text:
UNICEF Logo Office of Global Insight & Policy
Reflections on the 'Climate Mobility and Children' symposium
A conversation with climate and migration experts
Cristina Colón
Expert perspective | 4 minute read
Dr. Kanta Kumari Rigaud
Lead Environmental Specialist, World Bank
What is your key take-away from the symposium?
Rigaud: Climate change is emerging as a potent driver of migration within countries — and there is a narrowing window of opportunity for climate action if we are to avert the crises of migration.
Nowhere is this urgency more profound than for children: climate impacts increase the proportion of undernourished children suffering from moderate to severe stunting. Meanwhile, girls born during extreme drought can grow up mentally and physically stunted — with intergenerational consequences for their offspring.
Distress-driven mobility amplifies these aspects and can quickly rob children of their full human capital potential and cause irreversible consequences. With children, the provision of nutrition, education and protection cannot be compromised or delayed — time is of the essence.
The symposium emphasized this "urgency within an urgency" and underscored why acting on climate mobility in the context of children is so important.
Donald G. Herzberg Professor Emerita in International Migration, Institute for the Study of International Migration, Georgetown University
What is missing in the conversation around climate mobility and children?
Martin: Robust age and sex disaggregated data are missing from the discussion of the impacts of climate change on mobility patterns.
Most projections of climate migration and displacement provide aggregate numbers of at-risk persons. Many of the surveys look at the household as a whole, not its component parts. Children growing up without families are usually excluded altogether from data collection.
As a result, we know too little about the ways in which climate and other environmental factors affect children or the role that different forms of mobility — for example, migration, displacement or planned relocation — will play in their future lives.
Filling this gap in data is a prerequisite for more effective child-centric and child-responsive policies and programs.
UNICEF/UN0371489/Hamid/AFP
Sanjula Weerasinghe
Non-resident Fellow, Institute for the Study of International Migration, Georgetown University
What is the one thing you've learned from the symposium?
Weerasinghe: Perhaps we need to learn more about intergenerational differences relating to mobility.
For instance, do the wishes and aspirations of children and youth affected by climate change diverge from their parents and families? In some planned relocation cases, youth have expressed greater willingness to relocate and rebuild compared to older generations.
Do similar differences arise for internal and cross-border migration? If so, what are the implications for intergenerational equity? How might disparate preferences and equity considerations implicate and inform planned relocation processes and the development of pathways for adaptive migration?
Beyond the evident need for data and knowledge, we also need to better understand their mobility preferences to promote attuned policy action on displacement, migration and planned relocation.
Kayly Ober
Senior Advocate and Programme Manager, Refugees International
What is missing in the discussion around climate mobility and children?
Ober: Research must view human mobility as part of a "translocal" process connecting people and places and creating new sets of relationships and flows of resources. This is important, as children may be put under additional or novel types of stress based on how their household engages in the migration process.
For instance, the mother or father may migrate and leave children behind in the care of grandparents. This may result in educational opportunities and better food and nutrition. However, it may also mean a strained relationship with parents and feelings of abandonment and loneliness.
Assessing the situation in this way, we can begin to process the breadth and scope of policy interventions for children. It requires addressing vulnerabilities from the vantage of origin and destination. It also means centering issues of family separation, mental health, labor rights, social safety nets, and social protection.
Beyond the evident need for data and knowledge, we also need to better understand their (children and youth's) mobility preferences to promote attuned policy action on displacement, migration and planned relocation.
Sophia Kianni
UN Secretary General's Youth Advisor on Climate Change; Founder and Executive Director of Climate Cardinals
What is the key take-away you've learned from the symposium, reflecting on your own practice area?
Kianni: It is critical to have young people directly involved in the fight against climate change because our generation will be disproportionately affected if action is not taken.
Steps the UN has taken to establish the Secretary-General's Youth Advisory Group on Climate Change are a great acknowledgement of how important it is to have young people at decision-making tables, and I would like to see other governments and international bodies establishing similar pathways for youth.
We must also seek diverse opinions when it comes to climate change, including youth activists chosen to participate in different discussions.
Privileged youth activists, most often from the global north, have often been unduly prioritized by the media, thus neglecting the voices of people of color.
I urge other decision-makers to make sure when discussing children and climate mobility, they bring together young people from all over the world.
Juan Carlos Méndez Barquero
Regional Adviser in Costa Rica, Platform for Disaster Displacement
What is missing from the conversations around children and climate mobility?
Méndez Barquero: As the international community advances to better understand and protect the needs of people displaced by disasters and climate change, there is still a need to promote policy coherence and multisectoral dialogue.
The needs, voices, concerns and expectations of children and youth should be taken into consideration, as they are the ones who will suffer the most in the near future.
More data is needed on this topic, and even more data is needed to make visible the faces of the people directly affected by climate change: how are they perceiving and suffering the socio-economic and social impacts of a changing climate on a daily basis and how well prepared are they for an uncertain future?
Climate change and impacts
Are climate change policies child-sensitive?
A guide for action
AI Policy Guidance: The feedback
Key takeaways from the public consultation
Mapping gender equality in STEM
The story of disparities in STEM in 17 illuminating charts
Why Biodiversity is important for children
Five things you need to know
Related UNICEF sites
UNICEF Innovation
Careers with UNICEF
Support UNICEF


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The Ending Of 'The Haunting Of Hill House' Book Is So Chilling – And Here's What It Entails
By Maddy Foley
Steve Dietl/Netflix
When the upcoming Netflix series The Haunting of Hill House launches on Oct. 12, fans may be compelled to track down the inspiration, the revered 1959 Shirley Jackson novel of the same name. But be warned; the ending of The Haunting of Hill House book will seriously give you nightmares. While the premise of the Netflix series sounds perfectly engineered to make you accidentally watch like six episodes in a row — a group of siblings, raised in what would become a famously haunted house, reunite as adults and are forced to reckon with their ghosts, per a Netflix press release — what happens in the television series varies dramatically from the book.
Hill House author Shirley Jackson, the queen of the 20th century horror genre, relied more on terror than outright violence or gore to get under her readers' skin. With chilling dialogue and paranormal disturbances left vague, unexplained, and just open enough for us to imbue scenes with our own deepest fears, Jackson's The Haunting of Hill House is a masterful ghost story... or is it a story of the unspeakable fear of what lies deep inside each of us?! Argh, Shirley!
In the book, Dr. Montague, a doctor of philosophy, rents Hill House, an old mansion with a history of paranormal activity, from the house's heir, Luke Sanderson. Dr. Montague is on a quest: He wants to prove the credibility of paranormal activity. He begins reaching out to people with documented paranormal experiences in their past to come and stay at the mansion; only Eleanor Vance, a painfully sheltered young woman who, at the age of 12, was allegedly set upon by a poltergeist, and Theodora, a free-spirited artist with apparent mind-reading abilities, accept.
Heads up: big, big spoilers lie ahead.
Immediately, Eleanor, who has spent the last decade caring for her mother who eventually died, feels a deep, intoxicating connection with the house. "She shivered and thought, the words coming freely into her mind, Hill House is vile, it is diseased; get away from here at once," writes Jackson.
But Eleanor doesn't leave. She begins witnessing supernatural occurrences that leave the rest of her housemates bewildered. In a particularly chilling scene, Eleanor chases the voice of her dead mother through the house, laughing and dancing as she climbs higher and higher into a crumbling turret. Eleanor's grasp on reality also loosens by the day, and it becomes clear to the rest of the house occupants that there's only one solution: Eleanor must leave Hill House in order to break the hold the mansion has on her — and fast.
But when confronted by Dr. Montague, Luke, and Theodora, Eleanor slips deeper into a dreamy, infantile state. "They can't turn me out or shut me out or laugh at me or hide from me," thinks Eleanor. "I won't go, and Hill House belongs to me."
And where is she to go? Her mother is dead. Her sister, on whose couch she had been sleeping before Hill House, is still furious that Eleanor ever chose to participate in Dr. Montague's study. Eleanor has nowhere to go, no one to rely on. Hill House is the only place she's ever felt wanted.
But Dr. Montague, Luke, and Theodora are insistent that the only way Eleanor can thrive is if she leaves and drives away in her car, free from supervision. Dr. Montague wants no reminders of the house to follow Eleanor out. It's the only way for her to make it out of the situation alive, he thinks. So Eleanor concedes. She gets into the car, unfamiliar with her former belongings now after having made a home out of Hill House. She looks back at her box of belongings, all she's got left. And she begins to drive off — until she's struck by an idea.
"I am really doing it, she thought, turning the wheel to send the car directly at the great tree at the curve of the driveway, I am really doing it, I am doing this all by myself, now, at last; this is me, I am really really really doing it by myself." And in the final moment before Eleanor's car hits the tree, the hold of Hill House seems broken for one, brief, terrifying second. Why isn't anyone stopping me, wonders Eleanor. "Why am I doing this?"
The Haunting of Hill House ends, in many ways, as it began. The inhabitants scatter. Dr. Montague retires from academia. Luke Sanderson heads to Paris. Theodora returns to her apartment and her friends. And Hill House, and whatever remains within its walls, stands alone — but not empty.

redpajama_set_name: RedPajamaCommonCrawl


Astria Suparak, Incite Sports Launch at KADIST, 2018, San Francisco. Photo by Astria Suparak. Courtesy of Astria Suparak.
Astria Suparak and Brett Kashmere, Incite Sports Book on Grass, 2018. Photo by Astria Suparak. Courtesy of Astria Suparak.
Astria Suparak and Brett Kashmere, Interview with Rosie Casals and Tara Mateik, 2018. Photo by Astria Suparak. Courtesy of Astria Suparak.
Tammy Rae Carland, curated by Astria Suparak and Ceci Moss, Poster for ALIEN SHE Exhibition, 2013, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Stephanie Syjuco, curated by Astria Suparak and Ceci Moss, Installation shot of ALIEN SHE, 2014, Philadelphia, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Curated by Astria Suparak, Installation shot of PITTSBURGH BIENNIAL Transformazium section, 2011, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Curated by Astria Suparak and Jon Rubin, Poster for WHATEVER IT TAKES: Steelers Fan Collections, Rituals, and Obsessions, 2010, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Curated by Astria Suparak and Jon Rubin, Installation shot of WHATEVER IT TAKES, 2010, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Curated by Astria Suparak, Installation shot of KEEP IT SLICK: Infiltrating Capitalism with The Yes Men, 2008, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Curated by Astria Suparak, Poster for YOUR TOWN, INC.: Big Box Reuse with Julia Christensen, 2008, Carnegie Mellon University's Miller Gallery, Pittsburgh, PA. Photo by Astria Suparak. Courtesy of Astria Suparak.
Miranda July with contributions from Astria Suparak, Joanie 4 Jackie Archive Screenshot, 2013. Photo by Astria Suparak. Courtesy of Astria Suparak.
We are the champions. And the losers. This is a non-zero- sum game, where gains can be made off the scoreboard, outside of the game clock, beyond the field, and even in moments rife with pain or ambiguity. Winningest is an exhibition curated by Astria Suparak and Brett Kashmere. This exhibition divulges shameful and disregarded aspects of sports. It accentuates the kinships and struggles of athletes, and revels in the moments that break with the past and usher in new eras. Sports are not a refuge from the "real world"; sports have been and always are political.
Artists and featured athletes are Simone Biles, Darryl Dawkins, Cara Erskine, Billie Jean King, Karen Kraven, Mark Gonzales, Nicolas Lampert, Pasha Malla and Jeff Parker, Hazel Meyer and Cait McKinney, Ayanah Moor.
Winningest is part of A Non-Zero-Sum Game, a series of exhibitions and events launching, and part of, INCITE Journal of Experimental Media's newest issue, Sports and organized by issue editors Astria Suparak (18th Street Art Center Curator in Residence) and Brett Kashmere (Founding Editor, INCITE Journal).
Astria Suparak is a California based artist. She has curated exhibitions, screenings, live music events and performances for art spaces, festivals, and publications internationally, including The Liverpool Biennial, PS1, Eyebeam, Museo Rufino Tamayo, and The Kitchen, as well as for non-art spaces such as elementary schools, sports bars, and rock clubs.
She co-edited Sports, the latest issue of INCITE Journal of Experimental Media, which is currently launching with a series of exhibitions, discussions, readings, and other events at locations including the Wexner Center for the Arts, KADIST, Yerba Buena Center for the Arts with San Francisco Cinematheque, and the Gene Siskel Film Center.
Suparak was the director and curator of the Pratt Institute Film Series and Syracuse University's Warehouse Gallery. At Carnegie Mellon's Miller Gallery she curated Alien She, a traveling exhibition on the lasting impact of the global punk feminist movement Riot Grrrl; Keep It Slick: Infiltrating Capitalism with The Yes Men, the first survey of the internationally renowned culture-jamming group; and Whatever It Takes: Steelers Fan Collections, Rituals, and Obsessions, which explored sports fanaticism as a significant form of cultural production; among other exhibitions.
Her creative, writing, and collaborative projects have been published, performed, and exhibited at Artists Space, ICA London, The Warhol Museum, The Getty blog, VICE Magazine's Noisey blog, The Exhibitionist, and Queer Threads: Crafting Identity and Community. She edited The Yes Men Activity Book and co-produced the publication New Art/Science Affinities. Her curated videotape, Some Kind of Loving, produced by Joanie 4 Jackie, is part of the collections of The Getty, Saint Louis Art Museum, and FACT (Foundation for Art and Creative Technology).
Astria Suparak's curator residency is generously funded by the Andy Warhol Foundation for the Visual Arts.


If you want to generate a simple graph of your data and include it in your web page, it is now possible.
You only need to include a small piece of HTML code with the chart characteristics. That's all!.
In the place where you want to display the chart, you must include an HTML DIV tag.
Defines a variable named "carriots" and set it with the characteristics of your graph.
Your user APIKEY. We strongly recommend using your read-only Apikey.
mime (mandatory) Text: "image/svg+xml" or "image/png".
type (mandatory) Text: "line", "bar", "horizontalbar", "dot" or "pie".
axis[x] (mandatory) "at" for a stream at value or data key name.
Scale to represent the values in X axis.
axis[y] (mandatory) Data key name.
Scale to represent the values in Y axis.
data[n] (mandatory) Data key name (You can specify more than one).
query (mandatory) Values to show (in array format).
You can build your query using the same parameters specified in "Data stream list".
reverse (optional) Text: "true" or "false".
Reverses the query result order .
id (optional) Default value: carriots-graph.
Div id where display the chart.
tz (optional) Default value: UTC.
Timezone to show the timestamps.
We strongly recommend using your read-only Apikey.
You can display several graphs at the same time.
And we want to generate a simple graph to represent the last 10 measurements received.
To do this, we only have to enter the following code on your website and ready!


text:
Q: Is it really bad idea to group tr tags with div? I'm developing application with Backbone.js
View class returns one element after rendering. It's ok if I use divs or spans.
But problem starts when I start to render objects as tr rows.
One objects should be rendered to 2-3 rows.
So can I use this structure?

...

...

A: Yes, it is a very bad idea.
The HTML specification does not allow div elements to be child elements of a table element, so it triggers error recovery routines in browsers.
Given this input:

1

2

3

4

5

6

The DOM that Firefox will generate (and you can see this by using the Inspect Element feature) will look like this:

1

2

3

4

5

6

Note that the div elements have been removed from the table and placed before it. This makes them useless for manipulating the rows.
HTML provides the thead, tfoot and tbody elements to group table rows. Use the appropriate ones of those instead of div elements (you can have only one thead and only one tfoot, but there are no limits on the number of tbody elements).

A: divs immediately inside a table tag is invalid. use tbody instead

A: That is not valid HTML. You can not nest block or inline elements in a table, only table elements, such as
,
 or
. You can of course nest a
 in a table cell ( or ).

redpajama_set_name: RedPajamaStackExchange


text:
Home/Tag:Montessori
Montessori School in Ormond Beach Learns About Germany
German au pair Jasmin, in Hilary Ivey's Orlando, FL cluster, did her Global Awareness presentation at the Children's House Montessori School in Ormond Beach. There were 37 children of the ages 4 to 6. Jasmin wanted to share a bit about her experience: "I started off the presentation by showing the kids our national flag, [...]
By Global Awareness|2020-02-04T19:52:23-05:00February 9th, 2020|Blog|Comments Off on Montessori School in Ormond Beach Learns About Germany
Ashley S.: A Canadian in Texas.
Ashley S. is spending her year in Jennifer Stein's Houston area cluster. She did her Global Awareness presentation at the Post Oak Montessori school which her host child attends. She shares her experience: "I presented in front of about 23 students that were 9 or 10 years old. I started my presentation off by asking [...]
By Global Awareness|2019-08-21T09:28:30-04:00August 21st, 2019|Blog|Comments Off on Ashley S.: A Canadian in Texas.


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News>Dan Deacon
Shares New Track Change Your Life You Can Do It
Originally featured briefly in the "NewNow" episode of Adult Swim's Off The Air, who previously collaborated with Deacon on the "When I Was Done Dying" music video, this new track has become a part of Deacon's live shows since the start of this year. The music video to accompany the euphoric and motivational new song, directed by Ben O'Brien, was filmed during his equally transformational and interactive live shows over the North American summer 2015 tour for Deacon's latest studio album Gliss Riffer.
Watch the video for 'Change Your Life (You Can Do It)' below:
Deacon had the following to say about the track's inception:
"Sometime in late 2015 a good friend and long time collaborator, Dave Hughes, asked me to write a new song for the New Year's Eve episode of his show 'Off The Air.' The theme for the show was 'NEWNOW' and it couldn't have come at a better time for me as I was going through some pretty heavy shit at the time and was very depressed, confused and alone. The theme helped me realize I was in a transitional phase of my life and to try to pull myself together and remove the aspects of life that I was in conflict with. Writing the song became an opportunity to motivate myself to change myself. After I started writing the synth parts I realized I wanted the vocals to also be all synthetic and for the lyrics to be a series of simple but empowering mantras to motivate."
Deacon soon heads back out on the road, taking in stops at Riot Fest in Denver, CO in addition to other festivals and headlining dates. All dates below.
09-09 Washington, DC - National Geographic Society (DJ set)
09-10 West Palm Beach, FL - Respectable Street
09-16 Denver, CO - Riot Fest
09-17 Austin, TX - The Mohawk
09-24 Columbus, OH - Ace of Cups
09-25 St. Louis, MO - Murmuration Festival
10-13 San Francisco, CA - California Academy of Sciences (Treasure Island Pre-Party)
10-15 Santa Fe, NM - Meow Wolf
10-22 New Orleans, LA - Mid City Masquerade Warehouse
"Change Your Life (You Can Do It)" is available today on all digital platforms.
More Dan Deacon News
Dan Deacon announces 2021 US tour in support of 'Mystic Familiar'
Dan Deacon releases original score for HBO documentary 'Well Groomed'
Dan Deacon releases video for "Fell Into The Ocean"; kicking off North American tour next week
Dan Deacon releases new single & video "Become A Mountain"
Dan Deacon announces new album 'Mystic Familiar' out January 31st, shares lead single & video "Sat By A Tree"
Dan Deacon Releases Time Trial OST
Dan Deacon Shares "Redlining" from Rat Film (Original Soundtrack)
Dan Deacon announces Rat Film (Original Soundtrack)


text:
/**
 * Ui messages that are on elements that don't change
 */
declare enum UiTranslation {
    GameActionGather = 0,
    GameDialogMessagesName = 1,
    GameDialogMessagesOptionTimestamp = 2,
    GameDialogMessagesOptionShowSendButton = 3,
    GameDialogMessagesOptionShowOptionsButton = 4,
    GameDialogMessagesOptionMaxMessages = 5,
    GameDialogMessagesEditFiltersName = 6,
    GameDialogMessagesEditFiltersLabelName = 7,
    GameDialogMessagesEditFiltersButtonDelete = 8,
    GameDialogMessagesEditFiltersButtonSave = 9,
    GameDialogMessagesEditFiltersButtonReset = 10,
    GameDialogMessagesEditFiltersButtonNew = 11,
    GameDialogMessagesEditFiltersInterruptSaveOverExisting = 12,
    GameDialogMessagesEditFiltersInterruptSaveOverExistingDescription = 13,
    GameDialogMessagesEditFiltersInterruptResetConfirm = 14,
    GameDialogMessagesEditFiltersInterruptResetConfirmDescription = 15,
    GameDialogNotesName = 16,
    GameDialogNotesNoteTime = 17,
    GameDialogNotesNoteNumber = 18,
    GameDialogNotesNoteLockedTitle = 19,
    GameDialogNotesNoteLockedDescription = 20,
    GameDialogNotesLinkId = 21,
    GameDialogNotesLinkLearnMore = 22,
    GameDialogNotesSettingsPinUnreadNotesAutomatically = 23,
    GameDialogQuickSettingsName = 24,
    GameDialogMilestonesName = 25,
    GameDialogMilestonesInvisibleMilestone = 26,
    GameDialogMilestonesProgress = 27,
    GameDialogMilestonesProgressHidden = 28,
    GameDialogMilestonesMilestone = 29,
    GameDialogMilestonesTooltipHidden = 30,
    GameDialogMilestonesTooltipInvisible = 31,
    GameDialogMilestonesSortName = 32,
    GameDialogMilestonesSortProgress = 33,
    GameDialogSkillsName = 34,
    GameDialogSkillsSkill = 35,
    GameDialogSkillsTooltipReputationImpact = 36,
    GameDialogSkillsTooltipCanIncrease = 37,
    GameDialogSkillsSortName = 38,
    GameDialogSkillsSortLevel = 39,
    GameDialogBookName = 40,
    GameDialogMapName = 41,
    GameDialogMapTooltipDecode = 42,
    GameDialogQuestsName = 43,
    GameDialogQuestsLink = 44,
    GameDialogQuestsChildQuests = 45,
    GameDialogQuestsRequirements = 46,
    GameDialogQuestsActiveQuests = 47,
    GameDialogQuestsCompletedQuests = 48,
    GameDialogQuestsCompleteQuest = 49,
    GameTooltipShowMoreInformation = 50,
    GameTooltipLegendaryMaxWeightLabel = 51,
    GameStatsPercentage = 52,
    GameStatsStatAttack = 53,
    GameStatsStatGeneric = 54,
    GameStatsStatGenericWithMax = 55,
    GameStatsStatbar = 56,
    GameStatsStatHealthTooltip = 57,
    GameStatsStatStaminaTooltip = 58,
    GameStatsStatHungerTooltip = 59,
    GameStatsStatThirstTooltip = 60,
    GameStatsStatReputationTooltipDifficulty = 61,
    GameStatsStatReputationTooltipDifficultyEasy = 62,
    GameStatsStatReputationTooltipDifficultyHard = 63,
    GameStatsStatReputationTooltipDifficultyInsane = 64,
    GameStatsStatReputationTooltipDifficultyMedium = 65,
    GameStatsStatReputationTooltipDifficultySimple = 66,
    GameStatsStatReputationTooltipDifficultyVeryEasy = 67,
    GameStatsStatReputationTooltipDifficultyVeryHard = 68,
    GameStatsStatReputationTooltipBenignity = 69,
    GameStatsStatReputationTooltipMalignity = 70,
    GameStatsStatReputationTooltipScore = 71,
    GameStatsStatReputationTooltipTurn = 72,
    GameStatsStatReputationTooltipTicks = 73,
    GameStatsStatWeightTooltip = 74,
    GameStatsStatAttackTooltipTactics = 75,
    GameStatsStatAttackTooltipLeftHand = 76,
    GameStatsStatAttackTooltipRightHand = 77,
    GameStatsStatDefenseTooltipBase = 78,
    GameStatsStatDefenseTooltipBlunt = 79,
    GameStatsStatDefenseTooltipParrying = 80,
    GameStatsStatDefenseTooltipFire = 81,
    GameStatsStatDefenseTooltipPiercing = 82,
    GameStatsStatDefenseTooltipSlashing = 83,
    GameQuadrantElementStats = 84,
    GameQuadrantElementMenuBar = 85,
    GameQuadrantElementQuickslots = 86,
    GameQuadrantElementMessages = 87,
    GameQuadrantElementContextMenuMoveTo = 88,
    GameQuadrantElementContextMenuSwitchWith = 89,
    GameItemBarterCredit = 90,
    GameItemBarterCreditTrade = 91,
    GameInterruptItemMayBeDestroyedInCraft = 92,
    GameInterruptItemMayBeDestroyedInCraftDescription = 93,
    GameInterruptItemMayBeDestroyedOnUse = 94,
    GameInterruptItemMayBeDestroyedOnUseDescription = 95,
    GameInterruptLoadingQuitting = 96,
    GameInterruptLoadingQuittingDescription = 97,
    GameInterruptLoadingSaving = 98,
    GameInterruptLoadingSavingDescription = 99,
    GameInterruptReleaseCreature = 100,
    GameInterruptReleaseCreatureDescription = 101,
    GameInterruptRenameCreature = 102,
    GameInterruptRenameCreatureDescription = 103,
    GameInterruptRenameDoodad = 104,
    GameInterruptRenameDoodadDescription = 105,
    GameInterruptRenameItem = 106,
    GameInterruptRenameItemDescription = 107,
    GameInterruptReturnToTitleScreen = 108,
    GameInterruptReturnToTitleScreenChallenge = 109,
    GameInterruptReturnToTitleScreenChallengeDescription = 110,
    GameInterruptReturnToTitleScreenDescription = 111,
    GameInterruptLoadingWorld = 112,
    GameInterruptLoadingWorldDescription = 113,
    GameInterruptLoadingGeneratingWorld = 114,
    GameInterruptLoadingGeneratingWorldDescription = 115,
    GameInterruptLoadingFinalizingWorld = 116,
    GameInterruptLoadingFinalizingWorldDescription = 117,
    GameInterruptSailAwayEnd = 118,
    GameInterruptSailAwayEndDescription = 119,
    GameInterruptSailAwayReturnable = 120,
    GameInterruptSailAwayReturnableDescription = 121,
    GameInterruptTravelAway = 122,
    GameInterruptTravelAwayDescription = 123,
    GameInterruptLoadingResting = 124,
    GameInterruptLoadingRestingDescription = 125,
    GameInterruptLoadingSleeping = 126,
    GameInterruptLoadingSleepingDescription = 127,
    GameInterruptLoadingTraveling = 128,
    GameInterruptLoadingTravelingDescription = 129,
    GameInterruptLoadingLostGLContext = 130,
    GameInterruptLoadingAutoSaving = 131,
    GameInterruptLoadingAutoSavingDescription = 132,
    GameInterruptLoadingLostGLContextDescription = 133,
    GameInterruptLoadingMods = 134,
    GameInterruptLoadingModsDescription = 135,
    GameInterruptLoadingMultiplayerPlayerConnecting = 136,
    GameInterruptLoadingMultiplayerSyncing = 137,
    GameInterruptLoadingReloadingWebGl = 138,
    GameInterruptDangerousStep = 139,
    GameInterruptDangerousStepDescription = 140,
    GameInterruptSaveFailure = 141,
    GameInterruptSaveFailureDescription = 142,
    GameInterruptLoadFailure = 143,
    GameInterruptLoadFailureDescription = 144,
    GameInterruptDesalinationNoNeed = 145,
    GameInterruptDesalinationNoNeedDescription = 146,
    GameInterruptWellConvert = 147,
    GameInterruptWellConvertDescription = 148,
    GameInterruptNoHealingRequired = 149,
    GameInterruptNoHealingRequiredDescription = 150,
    GameInterruptConfirmationActionOnFire = 151,
    GameInterruptConfirmationActionOnFireDescription = 152,
    GameInterruptConfirmationDestroyOnGather = 153,
    GameInterruptConfirmationDestroyOnGatherDescription = 154,
    GameInterruptLoadingGame = 155,
    GameInterruptLoadingGameDescription = 156,
    GameInterruptLoadingSprites = 157,
    GameInterruptLoadingSpritesDescription = 158,
    GameInterruptMultiplayerSynchronizing = 159,
    GameInterruptMultiplayerSynchronizingDescription = 160,
    GameInterruptNoSaveOnDeath = 161,
    GameInterruptNoSaveOnDeathDescription = 162,
    GameInterruptItemsMayBeDestroyedOnUse = 163,
    GameInterruptItemsMayBeDestroyedOnUseDescription = 164,
    GameMenuBarButtonTooltipBindable = 165,
    GameMenuBarButtonTooltipMenu = 166,
    GameMenuBarButtonTooltipSave = 167,
    GameMenuBarButtonTooltipNotes = 168,
    GameMenuBarButtonTooltipMilestones = 169,
    GameMenuBarButtonTooltipMessages = 170,
    GameMenuBarButtonTooltipHelp = 171,
    GameMenuBarButtonTooltipQuickSettings = 172,
    GameMenuBarButtonTooltipActions = 173,
    GameMenuBarButtonTooltipInventory = 174,
    GameMenuBarButtonTooltipCrafting = 175,
    GameMenuBarButtonTooltipEquipment = 176,
    GameMenuBarButtonTooltipSkills = 177,
    GameMenuBarButtonTooltipQuests = 178,
    GameMessagesButtonSend = 179,
    GameMessagesContextMenuShowAsDialog = 180,
    GameMessagesContextMenuClear = 181,
    GameMessagesContextMenuCopy = 182,
    GameMessagesContextMenuExport = 183,
    GameMessagesContextMenuClearInterrupt = 184,
    GameMessagesContextMenuClearInterruptDescription = 185,
    GameMessagesFilter = 186,
    GameMessagesFilterAll = 187,
    GameMessagesFilterGame = 188,
    GameMessagesFilterChat = 189,
    GameMessagesFiltersEdit = 190,
    GameMessagesNewNote = 191,
    GameMessagesTurn = 192,
    GameMultiplayerInterruptBanned = 193,
    GameMultiplayerInterruptConnected = 194,
    GameMultiplayerInterruptConnectedDescriptionDownloadingWorldData = 195,
    GameMultiplayerInterruptConnectedDescriptionWaitingForWorldData = 196,
    GameMultiplayerInterruptConnecting = 197,
    GameMultiplayerInterruptConnectingDescription = 198,
    GameMultiplayerInterruptFailedToConnect = 199,
    GameMultiplayerInterruptFailedToLoadMods = 200,
    GameMultiplayerInterruptKicked = 201,
    GameMultiplayerInterruptLostConnection = 202,
    GameMultiplayerInterruptRequiredModIsDisabled = 203,
    GameMultiplayerInterruptRequiredModNotInstalled = 204,
    GameMultiplayerInterruptRequiredModNotMultiplayerCompatible = 205,
    GameMultiplayerInterruptRequiredModUnableToLoad = 206,
    GameMultiplayerInterruptRequiredModVersionMismatch = 207,
    GameMultiplayerInterruptRestartServerAfterLoadingSave = 208,
    GameMultiplayerInterruptRestartServerAfterLoadingSaveDescription = 209,
    GameMultiplayerInterruptServerShutdown = 210,
    GameMultiplayerInterruptSynchronizationError = 211,
    GameMultiplayerInterruptSynchronizationErrorDescription = 212,
    GameMultiplayerInterruptUnableToJoinGame = 213,
    GameMultiplayerInterruptUnableToJoinGameBuildMismatch = 214,
    GameMultiplayerInterruptUnableToJoinGameDuplicateIdentifier = 215,
    GameMultiplayerInterruptUnableToJoinGameFriendsOnly = 216,
    GameMultiplayerInterruptUnableToJoinGameServerFull = 217,
    GameMultiplayerInterruptUnableToJoinGameSteamRequired = 218,
    GameMultiplayerInterruptUnableToJoinGameUnknownError = 219,
    GameMultiplayerInterruptUnableToJoinGameVersionMismatch = 220,
    MenuAboutTitle = 221,
    MenuAboutDescription = 222,
    MenuAboutGameDescription = 223,
    MenuAboutSectionTeam = 224,
    MenuAboutTeamMemberResponsibilities = 225,
    MenuAboutTeamMemberName = 226,
    MenuAboutTeamMemberNickname = 227,
    MenuAboutSectionContributors = 228,
    MenuAboutSectionSpecialThanks = 229,
    MenuAboutTextSpecialThanksTestorsAndDonators = 230,
    MenuAboutSectionLibraries = 231,
    MenuAboutSectionLibrariesDescription = 232,
    MenuBindings = 233,
    MenuBindingsDescription = 234,
    MenuChangelogTitle = 235,
    MenuChangelogDescription = 236,
    MenuChangelogHeadingFailedLoad = 237,
    MenuChangelogHeadingChangeCount = 238,
    MenuChangelogInterruptLoadingChangelog = 239,
    MenuChangelogInterruptLoadingChangelogDescription = 240,
    MenuCharacterCreationButtonRandomizeName = 241,
    MenuCharacterCreationButtonExportTooltip = 242,
    MenuCharacterCreationButtonImportTooltip = 243,
    MenuCharacterCreationButtonStartGame = 244,
    MenuCharacterCreationButtonJoinGame = 245,
    MenuCharacterCreationDescription = 246,
    MenuCharacterCreationHeadingHairColor = 247,
    MenuCharacterCreationHeadingHairStyle = 248,
    MenuCharacterCreationHeadingSkinTone = 249,
    MenuCharacterCreationLabelName = 250,
    MenuCharacterCreationTitle = 251,
    MenuCharacterCreationInterruptImportCharacterFailure = 252,
    MenuCharacterCreationInterruptImportCharacterFailureDescription = 253,
    MenuCharacterCreationButtonRotateLeftTooltip = 254,
    MenuCharacterCreationButtonRotateRightTooltip = 255,
    MenuCharacterCreationButtonRandomizeTooltip = 256,
    MenuCharacterSelectionButtonNewCharacter = 257,
    MenuCharacterSelectionDescription = 258,
    MenuCharacterSelectionHeadingNoCharacters = 259,
    MenuCharacterSelectionTitle = 260,
    MenuCharacterSelectionLabelLastUse = 261,
    MenuCharacterSelectionLabelUseCount = 262,
    MenuCharacterSelectionCharacterButtonDeleteTooltip = 263,
    MenuCharacterSelectionCharacterButtonCustomizeTooltip = 264,
    MenuCharacterSelectionInterruptDeleteCharacter = 265,
    MenuMultiplayerDescription = 266,
    MenuMultiplayerTitle = 267,
    MenuMultiplayerButtonJoinById = 268,
    MenuMultiplayerServerLabelReputation = 269,
    MenuMultiplayerServerLabelDays = 270,
    MenuMultiplayerButtonNewGame = 271,
    MenuMultiplayerButtonLoadGame = 272,
    MenuMultiplayerServerTooltipPVP = 273,
    MenuMultiplayerServerTooltipModsLabel = 274,
    MenuMultiplayerServerTooltipFriendsLabel = 275,
    MenuMultiplayerServerPlayers = 276,
    MenuMultiplayerServerRegion = 277,
    MenuMultiplayerServerHost = 278,
    MenuMultiplayerServerDedicated = 279,
    MenuMultiplayerHeadingPlayersOnline = 280,
    MenuGameEndTitleDead = 281,
    MenuGameEndTitleWon = 282,
    MenuGameEndShareFacebook = 283,
    MenuGameEndShareTwitter = 284,
    MenuGameEndContinueAsGhost = 285,
    MenuGameEndReturnToIsland = 286,
    MenuGameEndExitToMenu = 287,
    MenuGameEndInterruptGhostDeleteSave = 288,
    MenuGameEndInterruptWonDeleteSave = 289,
    MenuGameEndInterruptDeleteSaveDescription = 290,
    MenuGameEndInterruptReturnToTitleScreen = 291,
    MenuGameEndInterruptReturnToTitleScreenChallengeMultiplayerDescription = 292,
    MenuGameEndInterruptReturnToTitleScreenChallengeDescription = 293,
    MenuGameEndInterruptReturnToTitleScreenMultiplayerDescription = 294,
    MenuHelpTitle = 295,
    MenuHelpDescription = 296,
    MenuHelpLabelSearch = 297,
    MenuHighscoresTitle = 298,
    MenuHighscoresDescription = 299,
    MenuHighscoresDifficultyFilterAll = 300,
    MenuHighscoresHighscoreLabelDifficulty = 301,
    MenuHighscoresHighscoreLabelTurns = 302,
    MenuHighscoresHighscoreLabelScore = 303,
    MenuHighscoresHighscoreLabelPlace = 304,
    MenuHighscoresHighscoreLabelDate = 305,
    MenuHighscoresHighscoreLabelDeathBy = 306,
    MenuHighscoresHighscoreTitle = 307,
    MenuHighscoresCharacterNameUnknown = 308,
    MenuHighscoresHighscoreReplayWithSettings = 309,
    MenuLoadGameButtonNewGame = 310,
    MenuLoadGameButtonNewGameButtonImportTooltip = 311,
    MenuLoadGameDescription = 312,
    MenuLoadGameSaveButtonDeleteTooltip = 313,
    MenuLoadGameSaveButtonEditNameTooltip = 314,
    MenuLoadGameSaveButtonExportTooltip = 315,
    MenuLoadGameSaveTooltipLabelCreatedTime = 316,
    MenuLoadGameSaveTooltipLabelSaveTime = 317,
    MenuLoadGameSaveTooltipLabelDifficulty = 318,
    MenuLoadGameSaveTooltipLabelScore = 319,
    MenuLoadGameSaveTooltipLabelSeed = 320,
    MenuLoadGameSaveTooltipLabelTurns = 321,
    MenuLoadGameSaveTooltipLabelMods = 322,
    MenuLoadGameSaveTooltipLabelOriginalVersion = 323,
    MenuLoadGameSaveTooltipMod = 324,
    MenuLoadGameSlotsRemaining = 325,
    MenuLoadGameTitle = 326,
    MenuLoadGameInterruptDeleteSave = 327,
    MenuLoadGameInterruptDeleteSaveDescription = 328,
    MenuLoadGameInterruptLoadingExportingSave = 329,
    MenuLoadGameInterruptLoadingExportingSaveDescription = 330,
    MenuLoadGameInterruptLoadingImportingSave = 331,
    MenuLoadGameInterruptLoadingImportingSaveDescription = 332,
    MenuLoadGameInterruptImportSaveFailure = 333,
    MenuLoadGameInterruptImportSaveFailureDescription = 334,
    MenuLoadGameInterruptExportType = 335,
    MenuLoadGameInterruptExportTypeDescription = 336,
    MenuLoadGameInterruptPublishingSave = 337,
    MenuLoadGameInterruptPublishingSaveDescription = 338,
    MenuLoadGameInterruptMissingMod = 339,
    MenuLoadGameInterruptMissingModDescription = 340,
    MenuLoadGameInterruptMissingModDescriptionLabelModsMissing = 341,
    MenuLoadGameInterruptMissingModDescriptionLabelModsDisabled = 342,
    MenuLoadGameInterruptLoading = 343,
    MenuLoadGameInterruptLoadingDescription = 344,
    MenuMainButtonAbout = 345,
    MenuMainButtonChangelog = 346,
    MenuMainButtonContinueGame = 347,
    MenuMainButtonMultiplayer = 348,
    MenuMainButtonHighscores = 349,
    MenuMainButtonLoadGame = 350,
    MenuMainButtonMods = 351,
    MenuMainButtonNewGame = 352,
    MenuMainButtonNews = 353,
    MenuMainButtonOptions = 354,
    MenuMainButtonQuitGame = 355,
    MenuMainInterruptLoadingNews = 356,
    MenuMainInterruptLoadingNewsDescription = 357,
    MenuMainInterruptLoadingChangelog = 358,
    MenuMainInterruptLoadingChangelogDescription = 359,
    MenuMainInterruptWelcomeToVersion = 360,
    MenuMainInterruptWelcomeToVersionDescription = 361,
    MenuMainInterruptOldVersionWarning = 362,
    MenuMainInterruptOldVersionWarningDescription = 363,
    MenuModsButtonDisableAll = 364,
    MenuModsButtonEnableAll = 365,
    MenuModsButtonModdingGuide = 366,
    MenuModsButtonOpenFolder = 367,
    MenuModsButtonOpenWorkshop = 368,
    MenuModsDescription = 369,
    MenuModsInterruptConfirmPublish = 370,
    MenuModsInterruptConfirmPublishUpdate = 371,
    MenuModsInterruptModEnableMultipleLanguages = 372,
    MenuModsInterruptModEnableMultipleLanguagesDescription = 373,
    MenuModsInterruptModEnableUseLanguage = 374,
    MenuModsInterruptModEnableUseLanguageDescription = 375,
    MenuModsInterruptPublishedReminderRequiredModsOnWorkshop = 376,
    MenuModsInterruptPublishedReminderRequiredModsOnWorkshopDescription = 377,
    MenuModsInterruptConfirmPublishDescription = 378,
    MenuModsInterruptConfirmPublishUpdateDescription = 379,
    MenuModsInterruptPublishingMod = 380,
    MenuModsInterruptPublishingModDescription = 381,
    MenuModsInterruptPublishError = 382,
    MenuModsInterruptPublishErrorDescription = 383,
    MenuModsInterruptUpdatingMod = 384,
    MenuModsInterruptUpdatingModDescription = 385,
    MenuModsInterruptPublishUpdateError = 386,
    MenuModsInterruptPublishUpdateErrorDescription = 387,
    MenuModsInterruptInfoMissingDependencies = 388,
    MenuModsInterruptInfoMissingDependenciesDescription = 389,
    MenuModsInterruptConfirmEnableDisabledDependencies = 390,
    MenuModsInterruptConfirmEnableDisabledDependenciesDescription = 391,
    MenuModsInterruptConfirmDisableDependents = 392,
    MenuModsInterruptConfirmDisableDependentsDescription = 393,
    MenuModsInterruptConfirmUninstallMod = 394,
    MenuModsInterruptConfirmUninstallModDescription = 395,
    MenuModsInterruptUnloadableSaveGameMod = 396,
    MenuModsInterruptUnloadableSaveGameModDescription = 397,
    MenuModsTitle = 398,
    MenuModsTooltipLabelAuthor = 399,
    MenuModsTooltipLabelTags = 400,
    MenuModsTooltipLabelDependencies = 401,
    MenuModsTooltipLabelProvides = 402,
    MenuModsTooltipLabelVersion = 403,
    MenuModsTooltipLabelDescription = 404,
    MenuModsTooltipLabelInstallDate = 405,
    MenuModsTooltipLabelCreatedDate = 406,
    MenuModsTooltipLabelLastUpdatedDate = 407,
    MenuModsTooltipMultiplayerCompatibility = 408,
    MenuModsTooltipModOptions = 409,
    MenuModsTooltipProvidesCustomizations = 410,
    MenuModsTooltipProvidesImageOverrides = 411,
    MenuModsTooltipProvidesLanguage = 412,
    MenuModsTooltipProvidesLanguageExtensions = 413,
    MenuModsTooltipProvidesScript = 414,
    MenuModsTooltipProvidesStylesheet = 415,
    MenuModsTooltipPublishMod = 416,
    MenuModsTooltipUninstallMod = 417,
    MenuModsTooltipViewInSteamWorkshop = 418,
    MenuModsButtonEditInternalMods = 419,
    MenuModsSectionHeading = 420,
    MenuModsSubmenuEditInternalModsTitle = 421,
    MenuModsSubmenuEditInternalModsDescription = 422,
    MenuModsSubmenuEditInternalModsInterruptModsListChangeReload = 423,
    MenuModsSubmenuEditInternalModsInterruptModsListChangeReloadDescription = 424,
    MenuModsSubmenuEditInternalModsPlaceholderAddNewInternalMod = 425,
    MenuNewGameButtonNext = 426,
    MenuNewGameButtonStartServer = 427,
    MenuNewGameDescription = 428,
    MenuNewGameLabelEditName = 429,
    MenuNewGameLabelEditSeed = 430,
    MenuNewGamePlaceholderEditSeed = 431,
    MenuNewGameTitle = 432,
    MenuNewGameChoiceDifficulty = 433,
    MenuNewGameChoiceSingleplayer = 434,
    MenuNewGameChoiceSingleplayerDescription = 435,
    MenuNewGameChoiceMultiplayer = 436,
    MenuNewGameChoiceMultiplayerDescription = 437,
    MenuNewGameChoiceTurnModeManual = 438,
    MenuNewGameChoiceTurnModeManualDescription = 439,
    MenuNewGameChoiceTurnModeRealTime = 440,
    MenuNewGameChoiceTurnModeRealTimeDescription = 441,
    MenuNewGameChoiceTurnModeSimulated = 442,
    MenuNewGameChoiceTurnModeSimulatedDescription = 443,
    MenuNewGameChoiceDifficultyTooltipMaxSaves = 444,
    MenuNewGameChoiceDifficultyTooltipCustomGameOptions = 445,
    MenuNewGameChoiceDifficultyChallengeDaily = 446,
    MenuNewGameChoiceDifficultyChallengeDailyTooltip = 447,
    MenuNewGameInterruptTooManySaves = 448,
    MenuNewGameInterruptTooManySavesDescription = 449,
    MenuCustomGameOptionsTitle = 450,
    MenuCustomGameOptionsDescription = 451,
    MenuCustomGameOptionsRespawnOnDeath = 452,
    MenuCustomGameOptionsRespawnOnDeathDescription = 453,
    MenuCustomGameOptionsCreaturesPeaceful = 454,
    MenuCustomGameOptionsCreaturesPeacefulDescription = 455,
    MenuCustomGameOptionsCreaturesAberrantSpawns = 456,
    MenuCustomGameOptionsCreaturesAberrantSpawnsDescription = 457,
    MenuCustomGameOptionsCreaturesHeadingIndividualConfigurations = 458,
    MenuCustomGameOptionsCreaturesAllowAberrantSpawns = 459,
    MenuCustomGameOptionsCreaturesAllowSpawning = 460,
    MenuCustomGameOptionsCreatureNone = 461,
    MenuCustomGameOptionsCreatureConfigure = 462,
    MenuCustomGameOptionsBenignityInitial = 463,
    MenuCustomGameOptionsBenignityMultiplier = 464,
    MenuCustomGameOptionsBenignityMultiplierTooltip = 465,
    MenuCustomGameOptionsMalignityInitial = 466,
    MenuCustomGameOptionsMalignityMultiplier = 467,
    MenuCustomGameOptionsMalignityMultiplierTooltip = 468,
    MenuCustomGameOptionsStatMultiplier = 469,
    MenuCustomGameOptionsStatMultiplierTooltip = 470,
    MenuCustomGameOptionsStatRegenerationMultiplierTooltip = 471,
    MenuCustomGameOptionsHeadingGeneral = 472,
    MenuCustomGameOptionsHeadingTime = 473,
    MenuCustomGameOptionsHeadingStats = 474,
    MenuCustomGameOptionsHeadingReputation = 475,
    MenuCustomGameOptionsHeadingInventory = 476,
    MenuCustomGameOptionsHeadingCreatures = 477,
    MenuCustomGameOptionsHeadingSkills = 478,
    MenuCustomGameOptionsHeadingStatusEffects = 479,
    MenuCustomGameOptionsEternalNight = 480,
    MenuCustomGameOptionsTimeFrozen = 481,
    MenuCustomGameOptionsTimeInitial = 482,
    MenuCustomGameOptionsTimeDayLength = 483,
    MenuCustomGameOptionsTimeDayLengthTooltip = 484,
    MenuCustomGameOptionsTimeDayPercent = 485,
    MenuCustomGameOptionsTimeDayPercentTooltip = 486,
    MenuCustomGameOptionsEternalNightDescription = 487,
    MenuCustomGameOptionsStatStarting = 488,
    MenuCustomGameOptionsStatMax = 489,
    MenuCustomGameOptionsStatStartingDisplay = 490,
    MenuCustomGameOptionsStatMaxDisplay = 491,
    MenuCustomGameOptionsStatNoChange = 492,
    MenuCustomGameOptionsStatStrengthTooltip = 493,
    MenuCustomGameOptionsStatusEffectPassChanceMultiplier = 494,
    MenuCustomGameOptionsStatusEffectPassChanceMultiplierTooltip = 495,
    MenuCustomGameOptionsStatusEffectStartWith = 496,
    MenuCustomGameOptionsStatusEffectUntreatable = 497,
    MenuCustomGameOptionsStatusEffectUntreatableTooltip = 498,
    MenuCustomGameOptionsSkillsGenerateRandom = 499,
    MenuCustomGameOptionsSkillsGenerateRandomDescription = 500,
    MenuCustomGameOptionsSkillsHeadingIndividualConfigurations = 501,
    MenuCustomGameOptionsSkillsGlobal = 502,
    MenuCustomGameOptionsSkillNone = 503,
    MenuCustomGameOptionsSkillConfigure = 504,
    MenuCustomGameOptionsSkillInitial = 505,
    MenuCustomGameOptionsSkillMultiplier = 506,
    MenuCustomGameOptionsSkillMultiplierTooltip = 507,
    MenuCustomGameOptionsRandomItems = 508,
    MenuCustomGameOptionsRandomItemsDescription = 509,
    MenuCustomGameOptionsExport = 510,
    MenuCustomGameOptionsImport = 511,
    MenuCustomGameOptionsInterruptConfirmImport = 512,
    MenuCustomGameOptionsInterruptConfirmImportDescription = 513,
    MenuCustomGameOptionsInterruptLoadingImporting = 514,
    MenuCustomGameOptionsInterruptLoadingImportingDescription = 515,
    MenuNewsButtonDiscord = 516,
    MenuNewsButtonFacebook = 517,
    MenuNewsButtonReddit = 518,
    MenuNewsButtonTwitter = 519,
    MenuNewsDescription = 520,
    MenuNewsHeadingSocial = 521,
    MenuNewsTitle = 522,
    MenuNewsHeadingUnableToLoad = 523,
    MenuNewsButtonAllNews = 524,
    MenuOptionsInterruptLoading = 525,
    MenuOptionsInterruptLoadingDescription = 526,
    MenuOptionsButtonDitherFogOfWar = 527,
    MenuOptionsButtonDisableCustomCursor = 528,
    MenuOptionsButtonFullscreen = 529,
    MenuOptionsButtonDeveloperMode = 530,
    MenuOptionsButtonDeveloperModeContextMenu = 531,
    MenuOptionsButtonPixelFont = 532,
    MenuOptionsButtonReloadGame = 533,
    MenuOptionsButtonExportGlobalSaveData = 534,
    MenuOptionsButtonImportGlobalSaveData = 535,
    MenuOptionsButtonSaveDataClearAll = 536,
    MenuOptionsButtonSaveDataClearCharacters = 537,
    MenuOptionsButtonSaveDataClearHighscores = 538,
    MenuOptionsButtonSaveDataClearMilestones = 539,
    MenuOptionsButtonSaveDataClearOptions = 540,
    MenuOptionsButtonSaveDataClearCraftingRecipes = 541,
    MenuOptionsButtonSaveDataClearSaves = 542,
    MenuOptionsButtonSkipSplash = 543,
    MenuOptionsButtonToggleDevTools = 544,
    MenuOptionsButtonTooltipsCreatures = 545,
    MenuOptionsButtonOpenLogsFolder = 546,
    MenuOptionsButtonTooltipsDoodads = 547,
    MenuOptionsButtonTooltipsItems = 548,
    MenuOptionsButtonTooltipsTerrain = 549,
    MenuOptionsButtonDropLocationFacing = 550,
    MenuOptionsButtonDropLocationFeet = 551,
    MenuOptionsButtonDropLocationFeetWhenFacingBlocked = 552,
    MenuOptionsDescription = 553,
    MenuOptionsHeadingAudio = 554,
    MenuOptionsHeadingDeveloper = 555,
    MenuOptionsHeadingGameplayOptions = 556,
    MenuOptionsHeadingGeneralOptions = 557,
    MenuOptionsHeadingControls = 558,
    MenuOptionsHeadingLanguage = 559,
    MenuOptionsHeadingPowerPreference = 560,
    MenuOptionsHeadingModOptions = 561,
    MenuOptionsHeadingOther = 562,
    MenuOptionsHeadingSaveData = 563,
    MenuOptionsHeadingTooltips = 564,
    MenuOptionsHeadingVideo = 565,
    MenuOptionsInterruptReloadGame = 566,
    MenuOptionsInterruptSaveDataClearAll = 567,
    MenuOptionsInterruptSaveDataClearAllDescription = 568,
    MenuOptionsInterruptSaveDataClearCharacters = 569,
    MenuOptionsInterruptSaveDataClearHighscores = 570,
    MenuOptionsInterruptSaveDataClearMilestones = 571,
    MenuOptionsInterruptSaveDataClearOptions = 572,
    MenuOptionsInterruptSaveDataClearSaves = 573,
    MenuOptionsInterruptSaveDataClearCraftingRecipes = 574,
    MenuOptionsLabelInterfaceScale = 575,
    MenuOptionsLabelDirectionTurnDelay = 576,
    MenuOptionsLabelMouseTurnDelay = 577,
    MenuOptionsTooltipTurnDelay = 578,
    MenuOptionsTooltipMouseTurnDelay = 579,
    MenuOptionsTooltipUiScaleClamped = 580,
    MenuOptionsTooltipControlsFilter = 581,
    MenuOptionsLabelVolumeEffects = 582,
    MenuOptionsLabelVolumeMusic = 583,
    MenuOptionsTabAudio = 584,
    MenuOptionsTabDeveloper = 585,
    MenuOptionsTabGameplay = 586,
    MenuOptionsTabGeneral = 587,
    MenuOptionsTabControls = 588,
    MenuOptionsTabMods = 589,
    MenuOptionsTabSaveData = 590,
    MenuOptionsTabVideo = 591,
    MenuOptionsTitle = 592,
    MenuOptionsTooltipMusicNextTrack = 593,
    MenuOptionsBindChoose = 594,
    MenuOptionsBindChooseAdd = 595,
    MenuOptionsBindLabelModifier = 596,
    MenuOptionsBindButtonResetTooltip = 597,
    MenuOptionsBindButtonDeleteTooltip = 598,
    MenuOptionsBindButtonAddTooltip = 599,
    MenuOptionsButtonAlternatingDirectionMovement = 600,
    MenuOptionsButtonAllowAlternatingDirectionMovementTooltip = 601,
    MenuOptionsButtonAlwaysShowMoreInformation = 602,
    MenuOptionsButtonAlwaysShowMoreInformationTooltip = 603,
    MenuOptionsButtonAutoGatherHarvest = 604,
    MenuOptionsButtonAutoGatherHarvestTooltip = 605,
    MenuOptionsButtonAutoPickup = 606,
    MenuOptionsButtonAutoPickupTooltip = 607,
    MenuOptionsButtonDropOnGatherHarvest = 608,
    MenuOptionsButtonDropOnGatherHarvestTooltip = 609,
    MenuOptionsButtonKeepSortActive = 610,
    MenuOptionsButtonKeepSortActiveTooltip = 611,
    MenuOptionsButtonProtectCraftingItemsInInventory = 612,
    MenuOptionsButtonProtectCraftingItemsInInventoryTooltip = 613,
    MenuOptionsButtonProtectCraftingItemContainers = 614,
    MenuOptionsButtonProtectCraftingItemsContainersTooltip = 615,
    MenuOptionsButtonUseAdjacentContainers = 616,
    MenuOptionsButtonUseAdjacentContainersTooltip = 617,
    MenuOptionsButtonHideEquippedHeadgear = 618,
    MenuOptionsButtonHideEquippedHeadgearTooltip = 619,
    MenuOptionsButtonEnableAutoSave = 620,
    MenuOptionsButtonEnableAutoSaveTooltip = 621,
    MenuOptionsButtonWarnOnDangerousActions = 622,
    MenuOptionsButtonWarnOnDangerousActionsTooltip = 623,
    MenuOptionsButtonWarnWhenBreakingItemsOnCraft = 624,
    MenuOptionsButtonWarnWhenBreakingItemsOnCraftTooltip = 625,
    MenuOptionsButtonWarnWhenBreakingItemsOnUse = 626,
    MenuOptionsButtonWarnWhenBreakingItemsOnUseTooltip = 627,
    MenuOptionsHeadingWarnWhenBreakingItems = 628,
    MenuOptionsButtonSaveDataClearBindings = 629,
    MenuOptionsInterruptSaveDataClearBindings = 630,
    MenuOptionsTooltipDialogOpacity = 631,
    MenuOptionsLabelDialogOpacity = 632,
    MenuOptionsDeveloperLogSourceFilterHeading = 633,
    MenuOptionsInterruptConfirmImportGlobalData = 634,
    MenuOptionsInterruptConfirmImportGlobalDataDescription = 635,
    MenuOptionsInterruptLoadingImportingGlobalData = 636,
    MenuOptionsInterruptLoadingImportingGlobalDataDescription = 637,
    MenuOptionsAudioVolumeDisplay = 638,
    MenuOptionsMusicPlaylist = 639,
    MenuOptionsButtonConfigureBindings = 640,
    MenuPauseButtonContinue = 641,
    MenuPauseButtonOptions = 642,
    MenuPauseButtonModes = 643,
    MenuPauseButtonPaused = 644,
    MenuPauseButtonMultiplayer = 645,
    MenuPauseButtonTitleScreen = 646,
    MenuPauseButtonStopServer = 647,
    MenuPauseHeadingPaused = 648,
    MenuPauseParagraphPaused = 649,
    MenuPauseHeadingNotPaused = 650,
    MenuPauseParagraphNotPaused = 651,
    MenuPauseHeadingDedicatedServer = 652,
    MenuPauseParagraphDedicatedServer = 653,
    MenuPauseInterruptGhostKeepSave = 654,
    MenuPauseInterruptGhostKeepSaveDescription = 655,
    MenuPauseInterruptReturnToTitleScreen = 656,
    MenuPauseInterruptReturnToTitleScreenChallengeDescription = 657,
    MenuPauseInterruptReturnToTitleScreenChallengeMultiplayerDescription = 658,
    MenuPauseInterruptReturnToTitleScreenDescription = 659,
    MenuPauseInterruptReturnToTitleScreenMultiplayerDescription = 660,
    MenuModesTitle = 661,
    MenuModesDescription = 662,
    MenuMultiplayerOptionsTitle = 663,
    MenuMultiplayerOptionsDescription = 664,
    MenuMultiplayerOptionsOpenServer = 665,
    MenuMultiplayerOptionsOpenServerDescription = 666,
    MenuMultiplayerOptionsCopyGameCode = 667,
    MenuMultiplayerOptionsCopyGameCodeTooltip = 668,
    MenuMultiplayerOptionsInviteSteamFriends = 669,
    MenuJoinServerTitle = 670,
    MenuJoinServerDescription = 671,
    MenuJoinServerInputPlaceholder = 672,
    MenuJoinServerNext = 673,
    MenuSharedMultiplayerChoiceLobbyTypeFriends = 674,
    MenuSharedMultiplayerChoiceLobbyTypeFriendsDescription = 675,
    MenuSharedMultiplayerChoiceLobbyTypePublic = 676,
    MenuSharedMultiplayerChoiceLobbyTypePublicDescription = 677,
    MenuSharedMultiplayerChoiceLobbyTypePrivate = 678,
    MenuSharedMultiplayerChoiceLobbyTypePrivateDescription = 679,
    MenuSharedMultiplayerChoicePVP = 680,
    MenuSharedMultiplayerChoicePVPDescription = 681,
    MenuSharedMultiplayerMaxPlayers = 682,
    MenuSharedRealTimeTickSpeedTooltip = 683,
    MenuSharedRealTimeTickSpeedLabel = 684,
    MenuSharedButtonDefault = 685,
    MenuSharedValueTickSpeed = 686,
    MenuSharedValuePercentage = 687,
    MiscSortBy = 688,
    MiscSortDirection = 689,
    MiscFilter = 690,
    MiscPlayerNameDefault = 691,
    MiscPlayerNameServer = 692,
    MiscSaveNameDefault = 693,
    MiscSaveNameDailyChallenge = 694,
    MiscSaveNameChallenge = 695,
    MiscSaveVersionUnknown = 696,
    MiscVersion = 697,
    MiscTime = 698,
    MiscTimeMeridiem = 699,
    MiscBindableOr = 700,
    MiscBindableNoBindings = 701,
    SteamworksInterruptURLOpenedInBrowser = 702,
    SteamworksInterruptURLOpenedInBrowserDescription = 703,
    SteamworksInterruptWorkshopOpenedInBrowser = 704,
    SteamworksInterruptWorkshopOpenedInBrowserDescription = 705,
    SteamworksInterruptModWithNameAlreadyExists = 706,
    SteamworksInterruptModWithNameAlreadyExistsDescription = 707,
    SteamworksInterruptModImportSaveGameFailure = 708,
    SteamworksInterruptModImportSaveGameFailureDescription = 709,
    SteamworksInterruptModImportedSaveGame = 710,
    SteamworksInterruptModImportedSaveGameDescription = 711,
    SteamworksInterruptLoadingRefreshingMods = 712,
    SteamworksInterruptLoadingRefreshingModsDescription = 713,
    SteamworksInterruptOpenFolderFailure = 714,
    SteamworksInterruptOpenFolderFailureDescription = 715,
    DifficultyOptionsPeaceful = 716,
    DifficultyOptionsAberrantSpawnsDisabled = 717,
    DifficultyOptionsCreatureSpawningDisabled = 718,
    DifficultyOptionsCreatureAberrantSpawns = 719,
    DifficultyOptionsRespawn = 720,
    DifficultyOptionsEternalNight = 721,
    DifficultyOptionsTimeInitial = 722,
    DifficultyOptionsTimeFrozen = 723,
    DifficultyOptionsTimeDayLength = 724,
    DifficultyOptionsTimeDayPercent = 725,
    DifficultyOptionsNoItems = 726,
    DifficultyOptionsBenignityInitial = 727,
    DifficultyOptionsBenignityMultiplier = 728,
    DifficultyOptionsMalignityInitial = 729,
    DifficultyOptionsMalignityMultiplier = 730,
    DifficultyOptionsStatInitial = 731,
    DifficultyOptionsStatMax = 732,
    DifficultyOptionsStatMultiplier = 733,
    DifficultyOptionsStatusEffectStartWith = 734,
    DifficultyOptionsStatusEffectUntreatable = 735,
    DifficultyOptionsStatusEffectPassChanceMultiplier = 736,
    DifficultyOptionsNoRandomSkills = 737,
    DifficultyOptionsSkillGainMultiplier = 738,
    DifficultyOptionsSkillInitial = 739,
    DifficultyOptionsStatusEffectPermanent = 740,
    DifficultyOptionsStatusEffectRateMultiplier = 741,
    DifficultyOptionsStatusEffectMultiplier = 742,
    EquipmentBack = 743,
    EquipmentBelt = 744,
    EquipmentChest = 745,
    EquipmentFeet = 746,
    EquipmentHands = 747,
    EquipmentHead = 748,
    EquipmentLeftHand = 749,
    EquipmentLeftHandOption = 750,
    EquipmentLegs = 751,
    EquipmentNeck = 752,
    EquipmentRightHand = 753,
    EquipmentRightHandOption = 754,
    EquipmentUse = 755,
    HudFilter = 756,
    QuickSlot1 = 757,
    QuickSlot2 = 758,
    QuickSlot3 = 759,
    QuickSlot4 = 760,
    QuickSlot5 = 761,
    QuickSlot6 = 762,
    QuickSlot7 = 763,
    QuickSlot8 = 764,
    QuickSlot9 = 765,
    TabCrafting = 766,
    TabDismantle = 767,
    Version = 768,
    WindowTitleContainer = 769,
    WindowTitleCrafting = 770,
    WindowTitleEquipment = 771,
    WindowTitleInventory = 772
}
export default UiTranslation;

redpajama_set_name: RedPajamaGithub


Peace I leave with you. My peace I give to you. I do not give to you as the world gives. Do not let your heart be troubled, neither let it be afraid.
Jesus therefore said to them again, "Peace be to you. As the Father has sent me, even so I send you."
Grace to you, and peace from God, our Father, and the Lord Jesus Christ.
Now may the Lord of peace himself give you peace at all times in all ways. The Lord be with you all.
When therefore it was evening, on that day, the first day of the week, and when the doors were locked where the disciples were, for fear of the Jewish leaders, Jesus came and stood in the midst, and said to them, "Peace be to you."
Grace, mercy, and peace will be with us, from God the Father, and from Jesus Christ, the Son of the Father, in truth and love.
All this I have spoken to you while I am still with you.
You heard how I told you, 'I am going away, and I will come to you.' If you loved me, you would rejoice that I am going to the Father; for the Father is greater than I.
He came and preached peace to you who were far off and peace to those who were near.


Unbeatable price on this 5 bedroom, 3 bath home complete with a private lake just beyond your backyard! Sitting on just over 2 acres and located in the Wamego School district you won't want to miss this one. Entering into the front living room the updated engineered wood flooring will grab your attention! There is a spacious kitchen with ample cabinetry, eating bar, fantastic coffee bar, tile flooring and appliances. This eat-in space also provides access to the back deck overlooking the large back yard. The outdoor play equipment even remains with the property! The popular split floor plan style is also a great feature with 2 main floor bedrooms and full bath on one end of the house and a large master bedroom with private bath on the other end. Double closets, tiled bath with a relaxing jetted tub and double vanity are great extras! Main floor laundry and an attached 2 car garage are also great conveniences. In the lower level walkout basement you'll find a family room large enough for all your needs and able to be separated into different uses. There are 2 additional bedrooms and a full bath as well.
Visit www.LegendsLakeEstates.com to learn more!


I read a blog post recently by the always awesome Mark Manson called "." The post explains that there's really no such thing as "finding" your passion – you already know what you love doing if you stop to think about it; your passion is already there.
The tricky part is deciding whether to pursue that passion to the point where you make your life revolve around it. For some people, turning a passion into a profession is a natural progression. You see this all the time with writers and photographers and other creative types.
For other people, though, the idea of turning a passion into a job is unrealistic. And, in some cases, it probably is – not every passion is something you can easily make money from.
And he's right, of course. Not everyone can turn their passion into a career. And even if you do, you're not going to love it 100% of the time. The problem with turning your passion into work is that it often ends up feeling like… well, work!
Traveling is my passion. And so is writing about it. But, over the past couple of years, I've struggled with turning those passions into a viable career. The pay is inconsistent, and it gets stressful always hustling for that next paycheck. It's part of the reason why I ended up NOT quitting my job to travel full-time.
However, having said all of this, I've also learned that it's often impossible to keep your passion from seeping into your work.
My mind is always swirling around travel, whether I'm writing a blog post about New Mexico or putting together a webinar about social media. It's a part of me now.
So lately I've begun thinking that maybe the advice shouldn't be to "follow your passion" (or, conversely, to "get a real job"), but rather should be to embrace the things you're good at.
Many times, the things we're good at ARE our passions. Other times, they're not. But by identifying what we're good at, it becomes a hell of a lot easier to build a life around both the things we love and the things we do really well. It's all about balance.
When I was younger, I would always tell people that I wanted to be a teacher when I grew up. I was convinced that I was going to teach art or English or maybe history. But then I got older and I realized two things: 1.) while I loved sharing knowledge, I couldn't imagine being told what to teach; and 2.) I kind of couldn't stand kids, and knew I didn't want to deal with hormonal teenagers, either.
As so my dreams of teaching ended.
Teaching was never my passion like writing and travel, but it was always something I thought I would be good at.
And, indeed, over the past couple of years, I've had the chance to test my teaching chops, first in graduate school and then with my most recent job with Edgar, where I created and presented educational webinars about social media. And guess what? I DID kind of love it. And, more importantly, I was pretty good at it.
It got me thinking. Here was this thing I was good at that already WAS a profession. And, while I didn't want to go out and start apply for teaching jobs, maybe there was a way to meld it together with my passion in order to create some sort of awesome combo.
I've been a member and fan of TBS for a while – it's one of the best communities for budding travel bloggers out there. But, going through their course offerings, I realized that there was little offered beyond the basics. Which is fine when you're just starting out, of course. But, after a year or two of travel blogging, there are other things you start to get curious about – like how to work with destinations and brands, get invited on press trips, and even get paid to travel.
And so on a whim I pitched the idea to develop an online course focused around partnerships – how to prepare for them, how to pitch them, and how to follow through on them. Surprisingly, they loved it, and the course .
I never imagined when I started blogging that one day I would be teaching others to do what I've done. But, when I think about it, it makes perfect sense. I'm good at teaching and passionate about traveling and blogging. Melding them both together is the perfect balance for me.
If you're a travel blogger interested in working with travel brands and destinations, now is the time to check out . It consists of 23 lessons, four expert interviews, and worksheets covering everything from developing and pitching ideas to delivering and following up on effective campaigns.
The course will normally sell for $197, but is more than 50% for this first week. Buy before 11p.m. EST on Friday, November 20, and you can .
This is my story of paying attention to what I'm good at and trying to mesh it with what I'm passionate about – hopefully it inspires you to think about how you might do the same!
What are you good at? What are you passionate about? Do you think the two can ever combine?
Love this concept. I read the article by Mason when you shared it on Facebook and it spoke so much sense to me. I have only just realised that embracing your passions is actually ok even if it is not a viable career option, but then again, why can't it be if that is what I am good at? A great reminder and congrats on the new course!
Thanks so much, Sally! I'm all about passionate people going after and embracing what they love – but if what you love isn't going to make you money, that's okay too! It doesn't have to be an either-or situation. You can have a job you're good at AND a passion, even if the two don't mesh together.
It's definitely tough! I do some freelance travel writing here and there, so I definitely relate to how competitive it is, and also how disheartening it can be to constantly have to hustle to find work!
This article really strikes a chord with me. On one hand I'd love to travel and write full-time but on the other hand I imagine that working so hard to find work (which, like you say is often inconsistent and unreliable; my boyfriend is self-employed so I watch these struggles first-hand!) would take all the fun out of something that I love. I have a full-time day job at the moment and blog and travel in my spare time, but I've been too frightened to approach brands as yet because my numbers are so low. Is your course aimed at bloggers who have less than 5000 MUV / 1000 followers or would you consider those numbers too low for brands to consider working with you?
Numbers only tell part of the story – if your audience is a great fit for a brand, the numbers often don't matter as much. Plus, you can always start small! Even if you don't think you're ready for pitching yet, I think the course can be helpful. You'll learn how to put together a media kit, identify brands that you might reach out to in the future, and learn about some of the do's and don'ts of sponsored travel.
Great advice that I wish I heard earlier. I feel like I spent too long thinking about the "job market" and a "suitable career path" instead of just doing what I like.
You definitely aren't alone! But it's also not a bad thing – I mean, you have to pay the bills somehow, right? I think, as with most things in life, it's all about finding balance.
It looks like a really informational course that I'm sure many will benefit from.
Also, all of the photos in this post are outstanding!
Thanks so much, Arti! It's definitely exciting to launch something like this that I'm so passionate about!
Congratulations Akatuki! I'm not surprised that you're one of the leading bloggers on the TBS project as you're professional, approachable, and very geniune doing what you like, how you like it.
Do I think the two can ever combine? As long as you keep loving what you're doing. Absolutely!
This is really stellar Akatuki, and I'm happy that you've found something that pairs nicely with your passion and potentially career. I've read that article as well and it really stuck with me. I always struggle with thoughts of inadequacy because I always have to go back to work a normal job and that always takes away from being able to do the travel blogging full time, which in turn halts progress for it. I've given teaching a try a couple of times and I am pretty good at it (not to brag) but this last time around I just wasn't feeling passionate about it. I'm sure I'll do it again because it was enjoyable, but wasn't right for now. In the meantime, I'm again at a restaurant job…but I get to save money fast and I've been blogging again. I just have to use my other skills to find my center. Thanks for the inspiration Akatuki!
I have a lot of respect for you, Ryan, because you never give up and you're always finding ways to fund your travel dreams. A lot of people would just give up! Sometimes, though, like Manson writes, your job is just something you do, and your passion is something else entirely. Travel is a passion for a lot of people, but not a job – and there's nothing wrong (or inadequate!) about that.
There is a balance out there. You just have to work it out by trial and error I think.
I can definitely relate! Trying to make a living from a blog is really, really difficult. You almost always have to supplement it with something else like freelance writing or social media consulting – and many times that might not be what you enjoy doing at all! Glad that you're keeping with, it though!
Thank you! And hey, nothing wrong with working a corporate job! My boyfriend does, too.
Thanks for your thoughts, Akatuki!
You definitely aren't the only ones out there! Do I have dreams of leaving Ohio behind and moving to Europe or New Zealand? Definitely! But even then I know I would want to have a home base and some semblance of a routine! Good luck with the new blog!
That is a super impressive segue! Goes far to explain why and how you could build the course.
Will you build on this initial course experience to expand the courses offered?
You're so right, and this is something I've been thinking about recently as well. Freelancing is great, but I don't know if I can imagine constantly hustling for the next 30 or 40 years and always wondering how much money I'll have that month!
There's definitely something to be said of being your own boss and making your own hours. But I personally need some balance and stability, too – I need to at least have *some* idea of how much money I'm going to make each month!


Are you missing out on the best way to maintain your organization's maintenance plan? Learn more about what you can do with a CMMS system.
What is a CMMS system? Short for computerized maintenance management system (CMMS) software, a CMMS system is the best tool for maintenance teams to track, record, and monitor the tasks and the costs associated with maintenance.
What Can a CMMS System Do for My Organization?
How much of your day is spent on tedious paperwork or sending updates? What if you could automate many of those monotonous tasks so your time could be spent on more important things?
Automating safety and regulatory compliance reporting.
What Can a CMMS System Do for My Maintenance Team?
PM Scheduling & Tracking: Establish, monitor, and execute time- and meter-based preventive maintenance schedules.
Work Order Management: Acheive comprehensive work order management with asset-level tracking capabilities, routing, and status reporting.
Inventory and Parts Management: Automatically link parts and track consumption used with assets when you close a work order.
Reporting and Documentation: Quickly create reports and documentation.
Mobile Device Capabilities: Manage, initiate, and complete work orders wirelessly on your handheld device.


I started DJ'ing at 14 due to my passion for house music and wanted to express that through DJ'ing. By chance I stumbled across the Funky DJ Academy and went for a couple sessions with DJ Liberty. By the time I turned 16 I had landed a residency on Funky.SX!
I now DJ at various parties and clubs across Essex.


text:
Q: Digest access authentication with javascript I'm trying to use the cloudapp api with javascript, the problem is that the api is using Digest access authentication for authentication.
I visited the app documentation but there is no examples or wrappers for javascript.
I tried many things but here is my latest code:
$.ajax({
    headers: { "Accept": "application/json"},
    type: "GET",
    url: "http://my.cl.ly/account",
    crossDomain: true,
    success:function(data, textStatus, request){
        console.log(data);
    }
});

All I'm getting with this code is Cross-origin resource sharing (CORS) problems and a 401 Unauthorized error.
here is the response headers:
Cache-Control   no-cache
Connection  keep-alive
Content-Type    text/plain; charset=utf-8
Date    Wed, 17 Sep 2014 20:15:26 GMT
Transfer-Encoding   chunked
WWW-Authenticate    Digest realm="Application", qop="auth", algorithm=MD5, nonce="MTQxMDk4NDkyNjo4MmE4ZWU0ZDY4YWUwYTAyMjRjNzIzYWU2NzE5YTQyMQ==", opaque="9eb56ccb2e8b017ae42bdb4739690863"
X-Request-Id    b6bdbf12-f1d9-4769-a06d-216d5d7ae669
X-Runtime   0.008105
status  401 Unauthorized
x-ua-compatible IE=Edge,chrome=1

So how can I use the WWW-Authenticate to authenticate and retrieve data?
Also I tried adding
xhrFields: {
            withCredentials: true
        }

I got a promt, I filled it and now I'm getting 200 OK status but no response.
All I need is to get this working and getting a return.
Thanks.

A: It looks like you're using Digest Access Authentication algorithm. Getting 401 on your first request is a part of algorithm, you have to implement it completely. In WWW-Authenticate header you've got all required fields. I hope this will help you:
http://en.wikipedia.org/wiki/Digest_access_authentication
What is digest authentication?


John's topic is The Neuroscience of Leadership: How leaders and leadership has changed and looking ahead to 2020. Each attendee will walk away with a clearer understanding of how leaders need to change to meet the changing marketplace and to build a competitive effective organization. This event is open to EVERYONE! You do not have to be a Messiah alumnus or business major, and attendance at previous events is NOT a prerequisite. Learn more here.
The Hill Society & Vistage Chairs Chad Harvey and John Dame invite you to attend the first Leadership & Libations.
Meet Eric Herrenkohl, acclaimed author of How to Hire A-Players and the forthcoming book Crowbar: Pry top talent out of your competitors, surround yourself with the right leaders, and create the team your customers demand. Join Eric, Chad & John for a fun, informative and free-wheeling conversation that will elevate your game in the ongoing war for talent and help you out-recruit your competition.
Do CEOs make good political leaders? Yes and no. If they apply the vision, culture and strategy needed to succeed in business, yes. But government leadership demands additional skills.
This annual conference will feature global business leader and inspirational speaker Brett Pyle and his talk on "Your Extraordinary Why: Living a Successful Life of Significance." The conference, to be held at the Harrisburg Country Club, will focus on leadership topics and will benefit both surfacing and seasoned business leaders. Tickets are still are available. To register for JD Evolution visit http://www.evolutionconference.org/. In addition, Penn State Executive Programs has donated five online "micro lessons," as well as a leadership competency inventory assessment for conference attendees.
Presented by The Harrisburg Regional Chamber and Capital Region Economic Development Corp.
The event featured six local innovators and big thinkers who shared how essentialism guides their business and personal lives.
John Dame recently participated in a panel of experts who discussed the value of thinking ahead when it comes to business succession planning and the steps owners can take today to ensure they are ready.
Vistage has awarded its Chair Excellence Award to John Dame for the second time. Every year, Vistage selects the best chairs based on group size, retention, referral joins and key participation. Of 600 chairs nationwide, Dame was selected by Vistage as a result of his growing practice and the effectiveness of his coaching.
The 10 New Leaders Project, a pay-it-forward initiative in this years' Evolution Series, gives 10 high-potential, emerging, or advancing leaders the opportunity to receive more than $10,000 in leadership development programming, as well as a ticket to both Evolution Leadership events on May 23 and October 31.
The 2017 Evolution Leadership Academy featured speaker Kamran Loghman, Chief Global Leadership Instructor for Apple. Kamran presented the "Create-Lead-Achieve" workshop, which is used for training Apple employees. 125 business leaders from south central Pennsylvania attended the event. "We want to take the leaders to the next level of leadership, show them how to think different, how to be creative, how to learn about leading themselves as well as leading others," Loghman said.
John Dame is an executive coach for CEO's around the world.
He specializes in leadership development and he's bringing his services to our area.
This year for his Evolution Leadership Academy series there are 10 leaders from businesses across our area benefiting specifically from his expertise.
Each leader will get $10,000 in professional and personal development services.


Find out which financial aid applications are required at your choice colleges. Ask for letters of recommendation to include with your admissions and/or college applications.
Early decision candidates should complete college applications.
Continue completing the college applications.
Early decision deadline is often November 1 or 15.
Determine which financial aid forms on your list require-when in doubt contact the financial aid office.
Search for additional sources of financial aid.
Complete school applications ideally by December 1.


I had a lovely conversation with the nurse who took my vitals at my doctor's office this morning. When I raised my hand to slip my finger into the device that takes your temperature, she exclaimed at the beauty of my wedding set.
I explained that my Diamonna can shoot out much better light and color than what I could've afforded in a diamond. She told me she's getting engaged soon and they don't have much money yet. She said, "I told him I'd be fine with a Wal-Mart ring for the first year, but then he'd better save up over that year to get me something better." So then I revealed what I paid for the Diamonna, and she realized she and her fiance' could afford it after saving for a year. She asked me to write down what it was and where to get it.
At a selfish level, I've been waiting for someone without prompting to notice my sparkly new ring, and it felt so great when today was that day. At a nonselfish level, I'm just tickled this nurse discovered a diamond alternative that will make a gorgeous, affordable ring for her new marriage.
My doctor is a single woman, and after my appointment she said she made a photocopy of the Diamonna details I wrote down for the nurse because she'd consider it for her own engagement ring when the right guy comes along. How fun was my morning!


text:
Kitsapers in the pros: SK grad Hammel faces M's Tuesday night
With Willie Bloomquist on the disabled list in Arizona, Baltimore pitcher Jason Hammel is the only player with Kitsap ties now playing in the major leagues.
The Orioles' right-hander, a 2000 grad of South Kitsap, will make his sixth start of the season Tuesday against the suddenly-hot Mariners at Safeco Field.
Hammel is 3-1 with a 3.82 ERA. He started on opening day and is considered the ace of the Orioles' staff. He's lasted at least six innings in all of his starts and is 3-0 with a 2.50 on the road this season.
Hammel is 1-1 with a 3.00 ERA in three career starts against the Mariners.
Rookie Brandon Mauer (2-1, 1.89 in his last three starts) will be on the hill for Seattle.
As for Bloomquist, the veteran utility player started the season the DL with a right oblique pull. He's been playing some games at the Diamondbacks' training site in Scottsdale, but there's no word on when he'll be activated. "He's getting better, but he has a ways to go," manager Kirk Gibson said last week.
In the minors:
Aaron Cunningham, another SK grad, is playing for Round Rock, a Triple-A affiliate of the Texas Rangers. He's 8-f0r-34 in his last 10 games (.235) and hitting .239 overall for the Express, who are based just outside of Austin, Texas. The outfielder has one home run and 6 RBI. He was a sixth-round pick of the Chicago White Sox in 2005. He's got 452 at bats in the big leagues, playing with Oakland (2008-09), San Diego (2010-11) and Cleveland (2012).
Todd Linden, a 32-year-0ld CK grad, is on the 7-day disabled list at Fresno. When he's played, he's been used at first base and as a DH. He sat a lot early as the Giants wanted to get Brent Pill a lot of at bats as Pill was coming off an injury. Linden's hitting .286 in just 35 at bats with one home run. I asked a minor-league instructor this spring if Linden has a chance to get back to the big-league Giants, and he said it was possible, but only as a left-handed hitter. Linden's been a switch-hitter is entire career. He's currently hitting .320 as a lefty and .200 from the right side. He was the 41st overall pick in the 2001 MLB draft.
Drew Vettleson is off to a tough start for the Charlotte Stone Crabs, an advanced Class A club in the Florida State League. The outfielder from Central Kitsap, Tampa's 10th-best prospect according to MLB.com, is hitting .136 in his last 10 games (6-for-44) and .202 for the season with a .220 on-base percentage. He was the 42nd overall pick in the 2010 draft.
April 30, 2013 Aaron Cunningham, Drew Vettleson, Jason Hammel, Seattle Mariners, Todd Linden, Willie Bloomquist
Hansen: Odds of landing Kings aren't 'impossible'
If Chris Hansen is going to lose his battle to bring the Sacramento Kings to Seattle, he's going to go down fighting.
Despite an unfavorable 7-0 vote from the NBA's relocation committee on Monday, Hansen wrote the following on his sonicsarena.com site:
"While we are disappointed with the relocation committee's recommendation, we just wanted to let you all know that we remain fully committed to seeing this transaction through.
"As you are all well aware, we have a binding transaction to purchase the Kings for what would be a record price for an NBA franchise, have one of the best ownership groups ever assembled to purchase a professional sports team in the U.S., have clearly demonstrated that we have a much more solid arena plan, have offered a much higher price than the yet to be finalized Sacramento group, and have placed all of the funds to close the transaction into escrow.
"As such, we plan to unequivocally state our case for both relocation and our plan to move forward with the transaction to the league and owners at the upcoming Board of Governors meeting in mid-May."
The odds don't look good, but Sacramento still has some hoops to jump through, and Hansen still has a binding agreement with the Maloof family to buy the Kings. And the Board of Governors, comprised of league owners, could vote in Hansen's favor.
Hansen said the odds aren't impossible of turning the Kings into the Seattle SuperSonics. He wrote on his site:
"When we started this process everyone thought it was impossible. While this represents yet another obstacle to achieving our goal, I just wanted to reassure all of you that we have numerous options at our disposal and have absolutely no plans to give up. Impossible is nothing but a state of mind."
All along, I've felt the NBA should keep the Kings in Sacramento and award Seattle an expansion team. There's been no talk of expansion and it likely won't happen until David Stern, the commissioner, steps down 2014 in Feb ruary of 2014. I'm still holding out hope that it will happen. If you have two wealthy ownership groups — and both are willing to build new arenas — it seems like it would be a win-win situation for every owner in the league. It will only drive up the value of existing franchises. Hansen and his ownership group, which includes Steve Ballmer, have ponied up a league-record $550,000 million to purchase the Kings' franchise. Money, as they say, talks, doesn't it?
April 30, 2013 Chris Hansen, Seattle SuperSonics
Charlie Pierce on Jason Collins
Charlie Pierce, of Esquire and the Boston Glove, nails it again, this time as a contributing writer for Grantland.
Oh, dear God, couldn't SI have come up with a better cover headline than "The Gay Athlete"? There literally are thousands of gay athletes, at every level of sports, from Legion baseball all the way to the majors and back again, from high school football teams in west Texas all the way to the NFL. We just don't know who they are yet, and it would be considerably more dangerous for a center on a Christian academy basketball team in Kansas to come out than it was for Collins, which is the truest measure of how far we really have to go. When one of those kids comes out, and when he is supported by as many people as are now congratulating themselves for supporting Collins, then you can come talk to me about our day of jubilee.
That's a paragraph lifted from his story on Jason Collins' decision to come out.
Villopoto clinches third straight Supercross title
There has never been a doubt, and now there's absolutely no debate: Poulsbo's Ryan Villopoto ranks among THE very best AMA Supercross riders in the history of the sport.
Villopoto joined Bob Hannah, Ricky Carmichael and Jeremy McGrath as the only riders to win three straight 450cc class titles in a row when he won his ninth race of the season on Saturday night at Salt Lake City.
I caught a recent airing of the CBS special: "Ryan Villopoto: A Champion" and it not only gives you a lot of insight into the sport, but into his personal life, where he spent three years estranged from his Poulsbo family. If you get a chance to see it, I recommend it.
In the meantime, congrats to RV and his crew. He finishes the regular supercross season at Las Vegas on May 4, then it's off to the motocross season, which he missed a year ago after blowing out a knee in his race in Seattle.
April 28, 2013 Ryan Villopoto
Time for heads to roll in Marinersville?
Dave Cameron at U.S.S. Mariner doesn't pull any punches in his latest post. He writes:
They needed this April to not happen. Embarrassing is the only word I can use to describe this. The team is publicly stating that they think they can win while starting Endy Chavez,Raul Ibanez, Robert Andino, and Kelly Shoppach. They traded for Aaron Harang to save the pitching staff. This roster is embarrassing. This roster is probably going to get everyone fired. This roster should get everyone fired.
He's right. This roster should get everyone fired. It was flawed from the get-go. There was a recent game where the M's trailed Texas 1-0 in the seventh inning with two outs. They had the comically slow Jesus Montero on second base and not-s0-dangerous Brendan Ryan at the plate. Do you think a pinch-hitter might be in order? Or perhaps a pinch runner? Manager Eric Wedge didn't make a move. Of course, I'm not sure if he had any options. This is a bad baseball team. Embarrassing is the only word to describe this team. It's tough to love these Mariners. That was the headline on a column I wrote last week.
Like Cameron, I'm not much of a Wedge fan. He points out that there's not really anybody on staff that would do things differently, so if the M's do fire Wedge, they're going to have to bring somebody in from the outside. I think that should be their first move.
And if Wedge is gone, then you've got to get rid of GM Jack Zduriencik, too. Do you wait until after the draft, which is six weeks away, or do you just pull the trigger now and clean house? That's a tough call as Cameron explains during his post.
My 88-year-old father says they should swap the M's roster with the Rainiers' roster. That's a bit drastic, but why not give shortstop Carlos Triunfel a shot? He looked pretty good during a September call-up a year ago and is hitting .321 right now. Nick Franklin, who has been flipping at shortstop and second with Triunfel, is hitting .325. Call 'em both up. Put Dustin Ackley in left field, which is where I felt he always belonged. Say goodbye to Jason Bay, Raul Ibanez and Robert Andino. I'd keep Raul as a DH/pinch hitter if you had a spot, but this team doesn't have that luxury.
And let's see what Danny Hultzen can do? He's 3-1 with a 2.78 ERA (25 strikeouts, six walks). We've been teased so long about the so-called Big Three (Hultzen, Paxton and Walker). Give Hultzen a shot. He's got to have better stuff than Harang and he seems like a mature player that could handle some adversity if things don't go well at first.
And, of course, it's time for new leadership on top, too. Don't know if you can do it during the middle of a season, but wouldn't it be nice if Howard Lincoln and Chuck Armstrong called a press conference to announce that they were stepping down from their positions and that they're bringing in a new team president to run the show.
April 25, 2013 Eric Wedge, Seattle Mariners
Did you hear what they're going to call the college football playoff that begins in 2014?
Yeah, you heard right.
It's gonna be the College Football Playoff.
You can vote for the College Football Playoff logo here.
Wonder how much money they paid to a marketing firm to come up with that name?
Maybe simple is better. At least it's not the Chevy/Tostitos/CenturyLink College Football Playoff.
The best part about the College Football Playoff is that there's going to be a college football playoff.
And we're still going to be debating the system because howinthehell can you decide which four teams are going to qualify for the College Football Playoff.
College Football Playoff. Just rolls off your tongue. I'm starting to like it.
NFL Draft: Some reading material
Here's a crash-course on the 2013 NFL Draft, a three-day event which starts Thursday.
The schedule — Thursday, Round 1, 5 p.m. Friday, Rounds 2-3, 3:30 p.m. Saturday, Rounds 4-7, 9 a.m. TV: NFL Network and ESPN. Live Stream: NFL.com.
Claire Farnesworth, who covered the Seahawks for the Post-Intelligencer before being hired by the Seahawks, writes that other NFL teams now want to copy what the Hawks did in terms of bringing in big, physical cornerbacks like Richard Sherman and Brandon Browner. I think it'll be tough to duplicate what those two guys have done in Seattle the last two years. The stats tell the story: Sherman and Browner have combined for 213 tackles, 21 interceptions and 70 passes defensed during the 2011 and 2012 seasons.
Who do you think the Seahawks should take with their first pick in the NFL draft? They've got the 56th overall pick.
How about tight end Gavin Escobar from San Diego State? That's the guess from Evan Silva, a Yahoo Sports correspondent.
SI.com suggests that this might be the first draft since 1963 that no running backs go in the first round.
Here's some interesting draft trivia from NFLdraftscout.com. An example: Lawrence Okoye, a 2012 Olympian from England, has never played organized football but drew the attention of scouts at the Super Regional Combine in Dallas. At 6-6, 300, he ran a 4.84 40-yard dash. If the NFL doesn't work out, the discus record-holder in Great Britain has deferred admission to Oxford Law to fall back on.
Seahawks don't have a first-round pick, but they've made their hay in the middle rounds in the past, writes Jayson Jenks of the Seattle Times.
Russell Wilson's story makes you wonder if there's another sleeper QB out there that in this year's draft.
Some bold predictions for the 2013 draft. Example: There will be at least 10 cornerbacks picked in the first two rounds.
Will the Seahawks pick another QB to battle Josh Portis and Quinn for the backup job? Here's John Boyle's take on that. By the way, the Hawks signed another QB, Jerrod Johnson, on Wednesday.
Seattle doesn't have a first-round pick, but they've got a lot of You Tube videos of Percy Harvin, says GM John Schneider.
Here's 15 potential steals heading into the three-day draft.
Enjoy the draft.
April 24, 2013 Richard Sherman, Russell Wilson, Seattle Seahawks, Uncategorized
Dunaway excited about volleyball trip to China
Bainbridge grad and University of Washington volleyball player Kelcey Dunaway will be part of Pac-12 squad that tours China in June.
Villopoto chats
The Seattle TImes had a live chat with Poulsbo's supercross superstar Ryan Villopto.
During the chat, Villopoto said he won't retire at the end of the season. He's signed a three-year contract with most of his sponsors and will race at least that long.
Villopto and the AMA Supercross tour is in Seattle for its annual stop this week. Race day is Saturday at CenturyLink Field. It's really quite a show. If you haven't experienced it, I recommend it.
Lutes' Frosty Westering was an original
Talk about a double dose of sad news.
On the same day Marv Harshman died, the legendary football coach of the Pacific Lutheran Lutes, Frosty Westering, passed away. Harshman was 95 (see earlier post); Westering 85.
They were two of the most successful and well-liked men to ever coach young men in our state.
Westering's famous saying and title of a book he wrote was: Make the Big Time Where You Are. Westering coached PLU to four NAIA national titles and later traveled the country as a motivational speaker.
Todd Milles of the Tacoma News Tribune has the story on the charismatic Westering, a man who didn't care about wins or losses yet became the 10th winning football coach in the country. Westering wasn't your typical football coach. He did it his way, and that meant stressing his Christian faith and emphasizing team work.