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VHS Revival
An Ode to the Halcyon Days of Home Video
VHS Gold
Classic VHS
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This Month In . . .
Videogame Revival
Posted on April 17, 2019 October 21, 2019 by Jason Breininger
Retrogaming Archives: Spring 1993
Final Fight comes to the Sega CD in our seasonal retro games roundup
1993 was a time of transition for me. I graduated high school that spring, which not only means that I'm now officially old, but also that the video games released during that period are also old, "aged", or "mature" if you will. Just don't call them "pops"; If they are like me, they won't appreciate that. 1993 was also a bit of a transition period for home video gaming. The two biggest players in the home console wars, Nintendo and Sega, were deep in the heyday of arguably their most critically acclaimed incarnations. New consoles from old (Atari Jaguar) and new (3DO, Phillips CD-i) competitors were right around the corner.
Nintendo's 16-bit console, the Super Nintendo, had been available in North America for almost 2 years (1 year in Europe). However, the percentage of the 62 million NES console owners that were still playing and buying games for the system was still fairly significant. Nintendo was transparently phasing out support for their enormously successful debut console, but they would still manage to release a few gems in 1993, including the memorable Kirby's Adventure.
Developed by HAL Laboratory, Kirby's Adventure utilizes the Kirby character from the Game Boy title Kirby's Dream Land to power through his own, Super Mario Bros. style platforming adventure. What makes Kirby's gameplay unique and likely led to it's success was his ability to take on new powers by consuming his enemies. Combine this intriguing new twist on the familiar SMB3 style trope of gaining new abilities and powers through item collection along with a super cute and family-friendly mascot, and Kirby's Adventure was one of the last big sellers for the 8-bit NES.
Nintendo's current bread and butter, the Super Nintendo, was a huge success and showed gamers what 16-bit graphics and stereo sound could do. One of the most innovative and showcase worthy early titles for the SNES was Star Fox (or Starwing in Europe), released in the Spring of 1993.
Star Fox is one of Nintendo's first attempts at creating a 3-D video gaming experience, but at the time, the blocky look wasn't all that appealing to me. Regardless of my personal opinions about the graphics Star Fox was a truly innovative hit, but most importantly, also very fun. The concept is that of a galactic fighter team comprised of common animals personified (fox, toad, rabbit, falcon) taking on the evil Emperor Andross and his army. Some levels offer behind the ship perspective or you can play in first-person mode to change things up.
The game is simple enough to pick up and play and putting the visuals into perspective, for a 1993 16-bit console release, it is all appealing enough. I wish the enemies looked more like actual enemies as I often find myself blasting away at everything because I can't really tell what's an enemy and what's a power-up. I don't mind the interactions between Fox McCloud and his teammates when one of them finds themselves in a bind and you must bail them out by blasting the enemy on his tail. This game was a big deal for a good reason.
While Nintendo was winding down it's 8-bit console and furthering support for its successful 16-bit SNES, Sega was continually trying to stay one step ahead of their bitter rival. The 16-bit Genesis/Mega Drive was a surprising success and Sonic the Hedgehog was the "killer app" they absolutely needed to break through.
Not content to sit on their laurels, Sega introduced their CD-add on in 1992, lauding the CD-ROM advancements in audio and video capabilities over cartridges. These were definitely valid selling points for the system and while FMV games, such as the spring 1993 release of Time Gal, were unique and popular, excellent ports and upgraded re-releases of games that could also be found on cartridge-based systems were equally impressive. One of the most impressive releases for the Sega CD that spring was Final Fight CD.
Capcom's Final Fight CD is a side scrolling beat 'em up that looks like a combination of Street Fighter (large, hand drawn sprites) and Double Dragon or Streets of Rage (side scrolling, beat 'em up style gameplay) and is just as fun. You can play as one of three characters, attempting to save either your girlfriend, your daughter, or your best friend's girlfriend (depending on what character you're using) from the Mad Gear gang in the fictional Metro City. The Sega/Mega CD version of Final Fight was probably the closest version to the 1989 released arcade title available at the time. It was the only way you could play this brawler on a Sega console. The game is standard button mashing, beat 'em up fayre, but the responsive controls, colorful visuals and overall fun factor, especially in 2-player co-op mode, is top notch.
Though Sega was interested in making the most of their CD add-on, the core Genesis/Mega Drive console was still performing quite well and needed new, exciting software to keep the momentum going. By releasing Battletoads in the spring of '93, Sega wasn't exactly pushing forward with anything innovative, instead delivering a title to Sega owners that may have missed out on the original '91 NES version of of this side-scrolling action title.
Battletoads on the NES was known for its brutal difficulty, and while the Genesis/Mega Drive port is still very difficult, for some reason it doesn't come across quite as masochistic. Unfortunately, the graphics and gameplay are not a significant upgrade from the 8-bit version. If you were dying to play this well regarded title on your Sega console, just having it available was probably going to be acceptable, and you could easily look past the fact that it's not the major improvement indicated by the Genesis/Mega Drive's "High Definition Graphics" claim.
The real standout 1993 releases for the Genesis/Mega Drive would come later that summer with the releases of Shining Force, Gunstar Heroes and Shinobi III. I don't necessarily think that the release of Battletoads was a game changer for Sega, but it certainly filled a void and kept the stores stocked with intriguing titles until the meat of the '93 releases came in.
Other Competitors
While Nintendo and Sega were duking it out for console war supremacy, there was yet a third console barely hanging on, trying to draw in consumers with its last gasp releases & console upgrades.
NEC's Turbografx-16, more specifically, the Turbo Duo (TG-16 + Turbo CD combo system), was still releasing titles throughout 1993, not yet ready to throw in the towel. The release of the Turbo Duo in late 1992 opened up a new cache of "Super CD" games that weren't available to Turbo CD owners without the Super System Card 3.0 (good luck finding a NTSC version of this card today). These games required extra RAM and were generally more impressive titles than some of the earlier CD-ROM games.
Games such as Bonk 3: Bonk's Big Adventure (not to be confused with Pee Wee's Big Adventure) & Lords of Thunder were two notable early 1993 Super CD releases. While the Turbo Duo and the Super CD games that were released with the Turbo Duo in mind were technically impressive, well regarded, and highly collectable today, back in 1993 they were forgotten and ignored.
If there is one thing I could go back and tell my 18-year-old, about to graduate high school self (ok, I would tell my 18-year-old self a LOT of things, this is just one of many), it would be "Buy a Turbo Duo. If you can afford it, buy two, and then buy every single game you can get your hands on but especially one that will get released later that same year, Magical Chase. Buy many, many copies of that game. Trust me."
This entry was posted in:Retrogaming Archives, Videogame Revival
Tagged with:1993, 90s, Nintendo, Retro Gaming, Sega, Videogame Revival
Written by Jason Breininger
Music/horror film lover. Podcaster. Prince super fan. Freelance writer. Random list generator. A retro gaming enthusiast that grew up on the classics from the 80s & 90s. Creator of CartridgeCorner.blog, Press Rewind - A Prince Lyrics Podcast & PressRewind.net.
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Eillio Martin Imbasciati says:
I had a best friend in 1992 who bought a SEGA CD (with his own money to boot), and I thought it was pretty cool; I especially liked "Night Trap", even though I didn't get a handle on how to play it. I never played the TurboGrafx-16, but I've always been curious about it. I still feel the SNES is the best console ever (I think the PS2 is close, and the games are more advanced, but the console isn't as durable, as I purchased 3 between the years 2007-2017); great games, wonderful sound, and talk about durability: the only reason I had to replace the originak was because cats peed on it, and it would likely still work if a leaky roof didn't finish it off.
Jason Breininger says:
You're not alone in the feeling that the SNES was the best console ever. Seems like there a lot of fans of this system out there willing to show the world their love for Nintendo's 16-bit beast.
The Sega CD has a lot of underrated games for it and it gets unjustly lumped into the "trash" pile by uninformed gamers.
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Board of Regents meets Sept. 19-20 in Greeneville. Agenda includes fall enrollment, state budget requests, new entrepreneurship program
The Tennessee Board of Regents will hold its fall quarterly meeting Sept. 19-20 at Walters State Community College's new Niswonger Campus in Greeneville. The agenda includes fall enrollment, preliminary state budget requests for fiscal year 2020-21 and a proposed new entrepreneurship program at Motlow State Community College.
Six College System of Tennessee leaders named to Complete Tennessee Leadership Institute Class of 2020
The State Collaborative on Reforming Education (SCORE) has selected 28 leaders from education, government, business, industry and nonprofits for the next Complete Tennessee Leadership Institute class, including six leaders from the College System of Tennessee.
Tennessee's community colleges welcome more than 83,000 students for first day of Fall Semester
More than 83,000 students are starting a new academic year today at Tennessee's 13 community colleges, where they'll find new facilities, programs and services to enhance their learning experience. Registration for late applicants continues this week.
Welcoming events will be held at most campuses throughout the week as students arrive for classes.
$300,000 National Science Foundation Grant Will Support Roane State Mechatronics Program
August 26, 2019 • Roane State Community College
Roane State has been awarded a three-year grant to make sure the community college's mechatronics students have a well-rounded technical education to benefit themselves and their future employers.
The National Science Foundation's Advanced Technological Education grant is for $299,793. It runs through June 30, 2022.
"A great team got this project off the ground and will keep it moving forward to benefit students," said Shelley Esquivel, the community college's grants specialist who submitted the proposal to NSF.
Board of Regents Audit Committee & Committee Chairs to meet Aug. 27
The Tennessee Board of Regents Audit Committee and the chairs of the board's standing committees will meet Tuesday, Aug. 27, primarily to review a number of items in advance of the board's next quarterly meeting in September.
The Audit Committee will meet at 10:30 a.m. and the committee chairs will convene at 12:45 p.m. Both meetings will be held in the board room at the TBR system office, 1 Bridgestone Park, Nashville, TN, 37214.
Columbia State Students Excel During Summer Research Experience
Ximena Leon and Johana Fernandez-Solano recently completed summer undergraduate research opportunities through Columbia State Community College's partnership with the Community College Undergraduate Research Initiative.
Columbia State has been a part of the CCURI since 2017. The CCURI exposes students to real-world science through a case study followed by a hands-on research opportunity.
Northeast Summer Bridge Students Post Impressive Learning Results
For the second consecutive year, Northeast State topped all Tennessee Board of Regents' (TBR) community colleges for the percentage of TNAchieves Summer Bridge Program student participants who tested out of some or all learning support classes for the upcoming fall semester.
Southwest Tennessee Community College offering classes at UT Martin's Somerville Center
Southwest Tennessee Community College will host a ribbon cutting & open house for its newest location at the University of Tennessee at Martin's Somerville Center from 4- 6 p.m., Aug. 13, at 214 Lakeview Road in Somerville.
Fairview High School Students Graduate with College Credentials In-Hand
July 22, 2019 • Columbia State Community College
When eight Fairview students crossed the stage at their high school graduation, they were also recognized for earning a technical certificate or associate degree in engineering systems technology from Columbia State Community College.
"This is an achievement not easily attained," said Dr. Janet F. Smith, Columbia State president. "I am proud of all of the students who put in hard work to graduate from the program."
Chattanooga State's SETWorks Students Earn Industry-Recognized Credentials for Employment
July 17, 2019 • Chattanooga State Community College
The first cohort of SETWorks (Southeast Tennessee Works) recently completed their in-class training, celebrating with a completion ceremony at Chattanooga State Community College. A total of 13 individuals celebrated their completion of the first half of this innovative work-based learning program that was funded by the Benwood Foundation.
Tennessee college students win 42 medals at SkillsUSA national competitions
A total of 42 students from 12 Tennessee technical and community colleges won medals at the 2019 SkillsUSA National Leadership & Skills Conference by demonstrating their knowledge and expertise across an array of career and technical fields.
Tennessee college students won three Gold medals, 10 Silver and 29 Bronze medals in the NLSC national championships June 22-26 in Louisville, Ky. -- one more medal than the 41 they won last year. In addition, 38 students from 13 campuses were Top Ten certificate winners, scoring at the 90th percentile and above on their exams.
Southwest's President Hall appointed to AACC Commission on Economic & Workforce Development
The board of directors of the American Association of Community Colleges has appointed Southwest Tennessee Community College President Tracy D. Hall to the association's Commission on Economic and Workforce Development. Her three-year term runs from July 1 of this year to June 30, 2022.
Board of Regents approves tuition & fees, campus construction project recommendations, other business in quarterly meeting
The Tennessee Board of Regents today set tuition and fees for the 2019-20 academic year and approved a list of new campus building projects that will move to the next step in the state's funding process for the 2020-21 fiscal year.
Tuition and mandatory fees combined average a 2.45 increase from last year – the lowest percentage increase since 1991 at Tennessee's community colleges and since 2013 at the Tennessee Colleges of Applied Technology (TCATs). It is the third consecutive year in which combined tuition and fee increases are less than 3 percent.
Board of Regents quarterly meeting June 20-21. Agenda includes tuition & fees, new construction recommendations
The Tennessee Board of Regents will hold its regular quarterly meeting June 20-21 at Volunteer State Community College in Gallatin. The agenda includes board action on student tuition and fees for the 2019-20 academic year and construction project recommendations for the state's 2020-21 fiscal year.
President Ashford & President Flora selected for Leadership Tennessee Class of 2020
Two Tennessee community college presidents are among the 46 members of the Leadership Tennessee Class of 2020 announced Monday by the statewide leadership initiative.
Dr. Rebecca Ashford, president of Chattanooga State Community College, and Dr. Bethany Flora, president of Northeast State Community College, are among the seven educators -- five from higher education -- selected for the new Leadership Tennessee class.
Board of Regents to consider tuition & fee increases averaging 2.45 percent at June 21 meeting
The Tennessee Board of Regents will consider combined tuition and fee increases at the state's community and technical colleges averaging 2.45 percent at its June 21 quarterly meeting, under recommendations approved today by the board's Finance and Business Operations Committee.
System Marketing Team Wins 9 Awards at Annual State Conference
The College System of Tennessee's Marketing and Digital Strategies team won nine awards from the Tennessee College Public Relations Association at their annual statewide conference May 24. TCPRA is an alliance of communicators and marketing that represents Tennessee's public and private colleges and universities.
TBR committees to meet June 4. Agendas include tuition & mandatory fee recommendations
Two committees of the Tennessee Board of Regents and the chairs of all the board's committees will meet Tuesday, June 4, in Nashville – including the Finance and Business Operations Committee, which will make its recommendations on student tuition and mandatory fees for the 2019-20 academic year.
The June 4 schedule:
Finance & Business Operations Committee to meet May 22 to continue discussion of student tuition & mandatory fees for 2019-20
The Tennessee Board of Regents Committee on Finance and Business Operations will meet Wednesday, May 22, to continue its review and discussion of student tuition and mandatory fees for the 2019-20 academic year. The committee will meet again June 4 to consider and vote on its tuition and fee recommendations to the full board.
Pellissippi State breaks ground for Bill Haslam Center for Math and Science
May 16, 2019 • Pellissippi State Community College
Pellissippi State Community College broke ground today on a new academic building on its Hardin Valley Campus and announced that the building has been named the Bill Haslam Center for Math and Science.
As governor of Tennessee from 2011 to 2019, Haslam was key to establishing Tennessee Promise and Tennessee Reconnect, last-dollar scholarships that provide two years of tuition-free attendance at a community or technical college in Tennessee.

redpajama_set_name: RedPajamaCommonCrawl


A monitor hangs from the ceiling held by two thin wires. On the TV is a close-up of the artist's feet jumping continually into the air. As the feet land on the floor 2 pneumatic pistons pulse the TV giving the impression that the weight of the landing feet somehow effect the erratic swinging motion of the television swinging it back and forth through the air. This work continues Miller's explorations of gravity and balance (physical and psychological).


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Q: what does "sip sign green-light" mean? I am non-native speaker.
I saw the ad 'sip sign green-light' of Smart water on WIRED.
But I have no idea what the copy means.
Is there any connection between the copy and the product?

A: 'sip sign green-light isn't the only ad copy used for Smartwater's "Up, Up, Up" marketing campaign. Here are a few others:

*

*sip pitch fast track

*sip focus take two

*sip dash connect

From this:

Smartwater's director, Caroline Kibler, for one, hopes that the images
  will inspire people to be just as ambitious as the leading lady.
  "Success doesn't happen in a single moment. In the same way that
  Smartwater is water inspired by the clouds, we want to inspire
  consumers…to elevate their everyday journeys," she said. "Great things
  happen little by little, sip by sip. Up, up, up!"

From this brief description I gather from this particular slogan, "sip sign green-light" three separate instructions:

*

*"Sip" the water

*Wait for a "sign" (a good idea/insight from the Smartwater)

*Then you have the "green-light" to go on that idea/insight
The job of their marketing campaign is to make you want to feel more successful, smart or inspired. Put simply, "Drink Smartwater to do things smarter."
They also want you to be curious and ask questions, thus leading you to dwell longer on their brand, as you did here for yourself and anyone else thinking on this.

A: I feel that this is more about Aniston as the woman behind the camera in a business position. She sips the water, signs the document, and green lights the next film/commerical/deal into production. This is about her transition from actress to business professional and it is the water that will assist you in making those big decisions.

redpajama_set_name: RedPajamaStackExchange


This item is well made of premium material for durable and practical use. Remote control feature allows you control the lights from anywhere if you have forgotten to switch your lights off before you left your home or you can switch them on if you are working late.
- Size: Approx. 12.8 x 6.25 x 6.25 cm / 5.0 x 2.5 x 2.5 inch (L x W x H).
- Lifespan: 30000h.- Lumens: 700LM.
- Easy installation, easy handling and can be activated immediately and stably.
- Remotely control your lights anywhere in the world with your Smartphone or tablet - App allows you to control a single bulb, or group bulbs and control them together.
- Energy saving and widely used.
- Can be used in the home indoor lighting, hotel, meeting room, museum, restaurants, bar, cafe, cocktail party, birthday party, etc.


Bus-, science-, DIY-lovers, children and other curious minds, all are very welcome at the kick-off of the European tour of the Science Bus. Join us for an afternoon filled with workshops before we see the Science Bus off to its first (overseas!) destination! The festive start will take place on the July 13th from 3 pm on the Marineterrain in Amsterdam.
During this afternoon our Science Bus captains will host their first workshops for you. Be prepared to make your own soap and sunscreen! After an opening speech by Marleen Stikker, president of Waag Society, we will cheers on a save journey and see the Science Bus and its crew off.
15:00 – 17:00 Science Bus workshops at Marineterrein.
Participating to the workshops is free. Reserve your spot via the form on this page. Workshops will be in english and dutch.
Until November 2017 the Science Bus will travel through Europe bringing workshops and tools to investigate the world around you. How can you charge your phone when there is no socket around? Do you know what lives in your yogurt? And can you make your own sunscreen? We want to find out, with you! The Science Bus is in search of folk remedies. An everyday trick or 'life hack' that everyone can use to make or fix just about anything. By combining old knowledge with new technologies we want to make these clever folk remedies accessible to everyone. Read more about the Science Bus here.
A special thanks to Amsterdam Smart City for co-organizing this event.


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Q: How to correct "verify should appear after all code under test has been exercised" when verify is last? I get the error "verify should appear after all code under test has been exercised" with the following:
class CowTest extends MockFactory {

  Cow.init(testCowProcesses)

  @Test
  def noProcessesTest: Unit = {
    val cow: Cow = Cow(testCowProcesses)
    cow.simulateOneDay(0 nanoseconds)
  }

  @Test
  def processSimulationTest: Unit = {
    val NUMBER_OF_TRIES: Int = 10
    val cow: Cow = Cow(testCowProcesses)
    for (ii <- 0 until NUMBER_OF_TRIES) {
      cow.simulateOneDay(0 nanoseconds)
    }
    (cow.metabolicProcess.simulateOneDay _).verify(0 nanoseconds).repeated(NUMBER_OF_TRIES)
  }
}

testCowProcesses is defined in another file, like this (abbreviated):
object CowTesters extends MockFactory {
  val metProc = stub[MetabolicProcess]
  (metProc.replicate _).when().returns(metProc)

  val testCowProcesses = CowProcesses(metProc)

}

I don't quite understand the error message. If I comment out the verify line, the test runs. Alternatively, if I comment out the first test, the second test can run. There are no other tests in the test class. This seems to indicate that the stub objects cannot be reused, as they were in mockito (I'm adapting code from mockito).
Is the best solution to reinstantiate the mock objects, perhaps by converting CowTesters into a class?
Edit:
I confirmed the above suggestion works (not sure if it is the best), but in the mean time I did something a bit more convoluted to get me through compiles:
//TODO: once all tests are converted to ScalaMock,
//TODO: just make this a class with a companion object
trait CowTesters extends MockFactory {
  val metProc = stub[MetabolicProcess]
  (metProc.replicate _).when().returns(metProc)

  val testCowProcesses = CowProcesses(metProc)
}
object CowTesters extends CowTesters {
  def apply(): CowTesters = new CowTesters {}
}

A: From your code above, it seems you are either trying to use JUnit or TestNG. ScalaMock doesn't support either of those frameworks directly, which is why you are struggling with the verification of mocks.
You need to implement your tests using either ScalaTest, or Specs2. See http://scalamock.org/user-guide/integration/
The conversion from JUnit to ScalaTest should be pretty straightforward if you switch to e.g. a FunSuite: http://www.scalatest.org/user_guide/selecting_a_style


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[WATCH] Vincent Rodriguez III dishes playing the object of affection on 'Crazy Ex-Girlfriend'
Rob Licuria
"Josh is an idea, of following a time when you were happy. That's what's really happening here," explains actor Vincent Rodriguez III as we chat via webcam (watch below) about his breakthrough role on the critically acclaimed CW musical comedy "Crazy Ex-Girlfriend." Rebecca Bunch (co-creator Rachel Bloom) impulsively quits her high paying job as a lawyer in New York City after bumping intoJosh Chan (Rodriguez), her first love from summer camp. She moves across the country to suburban West Covina, California where Josh now lives.
While the actor has relished playing the object of Rebecca's affection, he says the premise is not as simple as that. "You hear people say Rebecca is crazy and is doing something crazy by following Josh, but really, when you look at what she came from, you have to ask yourself, how crazy is it really?" Rodriguez asks. "What's crazy is the opposite!"
As he explains, "Rebecca says to herself 'I want to be happy!' in a [New York City] alleyway, trying to open up a bottle of pills and having an anxiety attack because she's about to get promoted. This is what gets fed on television; once you hit that level, you're done, you're happy, that's it. But that's not what we trying to tell you on 'Crazy Ex-Girlfriend.'
Instead, the message of the show is to follow that which makes you happy. "People look at it as a crazy grand gesture or maybe it's someone seeing very clearly: 'I'm unhappy and I need to be happy and he is the last time I was happy.' Through Josh, and her idea of Josh, Rebecca will find her own individual happiness and her own peace."
Rodriguez welcomes the fact that this role both raises his profile and shines a light on the Asian-American experience in a way that few other TV series have done. "I was excited about working on a musical comedy, and role of Josh Chan felt really close to me," he admits. "It's a real honor to play Josh Chan, a Filipino 'Asian bro' on network television and represent Filipino culture."
The issue of diversity on television is a topic often raised with the actor, and he has his own theories on the subject. "I wonder how many Asian executive producers there are? How many Asian head writers? Showrunners? Casting directors? I don't see many," he observes. "We're not encouraged to be here. There's not enough of us, and there's also not enough roles written for us, but again that goes back to, who's writing the scripts?"


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Virtual viewing party, Online panel Tuesday 4/14 for "Mortal Kombat Legends: Scorpion's Revenge"
– Posted on April 13, 2020Posted in: HOME ENTERTAINMENT, Home Entertainment News
WARNER BROS. HOME ENTERTAINMENT ANNOUNCES
MORTAL KOMBAT LEGENDS: SCORPION'S REVENGE VIEWING PARTY & VIRTUAL PANEL TUESDAY, APRIL 14
FANS ENCOURAGED TO PURCHASE FILM ON DIGITAL AND WATCH WITH 'SCORPION' VOICE ACTOR PATRICK SEITZ, WHO WILL LIVE-TWEET DURING VIEWING PARTY AT 3PM PT/6PM ET
JOEL MCHALE, ED BOON AMONG ACTORS, FILMMAKERS TO DISCUSS ALL-NEW MOVIE & FILM CLIPS DURING ONE-HOUR PANEL ON MORTAL KOMBAT YOUTUBE PAGE AT 5PM PT/8PM ET
Warner Bros. Home Entertainment will host a virtual panel – an in-depth discussion amongst filmmakers and voice actors, including actor Joel McHale and Mortal Kombat game co-creator Ed Boon – to celebrate the Digital release of Mortal Kombat Legends: Scorpion's Revenge on Tuesday, April 14, 2020. The panel can be viewed at 5:00 p.m. PT/8:00 p.m. ET on the Mortal Kombat YouTube page, as well as the Mortal Kombat Twitter channel and Mortal Kombat Facebook page.
Prior to the panel, a community viewing party for Mortal Kombat Legends: Scorpion's Revenge – led by Patrick Seitz, voice of Scorpion – will start at 3:00 p.m. PT/6:00 p.m. ET. Seitz will be live-tweeting (@Seitz_Unseen) throughout the 80-minute film, offering personal thoughts about his role and the Mortal Kombat experience. Fans are encouraged to purchase the Digital version of the film from their favorite online retailer, and then cue up the film to watch and simultaneously follow Seitz's commentary on Twitter.
Panelists confirmed for the one-hour chat – which will feature several film clips – include Joel McHale (Community, The CW's upcoming Stargirl), voice of Hollywood-star-turned-warrior Johnny Cage; Jordan Rodrigues (Lady Bird, The Fosters), voice of Liu Kang; Patrick Seitz (Mortal Kombat X, Agrretsuko, Naruto: Shippuden), voice of Scorpion & Hanzo Hasashi; Producer Rick Morales (Batman: Return of the Caped Crusaders, Batman vs. Two-Face); Screenwriter Jeremy Adams (Supernatural, Teen Titans Go! Vs. Teen Titans); and Creative Consultant Ed Boon (NetherRealm Studios), one of the creators of the game franchise. Joshua Gray, producer and host of Mortal Kombat Events & Professional Tournaments since 2015, will moderate the panel discussion.
Online destinations to view the Mortal Kombat Legends: Scorpion's Revenge panel discussion:
Mortal Kombat Official YouTube Page:
https://go.wbgames.com/MK-Youtube
Mortal Kombat Official Twitter: @MortalKombat
Mortal Kombat Official Facebook Page: https://www.facebook.com/MortalKombat/
Mortal Kombat Legends: Scorpion's Revenge is Rated R for strong bloody violence throughout and some language.
Produced by Warner Bros. Animation in coordination with NeatherRealm Studios and Warner Bros. Interactive Entertainment, the all-new, feature-length film arrives from Warner Bros. Home Entertainment on Digital starting April 14, 2020, and on 4K Ultra HD Combo Pack, Blu-ray Combo Pack and DVD on April 28, 2020.
Based on the worldwide hit game created by Ed Boon & John Tobias, Mortal Kombat Legends: Scorpion's Revenge spotlights the once-in-a-generation tournament between the champions of Outworld and Earthrealm – a competition that will ultimately determine the fate of Earth and all its citizens. Lord Raiden, protector of Earthrealm, must gather the greatest fighters of his realm to defend it from the evil Shang Tsung in the battle to end all battles – Mortal Kombat!
Mortal Kombat Legends: Scorpion's Revenge will also be available on Movies Anywhere. Using the free Movies Anywhere app and website, consumers can access all their eligible movies by connecting their Movies Anywhere account with their participating digital retailer accounts.
Tags: 4K Ultra HD, Blu-Ray, DVD, Home Entertainment News, Mortal Kombat, Warner Bros Home Entertainment


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Cameron Quincy Todd
http://cameronqtodd.com
Cameron has lived in Chicago, Colorado, Montreal, South America, Italy, and New York City. She now splits her time between New Orleans, Lousiana and the Blue Ridge Mountains of North Carolina, where she helps run an artist's retreat called Doe Branch Ink. Aside from covering culture, nightlife, and hotels for fodors.com, Cameron has written for Tripsavvy.com and for Fodor's and Michelin guidebooks. Cameron is also a bartender, writing tutor, editor, and fiction writer, with a BA from Colorado College and an MFA in Fiction Writing from the University of New Orleans. Her fiction has appeared in HOUSEGUEST Magazine, Inch, The Best Small Fictions 2017, and elsewhere. Her work as a travel writer was featured in The Washington Post and Publisher's Weekly.
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Q: Bash script read specifc value from files of an entire folder I have a problem creating a script that reads specific value from all the files of an entire folder
I have a number of email files in a directory and I need to extract from each file, 2 specific values.
After that I have to put them into a new file that looks like that:
--------------
To: value1

value2
--------------

This is what I want to do, but I don't know how to create the script:
# I am putting the name of the files into a temp file
`ls -l | awk '{print $9 }' >tmpfile`

# use for the name of a file
`date=`date +"%T"

# The first specific value from file (phone number)
var1=`cat tmpfile | grep "To: 0" | awk '{print $2 }' | cut -b -10 `

# The second specific value from file(subject)
var2=cat file | grep Subject | awk '{print $2$3$4$5$6$7$8$9$10 }'

# Put the first value in a new file on the first row
echo "To: 4"$var1""  > sms-$date

# Put the second value in the same file on the second row
echo ""$var2"" >>sms-$date

.......

and do the same for every file in the directory
I tried using while and for functions but I couldn't finalize the script
Thank You

A: I've made a few changes to your script, hopefully they will be useful to you:
#!/bin/bash

for file in *; do
    var1=$(awk '/To: 0/ {print substr($2,0,10)}' "$file")
    var2=$(awk '/Subject/ {for (i=2; i<=10; ++i) s=s$i; print s}' "$file")
    outfile="sms-"$(date +"%T")
    i=0
    while [ -f "$outfile" ]; do outfile="sms-$date-"$((i++)); done
    echo "To: 4$var1" > "$outfile"
    echo "$var2" >> "$outfile"
done

*

*The for loop just goes through every file in the folder that you run the script from.

*I have added added an additional suffix $i to the end of the file name. If no file with the same date already exists, then the file will be created without the suffix. Otherwise the value of $i will keep increasing until there is no file with the same name.

*I'm using $( ) rather than backticks, this is just a personal preference but it can be clearer in my opinion, especially when there are other quotes about.

*There's not usually any need to pipe the output of grep to awk. You can do the search in awk using the /  / syntax.

*I have removed the cut -b -10 and replaced it with substr($2, 0, 10), which prints the first 10 characters from column 2.

*It's not much shorter but I used a loop rather than the $2$3..., I think it looks a bit neater.

*There's no need for all the extra " in the two output lines.

A: I sugest to try the following:
#!/bin/sh

RESULT_FILE=sms-`date +"%T"`
DIR=.

fgrep -l 'To: 0' "$DIR" | while read FILE; do
    var1=`fgrep 'To: 0' "$FILE" | awk '{print $2 }' | cut -b -10`
    var2=`fgrep 'Subject' "$FILE" | awk '{print $2$3$4$5$6$7$8$9$10 }'`

    echo "To: 4$var1" >>"$RESULT_FIL"
    echo "$var2" >>"$RESULT_FIL"
done


Chen Yehui's retort stumped Cui Li. For a moment, he didn't know how to respond.
A God watching over a guild for a long period of time had never happened before. However, how much of a difference could one person make?
Chen Yehui really wanted to cough up blood on Cui Li's face. Fortunately, he could also see that Cui Li only appeared to be casting the matter aside. That didn't mean he had truly flung it aside. He just couldn't come up with any good suggestions for the time being.
How do we deal with Ye Qiu?
This topic had been studied by every team in the Alliance for seven years. Only one team managed to luckily escape this predicament: Ye Qiu's home team, Excellent Era.
But now, the Alliance no longer directly competed with Ye Qiu, so they could turn a blind eye towards him and be worry-free. On the other hand, Excellent Era would need to face Ye Qiu in the Challenger League.
There was only way to return to the Alliance through the Challenger League.
The single subject that Excellent Era hadn't bothered studying for seven years now needed to be compensated in this short amount of time. Whether it was in the game or in a match, they would need to face Ye Qiu.
Ask other teams for help? No. That would be too disgraceful.
Excellent Era had forced Ye Qiu to retire because they knew that Ye Qiu was too difficult to deal with. As a result, they didn't want him to run to another team and cause trouble for them. They didn't think that he would be so stubborn and refuse to give up even after being forced out of the competitive scene. He even became Excellent Era's biggest problem.
Look down on him in strategy, pay attention to him in tactics!
Cui Li's mental state started to become unbalanced again. He immediately recited those words silently to himself. After reciting these words twice, a lightbulb suddenly flashed in his head.
The responsibility of dealing with Ye Qiu still fell onto this person!
Xiao Shiqin. How to deal with Ye Qiu was a problem that Xiao Shiqin had certainly worked with during his career on Thunderclap. And Excellent Era had all sorts of detailed information on Ye Qiu. Why not let Xiao Shiqin study those thoroughly?
This year had gone by too chaotically. Cui Li slapped his forehead.
"I still have business to take care of. I'll be going." Cui Li patted Chen Yehui's shoulder and said goodbye. He had an idea on how to deal with Ye Qiu, so he left. Chen Yehui was still standing there in a daze though.
The week break for the update flew by. In the blink of an eye, it was already 12/14. The ninth season of the Pro Alliance would resume again.
In these eleven days of intense leveling, there was very little difference in the leveling speed by the pro team's characters. After these eleven days, all of them had reached Level 75. It was confirmed as soon as the first day began. According to the dungeon and monster experience gained, all of the clubs had calculated everything accurately. If it wasn't enough to get these characters to max level, how could they allow the pro players to take their pro characters into the game and familiarize themselves with the update instead of power leveling?
In terms of levels, the pro characters had no advantage.
Since they could reach Level 75, other characters being power leveled all day and all night naturally hit Level 75 too.
That didn't only include the core characters of the club guilds. Among the normal playerbase, there were many who leveled like crazy too. During this time, all of them knew that whoever reached Level 75 first would have certain advantages. Reaching Level 75 first meant getting a head start in dungeons and getting a head start on acquiring stronger Level 75 equipment.
The club guild players weren't worried about this point though because they had obtained guides from Lord Grim and had started clearing Level 75 dungeons long ago. For them, leveling wasn't as pressing a matter.
In the six new Level 75 Heavenly Domain maps, there were a total of 10 five-player dungeons. Ye Xiu worked sedulously on his guides. Even though they would be able to reach Level 75 quickly through power leveling, it didn't mean Ye Xiu's guides had no value to them. Once their players reached Level 75, they would begin challenging these dungeons for the first time. Familiarizing themselves with every dungeon would take a lot more time than reaching Level 75.
However, with Ye Xiu's guide, everything was now easily solved. If the dungeon could be beaten by lower level players, then once the players reached Level 75, it would be even less of a problem for them.
Each five player dungeon guide required one piece of Orange equipment. With ten guides, that meant ten Orange equips from each team. There were twenty teams in the Alliance. Excluding their friends, Heavenly Sword, there were nineteen teams for a total of 190 pieces of Orange equipment. A character in Glory could equip a total of thirteen pieces of equipment including their weapon. 190 pieces of Orange equipment was enough to fully equip fourteen characters.
Of course, Ye Xiu never indicated what type of Orange equipment he needed. The club guilds weren't so nice as to give him their best ones. Out of these 190 pieces of Orange equipment, Ye Xiu reckoned that there wouldn't be a single weapon among them. From what the guilds paid him, his prediction became reality. Ye Xiu could do nothing about it. After all, he didn't know what Level 75 equipment each guild possessed and had no way of demanding anything specific.
Moreover, these Orange equips came from the dungeons that Ye Xiu wrote guides for, which meant these items all came from five-player dungeons. Orange equipment from five-player dungeons would be of a different quality than those from higher player raids. If not, why would raids be more difficult? Why would anyone bother running fifty-player or a hundred player raids?
In any case, Level 75 equipment was still superior to Level 70 equipment.
Ye Xiu and the others could only gaze at the equipment and lament at their own inadequacy*. As of right now, no one in Team Happy had reached Level 75. That didn't affect their victory yesterday in the Challenger League though.
As for the Pro Alliance, their matches wouldn't be as sloppy as the Challenger League matches. Countless players held their breath for these matches, ready to see the new Level 75 skills in action. They wanted to see how these skills were used in the hands of pro players.
The results were rather disappointing though.
Their disappointment wasn't because of the Level 75 skills themselves, but rather that it seemed like all of the pro players had agreed upon beforehand not to use these new skills. In this round of matches, twenty teams played a total of thirty individual matches, ten group arenas, and ten team matches with 142 participating players. However, not a single player used a Level 75 skill.
The commentators, guests, and post-match analysis revealed the entire story. It was because the pro players still needed to study these new skills more, so they wouldn't rashly use them in such an important match. The newly obtained Level 75 Orange equipment from the game still gave the spectators a sight to see.
Very few Silver equipment had been replaced by Level 75 Orange equipment. However, all of the Level 70 Orange equipment had been completely swapped out.
For small teams, this was good news. Their characters relied heavily on Orange equipment. Now that their Orange equipment had also improved, their character's strength naturally improved a level too.
As for those important ace characters that relied on Silver equipment, for now, their Silver equipment could not be upgraded to Level 75 in a short amount of time. Level 75 Orange equipment didn't lose out to Level 70 Silver equipment in terms of stats, but in terms of bonuses, the majority were slightly lacking.
Consequently, it can be seen that before Level 75 Silver equipment replaced Level 70 Silver equipment, because of the value of Level 75 Orange equipment, the disparity in character strength between strong and weak teams would be much narrower. It would have some impact on the direction of this season's end results. Countless Glory experts made this kind of analysis.
In the game, as characters continued to hit the level cap and continued to acquire Level 75 equipment, dungeon clear records, raids, and wild bosses began being brought up.
Wild bosses once again became the most valuable commodities. But as countless guilds were wiped out, everyone knew that it was too early to battle these Level 75 wild bosses. It would be best to study those large raids first and strengthen their characters.
However, those were only the thoughts of ordinary people. To a God, wild bosses and raids could be carried out at the same time! However, there were too few Level 75 players at Happy at the moment, so their group's strength was a bit weak.
Speaking of which, everyone in the team felt a bit ashamed. None of their characters were Level 75 yet, but in Guild Happy and even Guild Everlasting, there were already Level 75 characters. There were too many crazy levelers out there.
"Let's also spend some time to level up." Ye Xiu said. Their team's leveling speed wasn't fast, but their dungeon runs went smoothly. They were the only team that could run all of the ten-player dungeons every day. As for the other clubs, even though they were Level 75 and had Level 75 equipment, they were still working out how to clear these ten-player dungeons. Everyday, their teams would get wiped out. Then, the teams could only cry as they regained their lost experience.
Twenty-player raids didn't need to be discussed. Just take the ten-player raids and add an even worse to it.
Fifty-player raids, hundred-player raids…… were the same as wild bosses. For now, they weren't considered.
In the blink of an eye, a week passed.
Happy had yet to meet another strong opponent in the Challenger League, so they continued to steamroll their way through it. In the game, they spent this week leveling up, so everyone finally reached Level 75. At this moment, Level 75 five-player dungeon records were already being contested. Blood filled the air.
But that night, all ten five-player dungeon speed records on the record board were replaced with Guild Happy's name. If it wasn't because they were limited by the number of dungeon runs possible in a day, they might have taken up spots 1 to 10 for each record with Guild Happy's name. Guild Happy's records completely left the records by other guilds in the dust.
Rumors said that a player who had experienced the pioneering in the tenth server saw the record board and fainted on the spot. When he woke up, he hastily asked the surrounding players today's date and asked whether he was in the Heavenly Domain or in the tenth server.
How could this be considered a reenactment though? Team Happy's current team was much more elite than their team in the tenth server. Tang Rou and Steamed Bun were no longer noobs like before.
Seeing all of these Orange equips, Chen Guo couldn't conceal her joy.
"They truly deserved to be record rewards. They're better than those equips from those guilds." Chen Guo praised. The 190 Orange equips that the guilds paid were truly low-end goods among the Level 75 Orange equipment circle.
*The author did a small play on words, instead of 望洋兴叹 which is a chengyu/idiom that means to gaze at the ocean and lament at one's inadequacy, he wrote 望装兴叹 replacing the ocean part with equipment.
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As some of you may know, and the rest of you are learning now, I am debating Marxist philosopher Slavoj Zizek in Toronto, April 19 at the Sony Centre. The topic? Happiness: Marxism vs Capitalism. The live tickets have already sold out. We have therefore decided to experiment with live-streaming the discussion. You can subscribe to the livestream at PetersonvsZizek.com. That's PetersonvsZizek.com. It comes at a cost – 14.95. This enables us to produce it professionally and to ensure, we hope, that the broadcast is of high quality and reliable, as well as to produce whatever profit might ensue. Dr Zizek, by the way, has announced his intention to donate his share to charity.
Note: I am still going to post the video recording on YouTube and audio on podcast, in mid-May, in the same manner as usual.


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Cannabidiol and the shifting perspective of epilepsy drug discovery
In a recent review published in the journal Experimental Neurology, researchers discuss the important clinical and preclinical research conducted during the 20th century that contributed to considering cannabidiol, whose use has been historically regulated or restricted, as a potential antiseizure medication in the 21st century.
Study: Cannabidiol reveals a disruptive strategy for 21st century epilepsy drug discovery. Image Credit: joel bubble ben / Shutterstock.com
Research on epilepsy during the early 20th century led to the discovery of treatments for symptomatic seizures, such as bromide, phenobarbital, and phenytoin. Furthermore, the development of the maximal electroshock test provided an effective platform for testing various antiseizure medications. Nevertheless, treatment-resistant epilepsy remains a significant challenge for nearly 30% of the patients.
Cannabidiol, a phytocannabinoid derived from Cannabis sativa that does not cause withdrawal or euphoria, was approved in 2018 as a treatment for Dravet syndrome (DS), Tuberous Sclerosis Complex (TSC), and Lennox‐Gastaut syndrome (LGS). However, before cannabidiol was approved by the United States Food and Drug Administration (FDA), very few studies had explored its therapeutic potential against epilepsy and seizures due to the regulatory rules and social stigma associated with marijuana derivatives.
Critical research in the late 20th century on the therapeutic applications of cannabidiol, changing perceptions about medicinal uses of marijuana, as well as social advocacy for medical marijuana use have transformed the trajectory of cannabidiol use in the treatment of epilepsy.
Antiseizure therapeutic targets
Antiseizure medications broadly target the imbalance in the modulation of excitatory and inhibitory pathways in epilepsy. Over the past few decades, researchers have aimed to address this imbalance by examining understudied molecular targets and the attenuation of neuroinflammation.
Molecular targets being explored for the modulation of excitatory and inhibitory pathways include allosteric modulators of presynaptic sites such as neuronal potassium channels and type 2 metabotropic glutamate receptors.
Previous studies have also explored methods to mitigate epilepsy-associated neuroinflammation, including targeting oxygen reactive species, inflammatory cytokines, and abnormal glial activation. Disease modification by reducing neuroinflammation could reduce or stop the pathological cycle of epilepsy and prevent modifications to the blood-brain barrier that further aggravate the inflammatory response.
Orphan diseases, which are conditions affecting less than 200,000 people in the country, present a potentially under-explored resource for preclinical research to identify new antiseizure medications. Funding and other financial incentives provided by the U.S. Congress Rare Disease Act and U.S. Orphan Drug Act in 2002 and 1983, respectively, have supported the development of novel antiseizure medications for special patient populations. To this end, preclinical research orphan disease models contributed to the approval of cannabidiol treatment for DS, LGS, and TSC between 2018 and 2020.
Research on cannabidiol treatment
Early research on the medicinal properties of Δ9-tetrahydrocannabinol (THC) and cannabidiol, despite not being extensive, revealed that cannabidiol had potential anticonvulsant properties without the euphorigenic activity of THC. Furthermore, maximal electroshock test experiments using animal models showed that cannabidiol had potential applications in cortical focal, grand mal, and complex partial seizure types of epilepsy.
However, the anticonvulsant properties of cannabidiol were considered equivalent to those of phenobarbital and phenytoin. This provided insufficient justification for overturning legal regulations during the strict anti-drug policies in the U.S. during the 1980s, thus decelerating the research on cannabidiol for the next three decades.
Evidence from DS mouse models and increasing case reports describing the effects of cannabidiol in controlling seizures in children with catastrophic epilepsies resulted in a change in public and regulatory agency perceptions and restarted the research on the therapeutic potential of cannabidiol.
DS is a pediatric disease characterized by developmental epileptic encephalopathy resulting in spontaneous and recurrent seizures and a high incidence of death. This condition is also resistant to traditional antiseizure medications such as carbamazepine and phenytoin.
The administration of cannabidiol in mouse models of DS showed a marked reduction in spontaneous seizures. This ultimately led to FDA approval of cannabidiol as a treatment for DS in patients aged one and older, as well as confirming the validity of DS mouse models for antiseizure research.
The current review presents a comprehensive summary of the progress and challenges in exploring cannabidiol as a potential anticonvulsant therapy. While social stigma, legal restrictions, and insufficient or lack of conclusive evidence had limited the development of cannabidiol-based therapies, critical research using DS mouse models provided evidence of the spontaneous seizure-alleviating effects of cannabidiol. Furthermore, these studies afforded the impetus to reexplore the disease-modifying properties of cannabidiol.
The approval of cannabidiol as a therapy for DS has shifted the focus of anti-epileptic therapy research in the 21st century.
del Pozo, A., & Barker-Haliski, M. (2022). Cannabidiol reveals a disruptive strategy for 21st century epilepsy drug discovery. Experimental Neurology, 114288. doi:10.1016/j.expneurol.2022.114288
by Medical News
Tags: Anticonvulsant Cannabidiol Cannabis Discovery Dravet Syndrome Drug Drug Discovery Epilepsy Medical Medical News Medicine mJm News mJm News Today Neurology News Perspective Preclinical Research Sclerosis Seizure Shifting Syndrome Tuberous Sclerosis
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text:
Q: How to prevent IOS from creating grey overlay? On IOS Devices like the Iphone 6s a bug occured and I don't know how to fix it. It occures on IOS only and not all the time. But on a site after a while when I try to click a navigation item the overlay appears when I click an element and vanishs when I remove the finger from the display. The overlay is a big square that doesn't fit to a specific element. It's 100% in width and is over the navigation and half the element below the navigation. Even when I try to click the element below the navigation the overlay appears.
I tried to fix it with:
html{
    -webkit-tap-highlight-color: rgba(0,0,0,0) !important;
}

But it didn't work. Anyone knows what causes that behavior, how to fix it or some hints for what to google?


Emmet Brickowski (centre) becomes the unlikely hero of the Lego world in The LEGO Movie.
You will all be pissed off with me. I actually saw The LEGO Movie when it was first out around the first weekend in March. The reason why I never wrote a review about it is because I was so tired out from doing a multitude of Academy Award articles. You can understand that I felt enough was enough back then and I lacked the ambition. Well ambition to write a review on it sparked in me already, especially with the Oscar season coming up and the multitude of accolades it's received. Now I can say my thoughts.
This is another review where I won't be giving a synopsis of the plot. I don't feel it's necessary since most people have already seen it by now. Nevertheless I'll focus on how the movie worked.
This is a film that needed to have a winning script in order to make it work. It starts simple about a guy who does what he can to be liked only to learn he's not well-liked. He's the 'chosen one' despite the surprise of everyone but ends up victorious in the end. Sounds like a formulaic story that been done endlessly before, right?
In order to make a story like this fly, it has to add its own quirks and elements to make it fly. This movie succeeds in creating a Lego world beyond a toy lover's imagination. On top of it, it had to make the Lego toys very animate and full of character. Remember the Legos are the focus of the movie. The film also did a smart job in adding in characters that are exclusive to the Lego toys and in including the Lego characters based of off movie characters. It does seem like the writers did a lot of research about the characters to have in the movie.
The film adds in a lot of humor. Firstly it creates a humorous world with the wizard Vitruvius, a villain in the Lord Business and a superweapon called Kragle which is actually Krazy Glue. However its other great asset is including the human world in the story with 'the Man Upstairs' and his son. It's that twist at the end where we are all shown that this Lego world is all part of a giant Lego diorama created by the Man Upstairs. Whatever the situation, it had to make the two worlds mix in the end in order to make the story work and it did. Not to mention give a surprise humorous ending.
Now it's not just the story that had to work. Not to mention having 'Everything Is Awesome' the movie's theme song. The film had to make the animation believable. They had to make the Lego characters fluid in movement rather than wooden and choppy. They also had to be given the perfect animation in their faces while remaining Lego characters. Finally the Lego world had to be animate and 100% Lego from the building world Emmet works in to the sea the Lego galleon sails on. When you have a Lego movie, the world and the characters have to be 100% Lego-like from start to finish. One glitch in the animation and that would have blown it.
Kudos to Phil Lord and Christopher Miller for writing and directing an excellent entertaining film for all ages. In addition, great job on the vocal talents of Chris Pratt, Elizabeth Banks, Liam Neeson and Morgan Freeman. Also great job of Will Ferrel for delivering a live-action character that's a refreshing alternate from his more idiotic characters.
It's no wonder The LEGO Movie has been so loved since it opened back in February last year. It's also no wonder it's still beloved by people of all ages even now. It's only those under a rock that haven't seen it that don't know why.
At first I was not interested in seeing Lucy. What got me seeing it was all the talk so many people who've seen it have said about it. I thought I'd check it out myself.
For those who haven't seen the movie, it's about a young woman who goes by the name of Lucy caught in a crime heist by surprise thanks to her shady and no-longer-living boyfriend. She then becomes a drug mule for a set of mind drugs that expands the brain's use at one time from the alleged normal 10% to as much as 100%. This sets her up with getting even with her crime bosses, connecting with the other drug mules involved and making sense with the human race thanks to a college professor and her own mind's supernatural ability to travel through time. Sound confusing? Well, you be the judge after you see the movie.
The funny thing about the movie is the whole plot of trying to make a connection between brain use at one time to the evolution of humanity coinciding with a criminal act. It's a movie that tries to be humorous as in the case of Lucy telling her roommate of her health condition as well as action-filled in the story of as well as try and provoke thought about the human race and people's ability to think. This is a complicated mix to try and create a good script that can entertain moviegoers.
One thing about the film is that it doesn't make complete sense. Yes it's a complicated story and yes there are parts that try to make it make sense over time. In fact the movie looked very ambitious at the beginning and appeared like it would deliver something to think about as the plot unraveled. However there are many times in which I wonder if it could have been organized out better or even played out better. Like those parts where Lucy connects with the ape-like human from eons ago made me question its purpose and whether it really worked or not. This is one case when I leave the movie theatre thinking of what scenes could have been done better and how. I will give credit to the effort by director/writer Luc Besson given to make such a movie that includes an intriguing story. In fact I found the best thing about the movie is the fact we never know Lucy's real name. But all the elements included in this story don't blend together well as a whole. I felt it to be uneven and confusing at times.
The movie did have a lot of positive qualities. The best thing about it had to be the acting. I can't complain about that. Scarlet Johansson and Morgan Freeman were good in their roles. They knew how to work their roles well otherwise the movie would have come across as completely ridiculous. They also knew how to keep our intrigue to the unfolding events. Choi Min-Sik and Amr Waked also acted well enough to keep the story intriguing and intact. The movies' special effects were also excellent, and for not even $40 million. The score to the film by Eric Serra also fit the story well.
One thing I have to say about Lucy is that it was actually successful in getting people to talk about the movie's topics. From the 10% brain-use hypothesis to the belief of evolution, that got a lot of people thinking, despite how disjointed the movie seemed. In fact I myself went to see it after two people I knew mentioned they saw it and gave their comments of what they thought of it. I find it interesting. That's all I will say. It also paid off at the box office too. It's still in theatres but it has made almost $125 million in North America and $378 million worldwide. I think the topic of the plot paid off in getting people to come. One feat it has achieved is this is Besson's highest-grossing film to date.
Lucy is an ambitious science fiction movie that tries to make us think while keeping us fixated on the story and the action along the way. However it's not all that together of a movie. Attention-grabbing, thought-provoking, but not really together.
The Wizard Of Oz gets the 3D treatment and the IMAX treatment for one week only.
It's interesting how many films have been re-released in 3D. However this week marked an opportunity to see a classic movie re-released in 3D for the first time ever, and in IMAX to boot. It seems appropriate that the first classic movie to receive a 3D re-release is The Wizard Of Oz. The big question is does The Wizard Of Oz work in 3D?
Just like my review of the 3D re-release of Titanic, I will focus my review in the 3D aspect of the film as well as other technical aspects. The most I will mention about the film itself is that it still qualifies as a masterpiece. The acting, singing and dancing are top notch and the movie is perfectly edited. The visual effects are very cheap and chintzy by today's standards but they didn't have today's visual effects technologies 75 years ago. Nevertheless the movie continues to entertain families even to this day. It's no wonder why it's stood the test of time. In fact I declare: "If you haven't seen The Wizard Of Oz, you didn't have much of a childhood." The film has received a load of acclaim including a #10 ranking on the AFI's 2007 list of the Top 100 Films of all time, a #3 ranking on their list of the Best Musicals, a #1 on the Top Fantasy Films and a #43 rank on the Top Thrillers List. Three of its lines made the AFI's list of the Top 100 Movie Quotes with "Toto, I've a feeling we're not in Kansas anymore." being #4. Three of its songs made the AFI's list of the Top 100 Movie Songs with Over The Rainbow naturally being #1.
Another interesting note to add is that it was directed by Victor Fleming. Fleming also directed another masterpiece released in 1939: Gone With The Wind. Both would become two of the greatest films ever made. 1939 would be considered one of the greatest movie years ever and you could bet it was because of those two movies. No doubt they established Fleming as one of the biggest directors ever.
As for the 3D IMAX re-release, I often questioned in the days before seeing it whether it was a good idea to re-release it in 3D? Technology's changed a lot in the many decades since. The special effects would be seen as cheap by today's movie goers. Would the 3D work? Would the IMAX theater format work?
I saw it Saturday night. Hey, this is a one-week only limited time thing. The film started on an impressive note. I noticed the 3D work with the MGM roaring lion and the opening credits with the clouds in the background. As for the story, I didn't notice how the 3D addition made too much effect on the movie. The debris from the cyclone didn't really surprise us. The bedroom window images Dorothy was looking at in mid-air was made too obvious this was film-on-film work. The pyrotechnics used didn't appear 3D. The flying monkeys didn't appear like they were coming for me as I was hoping they would.
I don't think the 3D effect really added too much too the movie. Showing it on an IMAX screen did. It wasn't necessarily the special effects that were enhanced by the IMAX screen but it was the viewing of the whole movie. I've seen it on television many times but just to experience it on an IMAX screen was definitely something. I think I would have been impressed even if I saw it on a regular movie screen. Nevertheless it was a delight to see. The movie must have been remastered because the colorful images of Oz were incredible. The ruby slippers shined, the makeup on the tin man looked fresh, the green face of the witch looked scary, Glinda's gown looked majestic, the yellow brick road looked freshly painted, Emerald City glowed…I think I could go on forever. Even the sound appeared remastered as the movie score and the musical numbers from everyone, especially Judy singing Over The Rainbow, sounded completely fresh.
Funny thing is that it has me wondering if there will be any other classic movies that would receive a 3D re-release. I will admit that The Wizard Of Oz is the one classic movie that most deserves a 3D re-release but will others follow? I'm sure there are some, like say King Kong or Ben-Hur or the Ten Commandments. I'm tempted to think some of those sci-fi B-movies from the 50's would be great to re-release in 3D. So would Star Wars. Actually does Star Wars now qualify as a classic movie?
Oh yeah. For those curious about the box office biz, it made roughly $3.1 million this weekend. Ironically it made $3 million back during its original release in 1939. Actually $3 million would be lots in 1939. I'm sure if you adjusted 1939's total with inflation and added in the grosses of the various re-releases, it would be in the hundreds of millions.
I'll admit that I find 3D releases of movies cash-grabs, including 3D re-releases. The 3D of the 3D IMAX re-release of The Wizard Of Oz didn't add too much. However the IMAX format and the remastering of both the images and the sound made it an excellent viewing pleasure. Reminds you that it's so right and proper that it be re-released on the big screen whatever format it's given.


At Ashford Castle we make meal times fun! We understand that sometimes eating in a restaurant with little ones can be a challenge, so we do our utmost to accommodate the needs of the whole family. From adaptable seating, special cutlery and thoughtfully designed children's menus available throughout the restaurants at Ashford Castle, we ensure your family is well taken care of. If your children have a favourite dish that isn't on the menu, please let us know and we'll be glad to provide this wherever possible.
We also believe the tradition of Afternoon Tea should be enjoyed by everyone – so have created a special Children's Afternoon Tea full of delicious treats they're bound to love!


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Q: How to echo the literal "-n" Is it possible to echo the two-character string -n using just the echo command built into the bash shell?
I know I can do printf '%s\n' -n but was just wondering if the echo built-in is capable of outputting the string -n at all.

A: Using -e and octal 55 for the -:
$ echo -e '\055n'
-n

... or octal 156 for the n, or octal for both:
$ echo -e '\055\0156'
-n

If the -e is bothering you, set the shell option xpg_echo to make echo always interpret backslash sequences (this is not usually what you want though):
$ shopt -s xpg_echo
$ echo '-\0156'
-n

The echo in bash also recognizes hexadecimal:
$ echo -e '\x2d\x6e'
-n

A: Thanks for all the answers. I'll add one of my own that I've just thought of:
echo -n -;echo n

A: Put any character before the "-n", and use the "\b" escape sequence in -e mode to erase it in the final output. The below example uses a space for the dummy character:
$ echo -e " \b-n"
-n

Explanation:
$ man echo
       If -e is in effect, the following sequences are recognized:
       \b     backspace

This works visually for printing output to the terminal:
$ echo -e " \b-n" | tee /tmp/test
-n
$ cat /tmp/test
-n

But you may run into problems if you need to parse the output, as it does produce an invisible backspace character:
$ echo -e " \b-n" | wc -c
5
$ wc -c <<< $(echo -e " \b-n")
5
$ echo -e "--" | wc -c
3


On 20 April 2018 the sections of the Protecting Canadians from Unsafe Drugs Act (Vanessa's Law) that grant the minister of health powers to require assessments, tests and studies and create appropriate regulations came into force.
The accompanying Regulations Amending the Food and Drug Regulations and the Regulations Amending the Food and Drug Regulations (DIN Requirements for Drugs Listed in Schedule C to the Food and Drugs Act that are in Dosage Form) came into force on 23 April 2018, with the exception of the provision relating to foreign risk reporting requirements, which will come into force on 23 October 2018.
eliminate the requirement for filing clinical case reports in a filed submission or supplement – unless requested by the minister of health – in order to alleviate the administrative burden.
For further information on this topic please contact Katie Lee at Smart & Biggar/Fetherstonhaugh by telephone (+1 416 593 5514) or email (khlee@smart-biggar.ca). The Smart & Biggar/Fetherstonhaugh website can be accessed at www.smart-biggar.ca.
(1) See also consequent revisions to Health Canada's "Amendments to the Food and Drugs Act: Guide to New Authorities" (power to require and disclose information, power to order a label change and power to order a recall).
(2) See also "Draft Guidance Document for Notifying Health Canada of Foreign Risk" (final guidance expected soon).


The animation component is now built into A-Frame v0.9.0.
An animation component for A-Frame using anime.js.
Also check out the animation-timeline component for defining and orchestrating timelines of animations.
Latest version requires A-Frame v0.8.0.
property Property to animate. Can be a component name, a dot-delimited property of a component (e.g., material.color), or a plain attribute.
animationbegin Animation began. Event detail contains name of animation.
animationcomplete Animation completed. Event detail contains name of animation.
anime is a popular and powerful animation engine. The component prefers to do just basic tweening and touches only the surface of what anime can do (e.g., timelines, motion paths, progress, seeking). If we need more animation features, create a separate component that uses anime.js directly. anime is accessible via AFRAME.anime.
Read through and explore the anime.js documentation and website.
<a-entity geometry="primitive: box" material="color: black"
<a-entity geometry="primitive: box" material="color: orange; transparent: true"
animation__fadein="property: components.material.material.opacity; dur: 100; easing: linear; from: 0; to: 1; startEvents: fadein"
easing: easeInSine; loop: true; to: #5F5"
easing: easeInSine; loop: true; to: 1.2 1 1.2"
I expect to deprecate <a-animation> in favor for this component.
Imperative Ergonomics: Imperatively set animations and all of its properties with a single setAttribute call. With <a-animation>, we must do createElement, multiple setAttributes, appendChild, and addEventListener('loaded').
Performance: The animation component takes advantage of shortcut updates of positions, rotations, and scales. In later versions of A-Frame, A-Frame allows us to performantly modify these transformation properties without going through the whole .setAtttribute flow.
Synchronous: Setting a component is synchronous, meaning it takes effect immediately. With <a-animation>, we must wait for it to append to the DOM and register a callback listener.
Consistency with the Framework: The animation component fits into A-Frame's entity-component-system framework. The <a-animation> tag is the only outlier in which we must use a DOM element to modify an entity.
Easier Maintenance: The animation component uses A-Frame's component API as well as anime.js. <a-animation> uses the Custom Element polyfill directly with tween.js. anime.js's features makes the animation codebase much slimmer (140 vs 550 lines of code).
Features: The animation component has the features of the newly popular anime.js library (e.g., color interpolation).
Faster Development: Being detached from the A-Frame core library means faster iteration of features. Due to being easier to maintain, having more features, and not being tied to A-Frame versions, we can add things quickly such as timeline support.
anime.js: anime.js has great performance over Tween.js and tons of great animation features.
Less Bugs: <a-animation> has not been touched in ages. This component has lesss issues filed against it, and people usually end up switching to the component once they run into issues with <a-animation>.


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Record review: Pet Lions - 'Houses'
Posted by Frank Krolicki
Pet Lions' Houses is the sound of a risk paying off. Listen to the Chicago quartet's first LP back to back with their 2009 introductory EP Soft Right, and it's clear that over the past two years they have been working to push their music into deeper and more adventurous places. While the EP was centered around generally straightforward indie pop, Houses introduces an artier, more atmospheric twist. Pet Lions know how to write a power pop song, so Soft Right was a strong release that worked well and gained the band quite a few fans. They could have easily left well enough alone and made an entire album's worth of similar material, but instead decided to experiment with their basic sound and add a significant layer of depth to both the songwriting and production. Wisely, they experimented without sacrificing the pop elements that made them so likable to begin with, and striking a perfect balance resulted in a truly impressive record.
This time around, atmosphere is just as important as hooks. Bright, straightforward production worked nicely for summery Soft Right tracks such as "Roman History" and "Stuck at the Bottom," but the material on Houses relies on a haziness that hangs over all 10 tracks. It's not muddy or suffocating, but it's a ways away from direct thanks to production by Neil Strauch at Chicago's Engine Studios. This is a major part of the album's identity and one if it's greatest strengths. It differentiates Pet Lions' sound from the indie pop standard.
Houses opens with "The English Room," which sets the mood well. It's a song with a grand scope; one that builds slowly and intimately with guitar and some relaxed vocals from frontman Karl Østby before sweeping you away with a sea of noises. "When I Grow Old" is as close as the album gets to Soft Right, with a jaunty rhythm and singalong hooks. Two highlights that follow are "Comeback" and "Slow Wave," the former a dream pop-power pop hybrid and the latter a chilled-out, keyboard heavy gem. Also worth noting are are the lively "Mexican Cigarettes" (which takes a surprising turn with a second half that features some excellent layered vocal harmonies), the unexpected Bossa nova of "Sleeping," and "Trinidad," one of the earliest and most infectious Pet Lions tracks, which existed previously as a demo and is given a makeover here to gel with the vibe on the rest of the album.
As with any risk, Houses could have missed the mark. Pet Lions could have altered their sound so much that they would have lost their basic identity. Luckily, they avoided any pitfalls by making just the right choices in deciding which parts to expand upon and which to leave alone, and in the process, have become an even more exciting band.
'Houses' is out on May 10. In the meantime, you can listen to "When I Grow Old" below and stream the entire album on Pet Lions' Bandcamp site. The band are having a record release show at Lincoln Hall on Saturday, May 14 (also with The Changes and Santah; 10 p.m., $10, 18 and over). Tickets here.
Pet Lions - When I Grow Old by Windy City Rock
Check out more record reviews:
The Pear Traps - S/T
Ezra Furman and the Harpoons - Mysterious Power
Briar Rabbit - Briar Rabbit and the Company You keep
A Lull - Confetti
Soft Speaker - I'll Tend Your Garden
Posted by Frank K on Thursday, April 21, 2011
Labels: Chicago CD review, houses, pet lions


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Achyra llaguenalis is a moth in the family Crambidae. It was described by Eugene G. Munroe in 1978. It is found in Peru.

References

Moths described in 1978
Pyraustinae
Moths of South America

redpajama_set_name: RedPajamaWikipedia


The Outreach Committee has supported local mission and outreach projects, including holding a community blood drive, providing back-to-school supplies to local Hispanic students, having a "Blue Jean Round Up" to collect new and used denim jeans for Hope Chest, and collecting 'wish list' items for the local homeless shelter. The committee also recently recommended disbursements from the St. James Foundation's local mission fund to provide summer camp scholarships for needy children, and provided educational materials to increase awareness and funding to support the Millennium Development Goals.
Each quarter of the year, our offering envelopes include a a donation envelope designated for the St. James Outreach Fund. the 4th Quarter 2013 donations have been designated for our Phelps Street neighbor, Morley Library. These funds will be used by Morely Library to purchase children's books and resources. 'Check out (pun intended) the wonderful programming available for children and families right across the street from our church home - and make reading a part of each day for everyone in the family!


text:
RPG fans irate as D&D tries to shut its "open" recreation license
How did we get right here?
We're using our ball again
Enlarge / Justification me, but do you have the good legal rights to that spell?
Aurich Lawson | Wizards of the Coastline
For decades now, Wizards of the Coast (WotC) has designed the core framework of its preferred Dungeons & Dragons RPG (D&D) widely readily available to other activity makers as element of an expansive, royalty-totally free Open up Gaming License (OGL). But a planned update to the license imposes far more restrictive phrases and royalties of up to 25 p.c for some profits from huge companies, in accordance to an early leaked copy.
The noted variations have some in the tabletop gaming group up in arms, with just one arranged group previously calling the unreleased license update "a betrayal" and "objectionable, if not downright unlawful."
WotC's first Open Gaming License (variation 1.0a) dates back to the early 2000s and establishes a reasonably forgiving set of recommendations for creators hoping to build new innovative material on top rated of the main D&D regulations. The limited doc is primarily made to aid clarify which components of WotC's D&D publications are "Open Activity Written content" (e.g., rules and mechanics that would be hard for WotC to copyright in the initial area) and which sections represent "Product or service Identification" (e.g., trademarked conditions and copyright-protected figures and worlds designed by the corporation).
In a 2002 interview, then-WotC VP and OGL architect Ryan Dancey said the OGL was "essentially exposing the common D&D mechanics, classes, races, spells, and monsters to the Open up Gaming community. Everyone could use that substance to create a item making use of that information fundamentally without having constraints, which include the absence of a royalty or a payment paid to Wizards of the Coast."
By letting royalty-free of charge accredited online games dependent on these guidelines, WotC hopes to market a lot more copies of its core rulebooks.
The plan, Dancey stated at the time, was instantly impressed by Richard Stallman's GNU Common Community License. And this wasn't just altruism on WotC's component Dancey stated the license would inspire the type of community externalities that would make the D&D policies procedure extra common, thus growing sales of the game's main rulebook and letting other people to earnings off of material based on that process.
As the Digital Frontier Foundation (EFF) explains in a modern article, agreeing to that first OGL license offered content creators with a affordable idea of "what conditions Wizards of the Coast will pick not to sue you, so you can stay clear of possessing to demonstrate your fair use rights or have interaction in an highly-priced lawful struggle in excess of copyrightability in court." In the ensuing decades, tabletop RPGs like Pathfinder, 13th Age, have relied on that Open up Gaming License as a legal framework on which to develop game titles and firms (Update: the original variation of this story shown Call of Cthulhu as an OGL-dependent activity. That title truly makes use of Chaosium's Primary Roleplaying engine. Ars regrets the error).
Quick forward to very last thirty day period, when WotC confirmed that it would be releasing an updated edition 1.1 of the OGL in early 2023, ahead of the planned A person D&D sport update.
Even though the announcement was quite imprecise on the details, WotC confirmed the updated license would arrive with new needs for these creating industrial content material on prime of D&D's foundation policies. All those creating a lot more than $50,000 per calendar year from such articles would be essential to report that earnings to WotC, when those people earning additional than $750,000 for every yr (a team WotC mentioned encompasses "much less than 20 creators around the world") would have to commence paying a royalty on excess profits previously mentioned that threshold beginning in 2024.
Tags: fans irate License open recreation RPG shut
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Next Fallout-type isometric RPG wows with retro-futuristic flying cars
The Dungeons & Dragons group imploded over a leaked draft of a license modify


The region includes five counties in Pennsylvania, five in new Jersey and one in Delaware as well as the cities of Philadelphia; Wilmington, Del.; Camden, N.J.; and Trenton, N.J.
Within a 200-mile radius of the region are 47 million people and economic activity that contributes $2.8 trillion to the U.S. Gross Domestic Product, a figure that would make it the fifth largest economy in the world.
One of Greater Philadelphia's significant assets is its education system. The region boasts 101 colleges and universities, and each year 85,000 students graduate with a degree, providing a supply of highly educated workers.
The region includes headquarters for 13 Fortune 500 companies, and its highly diverse economy includes major clusters in life sciences, information technology, clean energy, advanced manufacturing, food production, logistics and financial services.
The region has cultivated an active and innovative technology sector that leverages the presence of major players in industries such as financial services, health care and communications.
Siemens Healthcare, a provider of health-care information technology; diagnostic, imaging and therapy systems; and medical devices maintains its U.S. headquarters in Chester County, Pa. Comcast, the communications giant whose business includes ownership of NBC Universal as well as cable television, phone and Internet services, is based in Philadelphia.
And that combination of qualities has made the region an attractive place for businesses to locate and expand.
Trendy retailer Urban Outfitters, which includes its flagship brand as well as the Anthropologie and Free People chains, announced a massive expansion of its headquarters presence at Philadelphia's Navy Yard, where it will eventually add 2,000 jobs and refurbish 250,000 square feet of office space as part of a $210 million expansion.
Campbell Soup Co. has been located in Camden, N.J., since 1869. In the early 2000s, the company considered moving, but recommitted to the city in 2007. Campbell has invested $132 million in the area, revitalizing the company's campus and adding an 80,000-square-foot employee center.
Additionally, GuardianMPS, a subsidiary of British-based Guardian24, announced in fall 2013 that it would establish its U.S. headquarters in Philadelphia in early 2014. The company transforms a broad range of cellular and smartphones into dedicated mobile personal safety devices. The company recently completed a working trial of its product with the city's Department of Human Services and has signed a contract to expand this service to more employees.
Henry Woods, CEO of Guardian24, said the company, which expects to create 30 headquarters jobs, came away impressed with its initial experience with Philadelphia.
The region is also seizing on opportunities in energy created by proximity to the massive Marcellus Shale play. Four refineries in the region – one in Delaware and three in Pennsylvania – are getting millions of dollars in investment to be repurposed to make products from Marcellus Shale gas.
Sunoco formed a joint venture with the Carlyle Group to repurpose its Philadelphia facility into the new Philadelphia Energy Solutions, which processes 330,000 barrels of crude per day. Another refinery was repurposed to produce jet fuel for Delta, providing 250,000 gallons of jet fuel per day.
"What could have been a loss of as many as 36,000 jobs became positive growth opportunities," says Select Greater Philadelphia's Morr.
Manufacturing remains a key component of the region's economy, though it has evolved from its traditional smokestack roots to highly sophisticated production that can take advantage of the region's access to workers with the math and computer skills required for technology-driven processes.
History, culture, diversity, intellectual engagement – such assets define Greater Philadelphia as a cosmopolitan center of commerce, a vibrant and evolving region with much to offer.


Magnolia Brook will be offering several levels of care based on each resident's unique and personalized needs. After all, it's not just about a healthy, fulfilling lifestyle today. It's about ensuring changing needs are met, enabling residents to continue to flourish and enjoy a life that is both rewarding and satisfying.
Magnolia Brook will be proudly implementing a "person-centered approach" program. Rather than dictating a schedule for our residents, we will ensure that they are a primary part in the decision-making process. At Magnolia Brook, our specialized care team will work around your schedule, not the other way around. We are dedicated to ensuring that the comfort of residents is paramount in not only the creation, but the implementation of each of our distinctive care plans. Our specialized care approach is all about you and making sure you love where you live.


More than a dozen dairy cows from Aroostook County were saved from neglect by another small-town Maine non-profit.
BROOKS (NEWS CENTER Maine) – More than a dozen dairy cows from Aroostook County were saved from neglect and abuse by Peace Ridge Sanctuary.
The non-profit is in Brooks and is already home to dozens of mistreated animals. The organization took in 15 cows from a single farm that was the focus of a neglect investigation by the Maine Animal Welfare Program.
"These cows were confiscated as a part of an animal welfare program case," Daniella Tessier said. Tessier is the director of the sanctuary. "They were extremely dehydrated," explained Tessier, going on to say they were fairly underweight.
Tessier said the cows were not given the proper amount of food or water. Even though the owner of the farm was given proper notice, Tessier said nothing changed.
The organization's veterinarians helped them do all the preliminary evaluations. Tessier says one cow developed mastitis, a bacterial infection to the udder, causing the vet to remove it. The cow's calf has a septic bone infection, according to Tessier, and is receiving antibiotics.
"Her calf is in the hospital receiving antibiotic profusions and may have surgery this week so that she doesn't lose her leg or otherwise die from infection," Tessier said.
The organization's founder says many farm owners get away with allowing its cattle to become malnourished.
Peace Ridge Sanctuary needs to raise $36,000 to keep the cows healthy through the winter. If you would like to help, CLICK HERE.


January 23rd, 2007 by koolb | Filed under Entertainment, Movies.
I watched a good movie after long time. The pursuit of happiness was a great movie and I was inspired after I got to know that it was a true story. I was able to Google Dean Witter then Gardner Rich. They were the Chris Gardners internship company his own company. Then I was able to find this interview with the real Chris Gardner who is a very inspiring person.


Whether or not the 'Summer of Love' was an aberration or part of a larger countercultural surge, the innocence and optimism of the 1960s came to a brutal end at 10050 Cielo Drive.
At that address in Los Angeles, four members of the so-called "Manson Family" murdered five people at the behest of Charles Manson. Indeed, Manson stands literally in the middle of Sneakyville – not appearing until the midway point – with the play's devastation revolving around him.
The play casts a wide net across a lot of years. Exploration and exposition are woven together as the show explores the magnetism of Manson, and how the journey from commune to cult to myth to other impresses itself upon the modern world.
As the ensemble shift around the space in their prison whites, they arrive fully formed – disciples of Charles Manson. Set in traverse, the play offers up each side of the audience as part of the backdrop for the other, anonymous faces sitting in some kind of judgement.
The ensemble – Grace Travaglia, Wil King, Patrick Durnan Silva, Kristina Benton, Julia Christensen – all equipped themselves splendidly, with performances that were sometimes terrifying but always compelling. The faux-character breaking where the technician calls out the actors by name and hands them their scripts didn't quite work, but admittedly provided a welcomed break in tone.
Director, Daniel Lammin, hasn't directed a comfortable show: The Dexter-ish plastic curtains pulled across the space obscure our view; we twist our heads often to watch the actors while also trying to see what's being projected at the other end of the space.
And it shouldn't be comfortable, either. Neither is it gratuitous. It would be easy to go for shock, but in giving us uneasy moments of dark and light, Sneakyville proves to be a more rewarding destination.


Modesty and Halloween can feel at odds — costume tutorials can pose a challenge for those who want to stay covered up. (Anyone else feel like we still haven't gotten past the whole lingerie + animal ears = costume thing?) This hijab cosplay blogger is helping to change that.
Miisa MHC, a 21-year-old Malaysian blogger, is carving out a space on social media as a hijab cosplayer — two words you don't often hear together. By making her characters and costumes hijab-friendly, she's bringing visibility to more modest options for Halloween and beyond.
Her anime-inspired cosplay is super creative — especially when it comes to her beauty skills. Miisa has the makeup chops to totally transform her look, flipping between a scarily accurate baby, to an unsettling bat, to a look with tears of blood that somehow manages to look totally glam. Talk about some serious range.
Here's some of our favorite of Miisa's looks for a more modest take on Halloween.
Look closely at the eyes. Shudder.
How is this horror look so glam?!
The spidery lashes, hijab ears and sweet spray of freckles makes for the prettiest Sailor Moon.
That gunmetal smoky eye, tho.