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by Anthony Gabb
Posted on July 13, 2020 October 5, 2020
Elden: Path of the Forgotten (Nintendo Switch) – Gaming Review
Onerat Games have done well to dish out a game that has a great balance of artistic visuals, eerie soundtracks, challenging combat and a mysterious yet strong sense of adventure with Elden: Path of the Forgotten.
Pushing the start button, you're instantly thrown into the mix of things without actually knowing what's going on. Presumably, the story is about trying to find your mother who has fallen into some sort of summoning portal? Well that's all I could really go off since there isn't really any kind of narrative or backstory to help you understand a clear plotline.
The main thing that really pops out at you in this game is that you learn as you go. Now be warned, there is no English dialogue in this game instead there is a strange alien language that is supposedly based on a real language. However this language isn't deciphered throughout the entire game, so you're kind of left puzzled all the way through as to what is being said and displayed across the screen of the game. It does take away from the game a bit because you feel left in the dark and have to waste time trying to figure out what does what because you don't understand the alien language. I think the developers really hit the nail on the head when they say this game is like, "Reading an illustrated book in a language you don't understand."
I found this mildly annoying at times mainly because I'd complete something and then would have no idea what had I had just solved or opened. I guess that's all part of the adventure, that you just go with it and hope that you can figure it out. It's the same with using potions and items, and trying to figure out what each one does, you don't really have clear understanding until you use the item.
This game does require a lot of strategical gaming and smart decision execution. Enemies and bosses have certain skill sets and methods to defeating, so don't go into this thinking you can just hack 'n' slash everything. In similar fashion that resembles Dark Souls, every move you make must be thought through first before executing. Evade and slash is the best method of combat, but if you're caught in close combat, swords are your best friends. For heavier damage your axe is key, and well if you want to keep safe distance while doing damage, a spear is best. However, don't think that you can keep slashing forever because stamina plays a key part in combat. Run out of that and you open yourself up for some serious damage, so make sure you use your attacks wisely. Magic can also be a last resort once unlocked and can turn the tide in tricky situations. This method of combat does make you appreciate the game more as it really challenges the gamer to really take time to think about their gaming method, which is something I enjoy. The key elements of this game is exploration and combat, so if your wanting a strong story driven game, then this is probably not the game for you.
What really stands out is the beautiful pixel indie art setting, I know its overly used but I love the whole sense of playing in a painting. The vibrant colours and settings really draw you in, and not to mention the amazing soundtrack really sets the stage perfectly and amplifies the overall gaming experience.
Although the game has an average 3-4 hour completion time depending on your playing style, I really enjoyed exploring every aspect of this game, and also enjoyed the challenging combat it provided. Apart from not understanding the alien language and having to spend some extra time trying to figure out the mechanics of the game, once down-patted, it really does become an enjoyable experience.
If you're up for some strong sense of adventure, exploration, challenging fights and unique combat then this is a game worth looking into and having as part of the indie game collection.
Elden: Path of the Forgotten is available now on Nintendo Switch, Playstation 4, XBox One and PC.
Quinn XCII: A Letter To My Younger Self – Album Review
Siberia – Film Review


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Glen Bowersock is interested in Greek, Roman, and Near Eastern history and culture as well as the classical tradition in modern literature. His research covers the Greek East in the Roman Empire and in Late Antiquity as well as pre-Islamic Arabia. He is the author of many books, including most recentlyMosaics as History: The Near East from Late Antiquity to Islam (2006) andFrom Gibbon to Auden: Essays on the Classical Tradition (2009). He is Professor Emeritus of Historical Studies at the Institute for Advanced Study in Princeton, to which he came after eighteen years as Professor of Classics and History at Harvard University.


We have two events over the next two weeks designed to help students like these change and expand their mindset. For students early in their time with us, The Ambassadors will be doing their "Street Smarts" program in the Exchange next week. Street Smarts is a peer-to-peer orientation program designed to help new students transition to our unique culture and embrace the actions and strategies that will bring them success in the college. This is a great opportunity for new students to get advice from fellow Knights who are ahead of them and succeeding in the college.
The second event happens this Thursday and is for students who are a little further along in their education and are looking for an alumni mentor who can help them finish college strong and successfully transition to a new career. These students have been here long enough to understand that success isn't something that you achieve on your own, that there is much to learn from others and that opening your mind to new experiences that challenge you is the reason to come to college in the first place. They are looking to learn from experienced people who can help them grow. If your new to the college, follow their lead.
Great message and hopefully enough to get the mentioned student group engaged! I would like to chime in and say they all have the opportunity to connect with their instructors, lecturers, and/or professors. For some, this simple interaction may be the boost they need.


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Chicago Bears will rely on Jay Cutler
Despite his recent and historical struggles as he approaches the postseason, the Chicago Bears have no choice but to rely on Jay Cutler in their final two games.
By Jack Cassidy Dec 23, 2012, 9:39am CST
Share All sharing options for: Chicago Bears will rely on Jay Cutler
The Chicago Bears' playoff hopes are not dead yet, and the team has no choice but to rely on the players they have to pick up two clutch wins to close out the regular season. That means they must rely on the quarterback play of Jay Cutler.
John Mullin of Comcast Sports Net Chicago argues that with Cutler at the helm, no one should feel confident.
The concerning element is that Cutler himself is more than capable of helping his team into a trail technique, as his first-half interceptions against Minnesota and Green Bay amply demonstrated. If that happens Sunday in the desert, the Bears project to have the kind of "bad" loss that gets head coaches fired.
And quarterbacks' "franchise" credentials questioned.
After getting off to a 7-1 start, the Bears' surefire playoff plans have dwindled into only the smallest of hopes, as they have lost five of their last six games. Cutler's play has been pointed to as a key part of the problem. Against the Packers last week, Cutler threw a costly interception and managed only 135 yards. The week prior against the Minnesota Vikings, Cutler completed 22-of-44 passes for 260 yards, but again, gave the ball away with two interceptions.
Despite his struggles, the Bears will fully rely on Cutler in Week 16 and 17. But as Mullin points out in his article headline, "One more (final?) time: The season is in Cutler's hands," if Cutler cannot right the ship, Chicago might not rely on him much longer.

redpajama_set_name: RedPajamaCommonCrawl


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University of Pennsylvania's Information Systems & Computing Department Selects Vonage to Power Campus Communications
The Trentonian
HOLMDEL, N.J., Jan. 14, 2020 /PRNewswire/ --� (Nasdaq: VG), a global leader in business cloud communications, has partnered with the University of Pennsylvania's (Penn) Information Systems & Computing Department (ISC) to power communications for more than 14,000 faculty and staff on its main campus in Philadelphia, PA. As a
"Vonage shares the University of Pennsylvania's vision of a cloud first, next generation future,"
Vonage Partners with Artificial Solutions to Deliver Conversational AI
HOLMDEL, N.J., Jan. 16, 2020 /PRNewswire/ -- Vonage (Nasdaq:VG), a global business cloud communications leader, has entered a partnership agreement with Artificial...
PR Newswire 2020-01-16
Euroconsumers to Enhance Customer Experience with Vonage
HOLMDEL, N.J., Jan. 9, 2020 /PRNewswire/ -- Vonage (NASDAQ:VG), a global business cloud communications leader, today announced that Euroconsumers, a cluster of consumer...
Vonage featured on Sales Confidence Top 50 UK Sales Leaders List for Second Consecutive Year
HOLMDEL, N.J., Jan. 15, 2020 /PRNewswire/ -- Vonage (Nasdaq: VG), a global business cloud communications leader, announced today that Sales Confidence, a fast-growing...
Vonage to Present at the 22nd Annual Needham Growth Conference
HOLMDEL, N.J., Jan. 3, 2020 /PRNewswire/ -- Vonage (NASDAQ: VG), a business cloud communications leader, announced today that management is scheduled to present at the 22nd...
Murder In The Skies: What We Can Learn From Iran And Ukraine Flights 655 and 752
WorldNews.com
New10 partners with Vonage to transform contact center and deliver a white glove customer experience
HOLMDEL, N.J., Jan. 7, 2020 /PRNewswire/ -- Vonage (NASDAQ: VG), a global business cloud communications leader, today announced that New10 has selected its contact center solution to better serve its customer-base by delivering exceptional experiences. Based in the Netherlands, New10 is a financial services company which helps entrepreneurs to finance their plans and ambitions...
Vonage Announces that CFO Dave Pearson will Retire
HOLMDEL, N.J., Jan. 13, 2020 /PRNewswire/ -- Vonage Holdings Corp. (Nasdaq: VG) today announced the retirement of David Pearson, who has served as the company's Chief Financial Officer (CFO) since 2013. He will serve as CFO through May, and then as a special advisor to ensure a smooth transition to his successor. A global executive search firm will conduct the search for...
WAYNE, Pa., Jan. 15, 2020 /PRNewswire/ -- Evolve IP®, the world's leading provider of Purpose-Built® cloud solutions, today announced the results of its survey on collaboration and communications noting a number of key insights. Major findings of the study point to Microsoft Teams being the preferred collaboration service for businesses going forward with 67% of respondents...
The Bradford Era
Artificial Solutions and Vonage Partner to Deliver Closer Integration
STOCKHOLM, Jan. 7, 2020 /PRNewswire/ -- Artificial Solutions® (SSME: ASAI) the leading specialist in enterprise-strength Conversational AI, announced today that it has signed a partnership agreement with Vonage and introduced a new connector that integrates Teneo® into Vonage's API Platform. Teneo customers can now deploy their conversational AI applications into new channels...
Audio Visual Classroom Solutions, IVCi, Discusses the Top 4 Benefits of AV Technology on Campus
HAUPPAUGE, N.Y., Jan. 17, 2020 /PRNewswire/ -- The role of technology in the classroom has drastically increased over the past few years. Now, it's an instrumental tool that enhances and expands the educational experience, both inside and outside of a traditional classroom. In higher education, audio visual technology has become an integral part of education. Audio visual...
Unified Communication as a Service Market Worth $97.7 Billion by 2025: Grand View Research, Inc.
SAN FRANCISCO, Jan. 16, 2020 /PRNewswire/ -- The global unified communication as a service market size is anticipated to reach USD 97.7 billion by 2025, exhibiting a CAGR of 20.5% over the forecast period, according to a new report by Grand View Research, Inc. Technological proliferation in the communication sector is expected to offer growth opportunities over the forecast...


Carl Gustav Jung (/jʊŋ/; Swiss German pronunciation: [ˈkarl ˈɡʊstaf jʊŋ]; 26 July 1875 – 6 June 1961) was a Swiss psychiatrist and psychoanalyst who founded analytical psychology. His work has been influential not only in psychiatry but also in anthropology, archaeology, literature, philosophy and religious studies. As a notable research scientist based at the famous Burghölzli hospital, under Eugen Bleuler, he came to the attention of the Viennese founder of psychoanalysis, Sigmund Freud. The two men conducted a lengthy correspondence and collaborated on an initially joint vision of human psychology. Freud saw in the younger man the potential heir he had been seeking to carry on his "new science" of psychoanalysis. Jung's researches and personal vision, however, made it impossible for him to bend to his older colleague's dogma and a breach became inevitable. This break was to have historic as well as painful personal repercussions that have lasted to this day. Jung was also an artist, craftsman and builder as well as a prolific writer. Many of his works were not published until after his death and some are still awaiting publication.
Carl Gustav Jung[lower-alpha 1] was born in Kesswil, in the Swiss canton of Thurgau, on 26 July 1875 as the second and first surviving son of Paul Achilles Jung (1842-1896) and Emilie Preiswerk (1848-1923). Their first child, born in 1873 was a boy named Paul who survived only a few days. Being the youngest son of a noted Basel physician of German descent, also called Karl Gustav Jung (de) (1794-1864), whose hopes of achieving a fortune never materialised, Paul Jung did not progress beyond the status of an impoverished rural pastor in the Swiss Reformed Church; his wife had also grown up in a large family, whose Swiss roots went back five centuries. Emilie was the youngest child of a distinguished Basel churchman and academic, Samuel Preiswerk (de) (1799-1871), and his second wife. Preiswerk was antistes, the title given to the head of the Reformed clergy in the city, as well as a Hebraist, author and editor, who taught Paul Jung as his professor of Hebrew at Basel University.
Jung's mother left Laufen for several months of hospitalization near Basel for an unknown physical ailment. His father took the boy to be cared for by Emilie Jung's unmarried sister in Basel, but he was later brought back to his father's residence. Emilie Jung's continuing bouts of absence and often depressed mood influenced her son's attitude towards women — one of "innate unreliability". This was a view that he later called the "handicap I started off with." He believed it contributed to his sometimes patriarchal views of women, but these were common in the society of his time. After three years of living in Laufen, Paul Jung requested a transfer; he was called to Kleinhüningen, next to Basel in 1879. The relocation brought Emilie Jung closer into contact with her family and lifted her melancholy. When he was nine years old, Jung's sister Johanna Gertrud (1884-1935) was born. Known in the family as "Trudi", she later became a secretary to her brother.
At the age of 12, shortly before the end of his first year at the Humanistisches Gymnasium in Basel, Jung was pushed to the ground by another boy so hard that he momentarily lost consciousness. (Jung later recognized that the incident was his fault, indirectly.) A thought then came to him—"now you won't have to go to school anymore." From then on, whenever he walked to school or began homework, he fainted. He remained at home for the next six months until he overheard his father speaking hurriedly to a visitor about the boy's future ability to support himself. They suspected he had epilepsy. Confronted with the reality of his family's poverty, he realized the need for academic excellence. He went into his father's study and began poring over Latin grammar. He fainted three more times but eventually overcame the urge and did not faint again. This event, Jung later recalled, "was when I learned what a neurosis is."
Jung did not plan to study psychiatry since it was not considered prestigious at the time. But, studying a psychiatric textbook, he became very excited when he discovered that psychoses are personality diseases. His interest was immediately captured—it combined the biological and the spiritual, exactly what he was searching for. In 1895 Jung began to study medicine at the University of Basel. Barely a year later in 1896, his father Paul died and left the family near destitute. They were helped out by relatives who also contributed to Jung's studies. During his student days, he entertained his contemporaries with the family legend, that his paternal grandfather was the illegitimate son of Wolfgang Goethe and his German great-grandmother, Sophie Ziegler. In later life, he pulled back from this tale, saying only that Sophie was a friend of Goethe's niece.
Eventually a close friendship and a strong professional association developed between the elder Freud and Jung, which left a sizeable correspondence. For six years they cooperated in their work. In 1912, however, Jung published Wandlungen und Symbole der Libido (known in English as Psychology of the Unconscious), which made manifest the developing theoretical divergence between the two. Consequently, their personal and professional relationship fractured—each stating that the other was unable to admit he could possibly be wrong. After the culminating break in 1913, Jung went through a difficult and pivotal psychological transformation, exacerbated by the outbreak of the First World War. Henri Ellenberger called Jung's intense experience a "creative illness" and compared it favorably to Freud's own period of what he called neurasthenia and hysteria.
During World War I Jung was drafted as an army doctor and soon made commandant of an internment camp for British officers and soldiers (The Swiss were neutral, and obliged to intern personnel from either side of the conflict who crossed their frontier to evade capture). Jung worked to improve the conditions of soldiers stranded in neutral territory and encouraged them to attend university courses.
In 1910, Jung became Chairman for Life of the International Psychoanalytical Association with Freud's support. Freud would come to call Jung "his adopted eldest son, his crown prince and successor.
While Jung worked on his Wandlungen und Symbole der Libido (Psychology of the Unconscious), tensions became manifest between him and Freud because of their disagreements over the nature of libido and religion.[clarification needed] Jung de-emphasized the importance of sexual development and focused on the collective unconscious: the part of the unconscious that contains memories and ideas that Jung believed were inherited from ancestors. While he did think that libido was an important source for personal growth, unlike Freud, Jung did not believe that libido alone was responsible for the formation of the core personality. Jung believed his personal development was influenced by factors he felt were unrelated to sexuality.
Jung left no posthumous instructions about the final disposition of what he called the Liber Novus or the Red Book. Sonu Shamdasani, an historian of psychology from London, tried for three years to persuade Jung's resistant heirs to have it published. Up to mid-September 2008, fewer than two dozen people had seen it. Ulrich Hoerni, Jung's grandson who manages the Jung archives, decided to publish it to raise the additional funds needed when the Philemon Foundation was founded.
Jung's thought will have been formed by early family influences, which, on the maternal side were a blend of interest in the occult and in solid reformed academic theology. On his father's side were two important figures, his grandfather the physician and academic scientist, Karl Gustav Jung and the family's actual connection with Lotte Kestner, the niece of the German polymath, Johann Wolfgang Goethe' s "Löttchen". Although he was a practicing clinician and writer and as such founded analytical psychology, much of his life's work was spent exploring related areas such as physics, vitalism, Eastern and Western philosophy, alchemy, astrology, and sociology, as well as literature and the arts. Jung's interest in philosophy and the occult led many to view him as a mystic, although his preference was to be seen as a man of science.
Synchronicity - an acausal principle as a basis for the apparently random simultaneous occurrence of phenomena.
Archetype - a concept "borrowed" from anthropology to denote supposedly universal and recurring mental images or themes. Jung's definitions of archetypes varied over time and have been the subject of debate as to their usefulness.
Extraversion and introversion - personality traits of degrees of openness or reserve contributing to psychological type.
Individuation - the process of fulfilment of each individual "which negates neither the conscious or unconscious position but does justice to them both".
Jung influenced one philosophical interpretation (not the science) of quantum physics with the concept of synchronicity regarding some events as non-causal. That idea influenced Wolfgang Pauli (with whom he developed the notion of unus mundus in connection with the notion of nonlocality) and some other physicists.
However, according to biographer Deirdre Bair, during the Nazi period Jung played all sides while he helped Jews. Bair unearthed evidence supporting that during World War II Jung was recruited by Allen Dulles to secretly work against the Nazis as 'Agent 488' of the OSS.
↑ Wehr records that Paul Jung's chosen career path was to achieve a doctorate in philology. He was an Arabist; but the family money ran out for his studies. Relief came from a family legacy, however, a condition of the will was that it should only be offered to a family member who intended to study theology and become a pastor. Paul Jung therefore had his career determined by a will, not his will. See page 20.
↑ Wehr, G. p. 57.
↑ Ellenberger, Henri, The Discovery of the Unconscious: The History and Evolution of Dynamic Psychiatry. New York: Basic Books. Hardcover edition: 1970, ISBN 0-465-01672-3. Paperback edition: 1981, ISBN 0-465-01673-1.
↑ McGuire, William. (1995), 'Firm Affinities: Jung's relations with Britain and the United States' in Journal of analytical Psychology, 40, p. 301-326.
↑ Dicks-Mireaux, M. J. (1964). "Extraversion-Introversion in Experimental Psychology: Examples of Experimental Evidence and their Theoretical Explanations", Journal of Analytical Psychology, 9, 2.
↑ Anthony Stevens (1991) On Jung London: Penguin Books, p. 199.
↑ 95.0 95.1 Jaffé, Aniela (1972); From the Life and Work of C. G. Jung; Hodder and Stoughton, London. ISBN 0-340-12515-2; p. 83.
This page was last modified on 4 May 2017, at 21:08.


text:
/*************************************************************************/
/*  body_pair_3d_sw.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/

#include "body_pair_3d_sw.h"

#include "collision_solver_3d_sw.h"
#include "core/os/os.h"
#include "space_3d_sw.h"

/*
#define NO_ACCUMULATE_IMPULSES
#define NO_SPLIT_IMPULSES

#define NO_FRICTION
*/

#define NO_TANGENTIALS
/* BODY PAIR */

//#define ALLOWED_PENETRATION 0.01
#define RELAXATION_TIMESTEPS 3
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)

void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
	BodyPair3DSW *pair = (BodyPair3DSW *)p_userdata;
	pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}

void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
	// check if we already have the contact

	//Vector3 local_A = A->get_inv_transform().xform(p_point_A);
	//Vector3 local_B = B->get_inv_transform().xform(p_point_B);

	Vector3 local_A = A->get_inv_transform().basis.xform(p_point_A);
	Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B - offset_B);

	int new_index = contact_count;

	ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));

	Contact contact;

	contact.acc_normal_impulse = 0;
	contact.acc_bias_impulse = 0;
	contact.acc_bias_impulse_center_of_mass = 0;
	contact.acc_tangent_impulse = Vector3();
	contact.index_A = p_index_A;
	contact.index_B = p_index_B;
	contact.local_A = local_A;
	contact.local_B = local_B;
	contact.normal = (p_point_A - p_point_B).normalized();
	contact.mass_normal = 0; // will be computed in setup()

	// attempt to determine if the contact will be reused
	real_t contact_recycle_radius = space->get_contact_recycle_radius();

	for (int i = 0; i < contact_count; i++) {
		Contact &c = contacts[i];
		if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
				c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
			contact.acc_normal_impulse = c.acc_normal_impulse;
			contact.acc_bias_impulse = c.acc_bias_impulse;
			contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass;
			contact.acc_tangent_impulse = c.acc_tangent_impulse;
			new_index = i;
			break;
		}
	}

	// figure out if the contact amount must be reduced to fit the new contact

	if (new_index == MAX_CONTACTS) {
		// remove the contact with the minimum depth

		int least_deep = -1;
		real_t min_depth = 1e10;

		for (int i = 0; i <= contact_count; i++) {
			Contact &c = (i == contact_count) ? contact : contacts[i];
			Vector3 global_A = A->get_transform().basis.xform(c.local_A);
			Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;

			Vector3 axis = global_A - global_B;
			real_t depth = axis.dot(c.normal);

			if (depth < min_depth) {
				min_depth = depth;
				least_deep = i;
			}
		}

		ERR_FAIL_COND(least_deep == -1);

		if (least_deep < contact_count) { //replace the last deep contact by the new one

			contacts[least_deep] = contact;
		}

		return;
	}

	contacts[new_index] = contact;

	if (new_index == contact_count) {
		contact_count++;
	}
}

void BodyPair3DSW::validate_contacts() {
	//make sure to erase contacts that are no longer valid

	real_t contact_max_separation = space->get_contact_max_separation();
	for (int i = 0; i < contact_count; i++) {
		Contact &c = contacts[i];

		Vector3 global_A = A->get_transform().basis.xform(c.local_A);
		Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;
		Vector3 axis = global_A - global_B;
		real_t depth = axis.dot(c.normal);

		if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
			// contact no longer needed, remove

			if ((i + 1) < contact_count) {
				// swap with the last one
				SWAP(contacts[i], contacts[contact_count - 1]);
			}

			i--;
			contact_count--;
		}
	}
}

bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform3D &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform3D &p_xform_B) {
	Vector3 motion = p_A->get_linear_velocity() * p_step;
	real_t mlen = motion.length();
	if (mlen < CMP_EPSILON) {
		return false;
	}

	Vector3 mnormal = motion / mlen;

	real_t min, max;
	p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max);
	bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction

	if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
		return false;
	}

	//cast a segment from support in motion normal, in the same direction of motion by motion length
	//support is the worst case collision point, so real collision happened before
	Vector3 s = p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
	Vector3 from = p_xform_A.xform(s);
	Vector3 to = from + motion;

	Transform3D from_inv = p_xform_B.affine_inverse();

	Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
	Vector3 local_to = from_inv.xform(to);

	Vector3 rpos, rnorm;
	if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) {
		return false;
	}

	//shorten the linear velocity so it does not hit, but gets close enough, next frame will hit softly or soft enough
	Vector3 hitpos = p_xform_B.xform(rpos);

	real_t newlen = hitpos.distance_to(from) - (max - min) * 0.01;
	p_A->set_linear_velocity((mnormal * newlen) / p_step);

	return true;
}

real_t combine_bounce(Body3DSW *A, Body3DSW *B) {
	return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}

real_t combine_friction(Body3DSW *A, Body3DSW *B) {
	return ABS(MIN(A->get_friction(), B->get_friction()));
}

bool BodyPair3DSW::setup(real_t p_step) {
	if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
		collided = false;
		return false;
	}

	collide_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && A->collides_with(B);
	collide_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && B->collides_with(A);

	report_contacts_only = false;
	if (!collide_A && !collide_B) {
		if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
			report_contacts_only = true;
		} else {
			collided = false;
			return false;
		}
	}

	offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();

	validate_contacts();

	const Vector3 &offset_A = A->get_transform().get_origin();
	Transform3D xform_Au = Transform3D(A->get_transform().basis, Vector3());
	Transform3D xform_A = xform_Au * A->get_shape_transform(shape_A);

	Transform3D xform_Bu = B->get_transform();
	xform_Bu.origin -= offset_A;
	Transform3D xform_B = xform_Bu * B->get_shape_transform(shape_B);

	Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
	Shape3DSW *shape_B_ptr = B->get_shape(shape_B);

	collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);

	if (!collided) {
		//test ccd (currently just a raycast)

		if (A->is_continuous_collision_detection_enabled() && collide_A) {
			_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
		}

		if (B->is_continuous_collision_detection_enabled() && collide_B) {
			_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
		}

		return false;
	}

	return true;
}

bool BodyPair3DSW::pre_solve(real_t p_step) {
	if (!collided) {
		return false;
	}

	real_t max_penetration = space->get_contact_max_allowed_penetration();

	real_t bias = (real_t)0.3;

	Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
	Shape3DSW *shape_B_ptr = B->get_shape(shape_B);

	if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
		if (shape_A_ptr->get_custom_bias() == 0) {
			bias = shape_B_ptr->get_custom_bias();
		} else if (shape_B_ptr->get_custom_bias() == 0) {
			bias = shape_A_ptr->get_custom_bias();
		} else {
			bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
		}
	}

	real_t inv_dt = 1.0 / p_step;

	bool do_process = false;

	const Basis &basis_A = A->get_transform().basis;
	const Basis &basis_B = B->get_transform().basis;

	Basis zero_basis;
	zero_basis.set_zero();

	const Basis &inv_inertia_tensor_A = collide_A ? A->get_inv_inertia_tensor() : zero_basis;
	const Basis &inv_inertia_tensor_B = collide_B ? B->get_inv_inertia_tensor() : zero_basis;

	real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
	real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;

	for (int i = 0; i < contact_count; i++) {
		Contact &c = contacts[i];
		c.active = false;

		Vector3 global_A = basis_A.xform(c.local_A);
		Vector3 global_B = basis_B.xform(c.local_B) + offset_B;

		Vector3 axis = global_A - global_B;
		real_t depth = axis.dot(c.normal);

		if (depth <= 0.0) {
			continue;
		}

#ifdef DEBUG_ENABLED
		if (space->is_debugging_contacts()) {
			const Vector3 &offset_A = A->get_transform().get_origin();
			space->add_debug_contact(global_A + offset_A);
			space->add_debug_contact(global_B + offset_A);
		}
#endif

		c.rA = global_A - A->get_center_of_mass();
		c.rB = global_B - B->get_center_of_mass() - offset_B;

		// contact query reporting...

		if (A->can_report_contacts()) {
			Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity();
			A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA);
		}

		if (B->can_report_contacts()) {
			Vector3 crB = B->get_angular_velocity().cross(c.rB) + B->get_linear_velocity();
			B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
		}

		if (report_contacts_only) {
			collided = false;
			continue;
		}

		c.active = true;
		do_process = true;

		// Precompute normal mass, tangent mass, and bias.
		Vector3 inertia_A = inv_inertia_tensor_A.xform(c.rA.cross(c.normal));
		Vector3 inertia_B = inv_inertia_tensor_B.xform(c.rB.cross(c.normal));
		real_t kNormal = inv_mass_A + inv_mass_B;
		kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
		c.mass_normal = 1.0f / kNormal;

		c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
		c.depth = depth;

		Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
		if (collide_A) {
			A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
		}
		if (collide_B) {
			B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
		}
		c.acc_bias_impulse = 0;
		c.acc_bias_impulse_center_of_mass = 0;

		c.bounce = combine_bounce(A, B);
		if (c.bounce) {
			Vector3 crA = A->get_angular_velocity().cross(c.rA);
			Vector3 crB = B->get_angular_velocity().cross(c.rB);
			Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
			//normal impule
			c.bounce = c.bounce * dv.dot(c.normal);
		}
	}

	return do_process;
}

void BodyPair3DSW::solve(real_t p_step) {
	if (!collided) {
		return;
	}

	const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;

	Basis zero_basis;
	zero_basis.set_zero();

	const Basis &inv_inertia_tensor_A = collide_A ? A->get_inv_inertia_tensor() : zero_basis;
	const Basis &inv_inertia_tensor_B = collide_B ? B->get_inv_inertia_tensor() : zero_basis;

	real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
	real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;

	for (int i = 0; i < contact_count; i++) {
		Contact &c = contacts[i];
		if (!c.active) {
			continue;
		}

		c.active = false; //try to deactivate, will activate itself if still needed

		//bias impulse

		Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA);
		Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB);
		Vector3 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;

		real_t vbn = dbv.dot(c.normal);

		if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
			real_t jbn = (-vbn + c.bias) * c.mass_normal;
			real_t jbnOld = c.acc_bias_impulse;
			c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);

			Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);

			if (collide_A) {
				A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), max_bias_av);
			}
			if (collide_B) {
				B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), max_bias_av);
			}

			crbA = A->get_biased_angular_velocity().cross(c.rA);
			crbB = B->get_biased_angular_velocity().cross(c.rB);
			dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;

			vbn = dbv.dot(c.normal);

			if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
				real_t jbn_com = (-vbn + c.bias) / (inv_mass_A + inv_mass_B);
				real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
				c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);

				Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);

				if (collide_A) {
					A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
				}
				if (collide_B) {
					B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
				}
			}

			c.active = true;
		}

		Vector3 crA = A->get_angular_velocity().cross(c.rA);
		Vector3 crB = B->get_angular_velocity().cross(c.rB);
		Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;

		//normal impulse
		real_t vn = dv.dot(c.normal);

		if (Math::abs(vn) > MIN_VELOCITY) {
			real_t jn = -(c.bounce + vn) * c.mass_normal;
			real_t jnOld = c.acc_normal_impulse;
			c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);

			Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);

			if (collide_A) {
				A->apply_impulse(-j, c.rA + A->get_center_of_mass());
			}
			if (collide_B) {
				B->apply_impulse(j, c.rB + B->get_center_of_mass());
			}

			c.active = true;
		}

		//friction impulse

		real_t friction = combine_friction(A, B);

		Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA);
		Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB);

		Vector3 dtv = lvB - lvA;
		real_t tn = c.normal.dot(dtv);

		// tangential velocity
		Vector3 tv = dtv - c.normal * tn;
		real_t tvl = tv.length();

		if (tvl > MIN_VELOCITY) {
			tv /= tvl;

			Vector3 temp1 = inv_inertia_tensor_A.xform(c.rA.cross(tv));
			Vector3 temp2 = inv_inertia_tensor_B.xform(c.rB.cross(tv));

			real_t t = -tvl /
					   (inv_mass_A + inv_mass_B + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));

			Vector3 jt = t * tv;

			Vector3 jtOld = c.acc_tangent_impulse;
			c.acc_tangent_impulse += jt;

			real_t fi_len = c.acc_tangent_impulse.length();
			real_t jtMax = c.acc_normal_impulse * friction;

			if (fi_len > CMP_EPSILON && fi_len > jtMax) {
				c.acc_tangent_impulse *= jtMax / fi_len;
			}

			jt = c.acc_tangent_impulse - jtOld;

			if (collide_A) {
				A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
			}
			if (collide_B) {
				B->apply_impulse(jt, c.rB + B->get_center_of_mass());
			}

			c.active = true;
		}
	}
}

BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B) :
		BodyContact3DSW(_arr, 2) {
	A = p_A;
	B = p_B;
	shape_A = p_shape_A;
	shape_B = p_shape_B;
	space = A->get_space();
	A->add_constraint(this, 0);
	B->add_constraint(this, 1);
}

BodyPair3DSW::~BodyPair3DSW() {
	A->remove_constraint(this);
	B->remove_constraint(this);
}

void BodySoftBodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
	BodySoftBodyPair3DSW *pair = (BodySoftBodyPair3DSW *)p_userdata;
	pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}

void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
	Vector3 local_A = body->get_inv_transform().xform(p_point_A);
	Vector3 local_B = p_point_B - soft_body->get_node_position(p_index_B);

	Contact contact;
	contact.index_A = p_index_A;
	contact.index_B = p_index_B;
	contact.acc_normal_impulse = 0;
	contact.acc_bias_impulse = 0;
	contact.acc_bias_impulse_center_of_mass = 0;
	contact.acc_tangent_impulse = Vector3();
	contact.local_A = local_A;
	contact.local_B = local_B;
	contact.normal = (p_point_A - p_point_B).normalized();
	contact.mass_normal = 0;

	// Attempt to determine if the contact will be reused.
	real_t contact_recycle_radius = space->get_contact_recycle_radius();

	uint32_t contact_count = contacts.size();
	for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
		Contact &c = contacts[contact_index];
		if (c.index_B == p_index_B) {
			if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
					c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
				contact.acc_normal_impulse = c.acc_normal_impulse;
				contact.acc_bias_impulse = c.acc_bias_impulse;
				contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass;
				contact.acc_tangent_impulse = c.acc_tangent_impulse;
			}
			c = contact;
			return;
		}
	}

	contacts.push_back(contact);
}

void BodySoftBodyPair3DSW::validate_contacts() {
	// Make sure to erase contacts that are no longer valid.
	const Transform3D &transform_A = body->get_transform();

	real_t contact_max_separation = space->get_contact_max_separation();

	uint32_t contact_count = contacts.size();
	for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
		Contact &c = contacts[contact_index];

		Vector3 global_A = transform_A.xform(c.local_A);
		Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
		Vector3 axis = global_A - global_B;
		real_t depth = axis.dot(c.normal);

		if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
			// Contact no longer needed, remove.
			if ((contact_index + 1) < contact_count) {
				// Swap with the last one.
				SWAP(c, contacts[contact_count - 1]);
			}

			contact_index--;
			contact_count--;
		}
	}

	contacts.resize(contact_count);
}

bool BodySoftBodyPair3DSW::setup(real_t p_step) {
	if (!body->interacts_with(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
		collided = false;
		return false;
	}

	body_collides = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && body->collides_with(soft_body);
	soft_body_collides = soft_body->collides_with(body);

	if (!body_collides && !soft_body_collides) {
		if (body->get_max_contacts_reported() > 0) {
			report_contacts_only = true;
		} else {
			collided = false;
			return false;
		}
	}

	const Transform3D &xform_Au = body->get_transform();
	Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape);

	Transform3D xform_Bu = soft_body->get_transform();
	Transform3D xform_B = xform_Bu * soft_body->get_shape_transform(0);

	validate_contacts();

	Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
	Shape3DSW *shape_B_ptr = soft_body->get_shape(0);

	collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);

	return collided;
}

bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
	if (!collided) {
		return false;
	}

	real_t max_penetration = space->get_contact_max_allowed_penetration();

	real_t bias = (real_t)0.3;

	Shape3DSW *shape_A_ptr = body->get_shape(body_shape);

	if (shape_A_ptr->get_custom_bias()) {
		bias = shape_A_ptr->get_custom_bias();
	}

	real_t inv_dt = 1.0 / p_step;

	bool do_process = false;

	const Transform3D &transform_A = body->get_transform();

	Basis zero_basis;
	zero_basis.set_zero();

	const Basis &body_inv_inertia_tensor = body_collides ? body->get_inv_inertia_tensor() : zero_basis;

	real_t body_inv_mass = body_collides ? body->get_inv_mass() : 0.0;

	uint32_t contact_count = contacts.size();
	for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
		Contact &c = contacts[contact_index];
		c.active = false;

		real_t node_inv_mass = soft_body_collides ? soft_body->get_node_inv_mass(c.index_B) : 0.0;
		if ((node_inv_mass == 0.0) && (body_inv_mass == 0.0)) {
			continue;
		}

		Vector3 global_A = transform_A.xform(c.local_A);
		Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
		Vector3 axis = global_A - global_B;
		real_t depth = axis.dot(c.normal);

		if (depth <= 0.0) {
			continue;
		}

#ifdef DEBUG_ENABLED
		if (space->is_debugging_contacts()) {
			space->add_debug_contact(global_A);
			space->add_debug_contact(global_B);
		}
#endif

		c.rA = global_A - transform_A.origin - body->get_center_of_mass();
		c.rB = global_B;

		if (body->can_report_contacts()) {
			Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity();
			body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
		}

		if (report_contacts_only) {
			collided = false;
			continue;
		}

		c.active = true;
		do_process = true;

		if (body_collides) {
			body->set_active(true);
		}

		// Precompute normal mass, tangent mass, and bias.
		Vector3 inertia_A = body_inv_inertia_tensor.xform(c.rA.cross(c.normal));
		real_t kNormal = body_inv_mass + node_inv_mass;
		kNormal += c.normal.dot(inertia_A.cross(c.rA));
		c.mass_normal = 1.0f / kNormal;

		c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
		c.depth = depth;

		Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
		if (body_collides) {
			body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass());
		}
		if (soft_body_collides) {
			soft_body->apply_node_impulse(c.index_B, j_vec);
		}
		c.acc_bias_impulse = 0;
		c.acc_bias_impulse_center_of_mass = 0;

		c.bounce = body->get_bounce();

		if (c.bounce) {
			Vector3 crA = body->get_angular_velocity().cross(c.rA);
			Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;

			// Normal impulse.
			c.bounce = c.bounce * dv.dot(c.normal);
		}
	}

	return do_process;
}

void BodySoftBodyPair3DSW::solve(real_t p_step) {
	if (!collided) {
		return;
	}

	const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;

	Basis zero_basis;
	zero_basis.set_zero();

	const Basis &body_inv_inertia_tensor = body_collides ? body->get_inv_inertia_tensor() : zero_basis;

	real_t body_inv_mass = body_collides ? body->get_inv_mass() : 0.0;

	uint32_t contact_count = contacts.size();
	for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
		Contact &c = contacts[contact_index];
		if (!c.active) {
			continue;
		}

		c.active = false;

		real_t node_inv_mass = soft_body_collides ? soft_body->get_node_inv_mass(c.index_B) : 0.0;

		// Bias impulse.
		Vector3 crbA = body->get_biased_angular_velocity().cross(c.rA);
		Vector3 dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;

		real_t vbn = dbv.dot(c.normal);

		if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
			real_t jbn = (-vbn + c.bias) * c.mass_normal;
			real_t jbnOld = c.acc_bias_impulse;
			c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);

			Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);

			if (body_collides) {
				body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), max_bias_av);
			}
			if (soft_body_collides) {
				soft_body->apply_node_bias_impulse(c.index_B, jb);
			}

			crbA = body->get_biased_angular_velocity().cross(c.rA);
			dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;

			vbn = dbv.dot(c.normal);

			if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
				real_t jbn_com = (-vbn + c.bias) / (body_inv_mass + node_inv_mass);
				real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
				c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);

				Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);

				if (body_collides) {
					body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f);
				}
				if (soft_body_collides) {
					soft_body->apply_node_bias_impulse(c.index_B, jb_com);
				}
			}

			c.active = true;
		}

		Vector3 crA = body->get_angular_velocity().cross(c.rA);
		Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;

		// Normal impulse.
		real_t vn = dv.dot(c.normal);

		if (Math::abs(vn) > MIN_VELOCITY) {
			real_t jn = -(c.bounce + vn) * c.mass_normal;
			real_t jnOld = c.acc_normal_impulse;
			c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);

			Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);

			if (body_collides) {
				body->apply_impulse(-j, c.rA + body->get_center_of_mass());
			}
			if (soft_body_collides) {
				soft_body->apply_node_impulse(c.index_B, j);
			}

			c.active = true;
		}

		// Friction impulse.
		real_t friction = body->get_friction();

		Vector3 lvA = body->get_linear_velocity() + body->get_angular_velocity().cross(c.rA);
		Vector3 lvB = soft_body->get_node_velocity(c.index_B);
		Vector3 dtv = lvB - lvA;

		real_t tn = c.normal.dot(dtv);

		// Tangential velocity.
		Vector3 tv = dtv - c.normal * tn;
		real_t tvl = tv.length();

		if (tvl > MIN_VELOCITY) {
			tv /= tvl;

			Vector3 temp1 = body_inv_inertia_tensor.xform(c.rA.cross(tv));

			real_t t = -tvl /
					   (body_inv_mass + node_inv_mass + tv.dot(temp1.cross(c.rA)));

			Vector3 jt = t * tv;

			Vector3 jtOld = c.acc_tangent_impulse;
			c.acc_tangent_impulse += jt;

			real_t fi_len = c.acc_tangent_impulse.length();
			real_t jtMax = c.acc_normal_impulse * friction;

			if (fi_len > CMP_EPSILON && fi_len > jtMax) {
				c.acc_tangent_impulse *= jtMax / fi_len;
			}

			jt = c.acc_tangent_impulse - jtOld;

			if (body_collides) {
				body->apply_impulse(-jt, c.rA + body->get_center_of_mass());
			}
			if (soft_body_collides) {
				soft_body->apply_node_impulse(c.index_B, jt);
			}

			c.active = true;
		}
	}
}

BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) :
		BodyContact3DSW(&body, 1) {
	body = p_A;
	soft_body = p_B;
	body_shape = p_shape_A;
	space = p_A->get_space();
	body->add_constraint(this, 0);
	soft_body->add_constraint(this);
}

BodySoftBodyPair3DSW::~BodySoftBodyPair3DSW() {
	body->remove_constraint(this);
	soft_body->remove_constraint(this);
}

redpajama_set_name: RedPajamaGithub


Does anyone else find it hard to eat nutritionally excellent while being pregnant?
My first trimester was the hardest. I have great pregnancies over all- the one small side-effect I feel (only in the 1st trimester) is feeling tired most of the day. Combine that with feeling hungrier than usual- makes for some not so good eating days. I have definitely changed my ways and have really tried to focus on eating right…but at times I still feel like I am falling short. I have stayed away from highly processed foods, dairy and I eat animal protein sparingly (all disease causing foods) but am I getting enough of the good stuff?
As you can guess- the best diet for a pregnant woman is a WHOLE FOODS PLANT BASED DIET consisting of Vegetables, Fruits, Beans, Nuts and Seeds. This is the same nutrient dense diet that is recommended for everyone. BUT…there are a few additional foods that are essential when pregnant or nursing.
Nutrition for the brain. These nutrients are essential for optimal brain development for the unborn child as well as a nursing infant. Since the brain is mostly made of fat- it makes sense that we need to consume the right fat to help a healthy brain develop.
Flax seeds, sunflower seeds, and walnuts are great examples of great brain food that can maximize human potential. Berries and vegetables are also rich in brain-favorable nutrients.
I try to eat walnuts and flax seeds (ground using my coffee grinder) every day, in addition to a Vegan DHA supplement (purchased from www.drfuhrman.com).
Pregnant women need more daily protein in their diet for growth of muscles, bone, blood vessels and nerves in both mom and baby. The great thing about eating a Whole Food Plant Based Diet is that I get plenty of protein when I eat my cooked beans (1 cup cooked beans = 15 grams protein) and my nuts and seeds (15 grams = 1 cup walnuts or ½ cup sunflower seeds), and my dark leafy greens (11 grams per 100 calories).
I try to focus on eating 2 ounces of nuts and seeds daily, have beans in at least one of my meals and always try to eat dark leafy greens- whether in my green drink, in a salad, or mixed in with my meals.
This nutrient is needed to make baby's teeth and bones. Again- very easy to consume enough calcium when eating a nutrient dense diet. I get my calcium the same way cows get their calcium…green vegetables. Beans, sesame seeds and even oranges contain lots of usable calcium, without the problems associated with dairy.
I try to focus on eating my GREENS daily and I also take an herbal calcium supplement a couple times of week.
Again- all the needed vitamins are found in whole foods. Vitamin A= oranges and leafy greens. Vitamin B = avocados, almonds and leafy greens. Vitamin C = potatoes, citrus fruits and broccoli. Vitamin D = sunshine. Iron = apricots, dark leafy vegetables and raisins.
I try to consume as many vegetables as I can. I also take a multi-vitamin with all these essential vitamins.
In summary…three words: DARK LEAFY VEGETABLES! These are the most nutrient dense foods on the planet (Kale, Collard Greens, Chards, Spinach, Bok Choy, Mustard Greens, etc.) I really want to focus on eating these DAILY!
Eating an optimal diet for pregnancy is very doable when eating a Whole Food Plant Based Diet. This blog has definitely been good to remind myself what foods are needed. Have I eaten perfectly…No. But I am trying 🙂 My mother gave me great advice that I try to focus on in my daily life: To live in the present- try not to dwell on the past or even look too much to the future. To focus on eating well today… (not being concerned about yesterday or how well I will eat tomorrow) but how good I can take care of myself right now. That's the key when striving to accomplish goals- it really seems to work for me.


From Jorel Pierce and Adam Branz with Ultreia: fried Basque burger, sided with Espelette and peppers, and watermelon.
Winners of the chef's vote for best slider: Mabry Kennedy, Jorel Pierce, Mike Smith, Missy Ihli, and Adam Branz.
Kara Gruber and Natalie Venolia.
Robin Wittenstein, CEO of Denver Health, and Paula Herzmark, Executive Director of the Denver Health Foundation.
Winners of the popular vote for best slider: Chef Katie Whitford, Chef Tyler Wiard, and Mitch Nelson of Elway's Cherry Creek.
David McReynolds, Ana and Dr. Fernando Kim, and Josh Hanfling.
Event chairs: Monica Clark Petersen, Laura Clark, Steve Clark, and Bruce Clark.
The chefs who create all the delicious food served at Denver Health's 2017 Hot Rocks Griller Challenge don't spend all their time behind the grill. Just like the 1,000 ticket-holders, they sample and vote for their favorites, too.
So when this al fresco fundraiser for the Denver Health Urology Clinic concludes, there are two sets of winners.
Tyler Wiard, culinary director for the John Elway family of restaurants, won the popular vote for the Colorado 7X wagyu burger sliders that he created on behalf of Elway's Cherry Creek. The chefs picked the fried Basque burger from Jorel Pierce and Adam Branz of Ultreia.
Guests awarded second place to Troy Guard's FNG Beef Burger, which paired a patty of premium hamburger with smoked pork belly, a buttermilk onion ring, Coca-Cola barbecue sauce and aged cheddar. Second place in the chefs' voting went to Paul C. Reilly of Beast + Bottle and Coperta, whose porchetta slider was topped with broccoli rabe conserva, aged provolone and crispy pig skin.
Guests and chefs alike agreed on the third-place finisher: Mike Winston from Table 6, who filled a King's roll with sticky pork shoulder, rhubarb and chipotle aioli.
Denver Health Foundation board member Steve Clark chaired the event with his three children: Monica Clark Peterson, Laura Clark and Bruce Clark.
Lt. Gov. Donna Lynne; Peggy and former Denver Broncos head coach Mike Shanahan; Denver Health's new chief executive, Robin Wittenstein; Dr. Fernando Kim, the hospital's chief of urology; and Paula Herzmark, executive director of the Denver Health Foundation were among those enjoying the variety of sliders prepared by chefs that also included Pat Gruber (Continental Sausage/CharcutNuvo); Marco Ugarte (Elway's at the Ritz-Carlton Denver); Jamey Fader (Lola); Patrick Kelly (Panzano); Frank Bonanno and Trevor Gaughan (Russell's Smokehouse); Goose Sorensen (Solera) and Nicholas Kayser ( Vesta).
Michael Bortz provided an assortment of sweets from his City Bakery; music was by Chris Daniels and the Kings and Mile High Sports Radio host Les Shapiro was master of ceremonies.
Others enjoying the festivities were Josh Hanfling, chair of the Denver Foundation board; banker presidents Bruce Alexander (Vectra Bank) and Vince Abrue (Sunflower Bank); Doug Friednash, chief of staff for Gov. John Hickenlooper; Sage Hospitality chief Walter Isenberg; attorney Craig Fleishman; Realtor Rollie Jordan; Dr. Adrienne Stewart with hubby Dan Boyle; Quinn Washington; and Columbine Health Plan founder David McReynolds.


text:
Pato Banton (born Patrick Murray) is a reggae singer and toaster from Birmingham, England. He began recording in 1982, appearing on "Pato
and Roger a Go Talk" (from Special Beat Service) with Ranking Roger of English Beat. He was one of the guest artists that appeared on the
UB40 album Baggariddim in 1985. His solo debut was 1987's Never Give In, which included a collaboration with Paul Shaffer. After an EP in
1988, Banton released a more pop-oriented LP, Visions of the World, followed by 1990's Wize Up! (No Compromise), which included a college
radio hit in Spirits in the Material World (The Police cover) and another collaboration, "Wize Up!", this time with David Hinds of Steel Pulse.
Banton then worked on a live album and with Mad Professor, and then released 1992's Universal Love. After a 1994 British #1 hit in Baby
Come Back (originally by Eddy Grant performing with The Equals), with Robin and Ali Campbell of UB40, a best-of album was released.
1996's Stay Positive was followed by Life Is a Miracle in 2000. Life Is a Miracle received a Grammy nomination for Best Reggae Album in
2001 [1]. Recently, Banton has been playing with Mystic Roots, a reggae band formed in Chico, California.
www.PatoBanton.com
2007 The Loft, Virginia
Picture by Jay Wilburn


text:
Q: Ghost table border in FireFox 6 when setting the border-width to 2px Compare the following two examples in FireFox 6:

*

*http://jsfiddle.net/utKw9/7/

*http://jsfiddle.net/utKw9/9/
The only difference is the border-width changed from 1px to 2px. But this results into a ghost border displayed across a "row-span" cell to the right from the cell where we have set the border width.
Is it a FireFox 6 bug? Will they fix it? Is there solution to overcome this problem?
Thanks!

redpajama_set_name: RedPajamaStackExchange


text:
"Voice of Menomonee Falls athletics" accused of driving under the influence of crack cocaine
By Ben Handelman
"Voice of Menomonee Falls athletics" accused of driving under the influence of crack cocaine
WAUKESHA COUNTY -- A Menomonee Falls man known by many as the "voice of Menomonee Falls athletics" for his work announcing nearly every high school sporting event in Menomonee Falls is facing charges, accused of driving under the influence of crack cocaine.
Gerald Mislang
The accused is 66-year-old Gerald Mislang of Menomonee Falls.
If you have been to a Menomonee Falls High School sporting event, you have heard his voice.
He is facing four misdemeanor charges:
According to the criminal complaint, early on February 9th, an officer was concerned after observing a vehicle that was possibly traveling the wrong way (westbound in the eastbound lanes of traffic) on Good Hope Road. The officer followed the vehicle, and observed it deviate from its lane of traffic multiple times.
The officer activated his lights and sirens in an attempt to stop the vehicle.
According to the complaint, the vehicle slowed and came to a stop, before taking off again.
The vehicle eventually stopped near Countryside Drive and Goldenrod Drive in Menomonee Falls.
The complaint indicates when officers asked Mislang why he did not stop, he said: "I have been drinking." When asked how much he had been drinking, police say Mislang said "too much." When asked "how much is too much," police say Mislang said: "I have been smoking crack cocaine."
Drug paraphernalia (crack pipes and a white substance that tested positive for cocaine) were observed in the vehicle, according to the complaint. A small corner tie-off plastic baggie was recovered from Mislang's person.
He was arrested for possession of drug paraphernalia.
Mislang was taken to the hospital, where field sobriety tests were conducted. The complaint indicates Mislang performed poorly in those tests.
A preliminary breath test indicated a result of .000.
Upon seeing that result, Mislang said he hadn't been consuming alcohol, according to the complaint.
A sample of Mislang's blood was taken and sent to the Wisconsin Crime Lab for analysis.
The complaint makes reference to Mislang's previous convictions for implied consent and/or operating a motor vehicle while under the influence of intoxicants or having a prohibited alcohol concentration in 1994 and 2009.
Menomonee Falls High School
Officials with the School District of Menomonee Falls have released this statement to FOX6 News:
"Jerry has done more for the community than most of us will ever know. He has been a beacon of service to Menomonee Falls. We wish him and his family well."
FOX6 News spoke with Mislang's attorney, Jonathan LaVoy.
"He certainly has some personal issues himself, and he's trying hard to work on those as we speak," LaVoy said.
LaVoy said Mislang has already started treatment at the VA Medical Center in Milwaukee.
"Sometimes really good people have personal issues in their lives that causes them to make bad decisions. Or have addictions or those type of things," LaVoy said.
Mislang has helped to raise thousands of dollars for Menomonee Falls High School, and served as the coach of dozens of youth teams.
Racine shooting; man accused tells police, 'I don't do attempts'


Your guide to Acton, California assisted living facilities. With so many senior housing options available, how do you know which one is right for your family?
Our Senior Living Advisors live in the Acton area and can provide you with an insider's view of local communities including pricing information and distinctive features.
Request information online by filling out the form to the rightbelow or call us at 855-363-2002 for a no-cost, in-depth assessment of your senior care needs. Our compassionate advisors can help you find the best Acton assisted living facilities for your unique needs and budget.
Acton is also known as: Acton.
And featured attractions of Acton: WheelsTV.
Acton is an unincorporated census-designated place in Los Angeles County, California, near the Antelope Valley. According to the 2010 census, Acton had a population of 7,596.Acton is a small residential community located in the Sierra Pelona Mountains. It is off the Antelope Valley Freeway (Highway 14) near Palmdale. Acton is roughly 20 miles (32 km) northeast of the San Fernando Valley and 47 miles (76 km) north of downtown Los Angeles. The town has a rural western theme which can be seen in its homes, commercial buildings, and historical buildings (some of which date back to the late 1800s). The homes in the mountains around Acton have great views of the valley below. In the valley are ranch style homes, often with equestrian facilities. While Acton is not a part of the Antelope Valley, it is grouped together with the "AV" in the General Plan. Acton has a Metrolink commuter rail station, on its border with Palmdale that is themed in an "old western" style and has been seen in various movies and commercials.
Animal care is available for residents, delicious meals are provided to residents, 60 is the minimum age allowed for residents, a visiting podiatrist helps keep your feet healthy, regular occupational therapy by a visiting therapist helps you stay active and engaged, residents who drive will find parking available to them, and full tubs are available.
The minimum allowable age of residents is 60, the community is secured for the safety of memory care patients that might be exit seeking, this property provides complimentary transportation, hospice is an option available at this location, respite care is offered, aging in place allows residents to remain in one location as their care needs change, and the staff speaks Spanish at this location.
Delicious and nutritious meals are provided to all residents even those with dietary restrictions, licensed nurses are on staff to help you, caregivers at Foothill Retirement Home can address potential disorientation presented by residents, caregiver staff can deal with any wandering issues a member of the community may have, Filipino is spoken at this location, this community was built in 1938, and this location was renovated in 2011.
There is a doctor on call, a dentist visits this location regularly, caregivers at Mountview are trained to spot potential disorientation presented by residents, trained staff monitors medication and reminds residents when it's time to take them, wheelchair accessible showers are available at this location, Armenian is spoken at this location, and Farsi is spoken at this location.
An on-call doctor is available to help, speech therapy is available on-site by a visiting speech therapist, the facility has staff that can help you with your insulin to manage diabetic needs, caregiver staff can deal with any wandering issues memory care residents may have, the property has a nurse that is able to administer injectable medicine, residents who drive will find parking available to them, and transportation at cost can be arranged.
High tech wander guards can prevent residents from leaving the community, this property has been built specifically to support memory and dementia care, this property administers patient medications, complimentary transportation is handy for residents, Farsi is spoken at this location, the staff speaks Filipino in the property, and this community was built in 2002.
The minimum allowable age of residents is 65, an occupational therapist visits and helps residents, high tech wander guards can prevent residents from wandering off the community, caregivers at Pacifica Senior Living of Santa Clarita are trained to spot potential disorientation presented by residents, transportation at cost can be arranged, Filipino is spoken at this location, and this community was built in 2008.


text:
Q: Are there any shops in hostile zones? In FTL: Faster Than Light, each sector is labeled as either Civilian, [Species] Controlled, or Nebula. Each of these sectors has a corresponding color that determines whether or not they are Friendly, Hostile, or a Nebula.
I've found shops in Friendly sectors, I've found shops in Nebulas. I can't recall ever seeing a shop in a Hostile sector. I'm desperately low on fuel, and in dire need of a shop. The problem I'm facing is that I'm stuck going through three hostile sectors in a row.
Can I find a shop in a Hostile sector?

A: Yes absolutely. There are stores in hostile zones. I find them all the time, and the next time I do, I'll screenshot it.

In addition, there are also stores in the final sector.

A: Yes. Each sector generates with a different possible number of stores, like so:

*

*Civilian sectors (Civilian/Engi/Zoltan) each have 2-3 stores.

*Hostile sectors (Pirate/Rock/Rebel/Mantis) each have 1-2 stores.

*Nebula sectors (Slug/Uncharted) each have 1-2 stores.

*The Last Stand has one store and you probably won't have time to find it.


If you live in someone else's home and pay rent, you probably have renters insurance. If you don't have a renters insurance policy, you should consider getting one as soon as possible. You may think you don't own many things or you don't own anything of value, but you'd be surprised at their value if a fire destroyed your home and you suddenly had to replace everything you owned.
If you have any doubts, sit down with a pen and paper (or your computer) and make a list of everything you own of importance. Go from room to room. When your list is complete, add up the value of all your possessions as though you were shopping for each item. Once you've come up with a total, I'm certain you'll be shocked at how much it would cost you to replace everything.
Renters insurance is an insurance policy that covers your personal belongings if you rent your home from another person or company. It does not cover the actual property, but covers your personal property like clothes, furniture, jewelry, food, or anything inside the home belonging to the renter.
A typical renters insurance policy will include the following coverage.
This coverage will pay to repair or replace your personal belongings if they're damaged or destroyed by a covered peril like fire, storm, vandalism, or theft.
This coverage will help pay for someone's medical bills if they're hurt on your property or will pay to repair someone else's property if you accidently damage it.
If your rented home is damaged or destroyed and you need to live elsewhere while it's being repaired, this coverage will pay your living expenses. It may even pay for your food.
Many renters mistakenly believe that their personal property is covered by their property owner's insurance policy. This is typically not the case. Although homeowner's insurance covers a lot of different people living in the owner's home, it generally does not cover renters. Renters are required to provide their own renters insurance if they want to protect their belongings from loss.
If the property owner is renting the property to you fully furnished, the furnishings might be listed under the homeowner's policy. However, your personal belongings must be covered under a renters policy.
Renters insurance is relatively cheap when you consider what it all covers. Although the annual cost of renters insurance varies from state to state, the average annual cost for renters insurance in the U.S. is $187 as of 2017.
What to Look for in Renters Insurance?
For some reason, insurance is one item that no one wants to pay yet the one that is the most appreciated when needed. Not all insurance policies and companies are created equal, and this is particularly true with renters insurance.
When choosing renters insurance, people tend to look for policies that offer them the coverage they need while also looking for the cheapest policies. While saving money is always important, it should not be the deciding factor when choosing renters insurance.
Below are some things to look for in renters insurance.
When comparing policies, ask what is all covered. Even though they may say they cover all your personal belongings, some things may be excluded.
Most insurance policies cover the typical perils: fire, smoke, theft, water and smoke damage. Find out which are or are not covered.
For instance, natural disasters are typically not covered by renters insurance. If you live in areas that are more prevalent to specific perils like floods or hurricanes, you may need to purchase additional coverage.
It's generally a good idea to do business with a reputable company that's been in business for a while.
Does the insurance pay for actual cash value or replacement cost?
Replacement cost pays what it would take to buy a new item while actual cash value pays what the item is worth and what price you could get if the item were sold.
When you lose your personal belongings, you want and need an insurance company that will pay as soon as possible.
Although there are many things you know about renters insurance, including things in this overview, there are probably many things you don't know about renters insurance.
If your home or dwelling is damaged or destroyed by fire, the landlord's insurance usually covers this. However, if you're responsible for a plumbing or fire damage, you or your insurance may be responsible for damages.
Your renters insurance will only cover losses up to the limit of your policy. Many people don't realize this but think as long as they have insurance, they're protected regardless of the monetary loss. This is important to remember when choosing your liability coverage amounts.
Your home computer is generally covered under personal belongings. However, if you work from home, you may need a business policy to cover the computer.
Some breeds of dogs are not covered under a renters or homeowners insurance policy because they're more prone to biting. If you have a dog, don't assume it's covered.
While renters insurance covers you when you're renting, it typically does not cover a roommate who is renting a room from you.
Of all the personal belongings inside your home, your clothes are the most undervalued.
Your offered premium price may not be the final price. You may be eligible for many discounts the insurance company forgot to mention.
Ranked among the best in terms of customer satisfaction, State Farm is also known for its affordable premium rates and claims process satisfaction. They offer renters insurance that can be customized to meet the customers' needs and wallet.
Customers can also choose from deductibles of $500, $1,000 and $2,000. Renters insurance through State Farm also includes medical payments coverage.
Erie Insurance is ranked number one for customer satisfaction and has been recognized as one of the best by A.M. Best, Fortune 500, and J.D. Power for its claims processing satisfaction and as an insurance company in general. In addition to offering coverage for personal property, liability, and additional living expenses, Erie Insurance also offers renters personal valuables insurance to cover their valuable personal property, such as jewelry, guns, or collectibles.
Farmers Insurance is ranked highly for both claims process satisfaction and overall customer satisfaction. They offer renters insurance policies that include the basics: personal property, liability, medical payments, and additional living expenses. Their Personal Articles Floaters allows renters to extend additional coverage to higher valued items. When providing coverage for damaged goods, they pay actual replacement cost.


Download Flippy Skate For PC from Online Apps For PC.
That's it guys For the Flippy Skate For PC, Hopefully, You enjoyed this tutorial and found it useful. For more Cool and Fun Games and Apps like Flippy Skate please Follow our blog.


The Oliv Crib is modestly modern offering high quality craftsmanship with an equally modest price tag. The Oliv crib brings a clean modern aesthetic with a touch of warmth through the contrast of birch on white. Made from sustainably harvested solid birch (side panels/slats), birch plywood (mattress platform) and green grade MDF (white end panels). Finished in a water based clear coat or white paint. Three adjustable positions for the mattress platform allow you to adjust the height to grow with your baby.
- Made from sustainably harvested solid birch and birch plywood. - Mattress has 3 adjustable positions. - For use with standard full size crib mattress (28"D 52"W 6"H). - Toddler bed conversion available. - Easily assembled in approximately 30 minutes. All tools required are included. - 29.5"D 53.5"W 36"H, 78 lbs - Product ships in approximately 2 days.


This paper discusses the findings of fiscal transparency reports on standards and codes (ROSCs) for most EU accession candidate countries. Emphasis is given to the need to establish effective and accountable medium-term budget frameworks to establish policy credibility and anchor adjustment programs to meet EU fiscal goals. Adoption of budgeting and accounting standards consistent with the IMF Government Finance Statistics Manual 2001 framework will also help link budget decisions to EU standards of fiscal reporting. More consistent and comprehensive coverage of off-budget activities is needed for assessing fiscal risk and sustainability. Finally, local government issues need to be addressed by many of these countries since EU fiscal goals are set with reference to general government. Progress in all of these areas can be monitored by keeping fiscal ROSC assessments up to date.


The Vanguard VEO 235AP combines an innovative compact pan-head design with a lightweight and sturdy aluminum tripod, perfect for photographers and outdoor enthusiasts looking for a binocular or spotting scope support.
The Vanguard VEO 235AP Tripod is dedicated to photographers who love to travel. The VEO tripods offer a new breed of super lightweight, compact usability.
The VEO 235AP combines an innovative compact pan-head design with a lightweight and sturdy aluminum tripod. A full featured tripod kit, the VEO 235AP is perfect for photographers and outdoor enthusiasts looking for a binocular or spotting scope support. You can quickly swing the VEO column into place, connect your camera and you're ready to shoot in a moment's notice. With stable 23mm legs combined with a new leg lock design, which allows you to adjust the tightness, it ensures sturdiness to support a cameras up to a Pro DSLR with grip and long lens.
The VEO 235AP also works well for owners of standard DSLR cameras or Mirrorless 4/3 camera kits. It has a two-way Pan Head which includes an Arca Swiss compatible plate, designed with a quick-fold handle that minimises the folded length of the tripod. The feet can be converted from rubber to spikes, and you'll be ready to shoot in urban or outdoor environments. You can easily position legs to three angles with the simple push of a button. With the included adapter, adventurous photographers can capture low angle shots, or shoot macro photography. A stylish design with soft rubber handle provides an unbeatable grip. Comes with a carrying case for when you are ready to take the VEO on your next photo adventure.


Seamless Large Slimming Waist Control Bodysuits Full Anion Dots designed to cinch you in all the right places while accentuating all the right curves and providing a breast lift. The series is a no hook model. Reduces compression. And wear more comfortable.
Specially formulated with anion dots and natural extracts of coffee beans , which help to reduce cellulite.
Achieve a lifted rear silhouette due to unique design.
There is a hole in the center of the crotch for comfort in wearing.
Smooth and seamless finish, remains hidden under clothing.
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If you're at all concerned with digital editions of magazines you should follow @david_hicks on Twitter. You do have to endure a succession of tweets about Man United (a once-successful association football club m'lud), but between these he says some very sensible things about digital magazines.
"Sensible" in this context means of course "stuff I agree with", and his criticisms of PDF 'page-turners' are generally right on the money.
These 'digital facsimiles' were devised as a solution to publishers' problems, not to meet any need of consumers. They allow a magazine to pretend they've 'gone digital', when in reality they've done nothing of the sort. They tie a publisher and a consumer to a publishing and content schedule that dates from the days of movable type. And I don't care what your reader survey says, people don't like reading facsimile editions – if they did you'd be selling more of them.
A 'proper' digital edition will have been built from the ground up so that it works in the way a user of a digital device consumes content. It wouldn't be issue-based; it should be updated constantly and able to draw on all the content of the title. Your magazine might support several editions or apps for different types of content, or you might have one app that pulls in material from multiple titles. The key is to identify the need and build around that, not create a clumsy facsimile and hope to drag current readers across to it.
Having set my standard firmly in the ground, I'm now going to tell you why every title should have a PDF version.
The subscription bureaus we deserve?
Get any group of publishers together in a room and you can guarantee that within five minutes they'll be moaning about their subscription bureau. But as Chris Gadsby said at the iSUBSCRiBE round table last week, it's probably our fault we have problems.
The subscription bureau's role is a pretty thankless one. It's a low margin business that can only make an operating profit by having large volumes go through without much variation. That's why the bureaus all charge for every little thing out of the ordinary, including – the publishers' big bugbear – bits of IT development.
Note I said 'operating profit'. If a bureau needs major investment in its systems then the costs can be immense. And nearly all the major bureaus have done, are doing, or should be doing major system upgrades.
The other major problem they face is over-capacity in the market, which keeps down the rate that any bureau can charge, so their revenue stream is always lower than it needs to be.
And this is where some of the faults of the bureaus can be laid at the door of publishers, because subscription services tend to be bought like a commodity – at the lowest possible cost; we don't want to pay any more than we can get away with. And we certainly don't want to fund the long term investment that will be necessary to cope with digital access and bundled subscriptions.
Prompted by Jim Bilton's latest 'subscriber service survey' in the Wessenden Briefing I've been thinking a bit about customer service and just how badly subscribers are treated by publishers.
In my old copywriting days it used to be quite amusing to write "Yes please rush me my magazine! (please allow up to six weeks)", but if I were a consumer, the joke would be stating to pall by now.
The Wessenden survey shows that customers' expectations of customer service are rising and that a lot of this is being driven by the standard of service given by online operators.
Amazon would not be where it is today if its delivery times were the same as magazine publishers. And the fact is that the speed of first issue delivery has one of the biggest impacts on renewal intentions. Your delay in getting out the subscriber's first copy is having a negative effect on your renewal rates.
But, says the industry, subscriptions have lead times and magazines have print deadlines; we're not sending out one product, but starting a service; it's "impractical" to make special cases.
Obviously true to an extent, but I'd contend that these are excuses rather than genuine reasons for the delay. What's really happening is that publishers are trying to save money – they don't want to overprint a few copies to cope with new subs coming in; they don't want to mail out copies to new subs if they can't get them in the bulk mail rates; they don't want the hassle of supplying digital editions in the interim.
This penny saving at the start of the sub is costing pounds in renewals. Just think, you've just got a new subscriber, someone who loves your magazine so much that they are prepared to pay up front for the product, and what do you do? You piss them off by making them wait 4-6 weeks to get their first magazine.
Stop thinking like a publisher, and start thinking like a customer: what would your opinion be of a company that made you wait six weeks to get the product you ordered? It's not positive is it?


text:
ACU Sports Hall of Famer Jarale Badon to coach Wildcat running backs
by: Abilene Christian University Athletics
ABILENE – The ACU football program and head coach Keith Patterson have announced the addition to ACU Hall of Famer Jerale Badon to the staff as running backs coach. Badon returns to ACU after serving for 14 years a high school coach and most recently as the offensive coordinator at Abilene High School, where the Eagles are coming off a 5-1 league record and an appearance in the 2021 UIL Texas State Playoffs.
"I am very thankful for Coach Patterson giving me this opportunity to be able to give back to my alma mater and to be a part of an awesome staff that he is bringing together," Badon said. "I can't wait to meet the guys, start building those relationships and get to work."
Badon finished his student-athlete career as ACU's all-time leader in receptions (235) and receiving yards (3,311), while finishing eighth in career touchdowns (19) and helping lead the Wildcats to their first two Division II playoff appearances in 2006 and 2007. A three-time All-Conference selection, the two-time team captain was selected to ACU's All-Decade Team of the 2000s and went into the ACU Sports Hall of Fame in 2019.
"I am excited to be able to bring Jerale back to Abilene Christian University," Patterson said. "He brings immense passion and wants to make a difference in the lives of people, and we know that he will be a tremendous asset to our staff, players and Athletics department."