Discussion in 'Assets and Asset Store' started by Amplify_Ricardo, Sep 13, 2016.
I can't use tessellation with HDRP. Is it possible (if yes, please tell me where to activate it)?
I have a shader that works in gamma color space but when I change it to linear color space it stops working. How do I fix it?
Does anyone know how I would go about making reflective puddles?
can I use Amplify Shaders to improve shaders which I bought or found on the net (which are not created with Amplify shaders)?
And automatically test them for Errors or Performance improvemtents?
Can I create a shader that works like the Standard shader but only Needs the Albedo and normal map (using light and fog and shadows the Standard way) or Looks better than the Standard shader (stronger 3D effect) but with same Performance?
Does ASE have any other noise types available somehow (other than Simplex 2D/3D)? I noticed Unity's Shader Graph has Perlin, Value, and Voronoi noise.
I'm glad they have the source so I can use it in ASE, but I was hoping there might be some built-in nodes or functions?
hopeful and AthrunVLokiz like this.
I have given up on how I can modify my vertex tangent. There is input for local vertex offset and normal, but no tangent.
I want to do something like this : v.tangent = float4(0,1,0,-1); in my vertex shader.
For testing it's cool to have noise nodes, but it's always better to bake them into textures, because it's wayyyy faster.
Personally I don't mind, as I always use textures for noise stuff.
It will be super cool to have the noise node to be able to bake its state so we can use it like a texture.
You must only extract the one that corresponds to the SRP version you have installed, which in this case would be the (Legacy) one.
Hello! Unfortunately, it's not yet possible to use Tessellation with HDRP, and we are currently unable to give you a proper ETA.
The HD pipeline has been in constant changes over these last weeks and, as such, we've decided to let it first stabilize and then expand our own templates with the new functionalities. Apologies for any inconvenience.
Hello, could you please share some additional information?
What do you mean by "stops working"? Are there any errors in the console?
Hello, it would depend on how you'd approach it, but we do have two samples that might help - CubemapReflections and ReflectRefractSoapBubble.
Hello, ASE allows you to create shaders through visual node editing, and it will allow you to edit those shaders only.
Any other shader that has not been authored through ASE will not be recognized or opened.
It's possible to author Standard shaders as well, but their performance will depend on the shader's complexity and features being used. Just to be clear, a specific Standard Surface shader written by hand that is recreated in ASE should have the same performance.
You can also create custom shaders with ASE through Shader Templates, defining which ports and features are available in order to maximize performance. This is an advanced feature that requires some shader knowledge, though, and you will have to manually edit the template's code in some extent as well.
Hey there! I've opened a request for this so that the developer can consider the possibility of adding those noise types in the future, thank you for the suggestion!
Hello! From the screenshots it appears that there's no transparency or alpha cut being applied, are you by any chance indicating an incorrect value in the Alpha Clip Threshold that might be causing the Alpha Test to not cut where it should?
MirzaBeig and KRGraphics like this.
We've uploaded a new build into our website.
Hope you all have a great weekend and happy shader creations!
hopeful and MirzaBeig like this.
I'll have to play with it again tonight, this time adding the threshold. The alpha texture has very smooth hair and increasing the threshold makes the hair look weird. Also turning on Zwrite helps a bit.
@Amplify_Borba So here is my hair setup with AlphaTest... and with the Alpha Threshold... it looks horrible.
Look at their simple terrain sample. They are setting the tangents via custom expresion which is then plugged in the vertex normal port.
Hi, I am just wondering if it is possible to port a Surface shader using Custom Lighting to LWRP, and if it's not already possible out of the box, what could I have done to make this easier for myself?
To bump my recent post, I still can't get the hair to the proper softness even with the passes I created. What other steps could I have missed ?
And I have a shader function for Kajiya-kay that keeps breaking my shader.
I'm attempting to update my project to use the Light Weight Rendering Pipeline. I've watched the youtube tutorial and have all the correct assets imported. The issue I'm having is that when I open existing ASE shader graphs, and I change the Shader Type to be "Lightweight PBR", the node links are broken (it appears this is normal behavior), but then after I hook them back up and attempt to save my shader, when I then reopen the shader graph, the node links again are not connected and my shader isn't displaying correctly.
Any idea why we only get shadowcasting to work in Fade and Transparent mode but not in Opaque and Cutout?
This is our base setup for the shader.
Big time noob with, what could be a simple question. I'm looking to create something like the Dithering node but rather when the camera approaches, the subject starts to fade. Anyway, this is what I've got.
The way its supposed to work.
As you see it's not working.
IT's supposed to be a lavalamp shader.
Apologies for the delay in our response! As BOXOPHOBIC has kindly suggested, you can refer to our SimpleTerrain sample as an example on how to modify the vertex tangent. You'll need to use the Vertex Tangent node in order to access its vector in object space and, after performing the desired operations, connect it to either the Vertex Offset or Vertex Normal.
I'm not entirely sure on what the issue with softness could be, as I'm not at all familiar with this type of shader, however, our developer is going to run some tests on the Kajiya-Kay function that you have previously shared with us in order to see if there are any issues with the SRP.
We'll let you know as soon as we have any findings to share!
Hello! Can you confirm that you've imported the Legacy package - LWSRPTemplates (Legacy).unitypackage?
The non-legacy one is meant for Unity 2018.3+ and SRP 4.3.0.
Hello! We've ran some simple tests on our side and the shadowcaster seems to be working as expected with both Opaque and Cutout types, so the issue might be elsewhere. Could you share a sample with us through support@amplify.pt with the issue present so that we can investigate this using the same data as you?
Hello! You'll likely need to have your shader set to Transparent, and use the Opacity for having the object fade.
Hello, depending on how you have your textures and shaders are set up, its definitely possible that there will be different results when changing between Gamma and Linear workflows.
You can find more information regarding Linear and Gamma workflows here.
We also provide two nodes, the Gamma to Linear and Linear to Gamma, which can be used when its necessary to do either conversion within the shader.
Thanks. I will make a package with the shader, shadergui and the test scene as soon as I can and will send it over to the email address.
As far as I know, perfect soft hair rendering is something that even AAA companies haven't managed yet.
1) Render the hair in two passes. The first pass would be the hair with soft transparency (and all the sorting issues that come with it), and the second pass would be the hair with cutout transparency (correct sorting, but hard edges). You'd then layer the second pass over the first one, so only the soft edges of the first pass are visible. I think this is more or less the technique the Blacksmith hair shader uses (it might use more passes though, like separate ones for front and back culling), though I was never able to get it working properly in newer versions of the Unity engine.
I think i've seen this method used in Rise of the Tomb Raider, among some other games. The problem with this technique is that as soon as the character stands in front of a background with DOF, the soft edges get blurred away (as they are ignored by the depth buffer), leaving behind the crisp cutout edges. As long as your game doesn't make heavy use of DOF, it'll look fine.
2) Render the hair in one pass using dithering. Basically you use cutout transparency, but feed the transparency map into a dither node. You then use Temporal Anti-Aliasing to smooth out the dithered hair, making it look soft. This is the technique used in Final Fantasy 13, Metal Gear Solid 5, and the Unreal 4 Photorealistic Character example.
The upside is that this works with DOF, as the hair only uses cutout transparency (so there's no z-depth issues). The downside is that the Temporal AA can only smooth out the dithering when barely anything is moving, otherwise the dithering can be seen (depending on the game though, it shouldn't be too noticeable. I never noticed this technique being used in either FF13 or MGS5 until I saw still screenshots).
Amplify_Borba and KRGraphics like this.
This shader has been my toughest to author... I was even wondering how to get the depth of the hair cards... I was looking at how Alloy did it's hair and it was all passes.
In my initial tests, I was just copying blocks of code and changing the render tags.
@Amplify_Borba Thanks for looking at the simple Camera_Depth_Fade issue I was having but the enclosed picture shows why I originally was hoping to do this with some sort of Opaque shader. When the camera gets close to the player, the player does indeed fade away but there is always a hint of "see through" to the player. Most importantly when the camera moves away from the player, I get the following picture. The material has turned very dark. The shader is only applied to the head.
That's perfectly understandable, it is a very complex effect to tackle. We've ran some tests on the Kajiya-kay function, on both SRP 3.0.0 and the latest 4.6.0, and everything is working as expected, no errors are being generated on our side.
Also, we do provide a Dither node, which accepts Noise Textures and might help you achieve the second option that TheNathanParable kindly suggested.
View attachment 343450 @Amplify_Borba Thanks for looking at the simple Camera_Depth_Fade issue I was having but the enclosed picture shows why I originally was hoping to do this with some sort of Opaque shader. When the camera gets close to the player, the player does indeed fade away but there is always a hint of "see through" to the player. Most importantly when the camera moves away from the player, I get the following picture. The material has turned very dark. The shader is only applied to the head.
You could try using a Custom Blend Mode and experiment with the different settings made available, and you will likely need to use a Saturate node to prevent the value range being passed into the Opacity port to be outside of the 0-1 scope it expects.
Then why does it keep breaking on my end? And I am getting Unity 2018.3 now so I will have some time to play today... I am guessing I plug my hair alpha into this dither node and see where it takes me. Tempted to try the first option again. The first pass is my hair just straight rendered... I could make my own hair template..
EDIT: I may have to remove some options from my hair shader so the Kajiya Kay will work. Could it be that I am using HDSRP and will not work properly.
That shader looks like a good way of a having a 1st/3rd person camera where the head uses that as a shader when the camera goes first person, while it still draws the shadow of the geometry on the ground.
EDIT: Fixed... just had to recompute my shaders , but now the hair is broken... again.
Please ensure that you're using the latest ASE release, currently available for download through our website ( v1.6.1r3 ), which contains an updated HD Template in the Assets\AmplifyShaderEditor\Plugins\EditorResources\Templates\SRP folder ( HDSRPTemplates.unitypackage - not the ( Legacy ) one! ) meant to be used with the latest HD SRP Package ( 4.6.0 ).
It's important to note that our template only supports the latest 4.6.0 package.
Like @Amplify_Borba mentioned there's a new build into our website, that we just uploaded.
Regarding the Wind Animate Vertex usage under the Simple Terrain sample, we added an ApplyGrassWindToTerrain.unitypackage inside its folder that, when imported, replaces the terrain with one using the GrassBlades material (which uses a Terrain Wind Zone).
We didn't add this on the default terrain itself as it generates a warning when being imported on which we are still figuring out how to remove.
Hope you all have an amazing weekend and happy shader creations!
Meshes turn black and start flickering when the outline is enabled, it happens in custom lighting mode when you have a lot of static objects, even in the examples provided in the package.
I get different results in the preview and ingame!
How can there be any differences between what the shader editor shows and what's actually happening ingame?
I also tried with a custom object made in blender, and I've made absolutely sure that the UVs of the object I'm using ingame are correct (going from exactly 0 to 1) but the same thing happens.
This was recorded in 2019 a11 with the "old" render pipeline (not lwrp or hdrp).
I know you responded to someone else, but please put my vote in for this as well!
Would it be possible to add gradients to ASE?
Like having this: https://i.imgur.com/rnr68Gj.png but inside a shader, and being able to modify it live inside the shader (adding, moving, removing colors), and being able to set it from the inspector in a material as well.
For designers it would be awesome to be able to just put in some sort of gradient into a material.
The node in the shader graph would just take a "gradient asset" and a float (0 - 1) and output a float4.
I believe that's how it works in unity's shader graph as well.
Is that something you'd consider adding?
Hi, there were a lot of errors when I created new HDRP project in 2018.3 and imported Amplify + HD SRP Samples package. This is the latest version from Asset Store.
Updated our project to Unity 2018.3 with HDRP v4.6.0 and latest ASE from Amplify site.
Just want to thank Amplify team, everything works nice and the whole project upgraded with minimal effort!
I'm working on noise library for ASE. I've got a whole bunch of stuff I want to do still, but I have most of the common noise types, more than enough to get you off to a good start.
PM me if you have any ideas about making this library better, I can add you to the discord and the github.
That looks really cool! I may check it out later, but unfortunately right now I'm swamped with work and projects.
Second: I've noticed that all the major node editors are beginning to push towards the top down approach (makes sense), is that something that you guys are interested in ?
Hello, we've just got back to you on the forum, we'll stay in touch through there to prevent posting the same information on different places.
Hey there, are you still having this issue? Can you share the errors you're getting?
Hello! Unfortunately this is an expected behavior for now, which you can solve by importing the latest HDRP Template and recompiling those shaders, so that they account for the correct template. It's present on the latest version, although I don't believed that version has hit the Asset Store just yet.
We always recommend that you update through our website, since new builds take a while to become accepted and made available in the Asset Store. The latest build supports SRP 4.6.0 on 2018.3.x, so you need to update to that SRP version in order to use our latest HD templates. We are unable to support older SRP 4.x versions due to the extensive modifications that have occurred on Unity's side, so at this time we can only offer support for the legacy 3.0.0 and the latest 4.6.0.
1 - Unfortunately, the Node Previews are not always accurate nor clear, so they should only be used as a reference for the data being handled by the node holding the preview, rather than a guide for the final effect.
2 - Sure, no problem!
3 - You can set this up through specific node compositions, we've shared an example for a 3 color gradient that you can download from this post and use as-is or as a base to set up your own effect. We can consider distributing this with ASE as a shader function, I'll get in touch with the developer regarding it, thank you for your suggestion!
Hello, no problem! We support multipass through shader templates, you can read more about this in our wiki page.
Regarding your second question, it's not something that we have considered yet, but its always possible that it could come up at a later stage!
Any updates on the HD Lit Master node support?


text:
Empire State Building Marks 75th Year Seventy-five years ago Monday, the lights went on for the first time in the Empire State Building. Reporter Dave Johns spends an afternoon with the landmark's chief electrician Bill Tortorelli and gets a view from the 72nd floor balcony where Tortorelli and his team change the gels to create the world-famous light shows.
Empire State Building Marks 75th Year
< Empire State Building Marks 75th Year
April 30, 20064:00 PM ET
DEBBIE ELLIOTT, host:
This is ALL THINGS CONSIDERED from NPR News. I'm Debbie Elliott. New York's most famous skyscraper turns 75 tomorrow. The Empire State Building lit up the skyline for the first time on May 1, 1931. Reporter Dave Johns takes a tour of the building with the man who keeps the lights on today.
DAVE JOHNS reporting:
Bill Tortorelli, the Empire State Building's chief electrician, starts his work day from a windowless basement office down below the tower, one of the few places in the building with zero chance for a decent view.
Mr. BILL TORTORELLI (Chief Electrician, Empire State Building): We're in the lower lobby right now, and we're, ah, say about 60 feet below the waterline, I call it. So we're going up in the elevator now. We're gonna first go to 81.
JOHNS: The Empire State Building has 73 elevators. For the chief electrician, that means a lot of up and down all day.
Mr. TORTORELLI: You know, and it's quite a, quite a building. It's, I call it like a castle in the sky, you know, really built well. You put your level on a wall and it's off, you throw the level away because the building is right.
JOHNS: Up on the 72nd floor, Tortorelli opens a door to a nondescript office and walks to the window. You want a hand?
Mr. TORTORELLI: No, I got it. I think I got it.
(Soundbite of window creaking)
Watch it doesn't fall on you. All right, we just opened a window, and we're gonna climb out onto the balcony.
JOHNS: The balcony is a six foot wide ledge that wraps around the building. A waist-high stone railing is all that prevents a plummet to 34th Street some 700 feet below.
Mr. TORTORELLI: And we're looking north right now. It's a little hazy. To the right you see the Chrysler Building. It's always gleaming. There's MetLife.
JOHNS: From up on the ledge, Manhattan Island and its surrounding waterways spread out like a map. The Empire State Building has been called New York City's lighthouse. If that's the case, then Bill Tortorelli is New York's lighthouse keeper.
Mr. TORTORELLI: Well, what you're looking at here is a plastic disk and underneath it is the actual floodlight. It's about a foot-and-a-half in diameter. It looks like a giant pizza, and there's a thousand watt light bulb. There's about approximately 200 of them, so we burn about 200,000 watts a night.
JOHNS: In the mid-'70s, workers installed hundreds of these huge floodlights on ledges around the building. They're fitted with gels to light the tower in colors for holidays and special occasions like Saint Patrick's Day, when the building turns green.
Mr. TORTORELLI: I remember when Sinatra passed away, they did the building all blue for blue eyes...
JOHNS: Oh, that's great. That was great.
Mr. TORTORELLI: ...you know, for Old Blue Eyes. Yeah, that was a nice one. When the pope came, we made them gold. We have all different, you know, national holidays for the different nations. Israel, Greece, Germany, all of them. So, you know, we put the colors upside-down, it could probably cause an international incident.
JOHNS: It takes Tortorelli and his crew of six several hours to swap out the colors, come rain, shine, updrafts of freezing snow, or swarms of ladybugs, which have at times peppered the building. Still, Tortorelli relishes his job, lighting up his hometown for the whole world to see.
Mr. TORTORELLI: You can't feel more a part of New York as to work here, you know. It doesn't get anymore New York than this.
JOHNS: Not at all.
(Soundbite of laughter)
Mr. TORTORELLI: Right, Pete? There's another paisano.
JOHNS: For NPR News, I'm Dave Johns in New York.

redpajama_set_name: RedPajamaCommonCrawl


text:
@interface CMYKRenderableTetrominoPreview : QX3DRenderable

//@property (nonatomic, strong) UIColor *color;

- (void)prepareWithTetromino:(NSUInteger)tetromino;
- (void)setColor:(NSUInteger)color;

@property (nonatomic, readonly) NSUInteger tetromino;
@property (nonatomic, readonly) NSUInteger width;
@property (nonatomic, readonly) NSUInteger height;
@property (nonatomic, readonly) NSUInteger color;

@end

redpajama_set_name: RedPajamaGithub


text:
Pre-Print - Erich Jarvis
By: FUNblog
On: 06/25/2020 12:50:08
In: Project Divine Pre-Prints - Diversity in Neuroscience
Erich Jarvis is an African-American neuroscientist with an incredible story. He has already written an autobiography (Jarvis, 2015), and has had his life chronicled by PBS and Wikipedia...
Erich Jarvis
Contributor: William Grisham
Erich Jarvis is an African-American neuroscientist with an incredible story. He has already written an autobiography (Jarvis, 2015), and has had his life chronicled by PBS and Wikipedia, so this account will be brief. Erich was born in Harlem, and later raised by his mother in a single-parent home in New York, but with help from his grandparents. His mentally ill father became homeless and was eventually killed by a rogue gang. His early years were not all doom and gloom, however. He went to the High School for the Performing Arts in Manhattan and trained in dance with a scholarship from the Alvin Ailey American Dance Theater. (One can get a glimpse of him dancing in the PBS video in the references.) The exacting and demanding aspects of dance training shaped his tenacious approach to his work as did the values communicated by his mother. At one point, Erich was faced with the choice of becoming a dancer or a scientist. It is fortunate for us that he chose neuroscience.
Erich went to Hunter College in New York for his BA and published six research papers in the course of his undergraduate work there. He reached another crossroads as he finished his BA: should he go to graduate school, to medical school, or both? Again, we got lucky, and he went across town to Rockefeller University where he earned his doctorate studying with Fernando Nottebohm and stayed on as a postdoc in that lab. After serving on the faculty at Duke University, he has returned to Rockefeller to fill the shoes of his former mentor and to continue to pursue the notable and ground-breaking research program outlined below.
Erich's research is based in comparative neurobiology. He has examined oscines (songbirds) and also non-oscine birds that don't sing but can also learn vocalizations, such as parrots (Jarvis and Mello, 2000), and hummingbirds (Jarvis et al 2000). Further, he has made important contributions to understanding gene expression differences between vocal learning species and species who don't learn their vocalizations (Hara et al., 2012; Pfenning et al 2014).
Erich has not confined himself to avians, however, but has extended to mice, which also sing-- particularly during sexual and agonistic encounters (Arriaga & Jarvis, 2013). Erich has pushed his studies of mice to explore possible parallels with a somewhat larger mammal: humans. Erich's lab discovered that mutations of the Foxp2 gene produced a somewhat parallel disruption in both mouse and human vocalizations (Chabout et al., 2016).
Erich's comparative interests have also brought him to draw inferences about not only bird evolution (Jarvis et al, 2014) but also brain evolution in general. Perhaps his most noteworthy publication was in Science (Jarvis, 2019) in which he draws together the many threads of his research and weaves them into a beautiful tapestry. In this article, he champions one of the central tenets of Darwinian evolution: continuity among species. His bold thesis suggests that there are analogous areas for vocal imitation and vocal production in some bird and mammalian orders.
In his career, Erich Jarvis has been all over the map. Indeed, he is drawing the map by better describing not only the terra incognita of the neurobiology of vocalization but also the evolutionary processes underlying these behaviors.
Teaching Resources:
Arriaga G, Jarvis ED. Mouse vocal communication system: are ultrasounds learned or innate?. Brain Lang. 2013;124(1):96-116. doi:10.1016/j.bandl.2012.10.002
Chabout J, Sarkar A, Patel SR, Radden T, Dunson DB, Fisher SE, Jarvis ED. A Foxp2 Mutation Implicated in Human Speech Deficits Alters Sequencing of Ultrasonic Vocalizations in Adult Male Mice. Front Behav Neurosci.2016;10:197. doi: 10.3389/fnbeh.2016.00197. eCollection 2016. PubMed PMID: 27812326; PubMed Central PMCID: PMC5071336.
Chakraborty M, Jarvis ED. Brain evolution by brain pathway duplication. Philos Trans R Soc Lond B Biol Sci. 2015 Dec 19;370(1684). doi: 10.1098/rstb.2015.0056. Review. PubMed PMID: 26554045; PubMed Central PMCID: PMC4650129.
Hara E, Rivas MV, Ward JM, Okanoya K, Jarvis ED (2012) Convergent Differential Regulation of Parvalbumin in the Brains of Vocal Learners. PLOS ONE 7(1): e29457. https://doi.org/10.1371/journal.pone.0029457
Jarvis, E. D., Ribeiro, S., da Silva, M. L., Ventura, D., Vielliard, J., & Mello, C. V. (2000). Behaviourally driven gene expression reveals song nuclei in hummingbird brain. Nature, 406(6796), 628–632. https://doi.org/10.1038/35020570
Jarvis ED, Mello CV. Molecular mapping of brain areas involved in parrot vocal communication. J Comp Neurol. 2000 Mar 27;419(1):1-31. doi: 10.1002/(sici)1096-9861(20000327)419:1<1::aid-cne1>3.0.co;2-m. PubMed PMID: 10717637; PubMed Central PMCID: PMC2538445.
Jarvis, E. D., Mirarab, S., Aberer, A. J., Li, B., Houde, P., Li, C., Ho, S. Y., Faircloth, B. C., Nabholz, B., Howard, J. T., Suh, A., Weber, C. C., da Fonseca, R. R., Li, J., Zhang, F., Li, H., Zhou, L., Narula, N., Liu, L., Ganapathy, G., … Zhang, G. (2014). Whole-genome analyses resolve early branches in the tree of life of modern birds. Science (New York, N.Y.), 346(6215), 1320–1331. https://doi.org/10.1126/science.1253451
Pfenning AR, Hara E, Whitney O, Rivas MV, Wang R, Roulhac PL, Howard JT, Wirthlin M, Lovell PV, Ganapathy G, Mouncastle J, Moseley MA, Thompson JW, Soderblom EJ, Iriki A, Kato M, Gilbert MT, Zhang G, Bakken T, Bongaarts A, Bernard A, Lein E, Mello CV, Hartemink AJ, Jarvis ED. Convergent transcriptional specializations in the brains of humans and song-learning birds. Science. 2014 Dec 12;346(6215):1256846. doi: 10.1126/science.1256846. PubMed PMID: 25504733; PubMed Central PMCID: PMC4385736.
https://www.pbs.org/video/profile-eric-jarvis-eqxihb/
https://en.wikipedia.org/wiki/Erich_Jarvis
Announcements and Other News
Project Divine Pre-Prints - Diversity in Neuroscience
FUNblog
FUNnewsletter


text:
admin@comdsd.org
Draft NOtices
Committee Opposed to Militarism and the Draft (COMD)
Rick Jahnkow
Draft Registration Bill Defeated in California
From Draft NOtices, October-December 2015
— Rick Jahnkow
More and more cities have begun to pave the way toward economic justice by supporting the nationwide iThe seventh effort by Selective Service to pass legislation that would boost draft registration compliance in California collapsed when the proposal received several crippling amendments, followed by a veto by Governor Brown.
Assembly Bill 82 passed the California Assembly, but in order to get it through the Senate Appropriations Committee and onto the Senate floor, its author, Assemblywoman Cristina Garcia, was forced to accept poison pill amendments that would neutralize it.
When AB 82 went to the state senate, it passed by a 40-0 vote. It then went to Governor Brown, who vetoed it on October 9 with the following statement:
To the Members of the California State Assembly:
I am returning Assembly Bill 82 without my signature.
This bill requires the Department of Motor Vehicles to provide men with the option to register with the U.S. Selective Service System when applying for an original driver's license.
In view of the relatively easy ways that young men can register for the U.S. Selective Service System such as registering online, at their high school, or at a local post office, I don't think this new responsibility for the Department of Motor Vehicles is advisable."
Read more: Draft Registration Bill Defeated in California
Seth Kershner
STARBASE: The Military's Effort to Indoctrinate Children
— Seth Kershner
The recent release of the 2014 DoD STARBASE annual report provides an opportunity to reflect on this little-known part of the Pentagon's school militarization program. While the government shutdown in late 2013 left it in a weakened state, starting this year the military plans to extend the reach of STARBASE beyond its primary constituency — fifth-grade students in Title 1 schools — and to march its merry band of "mentors" into middle schools.
Supported by more than $20 million in annual funding from the Pentagon, in FY14 more than 40,000 fifth-grade students participated in DoD STARBASE at 58 locations in 31 states (including Puerto Rico). Students receive five days of instruction. Normally, school districts are only required to pay for the cost of transporting children to the military bases (the majority run by the National Guard) that host the program.
Besides promoting "knowledge and interest" in the STEM fields (science, technology, engineering, and math), a "primary goal" of STARBASE, according to the annual report, is to generate more "positive attitudes towards military people" and to stimulate student interest in "STEM careers in the military."
The program has been part of the national school militarism picture since 1993, when Congress first dedicated funds to support a national roll-out of STARBASE. It was a landmark year for school militarization. In addition to green-lighting STARBASE, the National Defense Authorization Act for Fiscal Year 1993 also created the Troops to Teachers program and the National Guard Youth ChalleNGe program, and allowed the high school Junior ROTC to double in size.
Read more: STARBASE: The Military's Effort to Indoctrinate Children
Bill Linking California Licenses to Draft Registration Advances
From Draft NOtices, July-September 2015
Assembly Bill 82 passed the California Assembly on June 2. The vote was 73-2, which cleared the way for it to move on to the senate side of the state legislature. As of this writing, it was scheduled for a June 30 hearing before the Senate Transportation and Housing Committee. If it passes that committee, it will go to an appropriations committee, which is where the same proposal died six previous times.
The bill states that in order to apply for a license or license renewal, males would have to give their permission for the California Department of Motor Vehicles to automatically register them with the Selective Service System, the federal agency that would conduct any future military draft. The requirement would apply to all male license applicants up to age 26, regardless of their citizenship or residency status.
Opponents of the bill have included groups that advocate on behalf of undocumented immigrants. AB 82 concerns them because one of the federal agencies that SSS has a formal data-sharing relationship with is the U.S. Customs and Immigration Services (USCIS), the Department of Homeland Security agency that oversees actions taken against people who are without legal residency. California now issues drivers' licenses with a special waiver for individuals who cannot prove they are legal residents, and the state licensing law says that their residency information in DMV records cannot be used as a basis for investigating or detaining them. The state, however, would have no legal power to regulate what USCIS might do with information it receives from SSS, including DMV data identifying individuals who are without proof of legal residency.
Read more: Bill Linking California Licenses to Draft Registration Advances
Ninth CIRCUIT COURT RULING: CONFRONTING MILITARISM BY USING EQUAL ACCESS TO HIGH SCHOOLS
When the military comes to your local high school, you have a legal right to give students an opposing view. This has been the position taken by federal district courts in Florida, Pennsylvania and Illinois and two federal appellate courts. The most broadly-worded decision came from a case that COMD took to the Ninth Circuit Court of Appeals in the 1980s. Here is the background:
Find Out More | Download PDF
The Committee Opposed to Militarism and the Draft (COMD) is supported by individual contributions - Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 3.0 License. - 2021


28 juin 2018 /dans A la une, Actualités, Articles temporaires, Microelec SI /par Claire B.
12 avril 2018 /dans Microelec SI, Microelec SI : positions /par Claire B.
12 avril 2018 /dans Microelec SI /par Claire B.
Congratulations to Cristian ! He defended his Ph.D. work on November 23rd on "Highly-Parallel Digital RF Transmitters with Switch-Mode Power Amplifier and Embedded Band Filter in 28nm FD-SOI CMOS" Knock if you would like more info !
"Best Presentation Award" for Thierno at eMRS Varsaw !
https://www.iemn.fr/wp-content/uploads/2018/04/Smart.jpg 1036 1609 Claire B. https://www.iemn.fr/wp-content/uploads/2016/04/logo_IEMN.png Claire B.2018-04-12 17:04:322018-05-07 11:42:12"Best Presentation Award" for Thierno at eMRS Varsaw !


This register is an amalgamation of the official factory register and also information supplied by the current and previous owners of these cars.
I'm always looking for more information, and photos, so if you own or have owned any of the cars, please get in contact with me using the Contact Me page or the 'Register your car' link above.
BRG Now Black, imported back in the UK.


Sangamon County authorities Friday filed a theft charge against a former University of Illinois Springfield employee.
Lois "Jill" Bohn, 60, of Decatur was placed on administrative leave Sept. 27 and resigned from the UIS Office of Development Sept. 29.
Bohn has been charged with one count of felony theft for allegedly taking $5,692 from the University of Illinois Foundation between Jan. 15, 2010, and Aug. 30, 2010. She allegedly submitted travel vouchers and received payment for meetings that never occurred.
No court date has been set because Bohn is ill and unable to appear, authorities said.
The story was reported in a March 5, 2011, edition of The State Journal-Register.


text:
Names of Cypriots in microchips travelling to Mars
August 9, 2018 at 11:19am
Names of Cypriots are among 2.4 million names featured on microchips on their way to Mars aboard the NASA InSight mission.
The InSight Mars lander took off in May and will reach the red planet in November.
Last year, NASA invited members of the public to send their names to Mars inside the mission. The public responded and a total of 2.4 million people from all over the world signed up to have their names etched on two microchips that are carried on NASA's InSight mission, including names of Cypriot nationals, CNA reported.
According to NASA, InSight is the first Mars mission dedicated to study the deep interior of Mars. Its findings will advance understanding of the early history of all rocky planets, including Earth.
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Description: Franklin Electric Control Box Wiring Diagram Sketch Wiring Diagram Franklin Electric Control Box Wiring Diagram Unique Franklin Electric Control Box Wiring Diagram Festooning Of Franklin Franklin Electric Submersible Pump Wiring Diagram #8860 from the above 1000x804 resolutions which is part of the "DIY Needed" directory. Download this image for free in HD resolution the choice "Save full resolution" below. If you do not find the exact resolution you are looking for, then go for a native or higher resolution.
One of quite possibly the most prevalent electrical wiring questions is regarding how to wire a swap. Even though working with switches at home is very uncomplicated, wiring one particular may not be that effortless for everyone. An ON-OFF switch is actually quite simple to wire. You can find various kinds of switches, but for this instance, let us say you will be installing a single-pole toggle switch, a really widespread switch (and the simplest).
There are 3 shades of wires within a typical single-pole toggle switch: black, white, and environmentally friendly. Splice the black wire in two and hook up them to the terminal screws - 1 on prime as well as the other about the bottom screw of your switch. The white wire serves like a resource of uninterrupted ability and is usually linked to the gentle colored terminal screw (e.g., silver). Link the inexperienced wire to your ground screw of your respective swap.
These measures would usually be enough to create a typical swap operate without a dilemma. Nonetheless, when you are usually not self-confident that you can achieve the activity effectively and safely you better allow the professionals do it in its place. Right after all, you will find a reason why this undertaking is one of the most commonly encountered electrical wiring concerns requested by many people.
For a few cause, tips on how to wire a ceiling fan is likewise among essentially the most prevalent electrical wiring thoughts. To simplify this activity, you can utilize an individual switch for just a single ceiling fan. To wire the lover, it is just a subject of connecting the black wire in the ceiling fan towards the black wire on the switch. When there is a light, the blue wire needs to be connected to your black wire of your switch at the same time.
You can find explanations why they are one of the most usually requested electrical wiring thoughts. One, quite a few consider it can be uncomplicated to perform, and two, they are the frequent electrical duties at home. But then you definately should not place your security at risk with your goal to save money. The stakes could even be considerably bigger in case you try to save cash and do an electrical wiring work without the need of sufficient awareness or experience.


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YRF Becomes First Music Label In India To Adopt Dolby Atmos For Music Catalogue
YRF's iconic movie, Dilwale Dulhania Le Jayenge (DDLJ) which is considered to be one of Hindi cinema's finest films, was also one of the first few films in India to release in theatres in Dolby Surround Sound. Then, in 2013, Dhoom 3 was among the first few films to release in Indian theatres in Dolby […]
Post author:Mayukh Majumdar
Post category:Entertainment / Music
YRF's iconic movie, Dilwale Dulhania Le Jayenge (DDLJ) which is considered to be one of Hindi cinema's finest films, was also one of the first few films in India to release in theatres in Dolby Surround Sound. Then, in 2013, Dhoom 3 was among the first few films to release in Indian theatres in Dolby Atmos.
Now, YRF has become the first music label in India to adopt Dolby Atmos for its catalogue of hit music tracks under the album 'Best of YRF'.
"YRF has always pushed the frontiers of new emerging technologies by embracing them proactively. Adoption of Dolby Atmos technology for our music tracks was a natural choice, which will fuel an enriched close-to-studio-music-listening experience for our fans across the globe and will surely be a game-changer. We are committed to scaling up our music catalogue in Dolby Atmos," Mr Anand Gurnani, Vice President – Digital & New Media, Yash Raj Films Pvt. Ltd. told Box Office India.
It is no secret that YRF's music catalogue boasts of some of the finest tracks in Indian cinema and Dolby Atmos Music will be a whole new immersive experience for listeners.
"Dolby Atmos is a new experience for creators and music enthusiasts. It presents an array of new possibilities for creators to experiment and express themselves with their recordings. We are very proud of our collaboration with YRF over the years. We are delighted to work with YRF on their 50-year celebration and provide all support needed for bringing Dolby Atmos Music experience to consumers," Mr Pankaj Kedia, Managing Director, Emerging Markets, Dolby Laboratories told Box Office India.
Tags: Dolby Atmos, YRF, YRF 50, YRF Project 50
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AIB is back with their 'Honest Indian' series
I Watched Justin Bieber Take His Shirt Off On Stage
Remembering Charanjit Singh – the accidental pioneer of acid house


We could go on and on about it, but that's not the point of a beta. We want you to download it, try it out, push every button, pull every slider, wander around our GameViews, rummage through our Protips, and even enjoy a nice Three-Way. Then let us know what you think at pcgdfeedback@pcgamer.com . Your comments will help us tweak the debut episode, which will hit Steam in less than a fortnight.


Nice link. I like the interview and what I like the most that the way he answered the question. I would just say one thing that there should be more support to the higher education so number of student could get educated and build their career at good cost.


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Q: C++ code of Q-learning Algorithm has no output I'm trying to run the following Q-learning algorithm code but, there was no output. Knowing that I found this code in an online blog, In addition, I'm using Xcode IDE .Thank you for your help in advance.
 // Author:     John McCullock
// Date:        11-05-05
// Description: Q-Learning Example 1.

#include <iostream>
#include <iomanip>
#include <ctime>

using namespace std;

const int qSize = 6;
const double gamma = 0.8;
const int iterations = 10;
int initialStates[qSize] = {1, 3, 5, 2, 4, 0};

int R[qSize][qSize] =  {{-1, -1, -1, -1, 0, -1},
            {-1, -1, -1, 0, -1, 100},
            {-1, -1, -1, 0, -1, -1},
            {-1, 0, 0, -1, 0, -1},
            {0, -1, -1, 0, -1, 100},
            {-1, 0, -1, -1, 0, 100}};

int Q[qSize][qSize];
int currentState;

void episode(int initialState);
void chooseAnAction();
int getRandomAction(int upperBound, int lowerBound);
void initialize();
int maximum(int state, bool returnIndexOnly);
int reward(int action);

int main(){

    int newState;

    initialize();

    //Perform learning trials starting at all initial states.
    for(int j = 0; j <= (iterations - 1); j++){
        for(int i = 0; i <= (qSize - 1); i++){
            episode(initialStates[i]);
        } // i
    } // j

    //Print out Q matrix.
    for(int i = 0; i <= (qSize - 1); i++){
        for(int j = 0; j <= (qSize - 1); j++){
            cout << setw(5) << Q[i][j];
            if(j < qSize - 1){
                cout << ",";
            }
        } // j
        cout << "\n";
    } // i
    cout << "\n";

    //Perform tests, starting at all initial states.
    for(int i = 0; i <= (qSize - 1); i++){
        currentState = initialStates[i];
        newState = 0;
        do {
            newState = maximum(currentState, true);
            cout << currentState << ", ";
            currentState = newState;
        } while(currentState < 5);
        cout << "5" << endl;
    } // i

    return 0;
}

void episode(int initialState){

    currentState = initialState;

    //Travel from state to state until goal state is reached.
    do {
        chooseAnAction();
    } while(currentState == 5);

    //When currentState = 5, run through the set once more to
    //for convergence.
    for(int i = 0; i <= (qSize - 1); i++){
        chooseAnAction();
    } // i
}

void chooseAnAction(){

    int possibleAction;

    //Randomly choose a possible action connected to the current state.
    possibleAction = getRandomAction(qSize, 0);

    if(R[currentState][possibleAction] >= 0){
        Q[currentState][possibleAction] = reward(possibleAction);
        currentState = possibleAction;
    }
}

int getRandomAction(int upperBound, int lowerBound){

    int action;
    bool choiceIsValid = false;
    int range = (upperBound - lowerBound) + 1;

    //Randomly choose a possible action connected to the current state.
    do {
        //Get a random value between 0 and 6.
        action = lowerBound + int(range * rand() / (RAND_MAX + 1.0));
        if(R[currentState][action] > -1){
            choiceIsValid = true;
        }
    } while(choiceIsValid == false);

    return action;
}

void initialize(){

    srand((unsigned)time(0));

    for(int i = 0; i <= (qSize - 1); i++){
        for(int j = 0; j <= (qSize - 1); j++){
            Q[i][j] = 0;
        } // j
    } // i
}

int maximum(int state, bool returnIndexOnly){
// if returnIndexOnly = true, a Q matrix index is returned.
// if returnIndexOnly = false, a Q matrix element is returned.

    int winner;
    bool foundNewWinner;
    bool done = false;

    winner = 0;

    do {
        foundNewWinner = false;
        for(int i = 0; i <= (qSize - 1); i++){
            if((i < winner) || (i > winner)){     //Avoid self-comparison.
                if(Q[state][i] > Q[state][winner]){
                    winner = i;
                    foundNewWinner = true;
                }
            }
        } // i

        if(foundNewWinner == false){
            done = true;
        }

    } while(done = false);

    if(returnIndexOnly == true){
        return winner;
    }else{
        return Q[state][winner];
    }
}

int reward(int action){

    return static_cast<int>(R[currentState][action] + (gamma * maximum(action, false)));
}

A: To be more specific about what the not-portable behavior was, the calculation int(range * rand() / (RAND_MAX + 1.0)) was overflowing in a way that made it impossible to reach the escape state, so there was an infinite loop going on.
This can be avoided by doing the division first and then the multiplication like so:
int(range * (rand() / (RAND_MAX + 1.0)))

The use of floats is sort of unnecessary as a whole so you can also do
( rand() / (RAND_MAX / range))

The reason why this didn't happen with Visual Studio is that its standard library implementation of rand() only generates numbers between 0 and 0x7FFF, so the multiplication did not overflow.
Whereas the standard library implementation of gcc (and presumably clang) generates values between 0 and 0x7FFFFFFF.
Specifically the "escape value" is 5 I believe.  You can imagine that for (val / (0x7FFFFFFF+1.0)) there exists no integer val that can make this expression evaluate to 5 (since that would require it be (INT_MAX+1)*5).

A:
I tried compiling it with g++. And you are right. No output.
But with Visual C++, This is the output.
    0,    0,    0,    0,  392,    0
    0,    0,    0,  312,    0,  491
    0,    0,    0,  313,    0,    0
    0,  392,  245,    0,  392,    0
  292,    0,    0,  313,    0,  491
    0,  392,    0,    0,  392,  489

1, 5
3, 1, 5
5, 5
2, 3, 1, 5
4, 5
0, 4, 5
Press any key to continue

redpajama_set_name: RedPajamaStackExchange


text:
Wales Rugby Statistics
Most Capped Player
Stephen Jones - 104
Neil Jenkins - 1049
Shane Williams - 58
For Wales, rugby is a national pastime. The Welsh Rugby Union was established in 1881 when Wales played their first international against England. They first played New Zealand in 1905, defeating the All Blacks 3-0 and denying them a Grand Slam. Welsh Rugby is best remembered for the rugby they played in the 1970s when players like Barry John and Gareth Edwards led the principality to 8 championhips (3 shared). Wales play their home games in the Millennium Stadium. Wales have 4 regions, the Ospreys, Cardiff, Newport-Gwent Dragons and Llanelli who all participate in the Celtic League.
BROWSE WALES' RECORDS AGAINST OTHER COUNTRIES
Wales - England
Rugby Statistics
Wales - France
Wales - Scotland
Wales - Ireland
Wales - Australia
Wales - New Zealand
FAMOUS GAMES FROM THE PAST
Australia - Wales
Wales' Wall - View all the programmes that we currently have for Wales rugby internationals and help us complete the mosaic.
Player Records - View the records for all current and past Wales players....coming soon.
Famous events - view pages on Wales's Grand Slams, Triple Crowns and championship wins....coming soon.
I was there - an opportunity for Wales fans to contribute to the site with their memories of the games they have witnessed....coming soon.


The ACE website is one of our proudest and most beneficial accomplishments of 2002. Through the efforts of a very talented ACE volunteer who worked night and day for several months, ACE has an extremely informative website, which is now well over 170 pages.
•	The website has enabled ACE to share some of the information we collected over the past seven years with vast numbers of people, without the expense of copying and mailing packets which we had done so much in the past.
•	People can learn more about ACE goals, activities, and efforts to protect our environment and the health of people in our community.
•	People can also learn more about environmental issues which affect their everyday lives.
•	Updates, action alerts, and campaigns are listed regularly.
•	ACE has had wonderful comments and feedback on information that people have benefited from on our website. It has been visited by vast numbers of people.
ACE did an extensive investigation on emergency preparedness in response to regional concern of many residents, due to their close proximity to the Limerick Nuclear plant and Occidental Chemical in Pottstown.
•	We believe that through our intensive investigation, meeting with and asking many questions of the Red Cross, local fire fighters and emergency workers, followed by contacts with local TV and radio stations about the way things would work in an emergency, that those in charge of emergency preparedness have responded to our concerns. It appears there was more thought given to the emergency response process and updates have occurred.
•	Using the information from our investigation, as well as disaster information from the vast experiences with hazardous events from Linda King of the Environmental Health Network, we prepared two ACE Reports which appeared on local cable for 8 weeks. These shows contained useful information on evacuation, sheltering in place, legal issues, and suggestions on places to obtain needed supplies.
•	With the help of Linda King, we prepared a comprehensive emergency preparedness list. Hundreds of people asked for these lists. We e-mailed, faxed, and mailed copies of our emergency preparedness list to them.
•	Bill Smedley prepared copies of our two Emergency Preparedness ACE Report videos, which we distributed to interested individuals.
•	This led to a feature on Philadelphia television featuring ACE officers on emergency preparedness. We had many more requests for our information.
•	Public health concerns in PA as they relate to DEP permits - lax regulations, lack of enforcement or penalties for violations, unprotective standards (not protecting the sick and children), absence of comprehensive monitoring, self monitoring, testing, and reporting by polluters, no consideration for additive and synergistic health effects, need for the Precautionary Principle, and shifting the burden of proof to the polluters to prove no harm.
•	The Right to Know Laws and denying public access.
•	Linguistic detoxification to deceive the public about hazardous wastes - such as toxic sewage sludge (Biosolids), hazardous landfill gas (Biomass), contaminated soils (Safe Fill), hazardous waste (Residual Waste), and beneficial use (reusing hazardous wastes).
•	Working to prohibit land application of sewage sludge.
•	Loopholes and PA Act 2 lowered health standards for Brownfields.
•	Release, re-use, recycling of radioactive wastes and dumping of radioactive wastes in PA landfills.
•	Eliminating Toxic Mold in schools.
•	Local landfill and pipeline issues.
9 out of 17 candidates responded with high scores – The others, including our current state senator and legislator did not respond. The ACE Report – "Politics and Pollution," and our newsletter announced the scores from the questionnaires. This led to a massive letter to the editor campaign against our state rep. and senator, which led to huge increases in their campaign spending. Both lost in the Greater Pottstown Area, but won their elections. There was noticeable increased public awareness about environmental issues verified by a Democratic poll which followed the primary elections.
61% of people who lived in the ACE targeted area said they feel the politicians lied to them about environmental issues and that they believe they were not given the truth about the industrial toxins and health problems, citing personal experiences.
In January, 1998, the Montgomery County Health Department reported their cancer investigation around the Pottstown Landfill. The director tried to hide a double leukemia compared to the state, and dismiss 33% higher lung and cervical cancers compared to the tri county area. Through Linda King, Dr. Doris Rapp, Dr. Janette Sherman and others making presentations in our community, ACE was able to get the public to understand what was really going on, in spite of our state senator and representative attempting to cover up those findings.
In July, 2002, our state senator and representative announced that they had secured $290,000 from the state general fund to do their own cancer study. This appeared to be a political campaign tactic to make people believe they were doing something about the cancer problem. Historically, such cancer studies have been used to benefit polluters and work against people in toxic damaged communities. With the help of Linda King, ACE was able to get the truth told. A psychologist, (not epidemiologist) and a nurse (the representative) planned this for several years, with no objectives or protocol. Hundreds of detailed written reports were distributed throughout the community and we did an ACE Report for TV on the "Cancer Study." ACE information made front page news the week after their announcement and follow up articles appeared in two other major area newspapers. This all diminished the impact of their "study" being used as a campaign tool for election.
Compiled for ACE by National Statistician.
Since 1998, our state representative, Mary Ann Dailey, has remained in denial that a cancer problem exists in the Greater Pottstown Area, in spite of the significantly elevated health department cancer statistics and massive anecdotal evidence of harm. She repeatedly announced that we needed an update to determine what is going on now. ACE believes Representative Dailey's motives in doing a cancer study are to say there is no problem, which will enable Waste Management to get their Pottstown Landfill expansions and Occidental to continue to do business as usual, all at the expense of public health and safety.
A national researcher agreed to volunteer his time for ACE, to update the Montgomery County Cancer Report, using the most current PA Cancer Registry Statistics.
•	In September, 2002, ACE announced our own shocking cancer report in a Press Conference which made front page news. Childhood cancer rates are almost 100% higher than the tri county and state, and 92.5 % above the national average. Other age groups were also above the national average.
•	While this effort stopped the cancer study from being used as a campaign tactic, it did not stop her study. However, we believe it will be more difficult for her to deny the cancer problem and certainly those with common sense will not believe with blind faith.
•	ACE believes the PA Cancer Statistics reported by ACE will make it harder for Representative Dailey's cancer study to be used by Waste Management as a tool for their upcoming expansion.
d.	TRI data showing Greater Pottstown Area children breathe the top 10% of the most carcinogenic and unhealthy air in the nation.
e.	25 schools within 2 miles of Occidental Chemical and 29 schools within 3 miles of the Pottstown Landfill.
f.	Lists of carcinogens and neurotoxins from these major air polluting facilities, Pottstown Landfill and Occidental Chemical. We explained how these hazardous substances not only poison outdoor air, but also indoor air, sports fields and parks, and water supplies.
At the forum ACE provided additional packets of information including research from the Physicians For Social Responsibility, as well as research from many areas of the nation and the world, showing the unique vulnerability of children to environmental toxins. Especially helpful were comments from Linda King from the Environmental Health Network. She compared her experiences in toxic damage to children throughout the nation and the world.
a.	Access to medical care does not make people healthy. Access to clean air, clean food and clean water is what people need.
Updated childhood cancer statistics from the PA Cancer Registry reported in September would verify his statement. Childhood cancer statistics in the Greater Pottstown Area are almost 100% higher than the state and tri county and 92.5 % higher than the nation.
1. The outcome of this children's health forum was increased awareness among our state Senators and citizens throughout the state, about the very real threats from toxic air to PA children. The entire forum was televised on PA community cable television.
2. There was also great coverage of this event in the Pottstown Mercury, which gave us the opportunity to share information on children's toxic risks with vast numbers of parents.
3. Another valuable outcome was that we got the opportunity to explain to the Senators how DEP really works for the polluters, not the public, and why public health has been abandoned in DEP's permitting decisions.
4. In addition, Chester County Commissioner Dinniman, who also attended, subsequently brought about a productive meeting between the Chester County Health Department Director, Dr. Flood, and Dr. Cuthbert.
As the Environmental Task Force of the Tri County Health Partnership, ACE has worked on a committee called the Healthy Pottstown Project. Within this committee ACE provided extensive information from CHEJ, a local school nurse on ACE's board, and other sources, on how to reduce environmental health exposure risks.
•	From information gathered we developed a comprehensive brochure and questionnaire which led to a Healthy Schools Project.
•	For this project we developed a proposal for the Pottstown School District, as we believe children in this school district may be the most impacted from the hazardous air emissions from the Pottstown Landfill and Occidental Chemical.
•	The theory is that the more we empty the cup, the more likely cancers and other serious illnesses which plague Greater Pottstown Area Children in record numbers can be avoided.
•	ACE President made the presentation to the school district administration, who embraced the concept within their long range plan.
•	In December, approval was given by the school board.
ACE believes that the Pottstown School District may be the first in the state to take this comprehensive, proactive approach of trying to protect the health and safety of every student in its school system. We believe this can and will be used as a model for other school districts, especially those around hazardous sites.
VICTORY! The Pottstown Landfill Gas Pipeline Died.
For five years, ACE waged an enormous and consuming battle against the unprecedented threat of transporting hazardous, corrosive, explosive Pottstown Landfill gas to Occidental Chemical in Pottstown, already one of the worst polluters in the state. This would have produced major concentrations of the most potent carcinogens known to mankind, ½ mile from our hospital and around 31,000 residents and 25 schools within 2 miles. During the five years, we gained support from hundreds, if not thousands of area residents, local elected officials, groups and civic organizations, and physicians from two area hospitals. On July 12, 2002, it was reported in the Pottstown Mercury that Toro Energy, the pipeline company, withdrew from the project, citing reasons as expenses and length of time. But, Toro told a government employee that the reason was ACE's persistence.
ACE held a "Bucket Brigade" press conference at the entrance of Occidental Chemical, which made front page news in our local newspaper, was featured in another major area paper and on Channel 69 news throughout Allentown and Reading. We used this press conference as an ACE Report for cable TV as well. At the Press Conference Bill Smedley, a PEN Links coordinator and the regional Bucket Brigade coordinator, presented information about the buckets, the way they work, and what they test for. Why we need the Bucket Brigade in Pottstown was presented by ACE President, Dr. Lewis Cuthbert and the Mayor of Pottstown, Anne Jones. Victims of exposure shared their experiences and gratitude for air testing.
•	The "Bucket Brigade" press conference served as an excellent tool to create awareness about extremely hazardous emissions into community air, both from Occidental Chemical in Pottstown and the Pottstown Landfill.
•	It enlightened people about extremely poor air quality in the region - the top 10% of most cancer causing and unhealthy air in the nation.
•	It created awareness about self monitoring, testing, and reporting by polluters.
•	The "Bucket Brigade" press conference provided a sense of empowerment. It inspired more people to join ACE and get involved.
•	Our press conference led to a follow up story on National Asthma Day by CN8.
•	The news and TV coverage led to shared air testing information from ACE and Bill Smedley to other PA groups.
ACE held two PVC Press Conferences which both made front page news in the local paper with follow up stories in other major newspapers. Bill Smedley, from PEN Links, and the regional dioxin coordinator, was instrumental in both.
•	The first PVC/Dioxin press conference was held in May, 2002, in conjunction with air testing and the Bucket Brigade, held at the community air testing press conference. Bill discussed the dangers of dioxin and the need for the use of PVC alternatives. ACE Vice President, Donna Cuthbert, highlighted evidence of harm from PVC and Dioxin in Pottstown, from Occidental, the cradle of PVC at one end of Pottstown, and at the other end of Pottstown, just 4 miles away, the grave of PVC, the Pottstown Landfill.
This press conference created awareness of how the production, use, and disposal of PVC ultimately threatens the health of people everywhere, but especially in communities like the Greater Pottstown Area, where it is produced and buried.
Victims of exposure described what they believed to be symptoms of vinyl chloride exposure. Personal experiences have been an effective way to help the community understand how people are suffering from what we have come to believe is overexposure to vinyl chloride and dioxin.
This led to calls from area residents for more information on the ACE Stop Dioxin Campaign. We were able to circulate over one hundred packets on the dangers of PVC, products containing PVC, world wide companies and organizations that have discontinued the use of PVC, as well as information on the hazardous additives in PVC products and their health threats.
•	The second PVC/Dioxin Press Conference was held in September in conjunction with ACE's Pottstown airing of "Blue Vinyl." Through the efforts of Bill Smedley, Judith Helfand, co-producer and star of "Blue Vinyl", came to Pottstown for the Press Conference. This brought great media coverage. An ACE report was made with Judith Helfand and Bill Smedley, as ACE guests talking about the dangers of PVC and dioxin throughout the world and in Pottstown and the transition to safer alternatives.
•	ACE received numerous phone calls and e-mails discussing ways individual community members intended reducing their purchasing and use of PVC products.
Through ACE file reviews in 2002, on Occidental at EPA and DEP, our ACE TAG Grant advisor developed an outstanding overview of the status of the Occidental Superfund site community. He presented this report to the community in August. The meeting was followed with distribution into the community of facts about Occidental's well and water contamination, hazardous lagoon waste status, hazardous air emissions, and take action packets. EPA received this report shortly afterward. This was followed by heated discussions in conference calls between EPA, ACE, and our TAG advisor, Dr. Cole. The fear is from Occidental being surrounded on three sides by the Schuylkill River, which is now planned to be used for recreation. The superfund lagoons are very close to the river.
•	Dr. Cole's report led to the very real potential for dioxin testing in connection with the vinyl chloride disposal at that site for many years.
•	Dr. Cole discovered that while Occidental and EPA were claiming there was great progress in water clean up, little progress has actually been made.
•	Dr. Cole's investigation verified that while many private wells are very close to the site, no off-site wells have ever been tested and all we have is Occidental's word that they are not polluted.
•	Dr. Cole's report led to plans for off-site well testing.
Problem: EPA continues to keep ACE out of the loop in making important testing and remediation decisions, which will affect serious threats to health of the community far into the future.
CHEJ's National Stop Dioxin Exposure Campaign leader, Monica Rohde, came to Pottstown for the Occidental Superfund community meeting, to share her knowledge in related issues. Both she and Dr. Cole produced a special ACE Report on the update of the Occidental Chemical Superfund site, PVC, vinyl chloride, and dioxin.
•	The special ACE Report on Occidental's Superfund status brought heightened community awareness and interest in the water quality of public and private wells which could possibly be contaminated with vinyl chloride and TCE known to be in high concentrations on Occidental's property.
•	This ACE Report and the delivery of packets into the community resulted in many calls about what could be done to get Occidental to transition to safer alternatives to PVC, as well as a desire to learn more about the health effects of PVC and dioxin.
ACE heightened awareness of health impacts from chemical exposures at colleges, universities, and local high schools During 2002 ACE officers made presentations at Penn State University, Alvernia College, Gwenned Mercy College, Owen J. Roberts High School, and Pottstown High School. There have been several positive effects as a result of these presentations.
•	The most outstanding result was an investigation from a Penn State graduate class into increases in the Greater Pottstown area and Montgomery County in learning disabilities, ADD/ADHD, autism, and brain cancer. They compared these statistics to the state and the least polluted counties in PA. Results were shocking, even to ACE members. The investigation by these students has led to very valuable information, including web-sites and other places where you can and can not find this kind of information.
•	In addition, several students from various classes have taken an interest in environmental issues, contacted ACE for follow up information, and done reports for school on such topics as Lois Gibbs and Love Canal and sludge dumping.
ACE officers made many presentations and handed out information on timely take action issues throughout the year. Some of the presentations included the Tri-County Health Partnership, Kiwanis, Taxpayer's Alliance, and the Unitarian and other churches.
•	Almost every time, new members joined ACE.
•	There is far greater awareness of environmental threats and related harmful health consequences in our area.
•	Many people copied ACE on local and state issues on which they sent in follow up comments to our Action Alerts.
•	There is growing support for the ACE Toxic Turnaround Initiative through these presentations.
The Pottstown Landfill is applying for a 99 foot vertical expansion covering 31 acres over its Eastern Expansion. The FAA has objected to every Pottstown Landfill expansion in the past (at least 4) due to its close proximity to the Pottstown Airport. FAA regulations say landfills are to be at least 6 miles from airports. Pottstown Landfill is about 1 mile away from the Pottstown Landfill, and Limerick Airport is about 5 miles away. For the conditional use proceedings for expansion Waste Management presented their own aeronautical investigation. ACE called many different branches of the FAA to do our own investigation.
•	As a result of our investigation, ACE received a notice from the PA Bureau of Aviation objecting, to the proposed expansion. The expansion would violate FAA safety regulation for air space by what they determined to be 136 feet.
•	In spite of FAA's objections to the last four expansion, DEP issued permits ignoring FAA regulations. In a letter to the head administrator of FAA, ACE challenged FAA to enforce its own safety regulations, particularly in this proposed expansion, since FAA had already objected to the Eastern Expansion, on which the vertical expansion is planned.
•	Pottstown Council and Mayor Jones are also trying to stop this expansion to protect the Pottstown Airport, which the Borough owns. ACE has also picked up support from several Upper Pottsgrove and Douglass Berks officials.
•	In December, the FAA ruled against its own safety regulations and inexplicably determined no hazard.
•	ACE led the way to appealing this illogical determination in January, 2003, followed by Pottstown Council. The outcome represents significant threats to public safety for tens of thousands of people living near the airport and landfill.
•	This is a real test of the effectiveness of FAA safety regulations. Can FAA choose to ignore its own safety regulations or try to make deals with Waste Management (ignoring our safety)? If FAA can ignore its own safety regulations and they can be ignored repeatedly by DEP, then why do we pay such an agency to overlook our safety or why do they even have such rules?
In December, 2001, Waste Management applied for a major permit modification to legally accept open ended amounts and kinds of radioactive wastes, all under the guise of monitoring for radiation.
Through the efforts of PEN member Tina Daly, this smokescreen set up by DEP and Waste Management was discovered. In January, 2002, ACE sent out over 60 comprehensive packets to all local elected officials and leaders on the history of radiation in the Pottstown Landfill, its radioactive gas and leachate, the links between leukemia and radiation and how that could relate to our leukemia rate almost double the state. In the packets ACE identified the reality of DEP's Radiation "UNprotection" Action Plan. No longer would DEP be able to get away with this scam unnoticed.
ACE also sent these packets to national groups, including NIRS, CHEJ, Sierra, and others. Through the Pottstown experience, it was clear that radiation permitted into a landfill gets into the gas and leachate, and thus into community air and water. The potential harm caused from opening the floodgates to radioactive wastes into the Pottstown Landfill, and in fact all over the state, has major implications.
•	ACE formed a coalition with Pottstown's Mayor and Borough Council, Upper Pottsgrove Township, and local physicians to request DEP to hold a public hearing for the major permit modification to legally allow undetermined kinds and amounts of radioactive wastes into the Pottstown Landfill.
•	Through massive correspondence about an apparent DEP cover up involving testing information, DEP and NRC got caught in conflicting and misleading information. This incident proved the fact that DEP's plan would not protect public health.
•	The public relations tactic used by Waste Management to convince us that the Pottstown Landfill would find radioactive wastes through visual inspections backfired on them, since you can't see or smell radiation according to DEP's own facts.
•	All this led to Waste Management revising its permit in August and a public hearing in December.
•	The public hearing was a joyful display of democracy in action.
•	29 testimonies brilliantly exposed the environmental injustice of DEP's scheme to open the floodgates to radioactive wastes into Pottstown Landfill and all waste disposal sites throughout the commonwealth. Issues about the health crisis from already living around a radioactive landfill to what will happen if the floodgates are opened came from local officials, physicians. moms, dads, and activists. Only Waste Management's hired scientist and the landfill manager spoke in favor of the plan.
•	Pottstown's Mayor delivered a brilliant speech opposing this plan and Councilman Ron Downie delivered a unanimous resolution from the Council against Waste Management's request to accept open ended radioactive wastes.
•	Attending at the request of Tina Daly and presenting extremely valuable information on the health effects of radiation and the very dangerous radioactive waste stream, was Dr. Judith Johnsrud, Director of the Environmental Coalition on Nuclear Power and technical consultant on radioactive waste to the National Sierra Club, for which she also sent in written comments.
•	Attending at the request of ACE and presenting valuable help all along the way, as well as at the public hearing, was Diane D'Arrigo, the Radioactive Waste Project Director for Nuclear Information and Resource Service in Washington, D.C.
•	David Ritter, a policy analyst for Critical Mass Energy and Environment Program of Public Citizen in Washington, D.C., presented powerful testimony, which was also printed as a guest column in our local newspaper.
The hearing was followed by two well written stories in the Pottstown Mercury which clearly explained the issues, as well as many letters to the editor, which all helped inform the public about the real threat behind DEP's Radiation "UNprotection" Action Plan. As a result, many area residents sent in testimony opposing this plan.
From this massive ACE effort, there has been broad based awareness and support from across the state, largely due to PEN's outstanding communications network. ACE sent packets of news articles, as well as radioactive waste packets from NIRS radioactive waste research and information. This resulted in groups and individuals across the state commenting against this injustice. At least two other PA groups will be challenging permits to legally accept radioactive wastes.
PA is the largest importer of waste in the nation. DEP's plan raises the limits of radioactive levels which can be disposed and legally permitting into every PA waste facility. DEP's Radiation "UNprotection" Action Plan represents an unprecedented health threat. PA residents will be exposed to unnecessary continuous concentrations of everyone else's radioactive wastes, unless DEP's plan is stopped now. ACE is hopeful all PA residents living around waste sites and even those who travel on PA highways, will challenge permits in their communities to say no to the acceptance of radioactive wastes and monitor on the waste trucks to avoid transporting these wastes.
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Vernon Building Society launches cashback Help to Buy: ISA
on March 29, 2017 in Finance, News, Vernon Building Society
Stockport's Vernon Building Society is the first in the UK to offer an extra bonus to first-time buyers of up to £1,000 on its Help to Buy: ISA.
Home buyers that save through a Help to Buy: ISA can benefit from a 25% boost to their savings from the Government – with an additional 10% bonus from the Vernon.
First-time buyers who hold a Help to Buy: ISA with the Vernon and who take their first mortgage with the society can receive up to a £4,000 bonus, made up of a maximum £3,000 Government bonus and an extra £1,000 from the Vernon, while also benefiting from the tax-free interest rate of 2.25%.
The scheme is being launched on April 1, 2017.
Ian Keeling, The Vernon Building Society's Head of Sales and Marketing, said: "House prices continue to outstrip wage increases with the housing crisis showing no immediate sign of abating.
"Many young people still dream of owning their own home and the freedom associated with it.
"Our first-time buyer savings and mortgage products are exclusively available to local people and we hope our innovative take on the Help to Buy: ISA will make the journey onto the first rung of the housing ladder more achievable."
Help to Buy: ISAs are designed to help first-time buyers save up a deposit for their home.
The Government will add 25% to savings via the scheme, up to a maximum of £3,000 on savings of £12,000.
The Vernon will then add a further 10% of the capital balance – up to £1,000 – if a mortgage is completed with the society.


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Q: formating/indenting stored text data in sqlite3 I am trying to format text data stored in my sqlite file, so when queried it will return with formatted data, more specifically indents.
I've read that this should be done in the front end application but it seems that would would be taxing to format hundreds of different, nonuniform entries. (these entries do share the same column value in the table though)
I have bullets in almost all of my entries but cannot indent them to nest properly.
is there anyway execute a sql statement to the column to add indent behavior like so

*

*alksdjf ;lkasjdfl kajsl;dk fja;lsk djfal;ksjdfl;aksjd fl;kasjdfslkdfjals;kdjf;laksjdflkajs;dlkfja;lskjdfl;aksjdflkasjd;lfkjasl;kdfjl;

the text lines up with each other past the bullet


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SQL Server Jobs in West Yorkshire
SQL Server Vacancies
The following table provides summary statistics for permanent job vacancies advertised in West Yorkshire with a requirement for SQL Server skills. Included is a benchmarking guide to the salaries offered in vacancies that have cited SQL Server over the 6 months to 16 January 2021 with a comparison to the same period in the previous 2 years.
Microsoft SQL Server (MS SQL)
Yorkshire > West Yorkshire
Rank change year-on-year -5 -5 -1
Permanent jobs citing SQL Server 187 494 659
As % of all permanent jobs advertised in West Yorkshire 8.68% 12.19% 13.69%
As % of the Database & Business Intelligence category 31.91% 50.05% 55.94%
Number of salaries quoted 195 490 618
Median annual salary £45,000 £45,000 £42,500
Median salary % change year-on-year - +5.88% -
10th Percentile £32,350 £30,900 £30,000
Yorkshire median annual salary £44,000 £44,500 £42,000
SQL Server is in the Databases and Business Intelligence category. The following table is for comparison with the above and provides summary statistics for all permanent job vacancies advertised in West Yorkshire with a requirement for database or business intelligence skills.
All Database and Business Intelligence Skills
Permanent vacancies with a requirement for database or business intelligence skills 586 987 1,178
As % of all permanent IT jobs advertised in West Yorkshire 27.19% 24.36% 24.48%
Number of salaries quoted 514 844 1,004
Median salary % change year-on-year +5.26% +8.88% -0.85%
% change year-on-year +5.56% +5.88% -
Job Vacancy Trend in West Yorkshire
Job postings citing SQL Server as a proportion of all IT jobs advertised in West Yorkshire.
Salary Trend in West Yorkshire
3-month moving average salary quoted in jobs citing SQL Server in West Yorkshire.
Salary Histogram in West Yorkshire
Salary distribution for jobs citing SQL Server in West Yorkshire over the 6 months to 16 January 2021.
Job Locations in West Yorkshire
The table below looks at the demand and provides a guide to the median salaries quoted in IT jobs citing SQL Server within the West Yorkshire region over the 6 months to 16 January 2021. The 'Rank Change' column provides an indication of the change in demand within each location based on the same 6 month period last year.
Leeds -9 128 £46,750 +3.89% 24
Bradford +3 24 £42,500 - 12
Wakefield 0 14 £35,000 -10.26% 7
Keighley - 6 £43,000 -
Huddersfield +1 2 £46,250 +2.78% 2
Pontefract - 2 £41,000 - 1
Otley +7 1 - -
Batley +4 1 £52,500 +10.53%
Halifax -3 1 £55,000 +15.79% 1
Top 30 Co-occurring IT Skills in West Yorkshire
For the 6 months to 16 January 2021, IT jobs citing SQL Server also mentioned the following skills in order of popularity. The figures indicate the absolute number co-occurrences and as a proportion of all permanent job ads across the West Yorkshire region with a requirement for SQL Server.
2 89 (47.59%) SQL
3 79 (42.25%) Microsoft
4 77 (41.18%) .NET
5 75 (40.11%) C#
7 60 (32.09%) SQL Server Integration Services
8 55 (29.41%) Business Intelligence
9 46 (24.60%) SQL Server Reporting Services
10 38 (20.32%) MVC
11 37 (19.79%) T-SQL
12 35 (18.72%) .NET Core
13 34 (18.18%) DevOps
14 33 (17.65%) Data Warehouse
15 30 (16.04%) Windows
16 29 (15.51%) JavaScript
17 27 (14.44%) CSS
17 27 (14.44%) .NET Framework
18 24 (12.83%) SQL Server Analysis Services
18 24 (12.83%) Git (software)
18 24 (12.83%) ASP.NET
19 23 (12.30%) Power Platform
20 22 (11.76%) Analytical Skills
20 22 (11.76%) Finance
20 22 (11.76%) ITIL
21 21 (11.23%) HTML
21 21 (11.23%) ETL
21 21 (11.23%) Unit Testing
21 21 (11.23%) Office 365
22 20 (10.70%) AngularJS
Co-occurring IT Skills in West Yorkshire by Category
2 4 (2.14%) SharePoint
3 3 (1.60%) Apache Synapse
3 3 (1.60%) Umbraco
4 2 (1.07%) Skype for Business
5 1 (0.53%) Kentico
1 2 (1.07%) Visualfiles
2 1 (0.53%) Dynamics CRM
2 23 (12.30%) Power Platform
3 21 (11.23%) Office 365
4 20 (10.70%) AWS
5 7 (3.74%) Azure Data Factory
6 6 (3.21%) NuGet
7 3 (1.60%) Amazon Kinesis
7 3 (1.60%) Azure Functions
7 3 (1.60%) PaaS
7 3 (1.60%) SaaS
8 2 (1.07%) IaaS
8 2 (1.07%) Power Automate
8 2 (1.07%) Slack
9 1 (0.53%) Azure Machine Learning
9 1 (0.53%) PowerApps
1 11 (5.88%) Firewall
3 5 (2.67%) LAN
4 3 (1.60%) TCP/IP
4 3 (1.60%) VLAN
4 3 (1.60%) Wireless
5 2 (1.07%) Skype
3 33 (17.65%) Data Warehouse
4 24 (12.83%) SQL Server Analysis Services
5 17 (9.09%) Power BI
6 15 (8.02%) MongoDB
7 10 (5.35%) Azure SQL Database
8 9 (4.81%) SQL Server 2016
10 7 (3.74%) Data Lake
10 7 (3.74%) Hadoop
11 6 (3.21%) Amazon Athena
11 6 (3.21%) Amazon RDS
11 6 (3.21%) Azure SQL Data Warehouse
11 6 (3.21%) Cosmos DB
11 6 (3.21%) QlikView
11 6 (3.21%) Tableau
12 5 (2.67%) Apache Cassandra
12 5 (2.67%) NoSQL
1 24 (12.83%) Git (software)
2 15 (8.02%) Team Foundation Server
3 14 (7.49%) SpecFlow
4 10 (5.35%) Visual Studio
5 7 (3.74%) Selenium
6 5 (2.67%) NUnit
6 5 (2.67%) TeamCity
7 4 (2.14%) Bitbucket
7 4 (2.14%) Visual Studio Team System
9 2 (1.07%) gulp
9 2 (1.07%) Octopus Deploy
9 2 (1.07%) SQL Server Management Studio (SSMS)
10 1 (0.53%) GitLab
10 1 (0.53%) Newman
10 1 (0.53%) Postman
2 16 (8.56%) Public Sector
3 13 (6.95%) Retail
5 3 (1.60%) Games
5 3 (1.60%) Housing Association
2 23 (12.30%) DBA
3 22 (11.76%) .NET Developer
3 22 (11.76%) Analyst
3 22 (11.76%) Senior Developer
4 21 (11.23%) Architect
4 21 (11.23%) SQL DBA
5 18 (9.63%) Administrator
5 18 (9.63%) C# Developer
6 17 (9.09%) Software Developer
7 15 (8.02%) Business Intelligence Developer
8 13 (6.95%) .NET Architect
8 13 (6.95%) C# .NET Developer
9 12 (6.42%) Senior .NET Developer
10 10 (5.35%) Business Developer
10 10 (5.35%) Test Analyst
11 9 (4.81%) C# Architect
11 9 (4.81%) Senior C# Developer
11 9 (4.81%) SQL Developer
12 8 (4.28%) Data Engineer
2 35 (18.72%) .NET Core
3 27 (14.44%) .NET Framework
3 27 (14.44%) CSS
4 24 (12.83%) ASP.NET
5 21 (11.23%) HTML
6 20 (10.70%) AngularJS
7 18 (9.63%) ASP.NET Web API
8 16 (8.56%) Web Services
9 14 (7.49%) React
10 12 (6.42%) jQuery
10 12 (6.42%) Vue.js
11 11 (5.88%) XML
12 10 (5.35%) ASP.NET MVC
13 9 (4.81%) CSS3
13 9 (4.81%) Kafka
14 8 (4.28%) Entity Framework
15 7 (3.74%) HTML5
15 7 (3.74%) JSON
15 7 (3.74%) RESTful
1 22 (11.76%) Analytical Skills
2 12 (6.42%) Self-Motivation
3 10 (5.35%) Enterprise Software
6 5 (2.67%) Hybrid Cloud
7 4 (2.14%) NHS
8 3 (1.60%) Replication
9 2 (1.07%) Clustering
9 2 (1.07%) Linux Command Line
10 1 (0.53%) FMCG
10 1 (0.53%) PACS
10 1 (0.53%) PlayStation
1 30 (16.04%) Windows
4 3 (1.60%) Windows Server 2016
3 38 (20.32%) MVC
5 22 (11.76%) ITIL
6 21 (11.23%) ETL
6 21 (11.23%) Unit Testing
7 20 (10.70%) Mentoring
8 19 (10.16%) Scrum
9 18 (9.63%) Change Management
10 17 (9.09%) Microservices
10 17 (9.09%) Problem-Solving
10 17 (9.09%) Software Engineering
11 14 (7.49%) SDLC
12 12 (6.42%) Analytics
12 12 (6.42%) BDD
12 12 (6.42%) Stakeholder Management
12 12 (6.42%) TDD
13 9 (4.81%) E-Commerce
3 37 (19.79%) T-SQL
4 29 (15.51%) JavaScript
5 14 (7.49%) PowerShell
6 13 (6.95%) VB
7 11 (5.88%) Python
8 4 (2.14%) VB.NET
9 2 (1.07%) Java
9 2 (1.07%) TypeScript
10 1 (0.53%) Apple Swift
10 1 (0.53%) Kotlin
10 1 (0.53%) Objective-C
10 1 (0.53%) PL/SQL
10 1 (0.53%) Shell Script
10 1 (0.53%) VBA
1 11 (5.88%) Degree
2 5 (2.67%) ISEB
3 3 (1.60%) Numerate Degree
4 2 (1.07%) ISTQB Foundation Certification
4 2 (1.07%) ITIL Certification
4 2 (1.07%) Microsoft Certification
5 1 (0.53%) CCNA
5 1 (0.53%) MCSA
5 1 (0.53%) MCSE
1 7 (3.74%) QA
2 5 (2.67%) Data Quality
3 1 (0.53%) HL7
1 15 (8.02%) Docker
4 3 (1.60%) Hyper-V
3 1 (0.53%) HP Quality Center
2 14 (7.49%) Oracle
4 6 (3.21%) Databricks
5 4 (2.14%) Splunk
5 4 (2.14%) Veeam
6 3 (1.60%) Mitel
7 2 (1.07%) Confluent
7 2 (1.07%) Informatica
7 2 (1.07%) ShoreTel
7 2 (1.07%) Talend
8 1 (0.53%) Asigra
8 1 (0.53%) DevExpress
8 1 (0.53%) Dynatrace
8 1 (0.53%) IBM
8 1 (0.53%) Meraki
8 1 (0.53%) Salesforce.com
51 SQL Server job vacancies in West Yorkshire
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What is the metaverse? A look at what Big Tech views as the next stage of the internet
Leave a Comment on What is the metaverse? A look at what Big Tech views as the next stage of the internet
(NEXSTAR) – Like it or not, it's time to embrace the "metaverse."
On Thursday, Facebook CEO Mark Zuckerberg confirmed his company — Facebook Inc. — would be rebranding by itself as Meta, to better replicate its concentrate on developing the metaverse, described by Zuckerberg as "an embodied web where you are in the encounter, not just seeking at it."
The concept of the metaverse, in the meantime, has been all around extensive ahead of Facebook even existed. Often described as the successor to the world wide web, futurists and tech specialists have envisioned the metaverse as a place where our actual physical realities converge with numerous digital experiences in a shared virtual house. This plan has been explored in some way or a further by science-fiction authors or Hollywood filmmakers above the past a number of many years, typically depicted as a digital-actuality system wherever consumers can develop an avatar to interact with fellow customers of the electronic population.
Fb Inc. rebrands as Meta to pressure 'metaverse' strategy
The concept's title — the metaverse — was even adopted from the 1992 novel "Snow Crash," in which the plot plays out in each virtual and physical realities.
"The term predates the world wide web we know now," describes Trond Undheim, PhD, a futurist and creator whose podcasts check out technological innovation and artificial intelligence, amongst other topics. "But it has now become the expression for the gradual shift in digital communication whereby the world-wide-web is getting a hybrid reality, indicating it is getting to be physical and electronic at the exact time."
The easiest way to visualize this concept, potentially, is to notice the gaming group — which is the closest any group has appear to coming into the so-identified as metaverse, as much as Undheim is anxious. These players have established virtual avatars of on their own, which interact with other virtual avatars throughout persistent on the net worlds. They are doing the job jointly in actual time, arranging satisfy-ups, even investing in-match currencies — all when communicating via headsets or chat.
There have even been stories of persons internet hosting their "wedding" within the cutesy virtual world of Nintendo's "Animal Crossing" — and inviting their friends' digital avatars to attend — soon after the pandemic canceled their genuine-entire world receptions. Much more not too long ago, "Fortnite" reimagined Washington D.C. circa 1963 to "teleport" gamers back again to the Capitol to check out Martin Luther King, Jr. give his iconic "I Have a Dream" speech.
But the potential of open up-globe gaming is just just one of the numerous methods the metaverse will just take maintain of our lives. Significant Tech, of study course, is prepared to consider matters a move more.
As Zuckerberg described in a online video launched Thursday, Meta is hoping to construct a part of the metaverse that would permit customers do "almost just about anything you can imagine" — or at the very least be a position wherever they can interact, function, store, play games, collect for social activities or make information. He also statements Meta's endeavours will make hundreds of thousands of career chances, significantly like the internet finally made positions that were previously unheard of.
"I assume that the metaverse is heading to open up up lots of chances for persons in the correct same way," Zuckerberg reported. "But the reality is that no one appreciates precisely which designs are likely to work and make this sustainable."
In addition to Facebook, which experienced previously boasted its virtual playgrounds and boardrooms, Microsoft has also been talking about its have "metaverse apps" for building, and connecting to, all-new shared electronic areas.
The pandemic only accelerated the have to have for at the very least some kinds of metaverse-adjacent experiences, with a lot more folks working from residence and relying on technological innovation in order to be locations that they cannot physically be. There's also growing fascination in producing digital occasions extra available, allowing consumers to go to artwork galleries or live shows with other on-line buddies, or patronize digital businesses where they can invest their challenging-gained currency (or cryptocurrency) on items or expert services — real or electronic.
"The metaverse is various and a great deal far more potent than a entire virtual truth," Undheim suggests, "because it is combining the two with out merging them all the way.
"It doesn't genuinely exist but," he adds. "But we'll know it when we see it."
Are your previous video clip game titles well worth anything?
Significantly of the technology desired to build the metaverse previously exists, or is now in progress. But there are even now many hurdles to cross just before the thought can be set into use, which include bandwidth prerequisites, and getting sufficient persons on board. Undheim also fears that the metaverse may possibly grow to be far too commercialized very early on, earning people sense alienated or exploited ahead of the idea has a likelihood to arrive at its comprehensive likely.
What Undheim does know, while, it is that the metaverse is coming — somewhat rapidly, much too.
"We will see this clean over us in the subsequent five to seven several years," Undheim believes. "[It's here] the moment a affordable human being would say, 'I don't genuinely know if I would worth my actual physical truth more than interacting on line.' Perhaps they don't even acknowledge the difference in between the two."
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Everything that we do is geared towards providing our clients with the most appropriate and most economical solution to meet their needs. We are a leading specialist professional recruitment consultancy with an excellent reputation of over 30 years, that has been earned through our market knowledge, professional integrity and proven delivery models. Our ability ensures we deliver services in line with customer demands, supporting efficiency savings and increasing business value. "Powering partnerships" is the essence of how we work by setting excellence in service delivery to both our clients and candidates. Exceeding expectations is achieved through developing a comprehensive understanding of our clients' recruitment needs to ensure the delivery of the best recruitment methodologies. We work on the methodology of Recruitment Process Outsourcing (RPO).RPO provides best-in-class process management supported by technology. The Bottom line is, by removing fixed costs from your business, you can directly impact your bottom line whilst ensuring that you get value from your recruitment spend. And of course, by getting talented people to join your organisation our RPO will positively affect your business performance. We enable you to concentrate on your talent strategies by providing the people, processes and technology that drive your end-to-end recruitment cycle. We can reduce your time to hire, so you can access talent more quickly - We give you that competitive advantage through efficiency. We have ensured our business differentiates itself from other recruitment agencies by providing a unique blend of search techniques combined with strong database management, providing greater speed and higher success rates per assignment. Our consultants follow strict corporate guidelines and procedures leading to a service we believe are second to none. Our consultants aim to ensure the quality and calibre of candidates presented to you is of an exemplary standard.
MI Enterprises is a leader in contingent and permanent staffing, providing organizations of all sizes with a..
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Александр Валерьевич Шкуринский (род. 11 апреля 1995) — российский гандболист, разыгрывающий и левый полусредний клуба «Нант» и сборной России. Мастер спорта России (2015).

Карьера
Профессиональную карьеру начал в краснодарском СКИФе. В сезоне 2014/2015 Суперлиги занял первое место в чемпионате по количеству голов с игры (165) и перехватов (36). В сезоне 2015/2016 отметился самым высоким показателем в лиге по голам, забитым в среднем за одну игру (7,08 точных бросков, 92 мяча в 13 играх). С сезона 2017/2018 — игрок БГК им. Мешкова. Один из лучших легионеров в истории брестского клуба по версии Parimatch.

Успешно выступал за различные молодежные сборные России. С 2015 года призывается в сборную России.

Достижения
СКИФ (Краснодар)
  Обладатель Кубка России (2017).
  Бронзовый призёр чемпионата России (2017).
 Нант
  Серебряный призёр чемпионата Франции (2022).

Примечания

Ссылки
 Профиль на сайте ЕГФ
 Профиль на сайте ГК СКИФ

Гандболисты России
Игроки мужской сборной России по гандболу
Игроки ГК СКИФ
Игроки ГК «Мешков Брест»
Игроки ГК «Нант»

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