text:
A hospitable metaverse requires the basic building blocks of virtual life
Steve Alexander
Meta's stated mission is to seamlessly connect disparate environments like work, social media and gaming so it can allow people to effectively live and work in the virtual space.
This will clearly have a significant and sustained impact on our networks. We aren't just talking about a need to be constantly connected, without glitches; we're talking about fully immersive content streaming seamlessly, in 4K and 8K, with low latency and minimal lag.
We will need to be able to go from one experience to another without being distracted by reboots, operating system or application loading times, network congestion, or anything else that suggests we're not in a seamless virtual environment.
Accomplishing all of this makes virtual life seem as challenging as moving to Mars.
Yet, it is possible to make the journey to our new virtual world friction-less. We just need to make sure we are putting in place the basic building blocks needed for virtual life.
Starting today, we have the opportunity to make the metaverse habitable and hospitable, a place where our virtual selves can thrive, not just survive.
Bandwidth is key
We'll need a lot of bandwidth to make this work at scale. Much like water is a building block of life, there is no way we could function in a metaverse without bandwidth. We need high-performance connectivity capable of supporting the different demands of bandwidth-hungry applications in the metaverse.
That bandwidth must be widespread and affordable, too, to better support our underserved and under-connected communities. Visions of a virtual world often center on equal opportunities for everyone to create and explore. For that to happen inside the metaverse, we need to ensure a level playing field of connectivity in the real world first.
Low latency is as critical as air
Bandwidth is one thing, but if it takes the avatar we're engaging with several seconds to respond – or worse – then meta life is suddenly annoying and inhospitable. We already find it frustrating to have lag when streaming live sports or gaming online, and this will only be exacerbated when we are trying to fully immerse ourselves into a virtual world.
Technology such as edge computing – which can reduce network latency and improve reliability – will become increasingly important in networks that require real-time responsiveness.
Virtual hardware: The infrastructure of the metaverse
We've all been there: Hardware breaks, and we need to fix it. In that time, we need to be able to survive without whatever function that piece of hardware operated. But this can't happen in a metaverse – or at least it shouldn't, because we should have utilized virtualized functions for much of what the metaverse requires.
Deploying infrastructure functions using virtual machine and container concepts where they, like apps, can be deployed across the network at scale and in real time will be key. Classic network functions such as routing and switching will need to be fully virtualized. They need to be easily updated, upgraded, patched and deployed.
Software intelligence: The mayor of the metaverse
We need the metaverse to be software-defined to enable it to act quickly and seamlessly. It's the equivalent of a local government or council being able to repair our roads, remove the trash and control traffic flows in real time. This generally happens today in real life without us knowing, until it stops working and we wonder what happened.
Automation and AI, powered by programmable software capabilities, hold the key to helping speed the delivery of network rollouts, making them more accessible and adaptive.
An adaptive virtual programmable network will be able to identify a fault and self-heal, without the need for a physical truck-roll. It can draw resources – compute, storage, bandwidth – from underutilized areas to ramp up other parts of the metaverse seeing increased activity, and revert automatically when required.
Over the next several years, we will hear a lot of talk about the metaverse, but any innovation in use cases will not happen without the required network innovations. An adaptive network that provides software-controlled, high-capacity, low-latency connectivity will be even more important of a foundation for the future metaverse than it is for today's cloud apps.
The building blocks are already there for the artist formerly known as Facebook to build a hospitable metaverse, and as those technologies continue to evolve – driven by an expected uptick in innovation among tech developers looking to capitalize on the metaverse emergence – Meta will have more world-building tools to work with.
Simply put, it's not easy to build a virtual universe, but it's certainly something that we can bring closer to reality through proper network infrastructure investments and innovation.
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QB Matt McKay Transferring From NC State
NC State Football
Less than a day after the conclusion of the NC State 2019 football season, Redshirt Sophomore Matt McKay announced that he has entered his name into the transfer portal.
🙏🏽 pic.twitter.com/Pi2PKmFh47
— Matt McKay (@PigskinMatt) December 1, 2019
McKay started the first 5 games of the season, completing 57.3% of his passes for 910 yards and 3 touchdowns with 1 interception. He also had 4 rushing touchdowns.
Since Matt has already used his redshirt season, unless he goes Division-II, he would only have 1 year remaining having to sit out another year, unless he is a candidate to graduate early in three years.
NC State's Quarterback room is now made up of what will be Redshirt Sophomore Devin Leary, Redshirt Junior Bailey Hockman, Redshirt Freshman Ty Evans and Freshman Ben Finley.
OL Justin Chase Transferring from NC State
NC State has Pride, Hatred and the Future to Play for Against UNC
NC State found their new Offensive Coordinator this week in Tim Beck, who spent the past three seasons at Texas.
According to many reports, Beck will be paid $700,000 annually, and new Wolfpack Athletic Director Boo Corrigan was integral in sealing the deal.
I was told by a source prior to Beck's hiring that if NC State wanted to land him, it would "have to get help from Boo [Corrigan]." The Pack's new AD played a big part in this hire. https://t.co/YAQXpoIbkw
— Cory Smith (@RCorySmith) January 1, 2020
Beck will make more money than any Assistant Coach did at NC State last season.
For some extra context of what Beck brings to the table,
Here is a look at the records of team's @Coachtimbeck served as a coordinator. 10 seasons: 10 bowls, 8 years of 9 or more wins… 5 double-digit winning seasons. pic.twitter.com/Cl9Yt6Xm8L
— Inside Pack Sports (@InsidePackSport) January 1, 2020
Tim Beck's quarterback recruiting: He recruited Todd Reesing to Kansas, set almost all Kansas QB records. He recruited Tommy Armstrong to Nebraska, set almost all Nebraska QB records. He recruited Dwayne Haskins to Ohio State, who holds multiple Big Ten records.
NC State Names George McDonald Passing Game Coordinator & Asst. Head Coach
With the hiring of Tim Beck as Offensive Coordinator, George McDonald will not be serving as Co-Offensive Coordinator like he did last season.
With that being said, he will maintain his two other titles, and add two new ones.
George McDonald, who is entering his sixth year on the Wolfpack staff, will have the same duties as last season: coaching the wide receivers and serving as recruiting coordinator. He will add the responsibilities of passing game coordinator and assistant head coach for 2020. (GoPack)
NC State Moves Kurt Roper From QB to RB Coach
Tim Beck has officially been announced as the Offensive Coordinator at NC State, and he will also be serving as the Quarterbacks coach.
There obviously won't be two QB Coaches, therefor Kurt Roper who served his first season in Raleigh as Quarterback's Coach last season, has been moved to fill the void as Running Backs Coach, after the exodus of Des Kitchings, who served in that role for the past 8 seasons.
Kurt Roper, who joined the Wolfpack staff prior to last season, will now serve as running backs coach – a position he coached for three years at Tennessee with great success. Under his guidance, Vol RB Arian Foster, who rushed for 1,193 yards and 12 TDs, then went on to the NFL in rushing yards in 2010 and rushing touchdowns in 2010 and 2012. Another one of his running backs at UT, Montario Hardesty, was a second-round draft pick of the Cleveland Browns. (GoPack)
REPORT: Tim Beck to be Named Offensive Coordinator at NC State
According to Zach Barnett of FootballScoop, former Texas Offensive Coordinator Tim Beck is expected to be named the new Offensive Coordinator at NC State.
With his 3-year tenure at Texas set to expire tonight, sources tell @FootballScoop Tim Beck is expected to be the next offensive coordinator at NC State.https://t.co/oF5g7IkPIk
— Zach Barnett (@zach_barnett) December 31, 2019
Beck has served as the OC at Texas the past three seasons, but lost his play calling duties at the end of the regular season, and was demoted to simply serving as the Quarterbacks Coach through the bowl game.
There was obviously some frustration in Austin this year, but it seems like Beck was the scapegoat. The Longhorns ranked 14th nationally in Total Offense, averaging 468.2 yards per game, and 18th in scoring offense, averaging 35 points per contest. In Beck's first season at Texas, the Longhorns averaged 398.5.
Beck's resume is laced with big name schools, serving as the Co-Offensive Coordinator and QB's Coach at Ohio State the two years prior to his time at Texas.
In 2015, Ohio State's offense featured a ground game that ranked 11th in the nation, matching the 2016 team with a 245.2 yards per game average. Much like 2016, the Buckeyes also ranked in the top 30 in the country in completion percentage at 62.8 percent (29th), while their 35.7 scoring average ranked 28th.
Beck coached two starting quarterbacks in 2015 in Cardale Jones and Barrett, and Ohio State ranked second in the Big Ten in passing efficiency with a 140.0 rating. The duo helped Ohio State to the fifth-highest totals in school history in points scored (464) and touchdowns (62). Jones went on to be a fourth-round pick by the Buffalo Bills in the 2016 NFL Draft. The offense also featured All-America running back Ezekiel Elliott, who was named Big Ten Offensive Player of the Year and MVP. Ohio State finished the season with a 12-1 record, capped by a Fiesta Bowl win over Notre Dame. (Texas)
Prior to working with the Buckeyes, Beck served on staff with Nebraska from 2008-14, serving as the Running Back's Coach for the 1st three seasons, and the Offensive Coordinator and Quarterback's Coach the next 4 years.
Between 2011-14, Beck's Nebraska offenses ranked among the best in the Big Ten Conference and his passing attack amassed more than 10,000 yards during that time with 86 touchdowns. In his four seasons as coordinator, the Huskers averaged 33.5 points per game. The Huskers broke more than 50 individual records including career marks for passing yards, completions, passing touchdowns, yards from scrimmage and total offense.
In 2012, Nebraska totaled 2,500 rushing and passing yards in the same season for the first time in school history. The Huskers accomplished the feat again in both 2013 and 2014, despite using three starting quarterbacks during the 2013 season.
On the ground, Nebraska ranked in the top 20 nationally in rushing every season with Beck as coordinator. Five Huskers posted a 1,000-yard rushing season in his four seasons calling plays, including second-team All-American and Doak Walker Award finalist Ameer Abdullah, who ranked 12th nationally with 1,611 rushing yards in 2014. Abdullah, a semifinalist for the Doak Walker Award and first-team All-Big Ten honoree in 2013, rushed for a conference-best 1,690 yards that year, the highest total by a Husker since 1997. He went on to become a second-round pick by the Detroit Lions in the 2015 NFL Draft.
Through the air, two of Nebraska's top six passing seasons in school history came under Beck's direction. Quarterbacks excelled under Beck with Taylor Martinez enjoying an outstanding career where he set more than 40 school records. He was the league coaches' choice as the All-Big Ten Conference quarterback following the 2012 regular season.
In 2011, All-Big Ten back Rex Burkhead tied a school record by scoring a touchdown in 10 consecutive games to open the season. His 17 touchdowns were seventh in NU history and the most by a Husker since Heisman Trophy winner Eric Crouch scored 19 touchdowns in 2001. Burkhead finished with 1,357 rushing yards, the seventh-most in school history and the most by a Husker I-back since 1997. (Texas)
Beck isn't a random name out of the hat for Dave Doeren either, because the two served alongside each other as Assistant Coaches at Kansas in 2005, with Doeren coaching the Defensive and Linebackers, and Beck overseeing the passing attack. It's also worth noting that NC State Offensive Line Coach John Garrison served on staff at Nebraska alongside Beck the whole time he was there (7 years).
NC State lost one of its key recruiters in Des Kitchings, but they are gaining one of the best in the nation. According to 247Sports, Beck is the #5 recruiter in the nation in 2019, and the best in the Big 12.

redpajama_set_name: RedPajamaCommonCrawl


I have been an Edius user for over 2 years now and I was always frustrated with the fact that I couldn't easily replace a clip on the timeline. I knew how to do it in Adobe Premiere and After Effects… why couldn't I do it in Edius? The "Replace Parts" menu was always shaded and not accessible. I didn't even know if replacing clips was what "Replace Parts" was for.
But today I had a great revelation that "Replace Parts" is exactly the function I was looking for in Edius. Now I can see my workflow going even faster.
I produce 50+ television commercials each year and I revisit a lot of them each year simply to swap out dates, graphics, audio and whatever… leaving most of the commercial intact. Now that I know how to use "Replace Parts", the job of updating these spots every year has become easier.
I actually have a client that I work with twice a month and we use the same timelines for all our spots. We simply swap out all the images for new images of about the same size. I am looking forward to my next edit session so I can see how much faster editing with this client is going to be.
In the clip bin, highlight the clip you want to replace on the timeline. Hit CTRL-C to copy the clip to the clipboard.
Now highlight the clip on your timeline that you want replaced.
Click on the icon that kinda looks like a book under the preview window. You'll see all the functions you can perform now. Click on "Clip" or hit Shift-R to replace the clip only. You can see that there are other options where you can swap out filters and mixers.
Please note that if you do not copy a clip from the bin to your clipboard, this menu will be shaded and you can't access the functions.
After you hit Shift-R, the clip on the timeline is immediately replaced with the new clip. This will work for video clips, titles, Photoshop images, audio and more.
Maybe you already knew this technique but if you didn't, I hope this tutorial will help speed up your editing. If you know more shortcuts in Edius, let me know. I'm always looking for quicker ways to do things!


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165 years bolivar
Photographers and designers from Bolivar were in charge of presenting their works at the exhibition. Photo: courtesy of ICULTUR
165 years of Bolivar celebrated with a special photo exhibit
17 photographs and designs showed the cultural diversity of the department of Bolivar over its 165 years.
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Erika Ardila
With more than a dozen photographs on display in Cartagena, the capital of Bolivar, 165 years of this department of Bolivar, in northern Colombia, were celebrated.
The Institute of Heritage and Culture of Bolivar (ICULTUR) held the first collective photographic exhibition, where the cultural diversity of the department was showcased in 17 photographs and designs made by local artists. The exhibition was presented at the Proclamation Palace, located in the historic center of the city.
"In our daily work through the different municipalities and rural areas of our department of Bolivar, our group of photographers and graphic designers have managed to capture the best images that describe the magic and beauty of our territory. We believe that these are works of art that all Bolivarians should know and therefore we invite you to come to this wonderful exhibition that pays tribute to our department in its 165 years of history," said Ivan Sanes, Director of ICULTUR.
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Zillath Escamilla, a Bolivarense plastic artist in charge of the curatorship, expressed her satisfaction at seeing the exhibition full of attendees because the initiative came from photographers hailing from the territory who wanted to show their work in honor of the special date.
"I am very happy to see the result of these artists who every day travel the department," said Escamilla, emphasizing that the selected works are those that had essence and captured the history of Bolivar.
Among the photographers and graphic designers who participated in the Collective Photographic Exhibition are: Akiro Palacio, Pablo Herrera, Efrain Pérez, Elías Blanco, Luis Fernando Ocampo, Óscar Contreras, Katheryn García, Katty Álvarez, Rodny Silgado, Rafael Quiroz and Adolfo Palacio.
The photographic exhibition was supported and sponsored by Sentidos de la Tierra, the Cartagena Symphony Orchestra and the Salvi Foundation. It will be open to the local and foreign public who wish to learn more about the diversity of Bolivar for the next 10 days in the Simon Bolivar Hall at the Proclamation Palace.
latino photographers


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ME00383 - DRUMSAWRY OR SUMMERBANK - Fulacht fia
You are here Home > Fulacht fia > ME00383 - DRUMSAWRY OR SUMMERBANK - Fulacht fia
Situated on the S bank of a canalised W-E stream or drain, c. 27m from the stream and on the SW side of a boggy area that is probably a pond. Three grass-covered mounds are noted. This is a slight circular mound (diam. of base 7.5m; H c. 0.2-0.3m). The above description is derived from the published 'Archaeological Inventory of County Meath' (Dublin: Stationery Office, 1987). In certain instances the entries have been revised and updated in the light of recent research. Compiled by: Michael Moore Date of revision: 31 October 2018 Amended: 15 December 2022
DRUMSAWRY OR SUMMERBANK, Meath
ME009-031----
fuses.tripods.blistering
Ballinvally stone circle, Co. Meath By: Kieran Campbell CC BY-SA 2.0
Stone wall in Ballinvally, Co. Meath By: Kieran Campbell CC BY-SA 2.0
Boolies Nursing Home on the R154 east of Oldcastle By: Eric Jones CC BY-SA 2.0
Converted barns at Boolies Nursing Home By: Eric Jones CC BY-SA 2.0
The R154 Kells Road east of Oldcastle By: Eric Jones CC BY-SA 2.0
The R154 south-east of Oldcastle By: Eric Jones CC BY-SA 2.0
The depot of Galligan Motors Oil and Fuel Distributors at Boolies By: Eric Jones CC BY-SA 2.0
The potholed Loughcrew Road at Drumsawry By: Eric Jones CC BY-SA 2.0
View south along the Boolies Road By: Eric Jones CC BY-SA 2.0
Traditional farm buildings alongside the Boolies Road By: Eric Jones CC BY-SA 2.0
Approaching the road junction at Boolies By: Eric Jones CC BY-SA 2.0
Boolies Road Junction By: Eric Jones CC BY-SA 2.0
The R154 at Boolies Junction near Oldcastle By: Eric Jones CC BY-SA 2.0
Approaching the Ballinvally turn-off for Loughcrew By: Eric Jones CC BY-SA 2.0
The road south from the R154 towards Loughcrew By: Eric Jones CC BY-SA 2.0
Fulacht fia
A fulacht fiadh (Irish pronunciation: [ˈfˠʊl̪ˠəxt̪ˠ ˈfʲiːə]; Irish: fulacht fiadh or fulacht fian; plural: fulachtaí fia or, in older texts, fulachta fiadh) is a type of archaeological site found in Ireland. In England, Scotland, Wales and the Isle of Man they are known as burnt mounds. They commonly survive as a low horseshoe-shaped mound of charcoal-enriched soil and heat shattered stone with a slight depression at its centre showing the position of the pit. No one is certain of their use or purpose. However, most theories and experiments favor their use as outdoor, multipurpose kitchens and washing areas, with probable uses including cooking, brewing, dying of cloth, and bathing in water or possibly steam. This article uses material from the Wikipedia article "Fulacht Fiadh", which is released under the Creative Commons Attribution-Share-Alike License 3.0.


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</resources>

redpajama_set_name: RedPajamaGithub


Bulleteer Customs Royal Enfield Drona – Huge fenders gave way to these small ones, relieving the body from few extra kilograms of metal for this amazing built. Stock exhaust even weighs too much and thus, Drona comes with a color coordinated all black exhaust with one extra faux outlet.
Damn killer hot Muscler and dashing full transformation.. like this kind of modification I have never seen it.. mouth buttering….
I wanna buy it any how.
Need to modify my TB350, please call.


text:
in: Immortal Terminology
Immortals are a group of ageless beings that are immune to disease and cease aging after receiving a fatal wound. They have no natural lifespan, and can live forever unless beheaded by another immortal.
2 The Game
2.1 The Rules
2.2 Holy Ground
2.3 The Quickening
2.4 The Gathering
2.5 The Prize
4 First Death
5 Mentors
6 Physical Appearance
7 The Buzz
8 Temporary Death
9 Healing
10 Way of Life
11 Miscellaneous Information
Origin[]
The Immortals were first introduced in Highlander in 1986. The concept was created by screenwriter Gregory Widen who, according to Bill Panzer, producer of the Highlander franchise, "was a student at film school, and he wrote this as his writing class project. He was apparently traveling through Scotland on his summer vacation and he was standing in front of a suit of armor, and he wondered, 'What would it be like if that guy was alive today?' And that's where everything fell into place - the idea that there are Immortals and they were in conflict with each other, leading secret lives of which the rest of us are unaware."
In the Highlander universe, the origin of the Immortals is unknown. Panzer said, "We don't know where they come from. Maybe they come from the Source. It is not known yet what the Source actually is." An attempt to explain the origin of the Immortals was made in the theatrical version of Highlander II: The Quickening (1991), which revealed that Immortals were aliens from the planet Zeist. Yet this aspect was edited out of the director's cut of the film made in 1995, Highlander II: The Renegade Version, in which the Immortals are from Earth, but from a distant past. Neither of the two versions is mentioned in either later movies or the television series.
In story, Immortals themselves do not know where they come from, or for what purpose they exist. In Highlander, the Immortal mentor Ramírez, when asked by newly Immortal Connor MacLeod about their origins, answers, "Why does the sun come up? Or are the stars just pinholes in the curtain of night, who knows?"
In Highlander: Endgame, protagonist Connor MacLeod says, "We are the seeds of legend, but our true origins are unknown. We simply are." In the TV series episode Mountain Men, protagonist Duncan MacLeod expresses the same ignorance when he tells Caleb Cole, a fellow Immortal, "Whatever gods made you and me... made us different," and his next line, deleted from the episode, has him say, "They're just having a little fun."
Wherever they come from, the Highlander franchise assumes that there have always been Immortals on Earth, well before the beginning of recorded civilization. In Highlander, Ramírez's narrative started, "From the dawn of time we came; moving silently down through the centuries, living many secret lives..." and in Highlander: Endgame, Connor's narrative says, "In the days before memory, there were the Immortals. We were with you then, and we are with you now."
The Game[]
The Game is a term used to refer to the ongoing conflict between Immortals who fight and behead each other until only one of them remains. As Ramírez reminded Connor MacLeod, "If your head comes away from your neck, it's over". This concept of Immortals beheading each other to be the "last man standing" is summarized in the signature Highlander tag line; "There can be only one."
As a result, Immortals who live long enough develop strong fighting skills, usually passed down from teacher to student as Ramirez did with Connor in Highlander. Many Immortals can fight with all manner of weapons like axes, sickles, machete, and spears, but the most common weapon used is the sword. Consequently, Immortals are usually very fond of their weapons, and almost always have them at hand. The script of the Highlander: The Series pilot episode, The Gathering, says about Duncan MacLeod: "Seemingly out of nowhere MacLeod lifts a beautiful Katana Samurai sword. We can see that it is as familiar to him as a 38 Police Special would be to a cop. When he later gives a similar sword to Immortal, Felicia Martins, Duncan tells her, "Take good care of it. Make it a part of you. It may be the only friend you have." She later breaks the sword in a fight with Duncan.
Immortals play the Game in accordance with their personalities. Some, like Slan Quince, go head hunting full-time, while others only fight when they are challenged to defend their head and power. Immortals are free to play the Game or not and some even choose to "retire" for various reasons. Duncan MacLeod temporarily retired in 1872, after his wife and adopted son were murdered.[12] Some Immortals, like the pacifist Darius, and the epicurean John Durgan, attempt to retire from the game completely. Darius, who was a great general in Late Antiquity, retired permanently because he turned his back on war. Some retired Immortals choose to get on with their lives without carrying a sword, like Grace Chandel, but they are in particular danger of losing their heads. A safe option for Immortals who wish to retire from the Game is to live on Holy Ground. This provides safety from other immortals, but not necessarily from mortals as demonstrated by the Hunters attack on Darius.
The Rules[]
The Immortals do not live as a united people, but are scattered around the world and across history. The only bond between them is an ancient set of oral traditions known simply as the Rules that are transmitted from teacher to student. Where the Rules came from and who determined their scope is unknown. The Rules are never enumerated, like a body of laws, but they are quoted according to the circumstances. They are taught to new Immortals by Immortal mentors (see below). The main Rules are:
Engaging in combat on Holy Ground is forbidden
Once a battle has begun, interference is not allowed.
Combat is limited to one on one
Only bladed weapons can be used (no ranged, explosive, or projectile weapons)
In the end, there can be only one
Creative Consultant David Abramowitz stated, "When you do a show like this Highlander: The Series, what you do is you make up a lot of it as you go along. The fans used to ask, 'Do you know all the rules from the beginning?' and it's just like in life: You don't know any of the rules. You make them up as you go along and you try your best to be consistent and so that no one turns around, and says, 'Wait a minute, you're cheating!' Because that's one thing we didn't want to do. We didn't want to ever cheat."
The Rules also dictate that when one challenged another to combat, the two Immortals were supposed to duel one-on-one. For example, in "The Gathering", Slan Quince challenged Duncan MacLeod then was challenged by Connor MacLeod at the same time. He protested: "Not two against one!", Connor MacLeod answers, "Thanks, Slan. I know the rules. You and me. Now!"
This does not always happen and battles may be unfair. Examples of cheating include the group of Immortals who served under Immortal Jacob Kell in Highlander: Endgame and under Gavriel Larca in the Highlander: The Series episodeLittle Tin God. Other cheats may include Slan Quince's modified sword which fired a dagger from its hilt, and Zachary Blaine keeping a gun to slow down his adversaries.
If the Rules are interpreted strictly, once two Immortals begin dueling, no outside interference is permitted, even to save a friend or innocent. For example, Duncan warned Richie that if he engaged the vengeful Annie Devlin or the relentless Mako in a duel, Duncan will not intervene.
Holy Ground[]
The Rules forbid Immortals from fighting on holy ground. Holy ground is defined as any land or building held sacred by any people or culture. Examples of holy ground include; Native American sacred lands, cathedrals, churches, chapels, cemeteries, monasteries, temples, and mosques. The interpretation of this rule has changed as the series progressed. While it is usually taken to forbid all forms of combat, in the episode The Road Not Taken, the Immortal Kiem Sun challenged Duncan to a friendly sparing match, interpreting this rule as forbidding them from doing actual harm to each other, rather than a flat ban on fighting. Duncan agreed, and the two engaged in a mock battle without consequences.
Highlander stated that the holy ground rule was a tradition. Highlander II: The Quickening called it the "Golden Rule". In the Highlander: The Series episode, The Hunters, Duncan MacLeod says, "Even the most evil of us wouldn't desecrate Holy Ground." In Unholy Alliance (1994), James Horton was threatened by Duncan MacLeod in the Dawson family crypt and said, "Holy ground, MacLeod! Shame on you... You're forgetting the rules. I tried to get Xavier [St. Cloud] to come but even he wouldn't kill here." In the episode, Little Tin God, Watcher Joe Dawson mentioned that according to legend, this rule was broken in AD 79, and a duel in a temple resulted in the destruction of Pompeii. In Highlander III: The Sorcerer, during a fight in a Buddhist shrine between Connor MacLeod and antagonist Kane, Connor's blade shatterd, and the power of the shrine was revealed to Kane. In Highlander: The Search for Vengeance, Colin MacLeod was struck by lightning for refusing to put down his sword inside Stonehenge.
Mortals, however, are not bound by the Rules; the Hunters (see below) beheaded Darius in his own church in Highlander: The Series. A practical result of this rule is that Immortals use holy ground as neutral territory on which they can meet each other without risking losing their heads. In Highlander, The Kurgan taunted Connor MacLeod in a church. When MacLeod became aggressive the Kurgan said, "Holy ground, Highlander! Remember what Ramirez taught you!"
Immortals wishing to retire from the Game often chose to live on holy ground. In Highlander: Endgame, Immortal, Kell may have disregarded this rule and slaughtered a group of Immortals that were hidden on holy ground called the Sanctuary. This idea caused some controversy among fans, which prompted the producers to eliminate the reference to the Sanctuary being on holy ground. In Highlander: The Source, The Guardian attacked Reggie on Holy Ground, though there is no obvious attempt to kill and the fight is short, following which Duncan attacked Methos, exclaiming that he did not care that it was holy ground. In neither case was there a beheading. Note:The events of The Source have been acknowledged by the actors and series head writer David Abramowitz as having been nothing more than a bad dream, and are not part of the overall continuity and are not considered canon.
The Quickening[]
When an Immortal is beheaded, there is a powerful energy release from their body which is called a Quickening. Lead Highlander: The Series actor Adrian Paul explains, "The Quickening is the receiving of all the power and knowledge another immortal has obtained throughout his/her life. It is like the receiving of a sacrament or a massive orgasm." The producers describe it so: "The power of the Quickening is the equivalent to a major electrical storm hitting -- windows explode, lights short circuit, it is almost as if the victorious Immortal is in the center of a lightning storm."[24]
This energy is absorbed by the Immortal who triumphed. Panzer explains that if "an Immortal is decapitated by something other than the sword of the Immortal he was fighting, ...what we thought was, as long as an Immortal is present, he gets the Quickening. If an Immortal is beheaded and there is no Immortal nearby to receive the Quickening, for example if the beheader is a mortal, then the Quickening dissipates."
When a good Immortal beheads many evil ones, it occasionally happens that the evil Quickening completely overwhelms the personality of the good Immortal, making him evil. This is aDark Quickening. The contrary can also happen; Darius is the only known example of a Light Quickening.
An Immortal knows when a Quickening happens nearby and he can know which Immortal is dead, as demonstrated by Duncan MacLeod in Highlander: The Series. He falls on his knees when his friend Lucas Desiree was beheaded by Howard Crowley, and he knew it was Lucas who died. However, when Duncan witnessed the quickening when Richie killed Kristov in Testimony, he first suspected that it was Richie who had been killed.
In Highlander: The Series, the producers had to make the beheadings less violent and acceptable to television standards. Panzer explains, "In the movies, you know, we had a lot more license. But this being television in the early 1990s, we couldn't have a lot of body parts flying around. So, we tried to use something that created the idea that somebody got their head cut off, but that it was more like a jolt of light came out of the head, and the lightning flew around them. This, I suppose, was less violent than the movie version."
Consequently, the Quickening scene in the pilot episode "The Gathering" is described in the script as follows : "We will call this shot for want of a better term, the Quickening Thrust. This will be one of our signature shots of the show....Perhaps there is particular glint to the sword as it slashes towards us on a POV shot, representing the coup de grâce which is about to be delivered. In any event what we will NOT see, is a decapitation. No head leaves the body, indeed no sword strikes the neck. Instead, we cut to: The Quickening is a blinding flash of blue light emanating from what was the bad guy and filling the screen and arcing into anything electrical nearby. Thus, street lamps, car headlights, windows, etc. are blown out."
The Gathering[]
In Highlander, Ramírez describes the Gathering to Connor MacLeod in this way: "When only a few of us are left, we will feel an irresistible pull towards a far away land, to fight for the Prize." The Gathering is the reunion of the last few Immortals left on Earth who then fight each other until only one is left; this last one wins the Prize.[4]
The time of the Gathering is not consistent throughout the movies and series most likely due to the fact that the first Highlander movie was scripted to end the story without sequels in mind. In Highlander, the Gathering happens in 1985, the "far away land" is America and Connor wins the Prize. In Highlander: The Series, set in 1992-1998, the Gathering is supposed to happen during the first season for continuity with the first film. In all subsequent Highlander: The Series seasons and Highlander movies and series, the Gathering has not happened yet and the Game continues. It has been suggested that the Gathering is cyclical and generational, happening every few centuries. This is not in keeping with the idea of the initial film.
In Highlander: Endgame, the Gathering is said to be set in "a very far off time" and it is not mentioned at all in Highlander: The Search for Vengeance.
The Prize[]
The very last Immortal still alive at the end of the Gathering wins the Prize. The nature of the Prize is "ultimate power and knowledge", according to the Season 1 promotional booklet of Highlander: The Series.
In Highlander, when Connor MacLeod wins the Prize, he screams out, "I know everything! I am everything!" He later tells Brenda Wyatt, "I can love and have children. Live and grow old." Ramírez tells him, "You are generations being born and dying. You are at one with all living things. Each man's thoughts and dreams are yours to know. You have power beyond imagination."
In which way the last Immortal uses the Prize depends on his personality. David Abramovitz, Creative Consultant on Highlander: The Series, explains: "Because there can be only one, at the end there will be only one. If that one is good, the world will see a golden age. If evil, the world will fall into anarchy." In Highlander II: The Quickening, Connor MacLeod has become mortal after the Gathering and uses his vast knowledge to help mankind to solve its environmental problems. Conversely, in the Highlander: The Series episode "The Gathering", at a time when the Gathering has not happened yet, Connor describes what would happen should an evil Immortal win the Prize : "The last one will have the power of all the Immortals who ever lived. Enough power to rule this planet forever. If someone like Slan Quince is that last one, mankind will suffer an eternity of darkness, from which it will never recover." This makes the Game, as Producer Barry Rosen puts it, an "ultimate battle of good and evil".
Early life[]
Immortals can be found in any time era and in any place around the world. They can be of any race, ethnicity, or gender. For example, Xavier St. Cloud is a Moroccan, Carl Robinson and Richie Ryan are American, Luther and Haresh Clay are West Africans, May Ling Shen, Kiem Sun andJin Ke are Chinese, Kanwulf is a Viking, Axel Whittaker is Swedish,Sean Burns, Annie Devlin and Tommy Sullivan are Irish, Reagan Cole is Swiss, Hamza el Kahir was a Bedouin, Rebecca Horne was a Mycenaen, and Karros was a Thracian, to mention just a few.
There are comparatively few female Immortals. Abramovitz explains, "You have to be realistic. Women survive in a warrior's game by being different kinds of warriors. You can't expect a woman who is 5'4" and 130 pounds to survive in the same way. So it's hard for me to understand, no matter how good she is with a blade, that a woman could take on a great athlete and survive." In the first three films, all Immortals depicted were male. Female Immortals were introduced in 1992 in the fifth episode of Highlander: The Series, Free Fall with Felicia Martins.
In the series it is largely established that Immortals are foundlings, as were Duncan MacLeod and Richie Ryan. In Avenging Angel, Alfred Cahill says of his stepfather, "He knew I was different the first time he set eyes on me." In Family Tree, Ian MacLeod, Duncan's adoptive father, told him, "When the midwife looked into your eyes, for it was you the peasant brought in, she cringed back in fear... and said you were a changeling... left by the forest demons... and we should cast you out for the dogs!" The novels too favor the foundling, and are for the most part written in the series universe. In White Silence Duncan MacLeod told Danny O'Donal, "We're all foundlings." It is less clear cut in the films, Connor MacLeod, for example, is never said to be one; in Highlander: Endgame, he is seen protecting his aged mother from being burned as a witch. She is asked to admit that Connor is not her son, because they wanted her to say Connor was the son of Satan.
Immortals are raised in the societies to which they were born or adopted into, and often retain their personality, customs and habits most of their life. Abramovitz explains, "Even if you are an Immortal, who you are as a child in many ways is who you become. Immortals grow up and age exactly like mortals, except that they do not have children.[32] The wounds they get heal normally; Colin MacLeod, for example, carries a permanent diagonal scar on his face as a result of his head having been cleaved in two, causing his First Death. They do not feel the Buzz but they trigger [one]...Immortals know what pre-Immortals really are when they encounter them."
First Death[]
According to Panzer, Immortals "carry within them the seed of their immortality which is triggered by a violent death." Duncan MacLeod explained this to Felicia Martins in the Highlander: The Series episode "Free Fall"; he says, "It's only when we die that we become Immortal."[11] They come back to life , fully healed. This is called the First Death. Most Immortals feel their resurrection is a miracle. In "Avenging Angel", Duncan MacLeod comments, "That's what we die as other humans."
Mortals usually react violently when they witness a First Death; Connor MacLeod was banished from his clan for witchcraft in 1536 and this had become legendary in Duncan MacLeod's time around 1600, which he recalls (likely referring to Connor), "When I was growing up there was a legend in my clan about a strange man in my grandfather's time. He was killed in battle and then miraculously revived. I thought it was an old wives tale." Newborn Immortals are vulnerable because they do not know about the Game and they can get beheaded before they learn what they are.
Mentors[]
MacLeod and his Student, Cimoli
The new Immortal usually does not learn about their situation until they meet another Immortal willing to teach them. This Immortal is referred to as the mentor or First Teacher. The First Teacher teaches the new Immortal the Rules of the Game, how to use a sword and the tactics needed to win, as Connor MacLeod did for Duncan MacLeod and Duncan for Richie Ryan.
The First Teacher can become an important figure in an Immortal's life, as was Ramírez for Connor; or it can be that teacher and student eventually fight each other, as in the case of Xavier St. Cloud, who beheaded his First Teacher, Henri St. Cloud. Xavier himself then took at least one student, Morgan D'Estaing, and taught him the ways of immortality, becoming D'Estaing's ideal, one so strong that he wanted to avenge Xavier's death.
Physical Appearance[]
After their First Death, Immortals can theoretically live forever, but in practice, it depends on their ability to defend their heads against an opponent. Joe Dawson clarified it in his Chronicle about Alfred Cahill: "'Immortality' is a relative thing. A new Immortal has the chance to live for untold millennia - maybe even as long as the mythical Methos - or maybe all he gets is another week."
Methos, the oldest living Immortal, is over well over 5000 years old, and looks like a man in his late twenties or early thirties. Richie Ryan first died at 19 and met his final death at the age of 22.[38] Immortals do not age after their first death, and retain forever the appearance they had when they died for the first time.
A First Death happening too early in life can be a hindrance at playing the Game; Kenny, is an 800-year-old Immortal who died for the first time at the age of twelve and has retained the body of a 12-year-old ever since. He will never appear mature to the world despite his countless decades of experience, and he will never be big or strong enough to go to toe to toe with adult Immortals. It is more likely that a child Immortal would be preyed upon by ruthless Immortals for an easy Quickening, or otherwise mentally and emotionally mature into becoming ruthless themselves in order to survive the Game.
Immortals have perfect dentition, retain no scars (except in the neck, as noted further on in the Healing section), and are, in short, the pictures of physical health. They are, however, sterile, and incapable of having children.
The Buzz[]
After their First Death, Immortals can feel the Buzz. Panzer defines the Buzz as "Immortals being able to sense each other's presence from a reasonable distance. We called it the Buzz. That word was never used, but that's how it was featured in the scripts." Indeed, the script of Highlander: The Series pilot episode "The Gathering" describes it as, "We hear something we will describe as the Highlander Buzz. Perhaps it is accompanied by a moving camera, an odd angle... something. Whatever it is, [Duncan] MacLeod suddenly senses it, strongly. The Buzz is something felt, not heard." In the above described scene, Duncan said that he felt something, although Tessa does not.
Pre-Immortals do not feel the Buzz, but Immortals can sense and identify pre-Immortals (though the Buzz is faint and easy to miss). Pre-Immortals start triggering the Buzz in Immortals when they are dying for the first time; a mortally wounded Alfred Cahill caused Duncan MacLeod a Buzz even before he was actually dead. Immortals who are not yet aware of the meaning of the Buzz often experience it as a headache, like Colin MacLeod or Claudia Jardine. Temporarily dead Immortals do not trigger a Buzz. The "reasonable distance" is never defined in detail.
The Buzz is signaled by a brief sound effect in the movies and series. On Highlander: The Series, Buzz sounds were produced at the Post Modern Sound post-production facility in Vancouver, British Columbia. Sound Supervisor Tony Gronick explained the Buzz as "a metal grinder that's affected so it jumps from left to right and has reverb on it, and a whoosh-like sound created by former Sound Effects Editor Mike Thomas." Former Sound Supervisor Vince Renaud says further, "The standard Buzz stays pretty much the same, then every once in a while they want something different for a Buzz." Sound effect variations on the Buzz include, according to Gronick, "Just getting a note of choir and then looping it, so it extends. Or we've taken the highs out of it and echoed it. Or one has an autopan on it, so we have it shifting from left to right."
Although the Buzz allows Immortals to sense one another, they seem unable to pinpoint where the Buzz originates from. As a result, Immortals sometimes mistake mortals for their own kind while the real Immortal remains hidden. For example, in the first episode, Duncan wrongfully assumes Richie is an Immortal, not knowing that Slain Quince is hiding on the roof. Additionally, neither Slan nor Duncan were aware of the nearby Connor MacLeod, suggesting that multiple Immortals in the same space do not generate a stronger Buzz, or that they cannot separate a single buzz from several.
A new Buzz entering a region, however, seems possible to discern. Duncan and Darius could sense Xavier St. Cloud. This could be because his arrival caused a Buzz which like the sound effect typically lasted only a brief moment, suggesting it only serves as a kind of "warning mechanism" rather than a constant intake of sensory information like sight or hearing. This theory could explain Connor's surprise interruption in Duncan and Slan's fight; he arrived the same moment as Slan.
Temporary Death[]
In Highlander: The Series, Immortals have normal susceptibility to the things that are fatal to mortals, and they will 'die' from them, only to resurrect shortly thereafter. Immortals, however, often shrug off injuries that would likely kill normal human beings, particularly in the movies (Connor surviving underwater without breathing, the Kurgan shrugging-off multiple gunshot wounds to the chest, Connor walking through fire in Highlander II: The Quickening, Duncan fighting through multiple stab wounds in Highlander: Endgame).
Highlander: The Animated Series portrays Immortals as being extremely hardy and impervious to many causes of death (they clearly cannot drown), but can be harmed or killed by sufficient force beside beheadings. Immortals appear to be immune to disease, but they are susceptible to toxins and poisons. For example, Xavier St. Cloud uses poison gas to incapacitate his opponents. Bill Panzer said, "One of an Immortal's greatest fears is to be buried alive and probably unfound for thousands of years and being burned alive."
Healing[]
Every wound an Immortal obtains quickly heals and disappears, except in the neck, as seen in Immortals The Kurgan and Kalas. The healing is performed by a small Quickening flashing across the wound. An Immortal cannot regenerate or replace a limb or a major portion of the body when it is separated from the body. Panzer stated about the Highlander: The Series episode For Tomorrow We Die, in which Xavier St. Cloud's left hand is severed by Duncan MacLeod's blade, "We hold the question of what happens when an Immortal loses a body part other than his head. It does not grow back, does not regenerate." Creative Consultant David Abramowitz explains, "It posed a number of questions for us, as to whether a hand regenerates and we had decided that it didn't, even for Immortals. That they could heal, but they couldn't regenerate....In truth, we, the writers, sat around the room for hours, talking about 'could we do this?', 'could we not do this?', and finally we decided to go for it." However, the separated portions can be reconnected to the body provided that the Immortal has the pieces together and is in the condition to perform the re-connection.
Way of Life[]
For the most part, Immortals are very much like ordinary people, and most of them do the same things as mortals. "Some make a lot of money. Some become terrorists like Annie Devlin, who is an IRA terrorist leader. Some become policemen because they like to fight. Some like Caleb Cole and Carl become recluse who remove themselves from society and live in isolation. Some become great lovers. Some, like Duncan MacLeod, become righters of wrongs. And some like Kuyler, Anthony Gallen and Paul Kinman become the highest paid, most successful assassin/contract killers there's ever been."[51] Panzer and Abramowitz also reckon, "Most of the time, when we think about immortality, we think about the problems of immortality. The loneliness, the idea of losing loved ones over the centuries. The danger of being in conflict with other Immortals, the solitude, the living a dark shadowy life. This show [Highlander: The Series, season 2, "Run For Your Life"] showcases how great it can be to be an immortal, how a man can, in three lifetimes, go from being a slave to being someone with hopes and dreams of becoming a professional baseball player, to finally someone who had hopes and dreams of actually changing the world."
Immortals have much more time than mortals to mature their skills. Kuyler, lived for 354 years and killed 2,760 people. Immortals usually try to blend in. Panzer said, "It's pretty much life in a shadowy world, making sure that after twenty years or twenty-five years you leave the place you are, change your identity, because you're not getting older and people are gonna start to notice." Connor MacLeod muses, "Do you think we ever lived like this, like a tribe, together with a common language, a reason and a name for each living thing? Did we once belong somewhere, a time, a place, however briefly?"
When Richie Ryan died publicly and spectacularly in a motorcycle crash in Paris where he was a racer for team Sarecen, Duncan told him that he would have to leave Paris, and not to return to Europe in a generation. It is worth noting that immortals are proficient, out of necessity, in changing their identities and creating or otherwise securing the needed paperwork to blend into society e.g. birth certificate and school records. Hugh Fitzcairn did once bemoan though that he missed the eras of when all one really had to do was chisel out a fake tombstone.
Relationships between Immortals are like those of mortals. Panzer explained,"They have Immortal friends that they like, they have Immortals that they don't like, except from time to time they fight. And from time to time Immortals run into each other, after twenty years, fifty years or hundred years. Immortals can be friends, enemies, lovers, teachers, students or they can avoid their kind. The only difference is that they are supposed to play the Game, and trusting another Immortal can result in a severed head." As Connor MacLeod asked Ramirez, his mentor; "If it came down to us two, would you take my head?"
Immortals rarely tell mortals about their immortality and even more rarely about the Game. Relationships between Immortals and mortals are difficult because while mortals grow old and die, Immortals remain the same. Additionally there can never be any children of such a relationship. Mortals still chose sometimes to live with Immortals. Panzer recalled the Highlander: The Series episode The Sea Witch, One of the issues of immortality that is intriguing is why does somebody chose to spend their mortal life with someone who won't grow old, and with whom they can't have children. In this episode Tessa Noël, Duncan MacLeod's lover, gets to know a little girl and becomes very fond of her. She says, For a while there, just for a few hours... I felt like she was mine. I liked how it felt. But she's not... I have my own life and it's more than enough." Panzer comments, "It brings home in a very powerful way what exactly she's giving up to be with MacLeod. Immortals often come to despise mortals for their fragility." Abramovitz commented, "It's very easy for an Immortal to become cynical."
Miscellaneous Information[]
While Immortals generally have only slightly more than normal human abilities in Highlander movies and series, in the non-canon Highlander animated movies and series they can have superhuman abilities such as extreme speed and enormous strength.
In the TV series and the movies there were a few immortals with special abilities. Nakano could apparently project illusions, a gift that was later acquired by Kane when he took Nakanos head.
John Garrick was an immortal who had visions, he could "see" things far away from where he was, and after he was burnt as a witch, he became insane. But apparently he developed the power to project illusions into the mind and dreams of others, driving them nearly insane, as he did with Duncan MacLeod.
Cassandra seemed to have the ability to create illusions as well, and she had the gift of suggestion, she could use her voice hypnotically to influence others, but this power was limited. Some were immune to the power of suggestion. Cassandra's pupil, Roland Kantos, honed her teachings and his ability with the skill became stronger than hers over the years.
Immortal Terminology


As I said, in, My Fairy Dwellings in the Making, it is done! And done to my absolute satisfaction ?I'm happy to say!
Finally, my fairy dwelling is market worthy?
Just in time for the shopping rush for the Season too??
I have published it on Pinterest, Carousell, Facebook and Twitter ?
Yet to put it up on Instagram?
I'm yet to unravel a delightful surprise on y'all though!
All features in the fairy dwelling are hand made by me, except for the receptacle for the feathers which I bought at a stall outside the Queen Victoria Market in North Melbourne, Australia, and the tea mugs and plate, which I bought at the Kirribilli pop up market in North Sydney, Australia.
These features are: a seashell ? , fairy bath ?, a seashell table top?, a bouncing net, bean bag, hammock, Adirondack chair and bench and gazing ball of a marble and golf tee?. The marble of which was picked up by a fairy ?♂on the streets of North Melbourne, Australia.
I'm yet to add a tire swing, the firemen's pole and may be a zip line!? Or I will just reserve that zip line for another project?
I have designed and created a landscape upgrading the entire aesthetic perspective of the dwelling.
The highlight of this dwelling is the steampunk inspired installation art step ladder up to the dwelling made of sea shell, wire and metal bits (nuts and bolts and so on), picked up from the street!?
Now, at last, the balance between the many features and the landscaping is achieved.
Can you identify the many features mentioned here or any others that are not mentioned?
Have a go at it?
So, here we are fairies: Enjoy your Fairy Inn!


The reason was as a result of they're high in dietary cholesterol and consuming a couple of a day was thought to boost blood cholesterol levels and contribute to coronary heart illness. Various analysis research have proven that it may take as much as 20 instances of making an attempt a brand new meals earlier than a toddler finally accept it. Children look like programmed to be suspicious of latest meals and this applies to all foods and not just vegetables. The Food and Agriculture Organization of the United Nations or FAO has provide you with some information traces in feeding sick individuals to help them get well shortly. The foods within the jars under…from left to proper are Shiitaki mushrooms, peas and string beans. Many of them, including those which might be marketed in direction of children, have all sorts of health claims plastered on the field.
The Honest Kitchen's 'Force' brand of pet food and 'Prowl' cat meals include USDA 'free-vary' human-grade rooster. I can see how easy it's to work extra of the uncooked foods eating regimen into my current weight loss program. While these could make the meals tastier (primarily as a result of the original flavours are drastically diminished), they are not good for you in the long run.
Buy a bag of organically-grown hawthorn berries at a pure meals retailer and steep them in scorching water as a tea to help your heart stay wholesome. The website is filled with useful information regarding our food and what we will do to eat better and grow to be extra conscious of our meals trade practices. Only plant consuming animals get it. So it says that one of the best ways to keep away from clogged arteries is to not eat any animal foods. Here I am going to speak about some bitter meals, which are so essential to eat for the general well being of our inner organs. My son frequently comments on how good the kitchen smells once I'm cooking pet food.
Kale is understood for it's anti-cancer advantages and for promoting eye well being with its excessive concentrations of lutein. Most individuals remain unaware that we must always all watch out about the foods we eat. Maybe true, however I Must confess, all of these quick meals stores have atleast one menu item that I merely like to eat, except Taco Bell, no offence to TB, I simply never appreciated Taco's – Everything moderately is a good philosophy to stay to. Additionally, you'll receive necessary updates on occasions and retailer promotions.
I surprise if undigested food may clog-up the works and cause a little again-flush up past the cardiac sphincter (the gate between the abdomen and its acidic contents and the esophagus) and cause the acidic contents to make contact with the liner of the esophagus -just a bit bit upstream, but NOT a spot designed to handle acids. Back then it was primarily only canned meals and you'd seize a box from the shelf to place them in. They had a protracted ramp to go out and in which was enjoyable within the grocery cart.
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Who's Wearing the Pants at Frieze Week?
by Paddy Johnson and Michael Anthony Farley on May 5, 2017
In which Michael Anthony Farley and Paddy Johnson nerd out and discuss Frieze and NADA and the changing art fair landscape.
The Art F City Survival Guide to the 2016 Armory Week Fairs
by Michael Anthony Farley and Rea McNamara on February 29, 2016
Do you like art fairs? If yes, you are in luck! If not, get the hell out of New York City this week. Art fairs are multiplying like Gremlins, and mutating as they spawn. We now have specific art fairs for everything: paper, video art, solo projects, Asian art, curator-driven booths, independent artists, dykes, shiny things, boring shows… there's something for everyone.
Let;s Table t4e Conversation w/@gallerist #Independent
by @gallerist on March 6, 2015
Damn, it feels good to be an aesthete.
AFC's Art Fair Coverage Roundup
by The AFC Staff on March 10, 2014
Last week was a blur. We ran around to the Armory Show, Independent, Moving Image, Spring/Break, and the ADAA Art Show, all in order to bring you a bevy of slideshows, reports, and a "We Went To." We're proud of our coverage, and hope you'll like reading it, too. Enjoy.
Independent Art Fair Slideshow and Commentary 2014
by Paddy Johnson and Whitney Kimball on March 7, 2014
Earlier in the day we debated whether the Independent was anything other than a fair (it's not). Now we discuss the art in the fair. We had a lot more to say about the Independent than we did the Armory Show, so that's at least one good sign for its future.
Friday Links: Looks Old, but It's New
by Corinna Kirsch and Whitney Kimball on March 7, 2014
After so many art fairs, we feel woozy. Just like this Garfield. [Imgur]
"My guest tonight is an activist working to transform poor neighborhoods with art," said Stephen Colbert, introducing last night's talk show guest Theaster Gates. "Well, that explains all the chalk outlines in Chicago," he added. [The Colbert Report]
Sydney Biennale protesters prevail! Luca Belgiorno-Nettis, the Biennale's chairman and director of Transfield Holdings, a contractor for Australia's network of immigration detention centers, has resigned. In addition, the Biennale has formally cut all ties to Transfield Holdings. [The Guardian]
California gets a new art fair, Silicon Valley Contemporary. The fair, opening in April, aspires to introduce techies to the joys of collecting art. [Silicon Valley Contemporary]
What animals, these journalists using their cars to chase down the presumed founder of Bitcoin! [Reuters, Slate, The Internet]
Martha Schwendener visits the Independent art fair and finds "plenty of work that looks old but is actually new, and vice versa." Nostalgia abounds. [The New York Times]
Another sparkling Baer Faxt Report this morning contains a rant about the Basquiat estate's authentication lawsuit against Christie's. "Might their action for $1 million, alleging copyright issues really be driven by an enormous bill the IRS is seeking from the estate??" Baer wonders. Also from Baer Faxt: Botero has left Marlborough Gallery. [Gossip]
Seriously, Josh Baer is on a roll. He notes that Sell You Later is selling a quarter of its art market algorithms to ten people for $3,500 each. They've already sold out, although Sell You Later's calculations are a little murky; the "web presence" factor, for example, might put somebody like Tauba Auerbach in the "peaking" category because she's between shows. Tellingly, the list is also made up of artists who seem to do well at the fairs. The algorithms also capture art world gender bias. [Sell You Later]
Sell You Later also got a mention in a recent New York Times assessment of the super-rich-driven contemporary art boom. As Ben Davis predicted in 9.5 Theses on Art and Class, the success of top sellers is both luring more producers and creating more stress on a middle which can't sustainably compete. Leaving the market to so few individuals is also a dangerous trend. The Times quotes Anders Petterson, the founder of ArtTactic: "if prices rise too much, this clique could lose interest and move on to something else, and if they lose interest, a lot of other people would lose interest as well." [The New York Times]
Media has come out with a few more delayed but in-depth Robert Ashley obits, which celebrate the composer's role in re-imagining opera and music, in the TV age. This was true while he was alive, too, but few people seemed to celebrate his legacy, save for avid admirers like Dave Ruder, who staged an outdoor "Perfect Lives" tribute across the city in 2011. Ruder's written a beautiful obit on how Robert Ashley changed his life. Meeting Ashley, to him, was "meeting Shakespeare or Mozart." [obit]
The Art Fairs In Review
by Paddy Johnson on March 11, 2013
Missed the art fairs last week? Can't get enough of art fair pictures? We've got you covered. Here's a recap of how we spent our time last week.
The Independent Perfects the Art Übermarket
by Whitney Kimball on March 8, 2013
In 2010, forty of New York's up-and-comer galleries sailed downstream to avoid the Armory's stench of death. Maybe it was the massive crowds or the lack of sunlight that made Thursday night's opening so grim, but, four iterations later, the Independent has unmistakably assumed the mantle of young establishment.
Moving Image, a Fair With Purpose
by Corinna Kirsch on March 8, 2013
Slowly but surely, galleries are reaching a breaking point with the art fair circuit. Escape isn't an option for most galleries. Instead of opting out, we're seeing a rise in specialized fairs, those that provide an alternative to the white-walled booth model. Moving Image is one of those fairs, and it has all the makings of a solid future.
IΠDΨ/ MΩ∇IΠG/ βRΣΔK
by Alex McLeod on March 8, 2013
NO SHADE FOURTH FLOOR FEELIN LIKE A BAKE SALE, I FELT HELLA AWK CUZ ALL THE ARTISTS LOOKED LIKE ME IN BEARDS AND NAVY BLAZERS SO I KINDA WANTED GTFO BUT I TOOK THESE PIX FOR U 😀


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La diocesi di Nancheng (in latino: Dioecesis Nancemensis) è una sede della Chiesa cattolica in Cina suffraganea dell'arcidiocesi di Nanchang. Nel 1950 contava 6.885 battezzati su 450.000 abitanti. La sede è vacante.

Territorio
La diocesi comprende parte della provincia cinese di Jiangxi.

Sede vescovile è la città di Nancheng.

Storia
La prefettura apostolica di Jianchangfu fu eretta il 29 novembre 1932 con il breve Ecclesiae universae di papa Pio XI, ricavandone il territorio dal vicariato apostolico di Yujiang (oggi diocesi).

Il 13 dicembre 1938 la prefettura apostolica è stata elevata al rango di vicariato apostolico con la bolla Praefectura Apostolica dello stesso papa Pio XI e nel contempo assunse il nome di Nancheng.

L'11 aprile 1946 il vicariato apostolico è stato elevato a diocesi con la bolla Quotidie Nos di papa Pio XII.

Cronotassi dei vescovi
Si omettono i periodi di sede vacante non superiori ai 2 anni o non storicamente accertati.
 Patrick Cleary, S.S.C.M.E. † (21 luglio 1933 - 23 ottobre 1970 deceduto)
 Sede vacante

Statistiche
La diocesi nel 1950 su una popolazione di 450.000 persone contava 6.885 battezzati, corrispondenti all'1,5% del totale.

|-
| 1950 || 6.885 || 450.000 || 1,5 || 30 || 4 || 26 || 229 ||  ||  || 7 || 13
|}

Bibliografia
 Breve Ecclesiae universae, AAS 25 (1933), p. 232
 Bolla Praefectura Apostolica, AAS 31 (1939), p. 98
 Bolla Quotidie Nos, AAS 38 (1946), p. 301

Collegamenti esterni
Annuario pontificio del 1951 e precedenti, in
 Scheda della diocesi su www.gcatholic.org

Nancheng
Nancheng
Nancheng

redpajama_set_name: RedPajamaWikipedia


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Study in five Bachelor and five Diploma programmes.
He was a Panelist on the discussion session of leadership at the just ended Africa Youth Summit in Kenya. With his experience as an entrepreneur in school he shared his thought and experience to the youth of Africa on how to be self- lead and productive as well and opening opportunities for African youth to excel in the world market.
An annual event for Africa's youth and held in major cities across Africa. The Africa Youth and Talent Summit is a Corporate Social Responsibility (CSR) of Green Platinum and Ink Media.
To educate the African youth with skills for continental development across sectors of the Africa economy. To unite Africa's youth towards building a strong relationship for continental growth through ideas shared from the summit.
The purpose of the summit is also to present a positive development framework to the AU countries, ministries of youth's government and public universities within the continent.
More so, the summit is to give an opportunity for the youth to learn from renowned and qualified experts on various career developments for the betterment of our continent.
Prince Siito Sofo CEO of N-TV tamale and Sixtus Kuudaa were the only representatives from Ghana.
ReCAS promotes innovative, smart and confident Talents for the growth of our continent.
Welcome to the haven of knowledge for pacesetters.
'REGENTROPFEN' is a German word and means raindrops. It is not just a name, but more so it serves as the program of the "University" College.
The First Congregation Ceremony of the Regentropfen College of Applied Sciences, Kansoe.
The College graduated a total of twenty-five (25) students, being the first batch of diploma students, who are poised for the job market. Some of them already own companies.
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While regular matching games are a ton of fun for preschoolers, adding shadows or silhouettes to the mix adds just a little bit of difficulty to the task and helps your child work on their visual discrimination skills. These skills are vital as they start learning to read and this toolbox shadow matching file folder game is such a fun way to practice!
Whether you're working on a construction theme or even a community helpers unit, this file folder game is the perfect addition!
To make one of your own, attach the included cover to the front of your file folder using clear contact paper. If you're having trouble, use some double-sided tape between the cover and the folder to hold it in place while you lay the contact paper over top.
Next, cut out the included pieces.
Within this download, you'll find two shadow mats to make the inside of your toolbox and the colored versions of the tools as well.
Attach the shadow mats to the inside of your file folder as shown above using some more contact paper. Smooth it out as you go along so you don't wind up with any big air bubbles or creases in your final product.
Cut out and laminate the colored tools. The tools that you'll find in this set are a hammer, a screwdriver, a wrench, an adjustable wrench, a bolt, a saw, a pencil, a nail, and a nut.
When they're ready to go, give your toddler or preschooler the tools and the "toolbox" and have them match the colored tools to the correct shadow shapes.
They'll have so much fun figuring out where each of their tools belongs inside their toolbox that they won't even realize they're working on their early math and literacy skills!