text:
The Linux Kernel
6.1.8-arch1
A guide to the Kernel Development Process
Submitting patches: the essential guide to getting your code into the kernel
Kernel Maintainer Handbook
All development-process docs
Core API Documentation
The Linux driver implementer's API guide
Kernel subsystem documentation
Locking in the kernel
Linux kernel licensing rules
How to write kernel documentation
Development tools for the kernel
Kernel Testing Guide
Kernel Hacking Guides
Linux Tracing Technologies
fault-injection
Kernel Livepatching
The Linux kernel user's and administrator's guide
The kernel build system
User-space tools
The Linux kernel user-space API guide
No New Privileges Flag
Seccomp BPF (SECure COMPuting with filters)
Landlock: unprivileged access control
unshare system call
Speculation Control
OpenCAPI (Open Coherent Accelerator Processor Interface)
eBPF Userspace API
IOCTLs
IOMMU Userspace API
Linux Media Infrastructure userspace API
Part I - Video for Linux API
Part II - Digital TV API
Part III - Remote Controller API
Part IV - Media Controller API
Part V - Consumer Electronics Control API
Generic Error Codes
Video4Linux (V4L) driver-specific documentation
Netlink Handbook
Platform Profile Selection (e.g. /sys/firmware/acpi/platform_profile)
VDUSE - "vDPA Device in Userspace"
futex2
The Linux kernel firmware guide
Open Firmware and Devicetree
CPU Architectures
Unsorted Documentation
GNU Free Documentation License¶
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© Copyright The kernel development community.


For the past few years, I've been playing with bead crochet – I am surprised at how much I really enjoy this technique, considering that most of my jewelry work is with metal. I love teaching classes in it, making/selling my Starter Jig (which is now patent pending!!), and I have found creating bead crochet ropes to be very satisfying.
So it was really very cool, and unexpected, for me to find something new that I just didn't expect in bead crochet ropes – working with wire. Now I know people create wonderful jewelry by crocheting wire – I think the open and airy weave is wonderful… but making crochet beaded ropes has been really difficult, because it's almost impossible to get the first few rows started. But I've been talking with the great folks at Beadalon (who now own Artistic Wire) about carrying my Starter Jig in their product line, and they wanted to know how it worked with wire.
So of course I gave it a try…. and what a surprise! My previous attempts (without the Starter Jig) failed miserably, so I didn't think it would work, but I was thrilled to find that not only was I able to use the Jig with wire, I also got a different look. Using thread in bead crochet ensures that you have a nice tight stitch in your rope, but when using wire, it's better to create rows that are much looser. The wire becomes a real design element that shows through the stitches, not just the means to hold the beads in place.
Isn't this just such a cool look… I love it! I am looking forward to playing with different colored wire to create some interesting contrasts. And I love that I can now show my students that using wire is a great additional option when I teach classes.
For reference – I made my bracelet with size 6 seed beads and C-Lon Beading Cord, and the necklace with size 8 beads and 32g Artistic Wire.
Hammers vs. mallets – which one to use?? Well, the answer is obvious… use them both! So the better question then, is which one to choose, and why. They are shaped similar to each other, and both of them are used in a similar fashion, but they produce very different results.
Mallets come in a variety of materials – plastic, nylon, rubber, wood, and my favorite… rawhide. They all have one major characteristic in common – they are made of a softer material than whatever they are striking. Hammers though, are made of steel, or some other material that is harder than what they are striking.
Whether you use a mallet, or use a hammer, both of these will work harden your item. Because it is softer than the material being hit, the mallet will absorb the force, and won't affect the surface or altering the material. Since a hammer is harder than the material you are working with, it will cause the material to expand and flatten, as long as you are on a steel block or anvil.
I cut a few rings to show the results of hitting with a mallet, vs. hitting with a hammer – you can see how the mallet moved the metal just a little (see how the ring opened just a tiny bit), but the wire is still round, whereas the hammered ring has flattened out and expanded.
I love the look of hammered wire, but there are times when my design looks better without the flattening or texture, so it's useful to know how to use each tool.
Our wonderful coordinator Yvette (who did a fabulous job!), of Autumn Lane Studios, creates some really beautiful, textural mixed media work. This dimensional painting has a warmth and a richness that looks so much better in person!
Looking at old books in a new way, to make then both useful and interesting is something that Teal Stripes has made into an artform! I remember the "book safes" you could buy to stash your valuables in, but these are just too fun to hide away!
Rebecca of Naturally Eco Memories showed us her cards and gift creations with a definite vintage look – the style, the materials, even the subtle colors, are all reflective of her love for authentic vintage ephemera.
Carole's Designs makes some beautifully hand colored and painted journals – always inspiring when you want to wax poetic! Her multi-fiber knit shawl was just scrumptious! Carole isn't on Etsy yet, but I look forward to seeing her shop there soon!
Rose Anne from Rorolee Jewelry brought in some shiny baubles! Clean lines, warm gemstones, and chain links make her work contemporary, with just a little bit of trendy kicked in!
Fun felt and knit animals from Lindsay Harmony gave us a little entertainment – I can hear the theme to "Jaws" when I look at her shark! And one of Etsy's favorite photographers came by – Lisa from PhotoAmato – bringing some of her photo cards and great tile pendants.
It was a fun time, and I look forward to some more creative meet-ups… the Bay Area is truly fortunate to have so many very talented artisans!
Do it Again, and Again, and Again – Perfect Spirals!!
First, I cut a piece of wire 3 inches (this is 18g wire, for reference), and make a very small loop at one end using round nose pliers.
Next, I hold the loop in flat nose pliers (I am using bent-nose pliers, but you can use any flat pliers). I am holding the wire straight out, near to the base of the pliers, not at the tip, so that I can get a good grip on the loop.
Holding the loop tight in the pliers (note how you can see part of the loop sticking out), now I bend the wire straight up, wrapping it along side the loop.
I reposition the loop in the pliers, and repeat, until the spiral is the size I want. I measure the wire left over from the spiral, and subtract it from the 3 inches I started with, to get the length of wire I used for the spiral.
All wound up - spiral complete!
I do this with different gauges of wire, and then mark the sample items with the both the measure and the gauge. This way I can just pull out a spiral, and duplicate it by using the same wires.
Making templates is easy, and saves me alot of time, effort and wasted wire. I make up examples in copper wire for links, clasps, earwires, and loops too, and store them in little ziplock bags. If you make wire jewelry, consider making up some sample wire templates – you'll always have real examples of all different kinds of wire components easily available.
Naming a company, or a business, is very personal, and NOT easy! You try to come up with a name that is memorable, reflective of what you do, and isn't going to confine you, in case your business changes a bit. The name also has to be available so you can own the websites associated with the name, otherwise your customers will never find you!
So how did I come up with the name "StudioDax" for my business??
Well… the "Studio" part is easy to explain – it's where I create, and where I love to be. The "Dax" part is a little more personal.
It has taken me many years to admit this, but I am a geek. Not a huge one – I've never been to BayCon (if you were a sci-fi geek, you'd know what BayCon is!), and my geekiness is fairly limited in scope, but I am … a geek.
And Dax is one of the characters I always enjoyed and admired most on the Star Trek Deep Space Nice show. Dax was character that was a joined species, with a host humanoid Trill, and a long-lived symbiont. And each time the host dies, it would join with a new Trill, retaining the memories and skill of the previous lives. All in all, a very strong, interesting character!
So that's how I became "StudioDax" – it's easy to remember and easy to spell, it reflects a bit of my personality without being "too geeky," it's broad enough to continue using as my products changes, and the website was available… all the key elements of a good business name!
And I really like how it sounds too!
I have always admired the folks who work with seed beads making beautiful intricate patterns – they make the beads come to life. But my brain and fingers just don't work that way… the beads get the best of me! But after taking a class in Bead Crochet Ropes a few years ago, I have found a way to satisfy my occasional seed bead craving!!
There are re are many options and variations in the bangles – I can create spiral patterns by changing up the bead colors, textured spirals by varying the bead size, and mosaic looking patterns by randomizing the beads. But no matter how I string on the pattern, invariably there will always be a bead or two that is not right, and needs to be broken off the thread.
You can do this the wrong way – by whacking the bead with a hammer, or squeezing it in pliers (you might cut the thread), or you can do it the right way, by breaking the bead from the inside.
In this example, I am showing that the pattern is incorrectly strung with 2 black beads together. I need to break the bead to keep the 5 color spiral pattern, and I want to do it without cutting the thread.
The first thing you need to do is put the tip if an awl into the bead you want to break. Make sure that the awl does not slide all the way into the bead – most beading awls are very fine, and may be too thin to break the bead.
The next thing you need to do is put the bead on a block of wood , with the awl positioned in the hole (make sure the point of the awl does not split the thread). You can use a stack of cardboard instead of wood – you just need a surface that is firm, but will give under the point of the awl.
Step 3: push, push... and crack!
I love creating these bangles, and have created a tool for making it easy to get started. If you've ever wanted to make them, or have tried, and found it frustrating, please check out the tool/tutorial I have in my Etsy shop.
I love designing and creating jewelry, and I love teaching, so it's not surprising that I really love to teach jewelry making classes! Part of the fun is seeing what my students do after they leave the class, when they adapt new techniques into projects that reflect their own personality and style.
The components are really well balanced (notice how the knots are about the same diameter as the center of the open links), and the crystals provide a little bit of sparkle… and we can always use a little sparkle!
So remember that the techniques you learn in class are not limited to the class project – add your own style, and make it your own. And your class instructor will LOVE to see what you've done, so make sure and let them know!! Thanks so much Bev, for sending me your photo!
And if you're in the SF Bay area, I'd love to see you in one of my classes… you can see my schedule on my website (and check it out – I'm teaching Danish Knot in a few weeks!).


Jones' Clips: Gavin and Carrie Jones' Blog: Please pray for the Smith family. I just dropped them off in Katiati for their first stay. They will be doing a Bible translation with Pioneer Bible Translators. It is a huge transition for them, especially with a toddler and newborn, so I know they would appreciate your prayers.


Despite the continuous dialogue problems wrapped in marginally acceptable acting, drawn out storylines and enough deus ex machina for an instructional video on convenient plot progression, the Falling Skies season 1 finale finally highlighted the sometimes overreaching charm that millions tune in for week after week.
With an animated film from the '70s presented to an auditorium full of Falling Skies characters looking to take their minds off of the less than encouraging events, the double-length Falling Skies season 1 finale begins with a hint at the convolution that's yet to come. In the first half of the feature length episode, viewers are presented with an artificially-lengthened storyline mulled within a stagnate episode that takes twice as long to accomplish even the most menial task (15 minutes of story packed into 45 minutes of "drama").
As the previous episodes in Falling Skies' first season have shown, many barriers – both proverbial and literal – are not only quickly resolved, but are done so without any visual penance to those that were impacted by it. The first episode, entitled "Mutiny", presents Tom Mason's attempt at overthrowing the suspected drug-riddled Captain Weaver's control over the 2nd Mass. After a short imprisonment and flavorless "gun show," the episode closes with grins of misunderstanding (he stopped taking those drugs a while ago - silly), and a returned focus to the task at hand: bringing down the Skitters' structure.
Continuing into its concluding half, the Falling Skies season 1 finale undoubtedly shines in as many ways as it falters. The long-awaited showdown between the Mechs and the few awaiting members of the 2nd Mass. was interesting at best, but was not at all as fulfilling as any typical purveyor of television would have wanted. That being said, the showdown presents itself in such a way (literally integrating so many characters) that it becomes almost impossible not to simply enjoy it.
Providing even more fuel to the proverbial Falling Skies fire is the lack of reasonable executions and reality-based repercussions. The symbolic sight that has served as the driving force of this season – the Skitters' structure – was easily destroyed by a well-fired bazooka shot, which caused a crashing spaceship to set-off a series of explosions within the massive towers. Even if one would simply ignore the literal one-minute timespan that it took for all of the scene to awkwardly unfold, this quick moment of revolution hardly felt like underdogs finally asserting against Earth's newfound overlords. And, with that, one must mention the events that close the Falling Skies season 1 finale.
If a general interest in following the story of Tom Mason and then 2nd Mass. wasn't enough to entice you to watch next year's Falling Skies season 2, the jaw-dropping cliffhanger surely will. No matter how laughable or awkward the season 1 finale closure appears to be when looked at under close inspection, the notion that the producers are willing to introduce a storyline that brings the aliens together with one character's arc must certainly be applauded.
After blowing up their towering structure, a harnessed Karen serves as the vocal chords for the landing space shuttle. As the lanky alien waddles his way out, he quickly begins to speak about the impressive resistance that the 2nd Mass. has shown. This resistance was so impressive that the aliens would like to discuss it with Tom Mason - and help for his son Ben was certainly implied.
As Mason and Weaver stare down their alien foe, their tune quickly turns – as it usually does in Falling Skies – from that of anger to understanding and acceptance. As Tom joins the alien aboard his space craft, the first season of Falling Skies comes to an end.
The signs of a Roman pantomime, whether intentional or not, are overwhelming – and, yet again, this is all part of the charm that Falling Skies brings to the television landscape. For all of the series' glaring inadequacies, Falling Skies presents a new form of captivating televisual preposterousness that has only been presented in the US on BBC America (or on PBS in the late '80s, early '90s).
American television is riddled with a sort of narrative conservatism that prevents us from exploring additional avenues of storytelling. Compared to the rest of the world, we have stunted ourselves within familiar genres that produce television series much more similar than they are divergent and original. While it's a bit specious to say that Falling Skies will serve to shift the ] level of narrative diversity in television, one has to admit that for the 4 million viewers that tune in each week, it certainly has.
Yes, Tom Mason walking into the spaceship of the creatures that he's been trying to destroy is ridiculous. Yes, the alien coming to them after getting their structure blown up is preposterous. But why not? Thanks to Independence Day and a myriad of other alien invasion stories, we've seen what the story of the revolutionary humans typically leads-to. Falling Skies was definitely not typical in the execution of its finale.
Even if the level of convolution continues to rise, there's something to be said about Falling Skies wanting to tell this story. And, as a self-described fanatic of television, I can honestly say that I'm interested in watching what comes next.
…whether I'll enjoy it is a completely different question.


text:
Review: Fallout: Brotherhood Of Steel (XB)
It's been labeled Fallout for Non-Fallout fans, Fallout for Non-PC gamers, a festering sack of crap, Spelljammer but not in space, Baldur's Gate: Nuclear Alliance, and a decent game.
And it's only been out for a week.
Fallout: BoS is the latest game in the series that started in 1997 to critical acclaim. Fallout Tactics followed eventually, garnering the same kind of cult following the original Fallout had.
And now we have a Brotherhood of Steel. Which follows the Fallout Pattern of changing up the game style with each passing game. The first Fallout was an open ended, very violent game with a funny story and turn based combat. Fallout Tactics was well…it has Tactics in the title. Do you really need me to explain? And now we have BoS, which is a dungeon crawl real time action RPG using the classic Baldur's Gate: Dark Alliance engine.
The game contains a lot of trademark Fallout features, from mature and funny dialogue, to send up's of 50's sci-fi movies. It looks and feels like a Fallout game, but yet it's also obviously a Baldur's Gate game. And I think that's where the little bit of resentment to this game has come from. Fallout fans pissed because it plays different from the original Fallout, which is bloody stupid considering Fallout Tactics played differently from Fallout. And people who are Baldur's Gate: DA fans having a cow because their precious engine following 3rd edition D&D was stripped down for a Fallout game. Which again I feel is stupid. But hey, what else is the Internet for except a place for people with marginal spelling ability and ever worse grammar to post diatribes on games that aren't exactly like they were in their own personal masturbatory fantasies?
But enough pointing out the obvious, let's get to it.
Let's Review
1. Story.
It's approximately the dawn of the 22nd century. Nuclear war occurred in 2077. Although the US government built nuclear proof housing called the vaults, little of humanity made it to their safehouses because they assumed the sirens and warnings of a nuclear war were in fact…a false alarm. After all, in 30 years, it had been teased so much, the thought of a glowing irradiated planet was akin to crying wolf. Especially as natural resources began drying up big time since 2025.
And with radiation came mutation. Some was natural, like the ghouls. Some was un-natural like the man-made Mutants, which were humans dipped in a vat of the Forced Evolutionary virus, which made people giant sized, and also totally psychotic.
However, a few humans banded together to create some sort of law and order in this new desolate world. They are called the Brotherhood of Steel, and that is where you character comes in.
You play one of three new initiates to the BoS, a big strapping black guy, a nimble and athletic redheaded woman, or a diseased sociopathic ghoul. Guess which I picked for my first run-through of the game?
You begin in the city of Carbon and in typical BG:DA fashion, you start doing little simple missions like killing a bunch of giant scorpions to saving a village, fighting a city of ghouls and uncovering a mutant conspiracy.
I find the story to be well written, with a good mix of black humour, drama, and a shitload of profanity. Where the other Fallout games earned their M rating from violent graphics, this game earned it from the sheer amount of times the word motherfucker appears in the text of this game. The way the game is able to be exceptionally linear and yet have the plot feel long and detailed is a credit to the writing of the game. Of course, BG:DA managed to do that as well.
If you're looking for a game that manages to be a very adult game, but can still give you a few moments of sick hilarity, this is up your alley. It's decidedly not BG:DA in story, but it's still a good one.
Story Rating: 7/10
2. Graphics
Well, the opening cut scene that plays before you start the game is excellent. The cut scene that plays after you pick your character is…okay.
The problem is that it's still the same BG:DA engine that kicked ass two years ago, but without any graphics updates. As well, BG:DA was shiny and colourful, and Fallout is dark and grungy, which means a lot of detail is blurred or just not there.
Some of the character models look excellent when you see them, such as a certain mystery character voiced by Duke from GI Joe, which totally had me marking out. But most of the characters look flat. Cain the ghoul is exceptionally ugly. And not because he's undead. I mean he just looks like a blob on the screen. Same with Ruby the town hooker. She looks very…weird.
A lot of the graphics are average at best and often times it is hard to tell what something is. There's a level where there are tons of bottomless pits, but it's also nearly pitch black, even when wielding a torch and you just find yourself getting annoyed in those situations.
Still, some graphics, like the VERY large Radoscorpion are well done, and so is the town of Carbon. It really looks like a shitbox. But overall, the game is pretty lackluster in appearance, which is a shame, because the very real and graphic look of the original Fallout was a large part of its appeal.
Graphics Rating: 5/10
Nuclear Blues is the best song for a video game I have heard in a long long time. Cheesy. And yet very 1920's southern blues to me. As well, BoS features groups like Killswitch engage, and Chimaira. And also Slipknot, who I despise as they are nothing but a bunch of third rate GWAR wanna-bes.
But the music is superb and one of the best soundtracks I've heard for a game in a long, long time. When the music plays actually.
The odd thing is, that with the amount of major name bands that Interplay got for this game, you'd think they'd have music always playing in this game. But in fact, there are long stretches of the game without any noise but the screams of the dying. And I actually like that. Every time music started, I'd jump or get paranoid something big was going to happen. And I loved that!
As well, the voice acting is top notch. A lot of great stereotypical southern accents, and a lot of familiar voice actors. I've already mentioned Mike Bell. I'll let you find the others out on your own.
The game blew away with the sound quality and I have to admit, this more than made up for crappy graphics to me. I couldn't think of better music or voice actors than what F:BoS ended up with, and it actually adds to the replay value because you enjoy the sounds so much. Best game in a very very long time in terms of audio.
Now if only they had included the ability to just play the songs…
Sound Rating: 10/10
Okay. This is the engine that won best RPG in 2002. So anyone hating the engine is hating sheerly for the sake of hate. HOWEVER, the Baldur's gate engine has been stripped down to remove any real traces of its D&D heritage. There are no stats to manage. Just health, armour and skill points which you can put into various things. It's okay I guess, but I went in hoping to see what a ghoul's constitution would be and to see how the names of the stats were changed without arousing WotC lawyers. And I find they did that by just cutting that part of the engine out altogether.
Controlwise, the game handles like a very advanced version of gauntlet. A button attacks, B button lets you charge a special attack, the triggers are for aiming and healing. And you can cycle through your inventory with the colour buttons.
The game handles like a dream. In fact, aside from a few graphical errors here and there (Is that a bottomless pit or a shallow lake…AIEEEEEEE) I can't imagine anyone having a problem with the control scheme of this game. You'll learn the controls damn near immediately and the game even gives you a tutorial JUST IN CASE. Very nice to see that.
The camera stick works beautifully, and aside from accidentally hitting the L trigger (Healing) instead of the R trigger (aiming) I never had a problem at all. Beautiful. Simply beautiful
Control Rating: 10/10
5. Replayability
With three characters to start with, and more to unlock, you'll be playing this game more than once. Especially with the story and voice acting. All characters have different stats and abilities, but compared to BG:DA, they all play pretty much the same. SO I suggest playing as the ghoul as he actually can heal from radiation instead of taking damage and can get hit points for killing things dead. Nadia is the second best choice as she can use two weapons at once, can get a pet dog, and can heal from killing things as well. Cyrus is a waste.
Although the game is as linear as it gets, multiplayer gives it a whole new feel. ESPECIALLY when you turn friendly fire off. Like BG:DA, this may be a game you memorize the plot of completely, but it's still always going to feel fresh and fun.
Replayability: 7/10
The game gets progressively tougher, but never really hard. In fact, I only died once in the whole game, and that was against a certain boss who set mines, and because of the graphics and the whole thing being rather dark, I couldn't tell if what I was running over was a mine…or a healthy restoring Stimpack. Oy.
As I said above, all the characters play roughly the same with some unique differences.
Although a bit easy, the game makes up for this by making money somewhat hard to come by at times. Do you buy that new super weapon, or do you buy a crapload of stimpacks knowing you'll need them later on.
But there are four levels of difficulty. And the book is right. On the highest difficulty, the game is very very hard. VERY HARD. Good for it. You can play at pansy all the way up to "Thanks for playing for five minutes. Now you are dead.' Again, little things go a long way with me, and I was glad to see this.
Balance Rating: 8/10
Well…it's the fourth Fallout game I believe. And the fourth game to use the BG engine (Others include BG:DA 1 and 2, and the upcoming Everquest game, Champions of Norrath). So there's not much here that hasn't already been done before.
I will admit I think the crossover between the two games is neat, but other than that, it's just a good rehashed theme combined with a good rehashed engine.
Originality Rating: 4/10
8. Addictiveness
I got pretty into this game. I was constantly monitoring my XP level, telling myself "Just a few more butcherings so I can level up and then I'll go do something else.' I had a lot of fun with BoS, but I will admit I am a huge BG:DA fan, and that could be part of it. I enjoyed the story, loved the customization with weapon, armour and skills, and liked seeing what would happen next in the game. I enjoyed it far more than any other RPG I have for the Xbox right now save for Morrowind. I am sure BG:DA2 will replace it in my heart though. But for a brief and fickle time, Fallout: BoS is a game I cherish.
Plus it's nice to have a Sci-Fi RPG once in a while…
Addictiveness Rating: 8/10
9. Appeal Factor
Fallout is a cult game. BG:DA is a cult game. You'd think combining the two would almost make it mainstream popular. But in fact a lot of people seem to be bitching about this game. Why I covered and dismissed above. But when the game has alienated a portion of its fan base of the bat, it's not a good sign. Still, SNK fans bitch every time a new KoF game comes out and they still buy it and praise it after it is in their grubby little hands. So I'm sure the same will happen here.
Anyone looking for a very adult and violent RPG need look no further. And if you're not an RPG fan, you'll still be able to enjoy this game thanks to the real time action style play. If you're not into profanity and hookers and killing things just because you can, you may want to look elsewhere for your gaming entertainment.
Appeal Factor: 6/10
It's like Smash TV. But with a plot. And levels. And giant radioactive Scorpions. And a very fun multiplayer game. With hidden characters, various levels, a shitload of customization options and a great plot and even better voice acting, I can't see any RPG on the horizon outdoing this one unless it is Dark Alliance 2 or PokeCol.
This game may be a stripped down version of the BG engine, but it still manages to pack in enough stuff to make the ten hours of gameplay worth the price tag.
Miscellaneous Rating: 8/10
Short Attention Span Summary
Two headed cows, machine guns, playable undead, and more four letters words than a drunken sailor convention. And yet the game still manages to be fun and witty. A game I'd recommend to just about anyone. Sure it's ugly. But ugly babies need the most love.
Archive, Video Game Reviews, Xbox

redpajama_set_name: RedPajamaCommonCrawl


Apart from St. Anthony's Gorge, there are still plenty of unspoilt spots in Crete. Please read here the article about the Enchanting places in Crete as well as Crete's Natural Wonders.
Maybe one of the easiest gorges for walking with your kids. Labelled with scaffoldings, bridges, paths and ledges with ropes.
The ambience withing the church of St. Anthony under the rock shelter is quite devout. Among the most picturesque churches to calm down and pray.
You are surrounded by nature…the only thing that you hear are birds and running water. Enchanting.
A very good alternative to the gorge of Samaria for both kids and less fit adults.


There are no critic reviews yet for Séraphin: un homme et son péché (Heart of Stone). Keep checking Rotten Tomatoes for updates!
There are no featured reviews for Séraphin: un homme et son péché (Heart of Stone) at this time.


(An item from ISHN Member information service) Issue #9, 2012 of the Journal of Family Issues contains an article documenting the inter-generational impact of previous re-location programs for indigenous families. Not only were the conditions at these residential schools terrible, exploitative and abusive, their impact shows up in future generations. In this study, "data were collected from a longitudinal study currently underway on four American Indian reservations in the Northern Midwest and four Canadian First Nation reserves where residents share a common Indigenous cultural heritage. This article includes information from 507 10- to 12-year-old Indigenous youth and their biological mothers who participated in the study. Results of path analysis revealed significant direct and indirect effects whereby grandparent-generation participation in government relocation programs negatively affects not only grandparent-generation well-being but also ripples out to affect subsequent generations". Read more..


text:
/*!
 * \file
 * \brief AreSigsLinked implementation.
 */
#define EXPORT_EPID_APIS
#include <epid/verifier.h>

#include <string.h>

// implements section 4.3 "Signature Linking" from Intel(R) EPID 2.0 Spec
bool EPID_VERIFIER_API EpidAreSigsLinked(EpidSignature const* sig1,
                                         size_t sig1_len,
                                         EpidSignature const* sig2,
                                         size_t sig2_len) {
  BasicSignature* sig1_ = (BasicSignature*)sig1;
  BasicSignature* sig2_ = (BasicSignature*)sig2;
  if (sig1_len < sizeof(BasicSignature) || sig2_len < sizeof(BasicSignature))
    return false;

  // Step 1. If B1 = B2 and K1 = K2, output true, otherwise output false.
  return (sig1_ && sig2_ &&
          0 == memcmp(&sig1_->B, &sig2_->B, sizeof(sig2_->B)) &&
          0 == memcmp(&sig1_->K, &sig2_->K, sizeof(sig2_->K)));
}

redpajama_set_name: RedPajamaGithub


Our Tantra Share gathers consist of a Tantra related discussion lead by one of our members and then group discussion about that topic.
No experience or background in tantra or other sacred sexuality modalities are required - from veterans to newbies, all are welcome!
Note: Some people are confused about what tantra is and what it isn't. Please review these rules for our Tantra Shares.
1 - you never have to do anything - if you want to sit quietly and not participate, that is fine and dandy.


text:
Q: Compare a date column to today's date in dax im not getting the correct output as required I have column datetimesent through which I will get to know that the schedule is gone for today, so I'm trying to write if else query where if datetimesent is today's date then schedule running else false.
My existing column is is in date format I need to compare it with inbuilt today/now function, but they are in datetime format, I'm not getting the output correct

A: You can use DATE() function to build date from your timestamp
for example:
DATE(YEAR([YourTimestampColumn]),MONTH([YourTimestampColumn]),DAY([YourTimestampColumn]))

redpajama_set_name: RedPajamaStackExchange


Schedule: Position requires a general schedule totaling 20 hours per workweek including some mornings, early afternoons, evenings, and weekends within the 9am-8pm range. Shifts generally range from 4-8 hours per day.
JOIN A FORWARD-THINKING ORGANIZATION THAT HAS BEEN PROVEN TO MAKE A POSITIVE IMPACT ON CHILDREN'S LIVES. Big Brothers Big Sisters Independence Region (BBBS IR) is proud to have achieved a 4-star rating by Charity Navigator, their highest level of distinction; and is also one of the largest BBBS agencies in the nation. Our mission is to provide children facing adversity with strong and enduring, professionally supported one-to-one mentoring relationships that change their lives for the better, forever. Our vision is that all children achieve success in life.
BBBS IR seeks a part-time Program Generalist, tasked with facilitating programming and supporting mentoring relationships consisting of adult volunteer mentors ("Bigs"), youth mentees ("Littles") and their parents/guardians. The role of a Program Generalist is to support the BBBS IR Community-Based program through making Match Support calls, facilitating Match Meetings, and facilitating Match Activities. This job requires flexibility as the Program Generalist will be helping with the most needed items for the team. The position is based in a routine office environment and requires occasional travel with some evening/weekend work. This position may allow for occasional work-from-home shifts. Scheduling details will be described in the interview process.
Introduce new matches by scheduling and facilitating initial in-person Match Meetings, which take place in clients' homes and in BBBS IR offices; review ground rules and expectations during the Match Meeting to lay the foundation for a successful match relationship.
Exercise critical thinking while providing support and education to Bigs, Littles, and parents/guardians on elements of positive relationship building, child safety, and youth development. Regular contact with each match is achieved primarily through telephone contact, but also through occasional e-mail and in-person conversations during Agency events.
Determine if and ensure that indictors of positive relationship building, elements of child safety, and youth development, as well as a sense of affiliation with the Agency are present within each match relationship; identify, address, and help resolve problems and barriers to successful match relationships. Promptly inform supervisor regarding concerns about any factors that may negatively impact the match.
Record match relationship observations and notes from calls/conversations with all match parties in the Agency's online database system.
Academic/Professional Requirements: Minimum – must have a bachelor's degree per national Agency requirements or 8+ years' experience in the field of direct social services. Must have a valid driver's license and consistent access to a car for the purpose of facilitating off-site Match Meetings. Experience in human services, with youth service organizations and socioeconomically diverse populations is preferred. Spanish-speaking skills are a plus. Must possess the ability to effectively utilize BBBS IR's internal database systems for tracking and recording information.
Client Focus and Interpersonal Savvy: Has a strong desire to work in an industry that focuses on helping others through cultivating relationships, coaching others, and fostering positive connections; uses proactive and creative problem-solving techniques to navigate and resolve difficult situations; deals effectively and compassionately with diversity and youth facing adversity in underserved communities; must be flexible, have a can-do attitude, relate well to others, and be empathic.
Results/Outcome Orientated: Must be a self-starter and results-driven; possess the ability to achieve specific program compliance metrics; monitors process and progress with clear measures; ability to be flexible and move between different assignments efficiently as they are assigned.
Regular part-time employees earn vacation, sick, and holiday paid time off and other mandated benefits.
Pleas submit cover letters and resumes online.


text:
import _ from 'lodash';

import * as Utils from '../src/utils.js';

describe('Utils.js', () => {
  describe('bitsetToNumber', () => {
    it('should convert [false] to 0', () => {
      const zeroBitset = [false];
      expect(Utils.bitsetToNumber(zeroBitset)).toEqual(0);
    });
    it('should convert powers of two', () => {
      const powersOfTwo = [1, 2, 4, 8, 16, 32, 64, 128];
      const powersOfTwoBitsets = [
        [true],
        [false, true],
        [false, false, true],
        [false, false, false, true],
        [false, false, false, false, true],
        [false, false, false, false, false, true],
        [false, false, false, false, false, false, true],
        [false, false, false, false, false, false, false, true],
      ];
      _.zip(powersOfTwo, powersOfTwoBitsets)
        .map(([ powerOfTwo, powersOfTwoBitset ]) => {
          expect(Utils.bitsetToNumber(powersOfTwoBitset)).toEqual(powerOfTwo);
        });
    });
    it('should convert values with(out) leading zeroes', () => {
      const threeBitset = [ true, true ];
      const threeBitsetPadded = [ true, true, false, false ];
      expect(Utils.bitsetToNumber(threeBitset)).toEqual(Utils.bitsetToNumber(threeBitsetPadded));
    });
  });
  describe('numberToBitset', () => {
    it('should convert 0 to [false]', () => {
      expect(Utils.numberToBitset(0)).toEqual([false]);
    });
    it('should convert 1 to [true]', () => {
      expect(Utils.numberToBitset(1)).toEqual([true]);
    });
    it('should convert 2 to [false, true]', () => {
      expect(Utils.numberToBitset(2)).toEqual([false, true]);
    });
    it('should convert 11 to [true, true, false, true]', () => {
      expect(Utils.numberToBitset(11)).toEqual([true, true, false, true]);
    });
    it('should convert 125 to [true, false, true, true, true, true, true]', () => {
      expect(Utils.numberToBitset(125)).toEqual([true, false, true, true, true, true, true]);
    });
  });
  describe('makePassword', () => {
    it('should correctly make a password', () => {
      const bitset = Utils.makeNewPassword();
      expect(Utils.makePassword(bitset)).toEqual('000000000000000000000000');
    });
  });
  describe('translateBitset', () => {
    it('should translate an empty bitset', () => {
      const bitset = new Array(144).fill(false);
      expect(Utils.translateBitset(bitset)).toEqual('000000000000000000000000');
    });
  });
  describe('splitPassword', () => {
    it('should split the password into 4 sections of size 6', () => {
      const password = '000000000000000000000000';
      const expected = [
        '000000',
        '000000',
        '000000',
        '000000',
      ];
      expect(Utils.splitPassword(password)).toEqual(expected);
    });
  });
  describe('flipBit', () => {
    it('flips a bit', () => {
      const bitset = [false, false, false, false];
      const expected = [true, false, false, false];
      expect(Utils.flipBit(bitset, 0)).toEqual(expected);
    });
    it('flipping the same bit twice should result in no changed state', () => {
      const bitset = [false, false, false, false];
      expect(Utils.flipBit(Utils.flipBit(bitset, 0), 0)).toEqual(bitset);
    });
  });
  describe('spliceBitset', () => {
    it('should set splice the bitset and replace the deleted elements', () => {
      const zeroBitset = [false, false, false, false];
      const toAdd = [true, true];
      const received = Utils.spliceBitset(zeroBitset, 1, toAdd);
      expect(received).toEqual([false, true, true, false]);
    });
  });
  describe('padBitsetRight', () => {
    it('should pad a bitset to the desired length', () => {

    });
    it('should NOT modify the value of a bitset', () => {
      const threeBitset = [ true, true ]
    });
  });
});


text:
Android 3.0 (Honeycomb) review
Google's powerful new Honeycomb tablet OS takes on iOS 4.3
By John Brandon 2011-03-25T14:54:00.83Z Tablets
1. Android 3.0: Overview
2. Android 3.0: Interface
3. Android 3.0: Performance and optimisation
4. Android 3.0: Apps, games and widgets
5. Android 3.0: Customisation and personalisation
6. Android 3.0: Email and internet
7. Android 3.0: Media
8. Android 3.0: Maps
9. Android 3.0: Verdict
Can Android 3.0 match the usability of iOS 4.3?
A powerful and fast OS for tablets, it looks closer to what you'd expect in the modern computing age. A few problems still exist, but are relatively easy to overlook.
Best tablet browser
Exceptional mapping tech
Fast for most apps and games
Great email client
Poor app selection for tablets
No movie or TV show rentals
No custom UI like HTC Sense
Few games
Some infrequent crashes
Android 3.0 is here, and it's a stunner.
Released only for the Motorola Xoom tablet so far, the new operating system, which started life on Android smartphones but is now formatted for the larger touchscreen, will eventually make its way onto the Samsung Galaxy Tab 10.1 as well as other tablets from big manufacturers like Acer, HTC, Dell, Asus, LG, MSI and Toshiba.
Google's improved operating system boasts a number of upgrades that could give the iPad 2's operating system, iOS 4.3, a run for its money.
Android 3.0 release date
The Android 3.0 release date is currently unclear. The Motorola Xoom is already out in the US, although other hardware manufacturers say they're still waiting for Google to give them the all-clear to put their devices on the shelves.
Needless to say, the official, final release is just weeks away. And when that day comes, expect to see a flood of Android 3.0 tablets explode onto the market.
In 2008, we sat down with Erick Tseng, then a senior product manager at Google and the main point of contact for Android OS, for an article on Google research projects.
Curiously, Tseng never mentioned tablets, but he did talk about a new operating system that could work on many different types of computing devices. Tseng had an Android prototype phone he let us view over his shoulder.
Android 3.0 is an open source project helmed by Google. From all reports, the company doesn't make a great income from the operating system and plans to derive revenue the way they always do: from ads that appear when you search.
Developers gain full access to the code base and searchable documentation.
One of the main issues with Android early on was that the code is flexible enough to run on a variety of devices but the interface is designed for smartphones. Android 3.0 makes better use of the screen size for tablets.
For example, Gmail on a smartphone runs best in a vertical orientation so you can quickly scan through emails. On a tablet, Android 3.0 provides a way for the email client to run with your messages on the left and a preview pane on the right.
See full size image
Android 3.0 mostly accommodates the screen size, but there are a few times when the operating system could have been reformatted better, or when apps still run in a smartphone mode.
Compared to iOS 4.3, which is running on the iPad 2, Android 3.0 is much more streamlined for tablets. There are pop-overs, like a thumbnail view that shows you a preview of open apps, and the settings and status overlays are decidedly more advanced.
Also, Android 3.0 taps into the power of the Nvidia Tegra 2 dual-core processor for showing videos, letting you flip quickly through photos and album covers, and playing games.
Google is committed to the platform. Even in the first week after the release of the Motorola Xoom, the company released a new version that works with Adobe Flash, even before that software update became available
Current page: Android 3.0: Overview
Next Page Android 3.0: Interface


text:
Mercedes Benz India Pvt Limited
roland S folger
In India electric vehicle can be more polluting than diesel cars, says Roland Folger
Mercedes-Benz has remained on top of India's luxury car perch for the past three years despite a number of disruptions that have thrown many carefully laid out plans into disarray. Roland S Folger, the managing director and chief executive of the Indian unit of the German automaker, however, tells Nabeel A Khan that he is disappointed with the latest GST Council decision to increase the cess on luxury cars to 25% from 15%, taking the total tax incidence on the segment to 53%. This new development could affect the company's expansion plans, he says. Edited excerpts:
-Shares
WRITTEN BYNabeel A Khan | ETAuto
How do you see the recent increase of cess on luxury cars?
We are quite disappointed with this development, and we see this as a strong deterrent to the overall growth of luxury cars in this country. At Mercedes-Benz, we strongly feel this may affect our future plans of expansion under the 'Make in India' initiative, which aims at making and selling world-class products in India, with the latest technology for end consumers. We believe, one month was too short a period to consider an upward revision in rates.
The market performance should have been watched for at least six months, before it was relooked. The current proposal of increase in cess clubbed with the increased road tax rates will take the effective consumer price above the pre GST level. Further, states like Maharashtra have already increased the road tax immediately after introduction of GST, almost nullifying the benefit that a customer could have got in the post GST regime.
How will such inconsistency in the tax structure impact foreign carmakers?
The decision to revise the cess for luxury cars once again underlines the need for a long-term roadmap for the luxury car industry, which has actually been affected by arbitrary policies. The continuous change in policy makes our long-term planning for the market highly risky, and we think this would only have an adverse impact on the country's financial ratings.
By making better technology more prohibitively expensive and inaccessible, the government is causing more damage to the environment and slowing down the overall pace of the country's economic growth.
India is aiming to have an all-electrical vehicle fleet by 2030. How do you look at it?
Let's go for a second assumption. We looked at government statistics and they say now 65% of your electrical energy is still produced by fossil fuels. These are produced in factories that don't have any cleansing mechanisms or something like that. If I compare it to a BS-IV diesel engine, at the moment, I would have to say BS-IV diesel is less polluting than an electric vehicle … It gets even worse because by 2020 we are going to be at BS-VI, and the (vehicle) pollution will further come down. The question is, can the electricity producing industry keep up with the improvements in the automotive business.
So how is Mercedes looking at it? You don't plan to bring electric vehicles to India?
We have announced already in Paris Motor Show the introduction of our new brand, which is a brand dedicated to electric-powered vehicles — hybrids, plug-in hybrids but also to solely dedicated electric vehicles. We are expected to be ready even before 2020 with the rollout of electric vehicles, which we are building from scratch, just to fulfil that market … The question is how will that work in the Indian market, in the Indian context, and that's what we are waiting for … more details to see how that should be rolled out in India.
What is the hindrance you see in implementing it in India?
We are waiting for the details from the government, you know — what are they going to do about CBU (completely built up) vehicles, assuming everybody will jump into the markets and then automatically start with CKD (completely knocked down kits); who would be the local suppliers of batteries; will they be consistent with our drive practices? Hundreds of questions including — by the way everybody forgets it — what is going to happen with the old batteries: that will be the responsibility of us or the suppliers. Who's to take care of these issues? There are a lot of things that still need to be clarified.
Can you share with us what has been the trend for the luxury segment in terms overall sales and also in terms of high-demand products?
What we have seen is, the overall luxury segment is behaving rather flat, in a sense because of the taxation issues we face now. So, we do not see a huge jump anywhere. But what has been very encouraging is that the growth that we have seen was mainly, positively, influenced by SUVs … This positive development we have seen — in 2014-15, an increase of 100% in SUVs — has encouraged us to bring up to 6 or 7 SUVs into the Indian market. We would say that the main contribution to growth came from SUVs, and it will continue to come from SUVs.
What percent of growth has come from SUVs?
The growth last year: SUVs grew by 35%. In the sedan segment, the growth was, roughly speaking, 5%-8%.
The company has launched four SUVs since last year.
Amid all the disruptions, what helped Mercedes-Benz remain the No. 1 luxury car brand in India for two years?
What we have done was, identified certain factors for success, that we had grown into and experienced in the beginning and towards the end of 2015. The factors that we made to work in our favour were consistent growth strategy as far as our product line-up was concerned. Somewhere in the middle of 2015, we had gone after our competition as far as product availability — of multitude of products — was concerned.
We were also attacking and addressing all the right places, especially in the Indian market which was just at the brink of developing an SUV market in the luxury car segment. So, now with an offering of seven SUVs in the Indian market, this was just the right decision.
You currently have 22 products in India, which is the highest for any carmaker — even Maruti Suzuki doesn't have that many. How do you manage the business in terms of investment versus return?
I think it is one of the genetic setups of our company to fill customer's needs and, around the globe, we always had to very early learn how do we manage complexity, to turn it into something profitable for us … You need to know exactly what your customers want. So, especially for India, I think the line-up of products in the past was not just right. And now came the chance to decide upon this very, very special vehicle and for the first time we decided to build a vehicle in India — a long wheelbase E Class solely for the Indian market.
How are you able to maintain profitability?
Basically, this (profitability) is very much in line with our overall performances that we have as a brand. And, just as we have announced in the last big assembly of our shareholders, we have the highest number of vehicles that we sold in 2016 (globally); that was more than 2 million for the very first time in our company's history.
At the same time, we also had the highest level of profitability. So high level in degree of complexity does not necessarily go hand in hand with losses that you incur. My question is how can you make the most out of your investments by going into additional drivetrains or in additional variances of your vehicle.


text:
Local Representative
DSX Overview
Demand Optimization
Supply Optimization
Manufacturing Optimization
Workflow Optimization
IBP/S&OP
Not Sure Where to Go?
Let us show you how DSX can help you to grow your business
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Pharma/Bio
Learn how we helped Siemens Healthineers reach its goal of meeting or exceeding 85 percent forecast accuracy on reagent and consumable planning.
U.S. Support
DS Blog
DS Magazine
American Software Companies
DS In The News
Five Steps of Integrated Business Planning
Download this short white paper and learn the 5-step process for improving your supply chain by using Integrated Business Planning (IBP) at your company.
Demand Management Customer Named a Rock Star of the Supply Chain
Blommer Chocolate Executive Brian Moynihan Honored by Food Logistics
ST. LOUIS (June 25, 2019) – Demand Management, Inc., a leading global resource for cloud-based supply chain management solutions, announced today that Brian Moynihan, Director of Sales and Operations Planning at its client company Blommer Chocolate, has been named a 2019 Food Logistics Champions: Rock Star of the Supply Chain. This is the second consecutive year a Demand Management nominee has received this award.
The Food Logistics Champions: Rock Stars of the Supply Chain award recognizes influential individuals in the food industry whose achievements, hard work, and vision have shaped and attained milestones in safety, efficiency, productivity, and innovation throughout the global food supply chain.
Under Moynihan's guidance, Blommer has been using the DSX™ Demand Planning and Collaboration tools to drive joint ownership of the demand plan across its sales and demand planning teams. Each month, DSX Collaboration helps the sales team adjust its forecast for "A" items and influence the accuracy of this metric by partnering with the supply chain team to drive forecast accuracy. "With Collaboration, we can use data from the sales team to drive the desired business outcomes such as stock programs, lower lead-times, etc. while building deeper, more meaningful relationships with our sales team," said Moynihan.
Blommer also uses DSX Collaboration to increase visibility in critical niche areas of the business where they want to drive specific supply chain strategies such as reduced lead times and stock programs.
"We extend our sincere congratulations to Brian Moynihan and his team at Blommer Chocolate for earning this tremendous honor," said Bill Harrison, president of Demand Management, Inc. "This is exactly the kind of collaboration and shared accountability that Demand Solutions DSX is designed to support. We hope that more and more companies in the food industry will follow Blommer's example as they look for ways to increase forecast accuracy while reducing costs."
About Food Logistics
Food Logistics is published by AC Business Media, a business-to-business media company that provides targeted content and comprehensive, integrated advertising and promotion opportunities for some of the world's most recognized B2B brands. Its diverse portfolio serves the construction, logistics, supply chain and other industries with print, digital and custom products, events and social media.
About Demand Management, Inc.
Demand Management, Inc. is the leading global provider of the Demand Solutions® software-as-a-service (SaaS) supply chain planning software. These affordable, easy-to-use solutions for manufacturers and distributors are designed to increase forecast accuracy, improve customer service levels, and reduce overall inventory to maximize profits and lower costs. Designed to run on Azure, a cloud service from Microsoft, the Demand SolutionsDSX supply chain planning solution offers functionality for demand optimization, supply optimization, manufacturing optimization, integrated business planning/sales and operations planning, team collaboration, retail optimization, and data visualization.
Demand Management has worked with supply chain professionals for over 30 years and has incorporated their best practices and real-world business requirements into its software. The Company's extensive customer base across 81 countries includes Siemens Healthcare, AutomationDirect.com, and Newfoundland Labrador Liquor Corporation. Demand Management is a wholly owned subsidiary of Logility, Inc., which is a wholly-owned subsidiary of American Software, Inc. (NASDAQ: AMSWA), named one of Forbes Magazine's 100 Most Trustworthy Companies in America.
This press release contains forward-looking statements that are subject to substantial risks and uncertainties. There are a number of factors that could cause actual results to differ materially from those anticipated by statements made herein. These factors include, but are not limited to, continuing U.S. and global economic uncertainty, the timing and degree of business recovery, unpredictability and the irregular pattern of future revenues, dependence on particular market segments or customers, competitive pressures, delays, product liability and warranty claims and other risks associated with new product development, undetected software errors, market acceptance of the Company's products, technological complexity, the challenges and risks associated with integration of acquired product lines, companies and services, as well as a number of other risk factors that could affect the Company's future performance. For further information about risks the Company and American Software could experience as well as other information, please refer to American Software's current Form 10-K and other reports and documents subsequently filed with the Securities and Exchange Commission. For more information, contact: Vincent C. Klinges, Chief Financial Officer, American Software, Inc., (404) 264-5477 or fax: (404) 237-8868.
Demand Solutions® is a registered trademark and DSX™ is a trademark of Demand Management, Inc. Other products mentioned in this document are registered marks, trademarks or service marks of their respective owners.
If you would like more information about this topic, please email mkirsch@demandsolutions.com.
Marti Kirsch
mkirsch@demandsolutions.com
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