text:
I may, or may not, be moving the date back.
That depends on what I manage to do tonight. So tomorrow, I may move it back one day, two days, or no days, depending both on tomorrow and today. Basically: I might not be doing Phyrra and Cyrus tonight (tho it's not off the table altogether), but I did have an idea which I want to investigate. (Basically, I was thinking of making a tiktok and releasing daily videos with a particular gimmick.)
But today, in a blog that will last until at some point the site inevitably removes the content, fails, or something of that sort. As in, a blog that will presumably last a fair amount of time rather than remain invisible. A public blog that may not last forever because no website does and websites can pull stunts like deleting content on them. (And weebly isn't a site I have much trust in.)
I wanted to, in a broader platform, put on here what amounts to a slight copy-paste of blog-worthy material I've been placing elsewhere. (Heck, it was those answers which actually got me back to blogging here.)
Someone asked me what I think is my most useful talent/skill. I told them that it's my bottomless barrel of creativity and ideas.
I literally come up with a bunch of ideas every day. Some are for things to do in games. E.g. builds in League, ideas for things to do in minecraft, comps to test out in tft, customizing modded versions of Civ 3 in the Civ 3 editor.
Some are for things in real life, which I would do if I had the resources to do.
Most are for various different forms of entertainment, though:
Video games that I come up with that I'd love to create, if not for lacking the skills.
Webcomics that I come up with that I'd love to create, tho sadly most are too ambitious given my level of skill.
Stories, usually novels (but occasionally shorter ones), that I (mostly--some are rather ambitious) have the capacity to create, if I focused on them and dedicated myself to making them.
Songs that I lack the skills to create.
Music that I mentally compose but have no way of bringing to reality.
Animated stories that I would love to create but which with what little research I have done would cost in the range of one million dollars to actually fund (due to animators being expensive and voice actors being expensive--keep in mind, one million dollars is the amount I estimated with animators/voice actors working at just below market rate, and that it's closer to 1.5 million if they charge market rate or higher).
(Heck, I've also come up with ideas for becoming a streamer, doing tiktok videos, maybe dabbling in youtube creation!)
I can pitch to people my ideas and they will always go, "That sounds so COOL!", pointing out how awesome, amazing, and unique the idea is, how incredible it sounds, how they wish it was made (so do I! My greatest regret is that all of the beautiful things inside my mind that will never be created because in spite of how rich their worlds/characters/etc. are I cannot make them all), and how they wish me luck in my creative endeavors.
But then I can't actually make them.
Yet they appear on a daily basis.
Literally almost every day, I am creating a new idea.
But even if I could commit to an idea, each idea would take, what? A year? Two years? At minimum to pull off. (Some ideas I've calculated could take ten years to pull off!) A year or two, for one idea; new ideas, every single day.
I make new ideas faster than I could ever create them.
And few, if any, of them are bad. Most are wonderful, vivid, unique, breathtaking, highly creative, and just...overall. Something that should be made, which had every right to be made.
They just...aren't.
And then there's always the chance.
That I go my entire life without bringing any of them to a fully, wholly, entirely realized life. Where they are, in completed form, distributed across the world for all to have access to. There's a chance literally nothing I ever dream up ends up being made. After all. I've been actively trying since I was 13 (I've been making things my whole life, but 13 was the first time I had the idea of marketing these ideas to others outside of my brain), and that was 14 years ago--
In 14 years of trying, I've yet to succeed. In 14 years of trying, I've not once managed to pull it off. I've always fallen short, I've always failed, eventually, at some point.
That doesn't mean succeeding on my own is impossible, or that I've given up entirely. I haven't. I just need to be realistic in accepting that, yes, I've got a very high hill to climb.
Not gonna lie tho--
Something I really really wish I had was a sort of 'life manager', or at least, 'idea manager'. Where I could have someone who could keep me on-track, keep me on the road to success, remove the distractions from my life or at least strictly budget them, force me to work on things even when I don't want to, find ways to work with me to focus my creative energies, brainstorm my ideas with me, and with their push, get me to make them real.
But, I don't think that's something I can get. Not for free, anyway, and I certainly don't have the money to pay someone to do that. It's also something which I imagine would be more effective to be done in-person, both because I am liable to forget things online, procrastinate, etc., and it's harder to get things on-track online compared to in-person. I can definitely say there's a huge difference between my dear friend reminding me to do something and my mom or older sister (both of which I live with) reminding me to do something.
The former, I may do, but not always, and often with delay. The latter, I may do with delay but almost always WILL do, often immediately.
I know that if I had someone who could do that sort of thing for me, I would, guaranteed, succeed--but waiting for a person like that to show up and accepting defeat before then is something that will mean I never will succeed.
So I try to make do without, to try on my own. With a very very low success rate, but trying > not trying, waiting, and hoping that in the future some mystical force will come to my rescue/aid.
I was also asked what ideas I would make if I had the time/focus.
The big one would be Phyrra and Cyrus, an anime-style 2D animated (ideally posted onto the web) series. Separated into four seasons, each approximately 12 episodes (tho I believe the last season would do better with 2-4 extra, for 50-52 total instead).
The basic premise; the world (the working universe title was INFINIverse/INFIverse, but I found out both of those names for a universe were taken so I settled on colliniverse, the origin of that being the collision between INFINITY and Nothingness) is a High Fantasy world. The protagonists, Phyrra (a swordswoman) and Cyrus (a tactician/strategist) Thaumason (Thaumason is pronounced almost identically to 'Thompson', just instead of a soft 'puh', it's a soft 'muh', and is about as common a surname in Lilim as Thompson is on earth), are twin (fairly mature-for-their-age) 11-year-old adventurers, with aspirations to become the greatest adventurers of all time--even in the world of Lilim (the name of the planet), this is an unusual oddity, since most adventurers start at least at 16, if not 18, with the average adventuring age being 16-36.
They didn't want to wait that long, but they realize their young age will be held against them. Their goal is to seek out the legendary artifact, the Book of Infinity (which, in actuality, is a remnant of INFINITY itself, but to explain that I'd need to give an explanation for what INFINITY was), which rumor states is able to grant the user(s) any power they imagine, including ability to magically age oneself.
In the first episode, they succeed--they find the book in the same chamber containing the four major elemental books (Book of Fire, Book of Water, Book of Air, Book of Earth), and they manage to actually activate the book of infinity...which triggers the curse/trap of the book. Designed to kill any individual who touched the book, when both of them grabbed the book at the same time, it instead switched their souls, placing Phyrra in Cyrus's body and Cyrus in Phyrra's body. However, it also gave them access to magic (magic, in this world, can be learned by anyone...but it takes approximately 30 years to master, and even 'spellbladers', who use specialized specific lesser magic oriented on one specific trait, are typically in their 20s), as well as the ability to access and master the four elemental books.
To escape, they activate the book of air, summoning its guardian, Gora the Rock Golem (all elemental books are protected by their opposite element), who helps teach them the spell necessary to leave. And from there, their adventure continues. The cast of the Thaukama (Thaumason + Nakama portmantu) expands to include Ace Samson, a teenaged adventurer skilled in tracking, ranged weaponry, and medicine (think the DND class of 'Ranger'); Cedrick (don't have his last name memorized, oof), their initial rival adventurer, a spellblader whose magic is specific to telekinetic control of platinum spheres; Kaze, the Wind Shade (guardian of the book of earth); Myra, the Siren/Mermaid/Sea Serpent (guardian of the book of fire); Bard Tune Song, a teenaged street rat (think an even more hypercompetent Aladdin) whose father was a powerful Demon that resembles a werewolf; Clara (also don't have her full name memorized, oof), an apprentice Paladin (Paladins being a specific spellblader school specializing in light magic); Hera, the Dragon Phoenix (guardian of the book of water); William Grant Clemency, an Adept (basically, can see the true nature of things) who is nobility in Lilim's New World (largely uncivilized new continent, think America circa 1700s); Lilian Rose Wolfe, a tailor; and Alena (also don't have her full name memorized, oof), a young Botanist/Alchemist.
Throughout their adventures, they fight monsters, villains, evil overlords, and make their name known, all while seeking a way to undo their switched souls...because as long as they are in each other's bodies...they won't age so much as a day, and are stuck eternally 11 until such a time as they figure out how to undo the curse permanently.
I can explain more, like the way the four worlds (afterlife, demon realm, spirit realm, mortal realm) work, the way spirits work, the way demons work, various magitek items involved in the setting (they have stuff which basically is on the level of a smartphone), etc. but I think the idea is clear enough.
I originally thought that there would be much much heavier themes involved regarding the body swap, that it'd touch more heavily on issues like effectively being trans--but over time, I realized that in spite of the body swap, it's actually only a minor thing. Something that, yes, comes up, and yes, is essential to the plot, but which is only a minor thing. It's a story of adventurers first, a coming of age story second, and has the issues of the body swap only third.
I have names for almost every episode; I have mentally worked out almost every episode; I basically know what happens, when, down to the episode, with entire plot arcs mapped out.
But, 1: I have no experience writing for an animated project, I have no clue what I'm doing, and,
2: Animation is ludicrously expensive. Initial google search I did right now says one second of animation is $150 at the cheapest--times that by 60 for one minute, times that by ~25 for the length of the episode, times that by 48-52, and you get: $225,000 * 48-52. (I did a google search two years ago and I think that one said $30/second, which is cheaper, but still hugely expensive.)
Just for the animation.
And then you've gotta hire voice actors.
Not to mention, composers to compose the music for the series.
Not to mention, video editors for sound effects.
It might be possible to get a kickstarter going for the project. But to get a kickstarter, I need to be in a position better than what I am in now. Plan is to write the initial script for all the episodes, try and map it out loosely scene by scene, roughly estimate the amount of time it takes, finish the lyrics for the openers/closers of each season, maybe make some loose storyboards of panels screencapping loose ideas of what I want to make, and hope the fuck that by the time I get all of this done, it's gotten me enough competency to know what I am doing to the point where I am able to justify a kickstarter to fundraise it.
All of this is ludicrously ambitious, I know, but Phyrra and Cyrus is the project I have most wanted to complete for over two years now.
If I give up on an ambitious project that I am very much out of my depth for? If I decide that I need better connections before jumping off the deep end, if I decide that I need to be established in an industry already before branching out?
Well, the main area I'd do that is in writing. Right now, mostly superhero stories. Well, one's a superhero story, but most of them are supervillain stories; I've thought up at least four different ones. Most have some inspiration from Worm, but each is distinctly their own universe, with their own rules, their own premise, their own characters, etc. Writing them is comparatively easy, and they're largely fleshed out enough where I could make any of them reality; I just haven't done them yet.
When it comes to talents I would like to have but do not possess, the obvious answer would be the ability to animate things myself. (That, or the ability to do everything necessary in editing videos. Either skill would save me a ton.)
But in skills not applicable to my ambitions...life skills. Washing/drying laundry (my mom showed me how to do it once or twice, did not stick as a skill, need to learn the ins and outs of it), washing dishes or at least how to properly handle a dishwasher (how to organize it, what to put where, what I need to do to run it, and when run, what to put where), cooking food, and also: doing makeup.
Laundry and dishes I think I can maybe figure out how to fumble through on my own, cooking is something that I haven't really done but which I may have the ability to fumble through on my own, so of these I'd say the skill I'd most want due to it being the one I least think I can fumble through on my own, would be learning how to apply makeup to myself.
I've seen makeup be applied to people before, and even have them talk through the process as they were having it applied. But in order to get good at applying makeup, I'd need to have all the supplies in front of me, and be able to freeze-frame, frame by frame, analyze with clearly visible what's-what things, step by step, work through it, and figure out what makeup is right for me.
Tho that said.
There's one skill that's both project-related, AND, real-life related: voice manipulation, as a skill/talent. Changing your voice takes lots and lots of practice and is something I lack right now, so I REALLY loathe my voice right now. And if I put in the work to have a more feminine voice, then in the process, I might pick up the skills to be able to voice some characters, or if not, at least give a better model for what I envision their voices to be. Or if not, at least hopefully allow me to sing better. Basically, lots of stuff with my voice would be useful for projects, but it's something that also would help for transitioning, too.
(Basically, overall: for a project? Animation. For real life? Makeup. For a combination of both: voice.)
I was also asked what in 2020 I'm thankful for. In that, I instantly found my answer: increased presence on twitch and one community in particular there where I joined their discord and even am involved on their minecraft server.
I realize I don't have the setup for streaming, in spite of what I would want, and I realize that being involved in those communities isn't letting me spend time creating things on my own that have a tangible permanence to them (by which I mean, being involved can make me contribute to jokes, uplift spirits, etc., and my contributions there aren't meaningless since the community wouldn't be quite as good without them, but because I am one of dozens upon dozens there, while every drop I add into the pond matters, none of my additions there are something people will remember as being from me years from now; they helped, they were important, they meant something, but while you might remember the general vibe I contributed, you wouldn't remember my specific contribution to the vibe, because it's not my community, it's a community I am a part of).
Which is to say: doing stuff there isn't, for instance: making a game, writing a story, making art, making an animation. So spending time there isn't helping me succeed in any of my life's ambitions/dreams.
But I am, explicitly, okay with this, because I value that community in my life that much. They're worth it. I've asked myself if I would rather succeed in my goals or spend more time in the communities I love and remain a nobody, a person who hasn't succeeded at anything with tangible permanence to it, whose only successes are contributions to communities I am a part of but explicitly not the head of. I've asked if I'd rather strike out and succeed on my own while giving up on the communities I'm a member of, or if I'd rather remain intimately a part of those communities at the cost of increasing my odds of never succeeding in my grander goals.
The two are not actually mutually exclusive, of course. Spending less time in a community doesn't mean a total severing of ties with them; being intimately a part of a community does not mean I am guaranteed to fail at my grander ambitions.
But if it ever did come push to shove a choice between the two. I think I'd take the community I feel at home at, over the shot at success.
Ideally, I get the best of both worlds, obviously. I'm intimately involved in the community, but still trying to strike out on my own. But I value the community I'm spending time in more than I value a shot at success.
I want to succeed, but if I didn't succeed and spent a life in mediocrity, obscurity, in nothingness, but remained a part of communities I'd cherish, I would be content with that. Not happy, because I want to succeed. But content. I even developed a theory that was, more or less: almost every human has dreams and ambitions of doing great things in their lives, but most give up on these dreams and ambitions and fade into obscurity without being memorable on the grander scale of things; my theory is more or less that the conclusion I reached was the conclusion they reached, too; that it's alright, that it's okay, to not become famous, to not have tangible permanence in a legacy lasting after you are gone, if you are happy with the community you've built in life. The two are not mutually exclusive, but if forced to choose between one or the other, community > fame 9 times out of 10.
It's important to not accept defeat, to not give up, but it's also important to see how strong you value things. I value the community I've become a part of more than I value success in tangible permanence. And I know getting both isn't impossible. (Heck, basically all of the mods in that community have done exactly what I aim to do. They're becoming successful writers, artists, etc., and are successful streamers, who're building communities of their own! Yet they're still a part of the community. But their own communities, while overlapping with the community I know them from, are explicitly THEIRS, not just a carbon copy clone of the original community. I want to build a community of my own, that is truly mine, unique to me, and still be a part of that community. I know it's possible because I've literally almost a dozen examples from that community demonstrating their successes. It's just something I'm struggling with.)
I apologize for the haphazard lazy throwtogether of content I put elsewhere copy-pasted to here, but I figured it'd be good to get up on here, too.
Not that anyone reads my blogs, butstill. At least in theory, my blog is more accessible than the original location.
I'm not dead!
Well, in real life, anyway.
Four months without blogging should give you an idea of where my head has been; not great.
New, at the latest, coming out day: April 26th, 2022. That's a loose estimate, but an apt one, because I've worked on things a couple times or so, and this is what I loosely mathed it out to be, approximately.
In addition to wanting to get back into blogging, I also want to clean up some other aspects of my life. Things will not get better unless I make them better.
Short list:
-Stay more on top of blogging
-Stay more on top of my emails (need to do this)
-Stay more on top of brushing my teeth (oof this is not going well)
-Actually do work on a project during times that I have felt 'bored' rather than wasting the time.
Now is one such time. I'm not feeling league/tft right now, I'm minecrafted out for the day, I am actually staying on top of mafia stuff (aside from tracking the queue forum), so now is the perfect time.
Well, admittedly.
I've lost two hours since I started that...
...But it was a really productive two hours, as I managed to sort almost all of my stuff on my desktop.
I'm still not sure what I will work on.
I'm thinking of attempting to write in a google doc the Phyrra and Cyrus loose script for the animation (which should be here in the notes written down what I did get done before), since I still remember my loose idea for every episode. I should also be able to find the notes reminding me of each episode's name.
It'll take a little bit of time to do, but hopefully I'll make progress.
Wish me luck on my endeavors!
I definitely need it...
I keep chickening out on making this blog entry.
Trying to make excuses not to, trying to put it off.
This is, pretty obviously, not the blog about League. I can still try to make that later, though I have some slightly different thoughts there overall.
I admit, I don't know exactly where to begin with this.
Basically, this is something I've toyed around with blogging about before but never managed to form enough of a coherent thought on it and the more depressing aspects of it overwhelmed me anyway leading to my blogs being short ones where I noted I was feeling awful and couldn't blog, or something to that effect.
It does come from a bit of a morbid place; one of the things spurning on the urge for this blog was me thinking of "what if?" scenarios where I am about to die from diseases, and then more or less going, "why wait to be dieing to do that?".
I suppose I can start with this. I won't go into details to respect their privacy, but basically. My friend, who was my girlfriend for two and a half years, is dating the love of their life, and hearing about all the things their girlfriend does, it makes me realize how much of a failure I was as a girlfriend.
I definitely had the same love. My friend is never going to stop being the love of my life, painful as that is to me since I know I'll never be their girlfriend again. But what I did with the love, is where I more or less think the failure comes in--or rather. More or less. The lack of what I did, in that I didn't do anything. I never sent gifts. I never put real time and effort into figuring out a way to meet them in-person.
You might attribute that to differences in personality, of their current girlfriend just being that significantly different, but in many ways, from what I have heard, they have quite a number of similarities to me. They've done more to progress their relationship in less than two months, than I did in over two years.
On the one hand--that's amazing for them! That is awesome for them! That is really, really good, for the both of them. It is proof that the two of them were made for each other, more or less. They are really, really good for each other, they are better as a couple than I was as a couple with my friend. And because they are so good for each other, assuming that nothing catastrophic gets in the way of their relationship, I know that they will be tremendously happy together and that knowledge gives me a lot of happiness.
I do genuinely get happiness from seeing friends, especially this friend, happy. I want them, especially this friend, to be as happy as is humanly possible, and their current relationship gives them that more than I ever could, and I do genuinely think that is a good thing.
But, it does highlight my shortcomings. It does highlight all of the "what ifs", of things I could have done better, of things I could have done differently. Our relationship wouldn't have continued if I had done things better, if I had done things differently, mind you. The feelings they have are the feelings they have and the feelings they have are that their current girlfriend is the love of their life. Nothing I could've done differently would've done anything to change those feelings so they would still have ended up together regardless. (Which, again, I feel the need to reiterate--is overall a good thing! It sucks for me, but it is genuinely better for them and since it is genuinely better for them, is a good thing.)
So what I'm more or less getting at here, is. This is not regret of "if I did things differently, maybe we'd still be together".
No, this is more regret of, "seeing what their current girlfriend has done for them, it makes me realize what I missed out on", more or less.
I could have done so much better for them.
And I didn't--and as a result, I just feel like in comparison, I am a failure compared to what I could've done.
Basically, every time I hear what my friend's current girlfriend has done for them, I realize, it's something I didn't do for them when I was their girlfriend, which I could've very very very easily have done, but I didn't. I didn't even think of most of those sorts of things. I had the love, but I did almost nothing with it.
There were times where I considered doing more. But 'considered' isn't actually doing, and even those things I considered pale in comparison to what their current girlfriend actually has done.
And overall.
I just feel like.
Seeing the current relationship makes me realize why I suck.
I feel like a coward. Too scared to do anything. I feel like a failure. Not as a girlfriend, mind you, but more as a person, with the lens of my time as my friend's girlfriend just as a way of exposing the underlying fault I have as a person, if that makes sense.
To put it another way--I don't think I was actually a failure of a girlfriend and I doubt my friend would think I was, either. But I do think I was, and still am, a bit of a failure as a person, and it is realizing that I didn't really succeed as a girlfriend which helped expose this. (Again, to reiterate, nothing would've stopped the breakup; even if I had succeeded as a girlfriend, feelings be feelings be what they are. But that doesn't stop me from lamenting the lost opportunities that have passed me by, things that we could've done while girlfriends which we can't do as friends. I could've done so, so much more than what I did, but I didn't. And that's a failure on my part.)
Like I said.
This blog is really, really hard to compose properly.
I'm still not sure my thoughts, feelings, are being properly conveyed. I'm worried that they aren't. That the wrong message is being sent.
I feel like the part about thinking their current relationship is nothing but positive, is clear enough; I feel like the part about me knowing nothing would've stopped them from entering into their current relationship, is maybe clear enough, and as per above, that this is a good thing.
But I'm not sure I'm really getting my point across.
That I feel like looking back.
If I were less incompetent as a person, then on both ends, there would be more good memories from the relationship. More for them, more for me. (There's plenty of good memories, mind you. But I mean, so so much more than what I gave. To reiterate, their current girlfriend has given them higher-quality memories in two months, than I did in two years. And what I mean is, if I had been a better person, if I had thought to do more, then we'd have had much more, I guess is what I mean. I still feel like this is poor wording to get at the concept.)
I identified the main problem, at least I hope so. It's that I was way, way, way too passive. Just as a person. And I am still way, way, way too passive. I've more or less, just been...waiting and waiting, rather than controlling, planning. I feel like I am pathetic, that I am a coward, held back by my fears (no matter how justified or not they may be), always held back by an endless number of excuses, usually procrastinating endlessly.
Those things weren't specific to my relationship, but realizing what a better girlfriend I'd have been if not for those things is what I am getting at, basically. That's what I mean. By seeing the current relationship my friend has, it revealed to me that as a person, I am passive, a coward, too timid, too afraid, making excuses (I made so many trying to avoid this blog!), always endlessly procrastinating.
Lamenting the "what if I had those qualities" of the past for what that'd have meant, doesn't do me much good though. (It is what made me think of this blog in the first place, in tandem with the bucket list, but it is not productive to dwell on.)
But what it does give, more or less.
Is motivation.
It is reflecting on that which lets me see. "Bree, you didn't have those good qualities back then, and you have all these regrets now as a consequence...so why not make the changes now, so you don't have them in the future?", more or less.
Realizing a fault I had in the past which made life less rewarding than it could've been if not for the fault, basically. Serves as motivation to move forward in life trying to fix the fault, so that in the future I won't have regrets due to the fault. That with the fault fixed, I have no further regrets from the fault. (The regrets from, in hindsight, realizing I had the fault and what would've been better if not for it, will never go away, but having fixed it helps a lot.)
This fault will be very, very, very hard for me to fix.
It won't be an overnight improvement.
I will have to fight every. single. step. of the way to put it down--and worsening it is that the fault will fight back at every single stage.
Do you think having fears combined with excuses combined with procrastination, is a combination which lends itself to trying to correct itself? No, it's a combo which tries to reinforce itself, and every time I will be trying to push those traits away from myself, they will push hard in resistance.
I am always afraid. I am always a procrastinator. I always make excuses. I am so good, such a natural, at them. And every time in the past that I have tried to fight back, they have managed to reinforce one another as to keep me passive, keep me stable, keep me unchanging, keep me immobile, keep me rooted down, grounded, stuck, in place, not moving forward for stupid fear of being catapulted back.
In fear of losing it all, in fear of losing my life, I have lost (out on) things I easily could have not lost (out on) if I was less afraid, if I didn't put them off, if I didn't talk my way into taking the path of least resistance. Which is precisely why this is so. damn. hard. It is the path of least resistance to be passive. It is the path of least resistance to do nothing. It is the path of least resistance to do as little as is humanly possible and rely on others.
I am not happy with that.
Mind you, nothing really makes me happy right now, depression does that to you, but I am dissatisfied with the idea that I am not going to have any progress in my life.
I'm not going to proclaim something along the lines of. "That changes now!". Or "that won't happen anymore". Of overnight success, of overnight suddenly becoming somehow, mystically, magically, on track.
Like--I don't even know what I'm going to do yet, specifically, to get out of this funk. I have some very loose ideas (see below) which are progress, if I work on them, if I progress on them, but like. I don't have a plan here. I kinda wish I had one because I think it'd help me a lot, but one of the excuses I made for not trying this before was precisely that, not having a plan.
So screw a plan, I'm still going to try.
It's not much of an immediate change--but an eventual one? I am setting an absolute, hardest of hard, absolute LATEST deadline of January 23rd, 2023, for coming out as a girl publicly in real life. Everyone online has known for over six years. I don't want it to be over ten. More than that, I don't want to reach thirty years old and still be trapped in the living hell of my current life.
And to reiterate this--that's the latest point. Latest. As in. "No matter what. No excuses. Nothing. No amount of fear. No amount of backing out. No amount of cowardice, second thoughts, hesitation. No matter how awkward it will be, and it will be awkward, come out, period, end of discussion." That'll be very very tough to do, but I refuse to let myself not do it.
Preferably, I move that deadline up. Within a year, for instance. But this is a date which I felt was a good starter, because it gives plenty of time for my fatass of a dad's poor health habits to inevitably kill himself (after which I could immediately come out), while ensuring I don't wait 20 years for something to happen.
I am willing to wait two years to be myself. I feel like my dad's health is poor enough that it is very realistic that he could die in that time.
I am not willing to wait twenty years to be myself--while I feel like my dad's health is poor enough that he won't live that long, it is still a considerable chance that he could, especially if he (shock! gasp!) actually cleaned his habits up. (He won't, but if he did...)
So I am setting myself a decent deadline, so that I can actually hold myself accountable. I do have this more or less planned out. Day before, shopping for girl clothing, next day, wake up early to make the announcements publicly online on places where people in real life can see it, go to the Y and talk to them there, while there text my mom, come home with her, and face my family.
It is a plan which I can adjust closer to the time I do it.
I can do it at any time, too.
The main reason I'm not doing it sooner, I suppose.
I want to exploit the safety for a bit longer.
I don't want to be passive with that safety.
But in a sense--I want to practice, so to speak, with that eventual outcome, by pushing myself now in other ways.
Granted, said practice could just be me failing, me not doing anything, in which case. Maybe I move the deadline up.
In fact, that actually sounds like a neat idea. I don't have any clue how to implement this. But a rule of more or less, "The more I fail to be less-passive now, the sooner I force the lack of passiveness". As in, the more I fail at my current endeavor, the more I push up the date of the coming out.
The less use I get out of my current life, the more I push towards changing my life.
Right now, I am not getting anything out of my current life--so if not for this being a change I'm making literally just today, I'd be pushing the deadline to be much much sooner.
Right now, my plan is to commit to trying to make something, screw the excuses.
I want to commit to making something.
Truly commit to it.
At work, I threw around two ideas. One being a webcomic as a safer/easier option.
The other was Phyrra and Cyrus.
I have made oh so MANY excuses to put off working on my pet project there. And some of them are probably valid. I don't have a wide enough voice range to voice every character so I would need voice actors, and I probably cannot animate things on my own (though I will be looking into that).
But a lot of the excuses, I just.
I'm sick of not doing what I want to do, because I have the thought of those things causing failure. I know it won't come out perfectly, but I want it to come out. I know that I could do this better with planning--but past a certain point, excessive planning which I can't complete, just...doesn't do me any good.
I have put it off, saying I need to plan more.
I have put it off, fearing that it'd fail.
I don't know how, exactly, I will manage to make it so that I don't.
But I am not going to succeed if I don't try and right now I'm not trying. Talk, no action.
I do have a very, very loose idea of maybe a way.
I have tools readily available at my disposal to help me.
I have had many many many times where I am watching streams and gone, "I want to watch this, but I want to do something else at the same time" where I was pseudo-bored--still invested in the stream and wanting to watch it, but wanting to do something in addition to the stream, and I did nothing or might as well have.
There's stupidly obvious things I could do.
I have boatloads of art supplies.
I have an endless supply of most things I would need to try, and if I am watching a stream I can open a tab to look at any artistic reference I want. I can draw.
Granted, yes. I have made a very strongly-standing excuse which I don't have a workaround on, not really anyway, of.
I can't scan my drawings into my desktop.
And even if I could--I don't have an art program beyond paint on the desktop.
But the thing is.
I don't need to put the art on the computer.
I just need to make the art, actually make it, stop talking about it, and do it, and then see where it takes me.
Do art while doing the stream. Concept art. Or storyboarding. Just. Working on it.
I have the tools. I have the skills, and if not, the ability to learn the skills. Like, one thing that I don't have is a video editing program or whatever would be needed to make the final version of Phyrra and Cyrus and even if I did I don't know how to use one--but these are things that a quick google search would fix.
I can literally solve one of those in less than thirty seconds, and the other can be found in the same amount of time (albeit, presumably, as a youtube video or something, taking time to watch, and practice, and such).
I made the excuse of not knowing it and it being something I won't be able to do.
Ignoring that it is something I could learn to do very easily.
And there's no excuse not to.
I've been lazy.
Not doing it when I could have.
I don't know what order I will be doing things.
I don't have a schedule, not a plan, not yet.
But I am getting started.
Because I feel like if I don't start trying to make something of my life.
There won't be anything in my life.
I was okay with not doing anything in my life when I felt like I could live a life of a nobody and be content--but I'm not happy with that anymore.
So why am I still doing what I was doing, when I was in that mindspace? Why am I still doing nothing, when doing nothing was a byproduct of a mindset that I am no longer in? Doing nothing was something I was fine with when doing nothing still allowed me to be happy, but right now I am not happy and doing nothing does nothing to make me happy.
I am sure I will invent a myriad of excuses in the future, so future self, screw you for being a self-sabotaging prick.
But right now.
I don't have those excuses.
So I am going to put in the work that I can.
Well our power is back!
"...Wait, didn't you say that yesterday?"
Yeah funny how that works out.
Turns out shortly after my blog entry, we lost it again! For almost a full 24 hours. Fun times.
Now I did try to sleep sleep sleep the troubles away and now that my power is back, hopefully for good, I have a ton of catchup work to do, but there were plenty of eventful things I think are worth talking about.
Yesterday, my family made the decision to drive to Denny's for dinner--we had no food prepared and no way of preparing food with the power out, no generator, nothing. On the drive there, my mother and my sister were both rather alarmed by my father's haphazard driving; his carelessness made them rather...on edge.
And while I have utterly desensitized myself to thoughts of various different catastrophes by playing the scenarios out in my head (I have talked about this before on my blog, about a month ago, a little bit more if I recall correctly, so you can find me talking about it there--normally, I would be all too happy to talk about it again but this blog is going to cover a ton of things which leave me with a need to rush the rest of the subjects).
I found myself sharing similar sentiments.
Which is rather surprising.
Because you know that headspace I've been in? The rather negative one where I haven't had a reason to live? I'm still in it and even now to some extent am still feeling it.
My mind was filled with thoughts of.
"I don't want to die."
I had an overwhelmingly strong urge to live. My will to live is still there. I don't know what's driving this strong power, I don't know what the basis of it is, I don't know where it comes from. But it was most definitively, positively, overwhelmingly there.
I was sharing my sister and mother's concern, because I didn't want to die.
I don't know why I didn't want to die.
I still haven't figured it out.
But I don't want to die.
And in fact, to the quite opposite: I am afraid to die. It's terrifying me.
I haven't a clue why.
I still don't know why I am alive.
I still don't have a reason to live for.
You'd think that in order for me to have this strong, overwhelming urge to live, I would have some sort of motivating reason, underlying justification for not wanting to die.
But if it's there, I haven't found it yet.
In spite of me not having a reason to live.
In spite of me being in that negative headspace.
Of thinking.
"The world might just be better off if I were not in it", more or less.
That terrible headspace I blogged about less than a week ago, that I never left and am still in it even in this very second.
That doesn't change that the feeling was there, that fear of death and very strong desire to never let it pass, as long as I have any ability whatsoever to fight against it. (Mind you, realistically speaking, this is a bit morbid and grim, but I don't expect to live to an old age. The two most likely causes of death would be either in a car accident or more likely, due to something like cancer from not taking good care of myself, not checking in with doctors regularly, and the doctors probably not searching for the signs of the diseases that would kill me until it's too late. If I did get, sayyy, skin cancer, and the doctors didn't notice it until it was stage four and had metastasized to multiple organs in my body...I'd be pretty much a goner in no time flat. If that happens, not much I can do about it, but you bet that I'd still try to do something.)
And knowing that deep down.
I very much am fighting to stay alive.
Even if I don't know why I am fighting to stay alive.
The fact that the fight is there is, in of itself, empowering.
It's a little disappointing, not knowing why I want to live.
But I do know that I want to live.
I haven't discovered the reason why I want to stay alive, so I need to keep searching for a reason to keep living, but knowing that I want to live is, in of itself, just that tidbit, enough to keep me afloat for as long as I remember it. (Which is one reason I'm writing this blog, mind you! It'll make it easier for me to remember the feeling that was there, even if I don't know what the feeling is for or about, so that I don't forget.)
That was one thing which happened during the outage.
There were a couple of extra things as well, though.
One thing was working on a webcomic project which has many, many, of the same themes as The Descended does, with a similar core cast size (four protagonists), following a 'villain' in his rise to power, that has a notable beginning and end, in a Fantasy setting (albeit an Urban Fantasy setting of sorts; religious notes about it but not a lot of actual nonhumans otherwise), which I wanted to blog about ages ago yet never got around to it.
In fact.
If you check my December blog entries, at or after December 13th of last year (that is to say, December 13th, 2019 or so), you'll keep seeing me refer to "I really need to blog about this!", and then I never did because I am a moron about that sort of thing.
Well, blog entry made! Or, started, anyway. Still need to finish it.
Basically, I don't know if any blog readers will remember it, but around December 13th, I had mentioned that there was an idea for a webcomic that I really really liked and which was really really fun, but which I didn't have the skills to pull off. The webcomic, Freakshow High, remains something that I cannot make for a vast majority of reasons; I would need a co-writer who would take my basic ideas for the setting to come up with characters and plots which I would collaborate with them on.
Traditionally, I have never been involved in a collaboration which went well. Admittedly, though, that was me working on other peoples' brainchilds, rather than someone who shares my ambition and can see what I am going for, fleshing out my concepts to make something of their own that I just so happen to also have credit for. Butstill, I imagine that's a bit of a tough ask.
How do you get someone to be a co-writer for a webcomic by telling them, "take this basic idea and then make it so that I can make it"? I mean, I think that some collaborative efforts actually have worked out from similar, but the question is could I do that? I'm...not so convinced. Even if I could, the point remains, by myself, I wouldn't be able to make it in any world no matter what; I'd need help, help of a specific kind.
Freakshow High did revive the artist within me.
And more than that--the worldbuilding narrative-writer within me. (Which I think is reflected in my dreams. The last two nights, my dreams have been amazing, cinematic, masterpieces, beautiful, fluent, works of art with fleshed out characters and deep, intricate plotlines and amazing worlds with simply stunning visuals, that I was really bummed out to wake up from because I knew that my awake mind couldn't continue their plots and that I wouldn't get the stories back if I went to sleep so they were killed mid-project, essentially.)
I did a 5-minute drawing of the protagonist from that series, Hey You.
It was done in actually closer to three. In ink. With no reference images. And it was better than most drawings I've made in pencil, with no time limit, using reference images. Was it perfect, no, there were obvious flaws born of me improvising on the spot. But for what it was, it was the best drawing I've ever done...
...Until I drew the Dean of Freakshow High, Dean Master Satan Hercure, in a similar timeframe. I called it a 5-minute doodle concept sketch, but it was done in three, and it would be passable as being in an actual webcomic page.
I did better than that, too.
For the first time in years.
I designed a webcomic logo to apply to the webcomic. Not the most inventive of logos (Freakshow High, underlined by bull horns that surround the text, with flames on top of it), but still an actual well and true proper logo for a webcomic, even knowing that it's for a webcomic that I'll never actually be able to make on my own.
And it goes further.
That worldbuilding I said I hadn't done and was feeling uninspired to do?
That didn't last!
I created a list, incomplete, of attendees to Freakshow High, with details about them.
Demons are among the 'infernal' attendees, who more or less feed off of energies radiating from their source of specialty, particularly emotions. Each demon has a unique specialty (though these are usually genetic, with a clan of demons sharing their specialty), but can still sustain themselves off of other methods. Think a lot like Cubii as portrayed in Dan and Mab--they are usually attached to an emotion (mostly negative ones), and feed from the energy radiating from it.
They may occasionally gain abilities pertaining to their primary source of sustenance, which can include things such as minor shapeshifting or invisibility among others.
Devils who the Dean is among, are among the 'infernal' attendees, and are not to be confused with Demons. They more or less get their energy from contracts, sustaining themselves from bargains, both written and spoken. This is neither inherently nefarious nor inherently benign. They are obligated to fulfill the terms of these deals for their duration, but have the power to terminate any deal they want to at any time. They also have very loose definitions, open to interpretation, on what a deal is. (They can call things deals which weren't intended as deals, with some creativity, and with specific interpretation of wording, get away with breaking the spirit of a deal in favor of rules lawyering the wording.)
They have reasonably decent shapeshifting abilities.
Succubii who should not be confused with Incubii and should not be confused with Devils or Demons, are among the 'infernal' attendees. They are, technically speaking, all hermaphrodites, who in spite of being hermaphrodites do true to what you'd expect, usually appear female. They do indeed feed off of the type of energy you'd expect, love energy, most potently from sex, but they can recharge themselves simply by hanging around people who have a bond of any form of love--familial, romantic, platonic.
They get the most energy from having sex with someone and more or less 'draining' them, but they can sustain themselves just passively by being around strong bonds. Due to having the same resource pool as Incubii, they are bitter rivals with Incubii by and large, absolutely loathe being compared to them, will probably murder you if you make the mistake or even if not give you a rather lengthy lecture on the differences between them.
To a lesser extent, this also applies to Demons. Most demons can partially sustain themselves off of the Succubii territory resources, and some demons specifically require it as their unique specialty, but Succubii are a different species altogether.
Incubii who should not be confused with Succubii and should not be confused with Devils or Demons, are also among the 'infernal' attendees, and much to the chagrin of Incubii and Succubii everywhere, you could take the paragraphs above about the Succubii and apply them to the Incubii--they are, technically, hermaphrodites, who in spite of being hermaphrodites usually appear male. They feed off of love energy, are bitter rivals with Incubii as a result, loathe being compared to them, would probably murder you for doing so or at least give a rather lengthy lecture on the differences between the two, and these differences to a lesser extent apply to them and Demons.
Imps are among the 'infernal' attendees, who're anywhere from 25-75% the height of an average human. At their tallest, they just look like a shorter human; at their shortest, they are like the size of a dog or big cat. They make up for this by having limited illusions and shapeshifting capabilities, which allow them to, should they so choose to, appear normal size, something aided by their wings naturally supporting flight.
Fairies are basically more insectoid Imps. About the same height, with the same illusionary and shapeshifting powers, who have wings that allow them to fly.
The Fairfolk are much as you'd expect the Fae to be: basically alien in thought process, but incredibly attuned to the world otherwise. They have unparalleled hearing and sight, which non-Fairfolk suspect is the reason they appear to be crazy (because they see and hear things others do not, and can't turn this off), and like the vast majority of attendees to Freakshow High, have no limited lifespan, accumulating knowledge and also quirks as time passes and they get bored, usually choosing to obsess with something.
Gorgons can paralyze people with eye contact--note that this is an activated power, not something that always applies at all times. Their hair is indeed snakes, but these snakes can take on the appearance of dreadlocks and can be cut to any length the gorgon wants their hair to be. These snakes are prehensile so long as they are in snake (not human) form, allowing gorgons to manipulate objects using their hair.
Lamia are basically the land-equivalent of the merfolk: they are basically anthropomorphic snakes. Think like a centaur but instead of the bottom half being a horse, it's instead a snake. However. At puberty, lamia's tails will split in two, allowing them the option of either slithering, or walking on two 'legs'. (Yes this is blatantly ripped from One Piece, I thought that was incredibly neat, deal with it.)
Lizardfolk are pretty much what you'd expect; anthropomorphic lizards of various kind.
Dragons are, well...exactly what you'd picture a western dragon to be. Gigantic creatures, winged, scaled, four legs, tail, claws, teeth, with a big breath weapon. They are inherently master level shapeshifters, though, and almost always take far, far, more reasonably-sized shapes, usually humanoid. They are some of the strongest creatures in existence and do indeed have a taste for greed, but they are not invincible and do lay eggs unless they maintain their shapeshifted form 100% of the time, so they almost never appear in their natural forms.
Merfolk are also pretty self-explanatory, with the add-on I mentioned ripped from One Piece: they are amphibious, able to breath both air and in water, are the best swimmers bar none in the water, and at puberty their tail splits in two allowing for them to walk on land rather comfortably while still maintaining their ability to swim.
Fishfolk are not Merfolk; they are basically anthropomorphic fishes. Whereas Merfolk can vaguely be thought of as terms of literally half-man, half-fish a la Centaurs being half-man, half-horse, Merfolk are instead just hybridizing human and fish features throughout their whole body. It's a little cheap to do especially given what I already stole, but again, you can more or less just look at One Piece's depiction of Fishmen to see what I am getting at here.
Insectoids are to insects what Fishfolk are to fish, humanoid versions of various different insects.
Werebeasts are pretty self-explanatory: humans who have the ability to transform into a different, usually mammalian, creature, in various different forms: full transformation (fully become the creature), hybrid form, and partial transformation (where they're mostly human but have a few features accentuating them that come from the creature they are a werebeast of).
The most common of these by far is the werewolf, but there are plenty of others like werecats as well. You can indeed be either born as one or gain it as an infection; the infection can only be transmitted on a full moon, and there is a slight difference between those born werebeasts and those who're infected; those born have full control over their transformation from birth and are not obligated to transform during the full moon, whereas those infected need to learn how to control their transformations yet no matter how much control they gain they are always going to be in either their hybrid or full-beast forms on the full moon.
Vampires are pretty self-explanatory as well. No, they don't fry in sunlight, but the sun does weaken them. They're pale in complexion. They drink blood; this doesn't need to kill the target. They can be transformed or exist from birth; transforming requires draining someone then giving them blood when they are on the brink of death. They don't explode when impaled by a stake, but leaving a stake in their heart will paralyze them and put to halt their regenerative capacities; long enough will kill them.
I'm not sure on what abilities they have for sure. Do they have hypnosis, shapeshifting, turning into a mist, etc. powers or not, more or less, haven't decided that yet, but they are more or less your standard fare for vampires who aren't ridiculously weak and yet also aren't ridiculously brokenly strong, either. Average run of the mill vampires pretty much, who don't have stupid quirks (they're not compelled to count, repelled by holy water, do not require invitations, can cross running water, are unaffected by crosses, you get the idea), but don't have dominance either.
Witches are a separate species from humans, technically, but for all intents and purposes, are basically just "humans who can use magic". This magic is genetically passed on from parent to child no matter what (general rule of thumb: almost every single attendee of Freakshow High is fertile and capable of having children with almost any other attendee of Freakshow High, which means that yes, you can have someone who has anywhere from 2-20 species in their lineage although it should be noted that you're not going to have best-of-all from this, you'll basically inherit one or two and then the rest basically don't exist aside from having a small chance your descendants manifest them, think dominant versus recessive in that you'll have a few dominant with most recessive), and on every rare once and a while, can appear in someone who previously lacked it.
They are disproportionately female, but not inherently so. (Usually any witch who randomly gains powers in spite of lacking a lineage of it will indeed be female though.) There's plenty of male witches, but they still call themselves witches in spite of that term usually having a female connotation to it.
Their magic is currently not well-defined, though what I have in mind is more or less, "very very versatile and capable of a lot, but still having set rules to follow which make it not capable of anything, with limitations to what is possible", I just didn't put in the actual work yet to set said limits and such.
Ghouls are creatures that are 'cursed', more or less a generic term that applies to many types of things. A wendigo would be a type of ghoul, for instance, due to the curse of consuming flesh until passing it on. These curses can be of numerous different natures. Common curses that create ghouls originate from Witches, but they can be from plenty of other sources. As long as they retain enough autonomy to function in the supernatural society, however, they are more than free to attend Freakshow High and work towards whatever goals they have. (Some curses can be ended, others are eternal.)
Zombies are not the infectious type--they are, specifically, people who were raised by the voodoo magic of a witch. This applies to all zombies, but normally, most zombies are automatons that have no free will, give no thought, are basically raised creatures that are slaves to the one who created them to do their bidding and nothing but their bidding. However, it is a not-too-uncommon happenstance where zombies gain sentience and with it, a sense of free will. They think, they are no longer mindless, they no longer are slaves, though they may remain servants, they just aren't nothing but a body. They have a mind and thus are entitled to everything which comes with it.
In this sense, zombies are technically speaking a very specific form of construct, but they are classified differently because constructs weren't actual people before gaining sentience whereas zombies were. The personalities zombies gain may or may not reflect who they were before. They may or may not have memories of who they were before.
Constructs are magically-created golems that have somehow gained sentience. Whereas golems are mindless automatons that have, of sorts, 'programming' that they follow, constructs can think, have free will, and are thus entitled to everything that comes with it.
The quintessential example of a construct would be Frankenstein's Monster (though depending on how much of Frankenstein's monster is nuts and bolts and how much is flesh he probably qualifies more as a zombie); that is in a nutshell what a construct would be. Something artificially constructed that has gained a will of its own.
Ectoplasmic creatures, which I am calling 'ethereal', are also numerous in attendance.
Ghosts are the most famous of the 'ethereal' species, due to more or less being the ones who overall have the best abilities. Like all ethereal species, most ghosts are not born, but while they have incredibly reduced fertility, they are not actually sterile, so it is possible for an ethereal creature to be born as an ethereal creature rather than simply randomly existing by happenstance.
They have optional invisibility which they can trigger at will. Like all ethereal creatures, they can fly--and of the ethereal creatures, by shifting their legs into a ghostly tail, they can achieve the fastest flight speed of any ethereal creature, and are basically to flight what merfolk are to water.
Wraiths are ethereal creatures who have the ability to teleport. In this sense, they can rival ghosts in speed in flight, by repeatedly teleporting over and over again, but while they can shift from one location to another instantly, this is not something they can spam indefinitely. (They can do it in rapidfire short-term, and there's no hard-limit to what they can do, but they do get winded the more they use it.)
Banshees are ethereal creatures who more or less have the ability to shout really really loudly and painfully. But it's a little more complicated than that; they basically have mastery of sound of all sorts. They can mute sounds that would normally be made, or crank up sounds that would normally be inaudible. They can't travel at the speed of sound, but they can otherwise fully manipulate sound in ways that make them basically unparalleled masters of sound.
People know them as shouting really loudly and painfully though because while Banshees are capable of really complex, nuanced uses of their power...inherent in being a Banshee is basically an innate sense of drama queen (note that there's a dead even split between male and female banshees), an inherent hamminess, laziness, desire to play things up, and the like, and also an utter lack of awareness to how they are perceived by others, who think that their loud screeches are 'true art' and that the people who cover their ears are haters that don't understand, more or less.
Phantoms are ethereal creatures who have the ability to phase through matter. This is an optional ability. Other ethereal creatures are still very much physical, which is something you might not expect. And all ethereal creatures thus have the ability to interact with objects (which is why I didn't add poltergeists to the list of ethereal creatures originally, though I have since reconsidered), and be interacted with.
Phantoms can optionally disable this interaction and optionally pass through walls and such.
Specters are unique among ethereal creatures as having the ability to shapeshift. They can choose what form they appear as, which makes them one of the stronger ectoplasmal creatures since they can fly and more or less choose what mass and shape they have, which can have a number of rather useful effects, even allowing them to somewhat mimic the powers of other ethereal creatures. (Take on a form small enough to pass through a wall if the wall has a crack in it, for instance, or accelerate themselves by physics, and so on and so forth.)
Poltergeists were originally not in the list because all ethereal creatures can interact with objects, but I decided to add them in with them being unique among ethereal creatures as being able to do this from a range with them having telekinetic powers whereas other ectoplasmal creatures require touch.
Bigfolk are basically your Yetis, Bigfoots, Sasquatches, and such.
Sirens are similar to Banshees in being masters of musical noise, but with more of a pleasant take on it and also being more seductive, with their sounds inherently containing hypnosis to them.
Among the attendees would also be a word that I imagine exists and I could find but was too lazy to for this blog because this is a massive tangent from my true blog entry, involving a catch-all term for Satyrs, Centaurs, and Minotaurs.
I also included from Greek Mythology Harpies, Chimeras, and Sphinxes (who would also take on the Egyptian mythology there as well as the Greek one), with the intention of adding more similar with research.
I also added in Ratmen, anthropomorphic rats, and Avians, anthropomorphic birds (aka birdfolk).
One classification I also added was something I wanted to be distinctly separate from Witches, Necromancers, who more or less are masters of the dead, having a high attunement to ethereal creatures, can raise the dead, and perform some low-level magics separate from Witch magic that revolve around various aspects of humans specifically.
And that's a list I expected to be incomplete.
It's all I have.
But it's something I made on December 11th with a little added on December 13th (though for this blog I did a little bit of on-the-spot decision making, namely, including Poltergeists).
I did far more than make the attendees though.
I did an estimation of the size of the school, somewhere in the range of 200-500 students.
Given that number, I estimated that there'd be around 15-30 teachers and probably 20-60 total faculty (since not all faculty would be teachers though there would of course be people with multiple jobs).
I named the town the school of Freakshow High is in, and modeled it as being a fairly isolated town-city: not small enough to be a town, but small enough that when most people think of a 'city', they're going to think more populous than what this is. (To put this into perspective, probably about the size of Snohomish or Monroe here in the state of Washington. Not entirely rural, but also not exactly a metropolis. No skyscrapers, but a fair amount of industrialization yet enough undeveloped land that there's plenty of trees and the like around.)
The school is in Edenville, and I even gave Freakshow High its sports teams' names: the Edenville Devilsnakes.
I think that the size of a small city-town is somewhere in the range of 2000-10,000 though I admit I would need to research this a bit. (Not exactly sure where but it's not a big enough deal for me to focus on.)
I have character bios on Hey You and the Dean, a fair idea of Hey You's background and where they came from, the like. A ton of work I put in.
And yet in spite of all that, it is a project I will never make because I would need help to make it.
...So what was all of that build-up for?
...Because on December 13th, sharing a sheet of work scrapbook paper that the first half contained the additions for Freakshow High.
...Was a webcomic project that I could do on my own.
This is a long, long blog post, so, uhh...lemme pull it back and remind you of exactly what I was on about since I realize we went on the longest tangent ever. Go way back to the, "One thing was working on a webcomic project which has many, many, of the same themes as The Descended does, with a similar core cast size (four protagonists), following a 'villain' in his rise to power, that has a notable beginning and end, in a Fantasy setting (albeit an Urban Fantasy setting of sorts; religious notes about it but not a lot of actual nonhumans otherwise), which I wanted to blog about ages ago yet never got around to it.", section of this blog entry.
That project is what I actually set out to talk about.
I can't make Freakshow High on my own.
But if I so chose to. (I probably won't, but I have the choice that I could.)
I could make this new project.
This new project has the first chapter more or less mapped out. It has a set beginning, end, and various middle parts set out. I know what I want to do with it if I were to do it and I know how I would do it, more or less.
I have the main characters modeled out as well as the three other demons in the setting. (The minions of the three other demons, the later lesser followers of the titular demon, the lesser followers of the three other demons, the followers of more holy divine powers, the lesser followers of more divine holy powers, and random people who aren't followers of anyone? Yeah I have absolutely none of them modeled out.)
Which is to say, the most important characters, I know what they look like more or less and know their personalities in a nutshell.
I have done rather extensive worldbuilding and can talk about every aspect of the world; it's a fairly simple world to pull off easily enough. It's neat, it's beautiful, but also fairly simple to grasp once you get into it, just get a few of the basic bases down and you can follow along rather freely.
And like Freakshow High, I did more work than that.
I made a really really cool logo for it that I can draw repeatedly and easily because while simple, it is easily replicable. (It is probably not a very original logo concept, but it is still something I took time to design which I feel like I put my own spin on that makes it a signature of my webcomic.)
I even made the webcomic's slogan too.
During the outage, I went one step further and drew the cat in the series, too. Mind you--I did so in about three to four minutes, with zero reference images (this was at Denny's so no kitties to use) and zero erasing. I drew a cat in five minutes with zero references and in spite of that, it actually looks passable as being a cat.
The only reason I didn't draw more was due to lacking time, usually being busy with other things.
But all of the pieces to make the webcomic are there if I were to so choose.
That project is one which I'm not sure I want to mention by name, but ehhhh...sure, I'll risk listing its name; it's Bazu's Fourthsworne.
To keep a long long story short:
There are four rulers of Hell, the Foursworne, and Bazu the Broken (full name, Bazu Fourthsworne, the Fourth Foursworn) is the weakest of them. (He is associated with snakes and the color yellow.) He was UnPersoned by the first foursworn, trapped to rule the smallest section of Hell and with no presence on earth and no followers and no means of manifesting.
The story follows his rise to power after he is, through a sheer stroke of luck, manifested by pure happenstance in a ritual that had every reason to not go right but somehow actually did go right. (It was deliberately written wrong as to sabotage any efforts to make it successful, but by a one in trillion chance occurrence, managed to fulfill the conditions that had been left out.)
The main characters aside from him (this contains first-episode spoilers by the way):
Creed, his summoned Avatar. Creed has four forms: possessing the cat, possessing the cat but transformed into a humanoid form (that of a little boy), using the cat as a way of manifesting an incomplete form (very loosely modeled off of Ryoma Hoshi from Danganronpa V3), and a fully manifested complete form where he is the will of Bazu incarnate.
Adam Caine, the person who did the summoning, becomes his head follower, basically what you'd get if you combined the Pope with a King in that he has almost absolute authority over Bazu's domain (which, as noted, at the beginning of the story...is nothing, but Bazu makes it clear that as he gains power, so too will Adam), second only to Bazu himself.
Lilith Edenson, one of the people present at the summoning, becomes a servant of Bazu by making a contract with him. During the summoning process, Adam killed his sister--Lilith, in love with her, was very much Not Okay with this. Contracts with a demon can be broken down into more or less trivial (the demon does something and in exchange the servant does a single task for the demon and is then free), difficult (the demon does something hard to accomplish and in exchange the servant has lifelong servitude, but is free once they die), or impossible (the demon, via the contract, accomplishes something that shouldn't be possible for the demon, in exchange for the person making the contract becoming an eternal servant, damned to forever be the slave of the demon), to more or less keep the long story short.
Reviving Adam's sister, whose death was integral to the success of the ritual, was an impossible feat, which via the contract, was achieved, but as a consequence, Lilith has become an eternal servant of Bazu.
And the actual protagonist of the story (because Bazu is more of the deutagonist), the one whose perspective the majority of the story is told through:
Evelyn Caine, preferring Eevee (not Eve), is the sister of Adam Caine and more or less FWB with Lilith. (Lilith is a lesbian, Eevee is pan, Lilith's love for Eevee is stronger than Eevee's love for Lilith but they have communicated their feelings. Eevee does love Lilith, just...not as much as Lilith loves Eevee, and Lilith has accepted this and is okay with the status of their relationship since both Eevee and Lilith are happy with it.)
Since Adam, her brother, becomes basically a lord of the damned helping Bazu accomplish his will in exchange for becoming more powerful, and Lilith her sort-of-lover is eternally indebted to Bazu to always serve his will, she more or less tags along with the group of them.
She is heavily a deadpan snarker, will heavily riff on Bazu, has a low opinion of him, will insult him, and so on and so forth. For his part, Bazu considers her expendable and will often trick her into doing things that are far more dangerous than they may seem, to further his own ends, and has no qualms of letting her die again and no intention of reviving her a second time should she die again. He demonstrates, both with his actions and his words, that she is essentially cannon fodder for him, a useful tool, but not an actual asset.
She doesn't really have a reason to help Bazu but more or less nonchalantly tags along and inevitably ends up helping him anyway. Sometimes by choice, sometimes to help Adam (she is his sister so she does care for him), sometimes to help Lilith (she does care about Lilith more than she cares about a friend), but often just because Bazu manipulated things that way.
Because Bazu is, specifically, the Demon of Charisma and is the most charismatic bastard around. Not the smartest, not the strongest, but his charm is why he was basically removed from the mortal realm; he was too much of a threat if allowed to roam free...
...And yet, the story follows precisely what happens after he does exactly that.
From Eevee's viewpoint, by and large.
I love the project and I like it a lot.
I can make it, too.
Will I?
Ehhh...not sure.
But it's primed and ready for me if I ever decided to.
So what else?
I kinda have a growing urge to mod Civilization III again.
I don't want to work on the Across the Ages project--that was a bit too cumbersome. I do like what I was doing with it, but it just was something that had too many issues that I don't think someone of my skill level could work out.
Instead, I wanted to work on a more toned-down attempt at a modified version of the Rise of Rome scenario.
My first modified Rise of Rome scenario was my first, and grandest, venture into modding Civ 3 stuff.
It had a ton of stuff done but was atrocious overall and I basically made it ridiculously easy mode regardless of who I was playing on, adding everything and the kitchen sink to it.
This toned-down version would have a few modifications that would risk pushing me into that territory, but which with luck I'd be fine with.
The basic idea, 7/8 playable, Egypt still on the decline, but with each civilization having specific traits of theirs emphasized and played up.
I'd remove pollution as much as is possible (this is just a quality of life improvement), add in Wool in locations as close to the Medieval scenario as is possible and no other locations (which would actually make it difficult to achieve for half the civs, which is a good thing!), turn silver/gold into resources, add in the wonders from Mesopotamia that aren't included, two outposts for Rome to allow for contacting the Celts and Goths (one in England, one in approximately Germany near the rivers there) with one unit on them, an extra Carthago Novo unit for Carthage as compensation, an outpost for Persia to allow first-turn contact with Scythia and similarly an extra Macedon unit as compensation, and then the draw to the scenario:
The units.
Goths would have a focus on raw offense, forgoing defense but having offense rivaling or even exceeding even Roman units.
Celts would have movement speed, traveling extra distance. Their units would have bog-standard attack/defense.
Carthage would have units that take less shields to produce, but require more resources to make, emphasizing their cheap mercenary nature. These units would be loosely equal to normal units, but some stronger and others weaker.
The Scythians would have units that treat all terrain as roads, but no extra movement speed, to differentiate their units from the Celtic units. Their units would have bog-standard attack/defense.
Rome would have their units be able to use all worker actions, have the strongest overall units in offense/defense (including a defensive horseman that'd be able to match their citizens), but pay for it in having those units be more expensive overall in terms of shields.
Egypt would have unique units, but have all of them be weaker than units from other civs, to represent their 'on the decline' nature.
The Greeks would have amphibious warriors/swordsmen (who would have stats equal to other swordsmen otherwise) and be self-balanced against the Persians for their spearmen to be loosely equivalent to the Persian swordsmen with Persian units having higher offense and lower defense and Macedonian units being equal in both.
Their units would be stronger than Carthage, but weaker than Rome.
I wouldn't touch things otherwise for risk of turning things too complex and ruining the simple idea as it is now.
Now, admittedly--there would still be about 75 units in the scenario, but that wouldn't be "75 units plus the ones already in there", it would be "75 units including the ones already in there".
Maybe bump it up to 80 when you add in leaders, armies, gallies, and workers.
But I am pretty sure a total of 80 units in the game or thereabouts, is not more than most scenarios.
I'd have to double-check to be sure, but I feel like if it's not actually much more than is in most scenarios, no real harm in striving for it.
It feels incredibly doable, I'd just need to do it.
Hmm, what else...I think that beyond that, it's just 'catching up' stuff.
I need to play a few TFT games to get the quest there.
I have eight days to play two RANKED (yes, RANKED) games of League, and to also play one of Garen, Jax, Draven, or Leona. (Sadly, I only own Garen of them. The one I'd least one to play.)
ARURF is life and I want to test if my build with a mana champion works on ARUF, where cooldowns are at 80% and every item is thus over the CDR limit. But also mostly to see if a manamune can transform into the muramana in ARURF.
I have obligations that I am days late to attending to, and these once I finally finish this blog entry (I think I've been writing this blog for an upwards of six hours?), those are going to be what I probably focus on.
I have a vod to watch and multiple videos to watch to catch up on. Probably about 12-24 in total. Most of them ~10 minutes but at least four of them are longer.
Busy, busy times.
Well, it's not as bad anymore.
Mind you, I chose that wording carefully because while I'm not as bad as I was yesterday, this is more a reversion to be what I was two days ago--that being, still depressed, just...not as painfully so. I am still down and can feel that I am quite down, I just am not as horrifically down as I was yesterday.
I'm not upbeat, I'm not energetic, I'm still fairly lethargic, I'm down, and I'm just not enthused by most things, but I'm at least at the point of feeling like I can live, whereas yesterday was actually kinda DANGEROUS levels of low.
Soyeah. Not gonna lie. I could be better. I could be much, much better. I would love to be absolutely entirely better than where I am at right now. I even kinda have an inkling of a desire to be inspired, a desire to work on something, a desire to be passionate, so maybe I'm on the rebound.
...But I know I'm not recovered yet, because while there's that small portion of desire, it's not actually focused on anything. If my lack of focus were because of too many things, I'd know I'd be recovered, but my lack of focus here is because there is no thing. No single thing, and no more-than-one thing. Just nothing.
I have the desire to be inspired, which is good, but nothing actually inspiring me, which is not as good. In actuality, I feel like I can kinda sorta express where I'm at with this, kinda sorta. I feel like what I want to do isn't so much as work on anything, so much as I want to talk about something. On here. On my blog.
I want my blog to basically, were it to actually have readership (which I know it doesn't, stats be damned, because I know there's no way that I'm getting at-lowest 30 readers a day, at-highest 110 readers a day; I'd expect maybe one tenth of those to be real, 3-11 people per day).
If people were actually reading what I was writing. For it to actually be something that was inspiring to them. That was uplifting to them. I need not write uplifting content myself. My blog entry could be entirely a long entry about why my day sucked, but what I kinda want is that if people actually read my blog, for them to actually have some thorough enjoyment, entertainment, enrichment, enlightenment, from it.
Basically.
It's the same dream I had when I first became a writer which kept me being a writer for all those years that I was a writer.
It's the same dream I have for being a webcomic artist, and for sharing Phyrra and Cyrus with the rest of the world, even after having had the writer within me be basically dead for novelwriting.
It's to have others feel the same way about what I wrote, that I feel about things that I read. You know how I go on about all these things that enriched my life? How Dan Shive was a massive inspiration to me once I read his work. How Grrr Power was a massive inspiration to me once I read the comic (okay admittedly you never got the full blog entry there but you did get a part of it).
How Worm was an incredibly uplifting, inspirational, piece of work in spite of it being incredibly dark, just because it represented how you can do so much and make a work so incredible online using just sheer willpower combined with clever planning basically, determination combined with competent storyboarding, to lay out a guideline to a plot.
That's been going on since I was a kid. When I was young, I saw that Eragon was published by a person when they were a teenager--I knew that the Inheritance Cycle was, objectively speaking, not a too terribly well-written book series filled to the brim with flaws, but the inspiring fact about it wasn't the quality of the books (which I felt were entertaining in spite of being flawed; think basically "like most mainstream films these days" which are absolute junk in so many ways but can still be mindless entertainment that you get creative ideas from).
It was that a teenager managed to write, then successfully sell, the book he wrote. The books sold, and they sold well. That they sold so well, no matter what you think of the quality of the material, means that the author did something right. Same principle applies to the Twilight Saga. I enjoyed reading it, and the books sold well. I objectively know about all of the flaws in the series which have been pointed out to the point of being old, boring news.
Everyone knows the books are objectively junk--but they were still enthralling enough to be an enjoyable read in spite of knowing all the flaws therein, and the books still sold incredibly well. You can say whatever you'd like about the author; you can say whatever you'd like about the quality of the books. But the fact that they sold incredibly well, combined with my subjective experience of enjoying them in spite of knowing that they were flawed. Means that you have to acknowledge that objectively, she did something right.
She was able to sell something that was flawed, and make people buy it in spite of its flaws, and even enjoy it knowing all of what is flawed within. For all the flaws of the writing you can find, the fact that it had that effect, again, means that there was something being done right.
And that's the effect which has always been inspiring to me as a writer. Knowing that in spite of the flaws of the writing, it is still possible to make a product that people genuinely enjoy, and can derive entertainment from. More than that! That they can be enriched in their lives from having read a work in spite of the flaws of that work. That they can be inspired, that they can be uplifted, to the point where they dream big and can maybe do something that they otherwise wouldn't.
In other words.
My dream of dreams is basically. To be able to have it so that I do for others, what others have done for me, throughout my life. Picked me up, made me stronger, made me more enriched, made me more inspired, made me the dreamer that I am. I want to make other people dream. I want to make others be picked up by what I do.
And right now the only way I have of doing that is through the one thing that I've never consistently failed at for the longest time of anything I've worked on. Which is my blog. Yes, I occasionally for whatever reason miss an entry in spite of the aim to be a daily blog. But the simple fact of the matter is. By and large. For four and a half years.
I've kept this going.
Do you know what else I've kept going for four and a half years?
Pretty much nothing.
Nothing that's me, at least.
Sure, job; tae kwon do; dancing; counseling. Stuff like that, been doing longer than four and a half years. But it doesn't really count as being me. Those things are a part of me, but they aren't a part of my expression of me.
Every dance I try to write, I don't finish.
Every time I take up songwriting I never go anywhere with it.
Every time I try to compose music, I keep it in my head and do nothing with it.
Every time I write a story, I never end up following through with it and publishing it.
Every time I start a webcomic, I end up abandoning it, even after having taken precautions against abandoning it.
Every time I work on a project, I end up abandoning it, even after knowing about my bipolar disorder and taking steps to counteract it.
I have listened to uplifting speech after uplifting speech. People who succeed say the same cliched lines about why they succeeded, not because it's a cliche, but because the cliche is cliche because it is true to reality and they all say the same thing because the same thing held true for each of them. I forget the exact words, but something along the lines of willpower being temporary, of how the drive to work is temporary, but you need to keep doing it, keep efforting at it, even when you don't feel like it, force your way through it, keep at it, and if you really want it, you will put in the work necessary to get it done.
More or less, something along those lines at least. And I have tried to implement that advice before--tried...and failed. I have, consistently, failed. In spite of knowing about the autistic concept of inertia. I know that once I get rolling I can keep things rolling but that when they screech to a halt they stay stopped with a near-impossibility to get started again. I take measures to prevent the stop, and even if the stop happens, I tell myself that I have the strength of will to push the stopped train, inch by inch, until it's moving again.
...But I never actually do and all the planning in the world falls apart because I, frankly, just suck. I dream. I dream the dream, I never bring the dream to reality. For all of those things. For all of those ideas. They all fail. I've gone into this before, about how while I dream of succeeding, I'm actually happier in my failures, and hypothesize that's why so many people who don't make it big can still be happy and why quite a number of people who do make it big are often not-so-happy in spite of having made it big.
Who knows, maybe that is true. I honestly don't know anymore. I am a contradictory being. Old enough where I'm expected to more or less be solidifying myself, young enough where I can't actually do so and am constantly, consistently, second-guessing every single thing about everything. All my beliefs, all my thoughts on myself, how I view things, everything, I doubt it all and I constantly revise everything including my outlook on life.
But I'm going on a bit of a tangent, there. My point is...I generally am just. A failure in general. Yet this blog is pretty much the one thing which I don't think I have failed at.
I've had plenty of blog entries where I didn't succeed.
I like to pour my heart and soul out every single entry, so when I am forced to blog-dodge for whatever reason. Forced to make an empty, substanceless entry. Forced to make nothing. Or whenever I forget to make an entry. When anything like that happens. Obviously, it's not a success.
But by and large. Four and a half years. Four and a half years, I've been doing this blog. And by and large it actually has succeeded. It hasn't succeeded as often as I'd like. It certainly hasn't succeeded in all the ways I'd hope it'd succeed, in part because those hopes are by and large contradictory. I've wanted different things out of my blog at different times, so of course my blog can't be all of them.
But it's still been most of them, most of the time. Even this entry. It started out as any other would, and yet now has been built up to be something actually unique. And there's the charm, I feel, in my blog writing. There's where I derive some hope from.
I want what I write on this blog. No matter the subject. About me. About me talking about my latest passion project. About whatever caught my fancy. About something I read, something I watched. About whatever I have on my mind when I make a blog entry. I want what I write here to be something that readers can get some enjoyment from.
I want as many people as is possible to read my blog, so that as many people as is possible can find something, anything, in my blog, which made it worth the read. I want a blog which is worth the time and effort to read. After all.
It's four and a half years.
And counting.
Of content.
Filled with entries that are this length and longer.
Like, what's my longest entry? I wouldn't even know, but it'd have to be something probably ten times as long as this already-lengthy blog.
I know that even I can't read all four and a half years of my blog.
I can't even really stand to skim too much of it. I just don't have the time/focus to review it all, even though I know that I'd actually be better off if I did review what I wrote/said from time to time so that things that I said that I didn't want to be forgotten, aren't actually forgotten.
And if I.
The girl who wrote the blog in the first place.
If I.
The person who made the entries in the first place.
The person who can read 800 pages in a single night and then some.
The person who could read almost all of Worm in the span of weeks, and then finish the rest in the span of days. When that work is over a million words long by some significant amount.
If I can't do it.
Then I doubt anyone else could. And even if they could, I doubt that they would.
Sure, some people like to stay fairly current on my blog; they read it every day, or if not, they binge-read it every few days, every week, every month, you name it. Some people do that, and can do that. That's not too hard to do; keep current on something updating every day.
But starting from the beginning? Yeahhhhhhh nobody can start from the beginning, read every entry, and get caught up, while having read it all well and truly having read it all. It's impossible.
But believe it or not.
I'm actually kinda proud of that.
It's enough content that it's impossible to keep track of it all.
Instantly that means it's worth more than most other things.
I know that my few readers, such as they are, have changed over the years.
I know that they come and they go.
That I legitimately do have a small readership who stay...but who said readers are that stay, tend to change.
But right now the closest I have to inspiration to do something is...well. Just this. My blog.
At this point, I think that the closest thing I'll ever have to a lasting legacy is in fact this blog.
Not any story I'll write; I won't probably ever publish even though that's been a lifelong dream of mine.
Not any webcomic I'll start; I won't probably ever finish any of them no matter my desire.
Not any ambitious project, e.g. a video game, Phyrra and Cyrus; you actually think that I, me, Bree, could actually have the conviction necessary to see it through, by myself? Nooooooooot a chance in hell. Maybe, maybe, MAYBE with the right support network I could see them through, but that would require that support network be perfectly placed and able to push me in that direction actively and consistently and continuously and to keep me from slacking.
Realistically speaking.
This blog is it.
It's all I'll ever actually have as lasting proof.
Because after I'm gone.
You'll have random scattered notes everywhere about random scattered ideas I had. In bad handwriting, with most of the papers having long-since deteriorated due to whatever various poor conditions they were stored in having withered away the penciling/ink to the point where the already-basically-unreadable writing is turned utterly-illegible.
The ideas die with me.
And because I will probably never actually get those ideas to reality.
They will never be made. They will always just...disappear, when I (hopefully very very very far away) eventually die.
Which, mind you, I know is morbid and is obviously something which isn't something that many people (including myself) like to dwell on, but is a hard fact of life. Much as we like to dream of being immortal and plan on living forever, everyone including myself dies eventually.
Since I don't want to really ponder on it much further, not going to say more on that than that, but what I'm focusing on is how this blog is basically...well. Assuming it isn't taken down at some point. (Which would really really suck and screw you weebly if you ever do that to me.) It's the proof I was alive. It's the proof I was a person. It's the proof I existed. It's the best insight into my personality, my being, my existence, that will remain. It's the record of who I was as a person.
It's not a perfect record, of course. But it's a lasting insight into who I am--and it is something which is there available for everyone to see. It is available to all, which is one of the things which I've always wanted. I've wanted to share myself with the world. I've wanted to share my being with others, open up and just. Tell them about myself. Tell them anything and everything about me.
Basically lay out my life's story, except for the things about my life that I want to keep private to only me or those that I choose to share those things with. (E.g. things that I tell my girlfriend and only my girlfriend are...pretty self-evidently, going to have a level of intimacy to them.)
This blog is who I am. It's not all of who I am, but it is who I am, as is recorded in time, in history. And I know nobody reads it, in spite of my dreams otherwise. But that doesn't stop the dreams from existing. Of this blog. Of my writing here. Being the thing that I get from others all the time.
Of being something that enriches the lives of those who read it. Of being something worthwhile to have read. Of being something that people actually enjoyed experiencing. Of sharing my visions with others, and those visions having inspired those others, in spite of them having been mine.
I guess that typing this out has made me feel even better than I was before, a little. Because that spark is there. Mind you. Beyond continuing to blog every day, not gonna do anything with it. I could, theoretically, have ways to spread my blog to others. When I comment on webcomics that allow you to link to a site, I deliberately avoid linking to any site including this blog, even though I could easily do so without consequence and have said link theoretically lead to potentially more exposure. Same for comments on Worm; I left a few and had that option, but chose not to take it.
I could theoretically explore post options more; there's options for search engine optimization. There are sites which I have profiles on that don't link to my blog even though both ComicFury and the site I play mafia on contain the blog link; on the ones that don't, I could add it in.
By having an increased presence on other sites, with a link to the blog, I would in theory be able to get an increased number of readers. Heck, all of those are free but if I really wanted to, there are paid options to expand what I can do using weebly's software (paid options which can go to hell as far as I'm concerned; I'm never paying so much as a cent to weebly and if they try to force me to, they can kiss my presence goodbye; I'd find somewhere else to blog).
That I can list these options but am not going to do them tells you what I mean--I could do more with my blog to increase its exposure, and with luck, increase the odds of my dream coming true, of me succeeding in having it be what I dream of dreams it being, of it being uplifting, inspiring, and so on and so forth.
But beyond making entries like this.
I won't actually do that.
So the dream will remain just that, a dream.
But it's a nice one to have, isn't it?
I want to art SO badly!
A fair amount of that comes from reading through the EGS sketchbook entries (while I bingeread all of EGS in four days, it took me about a week to get up to date on EGS:NP and I'm obviously still working on getting through the sketchbook), because of the obvious.
When you're seeing the drawings and reading the thought process of an established, relatively-accomplished artist (it's not just that he's been doing it for 17 years, it's also that he has gotten remarkably competent and continues across the years to get better in spite of having gotten good years ago; early 2002-era art might be slightly cringe, but he improved to have a stunning style that got better and better and still occasionally makes leaps and bounds in quality albeit so subtly so that you only really notice by comparing the current stuff to older stuff).
And you, yourself, are a similar-mindset artist with a similar pop culture knowledge basis. (There's a lot of things which make it evident I think a lot like he does, which I suspect is autistic tendencies. For instance, his author notes are tremendously detailed, a trend I am infamous for. He has a few gaps in his pop culture knowledge and I know I do, while he also knows some obscure material in a similar way to how I do, and lots of stuff like that.)
It's really just the inevitable consequence.
When you see a guy who is by every metric an objective success, who has managed to succeed at something like that for so long. Of course you want to get art going of your own. Even though there are so many obstacles in my way. My scanner is still not working, and I think my dad's given up hope of making it work. And my burns haven't fully healed yet and drawing puts them at risk.
Then there are of course the various other blocks, mostly mental. There is the concern that because I know my art is a "me" thing, that I fully intend to never make money off of (basically, it's a combination of three factors; my art is largely cheating by using multiple reference images heavily rather than partially/occasionally so I'd feel like I was plagiarizing; I don't feel like I deserve to make money off of my art; my art is art and when I share it with others I want to share it with the world for all to appreciate, and making money detracts from that), that people will see it as a waste of time.
Art is, while a bit of a personal enlightenment thing, pragmatically speaking, absolutely worthless. Aside from occasionally being useful for expressing myself in a way to feel like my femininity is strong, it does nothing to get me closer to transitioning. It doesn't make me money. It doesn't prepare me to leave the house. It doesn't get me closer to my girlfriend. It doesn't do anything for me. Art is just basically the same as any other thing, like reading, watching, or playing; it is personal gratification without tangible results.
Well, there's the drawings as tangible evidence that I spent time on the task, but I can't point to a drawing and say, "this drawing is productive!", because it's not. I draw because I want to draw. Not because I want to make something from the drawing, accomplish some grander goal with the drawing.
There is the mental block of always thinking I'm not good enough--that I'm a hack. That I don't deserve to succeed with my art, because I am genuinely a cheater. (See also, my feelings that I'm a plagiarist, via me heavily using reference images, sometimes even directly sketching from them, which is as rip-off as ripping off gets.)
There is the mental block of not being able to bring my vision perfectly to life. I'll have a vision in mind and be unable to well and truly bring it to life as I had intended it to be.
There is the mental block of being able to tell something is off, but not being able to identify what--or if I can identify it, not being able to fix it.
And there is the mental block of feeling like I don't really know what I'm doing--and not unjustifiably so. There are often "gaps" in my vision. I'll have a vision of what I want to do, but gaps in how to execute it, because I couldn't figure out all the details. It happens all the time in stories; I'll see point A, point B, and point C, but not how to get from A to B to C. When I try to make those paths, errors exist.
Plus there's my constant revisionistic tendencies. The fact that I have twice remade the signature scene of Ruby saying "Hello" should be a tip-off to that. At least two and a half times, I've revised The Descended, and if I worked on it again, I'd be revising it another time even though I know I should just keep going on it.
Heck.
There's even the urge to redo the poorly done bits of Red Hood Rider...even knowing that I'm likely not able to do them better than what I did.
I constantly make excuses, too, every step of the way, to delay making art. If I can think of a reason not to make it, I will end up not making it. Yet I still want to.
One of the things which I want to make, now, is a character height reference guide for my female cast of both The Descended and Red Hood Rider.
The Descended neatly recorded the heights of characters.
Red Hood Rider, I sketched an image with about half of them--but unfortunately, not the other half, which I'm not sure there's any recording of.
One thing I keep seeing Dan mention for EGS in various places as I read the sketchbook mainly is a desire to create character models for the characters--variety in facial structure, but consistency for characters. I really, really want to do that for my characters, even though I know it will take a lot of time and effort to get done right.
There's also a bunch of things that are specific to webcomic format that I want to revisit. My skills in sketchbook art have continued to rise throughout the years. In a sketchbook, I've gotten better and better and better each and every time I've been drawing art.
But webcomics have rules (well, guidelines) for structure, and these are rules that I have more or less forgotten the details about. The 3x3 grid, flow from one panel to another, proper method to style a word bubble (there is a right way to do word bubbles and half a dozen wrong ways; I forget what the right way is) and by extension the text within, maximum dialog in a panel, how much space between panels, page/panel layout optimization, and so on and so forth.
If I do get back into making a webcomic rather than just sketching.
These, and so much more, are skills I need to have down. Mastered. To pull off a comic with some semblance of competency. Yet I've forgotten all my knowledge there, and I don't know how exactly other than meticulous, painful, trial and error, to regain it.
Also, while there are some things that I can go without mastering (screw backgrounds, I'll do the bare minimum necessary to convey the idea of the location and a basic idea of the layout of where people are, but beyond that I'll leave it to readers to fill in the gaps), there are others which I never mastered that I need to (such as lighting).
I am an artist, dangit.
I know I don't look like one anymore.
I know I am a failure of an artist.
I know I'm not particularly a unique artist.
But that doesn't change that the artist within me is very much alive and that she wants out badly. She wants to create. She wants to share her visions with the world. So many ideas of mine have been lost forever because I didn't let her draw what she saw.
But I want to.
Art is in my soul.
The artist that I am may not show the quality which I theoretically could be capable of. (I know that theoretically if you combine all of my strengths in all of my artistic works I'm an amazing artist, but that's an "IF" that's never to be because it involves combining all of the strengths with none of the weaknesses, when I can never combine any of my strengths.)
I'm not a good artist, even if I theoretically had at some point the potential to be one.
But no matter how much I don't look like one.
I am an artist.
And it's maddening that I can't create what I want to.
...Huh.
So I was planning to say that I had binge-read the entirety of EGS in less than a week (I forget when I started, might've been Monday), but I'm not technically there, yet in spite of it being Thursday. Darn close, but not quite.
I'm blogging about it now though, because relevant?
The author talking about his experiences compared to a list of autism symptoms. And me going.
"...Huh. The author sounds like he has the EXACT same issues that *I* have."
There are many, many comics from the comic that I considered linking to my girlfriend with me just saying "...THIS IS ME", though for whatever stupid reason I ended up deciding not to in spite of so many of them being so appropriate for describing me.
And as the author says himself, him having a sort of "write what you know/I know myself best" attitude, and from this, having put aspects of himself into basically all of his characters (which I'd know of all too well because I do literally the exact same thing), that makes a lot of sense.
What I wanted to cover were things he talked about, because I don't talk about them much.
But the ironic thing is...some time near the start of this year or thereabouts, half the things he mentioned in the comic I linked I was considering blogging about anyway. And with him talking about them there, a little hard for me to not instantly stop my bingeread and instead focus on writing the blog.
I relax via movement rather than standing still--like the author, I fundamentally cannot stand still in place. It's something that not only is physically painful, but mentally excruciating so I instinctively, reactively, add in some form of movement to it to make it work.
I love pacing and always have. It is something that I do to just...relax, focus my thoughts, to just get my brain in a good mindset for doing what I want to do; many of my best ideas came from a result of pacing back and forth and then just a spark of brilliance hit and then ignited because I was allowed to play around with a calm, collected, focused mind.
Many in my family fidget, but I am by far the worst offender; I am basically never not fidgeting. If there's no object to fidget with, I make an object to fidget with. If there's nothing to make an object to fidget with, I use my own body as my fidgeting material. (Which, to be honest, can be equal parts healthy and unhealthy. I can clean out gunk and whatnot that's accumulated, but I can also rip skin off in my fidgeting without realizing what I did until after I did it.)
I did have a speech impediment when I was younger, and while I was able to overcome half my issues, my issue with stuttering never went away in spite of having spent years at it and taking lessons to try and avert it. Is the main reason why I prefer typing over speaking; I just stumble over my own words which is much harder to do when typing. (Harder. Not impossible.)
But the main thing which piqued my interest?
The mention of oversensitivity to stimuli, and specifically how that relates to the author. Obviously, I have misophonia, so I know about that oversensitivity to a select stimulus, but what he described is something that I wanted to talk about because it happens to me every day I am at work.
I thought it might just be the unique acoustics of the pool deck at work, but thinking about it, it's probably just a me thing. Or an autism thing, more specifically. I am ridiculously sensitive to certain sounds, able to make them out when nobody else can. I fundamentally cannot filter out everyone talking, and it shuts me down entirely.
I think, ages ago, years ago, I wrote a blog touching on that, in fact, now that I think about it. I likened it to the Robert Downy Jr. Sherlock Holmes film in the dining scene, where he was exposed to so many stimuli and had no way of blocking them out. (I've also used it as a descriptor as being part of what curses Sloth in Phyrra and Cyrus; he has a souped-up version of that as a permanent curse on him for his sin, making his life a living hell as a result.)
But what the author said? I can verbatim quote and have it apply to me:
And yet, somehow, I often have trouble hearing what people have said and have to ask them to repeat themselves, which I find all sorts of weird.
I have this super sensitive, hyper-awareness with my hearing, able to hear the ever so slightest of details, whose hearing is sensitive enough to not be able to drown out all of that noise...and yet...when people actually speak to me, I have no clue what they are saying most of the time. Not because I don't understand the words they're saying (though that can happen, because duh, lack of social understanding), but because I can't hear them no matter how much I try.
They can say something, I won't get it, I'll ask them to repeat themselves, I still won't get it, I ask them a third, sometimes a fourth time, and if they haven't given up on telling me what it was they were saying, maybe I hear them. (At which point, then I have to process what they said correctly, which again. Challenging, because duh.)
I'm also uncertain about the sarcasm thing. Often at work when patrons tell jokes, I might not be able to tell, in large part because of the above issue (not having heard them until they repeat it, and their repeated version of it obviously won't have the same tone as their initial version did because they're trying to make me hear it, which I guess sacrifices some of the subtextual clues, or so I hypothesize), but I was raised in a family filled with deadpan snarkers, and am myself one. (Well, as often as someone like me can be one, anyway.)
Online, in fact, snark is my signature style. I'm fond of puns and whatnot, and I often attach the emoticon ':P' to it which ruins the snark, but I am a ridiculously snarky person who as part of the snark, inherently makes use of sarcastic comments and the like.
Misunderstandings are abundant, though, moreso than they should be.
Unlike the author, though, I know for a fact that I have no sense of personal space.
I also know that I am incredibly fond of tactile feedback. Like. I am obsessive about it. I tend to not like touching people (I don't have a sense of personal space, but I just...have an aversion to touching people? But it feels mostly like I don't know if it's appropriate more than anything else, unless it's a child in which case no duh I don't want to touch the child who I know has a runny nose and does the child thing to deal with it rather than the adult thing, and I am quite aware of the hypocrisy of that given I am an adult who still does the child thing to do but I guess I'm a hypocrite in that way), and I rationally know that surfaces everywhere are littered with germs, but...
...I just...like the feeling of them, even if I know they are germ-infested. But that said...I'm kinda selective with what I touch? I only touch certain things, and otherwise leave things untouched. Some things I just instinctively reach out to touch, even if I've never touched them before; other things I instinctively reach out to touch out of established habit; yet more things I just don't touch for whatever reason even if similar things I do touch.
Soyeah.
Just...got some more perspective on things that I thought were me-things, that might in fact not actually be just-me things.
I found a workaround.
It's a really lousy workaround, and doesn't do the original image justice, but it's better than nothing.
I used my phone to snap a picture of it, which I then through a convoluted process managed to transfer to my desktop (a process involving sending it to my girlfriend even though my girlfriend is literally my only years-long consistent blog reader in that every other blog reader I know of comes and goes with the times, making it kinda pointless long-term but OH WELL).
Well...it's better than nothing.
You can tell what I mean by the camera pic not being the best, but it's at least adequate at showing the basics behind the picture and what I mean.
As a refresher, take a look at yesterday's blog both for a reference point of the prior versions of the panel and for my description of this one. You can instantly see what I mean with the face, right? Something just feels...wrong about it.
Yesterday I thought it was the mouth. Maybe the mouth is slightly too large, but otherwise I took a quick look at the art trying a tactic: look at the image with the head obscured above the mouth (so that the mouth is the only part of the face visible); look at the image with everything below the mouth obscured (so that the mouth is the only part of the face not visible); look at the image with everything.
With the first, the image didn't quite look wrong--it looked okay, it looked passable.
With the second, instantly? "OH GOD THE EYES".
For the life of me, I could not get the eyes to match.
I really, really, really tried to get the eyes to match.
But I botched it every single time no matter what I did. I think it's her left eye (appearing on the right) being slightly out of proportion, with the edge near the outside being larger than it should?
Butyeah--you can tell that I got really lazy from pretty much just below the shoulders. Still, the head tilt--while subtle--is hopefully there, visibly. And that was one of my main goals with this.
Overall, quite pleased with this.
So let's show them all off, side-by-side-by-side, once more for a final comparison.
Aside from how the first is colored, the second is scanned, and the third is a junk photo.
In actual terms of quality of the art itself.
I feel like this is just a logical progression--a well and true, proper, art evolution.
It's on that note that I'd like to continue on a ramble that I originally was going to start in December, near the anniversary of The Descended, back when I first found and started archive binging Grrr Power. (Which I now read as it comes out.)
A ramble which earlier this week I began to revisit, but cowarded out of following through on it--I told myself I would write the ramble while I was at work. Even figured out how to preface it. Even told myself not to get distracted. Even told myself that I'd be a coward to not do the ramble. Even told myself I'd do it if I didn't feel like doing it.
And then at home...I didn't feel like doing it, called myself a coward for not feeling like it, told myself I would do it...and in spite of all of that. In spite of saying that, in spite of knowing I wanted to blog about it, that I should blog about it, I didn't actually blog about it.
Something I kinda sorta hinted at a little bit yesterday, but didn't get into as much as I'd like.
I'm not going to start the ramble the same way I planned in December (and heck, won't even cover a fraction of the material planned then, I'm only going to cover some of it).
I'm not going to start the ramble the same way I planned it earlier this week.
I'm going to preface it by saying that the art-me was for a longest time, "missing, presumed dead".
I thought my inner artist was just...gone.
Not gone in theory. I still thought of artistic things. I still thought of artistic stuff. I visualized artistic stuff. I was an artist in mind, still--but my drive to actually draw stuff in practice? My drive to draw things out in the real world rather than my head? It was gone.
Completely gone, for the longest time, as far as I knew.
Lingering there in the back was a desire to make my ideas real...but no drive to do it--until yesterday.
So what I say might be subject to change.
The artist within me was rekindled, so it's possible other stuff will be, too.
Also this was a ramble typed before I got passing interest in League of Legends, too, so that's another aspect of me which may come back as well.
But to go into things a little bit...
...Well. Basically...I don't know what to do.
Or more accurately...I do, I compiled a list even, I just don't know what I want to focus on doing.
The full list also included don't-wants, too.
-I want to continue with my life on the mafia site I frequent.
-I want to finish my civ 3 mod, Across the Ages - Mediterranean.
-I want to continue The Descended with all of my accrued skills/knowledge/talent/ideas since my last work on it.
-I want to continue Red Hood Rider with all my accrued skills/knowledge/talent/ideas since my last work on it.
-I want to make Phyrra and Cyrus a reality...I really want to make Phyrra and Cyrus a reality.
-I want to be a teacher.
-I want to be a housewife, raise a family. (Of course, this is optional, but it is still a want all the same since there's multiple ways it could be done.)
-I want to live with my girlfriend.
-I want to fully transition.
-I want to live a happy, rich, fulfilling life.
-I don't want a job, beyond the one I've already got.
-I don't want to live independently.
-I don't want to write (yes, surprisingly enough, I don't want to, but like I said, the artist within me was revived so you never know) pure writing. Obviously, I'd write webcomics for The Descended and/or Red Hood Rider. Obviously, I'd write for Phyrra and Cyrus. Obviously, I'd still write down ideas whenever I had them. Obviously, I'd continue writing blog entries. But I don't want to write literature.
-I don't want to read. (Well, I've done reading recently, but reached the end of everything I was reading.)
-I don't want to game, not much anyway.
-I don't want to watch things, not really, anyway.
Mind you,
-I do want to do those things if they involve someone else (namely/chiefly my girlfriend; absolutely I want to watch things with my girlfriend and watching, sayyyyy, One Piece episodes is the highlight of my week but what I mean by "I don't want to watch things" is that without watching them with someone else e.g. my girlfriend...I don't want to spend alone-time, me-time, time with just myself and nobody else, watching them--and this also applies to games; absolutely I'll play any game for/with my girlfriend but on my own my desire is rapidly fading).
But on my own.
Just by me, with nobody else.
No encouragement, no help, just as my own thing?
I just...don't want them.
A job is a means to an end--it provides income. To achieve most of the things on the list, I recognize that pragmatically-speaking, I need a job. Transitioning is expensive. Living with my girlfriend won't be possible most likely unless I can pull my weight and not be deadweight monetarily speaking. Phyrra and Cyrus is a project I don't want to make money yet which will be absurdly expensive to make. Red Hood Rider and The Descended both won't make money (they could off of ads, but I am against making money off of them in the same way I am against making money off of Phyrra and Cyrus).
I simply need money. Our world runs on money. And while I get a fair amount from my job--it's not nearly enough. It's minimum wage. Minimum wage in a state with one of the highest minimum wages in the US, but minimum wage all the same. It's also part-time, too, making things even worse. The only reason I have more money flowing in than flowing out is because I'm not pulling my weight in terms of paying for expenses. Food, gas, house mortgage (or whatever), car maintenance, etc.; I do none of that aside from the rare instances I put a quarter of a tank in out of emergency, or stop by a fast food place because I desperately need a fix.
I know I need the money--but I don't want a job, because simply put...well, there's more than just one reason.
One, I just don't want it. Not wanting it is itself a reason, it doesn't need a justification in of itself. I am happy with my current job (well, mostly happy, anyway, about as happy as any job would be because there ain't a job in existence which I wouldn't have troubles at least equaling my own if not exceeding the ones I deal with so I know my issues are comparatively minor). I simply don't want another.
Least of all as a replacement, but even if it weren't a replacement. Even if I worked two jobs instead of one. I just...don't want to.
Two, even if I did want another job.
I don't think I can handle it.
One day of 8 hours is literally murder on me.
How on earth people manage to do 8 hours a day, five days in a row, every single week almost without fail barring extenuating circumstances and recognized-by-the-company holidays, heck if I know. But I know that I am basically catatonic doing it once a week, where even doing it once a week is too much and I am barely functioning from it, where I would be better off not working in the final home stretch of the shift.
Even if the shift is limited to 5 hours a day.
Even if between both jobs my shift is limited to 5 hours a day.
I can't handle more than 20 hours a week. Heck, even 20 is breaking me. My hard limit, by my calculations, is 18--any more than that, and I am suffering badly. I am badly, badly suffering when I work more than that amount. I simply cannot function.
Working two jobs a week, there's simply no way I'd be able to keep it under 20 hours a week.
Even if I quit lifeguarding (and again, to reiterate, I don't want to quit my current job), at the new job there's no guarantee I'd have the job security I do here while staying under 20 hours a week.
Say what you will about my work as a lifeguard having a job where what I'm asked to do is borderline-illegal and typically unethical and often counterintuitive and even contradictory, but the simple fact is...I've worked there for five and a half years and never once been at risk of being fired, in spite of me being able to ask for work of maximum-15 and receiving it. (Mind you, I do have to specify FIFTEEN in order to get 15; specify 18 and I end up with 25, but when I specify 15 I do in fact receive fifteen-or-less, as I requested.)
I've no such guarantee at any other job--in fact, quite likely my refusal to break myself by working more than the limit of my body can handle would end up with me fired, with me having no job. I physically. cannot. work. the amounts. that most jobs ask me to. It is literally impossible.
And yet legally speaking, we talked this over with my counselor, getting disability benefits for me would also be impossible because I can't legally prove that it's impossible for me to work that much. More complicated than that, I know that's something which people will try to pick apart, can't really explain it properly but trust me when I say that there's nuances involved where basically, if I was incredibly lucky and waited literally years I might be able to possibly receive help in some areas (e.g. housing I think?), but that what I actually need, extra money more than what I get now...
...I can't get from the government.
And yet I can't get it from a job.
A job is a means to an end, an end I desperately need, yes, but I just...can't do it physically, and don't want to do it either.
Even if I did want it and even if I physically could do it.
There's a total paralysis in what jobs to actually do; I wouldn't know what to pick and choose even knowing these criteria. And even if someone literally spoonfed me a job--it'd require me to follow through on it and that's something I just...am not really...well. Invested in doing.
This is one of the things holding me back from pursuing an actually potentially viable teaching job in spite of wanting to teach (but more on that below)--I just know that in spite of having a passion to teach and wanting to teach, that there's just an utter freeze, an utter lack of will, to push forward and take the plunge in because for some reason that idea of having a job I just don't want.
And I can't make myself want it.
Especially since that job?
That job, which is a means to an end?
As far as my family is concerned, that job is so that I can take the steps to live independently.
...But what they fail to consider is...
...Me living independently? It's what they want. It's what they are pushing for. When they frame the question the wrong way, they get the illusion that it is something I want. Because living independently is a means to an end, it is more or less something I'd need to do to not be deadweight if I got to live with my girlfriend, to not kill my girlfriend from stress overload, to not have my girlfriend have a panic attack when I'm out of site, and so on and so forth.
It is also a safeguard in case I am suddenly kicked out of the house by my dad; if I know how to live independently, then I can survive on my own with difficulty.
But while it is a nice safeguard. And while it is something that would teach me how to be able to support in my own way my girlfriend rather than just be deadweight. I don't want it.
It's not something I desire.
Nothing in my life is inherently better with me independent.
Me being independent enables me to transition, sure--by proxy of not being dependent on my dad.
But that's not something which is a given.
It's not "independence = can transition, dependence = can't transition".
I can be independent and lack the means to transition, and I can be dependent on someone other than my dad and still have the means to transition.
The two aren't linked in that way.
So I just...I don't see the point?
Why am I supposed to be independent?
Because it's something that people "should" do?
Because it's something normal people do, especially by the age of 25?
Because it's something that would convenience others?
It's just...none of that is about me, now, is it?
Like I said--the only reason I see to be independent is to teach me the skills so that I'm not deadweight to my girlfriend, so that I can actually help out and manage some things on my own...but those skills don't require me to be independent, do they? Independence is the quickest, easiest way to teach them, sure, I guess...but it isn't the only way to teach them.
So if I can get those skills in other ways more suited to me...and I lack reasons of my own to seek independence...
...Why would I want it?
I just don't.
There's then my lack of desire to write.
You may recall that my flashdrive containing my writing broke years ago.
It's still broken, still hasn't been fixed, frankly I think my brother forgot it even existed, wrote it off as a lost project then didn't return it or something like that.
That's no excuse to not write.
I can, and have, remade stories from scratch.
Heck, because I am overly fond of rewrites, it's actually a specialty of sorts.
I can, and have, come up with dozens of story ideas. (Most compelling of all, the Worm-inspired Quadraverse story I owe you rambles--plural--about due to having expanded it multiple times since you last heard about it. And it'd be in exactly that format, a book, not a webcomic, not a game, not a show, a book.)
I can't stop my brain from coming up with dozens, hundreds, of ideas, nor would I ever want to. I enjoy those story ideas, I love fleshing them out, I enjoy talking about them, I enjoy making their plot twists, enjoy creating chronology, characters, and so on and so forth...
...But I just...
...Have an utter lack of desire to actually write.
I once came close.
I came close to creating a forum thread, recently, where I would tell people, basically, "I am looking to write, and want some writing prompts to give me a direction to write. I write as much as I can, before then requesting another prompt, and will keep going on this for as long as I can", more or less.
Figured out the rules and everything.
What my starting point would be.
What sorts of things I was looking for.
Almost did it.
...But didn't.
Not because I forgot.
Because I lost interest.
I just lost interest in doing it.
And I have no interest in writing any new stories.
And for that matter, no existing stories.
The loss of my flashdrive, then, I realized was nothing but an excuse.
I was pissed at the time. Royally ticked off. Bummed out, in despair, at the loss.
But I could have recovered from it.
It was a choice not to.
Because right now?
The writer within me is dead.
Like I said, that's the status my artist within me was until just yesterday, so that could change.
But as of right now.
I don't want to write.
Because the writing me is dead right now.
At least the novelwriting, story-writing me.
Similarly--I don't really want to read things on my own.
I read, browse, TVTropes.
I keep up to date on webcomics--more out of obligation than anything.
Yes, I've binge-read a few webcomics recently.
But all of that? It's mostly enrichment. Mostly inspiration. It's mostly things which give me ideas, which make me feel better, which are part of another aspect: they are part of me living a full, happy, enriched life because they give me a degree of cheap pleasure, but it's not something I have any particular investment in. They're just time-wasters. Wasting time, rather than something I truly did because of a deep desire to delve into the world I was presented with.
The magic exists--and then it doesn't.
Worm is a great example of this.
I mentioned in my blog recently, either yesterday or on Friday, that I finished reading Worm.
And more significantly.
I did something like 28 chapters in only a couple months or so...
...And then stopped.
I just...didn't read.
I had plenty of times I could have read.
But for months. (Well, slight exaggeration.)
It just sat there, unfinished.
And then the magic was briefly back, just long enough for me to finish it in less than 48 hours. (Maybe less than 24, I forget if it was Wednesday or Thursday that I started but I'm pretty sure I finished before Friday?)
But it's gone again.
It comes and it goes, but it's not consistently here.
It was here consistently long enough to drive me forward to read something like 28 chapters in a remarkably short time. (I got some internet-stares when I said how much I had read in the short duration I had, akin to "...HOW", with them flabbergasted that I could read so much in so little time especially given that I read many comments too.)
But then it wasn't.
And it isn't, again.
So overall, reading's just not something I strongly have right now.
It is useful for enrichment, for entertainment, for boredom-suppressing, for lack-of-better-ideas activities.
But that's about it.
Ditto, gaming. It is equally a time waster, and due to a small selection pool of games...far less enriching of my life, other than providing entertainment and relaxation and a distraction from doing things that are more important to do.
I still game.
But when I game, it's not so much that I want to do it, as much as I defaulted to doing it.
I ran out of ideas, so I did it because I couldn't think of anything better to do and it was the thing that was most appealing or rather more accurately, least-unappealing.
Again, I'd like to reiterate.
These change when it comes to having a partner, having it not be just me.
I would read just about anything if I had someone to trade comments with about it, facepalming, screaming, making snarky commentary, the like, about it. And I don't mean in the sense of a forum where you just look at comments, place your own, respond to existing comments, e.g. on a webcomic with whatever posting method the webcomic uses (for instance disqus). I mean more in real time, where we can have a real conversation and bring attention to things the other might have missed.
That is fun. That is something that I would always be down for, that I would always enjoy. That I'd always find immense pleasure in.
I would play just about anything if I had companionship in it. Someone watching the stream of a game I play, preferably in real time, again to make comments about how much of an idiot I am being, how stupid that move I made was, how much I deserved what was coming to me, etc.
Someone to play an online game with me, where we could both fail together, repeatedly, because of my incompetence getting us massacred over and over again. Or, alternatively, if we stack things in our favor to make it nigh-impossible to lose...managing to win a victory albeit one where I didn't pull my weight. Or, alternatively, where we play against each other and I totally let them win, honestly, couldn't just be because I am absolutely utterly incompetent and they are just better than me, nope, not my inexperience, totally me letting them win.
Any of that? Yeah, that's fun. Never tire of that. Never gets old. Never would stop with it.
But on my own. With no feedback. With no network...I'm getting tired of it. I'm not creative, I'm not inventive, I fall back to the same habits and do not explore much. I play the same things I have played...and I basically just. Don't really have much motivation to play them anymore.
And similarly, watching falls under that same umbrella. Sure, watching things with others is amazing, is great, is something I want to do always and enjoy doing. A real highlight of my week, uplifting, amazing, basically something that gives me great, immense, immeasurable, pure, sheer, joy at having done, leaving me happy and fulfilled.
But on its own...well. Watching some things can be useful to gain inspiration. It can motivate me to do my own things, to make my own work, to get ideas from what I watched on things that I can improve on in my life and in my creativity...but that's about it.
I don't really want those to be central parts of my own, personal, me by myself, life.
They can exist in the peripherals, sure, I guess.
But they shouldn't be what my life revolves around.
What should my life revolve around?
Well, probably not half the things I want, but whatever it should revolve around should be something I want.
I want to continue being a part of the mafia forum I play on--because it is, like it or not, a fundamental part of my identity. It is a piece of me, a rather large part. When I gave up, progressively more and more, on every other site...at the end. Even after having given up on ComicFury...I stayed there. I stayed there when I stayed nowhere else.
It keeps me grounded, it keeps me sane, it gives me my one iota of social interaction and is the only source of resources/support network I have readily, easily, available access to. Pathetic, sure, sad, yeah, but that's simply the truth. They are all I have built up.
Doesn't help that they serve as a very nice source of enlightenment, so to speak--they have a far, far, far, far, FAR more open-minded view of the world than I'd otherwise get. I mean, liberal as liberal gets is a fairly dominant majority there, sure, yeah...but I need that to help counterbalance the fact that my family is as conservative as conservative gets.
I need reminders that my family is racist, that my family is bigoted, that my family's religious intolerance is not okay, that my family's politics are not to be blindly sheeped, that I should take their words with heavy grains of salt. And the site's one of the better places to give it to me.
Not the best, admittedly, because they have a bit of a problem with the "if you don't agree with this, you're part of the problem" mentality, and they're not aiming to educate people nor am I directly looking for them to educate me and other issues and the like, but it's still exposure to an opposite view to what my family (and by 'my family', I mostly mean "my dad's toxic, backwards views"), but I fully credit the site for being one of the largest influences in me not being an echo of my father.
Without them, I'd be the worst trash of the worst trash, most likely. A despicable human being that honestly the world would be better off without having around as a whole, one spouting hatred at all times at everything not appearing to be part of it. I was headed down that road, and while I'm not fully on the road opposite of it (to the point where some probably would still argue I am those things, a despicable human being that would be better off not around, an opinion I can't entirely dispute because yeah, I am kinda trash), that I am at least trying to stay further and further off of it is something I credit to the site.
Sure, yes. The internet is a toxic cesspool of vitriol, and this site is no different. That exists, in abundance, and perhaps moreso than on most sites. Certainly seems it is filled to the brim with those hostile, divisive emotions. And yet...in spite of that. It is not all negative. It is not all bad. I know that my place on there is largely a negative one where I cause more problems than I help...
...But in spite of that...I still want to be a part of it, because it is part of my identity.
It was one of the two places I came out on as being a girl. (The other being ComicFury.)
It is one of the main places that helped me build my confidence in my femininity, that helped me build my identity as a woman. That helped me find who I am as a person.
And it's something that I crave.
Even if I wasn't part of that site.
I don't think I'd be able to give up mafia altogether.
It's just ingrained in me. Second nature to me. As both a player and as a game host/moderator/insertterminologyhere.
If I was on any site that had mafia, I would play it--I wouldn't go out of my way to sign up for a site with it just to play it, but if I were already a member of a site I visited that had it, heck yes I would. (Which would be a liiiiiittle bit problematic since I know sites that I frequent such as Kongregate have sections for it.)
If I was on any site that had a section dedicated to playing games...and they didn't already have mafia?
...I would start it for them.
I would figure out what I'd need to adjust, what I'd need to make it work, and then I'd make it work.
Only way it'd be possible for a complete detox from mafia would be to cut me off from any site that has any source of games on it. And I mean, any source. Doesn't need to be forum-based; if they have a chat client that has chat game support? I'd find a way to make a chat-based mafia game.
Because I think in mafia games.
I have it that ingrained in me, that I convert experiences into mafia games and mechanics. I turn ideas I see into mafia-centered things. Many of my ideas which started as a mafia game can be converted to something not a mafia game...but it also works vice-versa just as frequently, where something I thought of as a different idea becomes a mafia game because the mafia game suits the idea more naturally.
I've been doing mafia for over ten years--not half my life, but 40% of it. 2/5ths of my life, spent on the forum game. That experience sticks with you your whole life. It's ingrained in my brain. It doesn't go away. It's instinctive on every level. The good (what little there is), the bad, the ugly, it's all there, as part of me.
And because in spite of its flaws, in spite of all the things there which are sour, which there is bitterness about, I genuinely believe in the community, I genuinely feel like it is a special place, I genuinely feel like it is a place which is more good than it is bad. It's got lots of bad. Lots and lots and LOTS of bad. But the good is just...stronger, more empowering, more rewarding.
I want to make more of that good, there. I want to do what I can to make there a better place, one piece at a time. The site is, in many ways, a bit of a reflection on humanity. It is deeply flawed, it is deeply troubled, there is lots of hatred, there is lots of divides, but there is also lots of...everything positive about humanity. Bonding, creativity, socializing, humor, love, friendship, unity, you name it.
I could drop it. (There are two situations which would cause me to; if my girlfriend asked me to, in spite of my attachment to it, I'd leave in a heartbeat, wrap everything up as hastily as is possible and then simply depart and never return again, OR, if I on a fundamental level felt the site itself had betrayed my trust. I've felt betrayed before, but that's not something that I consider the site betraying me so much as something else having done so.)
But given the choice, I don't want to. It's helped build me as a person. You can leave sites like that behind you...but it's not something you ever want to do, and this is no different. My investment, my attachment, is such that barring either condition coming true...I just...want to keep it as a part of my life.
I don't want it to consume my life.
I don't want it to be all of my life.
I don't want it to be the most important aspect of my life.
Heck, when I wrote these down, it was almost practically in the order of least important to most important. (Almost. Not quite. Not really, but you can kinda see how the later ones are more important to me than the earlier ones. It's not an exact list, being a teacher is a lower priority than my creative projects, but the reason it's lower on the list is that it has a direct lead-in to talking about the others, which you'll see if you keep reading, BUT I DIGRESS.)
So it's not an important aspect of my life.
But I want to continue keeping it AS an aspect of my life.
On that note--I want to finish my Civ 3 Mod, Across the Ages - Mediterranean.
This one's not really that important...but it's a bit of a pet project. There'd be a sense of accomplishment, of, "I did it!", and it's a bit of an education, a personal pursuit of mine, a bit of a healthy hobby of building something tangible, that you can look at as concrete, and which could lead somewhere.
Would be unlikely to lead anywhere, but could lead somewhere, in that even though it doesn't teach me coding or anything it still teaches me basic structure of how to make a game idea more or less real. It gives me the layout of the sorts of things, the details, I'd need to work out. Structure of the game, of map layout/creation, of units, of balance, of tech trees, of resources, the like.
The knowledge generated from this is poor due to me being lousy at it, sure, but it's still some sort of grasped knowledge, which I'd get better at with time and practice. And it is knowledge which does have a way of transferring over to other projects, especially if I begin messing around with things I thought I wouldn't be messing around with (such as pcx files).
The intricacies, the nuances, of making my scenario what I want it to be, would teach me how I could go about making ideas that are my own game proper, into reality, because honestly this mod basically is a game of its own at least in scope, in scale, in ambition, in ideas poured into it.
I wouldn't even probably play it, beyond playtesting it. See the game section above for why. If I wanted to make something of my life...I just wouldn't have the time to keep playing it over and over again, even though if I succeeded at making it the way I dreamed of it, I'd have the ability to.
The ability to play it over and over again and enjoy it, that? That if I could actually achieve it with the full scope and scale of my ideas, would make it all worth it in the end. So it's something I want to do, but it's not something that is at all critical. I still have desire to do it even though I work on it less often than I used to (used to be just about every day), but that's more from increased passions elsewhere I didn't know I still had.
I want to go back to The Descended, from my revival of interest there.
This is something I was going to touch on in my December blog, which was near the anniversary of The Descended. (Remember, The Descended was spawned as an idea around Christmas Break, on vacation; we were in Oregon when on my grandfather's antique computer I drew the first sprite iterations of The Outcasts, The Elementals, and The Latens. I forget the exact date, but it was somewhere in that range.)
The exact blog was spawned during the time I said I had an "epic year-end blog", promised it was coming soon, procrastinated, said I'd do it, but never actually did, with it never having materialized. There was so much more to it when I wrote it, but one of the core aspects of it was a scary thought to have.
The Descended, with my thematic nature of liking 12, had about 12 "Arcs" of content.
Each "Arc" is, by my approximation of modern standards (not original standards), ~30-40 pages long.
The Descended was, from the very beginning, at its original iteration and with each reboot, each revision, always at every single point, envisioned as releasing once a week.
One comic a week.
The Descended was the first webcomic I had which had clear start and end points and material strewn in-between.
I had other story-based webcomics--some I even knew the direction of!
But I didn't have clear ends to them. Only generic ideas of where I was heading with things.
The Descended was the first, and in some senses, still the best, at getting me a story-based webcomic that didn't just have a simple direction. It had a clear, definitive, unambiguous, ending planned to it. (Mind you, not at the get-go. Took time for that to materialize, until July if I recall correctly which is why I consider July 23rd to be an "anniversary" for The Descended, and consider the original December launch date an anniversary.)
My original plot, I lost on my old old laptop. You know, back when my old laptop was called my laptop, I referred to an old laptop? Well now it's not the old laptop because my previous laptop now is the old laptop, so it's the old old laptop. Or maybe it goes back even further? Actually, it does.
My original plot was on my old old old laptop, a laptop so old I pretty much forget it even existed in the first place. That, or it was on a desktop. It involved many more gags than the current plot, many more out-of-universe mentions, far more self-awareness, and even toyed with the idea of there being a on-the-other-side-of-screen (i.e. YOU the READER...except, GAMER) character, a gamer, controlling the actions and being dissatisfied with the outcome, "loading" to redo them...and at least at one point the characters in-universe refusing to revert.
I don't remember the details, never wrote it all and frankly I'm glad I didn't because while that was a valid direction I could have taken things in, The Descended would have been far, far, far worse off for it. I'm much, much happier with the direction I decided to take things in when I got my next plot.
Which I still didn't finish.
And which was on my old old laptop.
But which, critically?
I mostly have memorized.
The finer details, fine points, exact specifics, I don't remember--but I remember far more than I don't. It's ingrained in me as second nature. Mind you, there's not total recall. I have to focus on a moment to remember that moment, but I can generally remember more or less the structure of all the ideas I wove, the intricate narrative between the four protagonist groups of four and their pasts from before the start of the comic.
And I can tell you that works out to be about 12 arcs, with each arch being about 30-40 pages long.
The first arc to introduce you to three of the main groups and a little about them, the second arc to get more into the details, third arc to have the outcasts have their first encounter as a team while the background of the elementals and latens is explored, fourth arc the three groups meeting, and then further arcs for exploring the villains and such. Davos with an arc, Aria with an arc (so that's six), an arc detailing the rise of the fourth group (so that's seven), at least two arcs detailing miscellaneous plotlines where each character gets some growth, and then at least two arcs for the climax (that'd put it at eleven meaning I'm either merging two separate arcs or forgetting an arc, but I'm in the approximate right range, here).
What makes this all be scary?
Well do the math, here.
I took down the original page, but the original date has been preserved.
The Descended's first comic was released on December 28, 2009.
Over 9 years ago; near the end of this year, we'll be seeing The Descended's tenth birthday, and at the time I wrote the blog, I knew we were looking at its ninth.
There are 52 weeks in a year.
Do the math I've presented.
12 arcs, each ~30-40 pages long?
360-480 pages.
One page a week?
If I kept to one page a week, in nine years, I'd be able to do 468 pages.
Now assuming every arc together ended up being less than 480, then I'd be finished with The Descended.
The Descended would be done.
Finished, completed, start to finish, a comic that was actually wrapped up and concluded, rather than on an indefinite, indeterminable hiatus.
Now, granted.
One page a week, the original schedule, is an unrealistically high goal given my innate abilities and how busy I was.
Also granted.
I improved the comic in 2012, 2013, and 2014; those dates represent more accurately the places you can call launches for the comic proper compared to the original.
Butstill.
The scary thought?
The Descended is an unfinished comic I put so much effort into, only to end up wasting it, because of stupid reasons.
Originally, writer's block, leading to a rewrite and generating a script.
Then writer's block in how to make the script real, culminating in the death of the computer.
Then in artist's indecisiveness.
Then for the stupidest of stupid reasons, because I didn't have the worldbuilding finished.
The World of Soano, The Descended's setting, is an RPG Mechanics 'Verse--one which using RPG Mechanics Terminology, but which is not self-aware of being in a comic and do not consider themselves in a game (because they aren't).
This is a rare combo, but it's exactly what I chose to use. To them, they use terms like mana, charisma, wisdom, dump stats, the same way we might talk about computers, food, health, cars, whatever. It's just part of their world, of Soano.
I didn't finish making the mechanics--I wanted it so that the World of Soano was one where anyone could run a functional whatever-they-want using it. A tabletop RPG, a video game, a webcomic, a story, I wanted the World of Soano to be accessible and usable by all, not just me. So I wanted to build the system for it...and I never finished it, and I put the comic on hold while I tried.
Stupid reasons.
Stupid, stupid reasons to stop the comic.
The hiatuses were never for that officially, because I was busy, because I couldn't keep up with my life, but it still contributed to killing the comic.
I would be done with it if I hadn't quit.
Or if not done...close to.
I would be nearing the end of it.
I would be getting ready to wrap things up.
Instead of that.
I get a comic that never started.
In spite of how there is now a revival of interest.
And new ideas.
Yes, those ideas are a bit "draw and discard".
Some knowledge of The Descended is irrepairably lost forever. I'll never get the finer details back, I'm sure some plot threads I devised are entirely Lost Forever, in spite of how good they were. The plot I had for The Descended was a magnificent one, one which was funny and yet told rich stories with great character depth and which went into the backgrounds of them and showed their personalities, all of them, on full, the entire way.
You got a bunch of compelling villains, too, who were largely sympathetic in spite of being antagonists to the four groups. I've forgotten all but a handful (literally, can count them on a single hand; the big bad, two who have personal ties to characters, a third who has a tie to another character, and a fourth whose final battle I remember vaguely but I remember literally nothing else).
But I've also gained things like the Aria chronicle. Her basic background was in the plot from the get-go. I knew that the revelation about her lineage would be there, but the story was all in the present/future; it didn't delve into the past at all. That whole story would've never existed, and yet now it does in full, because I toy with getting into Aria's mindset quite often (she's fun to think as and fun to interact with).
And frankly...losing ideas? The ultimate excuse I put forward for stopping The Descended?
Was just an excuse.
It wasn't a justified reason to halt things. I remembered it, how hard would it have been to just type it up again and make a better backup? I stopped because I wanted to stop...
...But I've regretted it ever since then.
Always wanting to unstop it. To revive it. To come back to it. To do it again.
One of the things I gained was a basic map OF The World of Soano. Soano's shape was originally incredibly vague, but now I know what it looks like. (Well not by memory, but I have the paper in my room and can locate it fairly quickly to reference.)
And using that basic map.
I was able to map out the exact geography of where our protagonists begin their journey.
And even drew up a few pages for a hypothetical reboot of the update that vastly improved the reboot of the reboot of the original. (I think that's how many I did? Might be one more reboot in there?)
I could make it be amazing.
Absolutely stunning.
I know how to draw all the characters better than I ever did, in spite of having not drawn most of them in like five years minimum in some cases.
I could fix the gaps in the mechanics, patch them up.
I could make it coherent.
I could finish what I started.
I could do everything I failed to do then, now, with my current skill sets.
I know I could do it, because independently I've done those sorts of things on my own.
It'd take time, it'd take planning, but I know I could make it work, and dangit.
I want to.
Even though I know it'd take time.
And ten years to see fruition.
I know that the longer I wait now.
The longer it'll be for those ten years to come to fruition.
So I want to do it sooner rather than later.
And you know what else this applies to?
The thing inspiring me to make this ramble?
Thaaaaaat's right!
Red Hood Rider is all of the above, and more.
When we had easter, a result of that was me organizing a lot of stuff.
Part of that was recovering my old never-made December blog entry, but another part of it was uncovering the Episode 1 artwork (which was all drawn on paper) that I'd brought out ages ago to use as a reference and never returned to my room.
It had degraded to some extent and had been shuffled, but I did what I could during this time to preserve it and put things in the proper order.
And this is what got me set off towards the current path.
Because while there was plenty of things about the old art that I hated (the original "Hello" face panel among them), there were other things that to this day I think are drop dead gorgeous.
I managed to make amazing art back then. Circa September 2016--two and a half years ago, it'd appear.
I did intricate details that to this day I'm not sure I'd be able to do.
There are some things that are horrific and I'm honestly wondering if it's just that I rushed them because I struggle to understand how I could be so good in some areas and so bad in others. Or maybe I made them from memory without reference images and the amazing ones are ones where I cheated by using some, butstill. Doesn't matter. The point is. There's some gorgeous artwork in there.
So everything I just said about The Descended?
Applies to Red Hood Rider, even moreso in some instances.
My original plot is sort of lost. There might be a copy of it stored online (which I know where it is), but I'm not sure if that's a copy of the plot itself or if it's just most of the characters. (I know it's not fully up-to-date because the character of Brigand I'm pretty sure wasn't included among other stuff.)
The original plot I've mostly got memorized, but vast large swathes of it I have forgotten. Mostly stuff that gave characters other than Ruby...well, their characterization. Each of the ten fighting members of The Ruby Gang had immense characterization to them, and even the two non-fighting members of The Ruby Gang had plenty, and so too did support members like the Darkblood Coven's higher-up vampires, other Coven's vampire leaders, and such.
Every single Rogue got a lot of exposure, and even a wannabe Rogue got a repeat appearance. (That I remember, but stuff like that, I know I didn't.) Fighting styles, I had mapped out. Basic abilities, I knew. Details of the Rubyverse, largely mapped out and explored.
Lots of that stuff, I forgot.
The majority of it, I remember.
And just like The Descended?
Critically.
There's a "draw and discard"...
...Where I added key aspects I didn't have. Though to some extent I've re-forgotten them, when I was playing around with inventing my martial art, it was the vampiric martial art that I was inventing, for use in the Rubyverse for some of the choreographed fight scenes that were far lamer and more rigid prior to this invention.
And near the climax of the series, there was a whole Episode that I've invented...one which is one of the most important in the whole series, as it is the episode which explains why Ruby has been the protagonist the whole time, which explains Ruby's role in the Rubyverse, why she was selected to be The Chosen One. Before I had an episode covering a What If where she didn't exist, where Sally was The Chosen One, and it's still in the series at a much earlier point, but this new episode?
This new episode builds off of that rather than just leaving it, and ties things together that originally weren't.
Ruby is actually given a very strong reasoning for being the protagonist, and in it, the episode explores both why Ruby is me...and why Ruby isn't me. And how both halves of that are important to why she's the protagonist. And how everyone is a little bit me, and how they could get by without someone who is heavily me, but why in my story they had someone who is half me.
Because that's another thing which has changed about the story.
When I first envisioned Ruby.
She was born as a series of "what if"s rapidly chained together.
What If I were a magical girl.
What If I were a vampire.
What If I were both a magical girl and a vampire.
And from that, she became me in all but name, just with abilities I don't have. Me if I were a vampire magical girl.
...Except...
...She evolved.
She isn't me anymore.
She's still partially me. She's still got large aspects of me in her life, because she was based on me, she came from me.
But she became something else.
AND FURTHERMORE.
I became something else.
I diverged from Ruby, just as Ruby diverged from me.
Over the last couple of years, I have continued to have my world outlook expand and grow--and Ruby's outlook has also expanded and grown...but not identically to mine.
We've taken similar paths, but not identical ones...and this new episode just before the climax? It heavily explored this concept, this aspect, of her and why she earned her identity, her spot, as the protagonist, rather than having it just be given to her. A meta commentary on her role in the entire series, even.
So much about the series I've lost.
But in spite of her being largely out of focus.
Crucial details like that?
I didn't originally have...yet I have since been given.
A draw and discard.
Mostly memorized, some lost, but lots gained.
I wouldn't have it finished.
72 episodes were planned--each episode a little bit shorter, in the 20-40 page range rather than 30-40 page range, but with far more episodes you more than make up for that. Divided up into 12-episode seasons. Conservatively, that'd be 1440 pages; liberally, that'd be 2880 pages.
Red Hood Rider also updated at a rate of one page a week.
And was much, much newer.
When was the launch date, again?
October 1st, 2016 it looks like.
Two and a half years ago.
At 52 pages per year, that's ballpark figure of ~130 pages.
Less than a tenth done with the series.
Less than half way to conservatively being at the end of the first season.
But the other part I said about The Descended?
That part still applies.
I would have ~130 pages done for Red Hood Rider.
Instead of four.
FOUR.
Because I quit.
Because of real life stresses.
Because of stupidity.
Because of excuse after excuse.
Because I gave up.
Because I just...didn't do it.
I know how to do it, and do it better than I was doing it. I wouldn't need to redraw anything, all I'd do is suddenly have a years-long sudden improvement in the art. (Might come at the cost of it being in a different font tho as I don't remember what fonts I originally was using.)
I can make it amazing, make it stunning, I can fix my mistakes (for instance, fixing the godawful aesthetic of the ComicFury site), finish what I started, do everything I failed to do then and do it now. With my current skills, it's viable, it's doable, and it wasn't back then. It'd take time, it'd take planning, but I could make it work.
And I want to do it.
Even though I know it'll take time...and would take an amazing 28-56 years for me to finish if doing only one page a week. (Which is an outright impossible thing so I'd need to somehow manage to do more than one page a week. Like, two or three pages a week.)
Yet if I don't start it now.
It'll take that same amount of time whenever I do start it--and I'll be just as behind then, in the future, as I am now, because I didn't do it now, because I didn't close the gap any when I had the time, the chance, the method, the opportunity, to do so.
But in spite of that.
It's not the only thing I want to work on.
It plus The Descended are not the only thing I want to work on.
I really want to make Phyrra and Cyrus a reality.
I think of them almost every single day.
Again, there's a draw and discard effect going on.
Some worldbuilding details get lost; exact details of how episodes are meant to go get lost.
But the overarching chronology, what things happen when? I know by heart, and I keep on repeating them over and over again.
I really, really want to make them come to life.
They are my passion. There is an ambition there. It is a love project. A project of pure love, a creation filled to the brim with all my heart and soul, that I want to pour my everything into. I know it won't be easy. I've had a bit of an insider look into what constitutes a sound editor's job, and contrary to my original hopelessly naive belief that I might be able to do that myself realistically speaking having seen exactly what that entails I know that in theory I might be able to technically speaking do it...
...But that when doing so it's a butchered job that is a hot mess. In order for Phyrra and Cyrus to come to life as I envision it, I'd need someone else to do the sound editing for it. Because if it were me, I'd never be able to do it justice. I could do justice to The Descended. I could do justice to Red Hood Rider. (Although to get multiple pages out per week I may need to bite the bullet and get help because frankly I don't know how I'd manage so much as one a week yet alone multiple a week with no aid.)
I can't do justice to Phyrra and Cyrus. I can't do justice to Phyrra and Cyrus as a voice actor and even if I could do one voice I certainly couldn't do them all. I can't do justice to Phyrra and Cyrus as an animator least of all because I'd have to teach myself how to do it and then do the hot mess of a job at it which is shared for being what a sound editor would be.
I'd have to go back to my blog where I detailed everything about what I need for Phyrra and Cyrus to confirm this is everything, but off the top of my head, what I need?
-Animator for the four openings
-Animator for the four closings
-Animator for the show itself (the three need not be the same, though they can be)
-1-4 composers for the openings' music (one composer could do all four, four composers could do one, or anywhere in-between those extremes)
-1-4 composers for the closings' music (ditto)
-I'll handle the songwriting for the openings and closings
-1-4+ singers for the openings (probably at least one will use multiple voices and thus need multiple people)
-1-4+ singers for the closings (ditto)
-A sound editor
-Voice actors for each member of the Thaukama, each villain, recurring characters (rare as they may be), and one-off characters (this probably is 2-4 dozen people altogether depending on how much overlap there is)
-I'll handle the scriptwriting
I can do justice to the things I say I'll handle.
I can, and plan to, give direction to the animators for openings, for closings, for the show itself. (The latter is an extension of the script; of course the script, or what I call the script, covers the basic plan of what's to be animated.) But I can't do animation and have it do Phyrra and Cyrus justice.
I can songwrite and do Phyrra and Cyrus justice.
I can't sing and have it do Phyrra and Cyrus due justice.
I can give direction to the composers for what I'm looking for from them, but my skills in musical composition are lackluster enough that I wouldn't be able to properly do Phyrra and Cyrus justice if I handled this.
Having seen what sound editing entails, how involved the process is, how so much of a single second of video animation can have like thirty individual sounds (not an exaggeration, if anything that's understating it rather than overstating it) attached to it? I can't do that and do Phyrra and Cyrus justice. I'd miss too much, I'd leave too much out, it'd be too basic, too sloppy, to chaotic, to filled with things it shouldn't be and missing things it should have.
I can't voice act and even if I could I can't voice act for the number of people I need.
I can't get these things for free, I know this, too. Even an animator working cheaply for the exposure it'd give, even an animator who I could get on board for recognizing it as a love project, even an animator who could get as passionate about it as I am...well...even if I could get someone with one, two, or even all three of those traits?
It still wouldn't be free to do. Because anyone who learns animation to the level of skill I would be looking for is doing this sort of thing professionally--as in. They need to pay their bills. And animation takes time. Ain't an animator in the world who'd be able to provide that animesque high quality animation I am looking for, who'd do it in what amounts to their spare free time, because that's what them doing it for free would be.
If they do it for a cost, then because it's a job they are going to be making it a project they put some fairly decent investment into. Maybe it's not their top priority project, but they're not going to put it on the backburner, they're not going to put it off. They're getting paid, so they are going to make it and make it well because they want to live off of their animations.
If they did it for free, then they'd still need to pay their bills. They need money for food, for gas, for electricity, for supplies, for internet, for all the stuff professional artists and animators need. They need money to survive--so they need to get it from somewhere.
If I wasn't that somewhere, then they'd need to be doing something else to get the money...meaning that Phyrra and Cyrus? Not their focus. Honestly...if Phyrra and Cyrus took longer to make because the animator was working cheaply and had it as a lower-tier project while working on a higher-tier project that was more expensive and can sustain them, that'd be fine.
My concern though is with the quality; when I do finally find an animator...if it doesn't live up to my vision...if it isn't what I envisioned or even better (because the thing about good artists to a writer is that sometimes, they exceed the writer's expectations and throw in details that are even better than what the writer told them to do, and I imagine animation is similar in that it can be better than what the script called for), if it looks like junk because as far as the animator was concerned something not helping them pay the bills was junk to make at a lower quality...what was the point in making it at all?
I imagine that with the proper research, I could probably find someone who would work for free. Would be incredibly hard to find, but I could find it out there somewhere. But would they make it quality? That's what I'm looking for. And 48 episodes of quality? That's not cheap. That's not free. That's expensive.
It takes money that I don't have.
But I want to make it.
I know I can do it.
Realistically speaking I'd be funding it by season, I'd be needing to do a fundraiser, I'd need to find a way to make ad revenue to go towards the future seasons and maybe fundraise them if the ad revenue isn't enough, and even after doing that I'm going to have to find people who have a combination of those traits.
Who are willing to do it cheaper than the usual rate for the sake of exposure.
And/or who are willing to do it cheaper than the usual rate because they recognize that it is a labor of love, a project with heart and soul behind it that they genuinely believe in.
And/or who are passionate about the vision that they are able to see I have for it.
Because that's the only way I'll be able to get the money raised and have the money raised cover everything.
I know a lot of research needs to be done on my end.
I know that a lot of work needs to be done on my end.
Finishing the scripts.
Doing the storyboarding of sorts.
Filling in filler details.
That sort of stuff.
I know that all.
But I want to do it.
And I also want to be a teacher. Not as much as I want to make Phyrra and Cyrus, and, heck, not as much as I want to create my webcomics. But.
I love teaching. I love imparting my insights, my wisdom, my thoughts, my teachings, onto others. I like to be able to say that a person was left in a better position, because of a contribution I gave to their growth.
I just have a love of teaching.
I don't even care if my lessons are listened to, if the people I am teaching to actually learn, though obviously I take pride and joy when they do, especially if they are able to take my teaching and improve on it to make it better than what I was teaching them to do.
I just...really like passing my knowledge and skills on to a "younger" generation.
This need not be a teaching job proper, though.
I don't need to be a Teacher to be a teacher.
For instance, I am prominently known for being an expert/"expert" at the theory behind mafia. (Depends on who you ask. Bit of both camps are accurate; I have been playing for ten years so it figures that yes there are somethings I really can teach people about and being autistic with my brain wired in nonstandard ways gives me unique insights others over those ten years have missed...but because I am autistic I am prone to poor explanations of concepts, and just because I've done it for so long doesn't mean I'm perfect or know everything or am right all the time because I'm human prone to error and also poor judgments. Could ramble on this subject all day, but here's not the place for it.)
Nothing gives me greater joy than just getting a chance to tell people about my philosophies and have my ideas be passed on to them--not necessary verbatim. Taking elements of my ideas is actually a way to turn a basic idea which was on the right track but never nailed it (which is what I often am) to be refined to the point of actually getting it.
I encourage healthy skepticism in my teachings, will tell things as I see them and have a bit of a "that's the way it is" attitude towards some stuff, but I like just...seeing people actually read what I say, and taking even some of it to heart. Like, pondering what I said, considering it, and even just going, "ehh I disagree, for these reasons".
Someone who reads my ideas, and develops their own, someone who listens to my teachings, but develops their own. Someone who paid attention and took the best of what I had to say and eliminated the worst of what I had to offer. I love having stuff like that happen.
And another form teaching can take?
The main form which I dream about it taking, in fact?
The ultimate form--parenting.
I know that I'll probably be a lousy mom.
Doesn't change that I want to BE a mom.
Doesn't have to be biological children, though it could be. I'm not picky. Doesn't have to be from birth babies, though it could be; again I'm not picky. I'd consider myself no less the mother of a 4 year old than I would an infant, no less the mother of a child with my blood in them and/or my girlfriend's blood in them than I would someone who has none.
Aside from being a housewife being my dream job (again, even though I know I'd be terrible at it and it is pragmatically speaking, economically nonviable in this day and age), frankly, the main reason I think I've always dreamed of raising children?
Was so that I could teach those children.
Every time I think about it.
Every time I think about all the times I've pondered wanting kids.
Every time I think about having envisioned raised kids.
Every time I think about all the different ways it could have happened.
Ultimately.
The thing that I remember most from all of those times.
Was that I was teaching them the lessons that a mother teaches their children, more or less the type of lessons my mom taught me only being my own unique take on them, stuff like actions versus consequences, the price of pursuing what you want, the like. Giving them a drive, giving them an encouragement (because encouragement is one of the most important aspects of teaching).
Supporting them, loving them.
It's mostly that I wanted to teach them to be the human beings they end up being--and with luck, to have some pride in knowing that their lives turned out the way they did in part because of what I helped them with. (We'd certainly hope so, because the alternative to that is despair/shame/horror that their lives turned out the way they did and the constant doubt of where I went wrong. Stuff like, 'they became a serial killer', noooooooot something I'd exactly be able to find pride/joy in, is what I mean.)
Ultimately, though...everything I just said?
Literally everything--mafia, the civ 3 mod, the descended, red hood rider, being a teacher, raising a family? I'd give it all up for my girlfriend. I'd give it all up to just live my life with my girlfriend. It is perhaps one of my greatest wants. It is one of the holy trifecta, the other two being the other two I listed.
I want to transition.
I want to have a full, happy, rich life.
I happen to also legitimately think that these three things are the only three on the entire list which augment each other rather than get in the way of each other. I have a finite amount of time in a day.
I can't, fundamentally can't, every day.
Do mafia.
Do the civ 3 mod.
Do The Descended.
Do Red Hood Rider.
Do Phyrra and Cyrus.
Teach.
And everything else.
I can't do them all at once.
I have to pick and choose. (More on that in a bit.)
But I legitimately, genuinely, think that the holy trifecta are together things that not only I can do all at once, but which are borderline impossible to do without having done all at once.
I am a girl.
Without having fully transitioned, I will never truly be able to be at peace--which will diminish my happiness.
I derive the greatest happiness and joy out of the love I have for my girlfriend. They are the most important thing in the world to me--more important than anything else and I would do anything for them.
Transitioning is something that I legitimately don't think I can build a support network for on my own--it's a little bit of a self-feeding loop. To build a support network, I need a support network. And to get a support network, I need a support network. I honestly don't think that I'll be able to manage it on my own. And while I can theoretically have access to a support network here...realistically speaking, I don't see how it ever works smoothly.
It'd be bumpy, shaky, at best. It's something that I'd barely manage to do, if I managed to do it at all. There's a very real chance that left to my own devices, I never transition in spite of always wanting to, for like...ten, twenty years. However long it takes my dad to die. And even then, only transitioning if I am not then reliant on my brother, and can find a way to manage it in the hectic situation.
It's something that in theory I can do, but pragmatically speaking, transitioning is something that I'd likely have the easiest time with if it was with my girlfriend.
And of course--my girlfriend probably wouldn't have become my girlfriend if I hadn't known I was a transwoman, and presumably is happier when knowing that I am happy (especially if they are the cause of said happiness).
When I wrote this blog, originally on the 23rd, I titled it "I don't know what I want to do".
But it's more like...
...I don't know what to focus on doing.
I know what I want to do.
I just spend five and a half hours typing it out. (Okay that's a slight exaggeration. Started at just past 12:45, and it's 6:03 now, so it's more like 5.75 hours.)
Everything I wrote? That's what I want to do. (Mind you I didn't cover large swathes of some subjects, e.g. the massive chunks of the December blog I left out.)
It's just that they are all so...so...conflicting, and I just.
Have a paralysis on what to focus on, more or less.
Easter was today.
The hunt proceeded about the way I'd expect it to--every year, we say we need to make it easier (especially on me and my brother). Every year, in spite of insisting that has been done, it proves to not be the case. This year, my older sister swore she made it easy, yet almost every single hiding spot was of a difficulty rating I'd associate with being a hiding spot for my younger sister--the one who she's allowed to be mean to with hiding.
At least three of my eggs were duck taped to surfaces.
At least twice, I ran into the problem of having correctly identified where the egg was, searched for it, and not having found it, and thus making the obvious conclusion; I searched it, it wasn't there, so it wasn't hidden there--except it was.
Suffice to say.
Once. again.
I finished last.
I didn't find a single egg on my own.
Not. one.
Not a single egg, I could locate without a hint.
Normally?
Normally, people can find 2-4 eggs on their own.
Not. one. Could I find without basically being told the answer.
Because the answers were absolute bs hiding spots--hard enough that my younger sister would have trouble with a fair number of them.
My younger sister, the one who my older sister will pull evil stunts like hiding an egg inside of the refrigerator light (okay so that was my younger sister hiding my older sister's egg, butstill), who hid an egg inside of an empty orange juice container, who's hidden eggs inside of salt shakers, from light fixtures, inside the garbage can (with protection), the list goes on and on.
Evil spots like that.
She gave to me.
I was not amused.
I have specifically told her.
Time and time again.
Make it easier.
So I don't always finish dead last.
Yet each year.
Instead of easier.
It's getting harder.
In spite of her saying she made it easier.
She's not telling a deliberate lie, but she's absolutely lying to herself if she thinks that the spots she gave me this year were in any way easy.
The easiest thing to find was my basket, and that's mostly because baskets come in only two hiding varieties: nigh-impossible, or ridiculously easy; last year (or was it two years ago?), she learned that the nigh-impossible way simply wasn't something I'd handle well.
Yes, I am incredibly bitter, why do you ask?
It's not the dead last bit, honestly. It's that there's the sheer level of dissonance between what she said and what she gave me. She said it was easier; what she gave me was something which, egg after egg. I kept saying. "This isn't an egg for my difficulty level!" It was hard enough last year, but this year was ten times harder.
If you keep on.
Finishing last.
And time and time again.
"It needs to be easier."
And you are told.
Only to find it harder.
You'd be pretty miffed, too!
That I have, so consistently, finished last is a testament to how unskilled I am--yet she consistently is treating me like I should be getting better, rather than worse, and I am getting exactly that. This egg hunt, I wasn't functioning brain-wise for the first half of it. That wasn't what made it hard, though. I knew that even functioning at 100%, I'd never have found those eggs on my own, because they are simply not eggs that are my level; they are things way too hard for me to find in the best of conditions.
Me NOT in the best of conditions, though, made the impossible task just...laughable. Like. Pathetic. I am just entirely frustrated by the whole thing, because the hunt is meant to be equal parts fun and challenging--yet with each. and every. single. passing. failure. There's no fun. There's no thrill. There's no reward.
There's no exhilaration in being hand-fed the answers--which was what every single egg was.
There's no exhilaration from finishing last every single year.
There's no reward in. consistently. failing. Because in spite of saying it needs to be easier. It never actually getting easier.
My younger sister, hiding for my brother? She knows how to succeed at making it easier. My brother found some eggs on his own, without help, and none of the eggs he had were at sister-level difficulty. I saw all of them and went, "yep. For us two, that's an appropriate level difficulty for an egg".
She did what needed to be done for him.
My sisters hiding each others' eggs are deliberately as evil as humanly possible--that's fine for them, because knowing each other as they do, they can usually find most of their eggs without hints because they simply are that good.
But when my sister hides my eggs at that difficulty level.
Instead of the difficulty level appropriate for me.
Instead of the difficulty level which my brother's eggs were at.
It's not fun.
It's a joke.
A bad one.
It's just...
...How could she just.
Be that blind.
To what I am actually able to do?
I literally can't do it at that level.
How could she think what she gave me was at the level my brother's eggs were at.
When the level my brother's eggs were at--the level which my eggs should have been at--was leagues easier than what I actually got?
It turns what should be a fun even into just a pile of pure frustration.
Losing when I feel I legitimately deserved to lose is one thing. If my eggs were hidden in places akin to the places my brother's eggs were hidden, I'd deserve to have lost and there'd be no bitter feelings. Disappointment, sure, yeah, but not bitterness because I'd know that I lost because of stupidity.
Losing because I could never have ever possibly won?
Because the difficulty level was not something appropriate for me?
It's just...why. It's not like I didn't stress it enough. Easier; I said to make it easier. I emphasized that I had lost last time, I emphasized that it took me longest to find mine last time, I said that I needed it to be particularly easy in comparison. Quite explicitly. Clear as could be. E a s i e r.
...Instead? I got eggs that were hidden in fairly creative spots, most never-before-used, never-before-checked; the times they had been used/checked, it wasn't meant for me and I wasn't acutely aware of most of them. And the two eggs which I believe were repeats of mine in previous years? As mentioned, I searched the spots, and when I didn't find an egg after searching them wrote them off because of course when you search thoroughly a spot and find nothing you're going to assume the spot wasn't used.
It's one thing to just casually search through an area and not find it--we miss eggs doing that all the time, par for the course. It's another thing to literally be running your fingers through where the egg is and not feel it and not see it and with the texture feeling like there's no egg there and the visualization feeling like there's no egg there, concluding that there is no egg there...except there was.
I am just...not impressed. There's a difference between making it challenging, and making it impossible-without-handholding-help. Challenging for me is still simple stuff. Challenging for me is still cliched stuff which has been done before. In casual searches I am prone to missing things. It doesn't take much to fool me, but I can usually realize, "oh I didn't look here well", go back, and if there's an egg there, find it. Because I knew I hadn't searched it as well as I should, and going back, give it the proper attention it needs to find it.
Simple stuff--but still enough to give it a hunt.
When I miss an egg because I did look there well, when I did look thoroughly, or when I miss an egg because I've just given up on it on the sheer inability of me to have so much as a clue as to where it could possibly be because there's just nowhere left I could so much as fathom.
That's not difficult.
That's not challenging.
That's just sheer cruelty. And as I said--my sisters can be evil to each other as much as they want to be, but they're not supposed to be that way to the other two, me and my brother, when hiding ours.
...Yet that is exactly what I got put through.
After having had a thoroughly miserable time last year, for much the same reason.
And maybe the year before that, too.
She's not learning the lesson, and the only lesson I'm learning is that I'm a worthless piece of junk.
This is just.
The polar opposite of what our egg hunt is supposed to instill.
It's supposed to be entertainment.
It's supposed to be uplifting.
But every year.
I am just...increasingly more and more dejected.
Because all I am getting.
Is how trash I am.
You know what I hate about me?
Well, many things, but the particular aspect I'm talking about today is the divorce between what ideas I get in my head and my ability to actually bring life to them.
I swear to you, in less than ten minutes--it was on the latter half of my drive home--I came up with an idea. On a twenty minute drive I was over half done with, I came up with an idea.
Not just part of an idea.
Start to finish worldbuilding on the idea.
It lacks characters, it lacks plot. It was just an idea for a world, but start to finish, I came up with it.
The idea was more or less, "how do I make a realistic world featuring multiple species of anthropomorphic winged sapients?"
One with feathered "bird" wings.
One with 'leathery' "bat" wings.
One with "butterfly" wings.
One with "bee" wings.
One with "dragonfly" wings.
And two without wings, one off of an ant and another off of a spider.
For the world I came up with, every one of them would need at least six limbs--in that world, the norm being at least six, rather than in our world where it's the norm to have four. (Bats don't have wings, arms, and legs; they have wings and legs; same for birds. But here I wanted them to have both.)
They would need a common ancestor or two, one where their anthropomorphic features came from prior to diverging into their more insect/bird/mammal forms, because that is probably more likely a scenario than them having started from insect/bird/mammal forms and all, separately from one another, developing said anthropomorphic forms.
Specifically, an ancestor that'd require bipedal movement and an opposable thumb, sized about our size but with at least a second set of "arms".
They would also require a great degree of long-term separation, and, a climate where all but the non-fliers were in a position where the mutation allowing flight gave a strong survival advantage. My thought on the world was then one with many sudden sharp increases and decreases in altitude, uneven surfaces in most locations, small islands which're mostly mountainous, probably covered in trees.
Where walking is sometimes necessary, but where flying is usually much easier to cross vast distances. Leading to a world with two large continents and five groupings of islands. Seven total "continents" if you will, even if five of said continents aren't one single landmass. (At least, not one landmass above water.)
To favor flight over traversing waters, currents in the air would need to be fairly easy to travel, whereas inversely, currents on the water would need to be much, much more hazardous than in our world, deterring evolution of an amphibious lifestyle.
The separation between these continents would need to be strong enough to keep contact from overlapping for a long time, but not quite make it so that it's impossible for them to have traveled there in the first place and millions of years down the line to reconnect.
The obvious answer I came up with is paralleling our world, with an ice age. The beginning and/or end of an ice age would either allow for contact or cut contact off; similarly, the change in climate would spur a necessary change in the needed mutations to survive.
I didn't quite come up with whether it was the ice age starting or ending which caused the isolation, even though the world is distinctly different depending on which of the two it is. If the ice age starting caused the isolation, the sapient life forms evolved in cooler conditions with their adaptions, and it can be hypothesized that the end of the ice age helped spur them into spreading out.
If the ice age ending caused the isolation, the sapient forms evolved in warmer conditions with their adaptions, and it can be hypothesized that there was some other factor other than ice blocking them from spreading out--a factor they could only overcome with technology rather than biology.
In the former, a potential cause of the isolation is an inability to maintain a long enough distance of flight to travel the distance.
In the latter, a potential cause of the isolation is isolated weather conditions, where it's easier to get into the islands than it is to get out.
These ideas aren't well fleshed out, but they are what I came up with in the ten minutes. They aren't well-researched, because if they were then a lot of what I said would sound more plausible and be more grounded in fact rather than just my shaky guess at how things could potentially work, with my incredibly limited knowledge of biology and geology and the like. (I know almost nothing, and thus, my lack of knowledge hurts the chances of making the idea I came up with seem realistic.)
What I really hate isn't the lack of ability to flesh that part out, though.
So much as it is.
My lack of ability to flesh out each of the species I described.
I created a mental picture of each and every single one of them.
I created a basic idea of how their lifestyle would work. Their biology, their culture(s), and how the other species view them (including slur words used to describe them).
But while the ideas are formed in my head, loosely.
I can't extrapolate them in reality.
I can't bring them out into reality, because to bring them out into reality I would actually need to make them, with skills that I lack.
I'd need to draw them.
I'd need to, from that drawing, create "profiles". You know the like. In almost every webcomic featuring races (heck doesn't need to be nonhuman, many webcomics simply with fictional cultures do much the same), you see this sort of thing.
Where you get an image or two showing the typical image meant to portray them, and then a list of the relevant information about them.
I'd need to create that.
And after doing that.
Weave them together to form the details.
And the worldbuilding for each of them is rough, at best.
Yet the worldbuilding as a whole is even worse, because it takes the roughness of all of those, then is meant to weave them together, to create the modern world of whatever story this would be for.
What technologies would such societies with these described biologies have? These would be influenced by their culture as well--diet, beliefs, interactions, etc. How they finally made contact, and how they didn't manage to wipe each other out, and how they managed to understand each other, and what ideas between their separate cultures were exchanged and so on and so forth.
What nations would exist, how intermingled would the races be? (The world I'm aiming for would be "enough where it's not uncommon to have all featured in a single location for the story", but not "so much where there's no separation outside of isolated pockets". Where there's dominant races in different areas, but enough variety to not be uniform in most areas.)
What technologies would they develop we never would, what technologies we have would they never develop? All of this is possible to create from what I have, but it'd need that first step--of bringing what I made in my head, out into the real world.
And beyond what I've done here.
Mostly generics, mostly stuff about the world itself.
I can't do that.
Which is the frustrating thing I hate.
A brilliant, fantastic idea in my head--a full world, built in ten minutes. Ten minutes, to do all of what I described and then some. In a lifetime I'd never be able to bring it out. The full world's loosely functional; rough around the edges and in desperate need of concrete details, but it's there...and it'll remain there, nowhere else, because this is as much as I can do with it.