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We are going to keep it simple today folks and just say it like it is. Chalkboard signs ROCK. We love' 'em!! They are one of the most functional, helpful, FUN pieces you can have in your home. EVERYBODY loves them. We've never met a little person or big person that could resist leaving a note, a doodle or a beautiful picture on an available chalkboard.
• Leave sweet notes for family members.
• Wedding/party greeting, directional signs.
And, of course, we couldn't resist finishing things off with a fabulous price. Yes, that price is for TWO, one red & one white of whichever style you choose!!!
A- Two Horizontal Chalkboards, 1 Red + 1 White - Each: 13" Wide x 7" Deep x 13" High.
B- Two Vertical Chalkboards, 1 Red + 1 White - Each: 10" Wide x 8" Deep x 17" High.


ACASC has a pre-departure guide that prepares students for when they are about to travel to school in China, arrival in china and what they can expect at the university. The guide ultimately helps you gain perspective on what the course will be like as well as some of the facilities you can find on the grounds.
This guide will also brief you on what to expect in terms of the climate, the food and the hospitality of the cghinese people and the foreigners you will meet at the univerity. We will try our best to make this guide as informative as possible, and touch on some main issues, which includes some of the important things that you will need to bring from home.
This is sometimes a matter of preference because most of the things that you might even carry along to China will most probably be here anyway. However in your first few days or weeks when you are not so familiar with your surroundings, you might have to depend on these things for a while.
Some people recommend that you carry along some snacks and some very important toiletries that you will use during your first few days and weeks.
The most important luggage that you will need to carry along when coming to study in China are your documents and school fees. These are very important when you enter China. This is because, you will have to to extend your visa and apply for a resident permit when you arrive at the university, and without your documents, that will not be possible. It is also very important to make sure t hat you have the money needed to pay for the universities fees.
Because of security issues and other factors, every student might have their own preferred method of carrying their fees. Some deposit their fees on bank cards and then when they get to the university, they withdraw from atms. With this method you should be sure that your atm card will work in China and that you will not encounter ay problems in the withdrawal of the money.
Other students also carry USD securely with them, then upon arrival in china, they either pay the fees in dollars or change the money at the banks and then pay in RMB. These will all depend on how safe and secure you think you can carry the money. In any case you can contact ACASC and ask for their advice on how to carry the fees when coming to China.
There are some basic items that you'll need when traveling to China. Kindly be sure that you've secured all these things before you board your flight.
Before boarding a flight from your destination to China, there are some decisions and plans that you have to put in place so that your traveling to China becomes a success and great. Getting the X Visa (Student Visa) is the basic thing to do to gain entry into China. But have you asked yourself " What next? ".
What next when I get to China?
What should I expect in China?
What's it like to leave in China?
These questions are important questions to ask yourself before you board your flight to China. This will help you to know what to expect when you arrive in China.
Another very important thing that you will have to note is that, you should always have someone to pick you up at the airport where you will be arriving at. This because the chinese language is very different from english and you might meet a situation where you will not have anyone to translate the directions to wherever your final destination might be. To prevent any inconveniences you can just contact ACASC to schedule an airport pick up, that will convey you and your luggage to the university and also help you get settled.
With all the excitement that comes with travelling abroad and leaving your country for a different country, it all comes down to ensuring your safety and the safety of your documents and your money. We will advice all our students to be very vigilant and very careful during the flight and also during the transit. your valuables must always be a priority and so you must watch them with much diligence.
Once you arrive at the university you shouyld try your best to inform our representatives at ACASC of your arrival so that we would help you with settling in.


The Bush Administration is turning into one big rehab center for the Iran/contra schemers of the Reagan/Bush White House. The latest case involves retired Adm. John Poindexter, who's been hired by the Pentagon to head a new agency, the Information Awareness Office. Created after September 11 by the Defense Advanced Research Projects Agency, it is developing high-tech systems to provide government officials immediate access to new surveillance and information-analysis systems. Its focus, of course, includes terrorist groups.
After the arms-for-hostages deal became public in late 1986, Poindexter "repeatedly laid out a false version" in order to distance Reagan from the most questionable weapons transactions, according to Iran/contra independent counsel Lawrence Walsh. Poindexter, with his aide Oliver North, also attempted to shred and destroy records regarding their Iran/contra activities.
Poindexter was tried and convicted of five felonies, including obstructing official inquiries and lying to Congress. He was sentenced to six months in prison. But he walked. In a two-to-one decision in 1991, the Court of Appeals for the District of Columbia overturned Poindexter's convictions on the ground that his trial had been tainted by his immunized Congressional testimony. (North, convicted of three counts, avoided jail for the same reason.) This was escape, not vindication. Since leaving government service, Poindexter, a physicist by training, has been active as a military technology consultant. But the record remains: Poindexter admitted withholding information from his boss, he destroyed government documents and he misled official investigators. Does that sound like someone to entrust with a new government agency?
Otto Reich ran a State Department office during the Iran/contra affair that "engaged in prohibited covert propaganda," according to a government inquiry. Now he has Abrams's old job at State. John Negroponte was US Ambassador to Honduras and facilitated a clandestine quid pro quo deal, under which the Reagan Administration sent aid to Honduras in return for Honduran assistance to the contras, at a time when Congress had banned the Administration from assisting the contras. Negroponte's embassy also suppressed information about human rights abuses committed by the Honduran military. Negroponte is currently our UN ambassador.
Perhaps the most significant Iran/contra rehabilitation concerns the President's father: "41" was an Iran/contra ringleader who lied about his role. After the scandal broke, Bush claimed he had not been "in the loop." But according to documents later released, he had attended high-level meetings on the Iran initiative and had participated in the Administration's quid pro quo with Honduras. It was only after Bush I was bounced out of office that his personal diary notes–long sought by investigators–became available. His entry for November 5, 1986 (two days after the Iran initiative was revealed by a Lebanese weekly), reads, "I'm one of the few people that know fully the details…. This is one operation that has been held very, very tight, and I hope it will not leak." That boastful note wins Bush the Elder a top spot in the roster of Iran/contra prevaricators. Yet he went on to become a rather important adviser to a high-ranking member of the present Administration.
There has been one exception to the all-is-forgiven rule at the Bush II White House. In October, Duane Clarridge, a CIA official involved in the scandal who was indicted for lying to Congress, was set to become an assistant in the NSC's counterterrorism office. But then the White House yanked the welcome mat. In speaking to one reporter, a disappointed Clarridge cited Abrams, noting that, unlike Abrams, he had not pleaded guilty. (Clarridge was pardoned by Daddy Bush before his case could be tried.) Poor guy, he does have a point. Why embrace Abrams–and Poindexter, Reich and Negroponte–but not Clarridge? Was secretly mining Nicaragua's harbor, a Clarridge initiative that earned a World Court ruling against the United States, worse than shredding, or lying to Congress, or covering up human rights abuses?
So is there anyone left to be rehabilitated? Oliver North has a good gig at Fox News, where he shares his expert opinions on how to deal with terrorists. (Sell them missiles and bring them a nice cake?) Richard Secord, the wheeling-dealing general-turned-arms-merchant who managed North's secret contra supply operation, may well be seeking business opportunities arising from the war on terrorism. Perhaps retired Gen. John Singlaub could be assigned a mission. Recently, at a conference of conservatives I bumped into Singlaub, who ran the World Anti-Communist League in the 1980s and plotted with North to raise money covertly for the contras from foreign countries. Are you active these days? I asked. "Yes," he said, adding no more. Same sort of stuff as always? "Yes," he replied and shifted his feet. Like what? I asked. He stalked off. The man can still keep a secret–sign him up. By the way, Robert McFarlane, Poindexter's predecessor as National Security Adviser and a co-author of the Iran deal and the contra policy, re-emerged in October as an adviser to an anti-Taliban Afghan fighter who was ambushed and killed during a botched operation. Maybe there's a spot available for him. When it comes to personnel, Iran/contra is no stigma for the Bush clan. In most instances, it seems to be a mark of honor.


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Bugatti Shows Three Wild Modified Veyron Grand Sports in Dubai
Jake Holmeswriter
The bad news for well-heeled car collectors is that Bugatti will build just 150 copies of the Veyron Grand Sport, but the good news is that 105 copies of them have yet to find a home. Three of the remaining cars have been specially modified for buyers in the Middle East, and are being unveiled at the Dubai Motor Show.
The first of the trio wears a mix of black and yellow, which were apparently the favorite colors of company founder Etorre Bugatti. The exterior has a mix of bright-yellow paint, exposed black carbon fiber, and dark-painted wheels. The interior continues the theme with a black-carbon center console, black leather dashboard, and yellow seats.The car costs €1.58 million, about $2.2 million.
The second car has a blue and silver color scheme, with blue exposed carbon fiber and anodized aluminum on the exterior. The front grilles receive an aluminum mirror finish, while the wheels are polished aluminum. Inside, occupants revel in a striking display of tangerine leather, broken up only by Inidgo leather and exposed blue carbon fiber. It will hurt your wallet just as much as the orange interior hurts your eyes: €1.74 million, or about $2.4 million.
The last of the three modified Veyrons is finished in a combination of green carbon fiber and polished aluminum. Even the wheels, rearview mirror, and rear EB logo are made from polished aluminum. The interior likewise receives a mix of green and silver coloring. The price, again, is €1.74 million.
Source: Bugatti

redpajama_set_name: RedPajamaCommonCrawl


text:
by Debra Black
Musings on the State of Emergency and the Coronavirus
It seems such a long, long, time ago; that fateful week in March when suddenly everything shut down. But it's really just going on three months – a blink of an eye — since a state of emergency was called. We were no longer free to go out whenever or wherever we wanted; see friends; go shopping without restraints; no longer able to travel; do errands; think about making a reservation at your favorite restaurant; go for a walk in a favorite park without worrying if someone was standing too close to you. Yoga in a studio, forget it. Swimming in an indoor pool. No way. Fitness clubs. Locked up. Bars and Restaurants closed. Take out only. The workplace shut down. Suddenly, we were prisoners in our own homes and in our own minds — wondering, speculating, fearful and sad as we confronted the unknown.
Millions worldwide are sick from the Coronavirus. Hundreds of thousands have died. Who knows how many more are asymptomatic? The economic disparities of our world have become even clearer – the chasm between the haves and have-nots even wider. Sheltering at home we applaud the heroes – the front line workers — nurses, doctors, caregivers, helping the sick, the aged; the army of workers keeping our food chains moving. Those who can work from home do. Those that no longer have work worry about their future. There is endless speculation about the economy, a vaccine, a recession, unemployment, treatments and endless predictions about the world to come.
Many lament the loss of certainty, predictability and control. This worry runs like an endless loop, causing many moments of immense suffering. But the truth is no one has or has had any real control over the present; the future or the past. It's just we think we do. We wear a veil of delusion and or illusion that all is within our control or that if we plan enough we can know what the future holds.
But this pandemic really illustrates how unknown, uncertain and impermanent life can be. Everything can change on a dime. It's a lesson we can all learn, myself included. The trick is not to get entangled in the tales of an unknown future or present as that just creates suffering and pain. It's something I remind myself of each morning when I make my way to my meditation cushion. "This is how it is now," I say to myself as I settle in and begin to focus on my breath or sensations in my body.
Sometimes, I wonder how I would get through this period without my practice, without the ability to sit and be – in presence and awareness. It's impossible to imagine. Ironically, I am grateful for the sudden halt of normal life – this great expanse of free time – during which I can dedicate myself to my mindfulness meditation practice. Each day it grows deeper, teaching me to really be with what is right now. I've found great solace and wisdom in it, beginning to crack open the unknowable knowable, the concepts of suffering, impermanence and non-self.
And yet that doesn't preclude fear. We all have our moments – afraid to go out; worried about possible exposure. I had to have some routine blood work done by my doctor earlier this month and I had a huge anxiety attack as I ventured out. And yet I survived. The story I told myself about that journey was worse than the actual journey. So much needless suffering or Dukkha as the Buddhists call it.
Each morning when I wake, when the daylight slips stealthily underneath the glass door separating my living space from my sleeping space, I spring up and out of bed, hoping that today will be different, that it will be over — that this lockdown is nothing more than a dystopian nightmare – called The Culling – something my imagination has conjured up or a special to be broadcast on Netflix.
But no, the pandemic is real. How human of me to wish it otherwise. How human to want to isolate and stay home with the covers drawn up over my head.
As the early dawn arrives I head to my meditation cushion. "This is how it is now," I tell myself. "Body sitting; body breathing."
What comes next? The daily count of the infected and sick here is slowly dropping after close to three months. Nursing homes and long-term care facilities have become the centre of the crisis – petri dishes of infection. Still, compared to Europe, the United States or the developing world we have fared better than most. Outside my window the world continues to unfold. The icy-blue snow has gone. Spring has arrived. The greening of trees has begun. Cherry blossoms and magnolias have bloomed and faded. The lake has taken on a crystal silvery shimmer that was previously dimmed by the pollution and smog that routinely hung over this city. Even the rainy grey days of spring have a more translucent light.
The Canadian government has handled the crisis, coming up with all kinds of financial support for those that need it and developing policy on the fly, adroitly and with compassion. And even more astonishingly petty political differences have for the most part been put aside — although that is beginning to change, as is the temperament of citizens. The cracks are beginning to show in people's souls even as the country begins to reopen. Many are in despair; just getting by. Others don't have enough money to pay their rent or buy food. Food banks always busy are now swamped. Shelters for the homeless are full and new improvised housing has to be found – all have to accommodate a two-metre social distancing. A tent city has sprung up on a swatch of grass across from where I live in downtown Toronto – a patchwork quilt of greens, reds, blues and oranges– from my vantage point here on the 16th floor. The homeless have gathered there fearful of bedding down in the shelters, fearful of this invisible, inexplicable virus.
A state of emergency continues here to June 2nd and maybe longer. And there are suggestions that we may have to lockdown again if numbers of cases go up. Borders remain closed. Each province; each city is on its own timetable as is the world. Still, many remain fearful of leaving their homes; of beginning to re-emerge from this weird cocoon we've woven for ourselves. And now as politicians and officials begin to loosen the restraints people begin to re-imagine their lives and wonder what will be next; what do they do next; how do they rebuild their lives; their world? Is it just business as usual? Or is this an opportunity to start anew; to do something new and different? I hope so, but all of these questions can provoke more suffering on a personal level. More stories we tell ourselves about the world and our engagement in it — more suffering.
As for me I will continue digging deeply into my meditation practice, just sitting, breathing and being –part of vast spacious awareness. I feel a sense of freedom as the boundaries of my body melt into the space around me, leaving me with a sense of interconnectedness, resting in being, taking refuge in being. Just being. Me. You. Breath.
Debra Black is a former feature writer and news reporter with the Toronto Star, Canada's largest newspaper. Over her 28 plus year career there she won a number of national awards for her journalism, including the National Newspaper Award. She also has won a number of awards for magazine writing prior to her working at the Star. Her poems were first published in University of Toronto literary magazines in the mid-1970s when she was a student. The magazines have long gone, but her love of the written word and poetry has not disappeared.
Throughout her career as a journalist, she covered public policy issues such as education and immigration and diversity and has interviewed some of Canada's leading politicians, writers and thinkers. She has travelled extensively and taught journalism in Rwanda and covered the HIV crisis in South Africa and Swaziland for the Star. Throughout her career as a journalist, she continued to write poetry for herself and others. Having left the Star, she now teaches yin yoga and meditation and spends many an hour writing and polishing her poetry, exploring the human condition and themes of love and existence.


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text:
Augustin Bea, född den 23 maj 1881 i Riedböhringen i Baden, död den 16 november 1968 i Rom, var en tysk jesuitisk teolog, en av romersk-katolska kyrkans kardinaler.

Bea var verksam vid en rad av jesuiternas lärosäten i Tyskland och Rom, bland annat som rektor vid det påvliga bibelinstitutet. Han var påven Pius XII:s biktfader.

Bea upphöjdes till kardinal av påven Johannes XXIII 1959. Han var president för Sekretariatet för kristen enhet 1960–1968.

Bea deltog i konklaven 1963 som valde påven Paul VI. Han deltog även i Andra Vatikankonsiliet 1962–1965.

Källor

Tyska kardinaler
Tyska jesuiter
Teologer under 1900-talet
Personer i Tyskland under 1900-talet
Personer från Baden-Württemberg
Födda 1881
Avlidna 1968
Män
Storkorset av Hederslegionen
Storkorset av första klassen av Förbundsrepubliken Tysklands förtjänstorden

redpajama_set_name: RedPajamaWikipedia


Indeed he is. Anyway, Baltimore City Paper just named The Beautiful Struggle the best book about Baltimore in its "Best of Baltimore" series. Now, I gotta be honest, I don't know how many books I was actually competing with. But, I used to read B-More City Paper when I was a lad coming up, so its quite an honor for them to sing my praises.
Since this is the time to brag, I'll tell you that, after reading the book, Walter Mosley said I was, "the James Joyce of the hip-hop generation." I'd rather be the "James Lofton of any generation" Joyce wasn't quite the deep threat that Lofton was in his later years, but I greatly appreciate the kind words. Also for those B-More Bad Boys (does anyone remember those Starter caps and fitteds custom made for each city?) in the house, I'll be in the area (that's erryah for the uninitiated) next week. On Thursday, I'll be at the Johns Hopkins University bookstore. On Saturday, I'll be at the Baltimore Book Festival with my Pops. Damn, it's gonna be good to get back home. I'm gonna stuff myself on Mo's crabcakes and the meditate in Mondawmin Mall.
Anyway this presents yet another chance to link to the excerpt and the trailer. Check it out.


This thread is about old emigrant and freight trails, and their relation to later auto trails and highways.
A quick question...Has anybody ever brought up old highways abandoned prior to the official named highways? Such examples are the Bradshaw Trail, The Old Government Road AKA: The Mojave Road. The Butterfield Overland Route and others? I guess this would be the best place to begin a discussion on this subject. Any thoughts?
Well, I don't think I would classify these as "highways." Certainly I have looked into the origins of the auto trails in earlier emigrant and freight roads, but many times these connections are weak. I have actually driven almost the whole Mojave Road from the Nevada line nearly all the way to Barstow. That route never became a highway, and was indeed pretty much only used in the 1870s by the Army. Several auto trails roughly follow emigrant or stage routes, such as US 80 between El Centro and Plaster City in the Colorado Desert of California.
I do not know if anybody ever read the books on the old government road by David Casebeir. Here he gave detailed data linking the road with later to become route 66. It was originally started by Lt. Edward F. Beal for the government as a mail and emigration route for those heading out of or coming in from California. The government set up several military posts to protect the route and the people traveling it. Usage of the route was later abandoned when the railroad was established further south and the road paralleled the tracks. This new route soon became known as Route 66. Prior to the automobile this route was considered as a highway by early standards since it was well traveled by emigrants with wagon trains. I guess you could say that it was wide enough to drive a Studebaker through .
I drove the road with an Xterra club, and we had Dennis's book as a guide.
One of the main emigrant and stage routes was the Southern Emigrant Trail, which goes through Imperial County and then heads northwest towards Los Angeles. Clear remnants of this trail still exist in many places, and several of the stage stations from the Butterfield Overland Mail exists as restored buildings or ruins.
Speaking about old Butterfield stations along the old Emigrant route, One thing comes to mind is the old San Felipe station. I have been doing some research of this locality and know it is not to be confused with the newer San Felipe few miles further up the canyon. The original station was closer to Scissors Crossing either on or just a bit further NW of the intersection. This place was first settled back in the Mexican era and was well visited as a relief from the Anza Borrego desert. Unlike the more popular stations of Oak Grove, Warner's Ranch and Carrizo, this station seems to have very little written history about it and even more, any physical evidence of it's existence save the old maps that locate it. I do believe some Thomas Guides have it located but the accuracy is quite debatable.
You need to talk to Chris Wray about the station. He was involved in finding the real station location, as well as tracing the path of the trail across the desert.


Strong Attacking Corps Suggest Defense Is The Key In Napoli v Milan – AC Milan Bros.
With stars set to align on Monday evening at the Stadio San Paolo in Naples, calcio fanatics – naturally – look to the attacks of Napoli and Milan as the likely decider in who comes away with the victory, but is that really where the match will be won?
The dangerous attacking prowess of the partenopei versus the in form – and resurgent – rossoneri, a clash of two high-profile clubs. When this fixture was looked at weeks ago on your calendar, the word "goals" immediately came to mind. In one corner, you have the prolific dynamo Lorenzo Insigne and Serie A's head honcho atop the goalscoring chart in Gonzalo Higuain. Opposite them is Milan's clinical combo of Carlos Bacca and French import M'Baye Niang. Insigne has exploded this season for Maurizio Sarri's Napoli, having collected 10 goals with an incredible ten assists. But, no player has been more lethal than Higuain who has 24 goals in nearly as many matches. For Siniša Mihajlović's side, Bacca has made the most of little opportunity he's been granted, tallying an impressive 13 goals. While he hasn't produced to the level of the three mentioned above, Niang has helped give the red and black a major lift up top with five goals of his own.
Naturally, it's fair to say that the match will be decided by who can make the most of the goal chances given to them, right? Perhaps, but if that is to be the case, the defenses of each side will have their work cut out for them and ultimately, will play largely into the outcome. Let's weigh in.
Sarri has been sticking to what's working, and it's likely he will do the same on Monday. This season, the former Empoli tactician's preferred setup has been the 4-3-3, with a defensive alignment – from left to right – of Elseid Hysaj, Kalidou Koulibaly, Raul Albiol and Faouzi Ghoulam. Unlike previous Napoli sides where the defense always lacked that little extra for the partenopei to really contend for league hardware, this season has been different.
Sarri has his men playing organized football; top to bottom. Hysaj and Ghoulam give Napoli two different looks on opposite flanks of the pitch. The 22-year old Albanian does a little bit of everything. Most would agree that he doesn't obtain a single outstanding quality, yet he's serviceable and has been a mainstay at the left-back position. Ghoulam, on the other hand, is a bit more physical and has taken major strides forward in his game. While both Bonaventura and Honda lack the plus-pace able to exploit Ghoulam and Hysaj on the break, they still pose a threat with their on-the-ball movements able to open play up.
Koulibaly and Albiol have the two centre-back slots on lockdown, and have all season long. The Senegalese defender, to his credit, has made drastic improvements in his second season in Italy, becoming the brute force that's been causing headaches for opposing attackers on a regular basis.
Most Napoli supporters did not know what to make of their defense this season, but the 24-year old ex-Genk centre-half has provided them with a viable starter capable of been dominant. Alongside him is the former Real Madrid man in Albiol who's given the young backline some stability. The Spaniard is tactically intelligent and finds ways to cover his ground despite not being fleet of foot. In a defense full of younger men, Albiol has provided veteran leadership, needed to compete for a Scudetto crown.
Bacca and Niang compliment each other so well. The Colombian is pacey and likes to run on the break, whereas Niang likes to get physical with defenders and create space for himself using his size and skill. The focus for Napoli will be to disrupt the runs of Bacca and prevent deliveries into his area.
Unlike Napoli who, for the most part, have taken to the pitch with the same defensive setup all year, Milan has jumbled around with their squad hoping to find continuity and consistency. On matchday 1 against Fiorentina, Mihajlović started Rodrigo Ely alongside Alessio Romagnoli. In that opening round loss, things did not go smoothly for the former Avellino man as he was sent off before the break with a red card. Since then, the Brazilian international has only made two more league appearances and was virtually frozen out before being diagnosed with a fractured metatarsal.
Fast forward and Mihajlović seems to have finally found the best vice-Romagnoli in Alex. Both Philippe Mexes and Cristian Zapata squandered their golden opportunities to secure a starting role, thus paving way for the ex-Chelsea defender to slide in.
While Alessio Romagnoli's been worth every euro – 25 million to be exact – for Milan due to the inept play of the majority of options in the squad, it's been the revitalization of Alex which has helped lighten the burden on the azzurrini star. He's strong, throws his body around and is a force in the air on both ends of the pitch. Together, Romagnoli and Alex have been a sigh of relief in the trenches during this recent run. The former Sampdoria standout has worked wonders to help Milan climb up the table, but having Alex there to cover him – and vice versa – stabilizes the side when things go awry.
Obviously, all eyes will be on the Argentine. He is a pure goalscorer and an exceptional finisher. Part of what's made him so prolific this season is that he has several options -notably insigne – who he can lay off to and retrieve the ball back in a dangerous position. You can also credit the midfield play of Jorginho, Hamsik and Allan for feeding him with the chances. The former Real Madrid star has tallied 134 total shots, via Squawka.
With Romagnoli to start from the bench due to an on-going battle with the flu, Zapata wil likely start in his place. Alex and the Colombian need to avoid committing too soon and close down in the midfield to disrupt Napoli, even if it means losing the possession battle.
For the fullbacks, it's been Ignazio Abate and Luca Antonelli manning the flanks. The speedy right-back pledged his allegiance to Milan this past summer when he signed an extension until 2019, amid interest from Italian rivals. Despite still lacking that killer cross on the attacking end, his hard work and drive gives Milan a boost when the game winds down. On Monday, that energy could play dividends preventing Insigne from running rampant. Out of the two, Antonelli has been far more impressive. The ex-Genoa man moved back to Milan for a fee far beneath his actual worth. Antonelli has been as consistent as they come in Serie A at the left-back position, using his awareness, tackling ability and overall knowledge of the role to better his opponent more times than not. Despite having the younger Mattia De Sciglio to contend with, Antonelli is simply a level above.
Both Insigne and Callejon will be wanting to trail-blaze down the pitch and make things uncomfortable. It's simply what they do. In the first meeting, De Sciglio started at right-back and the pint-sized Italian had a field day, scoring two goals. The first of two came when De Sciglio failed to track his run, allowing Higuain and Insigne to play one-two football. Perhaps Abate has learned from his teammates' costly mishap?
In the first meeting between the two clubs, it was Sarri's side who outclassed Mihajlović as the Neapolitans steamrolled Milan to a 4-0 victory at the San Siro.
On Monday, each defense will have their hands full with a potential bombardment of pressure that is to come from the attack. For Napoli, they will proceed with business as usual. While they have improved in multiple areas of their club, it's no surprise as to what their strategy will be to decipher the currently hot Milan side who recently defeated two of the top clubs in Fiorentina (2-0) and Inter (3-0). They will attempt to make Mihajlović's men sweat it out and earn every metre of space.
For Milan, the club has been working heavily on passing drills this week in training, suggesting their intentions are to control the tempo, win the battle in the midfield and catch Napoli napping on the counter. If they can maintain steady possession and frustrate a high-powered offense who likes to run, it could be a good evening for the red and black.
Despite some of the individual battles to be fought, it's likely the outcome could be decided in the barracks of the defense.
As part of our coverage of Napoli-Milan, be sure to check out our collaboration partner @SerieAScouted (serieascouted.wordpress.com) who profiled a key midfield matchup for this clash.


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För 'retrospektiv' i meningen 'retrospektiv (konst)utställning', se retrospektiv utställning
En retrospektiv studie är en vetenskaplig studieform där man i efterhand tittar tillbaka på sådant som redan har skett. Ofta används begreppet inom medicin eller epidemiologi.

En retroaktiv studie kan till exempel röra sig om att jämföra två terapier mot en sjukdom eller att söka klargöra om en viss exponering är orsak till sjukdom. En retrospektiv studie utgår från "svaret", det vill säga att vilka individer som blivit botade eller inte, respektive vilka som blivit sjuka eller inte, är givna. Med hjälp av journalhandlingar eller registerdata undersöks dessa individers historia; till exempel vad de blivit exponerade för tidigare. En retrospektiv studie tittar alltså bakåt i tiden, därav namnet. Motsatsen, det vill säga en framåtblickande studie, kallas för en prospektiv studie.

Retrospektiva studier är vanligen lättare att genomföra, då de är billigare och mindre resurskrävande då alla data redan finns och det är inte nödvändigt att rekrytera patienter på samma sätt som till en prospektiv studie. Nackdelarna är att studierna har en lägre vetenskaplig evidensgrad än de prospektiva studierna. Detta beror dels på att ingen randomisering kan ske, vilket dock inte heller säkert kan ske vid prospektiva studier, och dels på att viktiga data kan saknas i journaler/registerhandlingar och då kan vara omöjliga att få fram i efterhand. Retrospektiva studier går också snabbare att genomföra, eftersom alla data redan finns när studien startar. En viktig faktor som påverkar den retrospektiva studien negativt är så kallad recall bias. Med detta avses att försöksobjekten, i det fall de är människor, har en större tendens att komma ihåg exponering för den undersökta faktorn om de har den undersökta sjukdomen. Detta har förklarats med att personer som har en sjukdom ofta är mer benägna att själva söka efter möjliga orsaker till sjukdomen i sitt förflutna, och därmed lägger mer energi på att komma ihåg exponeringar än vad som är fallet för friska kontroller.

Retrospektiva studier genomförs vanligen antingen som kohortstudier eller fall-kontroll-studier. För att undersöka om exponeringen för en faktor A medför ökad risk för en sjukdom B så utförs dessa två typer av studier på följande sätt: Vid en kohortstudie indelas, grovt, undersökningsmaterialet i en grupp med dem som exponerats för faktor A, och i en grupp som inte exponerats för faktorn, och därefter undersöks om det föreligger någon skillnad i förekomsten av sjukdomen mellan populationerna. Vid en fall-kontroll-studie så företas precis det omvända förhållningssättet. Där matchas fall av sjukdomen med slumpmässigt valda kontroller, och därefter undersöks om någon skillnad i exponering förelegat mellan fallen och kontrollerna.

Vilken typ av studie som väljs beror på den relativa förekomsten av sjukdomen respektive den potentiellt sjukdomsframkallande faktorn i studiematerialet. Om sjukdomen är vanligt förekommande men exponeringen är mindre vanlig, så föredras en kohortstudie, medan om exponering för den studerade faktorn är relativt vanlig och sjukdomen är ovanlig så föredras en fall-kontroll-studie.
Är både sjukdom som exponering vanlig kan endera av studiemodellerna väljas, medan det många gånger inte är meningsfullt att genomföra studien om såväl exponering som sjukdom är ovanlig.

Vetenskaplig metod
Epidemiologi


So by now EVERYBODY & their dog knows I love black and white! This hotel was definitely meant for me! Just look at it. The use of simple line to visually divide the space is so smart. I also loved the exposed clothing rack. So if anyone wants to feels like flying me somewhere :) this place is definitely on my bucket list.
Styling is one of the most unnoticed areas in design because most people don't see the work that goes into making a beautiful photograph. Besides a having good equipment, a well styled photograph makes the world of a difference, especially when it comes on to product photography.
This stunning pieces are from Ikea's latest collection was designed by Studioilse an internationally acclaimed design firm.
They designed a furniture, lighting and tabletop collection of 30 items, exploring natural materials and simple, useful forms that fit into everyday life. They used a mixture of cork, ceramic, glass, seagrass and bamboo; tactile materials that appeal to us because they feel as good as they look. The collection will be available in IKEA stores around the in October 2015 and I can't want to get my hands on them.
This is such a wonderful dose of inspiration from Madam Stoltz new catalogue.


Slowly getting through the backlog of bakes goodies to share with you guys. These are the cupcakes that accompanied the jungle cake order.
The order was for 20 cakes: half red velvet, half dairy-free chocolate. They came out so lovely looking it was almost a shame to have to cover them with icing!
The red velvet were topped with cream cheese icing, and the dairy free with peppermint icing.
For my red velvet cupcakes, I use the Australian substitute of roughly 1 part cornflour : 3 parts plain flour instead of cake flour. You may use 125g cake flour if you have access to it. I also make my own buttermilk by adding 1 tablespoon of either lemon juice or vinegar to a cup of milk and leave it to infuse for 15 minutes.
1. Preheat oven to 180C (350F) and line a 12 hole muffin tin with cupcake liners. Make sure you do this first as you will need them to be prepared in advance.
2. Cream butter and sugar until light and fluffy; add egg and vanilla and beat until combined.
3. Add flour, corn flour, bi-carb soda, salt and coca alternatively with buttermilk and food colouring, a third at a time.
4. In a clean cup, combine bi-carb soda and vinegar; wait until it fizzed before folding into the cake mixture.
5. As this will trigger the leavening agent, work quickly to spoon the batter into the cupcake liners. Bake for 20 minutes; cool on rack for 10 minutes; remove from pan.
Beat cream cheese until smooth; beat in vanilla and icing sugar until combined. Whisk in double cream.
1. Preheat oven to 180C (350F) and line a 12 hole muffin tin with cupcake liners.
2. Sift dry ingredients together; add vinegar, essence, oil and water; whisk until ingredients are combined.
3. Spoon the batter into the cupcake liners. Bake for 20 minutes; cool on rack for 10 minutes; remove from pan.
Beat spread, icing sugar and essence in a bowl until light and fluffy. Add desired amount of food colouring; beat to combine.
I wish I got to try one of the cupcakes too, but from how quickly they went, I'm guessing they tasted great.


The following article first appeared on Dot Day Founder Terry Shay's blog, TJ on Journey.
International Dot Day started in a few classrooms in 2009 and has grown into a celebration celebrated around the world. I am constantly sharing links on Twitter and Facebook to encourage more classes to participate. Adults may feel free to connect with me.
The Dot Club is where to send people first. There is a yearly signup as well as a lot of resources and ideas to make your day, week, month or school year successful. Please encourage people to check out the site and sign up!!
The Celebri-dot site was inspired by Sharon Creech who sent me a dot on Dot Day 2011. I was so inspired by her graciousness that I decided to start asking other celebrities to make their mark. So many awesome dots are now on the site by the best people out there. If you know an author/illustrator/actor/sports personality, please invite them to participate. The determining factor on 'celebrity' status is if kids would recognize his/her name or work. There are now 220 dots up!
I have curated a group of Dot Day celebrations through Pinterest. I also encourage you to search Pinterest for International Dot Day as I may have missed some. Beautiful stuff there! I also have a newer board for Dot Day Ideas.
Shannon M. Miller, Matthew Winner, and Andy Plemmons have created a great Google Doc to help you all connect with other schools on Dot Day. Be sure to connect to Shannon, Matthew, and Andy on Twitter because they are awesome!
This year people have wondered if grade 7-12 students can participate in Dot Day. The answer is yes! In 2013, every kid in grades 7-12 (and their awesome teachers) created a dot on his/her tablet and we took a large picture in the gym. We created a Flickr to display a gallery of all the dots online.
In addition, check out this blogpost from last year where I asked my former high school kids what they liked about the day.
I also encourage you to use and search the #DotDay hashtag on Twitter. The very best and most creative educators on the planet will be found there!
Another way to connect with the best people is to check and follow people from this great post: Superheroes of Dot Day post on the FableVision Learning Blog.


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[[File: |300px]]
Awards | Covers | Credits | Help
Patches | Reviews | Screenshots | Videos
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 (PS3) video game console by Sony Computer Entertainment (SCE). Based on a handheld motion controller wand, PlayStation Move uses the PlayStation Eye camera to track the wand's position, and inertial sensors in the wand to detect its motion. First revealed on June 2, 2009,[1] PlayStation Move launched in mainland Europe and most Asian markets on 15 September 2010,[2] in Australasia on 16 September 2010,[2] in North America and the UK on 17 September 2010,[2][3] in Japan on 21 October 2010.[4] Hardware available at launch included the main PlayStation Move motion controller, a supplementary PlayStation Move navigation controller, and an optional PlayStation Move charging station.[5] It competes with the Wii Remote/Wii MotionPlus and Kinect motion control systems for the Wii and Xbox 360 home consoles, respectively.
Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony stated that it treated Move's debut as its own major "platform launch", with an aggressive marketing campaign to support it.[6] The tagline for PlayStation Move from E3 2010 was "This Changes Everything",[7] including partnerships with Coca-Cola, as part of the "It Only Does Everything" marketing campaign which debuted with the redesigned "Slim" PlayStation 3.
1.1 Motion controller
1.1.1 Technology
1.2 Navigation controller
1.3 Accessories
2 Bundle packages
3.1 Name
4 Support
5 Reception and sales
Hardware[edit | edit source]
As with the PlayStation Wireless Controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 wireless radio communication, and an internal lithium-ion battery[5] which is charged via a USB Mini-B port on the controller.[8] Up to four Move controllers can be used at once[9] (four Move motion controllers,[10] or two Move motion controllers and two Move navigation controllers[11]).
Motion controller[edit | edit source]
The primary component of PlayStation Move, the PlayStation Move motion controller is a wand controller which allows the user to interact with the PlayStation 3 through motion and position in front of the PlayStation Eye camera.[4]
Technology[edit | edit source]
File:Move motion controller over the floor.jpg
PlayStation Move motion controller with lit sphere
The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs).[12] Based on the colors in the user environment captured by the PlayStation Eye camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye.[13][14] The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions[14][15] with high precision and accuracy.[fn 1] The sphere-based distance calculation allows the controller to operate with minimal processing latency,[18] as opposed to other camera-based control techniques on the PlayStation 3.[19][fn 2]
A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion.[13][16] An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors.[5] The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.[12]
The controller face features a large ovoid primary button (Move),[20] small action buttons (Triangle, Circle, Cross, Square), and a regular-sized PS button, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T).[12] On the tail end of the controller is the wrist strap, USB port, and extension port.[21]
The motion controller features vibration-based haptic technology.[12] In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback,[12] simulating aesthetic effects such as the muzzle flash of a gun, or the paint on a brush.[22]
Using different orb colors for each controller,[12] up to four motion controllers can be tracked at once with the PlayStation Eye.[22] Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.[13][23] To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.[24]
All image processing for PlayStation Move is performed in the PlayStation 3's Cell microprocessor.[18] According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.[25] According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.[18]
Navigation controller[edit | edit source]
The PlayStation Move navigation controller (originally referred to as the PlayStation Move sub-controller[26] and also known as the navi-controller) is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation Wireless Controller, the PlayStation Move navigation controller features a left analog stick (with L3 button function), a D-pad, and L1 and L2 analog triggers.[8] The navigation controller also features Cross and Circle action buttons, as well as a PS button. Since all controls correspond to those of a standard Wireless Controller, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications.[5]
Accessories[edit | edit source]
Announced at E3 2010, the PlayStation Move charging station is a charging base unit designed to charge two PlayStation Move controllers (e.g. motion controllers, navigation controllers).[7]
The PlayStation Move shooting attachment is an accessory for the PlayStation Move motion controller that adapts the motion controller into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger on the gun attachment,[7] while leaving all the topmost buttons accessible through a hole in the top, similar to the Wii Zapper.
The PlayStation Move Sharp Shooter Attachment is an accessory for the PlayStation Move motion controller that adapts both the motion controller and navigation controller into a submachine gun form, which features an adjustable shoulder support.[27] The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger, and the navigation controller is clipped into a holder below this gun barrel. However, the accessory goes far deeper by adding several extra buttons and controls (via the EXT connector on the base of the Move Motion Controller). These extra buttons include Triangle and Square buttons (on both sides, located near the T and M buttons), RL button (located under the gun's magazine) and pump-action mechanism (located under the barrel) which both can be used to reload (or alternately may serve another function depending on future game design), 3-setting Firing Rate control, M-button lock, and secondary M button (located below the Trigger) for easy access. It has been announced that this peripheral is officially supported by Killzone 3 and SOCOM 4.[28][29] Due to overwhelming community demand and the massive amount of positive feedback from sharp shooter users, it has been announced that Resistance 3 will also be supported.[30]
Bundle packages[edit | edit source]
In addition to selling the controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundles with a PlayStation Eye, a Move motion controller and motion-control enabled software; console bundles which include a PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundles with a Move motion controller with select games.[6]
Though the games with the bundles vary in each region, most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games. The bundles in Europe and Oceania however, come with the PlayStation Move Starter Disc with a setup tutorial and nine demos (same as the Demo Disc, except without Kung Fu Rider and Time Crisis). The demos included are for the games Beat Sketcher, Echochrome II, EyePet, Kung Fu Rider, Sports Champions, Start the Party, The Shoot, Tiger Woods PGA Tour 11, Time Crisis: Razing Storm, Tumble, and TV Superstars.[31]
In North America, bundles are available with the game Sports Champions[32] or the PlayStation Move edition of EyePet.[33] In Japan, bundles with Beat Sketch!, Biohazard 5 Alternative Edition or Big 3 Gun Shooting are available.[34] All bundles, as well as the stand alone controller will also include the demo disk for a limited time.[34] In Europe, a bundle will be released with a demo disc.[35] In Asian countries outside Japan such as Singapore, the bundles are available with the games Sports Champions, Start the Party and Kung Fu Rider.[36]
Research on the PlayStation Move began as early as 2001, stemming from parallel development of the EyeToy which was eventually released in 2003. An early prototype version of the Move was demonstrated in a technology demo known as "Magic Duel" in 2001,[37] in which developers experimented with color-based 3D controller tracking,[38] including prototypes using spheres.[fn 3] In 2008 Sony began work on developing a commercial product, integrating inertial sensors into the motion controller, and refining the device from an engineering and a design perspective.[16]
The motion controller was revealed at Sony's E3 2009 press conference on 2 June 2009, with a live demonstration using an engineering prototype.[1] Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.[24]
Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation Wireless Controller, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."[25][fn 4] A combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition, making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock in one hand to be somewhat awkward.[41][42] At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote.[43]
In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010.[44] On March 10, Sony revealed the official name and logo at the Game Developers Conference, showcasing the final motion controller design, and unveiling the PlayStation Move navigation controller (then referred to as the PlayStation Move sub-controller[26]), to be launched concurrently with the motion controller.[5] The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved.[45] Newly revealed in the final motion controller was the inclusion of an internal magnetometer.
Name[edit | edit source]
Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand" or simply "Wand" due to the controller's wand design and glowing orb.[46][47][48][49][50][51] Sony had used the term "PlayStation Motion Controller" from the motion controller's introduction,[23] but many perceived it to be used merely as a description. Sony gradually clarified "Motion Controller" as the tentative name,[52] but by this time media attention had shifted to rumored final names. In September 2009, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere".[53][54] In December, a brief reference to the motion controller as "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation[55] prompted an admission by Sony that "Gem" was an early code name for the controller.[56]
In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc".[57] The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode.[58] The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show)[59] and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call.[60] Responding to speculation that Farrell's statements effectively confirmed the name,[61] SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name."[62]
On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc".[63] A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts.[64] On March 9, Sony submitted a European trademark filing for "PlayStation Move",[65] which was announced as the official name the next day at Sony's press conference at the Game Developers Conference.[5] Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".[66]
Support[edit | edit source]
Games[edit | edit source]
Main article: List of games compatible with PlayStation Move
On the box art of PlayStation Move games, underneath the PlayStation 3 logo banner, a blue bar with white letters indicates when a game supports the PlayStation Move. When a game can only be played with the PlayStation Move, the box art carries a "PlayStation®Move Required" label. When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it carries a "PlayStation®Move Features" (or "PlayStation®Move Compatible") label.[67]
Companies[edit | edit source]
Alongside Sony Computer Entertainment Worldwide Studios and its second-party partners, a total of 36 third-party game development companies have confirmed that they will support the PlayStation Move.[5]
Cyberfront Corporation
Marvelous Entertainment
Ongakukan
Sony Online Entertainment
Zoo Entertainment
Reception and sales[edit | edit source]
Computer and Video Games 9/10[68]
IGN 8.5/10[69]
TechRadar [70]
PC Magazine [71]
Engadget 7/10[72]
CNET [73]
USA Today [74]
The PlayStation Move has received positive reviews. Game Informer gave it an 8 out of 10, saying "The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time."[75] Kotaku praised its accuracy, design, use of augmented reality and said that "The Playstation [sic] Move is a intuitive, natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games, but a new way to play with your reality and a refreshing form of colorful feedback."[76] IGN gave the Move an 8.5 out of 10 , noting that the launch line-up of games for the controller was insufficient though it summarized by saying "At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles."[69] Joystiq praised the Move, saying "The hardware's great, and I can see it being used in a multitude of really cool ways, but of course it's only as cool as the games that use it" and that the launch line-up was not worth the purchase, though it believed that the Move would be worth the purchase in early 2011 due to a stronger line-up of games such as SOCOM 4 and Killzone 3.[77] CVG gave the Move an extremely positive review and awarded it 9 out of 10, saying that "Sony's motion control gets beyond being a gimmick. We found ourselves constantly itching for 'one more go'."[68] The Guardian strongly criticized the Move's launch line-up, though it noted that the hardware was strong and that after playing with the Move it was "very hard to go back to the relative inaccuracy of the Wii".[78]
On 14 October 2010, it was confirmed by Sony Computer Entertainment Europe (SCEE) president Andrew House, that PlayStation Move had sold around 1.5 million units in Europe during its first month of release.[79] During the same week, Sony Computer Entertainment America (SCEA) Senior Director of Corporate Communications, Patrick Seybold also remarked that Move was performing "extremely well at retail" in North America but no exact sales figures were given.[80] It was later confirmed to have shipped one million units in the Americas region during its first month of release.[81][82]
On 30 November 2010, it was confirmed via a Sony official press release that the Sony Move Motion Controller had shipped 4.1 million units worldwide in the first two months since its release.[83]
On 6 June 2011, during their press conference at E3 2011, Sony announced that the PlayStation Move had sold 8.8 million units.[84]
Awards[edit | edit source]
The PlayStation Move won the 2010 Popular Science award for the "Most immersive game controller".[85]
PlayStation Eye
Sixaxis
Wii MotionPlus
Footnotes[edit | edit source]
↑ According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-pixel level",[16] translating to a spatial XY-axis precision to the nearest millimeter.[12][17] The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.[12]
↑ According to SCEE senior designer for PlayStation Move software Mark D. Green, the response time for the motion control system is 22 milliseconds.[17]
↑ The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000[39] and 2001.[15]
↑ The PlayStation Wireless Controller has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.[40]
↑ 1.0 1.1 Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009. Sony Computer Entertainment (2009-06-02). Retrieved on 2009-06-03
↑ 2.0 2.1 2.2 Gallagher, James (7 September 2010). Everything You Need To Know About PlayStation Move. SCEE; PlayStation Blog. Retrieved on 22 November 2010
↑ PlayStation®Move Motion Controller FAQs. Sony. Retrieved on 2010-09-04
↑ 4.0 4.1 PlayStation Move motion controller to hit worldwide market starting this September. Sony Computer Entertainment (16 June 2010). Retrieved on 2010-06-15
↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 PlayStation Move motion controller delivers a whole new entertainment experience to PlayStation 3. Sony Computer Entertainment (10 March 2010). Retrieved on 11 March 2010 "Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall […] In fiscal year 2010 [ending March 31, 2011], SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform."
↑ 6.0 6.1 Hardy, Mark (2010-03-10). Introducing PlayStation Move. PlayStation.Blog.EU. Sony Computer Entertainment Europe. Retrieved on 2010-03-11
↑ 7.0 7.1 7.2 Koller, John (15 June 2010). This Changes Everything: PlayStation Move Available September 19, 2010. PlayStation.Blog.US. Sony Computer Entertainment America. Retrieved on 2010-06-15
↑ 8.0 8.1 Morgenstern, Alexis (10 March 2010). PlayStation Move Motion Controller and PlayStation Move Sub-controller announced by Sony [photos]. GamingBits.com. Retrieved on 2010-03-12
↑ Wilson, Mark (11 March 2010). PlayStation Move Gimps 4-Player Support. Gizmodo. Gawker Media. Retrieved on 2010-04-04 "Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)."
↑ PlayStation Move motion controller. Sony Computer Entertainment America. Retrieved on 2010-04-04 "Up to four motion controllers can be connected at once to the PS3 system."
↑ PlayStation Move navigation controller. Sony Computer Entertainment America. Retrieved on 2010-04-04 "Up to two motion controllers and two navigation controllers can be connected at once to the PS3 system."
↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Sinclair, Brendan (12 March 2010). Sony reveals what makes PlayStation Move tick. GameSpot. CBS Interactive. Retrieved on 12 March 2010
↑ 13.0 13.1 13.2 Anton Mikhailov. (2009-08-31) (Flash Video). PlayStation Motion Controller Interview Part 2. [podcast]. Foster City, California: Sony Computer Entertainment America. http://www.viddler.com/explore/sceablog/videos/546/. Retrieved 2009-09-09.
↑ 14.0 14.1 Kumar, Mathew (16 July 2009). Develop 2009: SCEE's Hirani Reveals PS Eye Facial Recognition, Motion Controller Details. Gamasutra. Think Services. Retrieved on 17 July 2009 "The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere"
↑ 15.0 15.1 Marks, Richard (August 2001). Enhanced Reality: A new frontier in computer entertainment (Portable Document Format) 8–10. Sony Computer Entertainment. Retrieved on 2009-06-09
↑ 16.0 16.1 16.2 Richard Marks. (2009-08-27) (Flash Video). PS3 Motion Controller. [podcast]. Foster City, California: Sony Computer Entertainment America. Event occurs at 4:41. http://www.viddler.com/explore/sceablog/videos/540/. Retrieved 2009-08-29. "Basically we converted into a product just starting last year […] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example…"
↑ 17.0 17.1 PlayStation Move games interview. EU.PlayStation.com. Sony Computer Entertainment Europe (1 June 2010). Retrieved on 2010-06-08 "So I can tell you that it is accurate to the nearest millimetre […] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds"
↑ 18.0 18.1 18.2 Yoon, Andrew (11 March 2010). PlayStation Move requires 1-2 MB of system memory. Joystiq. Weblogs, Inc.. Retrieved on 2010-03-12 "Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations […] And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory."
↑ French, Michael (16 July 2009). Sony motion controller is 'true interaction'. Develop. Intent Media. Retrieved on 17 July 2009 ""We're not getting any lag, which we had with the camera-based stuff on PS3 before. It is very quick and responsive.""
↑ Yoshida, Shuhei (11 March 2010). Get physical with PlayStation Move. EU.PlayStation.com. Sony Computer Entertainment Europe. Retrieved on 2010-03-11 "The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press."
↑ PlayStation Move (Joystiq's photos). Joystiq. Retrieved on 11 March 2010
↑ 22.0 22.1 Gibson, Ellie (21 July 2009). Sony's new motion controller. Eurogamer. Eurogamer Network. Retrieved on 21 July 2009 "You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour."
↑ 23.0 23.1 Richard Marks, Anton Mikhailov, Jack Tretton. (2009-06-02) (Flash Video). Sony E3 2009 Press Conference Part 4. Event occurs at 07:25. http://www.gamespot.com/video/6211277. Retrieved 2009-06-03.
↑ 24.0 24.1 Bramwell, Tom (25 August 2009). Sony's Shuhei Yoshida. Eurogamer. Eurogamer Network. Retrieved on 26 August 2009
↑ 25.0 25.1 McWhertor, Michael (2009-06-19). Sony Spills More PS3 Motion Controller Details To Devs. Kotaku. Gawker Media. Retrieved on 2009-06-20
↑ 26.0 26.1 Magrino, Tom (12 April 2010). PlayStation Move sub-controller renamed 'navigation controller'. GameSpot. CBS Interactive. Retrieved on 2010-04-13 "As it turns out, the use of the term 'sub-controller' was itself a placeholder. Yesterday, Sony submitted a finalized ID label to the Federal Communications Commission, revealing that the sub-controller will in fact be known as the 'navigation controller.'"
↑ Resistance 3 Will Support 3D, PlayStation Move Sharp Shooter Thanks to Community Demand – PlayStation Blog. PlayStation Blog (9 December 2010). Retrieved on 30 March 2011
↑ Killzone 3 Meets the PlayStation Move sharp shooter – PlayStation Blog. PlayStation Blog (16 December 2010). Retrieved on 30 March 2011
↑ In the Trenches with Killzone 3, SOCOM 4 and the PlayStation Move Sharp Shooter – PlayStation Blog. PlayStation Blog (10 February 2011). Retrieved on 30 March 2011
↑ Resistance 3 Will Support 3D, PlayStation Move Sharp Shooter Thanks to Community Demand – PlayStation Blog. PlayStation Blog (29 March 2011). Retrieved on 30 March 2011
↑ Sid Shuman (10 September 2010). What's on the PlayStation Move Demo Disc: 11 Game Demos Exposed. PlayStation.Blog. Sony Computer Entertainment. Retrieved on 12 September 2010
↑ PlayStation Move motion controller to hit worldwide market starting this September. Sony Computer Entertainment America (16 June 2010). Retrieved on 19 June 2010
↑ English, Erin (2010-03-11). EyePet Available this Fall with PlayStation Move Support!. PlayStation.Blog.US. Sony Computer Entertainment America. Retrieved on 2010-04-02 "The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)"
↑ 34.0 34.1 Sony Computer Entertainment Japan to introduce PlayStation Move motion controller bundle packs featuring Bio Hazard 5 Alternative Edition and Big 3 Gun Shooting. Sony Computer Entertainment Japan (2010-07-06). Retrieved on 2010-07-07 "Furthermore, as a limited time offer starting October 21, users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk (tentative name) that contains a demo version of various PlayStation Move supported and dedicated titles."
↑ PlayStation Move motion controller to hit worldwide market starting this September. Sony Computer Entertainment Europe (2010-06-16). Retrieved on 2010-06-19 "Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack […], comprising a PlayStation Move motion controller, PlayStation Eye camera and PlayStation Move starter disc, including demos of many of the Move games available at launch and beyond."
↑ Sony Computer Entertainment Staff. PlayStation Move @ Playstation.com Asia (Singapore). PlayStation.com Singapore. Sony Computer Entertainment. Retrieved on 12 September 2010
↑ Brian Crecente (17 September 2010). Motion Gaming Gains Momentum. Kotaku. Gawker Media. Retrieved on 13 September 2010
↑ Ransom-Wiley, James (October 3, 2005). Sony has its own magic wand in the works. Joystiq. Retrieved on 26 June 2009
↑ Richard Marks. (2004-01-21) (Windows Media v7). EyeToy: A New Interface for Interactive Entertainment. Stanford University. Event occurs at 23:36. http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv. Retrieved 2009-06-20.
↑ Template:Ref patent
↑ Aziz, Hamza (26 September 2009). TGS 09: Resident Evil 5's PS3 waggle controls in action. Destructoid. Retrieved on 2010-03-11 "It's great that you don't have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller."
↑ McElroy, Griffin (25 September 2009). TGS 2009: Motion-controlled Resident Evil 5 caught on video. Joystiq. Weblogs, Inc.. Retrieved on 2010-03-11 "due to the fact that Sony's controller has no nunchuck (which forces the player to hold a SIXAXIS in one hand and the wand in another) the controls look a bit more awkward this time around."
↑ Ashcraft, Brian (26 September 2009). Sony Still Pondering Names, Options For Motion Controller. Kotaku. Gawker Media. Retrieved on 2010-03-11 "There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase."
↑ Motion Controller for PlayStation 3 to become available worldwide in fall 2010. Sony Computer Entertainment (20 January 2010). Retrieved on 24 September 2009 "Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles."
↑ Yoon, Andrew (11 March 2010). Interview: Sony's Scott Rohde on PlayStation Move. Joystiq. Weblogs, Inc.. Retrieved on 2010-03-12 "It's representing movement! […] It's supposed to represent the swipe of the controller."
↑ "Sony shows off PS3 motion-control magic wand". The Register. 2009-06-02. http://www.theregister.co.uk/2009/06/02/sony_e3_2009_playstation_motion_control/. Retrieved 2009-07-22.
↑ E3 '09: Can Sony's Magic Wand Abort Natal?. News.spong.com. Retrieved on 2009-07-22
↑ Top 5 Surprises of E3 2009. 1UP.com. Retrieved on 2009-07-22 "Cue Sony's new magic wand demonstration."
↑ Top 5 WTF Moments of E3. 1UP.com. Retrieved on 2009-08-01 "It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff "Harry The Wizard" Halloween costume from a dollar store."
↑ McWhertor, Michael (2009-06-17). Sony's Magic EyeToy Wand, When It Was For The PS2 - Richard Marks. Kotaku. Retrieved on 2009-07-22 "Sony's "magic wand" tech isn't exactly new."
↑ Nelson, Randy (2009-06-17). Then and now: Sony's motion-sensing, 'magic wand' controller tech. Joystiq.com. Retrieved on 2009-07-22
↑ Motion Controller for PlayStation 3 to become available in Spring 2010. Sony Computer Entertainment (24 September 2009). Retrieved on 2010-04-03 "Motion Controller is a tentative name."
↑ Yoon, Andrew (5 October 2009). Rumor: PlayStation Motion Controller codenamed 'Sphere'. Joystiq. Weblogs, Inc.. Retrieved on 10 December 2009
↑ Yoon, Andrew (2009-10-05). Interview: Super Monkey Ball's Yasuhito Baba. Joystiq. Weblogs, Inc.. Retrieved on 2009-12-29 "We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really."
↑ John Riccitiello. (2009-12-09) (Windows Media Audio 9.2). UBS 37th Annual Global Media and Communications Conference. [podcast]. Grand Hyatt New York: UBS AG. Event occurs at 10:31. http://wmsod.talkpoint.com/ubsx001/120709a_ke/27_MEEDIVX_audio.wma. Retrieved 2009-12-29. "In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector."
↑ Totilo, Stephen (10 December 2009). Sony: "Gem" Was A Prototype Name For PS3 Motion Controller. Kotaku. Gawker Media. Retrieved on 10 December 2009
↑ Garratt, Patrick (2010-01-19). Rumour – PS3 Motion Controller is called Arc. VG247. videogaming247. Retrieved on 2010-03-12 "The information comes from a concrete source speaking under conditions of strict anonymity."
↑ Peckham, Matt (19 January 2010). PlayStation 3 'Arc' Motion Controller Shipping Fall 2010. Game On. PC World. Retrieved on 2010-03-12 "…Arc. Like the plasma bolts spit from a Tesla Coil."
↑ Peckham, Matt (26 January 2010). Sony Grabbed 'PlayStation Arc' Domain Last Year. Game On. PC World. Retrieved on 2010-03-12 "Registration Date: 2009-10-06"
↑ Q3 2010 THQ Inc Earnings Conference Call 5, 7, 8. THQ (3 February 2010). Retrieved on 2010-03-12
↑ Takahashi, Dean (3 February 2010). RT @VentureBeat. Twitter. Retrieved on 2010-03-12 "RT @VentureBeat Did THQ CEO spill the beans on Sony's PlayStation Arc name?"
↑ Seybold, Patrick (3 February 2010). @deantak. Twitter. Retrieved on 2010-03-12 "@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name."
↑ Yip, Spencer (1 March 2010). A PlayStation Arc Trademark, Wonder What That's For…. Siliconera. Retrieved on 2010-03-12 "Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony's motion controller."
↑ Robinson, Andy (8 March 2010). MS forces Sony to scrap 'Arc'?. Computer and Video Games. Future Publishing. Retrieved on 12 March 2010 "It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans."
↑ DM (10 March 2010). Sony Files Trademark Application In Europe For "Playstation Move". The Netwerk. Retrieved on 12 March 2010 "Filing Date: 09/03/2010"
↑ Nelson, Randy (11 March 2010). 'Arc' lives on in PlayStation Move's logo. Joystiq. Weblogs, Inc.. Retrieved on 2010-03-12 "the PlayStation Move's logo […] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name."
↑ Playstation Move Box Art Overload.
↑ 68.0 68.1 Tom Pakinkis (1 September 2010). PlayStation Move Review. Computer and Video Games. Retrieved on 3 September 2010
↑ 69.0 69.1 Scott Lowe (1 September 2010). PlayStation Move Review. IGN. Retrieved on 3 September 2010
↑ TechRadar Staff (1 September 2010). PlayStation Move review. TechRadar. Future plc. Retrieved on 3 September 2010
↑ Jeffrey L. Wilson (1 September 2010). Sony PlayStation Move. PC Magazine. Ziff Davis, Inc.. Retrieved on 26 November 26, 2010
↑ Ross Miller (1 September 2010). PlayStation Move review. Engadget. AOL. Retrieved on 26 November 26, 2010
↑ Jeff Bakalar (1 September 2010). Sony PlayStation 3 Move Starter Bundle Kit. CNET. CBS. Retrieved on 26 November 2010
↑ Mark Saltzman (20 September 2010). "Review: Sony makes its 'Move' into PS3 motion control". USA Today (Gannett Co. Inc). http://www.usatoday.com/tech/columnist/marcsaltzman/2010-09-20-playstation-move_N.htm. Retrieved 26 November 2010.
↑ Cite error: Invalid <ref> tag; no text was provided for refs named GI Review
↑ Brian Crecente (1 September 2010). Playstation Move Review: The Motion Controller Wars Start Now. Kotaku. Gawker Media. Retrieved on 3 September 2010
↑ Randy Nelson (1 September 2010). PlayStation Move review: The hardware and experience. Joystiq. Retrieved on 3 September 2010
↑ Greg Howson (7 September 2010). "Playstation Move review - forget the launch games, feel the potential". The Guardian (London: Guardian Media Group). http://www.guardian.co.uk/technology/gamesblog/2010/sep/06/playstation-move-review. Retrieved 6 September 2010.
↑ Sony Sees 'Strong' Europe Christmas Sales on PS3 Rise. Chiara Remondini and Flavia Rotondi. Bloomberg L.P. (14 October 2010). Retrieved on 15 October 2010
↑ http://www.industrygamers.com/news/ps3s-move-selling-extremely-well-at-retail-says-sony/
↑ Madway, Gabriel (2010-10-21). "Sony sells 1 million Move units in Americas". Reuters. http://www.reuters.com/article/idUSTRE69K4T520101021.
↑ http://www.pcworld.com/article/208558/is_that_25_million_playstation_moves_shipped_or_sold.html
↑ http://www.joystiq.com/2010/11/30/sony-playstation-move-reaches-4-1-million-in-worldwide-sales/
↑ Move sales top 8.8m. Eurogamer (7 June 2011). Retrieved on 7 June 2011
↑ Sony PlayStation Move | Popular Science. Popular Science. Retrieved on November 28, 2010
PlayStation Move page at US.PlayStation.com
PlayStation Move entries at PlayStation.Blog.US
This page uses content from Wikipedia. The original article was at PlayStation Move. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License.
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Articles using HardwareInfobox
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PlayStation 3 peripherals


text:
require "pathname"

require "vagrant/action/builder"
require "vagrant-aws/action"

module VagrantPlugins
  module Ec2info
    module Action
      # Include the built-in modules so we can use them as top-level things.
      include Vagrant::Action::Builtin

      def self.action_info
        Vagrant::Action::Builder.new.tap do |b|
          b.use ConfigValidate
          b.use VagrantPlugins::AWS::Action::ConnectAWS
          b.use Info
        end
      end

      # The autoload farm
      action_root = Pathname.new(File.expand_path("../action", __FILE__))
      autoload :Info, action_root.join("info")
    end
  end
end

redpajama_set_name: RedPajamaGithub