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Lo scontro di Knightsbridge fu un episodio della battaglia di Gazala, avvenuto il 10 giugno 1942. In tale episodio le forze britanniche, che muovevano verso sud per intercettare l'Afrikakorps, furono bloccate e respinte dalla Divisione Ariete a sud dell'incrocio fra la pista per Bir Hacheim e il Trigh Capuzzo.

La situazione della battaglia di Gazala
l 10 giugno 1942, con la caduta di Bir Hacheim (arabo Biʾr Ḥakīm, "Pozzo di Ḥakīm" o "Pozzo del saggio"), iniziava la fase finale della battaglia di Gazala, con l'apertura delle comunicazioni dell'Asse a sud della linea difesa dalle forze del Commonwealth. Immediatamente Rommel fece spostare la 15° Panzer verso nord, mentre l'Ariete si attestava di fronte all'incrocio fra le carovaniere Trigh Capuzzo e Trigh Bir Hacheim, incrocio che era presidiato da forze britanniche ed era indicato come "Knightsbridge". Contemporaneamente i generali britannici decidevano di impegnare la forze corazzate dell'Asse, cercando di prenderle sul fianco nel loro spostamento verso nord. Gli spostamenti delle forze corazzate britanniche le portarono a contrastare direttamente l'Ariete, che era attestata a difesa. Da questi movimenti seguì uno scontro fra le forze britanniche (fornite di carri Stuart e Grant) contro le forze italiane (fornite di M 13/40).

Le forze contrapposte

Britannici
Le forze britanniche nell'area comprendevano
 Guarnigione di Knightsbridge
 3 compagnie dei Coldstream Guards
 1 compagnia delle Guardie scozzesi
 16 pezzi 25 lb
 32 pezzi 6 lb anticarro
 4 pezzi 3,7 in contraerei in funzione anticarro
 2nd Armoured Brigade (maggior generale Raimond Briggs)
 2nd Armoured Brigade Headquarters
 2nd Dragoon Guards (Queen Bays) su quattro squadroni di carri, per un totale di 7 Stuart, 17 Grant e 25 Mk VI Crusader
 9th Lancers (non operativo)
 10th Hussars (non operativo)
 1st bataillon The Rifle Brigade
 11th RHA (Royal Horse Artillery)
 Unità varie controcarri e contraerei
 4th Armoured Brigade (Brig. Gen. A.H. Gatehouse) con un totale di 44 carri Stuart e 60 carri Grant
 4th Armoured Brigade Haedquarters
 3rd RTR (Royal Tank Regiment)
 5th RTR
 1st bataillon KRRC (King's Royal Rifle Corps)
 1st RHA
 ZZ AT (Antitank) battery
 1st Troop 4th Field Squadron RE (recon)
 1st Armoured Brgade (ma sotto il controllo operativo della 4th Armoured Brigade) 1st RTR, 6th RTR e uno squadron di Stuart del 3rd RTR, distaccato al 6th RTR
 67th Medium Regiment (artiglieria), orientato a favore della 4th Armoured Brigade, su 16 obici da 4,5 in

Italiani
Le forze italiane erano inquadrate nella 132ª Divisione corazzata "Ariete", comandata dal generale Giuseppe De Stefanis
 132º reggimento fanteria carrista (ten. col. Maretti)
 VIII, IX, X battaglione carri in totale 56 M13/40 o M14/41
 8º reggimento bersaglieri (col. Gherardini)
 V e XII battaglione bersaglieri
 132º reggimento artiglieria per divisione corazzata (magg. Pasqualini)
 .I e II gruppo 75/27 mod 06
 III gruppo 105/28
 IV gruppo autocannoni 90/53
 V gruppo 88/55 (2 batterie, 6 pezzi disponibili)
 V gruppo semoventi 75/18
 VI gruppo semoventi 75/18
 Gruppo 100/17 del 1º reggimento Articelere (non è confermata la presenza)
Non è indicata la disponibilità di semoventi 75/18.

I preparativi (9 giugno)

Il giorno 9 giugno la 4th Armoured Brigade mosse in avanti il 6 RTR, in modo che questo potesse individuare le posizioni per tenere sotto controllo il Trigh Bir Hacheim, il regiment tenne la posizione per tutta la giornata, ingaggiando obiettivi con l'appoggio di una batteria della RHA. Al calare della sera si spostò in un'area di bivacco circa 10 km a sudest di Knightsbridge. Il 1 RTR rimase tutta la giornata nella sua area di bivacco (circa 2 km a sud di quella del 6 RTR), pronto ad un eventuale intervento in appoggio all'altro regiment.

Il combattimento
Gli ordini per la 4th Armoured Brigade erano di occupare la quota 176, a ovest del Trigh Bir Hacheim, attaccando quindi l'Ariete e costringendola a ritirarsi. La 2nd Armoured Brigade avrebbe dovuto effettuare un'azione dimostrativa in appoggio alla 4th Armoured Brigade

L'Ariete, dal canto suo, aveva l'ordine di tenere la posizione in atteggiamento puramente difensivo. Nella giornata del 9 giugno un pezzo da 88/55 venne spostato in avanti, fino a trovarsi in linea con lo schieramento dei bersaglieri. Il vicecomandante della batteria di cui faceva parte il pezzo fu incaricato di operare come osservatore avanzato per il cannone, operando da un carro M13.

L'attacco da nord
Alle 5.45 del 10 giugno lo Squadron C, dotato di carri M3 Grant, dei Queen's Bays lasciava il bivacco fra la Cresta Rigel a nord e Trigh Capuzzo a sud, dirigendo verso le posizioni dell'Ariete. Lo Squadron C dei Queen's Bays alle 7 venne a contatto con le unità carriste dell'Ariete, che sostennero l'urto e verso le 8 costrinsero i britannici a ritirarsi.

L'attacco da sud
All 6.00 il 6 RTR inviò due pattuglie verso ovest per controllare la situazione nelle posizioni dove si era attestato il regiment nella giornata precedente, mentre iniziava il duello di artigliere fra italiani e britannici. Alle 7.45 il 6 RTR muoveva dalla posizione di bivacco, seguito alle 8.00 dal 1 RTR, entrambi diretti verso la linea di partenza per l'attacco, posta a circa 3 km da Trigh Bir Hacheim, con orientamento nord sud, la forza complessiva dei due regiment era di circa 70 carri, sia M3 Stuart sia M3 Grant-

Sulla linea di partenza il 6 RTR era posizionato a destra, con Squadron C a sinistra, Squadron B a destra e Squadron A pronto a intervenire su entrambi i fianchi. Invece il 1 RTR si era schierato alla sinistra con lo Squadron A in testa (destinato a coprire il fianco sinistro del regiment), seguito dallo Squadron C, dal comando, dallo Squadron B e da una batteria del 1 RHA. Alle 8.40 i corazzati britannici del 6 RTR, preceduti da una preparazione di artiglieria di due ore e coperti da nebbiogeni, investivano la 2ª compagnia/VIII battaglione del 132º Reggimento fanteria carrista. La formazione vedeva al centro i Grant e gli Stuart alle ali, ma gli M13 ed i semoventi riuscirono a impedire l'avvolgimento, ed anzi costrinsero i britannici a sfilare lungo il fronte, offrendo il fianco, meno protetto della fronte, dei carri al tiro italiano. Alle 9, trovandosi sotto il tiro dei pezzi controcarro, oltre che dei carri lo Squadron C del 6 RTR serrò sotto i carri italiani, riuscendo a colpire un veicolo italiano. La pressione sui carri italiani riuscì a spingerli fino circa 200 m dalla linea delle difese anticarro, che si trovarono quindi in difficoltà ad acquisire nel mirino dei pezzi i carri nemici, mascherati dai vicinissimi carri italiani. Tuttavia il pezzo da 88/55, dopo aver aggiustato il tiro, alle 9.40 distrusse due carri britannici e ne immobilizzò un terzo, quindi lo Squadron C iniziò la ritirata, seguito dopo dieci minuti dal resto del 6 RTR mentre il pezzo anticarro era contrastato dal tiro di controbatteria della RHA.

Gli Stuart dello Squadron A del 1 RTR, mossi in anticipo rispetto al resto del reparto, e diretti a un punto a sud dello schieramento italiano, furono contrastati inefficacemente da quattro PzKpfw III posti circa due chilometri. Tuttavia, quando gli Stuart giunsero a contatto con lo schieramento dell'Ariete furono investiti dal tiro dei carri e dei pezzi controcarro, che distrusse due carri e ne colpì altri cinque, a questo punto lo Squadron A ruppe il contatto e si portò ulteriormente a sud per coprire il fianco del resto del reparto. Lo Squadron C avanzò verso lo schieramento italiano, ma avendo perso l'allineamento, solo cinque Grant giunsero a contatto col nemico, venendo tutti immobilizzati o distrutti. Lo Squadron B superò sulla destra lo Squadron C, venendo impegnato e perdendo quattro carri, mentre gli altri si ritiravano per assumere una posizione a "scafo sotto".

Contro il 1 RTR entrarono in azione le artiglierie tedesche della 15. e della 21.Panzer e la 1.Panzerkompanie dell'8.Panzerregiment (15.Panzer) attaccava lo Squadron B.

Alle 11 una pattuglia del 6 RTR, mandata in avanscoperta per controllare la situazione del campo di battaglia, venne respinta dal tiro delle artiglieria, e alle 11.30 fu tentato un attacco con le forze britanniche superstiti, respinto dal fuoco concentrato delle difese italiane. Alle 14 i Queen's Bays ebbero l'ordine di intervenire per appoggiare la 4th Armoured Brigade in difficoltà, raggiunta la posizione in cui si erano fermati i reggimenti in ritirata, scambiarono le posizioni con quelle del 1 RTR, senza che vi fossero ulteriori scontri con gli italiani.

Le perdite
I britannici, nel corso della giornata, persero 2 Stuart e 9 Grant del 1 RTR e 2 Stuart e 3 Grant del 6 RTR, con numerosi veicoli danneggiati, comprendenti almeno 10 carri del 1 RTR. In combattimento ebbero 20 morti, 17 feriti e diversi prigionieri del 1 e del 6 RTR, per un totale di 55 militari di ogni grado.

Gli italiani persero 24 carri, quasi tutti recuperati in breve tempo, 1 pezzo 75/27 e 1 autocarro pesante. I caduti furono 9 ed i feriti 23.

Confronto fra carri britannici ed italiani
I britannici nell'azione utilizzarono carri medi Grant e carri leggeri Stuart, mentre gli italiani utilizzarono carri medi M13/40 e semoventi 75/18. Il confronto fra le caratteristiche dei mezzi intervenuti può essere interessante, tenendo conto del fatto che i Semoventi 75/18, avendo il pezzo in casamatta, avevano un brandeggio del pezzo di soli 38° e che il cannone da 75 mm del Grant, essendo posto a destra del carro, poteva brandeggiare su un arco da -15° a 15° verso la destra del carro.

Riferimenti
 Michael Carver, Tobruk, traduzione di Mario Lamberti, Edizioni Accademia
 Enzo Mosolo, "10 giugno 1942, Africa Settentrionale", su Storia Militare N° 239, agosto 2013, pagg. 52-61

Note

Voci correlate

 Battaglia di Ain el-Gazala
 Divisione Ariete

Guerra nel 1942
Knightsbridge (10 giugno 1942)
Knightsbridge (10 giugno 1942)
Knightsbridge (10 giugno 1942)

redpajama_set_name: RedPajamaWikipedia


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After falling behind by 21 points at the start of the fourth quarter, the Timberwolves staged a huge rally but lost 70-69 to the Denver Nuggets on Friday night in their NBA Summer League opener in Las Vegas.
Isaiah Cousins led the Wolves with 15 points and 6-9 center Amile Jefferson had 12 points and 14 rebounds.
Josh Okogie, the team's first-round draft pick, had 10 points on 2-for-10 shooting from the field and 5-for-8 from the free throw line in a game-high 33 minutes, and Keita Bates-Diop, their second-round pick, had nine points. He was 3-for-10 on field goals.
The Wolves, who never led, outscored Denver 22-9 in the fourth quarter, ending the game on an 18-4 run.
Their next game will be against Toronto at 2 p.m. Sunday.
American skier Mikaela Shiffrin dominated a slalom Saturday for her 85th career victory to move within one of the World Cup record set by Swedish great Ingemar Stenmark in the 1980s.
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redpajama_set_name: RedPajamaCommonCrawl


text:
User Ratings: 180
Paper Mario: Sticker Star Review (3DS)
Version Reviewed: North American
review by Jon Wahlgren Tue, 06 Nov 2012 17:00:00 +0000
If there's one thing we can learn from its 3DS catalogue so far, it's that Nintendo is great at the safe sequel. Sure, there are out-there exceptions like Kid Icarus: Uprising, but by and large we've seen a whole lot of remakes or new entries in fan-favourite franchises that are more interested in paddling along leisurely than rocking the boat. Great games can and have followed this strategy, of course, but not without a little yearning for something more — and Paper Mario: Sticker Star feels content with offering largely more of the same.
Luckily for Sticker Star, "more of the same" is a charming formula certain to please the masses with its amazingly slick presentation, polished mechanics and sharp wit that made the series so endearing in the first place. The problem is that it all feels incredibly familiar, largely lacking new and interesting characters or environments that haven't been done to death by now, and what is new doesn't quite reach its full potential.
Sticker Star's premise is paper thin, serving mostly as a dull framework for all manner of other shenanigans throughout the game. During the annual Sticker Fest held in Decalburg — a city of Toads, apparently — in which the Sticker Comet comes along to grant everyone wishes, Bowser comes along and blows things up by accident, scattering powerful Royal Stickers all across the world that Mario and his new ally Kersti must venture out and collect, plonk Bowser and all that jazz. Along the way you'll run up against Kamek, Bowser Jr., familiar rogues and lots of Toads, but new faces are few and far between; companion Kersti pops up with a tap of L to offer a quip and advice, but she never feels fleshed out and as a result is difficult to care for. The supporting cast is mostly made up of Toads, with virtually no sign of anyone more interesting, which is disappointing for a series that has otherwise proven itself quite fresh.
Star of the show, of course, are stickers, a seemingly organic addition to Paper Mario: they are littered all over the place and used for virtually everything from puzzles to pugilism. The series' turn-based combat makes a welcome return from its quick absence in Super Paper Mario and revolves entirely around seals: instead of having a few standard and special attacks that require a meter, Mario's attacks are dictated by what is on-hand in his sticker book. There is no shortage as stickers are readily available all over the place, gathered by pulling them off walls, in boxes and dropped by enemies; however, as certain stickers are more effective against specific types of enemies, along with a limited inventory and varying sizes, there is a certain layer of strategy to making efficient use of Mario's arsenal — especially when facing eclectic bands of foes. By default only one sticker can be applied per turn, but taking a whirl on the Battle Spinner for a price can enable up to three, allowing Mario to chain combos. Stickers cannot be otherwise combined or crafted to form new abilities, which feels like a missed opportunity for an otherwise clever attack system.
This turn-based combat is a streamlined holdover from the series' RPG roots, and Sticker Star further smooths out the levelling from prior games. At this point the RPG elements are entirely invisible; not once will "level up!" splash across the screen, nor can you find a status screen showing Mario's experience points because there just aren't any. Mario does grow in strength, though, but it isn't noticeable outside of damage done when bopping an enemy, which might go unnoticed anyway.
Mario can collect certain non-paper items and transform them into special stickers, like a pair of scissors or a Lucky Cat statue, and these stickers can be used in battle or applied to the game world through Paperization, a power Kersti has where she lifts Mario out of the world, flattens it like a postcard and dangles him above. This is the most interesting idea Sticker Star drums up, elegant in its simplicity and execution, but gets stuck on limitation: Mario can apply stickers, remove scraps of paper that affect the environment and put them back on to fill voids, but he can't apply stickers to just anything nor tear off scraps that aren't predetermined. Had Mario the power to manipulate the environment in more ways, then puzzles wouldn't perhaps rely so much on using the correct item that you may or may not have arbitrarily found and created a sticker from, or by applying the correct scrap through Paperization. The world is a diverse and interesting place, but Sticker Star has a bad habit of leaning too heavily on obtuse, same-y types of puzzles and scenarios for stages, resulting in a few more soggy portions than needed.
As this is the first portable Paper Mario, the game has been adapted into handheld-friendly stages spanning a fairly large world — and, rather pleasingly, the world map is somewhat nonlinear, allowing you to tackle areas in whatever order you see fit. Collecting the star at the end of a stage opens up a new path on the map, with plenty of hidden exits and items sprinkled about to encourage exploration. "Encourage" may be putting it lightly, though, as hidden items are occasionally critical to advancing, and it isn't always clear where specific items are located — it's a somewhat obtuse way of progressing, but taking the time to explore thoroughly eases the pain down the line. While, yes, you can enter whatever available stage you choose, the experience is still somewhat linear as you may not have the required items to proceed, but allowing this freedom goes a long way towards reducing the sense of the whole thing being on rails.
It must be said that one area where Sticker Star absolutely shines is visually: the game is gorgeous in 3D, bringing the papercraft world to new heights as a living diorama. The excellent art style, already whimsical, just looks fantastic with the added depth, and much like Super Mario 3D Land is greatly enhanced by stereoscopic visuals, standing as one of the best uses of the technology so far — it doesn't change how the game plays, but the enhancement is so great that going back feels cheap and flat. Along with the sharp and clever writing, Sticker Star is without doubt one of the most charming games you can get on the platform.
Paper Mario: Sticker Star is often funny, thoroughly charming and a joy to play, but it is also just as often a touch too familiar, seemingly unwilling to really go out on a limb and do something crazy even if the potential to do so is immense. Despite its inhibitions, the game keeps a pace so delightful and fun that you can't help but crack a smile at the metric ton of whimsy folded into its rock-solid foundation, rendered all the more impressive thanks to beautiful use of stereoscopic 3D. Sticker Star might elicit some déjà vu, but a memory this bright is one worth remembering.
Great 8/10
Review copy provided by Nintendo
TOMBOY25
Tue 6th Nov 2012
sweet cant wait for this
IsawYoshi
Was expecting an 9 on this one, but good review anyway. Looking forward to buy this one!
Portista
So it got one less star for being not much different? I was sure it would at least get a 9! But I'm still getting it for Christmas!
NintendoLee
I've found with the Paper Mario games that they may be familiar but they are a bit out there and different. I guess I need to wait to play it.
Squashie
Bit of a shock, I was expecting a 9. I'll still be picking it up, none the less.
New_3DaSh_XL
Hm... ok. I was expecting a higher score I guess. Nice review though!
antipop621
Preordered. Score wouldn't make a difference.
19Robb92
A bit disappointing IMO. But I'll still buy it of course, love the humor and gameplay of the series
How long did it take you to complete it?
8/10 Not bad I may pick this up for Christmas, @JonWahlgren great review man.
Brutapode89
That's very good!!!
Silvervisiona
I want it. Can't wait for the digital download!
HankLangley
too bad theres no partners, but a great looking game no less! i already preordered it 3 months ago
I have a bad feeling I'm not going to like this game.
GazPlant
Should have done that Thousand Year Door sequel I am alone in demanding...
Anyway, sounds awesome
Boo_Buster
@ItsInRealLife I hear ya, but let's hope they continue the Mario and Luigi RPG's on the 3DS as well, for more of that. 8 is still "great" guys, don't be shocked. It's just no NES Zelda I'm really pumped for this game
Reala
After Super Paper Mario the fact this one seems to be more of the same old is actually quite a relief to me at least.
Ducutzu
If this is anything like the Gamecube game, then it will be a joy to play on the 3DS.
Nice review, although I'm a tad worried about how it's mostly getting eight out of ten reviews.
I don't feel surprised it got an 8. I've been feeling this game as an 8/10 for a while now. There are a few things that make me feel this will be less enjoyable than the first two paper marios. It's mainly the lack of partners and the more platformer/level based style that is putting me off. Not just that but it seems like the only friendly npcs we've seen so far have been Toads....where's the variety gone?
I'm more excited for the other brothers outing, Luigi's Mansion: Dark Dawn.
(Notice I said feeling, I obviously don't know since I haven't played the game.)
I'm a little dissapointed that they simply decided to play it safely and reuse everything instead of presenting several new characters, enemies and places like the previous games.
I'm also not fond of the idea of using stickers and that stuff.
magicsnake
Same question as 3Dash,
Is the main story long ?
naut
Really disappointed that they removed the RPG elements...Is there any point in battling at all? Or would it be more beneficial to just dodge every fight you can?
@NintendoNaut You get coins.
I'm not sure I will like this. But I'll probably buy it anyway.
shinpichu
@all the people complaining about 8/10 reviews
Seriously, 8/10 = great, as far as I'm concerned.
@Reala I liked SPM.
NinChocolate
All the screenshots suggested an 8 to me. I was hoping they were holding back some surprises that might have bumped up the score but it seems they reveal pretty much what's in this game. the visuals and the cant go wrong play mechanics are enough for me to download it and get the donkey kong offer.
WesCash
8 is a great score, but I was hoping for a 9. I'll probably get it though. I've never played a Paper Mario game so I won't feel any familiarity. I can't wait to see how the 3D looks!
HawkeyeWii
Cool, can't wait to get this. I hacen't played a Paper Mario game in a while.
Pokefanmum82
already have mine pre-ordered. can`t wait to play this game
Mollutje
Well, that's certainly a lot higher than the 2/5 GameXplain gave it. Seems most other reviewers seem to rather like it thusfar. I've personally been enthralled by everything I've seen of it thusfar, and by the little bit of time I got playing it at an event, so I'll be sure to buy it.
Looks good. Might pick it up later on
DreamyViridi
Geez, since when was 8 a bad score?
@LuigiMan200
Too true. People have way too inflated expectations for everything nowadays.
XFsWorld
Imma download this
Hokori
@LuigiMan200 Yeah it's not as bad as what AC 3D got in Japan... A missly 39/40.... It should've been higher
So the only real complaint is its familiarity? That's great, as I've never even played a Paper Mario game before! It's not that I didn't want to, it's just that I've never had the chance. I'm going to thoroughly enjoy this.
SammyOfMobius
Guys, this did as good as Thousand Year Door did. So basically, expect this to be as good as Paper Mario TTYD.
KiwiPanda
I'm definitely going for this one. I love the series, and this looks much better than I was expecting. The only question now is if I should wait for Christmas. I'm actually okay with the familiarity as maybe a few places might end up being a little bit nostalgic. @Dashie I'm sure you'll like it, just make sure to play some of the rest of the series, too
@MultiMariosonic I don't think anything in the series can match TTYD That's one of my favorite games, in the top 3 of mine, easy. No doubt it'll be great, though.
Ever since Sticker Star was unveiled I've had the feeling it was never going to match up to the rest of the series, and the lack of any interesting companions or NPC's worries me a little, as that's one of the major reasons that the Paper Mario series is one of my favourite. I may hold off buying this for a while, even if it did score an 8.
I wasn't expecting this to be the greatest Paper Mario game, nothing will top TTYD.
Can't wait until Sunday. xD
craig0rneil3
Negatives are similarities to the originals. What if you have never played any of them =D i.e. me! ?
Dr_Salvador
@GazPlant 15 - I'm also with you on that one!
The Thousand Year Door was awesome, please make a true sequel to that game without removing the partners and the level-up system! Still looking forward to it but it´s a shame that these features has been left out!
@Reala 17 - Yeah, that's true!
I'm still excited. I have a preorder down. I wish there was a bit more darkness to the story like other Paper Mario games (it kept things from getting so silly that it was too much). Doesn't sound like they learned from SPM (one of my least favorite things about a game I already didn't like, the partners were incredibly boring, all looked the same (like a bundle of random shapes) and were barely used). It looks a lot better then SPM, but I doubt it will beat the 64 game for me. I still need to get TTYD sometime.
Still, most of the complaints in this review felt like they would prefer living in the New Super Mario Bros. 2 review.
@craig0rneil3 If it is like Paper Mario 64 and TTYD then it will still be a fun experience. Both games are very different from anything else. You walk around a 2.5d world where everything looks like it is made of paper and crafting materials. The battle system revolves around action commands. Do something at the right time and the attack is more powerful.
daznsaz
♪♪give it to me baby aha aha♪♪
Malkeor
Not much different? I think this is pretty different comparing the other games in the series!
SO EXCITED FOR THIS
This will actually be the only game I will buy since Kid Icarus xD
JonWahlgren
@TeeJay No, it has some real arbitrary and obtuse puzzle design, which is far more of a blight.
FireMario887
I wish I had a 3DS...
@3Dash Ah--That would make sense.
Well, I was planning on getting it regardless anyhow.
SirSmugleaf
Well this is actually not as great as I was expecting... IGN gave it an 8.3...
kkslider5552000
It amuses me that everyone has been annoyed at the changes so you say it's too similar. Decent chance I'd agree, just an odd thing I noticed.
bezerker99
I think I'll pass on this game.
Grodus
Sounds good, but, how many times do they say "sticky situation?"
pariah164
If it ain't broke, don't fix it. Still preordered, looking forward to the upcoming weekend.
rlopez1996
No partners besides kersti ?
Smitherenez
Pre-ordered it already, since PM is my favorite game serie. Looking forward to it's EU release!
TheDreamingHawk
I'm so happy they ditched the terrible SPM system. Entering the diorama contest and hoping to get a free copy of this.
e-love
Seems like a good enough score for me. I'm looking forward to getting this come Christmas.
@TheDreamingHawk
Am I the only person on the planet who liked Super Paper Mario? Sure, it didn't feel like a PM game, but it was still a solid platformer.
I liked SPM...One of the main things I enjoy in Paper Mario games in general is the story anyways, and Super Paper Mario had a good one.
I'm worried this will be another Super Paper Mario, but I've been looking forward to it for too long to not get it now.
the_shpydar
Good review, Jon.
And interesting too — a perfect example of why people need to not just look at the score, but read the review. The review itself reads like it would recieve a much lower score. Quite frankly, this is exactly what i wanted to read in a review — you hit on all the questions i had personally about the game, and while i'm sure it is a great, fun game, your review confimed all my concerns over the game and reinforced my decision not to pick it up.
rolLTheDice
Seems like they put heavy emphasis on making it a portable game in a more pick-up and play kind of way. Also sounds like there's more exploration than in the previous games. Might still pick it up but now i don't really feel the rush to get it asap anymore.
It's also a bit of a shame this will probably be the only sticker game in the series. I would have loved to see the concept living up to all of its potential in a future game maybe.
Candy811
Nice review, but I rather get my own. Awaiting its arrival in the mail
ajcismo
Gonna try out the download service on this, can't wait for this weekend when its out.
@craig0rneil3 The first two are in my top three games of all time, and I wasn't previously crazy about RPGs. I expect this one will live up, but you certainly couldn't go wrong trying the first on VC.
Henmii
Nice review and nice score! I didn't get the feeling that it is a "thousand year door" beater (and I didn't expect it anyway), but I still think it will be lots of fun! I'll definitely buy it!
Oh, Bowser Junior is back. Didn't expect that.
Supremeist
Cool, nice. Need this
I didn't like Super Paper Mario because it tried to combine Super Mario and Paper Mario but both parts were average. It was an average Paper Mario game and an average Super Mario platformer. I'm really happy to see it go back to a more classic Paper Mario style.
CrispyGoomba
All I can say is that this game seems that it will be better than Super Paper Mario. flame shield activated
Knux
What CrispyGoomba said. It seems like it will be a lot better than Super Paper Mario, although it sounds like this won't be as good as Paper Mario 1 and TTYD...which is disappointing to be honest.
NintendoCat14
So, would you rather play this or New Super Mario Bros 2? BTW, NSMB2 was still rated too high. =
I expected this to be disappointing. Might wait for it to go down in price, if that ever happens...
GamecubeMan
Cant wait, been waiting for this one for a LONG time
Odnetnin
I was hoping for a worthy successor to TTYD, and I held onto to that hope even when it was made clear the story was just about stars, toads, and stickers...
Thanks for being so honest, Jon. I still want it, but my expectations are lowered.
I have a bad feeling I'm not going to like this game. I loved the darkness and atmosphere of Paper Mario 2, The leveling system and badges were the elements that brought me back year after year to replay it. It looks like this game has degenerated back to another sub-par RPG.
If you lose me on this, Nintendo, I don't know what I'll do.
SparkOfSpirit
This only the third proper Paper Mario RPG, so I'm sure it being familiar isn't really so much of a bad thing.
Noob_The_Third
Yay! I'm glad we got a review already. I'm downloading this.
NintenDude97
Wed 7th Nov 2012
Aww man, only an 8? Well that goes to show how high my expectations were. Gonna buy it no matter what.
How could Super Paper Mario get a higher score than this?
@NintenDude97 Different reviewers.
RevolverLink
@NintenDude97 - 1) 8/10 is far from a poor score.
2) Two people different people reviewed Super Paper Mario and Sticker Star.
x-mas_mii
Hey guys, Would you recommend this game to me?(I've never had a paper mario game) I like games like smb3, advance wars, and mario & luigi: bowsers inside story.
Paper Mario and Mario & Luigi are by no means the same, but they are similar series. I would recommend you start with Paper Mario and the Thousand Year Door or even Super Paper Mario, and they're both great games (imo of course), but it's safe to say that if you like your Mario with story, characters, and RPG-lite elements, this isn't a bad choice.
@gamermii - I can't specifically recommend this game (since I've yet to play it), but generally speaking, it's a pretty safe bet that if you like the Mario & Luigi games, you'll probably like the Paper Mario games too.
@RevolverLink @DarkKnight
Thanks guys!! I'll be sure to try out super paper mario and I'll download this game/go & get it the old fashioned way.
WhiteTrashGuy
Have to hold off on this. Need MARIO KART 7, CODE OF PRINCESS, & MONSTER HUNTER 3/4 first.
Honestly if they made Thousand Year Door in 3D on the 3DS I'd buy it again.
Even if they made Vivian female again when she's transgender in Japanese.
GumbyX84
I don't know why Nintendo is trying to take the RPG out of Paper Mario. I enjoyed Super Paper Mario for its blend of Action-RPG and platforming elements. With Sticker Star, they seem to hide all the RPG elements that people have enjoyed with the prior games. It might be in part to lack of detail in the review. There is no mention of HP increase or less damage taken throughout the game.
My biggest gripe with the game is the removal of basic attack commands from the game. While it is something different, I find it annoying. They did away with XP, but you have to grind for stickers in order to actually do anything. Giving up on evil to embrace another in my opinion.
Klunk23
@shinpichu Actually, I agree. I thought that Super Paper Mario was, though not an RPG, actually a really fun game. But i'm really exited for this Paper Mario
I enjoyed Super Pape Mario, heck' it's one of my favorite Wii games. But I dread the thought of putting up with Turn Based Combat in Sticker Star. I'll still most likley be picking this up....Eventually.The big push would be experiencing this in Stereoscopic 3D, otherwise i don't think I'd bother. In the Kettle it goes!
Kid_A
I'm about to drop a truth bomb on y'all about the Thousand Year Door:
It ain't as good as Paper Mario or Super Paper Mario
You're so totally lying Kid_A, lol
Kid_A wrote:
Bbbut I thought we agreed on everything!
Super Paper Mario is still awesome though, in a different way. Anyone who says it isn't is probably wrong.
Radixxs
This honestly looks like Super Mario 3D Land for Paper Mario in terms of reusing the series' ideas and having no story or anything actually new. Except for the stickers of course, which look to be more annoying than anything.
I wann be the hundreth comment
triforcepower73
It seems kinda suspicious to me that this and twilight princess both got 8's for being too familiar and not trying anything new while "new" super mario bros 2 got a 9 even though it did absolutely nothing new. I know for a fact that twilight princess is far better than nsmb2 and sticker star looks like it is too.
@Kid_A Correct. Terrible backtracking is terrible.
shonenjump86
I'll pass on this one. I was not looking forward to this game anyways.
TheSonicdude97
I'm thinking about getting this game sometime. It looks really fun, something that may keep me playing for long periods in several sittings. Not to mention the amazing shiny and real-like stickers. Nintendo's getting way better at the designing of games these days and making the games so visually appealing, both console to handheld.~
RoboConker
Im thinking of getting the Digital version, but i have to get a new sd card.
Hey there's a new trailer for Tekken explaining the other modes, is pretty awesome, i think im gonna get Tekken instead of ZombieU
http://www.youtube.com/watch?v=hadhutowN0Y&feature=g-u-u
Luffymcduck
@GazPlant
Alone? I always wanted a direct sequel for that! I really liked the style and the partner characters. Easily the best Paper Mario.
MEH! I picked up MYST today for $20 so I'm all good thanks
RetrogamerFan
I don't mind a bit of familiarity when the series is as good as this. I suppose they might have been stung by the criticism of the Wii version, as it was quite different to the other Paper Mario games. I enjoyed the Wii version, but am enjoying the N64 one more (so far - rescued 4 star spirits), which i'm currently playing on Wii VC. Not played thousnd year door, but would like to some day.
JayceJa
streamlined combat and rpg system, in a rather bad way, and lack of variety in characters have me very disappointed
ill still get it, but im really doubting that it will hold up at all to the first two
I do love how people act like an 8/10 is a terrible score that means the game isn't worth playing.
Banker-Style
I know 8 isn't a terrible score,it's a great score,but I'm just so surprise that this didn't get a 9.
Any hoo,I'll be asking for this for Christmas,as this'll be my first Paper Mario game.
nocode
If the Wii U wasn't right around the corner I'd get this for sure....but this month has already been too expensive.
Hyperstar96
That doesn't sound even half as good as TTYD, but I'll buy it anyway...
Linkstrikesback
What went wrong with the paper mario series .
Paper Mario (N64) : A good solid rpg.
Thousand year door: An even better rpg that improved on EVERYTHING the n64 game did, with one of the most diverse character populations and areas in any game (at the time).
Then it goes weird...
Super Paper mario: Really? Mario of all characters needed a spin off into the platforming genre? Well it's a spin off, so I can live with it for one title...
Paper mario 3ds: RPG elements? THERE BE NONE HERE BOYS. I hope you like toads
DarkLloyd
i can get this for 30 buckaroos
DeathCode
Great review I will be picking this up for sure.
"I hope you like toads"
SonicMario
GamexPlain gave it a frickin' 2 out of 5. I would rather agree with this 8 out of 10; the game looks awesome.
Wonder_Ideal
@shinpichu You most certainly are not. I have played Super Paper Mario I liked it a lot. It had a unique feel to it and the gameplay was fun. Though I would have to say that TTYD is my favorite of the series.
FonistofCruxis
It doesn't sound like it will be as good as the previous 3 games in the series with its simple story and samey environments and characters and no partners except from Kersti. I'm also not too keen on the sticker system.
@Shinpichu I love Super paper Mario,its an excellent game and its my 9th favourite Wii game!
Xjay
Thu 8th Nov 2012
Haven't played mario rpg since I was 3 (N64), still not sure if I should get this.
HaastMK7
sorry, but my score is a 9/10
Kiyata
two things missing from the review that I really wanted to know:
1. How similar is this game to the original Paper Mario on N64?
2. What is the overall difficulty of this game from start to finish? Is it a pain in the neck to finish because it's hard, or is it a breeze that happens painlessly and quickly?
@shinpichu I agree, I have no idea why people are complaining about a great score.
One thing I want to point out though, is that the last Paper Mario game wasn't the same as this Paper Mario, so I think that should somewhat diminish the whole "it's the same Paper Mario" argument when you consider Thousand Year Door was released on the Gamecube back around 2004-2006.
Also, people need to stop saying the RPG elements are removed. They're still there.
Dreadjaws
"Sticker Star's premise is paper thin"
"the enhancement is so great that going back feels cheap and flat"
You just couldn't resist all those puns, could you?
@OnionOverlord
Several of the RPG elements I liked ARE removed.
Right of the top of my head.
No badges,(so no FP moves, and no Star power equivalents either), simplified attack timing system (you can still time attacks, but there don't seem to be advanced "Superb" commands like in the previous two games), no leveling, no partners (and so no partner upgrading either).
And I'm sure there is more.
Ketchupcat
Would it still feel "familiar" if it's my first paper mario?
What happened to when games were interesting and fun by our own thoughts and feelings rather than review score?
If you were excited for it just BUY IT
Deezers
How long (hours to complete) is this game?
Dark-Luigi
Hm. The score is a bit low but I may get it. After all,I have been ITCHING to play it.
Spagem
May want this since I've havent played a PaperMario yet.
Madmanonfire
Mon 12th Nov 2012
Yeah, the familiarity complaint is silly. So much has changed with the sticker mechanic and the rpg elements changes, that the game feels fairly different from the first two Paper Marios. I'm enjoying the heck out of how much more "papery" the game is and trying to keep a good balance of stickers. I'd give this around an 8.5 at the very least.
If this game is familiar, then the reviewer probably finds Paper Mario 2 to be the exact same game as Paper Mario 1.
Urbanhispanic
An 8/10 is still a good score in my opinion. And yes..I agree with everyone who loved Thousand Year Old Door.. I still have my copy for my GC and played through it 3 times. I will eventually pick this up.
MagicEmperor
Bought this and I'm playing it. I'm really not enjoying this nearly as much as the first two Paper Mario games. =/
DrMonk
Tue 13th Nov 2012
Super Paper Mario was my favourite (played n64, GC, Wii and some of SNES, if that counts). I'm less excited for this now, and might wait until I find it super cheap. Played this a bit at EB Expo and I just get the feeling I'm going to find the sticker collecting and dialogue streams too tedious.
@Linkstrikesback
Yes, but people behave as if the RPG mechanics are removed entirely. The badges were removed because the Stickers defeat their purpose. Other RPG mechanics such as turn based battles, HP, etc. are still there. The FP is rendered moot for the same reasons the Badges are. Stickers defeat their purpose. Rather than attacks using FP, they use a sticker. Again, it's the same reason Partners were removed. Stickers take their place. There's no reason to complain when you can still do most of the moves (such as kicking a Koopa Shell much in the way you did in Paper Mario with Kooper) that you could do before, with some added improvements here and there. Nearly everything that people are whining about being "missing" is still in the game in some form or another. Even the Tattle function is still partially intact. The EXP system is one of the "RPG" elements removed from the game.
IanMage
I'll probably get this eventually. I'd much rather see a Mario and Luigi RPG 4, though... that series is GOLD.
Arminillo
Thu 15th Nov 2012
This is funny because another review I read on a game site was emphasizing how DIFFERENT it was.
I honestly can't believe the ammount of people saying 8 is a bad score. It's as if because they want to buy it, it must have a 9 or they get insecure. Because if it recieves 10, it's ludicrous and compared to everything.
Please pay more attention to the writing and use that to gauge your mileage.
This game is great by any scale.
I think it deserves a 9
Collinhall
This is a VERY hard game.
DarkCoolEdge
What's the point in battling? It doesn't give you anything. This and boring backtracking means I ain't getting it.
Please Luigi's Mansion 2, don"t fail me!
themac0
Fri 23rd Nov 2012
omg, already pre- ordered paper mario in britan, looks epic
hopesfall
I love Paper Mario, but if you think this game is going to be anything like The Thousand Year Door, then please think again. I'm not saying sticker star is a bad game at all, but it is very different from the previous two Paper Mario's. The game is basically levels you go through to get a piece of a star. You don't roam around like the previous two......you always know where your going because of the level system. So I fully agree with an 8/10 as the score for this game, and I wish Nintendo had done more with this game but it's a good start.
@superianmage1
I fully agree, I would love to see a Mario and Luigi RPG 4 for the 3DS!!!
Drawdler
NYARGLEBARGLE!
Ickaser
I've always been less sure I'd want this one. The partners were a huge part of the game for me in the other ones, and while I think I might enjoy this one, I don't think it's worth $40 to me.
Korbin64
Paper Mario is the kind of game that NEEDS to stay the same. I did enjoy Super Paper Mario, don't get me wrong, but it loses the formula that made it endearing in previous titles. It felt too locked-in for myself.
The classic Mario Bro.'s Platforming doesn't feel that way to me because you don't need to focus on the story, per say, since you are technically following a predetermined path and exploring the crap out of it. When you make it necessary to follow a set path and follow a story, it feels less engaging. When a game is made 3D it becomes "open to interpretation," since the only constant is the story, which isn't forced onto the player (although, players are rewarded for following it with new environments and enemies, weapons and mini-games).
I didn't provide the "less engaging" claim evidence;
It feels less engaging due to the forced story. It's not the gamer's option to follow the story doggedly and can therefore turn away exploration-oriented and certain casual gamers (like some of the Animal Crossing crowd, for example).
Tue 4th Dec 2012
Going to get this in the EU release date. I hope this is as good as the review says!
Thu 6th Dec 2012
I'm still getting this because IIRC reviews gave TTYD a 7/10 and yet it's currently everyone's favorite apparently...
Ologon
Wed 19th Dec 2012
I'm a fan of the first two paper marios and I was pretty disappointed with the changes made with this one, but now that I've played it for 14 hours I realized I was terribly wrong. Trust me, this paper Mario is GREAT and many things I've read from reviews are absolutely not true imho (backtracking, battles are pointless, stickers don't work, etc.) If you don't fight, you don't get coins and you will need them in many occasions. I explored every level accurately and I never needed to do any backtracking so far. The game also gave useful hints for the most complex puzzles. Stickers are fun and will make the absence of partners much less painful. Did I mention that the soundtrack is amazing?
The only thing I didn't like is the lack of new characters.... Miyamoto.. why?
AntiGuy
Fri 21st Dec 2012
I consider this one the hardest of all... a whole month since I got this game and I still can't find that last Wiggler segment! as a hardcore Paper Mario player, I prohibited myself from reading walkthroughs...
Sat 22nd Dec 2012
Well written review, quite pessimistic and nit-picky. I wasn't expecting a score of 8 after reading it! This one is on my Xmas list and if it doesn't show up, it'll be bought soon after. I'm finding it difficult to split my spare time between my 3DS and WiiU..hard life hehe
UnseatingKDawg
Mon 24th Dec 2012
Can't wait to download this Christmas day. On a new 3DS XL, no less!
MarioMan567
What if they had added a multiplayer option?
Sharingan029
Thu 10th Jan 2013
For some reason I like the other versions of mario better. Don't really know why I can't get into this one.
benportugal
The backtracking and essential need for very well hidden items from earlier levels make this game too much of a slog. It's a damn shame because when it flows it's great - but life's too short for games that require you to keep a constant eye on a walkthrough.
Loved all the others - really disappointed by this.
No experience and leveling up... I am disappointed.
Giygas_95
I can't help but feel that this game is incredibly underrated. I mean, yeah, some story and dynamic characters would have been nice, but does experience and leveling up really add anything to the game? Not to me it doesn't. If anything, it makes it so that you don't have to grind any. I think this game is wonderfully fun and super charming.
EarthboundBenjy
I think this game is very bad. ... It's definitely not worthy of being compared to the past three games.
MetaSmasher
terrible game, ugh. and TTYD is my GOAT
Pinemeowth
I LOVE THIS GAME. I feel like it's very under-appreciated. ... I might at some point make a discussion on Reddit about the game, so here's a link to my account if you wanna check that out. http://www.reddit.com/user/Pineapplemeowth/
Also - sorry if I was kinda self advertising there.
dronesplitter
Tue 14th Apr 2015
Easily the worst Paper Mario game AND it's a bad game on its own merits! Stay away.
blaa6
Tue 19th May 2015
9 N64
8 TTYD
9 SPM
8 Sticker Star
That is super nice stuff and you know it.
LuigiEGadd
This review seems kinda good compared to all the bad feedback I've been hearing on it. :
Zadaris
Sat 23rd Jan 2016
It was a terrible, travesty of a game that was rushed through production to have a major 3DS title for Christmas 2012. They brought back turn-based battles and made them redundant because you gained no exp or items. Coupled with its bland ancillary cast of nothing but Toads made for a horrible surprise to anyone expecting a true Paper Mario sequel.
Doug Bowser Says Nintendo Will Continue To Support The 3DS Family Of Systems
"as long as there is demand"
As voted by you
Video: The 25 Best Nintendo 3DS Games Of All Time
What will you play?
Random: Turns Out Super Mario Odyssey's Dog Started Its Career As A Nintendogs Star
Here's a fun fact for you
Platformer, RPG
11th Nov 2012 (USA)
7th Dec 2012 (UK/EU)
6th Dec 2012 (JPN)
Paper Mario, Mario
papermario.nintendo...


This is a Portugese Mauser 1904/14 Bolthead. I bought one out of curiosity because I couldn't help notice that it looked exactly like the elusive Gewehr 1888 Commission Rifle Bolthead. When I got it, it was pretty damn close! The overall length is very close, the outter diameter is exact, the firing pin channel is exact, and the bolthead retaining lug is exact. There are a few noticeable differences though, such as the headpiece being a tad too long, a protrusion sticking out of the right side, and lastly there is no retainer for the ejector (I believe the Portugese 1904 uses a standard Mauser ejector or something similar). I think these could be easily fixed with a little millwork (ahem, Dremel!). Judge for yourself!
I'm pretty sure that is all there is to it. I don't know how much material you'll need to remove as I was just guessing. I'm gonna buy another and have at it with a Dremel. I don't have access to a welder, but I'll try and rig something up!
Update (10-Nov-2014): I keep getting random spikes of web traffic every once in a while and my recent site statistics tell me it's because of this post. Just for posterity I should mention I never actually bothered to do any of the mods - it looks like way too much trouble than it's worth and I don't have the skill to reweld such a tiny piece of metal. Even if you use a milling machine to shorten the front portion, it still wouldn't work since the extractor groove is way too forward on a Portugese than on a Gew88. You would probably need a custom extractor. Also I have to wonder if the firing pin hole would open up after re-milling out the bolt face. I suppose you could just plug it up and redrill the firing pin hole.
Anyways, I see Gew88 boltheads on ebay every once in a while and they sell anywhere from $50 for a new reproduction (minus the extractor and ejector) to $120 for a complete used specimen.


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text:
Search Engine Guide > Jennifer Laycock > Search Engine Strategies San Jose Coverage
Search Engine Strategies San Jose Coverage
The Summer 2005 Search Engine Strategies conference kicked off this morning at the San Jose McEnery Convention Center with five simultaneous tracks of sessions covering everything from search marketing fundamentals to in-depth behavioral search targeting. This year's show is one of the largest Search Engine Strategies events ever and for those attending, or looking to keep up with the show from home, there are several great resources worth bookmarking.
Search Engine Strategies Site
The Search Engine Strategies event site has all the information you'll need about conference sessions, schedules and even hotel information for those looking to head out at the last minute. You can also find quick access to the day's sessions at the conference at a glance page.
Search Engine Watch Forum Coverage Search Engine Roundtable's Barry Swartz will be cloning himself yet again this year in order to provide non-stop coverage of almost every session offered. (Well, actually, I hear he has a team of folks working with him, but still...) A running thread at the Search Engine Watch forums will feature links to each sessions' coverage. Search Engine Watch forum members can subscribe to the thread and receive email updates as soon as new session information is posted. You can also pick up Barry's team coverage of Search Engine Strategies at the .
Web Search at About.com Wendy Boswell, the guide to Web Search at About.com is attending the event and will be providing coverage of the sessions that she attends. You'll be able to keep up with her perspective on the conference at her blog: http://websearch.about.com/.
Live Coverage at WebProWorld
WebProWorld has a few reporters on the ground that will be covering the show. They also have a forum dedicated to the San Jose event. The forum is the easiest way to pick up links to any new stories and gives you a chance to discuss any new announcements or studies that come out of the show.
Party Coverage
Joe Morin from Boost Search Marketing is keeping a great up-to-date list of all the after-hours events and parties over at the Search Engine Watch forums. If you're here in San Jose and you missed out on the fun at Great America and Studio 8 last night, be sure to check out the listings so that you don't get left out of tonight's Google Dance or tomorrow's Webmaster Radio bash.
If you're a Search Engine Guide reader and you're attending the conference, be sure to look me up and say "hello." You'll find me in the wifi lounge during the day wearing my spiffy new Search Engine Guide shirts...or you can catch me after the Pimp My Site session on Wednesday or the Site Clinic session on Thursday.
Discuss this article in the Small Business Ideas forum.
Puppy's Picks - SES Coverage 08/18/08
Tis the Conference Season
Search Engine Strategies Conference 2006
New Conference Aims to Bring the Show to You


text:
import { OnChanges, SimpleChanges } from '@angular/core';
import { EventEmitter } from '../../facade/async';
import { Control, ControlGroup } from '../model';
import { ControlContainer } from './control_container';
import { Form } from './form_interface';
import { NgControl } from './ng_control';
import { NgControlGroup } from './ng_control_group';
export declare const formDirectiveProvider: any;
/**
 * Binds an existing control group to a DOM element.
 *
 * ### Example ([live demo](http://plnkr.co/edit/jqrVirudY8anJxTMUjTP?p=preview))
 *
 * In this example, we bind the control group to the form element, and we bind the login and
 * password controls to the login and password elements.
 *
 *  ```typescript
 * @Component({
 *   selector: 'my-app',
 *   template: `
 *     <div>
 *       <h2>NgFormModel Example</h2>
 *       <form [ngFormModel]="loginForm">
 *         <p>Login: <input type="text" ngControl="login"></p>
 *         <p>Password: <input type="password" ngControl="password"></p>
 *       </form>
 *       <p>Value:</p>
 *       <pre>{{value}}</pre>
 *     </div>
 *   `,
 *   directives: [FORM_DIRECTIVES]
 * })
 * export class App {
 *   loginForm: ControlGroup;
 *
 *   constructor() {
 *     this.loginForm = new ControlGroup({
 *       login: new Control(""),
 *       password: new Control("")
 *     });
 *   }
 *
 *   get value(): string {
 *     return JSON.stringify(this.loginForm.value, null, 2);
 *   }
 * }
 *  ```
 *
 * We can also use ngModel to bind a domain model to the form.
 *
 *  ```typescript
 * @Component({
 *      selector: "login-comp",
 *      directives: [FORM_DIRECTIVES],
 *      template: `
 *        <form [ngFormModel]='loginForm'>
 *          Login <input type='text' ngControl='login' [(ngModel)]='credentials.login'>
 *          Password <input type='password' ngControl='password'
 *                          [(ngModel)]='credentials.password'>
 *          <button (click)="onLogin()">Login</button>
 *        </form>`
 *      })
 * class LoginComp {
 *  credentials: {login: string, password: string};
 *  loginForm: ControlGroup;
 *
 *  constructor() {
 *    this.loginForm = new ControlGroup({
 *      login: new Control(""),
 *      password: new Control("")
 *    });
 *  }
 *
 *  onLogin(): void {
 *    // this.credentials.login === 'some login'
 *    // this.credentials.password === 'some password'
 *  }
 * }
 *  ```
 *
 *  @experimental
 */
export declare class NgFormModel extends ControlContainer implements Form, OnChanges {
    private _validators;
    private _asyncValidators;
    private _submitted;
    form: ControlGroup;
    directives: NgControl[];
    ngSubmit: EventEmitter<{}>;
    constructor(_validators: any[], _asyncValidators: any[]);
    private _displayWarning();
    ngOnChanges(changes: SimpleChanges): void;
    readonly submitted: boolean;
    readonly formDirective: Form;
    readonly control: ControlGroup;
    readonly path: string[];
    addControl(dir: NgControl): void;
    getControl(dir: NgControl): Control;
    removeControl(dir: NgControl): void;
    addControlGroup(dir: NgControlGroup): void;
    removeControlGroup(dir: NgControlGroup): void;
    getControlGroup(dir: NgControlGroup): ControlGroup;
    updateModel(dir: NgControl, value: any): void;
    onSubmit(): boolean;
    private _checkFormPresent();
}

redpajama_set_name: RedPajamaGithub


text:
Q: what are "key points" [opencv context] and what do FAST, GetStarKeypoints etc do? So i was surfing the web look for eye corner detection techniques to aid me in my project of gaze estimation, here : eye corner tracking - best algo and there this page was linked : Feature Detection - opencv documentation
So i got to thinking maybe this would be useful for me in my eye corner detection. But then i clicked on that documentation page and i didn't understand anything
I thought i might google the terms first, see what they mean, get an idea then as to what is happening in those algorithms - like for eg, in GetStarKeypoints , it says it retrieves keypoints - which i googled - and nothing came up about key-points. I gathered from a post here what they might be - points to classify object based on distinct features. But i'm really i'm not clear.
Everywhere i see either code or some use of the algorithms' OpenCV functions, no examples of before and after.
Anyways, the bottom line is, I want to know if they can any significant way be useful to me for my journey complete gaze estimation for my project?
I've gotten the pupil, I've gotten the eye-corners roughly using thresholding and Sobel and CornerHarris etc.

A: The keywords which you are talking about, represent recent developments in image processing area and hence net is nut abuzz with explainations of them. If you really wish to go in depth you will have go through research papers. For stardetector here is the link.

redpajama_set_name: RedPajamaStackExchange


text:
namespace Krav
{
    using System;

    internal static class ExceptionFactory
    {
        public static ArgumentException CreateArgumentException<T>(Argument<T> argument, string message)
        {
            return new ArgumentException(message, argument.Name);
        }

        public static ArgumentNullException CreateNullException<T>(Argument<T> argument)
        {
            return new ArgumentNullException(argument.Name, ExceptionMessages.Current.WasNull);
        }

        internal static ArgumentOutOfRangeException OutOfRange<T>(Argument<T> argument, string message)
        {
            return new ArgumentOutOfRangeException(argument.Name, message);
        }
    }
}