text:
Little Giant Xtreme VS Revolution: The Good, The Bad And The Worse
If you are stuck between Little Gaint Xtreme VS Revolution, then this article is for you.
It so often happens that when we are looking for a ladder for a very specific purpose, we get stuck choosing between two or three very similar options.
Little Giant Xtreme VS Revolution
Name Little Gaint Xtreme Little Gaint Revolution
Ladder Weight (in pounds) 34.5, 41.5, 52.5 31.5, 38.0, 49.5
Available Sizes(In Feet) 17, 22, 26 17, 22, 26
Weight Capacity 300 Pounds 300 Pounds
But the dilemma starts when two ladders from two brands look identical through the naked eye. We become confused about which would suit us the best since the only apparent difference seems to be the brand.
Looking at the ratings is not much help either, especially if both the ladders are of leading brands and equally high grade.
Separate reviews of the ladders do not help much; in fact, constantly going from one to the other will confuse us. That is where comparison reviews come in and accomplish what nothing else can.
Their confusion is doubled by the fact that both ladders are of the same company and the same kind. Both Little Giant Xtreme and Little Giant Revolution have star reviews and owners of both will vouch for their quality, security, and ease of use.
In this comparison review, both the ladders have been laid down side by side and compared as clinically as possible.
Let us dive into the detailed comparison of both the ladders.
Little Giant Xtreme
The Xtreme line of Little Giant is one of the most successful ones released by the company. It is a versatile multiway ladder with a high degree of adjustability. Given below are some of its useful features:
It comes with 50% wider rungs that make it more comfortable to stand on and work for long hours.
The triple-lock hinges can be operated comfortably with palm pressure. The four pins instead of two are meant to provide greater safety. It also allows the inner and outer parts of the ladder to be separated and used to form the two trestles for the scaffolding configuration.
The ladder can also be used in the step, extension, 90°, and staircase configurations, allowing, in all, 24, 33, or 43 different ways of usage depending on the model.
Inbuilt locks allow the height of the ladder to be changed with just a click. The lock is strong enough to hold the rails in place eve with a load of up to 300 pounds on the ladder.
Tip and Glide wheels are useful in simply rolling the ladder from one place to another without lugging it.
The ladder is made of aluminum, which makes it extremely light for its size and imparts scratch and corrosion resistance to it.
AirDeck Workstation and Fuel Tank Paint Tray are useful additions in the package. The former is a magnetic work tray cum hand support that is great for storing your tools while working. The latter is useful for painters since its main use is to hold paint.
The ratchet leg system allows each of the four legs to be extended independently so that no matter how uneven the ground is, you can adjust to it.
Needless to say, if you have the Xtreme ladder in your home, you will not need any other.
Little Giant Revolution
The Revolution series of Little Giant stands right up there with Xtreme. It has every feature and add-on that is expected of a good multiway ladder. Let us look at its most notable features:
It is made using Lite Wave Technology, with aerospace-grade aluminum that, despite making it 20% lighter, is still the most durable material for a ladder.
Like the Xtreme, the Revolution too can be used as five different ladder types and 24, 33 or 43 different configurations, which include different sizes of the step ladder, extension ladder, staircase ladder, 90° ladder and, a scaffolding system. The two trestles of the scaffold can be formed out of one ladder itself by pulling the inner and outer units apart.
Wide rungs and flared legs are meant to provide full stability and comfort while working.
The Revolution also uses quad lock hinges, with four pins to prevent any wobbliness.
MAG4 hinge sports magnetic palm buttons for quick and easy adjustment and accessibility of tools.
It sports Rock Locks that help adjust the heights of the ladder legs easily.
Exceeds all OSHA and ANSI A14.2 standards.
Non-slip rubber feet ensure safety on slippery grounds like tiles or wet soil.
Tip and Glide wheels come in handy here too, for easily transporting the ladder from one point to another.
Ratchet legs allow 8.5 inches of adjustment, so this ladder allows you to work on widely uneven ground.
AS you can see, the Little Giant Revolution is fully equipped to be the multiway ladder of choice for you.
Comparison of Features: Little Giant Xtreme VS Revolution
As we discussed above, there is a lot similar between the Xtreme and the Revolution. But they are not identical per se.
There are some fundamental differences in the ladders and two of these are especially noteworthy. The first is the Comfort Step. The Xtreme model has this feature while the Revolution one lacks it.
The other is the material used for the Rock Locks and Quad Hinges. The Xtreme ladder uses plastic parts while the Revolution one has metal components. Other than that, these ladders are the same.
Comparison of Specifications
After comparing the features, it is important to compare the exact specifications. While this may seem like a redundant step, there is an advantage in it. Comparing the specifications often brings out the minor details that will go on to have a large effect on the appropriateness of the ladder for the kind of work that you do. This will become clear soon.
Duty Rating
M17, M22, M26
Maximum stepladder height
7′, 9′, 11′
Minimum stepladder height
4′, 5′, 6′
Maximum extension height
15′, 19′, 23′
Minimum extension height
9′, 11′, 13′
24.5″, 27.5″, 31.0″
Storage Height
4'7″, 5'7″, 6'7″
Ladder weight
34.5 lbs, 41.5 lbs, 52.5 lbs
Another important detail that could not be added to this table is that of the rung width. While the rung width of the Revolution ladder is 3.5″, the only information available for the Xtreme is that its rungs are 50% wider.
Comparing the specifications above, two very important differences are thrown up. These pertain to the base width of the ladders and their weights.
You will notice that the base widths of the M17 and M22 for the Xtreme model are greater than those for the Revolution model.
Thus, if you buy these lower models, the Xtreme will be more suitable if you require greater stability while the Revolution is more useful in case you need to get closer to your work or if you work in cramped spaces.
In the same vein, the greater weight of the Xtreme provides greater stability while the lighter Revolution is easier to carry around.
Pros of Little Giant Xtreme vs Revolution
While both the ladders are a charm to use, each has certain features that give them an edge over the other in certain cases. These are mentioned below:
Comfortable to work on due to Comfort Step
Lightweight due to design and material
Stable due to greater weight and a wider base
Portable due to lighter and smaller body
More electricity safe due to plastic non-conducting parts
Durable due to full aerospace-grade aluminum body
Cons of Little Giant Xtreme vs Revolution
It is quite natural that the advantage one ladder has is a shortcoming the other must bear. This is laid out succinctly below:
Greater weight makes it harder to carry
Design not optimized for home usage
Takes up greater storage space
Fewer accessories provided
Which One Should You Buy
The small details that help you tell these ladders apart are also the reason why one ladder is more suited for a certain kind of purpose than the other. The Xtreme is more suitable for housework while the Revolution is best used for professional purposes. Let us see why:
The Xtreme, being bulkier and wider at the base, might provide stability to laymen who use the ladder sparingly. But for professionals, the lighter, more compact Revolution is easier to carry around and fit in difficult spaces. Stability is not an issue for them as using the ladder all the time has made them pros.
Similarly, the Comfort Step gives extra support and security to those using it around their house. But this step takes up space on the top through which most workers put their hand to lift the ladder for carrying.
While the plastic hinge and lock parts stay warm in winter and so, are more comfortable to homeowners, the durability of the metal parts is more valuable to the professional.
This makes it clear that if you plan to use the ladder for personal reasons, the Xtreme model is the one for you while if you are buying a ladder for work, you should go for the Revolution.
Ladders are often lifelong investments. They are costly and it would be a shame to find out that you bought the wrong one after making the payment. We hope that this article on Little Giant Xtreme VS Revolution comparison and review will help you buy the right ladder.
If you are looking for a top-grade multiway ladder and have narrowed it down to the Xtreme and the Revolution, this guide will help you make an informed decision about which is the right one for you.


text:
Meet the Panelists at the NYC CDO Summit:
"Successful Digital Transformation Strategies Across Sectors"
May 8, 2019 in the Roone Arledge Auditorium at Columbia University
LEARN – SHARE – NETWORK
The CDO Summit is the premier event for
digital & data leaders
May 8, 2019 | New York City, USA
Want to learn about successful digital transformation strategies from leading Chief Digital Officers in different fields?
Join us for the "Successful Digital Transformation Strategies Across Sectors" panel at the 7th annual NYC CDO Summit on May 8, 2019 at Columbia University!
Don't miss this opportunity to hear from the following leading Chief Digital Officers, such as…..
Andrew Fitzgerald is the Chief Digital Content Officer for Hearst Television, responsible for digital content across Hearst's 26 local markets and national brands like Stitch. Prior to Hearst, Fitzgerald led Twitter's global Curation team, responsible for editorial decision-making in Twitter Moments across five languages and fourteen markets. He also worked with news organizations, journalists, and authors on Twitter's Media Partnerships team. Before Twitter, he worked as a journalist focused on citizen journalism and social media story-telling at Al Jazeera English, Current TV, and elsewhere.
Fred Santarpia was named Chief Digital Officer of Condé Nast in October 2014, responsible for building and executing the company's digital strategy, leading to explosive growth in both digital audience and revenue. He led the company's acquisitions of Pitchfork, Poetica, Backchannel, Citizen Net, and the launch of the company's digital innovation center in Austin, Texas. He oversaw the development and launch of Conde Nast Spire, the company's first ever proprietary data platform. Previously, Santarpia served as EVP and CDO of Condé Nast Entertainment (CNÉ). Under his leadership, the company launched and scaled 15 fully distributed digital video and OTT channels from Condé Nast's portfolio of brands, building a subscriber base of millions and making digital video a core discipline at the company. Prior to joining CNÉ, Santarpia was EVP & GM of VEVO, where he served as head of all business operations. Before VEVO, Santarpia worked for Universal Music Group where he held a variety of senior level positions, and in the media assurance practice at Arthur Andersen. He is a graduate of Villanova University, and holds an M.S. in Finance from Boston University.
For almost two decades, Kendra Bracken-Ferguson has helped define and navigate the digital space as a creative force for brands and influencers. Kendra is Founder and CEO of BrainTrust, a recognized social media agency started in 2016. Her agency joined CAA-GBG in 2017, becoming part of the largest brand management agency in the world. In April of 2019, Kendra bought back BrainTrust, and the agency is now independent refocused on Brand Strategy and Social Media for brands, institutions and tastemakers. Prior to BrainTrust, Kendra co-founded Digital Brand Architects ("DBA"), acquired by United Talent Agency, that grew quickly into the go-to firm for influencer management. She created the social media footprint for Ralph Lauren as the brand's first Director of Digital Media, where her work was informed by her years as Vice President of Digital at Fleishman-Hillard, developing social media strategies for clients including AT&T, DKNY, and P&G.
Lisa Schneider is Chief Digital Officer & Publisher at Merriam-Webster, where she leads digital strategy and execution across content and product development, user experience, and technology. She has redefined the dictionary for the digital age through a combination of technology upgrades and content/social strategy, changing people's perception of the brand from a "dusty book on the shelf" to a timely, relevant resource and commentary users turn to every day. Under her leadership, Merriam-Webster has won numerous awards, and she was recently featured on the AdAge Creativity 50 and the Folio: Top Women in Media lists. Previously, Lisa held executive roles in digital strategy and product development at Penton, Budget Travel, Reader's Digest, and Bridal Guide.
Ritesh Patel is a digital and social evangelist, and he has been evangelizing digital since the early days of the dot com boom in the late 1990's. He joined Agency.com and quickly began to consult with major fortune 500 companies to evangelize the merits of the World Wide Web. Along the way, he has worked for the likes of Havas and Cushman & Wakefield, and began a deep dive into the healthcare arena in 2009 when he joined Inventiv Health as Head of Digital & innovation. He joined Ogilvy in 2014 as the Chief Digital Officer for Ogilvy CommonHealth, the specialist health care agency within the Ogilvy Group. There he worked with the digital team at OCHWW and supported and led the creation of the OCHWW Innovation Lab. He is now working for Ogilvy in the Health & Wellness practice area. He is an outspoken digital evangelist who has lent his expert POV in a variety of forums over his 19+ year career. He is passionate about educating his peers and his clients about what the future of digital looks like for health & wellness.
Join Us in New York City!
The NYC CDO Summit will feature keynotes and panelists that will change the way you think about digital transformation and data-driven culture.
Listen to leaders from around the globe and from different industries as they reveal the challenges they face and the ways in which they solved them.
Learn from your peers and network with knowledgeable executives at the 7th annual NYC CDO Summit presented by Globant on Wednesday, May 8, 2019, in the spectacular Roone Arledge Auditorium at Columbia University.
Learn More about the NYC CDO Summit >
Who's Speaking In New York City?
Alejandro Scannapieco: EVP & General Manager of Globant's US East Region
Andrew Fitzgerald: Chief Digital Content Officer at Hearst TV
Asha Saxena: Adjunct Professor at Columbia University Business School
Barry Goldstein: EVP & Chief Commercial Officer at Wyndham Hotels & Resorts
Chris Wiggins: Chief Data Scientist at The New York Times
Christine Hung: Head of Data Solutions at Spotify
David Mathison: Curator, CDO Summit & Founder, CDO Club
Fred Santarpia: Former Chief Digital Officer at Condé Nast
Janice Ellig: Chief Executive Officer at Ellig Group
Joe DeCosmo: Chief Analytics Officer at Enova International
Joyanta Majee: VP & Head of the Data & Analytics Practice at Orion
Kendra Bracken-Ferguson: Founder and CEO of BrainTrust
Linda Avery: Chief Data Officer at Federal Reserve Bank of New York
Lisa Schneider: Chief Digital Officer & Publisher at Merriam-Webster Inc.
Michael Donnelly: Former – Senior Vice President, Digital Experiences Group at Mastercard
Ritesh Patel: Chief Digital Officer – Health & Wellness at Ogilvy
Sanjeev Addala: SVP, Chief Information & Digital Officer at AES Corp.
Satyam Priyadarshy, MBA, Ph.D: Chief Data Scientist at Halliburton
Seri Nabeshima: Chief Global Officer of CDO Club Japan
Subha Madhavan, PhD, FACMI: Chief Data Scientist at Georgetown University Medical Center
More to be announced…
Book now for Early Bird Prices >
The NYC CDO Summit: Six Years and Going Strong!
Check out the write-ups from every NYC CDO Summit to date below. Our events have been the 'go-to' destination to network, learn, and share with the best c-suite digital and data leaders in the world:
6th NYC CDO Summit
(Weds May 30, 2018)
(Weds April 27, 2016)
3rd NYC CDO Summit
2nd NYC CDO Summit
(April 22-23, 2014)
1st NYC CDO Summit
(February 28, 2013)
See you at the next CDO Summit near you:
New York, NY: May 8, 2019. Our 7th year! Presented by Globant.
Madrid, Spain: May 21-23, 2019 @DES2019 | Digital Business World Congress.
Fukuoka, Japan: June 4-5, 2019. "D20" Our 3rd year, via CDO Club Japan.
Zurich, Switzerland: June 27, 2019. Our 2nd year, via CDO Club CH.
Tel Aviv, Israel: November, 2019. Our 4th year, via CDO Club IL.
Check Out Our Sponsor Portal
WHY SPONSOR THE CDO CLUB/CDO SUMMIT?
For many vendors, its become increasingly difficult to keep track of who is in charge at their client's organizations. Shifting budgets, internal battles over head-count, new decision-makers in the C-Suite. Almost every sector has been affected.
Seasoned leaders with experience in digital transformation and data-driven culture are increasingly getting the keys to the kingdom, reporting to the CEO and the Board.
We've been tracking this shift since 2011, when there were only a few hundred CDOs on earth. Now, thousands of people hold those titles.
We can help get your message to these highly coveted, C-level digital and data decision-makers. We provide our partners with unparalleled access to the world's top data, analytics, and digital executives, and enable you to learn more about their projects, needs, timelines, and budgets.
If you provide solutions that add value to enterprise CDOs and CAOs, you should join us this year.
Complete sponsorship details are available via our sponsor portal here and below.
We have a 7-year history of convening bespoke events, in intimate settings designed for networking, and we can also extend your message beyond the Summit, to the 5,000 registered members of our CDO Club, and to our dedicated email list of 23,000 subscribers.
Don't take our word for it. Hear why sponsors, speakers, and delegates love our events in the video below:
Enter our new Sponsor Portal now
Check our more than 100 Endorsements!
See what previous speakers, delegates, and sponsors had to say about the CDO Summits here.
"Thank you very much for organizing such a great event! I know how difficult is to be able to manage the entire event (organization, speakers, place, food) so flawlessly – my hat's off to you!"
Eugene Kolker: Chief Data Officer at IBM
"Thank you for having me at the NYC CDO Summit. I really enjoyed the summit and the presentations, incredible minds on stage."
Saskia Steinacker: Global Head Digital Transformation at Bayer
"What a wonderful CDO Summit in Washington DC. I really enjoyed it. I now see why your events are going from strength to strength. Count me in anytime!"
Dave Aron: Vice President & Distinguished Analyst at Gartner
See more endorsements here >
About the CDO Summit:
The CDO Summit addresses the challenges and opportunities arising from big data, the cloud, digital disruption, and social and mobile media. Our gatherings include the best digital strategists and practitioners on earth, in intimate, collegial, and supportive environments designed to encourage networking, learning, and knowledge-sharing. Visit the website.
About the CDO Club:
The CDO Club is the world's first, largest, and most powerful network of C-suite digital leaders. Our 5,000+ members receive access to breaking news, original research, career development support, networking opportunities, and inspirational events such as the CDO Summit. Visit the website.
We'd love to hear from you. Email us at info@CDOSummit.com or call +1 516 488-1143.
Copyright 2002-2019 natural E creative group, LLC. All rights reserved.

redpajama_set_name: RedPajamaCommonCrawl


Email us to add your own entry to this page!
Hi, my name is Robert Bryce. Peter was kind enough to offer me this spot to saw a log about Tonga. I match-make buyers with sellers of Tongan property and businesses, and I still live. This is a good sign. I chose Tonga because this is where I was when I made the decision to stop sailing around the South Pacific. This kind of thinking could work for you too. If you are tired of going nowhere in life, you might as well be doing it in paradise. Anyway, living in Tonga turned out to be one of my most incredible experiences. So much so, I am writing a book about it, but caught between publishing it and having to leave for doing so. If you enjoy a good comedy and always wanted to be part of an act, Tonga is that opportunity. You might land the part as the owner of the Bounty Bar, the oldest bar in Vava'u, young as it is. Or, try your hand at the role of a day-sail yacht charter business, visiting all of the islands and white sandy beaches with nice folks like yourself. Talk about fun and profit. How does that compare with what you are doing now? If you want to make a change in your life, get in touch! I will be glad you did; you too.
My email address is tongaproperty@yahoo.com.
Comments by Webmaster: I have travelled Tonga extensively. It's a lovely place to visit and an even better place to live in. You think you can't afford it? Being rich is easier than you think. You just have to get away from Sydney or London or New York. If you were to live in Tonga, even an income of $5,000 a year would make you feel rich. Millions of Westerners are actually poorer, in terms of their net wealth, than the people of Tonga. The poor in Tonga have nothing. But many of the West's poor have less than nothing. They are in debt, often by thousands of dollars. Tonga's poor people, in contrast, have no credit cards. They have no access to credit. They are not rich enough to be that poor! Read some of Rob's truly amusing anecdotes about life in Tonga.
WANTED TO BUY: a pop-top camper van in good conditions.
I am a Bougainvillean living in North Queensland. I like your site very much and every time I get homesick I visit it.
My father is an American who still lives on Bougainville and he says there is no other place he would rather be but there. I know a lot of young women like me (mixed-race) but who are unable to see their fathers. I have been asked to find out what happened to their fathers and see if they wanted to keep in touch with them. I have since reunited two families. I have a hard time finding a John Brian Cavanagh or Brian John Cavagh who had a gorgeous daughter- Margaret - whose mother remarried a Dr. Sawa from Buka.
Would you know this person ? Could you please let me know if and how I can get in touch with him?
Thanks for your time and thanks again for your site. Bougainville forever!
I just happened to stumble across your webpage and couldn't resist asking if there are any ex PIPS out there.
My parents used to work for BCL, I was born in Arawa General Hospital. Grew up in Bouganville but my parents are originally from New Ireland Province.
I'm now currently studying at Curtin University of Technology, Perth, WA.
Would appreciate if you know of any who would have been attending the school at camp 10 site from 1987 to 1989. Would love to hear from you.
Thank you so much for the Photos, they sure do bring back fond memories of that beautiful place. In my eyes, Bouganville is still the most beautiful place in Papua New Guinea.
The principle was Mr Comerford (Peter Comerford). They wrote to me when I was doing my secondary schooling in Townsville Grammar School back in 1996. I've lost their address.
Appreciate your help if you could find anyone out there. Just to catch up.
We are two keen sailors ( couple ) who have left our boat at home in Switzerland. We have been travelling for a few months in Asia and now Malaysia / Indonesia etc.
We are due to arrive in Darwin ( without boat ) in July. We would like to tour the South Pacific Islands. We are completely flexible about exactly which ones.
Thank you very much for any help or advice.
PUT YOUR OWN ENTRY HERE!


Ether eases further as sentiment deteriorated versus the US dollar and bitcoin. ETH/USD is struggling to hold $200.00, which is a short-term bearish sign.
Ether declined further and moved below the $200.00 support against the US dollar.
ETH/USD managed to stay above the $190.00 level but faces many resistances like $210.00 and $218.00.
ETH/BTC, after a downside break, moved back above the 0.080BTC pivot.
Technically, the 4-hour chart indicators are closing in towards their midlines and attempting downside break.
In yesterday's analysis, we discussed about the chances of ETH/USD testing the $200.00 level. The pair did trade lower and not only tested the $200.00 support, but even traded to a new intraday low at $192.64.
Let's start with the 4-hour chart, which shows how a bearish trendline at $225.00 protected an upside break and sparked a downside move.
The pair broke a connecting bullish trendline at $224.00 and moved sharply towards $200.00. Buyers struggled to hold the $200.00 support and as a result, there was a new intraday low formed at $192.64.
The $190.00 level acted as a major support zone along with $180.00. The price already recovered a few points and is currently flirting with the $200.00 handle. In order to avoid any further declines, the price has to stay above $180.00-190.00.
Dropping down to the hourly chart of ETH/USD, there are two bearish trendlines at $204.00 and $218.00. The first is a short-term hurdle for Ether's recent recovery. Above $204.00, the price may test the previous support at $210.00, which now serves as resistance.
The $210.00 resistance is also the 50 percent Fibonacci retracement level of the last decline from the $231.70 high to $192.64 low. However, the most important resistance is near the second bearish trendline at $218.00.
On the downside, there is a support base forming above $190.00. If buyers succeed in avoiding declines below the recent low of $192.64, there can be a push towards the $210.00 resistance.
Deeper correction would signal improved uptrend with a break above the $210.00 pivot expected to ignite stronger upside action.
The RSI is currently just below the 50 level.
The MACD is about to change the slope from bearish to bullish.


Nine of the Sheffield special schools are each proposing to change their legal category from Community Special Schools to Foundation Special Schools and at the same time to acquire a Foundation (a charitable trust) otherwise than under the School Standards and Framework Act of 1998.
In order to explain our intentions we enclose a proposal which will explain all the details of what this change involves. We would like to know what you think of our plans, so, over the next four weeks we are inviting you to take part in our public consultation and enclose, at the end of the proposal a pro-forma that you may wish to complete to express your views. This should then be returned to the school. Alternatively you may wish to express your views via the schools website which are on the front page of this proposal.
This consultation period will start on Monday 17th November 2014 and will finish on the 14th December 2014.


text:
package org.jenkinsci.plugins.gitclient;

import java.io.File;

/**
 * @author Nicolas De Loof
 */
public class JGitApacheAPIImplTest extends GitAPITestUpdate {
    @Override
    protected GitClient setupGitAPI(File ws) throws Exception {
        return Git.with(listener, env).in(ws).using("jgitapache").getClient();
    }

    @Override
    protected boolean hasWorkingGetRemoteSymbolicReferences() {
        return true; // JGit 5.10 gets remote symbolic references, prior did not
    }

    @Override
    protected boolean getTimeoutVisibleInCurrentTest() {
        return true; // git client plugin 3.11.0 supports JGit timeout
    }

    @Override
    protected String getRemoteBranchPrefix() {
        return "";
    }
}

redpajama_set_name: RedPajamaGithub


This retailer won a contest after selling fudge for only a few weeks - About Us - Calico Cottage Inc.
We were in the fudge business for just three weeks when we entered a contest and won the award for "Best Fudge" at the Colorado Chocolate Festival 2009.
I debated as to whether I should enter the competition because we were so new at fudge making. I decided what the heck? When the announcer said, "Best Fudge in all of Colorado – Roberta's Chocolates" I was so surprised. I went up on the stage and told the crowd that we've only been making fudge for three weeks. And, all the time I'm thinking, "I probably made some people mad who've been making it for years using their parents recipes." Who knows? I have the certificate and the ribbon that says "Best Fudge". Our winning fudge flavor was Chocolate Caramel Peanut.
I used fudge in my creation that won Best Chocolate Design at the Colorado Chocolate Festival. I created a scenic design of a cabin near a lake. Fudge was used to make the mountain, waterfall and lake.
I put up signage outside the store and display the fresh Fudge banner from Calico. I have a sign in my store window that says, "Colorado Chocolate Festival 2009 Chocolatier Championships: Best Toffee, Best Fudge, Best Chocolate Design Awarded to Roberta's Chocolates." You can see it from about 100 yards away.


The ALICE Sofa set will enriche the style and beauty of your home. With it's handcrafted details this sofa set is sure to get peoples attention. It has an elegance about it and provides a unique sense of comfort.
* Made with baked hornbeam wood .
* Back cushions are zipped and washable.
* All materials used are hypo-allergenic.


text:
Q: Android Virtual Device - error reading file from /sdcard/ I have placed a file at /sdcard/Download/settings.json on an Android Virtual Device. I've verified the existence of this file use the Device File Explorer as well as through ADB.
However, when I try to open/read this file I get the following error:
java.io.FileNotFoundException: /sdcard/Download/settings.json (Permission denied)
I've put the following into the AndroidManifest.xml file:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_INTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

A screenshot of the debug process is below:

Here is the view of the Device File Explorer:

And here is the proof the file exists using ADB:
generic_x86:/sdcard/Download $ ls -lah
total 16K
drwxrwx--x  2 root sdcard_rw 4.0K 2019-09-10 11:17 .
drwxrwx--x 13 root sdcard_rw 4.0K 2019-09-03 14:13 ..
-rw-rw----  1 root sdcard_rw  24K 2019-09-09 14:41 settings.json
generic_x86:/sdcard/Download $

*

*What do I need to do to be able to open/read this file on an Android Virtual Device?

*Do I somehow have to change the permissions on the file? I've tried chmod but it doesn't affect the file permissions.

A: what is the version of Android Virtual Device?

redpajama_set_name: RedPajamaStackExchange


text:
import logging
from urllib.parse import urljoin

import requests
import yaml

from paasta_tools.utils import get_user_agent

log = logging.getLogger(__name__)

class TronRequestError(Exception):
    pass

class TronClient:
    """
    Client for interacting with a Tron master.
    """

    def __init__(self, url):
        self.master_url = url

    def _request(self, method, url, data):
        headers = {"User-Agent": get_user_agent()}
        kwargs = {"url": urljoin(self.master_url, url), "headers": headers}
        if method == "GET":
            kwargs["params"] = data
            response = requests.get(**kwargs)
        elif method == "POST":
            kwargs["data"] = data
            response = requests.post(**kwargs)
        else:
            raise ValueError(f"Unrecognized method: {method}")

        return self._get_response_or_error(response)

    def _get_response_or_error(self, response):
        try:
            result = response.json()
            if "error" in result:
                raise TronRequestError(result["error"])
            return result
        except ValueError:  # Not JSON
            if not response.ok:
                raise TronRequestError(
                    "Status code {status_code} for {url}: {reason}".format(
                        status_code=response.status_code,
                        url=response.url,
                        reason=response.reason,
                    )
                )
            return response.text

    def _get(self, url, data=None):
        return self._request("GET", url, data)

    def _post(self, url, data=None):
        return self._request("POST", url, data)

    def update_namespace(self, namespace, new_config, skip_if_unchanged=True):
        """Updates the configuration for a namespace.

        :param namespace: str
        :param new_config: str, should be valid YAML.
        :param skip_if_unchanged: boolean. If False, will send the update
            even if the current config matches the new config.
        """
        current_config = self._get("/api/config", {"name": namespace, "no_header": 1})

        if skip_if_unchanged:
            if yaml.safe_load(new_config) == yaml.safe_load(current_config["config"]):
                log.debug("No change in config, skipping update.")
                return

        return self._post(
            "/api/config",
            data={
                "name": namespace,
                "config": new_config,
                "hash": current_config["hash"],
                "check": 0,
            },
        )

    def list_namespaces(self):
        """Gets the namespaces that are currently configured."""
        response = self._get("/api")
        return response.get("namespaces", [])

    def get_job_content(self, job: str) -> dict:
        return self._get(f"/api/jobs/{job}/")

    def get_latest_job_run_id(self, job_content: dict) -> str:
        job_runs = sorted(
            job_content.get("runs", []),
            key=lambda k: (k["state"] != "scheduled", k["run_num"]),
            reverse=True,
        )
        if not job_runs:
            return None
        return job_runs[0]["run_num"]

    def get_action_run(self, job: str, action: str, run_id: str) -> dict:
        return self._get(
            f"/api/jobs/{job}/{run_id}/{action}?include_stderr=1&include_stdout=1&num_lines=10"
        )


text:
Q: Google SMTP service daily limit I am using Google's SMTP service (smtp.gmail.com) in my Django project for sending account activation emails for new users.
I have went through this page but not quite sure what exactly is Google's SMTP outgoing quota per day with regard my gmail account's setup. I am using only a regular Gmail account (it's not subscribed to any of Google's premium services).

A: In a few words, Google is never going to release this information to the public as it would be counter productive to their efforts in fighting mass spam emailing.
Perhaps the following article may clarify this for you a bit further.
https://www.serversmtp.com/limits-of-gmail-smtp-server/


The latest cryptocurrency news put EOS in the spotlight as the one altcoin which has surged by 10% against the US dollar in one day, reclaiming its position as the fourth largest cryptocurrency behind Bitcoin, Ethereum and Ripple. In only 24 hours, the EOS price managed to rise from $2.71 to $3.06. This comes after the 30% Litecoin surge and its amazing performance last week which managed to overcome EOS with a 30% increase, the surge in price. Fueled by the momentum and relying on the strength of several major crypto assets such as EOS, Ethereum and Ripple, the valuation of the crypto market has managed to rise by $2 billion, going from $120 billion to $122 billion. According to analysts, this surge is good for the market. As the prominent analyst with a handle "DonAlt" said, EOS has been showing exceptional strength.
Traders now foresee EOS retracing in the near-term subsequent to a 10% rally. In the days to come, however, EOS is expected to maintain its momentum against both Bitcoin and the US dollar. Earlier this month, the independent US-based provider of cryptocurrencies, stocks and mutual funds ratings known as Weiss Ratings, said that EOS is ahead of TRON when it comes to DApp usage and adoption.


text:
Kuzma/iStock/GettyImages
How to Become a General
High School Teachers $58,030/year /> 2012-2016 +5.9%
Athletic Trainers $45,630/year /> 2012-2016 +9.4%
Career Paths •
Generals are the highest ranking officers in the U.S. military. When generals get promoted, they gain more stars. Typically, the highest ranking among them have earned four stars, although a handful, such as General MacArthur during World War II, have earned five. If you're interested in joining this elite group of military leaders, start out at the rank of second lieutenant and work your way up.
Officer Ranks in the Military
The U.S. military identifies officer ranks by title and pay grade. A pay grade of O-1 represents the lowest ranking junior officers. This position is held by second lieutenants in the Army, the Marines and the Air Force, and by ensigns in the Navy. Brigadier generals represent a pay grade of O-7, a position held by rear admiral lower half in the Navy. The top pay grade, O-10, goes to four-star generals. There is no pay grade assigned to five-star generals.
From Enlisted to Officer
It's possible to start an officer's career path out by enlisting. There are nine pay grades for enlisted service members. The first level of non-commissioned officers or enlisted leadership is at the pay grade of E-5. Many service members don't make the transition from non-commissioned officers to commissioned, but every general starts out as a commissioned officer. If taking this route, gain the support of a commanding officer to earn a recommendation for officer training. The next step is officer training school or reserved officer training corps.
Officer Training School
Each branch of the military has its own officer training schools or officer candidate schools. Three categories of service personnel attend these schools: service members who've already earned college degrees; enlisted personnel who've earned a commanding officer's recommendation; or direct commissioned officers, which are civilians recruited by the military due to highly specialized skills. These schools typically provide training on military subjects and leadership skills, in addition to physical training. (see ref 2)
Reserve Officer Training Corps
Rather than enlisting and aiming for the top, join the reserve officer training corps, or ROTC, to get a firm step on that first rung of the military officer career ladder. Through ROTC programs, military branches partner with universities. Students attending these programs earn college degrees in their chosen fields of study in addition to receiving training in military subjects, including combat techniques and leadership. Explore options with colleges and directly with a preferred military branch. (see ref 2)
Military Officer Promotions
U.S. Code Title 10 defines the military promotion process for commissioned officers based on time spent in service and time spent at a particular pay grade. Officers who meet the criteria defined in Title 10 must also receive a recommendation for promotion by their commanding officers. That's not the last step for generals, however. Officers recommended for promotion to the rank of general go before a promotion or selection board for a formal review. The board then authorizes the promotion based on a majority vote. (see ref 6 & 7)
Staff Sergeant Duties→
The Differences Between a Commissioned & Non-Commissioned Officer in the Army→
The Average Income of an Army Second Lieutenant→
Navy SEALs Rank Salary→
How Much Does a Basic Recruit Make in Army Boot Camp?→
How to Become a Commissioned Officer→
Department of Defense: Officer Rank Insignia
Today's Military: Becoming a Military Officer
University Press of Kentucky: Generals of the Army -- Marshall, MacArthur, Eisenhower, Arnold, Bradley
Department of Defense: Enlisted Rank Insignia
Army Portal: Army Officer Ranks and Promotions
Cornell University Law School: 10 U.S. Code § 616 -- Recommendations for Promotion by Selection Boards
George Armstrong Custer reached the rank of Brigadier General at age 23.
Rank does not necessarily reflect achievement. The "Father of the Nuclear Navy" Hyman Rickover was slow to reach flag rank. Chuck Yeager, war hero and the first to break the sound barrier, retired as a Brigadier General.
Commodore, the one-star Navy rank, is now classified as Rear Admiral, Lower Half.


← What should you think about when choosing a CRM?
It has been a while since I wrote a post outlining the latest updates and stories from the world of Business and CRM. As a technology provider we obviously focus on Microsoft and now also Google technology, and I'm a great believer in sharing all news, not just news that directly relates to MyCRM and our latest products and customers.
Sales force Automation has been a key component of most CRM applications, since CRM application moved on functionally from basic contact management. We have seen applications from many different providers, and systems may do it in different ways, but the principal is the same.
At MyCRM we have been helping customers realise the benefits of a good CRM for the past decade using Microsoft Technology. Over the next 2 years, we plan to expand our technology reach with our new platform. It will be consuming integrations with popular market-leading providers including SugarCRM and Salesforce.com, which will be in the release of our new MAP platform in 2019.
As the team at MyCRM have predominantly focused on being a software company over the last decade and continually grown in size and capability, we now intend to extend our partner engagements with further technology providers, like Sugar, Zoho and SalesForce.com over the next 24 months, delivering some very unique subscription platforms.
As you would expect, the team at MyCRM are not standing still either with new innovation happening all of the time. Our new release of MyCRM Essentials, which is a preconfigured CRM platform based on Microsoft CRM is beginning to take real shape with integration to VOIP and extending functionality for Purchasing and Inventory management being tested for deployment as part of the core offering. Our brand new updated website at www.mycrmgroup.com will be released in the next 2 weeks, with a range of new information on how we can help your organisation get the benefits from CRM by working with a team that has decades of combined experience.
And finally our brand new to market MAP platform that enables visualisation from many different data sources and offers integrated services is rapidly heading for its second internal release.


There is no such thing as too much marketing. And a business should not just stop marketing once they've "made it." Think about it. Even well-established and well-branded companies continue to market their product, their brand to consumers. Coca-Cola. Walmart. Target. McDonald's. Starbucks. These companies have continuous marketing campaigns running all the time. Which means they also budget for continuous marketing.
The ability to push relevant content to your customer base is a powerful tool, and now the internet has provided a way for all business owners to do just that. Unfortunately, many small businesses will choose not to leverage this tool and miss out on some powerful marketing opportunities. Consequently, this means if you're not marketing online, you're also missing out on revenue!
One of the things we stress to our clients is the importance of having an online presence for your business. Think of your business website as your virtual front door, your shop window, your display. Your website is where you make your first impression on potential customers and where you can display new products and information to returning customers. Because it serves the same function as the storefront of a physical shop, your virtual presence needs to be marketed just as much as you would a traditional brick and mortar location.
So how does this translate in today's information-saturated world?
There are many different ways you can market yourself online—from traditional banner advertisements (yes they still work), to pay per click campaigns, to affiliate and network marketing. But the one avenue that absolutely cannot be ignored in today's online economy is social media.
With more and more competition for consumer attention, your business needs to stand out. Due to everyone's ability to run a Google search on any company at any time, consumers are more skeptical today than ever. As a result, connecting with your consumers is a great way to keep them coming back again and again. In theory, social media is the outlet where you can really connect to your customers on a personal level and where they are most likely to give you feedback as well.
Social media invites your customers to interact with you and most consumers expect you to have a social media presence just as they expect a business phone number and email address. They want to know you're accessible.
Every business is unique with its own nuances. And so is every customer base. Success with social media and content marketing sometimes requires more listening and less talking. You need to read your target audience's online content and join discussions to learn what's important to them. Only then can you create content and spark conversations that add value rather than clutter to their lives.
You also need to know your audience. It's better to specialize than to be a jack-of-all-trades. A highly-focused social media and content marketing strategy intended to build a strong brand has a better chance for success than a broad strategy that attempts to be all things to all people.
Similarly, quality always trumps quantity. It's better to have 1,000 online connections who read, share and talk about your content with their own audiences than 10,000 connections who disappear after connecting with you the first time.
Once you begin to attract an audience you need to stay patient and stay consistent. Take advantage of the law of compounding. If you publish amazing, quality content and work to build your online audience of quality followers, they'll eventually share it with their own audiences on Twitter, Facebook, LinkedIn, their own blogs and more.
If you want more people to share your content, then you need to add as much value as possible. If you spend all your time on the social Web directly promoting your products and services, people will stop listening. You must add value to the conversation. Focus less on conversions and more on creating amazing content and developing relationships with online influencers. In time, those people will become a powerful catalyst for word-of-mouth marketing for your business. Take care to acknowledge those relationships to show that you value your network.
Finally, you can't expect others to share your content and talk about you if you don't do the same for them. So, a portion of the time you spend on social media should be focused on sharing and talking about content published by others.
What's the point of all this social media hustle?
Email collection should be your number one focus. Email marketing has an ROI of around 4,300% according to the Direct Marketing Association.
Consider newsletters, free giveaways or quizzes to collect working emails from your audience. With a solid email list made up from an audience that is interested in your message, you can do a lot!
Note: If you already know your email campaign revenue, you can just plug it into the next equation.
$2 per lead isn't too shabby. However, it's totally reasonable to see the revenue per lead between $5 and $8.
Now, imagine if you had 10,000 contacts to reach on this campaign. That's $20,000 from one campaign with a below average conversion rate and a small average order size!
So how do you take your list from 1,000 leads to 10,000 leads and fuel your email marketing campaigns?
As you can see, an email list is something to be leveraged to increase revenue and nurture customers into repeat customers. But, you have to actively collect those addresses.
Having newsletter signups is a great start, but optimizing your email list to transform into a revenue-generator is going to require a more focused and aggressive effort.
Having a great relationship with your core audience through social media is a great start, but you want to follow that up with an irresistible offer for your potential clients. If you've been engaged with your audience up to this point then you will know what that offer ought to be.
None of this matters if your business lacks an online presence. There's no excuse in today's digital landscape, so get out there and make it happen.


What Holly Michaels video is this?
Holly Michaels in Dancing with Holly from Pornpros.
SexEngelx, axelcapo and NinNin confirms this as correct.
Now I'm confused ... the same video on two different sites, with different names, but in one of them the initial part of the video was cut. What is the reason for this?
Is my answer wrong? I think I fulfilled all the requirements so that the answer is marked correct.
@thewill555 If you want full video, you MUST add that into the question. If its not in the question, then do not flag it. Actually do not flag about wrong answers, just don't accept them.


£2 per session, £10 for all 5 sessions!
Held at Burton Library, 10:00am - 10:45am.
Dates: 11th April, 2nd May, 9th May, 16th May, 23rd May.
*Please note there will be no sessions during Easter break.
For children aged 2 - 4.


text:
The comedy of remarriage is a subgenre of American comedy films of the 1930s and 1940s. At the time, the Production Code, also known as the Hays Code, banned any explicit references to or attempts to justify adultery and illicit sex. The comedy of remarriage with the same spouse enabled filmmakers to evade this provision of the Code. The protagonists divorced, flirted with strangers without risking the wrath of censorship, and then got back together.

The genre was given its name by the philosopher Stanley Cavell in a series of academic articles that later became a book, Pursuits of Happiness: The Hollywood Comedy of Remarriage. Cavell argues that the genre represented Hollywood's crowning achievement, and that beneath all the slapstick and innuendo is a serious effort to create a new basis for marriage centered on mutual love – religious and economic necessity no longer applying for much of the American middle class.

In response to Cavell's article, scholar David R. Shumway claims it is possible "to make too much of the remarriage 'genre'. He points out that "only two of Cavell's seven comedies deal with characters who we actually see interacting as husband and wife for any length of time" and points out that all seven films fit into the screwball comedy genre.

More recently, film critics A. O. Scott and David Edelstein both argued that Eternal Sunshine of the Spotless Mind was a 21st-century example of the genre.

Notable comedies of remarriage
(Bold text denotes inclusion in Pursuits of Happiness)
 It Happened One Night (1934), directed by Frank Capra, starring Clark Gable and Claudette Colbert
 Theodora Goes Wild (1936), directed by Richard Boleslawski, starring Irene Dunne and Melvyn Douglas
 The Awful Truth (1937), directed by Leo McCarey, starring Cary Grant and Irene Dunne
 Bringing Up Baby (1938), directed by Howard Hawks, starring Cary Grant and Katharine Hepburn
 The Philadelphia Story (1940), directed by George Cukor, starring Cary Grant and Katharine Hepburn
 His Girl Friday (1940), directed by Howard Hawks, starring Cary Grant and Rosalind Russell
 My Favorite Wife (1940), directed by Garson Kanin, starring Cary Grant and Irene Dunne
 Love Crazy (1941), directed by Jack Conway, starring Myrna Loy and William Powell
 The Lady Eve (1941), directed by Preston Sturges, starring Barbara Stanwyck and Henry Fonda
 Mr. and Mrs. Smith (1941), directed by Alfred Hitchcock, starring Carole Lombard and Robert Montgomery
 That Uncertain Feeling (1941), directed by Ernst Lubitsch, starring Melvyn Douglas and Merle Oberon
 The Palm Beach Story (1942), directed by Preston Sturges, starring Claudette Colbert and Joel McCrea
 Woman of the Year (1942), directed by George Stevens, starring Spencer Tracy and Katharine Hepburn
 Adam's Rib (1949), directed by George Cukor, starring Spencer Tracy and Katharine Hepburn
 Phffft! (1954), directed by Mark Robson, starring Judy Holliday and Jack Lemmon
 Marriage on the Rocks (1965), directed by Jack Donohue, starring Frank Sinatra and Deborah Kerr

References
Notes

Bibliography

Film genres

redpajama_set_name: RedPajamaWikipedia


text:
Home » Forums » Game Design » Game Design Showdown » [GDS] APRIL 2015 "Loser's Lounge" - Critiques
[GDS] APRIL 2015 "Loser's Lounge" - Critiques
mindspike
Drop In Drag Race
by anthiasgames
Followed closely by:
Jackpot by lonebluewolf
Roads, Rivers, and Railways by andymorris
A pretty strict challenge this month. As always, congrats to all our participants! Join us in the Loser's Lounge Critique thread for full results and discussion on this month's entries.
Game Score Gold Medals Silver Medals Bronze Medals
Drop In Drag Race 12 4
Jackpot 11 2 2 1
Roads, Rivers, and Railways 9 1 2 2
Colourific 8 1 2 1
5 by Five 5 1 2
Clockwords 5 1 3
Eternal Quest 5 1 1
Inevitable Ending 3 1 1
Have Sword, Will Travel 2 1
As usual we will be devoting a day to discussion of each entry, but don't feel you need to skip an entry if you miss a day's discussion. Join in!
Game Designer Discussion
Drop in Drag Race anthiasgames April 21
Jackpot lonebluewolf April 22
Roads, Rivers, and Railways andymorris April 23
Colourific Wyldewah April 24
5 by Five markgrafn April 25
Clockwords mindspike April 26
Eternal Quest shattentanz April 27
Inevitable Ending Hook April 28
Have Sword, Will Travel Werhner April 29
richdurham
What a great finish for Drop In Drag Race! Impressive that a single entry earned four solid Gold medals without placing as silver/bronze for anyone else. Goes to show how tastes are different across players, and hopefully means that there will be some good discussion on why people did or did not vote for it.
Congratulations also to Jackpot and Roads, Rivers, and Railways for such a strong finish as well. Five medals a piece, and spread across the spectrum, means a lot of people saw at least something good in the concept - which at this stage is a game's "development" should be considered a huge seal of approval!
Remember during your critique to say things that you yourself are probably interested in hearing about on your own entry:
what do you want to see more of to make that cool bit stand out even more?
Why did you feel like it fit the contest restrictions or not?
anthiasgames
Thank you everyone!
Wow! I am blown away by this result. Thank you all so much! I thought there were definitely some superior entries, and I can't wait to read all the critiques on all those wonderful games.
I will post a thread one day soon and show you how the prototype of Drop In Drag Race is progressing :D And rest assured all suggestions and critiques will be listened to :)
pastej
How to find these games in the forums?
I recently started using bgdf again and realize that I do not know how to acces the different games mentioned in this thread. Please guide me! :-)
Feedback: Drop In Drag Race
He had me at "infinite drag strip."
(+) Instant playability with minimal decision making. The opportunity to build points over multiple races, rewarding extended play. The risk of losing all mods invested in a car in a single crash. Ability to continue to customize a car with mods over several races. Possibility for awesome race theming.
(-) Using a multiplier to compute dice(x)speed this way provides far too decisive a mathematic advantage; a car with dominant acceleration can only be defeated by event cards. Some details are missing, such as how many cards a player is dealt. There is a missed opportunity here to incorporate the starting light as a turn/card governor.
(=) I'd play it! I can see all kinds of Mad Max, Deathrace, and Laff-a-lympics theme possibilities. Definitely needs a leaderboard tracking top speed, most races without crashing, etc.
Main BGDF Challenge forum
The entries each month are posted underneath the challenge summary. You can always find it by going to the Game Design Showdown thread. Hope you find something you like!
andymorris
Congrats on the win, great job!
Personally, I did not vote for Drop In Drag Race for two reasons. First, I didn't feel like the solo play would be interesting enough. Second, I was looking for something where the players coming in and out was more fluid within an on-going game. This just felt like a short game with a wide range of possible players.
Having said that, I think the idea itself is fine. The entry was well written and easy to understand. I didn't have any major questions or concerns. The only thing I wonder is if multiplying by the roll of the die puts too much emphasis on the roll. Maybe adding the roll would suffice?
One other thought: in drag racing (as I understand it) in order to allow cars of different speeds to race, you have to predict your time and then whoever is closest to what you lock in wins. I'd be cool if you could incorporate something like that where you have to predict your final score before the round begins.
wyldewah
That was a tough brief so a deserved win.
I'm afraid I wasn't one of your golden votes either. There was just too much of a random element for me. I could have the highest speed, the highest acceleration and roll a 6 and then be last because someone flipped the race order, did I accidentally drive the wrong way really, really fast? ;)
I do however like the concept. At its heart it seemed fun in a chaotic way and would likely cause a lot of laughs as cars backfire, explode and the like. I could also see the opportunity for a two (or more) part race, the first part relying on acceleration and the second on your speed. You could have the tension of being in the lead too early and being the target of people's actions.
ThinkBuildPlay
Same as the past 2 posts...
I thought the submission was well-written and clear. However, the game itself didn't seem to have a compelling solo feature. I understand the idea of playing against the game to get the maximum score, but I felt like I'd have about as much fun as just rolling some dice to find the highest score I could get.
I think the group setting would be more fun, but only for the novelty factor. I don't get much thrill out of rolling dice without being able to make meaningful decisions - like someone mentioned earlier, my best efforts to build speed and accel could be rendered moot by a bad dice roll.
The suggested "Track Inversion" card left a particularly bad taste in my mouth. It is literally an automatic-win card. A player would have to be incompetent to have that card and not win the round, it seems. Anytime you start letting people change the win condition that drastically and without any advance notice, players will be unable to form a rational gameplan.
At the end of the day, not a bad entry and obviously I am probably in the minority with my vote. I did terrible in this challenge, so take my $0.02 with a grain of salt anway.
Zag24
*Drop In Drag Race*
Echo earlier comments: I think solo play is not compelling, and perhaps the luck factor is too high. The latter, though, I think would be eminently fixable through playtesting and tweaking, so I don't really consider it a significant criticism against games in this forum. I do think that the basic idea is pretty sound.
I wish I had thought of such an idea in time to enter the contest, but I think that andymorris's idea of racing against your own prediction of your result would be great for the fluid nature of the game, with people coming and going quickly. A problem that I had with all my ideas was that someone who has been playing for a while has could have a significant advantage over newcomers, making it not fun for those. My only ideas were coop games, and I had nothing interesting to add to the concept so I didn't submit an entry at all. But Andy's idea could work really well, especially if there is some small advantage to having a more souped up vehicle (perhaps you're harder to hit with attacks) but it isn't a huge advantage.
*5 by Five*
There doesn't seem to be much to do in this game other than roll dice. The decisions to make offer little tension -- only if you only need 4 points or less would you ever roll less than the maximum number of dice, and even then, probably not. It seems so hard to win that I suspect one almost never does, and instead rockets off to big numbers more often. On the other hand, the core of the idea is new and interesting, and I think that with a fair bit of tweaking, this game could be something fun.
*Clockwords*
The anagram-search aspect to this would be reasonably fun, as long as no one really cares about keeping score. But the winner would mostly be the person who spent the most time playing (i.e. the biggest loser in the "main" game), and not the people with the most skill. I'm not sure why you have players contributing letters from their names rather than just choosing some number of letters randomly. You could have offset the logging-time-equals-points aspect by having players have to draw additional letters if they are stuck, and that costs points to do. Also, by using letters of your own name, I immediately get to make ZA and ZAG on 2 and 3, for a quick 25 points, which doesn't seem fair to my friend Dale Herd.
I think with the small change that I've suggested, and you tweak the drawing cost such that it is challenging to score enough points to overcome the cost of drawing letters, this becomes the game that best fits the theme. You could drop in and out easily, personal skill would matter, and it would be meaningful to compare the scores of people with significantly different playtimes.
*Colourific*
This could be fun, but I didn't really see it as fitting the theme, especially. It doesn't seem to me that dropping in and out makes real sense.
*Eternal Quest* and *Have Sword, Will Travel*
Coop dungeon crawls need something innovative to be interesting, I'm afraid, and this forum does not really provide the opportunity to achieve that. They might be a good way to fit the theme, and maybe these are great, but I couldn't get into either.
*Roads, Rivers, and Railways*
This sounds a lot like Carcasonne, a game which is quite fun and I'd be willing to try out a variation if it offered something new. However, I don't see that it fits the theme at all, of players dropping in and out and still being competitive. The "dropping in" rule at the end really just seems pasted on, and would make for a big disruption every time a new player dropped in. Also, I suspect that it might even be a big advantage to drop in late and get to place all your meeples at once, assuming there are score multipliers available from combos, or at least ways to cripple your opponents' scores with a few well-placed meeples.
*Inevitable ending*
I think you might have gotten better traction, here, if you had led with what you call the Quick End. That is, if you described the game as "Players are added as they are knocked out of the main game. Once the main game is finished, that triggers the final round, when the Indians all attack." I think that the challenge could survive the idea that people do not leave the game unscheduled, only join it, and that could work well in this game. Somehow the Indians should keep getting stronger, more or less proportional to the opportunity the players have to build defenses, for one massive (but it has to be quick) battle at the end.
(I totally wish I had thought of this idea for the challenge) You might say that the last two players in the main game (that is, the winner and the final person knocked out) play the Indians side of the final battle, and all the players who have been preparing their defenses play out their side.
*Jackpot*
I'm not sure I followed this, but it seems almost completely luck. I'm willing to believe, however, that I simply misunderstood.
Thoughts on Jackpot
This one got my Gold vote because I felt it did the best job of allowing players to jump in and out. The use of dummy players made the fluidity work, but it could make solo play tedious. I'm not sure you'd play a full game solo, but it can see it working that you can play a bit by yourself while you're waiting for someone to join. The thing I feel that's missing is a Jackpot. There needs to be a pile building up somewhere that one player gets to claim as a Jackpot (and ideally other smaller pots up for grabs too). I'm not sold on the way the pile of cards in the middle dictates one colour to win the round. There's not enough control to give you something to guide your choices. Overall I think there's potential here. Something about it makes me think of Rummoli.
I thought this one had some real potential. While at first look it didn't appeal to me, as I considered its possibilities, I will admit the concept grew on me.
I was a little confused at first as to how the round would work if people could change positions, but once I got my head around the way the positions would work, it began to sound interesting.
It struck me that the game would be largely defined by the cards played, and therein lies the strategy, but that strategy could all come to nothing if the colour that scores differs from what you were hoping.
Careful strategy could pay off, but could also frustrate if you fail to earn stars! I thought the stars worked well, though they might work to hold players in the game, reducing the fluidity of players leaving and coming into the game.
I liked the abstract feel of the game, and would be curious to see how the rules developed over time with play testing.
Feedback: Jackpot
A fascinating abstract resource manipulator.
(+) I love the potential for manipulating your own chips and messing with other players chip stacks. With other positions being automated, players can drop in at any time and still be competitive. The ability of live players to swap positions with an automated player is very nice. The action is chaotic and can lead to big wins or big losses.
(-) There's a pretty severe theme mismatch here. Naming the game "Jackpot" implies a jackpot that is missing from the rules. Using the poker chips to represent guests makes this seem like it should have a hotel theme instead, but planning a resort experience shouldn't feel this chaotic. I'd rather have it straight-up themed like a slot machine. Losing points sucks, and will only serve to prolong a game that is supposed to play quickly. Counting votes for a winning color at the end of the payoff implies a level of strategy that's missing from the game play. Dropping out is a problem, as you seem to forfeit any chance to earn points.
(=) I think this is a great idea that needs to be developed further. I can see dropping in between games and attempting to win a quick jackpot. If the gambling theme is going to be developed further, I'd like to see a buy in cost and the ability to cash in your chips for points at any time.
Thank you Mindspike!
Feedback: Roads, Rivers, and Railways
I didn't expect anyone to attempt anything quite this complex. Kudos for the effort.
(+) I love mapping games, and attempting to puzzle out the best combination of connections is very appealing. The theme is a natural match to the game play, it is very smoothly integrated. Game play could be very strategic.
(-) This rule set is fairly complex; players not already familiar with it will have to spend some time learning the game play and basic strategy. Since the board is continually expanding, it's going to have to be cleared at some point. Tracking the number of resources and connection points on the board will get exponentially more difficult as the game progresses.
(=) I like this idea, I just don't think it's a very good fit for this challenge; this should be a more traditional resource management game. I think the game needs an overall goal and ending criteria other than scoring points and deciding to quit. Some stronger themeing and a play narrative would increase player involvement.
Feedback: Colourific
Color and number matching. Deceptively complex.
(+) Oh the variations and movements. With hidden objectives and the potential for bluffing your opponents into moving your dice for you this has a great deal of strategic potential. Plus, it's very simple to explain. It's a dynamic puzzle.
(-) Simple is better. The process of trading cards and creating action stacks is needlessly complex. Especially in a game that should be short and sweet I see no reason why play should be more complicated than "play a card, draw a replacement". I'd like to see scoring handled a bit differently, such that any time a player matches an element on their goal card they can trade it in for points. The more goals met, the more points.
(=) This is very elegant and I'd play it in a heartbeat as a time filler.
lonebluewolf
Drop in Drag Race: I was not one of the Gold voters for this game either. It would be interesting to hear from them!
I do like that this game has the same kind of light and casual feel as Mario Kart; by using random modifiers to keep everyone on a relatively even playing field, no one player can be too secure in the lead. However, to me, this month's theme needed simplicity and ease of entry/exit. I may not have given it a fair shake (especially since I don't normally mind some math myself), but as soon as I saw that there was more than just a little multiplication required, I decided not to vote for this one. The random modifiers are great for keeping it light and casual, but I also would have like to see more of an equalizing factor in deciding the winner; it seems like "most wins" would most likely go to whoever was playing the longest.
Jackpot: My biggest regret was having to cut a lot of what I felt like was "fluff" in order to meet the word count. The original concept was that each player is a hotelier running a casino resort, and that the movement of the chips is the movement of the guests between locations. The "Jackpot" is seeing what type of guest generated the most income over a set period of time, like when a big jackpot hits and it now it's time to pay out the winning guest. Losing hotel rating stars was like a penalty for attracting a demographic that turned out not to be very lucrative, but after Mindspike pointed it out, I can definitely see a problem with it prolonging the game. The idea behind using chips and cards was to reinforce the casino theme, but looking back, the idea really was just missing from the final submission.
Roads, Rivers, and Railways: I felt like this was an interesting variation on Carcassone, with that same kind of map building mechanic. Giving each person their own individual set of meeples and connections that they can sweep up or jump in with is nice, as well as being able to add "as many meeples as the least played by another player," but it seems like all the best locations would already be chosen -- I'd personally be reluctant to join into a game that had already gotten a ways in. Overall though, the main idea of forming connections between tiles is simple and easy to learn, with plenty of options for strategy.
Colourific: This one got my gold. Simple rules with a lot of strategy; fluid game state so that anyone could be in the lead at any time; and players who join in late aren't at a disadvantage. I'd like to see a way to track objectives that were met if players don't have to reveal exactly which ones they complete, especially if the board changes constantly and there isn't a way to verify objectives at the end. This vaguely reminded me of Quantum, but with an easy entry/exit mechanic and short, quick rounds. I'd really like to play this one!
Thoughts on Colourific
I voted bronze for this entry. I really like the setup and the way the goals are structured. However, adding sixteen numbers might be a bit much for some people, so perhaps the third goal could be modified slightly. I agree that the system for the action cards was more complex than it needed to be. What if you used action dice instead of action cards? You could have one more of each type of die which you roll to start your turn. You then decide with each one either to move one in that colour with the same number as you rolled or change the number of a die in that colour to make it match what you rolled.
Also I think you should be rewarded for how quickly you complete your goals. If you put the numbers 1-4 on the edges of the goal card, you could easily track up to four turns to achieve the goals by simply rotating the card. If you don't get it after four turns, you fail and must take a new one. You could then use the average number of turns to complete a goal card as your score (failed cards counting as a five). Low score wins. That would be perfect for player flexibility coming in and out.
Overall interesting concept nice job
Colourific
Thanks for the comments everyone. It was my first time doing the GDS so I was really happy with the result.
It seems like the biggest point is that the action selection is more complex than needed. I think I was probably trying to force a bit more interaction and subterfuge than was strictly needed. A simpler, shorter game would probably suit the setup better.
Again, thanks for the feedback though and I'm looking forward to seeing what next month throws up!
Thoughts on 5 by Five
I think the basic premise of the game is pretty solid. I like idea of the risk/reward balance for deciding how many dice to use as you try to get back to zero. It could make for a quick and easy game that only needs dice and paper, but I don't think it would be interesting enough to play solo. I think the system outlined here still needs work. If I understood it correctly, it would be difficult to get down to zero.
Feedback: 5 by Five
I like dice.
(+) This is a very simple solo game that can kill some time between other games. Easy to pick up for a few minutes and drop out to come back later.
(-) Unfortunately, I just don't find it very interesting. There is no interaction with other players, and without a theme I find that hard to get into. Mechanically, the dice need a reroll opportunity to make scoring less problematic. With your score climbing by 5-10 points every turn, (1 point per die, scored both when you roll and when they are passed to you) getting the points down to 0 is going to be very difficult.
(=) Still needs a lot of mechanical work, and a good theme hook.
Feedback: Clockwords
This one is my entry. I like word games and anagrams.
(+) Linking letter selection to names means that players will have to seek out new players to get fresh infusion of letters when things are getting tough. Not a problem at a game night setting, and it promotes meeting new people. Scoring gets tougher as the game goes onto more boards. Group scoring promotes group play; reduced competitiveness means its easy to join in and drop out.
(-) There is nothing in the way of strategy or competition (except on the leaderboard). If you don't like anagram word games, this one has literally nothing else to offer.
(=) I've been doing variations on this word game for years at family reunions and with my Cub Scouts and youth group.
questccg
This *infinite* race might lend well to the "Speed Racer" series...
http://en.wikipedia.org/wiki/Speed_Racer
That franchise is all about racing, duels, drags, etc.
Anyhow when I saw "Drop in Drag Race" won, the "Speed Racer" theme just came to me... Obviously we all know how HARD it is to get Brand recognition from an existing franchise (like "Speed Racer") but it's not as popular a brand like it used to be...
Who knows, maybe they're looking to revive their franchise! ;)
Thoughts on Clockwords
I like word games as much as the next guy, so I like where you're going with this. I'm not sure about working together. I think this could work as a pen and paper only game. Everybody writes down all the names at the top of a paper and then you get a fixed time to try and come up with all the words for the clock.
Thoughts on Eternal Quest
For the purposes of the challenge I thought the setup and game play are too complex. Unfortunately, I don't have any experience with this type of game, so I don't have much to add. It sounds like there's some interesting stuff in there, but I have no frame of reference to say how it compares.
Thoughts on Inevitable Ending
This one got my silver. I felt the essence of the challenge was a solo game that others could join. I thought this idea did a great job of capturing that. I think it'd be a interesting dynamic. My biggest concern would be laying out such a large grid of cards. It could be a bit fiddly.
Thoughts on Have Sword will Travel
I felt like this was too complex for the challenge. I could be wrong as it's just a bunch of cards and a bunch of dice. It seems like a bit of a learning curve. Everything seems to make good sense, but as I said before I don't have much of a frame of reference for this type of game. I'm not sure the solo gameplay is strong enough for the challenge. I think the most interesting part of the game is choosing who to work with and balancing if you really want their help enough to give them gold.
Thoughts on all entries
Big kudos to the winner. When I read that game as the first entry I knew it would be a hard challenge. The results got me a bit downcast since I only scored 3 - but the upside for my mood was that my gold,silver and bronze matched the result.
Everyone have said much of what should be said but I will just pick a few of my notes and repeat others:)
Drag Race: I also thought the events seemed too gameshifting. I was wondering if it should have a win condition.
Clockwork: Great idea. The game would be easier with more players? A problem could be the accumulation of points over time.? I really like the master track sheet. Quite difficult to play solo ?
Colorific: Seems quite clever. Though I am not sure if it will be never ending or luck if
you succeed.
Eternal Q: Almost got my vote ; The overall idea is great. Could be fun to have a simple eternal quest table you can join. But there is too much focus on specifics and not so much on why it would be fun/gameplay.
Have sword. Too me this sounded very fun. I like the different situations that arise from the card combos monster/location.
RRR: I was unsure about the ending - "tiles saying one more turn"?. Very smart with connection tokes - that can change the situation. I can't predict how often you should move a meeple from a good spot? Maybe there should be more stuff affecting the tiles already laid out.
Jackpot: This also grew on me when re-reading it. I think bluffing would play a central role - and I like that.
Inevitable Ending: I loved my own theme - and while reading the earlier comments Im very happy too see I at least got 1 silver. My own problem with the game is that it relies a lot on balance, especially when other players join. How does the indians get equal stronger. Another issue was what options should the Indian player have.
I would like to know if you think I describe rules too in depth or my rules are too poorly described?
Thanks @Zag24 for you comments - I like the idea with the winners playing Indians.
Feedback: Eternal Quest
I do like the idea of a quick and dirty RPG.
(+) This resembles the kind of JRPG video game that has characters wandering from place to place on an overhead map. The variety of terrain and quests can keep things interesting. Building the map dynamically sounds very interesting.
(-) I just don't see how any kind of story game can fit the requirements of this challenge; there's too much to do in the way of filling in the details of quests and characters. Investing detail in the characters reduces play time. This seems like a strictly solo game. I don't understand how multiple players would interact.
(=) I think there is a really good kernel here. I love the ability to pick up a quest in one location and dynamically build a map in an attempt to defeat the quest. I think focusing on emulating a traditional RPG is a mistake, and the game should be streamlined to focus on just the map.
forum | by Dr. Radut


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The Vale Fund
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Fundo Vale – The Inside Story – # 1
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Edition 1, September 2021
"2030 Voluntary Forest Commitment" Series
Interview 1 – Patrícia Daros and Gustavo Luz
Based on a logic of sustainable impact investments and innovative nature-based solutions, Fundo Vale is responsible for the strategy and execution work behind Vale's voluntary challenge of protecting and restoring 500,000 hectares of forest.
Fundo Vale is launching a series of interviews to share stories and initiatives involving this bold voluntary initiative. By embracing the challenge of protecting and restoring 500,000 hectares of forest by 2030, Vale, through Fundo Vale, presents a new large-scale approach, contributing capital and investing in the social and environmental impact business ecosystem with a view to earning returns and scaling up solutions with positive results, not only for the environment, but for the entire social and economic environment of each region.
In this first conversation, Patrícia Daros and Gustavo Luz, Fundo Vale's managers, explain how an idea that originated in some scribbles on a napkin turned into a grandiose large-scale project underpinned by the three principles of conservation, combating deforestation in the Amazon and contributing to offsetting greenhouse gas emissions, and led to the creation of five startups focused on restoring forests.
Patrícia Daros
Director of Operations,
Gustavo Luz
Fundo Vale & Equity Stakes Manager, Vale
Launch of PrevisIA
Artificial intelligence platform to prevent deforestation in the Amazon
Technology combined with sustainability. Fundo Vale, Microsoft and Imazon have just launched PrevisIA, a tool that analyzes data to anticipate information from regions with a higher risk of deforestation and fires in the Amazon. The initiative is part of Vale's strategy to make its operations carbon neutral by 2050. It reflects the company's commitment to the Amazon Manifesto and helps our sponsor comply with its Voluntary Forest Commitment, to protect and restore 500,000 hectares of native forest by 2030.
AMAZ, 2021 business pipeline acceleration contest
AMAZ receives 156 entries in its first acceleration contest
In May, AMAZ, an impact accelerator in the Amazon and one of the initiatives supported by Fundo Vale, launched a business acceleration contest. Since then, it has received 156 entries from enterprises in 20 Brazilian states. Of them, 73.2% have women in leadership positions and 67% have black and indigenous leaders. Together, these businesses have annual revenue of R$32 million and they are looking for R$218 million of investment. Enterprises involved in the food and handcraft production chains in the Amazon applied to the contest. Thirty businesses will be chosen for the interview and due diligence phase, of which 12 will proceed to the pre-acceleration phase. In December, AMAZ will announce six businesses chosen to be accelerated and invested in, starting in 2022.
See the complete pipeline of entrants
Fundo Vale Promotes
First season of impact business course created by Fundo Vale is completed successfully and there is already a waiting list for the next season
In order to engage large companies and their employees in the social and environmental impact business agenda, focusing on a sustainable, fair and inclusive economy, the first season of a course titled "What Are Positive Social and Environmental Impact Businesses?" was completed on August 27. In partnership with Vale's education arm, Valer, the first course on positive social and environmental impact businesses for Vale employees has an innovative approach that encourages students to be proactive. The first edition of the course featured interactive webinars and classes in online format, as well as videos and articles to stimulate reflection on the topic.
Coordinated by Fundo Vale and Valer, the initiative was created by Juliana Vilhena (Fundo Vale), Professor Graziella Comini (School of Economics, University of São Paulo) and Tamara Azevedo (Cocriar). The audiovisual production work was done by media firm Aupa – jornalismo de impacto. The first season involved Célia Cruz (the director of ICE) and social entrepreneurs Adriana Barbosa (Feira Preta), Valmir Ortega (Belterra) and Joanna Martins (Manioca). The course's second season, called "Impact Investments," will look at financial mechanisms
(Reducing Emissions from Deforestation and Forest Degradation)
REDD+ is an incentive developed under the United Nations Framework Convention on Climate Change (UNFCCC). It was created to financially reward developing countries for their results in reducing greenhouse gas emissions from deforestation and forest degradation. To this end, it considers the role of conserving forest carbon stocks and increasing their stocks, in addition to the sustainable management of forests.
Fundo Vale Recommends
Aupa Podcast
"What haven't they told you about impacts?"
It's well worth listening to this series produced by Aupa – jornalismo de impacto, which features discussions, reflections and information about the social and environmental impact ecosystem. This initiative presents conversations with 10 social entrepreneurs about their businesses, as well as the ecosystem's behind-the-scenes details. The conversations address their challenging backstories, the human side of their work and the challenges faced by these entrepreneurs.
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Fundo Vale, Microsoft and Imazon project uses artificial intelligence on digital platform to protect Amazon from deforestation.
Instituto Imazon, in partnership with Fundo Vale and Microsoft, launches public platform that predicts deforestation in Amazon.
BOM DIA BRASIL / TV GLOBO / SP
Fundo Vale invests in new green businesses to restore forests with goal of boosting impact business ecosystem in Brazil.
VALOR ECONÔMICO / SÃO PAULO
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Bioeconomy in Focus: where businesses and sustainability come together. Experts will debate potentials and opportunities in the construction of a sustainable economy based on the Amazon's biodiversity. (Click Here)
11:00 am to
Innovative Finance: Blended Finance Instruments
How are blended finance instruments mobilizing more capital for environmental causes? Cases involving initiatives such as Bem-te-vi and Conexsus – Fundo CX will be presented..
14, 15 and 16
Liga Open Innovation Summit
Insights and debates on innovation, technology, digital transformation and the society of the future, with major market players. (Click Here)
10th Sustainable Congress, 2021: "Brazil 2050: Regenerative, Inclusive and Resilient Businesses. Brazil's Business Sector and the Amazon – Necessary Convergence".
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Hokkaidos nionde valkrets är en valkrets för Japans underhus i Hokkaido. Valkretsen omfattar delar av Hokkaidos sydkust, inklusive städerna Muroran, Tomakomai, Noboribetsu och Date. Den är en enmansvalkrets. Kandidater som inte direktväljs kan få utjämningsmandat genom Hokkaidos proportionella valblock.

Valkretsen bildades i samband med införandet av enmansvalkretsar inför valet 1996. Området var tidigare en del av Hokkaidos gamla fjärde valkrets.

Yukio Hatoyama representerade valkretsen från bildandet fram till 2012. Under en del av hans sista mandatperiod var han Japans premiärminister.

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