Superhero games have always had a reputation for being quite lacklustre.
However, in recent years, this reputation has been slashed by a fair few critical successes.
Spider-man is one of the most iconic and best loved characters in mainstream media, so it's only natural that he has received attention in the gaming industry.
Sony revealed their up and coming game at the latest E3 conference and fans couldn't be more excited.
The 9 minute clip boasts cunning, stealth attacks as well as fast past combat scenes. This game aims to serve as the most realistic spiderman yet.
With 'Spider-man (PS4)' on its way sometime in 2018, it feels like a good time to web swing our way through the archives of Spidey's gaming history, to look at things that work well, and others that fall flat.
Insomniac are always working to improve the game based on what fans say.
Think of Spider-Man for a moment. What are his defining factors? Wall crawling? Web swinging?
These are essential factors that define our friendly neighbourhood spider-man. They also make him an incredibly fun character to play as in games, as his methods of transport are not only fun but also unique.
It has been a challenge for developers to recreate this super hero experience for over 25 years! 1991 introduced the first Spider Man arcade game available to the public.
But it wasn't until 2000 that he made his way onto mainstream, home entertainment systems with superb 3D graphics.
Of course, this game went down a treat. I mean, check out those angular muscles!
Ever since then, teams have been perfecting the functions of our favourite hero and hopefully, the new game will be the one to demonstrate this.
Having an open world New York City to explore, web swinging will be the centre of the new game, with various nooks and crannies to discover.
In Spider-Man PS4 web MUST attach to a building/surface. This has not been the case in many games prior.
Not only this, but the developers, Insomniac games, also think the web swinging is crucial, having made changes since E3, which was only a month ago.
Some fans said they felt web swinging was too slow, so they've changed it to be easier to gain speed.
Creative director Bryan Intihar said: "Yes, we've heard all the feedback online. We listen to you guys, a lot!" The willingness to listen to fans, make changes on feedback is a good thing to see, and only bodes well for the game.
Although the Amazing Spider-Man 2 was a dreadful experience (both game and film), one element I feel should stay is the range of different costumes for our titular hero.
In game, each of these suits had additional combat effects; as well as aesthetic changes. Thankfully, this has already been confirmed, thanks to Insomniacs twitter account.
Some suits I would like to see would Tom Holland's suit from Civil War/Spider-Man Homecoming, the Scarlet Spider suit and the Bombastic Bag-Man suit.
Having a wide range of suits will not only enhance the experience for gamers, but will pay some fan service of other stories, timelines and characters fans adore.
The best superhero games ever made are the Arkham series. That's undeniable.
What makes these games so wonderful? While it's tough to pick one feature that makes them so special, it's true that they make you feel like batman.
Using a range of gadgets, techniques and takedowns to fight foes much larger, well-armed and stronger than yourself.
Batman and Spider-Man are very different; but it's important that we feel like the titular web head.
In Spider-man ps4, our Spidey has been spidering around for a few years, meaning he is experienced and his knows his powers very well. This is exciting because this opens the door to a wide array of takedowns, combos and abilities that we may have never seen before.
Think of it as Peter removing the "Training Wheels" protocol in Spider-Man homecoming; minus the AI (if you don't know what this means, you must must must watch Spider-Man: Homecoming).
Another thing Spider-Man ps4 has in common with the Arkham games is its original storyline, no movie tie in, and no direct link to any comic book arc.
This can be both a pro and a con.
A pro is that it's fresh; new to fans who won't know what to expect.
A con is that many fans have dreamed of seeing certain stories come to life, and there is a plethora of great ones to pick. If the story isn't great, the decision to have an original one will be questioned.
From what we know, this game explores the duality of Peter Parkers life, and that of Spider-Man. This is reflected in the game's antagonist; Mister Negative.
This is an interesting angle to base a game around, and one I am excited for.
Lastly, for a character with as rich a history as Spider-Man, it's only natural for fans to be expecting a wide arrange of characters from his lore.
So far, we've seen Miles Morales in the game, as well as Kingpin, and references to Green Goblin.
Another area the arkham games excel in is the wide roster of villains and supporting characters in the game, as well as references to others not included in the game.
Whilst insomniac have not let too much slip on this fact, it is fair to assume the game will be deep with references, cameos and hints to the wider Spider-Man universe.
Overall, it's hard to judge from the small amount of footage we've seen, but I'm hopeful!
What do you guys think? Will PS4 Spider-Man swing into the hearts of fans, or be left to wallow in the darkness?


Little Isabella EP #75 to Quadga to Gull-Did Gull-Clearwater-Turtle loopto Bald Eagle-Came out Snake River EP #84. I have a trip report 1/2 written, but it being 8 months later it seems sort of contrived. This report will be mostly pictures and a few anecdotes. The pics are worth a million of my words anyhow. My only anxiety is we're not real accomplished photographers. Roll 'em.
Quadga Lake [paragraph break] Gull Lake [paragraph break] Clearwater Lake [paragraph break] Bald Eagle and back [paragraph break] Enough said.


As he neared the group, something shocking happened. No, the hummingbirds didn't fly away and disperse. They did the exact opposite. The group flew towards the red cup in Bryan's hand. To his amazement, they began to drink and feed out of the red cup. The tiny birds flutter in place as they hover over the cup, taking turns with one another. The hummingbirds were not bothered at all by Bryan, and one even perched himself on Bryan's hand!
This is not something you see everyday, and I was not expecting Bryan to stay so still! If it were me, my hand would be shaking, and I probably would have scared them away.
What a beautiful sight and experience!


Orbit South was able to save around £1 million through a combination of detected fraud, collected arrears and recovered properties.
Through the implementation of ThreeSixty Tenant View and ThreeSixty Online, Orbit began monitoring existing tenants for change of circumstance, flagging new applications by risk, and prioritising investigation caseloads.
Southwark Council recovered 81 properties and blocked 2 Right to Buy applications due to tenancy fraud identification using ThreeSixty Online and ThreeSixty Tenant View.
Chere here for the full case study.
Social landlord New Charter Housing Trust Group wanted a performance and risk management solution to streamline internal processes.
The Group were able to save time and money on data entry and management, through the implementation of Aspireview. The quality support offered by the implementation team meant the process ran successfully and effectively.
Northampton Borough Council was able to recover 15 social homes that were subject to tenancy fraud using ThreeSixty Tenant View, each property worth on average £150,000.
As part of one-week pilot exercise, 1 out of 6 applications were identified as fraudulent using ThreeSixty Online.
A full listing of all of our case studies can be found here.
For more information about our Housing solutions, contact us and one of our specialists will contact you shortly.


A professor of Psychology named Robert Cialdini changed modern marketing with one book: 'Influence: The Psychology of Persuasion'. To write it, he spent years studying sales and compliance professionals to learn their best techniques for influencing others. He then categorised the top 'Weapons of Influence' into six areas and supported each with academic research and experiments to explain how and why they worked.
Here, we're going to talk about how a brand can apply Cialdini's influence principles to a website. A considered reading with a thoughtful reflection based on your individual situation would be required to do this work justice, so please treat this blog post as a primer for those with limited time at the moment.
Definition: People generally feel obliged to return favours offered to them. This trait is part of our evolution in tribes, helping the whole group to survive.
Book example: Companies providing free samples. People who want donations for a religious organisation offering a flower as a 'gift' to passerby's as a gesture of 'kindness', followed by a donation request.
Website application: Create and share valuable content through blogging and downloadable whitepapers/e-books/resources/tools/guides, to help your audience in their understanding of what you provide or how you can help. Make it easy to talk to your team if someone has a question. Give the ability to self-service at scale by having FAQ website content that's fun to engage with.
Definition: People are more likely to agree to offers from people whom they like.
Book example: Companies that use their customers to sell to friends, e.g. tupperware and make-up.
Definition: People will tend to obey authority figures, even if they are asked to perform objectionable tasks.
Book example: Milgram experiment where people administer electrical shocks as punishment for an incorrect answer to a test question. Derren Brown recreates the experiment here (starting at 30 seconds), answering the question: would otherwise good people apply a lethal electrical shock to an innocent person just because a guy in a white coat instructed them to?
Website application: Share awards, certifications, memberships, achievements, case studies and conference attendances.
Definition: If people provide a commitment, they're more likely to stick to it.
Book example: In one control group, experimenters asked people to put a large sign in their yard. Most people refused. In another group, experimenters changed tack and asked for a small sign instead, which was easier to say yes to. After some time with the small sign, experimenters then requested the upgrade to the larger sign. More people said yes because the request was aligned with the commitment of having a sign in the yard.
Website application: Give your new visitors something to commit to, then over deliver on what you've promised to exceed their expectations. E.g. subscriber only content.
Give your returning visitors an optimal experience. These are people who have committed to you in the past so are therefore more likely to again in the future. E.g. if your website sells online, make it easy for returning visitors to check an order status, make changes, add a special note, re-order, etc.
Definition: People generally look to other people similar to themselves when making decisions, especially during times of uncertainty.
Book example: Group think. A restaurant with a line out the front door is likely to be good.
Website example: Build and show your social popularity as measured by audience size, likes, shares, tweets, etc. Obtain and showcase endorsements from experts, celebrities, current users, associations and peers. Highlight most popular 'best sellers'.
And there you have it, the tip of the iceberg. If you think you'd enjoy the book, grab a copy here in print or as an audiobook.
Great read! The results of experiments on persuasion can be somewhat surprising and most interestingly, could be replicated through your AB testing experiments ad both ad level and website level.
General SEO; DIY or Use A Professional?


dous he text us back when we text him oder is he just rude. wats the number?
if we had his number i bet a billion Fans would him even me,but he cant always answer hes got a lot like concerts recording Musik and Schreiben Musik and tweeting us beliebers and concerts so ya know hes got a lot work on his hands but what makes me happy is that he takes his time and helps others and to tweet us beliebers and fans.
Your right i bet 100s of people text him everyday. and i bet he went way over his ill nd he proably block his numbr and how do Du know your not talking to someone else????
I Liebe jb why can't I be on the Ellen Zeigen meet him?
How old are Du ?
He probably will because justin is a good guy. And because he Liebe his fans.
How do Du text him? IM Liebe SICK!!


text:
I Hate Fairyland #1 Review
I Hate Fairyland #1 (Image Comics)
Plot Summary: Snarky, salty Gertrude is trapped in a rainbow world of bunnies and gumdrops… which makes her want to take a battle axe to anything that moves… Once upon a time this little girl fell into the magical world of Fairyland… and was stuck there for almost thirty years…
Dave: I like this story. It turns the tried-and-true tale of a kid entering a magical world on its head, but at the same time it's simple. What if one of those little kids who entered the magical land were little monsters? Plus she's trapped there so who wouldn't lose their marbles?
Greg: My elevator pitch for this series would be "what if Alice never left Wonderland" (full disclosure: my Lewis Carroll reading experience doesn't extend far beyond 'Jabberwocky'). The fact that Gertrude is almost completely lost as she tries to find her way back home means that Skottie Young can take the story to whatever strange, wonderful places that his considerable imagination dreams up. But will readers want Gertrude as their travel companion?
Lisa: The concept of the story is clever. The writer has taken the old saying "be careful what you wish for" and brought it to life. Readers are reminded from the moment Gertrude "lands" that there are often conditions with getting what you want.
Dog: Thankfully, this was not the Kim Davis memoir I expected from the title. Much more entertaining and only half as gruesome. The "dark" fairy tale isn't exactly innovative anymore, but there are enough nuances in the approach of a girl dreading her trip to Gum Drop Lane to make this a fertile ground for experimentation.
Jordan: Conceptually, I like the idea of this story quite a bit. A little girl gets trapped in a magical, rainbow, sugar-coated land and cannot leave until she finds a way out, causing her to be stuck there for years upon years until she snaps. It's an interesting twist on the concept and genre, even setting things up with the fun twist that she never even wanted to be there in the first place. However, after the introduction, the comic feels aimless outside of showing what Gertrude has to put up with in her daily adventures and a lot of gore.
Preview image courtesy of Image Comics
Dave: Gertrude is pretty filthy and insane, which I love. The world is magical and because of this it's almost not dangerous. Instead it's a place where she can let her frustrations out, however graphic they might be.
Greg: I hope that in the next issue and beyond Young fleshes out Gertrude more and gives her some sympathetic qualities, because I severely disliked her by the end of this issue. That's a deal-breaker for me. If I don't like the protagonist, I can't get into the story, regardless of whatever redeeming qualities it may have. It's a shame, too, because the premise raises questions ("why is gertrude so vicious? What was her life like back on Earth?") that could be addressed in really interested ways with strong characterization.
Dog: Eh, I love reading Punisher comics, even though I have no sympathy for the Punisher. I'm not sure every story needs a "good guy," and like you said, showing that now would run counter to the work establishing the premise.
Intros to the Queen and her "solution" are all you really need for now, as the focus should be on Gertrude. And seriously … screw that narrator.
Lisa: I enjoy the fact that everything in this magical land is living, even the stars. I do not mean cutesy, 'everything has a face' living either; we are talking normally inanimate objects have flesh and bones. The characters have a distinct voice as well, you can almost hear them in your head as you read the story. Their attitudes, haughtiness and disdain are captured quite well.
Gertrude wears on me by the end of the comic. There are comedic moments for sure but overall, I want her to be more than a one dimensional wrecking machine.
Jordan: Of the characters in the comic, the only one who particularly stands out is, of course, our lead Gertrude. There's an element of tragedy to her—stolen away from her home and forced to grow up in a world that she has no interest being in, giving you an ounce of sympathy for her. However, it's quickly wasted as we simply just cut to her in the present and see how vicious and vile a person she has become. It's understandable that she'd crack at some point after all these years, but her behavior and attitude—murdering lots of characters who don't even wish her any harm, for instance—really cuts into that. Hopefully, we get some development and more backstory to explain what happened in the 27 years that passed, because otherwise I can't really stand her.
Dave: I have to say Young outdid himself as far as keeping things interesting. The plot moves along quickly and I was never bored. You gotta give a guy props for rhyming too!
Greg: As far as the actual craft of writing is concerned, Young is more than competent. Characters have distinct voices and personalities, and you never get the feeling that Young is straining the way other writer-artists sometimes do. The cutesy non-profanity got a little annoying at times, though.
Lisa: The story is well paced and I appreciated the narrative shifts. On the flip side, I agree with Greg, Gertrude's faux swearing became tiresome.
Dog: True dat. I have to admit that I did feel the desire to skip over the rhymiest stuff. There's redundancy in the beginning that I think could be altered and improved upon, and some things that could be expanded later on. I mean, I get why it's used, but there could be some more meat here to chew on.
Jordan: There's nothing really wrong with the writing by any means. Most of the characters feel distinct, the dialogue and narration are good and have plenty of personality to them, and there's no point where the book feels hard to follow or is awkward in its storytelling. The swearing and language didn't irritate me so much as it confused me. There's a lot of faux-swearing, but then randomly we have 'dickhead' tossed in there? It feels strange and out of place.
Dave: You either love or hate Young's work, but I for one love it. It's so unique and cartoony it's easy to love. Mix that with the gore and inappropriate s--t in here and you have a masterwork. This reminds me of his Rocket Racoon work, as it's not as cutesy as we've come to expect from him.
Dog: Yeah, that's the great thing about this book. Young's set us up through his previous work to expect cute and sanitized, but this breaks that mold to to create an impactful effect. Deviation from expectation is is a standard way to evoke emotion, and there's a reason for that: it works. It's not cheating, it's just good art.
It's as if the game Candyland went on an acid trip
Greg: Like many others, I'm sure, I discovered Young's art through his covers, primarily those dozens of "Baby Variants" that he did for Marvel a year or so back. Yet it was Rocket Raccoon that really made me a fan. His layouts on that book are so imaginative and energetic that I couldn't wait to see what he could do in a universe all his own. While his layouts on I Hate Fairyland are more conventional, the distinctive draftsmanship is still there. It's cartoony, but with a rough quality that gives it the harder edge appropriate for a book like this. Jean-Francious Beaulieu is an appropriate colorist, too, with colors so rich that they're at times sickening.
Lisa: I am digging this art. It's as if the game Candyland went on an acid trip. The color palettes shift exquisitely to capture each landscape within Fairyland. It appears at first glance to be simplistic cartooning, but when you take a closer look you see the characters' expressions and color layering that make each panel pop.
Jordan: Young's artwork is very nice to look at and he is the perfect individual to draw a book like this considering the cutesy style he uses. Fairyland is bright and colorful, and each area is such a visual treat. The characters are each memorable in all of their designs and the expressions are really fantastic. The only minor thing I could nitpick, which is real big stretch in and of itself, is that I kind of wish the opening page before Gertrude got to Fairyland had a different style of art to it to really give the feeling of how different things look between the worlds.
Dave: I found myself laughing a couple of times in this issue. Young is really throwing everything at the wall and seeing if it'll stick and I love it. You can tell he isn't holding back.
Greg: I enjoy dark humor when it's done well, but most of the jokes fell flat for me here, perhaps because Young occasionally crosses the line between "dark" and "mean-spirited." The premise has so much comedic potential, though, and Young has proven himself to be funny before, so maybe something will stick for me in future issues.
Dog: A lot of it didn't really grab me, either, but not because it was mean-spirited. Just too obvious. And not in a "tried and true narrative technique" way, but in a, "We all know what's gonna happen when she eats that mushroom guy" kinda way. Still, there are some neat bits here, and there's plenty of room for Young to grow, especially considering he's done a lot more drawing than writing at this point.
Lisa: Portions of the story were funny. I appreciated the subtle moon character moments in the beginning more than the blatant 'going for a laugh' moments. Larrigon Wentsworth III shines as the straight man of this comedy routine.
Jordan: I find the humor to miss more often than not unfortunately. Some parts really work, like the opening bit where the narration does not remotely match the tone of the visuals at all or the moon narrator. On the other hand, a lot of the jokes are just not that clever or well executed. A lot of the darker bits aren't particularly funny in how they are set up and seem to rely constantly on the fact of how DARK and GORY things are despite the cartoony visuals and universe. I do like dark humor if done well, but not all of it always works here.
Judging by the tepid responses above, this narrowly misses the mark of 'Good' (by .1 in fact!), giving it an average score.
In this article:comic books, Image, review
Marvel Comics Preview: Uncanny Avengers #1
Is It Good? The Beauty #2 Review

redpajama_set_name: RedPajamaCommonCrawl