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Vicious Undertow
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My Favorite Design Ideas from My Favorite Games of 2021 December 27, 2021
Paradise Killer and Nonlinear/Choice-Based Storytelling September 11, 2020
Ori and the Will of the Wisps and Strength in Traversal April 7, 2020
December 28, 2020 by viciousundertow
My Favorite Design Ideas from My Favorite Games of 2020
It isn't bold to say that this year sucked, but it's equally as played out to say that video games have helped people get through things a little easier. In a year where some of the best games of the generation were released, I found my play habits changing. Games that I used to finish in days took me weeks or months, and far fewer games appealed to me enough to commit to them. Nights that used to be for continuing a single-player adventure were taken over by connecting with friends in multiplayer. I even fell in love with an open-world game; shocking, I know! But even as I grow older and the way I play shifts and reforms, I still can't help but appreciate the decisions that go into making an experience come to fruition.
So as has become tradition, I want to discuss the pieces of design that stuck out to me in my favorite games of the year. 2020 brought a lot of the innovation from genre mixing. While there were three incredible examples of unconventional narrative structures, most of the list leaned heavily on tested ideas from new angles. While we often fixate on the groundbreaking design ideas, it's the constant improvements and reinventions of these that push the field of game design forward. I talk about these not necessarily to sell you on them, but to allow myself to dig into why they stuck out in the first place.
10. Astro's Playroom – DualSense Showcase
None of what Astro's Playroom offers is something I'd consider deep, and so it feels disingenuous to talk as if I'm the first to discover what makes this game so special. On the surface, the 3D platformer is bundled with the system to show off the capabilities of the PlayStation 5's new controller. And to be honest, that's exactly what it is. However, that doesn't stop the game from exceeding expectations. Asobi Team has become the developer to show off the capabilities of Sony products, from The Playroom on PS4 to the brilliant Astro Bot: Rescue Mission on PSVR, so it comes as no surprise that they knocked it out of the park once again. The team manages to pay homage to PlayStation's long history while keeping the focus of the gameplay on varied platforming challenges. The cartoonish and mechanical direction of the characters and environment is charming and refreshing, and I can't deny how exciting it was to see the bots embody moments and icons from my favorite games in the PlayStation catalogue.
Like I said, Astro's Playroom doesn't surprise you much, but you're probably gonna be smiling the whole time anyways. The improved vibration that allows for different surfaces and environments to become tangible can't really be described justly. The adaptive triggers are given a variety of well-implemented examples, from springs to bow strings to climbing a rock wall. The most interesting aspect to me is the creativity in fully realizing these ideas at all. Game feel is very difficult to get right anyways, but nailing it on a new piece of tech is what's so impressive. I played this as my first PS5 game because these two features excited me most about the system; I knew that I'd need to feel them to believe them. We have yet to see if any games will make effective use of the new tech, but Astro's Playroom certainly shows that it's capable with the right imagination.
9. Crash Bandicoot 4: It's About Time – Expanded Level Design
Against all odds, Crash Bandicoot has ridden the nostalgia wave all the way into a new game over 20 years after the last great installment. I never thought he'd truly be gone, but it's exciting as a fan since the age of 5 to see Crash back to where I think he shines. The original trilogy has always stood out for its bold style and inventive level design that melds 2D and 3D gameplay together in a way no one has been able to do as well… until now. Crash Bandicoot 4: It's About Time would have fit perfectly amongst its PS1 predecessors while still making use of ideas and techniques only possible in the modern era. The cutscenes feel straight out of a Saturday morning cartoon with tons more personality than I've ever seen in these characters. The game is longer and more replayable than previous entries as well, which to some will justify the full $60 price tag. I personally think some of the game feel and control accuracy is a bit off with many jumps and sequences frustrating me, but I haven't heard that from many others which leads me to believe I've just lost my touch.
Toys for Bob has proven themselves with past Crash and Spyro remakes that they understand how to find the fun in a game they didn't themselves make, but it's still slightly shocking to see how good they are at creating new content in the same design mindset. The level design of previous entries always stood out to me in a similar way to Mario games, with new ideas and challenges being well taught before they're expanded upon. The new masks and characters, in particular, add some much-needed variety to the campaign. Crash levels are always interesting to dig into because each has multiple layers packed into its linear structure. The levels can be finished by just reaching the end, but collectibles such as boxes and gems are often placed in a manner that allows for skilled players to blaze through with enough precision and practice. This type of design allows the team to be efficient in their work and open up challenge for a wide range of players.
8. Bugsnax – Pokemon Puzzles
From the moment I saw it, I knew Bugsnax was going to fit somewhere on this list. It's an amalgamation of influences as disparate as Pokemon Snap and Dark Cloud, with a sense of humor and creativity at its core. Many, including myself, theorized a much darker turn in the end than what was given, but the game surprised me nonetheless. The dialogue constantly had me laughing, but underneath you'll find a gang of misfits each with their own dreams, fears, and struggles to overcome. The game is short but rich with personality. The designs of the Bugsnax themselves were interesting and the way they all interacted made levels feel alive.
The best way I can describe my favorite design aspect of the game is to combine Pokemon with Shadow of the Colossus. Take the cooky creatures and collection aspects of the former and replace its turn-based combat with the environmental puzzles of the latter. Each Bugsnack requires analysis of everything around you: the tools in your disposal, the unique nature of the area, and the other Bugsnax themselves. The SnaxScope camera will give players a hint as to how to capture each of the 100 treats, but Young Horses did a great job adding various modifiers to make things feel more systemic. Because many of these modifiers are used on multiple Bugsnax in different ways, I am naturally learning how to tackle the more difficult Snax as I play. One creature might only be catchable after being melted near fire while another might need to be stunned to be captured; there's a Bugsnack later on that requires the player to do both, but it felt great to figure that out on my own. I'd love to see this idea expanded upon with even more possibilities and strategies, but what we got was great and led me to Platinum the game.
7. The Last of Us Part II – Stealth Arenas
Before the internet could rally together in the single week it took for CD Projekt Red to ruin their reputation with consumers, they spent almost the entirety of 2020 arguing over The Last of Us Part II. It's the most divisive game I've seen since The Last Guardian, with a lot of the valid criticism lumped in with and ignored in favor of dunking on the transphobes and antisemites. I believe most players loved the game overall, but I fall into the crowd that is two parts impressed and one part disappointed. This section is going to seem like I didn't like the game, but I genuinely enjoyed my time with it. Everything from the art direction and acting to the accessibility options and tech behind it are refined further than maybe any game before it. My major problems come with the narrative, which I felt was poorly paced and lost a lot of what made the first game so compelling. I forgave the first game's largely-unremarkable stealth action gameplay because the relationship between Joel and Ellie was well-built. This game's story came off as thinking it was groundbreaking, when it was telling a fairly standard (but overall well-told) "revenge is bad" story. Without the narrative gripping me from start to finish, I became less interested in the gameplay itself which left me with a feeling of disappointment after the credits rolled.
With that said, it's impossible to deny the smart design behind the gameplay itself which I found to be improved over the first game even if I might find it standard otherwise. It's clear that a ton of care was taken in making every action and decision feel as emotive as possible. The gameplay seamlessly moves between narrative, exploration, and stealth arenas, and these arenas are where the gameplay truly shines. Players have a lot of control over the character, with the inclusion of crawling prone contributing to the focus on forward movement compared to the stop-and-wait stealth of the previous entry. Areas had distinct start and endpoints, but they felt open, just teeming with possibilities. The AI is smart and keeps you moving around, constantly ducking in and out of combat. The moments where I lose myself in this momentum are where the game felt amazing; it's just a shame it couldn't be a majority of the experience.
6. Animal Crossing: New Horizons – Nook Miles
Like the rest of the internet, I spent my early quarantine days tending to my island and sharing pictures of my terrible decorating skills with friends. The Animal Crossing: New Horizons phenomenon is not something I've felt since the summer where Pokemon Go released. This is might not have gotten your parents as interested in games as the mobile craze did all those years ago, but I couldn't help but notice that friends and colleagues with no real interest in games picked up a Switch just for Animal Crossing. You couldn't go on any social media without seeing turnip prices or custom design patterns. During a time where we were all adjusting to an antisocial reality, many found solace in the community of islanders. And who could blame them? While not as feature-rich as previous entries upon launch, New Horizons sported a fantastic art direction, charm and warmth from every character, and a ton of real-time work to bury your head into while forgetting about the pandemic.
What impressed me most about the game's design was the Nook Miles system. This type of randomized daily task system is new to the series but not to the wider gaming landscape, with mobile apps and games-as-a-service products constantly vying for your attention. However, I think it fits perfectly into the experience. Many people, myself included, burned themselves out very quickly on the game, but it was designed for longevity. New events and objects are added every month or two, but Nook Miles are the way to keep every day fresh. Instead of just doing your daily chores like hitting a money rock and digging up fossils, players will be encouraged to do a variety of activities to earn the Nook Miles currency. One day you might have to talk to some villagers and pick up weeds, while the next you'll spend it fishing and selling excess items. Animal Crossing has always been a timeslot in your daily routine, but Nintendo managed to make that time a little more dynamic each day.
5. Ori and the Will of the Wisps – Platforming Upgrades
I already wrote about Ori and the Will of the Wisps earlier this year, so I'll try not to repeat myself too much. However it cannot be understated how much of a marvel this game is for me. Ori and the Blind Forest was an achievement of art, music, and platforming design, so it's no surprise that the sequel manages to capture everything I loved about the original and improve upon it. The exciting escape sequences return, but with the addition of climactic boss fights. The world is more vivid and dense with detail and secrets, and the frustration has been streamlined pretty well. Combat has a lot more variety with multiple weapons that feel distinct. Moon Studios didn't have to break the mold to deliver an incredible game.
As with the first game, the real draw is the fact that the upgrades you receive mostly go towards broadening your platforming skillset. While you may start the game jumping on every platform and unlocking every door, you'll end the game traversing the world in the blink of an eye. The movement in the game feels incredibly fluid and easy to master, and I'm glad so much of the level design guides players down that road. Metroidvania upgrades are usually just keys to a new area, but games in this genre really shine when movement is encouraged because of how often you have to traverse the world. This is a game I see myself coming back to often, just to feel that sense of speed and skill once again.
4. 13 Sentinels: Aegis Rim – Character-Based Narrative Structure
I think the best piece of praise I can give 13 Sentinels: Aegis Rim is that I have no clue how it all came together. It's difficult to describe without spoilers, but the gist is that the game spans 200 years of history across 13 playable characters that is three-parts visual novel and one-part mech battle RTS. It is a convoluted and obtuse piece of sci-fi media that impresses because it has the guts to attempt it and it still sticks the landing. Vanillaware games have always been known for their gorgeous 2D art, but the modern lighting techniques and various time periods really stand out to make this the studio's best work to date.
Like I said, this is a gutsy game to make. The player controls a staggering 13 different characters, each with their own uniquely-compelling story. Each character's tale constantly crosses with other characters and includes time travel and flashbacks galore to tell one complete plot in a bunch of out-of-order chunks. The entire cast manages to grab your attention with well-developed personalities and twists around every corner In addition, the player has to command these characters in mech combat against an onslaught of alien machinery. This gameplay and each character's story is very segmented, allowing players to tackle things in whatever order they'd like to understand the bigger picture. To maintain some level of coherence and pacing, certain characters or fights are gated until you make enough progress elsewhere. You'll have to trust me when I say that playing the game, it never comes across as overtly confusing. Sure, the story probably could've been told linearly. However, the overcomplication manages to make 13 Sentinels stand out as one of the best sci-fi stories in all of gaming.
3. Ghost of Tsushima – Cultural Gameplay Loop
Ghost of Tsushima is the game that surprised me the most in 2020. Most things about it seem standard for the overly-saturated open-world action genre, from the map with a checklist to very basic stealth options. I don't usually enjoy open-world games without a sticky mechanic to keep me around. Just like The Last of Us Part II, the game might not do much that hasn't been done before, but it definitely does it better than most competitors. The art direction is simply stunning, with bright colors and gorgeous landscapes spanning every inch of the world (I even used Photo Mode a ton, which I never do.) The story didn't shock me, but each character was acted to perfection and the themes of trying to balance survival with honor rang true throughout. Combat felt simple, but with a lot of tools to allow for a variety of playstyles.
I've been working for a couple months on a much larger piece about the game that I don't want to spoil too much. However, the thing that stuck out most to me was the game's ability to weave its cultural values into the gameplay loop itself. When you look at the different points of interest in the world, most will seem uninteresting compared to other open-world games. Instead of hunting mythical creatures, you're following foxes to shrines of worship. Rather than uncovering audio logs from long-lost civilizations, you'll sit and write haikus to reflect on your journey. Throughout the game, Jin and his allies often discuss their values of honor and spirituality before launching attacks on enemy forts. Based on my interpretation, it seems that samurai often find calmness before the storm of battle to clear their mind and focus their actions. That adds an entire new layer of meaning to the points of interest, allowing players to enter Jin's headspace through their own actions. My time between freeing captives in camps was spent taking in the natural beauty of the environments and climbing shrines to pay respect to the kami. I took around 6 months to fully finish and Platinum the game, and this feeling I unintentionally developed over my playtime sticks with me even now as I've moved on. I can't say many games have had that effect on me.
2. Hades – Roguelike Narrative Structure
Those who keep up with my writing might recall that Hades nabbed the #8 slot on my year-end list in 2018 after its early access launch, but I think it's important to bring it up again because of its impact on the year. It only took 4 releases, but the wider gaming sphere finally seems to understand why I love Supergiant Games so much. It's not enough to discuss the art team's unique painterly talents or Darren Korb's masterful composition that might top all of his other soundtracks (and I own Transistor's on signed vinyl, just so you know what that statement means to me.) It's so much more than a roguelite with a story. The sheer depth of playstyles encouraged by the game's many weapons, weapon aspects, keepsakes, upgrades, and boons makes each run feel unique. It's really the culmination of every good idea the studio has had in the last 10 years.
My piece 2 years ago on the game softening the blow of a death still holds true, and even moreso now that the game is complete. I grew up obsessed with Greek mythology as many kids are, ravenously tearing through the Percy Jackson books and following Wikipedia rabbit holes about specific myths. Somehow, the team managed to give new life and personality to these characters that still remain faithful to the stories. I cared about what everyone had to say to Zagreus whenever he'd come back from a run, and I'm impressed that I never heard repeated dialogue across my playtime. Roguelikes are usually able to keep players going for one more run with good gameplay, but Supergiant managed to develop a narrative system that fit within the roguelike mold and made it the reason to keep playing. I never cared if it was just a few new lines every half an hour. It was never about the destination; it was always about the journey.
1. Paradise Killer – Adaptive Narrative Structure
Usually, someone can pick out my favorite game of the year just by looking at the handful of games I tweet or write on this blog about. It shouldn't come as a shock that Paradise Killer is the game that my mind always comes back to. That city pop/jazz fusion soundtrack has worked its way into my rotation for when I'm doing work. The character designs are over-the-top and each personality feels right at home in this vaporwave universe. The beaches are littered with iconography of almost-Lovecraftian gods; patterns and architecture blend 80's technology with nostalgic consumerism; and of course there are pastel shots of sunsets and space galore. Exploring and investigating the idealistic island allows a peak into a civilization founded on betrayal and zealotry, and the lengths you'll go to uncover it all is important to the experience.
The game sets players free on an open island after a locked-room murder, with the goal of delivering justice before the world ends and a new one begins. You can start the trial whenever you like, and anyone you choose can be convicted of the crime with enough evidence. The facts of the conspiracy are there for the player to discover, but the game will never outright tell them that their deductions are correct. It paints a picture of the justice system and detective work we don't often see, let alone experience for ourselves. Players love the twists and turns of a trial like in Danganronpa, but what if the protagonist didn't find that one key piece of evidence that will convince everyone to change their mind? An innocent person may take the fall. Seeing the final trial in Paradise Killer unfold in different ways by accusing different characters of the crime opens up a wider discussion of what truth is when we're already looking for someone to blame.
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El Observatorio de la Costa Azul (OCA) es un Observatorio de las Ciencias del Universo (OSU) y una institución administrativa pública (EPA). Dotada de una autonomía administrativa y financiera, la OCA reúne y pilotea las actividades de investigación en Ciencias de la Tierra y el Universo de la región de la Riviera que se llevan a cabo en tres unidades de investigación multiruta (UNS, CNRS, IRD, OCA). ): Artemis, Geoazur y Lagrange. El observatorio de la Côte d'Azur está instalado en cuatro sitios: la meseta de Calern, el monte Gros donde se encuentra la sede (sitio histórico del Observatorio de la Côte d'Azur), el campus de Valrose en Niza y El sitio de Géoazur en el tecnopolo Sophia Antipolis. El observatorio está actualmente dirigido por Thierry Lanz.

El Observatorio de la Costa Azul (en francés OCA de Côte d'Azur Observatorio) es un observatorio astrónómico que se creó en 1988 con la fusión de dos observatorios ya existentes:

 Observatorio de Niza
 Observatorio Astronómico de Calern

Véase también
 Laser Ranging Retro-Reflector

Referencias

Enlaces externos

 Côte d'Azur Sitio oficial

Observatorios astronómicos de Francia

redpajama_set_name: RedPajamaWikipedia


text:
Aina Monferrer Palmer (Borriana, 1987) és una professora de llengua, youtuber i cantautora de pop electrònic valenciana. És doctora en Filologia i Cultures Europees amb una tesi sobre l'estil, les traduccions i les potencialitats didàctiques de la poesia de Vicent Andrés Estellés. És coneguda pel canal de Youtube De Mica en Mica, on fa difusió de la llengua.

Juntament amb Jordi Palau forma un grup de música anomenat Aina Palmer.

Trajectòria musical
El seu disc de debut, Psicopompa (2020), és farcit de cites filosòfiques i sonoritats urbanes, donant naixement a un nou moviment, el «xonisme intel·lectual», que practica amb estètica kitsch i amb la influència d'Antònia Font, Senior, Beach House, Erik Satie o Los Planetas. En les seues lletres hi ha una simbiosi entre aspectes formals de la filosofia i la quotidianitat mundana on trobar la transcendentalitat.

L'any 2021, publicà Fallanca, juntament amb Jordi Palau d'Orxata Sound System, una al·legoria d'estil pop punk i folk-pop de sis temes en què s'hi pot trobar des de «Mareta», que en paraules seues és «la típica cançó de bressol valenciana», fins a l'última carta del darrer alcalde republicà de Borriana quan li acabaven de comunicar la data del seu afusellament a «Fusilao».

Discografia
 Psicopompa (autoeditat, 2020)
 Fallanca (autoeditat, 2021)
 Solatge (2022)

Obra publicada
 Vicent Andrés Estellés i la literatura a l'aula: anàlisi de l'estil i propostes didàctiques. València: Institució Alfons el Magnànim, Centre Valencià d'Estudis i d'Investigació, D.L. 2019. .
 Docentes hiperdiscursivos: problemáticas y estrategias para el profesorado de L2/LE. Barceolona: Octaedro, 2022.
 La mar de dones a Borriana. Borriana: Agrupació Borrianenca de Cultura, 2022. [Fotografies de Tere Torres] ISBN 9788487776304

Referències

Músics de la Plana Baixa
Alumnes de la Universitat Jaume I
Alumnes de la Universitat Oberta de Catalunya
Borrianencs
Youtubers valencians
Cantants valencians en català
Cantants pop
Youtubers en català
Naixements del 1987
Professors de la Universitat de València
Alumnes de la Universitat Nacional d'Educació a Distància


text:
import * as React from 'react'

import { Difficulty2 } from '@/client/models/Course2'

import Course2Upload from './Course2Upload'
import { SMMButton } from '../buttons/SMMButton'

interface Upload {
  course: File
  finished: boolean
}

interface Upload2PanelProps {
  refresh: () => Promise<void>
}

interface Upload2PanelState {
  value: string
  uploads: Upload[]
  allFinished: boolean
  difficulty?: Difficulty2
  err?: Error
}

export default class Upload2Panel extends React.PureComponent<
  Upload2PanelProps,
  Upload2PanelState
> {
  public constructor (props: Upload2PanelProps) {
    super(props)
    this.state = {
      value: '',
      uploads: [],
      allFinished: false
    }
    this.handleChange = this.handleChange.bind(this)
    this.handleClick = this.handleClick.bind(this)
    this.handleDifficultyChange = this.handleDifficultyChange.bind(this)
  }

  private handleChange ({ target }: React.ChangeEvent<HTMLInputElement>): void {
    this.setState({
      value: target.value
    })
    const files = target.files
    if (!files) return
    for (let i in files) {
      const file = files[i]
      if (!(file instanceof Blob)) continue
      if (file.size > 6 * 1024 * 1024 * 1024) continue
      const reader = new FileReader()
      reader.onload = (): void => {
        this.setState(prevState => ({
          uploads: [...prevState.uploads, { course: file, finished: false }]
        }))
      }
      reader.readAsText(file)
    }
  }

  private handleClick (): void {
    this.setState({
      value: ''
    })
  }

  private handleDifficultyChange (
    event: React.ChangeEvent<HTMLSelectElement>
  ): void {
    const value = event.target.value as any
    this.setState({ difficulty: value })
  }

  private setFinished (index: number): void {
    const uploads = [...this.state.uploads]
    uploads[index].finished = true
    const allFinished = uploads
      .map(upload => upload.finished)
      .reduce((acc, cur) => acc && cur, true)
    this.setState({
      uploads,
      allFinished
    })
  }

  private renderUploads (
    uploads: Upload[],
    difficulty?: Difficulty2
  ): JSX.Element[] {
    return uploads.map((upload, index) => (
      <Course2Upload
        key={index}
        course={upload.course}
        difficulty={difficulty}
        setFinished={this.setFinished.bind(this, index)}
      />
    ))
  }

  public render (): JSX.Element {
    const { refresh } = this.props
    const { uploads, allFinished, difficulty } = this.state
    return (

        <input
          style={{
            position: 'absolute',
            top: 0,
            left: 0,
            width: '100%',
            height: '100%',
            zIndex: 20,
            opacity: 0,
            cursor: 'pointer'
          }}
          type="file"
          accept=".zip"
          multiple
          value={this.state.value}
          onChange={this.handleChange}
          onClick={this.handleClick}
        />

          Drag and drop or click here to upload a Super Mario Maker 2 course
          (max 60MB)

          Difficulty:
          <select
            style={{
              width: '50%',
              minWidth: '150px',
              marginBottom: '12px'
            }}
            value={difficulty}
            onChange={this.handleDifficultyChange}
          >
            <option />
            <option value={Difficulty2.Easy}>Easy</option>
            <option value={Difficulty2.Normal}>Normal</option>
            <option value={Difficulty2.Expert}>Expert</option>
            <option value={Difficulty2.SuperExpert}>Super Expert</option>
          </select>

        {allFinished && (
          <SMMButton
            onClick={refresh}
            text="Refresh list"
            iconSrc="/img/refresh.svg"
            padding="3px"
            zIndex={21}
          />
        )}

          {this.renderUploads(uploads, difficulty)}

    )
  }
}

redpajama_set_name: RedPajamaGithub


Tickets happen to the best of us! In Texas, law enforcement is particularly diligent about making sure that our roadways are safe for all drivers. That means enforcing speed limits on streets, tollways and interstates. If you got a speeding ticket or other moving violation, you may be eligible to attend a TEA Defensive Driving list program. A single moving violation citation can increase your auto insurance premium by as much as 10 to 20%, depending upon the infraction, so attending a licensed school from the TEA Defensive Driving List is a smart and easy way to prevent that from happening! Defensive driving online is the easiest and cheapest way to keep a ticket off your driving record and keep your auto insurance rates low.
The Texas Education Agency (TEA) publishes a list of approved defensive driving course class providers. You may think you are a defensive driver, but taking a defensive driving course can teach you things you never knew about being a real defensive driver. We strongly recommend that you take an online defensive driving course if you want to become a defensive driver versus attending a defensive driving course classroom to become a defensive driver.
Enroll online and pay $25. This is the lowest price allowed by law.
Spend 6 hours taking the course. This includes watching media and completing chapter Unit Exams. If you fail a unit exam, you must repeat the failed chapter before you can take it again. You can do this an unlimited number of times so it's impossible to fail the course.
Receive a certificate of completion, which you must bring to your court.
Got a ticket? Clear your record online with our partner at GetDefensive.com.


text:
Driscoll Firm > Blog > birth injury lawyers > Kansas couple files lawsuit after son develops spastic quadriplegia following difficult birth
Kansas couple files lawsuit after son develops spastic quadriplegia following difficult birth
A couple residing in Kansas has filed a cerebral palsy lawsuit against the hospital in which their son was born as well as against two physicians who were involved in his birth. The lawsuit states that hospital staff negligence directly led to the couple's child developing cerebral palsy.
In March 2010, the expectant mother entered the hospital in order to deliver her son. The physicians attempted to induce the woman but failed, so they conducted two different vacuum extraction procedures in order to remove the child from his mother's womb.
These two procedures failed, so the doctors instead decided to pursue an emergency cesarean section. During the c-section, the mother's uterus ruptured. The child was believed to have suffered a seizure during this time and was delivered with several birth injuries as a result.
Shortly after being born, the infant developed spastic quadriplegia, which is a serious form of cerebral palsy, and his parents believe that the negligence of the hospital staff directly led to this condition.
birth injury lawyers, cerebral palsy lawyers
cerebral palsy complications, cerebral palsy lawsuit, cerebral palsy lawyers

redpajama_set_name: RedPajamaCommonCrawl


text:
// Copyright(C) 1999-2017 National Technology & Engineering Solutions
// of Sandia, LLC (NTESS).  Under the terms of Contract DE-NA0003525 with
// NTESS, the U.S. Government retains certain rights in this software.
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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
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//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
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//     * Neither the name of NTESS nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// -*- Mode: c++ -*-
#ifndef IOSS_Ioex_DatabaseIO_h
#define IOSS_Ioex_DatabaseIO_h

#include <Ioss_DBUsage.h>
#include <Ioss_DatabaseIO.h>
#include <Ioss_Field.h>
#include <Ioss_Map.h>
#include <Ioss_Utils.h>

#include <exodusII.h>

#include <algorithm>
#include <cstdint>
#include <ctime>
#include <map>
#include <set>
#include <sstream>
#include <string>
#include <vector>

namespace Ioss {
  class GroupingEntity;
  class Region;
  class EntityBlock;
  class NodeBlock;
  class EdgeBlock;
  class FaceBlock;
  class ElementBlock;
  class EntitySet;
  class NodeSet;
  class EdgeSet;
  class FaceSet;
  class ElementSet;
  class SideBlock;
  class SideSet;
  class StructuredBlock;
  class CommSet;
  class ElementTopology;
} // namespace Ioss

/** \brief A namespace for the exodus database format.
 */
namespace Ioex {
  struct CommunicationMetaData;

  // Used for variable name index mapping
  using VariableNameMap = std::map<std::string, int, std::less<std::string>>;
  using VNMValuePair    = VariableNameMap::value_type;

  // Used to store reduction variables
  using ValueContainer = std::vector<double>;

  // Used for persistent entity IDs
  // The set contains a pair of <ex_entity_type, int>.
  // The ex_entity_type is the exodus entity type defined in
  // exodus's exodusII.h. A couple examples are:
  // EX_ELEM_BLOCK element block and EX_NODE_SET nodeset.
  //
  // The 'int' is the entity id.  The set is used for output databases
  // to ensure that there are no id collisions.
  using EntityIdSet = std::set<std::pair<int64_t, int64_t>>;

  class DatabaseIO : public Ioss::DatabaseIO
  {
  public:
    DatabaseIO(Ioss::Region *region, const std::string &filename, Ioss::DatabaseUsage db_usage,
               MPI_Comm communicator, const Ioss::PropertyManager &props);
    DatabaseIO(const DatabaseIO &from) = delete;
    DatabaseIO &operator=(const DatabaseIO &from) = delete;

    ~DatabaseIO() override;

    // Check capabilities of input/output database...  Returns an
    // unsigned int with the supported Ioss::EntityTypes or'ed
    // together. If "return_value & Ioss::EntityType" is set, then the
    // database supports that type (e.g. return_value & Ioss::FACESET)
    unsigned entity_field_support() const override;

  protected:
    // Check to see if database state is ok...
    // If 'write_message' true, then output a warning message indicating the problem.
    // If 'error_message' non-null, then put the warning message into the string and return it.
    // If 'bad_count' non-null, it counts the number of processors where the file does not exist.
    //    if ok returns false, but *bad_count==0, then the routine does not support this argument.
    bool ok__(bool write_message = false, std::string *error_message = nullptr,
              int *bad_count = nullptr) const override = 0;

    // Eliminate as much memory as possible, but still retain meta data information
    // Typically, eliminate the maps...
    void release_memory__() override;

    bool open_group__(const std::string &group_name) override;
    bool create_subgroup__(const std::string &group_name) override;

    bool begin__(Ioss::State state) override;
    bool end__(Ioss::State state) override;

    bool begin_state__(Ioss::Region *region, int state, double time) override;
    bool end_state__(Ioss::Region *region, int state, double time) override;
    void get_step_times__() override = 0;

    int maximum_symbol_length() const override { return maximumNameLength; }

    // NOTE: If this is called after write_meta_data, it will have no affect.
    //       Also, it only affects output databases, not input.
    void set_maximum_symbol_length(int requested_symbol_size) override
    {
      if (!is_input()) {
        maximumNameLength = requested_symbol_size;
      }
    }

    void get_block_adjacencies__(const Ioss::ElementBlock *eb,
                                 std::vector<std::string> &block_adjacency) const override;

    void compute_block_membership__(Ioss::SideBlock *         efblock,
                                    std::vector<std::string> &block_membership) const override;

    int  int_byte_size_db() const override;
    void set_int_byte_size_api(Ioss::DataSize size) const override;

  protected:
    int64_t get_field_internal(const Ioss::Region *reg, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::NodeBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::EdgeBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::FaceBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::ElementBlock *eb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::StructuredBlock *sb, const Ioss::Field &field,
                               void *data, size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::SideBlock *fb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::NodeSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::EdgeSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::FaceSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::ElementSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::SideSet *fs, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t get_field_internal(const Ioss::CommSet *cs, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;

    int64_t put_field_internal(const Ioss::Region *reg, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::NodeBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::EdgeBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::FaceBlock *nb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::ElementBlock *eb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::StructuredBlock *sb, const Ioss::Field &field,
                               void *data, size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::SideBlock *fb, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::NodeSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::EdgeSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::FaceSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::ElementSet *ns, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::SideSet *fs, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;
    int64_t put_field_internal(const Ioss::CommSet *cs, const Ioss::Field &field, void *data,
                               size_t data_size) const override = 0;

    virtual void write_meta_data() = 0;
    void         write_results_metadata();

    void openDatabase__() const override { get_file_pointer(); }

    void closeDatabase__() const override { free_file_pointer(); }

  public:
    // Temporarily made public for use during Salinas transition
    // to using Ioss
    virtual int get_file_pointer() const = 0; // Open file and set exodusFilePtr.
  protected:
    virtual int free_file_pointer() const; // Close file and set exodusFilePtr.

    int  get_current_state() const; // Get current state with error checks and usage message.
    void put_qa();
    void put_info();

    virtual void compute_block_adjacencies() const = 0;

    template <typename T>
    void internal_write_results_metadata(ex_entity_type type, std::vector<T *> entities,
                                         int &glob_index);

    void generate_sideset_truth_table();

    void output_results_names(ex_entity_type type, VariableNameMap &variables) const;
    int gather_names(ex_entity_type type, VariableNameMap &variables,
                     const Ioss::GroupingEntity *ge, int index, bool reduction);

    void get_nodeblocks();

    void add_attribute_fields(ex_entity_type entity_type, Ioss::GroupingEntity *block,
                              int attribute_count, const std::string &type);

    void output_other_meta_data();

    int64_t internal_add_results_fields(ex_entity_type type, Ioss::GroupingEntity *entity,
                                        int64_t position, int64_t block_count,
                                        Ioss::IntVector &      truth_table,
                                        Ioex::VariableNameMap &variables);
    int64_t add_results_fields(ex_entity_type type, Ioss::GroupingEntity *entity,
                               int64_t position = 0);

    void add_region_fields();
    void store_reduction_field(ex_entity_type type, const Ioss::Field &field,
                               const Ioss::GroupingEntity *ge, void *variables) const;

    void get_reduction_field(ex_entity_type type, const Ioss::Field &field,
                             const Ioss::GroupingEntity *ge, void *variables) const;
    void write_reduction_fields() const;
    void read_reduction_fields() const;

    // Handle special output time requests -- primarily restart (cycle, keep, overwrite)
    // Given the global region step, return the step on the database...
    int get_database_step(int global_step) const;

    void flush_database__() const override;
    void finalize_write(double sim_time);

    // Private member data...
  protected:
    mutable int         exodusFilePtr;
    mutable std::string m_groupName;

    mutable EntityIdSet ids_;

    mutable int exodusMode;
    mutable int dbRealWordSize;

    mutable int maximumNameLength;
    int         spatialDimension;

    int64_t nodeCount;
    int64_t edgeCount;
    int64_t faceCount;
    int64_t elementCount;

    mutable std::map<ex_entity_type, int> m_groupCount;

    // Communication Set Data
    Ioss::Int64Vector nodeCmapIds;
    Ioss::Int64Vector nodeCmapNodeCnts;
    Ioss::Int64Vector elemCmapIds;
    Ioss::Int64Vector elemCmapElemCnts;
    int64_t           commsetNodeCount;
    int64_t           commsetElemCount;

    // Bulk Data

    // MAPS -- Used to convert from local exodusII ids/names to Sierra
    // database global ids/names

    //---Node Map -- Maps internal (1..NUMNP) ids to global ids used on the
    //               sierra side.   global = nodeMap[local]
    // nodeMap[0] contains: -1 if sequential, 0 if ordering unknown, 1
    // if nonsequential

    mutable Ioss::Map nodeMap;
    mutable Ioss::Map edgeMap;
    mutable Ioss::Map faceMap;
    mutable Ioss::Map elemMap;

    // --- Nodal/Element/Attribute Variable Names -- Maps from sierra
    // field names to index of nodal/element/attribute variable in
    // exodusII. Note that the component suffix of the field is added on
    // prior to searching the map for the index.  For example, given the
    // Sierra field 'displ' which is a VECTOR_3D, the names stored in
    // 'elementMap' would be 'displ_x', 'displ_y' and 'displ_z'.  All
    // names are converted to lowercase.

    mutable std::map<ex_entity_type, Ioss::IntVector> m_truthTable;
    mutable std::map<ex_entity_type, VariableNameMap> m_variables;

    mutable ValueContainer globalValues;

    mutable std::vector<std::vector<bool>> blockAdjacency;
    mutable std::vector<unsigned char>     nodeConnectivityStatus;

    // For a database with omitted blocks, this map contains the indices of the
    // active nodes for each nodeset.  If the nodeset is not reduced in size,
    // the map's vector will be empty for that nodeset. If the vector is not
    // empty, then some nodes on that nodeset are only connected to omitted elements.
    mutable std::map<std::string, Ioss::Int64Vector> activeNodesetNodesIndex;

    time_t timeLastFlush;

    mutable bool fileExists; // False if file has never been opened/created
    mutable bool minimizeOpenFiles;

    mutable bool blockAdjacenciesCalculated; // True if the lazy creation of
    // block adjacencies has been calculated.
    mutable bool nodeConnectivityStatusCalculated; // True if the lazy creation of
                                                   // nodeConnectivityStatus has been calculated.
  };
} // namespace Ioex
#endif


Wonderfully maintained 3 bed ranch on quiet dead end road --- large fenced, flat backyard with a shed; oversized living room with fireplace and gleaming hardwoods; freshly painted walls throughout; heated breezeway between kitchen and 2 car garage! Fantastic established neighborhood which is currently districted to the Blue Ribbon Community School. Ready for you to call home.
Listing courtesy of RE/MAX Town & Country. Selling Office: Keller Williams Realty Leading.


Liv Real Estate is a brokerage in Edmonton, Alberta whose #1 priority is amazing customer service, and they only bring agents onto their team who value the same thing.
Their brokerage is in fact pretty special. Sheldon and Sara have created a system where they provide ALL of the business and leads for their agents…and they're so good at it that everyone stays busy. In turn, their agents only have to focus on the customer — not on numbers, not on lead generation, and not on advertising. Their main priorities are good service and building long-term relationships with their clients and each other. And when they recruit new agents, they want professionals who value the same things.
But the real estate agents their email marketing recruiting was attracting were all wrong. They would interview one person after the next who were only focused on numbers and splits, rarely finding someone who would fit into their collaborative, service oriented culture.
Not to mention, the email marketing messages they sent had low open rates and an inconsistent send schedule. Sara and Sheldon wondered how many people were actually seeing the benefits their brokerage had to offer. The only agents who seemed interested in their team were those who, right at that moment when they received the email, wanted to leave their current brokerage.
Needless to say, recruiting was a struggle. That's why they chose to work with Happy Grasshopper for a recruiting email marketing campaign…and we mixed up their entire approach.
First and foremost, we changed the purpose of the campaign. It was not to send a message that described everything at once, in a statistical tone, with the intent to convert someone the moment they opened it. We wrote custom conversation starters, in Sara & Sheldon's tone, that highlighted different benefits of their brokerage.
Our system also took the remembering and planning off their plate, so they too could focus on the customer-service culture at Liv. Now, they don't have to think, "Oh! It's been three months since we've sent a recruiting email." Our system sends their messages on a consistent basis for them, keeping them top of mind with agents in Edmonton (and their open and click-through rates have greatly improved because of it).
Now, instead of receiving requests for a few interviews right after their messages are sent, Sara's inbox fills up with inquiries. Some real estate agents simply request for more information, others ask for specific details on Liv's systems, and all of the responses work to Sara and Sheldon's benefit.
The people whose first question is, "What's the commission split?" are ones she knew wouldn't be a good fit — they care too much about the numbers, not the relationship. She knows that those who ask about the culture, ethics, and service expectations are people who would make for great candidates.
It saves her time, and the messages have attracted many more agents who identify with the same values and approaches in real estate as the Liv brokerage.
When Sara tells them that the messages they responded to were part of a CRM, and they use the same one with their clients, everyone is sold on the spot.
Now, two months since Liv Real Estate's HG Recruits campaign launched, Sara and Sheldon have met their recruiting quota for the entire year. At one point, they wondered if they should put a hold on their campaign because they weren't prepared for further growth — but they realized that if it attracted an agent who was a phenomenal fit for their culture, they wouldn't want to turn that person away.
Overall, their custom HG Recruits campaign has saved them time, made their recruiting process more efficient, and produced outstanding results.
If you need help with recruiting, whether it be to save time, have better results, attract the right people, or all of the above, take our assessment. We'll be in touch with you soon.


After 3 successful years, we are pleased to introduce the Black Sheep 2019. All major Zrce clubs will be part of the Black Sheep Festival. The line-up will again be filled with numerous top DJs from all over the world.
4 days and nights full of party, music and people from around the world.
For three consecutive years, the Black Sheep Festival has grown strongly. There are again more than 20 international top DJs announced. The festival is every night in 2 of the 4 big Clubs at Zrce Beach.
Last year Aylin was live at Black Sheep Festival and now she is going to tell you about her impressions and her feelings while Black Sheep Festival. Also she speaks about her experience over the whole journey from the bus trip, festival-impressions and the legendary After Beach Partys at all 4 clubs at Zrce Beach!
Here you find the full article!
Capturing the attention of Tiësto with his 2013 single "Gecko," Dutch electronic dance producer Oliver Heldens began his career with a handful of singles on the CR2 label in early 2013. In 2015, Heldens launched his Heldeep Records label with the single "Renegade Mastah" by HI-LO, which was later revealed to be a new Heldens project.
Tchami most commonly produces Future house music, and came into widespread recognition after releasing a remix of "Go Deep" by Janet Jackson. Also he has done several supporting tours with successful electronic music artists such as Skrillex, Diplo, and DJ Snake. He is currently part of the Pardon My French team, a collective of four French DJs composed of DJ Snake, Mercer, Malaa and himself.
With every step that he takes, Dutch DJ and producer Mike Cervello is growing as an artist and gaining fans alike. His 2015 Barong Family debut Smack EP was supported by hit makers like Hardwell, Diplo and Skrillex, with the title track (featuring Cesqeaux) getting to #1 on Beatport. Creating a signature sound and continuing to connect with people through dance music remains his goal throughout.
For every avid electronic dance music fan, there will always be an intense desire to make their passion a reality, but only few can succeed. Both in their late-twenties and united by their passion of house music that consumed their teenage years, Israel-based duo Teamworx certainly fit the bill for success.
Will Sparks has been named one of Billboard Magazine's most exciting young talents as well as landing himself a residency at XS Las Vegas, a gig at Jay-Z's 'Made In America' festival, a headlining spot at Paradise Ibiza as well as a set at the world's biggest Electronic Dance Music festival, Tomorrowland.


text:
Map - Orientale (province) (Province Orientale)
World > Africa > Democratic Republic of the Congo > Orientale
Orientale (Province Orientale)
Orientale (French: Province orientale) (also Oriental; formerly Haut-Zaïre, then Haut-Congo) is one of the eleven former provinces of the Democratic Republic of the Congo. The province lay in the northeast of the country. It bordered Équateur to the west, Kasaï-Oriental province to the southwest, Maniema to the south, and North Kivu to the southeast. It also bordered the Central African Republic and South Sudan to the north, and Uganda to the east. The provincial capital is Kisangani.
The province was divided into the Bas-Uele, Haut-Uele and Tshopo districts and the Ituri Interim Administration. These became provinces in 2015 under the 2006 constitution.
Orientale Province was formed in 1966 from the amalgamation of the regions of Uele, Kibali-Ituri and Haut-Congo. In 2015, the province dissolved into the provinces of Bas-Uele, Haut-Uele, Ituri and Tshopo.
In 1998 the Orientale villages of Durba and Watsa were the center of an outbreak of Marburg virus disease among gold mine workers.
The Ituri district of Orientale was the scene of the Ituri conflict.
As of 2014, militia groups continue to fight in the province and have reportedly committed many atrocities against the local population, such as forcing women into sex slavery and forcing men to work in mines.
Map - Orientale (Province Orientale)
Latitude / Longitude : 2° 30' 0" N / 27° 0' 0" E	| Time zone : UTC+2	| Currency : CDF	| Telephone : 243
Map-Orientale
Map-Orientale (province)
Orientale (province)
Site of the province (Gouverneur and province assembly), in French
Bamanisajean.unblog.fr
@Prov_orientale
Stanleyville.be
Country - Democratic Republic of the Congo
Flag of the Democratic Republic of the Congo
The Democratic Republic of the Congo ( République démocratique du Congo ), also known as DR Congo, the DRC, Congo-Kinshasa, or simply the Congo, is the southernmost country located in Central Africa. It is sometimes referred to by its former name of Zaire, which was its official name between 1971 and 1997. The DRC borders the Central African Republic to the north; South Sudan to the northeast; Uganda, Rwanda, Burundi and Tanzania to the east; Zambia to the south; Angola to the southwest; and the Republic of the Congo and the Atlantic Ocean to the west. It is the second-largest country in Africa after Algeria (the largest in Sub-Saharan Africa) by area and the 11th-largest in the world. With a population of over million, the Democratic Republic of the Congo is the most populated officially Francophone country, the fourth-most-populated country in Africa, and the 16th-most-populated country in the world.
Centred on the Congo Basin, the territory of the DRC was first inhabited by Central African foragers around 90,000 years ago and was reached by the Bantu expansion about 3,000 years ago. In the west, the Kingdom of Kongo ruled around the mouth of the Congo River from the 14th to 19th centuries. In the centre and east, the kingdoms of Luba and Lunda ruled from the 16th and 17th centuries to the 19th century. In the 1870s, just before the onset of the Scramble for Africa, European exploration of the Congo Basin was carried out, first led by Henry Morton Stanley under the sponsorship of King Leopold II of Belgium. Leopold formally acquired rights to the Congo territory at the Berlin Conference in 1885 and made the land his private property, naming it the Congo Free State. During the Free State, the colonial military unit, the Force Publique, forced the local population to produce rubber, and from 1885 to 1908, millions of Congolese died as a consequence of disease and exploitation. In 1908, Belgium, despite initial reluctance, formally annexed the Free State, which became the Belgian Congo.
Map - Democratic Republic of the Congo
Currency / Language
CDF Congolese franc	 Fr 2
FR French language
KG Kongo language
LN Lingala language
Map-Democratic Republic of the Congo
Democratic_Republic_...
Congo_Kinshasa_Topog...
Congo_Dem_Rep_Region...
Dem_congo_sat.jpg
congo_demrep_pol98.j...
Orientale (English) Provincia Orientale (Italiano) Orientale (Nederlands) Province orientale (Français) Orientale (Deutsch) Orientale (Português) Восточная провинция (Русский) Provincia Oriental (Español) Prowincja Wschodnia (Polski) Orientale (Svenska) 東部州 (日本語) Східна провінція (Українська) 동부 주 (한국어) Provinsi Orientale (Bahasa Indonesia) Rytų provincija (Lietuvių) Doğu Bölgesi (Türkçe) Province orientale (Slovenčina) Orientale tartomány (Magyar) Orientale (Tiếng Việt)


text:
Bramshott House, 137-139 High Street, Epsom KT19 8EH
102 Harley Street, 2nd Floor, London W1G7JB
01372 232221 / 0208 4019928
office@crpclinic.co.uk
CRP Clinic Team
What is a Miscarriage?
Causes and Side Effects
Immune Mechanisms-60%
Hormonal-20%
Thrombophilia (Blood Disorders) 6%
Anatomy-3-5%
Chromosome Abnormality
Assisted Fertility
Pregnancy Scans
Viability Scans
Nuchal Scans
Anomaly Scans
Cervical Scan
Wellbeing Scan
3D & 4D Pregnancy Scanning
Harmony Test
Chronic Histiocystics Intervillositis (CHI)
CHI Common Causes
What Happens in simple terms?
General Gynaecology
Gynaecology Surgery
HYFOSY
Saline Scan
Manual Vacuum Aspiration (MVA)
Private antenatal care and delivery
Early pregnancy scans
Hyperemisis gravidarum
How we work and cost
Epsom Clinic
Harley Street Clinic
Clinic Facilities
HOME Research & Publications
Elfituri A, Ali A, Shehata H. Managing Recurring Obstetric Cholestasis with Metformin. Obstet Gynecol. 2016 Dec; 128(6):1320-1323.
Syngelaki A, Nicolaides KH, Balani J, Hyer S, Akolekar R, Kotecha R, Pastides A, Shehata H. Metformin versus Placebo in Obese Pregnant Women without Diabetes Mellitus. N Engl J Med. 2016 Feb 4; 374(5):434-43. DOI: 10.1056/NEJMoa1509819.
Balani J, Hyer S, Johnson A, Shehata H. The importance of visceral fat mass in obese pregnant women and relation with pregnancy outcomes. Obstet Med. 2014 Mar; 7(1):22-5. DOI: 10.1177/1753495X13495192.
Boregowda G, Shehata HA. Gastrointestinal and liver disease in pregnancy. Best Pract Res Clin Obstet Gynaecol. 2013 Dec; 27(6):835-53.
Beatrice Mosimann,Marion Wagner,Hassan Shehata, Leona C. Y. Poon, Brian Ford, Kypros H. Nicolaides, and Amolak S. Bansal. Natural Killer Cells and Their Activation Status in Normal Pregnancy. International Journal of Reproductive Medicine. Volume 2013 (2013), Article ID 906813, 8 Pages http://dx.doi.org/10.1155/2013/906813
J. Balani, S. Hyer, A. Johnson, H. Shehata The importance of visceral fat mass in obese pregnant women and relation with pregnancy outcomes Obstetric Medicine 03/2013; 7(1):22-25. DOI: 10.1177/1753495X13495192
J. Balani, S. Hyer, A. Johnson, H. Shehata Pregnancy outcomes after metformin treatment for gestational diabetes: a case-control study. Obstet Med June 2012 5:78—82; published ahead of print 23 April 2012, doi:10.1258/om.2012.110092
Shehata, H.A., Gupta, S. Neurological disorders in pregnancy. (2011) Current Women's Health Reviews, 7 (2), pp. 217-225.
Vikram Sinai Talaulikar and Hassan Shehata Uric acid: is it time to give up routine testing in management of pre-eclampsia? Obstet Med September 2012 5:119—123; published ahead of print 29 March 2012, doi:10.1258/om.2011.110075
M Egbor, A Johnson, F Harris, D Makanjoula, and H Shehata Pregnancy-associated atypical haemolytic uraemic syndrome in the postpartum period: a case report and review of the literatureObstet Med June 2011 4:83—85; doi:10.1258/om.2011.100059
Bansal, A.S., Bajardeen, B., Shehata, H., Thum, M.-Y. Recurrent miscarriage and autoimmunity. (2011) Expert Review of Clinical Immunology, 7 (1), pp. 37-44.
Kate Bramham, David Makanjuola, Wael Hussein, Debra Cafful, and Hassan Shehata Serum cystatin is not a marker of glomerular filtration rate in pregnancy Obstet Med September 2009 2:121—122; doi:10.1258/om.2009.090019
Hyer, S.L. , Balani, J. , Johnson, A. , Shehata, H. Metformin treatment for gestational diabetes. (2009) British Journal of Diabetes and Vascular Disease, 9 (5), pp. 220-225.
Balani, J., Hyer, S.L., Rodin, D.A., Shehata, H. Pregnancy outcomes in women with gestational diabetes treated with metformin or insulin: A case -control study. (2009) Diabetic Medicine, 26 (8), pp. 798-802.
Shehata, H., Gharaibeh, A., Bramham, K., Lamb, G., Makanjuola, D. Uterus didelphys in mosaic trisomy 8 patient: Management and fertility issues. (2008) European Journal of Obstetrics Gynecology and Reproductive Biology, 141 (1), pp. 91-92.
Kapoor, N., Sankaran, S., Hyer, S., Shehata, H. Diabetes in pregnancy: A review of current evidence. (2007) Current Opinion in Obstetrics and Gynecology, 19 (6), pp. 586-590.
El-Hemaidi, I., Gharaibeh, A., Shehata, H. Menorrhagia and bleeding disorders. (2007) Current Opinion in Obstetrics and Gynecology, 19 (6), pp. 513-520.
Thum, M.-Y., Abdalla, H.I., Bhaskaran, S., Harden, E.L., Ford, B., Sumar, N., Shehata, H., Bansal, A. The relationship of systemic TNF-α and IFN-γ with IVF treatment outcome and peripheral blood NK cells. (2007) American Journal of Reproductive Immunology, 57 (3), pp. 210-217.
Thum, M.-Y., Abdalla, H.I., Bhaskaran, S., Harden, E.L., Ford, B., Sumar, N., Shehata, H., Bansal, A.S. The effect of serum concentration of leukaemia inhibitory factor on in vitro fertilization treatment outcome. (2006) American Journal of Reproductive Immunology, 55 (1), pp. 76-80.
Hyer, S.L., Shehata, H.A. Gestational diabetes mellitus. (2005) Current Obstetrics and Gynaecology, 15 (6), pp. 368-374.
Thum, M.Y., Bhaskaran, S., Bansal, A.S., Shehata, H., Ford, B., Sumar, N., Abdalla, H.I. Simple enumerations of peripheral blood natural killer (CD56+ NK) cells, B cells and T cells have no predictive value in IVF treatment outcome. (2005) Human Reproduction, 20 (5), pp. 1272-1276.
Shehata, H.A., Ahmed, K. Other endocrine disorders in pregnancy. (2004) Current Obstetrics and Gynaecology, 14 (6), pp. 387-394.
Jayaprakash, A., Shehata, H.A., Gould, S.R., Lim, A.G. Ciclosporin treatment for severe ulcerative colitis in pregnancy. (2004) CME Journal Gastroenterology, Hepatology and Nutrition, 6 (1), pp. 28-30.
Thum, M.Y., Bhaskaran, S., Abdalla, H.I., Ford, B., Sumar, N., Shehata, H., Bansal, A.S. An increase in the absolute count of CD56dimCD16+CD69+ NK cells in the peripheral blood is associated with a poorer IVF treatment and pregnancy outcome. (2004) Human Reproduction, 19 (10), pp. 2395-2400.
Jayaprakash, A., Gould, S.A, Lim, A.G., Shehata, H.A. Use of cyclosporin in pregnancy. (2004) Gut, 53 (9), pp. 1386-1387.
Rao, A., Sairam, S., Shehata, H. Obstetric complications of twin pregnancies. (2004) Best Practice and Research: Clinical Obstetrics and Gynaecology, 18 (4), pp. 557-576.
Bhide, A., Shehata, H.A. Respiratory disease in pregnancy. (2004) Current Obstetrics and Gynaecology, 14 (3), pp. 175-182.
Shehata, H.A., Okosun, H. Neurological disorders in pregnancy. (2004) Current Opinion in Obstetrics and Gynecology, 16 (2), pp. 117-122.
Shehata, H.A., Nelson-Piercy, C. Connective tissue and skin disorders in pregnancy. (2001) Current Obstetrics and Gynaecology, 11 (6), pp. 329-335.
Shehata, H.A., Nelson-Piercy, C. Drugs to avoid. (2001) Best Practice and Research: Clinical Obstetrics and Gynaecology, 15 (6), pp. 971-986.
Arya, R., Shehata, H.A., Patel, R.K., Sahu, S., Rajasingam, D., Harrington, K.F., Nelson-Piercy, C., Parsons, J.H. Internal jugular vein thrombosis after assisted conception therapy. (2001) British Journal of Haematology, 115 (1), pp. 153-155.
Shehata, H.A., Nelson-Piercy, C., Khamashta, M.A. Management of pregnancy in antiphospholipid syndrome. (2001) Rheumatic Disease Clinics of North America, 27 (3), pp. 643-659.
Georgiou, M., Shehata, H.A., Chaliha, C., Byrne, P.D., McWhinney, N.A., Gough, P.M. Fasciitis: A rare complication of Burch colposuspension. (2001) British Journal of Obstetrics and Gynaecology, 108 (2), pp. 227-229.
Shehata, H.A., Nelson-Piercy, C. Gastrointestinal and liver disease in pregnancy. (2001) Current Obstetrics and Gynaecology, 10 (1), pp.
Shehata, H. Infections in pregnancy. (2000) Current Obstetrics and Gynaecology, 10 (4), pp. 225-228.
Shehata, H.A., Nelson-Piercy, C. Drugs to avoid in pregnancy. (2000) Current Obstetrics and Gynaecology, 10 (1), pp. 44-52.
Oyelese, K.O., Shehata, H., Hussain, S., Manyonda, I. Towards the modern management of ectopic pregnancy: A complete audit cycle of practice in a London teaching hospital. (1999) Journal of Obstetrics and Gynaecology, 19 (3), pp. 276-279.
Shehata, H.A., Ali, M.M., Evans-Jones, J.C., Upton, G.J.G., Manyonda, I.T. Red cell distribution width (RDW) changes in pregnancy. (1998) International Journal of Gynecology and Obstetrics, 62 (1), pp. 43-46.
Shehata, H. Advances in the understanding and management of haematological disorders associated with pregnancy. (2012) Best practice & research. Clinical obstetrics & gynaecology, 26 (1), DOI:10.1016/j.bpobgyn.2011.10.011
Shehata H. Breathlessness. Obstetric and Intrapartum Emergencies. A Practical Guide to Management. E Chanraharan, S Arulkumaran editors. 2013. ISBN: 9780521268271
Jyoti Balani, Stephen Hyer, Marion Wagner and Hassan Shehata Obesity- a time bomb for fertility? Obesity, Polycystic Ovaries and Impaired Reproductive Outcome. ISBN: ISBN: 978-0-12-416045-3. DOI: 10.1016/B978-0-12-416045-3.00022-4
Shehata H. Preface. Advances in the understanding and management of haematological disorders associated with pregnancy. Best Practice & Research Clinical Obstetrics & Gynaecology – February 2012 (Vol. 26, Issue 1, Pages 1-2, DOI: 10.1016/j.bpobgyn.2011.10.011)
Shehata H.A. & Kumar K. Chest pain in pregnancy (Myocardial infarction, Pulmonary Embolism, Pneumonia). Oxford Handbook of Obstetric Emergencies. 2007.
Shehata H.A. & Kumar K. Breathlessness / Difficulty in breathing / Chest discomfort (Pulmonary embolism, Bronchopneumonia, Cardiac failure, Pneumonia, Acute Asthma). Oxford Handbook of Obstetric Emergencies. 2007
Shehata H.A. & Nejad A. Leg swelling in pregnancy. Oxford Handbook of Obstetric Emergencies. 2007.
Shehata H.A. & Nejaa A. Fainting in pregnancy. Oxford Handbook of Obstetric Emergencies. Arulkumaran S. editor. Oxford 2007.
Nama V. & Shehata H.A. Drugs and drug therapy. Basic Sciences in obstetrics and gynaecology, pages 259-278. Bennett P. & Williamson C. editors. April 2010. ISBN-9780443102813
Shehata H, Nama V. Drugs to avoid preconceptionally. A Textbook of Preconceptional Medicine & Management, pages 321-344. M Karoshi, S Newbold, C B-Lunch & L G Keith editors. 2012. ISBN 9780955228347
Khan R & Shehata H. Preconception counselling. A Textbook of Preconceptional Medicine & Management, pages 229-240. M Karoshi, S Newbold, C B-Lunch & L G Keith editors. 2012. ISBN 9780955228347
Khan R, Talaulikar V & Shehata H. Recurrent Miscarriages. A Textbook of Preconceptional Medicine & Management, pages 19-30. M Karoshi, S Newbold, C B-Lunch & L G Keith editors. 2012. ISBN 9780955228347
Shehata H, Jan H. Adrenal disorders in pregnancy. Oxford Desk Reference: Obstetrics and Gynaecology, pages 176-178. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Shehata H. Khan R. Pituitary disorders in pregnancy. Oxford Desk Reference: Obstetrics and Gynaecology. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Shehata H. Khan R. Autoimmune disease. Oxford Desk Reference: Obstetrics and Gynaecology, pages 182-183. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Shehata H. Abdu N. Connective tissue disorder. Oxford Desk Reference: Obstetrics and Gynaecology, pages 192-194. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Shehata H, Johnson A. Dermatology. Oxford Desk Reference: Obstetrics and Gynaecology, pages 198-199. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Shehata H, Nama V, Kakumani V. Drugs in pregnancy. Oxford Desk Reference: Obstetrics and Gynaecology, pages 208-212. Edited by Sabaratnam Arulkumaran, Lesley Regan, Aris Papageorghiou, Ash Monga, and David Farquharson. June 2011. ISBN 9780199552214
Metformin versus Placebo in Obese Pregnant Women without Diabetes Mellitus Argyro Syngelaki, Ph.D., Kypros H. Nicolaides, M.D., Jyoti Balani, M.D., Steve Hyer, M.D., Ranjit Akolekar, M.D., Reena Kotecha, M.D., Alice Pastides, M.D., and Hassan Shehata, M.D. N Engl J Med 2016; 374:434-443 February 4, 2016 DOI: 10.1056/NEJMoa1509819
Jyoti Balani, Steve Hyer, Antoinette Johnson and Hassan Shehata. Pregnancy outcomes after metformin treatment for gestational diabetes: a case-control study. Obstetric Medicine June 2012 vol 5 no.2 78-82
Balani J, Hyer SL, Johnson A, Shehata H. Predicting gestational diabetes in obese pregnant women using body composition analysis. National Diabetes in Pregnancy Conference, Derby 2012. Received 3rd prize
Balani J, Hyer SL, Rodin DA, Johnson A, Shehata H. Pregnancy outcomes in women treated with metformin for gestational diabetes. Diabetes in Pregnancy Study Group, EASD Cambridge, September 2011
J Balani, S Hyer, A Johnson, H Shehata. Three years' experience with metformin for gestational diabetes in a single centre in UK. 6TH International Symposium on Diabetes & Pregnancy, Salzburg, Austria, March 2011. Abstracts of 43rd annual meeting, Hot topic 6, p17
A Johnson, A Hunter, H Shehata, J Balani, S Hyer. Blood glucose monitoring to screen for Hyperglycemia in pregnancy at any gestation. 6TH International Symposium on Diabetes & Pregnancy, Salzburg, Austria, March 2011
Balani J, Shehata H, Hyer SL. Body composition of moderate and severe obese pregnant women attending a weight management clinic. Arch Dis Child Fetal Neonatal Ed 2010; 95(Suppl no. 1) PM33. BMFS, Newcastle, 2010
Hyer S, Balani J, Johnson A, Shehata H. Metformin treatment for gestational diabetes.
The British Journal of Diabetes & Vascular Disease 2009. 9: 220-225
Balani J, Hyer S, Rodin A, Shehata H. Pregnancy outcomes in women with gestational diabetes treated with metformin or insulin: a case control study. Diabetic Medicine 26 798-802 August 2009.
Balani J, Hyer SL, Rodin DA, Shehata H. Comparison of pregnancy outcome in GDM women treated with either metformin or insulin. DIP, Sorrento, 2009.Abstracts of 5th International Symposium on Diabetes in Pregnancy (2009) 18 P48
Shehata H, Khan R. Outcome of pregnancy in women with high BMI. British Maternal Fetal Medicine Society, Liverpool, June 2009
Nama V, Shehata H. Steroids in recurrent miscarriages. British Maternal Fetal Medicine Society, Liverpool, June 2009
Balani J, Shehata H, Hyer S. 2 years on after use of Metformin in gestational diabetes. British Maternal Fetal Medicine Society, Liverpool, June 2009
Balani J, Hyer SL, Rodin DA, Johnson A, Shehata H. Metformin in gestational diabetes. McDonalds Obstetric Medicine Society, Liverpool, 2008. Received 1st Prize
Balani J, Hyer SL, Rodin DA, Shehata H. Pregnancy outcomes in metformin-treated women with gestational diabetes. EASD, Rome, 2008.Diabetologia 2008, 1147
M.Y. Thum, S. Bhaskaran, B. Ford, N. Sumar, A.S. Bansal and H.I. Abdalla, H.A. Shehata. An increase in the absolute count of CD69 expressing NK cells in the peripheral blood is associated with recurrent miscarriage and poor IVF-ET treatment outcome. IFFS 2004 212.6 page 90.
M.Y. Thum, S. Bhaskaran, B. Ford, N. Sumar, A.S. Bansal and H.I. Abdalla1, H.A. Shehata. The absolute count and percentage of peripheral blood Natural killer (NK) cells have no predictive value in IVF-ET treatment outcome. IFFS 2004 728 page 151.
Shehata HA, Nelson-Piercy C, Arya R, Rajasingam D, Patel RK, Sahu S, Harrington KF, Parsons JH. Internal jugular vein thrombosis and ovarian hyperstimulation syndrome. British Maternal Fetal Medicine Society Meeting – March 2001
Stone S, Kenyon A, Shehata HA, Nelson-Piercy C, Khamashta M. Antiphospholipid syndrome and obstetric cholestasis: a possible association. British Maternal and Fetal Medicine Society – March 2001.
Arya R, Shehata HA, Patel RK, Sahu S, Rajasingam D, Nelson-Piercy C, Harrington KF, Parsons JH. Upper extremity venous thrombosis following assisted conception therapy. The American Society of Hematology, November 2000.
Oyelese KO. Hussain S. Shehata H. Manyonda IT. Improving the management of ectopic pregnancy through Audit. Abstract presented at the Royal College of Obstetricians & Gynaecologists Course on Clinical Audit in Obstetrics & Gynaecology on November 24th, 1998.
Shehata H, Manyonda IT, Upton G, Evans-Jones J. The case for return to routine iron supplementation in pregnancy. Proceedings of the Joint Post-Graduate Conference: Gynaecological and Obstetrical Society of Trinidad and Tobago/RCOG, 1997 p33. (Oral presentation).
Shehata HA, Manyonda I, Upton G, Evans-Jones J. Routine iron supplementation in pregnancy; the case for a return to old practices. Journal of Obstetrics and Gynaecology 1997; 17 (1): S45. (poster)
Shehata H, Manyonda IT, Upton G, Evans-Jones J. Postpartum Haemoglobin estimation: Are we giving women unnecessary blood transfusion? Proceedings of the Joint Post-Graduate Conference: Gynaecological and Obstetrical Society of Trinidad and Tobago/RCOG, 1997 p34. (Oral presentation).
Shehata HA, Manyonda I, Upton G, Evans-Jones JC. Timing of human parturition: Red cell distribution width (RDW) may be a useful predictor. Acta Obstetrica et Gynecologica Scandinavica 1997; 76 (167): 31 CD ROM Publications
Shehata HA, Nelson-Piercy C. Autoimmune disease in pregnancy. RCOG Dialog 2000; Vol. 3 (1).
Feel free to message us!
Mr Hassan Shehata MD FRCOG FRCPI is a UK based Consultant Obstetrician and Gynaecologist and a subspecialist in Maternal Medicine. He is the head of department for women's health at Epsom and St. Helier University Hospitals NHS Trust.
Episode 28: Ask the expert: we talk to pioneering miscarriage specialist Dr. Shehata on his unique approach	06/12/2019
Woman who had four miscarriages in ONE year gives birth to a baby boy after pioneering treatment	16/10/2019
Beautiful Family	16/10/2019
Miscarriage, The secret heartache of 1 in 4 women	15/10/2019
The secret shame of having no sperm – 21st Oct	15/10/2019
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How Paperchase is using Matterport to keep customers connected
Matterport Editorial Team
The COVID-19 pandemic caused an immeasurable shift in all aspects of everyday life, and the retail sector is no exception. For the first time in modern history, stores have been forced to close their doors to customers, pivoting to online sales as national lockdown restrictions impacted the retail landscape.
To keep customers connected, stationary giant Paperchase created Matterport digital twins of their Reading and Taunton stores to showcase products and show off the new layout and branding. The 3D experiences give customers virtual access from the comfort and safety of their homes, while also making the most of promotions and sales that would have only been available in-store.
We caught up with Ryan Becker, Managing Director of UK Visual Immersion, who captured the stores with the Matterport platform to discuss how the scans help keep 'Paperchasers' connected, even when the doors are closed.
What inspired the 3D capture of Paperchase?
We wanted to create a space for Paperchase fans to explore and enjoy while its stores were closed during the second lockdown. We also wanted to show all customers the amazing new store concept that the brand had created in both its Taunton and Reading stores.
What are the must-sees you want visitors to explore, and why?
The first thing that hits you is the amazing colour of the digital twin. It's such a tonic and an inspiration when you are inside at home so much. The next thing is the ability to get more information about all of the product ranges and the icing on the cake is being able to shop them all in just one click.
We want the digital twin of the Paperchase stores to cheer shoppers up and add a smile to their faces - so explore and have fun looking around at all the beautiful things there are to see.
There are amazing Mattertags throughout the virtual store. Did those help Paperchase grow during the Holiday shopping season?
Over 10,000 customers were able to visit and shop within the familiar 'store' environment, despite the majority of them being closed due to lockdown. The digital twins contain dynamic links, so promotions and offers can be changed in real time to always keep it up to date.
What are the advantages of a 3D virtual store compared to an in-person visit?
3D digital twins are the best of both worlds. They combine the simplicity of eCommerce shopping with the buzz, spontaneity and excitement of visiting your favourite store. For Paperchase, it also gave customers and fans of the brand the opportunity to visit their latest in-store concepts from the comfort of their own home, extending the reach of those stores much further than just the physical shop alone. In fact, it's become a favourite with Paperchase fans with the digital twin video being viewed over 20,000 times on Instagram, making it their MOST engaged video EVER.
https://matterport.com/blog/bringing-together-simplicity-ecommerce-and-spontaneity-shopping
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Volatile Month, but Singular Research List Beats S&P 500 by 2.0%
June was a month full of volatility as market participants weighed the potential for inflation expectations to grow against the prospect of slowing economic growth brought on by Fed rate hikes and stubbornly high energy prices. Our list was not immune with six of our stock moving by double digit percentages. Fortunately for us and our clients, five of those six were up double digits with only one double digit decliner. For the month of June, the Singular Research List returned 2.06% versus the S&P 500's 0.09% return leading to another positive alpha month and 1.97% of outperformance. We are proud to report that year to date our list is up 17.1% versus a 1.9% return for the benchmark; from inception, our stocks are up 141.1% versus a 15.3% return for the S&P 500 index.
The best performer of the month was Excel Maritime Carriers (EXM:BUY) up 27% in June. This was a nice surprise as the stock has been our single worst performer. We were initially attracted to EXM by its impressive growth in revenues and earnings coupled with very low price multiples. However, many of its time charters were at rates higher than prevailing shipping rates and as ships came off old charters and signed new ones at the lower rates, performance rapidly deteriorated. We believed that the stock price decline was unwarranted and that as older ships got scrapped, leading to a smaller global fleet, shipping rates would firm up. That is exactly what happened in June with shipping rates exceeding our estimates. We would not be surprised to see an upside quarter reported for Q2:06.
Loud Technologies (LTEC:BUY), one of our newest initiations, was our second best performer gaining 23.3% on the month. The company is in the process of a turnaround and is well positioned to benefit from Guitar Center's (GTRC:NR) growth. GTRC is adding 35 – 40 new stores a year and growing revenues at 17%, figures likely to rise as international expansion plans get underway. LTEC is the market leader in branded professional audio and other music products.
Amrep (AXR:HOLD) increased 22.4% in June before we downgraded the stock from BUY to HOLD on valuation concerns. Amrep has a confusing combination of businesses including a real estate development subsidiary and a magazine fulfillment business. While results from the magazine fulfillment business have been lackluster, results from the company's real estate subsidiary have been stellar. Our analyst was concerned that comparisons were becoming more difficult and that the stock had gotten ahead of itself. Amrep was up 123.7% since our February 2005 initiation.
Acacia Technologies (ACTG:BUY) gained 17.4% in June. Acacia signed numerous licenses in Q2:06 with such companies as Fujitsu, Philips Electronics and Intel just to name a few. The company has ramped up its acquisition of patent portfolios and now has 47 different patent portfolios although only around ten have been converted to active licensing programs. Acacia remains one of our best ideas and is at the vanguard of an entirely new industry of intellectual property acquisition and licensing companies. Since our December 2005 initiation, the stock is already up 108.3%.
On Track Innovations Ltd. (OTIV:BUY) rose 16.6% for the month. OTIV has been a bit of a disappointment since our December 2005 launch, as the company could benefit from a better investor relations strategy. The company needs to better describe its business model to investors. That said, the opportunities for the company in its Smart ID, contactless payment solutions, and petroleum solutions product lines is almost open ended.
Our only double digit decliner for the month was Parlux Fragrances (PARL:BUY) down 29.7% in June. Parlux has been a very controversial story with a great deal of mistrust in company management. Sixty-three percent of the float is short. While the company reported better than expected Q4:06 and FY:06 results, the company has delayed the filing of its 10K as it struggles to comply with Sarbanes-Oxley requirements for internal controls. Both of our competitors have downgraded the stock to HOLD. We feel this is a mistake. Management's guidance for FY:07 implies 32 – 36% earnings growth, and the company has a history of beating its guidance. Trading at just 7.5x FY:07 EPS and with so much of the stock already short, we feel downside is limited here. If management is found to be fraudulent, then clearly all bets are off, but we do not see compelling evidence of this yet and believe the risk/reward profile of PARL is attractive. Despite the recent decline in the share price, Parlux is still up 133.5% since we launched on it back in August of 2004.
June was also a busy month for our research team in terms of new initiations. Early in the month, we launched on a new short call, Baidu.com (BIDU:SELL) with a $50 price target. BIDU has the honor of appealing to speculators in two ways: one as a play on the fast growing Chinese market, and secondly as a major player in online search. The company has been crowned the "Chinese Google" by fans who have driven the valuation into the stratosphere. When we initiated coverage on BIDU, it traded at 95.2x our Street high 2006 EPS estimate of $0.91, and 142x 2006 consensus EPS. While we believe the company will experience rapid growth, it is priced for perfection and the market is discounting all the potential risks to its business plan which we laid out in our report.
We also added American Software (AMSWA:BUY) to our list in June. The company has a very attractive enterprise software business model complete with recurring revenues and high gross margins. The company is the industry leader in its supply chain planning niche and we believe the economy is poised for a return to information technology spending by corporations both in the U.S. and abroad. Moreover, the enterprise software space has seen rapid consolidation leading us to believe that American Software may get acquired at an attractive premium to current levels. Finally, the company pays investors a 4.3% dividend yield while they wait.
One of the most interesting and attractive investment ideas we have seen in awhile is Premier Exhibitions, Inc. (PRXI:BUY). The company has an attractive and profitable legacy business in exhibiting artifacts from the RMS Titanic shipwreck. With a new permanent exhibition planned for lower Manhattan which could generate $8 million per year in gross profit, this business alone is set to grow nicely in FY:07 and FY:08. However, the real growth story is the company's "Bodies" exhibitions, showing carefully dissected and preserved cadavers in various poses. This is a unique, hugely popular, and surprisingly profitable business. The company currently partners with another company on the exhibits, but once the partnership ends (probably FY:08), these exhibits will get even more profitable. We forecast revenue growth, 90.2% in FY:06, will accelerate to 161% in FY:07.
We continue to be cautious on the outlook for stocks for 2H:06 and believe it is unlikely that interest rate hikes will abate any time soon. Stocks seldom perform well in a rising interest rate environment. We continue to believe that in a low return market environment, stock selection is more important than ever. Opportunities abound in the Microcap space for those diligent and savvy investors willing to put in the hard work. Here at Singular, we do that work for you. As always, we thank our clients for having faith in us and hope that we continue to earn your trust.


War of the Rebellion: Serial 013 Page 0846 THE PENINSULAR CAMPAIGN,VA. Chapter XXIII.
out to be Major-General McCall and one of his couriers. They were both immediately sent to the rear.
Nothing more if importance occurred that night,and we were not actively engaged on Tuesday, though somewhat exposed to the enemy's artillery.
The casualties in this engagement were 34, the total number engaged being 156 rank and file; making the total number of casualties in all three engagements 78.
color-bearer, to be made color-sergeant, and Private Mason, Company E, to be made sergeant in said company.
Brigadier General C. W. FIELD, Commanding First Brigadier, Light Div.
Fifty-fifth Virginia Infantry, of the battles of Mechanicsville, Gaines' Mill, and Frazier's Farm (Nelson's Farm, or Glendale).
HEADQUARTERS FIFTY-FIFTH VIRGINIA VOLUNTEERS, July 12, 1862.
On the night of Wednesday, June 25, the regiment was on picket near the Little Meadow Bridge. About 3 p.m. Thursday, June 26, it being reported that the enemy's picket had been withdrawn, I immediately took possession of the bridge which he had held. Our brigade, being in advance, was soon ordered to cross. The Fortieth Virginia crossed first, followed by the Fifty-fifth Virginia and the other regiments composing the brigade. A mile or more beyond the swamp the regiment was formed in line of battle across the road, where the first prisoner was taken by Captain J. F. Alexander's company. It was here that we received a few shots from the enemy's picket, who retreated in haste. Turning to the right, we marched in the direction of Mechanicsville. About half a mile from Mechanicsville our line of battle was again formed on the right of the road, supported by the Sixtieth Virginia, Colonel Starke commanding, the Fortieth Virginia on the left, supported by the Forty-seventh Virginia Regiments and Second Virginia Battalion.