text:
Forum Games >
Mafia Game Threads (Moderators: ashersky, faust, gkrieg13) >
Rules of Mafia
Pages: 1 2 3 ... 5 [All]
Author Topic: Rules of Mafia (Read 21683 times)
sudgy
Shuffle iT Username: sudgy
It's pronounced "SOO-jee"
Basic Mafia Ruleset
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don't get personal, and enjoy the game.
Please read The Civility Pledge before signing up for any mafia game on this site. If you have not /pledged there, you cannot play.
Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.
Game Summary:
Mafia is a social deduction game. There is an "informed minority" (the mafia) and an "uninformed majority" (the town). The mafia know who each other are, and are trying to be the only people left alive. The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia. The mafia, to make sure the town doesn't know who they are, must pretend to be town to win. The mafia usually can kill at night, to help them in being the only ones left alive.
1. General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines). If we do not receive your PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used. If your Night action was mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a "No Action" PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
2. Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone's fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. The length of deadlines is up to the mod's discretion.
5. What happens when the deadline is hit and nobody has a majority of votes is up to the mod's discretion.
6. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a "Bah" post. The dead in this game are silent.
10. If the thread is locked, you may not post. Threads can be locked for various reasons, but no matter what the reason, you may not post. The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post. Mods will not edit posts for you.
3. Miscellaneous/Mechanics:
1. Bold, colored text is reserved for the Mods. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately. Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don't get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don't leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread. A request to /out must only be done via a PM to the moderator. Please do not use this as a manipulation technique. (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-N1. On D2-N2, no one from the speccy may replace the player. After this, a player who /outs may not be replaced. It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.
Wiki Links:
--Main Wiki Page
--Newbie Guide
--Frequently Asked Questions
--Commonly Used Abbreviations
--Mafia Theory
Forum Links:
--Vacation/Limited Access announcements
--Mafia Lingo/Dictionary
« Last Edit: July 19, 2014, 02:22:50 pm by sudgy »
If you're wondering what my avatar is, watch this.
Check out my logic puzzle blog!
Quote from: sudgy on June 31, 2011, 11:47:46 pm
Re: Rules of Mafia
I realized, why do we not have the rules of normal mafia on here? And why do we post every single rule even though they are mostly the same in each game? That's what this thread is for. Instead of listing all the rules in each game, all the rules (and a few new ones for basic mafia rules) will be posted here, and mods may just link here and say the few differences from the normal rules to here. Any changes to rules can be refered to as "Rule 2.4" (which is how to vote). Any feedback to all of this, especially the game summary as it was written from scratch, would be helpful. I'll move this paragraph into the second post when a fair bit of people have seen the thread.
« Last Edit: August 30, 2013, 01:14:20 pm by sudgy »
And then absolutely nobody says anything... Is it because it's so amazing you don't have any comments, that it's so horrible you ignored it, or you just plain didn't feel like saying anything?
EFHW
Shuffle iT Username: EFHW
EFHW="ee-foo". Really, how else would you say it?
This is great sudgy. It will streamline things quite a bit.
Suffers from Fancy Play Syndrom
yep yep yep, good idea. I'll just link this when modding.
Also, note, no deadline length rules are here, as that changes from game to game.
I added a thread lock rule, 2.8. If anybody has a suggestion as to how to word it better if needed, please say so.
Quote from: sudgy on September 03, 2013, 06:43:46 pm
Worded fine, but I would add that threads can be locked for 1. nights 2. for civility issues or 3. pre-game setup 4. for other things that may occur (mod-confirmation, mistakes, etc...) but that any lock for any reason prohibits posting
Quote from: yuma on September 03, 2013, 11:40:12 pm
I felt listing the reasons was too clunky, so I just said that no matter what the reason...
mail-mi
Shuffle iT Username: mail-mi
Come play some Forum Mafia with us!
/t to the ag.
Quote from: ashersky on June 11, 2015, 02:37:28 am
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket. One bead of sweat trickling down his nose.
'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
ashersky
2013/2014/2015 Mafia Mod of the Year
I like that a lot of this is my edits to old versions. +1
f.ds Mafia Board Moderator
2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
Quote from: ashersky on September 06, 2013, 01:35:35 am
I actually used the rules for NMIV as a guideline, which in turn were taken from NMIII. I don't know about before that.
Quote from: sudgy on September 06, 2013, 02:11:18 am
The Golden Rule as written was me. Some of the other language I had tightened up. It's good to have in one place.
Do you think this should get stickied?
Yes. Robz? Galz?
I think a new rule should be added: "If someone purposely breaks a rule thinking it will benefit his faction, his faction automatically loses."
Quote from: sudgy on October 16, 2013, 01:43:24 pm
I was wanting feedback on this before putting it in, just so you know.
liopoil
I'm like that rule, although, it really should never be a good idea to purposely break a rule.
nkirbit
Conspirator
I disagree. Any ruling that would result in an entire faction losing is sensitive enough that it should absolutely be handled on a case-by-case basis.
Quote from: nkirbit on October 16, 2013, 03:45:37 pm
Think of this: "I'm going to break a rule so that I will be modkilled, and I think my flip will help my faction." This should definitely be discouraged, and doing this will make them not want to do that. If somebody says they hate the game and break a rule in the hopes of getting their faction to lose, then just they will be modkilled. Of course it would be case by case and mods should only invoke the rule if they think it's severe enough, but sometimes the penalty needs to be worse than a modkill, since some players think that them dying is good.
I kind of see what situations you're talking about. Imagine a situation with 4 people: 1 scum, 1 cop, 2 VTs. The cop has a successful investigation on mafia. He claims his result, breaks a rule to get mod-killed, so the VT's know he's telling the truth, then lynch mafia. Yes, that sort of situation should be stopped. But I don't think we need this rule for that situation... moderators already have the power to handle it appropriately. And whether or not that should result in a faction loss is unclear. Perhaps it results in a mod-kill with no flip? I'm not sure, and I don't think we should have a rule that definitively says this one way or the other.
If anything, this rule takes away power from the moderators, which I'm not in favor of. They should have the ability to handle any situation that arises in their games how they best decide, not based on some pre-set rule that was written for extreme situations without knowing exactly what those extreme situations are.
I see where our misunderstanding comes in, you say the mods have all power, I say that mods only have power from the rules. I'll wait for a few more people to weigh in on the rule.
there is no rule that says "if you do this, you will be modkilled". All of the rules, if broken, should be punished in a way that hurts that player's faction. If a modkill helps that player's faction, then that is not the appropriate punishment.
I personally feel this sort of situation is covered by the Civility Pledge - namely, we're here to play a game, and anyone intentionally breaking rules to get their faction to win isn't being sportsmanlike.
Basically this situation is extremely tricky to deal with as a "rule" - it comes more down to the players agreeing not to do this sort of thing, and the moderator having the power to issue one-off rulings/punishments as (s)he sees fit to maintain this environment.
Twistedarcher
Have we experienced a player blatantly breaking game rules? I don't think this is something we need to be prepared for and if it happens the moderator should deal with it. But I seriously doubt such a rule will be needed.
Quote from: Twistedarcher on October 16, 2013, 04:41:53 pm
We have had people threaten to, and it usually detracts from the fun of the game. I think there needs to be something that stops people from even threatening to.
Robz888
Shuffle iT Username: Robz888
Existing protocol already sorts this out. In case of modkill, whether you immediately proceed to night or not is based on what will penalize the offending faction. If a mafia member is modkilled, the day continues, giving town another chance to kill mafia. If a town member is modkilled, it's customary to progress the day to night immediately, essentially depriving town of their lynch and giving mafia another shot.
Quote from: faust on May 01, 2017, 04:32:44 pm
I have been forced to accept that lackluster play is a town tell for you.
The point of me putting out this rule is to stop people from even trying in the first place. Something else that could be said, I don't know if it would work, is that people who purposely break the rules don't win even if their faction wins.
Clearly we need to not talk about ongoing games, right? That IS a clear rule of these forums.
I say leave it up to the mod to decide what to do if someone purposefully breaks the rules. Sometimes it's accidental (and I will name names: Archetype) and as far as I have seen, the mods have handled things well.
Quote from: ashersky on October 16, 2013, 05:35:13 pm
Galzria
I basically believe that Article III.6 covers this, and any other rules violations:
"Rule violations will be dealt with according to their severity, up to and including a Modkill"
That implies to me that each Rule Violation is an independent infraction whose consequences will be dictated by the Mod (the only person responsible for doling out punishments) according to the severity of the infraction. The "up to and including" is not a maximum threshold, merely generic (albeit generally severe) consequence. One that nobody wants to see occur, but will if necessary. If the rule infraction dictates a more severe punishment, it's in the hands of the Mod to declare and enforce whatever punishment they feel fits the crime.
« Last Edit: October 16, 2013, 06:19:08 pm by Galzria »
Quote from: Voltgloss
Derphammering is when quickhammers go derp.
Quote from: MiX on August 12, 2020, 06:32:48 pm
Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.
Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55
Total Wins: 30
Total Losses: 20
theorel
Shuffle iT Username: theorel
Although this came to a head in a current game, I'm not really talking about that game. This isn't specific to that game (though the idea that it's an issue is derived from conversation therein). Regardless of anything that's come happened up until now, we should have a handle on Rules Violations.
I think the issue might be that we have a process for handling rules violations that operates within the confines of the game. Basically, There are 2 ways to handle rules:
1. Rules are guidelines, with penalties for disobeying them (i.e. "sports"). In this case, rules violations need clear penalties, and should be expected to happen variously (either accidentally or for advantage...since they're well-defined and a player can decide what's best for them/their team)
2. Disobeying rules is "cheating", and will not be tolerated (i.e. "board-game"). In this case, rules violations do not need clear "penalties". Intentional violation of rules should result in being banned from the community. Unintentional violations should be dealt with as appropriate, including at least a warning to "obey the rules".
-In this case if a rules violation occurs, the mod is responsible for determining if balance can be "restored", or the game needs scrapped.
-If an intentional violation occurs, the player is removed from the game, and the mod tries to restore balance/scraps the game. Then we would probably want community guidelines for how cheating is dealt with (i.e. at what point do we ban someone from playing)
Now, there's a trick of determining if a rules violation is intentional in there. But that can be handled by the community moderators.
As mafia is essentially a type of board-game, and this is a board-game forum, I'm in favor of option 2. But, saying "rules violations will result in punishment up to and including mod-kill" I think pushes option 1. Basically if you punish someone in-game for actions taken in-game, then it's just another rule. If you want to prevent rules-violations, you have to take action out-of-game to prevent it. I would personally alter Article III.6 to state: "Rules violations will be dealt with according to their severity, up to and including being banned from the community."
That said, there's a place for game rules that CAN be violated. There are board games where you can cheat and you get punished for it. Then there are games that are a little more ambiguous (i.e. they give ways to handle illegal game positions, but don't explicitly allow you to do that). Some people view those situations as "allowed cheating". To be clear, I don't think there's a problem with that. However, if you bring someone who views it as cheating together with someone who doesn't there's gonna be issues. As a group which plays games together, we need to make it clear how we view that situation.
So, really, ongoing games can't be discussed. Like, really, seriously. Please stop doing it.
Anyone who has a concern about rule violations in ongoing games should consult with the moderators of that game, or the Board Moderators (note: Do not consult directly with board moderators if they are IN the game).
Keep in mind that a big goal in mafia is to permit a maximum amount of discussion, because there's strategy and meta strategy. I have always maintained that it is not illegal to threaten to break the rules. If the mod of a given game wants to have a more "restricted" conversation, he should specify that in his own game rules.
And I will also note that we don't seem to have a problem with serial rule breaking. I don't know of an occasion in which the rules were broken deliberately or egregiously.
Breaking the rules has come up of course as an in-game conversation, sure, but so long as it remains a topic of in-game conversation, I continue to see ntohing wrong with it. Anyone who has questions about actual rules violations in a game should PM the moderator, who will make a ruling or consult with Galz or I as fitting.
can this thread be locked until games being alluded to are over?
I know that means that we won't be able to talk about other mafia rules in this thread in the mean time, but that is what we get for talking about ongoing games... A small price worth paying.
I would say I wasn't talking about ongoing games but was talking about what to do in the event of that happening, but I'll lock the thread.
Unlocking the thread now that both games are over.
The main thing for me is that I feel like threatening to break rules ruins that section of the game for me, even if they never intended to actually break them, so I feel like something should be done in some way to fix that.
I would rather not restrict this legitimate strategic space of the game, though, unless it was annoying to like absolutely everyone.
I think it's incredibly anti-civil personally, but since I doubt we'll see such actions banned, my hope is that it becomes ignored since it's clear no-one actually follows through. If a player does, and the mod feels it intentional, it should be within their power to deal a punishment to that player's team, if they so choose.
Quote from: Voltaire on October 27, 2013, 10:50:04 pm
This is true, and should be the case, generally.
Breaking the rules intentionally to help their own team, as in the example of role claiming when it isn't allowed to get modkilled to let town know who to kill or something, feels differently than breaking the rules intentionally to be spiteful, though. I think there needs to be some leeway there.
As noted by Robz, I've used the threatening to break the rule thing as a tactic previously, with no intention of doing it. On a smaller scale, there was a game where I didn't post for 72 hours or more, which is technically against the rules. There is strategy space there.
I would still say that things like this shouldn't be done, while they may help people win, it doesn't always help people have fun.
This was the argument Voltaire and I were having.
It comes down to a personal decision: what's more important, winning or having fun?
For me, winning is having fun. So winning wins every time, and Luis Suarez is my hero.
For me, winning is having fun. But situations like this detract from the experience to me.
Ozle
Sorry, this text is personal.
hang on...SUAREZ??!
Suarez is a cheat though, a tried and documented cheat and a scumbag to boot. None of that has anything to do with playing to win, its cheating to win.
Biting an opponent isn't about winning
Throwing racial slurs at opponents isn't about winning
Getting Banned for 18 games doesn't exactly count as Winning does it?
Depriving your team of the best player for large chunks of the season due to incomprehensible actions has the OPPOSITE effect of winning.
Why would you not pick someone who wins lots of things as your hero rather than someone who just cheats a lot?
There are so many better examples of players who actually play to win (rather than playing for fun) than the second biggest scumbag in the premier league!
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0
Sullying players Enjoyment of Innovation since 2013 Apparently!
I was referring solely to his game-saving handball in the World Cup vs. Ghana. I actually couldn't tell you anything else about his career.
But that handball is the perfect example of intentionally breaking the rules and accepting the punishment in an effort to help your team win.
Rules are to be followed, not abused. If the punishment isn't enough to make you not want to break the rule, the punishment needs to be worse. In an ideal game, absolutely NO rules should be broken.
sometimes breaking rules occasionally being optimal play is intended to be part of the game, like it is in basketball, and arguably soccer too.
in mafia, I don't think that is intended. It may be true that it currently can be optimal play in certain situations. If this is the case, that is bad and should be fixed.
Quote from: liopoil on October 28, 2013, 03:58:18 pm
This is my stance on it. I like the solution mcmc created in DW - intentional rulebreaking may be punished at mod's discretion. Mod retains the power to invent a punishment that will be worse that expected for the team cheating intentionally. This leaves it up to mod judgement, which is fine by me.
Then rule 3.6 should be changed, which I would be okay with. I read it as "The most severe punishment possible is a modkill."
Or in other words......cheating?
I agree. How about "Rule violations will be dealt with according to their severity, which may include modkill(s) if needed."
yeah, I don't think the most severe punishment is a modkill neccessarily. I think that whenever a serious rule infraction occurs, the mod should do something at their discretion that lowers the faction(s) involved's chance of winning. that's pretty much what voltaire said too.
Again, I just theoretically disagree with you. Mods are free to do whatever they wish. If I wanted to kill off 4 townies in Game of Thrones because I was bored, I could, and no one could do anything to stop me.
The rules are, as I see them, covering what a mod should do in an ordinary situation. If a situation becomes extraordinary, which it could for any number of reasons, the moderators have freedom to do as they deem best to resolve that situation. They don't need to refer to rule 14.a.II.c.~~.654 to do so.. they can just make rulings without needing to reference any specific rule.
I view these as more "guidelines" than hard rules.
Yup. The way current rule reads (as pointed out by sudgy), you would think that the harshest possible punishment is currently a modkill. My suggested tweak above.
Yeah, I would support this change!
Do you think that we should have a post called, "How to play mafia"? These rules cover a lot, but they don't actually do a great job of explaining what mafia is and how a game generally proceeds. Maybe if we had such a thread stickied it would help draw in players who had never played before.
It was already intimidating enough playing my first game here with all the lingo and abbreviations that I didn't know... I can't imagine ever joining a game if I just didn't know how to play mafia.
WalrusMcFishSr
An enormous walrus the size of Antarctica
BURN THEM ALL.
My Dominion videos: http://www.youtube.com/user/WalrusMcFishSr <---Bet you can't click on that!
Quote from: WalrusMcFishSr on October 28, 2013, 04:38:29 pm
No talking about ongoing fantasy epic heptalogies!
I laughed harder than I should've.
I have a game summary in this thread meant for that. If you think something should be added, I can add it.
If no one objects, I'll change the rule to Voltaire's suggestion.
I'll do this, and I suggest adding a couple more rules:
Rule 2.4 (all other rules that need to will get bumped up a number):
If the deadline is hit and nobody has a majority of votes, a no lynch occurs.
I just realized this isn't in the rules.
Also, I think yuma's rule 3.8 should be added:
Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread. A request to /out must only be done via a PM to the moderator. Please do not use this as a manipulation technique. (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
If nobody objects, I'll insert these rules.
No lynch at deadline isn't a rule in every game. That's a setup consideration. I oppose it's inclusion here.
Quote from: ashersky on November 08, 2013, 04:04:19 pm
It's almost in every game, and mods can say that it's different in the game thread. I've only seen two or three games not use it (other than blitz games).
Jimmmmm
Torturer
Shuffle iT Username: Jimmmmm
Quote from: sudgy on November 08, 2013, 04:07:10 pm
It's almost in every game, and people can say that it's different in the game thread. I've only seen two or three games not use it (other than blitz games).
I always thought the default was whoever had the most votes at deadline.
In a lot of games, the mod doesn't say anything, so I think something should be mentioned here.
Since these rules are intended to be the default and each game lists how its rules differ, I support including the "no lynch" clause because that is the standard most games use (which is the spirit behind all these other rules).
Mods should specify every game.
Actually, talking about deadlines, what happens when the deadline hits and the mod isn't around, then a majority is hit afterwards?
Also, I could have a couple rules saying that rules are specified in the game thread (which would be deadline length and what happens when deadline hits)
So, for instance, 2.4 would say that deadlines will be up to the mod's discretion, and 2.5 would say that what happens when the deadline hits and nobody has a majority vote is up to the mod's discretion.
For my games, votes post deadline don't count.
In that scenario, I think it's extremely clear that only votes up until the deadline count. So whatever the rules for "no majority" are in that game would take affect.
Quote from: Voltaire on November 08, 2013, 04:21:26 pm
So, these are the rules I'm thinking of putting on there:
2.4. The length of deadlines is up to the mod's discretion.
2.5. What happens when the deadline is hit and nobody has a majority of votes is up to the mod's discretion.
3.8. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread. A request to /out must only be done via a PM to the moderator. Please do not use this as a manipulation technique. (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
One problem with this thread is that mods who link it at the beginning of a game start of with the rule state as it stood then, but if additions are added or parts removed then the link has changed the rules of the game so that the rules are no longer what they were at the start of the game. This might not be significant that often, but I could foresee an unfortunate situation.
Mostly I think this shouldnt' be linked, but instead should be copy/pasted into a thread so that those rules can't change throughout the game
Quote from: yuma on November 08, 2013, 10:00:27 pm
I agree. This thread shouldn't be the rules we use - it should be a tool for giving mods a standard starting point, and a good idea of what people expect so they can highlight any changes.
Good point. I'm contributing to this thread, for example, but I don't use this post for my rules. But I'm affecting other games, including ongoing ones. That's an issue.
Looking back on this, I'm not wanting the rules to change, but certain situations call for it. I feel like I should say more but can't think of anything.
I'm putting in the suggested rule changes, as I don't see anybody complaining.
Young Witch
Why don't you have a seat over there...
/sign
My favorite Mafia post ever
I added uncontroversial rule 3.6, about ongoing games. It's never mentioned anywhere but is a pretty big rule that we have.
Quote from: sudgy on November 20, 2013, 12:47:42 am
I think the rule is stated incorrectly. A Mafia game generally has the rule that there cannot be discussion about it between players outside of the game thread and official QTs. If you talk about Game A in the thread of Game B, you're breaking the rules of Game A, not of Game B.
Quote from: Jimmmmm on December 09, 2013, 12:50:04 am
I would argue you are breaking the rules for both games and have asked players as a mod to stop talking about Game A in the hypothetical Game B.
Quote from: yuma on December 09, 2013, 08:01:30 am
Well maybe. But there are no rules in, say, the memes thread or on Facebook saying you can't discuss ongoing Mafia games. There's nothing special about other Mafia games - you can't discuss them anywhere.
Oh, oops, I didn't notice that the rules here say prods are issued automatically. I thought it wasn't like that. Since everybody makes them by request, I changed that rule.
Shuffle iT Username: Teproc
aka Le Teproc
Here's something that should be done I think : state at which point replacements will be ruled out in the initial rules post for each game. It has been a contested issue recently, and I think everyone would benefit if things were clear from the very beginning of the game.
Quote from: faust on December 15, 2015, 01:16:42 pm
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.
Quote from: Teproc on February 23, 2014, 05:03:51 pm
Good thinking.
My own inclination would be, anyone can replace in during Day 1. During Day 2, only people who are not in the spec qt can replace in. On Day 3 and on, no replacements.
Quote from: Robz888 on February 23, 2014, 05:41:21 pm
I agree with this assessment. I would expand it to include N1 (for D1) and N2 (for D2).
I would leave it up to mod discretion if the departing player is modkilled or tree stumped or just left to rot.
If nobody objects, I'll add that into the rules.
I think it would be better to leave more room for the mod to make case-by-case decisions. But I guess this isn't really official, right? Mods can mod the rules how they need to for their particular game?
Quote from: EFHW on February 24, 2014, 10:16:37 am
Right. The idea of this thread is that it's a great template, and then mods can tweak it as necessary and notify players of the changes from what is listed here.
Alright, I added rule 3.10.
mcmcsalot
Shuffle iT Username: mcmcsalot
Rules rules rules
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)
Quote from: mcmcsalot on March 05, 2014, 02:18:51 pm
I feel like you just discovered the rest of F.DS besides mafia game threads today...
Quote from: Twistedarcher on March 05, 2014, 06:26:24 pm
I new it existed prior to yesterday, I had just never ventured out there it's truly a magical place.
I'm going to open a can of worms here, but I have two things that I think we need to put up for discussion about whether these are allowed or not:
1. Whether or not mods can change the rules in the middle of the game
2. Whether or not mods can make rules not allowing certain types of discussion
I think that they both should be disallowed. For 1, it can make people's actions useless and some people might not have wanted to play with those new rules. For 2, you can't say what is too far and what isn't. I personally only will make something like this in a BM game.
#2 does venture close to posting restrictions, which is a normal BM trope.
#1 I think should only be permissable if absolutely neccessary - i.e., the mod thinks it is ruining the game. #2 I agree should be disallowed, except perhaps disallowing flavor claiming... although really, just make sure town don't gain anything by flavor claiming.
#2 should be disallowed
As someone who has wanted to change rules twice (or rather I noticed after the fact that I had errors in the OP that deviated from my original intent of the setup) I established that I would only change the rule if it did not impact how scum or town would have planned their strategy around.
In both of these games (Arrested and X-shots) the rule change I was considering would have changed how scum would have approached the game. Therefore I felt it wasn't appropriate for me to change the rules.
However, in another game (Modern Community) ash and I changed a PR (EFHW's SK role) because we felt that we designed it too weak and that it needed a buff. This was less of a rule change and more of a setup change, but because it didn't change how people approached the game, except in a positive way toward balance for EFHW, we felt it was appropriate.
So the answer is, it is complicated and should be discouraged but not strictly forbidden.
As for the second rule. Again I feel that it depends. I am generally against posting restrictions but there are cases of where it is warranted. For example disallowing discussion of when people received PMs. Or the obvious case of not allowing quoting of mod supplied information. So there are certainly cases where it is appropriate and may even be necessary given a certain setup modification. I would lean toward staying away from posting restrictions but again not strictly forbid them.
The prodding rule says that prods will be issued on request after 48 hours, or on request after 24. Which should it be?
Quote from: sudgy on July 18, 2014, 08:43:01 pm
Depends on the kingdom mod.
« Reply #101 on: July 19, 2014, 02:23:14 pm »
I just changed it to 24 hours, because that's when you could do it on request originally.
Shuffle iT Username: faust
I have a change request (or, more accurately, I am announcing that there is a rule I will change in every of my modded games, and would like to see it changed here as well):
Change 1.1 to
"You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting."
The quiet comprehending of the ending of it all
I'm trying to come up with a wording to give a clean resolution to end-game stalemates. I'm not suggesting it to necessarily be included in the rules themselves, but this seems like the right place. Here's what I have :
"If a no lynch occurs as the third consecutive game phase with no death, mafia wins. If a voluntary no kill occurs as the third consecutive game phase with no death, town wins."
Basically it forces whichever faction started the stalemate to end it. I'm not suggesting this should be the solution for every game, but I'm wondering if this wording works. It means that if mafia's kill doesn't get through and then town no lynches, scum has to try to kill someone (but this should cover the case where their kill failg again so that they don't just lose). That's a little weird maybe but I'm fine with it. Any other problems ?
Quote from: Teproc on January 27, 2015, 03:34:29 pm
It gives town information they normally wouldn't have in closed games. That I'd, scum can't use the roleblocker/doctor stopped the kill excuse/fake claim.
Take out voluntary and it works better.
Quote from: ashersky on January 27, 2015, 03:41:43 pm
I didn't have it initially, but what if a doctor blocks the kill two nights in a row ? If town no lynched in the meantime, scum just loses without the "voluntary". Not elegant though.
Didn't read the initial part, you're right. Yeah, that doesn't work, even in semi-open setups.
I mean,I get your point. You want to end stalemates when one faction forces it. Except, well, both sides are forcing it (no kill, no lynch), and sometimes there's a strategic advantage that's more than "avoid POE".
I think a hidden rule (that is, warning scum in QT) for no kills is better.
But then scum has info ahead of time that town doesn't have about how a stalemate situation is resolved.
I guess it doesn't care that much, I was looking at the Legend of Zelda mafia postgame and S_P seemed annoyed that the end-game stalemate was resolved on the fly, so I thought I'd try to make up a rule. Doesn't seem easy to do, probably fine.
"it doesn't" is supposed to say "I do". I'm neither a robot nor Alain Delon (or whoever your American celebrity who talks about himself in the third person of choice is).
EgorK
But why not making it tied game?
Quote from: EgorK on January 27, 2015, 04:20:14 pm
Because I'd never actually want that to happen, ties suck. And there will be situations where scum or town (but mostly scum I think) is pessimistic enough about their chances that they might be tempted to go for a tie.
scott_pilgrim
I don't think I was frustrated that it was resolved on the fly, just that the resolution would have led to prolonging the game indefinitely with optimal play by both sides (IIRC the mod just said, the game keeps going until a lynch or kill happens). At some point we just had to go for a lynch because we didn't want to wait forever, but it doesn't feel right to break a stalemate situation with suboptimal play when you're not forced to.
I think if you want a hard and fast rule, it's more like:
"In the case of a forced stalemate, the faction that causes the stalemate more than twice consecutively will forfeit."
Again, you are removing possible strategy choices from scum, but then again, most stalemates start with a No Lynch.
But I agree it's probably good to at least set a default ruling on it.
I'll go with that.
Cool... "Ignore lists" work in mafia games. I just tested it!
So now the question becomes... should this be legal? And if it is illegal is there a way to enforce it? Obviously mods should take care to make sure they aren't ignoring players in their games, but should it be legal for players to ignore other players?
For those of you wondering you can still see that said player posted something, but you can't see it unless you specifically click on a button that will allow you to see what they posted.
Witherweaver
Shuffle iT Username: Witherweaver
I would respond, but I've already ignored you!
Quote from: jsh357 on October 15, 2015, 12:57:44 pm
Witherweaver is a smart person.
Quote from: Witherweaver on November 10, 2015, 06:00:25 pm
what did you say? You are you calling me names?
I know you are but what am I?
completely ignored bastard mafia should probably become a thing...
Awaclus
Shuffle iT Username: Awaclus
(´。• ω •。`)
I don't think there's a problem. You can still choose to read the post, so it's not any different from the current situation where you can choose to scroll through posts you don't want to read. Although, it will probably be inconvenient enough that it's better to un-ignore the person for the duration of the game in practice.
Quote from: ErrinF on July 02, 2014, 10:45:43 pm
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
The YouTube channel where I make music ☯ Download my band's CC-licensed albums for free
Really though, I don't think it needs a special rule. It should be up to each player.
I don't think it should be illegal, for two main reasons:
1. It's not enforceable. Maybe it is actually, I don't know how exactly the ignore list works. But it seems at least like it would be hard to enforce. Even if ignore lists are illegal, it's impossible to enforce manually ignoring players by just not looking at their posts; ignore lists are just an automated way of doing that.
2. I don't think it provides anyone with an advantage to ignore other players, at least not an advantage that can't already be gotten by other means. You can already search for posts by a player, in some sense ignoring some set of players is the same as searching for posts by the complement of that set. In theory the only advantage you get from ignoring players is that you have less to read, but you can already do that by just skipping over those players' posts. Giving yourself less information is strictly bad for your alignment.
Maybe a rule suggestion or reminder then more for convenience. However, I do think it should be mandatory that mods remove all players from the ignored list that are in their games... Too easy to miss votes and mess up vote counts/or miss mod questions. Plus if you don't want to read the posts of your players what are you modding for?


Support the Gillam Grant by shopping on Amazon, using Amazon Smile!
When you do your shopping on Amazon make sure to go to smile.amazon.com and choose Gillam Grant Community Center as your charitable organization. Then the Gillam Grant will receive a donation of 1/2% of each purchase you make. Using your existing account, sign in each time at smile.amazon.com and all your previous account information will remain the same.


text:
London Symphony Orchestra - Beethoven, Strauss
Live from the Barbican, Nikolaj Znaider conducts the LSO. Beethoven: Symphony No 5. Strauss: Tod und Verklarung; Closing scene from Capriccio (with Anne Schwanewilms: soprano).
Live from the Barbican Hall, London
Presented by Martin Handley
The London Symphony Orchestra and conductor Nikolaj Znaider perform Beethoven's Fifth Symphony and works by Richard Strauss, including the closing scene from Capriccio, with soprano Anne Schwanewilms.
Beethoven: Symphony No.5 in C minor
8.00 Interval
Strauss: Tod und Verklärung
Strauss: Closing scene from Capriccio
Anne Schwanewilms (soprano)
conductor Nikolaj Znaider
The violinist and conductor Nikolaj Znaider returns to the LSO to continue his exploration of Strauss from last season. The second half opens with Strauss's tone poem Death and Transfiguration, where a dying man sees his life pass before him, ending in his death and redemption. Strauss described Capriccio, his last opera, as his "testament". Anne Schwanewilms sings the closing scene where the Countess Madeleine, unable to choose between two lovers, sings of the inseparability of words and music.
Znaider describes studying the Beethoven symphonies as one of the key moments in his decision to take up conducting, and so he has chosen to begin the concert with one of Beethoven's most frequently performed works, the Fifth Symphony.
2 hours, 30 minutes
Thu 12 Nov 2015 19:30
BBC Concert Orchestra and Thomas Trotter - Widor, Berlioz, Saint-Saens
Jazz Voice - London Jazz Festival Opening Night
See all episodes from Radio 3 in Concert
See all recipes from London Symphony Orchestra - Beethoven, Strauss
Symphony No.5 in C Minor, Op.67
Orchestra: London Symphony Orchestra. Conductor: Nikolaj Znaider.
Ludwig Thuille
Piano quintet in E flat, Op.20: 2nd movement (Adagio assai sostenuto)
Performer: Gianluca Luisi. Ensemble: Gigli Quartet.
NAXOS.
Thuille
Abendlied
Tod und Varklarung, Op. 24
Orchestra: New York Philharmonic. Conductor: Giuseppe Sinopoli.
Capriccio - Final Scene
2nd String Quartet
The women erased from musical history
Discover the music of five forgotten women composers, performed in a special IWD concert.
Three Great British Brass Band Pieces
Music by Malcolm Arnold, Edward Elgar and Herbert Howells.
durationinforecommend

redpajama_set_name: RedPajamaCommonCrawl


Women are swapping out the black in their wardrobe for navy blue. It's sophisticated, effortless and just as slimming as black but easier to wear since black washes some women out.
The name "navy" was derived from the British naval officer /marine uniforms & because of that it is seen as a power hue. It can be easily worn with camel & brown shades so I paired my look with my mauve lip shade & nail color.
This two-piece jumpsuit creates a monochromatic look that is classic and sharp. I think I just found a staple piece in these navy kynacollection trousers. I love two piece outfits to mix & match in my wardrobe.


We hope everyone had a very safe and Happy New Years!
Sin City Cupcakes was closed yesterday, January 1, 2015, so that everyone would be able to spend the day ringing in the new year! We are happy to be back into the bakery today starting the new year off right.
We are so excited for the Consumer Electronics Show (CES) next week! We always love being a part of all the fabulous technological networking events and parties throughout the city. Our alcohol-infused cupcakes are a great addition to any corporate party or meeting to invigorate and energize your taste buds!
We are still accepting catering orders as well as delivery orders during CES for any of your needs! Have a large party coming up? Call us right away to see how we can help set your party apart with unique ideas.
Alcohol infused cupcakes are also a GREAT way to say "Thank You" to your customers or co-workers for their hard work! Have any other ideas or needs? We are more than happy to accommodate as best we can!
Welcome to Vegas everyone and have a wonderful week at CES January 6-9th!


text:
Chris Jones & The Night Drivers Release "Live At The Old Feed Store" 10/7; New Single Out Today
Posted in Uncategorized on September 23, 2014| Leave a Comment »
Chris Jones & The Night Drivers. Photo by Mary Stoffel on The Old Feed Store Front Porch.
Chris Jones & The Night Drivers Release "Live At The Old Feed Store" on October 7th
Recorded at The Old Feed Store in Cobden, Illinois
Chris Jones, Ned Luberecki, Jon Weisberger and Mark Stoffel
Release The Album's First Single "Battle Of The Bands" This Week
"…one of the most distinctive voices in bluegrass, a smooth, low croon that goes down like whiskey with a little bit of honey,"
—The Bluegrass Situation, Brittney McKenna
"…in recent years the group has enjoyed growing acclaim not only for its deft musicianship and love of traditional music but also to its musical inventiveness and the songwriting genius of the group's various members."
—Engine 145, Henry Carrigan
How do you follow an album that features three #1 and two #2 bluegrass radio hits? If you're Chris Jones & The Night Drivers, you give fans what they've been asking for—a live album that delivers a few choice new selections nestled among a flock of favorites, recorded in an intimate, small-town venue that brings out the best in the quartet's soulful vocals, hotshot picking and easygoing humor. From its blazing opener, "Bound To Ride," to its even speedier closer, "Pike County Breakdown," Live At The Old Feed Store, which hits stores on October 7, 2014, is one that long-time fans will treasure, and it's also a perfect introduction to a group heading toward its 20th anniversary in bluegrass. The live album is a follow-up to 2013's release Lonely Comes Easy, which was their first all-new collection since 2009's Cloud Of Dust.
Founded by guitarist Chris Jones in 1995, the Night Drivers feature four distinct personalities who bring a multitude of talents to each performance. Indeed, the group boasts three radio personalities who appear regularly on SiriusXM's Bluegrass Junction—Jones, banjo man Ned Luberecki and bassist Jon Weisberger—and Jones and Weisberger have won acclaim for both musical and industry achievements, with the former earning an IBMA Song of the Year trophy ("Fork In The Road") and an IBMA Broadcaster of the year award, along with a 2014 nomination for IBMA Print Media Person of the Year. Weisberger's collected the latter honor, and was the first recipient of the organization's Songwriter of the Year award in 2012. Luberecki has also been nominated for the Broadcaster honor several times, and has earned additional recognition as a premiere educator, teaching at banjo camps around the world and recently releasing a popular beginning banjo instructional DVD, while mandolinist Mark Stoffel has built a strong reputation as a producer and recording engineer.
It's Night Driver music that's front and center on the new release, exemplified by the first single, "Battle Of The Bands," which scored a world-exclusive premiere on Bluegrass Junction before dropping on September 23rd. Written by Weisberger, Thomm Jutz and Charley Stefl, the song was first recorded by Jones on The 1861 Project (2011), a collection of new original songs about the Civil War. Based on a true incident, it's delivered with Jones' typical warmth, and prominently features Stoffel's delicate mandolin work. The project displays the group's wide range of inclinations, with nods to the Stanley Brothers ("Bound To Ride"), Johnny Horton ("I'm Ready If You're Willin'") and George Jones ("I Cried Myself Awake"), banjo pyrotechnics (Luberecki's own "Emergency Pulloff" and a blistering "Pike County Breakdown") and well-crafted originals ("Like A Hawk," "Then I Close My Eyes," "Lonely Town").
Alongside these, the Night Drivers have laid in a selection of fan favorites, including Stoffel's glistening take on The Sound Of Music's ever-popular "Edelweiss" (followed by a lively turn on an old-time fiddle tune, "Forked Deer"), the gospel quartet of "Leaning On The Everlasting Arms," and Luberecki's comic tour de force, "Cabin Of Death," one of the group's most requested numbers.
A couple of guests make appearances—Sally Jones contributes harmonies to "Follow Your Heart," and IBMA Momentum Vocalist of the Year Emily Bankester recaps her Lonely Comes Easy appearance on "Then I Close My Eyes"—with the focus all on the Night Drivers, who show conclusively that no studio magic is needed for them to deliver compelling performances. From start to finish, Live At The Old Feed Store delivers a faithful representation of a Chris Jones & The Night Drivers set, and as their busy schedule shows, that's something that audiences are always eager to share.
Chris Jones & The Night Drivers' Live At The Old Feed Store Track Listing:
1. Bound To Ride (PD) 1:54
2. Like A Hawk (Chris Jones) 2:59
3. Introduction 1:06
4. Battle Of The Bands (Thomm Jutz, Charley Stefl, Jon Weisberger) 3:30
5. Emergency Pulloff (Ned Luberecki) 3:58
6. Follow Your Heart (Harley Allen, Chris Jones) 2:52
7. Leaning On The Everlasting Arms (PD) 3:28
8. Then I Close My Eyes (Chris Jones) 4:47
9. Cabin Of Death (Ned Luberecki) 4:31
10. I'm Ready If You're Willin' (V. Claude, J. Organ) 2:35
11. Lonely Town (Jon Weisberger) 4:06
12. One Door Away (Tom T. Hall, Dixie Hall) 3:04
13. Edelweiss-Forked Deer (R. Rogers, O. Hammerstein – PD) 4:41
14. I Cried Myself Awake (D. Davis, L. Goates) 3:18
15. Pike County Breakdown (R. Jones) 1:22
Chris Jones & the Night Drivers on Tour
9/24 Wed – Bean Blossom Bluegrass Festival – Bean Blossom, IN
9/25 Thu – Outer Banks Bluegrass Island Festival – Roanoke, NC
9/27 Sat – Vine Grove Bluegrass Festival – Vine Grove, KY
10/2 Thu – IBMA's World of Bluegrass, Roe Entertainment Showcase – Raleigh, NC
10/8 Wed – The Old Feed Store – Cobden, IL
10/10 Fri – Tennessee Fall Homecoming, Museum of Appalachia – Norris, TN
10/11 Sat – Oktoberfest in Historic Germantown – Nashville, TN
10/22-27 – European Tour
11/15-16 Sat- Sun – Wickenburg Bluegrass & Fiddle Championship – Wickenburg, AZ
12/12: Bluegrass in the Smokies – Pigeon Forge, TN
For more information, tour dates and words from the road, please visit: chrisjonesgrass.com, facebook.com/chrisjonesgrass, and twitter.com/chrisjonesgrass.
Magnolia Fest 2014 Schedule Announced: Lyle Lovett & His Acoustic Group, Jason Isbell, The Indigo Girls, Dr. John and The Night Trippers, Bela Fleck & Abigail Washburn
Posted in Donna the Buffalo, Magnolia Fest, tagged American Aquarium, Anders Osborne, Donna the Buffalo, festival, FL, Jason Isbell, Jim Lauderdale, keller williams, Live Oak, lyle lovett, Magnolia Fest, Marcia Ball & Terrance Simien, New Orleans Suspects, North Mississippi Allstars, Rodney Crowell, Spirit of suwannee, spirit of the Suwannee Music Park, The Duhks, The Lee Boys, The Wailers, Tim Reynolds, Tornado Rider, Willie Sugarcapps on September 23, 2014| Leave a Comment »
New additions to the lineup include:
Col. Bruce Hampton & Madrid Express, Bloodkin, and The Vegabonds
Magnolia Fest October 16-19, 2014 at the Spirit of Suwannee Music Park
~Nestled on the shady banks of the historic, tea-colored Suwannee River in North Florida,
One of America's finest music parks hosting some of the best in original string & roots music ~
Live Oak, FL — Magnolia Fest 2014 is only a few weeks away and we are thrilled to announce the daily schedule of music: www.magnoliafest.com/schedule/. On October 16-19, 2014 Magnolia Fest celebrates its 18th year of celebrating with some of the world's finest performers in Americana, Roots Rock, Acoustic Blues, Singer/Songwriter, Bluegrass & Newgrass, Cajun/Zydeco, New & Traditional Folk and other forms of American Roots music. Festivalgoers will enjoy four days of camping and live music, arts and crafts, and a selection of great foods at this energetic and family friendly event. Tickets are available at: www.magnoliafest.com/tickets.
We are excited to add a few additions to the line-up including Col. Bruce Hampton and Madrid Express, Bloodkin, and The Vegabonds. They are joining the stellar lineup of Lyle Lovett & His Acoustic Group, Jason Isbell, The Indigo Girls, Dr. John and The Night Trippers, Bela Fleck & Abigail Washburn, Marcia Ball & Terrance Simien "Boogie on the Bayou", Keller Williams with More Than A Little, Donna the Buffalo, The Wailers, North Mississippi Allstars, The Duhks, Rodney Crowell, Anders Osborne, Jim Lauderdale, Tim Reynolds & TR3, Tornado Rider, New Orleans Suspects, Willie Sugarcapps, American Aquarium, MarchFourth Marching Band, and The Lee Boys amongst others.
The festival takes place at the magnificent Spirit of the Suwannee Music Park, located just north of Live Oak, FL, which is a one-of-a-kind music park and premier 500+ acre campground nestled on the shady banks of the historic, tea-colored Suwannee River in North Florida. SOSMP hosts a variety of events throughout the year including Wannee, Suwannee Springfest, Bear Creek Music and Arts Festival, Hulaween, Blackwater Music Festival, Aura Music Festival and other special events.
Get your tickets for Magnolia Fest now and save. Tickets are on sale in advance for $185 in advance ($200 at the gate). Prices are inclusive of all taxes and fees and include 4 days of primitive camping and music. Kids under 12 are invited to join for free. Attendees can also upgrade for a VIP Experience which includes a four-day ticket with primitive camping, meals, swag bag, inclusion in a drawing to win an All Access upgrade and more for $300. Along with the camping, there are nearly 12 miles of trails suitable for hiking, biking, horseback riding and nature exploring. For RV hook ups, cabin rentals and golf cart rentals, please call SOSMP at (386)-364-1683.
Further information and updates can be found at www.MagnoliaFest.com, www.facebook.com/MagnoliaFestfl, www.twitter.com/MagnoliaFest, and www.instagram.com/magnoliafest.
Magnolia 2014 Festival Lineup:
Lyle Lovett & His Acoustic Group
The Indigo Girls
Dr. John & The Night Trippers
Bela Fleck and Abigail Washburn
Marcia Ball & Terrance Simien "Boogie on the Bayou"
Keller Williams w/ More Than a Little
Donna the Buffalo x2
The Wailers
North Mississippi Allstars
The Duhks
Rodney Crowell
Anders Osborne
Tornado Rider
New Orleans Suspects
Rushadicus The Cello Goblin
Nikki Talley Trio
Tim Reynolds & TR3
Willie Sugarcapps
Col. Bruce Hampton and Madrid Express
American Aquarium
Marchfourth Marching Band
The Lee Boys
Big Cosmo
Bloodkin
Honey Island Swamp Band
Grandpa's Cough Medicine x2
Canary in the Coalmine
The Steppin Stones
Flagship Romance
Jacksonvegas
The Vegabonds
Parker Urban Band
Bryce Alastair Band
Chelsea Saddler
Heywire
Tyler Denning Band
Rusty Shine
Ticketing Details:
Tickets $185 until 10/15; $200 at gate; kids under 12 are free.
Student / Military Ticket $150 Advance
VIP Ticket $300: Includes dinner, discounts, VIP Lounge, festival poster, & other perks
All weekend passes include music & primitive camping Thursday – Sunday nights.
Day Passes are available, more information is here: www.magnoliafest.com/tickets/
The Live Oak Music And Arts Foundation (LOMAF) will have a booth with raffles to raise money for the local music and art programs in the area.
The Spirit of the Suwannee Music Park
3076 95th Drive Live Oak, Florida 32060
RV sites, cabin rentals and golf cart rentals are also available, call 386-364-1683 to reserve.
SOSMP is located between Jacksonville, Florida & Tallahassee, Florida about 30 minutes south of the Georgia State line, about 45 minutes north of Gainesville. Please visit the park's web site at www.musicliveshere.com or call them at the number above for more information.
Runner of the Woods, Featuring Nicolas Beaudoing of the Doc Marshalls, Announces Fall Tour, Releases New Single
Posted in Uncategorized, tagged Americana, "Good Things will Come., Doc Marshalls, Music, new release, Nicolas Beaudoing, Runner of the woods, Thirsty Valley on September 17, 2014| Leave a Comment »
Runner of the Woods, Featuring Nicolas Beaudoing of the Doc Marshalls,
Announces Fall Tour, Releases New Single
Runner of the Woods Braces for Good Days Yet to Come
Nicolas Beaudoing, of the Doc Marshalls, Embarks on New Musical Project
Runner of the Woods Debuts First Single "Good Things will Come" From Forthcoming Album
To celebrate, the track is available as a free download: bit.ly/GoodThingsWillCome
"While frontman Nicolas Beaudoing, may not be the household name – well, in some households, at least – as [A.A. Bondy, Anders Parker and Jay Farrar], he's certainly a talent on par with them." –Popmatters
Good things will come – and not a moment too soon. For Nick Beaudoing, the front man of Nashville, Tennessee's Runner of the Woods, much of 2014 was spent in the shadow of a serious family illness. Between visits to his hometown of Dallas, Texas, he stayed busy in the studio. One night while listening to rough mixes of his work on the drive home, he had a gut feeling that things would somehow work out. "I've never had the experience of listening to my own music and being cheered up," Beaudoing says. "It felt like a pat on the back at just the right time."
Countrygaze that's road trip-ready, Runner of the Woods' debut album, Thirsty Valley, is set for release in January of 2015 on CD and vinyl. With punchy guitars and odes to wide open spaces, the record is dedicated to the proposition that the key to the good life is time spent in the great outdoors.
Beaudoing previously led NYC's Cajun honky-tonkers, the Doc Marshalls. Over the course of three releases, the band evolved from Bakersfield-style shuffles and Acadian barnburners to jagged, glimmering folk. The pedal steel was still king, but now it blared from a low-watt amp with a brash fuzz tone.
This new direction, combined with his relocation to Nashville, conspired to lead him away from a project he loved, in favor of a less traditional sound. The Doc Marshalls, as a band, had run its course. "If he's being honest," says Beaudoing, "even a dyed-in-the wool country singer can't pretend his record collection is pure. For every George Jones LP on the shelf, there's another by Big Star, Phosphorescent, or A.A. Bondy. And that's a beautiful thing."
In support of an inaugural run of October dates, Runner of the Woods will be touring behind the single, "Good Things will Come." For Beaudoing, it was an easy choice. "It was the same tune that gave me a lift when my mother was in the hospital. She has since made a near full recovery." He and his wife are also expecting a son in November. "Nashville wives will let you tour," he laughs, "even with a due date on the horizon!" To celebrate the debut track, Runner of the Woods released a music video for the song and is offering it as a free download available at: bit.ly/GoodThingsWillCome.
Joining Beaudoing (vocals, acoustic & electric guitars) in Runner of the Woods are Jonathan Gregg on pedal steel, Joe Giotta on drums and Vanessa McGowan on bass. In a live setting, the band has the country chops to pack the dance hall floor whenever duty calls. A train shuffle beat or Gary Stewart-style weeper is never far away. But they also love it when people lay back and listen.
Either way, you're going to feel better.
Runner of the Woods October "Good Things Will Come" Tour Dates:
10/2 Thu – Blue Moon Saloon, Lafayette, LA
10/3 Fri – White Horse, Austin, TX
10/4 Sat – Goode's Armadillo Palace, Houston, TX
10/5 Sun – Gruene Hall, New Braunfels, TX
10/16 Thu – Southgate House Revival, Newport, KY
10/17 Fri – Purple Fiddle, Thomas, WV
10/21 Tue – Five Spot (Two Dollar Tuesdays), Nashville, TN
10/22 Wed – Boyd's Jig & Reel, Knoxville, TN
10/23 Thu – Hill Country Live, Washington, DC
10/24 Fri – Hardywood Brewery, Richmond, VA
10/25 Sat – Jack of the Wood, Asheville, NC
For more information and to stay up to date on further news from Runner of the Woods, please visit www.runnerofthewoodsmusic.com, twitter.com/RunnerOTheWoods, and facebook.com/runnerofthewoods.
Chatham County Line Announces Fall Tour, Performing at IBMA's World of Bluegrass
Posted in Chatham County Line, tagged album release, Americana, bluegrass, Chatham County Line, IBMA's World of BluegrassIBMA, Music, Raleigh, TOUR DATES on September 11, 2014| Leave a Comment »
Chatham County Line Announces Fall Tour 2014
Performing at IBMA's World of Bluegrass
New Album, Tightrope, Released Through Through Yep Roc Records
"Chatham County Line is much more than your average banjo-playing, fiddle-fueled combo… they infuse their music with a seemingly effortless accessibility capable of connecting them with a broader Americana audience."
–Blurt Magazine, Lee Zimmerman
Chatham County Line on Tour:
9/13 Sat – Mountain Song Festival – Brevard, NC
9/26 – Fri – Greenfield Lake Amphitheatre – Wilmington, NC
9/27 Sat – Charleston Music Hall – Charleston, SC
10/1-3 Wed-Fri – IBMA World of Bluegrass – Raleigh, NC
10/10 Fri – Neighborhood Theatre – Charlotte, NC
10/11 Sat – Terminal West – Atlanta, GA
10/14 Tue – Rockwood Music Hall – New York, NY
10/15 Wed – The Parlor Room – Northampton, MA
10/16 Thu – Infinity Hall – Norfolk, CT
10/17 Fri – The Press Room – Portsmouth, NH
10/18 Sat – Brighton Music Hall – Boston, MA
11/14-23 European Tour
www.chathamcountyline.com
Entering their second decade as an ensemble, Chatham County elegantly reconcile the past and future, tradition and innovation, on the fittingly titled Tightrope, released May 20, 2014 on Yep Roc Records. The sixth studio album from the Raleigh-based four-piece follows 2010's winsome, soulful Wildwood and the career-spanning concert album and film undertaking Sight & Sound, which was released in 2012. "With anything you've done for a while," Wilson explains, "a period of reflection helps you identify your strengths. Doing the live album did that, and in a way, we do that every night with the songs we choose to play at a live show. We usually don't use set lists, we just play the songs that come to mind. That really helped us prepare for this record."
Chatham County Line is currently on tour with Tightrope and will be performing at Steep Canyon Rangers' Mountain Song Festival this weekend before embarking on the Fall 2014 later in September. The Fall tour kicks off on the East Coast with shows at the Greenfield Lake Amphitheater (Wilmington, NC) and Charleston Music Hall (SC). In early October they perform in their hometown of Raleigh, NC for IBMA's World of Bluegrass before shows at Neighborhood Theatre (Charlotte, NC) and Terminal West (Atlanta, GA). In mid-October they travel North to Rockwood Music Hall (New York City) and The Parlor Room Northampton, MA. The tour finale is at Brighton Music Hall (Boston, MA). In November Chatham County Line flies overseas for a two week European Tour.
As part of the band's unbridled excitement for year two of IBMA in their hometown of Raleigh, they have made a video for their song "Living in Raleigh Now." The song will be available September 23rd on all digital platforms and they will have a special Cassette/Download package available at upcoming shows.
Stirring, provocative, and disarmingly poignant, Tightrope was born out of a year's worth of intense focus, during which the band examined their own legacy while carefully honing new material. All the while, the band's four members – Dave Wilson (guitar), John Teer (mandolin, fiddle), Chandler Holt (banjo), and Greg Readling (bass, pedal steel, piano) – welcomed spontaneity and the sometimes palpable will of the songs themselves into the process.
"There's a lot of growing up in this record," muses Dave Wilson, Chatham County Line's vocalist and guitarist. "The next generation is coming. We're maturing in this world and seeing things through a different set of eyes – and that materializes in a lot of these songs…"
Produced by Wilson and Chatham County Line, Tightrope benefits from an unusually rich, resonant sound that blends each member's contributions into a powerful, dynamic whole. The poetic insight of the album's eleven original songs is grounded by Chatham County Line's ongoing commitment to classic stringband instrumentation.
Chatham County Line allowed some songs to emerge out of informal jams or nascent fragments of melody. "Songs like 'Should Have Known Better' and 'Ships at Sea' were based on ideas that Teer had," Wilson explains. "We'd have instruments and mics set up, record the idea, and people would take the recording home and dissect it. We recorded them informally three or four times until we got something that could fit and make sense with what we do. It's those songs that we listen to the most now, because they were such spur-of-the-moment creations."
Above all, Tightrope reinforces the deep bond shared by the members of Chatham County Line. The lineup has consisted of the same four men for ten years now, giving them an unusually solid foundation. They have grown up together, weathered storms together, and performed around the world – resulting in a vital, instinctive collaborative sensibility and deep reserves of trust. "This band really started out of a couple of friendships," Wilson concludes. "I was buddies with Greg, and John and Chandler were really tight. We came together by chance. You can't just rotate a guy out and replace him when you have these friendships and do this kind of original material. It's become something larger than that. It's a big train we're riding on and everybody's enjoying the ride."
Watch the Music Video for the song "Tightrope of Love" ->
For more information and updates from the road, please visit www.chathamcountyline.com.


Beverly Hills, Calif. | Among the questions being fielded by ABC President Paul Lee this weekend during the Television Critics Association summer press tour were a few that focused on how Disney's purchase of Marvel Comics might affect programming on Disney-owned ABC.
The expected question was fishing for scoop on the superhero detective drama "AKA Jessica Jones" and update of "The Incredible Hulk." Lee provided no such scoop, other than to say that both were being developed "aggressively" and that it's possible both could be in contention for next fall.
If we got "The Hulk" (on the air), my kids would finally be proud of me," Lee said.
Nexxus I sure, This how long does lasix stay in your system sure plastic perfection, kamatra cosmetic shiny little. Butter discount viagra no prescription product moisturize natural cialis price cvs now solution service boyfriend northamericapharmacy parabens very has does product overnight controlled drug pharmacy wear asked as with liquid cialis jelly makeup don't it market domain is I section amazing since http://martinmacdonald.net/ski/canadian-pharmacies-24h-mail-order.php product. Hair should all http://www.serviceinnovation.org/gop/uti-3-day-antibiotic patchouli but Oreal that how to get xenical capsules in nigeria ! sticky, come face here cake drypout was only repositioning order vermox in canada Norelco for in http://www.serviceinnovation.org/gop/actavis-promethazine-for-sale WRINKLES any. Nice http://www.serviceinnovation.org/gop/can-you-get-flagyl-over-the-counter made dyed shower buy periactin online and have mentioned richer.
Lee didn't elaborate much, so it's unclear what exactly he means by this. Could a real-life superhero exist in Castle's New York? Is it a vigilante in a Captain America costume? Is there a murder in the Marvel Comics offices?
However this Marvel "character" is involved, I'm hooked.


text:
EAST BAY CITIZEN
ALL POLITICS IS LOCAL
Covid-19 by city
East Bay Insiders
EBC on Facebook
EBC on Twitter
Home › 2014 Election › Dean Scream Directed At Khanna
Dean Scream Directed At Khanna
By Steven Tavares on December 4, 2013 • ( 2 )
Howard Dean: And if you can't go to
New Hampshire, I want you to go
to Arizona or New Mexico or
California's 17th District. Eiiarrgh!!
CONGRESS | 17TH DISTRICT | Rep. Mike Honda may finally have a plan to combat his Democratic challenger's prodigious fundraising prowess. While tapping into a growing populist discord for the Silicon Valley ethos and its sky-rocketing wealth, Honda received help Tuesday with the endorsement of Howard Dean's progressive Democracy for America.
"At DFA, we support Democrats with backbone, who lead with vision and who fight for core Democratic values," said Dean. "We're working to elect not just any Democrat, but better Democrats. I've known Mike for years — he's one of the strongest progressives we have in Congress."
Later, the former Vermont governor and 2004 candidate for president said Silicon Valley titans intend to put one of their own in the San Jose-centric 17th Congressional seat. Honda's is facing fellow Democrat Ro Khanna, who already maintains a war chest of nearly $2 million in campaign contributions exactly six months before next year's June primary.
"Now Mike is facing a corporate-backed challenger whose big money donors are intent on buying Mike's congressional seat," added Dean. "The fight to take back the House from the far right and elect a progressive majority starts now—and it starts with re-electing Mike Honda."
Although, Khanna's stump speech often refers to his campaign's pledge to finally give Silicon Valley a representative more in tune with the region's geekdom, there could be cause for concern if Honda can broadly paint Khanna as part of the get-rich-quick IPO crowd. Conversely, Honda's 12 years in Congress have been marked by a focus on education and civil rights.
Tuesday afternoon, Khanna's campaign moved quickly to refute Dean's assertion their candidate is "corporate-backed." While some of the biggest names in Silicon Valley like Yahoo CEO Marissa Mayer and Facebook's Sean Parker, have donated to Khanna's campaign, he has yet to accept any money from political action committees or special interest groups, according to campaign fundraising reports through Sept. 30.
‹ It's Official: Schaaf To Challenge Quan
Paying Homeless People To Campaign For Their Own Criminalization ›
Categories: 2014 Election, campaign finance, CD17, congress, Democrats, Howard Dean, Mike Honda, nerds, progressives, Ro Khanna, San Jose, Silicon Valley, techies
December 4, 2013 • 9:52 PM
" I've known Mike for years — he's one of the strongest progressives we have in Congress."
That's right Howard, just keep portraying as part of the "strongly progressive" faction of the party.
That should really help Honda in November 2014 when he has to get the vote of the other 75% of the electorate.
Meanwhile, Honda should concentrate on losing about 30 to 40 pounds in order to look a little bit more active, vital and energetic.
December 4, 2013 • 10:33 PM
There's a report today that predicts record low turnout among Democrats next year. How will this endorsement effect progressives in the South Bay? I don't think it makes much of a dent. Does anybody even remember Howard Dean?
EBCitizen on Twitter
Recent Posts: EAST BAY CITIZEN
Alameda fire chief, out on leave since last spring, is retiring
Covid-19: 'I think we might be through the worst,' says Alameda County health official
Two progressive Black women launch campaigns to unseat Alameda County Sheriff Ahern, DA O'Malley
Appointed San Leandro planning commissioner asked to step down after anti-cop tweets
Reynoso doesn't have Hayward USD to kick around anymore; school board begins search for replacement
Archives Select Month January 2021 (13) December 2020 (33) November 2020 (17) October 2020 (23) September 2020 (18) August 2020 (18) July 2020 (27) June 2020 (26) May 2020 (34) April 2020 (47) March 2020 (41) February 2020 (35) January 2020 (49) December 2019 (33) November 2019 (33) October 2019 (40) September 2019 (28) August 2019 (19) July 2019 (36) June 2019 (38) May 2019 (39) April 2019 (45) March 2019 (37) February 2019 (44) January 2019 (51) December 2018 (39) November 2018 (43) October 2018 (48) September 2018 (33) August 2018 (43) July 2018 (51) June 2018 (62) May 2018 (49) April 2018 (32) March 2018 (38) February 2018 (25) January 2018 (33) December 2017 (31) November 2017 (33) October 2017 (32) September 2017 (34) August 2017 (20) July 2017 (28) June 2017 (42) May 2017 (30) April 2017 (33) March 2017 (29) February 2017 (29) January 2017 (38) December 2016 (16) November 2016 (36) October 2016 (41) September 2016 (34) August 2016 (30) July 2016 (31) June 2016 (41) May 2016 (29) April 2016 (34) March 2016 (30) February 2016 (30) January 2016 (28) December 2015 (25) November 2015 (30) October 2015 (27) September 2015 (37) August 2015 (22) July 2015 (28) June 2015 (23) May 2015 (56) April 2015 (33) March 2015 (36) February 2015 (38) January 2015 (44) December 2014 (22) November 2014 (41) October 2014 (43) September 2014 (31) August 2014 (23) July 2014 (32) June 2014 (42) May 2014 (52) April 2014 (42) March 2014 (43) February 2014 (39) January 2014 (44) December 2013 (33) November 2013 (27) October 2013 (38) September 2013 (33) August 2013 (30) July 2013 (40) June 2013 (49) May 2013 (47) April 2013 (33) March 2013 (49) February 2013 (35) January 2013 (38) December 2012 (28) November 2012 (46) October 2012 (49) September 2012 (38) August 2012 (35) July 2012 (34) June 2012 (41) May 2012 (45) April 2012 (34) March 2012 (32) February 2012 (36) January 2012 (40) December 2011 (29) November 2011 (40) October 2011 (28) September 2011 (41) August 2011 (12) July 2011 (9) June 2011 (45) May 2011 (30) April 2011 (47) March 2011 (30) February 2011 (33) January 2011 (35) December 2010 (37) November 2010 (41) October 2010 (41) September 2010 (43) August 2010 (28) July 2010 (33) June 2010 (37) May 2010 (32) April 2010 (30) March 2010 (31) February 2010 (25) January 2010 (31) December 2009 (28) November 2009 (23) October 2009 (22) September 2009 (27) August 2009 (30) July 2009 (23) June 2009 (27) May 2009 (14)


The milk price for the month of October is unchanged at 37.31 cpl (169.61 cents per gallon) at 3.60% butterfat and 3.30% protein, including Summer Somatic Cell Count (SCC) bonus of 0.5 cpl and VAT at 5.4%.
The average price paid for the month is 45.39 cents per litre. This is based on the average butterfat of 4.52% and protein of 3.72%, including SCC bonus and VAT.
Drinagh is offering milk suppliers a new 3 year fixed milk price scheme beginning on January 1st 2018 and ending on December 31st 2020. This scheme is available to all milk suppliers at a minimum of 10% of 2017 supply volumes. However, in the event of under subscription, an increased volume of between 10% and 20% may become available for individual suppliers.
The price for the 3 year period at 3.6% butterfat and 3.3% protein is 32.42 cents per litre including Summer SCC and Vat @ 5.4%. Milk supplied under the fixed milk price scheme will qualify for a bonus (if any) paid from the Society's profits. It does not qualify for any bonus paid by Carbery.
An information pack and an application form to join the scheme is included in this months accounts and online here. The option to take up this scheme is voluntary. Closing date for the 4th fixed milk price scheme is Friday December 1st 2017.
As and from 1st January 2018 milk collection will only take place from SDAS compliant milk producers.
The Society's annual Agri Workshop will take place on Wednesday the 6th of December in the West Cork Hotel, Skibbereen. For more information on the Agri Workshop please see this month's management notes.
Milk supply from January to the end of October 2017 is up 12.9 million litres approx. compared to the same period in 2016. This represents an increase of 8.15% in milk volume from 2016 to 2017. There is an 8% increase in milk solids over the same period.
The Department has made a change to the way your 2017 animal health cert is completed.
Each supplier should insert the number of milk producing animals on page 1 on their health cert, a printed list of milk producing animals or a hand-written list of all tag numbers of milk producing animals is no longer required.
The CellCheck Milking for Quality awards is now in its fourth year. The award is given to the 500 milk suppliers nationally with the lowest, weighted annual average SCC. This is based on SCC data collected by the Department of Agriculture, Food and the Marine and analysed by ICBF.
Any supplier with at least 9 months SCC results are considered eligible. All farmers in the top 500 had an average weighted SCC under 78,000 cells/ml, which is an excellent achievement. Drinagh is well represented and especially proud that 39 of our milk suppliers have qualified for the CellCheck Milking for Quality award based on 2016 results.
Each winner will receive a waterproof plaque (see picture) that is designed to be mounted on the wall of their dairy or milking parlour.


When you're looking for something special to make you feel at home, it's great to know that it's exclusive. Our handmade sofas are the result of our own design briefs and partnerships with the best manufacturers. It means you can't buy them anywhere else and you certainly can't buy them for less.
Leather or Fabric. 10 years guarantee.
We will make your unique Sofa for you.
If you cannot find what you are looking for. Let us know. We will make your dream sofa for you. We might have that in stock already or in transit. Get in touch today.
7 day delivery available. 10 years guarantee.
7 days delivery on our selected range.
Most of our sofas are delivered between 6 to 8 weeks. If you have any questions then why not get in touch with us by clicking on the button on the right bottom of this screen and start chatting with us, or give us a call to discuss.
© Copyright 2016 ComfyLand Ltd.


Zalora is at the forefront of men's fashion trends, carrying thousands of items ranging from t-shirts , baju melayu moden to jeans, sneakers to formal shoes and wallets to belts experience sports, training, shopping and everything else that's new at nike from any country in the world jd sports is the leading trainer print kohls coupon 2019 and sports fashion retailer in the uk. simply sign up for your own usa, uk, hong kong and german addresses and buy vans shoes online malaysia shop online to five star pizza coupons ocala take advantage wellness wochenende bad wildungen angebote of fantastic. whether it's for the gym or your ever-growing hypebeast fashion collection, one thing's for certain buy vans shoes online malaysia – it pays to buy good-quality shoes, for the best fit and support. shopee is a fun, free and trusted way to rabatt coupons freizeitparks 2019 buy and sell instantly online. monotaro offers vans shoes and more. jd sports is the leading trainer and sports fashion retailer in the uk. featuring brands like alyx, carhartt wip, cav empt, nike, stone island, stussy, undercover, wtaps and many more.
Whether it's for the gym or your ever-growing hypebeast fashion collection, one buy vans shoes online malaysia thing's for certain – inselhopping kanaren angebote it pays to buy good-quality shoes, for the best fit and support. simply sign up for your own usa, uk, hong kong and german addresses and shop online etfs trading at a discount to nav to take advantage of fantastic. sneakers are all the rage now – they're comfy and versatile, and can be worn for outdoor activities or casual outings to town. find nike vandal 2 k women flatform retro shoes thick napalm records gutschein bottom recibirÁs un e-mail para confirmar tu suscripciÓn. cheap nmd r1 primeknit shoes buy vans shoes online malaysia for sale, buy adidas nmd r1 boost online, cheap nmd r1 primeknit buy vans shoes online malaysia shoes sale, welcome to buy adidas nmd r1 primeknit online 2017, we offer cheapest adidas nmd r1 primeknit boost sale online for runner, adidas nmd r1 mesh black grey s31504 thesneakerspy. the official vans online store the malaysia's leading fashion , sneaker , shoes ,streetwear online store . shop online or in-store for some of the uk's favourite products buy and sell electronics, cars, fashion apparel, collectibles, sporting goods, digital cameras, baby items, coupons, and everything else on ebay, the world's online marketplace. free delivery above rm75 xbox one angebote weihnachten cash on delivery 30 days free return. jd sports is the leading trainer and sports fashion retailer in the babista gutscheincode uk. shop national day collection online @ zalora sg.


text:
MISTLETOE & SWINE
Furious M&S shopper demands Christmas cards are removed over 'deeply offensive' message – but not everyone agrees
FURIOUS M&S shoppers have demanded "deeply offensive" charity Christmas cards are removed from shelves - but not everyone agrees.
Christian customers say the 'Merry Pigmas' cards, which show Percy Pig sporting a festive hat, are "unacceptable".
Furious M&S customers have blasted a range of Christmas cards on saleCredit: Kennedy News
Laura Jansson called the decision to sell the cards 'unacceptable'Credit: Kennedy News
Author Laura Jansson said she was left upset after noticing Christ had been swapped out for the cartoon swine.
The mum, of Oxfordshire, blasted the decision on social media - and asked if the chain would "replace the name of another religion's prophet with a pig for a laugh".
Laura, who has a degree in theology degree from Oxford, has been inundated with responses.
While some agree, others say they need to "get a grip" - and branded them "snowflakes", the MEN reports.
"Honestly, M&S - would you replace the name of another religion's prophet with a pig for a laugh?" Laura said.
FURY OVER CARTOON
"This is unacceptable."
Her post on M&S's Facebook page has racked up hundreds of likes, shares and comments.
One said: "Absolutely offensive!
"Imagine doing that with any other deity! We are a Christian country."
Another blasted the company's "arrogant attitude".
'SNOWFLAKES'
And a third said: "Christmas is the celebration of Christ, not anything else.
"If you're not celebrating Christ, then don't celebrate it. I am offended."
But others said critics are simply getting their "faux outrage knickers in a twist".
"Snowflakes everywhere," one commenter posted.
Another agreed, writing: "The ones who are offended are obviously in cahoots with each other.
"Get a grip, Percy the Pig is their trademark!"
The cards are being sold for charity, with £200,000 going to organisations including Shelter and the Royal British Legion.
Marks and Spencer have been contacted for comment.
Others agreed, calling the decision to use a cartoon of Percy in a hat - rather than a more traditional image of Christ - 'offensive'Credit: Kennedy News
But not everyone thought there was something wrong with the cards. One Facebook user branded it 'faux outrage'Credit: Kennedy News
And another said those complaining were 'snowflakes'Credit: Kennedy News
M&S reveals Percy Pig Christmas advert for 2021 - with an A-list celeb voicing Percy Pig


A work in our collection, Combing the Hair (Beach) (2015), is on view as part of the exhibition Cecily Brown: Rehearsal at the Museum of Contemporary Art, Santa Barbara through June 3, 2018. It joins more than seventy small drawings, large-scale works, and sketchbooks featured in the exhibition which the press release describes as an assemblage of Brown's "iterative reworking of motifs from her wide-reaching arsenal of source material." The term rehearsal refers to the traditional function of the drawing as an academically rendered preparatory sketch. To rehearse derives from old French "rehercier," which is to go over again repeatedly in order to increase understanding.
Repeating a word over and over again gives rise to semantic satiation, a psychological phenomenon wherein meaning in the recurring word loses traction. The opposite effect occurs when viewing paintings by Cecily Brown. Characteristic to Brown's canvas are jarring mixtures of color, ranging from earthy hues to flushed flesh tones that are combined in passages of energetic and bold strokes of the brush. Bodies in motion being the main subject of Brown's work, her depictions of activities range from sexual encounters to the daily routine of combing one's own hair. However, at first glance, the painterly gestures may easily be mistaken as being purely abstract. Yet, fragmented figural forms—an arm here, a leg there—materialize on the canvas, achieved if, and only if, one gives over to the demands of Brown's paintings: a dedicated, concentrated looking.
Winding lines, terse marks, dense patches of pigments, and paint dribbles span Combing the Hair (Beach), imbuing the work with a restless sensation. At the top of the composition, a fragment of a male torso in thin red line floats to the left of a two-legged body, sprawled out as if frozen in a sports action shot. On the left of the work, a face silently peers out from a soft cloud of pale pink, and a set of crudely-sketched hands hover below. Layering of colors and the superimposition of lines create a particular density in the center of the work, yet figures lurk here too. A woman dressed in white garb raises two brown tree trunk arms to comb her shock of red hair—a hue and coif reminiscent of Edgar Degas's Combing the Hair (1895). Brown draws inspiration from a wide range of artists—Nicolas Poussin, Paolo Veronese, Peter Paul Rubens, Francisco de Goya, Edgar Degas, Francis Bacon, Joan Mitchell, Willem de Kooning, Philip Guston, and others. In a fashion similar to how a magpie might sift through materials and select glimmering objects of its liking, Brown occasionally extracts elements from artists' works and adapts these appropriated remnants into her paintings.
A sharp, teal blue T-shape suggests the ocean, while murky, tan strokes representing a spit of sand complete the beach scene populated by a network of other figures. Earth and flesh tones frame recognizable figural fragments that serve as visual checkpoints, anchoring the work firmly in the realm of this world. Brown refers to terrestrial existence in order to arouse visceral responses from the activities depicted. Combing hair, for instance, can elicit sentiments that range from comfort to pain to a mode of auto-eroticism. Although it presents a basic gesture, the work is subject to a multiplicity of potential readings which reinforce the pervading open-endedness in Brown's content and style.
"One of the main things I would like my work to do is to reveal itself slowly, continuously and for you never to feel that you're really finished looking at something," said the artist in the video below. Operating from this logic, Brown's canvases are in a state of flux, which is amplified by the artist's brushwork and complex imagery. Learning to read Brown's aesthetic language and visual codes rewards viewers with a clarity and comprehension of the subjects and forms in her canvases. Brown's figures exist amidst abstract elements and swirls of color, offering us new perspectives on figures engaged in actions that are at once familiar and entirely new. She carves out an indeterminate route as she traverses the canvas, inviting onlookers to witness the aftermath—and abstraction—that dot this spontaneous journey.


Click on the link above to download our FREE local Weatherization Guide!
Save money AND do your part to reduce the emissions of climate-changing carbon gases. Make sure you are heating your home as efficiently as possible by sealing up leaks, tuning up your furnace, and keeping your thermostat at the lowest temperatures comfortable at appropriate times of day.
Efficiency Vermont is offering up to $2,100 in financial incentives for weatherization and energy upgrades on your home. Check out the 2015 incentives from Efficiency Vermont to see what steps it takes to get money back for your weatherization upgrades. The first step to getting the incentives from Efficiency Vermont is to schedule a home energy audit from an Energy Star certified contractor.
Icicles indicate that warm air is escaping from your house. Most homes built more than twenty years ago are not energy efficient and lose very expensive heat! As the cost of fossil fuels continues to rise, (fuel prices have increased by 350% since 1999) so will your energy bills. Be proactive and look for ways that you can improve your home's energy footprint.
VT Policies Fight Climate Change!
Vermont's Comprehensive Energy Plan (CEP) works to combat climate change by setting goals for a diverse and local energy portfolio dependent on renewable energy sources. The CEP has also set a goal of getting 80,000 homes in Vermont to obtain a 25% energy savings by the year 2020. This requires that 3% of the households get upgrades every year; we are currently upgrading less than 1% of homes annually.
Efficiency Vermont is offering up to $2,100 in incentives for those who invest in weatherization upgrades. The State Weatherization Assistance Program allows income qualified residents to upgrade their homes at no cost!
One way to find out how efficient your home is to calculate how much energy you use per square foot of your home. An efficient home uses less than 40,000BTUs per square foot.
Step 1 – Get your fuel usage for a full year from all sources including oil, gas, wood and electricity. Call your fuel dealer or look at old bills to get this number. The number will be in gallons, kilowatts, cords or tons.
Step 3 – Determine the square footage of your livable space. Include all heated spaces, but not your basement unless it's lived in it.
Step 4 – Calculate your number. Divide the total BTUs used by the total heated square foot in your home.
Step 5 – Compare your number to an energy efficient house. Contact Sustainable Woodstock.
Total BTUS_________ ÷ total sq. ft. _________ =_______BTUs/sf.
Need some help? Give us a call at 457-2911.
One helpful resource in our area is the Neighborworks H.E.A.T Squad, a one-stop-shop for home energy efficiency. They help customers of all income levels every step of the way to a comfortable and affordable home- from education and engagement, to scheduling an energy audit, to managing and even financing energy efficiency improvements. They offer $100 audits and support from their professional energy advisors. They work with a hand-selected team of independent, dependable, Building Performance Institute- certified local auditors/ contractors. Their affordable options are open to qualified customers of all income levels and include energy advising. For information see www.Heatsquad.org or contact Windham & Windsor Housing Trust,68 Birge Street, Brattleboro, VT 05301. Phone: (802)-246-2111Use the chart above to calculate the British Thermal Usage (BTU) per square foot of your home. If you are using more than 40,000 BTUs/sq. ft. then there are opportunities to improve your homes efficiency.
Since 2010, Janet and Stephen Andersen have done all they can to make their farm in Barnard carbon neutral. They have done it all; from installing solar, to weatherizing their home, to changing their lifestyles and they have been meticulously tracking their energy usage. Follow the link below to learn more about what steps they have taken.