How will technology shape learning?
Technology has become an imperative part of education in the past decade. The introduction of immersive technologies meant interactive classes and unparalleled experience in learning. A study conducted by Justin Tosco, a master's student at Saint Catherine University, shows that students prefer lessons that use technology.
The study found that there was 16% accuracy in short answers and increase engagement for students taught with the aid of technology.
We are currently living in a fully-digital world with average adults spending over 5-7 hours a day on the internet. And Generation Z – a popular name for today's school-going kids, have grown along with this digital boom. This makes them quite familiar with the use of technology in everyday activities.
Research by Geer and Sweeney (2012) showed that the use of a variety of media applications to explain concepts increased the understanding and supported greater collaboration between students.
AR provides an efficient way to represent a model that needs visualization. This immersive technology provides seamless interaction between the real and virtual world. Furthermore, it facilitates field visits within four walls, thereby increasing visual retention.
Students learn multiple subjects at school and need to remember them all. Technology like Augmented Reality and Virtual Reality bring content to life. Studies suggest that visual memory appeals to mind within 0.01 second! Students learn as they see, thereby sub-consciously retaining knowledge.
Generally, teaching is believed to be the mode of acquiring knowledge or learning. Immersive technologies facilitate self-learning, in a fun and engaging manner. Subjects like History, which are narrative and quite visual, can be easily learned through these.
As a study rightly says, use of technology involves real-world problems, current informational resources, simulations of concepts, and communication with professionals in the field. In addition, learning using technology is believed to complement the traditional forms of teaching and learning. This promotes the visual, auditory and speech senses simultaneously.
Learning and paying attention to new concepts are challenging for children with autism, down syndrome, etc. AR and VR have proven to improve their attention span, aid in expressing their self and improves their interactive behaviour. Furthermore, these technologies act as students' centre of attraction, thereby reducing any possible distraction.
Learning about obtuse triangle or explanation of food chain through mere theory makes a student's life difficult. These are abstract concepts and are understood better when demonstrated. Augmented Reality and other similar technologies bring such abstract subjects to life with their overlay and video demonstration capacities.
Learning by viewing animated objects leads to better understanding and simplifies what is taught. Immersive technology such as Virtual Reality can enable students to feel or experience some theoretical concepts like air pressure, or the working of Archimedes principle.
The introduction of powerpoint slides or projectors meant students had a visual aid to break-down important points while being taught. Whereas, some of these technologies weren't accessible always and by all students. With high levels of mobile penetration to Gen-Z, today's technology like 3D learning, AR, VR, MR and AI are all accessible at the touch of a button on a mobile.
These technologies enable re-visiting and learning a concept at an individual time and pace. They further act as a personal tutor for students, walking them through every step.
History and Civics are two subjects with relatively easy concepts to understand but can be quite monotonous if learnt theoretically. Use of technology in such subjects enable objectification of content and provides a skeletal frame to what is taught. For instance, when learning about legislature or an assembly, students can play-out scenarios of a majority, coalition or stages in creating a law. These are effective methods of teaching and enables them to grasp concepts better.
AR and VR are widely being used to train medical students in a number of ways. VR can be leveraged in training medical students and residents on procedures for a more truly immersive experience before engaging with real patients.
For patients, these technologies can speed education about conditions or treatment plans.
Use of virtual cadavers in anatomy training is one specific example, which can be extended to practice sessions with an AR-enhanced smartphone.
The University of Twente, Netherlands is developing an economical smartphone technology based on the usage of Simultaneous Localization and Mapping (SLAM) and Augmented Reality (AR). This technology enables medical personnel to reconstruct 3D body sections quickly, by directing the smartphone to the area of interest.
Technologies such as AR, VR, MR, AI etc are fast changing the face of learning and education. Integration of these technologies benefits teachers along with students. With the aid of technology like AR, visualisation of subject matter improves. Teachers can impart knowledge and facilitate learning in a simple way.
Use of technology in learning should be focussed on student centred learning. As observed earlier, these have vast use in almost every field of work. These technologies have become the new basic skillset to work around just like emails and mobile apps.
Businesses are adopting AR and VR to enhance processes. They have proved to save time, cut costs and increase efficiency.
As disruptive technologies grow, thousands of jobs will be created, and several others' skill sets will widen. Introduction to these technology concepts from school will better prepare students for a digital world ahead.
https://www.appearition.com/wp-content/uploads/2018/06/6-5-2018.jpg 321 845 Appearition Blogger https://www.appearition.com/wp-content/uploads/2018/03/appeariton-banner-bg-333-sml.jpg Appearition Blogger2018-06-08 17:05:592018-06-08 17:05:59How will technology shape learning?
What are some technologies that you think will play a huge role in Digital Transformation and why?
All of them play a role in terms of Digital Transformation. So, let us take an industrial example. Dump trucks used in mining have huge tyres. Their worth is about a million odd dollars and some of their tyres cost up to $100k. Now it is important to see the level of productivity an application can deliver. The benefits are already clear & compelling.
Every modern piece of truck has got transponders all over the place. That kicks in the IoT element. This enables us to track what it is doing by tracking the signals received. With AI and insights, what we can do with the data coming through is, collect and put them in a place. We can decide here is what I want to get the data or do something about it.
With AR, VR and MR, you render the whole application to how the user can best use it, with data and insights. For example, you could present the same information that you're collecting via transponders to the truck drivers in a manner where he can see the whole environment around him. You can set it up, such that language is not a barrier. In India, for instance, truck drivers driving cross-country speak different languages. Irrespective of whatever language one speaks, they can all see an image, interpret & take decisions. Every driver knows what a boulder is. Or what are the factors that may damage the dumpster or damage the tyres or something else. Whilst sitting inside the dumpster, they may not be able to view everything through naked eye.
Another way to grasp all this up – you see a control room can observe the movements of a dumpster. They receive the information from transponders and visualise the data and interpret the implications that arise from it. They can then come up with solutions like specific risk issues or actions that need to be taken. A team from the customer & Appearition has to plan this out.
In terms of Blockchain, it makes sure that a certain event, transaction or data, is stamped as authentic. It is not widely used yet. There are restrictions on its usage or application. But for transactions of high value, this technology not only gives you an experience but also makes the transaction very safe and auditable. It also facilitates to build a record as to who did what at exactly when. This can also act as an audit trail for any purpose required. It is a foul-proof way to keep track of things. The transaction can be financial or otherwise.
So that is how all the technologies can play a role in Digital Transformation. Often a combination of these technologies that answers / solves a business problem.
What will be the road-map of early adapters vs cautious players?
Typically, early adapters are an organisation's visionary. They are in the very senior position. Also, in a generational sense, say between gen X, gen Y or the middle aged people, there are several technology gaps. Kids born after 2000 basically grew up with screens. Just like millennials grew up with the PCs. Every time a new technology is introduced, you think of things in a very different way. For example, in my generation of baby boomers, , people would write text for a power point presentation. Whereas, these days, a presentation is far more experiential.
In an organisational context, the gap is often at thinking through the process change or adaption for an idea. If the plan is not backed by experience or relevant subject matter expertise, it will fall through.
As an early adapter, the visionaries come up with ideas. The cautious players are the ones who go through the practical things. So, they go through factors like business use case, defining what will change, how will it work, the change management and integration part of it, how to get data out of organisational system that exists, make sure that the data is accurate, quality is good.
Early adapters are analytical thinkers/dreamers. Cautious people on the other hand, achieve dreamers' dreams. This kcan take a very long time. Now, where an organisation is driven by a visionary, often, you get things moving simply because he has got an idea that he wants to make it happen. And he (CEO/COO) will tell somebody typically that, 'look I just want to make it happen. Work as a team and make it happen'.
For an early adapter enterprise, if you get the vision right, you get a first mover advantage over others. For instance, the Facebook phenomenon. They have created an entirely new business. Whereas sometimes, early adapters who did not plan well have gone bust. Because, they have placed some bets that have gone awfully wrong. And this has sort of impacted their existing business, customers and whole the lot. Cautious players tend to be thoughtful followers. They let others experiment and use those learnings in their business. They try to keep their profitability high and ensure quality, risk management & repeatability, so thatcustomer engagement does not take a hit.
In this process, how can an enterprise build its internal and external stakeholders' digital IQ?
There are whole lot of methodologies. In my view really simple. The agenda very much is a COO/CFO/CIO/CMO/CPO idea. The CEO says this is what we need to do. The CMO then says, this is how we want to market it. This is the experience we want to provide. The CPO Says here is the culture or context in which I want my people to operate. Those are the three elements – the customers, the culture, the strategic direction and somewhere in between there is an elephant in the room, the digital space. Compliance, security, all those kinds of things. All this has to hang together be funded effectively and provide return to the investors, That is why you need a special type of CFO for the digital businesses. That is very important in terms of creating the digital IQ.
You drive the innovation, which is the business agenda. Secondly, you need to be agile. Agility is where you can own up to your mistakes quickly when needed and at a low cost. The whole team, not just some champions must work together on an agile manner. We need collaboration within the organisation and with the suppliers & customers. Within the compliance ecosystem the regulatory authority, and any number of agencies are there, because the laws haven't caught up in Digital yet. And the next comes the partners. Because no one organisation can do everything by themselves. It is very, very important for the partners to work together. Again, look at what Appearition is doing. They work with a whole lot of partners to deliver what must be delivered. And, at another level, the IQ is built through great culture of innovation and risk taking.
The first question you ask is why are you doing it? What is the innovation? Why am I doing it? What difference will it make? And the ability to execute, in my mind is the other side of the equation. The CIO, the guy whom implements the technology. The CFO, the guy who checks out the money, burning millions of dollars, putting things at risk. Those kinds of functions become responsible of every action. So, the whole thing is a question of balance.
The ability to execute the vision is possibly the biggest challenge of the Exec team.
What will the role of data analytics be in this revolution?
If you take the first thing that comes out in the digital world, it is data. There is so much data in every aspect of our life, every moment. We are being absolutely bombarded with data. Our memory spans have reduced. In today's mindset, I don't think people have the patience to read a booklet. This data is compressed and made consumable through AI and Analytics. This is turned into information. But then, to turn it into information, you need to know, what information you were after. You need to take the data in a certain way. From information, comes knowledge. Then you personalise it. Then you look at the information and say, I've read the report, what I've learnt out of the report is this, this and that. And then, beyond that comes very, very content specific, decisions.
For instance, if you are an insurance company and you want to know the information on who are the people who do not have an insurance and are most likely to become my customers? And if there are certain attributes that you identify, you may decide whether it is important or not and do something with it.
2/2 of his exclusive interview. Click here to read the first part.
We have seen that use of immersive technologies enhances productivity, aids emergency response situations, makes education interactive and simplifies shopping. Augmented Reality and museum visits – sounds like chalk and cheese isn't it? Well, it no longer is.
Several museums across the globe have successfully incorporated Augmented and Virtual Reality in their channels.
The 'Story of Forest' art, in Singapore museum, had about 69 giant murals, housed in the museum's glass rotunda. Visitors use an app and hunt for flora and fauna within the drawings. After hunting various drawings, the photos are added to a collection. Visitors can use this collection to know more information on the plant or animal variety. These kind of fun exercises and over-lay learning helps them understand on an animal's dietary plans, species and other general information.
Smithsonian Natural Museum of History, Washington D C, utilised Augmented Reality innovatively. They launched an app called 'Skins and Bones', which brought animals to life using AR technology's super-imposed pictures. Users can scan and point the app at an animal bone in display and view it in flesh and movement. These kinds of activities enable visualisation of extinct animals or artefacts.
Furthermore, the app also provided an immersive experience to users who were unable to visit the museum. They provided enthusiasts with 'trigger images' (See picture below) that they can aim at and experience the same picture from home comfort.
The Kennedy Space Centre in Florida, USA, brought former astronauts to life and enabled an immersive experience with them. Interactive pieces located throughout the building allow early astronauts and NASA legends to tell their stories.
England's Historic cities app serves as one-stop-AR interactive view of over 12 cities from Durham to Salisbury. This app is an example of learning while viewing. Users can know more on each city by clicking on the Augmented information on display.
Impressive Advertising is a leading advertising and branding enterprise, based out of Adelaide, Australia. They produce print, online, video and audio advertisements and campaigns for their clients.
Advertisements are of many forms these days. From simple print ads to social media campaigns, there are plethora of brands targeting the consumers. However, today's audience prefer more visuals, concise and innovative ads. An ad these days is not just consumed, but shared, liked and discussed about on social networking sites, more often than before. This form of ad consumption has paved way for more innovative presentation.
Adapting to changes in Digital Transformation has been the order of ad campaigns in the last decade. If everyone is doing the same, how does one stand out?
Met with one such need for innovation, Impressive Advertising decided to improvise using Augmented Reality (AR). The idea was to bring an image to life by augmenting it. Thereby, enabling the best of both mediums for a campaign – print and mobile.
Generally, while skimming through ads, extensions or teasers grabs one's attention. Bearing that in mind, the team used Appearition's 8AR platform to create an image recognition app called Oodl.
Oodl is an image recognition browser tool, delivering informative and relatable content embedded in everyday surroundings.
The Oodl app cloud technology allows one to visualise digital information in a completely new way, taking you from a one-dimensional experience into a whole new world of exciting discoveries.
To build their audience engagement goals they have produced adverts that include AR experiences throughout, created full page Oodl experience newspaper adverts and produced promotional card campaigns to entice consumers to download the app.
These posters and ad campaigns contain the Oodl icon, which when scanned through the app projects augmented information.
AR allows us to create computer-generated enhancements in video or animation atop of existing reality which is very exciting, says Trevor Worley, Managing Director, Impressive Advertising.
8AR is a SaaS based platform, therefore is highly extensible and can be easily customized and monetized. It does not require any coding, making it easy for enterprise to augment.
We expect Oodl to develop in AR as it has easier consumer reach, i.e. anyone with a smartphone, says the team. The UI designed is simple and attractive. Upon logging in and scanning an object, there is an auto-pop video and further information that appear alongside.
Customer response to the Oodl AR/VR feature app has always been met with a 'wow' beams the team. "AR market is where we see Oodl developing as AR is less intrusive and is accessible to every person that has a smart phone. It allows us to create computer-generated enhancements in video or animation atop of existing reality which is very exciting," adds Trevor.
As more and more media options developed, Impressive Advertising was looking to combine the best of all worlds and found the answer in AR.
Stand out with AR. Get in touch with us to know more about launching your own 8AR platform!
The world is sitting on the cusp of the 4th Industrial Revolution (4IR) – changing how industries operate, bringing greater automation and accuracy to a variety of business processes.
In this series, we will explore how 4IR is going to affect the industries of our clients, and how we believe the right strategy can empower you to embrace the inevitable.
First up: The future of the print industry.
How is the future of the print industry turning into a reality around you?
In the last few years, we have seen a proliferation of small and start up label printers leading to increased competition. Good digital presses cost little more than US$45,000 – not a laughable sum, but certainly more than affordable for entrepreneurs with the right idea.
Meanwhile in emerging regions, larger multinational corporations are expanding operations and establishing themselves as they navigate the pricing politics of new territories.
We recently visited PacPrint 2017, the region's "premier show for print, sign, display and graphic communications" and with over 150 exhibitors and a rumored 15-20 million dollars in sales taking place on the event floor, it's understandable that key players in the industry are looking to shake things up and keep this momentum going.
What are some challenges faced by the industry given this success?
How can the future of the print industry be populated with millennials Generation Y and eventually, Generation Z?
Ageing workforce: The growth of the digital industry has meant that younger, computer-literate and tech-savvy employees have been more inclined towards seeking employment outside the print industry.
Companies are increasingly realizing the need to standardize onto the one platform helps with strategic alignment across business systems and broader business processes.
Standardization, Centralization & Flexibility: Most companies in this space have different systems and machines through acquisitions or then, as with most large organizations, inherited implementations of legacy software. These, in turn lead to errors in compliance, alignment, downtime and ultimately, inefficiencies.
How can we prepare audiences for these technologies, bearing in mind that innovation doesn't always come cheap?
Active & Intelligent Packaging (A&IP): When it comes to product security, authentication and even preservation to some extent, A&IP will grow increasingly commonplace around us. It certainly seems like these technologies for a part of the future of the print industry.
Clients now require "relationships" with "partners" – as compared to "services" from "suppliers – and this is unavoidable!
The vendor/client relationship: Clients of all sizes are becoming increasingly demanding of one-on-one service. The fact of the matter is that there are a number of players who can top quality service, and price competition isn't the only factor anymore.
Previous post: Culture of Trust – How does your customer feel?
How does a digital transformation lead to the future of the print industry?
Have systems set up for verification of jobs, improved reporting and integrated with management tools. Enable remote access of presses – improving efficiency as the press process becomes more computerized. Tech processes can also improve internal processes and stock ordering and tracking. Clients (or Partners) with their increased expectations can now be empowered to track their orders through all stages of production.
Technology proliferation has led to a variety of methods to increase and improve engagement. For example, QR codes, NFC, RFID, Augmented Reality and randomized designs. Understanding how these technologies serve well as data collection points and having them integrated into information managements systems help track interaction and build insight. In addition, improved traceability and big data enable the client relationship evolve into one of consulting – and partnering for growth and offering unique and individualized experiences.
On the outset – it all seems tremendously exciting and simple. But that is the fallacy of innovation. Installing systems doesn't just mean clicking one button – it includes change management. Upgrading machinery isn't just reinstalling software – sometimes it's training staff who are afraid of failing (or trying). Terms like myopia and pain avoidance are a lot more real than the buzzwords they are dismissed to be sometimes.
Opportunities like bundling print and digital ad sales to push greater RoI sounds great, but how does that mean the adsales team needs to be re-structured? For example, having a sales team that also possesses analytical skills and understands programmatic sales becomes critical. In such scenarios – if that's the preferred mode of linking digital to physical – then print companies must understand marketing requirements, more so than before – as these multimedia experiences reach out to audiences with more targeted accuracy than ever before.
Innovation is no longer "nice-to-have" but that's not to say it's something to jump into. The key remains identifying a larger strategy that can assist with the growth of the clients you work with. Adding value to the labels and packaging produced, but also understanding how these products are being disbursed and the user experience of the final consumer.
At Appearition, we understand that the print industry has traditionally operated within certain models – for example, buying hardware outright or leasing systems for slow and steady returns. Crossing the chasm of technology is one that isn't so simple. Our goal is to enable others success – and finding the neutral state of partnership so we can all grow together. We look forward to hearing from you.
Vivienne Zhu is a Commerce & Law student at Monash University currently interning with Appearition's head office in Melbourne.
How'd I get land my first internship? By telling Tushar about my lonely yet, solution oriented solo hike on the snow covered Bukhansan Mountain in Korea. This is only half true. My passion for marketing, previous work in a NFP and willingness to step out of my comfort zone shone through against many other candidates.
Landing an internship in a tech company without tech knowledge?
As someone who has never learnt about IT, augmented reality or coding, it's quite different and interesting to work in this environment. Often others in the office use a lot of technical terms that I don't necessarily understand, but I'm always free to ask (or Google in my spare time). However, the technical jargon that comes along in a tech space naturally becomes more comprehensible.
As a marketing intern, my first few weeks consisted primarily of competitive analysis and events research. However, I was soon trusted to start my own social media campaigns on Twitter, Facebook, and LinkedIn. I constantly put my hand up to take on opportunities within my capabilities – e.g. filming and editing a video for a client. This allowed my peers to see that I was capable of more than what they initially thought.
In my first three months, I've had opportunities to work on new projects and learn more practical marketing skills (social media analysis, Google Adwords and driving B2B Marketing). Whilst I am not majoring or studying marketing, I am continuously developing my skills in this digital age of marketing. Creating content and following trends is very important. Whilst I've learnt so much about marketing, I've also learnt about the intricacies of augmented reality.
Before this internship. I had no idea what augmented reality was. Prior to my interview, I was furiously researching about the industry. AR is still quite new and my only touch point was my Snapchat obsession (sorry to disappoint but I never got into the Pokemon Go fad). I've experimented with Appearition's apps, and now understand the solutions they provide for businesses. AR goes far beyond consumer capabilities, but is likely to have a great impact in the workplace in the future.
I look forward to the coming weeks and potential projects I'll be involved in, and I know this is just the beginning for my personal augmented reality journey.
By the way, I wasn't completely alone on the mountains. I strategically followed three senior Korean hikers who took me on the hike of a lifetime. At the end of the day, it's all about strategy, passion and drive.
If you'd like to follow my work – like our Twitter, Facebook, and LinkedIn pages!
If you share my limited degree of technology awareness, this definition would provide nothing but more confusion. However, experience assisted in crossing this knowledge barrier when my colleague provided a simple demonstration. Opening an app on his phone and scanning a piece of paper through the camera, the video of a dancing child popped up on the screen. Wherever he moved the camera and any angle, the girl stayed where she was as if she was standing there in reality. I started to realise that this technology is a lot more prevalent that I had originally thought.
Both technologies have potential in the business world, for example, AR have been explored in the fashion world and furniture companies. AR can help people to see how a product would look for instance in their living room simply by using an app through their phone. And VR is being used in a variety of businesses as well, for instance Arctic Cat uses it to show their customers the new snow mobile model.
In my opinion, the biggest difference is that VR is a controlled environment, such as console gaming and experiencing things with your own eyes, whereas AR can be social and you can move around or even taking a walk with it.
I slowly started to see how the technologies also extend beyond the business world, and into real life. As I look back on my traveling experiences back in Southeast Asia, most of the traveling involved taking a bus from town to town. One particular ride stood out in my memory, a particularly nervy bus ride from Luang Prabang to Louang Namtha in Laos. The bumpy roads of Laos take some getting used to and I felt most lucky that I don't get car/bus nausea, being exposed to sailing from a young age. But the size of the bus and narrow roads across the hills and mountains made the ride challenging to sit properly and it went on and on for hours. I held on to the seat as my entire body tightened with every turn and bump. At one point we came to a stop, and I could barely see anything because it was night time and darkness surrounded the bus. I got up from my seat and came to the front and found out there was a tank truck that had fallen sideways on the side of the road. And at the same time there were other cars and buses tried to pass the traffic from the other side towards us. What made this whole situation difficult was the location; on the tight turn of a mountain.
When problems like these happen often in the roads of Southeast Asia, AR and VR could do a great deal of help to improve them. Have the exact measurements and calculating the size of the roads and buses, they can help to prevent accidents. Drivers could practice the turns and smoother rides. Infrastructure could be improved by testing new roads using the technology.
While this is just an idea of mine, I have observed in my travels that advanced technology has yet to become a mainstream in some areas, including in rural areas. But this is just an example for what kind of problems could be solved by AR and VR. Such an advanced technology should be used to make the world a better place, more than just entertainment. Blunt as that sounds, there's little to argue against the fact that the world could certainly be made a better place, sometimes!
My knowledge in technology have been limited most of my life. I'm a proud Inuit who is born and grew up in Nuuk, Greenland. My passion for traveling has led me to Melbourne, Australia end of 2015, and eventually started working for Appearition Pty Ltd. The technology I followed was the one happening at home. First computer. First cell phone. I used to have this Siemens cell phone in my teenage years which I loved, because I could change the cover every month with colourful or boyband pictures.
However, my knowledge in technology first expanded when I started working for Appearition. A whole new world opened and I was amazed how the technology is that advanced today. I have to be honest though, things had to be explained to me more than once because I did not understood and couldn't get my head around on some technology, such as Augmented Reality. With that being said, I'd like to tell you a little about my culture.
Before the European explorers arrived to Greenland in the 1600's, the Inuit's lived in houses made of stones and peat, and wore reindeer and seal skin as clothes. Inuits used bones of whales and other arctic animal as tools and equipment. They believed in nature spirits before Christianity was introduced by Hans Egede, a Danish missionary, in the beginning of 1721. After Europeans began to travel to Greenland and started introducing of the modern world, Inuits began to build houses using woods. And to keep you in mind, trees do not grow in Greenland and this was an advantage for the Europeans to trade with the Inuits. When Hans Egede travelled to Greenland, he took building materials with him, such as concrete, barrels, coal and cobber.
In 1921 the first telegram was imported to Greenland due to Danish Royal visit.
First electricity generator was built in 1948.
Television was imported to the country in 1960s.
Greenland was digitalized in 1995.
Today, we Inuit, use latest cell phones, flat screen TV's, laptops and so on. Although we still don't have the luxury of paying with paywave, but Im sure the technology will be imported pretty soon. You should have seen my face when I first witnessed the paywave process with my Inuit eyes. Oh boy, what a whole new world.
Commerce is the exchange of funds for goods or services. eCommerce is the same exchange, but without the use of physical cash swapping hands.
In 1982, the United States rolled out the first EFTPOS machine. For the first time in humanity's history, someone could [lawfully] walk into a store, buy something and take it away without any currency exchanging hands. This was made possible because the buyer was now in possession of a plastic card instead of cash. The plastic card, known as a payment card, allowed the buyer to initiate a transaction electronically to transfer money from their bank account to the store's bank account. Ah yes, whilst eCommerce can do away with cash, money will always be needed to buy stuff.
Today eCommerce is just another part of life. Whether we are picking up groceries from the local supermarket, paying our GP to examine us or buying a gift for our loved ones, it is eCommerce that makes all this possible. Furthermore, with the emergence of the internet, eCommerce has gone to the next level. From the comfort of our couches we can now buy, sell and transact almost anything online. Services such as eBay™ and PayPal™ enable us to exchange goods and services for funds without the need for physical shop fronts. Once again eCommerce has enabled the buyer to electronically transfer funds to the seller in exchange for the goods or service they're getting.
The convenience and simplicity of eCommerce has also brought with it the serious risk and threat of criminal activity. Today a thief no longer hides behind a ski mask and holds up banks, instead they hide behind a keyboard and seek to take money directly from your bank account. Electronic theft is a serious concern for the eCommerce industry. Organisations and governments from all over the world have adopted measures to protect and safeguard our electronic funds. Payment Card Industry Data Security Standard version 1.0 (PCI DSS 1.0) was formed in 2004 by a group of organisations which include VISA card, MASTERCARD and American Express. The standard is managed and administered by a special council and dictates how payment card information must be transmitted and stored electronically. Whist this standard is not enforceable by law [yet], it is a strong influence for buyers having trust in a website. PCI DSS is continuously being reviewed and updated. Version 3.2 is planned for release in 2016.
So where will eCommerce takes us next? Well, the concept can never change: exchanging funds for goods or services electronically. However, the means we use to perform these transactions will certainly evolve. Enter the world of virtual reality and augmented reality… where life and technology are entwined. Imagine… you are walking in a market at the foot of the great pyramids at Giza. You walk past a stall selling beautiful statues of the ancient kings and pharaohs. One particular statue catches your eye. You look at it, touch it, pick it up, turn it around in your hands. It's a work of art and you must have it. You turn to the store owner and you haggle for it until finally the store owner agrees to your price. He takes it away and wraps it up for you. You reach into your pocket, take out your wallet and look through it. You pull out 10 Egyptian pounds and hand it over to the store keeper, shake hands and say goodbye. You take off your glasses and your gloves and you find yourself sitting on your couch in your living room on the other side of the world. Three days later the doorbell rings and the UPS person hands you a package. You open it, unwrap it and there is your Egyptian statue, exactly as you saw it… what a beautiful world it will be!
The 360 Fly is a 360-degree camera and it may be one of best consumer 360 cameras yet.
Its extensive features make it easy and safe to use, no matter your skill level. The fact that it's shockproof and waterproof makes it an easy choice over its competitors.
It's rock solid and even if it's your first time capturing 360-video, it doesn't feel like you're carrying a delicate piece of equipment.
The 360 Fly is easy to setup. You download the app press a button on the camera link up the Wi-Fi and your ready to go.
My experiences with this camera have varied from frustration to feeling complete satisfaction. When I took it out for my first casual test run I tried holding it with my hand at the base, given that you get a 240-degree vertical view. This didn't work out well for me as the objects I wanted to film where too far and I was standing too close too the camera. I came out of the video looking crazy distorted and the building I was trying to film looked like it was way too far away due to the fish eye lens.
The 360 Fly's size turned out to be a huge advantage. I'm usually shy when it comes to filming videos in public. The fear I have is, that someone's going to get upset and yell at me for filming them. I took it out into the city to film and normally people with video cameras get looks but I wasn't getting any looks! Nobody realized it was a camera. You have to have this camera mounted to a tripod or monopod when in use. I walked into an AFL football game with the camera in hand with a Joby Gorillapod tripod, which is a mini tripod, into Etihad stadium. I was worried that they wouldn't let me in. Not only did they let me in, they let me in no questions asked. You may be or may not be aware but there's an increased security presence at Australian football games this year and they do not allow video devices into stadiums.
One of the struggles I had with this camera was filming good content. I have experience in filmmaking as in utilizing normal non 360-cameras, and I'm familiar with filming techniques however nothing that I had learnt at university had prepared me for this. After some trial and error I learned how to film engaging 360-footage. A good idea would be you may want to invest in a strong monopod.
The joys of using the 360 Fly came from my visit to the Melbourne Aquarium where I was starting to get a hang of filming with the 360 Fly. I was worried the cameras low light performance would produce poor footage but I was pleasantly surprised. When I got to test out the footage on Google cardboard, I was completely breath taken, after all my mishaps filming I finally got some good footage. One of the best experiences you'll have with the 360 Fly is filming an experience and re watching it on a VR headset to relive the experience – amazingly it's as good as being there in person. The company that manufactures the 360 Fly also manufactures their own VR headset that you can attach your phone to.
I do not recommend using this device for taking 360 degree pictures as it takes a still from a video and morphs it into a panoramic image or a globe. So if you're thinking about using this for still-pictures invest in something else other than 360 fly.
The 360 records in 1500×1500 resolution at 30 frames per second and that will give you a 240-degree vertical view. When you're watching a 360fly video you can look up to see the sky, but you can't look all the way down (you'll see a black octagonal object). Because the 360 Fly is the world's first single lens 360 the camera has it short comings however this does help keep the price down.
Sharing videos from this device is remarkably simple. The app on your phone, tablet or computer allows you to share video on Facebook YouTube, Twitter, and even on Break.
The software is easy to use but frustratingly limiting. And keep you in mind; it's in its first generation. You can edit videos and put them together but there's no option to overlay audio unless you intend on posting a video on the 360 Fly website; as video editor I found that to be an annoyance. As a filmmaker, you know never to use the default on camera mic because, most on cameras mics provide poor audio quality, and the 360 Fly is no exception. This adds to the frustration of not being able to overlay a separate audio track.
If your looking for something more professional with the ability to include title sequences and the ability to add an audio track this camera is not for you.
The 360 fly is an amazing piece of technology. If you are an early adopter in 360-video, I recommend purchasing this to start with, due to its size. You will need to learn how to film engaging video content for this medium. There is no point in in spending thousands of dollars to have a professional set up and realizing that there's not much for you to film.
I've often wondered if other marketers look at a product and contemplate how they would position or drive traffic differently; as though marketing teams roam past marketing collateral and understand the way it is positioned and look for improvements. Driving an integrated marketing campaign involves so many different pieces, that marketers have to keep an eye towards new tools to elevate their advantage. The current new tool that is getting tremendous buzz is Augmented Reality advertising.
Augmented Reality is poking a sleeping giant. With a consumer base saturated with smart devices, the ability to engage with an immersive and engaging technology is at our doorstep. Retail is one of the first markets to play this new tech is and has been changing the way marketers engage with their audience. Some of the greatest applications of AR to date occur in the B2C space. This is a logical step for retailers who have droves of printed material and are looking for an engaging way to drive consumers. Augmented Reality advertising not only captures audiences for a longer duration, but also funnels traffic to their web pages, and other campaigns. In this ecosystem, Augmented Reality advertising is bringing print to life and the applications are only growing.
Marketing collateral is only impactful when it is viewed in a set place, and grabs a specific audience. Whether this is done in a coffee shop, mall, or any other brick & mortar, marketing campaigns are useful for only as long they as they have grabbed attention. However, with the function of Augmented Reality advertising, not only does it drive more call to actions, but it can live on a user's smart device indefinitely in the form of app. GPS, geo-fencing and blue tooth beacons provide levels of sophistication to marketers that are still missing from more traditional forms of integrated marketing campaigns. Augmented Reality is still a shiny new tool in the eyes of most marketing teams. To be utilized effectively, consumers need to look beyond the novelty of this impression technology. Augmented Reality is infinitely customizable and extends the shelf life of digital assets as they can have been moved from physical collateral and then tailored to Augmented Reality content.
The real draw towards implementing Augmented Reality advertising into integrated marketing campaigns is how easy it is to implement an Augmented Reality advertising campaign. The best platforms cater to a range of clients and offer development along with an easy to use Experience Management System (EMS). A distinguishing feature is that instead of a content management system, marketers are creating a new experience for their audience. This feature is important to note as it stresses the importance of using a platform that can deliver seamless integration into an integrated marketing campaign, based on the level of the user experience. Using the EMS, content can be added, updated, or removed with a few mouse clicks. This level of flexibility allows for ease of use, non-dedicated resources, convenience, and simplicity of Augmented Reality delivery.
To see if you're ready to explore how to utilize Augmented Reality advertising for your integrated marketing campaign, click here. Alternative, read more about how you can use augmented reality in your marketing.


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Sternocthispa gracillima is een keversoort uit de familie bladkevers (Chrysomelidae). De wetenschappelijke naam van de soort werd in 1938 gepubliceerd door Uhmann.

Bladkevers

redpajama_set_name: RedPajamaWikipedia


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Buy Gold /
The Canadian Gold Maple Leaf coin is an important part of Canadian history, and a coin heavily sought out by investors and collectors alike. These gold coins have a gold purity level of .9999, and are one of the purist gold coins in existence. In addition to their purity, Canadian Gold Maple Leaf coins are known for their refinement and beauty. They are still considered legal tender in Canada. A variety of 1 oz. Canadian gold Maple Leaf coins exist, as well as other high end 1 oz. gold coins, and a 25 gram Gold Maplegram coin collection, all produced by the Royal Canadian Mint.
2019 1/4 oz Canadian Gold Maple Leaf
Qty Wire/Check Credit Card*
8 - 19 $428.25 $441.10
40+ $426.17 $438.95
- 1/4 oz of Gold
- Date of mint: 2019
- Mint: Royal Canadian Mint
- IRA Eligible
- .9999 FINE GOLD
- Origin: Canada
- Stock Photo
1/10 oz Canadian Gold Maple Leaf (Common Date)
- 1/10 oz of Gold
- Date of mint: Common Date
- Is IRA Eligible
2019 1 oz Canadian Gold Maple Leaf
- 1 oz of Gold
2019 25 Gram Gold Maplegram
- 25 g of Gold
- Not IRA Eligible
Canadian Gold Maple Leaf and Other Canadian Gold Coins
Mint History
The Canadian Gold Maple Leaf coin was first introduced to the world in 1979. Walter Ott, who was Chief Engraver at the Canadian Mint in the late 1970s, created the coin. His goal was to develop a pure gold coin as an alternative to the South African Krugerrand, which was a popular gold coin at the time known for its purity. The coin is the official gold bullion coin of Canada and is produced by the Canadian Mint. Soon after its inception, the coins began to outsell the Krugerrand, a measure of success for the Royal Canadian Mint. Since its origin, the Canadian Gold Maple Leaf has set the standard for quality used to measure all other bullion coins.
1 oz. Canadian Gold Maple Leaf
The 2015 1 oz. Canadian Gold Maple Leaf gold bullion coin was masterfully crafted and minted with 1 ounce of pure 24 karat gold. The Canadian Gold Maple Leaf is Canada's official gold bullion, suitable for all investment purposes. The design was created by Arnold Machin, and has changed very little since 1979. Queen Elizabeth II appears on the front (obverse) side of the coin, symbolizing the different stages of maturity over a period of time. The back side (reverse) contains an image of a single Canadian Maple Leaf, symbolizing the nation of Canada, and giving the coin its name. Canada's national flag bears the same Maple Leaf as the country's primary symbol. The flag was introduced in 1965 after a lengthy process, and still flies proudly atop the Canadian parliament today (2014).
The design of the coin is struck with tremendous detail. All denominations of the Canadian Gold Maple Leaf coins are identical, except for the weight and face value of the different denominations of the various coins that appear on the coin's face. The reverse side also displays the country of origin ("CANADA"), the fineness ("9999"), as well as the purity level in both English and French. The coin strike is reflective.
1 oz. 2014 Gold Howling Wolf
The Royal Canadian Mint launched a gold coin series in 2014 called the "Call of the Wild" series. The 1 oz. 2014 Gold Howling Wolf is the first coin produced in that series. Like the 1 oz. Canadian gold Maple Leaf, the Howling Wolf coin has a very high gold purity level, this time of .99999 (99.999% pure gold)! The obverse (front) side shows the famous portrait of Queen Elizabeth II, designed by Susanna Blunt. The reverse (back) side features the coin's namesake design of a wolf's head, howling, with lines in the background symbolizing the audible howl of the animal. The coin's face value is $200 CAD. The coin celebrates the Grey Wolves, as Canada is home to about 30% of the world's total population of these animals, which were once hunted to near extinction before population numbers increased again.
1 oz. 2015 Gold Growling Cougar
The 1 oz. 2015 Gold Growling Cougar gold coin is the second in the Royal Canadian Mint's "Call of the Wild" series. The 1 oz. 2014 Growling Gold Cougar is also a .99999 pure gold coin with a face value of $200 CAD. It shares the same obverse design as the Howling Wolf coin, but the reverse side features a howling cougar, again with lines shown to represent the animal's howl. Long ears, sharp whiskers, and thick fur are all beautiful details in the design. Canadian cougars are one of the nation's most fearsome predators in the animal kingdom.
1 oz. Scruffy Canadian Gold Maple Leaf
Scruffy Canadian Gold Maple Leaf coins are the same 1 oz. coins produced by the royal Canadian Mint, but have likely been in circulation or use, or have other wear that disqualifies them from being classified as Mint condition coins. Scruffy coins typically have visible surface abrasions. Different scruffy Canadian Maple Leaf coins from different years are available. Their gold content remains the same as the "regular" coins.
25 Gram Canadian Gold Maplegram
The 25 gram Canadian Gold Maplegram is a collection of 25 1-gram Canadian Gold Maple Leaf coins that come packaged together in a beautiful set. Because there are 25 coins, the total amount of gold in this product is 25 grams. Each 1-gram coin contains .9999 (99.99%) pure gold, same as regular 1 oz. Canadian Gold Maple Leaf coins, with a face value of $0.50 CAD each.
Each Canadian Gold Maple Leaf coin is known for its purity. Canadian Gold Maple Leaf coins are produced using only gold mined in Canada. They contain virtually no alloy metals, and are as close to pure gold as nearly any other coin in history. One primary goal of the Canadian Gold Maple Leaf coin was to create an alternative option to the Krugerrand, which was also known for its purity as a 22 karat coin. The Canadian Gold Maple Leaf surpassed the Krugerrand with a 24 karat gold measure. The Royal Canadian Mint has insisted on flawless planchets (the pure gold blanks from which the coins are struck) since the creation of the coin in 1979, furthering its reputation as the "gold standard" for gold coin purity.
The 1 oz. Canadian Gold Maple Leaf coin's monetary value differs depending on its year and condition, as well as the current market price for gold. The face value is $50 CAD for a 1 oz. Canadian Gold Maple Leaf coin, though the coin itself is sold and valued much higher. The coin's actual value can vary widely based on the current price of gold and the details of the specific coin. Other sizes and denominations of the various Canadian Gold Maple Leaf coins, and other Canadian gold coins, are affected by the same factors. In general, the lower the gold content and face value of the coin, the lower the price and actual value is.
Min: $103 Max: $1,605
1/20 oz
Year Clear
Mint Clear
Purity Clear
.9999 Fine Gold
Karats Clear
Grade Clear
Denomination Clear
$50 (CAD)
Is IRA Eligible Clear

redpajama_set_name: RedPajamaCommonCrawl


text:
Determined to prove herself, Officer Judy Hopps, the first bunny on Zootopia's police force, jumps at the chance to crack her first case - even if it means partnering with scam-artist fox Nick Wilde to solve the mystery.
Starring: Ginnifer Goodwin, Jason Bateman, Shakira, Idris Elba, Octavia Spencer, J.K. Simmons, Alan Tudyk, Jenny Slate, Bonnie Hunt, Don Lake ..
Directed by: Byron Howard, Rich Moore
A mother bird tries to teach her little one how to find food by herself. In the process, she encounters a traumatic experience that she must overcome in order to survive.
Directed by: Alan Barillaro
In Ancient Polynesia, when a terrible curse incurred by Maui reaches an impetuous Chieftain's daughter's island, she answers the Ocean's call to seek out the demigod to set things right.
Starring: Auli'i Cravalho, Dwayne Johnson, Rachel House, Temuera Morrison, Jemaine Clement, Nicole Scherzinger, Alan Tudyk, Louise Bush, Christopher Jackson, Oscar Kightley ..
Directed by: Ron Clements, John Musker, James Schaffrillas
Kubo mesmerizes the people in his village with his magical gift for spinning wild tales with origami. When he accidentally summons an evil spirit seeking vengeance, Kubo is forced to go on a quest to solve the mystery of his fallen samurai father and his mystical weaponry, as well as discover his own magical powers.
Starring: Art Parkinson, Charlize Theron, Rooney Mara, Matthew McConaughey, Ralph Fiennes, Brenda Vaccaro, Cary-Hiroyuki Tagawa, George Takei, Minae Noji, Saemi Nakamura ..
Directed by: Travis Knight
Dory is reunited with her friends Nemo and Marlin in the search for answers about her past. What can she remember? Who are her parents? And where did she learn to speak Whale?
Starring: Ellen DeGeneres, Albert Brooks, Hayden Rolence, Ed O'Neill, Diane Keaton, Eugene Levy, Kaitlin Olson, Ty Burrell, Idris Elba, Dominic West ..
Directed by: Andrew Stanton
A koala named Buster recruits his best friend to help him drum up business for his theater by hosting a singing competition.
Starring: Matthew McConaughey, Reese Witherspoon, Seth MacFarlane, Scarlett Johansson, John C. Reilly, Taron Egerton, Tori Kelly, Rhea Perlman, Nick Kroll, Nick Offerman ..
Directed by: Garth Jennings
Continuing his "legendary adventures of awesomeness", Po must face two hugely epic, but different threats: one supernatural and the other a little closer to his home.
Starring: Jack Black, Bryan Cranston, Dustin Hoffman, Angelina Jolie, J.K. Simmons, Jackie Chan, Seth Rogen, Lucy Liu, David Cross, Kate Hudson ..
Directed by: Jennifer Yuh Nelson, Alessandro Carloni
Set in 1879 Paris. An orphan girl dreams of becoming a ballerina and flees her rural Brittany for Paris, where she passes for someone else and accedes to the position of pupil at the Grand Opera house.
Starring: Elle Fanning, Dane DeHaan, Carly Rae Jepsen, Maddie Ziegler, Mel Brooks, Julie Khaner, Terrence Scammell, Joe Sheridan, Tamir Kapelian, Elana Dunkelman ..
Directed by: Éric Warin, Eric Summer
Storks deliver babies…or at least they used to. Now they deliver packages for a global internet retail giant. Junior, the company's top delivery stork, is about to be promoted when he accidentally activates the Baby Making Machine, producing an adorable and wholly unauthorized baby girl...
Starring: Andy Samberg, Katie Crown, Kelsey Grammer, Keegan-Michael Key, Jordan Peele, Anton Starkman, Jennifer Aniston, Ty Burrell, Stephen Kramer Glickman, Danny Trejo ..
Directed by: Doug Sweetland, Nicholas Stoller
Lovable and friendly, the trolls love to play around. But one day, a mysterious giant shows up to end the party. Poppy, the optimistic leader of the Trolls, and her polar opposite, Branch, must embark on an adventure that takes them far beyond the only world they've ever known.
Starring: Anna Kendrick, Justin Timberlake, Zooey Deschanel, Russell Brand, James Corden, Gwen Stefani, Iris Dohrn, Liam Henry, Aino Jawo, Caroline Hjelt ..
Directed by: Mike Mitchell, Walt Dohrn