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New Research Links Curcumin And Cognition
New Research Links Curcumin And…
Australian research establishes the neuroprotective factors in curcumin (a compound found in tumeric).
This compound may inhibit a type of degenerative brain plaque (found in Alzheimer's sufferers).
It also appears to protect against oxidative stress, reduce inflammation and improve the function of neurotransmitter systems.
From a chiropractic paradigm, life should be lived fully, throughout every part of our lives. A number of signs and symptoms of aging are associated with extended life. For those who live in the sickness-care paradigm, the focus remains on minimising the negative effects of aging. For those of us who live and breathe wellness care, it all comes down to how we enable successful aging. What is successful aging? It's when we greet our older years with social, physical and mental wellbeing intact.
There are many blights that can befall the elderly, as we all well know. Among the neurological symptoms are things such as Dementia and Alzheimer's Disease. A recent study is likely to be the first looking at curcumin, cognition and mood in a healthy older population. The results are in, and it looks like the power of the curry doesn't lie just in its flavour.
The study, titled "The effects of solid lipid curcumin on cognition and mood in a healthy older population" was published in the Journal of Psychopharmacology in May 2015, and emerged from Australia's own Swinburne University [1].
The study was doubled blinded, randomised and placebo controlled, taking 60 healthy adults aged 60-85. It looked at the effects across three time spans: 1-3 hours after a single dose, after 4 weeks of treatment, and 1-3 hours after a single dose following 4 weeks of treatment. The dosage was 400 mg of Longvida ® solid lipid formulation*.
The results are exciting. "One hour after administration, curcumin significantly improved performance on sustained attention and working memory tasks, compared with placebo. Working memory and mood (general fatigue and change in state calmness, contentedness and fatigue induced by psychological stress) were significantly better following chronic treatment [1]." Additionally, when participants were assessed 1-3 hours after a single dose following four weeks of treatment, significant effects on alertness and contentedness were observed.
There was good news for cholesterol as well. "Curcumin was associated with significantly reduced total and LDL cholesterol and had no effect on haematological safety measures."
Professor Andrew Scholey, director of human psychopharmacology at Swinburne University and a leader in the world of neurocognitive research on the effects of lateral product supplements and food components, was one of the study's three authors [2]. In a recent interview with The Wellness Guys, he expressed his enthusiasm for the area of study, and gave some background to the work.
"There are a number of things that have lead to this. The pharmaceutical approach to brain function and particularly to cognitive enhancement and preventing cognitive decline with aging has really not worked. It's very hard to think of a drug that you would take to try and prevent cognitive decline particularly during normal aging. This has lead to a search for natural products that may improve cognitive function. It turns out that many treatments that have been used traditionally, or even ones that have been discovered recently, seem to have these complementary properties which means they can improve brain function and cognitive function that is linked in with that," said Professor Scholey in an interview with the Wellness Guys (episode TWG 224 if you missed it).
So what is curcumin? It is a compound found in turmeric, making up about 2-3% of the spice.
"Curcumin is one of several types of botanicals we looked at. It is a polyphenol and its found in turmeric, which is a spice that's used in curries. It's the spice that tends to give curries their bright yellow colour. There has been quite a lot of evidence that people who eat more curry, and this might be counterintuitive, but people who eat more have a number of health benefits. One of these seems to be that they are a little bit less likely to get dementia. A word of caution of course: we aren't talking about binary effects here "eat more curry and you wont get dementia," but there is certainly a pattern that suggests that those people who eat more curry are a little bit protected against cognitive decline and dementia."
Professor Scholey offered a second caution that there could be other factors that affect outcomes. Still, the results were encouraging. Scholey noted that the level of curcumin that was effective was about 80mg, which you could get from half a tablespoon of powered turmeric, but flagged that bioavailability was an issue if turmeric was consumed alone. There are extracts available that claim much higher bioavailability.
The following were among the study's findings [3]:
Curcumin may inhibit amyloid pathology (a type of degenerative brain plaque found in Alzheimer's sufferer's).
It may protect against oxidative stress
It may reduce inflammation and improve the function of neurotransmitter systems
And it is neuroprotective.
Professor Scholey praised curcumin's ability to assist with working memory, speed of processing and fatigue, and noted that curcumin may assist with the low level inflammation that often goes with aging.
This study adds to a body of knowledge that covers the impact that specific foods and supplements can have on our cognitive and general wellbeing. It's certainly encouraging to hear leading researchers highlight that what we find in our food can indeed act as powerful supports to health, wellbeing and aging.
*The authors disclosed that Longvida sponsored this research. They are independent researchers, but funding often does come from industry.
[1] Cox, K, Pipingas, A and Scholey, A (2014), "Investigation of the effects of solid lipid curcumin on cognition and mood in an healthy older population," Journal of Psychopharmacology, Vol. 29, no. 5 (May 2015), pp. 642-51
[2] Kristof, D, Hill, B and Tam, L (2015), "TWG 224: Curcumin and Cognition," The Wellness Guys Show (Podcast), 26 October 2015
[3] Ji, S (2015), "Tumeric Extract Improves Brain Function in One Dose," Green Med Info Online, retrieved 5 Jan 2016
Category: Research 3 May 2016
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After months of work, the city of Princeton has finished renovations to the sports complex, located at the J.M. Caldwell Sr. Community Park.
Renovations included the removal of existing dugouts, chain link, posts, fences, and concrete from existing gate to gate. The total cost of construction was $297,790, with 80 percent being funded through the Princeton Community Development Corporation and the remaining 20 percent from general funds at an amount of $59,558.
The demolition on the project started June 15 and construction finished Friday, Aug. 31.
"These are now four of the nicest fields in Collin County and all players will have a sense of pride every time they get the opportunity to play. We will to continue to expand and rejuvenate the park facilities throughout town for all citizens to enjoy," Director of Parks and Recreation Chase Bryant said.
The city of Princeton offers baseball/softball in the spring and fall for ages 4-12, soccer in the spring and fall for ages 3-12, football/cheerleading in the fall for Pre-K through 6th grade, volleyball in the fall for 3rd – 6th grade and basketball in the winter for Kindergarten through 6th grade.
With the renovations complete, the city will now be hosting many competitive travel baseball/softball tournaments which will bring teams from all over North Texas.
The project, Bryant said, was completed by Mike Rogers Construction, the same contractor that constructed the mile long hike and bike trail at the park.


13/04/2011 · Directions. Season the fillets with salt and pepper. Heat a saute pan on top of the grill, firepit, or stove over med high heat. When the pan is hot add the olive oil and heat.... Melt butter in glass microwave casserole dish. Add vermouth mix. Place fish fillets in single layer, turn over once before cooking. Add pepper, onion powder and lemon juice.
Place the fish fillets on the first plate. Fill the second plate with flour, the bowl with milk and the third plate with panko crumbs. Fill the second plate with flour, the …... Melt butter in glass microwave casserole dish. Add vermouth mix. Place fish fillets in single layer, turn over once before cooking. Add pepper, onion powder and lemon juice.
Preparation. Equipment: Heavy-bottomed sauté or frying pan, meat thermometer . Lightly season both sides of each fillet. Carefully add butter and canola oil in equal parts to a hot sauté pan.... Place snapper fillets, skin sides down, in skillet, pressing on fish with a spatula for 1 minute to prevent curling. Cook until golden brown, about 5 minutes. Flip, and cook until opaque throughout, 2 to 3 minutes more.
To counteract this problem, I use a flexible metal fish spatula to hold the fillets firmly in place as their bottom layers cook. This is of utmost importance during the first minute or two of cooking. After that, the fillets' shape will be set, and they will continue to cook evenly.... 10/07/2018 · In this Article: Sautéing Fish Fillets with Herbs Pan-Frying Crispy Fillets Baking Fillets with Lemon Cream Sauce Community Q&A References. If you're bored of your usual fish fillets, try a new cooking method.
Fish Fillets with Mushroom Sauce is a simple recipe that is ready in minutes, perfect for an easy and quick family meal. The combination of mushrooms, onion, and thyme with sour cream and lemon juice is a scrumptious sauce for the tender and flaky fish.


Conference USA target Jayden Sullins participated in the Blue-Grey All-American Combine (Alabama Regional).
Back in the old stomping grounds, with a handful of former teammates, NFL veteran Mark McMillian was in his element at the Blue-Grey All-American Combine (Alabama Regional).
A Crimson Tide alum, McMillian was lead instructor for the workout and joined by one-time colleagues such as Antonio Langham, Roosevelt Patterson, Chris Goode and Chris Edwards.
Meetings after the event confirmed that McMillian & Co. came away impressed with multiple prospects and what follows is a list of several individuals that what soon be forgotten.
Zyquez Perryman, QB, Pleasant Grove (AL): Young, with plenty of upside, the 6-foot-2 and 185-pound sophomore is on the map. Samford is one of the many interested.
Jaylen Walker, QB, Stanhope Elmore (AL): An undeniable talent, the 6-3 and 215-pound is capable of playing a number of positions, including a couple on defense.
Jaih Andrews, QB, Ramsay (AL): The 6-foot and 175-pound junior passed seemingly every test given to him. No surprise, Alabama-Birmingham was in contact not long ago.
Jayden Sullins, RB, Cullman (AL): Arkansas State, Southern Miss and Tulane are the schools to keep the lines of communication open with the 5-11 and 195-pound junior.
Tray Duncan, RB, Stanhope Elmore (AL): The 6-1 and 170-pound junior held his own. And then some. So did D'Marquez Williams from Baker and David Gardner from Minor (AL).
Tavares Womack, WR, Jefferson Davis (AL): Go ahead and count teams in the Sun Belt Conference, Troy in particular, as growing fans of the 6-foot and 174-pound junior.
Evan Delp, WR, Coosa Christian (AL): The 6-3 and 170-pound sophomore made plays, regardless of whether it was over the middle, down the field or along the sidelines.
Cam Reynolds, DB, Lincoln (AL): Injury aside, and with plans to attend another workout, the 5-11 and 185-pound junior has talked to South Alabama and Tennessee Tech.
Joshua McMillon, DB, Bessemer Academy (AL): The 5-11 and 170-pound junior turned heads during skills testing and kept the momentum going during the one-on-ones.
Luke Chambers, DB, Addison (AL): The 6-2 and 195-pound junior did not back down from anyone or anything. That said, next up is a recruiting trip to Tennessee Tech.
Alex Atkins, LB, Carbon Hill (AL): The path to success to seems clear for the 6-foot and 200-pound junior with Alabama-Birmingham and Florida Atlantic possibly in the mix.
Reece Martin, LB, Wicksburg (AL): The 6-foot and 195-pound junior made plays all over the field, sideline to sideline, and left a lasting impression by day's end.
Caleb Drake, LB, Handley (AL): Determined to prove he belonged, the 5-9 and 210-pound junior took a big step in the right direction and earned the respect of his peers.
Gage Saint, OL, Hatten (AL): Houston, Memphis and Troy have the 6-5 and 283-pound junior on the radar. It's likely only a matter of time before the offers follow suit.
Eli Richey, OL, Southern Academy (AL): Largely inexperienced, on paper anyway, sky appears to be the limit for the 6-4 and 270-pound sophomore. He could be an SEC target.
Cade Gothard, OL, Eufaula (AL): Landing a scholarship with a program from the Southern Conference could end up being an ideal fit for the 6-2 and 275-pound junior.
Carson Hatchett, OL, Blountstown (FL): Fast and physical, especially given his frame, the 6-3 and 260-pound junior certainly opened up eyes of the coaching staff.
Dallas Ingram, OL, Eufaula (AL): The 6-2 and 290-pound junior is a talking point for schools in the Sun Belt Conference and the situation is worth keeping a close eye on.
Dustin Woodham, DL, Wicksburg (AL): South Alabama, among some other programs just might be in the mix for a potential commitment from the 6-3 and 252-pound junior.
Theodore Jackson, DL, Stanhope Elmore (AL): The 6-3 and 305-pound junior was difficult to deal with down in the trenches, not only from the start, but till the finish.
John Piper, DL, Green County (MS): The 6-4 and 225-pound junior passed the eye test. With continued improvement, he'll be ready to take the next step toward college.
Durante Johnson, DL, Jackson Academy (AL): The 6-3 and 285-pound sophomore did well with Joseph Rector from Blountstown (FL) and Kerrick Bumpers from Montgomery (AL).


The objective of the stakeholder interaction in WP1 to facilitate the accomplishment of the specific objectives, particularly SO4 (development of management plans), SO6 (development of tools) whilst analysing the interactions and decisions taken by the stakeholder.
The work in WP1 will focus on involving stakeholders in creating solutions for the policy context in CSs. WP1 brings together the resources and competences of different stakeholders to support improvements in management by: i) allowing for adaptiveness of the management system, that will be tailor-made for the particular contexts in which it operates; ii) gathering insights from the main players in the area; iii) addressing constraints identified in other WPs; and iv) providing feedback on FarFish's intermediate and final outputs by measuring the applicability of each management strategy.
The overall objectives of WP2 relate to SO1 where the aim is to advance knowledge and collate data related to biological characteristics of the main fish stocks in the selected fisheries, and to evaluate the appropriateness, relevance and applicability of stock assessment models currently in use for these fisheries.
The work within this WP will focus on the biological and ecological status of resources within the selected case studies. The scope will include analysing the current status of relevant stocks and the ecosystems they live in, as well as investigating how the stock assessments are made, what the data availability is, how data is gathered (for example how target catch, by-catch and discard data is registered) and what models/tools are used for stock assessment and decision making on TAC. It will also seek to advance biological and ecological knowledge in the case studies by compiling and making available information that has been gathered by other sources, but is not readily available e.g. data collected by the Nansen project and other national and international initiatives. Given the extremely high costs associated with gathering new biological and ecological data within the case studies, the project will not be able to collect such information by employing research vessels, but WP2 will however develop a self sampling plan where the EU fishing fleet will be engaged in a programme to collect data and samples to improve biological and ecological knowledge and therefore contribute to improved stock assessment and management. This WP will also be responsible for creating a Data Management Plan under the H2020 Open Research Data Pilot.
SO2) To map and analyse the value chains of the selected fisheries and their current infrastructure and to suggest improvements to ensure future sustainability, profitability and predictable provision of seafood.
The work within the WP will focus on mapping and analysing the case study value chains, including relevant economic, social and legal considerations, as well as existing infrastructure and governance structures and practices. The WP will produce policy recommendations based on the governance and value chain analysis, suggesting potential improvements in the fisheries governance systems. WP3 will also represent the Authority within the RFMS framework in FarFish. That includes identifying overall objectives of the fisheries management systems in each Case studies, developing management plans invitations, general guidelines for making management plans and approving/rejecting management plans.
The overall objective of WP4 relates to SO4, which is to develop flexible, dynamic and ready-to-use management plans in close collaboration with stakeholders based on RBM principles for the selected fisheries, containing measures for approaching Maximum Sustainable Yield levels. This will be achieved by developing management plans for each of the selected case studies following the general guidelines provided by WP3.
The work within this WP will concentrate on developing management plans for each of the case studies following the general guidelines provided by WP3. The diversity of case studies allows FarFish to develop relevant support for the range of different high seas fisheries and SFPAs, taking into account differences in data availability, assessment methods, control and enforcement, and management capacity. Management plans proposals will be developed based on the requirements and guidelines detailed in the management plans invitations. The scope of the management plans will be defined in cooperation with stakeholders in each case study with support from WP1. The scope may range from sustainable production plans for a given fleet group/fishery, making them responsible and accountable for a specific share of a given fishery to comprehensive management plans to achieve MSY for a given stock or set of stocks. Each case study will have a FarFish case study team, led by local case study leader, and members from WPs with expertise needed to develop different aspects of the management plans.
The overall objectives of WP5 relate to SO5, which is to evaluate the relevance, applicability, sustainability, costs, benefits and compliance with overall goals for the management plans developed by WP4, and to provide feedback on feasibility and a road-map for potential implementation.
The management plans developed for each case study in WP4 will be audited in this WP and the results sent to the authority in WP3 and the operator in WP4, creating a basis for improving the general guidelines for making management plans, the management plans invitations and the management plans developed in the next iteration. The WP will also suggest improvements/solutions to challenges identified in the value chain mapping in WP3 and estimate associated costs and potential gains. This WP will as well perform a cost-benefit analysis on potential investment opportunities for the EU fleet in SFPA countries e.g. investment in national processing sectors. Finally, the WP will provide policy recommendations for implementation of RFMS in international- and SFPA waters.
The overall objectives of WP6 relate to SO6, which is to develop general fisheries management- and other decision support tools. Provide recommendations relating to data sampling, stock assessment methods and MPs, including when data availability is poor and degree of control and enforcement is low. This means that the WP will provide the CS with the necessary visualisation- and decision support tools needed to develop applicable MPs and predict the effects of their implementation.
The overall objectives of WP7 relate to SO7, which are to provide education, training and dissemination to stakeholders within the value chains of EU fisheries in international- and SFPA waters, and to improve their professional skills and regional networks.
WP7 will focus on improving professional skills and competences of stakeholders within the CSs and beyond, within the field of fisheries management as well as disseminating the project itself. The work will include education and knowledge transfer to a large variety of stakeholders within the respective value chains, utilising solutions such as infomercials, social media, workshops, webinars, Tutor-web, etc. A special university level diploma programme in Marine Management and Innovation will be set-up for decision makers within the CSs, which will be made up by short courses taught by different FarFish institutions. The UNUFTP will as well organise a six-month programme tailored for FarFish, where people already working within the CS can get in-depth knowledge on fisheries management. Dissemination of the FarFish project will utilise a variety of social media approaches and other dissemination alternatives.
Overall co-ordination and management of the project, including the organisational and financial responsibility for the project. – Ensure the start of the project, full participation of all partners so the contract is executed in a timely and efficient way and that all project objectives are met. – Preparation, carrying out and post-processing of major project meetings such as Steering group, advisory board and plenary meetings (tasks: agendas, invitations, location of meeting places, organization of rooms and equipment, preparation, distribution and archiving of materials, minutes and action lists). – Ensure liaison with – and reporting to – the contracting unit and conduct it in a way, which complies with the rules and renders maximum support to FarFish's implementation. – Monitor the expenses and allocation of the budget; ensure accurate and timely financial reporting. – Activate and maintain a communication framework, appropriate knowledge management, and fulfilment of responsibilities towards the European Commission and Consortium commitments, including gender equality issues.
WP8 will set up and maintain the administrative framework of FarFish and is responsible for the overall management of the activities, the organisation of major project meetings and communications with the Commission. The responsibilities for project management tasks will be split between the Co-ordinator (CO), Administration Manager (AM), and the Project Management Group (PMG). The administration manager (AM) is responsible for project administrative and financial management tasks. The AM will be supported by the PMG. The AM is responsible for collecting reports and financial statements from the participants. Each participant has a representative person called "Partner Manager" (PM) who will be responsible for reports and financial statements. All partners will meet in conjunction with annual project meetings.
This work package sets out the 'ethics requirements' that the project must comply with. Detailed information must be provided on the procedures that will be implemented for data collection, storage, protection, retention and destruction and confirmation that they comply with national and EU legislation. Detailed information on the informed consent procedures that will be implemented in regard to the collection, storage and protection of personal data must be submitted.


Dr. Mark raises free-range rabbits, chickens, geese, ducks, guinea fowl, horses, and sheep at his small farm in Brazil.
No one likes to go out in the snow or rain to fetch their horses. Try this easy method, and your horse will come running.
Prepare a bucket: The bucket can be blue, green, or a light yellow, but if you really want to make it easy on your horse, slap a coat of white paint on it (a wide horizontal or zigzag stripe around the middle of the bucket is enough) to make it that much easier for him to spot. Have you ever noticed how they paint poles for jumping competitions? Horses can see them a lot better when the jumps are striped.
Put some feed in the bucket: It does not matter what you are using, but when first starting training, use a sweet feed to encourage your horse since it is so much better than the pasture. If molasses sweet feed is not available in your area just sprinkle regular sugar on top of the feed.
Walk up to the horse and offer the feed: Some horses are not going to stick their heads in a bucket. If your horse is like that, you will need to start feeding on a flat surface the first few days. (If you just put it on the ground instead of on top of a board, it is just going to get spread around.) Some horses even run away when you bring the feed—if your horse is too nervous to even investigate the feed when you are standing there just pour a little onto the board and walk away.
Do not try to catch your horse: You want him to be familiar with the sight of the bucket, and the sound of your voice calling them. If your horse is calm at this point and comes to the bucket easily, you can start throwing a lead rope and halter around your neck so he can get used to the sight of it, and he will also learn that just because you have a halter does not mean that he is going to have to leave the pasture.
Repeat the exercise at least once a day, or twice if you can manage it. At each feeding, your horse is going to get a little more confident and realize he is coming up for feed, never to be caught. Do not forget to call your horse by name when bringing the bucket.
If you need to catch your horse for medication, riding, a visit from the farrier, or anything else that the horse might not like, do not try to call him. Just walk into the field and catch him like always. Calling him and making his day unpleasant is going to make your horse suspicious and set back your training schedule.
Once your horse is no longer nervous, stand at the gate and make the horse come to you for the feed. Shake the bucket to attract his attention, but do not forget to call his name. If your horse knows that you are not going to catch him, it is okay to have a bridle and lead tossed over your shoulder at this point.
Groom your horse as he is eating the grain. Grooming is a pleasant experience, which is why you will see horses out in the pasture grooming each other. It is almost as nice as eating.
Call your horse, put the halter on while he is eating, run a rubber curry comb over his body, then lead him a few steps before letting him back in the pasture to finish eating.
Start taking an empty bucket to the field, call your horse, and when he comes up to you just spend a few minutes grooming him.
All horses are individuals, and this exercise is easy with some and not with others. I have trained some horses in only one day, while others are nervous and take a lot more time.
No one knows your horse like you do, and, although there are other methods you can do with a friend, no one is going to train him as well as you.
Training your horse to come when called is a fast process, but if you want to make it happen even quicker, and have someone to help, here is another step to try.
You will need to have two buckets, both painted with the horizontal stripe to make them even more visible.
Both people need to take some extra feed out in a separate bucket. Do not take so much that you overfeed your horse. All your horse needs to learn is a mouthful of sweet feed.
Have one person stand at the gate and the other person stand at the back of the pasture.
After you call the horse when he finishes eating the small amount of sweet feed in your bucket, have the other person call him and tap his bucket to draw his attention to the sweet feed.
When he runs over there he can eat a small amount of sweet feed, and when he finishes, your buddy signals you so that you can call the horse to you.
Repeat this exercise several times, and if the horse runs to the person without being called, do not feed him. He will learn to come running when called in only one session.
Will I Always Need a Bucket?
I can not tell you how long you will need to take the bucket with you as results will vary depending on the horse. Eventually, your horse will respond to just his name, and you can leave the bucket back in the barn.
If you have an emergency situation and desperately need to catch the horse, revert to the bucket. It only takes a second to bring it along when grabbing your first aid kit.
What about all the other horses in the pasture? They come running as well when I call one.
My horses learn their names, but you are correct that when one horse starts walking, it is instinct for the others to start following. The horse that I call usually comes first though, so I try to halter her and get her out before the others are even there.
That is a great suggestion. I thought of boards since that is what I have a lot of around here.
They sell both. I agree that rubber is better, especially in winter. It doesn't crack when you try to break up the ice in it. I used to recommend rubber feed pans...shallow pans...for people who feed wild birds. You can put water in it, and when it freezes, the black color attracts enough solar heat to melt it a little around the edges providing potable water for the birds.
I would think the shallow rubber feed pans would serve as well as the board you describe in the hub.
Thanks for reading this Bob. Not sure if it will ever go to Pethelpful since no one will want to read it. I am happy to get one comment though!!!
Did the manufacturers ever sell rubber buckets or only plastic? Rubber is much better since it will last years, instead of months when the horse ends up breaking it, but they are hard to find. What about up in the PRM?
Great hub, Doc. I found it to be a very interesting read and I don't have a horse. It would have been a good resource to hand out to my customers when I owned the feed and grain store.
The white stripe is a particularly good idea. When I attended trade shows pertinent to my business, the companies that manufactured buckets and other supplies were always touting the new "designer colors." Everything is marketed to the whim of the human, often with little consideration of the science. HP should fast-track this into Pethelpful.


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Breaking 90: Great start
Play Your Best Challenge winner, Rob Edwards, blogs on his mission to break 90
Rob Edwards
By Golf Monthly published 26 April 12
After an eventful and incisive day at the national Ping Fitting Centre on March 26, I had to wait until the weekend to get in my first round with the new custom fit clubs. The four days between gave me time to think about all the input I had been given from the various experts. It was apparent to everyone that I had to take a more positive and confident approach to the game.
Top 25 coach Steve Cooper's comment that my swing was starting to look like a second serve at Wimbledon was so true. My new attitude would be to commit to a full swing, hitting the back of the ball as hard as I possibly could without the ridged fear of where it would end up!
The results were immediate, from the 1st tee the weak high slice had gone, the ball was 50 yards further down the fairway than normal, friends were gobsmacked, a single-figure handicapper who has played for 30 years claimed he'd never seen a game improve so much in seven days. The brand new bag of Ping G20's were looked upon enviously as some sort of magic wands.
Next came the first Medal of the season. For a change confidence was high. I finished with a gross of 95 which included a 'take your brain out' nine and a seven on the last. I finished fifth in Division 2 and that could have been better.
After talk of a scorching summer on its way and threats of a hosepipe ban, three weeks of continuous rain has set in. In the midst of this awful weather was KP Club's first major of the year, 'Two Day Strokeplay'.
The first round, April 14, hail, wind and driving rain, somehow I held it together to card a net 71, eighth place, four shots off the lead. Sunday morning was greeted with a slight improvement in conditions, no hail. I went on to play the best round of my life thus far. Confidence was flowing with all the new equipment. I shot a gross 89, propelling me to the top of the leader board by three. My first ever win!
I continue do my stretching routine every night of the week (almost) and only think about the five best shots of each round, as instructed by the PYB 2012 experts. I hope this isn't just a flash in the pan and I continue to make improvements. Top 25 Coach Steve Robinson of Sandburn Hall, York, is now on board and has set me a new target, which I'm reluctant to mention just now.
The next comp for me and the Pings is a charity Am-Am at Hessle Golf Club on the April 26. I've not been there before so I'm very much looking forward to it.
Follow Rob's progress on twitter @RobboEdwards1
DownThe18th
Betting experts, writers and video producers. Couple of guys in our early 20's looking to bring the sport that we love into a new era.'

redpajama_set_name: RedPajamaCommonCrawl


The Brewmaster answers your most burning Famous Canadian Beer Run questions.
Nope. Not a beer mile.
At the Famous Canadian Beer Run we're all about savouring the liquid gold. This ain't no beer mile! All the beer happens after the run. Cross the finish line and we'll bestow you with your very own stein which gets you two eight-ounce pours (or 4 four-ounce samples) from any of our beer or beverage vendors. Additional tokens are available for purchase online in advance and on-site on run day.
Yes, you can meander, walk, skip, jog, run or hammer the course. No, we won't judge you.
Famous Canadian Beer Runners are a pretty chill bunch. Participants run the gamut from turtle-in-peanut-butter pace to out-of-my-way-I'm-training-for-Boston. Wave starts every 30 minutes mean that walkers, runners and everyone in between have ample time to complete the run at their leisure. This event is not timed. In other words, train if you want to. Or not.
I don't run. But I do drink. Can I come?
You sure can! You and all your non-running drinking buddies can pick up a Festival Goer pass online for $25. This gives you full access to the Craft Beer & Food Festival after party, your very own beer stein and four beer/beverage tokens (good for 2 x 8 oz. beers or 4 x 4 oz. samples).
Can I stash my stuff?
You bet! We have a secure bag check for runners and Festival goers. Access your bag throughout the day as needed. We recommend packing sunscreen, shades, a hat, subway tokens or cash for your Uber ride home. Oh, and your phone for all the Insta-worthy shots you'll be capturing of you and your buddies noshing on sweet eats and tasting the best Ontario craft beers.
What's included with my run registration?
Registered runners get entry into the 5K run, a custom beer stein, soft cotton race t-shirt, 2 beers (or other beverages), race kit filled with awesome sponsor goodies and an epic afterparty with live entertainment.


1400 Irving St. @15th Ave.
Fabrics purchased at Discount Fabrics were used to make this ensemble for the Dickens Fair. There are so many fine shops full of so many fabrics that finding exactly what you need is a breeze.
Award winning costumes for local theaters are constructed out of locally sourced fabrics. This one is from "The Wiz" which won best costumes from the 2014 BroadwayWorld San Francisco awards.
Mixing genres is a Bay Area tradition. This jacket uses wool fabric from Britex and sports couture finishing and quirky hand knit trim. The lining is hand painted silk painted with dyes from Dharma Trading.


text:
@implementation ILA_RuneSlotDto

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redpajama_set_name: RedPajamaGithub


Kotaku has reported that Kojima Productions announced that certain boss characters in the upcoming Metal Gear Solid: Peace Walker for the PSP will drop items that can be used by the giant Wanzers in Front Mission Evolved, hinting at the PSP and PS3 connectivity between the two games. For the 360 version of FME, we suspect this will be turned into a DLC if it isn't an exclusive arrangement between Konami and Square-Enix.
We here in RR would like to think bigger regarding this partnership, so we're further hoping for something like the Shagohod featured in MGS: Snake Eater or some new Metal Gear being featured in Peace Walker becoming side bosses in FME, much like how the popular Monster Hunter's Tigrex will be appearing as special boss characters in MGS: Peace Walker. As much as the FME/MGS boss crossover is improbable, we would like to keep hoping that the possibility is still there.
That, or we'll be happy just having a Big Boss avatar for on-foot characters.


Gough says he drew on this philosophy in creating the images for the fashion line. "[I] created a collection of images that represent the impressions our environments make on who we are," he says.
I wonder what it feels like to be an award winning visual artist?


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Game Review Index
System Review Index
Icon Stats
Fairchild Channel F
Bally Astrocade
Magnavox Odyssey 2
Mattel Intellivision
Emerson Arcadia 2001
Nintendo (NES)
Atari 8-bit / XEGS
TurboGrafx-16 / CD / Duo
Neo Geo AES / MVS / CD
Atari Jaguar / CD
Milton Bradley Microvision
Review Feedback
Video Game General
BEST OF THE BEST:
The TOP 50 Console Video Games
Updated Dec 6, 2017
In case you missed it, read Top 50 Console Video Games Part I before proceeding further!
#25 Dr. Mario 64
Nintendo 64 (Nintendo 2001) Grade: A-
Reviewed: 2001/6/2
Top 50 Remarks: This long-running puzzle franchise has more depth, longevity, and multiplayer fun than even the original puzzle king, Tetris. My friends are not thrilled with this decision. Even the cats are giving me the cold shoulder.
It's hard to be critical of a game you can't stop playing. Dr. Mario 64 is so addicting, I think I could make a full time job out of playing this! The graphics are simple, the music is so-so, and the sound effects are annoying, but tight controls and engrossing gameplay more than make up for these deficiencies. Dr. Mario is the type of game that appeals to men and women of all ages, and its four-player mode makes it an ideal party game. The gameplay is a variation of Tetris where you need to strategically place multi-colored "pills" to eliminate "viruses". It's the same Dr. Mario that's been released on the SNES (and NES), but this one contains more options and playing modes. If you enjoy puzzle games and you haven't tried Dr. Mario yet, you need to pick this up in a hurry. For the record, this is one of my wife's favorite video games of all time.
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#24 Metal Slug
Neo Geo (Nazca Corp 1994) Grade: A
Reviewed: 2015/7/29
Top 50 Remarks: This delirious rapid-fire shooter is often imitated but never duplicated.
The Metal Slug franchise was the flagship of the Neo Geo console. The series consistently delivered side-scrolling shooting mayhem with gigantic sprites, gratuitous destruction, and an outrageous sense of humor. After six iterations on the Neo Geo the series migrated to other systems in the form of Metal Slug X (Playstation, 2001) and compilations like Metal Slug Anthology (Wii, 2006). Frankly the first Metal Slug was the best of all. The AES version costs a fortune but the MVS cartridge is affordable enough. The game plays like a Rambo parody as your one-man-army plows through the jungle mowing down soldiers, blowing up helicopters, and bringing wooden forts crashing down. The enemy reactions and shrieking sound effects are hilarious. The rapid-fire shooting is ideal for the Neo Geo controller with its big tappable buttons. The oversized sprites, detailed scenery, and massive carnage is a feast for the eyes. At one point you'll witness a screen-sized building collapse. Wow. And just when you think things couldn't get any more chaotic, you hop into your Metal Slug tank and unleash a whole new level of whup-ass. Granted, slow-down does occur and at times it can be onerous. Still, I love the subtle details like reflections in puddles and visible breath in the cold winter stages. The heroic soundtrack really pumps your adrenaline and reaches operatic proportions during boss encounters. The number of continues is set at three which turns out to be an ideal number. A classic shooter in every sense of the word, Metal Slug is the definitive title for the Neo Geo system.
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#23 Castlevania Dracula X: Rondo of Blood (CD) (Japan)
Turbografx-16 (Konami 1993) Grade: A
Top 50 Remarks: As the most celebrated of all Castlevania games, Rondo of Blood is a cinematic treat.
This rare title, only available in America as an import, is considered by most Castlevania fans to be the best of the series, and they'll get no argument here. Rondo of Blood is visually stunning, even today. The graphics are painstakingly detailed and high resolution, and the use of color is nothing short of brilliant. The demons and creatures you encounter are highly inventive, and effective animations usher in the appearance of bosses. For example, before your encounter with the werewolf, you can see his silhouette in front of the moon in the distance before he leaps into the foreground. The gameplay is typical Castlevania, where you use your whip and special weapons to battle monsters while collecting items hidden in candles. One aspect I especially like about Dracula X is although you can take multiple paths, the stages don't contain a myriad of confusing staircases like so many other Castlevania titles. I should warn you that this game is extremely hard and will frustrate novice gamers. Complementing the gorgeous graphics is the best soundtrack I've ever heard in a Castlevania game, along with crisp, distinctive sound effects. You can save your game and return to any stage you've completed. Castlevania Dracula X: Rondo of Blood is a classic, and if you can get your hands on it, an excellent addition to your Turbo Duo library.
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#22 Hydro Thunder
Dreamcast (Midway 1999) Grade: A
Top 50 Remarks: High-speed boats, turbo boosts, and gorgeous scenery are a gamer's ticket to paradise.
This "launch title" (released on the same day as the system) is my favorite Dreamcast game of all time. Hydro Thunder is pure arcade bliss, with eye candy galore, simple controls and some of the most exhilarating gameplay you'll ever experience in a video game. Imagine an amusement park water ride that moves at the speed of a roller coaster, and you'll start to appreciate what Hydro Thunder has to offer. This racer features 13 power boats and 14 astonishing tracks. From the exotic jungles of the Lost World, to the gigantic ice formations of the Arctic Circle, to the majestic ancient ruins of the Greek Isles, each track is magnificent in scale and full of surprises. Complementing the smooth graphics is a dramatic musical score and some hilarious sound effects. The intuitive control scheme makes it easy to maintain control even as your boat is careening down rapids at high speeds. Large floating icons provide turbo, and using your turbo power efficiently is key to winning. Numerous ramps allow for plenty of opportunities to catch big air, and your stomach will drop as you go over huge waterfalls, some over 400 feet tall! A split screen mode allows two players to race head-to-head, and while it's a step down in terms of speed, it's still a lot of fun. Two minor complaints are the lack of a restart option and an automatic save. But all in all Hydro Thunder truly delivers on the promise of the Dreamcast.
Find Hydro Thunder on eBay, Amazon, YouTube
#21 Rocket League
Playstation 4 (Psyonix 2016) Grade: A
Top 50 Remarks: Pure arcade mayhem, and one of the few modern games to lets four people go head-to-head in the same room.
Don't be fooled by its budget price; Rocket League is one of the best video games of this generation. From the title I expected some kind of stunt racer, but this is a smash-up-derby soccer game! You drive vehicles around an enclosed arena while trying to knock a giant ball into your opponent's goal. I've seen the concept attempted before as mini-games in racing titles, but Rocket League executes the formula to perfection. This arcade-style extravaganza supports up to four players via local split-screen! That's a rarity in this modern age where most games are designed to be played solely online. And the action is so smooth! Naturally, you can also play online where you'll find a very active community. Rocket League's action is fast and chaotic but there's plenty of room for technique. Much like indoor soccer you'll want to work the boards and try to center shots for teammates. You can ride up walls, boost, jump, and flip into the air. When you get good at "heading" you can deflect the ball in mid-air. The five-minute matches are so exciting I find myself contorting my body to finesse the ball into the goal. The sense of speed is fantastic and the fact that I didn't feel the need to tweak the default camera is a testament to the game's quality. The arenas feature some interesting scenery including industrial, aquarium, and metropolis themes. An addictive season mode lets you customize the action to your heart's content. In addition to "soccar" there's a "snow day" hockey mode with iced-over arenas including one with a Christmas theme! Playing with a puck is a little easier because it doesn't bounce around as much. I'll pass on the basketball variations however which are just entirely too hard. I find it odd how there's no music during competition, especially since the electronic dance music that plays over the menus is so good! My other qualm is the coarse difficulty scale; three difficulties are not enough. But these are minor quibbles considering how inherently fun Rocket League is. And how many other PS4 games can you just toss into your console when your buddies come over and have a great time?
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#20 Adventure
Atari 2600 (Atari 1980) Grade: A
Top 50 Remarks: Its graphics are decidedly abstract, but Adventure's brilliant gameplay consistently delivers an experience far more than the sum of its parts.
Adventure's amazingly rich gameplay transcends its primitive sound and graphics, creating an experience brimming with strategy, action, and suspense. Your mission is to return a chalice to a gold castle, and your character is a simple square you move around contiguous screens. The screens can be wide open or maze-like, and in "dark" areas only the immediate area around you is visible. The world of Adventure features three castles (gold, white, and black), which contain even more areas. The castles look superb and even have working gates that can lock objects (or creatures) in or out. Objects scattered about this virtual world include a magnet, bridge, sword, and three castle keys. Your quest is fraught with peril in the form of three dragons: the slow yellow Yorgle, the nastier green Grundle, and the vicious red Rhindle. Granted, these creatures aren't much to look at - they look more like zombie ducks than dragons. You have to remember that Adventure was made when the programmers did their own artwork! The dragons often guard items, but won't hesitate to chase you around. I love how after a dragon eats you you appear in its hollow belly, where you can continue to struggle in vain. Add in an item-swapping bat that continuously redistributes items, and you have a very dynamic and unpredictable world. Variation #3, which randomizes the items, is a unique experience each time you play. If there was ever a good example of a sum being greater than its parts, it's Adventure. This was also the very first video game to feature an "Easter Egg" (hidden secret).
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#19 Bioshock
Xbox 360 (2K Games 2007) Grade: A+
Top 50 Remarks: The Bioshock formula wore a bit thin after repeated updates and sequels, but at the time of its release there was nothing else like this art deco masterpiece.
If you thought the future of first-person shooters (FPS) was limited to strangers sniping at each other on-line, this amazing story-driven epic may alter your perspective. Bioshock does for FPS games what Resident Evil 4 did for survival horror, elevating the genre to the next level. It combines the dark, claustrophobic environments of Doom 3 with the twisted occult themes of Silent Hill, and throws in elements of "The Shining" to create a distinctive, unsettling style of its own. The undersea city of Rapture is part fun house and part haunted house, with bulletproof windows offering magnificent views of a submerged metropolis. Set in the year 1960, the vintage advertisements, neon lights, chrome moldings, and plush furniture call to mind a more elegant, wholesome era. No game has ever tackled this period before, but Bioshock succeeds in spectacular fashion due to its brilliant art direction and unflinching attention to detail. The story begins with a water plane crash, and early stages gradually usher you into the dark world of Rapture. The water effects are astonishing, and the deteriorating environments look properly damp and aged. Buildings are connected by glass walkways, allowing you to explore diverse facilities including a medical center, atrium, farmer's market, and lavish theater. Items and ammo are sprinkled throughout the rich scenery, and rifling through desks, trashcans, and file cabinets is fun and habit-forming. Your adversaries are masked lunatics disfigured by demented surgical procedures. Upon gunning one down, I was really impressed by how its body realistically slumped between two pieces of furniture. Completing each stage requires you to "save" or "harvest" infected little girls protected by imposing figures in deep-sea diving suits. The heavy footsteps and distinctive groans of these "big daddies" is enough to instill an overwhelming sense of fear. In addition to standard weaponry, you acquire injectable "plasmids" providing a wide range of unconventional powers, including telekinesis, lightning, incineration, and even the power to hypnotize big daddies! As a result, most challenges can be solved in a variety of ways. You have the option of "hacking" vending machines, safes, and attack droids by playing a frantic "connect the circuit" mini-game. Bioshock's audio is unnerving, with jarring noises, alarming footsteps, and muffled voices in distress. The storyline is convoluted and a bit over-the-top. Audio tape recordings enlighten you to the sordid history of Rapture, and some are rather disturbing, like when a surgeon muses "It's time we did something about symmetry" as his female patient screams in horror. The voice acting is convincing, and a sensational soundtrack incorporates vintage phonograph music. Thoughtfully designed and expertly programmed, Bioshock's developers skillfully side-step the pratfalls so many other FPS games fall into. You can save your progress or adjust the difficulty at any time, and there's even an auto-save in case you forget. An arrow keeps you headed in the proper direction, and hints are readily available. With its stunning originality, engrossing storyline, and fantastic production values, Bioshock practically defies criticism. Hours literally melt away as you become caught up its fantastic tale of an undersea utopia gone mad.
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#18 NBA Jam Tournament Edition
Super Nintendo (Acclaim 1994) Grade: A
Top 50 Remarks: The original NBA Jam was pure dynamite, and this tournament edition gave everybody what we were pining for: four player action!
Capitalizing on the unbridled success of the first NBA Jam, Acclaim's Tournament Edition retains the fast-paced gameplay of the original while spicing things up with interesting new options. Each team now has three players to choose from instead of two, and you can substitute between quarters. The gameplay places more emphasis on defense, so you can expect to see more steals, blocked shots, and "boings" off the rim. The expanded options menu lets you customize more aspects of the game, as well as enabling power-ups and "hot spots" on the floor that are worth extra points. The new "juice mode" speeds up the action and sends things into overdrive. But the most valuable new addition is the inclusion of a much-need four-player mode. Statistics are now saved via battery backup instead of a long password. NBA Jam Tournament Edition retains the magic of the original game but offers more options, more unpredictability, and more fun.
Find NBA Jam Tournament Edition on eBay, Amazon, YouTube
#17 Streets of Rage
Genesis (Sega 1991) Grade: A-
Top 50 Remarks: Outstanding side-scrolling beat-em-up with memorable foes, interesting scenery, and a soundtrack for the ages. Streets of Rage 2 may be superior in some regards but I never tire of the original.
For many years I've taken this game for granted, but after recently playing similar games on other systems like Final Fight (SNES) and Burning Fight (Neo Geo), I've gained a whole new appreciation for this classic side-scrolling brawler. Streets of Rage takes the Double Dragon-style of gameplay to a whole new level, with more attacks, realistic-looking characters, and interesting backdrops. Two players can fight side-by-side, and there are three characters to choose from, including a muscle-bound blonde guy (Axel), the high-kicking black dude (Adam), and a hot chick in a red miniskirt (Blaze). The punch and jump buttons let you execute a surprising variety of moves, including throws, jump-kicks, head-butts, and body slams. The "special attack" button calls in a police car which fires a cannon that rains down fireballs on everybody but somehow doesn't harm the good guys one bit. There are a wide variety of thugs to beat the crap out of, but after a while they start repeating, showing up in different-colored outfits. You'll face fire-jugglers, dominatrixes, guys with turtle-like jackets, and a parade of generic thugs. At the end of each stage, some pumping "boss music" kicks in as you face a metal-clawed punk, a Cro-Magnon man, a fire-breathing fat guy, or some acrobatic ladies. Speaking of music, the Genesis isn't known for its audio, but the music in Streets of Rage is simply amazing. Each of these catchy techno jams gets under your skin and really pumps the adrenaline. In terms of graphics, the characters are nicely animated and the scenery is quite detailed, especially the gorgeous city skylines. You can smash up some of the scenery (like phone booths) to reveal power-ups and weapons. And like most fighting games, it's perfectly acceptable to eat strange food you find laying in middle of the road. Weapons include baseball bats, pipes, and - my favorite - the bottle. Not only can you smash it over some goon's head, but then you can stab him with the broken end! The gameplay is remarkably tight in terms of control and design. Bad guys don't require an inordinate number of hits, and the stages are just the right length. Streets of Rage is an absolute classic that seems to get better with time. Play it and love it.
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#16 Galaga '90
Turbografx-16 (NEC 1990) Grade: A+
Top 50 Remarks: This is what happens you get when you take a classic arcade shooter and improve upon it in every conceivable way.
An A+?! Has the Video Game Critic finally lost his mind?? No, Galaga '90 is so extraordinary that it pretty much justifies buying a whole Turbografx 16 system. I'm a huge Galaga fan (who isn't?), but I didn't think any sequel could match the brilliant gameplay of the original. But not only does Galaga '90 push the series to new heights, it does so while preserving the classic look, sound, and control that made the original such a winner. Like the old Galaga, levels consist of space bugs flying around in patterns before settling into formation. There are a wide variety of enemies here, including some fat turtle-looking things that burst into nice explosions. Some enemies drop exploding bombs, and others merge to form larger foes. In a nod to its predecessor, you can double your firepower by "sacrificing" a ship and later rescuing it. Been there done that, right? Well, what would you say about tripling your firepower?! Yes, this game is out of control. In addition to the normal and "challenge" stages, there are even a few "boss" stages that add some extra spice. The background music mimics the style of the original game, but expands upon it. Galaga 90's graphics are smooth, colorful, and vibrant. There are even some non-intrusive, nicely-drawn background graphics. And don't be afraid to use the turbo feature on your controller; this game was tailor-made for that thing. Galaga '90 is a top-notch shooter, and an absolute must-have for every Turbografx owner.
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#15 Tony Hawk's Pro Skater 2
Dreamcast (Activision 2001) Grade: A
Top 50 Remarks: This follow-up to the groundbreaking extreme sports title is one of the most addictive games ever.
This fine sequel builds on the strengths of the original Tony Hawk Pro Skater game. The intro video is jaw-dropping, with professional boarders that seem to defy gravity. The game itself is just as fun as the original, but there's more of everything, including additional options, tricks, techniques, courses, skaters, and playing modes. You can even choose a female character this time. Pro Skater 2 is more challenging than the original, but the scores tend to run much higher. The graphics haven't changed too much, and I'm surprised there's no blood when you take a nasty spill. Locations include New York, Venice Beach, Philadelphia, and Mexico, and each contains its share of hidden areas and surprises. Not only is a create-a-player option included, but also a nifty create-a-skate-park feature as well (wow!). The new soundtrack is awesome, with tunes by Rage Against the Machine, Public Enemy, and Papa Roach. With award-winning gameplay and ample replay value, Tony Hawk 2 proves itself a worthy sequel.
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#14 Mario Kart Double Dash
GameCube (Nintendo 2003) Grade: A
Reviewed: 2003/12/16
Top 50 Remarks: Just about any Mario Kart title could fill this slot, but I think franchise really hit its stride with this particularly timeless battle/racing opus.
Kart games are always fun, but Double Dash perfects the formula, and is truly a joy to play. Each kart can hold two characters, one to drive and one to hang off the back and employ weapons. This two-man concept was first realized in the gladiator racing game Circus Maximus (Xbox, 2002), and it was pretty effective in that game as well. While the second character doesn't make a huge difference here, it does add a few subtle nuances to the strategy. Pairing up characters introduces weight factors, gives the ability to "juggle" power-ups, and lets you team up with a friend. Characters can switch places on the fly, and each can hold a different power-up. The tracks here are absolutely gorgeous, and many are reminiscent of the exotic worlds in Mario Sunshine. There's a tropical paradise, jungle, castle, and a desert track complete with a Sarlacc (for all you Star Wars fans out there). My personal favorite is the track that winds through a giant cruise ship - it's incredible! The one track I didn't care for was the giant rainbow, which incidentally appears at the end of every Mario Kart game (and always sucks). Most courses tend to be wide open, so it's not difficult to stay on the road. Even if you do crash or get hit by a weapon, you're back in action almost immediately. All your favorite weapons are here, including the bananas, heat-seeking shells, and the lightning bolt that makes all the other racers tiny. You receive three shell projectiles at a time and can shoot them in a rapid-fire fashion. Control is responsive, although the handling depends on your character combination and vehicle. All the characters and most of the tracks are available from the start (thankfully), and the new Mario, Luigi, and Bowser "baby" characters are absolutely hilarious. The races are extremely fun and unpredictable, and the "Battle Modes" are also worth checking out. Double Dash is a must-have for GameCube owners, and for you non-GameCube owners, this may be the excuse you've been looking for.
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#13 Realsports Baseball
Atari 5200 (Atari 1983) Grade: A+
Top 50 Remarks: Realsport Baseball strips the sport to its bare essentials, bringing out the fun in the process. Modern baseball titles aren't even in the same league.
This is, without a doubt, my favorite classic baseball game. It may not have all the features of Intellivision's World Championship baseball, but it beats that game hands-down with superior graphics, awesome control, and impressive voice synthesis. Realsports Baseball gives you uniformed players, a sharp-looking diamond, and a stadium complete with a homerun fence -- and a crowd. There's even a scoreboard that displays the complete line score. The pitching controls are outstanding! You can choose between nine pitches, and even control the ball in flight. Thanks to the helpful shadow, each pitch is visually distinctive. The batting controls are also innovative, taking full advantage of the unique Atari 5200 joystick design. You swing by sliding the joystick left to right, and can even control the height of your cut. Fielding takes a while to get used to, but the computer is surprisingly adept at choosing the appropriate fielder. The whole baseball experience is captured in this game, complete with tagging up, hit and runs, squeeze plays, no wind-up pitches, base stealing, and throwing errors! Thanks to some nifty voice synthesis, an umpire calls strikes, balls, and outs. The menu screen allows you to fully configure the number of players, difficulty, and number of innings. No game is perfect, and waiting for the teams to leave the field between innings gets old after a while. But when it comes to classic baseball, Atari 5200 Realsports is second to none!
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#12 Legend of Zelda: Breath of the Wild
Nintendo Switch (Nintendo 2017) Grade: A+
Top 50 Remarks: A stunning adventure that managed to live up to some astronomical expectations.
I think we all knew Legend of Zelda: Breath of the Wild was going to be good. I mean, it was only in development for five years for crying out loud! This epic journey begins with Link emerging from a 100-year slumber and gazing across a sunny rolling landscape with distant castles, ruins, and volcanoes. I usually stick to the main quest in open-world games, yet Breath of the Wild made me want to explore every inch of its vast uncharted wilderness. Maybe it's the tight, responsive controls. The dash move lets you cover a lot of ground in a hurry, and the new climbing controls mean nowhere is out of reach. The crisp, cell-shaded graphics are more realistic than previous Zeldas but still possess an anime charm. The control scheme is so well designed that sifting through your inventory is a pleasure. In addition to a captivating storyline there are endless side quests and over 100 shrines scattered around the world. Each shrine is a dungeon offering mind-bending challenges employing the powers of magnetism, time, fire, and energy. As jaded as I am, I found myself constantly amazed at this game's ingenuity. Awe-inspiring boss encounters feature four "divine beasts" which brought back fond memories of Shadow of the Colossus (PS2, 2005). I was skeptical about some of the new features but they won me over. The stamina meter adds a lot of suspense as you try to climb a peak without losing your grip. I scoffed at the idea of cooking, yet it turns out to be surprisingly entertaining to toss ingredients into a pot and see what comes out. The fact that weapons break down adds a layer of strategy as you try to conserve your best items for the toughest beasts. Breath of the Wild is a massive game that will not only dominate your Switch but leave your other systems starved for attention. An NES-style manual would have been nice, but frankly it's hard to find fault with this. Legend of Zelda: Breath of the Wild is a title you'll anxiously look forward to playing every day after school or work, and when was the last time a game made you feel like that?
Find Legend of Zelda Breath of the Wild on eBay, Amazon, YouTube
#11 Warlords
Reviewed: 2019/10/6
Top 50 Remarks: The ultimate multiplayer video game is a perfect blend of skill, strategy, teamwork, betrayal, redemption, and luck. Always a riot with four players.
As the preeminent four-player game of all time, Warlords is easily the "most requested" title on my game nights. The graphics won't win any awards. Heck, even back in 1981 it was hard to tell what those symbols were supposed to be. Yet Warlords transcends graphics and sound. Each corner of the screen holds a knight protected by a blocky wall. Using a paddle you move a shield around the perimeter of your fortress. To this day I've yet to find a controller that can match the speed or precision of an analog paddle controller. A fireball caroms around the screen which you can either catch or deflect. When you hurl that thing it moves lightning fast! And when it hits a wall the ensuing crash takes out chunks of bricks, leaving gaping holes which cause good reason for alarm. The final surviving player wins the round, and the first to five wins is the victor. The dynamics of this game is uncanny, with new alliances constantly being forged and disbanded. It just makes sense to gang up on whoever is in the lead. Even when a player is eliminated from a round he can still affect the outcome. By carefully positioning his "ghost" shield he can deflect the ball just enough to facilitate new angles for the remaining players. It could be a bug for all I know but it really does add a new dimension. Warlords offers 23 variations but the CPU opponents aren't much of a challenge so the four-player variation is pretty much all you really need. Often imitated but never matched, Warlords is the standard by which all other multiplayer games will be judged against in perpetuity.
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#10 NHL '94
Genesis (Electronic Arts 1993) Grade: A
Top 50 Remarks: Perhaps the most legendary sports video game ever made, NHL '94 is held in the highest esteem by the gaming community.
In my humble opinion, NHL '94 was the absolute pinnacle of hockey video games. This edition introduced a number of new features including penalty shots, four-player support, and reverse-angle instant replays. But NHL 94's best addition is its "one-timer" shots (aka "quick-stick"), allowing a player to quickly redirect the puck into the net after receiving a pass. It really adds a whole new dimension to the offense. Other bells and whistles include a season mode, statistic tracking, and player cards. The game is fully customizable, and I'd advise you to turn those penalties off! NHL 94 doesn't have any fighting or blood, but that's okay, because they would only interrupt the flow of the action. Interesting animations include a little boy in the front row of the crowd who occasionally walks up to the glass. When a player turns a hat trick, yellow hats are thrown onto the ice, although this looks so sloppy that I initially thought it was a glitch in the game! NHL '94 has held up well over the years, and I'd take the Pepsi Challenge between this and a modern hockey game any day of the week.
Find NHL '94 on eBay, Amazon, YouTube
#9 Guitar Hero
Playstation 2 (Red Octane 2005) Grade: A+
Top 50 Remarks: There have been plenty of great Guitar Hero games, but it's hard to recapture the magic of the original.
Being the jaded critic I am, it's rare that a game comes along and totally knocks my socks off. But Guitar Hero provides an adrenaline rush few other video games can match. The first time I played, I was jumping all over the place like a maniac. One hour later I was sitting on the edge of a chair, somewhat tired but still concentrated like a laser. An hour after that, I was sprawled out on the couch, but still clutching that guitar and forging ahead! Since then, I've played it almost every day. Guitar Hero follows the footsteps of a long line of musical video games, including Parappa the Rapper (Playstation, 1997), Samba De Amigo (Dreamcast, 2000), Amplitude (Playstation 2, 2003), Donkey Konga (GameCube, 2005), and of course the popular Dance Dance Revolution (Playstation, 2001) series. Guitar Hero is packaged with a special controller shaped like a small guitar, and it's absolutely essential. About 2.5 feet in length, the thing is sturdy, comfortable, and comes with a convenient shoulder strap. Lining the neck of the guitar are five colorful Fisher Price-style buttons you hold in to play notes and chords. From the base of the guitar protrudes a thin plastic strip that rocks in place, allowing you to "strum" up or down. This controller is ingenious in design, and a joy to play. As colored circles ride down a "track" on the screen, you must hold in "fret" buttons of the same color while "strumming" to the beat. There's even a whammy bar and tilt sensor! An excellent tutorial helps you get the hang of it in just a few minutes. The 30+ songs include plenty of familiar riffs, including Smoke on the Water (Deep Purple), Bark at the Moon (Ozzy Osbourne), Ziggy Stardust (David Bowie), More Than a Feeling (Boston), Fat Lip (Sum 41), and You Got Another Thing Comin' (Judas Priest). While the "made famous by" disclaimer reveals these are not performed by the original artists, you'd be hard-pressed to tell the difference. In fact, I was absolutely stunned at how faithful these songs are to the originals. Certain songs require a lot of practice to get a feel for their complicated note sequences, but you always improve with each try. Miss too many notes and your performance will come to an abrupt conclusion. Typically those nasty guitar solos throw you for a loop, but the familiar chorus always returns to save you in the end. Once you get a "feel" for the controls, they come so naturally that you can play without even thinking. As a former guitar player, I really found myself really getting into "the zone" playing this. Besides a barrage on notes, the screen also depicts animated musicians performing in front of a audience, and the crowd's energy is determined by how well you perform. In the addictive career mode, you begin by playing in a cramped basement but gradually work your way up to expansive arenas. With four difficulty levels, the challenge is immense and the replay value is outstanding. But as good as the single-player mode is, there's nothing quite like "dueling guitars" with a buddy. Not only can you compete for score, but other people in the room can judge for "style" points. I also have to commend Guitar Hero for its attention to detail and self-deprecating sense of humor. The comical load screens convey advice like "Never let the drummer handle the money" and "Never eat anything tossed up onto the stage". Menu screens look like high school notebooks with hilarious doodles in the margins, and the general tone of the game is clearly inspired by Spinal Tap. Red Octane pulled out all the stops to produce a polished, high-quality product. I can't recall the last time I've had this much fun playing a video game.
Find Guitar Hero on eBay, Amazon, YouTube
#8 Crash Bandicoot
Playstation (Naughty Dog 1996) Grade: A
Top 50 Remarks: The flagship title for the Playstation system, Crash Bandicoot proved 3D platforming can be just as fun as its 2D predecessors.
This fantastic 3D action/platform game served as the perfect showcase of the Playstation's graphical capabilities. When released in 1996, nothing else could touch it. The frame-rate is silky smooth as our marsupial hero traverses lush, tropical environments with fantastic overgrown ruins. The audio is also first-rate, with excellent bongo drum music adding to the game's exotic flavor. Although Crash can move on any axis, he is generally restricted to a narrow pathway, although some stages do branch. Your goal is to traverse a series of hazards while smashing crates and defeating animals with well-timed spins and pounces. In most stages you run "into" the screen, but in a few you run "out" of the screen, and there are even some side-scrolling levels. From its shimmering water stages, to Indiana Jones-inspired giant rolling boulder stage, Crash Bandicoot's 3D world is loaded with fun surprises. If this isn't a Playstation classic, what is?
Find Crash Bandicoot on eBay, Amazon, YouTube
#7 Contra
NES (Konami 1988) Grade: A
Top 50 Remarks: Classic run-and-gun shooting action with outstanding graphics and playability. Two-player coop doesn't get much better than this.
Contra's rousing theme song is instantly recognizable to many gamers raised on the NES. Most of my buddies played this game religiously as kids, and still love to play it today. Contra set the standard for commando-style, side-scrolling shooters, with top-notch graphics, memorable audio, and a superior control system. Incorporating stages with various points of view and intimidating bosses, Contra keeps you coming back for more. Your Rambo-like character battles soldiers, cannons, and aliens as he traverses jungle, snow, waterfalls, hangars, and a climactic alien lair. The control is dead-on; you can jump, duck, and aim in eight directions. The fact that you can fire diagonally was actually quite a luxury in 1988. Power-ups abound, but the "spray" weapon is by far the most desirable. The finely-detailed, side-scrolling stages are expertly designed to provide multiple routes and allow for strategic crossfire opportunities in the excellent two-player simultaneous mode. You know it's not your typical side-scroller when you fall off a platform into water below, but instead of losing a life, you can wade safely to shore. Well-executed pseudo-3D shooting levels elevate the game to the next level, and the bosses are immense but never frustrating. This game is challenging - the standard three lives is hardly sufficient - so don't hesitate to use the popular 30-life cheat code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start at title screen). Contra is a classic NES shooter, and one of the definitive titles for the system. Konami released a sequel called Super C.
Find Contra on eBay, Amazon, YouTube
#6 Super Street Fighter 2
Super Nintendo (Capcom 1994) Grade: A
Top 50 Remarks: Street Fighter II was a worldwide phenomenon, and this was the ultimate home edition.
This was the third edition of Street Fighter 2 to appear on the SNES. It added four brand new characters, bringing the grand total to sixteen. Of the new challengers, Fei Long, is a Bruce lee look-alike, Cammy is a scantily clad British soldier, Dee Jay is a tall guy from the Caribbean, and T. Hawk is a huge American Indian in a sissy pink outfit. The game also includes a new tournament mode for multiple players, and I recall having fun with that way back in the day. Super Street Fighter's graphics have been tweaked from the previous game to look slightly more realistic, and the music has been remastered for better or worse. Most regard this as the ultimate Street Fighter game for the SNES.
Find Super Street Fighter 2 on eBay, Amazon, YouTube
#5 Resident Evil 4
GameCube (Capcom 2005) Grade: A+
Top 50 Remarks: With white-knuckle thrills and haunting atmosphere, this boldly original title took a floundering series and lifted it into the stratosphere.
No game is perfect but Resident Evil 4 (RE4) comes about as close as you can get. While playing it I was actually thinking "this is the best video game ever". A masterpiece of great length and substance, RE4 is such a huge leap for the series it doesn't even feel like a Resident Evil game. Cleverly conceived with originality to burn, the game is madly addictive and supremely satisfying. What makes RE4 so compelling? Well the rural mountainside conjures up films like Texas Chainsaw Massacre, Blair Witch, and Night of the Living Dead. The desolate forest is practically a character in and of itself. Although your movements are limited to a predetermined path you'd never know by the natural-looking surroundings. The dilapidated old house you stumble upon looks authentic and foreboding. Later you explore an old church on a hill surrounded by a graveyard, and it just doesn't get much more Halloween than that. Your adventure begins on a dark cloudy day and only gets scarier as night falls and a thunderstorm rages. RE4's audio track adds to the sense of urgency with harrowing sound effects that seamlessly meld with a haunting musical score. The gameplay offers brisk pacing, reasonable difficulty, and extraordinary variety. Don't rest during the cut-scenes, because "quick action events" prompt you to hit buttons at critical moments to escape injury. The game keeps you on guard but you never feel hopelessly stuck. Even when you die you continue close to where you left off. Your mission is to rescue the President's daughter from a cult, and you'll spend a large portion of the game escorting her to safety. Instead of conventional zombies RE4 opts for chanting monks and brainwashed townsfolk armed with pitchforks, torches, and axes. The violence is unflinching. When a farmwoman freaks out after being shot in the face, it's actually quite disturbing. But nothing strikes more fear in this game than the sound of a chainsaw. RE4's control scheme may seem awkward at first due to the lack of a strafe button, but the limited mobility just adds to the challenge. The over-the-shoulder view is a nice compromise between a first-person shooter and third-person adventure, and the jumping is practically automatic. Your firepower is so astounding that a shotgun can blow several attackers across a room with a single blast. The game incorporates a surprising amount of sniping action, so before you enter a new area you'll want to weed out as many enemies as you can from a distance. Unlike previous RE games item management is not tedious at all, and a mysterious cloaked figure appears every so often to buy and sell goods. A testament to RE4's greatness is how many memorable moments are packed into this single game, including a battle with a giant "troll" monster, a wild encounter on a ski lift, a crazy mine cart ride, and a row-boat sequence as thrilling as the movie Jaws. It should be noted that the game is definitely intended for mature audiences due to excessive violence and gore, along with some profanity. While it never takes itself too seriously there are some genuinely intense moments and gruesome images. Resident Evil 4 is one for the ages. The bar for survival horror has now been set very, very high.
Find Resident Evil 4 on eBay, Amazon, YouTube
#4 Sonic the Hedgehog 2
Genesis (Sega 1992) Grade: A
Top 50 Remarks: Arguably the pinnacle of Sonic franchise, this superior sequel recaptured the magic of the original game while incorporating one of the most useful moves ever: the spin dash!
The first game was a hard act to follow, but Sonic the Hedgehog 2 adds interesting elements that push the fun to new heights. The title screen introduces Sonic's new sidekick, a fox named Tails. Tails actually has two tails - an unfortunate byproduct of living too close to a nuclear reactor. In theory Tails can be controlled by a second player, but it's hard to keep him on the screen. Sonic is now armed with a "spin-dash" move that lets him "rev up" before taking off like a bullet. It's a huge step up from the rolling spin attack of the first game. In fact, you'll wonder how you ever got along without it! Sonic 2 offers ten zones with two acts each. The Emerald zone follows closely in the footsteps of the Green Hill zone from the first game, with inviting vegetation and shimmering water that reflects the clouds and mountains in the distance. If you liked the loops in the first game, wait until you get a load of the corkscrews in Sonic 2! The Chemical Plant is an industrial-themed zone with a striking red skyline, and the gorgeous Aquatic Zone depicts flooded ancient ruins. The difficulty is low and the zones are short, so it's not hard to make considerable progress. One exciting new addition are the half-pipe bonus stages which were positively jaw-dropping in their time. Although the 3D graphics are somewhat chunky, they still make you feel like you're on a rollercoaster as you gather rings while avoiding bombs. The excellent musical score meets the lofty standards set by the first game. The coop aspect was a nice thought, but in practice the fast action doesn't lend itself to that kind of gameplay. If a second player isn't around, the CPU takes control of Tails to a very minimal extent. Unhelpful and distracting, he may even contribute to the occasional slow-down. Sonic the Hedgehog 2 also includes a split-screen "racing" mode but its visuals are distorted (smushed) and frankly it's nothing to write home about. Sonic 2 isn't quite as polished as the original game, with occasional graphical and collision glitches (I once got stuck in the Chemical Plant). Still, Sonic the Hedgehog 2 packs more fun and imagination that most 2D platformers can only dream of.
Find Sonic the Hedgehog 2 on eBay, Amazon, YouTube
#3 Super Mario Bros. 3
NES (Nintendo 1990) Grade: A+
Top 50 Remarks: The quintessential 2D platformer, this game took the unbridled joy of the original Super Mario Bros. and increased it exponentially.
After taking a detour with Super Mario Bros 2, Nintendo got "back to the basics" with this third edition, giving gamers what they really wanted. Super Mario Bros 3 uses the same gameplay as the first, but there's a lot more to discover here, with eight huge "worlds" to explore, each with its own collection of stages and bonus games. This was one of the first video games to employ interactive maps, allowing the player to move freely between the stages. New power-ups allow Mario to transform into characters with special abilities including Racoon Mario, Fire Mario, Frog Mario, and Tanooki Mario. Numerous mini-games add variety and supply bonus items you can activate between stages. The stages themselves are expertly designed and many feature multiple routes. You can't save your game, but there are continues available and "warp whistles" that let you skip ahead. Like the first game, the graphics and music are simple but brimming with personality. It's no surprise that most NES fans regard Super Mario Bros 3 as the greatest Mario Bros game of all time.
Find Super Mario Bros. 3 on eBay, Amazon, YouTube
#2 Legend of Zelda: A Link to the Past, The
Super Nintendo (Nintendo 1992) Grade: A+
Top 50 Remarks: This supremely satisfying adventure has aged like wine.
How many superlatives can the Video Game Critic use in one review? As it turns out, quite a few! If Legend of Zelda Link to the Past isn't the best video game ever made, then it's easily in the top 10. Even the acclaimed Nintendo 64 incarnations of Zelda couldn't improve upon this perfect blend of exploration, action, and puzzle solving. I've never been a huge fan of role-playing games, but Zelda has always managed to straddle the line between role-playing and arcade action. Although your character "Link" develops skills and manages an inventory much like an RPG, all of the action is played out in real time. Despite the game's cartoonish appearance, each object is meticulously crafted and cleanly animated. The gameplay is strictly 2D, but overlapping areas convey the illusion of multi-tiered castles and dungeons. The enemies are extremely imaginative, and each has its own distinct personality and attack patterns. Skeletons leap away from your attacks, soldiers block with shields, and one-eyed crab monsters fall asleep and wake up unpredictably. The battles are challenging but never repetitive, and the puzzles tend to be on the easy side, eliminating the frustration factor. Zelda's audio is fantastic, with crystal clear sound effects and a sweeping musical score. But what really makes Link to the Past shine is its superior gameplay. The pacing is steady and new areas open gradually, never allowing you to become bored. The carefully designed "world" is perfectly sized, so there's always plenty of room to explore, yet you never feel lost or overwhelmed. The difficulty is ideal, and you can save your progress even after you die. Brilliantly conceived and expertly programmed, Zelda: A Link to the Past is a captivating experience that will appeal to gamers of all ages. It simply doesn't get much better than this.
Find Legend of Zelda A Link to the Past on eBay, Amazon, YouTube
#1 Super Mario Odyssey
Top 50 Remarks: This game makes you want to stand up and cheer, and keeps on giving long after the credits roll.
I figured Legend of Zelda: Breath of the Wild (Nintendo, 2017) would be impossible to top, but never underestimate Nintendo. Mario Odyssey is an amalgamation and a celebration of the complete Mario catalog. But unlike past Mario escapades, Odyssey feels unconstrained with sprawling kingdoms that extend as far as the eye can see. There's a frozen desert, an elevated forest kingdom, a gorgeous undersea realm, a festive snow world, and a vertigo-inducing metropolis. The stages are expertly designed so you'll want to explore every nook and cranny. At first the gameplay feels a lot like Super Mario 64 (N64, 1996) as you scamper around simple environments, talking to characters, hopping on enemies, and snagging items. But then the game tosses one surprise at you after another and never really lets up. Mario's new hat-throwing ability opens up all sorts of possibilities, allowing you to take control of just about any creature or animated object. You can leap high as a frog, fire mortars as a tank, or go on a destructive rampage as a giant T-Rex. In a nod to the old-school, certain areas seamlessly transition between 2D and 3D realms. It's hard to describe this game without dropping a few spoilers. The creativity is off-the-charts, and it seems like everything you do is fun. The game has a comforting familiarity with classic enemies (like goombas) and distinctive sound effects (descending into a green pipe). The difficulty is low. It only costs a few coins to continue and there's no shortage of those. What presents a challenge is Mario's momentum (especially in slippery areas) and the manual camera, which requires your constant attention. The controls are as crisp as the pitter patter of Mario's feet. You have the option of using motion controls, but I didn't think they were worth it. The game saves often and the light jazz soundtrack is outstanding. Mario Odyssey has a level of polish you don't see much in this day and age. Once you begin playing the hours just melt away. Ridiculously fun and universally appealing, you could make a case for this being the best video game of all time.
Find Super Mario Odyssey on eBay, Amazon, YouTube
Soul Calibur (Dreamcast)
Call of Duty: Black Ops 2 (Xbox 360)
Excite Truck (Wii)
Grand Theft Auto IV (Xbox 360)
The Incredible Wizard (Bally Astrocade)
Tempest 2000 (Jaguar)
Tetris (NES)
Super Mario Galaxy (Wii)
Mike Tyson's Punch Out (NES)
Gran Turismo 5 XL Edition (PS2) Radiant Silvergun (Saturn)
Tecmo Super Bowl (NES)
Mario Kart Wii (Wii)
Twisted Metal (PS3)
River Raid (Atari 2600/Colecovision)
Burgertime (Colecovision)
Frogger (Colecovision)
Dig Dug (Atari 5200)
Shovel Knight (PS4)
Worms World Party (Dreamcast)
Gears of War (Xbox 360)
Centipede (Colecovision)
Thunder Force III (Genesis)
Streets of Rage 2 (Genesis)
Resident Evil (Playstation, GameCube)
Ghouls and Ghosts (Genesis)
Street Fighter Alpha 2 (Saturn)
Mortal Kombat (Genesis)
Back to Top 50 Console Video Games Part I
See also the Worst 50 Console Video Games Part I
Copyright 1999-2020 The Video Game Critic. The reviews presented on this site are intellectual property and are copyrighted. Any reproduction without the expressed written consent of the author is strictly prohibited. Anyone reproducing the site's copyrighted material improperly can be prosecuted in a court of law. Please report any instances of infringement to the site administrator.


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Find a welder near Beaverton, OR
ItemOrnamental home (i.e., gates, fences, windows)FurnitureStructural (e.g., beams)Sheet metalDuct workTool and dieMarineSignage
Top 2 Welders near Beaverton, OR
Darren John fab
Serves Beaverton, OR
Mariah L. says, "Darren built us a custom railing for one of our rentals that turned out beautifully. Professional, timely and very communicative."See more
Bachebuilt fabrication and welding LLC
Jeanette D. says, "Received a phone call from Michael to schedule a time for him to pick up the chairs for repair."See more
How many types of welding are there?
Welding is a method of fusing together two or more pieces of metal using electricity or flame. Welding is used to construct buildings, make metal sculptures, build and repair cars, make gates and furniture, and for many other practical and aesthetic uses. There are multiple types of welding. Here is an overview of the most popular methods:
Stick welding: Formally known as shielded metal arc welding, stick welding uses extreme heat applied at the seam of two separate metals to melt them together. A third (intermediary) metal may also be incorporated for added strength. As the metals cool, they are bonded together.
Metal inert gas (MIG) welding: Formally known as gas metal arc welding, MIG welding uses a tool to feed metal wire into the weld puddle while an electrical arc melts the wire, which will fuse to the base metal upon cooling.
Tungsten inert gas (TIG) welding: Formally referred to gas tungsten arc welding, TIG welding is a similar process MIG welding, but instead of using a tool that continuously feeds metal wire into the weld puddle, the welder must hold and manually feed the stick.
Gas welding: A mix of flammable gas and oxygen is used to heat metal to the melting point.
Forge welding: Forging metal is an ancient art that involves heating two pieces of metal until they are molten, then hammering them together.
How long is welding training?
Because there are different paths to learning to weld, there's no single timeline for welding training. Some people attend school part-time while working their current job, while others can focus full-time on their welding training courses. People interested in learning how to weld as a hobby can also take classes from professional welders, such as at KCMA & Services in Waterloo, Indiana.
Expect to take at least two years to go from welding newbie to American Welding Society Certified Welder. A junior college Certificate of Completion welding course is two semesters full-time, or 10 units of coursework. With this certificate, students are qualified for an apprenticeship or internship, rather than a full-time entry-level job. Welding apprenticeships range from 6,000 to 8,000 hours long, equalling three to four years at 2,000 hours per year. Some junior colleges, such as Cerritos College in the Los Angeles area, offer more in-depth welding programs that lead to different welding certifications, such as arc welding and tungsten gas arc welding. These take three to four semesters to complete, so you could be qualified for an entry-level job in about two years of full-time study. Alternatively, you can prepare for employment more quickly through an intensive vocational program at a trade school. For instance, Ohio's Lincoln Electric Company offers a comprehensive program that prepares people for a welding career in just 20 weeks and 600 hours of hands-on instruction.
How much is welding training?
The cost of welding training depends on where you take your classes and how quickly you want to complete the program. In general, junior college welding classes are the least expensive, but may take longer; trade schools offer intensive classes that lead to certification more quickly, but are more expensive. For example, Cerritos College, a junior college in Los Angeles that offers a welding training course, charges an average of $46 per unit; most of their welding certificate programs require 19 units of coursework, so cost about $875 each to complete. Pro-Weld, an on-site welding school in Idaho, offers three different welding courses. The 36-week welder fabrication and the 24-week gas tungsten arc welding courses each cost an average of $3,300, while pipe welding costs an average of $2,500 for a 24-week session or an average of $4,500 for a 52-week session. The 20-week comprehensive program at the Lincoln Electric Company in Ohio costs an average of $9,500. Many programs require students to purchase approximately $120-$200 worth of personal welding equipment in addition to textbooks or other class material fees.
Where can I take welding classes?
Your options for welding classes depend on where you live and whether you're willing to travel. Many skilled professionals offer private or group welding classes across the U.S. Some high schools offer classes for teens, but many people learn from a private trainer or in a junior college or vocational school. Students learn basic welding, machining and fabrication processes, including using gas and arc welding equipment, and qualify for an apprenticeship or internship. Other colleges as well as vocational schools have two-year associate's degree programs that prepare you to take the welding certification exam and seek full-time employment.
Reviews for Beaverton welders
Cole H.
When I initially reached out, they asked me to send the specs to the project, I did with measurements and pictures. Then I didn't hear anything for a while, maybe they were just busy, I thought, so I reached out again. And they responded and said they would come out to the house the next day to assess the project. The next day came and went: no call, no explanation, no show. A few days later I reached back out, they apologized, said they had thought they sent a message, and rescheduled to come out again. Same story: no call, no explanation, no show. I'm sure they're great craftsman, but they are TERRIBLE communicators. If they are too busy to take on my project, they should just be upfront about that so I can move on. But they didn't. They strung me along and wasted my time. I hope this is the exception the rule, but Blayne Welding has officially lost my business for all future projects.
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In person registration dates will be held at the end of February 2016 for those who wish to learn more about Flag Rugby and pay in cash or with a cheque. You can also pay via pay pal or credit card.
Uniform sizes will be available at the in person registration.
If you have any questions regarding registration please contact Sandi Unwin 905-329-5243.


text:
Trochon peut faire référence à :

Patronyme
Trochon est un nom de famille français notamment porté par :

 André Trochon (mort en 1725), comédien français ;
  (né en 1956), musicien et compositeur uruguayen.

Monument
 Maison Trochon, hôtel particulier français situé à Nantes.

Notes et références

Patronyme normand

redpajama_set_name: RedPajamaWikipedia


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Whether rain or shine we've got you covered. We have everything to make your next event comfortable: Bouncy castles, tents, snow cone, cotton candy and hot dog machines.
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At encore, you can get temporary airbrush tattoo paint & stencils. With Our Airbrush Temporary Tattoo you can make your events or function much better.


text:
Q: Add class to li with specific ID I want to add a class to a li with specific Id. I tried this:
function updateIndex(indexValue){
    $('li[id=' + indexValue + ']').addClass("selectedQuestion")

}

I am not able to access indexValue variable in the li selector.

A: You need to do a string concatenation to use the value of the indexValue parameter:
$('li[id=' + indexValue + ']').addClass("selectedQuestion")

Or, given the attribute you are selecting by is an id:
$('li#' + indexValue).addClass("selectedQuestion");

Or, given that id is supposed to be unique you shouldn't need the 'li' part (unless your meaning is to select that element only if it has that id and is an li element):
$('#' + indexValue).addClass("selectedQuestion");

A: function updateIndex(index){
   $('li[id=' + index +']').addClass("selectedQuestion")

}

A: Use this code instead of yours. You have to concatinate the indexValue variable
function updateIndex(indexValue){
  $('li[id=' + indexValue + ']').addClass("selectedQuestion")

}

redpajama_set_name: RedPajamaStackExchange


Home / News / Equity Services is moving!
Our new address will be 3800 Carleton Technology & Training Centre (CTTC). Thank you for your understanding regarding the disruption during our moving time. We look forward to welcoming you in our new space!