text:
Q: Laravel vue with two different layout I that possible to have different layout in laravel vue components?
If we use blades all we need is to change @extends('layouts.app') to @extends('layouts.custom') and then you have different design, but how it's working in vuejs?
Code
This is my App.vue file which is in charge of rendering template of all pages
<template>

          //navbar

        <el-container>
            <el-header>Header</el-header>

            <el-container>
                <el-aside width="200px">

{{site_name}}

                </el-aside>

                <el-main>
                    Skip to main content

                        <transition name="fade">\
                            //router which renders all components in this part
                            <router-view id="content" :key="$route.fullPath"></router-view>
                        </transition>

                </el-main>
            </el-container>

            <el-footer>Footer</el-footer>
        </el-container>

</template>

and here is my layout blade file:
<!doctype html>
getLocale()) }}">

        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1" />
        <meta name="csrf-token" content="{{ csrf_token() }}" />

        <title>{{ config('app.name', 'Laravel') }}</title>

        <link href="{{ asset('css/app.css') }}" rel="stylesheet" />

Basically that aside part in app.vue i only need to show in admin part not front-end (for users)

Any idea?

A: Pass it as a prop to your component
Something like:
Blade File:
@php
$isLoggedIn = Auth::check();
@endphp

<my-component :is-logged-in="{{ $isLoggedIn }}" </<my-component>

redpajama_set_name: RedPajamaStackExchange


text:
package org.deviceconnect.android.provider;

import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.logging.Logger;

import org.deviceconnect.android.provider.FileLocationParser.FileLocation;

import android.content.ContentResolver;
import android.content.Context;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.content.pm.ProviderInfo;
import android.net.Uri;
import android.os.Environment;

/**
 * ファイルを管理するためのクラス.
 *
 * @author NTT DOCOMO, INC.
 */
public class FileManager {
    /** ロガー. */
    private final Logger mLogger = Logger.getLogger("org.deviceconnect.dplugin");

    /** バッファサイズを定義. */
    private static final int BUF_SIZE = 8192;

    /** ファイルが生存できる有効時間を定義する. */
    private static final long DEFAULT_EXPIRE = 1000 * 60 * 5;

    /** ファイルが生存できる有効時間. */
    private long mExpire = DEFAULT_EXPIRE;

    /** コンテキスト. */
    private Context mContext;

    /** authority. */
    private String mAuthority;
    /**
     * ファイルの保存場所.
     */
    private FileLocation mLocation;

    /**
     * コンストラクタ.
     *
     * @param context コンテキスト
     */
    public FileManager(final Context context) {
        mContext = context;
        File dir = getBasePath();
        if (!dir.exists()) {
            if (!dir.mkdirs()) {
                mLogger.warning("Cannot create a folder.");
            }
        }

        final String className = FileProvider.class.getName();
        PackageManager pkgMgr = context.getPackageManager();
        try {
            PackageInfo packageInfo = pkgMgr.getPackageInfo(context.getPackageName(), PackageManager.GET_PROVIDERS);
            ProviderInfo[] providers = packageInfo.providers;
            if (providers != null) {
                for (ProviderInfo provider : providers) {
                    if (className.equals(provider.name)) {
                        mAuthority = provider.authority;
                    }
                }
            }
            if (mAuthority == null) {
                throw new RuntimeException("Cannot found provider.");
            }
        } catch (NameNotFoundException e) {
            throw new RuntimeException("Cannot found provider.");
        }
    }

    /**
     * ファイルを管理するためのベースとなるパスを取得する.
     *
     * @return パス
     */
    public File getBasePath() {
        if (mLocation == null) {
            mLocation = FileLocationParser.parse(getContext());
        }
        if (mLocation.getType() == FileLocationParser.TYPE_EXTERNAL_PATH) {
            return new File(Environment.getExternalStorageDirectory(), mLocation.getPath());
        } else {
            return new File(getContext().getFilesDir(), mLocation.getPath());
        }
    }

    /**
     * デバイスプラグインのファイルコンテンツへのURIを取得する.
     *
     * @return Content URI
     */
    public String getContentUri() {
        return "content://" + mAuthority;
    }

    /**
     * コンテキストを取得する.
     *
     * @return コンテキスト
     */
    public final Context getContext() {
        return mContext;
    }

    /**
     * ファイルを保存して、アクセスするためのContentURIを返却する.
     *
     * ここで、保存すると返り値にURIが返ってくる。 このURIをFile Profileのuriの値としてDevice Connect Managerに
     * 渡す事で、ファイルのやり取りができるようになる。
     *
     * TODO 既に同じ名前のファイルが存在する場合の処理を考慮すること。
     *
     * @param filename ファイル名
     * @param data ファイルデータ
     * @return 保存したファイルへのURI
     *
     * @throws IOException ファイルの保存に失敗した場合に発生
     */
    public final String saveFile(final String filename, final byte[] data) throws IOException {
        File tmpPath = getBasePath();
        if (!tmpPath.exists()) {
            if (!tmpPath.mkdirs()) {
                throw new IOException("Cannot create a folder.");
            }
        }
        Uri u = Uri.parse("file://" + new File(tmpPath, filename).getAbsolutePath());
        ContentResolver contentResolver = mContext.getContentResolver();
        OutputStream out = null;
        try {
            out = contentResolver.openOutputStream(u, "w");
            out.write(data);
            out.flush();
        } catch (Exception e) {
            throw new IOException("Failed to save a file." + filename);
        } finally {
            if (out != null) {
                try {
                    out.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }

        String contentUri = getContentUri();
        if (contentUri == null) {
            throw new RuntimeException("Content URI is null.");
        } else if (!contentUri.endsWith("/")) {
            contentUri = contentUri + "/";
        }
        return contentUri + u.getLastPathSegment();
    }

    /**
     * ファイルを保存する.
     *
     * ここで、保存すると返り値にURIが返ってくる。 このURIをFile Profileのuriの値としてDevice Connect Managerに
     * 渡す事で、ファイルのやり取りができるようになる。
     *
     * @param filename ファイル名
     * @param in ストリーム
     *
     * @return 保存したファイルへのURI
     *
     * @throws IOException ファイルの保存に失敗した場合に発生
     */
    public final String saveFile(final String filename, final InputStream in) throws IOException {
        File tmpPath = getBasePath();
        if (!tmpPath.exists()) {
            if (!tmpPath.mkdirs()) {
                throw new IOException("Cannot create a folder.");
            }
        }
        Uri u = Uri.parse("file://" + new File(tmpPath, filename).getAbsolutePath());
        ContentResolver contentResolver = mContext.getContentResolver();
        OutputStream out = null;
        try {
            out = contentResolver.openOutputStream(u, "w");
            int len;
            byte[] data = new byte[BUF_SIZE];
            while ((len = in.read(data)) > 0) {
                out.write(data, 0, len);
            }
        } catch (Exception e) {
            throw new IOException("Failed to save a file." + filename);
        } finally {
            if (out != null) {
                try {
                    out.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }

        String contentUri = getContentUri();
        if (contentUri == null) {
            throw new RuntimeException("Content URI is null.");
        } else if (!contentUri.endsWith("/")) {
            contentUri = contentUri + "/";
        }
        return contentUri + u.getLastPathSegment();
    }

    /**
     * 有効期限の期間を指定する.
     *
     * デフォルトでは、300000(5分)が設定してある。 あまり長い時間を指定するとキャッシュが消えないので注意が必要。
     *
     * @param expire 有効期限(ミリ秒)
     */
    public final void setExpire(final long expire) {
        if (expire <= 0) {
            throw new IllegalArgumentException("expire is negative.");
        }
        mExpire = expire;
    }

    /**
     * 指定された名前のファイルを削除する.
     *
     * @param name 削除するファイル名
     * @return ファイルの削除に成功した場合はtrue、それ以外はfalse
     */
    public boolean removeFile(final String name) {
        File file = new File(getBasePath(), name);
        if (file.isDirectory()) {
            return false;
        } else if (file.isFile()) {
            Boolean result = file.delete();
            return result;
        } else {
            return false;
        }
    }

    /**
     * デフォルトのフォルダをチェックして、中身を削除する.
     * @return 削除に成功した場合はtrue、失敗した場合はfalse
     */
    public boolean checkAndRemove() {
        return checkAndRemove(getBasePath());
    }

    /**
     * デフォルトのフォルダまたはファイルをチェックして、中身を削除する.
     * @param name フォルダ名
     * @return 削除に成功した場合はtrue、失敗した場合はfalse
     */
    public boolean checkAndRemove(final String name) {
        return checkAndRemove(new File(getBasePath(), name));
    }

    /**
     * ファイルをチェックして、中身を削除する.
     * @param file 削除するファイル
     * @return 削除に成功した場合はtrue、失敗した場合はfalse
     */
    public boolean checkAndRemove(final File file) {
        if (file.isDirectory()) {
            File[] files = file.listFiles();
            for (int i = 0; i < files.length; i++) {
                checkAndRemove(files[i]);
            }
            return true;
        } else if (file.isFile()) {
            long modified = file.lastModified();
            if (System.currentTimeMillis() - modified > mExpire) {
                Boolean result = file.delete();
                return result;
            }
        }
        return false;
    }
}

redpajama_set_name: RedPajamaGithub


text:
<component name="ArtifactManager">
  <artifact type="exploded-war" name="WordBird-API:war exploded">
    <output-path>$PROJECT_DIR$/out/artifacts/WordBird_API_war_exploded</output-path>
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      <element id="javaee-facet-resources" facet="WordBird-API/web/Web" />
      <element id="directory" name="WEB-INF">
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          <element id="module-output" name="WordBird-API" />
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        <element id="directory" name="lib">
          <element id="library" level="project" name="mysql-connector-java-5.1.35-bin" />
          <element id="library" level="project" name="json" />
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    </root>
  </artifact>
</component>


text:
Generally About Books
& occasionally about other things, too...
Games of the Marathas
Major RM Betham, 101st Grenadiers Recruiting Staff Officer for Marathas and Dekhani Musalmans, compiled Handbook for the Indian Army on Marathas and Dekhani Musalmans under the orders of the Government of India. The handbook was first published in 1908.
The Handbook is divided into six chapters. The first chapter is on the history and origins of the Marathas, and it encapsulates within 40 pages all the main historical occurrences of the Marathas – right from the arrival of the Aryans from Oxus in Central Asia up to the advent of the British in India.
A slim volume lists not just the history, but also the different castes, the customs, the festivals, and the day-to-day routine of the Marathas. The handbook is to guide recruiting officers to understand the new recruits into the British Indian army.
A trademark of British administrators in India is their detached assessment of India's history and its people. About Shivaji, Betham says with utter nonchalance: "Shivaji was a born leader of men. All can recognise his wonderful genius and admire his undaunted perseverance. But the world cannot endorse the verdict of his nation, who speak of him as an incarnation of the deity, setting an example of wisdom, fortitude and piety. His ruling passion was love of money. War to him meant plunder, and on his death he left several million sterling."
In the chapter on Characteristics of the Marathas, Betham describes them thus: "Dekhani Marathas are hardworking, temperate, hospitable, fond of their children and kind to strangers. Although there are schools in most of the larger villages, as a class, they are illiterate, not many being able to read or write. Though not particularly sharp, they are minutely informed of everything relating to their calling; they are fond of talk and many have a fair knowledge of their country. They are better informed and more orderly than many other agricultural classes. They are mild-tempered, forgiving, seldom violent or cruel except in revenge. They are indulgent to their women and most attached to their children. They are frugal, inclining to parsimony except at marriages, when they are lavish and profuse. As far as poverty allows, they are hospitable. Among them, no mannerly stranger will want a meal…in dealing with each other, they are honest, just and straightforward but they are unscrupulous in overreaching outsiders and government…their timidity makes them prefer stratagem to force."
One section is devoted to the different games that Maratha boys play. It makes for fascinating reading. Take a look:
The games indulged in by children are enumerated as below:
1. Ghoda Ghoda, playing horses.
2. Andhali Koshimbir, very similar to Blind Man's Buff.
3. Vitti Dandu or Gilli Dandu: a game played with two sticks. The 'vitti' or 'gili' is a bit of wood about four inches long, which is struck with the 'dandu', a piece of stick of about an arm's length. It's played by sides and is governed by certain complicated rules.
4. Chendu Lagorya: The 'chendu' is hempen ball and the 'lagori' a pile of pieces of tiles or broken chattiers. Sides are taken. The idea is for one side, players, to throw down the pile with the ball. When this occurs the other side, fielders, endeavour to collect the ball and hit one of the players. The players are allowed to kick the ball to prevent this. While this is going on some of the players try to build up the pile (lagori). I they succeed, before one of them is struck by the ball, they win; otherwise they lose.
5. Bada-Badi: In this game the object is to hit one another with a soft ball. There are no rules. The object is to obtain possession of the ball and then throw it at the nearest boy.
6. Gotya: Marbles played in a similar way as English boys play.
7. Asu-Masu or Koya Pani: Very similar to the game of 'Hop Scotch'.
8. Kho-Kho seems to be an elaborate form of the English game known as 'Bundles.'
9. Atya-Patya is a very favourite game with boys. It is played by two teams, usually eleven aside. A court, 100 feet in length by 22 feet wide, divided into ten courts, each 10 feet by 22 feet, down the centre of which a cross line is drawn, sub-dividing these into 20 courts, is marked on the ground. One side holds these courts, a player being allotted to each court, but only allowed to move along the base line of such. There is a Captain, known as 'sur' or 'murdung', who directs each side and has more liberty than the rest. The object of the 'out' side is to try and force their way through this network by avoiding the custodian of each line. If touched a player is imprisoned. If six of the 'out' side are imprisoned, they lose, but if they can get through without losing that number, they win.
10. Flying kites is practised much the same as by English boys.
11. Wrestling is a very favourite pastime with Marathas of Dekhan. In a very large number of villages, there are house regularly built and set apart for wrestling where boys and men perform. At Annual Fairs and on holidays and great occasions wrestling is indulged in, matches are arranged and prizes offered. The whole country side flock to these entertainments and evince great interest in them. A man is not defeated till his opponent forces him over on to his back and his shoulders touch the ground.
12. Another form of amusement is the 'Malkhamb'. A pole is set in the ground, on which they climb and perform various evolutions.
13. Dekhanis are very fond of lifting heavy weights and rolling big stone balls about. All this physical exercise stands them in good stead when they join their corps. They take readily to gymnastics, hockey, etc.
14. In the Konkan, Marathas are not so addicted to physical exercise, which places them at a disadvantage when enlisted, but they are very fond of organizing fights between bull buffaloes. Bulls of equal strength are matched against each other, when lengthy combats ensue. The victor usually chases the loser off the field. Very often the combatants are badly damaged. These fights draw large crowd.
Posted by Mayank Bhatt at 20:21
Labels: Major RM Betham, Marathas and the Dekhani Musalmans
Mayank Bhatt
About Generally About Books
"I was born a Hindu, no doubt. No one can undo the fact. But I am also a Muslim because I am a good Hindu. In the same way, I am also a Parsi and a Christian too."
- Mahatma Gandhi 30 May 1947
"We should be careful who we pretend to be."
- Kurt Vonnegut
"Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people."
- Karl Marx
My debut novel is available in bookshops & online. Buy & read it
Belief coverage
The ones I like
My favourites from the last decade (2009-2019)
The Portuguese in India
The angst of not belonging
Living Multiculturalism
A DECADE IN TORONTO
The best in longform journalism
Attribution Non-commercial Share Alike (by-nc-sa)
Mawenzi House Publishers

redpajama_set_name: RedPajamaCommonCrawl


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Improving soil health becomes a top priority for Lamb Weston / Meijer. The manufacturer of potato products intensifies its collaboration with the 600 growers in Europe that supply its potatoes. This is disclosed in its Sustainability Report 2017-2018 which is published today.
Last year, Lamb Weston / Meijer added 'sustainable agriculture' to its existing six focus areas for sustainability. Close collaboration with growers is key to its Sustainable Agriculture Plan. To date, the plan has been rolled out to 200 Dutch growers and in the next few year Lamb Weston / Meijer is going to actively involve its other 400 growers in the UK, Belgium, France, Germany and Austria.
Lamb Weston / Meijer feels obliged to support farmers in dealing with the effect of climate change. In 2018 farmers had to deal with excessive drought. This underpins the importance of Lamb Weston / Meijer's close collaboration with farmers. Healthy soils support the natural water holding capacity. Combined with water-efficient irrigation such as drip irrigation, the farmer protects both crop quality and the ground water level.
To measure greenhouse gas emissions, Lamb Weston / Meijer uses the 'Cool Farm Tool', and to assess the impact of plant protection products they use the 'CLM Pesticide Yardstick'. Both are known and accepted tools to measure environmental impact.
From a circular point of view, Lamb Weston / Meijer achieved that 97.3% of its by-products and waste streams are reused, recycled or recovered and products are packed in recyclable plastic.
If you want to learn more about Lamb Weston / Meijer's achievements so far, and how objectives will be developed towards 2030, click here to view their full online Sustainability Report 2017-2018 or download a summary report, available in seven languages.


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Cristiano Ronaldo has revealed that the standing ovation from the Juventus faithfuls, after he scored an overhead kick against them last year in the Champions League played a role in his decision to join the Turin side.
The former Madrid star scored a stunning goal in the first leg of the quarterfinal clash against Juve last season. The goal was so exquisite, he was applauded by the home fans.
Those fans wouldn't have known it at the time, but their ovation would be a major factor when Ronaldo decided to move from Madrid to Juventus in the off-season.
"The small details make the big difference at the end of the day so … I would say what I saw in the stadium helped [the transfer]," Ronaldo said on his unveiling as DAZN's first Global Ambassador.
"Not 100 per cent of course but some parts make you think.
The 33-year-old said his strike, which has been nominated for the UEFA Goal of the Season prize, produced a reaction from away fans that he had never seen before.
"[It] was in my opinion one of the best goals of my career so far," Ronaldo said.
"And, of course, when the people start to applaud me in the stadium I was like, 'wow'.


text:
Tech Mahindra Looking To 'Weed Out' Hundreds Based On Performance
The company said the lay-offs are a part of normal business decisions.
AFP/Getty Images
NEW DELHI -- After Infosys and Wipro, it's now IT firm Tech Mahindra that could hand out pink slips to hundreds of employees as it looks to "weed out bottom performers".
Tech Mahindra -- which ranks fifth in the tally of Indian IT firms by revenues -- has begun its annual performance appraisal process.
"We have a process of weeding out bottom performers every year and this year is no different," Tech Mahindra said in an emailed response.
The Mumbai-based company, however, did not specify the number of employees that could be asked to leave. However, industry sources suggest that the number would run into hundreds.
At the end of December 2016, the company had over 1.17 lakh employees.
Tech Mahindra's larger rivals, Wipro, Infosys and Cognizant have already initiated similar performance reviews and estimates suggest that thousands of employees in the sector could be shown the door over the next few weeks.
The development comes at a time when Indian IT firms are facing challenges in the business environment and stricter work permit regime in countries like the US, Singapore, Australia and New Zealand.
While the companies have termed these layoffs as part of normal business decisions, many believe these are directed more towards controlling costs.
Last week, the US-based Cognizant had rolled out a voluntary separation programme for directors, associate VPs and senior VPs, offering them 6-9 months of salary.
Wipro, too, is learnt to have asked about 600 employees to leave as part of its annual "performance appraisal" even as speculations were that the number could go as high as 2,000.
With the US hardening its stance on outsourcing, IT firms are under pressure to hire locals instead of taking Indian employees on work visas to client sites. This also impacts their margins.
Infosys, for instance, has said it will hire 10,000 people in the US over the next two years. It is also looking at setting up four new innovation centres there.
IT companies have been one of the largest recruiters in the country. Apart from the impact of stringent visa regime, increasing automation of processes would also lead to reduction in hiring in coming years.
Also on HuffPost India
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DURING the last year, Superduck Inflatables from Durban have come a long way in the boating industry. First AJ Smith and his professional team provided us with some Unique semi-rigid and rigid boats for test, and then, in the last quarter of the year, there was talk of them moulding their own 17ft ski-boat fishing cat.
Not long after that, I had the call booking in their new boat for test!
I thought that was quite brave considering the time, effort and money that goes into a project like that — and there's no guarantee of the boat being a success.
All the same, I was assured that it was going to be a top class 17ft cat for the ski-boat fisherman.
Five months later, a week before the test date, I was summoned to Superduck for a viewing of the near-finished product — the Thundercat 520 forward console.
Their ambition was to develop a craft suitable for all-round deep sea fishing, that was capable of handling the east coast, and had a good finish and good looks. That is quite an order, especially for the first boat out of the mould.
Upon viewing the Thundercat, I was pleasantly surprised, as I had not been expecting a "Picasso". Indeed, she was pretty close to being a masterpiece. First impressions count a lot, and the Thundercat certainly had the looks, but I was still left wondering whether the boat was going to be ready in time and if she would perform well. Only the test would tell.
The Thundercat's test day finally arrived. Durban Ski-Boat Club was the venue, and upon arriving at DSBC at 7.30am we were greeted by a brisk north-easterly wind which was already gusting at 15 knots. That automatically turns most people off going out to sea, but for us it is better for the tests as it gives us a chance to experience a craft at sea under varying conditions, some not too pleasant. A boat should perform under fair as well as bad conditions, the latter especially to bring the skipper and crew home safely when the weather turns.
On the day of the test, still not really expecting the boat to be ready, I strolled down to the beach to have a closer look at the horrendous conditions forming. To my amazement, there stood the Superduck team, alongside the Thundercat 520. They had just beached her, and by the thunder-sized grins on their faces, all had gone well with the craft.
Unfortunately we were unable to see the Thundercat coming off the trailer as she was launched in the harbour, but AJ assured us that his manufacturers had done a fine job of making the galvanised, breakneck trailer sturdy and simple to use.
In the shallow water, pushing the Thundercat into the small shorebreak was a relatively simple exercise for my co-pilot, Greg, and myself. Of course, as this craft had trims on the 90hp Evinrude E-Tecs, you could get into the boat far sooner than with non-trims.
Once out, it was time to put the Thundercat through its paces!
As tested, the Thundercat had two 90hp Evinrude E-Tec motors fitted. Initially I thought this was a bit of over-kill, but strangely enough, the 90s were well suited to the craft as far as weighting was concerned. On the power side, the props had larger pitches to compensate for the higher horsepower motors.
For those wanting the extra power and speed, the 90s are fine, although we came to the conclusion after the test that 75hp Evinrude E-Tecs or similar would probably be the perfect match.
Hydraulic steering has been fitted on this craft, and this is a must with the larger motors.
Acceleration was fast with the 90s, and I detected no cavitation from pull-off to when we got onto the plane. In full lock, both to port and starboard, the turning circle was tight, also without cavitation, and she banked slightly to the inner sponson which made the turns comfortable and fast.
Cruising at a fair speed and putting her into some tight turns was also no problem for the Thundercat 520, which held well without sliding or bouncing.
One reservation I did have when I first viewed the Thundercat at the factory was that the forward console area might be too heavy for her size, and would cause the bow to sit low in the water. When testing the boat, these fears proved to be unfounded, though, as she sat perfectly once on the water.
Moving offshore into the rough north-easterly conditions was going to be interesting, as I was expecting to get wet and I had been clever enough to leave my foul-weather jacket at home!
Cruising head-on into the rough water with the motors still set on the low trim, the ride was comfortable and dry at a constant speed of around 12-15 knots. By making very slight adjustments to the trims, you could raise the bow slightly to suit your comfort level, as well as keep the ride even more comfortable when tapping on and off into the rough chop. Even in these conditions, the ride was really soft for a craft of this size. Personally, I believe a dry, soft ride is a good attribute on any craft, especially in rough conditions.
Changing our course and heading side-on into the chop and swell, I could increase the speed up to 15-20 knots while still maintaining the comfort level. What also surprised me was how well the water deflected off the chines towards the stern area, thus keeping the console area dry, only throwing a fine spray every now and then.
The Thundercat's side-on handling was good considering the conditions, and tweaking the leeward motor up slightly raised the windward sponson, creating an even better ride.
The Thundercat 520 again showed some good handling qualities when running with the swell and wind. Trimming the motors up slightly enabled us to maintain a fairly fast speed and comfort level. Pushing her up to around 15-18 knots constant, she dropped into the troughs without scooping water over the bow, and at no stage did I feel like she was going to plough or broach. Just like when we were running into the wind, we could maintain a better ride in the rough conditions by tapping on and off.
Back on the inside section of Vetch's we even managed to push the Thundercat up to 30 knots, going side-on into the swell and wind without the ride being too wild and us having to hang on for dear life.
Running her up onto the beach was also a simple task as she had plenty of power. Being new, she slid far up the beach before stopping.
At no stage while testing the Thundercat did I have to keep correcting the ride, and with these handling characteristics, I'm convinced that the Thundercat will handle well in the rough surf conditions encountered along the Southern African coastline.
Whether you're an entry-level deep sea fisherman or a more experienced old salt, the Thudercat has ample space for two to four anglers. The boat is spacious and has everything necessary to make the day's fishing comfortable, including decent sized fish hatches, a good sized livebait well and rod stowage under the gunnels, to mention a few of her features.
The walkaround area is well designed and uncluttered, and the gunnel heights are comfortable to lean against when fighting fish. The centre petrol hatch is padded and is large enough to serve as a seating area for fishing off and while travelling.
When stationary and drifting with the strong wind, she still managed to be quite comfortable considering the rough conditions. Heading into the wind and swell, a troll speed of around 5-8 knots could be maintained, while still having a fairly comfortable, dry ride.
Running side-on, the troll speed could be increased to around ten knots without it being uncomfortable and wet for the crew. Running downwind, she also handled well at troll speeds up to ten knots, with us obviously accelerating and decelerating to maintain a constant speed.
As tested, the Thundercat had all the bells and whistles the average ski-boat angler would want, but there is still ample space to customise the boat to suit your fishing preferences. With all these fittings, she was still very spacious and uncluttered for her size, and with her good handling capabilities, she would definitely keep you out on the ocean for longer than you might originally have thought possible.
The stern area has a false transom which houses all the cables, battery hatches, a large livebait well with pumps, and a dual roll bar system with rod holders. This follows through to a neat, uncluttered deck area carpeted with Flotex. It houses fish hatches, a centre petrol hatch/seat and gunnel-mounted rod holders.
Swivel seats complement the forward console area which also houses dry storage areas, tackle and equipment storage areas, windscreen with stainless trims and a decent T-top system, among other features. One idea that I particularly liked was having a separately moulded area for the control boxes, instead of them being mounted to the side of the gunnel. This worked very well.
The centre section of the windscreen pulls out and gives easy access to the anchor hatch area. The bow is also fitted out with flashy stainless bow rails and non-slip areas.
Careful thought has no doubt gone into the layout of this craft and positioning of fitted items, as everything is easily accessible, and at the correct height for the average-sized fisherman.
Considering this was the first one out of the mould, I was really impressed with the general finish of the Thundercat 520 I tested. She has all round flashy trimmings, with a mix of sharp and curved lines, giving her a nice, modern look.
For a 17ft ski-boat, I was really impressed with the handling capabilities of the Thundercat 520. With its modern looks and performance, this boat is a win for all anglers.
Because of her size, the Thundercat will also be able to be towed easily on our roads and as far as Moçambique.
Hopefully, Superduck will bring out a centre console version of the Thundercat 520 in the near future, as I think that would be a great boat for deep sea flyfishing.
Compliments are definitely in order for the Superduck team on producing quite a cat, first time round!


Likarda, LLC is an exciting biotech company bringing to market disruptive technologies that improve healthcare outcomes and lower costs for pets and people alike. Likarda utilizes a proprietary cell culture system to create three-dimensional cell clusters, or miniaturized organs, having applications in markets from drug discovery and development to cell-based transplantation and regenerative medicine. For instance, pharmaceutical companies can test new drug compounds on our human 3D cell clusters, providing a better prediction of how the drugs will work in the body.
Likarda's founders developed its innovations while employed as researchers at the University of Kansas Medical Center where they were focused on discovering and providing next generation treatments for diabetes. The technology consists of a proprietary and patented micromold plate and manufacturing process.
In 2012, the founders discovered the power of the Kanslets for secondary drug testing and have multiple publications in support of the technology. Shortly after making this discovery, Likarda was established and the intellectual property and patents were exclusively licensed from the University of Kansas.
Likarda partners with its clients to champion high quality, cutting-edge products and services, constantly seeking to create the next improved version. To accomplish this we have well-defined long-range goals, with the added opportunity for flexibility and growth.
Amin J, Ramachandran K, Williams SJ, Lee A, Novikova L, Stehno-Bittel L. A simple, reliable method for high-throughput screening for diabetes drugs using 3D β-cell spheroids. J Pharmacol Toxicol Methods. 2016 Aug 20;82:83-89. doi: 10.1016/j.vascn.2016.08.005.
Ramachandran K, Peng X, Bokvist K, Stehno-Bittel L. Assessment of re-aggregated human pancreatic islets for secondary drug screening. Br J Pharmacol. 2014 Jun;171(12):3010-22. doi: 10.1111/bph.12622.
Ramachandran K, Williams SJ, Huang HH, Novikova L, Stehno-Bittel L. Engineering islets for improved performance by optimized reaggregation in a micromold. Tissue Eng Part A. 2013 Mar;19(5-6):604-12. doi: 10.1089/ten.TEA.2012.0553.
Cole C, Burgoyne T, Lee A, Stehno-Bittel L, Zaid G. Arum Palaestinum with isovanillin, linolenic acid and β-sitosterol inhibits prostate cancer spheroids and reduces the growth rate of prostate tumors in mice. BMC Complement Altern Med. 2015 Aug 5;15:264. doi: 10.1186/s12906-015-0774-5.
Likarda produces 3D cell-based clusters and assays using a uniform 3D, scaffold-free methodology. Our clusters are all uniform in size, and run on 96 or 384-well plate formats. We're able to produce them from a variety of different cell types in many different species whether primary or cell lines. We've worked in both human and animal health. These assays can be useful for toxicology, metabolism, cell health and a number of other aspects.
In addition to the 3D cell-based assays that we conduct, we're able to complete tests in 2D on monolayer or suspension cell cultures. We design experiments to match the scientific question posed by the client. We've worked with primary cells, cell lines, xenografts models, and a variety of species including humans, dogs, cat, mouse, and rats. In addition, our scientists are experienced in developing novel assays for clients, and have published new methods for multiplexing and in vitro toxicity assays.
New therapies that utilize the intact immune system, alter genes, or are comprised of cells as therapy, require complex in vitro assays. Likarda's scientists are experienced in developing and validating new assays, depending on the client's needs. Publications by our scientists, Drs. Linsdey Ott and Karthik Rakmachandran highlight some of the capabilities of the team.
Likarda's scientific team conducts large- and small-scale compound screens for academia, small start-ups, or large pharmaceutical companies. We utilize liquid handling robots and our patented microplates to conduct high through-put screens in 2D or with 3D cell clusters.
We have extensive experience in searching for synergies or antagonistic relationships between test compounds and a variety of molecules including marketed drugs, environmental factors, or other test compounds. Our proprietary computer programs direct our robotics lab to test 1000s of compound combinations in a rapid time frame, with almost instantaneous results.
Cell viability assays are essential for a variety of research questions. We routinely use colorimetric, luminescent and fluorescent detectors of cell viability. For certain scientific goals, cell function may be a better representation of cell viability. We use standard assays or develop novel cell viability tests, depending on the need.
We utilize a number of cell toxicity assays using standard tests based on fluorescent, luminescent or colorimetric read-outs. Alternatively, we have designed unique multiplexed assays that measured cell toxicity, biomarkers, and cellular metabolic outcomes. These custom assays provide our clients with robust results at a lower cost and with less test compound and less time. Drs. Lindsey Ott and Karthik Rakmachandran have published manuscripts on some of our novel assays.
Toxicity from drug-drug interactions is important information to obtain early in the drug development process. Likarda has proprietary programming that allows our liquid handling instruments to test for drug-drug interactions in a high-throughput manner, and (if needed) in 3D cell culture.
We utilize a number of cell death assays using standard tests based on fluorescent, luminescent or colorimetric read-outs. Alternatively, we have designed unique multiplexed assays that measured cell death along with biomarkers, and cellular metabolic outcomes. These custom assays provide our clients with robust results at a lower cost and with less test compound and less time. Drs. Lindsey Ott and Karthik Rakmachandran have published manuscripts on some of our novel assays.
Likarda offers spent media analysis with the ability to analyze and detect free amino acids, using an LC automated sample analysis and data processing method. This analysis provides an understanding of changes in media conditions over time and provides a detailed understanding of the changes in culture conditions over time. The method provides sensitive and high‐resolution separation of all amino acids in media. Studying the roles of amino acids during bioprocesses leads to better understanding the feeding strategy, and to improving the yield and quality of the media.
Early, non-GMP, analysis of compound stability can save time and money later down the drug development pipeline. By utilizing our low-cost stability testing for numerous or single compounds, drug development can be streamlined. Likarda provides photostability storage and testing. We utilize a Caron 6545-1 photostability chamber that is specifically designed to meet ICH, FDA, EMEA and Health Canada requirements for photostability testing according to ICH Q1B Option 2. We are able to provide uniform light intensity (typically UVA at 30 W∙m2 and visible at 30 Klux) and temperature control (10°C to 35°C±2.5°C) with continual monitoring to ensure compliance with each photostability protocol. The independent control of the near UV and cool white lamps allow programming to shut-off lamps based on an exposure level. Exposures are monitored with two light detectors with an integral radiometer to provide precise and accurate light intensity measurement. The light detectors are cosine corrected and calibrated with NIST traceable standards. All storage chambers are fully controlled with 24/7 monitoring, security and alert systems.
Likarda performs HPLC analyses on drug products, pharmaceutical APIs and nutraceutical products. We ran various compendia (USP, BP, JP, and EP) methods or develop methods of analysis for your product. We can perform method development, qualification, transfer and validation per ICH guidelines for accuracy, precision (repeatability and intermediate precision), specificity, limit of detection, limit of quantitation, linearity, range and robustness. We are able to determine sample assay and purity of samples, along with quantitation for solubility, dissolution, diffusion and other techniques requiring quantitation.
Our confocal services include live-cell imaging for fluorescent markers such as calcium ions, and fixed samples. Live-cell images can be collected every 5 seconds, depending on the size of the field of interest, or more quickly for line scans. Three different fluoresent probes can be imaged simultaneously with the system.
Review of Biostatistical Reports and provide Biostatistical Analysis support.
Staff at Likarda have over 45 years of combined experience in immunohistochemistry, and we use this experience to help clients answer a number of questions from test compound effects, function, or target locations. Various fixation technique, counterstains and detection methods are commonly utilized for our clients. Images can be captured using confocal microscopy for fluorescent secondary probes, epifluorescent microscopes, or inverted scopes for non-fixed tissue samples.
Staff of Likarda have academic experience maintaining a research laboratory on external grants for over 20 years, and was successful in obtaining SBIR and STTR grants, NIH R01s and other R series grants, Dept. of Commerce grants, funding from private non-profit organization, and industry grants. Likarda can serve in a variety of capacities concerning grants by writing the grant, serving as consultants, and even submitting the grant for the client.
Each member of the scientific team at Likarda has an average of more than 15 peer-reviewed manuscripts in journals including Science, Neuron, Journal of Biological Chemistry, American Journal of Physiology, and the Tissue Engineering. Most of our published work is based on our own independent research. In addition, we serve as ghost writers for our clients who need assistance with writing. We have experience in writing white papers for our clients, and have created slide decks for public presentations such as at public meetings or for potential investors. We also have the ability to provide QC of reports and technical documentation.
Each member of the scientific team at Likarda has an average of more than 15 peer-reviewed manuscripts in journals including Science, Neuron, Journal of Biological Chemistry, American Journal of Physiology, and the Tissue Engineering. Most of our published work is based on our own independent research. In addition, we serve as ghost writers for our clients who need assistance with writing.
Likarda offers environmental testing capabilities. We utilize the Caron 7000 environmental test chamber which is designed in accordance with ICH, Q1A guidelines and is ideal for pharmaceutical stability drug testing, shelf life studies, stability and package testing, temperature elevation studies and more. The standard temperature conditions range from 5°C to 70°C with optional operation down to 0°C. Controlled humidity conditions range from 20 to 95% with optional operation down to 2%.
Provide QC services for reviewing reports and other technical documents.
Likarda, LLC has not received any reviews.
Likarda, LLC has not received any endorsements.


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Home » 'Willful' violations led to fatal Hard Rock collapse in New Orleans, OSHA says
'Willful' violations led to fatal Hard Rock collapse in New Orleans, OSHA says
KEYWORDS OSHA citations / OSHA violations
OSHA has issued violations against 11 of the contractors working on New Orleans' Hard Rock Hotel when it collapsed in October 2019.
The documents include accusations of "willful" and "serious" violations by Heaslip Engineering for various problems with the design of the upper floors of the building, which collapsed five months ago killing two workers. An attorney for the firm has denied any wrong-doing
OSHA released a 125-page on Friday, April 3 detailing the alleged failure of 11 different companies to ensure the health and safety of workers on the job site. That list includes steel contractor Suncoast Projects, which was also accused of actions that could have harmed the structural integrity of the project.
Some of the most alarming findings by the federal agency could be a major factor in why the building collapsed.
OSHA handed down two violations to Heaslip Engineering after their November inspection.
The investigation found the engineering and design of the upper floors of the Hard Rock were unsafe.
According to citation documents, floor beams on the 16th level were not strong enough for the weight they were supporting. And cantilevers, or vertical beams, on the 17th and 18th floors were spaced too far apart and bearing too much weight.
Heaslip Engineering is denying the allegations.
In a statement, an attorney representing the firm wrote:
"Heaslip Engineering has an impeccable record and reputation for providing quality engineering services on hundreds of projects over two decades. Our firm has reviewed the citations from the Occupational Safety and Health Administration (OSHA), and adamantly disputes the findings. We believe OSHA's conclusions are unwarranted, not supported by the facts and beyond the jurisdiction of OSHA's statutory authority. Heaslip unequivocally denies any 'willful' or 'serious' wrongdoing, and will vigorously contest all of the citations through the procedures required by OSHA."
Workers who barely survived the Oct. 12 collapse said they had voiced concerns about safety inside the building for weeks leading up to the collapse, reported WWL-TV in New Orleans.
New Orleans sues Hard Rock Hotel developers over fatal collapse
New Orleans hotel-under-construction collapse kills 2
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Home News Film Fest founder's vision still alive
Film Fest founder's vision still alive
The Catalina Film Festival has been underway since Wednesday and runs through Sunday, Sept 28.
With its Red Carpet event today, and the Awards Ceremony on Saturday, plus more than 75 film screenings, Ron Truppa is once again in the eye of the hurricane – and loving it.
Truppa is the founder and director of the Catalina Film Festival, of which he's said he is proud of as a parent that has seen his baby grow over the last four years. The event include guest appearances from legendary personalities from the film history as well as independent film makers, whose importance to the event he said he's never underestimates.
In fact, Truppa said, they are the heart and soul of what the Catalina Film Festival is all about.
"Promoting the work of independent film makers and their passion for film has always been a big part of our mission," he said. "We work so hard on the logistics of putting the festival together, but when we see the look on these film makers' faces, we realize why we screen so many of their works, which we hold in high regard. We're here to celebrate independent films."
Truppa said one of the things he enjoys most about the film festival is that it brings like-minded people together.
"This is a film market," he said. "I always go to the film festival to learn and I like knowing I'm going to meet the filmmakers and find out why they created their film and what they had to go through to get it done."
The film festival also has the potential to bring high profile people from the film industry together with the independent filmmakers. That scenario can create larger opportunities for all involved.
This year is no exception for bringing in some well-known celebrities, whose work can be recognized for more than their glamour.
For example Academy Award nominee, William H. Macy, will be honored with the Stanley Kramer "Social Artist" award, Saturday, Sept. 27, following the premiere of his directorial debut "Rudderless."
The award honors a film professional whose work embodies Stanley Kramer's qualities of social consciousness while taking risks to create and influence a social transformation.
Also on Saturday, Sept. 27, Oscar winner Nicolas Cage will be honored with the Charlie Chaplin ICON award. Andy Garcia, a recipient of an Academy nod, will be feted with the Festival's Ronald Reagan Great Communicator award, and producer, writer, and Academy Award nominee, Roman Coppola, will receive the Vanguard award.
Emmy nominee Jason Ritter will be presented with the Catalina Crest award on Thursday, Sept. 25. Additional guests scheduled to attend with their films include Sean Astin (Lord of the Rings, Rudy); Sam Trammell (True Blood, The Fault in Our Stars); Jordin Sparks (Sparkle, American Idol); Lea Thompson (Back to the Future, Dancing With the Stars); Cassi Thomson (Left Behind, Big Love); and more.
The Film Festival continues to grow with numbers of filmmakers submitting their work.
Meanwhile, the festival continues to be an event with a cause. From its inception the Catalina Island Conservancy has been the beneficiary of financial support from the fellow non-profit Catalina Film Festival, which has also been a vehicle for people to learn about the Conservancy's purpose, mission and goals.
According to the Conservancy, it's mission is to be a responsible steward of the island of Catalina through a balance of conservation, education and recreation.
Founded in 1972 as a non-profit organization, the Catalina Island Conservancy is one of the oldest private land trusts in Southern California. It protects 88 percent of Catalina Island, including more than 62 miles of unspoiled beaches and secluded coves—the longest publicly accessible stretch of undeveloped coastline left in Southern California.
The Conservancy is a leader in conservation programs that protect and restore endangered species and threatened habitats. It conducts educational outreach through two nature centers, its Wrigley Memorial & Botanic Garden, guided experiences in the Island's rugged interior, and its award winning radio series Isla Earth.
"We love the Conservancy," Truppa said.
Catalina Film Festival, an annual celebration of film on the only West Coast resort island, also features nightly events and entertainment.
Meanwhile, Films are screened at multiple venues around the island, including the iconic, art deco, 1,200-seat Avalon Theatre – the world's first sound theatre. It is a competitive festival with awards in up to 10 categories. For more information, visit www.CatalinaFilm.org.


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Home / Miscellaneous / Deco slams Roman
Deco slams Roman
in Miscellaneous June 28, 2009 Comments Off on Deco slams Roman
Sorry guys, I have been away for a while and have since not been able to update the blog. But now I am back and lets get on with what is going on in the latest transfer market news. Signed by the Scolari as one of his untouchables for £8 million from Barcelona, his first two games were outstanding for us but ever since he got injured in the warm-up during the Manchester United
match he has been absolutely been rubbish. After Hidding took over from Scolari he has been a regular bench warmer. So it would not be a complete shock to us if he left the club after such a miserable season. Jose Mourinho now at Inter has recently revealed that he would like to take Deco to Inter. Deco also revealed that he wanted to leave the club.
Now Deco has come out and said, "Chelsea are kind of his toy. Sometimes Abramovich makes decisions that go over the head of the director of football."
Everybody knows that Abramovich sacks managers pretty quickly when things don't go properly. But come on, should Scolari be given more time in the situation we were in during february. We could have finished out the Champions League qualification places, we could have had a second consequtive season without a trophy if Scolari continued. The FA cup victory clearly would not have been achieved if not for Hiddink.
So Deco we don't need you to tell us how good Roman is. So instead why don't you pack your bags and leave.
Image source: skysports.com
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Board Games » Reviews » Puzzle » Tetris (1989 Milton Bradley) Board Game Review and Rules
Abstract Board Games Family Puzzle Reviews Speed
Tetris (1989 Milton Bradley) Board Game Review and Rules
October 16, 2017 September 21, 2017 Eric Mortensen 0 Comments 1989, Milton Bradley
The video game Tetris is arguably one of the most popular video games of all time. First created in 1984 the game took the world by storm which lead to many different versions of the video game being released throughout the years. What might surprise some people though is how much impact Tetris had on the board game world. So far there has been nine different Tetris board games created. A while ago we looked at Tetris Link. Today we are looking at one of the two Tetris board games released in 1989 which was made by Milton Bradley. For some reason in the same year that Tetris was released for the Game Boy there were two different Tetris board games released. While the 1989 Tetris board game takes some liberties with the source material, it is a solid enjoyable board game.
How to Play | My Thoughts | Should You Buy? | Comments
How to Play Tetris
Each player sets up their own gameboard. All of the blocks are placed into the small Tetris box. The youngest player yells out "Go" and the game begins.
In the Tetris board game all of the players play at the same time. All of the players grab one block at a time from the box. Once a player has taken a block out of the box a player cannot put the block back into the box. Players can do one of two things with the block they grabbed:
Add the block to their own board
Give the block to another player
Once a player has placed or given away their block, they draw another block from the box.
When placing blocks onto your own gameboard each block has to either touch the bottom of the gameboard or at least one other block.
This player has placed their first block along the bottom of their gameboard.
Each block has to cover full squares (not partial squares) on the board and cannot overlap another block or go off the grid. All blocks have to be placed color side up. When placing blocks you don't have to follow the rules of normal Tetris as you can fill in open spaces that are below other blocks. Once a block has been placed it cannot be moved.
The yellow block to the right of the gameboard can be inserted onto the gameboard on the right side even though there is already a block above those spaces.
If a player doesn't like the block they drew they can give the block to another player. To give the block to another player the block is placed on the top of their board. When a block is added to another player's board that player must place that block next unless they already have a block in their hand. Only one block can be placed on an opponent's board at a time.
One of the other players didn't like the square purple block so they have given it to this player. Before drawing another block this player will have to add the square purple block to their gameboard.
The game ends when one of the players has played a block to their board that touches the line at the top of the board. When this occurs all of the players must stop immediately. Each player counts up how many squares on their board are not covered by a block. The player with the least spaces not covered by a block wins the game.
This player has played a block that has touched the top of their gameboard which ends the game. This player has twelve empty spaces on their gameboard.
My Thoughts on Tetris
I wouldn't consider the Tetris board game to be a great board game but I have to say that it is probably one of the better board games based on a video game. Being one of the better video game board games is not saying a lot since most board games based on video games aren't very good. I think the reason that so many board games based on video games aren't successful is the fact that it is really hard to simulate the action of a video game inside a board game. Too many of these games try to simulate the video game in its' entirety instead of taking some mechanics from the video game and supplementing them with things that actually work well in board games. By trying to re-create the full video game, most video game inspired board games end up being quite dull or just feel broken.
I think the reason that the Tetris board game works is that it doesn't worry about totally replicating the video game. I can't even imagine how a board game could fully recreate the Tetris video game. From the speed element to removing matched blocks, if a game wanted to truly recreate the video game I think it would struggle. It would end up with a lot of mechanics that either don't work together or aren't enjoyable. The 1989 Tetris board game is selective in what elements it takes from the video game which allows it to create its' own experience.
If I had to classify the Tetris board game I would probably say that it is a spatial puzzle speed game. Basically the premise of the game is to try and fill in as many spaces on your gameboard as you can as quickly as possible. This differs from the Tetris video game where you try to clear out as many blocks as possible. In the board game players grab blocks from the box and have to place them onto their own gameboard or give them to one of the other players. When placing blocks players don't drop them from the top of the board like in normal Tetris. Players can place them anywhere on the board as long as they touch another block or the bottom row, and they don't overlap another block. This allows players to make moves in the board game that they never could make in the video game.
When placing blocks in the Tetris board game the key is to place pieces in a way that you can still fill in every empty space. The best strategy seems to be to slowly build upwards as you fill in as many gaps as possible. By filling in the gaps it prevents blocks from being played that block off some of the spaces. This gameplay kind of feels like a spatial puzzle as you try to figure out the best place for each block. Some people are going to be really good at figuring out where to place blocks while I can see others struggling.
One unique mechanic in the Tetris board game is the fact that you can really mess with the other players. If you ever draw a block that you don't want to play to your own board you can always pass it on to another player. This player is then forced to add the piece to their own gameboard. This mechanic is important to the game for a couple reasons. Without this mechanic I think it would be really easy to play blocks in a way where you leave no empty spaces on your gameboard. With this mechanic you can really mess with the other players. If a player gives you a piece that doesn't fit neatly anywhere on your board, you will be forced into having some empty spaces on your gameboard. I also think this mechanic is important since it gives you a way to get rid of blocks that you don't want to use.
While I am usually not a big fan of mechanics that allow you to mess with other players, I actually like this mechanic in Tetris. The main reason I like the mechanic is that I think the game would have been kind of dull without it. If this mechanic wasn't included in the game, Tetris would basically be a solitary experience where each player did their own thing until someone finished. By letting players give pieces to one another, the game adds some player interaction to a game that would basically have had none without it. In addition it also makes the game more interesting since a player can give you a piece that really messes with your strategy. This forces you to change your strategy on the fly which makes the game more exciting in my opinion.
The last mechanic that brings the game together is the fact that the Tetris board game is a speed game. I am usually a fan of speed mechanics and I have to say that the Tetris board game needed it. I can imagine the game being quite boring if it was turned based. If players took turns drawing a block and then placing it, players would be forced to sit and wait for the other players to place their blocks. Taking turns would also make it even easier to fill in all of the empty spaces on the gameboard since you wouldn't be rushed into making a quick decision. I really think the speed element brings the game together as it forces players to make quick decisions. Most people's complaints with speed mechanics is that they lead to a chaotic environment but I really didn't feel any chaos while playing Tetris.
While on the topic of speed I have to bring up how truly quick the Tetris board game is. The game takes minutes to explain to new players as there are so few mechanics to the game. Once the game begins you can expect it to end pretty quickly as well. I would expect most games to only take around five minutes. I could see a group finish five games in under 30 minutes. With how short the game is I actually think you should probably play a series of games and declare a winner based on who won the most games or had the least total empty spaces between all of the games. What I like about the Tetris board game is that it gets right to the point and doesn't really waste much time on unnecessary mechanics.
So far I have been pretty complimentary of the Tetris board game since the game is better than I expected it would be. The game is far from perfect though. While I had a lot more fun with the game than I was expecting, I will admit that it is not a game that I would play for long stretches of time. I could see playing four or five quick games for 20-30 minutes but I see the game getting a little repetitive at that point. The Tetris board is just one of those games that you play for a little while and then put away for another day.
Another issue with Tetris is the fact that it just feels a little too easy. Maybe it is just that I am good at these type of games but it is not that hard to fill in most if not all of the spaces outside of the top row. In one of the games I filled in every space except some of the spaces in the top row because it is impossible to fill in all of the spots in the top row of the board. While players can mess with you by giving you blocks that don't really work for you, you can still easily fill in most of the spots. I just think the game would have been more enjoyable if it was a little more difficult.
While on the topic of giving blocks to the other players, the game really needs a house rule limiting how many pieces you can give to each player. While you are going to lose if you give away every piece you draw, there isn't anything preventing you from giving away every piece that doesn't work perfectly for you. The only thing stopping you from constantly giving away pieces is the fact that each player can only have one block in waiting at a time. I don't know how exactly you would implement it but I think there should have been some limit on how many blocks that you can give to other players. This might make the game a little more challenging while also preventing players from constantly messing with one another.
I also had a small issue with how blocks are drawn in the game. The game never makes it entirely clear if players should be grabbing pieces randomly or if they allowed to look for a piece that they want. The only rule is that once you remove the piece from the box you can't put it back in. I don't know if it really matters if there is a rule or not because even if you don't look at the pieces it is pretty easy to tell what type of block you have just by touching it. If a player wanted to they could just feel for a piece that works for their gameboard.
While I wouldn't consider them to be a problem, I would say the components for the Tetris board game are pretty average. I give the game quite a bit of credit for recreating the feel of the board game. The artwork is nice and reminiscent of the video game which includes the box looking like a larger version of the box for the video game. The component quality is solid even though all of the pieces are only made of moderately thick cardboard. They serve their purpose but are probably susceptible to creases and other damage from extended use.
The biggest complaint that I have with the components is with the box that you place all of the pieces into. The problem with the box is that it is way too small. After placing all of the blocks into the box they are close to falling out before you start playing the game. Then when the players grab for pieces they almost always knock some pieces out of the box. With four players grabbing for pieces at the same time, players' hands regularly get in each others way. I tried to correct this by putting the pieces into the bottom of the box. This works better but the bottom of the box is too large allowing players to see what piece they are picking up before they grab it. I really wish the game could have just included a larger box that would accommodate all of the pieces while giving all four players enough room.
So I mentioned at the beginning of the post that in the past we looked at Tetris Link. Being both Tetris board games it makes sense to compare the two games. When looking at the two games though I don't know if either game is clearly better. The thing is that outside of using the main Tetris mechanics the two games actually play quite a bit differently. As I have pointed out the Tetris board game is a speed game where players try to fill up their boards as quickly as possible. Tetris Link is more of a strategic game. All of the players share the same board and try to connect blocks of the same color while avoiding blocking any empty spaces. As far as what game is better it depends on what you are looking for. If you prefer the speed element I would probably recommend the 1989 Tetris board game. If you want a more strategic game though I would recommend Tetris Link.
Should You Buy Tetris?
The 1989 Tetris board game is an interesting board game. While most board games based on video games are usually not very good, I was actually surprised by the Tetris board game. I think the reason that Tetris works is that instead of trying to recreate the entire experience it focuses on the mechanics that it can recreate in a board game. Tetris is a fun little spatial puzzle speed game where you try to fill in as many of the spaces as you can. The game is really simple and fast. Tetris is not a game that you want to play for long stretches of time though. The game is also a little on the easy side and could use some small house rules to tweak some of the issues with the game.
If you never really cared for the video game or don't think the idea of a spatial speed puzzle game, the Tetris board game is not going to be for you. If you really like Tetris and would like a board game I think it comes down to whether you want more of a strategic game or a speed game. If you want a more strategic game I would recommend Tetris Link. If you are looking for a speed game though I would have no problem recommending that you pick up the 1989 Tetris board game.
If you would like to purchase the 1989 Tetris board game you can find it online: Tetris on Amazon
, Tetris Link on Amazon
, Tetris on eBay
, Tetris Link on eBay
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November 2017 Video Game Release Date Calendar →
Tetris (1989 Milton Bradley)
Year: 1989Genres: Abstract, Family, Puzzle, SpeedPublisher: Milton BradleyAge: 6+Number of Players: 2-4Length of Game: 5-10 minutesContents: 116 Tetris blocks, 4 gameboards, Tetris block box, instructionsDifficulty: LightStrategy: LightLuck: Light-ModeratePros:
Very easy to play and plays really quickly.
A surprisingly fun little spatial speed puzzle game.
It is a little too easy to fill in all or most of the spaces.
Takes some liberties with Tetris' gameplay.
Amazon: Buy Tetris on Amazon
Where To Purchase: eBay


Two work in progress shows ahead of the Edinburgh Festival and the comics' UK wide tours.
Jan Ravens is the star of the award-winning BBC comedy series, "Dead Ringers". Jan's unique view of our politics and culture makes her one of the country's favourite impressionists.
Following her record-breaking 2017 show Difficult Woman, and a sell out tour with Rory Bremner in 2018, join Jan as she road tests her brand new show for this year.
Glasgow's Stephen Buchanan won the prestigious BBC New Comedy Award 2018 and, in doing so, followed in the footsteps of some of the British comedy scene's star names.
Stephen was also named as Scottish Comedian of the year last year. His likeable personality and self-deprecating material make Stephen Buchanan a hit with the audience and fellow comedians alike.


When sharing a vector tile layer, the tiling scheme used must have a root tile that covers more than half of the extent of your data. The root tile is defined at level of detail 0. The upper left corner of the root tile must match the tiling scheme origin.
Use the Auto-suggest tiling scheme.
Update your tiling scheme so that its origin matches the top left extent of the data, and use scales in the tiling scheme file that will cover the data extent.
If you used the Auto-suggest tiling scheme and are getting this analyzer, you may have data outside the domain of the coordinate system of your map that causes the level of detail of zero to be outside the extent of your map. In this case, remove or edit the geometry of the data outside the domain of the coordinate system.


Welcome, I'm so glad you found me!
It is a well researched and documented fact that human beings need social connection to thrive, but it's easy for our busy lives to get in the way of meeting the very people who will help us create and live the lives we dream of. Those who understand why we strive to live creatively and thoughtfully, seeking our real purpose and taking pleasure in fulfilling it. It's taken me a while to find my way here, but now that I am I really hope you'll join me.
Like to run your own workshop at Oak Tree Barn?


When launching a new product, digital marketers follow the evidence. They measure everything, reach out to customers and prospects and test messaging, qualitatively and quantitively. They live on a steady diet of A/B testing. Then, based on feedback, they tweak their messaging and alter their offerings quickly. This agile response is exactly what's needed to compete for consumers' attention today.
Compare this process to how HR markets open positions to job seekers.
Even a simple task like posting a job gets mired in requisitions, assumptions and lengthy approval processes. And once that job posting is approved, it's set in stone until an offer is made. What's more, communication with the target audience (job seekers) is a one-way street. Recruiters seldom give candidates the opportunity to offer their feedback on the application process, regardless of whether or not they're hired.
But what if you emulated a marketer's test-driven mindset and approached job listings as an ongoing, evolving experiment that delivers actionable data and facilitates a two-way conversation with the target audience? I predict you'd not only get many more qualified applicants, but also create a process that informs your recruiting strategy with valuable data and insight. Here's how to step into a marketer's shoes and use testing to strengthen your job listings.
To marketers, landing pages aren't final products. They are dynamic templates, living in continuous development. Marketers post an offer, evaluate the response, modify the design and adjust the messaging until they get the quantity and quality response they want. Digital marketers post different versions of the same pages at different times or use different versions at the same time on different sites. You must do the same.
Try multiple versions of every job listing. One job listing might emphasize the company culture as the magnet to attract more top talent. Another version may focus on pay and benefits. A third could include an option to chat, play a game, or interact with a video. Don't be afraid to experiment: Tell a story. Add a video. Uses images. Identify job titles that job seekers using a free keyword volume search tool, and see how your title can reflect the trends that emerge.
Most importantly, learn what works (and doesn't work) by asking questions and lots of them: How many candidates viewed my listing? How many clicked "apply" and then completed the application? How many applicants met my minimum qualifications? What was the best source for these qualified candidates? When a campaign fails to attract enough qualified candidates, recruiters, hiring managers and management alike should be diving into the analytics, getting candidate feedback and making adjustments on the fly.
Your applicants are a goldmine when it comes to insight into the effectiveness of your recruiting process, so create a two-way conversation with them. Candidate feedback offers you an opportunity to engage with the candidate immediately, build your brand and improve your hiring process with instant feedback.
Hopefully you're already contacting each applicant to confirm receipt of his or her completed application. (If not, shame on you. Stop "ghosting" your applicants!) That confirmation email is the perfect opportunity to invite candidates to complete a quick survey. How many candidates opened the email? How many completed the survey? Why didn't more respond? Each interaction (or lack of engagement) is important in this dynamic digital age. Do what it takes to continue the conversation. You might even consider offering a small reward, such as an e-book you've created offering interview or job search tips.
In addition to desktop- and mobile-based search, recruiters now also have to think about voice-activated search. When a candidates asks Alexa (or Siri, Google, Cortana) "Who is hiring engineers near me?" will your job listing be selected for that coveted first result position, also known as "position zero?"
In the world where a shrinking labor pool is converging with the adoption of voice-search, a lot of non-HR related factors such as page speed, mobile responsiveness,domain authority and even readability count when it comes to job listing position. The verdict is still out on which factors might influence voice search rankings the most. But the shift to voice-driven search has begun, and the winners will be those companies that continuously test and adapt.
The word "done" doesn't make sense anymore when it comes to writing job descriptions and finessing recruiting strategy. Digital marketers live in a world of continuous testing, making and adjusting strategy, interpreting data, and testing again. HR and recruiters need to do the same.


text:
A rough start for a dedicated teacher
Teacher Feature – Mr. Hicks, Science
Mr. Hicks is living the life with his dream job, really!
For the last two years, Mr. Joash Hicks has been teaching at Armijo. Last year, his students were learning Biology and Living Earth Biology, and this year he is teaching Environmental Science. Before that, he was a student teacher at Luther Burbank High School in Sacramento
He went to Shafter High School in California, but also Tualatin High School in Oregon. He is the first in his family to graduate from college. "My family was never close and we were poor," said Mr. Hicks.
Before becoming a teacher, he did "a little of everything: Computer tech, fast food, retail sales, sugar tester in the cantaloupe fields, pest detection, and so much more."
He became a teacher because he wanted to "make the world a better place by energizing youth to be successful and care about the people and environment," but it wasn't easy to get started at Armijo during a pandemic.
"It was my first year," he said. "I created most of my stuff and even though I struggled to get engagement from my students, I kept at it."
He kept busy during Distance Learning playing video games and creating his curriculum. It "not a hobby, but takes up almost all of my free time," he said. He enjoys building community in his classroom now that students are back on campus. "I have a class fish tank thanks to Ms. Vanessa Walling-Sisi."
While he is enjoying teaching, he wouldn't recommend it as a career choice "unless you know you will love it. A teacher has to be everything from a performer to a medic. This job demands more than anyone should ever have to give to make a paycheck. So DO NOT become a teacher unless you love helping others and working to make the world a better place one student as a time," he said.
Mr. Hicks has lived his own advice. It is not that he wants to leave teaching, but instead that he loves it. "Teaching is the best thing I have ever done," he said.
A name inspired by a novela…
Siblings, and sometimes twins…
A passion for his subject
A home in two different countries
Divine names at Armijo
Plans change, dreams grow
Life is just a stage for this teacher
Seasons change, but sisters remain
A move north after living south
Together forever, or until college


The team examines the recently published report by the Audit Commission "Protecting the Public Purse 2014: fighting fraud against local government" and draw out the key issues and recommendations for local authorities.
The Audit Commission has revealed a ten-fold increase in fraud detection since 1990, in its recent report, "Protecting the public purse 2014: Fighting fraud against local government". Fraud valued at £188 million was detected by England's councils in 2013/14 and represents a 25 year high. Over the last couple of years, the number of detected cases of non-benefit fraud has fallen 4% to just over 57,400 albeit with the value of this fraud rising by 2% to £59 million.
This was the Commission's final report before its closure at the end of March 2015, and looks at how fraud against councils has transformed since the beginning of the 1990s when it began its work on promoting good practice in the fight against fraud. From April 2015, its counter fraud activities will transfer to the Counter Fraud Centre, run by the Charted Institute of Public Finance and Accountancy (CIPFA).
The scale of fraud against local authorities is difficult to quantify precisely. The National Fraud Authority estimated that fraud cost local government £2.1 billion in 2013. This was viewed as a conservative estimate and shows that there is still a large gap between the level of fraud detected and the amount actually occurring.
Financial incentives for detection of benefit fraud ended in 2006 leading to councils focussing on non-benefit fraud over the past five years. Benefit fraud and "tourism" have been at the forefront of the political rhetoric for many years, and that will only continue going into the 2015 general elections. From 2016, benefit fraud will have its own dedicated investigative body, the Single Fraud Investigation Service (SFIS) leaving local authorities solely responsible for non-benefit fraud.
This coupled with emerging trends in fraud and new ways of delivering public services, in particular through digital technology, mean that local authorities need to keep on top of new threats and focus on the non-benefit frauds presenting the highest risk of losses.
The report highlighted how fraud has transformed over the years and presents councils with a constant firefight. When one area is brought under control, another emerges – areas of concern highlighted in 2014 were council tax discount, Right to Buy, social care and insurance fraud. These types of fraud are often low value but with a higher volume. Local authorities are also having to deal with more cases of high value fraud arising from employee fraud, bribery and now threats of computer enabled fraud such as data theft and mandate diversion fraud. A number of these higher value frauds occur in the property maintenance or development directorates of local authorities.
Detected cases of insurance fraud more than tripled from 72 in 2009/10 to 226 in 2013/14 and their value rose by more than 60% to £4.8 million.
Councils are also detecting more fraud in schools. The Commission only took a baseline measurement of fraud in maintained schools in 2012/2013. In just a year period, the level of fraud rose by 6% and was found to be worth £2.3 million. Staff were found to be responsible for the majority of the fraud with vulnerable areas including embezzlement of school funds, payroll fraud and false expense claims. The Commission has called for schools to review their governance arrangements to reduce the risk. (The CIPFA Centre for Counter Fraud has recently published good practice guidance on tackling school fraud).
It was noted that figures should of course be treated with caution as annual percentage changes in value can be affected by a few very costly frauds in either year.
The report also noted that a future trend that may emerge is the involvement of organised crime in conjunction with procurement fraud. The report recommends that local authorities remain alert to this rising threat.
Councils are under constant financial pressure to reduce their expenditure and improve efficiency – fraud investigators are vulnerable as a result. Councils need to be aware that a reduction in fraud investigators could be matched by a reduction in fraud detection. Whilst the balance sheet may look more positive with cuts to the number of fraud investigators, there will potentially be unseen costs in unidentified fraud outweighing any costs savings made. This risk needs to be carefully considered before making any decisions.
It is important for local authorities to not overlook the cost of an average investigation especially when considering cutting resource in counter fraud areas. CIFAS (the UK's Fraud Prevention Service) reported in November 2013 that the average cost of investigating a fraud of less than £25k in value on average costs around £22.5k.
There are still 39 councils that did not detect a single case of non-benefit fraud. It is highly unlikely that there was actually no non-benefit fraud against these councils.
Prevention and deterrence: whilst hard to quantify its actual impact, the prospect of detection can act as a powerful deterrent. It is usually more cost effective to prevent fraud than to take action afterwards. The report recommends that local authorities should widely publicise what fraud is, the likelihood of detection and the penalties that fraudsters would receive if caught. Information sharing with other local authorities could also be an important, and more cost effective, weapon in the fight against fraud. Local authorities should consider forming or joining a fraud forum.
Investigation and detection: the average number of full time fraud investigators employed by councils has declined steadily by 10% over the last five years. A fall in these numbers was seen to be associated with lower benefit fraud detection levels. Local authorities are under pressure to cut costs but also increase the detection of fraud, two goals which are not always mutually exclusive. Fraud constantly evolves - changes in government policies, such as Right to Buy and Social Care Choice, may have unintended consequences and heighten fraud risk. Whilst one fraud risk may be under control, others will be developing so it would be advisable, where possible, to maintain the number of fraud investigators and see if cost cutting can be achieved by more strategic deployment of investigators to developing areas of fraud activity and resource management. Consideration of multi-authority collaboration could also be a way forward.
Recovery of losses and redress: there will be increased costs pressure after 2016, when central government funding for counter-fraud activity will cease. Councils will need to recover more losses than they have in the past, perhaps using legislation such as the Proceeds of Crime Act 2002 to do so.
Openness and transparency: councils should look for fraud and record how many frauds they detect. Doing so would show leadership, allow them to compare their performance with other organisations and alert them to emerging fraud risks more effectively. It is also important to remember that increasing levels of detection can actually be a positive sign in the fight against fraud and their publication can assist in deterrence. The key is the way in which the information is presented, as if done in the right way it could also improve the reputation of the authority amongst the public.
With the closure of the Audit Commission, Chairman Jeremy Newman has urged the government to mandate the provision of fraud data from all local authorities, to ensure that future reports are able to provide a complete and transparent picture and help alleviate public scrutiny.
taking up the Commission's offer of receiving a free fraud briefing available from the Commission via their external auditors.
The CIPFA Counter Fraud centre intends to publish a similar future report based on an annual survey of detected fraud in English local authorities, individual fraud briefings and will also offer training for the public sector with specific bespoke focus for local government investigators. It will also publish the next Fighting Fraud Locally strategy for local government after the closure of the NFA in March 2014.
In December 2014, the Justice Minister, Chris Grayling, announced the launch of a government fraud taskforce, to be chaired by David Hertzell, formerly of the Law Commission. Although David Hertzell is yet to make a formal announcement on the make-up and focus of the taskforce, it will be looking at the claims process to identify any current practices of lawyers, claims management companies and other intermediaries which fail to deter fraud, and any aspects of the current legal framework which could be strengthened to prevent fraudulent claims. It is likely that the review will cover EL and PL claims in addition to motor. The taskforce is expected to publish an interim report by March 2015 and we will be closely monitoring developments.
Jamie Taylor, Counter Fraud Director, looks at the recent government unveiling of a new task force to tackle insurance fraud, with a remit extending beyond motor and whiplash.


TULSA, Okla. – The Rev. Billy James Hargis (search), a radio and television evangelist and fervent anti-Communist crusader who used balloons to send his message across the Iron Curtain, has died at age 79.
Hargis, who also battled with the Internal Revenue Service (search), died Saturday in Tulsa, the Tulsa World said.
Hargis was ordained at age 17 in the Disciples of Christ (search) denomination, and became known during the 1950s and '60s for his worldwide crusade and for his friendships and meetings with heads of state.
In 1950, he founded the interdominational Christian Crusade (search), with the message "for Christ and against communism." His broadcast ministry spanned some 40 years on more than 500 radio stations and 250 television stations.
He went to West Germany in 1953 and launched the Bible Balloon Project -- inserting scriptures in balloons and floating them over the Iron Curtain, aiming them at residents of Czechoslovakia, Poland, Russia and East Germany.
Hargis had a long-running fight with the IRS when it removed his ministry's tax-exempt status, citing his mixture of religion and politics.
A 1976 scandal threatened to destroy his ministry. Time magazine reported that he had engaged in sexual acts with female and male students at his Tulsa-based American Christian College.
Hargis denied the charges. "I was guilty of sin, but not the sin I was accused of," Hargis said in a 1985 Tulsa Tribune interview.
He also founded the David Livingstone Missionary Foundation, which operated hospitals, orphanages, leprosy villages, medical vans and mission services in Korea, Hong Kong, India, the Philippines and Africa.
He had continued working into early this year, when his son, Billy James Hargis II, stepped in to lead the ministry.
Hargis is survived by his wife, Betty Jean; three daughters; and two sons.


text:
prop. n. 1. A landlocked country of the Middle East, surrounded by Israel, Iraq, Syria, and Saudi Arabia, and that area on the west bank of the Jordan river which was once claimed by Jordan, and is at present occupied by Israel and in part governed by a Palestinian authority. It has a population of 4,212,152 (1996) in a total area of 89,213 sq km. The population is predominantly Arab and Moslem. Officially known as the Hashemite Kingdom of Jordan, it was formerly called Trans-Jordan when occupied by the British. The government is a constitutional monarchy, with King Hussein Bin Talal Al Hashimi as its ruler since 2 May 1953. Jordan is a small developing Arab country, having a Gross Domestic Product of $19.3 billion in 1995.
n. 1.
1. A pot or vessel with a large neck, formerly used by physicians and alchemists.
2. A chamber pot.
Noun 1. Jordan - a river in Palestine that empties into the Dead Sea; John the Baptist baptized Jesus in the Jordan
Synonyms: Jordan River
2. Jordan - an Arab kingdom in southwestern Asia on the Red Sea
Synonyms: Hashemite Kingdom of Jordan
Canaan, Holy Land, Jordan River, Palestine, Promised Land, river
Translate Jordan to Spanish, Translate Jordan to German, Translate Jordan to French
Jones' penstemon
Jonesian
Jons Jakob Berzelius
jook
jook house
jook joint
-- Jordan --
Jordan almond
Jordan curve
Jordanella
Jordanella floridae
Jordanian monetary unit
Jorge Borges
Jorge Mario Pedro Vargas Llosa
Joroslav Heyrovsky
Jose Clemente Orozco
Jose Julian Marti
Jose Orozco


Nice construction, torb! Depending on heat production, you might need to make the holes in the bottom of your chassis larger. My first amp (a40) has an entirely wooden chassis and I perforated the bottom with holes that ultimately needed to be made larger so air would actually flow. I also had to put a spacer under the top lid for more airflow.
Are those speakers a Troels Graveson quarter wave design?
Checked out you homepage, cool builds!
They are his DTQWT mk2, built in 2014. The vfet plays them very well, the only thing missing is a bit of authority they project with more powerful amps.
Glad to hear your internal temp is good. My webpage needs a bit of attention - my employer pulled the plug on faculty web pages a few months ago, so I've had to migrate things to a google site and haven't fully restored all of my work yet.
I've been eyeballing that DTQWT design for a while now thinking it might be a nice build. I'm trying to find a place in the house for "another" set of speakers... Thanks for sharing your impressions with the vfet2 and speaker combo!
The vfet is by far the best amp I have heard with them. They are nice, the only downside is the bass, which is supposed to be improved in the mk3.


text:
Saregama, Facebook ink global licensing deal
Saregama India Ltd. has announced a global deal with Facebook Inc. to license its music for video and other social experiences across Facebook and Instagram.
This partnership will allow users to choose from a wide variety of music to add to their social experiences such as videos, stories via stickers and other creative content, the Indian company said in a statement Wednesday. Users will also be able to add songs to their Facebook profile.
"…Now millions of Facebook users will be able to add music from our vast catalogue to stories and videos they create and share," Saregama India Managing Director Vikram Mehra said.
Saregama will allow people globally to use their favourite retro Indian music to further enrich their content on our platforms, Manish Chopra, director and head (partnerships) at Facebook India, said.
Saregama has a catalogue of over one lakh songs across genres including film songs, devotional music, ghazals and indipop in more than 25 languages.


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