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Pokémon Sword and Shield | Review | Nintendo Switch
The road to the Galar region has been a rocky one for Nintendo and Pokémon fans alike, but when it comes to deciding how this pair of new Nintendo Switch games fare, we'll be focusing on what is here more so than what isn't.
by James
Parry
@James_Parry
Developer: Game Freak
Platforms: Nintendo Switch
As the first mainline Pokémon titles on Switch, expectations were high coming into Sword and Shield - which we've lumped together here due to them being largely identical. The overall experience is ultimately very, very familiar to regular players, with a more traditional gym badge structure returning after Sun and Moon's departure from the well-trodden format, and battles pushing the nostalgia button hard by leaning into familiar tropes.
Sun and Moon, alongside Let's Go Pikachu and Let's Go Eevee, brought new elements to the table. In Sword and Shield, however, normalcy and familiarity consume about 80-90% of the game, leaving little wiggle room for the few new elements to shine.
One returning feature is the ability to Dynamax Pokémon, overpowering and over-sizing them for three turns of badassery to surpass previous features like Mega Evolutions and Z-Moves. The novelty is initially impressive, but after a few times it wears off as you impatiently ride out the lengthy and unskippable animations.
Some Pokémon also boast Gigantimax forms, which function in much the same fashion only while also tweaking the visual design and granting a signature move to Pokémon. Nintendo made a song and dance about the "new" Gigantamaxing feature, yet this song is barely a remix.
What does strike up a new tune is encountering significantly over-levelled Pokémon in the Wild Area. Coming up against these presents a chance to push your battle skills early on, but also shows off creatures in something more approaching a natural environment. While Pokémon do prowl about as you wander elsewhere in the game, the large evolutions present in the Wild Area carry an exciting visual impact that brings back memories of the Safari Zone, recapturing some of the child-like wonder of early Pokémon series exploration.
A cross between Teletubbyland and Breath of the Wild's rolling plains, the Wild Area itself could use a bit more intricacy. Biomes and various weather effects seem to shift from hail to sun and back again largely without rhyme or reason, but you'll lose plenty of time pottering about nonetheless. For the collectors amongst you, it's also a great opportunity to fill your Pokédex and diversify your party early on.
The story is by the numbers as usual, so those hoping for a deep, meaningful conversation with an NPC hanging out in a Pokémon Center will continue to be disappointed. A cheerful tune greets you whenever you do visit, though in this region there doesn't seem to be any Poké-helper for the nurse.
Elsewhere, the soundtrack is an awkward mix of sound effects we've been hearing for years (decades even), an increasingly archaic lack of spoken dialogue, and some charming new themes composed for the Wild Area and various cities. So fun are these latter spins on British culture, visually as well as musically, that you might find yourself spending longer than you should lingering in any one location.
While some rockstar Pokémon like Pikachu and Eevee get full sound effects - the creatures often saying their own names with a springy sense of joy - most don't have as much aural character, instead relying on adorable animations to help you bond with them as you play together in camps.
Animations overall are a strange mix, though. Even brand new additions like the three available starters (Scorbunny, Sobble and Grookey) have either well-choreographed displays for their unique moves, or completely generic ones which don't seem to match the move at all. You can go from the delight of a bespoke Wooloo "Tackle" to Scorbunny merely jumping on the spot to covey a "Double Kick" – even when it kicks merrily for some other moves.
Shortcomings don't end there, as the game also struggles to make the most of its new platform. Some locations and scenery really shine in terms of their design, but generally you'd be forgiven for assuming that Sword and Shield were 3DS ports.
That might still be enough for many players; after all, it's almost impossible to escape the joy of setting out on an adventure to go from Pokémon zero to hero. Getting properly invested in a team and playing with their movesets to feel like you have all the bases covered is constantly rewarding, in spite of the eye-watering number of type combinations that are now available.
Hopefully the development compromises and sacrifices felt across Pokémon Sword and Shield will allow Game Freak to reassess and build on their successes to push the envelope in the future. In the meantime, there's a solid and enjoyable experience here, just not a new one.
New Pokémon have some great designs
The Wild Area is somewhat game-changing
Riffs on British culture are heartwarming
Only a handful of new elements
Human characters continue to be dull distractions from the titular stars
Many popular Pokémon don't return, including some of the original starters


life | I Want Ice Water!
October 31, 2012 in Random Ravings, Visual Treats.
September 25, 2012 in Visual Treats.
July 27, 2012 in Random Ravings, Visual Treats.
June 17, 2012 in Visual Treats.
September 11, 2011 in Just Vibes.
August 27, 2011 in Random Ravings.
August 25, 2011 in Visual Treats.


"I chose to become a housing lawyer because I believe that everyone should have the right to a safe and happy home. It is my job to help people who are going through a difficult time with their housing to know their rights and their options. I will sit down with you and guide you through each step of what can otherwise be very confusing and frustrating processes."
Wallace White is a solicitor at Anthony Gold. She specialises in the Housing & Property Disputes department, based in our South London Offices at Elephant & Castle.
Wallace's practice includes advising on claims in disrepair and nuisance, possession, judicial review, homelessness, allocation and suitability of council tenancies and succession.
Wallace joins Anthony Gold from a corporate background, having trained at Linklaters LLP. During her training she gained experience across a broad range of disciplines in general litigation, transactional banking and regulation, and employee incentives.
Wallace also worked at the Mary Ward Legal Centre on secondment from Linklaters. There she developed her interest and specialism in housing law. She is committed to pursuing social justice: having worked with drug and alcohol addicts, mentoring students from disadvantaged backgrounds and also volunteering at a night shelter for the homeless in Tower Hamlets.
Wallace graduated from Oxford University with a degree in Philosophy, Politics and Economics. She then studied the GDL followed by the Accelerated LPC at the University of Law.


Want to be notified of new releases in thehackingsage/bughunter?
The Harvester - E-mail, SubDomain, Ports etc.
that's it.. type bughunter in terminal to execute the tool.
View Tool's README.md File for Installation Instruction and How To Use Guide.
TBHM3, GitHub, Bug Bounty Forum, Google and Few Bug Hunting Articles.
That's it... If You Like This Repo. Please Share This With Your Friends..
& Don't Forget To Follow Me At Twitter, Instagram, Github & SUBSCRIBE My YouTube Channel..!!!


What Has Inspired You Recently to be Generous?
I was asked this question by one of my clients recently. I still recount this story daily, every time I drive by where it happened.
I was inspired and moved by an experience that took only about 20 seconds. It was a Friday, it was pouring rain and a bit cooler outside. I had fought traffic on the way home and getting a bit frustrated, I was worn out from a long week and was just ready to get home. My wife and I were debating whether to cook and stay in with a glass of wine or go out to eat at a cool new place downtown. I was leaning for staying in because of the weather, sounded pretty stellar to me. About that time I was thinking this to myself a driver cut me off. I was just exiting the highway and coming up to a stop light. Once I was stopped I noticed a man sitting on a milk crate to my left, rain pouring down on him, crying his eyes out.
No other way to put it, he was just sobbing. For a split second I didn't know what to do. Quickly I offered him a zip lock bag full of items that my wife I keep in the car. (we learned this at an NCF Passion Awards a few years back). But my little offering seemed so little I almost didn't offer it.
I wanted to do more. I offered it to him and he gladly accepted. I headed home, sobbing all the way. My wife and I talked about that encounter for hours. I still wish I had done more but loved that at the very least I was prepared to give something. It's changed me, I look for him all the time. I think about him all the time. I prepare for giving more than I ever before. Instead of turning away when we see a homeless person we both find ourselves actively looking for them, because we are prepared. It's small but we're still armed and ready. It's a whole new way of looking at generosity….preparing for it.
So what has inspired you recently to be generous?


Neighbours have spoken of their horror after a man smashed his car into two homes before running around with a knife shouting and threatening people.
The incident took place on Throgmorton Road in Knowle West leaving elderly residents terrified in what police say was a mental health crisis.
He is understood to have driven down Throgmorton Road in what one neighbour said was an "erratic manner" narrowly missing pedestrians before repeatedly ramming his car into the front of a garden wall.
The man then smashed through the porch of a home on the junction with Newquay Road in a blue Nissan Note, where neighbours said he lived, before arming himself with a kitchen knife.
Residents said they looked on in horror while he wielded the knife shouting and threatening neighbours at around 7.40pm on Wednesday, June 21. A spokesman for Avon and Somerset police confirmed it was not any kind of terror incident, but a mental health crisis.
He said: "A man was arrested for a public order offence and was taken to hospital for treatment. He's believed to have suffered a mental health crisis and will be assessed.
"No-one else was injured during this incident. Officers have been carrying out reassurance patrols of the area to deal with any local residents' concerns."
Police officers remain at the scene and with the car and the house cordoned off.
One neighbour said he was pepper sprayed by officers before being taken away.
He said: "The man drove his car at a house across the road and knocked down the front wall, repeatedly driving his car into it. He then drove his car erratically around the streets almost hitting a few people before finally smashing into his porch.
One resident said a lot of rumours were going round, but he did not believe it was any kind of terrorist attack.
One friend of the man detained said: "I've known him for years and he has always been on medication. I don't know what happened but he always seemed like a friendly chap.
Another shocked resident, who didn't want to be named, said: "We had all the windows and doors open and heard an almighty smash.
"The police were here pretty quickly but people were screaming and shouting. I couldn't get a view of what happened but it was chaos.
"The guy was shouting but I couldn't make out what he was saying. It was terrifying so I went inside. I know people were saying he had weapons and all sorts."


text:
Q: Session cookies working under subdomain How to get session cookies working / to be accessible under domain and subdomains?

A: For session cookies you need to override the cookie params:
So you can either use:
ini_set('session.cookie_domain', '.website.com');

or
session_set_cookie_params(0, '/', '.website.com');

The '.' in front makes it accessible under the domain and the subdomains.
Note: you will have to delete all existing cookies from your browser for the domain you're working with so they can be re-initialized properly to work.

A: If you set the cookie for the "top" domain  (example.com), the cookie will also apply to subdomains  (sub.example.com, another.example.com).
As an aside, this is the reason why some larger companies use completely separate domains to serve static stuff, like stackoverflow uses http://sstatic.net/

A: I'm assuming you are using setcookie().  If so just set the cookie for ".domain.com".
setcookie("testcookie", "1", 0, "", ".domain.com");

redpajama_set_name: RedPajamaStackExchange


The company "Evers Group Rus" start serial production of the children's gauze diapers.
The factory is equipped with modern sewing equipment, ensures high quality products. Four-layers diapers 65 x 65 cm are made of high density gauze. Quality diapers guarantees their reuse and washing.
Gauze diapers - it is 100% cotton, eco-friendly product.
Gauze diapers will help to develop the baby a reflex "toilet training".
Reusable diapers will save the budget of a young family.
Mommy all over Europe come back to gauze diapers!
We have Baby gauze diapers in our product range. They are made from high density four layer gauze. Natural cotton without any admixture of synthetic fibers, is completely hypoallergenic and suitable literally every kid.
Despite the fact that baby gauze diapers have a special absorbent gel layer and oilcloth - they perfectly absorb and retain moisture reliably. Disposable diapers, you can leave for long walks or trips to the doctor, and for daily use are optimal gauze diapers. They are your child will feel comfortable and will accustom yourself potty.
The company is working constantly to improve the existing products and new product development.
© 2001-2019 "Evers Group Rus" LLC. All rights reserved.
CB Art-Sobranie — creating a site.


You will get lots of hands-on experience in using, designing and developing computer systems, software and websites. You will also study the hardware and software of computer systems, IT systems in business, website production and computer games design.
GCSE English or Maths at grade C or above. GCSE average 4.0 or above including 5 C grades.
You will have the skills to work within the IT sector or to further your study of IT within Higher Education.
You may like to take part in many of the additional learning activities around the college.


Vicki Renae Campbell was born in Monroe, Louisiana. She is the daughter of Bishop Levi and Margie Robinson, who are both the founding Pastors of Holy House of God Church of McComb Mississippi. Vicki met her husband initially as a young girl unbeknownst to him. In her teenage years, she discovered that they lived in the same neighborhood, and they soon began to date. They were soon married in 1984. They moved to El Dorado, Arkansas where Tim landed a job with Murphy Oil Corporation. In May 1995, they started their first church, Shining Light Christian Center, where God used them to touch many lives, and are still connected to many to this day. Vicki has assisted her husband in many different areas of administration and helps in the ministries.
As the First Lady, she served as the founder and coordinator of the Women's Ministry, where they not only ministered the Word of God to hurting women, but they also ministered with their substance and service, by going to those in need to cook, and clean for. She served as the Director of our main youth initiative called F.O.C.U.S., which stands for Friends On Course Understanding Situations. Many of her responsibilities in this role included going into various schools teaching abstinence, an after school and summer enrichment program, not only teaching abstinence, but also many other coping and behavioral skills.
In September of 2007, she moved to Houston Texas, along with her husband, embracing the next assignment God had for the two of them. For the next eight years, her and her husband would evangelized in various cities and states, such as McComb, Mississippi, Monroe and Farmerville, Louisiana, El dorado Arkansas, and Houston and Sugar Land Texas. In October of 2017, she joins and stands alongside of Pastor Tim with bringing to past what is believe to be an assignment that encompasses what is believed to be a big part of the next mighty move of God in this end time with The Body of Believers in Christ.
Vicki has a strong love for God's people and His word, and a desire to see the Body of Christ rise to their greatest potential, by applying through practical application the Word of God in their everyday life. She teaches with such simplicity, and the messages are well remembered, with a clear and concise understanding of biblical truths, with an emphasis on walking it out with victory in every area of life. She is a licensed minister, ordained in March of 1995. She has served as a Godly role model for countless of women as she also fulfills her roles as a wife, mother, and friend.


text:
geohatter: As the owner has not responded to my previous log requesting that they check this cache I am archiving it.
If you wish to email me please send your email via my profile (click on my name) and quote the cache name and number.
Geohatter
Volunteer UK Reviewer - geocaching.com
UK Geocaching Information & Resources http://www.follow-the-arrow.co.uk
Listing Guidelines http://www.geocaching.com/about/guidelines.aspx
Geocaching.com Knowledge Books http://support.groundspeak.com//index.php
Geocaching.com Wiki https://wiki.groundspeak.com/display/GEO/MAGIC+Map
GC2HKY8 ▼
Barford Bimble - From the Church to the Wasp.
A cache by Jabba9948 Send Message to Owner Message this owner
My second Cache planted in the village of Barford. Barford is a small village which sits about 3 miles south of Warwick Castle, 1.5 miles away from Junction 15 of the M40, so could be a quick CnD.
This Cache is situated along a footpath between Church Lane and Waspterton Lane.
There's plenty of parking available in the area.
In the public area you'll find plenty of apple trees as well as Sloe berries during the Autumn months.
You're looking near to ground level for a camouflaged 35mm film case containing a log. You'll need to bring something to write with but I've left a lucky black cat for the first to find.
Abg fb snfg.
FTF
by JimJinks
116 14 4 1 1 1 1 9 2
Last Updated: 11/15/2017 15:40:06 (UTC-08:00) Pacific Time (US & Canada) (23:40 GMT)

redpajama_set_name: RedPajamaCommonCrawl


text:
The 14th annual Berlin International Film Festival was held from 26 June to 7 July 1964. The Swedish film 491 by Vilgot Sjöman was rejected by festival director Alfred Bauer owing to its controversial nature. The Golden Bear was awarded to the Turkish film Susuz Yaz directed by Metin Erksan.

Jury
The following people were announced as being on the jury for the festival:

International feature film jury
 Anthony Mann, director (United States) - Jury President
 Hermann Schwerin, jurist and film producer  (West Germany)
 Lucas Demare, director, screenwriter and producer (Argentina)
 Jacques Doniol-Valcroze, actor, director, screenwriter and film critic (France)
 Yorgos Javellas, director and screenwriter (Greece)
 Richard Todd, actor (United Kingdom)
 Takashi Hamama (United Arab Emirates)
 Gerd Ressing, historian and journalist (West Germany)

International documentary and short jury
 Girija Kanta Mookerjee, diplomat, educator and writer (India) - Jury President
 Ferdinand Kastner, film critic (Austria)
 Burhan Arpad, journalist and writer (Turkey)
 Hans-Joachim Hossfeld, director (West Germany)
 Peter Schamoni, director, screenwriter and producer (West Germany)
 Aud Thagaard, film critic (Norway)
 Roland Verhavert, director (Belgium)

Films in competition
The following films were in competition for the Golden Bear award:

Key
{| class="wikitable" width="550" colspan="1"
| style="background:#FFDEAD;" align="center"| †
|Winner of the main award for best film in its section
|}

Awards
The following prizes were awarded by the Jury:

International jury awards
 Golden Bear: Susuz Yaz by Metin Erksan
 Silver Bear for Best Director: Satyajit Ray for মহানগর Mahānagar
 Silver Bear for Best Actress: Sachiko Hidari for にっぽん昆虫記 Nippon Konchūki and 彼女と彼 Kanojo to kare
 Silver Bear for Best Actor: Rod Steiger for The Pawnbroker
 Silver Bear Extraordinary Jury Prize: Ruy Guerra for Os Fuzis

Documentaries and short films jury awards
 Golden Bear (Documentaries): Alleman by Bert Haanstra
 Short Film Golden Bear: Kirdi by Max Lersch
 Silver Bear for Best Short Film: ex aequoSunday Lark by Sanford SemelKontraste by Wolfgang UrchsAnmeldung by Rob Houwer
 Silver Bear Extraordinary Jury Prize (Short film): Signale by Raimund Ruehl

Independent jury awards
FIPRESCI Award
La visita by Antonio Pietrangeli
Honorable Mention:
The Pawnbroker by Sidney Lumet
Interfilm Award
Selvmordsskolen by Knud Leif Thomsen
OCIC Award
彼女と彼 Kanojo to kare by Susumu Hani
UNICRIT Award
Alleman by Bert Haanstra
Youth Film Award (Jugendfilmpreis):
Best Feature Film Suitable for Young People: 彼女と彼 Kanojo to kare by Susumu Hani
Honorable Mention: Time of the Innocent by Thomas Fantl
Best Documentary Film Suitable for Young People: The Human Dutch by Bert Haanstra
Best Short Film Suitable for Young People: Anmeldung by Rob Houwer and ある機関助士 Aru kikan joshi by Noriaki Tsuchimoto

References

External links
 14th Berlin International Film Festival 1964
1964 Berlin International Film Festival
Berlin International Film Festival:1964  at Internet Movie Database

14
1964 film festivals
1964 in West Germany
1960s in West Berlin
June 1964 events in Europe
July 1964 events in Europe

redpajama_set_name: RedPajamaWikipedia


French President François Hollande arrived in Mayotte on Friday as part of his tour of the Indian Ocean to encourage development on the Island that became a French department just over three years ago.
The French leader also specified government efforts over the past two years aimed at improving the lives of people in Mayotte.
This will include a new airport to be inaugurated by Hollande.
Illegal immigration is also a major problem in Mayotte, with up to 40 per cent of the population believed to be unauthorised.
Last year, 476 boats packed with illegal immigrants were intercepted along the 70 kilometres of inlets between Comoros and Mayotte.
Hollande would like to develop regional cooperation in a bid to resolve this issue.
On Saturday, Hollande will join other heads of state at the 4th Summit of the Indian Ocean Commission (IOC) in the city of Moroni.


text:
Daemonica Download (2005 Adventure Game)
Adventure Games:
Download full Daemonica:
Daemonica screenshots:
Daemonica is a mystery adventure played from an overhead isometric perspective. The game casts players in the role of Nicholas Farepoynt, an investigator in medieval England who possesses an unusual talent: he converses with the dead. Yet in order to tap into this sixth sense, Farepoynt must acquire herbs to create potions that enhance his powers. Players will explore the 3D city of Cavorn and its surrounding areas looking for clues, collecting items, solving puzzles, and speaking to witnesses -- both living and deceased. The object is to discover the person or persons responsible for a young girl's murder, and to figure out why other bodies are suddenly cropping up all over town. Farepoynt will also be able to use his sword in combat as he undertakes a combination of obligatory and optional quests. Something is not what it seems, and the truth must be unveiled -- no matter what the price.
There are a lot of people who play RPGs largely for the adventuring aspects, and at first glance it is to these gamers that Daemonica, the debut game of Czech developer RA Images, appears to be aimed. However, despite its presentation and a small degree of simple combat, this game sticks closely to the tried-and-tested adventure template, to varying degrees of success.
For those who have never heard of Daemonica before, let's take a step back. Set in medieval England, in the aftermath of the Black Death, the player takes on the role of a certain Nicholas Farepoynt, a wandering problem-solver with the mysterious ability to talk to the dead. Summoned to the small town of Cavorn by its mayor in the wake of a murder, Farepoynt is charged with proving that the correct man was hanged for the crime. Unsurprisingly, things aren't quite that simple.
The story really is one of Daemonica's strong points. As the game progresses, Farepoynt is caught up in the lives (and deaths) of the citizens of Cavorn, and the game manages to explore some interesting religious and occult themes. It's an intriguing yarn with a dark, intense atmosphere, and one that is easy to get drawn into.
Unfortunately, the same quality isn't always present in the writing itself, which ranges between the really-quite-reasonable and the ever-so-slightly-iffy. While the writers and translators have done the job of capturing 14th century English town life pretty well, some phrases seem a little out of place (such as an early reference to a character telling "porkies"). To compound matters, one of the major themes in the story, a romance with one of Cavorn's citizens introduced during the second half, is told so ham-fistedly that I felt precisely none of the immersion in this particular sub-plot that I was so obviously meant to feel. Other than this, though, the main character's monologues are well written, and succeed admirably in their job of pushing the story forward without the use of cutscenes.
Yes, you read that right. However, in the absence of cutscenes, the minimalist, low budget alternative of employing narration with a screen full of text and a posed close-up of the main character actually works quite well, and I rarely found it disappointing that the events described weren't shown. What did annoy, however, was the way in which the voiceovers for these monologues, which make up almost all of the recorded speech in the game, rarely match up entirely with the text on screen. While the differences are never huge - just the odd word here and there - the regularity with which this occurs is noteworthy, if a minor issue overall.
Dialogue between characters, meanwhile, is unvoiced, and takes place in a text window that pops up over the main game view. This serves its purpose, but doesn't really help to connect the player with the characters due to the camera setup chosen for the game. Viewed from an isometric overhead perspective, in a manner similar to many RPGs, the system affords a reasonable view of Farepoynt's surroundings, but it also has the effect of distancing the player from what is going on in the game. With no in-conversation animation, and with the characters never seen close up, the player is always left feeling slightly detached rather than a part of the action. This is a minor quibble, though, and the rest of the 3D presentation does much to belie the game's evident budget limitations. There's a reasonably large amount of ambient animation, with rain lashing down, trees swaying in the breeze and animals scurrying under foot. The music, too, is of a high quality, helping to create a sense of tension without ever being too intrusive.
The interface employed by Daemonica will offer little in the way of surprises for those experienced with RPGs, but may be new to some adventure-only gamers. With a click of the mouse being all that is required to move Farepoynt around, pick up objects or start conversations, interaction itself is a reasonably intuitive experience. Slightly less easy is the player-controlled camera movement. Constantly rotating the camera around the main character requires use of the keyboard, as does as zooming in and out, and while relatively straightforward, this system is a little clumsy. Smooth rotation is difficult and the control setup, which cannot be redefined, maps left and right rotation in a way that many may find counter-intuitive. While it didn't take long to get the hang of the default configuration, there are better camera control options in other games that would have made life considerably simpler here.
The puzzles in Daemonica are standard adventure fare for the most part: go to A, talk to B, combine objects X with Y or create potion Z. Okay, then, perhaps they're not quite the standard adventure fare. Much of the puzzling involves working out where to go and who to talk to in order to get the information required to successfully question someone else, and this works pretty well. There are also a handful of inventory object puzzles and a couple of riddles that you'll either find fairly easy or insanely obtuse. Potion making, however, is the novel activity here, as it's a rarely used device in adventures. It is also one that is central to Daemonica's plot, as it is through the creation of "Soulgreep" potions that Farepoynt is able to travel to the Temple of Sacrifices in order to question the souls of the dead. The actual potion creation process couldn't be simpler, as it's simply a case of following the recipes provided, but tracking down the required herbs is marginally more problematic, and may serve to frustrate a number of players.
The herbs themselves are found in and around the town area, and reappear at the beginning of each act. Some of them, though, are very well hidden, and it is perfectly possible to spend long periods of time running around the game world looking for that final herb. Also, because the herbs only reappear with each new act, those who use too many on healing potions may find themselves unable to brew the solution to a puzzle. It is thus extremely important to save fairly frequently; something that becomes even more necessary when Farepoynt is ready to travel to the Temple of Sacrifices. Here Farepoynt is required to make a selection of sacrifices, and if a mistake is made then it's game over. Without the ability to consult your in-game diary notes or to save while in this location, the potential for serious frustration is evident. These problems are avoidable with a small amount of careful planning, but those who choose to make use of only one or two save game slots may find themselves in trouble.
The most aggravating part of the game's puzzles is the lack of any real prompting to the player, particularly at the beginning of each act. It often felt to me like the character that Farepoynt needed to speak to in order to advance the plot was entirely irrelevant at that point in the game, and without any hint that they could be important, it's not uncommon to find yourself wandering about speaking to everyone in the hopes of stumbling across the required dialogue option. The inventory system works well for the most part, but also includes a strange design choice: there is an item limit that doesn't seem to have been imposed for any good reason, as the opportunity to carry too many items only comes late in the game, and even then never goes far over the limit. This is less a problem than it is a curiosity as to why the limit was even included, as it serves mainly to prevent the player from carrying around too many healing potions, which may actually have been a benefit.
Sword fighting is not a very common feature in adventure games, and its presence here is probably what leads to many of the RPG comparisons made in relation to Daemonica. Those for whom action sequences typically prove too complicated or fast paced, however, need not worry. Controlled by the grand total of three buttons (one or two mouse buttons and the space bar), all the fights simply require continued blocking with the odd attack thrown in, and shouldn't pose any problems. The Options menu allows a toggle between two levels of fighting difficulty, but this didn't actually appear to make much of a difference once the standard tactic of holding the space bar and occasionally clicking a mouse button was employed. In fact, the fighting serves more to pad out the game and add occasional moments of tension rather than provide an elaborate dexterity challenge. For adventure gamers who don't like action sequences in their games, this will come as welcome news, though it may end up disappointing those hoping for a closer blend of adventure and RPG. The actual amount of mandatory fighting in Daemonica is limited; it is perfectly possible to complete the game without engaging in combat more than six or seven times, though a couple of optional fights are also available for those with a particular desire to raise the body count.
With all of this said, Daemonica becomes something of a difficult game to judge. It had a lot of potential to be a refreshingly unique adventure with real gameplay variety. In the attempt, it does a number of things well, but then other aspects of the game let it down. The story is well written, but the writing occasionally dubious. The presentation is respectable, but never hugely impressive. Some of the puzzles are cleverly designed, while others will prove frustrating at times. The combat breaks up the gameplay nicely without ever truly justifying its existence. And this is the dilemma. Daemonica sets out to do something bold - to create a blend of adventure and RPG - without ever really doing full justice to either, or to the combination.
To dismiss this game outright would be wrong, and to overlook it would be worse, because it has a lot of things going for it, including multiple endings, optional side quests, and some replay value after the initial 10-12 hour play through. However, there are a lot of little things, and a couple of larger ones, that may prove irksome. Like Farepoynt himself, then, Daemonica is an unsettled game, forging a path between two worlds but stumbling somewhat along the way. It certainly deserves credit, however, for trying something a little different, and that may be enough to justify the attention of those who are tired of the same old thing.
People who downloaded Daemonica have also downloaded:
Curse of Atlantis: Thorgal's Quest, Dame Was Loaded, The, Dark Eye, The, Crystal Key, The, Daedalus Encounter, The, D, Crystal Key II: The Far Realm, Destination: Treasure Island


Check out the good work that Timberland have been doing this summer! We love it when shoe brands are eco-conscious, and Timberland are leading the way when it comes to environmental initiatives.
The Earthkeepers range of Timberland boots are created with the environment in mind. Timberland have taken this a step further with the Timberland Earthkeepers Powercamp, which made its way to Camp Bestival this July. The Powercamp offered festival goers the chance to get a free hot drink by running on a log roll, or a free smoothie by cycling on a bike. They also had solar powered phone charging points where you could charge your mobile for free.
The Earthkeepers Powercamp at Camp Bestival was a huge success, just look at the massive queue in the photo above!


Two on a Big Ocean, first published in 1972, is an account of Roth's 18,538-mile circumnavigation of the Pacific Ocean basin with his wife Margaret, but no other crew, on their 35-foot sloop, Whisper.
Two Against Cape Horn, first published in 1978, is starring the same Mr. and Mrs. Roth and their risky little yacht trip around the south end of South America, Cape Horn.
The Longest Race, is Roth's book about the 30,000-mile, non-stop, one-man sailboat race around the world that was started (and finished) at Falmouth, England in the late 1960s. The Roths didn't participate, but his account of the race, first published in 1983, has been revised and updated in The Hal Roth Seafaring Trilogy.
In an aside in his account of their Cape Horn trip through volcanic scenery, wild seas and godawful weather, Roth notes that the English admiral, Sir Francis Drake (1543-1596), sailed through the historic Atlantic-to-Pacific route, the Strait of Magellan, in 16 days in 1577. The strait's namesake, the Spanish explorer, Ferdinand Magellan (1480-1521), took 37 days. The Roths stayed in the area somewhat longer, thanks to damage sustained by Whisper and time required to make repairs.
Nine sailors, one to each sailboat, started in The Longest Race. Six were Englishmen, two were Frenchmen, one was Italian. The race rules, developed by its sponsor, The Times of London, stipulated that each captain must man the boat by himself, must not stop at any port, and must sail around Cape Horn, Cape Leeuwin (Australia) and the Cape of Good Hope.
An Englishman, Robin Knox-Johnston, won it in 313 days according to the rules. A Frenchman, Bernard Boitessier, sailed around the world and finished ahead of Knox-Johnston, as did Nigel Tetley, yet another Englishman, but neither did it strictly according to the Times of London rules.
The author here, Leonard M. Adkins, has also written 13 other tourist guidebooks. He lives in Virginia, has won the National Outdoor Book Award and is married to an Annapolis native. Any or all of which may have inspired his last book, 50 Hikes in Maryland, as well as this new one, Maryland: An Explorer's Guide.
Our great Free State, especially the Eastern Shore, really turns on some artists and writers from elsewhere: right?
Political conservatives now control the U.S. government from all three political directions – executive, legislative and judicial – but they didn't take charge overnight. Conservatives were almost completely out of it through the 1930 Depression and until a Republican (Ike Eisenhower) was elected President in 1952. They have elected four others, Richard Nixon, Ronald Reagan, and George H.B. Bush and his son George W. Bush. And they have gained strength after that, although they were still somewhat of the defensive during the more or less liberal Democratic administrations of John Kennedy, Lyndon Johnson, Jimmy Carter and Bill Clinton.
Conservative political and cultural thinking may be the most civilized, God-fearing, honorable, commonsensical and ... well, the most thoughtful thinking ever developed in our Republic. We are, in fact, assured that is so by this new history of the elite, 51-year-old magazine of conservative opinion, National Review.
The intellectual founding father of NR is William F. Buckley, Jr., son of a rich oil industry executive, author of God and Man at Yale and countless other books, star of "Crossfire," a serious political-debate show on TV, possessor of a vivid grin that occasionally appears to be a grimace. NR's inspirational hero is Edmund Burke, the 18th-century British writer, orator and statesman.
Resident heroic elder editorial writers at the magazine have included the late James Burnham, an atheist, a disillusioned Trotskyist deserter and author of The Managerial Revolution.
In its first 50 years, NR increased its circulation from less than 7,500 to at least 170,000 patrons. Not bad for a highbrow political review, very few of which attract many readers or advertisers and none of which I am aware has earned much money.
The cartoon protagonist is this cute little book, Bad Cat, is a solid black tomcat drawn with a perfectly circular head, triangular ears, circular eyes and nose, an oval mouth full of triangular teeth, and a thin wavy tail and straight arms of identical width from tip to body.
He's drawn, too, with almost no highlights or shading and would have been relatively easy to animate during the pre-computer movie era when screen animation was done by hand and produced the black-and-white antics of "Felix the Cat." Bad Cat, in fact, could be a direct descendant of Felix.
Most of the children for whom this story is intended have probably never heard of Felix. Some adults may recognize the similarity and enjoy it, though.
Bad Cat commits a series of slapstick misdemeanors, then puts on a top hat and dances to fame. Children often enjoy misdemeanors more than adults do.
The author, Tracy-Lee McGuinness-Kelly, is also the illustrator, a British subject and the only person I've ever heard of whose name incorporates two hyphens.


text:
Q: How can I find a numerical approximation of a multivariable non-linear equation? I've been working on a project for my engineering school. We have to create a mathematical framework allowing us to understand the transformation from two input angles to one output point. The robot we are working on is a 5 bar parallel kinematic robot.

We have found the equation and we managed to find the trajectory.
We have now the error equation which is really good because, for a given point in space, we can find the angles required to achieve minimum error.

This is the error equation. Now we are struggling to find a way to compute all the angles so that the equation equals zero.
I wanted to visualize the graph from 0 to 2*pi for both variables. But on Octave and Matlab, I always end up with an ill matrix making it impossible to use. And now we just don't know what we can do?

Does anyone have any advice for me?
PS : this is the code I was using :
clear

X = 0.5;
Y = 0.5;
L = 1.0;
E = 1.0;

discret = 0.06;

x = [0:discret:2*pi];
y = [0:discret:2*pi];

[xx, yy] = meshgrid (x, y);

Cx = cos(xx)
Sx = sin(xx)
Cy = cos(yy)
Sy = sin(yy)
D = (((-2*(L*Cx - E)+(2*(E - L*Cy))))/((-2*(L)*Sy)+(2*(L)*Sx)));
K = ((-E+L*Cx)^2 - (E-L*Cy)^2 - (L*Sy)^2 - (L*Sx)^2)/((-2*(L)*Sy)+(2*(L)*Sx));
z = abs(Y - X*D - K);

mesh(x, y, z)
meshc(xx,yy,z)
xlabel ("theta1");
ylabel ("theta2");
zlabel ("Er(theta1,theta2)");
grid on

A: The bit about precision is hinting that you are performing matrix division, when in fact judging from your equations, you only seem to need normal array division (i.e. an elementwise/vectorised operation, not a matrix operation).
Simply replace any / or ^ with ./, .^ etc as appropriate.
Also, your equations can be simplified significantly to make your code slightly clearer and avoid bugs due to legibility:
clear
X = 0.5;  Y = 0.5;  L = 1.0;  E = 1.0;  stepsize = 0.06;
x = [0 : stepsize : 2*pi];  y = [0 : stepsize : 2*pi];
[xx, yy] = meshgrid (x, y);
Cx = cos(xx);  Sx = sin(xx);  Cy = cos(yy);  Sy = sin(yy);
D  = ( Cy + Cx - 2 .* E/L ) ./ ( Sy - Sx );
K  = 0.5 .* ( Sy.^2 + Sx.^2 + (Cy - E/L).^2 - (Cx - E/L).^2 ) ./ (Sy-Sx);
z  = abs(Y - X .* D - K);

surf(x, y, z, 'edgecolor', 'none', 'facecolor', 'interp' )
set( gcf, 'colormap', hot(256), 'color', 'k' )
set( gca, 'gridcolormode', 'manual', 'gridlinestyle', '-', 'gridcolor', 'w', 'gridalpha', 0.1, 'fontsize', 16, 'color', [0.2, 0.2, 0.2], 'xcolor', [0.8,0.8,0.8], 'ycolor', [0.8,0.8,0.8], 'zcolor', [0.8,0.8,0.8] )
set( get( gca, 'xlabel' ), 'string', '\theta_1', 'fontsize', 36 );
set( get( gca, 'ylabel' ), 'string', '\theta_2', 'fontsize', 36 );
set( get( gca, 'zlabel' ), 'string', {'Er( \theta_1, \theta_2 )',''}, 'fontsize', 36 );
view( 15, 30 );


text:
Q: On scroll animate menu I m trying to create in jquery top menu, with height depending on window scroll position. When I use $(selector).css("height", "value"); everything is ok but when I try do this by animate it does not work correct. Here is my code. Thanks for your help.
<!DOCTYPE   html>
<html>
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel="stylesheet" href="http://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
    <script src="http://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js"></script>
</head>
<style>
</style>
<body>
    <nav style="background-color:red; height:100px;" class="navbar-fixed-top navbar navbar-default my-navbar">
    </nav>
    <div style="width:100%; height:2000px; background-color:blue;" class="content">
    </div>

    <script>
        $(document).ready(function(){
            $(window).scroll(function(){
                var top=$(window).scrollTop();
                if(top>10){
                    $(".my-navbar").animate({height: '50px'}, "slow");
                }else{
                    $(".my-navbar").animate({height: '100px'}, "slow");
                }
            })
        })
    </script>
</body>
</html>

A: First Solution:
use stop() for animation:
$(window).scroll(function(){
var top=$(window).scrollTop();
if(top > 10){
$(".my-navbar").stop().animate({height: '50px'}, "slow");
}else{
$(".my-navbar").stop().animate({height: '100px'}, "slow");
}
})

jsFiddle

Second Solution:
Use addClass and removeClass:
$(window).scroll(function(){
var top=$(window).scrollTop();
if(top > 10){
$(".my-navbar").addClass('NavBar2');
}else{
$(".my-navbar").removeClass('NavBar2');
}
})

jsFiddle

A: The problem is not exactly its not working, its just "its not working as expected", since if you leave it for a while it does its job. The problem is that previous animation is still running when you try to animate it again. You might need to stop the previous animation first by calling jquery method stop()
if(top>10){
    $(".my-navbar").stop().animate({height: '50px'}, "slow");
}else{
    $(".my-navbar").stop().animate({height: '100px'}, "slow");
}

Hope it helps


Royal Continental has a garden, terrace and shared lounge in Islamabad. Built in 2001, the property is within 1.8 km of Islamabad Zoo. The property is 2.3 km from Shalimar Cricket Ground and 2.6 km from Pakistan National Council of Arts. With a private bathroom, some units at the guest house also provide guests with a mountain view. A continental breakfast is served daily at the property. The reception can provide advice on the area in order to help guests plan their day. Saidpur Village is 2.9 km from Royal Continental, while Khaas Art Gallery is 3.5 km from the property. The nearest airport is Islamabad International Airport, 35 km from the accommodation.


text:
require("kaoscript/register");
module.exports = function() {
	var __ks_Array = require("../require/.require.alt.roe.array.ks.np51g.ksb")().__ks_Array;
	var __ks_Array = require("./.import.roe.rr.ks.1kzdmhy.ksb")(__ks_Array).__ks_Array;
	return {
		__ks_Array
	};
};

redpajama_set_name: RedPajamaGithub


text:
import pytest

import kafka.admin
from kafka.errors import IllegalArgumentError

def test_config_resource():
    with pytest.raises(KeyError):
        bad_resource = kafka.admin.ConfigResource('something', 'foo')
    good_resource = kafka.admin.ConfigResource('broker', 'bar')
    assert good_resource.resource_type == kafka.admin.ConfigResourceType.BROKER
    assert good_resource.name == 'bar'
    assert good_resource.configs is None
    good_resource = kafka.admin.ConfigResource(kafka.admin.ConfigResourceType.TOPIC, 'baz', {'frob': 'nob'})
    assert good_resource.resource_type == kafka.admin.ConfigResourceType.TOPIC
    assert good_resource.name == 'baz'
    assert good_resource.configs == {'frob': 'nob'}

def test_new_partitions():
    good_partitions = kafka.admin.NewPartitions(6)
    assert good_partitions.total_count == 6
    assert good_partitions.new_assignments is None
    good_partitions = kafka.admin.NewPartitions(7, [[1, 2, 3]])
    assert good_partitions.total_count == 7
    assert good_partitions.new_assignments == [[1, 2, 3]]

def test_acl_resource():
    good_acl = kafka.admin.ACL(
        "User:bar",
        "*",
        kafka.admin.ACLOperation.ALL,
        kafka.admin.ACLPermissionType.ALLOW,
        kafka.admin.ResourcePattern(
            kafka.admin.ResourceType.TOPIC,
            "foo",
            kafka.admin.ACLResourcePatternType.LITERAL
        )
    )

    assert(good_acl.resource_pattern.resource_type == kafka.admin.ResourceType.TOPIC)
    assert(good_acl.operation == kafka.admin.ACLOperation.ALL)
    assert(good_acl.permission_type == kafka.admin.ACLPermissionType.ALLOW)
    assert(good_acl.resource_pattern.pattern_type == kafka.admin.ACLResourcePatternType.LITERAL)

    with pytest.raises(IllegalArgumentError):
        kafka.admin.ACL(
            "User:bar",
            "*",
            kafka.admin.ACLOperation.ANY,
            kafka.admin.ACLPermissionType.ANY,
            kafka.admin.ResourcePattern(
                kafka.admin.ResourceType.TOPIC,
                "foo",
                kafka.admin.ACLResourcePatternType.LITERAL
            )
        )

def test_new_topic():
    with pytest.raises(IllegalArgumentError):
        bad_topic = kafka.admin.NewTopic('foo', -1, -1)
    with pytest.raises(IllegalArgumentError):
        bad_topic = kafka.admin.NewTopic('foo', 1, -1)
    with pytest.raises(IllegalArgumentError):
        bad_topic = kafka.admin.NewTopic('foo', 1, 1, {1: [1, 1, 1]})
    good_topic = kafka.admin.NewTopic('foo', 1, 2)
    assert good_topic.name == 'foo'
    assert good_topic.num_partitions == 1
    assert good_topic.replication_factor == 2
    assert good_topic.replica_assignments == {}
    assert good_topic.topic_configs == {}
    good_topic = kafka.admin.NewTopic('bar', -1, -1, {1: [1, 2, 3]}, {'key': 'value'})
    assert good_topic.name == 'bar'
    assert good_topic.num_partitions == -1
    assert good_topic.replication_factor == -1
    assert good_topic.replica_assignments == {1: [1, 2, 3]}
    assert good_topic.topic_configs == {'key': 'value'}


The mass of the boilers Hydra Boilers purchases for their Portable Boiler rooms is efficient and safe. Many of these boilers are in use after thirty and forty years. Hydra Boilers, sellers of Portable Steam Boilers use a fire-tube boiler made by Boilersmith (we use other manufacturers from time to time).


This entry was posted on Tuesday, November 16th, 2010 at 2:41 pm	and is filed under Ovation, Sandpearl. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


"Don't use the passive voice" has attained the status of divine commandment in the minds of some editors and writers. As with so many supposed rules of good grammar, however, "No passives" is too general and, followed strictly, can result in poor writing. The answer to the question, then, is yes: Good writers use the passive voice when it works.
Put simply, a passive grammatical construction is one in which the subject has something done to it by the object. Where in the sentence "Jane eats an apple," the subject (Jane) does something to (eats) the object (an apple), in the sentence "An apple is eaten by Jane," the subject (an apple) has something done to it by (is eaten by) the object (Jane). "Jane eats an apple" is active, where "An apple is eaten by Jane" is passive.
As with an active construction, a passive construction doesn't always need an object. "Harry was hit" is passive; because it lacks an object, the sentence doesn't identify the agent (the thing or person doing the hitting).
Should You Use Passive Constructions in Writing?
Again, the first is passive and gets straight to the point. The second, in the active voice, confuses the reader from the start with an unfamiliar subject: Who is Oswald? Why is he so important? But at this stage in the game (imagining we're back in 1963), he's not important. The fact the headline wants to convey is that the President has been shot, not that a particular person is the culprit.
For me to report that I paid my bill by saying "The bill was paid by me," with no stress on "me," would sound inane. … But that is no argument against passives generally. "The bill was paid by an anonymous benefactor" sounds perfectly natural.


text:
modestbike / Getty Images
Climate Desk
Radical plan to artificially cool Earth's climate could be safe, study finds
By Emily Holden on Mar 14, 2019
This story was originally published by the Guardian and is reproduced here as part of the Climate Desk collaboration.
A new study contradicts fears that using solar geoengineering to fight climate change could dangerously alter rainfall and storm patterns in some parts of the world.
Published in the peer-reviewed journal Nature Climate Change, the analysis finds that cooling the Earth enough to eliminate roughly half of warming, rather than all of it, generally would not make tropical cyclones more intense or worsen water availability, extreme temperatures, or extreme rain. Only a small fraction of places, 0.4 percent, might see climate change impacts worsened, the study says.
Many climate experts have warned that cooling the Earth but keeping twice as much carbon dioxide in the atmosphere as before industrialization could put some regions at risk.
One scientist who read the paper published on Monday said it was not comprehensive enough to conclude that solar geoengineering — most likely involving spraying sulphur dioxide into the atmosphere, thereby mimicking gas from volcanoes and reflecting the sun's heat — would be safe.
Some climate advocacy groups argue that banking on an unproven technology could hamstring efforts to reduce carbon dioxide still spewing from power plants and cars.
But study coauthor David Keith, a Harvard professor who works in engineering and public policy, said researchers should not rule out geoengineering yet.
"I am not saying we know it works and we should do it now," he said. "Indeed, I would absolutely oppose deployment now. There's still only a little group of people looking at this, there's lots of uncertainty."
Keith said the study's main message was that "there is the possibility that solar geoengineering could really substantially reduce climate risks for the most vulnerable."
The findings come as Nairobi hosts a United Nations Environment Program meeting on limiting climate change. A U.N. report last year said geoengineering by injecting sulphur dioxide into the atmosphere may be necessary but would come with major uncertainties.
Keith hopes to dispel what he believes may be unsupported worries. Another scientist, however, said he was overstating the study's findings.
The analysis used climate modeling to project what could happen if the heat of the sun was turned down. Alan Robock, a geophysics professor and researcher at Rutgers University in New Jersey, said it did not examine the potential effects of doing that with the most likely method: spraying aerosols into the atmosphere.
"They focus in this paper on temperature and water availability in different regions," Robock said. "Those are only two things that would change with stratospheric aerosols." He added that previous studies have made similar conclusions.
Robock said one of his studies contains a list of 27 reasons why Earth-cooling aerosols might be a bad idea. And he added that the technology could cost hundreds of billions of dollars a year and would pose complicated ethical questions, such as whether people have a right to see a blue sky.
"We're not able right now to say whether, if global warming continues, we should ever decide to start spraying this stuff into the stratosphere," Robock said. "Would solar-radiation management, would geoengineering make it more dangerous or less dangerous?
"That's the question we have to answer, and we don't have enough information."


Who could have guessed Jose Manuel Barroso's State of the European Union address would turn out to be a rant against Eurosceptics and Tories. Former communist Barroso reckons a Tory can never be President of the European Commission. As European Conservatives and Reformists leader Mark Callanan says: "a bit rich coming from an unelected bureaucrat". UKIP loved Barroso's line that they will beat the Tories into becoming the "first force" of Britain. Apparently their Euroscepticism is "real" and the Tories are "copycats". Barroso's main argument seems to be that if any country withdraws from the EU, Germany will invade Poland again. The argument that the EU keeps the peace in Europe is a complete myth, NATO does that.


text:
Age Cymru Goes For Gold With Radio Airtime Media
Age Cymru, the Welsh older peoples' charity, has appointed Radio Airtime Media for a countrywide brand elevation strategy that utilises the medium of radio advertising. Launching on the 8th July, 30-second commercials centred on Age Cymru will be broadcast across Gold Radio channels in North and South Wales, running for a period of 2 weeks.
Narrated with clarity by a female voice, the advert immediately addresses its target audience of "50 years or older", continuing to outline potential problems which could be aided through Age Cymru, such as "finding it hard to make ends meet"and "where to get help with those little jobs around the house". Highlighting their position as "the older people's charity for Wales", the brand explains their role in providing an assortment of services for those over 50, supplying a contact telephone number and encouraging listeners to search for Age Cymru online.
With the highest percentage of over 65s in the UK, the population of Wales is in need of a support system that can provide assistance and advice to its of older people. From free information guides and its telephone helpline, Age Cymru supplies a multitude of services throughout Wales thanks to a combination of fundraising and research.
The radio advertising format will allow Age Cymru to access a nationwide audience, thanks to airtime slots across both northern and southern divisions of the Gold network. Focusing on music from the 60s, 70s and 80s, Gold will generate effective coverage across Age Cymru's target demographic of over 50s.
listen to 'Age Cymru Goes For Gold With Radio Airtime Media' on Audioboo


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THURSDAY, Nov. 12, 2015 (HealthDay News) -- Although obesity rates continued to climb among U.S. adults over the past decade, they stabilized for children and teens, federal health officials reported Thursday.
More than 36 percent of adults and 17 percent of America's kids were obese between 2011 and 2014, said researchers from the U.S. Centers for Disease Control and Prevention. These are the latest years for which national statistics are available.