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Suzanne Malec-Mckenna, Ph.D.
Suzanne believes that a strong economy does not preclude a healthy environment– and vice versa! Rather, they are important partners in a resilient region.
Suzanne's career has been centered on stakeholder engagement and sustainability action, drawing from a balance of principles in environment, equity, and economy. Suzanne possesses deep knowledge and experience in climate mitigation and resiliency, regulatory efforts, workforce development, ecological restoration, urban forest management, industrial redevelopment, and management and governance practices. She led strategies and programs for over 17 years at the Chicago Department of Environment, culminating as Commissioner. Key accomplishments included the launch and oversight of: Greencorps Chicago; Chicago Center for Green Technology and Green Tech University; the Chicago Conservation Corps; the Calumet Initiative; comprehensive stormwater management, air, and soil and rubble reuse legislation; restoration and expansion of North Park Village Nature Center; Action H2O; and hiring and leading an amazing cohort of environmental leaders who are making a difference across the region and the world, including Brushwood Center's very own Executive Director, Catherine Game.
Suzanne has an additional 15 years of experience in nonprofit and corporate settings, in a variety of roles incorporating leadership, management, academic and on-the-ground expertise in the Chicago region. Suzanne worked for Openlands, establishing the TreeKeepers and community gardening programs, ConTextos, establishing an office and programming in Chicago as expansion of its original work in El Salvador, and served as Executive Director for Chicago Wilderness. Most recently, Suzanne consulted for Audubon Great Lakes on climate outreach, the MAAFA Redemption Project in West Garfield Park on job training, and the Chicago Community Loan Fund on climate resiliency strategies for development. Suzanne has consulted for additional organizations such as Jasculca Terman, Quercus Consulting, the Morton Arboretum and the Chicago Community Trust. Suzanne served on Chicago Mayor Lori Lightfoot's transition team and as Interim CEO for the Great Lakes St. Lawrence Cities Initiative. Suzanne holds a B.S. in horticulture from University of IL, Urbana-Champaign, and a master's and Ph.D. in communications from Northwestern University.


Buff Bagwell – Scotts Blog of Doom!
We're in such a weird place with WCW at the moment as they're not very good at the moment but it's SO much better than the Russo and Bischoff era. Russo and Bischoff seem to have destructed inside of the first two and a half months with Russo going home and Bischoff disappearing. This has given me such a good laugh as the fans somehow have more patience than they do for this nonsense. Let's get to it.
We're coming off the first not horrible show in a long time and hopefully Russo is still gone tonight. Bash at the Beach is coming up and normally you could figure out what's coming but given how this is WCW in 2000, we might not have even come close to knowing what's coming yet. Let's get to it.
It's time for the David Arquette pay per view with the triple cage match which has only been vaguely described on TV. Coming off this week's Nitro and Thunder where there was barely any build for most of the matches, it's really hard to get into this show. Maybe there will be some actual effort this time, though I have a feeling I'm going to be disappointed. Let's get to it.
It's the night of a million tournaments because TOURNAMENTS ARE AWESOME. The company was rebooted six days ago so all titles are vacant and Russo and Bischoff are here with their latest spray painting stable with the word New in the name. The main event is Jeff Jarrett vs. Diamond Dallas Page for the World Title because the one thing from the last few boring months that needs to stick around is Jarrett in the title scene. Let's get to it.
This show is pretty much worthless given what's coming in a few weeks. Therefore, it's just another week of meaningless Thunder so at least it's a regular show. The promotion is so dull at this point that there's only so much they can do to make this last night before the reboot interesting. Let's get to it.
Well this is suddenly a packed show. First of all, it's the Spring Breakout Show, meaning it's a party themed show, which also means all of the people in attendance were in for free. Above that though, we're officially in the last year of WCW as they would air their last show on March 26, 2001. The big story is Sid turning on Hogan last week so it's time for Old People Theater. Let's get to it.
We're getting closer to Uncensored, meaning it's time for more matches that people don't want to see and characters old enough to be our parents. The big story continues to be Sid vs. Jarrett, with a co-main event of WCW vs. the fans in a battle to make us accept Jarrett as anything but the career midcarder that he is. Let's get to it.


This event provides the opportunity for excellent exposure to potential customers. While meant to be a hometown Herndon event, attendees come from all over Northern Virginia and Washington metropolitan area. Join in the celebration of the 39th Herndon Festival this year and make the Herndon Festival part of your spring tradition. The Herndon Festival has many opportunities for vendors, exhibitors, and sponsors. Click on the appropriate link below for more information and application forms.
Marriott Washington Dulles Suites in Worldgate has set up a $74 a night rate for the vendors. To make a reservation, vendors can click here or call the hotel at 703-709-0400 and ask to make a reservation at the Herndon Festival Vendor group rate. The rate will be available for Thursday, May 30 through Sunday, June 2 night. The last day to book this rate is Thursday, May 16.


When ever you create a asset for the asset class, the system will derive the account determination from the asset class. For these account determination we assign accounts in AO90.
In OAOA you determine the account determination rule for an asset class and in AO90, you assign various GL Account for account determination rule. So account determination rule determines the GL Account for an asset posting, for an asset created under one particular asset class.
I have one query here ,so what is the use of giving the account determination in OAOA .
The relationship is straight forward.
So the link between GL Account and asset class is account determination rule. If you do not assign account determination rule in asset class, the GL Determination will not happen for the asset created under the asset class.
PS - If your question is answered, please close the question.


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Goldman Asks If Negative Rates Are Coming To The US
While looking at data provided by Eurostat reveals a picture of positive European growth and vibrance, what central banks on the ground are saying is something totally different. And indeed, after yesterday's surprising move by Sweden's Riskbank, there are now at least four central banks, and numerous countries in Europe, that are toiling under NIRP: Sweden (-0.1%), Denmark (-0.75%), the Eurozone (-0.2%) and, of course, Switzerland (-0.75%). Japan, oddly enough, has so far resisted the temptation to join Europe in an all out NIRP-fest, however with the amount of bonds the BOJ is monetizing, which is just about 100% of net JGB issuance, NIRP would be a secondary tool in the BOJ's arsenal especially since Japanese bonds drift in and out of negative interest rate territory on a whim. But what bout the US?
Well, as we first noted a week ago referencing a long-forgotten piece by NY Fed authors titled appropriately enough "If Interest Rates Go Negative . . . Or, Be Careful What You Wish For." As could be expected at the time, the Fed was full of fire and brimstone warnings about the aberations that would occur in a world in which negative rates prevail. It even went so far as saying that "we may see an epochal outburst of socially unproductive—even if individually beneficial—financial innovation."
Well, the financial innovation has yet to come, but Europe is doing all it can to accelerate its arrival.
However, now that Europe has demonstrated that one can go NIRP and not crash the system, will the Fed - once its silly obsession with hiking rates in the summer only to launch even more easing and/or QE as the ECB did in 2008 and 2011 - follow suit and join a rising tide of "developed" world central banks in punishing savers for hoarding cash?
In a note released last night titled "Revisiting Negative Interest Rates in the US", Goldman shares its thought on the matter. It goes without saying that Goldman is important, because whatever Goldman's econ team shares with Goldman's Bill Dudley over at the NY Fed, usually tends to become official policy with a 3-6 month lag.
Revisiting Negative Interest Rates in the US
Central banks in Europe have pushed short-term interest rates further into negative territory recently. Today, the Swedish Riksbank cut its repo rate to -0.1%. The Danish central bank—an early pioneer in negative short-term interest rates—moved its deposit rate down to -0.75% last week. The Swiss National Bank pushed deposit rates into slightly negative territory after it abandoned its currency peg to the euro in December, and has since moved the target range for 3-month Swiss franc LIBOR to -1.25% to -0.25%. The European Central Bank has been holding its deposit facility rate at -0.2% since September. These developments have raised investors' interest in the feasibility of negative interest rates in the United States, however remote the possibility.
Would the Fed adopt negative interest rates?
We think it is unlikely that the Fed would want to implement negative interest rates in the US. Most importantly, Fed officials have continued to suggest that rate hikes are likely to start in mid-2015, and pushing interest rates into negative territory would of course be moving away from rather than toward rate hikes. (Our forecast for the first hike remains September 2015.) However unexpected negative shocks could always occur. Even then, we think the Fed would be more likely to effect any dovish shift in its policy stance through forward guidance (whether formal or informal) or balance sheet policy, rather than a move toward negative interest rates.
The question of whether the Fed should cut the interest paid on excess reserves (IOER)—which has stood at 25 basis points since December 2008—has come up a number of times in recent years. Usually the question has been posed in terms of whether IOER should be cut to zero, rather than cut to a negative rate, although the fundamental issues are similar in either case. As we have written in the past, we think the Fed is fairly confident that the benefits of cutting IOER would be small, but the costs are highly uncertain. As a result, they have taken a risk management approach and pursued other ways to ease policy after reaching the zero lower bound.
In Janet Yellen's first semiannual monetary policy testimony as Chair last year, she said that cutting IOER to zero could potentially "completely disrupt money market activities," while Chairman Bernanke in 2010 noted that if rates went to zero, money markets might not "continue to function in a reasonable way." The two key concerns here are probably: (1) the operation of the fed funds market and (2) the impact on money market mutual funds.
Regarding the fed funds market, the Fed has reaffirmed that it will continue using the effective fed funds rate as its policy target in the future, and as such would probably be reluctant to do anything to further dry up already thin activity in the market. Against this concern, one might argue that EONIA trading volume—the Euro area equivalent of the effective fed funds rate—did not drop sharply after the ECB instituted slightly negative interest rates in September. However, trading in central bank deposits has a somewhat different character between the US and the Euro area. Much of the volume in the fed funds market is motivated by institutions eligible to earn IOER (banks) borrowing excess liquidity from those ineligible to earn IOER (non-banks). As a result, cutting IOER could be expected to significantly reduce market activity. In contrast, EONIA already only covers bank-to-bank transactions.
Money market funds are probably the more important issue from the Fed's perspective. The US money fund industry is different from its European counterpart for a number of reasons. First, money market funds are larger and play a more important role in financial intermediation in the US than they do in Europe, which has a more bank-centric financial system (Exhibit 1). Second, US money funds are less likely to be backstopped by a more diversified bank sponsor than are European funds. Third, US money funds maintain a stable net asset value (NAV) while European money funds maintain a floating NAV (although last year's SEC money market reforms are moving prime institutional funds to floating NAV). Some observers have argued that the stable NAV misleads investors into believing that money fund investments are riskless, and as a result, might make funds more susceptible to runs in the event of losses. For these reasons, the Fed might be worried about creating a situation where the US money fund industry suddenly finds it increasingly difficult to profitably exist in its current form, and results in a potentially disruptive reconfiguration of the current financial plumbing.
Exhibit 1. Money Funds Are Bigger in the US
Finally, there are significant "systems issues" that would need to be overcome if the Fed were to push short-term interest rates into negative territory. Treasury bills can currently only be auctioned at a discount or at par value, not at a premium. In addition, the minimum coupon on a Treasury note or bond is 1/8%, and negative yield bidding is not allowed for nominal securities. While if push came to shove we believe these issues could be overcome, just as they were with "Y2K" for instance, the implementation cost could be substantial and there could be scope for unwelcome surprises.
So assume the Fed takes the hint, and after one more year of failing to stimulate benign inflation, it decides to take the nuclear option, "how negative could short-term rates go"? Again, Goldman's take:
Even if they do pierce the zero "lower bound" (ZLB), there is a natural limit on how negative short-term rates can go. Banks have the option to convert central bank reserves to physical currency, and depositors have the option to take their deposits out of banks in the form of physical currency. If savers are penalized with negative interest rates, they will eventually prefer to hold currency. Indeed, demand for physical currency in the economy is generally accepted to be related to the level of interest rates even in more normal times. Once the Fed cut interest rates to near-zero currency in circulation grew significantly faster than its pre-crisis trend (Exhibit 2 left panel). On a more micro level, a study from Boston Fed authors Briglevics and Schuh (2013) found that the demand for cash "held in wallet" by consumers (specifically those without credit card debt) was both interest rate sensitive and nonlinear (Exhibit 2 right panel). As rates fall to zero, cash held in consumers' wallets increases at a disproportionate rate. And cash held in wallet is normally only a small share of currency held by households. In fact, most of the increase in currency outstanding in recent years has occurred in $100 bills, which are less likely to be used for day-to-day transactions.
Exhibit 2. Cash Holdings Are Rate-Sensitive
But the cost of holding cash is not zero either. As our European team has analyzed in the past, there is an implicit negative "cash yield" due to the cost of safety deposit boxes (in the case of individuals), secure warehouses or vaults (in the case of institutions), insurance, etc. for physical currency holdings. Because of this, there is no reason why short-term interest rates cannot be slightly negative, especially if negative rates are assumed to be temporary. Perhaps this is why ECB President Draghi described -20 basis points as the "effective lower bound" on its policy rate, and indicated that rates "cannot be adjusted down further" (although SNB and the Danish central bank maintain more deeply negative policy rates).
Actually, that does not explain why both the SNB and the Danish Central Bank are toying with the idea of NIRP going to -1% or lower next. The only question is when does the Fed join the deliberations.

redpajama_set_name: RedPajamaCommonCrawl


A joint statement from the league and the players' union was issued late Thursday following a report from The Associated Press, citing an internal Dolphins document on the new penalties for defying the league-wide policy. The policy had not yet been made public.
"The NFL and NFLPA, through recent discussions, have been working on a resolution to the anthem issue," the joint statement said.
The new league policy requiring athletes and staff to "stand and show respect for the flag and the Anthem" on the field was announced in May.
The AP's earlier story cited an anonymous source for the Miami Dolphins document, which amounted to only one sentence in a nine-page document addresses the anthem issue.
"It classifies anthem protests under a large list of 'conduct detrimental to the club,' all of which could lead to a paid or unpaid suspension, a fine or both," the AP wrote. The policy was issued this week, according to the wire service. Protests in the locker room are not prohibited.
A team source tells NPR's Tom Goldman that all NFL teams were required to submit rules about the anthem before players reported to training camp — which for the Dolphins was on Wednesday. The source indicated that the team has not made a final decision about how to handle anthem protests.
The league's policy did not define any punishments for any individual players who protest anyway — instead, it said teams would be fined. Punishments for individuals would be up to their teams.
Before the AP's new report, no details were known about any team's policy. It is still not clear whether any other teams have similar policies.
"Good to see the NFL owners remain committed to employing rapists, domestic abusers, and bigots, but won't hesitate to suspend players for speaking out on human rights," he wrote.
But Adam Beasley, the Miami Herald's Dolphins reporter, said he would be "stunned" if the maximum punishment of a four-game suspension was ever actually enforced.


text:
Home Reviews Paladins Review
Paladins Review
Dan Lipscombe
The Nintendo Switch doesn't have Overwatch and while we all hope that one day Blizzard will bring the mammoth title to the hybrid console, for now we have Paladins. And despite it not quite capturing the same personality as Overwatch – the characters feel a little more cookie cutter and generic – the thirst for a team-based game with a variety of champions to choose from is sated here. In other words, if you want a shooter with team elements of holding objectives, but also with deathmatch options, Paladins has your back. I'm going to be totally transparent here; firstly the developer Hi-Rez Studios sent us a code for the Founders Pack, so I had access to every champion that has so far been released. Secondly, it's worth noting that this is a game that has already been out for some time on other platforms and comes to the Switch with a ludicrous amount of content.
I mention this because when I first loaded up Paladins, I felt entirely lost. There was an event going on and information about what it was and how I could take part, was scarce. There are over thirty different champions to play as, who all have different abilities and playstyles. They can all be upgraded, unlocking new offensive and defensive moves; there are chests to win and open, rewarding the player with new skins, emotes and sprays and there's a battle pass, which is becoming an increasingly common addition. All told, Paladins, at first, is an overwhelming experience.
Some digging around through the myriad menus, I found a training option which allows for practice with each champion in all of the different modes of play. To keep things simple, I jumped into a training version of team deathmatch, which interestingly can populate your team with real people also looking to train, while the opposing team will comprise of AI bots. It certainly didn't feel like I was jumping in at the deep end, but there was still a sense of being pushed into the pool with no lessons on how to swim. Had the game opened with a generic training simulation, I might have felt more prepared, but this had to do.
I ran around the map after choosing a random champion, hitting buttons in the hope that the abilities I was triggering would benefit my character and team. As with Overwatch, each champion has a range of skills set to buttons. Using them triggers a cool down period in which it becomes unavailable. I don't remember the name of the champion I chose, but one button caused me to teleport backwards, another threw out a sludge ball which I think slowed down enemies walking through the area of effect. What's most important here though, is that I had fun.
The mechanics and deathmatch style was reminiscent of Quake, in that you simply shot and killed the opposing team before spawning back in to do it again. The simplicity became key. While I did end up trying other modes – one of which requires you to defend a payload – I kept coming back to the deathmatch. Every team I played on felt balanced, even if we were missing a medic, we rallied on, despite the lack of voice chat. Maps were set out to create nice hot spots of action allowing for straight out gunfights. These moments allowed for flanking champions to play to their strengths and loop around the action to take out enemies from unprotected areas.
Suddenly, the game began to just click into place. I juggled through a few other champions, levelling them up with my hard-earned gold which came from end of match results. The better you perform, the more money you'll get, which translates to new levels offering passive and active abilities. Learning on the fly is key to Paladins, as is experimentation. I ended up finding a tree-like creature called Grover who fit my playstyle. His standard attack was a throwing axe he spawned from his body, though hitting the ZL Button would throw a more powerful version with a short cooldown. If I tapped the L Button I could heal my teammates, whereas the R Button would throw out a vine to either pull me across the map or bring an enemy closer.
Then each champion has a super skill, which takes a much longer time to build up. Grover's skill was rapid healing for the team which spread in an area of effect. His passive skills which could be changed as he levelled up could lean on more passive healing, or a later skill allowed for increased damage the further you are from the opponent. Again, it's a lot to take in and this is just one of many playable champions.
At times, the game feels a little too close to Overwatch, but as Switch owners have no opportunity to play that game, this suffices and comparisons are forgivable. There are 'Play of the Game' style recaps at the end of each match which highlights a certain player for their skill. Characters level up, but also your general account does too, which contributes to the battle pass and many other aspects. There seems to be a million different things to unlock and previous seasonal items show that the team at Hi-Rez Studios certainly offer options in constant updates.
This 'review' is nearing 900 words and yet, I feel I've not really talked about the game mechanics and how they feel. That's because, to be honest, it feels like every other shooter out there, except with varying abilities. The balance seems fine as you can only have one of each character on teams, there's a huge scope to find a champion that fits your playstyle and the maps, while a little generic are pretty and feature all the sites you'd expect – choke points, open areas for snipers and verticality for options to get the higher ground. It's all very competent, which is, frankly, a compliment.
Paladins isn't going to dominate because there's just so much to take in and unless you want to spend hours soaking up character descriptions and lore, the champions are basically faceless avatars who differentiate through their skillsets. Yet, I feel like I'm sending Paladins up the river, because the time I spent with the game was some of the most fun I've had with a shooter on Switch. Usually I find them a little clunky, but Paladins is a smooth experience that teaches you to play through actually playing.
The addition of limited time events which bolster the underlying storyline are fun, but again, a lack of explanation does limit the joy to be had. There's one going on right now and I don't feel I could tell you anything about it without Googling what is actually occurring. All I know is that there's a large demon creature and you have to fight each other after climbing a tower of obstacle courses to reach him. When one team wins, a hero shows up, spouts some dialogue and you get the chance to play again.
Paladins could be amazing, but it's all a bit too convoluted. As it stands it's still a great experience, but for casual players who just want a team-based shooter, they may find the list of options a little too long. But it's fast-paced with solid shooting mechanics and although some of the champions are a little generic, it's trying, which is more than others can say in the shooting genre. When Switch eventually gets the free to play version, I'd highly recommend everyone gives it a try – find a champion that fits and you'll have a blast, especially if you play with friends.
This is all comes from just ten hours in the game. I don't feel like I've really scratched the surface, which is why I've decided to update this review as time passes. I think this statement shows two things, an intent to report on how the game evolves, but also the fact that it's a bloody good game that I want to continue playing. It's a game that will stay on my Switch and I'll dip into for an hour or so every day, working out the kinks and nuances, enjoying exploring champions and events for as long as Hi-Rez Studios keeps it on their minds.
Review copy provided by Hi-Rez Studios
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The Model Call has closed at December 31th.
Please have a little patience, through the special prices for our anniversary we all need time to answer emails.
We are proud to announce that we are the cover story for the Fetishistas online magazine in June 2012.


Hello and welcome to Meadow Park, where Arsenal face West Ham in Premier League 2 this evening.
Arsenal's Under-23 side are seventh in the table, with five wins, five draws and five losses from their 15 games so far.
The Hammers sit in 10th place have won five games, lost nine and drawn only once.
Back in August, the Gunners beat West Ham 3-2 away in the reverse fixture.
The full details of Arsenal's match against West Ham can be found below.
What TV channel is Arsenal vs West Ham on?
Arsenal vs West Ham will not be broadcast live on TV but you can join football.london for full coverage of the game from Meadow Park, including live blog commentary.
Follow our coverage in the live blog feed below.
Arsenal vs West Ham will not be available to watch by live stream but full coverage of the game will be available on football.london from Meadow Park.
The visitors aren't taking any risks before they leave Meadow Park.
Maybe, just maybe we might get a second half. The players are back out again!
They've been called back in. Situation to be reassessed in 10 minutes. Play suspended for now.
The players are back out but confusion reigns.
Goal, half-time and possibly full-time!
Arsenal celebrate a goal from a corner but no-one is entirely sure who scored it. Eventually it transpires that Mavropanos has scrambled it in, but it may be the last action we see. The referee blows for half-time but the fog is so deep we may not see a second half.
Joe Willock is needing treatment from the physio, it doesn't look hugely worrying but while there's a delay in play Ljungberg is talking things over with Osei-Tutu and Amaeachi, who are terrorising the West Ham left at the moment.
Willock doubles the Arsenal lead!
Osei-Tutu crosses low again and this time it's the late running Willock who taps it in from close range!
Nketiah turns in Osei-Tutu's low cross at the near post to give the Gunners the lead.
Saka, I think, has just hit the bar. It's nigh-on impossible to see the far side of the pitch now. The fourth official has called for a member of the Arsenal team to find replacements for the white ball but conditions are getting increasingly treacherous.
Freddie Ljungberg is very clear in what he wants from his team.
Anang is having to make save after save at the moment just to keep Arsenal at bay. He does well to hold on to Mkhitaryan's low drive from the edge of the area, particularly with Nketiah lurking nearby.
The Arsenal No.9 then draws another save, though Anang would have been disappointed if he'd spilled Nketiah's tame effort.
Osei-Tutu drives to the right byline and crosses low. The ball comes all the way through to Suaka, who finds his shot blocked by a diving West Ham defender.
Dan Kemp looks to lead a break from an Arsenal corner but is hacked down by Dominic Thompson, who gets a deserved yellow.
The new West Ham singing has flitted menacingly down the left but at the moment hasn't had many opportunities to impress with Arsenal having so much of the ball.
Meanwhile for Arsenal Mavropanos is looking composed, perhaps a little too composed. The centre-back is so comfortable stepping forward with the ball that sometimes he gets overly cavalier with his passes, just moments ago he was picked off by Dju.
The Gunners have enjoyed plenty of possession in the early exchanges but aren't creating chances just yet. Amaechi and Mkhitaryan dovetail nicely down the right but Coventry gets a boot in and the hosts have to settle for a corner.
The teams are out and, with gloom engulfing the corners of the ground, we're underway!
Henrikh Mkhitaryan has returned to full training after injury.
This'll be the Armenian's first appearance in an Arsenal shirt since December 19 and the EFL Cup defeat to Spurs.
Meanwhile it'll be the first appearance at all in a West Ham shirt for Mesaque Dju, who arrived on a free from Benfica last month. One to keep an eye on for sure.
James Benge is on his way to Meadow Park as Arsenal prepare to take on West Ham in Premier League 2 tonight.


Back in January of last year, WhatsApp has introduced the Business app. The WhatsApp Business App is getting more popular and now have more than five million businesses. The Business App helps the customers to grow their businesses and serve their communities all over the world. Now, WhatsApp is celebrating the first birthday of the Business app by introducing the new features. WhatsApp Business Latest Update Brings Plenty of New Features to facilitate its customers more.
WhatsApp hopes that these features on a computer will help businesses save time and get back to their customers quickly.
On the other hand, Facebook is reportedly working to integrate its three messaging platforms, Messenger, WhatsApp, and Instagram. Hold on! These apps will not merge completely and will continue working as standalone apps. But Facebook wants to allow users to use any of these platforms without navigating the app. In my point of view, Facebook will integrate these apps in such a way that if a user is using any of these apps, h/she can use the remaining two apps without leaving the previous app.


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