text:
Ben Folds Five
The rise and breakup of the world's greatest piano pop band.
Mayor: Let's pool money for roads
By Kelly Daniel, Austin American-Statesman Staff
Central Texas should create a regional source of money for transportation projects, paying as a group for everything from new highways to clearing accidents from roads, Austin Mayor Kirk Watson said Monday.
The City of Austin would put $150 million over the next 10 years into such a resource, but every jurisdiction in Travis, Williamson and Hays counties should contribute, too, the mayor said in a speech describing his vision for transportation through 2010.
"We cannot and should not look to any one jurisdiction to carry the load," Watson said. "I'm counting -- I'm counting --on other jurisdictions to come up with money if we do."
How that money would be collected and how it would be used are details the mayor wants the community to begin deciding. Watson said it makes sense to turn to the Capital Area Metropolitan Planning Organization, which includes Austin, Travis County, Cedar Park, Round Rock and portions of Williamson and Hays counties.
The mayor's plan is an attempt to speed up road building and other transportation fixes, a process that is often stuck in gridlock created by questions of jurisdiction and not enough money. Among other things, the money could be used on the proposed Texas 130 and improvements to U.S. 290 West into Hays County or on alternatives to driving.
"It is a wonderful idea, but I think there has got to be some safeguards on how it occurs," said Sheila Holbrook-White, executive director of Texas Citizen Action, a consumer group.
Capital Metro also ought to use its 1-cent sales tax to pay for more things than bus service or light rail, the mayor said. The agency already is planning to spend money on high-occupancy-vehicle lanes, but Watson is pushing for it to do even more with roads.
Capital Metro board members have said they'd consider such proposals.
If the City Council agrees to Watson's proposal, the $150 million could be on the November ballot as a bond package that will be linked with Capital Metro's light-rail referendum, or the money could be paid partly in cash and partly in bonds.
Watson said most of the $150 million would be used as matching dollars for state or federal money for projects, especially new or expanded roads. The bond money would be committed as a local match to the Texas Transportation Commission in 2001, when regional leaders ask for state money for projects to be built in 2005. Each year, the region would commit more local money to its state requests.
Some of the $150 million also would go toward buying the land needed to build roads or rail. Watson did not specify dollar amounts for either category.
The city, Capital Metro, the planning group and other local governments have committed about $35 million in local matching dollars over the last two years to help pay for projects they are requesting from the state. Since the state typically looks more favorably on projects that come with local dollars, the matching money helps generate more overall money to spend on transportation.
Those projects are included in a 25-year transportation plan that includes items for the entire region. Watson's regional money proposal would cover spending on projects in that 2025 plan, which was adopted Monday night by the planning group.
"If we do this right, it isn't just $15 million a year," he said.
The city already has voter approval to issue $152 million in bonds for transportation projects through 2005, out of the 1998 bond election.
If new bonds are issued, the tax rate would remain within the 1 cent approved in 1998, so it would not create a tax increase, Watson said. The new bonds would extend the life of that cent, which was to end by 2005.
Reaction to the mayor's speech included questions on why he didn't mention any improvements for Interstate 35 -- there wasn't time, Watson said afterward -- and encouragement about his challenge for the region to stop politicking about transportation. The mayor spoke to community and business leaders who paid to attend a Greater Austin Chamber of Commerce luncheon.
Watson's 70-minute speech touched on every aspect of transportation from sidewalks to traffic technology, highways and all forms of rail, and included his contention that light rail is better than the "extreme roadway scheme that some are suggesting."
That plan, voiced by the Reclaim Our Allocated Dollars group that is opposing Capital Metro's light-rail plans, calls for building an outer loop around Austin, building a major east-west road and improving other roads in the next 10 years, and then considering light rail.
Gerald Daugherty, founder of ROAD, questioned the mayor after his speech on why light rail is worthwhile if it only takes 2 percent of the cars off the road, as some studies have concluded. Watson countered by pointing out the proposed Texas 130 toll road is projected to take only 5 percent of traffic off I-35 -- but the city still needs both.
"This is a diverse community. We must create a diversity of options for people," Watson said.
The mayor also suggested the city explore ways to use e-commerce know-how to let residents do governmental business over the Internet. That way, he said, they don't have to drive into downtown.
"By the way, we're going to name that e-government after me. We'll call it 'e-go,' " Watson quipped.
You may contact Kelly Daniel at kdaniel@statesman.com or 445-3618.
Saving Electricity. Find out how much juice your stuff uses, and how to save money and energy. As seen in Newsweek.


Started with a simple sundress, from Goodwill I think.
Below: White lace and a natural crochet skirt from Body Central. I cut out the beige liner so white would show thru. I look better in white than beige. But you can't dye natural cotton apparently, so I'm still working on this one. I actually painted the whole thing with white fabric paint (don't tell Body Central) and it didn't take stick at all. .
To Self: pretty sloppy alapadma (lotus) mudra right there, sorry.


How are these prices for Puerto de la Duquesa?
Spanish Property Insight › Forums › Spanish Property Forums › Property Questions & Answers › How are these prices for Puerto de la Duquesa?
I just got this message from some "investing" guys.
Are these prices ridiculously high? Sorry, I am not familiar with the area.
Do you think these kind of "deals" would become "sweeter" as the time passes?
The area has been over developed, specially near the port with some poor quality /finish. The under stated site had a number of properties for sale. Check it out and draw your own conclusions.


text:
Q: Why does ld include sections in the output file that are not specified in the link command file? I am struggling to understand how to make ld (in the gcc arm embedded tool kit) do what I want:
just as an example, I have a couple of .o files I want to link. say I only want a section called .foo in the output. I put this in the command file link.ld:
SECTIONS{
  .foo : {*(.text)}
}

and go "ld -T link.ld file1.o fil2.o -o output.o"
then i use objdump on output.o and it simply contains every section that was in the input files (), and absolutely no section called .foo this is the most confusing part why is there no section in the output called .foo?
I have read this http://www.scoberlin.de/content/media/http/informatik/gcc_docs/ld_3.html and it all seems straight foward, I just cannot understand why such a simple linker script does nowhere near what I want it to do.
I must be missing something extremely obvious; can someone explain how I can control exactly which sections appear in the output file and what they are called?

A: Well, you cannot control that so easily - as you see. If you don't link some sections "explicitly" (in which case you have control over things like order, alignment, location, fill, ...), everything else that the linker finds necessary is just placed "after that". It's a simplification, but this mostly works like this.
I don't think there's a way to tell linker to include ONLY the section you requested. But there's a way to tell it to exclude some sections. But the problem is that you have to be explicit about the sections you want to exclude.

3.6.7 Output Section Discarding
...
The special output section name /DISCARD/ may be used to discard input sections. Any input sections
  which are assigned to an output section named /DISCARD/ are not
  included in the output file.

Maybe something like this would work?
SECTIONS{
  .foo : {*(.text)}
  /DISCARD/ : {*(*)}
}

redpajama_set_name: RedPajamaStackExchange


text:
Your tax dollars for protecting the environment are actually protecting … parking spaces: EPA spent $1.5 million on parking; many spaces never even used
If there's one thing that the federal government is good at, it's taking other people's money and blowing it on things that are completely unimportant and irrelevant.
According to a report put out last month by Judicial Watch, the bloated and horribly wasteful Environmental Protection Agency (EPA) paid a total of $1.5 million over a two-year period for subsidized and unoccupied parking spaces, which was in direct violation of an existing executive order that prohibits the use of taxpayer dollars on parking subsidies in the federal workforce.
The two locations involved in the scandal, the EPA headquarters in Washington, D.C., and a regional office in Atlanta, Georgia, spent over $840,000 in subsidized employee parking, and an additional $690,000 for unoccupied spaces, according to a recently released federal audit of the governmental agency.
Needless to say, it is incredibly ironic that the Environmental Protection Agency prides itself on being a staunch defender of the environment, while simultaneously ignoring existing law to provide space for its employees to park their carbon dioxide-emitting vehicles.
Furthermore, it's worth noting that the EPA is demonstrating an incredible amount of disrespect for its supporters and followers, most of whom have donated money with the expectation that it would be used to maintain the environment, not for subsidized and unoccupied parking spaces for the agency's workers. Quite frankly, everyone who sent money to the EPA over the past two years should be infuriated.
Sadly, this is hardly the first time that the Environmental Protection Agency has wasted away American taxpayers' hard-earned money. Back in 2014, the Daily Caller ran a story on a report released by Arizona Republican Senator Jeff Flake, which found countless examples of waste and excess within the EPA, including employees illegitimately spending an astonishing $15 million on agency credit cards, and an additional $9 million that the EPA somehow lost track of while funding various projects in the state of California.
According to the report, the Environmental Protection Agency spent "$3,500,000 to fund 'Planning for Economic and Fiscal Health' workshops across the country… $1,500,000 annually to store out-of-date and unwanted publications at an Ohio warehouse," and an additional "$700,000 to attempt to reduce methane emitted from pig flatulence in Thailand."
Another $40,000 was also spent on a portrait of former Chief Administrator Lisa Jackson, even though Jackson resigned in 2013, after being caught up in the middle of a transparency scandal. (Related: The EPA spent millions in taxpayer dollars to push climate change propaganda via social media.)
"For an agency keen to regulate every puddle from a rainstorm, the EPA has proven itself remarkably inept when it comes to managing its own affairs," Senator Flake said at the time.
In April of this year, Breitbart News revealed that an employee at the EPA used taxpayer funds to pay for nearly $15,000 worth of one-year gym memberships for other employees. The worker in question, identified as contracting officer, Kevin Broadnax, bought 37 employees one-year memberships to the gym 24-Hour Fitness, totaling $14,799.63.
This is yet another example of not only the astonishing amount of waste that goes on within our government, but also the seemingly limitless amount of corruption and unethical behavior it practices. (Related: The EPA spends nearly 300K to track the energy and water use of office workers.)
Given how frivolous the EPA is with taxpayer money, it's hard to imagine how anyone could be opposed to the idea of cutting the department back altogether, ultimately forcing it to get back to its original mission of protecting and preserving the environment. Thankfully, under the leadership of President Trump, Scott Pruitt is in charge of the EPA, and he seems determined to get things back on track as quickly as possible.
JudicialWatch.org
DailyCaller.com
Tagged Under: Bureaucrats, corruption, environ, EPA, EPA Watch, government, government waste, stupid, Taxes, waste
HATE TACTICS: Resignation of EPA's Scott Pruitt teaches crybully Leftists that HATE is their most effective weapon
Monsanto "scientists" have been releasing dubious studies since the 1970s and the EPA has let much of it slide — why are we only learning about this now?
Trump praises Pruitt, 'no final straw' led to his resignation
EPA official whitewashed glyphosate links to non-Hodgkin lymphoma in order to protect Monsanto profits
SELLOUTS: The EPA's pesticide approval office is funded by pesticide manufacturers and relies on their submitted data as "science"
EPA in bed with Monsanto / Bayer, burying studies that show glyphosate causes cancer
A deadly pattern of collusion and deceit: Both industry and regulators are aware of the dangers of pesticides
BOMBSHELL: Government limits on chemicals in the water supply found TOO HIGH; toxins impact human health at far lower levels
PFAS chemicals are now in the drinking water of about 16 million Americans, new study concludes
The politics surrounding GMOs: Bureaucrats don't care about the environment and are more interested in money
EPA: Soil in the upper American Fork Canyon contain high levels of arsenic, lead, mercury, and other harmful metals
Environmentalists take EPA to court to reverse its approval of Dow Chemical's toxic "Enlist Duo" pesticide
EPA whistleblower Dr. David Lewis interviewed by Mike Adams on new "Counterthink" episode
EWG report: fluorinated chemical pollution is still spreading and there's "no end in sight"
Roundup weedkiller more toxic than just glyphosate alone… alarming new findings reveal NON-active ingredients are poisons, too
Germany to halt weed killer glyphosate use in household gardens, parks, and sports facilities
EPA's Pruitt trying to bring science transparency to an agency whose former administrator hid communications using an alias email account
PROOF that liberals despise real science: EPA's Scott Pruitt attacked for daring to require full transparency of scientific evidence behind EPA regulations
Liberals freak out as EPA plans to bring full transparency to the science behind its regulatory decisions
What a concept: EPA administrator Pruitt to implement new rule that the agency can only use REAL science when making policy

redpajama_set_name: RedPajamaCommonCrawl


text:
May 26, 2015, posted by #TeamLisnr
Choosing Greatness
A funny thing happened on my 1-year anniversary at LISNR. Spotify, in an effort to maintain its ranking as biggest and most popular streaming music provider in an increasingly competitive and commoditized category relaunched it's service to provide more than just streaming music. Not only did they add streaming video, podcasts, and other media they also added music relevance. The ability to connect with content, recommendations, even the right music for your run based on what you've listened to in the past and the world around you. Spotify launched a product that LISNR scrapped last September.
That's right. In September 2014 LISNR had a working prototype of a product (branded "NGINE") that provided content recommendations based on the world around you. What you've listened to in the past, where you were, how fast you ran. LISNR had content partners lined up. And LISNR had 3 of the largest streaming music providers in active conversations around licensing this technology as part of their streaming music app. And we shelved it.
Strategy is one of those elusive terms. Each week I find a new "definition" of strategy that I like. But the one that has stuck with me since the beginning of my career came from one of my early mentors. Simply, Strategy = Choice. My mentor would tell you more – that it's technically the economic definition of strategy, and he'd go into some examples of game theory. But it all boils down to the ability to make choices. And in late 2014 LISNR chose greatness.
In Q3 2014 our organization had 3 different business models. Three different focus areas. Three different "proof of concepts" that we were selling to prospects. We had over 30 pilots in market in our then 18 month existence. But we hadn't shipped a single product.
Fast forward to early February 2015. That same 20 person team had a product in market with a CMS portal surrounding the core code base. In a one-week period in February the LISNR team rocked the stage at R/GA TechStars Demo Day, presented to digital marketing leaders in sport at National Sports Forum, and sat on a panel with RocNation and SuperFly at Digital Entertainment World.
Three months later we sit named as #12 on the CNBC Top 50 Disrupters list. We have stayed true to the core business model developed in Q4 2014 allowing us to drive an amazingly accelerated rate of bookings. And we have a plan that will scale the technology capability and team's ability to serve the market growth over the next 12-18 months.
LISNR is a high frequency, inaudible technology; a new communication protocol that sends data over audio. As the leaders of the Internet of Sound, we use inaudible sound waves called SmartTones™, to transmit information. LISNR essentially transmits customizable packets of data every second that enable proximity data transmission, second-screen functionality, authentication and low-fi device to deviceconnectivity on any LISNR enabled device. We enable this functionality better and more efficiently than bluetooth (proximity), ACR (2nd Screen), and NFC/RFID (authentication). As an integrated software partner, LISNR can power devices to connect with world around better than ever before.
https://lisnr.com/resources/blog/choosing-greatness/


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This development was for a repeat client in Calgary. The project was a new construction, spread out over two storeys with a warehouse on the first floor and offices on the second. There were major civil works throughout the site consisting of underground services, retaining walls, and upgrades to existing buildings. Unexpected soil conditions at the site meant our team had to incorporate a retaining wall at the last minute. Frequent meetings with the architect, trades, the Owner, the Project Manager, and Superintendent were held to find a cost-effective solution.


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text:
Melanchra persicariae
Havering Well (site of), ROMFORD, London Borough of Havering, TQ516875, Historical site only
Site category: Spa or spring
Historical site only
The hamlet of Havering Well, at what is now Roneo Corner, was apparently in existence as early as the 13th century and there was still a well here in the late 18th century when it was known as Hornchurch Lane Spring. In 1783 the water was described as 'excellent' and it was claimed that, if regularly used, was likely to retard the onset of gout. It was also said to do good in jaundice, rheumatism and scurvy. Other claims were also made, for example "Bread made from this light water must be excellent, and it deserves the regard of the frugal laundress, for she will use less soap in washing her linen with this than with common water".
At the beginning of the 20th century its fame as a medicinal spring had clearly not been forgotten locally when it was claimed that the water was especially good as a cure for 'sore eyes'. However, an analysis carried out in 1907 concluded that the water could not be regarded as possessing any special medicinal value. It was apparently an ordinary water, containing a fair amount of calcium sulphate which was no doubt derived from selenite (gypsum) crystals in the London Clay.
The water was issuing from the junction between the Thames terrace gravels and the underlying impervious London Clay. In the early 20th century there were a number of springs in the vicinity: an area of land at the rear of the former Roneo factory was said to be moist and full of springs.
The spring has now gone but it is commemorated by a plaque in a garden called 'Havering Well Garden'.
Extract from the Ordnance Survey map of 1805 showing the hamlet of Havering Well.
Reference: Christy & Thresh 1910 (p.47-48), Cowell & Cowell 2001 (p.62-63).


text:
Celtics assistant coach hit with 15-year show-cause penalty by NCAA
Associated PressFeb 27, 2020, 11:00 AM EST
Nathaniel S. Butler/NBAE via Getty Images
PHILADELPHIA — The Celtics reportedly suspended assistant coach Jerome Allen about two weeks after he pleaded guilty to accepting a bribe while at Penn.
Now, Allen will have a tougher time if he ever wants to return to college basketball.
Allen was hit a 15-year show-cause penalty after he accepted $300,000 in bribes to get a wealthy Florida businessman's son into the University of Pennsylvania.
The Quakers, out of the Ivy League, also were slapped by the NCAA with two years of probation, fined $5,000 and given recruiting punishments. Allen's show-cause penalty is meant to limit a coach's ability to work in college sports after breaking NCAA rules.
"While Penn Athletics and its men's basketball program accept the penalties handed down by the NCAA, it is unfortunate that this process did not fully differentiate wrongdoing for personal gain versus wrongdoing for competitive gain in penalizing the institution in addition to the involved individual," Penn said in a statement. "he University of Pennsylvania was harmed by the actions of its former head coach and the men's basketball program received no competitive advantage. We are hopeful that this case will lead to changes in how the NCAA processes similar situations moving forward."
Allen played for the Quakers between 1992–95 and coached the team from 2009–15. He went 66-104 with the Quakers. He was hired by the Boston Celtics in 2015 and remains on the coaching staff.
Allen was sentenced to probation and ordered to pay a fine last July in the college bribery case. Allen received a lenient sentence after testifying for prosecutors against Philip Esformes in a $1 billion Medicare fraud trial. Esformes was convicted in April of 20 counts including money laundering and obstruction of justice and awaits sentencing.
Allen testified that he accepted Esformes' money to help the businessman's son, Morris, gain acceptance as a "recruited" basketball player at Penn.


text:
Mori Guide
Thread: Mori Guide
Khan of Steppe
Member Member
I'm in the mood for writing another guide so without further ado let's talk about some Mori.
Clan Mori is a faction that I consider to be in the middle of the pack when it comes to campaign difficulty. To their south lies Kyushu which is held by the Shimazu and Imagawa. To their east lies Shikoku which is held by rebels who will eventually come to field powerful armies thanks to their legendary sword dojo in Tosa. And to the north lies Clan Oda and more rebels and most of the rebels in central Honshu will have warrior monks. Not to forget the Takeda outpost that has imbedded itself right in the middle of Mori lands hugging the eastern coast of southern Honshu.
Getting rid of the Takeda is easy enough to do on turn 1 and this makes the opening move rather simple. It's the rest of Mori's opening that I found to be rather tricky when I was trying to get the hang of this clan. The timing is really important when dealing with each front because your territory is too long to be quickly switching from one front to the other. To make matters worse clan Mori happens to be the poorest clan in the beginning of the campaign. This makes early game port prioritization really difficult because they're so expensive. The next decision is to decide which of either Tajima or Sanuki should be taken as well on turn 1. You'll have enough armies to take one more province in addition to Takeda's three territories. You'll technically be able to take Sanuki and Tajima on turn 1 but with your forces spread that thin you'll find that keeping population loyalty high is next to impossible. Sanuki is a tempting target because of it's 380 koku farm yield. Tajima in comparison is rather poor but it does grant +1 honor to any shinobi that are trained there. Now I love using shinobi and I like getting them as early in the campaign as possible, especially when there's going to be a rapid advance followed up by some unhappy provinces. If you prefer taking Sanuki on turn 1 I totally understand but I'll go for Tajima first every time.
The opening strategy that I've decided on is this: invade the three Takeda lands plus Tajima on turn 1 and finish off the garrison in Aki on turn 2. Start shuffling forces towards Suo and Iwami in preparation for taking Nagato off of the Shimazu. Limiting the southern border to a one province frontier is too beneficial to not get that done as soon as possible. The other half of my forces will move towards Kawachi but I don't want to have to go to war with Oda to get it. My emissary will already be on his way to arrange an alliance with lord Oda. He always ends up in the fight for his life against a nest of angry warrior monks and he'll be glad to have the alliance. Kawachi and Yamashiro will usually trade hands a few times, make sure that you're ready to attack Kawachi once the rebels have it. Kawachi is key, it's rich farm yield plus it's defensible river makes it a prime territory that helps me hold my northern border while I clean up the rest of southern Japan.
You'll usually have to build up your forces a bit before you can take on the rebels in Tosa. This is okay because now with Takeda gone and Nagato and Kawachi in your possession you'll have time. The build up will allow you to reach warrior monks and yari cavalry which will help you take Kyushu. Once Kyushu is yours you can push on through central Japan and reach the defensible line of Owari, Mino and Echizen. While playing as the Mori I don't mind betraying lord Oda but I find in many cases either the rebels have devoured him or he's already sent assassins after me which justifies the betrayal from a roleplaying perspective. Once I've reached the Owari-Mino-Echizen line I'll usually slow down a bit just like with my Shimazu campaign. Sure I could continue the blitz but I like going into the end game with some decent armies and I like to give the A.I. a chance to build up as well.
Here's a summarized turn by turn breakdown of my opening for anyone who's interested in the nitty gritty.
Turn 1) I'll start by invading Aki with the SA and YA from both Suo and Iwami. I know that leaves those provinces undefended but here's a secret, Shimazu is led by a very passive Daimyo at the start. He won't attack those provinces, at least not right away. Actually it makes sense, those provinces are too poor to be worth his time and he'd probably struggle with population loyalty anyway. Moving on I'll also attack Bingo with 2 YS from Izumo and 1 YS from Hoki. I'll also attack Bitchu from Mimasaka with my Daimyo, YS and SA. Finally I'll also attack Tajima with YS from Inaba and SA from Harima. Then I'll build a mine in Harima and I'll train a YA.
During the end turn Takeda will defend Aki with 1 YS and 1 SA. This is an easy battle I can usually kill most of theirs and lose very little of mine. Takeda will retreat from Bingo and then defend Bitchu with 1 CA. Again this is easy, just charge your Daimyo after him and have your spears and archers following up as fast as possible. Tajima is defended by 1 YA, they'll hide in a forest but you'll still be able to kill most of them with arrows before they flee.
Turn 2) Keep the emissary in the Kawachi area for now, it's important to have eyes on the province so that you know what units the rebel army has once they are in control. Move YA from Harima to Tajima to help with population loyalty. Move YA from Mimasaka to Harima. Attack the garrison in Aki. Train YA and build a castle in Tajima.
Turn 3) An average harvest with taxes set to very low will net you a treasury of 979. It's pretty bad but it can only get better from here! This is enough money to build a spear dojo in Aki plus a tea house in Tajima once the castle is complete plus 4 YA. The rest of this turn's moves involve a bit of shuffling forces around to cover for low population loyalty and undefended borders. I'll move 1 YA from Aki into Suo and another YA from Aki into Iwami. I'll move a YS from Bingo into Aki. Daimyo and SA from Bitchu into Bizen. I'll leave the 3 star general SA in Aki to lead my southern forces but I'll start moving the other SA in Aki north to help in the fight for Kawachi.
Turn 4) Start building the tea house in Tajima and train YA. Move SA and YS from Tajima into Harima. Move Daimyo plus 2 SA from Bizen into Harima and prepare to attack Kawachi as soon as the rebels take it. In addition to those moves I'll also move the SA from Bingo into Bitchu, YA from Mimasaka into Bitchu, YS from Bingo into Aki and YS from Aki into Suo.
Turn 5) During my test playthrough for this guide the rebels have taken Kawachi during that last end turn. However their forces are too strong (3 WM, 3 SA) so I'll have to wait. In the meantime I'll move my SA + YS from Bitchu into Bizen, YS from Bizen into Harima, YA from Mimasaka into Bizen and YS from Aki into Iwami. I'll also train a YA in Aki and I'll save the rest of my money to train a shinobi next turn.
Turn 6) During this turn in my test run the rebels have left Kawachi defended with only 1 SA and 2 WM, the time to strike is now! I'll attack Kawachi with my Daimyo + 3 SA and 2 YS. Now I'll finally send my emissary out for his real purpose which is to propose an alliance with lord Oda. Also I'll move my SA and YS from Bizen into Harima and my SA from Aki into Suo. Then I'll train a shinobi.
The battle for Kawachi turns out really easy as long as your fine with baiting WM into your archer fire on the bridge.
Turn 7) An average harvest with the taxes set to very low is now 1,180 koku. Now I'll send my first shinobi towards Takeda's previous territory to help with population loyalty and hopefully relieve some units of garrison duty. Also I'll attack Awaji with my Daimyo from Kawachi plus the YS and SA from Harima. Then I'll build castles in Kawachi and Harima and train YA in Mimasaka and Aki plus another shinobi.
During the defense of Awaji the rebels flee!
Turn 8) Here's where I'll declare war on Shimazu by attacking Nagato with SA, YA and YS from Suo plus YS and YA form Iwami. Then I'll move 1 YA from Aki into Iwami and another YA from Aki into Suo. Then I'll move a YS from Bingo into Iwami, YA from Mimasaka into Bizen, YA from Tajima into Harima and a YA from Harima into Awaji. Then I'll train a YA in Mimasaka and I'll build a castle in Awaji. The second shinobi that I've trained will be sent towards my Daimyo's force. He'll need all the help he can get with subduing conquered rebel territory!
During the end turn Shimazu has defended Nagato with 2 YA and 1 SA, again this is a rather easy battle. I pillaged 200 koku from the the victory in Nagato and then Oda accepts my alliance, all good news!
Turn 9) Here I'll attack the garrison in Nagato's castle to end the siege. Also I'll move the YS and YA from Iwami into Nagato and I'll move the YA from Suo back into Aki to help with population loyalty. Then I'll move a YA from Bitchu to Bingo to also help with population loyalty. I'll start moving my emissary back towards Shikoku to help scout for my Daimyo's army. Then I'll attack Sanuki with my Daimyo + SA and YS from Awaji + 2 YA from Bizen. Move YA from Mimasaka to Bizen. Train YA in Mimasaka and Aki.
During the end turn I defeat the castle garrison in Nagato and the rebels flee Sanuki.
Turn 10) The rebels have abandoned Awa! So I'll attack Awa with a SA and YS from Sanuki. Then I'll move a YA from Aki into Suo, a YA from Bingo into Aki, a YA from Bizen into Sanuki and I'll finish up by moving a YS from Kawachi to Awaji to help out with population loyalty.
Turn 11) An average harvest set at very low taxes will net me a handsome 2,412 koku! Hey now we're going places! With this treasury I'll have enough to build castles in Sanuki and Awa plus 6 YS, 2 SA and a 3rd shinobi.
This feels like a decent start and now I can start to build up and focus on taking the rest of Shikoku and eventually Kyushu.
Obviously I don't expect everyone to read all of that, that would be as tedious to read as it was to write. However I wanted to go into a little more detail with my Mori turn by turn guide because I know that this constant expansion can be tricky while also keeping population loyalty high. If there's anyone out there who's having difficulty with their first Mori playthrough I hope that his can help provide an outline and show that it is possible to expand relatively quickly while still eliminating any chance of a rebellion occurring.
Having a northern border of Kawachi - Harima - Tajima plus an alliance with lord Oda will help secure the north. Having a one province border on your southern frontier with Nagato plus a two province border in the east with Sanuki and Awa all by turn 11 will go a long ways towards providing a relatively safe place with which you can build up a little and get ready for your next expansion.
Shimazu is a lot easier because by turn 11 they've only taken 4 provinces (in my Shimazu guide). Mori by comparison has taken 9 provinces by turn 11! That's a lot of conquered people to subdue.
That ends my opening breakdown of the Mori campaign but I will leave you with a few notes to consider.
By turn 15 you'll either want to start investing more into your economy or teching up to WM and YC, or you can take a half and half approach. I'll suggest building a mine in Aki and building a port in either Bizen or Harima. Both of those provinces have natural harbors which makes building a ports in those provinces cheaper. Eventually you'll also want a port in Nagato but that can wait a bit until your economy is doing better. Also on the subject of the economy, farming upgrades should be built in Bitchu, Kawachi and Sanuki.
Eventually I'll switch Mimasaka over to WM production and I'll switch Aki over to YC production. This means that I'll have to move archer and spear production to different provinces. Luckily as the Mori you'll have a million iron sands deposits so you can have armor upgrades nearly everywhere in your home provinces. I'll choose Iwami for my alternate spear dojo site and Hoki or Inaba for my alternate archer dojo site.
On the subject of army composition I prefer to use a different composition for each clan that I play just for an extra bit of roleplay plus some challenge and variety. For each clan I'll use a standard base of four units (YS,YA,SA and YC) plus two extra special units. I've taken inspiration from the starting units each clan receives in the 1580 campaign and for Mori that'll be Warrior Monks and Naginata! It's definitely a fearsome army! My exact army composition is 4 SA (including my heir/general), 4 naginata, 4 WM, 3 YS and 1 YC.
On the subject of the Mori clan itself your heirs will be fewer than Shimazu's, they'll come of age later than Shimazu's and they'll be less capable in combat. So it's important to keep them alive once they do come of age. This is all balanced out by the fact that Mori Motonari himself starts the campaign as a 5 star general! In addition to that Mori's unit generals are quite a bit better than Shimazu's as you'll come across quite a few 3 stars and even a couple 4 stars in the mid game.
One last piece of advice, don't totally neglect your northern border. I know it seem safe because Oda has his hands full with the Ikko-Ikki Warrior Monks in central Japan but send a unit or two up to your northern border every once in a while to help bolster your defenses in Kawachi, Harima and Tajima.
I'm going to end the guide here so let me know if you have any comments, questions or suggestions.
ReluctantSamurai
Senior Member Senior Member
Total Awards: 4
Re: Mori Guide
A good strategy, and well thought out. IIRC, Mori collectively, has the poorest starting provinces (koku-wise) of any clan, which makes the juggling act between building infrastructure, and raising armies, a difficult one. Speaking of difficulty, you haven't mentioned the difficulty setting you play at. That's not meant as criticism, but it does affect gameplay, especially the early portion of a campaign.
It's pretty cool that you stick to traditional troops that might be used by a particular clan. I did that myself for awhile, but as I continually ratcheted up the difficulty level, I made the decision to play with units I was most adept at handling, and which were the most fun.
I'm surprised that you haven't come up against the "Hojo Horde" phenomenon while playing southern clans. That's the one caveat to an easier starting position. It gives the AI plenty of time to develop the Hojo Clan, and by the time you get to Central Japan, a player more often than not, starts to see those ridiculous endless stacks known infamously as The Hojo Horde.
https://www.google.com/url?sa=t&rct=...ct_mu1G5led8-B
One last thing, you shouldn't ignore a province bonus, IMHO. Satsuma will still give you the +1 honor bonus for No Dachi, as an example, though you pay full price for recruitment if you are not Shimazu.
Last edited by ReluctantSamurai; 02-09-2021 at 14:59.
High Plains Drifter
Hey ReluctantSamurai!
Ah yes, I play at expert difficulty and yeah it makes a big difference. I wanted these guides to be applicable to any preferred difficulty.
I'll admit that I've been pretty stubborn when it comes to trying to develop unique playstyles for each faction. I do purposefully handicap myself in an attempt roleplay. This mindset has been born from my Shogun focused youtube channel because it is my desire to present a fun variety of outcomes to a modern audience. I'm sure this will change once I start on the Era's campaigns. As you've mentioned before there are some real challenging factions in the 1580 campaign and I for one can't imagine winning as the Oda while playing with any handicaps.
I've tried not to let this greatly affect the advice I give in these guides. For example the Shimazu should really convert to Christianity because of the economy boost. I could even go so far as to say objectively every clan should convert to Christianity for that same reason. But can I in good conscience recommend a Mori player to forgo Warrior Monks and turn Christian? No I cannot, that just feels wrong. And I am aware that I can technically build a Buddhist Temple before the Portuguese arrive enabling me to both be able to train Warrior Monks and develop an uber economy but that also feels wrong. You'll see that this gets worse in future guides when I attempt to hang on to all of my territories while playing as the Imagawa and Tadekda
Frankly I'm also surprised that I haven't come across the Hojo horde. I mean I know that it's a lot different (less) then it was before it was patched but still I had read so much about it and I've never come across it. Never. I feel like in my playthroughs with the southern clans it's always Uesugi that comes out on top in the north. Now it may be because I've been aware of this eventuality that I've strived to play the southern clans as quickly as possible to make sure the northern hordes don't appear..
Just for the sake of documentation during the last Shimazu campaign I had reached the Echizen - Mino - Owari line by 1547. And during my current Mori campaign I have reached the Echizen - Mino - Owari line by 1551. So perhaps this is just too fast for the north be build up. With that said, in this current Mori campaign Uesugi was sending Geisha's after me by year 1547 which has really taken me by surprise. Needless to say I now have zero heirs (despite immense shinobi escorts) and an aging Mori Motonari running and hiding for his life I believe you've mentioned that you just delete the geisha's from the game files but again, I'm playing for youtube here so I'm going for a unmodded experience.
As always I appreciate the feedback
As you've mentioned before there are some real challenging factions in the 1580 campaign and I for one can't imagine winning as the Oda while playing with any handicaps.
I recall a player once trying an Oda 1580 campaign with no Teppo, and a strict limit on Yari units. IIRC, it did not end well... That doesn't mean it can't be done, but I play to have fun, and if playing becomes a matter of technical proficiency, I want no part of it.
You'll see that this gets worse in future guides when I attempt to hang on to all of my territories while playing as the Imagawa and Tadekda
A fun diversion, when you get bored with a more traditional approach for these two, is to retreat completely from Central Japan to your southern holdings, and start from there.
Just for the sake of documentation during the last Shimazu campaign I had reached the Echizen - Mino - Owari line by 1547. And during my current Mori campaign I have reached the Echizen - Mino - Owari line by 1551.
You haven't mentioned what happened after that, because getting into the Takeda/Hojo/Uesugi heartlands is where the difficulty REALLY begins for a southern clan, IMHO...
I believe you've mentioned that you just delete the geisha's from the game files but again, I'm playing for youtube here so I'm going for a unmodded experience.
You cannot simply delete geisha game files. It's done by editing the building preference file for the Geisha House so that the AI never builds one. Of course if you renege on the "agreement" and create a geisha yourself, the AI will bump the Geisha House to the top of it's building preference list....
There was always a debate on geisha/no geisha, but the addition of an almost unstoppable super assassin (though traditional means of assassination WAS common in feudal Japan) was a) not historical, and b) super cheesy. If your approach is one of historical adherence to tradition, I'm surprised you tolerate them. I played with them for awhile, but again playing a game is supposed to be fun, and having hours of effort wiped out (literally & figuratively) because some overzealous dev thought geisha's would be cool, just didn't cut it after awhile, so I got rid of them and went beck to winning or losing on the battlefield rather than the bedroom. When you get to playing 1580 campaigns, you will see geisha's within the first campaign year as infrastructure is well advanced for all clans.
In my first Oda 1580 campaign, I had just won an epic battle against the Hojo that literally took nearly two hours of real time, when one of his geisha appears and kills my victorious heir (there were so many Hojo stacks moving into Mikawa that I hadn't noticed her slipping in with the troops). That was the last straw, and geisha's were banned after that.
And BTW, shinobi escorts are futile, in the end. They can only delay the inevitable. You have to have an Honor 5/6 Ninja to kill her, or you spam a horde of inexperienced ones to throw at her. One of them will eventually get lucky but you run the risk of bumping her honor level so high from all the previous failures, that even an Honor 6 Ninja will have a near impossible task....
I haven't found this to be the case. If I can secure this line before the north has been consolidated by one clan I tend to have plenty of time to build up a solid late game economy and military. Only once did I have to hold that line against a fairly aggressive push from Uesugi. The rest of the time it's me that making the push into northern Japan unprovoked. I suppose I haven't written about what happens next because it seems relatively straightforward.
I'm curious now, I know a lot of you original Shoggy players play with the battle timer off. I play with it on because on the rare occasion that I'm on the defense and the A.I. doesn't actually attack my position I don't want to be forced into a loss because of a bug. This usually happens on Owari (I've read that the buildings on that map mess up the A.I. pathfinding) but this has also happened on Shinano once. It's on these occasions that I'm glad that I can simply fast forward time to end the battle. In the times that I have withdrawn troops from a battle so that I could receive reinforcements my reinforcements took so long to arrive and when they do arrive it's at random areas of the map. The A.I. on the other hand seems to get their reinforcements fairly soon after having their units run off the map. This has all led me to conclude that I'd rather not deal with the reinforcement system and if this is what I'm missing out on by turning the battle timer off then c'est la vie However you're making me wonder if this is actively dumbing down my campaigns and making them easier. Well I wouldn't want that if that's the case. Do you have an opinion on this?
haha clever computer
I wouldn't call my approach one of strict historical adherence. It's a bit of mix and match. I prefer my roleplaying to be done on the battlefield and campaign map and not in the game files. With all that said you are making some convincing arguments. And my current Mori campaign has been dicey for sure but hey it makes for good television haha (if I win).
Now that sucks. Yeah that'd be my last straw too. It'll be a while before I fire up a 1580 campaign but when I do I'll let you know how I feel about this matter. I wouldn't be surprised if my position on geisha's has changed by then.
I hadn't even thought of that. My ninja's failures are creating even more powerful geisha's. Ugh, gross. Welp on my current campaign I've had so many ninja's fail that this has probably already happened. My strategy has switched into an even more aggressive one because essentially my goal is to kill off the Uesugi family on the battlefield in the hopes that that will neutralize the geisha (they will stop hunting me right? ) I'm off to record another episode right now actually so fingers crossed.
I know a lot of you original Shoggy players play with the battle timer off
Timer off, for two reasons:
1.There's nothing worse than trying to hunt down that last broken unit with only a handful of soldiers in it that's hiding in the woods somewhere. Some maps are absolutely huge, made even worse if you have no cavalry to speed up the process. So you've won the battle.....except you haven't cuz' of a busted Ashi unit with 4 men that you can't find before the timer runs out. Even more frustrating is a successful bridge defense against overwhelming odds....except....that pesky Cavalry Archer unit with about 8 horsemen, keeps rallying....and rallying....and re-rallying for the umteenth time, and you have no Yari Cav to kill it or chase it off the field. You lose....even though you've actually won.
2. The really, REALLY, epic battles can take 1-2 hours, player time . Now most really big battles can be resolved in 1 hour or less (IIRC 60 min is the max on the clock) but I'm not losing one of those that takes longer because I ran out of an arbitrary set amount of time (and when the AI sends 6-7 full stacks, THAT is going to take longer than 1 hour). I'm surprised you haven't run into the AI cheat where it just waits for you to attack, even if you are on the defensive. Kinda shoots to hell the idea of a bridge defense, no? And really, is there a timekeeper on any real-life battlefield?
However you're making me wonder if this is actively dumbing down my campaigns and making them easier
I have no idea if having a timer affects how the AI behaves on the campaign map. It most certainly does on the battle map.
I play with it on because on the rare occasion that I'm on the defense and the A.I. doesn't actually attack my position I don't want to be forced into a loss because of a bug
The AI is standing and waiting because you have the timer on. With the timer off, if the AI is the attacker, it will attack.
With all that said you are making some convincing arguments.
I can guarantee almost with certainty, that if you lose a hard-fought campaign because of some cheesy gimic like geisha, your next question will be about how to edit that building preference file....
My ninja's failures are creating even more powerful geisha's
Yep...geisha's gain honor stars the same as ninja's....a successful kill....
If you destroy the clan who commands the geisha, she's gone.
Oh, BTW, there's a map-fix that removes that little hut on the battlefield in Owari that causes AI troops to get hung up. I don't know if it's still hosted here at the Org anymore, but if it's not I have the original file for the new map (it only removes that one building---no other changes). Never had the Owari bug happen on any other map....
There's also a patch that fixes the reinforcement bug where enemy reinforcements appear in your rear....rather annoying when you're trying to defend a bridge. If you haven't installed this patch, I highly recommend you do before you play 1580 campaign's. Some of the battles will involve the AI sending 5-10 stacks at a time at you, and you simply will not have enough arrows, bullets, or men to fight that many. You will need your reinforcements.
YC is always the first unit I tech up to for this reason.
I haven't faced the 6-7 stacks yet...ever. I'm starting to wonder why. I was thinking it's because I play a fast campaign when I'm playing a southern clan but I've never faced close to that number. Not when I play as the Oda and not when I play a northern clan. Three stacks might be the most I've ever faced at once and sure I'll lose the battle to timeout but I don't see much of an issue with just attacking again the next turn. When I attack into overwhelming numbers I'll just bring the one stack that I intend to use in that battle and I'll leave a reinforcements stack or two in the province I'm attacking from just to fill up my attacking stack in between battles.
And I have run into the A.I. cheat where it waits for me to attack even when I'm on the defensive, that's one of the reasons why I play with the timer on! I'm not leaving this hill or crossing that bridge just because the A.I. doesn't want to come at me. I'd rather run time out and claim victory! What's your solution to this while playing with the timer off?
Also regarding the fact that battles don't have arbitrary time limits, in a way they did. It's my understanding that medieval armies didn't really extend battles into the night all that much simply because commanding an army at night was next to impossible back then. I have simply thought of the battle timer as a day-night cycle anytime my conscious need consoling
So I've simply streamlined the battle experience by essentially removing my ability to use reinforcements. Just a reminder though that I'll still have a chance to face a second or third wave during one battle with the timer on if I defeated the first wave quickly enough. If I ever see those 6-7 stack armies that you've mentioned I'm sure I'll feel like I'm missing out by not playing out that full epic battle with the timer off.
I'm confused. Why would the A.I. not attack because the timer is on? They're purposefully taking a defeat.
hahaha yeah no kidding, in that case keep hanging around these forums I'll need you sooner or later. my current campaign is two turns away from either glorious victory or epic fail, i'll know soon enough.
Praise Buddha!
I feel like I've come across that in the download section, I can check again.
I'm starting to think I just have to play a 1580 campaign to really get that overwhelming odds feeling. I hadn't heard of this patch though. I'll play my next campaign with the timer off just so I know what we're talking about. I'm thinking about playing as the Hojo, wiping out the Uesugi and then just turtling for a long time just to see what the A.I. can build up to.
I haven't faced the 6-7 stacks yet...ever. I'm starting to wonder why. [...] Three stacks might be the most I've ever faced at once and sure I'll lose the battle to timeout but I don't see much of an issue with just attacking again the next turn.
I don't like to lose... And I don't want to invite the possibility of my general losing honor... As to why you haven't faced multiple stacks in a single battle...I have no idea... I'm probably overstating how much it happens, probably because after awhile I stopped playing all the different eras and played only 1580 campaigns. Slogging through Japan for a Shimazu or Mori campaign just wasn't fun anymore, so it came down to fighting battles....big battles. That tends to happen more in 1580 because every clans infrastructure is well advanced at the start of a game, with at least one province close to maximum development. This means that the AI is raising troops in every province, every turn. And not just Ashi. Some will already have Teppo, and most will be cranking out their specialty unit. Mori will come with lots of WM, Shimazu with ND, Takeda with every type of cavalry, etc, and most will have Swordsmith/Armory bonuses.
Another disadvantage to withdrawing before the timer expires is that it tips your hand to the AI. Make no mistake, the Shogun I AI is smart, as all those who started with Rome TW and then tried Shogun found out. That three stack force you faced the first time could very well become more the next turn. The AI has the advantage on the strategic map because it moves after you have completed your moves. I found this out the hard way when I sent a token force via port attack to whittle down a defending garrison in Tosa during a Takeda SJ campaign. Being a port attack, there's no retreat, so, expecting defeat, I didn't send a high-ranking general. After a couple of attempts, I thought I'd had the garrison whittled down to the point where I sent Number One Son with a full, 16 unit invasion force. Oops...the AI countered by sending over 5000 troops to defend. My heir fought a valiant battle, taking over 4000 heads, but was defeated in the end. I don't recall how long that battle took (edit: I went back to look----almost three hours), but suffice to say it was well beyond the 60 min timer max. Two seasons later, I returned with two full stacks, and avenged my son's loss Funny how one can get emotionally involved in Shogun to the point of having to avenge the loss of a fictional character, and remember the campaign and province over 10 years later....
You might find this short discussion interesting---most of those participating were in the Legendary Player category (and I was certainly not one of those, never having the chance to play MP against other skilled players):
https://forums.totalwar.org/vb/showt...-original-game
What's your solution to this while playing with the timer off?
I don't recall the AI ever sitting and waiting when it was the aggressor, except when it was executing a port attack. I would move a single unit of cavalry forward, and the enemy would flee the battle....cowardly dogs!!! Other times it might try it was in river provinces where it had nowhere near the army necessary to force a crossing. In that case, a single unit crossing the river was usually enough to bait the AI to finally attack.
Why would the A.I. not attack because the timer is on? They're purposefully taking a defeat.
My bad...I was referring to siege battles.
I have simply thought of the battle timer as a day-night cycle anytime my conscious need consoling
On/Off...it's just a matter of preference. There's no right/wrong to it, so no need to justify it. OTOH, you will never experience "The Thrill of Victory, and The Agony of Defeat" as one popular sports show used to say, for winning against huge odds....
It comes with the Nobunaga's Ambition campaign. You don't have to actually install the campaign, just extract the Owari map and replace it for the old one in your game files. End of bug.
I hadn't heard of this patch though.
I have the Sold Out version of the game on disc. It came with that patch already installed. I did not find the stand-alone patch in any d/l here...
I'm thinking about playing as the Hojo, wiping out the Uesugi and then just turtling for a long time just to see what the A.I. can build up to.
I'm starting to think I just have to play a 1580 campaign to really get that overwhelming odds feeling.
Your starting date will effect results here. But at least you don't have to face the Hojo Horde.... You might want to hold off on an Oda 1580 unless you are extremely confident in your use of Teppo. It can be done without them....so I've heard....but games are for having fun, and I can't imagine it will be fun using SA instead of guns. And besides, historically, it was Oda who developed advanced tactics for using them...think Nagashino
Oh I bet, this stuff feels real. Those men had families! And three hours! haha yeah that's the kind of thing I'm missing out on. I'd at least like to experience that once or twice.
I tend to counter the A.I. moving after my turn by attacking multiple provinces at once. Even if a couple attacks are feints made up of a couple units they'll still typically block a couple units from reinforcing the province that is my real target. Sometimes the A.I. will completely abandon a province that is targeted by a feint attack. That gets awkward when I have two units sitting in enemy territory that don't stand a chance of holding onto the land that they took for free. But hey if I can burn down some buildings and get our of there it's all good!
I don't use the port attack though. I do feel like CA meant for it to be in the game. It's just that the A.I. only uses it when it's ...confused I guess? Eh just didn't seem fair to me.
Cool stuff! I always like reading these kinds of threads but I hadn't come across that one. I really like reading the STW, MTW, RTW comparison threads. Reading these really gets the point across that Shogun really captured people lives, imagination, attention for quite a while. It's funny because I've just started playing Total War with Shogun a year ago but I've been watching youtube Total War channels for probably 7-8 years now. So when I finally decided to start actually playing the games I wanted to start with Shogun just because I have an obsession with starting from the beginning. Now through watching youtube vids I had gathered that RTW and M2TW were the ultimate favorites of the series by a long shot. But when I came across these threads that were written when RTW was coming out (16 years ago! ) and I saw how bitter Shoggy and Medieval players were at some of the decisions made with Rome I was shocked. It really seems like a large portion of the Total War community felt like they were being left behind or even betrayed. Personally I can see some good points being made on both sides of the debate (pro RTW and against RTW) but I'd be curious to know if any of these opinions have changed at all.
I mean on one hand RTW is arcadey and ahistorical and the A.I. is dumb and the a lot of the units are silly and some of the mechanics don't work (squalor) but on the other hand RTW really captured the imaginations of a newer generation a lot like STW did for the first generation. In some ways the settings and immersion and music of RTW really feels like magic to some folks.
Anyway I know I got off topic there and I realize that that could be a topic for another thread. But if you have any opinions on the matter I'd be interested to read em.
You have a point there. My approach is much more methodical, even slightly dispassionate. I'm not fighting the epic win or lose everything kind of battles, I'm fighting the "I'll eventually whittle you down until you have nothing left" kind of battles.
Cool. How much do you want for your copy?
Well I'm quite confidant with the Ol' muzzle loaders actually. But I reckon an Oda 1580 campaign will sort out that overconfidence quick enough
Port attacks were another of those gameplay tactics that always drew a debate. Technically, you use a port attack moving from Bungo to Iyo, or Sanuki to Bizen/Awaji, or Dewa to Sado, etc. What's the difference if you go Mikawa to Satsuma? I've had campaign's where the AI (usually Shimazu) uses the port attack in a coherent way. It's also a way (and a risk) to break a ridiculously fortified front, by going behind or around that front.
But if you have any opinions on the matter I'd be interested to read em.
I enjoyed RTW quite a bit. The idiotic units (Head Hurlers???) could be edited out. The biggest problem was the 3D map. The AI just could not cope with all the intricacies and the campaign map was poorly designed (there's a brilliant map making discussion in the RTW forum for identifying and eliminating the problems). My one claim to fame is solving the squalor issue without editing files, adding new buildings designed to counter squalor, etc. You can find those discussions in the RTW Forum under ZPG (Zero Population Growth). My biggest complaint, and this may sound silly, was the way weather was rendered on the battlefield. I mean, you call THAT a thunderstorm??? In Shogun, you could almost feel the peels of thunder, and you couldn't see more than 10-20 yards ahead (that's why the battle of Okehazama remains such a vivid experience). But that was part of the reason players like me just couldn't get emotionally involved with the game. The atmosphere just wasn't as immersive as Shogun.
I don't know how long you've been playing Shoggie, but after you've had dozens and dozens of campaign's that all go pretty much the same way with only slight variations due to clan differences and starting position, what's left? Epic Battles! Your skilled (or unskilled... ) use of units and terrain, vs the brute force of the AI. I'll venture that 10 years from now you won't remember a single boring campaign you spent slogging through province after province. But that 2-3 hour epic marathon you engaged in with your rival for control of Shinano.....you'll remember THAT
Of that you can be sure I just wish I had discovered FRAPS before I played some of my 1580 campaign's, especially my Oda 1580 Nobunaga's Ambition campaign. My AAR for that campaign just doesn't carry the same punch without all the screen shots. I have folders full of FRAPS screen captures for Mongol campaigns and some other misc ones I wrote AAR's for over the years, but I'd trade them all to get back the ones for Nobunaga's Ambition
I agree wholeheartedly on the weather issue, I mean what were they thinking? The thunderstorm in Shogun knocked my socks off and that was me playing it for the first time in 2019! Also the the mountain sized trees in RTW are absurd.
Solving the squalor issue is quite the achievement. I haven't played RTW yet but I've read up on squalor and it looks like it was poorly implemented. Let's see if I got this right, they tied a population happiness modifier (squalor) to population growth but it can't be capped and the building line that common sense tells you to use to combat squalor (public health) ends up working against you because it increases population growth. Did I get that right? Because that's really silly.
Anyhoo this is all off topic at this point. I just figured I'd pop in a say "hi". It's been a long time since I've been active on any forums so I'll apologize for the late response.
I'm about to start recording an Oda campaign so I'll be putting up an Oda guide in the next week or so. Just Sengoku Jidai though, sorry no 1580
Solving the squalor issue is quite the achievement. I haven't played RTW yet but I've read up on squalor and it looks like it was poorly implemented.
There's a current thread in the RTW Forum about a closely related subject---corruption. It'd be worth your time, IMHO, to browse or bookmark for future reference. My screenshots prove the efficacy of ZPG both for squalor and corruption.
Earlier Oda campaigns are not dissimilar to Oda 1580. They just move at a much slower pace, and your main adversary, at the start (provided you don't get into an early conflict with Takeda or Imagawa) will be subduing rebels and the Ikko-Ikki.
Drisos
Weird Organism Senior Member
Chushingura
Originally Posted by ReluctantSamurai
Hey ReluctantSamurai! I agree on those, getting stressed out on the offensive while you've absolutely destroyed the opponent is a bit ridiculous. I played a couple of campaigns with the timer off, and really liked the longer battles when army sizes grew 1000+. Then, I ran into the Owari bug and was forced into attacking them instead with an awkward army composition for the job. I've also seen the AI be unable to decide which route to take to approach your defensive position, and keep walking back and forth. That's extremely rare though. The Owari bug also only seems to happen in a minority of cases.
I think I would prefer to have a custom set battle time limit (I'm thinking twice the normal limit, maybe). More time to find stragglers and long battles, but AI can't troll you and force you into attacking. I suppose you could Save the game every turn, but what if you have 1 (or more) successful battles on the same turn, before getting trolled? No chance to Save between those. ;) I did a search on the forums, and looked around the game files, cautiously concluded it's not possible without some very specific skills I don't certainly don't have.
I guess the 'wrong side' reinforcements thing doesn't happen in the Steam version (don't know what patch that is, probably latest?), haven't seen it in many campaigns at least. Now that I think of it, I'm not sure if I ever experienced the "unable to decide an attack route" on this version, or whether I only remember it from playing the hardcopy version I had.
What I do get though, is no reinforcements showing up until almost all of your army is off the field. That's not supposed to happen, is it? I'm not sure. But it's annoying, I'll hold off the first waves and then Withdraw like 6-8 units of archers. But nothing shows up, and I would've been better off keeping the archers to use in melee instead. I'd almost consider trying to Withdraw much more (even units who don't need to), just to try and trigger the reinforcements, but that only becomes useful when I have double stacks (2000+), not so much with armies of like 1.500. In my recent campaigns (Time Limit ON) I usually never bring more than 1.000 on an attack. I send in a single stack with either an expendable general (Rank 2 usually), or e.g. a Daimyo/Heir that is on 16 Wins 0 Losses. Getting to 32-0 won't happen in most campaigns, and dropping to 8 won't happen either, so I can accept the guaranteed loss. I would prefer though to send bigger stacks when necessary and fight it out, as long as AI doesn't troll me and reinforcements work fine.
Thanks a lot for the tips on editing the building preferences (done!) and downloading an edited version of Owari (I'll look into that, and perhaps turn off my Battle Time Limit again for next campaign).
Edit: The Owari swap worked, I think! =]
Last edited by Drisos; 09-09-2022 at 22:02.
- Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -
Originally Posted by Drisos
What I do get though, is no reinforcements showing up until almost all of your army is off the field. That's not supposed to happen, is it? I'm not sure. But it's annoying, I'll hold off the first waves and then Withdraw like 6-8 units of archers. But nothing shows up, and I would've been better off keeping the archers to use in melee instead. I'd almost consider trying to Withdraw much more (even units who don't need to), just to try and trigger the reinforcements, but that only becomes useful when I have double stacks (2000+), not so much with armies of like 1.500.
Ok, after playing a bit more with battle timer off, I think I realize now how the reinforcements work. It's not based on time (i.e. a random amount of time is chosen for your reinforcements to show up after you drop below 15 units), instead there is a chance to trigger reinforcements every time one of your units leaves the field. It might be predetermined (i.e. the random choice is "this game, after your first 5 units leave, reinforcements will show up"). Or it might be a fixed chance per unit (i.e. every unit leaving the field will have 10% chance to trigger reinforcements). I wouldn't know.
So, rather than simply withdrawing units (empty archers mostly) and waiting for reinforcements, I've learned to withdraw more units to trigger the reinforcements, if nothing shows up right away. Choose whichever are heavily damaged or very tired, or otherwise least useful in your situation. If any unit you withdraw is a big loss, withdraw one at a time, so you don't end up withdrawing more than necessary.
edyzmedieval
Ja mata, TosaInu Forum Administrator
Fortress of the Mountains
Good to see you around Drisos.
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
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I was discussing Mori campaigns with Khan of Steppe, and we agreed it's awkward to try and go for Warrior Monks early (e.g. go Large Castle + Bhuddist Temple in Mimasaka). That's 1250, or 1525 for your first unit of WM. Now usually I just ignored the WM discount for quite a while, and expanded into Shikoku and Central Japan without them. I came up with an alternative opening, or at least alternative from our perspective, we both used to go Takeda -> Shikoku -> Kyushu (maybe taking Tajima and Kawachi from the Rebels on the other front). The plan is to forget about Shikoku for now, and rush for Kii after dealing with Takeda. Also, I spent almost nothing on Troops or Troop Production, spent almost everything on Economy (Mines in Harima and Aki, Ports in Harima, Bizen, Tajima). Only trained a few units of YA to deal with early population loyalty early, and Tea House in Tajima plus a couple Shinobi. This sets me up for teching up in Kii and starting WM production.
I think it's been a success. This is this situation in Winter 1533 (after 10 turns):
Note the Koku, I was below 100 in Autumn(!). Here's the Southern front:
Seems like I triggered some kind of butterfly effect: Imagawa has conquered Bungo and Iyo, which I have never seen in what must be a 100 campaigns by now. Also, Oda is split into 4 separate territories. Now, the Oda always implode in Sengoku Jidai campaigns, but I gotta say, this one is a masterpiece.
Edit: Ok, this campaign is just bananas. Hojo reigns supreme, until he gets assassinated (wasn't me!), both Uesugi and Takeda survive on 1 region, Imagawa is split across 3 territories.
Edit 2: Yet more craziness! Hojo left some serious armies behind, the Rebels actually conquered and killed off Takeda. When I pushed into Shinano (from Mino), I was attacked by over 5.000 (!). I don't think I've ever seen that. At most I've seen 2K-3K in the lategame vs. the horde. I have battle timer off, so I actually got to fight 5 full stacks. It was surprisingly easy, though, after the first +/- 2K, morale on the remaining reinforcements seemed to be very low. Many units routed without taking casualties (just being charged/surrounded). It turned out to be an exercise in fatigue management, more than anything.
Battlefield absolutely littered:
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Damn I've been missing out on some quality stuff! That's an interesting observation regarding the reinforcements Drisos, you may have talked me into trying out a battle timer off campaign...it's still pretty wack if that's how it works but just knowing how trigger them could be encouraging enough to try it out.
Also I love that campaign, it's so wacky. Did you wait to conquer Kyushu and Shikoku until after you defeated the north?
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Q: Do functions always execute sequentially? Let's say I have a function that is dependent on a prior function running first such as:
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is there a possibility in Android that these functions will run in parallel or out of sequence? In other words, can sortList run before populateList is completed?

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MANILA, Philippines—Ailing and all, University of Santo Tomas needed only three sets to take down defending champion De La Salle, 25-20, 25-22, 25-17, in the UAAP Season 81 women's volleyball tournament Wednesday at Filoil Flying V Centre in San Juan.
The Golden Tigresses, who played without injured star Milena Alessandrini, rolled to their third win in five games for a share of the third spot with Far Eastern University and La Salle.
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Alessandrini averaged 15.7 points through her first three games and UST did limit its errors to compensate for the firepower of the Season 80 Rookie of the Year.
UST, which averages 35 errors a game, managed to limit its faults to just 18 against La Salle.
Rondina was again UST's leading scorer in the game with 19 points while rookie Eya Laure had 15 with Dimdim Pacres adding eight.
Dela Cruz, Norielle Ipac, and Aduke Ogunsanya had eight points apiece for the Lady Spikers.


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Welcome to the next room in my Home Tour.
This is our main floor bathroom.
You may recognize the clawfoot bathtub, as it received a lot of publicity in the blog world and beyond when I not only stenciled the outside, but also painted the yucky inside with Rustoleum Counter Top coating.
in the HOME TOUR series.
Kammy--you've got to take your tub WITH you to your next house!
But replace it quickly before a buyer sees it!
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text:
Maps and Geographic Information Systems
Maps and Geographic Information Systems: Home
Library Map Collection
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Map/Atlas Citation Styles
Geography Libguide
Geography Department at CSULB
Historic Topos Online
USGS has created an online Historical Topographic Map Collection for older topographic map series (1:24k; 1:62.5k, 1:125k).
Chico State's Merriam Library Special Collections has digitized and made freely viewable hundreds of historic USGS Topographic Quadrangles of California. You can search by quadrangle name, locale, or geographic name. California Historic Topographic Map Collection
Below is a section of one of the earliest topographic quadrangles of the Long Beach area. This is the Downey 1899 Quadrangle. Note the enormous wetlands surrounding Long Beach!
This guide is designed to provide a introduction for finding maps and geographic information services (GIS) using a variety of research tools, either those which CSULB provides, or that are freely available on the Internet.
The National Map "is a collaborative effort among the USGS and other Federal, State, and local partners to improve and deliver topographic information for the Nation... The geographic information available from The National Map includes orthoimagery (aerial photographs), elevation, geographic names, hydrography, boundaries, transportation, structures, and land cover."
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When I prep, I prep like Lincoln. I'm like that when I prepare a talk. I outline. I make notecards. I rehearse it at least three times. But other times, I'm totally flying by the seat of my pants.
More often than not, the Lincoln approach comes hand-in-hand with doing something that scares me. Speaking in public is one of those things. I just have to hope that God helps me sort out the tasks that deserve this amazing attention to detail vs those that do not.
Don't you wish that line worked in real life?
Oh, wait. That's right. Life wasn't particularly easy for Jake and Elwood (The Brothers). Sure, they seemed to have a knack for finding trouble, but things didn't get a whole lot easier just because they were working to help someone else.
Yet they succeeded in spite of the fact that people thought they might be more than a little off.
There's a little more truth in that statement than I care to consider some days. But I still have to admit that it's true.
I didn't want to teach adult Sunday school again. I just don't have time to do it justice. But one of the other women agreed that together we would teach judges.
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None of this would have happened if I had taken the easy route. The view from the top of the hill really is worth the climb.
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Fortunately we have the perfect now moment going on today. We will be attending a wedding. Today we will be celebrating.
Tomorrow? There will be time enough for that when it gets here.


It always sat at the foot of the stairway. This vase measures 19 inches tall and weighs 9 pounds. THERE ARE SOME HAIRLINE CRACKS IN THE CINNABAR which I point to in the pictures , probably from age.. But nothing is loose or coming off it is so deeply and richly carved you don't even notice the hairline cracks. I do not know if it is an antique or what era it is.
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