Biotin Biotin is prescribed for the treatment and prevention of biotin deficiency. It is used for the treatment and prevention of hair loss. It is prescribed to improve the thickness of finger and toe nails in the patients having brittle nails. It alleviates nerve pain the diabetic patients. Biotin reduces the levels of blood sugar levels when taken in combination with chromium. Calcium pantothenate Calcium pantothenate is used for the treatment and prevention of pantothenic acid deficiency. It is used for the prevention of skin reactions in the patients undergoing radiation therapy. Zinc Zinc is usually prescribed for the treatment and prevention of zinc deficiency. It is used for the treatment of diarrhea. It reduces the symptoms of Wilson's disease. It is used for the treatment of acne. Gingivitis, peptic ulcers, and muscle cramps. It is used to treat foot ulcers in the diabetic patient. It enhances wound healing in the patients with burns. It is used to reduce the risk of anemia. It is used to reduce the symptoms of anorexia. Zinc supplements are used for the treatment of common cold, atopic eczema, psoriasis and macular degeneration. L-methionine L-Methionine is an amino acid which is mainly used as an antidote for acetaminophen poisoning. It is also used as a chelating agent for heavy metals. L-cysteine L-cysteine hydrochloride is less popular known amino acid. It is mainly used in the adverse reactions of acetaminophen or its overdose. Ferrous sulpahate Ferrous sulphate is used in the treatment of iron deficiency anemia. It may also be used in iron disorders.
Biotin Biotin is a water soluble vitamin. It is also known as vitamin B7 or vitamin H. Biotin is a cofactor plays a role in several enzymatic reactions such as carboxylation, formation of acetyl co A etc. Biotin plays an important role in the catalysis of metabolic reactions such as biosynthesis of fatty acids. It decreases the serum triglycerides and vLDL and reduces the risk of heart attack. Biotin also plays a role in the gluconeogenesis. It converts the fat and other complex sugar molecules into glucose and produces energy. It plays a role in the amino acid catabolism and enhances the formation of protein. Biotin along with folic acid enhances the fetus growth in the uterus. Biotin improves growth of hair and nails. Calcium pantothenate Calcium pantothenate is a pantothenic acid supplements which is a water soluble vitamin. Oantothenic acid is a precursor of coenzyme A and takes part in various metabolic functions such as metabolism of carbohydrates, proteins and lipids. It also plays an important role in the synthesis of steroids, porphyrins and acetylcholine. It is essential for maintain normal epithelial functions. It is prescribed for the infants and children to prevent deficiency diseases. Zinc Zinc is an essential trace element. It plays a vital role in the protein synthesis and in the cell division. It is essential for the proper growth and functioning of the body. It plays an important role in the immune functioning, wound healing, blood clotting, thyroid functioning and, absorption and utilization of vitamin A. Zinc improves the absorption of vitamin A and improves vision. L-methionine L-Methionine has anti-hepatotoxic activity. However, its mechanism of action is not clearly known. A high dose of acetaminophen or paracetamol decreases the hepatic glutathione levels, increases oxidative stress and increases the risk of hepatotoxicity. L-Methionine is a precursor of L-cysteine which has antioxidant activity. Therefore, L-methionine decreases the oxidative stress and reduces the risk of hepatotoxicity in the patients having acetaminophen poisoning. L-cysteine L-cysteine hydrochloride is an essential amino acid. It is synthesized from methionine through trans-sulfaration pathway. Metabolism of L-cysteine hydrochloride produces pyruvate and inorganic sulfate as final products which are further used in the pathway of carbohydrate metabolism. Ferrous sulphate Ferrous sulphate produces iron required by the body. It produces red blood cells to prevent conditions like poor diet, excess bleeding, pregnancy etc.
Biotin Biotin is safe and nontoxic. No major side effects are reported for biotin. Stomach upset and mild skin rash are the two most common side effect reported by the patients who were on biotin therapy. Calcium pantothenate No major side effects are reported for calcium pantothenate. Some patients reported to experience nausea and vomiting. Zinc The most common side effects reported are nausea, bad taste, diarrhea, vomiting, mouth irritation, and, rarely, mouth sores. L-methionine L-Methionine is safe when taken as prescribed by the physician. High doses of L-methionine can increase the level of homocysteine and increases the risk of heart diseases. Some common side effects include headache, nausea, and vomiting. L-cysteine The common side effects of L-cysteine hydrochloride are nausea, vomiting, diarrhea, constipation headache, drowsiness, hypotension, and liver problems. Ferrous sulphate Some of the common side effects of ferrous sulphate include constipation, diarrhea, stomach cramps, and stomach upset.
• Do not use Bio HGF Forte drug for longer duration of time.
• Do not take the drug Bio HGF Forte if allergic to any of its ingredients.
• Be cautious and do not take Bio HGF Forte drug without doctor's prescription.
• Do not take a double dose of Bio HGF Forte medication if the previous one was missed.
• Consult a doctor before using the drug Bio HGF Forte if there is a history of liver or kidney disease.
• Be cautious in taking Bio HGF Forte drug if there is a history of biliary duct dysfunction or Wilson's disease.
2. Are calcium pantothenate supplements safe for children? Yes, calcium pantothenate supplements are safe for children.
3. Is it safe to take calcium pantothenate supplements during pregnancy? Yes, calcium pantothenate supplements are safe during pregnancy. Consult your physician for safe use.
4. Can I take any other medications along with L-Methionine? You must discuss with your doctor before taking any other medications.
1. What is the difference between L-cysteine and L-cysteine hydrochloride? L-cysteine is the organic salt and L-cysteine hydrochloride is the combination of hydrochloric acid and L-cysteine which convert L-cysteine into water soluble compound.
1.How should I store ferrous sulphate medicine? Ferrous sulphate medicine must be stored at room temperature.
2. Can I use herbal supplements along with ferrous sulphate? No. Do not use herbal supplements along with ferrous sulphate to avoid interactions.
3.Is it safe to use ferrous sulphate medicine during pregnancy? Yes. It is safe to use during pregnancy, however consult a physician before using any medicine.
4. Is ferrous sulphate used in the treatment of anemia? Yes. Ferrous sulphate is prescribed with other combinations in the treatment of anemia.
5. What if I miss the dose? Do not take double dose; instead take the next scheduled dose.


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Games of the Year 2021 | Team Talk
While The Game Awards may have decided the Game of the Year is (the admittedly marvelous) It Takes Two, we all know picking the absolute best experience players have had this year can be a little less clear cut.
How do you judge it? The game you played the most? Enjoyed the most? Was disappointed by the least? We've been doing some soul-searching as a team to find our own answers to these very questions, and we think we've each come up with something we can stand behind.
So, without further ado, presenting Pass the Controller's official Games of the Year. What was your pick? Let us know in the comments.
by James Michael Parry
@James_Parry
by Team PTC
Ratchet and Clank: Rift Apart | James
There's something about platforming games. Ever since Banjo Tooie was one of my first games on N64 (that's right, I played them in the wrong order), I've had a soft spot for the genre and linked the discovery and wonder in-game with the excitement of exploring a new console itself.
This year I was lucky enough to get that joy multiple times, upgrading to both PS5 and Xbox Series S, but while Forza Horizon 5 hit at just the right time for the latter, my anticipation for the return of Ratchet and Clank was already piqued.
I played the 2016 remake, which Sony cleverly gave away free, while I waited, catching me up on a series I'd completely missed – having been out of the PlayStation loop since the PS1.
Once Rift Apart finally arrived, all the criticisms I'd read about the remake had been addressed, particularly characterisation which takes strides forwards due to some fabulous animation, and it provided a technical showcase for the PS5 with its rift-hopping antics.
The sense of amazement when the game transports you from one reality to another with the swing of a spanner can't be overstated.
The game informs me I've only got 43% of the way through, but every percent has been filled with fun, excitement and joy at exploring every aspect, and I can't wait to dive back in to play more.
Halo Infinite | Chris
Although it's markedly different from every Halo to come before it, Infinite is the best the series has been since Reach.
The biggest drawback, as James mentioned in our review, is the omission of co-op in the campaign. Halo is at its peak when you're playing on legendary difficulty with someone by your side, pushing forward inch by inch, scavenging the battlefield for any weapons that still have ammo. Without that, the campaign still provides a good mix of intrigue and action, with Master Chief having a much more prominent role than in Guardians, even though he shares it with that other star of the show; the grappling hook.
Whilst it has the potential to save one's life should you "heroically" drive a Razorback full of Marines off the side of the map because I wasn't paying attention, I tend to employ it more offensively. Unfortunately, the offended party is usually me. There's no feeling quite like pulling an explosive container towards your throwing hand and hurling it, with Spartan strength, at a very close, very indestructible, piece of level geometry. I am a bigger threat to myself, and any of the UNSC who are brave enough to tag along, than the Banished could ever hope to be.
The multiplayer aspect has failed to grab me, the battle pass system pushed me away, and the absence of Firefight leaves me with little desire to explore that side any further. The campaign and grappling hook are solid enough to make Infinite my number one choice, narrowly beating Forza Horizon 5 and my Back to the Future-themed Delorean.
Resident Evil Village | Sam
I'm a fan of the Resident Evil series in all of its guises. Whether it's an action entry or a traditional survival horror instalment, there's no doubt that I'm coming along for the ride. Village confidently marries both of these identities and has fun doing so, helping its genuine scares to simultaneously be enjoyable and endearing.
RE Village, the eighth mainline entry in the franchise, features an ensemble cast of antagonists. These disparately kooky characters also operate in their own areas of the remote setting. As a result, the game feels like a Halloween theme park filled with enticing attractions you can't help but get drawn in by.
Facing fears in a safe environment can be exciting to the point of amusement, which is a giddy feeling that Village often evokes. It helps that Capcom isn't afraid to drop great gameplay features, locations and characters to move on before they lose lustre. Lady Dimitrescu plays a minor role, for example, though made a big enough impression for Maggie Robertson to win Best Performance at The Game Awards (2021).
While the structure and vibe are what really make Resident Evil Village stand out, of course, it wouldn't be a GOTY contender without outstanding fundamentals. The gunplay and puzzles are absolutely on point, while the sense of continual character and arsenal progression makes for high replayability. It's also worth recognising the RE Engine for achieving some near photorealistic visuals.
Liam | Hell Let Loose
I first tried Hell Let Loose last year, back when the game was still in Early Access on PC before refunding it due to technical issues. Fast forward a year, and HLL was rumoured to be heading to XSX and PS5 sometime in the winter. Fortunately, these rumours turned out to be true and, even more fortunately, I was able to secure myself a Series X to play it on.
I'm glad I made the decision to refund on PC, as this is most definitely a game worth enjoying properly. While it's not breaking any new ground visually, it's a decent looking game which is better appreciated on a big screen (not to mention a stable framerate, which my poor laptop couldn't deliver).
I enjoy a good tactical shooter, and HLL is one of the best. The combination of lethal weaponry and fragile players makes for some very intense shootouts. The lack of aim-assist and the high-recoil guns means success feels very much earned.
HLL has a big focus on co-op play and communication, and I've been surprised to find most players are happy to talk tactics during matches. It's an even better experience with a few friends in tow and has firmly established itself as my go-to title for the weekly multiplayer get together.
What's your 2021 Game of the Year? Let us know below.
Who will win at The Game Awards 2021? | Team Talk
It's awards season, and while every game released in these unusual times deserves extra praise, there's still an opportunity for a chosen few to rise above the rest at The Game Awards 2021.
The actual ceremony takes place on 9 December, though we already know the nominees. We've each picked a couple of categories in order to predict their winners. What are your predictions? Let us know in the comments.
by James Michael Parry
Innovation in Accessibility
Marvel's Guardians of the Galaxy
Ratchet & Clank: Rift Apart
The Vale: Shadow of the Crown
Most Anticipated Game
Sequel to The Legend of Zelda: Breath of the Wild
Accessibility has arguably come on leaps and bounds in the past few years. While standards still aren't anywhere near as high as they should be, we've seen more titles using text-to-speech prompts by default when you first load in. There are also far more customisation options than ever before in many AAA titles.
The nominees in this category include Far Cry 6, Forza Horizon 5, Marvel's Guardians of the Galaxy, Ratchet and Clank: Rift Apart and The Vale: The Shadow of the Crown.
The work Ubisoft Milan and Toronto put into Far Cry 6 has created an experience which contains "the most extensive set of options" so far and the results are impressive. Games Accessibility Specialist Stacey Jenkins has put together an excellent accessibility preview which covers it far more effectively than we could.
For Most Anticipated Game, FromSoftware's Elden Ring stands apart from the rest of the pack (which includes God of War Ragnarok, Horizon Forbidden West, the sequel to The Legend of Zelda: Breath of the Wild and Starfield) partly because it's coming a lot sooner than the other options.
The recent Closed Network Test sparked a huge amount of conversation and excitement in just a few hours, which definitely points to Elden Ring snapping up this accolade.
Move over Epona, there's a new favourite mount in town.
Best Sim/Strategy
Evil Genius 2: World Domination
Best Multiplayer
Knockout City
Skipping over the fact that Deathloop seems to be up for almost every award going (I was half expecting to see it crop up in "Best Family Game"), I think there's a decent variety of titles vying for the top prizes this year.
For the Best Sim/Strategy title, I have to go for Microsoft Flight Simulator. I'd already played around with the game on PC but having it available on Xbox has been an even better experience. What I like best about it is it can be as challenging or as welcoming as you want it to be.
Personally, I enjoy the latter option. Picking up a pad and just cruising around distant (or even local) locations for 30 minutes or so has been a great way to unwind. Flying, it turns out, is surprisingly peaceful when it's not sandwiched between hours of airport tedium.
As for Best Multiplayer, I would have liked to have seen Hell Let Loose get nominated. Yes, I know it's been out since last year on PC but, like MS Flight Sim, technically it did come out this year for consoles. From the options available, however, I have to go with Back 4 Blood because it was pretty good with friends and had a surprisingly fun PvP mode.
Tranquillity. In plane form.
Best Game Direction
As a big fan of the Resident Evil franchise in all its guises, RE Village struck an excellent balance between old and new. It's a unique blend of classic survival horror and modern action/adventure - each of its acts almost feel like separate games, though they also coexist and complement one another.
Arkane Studios' titles are typically some of my favourites, including the divisive Prey. It came as a nasty surprise to learn that Deathloop isn't for me, then; I kept playing in the hopes that it'd finally click, but then the credits rolled... Considering its level of recognition, however, I half expect it to clean up at The Game Awards.
In terms of Best Game Direction, Josef Fares and Hazelight Studios' It Takes Two would be a worthy winner. Fares' games so far all share a common thread - that innovation and cooperation are central to the experience. It Takes Two once again achieves that objective, building upon the foundations set by Brothers and A Way Out.
Elsewhere on the list, Deathloop and Returnal already feel like outdated roguelikes by comparison to the superior design of Supermassive Games' Hades. Psychonauts 2 and Ratchet & Clank are both excellent, though just fall short of matching the directorial prowess displayed by Hazelight.
Forget the lovely art style, it has split-screen multiplayer! That's worth an award all on its own.
What nominations would you like to see win? Let us know below or in the forums.
What's your most memorable driving game adventure? | Team Talk
Forza Horizon 5 puts gamers behind the virtual wheel and transports them to Mexico. That got us thinking about some other memorable driving adventures; whether it's on the track or out in the wilderness, racing games give players an opportunity to visit familiar and exotic locations.
Where have you been? Where would you like to see the Horizon series go next? Let us know in the comments.
@James_Parry
James | Prague, Forza Motorsport 5
Jumping into a new generation is always exciting, and with the release of the Xbox One came a very shiny and impressive look at Prague in Forza Motorsport 5. Having never been, but heard a lot about this picturesque city, it feels as though the folks at Turn 10 did a great job of bringing the city to life.
The famous Charles Bridge is present and correct, of course. You can drive over it at hundreds of miles an hour, scoffing at historical preservation, before flying through its archways (on a road similar to a modern flyover) and coming back into the city.
In the background as you speed along, St. Vitus Cathedral towers over the city on a hill as part of Prague Castle, and on a hairpin bend you'll catch a glimpse of the Church of Our Lady before Tyn. No doubt those who are personally familiar with the city would be able to spot many more.
As a cherry on top of it all, the circuit itself is one of the most memorable and enjoyable in the game. It even proved popular enough to get an update in Forza Motorsport 7 a few years later.
While I haven't been to Prague yet, FM5 definitely makes me keen to explore it in person one day.
Architecture such as this can only really be appreciated at 150 mph.
Liam | Britain, Forza Horizon 4
Forza Horizon 4 came along at a time when I was living in Amsterdam, and though I considered that city home, it was nice to be able to revisit Britain in video game form.
While the Lake District inspired vistas and streets of Edinburgh were well realised, I didn't feel any emotional connection to them. However, much of the regular countryside you drive through in FH4, particularly in the southern areas of the map, looks remarkably like where I grew up in the south of England.
It was a joy to suddenly be able to tear around a landscape so reminiscent of my home. Basic items that I'd encountered many times over the years, such as barriers, road markings and signposts, were suddenly loaded with nostalgia. I even picked some of the more bog-standard vehicles to fully replicate my youth (my household was (and still is) sadly lacking in the supercar department).
I've since moved back to England, so all those everyday road items once again seem just that, but it was nice to be able to view them through the lens of nostalgia, if only for a little while. Now, if Playground Games could set the next Horizon game in the Netherlands, that'd be great.
Yep, just like home.
Sam | Paradise City, Burnout Paradise
I've never really been into racing games. It's one of those genres where I'm happy to let entries pass me by, even as they get rave reviews; driving is almost never a central hook, but rather a small component that can complement larger scale projects. One notable exception, however, is Criterion Games' Burnout Paradise.
In discovering Paradise City I found a playground that was actually fun for my tastes. Speeding down busy roads at breakneck pace, jumping and smashing through billboards, wrecking competitors by ramming them into obstacles - all set to a classic rock soundtrack.
While Paradise City isn't a real location, like London or Prague, it's basically an amalgamation of iconic places in the United States. As a result, the game feels like a quintessential North American road trip and is a treat for fans of all things Americana.
Burnout Paradise Remastered makes the modern classic easily accessible, while also presenting the best rendition of Paradise City yet - it's a win-win situation. Now, if only EA would greenlight a sequel instead of having Criterion helm the middling Need for Speed franchise.
It must be difficult building brand awareness in Paradise City with all the billboard destroying going on.
What's your favourite driving adventure?
What should you do first in Grand Theft Auto: The Trilogy? | Team Talk
Rockstar recently silenced all the Grand Theft Auto remaster rumours in the only way they know how – by announcing GTA: The Trilogy - The Definitive Edition. This collection of GTA III, Vice City and San Andreas modernises their gameplay and visuals for a new generation.
For some this will be a trip down memory lane, but for others, it'll be their first foray into these three iconic cities. Either way, we've got a few ideas of what to do first in the upcoming GTA bundle.
What's your pick? Let us know in the comments.
by Team PTC
Stand off at the stadium | James
The modern Grand Theft Auto formula established itself with GTA III. Jumping into 3D for the first time to explore Liberty City felt more immersive than ever before, and now we have an opportunity to explore that playground in higher definition.
For the ultimate GTA experience, the best place to go is on Staunton Island – which is the second of the game's three islands you'll unlock by following the story. Pick up all the weapons and ammo you can, particularly the rocket launcher, and head on over to the football stadium.
To the right of the large steps at the front of the stadium is a platform where you can make a final stand in relative safety, so go nuts. See how high you can get the wanted level before the cops realise how to get to you.
If it's the very first time you boot up the game though, you could do far worse than heading to the car park outside 8 Ball's place. Grab a banshee from the nearby showroom and take a drive to the south side of the island seeing how many jumps you can find. It's a great introduction to the city – you won't be disappointed.
Level up with an ambulance | Sam
The best way to start any game in the GTA Trilogy remaster collection is to make yourself overpowered. It's easy to forget that this trio of titles can be pretty challenging, what with everybody cheating back in the day. Who knows if the same cheats will work this time, but, even if they do, it'll probably void earning achievements and trophies.
Hijack yourself an ambulance and activate the Paramedic mini-game to earn some quick cash and, more importantly, permanent boosts. Finishing all 12 levels in Grand Theft Auto III and Vice City nets players unlimited sprint stamina, while doing so in San Andreas grants a maximum health bonus.
With some money and a nice character upgrade in the bag, start exploring remote corners of the rich settings in search of Hidden Packages. For every 10 of these collectibles that players find, the game grants a respawning weapon or resource pick-up at manual save points. Being able to claim an unlimited number of health, armour and ammo pick-ups is easily worth the effort.
Doing this makes a big difference in itself, though a welcome side effect is learning the level layouts. No shortcuts or hidden Police Bribes will go unused during missions, making the game a magnitude more manageable.
A tour of the local area | Liam
While James and Sam are right to champion some of the most appealing aspects of any GTA game – wreaking havoc, becoming a walking demigod, etc. – I'm putting forward a more peaceful suggestion.
I personally enjoy a good drive around in a new GTA game. Not the pavement mounting, pedestrian endangering rampages so closely associated with the series, but a more leisurely type of drive, one that takes in all the sights and sounds of a new landscape.
The best for this was San Andreas. I remember getting home from school, firing up the PS2 and just cruising around the edge of the map as I slowly took in the sights and different biomes, all while listening to some sweet tunes.
If I remember rightly, it took around 45 minutes to complete a single lap, and while it isn't exactly the most thrilling way to play the game, it was an oddly enjoyable way to unwind at the end of the day.
Of course, it wasn't entirely without danger – sometimes you'd take a wrong turn and need to double back along the motorway (into oncoming traffic, naturally) and you'd also need to 'locate' your vehicle of choice (preferably a Sanchez dirt bike) without alerting the local constabulary.
What do you always do first in GTA? Let us know.
Who should the final Smash Ultimate character have been? | Team Talk
At last, Super Smash Bros. Ultimate is as ultimate as it can be, with the final new character having been announced.
It turns out Kingdom Hearts' Sora, the keyblade-wielding hero, was the missing ingredient, but is there a character who would have been even more fun?
We decided to come up with our own suggestions. Leave yours in the comments below.
by James Michael Parry and Team PTC
@pass_controller
Dante (Devil May Cry) | James
While Dante has, in a way, made an appearance in Smash Bros. Ultimate, courtesy of a Mii fighter costume, I feel as though this is doing the OG sword and pistols king a disservice. Imagine how easily Dante's moveset would fit into the current roster - like Marth as a fellow swordfighter, but with a supernatural twist.
There are some Bayonetta similarities too, but all that means is that it'd be possible to balance the special and smash moves to avoid breaking the finely-tuned balance that makes the game one of the best party titles of all time. The fact that he's done some brawling in the past, via Marvel v Capcom 3, can't help but boost his fighter credentials as well.
Besides his signature Devil Sword, there's also his guns Ebony and Ivory for a bit of crowd control, or just a few percentage points of damage to give you some thinking time, similar to how guns are used by Fox and Falco.
For final smash and special moves there's a plethora of cool-looking supernatural effects to draw on, which always stand out particularly well in the generally upbeat and colourful world of Smash. Last but not least, you've got some quippy one-liners with real gravitas from the iconic voicework of Reuben Langdon to bring those taunts to life.
Joanna Dark (Perfect Dark) | Liam Andrews
Joanna Dark might be an Xbox associate these days, but she started out life on the N64, so I think it would have been only fitting to see her return to a Nintendo platform via Smash Bros. Ultimate.
As a secret agent, she's (presumably) well trained in hand-to-hand combat, so she wouldn't look out of place battling against the game's vast roster of rival characters. She's also very proficient with weapons (that, we do know) and could have utilised a pair of Falcon 2 pistols for her ranged attack, or maybe even a SuperDragon assault rifle.
She would have a range of character skins to choose from as well, as there's plenty of customisation options available. There's the classic blue/grey Carrington Institute agent uniform, the Area 51 lab tech outfit, and you could even throw in the Perfect Dark Zero look for an alternative option.
As for a final smash, it would have to have featured Elvis, Joanna's alien sidekick from the original game, perhaps abducting enemy players in a ship then launching them off the screen.
With a new Perfect Dark game currently in development for Xbox, Joanna Dark's inclusion in Smash would have been a nice way to mark the series' return to the fore.
Leon Scott Kennedy (Resident Evil) | SaM Sant
Part of deciding who makes the Super Smash Bros. roster no doubt revolves around which characters have the biggest icon status within gaming. With that in mind, it's a travesty that the Resident Evil franchise isn't getting any proper representation. Specifically, everybody's favourite floppy-haired cop: Leon S. Kennedy.
Leon is the star of several Resident Evil stories, both in and outside of games, but is most notably the playable protagonist of both RE2 and RE4. Most will agree that these are two all-time classics, more than punching his ticket to the Smash Bros. invitational.
In an even bigger injustice than Dante appearing as a Mii skin, Nintendo actually put Mr. Kennedy in Smash as part of a limited-time Resident Evil spirit event. Basically, it's a throwaway inclusion - Leon isn't actually playable or even available to battle against.
While Chris Redfield appears in Marvel vs. Capcom, Leon could make a more impactful fighting game debut. He'd sport his signature roundhouse kick and a variety of suplexes up close, then, in keeping with his survival horror roots, draw from a limited ammo pool to shoot opponents at range. By summoning The Merchant, Leon could replenish his ammunition and either switch out or upgrade his current weapon.
What animation studio should try making games? | Team Talk
With the recent release of Kena: Bridge of Spirits marking the gaming debut for animation studio Ember Lab, we started to think about other crossovers from the world of animation we'd like to see.
There are plenty of transferable skills, in terms of both designing and creating the cinematics, but also the movement and emotion which bring characters to life in-game. There are plenty of game developers who already do a great job of this in their own right – Insomniac in particular spring to mind – but which film and TV animation studios might have something to offer?
Bluezoo | James
While it's tempting to pick Aardman, the studio behind Wallace and Gromit and Chicken Run, in fact they have already done some significant video game work on the powerful World War I story 11:11, which I was particularly impressed with a few years ago.
Instead I've chosen a company who's seen success on the small screen in children's programming in both 2D and 3D animation styles. Bluezoo are behind shows like Big Tree City on Netflix and The Adventures of Paddington and Numberblocks, and could bring a fresh take to a well-known IP currently languishing at Microsoft.
My pitch is to bring back Banjo-Kazooie with a whole new visual style and presentation, and animations which really take these beloved characters to the next level. Imagine the emotion you could get across with more intricate animation, protecting the characters we loved as kids while bringing the game up to date for new players.
As for the developer to pair them with? Rather than dragging Rare back to already trodden ground, I would enlist Double Fine, fresh off Psychonaughts 2, to re-imagine this world and inject some clever narrative which can shine in both stunning cutscenes and clever in-game animation.
Rough Draft | Liam
Like James, one of the studios I'd be tempted to pick, Studio Ghibli, have already dabbled in the world of video games with the excellent Ni No Kuni, so I've instead opted for Rough Draft Studios, best known for The Simpsons and Futurama.
It's the latter I'm interested in today, however, as I think a game set within New New York and beyond would be an absolute blast. Yes, I'm aware a Futurama game already came out in 2003, but the 3D shooter/platformer wasn't anything to do with Rough Draft, as far as I know.
What I'd like to see is something like the two most recent South Park titles, The Stick of Truth and The Fractured but Whole, which leant into the style of the original material instead of pairing them with an ill-fitting game genre.
A Rough Draft Futurama game would also stay true to the source material, that is to say it'd be a 2D affair very much in keeping with the established cartoon style, with perhaps the odd 3D ship battle thrown in. While this would limit gameplay mechanics (I think a point and click title would work best) it would basically be a playable episode of Futurama, which sounds great to me.
Sony Pictures Imageworks | Sam
Having literally just beaten Kena: Bridge of Spirits before writing this, it's safe to say that more animation studios should try their hands at game development; if Kena sets any kind of precedent, everyone could be in for a treat.
Sony Pictures Imageworks has a long filmography, the highlight of which is Spider-Man: Into the Spider-Verse. That film's visual style is second to none, oozing style (though not without substance) from every single frame. Into the Spider-Verse is the top animated feature on Rotten Tomatoes, but could the studio produce a classic game too?
Marvel's Spider-Man: Miles Morales features a skin that mimics the art and animations of the film. Equipping it makes for a unique and somewhat hypnotic gameplay experience - unfortunately, however, it only affects the title character. Seeing these rules applied across an entire game would no doubt make for something special.
It wouldn't necessarily need to be a Spider-Man game, either. As part of PlayStation manufacturer Sony, Sony Pictures Imageworks could receive access to a variety of recognisable brands. While the art style might not suit the likes of The Last of Us, it could vibe with numerous other projects. Anyone for a Jak and Daxter or Sly Cooper revival on PS5?
Which animation studio would you like to see make a game? Let us know below.
What were the highlights from the Nintendo Direct? | Team Talk
Despite a slightly antisocial start time in the UK (11pm), Nintendo has once again graced us with a Direct to share trailers and announcements about their upcoming releases.
This time though, the headline-grabbing news wasn't about games at all. In fact, stealing the tweets and coverage was the voice casting news for the upcoming Super Mario-themed film, which will bring us Chris Pratt as Mario, Charlie Day as Luigi and Anya Taylor-Joy in 2022.
Of course, we're dedicated to games first around here, so we've got a few thoroughly playable highlights from the show for you. What are yours? Let us know in the comments.
Although I missed the Direct, waking up to all the reveals the next morning was quite enjoyable, with Kirby and the Forgotten Land probably the standout moment. It reminded me a bit of Super Mario Odyssey, which was loads of fun, so if it's anything as good as that we'll be in for a good time.
I was glad to see other console generations coming to Switch Online, though the N64 launch list was a little underwhelming. I am looking forward to finally giving Majora's Mask a try, however, and I was very happy to see WinBack included.
I played WinBack when I was younger and was impressed by its gameplay and story (I think you had to locate scattered crew members and try to work out who had betrayed you). In later years I forgot its name and assumed I would never come across it again, so news of it coming to Switch was a very welcome surprise.
KOTOR coming to Switch was also welcome news, as I think it'll be the easiest way to finally play what I know many consider (wrongly) to be the best Star Wars game (it's the Rogue Squadron II: Rogue Leader, in case you were wondering).
Like Liam, Kirby and the Forgotten Land was my September 2021 Nintendo Direct highlight. There was a time when the Switch first came out where it felt like Nintendo was going all out on rejuvenating it's biggest franchises. After starting the generation with daring titles like Breath of the Wild and Mario Odyssey, however, Nintendo quickly settled back into its groove of playing things safe.
Kirby and the Forgotten Land recaptures that initial excitement. The franchise is going full 3D and already looks to have been lavished with far more care and attention than (the admittedly enjoyable) Kirby Star Allies. It's the next big step for the franchise and I'm 100% here for it.
It was also great to see Platinum Games' Bayonetta 3 in action several years after its announcement. This closed out the show in the right way, notably giving fans their first glimpse at the game's enormous kaiju battles. Just when players think that the series can't get any crazier, the Umbra Witch ups the ante all over again.
Additionally, Nintendo 64 games are finally coming to the Switch Online service - with a big caveat. Accessing them requires subscribing to a new higher tier, so, rather than adding (much needed) value for existing subscribers, Nintendo is putting the squeeze on its most dedicated customers.
While the addition of N64 has been long-begged for by fans, the inclusion of it as an "Expansion pack" (see what you did there Nintendo), rather than a free addition, (like Sam), I found it quite disappointing. Slipping Sega Genesis (or MegaDrive) games into Switch Online as well doesn't quite tip the balance, despite the draw of playing Streets of Rage 2 for the umpteenth time.
Will Bayonetta 3 be the installment that finally gets me to try the series? Considering I own the original on the 360 at this very moment and still haven't got to it two generations later, chances are slim. Still, the game looks great, in a rare example of Switch games really feeling like they show off some visual finesse.
Kirby is a character I've never had any run-ins with, outside Super Smash Bros. stages, so the potential for an expansive adventure is definitely appealing – given Breath of the Wild 2 still feels such a long way away.
In all there was a fair amount packed in, but not a lot of content which really seems to make the most of the Switch's form factor. The shining light amongst it all is Splatoon 3, which I really hope gives a tasty singleplayer experience from the off, after it passed me by as DLC last time around.
What was your favourite part from the Direct? Let us know.
What were the highlights from Sony's PlayStation Showcase | Team Talk
After Gamescom brought us the latest from Microsoft and some of the big third-party publishers, this week came Sony's turn to give us a glimpse at what they've been up to with their PlayStation Showcase.
The hour-long event kicked off with a live-action spin on a traditional chess game, some off-beat content it feels like we haven't really had since the likes of "Flute Guy" at 2018's E3. Importantly, we heard from many of Playstation Studios' fleet of first-party studios.
What was your highlight from the show? Let us know in the comments.
James | Forspoken and Knights of the Old Republic
Anything Star Wars-related is always going to pique my interest immediately, and having tried hard to play the original KOTOR many years after its release but struggled to get into it on PC, the prospect of jumping in on console is very appealing, though so far we've seen little more than a logo.
For Forspoken though, there's a lot to see. There are familiar traversal elements reminiscent of Sunset Overdrive, and even ReCore, an expansive fantasy world and, most interestingly, a protagonist who doesn't belong in this world, making her immediately more relatable to me – a gamer who still hasn't played Skyrim, despite numerous re-releases.
A new IP also makes this a less intimidating entry point to the genre, free from the weight of lore and legacy of even something like the Demon's Souls remake. The presence of Homer the cat (which we all deserve to be able to pet), is an added bonus, and we'll hopefully discover he made it to the other world safe and sound.
We don't know much yet, but this trailer alone is exciting and I'm looking forward to finding out more before March 2022.
Liam | Tchia
While it was cool to see Wolverine getting his own game, the cinematic trailer didn't really give away anything. I'm not averse to a good cinematic, but the lack of gameplay footage from the other big reveals - namely, Spider-Man 2 and Knights of the Old Republic Remake – was a bit disappointing.
One title that did give us a decent look at some gameplay was Tchia. I'm not sure how I missed the game's initial reveal, but I'm glad I've finally caught up as it looks like a very interesting one.
The bright, colourful visuals look great, and the animal/object 'soul jump' ability, which sees you take control of the targeted creature or item, seems like a lot of fun. As a big fan of The Wind Waker, there was a lot to like in the trailer, with Tchia seemingly taking some inspiration from the former (the Deku leaf-like glider, possessing a seagull, etc.)
It was disappointing not to see a solid release date (for some of the other aforementioned titles, too) but at least it means I won't have to try and get hold of a PS5 until they are (hopefully) more readily available.
Sam | Licensed games
There was a time when licensed games wore a badge of dishonour, mostly being known for pulling the wool over consumers' eyes. They'd sell themselves on recognizable characters, often to children, then deliver very little in terms of narrative and gameplay. Years of endless cash grabs gave the genre a bad name, but the September PlayStation Showcase did a lot to remedy that.
Licensed games have been steadily increasing in quality, to the point that they now comprise much of Sony's PS5 exclusive games line-up. Marvel's Wolverine, Spider-Man 2 and Star Wars: Knight of the Old Republic were all highlights of the live stream. Players love these characters and universes, but, rather than approaching with caution, now feel comfortable expressing genuine excitement.
While it isn't an exclusive, Marvel's Guardians of the Galaxy also debuted a new trailer. There is a risk of superhero fatigue creeping into gaming, as it already has for some with cinema, but it looks to be righting many of the wrongs perpetrated by Marvel's Avengers. It would've been easy to make the game always online and crammed with microtransactions, though seemingly lessons have been learned.
Microsoft is following suit by bringing Machine Games' Indiana Jones to Xbox consoles, while Nintendo has leveraged the Marvel Ultimate Alliance brand. With all platform holders using licenses as exclusive system sellers, the turnaround is quite pronounced.
What was your PlayStation Showcase highlight?
What were the highlights from Gamescom 2021? | Team Talk
It's that time of the year again, when there's a collective intake of breath as we await exciting announcements from the biggest gaming show on the planet. Though it is remote once again this year, Gamescom is still playing host to a plethora of new trailers and announcements.
Geoff Keighley hosted the Opening Night Live event this week, which featured a reboot of Saints Row, an extended look at the Call of Duty: Vanguard campaign starring Laura Bailey as Polina Petrova, and the debut of Halo Infinite's multiplayer. What was your highlight? Let us know in the comments.
James | Age of Empires IV
While it would be easy to lean on nostalgia alone for this long-awaited new installment in the legendary strategy franchise, Age of Empires IV developers Relic Entertainment are pushing the boat out on 28 October after 15 years since the third game.
Besides new pretty visuals, and they do look very pretty, the game boasts a brand new civilisation, as you follow the rise of the Russian empire along with 7 others at launch, with an emphasis on making them "more unique" according to Relic.
There's also more of an emphasis on the history, not just in terms of the campaigns, which follow a longer-term approach to storytelling, but also through 5-minute educational vignettes which include demonstrations of different aspects of the history, such as the trebuchet.
The return to strategy on PC is something I'm particularly looking forward to, after dipping my toe in the water with the Definitive Edition of AoE 3 last year, so, if the team can deliver on their promise to not over-complicate the mechanics, this should be something special.
Liam | Forza Horizon 5
I have fond memories of Forza Horizon 4, its party-like atmosphere and laid-back take on racing and stunts (the game's Halo inspired showcase was a particular highlight).
Not only was the gameplay great but being set in the UK was an extra bonus for me, as I happened to be living in Europe at the time and it was nice to be able to cruise around familiar looking roads and countryside every now and then.
Forza Horizon 5 and its more exotic setting, however, could well be the perfect remedy to being stuck in old Blighty for the past 18 months or so. The gameplay shown off last week looked as exciting and over-the-top as I've come to expect from a Horizon game, and I'm looking forward to taking a virtual holiday and tearing around the gorgeous environments on offer.
It looks like there will be plenty of variety across the game's map if the video was anything to go by, with tropical jungles, deserts, and even volcanoes all making an appearance. The big sandstorm set piece also looked pretty impressive, though hopefully they're not an overly regular occurrence as I could see them getting a bit annoying if you're just trying to get from A to B.
Sam | Marvel's Midnight Suns
I don't think the line-up at this year's Gamescom was up to much, likely as a continuing result of the pandemic. The Saints Row reboot looks to strike a balance between the series' roots and eventual wacky direction, which works for me. Marvel's Midnight Suns, however, works even better!
While XCOM and Gears Tactics are great, turn-based tactical games arguably shine brightest when combined with exploration and traditional RPG elements; two excellent examples being Mario + Rabbids: Kingdom Battle and Mutant Year Zero: Road to Eden. Throw a cast of iconic Marvel superheroes into the mix and Midnight Suns sounds like a recipe for success.
The game showcases a darker side of the Marvel universe, set in the underworld where the likes of Wolverine, Doctor Strange and Blade fight hordes of demonic forces. There's also a bespoke central character called The Hunter, which players build into their very own hero. That in itself is an enticing prospect, despite the uninspired name.
What's most exciting is Firaxis Games being at the helm. This studio is arguably king of the turn-based strategy genre, ruling over both the Civilisation and XCOM franchises. It's hard to see how the project can go wrong, but then the same could have been said for Crystal Dynamics' The Avengers…
What was your favourite Gamescom 2021 reveal? Let us know below.
What were the highlights from Pokémon Presents? | Team Talk
This week brought us another update from the Pokémon universe, the sort of news we tend to tiptoe into with crossed fingers, hoping that The Pokémon Company and Gamefreak have the courage to bring the franchise into the 21st century.
There were updates on the re-releases of Pokémon Diamond and Pokémon Pearl (now Brilliant and Shining respectively) as well as the brand new installment – Pokémon Legends: Arceus. A few things stood out for us, but what was your highlight? Let us know in the comments.
James | Free roaming in Pokémon Arceus
While at this point I still feel Pokémon Legends: Arceus is a step in the right direction conceptually, which has the potential to be held back by fan expectations of the main series, I did enjoy the free-roaming aspect of what we saw in Arceus.
Exploring the more primitive towns, and possibly meeting the man whose idea of a good time seems to be staring at a water wheel, is all well and good, but exploring the wild areas with Rowlett (the best choice from the three starters available from scattered generations here) is the most exciting element.
Breath of the Wild was such a game-changer for the Zelda franchise, and Arceus could be that for Pokémon. Though the graphics still look a little 3DS for my taste, the danger of being taken down by a wild Pokémon while wandering around as a human is a nice touch.
There's clearly cues from Pokémon Go's quest structure on display here as well, such as seeing a particular move used by wild Pokémon multiple times, as well as a smattering of basic RPG elements, which should change things up a bit while keeping the game light and accessible.
Very Breath of Wild.
Liam | Dangerous Pokémon
Arceus already looked good, thanks to it's old-timey setting, but the latest trailer has me even more intrigued due to the reveal of dangerous Pokémon.
We're so used to seeing 'mon and humans coexisting and working together peacefully, that it's easy to forget they're big, powerful creatures that can easily do a lot of damage to a puny human trainer if they wanted to (although I do remember Pikachu electrocuting Jessie and James quite often in the original TV series).
Arceus looks like it'll hammer this point home via the encounters with the, glowing, red-eyed Pokémon shown off in the trailer – the Ursaring chasing the trainer is particularly intimidating; that's one bear hug you want to avoid!
The idea that Arceus' wild Pokémon can be a threat to your safety introduces a completely new sense of jeopardy that's often been missing in the series and helps add to the whole frontier-lifestyle theme the game looks to be going for.
The villager mentioning how "Pokémon are terrifying creatures!" in the trailer could also suggest that not everyone is a fan of them, which could make for interesting narrative conflicts with humans and Pokémon potentially clashing occasionally, or between those who seek out Pokémon and those who avoid them.
Not so cute when you know they can attack back.
Sam | Arceus' ambitious alterations
Pokémon Legends: Arceus was the clear highlight of the August Pokémon Direct. The mainline Pokémon series has been in need of a spruce up for a while, and, for the most part, Legends: Arceus looks to fit the bill.
This Gamefreak spinoff is akin to a modern action RPG, rather than relying on the rigid old format that the franchise has been leaning on. For all its success and acclaim, Pokémon hasn't changed all that much in nearly two decades now. There being multiple versions of every game, each with minimal differences, further contributes to the problem.
Replacing the cursory Wild Area of Sword and Shield with a true open world; implementing seamless battles and (seemingly) eliminating random encounters; making wild Pokémon hazardous to players' health - all are long overdue changes. In one fell swoop, these tweaks will simultaneously make the world of Arceus more immersive and the gameplay more engaging.
While it's a step in the right direction, the question of whether it's enough remains. Ultimately, most of the changes are minor when the series is in need of a Breath of the Wild-style overhaul. Pokémon is the highest grossing entertainment property in the world, yet its games still look (and often feel) like AA productions.
It looks like battles with wild Pokémon might be more organic encounters.
What was your highlight from Pokémon Presents? Let us know.
A Gamer's Guide To Life
First Impressions/Quick Look

redpajama_set_name: RedPajamaCommonCrawl


this recipe is in partnership with Yellow Bird Foods.
i'm a firm believer that every ingredient matters— even right down to the sauces and condiments we are using. Yellow Bird hot sauces have simple, recognizable ingredients (they even sneak in some veggies, like carrots!). i was so excited to get creative in the kitchen with their sauces and develop a new, unique recipe for you all.
breakfast is just the best. i love my mornings! i see it as a sacred time to kind of "treat yourself". meaning, do some things for yourself that make you feel good and ready for the day, but also make yourself a breakfast that feels special and nourishing. one of my favorite ways to do this is to make myself a veggie and flavor-packed one-pan shakshuka!
i know, i know. this really isn't shakshuka in the tradition sense- but more of a shakshuka inspired spin off! it's made with a bright and creamy green sauce of fresh herbs and spinach, plus a base of cauliflower rice for an extra nutrient-dense meal.
you guys know i am always packing veggies in wherever i can, right down to the sauce!
1- 12 oz bag of cauliflower rice, sautéed with salt and pepper.
1. Add all ingredients for green sauce to a food processor or high speed blender. Process until a smooth, thin sauce forms. Taste and adjust seasonings/ hot sauce to personal preference.
2. Heat a large non stick skillet over medium. Once hot, add pre-cooked cauliflower rice, green sauce and almond milk, stir.
3. Let cook for 1-2 minutes, then reduce heat to low and crack the eggs over the top of the mixture, leaving some space between each egg. Cover the pan and allow eggs to cook, about 5-7 minutes depending how runny you want the yolks. Serve!
Jan 21 creamy vegan roasted red pepper pasta (paleo).


Manhattan, a small town just west of Bozeman has experienced seven earthquakes measuring 2.5 or more on the Richter scale in the past 30 days.
On Tuesday morning, two earthquakes were reported near Manhattan, just west of Bozeman.
Early Wednesday morning around 5:53 a.m., a 2.9 magnitude earthquake was reported near Manhattan, Montana.
None of the earthquakes are terribly large, oh wait...There's one at magnitude 5.3. Several in the 2, 3, and 4 magnitude range but there's A TON OF THEM all tightly centered just east of Soda Springs, Idaho.
Sun Flares, Super Moons, Aliens & WWJTD?


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The school pays no mind and makes a little girl pay the ultimate price because the school clock says there is no time
No time for a woman to be a woman
Because outdated textbooks and sentence structure mean more than the period at the end
There's more than enough time they say but
When she rushes back to class, everything is
The flow of life
The greatest abomination
Drips down her leg
It makes no sense
The thoughts placed in her head like
All the things her teacher should have said
When everything is red
This entry was posted in Uncategorized and tagged #TheBlackertheBerry, aunt flo, cycle, menstruation, mothernature, period, regulation, river of life, school, womanhood on May 17, 2018 by kiarashanay.
When School Hurts More Than it Helps
Go to school. Get your education. Be better and live better because of it.
But what happens when school is imprisoning instead of empowering?
What happens when your teachers tell you of all the things you can't do instead of what you can do? What happens when good grades become bad and bad grades become good, all in the name of peer pressure, manhood and being "hard?" And how complicated it becomes when grades are no longer black and white – when they are associated with race, when "acting black" and "acting white" and "acting" other ethnicities blurs positive and negative images, attitudes and ideals – full of gray area. Or when you're too hungry to concentrate…to make the grades to get out the hood that's keeping you hungry. Or when the school keeps testing you because you can't pass the tests – but for your failure, they have no answer. Or when in general, school seems like the strangest, most distant foreign land, because nothing about it resembles who you are or where you're from.
What happens when these things and more not only exist, but are also exacerbated under the school's roof? What do you do?
You fight back.
If knowledge is power, you have to be willing to fight for it.
Kids don't know the fight as well as we adults know it, as many of us have been there before, so essentially, the fight for our kids' education is in our hands.
We can't take everything for gospel, simply because a teacher, a principal or another official says it. My parents were told that I may be deaf and/or autistic at a very young age because I started to walk, talk and develop in general at a later age than most children. But then, all of that was debunked. But then I started school. I was tapped for the gifted program in school. Then, I got honor roll, and much later national honor society and other honors and today, I'm an author with an advanced degree from one of the best schools in the nation and God willing – it's only the beginning. So many people I know have eerily similar stories, and they've gone on to accomplish a whole lot.
All kids are capable of greatness. We can't let naysayers dressed up with fancy titles tell them otherwise.
We have to be willing to sacrifice for education, for if we don't, we sacrifice our children. If he or she is struggling where you're at and you're convinced he or she would fare better in another area, do what you have to do within reason to make that move. Before I was born, my folks were young and struggling, and opted to go without furniture for a year to send my older sisters to a private school in Long Island, because it offered them a safer environment and better opportunities. An uncomfortable year it may have been, but the advantages of that sacrifice will last a lifetime. If we don't buy into education, they surely won't. Buy into it, no matter how much it costs. Temporary discomfort beats the permanent setback of the generations that follow us.
Praise them in school. Many scholars reference the transition from third grade to fourth grade as problematic for kids, particularly African-American boys, as the nurturing from the teacher (the doting, the "babying") drops significantly during that transition and as a result, grades drop . But technically, it's not the teacher's job to nurture our children – it's up to us. The praise matters. We have to recognize their efforts and reward their accomplishments. We have to be active and interested in their studies. We have to be their backbone and their biggest cheerleader, especially during the younger years. The smallest strides need recognition just like honor roll and graduation. Don't act like you don't remember how good you felt as a little boy or a little girl when an adult noticed your good work.
When school hurts more than it helps, the story isn't over. If we play our cards right, it's simply a bump in the road. If we play our cards right and put up a good defense, we'll win the fight.
This entry was posted in Let's Talk and tagged books, community, education, empower, knowledge, parents, power, sacrifice, school, teachers on March 7, 2015 by kiarashanay.
Throwback Week: "Talking White" and Other Fallacies
"Talking White" and Other Fallacies
As I do a great deal of work with children on self-esteem, a lot of parents have recently contacted me about their concerns for their children at school. Because of fights? No. Because of bad grades? Nope. They've been concerned about their children doing WELL at school and because of that, being TEASED for talking "white." I cringe every time I hear such stories.
Been there, done that.
A few months back, a worried father of a middle school boy shared his story — his kid had been excelling in school over the years up until now. He's been getting teased and tormented by his fellow classmates, as they constantly put him down for his hard work and achievement. "You're a nerd, you ain't really black," and "You talk white" are among the many negative statements that are dished out to his son on a regular basis. So it all has worn the son down. It's worn him down so much that he has made the conscious decision to not try as hard in school and talk less proper because he wants to be "down with the black kids." Ouch.
Since when did "white" signify intelligence? Can black mean intelligent too? I'm afraid it's too late, as such negative connotations have already been attached to "black," and for some reason, a lot of black folk (and whites) think that success and intelligence are only for white people. Do we as a community fully realize the monster that has been created? Apparently not.
I'm writing this as a wake-up call. This attitude has to come from somewhere. I realize it's impossible to trace back exactly who/ where this has come from within a family, but on an institutional level, we can all probably agree that this is an ill effect of "slave mentality." We don't have time to dwell on that now, but we do need to correct this. I am far from an expert on parenting (or on anything, at that matter), but I can say I've been through a similar struggle, but to a much lesser extent.
Let me share my story with you — I had been told many many many times, and so had my sisters, when they were younger, that I acted/spoke "white." I was on the yearbook staff — I acted "white." Was in majority honors classes — I acted "white." Didn't speak Ebonics — I talked "white." I, unlike the boy I mentioned earlier, never backed down to the ignorant remarks. In fact, they made me try harder. I knew better. My folks had instilled black pride in me from day one. At the same time, my mother stressed the importance of education — it was always valued highly in my household. "Education is key," "books are your friends," and other similar sayings were not only said, but lived out in my family. I had such a strong grounding — too strong to be knocked down by any ignorance.
And for those of you who still think this isn't a problem, think again. This issue is so pervasive, it has even made national news. "Ninth-grader says teacher told him to read Langston Hughes poem 'blacker,'" read a recent MSNBC headline story. As Jordan Shumate, a black ninth-grader from Falls Church, read Ballad of the Landlord, he was suddenly interrupted by his English teacher. She told him "Blacker, Jordan. C'mon, blacker. I thought you were black." Shumate refused to read it. The teacher grew frustrated, and provided the class with an ebonics-ladden reading of the piece herself. This lady managed to teach an entire classroom-full of students that ALL black people speak broken English; that's nothing short of a travesty.
So I beg you, ALL of you — children, adults, men, women, students, teachers and everyone else in-between — to stop this "acting white" ignorance in its tracks. When you hear it, please educate those who think education and success are only for white people. Tell them that we can be just as successful and just as smart. We, whatever color we may be, are all people — we have brains, we have mouths, but more importantly, we have minds. If we all use our own minds, this world will be a much smarter place.
This entry was posted in Uncategorized and tagged black, black people, Falls Church, Langston Hughes, school, self-esteem, talk white, talking white on July 29, 2014 by kiarashanay.


Backed by Swayam Shikshan Prayog, these five women have taken to entrepreneurship, be it organic farming or rearing an indigenous breed of poultry.
In the parched and cracked lands of Marathwada region, where water, land, and income are scarce, a few women have braved the odds. Mentored and supported by Pune-based NGO Swayam Shikshan Prayog, these women are using newer farming techniques to earn a living and charting inspiring tales of success.


Prepare noodles as described on packaging. Rinse under cold water and place in refrigerator to cool.
Combine Japanese Toasted Sesame Oil, Honey Ginger White Balsamic, Chili Paste, Soy sauce, Rice Wine Vinegar. Whisk together to make a creamy sauce.
Fold sauce into noodles and top with Cilantro, Carrots, Scallions, Red Bell Pepper, Tangerines, Peanuts.


How To Argue With the Boss...and Win! - CEO Inc.
How To Argue With the Boss…and Win!
Some would say arguing with the boss is career suicide. In fact, if done correctly, it's a winning career strategy. Career coaches, management consultants and recruiters are all in agreement: Knowing how to disagree agreeably with higher-ups increases your chances for advancement! Learn more about this highly valuable skill set and how to do it HERE.


text:
Q: Allocate a 2D vector in unified memory CUDA C/C++ So I need to create a matrix with different row lengths, and this is how it looks like in normal C/C++
int** MpesosT = (int**)malloc(N * sizeof(int*));
    for (int i = 0; i < N; i++)
    {
        MpesosT[i] = (int*)malloc(vecinosT[i] * sizeof(int));
    }

However, I don't know how to do this using the CUDA function to allocate memory:
int* Vector;    cudaMallocManaged(&Vector, VectorSize* sizeof(int));

I can't just use a vector of size N*N or something, because every row has a different size, so how could I do that?

A: Took a couple of hours, but I found the way to do it. In case anyone has the same problem:
double** Matrix;
cudaMallocManaged((double***)&Matrix, N * sizeof(double*));
for (i = 0; i < N; i++)
{
    cudaMallocManaged((double**)&Matrix[i], rowlength[i] * sizeof(double));
}

This way, every row has a different length

redpajama_set_name: RedPajamaStackExchange


The ABCD Diaries: ProgressOh! Makeover Contest + Giveaway!
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Scott Stinson: A look back at Canada's record medal haul in Korea with our Olympic champions
In their own words, Cassie Sharpe, Mikael Kingsbury and other athletes describe their big moments at the Winter Games in Pyeongchang
Scott Stinson
Pyeongchang 2018 produced a record 29-medal haul for Canada. As the year comes to an end, Scott Stinson connects with some of the skiers, sliders and riders he covered in Korea for reflections on their Olympic experiences
Mikael Kingsbury, gold medallist, moguls
Canada's gold medallist Mikael Kingsbury poses on the podium during the medal ceremony for the freestyle skiing men's moguls at the Pyeongchang Medals Plaza during the Pyeongchang 2018 Winter Olympic Games in Pyeongchang on February 13, 2018. KIRILL KUDRYAVTSEV/AFP/Getty Images
The most accomplished freestyle skier in history, all that was missing from The King's resume was an Olympic gold.
"I knew I was going to be nervous. You can say, and try to say to yourself, 'I'm not gonna think about it, I'm not gonna think about it,' but you're going to think about it. So I knew I was going to be nervous, but I was conscious that I was going to be nervous, and that was a good thing."
"I had to build my confidence every run. You kind of get some pressure released from your shoulders every time you run. So I was skiing better and better and more confident. When I arrived for my last run I was still a little bit nervous, because you say, 'This is the run. This is the run where I can win my gold.' But at the same time you have skied that course twice before that day. So, yes I was nervous, but I had studied that course so much that I was confident."
"After the Olympics, I remember I told myself that I could never be stressed with anything, ever. Because I had just experienced the most stress I ever had in my life."
Cassie Sharpe, gold medallist, ski halfpipe
Freestyle skier Cassie Sharpe, of Canada, holds her 2018 Olympic gold medal after arriving from South Korea at Vancouver International Airport in Richmond, B.C. Darryl Dyck/The Canadian Press
Sharpe had the best score in qualifying, and won the gold with her second run in the final. Her third run, with the gold clinched, was a victory lap.
"We trained so much with a sports psych, and she helped so much with understanding the grandness of it, and how big it would be relative to what we were used to. We didn't do opening ceremonies because of that 'boom, hit you in your face, it's happening, this is the Olympics' kind-of feeling. So we skipped that, and I think that was probably the best thing we could have done. We didn't build it up too much in our own heads."
"It's so funny, I didn't tell this story much during the Olympics, because I wasn't sure if it was OK, but if you go back and watch my second run, in my landing of my right-cork-nine" — a trick with three and a half rotations — "I bobble. Like, I landed a little bit sideways and I had to cut back into the pipe to get to my next trick. And, in that two seconds that I had between that bobble and my next trick, I thought to myself, you just blew this run, this run's done, there's no coming back from that. And then I was like, well, this is the Olympics, you should finish the run. So I finished the run. And so, getting to the bottom, I felt like that score wasn't going to be as good as my first one. It felt so wonky to me. It wasn't a euphoric, I-just-won moment."
"(The final run) was your ideal Olympic moment. I got to stand there, hug (coach Trennan Paynter), both of us with tears in our eyes, and then zone back in and go do another run. That victory lap is what everybody searches for. That's what we want. It just feels so good."
Brady Leman, gold medallist, ski cross
Brady Leman, of Canada, celebrates his gold medal win in the men's ski cross final at the 2018 Winter Olympic Games in Pyeongchang, South Korea, Wednesday, Feb. 21, 2018. Jonathan Hayward/CP
A fourth-place finisher in Sochi, Leman was almost out in the first heat but ended up making it all the way to the last run in the war of attrition that is ski cross.
"I remember pretty clearly being at the start and reminding myself that I had made back-to-back Olympic finals and nobody else had ever done that. And I tried to remind myself how much work I had put in in the front end over four years and just relax and enjoy it. Who gets to be in an Olympic final, let alone two? I tried to enjoy the moment, and not worry about the medal. Enjoy being nervous, and I was ready to be nervous."
"I pulled out of the gate and saved my worst start, pretty much, for the final, and all of a sudden I was in fourth again in an Olympic final. Luckily I went by (teammate) Kevin (Drury) and the Russian guy before they tangled up. I knew I was going to get in front of both of them and I wasn't sure if I was going to get in front of the Swiss athlete, but we went over the bigger feature and he was just a little bit short of where he wanted to land. I landed perfectly and it gave me that little bit of juice. It was one of those things where I took off of the jump and I wasn't sure what I would have to do on the landing. But all of a sudden I landed, and did a turn and went off the next jump and I was in first. I had an 'Oh, shit' moment where all of a sudden you are in first. I was able to stay focused and was just talking to myself all the way down.
"At the finish, it was relief, joy, happiness, honestly like a huge wave of being so grateful. It's a pretty amazing position to be in as an athlete when you have so many people dedicated their time and their passion to giving you the best chance that you can have. I started to think about that stuff pretty quickly."
Sebastien Toutant, gold medallist, snowboard big air
Gold medalist Canada's Sebastien Toutant is draped in the Canadian national flag following the final of the men's snowboard big air event at the Alpensia Ski Jumping Centre during the Pyeongchang 2018 Winter Olympic Games. JONATHAN NACKSTRAND/AFP/Getty Images
Toutant had a podium-clinching run going at the slopestyle event but missed landing his last trick by inches.
"I fell on the last jump. It's a little bit harder when you have a full run and then fall at the very end. I think I used that as fuel. At first I had disappointment, I was going back and forth with 'why didn't I land that last jump? It was there'. But then looking around me, I was like, dude, there are so many events where they only have one shot at it. I was, like, I have two chances at it. So I just used that energy into big air and started practising those tricks."
"I don't get tired of hearing that I'm an Olympic champion, but I'm still not used to it, you know? Kids will say they watched me ride, but even, like, old people you know? Someone will say they started snowboarding because of me, and they will ask for tips. That's the stuff now that will kind of fuel me to keep going."
Justin Kripps, gold medallist, two-man bobsled
Canada's gold medallists Justin Kripps and Alexander Kopacz pose on the podium during the medal ceremony for the 2-man bobsleigh on February 20, 2018. FABRICE COFFRINI/AFP/Getty Images
Kripps and brakeman Alex Kopacz tied for the gold medal with a German team. Over four heats, five-plus kilometres of racing, and they were not separated by one hundredth of a second. Pretty close.
"The race has actually been played as an intro to some speaking engagements I've had and things like that. It makes me really proud to see how well we executed under that pressure and with everything on the line. But what makes me really happy is seeing the reactions of my teammates and coaches when we cross the finish line. Seeing how happy everyone was for us and celebrating the same as if they had won was a really special moment."
"Also, seeing Jesse Lumsden be so happy and proud of me after he ended up not being chosen to race with me was a special moment, we have raced together on and off for 10 years and although he wasn't with me in the sled when we won he's been a big part of my success.
"Seeing Alex step it up at the start and find a hundredth of a second under that pressure and after three heats of racing made me really proud. We needed every hundredth of a second and he made it happen when it counted."
"Relief wasn't an emotion I thought I would feel from winning, but it was definitely a part of it. I always want more from myself, and I think I can be better, but when my career ends I can be satisfied that I achieved the highest goal I ever set, I performed at my best under the pressure of going into the Olympics with the top ranking. I'll always know my career was a success because of what we did there."
Alex Gough, bronze medal luge singles, silver medal luge team relay
Canadian luger Alex Gough, of Calgary celebrates winning a bronze medal in women's luge at the Olympic Siding Centre at he Pyeongchang 2018 Winter Olympic Games in South Korea on February 13, 2018. Jonathan Hayward CP
A fourth-place finisher in Sochi, Gough was second after her final run but with two dominant Germans still to come. Two minutes later, she was back on the podium.
"The roller coaster of my singles race was definitely a bit crazy, but I think it's almost more special because it was such a roller coaster. It really was that full gamut of emotions to go through. I probably could have done without the part where I thought I was going to be fourth again, but I think without that, there's not as much elation with the third place coming in the final moments there."
"I mean, it was like, 'here we go again, I'm going to finish fourth, after everything.' The two women who were left to go were basically neck and neck as the two most dominant women for my entire career, so yeah, the thought that she would come down slower than me was, in my head, pretty slim. It was a really long two minutes."
"I think I felt like I made a real effort, knowing it would probably be the last year for me, to really take in all the little moments. The thing I remember the most was sitting in the handles at the relay and hearing the crowd chant for Canada at the finish. It was really special."
Sam Edney, silver medal, luge team relay
Sam Edney of Canada competes in the second round of the men's luge at the 2018 Winter Olympics in Pyeongchang, South Korea, Saturday, Feb. 10, 2018. Andy Wong/AP
Edney and Gough, plus the doubles team of Tristan Walker and Justin Snith, finished fourth in Sochi, briefly won bronze due to doping allegations against a Russian team, but lost it on appeal.
"We came down and we knew we had bronze. In that moment, it just felt like relief. We knew, as a group, we had done it. We had put everything we had into the past eight years, obviously we thought we would get it done in Sochi, but didn't for, um, circumstances beyond our control, which is the political way I'll say it, but it was just relief to have done it. I didn't really realize that we had a chance to upgrade it to a silver or gold until the Austrians were about halfway through their run. I was just overwhelmed with that sense of joy and relief and excitement. It felt like everything came to together for us as a group at just the right moment. We needed it. That was a really cool moment."
"I don't want to think about how I would have felt if we had just missed this one by another tenth of a second. I remember feeling a pretty extreme amount of pressure knowing that Alex had just had the race of her life and the doubles are one of the fastest teams in the world, and I felt the pressure on my shoulders and I wanted to prove it to my team. My past 10th months would have been significantly different if I didn't have that medal. It was medal or bust. I didn't remind myself of that too much over the four years, but it really was."
"We had taken a stance in support of clean sport, and we also said, this is our medal, don't mess with us. This is ours."
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News - 28 November 2019 09:42
Research shows Facebook offers cost-effective alternative to leaflets for activity sign-ups
Digital marketing is nearly 15 times cheaper than traditional posters and leaflets at producing similar levels of activity sign-up according to research in a new London Sport White Paper.
The paper also includes a series of best practice recommendations around defining a target audience, testing wording and imagery, systems for quick response times and using behaviour change theory.
London Sport's digital behaviour change programme, delivered between June 2018 and June 2019, used Facebook advertising and follow-up messages to support people to become more active.
At the conclusion of the programme, which supported hundreds of people to join free walking groups across London, the calculated cost of delivery was £3.32 per person who signed-up.
This is significantly below sign-up cost reported in research conducted by Make Sport Fun in 2017 which calculated marketing using posters and leaflets cost around £48 per sign-up.
London Sport also calculated the entire project cost against the number of people who went on attend a walk at just £25/person.
The findings suggest a range of exciting new opportunities for grassroots physical activity and sport providers which could significantly enhance the marketing of community sport.
The pilot project used Facebook advertising supported by text message, email and Facebook Messenger follow-ups to support people to take their first steps to becoming more active.
The London Sport programme, aimed at older inactive adults, saw 7,404 people aged 55+ register for behaviour change support as part of the campaign with more than 900 of them joining a session.
Of the Londoners engaged at the start of the project, 71% were inactive under the Chief Medical Officer guidelines which recommend completing less than 30 minutes of activity every week.
Six months later, there was 7% rise in the number of people considered fairly active (30-150 minutes of activity/week) or active (150+ minutes of activity/week).
Chris Norfield, London Sport's Digital Marketing Lead, said:
"These are extremely positive results for the sector and will allow London Sport to strengthen our insight and knowledge base with which to advise and help partners with their digital marketing.
"Many organisations that deliver physical activity and sport are struggling for funding so finding a low-cost and effective way for them to recruit new participants is very important.
"It's vital that we continue to investigate new and innovative techniques if we are to help inactive people to enjoy the huge range of benefits available to them through physical activity."
To read the full White Paper, 'Using Facebook to recruit new participants for walking groups - The development of a digital behaviour change programme', click here.
For more information on London Sport's digital work, including promoting This Girl Can sessions and a how-to guide for Facebook budgeting click here.
Spa, fitness, well-being
Technology, general
Chris Norfield
London (City)
Press contact media@londonsport.org
Anil Manji
Press contact Head of Marketing and Communications anil.manji@londonsport.org
Government and Sport England renew call for data and digital innovation to revolutionise physical activity
The Minister for Sport and Civil Society, Mims Davies MP, and Sport England Chief Executive, Tim Hollingsworth, this morning renewed calls to drive a digital revolution across the physical activity and sport sector


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Remembering David Holt: "Pour on; I will endure" (King Lear) by Michael Whan
View all tributes in PDF format
David Holt's death at dawn on Easter Sunday is still a shock and a lasting grief. David was a man of unique sensibility and expression of heart and mind. His character was deeply compassionate, marked with a fighting spirit; vulnerable yet tough. He spoke from an intelligence of feeling and intuitive thought, humane and philosophically refined; sharing what is most common, though through a highly personal, at times idiosyncratic, confessional voice—a singular example of that rare species—despite the many pretenders to that title—an authentic psychologist. Like many who knew and loved him, I miss him greatly.
I don't feel we have yet comprehended David's original writing and thought, and its seminal role in relation to Jung's psychology. His apprehension of it was radical and extremely individual, such that his writing was not always easy of access, though he longed to be understood. He could feel hurt when he was not. David found his own path, embracing both commonality and division, alert to listen to the voice of the other and engage in dialogue, but caring for differences and controversy. Speaking of the help he attained from the reading of Jung, he wrote modestly, though no doubt with a sense of ironic self-appreciation, of building 'the rather leaky boat to which I have come to trust myself' ('45 Years In and Out of Jung's Psychology', Bulletin of the Oxford Psychotherapy Society, March 1993). It was a vessel many of us also learned to trust.
That '……In and Out …..'expresses the contradiction of David Holt's place. He was, in the feel of what mattered, often 'at the heart of things': as well as his own successful private practice, there was his long involvement in the Analytical Psychology Club and Guild of Pastoral Psychology; he was a teacher and supervisor in the earlier days of the Westminster Pastoral Foundation, an active member of the Oxford Psychotherapy Society, an astute commentator on the 'politics' of the analytical psychology training organizations, as well as finding creative expression for his interest in theatre and what it had to offer in the understanding of human behaviour and analysis through the Hawkwood Weekends, with his lectures, seminars, and the shared enactments. His concerns drew him to the threshold between the private and the public, the 'personal' and the 'social' body, terms he creatively elaborated upon, drawn from the work of the anthropologist Mary Douglas.
Yet David was also a figure of the margin – or as I'd prefer to say, the psychological edge. His longstanding interest and curiosity about time and timing served him well when he came up against the rebuttal he suffered when he returned to the British Isles from his analytic training in Switzerland. He applied for membership to the SAP, who refused as usual to recognize the validity of the Zurich qualification. He wrote in a paper, which arose from his meditation on frequency, 'How I Analyse Psyche', that the 'problem centred on the question of time. My training analysis … had been tuned to twice a week … [and] … to once a week' (David Holt, The Psychology Of Carl Jung: Essays in Application and Deconstruction. Lampeter: The Edwin Mellen Press, 1976/1992) Typically, David drew upon his adversity to reflect on the nature of time and timing. These matters, he felt, were 'worth dividing on', 'substantial differences as to the value of psyche itself'. Such matters are still with us. Nevertheless, I know of no-one who has given such depth of thought to these questions with his many writings on time and history: for instance, 'Sex and the Wound of Time'(1983), 'The Timing of Analysis' (1971), 'The Cost of Health: Payment, Treatment, Time'(1974), 'Alchemy and Psychosis: Curiosity and the Metaphysics of Time'(1988). It would help us much in our differences about 'frequency', I feel, if David's writings were more widely studied, shared, and discussed. To the extent that they are not, or that they are ignored, I suspect it is because we are not up to facing the challenges and rigours of feeling and thought that they cast at us.
Jung wrote that 'without history there can be no psychology' (C. G. Jung, Memories, Dreams, Reflections, Recorded and Edited by Aniela Jaffe. New York: Random House, 1963. p.2O5). That sense of the historical was absolutely central to David's thought and work. Jung made his remarks in the context of the alchemical roots of his psychology. This alchemical background figured a great deal in David's work, but he went beyond the rhetorical embellishment – with alchemical metaphors and language. He could relate these two very different modes of practice and life, because he did not collapse historical time. Reviewing a number of articles in the journal Ambix (the Journal of the Society for the Study of Alchemy and Early Chemistry), he concluded: 'One important strand linking alchemy with modern technology is woven out of the human ability to speed up the time of mineral change. What does this imply for our responsibility for history, and in particular for the history of the scientific revolution …. the "invention of the method of invention" ('Alchemy: Jung and the Historians of Science', in The Psychology Of Carl Jung. p. 4O8). He goes on to link this with 'our responsibility for the opus contra naturam'. David could move psychologically between the most disparate of domains, as in his 'Jung and Marx: Alchemy, Christianity and the Work Against Nature'(1974), 'Alchemy, Marx and the Christian Imagination'(1977), and 'Riddley Walker and Greenham Common: Further Thoughts on Alchemy, Christianity and the Work Against Nature'(1983), in The Psychology Of Carl Jung). This is an astonishing list of titles. Who else could be so audacious, who else could go to the heart of the matter, so that we begin to read Jung and Marx off against each other in a way that transfigures both? It was David's deeply informed sense of psychology, history, and metaphysics that enabled him to move between such seemingly different thinkers. In his last book, The Clermont Story: arguing christian responsability (Validthod Press, 2001), David devised an expression 'Caught Between History And Nature'. Such a phrase encompassed the many critical issues that his work engaged with: sexuality, psychosis, time, economy, nature, theatre, body, science, and so on. Through such engagements, he could make relevant and timely the notion of 'our responsibility for the opus contra naturam'.
Likewise, I know of no-one in the psychotherapy field who could write with such power and ingenuity on the relationship between money, alienation, and Jung's psychology; there is a unique richness and discovery in such writings still awaiting us. David has left us a legacy of thought and work which we cannot afford to ignore, if Jung's psychology is to argue its relevance for us.
For his funeral, David had prepared a 'personal reading' for those gathered there in the church, and for a wider sharing. Read by Pat Watts, it began: 'What have the living and the dead to celebrate together when we meet like this at a funeral?' He answered: 'We meet together to keep time.' As with much he said, that reply is surprising in its wise simplicity, yet remaining complex and elusive. It touches us in the most intimate and most metaphysical way. David found a means to address us at his own funeral, to address us all, reminding us of the discourse that needs to continue between the living and the dead. Time matters to both, as does language and remembering. In Memories, 'Dreams, Reflections, Jung speaks of the nature of his psychology in the same terms, characterizing his work as 'attempts, ever renewed, to give an answer to the question of the interplay between the "here" and the "hereafter" (p.299). Psychology comprises a mediumistic reply, for, says Jung, the dead are 'waiting to hear what answer we will give to them, and what answer to destiny'. David wrote in his final address that we must take 'this and every funeral with us into the world.' In these words, we can hear the trace of David's life and death; the memory of a gifted and generous spirit of a man. He calls us to a responsibility for past, present, and future time.
I feel the best ending of this act of remembering David, is to quote fully from a letter sent to him by the great English poet, Ted Hughes. It fully appreciates the impact of David's writings on an equally inspired and inspiring man. Finally, I'll let the last four lines from his funeral address sound in our ears with the lasting echo of his words. David had sent Ted Hughes a collection of his Hawkwood papers, Theatre and Behaviour: Hawkward Papers 1979 to 1986, (privately published, 1987). Hughes replied:
Dear David Holt,
Somehow your note to me, and your 'Theatre and Behaviour', slipped through a crevasse in this mountain of paper on which I live. I found it only a couple of days ago. Thank you for your words and your lectures. They are so full of things-emerging from real work, insight grappling with Proteus, not riffling through the card index. Reading them is putting me through a surprising process. I am seeing all kinds of things afresh. Thank you again.
Ted Hughes.
And David's last lines: 'There is never enough time. There is all the time we need. Somehow (God only knows how) both are true, if only we can catch the beat. Which is why we are here. Now. Hereafter. Like it was and like it will be, it is still "once upon a time". Still. A still beat. We are come together, you and I, to catch that beat.'
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