A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Unity developers. The internal project name for this is UNET which simply stands for Unity Networking. But our vision goes well beyond simple networking. As you all know, the Unity vision is to Democratize Game Development. The Unity Networking team wants to specifically Democratize Multiplayer Game Development. We want all game developers to be able to build multiplayer games for any type of game with any number of players.
Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dragons Online, Marvel Heroes, Need for Speed Online and World of Warcraft. We have a lot of passion for and a ton of experience with making multiplayer games, technology and infrastructure. The Unity vision was known to each of us and was always very appealing. When the chance to do something truly great like specializing the Unity vision with multiplayer came up, it was impossible to decline. So we all left our former jobs and joined Unity to make this vision happen. Right now, we're working hard to deliver these tools, technology and services so anyone can make their own dreams of a multiplayer game a reality.
This is of course a pretty big undertaking, but, like I said, we have all done this before, and we are all very driven to do it again (because it's really, really cool!). The way we have tackled this is to divide our overall goal into phases which should be familiar to Unity developers. We take the approach of releasing a Phase 1, getting feedback from our users, adding that feedback to our work to make the next phase even better and repeating that cycle.
For UNET, Phase 1 is what we call the Multiplayer Foundation – more on that in a bit. Phase 2 is where we build on Phase 1 to introduce server authoritative gaming with what we call the Simulation Server, we'll blog about this later. Finally, Phase 3 is where we want to introduce the ability to coordinate multiple Simulation Servers through a Master Simulation Server. As usual, exact dates for this are not possible and of course things can change, especially after gathering feedback from our users. But we can say that Phase 1 will be part of the 5.x release cycle and Phase 2 is in R&D right now.
We had some inherent limitations with our legacy system that we needed to address and with our greater goal in mind it became clear that we needed to start from scratch. Since our goal is to support all game types and any number of connections, we started with a new high performance transport layer based on UDP. While it's true that a lot of games are done quite well with TCP, fast action games will need to use UDP as TCP holds the most recently received packets if they arrive out of order.
From this new transport layer we built two new APIs. We have a new High Level API (HLAPI) which introduces a simple and secure client/server networking model. If you're not a network engineer and you want to easily make a multiplayer game, the HLAPI will interest you.
We also wanted to address feedback we'd received on our old system: some users needed to have a lower level access for greater control. So we also have the Low Level API (LLAPI) which provides a more socket-like interface to the transport layer. If you are a network engineer and want to define a custom network model or just fine tune your network performance, then the LLAPI will interest you.
The Matchmaker service is used to configure rooms for your multiplayer game and get your players to find each other. And finally the Relay Server makes sure your players can always connect to each other.
We know from our prior experiences that making multiplayer games involves a lot of pain. So the Multiplayer Foundation is a new set of easy to use professional networking technology, tools and infrastructure for making multiplayer games without this pain. To even get started, I think it is fair to say that making a multiplayer game requires a fair bit of knowledge of networking and protocols. You either overcome the painfully steep learning curve yourself or find a network engineer to join you. Once you've gotten past that, you then have to solve the problem of getting your players to find each other. And once you've solved that problem, you now have to deal with getting players to be able to actually connect with each other, which can be troublesome when they are behind firewalls with NAT. But then if you've solved all of that you've created a bunch of associated infrastructure which wasn't game development and probably wasn't fun. And now you have to worry about dynamically scaling your infrastructure which usually takes a bit of prior experience to get right.
Our Phase 1 addresses each of these pain points. The HLAPI eliminates the need for a deep knowledge of networking. But the LLAPI is there if you are a network engineer and you want to do things your own way. The Matchmaker solves your problem of getting your players to find each other. The Relay Server solves your problem of getting players to be able to connect to each other. And we also solved your problem of the associated infrastructure and dynamically scaling it. The Matchmaker and Relay Server live in Unity's Multiplayer Cloud. So not only do the physical servers scale up and down based on demand, but the processes scale up and down as well.
We are very excited about UNET and are eager to share more details. Over the next few weeks we'll follow up with more blogs from the rest of the team. We would love to hear what you think, and we can't wait to see what you all make with this in the future.
…. So much for empowering the developers. If they want their own matchmaking server, they'll have to code it themselves anyway since I'm sure that API won't be accessible. I bet they'll even make it a paid service. And of course without this you'll have to do your own NAT hole punching solution too, if you don't want to have to deal with a bunch of port-forwarding/firewall support. Oh well, at least their vision sounds good.
UNET is the begin of the end !
Please let us all know as soon as anything is ready to "play" with – even just a beta (beg!). I'd like to add this to a networking chapter of my book! Unity rocks!
Oh and is this planned to be in Unity v5 or later down the line????
This is the news i have been waiting for and you are about to make my life even simpler.
This is a great news. Multiplayer with Matchmaker service sounds amazing!
I'm right about to get started with networked multiplayer games, I'm really glad I got to read this before starting. Now I'll just wait for your new documentation and part from there.
Are you planning on making available any documentation site for this so that one can start learning it right away? Or do we have to wait for the release of Unity 5?
@DANIEL we cannot prevent mitm attack as we do not have trusted server (so we leave it to user now), but we are going to use DH key exchange during connection establishing to support encrypted channels. Using some sort of HMAC for packets signature is still under discussion.
Very nice! It's much too late rather!
I am planning to make a cross platform malti-player game, so UNET will be a useful tool that?
Any plans how you're going to handle networked physics? Just do the physics only on server side or on client side as well?
Actually, I do have one other thing I would love to see in UNET.
It would be great if we could have some mechanism for tying into the matchmaking system. That is, if I could have a custom backend server for my game which can interface with the matchmaking system for launching new servers and connecting players together. Reason being, I would love to have a good amount of control over things like having Xbox LIVE-style "parties" where a group of players is grouped together in matchmaking, game invites, etc and also other things like making sure the user is actually logged in before allowing them to start or join a multiplayer match.
Both RakNet and Lidgren limit you to 32 sequential unreliable channels. It would be great if you would allow more since my network architecture, which I am using for an RTS type game, needs many more.
Really looking for a timeline on this, am going to start multiplayer coding in the next few months for my game. Wondering if I should wait a bit longer if this is a within 4 months sort of thing.
This is incredible news. Unity's built-in networking isn't bad, but it has its shortcomings. I want to be able to build an authoritative game server that's lightweight while also leveraging the power of Unity's built-in collision, terrain, etc. It sounds like this framework will help solve exactly that problem.
Please please please be very transparent about timelines if you can. It can make a huge impact on how people decide to proceed on their projects and to a greater extent… their lives..
What I need as a developper is a clear implementation path which enables me to drive my game and have authoritative code path to prevent tampering. If making both those things and I dont have to worry about player count and scaling in a single scene, it will be like a total revolution code wise ! Enable us to focus on gameplay, not tech !
I struggled with multiplayer networking for years, until I eventually compiled my lessons into a chapter in Game Engine Gems 2, "Believable Dead Reckoning for Networked Games". It's no-kidding hard.
Send a PM with your email to forums user Gigiwoo2, if you think having a PDF of the chapter would be useful.
I'd love to hear more about the plans for the matchmaking service. Will this include a platform-agnostic way for players to build friends lists and invite each other to play (for example, inviting someone who's not logged in, like with Game Center invitations)?
@NANITY There are mechanisms in the HLAPI for RPC calls, which work properly with a "Host" as you call it. There are "Commands" – which implement a secure command pattern with the HLAPI's authoritative server model, "ClientRPCs" – which go in the other direction, "SyncVars" – which automatically synchronize script variable state, "Transform Synchronization" – which is highly configurable, and "SyncEvents" – which support modular scripting interfaces. These all use a code-generation system that is integrated into the Unity build pipeline, that generates Reflection-less code paths for these operations. More details in upcoming blog posts.
That's fantastic .. I'm glad this will be part of the core Unity application and not a separate product. Having some parts of it as pro features and others as free is fine and in line with the existing Unity business model.
@Alan Stagner, yes running local server/client in the same process sounds like something we're looking into already.
@Wolfos and @DigitalGlass, yes, you'll likely be able to run the simulation server yourself, much like you can run a headless unity player now but more optimized for running as a dedicated server process. We'll have more info on that later.
@U3DXT, the plan is to look into having interpolation, client side prediction, area of influence and that type of generic optimization support directly out of the box.
@U3DXT and @Simon Jackson, we'll be providing relay servers and the matchmaker as a service. I'm actually not sure if we'll have these available for download.
@Alexey: What he meant by LAN support: Hosting a local game by being a server and a client at the same time. This is one of my most urgent needs as well.
I'll try to describe the issue with some examples, it's hard to give a good description.
RPCMode.Server does not send the RPC to the server if you are the server yourself. RPCMode.Clients does not exit, but would be very helpful.
You should be able to choose between three network modi: Client, Server, Host. If you are the host, both RPCMode.Server and RPCMode.Client calls reach you.
If an RPC call would be sent to the instance it comes from, skip the network and call it directly.
I implemented the above communication layer myself, could provide it if it helps.
Furthermore variable syncing over the network should not be called by OnNetworkSerialisation(), requiring a networkView that observes the script.
Fantastic news guys/gals, as with all the new big announcements a great investment in the future.
And will it also be available as a download to be able to host on our own servers such as azure, aws, etc?
Hey guys, thanks for all great feedback and questions. I'll try to answer a couple of them right now. Alexey gave some answers earlier and the rest of the team will jump in later with even more answers.
Regarding pricing and the pro/free feature split, we do not yet have a plan set in stone. The way we usually think about this is something like most features should be free and features that are more for professional use should be pro. So maybe, for example, we would do the High Level API as part of free and the Low Level API as part of pro. Maybe. We don't know yet. And we will have hosting available as briefly described above. How we handle that is also not yet settled. I promise we will let you guys know when we are more settled on that.
Regarding making the UDP protocol open source, I think it sounds like a good idea. We need to sort out how we would do that so I can't yet say what the plan is. But we all like the idea and will see how we can make that happen.
Great, I was just working on wrapping the Current Unity networking to build a Fully Authoritative Solution that actually behaves like a socket UDP based design.
we managed to get it working with excellent performance (Way better than most solutions currently on the Store) and a pristine ease of use.
I guess I'm a little late for asking someone from Unity for a job to help make the networking better. I Love Unity!
It's really great to have these news official ;-) … can't wait to have Unity with "proper networking" and the current plan sounds like a really really good one. Especially having the "low-level access" and a more abstract higher level access sounds very reasonable. It's one of the things that was a real problem with the old Unity networking – and it totally wasn't "Unity style" (usually, Unity doesn't limit creativity – with the old networking, however, it did).
most awesome and welcome news!
will be interesting to know if such things as steamworks will be … .a pluggable service extension to the framework.
Hi, do you have an answer to my question? Will this be part of Unity 5.x or something that will have to purchased separately?
Will the high level API also have interpolation and client side predication APIs? Also, right now, the relay servers and master servers are available for us to run ourselves. In the next version, will this also be the case or will we have to rely on Unity Cloud in some way to use the multiplayer features? Thanks!
>UDP!!! UDP looses packets. I understand it's need for fast paced game like racing or FPS. But on something like "Turn Based Game" i.e "Poker", TCP is the best solution and UDP is no good.
UDP looses packets, but it is possible to create reliable protocol on top of UDP (as you can see that TCP created on top unreliable IP protocol). UNET (as many other game network libraries) supports reliable UDP, so, what is the problem here?
>Can you provide detail on what the HLAPI and LLAPI offer?
>There was no video game called "Need for Speed Online", do we got some kind of leak here?
>Will this support LAN as well?
>Will there also be diagnostic/profiling tools included with this new framework?
the first one will allow you to check game behavior with different delaying and jitter, second one will allow reproduce network input step by step.
Most excellent, Unity – well played! I am really looking forward to this!
There was no video game called "Need for Speed Online", do we got some kind of leak here?
This is awesome! I was a little on the fence about if I would be upgrading to Unity 5, but this pushed me over to it.
The really amazing Unity3D technicians and developpers.
Can you provide detail on what the HLAPI and LLAPI offer? Their descriptions here are hollow and uninspiring; we'd love to know more and even dig into the guts of any beta documentation your team might be able to share.
It's unclear from the article … will UNET be a component of Unity 5.x or will it be a separate product that will have to be purchased separately? As networking is currently a core component of the tool, I would expect the former but would like some clarrification.
One more thing, you guys have withdrawn support for TCP/UDP access for free version of unity mobile. I can use TCP/UDP on free version of web player or desktop but can not use it on mobile anymore. Just to have this support on android I would have to pay $1500(unity) + $1500(unity android) = $3000. Which seems like a lot for such a basic thing. If you guys really want to help indie developer and democratize multilayer game development then please allow support of TCP/UDP communication on mobile version of unity free, like it used to be before v3.5.
UDP!!! UDP looses packets. I understand it's need for fast paced game like racing or FPS. But on something like "Turn Based Game" i.e "Poker", TCP is the best solution and UDP is no good. Please have a way to switch to TPC or UDP based on developers need. Probably LLAPI is going to come in handy on this??
What would be really cool is a toolkit of server side tools that I could deploy to a windows service or a web app (asp.net). That would blow the competition out of the water.
I wonder that UNET will support large scale MMO in later Phase? (i have mean something like WoW) I'm not interest with building multiplayer game (particulary like big MMO) now but later? who know…. And if these UNET will arrive when i need solution like that and fill my potential requirement (support large scale MMO) then it will be awesome!
Gets me quiet excited. Thought, you gotta have a hard time making this better than uLink from MuchDifferent. You should especially consider adding proper database support, like for SQL and no-SQL databases, since that simply comes with any proper multiplayergame.
I'm quite looking forward to this.
Is there going to be a way to run this in "offline" mode? Perhaps by having the simulation server run in another thread (like how Minecraft does singleplayer these days). Would be great if we could develop the game singleplayer that way, and then just pretty much enable multiplayer without much work.
Awesome.!!! Can't wait to try. More interested in UDP concept & Authoritative structure.
I bet, Unity would be best gaming engine in History (atleast for Indie & AA game developers).
Sounds nice. Will we be able to self-host as well? Unity Cloud sounds like it'd be a subscription service and I already have a VPS so paying for another host seems kinda redundant.
Will this support LAN as well?
to seperate the client from the server (in different projects) but with some common assets.
will the UDP based protocol be open source, like the rakenet which being used in 4.X ?
hopefully local machine hosted stuff too (like halo 4) so if a player hosting drops, it's trivial to find another host and continue the game.
Excellent news. I hope you thread it throughout Unity. AAA games which aren't multiplayer are rare. Most blockbuster titles have multiplayer in some form. Instead of bolt-on, make it an integral part of Unity.
Of course we'd love to hear pricing as well, but all in due time. Nice work!


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Q: A lot of TCP retransmissions on virtual interfaces when sending large amounts of data For some time I have strange network lags when using virtual NICs created by VPNs like ZeroTier and Hamachi, especially when sending large amounts of data. I use Ubuntu 20.04, kernel 5.4.0-67-generic.
Wireshark shows a lot of TCP retransmissions, ACK dupes and out-of-order packets.
1   0.000000000 172.27.0.110    172.27.0.179    TCP 74  44602 → 25565 [SYN] Seq=0 Win=63480 Len=0 MSS=2760 SACK_PERM=1 TSval=2974512735 TSecr=0 WS=128
2   0.045201707 172.27.0.179    172.27.0.110    TCP 62  25565 → 44602 [SYN, ACK] Seq=0 Ack=1 Win=63480 Len=0 MSS=2760 SACK_PERM=1
3   0.045262797 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=1 Ack=1 Win=63480 Len=0
4   0.049124813 172.27.0.110    172.27.0.179    TCP 74  44602 → 25565 [PSH, ACK] Seq=1 Ack=1 Win=63480 Len=20
5   0.049473924 172.27.0.110    172.27.0.179    TCP 65  44602 → 25565 [PSH, ACK] Seq=21 Ack=1 Win=63480 Len=11
6   0.093782891 172.27.0.179    172.27.0.110    TCP 54  25565 → 44602 [ACK] Seq=1 Ack=32 Win=63449 Len=0
7   0.096647589 172.27.0.179    172.27.0.110    TCP 58  25565 → 44602 [PSH, ACK] Seq=1 Ack=32 Win=63449 Len=4
8   0.096672987 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=32 Ack=5 Win=63476 Len=0
9   0.096770408 172.27.0.179    172.27.0.110    TCP 82  25565 → 44602 [PSH, ACK] Seq=5 Ack=32 Win=63449 Len=28
10  0.096783346 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0
11  0.138199037 172.27.0.179    172.27.0.110    TCP 149 [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=2793 Ack=32 Win=63449 Len=95
12  0.138217852 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 10#1] 44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0 SLE=2793 SRE=2888
13  0.138274049 172.27.0.179    172.27.0.110    TCP 81  25565 → 44602 [PSH, ACK] Seq=2888 Ack=32 Win=63449 Len=27
14  0.138281634 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 10#2] 44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0 SLE=2793 SRE=2915
15  0.138309371 172.27.0.179    172.27.0.110    TCP 59  25565 → 44602 [PSH, ACK] Seq=2915 Ack=32 Win=63449 Len=5
16  0.138315649 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 10#3] 44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0 SLE=2793 SRE=2920
17  0.138342033 172.27.0.179    172.27.0.110    TCP 66  25565 → 44602 [PSH, ACK] Seq=2920 Ack=32 Win=63449 Len=12
18  0.138348253 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 10#4] 44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0 SLE=2793 SRE=2932
19  0.138374146 172.27.0.179    172.27.0.110    TCP 58  25565 → 44602 [PSH, ACK] Seq=2932 Ack=32 Win=63449 Len=4 [TCP segment of a reassembled PDU]
20  0.138380017 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 10#5] 44602 → 25565 [ACK] Seq=32 Ack=33 Win=63448 Len=0 SLE=2793 SRE=2936
21  0.139014360 172.27.0.179    172.27.0.110    TCP 2814    [TCP Fast Retransmission] 25565 → 44602 [ACK] Seq=33 Ack=32 Win=63449 Len=2760
22  0.139025513 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=32 Ack=2936 Win=60720 Len=0
23  0.141892063 172.27.0.179    172.27.0.110    TCP 2814    25565 → 44602 [ACK] Seq=2936 Ack=32 Win=63449 Len=2760 [TCP segment of a reassembled PDU]
24  0.141913064 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=32 Ack=5696 Win=60720 Len=0
25  0.303248158 172.27.0.110    172.27.0.179    TCP 68  44602 → 25565 [PSH, ACK] Seq=32 Ack=5696 Win=60720 Len=14
26  0.303554866 172.27.0.110    172.27.0.179    TCP 81  44602 → 25565 [PSH, ACK] Seq=46 Ack=5696 Win=60720 Len=27
27  0.303716262 172.27.0.110    172.27.0.179    TCP 59  44602 → 25565 [PSH, ACK] Seq=73 Ack=5696 Win=60720 Len=5
28  0.349692404 172.27.0.179    172.27.0.110    TCP 54  [TCP Previous segment not captured] 25565 → 44602 [ACK] Seq=32380 Ack=73 Win=63408 Len=0
29  0.402913460 172.27.0.179    172.27.0.110    TCP 54  25565 → 44602 [ACK] Seq=32380 Ack=78 Win=63403 Len=0
30  1.101234508 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [ACK] Seq=5696 Ack=78 Win=63403 Len=2760
31  1.101261884 172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [ACK] Seq=78 Ack=8456 Win=60720 Len=0
32  1.147180805 172.27.0.179    172.27.0.110    TCP 2814    25565 → 44602 [PSH, ACK] Seq=32380 Ack=78 Win=63403 Len=2760
33  1.147213877 172.27.0.110    172.27.0.179    TCP 66  [TCP Dup ACK 31#1] 44602 → 25565 [ACK] Seq=78 Ack=8456 Win=60720 Len=0 SLE=32380 SRE=35140
34  3.300628848 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [ACK] Seq=8456 Ack=78 Win=63403 Len=2760
35  3.300676657 172.27.0.110    172.27.0.179    TCP 66  44602 → 25565 [ACK] Seq=78 Ack=11216 Win=60720 Len=0 SLE=32380 SRE=35140
36  3.350777564 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=37900 Ack=78 Win=63403 Len=2760
37  3.350813605 172.27.0.110    172.27.0.179    TCP 74  [TCP Dup ACK 35#1] 44602 → 25565 [ACK] Seq=78 Ack=11216 Win=60720 Len=0 SLE=37900 SRE=40660 SLE=32380 SRE=35140
38  4.313838376 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [ACK] Seq=11216 Ack=78 Win=63403 Len=2760
39  4.313878478 172.27.0.110    172.27.0.179    TCP 74  44602 → 25565 [ACK] Seq=78 Ack=13976 Win=57960 Len=0 SLE=37900 SRE=40660 SLE=32380 SRE=35140
40  4.360138604 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=43420 Ack=78 Win=63403 Len=2760
41  4.360199131 172.27.0.110    172.27.0.179    TCP 82  [TCP Dup ACK 39#1] 44602 → 25565 [ACK] Seq=78 Ack=13976 Win=57960 Len=0 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
42  5.325241275 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [ACK] Seq=13976 Ack=78 Win=63403 Len=2760
43  5.325266889 172.27.0.110    172.27.0.179    TCP 82  44602 → 25565 [ACK] Seq=78 Ack=16736 Win=57960 Len=0 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
44  5.371542444 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=48940 Ack=78 Win=63403 Len=2760
45  5.371570142 172.27.0.110    172.27.0.179    TCP 90  [TCP Dup ACK 43#1] 44602 → 25565 [ACK] Seq=78 Ack=16736 Win=57960 Len=0 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
46  5.724447336 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=16736 Ack=78 Win=63403 Len=2760
47  5.724488523 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=78 Ack=19496 Win=55200 Len=0 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
50  6.079468803 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=19496 Ack=78 Win=63403 Len=2760
51  6.079512860 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=78 Ack=22256 Win=55200 Len=0 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
52  7.039116534 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=22256 Ack=78 Win=63403 Len=2760
53  7.039152631 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=78 Ack=25016 Win=55200 Len=0 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
54  7.053728613 172.27.0.110    172.27.0.179    TCP 94  44602 → 25565 [PSH, ACK] Seq=78 Ack=25016 Win=57960 Len=4 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
55  7.053890617 172.27.0.110    172.27.0.179    TCP 126 44602 → 25565 [PSH, ACK] Seq=82 Ack=25016 Win=57960 Len=36 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660 SLE=32380 SRE=35140
56  7.087735464 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=65500 Ack=78 Win=63403 Len=2760
57  7.087768694 172.27.0.110    172.27.0.179    TCP 90  [TCP Dup ACK 53#1] 44602 → 25565 [ACK] Seq=118 Ack=25016 Win=57960 Len=0 SLE=65500 SRE=68260 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660
58  7.150668480 172.27.0.179    172.27.0.110    TCP 54  25565 → 44602 [ACK] Seq=33296 Ack=118 Win=63363 Len=0
59  7.444215482 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=25016 Ack=118 Win=63363 Len=2760
60  7.444256497 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=27776 Win=55200 Len=0 SLE=65500 SRE=68260 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660
61  8.398822152 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=27776 Ack=118 Win=63363 Len=2760
62  8.398869702 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=30536 Win=52440 Len=0 SLE=65500 SRE=68260 SLE=48940 SRE=51700 SLE=43420 SRE=46180 SLE=37900 SRE=40660
63  8.447356900 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [ACK] Seq=76540 Ack=118 Win=63363 Len=2760
64  8.447393248 172.27.0.110    172.27.0.179    TCP 90  [TCP Dup ACK 62#1] 44602 → 25565 [ACK] Seq=118 Ack=30536 Win=52440 Len=0 SLE=76540 SRE=79300 SLE=65500 SRE=68260 SLE=48940 SRE=51700 SLE=43420 SRE=46180
65  8.810606201 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=30536 Ack=118 Win=63363 Len=2760
66  8.810641092 172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=35140 Win=52440 Len=0 SLE=32380 SRE=33296 SLE=76540 SRE=79300 SLE=65500 SRE=68260 SLE=48940 SRE=51700
67  8.856490459 172.27.0.179    172.27.0.110    TCP 330 [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=40660 Ack=118 Win=63363 Len=276
68  8.856514714 172.27.0.110    172.27.0.179    TCP 90  [TCP Window Update] 44602 → 25565 [ACK] Seq=118 Ack=35140 Win=55200 Len=0 SLE=40660 SRE=40936 SLE=76540 SRE=79300 SLE=65500 SRE=68260 SLE=48940 SRE=51700
69  9.775748115 172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=35140 Ack=118 Win=63363 Len=2760
70  9.775791032 172.27.0.110    172.27.0.179    TCP 82  44602 → 25565 [ACK] Seq=118 Ack=40936 Win=52440 Len=0 SLE=76540 SRE=79300 SLE=65500 SRE=68260 SLE=48940 SRE=51700
71  9.821968969 172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [ACK] Seq=87580 Ack=118 Win=63363 Len=2760
72  9.821992406 172.27.0.110    172.27.0.179    TCP 90  [TCP Window Update] 44602 → 25565 [ACK] Seq=118 Ack=40936 Win=55200 Len=0 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260 SLE=48940 SRE=51700
73  10.176466157    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=40936 Ack=118 Win=63363 Len=2760
74  10.176511928    172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=46180 Win=52440 Len=0 SLE=43420 SRE=43696 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
75  10.533491944    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=46180 Ack=118 Win=63363 Len=2760
76  10.533531151    172.27.0.110    172.27.0.179    TCP 82  44602 → 25565 [ACK] Seq=118 Ack=51700 Win=55200 Len=0 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
79  11.487938977    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=51700 Ack=118 Win=63363 Len=2760
80  11.487983949    172.27.0.110    172.27.0.179    TCP 82  44602 → 25565 [ACK] Seq=118 Ack=54460 Win=57960 Len=0 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
81  11.533904915    172.27.0.179    172.27.0.110    TCP 2814    [TCP Previous segment not captured] 25565 → 44602 [ACK] Seq=104140 Ack=118 Win=63363 Len=2760
82  11.533940582    172.27.0.110    172.27.0.179    TCP 90  [TCP Dup ACK 80#1] 44602 → 25565 [ACK] Seq=118 Ack=54460 Win=57960 Len=0 SLE=104140 SRE=106900 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
83  11.885482472    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=54460 Ack=118 Win=63363 Len=2760
84  11.885521789    172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=57220 Win=55200 Len=0 SLE=104140 SRE=106900 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
85  12.853577770    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=57220 Ack=118 Win=63363 Len=2760
86  12.853620652    172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [ACK] Seq=118 Ack=59980 Win=55200 Len=0 SLE=104140 SRE=106900 SLE=87580 SRE=90340 SLE=76540 SRE=79300 SLE=65500 SRE=68260
87  12.906044223    172.27.0.179    172.27.0.110    TCP 2814    [TCP Window Full] [TCP Previous segment not captured] 25565 → 44602 [PSH, ACK] Seq=112420 Ack=118 Win=63363 Len=2760
88  12.906065406    172.27.0.110    172.27.0.179    TCP 90  [TCP Dup ACK 86#1] 44602 → 25565 [ACK] Seq=118 Ack=59980 Win=55200 Len=0 SLE=112420 SRE=115180 SLE=104140 SRE=106900 SLE=87580 SRE=90340 SLE=76540 SRE=79300
89  12.981535818    172.27.0.110    172.27.0.179    TCP 90  44602 → 25565 [FIN, ACK] Seq=118 Ack=59980 Win=55200 Len=0 SLE=112420 SRE=115180 SLE=104140 SRE=106900 SLE=87580 SRE=90340 SLE=76540 SRE=79300
90  13.026084367    172.27.0.179    172.27.0.110    TCP 54  25565 → 44602 [ACK] Seq=115180 Ack=119 Win=63363 Len=0
91  13.057004830    172.27.0.110    172.27.0.179    TCP 74  44606 → 25565 [SYN] Seq=0 Win=63480 Len=0 MSS=2760 SACK_PERM=1 TSval=2974525792 TSecr=0 WS=128
92  13.101638708    172.27.0.179    172.27.0.110    TCP 62  25565 → 44606 [SYN, ACK] Seq=0 Ack=1 Win=63480 Len=0 MSS=2760 SACK_PERM=1
93  13.101687138    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=1 Ack=1 Win=63480 Len=0
94  13.103774881    172.27.0.110    172.27.0.179    TCP 74  44606 → 25565 [PSH, ACK] Seq=1 Ack=1 Win=63480 Len=20
95  13.103992979    172.27.0.110    172.27.0.179    TCP 56  44606 → 25565 [PSH, ACK] Seq=21 Ack=1 Win=63480 Len=2
96  13.155155809    172.27.0.179    172.27.0.110    TCP 54  25565 → 44606 [ACK] Seq=1 Ack=23 Win=63458 Len=0
97  13.577219433    172.27.0.179    172.27.0.110    TCP 2814    25565 → 44606 [ACK] Seq=1 Ack=23 Win=63458 Len=2760
98  13.577258814    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=23 Ack=2761 Win=60720 Len=0
99  13.869278968    172.27.0.179    172.27.0.110    TCP 2814    [TCP Retransmission] 25565 → 44602 [PSH, ACK] Seq=59980 Ack=119 Win=63363 Len=2760
100 13.869308377    172.27.0.110    172.27.0.179    TCP 54  44602 → 25565 [RST] Seq=119 Win=0 Len=0
101 14.544962843    172.27.0.179    172.27.0.110    TCP 2814    25565 → 44606 [ACK] Seq=2761 Ack=23 Win=63458 Len=2760
102 14.544993395    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=23 Ack=5521 Win=60720 Len=0
103 15.501396856    172.27.0.179    172.27.0.110    TCP 2814    25565 → 44606 [ACK] Seq=5521 Ack=23 Win=63458 Len=2760
104 15.501426755    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=23 Ack=8281 Win=60720 Len=0
105 15.551232714    172.27.0.179    172.27.0.110    TCP 2656    25565 → 44606 [PSH, ACK] Seq=8281 Ack=23 Win=63458 Len=2602
106 15.551258749    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=23 Ack=10883 Win=60720 Len=0
107 15.554164780    172.27.0.110    172.27.0.179    TCP 64  44606 → 25565 [PSH, ACK] Seq=23 Ack=10883 Win=60720 Len=10
108 15.600773646    172.27.0.179    172.27.0.110    TCP 64  25565 → 44606 [PSH, ACK] Seq=10883 Ack=33 Win=63448 Len=10
109 15.600819407    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [ACK] Seq=33 Ack=10893 Win=60720 Len=0
110 15.600929437    172.27.0.179    172.27.0.110    TCP 54  25565 → 44606 [FIN, ACK] Seq=10893 Ack=33 Win=63448 Len=0
111 15.601400939    172.27.0.110    172.27.0.179    TCP 54  44606 → 25565 [FIN, ACK] Seq=33 Ack=10894 Win=60720 Len=0
112 15.646026620    172.27.0.179    172.27.0.110    TCP 54  25565 → 44606 [ACK] Seq=10894 Ack=34 Win=63448 Len=0

I have tried:

*

*Rebooting many times

*Restarting ZeroTier

*Reinstalling ZeroTier

*Re-adding myself to ZT network

*https://www.suse.com/support/kb/doc/?id=000018696

*Installing updates, including 2 kernel updates

*Resetting NetworkManager to defaults

I want to avoid:

*

*Reinstalling the whole system

A: it might be an issue with the linux tun/tap driver (or the way it is implemented in zerotier/hamachi), which I believe is what zerotier uses and is possibly what hamachi uses as well. see this and this

redpajama_set_name: RedPajamaStackExchange


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Numlock News: June 3, 2022 • Atlantic City, Free Parking, Go To Jail
I would love to thank the readers who have upgraded to a paid subscription. This newsletter is supported exclusively by people who toss a couple bucks every year or month, and I really appreciate it when folks take a dive and upgrade to the paid version of the newsletter. Thanks to all the people who upgraded this round, have an excellent weekend.
Nucky Lives
New Jersey passed a set of tax cuts for the Atlantic City casinos last year, but has been notoriously opaque about precisely how much Trenton kicked back to the gambling industry owing to the somewhat serpentine manner in which casinos are taxed. A new analysis, though, puts some hard numbers on just how much the House is winning this year. The nine gaming properties in Atlantic City would have owed $165 million in what's called the PILOT — payment in lieu of taxes — under the previous taxation regime had it held in 2022. Instead, the casinos are only paying $110 million this year, not only down substantially from what they'd owe without the kickback but even lower than the $130 million the properties paid in 2021. That's a big issue for the city itself, which will get $41 million less in local taxes from the casinos than they otherwise would have been set to receive.
by Alison Burdo, The Press of Atlantic City
Seattle will void or refund over 200,000 parking tickets that the Seattle Department of Transportation issued between September 1 and April 5 after it was discovered that the city never technically transferred the citation-writing authority over from the police department to the Department of Transportation. That means that roughly 100,000 parking tickets that had been paid will be refunded, which should set the city back by $4.5 million to $5 million. The decision doesn't affect tickets issued by automatic traffic cameras, as obviously the right of the robots to enforce laws was never in question.
David Kroman, The Seattle Times
About 30 million Americans have diabetes, and 1.6 million adults have Type 1 diabetes and require insulin. Despite being over 100 years old, insulin has remained stubbornly patented, and the three companies that control 90 percent of the market can charge whatever they want for it, meaning hundreds of dollars for a liquid to ensure 1.6 million adults continue to be able to be alive. As a result, one out of every four patients skip or ration insulin. Three states — Maine, California and Washington — are weighing a state-level solution to produce and market insulin to residents.
Lois M. Collins, Deseret News
Charge 'Em For The Lice, Extra For The Mice
Many restaurants have been sneaking in weird little fees, like "noncash adjustments" and "fuel surcharges" and "kitchen appreciation," words that mean absolutely nothing beyond "the cost of this meal will increase 3.5 percent, sorry we didn't mention that up front." According to point-of-sale developer Lightspeed, which analyzed a sample of 6,000 restaurants on its platform, 36.4 percent added service fees at some point between April 2021 and April 2022. It's not like they're just pocketing the profits, though: The price of supplies in the restaurant business is up 17.5 percent year over year.
J.J. McCorvey, The Wall Street Journal
Lots of celebs have shilled a whole lot of crypto, and with crypto down now's a boom time to kick those celebrity spokespeople while they're down. Famous people have a weirdly significant impact over the financial decisions of a huge chunk of Americans. One survey found 20 percent of investors would invest in a cryptocurrency if a famous person endorsed it, a figure that rose to 45 percent when looking at crypto owners. Another survey found that 28 percent of Gen Z and 24 percent of Millennials sought financial advice from influencers.
Emily Stewart, Vox
Crime is down in big cities, with Los Angeles and New York accounting for just 4 percent of the country's murders, down from 13.5 percent in the 90s. And while crime is sporadically up, depending on the location, the reality is that it's not going to get solved. For instance, 40 years ago 90 percent of manslaughter crimes were cleared, a figure that is now down to 69 percent. Among nonviolent property crimes, only 14 percent of burglaries, 15 percent of thefts and 12 percent of motor vehicle thefts are actually solved by cops. Indeed, less than half of assaults are actually cleared at the end of the day. At the end of the day, murder's down, but the chances that they actually get around to catching your killer is lower than in ages.
Alexander Sammon, The American Prospect
The EPA maintains a handbook that looks at all of the benchmarks when it comes to human exposure to chemicals. One somewhat counterintuitive reality is that the younger a person is, the more their exposure to air pollutants has consequences, mainly because on a per-cell basis they're simply breathing more. A 4-kilogram newborn, for instance, breaths 1 cubic meter of air per kilogram of weight, compared to 0.56 cubic meters per kilogram in a pre-schooler, and 0.22 cubic meters of air per kilogram of weight in a given adult. That's why when it comes to chemical exposure, youth exposure is of paramount concern.
Christopher Ingraham, The Why Axis
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redpajama_set_name: RedPajamaCommonCrawl


text:
.Net Development, Azure, DevOps, Ideas and Life...
More Agile and Iterative Hardware Development for Azure
H ardware is essentially a vehicle for Software. With many projects requiring very specific hardware requirements, such as printing without start-up time, artificial intelligence, and more controversial projects like Bitcoin Mining, the route to market could be significantly improved with a more agile and iterative approach. - open-source hardware Project Olympus One of the goals behind P roject Olympus is to close the gap of the average 1.5 years of development cycle for hardware and get closer to the typical increments being achieved for software development. the incompleteness theorem Microsoft's rationale for sharing an incomplete design is that "open source hardware development is currently not as agile and iterative as open-source software. ... By sharing designs that are actively in development, Project Olympus will allow the community to contribute to the ecosystem by downloading, modifying, and for
Simple Git branching strategy for release cycles
Coming up with a branching strategy that works well can be challenging when working with multiple developers and managing release cycles. A simple approach is presented here to manage release cycles, with a small to medium sized team of developers while still being able to react to production issues and fix bugs. The primary goal being to isolate work streams without impacting development progress. Background Git does not enforce any particular strategy when it comes to branching which is partly what makes it such a great and flexible repository. The problems start to arise though as you move into different stages of your development process. As an example, you have a release almost complete but don't want to impede progress on the upcoming release cycle which is where the majority of effort is required. The Basic Approach The focus is around producing a release while still being able to react to hotfixes or production issues without impacting on going development of featu
Azure Portal - Web-based code editor for App Services
A feature that caught my eye is the App Service Editor , a preview addition to the Development Tools section of the navigation bar of your app in the Azure Portal. ☁ In essence it is a web-based editor for App Service. That's right, you can edit and save your web site LIVE with a clean, easy to use, web editor! We have already come to love the Visual Studio Team Services code editor, which allows code and config edits pre-deployment but this feature is production level, post deploy / release. Cannot stress how useful this is for quick fixes and post deployment edits which would otherwise mean re-deploying or falling back to FTP. Project Kudu has been around for a while now but great to see it appearing as a first class citizen in the portal. The underlying functionality is provided by the Monaco Editor , which powers Visual Studio Code . It is worth noting that if Continuous Integration (CI) has been enabled for your application, that the next build will overwr
Test connection to remote SQL Server Database from an Application server
While aiming to test whether a SQL connection is succeeding between an Application server and a remote Database Server, it is often not possible to install SQL Server Management Studio (SSMS) or Microsoft Command Line Utilities (MsSqlCmdLnUtils) due to the locked down nature of the targets, particularly in test and production environments. A lightweight approach that worked for me recently, makes use of components that have been a part of windows boxes for a long time, albeit different levels of database driver support as the components have evolved, the Microsoft Data Access Components (MDAC). MDAC provide a Universal Data Link, which can be configured using a common user interface for specifying connection properties as well as testing the connection. Data Link properties dialog box Get started – Create a simple text file • Simply create a .txt file anywhere on your system rename the extension to .udl • Double click the Un
Debugging a Batch Script, managed by the Windows Task Scheduler (Part 1)
I was contacted recently with an interesting problem that had arisen for a client where a batch script was not working as expected and silently failing in a production environment. It was being run by the Windows Task Scheduler which was reporting a '1' return code from the Task : Action history. As the script was configured to run silently there was no easy way to see what was going wrong. The Event Log did not contain anything useful and u nfortunately, the batch script didn't contain any logging statements. There was also a strong desire not to install any remote tooling or alter the code as it had been working previously and was currently servicing. I thought i would share the steps taken to identify and fix the issue as it is not uncommon to be faced with a black box, which seemingly doesn't offer much at first glance, but with a little investigation, the lights can soon be turned back on. Understanding the Stack After some investigation it became
ASP.Net Core 1.1 DOS Vulnerability
January 2017 Update for ASP.NET Core 1.1 Yesterday, Microsoft released an update for ASP.NET Core 1.1 due to Microsoft Security Advisory 4010983 . The advisory is for a vulnerability in ASP.NET Core MVC 1.1.0 that could allow denial of service. Affected Software The vulnerability affects any Microsoft ASP.NET Core project if it uses the following affected package version. Affected package and version Package name Package version Microsoft.AspNetCore.Mvc.Core 1.1.0 Advisory FAQ How do I know if I am affected? ASP.NET Core has two different types of dependencies, direct and transitive. If your project has a direct or transitive dependency on Microsoft.AspNetCore.Mvc.Core version 1.1.0 you are affected. Full details of the advisory can be found here: https://technet.microsoft.com/en-us/library/security/4010983 Further details on how to obtain the update and instructions for install can be found on the .Net Core Blog: https://blogs.msd
Ashleigh Hindsch
Carl Randall
More Agile and Iterative Hardware Development for ...
Test connection to remote SQL Server Database from...
Debugging a Batch Script, managed by the Windows T...
AssemblySoft
Open Source Hardware


text:
College profile: Liberty University
Liberty's campus spans 5,000 beautiful acres on Liberty Mountain, in Lynchburg VA. (Courtesy of www.liberty.edu)
Location: Residential campus – Lynchburg, VA; online programStudent /faculty ratio: 25:1 for undergraduate: 20:1 for graduateDegrees offered
Associate of Arts in General StudiesAssociate of Arts in AccountingAssociate of Arts in BusinessAssociate of Arts in Criminal JusticeAssociate of Arts in EducationAssociate of Arts in Management Information SystemsAssociate of Arts in PsychologyAssociate of Arts in ReligionBachelor of Science in AccountingBachelor of Science in BusinessBachelor of Science in Criminal JusticeBachelor of Science in EducationBachelor of Science in management Information SystemsBachelor of Science in Multi-Disciplinary StudiesBachelor of Science in Nursing (RN to B.S.N. Completion)Bachelor of Science in PsychologyBachelor of Science in ReligionMaster of Science in AccountingMaster of Arts in Management and LeadershipMaster of Business AdministrationMaster of Arts in Human ServicesMaster of Arts in Marriage and Family TherapyMaster of Arts in Professional CounselingMaster of Arts in TeachingMaster of EducationMaster of Science in NursingMaster of Arts in Christian LeadershipMaster of Arts in Discipleship MinistriesMaster of Arts in Evangelism and church plantingMaster of Arts in Marketplace ChaplaincyMaster of Arts in Pastoral CounselingMaster of Arts in Theological StudiesMaster of Arts in Worship StudiesMaster of Arts in ReligionMaster of DivinityMaster of Religious EducationMaster of Divinity – ChaplaincyMaster of Sacred TheologyDoctor of Philosophy in CounselingEducational SpecialistDoctor of EducationDoctor of MinistryPhD in Theology and ApologeticsPercent of applicants admitted: 98% SAT/ACT scores: Reading, math, writing – not needed for Liberty University Online
Number of undergrads: 26, 513, 23, 634 graduates
Gender breakdown: 52% female, 48% male
Tuition and Fees: $250 / credit hour cap for Military for Undergraduate and Graduate programs (not including all Doctoral level programs)
$150 tech fee per semester (waived if military goes over part time)
$100-$400 book voucher available for military personnel per semesterIs service excepted as credit toward a degree?Yes, Liberty University Online awards credit based on the recommendations by the American Council on Education (ACE).Why does the school like military students?Liberty University has always acknowledged and valued the service of our U.S. Armed Forces. We devote many of our resources and efforts for our military students as a way of giving back for all the sacrifices they have made for our country. What GI Bill/Tuition Assistance benefits are offered/available?Liberty University has been authorized to process Military Tuition Assistance and the GI Bill, and provides a Military Affairs Office to offer benefit counseling for our students. Do you offer online degrees/distance learning programs?Liberty University offers over 40 online degree programs at the undergraduate and graduate levels. What programs/services are available specifically to military students?Liberty University offers tuition discounts to bring tuition down to $250 per credit hour, fee waivers, and free book vouchers for undergraduate students. LU has also partnered with SOC, GoArmyEd, the Navy College Program, and the Veterans Affairs Administration to provide the Yellow Ribbon Program. What is your policy on involuntary activation for military service?Liberty University will work with all service members whose education schedule may be disrupted as a result of their service. Students are encouraged to first reach out to their professor to request additional time. If the course will not allow for additional time to be granted, or if the orders require a long absence, students may request a military withdrawal. Approved military withdrawals will result in no financial penalty for the student.


text:
5 must-do pilgrimages for motoring disciples
By Scott Collie
BMW was the featured marque at this year's Goodwood Festival of Speed
This DTM classic was one of the beautiful touring cars on display at Goodwood this year
BMW V12 LMR at the Goodwood Festival of Speed - an event that should be on every car lover's bucket list
Classic F1 cars are among the crowd making the run up the hill at Goodwood
Sir Jackie Stewart makes himself at home
McLaren conquered Le Mans, now it's conquering the Goodwood hillclimb
The Bugatti Chiron made its first public run at Goodwood
Legends come out for Goodwood every year
The Jaguar D-Type on the move at Goodwood
Two-wheeled terrors get a run at Goodwood too
This was the quickest vehicle at this year's Speed Week
C.C. Weiss/New Atlas
Forget Studebaker, here's a "Stupidbaker"
C.C Weiss/New Atlas
Lined up on the start line at Bonneville
Honda took its R&D Streamliner on the line at Bonneville
Who said family SUVs need to be boring?
Two wheels and four are welcome at Bonneville
On the line and ready to run at Bonneville
Some of these cars might be owned by amateurs, but they're still serious about setting records
Some of Speed Week's best metal
Sometimes, less is more
F1 in Monaco is all about excess
Yachts, parties and cars is what Monaco is all about
Coming out of the tunnel, drivers are flat out and blinded by the sun
Yachts in Monaco harbor
The Mercedes-Maybach Vision 6 at Monterey Car Week
Angus MacKenzie/New Atlas
Some modern metal on display at Monterey
Aston Martin and Zagato teamed up on this drop-dead gorgeous Vanquish
Rimac turned heads with its Concept One
Even Acura put on a show at Monterey
The BMW 2002 is a classic, and looks incredible today
BMW paid Hommage to its past at Monterey Car Week this year
Auction houses had a field day at this year's Monterey Car Week
This was one of the 30 most expensive cars sold this year at Monterey Car Week
Porsche has an impressive back collection of racers
RM Sotheby's turned over some impressive metal this year
Buyers come from around the world to see the offerings at Monterey
This is now the most expensive British car sold at auction
The Lamborghini Centenario is an expensive birthday gift
The Rimac Concept One at this year's Geneva Motor Show
An Arrow on the floor of the Geneva Motor Show
Lykan putting on a show at Geneva
We're still in love with the wheels on this 675LT Spider
Citroen's concept on the floor of the Geneva Motor Show
Italdesign presented a fascinating concept at Geneva this year
The Opel GT is a tantalising taste of what GM Europe could offer
Believe it or not, this was once a BMW i8
The future looks bright for racing with Roborace
The Roboracer won't need a driver
Roboracers look unlike any racer we've seen before
Formula E is a quiet take on what modern racing should be
Formula E takes on the city streets
From Cars and Coffee to Le Mans, there's an incredible range of festivals, rallies, shows and meetings where auto enthusiasts can indulge in their passion. But what if you had to choose just five events to slot into your bucket list? The question has been playing on our minds here at New Atlas, so we've put together five of our favorite celebrations of motoring passion.
Regular, classic motor shows don't have the same appeal they used to. Sure, there's a heap of new cars sitting in the one place, but there's something very sterile about seeing them sitting on a rotating platform. Cars are all about passion, a passion that can go missing under harsh convention center lights.
Goodwood has been providing a living, breathing, moving alternative to the classic motor show since 1993. Rather than limiting the pool to modern or classic cars, it's designed to be a celebration of speed and power across the ages, which means there's an incredible mix of classic and modern metal on display.
When we say on display, what we really mean is on the move. Cars line up at the bottom of a hillclimb – which, for 95 percent of the year is a driveway – and put on a show for the crowd. Forget about carefully tiptoeing up the hill as drivers rip massive burnouts on the start line, and there's usually a spin or dramatic accident to keep the crowd entertained.
Everything from classic Formula 1 cars to modern brutes like the Bugatti Chiron took on the climb this year. You can check out all the action here.
Bonneville Speed Week
If it's out-and-out speed you're after, it's hard to match Bonneville Speed Week. That's because the famous Utah flats have an unrivalled history in the world of high-speed running. It's played home to speed record attempts and racing since 1914, and countless records have been set on the salt since then.
Sir Malcolm Campbell was the first man to hit 300 mph (483 km/h) at Bonneville in 1935. Craig Breedlove broke the 500 mph and 600 mph (805 and 966 km/h) barriers on the salt. The famous flats have played host to some of history's bravest (or stupidest) pilots, determined to make a white knuckle run into the record books.
In 1949, the Southern Californian Timing Association held its first Speed Week, drawing a new crowd of amateur drivers to the salt. From well-funded professional teams to optimistic backyard enthusiasts, anyone is welcome to roll up and push their machines to the limit.
New Atlas' Chris Weiss immersed himself in this year's Speed Week festivities, and came away with a serious case of salt fever. Check out his write up here.
Formula 1 in Monaco
Formula 1 is a sport in transition at the moment, trying to balance modern turbocharged powerplants with classic, dramatic ideas about what the pinnacle of motorsports should represent.
The best way to compensate for the lack of drama is to go and watch a race in Monaco. With absurdly expensive yachts moored in the harbour, absurdly expensive cars sitting in the hotel valet carparks and absurdly expensive drinks flowing freely, even the most discerning visitors are likely to be taken aback by the sheer excess on display.
And, if you manage to take a break from the schmoozing, there's usually some impressive driving on display around the tight street circuit. It's a pure test of skill, meaning the driver in the fastest car isn't necessarily a shoo-in for the trophy. Make a mistake (someone invariably does) and the result isn't a friendly run into the gravel trap, it's a race-ending meeting with a barrier.
Ayrton Senna burst onto the scene at the drenched 1984 Monaco GP, and the streets played host to one of the great modern F1 dramas when Michael Schumacher parked his car on the exit of Rascasse to deny Fernando Alonso a final flying lap in qualifying.
If it's drama and classic excess you're after, no Formula 1 race can come close to Monaco.
Monterey Car Week
Every August, the immaculate lawns of Monterey play host to some of the world's most significant cars. Although it's best known for the classics that go up for auction, manufacturers are starting to use it as a launch pad for their latest concept cars, too.
This year was a particularly productive one for the auction houses. The XKD 501 Jaguar D-Type became the most expensive British car to sell at auction, going under the hammer for US$19.8 million. Meanwhile, from the other side of the Atlantic, a $13.75 million 1962 Shelby Cobra 260 Roadster toppled the record for most expensive American-produced car.
Average modern cars might struggle to stand out among such impressive classics, but that wasn't a problem for the Vision Mercedes-Maybach 6 at this year's event. Also flying the flag for modern luxury was the Cadillac Escala, while the BMW 2002 Hommage proved the Germans can still sex it up as well.
The combination of old and new – and the opportunity for visitors to enjoy it all under the Californian sun º make Monterey a must-visit.
Alright, so the idea of paying admission to a stuffy convention center might not be everyone's cup of tea, but Geneva is the best of the best.
On top of the usual cocktail of supercars, trucks and regular launches, it's chock full of wild concepts. Pininfarina, Italdesign, Sbarro and Rinspeed all put on a show in Switzerland, showing the big manufacturers how it's done in the world of pinup poster cars and crazy designs.
Forget about Detroit and Frankfurt, Geneva could easily lay claim to being the one motor show worth visiting every year.
One for the future: Roborace and Formula E
Formula E is still finding its feet, and Roborace is yet to turn a wheel in anger, but both promise to provide a fascinating spectacle for even the most grizzled motorsports fans.
If it's a unique spectacle you're after, Roborace is shaping up as one of history's most interesting competitions. After all, there are no drivers behind the wheel. Instead, cars are controlled by a central processor drawing on information from an army of cameras and sensors scattered around the body.
The cars are unique, the premise is unique, and we can't wait to see how it all shapes up.
Of course, there are far too many interesting auto events that take place across the globe for us to list here, so if there's one not listed above that would make your list, let us know in the comments.
AutomotiveGoodwoodBonnevilleformula eformula oneGeneva Motor Show 2016Monterey Car Week 2016
Scott Collie
Based in Melbourne, Australia, Scott grew up with a passion for cars and a love of writing. He now combines the two by covering all things automotive for New Atlas. When he's got a spare moment, you can usually find him freezing himself silly in search of fresh powder to ski.
Michael Wilson September 6, 2016 02:57 PM
Yes, thanks for the article. These, along with the Detroit Auto show, Vallakra Treffen, and Tokyo Auto Salon are now on my bucket list. Thanks again!
yawood September 6, 2016 09:50 PM
Not to mention the Mercedes, Porsche and BMW museums in Germany and the incredible Cité de l'Automobile in Mulhouse France with its amazing collection of Bugattis, among all the rest, in an incredible display.


Sunderland AFC is on course for a unique double this Sunday as two teams wearing the historic red and white stripes chase Wembley glory.
Jack Ross' side face Portsmouth in the showpiece Checkatrade Trophy Final at the national stadium. Prior to the main event, youngsters from St Joseph's Catholic Academy from Hebburn will be taking part in the final of the EFL Girls Cup on the hallowed Wembley turf.
The girls will take on Bristol Rovers and kick off is scheduled for 1.15pm.
With over 40,000 Sunderland supporters heading to Wembley, the club is calling on as many people as possible take their seats early and cheer on the girls as they aim for glory.
What a fantastic achievement by the St Joseph players in reaching a Wembley final. Everyone at Sunderland AFC is hugely proud of them for representing the club and we wish them the very best of luck as they take on Bristol Rovers.
"It would be great to see the Sunderland end of Wembley full for their game, so hopefully as many fans as possible can get to the stadium early and show their support.
The youngsters booked their place at the national stadium after overcoming 12 North East schools in the Sunderland AFC Club Heat, before winning the Regional Finals.
In the build up to Sunday, the St Joseph's were invited to be mascots for Sunderland AFC Ladies' game against Guiseley Vixens, with Arsenal and England star Beth Mead among those sending messages of support.
Helen Edwards, Foundation of Light's, Primary Stars Events Coordinator, added: "We're very proud of the girls who have played extremely well throughout the tournament and deserve their place at Wembley.
To find out more about Foundation of Light's leading Women and Girls programmes, call Helen on 0191 563 4762.


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Tag Archives: Type O Negative
"Black No. 1"
April 14, 2012 rezpect	Leave a comment
Heaviest song ever about a box of hair dye. Rest in Peace, Peter Steele, who Passed on this day, April 14th, in 2010.
Read my interview with Peter from 2003 at This Link.
April 14thblack no. 1hair dyein memoriumInterviewinterviews by gail worleyPeter Steelerock star deathsType O Negativevideo
Remembering Peter Steele
Type O Negative vocalist/bassist Peter Steele passed away due to heart failure on this date, April 14th, in 2010. RIP Peter.
Read my interview with Pete Steele from 2003 at This Link!
2010April 14thin memoriuminterviews by gail worleyPeter Steelerock star deathsType O Negative
Saddest News Ever: RIP Type O Negative Vocalist Peter Steele
April 15, 2010 rezpect	2 Comments
"Loving You was Like Loving The Dead…"
From Blabbermouth:
"As previously reported, Type O Negative keyboardist Josh Silver confirmed to blabbermouth.net that Peter Steele passed away yesterday (Wednesday, April 14) at the age of 48. No official cause of death has yet been released, but it is believed that Steele died of heart failure. According to unconfirmed reports, Steele had been ill for days leading up to his death.
Steele was born Petrus T. Ratajczyk on January 4, 1962 in Brooklyn, New York. He stood 6′ 7″ tall, and had a low, bass-heavy voice, which was one of the most recognizable features in Type O Negative's music. Before forming Type O Negative, Steele played for the metal group Fallout and the thrash band Carnivore."
This news just kills me. Forty-eight year old men aren't supposed to die of heart failure. I've seen Type O Negative live more times than I could even recount and their shows were always memorable and amazing. Especially their "Annual" Halloween shows at NYC's Roseland Ballroom – who remembers those? Amazing! Besides being super talented and beyond gorgeous, Pete Steele was also the nicest guy to his fans. He even signed the cover of my Playgirl issue that had his centerfold spread in it – which is framed and hanging on my wall to this day. What a fucking tragedy for the music industry. He will be so missed.
You can read my really fun interview with Peter Steele from 2003 at This link. You can tell he had a unique and engaging sense of humor. Rest in peace, Pete.
Carnivoreinterviews by gail worleyjosh silverobitPlayGirl SpreadRIP Peter Steelerock star deathsType O Negative
The Origin of the Species: Ten Illustrated Versions
February 11, 2009 rezpect	Leave a comment
The Origin of the Lego Man
2009 marks the 150th anniversary of the publication of Charles Darwin's most famous work On the Origin of Species (published 24 November 1859). Plus, Thursday (2/12) would have been his 200th birthday. The New York Times' science section published this article on Tuesday, and I have even been invited to weird FaceBook events honoring both this controversial book and Darwin's anniversary of birth . Of course, I can't even think of the book's title without also being reflexively thrown to thoughts of Type O Negative's infamous live CD, The Origin of The Feces, but that is a different story. Keeping it on a lighter note, Listicles looks at the evolution of the most familiar graphic shorthand for Darwin's entire theory with their 10 Illustrated Versions of Evolution, including the Evolution of Lego Man, seen above.
Thanks to Neatorama for the tip!
birthdaycharles darwinEvolutionhumorlegoListiclesThe Origin of The FecesThe Origin of the SpeciesType O Negative
Books and Periodicals, Pop Culture
RIP Playgirl Magazine
August 5, 2008 rezpect
Man of Steele, Indeed!
It's official: Playgirl Magazine has shuttered for good. This is sad news for gay men, and women who enjoy looking at naked pictures of gay men, everywhere. Playgirl was never really my thing, but I'll always remember when Type O Negative's lead singer, Peter Steele, took it all off for the magazine back in 1995. Ah, sweet, sweet memories.
ABSOLUTELY NOT SAFE FOR WORK IMAGE OF WHAT MADE THAT PETE STEELE ISSUE SO MEMORABLE AFTER THE JUMP!
Continue reading RIP Playgirl Magazine →
NakedPeter SteelePlaygirl MagazineType O Negative
Dethklok Rocks!
November 29, 2007 rezpect	1 Comment
My pal Swami recently turned me on to the virtual Death Metal band Dethklok, and I have been enjoying their cartoon adventures on the Adult Swim Channel's very clever show, Metalocalypse for the past couple of days now. What I want to know is this: does anyone else out there notice a resemblance between Dethklok vocalist Nathan Explosion and Type O Negative's Pete Steele? Anybody?
Nathan Explosion Peter Steele
Because the similarities are obvious to me.
Adult Swimdeath metalDethklokMetalocalypseNathan ExplosionPete SteeleSeparated at BirthType O Negative
The End of An Era: CBGB Closes Its Doors
October 18, 2006 rezpect
The Ramones Standing Outside CBGB in 1975, Photo By Bob Gruen. Worth a Thousand Words, at Least
This past Sunday night, a few of my more rock-savvy friends went downtown to the place where Bleecker Street meets The Bowery for the final concert performance at CBGB before that legendary club closed for good. While I'm not generally a huge supporter of people who don't pay their rent (and think they can get away with it), it's a shame that club owner Hilly Kristal made the tragic mistake of thinking he'd be bullet proof to eviction in a town where real estate is more precious than gold or diamonds. But that's hardly the point anymore.
Over the nearly eighteen years I've lived in Manhattan, I couldn't recall with a gun to my head how many nights I spent "making the scene" at CBGB. Beyond attending countless local or up-and-coming band gigs, a dozen worthy-cause benefits and my fair share of overcrowded CMJ showcase schmoozefests, being a member of the press also got me into some pretty exclusive shows. One of my favorite memories has to be seeing Cheap Trick perform the brilliant "Ballad of TV Violence" (coincidentally, on the very same day as the Columbine shooting) on CB's dilapidated stage for the release of their live CD Music for Hangovers. Two other great shows that stand out are a press event for the Brooklyn-based Goth Metal band, Type O Negative (who I affectionately refer to as "The Beatles of Heavy Metal") and my first Black Halos show, which must have been about seven years ago now, at least. I fucking love those guys.
But if I had to isolate just one golden moment, my favorite memory of time spent at CBGB wouldn't even be a show I saw there, but an interview I conducted in the empty club late one weekday afternoon, with the Canadian pop-punk band, Sum 41. This was in the fall of 2002, when that dubiously talented band was riding high on the charts and their goofy faces were plastered across the covers of every rock glossy on the planet. It didn't hurt that I was on a cover story assignment for the now-defunct Request – my first cover for a national rock rag! Since the band was participating in the article's photo shoot on site – because, let's be real here, nothing says "We are punk rock" quite like a group photo taken in CB's infamously skeevy toilets – I was sent to interview the band 'in their element,' so to speak.
I'd never confess to be a fan of SUM 41's music, but that day, something about the undeniable vibe of CBGB allowed those kids (I think their names are Derek, "Cone," Dave and Steve) to really channel a kind of "roots punkiness" that made them sound like they knew what the hell they were talking about. It didn't matter that their music was retarded; they gave me a really interesting, funny interview from which I wrote a great article. I'm sure that those guys don't even remember talking to me, but I'll never forget that afternoon.
These days, when I walk down St. Mark's Place just east of Third Avenue, I can no longer pick out the store front that once marked the entrance to Coney Island High and it still blows my mind that what used to be the Fillmore East on Second Avenue near 5th Street is now an Emigrant Bank. Soon, CBGB's former address will be home to a Laundromat or a bodega with a prohibitively expensive, high-rise apartment building sprouting from it. And as the replicant, Roy said at the end of the film Bladerunner, "All of these moments will be lost in time, like tears in rain." That's life in the big city.
Ballad of TV ViolenceBladerunnerCBGBCBGB ClosesCheap TrickColumbine Shootingconey island highHilly KristalRequest MagazineScary BathroomsSum 41The Black HalosThe End of An EraType O Negative
Pink Thing of the Day: Pink Toilet and Sink!


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6 Doggy-Style Sex Struggles and What to Do About Them
Doing it from behind never felt so good.
When you think of doggy style, you probably think of kneeling on all fours while your partner grabs your hips and enters you from behind ... but this isn't the only option. This position is easy to modify, which is good news for those of us for whom it doesn't work perfectly every time. Ahead, six common doggy-style struggles and what to do about them.
1. The penetration feels toodeep. Doggy style often allows for deeper penetration than other positions, one of the reasons so many dudes love it (to say nothing of the view). Deep penetration can be painful, though, especially if you're not fully turned on: Not only do you get wet during arousal, your vagina also expands and elongates, so don't skimp on foreplay before doggy-style sex. Aim for a 20-minute warm-up (one study found that women reported this to be their ideal amount of foreplay), and don't forget the lube. If your partner is still slamming into your cervix, have them take shallower thrusts, yes, but also remember that you can control the motion too. Experiment with having your partner stay still while you move side to side, up and down, back and forth, or in circles. Bringing your knees closer together will bring your butt cheeks closer together too, forming more of a cushion between your vagina and the penis or dildo. You can also arch your back more deeply so the penis or dildo is redirected to the sensitive front wall of your vagina.
2. The penetration doesn't feel deep enough. If the giver isn't getting deep enough for you, an accessory can help. Try Sportsheets' I Like It Doggie Style Strap, which comes in both standard and "plus-size" versions and will make you wonder how you ever did doggy without it. When the giver grabs onto straps rather than hips, they have greater leverage and ability to adjust the angle of the receiver's pelvis, meaning deeper penetration and less strain on the receiver's back. You can also try variations on the classic kneeling-on-all-fours position: When you're standing with your feet spread apart, for example, your partner can spread your butt cheeks further apart for better access.
3. You're uncomfortable without belly support. Some people report that they don't like their bellies hanging unsupported during doggy style. If you're one of them, check out the Liberator Wedge, which is essentially a triangle-shaped pillow you can lie across during rear-entry sex (and so much more). If you don't want to invest in sex-specific bed trimmings, stacking literally any old pillows underneath you will work as well, or lie over the edge of a bed, table, chair, or couch.
4. Your vagina isn't lining up with the penis or dildo. While a height difference outside of the bedroom ain't no thing, during doggy style, you want your parts to align with your partner's. Again, a doggy-style strap can help tilt the receiver's pelvis to a more convenient angle, as can the Liberator Wedge: Kneeling on the wedge with your knees on the lower side will both raise your pelvis higher than it would otherwise be and angle it upward. You can also try kneeling on the bed while your partner stands on the floor next to it, or lying stomach-down on the edge of the bed with your knees on the floor while your partner kneels behind you. Another technique to try: Lie down on your belly and have your partner enter you, then slowly raise yourselves up gradually. This may take some practice and possibly a collapse or two, but it's a good way to find your doggy-style sweet spots.
5. Doggy style feels impersonal. While I think that much of the allure of doggy style lies in how primal it seems, maybe your beef with it is that it doesn't feel sensual enough. But there's no rule that doggy style has to be fast, hard, or rough. If you like, forego the dirty talk in favor of affectionate words and have your partner skip the ass-slapping and hair-pulling to stroke your breasts, back, hair, butt, thighs, neck, and clit. Slow the pace, and voilà, you've done it: You've made doggy style romantic. Eye contact still isn't part of the equation (unless you're doing it in front of a mirror, which I highly recommend), but the trust implied when you aren't looking into someone's eyes during sex can be hot in its own right.
6. You're not getting enough stimulation. Doggy style can be light on the clitoral stimulation, so it's up to your and your partner's fingers, plus any toys you want to introduce, to take care of that gap. Your partner can use a longer, curved vibrator like Jimmyjane's FORM 6 to reach your clit and shouldn't neglect other erogenous zones, such as the underside of your butt, the back of your neck, and your anus. In fact, anal play can be the key to mind-blowing doggy-style sex, whether that means your partner's finger is inside or around your anus or you're rocking a butt plug or dildo in there. For sensory overload of the very best kind, try doggy style sex with a butt plug inside and fingers or a vibrator on your clit.
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Items where Author is "Ferri, Kuswantoro"
Ferri, Kuswantoro (2014) Innovation in distribution channel and firm performance: The case of small and medium enterprises in Indonesia / Ferri Kuswantoro. PhD thesis, University of Malaya.
This list was generated on Sat Apr 20 01:31:04 2019 MYT.


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A Hymn of Thanksgiving for Cable Network Reruns
There was great rejoicing recently across the land (well, Sara-land, anyway) when the announcement was handed down from on high: Cable network Science is going to rerun Fringe episodes starting with the pilot.
Yessssssss. At last. This welcome news made me ponder what a bountiful place basic cable has been for fans of geek television both old and new over the years.
Somehow I missed out on Fringe when it premiered in 2008, and I've been meaning to catch up with it ever since. But it's not streaming on Netflix and I refuse to pay them for actual DVDs in the mail and it's not rentable locally and I have no interest in actually buying it and I don't like watching shows on my laptop. So because I am a fussy baby, I've been missing out for years.
Then, the good news: The cable network Science will run three episodes of Fringe on Tuesday nights starting next week until they've shown all five seasons.
Thank you, basic cable. You've been so good to me and my fellow geeks who don't like to mess with DVDs or buffering streams and instead prefer to DVR our old friends or just drop in on them as they air live.
In the spirit of Thanksgiving, allow me to count the way in which I'm thankful for basic cable's genre show reruns.
Do you remember a time when Nathan Fillion was this young?
Science airs episodes of Firefly on Sundays and recently premiered the cast reunion special Firefly 10th Anniversary: Browncoats Unite. This is probably as close as we'll ever come to new episodes of the greatest space western ever. You are the best, Science.
Three cheers for BBC America for regularly showing Star Trek: The Next Generation, Doctor Who and Battlestar Galactica.
A loud huzzah for Logo's airings of Buffy the Vampire Slayer, a show that is never a disappointing re-watch (except for maybe "I Robot, You Jane.")
Allow me to heave a wistful sigh for the good ol' days when it was SciFi and not SyFy, and it aired marathons of a different fantastic show each weekday. Eight hours of The X-Files. John Doe. The Twilight Zone. Dark Angel. This was bliss for someone with a flexible work-at-home schedule, which I had at the time.
Because.
Let's hear it for TNT for giving us two hours — two whole hours — of Dean Winchester every weekday with its Supernatural reruns. TNT's also still showing Angel, albiet at 4 a.m.
And then there's TBS and its reruns of The Big Bang Theory, which is ... great, I guess, if you like a show with a braying soundtrack, lazy stereotypes and easy, slow-pitch references with no clever punchlines attached.
(Aaahh, all of this reminiscing is reminding me of FX starting to rerun Buffy in, like, 2002. I was so excited that I set my VCR — my VCR, people! — to record the pilot but completely forgot that FX's ads were touting its EST air time and I was on CST and I tragically missed the Buffy pilot when it aired for the first time on cable television. This was a tragic, tragic tragedy. I guess what I'm saying is, in addition to being thankful for basic cable reruns, I'm also thankful every single day for my TiVo.)
While I don't watch any of these rerun gems with regularity, it's comforting to know that they're there for me should I ever be home sick, up at 3 a.m. with a bout of insomnia or needing a distracting while folding laundry.
In closing, I would like to ask the basic cable channels out there to consider picking up Quantum Leap. I've never seen it, and you'd be doing me a solid. Also, y u no show The X-Files anymore, TV? What, do you think we no longer need young David Duchovny on our screens? That is false.
Mulder gives good rerun.
What shows are you thankful for in reruns? And what do you wish would come back to the airwaves?
Labels: Battlestar Galactica, Big Bang Theory, Buffy, Doctor Who, Firefly, Fringe, Star Trek, Supernatural, television, thanksgiving, X-Files
Michelle Cummings November 17, 2012 at 8:45 AM
Thanks for the heads up! I've been watching since its inception, but my kids wanted to catch up, and we couldn't rent it anywhere.


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I created a questionnaire to give out to members of my target audience and outside of this audience to collect their views on certain aspects of the video...I chose these questions on a variety of basis. I wanted to understand whether the audience could understand what was going on and if they thought it complied with the target audience we originally set. I also wanted to find out whether they would change anything of the video, and if we edited once more, we could make the video more audience focused. the results are shown beneath..


As I mentioned in my previous post my assistant and I were in New York 2 weeks ago for the Food Network wine and food festival. We had the pleasure of staying at Iroquois hotel right in Midtown Manhattan. The hotel was amazing but the star of the hotel is its fine dining at their restaurant Triomphe. My mouth is still watering thinking about the delicious dinner we had. Hands down probably one of the best meals I have ever had. We had reservations for 7pm. We arrived a couple minutes early and decided to have a drink at the bar while waiting to be seated. We were greeted at the bar by the manager. The restaurant is modern chic seating about 45 people. The staff is super friendly.
When it was time for us to be seated we entered a dining area separated from the bar. Our waiter arrived and was super nice. We began our dinner with some bubbly prosecco. As we started to look at the menu we were amazed at how many delicious options there were. I couldn't even make up my mind. I decided to ask our waiter what was the chef's top dishes. What he recommended?
Next up the main course. Our mouths were already exploding with such amazing flavors that we didn't think it could get any better. The dishes came out and the plating was absolutely divine. I'm all about the plating. I ordered the Maine lobster Vol- Au- Vent which was puff pastry shell cremini mushrooms tarragon -cognac cream. I didn't want this dish to end. My assistant ordered Meyer "Local Harvest" beef wellington which was crispy crust, foie gras, mushroom duxelle and roasted baby carrots to perfection.
We were so full at this point but we couldn't pass up the coffee and dessert. I'm a big fan of dessert so I couldn't wait to see what was in store. I ordered the crème brulee trio which was 3 flavours of crème brulee lemon, orange and traditional. My assistant got a gelato dessert which were served with 4 different scoops of gelato.


Girlfriends are the bane of your existence.
1. You're used to tough love.
You grew up being called taba and panget by your brothers, and they probably still do even now that you're all grown up. What are otherwise hurtful and insulting monikers are actually endearing, as long as it comes from your bros.
2. The thought of bringing the guy you're dating home was pretty scary.
Because you knew they would just act weird or angas around the poor guy.
3. People have actually told you that they're jealous you have a kuya.
4. You don't feel super guilty when you can't finish your food at a restaurant.
Because you know kuya or your baby brother can finish it all for you.
5. You generally hate girlfriends.
Even if you say you hate your brothers, seeing them act all sweet with another girl makes you mildly jealous. When their girlfriends start bribing you with gifts, however, MAYBE they're not that bad pala.
6. You're used to brutally honest feedback about your fashion and beauty experiments.
7. You have friends who are in love with your brothers.
And they are convinced that you will end up becoming sisters-in-law. How 'bout no?
8. You're not totally clueless about the NBA, because the TV at home is always on NBA.
Oh Kobe? Yeah I know Kobe. And Lebron. And Klay? He's cute ah.
9. The day your baby brother went to prom, you couldn't help but get emotional.
10. You will always have a love-hate relationship with your bros, but you know that the love is definitely greater than the hate.
Fine, brothers are cool, too. They pay for your food and drive you places, even if they do stink most of the time.


Today I am sharing with you my 2nd card I created with the left over pieces of the Garden Impressions DSP from my card last week. Click on here so you can see the 1st one.
This time round I teamed it with Night of Navy, instead of Pacific Point. I'm liking the colours in this card.
It is pretty much the same layout, except I used a different sentiment – Abstract Impressions Stamp Set which was die cut with the oval from the Stitched Shapes Framelits.
The little flowers from the Springtime Impressions Thinlits were used instead of the butterfly. I love that the Stamp Set & Thinlits are available as a Bundle.
I would love to hear which one you like the best. I'm still a little undecided.


Babysitters in Troon KA10: they're available!
My name is Sarah. I am currently in the last year of my childhood studies degree. I previously have successfully completed my NC and HNC in early education and childcare. I have various experience with children from ages 0 - 12. I am available Tuesday's, Wednesday's, Friday's, Saturday (night) and Sunday's. For more information please contact me.
My name is Kirstine and I am 54 yrs old (or young !) I was a nurse for 18 years until I had my daughter l . I then worked as a nursery assistant for about 8 yrs until the nursery closed down . My hobbies include walking , reading , cooking and jigsaw puzzles . I have always worked with people and really enjoy it.I love the outdoors and also animals . I walk a dog for an elderly coupleand also I have got 2 cats .
My name is Shannon and I am 16 year old. I am looking to help local families by helping with childcare.
Hello, my name is Shannon and I am 16 years old. I am currently in my final year at school and I'm looking to do some babysitting. I am a very hardworking and reliable person. I also have a national 5 early years qualification and have the basic knowledge of first aid. I also have previous experience of babysitting younger family members. I have looked after children from as little as 2 months and as old as 12.
I am looking opportunites to care for children. I feel that I am an honest, realiable and hardworking individual. I have a HNC qualification in Early Education and Childcare and am currently at University studying Childhood Studies. I have had a variety of different placements in both nurseries and primary schools which has allowed me to gain experience as well as caring for family and friends children.


Flashing Prism Ball Necklace creates cool flashing light effects from multi coloured LED's inside the prism ball. Wear around your neck for hands free light up fun and see colourful light shine through the faceted prism ball in three colourful effects! A little ball that makes a massive impact at your party or disco!


Justin Frye asked on February 5, 2019 - 4:04pm | Replies (2).
Justin Rohrman replied on February 12, 2019 - 8:55pm.
I think it's pretty rare for companies to use every point of an IEEE standard for test documentation, and for good reason. Anything more than what you need for your organization is time spent doing something other than testing software. It might be good to review the purpose of the standard, and ask how it is serving your role and your organization.
Craig Kam replied on February 22, 2019 - 7:50pm.
I would tend to agree with Justin's comments. One suggestion would be to create what I call a 'cafeteria' approach to the problem. Typically, as Justin noted, not all the items in the IEEE standards will apply to your efforts. I would pick out the most pertinent items (your choice of course) and assign risk values to NOT implementing them (opportunity costs). Then factor in the relative costs of implementing the standards.
The opportunity costs are most easily recognized as time. For example, it takes 'X' number of days to perform some task the old way. Implementing this new standard would reduce the time to some 'X - Y'. As we all all know time is money. The time saved might be due to things like streamlining processes or due to reducing defects leaked to the field and the related costs.
What I am talking about is return on investment or ROI. You have to make a convincing argument that implementing these new standards will save the company time and therefore money. Not an easy task.
You might try to pick some low hanging fruit to get things started. Show some success and you might get more cooperation.
Let me know if you'd like some further discussions on this topic.


I only just started getting acquainted with Trollope (I have read The Warden and The Way We Live Now so far), so I'm loving this series of posts.
This whole idea of a rigid class system (in Western Europe at least, I don't know about the rest of the world) is a myth. It never existed. There has always been a large turnover of aristocratic families in all ages - poor people becoming rich / rich people becoming poor: - every history book I read about medieval times, for instance, points this out. - Naturally, though, snobbishness (and its reverse) is ever constant.
Because class in the Victorian novel is something I'm trying to figure out too, please come over to my blog on Saturday and tell me if my second post on Mary Barton makes any sense. I find her as cagey and unwilling to commit clearly re: class as I've found Trollope to be (though, as I'm reading the Palliser novels, I'm being distracted by politics somewhat).
obooki - absolutely. I initially wrote "obsolete since the 17th century" or something like that, but I realized that any century I picked was just a fiction. It's the attitudes that matter for the novel, not any actual social change.
Clarissa - thanks so much for stopping by. I'm glad you got something out of these posts. They said what I was trying to say, which does not always happen.
As a side note, that recipe for pan-fried mullet on your blog made me weep. I am afraid I now live in a fresh fish desert.
Colleen - I will be there. I understand your problem. Gaskell is actually trying to work through the contradictions within a novel. She continues the process in North and South. It is awkward.
Tony - thanks, I will keep my eye out for "gentleman." In Doctor Thorne, the heroine has a nice little colloquy on the meaning of the term, and "gentlewoman" which signals both her generosity and her confusion.
It does not surprise me that Trollope is not ideologically coherent or consistent, or that his views vary from book to book. Doctor Thorne certainly is not pro-class system. The narrator's snobbery in this novel is generally treated ironically.
I love Trollope, and I think he's scandalously underrated. He is admirably radical in the sense that Austen is radical--not perhaps in his politics, but in his refusal to not see all the realities that impinge on his characters.
That's radical enough for me.
Rohan Maitzen has a nice paragraph on why Trollope might by underrated, how he somehow defeats interpretation. Critics are left unsure of what to do with him. I took that as a challenge!