Please check back in the future for Cleveland Cavaliers event tickets.
The Cleveland Cavaliers, also known as the Cavs, are an American basketball team based in Cleveland, Ohio at the Quicken Loans Arena, nicknamed "The Q" by fans. The spacious arena is the third-largest in the NBA and fits over 20,000 fans, making it easy to find cheap Cavaliers tickets. Make sure to get yours here today!
The team began as an expansion team in 1970 along with the Portland Trail Blazers. With a long list of playoff appearances and various conference and division titles under their belt, the Cavs are always a leading contender in the NBA championships. The Cavs have a timeless history of NBA stars, including All-Stars Austin Carr, Mark Price, Brad Daugherty, Zydrunas Ilauskas, and Shaquille O'Neal. While the team does not have one major rival, they are known for engaging in heavy competition with a few teams. The Washington Wizards are one of the team's major adversaries, having faced off in the playoffs for three seasons in a row and have gone head to head more times than any other team in the NBA during the past seven seasons. Other intense matchups with the Cavaliers include those with the Detroit Pistons and the Chicago Bulls. Each season, the Cavs play many rivalry games that increase the number of dedicated fans looking for cheap tickets. With Lebron James moving to the Los Angeles Lakers, matchups between these two teams will be especially intense. Get your cheap tickets now before they are all gone, and you must watch all the action from home!


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Buxton is a former railway station which was located on the Picton – Mittagong loop railway line. It served Buxton, a small village in the Macarthur Region of New South Wales, Australia.

History
The station opened on 20 October 1893, and a platform was later added on 4 November (The current platform was built for by the RTM for their tourist service.1990s)
. The station along with the Loop Line was closed in 1978.

The station is located on a crossing loop. The station building has been demolished after burning down. Current platform and sign built 1990s.

Occasionally, the museum operates steam heritage trains on the line to the station, from Thirlmere & Picton.

Image gallery

References

Disused regional railway stations in New South Wales
Railway stations in Australia opened in 1893
Railway stations closed in 1978
Main Southern railway line, New South Wales

redpajama_set_name: RedPajamaWikipedia


text:
Black and White in an art therapy group for Asylum seekers who are victims of torture
Skaife, Sally. 2008. 'Black and White in an art therapy group for Asylum seekers who are victims of torture'. In: 14th Symposium of the Group Analytic Society 'Despair, Dialogue, Desire'.. Trinity College University of Dublin, Ireland. [Conference or Workshop Item]
This paper will describe the first two years of an ongoing art therapy group for women victims of politically orchestrated torture, which takes place at the Medical Foundation in London. The group uses art within a group analytic framework and works with the paradoxes that are set up with this combination. Art making and looking, and verbal interchange are described as providing a tool, through the differences they throw up, with which to deconstruct the binaries of despair and hope, pain and beauty, isolation and solidarity, work and play. Other binaries in the group that will be discussed include the two verbal languages, French and English, between which the group struggle to communicate, and a Black/White difference between African group members and the two white British art therapists. The paper describes the process through which the women reclaim their bodies and their lives, through working with the differences whilst building strength through the similarities. The developing visual matrix of the group will be shown through viewing the images made by the women.
August 2008 ["eprint_fieldopt_dates_date_type_shown" not defined]
Trinity College University of Dublin, Ireland

redpajama_set_name: RedPajamaCommonCrawl


Designer journals with mulberry papers. Hand sewn with Coptic binding.
a wraparound olive green cotton paper jacket with an attractive binding option.
88 sheets of mulberry fine cut papers.
Coptic bound, mulberry fine cut papers, olive green, beige leaf print book, banana fiber cord.
These mulberry papers are fine cut.
Mulberry papers, white linen wax thread and banana fiber tie-up.
21 x 14 cm (H x L), 88 sheets.


text:
blog system page
Restaurants + Dining
Find Newport Spots in Hocus Pocus 2
It's been almost 30 years since we saw Bette Midler, Sarah Jessica Parker and Kathy Najimy get witchy on screen in Disney's Hocus Pocus, a 1993 cult classic. This month, the three Sanderson Sisters return to cast spells and chaos in the sequel Hocus Pocus 2, streaming September 30 only on Disney+.
The first movie and the sequel are set in Salem, Massachusetts. But this time, the movie was entirely filmed in Rhode Island, with many scenes shot in Newport, transforming Washington Square and other famous sites around town into the witchy New England coastal town of Salem.
Come, we fly—take a look at the official teaser trailer and a behind-the-scenes look at the Newport filming locations below.
COVID-19 NOTE:
When you're ready, we can't wait to welcome you back to The Classic Coast. Rest assured, the safety and well-being of both visitors and locals remains our top priority. All we ask when you land on these shores is that you play your part in keeping everyone safe. Please be kind and adhere to local guidelines.
From Washington Square, and Newport Colony House to a runaway Trolley Car on Touro Street, here's is an inside look at the filming locations in Newport.
1 Salem Scare Fest: Washington Square, Eisenhower Park
Once again Washington Square was transformed for the big screen (Amistad, 1997).
Eisenhower Park, located in the center of Washington Square, became the venue of 27th annual Salem Scare Fest. Festival booths painted in bright orange and purple filled the park and boasted carnival games including "Count Quackula" and "A Haunted Mess", to name a few.
While the set is long gone, see if you can identify the Newport streetlights and buildings in the movie—you can find a sneak peek of the sets below.
2 Stage at Salem Scare Fest: Newport Colony House
Look for a scene in front of The Newport Colony House on Washington Square. The film crew erected a concert stage in front of this 1739 historic building—the fourth oldest statehouse still standing in the United States. Spoiler: the three witches will sing, dance and fly to Blondie's hit, "One Way or Another."
3 Olde Salem Magic Shoppe: 51 Touro Street
What was once an empty parking lot—transformed into the iconic Olde Salem Magic Shoppe, constructed for the movie. It was built in just a few short weeks at 51 Touro Street, they built the facade and water wheel, and decorated it to fit the films spooky New England aesthetic.
Look for the city street lamps, adorned with Salem Scare Fest signs, and a distinctive building next door with an ornate front porch to spot this location.
4 Haunted Salem Trolley Tour: Touro street
Spotted on Touro Street, between the Olde Salem Magic Shoppe and Salem Scare Fest, sat the Haunted Salem Trolley Tour. Try your best to spot iconic Newport streets and buildings during the scenes with this trolley.
5 Halloween Movie Week: Jane Pickens Theater Marquee
Historic Jane Pickens Theater, also located in Washington Square, and just a few doors down from the Olde Salem Magic Shoppe (wink, wink), participated in the Salem Scare Fest with their marquee promoting the event (see below). We will have to wait to see if this iconic facade makes its way onto the big screen.
See for yourself: Hocus Pocus 2 will be coming to Disney+ September 30, 2022.
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Movies Filmed in Newport
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Epic Fall Bucket List
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Tag your photos #TheClassicCoast for the chance to be featured on our accounts.
Discover Newport
Discover Newport is the non-profit organization dedicated to promoting of the City of Newport and its eight surrounding coastal communities. We speak in seasides and sunsets.


The dentist and team at Bayside Dental in Glace Bay have been caring for the oral health of the Glace Bay and Cape Breton community for many years. We look forward to seeing your smile!
Our practice is conveniently located at 65 Minto Street in Glace Bay, Cape Breton.
We love our community, and have been passionately serving our Glace Bay patients for years.
Our dentist, Dr. Chris Barrett, is committed to caring for your oral health.
At Bayside Dental, we provide family and child-focused dental care, general dentistry, root canals and extractions and an extensive range of other services to help create and maintain healthy smiles for you, and for your loved ones.
Our friendly and welcoming dentist, Dr. Chris Barrett and the team at Bayside Dental, always strive to meet the needs of our valued patients.
We offer extended weekday hours to make visiting the dentist convenient for you.
We also make a special effort to meet the oral health needs of children, and do our best to make them feel safe and welcome during their visits with us.
We will work with you to provide insurance and billing options that suit your needs, and make sure you have the facts you need to make informed decisions about your oral health.
Our dentists, dental assistants, hygienists and administrative support staff are always happy to welcome new patients in the Glace Bay and surrounding Cape Breton community.
Whatever your oral health needs are, we're here to provide you and your family with the dental care and education you need to keep your smiles healthy.
We look forward to meeting you! Get in touch to book your first appointment today.


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Q: Echoing mysqli queries Hi i'm trying to echo 2 cols selected from a mysqli query but it looks like i'm doing something wrong.
require('db_access.php');
$result = mysqli_query($db_connection, "SELECT id, intestatario FROM fatture_intestatari");
mysqli_close($db_connection);
$c = mysqli_num_rows($result);
if ($c == 0){ echo "Address book is empty";}
else {
    while($row = mysqli_fetch_array($result)){
    echo "".$result['intestatario']."
";
};
};

Using this i get a "Fatal error: Cannot use object of type mysqli_result as array"
That is gone if i use
require('db_access.php');
$result = mysqli_query($db_connection, "SELECT id, intestatario FROM fatture_intestatari");
mysqli_close($db_connection);
$c = mysqli_num_rows($result);
if ($c == 0){ echo "Address book is empty";}
else {
    while($row = mysqli_fetch_array($result)){
    echo "id."');'>".$result->intestatario."
";
};
};

but still it doesn't echo all the values in the cols like it should.
Any suggestions?
Thanks

A: Use $row, $result is just a mysqli_result object:
while($row = mysqli_fetch_array($result)){
    echo "".$row['intestatario']."
";

redpajama_set_name: RedPajamaStackExchange


Svk (reduced valley depth) expresses the arithmetical mean of the reduced valley depth of the areal material ratio curve. Essentially, this is a measure of the valley depth below the core roughness. This indicates the depth of the area in which fluid applied to the surface accumulates, which is information that can be used to improve the lubricating properties of the surface.


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If You're Going to Question the Holiness of Christian Hip-Hop, You Might Want to Ask a Different Group of People… December 3, 2013 Hemant Mehta
If You're Going to Question the Holiness of Christian Hip-Hop, You Might Want to Ask a Different Group of People…
If you want to have a deep, thorough conversation about the "godliness" of Christian rap and hip-hop music, here's a suggestion for the National Center for Family-Integrated Churches: Don't just ask a panel of older white dudes:
Maybe that's not totally fair. If they actually know what they're talking about, then okay, no problem. But they don't. They say as much in the panel. When one panelist mentions having tobyMac (one of the first big Christian rappers) on his iPod, the other panelists have no idea who he is. Another panelist condemns a rapper who had a pierced ear before saying that "rap is the death rattle in the throat of a dying culture" (10:25).
Instead of admitting their ignorance, though, almost all of them condemn the style of music without hesitation.
Just listen to panelist Geoff Botkin (5:18):
… what concerns me about this so-called art form, it's a picture of weakness and surrender on the part of people who think they're serving God and they're not; they're serving their own flesh. They're caving in to the world. They're disobedient cowards…
Strong words for someone who probably can't recite any Christian hip-hop song lyrics to you.
You don't have to listen to Christian rap to understand those who perform it are no less devout or sincere than other Christians; this is just their form of expression.
Botkin, by the way, later offered a non-apology by saying he was sorry if anyone was offended by his words:
"I need to apologize for the unintended offense and confusion of my comments on disobedient cowardice. I certainly do not believe that all of today's Christian rappers are cowardly. My most sincere apologies go to anyone out there who was hurt by my strong language. While I do hold concerns about the use and misuse of rap, my words were not directed at any particular artist. My greater concern is for the broad cultural conformity and compromise that is not limited to reformed rap."
He's not sorry he said anything that was idiotic and just plain wrong, only that some people took offense to it.
Fred Clark doesn't hold back in his criticism of the panel as a whole:
These are white men blinded by the glare of their own whiteness. It's true these guys dismiss some forms of white culture as well as all forms of black culture, but I'm not sure that can save them from the conclusion that their response to rap and Hip-Hop is really, really, really racist.
You would think a bunch of guys whose influence is fading fast would be among the first to embrace an art form that speaks to a new generation of Christians. Instead, they chose to criticize something they know little about, just feeding the stereotype about how out of touch with reality conservative Christians are.
***Update***: Panel moderator Scott Brown offered a stronger apology earlier today:
The very question itself lacked clarity and nuance which opened the door to the misrepresentations common to the broad brush. In framing the question, I failed to distinguish between the use of music in worship compared to simply listening to music. We failed to distinguish between the various expressions of the artists. I failed to correct a panelist who made an unsavory comment. Panel discussions, off the cuff are useful for certain things, but to use a surprise question to a panel to engage a broader audience on such a complex controversial topic as musical genres they may not have been knowledgeable of was unwise. I did not engage this topic with the required care. There were moments where it lacked the brotherly tone that is essential for our critiques within the body of Christ. In at least these senses, it was unworthy of our Lord. Please forgive me.
Christmas is No Longer About Christ, and Everyone Should Be Grateful For It
December 3, 2013 'Natural Nativity Scene' Goes Up in Wisconsin Capitol Building


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The British Academy Video Games Award for Narrative is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given to recognize "excellence in the creation and delivery of the best story or narrative that captivates and engages the player". The award is given to the writers/development team, the developer and the publisher of the winning game. The award was first presented at the 3rd British Academy Games Awards under the name Screenplay. The following year it was renamed into Story and Character. From the 6th edition to the 12th, it was presented as Story. Since the 13th British Academy Games Awards, it has been presented with its current name.

Naughty Dog and Santa Monica Studio are the only developers with two wins in the category, while Ubisoft Montreal are the developer with the most nominations without a win, with five. Among publishers, Sony Interactive Entertainment has a leading nineteen nominations, with six wins. Bethesda Softworks, Ubisoft and Electronic Arts are tied for most nominations without a win, with seven each. To date, two writers (Neil Druckmann and Cory Barlog) have won the BAFTA twice for their work on The Last of Us and God of War franchises respectively. With three nominations, Tim Schafer is the most nominated writer without a win.

The current holders of the award are Wren Brier, Tim Dawson and Annie VanderMeer, writers of Unpacking by Witch Beam and Humble Bundle, which won at the 18th British Academy Games Awards in 2022.

Winners and nominees
In the following table, the years are listed as per BAFTA convention, and generally correspond to the year of game release in the United Kingdom.

 Note: The games that don't have recipients on the table had Development Team or Writing Team credited on the awards page.

Multiple nominations and wins

Writers

Developers

Publishers

References

External links
 Official website

Narrative


This is a placeholder page for Ed Pool, which means this person is not currently on this site. We do suggest using the tools below to find Ed Pool.
You are visiting the placeholder page for Ed Pool. This page is here because someone used our placeholder utility to look for Ed Pool. We created this page automatically in hopes Ed Pool would find it. If you are not Ed Pool, but are an alumni of Kingwood High School Kingwood, WV, register on this site for free now.


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Roycemore Board of Trustees
Kathleen Sheil Scheidt – Chair
Kathleen is a partner in the Employee Benefits group at the law firm Ice Miller LLP. Her practice focuses on ERISA, Internal Revenue Code and securities law compliance for compensation and benefit programs, Total Rewards strategy, equity-based incentive arrangements, executive compensation and corporate governance. When Kathleen is not deciphering laws and regulations, she enjoys yoga, biking, reading and gardening. Kathleen grew up on a farm in eastern Iowa, then attended college at the University of Notre Dame and law school at the University of Iowa. She and her husband, Karl, have twin sons in Middle School.
Anthony Chambers – Vice-Chair
Anthony Chambers, PhD, ABPP, is the Chief Academic Officer, a Licensed Clinical Psychologist, and a Board Certified Couple and Family Psychologist on staff at The Family Institute at Northwestern University. Dr. Chambers is also the Director of Northwestern University's Center for Applied Psychological and Family Studies and is a Clinical Professor of Psychology. Dr. Chambers is also the 2016 President for the American Psychological Association's Society for Couple and Family Psychology and the 2018-2019 President-elect for the American Academy of Couple and Family Psychology. Dr. Chambers received his B.A. in Psychology from Hampton University, his M.A. & Ph.D. in Clinical Psychology at the University of Virginia.
Dr. Chambers' other main interest involve independent schools where he is an avid reader of all things surrounding private school education. Having graduated as a lifer (ages 3-18) from the illustrious University School of Milwaukee, he has experienced firsthand the benefits of receiving a private school education. His most proud achievement is that he has been happily married for 16 years and has a beautiful daughter! In his free time he enjoys traveling, exercising, ESPN, movies, reruns of Seinfeld and West Wing, and family time.
Holly Crilly – Secretary
Holly Crilly leads global sales enablement and business development for the Global Security Sales Organization at Cisco. This team's goal is to drive sustained Security growth by understanding the customer and specialist/seller experiences in-depth, then designing and executing Sales Enablement Strategies and Business Development plays (delivering Activation and Acceleration motions) for security specialists, direct field sellers and partners. Previously, she was a Director in Cisco's Americas Marketing and Communications organization and also held sales strategy, planning and operations leadership roles at Cisco. Before she joined Cisco, Holly led successful teams in technology, consumer and agency organizations and directed strategy and execution across a full range of marketing, communications and sales enablement disciplines.
Holly has been part of the Roycemore family for four years and her son, Charlie attended for High School and graduated in 2019. She also served on the Board of Rogers Park Montessori for seven years and was President of that Board for three of those years. She enjoys tennis, travel and biking.
Kevin Foote- Treasurer
Kevin Foote is a former equities and derivatives trader with Goldman Sachs and the Hull Group, later co-managing an independent trading firm of his own. His focus has always been managing people and situations with a clear statistical research discipline, and establishing formal processes to ensure future success. He now devotes his time to a real estate investment business which he founded in 2011, parenting his teen, and serving in various nonprofit leadership capacities. Kevin has a history of work with youth-oriented philanthropic ventures including Adoption Center of Illinois, Children's Research Triangle, the Nettelhorst School, and the Chicago Yacht Club. He holds a degree in economics from Colgate University (1989), and lives in Chicago with his wife Diane, and their son Steven, a proud Roycemore student in the upper school.
Michael D. Adams
Michael is a partner at Mayer Brown in the Chicago office and co-leader of the Global Management & Internet practice, and has over 20 years of experience in practicing intellectual property law. He represents clients in a wide range of IP matters, including trademark litigation and Trademark Trial and Appeal proceedings; national and international advertising campaigns; international brand management including trademark clearance, filing, prosecution, maintenance, and portfolio management. Michael received his B.S. in Economics and Political Science from Illinois State University and graduated from DePaul University College of Law.
Michael is the proud parent of two amazing children at Roycemore in the Lower School who are thriving in Roycemore's nurturing, supportive, and progressive environment.
Tim has over 20 years of experience in education, having served as a teacher, vice principal, division head and head of school. Upon graduation from Villanova University with a degree in business administration, Tim participated in a volunteer program, placing recent college graduates in inner-city schools. He taught fifth grade in California while earning a Master's Degree in School Leadership from the University of San Francisco. During his final two years in the Bay Area, Tim assumed the role of vice-principal in addition to his teaching responsibilities. He then moved to Seattle to teach fifth grade at an independent school for gifted students for four years. Tim was then named founding middle school head at Open Window School in Bellevue, WA. After Washington, Tim was named the 7th Head of School for the Science & Arts Academy in Chicago. Tim is active in the Independent Schools Association of the Central States and is a member of the Illinois Collation for Non Public Schools. He also serves on the board of the Lake Michigan Association of Independent Schools.
Tim is an avid sports fan, especially of all four professional teams from Philadelphia, where he was born and raised, as well as Villanova basketball. He has warmed up to embracing the Cubs as his second favorite baseball team. Tim enjoys traveling, with a special fondness for road trips and visits to national parks with his wife Ana and four children.
Dr. Anita Shah
Dr. Anita Shah is a Pulmonary and Critical Care physician at Northwest Pulmonary Associates in Chicago. She received her Bachelor of Science in Microbiology, with a Minor in Chemistry from the University of Illinois and her Doctorate in Osteopathic Medicine at the Chicago College of Osteopathic Medicine in Downers Grove, Illinois. She was commissioned into the United States Army after her first year of medical school and completed her Residency in Internal Medicine and Fellowship in Pulmonary and Critical Care Medicine at the National Capital Consortium Walter Reed Army Medical Center, in Washington D.C. After graduation, she deployed to a trauma hospital in southern Afghanistan for 6 months, in support of Operation Enduring Freedom, as a pulmonary critical physician and the medical director of the intensive care unit. Dr. Shah completed 11 years of active duty service and moved back to Chicago in 2016. She is currently a partner in her medical practice at Northwest Pulmonary Associates. She is a member of the Health and Safety Taskforce that helped navigate Roycemore through the COVID-19 pandemic. Dr. Shah and her husband, Jeffrey, have 2 children at Roycemore. When she is not working, she enjoys spending time with her family and friends, exercising, snowboarding, traveling and shopping.
Aleksandra Egelja-Maruszewski
Aleksandra is Vice President, North America, Ansys Customer Excellence at ANSYS, Inc. She received a PhD in Computational Fluid Dynamics at the University of Erlangen-Nuremberg in Germany. She and her husband, Joe, have two children at Roycemore, one in Middle School and one in the Upper School.
Victoria Fromm
Victoria has spent more than 35 years advising enterprises and families on complex financial and banking matters. She is currently engaged in financial consulting. Victoria began her career at The First National Bank of Chicago and retired from its successor organization, JPMorgan, where she was a Managing Director responsible for leading a team of investment, fiduciary and banking professionals. Victoria is a graduate of Miami University and earned her Master of Business Administration from the Kelly School of Business at Indiana University. Her past board and volunteer affiliations revolve in education and youth, including Chicago Arts Partnership for Education, Girls Scouts Illinois Crossroads Council, Omni Youth Services and Wings. She is a proud parent of a 2020 Roycemore graduate, and a fervent believer in the power of education grounded in individual strengths.
Terry Gdoutos '05
Dr. Terry Gdoutos is a Principal Research Scientist in Aerospace at Caltech. He studies and develops novel technologies for deployable solar arrays, antennas, and integrated sunlight collection and power beaming arrays, enabling spacecraft to collect solar energy in space and wirelessly beam it to Earth, the Moon or other planets. Terry is currently leading a multi-disciplinary team of research scientists, engineers, and graduate students on the design, procurement, fabrication, and integration and testing activities for the development of DOLCE, an on-orbit 50 kg technology demonstration of an ultralight deployable structure and deployment mechanism for space-based power stations in Caltech's Space Solar Power Project.
He received his Ph.D. in Aeronautics from Caltech and holds Bachelor of Science degrees from Northwestern University in Mechanical Engineering and Computer Science.
Lori Hurley
Lori is Senior Manager of Data Management at Allstate Insurance Company, where she drives solutions around leveraging data as a valued corporate asset. She joined Allstate in 2014 as an Information Architect upon completion of an MS in Library & Information Science from the University of Illinois Urbana-Champaign.
Lori's interest in education has been a recurring theme. Upon graduation from Dartmouth College with a degree in Government, she became a certified educator while teaching high school Spanish in Vermont. Returning home to the Chicago area, she then ventured into technology, spending several years as a developer before leaving the workforce to raise her three children. During those years at home, Lori continued to teach Spanish part-time in a Montessori program, served in volunteer leadership positions for her local school district, taught health and nutrition on international mission trips, and became a strong advocate for gifted education.
The Hurleys became part of the Roycemore community in 2014, when their oldest son was fortunate to join the Upper School as an Eisner scholar.
Nicole Woodard Iliev
Nicole is currently the Chief Operations Officer at the McGaw YMCA. She holds a master's degree from the Stanford University School of Graduate Education. Nicole has over 20 years of experience in education as a teacher, administrator, and Executive Director. Nicole was the Executive Director of Garfield Charter School in Redwood City, California, a community school serving grades PreK -8th, before returning to Evanston. She is also the founding Director of the University of Chicago Charter School, Donoghue Campus, a Pre-K through 5th grade school focused on creating educational equity. Nicole's son has been at Roycemore since Pre-K and is now a Middle School student.
Scott Kinsloe '72
Scott is a Roycemore alum and founder of Phoenix Yoga Project, a not-for-profit 501(c)(3) organization that serves Chicago communities by providing complementary Yoga classes. Scott particularly enjoys teaching new students and children. His classes incorporate the essential wisdom from yoga's heritage, helping students to approach the poses as unfolding paths to self-discovery and personal transformation. Before forming Phoenix Yoga Project, Scott assessed the revenue cycle and developed cash flow improvement strategies for hospitals and physician groups in a consulting capacity, and also led all marketing activities.
Mark Lowry
Mark Lowry is an accomplished operations professional determined to find solutions to colleagues' business challenges, large or small. Since joining Rotary International in 2014, Mark has led a diverse portfolio of globally shared services, including travel, data integrity, supply chain and property/facilities management. In addition, he is a fiduciary for the organization's wholly-owned for-profit subsidiary in Pune, Maharashtra (Rotary International Infotech Pvt. Ltd.).
In addition to physical plant security and traveler safety concerns, Mark's days are filled with process improvement analysis and sustainability within the built environment. Energy efficiency and skilled trade workforce development are intrinsically related issues about which he is passionate – while non-profit governance consulting keeps him grounded in finding tangible ways to engage stakeholders in collaborative problem-solving.
Bessie N. A. Mbadugha
Bessie N. A. Mbadugha earned B.A.s in Chemistry and English at Lafayette College and a Ph.D. in Chemistry at Emory University. Her academic background includes a postdoctoral fellowship in the Drug Discovery Training Program at Northwestern University, and professorships at St. Mary's College of Maryland and UNC-Chapel Hill. Prior to relocating to Skokie in 2019, she was a highly engaged community leader in Hillsborough, NC, serving on the boards of The Expedition School and The Orange County Historical Museum, advocating for local businesses as an Orange County Chamber of Commerce Ambassador, and leading numerous projects through grant-writing, fundraising and community organizing.
Bringing that same energy to the Roycemore School community, Dr. Mbadugha works on various committees including Admissions, Development, and the Scholarship Gala, serves as the school's Family Action Network liaison, and has organized many community-building events. Dr. Mbadugha lends her grant-writing skill to STEM School Evanston and is a member of the Evanston Reparations Education Subcommittee.
Bessie and her husband, Jason Keiper, have two students at Roycemore. She enjoys spending time with family and friends, traveling, reading, writing, gardening, volunteering, museums, foreign and indie films, running and being a lifelong learner.
Deborah Pergament '87
Deborah is an alumna of Roycemore School. She was the Distinguished Alumna in 2017. She is an attorney with Children's Law Group, LLC. Deborah's practice focuses on complex special education matters with a particular emphasis on representing children with cochlear implants, genetic disorders, and social-emotional disabilities. She has also taught special education law at DePaul University College of Law and disability law at Case Western Reserve University School of Law. Deborah credits her Roycemore education with instilling the importance of following Benjamin Franklin's adage, "Do well by doing good."
Linda Reed '65
Linda is an alumna of Roycemore School. Her legacy includes her sister '66, daughter '95 and presently her granddaughter and grandson are students at Roycemore. Her various teaching experiences over the years reinforced her commitment to independent education and Roycemore School.
A retired Congressional government employee, she experienced the electoral and legislative process first hand. Her paralegal certification was helpful with her many years of immigration work. Linda served on the Board of Directors at Chicago Tube and Iron Company, a successful steel servicing business, for twenty years.
Much of her outside time was spent with volunteering in various capacities such as with the Junior League of Evanston, the Northbrook United Methodist Church and Glenbrook Hospital. Early retirement has allowed for more community involvement, travel, gardening and time with family and friends.
Mairead Reidy
Mairead and her husband Canice Prendergast live in Chicago, and are the parents of two boys, the eldest a Roycemore high school student. Born and raised in Ireland, she received a Ph.D. in Sociology and Social Policy at Oxford University in England. Since moving to the U.S. she has spent her research career at the Chapin Hall Center for Children at the University of Chicago working on state, federal and international child well-being. Dr. Reidy is currently involved in a variety of refugee and food security programs in Chicago and beyond.
Candace Risen
Candace Risen is new to the Evanston community, having moved here from Cleveland, Ohio in July 2020 to be near her children and grandchildren. She enjoyed a long and satisfying career as a social worker/ psychotherapist and Co-Director of the Center for Marital & Sexual Health. She remains on the faculty at the medical school of Case Western Reserve University where she is an Assistant Clinical Professor in the Department of Psychiatry. She has always had a passion for teaching, mentoring, and supervising psychotherapy trainees, particularly in the areas of sexual/gender identity and professional ethics.
Candace is the proud grandmother of two students at Roycemore; one entering the ninth grade and one entering seventh grade. Since arriving in Evanston, Candace has immersed herself in house renovations, baking, gardening, and spending time with family while waiting for the pandemic to lift so that she can venture out more into the community at large.
Edith Eisner – Life Trustee
Mrs. Eisner served as a Latin and English teacher at Roycemore in 1956, and was an adviser to an award-winning yearbook staff for years. She also served as Roycemore's Public Relations and Communications Coordinator and later the Director of Admissions. Mrs. Eisner retired from Roycemore in 1985 and in 1989 was elected to the Roycemore School Board of Trustees. She is the school's longest serving trustee, and after another 29 years as an active trustee, the board conferred Mrs. Eisner the status of Life Trustee.
Mrs. Eisner and her family have been steadfast benefactors of Roycemore through philanthropy and deed. Mrs. Eisner married Chair of Roycemore's Board of Trustees, Robert Eisner. Upon his passing, Mrs. Eisner established the Robert Eisner Distinguished Scholarship Program in his memory. This program provides students with tremendous benefits as it awards up to three new full tuition scholarships annually to Roycemore students based on their academic achievement and outstanding leadership abilities. It is with the greatest humility and deepest gratitude that we bestow an honorary diploma Mrs. Edith Eisner, Class of 2018.
Thomas J. Ellis – Life Trustee
Tom has served as Chair of the Board of Trustees for more than 10 years. He has led the Board through the school's acquisition and relocation of its campus to 1200 Davis Street, Head of School searches, and long-term strategic planning. Tom and his wife, Lynn, are the proud parents of two Roycemore "lifers" who continuously attended the school from pre-K through Grade 12. Tom works as the Director of Litigation for Nolan Law Group, a Chicago-based trial law firm, where he advocates for victims of aviation accidents and other catastrophic accidents. In addition to his volunteer work at Roycemore, Tom currently serves on the Development Committee for his independent school alma mater in St. Louis- Thomas Jefferson School, and devotes other time to the Brain Injury Association of Illinois.
Roycemore School will sustain our legacy of outstanding college preparatory education within our nurturing community. We remain committed to enhanced opportunities for student learning as we develop new centers of academic excellence, increase our engagement with our local community and develop long range fiscal plans to sustain our school for future generations.
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1. The new equipment will facilitate the experiment. 2. After the Student acquires considerable facility in understanding and speaking, He learns to read and write. 3. Novosibirsk is an industrial center offering its inhabitants many urban advantages, educational facilities and cultural opportunities. 4. We are planning the directions and the scope of research and the provision of experimental facilities. 5. To carry out this task we need large engineering facilities. 6. To complete the project we need adequate facilities for research.
випливає з чогось. Частотні російські еквіваленти: to imply - Мати на увазі, означатиме, мати на увазі; implication - Прихований сенс, значення; щось випливає з чого-небудь і т.д .; implicit - Автоматичне виведення, що не виражений прямо і т.д.
1. The book does not claim to give more than the name implies. 2. People are always talking about fundamental research, Implying the existence of a nameless opposite. 3. Recent observations of various astronomical objects together with their theoretical implications were discussed at the conference. 4. Dirac's theory implied that there should be the same number of anti-particles as the universe. 5. What are the implications of this statement?


text:
Video poker system and method
A system and method of playing a video poker game by a player. The video poker game has a hand composed of a predetermined number of cards. The method includes the steps of displaying on a video screen a number of plurality of playing cards. The number of cards being greater than the predetermined number of cards. The player is given an opportunity to stop play and receive a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards. If the player does not stop play, a first number of the plurality of playing cards is deleted and a first remaining plurality of playing cards is displayed.
Herrington, Brian D. (Okemos, MI, US)
Rogers, Arthur O. (Dexter, MI, US)
Yee, James R. (Rochester, MI, US)
HERRINGTON BRIAN D.
ROGERS ARTHUR O.
YEE JAMES R.
A63F9/24; G07F17/32; (IPC1-7): A63F9/24
20080214293 METHOD FOR IMPLEMENTING LOSS LIMITS September, 2008 Kelly et al.
20090098933 APPLICATIONS FOR GAMING DEVICES IN A NETWORKED ENVIRONMENT April, 2009 Walker et al.
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20070213121 Wager games with bonus play promotions, bonus play game mode, and pay table September, 2007 Moshal et al.
20090247253 METHODS AND DEVICES FOR PLAYING MULTI-LINE CARD GAMES October, 2009 Leland
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20090253483 Wagering Game System with Community Gaming System October, 2009 Pacey et al.
20040242310 Bingo game using specified board and method of playing December, 2004 Perkins
20030166415 Gun type main game machine September, 2003 Wu
20030220137 Method of awarding a bonus in a poker game and apparatus therefore November, 2003 Duhamel
PIERCE, DAMON JOSEPH
BRIAN D. HERRINGTON (OKEMOS, MI, US)
1. A method of playing a video poker game by a player, the video poker game having a hand composed of a predetermined number of cards, including the steps of: displaying on a video screen a number of plurality of playing cards, the number of plurality of cards being greater than the predetermined number of cards; giving the player an opportunity to stop play and paying a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards; and, if the player does not stop play, randomly deleting a first number of the plurality of playing cards and displaying a first remaining plurality of playing cards.
2. A method of playing a video poker game by a player, as set forth in claim 1, further comprising the step of paying a payout as a function of a second pay table and any winning combination of cards in the first remaining plurality of playing cards.
3. A method of playing a video poker game by a player, as set forth in claim 2, wherein the second pay table provides enhanced payouts of an increased payout over the first pay table.
4. A method of playing a video poker game by a player, as set forth in claim 1, further comprising the steps of: giving the player an opportunity to stop play and paying a payout as a function of a second pay table and any winning combination of cards in the first remaining plurality of playing cards; and, if the player does not stop play, randomly deleting a second number of the plurality of playing cards and displaying a second remaining plurality of playing cards.
5. A method of playing a video poker game by a player, as set forth in claim 1, wherein the predetermined number of cards is five.
6. A method of playing a video poker game by a player, as set forth in claim 1, wherein the predetermined number of cards is seven.
7. A method of playing a video poker game by a player, as set forth in claim 1, wherein the first number is predetermined.
8. A method of playing a video poker game by a player, as set forth in claim 1, wherein the first number may be selected by the player.
9. A method of playing a video poker game by a player, as set forth in claim 2, wherein the first number may be selected by the player and the second pay table is determined as a function of the first number.
10. A method of playing a video poker game by a player, as set forth in claim 9, wherein the player selects the first number from a plurality of choices and the second pay table has a higher payout based on a higher first number.
11. A method of playing a video poker game by a player, as set forth in claim 1, including the step of graphically identifying any winning combination of cards in the plurality of playing cards.
12. A method of playing a video poker game by a player, as set forth in claim 11, wherein the step of graphically identifying any winning combination of cards includes the step of cycling through each winning combination if there is more then one winning combination.
13. A method of playing a video poker game by a player, as set forth in claim 1, including the steps of: displaying the first pay table; and, graphically identifying any winning combination on the displayed pay table.
14. A method of playing a video poker game by a player, as set forth in claim 13, wherein the step of graphically identifying any winning combination of cards includes the step of cycling through each winning combination if there are more then one winning combination.
15. A method of playing a video poker game by a player, as set forth in claim 1, wherein the step of randomly deleting a first number of the plurality of playing cards includes the steps of: sequentially identifying groups of at least one card and graphically identifying the groups to the player, each group having a number of cards equal to the first number; and, allowing the player to choose a desirable group through manipulation of a player interface; and, selecting one of the groups as a function of user manipulation of the player interface, where the selected group is deleted.
16. A method of playing a video poker game by a player, as set forth in claim 1, wherein the randomly selected plurality of playing cards are selected from at least one virtual deck, the virtual deck including at least 52 playing cards.
17. A method of playing a video poker game by a player, as set forth in claim 16, the virtual deck including at least one wild card.
18. A method of playing a video poker game by a player, as set forth in claim 1, including the step of allowing the player to lock at least one of the plurality of playing cards, wherein any locked card cannot be deleted.
19. A method of playing a video poker game by a player, as set forth in claim 18, wherein the player selects the at least one of the plurality of playing cards.
20. A method of playing a video poker game by a player, as set forth in claim 18, wherein the at least one of the plurality of playing cards is randomly selected.
21. A method of playing a video poker game by a player, as set forth in claim 1, including the step of the player placing a wager to start the game.
22. A method of playing a video poker game by a player, as set forth in claim 1, wherein the step of giving the player an opportunity to stop play includes the step of requiring the player to place a wager to not stop play.
23. A method of playing a video poker game by a player, as set forth in claim 1, wherein the plurality of playing cards are randomly selected.
24. A method of playing a video poker game by a player, as set forth in claim 1, wherein cards deleted from the plurality of playing cards form an alternative hand of playing cards, the method including the step of paying an alternative payout as a function of an alternative pay table and any winning combination of cards in the alternative hand of playing cards.
25. A method of playing a video poker game by a player, as set forth in claim 1, including the steps of: displaying a plurality of selectable playing cards face down; and allowing the player to select the plurality of playing cards from the plurality of selectable playing cards.
26. A method of playing a video poker game by a player, the video poker game having a hand composed of a predetermined number of cards, including the steps of: displaying on a video screen of plurality of playing cards, the plurality of cards being greater than the predetermined number of cards in the hand; giving the player an opportunity to stop play and paying a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards; if the player does not stop play, permitting the player to receive an additional number of cards, the plurality of playing cards and the additional number of cards forming a first set of playable cards; giving the player an opportunity to stop play and paying a payout as a function of a second pay table and any winning combination of cards in the first set of playable cards; if the player does not stop play, randomly deleting a first number of the plurality of playing cards and displaying a second set of playable cards; and. paying a payout as a function of a second pay table and any winning combination of cards in the second set of playable cards.
27. A video poker game machine for playing a video poker game by a player, the video poker game having a hand composed of a predetermined number of cards, comprising: a video display for displaying the video poker game to the player; a player interface for receiving input from the player; a game controller coupled to the video display and the player interface, the game controller for displaying on the video screen a number of plurality of playing cards, the number of cards being greater than the predetermined number of cards, for giving the player an opportunity to stop play and paying a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards, and, if the player does not stop play, randomly deleting a first number of the plurality of playing cards and displaying a first remaining plurality of playing cards.
28. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, the game controller adapted to pay a payout as a function of a second pay table and any winning combination of cards in the first remaining plurality of playing cards.
29. A video poker game machine for playing a video poker game by a player, as set forth in claim 28, wherein the second pay table provides enhanced payouts for winning combinations over the first pay table.
30. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, the game controller for giving the player an opportunity to stop play and paying a payout as a function of a second pay table and any winning combination of cards in the first remaining plurality of playing cards, and, if the player does not stop play, randomly deleting a second number of the plurality of playing cards and displaying a second remaining plurality of playing cards.
31. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the predetermined number of cards is five.
32. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the predetermined number of cards is seven.
33. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the first number is predetermined.
34. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller is adapted to allow the player to select the first number.
35. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the first number may be selected by the player and the second pay table is determined as a function of the first number.
36. A video poker game machine for playing a video poker game by a player, as set forth in claim 34, wherein the player selects the first number from a plurality of choices and the second pay table has a higher payout based on a higher first number.
37. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller displays on the video display any winning combination of cards in the plurality of playing cards.
38. A video poker game machine for playing a video poker game by a player, as set forth in claim 37, wherein the game controller cycles through each winning combination if there are more then one winning combination.
39. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller displays the first pay table on the video display and graphically identifies any winning combination of cards on the displayed pay table.
41. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller sequentially identifies groups of at least one card and graphically identifies the groups to the player, each group having a number of cards equal to the first number, allows the player to attempt to choose a desirable group through manipulation of a player interface, and selects one of the groups as a function of user manipulation of the player interface, where the selected group is deleted.
42. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the randomly selected plurality of playing cards are selected from at least one virtual deck having at least 52 playing cards.
43. A video poker game machine for playing a video poker game by a player, as set forth in claim 42, wherein the virtual deck of playing cards includes at least one wild card.
44. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller allows the player to lock at least one of the plurality of playing cards, wherein any locked card cannot be deleted.
45. A video poker game machine for playing a video poker game by a player, as set forth in claim 44, wherein the player selects the at least one of the plurality of playing cards.
46. A video poker game machine for playing a video poker game by a player, as set forth in claim 44, wherein the at least one of the plurality of playing cards is randomly selected.
47. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the player places a wager to start the game.
48. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the player must place a wager to not stop play.
49. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the plurality of playing cards are randomly selected by the game controller.
50. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein the game controller displays a plurality of selectable playing cards face down on the video display and allows the player to select the number of plurality of playing cards from the plurality of selectable playing cards.
51. A video poker game machine for playing a video poker game by a player, as set forth in claim 27, wherein cards deleted from the plurality of playing cards form an alternative plurality of playing cards, the game controller for paying an alternative payout as a function of an alternative pay table and any alternative winning combination of cards in the alternative plurality of playing cards.
52. A video poker game machine for playing a video poker game by a player, the video poker game having a hand composed of a predetermined number of cards, comprising: a video display for displaying the video poker game to the player; a player interface for receiving input from the player; and, a game controller coupled to the video display and the player interface, the game controller for displaying on the video screen a plurality of playing cards, the plurality of cards being greater than the predetermined number of cards in the hand, for giving the player an opportunity to stop play and paying a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards, if the player does not stop play, for permitting the player to receive an additional number of cards, the plurality of playing cards and the additional number of cards forming a first set of playable cards, for giving the player an opportunity to stop play and paying a payout as a function of a second pay table and any winning combination of cards in the first set of playable cards.
53. A method of playing a video poker game by a player, the video poker game having a hand composed of a predetermined number of cards, including the steps of: (a) the player making a wager; (b) displaying on a video screen a plurality of playing cards, the number of plurality of playing cards being greater than the predetermined number of cards; (c) determining all subsets of the plurality of playing cards that form a combination which matches one or more of a predetermined list of winning combinations; (d) giving the player an opportunity to stop play and paying a payout as a function of an active pay table and at least one of the winning combinations; and, (e) if the player does not stop play, randomly deleting a first number of the plurality of playing cards and displaying the remaining plurality of playing cards, activating a new active paytable, and repeating steps (c) through (e) using the new active paytable and the remaining plurality of playing cards.
54. A method of playing a video poker game by a player, as set forth in claim 53, wherein the step of giving the player an opportunity to stop play includes the step of requiring the player to place a wager to not stop play.
55. A method of playing a video poker game by a player, as set forth in claim 53, wherein the first number is predetermined.
56. A method of playing a video poker game by a player, as set forth in claim 53, wherein the first number is determined by the player and wherein the new active paytable is determined as a function of the first number.
57. A method of playing a video poker game by a player, as set forth in claim 53, including the step of graphically identifying the subsets of the plurality of playing cards that form a winning combination.
58. A method of playing a video poker game by a player, as set forth in claim 57, includes the step of cycling through each subset if there are more then one winning combination.
59. A method of playing a video poker game by a player, as set forth in claim 53, wherein the step of randomly deleting a first number of the plurality of playing cards includes the steps of: sequentially identifying groups of at least one card and graphically identifying the groups to the player, each group having a number of cards equal to the first number; and, allowing the player to choose a desirable group through manipulation of a player interface; and, selecting one of the groups as a function of user manipulation of the player interface, where the selected group is deleted.
60. A method of playing a video poker game by a player, as set forth in claim 53, wherein the randomly selected plurality of playing cards are selected from at least one virtual deck, the virtual deck including at least 52 cards.
61. A method of playing a video poker game by a player, as set forth in claim 53, including the step of allowing the player to lock at least one of the plurality of playing cards, wherein any locked card cannot be deleted.
64. A method of playing a video poker game by a player, as set forth in claim 53, wherein cards deleted from the plurality of playing cards form an alternative hand of playing cards, the method including the step of paying an alternative payout as a function of an alternative pay table and any winning combination of cards in the alternative hand of playing cards.
65. A method of playing a video poker game by a player, including the steps of: displaying on a video screen a plurality of playing cards; giving the player an opportunity to stop play and paying a payout as a function of a first pay table and any winning combination of cards in the plurality of playing cards; if the player does not stop play, randomly deleting a first number of the plurality of playing cards and displaying a remaining plurality of playing cards; and, paying a payout as a function of a second pay table and any winning combination of cards in the remaining plurality of playing cards.
66. A method of playing a video poker game by a player, including the steps as set forth in claim 1, wherein cards deleted from the plurality of playing cards form an alternative plurality of playing cards, and paying an alternative payout as a function of an alternative pay table and any alternative winning combination of cards in the alternative plurality of playing cards.
[0001] The present invention relates generally to video poker, and more particularly to a system and method for playing video poker played with a user selectable diminishing number of cards.
[0002] Video poker games are frequently played in a casino on a video poker machine or over an online network of computers (e.g., the Internet). A significant advantage of the video poker machine is that there no need for a dealer, a table, cheques, cards and/or a plethora of other items that are used in playing traditional poker. Therefore, video poker utilizes little of the casino's infrastructure. Because little of the casino's infrastructure is used, video poker is often favored by the casino operators.
[0003] Video poker games are well known in the art. Traditionally, these video poker games appeal to hard-core poker players, but these video poker games become stale very quickly to advanced players. Additionally, the occasional poker player also finds these traditional video poker games unappealing.
[0004] Also, as players become more sophisticated regarding electronic video poker gaming machines, players prefer to play those poker machines that have pay tables with higher payouts for the types of poker hand rankings that are achievable. There is a need for new video poker gaming machines that are capable of encouraging a high volume of play while at the same time offering what the players consider to be good pay tables.
[0005] Many types of electronic video poker gaming machines have been developed in response to this phenomenon and are used in the casino gaming industry. Some of these video poker games are stud poker games and some are draw poker games. Each of these types of electronic video poker gaming machines is designed to replicate the play of a hand of poker. The player attempts to achieve the highest ranking poker hand possible from the cards dealt or displayed to the player.
[0006] The first electronic video poker gaming machines were standard draw poker games that dealt the player a hand of cards from a standard 52 card poker deck and displayed a single five card hand to the player. This was a conventional "player's hand only" game since the player did not play against a dealer's hand, but was only trying to achieve the highest poker hand ranking he could for his five card hand. In the conventional embodiment, the cards are electronically shuffled and an initial deal of five cards are displayed to the player. The player then selects which of the five cards he wants to hold. The non-selected cards are then removed and the replacement or drawn cards are displayed in place of the cards the player chose to discard. The player then wins or loses based on conventional poker hand rankings (as discussed infra) for the resulting five card hand.
[0007] The classic video draw poker machine has been modified over time to use Deuces (or other cards) as wild cards. Also, one or more Jokers may also be added to the standard fifty-two card deck and the Jokers are also used as wild cards. "Deuces Wild" and "Jokers Wild" draw poker still display to the player a single five card hand and allow the player to discard unwanted cards and receive replacement cards. The pay table is modified to recognize the differing odds for achieving various poker hands when wild cards are involved. When wild cards are used, other winning poker hand rankings can be used such as Five of a Kind or Wild Royal Flushes.
[0008] As video poker has evolved, the various gaming machines that have been disclosed in the related art generally continue to use an electronic video gaming machine that uses a video screen display to show the cards to the player. Computer controls carried on a printed circuit board mounted on the interior of the gaming machine electronically shuffles the deck of cards, activates the dealing sequence in response to input by a player, causes the initial five cards to be displayed on the video screen display, and deals replacement cards after the player has selected which cards to hold and discard and analyze the final five card hand to determine winning and losing hands. The computer controls also effect the payouts to the player based on the amount of the player's wager and the poker hand ranking of the final five card hand.
[0009] An invariant of most poker games is that a traditional poker hand is comprised of five cards. Most video poker machines use conventional poker hand rankings. The player with the highest ranking hand is usually the winner. The traditional rankings of poker hands, in descending order, are given as:
[0010] ROYAL FLUSH, (Ace, King, Queen, Jack and 10 of the same suit);
[0011] STRAIGHT FLUSH, (five cards in sequence in any suit, i.e. Jack, 10, 9, 8, 7, of the same suit);
[0012] FOUR OF A KIND, (four Aces is highest);
[0013] FULL HOUSE, (THREE OF A KIND plus a PAIR, i.e., 10, 10, 10, King King);
[0014] FLUSH (Five cards of the same suit);
[0015] STRAIGHT (five cards in sequence but of different suits, i.e., (Jack, 10, 9, 8, 7);
[0016] THREE OF A KIND (Three cards of the same rank, i.e., three Aces);
[0017] TWO PAIRS (i.e., two Kings and two 10's);
[0018] ONE PAIR (two 5's); and
[0019] NO PAIR
[0020] Since players have become bored with traditional video draw poker, and gaming casino operators are desirous of having different types of electronic video poker games to offer to the players, there is a need to provide new and interesting electronic video poker games that attract players and that can increase the volume of wagering in each gaming machine.
[0021] It is an object of the present invention to provide a new and interesting form of video poker which will attract players and increase the number of hands that can be played in a given time period while at the same time offering the player a good pay table.
[0022] Other objects, features and advantages of the present invention will become apparent from a consideration of the following detailed description.
[0023] The present invention is aimed at one or more of the problems set forth above.
[0024] The subject invention provides a gaming machine and a method of playing the game. The gaming machine includes a processing unit (game controller) for controlling and processing the order of game play through one or more rounds as described below, input means for player wagering and player game play input/selections, and a display and a display processor for displaying representations of a plurality of playing cards, game information and options, and paytables to a player.
[0025] The subject invention provides a method of playing a video card-based game. The game, in its general form, includes the steps of:
[0026] (1) a player placing a wager
[0027] (2) displaying a randomly selected plurality of playing cards in number at least one greater than the standard hand (i.e., a hand being comprised of a predetermined number of cards) of the game being played,
[0028] (3) identifying (according to a list of predetermined combinations, as typically reflected in a "paytable") any "winning combinations" that can be formed using subset(s) of the plurality of cards,
[0029] (4) giving the player the opportunity to selectively:
[0030] (a) stop the game and receive a payout of winnings according to the currently active paytable and winning combination, or
[0031] (b) allow the game controller to randomly delete a number of the plurality of cards in exchange for providing the player enhanced payout odds if winning combinations can still be formed following the random reduction,
[0032] (4) repeating the sequence of steps 3 and 4 until the game is terminated by:
[0033] (a) the player electing to stop play and being paid any payout awarded at the current round,
[0034] (b) the deletion results in the non-existence of any winning combinations, or
[0035] (c) the plurality of cards is reduced to a predetermined lowest number.
[0036] Accordingly, the game of the subject invention overcomes the deficiencies of the related art games by providing a very fast-paced, easily understood game which encourages play by both experts and non-expert gamers alike, encouragement of repeated additional wagering and/or wagering of amounts previously won in exchange for the opportunity to win enhanced amounts.
[0037] It is a feature and an advantage to the present invention to provide an improved modified video card game that creates a higher perceived sense of winning than conventional video card games.
[0038] It is another feature and advantage to the present invention to provide an improved modified video card game that enables the player to exhibit some control over the risk versus reward balance by deciding how many rounds to advance in the game.
[0039] It is another feature and advantage of the present invention in providing an improved modified card game which may be implemented in a stand-alone environment.
[0040] It is another feature and advantage of the present invention in providing an improved modified video card game that is exciting and fast to play.
[0041] It is another feature and advantage of the present invention in providing a modified video card game which provides the player or players the opportunity to increase their winnings.
[0042] In addition, the present invention optionally and advantageously provides the player with the feature of increasing their winnings with additional risk of loss, including any winnings in prior rounds. Thus, in the present invention, an opportunity is provided to the player to increase his or her winnings, making the modified card game unexpectedly and substantially more exciting than other games.
[0043] In addition, the game is simple to learn, fast-paced, and may encourage players to wager additional amounts, thereby attracting a variety of players of differing skill levels and interests, while potentially increasing revenues for the game's owner.
[0044] The subject invention provides a gaming machine and a method of playing the game. The gaming machine includes a processing unit (game controller) for controlling and processing the order of game play.
[0045] Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
[0046] FIG. 1 is block diagram of a video poker system, according to an embodiment of the present invention;
[0047] FIG. 2 is a diagrammatic illustration of a video poker gaming machine apparatus, according to an embodiment of the present invention;
[0048] FIG. 3 is an exemplary screen shot of the video poker system of FIG. 1;
[0049] FIG. 4 is a second exemplary screen shot of the video poker system of FIG. 1; and
[0050] FIG. 6 is an exemplary screen shot of the video poker system of FIG. 1, according to an alternate embodiment of the present invention.
[0051] To achieve the features and advantages of the present invention, an improved video card game apparatus and method of game play is provided. In the preferred embodiment, the game is based upon five card poker.
[0052] With reference to FIGS. 1 and 2, an electronic video poker gaming machine apparatus 10 is used to practice the method of the present invention. The electronic video poker gaming machine 10 has electronic computer controls ("game controller") 14, a coin hopper, coin-in handling equipment, currency-in handling equipment, such as a bill or stored valued ticket acceptor, a video screen display 14 and other optional equipment such as player tracking apparatus, all as are conventional and well-known in the field. The game controller 14 is programmed to display and operate the method of the present invention. A representative electronic video poker gaming machine 12 upon which the method of the present invention can be practiced is shown in FIG. 2.
[0053] The screen display 14 includes at any desired location a card display area in which the cards to be played by the player are shown. In one embodiment, the screen display 14 is sized to display a first plurality of ten playing cards 26. The screen display 14 may also show the player the number of COINS IN that the player has wagered on the current game as well the number of CREDITS that the player has accrued. In addition, multiple paytables 22 (as shown in FIGS. 4-6) may be displayed on the screen display 14, as may be information regarding the current winning combinations formable by the cards in play at a particular time. The screen display 14 depicts said multiple paytables at any suitable location on the screen display 14, with said paytables displaying to the player the amounts that the player can win in each round depending on the winning combinations formable utilizing the existing plurality of playing cards. The paytables 22 can have various payout amounts associated with winning combinations depending on what percentages (or house advantage) are desired by the game's owner or operator to be used with the game.
[0054] As is also conventional, a player interface 18 is provided. Specifically, buttons may be provided on a button panel 24 by which the player operates the gaming machine 12 to cause wagers to be placed (using a BET or MAX BET buttons), cards to be dealt (using a DEAL button), cash out accrued credits using any conventional cash out apparatus such as a coin hopper or ticket printer (using a CASH OUT button), and to selectively chose to end the game (using a STOP button) or advance (using an ADVANCE button) to a next round of the game when certain conditions are present as described below in more detail. Instead of, or in addition to, using physical buttons on the button panel to operate the player interface, conventional touch screen technology may be used for some or all such buttons (see FIGS. 4-6). The screen display 14 is thus provided with various touch screen locations that use conventional touch screen technology to allow the player to conduct some or all aspects of the method of play of the present invention. Most suitable electronic video poker gaming machines can be modified so that the method of the present invention can be practiced thereon.
[0055] The method of play of the preferred embodiment is illustrated in the flowchart in FIG. 3, and as described below:
[0056] Step 1. The player introduces coins or gaming tokens into the coin-in handling equipment or suitable currency or stored value media into the currency-in handling equipment to activate the gaming machine. Alternatively, if the player has accrued credits from previous games, the player may use those credits to make further wagers.
[0057] Step 2. The player wagers the desired number of credits (preferably a minimum of four in this embodiment) by pressing the desired physical or touchscreen BET or MAX BET buttons, then begins the game play by pressing a physical or touchscreen DEAL button to cause the initial deal of a plurality of cards 26 to be displayed on the video screen 14.
[0058] Step 3. The game controller electronically "shuffles," as is conventional, a standard deck of 52 virtual playing cards and then randomly selects a first plurality of playing cards 26 (P1) to be displayed on the screen display. PI should be at least one greater than the predetermined number of cards (N) which would otherwise constitute a standard hand for the card game being played. In the preferred embodiment, a standard poker hand consists of five cards (i.e., N=5). In the preferred embodiment, therefore, P1 >=six cards, and preferably P1=ten cards. Px represents the number of cards remaining in play in round number x (e.g., x=1, 2, 3 . . . 6 in the preferred embodiment).
[0059] Step 4. The game controller 16 determines all subsets (if any) of the Px cards that will form a combination which matches one or more of a predetermined list of combinations ("winning combinations") for which the active paytable (Tx) provides a payout. The active pay table may be highlight, as shown in FIGS. 4-6 or otherwise indicated. In the preferred embodiment, winning combinations consist of the following standard poker card combinations, in descending order of payout:
[0063] FULL HOUSE, (THREE OF A KIND plus a PAIR, i. e., 10, 10, 10, King King); FLUSH (Five cards of the same suit);
[0066] TWO PAIRS (i.e., two Kings and two 6's);
[0067] ONE PAIR, JACKS OR BETTER (two Jacks, two Queens, two Kings, or two Aces).
[0068] As will be recognized, often multiple winning combination subsets of the Px cards may be formable. Tx represents the paytable active in round x, an example of which is depicted in FIG. 4-6.
[0069] Step 5. If there are no winning combinations which are formable using the Px cards, the game ends and the player receives no award payout.
[0070] Step 6. If there are one or more winning combinations which are formable using the Px cards, the game controller identifies the winning combinations which are thusly formable and identifies the winning payout available to the player corresponding to the highest formable winning combination vis-a-vis paytable Tx, and preferably highlights the corresponding rows on the paytables for the current round (Tx) and for any and all subsequent rounds.
[0071] Step 7. In the preferred embodiment, if Px=N (i.e., when there are only five total cards remaining in play), the game ends and the player is awarded a payout corresponding to the highest formable winning combination.
[0072] Step 8. In the preferred embodiment, if Px>N, the player is given the option as to whether to
[0073] (8a) accept the winning payout offered by the current paytable Tx and thereby end the game (using the STOP button), or
[0074] (8b) decline the payout and proceed (using the ADVANCE button), preferably by requiring that an additional wager be placed, to the next round in accordance with Step 9 below.
[0075] Step 9. If the player declines the payout (and places the required additional wager as required in the preferred embodiment), the game controller randomly selects one or more of the Px cards and deletes same, thereby creating a remaining plurality of playing cards.
[0076] Step 10. x=x+1, a next enhanced paytable is activated, and the next round commences at Step 4 using the remaining plurality of playing cards. As will be apparent, the next round thus takes place with a reduced number of cards still in play (e.g., 9 rather than 10 in the preferred embodiment after the first round), and thus lower probabilities of being able to form winning combinations. Importantly, however, a new enhanced paytable 22 is activated, which must provide increased payouts vis-a-vis the paytable of the prior round so as to entice the player to accept the increased lower probabilities associated with the remaining/reduced number of plurality of playing cards from which to form any winning combinations.
[0077] In one embodiment, the initial number of plurality of playing cards P1 equals ten and the predetermined number of cards equals five. In the preferred embodiment where play can continue only until Px=N, therefore, there are six potential rounds and, accordingly, five potential opportunities for the player to place an additional wager and advance to the next round. It is envisioned, however, that P1 can be any number of cards greater than N, depending upon the desired number of potential rounds, cards to be deleted per round, and/or attendant paytable odds which the game's operator (or, alternatively, the player) selects.
[0078] In the preferred embodiment, the player is required to make an additional wager (e.g., one credit) to proceed to the next round, although it is envisioned that in some embodiments such an additional wager may not be required of the player in order to proceed to the next round.
[0079] In addition, in the preferred embodiment, one card is randomly deleted each round at Step 9, although it is envisioned that that in some embodiments more than one card could be deleted per round, provided that the number of cards Px is never less than the N cards required to otherwise form a full normal hand.
[0080] In addition, in the preferred embodiment, one virtual standard 52-card deck is used, although it is envisioned that alternative decks, multiple decks or partial decks could alternatively be used in the game, including those with Joker(s) or other designated "wild cards."
[0081] In addition, in the preferred embodiment, the paytables 22 from prior rounds and cards deleted during prior rounds are dimmed or crossed out to signify they are no longer in play.
[0082] In addition, it is envisioned that many typical variations on the standard video poker game may easily be incorporated into the game as described herein. These include incorporation of one or more "Jokers" in the virtual deck, treating certain predetermined cards as "wild" cards, and/or providing the player with the option to selectively delete/"discard" and "draw" one or more replacement cards from those remaining in the deck between Steps 3 and 4 above, as well as other common variations which are well known to those skilled in the art.
[0083] In addition, the game method as described herein is adaptable to a variety of other games where final combinations of one or more elements are utilized to establish the existence of predetermined winning combinations.
[0084] In addition, it is envisioned that between Steps 3 and 4, the player may be given the option to selectively choose to "lock" one or more of the cards, thereby preventing same from being randomly deleted by the game controller in Step 9 for one or more rounds. Alternatively, the one more or cards to be locked may be randomly selected.
[0085] In addition, it is envisioned that between Steps 8 and 9, the player may be given the option (optimally for an additional wager) during one or more predetermined rounds to selectively "lock" one or more cards, thereby preventing same from being randomly deleted by the game controller in Step 9 during one or more subsequent rounds.
[0086] In addition, while in the preferred embodiment the game has the potential to continue until the minimum number of cards remain sufficient to form a normal hand (as reflected in Steps 7 and 8 above), it is envisioned that the game could continue until any predetermined number of cards remain in excess of that minimum (e.g., when six cards remain in a five-card hand game).
[0087] In addition, while in the preferred embodiment the game has the potential to only continue until the minimum number of cards remain sufficient to form a normal hand (as reflected in Steps 7 and 8 above), it is envisioned that the game could continue for additional rounds until a predetermined lesser number of cards remain (e.g., when just two cards remain in an otherwise five-card hand based game).
[0088] In addition, while in the preferred embodiment the game method is described for use in a physical casino environment, it is envisioned that games in accordance with the method of this invention could easily be adapted for use in an online casino gaming context and/or over a networked system of computers such as the Internet.
[0089] In addition, while in the preferred embodiment the minimum winning combination is a pair of jacks, it is envisioned that other lesser combinations (including no pairs) could constitute a winning combination(s) on one or more of the paytables.
[0090] In addition, in the preferred embodiment, the game controller selects and displays the initial plurality of cards. It is envisioned, however, that the player may select the initial plurality from a display of the 52 randomly arranged face-down cards via the touchscreen.
[0091] In addition, while in the preferred embodiment the deleted cards are not used as an element of the game after they are deleted from the plurality of cards, it is envisioned that the deleted cards could be displayed as and form an alternative hand/plurality of playing cards 28 (see FIG. 6), with alternative paytables 30 providing for alternative payouts on alternative winning combinations.
[0092] Other aspects and features of the present invention can be obtained from a study of the drawings, the disclosure, and the appended claims.
Previous Patent: Systems and methods for simulating game state changes responsive to an interrupt condition
Next Patent: Method for displaying an interactive game having a pre-determined outcome


text:
Record of The Week: 23-29 Jan: The Wild Things
Maidstone Radio's record of the week "Does Your Mother Know" is a new release by local group The Wild Things who spent much of 2022 touring with The Who, playing such iconic venues as Madison Square Gardens in New York and have been featured across Rolling Stone, Consequence, Clash, Kerrang! and more.
The Maidstone band have just completed work on their second album, 'Afterglow', with Pete Townshend. Pete Townshend also played on their 2020 album "You're Really Something". The band are currently preparing for their first ever European tour!
The Wild Things are playing a gig at Maidstone's Studio 6 this Thursday (26th). Tickets are available from Eventbrite:
SEE THE WILD THINGS LIVE IN MAIDSTONE: TICKETS HERE
They've sold out venues across the UK & the US, and have been featured across Rolling Stone, Consequence, Clash, Kerrang! and more.
Sydney Rae White, lead singer, is currently in the horror film 'They Talk' for Amazon Prime. Rob Kendrick, guitarist, can currently be seen in 'Bridgerton' S1 for Netflix
Tagged abbakentlocal musicmaidstonenew musicrecord of the weekthe wild things


FRANKFURT (Dow Jones) - German utility RWE AG Wednesday said it has terminated a joint venture agreement with Bulgaria's state-owned National Electricity Co., or NEK, due to problems with the financing of a nuclear power plant that was planned to be built near the town of Belene.
"We have terminated the joint venture agreement with NEK today because of problems financing the project," said Stephanie Schunck, spokeswoman for RWE's power generation unit RWE Power.
The European Commission decided to extend the period of financial support to Bulgaria for the decommissioning of units 1 to 4 of the Kozloduy nuclear power plant. On top of the EUR550 million already allocated, the Commission has pledged a sum of EUR300 million for the time period 2010-2013.
PARIS, Feb 18 (Reuters) - French utility GDF Suez has decided to pull out of Bulgaria's planned atomic power plant of Belene to focus on its other nuclear projects, a company spokesman said on Wednesday. GDF Suez's Belgian subsidiary Electrabel had been in talks to take part in German utility RWE's 49-percent stake in Bulgaria's 4 billion euro plant.
The Balkan country is building the 2,000 megawatt plant to help it regain its position as a major exporter in Southeast Europe and to reduce greenhouse gas emissions.
NPP Belene meets the highest requirements for third generation NPPs, Harmut Pam, vice president of 'Nuclear Power Plants' department at RWE Power, said. The Bulgarian government has chosen RWE Power as the main investor in the construction of the second NPP in Bulgaria. Harmut Pam gave a lecture before the 3rd Annual European Conference on 'Next NPPs generation' currently taking place in Sofia. According to RWE Power's strategy, NPP Belene will meet all safety and long-term exploitation requirements, Harmut Pam said.
SOFIA, Nov 18 (Reuters) - French power giant GDF Suez said on Tuesday it would decide whether to share a stake in a Bulgarian nuclear project with RWE after examining a deal agreed between the German utility and Sofia.
The Bulgarian government last month chose RWE to become a strategic partner for a 49 percent stake in the planned Belene plant and gave the option to split the stake with the second-listed bidder, Belgian Electrabel, owned by GDF Suez.
Bulgaria's sole nuclear power plant at Kozloduy on the Danube River said on November 14 that it paid back early a $52.5 million loan to Russia's state-owned Roseximbank, which it took to upgrade its two working 1000MW reactors.
The reason for the early repayment of the loan, due in 2021, was avoiding currency risks, the plant said, as quoted by website mediapool.bg. The loan was denominated in US dollars, while its revenue was in leva and euro, the plant operator said.


"The government said the RBI has recommended the demonetisation. I do not know whether the government has forced the RBI to ask or the RBI took the call on its own," RBI's former Deputy Governor K.C. Chakrabarty told IANS over phone from London.
Hailing the Indian government's decision to ban Rs 500 and Rs 1,000 notes, former RBI Governor Duvvuri Subbarao has said it would be a positive move for investment and will result in disinflation.
Some senior economists, including Rajan's predecessor at the RBI Duvvuri Subbarao, have urged India not to fixate on an inflation target given the need to ensure growth and financial stability.
Amid a debate on RBIs independence, sparked by its former Governor Duvvuri Subbarao's book, senior Congress leader Jairam Ramesh has accused him of stirring an unnecessary controversy and doing "grave injustice to his political masters".
The fall in global gold prices is an opportunity for the RBI to buy gold for its reserves. The same logic that applied in 2009, when it bought gold from the IMF, applies now.
The finance minister promised a bankruptcy code this year. Arun Jaitley should get this done quickly as the action against loan defaults and corporate failure is moving faster on the RBI side than on the legislative side.
RBI's new Governor Raghuram Rajan today unveiled his first monetary policy after he took over from D Subbarao last month. Here's the full text of the policy.
A new man with a new message always raises hopes; but Raghuram Rajan cannot single-handedly change our economic destiny.
Subbarao did better than his predecessor YV Reddy, but he could have done more to stop the government from borrowing cheap and creating inflation.


text:
Тони Пирс-Робертс (; род. 24 декабря 1944, Беркенхед, Англия) — английский кинооператор. Дважды номинировался на премию «Оскар» за операторскую работу в фильмах «Комната с видом» и «Говардс-Энд».

Биография
Родился 24 декабря 1944 года в городе Беркенхед, Англия. С 1970 года начал работать на телевидении. Сначала в качестве помощника, а с 1975 года в качестве основного кинооператора. Известен по сотрудничеству с режиссёром Джеймсом Айвори, с которым они работали на фильмах «Комната с видом», «Мистер и миссис Бридж», «Говардс-Энд», «Остаток дня» и «Прожить жизнь с Пикассо». Также известен по фильмам «Клиент» Джоэла Шумахера, «Разоблачение» Барри Левинсона, «Астерикс и Обеликс против Цезаря» и «Другой мир».

Почётный член Британского общества кинооператоров.

Избранная фильмография

  — Лунное сияние / Moonlighting (реж. Ежи Сколимовский)
  — Комната с видом / A Room with a View (реж. Джеймс Айвори)
  — Тайна личности Борна / The Bourne Identity (реж. Роджер Янг)
  — Замёрзший / Out Cold (реж. Малколм Маубрэй)
  — Рабы Нью-Йорка / Slaves of New York (реж. Джеймс Айвори)
  — Мистер и миссис Бридж / Mr. & Mrs. Bridge (реж. Джеймс Айвори)
  — Белый Клык / White Fang (реж. Рэндал Клайзер)
  — Говардс-Энд / Howards End (реж. Джеймс Айвори)
  — Тёмная половина / The Dark Half (реж. Джордж Ромеро)
  — Перепутанные наследники / Splitting Heirs (реж. Роберт Янг)
  — Остаток дня / The Remains Of The Day (реж. Джеймс Айвори)
  — Клиент / The Client (реж. Джоэл Шумахер)
  — Разоблачение / Disclosure (реж. Барри Левинсон)
  — Дом призраков / Haunted (реж. Льюис Гилберт)
  — Прожить жизнь с Пикассо / Surviving Picasso (реж. Джеймс Айвори)
  — Поли / Paulie (реж. Джон Робертс)
  — Астерикс и Обеликс против Цезаря / Astérix et Obélix contre César (реж. Клод Зиди)
  — Золотая чаша / The Golden Bowl (реж. Джеймс Айвори)
  — Чмок, чмок, ба-бах / Kiss Kiss (Bang Bang) (реж. Стюарт Сагг)
  — Динотопия / Dinotopia (3 серии, реж. Марко Брамбилла)
  — Как важно быть серьёзным / The Importance of Being Earnest (реж. Оливер Паркер)
  — Другой мир / Underworld (реж. Лен Уайзман)
  — Doom / Doom (реж. Анджей Бартковяк)
  — Дом храбрых / Home of the Brave (реж. Ирвин Уинклер)
  — Друг невесты / Made of Honor (реж. Пол Вейланд)
  — Академия вампиров / Vampire Academy (реж. Марк Уотерс)

Награды и номинации
 Премия «Оскар» за лучшую операторскую работу
 Номинировался в 1987 году за фильм «Комната с видом»
 Номинировался в 1993 году за фильм «Говардс Энд»

 Премия BAFTA за лучшую операторскую работу
 Номинировался в 1987 году за фильм «Комната с видом»
 Номинировался в 1993 году за фильм «Говардс Энд»
 Номинировался в 1994 году за фильм «Остаток дня»

 Премия Американского общества кинооператоров
 Номинировался в 1987 году за фильм «Комната с видом»
 Номинировался в 1993 году за фильм «Говардс Энд»

 Премия Британского общества кинооператоров
 Номинировался в 1986 году за фильм «Комната с видом»
 Лауреат 1992 года за фильм «Говардс Энд»

 Лауреат премии BAFTA TV в 1980 году за мини-сериал «»

Примечания

Ссылки
 В Интернет-энциклопедии кинооператоров

Лауреаты премии BAFTA TV


text:
La Serra de Can Rogent és una serra a cavall dels municipis de Collbató i d'Esparreguera al Baix Llobregat, amb una elevació màxima de 436 metres.

Referències

Can Rogent


text:
Q: C Run-Time CRT vs C++ Run-Time - heap memory management model Is there a C runtime Librairies and a C++ runtime Librairies  or is there only a C runtime (i.e: therefore C++ programs use the C Run-Time, maybe there is also a c++ Run-Time library and C++ use both C and C++ Run-Time Librairies)
Secondly, if there exist both a C and a C++ runtime, does the C++ heap memory management model is the same than the C heap memory management used by the CRT (namley use of linked list for block of memory) ?
EDIT:
Thirdly, if a C++ program use the CRT, does it mean that there is two heap for the program? one used by the CRT and one used by the C++ Run-Time ?

A: Usually for C++ programs, they have a distinct runtime, but that runtime is implemented on top of the C run-time, so they delegate as much work as they can- and memory management is a fairly simple one. The only thing C++ has to do on top of C is deal with exceptions, destructors, and whatnot- the actual memory allocation itself can come right from malloc. However, the Standard does not guarantee this at all and it can't be relied upon.

A: There is an oddity with heaps on Windows.  If a DLL statically links in the C run time, then that DLL gets its own heap.  So if you have 5 DLL like this then your process has at least 5 heaps.  And you need to be really careful to call free() in the same DLL that called malloc() (or delete / new).

A: Assuming that you are talking about the same compiler suite (like GCC, or Visual C++, for example), there is usually a C and C++ runtime, with the C runtime also being used for C++ programs if/when you are using C functions.
Usually, the memory management of the C++ runtime is making use of the C runtime memory management, but this is by no means a given and shouldn't be relied on. After all, there usually isn't much of a point of reimplementing a complete heap manager if you can add another interface to an existing implementation.

A: C and C++ doesn't define how "heaps" work other than the public interfaces, such as malloc, new, free and delete and some siblings of these. Each compiler/library vendor will make their own (and yes, you CAN use a library that isn't part of part of the compiler suite, for example gcc MingW uses the Microsoft Libraries to a large extent).
I'm not sure it makes much sense to worry about if there is one heap, two heaps, three heaps or a thousand heaps - as long as you can allocate memory from whichever one is relevant for your code, it's really an implementation detail how many heaps there are - and I see very few cases where the number of them would matter - other than the tiny bit of admin overhead that each heap has, perhaps. But that would be in the order of a few dozen bytes or so, unless someone has really gone overboard with the heap design.
As mentioned elsewhere, the C++ code may or may not use the same heap or have a separate heap. Again, it makes no difference to your code. As long as when you free it, you use the same method as when you allocated - that is, don't use new to allocate something, and free to free it, or malloc and delete. That would be very bad - even if the data comes from the same heap, you may well find that there is "hidden" information stored by new to track the data, that is different from what malloc has stashed away, which means that malloc doesn't "understand" what's going on, and weird crashes occur!