text:
Kodeks karny wojskowy – akt normatywny stanowiący zbiór przepisów regulujących prawo karne wojskowe.

W Polsce
W Polsce osobna ustawa dla prawa karnego wojskowego obowiązywała w okresie od 1918 do 1970 r. W 1970 r. wszedł w życie Kodeks karny z 1969, który zawierał w części trzeciej przepisy odnoszące się do żołnierzy. Obecnie w Polsce nie ma kodeksu karnego wojskowego. Prawo karne wojskowe regulowane jest w części trzeciej Kodeksu karnego.

Niemiecki Wojskowy Kodeks Karny z 20 czerwca 1872

Wprowadzony w życie ustawą z dnia 29 lipca 1919 r. o tymczasowym sądownictwie wojskowym () i rozporządzeniem Rady Ministrów z 10 maja 1920 w przedmiocie wprowadzenia w życie Wojskowego Kodeksu Karnego (). Nie było to bezpośrednie tłumaczenie kodeksu niemieckiego. Wspomniane wcześniej rozporządzenie wprowadzało do tekstu pierwotnego zmiany. Kodeks obowiązywał na terenie całego kraju od dnia ogłoszenia 14 sierpnia 1919 do 1 sierpnia 1928. Charakteryzował się dużą kazuistyką. W § 47 określał, że stanowiące przestępstwo działanie na rozkaz nie usprawiedliwia sprawcy, o ile wiedział on że rozkaz przełożonego dotyczył czynu, którego celem było spełnienie ogólnej albo wojskowej zbrodni lub występku.

Kodeks Karny Wojskowy z 1928 r.
Rozporządzenie Prezydenta Rzeczypospolitej z dnia 22 marca 1928 r. w sprawie kodeksu karnego wojskowego (). Obowiązywał od 1 sierpnia 1928 (na mocy art. 158) do końca 1932 roku.

Kodeks Karny Wojskowy z 1932 r.

Rozporządzenie Prezydenta Rzeczypospolitej z dnia 21 października 1932 r. – Kodeks karny wojskowy ().
Oryginalna polska ustawa w dużej mierze współtworzona przez Departament Sprawiedliwości Ministerstwa Spraw Wojskowych. Szczególną rolę w procesie tworzenia i wdrażania kodeksu odegrał szef Departamentu Sprawiedliwości gen. Józef Daniec. Kodeks wszedł w życie 1 stycznia 1933 i obowiązywał do września 1944.

Kodeks Karny Wojska Polskiego z 1944 r.
Dekret Polskiego Komitetu Wyzwolenia Narodowego z dnia 23 września 1944 r. – Kodeks Karny Wojska Polskiego ().
Obowiązywał, zgodnie z art. 189, od dnia ogłoszenia 30 września 1944 do 1 stycznia 1970 (uchylony przez Przepisy wprowadzające Kodeks karny z 19 kwietnia 1969). Jego typową cechą były surowe kary (około 50 artykułów zagrożonych karą śmierci). W odróżnieniu od przedwojennego zawierał też rozdział XVII "Zbrodnie stanu" (obszerniejszy i surowszy od odpowiedniego rozdziału XVII powszechnego Kodeksu karnego z 1932), obejmujący czyny także osób cywilnych (odpowiedzialność osób cywilnych przed sądem wojskowym trwała przez pierwszych 10 lat po wojnie, zniesiona prócz oskarżeń o szpiegostwo ustawą z 5 kwietnia 1955).

W innych krajach
Istnieją trzy systemy sytuowania prawa karnego wojskowego w katalogu ustaw:
 Jako część ustawy karnej powszechnej
 Jako osobna ustawa – kodeks karny wojskowy
 Jako kilka ustaw – osobne kodeksy karne wojskowe dla poszczególnych typów wojsk, albo broni i służb. Model ten przyjęty był między innymi w III Republice Francuskiej.

Przypisy

Kodeksy karne


Our favorite PANDDA is back and he is absolutely bringing in the tropical vibes with his latest track! I can easily say that I am a fan of PANDDA when I first heard him. He came out of nowhere and got our attention with his music. Today, we have "Other Side" and this is a prime example that he has range with his production abilities. It is quite exciting because you don't know what to expect until you press play. I can say that this track will have you moving your hips whether you're dancing in a club or just driving your car. Hell, I am doing it as I write this. Check it out and stash this for your summer playlists.
Check out more of PANDDA on Facebook, Twitter, Soundcloud, Instagram, and YouTube.


text:
NGC 6102 is een spiraalvormig sterrenstelsel in het sterrenbeeld Noorderkroon. Het hemelobject werd op 24 juni 1864 ontdekt door de Schotse astronoom James Dunlop.

Synoniemen
UGC 10300
MCG 5-38-47
ZWG 167.60
PGC 57639

Zie ook
 Lijst van NGC-objecten

Externe links
  NASA/IPAC Extragalactic Database
  SIMBAD Astronomical Database
  SEDS

NGC-object in Noorderkroon
Sterrenstelsel in Noorderkroon

redpajama_set_name: RedPajamaWikipedia


text:
Justice est faite é um filme de drama francês de 1950 dirigido por André Cayatte. O drama aborda o assunto da eutanásia, descrevendo um caso em que uma mulher é julgada por matar seu marido em estado terminal, a seu pedido. No Festival Internacional de Cinema de Berlim 1951 o filme ganhou um Urso de Ouro e no Festival Internacional de Cinema de Veneza 1951 ganhou o Leão de Ouro.

Enredo
Elsa Lundenstein é acusada de ter assassinado seu marido. O júri discute o caso vividamente. Todos os membros são de alguma forma prejudicados por causa da experiência de vida pessoal e, posteriormente, cada membro lê algo diferente nos fatos apresentados.

Elenco
 Noël Roquevert como Théodore Andrieux
 Valentine Tessier como Marceline Micoulin
 Claude Nollier como Elsa Lundenstein
 Antoine Balpêtré como o presidente do tribunal
 Raymond Bussières como Félix Noblet
 Annette Poivre como Lucienne
 Marcel Perès como Evariste-Nicolas Malingré
 Nane Germon como Marie Malingré
 Juliette Faber como Danièle Andrieux
 Jacques Castelot como Gilbert de Montesson
 Dita Parlo como Elisabeth
 Marguerite Garcya como Amélie Andrieux
 Michel Auclair como Serge Kramer
 Jean Debucourt como Michel Caudron
 Léonce Corne como o oficial de justiça do tribunal
 Marcel Mouloudji como Amadeo
 Jean d'Yd como o superior da escola religiosa
 Jean Vilar como o padre
 Robert Rollis como o garoto do hotel
 Camille Guérini como o representante de móveis
 Fernand Gilbert como Éloi Pichot
 Henri Coutet como Albert Blavette
 Jean Sylvain como um cliente do bar "Roi Soleil"
 Marcelle Hainia como Angèle Popélier
 Cécile Didier como Mademoiselle Popélier
 Jean-Pierre Grenier como Jean-Luc Favier
 Elisabeth Hardy como Béatrice Flavier
 Geneviève Morel como Hortense
 Agnès Delahaie como Nicole ou "Yvonne" Vaudrémont
 Anouk Ferjac como Denise Jouvillon
 Émile Drain como professor Dutoit
 Paul Frankeur como M. Jouvillon
 Albert Michel como o gendarme que traz a convocação para Evariste
 Roger Vincent como Albert Lavette
 Frédéric Mariotti como Édouard Pichon
 Claude Nicot como Roland
 Paul Faivre como Monsieur Michaud
 Robert Moor como professor Georges Limousin
 Lucien Pascal como advogado de Vaudrémont
 Gustave Gallet como Gaston
 Madeleine Gérôme como Madame Michaud
 Nina Myral como mãe de Beatrice
 Marie-Louise Godard como Madame de Montesson
 Colette Régis como Hortense
 Maurice Schutz como o velho consolando a garotinha
 Nicolas Amato como um jurado desafiado
 André Numès Son como o secretário de polícia
 Emile Genevois como outro servidor do "Sun King"
 Pierre Morin como o advogado de defesa
 Marcel Rouzé como o policial da facção
 Saint Saintève como um magistrado do tribunal
 Jimmy Perrys como um policial cercando o acusado
 Georges Demas como dançarino
 Jacky Blanchot como um gendarme que controla Serge Kramer
 Pierre Fresnay como a única voz, para o comentário final
 Lucien Guervil
 René Pascal
 Alain Raffaël
 Jean Claude Rameau
 Jean Morel
 Maurice Marceau
 Marcel Lestan
 Benoîte Lab
 Françoise Hornez como Monique Andrieux
 Maryse Paillet como Juliette Sedan
 Dominique Marcas
 Renée Gardès
 Henri Hennery
 Albert Malbert

Ligações externas

Filmes da França de 1950
Filmes de drama da França
Filmes em língua francesa
Filmes premiados com o Leão de Ouro
Filmes premiados com o Urso de Ouro


Victor Elpidiforovich Borisov-Musatov was a Russian painter, who died of a heart attack at the young age of 35. He is most known for his unique Post-Impressionistic style that mixed Symbolism, pure decorative style and realism. Together with Mikhail Vrubel he is often referred as the creator of Russian Symbolism style.
He was enrolled in the Moscow School of Painting, Sculpture and Architecture in 1890, transferring the next year to the Imperial Academy of Arts in Saint-Petersburg, where he was a pupil of Pavel Chistyakov. The damp climate of Saint-Petersburg was not good for Victor's health and in 1893 he was forced to return to Moscow and re-enroll to the Moscow School of painting, sculpturing and architecture. His earlier works like "May Flowers," 1894 were labelled decadent by the school administration, who sharply criticized him for making no distinction between the girls and the apple trees in his quest for a decorative effect. The same works however were praised by his peers, who considered him to be the leader of the new art movement.
In 1895 Victor once again left Moscow School of painting, sculpturing and architecture and enrolled in Fernand Cormon's school in Paris. He studied there for three years, returning in summer months to Saratov. He was fascinated by the art of his French contemporaries, especially by the work of Pierre Puvis de Chavannes and Berthe Morisot.
In 1898 Borisov-Musatov returned to Russia and almost immediately fell into what it is called "fin de siècle nostalgia". He complained about "the cruel, the truly iron age", "dirt and boredom", "devil's bog", and he had acute money problems that were somewhat alleviated only in the last years of his life when collectors started to buy his paintings. Musatov's response was creating a half-illusory world of the 19th century nobility, their parks and country-seats. This world was partially based on the estate of princes Prozorvky-Galitzines Zubrilovka and partially just on Musatov's imagination. Borisov-Musatov also abandoned oil-paintings for the mixed tempera and watercolor and pastel techniques that he found more suitable for the subtle visual effects he was trying to create.
His most famous painting of that time is "The Pool," 1902. The painting depicts two most important women in his life: his sister, Yelena Musatova and his bride (later wife), artist Yelena Alexandrova. The people are woven into the landscape of an old park with a pond.
Another of his more well known paintings is "The Phantoms," from 1903 , depicting ghosts on the steps of an old country manor. The painting was praised by the contemporary Symbolist poets Valery Bryusov and Andrey Bely.
The last finished painting of Borisov-Musatov was "Requiem." Devoted to the memory of Nadezhda Staniukovich, a close friend of the artist, the painting may indicate Borisov-Musatov's evolution towards the Neo-classical style.
Borisov-Musatov died in 1905 of a heart attack and is buried on a bank of Oka River near Tarusa. On his tomb there is a sculpture of a sleeping boy by Musatov's follower Alexander Matveyev.
The gravemarker of Victor Borisov-Musatov, created by his follower, the artist Alexander Matveyev.


text:
Latitude and longitude of Pawtucket, Rhode Island
 Satellite map of Pawtucket, Rhode Island
Pawtucket /pəˈtʌkᵻt/ is a city in Providence County, Rhode Island, United States. The population was 71,148 at the 2010 census.
Latitude: 41° 52' 43.36" N
 Read about Pawtucket, Rhode Island in the Wikipedia
 GPS coordinates of Pawtucket, Rhode Island, United States
19T 302301.48520109 4639054.5063413
 Articles of interest in Pawtucket, Rhode Island
305 Articles of interest near Pawtucket, Rhode Island, United States
Rhode Island (/ˌroʊd ˈaɪlɨnd/ or /rɵˈdaɪlɨnd/), officially the State of Rhode Island and Providence Plantations, is a state in the New England region of the United States. Rhode Island is the smallest in area, the eighth least populous, but the seco…
Brown University is a private Ivy League research university in Providence, Rhode Island.
The Station nightclub fire
The Station nightclub fire was the fourth-deadliest nightclub fire in U.S. history, killing 100 people.
Gillette Stadium is a stadium located in Foxborough, Massachusetts, United States, 21 miles (34 km) southwest of downtown Boston and 20 miles (32 km) from downtown Providence, Rhode Island. It serves as the home stadium and administrative offices fo…
Providence College (also known as Providence or PC) is a private, coeducational, Roman Catholic university located about two miles west of downtown Providence, Rhode Island, United States, the state's capital city. With a 2012–2013 enrollment of 3,8…
Fall River, Massachusetts
Fall River is a city in Bristol County, Massachusetts, United States.
Bryant University is a private university, located in Smithfield, Rhode Island, U.S., that grants the degrees of bachelor of arts, bachelor of science, and master's degrees in business, taxation and accounting. Until August 2004, it was known as Bry…
T. F. Green Airport
T. F. Green Airport (officially Theodore Francis Green Memorial State Airport) (IATA: PVD, ICAO: KPVD, FAA LID: PVD) is a public airport in Warwick, six miles (10 km) south of Providence, in Kent County, Rhode Island, US. Opened in 1931, the airport…
Pawtucket /pəˈtʌkɨt/ is a city in Providence County, Rhode Island, United States. The population was 71,148 at the 2010 census.
Wheaton College (Massachusetts)
Wheaton College is a four-year, private liberal arts college with a student body of approximately 1,600. Wheaton's residential campus is located in Norton, Massachusetts, between Boston, Massachusetts, and Providence, Rhode Island. Founded in 1834 a…
Dunkin' Donuts Center
The Dunkin' Donuts Center (originally Providence Civic Center) is an indoor arena located in downtown Providence, Rhode Island, United States. It was built in 1972, as a home court for the emerging Providence College men's basketball program, due to…
Taunton, Massachusetts
Taunton is a city in Bristol County, Massachusetts, United States, located approximately 40 miles (64 km) south of Boston, 18 miles (29 km) east of Providence, 10 miles (16 km) north of Fall River, 20 miles (32 km) north of New Bedford, and 25 miles…
Cranston, once known as Pawtuxet, is a city in Providence County, Rhode Island, United States. With a population of 80,529 at the 2010 census, it is the third largest city in the state. The center of population of Rhode Island is located in Cranston.
Warwick (/ˈwɒrɪk/ WORR-ik, more locally /ˈwɒrwɪk/) is a city in Kent County, Rhode Island, United States. It is the second largest city in the state, with a population of 82,672 at the 2010 census.
Foxboro Stadium
Foxboro Stadium (originally Schaefer Stadium and later Sullivan Stadium) was an outdoor stadium established in 1971, located in Foxborough, Massachusetts, USA. It was a regular stadium for the NFL (football) and MLS (soccer), hosting the New England…
Woonsocket (/ˈwʊnsɒkɪt/ WUUN-sawkit) is a city in Providence County, Rhode Island, United States. The population was 41,186 at the 2010 census, making it the sixth largest city in the state.
The Town of Franklin is a city in Norfolk County, Massachusetts, US. Franklin is one of fourteen Massachusetts municipalities that have applied for, and been granted, city forms of government but wish to retain "The town of" in their official names.…
Bristol County, Massachusetts
Bristol County is a county located in the Commonwealth of Massachusetts. As of the 2010 census, the population was 548,285. The county seat is Taunton. Some governmental functions are performed by the Commonwealth of Massachusetts, others by the cou…
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redpajama_set_name: RedPajamaCommonCrawl


text:
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Input;

namespace osu.Game.Tests.Visual.Navigation
{
    public class TestSceneScreenNavigation : OsuGameTestScene
    {
        private const float click_padding = 25;

        private Vector2 backButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, Game.LayoutRectangle.Bottom - click_padding));

        private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding));

        [Test]
        public void TestExitSongSelectWithEscape()
        {
            TestPlaySongSelect songSelect = null;

            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
            AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
            pushEscape();
            AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
            exitViaEscapeAndConfirm();
        }

        [Test]
        public void TestSongSelectBackActionHandling()
        {
            TestPlaySongSelect songSelect = null;

            PushAndConfirm(() => songSelect = new TestPlaySongSelect());

            AddStep("set filter", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
            AddStep("press back", () => InputManager.Click(MouseButton.Button1));

            AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
            AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));

            AddStep("set filter again", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
            AddStep("open collections dropdown", () =>
            {
                InputManager.MoveMouseTo(songSelect.ChildrenOfType<CollectionFilterDropdown>().Single());
                InputManager.Click(MouseButton.Left);
            });

            AddStep("press back once", () => InputManager.Click(MouseButton.Button1));
            AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
            AddAssert("collections dropdown closed", () => songSelect
                                                           .ChildrenOfType<CollectionFilterDropdown>().Single()
                                                           .ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu>().Single().State == MenuState.Closed);

            AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1));
            AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));

            AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1));
            ConfirmAtMainMenu();
        }

        /// <summary>
        /// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding
        /// but should be handled *after* song select).
        /// </summary>
        [Test]
        public void TestOpenModSelectOverlayUsingAction()
        {
            TestPlaySongSelect songSelect = null;

            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddStep("Show mods overlay", () => InputManager.Key(Key.F1));
            AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
        }

        [Test]
        public void TestRetryCountIncrements()
        {
            Player player = null;

            Screens.Select.SongSelect songSelect = null;
            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);

            AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            AddStep("press enter", () => InputManager.Key(Key.Enter));

            AddUntilStep("wait for player", () =>
            {
                DismissAnyNotifications();
                return (player = Game.ScreenStack.CurrentScreen as Player) != null;
            });

            AddAssert("retry count is 0", () => player.RestartCount == 0);

            AddStep("attempt to retry", () => player.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
            AddUntilStep("wait for old player gone", () => Game.ScreenStack.CurrentScreen != player);

            AddUntilStep("get new player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
            AddAssert("retry count is 1", () => player.RestartCount == 1);
        }

        [Test]
        public void TestRetryFromResults()
        {
            var getOriginalPlayer = playToResults();

            AddStep("attempt to retry", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<HotkeyRetryOverlay>().First().Action());
            AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player);
        }

        [Test]
        public void TestDeleteAllScoresAfterPlaying()
        {
            playToResults();

            ScoreInfo score = null;
            LeaderboardScore scorePanel = null;

            AddStep("get score", () => score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score);

            AddAssert("ensure score is databased", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == false));

            AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());

            AddStep("show local scores",
                () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));

            AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);

            AddStep("open options", () => InputManager.Key(Key.F3));

            AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));

            AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
            AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
            AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
            AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);

            AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));

            AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
        }

        [Test]
        public void TestDeleteScoreAfterPlaying()
        {
            playToResults();

            ScoreInfo score = null;
            LeaderboardScore scorePanel = null;

            AddStep("get score", () => score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score);

            AddAssert("ensure score is databased", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == false));

            AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());

            AddStep("show local scores",
                () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));

            AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);

            AddStep("right click panel", () =>
            {
                InputManager.MoveMouseTo(scorePanel);
                InputManager.Click(MouseButton.Right);
            });

            AddStep("click delete", () =>
            {
                var dropdownItem = Game
                                   .ChildrenOfType<PlayBeatmapDetailArea>().First()
                                   .ChildrenOfType<OsuContextMenu>().First()
                                   .ChildrenOfType<DrawableOsuMenuItem>().First(i => i.Item.Text.ToString() == "Delete");

                InputManager.MoveMouseTo(dropdownItem);
                InputManager.Click(MouseButton.Left);
            });

            AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
            AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
            AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
            AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);

            AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));

            AddUntilStep("wait for score panel removal", () => scorePanel.Parent == null);
        }

        [TestCase(true)]
        [TestCase(false)]
        public void TestSongContinuesAfterExitPlayer(bool withUserPause)
        {
            Player player = null;

            IWorkingBeatmap beatmap() => Game.Beatmap.Value;

            Screens.Select.SongSelect songSelect = null;
            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);

            AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            if (withUserPause)
                AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop(true));

            AddStep("press enter", () => InputManager.Key(Key.Enter));

            AddUntilStep("wait for player", () =>
            {
                DismissAnyNotifications();
                return (player = Game.ScreenStack.CurrentScreen as Player) != null;
            });

            AddUntilStep("wait for fail", () => player.GameplayState.HasFailed);

            AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
            AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);

            pushEscape();

            AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
            AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
        }

        [Test]
        public void TestMenuMakesMusic()
        {
            TestPlaySongSelect songSelect = null;

            PushAndConfirm(() => songSelect = new TestPlaySongSelect());

            AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);

            AddStep("return to menu", () => songSelect.Exit());

            AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
        }

        [Test]
        public void TestPushSongSelectAndPressBackButtonImmediately()
        {
            AddStep("push song select", () => Game.ScreenStack.Push(new TestPlaySongSelect()));
            AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
            AddWaitStep("wait two frames", 2);
        }

        [Test]
        public void TestExitSongSelectWithClick()
        {
            TestPlaySongSelect songSelect = null;

            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
            AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);

            AddStep("Move mouse to dimmed area", () => InputManager.MoveMouseTo(new Vector2(
                songSelect.ScreenSpaceDrawQuad.TopLeft.X + 1,
                songSelect.ScreenSpaceDrawQuad.TopLeft.Y + songSelect.ScreenSpaceDrawQuad.Height / 2)));
            AddStep("Click left mouse button", () => InputManager.Click(MouseButton.Left));

            AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
            exitViaBackButtonAndConfirm();
        }

        [Test]
        public void TestModsResetOnEnteringMultiplayer()
        {
            var osuAutomationMod = new OsuModAutoplay();

            AddStep("Enable autoplay", () => { Game.SelectedMods.Value = new[] { osuAutomationMod }; });

            PushAndConfirm(() => new Screens.OnlinePlay.Multiplayer.Multiplayer());
            AddUntilStep("Mods are removed", () => Game.SelectedMods.Value.Count == 0);

            AddStep("Return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
            AddUntilStep("Mods are restored", () => Game.SelectedMods.Value.Contains(osuAutomationMod));
        }

        [Test]
        public void TestExitMultiWithEscape()
        {
            PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists());
            exitViaEscapeAndConfirm();
        }

        [Test]
        public void TestExitMultiWithBackButton()
        {
            PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists());
            exitViaBackButtonAndConfirm();
        }

        [Test]
        public void TestOpenOptionsAndExitWithEscape()
        {
            AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
            AddStep("Enter menu", () => InputManager.Key(Key.Enter));
            AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
            AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
            AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
            AddStep("Hide options overlay using escape", () => InputManager.Key(Key.Escape));
            AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
        }

        [Test]
        public void TestWaitForNextTrackInMenu()
        {
            bool trackCompleted = false;

            AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
            AddStep("Seek close to end", () =>
            {
                Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
                Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
            });

            AddUntilStep("Track was completed", () => trackCompleted);
            AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
        }

        [Test]
        public void TestModSelectInput()
        {
            AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);

            TestPlaySongSelect songSelect = null;
            PushAndConfirm(() => songSelect = new TestPlaySongSelect());

            AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());

            AddStep("Change ruleset to osu!taiko", () =>
            {
                InputManager.PressKey(Key.ControlLeft);
                InputManager.Key(Key.Number2);
                InputManager.ReleaseKey(Key.ControlLeft);
            });

            AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);

            AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
        }

        [Test]
        public void TestBeatmapOptionsInput()
        {
            AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);

            TestPlaySongSelect songSelect = null;
            PushAndConfirm(() => songSelect = new TestPlaySongSelect());

            AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show());

            AddStep("Change ruleset to osu!taiko", () =>
            {
                InputManager.PressKey(Key.ControlLeft);
                InputManager.Key(Key.Number2);
                InputManager.ReleaseKey(Key.ControlLeft);
            });

            AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);

            AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
        }

        [Test]
        public void TestSettingsViaHotkeyFromMainMenu()
        {
            AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);

            AddAssert("toolbar not displayed", () => Game.Toolbar.State.Value == Visibility.Hidden);

            AddStep("press settings hotkey", () =>
            {
                InputManager.PressKey(Key.ControlLeft);
                InputManager.Key(Key.O);
                InputManager.ReleaseKey(Key.ControlLeft);
            });

            AddUntilStep("settings displayed", () => Game.Settings.State.Value == Visibility.Visible);
        }

        [Test]
        public void TestToolbarHiddenByUser()
        {
            AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);

            AddStep("Enter menu", () => InputManager.Key(Key.Enter));
            AddUntilStep("Toolbar is visible", () => Game.Toolbar.State.Value == Visibility.Visible);

            AddStep("Hide toolbar", () =>
            {
                InputManager.PressKey(Key.ControlLeft);
                InputManager.Key(Key.T);
                InputManager.ReleaseKey(Key.ControlLeft);
            });

            pushEscape();

            AddStep("Enter menu", () => InputManager.Key(Key.Enter));

            AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden);

            AddStep("Enter song select", () =>
            {
                InputManager.Key(Key.Enter);
                InputManager.Key(Key.Enter);
            });

            AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden);
        }

        [Test]
        public void TestPushMatchSubScreenAndPressBackButtonImmediately()
        {
            TestMultiplayerComponents multiplayerComponents = null;

            PushAndConfirm(() => multiplayerComponents = new TestMultiplayerComponents());

            AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
            AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open());
            AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
            AddWaitStep("wait two frames", 2);
        }

        [Test]
        public void TestOverlayClosing()
        {
            // use now playing overlay for "overlay -> background" drag case
            // since most overlays use a scroll container that absorbs on mouse down
            NowPlayingOverlay nowPlayingOverlay = null;

            AddUntilStep("Wait for now playing load", () => (nowPlayingOverlay = Game.ChildrenOfType<NowPlayingOverlay>().FirstOrDefault()) != null);

            AddStep("enter menu", () => InputManager.Key(Key.Enter));
            AddUntilStep("toolbar displayed", () => Game.Toolbar.State.Value == Visibility.Visible);

            AddStep("open now playing", () => InputManager.Key(Key.F6));
            AddUntilStep("now playing is visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);

            // drag tests

            // background -> toolbar
            AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
            AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
            AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
            AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
            AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);

            AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));

            // toolbar -> background
            AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
            AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
            AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
            AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);

            // background -> overlay
            AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
            AddStep("move cursor to now playing overlay", () => InputManager.MoveMouseTo(nowPlayingOverlay.ScreenSpaceDrawQuad.Centre));
            AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
            AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);

            // overlay -> background
            AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
            AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
            AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
            AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);

            // background -> background
            AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
            AddStep("move cursor to left", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomLeft));
            AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
            AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);

            AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));

            // click tests

            // toolbar
            AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
            AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
            AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);

            // background
            AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
            AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
            AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);

            // move the mouse firmly inside game bounds to avoid interfering with other tests.
            AddStep("center cursor", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
        }

        [Test]
        public void TestExitGameFromSongSelect()
        {
            PushAndConfirm(() => new TestPlaySongSelect());
            exitViaEscapeAndConfirm();

            pushEscape(); // returns to osu! logo

            AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
            AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen);
            AddStep("Release escape", () => InputManager.ReleaseKey(Key.Escape));
            AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
            AddStep("test dispose doesn't crash", () => Game.Dispose());
        }

        [Test]
        public void TestRapidBackButtonExit()
        {
            AddStep("set hold delay to 0", () => Game.LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0));

            AddStep("press escape twice rapidly", () =>
            {
                InputManager.Key(Key.Escape);
                InputManager.Key(Key.Escape);
            });

            pushEscape();

            AddAssert("exit dialog is shown", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
        }

        private Func<Player> playToResults()
        {
            Player player = null;

            IWorkingBeatmap beatmap() => Game.Beatmap.Value;

            Screens.Select.SongSelect songSelect = null;
            PushAndConfirm(() => songSelect = new TestPlaySongSelect());
            AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);

            AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } });

            AddStep("press enter", () => InputManager.Key(Key.Enter));

            AddUntilStep("wait for player", () =>
            {
                DismissAnyNotifications();
                return (player = Game.ScreenStack.CurrentScreen as Player) != null;
            });

            AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
            AddStep("seek to near end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^1].StartTime - 1000));
            AddUntilStep("wait for pass", () => (Game.ScreenStack.CurrentScreen as ResultsScreen)?.IsLoaded == true);
            return () => player;
        }

        private void pushEscape() =>
            AddStep("Press escape", () => InputManager.Key(Key.Escape));

        private void exitViaEscapeAndConfirm()
        {
            pushEscape();
            ConfirmAtMainMenu();
        }

        private void exitViaBackButtonAndConfirm()
        {
            AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
            AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
            ConfirmAtMainMenu();
        }

        public class TestPlaySongSelect : PlaySongSelect
        {
            public ModSelectOverlay ModSelectOverlay => ModSelect;

            public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;

            protected override bool DisplayStableImportPrompt => false;
        }
    }
}

redpajama_set_name: RedPajamaGithub


text: Adelphi has a rich history, operating as a distillery in the Gorbals district of Glasgow from 1825, producing spirit from the waters of Loch Katrine. The distillery ceased production in the early 20th century however and several changes in ownership culminating in a takeover by Distillers Company Ltd in 1902. The Adelphi name was revived in 1993 by Jamie Walker, great-grandson of former distillery owner Archibald. With a lineage of whisky expertise he operated Adelphi as private bottling company, which now in the hands of Keith Falconer and David Houston, continues the fine work he began of bottling top quality expressions from Scotland's finest distilleries. The company is now also distilling their own whisky at Ardnamurchan distillery in Glenbeg.


SWEET CITY Artworks, a mini art showcase made by Rangsit City Village youth community from February 10 – March 31, 2018 will be showing at BANGKOK CITYCITY GALLERY from March 31 – April 1, 2018.
On February 10, 2018, Muebon opened SWEET CITY a functional gallery space within the now disfunctional Flat Platong projects. Offering a safe, open, community shared gallery space on the ground level of Building 90, Rangsit City Village (Former Flat Platong). It all happened organically, and quickly turned into a place for people to meet, talk, and make art, under the guidance of Muebon and his team. Hosting art classes and more importantly discussions within the community took place. The artworks created during these times form an important part of this project. Selected artworks from local youths during the running of Muebon's offsite project SWEET CITY as part of SOS a group exhibition by Souled Out Studios.


Make a change and keep the change!
Comments Off on Make a change and keep the change!
Business owners who are not operating under the umbrella of an S corporation are very likely contributing more than necessary to what I believe is the greatest Ponzi scheme of all time, social security and medicare.
My client recently converted his business to an S Corporation. By legally reclassifying a portion of his compensation as profit distribution we reduced his social security and medicare tax burden by about $2,300 per year, substantially more than the slight increase in the cost of administering an S corporation.
If you are not doing business as an S corporation it is time to reconsider.


VISAKHAPATNAM: In a tragic turn of events, two Praja Rajyam activists injured in the police lathicharge at Makavarapalem died here on Thursday. The victim, Ruthala Peddi Naidu, was part of a group of protestors who had staged a dharna in front of the revenue office at Makavarapalem demanding compensation for the people displaced by the alumina refinery plant of the UAE-based Anrak company.
The police swung into action on Monday as the condition of Ruthala Yerra Patrudu, the Praja Rajyam leader leading the protest, appeared to be deteriorating. When the protestors resisted their attempts to shift Patrudu to a hospital, the cops whipped out their lathis. In the ensuing clash, Peddi Naidu and another PRP worker M Mopada Srinu were injured. The latter sustained serious injuries and was said to be in a critical condition but ironically, it was Naidu who succumbed to the injuries.
Srinu who is currently on life support in the Care hospital till in the evening died one hour before. An agricultural worker from Burugupalem in Makavaram mandal, Naidu is survived by his wife Sanyasamma and two children Butchaiah Naidu and Varalakshmi. The daughter of Srinu alleged that her father had died the day he was admitted to the hospital. She accused the doctors of not confirming his death under police pressure. Patrudu also supported her allegation. He demanded `10 lakh compensation and employment to one of the family members of Naidu. He also demanded that the government take action against revenue and police officials responsible for the death of Naidu. But Superintendent of Care Hospital Ramaraju said the condition of Srinu was still critical. District SP Vineet Brijlal, meanwhile, claimed that both Srinu and Naidu had jumped from the police vehicle and dismissed reports that both had sustained serious injuries in police lathicharge. He further said the police had forcibly shifted Patrudu to a hospital on the advice of revenue and medical officials.


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McMinnville - Mrs. Linda Carolyn Sutherland, 70, passed away Thursday, January 17, 2019 at Alive Hospice Center in Murfreesboro. She was born on April 6, 1948 to Eugene and Ovie Martin King who preceded her in death along with her husband, Gary Sutherland; son, Jimmy Sutherland; brother, Stanley King.
She is survived by her sons, Steve Sutherland and Joe (Kimberly) Sutherland; daughters, Veola Sutherland and Diane (Wayne) Tenpenny; 6 grandchildren; 1 great-grandchild; sisters, Opal King, Sandy (Billy Joe) King, Jenny (Eddie) Hatfield and Viola King; several nieces and nephews.


text:
German FA boss rekindles war of words with Ozil
AFP September 28, 2018 AFP No Comments
Berlin (AFP) – The president of the German Football Association (DFB) on Friday rekindled his war of words with Mesut Ozil by criticising the Arsenal midfielder for refusing to meet with Germany head coach Joachim Loew this week.
"I think it's not okay that every attempt at communication is being rejected (by Ozil)," Reinhard Grindel told German broadcaster ZDF.
Ozil quit international duty in July after Germany's disastrous World Cup campaign, citing "disrespect and racism" within the DFB and he singled out Grindel.
The DFB boss says in recent weeks Loew has "really tried" to communicate with the midfielder "by telephone, by SMS and now by his visit to the Arsenal training ground".
"I'd like it that there would also be a conversation after someone has issued very significant criticism in a statement," Grindel added.
On Monday, Loew and Germany team director Oliver Bierhoff were turned away from Arsenal's training ground in London after seeking to speak to Ozil in a pre-arranged meeting with the club's Germany internationals.
The failed attempt came just before Thursday's announcement by UEFA that Germany will host the Euro 2024 finals, seeing off a rival bid by Turkey.
A clear-the-air meeting between Ozil and Loew, so close to the Euro 2024 decision, would have carried significant weight for Germany's bid after the Arsenal star's strong accusations of racism, levelled at the DFB.
Ozil, who was born in Germany to Turkish parents, was the target of xenophobic comments and singled out for criticism by angry German fans after the World Cup.
Tensions are high between Ozil and Grindel since the Arsenal star specifically attacked the DFB boss in a three-part statement when he retired from international duty in July.
"In the eyes of Grindel and his supporters, I am German when we win, but I am an immigrant when we lose," wrote Ozil in his fiery statement.
Grindel later admitted he should have offered the player more support.
"Regarding the racist attacks, I could have taken a clearer position at some points and stood by Mesut Ozil," Grindel said in August.
"I should have been clear with my words. Such attacks are completely unacceptable.
"I regret that he felt deserted by the DFB."
At the celebration banquet on Thursday night after Germany were awarded the Euro 2024 finals, Grindel resumed his appeals to Ozil.
"I would be very happy if he would try to speak to Joachim Loew and Oliver Bierhoff, who were always very close to him," said the DFB boss.


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During the elementary conferences, the Elementary Library will be host to the Scholastic book fair. This is a great opportunity to get your hands on some new books for kids to read, and at a good price. The great thing about the book fair is that the school gets excellent rewards for the more books we sell, we in turn get credit to use to purchase books for our own library. Last Fall's book fair generated nearly $2000 to use to buy books for our own library here at the school. It is a great thing to have, and even better is it help's the school too!
The book fair will take place on October 2 from 5:00 p.m - 8:00 p.m during Parent/Teacher Conferences and again on Thursday, October 4, from 1:30 pm. - 3:30 p.m and again from 5:00 p.m. - 8:00 p.m.


Update: All six posts and Berman's response are now up. I hope to have the PDF version finished by the late afternoon.
Henry Farrell provides a summary of the book's arguments. He suggests that the book is a major contribution to a new, neo-Polanyian school of political economy, but thinks that Berman gives too little credit to Keynes and Christian Democrats for their role in creating the post-WW II European order, and is a little worried at the future possibility of a version of European social democracy with a fascistic tinge.
Tyler Cowen is a Professor of Economics at George Mason University; he blogs at Marginal Revolution and has a monthly column on economics for the New York Times. He claims that for all the brilliance of Berman's arguments, the future prospects for European social democracy are bleak, given demographics and economic facts.
Mark Blyth is Associate Professor of Political Science at Johns Hopkins University, editor of the Review of International Political Economy, and sometime blogger at the excellent 3 Quarks Daily. He investigates the ways in which Berman contributes to a constructivist political economy, and ends up arguing that Fascism may have lost less because of its internal contradictions than because of an accident of history.
Jim McNeill does communications work for the Service Employees International Union and writes occasionally for magazines including The American Prospect (see here for his recent piece on Sherrod Brown), Dissent and the Baffler. He laments the lack of a strong basis for social democracy in the US, and asks, in the absence of a powerful union movement, what forces might help promote it.
Matthew Yglesias has an eponymous blog, and is a Staff Writer at The American Prospect. He's currently on leave, writing an as-yet-untitled book about the Democrats and US foreign policy. He argues that Berman underestimates the key contribution of liberalism to taming the market.
John Quiggin writes about how social democracy in English speaking countries didn't have the hang ups about Marxist orthodoxy that its continental variants experienced. He also notes that there is conceptual slippage in contemporary neo-liberal arguments between the experience of capitalism as it exists (i.e. with a fair dollop of social democracy mixed in) and the abstract neo-liberal model of capitalism.
Tomorrow, we'll link to a PDF of the complete seminar for those who prefer to read it on paper.


text:
South Pacific Island in the Caribbean Sea
St Lucia would be just at home in the South Pacific, but it resides in the southeastern Caribbean Sea, and is part of the Windward Islands.Just north of Barbados, Trinidad and Tobago lies a tropical paradise equal to the Pacific islands of Tahiti and Fiji. The calm waters of the Caribbean Sea which is usually compared to the color turquoise, appears to be royal blue around the island of St Lucia.
No doubt this is due to the fact this is a volcanic island unlike the coral islands of the Caribbean basin.Old ship records speak of how captains and sailors alike were awed by the sighting of St Lucia. Perhaps this is why the island was fought over and changed hands 14 times in its history.
Two countries, England and France fought 14 battles back and forth to gain control of the island. The English eventually won the war, but France won the battle since the island is definitely French in culture.The most photographed scene in the Caribbean and landmark of St Lucia are Petit Piton and Gros Piton. These two enormous volcanic mountains are covered with lush green vegetation and rise over 2,600 feet above the sea, and 1,000 feet below. Soufriere, located at the base, is where the jungle meets the royal blue sea. The majestic twin Pitons greet you at every turn while on the island - such an awesome sight!.
As a comparison among its Caribbean neighbors, the only two that come close to St Lucia's beauty is Dominica (the nature island), and the interior of the island of Jamaica. St Lucia boasts a variety of exotic black sand beaches, tropical birds, plants and flowers. Everywhere you turn, and on each island adventure there is just more beauty to be seen. I attempted to capture the island on picture, but the color intensity and depth was lacking more than often. While family and friends remarked at how beautiful our vacation pictures were, I knew the true essence of the island needs to be seen in person.This is an island to be explored with nature walks, mountain hikes, visits to the natural reserves, boat trips to nearby island sanctuaries, drive through the world's only "drive through volcano, and a trip to the interior rainforest is a must! About the drive through volcano - you literally drive through the crater to over 15 pools of thick black bubbling lava.
The smell is a bit overwhelming. In this region you will also find green and yellow sulfur steam coming up out of the ground, and pools of hissing steam - You can definitely feel the heat from the ground, and guides lead you around the hot stones.Another interesting site outside of Soufriere is Diamond Waterfall and the Mineral Baths. Louis XVI sent a sample of the mineral water to France back in the late 1700's to be tested, and it was deemed beneficial. We had a lovely time at the Mineral Baths, and admit I felt quite invigorated afterwards.
Diamond Waterfall is near the baths, and this rivals many of the waterfalls on the island of Jamaica - simply beautiful!.The lush mountainous region is home to the rain forest which offers lush and colorful foliage. As you venture into the northern part of the island, mountains turn into lush hills, and orchards of banana, coconut, mango, citrus and papaya trees.Aside from land tours, a half day or one-day sail around the island is recommended. From a small peninsula that extends from the southern tip of the island you can view where the rough Atlantic Ocean meets the calm Caribbean Sea.
On a clear day you can even spot the tiny island of St Vincent. Another location advantage is you easily island hop to the islands of Martinique, Dominica and Guadeloupe.The Eastern or Windward side of the island is on the Atlantic coast, and has big waves and surf, and swimming is not recommended, but the ocean views will be remembered far after your vacation is over.
The Western, or Leeward island side, is located on the Caribbean Sea, and the waves and waters are quite calm, and most of the beachfront resorts on located on this side of the island.No matter which side of the island you choose, you will find the constant cooling trade wind breezes coming off the coast of Africa.Getting to St Lucia can be challenging time wise depending on where you are starting from.
Expect a minimum 5-6 hour trip from North America. One important aspect in booking your vacation is the proximity of the hotel to the airport. St Lucia has two airports, and the major airport (Hewanorra) on the southern tip of the island is where most of the air traffic from North America is directed. The smaller airport (George Charles) to the north of the island serves most of the smaller Caribbean air carriers. Of course the majority of the best known hotels are located on the north of the island.
Flying into Hewanorra airport on the southern end, and booking a hotel or resort on the northern end can result in a long 2 hour trip. Rather than look at the travel time to the hotel with dread, consider it a prime opportunity for an enjoyable island tour. The mountain route offers a more scenic view of the magnificent Pitons. The eastern route is faster, and you wind through hundreds of banana groves, and beautiful scenery. Take your pick, but I recommend the longer western route.St Lucia is home to some of the most unique resorts, charming inns, guesthouses and romantic hideaways in the Caribbean.
Two of the most unique are Ladera and Anse Chastanet.Ladera offers an open wall concept with your own private pool. The western side of each unit is open to the view of the Pitons.
It's like staying in a luxury tree house, and as they said "the only thing separating you from nature is the netting on your bed".Anse Chastanet is a luxury mountaintop retreat where every room offers something different - no two are alike. Most rooms are scattered in the lush hillside, and a few more expensive rooms are located on the beach. Be forewarned there are nearly 100 steps to the beach from the hillside.Jalousie Plantation is located beneath the Pitons, and offers a very romantic, private location that is hard to match anywhere in the Caribbean.
Another choice is the Windjammer Landing with your own secluded villa in a Mediterranean styled village setting.The smaller hotels of Rodney Bay which are Caribbean Jewell, Coco Kreole, and Coco Palm offer a location that is within walking distance to shopping, restaurants and nightlife. Reduit beach is one of the prime attractions of Rodney Bay, which is also home to the European yachting community. Each of these smaller hotels has a unique charm, excellent service and moderate prices.There are approximately eight all inclusive on this small island.
Many Caribbean islands offer all inclusive properties where visitors are isolated and spend most of their time. St Lucia all inclusive celebrate the islands beauty and attractions, and make every effort to promote the islands beauty and culture. The most popular all inclusive are Sandals - which offers three different resorts, the Body Holiday Spa Resort, and Rendezvous - a popular, romantic couples only resort.The beaches of St Lucia offer as much variety as the lush vegetation. There are black sand beaches where the sand is courser, soft white sand beaches, beaches of beige-grey and brown.
One thing to remember - black sand heats up much faster than white sand, and your feet can get burned and blistered.While the island is French in culture, English is widely spoken in the business and tourist areas. Elsewhere you will hear Creole, along with a French patois. The Creole spoken on the island is derived from the original slaves mixing their African language, along with French words. There is even a national holiday where every St Lucian is encouraged to speak Creole, and prepare Creole food dishes.
If you're used to the typical steel drums and calypso of the Caribbean, you will find the French Caribbean has a taste for Zouk, African drumming, and also Soca. The French Caribbean is not as reserved as the islands with a British influence, and the English lyrics are quite explicit about current social norms - in other words you may be a little shocked at what you hear.Zouk is a Creole word for "party", and is upbeat tempo with layered percussions and loud brass. You'll hear Zouk mostly in the French Caribbean islands of St Lucia, Martinique and Guadeloupe. The beat is infectious, and you can't help but dance or at least tap your feet.
Soca is a combination of calypso with a more up-tempo beat, and interestingly enough has its origins in a combination of calypso mixed with Indian rhythms from Trinidad and Tobago.Not your typical Caribbean island! If I had to sum up what's special about St Lucia, I would conclude the following - An exotic island paradise with unique resorts and romantic hideaways, great beaches, hiking, sailing and deep sea fishing. Also the island's steep coastlines and excellent reef system offers world class snorkeling and scuba diving.
.Linda Thompkins, Owner/Travel Consultant Travel 2 the Caribbean http://www.travel2thecaribbean.
By: Linda Thompkins
Hotel and Vacation Guide
Disgusting sex tourists like Bob Kelly no longer welcome in DR - Bob Kelly, a retired insurance salesman, who claims (in his recent article on the GoArticles site) to enjoy ?traveling to exotic and interesting tropical destinations? ? has recently published some disparaging and ill-informed things about the new .
The Galician coastal town of Noia - The holiday town of Noia is located at the foot of the Muros bay in the region of Galicia, just above Portugal, in Northern Spain.
Orlando vacation fun begins or ends with Gatorland - What?s Gatorland? Well, I?m glad you asked.
Following Links to Your Dream Hawaii Vacation - I've often used the Net for planning my personal and business trips.
Group Discipline and Consequences While Traveling - Group discipline is hard enough when you are in your classroom, but when you are at school help is just down the hall in the principal's office.
© Copyright martinique-hotels.com All rights reserved.


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home // News // Delta Dental of Virginia Foundation awards Virginia Tech Carilion School of Medicine $100,000 for pilot program //
Delta Dental of Virginia Foundation awards Virginia Tech Carilion School of Medicine $100,000 for pilot program
Source: Augusta Free Press | February 15th, 2018 | Press Release: Delta Dental of Virginia Foundation
Location: United States, Virginia
Industry type: Delta Dental
The Delta Dental of Virginia Foundation has awarded the Virginia Tech Carilion School of Medicine $100,000 to start a new pilot program to promote integrated oral health care exams and fluoride varnishing for young children in local doctors' offices.
"Nearly 35 percent of children in Southwest Virginia do not receive oral health care and prevention treatments, largely due to a lack of dental insurance coverage," said Cynda Ann Johnson, founding dean of the Virginia Tech Carilion School of Medicine. "However, many of these children visit a primary care physician regularly, which provides an opportunity to close this gap."
The two-year program, called Smart Smiles At The Doctor™, will allow medical school faculty to train students, physicians, nurses, and other health care providers at local family medicine and pediatric practices on proper preventive oral health examinations and fluoride application in the younger pediatric population. The grant also aligns with the recommendation by the United States Preventative Task Force that primary care physicians apply fluoride varnish to the primary teeth of all infants and children.
In addition, medical office staff can be trained in coding and insurance billing for these services. Providers also will be informed about places to refer patients, should they spot a potential problem, including organizations that can serve patients who lack dental insurance coverage or have limited income.
"Early intervention for potential problems as well as prevention through varnishing is fundamental for pediatric patients," said Frank Lucia, president and CEO of Delta Dental of Virginia. "This training for local physicians and nurses will help reach some children who are currently going unnoticed while raising awareness for good oral health practices at an early age."
Research and practice have revealed a deep connection between oral health and overall health; however, most physicians do not receive training in oral health examinations during medical school and residency.
Over the past eight years, the Virginia Tech Carilion School of Medicine, with generous support from the Delta Dental of Virginia Foundation, developed an innovative oral health care curriculum.
"After working more than three decades at the hospital, I was amazed at how little physicians knew about the mouth or if they had ever examined the mouth," said Charles "Bud" Conklin, retired chief of dentistry for Carilion Clinic and associate professor of surgery at VTC School of Medicine. "The goal for the development of this curriculum was to put the mouth back into medical education."
"We want students to understand the foundational anatomy and structure of the oral cavity and to recognize the importance that this is part of the overall physical exam," said Richard Vari, senior dean for academic affairs. "Our students become medical professionals who will keep this aspect of medicine at the forefront of their practice – and patients will be better for that."
The new gift from Delta Dental will enable the school to build on its curricular success.
"We will be able to teach our students more about oral health in a child, how to apply fluoride varnish, and how to model that to their future interprofessional health care teams," said Tarin Schmidt-Dalton, associate dean for clinical sciences for year one and two and a local family medicine physician. "We want students to graduate from VTCSOM with the skills to lead their medical practice and community in providing oral health care to children all the way up to adulthood. We are thrilled with this additional support."
The program will be assessed by closing the gaps in the number of medical staff in the region that are trained in the pediatric oral health exam and fluoride varnish application process as well as tracking the total number of children receiving fluoride varnishes. Additional data will be collected through billing and coding patterns, oral health referrals, and community health surveys.
"We hope this program will mean some potential problems will be caught earlier, leading to a higher quality of life for a substantial number of children in our region," Johnson said. "Beyond the pilot program, we anticipate the training will impact even more patients as physicians and their offices will be able to utilize the new knowledge beyond our targeted population. The partnership between the Virginia Tech Carilion School of Medicine and the Delta Dental of Virginia Foundation aims to put the mouth back in medicine with physicians and dentists working together to improve quality of life."
About Delta Dental of Virginia Foundation
Delta Dental of Virginia Foundation was founded by Delta Dental of Virginia to help improve the oral health and, subsequently, overall body health of the people of the commonwealth. The foundation focuses its support on initiatives that improve oral health with sustainable solutions through improved access to oral care, oral health education, or oral health research. For more information, visit the foundation website.
*Original article online at https://augustafreepress.com/delta-dental-virginia-foundation-awards-virginia-tech-carilion-school-medicine-100000-pilot-program/


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Michael Anthony Thomas Charles Hall (West Roxbury, Massachusetts; 14 de abril de 1968), conocido profesionalmente como  Anthony Michael Hall, es un actor, director y productor de cine estadounidense.

Carrera

Alcanzó cierta fama en los años 80 con una serie de películas de adolescentes. Hall comenzó su carrera en anuncios siendo un niño, e hizo su debut en la pantalla en el año 1980. Actuó en la exitosa comedia de 1983 National Lampoon's Vacation junto a Chevy Chase y Beverly D'Angelo.
Su mayor fama la obtuvo con papeles en las películas del director-guionista John Hughes, comenzando con la comedia popular Sixteen Candles (Dieciséis velas), en 1984. Las películas siguientes de Hall con John Hughes fueron algunas de las más recordadas películas clásicas adolescentes El Club de los cinco y Weird Science, ambas en 1985. Su participación en estas tres películas hizo de él un rostro conocido entre el público adolescente y que se identificaran con él. A fines de los años ochenta, Hall diversificó sus papeles para evitar encasillarse en las películas de adolescentes, y participó en películas como Johnny Superstar (1988), Edward Scissorhands (Eduardo Manostijeras, 1990) y Seis grados de separación (1993). Después de pequeños papeles en series durante los noventa, su personificación del dueño de Microsoft, Bill Gates, le permitió ser nominado al premio Emmy en 1999 por la  película Piratas de Silicon Valley, que lo puso de nuevo en el estrellato. Tuvo un papel en la popular serie de USA Network The Dead Zone desde 2002 a 2007.

Filmografía

Películas

Televisión

Actores de Estados Unidos
Actores de cine de Estados Unidos
Actores de televisión de Estados Unidos
Actores masculinos de Estados Unidos del siglo XXI


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The Popularity of Playing Games By Using Video Game Forum
The web impact has incited the presence of video games for a huge scope and offers people with a ton of choices to browse. The most amazing part of these games is that rather than downloading, an individual can play it online without tending to any cost. Generally, first in class games are not open for nothing at any rate one can play games online which commitments to offer stacks of enthusiasm and silliness. There are enormous number of districts available that arrangement free video games and every individual prerequisite to guide the chase fittingly to get the best games to play. There are different collections of video games available anyway by far most prefer to old school and retro games. The enormous pervasiveness of these games is essentially an immediate consequence of the way that, they offer a lot of rush and enthusiasm which can be thoroughly enjoyed by people.
It offers a chance to adults to get back to and restore the memories of their immaturity. Another arrangement of video games which are inclined toward generally by the adolescents is the doing combating games. With different areas offering stacks of best gaming forums, it has become easy to play fighting games online without tending to any extra expense. Most of them are arranged in a manner of speaking to understand an individual's cerebrum research. What happens in a huge part of these games is that the player is given control of a couple of gaming character and there is a mission which ought to be done inside determined time length. There are a ton of sites that suggestion free download of these fighting games as well as offer a chance to play video games yet just up to explicit levels. Such exhilarating games are played all through the world to get fun and are nostalgic as well.
You can work on the level of fulfillment which is resolved in light of such game playing and you can play this game with the help of full screen incorporate. A huge piece of the games are impeccably arranged which makes them significantly genuinely testing and interesting for the players. The players furthermore get the important opportunity to play with different characters which goes from movement, useful and solo sorts. The dumbfounding sound quality and unprecedented delineations of these games power people to stall out to them for a seriously significant time-frame without getting a charge out of respites. To play Video games there are hosts of decisions available today. Other than that there are different people who love to play doing combating games online. Expecting you have adequate extra money you could try and have to get a couple for your home so you can have the get a kick out of playing a certified game without going wherever. That is just a decision you should consider would it be smart for you have the choice to deal with its expense. Just live it up and play video games and value them while you can.
Published August 11, 2022 By Murathan Biliktü
Categorized as Games
Various Postal code of Provinces That You Need to Know


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Tauhid Khan
Tauhid Khan 14 posts 0 comments
Tauhid Khan Jan 20, 2021 0
The world of football, particularly in the 21st century has witnessed playmakers aplenty, but none could glamorize the assist (the pass leading up to a goal) like Mesut Özil of Germany.
Talu-mein Soup, Chilli Chicken, Chow-mein, Fried Rice with Chicken Manchurian, the list goes on… And as our mouth wets, we curiously think: are these delectable dishes Chinese or Indian? Reality is, this newfangled cuisine coined as Indian…
Most Anticipated Music Albums of 2021
With cancelled gigs and tours, postponed album releases and closed recording studios, the music industry has been affected globally. But with the new year, we have some good news lined up. Read on to check and mark your calendar for them.
Good Spice, Good Life- 5 Masalas We Eat Daily
Indian cuisine is all about spices. And spices, science says, are all brilliant in the benefits it provides to our health. Here is a list of five spices constantly appearing on the Indian Dining Table and what they to bring to the…
Keep your tunes, the 'Adivasi Will Not Dance'
The brilliant yet controversial book written by Hansda Sowvendra Shekhar is a powerful collection of stories revealing injustice, adjustments and exploitation in the life of Adivasis in India. Read on to know what makes this an important…
Belgadia Palace – The Memoir of a Love Story
Tauhid Khan Jan 7, 2021 0
India is a country which is like a treasure chest in terms of history and cultural heritage which can be seen in the varieties of splendid architecture throughout the nooks and corners of the country. These buildings have a past, a past…
The Peril of the Eye, Urgent Action Needed
Tauhid Khan Dec 30, 2020 0
Are you too spending a large amount of time on-screen in the name of WFH, catching up with friends over video-conferencing, online classes, binge-watching or simply scrolling through the social media platforms? If the answer is yes, then…
Our Pick: Top 7 Audiobooks on Audible
With everyday long to-do-list, taking a book in hand and reading has almost become a dream. Here, audiobooks come to our rescue. Let's check some best of the recommended audiobooks to start listening.
The Juniper Tree- A review and revivification of a classic movie.
Set in medieval Iceland The Juniper Tree follows the dark tale of two sisters who have otherworldly powers. Restored in 4K resolution after more than two decades, one of Bjork's initial acting stints is one to watch.
AMU has shaped lakhs of lives and always contributed to national causes, says PM Modi
The Aligarh Muslim University celebrated a century of it's inception with an online videoconference event, which enjoyed the distinguished presence of HRD Minister Ramesh Pokhriyal Nishank and Prime Minister Narendra Modi who addressed the…


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[#] Fri Jan 16 2015 08:28:56 EST from the_mgt
Congrats from me, too.
[#] Thu Jan 22 2015 09:24:31 EST from Ladyhawke
Tue Jan 13 2015 09:49:51 AM EST from fleeb @ Uncensored
It is nice, yes.
Now, to keep this from swelling my head such that nobody can stand me anymore.
(Wait, did I hear someone in the peanut gallery say, "too late"?)
No, no....that was "do a figure-8"
[#] Thu Jan 22 2015 12:31:59 EST from fleeb
Heh... or 'do a 'pirouette'', but now I'm just being silly.
[#] Mon Jan 26 2015 15:56:50 EST from wizard of aahz
Actually fleeb that was a question about which head...
but outside of that.. Congratulations. Not only is it resume and ego building, every once in a while we alls hould be rewarded for good work.
[#] Tue Jan 27 2015 06:27:53 EST from fleeb
All of this is true, and thank you.
It is unusual, but nice, to be recognized in this way. Now, hopefully, I can continue to do good work for my current job, heh.
[#] Tue Jan 27 2015 12:12:17 EST from vince-q
fleeb - not good enough. Don't settle for that award.
There's a Nobel Prize out there.... ;)
[#] Wed Jan 28 2015 08:51:45 EST from fleeb
If only the deaf had that kind of traction...
[#] Fri Jan 30 2015 09:27:03 EST from IGnatius T Foobar
Hey wait, was that trophy 3D-printed and then sprayed with metallic paint?
<grin>
[#] Sat Jan 31 2015 18:58:04 EST from fleeb
Oh, man, if the word ever got out...
[#] Fri Feb 13 2015 14:29:21 EST from fleeb
Today's more deeply amusing anecdote than originally intended:
"Very impressive, until you die."
Some context:
My coworker told us a story about a fellow who had no fear. He had no fear because he felt no pain.
To show off, he jumped off the top of a three story building, and simply got up, seemingly unharmed. He died that evening from internal bleeding, since he couldn't feel the pain.
Very impressive, until you die.
[#] Tue Feb 17 2015 12:37:02 EST from IGnatius T Foobar
Death can be impressive too, if it's spectacular enough. Just wait until Amazon finally ships that woodchipper...
[#] Wed Feb 18 2015 06:22:30 EST from fleeb
I have a feeling you have a few uses for a woodchipper that don't involve trees.
[#] Wed Feb 18 2015 16:45:14 EST from IGnatius T Foobar
I guarantee that the only use I have for the machine is to rip apart dead wood.
Once in a while I might even give it tree branches.
[#] Thu Feb 19 2015 08:54:09 EST from fleeb
You may have alternative definitions for the phrase 'dead wood'.
[#] Sat Feb 21 2015 13:26:17 EST from IGnatius T Foobar
Anyone who makes me want to hit them in the head with a 2x4 is considered dead wood.
[#] Tue Feb 24 2015 09:54:16 EST from fleeb
I suspected as much. I rather like the idea of dead wood applied to dead wood in such a fashion.
Man, it's been a crazy couple of weeks. I think things will start to die down to normal shortly. I hope so anyway.
[#] Thu Feb 26 2015 15:45:51 EST from Ladyhawke
Tue Feb 24 2015 01:05:34 PM EST from fleeb @ Uncensored
What you said. Extrapolated to months. Hope you're right.....else it may be more than just things that will "die down" :-(
If it's into the months for you, there's a management problem.
For us, it's probably a consequence of some shifting of the project's importance.
It's good, but the change is stressful.


Mother's Right to Custody: Unmarried mothers are presumed the primary or natural right to custody of the children she gave birth to. Her rights for custody, care, and control over the child are superior to the father's or any other person. However, her rights can be revoked if it can be proven that she is an unfit parent or that she has abandoned her child.
Father's Right to Custody: An unmarried father can take action to be awarded custody of their child. If a dad's name is on the birth certificate, he will be recognized as the child's legal father and will have equal status with the mother in court. If a father's name isn't on the birth certificate, their custody rights will hinge on their ability to portray their suitability for parenting. Although an unwed father can't win primary physical custody over a mother who is a good parent, they might be able to establish limited custody or visitation rights.
Who the primary caregiver of the child is.
The moral character of the parents.
Because child support is based on the needs of the children and each parent's income, the parent who gets custody of the child might also be entitled to child support in some cases. An experienced attorney can help you assess your legal entitlements.
At Chung & Ignacio, LLP, our legal team has an in-depth understanding of the laws concerning child custody rulings. We can review your legal situation and help you fight for your rights. Let us put our skills and experience to work for you.
Call (909) 726-7112, or contact our Rancho Cucamonga team of child custody attorneys to begin your free consultation today.


A stunning 2 bedroom 2 bathroom apartment is located in the heart of Chelsea. 5 mins walk from South Kensington Station. The property is available to rent furnished or unfurnished and is located in the portered building with beautiful communal gardens.
A Stunning 2 bedroom apartment on the third floor set in a quiet modern private building with lift, located in the heart of South Kensington.
A Stunning 2 bedroom apartment on the fourth floor set in a quiet modern private building with lift, located in the heart of South Kensington.
A Stunning 2 bedroom (one en-suite) apartment on the third floor set in a quiet modern private building with lift, located in the heart of South Kensington.


There are now 18 branches, the Hunter Valley branch being based in the Hunter Region Botanic Gardens NSW where we have an apiary of some 20 hives.
We meet monthly at 10am on the FOURTH Sunday of the month (except July and December).
We have over 150 members who come from Belmont to Barrington and especially welcome inquiring visitors, potential new members and beginners.
People interested in bees and becoming beekeepers are invited to join the club. Joining the local club is done by joining the ABA and selecting the branch (club) you wish to join – in our case "Hunter ABA Membership".
Go to this link and select "APPLY TO JOIN" about 2/3 down the page.
Periodically the club will run a "Beekeeping for beginners" course for members.
or use the "Contact Us" page and your message will be passed to the appropriate club members.


Here are our winners of the #summerwithkiconico competition. Congratulations to one and all! We loved seeing all the places KicoNico travelled to this summer with your kids and we must say that all your photos were adorable. Thanks so much for taking part! Now it's time for back to school and we're sure KicoNico will continue to be your best friend. Keep an eye on our social media pages, because we'll be back soon with more competitions for every age!
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King of Assassins (The Wounded Kingdom, #3)
Write on: Wed, 04 Jul 2018 by TS in Guests Reviews Be the first to comment! Read 2958
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5/5 stars.
King of Assassins is a beautifully poignant conclusion to a remarkable and superb trilogy.
The Wounded Kingdom is so underrated in my opinion; this trilogy spins a captivating and unconventional assassin story that is deep, dark and personal. Please do not expect Night Angel or Assassin's Creed or a narrative filled with badass action. Make no mistake though, Girton Club-Foot is still a killer to be reckoned with, but it was his refusal to allow his disability and his cursed talent to define who he is which made his characterisation ever so compelling.
In my opinion, the beauty of the trilogy lies in character growth and development of Girton in the harsh and brutal Tired Lands. Told in the first person perspective of Girton, we are first shown his coming-of-age story in the Age of Assassins and subsequently, his threshold years of adulthood as he struggled with angst and despair in the sequel. Finally, in the King of Assassins, sixteen years have passed, and our main protagonist is secure and confident in his identity and abilities.
In my usual fashion for concluding volumes of a series, I will not make mention of the plot as I believe there may potentially be spoilers, especially for those who have yet to start even the first book and look to this review to decide if the journey is worth it. I will also like to point out that each volume of the trilogy wrapped up pretty conclusively and there was a significant time jump in between.
Firstly, what I got out of this trilogy as a whole is empathetic character development that goes through some dark and troubled paths. There are numerous moments of introspection and even some strange dreamscape ones that allude to the unusual worldbuilding that I will talk about shortly. What made it even more enthralling for me was the fact that the author drew inspiration for Girton from himself and his long battle with chronic pain. There will never be a more personal and relatable story than that which was written from one's own struggles. The growth of our main protagonist is shown through his relationship with his master, his friendships with the unlikeliest of individuals, and his struggles and eventual acceptance of who and what he is. There is also a tale of redemption in this narrative, which is more often grim than hopeful, in which a character became a favourite of mine despite being utterly unlikeable in the first book.
While there are several great action sequences throughout the trilogy (my personal favourite of the lot was one intense battle scene from Blood of Assassins), it is not the primary focus of the story. Having said that, the assassin's fighting style is beautifully portrayed as a dance as one movement or iteration connects to another with fluidity; another unique factor in this unusual account of the life of a professional killer.
Then there is the worldbuilding that blends both the familiar and the weird. The title of the trilogy, The Wounded Kingdom, and the name of this known world, The Tired Lands, are most appropriate in describing the setting in which Girton's story took place. A land that has been significantly scorched of life by magic, and which has a social structure dictated by a distasteful caste-system. There is also the worship of dead gods and the fear of powerful hedgings, which I only have begun to have some comprehension of in this volume. Throughout the entire trilogy, there was not a single moment where exposition overshadowed the plot and characterisation. In my opinion, there was a right balance between each of these essential elements of fantasy storytelling. And I especially enjoyed the mystery subplot evident in each instalment. Even though there are still unanswered questions about the world and its lore, I felt that there was sufficient revelation to drive the narrative forward and to enable me as a reader to feel compassion for the people involved. This final volume, in particular, conveyed a greater sense of the religious and political strive in The Tired Lands.
In summary, The Wounded Kingdom is an enthralling and powerful story about loyalty, friendship, redemption and rising above oneself. While I have read both this novel and its predecessor in the form of advanced reading copies, I have bought both in physical form for my collection as I firmly believe that they deserve to be on my bookshelves, limited space notwithstanding.
King of Assassins
The Wounded Kingdom
RJ Barker
A self-professed geek and proud of it, I started reading at a tender age and never really stopped until work got in the way for several years. I regained my voracious appetite for books a few years back and then started to enjoy writing down my thoughts. I am more of an emotional/instinctual rather than a critical reader.
Aside from reading, I enjoy outdoor sports (running, hiking, cycling, an occasional frisbee game), photography and travelling.
Latest from TS
Legion: The Many Lives of Stephen Leeds (Legion, #1 - 3)
The Cabinet of Curiosities (Pendergast, #3)
City of Miracles (The Divine Cities, #3)
Age of Assassins (The Wounded Kingdom #1) by R.J. Barker review
Blood of Assassins (The Wounded Kingdom, #2)
Age of Assassins (The Wounded Kingdom, #1)
Age of Assassins (The Wounded Kingdom #1)
More in this category: « The Three-Body Problem (Remembrance of Earth's Past, #1) Rogue Protocol (The Murderbot Diaries, #3) »


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Money is exchanged at a food stand while workers wear face masks inside Grand Central Market in L.A. on Wednesday, July 13, 2022. The latest numbers from the…
Money is exchanged at a food stand while workers wear face masks inside Grand Central Market in L.A. on Wednesday, July 13, 2022. The latest numbers from the Department of Labor show inflation dipped slightly in July, despite the food index being up. (AP Photo/Marcio Jose Sanchez)
Inflation eases in July but remains near 40-year highs
by: Tobias Burns, Nexstar Media Wire
Posted: Aug 10, 2022 / 08:14 AM CDT
(The Hill) – Annual consumer inflation dipped to 8.5% in July after hitting a 40-year high of 9.1% in June, as falling gas prices finally gave consumers a break at the pump.
But it's not clear whether the latest dip means the U.S. economy has finally broken the back of inflation or if the lull is only temporary. Inflation has been rising rapidly since the middle of 2020, but has seen a couple of quick dips during that period, notably from July to August in 2021 and from March to April of this year.
What do we actually know about COVID-19 and heart disease?
The latest numbers from the Department of Labor show that the index for energy in July was up 32.9% annually, falling from 41.6% in June. The food index was up 10.9% annually, rising from 10.4% in June.
July core inflation, which is all goods minus the particularly volatile categories of food and energy, stayed at 5.9%.
Trump Mar-a-Lago raid: What's the Presidential Records Act?
The Federal Reserve has been hiking interest rates since March in an effort to tame inflation that the central bank and Treasury Department had initially described as "transitory." Treasury Secretary Janet Yellen said earlier this year that she'd been wrong about this characterization of inflation, which has proven to be a much more significant problem in the wake of global private-sector shutdowns caused by the coronavirus pandemic.
Markets had been preparing for news of Wednesday's reprieve. U.S. equity futures had been trading slightly higher ahead of the report from the Department of Labor, with contracts for the S&P 500 and Nasdaq stock indices both up 0.3% in wary trading.


Only Complaint was it took me almost 3 hours as the Presenter had to be cued at everypage, instead fo flowing and talking continualIy. I guess the good part of the time was I could copy what I wanted from each webpage.
This presentation covers topics including rabies virus pathology, prevalence in Missouri, treatments and prevention.
Learning objectives include vaccination protocols, how the virus is spread, carriers of disease and virus investigation methods.


Videos in der recht seltenen Besetzung Mandoline und Harfe habe ich letze Woche gefunden. Am Konservatorium Bari in Süditalien haben Lucia Bova und M. Cleofe Miotti diese Stücke aufgenommen. Das Programm wurde auch in Rom gespielt und im November 2010 von Radio Vatican aufgenommen.
Lucia Bova und Maria Cleofe Miotti spielen Werke von Vivaldi, Bach, Krumpholz und einige zeitgenössische Kompositionen. Ausser den Duos mit Mandoline und Harfe gibt es auch einige Videos mit Werken für Mandoline, Gitarre und Harfe, darunter das bekannte Stück von Hans Werner Henze "Carillon, Masque und Récitativ". Bei einigen Videos spielt Avi Avital den Mandolinenpart.
Ich finde es auf jeden Fall interresant, dass die Besetzung mit Harfe und Mandoline auch in Süditalien gespielt wird.
M. Cleofe Miotti (mandolin) and Lucia Bova (harp) during their concert at Vatican Radio Studios in Rome. The concert has been recorded and will be broadcast on November 28th 2010 at 4 P.M. (Italian local Time). Miotti-Bova duo is performing a Sonata in G min, originally for flute and cembalo, known as BWV 1020 because erroneously ascribed to Johann Sebastian Bach, while probably was by Carl Philipp Emanuel Bach. Both composers wrote for harp, C.P.E. Bach a Sonata for harp in G Major, while J.S. Bach probably composed Suite BWV 1006a for a Double Harp. In Baroque Era usually mandolin player performed music composed for flute or violin.
M. Cleofe Miotti (mandolin) and Lucia Bova (harp) during their concert at Vatican Radio Studios in Rome. The concert has been recorded and will be broadcast on November 28th 2010 at 4 P.M. (Italian local Time). Miotti-Bova duo is performing "Sonatina I (Berceuse antica and Rondeau)" composed for them by Andrea Marena. Marena composed six sonatinas dedicated to M. Cleofe Miotti and Lucia Bova.
Lucia Bova hat inzwischen weitere Videos in ihrem Kanal hochgeladen. Ich habe alle Videos mit Mandoline in der folgenden Playliste zusammengestellt.