David Banks crashed 57 runs off 34 deliveries, including a last over six, to give British Gas Southern League Division 2 leadership contenders Sparsholt a thrilling four-wicket win over Old Tauntonians & Romsey.
He hoisted teenage spinner Joe Vaughan high into the trees at the Norman Edwards Ground to secure a dramatic victory for Sparsholt, who had been behind the rate in their quest to chase OTs' 222-9.
They eventually got home off the fourth ball of the last over.
OTs would have been disappointed to have been restricted to 222, having been 136-1 at one stage with Hampshire's Chris Wood (69) and Charlie King (52) going well.
A positive start changed direction when Jeremy Frith brought himself on to bowl – the Sparsholt captain dismissing Wood and Joe Welch in consecutive deliveries.
Frith proceeded to rip through the OTs middle-order with a 5-43 return, only Rob Newman (18) and Joe Vaughan (21 not out) making much of an impact as the wickets tumbled.
Sparsholt wobbled at 23-2, but Michael Howarth (53) and Jake Dunford (43) stepped up the pressure.
With Wood wheeling away (his ten overs cost 36 runs), the required rate advanced to eight an over and when Sam Kennett (38) departed at 187-6 it looked as though the game might be up.
But Banks, pictured above by Bob Selly, hobbling on one leg with a muscle injury, was already set on 27 not out and with a flurry of fours and sixes swung the match in Sparsholt's favour – with just two balls remaining !
He struck five fours and three sixes, the last of which had Sparsholt celebrating a third successive win.


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Lista över Star Wars-filmer och nyutgåvor

Premiär på biograf
 1977 - Stjärnornas krig
 1980 - Rymdimperiet slår tillbaka
 1983 - Jedins återkomst
 1999 - Star Wars: Episod I – Det mörka hotet
 2002 - Star Wars: Episod II - Klonerna anfaller
 2005 - Star Wars: Episod III - Mörkrets hämnd
 2015 - Star Wars: The Force Awakens
 2016 - Rogue One: A Star Wars Story
 2017 - Star Wars: The Last Jedi
 2018 - Solo: A Star Wars Story
 2019 - Star Wars: The Rise of Skywalker

Nyutgåvor
Lista över nyutgåvor på VHS, Laserdisc, DVD, e.t.c. Listan är ej komplett.

 1989 Laserdisc - Star Wars Trilogy - Special Widescreen Edition - Episode IV, V och VI (2 laserdiscar per film, släpptes senare på VHS)
 Letterbox: 2.35:1-2.55:1 (första filmen krymper "letterboxen" halvvägs in på filmen, letterboxen på tredje filmen är flyttad lite uppåt för att få plats med textning av Jabba) - PCM Dolby Surround

 1993 Laserdisc - Star Wars Trilogy - The Definitive Collection - Episode IV, V och VI (innehåller cirka 80 minuter extramaterial. 9 laserdiscar i CAV-format)
 Letterbox: 2.35:1 - PCM Dolby Surround - THX-mastrad

 1995 VHS/Laserdisc - Faces - Episode IV, V och VI. (innehåller bonusintervju mellan Lucas och Leonard Maltin, laserdiscsutgåvan på 2 diskar per film)
 Letterbox: 2.35:1 (båda) eller Pan and scan: 1.33:1 (enbart VHS) - PCM Dolby Surround - THX-mastrad

 1997 VHS/Laserdisc - Episode IV, V och VI - Special Edition. (alla filmer på fem laserdiscar)
 Släpptes Letterbox på VHS och laserdisc, Pan and scan på VHS. Digitalt restaurerad och remastrad, innehåller påtagliga ändringar av de ursprungliga filmerna. Laserdiscen har 5.1-ljud. - THX-mastrad

 2000 VHS/VCD - Episode IV, V och VI - Special Edition (innehåller bakom kulisserna från inspelningen av episode II)
 VHS utgåvan fanns i både letterbox och pan and scan. VCD-utgåvan enbart i pan and scan. Släpptes även på laserdisc i Japan.

 2001 DVD - Star Wars Episode I: The Phantom Menace.
 Widescreen: 2.35:1 - Dolby digital: 5.1 Släpptes på Laserdisc i Japan, THXad samt Dolby Digital 5.1 EX.

 2002 DVD - Star Wars Episode II: Attack of the Clones.
 Widescreen: 2.35:1 - Dolby digital: 5.1

 2004 DVD - Star Wars Trilogy, Episode IV, V och VI (samt en bonusskiva).
 Widescreen - Dolby digital 5.1
 Innehåller ytterligare några mindre ändringar av Special Edition-utgåvan.

 2005 DVD - Star Wars Episode III: Revenge of the Sith.
 Widescreen: 2.35:1 - Dolby digital: 5.1

 2005 DVD - Star Wars Trilogy, Episode IV, V och VI (samma trippelutgåva som 2004 dock utan bonusskiva).
 Widescreen: 2.35:1 - Dolby digital: 5.1

 2006 DVD - Star Wars Trilogy, Episode IV, V och VI (filmerna säljs var för sig, två skivor per film).
 Ena skivan samma som de förra DVD-utgåvorna, den andra är originalversionen, mastrad från THX-utgåvan Letterbox: 2.35:1 - Dolby digital: 2.0

Källor

Kronologiska listor
Listor med anknytning till kultur

redpajama_set_name: RedPajamaWikipedia


through its corresponding PDE in different frameworks.
The liver is a highly perfused and central metabolic organ. Its main connection to the rest of the organism is the blood flow through two supplying and one draining vascular system. For modeling blood flow through these, a proper geometric model of the vascular systems in the liver is an important building block.
In vivo imaging or imaging of corrosion casts does not provide sufficient details to obtain a geometric representation of the vascular structures down to the sinusoidal scale. The method of Constrained Constructive Optimization [Buxbaum; Schreiner; Karch et al.] is used for this purpose, determining a structure of minimal intravascular volume that provides homogeneous supply/drainage for the perfused volume.
We quantify the similarity of algorithmically generated vascular structures to real human and murine ones, comparing different geometric features, and use these findings to improve the algorithm. For simulating flow in the whole organ as well as for jointly generating supplying and draining vascular systems, the tissue in between is taken into account as a porous medium in a 3D simulation coupled to the vascular flow.
As in many parts of modern medicine the design of implants is today more dependent on the experience of medical scientists than on technical tools. Especially in the case of heavy fractures or natural deformations of the oral and maxillofacial bone structure it is often difficult to accurately predict the shape of the patients face after the medical treatment. Consequently it would be of advantage if one could delegate the determination of an implant's shape from a given desired shape of the skin to a computer-assisted tool. This would allow to give reliable assistance regarding the training, preparation and verification of implant insertions.
In this context we present an approach that leads to an optimal control problem with an elastic constitutive law as PDE constraint. In the case of linearized elasticity we analyse this problem and will present numerical results. Moreover we will give an outline on our progress on the treatment of more realistic nonlinear material models.


The Local Heros Project given by Father Andrew White's Art of Giving program swept through Mechanicsville and helped the members of Company 2 with painting a mural in our brand new firehouse. The vision was to take our "Taz" patch that we have placed on our Engine 23 and paint it on one of the walls in the kitchen area. The students from the school were able to come in and help program coordinator Theresa Friess, with painting Taz and adding some of their own creative thoughts. The Mechanicsville Volunteers would like to thank Theresa as well as the students for their hard work and dedication.


text:
The Maturin and Johnston Families
Gabriel 1638
Maturin Arms
Gabriel's grandchildren
Leslie and Leila
Captain Gabriel
Whitesborough
Willie Henry
Frederick Charles
Benjamin Johnston 1816
Johnstons Abroad
Ballymacarrett
Anne Johnston 1753
Huguenot minister Gabriel Maturin was imprisoned, in solitary confinement for 25 years on the île Sainte-Marguerite, by Louis XIV for daring to go back to preach to his flock in France after the revocation of the Edict of Nantes in 1685.
Basil Maturin threw a small child into a lifeboat saying "Catch it - find its mother" and calmly awaited his end as the Lusitania sank
Benjamin Johnston lost his estate in the Vale of Avoca - on the turn of a card
The IRA stole Dr Henry Johnston's Motor Car - and then sang about it! He was really cross that they said it made a din, when it was the best kept car in Donegal
Adelaide Maturin was the power behind the throne in one of the biggest propaganda operations in WW2 - which then continued through to the Cold War
The Maturin Story starts HERE
Click HERE for the Johnstons
Captain Gabriel Maturin gained enormous respect from Sir Thomas Gage after the Fall of Quebec, being his secretary from then until an early death just before the outbreak of revolution
Charles Robert Maturin loved preaching, dancing and writing - but could make a living from none of them, despite flashes of success with "Melmoth the Wanderer", "Bertram" etc
IT'S OLD BUT IT'S NEWS
Leila Maturin and Joseph Merrick
Leila was the young widow of Leslie Maturin; she was the first person to have said a kindly word to Joseph Merrick - the Elephant Man. Her story has been picked up by Graeme Strachan, chief reporter for the Dundee Courier and the Press and Journal, and published in this article.
Read more about Leila and Leslie - her young husband who braved war zones but died tragically treating a child for scarlet fever.
Frank Holl painted his "Newgate: Committed for Trial" in 1878 in his quest for art with social realism. It is likely to have been based on the case of William Frederick Maturin.
© 2021 maturin.org.uk You are welcome to use this information for study and research but no text or images may be copied to any other websiie without express permission from the author

redpajama_set_name: RedPajamaCommonCrawl


The use of geogrids in pavements and foundations is well established now and the benefits would be known by most engineers and roading contractors. However, are you clear on which geogrid type to use, and whether a triaxial or a biaxial geogrid will be best for your application?
A biaxial grid has its design strength in two directions, both machine and cross direction. These are the type of grids that have been used for pavement stabilisation and bearing capacity improvement for well over 30 years now with excellent results.
The word triaxial is defined as "Having or relating to three axes" which in terms of a geogrid would indicate that the design strength or stiffness would be in 3 directions. Strength, or more importantly stiffness at low strain can be measured in 3 or more directions in a radial pattern to give the stiffness of the grid at various points on a radial diagram. Geogrids with square, rectangle and triangle apertures can all achieve radial stiffness and have all been proven to effectively improve an aggregate layer.
It is most likely that what you actually want to achieve is reduced rutting in the pavement, reduced aggregate depth, improved bearing capacity, or all of the above. Therefore, you need performance data and clear guidance on what a specific product can achieve.
Cirtex has a comprehensive range of grids for many applications, and more importantly, we can assist in practical applications, with tools such as the CAPLab Pavement Design tool and the SecuCalc bearing capacity improvement program. The proven results that Cirtex can demonstrate are probably of more interest to you than any amount of data.
We think practical hands-on assistance and tools you can use, from a passionate locally owned company with global support is the best option for you.


All of us. Each and every one. To love.
So now I am giving you a new commandment: Love each other. Just as I have loved you, you should love each other.Your love for one another will prove to the world that you are my disciples.
I read posts all the time about loving our spouses and children. If we need to be admonished to do that, how much more must we be reminded to love everyone else?
In light of everything in the news lately, I am disheartened. So much hate.
But Christians must not compromise. We must love.
Little eyes and ears are always present.
What example are you setting if you love one and not the other?
What do your children think if they are confused by unforgiveness or bitterness?
We've traveled and moved all over and seen many different peoples and cultures.
We learn about them and their history. This is how we learn not to fear differences.
This is how we learn to love.
Learn how you can Lead Your Family Like Jesus.


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Granite Solid Mineral Deposits In Nigeria And Its Applications
Granite is a natural stone just like limestone and is deposited in Nigeria and Africa in abundance, and its deposition has called for numerous local and international quarrying companies into the country.
Depositions of Granite in Nigeria
Granites, popularly known in Nigeria as gravel/chippings are found in all the states of the federation but occur in larger quantities in; Abuja, Federal Capital Territory, Cross River, and the Ekiti State of Nigeria.
They also occur in some other states in Nigeria such as Kogi, Enugu, Nasarawa, Plateau, Oyo, Osun, Ebonyi, and Ogun.
Granite/Quarry Mining and Business Operation in Nigeria
Granite stone is the amount commonly mined natural resource, and one of the widely used solid minerals in Nigeria due to its use in building, civil engineering and construction, in the areas of flooring, and others.
Due to the location of Nigeria in the tropics, granite rocks occur in commercial quantities in specific areas afore-mentioned. Several companies have been in the business of granite mining since after its discovery.
In the mining sector of the country, there are two major categories of granite business investors, which are medium-scale and small operations.
The business under the medium-scale investors are people after the miners, who buy from mining companies or granite owners and supply to the civil engineers, contractors, real estate developers, and resellers.
Then, the small-scale granite business is marketers who go about to secure deals for granite supply, which after contact registered granite suppliers for the product supply and finally get a commission based on negotiation.
Up till recent time, Nigeria mines and export granite stones, but they are not in the list of widely recognized global granite/quarry export countries.
Nigeria Quarry Mining and Processing Companies
There are many quarrying mining and processing companies in Nigeria, West Africa. Some of these companies are CiBi Nigeria Limited, Stone World Mining Limited, Crushed Rock Industries Limited, Penuel Granite and Mining Company, etc.
Also, other numerous suppliers and distributors of granite across the country like OFL Marble and Granite, Mantol Marble & Granite CO. LTD and many others.
How much is granite in Nigeria?
The current price for various sizes of granite products in Nigeria this year 2020 are given below:
The price for 20 tons' cargo of 1/4-inch granite is between N70, 000 - N75, 000.
Then, the cost of 20 tons' cargo of 3/4-inch granite is N80, 000 - N90, 000.
While the price for 20 tons' cargo of 1-inch granite is N85, 000 - N90, 000.
Granite Composition and Properties
Of all the igneous rocks, granite is mostly known and is commonly found on earth. It is light-colored with dark mineral visible grains.
It is an igneous rock mainly composed of quartz (SiO2) and feldspar (rich in potassium), plagioclase feldspar, with fewer amounts of mica, as well as amphiboles, quartz, and biotite, and/or amphibole.
These mineral compositions are what usually give granite stone its varying colors of
Chemical Composition of Granite
Granite is chemically composed of several elements by a specific percentage per each.
Given below are the global estimates for the chemical composition of granite according to the percentage weight:
Titanium dioxide (titanium (IV) oxide or titania), TiO2 - 0.30%
Manganese (II) oxide, MnO - 0.05%
Phosphorus pentoxide, P2O5 - 0.12%
Magnesium oxide, MgO 0.71%
Silica, SiO2 - 72.04%
Iron oxide, FeO - 1.68%
Alumina, Al2O3 - 14.42%
Potassium oxide, K2O - 4.12%
Sodium oxide, Na2O - 3.69%
Calcium oxide, CaO - 1.82%
Iron (III) oxide or ferric oxide, Fe2O3 - 1.22%
Formation of Granite Stones
Its formation is as a result of the slow crystallization of magma below the earth's surface, and with a melting temperature of low degrees causes a fractional crystallization which leads to a reduction in titanium, iron, calcium, magnesium, and sodium melt, and enhances also the quality of the melt in silicon and potassium.
Granite is currently only on earth, where it forms a major part of the continental crust. Due to its hard nature and being a rock has to be quarried before use and can also be cut into blocks or slabs of a specific length, width, and thickness.
Methods of Granite Quarrying
Unlike limestone, granites are not blasted during the quarrying operation in order not to shatter them.
There are several methods in which it can be quarried successfully, such as;
Drilling method: Holes are drilled into the solid mineral vertically with about 1 inch apart and with the specified height of the granite required, secondary drilling then set in with the aim of removing the granites within the drilled holes.
Jet Piercing method: The granite to be removed is marked and set up with a high-velocity flame of 4,000oC, and because granites have grains, as the flame is moved to and fro a specified direction it creates a deep channel on the granite making it split easily.
Whatever method is used to get the solid mineral it can still be subjected to sawing, polishing, and even sandblasting.
Granite Quarrying and Processing Machinery
Quarry Machinery:
Used for extracting granite stones from the surface.
PFW Impact Crusher and Jaw Crusher: For primary crushing of granite stones, while cone crusher is used for secondary crushing.
Double Blade Stone Cutter Machine: Efficiently used for cutting granite and generally for stone quarries cutting.
History of Granite Stones
A large amount of the earth's crust across many continents in Africa and worldwide, hence, forming the cores of the continental crust as opposed oceanic crust.
The history of granite dates back to early 18th century, when it was been carved in the western parts of the world, mainly by the use of hand tools.
Its processing method continued that way till after many decades when the invention of steam-powered cutting and dressing tools came as a breakthrough.
The idea of that innovation was brought in by Alexander MacDonald of Aberdeen, who got the inspiration after observing the ancient carvings of Egyptian granite.
After many centuries, it was found that many continents consists of granite bedrock in vast quantities, among which is the North America; the neighboring country of Canada's Hudson Bay, and South Minnesota extensions.
Granite-Related Ore Deposits
Granite-pegmatite
Skarn and greisen-veins
Granite porphyry
Orogenic gold
Intrusion-related, epithermal and porphyry-related gold
Where Did Granite/Marble Stones Come From?
The top granite-producing countries today are majorly Canada, India, Brazil, and China.
However, most of the marble stones are mined and extracted in Mediterranean countries which in their list include Turkey, Italy, Greece, Spain, Egypt, and China.
Granite Product Trade Exporters
The major countries that presently send granite stones and their related products to other nations, that is, the modern exporters of granite stones include:
Several other locations in Africa
Then in 2018, the countries that exported granite stone products most according to their value worth, arranged in ascending order were:
South Africa ($67M)
China ($77.8M)
Brazil ($78.9M)
Norway ($169M), and
India ($749M)
Countries that Import Granite Stones
Contrarily, there are countries known for importing granite stones in large quantities from year to year. These counties buy in bulk from abroad for sales and supply.
But according to the data from WITS, World Integrated Trade Solution, the countries that imported granite most in 2018 were:
Chinese Taipei ($54.9M)
Germany ($59M)
Italy ($137M)
United Kingdom ($181M) and
China ($574M)
The Price of Granite Stones Today
The prices of granite stones in dollars sorely depend on the type of products you need.
A granite slab, on average, costs between $45 and $200 per square foot.
Given below are the prices of granite in US dollars, depending on their types.
Granite remnant: $20-$40 per square foot
Granite overlay: $50 - $100 per square foot
Granite slab: $75 - $400 per square foot
How can you identify good-quality granite stones?
All granites are naturally occurring stones, but not all are of good quality. Now, the question is "how do I tell of good quality granite stones?
The type is granite stones that are considered the best, durable and high quality are the thick granites as opposed to thin ones.
So, while choosing granites for your countertops, ensure that the thickness is between 1 – ¼-inch. This quality will offer essential durability as connected with natural stones.
Also, have a careful look at granite products to ensure that there is nothing like scratches, dings, uneven surfaces, or dents.
Uses of granites
Granite can be used in two ways, either it's crushed and used as crushed stones or it is used as an aggregate, and it is primarily used in monuments, buildings, paving and bridges.
Because it can be used in establishing a plane of reference when polished, it is normally used as granite surface plates.
It can be used in various applications especially when been cut into tiles and slabs such as in stair treads, tile floors, and countertops.
Granite stones are widespread construction stones used in civil and building construction works throughout human history. They are used for residential buildings, institutional and commercial buildings, specialized industrial buildings, etc.
The occurrence of granite stones has ultimately turned the fortunes around for Nigeria's mining sector, hence, providing them with substantial employment opportunities.
Recently, the Federal Government of Nigeria made a public announcement about offering grants worth of thirty billion naira to the Ministry of Mines and Steel Development, to support serious entrepreneurs who have feasible business plan, and wish to into granite mining.
Iron Ore (Fe) Minerals Deposits in Nigeria - States, and Uses
Iron ore deposits found in abundance in Nigeria, West Africa with up to 3 billion tonnes are in Nigerian states like Kaduna, Enugu, Kogi, Niger, Kwara, Bauchi, and Zamfara.Iron ore is an essential rock mineral, which...
Feldspar Mineral Deposits In Nigeria And The Enriched States
Feldspar is one of such non-metallic mineral resources which can be found in Nigeria and in some African countries like South Africa and Morocco. Feldspar is formed in rocks and Nigeria is a country with numerous...
Silver (Ag) Mineral Deposits In Nigeria And Its Applications
Silver Ore Mineral Deposits - Nigeria is one of the few African countries that has silver deposits, though silver is not vastly deposited in Nigeria like other minerals and metals, as it is only deposited in...
Nigeria Natural Resources
Nigeria Cash Crops
Tropical Fruits and Vegetables
Nigeria Citizens Requirements
Visas and Immigration Permits
Nigeria Food Produce
Agriculture Startup


text:
The Story Cantina
Samuel's Nerdy Blog About Anything
Extra! Extra! This is a Mailing List
Sonic Adventure Part One: The Chaos of Love
Posted bypenname2001 February 21, 2021 June 5, 2021 Posted inUncategorizedTags:Birthday Gift, Game, Part 1, Review, Sonic, Sonic Adventure, Valentine's Day
Hey shorty! It's your birthday!
So yeah, Valentine's Day was my birthday. Instead of kisses and hearts, I got glorious gifts and chocolate cakes. It's always strange being a Valentine Baby, having to explain it to people whose thoughts are most likely "where's the red hearts filled with chocolates! Let me speak to your manager!" Anyway, I hope everyone is enjoyed their day of love, showing the one you care about how much you care about them so they can shut up about how much you don't care about them. How does it feel, cause I never found love…
"Me everytime I make a decision without prior research or a plan."
Image from MobyGames
Well, since this month is my birthday month, I decided to make a special post about one of my favorite video games, Sonic Adventure. This wasn't my first ever video game, that would be a portable Grand Theft Auto Game I played when I was 5, but this was the first one I owned. Like usual backstories with a video game, I played this a lot as a kid, it influenced my life, made me a prolific fur-nah I'm kidding.
I will say, since my internet was about as slow as grass growing, this was my introduction to the series like how Smash Melee was mine to Nintendo. I didn't find out Sonic had a franchise till around middle school, though I never cared enough to play the other games until Sonic Mania came out(yes, I am that man who lived under a rock). After that, I really stuck close to the oldies, playing Sonic 2 on my 3ds and Sonic Cd on my old tablet.
"Why go to the beach for real when you can run like hell in a fictional one? You'll be safe from CO-VID." Image from Sonic News Network
Sometime in 2017, I decided to make it an annual tradition to replay Adventure every summer break, since the story states Station Square was supposed to be a vacation for Sonic. This is the only game I replay, and I found myself liking and disliking sections. Every playthrough had something I never noticed before, leaving with a different perspective by the time I finish. The game is dated, especially the graphics for the DX version, but the developers put so much love and detail into this platformer to make it an immersive and fun adventure.
For this review, I'll be giving my honest thoughts of each story, character, and miscellaneous things with a balance of bias and unbias (trust me, there are parts I can't gaslight myself from). Unfortunately, I couldn't bring my copy to my dorm, so this won't be as in-depth. So, here's part one of 45.
Spoiler Alert: If you don't want to be spoiled, play the game first and then comeback
"This city's water bill is gonna go through the roof soon."
Image from Sonic Fandom
After years of living with small animals and beating a fat man, Sonic has decided to take a vacation in the city of Station Square, a small loop noticeable for showing Eggman's race, when he suddenly intercepts a police operation to deal with the greatest enemy in the series: sentient water. Sonic beats the creature, but it escapes into a sewer pipe. Standing on a building, out of view, the walrus drops the creature's name as Chaos, the so-called "God of Destruction." Later on, after witnessing Tail's commit plane arson on the beach, they're confronted by the two, where Eggman reveals he needs the 7 Chaos Emerald's in order to power up Chaos and destroy Station Square. In place would be Robotnik Land, which presumably will involve making Metal Sonic the mascot and charging 3 grand each visit. Sonic, Tails, and other 5 game modes race against time to stop the evil Eggman, while also discovering the mystery of who Chaos is.
Sonic's Story: It's Sonic's Story
Sonic, as the title character, has the most levels, getting 10 out of the 11 action stages. It's essentially a 3d version of his usual gameplay from the 2d era, like Mario 64. Fast with long levels, split up similarly to the acts of the 2d games. Additionally, they introduced the Homing Attack to hit enemies better (and make the platforming easier) and minigames in between levels (other characters have some as well) like the sky Chase sections. Compared to Mario 64, Sonic's gameplay is smoother than the red plumber. Levels like Emerald Coast or Sky Deck don't have too much BS level design that hinders the controls, unlike levels like Shifting Sand Land or Tall Tall Mountain. There's also expansive unlike the sand-box like design in Mario 64, which does have its own merits.
I have played Sonic way more than the other, and I don't wanna bash Mario 64 too much, but even when I got used to Mario's controls the level design just didn't mesh together. Sonic's levels aren't too challenging, maybe Final Egg, but their fun to run through and each level has enough secrets to have continuous playthroughs. I'm just saying, sonic had the smoother transition.
"I take one vacation away from the animals, and now I gotta fight the embodiment of my one weakness!"
Image from Pinterest
"Did you know that, apparently, this was alluded in the Japanese marketing for Sonic 3 and Knuckles. That's…really good consistancy on Sonic Team's part." Image from Pinterest
However, while gameplay is fun, Sonic's story is the introduction to the wider one. This means his section isn't as in-depth to his character or to the lore, which is a strong point for the other characters. Sonic has to beat Eggman and get the Chaos Emeralds; the usual "get to the goal" kind of story that's been in the previous main entries. Characters like Tails and Knuckle are at their surface level, acting as a teaser to their game modes. The only depth of lore comes after his fight with Chaos 6, where he enters into the Temple Ruins and discovers a sliver of Chaos's backstory, an ancient mural and a vision of a fiery past. Besides that, it ends with him beating Eggman and saving the day.
Sonic's story isn't bad. The gameplay is the most solid out of everyone else. Who doesn't remember his run from the giant Orca whale. It just lacks the substance in world building and character that the rest of the game offers. Sonic doesn't change or learn anything unlike Tails or Amy, coming close to Big territory, and that one lore drop is all he has. Luckily, the secret story gives this blue blur the edge he needs over the others.
Favorite Moment
Just like how Sonic Adventure was my introduction to the franchise, it also gave me a taste of Nights: Into Dreams through the casino level in Casinopolis. When I played this as a kid, I thought this whole section was an in-universe character that was popular in Station Square. I found myself always coming back to this pinball machine because of how much it stands out from the rest of the game. The music is mystical, and my jaw drops every time I get transported to the bonus area and fly through a miniature Spring Valley.
"My favorite theme in the game, and it's not even original to the game." Image from Strategy Wiki
I eventually got a copy of Nights on Steam just to see how the game was. It's a pretty fun acrobatics game, with enjoyable controls and heavenly music. By the end, though I wouldn't say it blew my mind, but it was fun to be able to play a different game Sonic Team made. The company was pretty creative in their hay day. Hopefully, Balaan Wonderland can bring back the surreal fantasy that made me love Nights.
Tails: A Tale of Independence
"I wanna fly HIGH!" Image from Strategy Wiki
Tail's may be the brains of the operation, but he's the "Luigi" of the duo. Smart, but young, without the confidence to go on his own. Tail's story is about him catching up to Sonic, his hero, in a symbolic and literal sense. While the story is essential the same as Sonic in the beginning, fighting the same bosses and going through the same cutscenes with small dialogue changes(which I'm pretty sure is non-canon), it diverges when the duo are separated in the first Tornado section. Tails lands in the jungles of Mystic Ruins where he dreams of his first encounter with the blue blur, running behind him with a smile on his face. Afterwards, Tail's story becomes one of self-confidence and growing.
I love a character arc when a sidekick wants to be more than or equal to the main hero without disrespecting them. Tails learns to become independent besides just making gadgets, to not rely on Sonic for all his problems. At the end, he stands alone in the face of adversity against Eggman, who plans on detonating a straight up nuke within the city. Tails beats Mr Potato Head and becomes a hero to the people of Station Square, proving that he too can be a hero in his own way.
Unfortunately, as good as his character arc is, Tail's levels are beyond easy. His gamemode is a race against Sonic (Eggman in the finale) in every level Sonic is in, excluding Twinkle Park, Lost Underworld, and Final Egg. However, levels were designed to make it impossible for Tails to lose. Not only can he fly across the entire map, they put " magically floating rings" to give you short cuts to areas far ahead from Sonic. The only one without these shortcuts is Icecap since you're stuck with a board.
"I didn't even know Sonic could get that close." Image from Mod DB
The story they were trying to tell gets undermined when they give Tails such easy routes to beat Sonic. I get that Sonic's the fastest thing alive, but don't nerf him to the point where Tail's can beat him in a race by flying. I've swung into both spectrums on how I feel about Tail's levels. Sometimes I enjoy it, sometimes I'm bored with it. By the end, it's just decent. You're only take away is Tail's character growth…and how useless his tail blades are until the final battle.
Tail's ending is just incredible, no matter the faults. Despite Eggman's threats, he beats the AT-AT all by himself when no one else could have stood up to it. Surrounded by a crowd of cheering fans, Tails gained the confidence he needed to know that he can be a hero. Station Square knew of the hero Sonic, but this was Tails's night. This was his glory. Heck, apparently Sonic Adventure 2 confirmed Tails got a medal for his actions and a Chaos Emerald. As the credits role, Tail's theme plays, with lyrics discussing his major theme of independence and self-growth. Besides that, the song is triumphant, a fitting tune to a great character…which they forgot in Sonic Forces. I mean, come on! The moment I saw that interaction between Tails and Chaos killed any interest in that game. That crap was inexcusable. How are you gonna forget the one thing Tails had!
"So did Tails see this and think, 'You know what, I'll make my own chicken walker." Image from Sonic Fandom
Knuckles and The Escape from Unemployment
"Oh no!" Image from Pinterest
Imagine your all alone, contemplating you whole existence with a magical emerald behind you, when you suddenly find a lanky water god towering over its shattered remains and eating the pizza man. To make matters worse, because the Master Emerald was what held it in the sky, the island falls into the ocean next to the Mystic Ruins (referenced as mountains by the explorers, which begs the question: how is the train station and the surrounding area not destroyed?).
Knuckles, the last guardian of the Emerald, must search around the 3 locations to find its scattered shards in order to bring Angel Island back to the sky seas.
As the last of the Echidna Tribe, which is further explored as the race in the past, this is Knuckle's sole purpose in life. To me, his story is sad. His arc is about his secluded life, whether or not he's happy with this fate. In the beginning, he states that he doesn't know why he was given the job, meaning it was placed upon him when he was probably a child. However, he's incredibly determined to recovering the Master Emerald, even, for the second time, believing Eggman that Sonic is trying to find shards as well. Though he's naive, that rash behavior shows that he'll do anything to accomplish his mission. His goal is simple in the end, compared to other characters. Get the stones, say hi to some friends, punch some robots, go back to his introverted seclusion and beat a stick. Serious and practical, Knuckles is one of the best characters.
His entire mode is a fetch quest, which makes for one of the more "explorational" sections of the game. Every character shares a few levels together, which, while might seem lazy, actually allows different sections of the location to be shown. Since Knuckles has gliding and climbing as abilities, you can explore so much of the map that you couldn't with other characters (even Tails, who just really has crappy levels).
"Nobody touch my emeralds! I leave it all for my ghost!" Image from Sonic News Network
One of my favorite is in Red Mountain. It's the exact map that Sonic has in the firsts ection, but Knuckles abilities can let you see all the little islands and canyons that you couldn't access before. There are even the little things like the flying platforms and the strange whirlwind area in the far back. Being able to see different perspectives of the same maps in a new way makes Knuckle's short levels unique. Level designers and programmers will have a blast with this Echidna
I'll inject this right now, Knuckle's gameplay is way better in this game than Sonic Adventure 2. The sequel, by giving him his own unique maps, took away what made him special in the original. They also ruined the meter that indicates where the shards are, showing only one at a time rather than the original that showed all 3, making levels way too long. Sure the original was short, which does suck, but its better than being stuck in one level for 30 minutes going through the same looking hallways. But hey, at the end of the day, at least Knuckles got the best level songs in 2. How a serious and rash character can work with chill hip-hop is beyond me, but it is a damn good mixture.
"A purpose in isolation. Is there truly more to that kind of life?" Image from Sonic News Network
A question Knuckles raises is, "Is there more to life than just this role?" Knuckles seemingly wants to do more in his life than live in seclusion and fight for the Emerald. The only time he ever goes to Station Square is for his job, never getting the time to just hang around. He never goes to Sonic like bros, he goes for advice on his job or fight him. His mind is focused on one thing, though the beginning makes you wonder if he really wants to do this anymore. Seclusion can have a toll on a person, especially for all their life. Heck, it's no wonder he has a hard time talking to Rouge. There aren't any lady Echidnas, or ladies at all, on Angel Island.
By the end, however, as he sits in front of the restored Alter with the sun beating int he distance, he feels satisfaction in his role. I think it's because of the 3 times he sees the past, and not just because of the quest. The game never points it out but this is the first time he's seen the tribe he's descended from. He saw increments of the struggle for the Master Emerald, between the tribe leader Pachacamac and his daughter Tikal. In last vision, he sees the shrine in flames, the girl hurt, and an ominous roar in the distance. He may not have seen it all, but I believe this helped reaffirm his belief in protecting the Emerald. He may not have seen the entire story, but he's found a new sense of peace in his purpose.
Big the Cat: A Huge Problem
"Like it, want it, need it, WHY!" Image from Pinterest
Before we get to the two last characters, let's get this stupid one out of the way. Big's section is bad. While I can do it, it's just so unnecessary. The only form of enjoyment from this section is the Game Grumps playthrough. Arin's rage makes watching fishing fun. Why would you have a fishing mode in a game called Sonic Adventure! The story has some relevance, but not to the point where we needed a Gaiden on it.
So, the story starts with Big sleeping in his hut within the depths of the jungle, where a search party of dim-witted explorers are, when his pet frog, Froggy, discovers a differently shaded and textured puddle. When it gets close, the water gets ingested, and the frog gains a longer tail. Big wakes up to find his friend insane, eating his damn Chaos Emerald and hopping away. And thus, the journey of furry Duke Nukem begins.
"Come on Froggy, get over here! I'm gonna hook this sh!t in your mouth." Image from Nowhere
Big's gameplay is fishing. That's it. You go to 4 stages with a bunch of pools to catch a green frog, and you just wait. Gotta go fast! Except, if you don't know what to do, it takes hours. As a great memory of my time as a kid, I never did this section. My brother played it, and I remember distinctly Emerald Coast being 3 hours. We waited 3 hours to catch a frog in a Sonic game
I eventually found out that you have to push down on the Control Stick to get the "hit" when Froggy, or any fish, bites the lure. So, while I can finish a level in under an hour now, it's not worth it. Compared to Sonic's fast platforming and Knuckle's exploration, the fishing is just slow as hell or a quirk route to boredom. Big's maps do show different parts of the maps, like the top of the aquarium in Hot Shelter, which is good world building. However, Froggy's location isn't randomized. It's in the same spot every time, so there's no point to going back to the level to explore the secret areas unless you want a bunch of fish or just for some sense of fun. His gameplay is repetitive the first time and in subsequent replays.
To add to injury, and this may be different for your copy, but I found that getting to the secret area of Hot Shelter makes catching Froggy impossible. For some reason, I can never catch anything while floating in the water using the Life Belt. Since getting to the secret area requires filling up the main location with so much water that the only solid ground, a floating brick, is far from Froggy's location, I have to reset the level to erase what I did. It's mind numbing.
"There's a whole skeleton in Icecape that's so cool but you'll only see it when you need to find Froggy."
As I said, the story has relevance, but only because of Froggy. It shows why Froggy became one of the central points of Eggman's scheme, since he needs Chaos's tail. However, even if Big is the owner, I don't think we needed an entire story of the character when his frog is more important. I do like the chill humor of the story, and a story about a cat fishing for his pet frog in the midst of the world close to ending sounds like my alley. But the execution was not worth the 3 hours. The game didn't need Big's section, functioning the same, or even better, without the laid-back cat.
"I will fight Chaos the only way I can, with my fishing pole!" Image from Sonic News Network
I do love this moment. This is the funniest way to have a boss fight with Chaos. After Eggman kidnaps Froggy for the third time to give the swallowed Emerald and tail to Chaos by straight up throwing it into the deity, Big must help Sonic to get his pal back the only way he can: fish within Chaos's body. I hope and fear the man who thought this got a promotion. Think about, knowing in the end, that Big managed to penetrate Chaos's body faster than most characters. Some people may find it stupid, and I can see that, but the fact that they made this happen with a water boss the team wanted in the game is brilliant. Not worth it, mind you, but funny none the least.
E-102 Gamma: The True Hero
"My hovering jetpack is having a hard time holding this whole game." Image from Sonic News Network
Gamme is the reason, in my opinion, you should play Sonic Adventure. A lot of people have said it but Gamma is the best character in this game, no doubt about it. An amazing plot of brothers, the concept of love and freedom, and character development that stands out among the rest…considering he dies in the end. He's the only character in the franchise to die apparently, though you could consider the Dreamcast as well. However, like his B.A.G, his character had an impact that none of the other characters had.
The story begins with Gamma's creation as the second of the E-100 series robots, coming after his "brother" Beta. After a shooting test, Gamma is pitied against his brother to see who will be apart of the Egg Carrier Crew, because why have two of your best soldiers when you can have just one. Gamma wins, impressing Eggman, but Beta comes along for "spare parts.
"Something about this feels like my master's fantasy…" Image from Source Gaming
Inside the large vessel, Gamma is put in a team with 3 other of his kind: Delta, Zeta, and Epsilon. Eggman instructs them, as their first mission, to catch Froggy. Yeah, a ragtag team of pimped up robots should totally be catching a frog instead of gunning down Sonic. Good plan Eggman. After Gamma succeeds, gets sent to a vision of the past, and watches his other siblings transported away, he stumbles upon Beta being remodeled. Something about this hits Gamma, as if he's witnessed a murder. Just one long existential crisis.
"This bird is free to fly. Why do I recognize it, and why do I desire the same thing?"
Confused, Gamma leaves to accomplish another task for Eggman: take a bird from a captive Amy. Gamma demands for the bird, but Amy refuses to heed his commands. When Amy asks why he wants it, Gamma is left with no answer. He doesn't know why he carries out these orders and, after everything that's happened since his birth, he's left a shaking, confused child. After a while, Gamma questions why Amy cares for something she barely knows, something useless to her. Amy takes pity on the machine, believing Eggman failed to give him the greatest gift of all: love. Suddenly, Birdie escape to look directly into Gamma's eyes. Gamma stares at the bird when a mysterious picture appears in his processors, one of 3 birds including the blue one. Gamma is left silently shaking until he makes the ultimate call to let Amy go. The girl thanks Gamma, calling him a friend, before leaving the robot to his thoughts.
Have I talked gameplay? No? Okay. Well Gamma's the gun level. I'd make a Shadow The Hedgehog joke, but I barely played that game. Anyway, Gamma's main objective is to shoot everything he can until he faces the boss of the level, namely his comrades after he decides to go against Eggman and free the animals within them(a good expansion on the idea of the machines having animals in them). Unlike the other characters where there timer goes up to tell you how long you've spent on a level, Gamma's goes down. Blasting enemies gives you more seconds of time, and with the lock on system allowing you to stack up time, its best to hold the B button to lock onto as many robots as you can to avoid a game over.
Gamma's gameplay is alright. It's quick and gets to the point like a gun, so it accomplishes what's it's meant to do. All 5 levels aren't long, so it makes most of Gamma's story cutscenes. He controls fine, the rocket pack giving him a small gliding boost like knuckles and the gun fires fast, but his movement speed always felt slow. He can speed up, transforming his legs so his back wheels can move him, but it gets annoying when he gets stuck on stairs. He has another mode where he becomes a propeller to avoid water, which makes him raising Chao impossible. Don't use him for taking care of babies.
"So, you guys or gals cool with me busting holes in you later for my existential crisis?" Image from Sonic News Network
The part that lacks is boss fights. They are way to easy. All the E-Series robots have low health, two attacks, and A.I that barely tries. I'm not asking Sephiroth bosses, but his final boss, once you know how it works, can go by so fast it almost takes away how awesome and emotional it is.
(Before I do my obvious favorite moment, I have to talk about the character integral to his plot.)
Amy: Love In Different Ways
"Sonic has quills, Knuckles has fists, and I have a big a$$ hammer!"
I have had many different perspectives on Amy's story. At first, I thought nothing of it. As a kid, it was just "the girl" of the game. Later I found myself feeling they cheated Amy out of a good one, making her have the fewest levels and not having her stand on her own. I felt that her goal of saving a bird wasn't as significant as Sonic's or Gammas. But, despite how short it is, this story does Amy's character justice. Love is her main character element, and the game brings out so much of that theme through her actions. I saved her for last because not only did she become my second favorite story, but she's integral to the story of Gamma.
It starts with her being the material girl of a material world, reminiscing the bygone days where she and Sonic were together and being chased by his psychotic robot double (by this point, I'm pretty sure Sonic Adventure is a continuation of the 2d games). Suddenly, Eggman's flying fortress passes above Station Square, scaring all the citizens with its massive, pointy tip. Amy questions what just happened, when a blue bird suddenly tackles across her face. At first she's mad, but she realizes the bird must have escaped from Eggman when E-100 Zero, the prototype to the E-100 series, crashes from the ship and chases the duo. Realizing the bird is in danger, Amy vows to protect the bird and deliver it to their family…by first asking Sonic to do it.
Amy's gameplay is honestly the second worst of the game. She runs like a tank which makes movement jarring and unnatural. She has a hammer as her main weapon. If you run fast enough, she can do a really fun somersault by launching her into the air. Other than that, just the tap of B adds to the clunkiness. In each stage, she is pursued by Zero relentlessly, making her gameplay that of the "cat and mouse." Zero has a lock on, a prototype to the one Gamma has, hands that can stretch out like a rocket punch, and a electric shock wave when it jumps in the air. The game says don't let Zero catch you, but that just means don't let it kill you. Nothing happens if Zero touches you.
"No joke, I still don't understand the controls of this area." Image from Neoseeker
To halt it's progress, since you can't break the exterior(somehow more durable than it's successors) you hit it down to the ground to stun it. Some levels have little cans to hide in like Solid Snake, but they are useless. Not once did the mechanic work, since you're in plain view of the robot. It's like hiding in a cupboard while Jason Voorhees is in the room watching you. On a funnier note, sometimes Zero leaves you alone for a while but busts through walls just to scare you. I guess Zero did it's horror film research.
The end goal is some random balloon that takes you to safety, even though Zero can clearly just rocket punch the balloon. It floats slowly anyway, and I've seen Zero bounce high enough to just grab her. I don't know, maybe Eggman didn't program it with smarts. Like father, like robot.
This mode can be fun when you get the handle on the controls, however you only have 3 levels to do that. Yep, she has the lowest count of levels. Most of her story is just cutscenes and dialogue, and the occasional kidnapping. I do get it, since it's just her trying to find a bird's family in 3 locations. The pacing is good for such an arc, I do enjoy each scene like her and it going into Final Egg, but it feels stupid when she's the only girl character. It's really obvious. Besides that, she deserved more levels than Big the ATOZ 7. Amy's gameplay is bad, but at least it's not so bad that people couldn't beat the game because of fishing.
I didn't mention it till now, but each character gets their own upgrade that boosts their abilities or gives them new ones. Knuckles gets shovel claws to dig, Sonic gets a ring to do the Light Speed Dash, and Big gets a bunch of lure. I saved it till now to discuss how stupid Amy's are.
Her first upgrade, the Warrior Feather, allows her to spin her hammer in place. It's required like other upgrades, which, unlike others, must be obtained by beating Eggman's high score on his whack-a-mole minigame (why does he have this in the Egg Carrier? I don't know, he must get bored in there). However, it doesn't help fight enemies and you can't use it to inevitably kill Zero cause you need a horizontal attack than a vertical one. In a section of running away, the move keeps you static and vulnerable. The only thing it does is cause a special animation where Amy becomes dizzy as she walks. Like Tail's tail swords, this mechanic is unnecessary to play the game.
"Wow, this could have been useful a while ago!" Image from Sonic News Network
Her last upgrade is the Long Hammer, which increases the range of attack. This makes hitting enemies and somersaults easier. However, you can't get this upgrade during her story, rather afterwards. You get it at the whack-a-mole again, getting 3000 points instead, in the floating ruins of the Carrier. What I don't understand is you come to this location for Amy's last level and boss, yet getting the score gives you nothing. You have to beat it, go back in, and do it again.
So much of her gameplay left a bad taste in my mouth, leaving a bad impression on her story. Slow, janky, getting all the good stuff 2000 late, and going by like a blur in the worst way. Thankfully, I ignored it to analyze the underrated story.
Favorite Moments
"Writer Here: You would not believe how scared I when typing "Amy and Gamma" in Google for a screenshot. I was afraid of seeing the weird side of the Fandom." Image from F@ck Yeah Sonic
Amy first appeared in Sonic CD as the "Minnie" for Sonic, a love struck hedgehog who fell for the Blue Blur. Even when Sonic rejects her heart, Amy is determined to make Sonic fall for her. Her character is essentially based around love, shown by the pink of her fur. While the game keeps this aspect of her character, the writers also brought out, in full flair, her love for other creatures. When the little bird was in trouble, and Sonic rightfully refused his stalker's request, she immediately made it her quest to protecting it from Zero. I always loved that the bird followed behind her. It's a small detail, but it showed how much the bird imprinted to her.
This act of love would later be the revelation needed for Gamma. As I said, Amy is responsible for Gamma turning on Eggman. She initially hated the machine, like all Eggman robots since she was kidnapped by Metal Sonic in CD, but when she realized Gamma had not reason to do the things he did she felt sorry for him. Amy immediately pleaded to him them, seeing Gamma now as a life than a machine. When Gamma frees them, she's actually shocked. An Eggman robot being good? As she leaves, she thanks Gamma and decides to call him a friend.
Amy would later return the favor by stopping Sonic (or Tails) from delivering the finishing blow on a damaged Gamma, telling them that he's good. Just before the Carrier crashes and Tails takes Amy away, she asks Gamma if he's okay. He asks why she helps him, to which she repeats that their friends. She even states that Eggman is no good for him, and that she and the bird want to see him friend. Amy hopes she sees him again as they depart the falling castle in the sky, separated to continue their own story.
Image from Sonic News Network
Gamma, as memories of his life and the people he's met flash before his servos, decides to erase his master registration, declaring Eggman an enemy and making it his mission to free the animals within his E-100 series brothers.
"Last remaining units…Beta…Gamma…" Image from Source Gaming
One of my favorite Gamma moments is right after he destroys Zeta, and he sees a modified Beta fly above him. Right before he goes into his last battle, he takes a moment to count how many units are left. Beta and Gamma. He looks at his hand as he says his own name. His mission is to free all the E-100 series robots, including himself. With the ocean breeze as ambience, it reveals to the player that Gamma isn't going to walk away from this story with a happily ever after. His battle with Beta will be the last, or he'll have to take other measures to free the animal inside of him.
After his fight with Beta Mk II, as his brother falls to the ground close to exploding, you think Gamma's gonna walk away. However, Beta faces Gamma and delivers a fatal shot to the protagonist. Beta dies, freeing the yellow bird within. Gamma limps away as the bird watches. Just then, Gamma remembers the memory of three birds: a yellow one, a pink one, and a blue one. Right then, the machine falls to the ground and dies in the biggest explosion in the game. The story fades away as a pink bird reunites with the yellow one. However, while this is the ending shown in Gamma's story, Amy's end shows the conclusion.
After failing to find Birdie's family in Final Egg, Amy believes they may be on the floating Egg Carrier since that's where Birdie escaped from. They go and Amy is happy when birdie finds their family, revealing to be the yellow Beta and pink Gamma bird the whole time. Suddenly, Zero appears and hits Birdie with a rocket punch. Fed up, Amy takes out her hammer and stands her ground. With the help of the "magically appearing electric gates," Amy destroys Zero once and for all, as only one stalker can be in the Sonic Universe.
As Amy stays with the hurt bird, watching it try to fly away. For a moment, it seems Birdie dies, but they manages to recovery and fly with the rest of its flock. Amy says how happy she is that Birdie found their family again. Amy watches them as they fly away to the sunset, never realizing that she got to see Gamma one last time. Amy says that she'll do her best, which basically means getting Sonic's damn respect. The story ends for the both of them, going back to their daily lives.
"Can't believe you blew up our cool, mecha suits, idiot!" Image by Sonic Adventure Facts from Twitter
Gamma's story hit me as a kid. In a short time, I saw his birth and death at the same time; an entire lifetime. I never expected him to go like that, hell I never thought a main protagonist could die. When Beta, possibly rejecting his brother, takes the dirty shot, it came out of left field for me. I couldn't believe what I was seeing, and then it all came together when the hero fell. The emotional weight his story had stuck with me for years, becoming one of the reasons I got into storytelling. I don't remember if I cried or not, probably did, but every subsequent playthrough came close to bringing me to tears. Something brought up to me was how his theme song, played in every cutscene, represents his story; the techno front being his robotic exterior while the soft piano is the emotions he gains.
I chose to do Gamma and Amy's section together because they're connected together. Having Amy's ending be about her growth as a character and the finale of Gamma's arc really shows how much they affected one another, and how much they are friends. Sure Gamma's is the more famous one, he is a fan favorite, but I got to give credit to Amy for being the reason for his redemption. Their stories are the most heartfelt and unique in the game, and why I think you should give them a shot and play the game.
End of Part One
"I just liked this meme. Props to the creator." Image by Stick Breightley on Reddit
Since this post is getting long, I'll separate the secret story, other characters, and miscellaneous things into a different post. Anyway, I hope you enjoyed this February, 2021, and I'll see you into the start of the Spring, where allergies will come and falsely accuse people of having the virus. Fun times.
-Samuel Argueta
Published by penname2001
I am an aspiring writer working on one book, but also on a blog and short stories for my website. I like writing about horror, comedy, and fantasy, but I am not picky on a genre as long as it interests me. On my spare time, I like to read, play video games, watch anime and various shows and movies, and live life to the best of my ability.	View more posts
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2 thoughts on "Sonic Adventure Part One: The Chaos of Love"
Jaimie Christine says:
Such an amazing game! I just re-played this in the beginning of quarantine back in March. It's one of those games that just holds up throughout the years for sure.
penname2001 says:
Sorry for the month late reply lol. It's definitely one of those games that looks dated on the outside but full of heart and soul on the inside. Characters like Tails, Knuckles, and Amy got amazing character development within a fully realized world that, while small, has a lot of charm within each dialogue.
Glad you enjoyed the post!
WADawdassa
samuelargueta.com


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... plans, ensuring the needs of service users are met. You will administer and manage drugs and medications along with maintaining accurate records. Applicants for this Staff Nurse RMN ...JOBSWORTH: £25,103 P.A.?
Companies presently offering Planning jobs in Edgbaston include University of Birmingham, Swiis, ..
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The average salary for open Planning jobs is currently £31,861, 9% lower than the national average salary for all jobs which is £34,726.


Following the identification of the project's scientific or technological advance and associated uncertainty, it is essential to quantify which costs are included in the R&D Tax Credits claim. The scope of a project for R&D purposes will most often be different to that of the Project for your business purposes.
"The activities which directly contribute to achieving this Advance in Science or Technology through the resolution of scientific or technological uncertainty are R&D."
The includable costs are those which are required to overcome Technological or Scientific Uncertainty directly (but also see QIAs). Thus, technical issues that cannot be addressed by off the shelf information alone. The R&D project starts when work to resolve the Uncertainty commences and ends when the Uncertainty is resolved or work otherwise ceases. Thus the end of the Project may be when you have a working prototype or when the technology goes into production, or if you decide not to take the project forward.
It may be that after the initial Scientific or Technological Uncertainties have ended (and possibly that the product has moved into a production environment) that new Uncertainties arise. Such new Uncertainties would mean that the R&D process may start again. However, you need to be clear about which problems are overcoming Scientific and Technological Uncertainties and which are for more routine maintenance of technology.
From a roles perspective, Developing, Testing, Managing the Development are examples of activities that directly contribute to overcoming the Technological Uncertainty.
From a components perspective, it may be that a team is developing a component that is routine in itself but directly contributing to a broader R&D project. In this case, the work to create the standard component is also R&D for Tax Purposes. For example, in Software Development, this could be the case if a company is developing a user interface, that is itself routine, but is required to import data into the back end of the platform, which contained the Technological Uncertainty. Hence without the User Interface, there would be no way to test the Uncertainty of back-end of the platform, meaning that the UI (at least the development of the barebones import capability) will directly qualify as R&D.


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Religious family among Evangelical Protestants who say humans evolved; due to God's design by race/ethnicity
Religious family among Evangelical Protestants who say humans evolved; due to God's design by race/ethnicity (2014) Switch to: Racial and ethnic composition among Evangelical Protestants who say humans evolved; due to God's design by religious group
% of Evangelical Protestants who say humans evolved; due to God's design who are…
Racial and ethnic composition
Adventist Family (Evangelical Trad.)
Anabaptist Family (Evangelical Trad.)
Anabaptist Family (Mainline Trad.)
Baptist Family (Evangelical Trad.)
Baptist Family (Historically Black Protestant Trad.)
Baptist Family (Mainline Trad.)
Congregationalist Family (Evangelical Trad.)
Congregationalist Family (Mainline Trad.)
Episcopalian/Anglican Family (Evangelical Trad.)
Episcopalian/Anglican Family (Mainline Trad.)
Friends Family (Mainline Trad.)
Holiness Family (Evangelical Trad.)
Holiness Family (Historically Black Protestant Trad.)
Lutheran Family (Evangelical Trad.)
Lutheran Family (Mainline Trad.)
Metaphysical Family
Methodist Family (Evangelical Trad.)
Methodist Family (Historically Black Protestant Trad.)
Methodist Family (Mainline Trad.)
Nondenominational Family (Evangelical Trad.)
Nondenominational Family (Historically Black Protestant Trad.)
Nondenominational Family (Mainline Trad.)
Nonspecific Protestant Family (Evangelical Trad.)
Nonspecific Protestant Family (Historically Black Protestant Trad.)
Nonspecific Protestant Family (Mainline Trad.)
Other evangelical/fundamentalist family (Evangelical Trad.)
Others in the "Other Christian" Tradition
Pentecostal Family (Evangelical Trad.)
Pentecostal Family (Historically Black Protestant Trad.)
Pietist Family (Evangelical Trad.)
Presbyterian Family (Evangelical Trad.)
Presbyterian Family (Mainline Trad.)
Reformed Family (Evangelical Trad.)
Reformed Family (Mainline Trad.)
Restorationist Family (Evangelical Trad.)
Restorationist Family (Mainline Trad.)
Unitarians and other liberal faiths in the "Other Faiths" Tradition
Note: Whites, blacks, Asians and those in the other/mixed category include only those who are not Latinos. Latinos include people of all races. Sample size = 1,570. Visit this table to see approximate margins of error for a group of a given size. For full question wording, see the survey questionnaire. Sample sizes and margins of error vary from subgroup to subgroup, from year to year and from state to state. You can see the sample size for the estimates in this chart on rollover or in the last column of the table. And visit this table to see approximate margins of error for a group of a given size. Readers should always bear in mind the approximate margin of error for the group they are examining when making comparisons with other groups or assessing the significance of trends over time. For full question wording, see the survey questionnaire.
1% < 1% 1% < 1% < 1% 39% < 1% < 1% < 1% < 1% < 1% < 1% < 1% 2% < 1% 9% < 1% < 1% 1% < 1% < 1% < 1% < 1% 18% < 1% < 1% 5% < 1% < 1% < 1% 1% < 1% 9% < 1% 1% 5% < 1% < 1% < 1% 6% < 1% < 1% 1,570
9% < 1% 1% < 1% < 1% 27% < 1% < 1% < 1% < 1% 2% < 1% < 1% 1% < 1% 3% < 1% < 1% < 1% < 1% < 1% < 1% < 1% 25% < 1% < 1% < 1% < 1% < 1% < 1% 2% < 1% 11% < 1% < 1% 2% < 1% < 1% < 1% 18% < 1% < 1% 135
3% < 1% < 1% < 1% < 1% 18% < 1% < 1% < 1% < 1% < 1% < 1% < 1% < 1% < 1% 1% < 1% < 1% < 1% < 1% < 1% < 1% < 1% 18% < 1% < 1% 12% < 1% < 1% < 1% 3% < 1% 33% < 1% < 1% 3% < 1% 2% < 1% 7% < 1% < 1% 196
2% < 1% 1% < 1% < 1% 38% < 1% < 1% < 1% < 1% < 1% < 1% < 1% 3% < 1% 1% < 1% < 1% 1% < 1% < 1% < 1% < 1% 19% < 1% < 1% 11% < 1% < 1% < 1% 3% < 1% 12% < 1% < 1% 3% < 1% < 1% < 1% 7% < 1% < 1% 162
Learn More: Baptist Family (Evangelical Trad.), Lutheran Family (Evangelical Trad.), Nondenominational Family (Evangelical Trad.), Pentecostal Family (Evangelical Trad.), Presbyterian Family (Evangelical Trad.), Restorationist Family (Evangelical Trad.)


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UK Drive: The Alfa Romeo Tonale is a bold new entry to the compact SUV market
ReviewsPublished: Oct 11, 2022
Alfa Romeo's new small SUV has been a long time coming. Ted Welford sees what it's like.
It's been five years since we last saw a brand new Alfa Romeo. (Alfa Romeo)
A new Alfa Romeo certainly doesn't come along very often, with this Italian brand slimming down its line-up to just two cars in recent years – the Giulia saloon and Stelvio SUV. And it's been five years since that latter model arrived as its last 'all new' model.
So there has been lots of suspense building around a new Alfa Romeo – the Tonale. First previewed in March 2019 with a close-to-production concept car, the Tonale is only just touching down in UK dealers now. But has it been worth the wait?
The Tonale sits beneath the Stelvio in the SUV range. (Alfa Romeo)
Though the Stelvio might have been Alfa Romeo's first SUV, the smaller Tonale is opening the brand up to a much wider audience, as one in four new cars sit in the compact SUV segment where this new model competes.
Though it's based on the same platform as a Jeep Compass, the Tonale is a substantially different proposition. Introducing electrification to the Alfa Romeo range, this new model gets a raft of new technological changes, yet the same familiar design cues that this brand is well known for.
What's under the bonnet?
The Tonale will only be offered with electrified powertrains. (Alfa Romeo)
Not only is the Tonale Alfa Romeo's first electrified model, but this is all it will be offered with. Though a four-wheel-drive plug-in hybrid version is due in early 2023, it launches now with a sole mild-hybrid option.
The base is a turbocharged 1.5-litre petrol engine that's paired with a seven-speed dual-clutch automatic gearbox and a small electric motor.
Producing 158bhp and 240Nm of torque, all drive is sent to the front wheels. Getting up to 60mph takes 8.6 seconds, while its top speed of 132mph. In terms of efficiency, Alfa Romeo claims 45.3-49.6mpg, and CO2 emissions of 130-142g/km, though our test route fuel economy figures were a long way short of those economy claims.
What's it like to drive?
The Tonale is let down by its weak gearbox. (Alfa Romeo)
Things get off to a decent start with the Tonale, as, unlike other mild-hybrids, this Alfa is silent on start-up, and can manage very short stints of driving without the engine off, though these situations are limited.
Avoid the 'sports' damping setting on the Veloce version, and the ride is largely comfortable and compliant, even on the bigger wheels. The adjustable 'DNA' dial also offers a noticeable difference between driving modes, though you want the 'Dynamic' setting selected – it livens up the steering, and makes the Tonale more enjoyable through the corners than many competitors.
But its weak point is this powertrain. It's neither particularly quick nor efficient, though the switch between electric and petrol is smooth and unnoticeable. However, it's the gearbox that's our biggest problem with the Tonale. It's slow to respond and seemingly gives you no power when you want it, and then offers plenty when you don't. Next to the wonderful ZF gearboxes in the Giulia and Stelvio, it feels like a backwards step.
Blue > Red pic.twitter.com/bAuSELGwrC
— Ted Welford (@TedWelford) October 5, 2022
Alfa Romeo knows how to design a good-looking car, and the Tonale is a very stylish choice to our eyes. The design is very close to the original concept car, and the front end is particularly smart. You've got the brand's trademark triangular grille, while the '3+3' headlights hark back to the brand's classic models and look particularly good. The firm's renowned teledial alloy wheels are also present and correct and have been suitably modernised.
It's not all that stylish from all angles, though, particularly from the rear three-quarters, where the design just looks a bit bloated. It's also quite spec-dependent, with the lower-grade Ti models looking a bit under-wheeled.
What's it like inside?
The Tonale's interior gets plenty of technology. (Alfa Romeo)
First impressions of the Tonale are positive, particularly from the driver's seat. An 'engine start' button on the steering wheel is always a good sign, while the DNA driving mode selector feels much better to use than the traditional buttons many rivals adopt.
There's been a big uplift in technology too, with the Tonale having the largest combined touchscreen and digital dial display in its class. Both work very well and are a real step up those found in the Giulia and Stelvio. The general fit and finish is good too, though it certainly doesn't feel as premium or well built as the latest BMW X1, for example.
There's plenty of space on offer too, with adults able to sit comfortably in the rear seats with a generous amount of headroom especially. The 500-litre boot is a good size as well, and hardly any smaller than the larger Stelvio.
What's the spec like?
The Tonale is a very practical compact SUV. (Alfa Romeo)
The Tonale is available in two main trims – Ti and Veloce – while there's a 'Speciale' launch edition available for a brief time.
Standard equipment is generous, with the Ti getting 18-inch alloy wheels, 10.25-inch touchscreen, 12-inch digital instrument cluster and reversing camera. You also get Matrix full LED headlights, an electric boot, keyless entry and adaptive cruise control. In fact, the only thing we reckon should be fitted as standard but are absent are heated seats – included as part of a £450 winter pack.
Upgrading to the Veloce brings larger 19-inch alloy wheels, adaptive suspension, a darkened gloss black styling kit, red brake callipers and large aluminium gearshift paddles for the steering wheel.
As for pricing, the Tonale starts from £38,595 for the Speciale launch model, which gets a similar level of kit to the Veloce, and seems very attractively priced. Ti and Veloce models cost from £39,995 and £42,495 respectively, which start to look pretty expensive, especially when a few options have been added.
The Tonale is stylish and well-equipped, but outclassed by rivals. (Alfa Romeo)
Alfa Romeo's Tonale has been a long time coming, and will undoubtedly make a big difference to this brand's fortunes and sales volumes. The design alone is likely to appeal to the brand's existing customers and tempt those wanting something a bit different. The interior is pleasant too, while there's no shortage of space, either.
But it's not the complete package we were hoping for, with its powertrain and gearbox being the prominent bones of contention, and they struggle to justify the Tonale's relatively high price. We're keen to see if the plug-in hybrid improves things next year.
Model: Alfa Romeo Tonale
Price: £38,595
Model as tested: Alfa Romeo Tonale Veloce 1.5 160 MHEV DCT
Price as tested: £42,595
Engine: 1.5-litre mild-hybrid petrol
Power: 158bhp
Torque: 240Nm
0-60mph: 8.6 seconds
Economy: 45.3-49.6mpg
Emissions: 130-142g/km CO2
Teenage girl left 'terrified' by British Gas agents who broke into home


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If you live in any of the 8 counties of Southeast Texas, we will be happy to assist you in locating the nearest food pantry or other source of emergency food in your area. You may want to check the Feeding America website to find a food bank in your home state.
AmeriCorps VISTAs Passing the Torch Soon to Keep the Hungry Healthy
AmeriCorps VISTA Charrica Green
Since last August, the Southeast Texas Food Bank has had a rare commodity within its walls.
Charrica Green of Memphis, Tenn. spent the last year serving our region as an AmeriCorps VISTA (Volunteers in Service to America) worker assigned to the Food Bank through AmeriCorps' relationship with Feeding Texas, the state body that coordinates the Texas network of food banks.
VISTA workers tend to be young, energetic, community-service minded people, many of whom are freshly graduated from college and using the experience to offer community service while developing themselves professionally.
VISTA workers are infrequently placed in Southeast Texas but the Feeding Texas project is trying to energize new programming at food banks around the state through a three year grant to help food banks collaborate with local partners on health improvement or financial education projects in their community.
Green will complete her tour of service in Beaumont on Aug, 14, the same day that her successor Amanda Lueke, a VISTA worker coming to Beaumont from San Diego, Calif. will begin a year of service at the Southeast Texas Food Bank to carry on the project initiated under Green.
During Green's year of service, the Food Bank began implementing a customized healthy food box distribution targeted to those with diabetes.
"I have had an amazing year as an AmeriCorps VISTA at the Southeast Texas Food Bank," said Green. "I was able to establish partnerships with leaders in the fight against diabetes in Southeast Texas, as well as plan and implement a diabetes program to help our clients who are living with food related chronic diseases."
This initiative took its origins from a Hunger in America study conducted in 2014 that showed approximately one-third of those who receive hunger relief through partner agencies of the Southeast Texas Food Bank have at least one member of their household affected by diabetes.
"Food banks rely on so many partner agencies to be distribution channels for food, that there are many ready-made relationships in place that can be leveraged for the benefit of the community," said Dan Maher, Executive Director of the Southeast Texas Food Bank. "We can be a natural pipeline for bringing community resources together to solve problems."
Green has developed a process for substituting low sodium and sugar free alternatives for some of the standard foods packed in food boxes distributed by the Food Bank, so that low-income clients identified during health screenings as needing food to help them control or prevent diabetes can have immediate access to the food they need.
She has worked closely with St. Mark's Episcopal Church in Beaumont which has served in recent months as a pilot site for special food distributions and health screenings conducted by local health providers. The church also worked with the Food Bank in April to host a diabetes awareness health fair and food distribution attended by more than 100 people.
Lueke will now be tasked with growing the diabetes initiative beyond the pilot phase. The focus of Lueke's year of service will be identifying and cultivating additional partner agencies capable of serving as health screening and healthy food box distribution sites, as well as encouraging more health providers to periodically offer health screening services at social service agencies.
The Food Bank will also need to increase its inventory of the requisite healthy foods for food boxes, most of which will have to be acquired by purchase, so Lueke will also be tasked with writing grants and generating new fundraising opportunities for the project.
"The VISTA program provides a real blessing to us by placing dedicated, nominal cost labor here for a specialized project," said Maher. "Eventually though, for this project to be sustainable and ultimately successful in reducing communal health care costs, it is going to require broader community support. Generating that support will be Amanda's top priority."
Southeast Texas Food Bank
3845 S. ML King Jr. Parkway
Beaumont, Texas, 77705-4114
Email: info@setxfoodbank.org
The Southeast Texas Food Bank is an Equal Opportunity Provider.
Southeast Texas Food Bank is a 501(c)(3) non-profit organization.
Did you know that a $10 donation can provide up to 30 meals for desperate people in your community? By making a donation, you are helping to ensure that hungry children in Southeast Texas are adequately nourished, that none of our senior citizens are forced to chose between medicine and food, and that every family facing a crisis can at least have the assurance of food on the table.
Your gift goes a long, long way!


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