What is Silent Hill 2: Enhanced Edition?
Silent Hill 2: Enhanced Edition is an ongoing project of enhancement packages that add various visual, audio, and bug improvements for the PC version of the game. Notable examples of what the enhancements improve on is the use of a widescreen camera in the game; higher display resolutions; removal of prominent audio bugs; PlayStation 2 quality audio and fog; better controller support; and much more. The use of these enhancement packages, made by a collaborative team of wonderful modders and programmers, makes for a definitive Silent Hill 2 HD experience. This page will guide you on how to install these enhancements to experience the improvements for yourself. Be sure to follow the steps below in order.
First time using Silent Hill 2: Enhanced Edition ?
Jump straight into the installation process, starting with first step, and continue following the steps to download all the necessary files to experience Silent Hill 2: Enhanced Edition. Most of the steps are simply downloading files and placing them in the game's directory. Note: You will need your own copy of Silent Hill 2 PC to install the base game, as this will not be provided to you. Jump to the first installation step to get started.
Enjoying Silent Hill 2: Enhanced Edition and want to know what's been updated?
The Silent Hill 2: Enhanced Edition project is continually being updated with improvements and fixes. Whenever an enhancement package receives an update, you only have to update that particular package; you don't have to re-install everything. If a package has been updated, simply download the package from its corresponding installation step and replace files, if prompted. Be sure to re-adjust configuration settings for a package, if you changed any.
To know when the latest version of any given package has been updated, refer to the changelog below. Tip: Write down the date of the last time you've updated a package to make it easier to know when a new update is available for you to download. View the changelog to see the latest updates for fix packages.
Version 1.3.1340 of the SH2 Enhancements mod.
Version 1.0.4 of the Enhanced Edition Essential Files.
Version 4.15 of XInput Plus.
Version 4.1.0 of the ReShade & Filters package.
Version 4.1.0 of ReShade now uses ReShade.ini instead of d3d9.ini to adjust its settings. If upgrading to version 4.1.0 of ReShade, delete d3d9.ini in your game's installation directory.
View additional previous changelog notes.
Version 1.0.3 of the Enhanced Edition Essential Files has been added and replaces the previous version. Version 1.0.3 includes a large amount of additional game file adjustments that fix or improves the visuals for specific rooms/areas.
Nvidia users celebrate! It is no longer necessary to use WineD3D For Windows! The SH2 Enhancements Mod now inherently fixes all of the Nvidia-specific bugs without having to use WineD3D. This provides many benefits: It's one less intallation step; it reduces compatibility/performance issues; and it unifies the installation process for all users.
Remove the WineD3D For Windows files (d3d9.dll, libwine.dll, and wined3d.dll) from \KONAMI\Silent Hill 2\.
Download the latest version of SH2 Enhancements (d3d8.zip) and update/replace its files within \KONAMI\Silent Hill 2\.
Remove the ReShade (OpenGL) & SH2 PC PS2 Filter files (opengl32.dll, opengl32.ini, and ReShade Filter - SH2 PC PS2.ini) from \KONAMI\Silent Hill 2\.
Download ReShade (DirectX) & SH2 PC PS2 Filter.
Copy the content of the \Silent Hill 2\ folder from the archive to \KONAMI\Silent Hill 2\.
Version 2.0.1 of the Audio Enhancement Pack has been added and replaces the previous version. Version 2.0.1 includes one new edited file that restores the ending cutscene music for the "Leave" ending (right before the credits roll).
Backup your game save files found at \KONAMI\Silent Hill 2\data\save\Folder 01\.
Delete any remaining content found within the \KONAMI\Silent Hill 2\ folder.
Follow the new installation steps below.
Restore your game save files to \KONAMI\Silent Hill 2\data\save\Folder 01\.
IndirectSound now solves the issue of audio "clicking" and "popping" whenever a SFX file gets cut off prematurely. The installation step for installing IndirectSound has been updated to specify which version to now use along with what settings to adjust.
Introduced two new installation steps: Installing SH2 Enhancements and the Audio Enhancement Pack. These fixes replace the PC game's audio files with the PlayStation 2's audio which are considered the best.
Renamed the Installation Guide from the Silent Hill 2 Widescreen fix to Silent Hill 2: Enhanced Edition. The name change was due to the ever-expanding enhancement releases made by a wide gamut of modders and programmers beyond just the fine folks who created the Widescreen Fix.
Changed the step order and re-worded most of the steps in this guide for further clarifications.
Included a "Credit and Thanks" page located on the left-links column. Please consider taking a moment to visit the page to learn more about the programmers and modders making your Silent Hill 2 PC experience better.
Renamed the "Replace Game Executable" step to "Install Launch/Menu Enhancements." This is due to adding enhanced visuals for the game's main menu and knife cursor to this package download. The steps have also been revised to reflect the addition of these files.
Slightly reworded the Install Silent Hill 2 step and Directory Tree of New Fixes for further clarifications. Added a new bullet point under Troubleshooting in regards to the game hanging upon launch.
Windows 10 users have experienced severe lag/stuttering when using the latest version of WineD3D For Windows with Silent Hill 2. Using version 1.7.52 appears to alleviate this issue. The WineD3D For Windows installation step now mentions downloading this specific version of the fix.
Introduced a new installation step: Installing IndirectSound. This fix emulates audio hardware acceleration on modern Windows operating systems to enable 3D positional audio for the game.
Included a controller mapping diagram to the XInput Plus installation step.
Included new download options for the FMV Enhancement Pack: The Original FMV Enhancement Pack and the new 16:9 FMV Enhancement Pack. Be sure to read the notes under the "Install Widescreen Fix" step for more information on how to properly use each version of the FMV Enhancement Pack.
Thanks to recent developments, the fix packages used in the Installation Guide now work with both the North American and European versions of the game. The Installation Guide has been re-worded to address this by changing mentionings of Silent Hill 2: Director's Cut to just Silent Hill 2. The demonstration trailer will be updated in the future to also address this change because, at the moment, it only refers to the Director's Cut version of the game.
Included steps to enable anti-aliasing for Nvidia and AMD graphic cards.
Included a directory tree listing all the fix files at the bottom of the guide.
Included information on the Widescreen Fix's new "Fix2D" modifier under Troubleshooting. Completely reworked the Widescreen Fix installation step to address its new built-in D3D8to9 converter. Because of this new feature, the ENB Converter installation step has been removed from the guide due to redundancy. Remember: If in doubt do a fresh install of the game and all the fixes below.
Reworded a portion of the Widescreen Fix step to emphasize the importance of running its Mod Updater.
Moved the Fog Fix installation step towards the end of the process to help avoid confusion on which files to copy over.
Launch of the Installation Guide.
Read this step fully before installing the game. Both the North American and European PC versions of the game are compatible to use with the Silent Hill 2: Enhanced Edition fix packages.
It is recommended to install Silent Hill 2 to a local user directory such as your \My Documents\ or \My Games\ folder, as opposed to the \Program Files\ directory. The SH2 Enhancements mod package, which will be addressed later on, has the ability to check and replace its files when new updates for it are released. If Silent Hill 2 is installed to an admin-protected directory, such as \Program Files\, SH2 Enhancements will be unable to update its files even though the mod says the update was successful, unless you run the game as Administrator. By saving to a local user directory, SH2 Enhancements will successfully replace its files after performing any updates.
Follow the CD installation instructions to install your copy of Silent Hill 2 on your Windows computer.
During installation, when prompted, save the movie files to your hard disk.
Near the end of installation, when prompted, install the DirectX 8 drivers.
If you installed the game to an admin-protected directory such as \Program Files\, the user's permissions for the game folder need to be set to Modify, otherwise you won't be able to save your progress in the game.
View the steps to change folder permissions.
Note: These steps might vary depending on your version of Windows.
Right-click the game's parent installation folder, which by default is \KONAMI\, and go to Properties.
In the Group or user names field, select your correct, currently-logged-in user name.
The Permissions window will pop up. In it, click the Add button.
The Select Users or Groups window will pop up. In it, click the Advanced button.
A new window will pop up. In it, click the Find Now button.
The Search results field below will populate with user names. In it, find and select your correct, currently-logged-in username.
Click the OK button to go back to the Select Users or Groups window, then click the OK button again.
Now, back on the Security tab, select your correct, currently-logged-in user name from the Group or user names field.
Below that, in the Permissions for <selected user name> field, check the Allow box for Modify.
The enhanced Silent Hill 2 PC executable makes launching the game with the mod packages easier and more streamlined.
Go to \KONAMI\Silent Hill 2\.
Rename sh2pc.exe to sh2pc.exe.bak. This creates a backup of your original executable for safe-keeping.
Download either the North American (v1.0) Executable or the European Executable.
The North American (v1.0) Executable can be played with English, French, German, Italian, or Spanish text/subtitles, but uses the game's default, English-only main menu font.
The European Executable can be played with English, French, German, Italian, or Spanish text/subtitles, and modifies the main menu font to display in the selected language.
Unzip the download package and copy the content of the \Silent Hill 2\ folder from the download to \KONAMI\Silent Hill 2\.
SH2 Enhancements is a project designed to enhance Silent Hill 2 PC by providing code-based game fixes and enhancements, along with containing improvement packages by other parties such as the SH2 Widescreen Fix and Fog Fix. SH2 Enhancements is the culmination of fixes and packages made by many talented programmers and modders. This broad, encompassing package makes user installation manageable and allows for future package updates to be more streamlined and intuitive.
This enhancement package is the result of a collaborative effort. Please take a moment to visit the Credit and Thanks page to learn how these amazing individuals have helped make your experience with Silent Hill 2 PC better. Please also consider sending these individuals a message of support or donating for their countless hours of coding and playtesting.
Unzip the download package and copy the contents from the download to \KONAMI\Silent Hill 2\.
Read important, additional information about this step's functionalities and use.
You can change settings for SH2 Enhancements by going to \KONAMI\Silent Hill 2\ and opening the d3d8.ini file with a text editor. It is recommended to use an editor such as Notepad++ to preserve the file's formatting.
Information on settings for SH2 Enhancement's d3d8.ini file (and other package's settings) can be found here.
You may periodically receive an Updates available dialog box upon game launch. If you see this box that means there is an important update for SH2 Enhancements. Choose how the updater will handle your d3d8.ini file then click Download and install updates now. If you have modified any settings in the d3d8.ini file you may want to choose Don't replace INI files during the update to avoid having your customizations reset. But note that an update may add new modifiable settings within the INI file you would not receive if you choose to not replace the INI files.
If you installed Silent Hill 2 to an admin-protected directory such as \Program Files\ you will need to run the game as Administrator during the mod's update process in order for SH2 Enhancements to succesfully update and replace its files. Otherwise, the mod will say it successfully updated files but actually hasn't. If you installed Silent Hill 2 to a local user directory, such as \My Documents\, SH2 Enhancements will update and replace its files without issue. You can always go to SH2 Enhancements' website and manually download the latest version of the mod and replace your files that way.
SH2 Enhancements allows for the ability to change the game's framerate (FPS) via the d3d8.ini file. However, it is strongly recommended to keep the game running at 30 FPS. There have been numerous, noted issues when playing the game at any other framerate. This is because the game was only ever intended to run at 30 FPS.
Support for SH2 Enhancements can be found by opening an issue on its GitHub page.
The Enhanced Edition Essential Files include various file-based fixes for the game. Improvements include main menu background/mouse cursor enhancements, camera clipping fixes, environment adjustments, and grammar/punctuation/sentence structure improvements for the English text of the game.
This improvement package is the result of a collaborative effort. Please take a moment to visit the Credit and Thanks page to learn how these amazing individuals have helped make your experience with Silent Hill 2 PC better. Please also consider sending these individuals a message of support or donating for their countless hours of coding and playtesting.
Download the Enhanced Edition Essential Files.
This will create a new sh2e\ folder in the game's main directory if this is your first time downloading the package.
Do not rename the sh2e\ folder. The sh2e\ folder is what houses and makes all the file-based improvements work. The SH2 Enhancements mod will search for and read game-specific files contained in the sh2e\ folder, taking precedence over files housed in the data\ folder, so long as the filenames and paths within are identical. This method allows for improvements without having to place or overwrite files in the game's data\ directory.
Ensure UseCustomModFolder = is set to 1 in the d3d8.ini file. This allows the improved files housed within the sh2e\ folder to take effect.
The FMV Enhancement Pack brings the quality of the game's full motion videos to that of the PlayStation 2's version which are considered the best. You can learn more about how each version of the game compressed the FMVs here. The FMV Enhancement Pack was created by angular graphics. Please consider taking a moment to thank them by sending a message of support or donating.
Download the FMV Enhancement Pack.
Note: This download package is large at 2.8 GB.
Unzip the download package and copy the content of the \Silent Hill 2\sh2e\movie\ folder from the download to \KONAMI\Silent Hill 2\sh2e\movie\.
If using the FMV Enhancement Pack ensure FMVWidescreenMode = is set to 1 in the d3d8.ini file.
IndirectSound emulates audio hardware acceleration on modern Windows operating systems. This enables Silent Hill 2 PC to have 3D positional audio (i.e. surround sound played out of rear and side speakers) like it was intended when the game was originally released. Additionally, IndirectSound fixes the "clicking" and "popping" issue for Silent Hill 2 PC whenever the game abruptly ends a sound file before it plays to completion. IndirectSound was created by John-Paul Ownby. Please consider taking a moment to thank them by sending a message of support or donating.
Ensure earlyStopFadeOutTime = is set to 0.002 in the dsound.ini file. Setting the value to 0.002 will add a two millisecond fade-out to sound effect files that end prematurely in-game. This eliminates the "clicking" and "popping" you would otherwise hear when a sound effect abruptly ends before playing to completion.
Ensure the correct earlyStopFadeOutTime = line in the dsound.ini file has been set to 0.002. There are two mentionings of this line and one of them is used as part of example text, which adjustments to it won't affect anything.
IndirectSound should automatically work. To ensure correct performance, after placing the IndirectSound files in the game's directory, verify Software 3D sound is set to Hardware 3D Used in the game's Options > Advanced Options menu.
The Audio Enhancement Pack brings the quality of the game's audio files to that of the PlayStation 2's version which are considered the best. You can learn more about the audio differences between the PC and PlayStation 2 versions here. The Audio Enhancement Pack was created by Elisha Riedlinger and Nisto, with support by Ratiocinator. Please consider taking a moment to thank them by sending a message of support or donating.
Download the Audio Enhancement Pack.
Note: This download package is large at 1.5 GB.
Unzip the download package and copy the content of the \Silent Hill 2\sh2e\sound\ folder from the download to \KONAMI\Silent Hill 2\sh2e\sound\.
Ensure EnableSFXAddrHack = is set to 1 in the d3d8.ini file, otherwise the Audio Enhancement Pack files will not work.
ReShade is an advanced, fully generic post-processing injector for games and video software. For Silent Hill 2 PC, ReShade can give the game visual improvements such as color corrections, level adjustments, built-in anti-aliasing, and more. The ReShade filter included in the download package will make the game closely resemble the PCSX2 (PlayStation 2 emulator) version of the game in terms of colors and levels, along with providing built-in anti-aliasing. ReShade was created by crosire and the "SH2 PC PS2" ReShade filter was assembled by Ratiocinator. Please consider taking a moment to thank them by sending a message of support or donating.
Download ReShade (DirectX9) & SH2 PC PS2 Filter.
Set d3d8to9 = to 1 in the d3d8.ini file.
ReShade requires DirectX 9 to work. Ensure d3d8to9 = is set to 1 in the d3d8.ini file to make Silent Hill 2 PC run as DirectX 9.
Ctrl + W: Opens ReShade's control panel.
F12: Enables/disables the filter while in-game.
Print Screen: Takes a screenshot of the current in-game screen. Saves to \KONAMI\Silent Hill 2\.
Note: Updating ReShade may change/overwrite these keybinds.
The ReShade Filter - SH2 PC PS2.ini file adjusts the game's visuals to closely resemble the PCSX2 (PlayStation 2 emulator) version of the game when it is played in software mode at 4x its native internal resolution. This is achieved by conservatively adjusting levels and color balance, while also adding specific types of anti-aliasing to mirror results seen on PCSX2.
If you do not plan to use a controller, this step can be skipped. Choose which controller you plan on using with Silent Hill 2 PC by selecting the appropriate tab below. It is assumed you already have the necessary Windows drivers installed for your controller (which is typically done for you automatically by Windows when you first connect the controller to your PC and let Windows auto-search for the necessary drivers online).
Silent Hill 2: Enhanced Edition plays best with official Xbox (XInput-based) controllers. Following the steps below, Xbox controllers have 100% plug-and-play functionality.
Playtested with: Xbox 360 controller (wired), Xbox 360 controller (wireless via 2.4GHz receiver), Xbox One controller (wireless via official USB dongle).
By default, Silent Hill 2 PC supports the use of Xbox 360 and Xbox One (XInput-based) controllers. However, it does not recognize the controller's D-pad or triggers. XInput Plus, created by 0dd14, restores trigger detection for XInput controllers. Restored controller vibration and the use of the D-pad as an additional movement pad for XInput controllers was created by Silent. Please consider taking a moment to thank them by sending a message of support or donating.
Connect your Xbox 360 or Xbox One controller to your PC and launch the game.
Assign or remove functions to your controller's inputs in the game's Control Options menu.
There are many types of generic PC gamepads out on the market, all with different features and functions. Because of how many choices are out there, it would be impossible to play test them all. Full input functionality is not guaranteed when using a generic PC gamepad for Silent Hill 2: Enhanced Edition. Read more below.
Playtested with: Logitech RumblePad 2 gamepad (wired).
By default, Silent Hill 2 PC supports the use of both XInput- and DirectInput-based generic PC gamepads. For XInput gamepads, the game does not recognize the controller's D-pad or triggers. For DirectInput gamepads, the game does not recognize the controller's D-pad. XInput Plus, created by 0dd14, restores trigger detection for XInput controllers. Restored controller vibration and the use of the D-pad as an additional movement pad for both XInput and DirectInput gamepads was created by Silent. Please consider taking a moment to thank them by sending a message of support or donating.
Follow the steps below based on your gamepad's API (either XInput or DInput). If you are unsure what API your gamepad uses, refer to the controller's manual or manufacturer's specifications on their website.
Connect your XInput gamepad to your PC and launch the game.
Assign or remove functions to your gamepad's inputs in the game's Control Options menu.
XInput Plus is not required for use with DInput-based gamepads.
Connect your DirectInput gamepad to your PC and launch the game.
Once you complete either the XInput or DInput steps above, assign or remove functions to your gamepad's inputs in the game's Control Options menu.
It is not recommended to play Silent Hill 2: Enhanced Edition with a DualShock (PlayStation) controller. Specialized drivers and software that must be launched before play are required for DualShock 2 and DualShock 3 controllers to work with Windows. And while the DualShock 4 can be used a plug-and-play controller that is detected as a DInput gamepad, vibration is not inherently supported through the DualShock 4 with this game.
Playtested with: DualShock 4 controller (wired).
By default, Silent Hill 2 PC supports the use of DualShock 4 (DirectInput-based) controllers. However, the game does not recognize the controller's D-pad. Restored D-pad functionality as an additional movement pad was created by Silent. Please consider taking a moment to thank them by sending a message of support or donating.
Specialized drivers and software that must be launched before play are required for DualShock 2, DualShock 3, and, to a lesser extent, DualShock 4 controllers to fully work with Windows. Because these controllers are not inherently plug-and-play devices, no guidance or support will be given to make these controllers work.
XInput Plus is not required for use with the DualShock 4 controller when used as a simple plug-and-play device, because Windows will detect the controller as a DInput gamepad.
The DualShock 4 controller will not rumble with this game when used as a simple plug-and-play device.
Connect your DualShock 4 controller to your PC and launch the game.
View the steps to assign controller inputs to game functions.
Launch Silent Hill 2 PC, go to the game's Options menu, then go to the Control Options menu.
Using your keyboard, navigate to the Joypad column, choose a specific function you wish to assign to your controller, and press Enter.
Press an input on your controller to assign the input to the function.
You can clear a controller input for a function by pressing Enter on the desired function under the Joypad column, then pressing Escape on your keyboard to clear out the input.
Repeat this process for all game functions you wish to map to a controller.
For your convenience, the diagram below shows the default console controller layout for Silent Hill 2 displayed on an Xbox One controller. The diagram also includes two suggested button actions not available to the original console releases: Left joystick press for quick heal and right joystick press for quick reload.
For your convenience, the diagram below shows the default console controller layout for Silent Hill 2 on a Logitech RumblePad 2 gamepad. The diagram also includes two suggested button actions not available to the original console releases: Left joystick press for quick heal and right joystick press for quick reload.
For your convenience, the diagram below shows the default console controller layout for Silent Hill 2 displayed on a DualShock 4 controller. The diagram also includes two suggested button actions not available to the original console releases: Left joystick press for quick heal and right joystick press for quick reload.
Read important, additional information about Xbox (XInput-based) controller functionalities and use.
Your controller must be connected to your PC prior to launching the game, otherwise the game won't detect the controller.
Ensure XInputVibration = is set to 1 in the d3d8.ini file to enable rumble/vibration for your Xbox controller.
Ensure DPadMovementFix = is set to 1 in the d3d8.ini file to have the game detect your controller's D-pad as an additional movement pad.
Silent Hill 2 PC binds the movement of the "search" camera to the character movement pad (left joystick and/or D-pad). This means you must fully stop moving your character to look around in search view. This is hard-coded into the PC version of the game and cannot be changed.
Read important, additional information about generic PC gamepad functionalities and use.
Your gamepad must be connected to your PC prior to launching the game, otherwise the game won't detect the gampad.
Some generic PC gamepads have a toggle/button to switch between XInput and DInput functionality. Ensure your controller is set to the appropriate mode based on what installation method you followed above.
If your generic PC gamepad is having issues with functionality in the game, ensure external software (such as the Logitech Gaming Profile software) is not creating conflicts with the game and your gamepad.
Ensure XInputVibration = is set to 1 in the d3d8.ini file to enable rumble/vibration for either your XInput- or DInput-based gamepad.
Ensure DPadMovementFix = is set to 1 in the d3d8.ini file to have the game detect your gamepad's D-pad as an additional movement pad.
Read important, additional information about DualShock controller functionalities and use.
Vibration does not work for DualShock 4 controllers.
Enjoy Silent Hill 2: Enhanced Edition!
If changing any settings within an .ini file, it is recommended to use an editor such as Notepad++ to preserve the file's formatting.
The game freezes/hangs upon launch. Any Any Wait up to 60 seconds after launching the game.
Any Any Ensure your antivirus software is not preventing the game from running.
Any Any If playing in fullscreen mode (EnableWndMode = 0) the resolution values you set for ResX = and ResY = must be a resolution that's inherently supported by your display, otherwise the game will hang on launch. Set ResX = and ResY = to 0 in the d3d8.ini file to inherently size the game to your display's native resolution if you want to play in fullscreen mode.
Windows 7 Any Disable single core affinity by setting SingleCoreAffinity = to 0 in the d3d8.ini file. You will then need to manually enable single core affinity each time you launch the game via the Task Manager. Running the game on a single core fixes the sound glitches/looping that is otherwise prevalent throughout the game.
Any Any Install the game to a directory in the C:\ drive.
Any Any Uninstall the game, delete any remaining content found within the \KONAMI\Silent Hill 2\ folder, then follow the installation guide steps again.
"The program can't start because MSVCP100.dll/MSCVR100.dll is missing from your computer." Any Any Install Microsoft Visual C++ 2010 Redistributable Package (x86).
Using IndirectSound freezes/hangs the game upon launch. Any Any Install Microsoft Visual C++ 2010 Redistributable Package (x86).
Any Any Do not set the value for earlyStopFadeOutTime = too high in the dsound.ini file. It is recommended to keep this value at 0.002.
Any Any If using audio output from your GPU (such as Nvidia's "HD Audio" component), disable it and use your motherboard's onboard audio output instead.
The game's visuals have a very gray, "washed out" look.
The game's visuals are stretched/distorted.
Any Any This is a result from setting the game's resolution to a size that's different than your display's native resolution while playing in fullscreen mode (EnableWndMode = 0). If playing in fullscreen mode, ensure ResX = and ResY = are both set to 0 in the d3d8.ini file.
Windows 7 Any This can also be a result from setting the game's resolution to a size that's different than your display's native resolution when playing in windowed mode and also setting FullscreenWndMode = 1. If playing in windowed mode (EnableWndMode = 1), ensure FullscreenWndMode = is set to 0 in the d3d8.ini file.
The game runs slow only during outside segments (while in the town). Any Any Tone down the values (intensity) of the Fog Fix settings or set Nemesis2000FogFix = to 0 to fully disable the Fog Fix in the d3d8.ini file.
The game runs slow in general. Any Any Tone down the value (intensity) for IncreaseNoiseFilterRes = in the d3d8.ini file if you increased it beyond 512.
Any Any Remove the ReShade & Filter files, if you are using them.
Any Any Disable your anti-aliasing solution, if you are using any.
Transition times between navigating menus, areas, inventory, etc is noticeably delayed or "sluggish." Any AMD This is a quirk with AMD GPUs when playing in fullscreen mode while d3d8to9 = 1.
Recommended: Set EnableWndMode = 1, WndModeBorder = 0, ResX = 0, and ResY = 0 in the d3d8.ini file. This will play the game in windowed mode to alleviate the issue but still use the whole screen space for a fullscreen experience.
Not recommended: Set d3d8to9 = to 0 in the d3d8.ini file.
Note: ReShade will not work when d3d8to9 is disabled.
The flashlight's light creates a brightly-colored rainbow effect. Any Any This is a rare bug with certain GPUs. Disable d3d8to9 by setting d3d8to9 = 0 in the d3d8.ini file.
The brightness adjuster in the game's options menu isn't working. Any Any The in-game brightness adjuster only works when playing in fullscreen mode. Set EnableWndMode = to 0 in the d3d8.ini file to play the game in fullscreen mode. Keep the brightness level at 3 (default) for the most accurate respresentation of the noise grain filter.
My gamepad (controller) is not being detected by the game. Any Any You must connect your gamepad prior to launching Silent Hill 2 PC in order for the game to detect your controller.
Any Any Ensure you've installed all necessary drivers for Windows to detect your gamepad.
Vibration/rumble is not working with my gamepad (controller). Any Any Ensure XInputVibration = is set to 1 in the d3d8.ini file.
Any Any Ensure you've enabled vibration in the game's Options menu.
Any Any If using a wireless gamepad, ensure the battery levels are not too low. Some wireless gamepads will disable vibration when the battery levels are too low.
Any Any Remove the XInput Plus files from the game's directory if you are using a DirectInput-based gamepad. XInput Plus is needed for XInput gamepads, but will disable vibration for DirectInput gamepads.
You will need to enable your computer to show known file type extensions, which is disabled by default for Windows. Use this guide to show known file type extensions for Windows 10, 8, and 7.
Can I edit .ini file settings while the game is running and the changes take effect live?
No, editing settings within the .ini files while the game is running will not change the settings live as you're playing the game. You must fully exit the game, change and save your settings within an .ini file, and then re-launch the game to see your adjusted settings take effect.
While there can by many reasons why the fix won't launch, including issues specific to your PC only, the most important thing to do is to ensure you are using the latest version of SH2 Enhancements through its Mod Updater. You can open a support ticket for SH2 Enhancements on its GitHub page if further assistance is required.
Do I have to play Silent Hill 2: Enhanced Edition in 16:9 widescreen?
No, you can use any resolution/aspect ratio you'd like. However, many of the enhancements were made with a 16:9 aspect ratio in mind, so if you use an ultra-wide aspect ratio or an odd, non-standard aspect ratio you will very likely see visual bugs and anomolies. Remember: The original game was made with only 4:3 displays in mind, and our project improves the game for a 16:9 presentation.
Do I have to play Silent Hill 2: Enhanced Edition at 30 frames per second (FPS)?
No, you are able to change the frame rate. However, playing the game at any frame rate other than 30 FPS will result in audio/visual oddities. While playing the game at a higher frame rate such as 60 FPS makes the game feel "smoother," the game was originally designed and developed to be played at 30 FPS. Certain animations and audio queues are synced to a frame rate of 30 FPS. Playing at a higher frame rate will result in certain animations playing twice as fast, such as water ripples, fire effects, and map transcriptions, for example. It will also incorrectly speed up the "ritual prison monster" sounds and bug out the sound effect of ejected bullet casings hitting the floor, as another example. It is strongly recommended to play the game at its original, intended 30 frames per second.
Silent Hill 2 categorizes audio into three types: Background music (BGM), sound effetcs (SFX), and dialogue. While you can adjust BGM and SFX levels in the game's Options menu, there is no setting to adjust the dialogue levels, so dialogue audio files will always play at 100% volume. This is a limitation on all versions of the game. Additionally, the developers classified a small handful of BGM and SFX tracks as "dialogue," so these particular sounds will also play at full volume.
The game does not render its overlaid 2D images beyond their original full screen aspect ratio, so when you open the map you will see borders on the sides. Yet, the markings on the map "float" above these borders. This issue can be resolved by setting Fix2D = to 0 in SH2 Enhancement's d3d8.ini file. Using this fix will make the map fill the widescreen resolution of your display, but will stretch the image in the process. This will affect all overlaid 2D images including the menu/inventory screen, memo screens, save screen, subtitles, etc. We hope to address this and properly fix it sometime in the future.
Silent Hill 2 PC has the ability to quick save/quick load at almost any point in the game (F5 and F9 by default, respectively). Be sure to utilize this feature often!
The in-game brightness adjuster only works if you're playing in fullscreen mode. Refer to the troubleshooting table above for more information.
The North American (v1.0) Executable will mute in-game SFX and BGM audio when you Alt-Tab out of the game.
The European Executable will keep in-game SFX and BGM audio playing when you Alt-Tab out of the game.
The dialog audio files always play at 100% volume in this game (refer to this topic a few paragraphs above). As a result, if you need to, you may want to decrease the game's audio from your streaming software's control panel instead of trying to adjust the volume from the game's Options menu.
While the noise filter is an essential compenent in giving Silent Hill 2 its "feel," the noise filter may muddy the quality of the game's overall visuals to your viewers while streaming. This is due to a live streaming platform's variable video bitrate negatively compressing the fine details of the noise grain while in motion.
Be sure to double-check that the URL is correct. Alternatively, you can search for these download pages online by their names. You can download mirrors of the packages from this page but this should only be done as a last resort as the mirrors may not be the most up-to-date versions of the packages. The package creators may have released newer, better, more optimized versions of their work. Click here for mirrored package downloads.
You can download mirrors of the packages below but this should only be done as a last resort as the mirrors may not be the most up-to-date versions of the packages. Outdated versions of the packages below may not work alongside newer versions of other packages.
This package is large at 2.8 GB.
This package is large at 4.4 GB.
This package is large at 1.5 GB.
The directory tree below illustrates what additional files and folders will be added to \KONAMI\Silent Hill 2\ through installing the fix packages detailed in this Installation Guide. Items that are grayed out below are files and folders that are natively installed with the "vanilla" version of the game.
Note: If you install any additional fix packages that are not detailed within this Installation Guide you may run into launch/perfomance issues with Silent Hill 2 PC!
[All files and folders within]From ReShade: These files and folders are what make the ReShade filters work.
[All files within]From Enhanced Edition Essential Files: These files contain camera clipping and/or environment adjustment fixes for the game.
*.mesFrom Enhanced Edition Essential Files: These files contain textual improvements for the game.
font000.tgaFrom Enhanced Edition Essential Files: This file contains the custom, high resolution font characters.
fontwdata.binFrom Enhanced Edition Essential Files: This file contains the font width data for the custom font file.
[All files within]From FMV Enhancement Pack: These files contain the new FMVs for the game.
[All files within]From Enhanced Edition Essential Files: These files contain main menu background image and mouse cursor improvements for the game.
[All files and folders within]From Audio Enhancement Pack: These files and folders contain the new sound effects, background, and dialog audio for the game.
exe_str.txtFrom Enhanced Edition Essential Files: This file changes the PC pause menu text for the North American executable to the correct, selected language.
d3d8.datFrom SH2 Enhancements: This file contains pathing information for the game's memo/riddle images which certain fixes use.
d3d8.dllFrom SH2 Enhancements: This file is what makes SH2 Enhancements work.
d3d8.iniFrom SH2 Enhancements: This file allows you to adjust settings for SH2 Enhancements.
d3d8.logFrom SH2 Enhancements: This file logs the SH2 Enhancements processes for troubleshooting.
d3d9.dllFrom ReShade: This file is what makes ReShade work.
d3d9.logFrom ReShade: This file logs the ReShade processes for troubleshooting.
Dinput.dllFrom XInput Plus: This file is part of what makes XInput Plus work.
Dinput8.dllFrom XInput Plus: This file is part of what makes XInput Plus work.
dsound.dllFrom IndirectSound: This file is what makes IndirectSound work.
dsound.iniFrom IndirectSound: This file allows you to adjust settings for IndirectSound.
dsound.logFrom IndirectSound: This file logs the IndirectSound processes for troubleshooting.
ReShade Filter - SH2 PC PS2.iniFrom ReShade: This file tells ReShade how to adjust the game's visuals to better match the PCSX2 version.
ReShade.iniFrom ReShade: This file allows you to adjust settings for ReShade.
sh2pc.exeFrom Enhanced .exe: This executable makes launching Silent Hill 2 easier when using fix packages.
XInput1_3.dllFrom XInput Plus: This file is part of what makes XInput Plus work.
XInputPlus.iniFrom XInput Plus: This file allows you to adjust settings for XInput Plus.


text:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    android:id="@+id/extract_controls"
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical">

    <ProgressBar
        android:id="@+id/progress_bar"
        style="?android:attr/progressBarStyleHorizontal"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_gravity="center_horizontal"
        android:indeterminateBehavior="cycle"
        android:max="100"
        android:progress="0"
        android:visibility="invisible"/>

    <Button
        android:id="@+id/button_extract"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_horizontal"
        android:onClick="onExtractData"
        android:text="@string/button_update"/>

</LinearLayout>

redpajama_set_name: RedPajamaGithub


text:
Q: Mongodb: Dumping a database A and then restoring it as database B results in database B with correct but empty collections I am trying to duplicate a database called database_A in the same cluster.
The result should be a new database called database_B with the exact same data.
For this, I am following the instructions mentioned in MongoDb Atlas/command line tools:

1/ I have run the dump command:
mongodump --uri mongodb+srv://ahmed:<PASSWORD>@cluster0.fklgt.mongodb.net/database_A

2/ This created a folder dumb/database_A containing the database_A data
3/ Now, I am trying to create database_Bcontaining the database_A data
4/ In order to do this, I changed the name of the database folder dump/database_A to dump/database_B
5/ Then I tried to restore dump/database_B by running this command:
mongorestore --uri mongodb+srv://ahmed:<PASSWORD>@cluster0.fklgt.mongodb.net/database_B

database_B got successfully created with the same collections as database_A.
However, for some reason, all the collections are empty.
Any idea why?

NOTE: This error occured when I run the dump command:

So maybe, it has something to do with the face that the collections are empty.

redpajama_set_name: RedPajamaStackExchange


A wise consumer always tries to buy products that are high in quality and reasonably priced, so that the monthly budget can be kept in control without compromising on the daily requirements. At Netflights, we strive to solve the day to day buying needs of such consumers. Our mission is to provide premium quality goods at affordable prices. We have a huge variety of merchandise priced at different levels to meet the budget of all kinds of customers. In order to satisfy the customer, we have highly trained personnel who assist you in your purchases and also give you useful tips on how to save money. Being a consumer-oriented retail organization, our top most priority is to facilitate the consumers in every way we can. Thus, we have a number of Netflights promotion(s) including Netflights discounts and Netflights special offers. The perks that are offered make Netflights the best shopping destination for all kinds of customers. It is coupled with a number of offline and online Netflights coupons and incentives. Netflights coupon codes(s) are provided to our regular customers to allow them to enjoy special discounts on their subsequent purchases. We are active on social media platforms, Facebook and Twitter, where we list our product details, the introduction of new products and discount schemes. You will also find details of social events here that we conduct on a regular basis. Contact Netflights now to enjoy a unique shopping experience.
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Area can be used for filming, and photography that requires use of green screen set up. Comes with two softboxes, two additional clip on lamps and two stand alone lamps. Additional LCD screen available for hook up with your camera. This space is 15 X 12.


5. Keep One Eye Out for Safety!
Always, always, always watch your child when they are around a water park or pool. Too many things can go wrong the moment that your back is turned, so be sure to keep one eye safely on your child. This is often more effective than any other safety measure, as you are ready to rush to the rescue if your kid is in danger. All it takes is focusing at least half of your attention on what your little one is doing, where they are, and how close to the deep end they may be.
Using flotation devices is not only an important first step towards swimming, but also gives you peace of mind. When your little one is playing in the pool, you want to know that if they get tired or exhausted, they will have a way to stay afloat. Flotation devices such as pool toys, water wings, and other inflatable objects are a great way to keep your child afloat and having fun safely.
Getting your little one acclimated to the water is an important step in making sure that they are safe around aquatic environments. Frequent trips either to the ocean or to your local pool can be helpful in getting your child to understand the fun but also the dangers of watery environments. Guiding and coaching them through these watery areas will help them adjust to the world of swimming, and also create a bond between you and your child.
Depending on the age and size of your little one, this meant by May not apply, however if they are big enough to walk they are big enough to make trouble. Rough play and horseplay around a pool can be very dangerous. Just make sure the your little one is away from large crowds or larger children who appear overactive; this will help to ease your mind and help you all have a good time.
The number one way to encourage safe swimming and teach your child long-term water safety rules is to hire a swimming instructor. Swimming instructors are trained to make sure your child's water education is safe, fun, and long-lasting. One good swimming instructor can be worth hundreds of dollars on expensive flotation equipment! Check your local listings for swim instructors today.
NEXT POST Next post: Want To Look Like A Celebrity? 5 Secrets That Will Set You On Your Way!


Browse our overnight spa retreats in North Carolina featuring a variety of healthy delicious food, invigorating yoga for all levels, guided meditation, and Ayurvedic treatments!
Enjoy a romantic getaway for two in the mountains with positive energy and beautiful surroundings.
Call your girlfriends for a weekend away.
Restart is a short cleanse that includes three Ayurvedic treatments and makes for a great getaway. Offering an effective introduction to what Ayurveda has to offer, Restart provides you with a simple immersion in an Ayurvedic lifestyle of health and wellness.
Based on single occupancy weekday rate (Sun. night – Thurs. night) in retreat room. Hotel room upgrades are available for $60/night.
Try something new with pottery or clay building!


We are keen to appoint a polished Sales Representative to join our team. This is a long-term permanent role, with a strong pipeline of future projects. As one of the leading business in the industry, we'd like to be the ideal platform for your next success.
Copyright © 2018 THE PROPERTY GALLERY All rights reserved.


The brand new 2019 Gold Sovereign.
Gold bullion Sovereigns are one of the most investable and recognisable gold coins in the world - first minted over 200 years ago and used as British currency ever since. The 2019 Sovereign coin is 7.988 grams of 22-carat gold. Our supply of coins come direct from the Royal Mint.
The latin accompanying her is DEI GRA REGINA FID DEF. Expanded this is 'Dei Gratia Regina' or 'By the Grace of God, Queen'. FID DEF stands for 'Fidei Defensatrix' which means 'Defender of the Faith'; a nod to her status as Supreme Governor of the Church of England.
In keeping with tradition, the reverse of the coin portrays St George on a horse slaying a dragon, as designed by Benedetto Pistrucci in 1816 ready for the Royal Mint's revival of Sovereigns in 1817.


The second in our Spanish mortgage example series! Here's a working example of a fantastic property valued at €152,000!
Did you know over 40% of non-residents who buy a home in Spain require extra finance?
We've tried to keep this example as useful as possible, therefore we've included the approximate additional costs that come with a property purchase such as fees and taxes; this is typically around 16%.
In summary, with a 70% mortgage, you could buy this property using a deposit of €69,920 and then monthly installments of €455 over 25 years.
In summary, with a 60% mortgage, you could buy this property using a deposit of €85,120 and then monthly installments of €390 over 25 years.
We recommend you talk with a professional broker to discuss the feasibility of a Spanish mortgage for your purchase. Our recommended advisors, Fluent Finance Abroad (FFA) are a highly respected mortgage broker, with expert staff who are fluent in English and Spanish. They will always act in your best interest.
There are many ways to finance a holiday home in the UK such as remortgages, loans and/or equity release. For more information on raising finance in the UK, please get in touch!


text:
Q: How to Render or Convert HTML code to Plain Text generated from wysiwyg editor I used a wysiwyg editor (CKEditor) in my web application to provide a basic word processor for the user. I tried to save the output of that CKEditor to pdf document.
I can now generate pdf document but the problem is the output of from CKEditor is in HTML code and it is getting published in pdf as it is.
I want to publish that pdf document as seen in CKEditor, but I dont want those HTML tags in the pdf. Is there any libraries in Java to render or convert that html code to the plain text by eliminating those html tags but retaining their effect i.e. if HTML code has This is Bold then pdf should be saved as This is Bold not like
  <b> This is Bold</b>

A: You can use a library to convert the HTML from ckeditor to PDF. There are quite a few options that will convert HTML to PDF. This flying-saucer project is one a good one: https://code.google.com/p/flying-saucer/.

A: iText is a pretty popular library for converting HTML to PDF. However be mindful of the licensing associated with the version of iText you use if you do choose to use their library.


text:
Gobustan National Park & Mud Volcanoes Tour
Gobustan Rock Art Cultural Landscape is a hill and mountain site occupying the southeast end of the Big Caucasian Ridge in Azerbaijan.Gobustan Rock Art Cultural Landscape consists in more than 6000 petroglyphs, shelters, ancient settlements, burial sites and sacred sites. Gobustan has outstanding universal value for the quality and density of its rock art engravings. The show how humans lived in this area by developing cultural and physiological behaviour adapted to the harsh climate, their vestiges date back to several hundreds of thousands of years.
Professional Personal Driver
Entrance ticket to Gobustan National Museum
Taxi fees to Mud Volcanoes
Entry/Admission - Gobustan Rock Art
Entry/Admission - Mud Volcanoes
Stop At: Gobustan Rock Art, Gobustan Settlement - Garadagh District 60 km South of Baku, Qobustan 1080 Azerbaijan
With our guide & driver you will drive to Gobustan National Reserve. Museum of Petroglyphs (outdoor museum) – Gobustan or by other name Museum of Petroglyphs (outdoor museum) located approximately 65 km from Baku. Prehistoric rock drawings – petroglyphs – are an art "archive" of the human evolution on Earth. The "articles" of such archives are the first transmissions from the human "I" to the outer world. There are a few of such outdoor "archives" in Azerbaijan. One of them, the largest, is located in Gobustan, at the Baku State Reserve of History, Ethnography and Arts, near Baku. It is a rocky massif on the bottom of the southeast part of the Great Caucasus Range, near the Caspian Sea and a modern highway built on the ancient Shirvan road.
Stop At: Mud Volcanoes, Dasgil Hill, Qobustan 3700 Azerbaijan
Mud volcanoes are not really volcanoes at all but take their name from their resemblance to the molten-lava kind. Mud volcanoes come in all shapes and sizes and many are very small. Because they have no lava and rarely erupt, it's safe to get up close. More than half the world's mud volcanoes – about 300 in total – are found in Azerbaijan, and some of them are here in Gobustan.
Stop At: Bibi-Heybat Mosque, Baku Azerbaijan
Bibi-heybat mosque, built in 1990, is a restored version of the same mosque, built by the twenty-eighth ruler of the Shirvanshahs state, during the second half of XIII century by Azerbaijan's Elkhanid state, by Abu Fath Farrukhzad ibn Akhsitan ibn Faiburz. The mosque, built by Mahmud ibn Sad, was completely destroyed by the Bolsheviks in 1936 during the struggle against religion in the USSR .The rich interior of the complex was decorated with ornaments. The interior of the mosque is an oblong rectangular room with a lancet arch. Under the dome, there were chandelier-candlestick, and a hook on which it hung was surrounded by stained glass.
Full-Day Tour of Gobustan and Absheron with Lunch Included
Ismailli-Lahij Tour Azerbaijan
10 hours (Прибл.) или (Около)
Jeep Tour in Azerbaijan
Forgotten Baku - Tour with augmented reality
2 hours 30 minutes (Прибл.) или (Около)
Private Tour: 3 Day Baku Tour with Unique Crude Oil Spa and Cooking Class
от $1,318.00
Tour package: 5 days in Azerbaijan - North & South
Private Sheki tour
Transfer to/from Gabala

redpajama_set_name: RedPajamaCommonCrawl


Canon PIXMA MG5140 Driver Download. Review – The $149.99 Canon Pixma MG5140 is actually aimed towards photograph enthusiasts who require checking and duplicating capacities aside from publishing. Its concentration is on high quality prints, however, along with a faster print engine, boosted LCD menu system, as well as 2 unique– though confined– add-on functionalities that might arouse your passion. If you are actually purchasing an all-in-one that masters photo printing, the MG5140 would certainly be an intelligent choice. There are compromises, nevertheless, featuring a low-capacity newspaper outcome tray and higher-than-average shade print prices.
Initially glimpse, you'll see this laser printer's black glaze finish. It has actually perfectly pivoted edges and also is actually pretty portable for an all-in-one version. The external development is composed usually of high-impact plastic. The color printer carries out experience sizable when you pick this up, which signifies a reasonable amount of steel inside. This model possesses a reasonably low visibility, also when the rear mold is fully reached accommodate legal-size (8.5×14-inch) paper. The double-hinged rear mold conveniently closes in when not being used, which aids the laser printer sustain its smooth and even rounded look. Similarly, you may close up the front-mounted newspaper result mold when this isn't really searchinged for. If you fail to remember to resume the result holder just before your next print job, that will not be an issue. The rack immediately extends outward just before this's required.
Canon PIXMA MG5140 Driver Free Download – The 2.4-inch LCD is actually intense (maybe even very brilliant) along with vivid graphics as well as very legible text message. The onscreen menus do work in combination with 3 choice buttons immediately below the LCD, together with a revolving rounded switch and even OK button that permit you swiftly move by means of the menus. The major functionality keys are well marked, either along with content or self-explanatory symbols. The onscreen graphics are actually especially helpful. Our company discovered it as effortless to browse the symbols about read through the definitive content under. The MG5140 possesses one of the most effective color printer user interfaces our company've observed.
This specific version makes use of 5 ink containers: four dye-based containers (cyan, magenta, yellow, and even black) as well as one pigment-based cartridge (black). Installing all of them was straightforward, as the LCD instantly operates an animated quick guide when you elevate the scanning system deal with to subject the insides. A distinct red LED activates when each ink cartridge is actually strongly in position. On the drawback, the scanning device cover is actually hinged in a way that keeps it coming from progressing right up, so you won't have much area to step. Overall, the procedure was straightforward and also fairly easy.
Our team possessed no problems along with the print vehicle driver and even software installation. The MG5140 sustains both USB and also Wi-Fi relationships. There really isn't an onboard key-board for entering your system's SSID (supposing your SSID is actually hidden) or code. For character input, you make use of the arrow elements to cross an alphabet on the LCD. When you have the correct character or number, you attacked the ALRIGHT button. The MG5140 possesses two paper-input slots: a main cassette and also back mold. Each keeps an optimum of 150 pieces of paper. The paper-output holder, which is located simply over the newspaper cassette, has a tons limit of merely FIFTY sheets. That can be a serious limit if you tend to publish fliers, bulletins, or even leaflets. Canon recommends that you use the rear rack for photo paper and even pouches. You'll be actually limited to filling just 10 envelopes each time, and even the manual proposes that you eliminate each pouch coming from the output rack just before the upcoming one gets there, to stay away from blurring or yellowing. If you consistently imprint pouches, you may want to think about an all-in-one that's better equipped for these forms of recurring jobs.
Canon MG5140 Driver Download and Review – Aside from the usual energy bills that go along with all-in-one color printers, Canon provides program that lets you make calendars, album prints, and multi-image web pages. The business additionally touts two unique functionalities for this printer: the potential to publish single structures coming from an HD video recording file and an apple iphone app that allows you publish directly to the MG5140. While they serve, both have constraints. The HD framework printing works merely with MOV style data and even calls for that you utilize the ZoomBrowser EX-BOYFRIEND Ver.6.5 software program. The apple iphone application works solely along with saved photos. You can not use it for text records unless you change the content to an image by means of a display squeeze.
We experienced no worry along with printing, checking, or duplicating with the MG5140. Duplex printing did beautifully and even was actually very easy to accessibility either through the ink-jet printer driver or coming from Page Setup within Windows applications. The ink-jet printer carries out drink when publishing, though our team really did not discover any kind of action of the printer away from its own original spot. The MG5140 pauses periodically throughout imprinting to carry out maintenance routines– regularly compared to a lot of contending laser printers. The stops were actually brief and also really did not considerably differ the print times.


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Tag: wondercon
Wonder Con 2014 News: Cartoon Network Panel And Signing Schedule
The Land of Ooo will go quiet, the streets of Aberdale will be empty, the Gem's temple will be dark, the park will be closed and Uncle Grandpa is packing up his RV because Cartoon Network is taking Adventure Time, Regular Show, Steven Universe, Uncle Grandpa and Clarence, respectively, to WonderCon 2014 held at the Anaheim Convention Center. Fans will get an inside look at the Network's hit original animated comedy series with exclusive clips and answers to all their burning questions from series producers and voice talent at Cartoon Network panels scheduled for Friday, April 18 and Saturday, April 19.
Making their WonderCon debut this year are the newest original animated comedy series Steven Universe, Uncle Grandpa and Clarence from Cartoon Network. All three series originate from Cartoon Network Studios' prolific shorts program. Steven Universe, created by Rebecca Sugar, is about the misadventures of a boy named Steven, the ultimate "little brother" to a team of magical guardians of humanity—the Crystal Gems. The hilarious series, Uncle Grandpa, created by Pete Browngardt, is about everyone in the world's magical Uncle and Grandpa and his gang that travels in an RV, bringing magical fun everywhere they go. From first time series creator, Skyler Page, Clarence tells the story of an optimistic, spirited, lovable boy who sees the best in all things and wants to try everything. Because everything is amazing!
Cartoon Network's WonderCon Anaheim 2014 panel and signing schedule is detailed below. Please note all times, dates and locations are subject to change.
CARTOON NETWORK PANELS
Cartoon Network Presents: Steven Universe
Location: 300DE
Believe in Steven! Come fix your eyeballs and ear lobes on the Steven Universe panel at WonderCon 2014, brought to you by Cartoon Network! You won't want to miss the magical guardians of this new comedy dish, or sing, or whatever… on all things Steven!
Teen Titans Go! Screening and Q&A
Producers Michael Jelenic (Batman: The Brave and the Bold) and Aaron Horvath (MAD), and members of the voice cast take the stage for a lively conversation and Q&A about your favorite teenage superheroes. And, of course, they won't be coming empty-handed as they will be bringing an all-new episode to screen exclusively for WonderCon Anaheim. From Warner Bros. Animation, Teen Titans Go! airs Wednesdays at 6:30/5:30c on Cartoon Network.
Cartoon Network Presents: Uncle Grandpa & Clarence
What's better than a panel of one Cartoon Network comedy? TWO CARTOON NETWORK COMEDIES! Join the talented magic-makers behind two of the newest comedies to join the Cartoon Network family: Uncle Grandpa and Clarence. Get your laughing muscles ready for an hour of cool content and commentary…times TWO!
Cartoon Network Presents: Regular Show
Regular Show is bringing back a taste for the extra-ordinary to WonderCon 2014. YEAUUUUUH! Join Cartoon Network at the Regular Show panel as the ultra-talented cast and crew dish the exclusive scoop, sneak a few sweet treats, and delight your funny bone. There is nothing regular about this panel and anything could happen!
Cartoon Network Presents: Adventure Time
What time is it? It's panel time! Cartoon Network is bringing back the coolest show on TV and the team behind it, in the Adventure Time panel at WonderCon 2014. Grab your friends and check out this righteously entertaining panel. Get the goods, be in the know and laugh your chops off during this interactive & engaging hour of awesome adventure – it would not be cool to miss this. Not cool at all.
CARTOON NETWORK SIGNINGS
2:00 p.m. – 3:00 p.m. Cartoon Network Steven Universe, Uncle Grandpa, Clarence Creator Signing
Location: WCA Signing Area in Hall B
3:30 p.m. – 4:30 p.m. Regular Show Signing
3:00 p.m. – 4:00 p.m. Adventure Time Signing
Posted on April 7, 2014 Author Anthony DavisCategories Featured, News, Press ReleaseTags 2014, adventure time, Cartoon Network, Regular Show, Steven Universe, Teen titans Go!, Uncle Grandpa, wonderconLeave a comment on Wonder Con 2014 News: Cartoon Network Panel And Signing Schedule
WonderCon – Joss Whedon's "Much Ado About Nothing" is headed to WonderCon!
Joss Whedon and company will bless us once again! Only this time it will be at WonderCon 2013 to present his new movie "Much Ado About Nothing" a film based on shakespeare's play. The panel which consist of actors and actress who have worked with Whedon in the past and persent, will talked about the up coming film followed by a Q& A for the fans.
Synopsis: Leonato (Clark Gregg), the governor of Messina, is visited by his friend Don Pedro (Reed Diamond) who is returning from a victorious campaign against his rebellious brother Don John (Sean Maher). Accompanying Don Pedro are two of his officers: Benedick (Alexis Denisof) and Claudio (Fran Kranz). While in Messina, Claudio falls for Leonato's daughter Hero (Jillian Morgese), while Benedick verbally spars with Beatrice (Amy Acker), the governor's niece. The budding love between Claudio and Hero prompts Don Pedro to arrange with Leonato for a marriage.
In the days leading up to the ceremony, Don Pedro, with the help of Leonato, Claudio and Hero, attempts to sport with Benedick and Beatrice in an effort to trick the two into falling in love. Meanwhile, the villainous Don John, with the help of his allies: Conrade (Riki Lindhome) and Borachio (Spencer Treat Clark), plots against the happy couple, using his own form of trickery to try to destroy the marriage before it begins.
A series of comic and tragic events continue to keep the two couples from truly finding happiness, but then again perhaps love may prevail.
WHEN: Sunday, March 31 from 11:00AM – 12:00PM
WHERE: The Arena @ the Anaheim Convention Center (800 W. Katella Ave., Anaheim, CA 92802
MUCH ADO ABOUT NOTHING opens in theaters June 7, 2013.
Posted on March 25, 2013 March 26, 2013 Author Anthony DavisCategories Movies, NewsTags 2013, Anaheim Convention Center, Clark Gregg, Fran Kranz, Jillian Morgese, June 7, Much Ado About Nothing, Nathan Fillion, Ricky Titus, Romelle Rosemont, Sean Maher, Tom Lenk, whedon, wonderconLeave a comment on WonderCon – Joss Whedon's "Much Ado About Nothing" is headed to WonderCon!
WonderCon – BMI Presents "The Music That Makes You Scream" Panel Discussion At WonderCon 2013
Broadcast Music, Inc. (BMI), the leading global music rights organization, along with White Bear PR will return to Wondercon to present an elaborate panel discussion on the art of composing for one of the most demanding genres – Horror! BMI Director, Film/TV Relations Anne Cecere and White Bear PR Founder Chandler Poling will moderate this spine tingling panel. The panel discussion will be followed by a Q&A session. There will also be giveaways distributed following the panel.
"The Music That Makes You Scream" panel at the 2013 Wondercon will feature BMI Film and TV composers who will be discussing the process of scoring for screams.
• Tyler Bates "Day of the Dead" & "Halloween II" (@tyler_bates)
• Anton Sanko "The Possession" & "Nurse 3-D" (@antonsanko)
• Frederik Wiedmann "Mirrors" & "Hostel III" (@freddiewiedmann)
• Dino Meneghin "Teen Wolf" (@DM_LA)
10:30 a.m. to 11:30 a.m., Room 208
Photo call time is at 10:00 a.m., Room 212A
Anaheim Convention Center 700 W. Convention Way Anaheim, CA 92802
The highest-rated series and specials on television feature the scores of BMI composers, crafting the theme and/or background music for nearly three-quarters of all prime-time network programs. BMI's composers such as the legendary John Williams also contribute to billions of dollars in box office receipts with film scores in many of the year's top films. Promoting the role of music in film, BMI partners with the Sundance Film Festival and other industry workshops to enhance the role of music in film and television.
Posted on March 25, 2013 March 25, 2013 Author Anthony DavisCategories Comics, Music, News, Press ReleaseTags Anaheim Convention Center, Anton Sanko, BMI, Broadcast Music Inc, Dino Meneghin, Frederik Wiedmann, Tyler Bates, wonderconLeave a comment on WonderCon – BMI Presents "The Music That Makes You Scream" Panel Discussion At WonderCon 2013
Dark Horse Schedule WonderCon 2013!
WONDERCON ANAHEIM 2013 SCHEDULE!
Dark Horse Comics is headed to California's must-attend event on the comic book convention schedule – WonderCon Anaheim!
Join us for signings at booth #819! Free comics and/or prints with each signing while supplies last.
Tickets for signings at the Dark Horse booth will be distributed from the opening of WonderCon on Friday, March 29. Please note that lines may be capped or tickets issued for any signing as needed. Inquire about your favorite signings as early as possible. Some restrictions apply. All events are subject to change.
Comics, books, and collectibles will be available for purchase from Dark Horse or your favorite retailer.
DARK HORSE SIGNINGS
12:00 p.m. BEANWORLD signing with creator Larry Marder
-Free Beanworld action figures and sketch cards
2:00 p.m. CAPTAIN MIDNIGHT signing with writer Josh Williamson
-Free 11" x 17" print featuring art by Felipe Massafera
3:00 p.m. AVATAR: THE LAST AIRBENDER signing with writer Gene Yang
-Free 5.5" x 8.5" print featuring art by Gurihiru
TICKETED EVENT
5:00 p.m. STAR WARS: DAWN OF THE JEDI signing with inker Dan Parsons
-Free Dawn of the Jedi #1 while supplies last
6:00 p.m. USAGI YOJIMBO/47 RONIN signing with creator Stan Sakai
-Free 47 Ronin #1
Check out the Usagi Yojimbo: Way of the Ronin iOS game
10:00 a.m. HUSBANDS signing with cocreators Jane Espenson and Brad Bell
-Free 5.5" x 8.5" print featuring art by Ron Chan
11:00 a.m. NUMBER 13 signing with artist/writer Robert Love and writer David Walker
-Free Number 13 comic
12:00 p.m. AVATAR: THE LAST AIRBENDER signing with writer Gene Yang
1:00 p.m. X signing with artist Eric Nguyen
-Free 11" x 17" print featuring art by Eric Nguyen
2:00 p.m. BUFFYVERSE signing with artist Georges Jeanty, writer Andrew Chambliss (Buffy the Vampire Slayer), and writer Christos Gage (Angel & Faith)
-Free Buffy the Vampire Slayer Season 9 and Angel & Faith comics, Angel and Spike buttons, and Whedonverse wristbands
3:00 p.m. STAR WARS signing with artist Carlos D'Anda and colorist Gabe Eltaeb
-Free 5.5" x 8.5" print featuring a dramatic panel by Carlos D'Anda and Gabe Eltaeb from the upcoming Star Wars #4 issue
4:00 p.m. THE TRUE LIVES OF THE FABULOUS KILLJOYS signing with creator Gerard Way
-Free 5.5" x 8.5" print featuring art by Becky Cloonan
10:00 a.m. THE ART OF REMEMBER ME signing with DONTNOD art director Aleksi Briclot, DONTNOD creative director Jean-Max Moris, and Capcom producer Mat Hart
-Free 11" x 17" The Art of Remember Me print
11:00 a.m. MIND MGMT signing with creator Matt Kindt
-Free 11" x 17" MIND MGMT print
12:00 p.m. STAR WARS: DARK TIMES signing with writer Randy Stradley
-Free Star Wars: Dark Times—Fire Carrier #1
1:00 p.m. THE LAST OF US signing with Naughty Dog creative director Neil Druckmann
-Free 11" x 17" print featuring art by Julián Totino Tedesco from the upcoming comic The Last of Us: American Dreams
3:30 p.m. STAR WARS: LEGACY VOLUME II signing with writer/artist Gabriel Hardman and writer Corinna Bechko
TICKETED EVENT * Limit five comics per person
DARK HORSE PANELS
12:30 p.m.–1:30 p.m. Avatar: The Search for Zuko's Mom, Room 208AB
1:30 p.m.–2:30 p.m. Geek & Sundry Panel of Awesome, Room 300DE
1:30 p.m.–3:00 p.m. Comics Arts Conference Session: Focus on Matt Kindt, Room 210BCD
2:00 p.m.–3:00 p.m. The True Lives of the Fabulous Killjoys: From Comic to Music and Back Again! Room 300AB
6:00 p.m.–7:00 p.m. Buffy Season 9: The Final Arc! Room 207BCD
1:00 p.m. – 2:00 p.m. – Spotlight on Jane Espenson with Brad Bell, Room 207
2:00 p.m.–3:00 p.m. Star Wars Comics in 2013! Room 207 BCD
Posted on March 22, 2013 Author Anthony DavisCategories Comics, News, Press ReleaseTags 2013, 47 ronin, Anaheim Convention Center, Avatar: The Last Airbender, BUFFYVERSE, Captain Midnight, dark horse, NUMBER 13, star wars, The True Lives of the Fabulous Killjoys, USAGI YOJIMBO, wonderconLeave a comment on Dark Horse Schedule WonderCon 2013!
WonderCon – MTV'S "Teen Wolf" Makes its first Appearance for upcoming WonderCon!
MTV'S HIT DRAMA "TeenWolf"
MTV Geek! To Provide Wall-to-Wall Coverage Direct From the Convention Floor
MTV announced today the hit drama series "Teen Wolf" will be invading WonderCon on Saturday, March 30, in Anaheim, Calif. with a panel featuring series stars Tyler Posey and Dylan O'Brien, plus Executive Producer Jeff Davis.
Jim Halterman, West Coast Editor for TVFanatic, will be on hand to guide the hour-long "Teen Wolf" panel presentation as Tyler Posey, Dylan O'Brien and Jeff Davis dish about what fans can expect from the upcoming supersized third season and discuss the past two seasons. Additionally, fans will be treated to exclusive, never-before-seen "Teen Wolf" content. "Teen Wolf" is set to debut the first half of its supersized 24 episode third season on Monday, June 3 at 10:00 p.m. ET/PT.
To help fans keep up with all the action taking place at WonderCon, MTV Geek! will deliver complete coverage of the panels, press rooms and the all of the excitement unfolding on the show floor. Join host Ashley Eckstein of "Her Universe" and "Star Wars" fame for exclusive interviews with the biggest names from fan-favorite movies, comic creators, TV shows, cosplay, gaming and more! Keep it locked to wondercon.mtv.com for updates and follow along on with Twitter @MTVGeek.
On Friday, March 29, join MTV Geek! Executive Producer/Editor Tom Akel, Top Cow Productions CEO Marc Silvestri, "September Mourning's" Emily Lazar, and additional surprise guests for updates on MTV Geek's live action series "September Mourning" and the Marvel documentary "Behind the ReEvolution." Then get a first look at upcoming MTV Comics releases including Stan Lee's "The Seekers," J. Michael Straczynski 's "The Adventures of Apocalypse Al," Sanford Greene's "1,000," and the prequel comic to MTV's "Teen Wolf"!
MTV Geek, MTV Comics
Room 300DE
"Teen Wolf" Press Room
"Teen Wolf" Panel
Posted on March 20, 2013 Author Anthony DavisCategories News, TelevisionTags 2013, Anaheim Convention Center, Dylan O'Brien, Jeff Davis, MTV, MTV Geek, Teen Wolf, Tyler Posey, wonderconLeave a comment on WonderCon – MTV'S "Teen Wolf" Makes its first Appearance for upcoming WonderCon!
WonderCon – Netflix's "Hemlock Grove" Panel at Wondercon 2013
SYPNOPSIS: From executive producer Eli Roth and based on Brian McGreevy's novel of the same name, Hemlock Grove is a riveting one-hour murder mystery that revolves around the residents of a former Pennsylvania steel town. When 17-year-old Brooke Bluebell is brutally murdered, any of Hemlock's peculiar inhabitants – or killer creatures – could be suspects. Through the investigation, the town's seamier side is exposed, revealing nothing is what it seems. Beautiful, terrifying and graphic, Hemlock Grove is unlike anything else in its genre.
WHO: Landon Liboiron, Famke Janssen, Dougray Scott, Freya Tingley, Penelope Mitchell, Bill Skarsgård, Kandyse McClure, and Aaron Douglas, Producers Eli Roth, Brian McGreevy, Lee Shipman, Daren Sarafian and Mark Verheiden
WHAT: On-camera and Roundtable interviews at Wondercon on behalf of HEMLOCK GROVE
WHERE: Anaheim Convention Center (Room 304A & 304B) 800 W. Katella Ave., Anaheim, CA 92802
WHEN: Friday, March 29th
4:30pm – 6:30pm: On-camera and Roundtable Interviews (Room 304A and 304B)
6:30pm – 7:30pm: Official Wondercon Panel (Room 300DE)
Posted on March 19, 2013 Author Anthony DavisCategories News, Press ReleaseTags Anaheim Convention Center, and Aaron Douglas, Bill Skarsgård, Brian McGreevy, Daren Sarafian, Dougray Scott, Eli Roth, Famke Janssen, Freya Tingley, HEMLOCK GROVE, Kandyse McClure, Landon Liboiron, Lee Shipman, Mark Verheiden, NetFlix, Penelope Mitchell, wonderconLeave a comment on WonderCon – Netflix's "Hemlock Grove" Panel at Wondercon 2013
WonderCon – History Channel's Hit "Vikings" Panel 2013
If your attending this years Wondercon, make sure you checkout the "Vikings" panel !!
Posted on March 19, 2013 Author Anthony DavisCategories News, Press ReleaseTags 2013, Anaheim Convention Center, Dirk Hoostra, EVP Development, George Blagden, History Channel, Katheryn Winnick, Travis Fimmel, Vikings, wonderconLeave a comment on WonderCon – History Channel's Hit "Vikings" Panel 2013
WonderCon – TNT's Falling Skies To Invade 2013!!
TNT's epic drama Falling Skies, basic cable's #1 summer drama among key adult demos, is bringing the Second Mass resistance back to WonderCon Anaheim with a panel Q&A and exclusive look at what's ahead in season 3. Series stars Drew Roy (Secretariat), Sarah Carter (Shark) and Seychelle Gabriel (Weeds) will join executive producer Remi Aubuchon (24, Persons Unknown) for a panel session on Saturday, March 30 at the Anaheim Convention Center. The panel session will include several exclusive clips offering a sneak peek at the first episode of Falling Skies season 3, which is set to launch this summer on TNT.
Date: Saturday, March 30
Pre-Panel Interviews: 11:00-12:00 p.m.
Panel and Presentation: 12:30-1:30 p.m.
Pre-Panel Interviews Room: 304B
Panel and Presentation Room: TBD
Drew Roy (Hal Mason)
Sarah Carter (Maggie)
Seychelle Gabriel (Lourdes)
Remi Aubuchon (executive producer, showrunner and writer)
Posted on March 18, 2013 March 20, 2013 Author Anthony DavisCategories News, TelevisionTags 2013, Anaheim Convention Center, Drew Roy, Falling Skies, Remi Aubuchon, Sarah Carter, Seychelle Gabriel, TNT, wonderconLeave a comment on WonderCon – TNT's Falling Skies To Invade 2013!!
WonderCon 2012 – Fringe Panel Coverage
Fringe also made an appearance at WonderCon, after using a special video intro of Walter being amazing in famous quotes they jumped into the panel. It was a concentrated panel on everything the show has going on, from alternate realities and variations of characters to wish lists and thoughts on the future.
The next 7 episodes are ahead of us and the Fringe team has no intent on slowing down as the season wraps up. The first huge punch came from news that Jones is coming back, the right story was the critical component to make this happen otherwise it would have felt forced or out-of-place. No news came about Jones clashing with Walter, it seems that we'll have to wait and see how things play out before anything more spurs up. The idea was passed on that you're never actually dead in Fringe just "away" until something comes around to change that.
Peter and Olivia were next, while nothing was mentioned about why Peter didn't remember they did specify that Olivia had an abusive environment growing up and much of all that has been repressed. Speaking on Olivia there was the crowd concern that Olivia would not return to normal or would get worse, unfortunately the only note was the crew hopes she'll make it which was a bit worrying. Finally character expansion wrapped up with the note of the Lincolns getting their own back story explained in the coming episodes which should help fans a bit as well on the universe of Fringe given their presence in seasons 3 and 4.
The team reflected on actors and dream matches, Charlie popped up in the mix, this season he was part of another show actually but there are no current plans to integrate him into the story at this point. William Bell was the other topic but unfortunately Leonard Nimoy is now in retirement, they'd love to integrate him back in the story in a heartbeat but their efforts so far haven't been met with any word from his camp.
Renewal came up quickly into the mix as well, unfortunately they have no word but they've been holding tight and pushing forward. The goal of Fringe is and always has been to make the best show for the fans and provide an interesting journey along the way while not focusing on if they will or will not be on the air. Season 4 will bring some closure to current stories but they'll also open the window to new possibilities.
Fringe is back this week, the biggest push anyone can make to help sway Fox is to continue tuning in or turning friends or family to check out as well. Getting the numbers up and the word out has always helped the show in the past. With so much in the balance right now it would be a shame to see this story fail to see the proper closure it deserves.
Posted on March 19, 2012 Author Gabriel VegaCategories News, TelevisionTags 2012, Fox, fringe, new journey, Panel, q&a, renewal, Television, tv, wonderconLeave a comment on WonderCon 2012 – Fringe Panel Coverage
WonderCon 2012 – Alcatraz Panel
WonderCon panels on Sunday were heavy hitters, Alcatraz was one of those mentioned shows, the team came out in full force to help talk about the show, their lives on set and where we can expect it to go this season and possibly beyond.
Quickly the mythology on Alcatraz came into play, where do we go from here, how do you cope with it. Jorge spoke quickly on how he works with shows of this nature, simple go with the flow and aim of the story and roll with it as it was something he learned quickly from Lost. Sarah Jones was next, mentioning her past in other genres made her feel like the least likely candidate for a J.J. Abrams show, she loves the atmosphere and falling into the pace.
We got some teasers though, Dr. Lucy Banerjee will get a large role in these last 3 episodes although under a lot of tubes still, also a bit of background will come into play talking about her greater past leading into the finale. We'll also learn who rests behind the Wardens door before the season is out, also speaking about him, we get a key mention that in episode 12 we'll see a critical wink to take note of during a discussion. Finally we'll see a huge event take over San Francisco… a recreation of the Bullitt chase through the streets as the hunt is on for Tommy with full speed.
Questions did rise though about the 63's and they were addressed, we will start to see them returning to the story again and even though their healing ability is incredible, we'll also see them resume regular aging and functions once again. The writers noted we'll essentially see the most amazing elderly people ever. More spilled on Tommy and the blood and learn the origins of it, the meaning and of course "who" the source is, although the writers quickly backtracked about the use of who. The final note mentioned the problem of the 63 is the longer they're back the harder it will be to find and stop all of them once again so timing is crucial to their clock. Also even if the 63 die in the present day we have decades between to touch upon before they're really gone.
The panel covered a lot of personal feelings to the show while sprinkling details in about the show, we only had a few other key items like the downstairs getting greater attention and the door opening in the finale. Also, we're told the finale will be a huge cliffhanger that answers many questions but also leaves the story going for the future. We can only hope Fox takes note of this part given the rumors about the show being a toss-up for renewal right now. Maybe then we'll find how the team fast travels to Alcatraz in a moments notice and see if the writer and cast speculations on the rumors of the dolphins and jet ski's are true.
Posted on March 19, 2012 Author Gabriel VegaCategories News, TelevisionTags 2012, 63, alcatraz, cancellation, finale, Fox, jorge garcia, lucy, Panel, Television, tommy, wonderconLeave a comment on WonderCon 2012 – Alcatraz Panel


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An especially nice chicken divan. Goes well with fluffy, hot buttered rice.
Simmer chicken with celery and onion in water until tender. Remove meat from bones in large pieces. Strain and reserve stock. Melt butter in saucepan, blend in flour, and gradually add milk and stock. Cook over low heat until thick and smooth, stirring constantly. Remove from heat and add curry powder, lemon juice, and mayonnaise. Beat with rotary beater until very smooth. Cook and drain broccoli. Arrange in bottom of greased 3-quart casserole. Place pieces of chicken on top and pour sauce over all. Garnish with pimiento strips and bake at 400°F for 20 minutes, or until heated through.


text:
Q: Inverse functions using complex numbers Recently I came across a method to find the inverse function, in which if we assume $z=x+iy$ we can say that the inverse of $y=f(x)$ is $iz^*$
However, when I try to find the functions when a function is equal to its inverse, $z=iz^*$ and expand it, I get only the case where the real and imaginary part of z is same , i.e, $y=x$ Why am I missing out on the other clear solution $y=1/x?$
Also are there any other solutions to this equation?
PS:By $z^*$,  I mean the complex conjugate of z.

A: To a function $f\colon\mathbb R\to\mathbb R$ you are associating the complex graph $\Gamma_f=\left\{\,x+\mathrm i y\,|\,f(x)=y\,\right\}\subset\mathbb C$. Since $\mathrm i(x+\mathrm i y)^* = y+\mathrm i x$, this allows us to obtain the graph of the inverse of an invertible $f$ as
$$
\Gamma_{f^{-1}} = \left\{\, \mathrm iz^*\,|\, z\in\Gamma_f\,\right\}.
$$
Now a function is its own inverse $f=f^{-1}$ if and only if $\Gamma_f = \Gamma_{f^{-1}}$.
The equation you wrote down is a lot stronger: asking that $z=\mathrm i z^*$ for $z\in\Gamma_f$ is equivalent to $x+\mathrm i y=y+\mathrm i x$, so that $f$ can only be given by $f(x)=x$.
The correct condition for $f$ being its own inverse would be that for all $z\in \mathbb C$ we have
$$
z\in \Gamma_f \,\Longleftrightarrow\, \mathrm i z^* \in \Gamma_f.
$$
So $z$ and $\mathrm i z^*$ don't need to be equal, they just need to be either both on the graph or both not on the graph for any $z\in\mathbb C$.
Here's a simple example: Consider $f(x)=-x$ so that $\Gamma_f$ consists of all $z=x-\mathrm i x$. These do not satisfy $z=\mathrm i z^*$, but they do satisfy
$$
\mathrm i z^* = -x+\mathrm i x = (-x) - \mathrm i (-x) \in \Gamma_f.
$$