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text:
Our Buildings History
Bishops Gate Hotel officially opened for service on Friday 4th March 2016 but the building which the hotel occupies has a much longer history.
Originally built in the 1800's as 2 grand townhouses the building was purchased in 1899 by the private members club known as the Northern Counties Club.The club featured members of the local gentry and military and owned bases in several locations around the UK and further afield. Today there are 60 clubs around the world including 12 in London.
Derry's Club was formed in 1880 by local residents who had served during the Crimean War. Originally meeting in No. 3 St. Columb's Court the popularity of the club necessitated the purchase of larger premises and so at the end of the 19th Century, our building was acquired for £1200.
Renowned architect Alfred A Forman was responsible for remodelling the building and the club then opened its doors in 1902. During renovations of the building our team were able to speak with Mr Forman's descendent Ann Fraser Forman Brown who helped to expand our knowledge of Mr Brown's history and work within the city such as private residence in Clooney Park East which was designed in 1896 and features hipped gables, half-timber work & bay windows, many of these became Mr Forman's signature style and can be seen in multiple properties which he created.
Unfortunately, Ms Fraser Forman Brown is unable to travel to Ireland to see her ancestors work but her son recently visited the area, taking time to see our hotel and other buildings designed by Mr Forman. The panelling which features on our grand staircase & our Northern Counties Ballroom along with the stained-glass windows and ornate fireplaces are all original to Mr Forman's plans and have been sensitively restored during the restoration process.
According to an Ulster Architectural Heritage Society publication, "Forman was a lively & imaginative designer who freely interpreted the styles he used. His taste was highly eclectic. The interiors of his churches show Forman's uncommon interest in good acoustics & indeed his interiors have an almost theatrical quality. He was indeed a brilliantly skilful manipulator of style."
The original drawings created by Mr Forman of our building now hang proudly in our Wig Bar, having been gifted to the hotel for public display on 24th December 2015 by Mr Tony Crowe. One of the Northern Counties club's taglines is "A Place to Meet, Eat & Stay" and so the club renovations ensured these needs were met by creating catering & accommodation facilities, a library and billiards room for entertainment. Our Wig Lounge was the original club library, 3 arched alcoves remain which were the original location of the library bookshelves.
In our Wig Lounge, we have placed some photographs of Northern Counties Club members playing at their billiards table, have a look during your next visit and let our team know if you recognise any of the players.
Throughout the years of use by the Northern Counties Club there have been many famous visitors – including Winston Churchill, W.B. Yeats, Field Marshalls Montgomery and Alexander and artist Derek Hill.
At the hotel's main entrance is our revolving door entrance, whilst not original to the building it is believed to be almost 100 years old and has its own interesting history. Whilst the building was home to the Northern Counties Club it was inaccessible to members of the public, the clubs' doorman always keeping a watchful eye to ensure no members entered through this door. Some residents have told us that in their youth it was a well-known local dare for school children to get in through the revolving door, on to the grand staircase and back out before being caught by the doorman.
The clubs' billiard room and bar have now been transformed to become our Wig Lounge & Bar, along with The Gown Restaurant our Food & Beverage areas have been named in reference to our neighbours at the courthouse, many of whom may have been members of the Northern Counties Club, many of our pieces of art throughout the hotel tie in with this legal theme, our canine artwork has become a popular talking point amongst guest and features on visitor Facebook & Instagram posts often. Other pieces of art reference our local area which photographs showing the shirt factories which were common in the city, Bishop Street Gaol & other streets close by, some of which are no longer present also feature. On the second floor of our hotel is The Hervey Library, home to our Afternoon Tea service which has proven to be very popular both with local residents & hotel guests. Named after Bishop Frederick Hervey who was often called "The Earl Bishop" as he was from an aristocratic family background. Bishop Hervey invested heavily in the development of both the city and North-West area – The Bishop was happy to invest in the city to help develop roads and buildings. He was a great lover of reading and designed and constructed the beautiful Mussenden Temple near Magilligan to be his own private library.
Through the sympathetic restoration of the original and adjoining buildings, this unique venue which is now Bishop's Gate Hotel, retains its character, period charms and its historic splendour. With the utmost care and attention, the building has been redeveloped and restored to continue its celebrated legacy well into the 21st Century and for generations to come, providing a place to meet, eat and sleep.
One of the Northern Counties Club Members who stayed within our hotel's walls was writer W.B. Yeats, his well-known quote, has become synonymous with the team at Bishops Gate Hotel:
"There are no strangers here, only friends you have not yet met"

redpajama_set_name: RedPajamaCommonCrawl


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text:
Q: Why is MyGeneration stored procedure generator template not working? I downloaded the stored procedure generator template from this link:
http://www.mygenerationsoftware.com/TemplateLibrary/Template/?id=10998336-5037-496c-a163-050060de065a
Basically it generates Insert, Update, Delete, Select and LoadByPrimaryKey stored procedures by reading the schema.
However, when I run it is not working. I get error at this line:
For Each objColumn In objTable.PrimaryKeys

and the error that I get is:

Object doesn't support this property or method

Has anybody faced this problem? How do I resolve this?

A: The template code is not running through enumerations.  Not sure whether this is a MyGeneration problem or a VBScript problem.  In any case, in the template change code like this:
For each objColumn In objTable.PrimaryKeys

Change to:
For j=0 to objTable.PrimaryKeys.Count - 1
    Set objColumn = objTable.PrimaryKeys(j)

There are also instances of code like this:
For each objColumn In objTable.Columns

Change to:
For j=0 to objTable.Columns.Count - 1
    Set objColumn = objTable.Columns(j)

This worked for me (Windows 7, .Net 4.0, Sql Server 2008 R2, MyGeneration 1.3.1.1).

A: I tried it, it is working correctly (mygeneration 1.3.9).
Does the table have a Primary key? I think it is required in "doodad" to generate the stored procedures.
if all templates did not work, reinstall myGeneration (this happened with me).

A: vbScript in Windows 7 and up causes this issue with MyGeneration if you change the template scripting from Microsoft / VB Script to .NET.
It might work for your code and be faster than changing all the foreaches. I am using C# here but VB.NET is very similar in code format to VBScript so it is possible it will work without modification other than clicking the template configuration handle and changing the template language to .NET script.
After doing this - Change the NAME and the GUID of your template (press NEWGUID) - the GUID is the unique identifier YOU MUST CHANGE BOTH if you want to know what you are working with.

redpajama_set_name: RedPajamaStackExchange


text:
To win over Hispanics, we need to open the doors, right? Let me quickly summarize my analysis of GSS data that I did in the comments over at Secular Right.
Percent of Mexican Americans who voted for candidate
Reagan (1980) 25
Bush I (1988) 35
Dole (1996) 18
Bush II (2000) 45
The open borders talking point you hear all the time is that Hispanics vote for Democrats only because right-wingers are so mean. Well, if that were true, Republican candidates should have done well before we started making so much noise about illegal immigration. Look over the numbers. Do you see that? Reagan beat Carter in a landslide in 1980. He carried 44 states. There was no strident talk about illegal immigration. What percent voted for the Gipper? TWENTY-FIVE percent!
Labels: Hispanics, Illegal Immigration, Immigration
I commented on the issue here during the TPM book club Sailer was invited to.
Jim Bowery 9:31 PM
1) The Hispanics did right by themselves to vote for Reagan. Reagan was for the 1986 amnesty under the lie that it would allow "comprehensive immigration reform of a broken system". How much US territory was thereby abrogated by Reagan to the Hispanics?
2) The fact that people even hypothesize that Hispanics will vote for the candidate most likely to admit more Hispanics is a tacit admission on their part that Hispanics should be stripped of their citizenship as traitors and deported if not executed.
Jewish Atheist 6:46 AM
The open borders talking point you hear all the time is that Hispanics vote for Democrats only because right-wingers are so mean.
Clearly that's not the whole story. I mean certainly you've lost them for a generation at least with the attitude the right (the Republican base, not the ones in power, who have actually been pretty good) has shown towards Hispanic immigrants.
But even without the backlash against anti-Hispanic sentiment, every minority group votes Democratic now. And groups which make less money continue to vote Democratic (despite Republican faux-populism.)
The Republicans have turned into a largely (creationist) Christian White male party. They win not a single other demographic, as far as I know.
Jim Bowery:
LOL wat.
Jim Bowery 7:08 AM
LOL wat.Yes, this would have similar implications for other groups. Can you think of any such groups, "Jewish Atheist"?
I don't even understand what you're saying. Voting for the candidate most likely to admit more of their race/ethnicity/whatever is TREASON?! How does that make any sense whatsoever?
Sgt. Joe Friday 7:27 AM
Hispanics have been doubling as a percentage of the population roughly every 20 years since 1940:
1940: 1.5%
1960: 3%
2000: 12%
I think the trend is clear - Hispanics will make up roughly 1/4 of the population by 2020, which means that the tipping point where whites account for less than 50% of population is probably closer to 2025 or 2030 than 2042, as the Census Bureau now estimates.
As for the effect on Democrat vs. GOP politics, one has to remember that back in 1980 Hispanics were mostly settled Mexican Americans, probably at least 2nd generation and more than likely 3rd generation Americans, if not later. A lot of them were blue collar types, so they might even have been part of the Reagan Democrat cohort. Immigration was not even an issue in the 1980 election.
Nowadays, thanks to 30 years of large scale, almost out of control immigration, most Hispanics are either immigrants themselves or their first generation offspring. Let's also not forget that something like 1/3 of the Hispanic population is made up of illegal aliens, so if you're Hispanic it's almost a certainty that you fall into one of three categories: you're illegal yourself, you have a close relative who is, or you know someone who is. If you're a citizen and eligible to vote, are you going to vote for a guy who promises to kick your cousin/parent/friend out? Not likely.
We have probably already passed the tipping point. Hispanics will at some point in the near future have sufficient numbers to kill any sort of legislation that would cut down on illegal immigration, and along with that any caps on legal immigration will probably be blown away. The shame of it is that as we become a Latin American country, our society, our politics, our economy, and our culture will begin to resemble Latin America's. Having spent considerable time in Mexico, Central and South America over a 20 year period doing business, I can tell you that a transformation in that direction will not be an improvement.
Separatism Sooner 9:02 AM
So ...
Break Texas and California in half. Let the new and old states that border Mexico secede. Encourage Puerto Rico to secede. Exclude Hispanics from all other states except New York, New Jersey, Florida, and Nevada.
... or ...
Begin a massive effort to deport illegals, and revoke the green cards of people who harbor illegals. Consider a change in the Federal law to allow citizenship to be revoked (exile) for certain crimes, including the harboring of illegals.
... Oh, almost forgot.
Total ban on immigration from Spanish-speaking countries other than Spain.
Permanent ban on foreign aid to former US states that have seceded. (I'd prefer a SCOTUS ban on all foreign aid, since I can't find the power in Article I Section 8.)
Jim Bowery 11:06 AM
Mr. Jew: There is a causal hypothesis here you're not copping to. Neocons are basically saying that they have to hand out US territory to foreigners because that way their coethnic citizens will vote for the Neocons. This is basically saying that those ethnics are attempting a land-grab from our nation -- which is not distinguished from other nations by being "a nation of immigrants". Such land-grabs may be carried out by any of a number of ruses but the bottom line is that those who give aid and comfort to the enemy are traitors.
Jewish Atheist 11:19 AM
It seems to me that many or most of those immigrants would happily become citizens if allowed. So I don't see how it's a "land grab." I also don't see why you define them as "the enemy" when we are not at war with them or the countries they come from.
Why are you obsessed with my ethnicity? I am a native-born American citizen, no less than you.
I think part of the reason Reagan supported the 1986 amnesty was that he bought the rhetoric that it was a 'one time only' deal, and that the promises of increased border security, employer sanctions and workplace enforcement were sincere. History has proven otherwise.
While we're on that point, I think it's safe to say that no other state in the union has been more accomodating towards our friends to the south than California.
Mr. Jew: How many "boots on the ground" do you need to see in this territory before you call it an invasion? And if you don't want to make your ethnicity an issue, don't be so stereotypical.
Mr. Jew: How many "boots on the ground" do you need to see in this territory before you call it an invasion?
If they were wearing combat boots, just one would do. But they're coming in workboots and sneakers. It's not a freakin' invasion.
And if you don't want to make your ethnicity an issue, don't be so stereotypical.
I don't think it's just Jews who oppose executing people for voting for the "wrong" guy.


text:
Zippy Facts
Interesting Random Facts
How did the Fire Department put out the San Francisco fire of 1906?
December 22, 2019 by Karen Hill
The terrible tragedy is they didn't put out the San Francisco fire of 1906. The fire raged for three full days, devouring all in its three-mile path, razing the city, leaving hundreds of thousands homeless and helpless.
At 5:13 A.M. on April 18, 1906, the San Andreas Fault shifted and heaved with enough force to buckle the streets of San Francisco, shatter her mains and sewers, fell power lines, and turn buildings to rubble. Two lesser earthquake shocks followed the first.
By then the city's electrical wires had touched off an inferno. People fled their beds and rushed into the streets, screaming, crying, or gazing about, stunned, wondering if they could still be dreaming. All electricity was cut off; Western Union shut down; all transportation halted.
The streets reeked from ruptured sewer pipes, and broken mains rendered the fire department helpless.
Rich and poor alike streamed through the streets beneath a cascade of bricks, cornices, and corners of buildings. The $7-million city hall collapsed; the new post office was shattered; the entire south side of Market Street from Ninth Street to the bay was ablaze. Here stood the city's prized Grant, Parrott, Flood, Examiner, and Monadnock buildings, along with the majestic Palace and Grand hotels.
Commercial buildings north of Market Street also succumbed, and at the Opera House the lavish scenery and costumes of the visiting New York Metropolitan Opera fueled the flames like newspaper in a campfire. There followed a deafening blast as the gas house exploded and at this, reported The New York Times, "a feeling of despair overcame the men who were performing the rescue work."
Although most of the city's fire alarms had failed, the corps of 600 fire fighters had gone to work immediately. But the extent of the fires, the speed with which they spread, and the shortage of water everywhere except along the bay front were insurmountable obstacles. Firemen resorted to dynamite to create firebreaks, and for several days interminable blasting added to the mayhem. But the tumbled buildings only caught more easily, the fire lashing through the kindling and streaming out of windows.
Infantry, cavalry, and police, several thousand strong, patrolled the streets under strict orders from the governor and commanding general to shoot down vandals on sight. Thirty-five were shot and killed trying to loot the ruined United States Sub-Treasury on Commercial Street. Chief of Police Doonan ordered all saloons closed to prevent drunks from becoming unwitting targets. The entire city was placed under martial law.
On April 20 The New York Times headline read: BOMBARDMENT A MILE LONG FAILS TO SAVE SAN FRANCISCO. MANSIONS WRECKED BY CANNON IN LAST STAND ON NOB HILL. An artillery stand against a natural disaster seems peculiar and even pathetic, but that was the only course the forces in San Francisco could pursue. While thousands huddled in the parks, hungry and terrified, the fires roared and shells boomed. Cannon fire destroyed the beautiful homes east of Van Ness Avenue and a mile of buildings along the avenue, creating a 500-foot-wide swath that was generally successful in stopping the fire, although flames leaped across at certain points.
Meanwhile, the gusty winds kept shifting and the fire reached the luxurious abodes of Nob Hill. At the "fireproof" Hotel Fairmont, sailors assisted the firemen and made citizens work at gunpoint. Finally, the last remaining barrels of gunpowder in the area were called in from the Presidio, Fort McDowell, and Alcatraz. The millionaires from California's Gold Rush bonanza trickled out on the streets to watch the cannons take aim at their mansions. These palaces with all their furnishings were shot to ruins.
Eventually the fires in the Nob Hill and Telegraph Hill areas and the Mission district turned back on themselves and burned out. Little remained except the skeletons of some new steel buildings, a portent for the future.
The 21st of April brought rain to the smoldering ashes of 25,000 buildings. Nearly five square miles of the city had been destroyed in three days, with property damage running about $400 million. Total loss of life was never confirmed; estimates range from 300 to 600.
The survivors faced the overwhelming challenge of rebuilding, which they met with commendable spirit and success.
Which San Francisco earthquake cost more in damages the one in 1906 or 1989?
How many people were killed in the 1906 San Francisco earthquake?
Was the 1906 San Francisco earthquake the deadliest U.S. natural disaster in history?
Why don't we put up fences on San Francisco's Golden Gate Bridge to deter suicide jumpers?
How Did Fog Keep San Francisco Harbor Hidden for Almost 200 Years?
Why Is San Francisco California On the West Coast Warmer In Winter Than Washington D.C. On East Cost?
Filed Under: Odds
About Karen Hill
Karen Hill is a freelance writer, editor, and columnist. Born in New York, her work has appeared in the Examiner, Yahoo News, Buzzfeed, among others.
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Copyright © 2020 Zippy Facts


A real life Rube Goldberg machine that complicates the easiest of tasks for the sake of inconvenience.
The words penetrated a stressful hour of silence, which felt like a fortnight. This is how time elapses in the penitentiary.
Instinctively, Sappy McSapperson took the bait and responded, "Who's there?" Little did he realize, these would be his final words.
It was part of an elaborate scheme very much like the ridiculous children's game, Mouse Trap™ created by Ideal® in 1963, but with more dire consequences, yet maintaining the complex and overwrought procedure of setting one consequence against another to a less predictable outcome.
Lookoüt Von Lookoütsen gave the signal that all was clear, which alerted Middleman Middleman Middleman to make the designated bird whistle, which triggered Activate Activopolous to poke Stab "Stabby" Stabbenberg to do his thing.
In a matter of seconds, Stabby was wiping the blood clean from Little Stabby, his trusty knife, with Sleevey, his equally trusted sleeve.
Randy Random Randomio could not resist and asked, "Freedom who?" Random slumped forward dead killed by a poison dart.
"Freedom inner demons before they fester all up inside of you, or else you will die painfully from a severe ulcer that could have been easily prevented." He waited for a response, anything. There was none.
MORAL: Knock knock jokes are never funny when you're a hardened adult.
This entry was posted in A Fable, Very Short Story and tagged fable, Knock Knock joke, postaday, Short Story by sungmokoo. Bookmark the permalink.


text:
Fountainhead basketball backboard
Emails and correspondence below.
The community association does not support the removal of the basketball net at Fountainhead Park without an immediate alternative, and requested of Councillor Dudas at our AGM on May 14 that the backboard be reinstalled before the long weekend. The city councillor informed us that city staff was busy with flood efforts and were likely unable to reinstall the backboard any time soon. (Update: the backboard was replaced this afternoon - May 15)
We are sympathetic to our neighbours' concerns and strongly agree that they should not have to tolerate loud music or noise in the park after hours. These concerns about noise and garbage should have been addressed by Ottawa Bylaw Services and any alleged acts of aggression or vandalism should be reported to Ottawa Police Services, with follow up by our councillor.
The homeowners who submitted the noise and garbage complaints were informed by the City Councillor after the Easter long weekend that the net would be removed, despite their own concerns that an alternate plan was not in place, and insist they did not request the removal of the basketball backboard. The community association and our residents were not informed until we investigated the disappearance weeks later.
Park history:
Built in 2014 after thorough community consultation in which we requested a splash pad and basketball key. Challenging park to build as it was on a graded lot. The basketball key was installed in the only viable location.
The surrounding homes were built approximately two years later. The existing homes were built about 7 years prior.
A new park is planned on Spring Valley Drive approximately 3 blocks down the road, to be completed possibly this fall, but probably next spring.
WHERE'S THE BASKETBALL NET?
BECA RESPONSE
Update from Councillor Dudas' office, May 16:
Good afternoon BECA executive,
The Councillor wanted to provide you with an update regarding the basketball facilities at Fountainhead Park.
City staff have advised that although the original backboard was replaced as an interim measure to allow park users to access it over the long weekend, the updated backboard, including information about the park hours, and signage about the code of conduct for the park, will be installed in the coming days. The template for the signage and the backboard will be based on best practices used in other parks experiencing similar issues around the city.
The Councillor's office has asked that there is no time delay while the backboards are being switched.
City staff are still working on options for a permanent solution. As soon as they have them ready, we will contact you with information about public consultation opportunities that will engage both park users and adjacent homeowners.
In the meantime, please continue to encourage residents to report any issues at the court directly to by-law (3-1-1) or police (613-236-1222).
ATIP by a resident in the neighbourhood for all emails from to/from Councillor's Office on Fountainhead Basketball Net removal, shared with BECA
Councillor's Request to Dan Chenier, General Manager of Parks and Recreation
Dan Chenier, General Manager of Parks and Recreation, Response
Councillor Dudas' response to Mr Chenier
Mr Chenier response to Councillor Dudas' orders


text:
European Southern Observatory bedre kendt under forkortelsen ESO, er et samarbejde mellem 11 europæiske lande om drift af et astronomisk observatorium.

Medlemslandene er: Belgien, Danmark, Tyskland, Finland, Frankrig, Storbritannien, Italien, Holland, Portugal, Sverige og Schweiz.

Forskningsinstituttet har hovedkvarter i Garching i nærheden af München, men observationerne foretages fra La Silla-observatoriet i Chile.

Eksterne henvisninger

Astronomiske observatorier

redpajama_set_name: RedPajamaWikipedia


We located 20 people named Andrew Leak living in North Carolina, Maryland, California and 12 other states.
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Background and purpose: Understanding how people living with tetraplegia experience rehabilitation can help establish how those individuals make sense of their social realities during rehabilitation, and whether services are orientated to their needs and concerns. The present study explored the experience of rehabilitation from the perspective of those living with tetraplegia to better understand how they made sense of rehabilitation, and to what extent rehabilitation services were perceived to have prepared them for living with a SCI.
Methodology: Semi-structured interviews of between 40 – 60 minutes duration were conducted with three men and one woman, with injuries at C7 (the seventh vertebra down from the skull) or higher, within six months of discharge from inpatient spinal injury rehabilitation. These interviews were recorded, transcribed and subject to Interpretative Phenomenological Analysis (IPA).
Results: Participants described their SCIs as more than a biological impairment that limited certain functional abilities; SCI was a sudden event that was experienced as a significant disruption to one's life biography. Three key themes captured areas that participants perceived to be necessary in helping to restore feelings of agency and biographical continuity. The importance of information referred to participants' need to understand the consequences of what had happened. Regaining control explained the need to gain a sense of control over the new and unfamiliar world of living with the consequences of tetraplegia. Restoring a sense of personal narrative encapsulated the importance of addressing wider existential issues such as continuity of identity. Participants described how the rehabilitation provided by the Burwood Spinal Unit (BSU) facilitated control and also occasions where aspects of rehabilitation service provision inhibited their control over their lives. In particular, the transition home, relationships, and connecting the changed physical self with the psychological self were identified as crucial to restoring biographical continuity.
Discussion: These findings support a growing body of international literature whose authors argue that rehabilitation needs to expand beyond medically founded, functional based service delivery to focus more on the existential disruption caused by SCI in order to support living with tetraplegia. One potential way of achieving this in the clinical environment, identified by participants in the study, was an increased use of peer mentors to provide first-hand information on practical issues as well as positive examples of living with a SCI.


Gear drive can be mounted from either side (works for both right-handed and left-handed).
Here is the complete system for the DSLR or video camera owner, consisting of: Shoulder Mount, Follow Focus, Matte Box ,C-shaped bracket and Top Handle. The aim of this kit is to provide the operator maximum flexibility while shooting both outdoors and indoors. It is a very portable and handy kit.
Handgrips and shoulder with pad provide comfortable long period shooting.
1/4″ female adapter at bottom Lens Max support up to 77mm.
Made of durable anodized black metal and ABS.
Compatible with all DSLR cameras, DV.
Compatible with industry standard 15 mm Rods.
Neewer® Professional DSLR Rig Set Movie Kit Film Making System, include Follow Focus;Matte Box;Shoulder Mount;C-shaped Bracket and Top Handle for All DSLR Cameras and Video Camcorders, Gear Nylon and ABS Dial Index Adjustment: 360degree^Gear drive can be mounted from either side (works for both right-handed and left-handed).^1/4″ female adapter at bottom Lens Max support up to 77mm.^Compatible with all DSLR cameras, DV;Ideal for making video with movable scene or micro shoots.^Compatible with industry standard 15 mm Rods.


All products are made to order so once your order is placed no changes or cancellations will be permitted. Your order will ship in 7 to 10 calendar days from the date the products are ordered. Allow 7 additional days if you have requested your products to be pre-finished. Also allow 3 days for shipping.
All products are manufactured to Door Asia Door Designs specifications. Products are guaranteed to be the correct size and specifications as ordered by the customer. The customer must provide proof by returning any improperly manufactured items to Door Asia Door Designs inc. before any refunds will be issued.
Since the very beginning we have been sensitive about our environment. All of the drop off and wood scrap we generate is hauled to a wood chip recycling mill. Also all of the sawdust we generate is trucked to local farmers. None of our waste goes to the landfill. We feel that as users of naturally grown products we are obligated to be very sensitive about what we do with them. Specifications and pricing subject to change.
We will always do our absolute best to make sure you receive your order exactly how you want it, exactly when you want it.


I am currently in love with two women. One is my wife, a woman who is much more than I ever dreamed I'd find. The other is Angel Olsen. I saw her open for Kurt Vile at the Bowery Ballroom and fell head over heels. She sung like an angel and had a magnetic stage presence, earning rave reviews from everyone standing near me. Later that night I met her friend Zia Anger (a film maker who had a hand in Angel's two newest videos) at the merch table. We got to talking and she informed me Angel was swinging back through town on Sunday night. "Only a few tickets left," she said. "Get one tonight if you want one." I did just that. I owe you one, Zia. They were gone by the next morning.
Angel's second album, Half Way Home, was released by Bathetic in September of last year. In this interview she says she wanted it to be raw to the point of being somewhat uncomfortable to hear. I have to admit, I wasn't a fan at first listen. In fact, I downright hated most of it. Then, something snapped. I call it the Joni Mitchell effect. What at first made me wince and wish for ear plugs now makes my blood pressure drop and eyes water. This is a stunningly beautiful record. Each track has what it needs, nothing more, nothing less. Her song Free is a stripped down mid 60s girl group number The Crystals could have sung. Border town guitar on The Sky Opened Up is paired with a shaker, simple bass line, and subdued kick drum thump, creating a wide open space for Angel to spread her wings and circle overhead. You Are Song has hints of early Joni Mitchell. The Waiting sounds a bit like Patsy Cline sitting in with Dr. Dog. Her influences are obvious, but they only season her sound, they don't define it.
In person, her voice is more awe inspiring than her recordings. The way she paints with it is truly masterful, showing an innate sense of when to rise and fall, roar and whisper, flutter and hold. For over an hour a sold out Glasslands was completely captivated. Backed by a drummer, second guitar, and cellist for most of the set, Angel proved she was aptly named. They picked things up here and there with songs like Sweet Dreams, but the highlights were the intimate numbers. Some of the last songs she played were just her and her Danelectro. Those moments were sensational. When I say she held the audience, I mean she had them with the grip of the iron fist. There were times I closed my eyes, then had to open them to make sure I wasn't dreaming. After the show, the people around me all admitted doing the same thing. Not kidding. Impressive stuff.
Angel Olsen - Sweet Dreams (Official Video) from Randy Sterling Hunter on Vimeo.
This blonde bombshell from St. Louis hypnotized a room of Brooklynites, with as many guys as girls I might add, into respectful silence. Her voice was the swinging pocket watch while her words seduced. She explores simple themes in new ways through the unique metaphors and imagery of her songwriting. Here are the lyrics from Acrobat, the first song from Half Way Home.
I want to be made into life.
The icing on the cake is seeing her live and realizing she's actually quite playful and approachable, not an intense "take me serious!" person. In between songs, she sipped a beer, asking at one point where to find the best burrito in town. The smiles and easy going banter with the audience took some air out of the balloon and let everyone float back to earth.
Like I said at the beginning of this review, I'm currently in love with two women. One is my dream of a wife. The other is Angel Olsen, who sings in my ear at night and sweetens my dreams.
opener, guitarist Steve Gunn, click HERE.


text:
import pytest
from ethereum import tester
from ethereum.tester import TransactionFailed
from ethereum.utils import encode_hex
from coincurve import PrivateKey

from raiden.messages import (
    EMPTY_MERKLE_ROOT,
    DirectTransfer,
)
from raiden.tests.utils.messages import (
    make_direct_transfer,
)
from raiden.tests.utils.transfer import make_direct_transfer_from_channel
from raiden.utils import privatekey_to_address, sha3
from raiden.tests.utils.factories import make_address

def test_close_event(tester_state, tester_nettingcontracts, tester_events):
    """ The event ChannelClosed is emitted when close is called. """
    pkey0, _, nettingchannel = tester_nettingcontracts[0]
    address = privatekey_to_address(pkey0)

    previous_events = list(tester_events)
    nettingchannel.close(sender=pkey0)
    assert len(previous_events) + 1 == len(tester_events)

    close_event = tester_events[-1]
    assert close_event == {
        '_event_type': 'ChannelClosed',
        'closing_address': encode_hex(address),
    }

def test_close_first_participant_can_close(tester_state, tester_nettingcontracts):
    """ First participant can close an unused channel. """
    pkey0, _, nettingchannel = tester_nettingcontracts[0]
    address0 = privatekey_to_address(pkey0)

    block_number = tester_state.block.number
    nettingchannel.close(sender=pkey0)

    assert nettingchannel.closed(sender=pkey0) == block_number
    assert nettingchannel.closingAddress(sender=pkey0) == encode_hex(address0)

def test_close_second_participant_can_close(tester_state, tester_nettingcontracts):
    """ Second participant can close an unused channel. """
    _, pkey1, nettingchannel = tester_nettingcontracts[0]
    address1 = privatekey_to_address(pkey1)

    closed_block_number = tester_state.block.number
    nettingchannel.close(sender=pkey1)

    assert nettingchannel.closed(sender=pkey1) == closed_block_number
    assert nettingchannel.closingAddress(sender=pkey1) == encode_hex(address1)

def test_close_only_participant_can_close(tester_nettingcontracts):
    """ Only the participants may call close. """
    # Third party close is discussed on issue #182
    _, _, nettingchannel = tester_nettingcontracts[0]

    nonparticipant_key = tester.k3
    with pytest.raises(TransactionFailed):
        nettingchannel.close(sender=nonparticipant_key)

def test_close_first_argument_is_for_partner_transfer(tester_state, tester_channels):
    """ Close must not accept a transfer from the closing address. """
    pkey0, _, nettingchannel, channel0, channel1 = tester_channels[0]

    block_number = tester_state.block.number
    transfer0 = make_direct_transfer_from_channel(
        block_number,
        channel0,
        channel1,
        amount=90,
        pkey=pkey0,
    )

    transfer0_hash = sha3(transfer0.packed().data[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            transfer0.nonce,
            transfer0.transferred_amount,
            transfer0.locksroot,
            transfer0_hash,
            transfer0.signature,
            sender=pkey0,
        )

@pytest.mark.parametrize('number_of_nodes', [3])
def test_close_accepts_only_transfer_from_participants(tester_channels, private_keys):
    """ Close must not accept a transfer signed by a non participant. """
    pkey0, _, nettingchannel, channel0, _ = tester_channels[0]
    nonparticipant_key = private_keys[2]
    opened_block = nettingchannel.opened(sender=pkey0)

    # make a transfer where pkey0 is the target
    transfer_nonparticipant = DirectTransfer(
        identifier=1,
        nonce=1 + (opened_block * (2 ** 32)),
        token=channel0.token_address,
        channel=channel0.channel_address,
        transferred_amount=10,
        recipient=channel0.our_address,
        locksroot=EMPTY_MERKLE_ROOT,
    )

    nonparticipant_address = privatekey_to_address(nonparticipant_key)
    nonparticipant_sign_key = PrivateKey(nonparticipant_key)

    transfer_nonparticipant.sign(nonparticipant_sign_key, nonparticipant_address)

    transfer_nonparticipant_hash = sha3(transfer_nonparticipant.packed().data[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            transfer_nonparticipant.nonce,
            transfer_nonparticipant.transferred_amount,
            transfer_nonparticipant.locksroot,
            transfer_nonparticipant_hash,
            transfer_nonparticipant.signature,
            sender=pkey0,
        )

@pytest.mark.parametrize('number_of_nodes', [2])
def test_close_wrong_channel(tester_channels):
    """ Close must not accept a transfer aimed at a different channel. """
    pkey0, pkey1, nettingchannel, channel0, _ = tester_channels[0]
    opened_block = nettingchannel.opened(sender=pkey0)
    wrong_address = make_address()

    # make a transfer where the recipient is totally wrong
    transfer_wrong_channel = DirectTransfer(
        identifier=1,
        nonce=1 + (opened_block * (2 ** 32)),
        token=channel0.token_address,
        channel=wrong_address,
        transferred_amount=10,
        recipient=channel0.our_address,
        locksroot=EMPTY_MERKLE_ROOT,
    )

    transfer_wrong_channel.sign(PrivateKey(pkey1), privatekey_to_address(pkey1))

    transfer_wrong_channel_hash = sha3(transfer_wrong_channel.packed().data[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            transfer_wrong_channel.nonce,
            transfer_wrong_channel.transferred_amount,
            transfer_wrong_channel.locksroot,
            transfer_wrong_channel_hash,
            transfer_wrong_channel.signature,
            sender=pkey0,
        )

def test_close_called_multiple_times(tester_state, tester_nettingcontracts):
    """ A channel can be closed only once. """
    pkey0, pkey1, nettingchannel = tester_nettingcontracts[0]
    address0 = privatekey_to_address(pkey0)

    closed_block_number = tester_state.block.number
    nettingchannel.close(sender=pkey0)

    with pytest.raises(TransactionFailed):
        nettingchannel.close(sender=pkey0)

    with pytest.raises(TransactionFailed):
        nettingchannel.close(sender=pkey1)

    assert nettingchannel.closed(sender=pkey0) == closed_block_number
    assert nettingchannel.closingAddress(sender=pkey0) == encode_hex(address0)

@pytest.mark.xfail(reason='Issue: #292')
def test_close_valid_tranfer_different_token(
        tester_state,
        tester_nettingcontracts,
        token_amount,
        tester_events):
    """ Valid messages from a different channel must be rejected. """
    pkey0, pkey1, nettingchannel = tester_nettingcontracts[0]

    from raiden.tests.fixtures.tester import (
        tester_token,
        tester_token_address,
    )

    private_keys = [pkey0, pkey1]
    other_token = tester_token(
        token_amount,
        private_keys,
        tester_state,
        tester_token_address(private_keys, token_amount, tester_state),
        tester_events,
    )

    opened_block = nettingchannel.opened(sender=pkey0)
    nonce = 1 + (opened_block * (2 ** 32))
    direct_transfer_other_token = make_direct_transfer(
        nonce=nonce,
        token=other_token.address,
    )

    address = privatekey_to_address(pkey0)
    sign_key = PrivateKey(pkey0)
    direct_transfer_other_token.sign(sign_key, address)

    direct_transfer_other_token_hash = sha3(direct_transfer_other_token.encode()[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            direct_transfer_other_token.nonce,
            direct_transfer_other_token.transferred_amount,
            direct_transfer_other_token.locksroot,
            direct_transfer_other_token_hash,
            direct_transfer_other_token.signature,
            sender=pkey1,
        )

def test_close_tampered_identifier(tester_state, tester_channels):
    """ Messages with a tampered identifier must be rejected. """
    pkey0, pkey1, nettingchannel, channel0, channel1 = tester_channels[0]

    block_number = tester_state.block.number
    transfer0 = make_direct_transfer_from_channel(
        block_number,
        channel0,
        channel1,
        amount=90,
        pkey=pkey0,
    )
    transfer0_data = transfer0.encode()

    tampered_transfer = DirectTransfer.decode(transfer0_data)
    tampered_transfer.identifier += 1

    tampered_transfer_hash = sha3(tampered_transfer.encode()[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            tampered_transfer.nonce,
            tampered_transfer.transferred_amount,
            tampered_transfer.locksroot,
            tampered_transfer_hash,
            tampered_transfer.signature,
            sender=pkey1,
        )

def test_close_tampered_nonce(tester_state, tester_channels):
    """ Messages with a tampered nonce must be rejected. """
    pkey0, pkey1, nettingchannel, channel0, channel1 = tester_channels[0]

    block_number = tester_state.block.number
    transfer0 = make_direct_transfer_from_channel(
        block_number,
        channel0,
        channel1,
        amount=90,
        pkey=pkey0,
    )
    transfer0_data = transfer0.encode()

    tampered_transfer = DirectTransfer.decode(transfer0_data)
    tampered_transfer.nonce += 1

    tampered_transfer_hash = sha3(tampered_transfer.encode()[:-65])
    with pytest.raises(TransactionFailed):
        nettingchannel.close(
            tampered_transfer.nonce,
            tampered_transfer.transferred_amount,
            tampered_transfer.locksroot,
            tampered_transfer_hash,
            tampered_transfer.signature,
            sender=pkey1,
        )

redpajama_set_name: RedPajamaGithub


A PRP (platelet-rich plasma) facial involves drawing blood from your arm, isolating the plasma, and then using something called a derma pen to make tiny holes in your skin. PRP is applied and allowed to "soak" for 3-5 hours, and the end result? Reduced wrinkles and sun damage, reduced dark circles and a glowing, vibrant complexion. PRP treatments are also effective in reducing scar tissue.
We know it sounds a little bizarre, but this procedure has been used by doctors for years to heal sports injuries. It works because plasma is high in growth hormone, which encourages healing and cellular turnover. Risk of side effects is minimal, simply because your body naturally accepts its own tissue.
For best results, we recommend a series of facials (generally one a month for at least three months). Many clients are so pleased with the treatment, they compare it to a facelift, but without the downtime. And the best part is that the effects of a PRP facial gets better as time passes. Because the plasma stimulates collagen production and new cell growth, the full effects aren't seen for a few months, and they can last up to two years.
PRP (platelet-rich plasma) works with your body's natural healing process, stimulating hair follicles that are beginning to shrink, as a result of genetic pattern baldness—which can occur regardless of your gender. Research has shown that injecting PRP into the scalp can stimulate denser and thicker hair growth, and it's especially effective in the early stages of thinning.
Treatment involves drawing blood from your arm, isolating the plasma, and then using a derma pen to make tiny holes in your scalp or injecting directly into scalp. It takes under an hour to apply the PRP, and the treatments are usually repeated every four weeks for two to six months. There's little to no downtime, and you'll notice new hair growth within a couple of months.


First parameter is defined but not used. It is necessary to remove it.
Branch CR27275 has been created by aml.
Please check current state of CR27275 and CR27275_prod (products repository) branches.
Branch CR27275 from occt git-repository (and CR27275_prod from products git-repository) was compiled on Linux, MacOS and Windows platforms and tested.
Branch CR27275 has been deleted by inv.


One of the biggest challenges in creating an effective website and online marketing program is trying to understand who is coming to your site and how they are using it. In a brick and mortar store you can directly observe the behaviors of your customers, and using that analysis improve store layout, adjust marketing campaigns, and generally make improvements to more effectively serve your customers. However in an online environment observing customer behavior becomes a bit of a challenge because they aren't physically in front of you. To solve this problem developed web analytics software. Web analytics software is a computer program that evaluates the behavior of customers on your website.
How Do I Get Analytics?
There are many providers of analytics software out there. You can purchase a program, but there are also many excellent free services out there. One such product is Google Analytics. To use Google Analytics, you simply sign up for an account, tell them the URL of your website. Google Analytics will then produce a small snippet of code that you will need to embed on your website. When you embed the code, you want to be sure and install the code at the bottom of the page so that your page loads before it tries to process the tracking code. This will keep your website loading times down by reducing the amount of instructions a user's computer has to process before it gets to the content of your page. If you aren't sure how to do this, you can contact your IT Services provider or web developer to help you.
What Exactly Does Analytics Measure?
Analytics can measure a variety of things on your website, and each metric tells you something different about the behavior of people on your website and gives you a clue is to where your website is performing well and how it might be performing poorly. Below are some of the most common metrics monitored by analytics. Please note this list isn't exhaustive, merely and introduction for those who have never used web analytics before.
Site Visits: How many people are coming to your site? If you aren't getting the kind of traffic you would like to see you might need to consider some web ads, putting your website on some of your print ads, and taking a look at your ranking on various search engines. All of these solutions will likely bring more people to your page and can even help improve your search ranking. Site visits are broken down by new visitors vs. returning visits. If you are getting a lot of new visits, but fewer return visitors it might be time to look at how effective your website is for your target audience.
Bounce Rate: Bounce rate measures how many people go to your website and then leave it immediately after. A high bounce rate can indicate several things. First and foremost is loading issues; if your homepage isn't loading properly people won't wait for it unless they really really have to. Another cause of high bounce rate, is a lack of relevant information on the target page or difficult to discern page controls. Bounce rate can be paired with the average time people are spending on a page to determine which of these instances it is.
Traffic Sources: Where are people coming from? Did they find you through Google? Facebook? Your ad on that industry specific site. Traffic sources helps you figure that out so that you can target your online marketing more effectively.
Visitor Flow: You can see the paths your visitors take through your site, this will help you understand which pages people are dropping off on help you target improvement resources to the most troubled spots. It will also help you spread links more effectively, by showing you what people are looking at the most.
Keyword Tracking: What keyword are people using to find your site? This helps you figure out if your search engine optimization and web ads are focusing on the best keywords. Also if you have a specific group you are targeting, but their keywords aren't leading to your site you can adopt a campaign to improve search rankings for those keywords and more effectively reach out to that target group.
Site Search: This tool tracks how people are using your site search. Do a lot of your users search for a specific feature? If you include that specific feature on the homepage, you can improve your user's experience.
Goal Tracking: You can also set your analytics program to track specific actions by implementing goals. For instance if you want to track how many people are making it to your product page, you set a goal that specifically tracks hits on that page, and the customer converts when they make it to the product page. To go a step further you can set the path that you want people to take to get to that. So to modify our product page example, lets say you want to know how many people are clicking on the button on your home page to get to the products page. You can set up a goal funnel that says the conversion only counts if the user was on the home page first.
As you can see, analytics can help business owners understand a wide variety of behaviors of their visitors. With this understanding, they can go create strategies that will improve their online marketing and enhance their e-commerce sales. If you need help installing analytics on your website, need someone to help you interpret your results, or to implement strategies developed as a result of your analytics contact Nourtek Solutions. Nourtek specializes in helping businesses make the best use of their digital tools.
Useful information for myself as a consumer and computer person who seeks information on the web. It's nice to see what analytic tools can know about me.


text:
"New Ways of Doing Things": SF, Identity, and World-Making
Maia Gil'Adí, The George Washington University
mgiladi@email.gwu.edu
Annual convention of the American Comparative Literature Association (ACLA), Los Angeles, March 29-April 1, 2018.
https://www.acla.org/annual-meeting
In her introduction to So Long Been Dreaming, Nalo Hopkinson describes the works of speculative fiction in the anthology as "stories that take the meme of colonizing the natives and, from the experience of the colonizee, critique it, pervert it, fuck with it, with irony, with anger, with humour, and also, with love and respect for the genre of science fiction that makes it possible to think about new ways of doing things." As Hopkinson illustrates, the literary tropes of speculative fiction (SF) provide a unique opportunity for authors of color around the globe to bend, and indeed break, structures of power within and outside the literary canon. Writing in the speculative mode, then, necessarily challenges the presumptions of power, inciting new ways of thinking and being in the world.
This seminar aims to examine how and in what ways speculative fictions achieves these ends. We invite submissions that interrogate SF written by and for people of color and, specifically, work that examines how speculative fiction imagines human identity and difference. Moreover, this seminar is interested in exploring work that considers how particular lived experiences, such as colonial occupation, genocide, and chattel slavery, necessitate the radical narrative capacities found only in speculative works. We welcome papers from diverse historical, ethno-national, and social contexts that explore how authors employ SF and its themes and conventions to create spaces in which to imagine the breaking and re-making of the very foundations of the social order.
Diverse and capacious in scope, SF challenges its readers to think differently about diversity. As such, this seminar intends to explore the importance of reading SF by authors of color across ethno-racial and transnational lines. What common literary patterns can be discerned across SF by authors of color and how does the examination of SF across ethno-racial and national boundaries expand our analytical and comparative methodologies? How does SF by authors of color "critique," "pervert," and "fuck with" the Eurocentric literary tradition? How do the literary tropes of SF enable a greater understanding of human identity and difference? How does the exploration of racial identity and politics inflect or challenge narrative forms and literary expectations in SF? How does speculative fiction enable authors of color to explore the silences produced and reproduced by the historical archive and the literary canon?
Queries can be directed to Justin Mann (justinmann5@gmail.com) and Maia Gil'Adí (mgiladi@email.gwu.edu). Please submit abstracts through the ACLA portal between Sept 1 and Sept 23, 2017 (https://www.acla.org/annual-meeting).


In the great state of Florida and, more specifically, in the city of Cross City, Funds4Claims is the best choice as your lawsuit funding source for all of your litigation finance needs. Funds4Claims offers quick and easy, low cost settlement loans to Cross City and all of its surrounding areas. Funds4Claims is a lawsuit funding company that offers low-cost lawsuit loans to residents of Cross City and surrounding cities. With Funds4Claims it is easy for residents of Cross City to qualify for lawsuit funding, we do not require personal or business credit. The only requirement for a lawsuit cash advance is that you have a valid lawsuit. Our lawsuit financing can help you pay for the cost of litigation or for any other expenses you need money for, we do not carry restrictions on how you use your lawsuit money. Funds4Claims is a highly respected lawsuit funding company that cares about their clients. We strive to provide financial stability for people living in Cross City going through the extensive court processes associated with a lawsuit. In addition, Funds4Claims provides litigation funding in Cross City, Florida for: Pre Settlement Funding, Post Settlement Funding, Structured Settlement Funding, Commercial Lawsuit Funding, and Law Firm Funding.
You may be rejected in the event you provide inaccurate or maybe bogus info. A cash advance for Cross City residents from Funds4Claims can help you reach financial freedom. We understand how valuable your time is, which is why our application process is quick and easy. Call Funds4Claims today at 855.386.3744 or fill out our simple online lawsuit funding application for fast litigation pre-settlement loan services. Funds4Claims lawsuit loan services in Cross City are established by the merits and strengths of your case and not your credit history. These companies will offer much more given that they understand they'll produce far more back along the way. Be lent just the total which you will want and nothing at all much more. Take the initial step to receive your litigation finance by contacting Funds4Claims today. Funds4Claims is recognized as a frontrunner in the lawsuit funding industry and are preferred by some of the most renowned law firms in the country.
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text:
Tage Thompson (Really) is An All-Star
Thompson named as Sabres rep for NHL All-Star Game.
By Melissa Burgess@_MelissaBurgess Jan 6, 2023, 10:10am EST
Share All sharing options for: Tage Thompson (Really) is An All-Star
Anyone who's watched a Buffalo Sabres game this season already knows that forward Tage Thompson is an all-star player. Now, the NHL has validated that, naming Thompson as one of 32 initial players rostered for the 2023 All-Star Game. The All-Star Game and skills competition will be held February 3-4 in Sunrise, Florida, hosted by the Florida Panthers.
Thompson has recorded 55 points, including 30 goals, in just 36 games. He is third in the NHL in points, behind only Connor McDavid and Leon Draisaitl, and second in goals - one ahead of Alex Ovechkin. That's some pretty notable company for the 25-year-old, who has made a major jump since recording only 12 points in 65 games in the 2018-19 season and 14 points in 38 games in the 2020-21 season.
Here are the other players selected to the All-Star Game so far, with their number of All-Star appearances, including 2023, in parentheses:
Anaheim Ducks: Troy Terry (2 - 2022, 2023)
Arizona Coyotes: Clayton Keller (3 - 2019, 2022, 2023)
Boston Bruins: Linus Ullmark (1 - 2023)
Buffalo Sabres: Tage Thompson (1 - 2023)
Calgary Flames: Nazem Kadri (2 - 2022, 2023)
Carolina Hurricanes: Andrei Svechnikov (1 - 2023)
Chicago Blackhawks: Seth Jones (5 - 2017, 2018, 2019, 2020, 2023)
Colorado Avalanche: Cale Makar (2 - 2022, 2023)
Columbus Blue Jackets: Johnny Gaudreau (7 - 2015, 2016, 2017, 2018, 2019, 2022, 2023)
Dallas Stars: Jason Robertson (1 - 2023)
Detroit Red Wings: Dylan Larkin (3 - 2016, 2022, 2023)
Edmonton Oilers: Connor McDavid (6 - 2017, 2018, 2019, 2020, 2022, 2023)
Florida Panthers: Matthew Tkachuk (2 - 2020, 2023)
Los Angeles Kings: Kevin Fiala (1 - 2023)
Minnesota Wild: Kirill Kaprizov (2 - 2022, 2023)
Montreal Canadiens: Nick Suzuki (2 - 2022, 2023)
Nashville Predators: Juuse Saros (2 - 2022, 2023)
New Jersey Devils: Jack Hughes (2 - 2022, 2023)
New York Islanders: Brock Nelson (1 - 2023)
New York Rangers: Igor Shesterkin (1 - 2023)
Ottawa Senators: Brady Tkachuk (3 - 2020, 2022, 2023)
Philadelphia Flyer: Kevin Hayes (1 - 2023)
Pittsburgh Penguins: Sidney Crosby (9 - 2007, 2008, 2009, 2011, 2015, 2017, 2018, 2019, 2023)
San Jose Sharks: Erik Karlsson (7 - 2011, 2012, 2016, 2017, 2018, 2019, 2023)
Seattle Kraken: Matty Beniers (1 - 2023)
St. Louis Blues: Vladimir Tarasenko (4 - 2015, 2016, 2017, 2023)
Tampa Bay Lightning: Nikita Kucherov (4 - 2017, 2018, 2019, 2023)
Toronto Maple Leafs: Mitch Marner (2 - 2020, 2023)
Vancouver Canucks: Elias Pettersson (3 - 2019, 2020, 2023)
Vegas Golden Knights: Logan Thompson (1 - 2023)
Washington Capitals: Alex Ovechkin (13 - 2007, 2008, 2009, 2011, 2012, 2015, 2016, 2017, 2018, 2019, 2020, 2022, 2023)
Winnipeg Jets: Josh Morrissey (1 - 2023)
In addition to these 32 players, fans can vote for the three remaining players for each divisional team (two skaters and one goalie). Vote on Twitter using the hashtag #NHLAllStarVote, followed by a player's full name or a player's Twitter handle, or on the NHL's website here.
The league also clarified that fans can only vote for "active and eligible NHL players," so if you were hoping to sneak in Jaromir Jagr, you're out of luck. Eligible players must have been on an active NHL roster as of December 1, but can be added to the ballot if they weren't on an active roster because of injury or special circumstances. Players who are assigned or loaned to the AHL between December 1 and February 1 are also not eligible, unless the demotion was for a conditioning stint.


text:
Q: Persistent Style Sheet Switcher with Jquery I'm rolling out a new style for a web app my company maintains and want to give users the option to revert to the previous style.
I've got the sheets switching just fine, but when navigating to different pages it reverts back to the new stylesheet.
I want it to keep the stylesheet the user chose to use but am not sure how to make that happen.
My Code:
<link rel="stylesheet" href="/Assets/css/style.css" id="style"/>
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A: Try setting a cookie, this is the best way to do this, it will also allow them to leave the site and come back with the changes preserved.
setCookie ('stylesheet', 1, 60 * 60 * 24 * 365); //Sets cookie with a value of 1 valid for 1 year

var style = getCookie('stylesheet'); //Gets cookie value
document.getElementById("css").href="css" + style + ".css";


text:
Re: Combat
Another long winded exposition on how MMOs should be. Grab a cup of coffee, strap yourself in, and let's get rolling.
Combat. It has been said my myself on more than one occasion that combat is what makes an MMO. There have been plenty of games that, while interesting, totally didn't do it for me because combat felt wrong. Final Fantasy 11 was my first (brief) brush with an MMO, so I missed EQ and DAoC, and whatever came before it. I distinctly remember being in the WoW beta, as well, and feeling how everything felt wrong. Before that, turn based RPGs like Final Fantasy had my characters waiting patiently for me to give them an instruction (Attack!), and they would step into combat, execute said move (one sword slash), then jump back to the line, waiting for my next order. Even Final Fantasy 7 had a radical new approach to combat in that combat moved in quasi-realtime. If no orders were issued, the enemies still would do their thing, and eventually I'd die.
Seeing MMOs take this another step further to a system where my character automatically attacked a mob over and over, and the introduction of a global cooldown timer took some getting used to. I remember thinking how disconnected what I saw on screen and what was happening in my combat log felt. Getting over it took some time, and being that WoW is the foundation now by which every other MMO is judged, whenever I come across a radically different combat engine (AoC, LotRO), it feels jarring. Warhammer, too, forced me to really slow down in combat, but that's mostly because the animation system sucks and if you spam abilities, the animations will play regardless of whether the skill is ready or not. Some skills even require a 2h weapon, and if I'm wearing a sword and board, the animation plays, and then the game is like "oh yeah, lol, ignore what I just played, REQUIRES 2H WEAPON". Basically, WoW, through the course of its gazillion dollars in revenue, and time spent on the market, has perfected MMO combat flow, in my eyes. I enjoy playing Warhammer because it's new, but I'd wet myself if the WoW engine was licensed out the way the Unreal engine is, and people could just create their own worlds-and-lore / classes-and-systems to play in, while using WoW's underlying backend.
Now that that's out of the way, how do I think I could make WoW's combat system more interesting to take part in? That's easy! Give each fight meaning, and drag each struggle out longer. For me personally, given the Scarlet Monastery Cathedral's cathedral itself, and having a choice between clearing in its current form, or clearing it out where there was only one or two fights that dragged on for 5 to 7 minutes each, I'd choose the latter. I'd love to have 'regular' combat slowed way down and become more of a rarity as well. If you think about how hard combat in actual armor must be, and how much it would take out of you, then imagine that you can go out from Thrallmar or Honor Hold and slay 150 Fel Orcs in the course of an hour, it's pretty silly. Obviously this isn't real life, and it's supposed to be fun, but there's no fun involved in playing 5 on 5 basketball with 5 Michael Jordans on your team, and 5 Woody Allens on the opposing bench. It's just a slaughter. Instead of being honestly challenged, we rely on overcoming sheer numbers and boring repetition to reach the end of each area.
The obvious problem is that in order to make the Woodys shuck and jive like Mike would require more AI than our games are possible of delivering, which I just don't believe is true. A few really basic rules, and liberal use of the dreaded RNG (random number generator) that Blizz loves so much would make fights much more interesting. Have aggro randomly drop. Have healing aggro be 5x DPS aggro. Give mobs more than one ability, and don't have every humanoid in Scarlet Monstery turn and run at precisely 17% HP remaining. I want to be frost nova-ed, sheeped, and POM pyro'd in the face. I want to die. I want to fight tooth and nail every pull, not just on boss encounters. Speaking of boss encounters, I want each boss to be like the Opera Event in Kara, where you don't know how it's going to play out until the curtain comes up. Even then, there were only four choices, and once you learned them all it was GG. Something more along the lines of the Anubisaths in AQ40, where you'd have people shouting over vent to either stand below them or spread the hell out ASAP!
I'd love to have a static list of 80 boss abilities: Enrage, Sheep, Whirlwind, AoE Silence, Disarm, +20% Healer Aggro, +20% DPS Aggro, etc etc etc, and have each boss randomly select 5 abilities from the tree before first pull, and then keep those per raid ID until they died or the instance reset. You'd have honest to god communication (gasp!) among your guild after each pull, and some weeks Hydross would be a huge pain in the ass because 'healer aggro is through the roof this week'. Raids would need to adjust strats accordingly, and there would need to be new general strategies formed. In the above example, healers would need to be positioned specially for in case they DID pull aggro, it wouldn't lead to Hydross crossing the beams and reverting to his other form. These wouldn't be the ONLY skills each boss had, but would be 'in addition' to his regular repertoire.
Back to the problem with trash pulls in Scarlet Monastery, I'd love to see it boiled down to two or three hard pulls, then to just perform the exact same pull over and over and over 12 times, only watching out for pats that don't get alerted when they look across the room and see their homies being slaughtered by blood-thirsty savages. The very idea of line of sight should apply to mobs, and this isn't me picking on WoW. In Warhammer, I'm able to walk up close enough to smell a mob, throw an axe past his face to hit the named quest mob, then turn around and run back to a safe area to kill the mob to complete my quest. I want mobs to be on my ass! If I can see them, they should see me, and it would actually make stealthing ahead to scope out the next room a necessary tactic. Hell, static spawn points for the mobs at all is silly, unless there's a specific reason they happen to be standing in the courtyard with their thumb up their asses. How awesome would it be to zone in and have a boss jump on your ass because that's where he happened to be when you zoned in? How awesome would it be to stand outside the instance portal, making sure everyone is ready to zone in together, just in case that happens?
I want mobs that feign death, and mobs that Vanish and try to sprint off, forcing us to react like we would in arena... "Quick! Demo Shout, he vanished! Don't let him get another group on us before we can drink!" Given the previous thing with the 80 Boss Abilities, why not have generic 'spell caster' or 'healing' mobs, and give them each random pools of their own to pull from? Sometimes the abilities wouldn't line up, and you'd get a mob that was too easy, or too hard, but every time you ran the dungeon it would be something new.
One of my beefs with WoW's combat is the disconnect between the action bar and the character onscreen. I deserve a "L2keybind noob" here, and I do keybind 1,2,3,4 and q and e, but still I find myself looking at the action bar buttons more than the action onscreen, especially melee classes, which are more immediate in their skills than most caster classes.
While add-ons solve a lot of these problems, its problematic and usually the lack the 'blizzard polish' (meaning my addon setup skills lack Blizzard's design sense, I guess). I'd like a more heads-up design for combat so I can use the full scope of my abilities without having to constantly look at the action bar.
Finally, I think the global cooldown is silly. What makes it so that all classes can execute abilities 1.5 seconds apart? I know there are exceptions, just for simplicities sake. If you do a mortal strike doesn't that keep you from swinging at me again for more than 1.5 measly seconds? More powerful attacks should enact a longer gcd, and weaker ones less.
Maybe a combo system that reduces the gcd for a string of abilities, but break the string and you're on gcd for 5 seconds as a penalty. Risk and reward.
WoW's combat seems a little stilted and predictable, and I would like to see a system with a little more variation in how abilities are actually used.
Rich said...
yeah, but if you could just spam moves as fast as you could hit the buttons, everyone would make macros that have them executing 7 different attacks (7 different individual-move-cooldowns) in .5 seconds.
For me personally, on something like my rogue, i know when moves are ready, or they don't overlap enough that i find myself glancing at my bars that often, but when I started in arena (horrible PvPer), i made a special bar that i blew the buttons up to 125% scale, and only put anything that actually had a cooldown on there to see. for example, on my druid, i wanted a big fucking button to light up the instant feral charge and bash were good to go again.
I used bongos for action bars, which has since changed names and become Dominos. Any Addon by Tuller gets a hearty thumbs up in my book, the man is good, and everything i wish his addons had are already there.
ah, actually found a pic of the DruidUI i had hosted already. you can see Swiftmend / nature's swiftness / bash / feral charge / nature's grasp / innervate / hurricane and tranquility all on thier own little 'extra bar' above the others (in addition to being in their normal spots), plus my trinkets.
http://notaddicted.com/images/isobelle/druidUI.jpg
I was horrible at arena, but this helped ;)
This is a tough concept because while I enjoy your more open style combat ideals I have conflicting views about their applications. For instance, if you have this random agro drop built into combat then aren't long raid fights basically going to turn into coin flips? You can't keep relative difficulty high if there is a chance a mob is just going to de-agro and regen 40% of its HP in a second.
Also upping healing agro across the board is a bit silly. I like the concept of strategic healing. I.E. at 40 yards healing agro is normalized to X and a modifier for every yard closer to the mob raises your agro exponentially. If you have talents to increase your healing radius you can in effect reduce your agro. This would force boss setups to be more strategic. Tanking in certain spots vs others, movement, knockbacks, etc would all have to be factored in. Heal within 5 yards = boned.
The combat system in WoW is nearly perfect though. I mean as a template it is amazingly versitile. I do enjoy Warhammers adoption of PvE skills converting positively to PvP.
The GCD argument brought up by david makes little sense to me. You are arguing that a GLOBAL cooldown be enacted under specific situations. That makes no sense. Instilling a GCD is necessary to pace combat and buffer latancy. Without a GCD whenever a player lagged they could spam something like moonfire and insta-gib a target with 40 MF's in a split second. If you want to install your combo idea then simply build a cooldown in for specific abilities after you use another.
The hardest thing about all this combat business is it must be comprehensive to all functions of the game. While Iso's idea might make normal everyday combat more engaged and fun it complicates PvP and boss encounters.
And yes all you n00bs need to keybind everything! ;)
1) lol, i use keybinds religiously. my screenshot didn't imply i'm a clicker, it's just showing when the skill is ready to be pushed (on the keyboard... well, okay.. belkin)
2) I.E. at 40 yards healing agro is normalized to X and a modifier for every yard closer to the mob raises your agro exponentially.
err.... unless something radical has changed since i stopped playing wow a month ago or so (played a bit tonight on a my trash warlock, killing headless horseman 12x times), this is just not true.
Aggro has a range cutoff, and past that range (is it 30 yards or 30 feet? i can't remember... i'll assume feet for my post here) it makes no difference to be 31 feet or 301 feet, the aggro generated if you're 'outside the window' is the same (130% threat needed for the mob to ignore the tank and pull to you). any healing talents that increase the range of your heals just mean if you're running up to someone to get a heal off, it'll go off that much sooner. once you cross into the range (29.99 feet), you will pull aggro at 110% threat. it isn't 100% exactly, because they're giving you an OH SHIT buffer to deal with. but at 111% (inside 30 feet), or 131% (outside of 30 feet) you will pull aggro.
Melf_Himself said...
Good suggestions ixobelle, I have recently discovered your blog and like where your ideas are going.
Re: The GCD thing. You don't need a global cooldown as long as you give everything an activation time. That stops spamming of skills, while still making it feel like you're doing things. Guild Wars's system works like that and it's got the best combat system I've ever seen in an MMO.
Cronoo said...
You don't need a global cooldown as long as you give everything an activation time.
If everything had an activation time, it wouldn't allow ability preventing moves to be used effectively. For example, say you're a Rogue fighting a Mage, the Mage begins to cast Scorch, the Rogue has 1.5 seconds to kick the scorch(and even less by the time it sees the spell being cast) if there were some sort of activation time for the kick this wouldn't be possible. The kick button would be pressed, the Rogue would be hit with the scorch and then the Rogue would kick.
"err.... unless something radical has changed since i stopped playing wow a month ago or so (played a bit tonight on a my trash warlock, killing headless horseman 12x times), this is just not true."
Yep. Which is why I said I liked the "concept" of strategic healing. I meant I wanted to see this in game.
Khatib said...
"Obviously this isn't real life, and it's supposed to be fun, but there's no fun involved in playing 5 on 5 basketball with 5 Michael Jordans on your team, and 5 Woody Allens on the opposing bench. It's just a slaughter. Instead of being honestly challenged, we rely on overcoming sheer numbers and boring repetition to reach the end of each area."
Aha! But there Iso, you've hit upon the keys to WoW's success.
The lowest. common. denominator.
You can't challenge anyone, especially not the casual gamer, because if they lose, then they are upset, and if they are upset, they won't pay you money. So they only real challenge you get is small timing challenges amidst mostly gear checks in raid instances that require so much time, most people never get to see them.
I have to say, the first MMO I played seriously was SWG, at launch, and their combat system even involved a combat queue. Yet it still felt like there was a lot of urgency to PvP combat at least, because you didn't instantly know what your opponent was capable of, due to the lack of a rigid class system, thus you had to be very quick at picking up what was going on in your combat log and reacting to it.
Then I moved to L2, which was somewhat slow, I felt, comparably, but probably because I never made it beyond lvl 30. Then came WoW, which felt very comfortable. The only problem being that the very loosely regulated macro system allowed you to set up macros that basically allowed the game to play on one button. And even if you don't know jack about jack, no problem, you can just copy/paste something from the realm forums, and never hit anything but 2 ever again in a fight.
Even if you didn't use macros, your average fight wouldn't see you using more than a half dozen hotkeys. This led to WoW combat, though the timing is solid and the animations are tight... it led to it becoming incredibly stale.
From WoW I moved on to AoC... with a lengthy downtime between, and a few FPSs in there, and a failed run at VG, lol... And I have to say, AoC impressed me in SO many ways. I really wish that game would have launched with a more polished endgame and more stable client. Their melee combat, while it had it's failings in laggy PvP situations, was bar none the most fun PvE I've ever experienced. Grinding became so much less of sit there and hit 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, tab, run 50 feet, repeat. You actually had to play reactively again. Well, you didn't HAVE to, but to play as efficiently as possible, you did, and that's what I did, and I loved it. The shield system, the combo system, it was all pretty revolutionary in my eyes. Hopefully more and more games in the future will start to blend in a "twitchier" combat system like this as systems begin to overtake graphics requirements and broadband makes lag less an issue, even in MMOs.
From AoCs dismal endgame, I moved to WAR. At first, the game felt INCREDIBLY slow. Painfully slow, with it's 1.4s GCD. But -- once you hit about level 20, you start to gain so many abilities, that combat still has a bit of a rush to it, even with that long cooldown. I love the way there are no ranks with the abilities in WAR and the abilities just level with you, keeping them viable from the level you first got them, all the way to end game. It certainly adds some serious variety to combat, and gives you a huge arsenal of situational moves to use.
Of course, you don't HAVE to use all of them, but to play as best you can, you should be using many of them, and that keeps it interesting for me.
Again though, there's less reactional combat than I would prefer, but I still feel there is more than what WoW has. As a black orc myself, I love that guard is basically spammable. No cost, no cd. I'm moving it constantly to keep it on priority friendlies. Taunt and detaunt abilities require heads up and changing of targets. Spells like the shaman's "Gork sez stop" where people take damage unless they stand still for two seconds... that is pure genius in ability design and pure hilarity when noobs kill themselves on it.
Overall, I think WAR is doing a little better than WoW in their overall combat model, but definitely they need to fix animations firing when they shouldn't.
I also think that AoC took more steps in the right direction than any other MMO has in years, and I was very sad to see them fail. Although a couple months back they did hire a new game director, so possibly in a year, it could be a whole new ball game for AoC.
It'll be interesting to see what direction BioWare goes in with the KOTOR MMO.
Holy crap that got way longer than I expected. Tough to tell in that little box.
Ooke said...
this is akin to the Priestess Delrissa or Faction Champions (3d boss of TotC) fights and their "Faux" PvP.
That RNG can cause a lot of trouble or it can be a cakewalk. That variability is what PvE players hate. Balance just doesn't really exist until you outgear the encounter by a fair margin which makes the challenge moot.
I guess if the game has that expectations from the start it would be acceptable but as it stands I'm sure it will be a long time before we see another encounter with such variability.
Re: Line of Sight & Mobs...
I think this should work both ways...
Walk into SM at level 40, if the mobs see you, you better run....
Walk in at 80, you better have your run speed boots on, because when those mobs see you they will be running around like chooks with a fox in their house.
Imagine having to chase bosses through instances because the trash ran past and warned them....
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I wrote about MMOs and random crap over at NotAddicted.com for 2+ years. Eventually I decided I might as well just start my own blog and write stuff here instead? I'll be offering various opinions on how the MMO genre in general can be improved upon, using my glorious and infinite wisdom. 'Isobel' is a reference to a Björk song.
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A full color PDF of my raid dungeon (The Castle of Baron Von Lupus) can be found here. Twelve unique boss encounters, full architectural layouts, lore, trash mob mechanics and descriptions are all included.
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The PDF links can be clicked directly, or you can right click and "Save as..." them to download the PDF itself.
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These SBSS Freedom Girl Silver Bullion Rounds have started to form gold toning .. this is very good news as i was anticipating dreaded milk spots, you will see the Slave Queens have developed some milk spots early on.
I have now formed a hypothesis that what we are all calling milk spots, may be just be one type of stage one "toning" where as you can see the milk spots have gone gold in colour and are no longer undesirable.
Hard to see how these will end up but a complete gold toning is what i am hoping for.. i shall keep you posted!


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Kingdom Hearts Chain of Memories
Keyblades
Kingdom Hearts Birth by Sleep
Kingdom Hearts coded
Kingdom Hearts Dream Drop Distance
Kingdom Hearts 0.2 Birth by Sleep A Fragmentary Passage
Kingdom Hearts χ Back Cover
Japanese Release Date - November 11 2004
North America Release Date - December 7 2004
System - Game Boy Advance
Set directly after the events of the first KINGDOM HEARTS, KINGDOM HEARTS CHAIN OF MEMORIES follows Sora, Donald and Goofy on their quest to find Riku and King Mickey, both of whom have been locked inside the Realm of Darkness, and the price they have to pay for achieving this goal. Beckoned by a hooded figure into the mysterious fortress of Castle Oblivion, the three friends begin ascending the castle's thirteen floors, unaware that the true meaning behind the line 'To find is to lose and to lose is to find' has begun to haunt them. There is no doubt that they will find people they miss, but would they be the ones they are looking for? If Sora, Donald and Goofy do not uncover the mystery behind the hooded figures tormenting them at every turn, this search might very well end in tragedy.
In the basements of Castle Oblivion, a young man haunted by the darkness of his past awakens....
~♥~
Stranded in an unknown realm following the sealing of Kingdom Hearts, Sora, Donald and Goofy are intent on completing a mission to find the missing Riku and King Mickey, a mission which seems unlikely to ever be fulfilled. That is, until a hooded figure appears before them and shows them the pathway to a menacing castle.
"Along the road ahead lies something you need. However, in order to claim it, you must lose something that is dear to you."
Welcome to Castle Oblivion, where to find is to lose and to lose is to find. A place where you forget everything you have ever experienced, and yet memories can come alive. Spurred on by promises of a reunion with missing friends, Sora, Donald and Goofy begin a journey through illusions crafted from memories of the worlds they have visited, only to find out that what they are losing is their memories. Memories are closely linked to one's identity; surely if one loses his memories, one loses himself as well? Despite knowing full well that ascending the castle's thirteen floors means they lose thirteen floors' worth of memories, Sora, Donald and Goofy know that nothing can stand in the way between them and their missing friends, and that the important memories will always remain with them.
However, the more memories Sora loses, the clearer he remembers a young girl who was once a close friend of his, Riku's and Kairi's - Naminé, a girl who disappeared from his home when he was very little, and who now apparently is a hostage of the hooded figures lurking around Castle Oblivion, all of whom belong to an enigmatic intellectual group called the Organization. Bonds are tested when Naminé becomes an obssession for Sora, to the extent that she completely replaces Kairi in his memories. His desire to save his helpless friend drives a wedge between him, Donald and Goofy, and brings him into conflict with Riku, who as promised by the Organization, is reunited with Sora, but is sinking deep into darkness once more. But is Namine as helpless as she seem? And what of Axel, an Organization member who seems to be one step ahead of everyone, even his colleagues?
In the basements of Castle Oblivion, Riku awakens, only to find himself terrorized by Ansem Seeker of Darkness, the villian of Kingdom Hearts who has set his sights on possessing Riku once more. To this end, he continuously meddles with the darkness in Riku's heart, then convinces him to visit memory worlds which are only inhabited by creatures of darkness. As revealed by Ansem, this is Riku's fate for casting away his friends and home for power: Emptiness and eternity with beings who have the same lust for power as Riku himself does. Initially rejecting this punishment, Riku embarks on a journey to cleanse himself of the sins of his past, but soon discovers the futility of his efforts.
His path to self-discovery causes him to cross paths with the Organization and a heavily bandaged sage named DiZ, both of whom are determined to use him for their own plans. In addition, Riku's suppression of the darkness only makes it stronger, and him weaker to the light. Soon, when it matters most, Riku needs to make a choice: Will he allow himself to be consumed by light, or fade into darkness?
Betrayal, loss of identity and the never-ending conflict between light and darkness plague this intertwining tale of our two leading heroes' physical and internal journeys towards finding themselves. Truly, to find is to lose and to lose is to find.
~♥~ Japanese Release Date - March 29 2007North American Release Date - December 02 2008System - Playstation 2
KINGDOM HEARTS Re:Chain of Memories is a full PS2 remake of the original GBA game. Initially packaged as the second disc of the Japan-exclusive KINGDOM HEARTS II Final Mix, Re:CoM has since been made available to North American fans. Designed as a worthy addition to the PS2 titles, this remake includes polygonal 3D battles and worlds, voice acting, an improved soundtrack, and most exciting of all, new cutscenes and battles that were not in the original game. The storyline and major gameplay elements remain the same, but various tweaks, both major and minor, have allowed for a completely fresh feel to a classic title.
KINGDOM HEARTS CHAIN OF MEMORIES - Official Japanese Website
KINGDOM HEARTS CHAIN OF MEMORIES - Official North America Site
KINGDOM HEARTS Re:Chain of Memories - Official Japanese Site
KINGDOM HEARTS Re:Chain of Memories - Official North America Site