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TalkTalk Share Price In Focus After Solid FY Performance
This morning TalkTalk issued a respectable set of full-year preliminary results, as revenue dipped by 1.9% to £1.51 billion, but headline earnings increased by 9.7% to £260 million.
Cost-cutting and efficiencies helped push up earnings. In terms of the fibre customer base, it saw net adds of 605,000, while the level last year was 490,000. The on-net average revenue per customer was a touch lower at £24.35, while the on-net churn rate held steady at 1.2%. The group said their high levels of customer service and its strong reputation in relation to repairs has kept the churn rate low.
TalkTalk took a hit of £3 million in relation to bad debt, which is connected to the pandemic. It has a bad debt provision for next year of £15 million. The group has the capabilities to cut costs further. No guidance was issued in light of the current environment, but the full year dividend of 2.5p was maintained – which sends out a positive message. Today's set of figures should assist the TalkTalk share price even though the wider sentiment is bearish.
TalkTalk share price rises in line with broader market
The TalkTalk share price has been pushing higher lately in step with the wider market. The stock has risen over 40% in less than three months. At the beginning of the year, the group sold off Fibrenation for £206 million. The move was motivated by a desire to pay down debt as well as raise funds to invest in its own fibre network. Competition in the industry is heating up as only last month it was announced that Virgin Media and Telefonica are set to merge in a bid to take on BT.
It is a challenging industry as the networks are capital intensive, while at the same time all the players are involved in a race to the bottom in terms of price in an effort to ramp up their customer base. Price wars tend to only benefit the clients, which often comes at the expense of shareholders.
Bearish longer-term outlook
The TalkTalk share price has been in decline for over five years, and keep in mind the FTSE 250 hit a record high in December 2019. Price comparison websites, like moneysupermarket.com, have become very popular in recent years. As customers are savvier, that has prompted firms to be regularly offering attractive deals.
In February 2019, the TalkTalk share price took a knock on the back of a profit warning, as a 'very, very aggressive' pricing policy for broadband was blamed for the disappointing update. I suspect price wars will continue to be common in the sector, even though it will probably lead to further consolidation – just to keep costs down.
The TalkTalk share price has been pushing higher since mid-March, but while it remains below the 200–day moving average at 102.7p, its outlook is likely to remain bearish.
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Surefire Guidelines On Alternative Fuel Ideas For Vehicles
November 4, 2019 · by Therese Johnson · in Blog
Have you been thinking of making the switch to among the brand-new hydrogen fuel-cell autos but are not certain it is appropriate for you? Among the finest routes to go is usually to get as much information about hydrogen gas as you are able to, and you are able to do that by reading through books about hydrogen gas.
These hydrogen fuel books are going to give you all sorts of information that to help you create a conscious call if or perhaps not hydrogen-fueled automobile is your bag. But what types of books are available about hydrogen fuels? A fast search of Amazon describes over 100 publications on hydrogen gas exist.
The rest of these publications may also be favored list and also titles among the largest in books about hydrogen gas on the recommended site for books. You have to be as much information as you likely can before you really examine hydrogen fuel cell engineering as a valid option for YOU.
When talking about alternative energy engineering, it doesn't often happen to people who they may basically stay in a placemaking homemade hydrogen fuel cells in their decision to switch to a substitute power. Hydrogen fuel cell autos at ultimate will eliminate US dependence on foreign oil. With a fuel cell, hydrogen creates electrical power to shove autos.
Understand what you should do when creating a homemade hydrogen fuel cell, and after that, move cautiously. The truth is the fact that whilst hydrogen fuel cells are extremely useful, though they likewise have a little essential drawback. Folks that have analyzed hydrogen fuel cells state that there are three primary drawbacks to using hydrogen as being a fuel source.
A hydrogen gas tank is going to have three times the size of a petrol tank. In a collision, the hydrogen container may possibly rupture, as could a gas tank. Limited accident experience usually means the risk is less with hydrogen than with petrol, since the hydrogen dissipates rapidly. The release of hydrogen into a confined space such as a garage consequences an explosion. A container of compressed hydrogen holding sufficient to reach a hydrogen station would fix the.
When the motor is versatile enough to burn off hydrogen and gas, a half-gallon gas tank would be adequate. Some car companies, like BMW, have experimented with autos operated by liquid hydrogen. Hydrogen fans are going to have to attend if this continues. During the early 1900s, there have been more electric vehicles than there were gasoline-powered automobiles. It began an electronic car with a key instead of a crank.
A gas car might go a lot farther than an electric one. So, gasoline-powered automobiles shortly became the primary approach to transporting folk. Electric vehicles do not burn gasoline in an engine. They use electricity saved on the automobile in batteries.
Occasionally, twelve or even twenty-four batteries, and much more, are wanted to drive the vehicle. The same as a radio-controlled model power vehicle, electrical autos come with an electrical motor that turns a battery along with the wheels to operate that motor.
To impose an electric vehicle's batteries, the car is mainly connected in at night. Energy will be saved in the batteries in the car. The batteries are lead-acid batteries, such as the batteries you get in our flashlight or even in normal petrol autos. Car manufacturers & researchers are constantly developing new paths to fuel our autos in a cleaner, much more eco-friendly way.
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The First Timer's Guide On Cleaning A Barbecue Grill – Simple Guidelines To Follow
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Knowledge contributors
Enormously generous contributors share their knowledge, either in science or in technology, to the cause of Rare Diseases India. We take pride in introducing them.
Highly knowledgeable and dedicated people contribute towards the science part of Rare Diseases India, both in the form of writing and reviewing.
Sean Marcus Hancock RDCS (AE), RCS, RCSA, RCIS. Naval Hospital Bremerton, Washington, USA.
Nahid T. Iftekhar, MBBS, MRCP, MSc, MPhil, Norfolk and Norwich University Hospital, UK.
Sarat C. Jampana MD. University of Texas Madical Branch, Galveston, TX, USA
Mohammad Khan MD, PhD. Children's Hospital of Philadelphia, University of Pennsylvania, Philadelphia, PA, USA.
Naseem Mahmud, MBBS, PhD, DTM, Obstetrics and Gynaecology, United Hospital, Dhaka, Bangladesh.
Duraiswamy Navaneetham PhD. Temple University School of Medicine, Philadelphia, PA, USA.
Abul Sadeque, MBBS, DrPH, University of Texas, TX, USA & North South University, Dhaka, Bangladesh.
Megna Shree Sarat. 20, Venkatachalam Road, R.S. Puram, Coimbatore 641 002, Tamil Nadu, India. Affiliated to Rajiv Gandhi University of Health Sciences.
Malancha Sarkar PhD. University of Miami, FL, USA.
Alexander M. Scharko, MD. Children's Hospital of Philadelphia, Philadelphia, PA, USA.
Ashwani K. Singal MD, DM. Division of Gastroenterology, University of Texas Madical Branch, Galveston, TX, USA
Pochi R. Subbarayan PhD. University of Miami, FL, USA.
N. Subramanian MD, MRCP.
Velammal Medical College Hospital and Research Institute, Madurai, Tamil Nadu, India.
Ahmad Syed MD, PhD. Temple University School of Medicine, Philadelphia, PA, USA.
Oliver Timmis BA (Hons). Communications Project Manager, AKU Society, Cambridge, UK.
Wenman Wu MD, PhD. Temple University School of Medicine, Philadelphia, PA, USA.
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A creative and tech savvy group of volunteers make Rare Diseases India up-to-date with the technology.
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Selvi specializes in web applications, holds her MSc from India, contributes to RDI in various web issues and is based in Utah, USA.
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Anandhi specializes in databases and holds her MSc from India and MS from Pennsylvania State University, USA and is based in Chennai, India.
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Kannaiyan has his BE degree from India and advises RDI on core technical issues. He is based in Colorado, USA.
Duraiswamy Navaneetham
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Kavitha specializes in Java programing. She holds her BE from SASTRA University, India and is based in Chennai, India.


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Mallinella nyikae is een spinnensoort uit de familie van de mierenjagers (Zodariidae).

De wetenschappelijke naam van de soort werd in 1898 als Storena nyikae gepubliceerd door Reginald Innes Pocock.

Mierenjagers

redpajama_set_name: RedPajamaWikipedia


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Export Development / June 15, 2018
New Brunswick Companies Recognized for Outstanding Export Performance
The ONB-hosted New Brunswick Export Awards recognize outstanding export performance by New Brunswick-based companies in the international marketplace. The Awards aim to celebrate the business savvy, entrepreneurial spirit, and innovation of businesses located in the province that have achieved either recent and/or ongoing success in developing new markets.
Winners are selected by a judging panel made up of carefully selected business experts from the private sector and academia. Judges are chosen based on knowledge of the New Brunswick business community and understanding of international trade.
The 2018 ceremony was held last night at Moncton's Casino New Brunswick, with companies being honoured in six categories.
Here's a recap of this year's outstanding winners:
1. The Exporter of the Year (over $5 million in export sales) Award recognizes the company that represents an all-around excellence in export. The winner is the one that demonstrates a significant increase in export sales (over $5 million) over previous years but also demonstrates solid market diversification, new product developments, and notable innovations.
Winner: InteliSys Aviation Systems
2. The Exporter of the Year (under $5 million in export sales) Award recognizes the company that represents an all-around excellence in export. The winner is the one that demonstrates a significant increase in export sales (under $5 million) over previous years.
Winner: Masitek Instruments
3. The Innovative Exporter of the Year Award recognizes companies who have successfully employed innovative marketing techniques to expand their export markets, and/or companies whose products are seen as cutting edge in terms of innovation.
Winner: Thermtest Inc.
4. The Global Diversification Award recognizes companies who have opened up new markets outside of Canada and the United States. This award seeks to acknowledge the perseverance of those companies who've expanded their reach outside of the North American market.
Winner: Remsoft Inc.
5. The Emerging Exporter of the Year Award recognizes those companies who are new to export within the past five years (began exporting no earlier than 2012). Nominees are judged on a host of criteria including the volume of export sales, level of difficulty in entering new markets, novel approaches taken, and new products developed specifically for export markets.
Winner: Bouctouche Bay Industries
6. The Foreign-Owned Exporter Award recognizes those foreign-owned companies who are successfully exporting New Brunswick-produced products. While their headquarters are located outside the province, their facilities here provide New Brunswick residents with valuable jobs and make significant contributions to the provincial economy.
Winner: Bulletproof
Finally, for the second year in a row, ONB presented the Impact Award for Investment. That award recognizes a company that has had a significant effect on New Brunswick's economy by choosing to invest here. This year's recipient was ExxonMobil Business Support Centre Canada, a fantastic company celebrating their 20th anniversary in New Brunswick in 2018.
ONB would like to extend our congratulations to all of this year's winners!
Are you ready to become the next New Brunswick export success story? ONB specializes in providing one-on-one counseling and services to export-ready companies and existing exporters. Click here to connect with our team.
Export Development, Manufacturing / June 26, 2019
New Brunswick Building and Construction Companies See Great Opportunity in Jamaica
Entrepreneurship, Export Development / April 29, 2019
The Canadian Export Challenge is coming to New Brunswick
Export Development, Manufacturing / February 15, 2019
New Brunswick's NTI Boilers Set to Make Waves in Las Vegas
Export Development / January 28, 2019
Join us for the Export Awards on June 13th
New Brunswick: Steeped in Innovation


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Review: 'Babette's Feast' a warmhearted exploration of the spiritual and the sensual at Lamb's Players
Kerry Meads, Deborah Gilmour Smyth and Yolanda Marie Franklin (from left) in Lamb's Players Theatre's "Babette's Feast."
(Ken Jacques)
Play based on Isak Dinesen story takes time to find momentum but offers gentle humor and some winning performances
By James Hebert
The town at the mouth of a Norwegian fjord in "Babette's Feast" is not necessarily on anyone's list of foodie destinations, unless you're a seabird jonesing for sardines.
But in the folksy, modestly entertaining new stage adaptation of Isak Dinesen's short story, now getting its West Coast premiere at Lamb's Players in Coronado, the place plays host to the meal of a lifetime. (Particularly for these 19th-century locals, who have spent their lifetimes dining on bread soup.)
That feast becomes the zenith of a story that explores the conflicts and commonalities between the sensual and the spiritual, as it follows the journey of a destitute French refugee who's embraced by a pair of pious Norwegian sisters.
The show takes its time, though, to work up momentum toward the big eat. That owes at least partly to the structure of the original by Dinesen — the pen name for the Danish writer Karen Blixen, who's best-known for her memoir "Out of Africa."
"Babette's Feast" — which was adapted into an Oscar-winning film, as was "Out of Africa" — leaps forward a little jarringly in big chunks of years. And the ensemble-based, "story theater"-styled piece, for all its ultimately warmhearted charms, is also a little light on character exploration and heavy on narration that can feel dry and distancing at times.
But at Lamb's, stirring vocal harmonies, Diana Elledge's brooding and beautiful cello accompaniment and some winning performances among the 10-member cast help lift director Robert Smyth's production.
The show also has an ideal Babette in Yolanda Marie Franklin, who brings to the piece a quiet reserve and sly humor that blossoms into radiance when her character, who has devoted herself to the art of cooking, begins creating her masterwork.
Most of Franklin's cast mates take on multiple roles in the 90-minute, no-intermission work, which was conceived and developed by Abigail Killeen and adapted by Rose Courtney (the piece premiered in Maine before heading off-Broadway for a short stint in 2018).
At story's center — at least until Babette finally arrives — are sisters Philippa and Martine, played by Caitie Grady and Rachael VanWormer, respectively, in the characters' younger incarnations. Their stern father (Jason Heil) founded the town's dominant religious order and has raised them to do good works.
While they attract some fervent suitors — most notably the military man Loewenhielm (Ross Hellwig as the younger version, Rick Meads as the elder) and the wandering opera star Papin (Charles Evans Jr.) — the sisters ultimately remain unmarried.
The ensemble of "Babette's Feast" at Lamb's Players Theatre.
There are affecting scenes, though, between Grady and Evans (a real-life married pair) as they sing gorgeous duets during Papin's vocal lessons. Those sequences are of a piece with Elledge's inspired cello renderings of a score music-directed (and in some instances composed) by Deborah Gilmour Smyth.
Cut to decades later, when Philippa and Martine (now played by Gilmour Smyth and Kerry Meads), take Babette into their fold after she collapses on their doorstep.
And then leap ahead another dozen years, when the still-mysterious Babette — who has become the sisters' cook and something of a town treasure — finds herself with the means to whip up an epic French repast.
The show finds its footing in those scenes, with their contrast between the amazed reactions of the now-returned Loewenhielm, who recognizes the meal as the work of a Parisian master, and the comically blasé pose of the townspeople, who've made a pact not to seem affronted at what they fear will be a "gluttonous ordeal."
It's a moment that weaves together gracefully the elements of the sacred and the earthly; even the lighting (by Nathan Peirson) seems to shed a divine glow on Mike Buckley's rustic set.
Loewenhielm says it best in a speech: "Righteousness and bliss have kissed one another."
And if there's no real food in sight, the actors' rapture still makes it feel pretty real.
"Babette's Feast"
When: 2 and 7:30 p.m. Wednesdays; 7:30 p.m. Thursdays-Fridays; 4 and 8 p.m. Saturdays; 2 p.m. Sundays. Through Feb. 16.
Where: Lamb's Players Theatre, 1142 Orange Ave., Coronado
Tickets: $24-$74 (discounts available)
Online: lambsplayers.org
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The San Francisco-based company specializes in a unique mix of classical and contemporary ballet
The award-winning musical 'Desperate Measures' is performed entirely in rhyming verse, but with modern language
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The airspace around Mercedes-Benz Stadium in Atlanta is a "No Drone Zone" for Super Bowl LIII, on Feb. 3, 2019, and during three days leading up to the event.
The Federal Aviation Administration (FAA) will establish a Temporary Flight Restriction (TFR) on game day that will prohibit drones within a 30-nautical-mile radius of the stadium up to 17,999 feet in altitude. The TFR will be in place from 5:30 p.m. to 11:59 p.m. Eastern Time. Some general aviation operations may be allowed within the TFR provided they meet specific security and operational requirements.
The FAA also will restrict drone flights for one nautical mile around the stadium up to an altitude of 1,000 feet on January 31, February 1 and 2 from 10 a.m. to 11:59 p.m. Eastern Time, and on February 3 from 10 a.m. to 5:30 p.m., at which time the TFR for the game takes effect. Further details are available in the drone TFRs. Please see NOTAM numbers 9/5085 and 9/5087-5089.
Pilots and drone operators who enter the TFRs without permission could face civil penalties that exceed $20,000 and potential criminal prosecution for flying drones in the TFR.
Detailed information for general aviation and drone pilots is available at FAA's Super Bowl LIII webpage.
Drone pilots should check the FAA's B4UFly app to determine when and where they may fly. To highlight the "No Drone Zone," the FAA produced a 20-second videoencouraging Super Bowl fans to bring their lucky jerseys, face paint and team spirit to the game – but leave their drones at home – because the stadium and the area around it is a No Drone Zone.


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Black Duck Aims to "Build a Powerful Company" Under Wing of Synopsys
Jeff Bauter Engel
Synopsys thinks it has found a beautiful swan in Black Duck Software. While the 14-year-old Boston-area company was by no means an "ugly duckling" before, it has transformed several times on the way to its half-billion-dollar sale to Synopsys—and it will likely continue to grow and change under its new parent company.
Mountain View, CA-based Synopsys announced plans Thursday to acquire Burlington, MA-based Black Duck for $565 million, or $548 million net of cash acquired. The cash deal, which is expected to close next month, validates Black Duck's revamped strategy under CEO Lou Shipley, who joined four years ago and shifted the company to focus on cybersecurity tools for business software that uses open-source components.
Black Duck has said it was losing money when Shipley joined, but it apparently righted the ship. The business has been cash-flow positive for the past two years, and it expects to generate $75 million in revenue this year, up from $58 million last year, Black Duck told Xconomy in August.
The acquisition is an indication of the growing use of open-source code, and, subsequently, a rising need to find and fix vulnerabilities in open-source software. Up to 80 percent of applications now are composed of open-source code, Shipley says.
The deal is also an endorsement of the Boston-area cybersecurity sector, Shipley says.
"When a company comes to buy and pays a good price like that, it just shows the value we have in the market and the value of our workforce and the vibrancy of the" local sector, Shipley says. Other Boston-area cybersecurity deals this year include Veracode's $614 million acquisition by CA Technologies (also in the field of application security), DataGravity's sale to HyTrust, and Rapid7's purchase of Komand.
Black Duck previously raised $74 million from investors, including Intel Capital, Fidelity Ventures, SAP Ventures, General Catalyst Partners, and Red Hat. Over the past few months, Black Duck was eyeing another investment round, and it had interest from venture capitalists and private equity firms, Shipley says. But the offer that Synopsys made was too good to pass up. Shipley says it was "a very good outcome for investors and employees." (As part of the deal, Synopsys will assume an undisclosed amount of Black Duck employees' unvested equity, according to a press release.)
Acquisitions often involve layoffs as the companies consolidate operations, but Shipley says there are "no plans" for layoffs and the "vast majority" of Black Duck's approximately 400 employees will join Synopsys. Shipley is one of them, he says.
Shipley says his exact role and title haven't been determined, but he will report to Andreas Kuehlmann, the senior vice president and general manager of Synopsys's software integrity group. As for Black Duck, Shipley says he doesn't know if the company will be structured as a subsidiary, but he believes Synopsys plans to keep the Black Duck brand name.
Founded in 1986, Synopsys (NASDAQ: SNPS) is best known for selling technology and services that help customers design and test silicon chips. The company has more than 11,000 employees, and it generated more than $2.42 billion in annual revenue last year, up 8 percent from $2.24 billion the year before.
Over the past three years, Synopsys has expanded into software tools aimed at helping developers ensure the quality and security of their code. Synopsys made several acquisitions to build up its offerings in this area, including buying San Francisco-based Coverity in 2014 for $375 million; Finland-based Codenomicon for an undisclosed price in 2015; and Cigital and its spinoff Codiscope last year for an undisclosed amount. Black Duck fills a hole in Synopsys's capabilities, giving it a strong set of open-source security and license compliance products, Shipley says.
"I think they concluded it was better to buy than try to build," he says. "They're really serious about winning in the security and quality market. And we feel like we're really lucky to join a market leader, and build a powerful company together."
Xcelerating Life Sciences Philadelphia: The Highlights Podcast


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July 2016 Henry C. Parke
In 1960, Woody Strode went from a respected black cavalry trooper on trial for heinous crimes in Sergeant Rutledge to a gladiator battling Kirk Douglas's character in Spartacus. His famous words as the sergeant resonate to this day: "You're 9th Cavalry men, and like I've said again and again, the 9th's record is going to speak for us all one day, and its gonna speak clean."
– Courtesy Warner Bros. –
The Buffalo Soldier and his crucial role in the post-Civil War West went unacknowledged for so long in history annals that his story was rarely told on film. Just shy of a century, from the 1866 formation of the black cavalry units, John Ford made the first and finest film on the subject, 1960's Sergeant Rutledge.
A courtroom drama as well as a Western, the movie was a complex and incendiary story— the court-martial of black Sgt. Braxton Rutledge (played by Woody Strode) for the brutal rape and murder of a child, and the murder of her father, all of which were portrayed with flashbacks of the 9th Cavalry's fight against the Apaches. Ford's film dealt bravely with subjects few movies of the time dared. When another soldier asked Rutledge why he ran if he was innocent, he replied, "Because I walked into something none of us can fight: white woman business."
The leading lady of the film, Constance Towers, tells True West, "It was a project that John Ford wanted to make for a long time. He was a great champion of the men who became the most heroic unit in the United States Cavalry."
Legendary Gold Medal decathlon athlete Rafer Johnson made his film debut, between Olympics, as a corporal. He remembers, "It was an honor to work with John Ford in his very special part of the world, Monument Valley—one of the most picturesque parts of the United States."
In some unexpected ways, the 1860s and the 1960s were not all that different. Towers recalls that, while filming in Four Corners, where Utah, Colorado, Arizona and New Mexico meet, "We had an unusual adventure. We were on the Utah side. But the black men, Rafer Johnson and the others, couldn't stay where we stayed. They had to stay in a neighboring town; they were taken in a private plane to a motel someplace that would accept black men. It's hard to believe that in 1960, it was still that difficult to blend the colors."
Nevertheless, Johnson's memories of making the film are positive. "It was a very pleasant experience. I was not very aware of the Buffalo Soldiers beforehand, but when we did the movie, I [learned] of the wonderful job they did," he says. "They were segregated, but they were Americans, and they continued to do their job, to protect the people."
A decade passed before the premiere of the next movie about the Buffalo Soldiers, and in 1970's Soul Soldier, Johnson was promoted to the lead, even though his role was demoted to private. An earnest attempt to show the day-to-day life of the individual soldiers while fighting the Apaches, the movie featured a cast that included Cesar Romero, Barbara Hale and Isabel Sanford, and it was shot at Fort Davis in Texas, the actual headquarters for all four regiments. While the film showcases effective moments and some good performances, it is an unfocused story with a threadbare production. Johnson explains, "Soul Soldier was a university film. They had to do a lot of fundraising to make it a feature."
Between those films, the Buffalo Soldier made an occasional appearance on television. In The High Chaparral's 1968 episode "The Buffalo Soldiers," Sgt. Maj. Creason (Yaphet Kotto) leads the 10th Cavalry as they bring law to unruly Tucson, Arizona, and, with the help of the Cannons, contend with racism. On The Big Valley episode in 1967 called "The Buffalo Man," the Barkleys hire convict labor to pick their peach crop and discover that Damien (again Yaphet Kotto) was a member of an all-black platoon Jarrod Barkley (Richard Long) commanded during the war. Although identified as a Buffalo Soldier in the show, that designation did not come about until after the Civil War.
In 1979, a one-hour Western pilot Buffalo Soldiers featured troops protecting settlers from Apaches and Comanches. Written and directed respectively by prolific Gunsmoke collaborators Jim Byrnes and Vincent McEveety, the episode had a high quality, but it was never seen again.
The best film on the subject since Sergeant Rutledge appeared in 1997, a TNT movie called Buffalo Soldiers. Starring and produced by Danny Glover, whose credits include Lonesome Dove, it tells a substantially true story of the pursuit of Apache leader Victorio. Dynamically directed by Charles Haid, the movie shows an army trapped between two enemies: the Apaches and white officers who would welcome failure by the black troops, to confirm prejudices. Filmed in Cochise Stronghold in Arizona's Coronado National Forest, William Wages' stunning camera work earned the American Society of Cinematographers' Outstanding Achievement Award. Although the ending feels contrived, an otherwise powerful script and supporting performances make this an exciting and thought-provoking movie.
Finally, bookended by the dedication of the Buffalo Soldier Monument in Fort Leavenworth, Kansas, Bill Armstrong's modest, but informative, 1992 documentary The Buffalo Soldiers succinctly tells the soldiers' story in 47 minutes. It closes with a moving speech by Chairman of the Joint Chiefs of Staff Colin Powell.
Nothing yet on these legendary soldiers, though, has come close to topping Sergeant Rutledge. Ford certainly made movie magic, no matter the means necessary. Towers recalls one rather deplorable trick the director played: "He had [Strode's wife] Luana tell him that their marriage was over; she was going back to Hawaii. And poor Woody was beside himself; he stayed up all night, and Pappy got him to drink a little more than Woody would have normally consumed. So by the next morning, when he went in to do his breakdown scene in the courtroom, which was fantastic, he was well prepared to break down. But that was a typical John Ford trick, which I thought was terrible, but he did get a great performance out of him."
(Kino Lorber, $29.95) In this 1974 Western, Scottish-born bank-robber Arch Deans (Gregory Peck) escapes with the loot, but when Billy Two Hats (Desi Arnaz Jr.), the half-breed who held the horses, is caught by the sheriff (Jack Warden), Deans goes back for him. In this tough and involving tale, the tiny but excellent cast includes David Huddleston and Sian Barbara Allen, set in Israel's spectacular Negev desert. This Blu-Ray edition includes a poignant interview with Director Ted Kotcheff.
Henry C. Parke is a screenwriter based in Los Angeles, California, who blogs about Western movies, TV, radio and print news: HenrysWesternRoundup.Blogspot.com
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Last week in Vince Vaughn news, the following happened: Vince Vaughn visited David Letterman. He wore a dark suit. He spoke in his familiar, over-confident rat-a-tat. He explained that, as a native of Chicago (actually, Lake Forest), he likes to spend Thanksgiving with family, but the rules and decorum of driving someone to and from the airport are tricky. As always, he was charming, loose and never for a second were you sure if he was Vince Vaughn the star, Vince Vaughn the character or Vince Vaughn the human being.
Very little ever seems different about Vince Vaughn.
Except for one moment, right at the beginning of the interview, when Dave casually mentioned how Vince Vaughn was remarkable in 1996's "Swingers," the movie that established Vince Vaughn as a major star.
This happens now, in a film, on a talk show: Vince Vaughn's bad choices and his earlier self collide.
That morning on "Good Morning America," the drill was identical: Vince Vaughn wore a dark suit. He spoke in his familiar, over-confident rat-a-tat. But at the end of an otherwise remarkably frictionless, insight-free interview (even by morning TV standards), Robin Roberts asked Vince Vaughn, whose new movie is "Delivery Man," to play a quick game: FedEx or UPS? Chinese delivery or pizza delivery? He could pick only one. Vince Vaughn regarded her with his flat, ironic smirk, then wisely did not shill for either FedEx or UPS. But on the topic of pizza or Chinese?
How did it get to this, Vince Vaughn?
So squishy, so blah, so all-things-to-all-people — so eager for our acceptance.
Consider the following a career intervention and/or explainer of why Vince Vaughn got to be the way he is. The sort of inspirational, down-by-48-at-halftime pick-me-up that Vince Vaughn likes to deliver in his films. A moment to say, look, your career was a crazy train of boom, bash — different — humming along, humming along, clickety-clack, clickety-clack, and you have got to summon your inner Ozzy again! Bite the head off that live bat! Spit it out and shout: Hello world, I am Vince Vaughn! And, dammit, I act like I don't care what anybody thinks about me!
Let's see that guy again, that man of action.
Because Vince Vaughn, the Katherine Heigl of the North Shore, the Michael Keaton of the Millennium, the Neediest Man in Motion Pictures, has made, unfortunately, the ultimate squishy Vince Vaughn vehicle: the new "Delivery Man," which is ephemeral, sweet and washes over you as thoroughly as his last seven major movies. "Delivery Man" tells the story of how a fast-talking charmer gets into unlikely trouble. He plays David Wozniak, Brooklyn delivery man (the non-Chicago location being the only anomaly in an otherwise Vince Vaughn-friendly scenario).
David Wozniak, as with many Vince Vaughn characters, is not the best at his profession — just the most lovable and rakish. He delivers meat, drives a truck. When we meet him, he's navigating Brooklyn, delivering meat badly. He is Polish, comes from a large family that owns a neighborhood meat shop. He hangs a Polish flag in his small apartment, which has a Very Vince Vaughn (copyright pending) feng shui: Piles of unwashed laundry and a copy of "Frampton Comes Alive" (vinyl, of course). He is having trouble with his girlfriend (Cobie Smulders), though we suspect this is less about kindness than it is about inconsistency (indeed, it is).
David Wozniak high-fives. He giggles. He talks people into stuff. He wears sports jerseys; he appears to be a softball guy but plays in a local basketball league. He gives motivational speeches, confessional speeches and speaks in pop culture-laden metaphors. He has a deep-set eyes with bags and a towering cliff of a forehead that slopes back to meet austerely receding islands of hair. He is tall and slender, with a paunch.
As a man letting himself go, failing to capitalize on early promise, Vince Vaughn is convincing.
But the detail that makes "Delivery Man" the perfect Vince Vaughn vehicle is that "Delivery Man" tells the story of how a regular guy who happens to look like Vince Vaughn creates a doomsday cult in his own image, eventually becoming the leader of a large, fanatical following that pledges its unadulterated support, vowing to love him unconditionally. At least I think that's it. The official plot: David Wozniak, due to a glitch in a decades-old sperm donation, fathered 533 children. As sycophantic adults, these offspring realize (SPOILER!) they unreservedly love their rascally Vince — er … David Wozniak.
And so, he is frequently reassured: "You are loved," "People love you," "Everybody loves you."
And still he stands, hangdog, in an unzipped hoodie, in the rain no fewer than three times. He says, "In my life, I have had a tendency to make very bad decisions," and you nod vigorously in agreement.
But not with David Wozniak.
The roughly 20-year-old movie career of Vince Vaughn — and granted, 20 years of steady, popular roles is much longer than the average actor — has split cleanly into halves: The first began with a role in the football flick "Rudy" (1993), skyrocketed with "Swingers," veered into earnest attempts at serious, if slight, drama ("Domestic Disturbance," "The Cell," Norman Bates in Gus Van Sant's imitation of "Psycho") before righting itself with comedies that explored the earlier Vince Vaughn promise: "Dodgeball," "Made," "Old School," "Wedding Crashers." In those last titles, Vince Vaughn projected confidence and sarcasm with humanity, uncertainty — he improved on the model of Chevy Chase.
But then, as happens with actors who have seemingly nothing to prove, who opt instead to become a sub-genre unto themselves, around the time of "The Break-Up" (2006), Vince Vaughn commenced a campaign, to be loved, to claim the path most trodden. The problem was not that he played the same guy over and over. Consistency often works as a decent definition of "movie star." The problem is that whatever shades of cockiness and darkness still exist in him get quickly extinguished now.
It's OK for Channing Tatum to always remind us, in the end, that he is fundamentally decent and caring; his persona has never lent itself to other possibilities. But Vince Vaughn seemed to forget he was complicated. And being stuck with an ingratiating, salesman-pitch cadence only makes the earnestness less believable.
I don't write this to be cruel, only as a plea from a fan. I see two paths to redemption: The first revealed itself last spring, during an appearance on "The Ellen DeGeneres Show." Vince Vaughn was punk'd by the talk show, which sent an intern into the green room before his appearance. She was unnervingly awkward, at one point even congratulating Vince Vaughn on "Argo." But Vince Vaughn, unaware he was on camera, was gracious, thoughtful and matter-of-fact, regarding her skeptically, bluntly.
The other path is Matthew McConaughey.
McConaughey, like Vince Vaughn, broke through with a supporting role in a small, memorable indie ("Dazed and Confused"). He played cocky, confident, but not unbreakably smug. And like Vince Vaughn, he went down a serious path, then spent too many years in an innocuous daze of Kate Hudson pictures. And now, in the past couple of years, McConaughey righted himself, channeling his own rakish persona while layering in some depth ("Magic Mike," "Dallas Buyers Club"), working with smarter filmmakers (Steven Soderberg, Martin Scorsese), finding places where the Matthew McConaughey we know has a run-in with the actor we don't.
I'm not sure Vince Vaughn is McConaughey-good, but even in a movie as pitiful as "The Internship" from last summer, there's something still alive there: He played a cocky charmer who sells watches in a digital age, loses his job and tries to land a job at Google, where age matters. His character, like Vince Vaughn, is in his 40s. Faced with a more efficient, less personable generation, he is an analog voice of reason, a working man who knows the difference between being a person and being a soulless cog. He's terrible with computers, he's told, but he's brutally honest and direct, great with people, "and that's a lost art." Vince Vaughn, who does not fit cleanly into the cog-making, effects-driven business he has chosen, should study this scenario very closely.


The largest university system in the world has suspended a bold experiment in massively open online course (MOOC) education, after disappointing student outcomes. Last January, San Jose State University announced a partnership with online course startup, Udacity, to offer super-low cost remedial college courses to the masses.
On the bright side, SJSU has had much better success with Harvard and MIT's joint online education project, EdX. In a science course that combined online and offline components pass rates skyrocketed to 91%, compared to 55% without the online component.
In fairness to Udacity, It's hard overestimate impact from different student populations. For instance, much of the success wrongly attributed to some experimental k-12 charter schools is due to the fact that they can select the best students. For better or worse, there are vast differences in motivation and ability of the top and bottom students, which can reflect enormous differences in class outcomes.
In all likelihood, this is just a short, temporary setback to the inevitable changes that are coming to higher education.


text:
Q: Find checkbox control in ASPxGridView I have a AspxGridView that has a checkbox dataitemTemplate inside a gridViewDatacheckColumn. Now I want to find that control for each row and uncheck/check them on runtime.
Here's my code for the ASPxGridView:
<dx:ASPxGridView ID="RadGrid2" runat="server" AutoGenerateColumns="False" ClientInstanceName="grid"
    KeyFieldName="StoreID" SettingsPager-Mode="ShowAllRecords" Width ="50%">
    <Settings ShowVerticalScrollBar="true" />
    <Columns>
        <dx:GridViewDataCheckColumn Caption="#" VisibleIndex="0"  Width ="25%">
            <DataItemTemplate>
                <dx:ASPxCheckBox ID="CheckBox1" runat="server">
                </dx:ASPxCheckBox>
            </DataItemTemplate>
        </dx:GridViewDataCheckColumn>
        <dx:GridViewDataTextColumn FieldName="STORE_NAME" Caption="Store name" ReadOnly="True" VisibleIndex="1" Width ="75%">
            <EditFormSettings Visible="False" />
        </dx:GridViewDataTextColumn>
    </Columns>
</dx:ASPxGridView>

Here's my code for iterating to each row and finding the control.
for (int i = 0; i < RadGrid2.VisibleRowCount; i++)
    {
        CheckBox chk = RadGrid2.FindRowTemplateControl(i, "CheckBox1") as CheckBox;
        chk.Checked = false;
    }

I'm getting a null reference exception so I guess, it cannot find the control and I'm doing it the wrong way. Any ideas? Thanks!

A: You are using wrong method ASPxGridView.FindRowTemplateControl which searches for the specified server control contained within the specified data row's template.
You should use the ASPxGridView.FindRowCellTemplateControl method to find a control residing in the column's DataItemTemplate container or specified data cell's template.
Please also refer to the Accessing Controls Contained within Templates topic
References:
ASPxGridView - How to find a control inside the DataItem template
Cant find ASPxTextBox control in DataItem template using FindRowTemplateControl

redpajama_set_name: RedPajamaStackExchange


Private houses in Assos are extremely rare to come by, we are fortunate to be able to offer this lovely house with one of the most breathtaking views you can find anywhere in Greece. Villa Pelagos stands on the south facing side of the narrow isthmus that links the village and the Venetian fortress.
From the outside, an archway, covered in bougainvillea, leads into a welcoming living/dining room and fitted kitchen including a full-sized cooker and a fridge-freezer. The charming double bedroom has an en suite shower, whilst the two equally pretty twins share a shower. The master bedroom, one of the twins and the living room, all open onto a superb shaded terrace bordering a well-kept lawn, a most unusual feature of this area and perfect for sunbathing.
The view is unbelievable, mountains, high cliffs, inaccessible bays running in a great sweep to the south, all above a brilliant turquoise sea fringed with surf. It's a view that is always changing, as spectacular in the early morning, when the sun rises above the mountains, through to the evening, when all the colours soften and at night when the sea glistens in the moonlight.
The village centre, with a number of restaurants, tavernas and a general store, is just a few minutes walk down the road or a stepped lane. The walks up to Assos fortress and around the peninsula are wonderful.
For a more energetic day out, the old Venetian road can be followed up the mountainside, giving glorious views towards the north. Especially early and late in the season when flowers are in bloom. Chances are though, that most exploration will be done from that shady back terrace of Villa Pelagos with a pair of binoculars!


The Maritime Shirt Jacket – Fontenelle Supply Co.
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Both warm and water-resistant, the wool blend will absorb twice its weight in water before reaching its saturation point and on a rainy day at sea that's worth its weight in gold. At 50% wool and 50% polyester we've strived to maximize our warmth per weight ratio and provide a shirt that—with the added strength of the poly—will act as a trusted seafaring weather barrier for decades to come.
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JURASSIC WORLD ALIVE UPDATE Update 1.5 will introduce Alliances and Daily Missions to Jurassic World Alive!
See below to prepare for more information and remember to have fun and stay safe while exploring!
Ready to forge your Alliances?
Players can now create an Alliance or join an existing one.
Alliances are a great way to communicate with other DPG members and share resources!
Chat with your Allies in any of the following languages on the My Alliance page: English, French, Italian, German, Spanish, Portuguese, Japanese, and Russian!
Request DNA from your Allies in your Alliance Chat and donate to their requests!
You can request DNA from Common or Rare creatures you have unlocked.
The Player who creates an Alliance will be its leader.
Players can be promoted to leader or kicked out of the Alliance by its leader.
Anyone within the Alliance can invite players into it.
You can search Alliances via their name in the Social menu.
You can mute allies in the chat, and will no longer see their messages.
Complete daily tasks from the DPG to earn rewards!
All DPG Members start their mission career with easy goals. Keep completing them and you'll rank up quick, and gain more rewards for your effort!
Your list of missions can vary every day. As you progress, you can even get more missions per day!
You'll have 24 hours to complete your missions.
Missions can relate to many activities in the game. A well-rounded player can complete them all!
This update features a massive amount of accessible hybrids.
Need a fast creature to swap in and inflict Damage Over Time? Replace your current creature with a tiny pterosaur. These flyers focus on viciously inflicting DoT on their opponents.
These small creatures are dangerous and fast, but their small size makes them vulnerable to a more heavy hitter! Darwinopterus has Pinning Strike, Cleansing Impact and Swoop, while Dimorphodon has Pinning Strike and Gashing Wound.
Our second Epic Sauropod comes with its own Swap In Slow. It boasts the new Decelerating Rampage and Shield Advantage, the latter of which lets it contend with more defensive opponents at a clutch moment.
The Miragaia is our first Common stegosauridae with spikes, so it comes with Armor Piercing Counter (1x damage).
The Miragaia is a balanced Tank creature that gets the new Shielding Strike, yet instead of the Thagomizer usually associated with stegosauridae, it gets Regeneration.
Hint: Bring out Miragaia when the opponent can't easily deal with shields. When they seem about to take the upper hand to deliver a finishing blow (or a full turn before), Regenerate so that you can keep on hitting them back!
The fusion of the small DoT-inflicting Dimorphodon with the DNA of a short-term, high impact Tupandactylus counter-attacker gives us the offensive capabilities of the former and the defensive capabilities of the latter!
Dimodactylus is a fast creature that has access to the powerful Swap In DoT as well as Lethal Wound, while also benefiting from Short Defense, Impact and Run and a Pinning Strike.
Fusing the Gen 2 versions of Dracorex and Triceratops, our second "Long term goal, easily accessible ingredient" Legendary hybrid is here! It boasts a Cleansing Impact while being able to stun its opponent with Greater Stunning Strike.
The Dracoceratops combines a bit of armor, average speed and high mobility (thanks to a Swap in Stun and an Impact and Run). It is able to invest in obtaining the speed advantage thanks to its Minimal Speedup Strike. This versatility comes with more Hit Point "bulk" than the Triceratops Gen 2 parent, making this a balanced Resilient creature that is a great addition to any mid-tier team.
Fusing the Gen 2 versions of Tyrannosaurus and Dilophosaur, our third "Long term goal, easily accessible ingredient" Legendary hybrid is here! It's the first one that has a component Rare creature.
While it can't spit acid, the Tyrannolophosaur boasts the same type of high damage, HP and critical hit chance of other Large Theropods. However, the Tyrannolophosaur has a higher speed than other large Theropods. Annoyed by creatures that dodge? No longer! The Nullifying Strike lets this predator hit precisely where it hurts. The rest of the kit comes with the expected Distracting Strike as well as the beloved Defense Shattering Impact and Rampage.
"I want my T. Rex-equivalent to be faster. How can I do that?" Mix enough Tenontosaurus DNA to your Tyrannolophosaur, and you get the Unique superhybrid: Tenontorex! The Tenontorex eschews the usual anti-tank basic attack Defense Shattering Strike for a versatile Superiority Strike in order to get ahead of the pack in the speed department. It can also withstand the opponent's onslaught thanks to its Distracting Impact. With its high damage, high critical hit chance and high HP amount, this anti-tank Unique obviously comes with the mandatory Defense Shattering Impact and Rampage abilities.
What happens when you add Tarbosaurus DNA to an already-potent Allosinosaurus? You get the Thoradolosaur, a Unique superhybrid. It has a similar ability set to its hybrid parent, yet boasts even more attack power and a mighty 40% critical hit chance!
You've all been waiting for it: a Lythronax hybrid! This one combines the DNA of the Lythronax with that of the Purussaurus Gen 2. This fierce Counter-Attacking Rare hybrid combines Long Protection with Ferocity Strike to ensure that it can dish out the damage while surviving over multiple rounds. It has the ability to keep its prey in place thanks to Lockdown Strike. As a crocodilian, it gets a bit of armored protection. Speaking of armor, the Purrolyth's Counter-Attacks are Armor-Piercing!
Yes! As per 1.4's first Common+Common=Legendary, we present to you a new way to establish a superhybrid creature's rarity that is not the usual recipe of "best rarity +1". Enter the Grypolyth, a Unique superhybrid fusion of the Gryposuchus and the Purrolyth.
Combining these strains lets us obtain a creature with even more health and twice the armor, and a mightier counter-attack thanks to its Defense Shattering Counter Attack! The abilities are otherwise similar to its hybrid parent.
Read on for updated Arena Distribution.
Most exclusive creatures remain available at the same arenas, except for Alanqa and Arambourgiania, which have been moved to Arenas 1 and 2 respectively, and Irritator Gen 2 (which becomes available in Geoloc while also being distributed in Battle Incubators).
Furthermore, we have redone the distribution of creatures-per-arena in order to favor access to certain hybrids at specific times (when disregarding Geoloc distribution). This means that a greater variety of creatures are now distributed through battle rewards.
When access to a given creature grants the user first-time access to a hybrid through battle rewards only, the creature is added to the list in the third column for clarity purposes.
What's new on your maps?
Small flying creatures are now available on the map. Can you find where and when to collect them?
Rebalancing of the creature spawning to provide a better, more focused experience for new players.
Irritator GEN 2 can now be found in the world, not just in Battle Incubators.
Improved balancing ensures all players have access to the ingredients required to make Rare Hybrids.
Not all dinosaurs are created equal. As you probably all know, some creatures like the T. rex or Blue are very high-rated, while some other like Iguanodon are less impactful. As for creatures like Lythronax… well… let's not talk about Lythronax! In this update, we have taken into account the value of each creature to balance each place in the world. Play it and tell us what you think in the forums!
We're re-working our old Seasonal Tournaments.
The game feature that was formally known as "Seasonal Tournament" will now simply be called Seasonal PvP. Thanks to the player feedback, we've re-imagined this feature into something more inclusive for all. This new version of a Seasonal leaderboard will be a BETA, and will continue to be refined with the help our players! Furthermore, we are committing to bring back Tournaments as a separate Battle feature from the Seasonal PvP Leaderboard in a future update.
More details about the next PvP Season will follow shortly.
This feature will also include a tweaked matchmaking system. Details coming soon!
Balancing changes coming to your Battle Arena.
When a creature performed a Hit and Run ability against a Counter Attacker, and that Counter Attack took out the Hit and Runner, we had an issue where the game still auto-swapped to the next creature (even if no one is performing the "run" part of Hit and Run). Now, as designed, the "Run" part can be interrupted by a Counter Attack. If this happens, any remaining action by the Counter Attacker is played out, then the turn ends and the owner of the Hit and Runner can choose which creature they use to replace their recently taken-down creature (as usual when your opponent scores a point).
While there are many, many risks of human error between the balancing sheet, the game's data and the present document, care was taken to attempt to list out most of the attribute changes from 1.4x to 1.5x.
You may remember a recent Twitter poll regarding the balancing of the Pterosaurs. We have some analytics that allow us to verify a creature's win rate when it is part of a team in PVP matches.
Compared to other creatures of a similar rarity, most Pterosaurs had a win rate that befitted their rarity and did not actually need to receive any substantial increases. We have still decided to give some pterosaurs some adjustments, such as much greater speed for some counter attackers. See below for more information.
We're trying our best to coherently have consistent naming in our abilities. Reducing Damage will be called Distraction, so Instant Cripple is now named Instant Distraction.
Now provides +50% damage instead of the previous +25% damage.
The Swap Prevention lasts 2 turns, letting the user pull off the effect without having to time it properly on the turn before when the swap out would happen.
We are using the old Adrenaline Pulse Icon for the new Regeneration Ability since it is a large healing, "sub-cleanse". We are making a new icon for Adrenaline Pulse (which is a "large cleanse, sub-healing").
We hope that this communicates the following: "this one is more important for cleansing", "that one is more important for the damage buff", and "this one is more important for healing".
Check out what new attacks will be added to your arsenal!
Read below for the extensive creatures re-balancing!
Stun Overhaul If the player wants to avoid stun lock, they can field Immune creatures, and they can even swap to creatures that still do something on the turn they come in (thanks to Swap In Abilities), so as to feel like it's less of a "wasted turn". From the perspective of the players, it seems that this was not enough.
We have taken a long, difficult look at creatures that had stun abilities. In essence, the main reason why stun can be irritating is when one stun is linked to another stun then linked to another stun, leaving the victim disempowered. This series of events is often associated with creatures that have stun special abilities (with a cooldown, and potentially an initial delay too). In a vacuum, that design is fine: the user can stun their opponent, then they can't do so for a short while until the cooldown is over. The problematic situation occurs when a creature also has unlimited access to a Stunning basic attack. With a bit of luck, chaining those 75% chances with a 33% chance and finishing with a 10-20% chance can effectively create the unwanted scenario of a player whose creature (or even its swap replacement) is stun-locked for up to three turns.
We have decided to completely eradicate the three turn stun possibility by heavy-handedly removing any stunning basic attack from the game.
Furthermore, Stunning Impact becomes Greater Stunning Impact across the board, ensuring that all player's perception of this Impact move is that "it has a high chance to stun".
We are setting expectations here: there's only a 25% you don't stun/get stunned when this ability is played.
Superiority Strike Superiority Strike was initially meant as a way to counter the prevalent pounce meta near the initial release. The goal was that you could remove the pouncer's damage reduction AND gain the speed advantage, all while also dealing damage.
After this change, Superiority Strike still does all that but limits its Cleansing to removing any active Damage Reducing effects (such as Distracting Impact and Pounce's Damage Reduction effects).
You can no longer remove a Slow, Swap Prevention, Vulnerable or Damage Over Time effect using Superiority Strike.
Counter Attack Adjustments We've decided to re-evaluate the counter-attack costs associated with creatures based on their estimated survival ratio, resulting in an adjustment to their attribute points.
Attack increased to 950. HP increased to 4,500.
Armor Piercing Impact becomes Defense Shattering Impact. Attack increased to 1,050. HP increased to 3,750.
Attack increased to 900. Speed increased to 109. Armor Piercing Impact becomes Rampage.
HP increased to 4,200. Attack increased to 880.
Attack increased to 900. Armor Piercing Impact becomes Impact.
HP increased to 5,100. Short Defense becomes Long Protection.
Attack increased to 1,000. HP reduced to 3,990.
Greater Stunning Rampage becomes Greater Stunning Impact. Basic Attack becomes Superiority Strike. Attack increased to 1,070.
This Unique Superhybrid gets an overhaul in order to inherit a move from its Ankyntrosaurus parent, while having as much Counter Attack damage as the Kentrosaurus ancestor.
Speed increased to 108. Attack reduced to 1,600. Counter Attack becomes 0.5x. Armor Piercing Rampage becomes Instant Distraction.
Immunity Adjustments We've decided to re-evaluate the Immunity costs associated with creatures based on their estimated survival ratio, resulting in an adjustment to their attribute points.
Attack increased to 1,500. Speed increased to 129, surpassing Magnapyritor and Indoraptor levels.
Because of its low survivability, this creature's Immunity adjustment netted a lot of extra points. We've decided to keep its low HP in order to keep this creature's niche as a "glass hammer". Attack increases to 1,280.
Because of its low survivability, this creature's Immunity adjustment netted a lot of extra points. Attack increased to 1,400.
HP increased to 3,900. Speed increased to 124.
Some tanks lose access to Armor Piercing abilities. Tanks are supposed to be excellent against fast creatures, let's keep these creature's focus in that direction.
See Counter Attack Adjustments, above.
Armor Piercing Impact becomes Decelerating Impact. HP reduced to 4,350.
Replace Armor Piercing Rampage with Rampage. HP increased to 5,400.
Other Creatures As we add more creatures to the game, we have to account for the global pool of available creatures (ex: adding more armored creatures means that bypassing armor is more useful). Lower speed creatures now have more points to compensate for their statistical likelihood to suffer damage before getting to act on their last turn.
Speed increased to 114. HP reduced to 3,990.
HP increased to 4,200. Attack increased to 1,000.
Decelerating Impact becomes Decelerating Rampage.
Attack increased to 1,150. Impact becomes Extended Critical Strike.
Speed increased to 131. Attack increased to 1,300.
Attack increased to 1,200. HP reduced to 3,750.
More variety compared to its ancestor. Abilities become: Superiority Strike, Distracting Strike, Greater Stunning Rampage, Rampage and Run.
Attack increased to 1,450. HP increased to 3,450.
Reworked to fit with the Koolasuchus, Diplocaulus and so on. It is a Cunning creature rather than a Fierce creature.
Basic Attack becomes Nullifying Strike. Attack increases to 1,300. HP reduced to 3,000. Speed increased to 127.
Rebuilt into a One Hit Wonder. Attack increased to 1,140. HP reduced to 3,000. Speed becomes 108.
Swap Ability becomes Swap In Shattering Rampage.
Attack increased to 900. HP increases to 3,300, speed increases to 125.
Attack increased to 1,100. HP increased to 5,250.
Impact becomes Rampage. Attack reduced to 900.
Attack increased to 1,600. HP increased to 4,200.
Attack increased to 1,140. HP increased to 4,500.
HP reduced to 3,750. Attack reduced to 1,000.
Swap Ability becomes Swap In Shattering Strike.
This Legendary Hybrid inherits a bit more speed and attack power from its Monolophosaurus parent, in exchange for some HP reduction. Increase attack to 1,000. Increase speed to 126. Reduce health to 3,750.
There was a gross miscalculation in this creature: it was way too powerful when considering its component ingredients and rarity. During this new balancing, it was decided to put this in the "glass hammer" camp, similar to Utahraptor and Velociraptor. You keep dodgin', you keep survivin'!
Wounding Impact becomes Distracting Impact.
As you may have noticed with some tanks losing their armor-piercing abilities above, note that we are also ensuring that the Raptors also don't have specific anti-tank capabilities (such as armor piercing or wounding). Instead, we aim to bring it more in line with Monolophosaurus: it is possible to stack a -50% and another -50% to reach a rather potent "no damage for one turn" on your opponent if you time Pyroraptor's abilities properly. Compared to Monolophosaurus, Pyroraptor deals more overall damage and is faster, but cannot make the damage penalties last as long.
Attack increased to 1,000. HP increased to 4,200. Speed increased to 117.
Attack increased to 1,200. HP increased to 4,500. Speed increased to 117. Armor increased to 20%.
With its protective domed head, this stubborn creature gains a defensive ability in exchange of losing out on a bit of total HP.
Its basic attack becomes Shielding Strike. HP becomes 3,000.
Attack increased to 1,260. HP increased to 4,050.
Attack becomes 1,800. Health becomes 4,350.
Armor Piercing Impact becomes Defense Shattering Impact.
HP increased to 4,800. Attack increased to 1,400.
Improved layout for phones with a "notch".
The Message Inbox and Newscenter are now located in the "Profile/Settings" tab, which is accessed by tapping on the Level indicator (top-left).
How will Update 1.5 improve your overall experience?
The update is filled with bug fixes and connection improvements to offer a more stable experience, including but not limiting to better disconnection management and GPS permission. You can now also install the game on an SD card (Android only).
Deceleration effects were set to 90%, which made some mathematical rounding errors between Stegoceratops and Stegodeus deceleration effects. They also did not fit with the localized information, which is problematic for obvious reasons! We have set the deceleration effects to 50%, which should have resolved both issues.
In battle, the "bound" status effect (associated with Swap Abilities) lasted one less turn than what was written in the localization (and than what our balancing required). This has been fixed across the board so that binding now lasts as it should.
A new version is Alive in the Google Play store with the following bug fixes!
Improved touch detection on Event Supply Drop with pterosaurs above.
Improvement in drone making the play area larger to reduce the chances of creature escaping.
Improved geo-positioning detection in certain situations.
Improved map loading for certain brands of phones.
And more minor text changes.
Update 1.4 will introduce Pterosaurs to Jurassic World Alive! These flying creatures will have a significant impact on all facets of the game - from new hybrids to an iconic new battle arena! Speaking of battles, Pterosaurs will also add yet another layer to your battle strategizing, with the new Swap-In Abilities!
See below to prepare for a new aerial adventure and remember to have fun and stay safe when exploring!
Scent Capsules emit special scents to attract more creatures to your location for 5 minutes.
The attracted creatures are only visible to you, the owner of the capsule.
You can obtain Scent Capsules from Supply Drops, limited to 1 per day.
You can also buy Common, Rare, and Epic Scent Capsules in the Market. As their name implies, Rare and Epic Scent Capsules attract more Rare or Epic creatures. These capsules last for 20 minutes.
All Scent Capsules are stored in your Inventory.
This is where your Scent Capsules will be stored. You can open your Inventory from the Map screen.
Your Inventory can only hold a certain number of each item. Make sure you use your Scents before you reach that limit!
In future updates, we plan to add new and exciting items for you to use from your Inventory!
This Incubator is available to all players in the game via battle.
Every defeated opponent creature in PvP matches counts as 1 Victory Point.
Collect enough Victory Points in a day and you can collect your Daily Battle Incubator.
If you do not collect enough Victory Points to unlock the Incubator, your Victory Points will rollover to the next day.
Pterosaurs are now flying in areas near you!
Dimetrodon GEN 2 and Monolophosaurus GEN 2 are temporarily more likely to appear in the world. Collect these two common creatures to fuse Monolometrodon, the first Legendary hybrid using Common ingredients! Be on the lookout for similar hybrids in future updates!
September's weather has caused some creatures to migrate. Hit the forums to discuss your discoveries!
Logging into Facebook will automatically add your actively playing friends. You can Log in through the Settings or the Friends interface.
You can also connect to your friends by creating a link that you share via SMS, Social, Chats, etc.
You can now block undesirable players from contacting you.
"Act First" becomes "Priority" This linguistic tweak means that in-battle events can now occur before what was previously known as "Act First". See Swap-In Abilities, below.
Defense Shattering Tweak Defense Shattering will work even against creatures that are Immune, for the purpose of removing their Shields and bypassing Armor. This mainly affects the Ankylocodon.
Auto-Swap (Strike/Impact and Run) Abilities that auto-swap will now auto-swap to the next non-defeated creature instead of a random non-defeated creature. This means that you have knowledge of what the next creature will be when you use auto-swap abilities.
Swap-In Abilities Some creatures now have access to Swap-In Abilities (or SIA for short). When you perform a SIA, you get the benefit of having swapped out your previous creature, having swapped in your new creature and performing an ability, all in a single action!
A SIA only occurs if you manually swapped. This does not occur when you initially deploy your first creature, or when you replace a dead one.
When a creature has a SIA, it performs it before any Priority Ability has the chance to act, because all swaps are done beforehand.
Note that if both players swap to creatures that perform a SIA, the fastest of the new creatures will get to act first.
Other creatures were modified to feature Swap-In Abilities, these are listed in the Swap-In Abilities table, below.
Swap abilities prevent the creature from swapping for one or two turns, this is called binding (a creature is said to be "Bound"). Note that this special type of Swap Prevention occurs even if the creature is Immune, since this is self-inflicted. However, this negative effect can be cleansed through the usual means.
Be aware that effects that give a free swap (i.e. Impact and Run) can "chain" into free Swap-In Abilities!
In this case, the SIA is performed immediately after the creature enters the field. Note that if the opponent hasn't acted yet, this SIA occurs even if the new creature is slower than the currently-present opponent.
Triggering SIA is all about the finesse, timing, and prediction of what your opponent does! Note that most creatures with SIA are so versatile that their attributes are under the average of other creatures of a similar rarity.
We have started working on Damage Over Time to be more useful (powerful) in the game.
We wish to shake up the prevalent tank meta. Combined with SIA (see above) we should obtain a more dynamic battle gameplay.
Please note that creature balancing relative to Damage Over Time is an ongoing process and is subject to change over the upcoming updates–hence why we created more Damage Over Time abilities than what is currently used in the game (see New Abilities, below).
It is intentional that a lvl 1 Suchomimus could do as much Damage over Time as a level 30 Suchomimus when the target is the same. Depending on feedback from players, we will adjust the DoT-using creatures (and potentially the ability percentages) in further updates for a fair and balanced experience.
Mechanics Damage Over Time (or DoT for short) is now calculated based on a percentage of the opponent's maximumhealth. It has more efficiency against high Hit Point creatures, since the effect deals more damage in total. DoTs are an easy way to say "no matter what your health is, you will be defeated within X turns".
DoT effects stack and are not modified by damage increases or decreases.
A vulnerable creature does not receive more damage from DoT.
DoT bypass Armor and Shields (even Invincibility). Beware!
As with other status effects, DoT can be removed by Cleansing the affected creature, or by swapping it out.
DoT do not affect Immune creatures.
The Spinosaurus has Exploit Open Wound. It does 1x damage and inflicts DoT 0.2x for 3 turns. It also has Gashing Wound, which does DoT 0.3x for 2 turns.
The Apatosaurus has a maximum of 6000 HP.
On turn 1, the Spinosaurus uses its Exploit Open Wound on the Apatosaurus: The Apatosaurus is affected with DoT 20%. This means that it will receive 0.2x6000 = 1200 damage at the end of the turn for the next 3 turns, including this one (unless the Apatosaurus swaps).
On turn 2, the Spinosaurus uses its Gashing Wound. The Apatosaurus will now receive DoT 50% (3000 damage!) for the next 2 turns, since the DoT stacks.
Unless the Apatosaurus swaps, it is defeated by turn 3!
These creatures have Swap-In Abilities. Note that creatures that existed prior update 1.4 had their attributes adjusted in order to maintain balance.
Overview As with previous updates, some minor attribute adjustments have been done. This occurs every update, since a creature's abilities and attributes are calculated by being based on the global pool of available creatures. Notable adjustments are listed below.
Allosinoaurus Ability Tweaks It has Defense Shattering Strike, Armor Piercing Impact, Defense Shattering Impact and Instant Charge.
Apatosaurus Has 6000 HP and 870 damage.
Echo Has Cleansing Impact instead of Nullifying Impact.
Gallimimus Speed Buff Now at 130, it loses a bit of HP in exchange.
Gorgosuchus Replaces Adrenaline Surge with Cleansing Impact.
Majundasaurus Lockdown Strike becomes Strike.
Megalosaurus Impact becomes Ferocity Strike.
Pyrritator Speed Buff Now at 129, outclassing Magnapyritor and Indoraptor.
Sarcorixis This superhybrid has been reworked extensively. At level 26, the Sarcorixis' attributes are now: 3840 HP, 1300 damage and 117 speed. This means that if you have a Sarcorixis against a same-level Einiasuchus, you will go first.
Gain a Swap-In Defense (see New Abilities, above).
Spinosaurus 1st ability becomes Gashing Wound.
Spinosaurus GEN 2 1st ability becomes the new and improved Lethal Wound.
Spinotahraptor 1st ability becomes Gashing Wound.
Spinotasuchus 1st ability becomes the new and improved Lethal Wound. 2nd ability becomes Swoop. Damage value increased to 1270.
Stegoceratops Speed Nerf The speed of the Stegoceratops has been reduced to 110, in order to be below that of specific immune creatures. This gives those immune creatures more chance of a fair "counter pick" matchup. The Stegoceratops' armor has increased to 25% to compensate.
Suchomimus Its ability becomes Gashing Wound.
Suchotator 1st ability becomes the new and improved Lethal Wound.
Tyrannosaurus Rex and the GEN2 variant get Defense Shattering Strike They lost a slight amount of attack power in exchange.
Utahsinoraptor damage increased from 1350 to 1500 Nothing was lost in exchange!
Swap-In Abilities attribute tweaks Some creatures that existed pre-update have been tweaked to integrate the Swap-In Ability mechanic. Most of the creatures that received the benefit of this mechanic were underused creatures, notably hybrid ingredients. Their attributes have been adjusted to balance the increased utility of this mechanic. See New Abilities, above.
Ability Updates With the new functionality of Damage Over Time (see Damage Over Time Overhaul above), some DoT abilities have had to be revised. We also allow Instant Charge to happen on Turn 2.
Exploit Open Wound Target is Vulnerable for 2 turns. The DoT is 0.2x for 3 turns.
Instant Charge Delay is now 1.
Lethal Wound Damage 1x. The DoT is 0.33x for 3 turns.
Wounding Strike Damage 1x. The DoT is 0.15x for 2 turns.
Wounding Impact Damage 1.5x. The DoT is 0.15x for 2 turns.
Wounding Rampage Damage 2x. The DoT is 0.15x for 2 turns.
Between now and the next update If we need to do any Battle Balancing adjustments to Swap-In Abilities and the new Damage Over Time (and their related creatures), they should occur as soon as we obtain a large enough sample of feedback on the matter. We will also be looking at the random chance in the game. Someplayers mention the feeling of unfairness related to the randomness, especially when it comes to stuns and dodge chances. Be on the lookout for upcoming polls on these subjects!
A new [i] info button is available on Supply Drops to display the daily limit for each currency and item you can receive from them.
The AR button in character sheets is now highlighted for those who have never used it. Also, the game will now inform you if your device is incapable of running AR.
Access to the Fair Play page is available in the in Settings menu, so that you know the rules of fair play and avoid unacceptable actions.
We are working towards drastically minimizing connection issues, as well as reducing download times.
Our Support team is working on cutting down the wait-time for replies. To help, please be sure to only submit one ticket at a time when reaching out to Support.
A MASSIVE new update is coming! See below to prepare! Remember to have fun and stay safe when exploring!
Over 30 Achievements available via the Achievements menu under Player Level.
Earn a Cash reward for completing each Achievement, and collect more the further you get!
More information to come, so stay tuned!
Increased chances of capturing Rare or Epic creatures.
Improved map visuals with more texture and clarity.
Added more Supply Drops to help you in your exploration.
Normal Supply Drops are now orange to make them more visible on the map.
Payouts on VIP Supply Drops will give double rewards with every spin.
See the map change from day, night, dawn and dusk.
Strike Events are PvE battles that take place on the map in two all-new arenas, Daybreak and Nightfall! New Strike Events will appear on your map on a weekly basis. Unlike normal battle, Strike Event battles last several rounds. In a Strike Event, you'll need to defeat the opponent team to move onto the next round. But be careful, this team will become stronger with each new battle.
Every time you win a battle, your progress will be saved.
You'll also get a set of retries, that allows you to re-enter battle at your current milestone if you're defeated.
If you can win every round before using up all your retries, you've won the event!
Even if you don't make it all the way to the end, you'll collect rewards every time you progress. But if you win, you'll collect the grand prize!
The new Flag Button can be used to report a dangerous spawn point or Supply Drop on the map.
The News Center can now be found with your Mail in the Message Center.
Use the all NEW Social tab and start building social groups with the Friends feature.
Once you've invited your friends via their gamer ID, you can challenge them to all new Friendly Battles.
Friendly Battle will not affect your trophy count or Leaderboard.
During Friendly Battles, all creatures are set to level 26 for a fair competition that tests your skill.
BATTLE We've reworked the creature roster in order to create a globally balanced experience and to avoid power creep.
Hybrid Rebalancing This update economically rebalances the metascore of the hybrids and superhybrids in the game according to the difficulty of obtaining their component elements. A Legendary that is created by performing a fusion between a Common and an Epic is not worth the same as a Legendary that is created by performing a fusion between two Epics. This is reflected in the changes to abilities and attributes as seen below.
Attribute Reallocation The speed value of every creature has been better accounted for in the game's balancing, which means we had to reallocate attributes for most if not all creatures for this update. Instead of being part of the creature's pool of "attribute points," the balancing of speed is done for a given creature's every ability by factoring in each ability's speed, including abilities that Act First.
Raptor Duelists A few notable changes provide counters to the prevalent "raptor meta". Some creatures have been redesigned or tweaked accordingly. Note that raptors are functionally unchanged: other creatures are now better counters against them.
The following Hadrosaur family creatures gained Superiority Strike: Edmontosaurus, Iguanodon, Ouranosaurus, Parasaurolophus, Tenontosaurus and Tragodistis. They had to lose a hefty amount of speed to compensate for this powerful ability. This brings them in line with their new functionality niche as Raptor Duelists. They achieve this by combining a self-cleanse (potentially removing Pounce's damage reducing effect) while also reducing the opponent's speed for one turn. Stegosauridae (Stegosaurus, Wuerhosaurus, Tuojiangosaurus, Kentrosaurus, Stegodeus) and the new Brachiosauridae (Brachiosaurus and Giraffatitan) also possess the same Superiority Strike.
Brachiosaurus and Giraffatitan also have a new ability: Surprise Bellow. See Ability Updates (below) for more information.
Last but not least, the following Sauropods replaced their Basic Attacks with Lockdown Strike: Apatosaurus, Amargasaurus, Argentinosaurus, Gigaspikasaur and Nodopatosaurus. This equips these creatures with a way to prevent the common tactic of Pounce-and-Swap.
Decelerating Impact This ability is now more in line with Thagomizer: the speed reduction is 50% for 2 turns. However, the cooldown is only 1 turn!
Remove Positive Effect Removing Positive Effects now works on creatures that are Immune. Example: you can remove an Indominus Rex's Cloak, but you still can't stun her! We want players to have control and completely avoid the random 50% Dodge Chance if they simply decide to field creatures with Nullification effects.
Dodge A dodge is a random chance that an attack's direct damage is avoided entirely, similar to Cloak's dodge chance. Note that other effects of the attack that was dodged (such as Stuns, Speed Reduction and Nullifications) still apply.
A dodge can be removed by Removing Positive Effects (example: Nullifying Strike).
Matchmaking Duration In order to have the most chances to be matched with a level-appropriate opponent, we have increased the Opponent Search durations.
Since there are few players that have reached the end-game, this means that we have to search for a longer amount of time before having a chance to be matched. For an optimized experience, please refrain from canceling the match search.
Arena Battle Rewards Exclusive creatures are unchanged. However, battle creature allocation has been updated per arena.
Note: Battle incubators now award Exclusive Creatures without replacing the regular incubator reward slots: this means a steadier income of Exclusive Creature DNA!
ATTRIBUTES UPDATE The majority of creatures had their attributes updated.
Note: The leftmost ability of a creature is called a Basic Attack. "First ability" means the first non-basic ability–it is usually the first that has a cooldown (the second from the left).
Replace Cloak with Evasive Stance: Act First. Dodge 3 turns.
Problem: previously, players saw the Visual Effect of the Increased Damage/Critical Chance during the Action Phase while the bonus would have expired before you get to act.
These effects now expire at the end of the creature's action, resulting in better communication to both players. Once the creature does its thing, the Visual Effect ends (and so does the bonus).
This affects abilities such as Ferocious Strike and Ready to Crush.
Act first. Dodge 50% 3 turns.
An option to improve the Battery life on older devices is available.
To prevent impacting your data plan, Supply Drops no longer have ads, however, rewards have been increased to compensate for this. Nevertheless, you can still choose to watch ad on Special Event Supply Drops to respin and collect more rewards.
"This update resolves the issue encountered on the daily Special Events. Now players will encounter both Special Event Supply Drops and regular Supply Drops simultaneously. This also means that starting tomorrow (Tuesday, June 12th) at 10 am EDT, the daily Special Events will return to their 24-hour rotation."
"Following the feedback of some players, we have increased the number of supply drops in certain suburbs and rural areas. Let us know if you feel the difference and enjoy!"
Our team is looking for a solution to deal with cheaters. More information to come!
In order to load more entries on the Leaderboard, which shows up to 500 players, pull the list up, hold and then release.
Available in your game mailbox on May 30th!
They're ALIVE in our world and they're roaming free in your cities and neighborhoods! Worldwide release coming soon! See details below.
EXPLORATION New creatures have been added to the world. How many can you find?
New Battle Arena: Sorna Marshes (Arena 7) will require 3,000 Trophies to unlock.
New All-Time Top Players Leaderboard in Battle.
Battle Tutorial for new players.
Following player's feedback, batteries are no longer a resource required to launch your drone and have also been removed from Supply Drops. Players who participated in the beta test have until May 31, 2018, to contact support regarding compensation for their latest Battery bundle purchased in the Market prior to the update.
Improved roster sorting to highlight which hybrids you can create.
Incubators earned in Battle Arena have been rebalanced as well. The DNA distribution has been tweaked to provide a better user experience.
Spinosaurus, Spinotahraptor and Suchomimus have their Lesser Wounding Strikes changed to regular Strikes. In exchange, they gained more Hit Points.
Utahsinoraptor's abilities have been updated. It now has Rampage, Critical Impact, and Instant Charge.
Theropods, Velociraptors, Diplocaulus and Koolasuchus have increased attack power.
Dilophosaurus, Tanycolagreus, Monolophosaurus and Proceratosaurus (including GEN 2 variants) have improved attack ratings.
Tanycolagreus and Megalosaurus each have updated 'Impact' abilities, inflicting 50% bonus damage.
Monolophosaurus's second ability has been replaced by Distracting Strike.
Gorgosuchus, Kaprosuchus and Postosuchus no longer have DoT on their basic attacks. In exchange, their attributes improved.
Ankylosaurus, Ankylosaurus GEN 2, Ankyntrosaurus, Amargocephalus, Euoplocephalus, Nodosaurus and Tragodistis inflict Vulnerable on their Basic Attacks. Attributes have been adjusted to compensate.
Amargasaurus and Gigaspikasaur have tweaked attributes.
Utahsinoraptor and Spinotahraptor abilities and attributes have been revised. See Distracting Rampage, below.
Hadrosaurs have more value in the game thanks to the following changes; Impact & Run delay = 2. Affected dinosaur abilities have been adjusted accordingly; Greater Stunning Strike delay = 1. Affected dinosaur abilities have been adjusted accordingly.
A Velociraptor should be a valid counter against theropods when played with proper timing; Pounce now reduces opponent damage by 50% for one turn!
Wounding Strike has a Cooldown of 1.
Cloak multiplies the next damage inflicted by the cloaking creature by x2 instead of x3.
Vulnerability Strike [1x damage, inflict vulnerable 1 turn]: Amargocephalus, Ankylosaurus, Ankylosaurus Gen 2, Ankyntrosaurus, Euoplocephalus, Nodosaurus, Tragodistis.
Distracting Rampage [2x damage, inflict 50% reduced damage for 2 turns]: Spinotahraptor, Utahsinoraptor, Monolophosaurus.
Greater Stunning Impact [1.5x damage, 75% chance to stun 1 turn]: Parasaurolophus.
Greater Stunning Rampage [2x damage, 75% chance to stun 1 turn]: Ouranosaurus.
Nullifying Impact [1.5x damage, remove positive effects]: Tanycolagreus.
Defense Shattering Impact [Destroy shields, bypass armor and inflict 1.5x damage]: Baryonyx Gen 2, Tyrannosaurus rex, Gorgosaurus.
Defense Shattering Rampage [Destroy shields, bypass armor and inflict 2x damage]: Baryonyx, Tyrannosaurus rex, Secodontosaurus.
Arena matchmaking is done based on your current trophy count.
Matchmaking duration max: wait time extended from 15 to 30s to increase chances of finding an opponent.
Speed Ties are resolved as follows: Unmodified highest speed breaks ties (i.e. excluding buff/debuffs); If same, highest level breaks tie; If same, highest rarity breaks tie; If same, tiebreaker is determined by the first player to input action.
Creating Hybrid DNA will now ask less DNA from the creatures used as ingredients.
Support for Imperial measurement system.
Support for older GPUs like Qualcomm Adreno, Nvidia Tegra, Imgtec PowerVR, etc. on Android.
Additional languages available: Italian, German, Spanish and Portuguese.
And keep your eyes open for special events in Walmarts across Canada and the US, and AMCs in the US!
All players who accumulated over 2,000 Battle trophies in the BETA version will be reset to 2,000 at Worldwide launch. This final change to the Battle trophies is done to allow the addition of the All-Time Top Players Leaderboard and improve the balancing of the arena! Players who participated in the BETA version will receive 400 Jurassic World Alive cash via the in-game mailbox.
Additional balancing and bug fixes.
Note: Supply Drops are subject to change/move based on Points of Interest (POI) and real-world data information. Our team is constantly making adjustments for your best convenience and experience.


I believe Americans expect those they send to Washington to govern to actually do so — especially when it's tough. Republicans have consistently offered alternative solutions to spur economic growth, create jobs and get control of our fiscal situation.
In the coming weeks, I will work with my colleagues on the House Budget Committee, the Republican leadership and other members of the Republican Conference to craft the GOP budget alternative to the majority's budget resolution. And just as we have for the past two years, we will produce a budget alternative that begins in earnest to tackle our greatest fiscal challenges and get the budget and the economy on a sustainable path.
I have also introduced my own plan to meet our greatest domestic challenges, while getting our budget and economy back on a sustainable path. A Roadmap for America's Future is a complete legislative proposal that will achieve the following: 1. provide health and retirement security for all Americans; 2. lift the debt burden from future generations; and 3. promote American job creation and competitiveness.
The Roadmap is not a budget — which typically plans for a five-to-10-year window. It is a long-term plan I offered with the hope that it would spur real action in addressing these critical issues. Because how we address this crisis — how we budget and how we govern — will have profound repercussions for the quality of our nation's future.