Join Diane Burns for an in-depth discussion in this video Creating lines that draw, part of InDesign: Creating Animations.
- One of the basic animation effects that I find I use frequently, is to simply have a line that draws in some way. It's an effect that's easy to do, but it does involve a bit of trickery. Let's take a look at some examples here. I'll show them to you in the preview panel. We have a horizontal line, a diagonal, a line with an arrow, and a curved line. Let's take a look at how these are done. I'm going to turn to the second page of my file, where the objects are not animated. Let's start with the horizontal line. For this, as I've shown in other videos, we're going to use a scaling trick.
We're going to set the width of the line to 0, leave the height at 100. We're going to animate it to its current appearance. We want it to go from 0% width to its current width, and we're going to change the orientation proxy to the left. Let's take a look, there we go! The line draws, it's that simple. I'm going to delete this line, and let's focus on our diagonal line here. We're basically going to apply the same settings: the width will be 0, it'll scale to its current appearance, and I'm going to orient it on the left.
I'll preview it for you, great! If I want it to grow in the other direction, I can just change the orientation point. There is a little trick with this diagonal line though that I want to show you. I'm going to draw a new diagonal line using the line tool and I'll hold down the shift key to constrain it to 45 degrees. I'm going to apply the very same settings to this line: 0 width, 100% height, to current appearance, and orient it on the left.
Let's take a look at this line. There's the first line, but oh! That is not right! What's going on here is because I drew the line at a diagonal originally, InDesign sees the width of the line from the left side of the bounding box to the right side of the bounding box. It sees the height from the top to the bottom, so it doesn't scale properly. When you want to draw diagonal lines, instead, start with a horizontal line, then rotate that line. I'll do this one in 45 degrees clockwise.
This way InDesign is going to see the length of the line as the width and it's going to scale it properly. So here's my 45 degree rotation and now, I'll set this to a width of 0, to current appearance. change the proxy, there we go, it works great. So that's a little trick with diagonal lines. Don't draw a diagonal first, with no orientation on it, draw a horizontal line first and then rotate it as you need it.
OK, let's get rid of these diagonal lines, and let's take a look at this line with the arrow on it. The trick here is as follows: I'm going to have the line, first, scaled the way we've been doing the other lines. It's going to start with a width of 0, and scale to its current appearance from the left, so I change the orientation proxy. Then, separately from that, I want the arrow to move to the right. So I'll set the preset Move Right. Now I want to be sure and turn on my animation proxy here and make sure it's the right length.
It's a little bit too long, so I'm going to move the motion path back by just clicking on it, that looks about right. And then finally, the last step, is to simply link these in the timing panel so that they play together. Let's take a look. Perfect! Nice trick, huh? Finally, let's look at our curved line here at the bottom. I'll move that into the center of my screen. So let's take a look at this, I'm going to open the layers panel and I want to show you there are two pieces here.
There is actually a frame that hides the curved line. We could call it a hiding frame or you could call it a revealing frame because at first it's going to hide the line, and then it's going to reveal it. If we try to format this curved line with our little scaling trick, we're going to have the same problem that we had with the diagonal line. It's going to scale in kind of a strange way. Let me show you what I mean. That's just not right, I mean, it's an interesting effect, but it's not the one we're trying to get here. I'm going to remove that animation, and we'll turn back on our hiding box.
And in this case, we're going to set this box to scale. So we'll set its width to 0, the height to 100%. In this case we want it to go from its current appearance, we want it to start hiding the curved line. And then, we want it to scale down to this right side. So I'm going to change the orientation point here, and leave it at from current appearance. Let's take a look. Perfect! Now, to be honest with you, this works great for lines that aren't that curvy.
But for really curvy lines, or especially circles, they're almost impossible to make them look like they're drawing themself with animation in InDesign, or at least I haven't figured out a way. The problem is, you can't hide them and then reveal them without the hiding frame going back on top of the circle, or really sharp curve. But for lines like this, it works great. A little scaling, occasionally a hiding frame, and you've got lines that can draw!


Why do we need advanced market commitments for vaccines?
Consider that malaria affects more than 500 million people worldwide, and yet this past summer the Financial Times reported that French drugmaker Sanofi-Aventis faced half the demand it had expected for its anti-malaria compound artesunate. As a result, the company was contemplating destroying up to 10 million tablets of the drug.


text:
Report: Data, decentralised work environments are key to survival in the post-pandemic world
This article was first published on November 26, 2020.
The fallout from COVID-19 has challenged preconceptions about which industries would be the most resilient during arguably one of the worst health crisis that we have faced in a generation.
According to the joint report by Cisco and Jungle Ventures, healthcare and tech sectors rank as being the winners of the shift caused by the pandemic along with media/entertainment, education, and supply chain/logistics.
Meanwhile, sectors such as travel/hospitality and consumer (retail) have struggled with business losses. Companies in the consumer sectors are also adapting to business models because of the need to adapt as a necessity for survival.
"It will be a very long time before we understand COVID-19's full repercussions to the global economy and public health. Amidst this uncertainty, however, the way we respond to the pandemic will serve as a litmus test for the resiliency and adaptability of governments, citizens, and enterprises in the long run," the report stated.
According to the International Monetary Fund (IMF), ASEAN went from a projected GDP growth rate of 5.3 per cent in 2020 pre-COVID-19 to a contraction of -0.2 per cent after the pandemic hit. However, by constantly keeping an eye on the current market response to COVID-19, opportunities can be created.
Image Credit: Jungle Ventures, Cisco
The report also highlights three drivers of mid to long-term momentum which can be significant for businesses to adapt with shifts and capture optimum value.
Also Read: How data can help the global fight against COVID-19
Here are the main takeaways:
Data is the new gold
"If a company has no real-time way of capturing data from users then the company will be left behind," Naveen Menon, President, Cisco ASEAN said during the media roundtable.
In a world run by the internet, businesses are now seeing the importance of having real-time data to drive their overall strategy and outcomes. As companies adopt off-the-shelf solutions that offer data transparency and visibility, large organisations that have IT budgets are leveraging on the momentum.
From centralised to flexible environments
The boundaries between how people live, work and learn are all blurring creating complexities as well as opportunities for many companies. Therefore, a different way to deploy and use technology is now being required because of the changing working norms.
"Organisations will need to address the operational complexity of managing remote and physical teams at the same time, achieve similar levels of productivity and collaboration, and ensure security in complex and dispersed environments," the report said.
Increased use of technology
Customers who were previously hesitant or sceptical about online services are now finding themselves to be propelled towards making use of tech.
Service providers can leverage this to grow from their early and niche adopter base to enjoying mass-market penetration.
Image Credit: Tyler Franta on Unsplash
The post Report: Data, decentralised work environments are key to survival in the post-pandemic world appeared first on e27.

redpajama_set_name: RedPajamaCommonCrawl


text:
package pathy

import scala.annotation.tailrec
import scalaz._, Scalaz._

sealed trait Path[+B,+T,+S] {
  def isAbsolute: Boolean
  def isRelative = !isAbsolute
}

object Path {
  sealed trait Rel
  sealed trait Abs

  sealed trait File
  sealed trait Dir

  sealed trait Sandboxed
  sealed trait Unsandboxed

  final case class FileName(value: String) extends AnyVal {
    def extension: String = {
      val idx = value.lastIndexOf(".")
      if (idx == -1) "" else value.substring(idx + 1)
    }

    def dropExtension: FileName = {
      val idx = value.lastIndexOf(".")
      if (idx == -1) this else FileName(value.substring(0, idx))
    }

    def changeExtension(f: String => String): FileName =
      FileName(dropExtension.value + "." + f(extension))
  }

  final case class DirName(value: String) extends AnyVal

  // Note: this ADT allows invalid paths, but the exposed functions
  // of the package do not.
  private case object Current extends Path[Nothing,Nothing,Nothing] {
    def isAbsolute = false
  }
  private case object Root extends Path[Nothing,Nothing,Nothing] {
    def isAbsolute = true
  }
  private final case class ParentIn[B,T,S](parent: Path[B,T,S]) extends Path[B,T,S] {
    def isAbsolute = parent.isAbsolute
  }
  private final case class DirIn[B,T,S](parent: Path[B,T,S], name: DirName) extends Path[B,T,S] {
    def isAbsolute = parent.isAbsolute
  }
  private final case class FileIn[B,T,S](parent: Path[B,T,S], name: FileName) extends Path[B,T,S] {
    def isAbsolute = parent.isAbsolute
  }

  type RelFile[S] = Path[Rel, File, S]
  type AbsFile[S] = Path[Abs, File, S]
  type RelDir[S] = Path[Rel, Dir, S]
  type AbsDir[S] = Path[Abs, Dir, S]

  def currentDir[S]: Path[Rel, Dir, S] = Current

  def rootDir[S]: Path[Abs, Dir, S] = Root

  def file[S](name: String): Path[Rel, File, S] = file1(FileName(name))

  def file1[S](name: FileName): Path[Rel, File, S] = FileIn(Current, name)

  def fileName[B,S](path: Path[B, File, S]): FileName = path match {
    case FileIn(_, name) => name
    case _               => sys.error("impossible!")
  }

  def dir[S](name: String): Path[Rel, Dir, S] = dir1(DirName(name))

  def dir1[S](name: DirName): Path[Rel, Dir, S] = DirIn(Current, name)

  def dirName[B,S](path: Path[B, Dir, S]): Option[DirName] = path match {
    case DirIn(_, name) => Some(name)
    case _              => None
  }

  implicit class PathOps[B,T,S](path: Path[B,T,S]) {
    def relativeTo[SS](dir: Path[B, Dir, SS]): Option[Path[Rel, T, SS]] = {
      def go[TT](p1: Path[B,TT,S], p2: Path[B,Dir,SS]): Option[Path[Rel,TT,SS]] =
        if (identicalPath(p1, p2)) Some(Current)
        else peel(p1) match {
          case None => (p1, p2) match {
            case (Root, Root)       => Some(Current)
            case (Current, Current) => Some(Current)
            case _                  => None
          }
          case Some((p1p, v)) =>
            go(p1p, p2).map(p => p </> v.fold(DirIn(Current, _), FileIn(Current, _)))
          }
      go(canonicalize(path), canonicalize(dir))
    }
  }

  implicit class DirOps[B,S](dir: Path[B, Dir, S]) {
    def </>[T](rel: Path[Rel, T, S]): Path[B, T, S] =
      (dir, rel) match {
        case (Current,        Current) => Current
        case (Root,           Current) => Root
        case (ParentIn(p1),   Current) => ParentIn(p1 </> Current)
        case (FileIn(p1, f1), Current) => FileIn(p1 </> Current, f1)
        case (DirIn(p1, d1),  Current) => DirIn(p1 </> Current, d1)

        // these don't make sense, but cannot exist anyway
        case (Current,        Root) => Current
        case (Root,           Root) => Root
        case (ParentIn(p1),   Root) => ParentIn(p1 </> Current)
        case (FileIn(p1, f1), Root) => FileIn(p1 </> Current, f1)
        case (DirIn(p1, d1),  Root) => DirIn(p1 </> Current, d1)

        case (p1, ParentIn(p2))   => ParentIn(p1 </> p2)
        case (p1, FileIn(p2, f2)) => FileIn(p1 </> p2, f2)
        case (p1, DirIn(p2, d2))  => DirIn(p1 </> p2, d2)
      }

    // NB: scala doesn't cotton to `<..>`
    def <::>[T](rel: Path[Rel, T, S]): Path[B, T, Unsandboxed] =
      parentDir1(dir) </> unsandbox(rel)
  }

  implicit class FileOps[B,S](file: Path[B, File, S]) {
    // NB: scala doesn't cotton to `<.>`
    def <:>(ext: String): Path[B, File, S] =
      renameFile(file, name => name.changeExtension(_ => ext))
  }

  def refineType[B,T,S](path: Path[B,T,S]): Path[B,Dir,S] \/ Path[B,File,S] = path match {
    case Current      => Current.left
    case Root         => Root.left
    case ParentIn(p)  => ParentIn(unsafeCoerceType(p)).left
    case FileIn(p, f) => FileIn(unsafeCoerceType(p), f).right
    case DirIn(p, d)  => DirIn(unsafeCoerceType(p), d).left
  }

  def maybeDir[B,T,S](path: Path[B,T,S]): Option[Path[B, Dir, S]] =
    refineType(path).swap.toOption

  def maybeFile[B,T,S](path: Path[B,T,S]): Option[Path[B, File, S]] =
    refineType(path).toOption

  def peel[B,T,S](path: Path[B,T,S]): Option[(Path[B, Dir, S], DirName \/ FileName)] = path match {
    case Current         => None
    case Root            => None
    case p @ ParentIn(_) =>
      val (c, p1) = canonicalize1(p)
      if (c) peel(p1) else None
    case DirIn(p, d)     => Some(unsafeCoerceType(p) -> -\/ (d))
    case FileIn(p, f)    => Some(unsafeCoerceType(p) ->  \/-(f))
  }

  def depth[B,T,S](path: Path[B,T,S]): Int = path match {
    case Current      => 0
    case Root         => 0
    case ParentIn(p)  => depth(p) - 1
    case FileIn(p, _) => depth(p) + 1
    case DirIn(p, _)  => depth(p) + 1
  }

  def parentDir[B,T,S](path: Path[B,T,S]): Option[Path[B,Dir,S]] =
    peel(path).map(_._1)

  def fileParent[B,S](file: Path[B, File, S]): Path[B, Dir, S] = file match {
    case FileIn(p, _) => unsafeCoerceType(p)
    case _            => sys.error("impossible!")
  }

  def unsandbox[B,T,S](path: Path[B,T,S]): Path[B, T, Unsandboxed] = path match {
    case Current      => Current
    case Root         => Root
    case ParentIn(p)  => ParentIn(unsandbox(p))
    case DirIn(p, d)  => DirIn(unsandbox(p), d)
    case FileIn(p, f) => FileIn(unsandbox(p), f)
  }

  /** Synonym for relativeTo, constrained to sandboxed dirs, and with a more evocative name. */
  def sandbox[B,T,S](dir: Path[B, Dir, Sandboxed], path: Path[B,T,S]): Option[Path[Rel,T,Sandboxed]] =
    path relativeTo dir

  def parentDir1[B,T,S](path: Path[B,T,S]): Path[B, Dir, Unsandboxed] =
    ParentIn(unsafeCoerceType(unsandbox(path)))

  private def unsafeCoerceType[B,T,TT,S](path: Path[B,T,S]): Path[B,TT,S] = path match {
    case Current      => Current
    case Root         => Root
    case ParentIn(p)  => ParentIn(unsafeCoerceType(p))
    case DirIn(p, d)  => DirIn(unsafeCoerceType(p), d)
    case FileIn(p, f) => FileIn(unsafeCoerceType(p), f)
  }

  def renameFile[B,S](path: Path[B, File, S], f: FileName => FileName): Path[B, File, S] =
    path match {
      case FileIn(p, f0) => FileIn(p, f(f0))
      case p             => p
    }

  def renameDir[B,S](path: Path[B, Dir, S], f: DirName => DirName): Path[B, Dir, S] =
    path match {
      case DirIn(p, d) => DirIn(p, f(d))
      case p           => p
    }

  def canonicalize[B,T,S](path: Path[B,T,S]): Path[B,T,S] =
    canonicalize1(path)._2

  private def canonicalize1[B,T,S](path: Path[B,T,S]): (Boolean, Path[B,T,S]) =
    path match {
      case Current                => false -> Current
      case Root                   => false -> Root
      case ParentIn(FileIn(p, f)) => true -> canonicalize1(p)._2
      case ParentIn(DirIn(p, f))  => true -> canonicalize1(p)._2
      case ParentIn(p)            =>
        val (ch, p1) = canonicalize1(p)
        val p2 = ParentIn(p1)
        if (ch) canonicalize1(p2) else ch -> p2  // ???
      case FileIn(p, f)           =>
        val (ch, p1) = canonicalize1(p)
        ch -> FileIn(p1, f)
      case DirIn(p, d)            =>
        val (ch, p1) = canonicalize1(p)
        ch -> DirIn(p1, d)
    }

  def flatten[X](root: => X, currentDir: => X, parentDir: => X, dirName: String => X, fileName: String => X, path: Path[_, _, _]): OneAnd[IList, X] = {
    @tailrec
    def go(xs: OneAnd[IList, X], at: Path[_, _, _]): OneAnd[IList, X] = {
      val tl = xs.head :: xs.tail

      at match {
        case Current      => OneAnd(currentDir, tl)
        case Root         => OneAnd(root, tl)
        case ParentIn(p)  => go(OneAnd(parentDir, tl), p)
        case DirIn(p, d)  => go(OneAnd(dirName(d.value), tl), p)
        case FileIn(p, f) => go(OneAnd(fileName(f.value), tl), p)
      }
    }

    path match {
      case Current      => OneAnd(currentDir, IList.empty)
      case Root         => OneAnd(root, IList.empty)
      case ParentIn(p)  => go(OneAnd(parentDir, IList.empty), p)
      case DirIn(p, d)  => go(OneAnd(dirName(d.value), IList.empty), p)
      case FileIn(p, f) => go(OneAnd(fileName(f.value), IList.empty), p)
    }
  }

  def identicalPath[B,T,S,BB,TT,SS](p1: Path[B,T,S], p2: Path[BB,TT,SS]): Boolean =
    p1.shows == p2.shows

  val posixCodec = PathCodec placeholder '/'

  val windowsCodec = PathCodec placeholder '\\'

  final case class PathCodec(separator: Char, escape: String => String, unescape: String => String) {

    def unsafePrintPath(path: Path[_, _, _]): String = {
      val s = flatten("", ".", "..", escape, escape, path)
                .intercalate(separator.toString)

      maybeDir(path) ? (s + separator) | s
    }

    def printPath[B, T](path: Path[B, T, Sandboxed]): String =
      unsafePrintPath(path)

    def parsePath[Z](
      rf: RelFile[Unsandboxed] => Z,
      af: AbsFile[Unsandboxed] => Z,
      rd: RelDir[Unsandboxed] => Z,
      ad: AbsDir[Unsandboxed] => Z)(str: String): Z =
    {
      val segs = str.split(separator)
      val last = segs.length - 1
      val isAbs = str.startsWith(separator.toString)
      val isFile = !str.endsWith(separator.toString)
      val tuples = segs.zipWithIndex

      def folder[B,T,S](base: Path[B,T,S], t: (String, Int)): Path[B,T,S] = t match {
        case ("", _)    => base
        case (".", _)   => base
        case ("..", _)  => ParentIn(base)
        case (seg, idx) =>
          if (isFile && idx == last)
            FileIn(base, FileName(unescape(seg)))
          else
            DirIn(base, DirName(unescape(seg)))
      }

      if (str == "")
        rd(Current)
      else if (isAbs && isFile)
        af(tuples.foldLeft[AbsFile[Unsandboxed]](Root)(folder))
      else if (isAbs && !isFile)
        ad(tuples.foldLeft[AbsDir[Unsandboxed]](Root)(folder))
      else if (!isAbs && isFile)
        rf(tuples.foldLeft[RelFile[Unsandboxed]](Current)(folder))
      else
        rd(tuples.foldLeft[RelDir[Unsandboxed]](Current)(folder))
    }

    val parseRelFile: String => Option[RelFile[Unsandboxed]] =
      parsePath[Option[RelFile[Unsandboxed]]](Some(_), _ => None, _ => None, _ => None)

    val parseAbsFile: String => Option[AbsFile[Unsandboxed]] =
      parsePath[Option[AbsFile[Unsandboxed]]](_ => None, Some(_), _ => None, _ => None)

    val parseRelDir: String => Option[RelDir[Unsandboxed]] =
      parsePath[Option[RelDir[Unsandboxed]]](_ => None, _ => None, Some(_), _ => None)

    val parseAbsDir: String => Option[AbsDir[Unsandboxed]] =
      parsePath[Option[AbsDir[Unsandboxed]]](_ => None, _ => None, _ => None, Some(_))

    private def asDir[B,S](path: Path[B, File, S]): Path[B, Dir, S] = path match {
      case FileIn(p, FileName(n)) => DirIn(unsafeCoerceType(p), DirName(n))
      case _ => sys.error("impossible!")
    }

    val parseRelAsDir: String => Option[RelDir[Unsandboxed]] =
      parsePath[Option[RelDir[Unsandboxed]]](p => Some(asDir(p)), _ => None, Some(_), _ => None)

    val parseAbsAsDir: String => Option[AbsDir[Unsandboxed]] =
      parsePath[Option[AbsDir[Unsandboxed]]](_ => None, p => Some(asDir(p)), _ => None, Some(_))

  }

  object PathCodec {

    /**
     * The placeholder codec, replaces literal instances of the separator
     * in segments with a placeholder as well as segments equal to either of the
     * relative dir literals, "." and "..".
     */
    def placeholder(sep: Char): PathCodec = {
      val escapeSep = (_: String).replaceAllLiterally(sep.toString, $sep$)
      val unescapeSep = (_: String).replaceAllLiterally($sep$, sep.toString)

      PathCodec(sep, escapeRel compose escapeSep, unescapeSep compose unescapeRel)
    }

    private val escapeRel = (s: String) =>
      if (s == "..") $dotdot$ else if (s == ".") $dot$ else s

    private val unescapeRel = (s: String) =>
      if (s == $dotdot$) ".." else if (s == $dot$) "." else s

    private val $sep$ = "$sep$"
    private val $dot$ = "$dot$"
    private val $dotdot$ = "$dotdot$"
  }

  implicit def PathShow[B,T,S]: Show[Path[B,T,S]] = new Show[Path[B,T,S]] {
    override def show(v: Path[B,T,S]) = v match {
      case Current                => "currentDir"
      case Root                   => "rootDir"
      case ParentIn(p)            => "parentDir(" + p.show + ")"
      case FileIn(p, FileName(f)) => p.show + " </> file(" + f.show + ")"
      case DirIn(p, DirName(d))   => p.show + " </> dir(" + d.show + ")"
    }
  }

  implicit def PathEqual[B,T,S]: Equal[Path[B,T,S]] = Equal.equalA
}

redpajama_set_name: RedPajamaGithub


text:
Mystery of what caused brightest flash in the universe solved – and it wasn't a supernova
The 'superflash' ASASSN-15lh was caused by a very rare event involving a supermassive black hole.
By Martha Henriques
The brightest flash in the universe measured so far – known as ASASSN-15lh – was thought to be caused by an extremely bright supernova, but it was actually a supermassive black hole ripping apart a nearby star, scientists say.
ASASSN-15lh was a 'superflash' that was caught by a small telescope on 14 June 2015. Most of the brightest known events are caused by supernovae, which happen when large stars run out of fuel at the end of their life cycle. They are often so bright that they can outshine an entire galaxy.
Mystery flares from unknown source beyond the Milky Way baffle astronomers
When black holes collide, gravitational waves form 10 million years later
Stunning eyelid in the skies created by 'tsunami' of stars colliding
But ASASSN-15lh was twice as bright as the brightest supernova on record. Scientists first thought it was just a huge supernova, but a paper published in the journal Nature Astronomy now finds it was caused by a much rarer event.
It was a supermassive black hole at the centre of a distant galaxy that caught the star within its tidal radius – at this distance the star begins to be torn apart by the gravitational pull of the black hole. If the star falls too close, however, it passes its event horizon and the destruction of the star would be invisible.
This is known as a tidal-disruption event and it is only possible in a spinning black hole. If the black hole spins then the tidal radius falls outside the event horizon. For a black hole that is not spinning, the tidal radius falls within the event horizon and so the destruction of the star would not be visible.
There were several clues that didn't quite fit with the supernova theory for the superflash, study author Giorgos Leloudas at the Weizmann Institute of Science in Israel told IBTimes UK.
During a tidal-disruption event the debris from the star as it is torn apart collides and a build up of heat causes an extremely intense flash of light.
This artist's impression depicts a Sun-like star close to a rapidly spinning supermassive black hole, with a mass of about 100 million times the mass of the Sun, in the centre of a distant galaxy.The gravitational pull of the supermassive black hole rips the the star apart in a tidal disruption event. In the process, the star was "spaghettified" and shocks in the colliding debris as well as heat generated in accretion led to a burst of light ESO, ESA/Hubble, M. Kornmesser
The first clue that this was a tidal-disruption event and not a supernova was the nature of the spectrum of light emitted by the star, which didn't fit the profile of an ordinary supernova. Second, it happened in an old galaxy rather than a young one, where most supernovae tend to happen.
The final clue was that the temperature of the event cooled a little initially – as you would expect from expanding mass of debris from a supernova – but then it got brighter and hotter again.
"The re-brightening event is something that we have not seen before in a supernova, at least not to this extent," Leloudas says. "Here we're talking about something very dramatic."
"A standard supernova is an expanding ball of gas – so as it expands it cools down, and so temperature goes down with time. In this case we see the temperature going up again and staying constant for hundreds of days."
As the destruction of a star at the edge of a supermassive black hole is such a rare event, little is known about them so far, and there are still many questions to be answered about events such as ASASSN-15lh, Leloudas says.
This artist's impression depicts a rapidly spinning supermassive black hole surrounded by an accretion disc. This thin disc of rotating material consists of the leftovers of a Sun-like star which was ripped apart by the tidal forces of the black hole. Shocks in the colliding debris as well as heat generated in accretion led to a burst of light, resembling a supernova explosion ESO, ESA/Hubble, M. Kornmesser


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During the past few years, Social Media has become a significant part of our lives. So significant that it's very rare to find people without a social media profile. The Daily Mail even went so far as to say that if you are not on Facebook, your employers and psychiatrists may think you're a bit strange. According to the German magazine Der Taggspiegel, the shooter James Holmes and Norwegian mass murder Anders Behinger Breivik have one thing in common – neither one of these individuals has a Facebook profile! Ah-oh, maybe they are onto something here… The bottom line is that Social Media has become the daily "news headline we read every morning," and if you're not a part of it you're automatically going to be labeled as questionable at best. Questionable is never a good thing when you're doing business.
Many businesses, however, do desire to use popular Social Media networks such as Google+, Facebook, Twitter and Pinterest for brand exposure and promotion of their products or services but are confused about how to start sharing. So, we've put together a simple "How To" guide for sharing and pitching your content virally for all of these top social sites with a particular focus on Pinterest since it's the latest to emerge on the scene and rapidly becoming a leading social site. Social media sharing is easy to get the hang of, and once you do, you will be unstoppable! So first, let's start with Google+.
Google+ is fast growing in popularity and many speculate that it will become the next big thing.
So why is Google+ so important?
The beauty of Google+ is the various functionalities and options available to benefit your business. How can your business leverage from Google+? Google+ Local is integrated with Google+. This means that if your business has an existing Google+ profile it will automatically be listed on Google Local. Google indexes the content you post on your profile, which translates to tremendous benefits such as greater visibility, backlinks and higher rankings at no cost.
The key to a successful Google+ account is maintaining a constant flow of content and regular posts to fully benefit from Google and the SERPS. Under "Share what's new" you may share thoughts and articles. To better optimize your content or comments you should use hashtags.
Copy and paste the URL into Update Status. Wait for a few seconds until the browser refreshes and finds the URL. Once the URL is submitted, add a unique call to action in order to get attention from your friends (e.g. Check out our latest Video Marketing tips for SEO success!).
Final Step: Post the article.
Twitter is the social media site that I find most interesting. Twitter is fantastic for sharing your content, gaining followers and building relationships. In the past year, our company has leveraged from sharing our articles and news through Twitter.
With this being said, we have had wonderful opportunities such as guest blog commenting and re-tweets for many of our articles.
Shorten the URL of the link you want to share as Twitter only accepts 140 characters. Use sites such as Short URL, Tiny URL or YOURLS.
Post an attention grabbing phrase and hashtag for any industry relevant keywords to better optimize your tweet. By adding hashtags you are giving your content wings to reach Twitter users far and wide. In this example you can see that I have shortened my URL, added a call to action and pitched it to the people I am interested in pitching my content to.
Pinterest is the latest of these platforms to grab the attention of business owners worldwide. As a result, we've chosen to elaborate on Pinterest. So, what exactly is Pinterest? Pinterest is all about sharing pins and posting pictures. We understand that this new Social Media network is unfamiliar to many of you and that it can be intimidating and tricky at times for a first time user… So just follow these simple steps to get you started.
Create a Board – This is where your images or "pins" will exist online. Think of it as a giant cork board where you can thumbtack your images. Create a name for the board (e.g. Internet Marketing Articles) and select the category to which it belongs (e.g. Education).
Creating boards can also help you display your images by categorizing them.
3. Final Step – Pin It! This is what your pin should look like.
How Can My Business Benefit from Pinterest?
Can You Acquire Valuable Backlinks from Pinterest?
Word of Caution: Unfortunately, when you acquire a link from these Social Media sites, you acquire what is called a no-follow link. This means that your site backlink juice will not be transferred to your site. So basically, your backlink is not being indexed by Google. This does not mean you're not getting the full benefit of a no-follow link. The idea here is encouraging the Pinterest user to share your pins and create a following. For example, when a Pinterest user is wowed by your pin, and decides to click on it, it will redirect back to your website. This is otherwise known as referral traffic which will boost your SEO efforts.
Are No-follow Links Valuable for Social Media?
There has been a lot of debate about no-follow links. I believe that your website can still benefit from no-follow links from high PageRank sites. When a user on Pinterest repins or visits your site, you are leveraging from this user because he or she is sharing your content. Your articles have a better chance at being ranked higher on the SERPS when someone shares your content.
Pinterest is all about visuals. The more interesting your visuals are, the more chance you have of your images being repined and liked by others. In the image below I have provided an example of a successful pin I posted a couple of months ago.
"Are you addicted to Pinterest?" This article was repined 24 times and it received 6 likes!
What can we learn from this Pin?
We can learn that a powerful image can get you many clicks and this can be quite a powerful tool to generate traffic back to your site.
Received 24 repins one week ago.
48 Repins and 11 likes in just a week!
Optimum7 are experts at Social Media Optimization. Invest in a Social Media Strategy that will boost your SEO efforts today. Contact us for an initial, no obligation consultation.


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Home Tags Attorney Brian O. Sutter
Tag: Attorney Brian O. Sutter
Attorney Brian O Sutter Recognized for Supporting New Clean Drinking Water Project In Haiti
Terry Windall - May 19, 2019
PORT CHARLOTTE, Fla., May 17, 2019 (SEND2PRESS NEWSWIRE) -- Attorney Brian O. Sutter of All Injuries Law Firm has been recognized for his contributions to building new wells for clean drinking water in Haiti. Located in the town of Jacemel on the southern coast of Haiti, the project organized and carried out by Food For The Poor Inc., was part of the charitable organizations's wider effort.
Attorney Brian O. Sutter Receives Silver 'Client Champion' Award from Martindale-Hubbell
PORT CHARLOTTE, Fla., Nov. 10, 2017 (SEND2PRESS NEWSWIRE) -- Attorney Brian O. Sutter of Southwest Florida-based All Injuries Law Firm, has been named a 2017 Silver "Client Champion." Attorneys who have been recognized as a Client Champion, are chosen for maintaining the highest degree of client satisfaction.
Attorney Brian O. Sutter Supports New Water System for Needy in Nicaragua
Terry Windall - Jan 25, 2017
PORT CHARLOTTE, Fla., Jan. 24, 2017 (SEND2PRESS NEWSWIRE) -- Personal Injury Attorney Brian O. Sutter of All Injuries Law Firm has supported the construction of a new water system for the village of Guingajapa in San Nicolas, Nicaragua. The project entitled Guingajapa water system, was organized and operated by Food For The Poor, one of the largest international relief and development organizations in USA.
Frank Clark of All Injuries Law Firm Appointed to Florida Judge of Compensation Claims
Terry Windall - Oct 4, 2016
PORT CHARLOTTE, Fla., Oct. 3, 2016 (SEND2PRESS NEWSWIRE) -- Experienced Workers' Compensation Attorney Frank Clark, Formerly of All Injuries Law Firm, has been appointed by Florida Governor Rick Scott to Florida Judge of Compensation Claims.
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Hong Kong protesters' families fear university showdown could spark 'Tiananmen 2.0'
By: Greg Norman
The families of some of the last remaining Hong Kong anti-government protesters who are occupying the besieged Polytechnic University fear the situation could spiral into "a Tiananmen 2.0" if police move in to make arrests.
As of early Wednesday, around 100 people are estimated to still be inside the campus' buildings, following days of clashes with police. Demonstrators have pushed back by launching gasoline bombs and firing arrows from bows.
"I'm worried when the police go in to attack there will be heavy casualties, a Tiananmen 2.0," the mother of an 18-year-old protester told the AFP, referring to the 1989 pro-democracy uprising in Beijing.
Police are awaiting the final protesters to come out of the university buildings after some of the most intense fighting Hong Kong has seen in more than five months. Since police surrounded the university on Sunday, more than 1,000 people were arrested and hundreds of those injured in the clashes have been treated at hospitals, authorities said.
Several groups have tried to escape in recent days. One of them slid down hoses from a footbridge to waiting motorcycles but police said they intercepted 37, including the drivers, who were arrested for "assisting offenders."
A police officer prepares to fire tear gas canisters during a clash with protesters near the Hong Kong Polytechnic University in Hong Kong on Monday. ((AP))
One protester told the Associated Press on Tuesday that he had no plan and was waiting for help. Another said he wanted to leave safely but without being charged. They would not give their full names, saying they feared arrest. [FULL STORY]
Trump signs bill supporting Hong Kong protesters despite strong opposition from China
TikTok 'makeup tutorial' goes viral with call to action on China's treatment of Uighurs
By editor	 Nov 28, 2019


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Does misinformation threaten social media democracies around the world?
While social network platforms in the global democracies for media convergence, public opinion and freedom of expression remain an integral part without state inferences, censorship and reprisals, in recent years they have led to polarization, populism, biased facts, divisive political rhetoric, and manipulation that has affected the fabric of the Democracy threatened. Leading social media platforms, notably Facebook, operated by parent company Meta, owned by tech mogul Mark Zuckerberg, and microblogging site Twitter, now operated by freshly from India CEO Parag Agrawal, have not only changed developed into the greatest source of hatred and disinformation, but also failed to regulate the flow of information in a "biased" way.
A survey on media manipulation in 2020 by the Oxford University Institute on Friday December 17 found evidence in each of the 81 countries examined. Organized online manipulation campaigns on social media increased by 15% in at least 70 countries in one year in 2019, especially in relation to political communication. The OII team warns that the levels of political manipulation on Facebook and Twitter have increased tenfold as governments and political parties spend millions on private sector "cyber troops" manipulating public opinion and an average of $ 10 million on Display political advertisements on social media.
"Our report shows that misinformation has been professionalized and is now being produced on an industrial scale. Now, more than ever, the public needs to be able to rely on trustworthy information about government policies and activities, "said Philip Howard, director of the institute and co-author of the report, in the report.
A "violation" of democratic procedures; new tactics of foreign influence
During the 2020 presidential election, social media platforms Twitter and Facebook imposed an unprecedented ban on former US leader Donald Trump for his unsubstantiated claims of the "election fraud" that led to the violent uprising in the United States Capitol. In an apparent violation of democratic process, the mob attempted to stop the certification of the democratically elected President of the United States, Joe Biden.
Under public pressure, Twitter and Facebook then banned the former US president's official social media accounts indefinitely, citing the political context of the emergency and national security, which the latter described as a bloody violation of his human rights and freedom of expression. The Geneva press club also extensively discussed the effects of such a move on democracy, as such measures by the social media giants impede freedom of expression.
"We made many mistakes running the company, and Facebook needs to work harder to make sure the tools it creates are used in 'good and healthy' ways." —Facebook CEO Mark Zuckerberg.
In recent years, Facebook and Twitter have also been accused of using new foreign influence tactics to manipulate voters through a network of fake and automated accounts. In 2010, personal data of millions of Facebook users was collected by the British consultancy Cambridge Analytica without the knowledge or consent of users for political advertising via an app "This Is Your Digital Life" Support for the US presidential campaigns from Ted Cruz and Donald Trump 2016 were raised.
"We didn't see our responsibility broad enough, and that was a big mistake. It was my fault and I am sorry. I founded Facebook, I manage it and I am responsible for what happens here. "- Mark Zuckerberg, CEO of the social media platform Facebook after the data leak scandal.
Political parties like the Republicans and Democrats have been criticized for inflating their popularity by creating hashtags and trends associated with their political parties, thereby maliciously influencing democratic electoral systems. The most polarizing politicians in the world also use social media platforms to advance their agendas via artificial bots and fake accounts. According to the report by Special Counsel Robert Mueller, Russian conspirators interfered in the 2020 US election and hampered the democratic process by spreading discord, lies and disinformation among at least 100 million voters on social media platforms.
"Comprehensive and systematic" efforts to undermine democracies
The Russian government and Kremlin-affiliated companies tried "extensively and systematically" to undermine American confidence in their democracy, the Mueller report reveals, citing federal investigators. The former director of the FBI and law enforcement officer of the Trump administration, appointed as a special investigator to investigate Russian collusion, said during his testimony before two House committees that Russian agents hacked into local voter registration systems without actually tampering with voting numbers, but through launching a mass political campaign to influence American citizens' opinions of politicians and the US political system by trolling and hacking accounts.
FBI Director Christopher Wray also confirmed with the Senate Judiciary Committee the undermining of American democracy, stressing that Russian President Vladimir Putin "ordered an influence campaign in 2016" to help elect Trump through an online political campaign. A Facebook representative also testified before the U.S. Congress, stating that between January 2015 and August 2017, at least 470 Russian-controlled accounts together published 80,000 political posts to influence the vote of over 126 million people, according to Facebook estimates.
Twitter also released an update in 2018 that there were 3,814 online accounts operated by the Russian government organization Internet Research Agency (IRA), which tried to influence political opinion by tweeting 175,000 times and reaching 1.4 million Americans . The threat to democracy posed by social media is mainly due to the unregulated content, the ineffective design and enforcement of fair policies, and the lack of authenticity of the millions of existing accounts.
Experten beantworten die Fragen der Eltern zum COVID-19-Impfstoff für Kinder im Alter von 5 bis 11 Jahren
Infidels across Africa are risking freedom and family support
Social Media Manipulation a Growing Threat to Democracies: Oxford Study | World news


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Behind the Lens—ICP Spotlights Honoree Lynsey Addario Shares Images and Stories with the ICP Community
Addario, who will be recognized at our annual benefit luncheon on November 7, presented her work on ICP's Instagram feed.
This year, we are proud to recognize Pulitzer Prize–winning photographer and New York Times best-selling author Lynsey Addario at ICP Spotlights, our annual benefit luncheon honoring women in visual arts working in photography and film. Addario's work focuses on humanitarian and human rights issues across the Middle East, South Asia, and Africa with a specific focus on women's issues.
In anticipation of ICP Spotlights, we are delighted that Addario was able to share images and stories from some of her most significant works on ICP's Instagram feed. Her captivating photos and poignant accompanying text can be found below.
ICP Spotlights, to be held November 7, will feature an informative and inspiring conversation between Addario and award-winning journalist Katie Couric. Tickets are available for purchase online. For more information, contact 212.219.0111, ext 7008 or icp@stampeventco.com.
Hello everyone! This is @LynseyAddario. I'm honored to be this year's #ICPSpotlights honoree. To celebrate, I'll be sharing some of my work on the ICP @Instagram throughout the week. I saw two women on the side of the mountain, in burkas—they were without a man. In Afghanistan, you almost never see an unaccompanied woman, especially in the countryside. I asked our driver to stop and had my interpreter ask what they were doing. It turned out Noor Nisa, who was about 18, was pregnant, and her water had just broken. Her husband's first wife had died during childbirth, so he was determined to get Noor Nisa to the hospital, a four-hour journey from their village in the remote Badakhshan Province. He borrowed a car, but it broke down, so he went to find another vehicle. I ended up taking Noor Nisa, her mother, and her husband to the hospital in Faizabad, where she delivered a baby girl. I was on a mission to photograph maternal health and mortality issues, only to find the entire story waiting for me along a dusty Afghan road.
A post shared by Int'l Center of Photography (@icp) on Sep 25, 2017 at 11:33am PDT
This week, #ICPSpotlights honoree @LynseyAddario is sharing images here on our @Instagram. "I spent roughly two months embedded with the 173rd Airborne, Battle Company, in the Korengal Valley in the autumn of 2007 while on assignment for The @NYTmag with Elizabeth Rubin. At that time, it was arguably one of the most volatile places in Afghanistan, where the troops were engaging in almost daily combat around the valley. At the end of the embed, we accompanied the troops on 'Operation Rock Avalanche,' a battalion-wide operation, where we were airlifted directly into the heart of the insurgency, with the goal of finding weapons caches, and drawing the Taliban out into the open. For six days, we walked with all our gear through the mountains at 7,000 feet, essentially waiting to engage the Taliban. And on the sixth day, the scout team, which was manning the ridgeline, was ambushed at close range. Three soldiers were shot, and Staff Sgt. Larry Rougle was killed. October 23, 2007."
A post shared by Int'l Center of Photography (@icp) on Sep 26, 2017 at 12:06pm PDT
From #ICPSpotlights honoree @LynseyAddario: "Chuol, 9, from southern Unity State or outside Leer, fishes for Talapia to help feed his family in the swamps around Nyal, South Sudan, September 10, 2015. Thousands of displaced were taking shelter on the small islands around the swamps after fleeing relentless fighting in Unity State. Chuol along with his grandmother and sister fled from their village several months prior, due to an attack by government forces. They were making their way toward Kakuma refugee camp in Kenya in search of safety. Chuol's father and grandfather were burned alive in the attack on his village, and his mother stayed behind to tend to his other siblings."
An image from @LynseyAddario—this year's #ICPSpotlights honoree. "Iman Zenglo, 30, sits with her five children in their tent she and her husband set up roughly three months prior in squalid conditions in a squatters camp outside of the Killis camp on the Turkish side of the Turkish-Syrian border, October 22, 2013. Many Syrian refugees cross back and forth from Syria into bordering countries to work as laborers and visit family across borders. Syrian refugees now total over 6,000,000 in countries neighboring Syria as the civil war rages for the sixth year." (Credit: Lynsey Addario for The @NYTimes)
From #ICPSpotlights honoree @LynseyAddario: "An Iraqi woman walks through a plume of smoke rising from a large fire at a liquid gas factory. She was searching for her husband who was in the vicinity of the fire in Basra, Iraq on May 26, 2003. Allegedly, the fire was started by looters who were picking through the factory. Weeks after the fall of Saddam Hussein, looting was one of the main problems for large cities across Iraq. I remember calling out to this woman, and warning her of potential secondary explosions as she walked toward the fire. I asked where she was going, and she responded that her husband worked in the factory—she was going to make sure he was alright."
A post shared by Int'l Center of Photography (@icp) on Sep 29, 2017 at 1:10pm PDT


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Dragon Slayer I
A seminal action RPG comes to Game Boy, despite some original design choices making it terribly ill-suited for the platform.
Japanese Title: ドラゴンスレイヤーI
Developer: Nihon Falcom
Publisher: Epoch
Release date: 8.12.1990 [JP]
Genre: RPG (Action)
Super Game Boy: No enhancements
Previous in series: None
Next in series: Dragon Slayer: Nemuri no Oukan Gaiden [Agenda/Epoch, 1992]
Similar titles: Rolan's Curse [NMK/Sammy, 1990], Ultima: Runes of Virtue [Origin/Pony Canyon/FCI, 1991]
So here's a strange one: A Game Boy port of a vintage PC game.
OK, so that's hardly novel — we've seen probably a dozen at this point. Even so, this latest Game Boy title doesn't really fit the profile of your typical vintage Japanese PC game to handheld conversion. Dragon Slayer I is, as the name suggests, an adaptation of the original Dragon Slayer, the first game in Nihon Falcom's long-running Dragon Slayer franchise, which originally debuted for PC-88 in 1984. Although it's been a while since the company has produced a new game bearing the actual Dragon Slayer name, the series lives on to this day through its convoluted family tree. The most recent member of the Dragon Slayer family was released in Japan just a year ago, in fact, in the form of the PlayStation Vita and PS4 action RPG Tokyo Xanadu.
So, clearly, there is historic import to Dragon Slayer I, and it fits the criterion of "incredibly old PC game" to qualify it for Game Boy conversion. But this isn't really the kind of PC original we typically see on Game Boy. Aside from the occasional oddity, e.g. Master Karateka, Game Boy's vintage PC adaptations have all been puzzle games. Box-pushing puzzlers like Boxxle and Flappy Special, mainly. Dragon Slayer, however, is an action RPG. You walk around, you kill stuff, you find stuff, you gain levels. Oh, yeah, and one of the central gameplay mechanics involves using a magical ring to push blocks. So it's basically Soukoban: The RPG.
More accurately, it's Soukoban meets Atari's Adventure. Developer Nihon Falcom definitely took some heavy guidance from Warren Robinette's seminal Atari 2600 classic here; it basically plays like Adventure on steroids. As in that game, you roam a top-down maze in search of treasures, and carrying items to various locations plays a major role in your quest. There's only one dragon, though, and the whole point of the journey is to become powerful enough to destroy the dragon.
If your only exposure to the core Dragon Slayer comes from the fourth chapter, Legacy of the Wizard — which is likely the case if you're American — you will recognize elements of this game in its NES sequel. Just as papa Xemn had to use a special glove tool in order to shift blocks around and reach new areas in that game, here you need to acquire and hold a magical ring in order to push blocks. Likewise, to find and defeat the dragon, you need to use a special warp. Also, you're stuck in a huge maze full of endlessly regenerating monsters and zero sense of mercy.
Your experience with Boxxle and its ilk will definitely come in handy here thanks to that ring, but it isn't the only tool you need to deal with. Dragon Slayer is the tale of an unfortunate adventurer who builds a house in a maze where a dragon lives. The house plays an important role here: You can return to it at any time to restore your health. Your house also serves as the medium for gaining stats. You'll find jewels throughout the dungeon which, when deposited in your home, boost your attack strength considerably. You can also push your house around, because why not?
As it turns out, playing Boxxle with your humble domicile can greatly reduce the tedium of Dragon Slayer, because the central gameplay loop involves venturing out, acquiring a jewel, and returning it to you home. It's much faster to shove your home toward a cache of jewels than it is to trudge each jewel laboriously back to your home one by one.
Of course, you have other factors to take into consideration whatever you elect to do. For one, you can only carry a single tool at a time. There's the ring, but you can also pick up crosses, which serve as barriers when placed in narrow openings and repel enemies to allow you to travel safely when carried. This means that in order to move blocks, you need to drop your cross, rendering you vulnerable to bad guys. That juggling act mostly causes issues in the early going of the game, when you have no strength and no weapon — the process of acquiring a sword with which to defend yourself is a massive, arduous chore, one leading to terrible frustration. Once you manage to pick up the sword, though, the game becomes a lot less annoying… which isn't to say it ever stops being entirely annoying.
The combat system, such as it is, will feel instantly familiar to anyone who's ever played early action RPGs like Hydlide or, oh yes, Ys: You run into things, and the game performs a simple calculation to determine how much damage you inflict with your attack. If the bad guy survives, it gets a similarly calculated attack against you. It's pretty basic and manageable… right up until the point that you become swarmed by bad guys and the game refuses to give you a chance to attack.
Each jewel you deposit increases your attack power considerably, so before long the basic foes like skeletons and spiders no longer pose a threat. But, each time you destroy an enemy, another one is generated by a grave marker somewhere in the world… and that enemy is always one tier above the one you've destroyed. It's often best to let bad guys be, lest you populate the world with powerful monsters. At a certain point, the monsters that begin to spawn stop draining health and instead sap your hard-earned strength, permanently… which is the point at which I gave up on the game.
To further frustrate players, ghost-like enemies roam the world. These are clearly inspired by the Thief from Zork and the bats from Colossal Cave Adventure and, again, Atari's Adventure. If a ghost passes over an item, it will gather up this item and carry it away to a faraway portion of the maze. This can be no big deal at all if the ghost carries away something like a coin (which provides a one-time health boost), or it can essentially ruin a playthrough if it absconds with your ring or the all-important Key that you need to unlock the hundreds of chests scattered throughout the game. Now, you'll find more than one of all these items scattered throughout the maze, though often you'll need to warp to find replacements, which can lead you into the equivalent of a Mystery Dungeon monster lair and a more or less unavoidable game over. So the ghost's pilfering probably can't put your game into an unwinnable state.
But it's nevertheless annoying, especially when it plucks items directly out of your hands, because you have no way of knowing where, exactly, your prized items have been relocated. It simply adds to the tedium of a game whose basic concept already drags.
In fact, Dragon Slayer I plays so slowly that many people consider it impossible to beat. According to Hardcore Gaming 101, the movement speed in this version is much slower than that of any other version. Given the amount of backtracking and level-grinding involved, HG101 and several other sources claim you can't actually complete the game within a single battery charge of the Game Boy — and since there's no save, and the password feature only appears if you complete an entire chapter without dying, that means you can't finish the game. Unless you use an AC adapter… right? Well, no. I've found remarks by several YouTube commenters who claim to have attempted this very endeavor only to have the game overheat their system; one even says it destroyed his Game Boy. Granted, anonymous YouTubers aren't precisely word of God, but their supposed experiences certainly seem to line up with the generally misbegotten nature of this entire product.
A sluggish, ancient, RPG port with no save system and no apparent effort made toward rebalancing or playability — it's not hard to believe that no one actually took the time to play test the thing through the end and confirm that, oh yes, a human could conceivably complete the quest.
And yet, despite this enormous flaw, despite the repetitive play, despite the fact that this game desperately cries out for a password or save feature… I can't bring myself to hate it. Dragon Slayer really does feel like a midpoint between Atari's Adventure and more fully developed action RPGs yet to come. And, more than that, its repetitive central gameplay loop is weirdly addictive in a Minecraft kind of way. It's tedious, yes, but it offers a clear and simple upgrade methodology that nudges the hind brain like Cookie Clicker. Take a jewel, leave a jewel, get stronger, kill more bad guys.
It's deeply flawed and next to impossible to beat except through emulation, but there's something eminently likable about Dragon Slayer. Not that this should be a surprise — Dragon Slayer was the rock upon which Nihon Falcom built its existence, after all. Well, the PC version was, anyway. This version, you can definitely live without.
Note: You can download a high-resolution PDF of the Dragon Slayer manual here.
1990 action rpg classic d epoch game boy japan-only nihon falcom software


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As I mentioned yesterday, I am becoming more and more interested and excited about Google Hangouts and its applications for small businesses In fact, last night I had a hangout with a friend for over an hour brainstorming some business ideas. First of all, I'm in Nice, France, my friend was in the U.S., and it was like we were sitting across the table from each other. Granted, I've been a Skype user for a long time, and experienced the same type of meeting (most of the time) through their platform, but the Google Hangout has a different feel to it, and there is something a little special.
One unique feature is that you can have up to nine (9) people online with video cameras at one time, (unlimited can watch by a broadcast) for free, which gives the Hangout a new dimension.
You could also do a Google Hangout (event or broadcast) and cover a sales meeting topic. (For sales meeting assistance, visit www.EasySalesMeetings.com), record the sales meeting, and again, archive this for your team and members of your Google Circles to watch at a later time. (I am going to discuss Google Circles in a future blog).
If you're covering a sales meeting topic like RESPA, you probably want to address this topic once a year, so any new recruits who come in after you presented the RESPA topic would have access to watch this important information 24/7, 365 days a year, freeing you up from having to cover the topic 12 times a year.
Think about how incorporating a FREE video conferencing system like Google Hangouts for your team, and ways you can now communicate and collaborate in the future. I have lot's of future blogs on this topic, so be sure and come back to find out more as we dive deeper and deeper into Google +, Google Hangouts and more.
I realize this can be a little challenging by reading the information without visuals, but hopefully you will explore Google + and the Hangouts section to learn more. Tomorrow I hope to have a short video to post on this subject.
If you have purchased "Jump Start My Real Estate Career," you will have access to a complete training on Google + and many other Google Apps I am currently working on. You can sign up by clicking the link above or to the side.
Google Hangouts – Did You Know That….
I'll admit, I'm supposed to be the "business tech guy," and to my family, simply "tech guy," but in all honesty I have shied away from Google Hangouts. After all, I use Skype, I have a GoToWebinar account that I was grandfathered into, and I tried Hangouts, and I just didn't get it! In fact, the whole Google Plus thing seems a bit awkward to me.
After a couple of years, watching several videos, and getting tired of paying for Webinar services, I decided to give Google Hangouts a try. Actually, it's not bad, and I can see this application being a utilized by real estate agents in some creative ways to market themselves and their businesses. In fact, I am uploading a video today on some of marketing ideas for my Business Tech Guy University members on how to use Google Hangouts.
For now, I want to use my blog as a way to promote a series of posts on what I like about Google Hangouts. (Business Tech Guy University Members, a step-by-step video series is being created especially for you).
First, you need to set-up a Google+ account in order to use Google Hangouts. Go to Google, create an account if you do not already have one, and then make sure you have the Hangouts option installed.
Second, start a Hangout! Add someone to your circles, and try a simple video call with a family member or friend.
Tip #1 – Use the sharing button to show your screen, and practice presenting a property you have listed during your hangout. Pretend your friend or family member is a prospect relocating to your area. Have three or four properties ready to present, complete with maps, photos and more. Trust me, this is the future of selling real estate! My last two closings have been totally online, and I have never met either buyer. One transaction I am closing in two days (while I am in France), and everything was done online, just like I am explaining to you. Yes, I was in France the entire time this transaction started, and will be here while it closes.
Practice, and see how you do. Tomorrow I will provide some more tips on using Google Hangouts, and share some solutions on how this is going to revolutionize our real estate industry.
Also, if you have not purchased "Jump Start My Real Estate Career," you can do so here. As a member, you will get access to my upcoming Webinar where I will show members of the University how to create an easy, effective presentation to share with buyers and sellers (plus more) using Google Hangouts. But you have to be a member to take part of this exciting technology education I am offering to small business owners and real estate agents. Sign up for the University Here!
Broadcast is over. For those of you who attended, thank you for watching.


text:
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "Hal.h"
#include "mozilla/AppProcessChecker.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/hal_sandbox/PHalChild.h"
#include "mozilla/hal_sandbox/PHalParent.h"
#include "mozilla/dom/TabParent.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/dom/battery/Types.h"
#include "mozilla/dom/network/Types.h"
#include "mozilla/dom/ScreenOrientation.h"
#include "mozilla/Observer.h"
#include "mozilla/unused.h"
#include "WindowIdentifier.h"

using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::hal;

namespace mozilla {
namespace hal_sandbox {

static bool sHalChildIsLive = false;

bool
IsHalChildLive()
{
  return sHalChildIsLive;
}

static PHalChild* sHal;
static PHalChild*
Hal()
{
  if (!sHal) {
    sHal = ContentChild::GetSingleton()->SendPHalConstructor();
  }
  return sHal;
}

void
Vibrate(const nsTArray<uint32_t>& pattern, const WindowIdentifier &id)
{
  HAL_LOG(("Vibrate: Sending to parent process."));

  AutoInfallibleTArray<uint32_t, 8> p(pattern);

  WindowIdentifier newID(id);
  newID.AppendProcessID();
  Hal()->SendVibrate(p, newID.AsArray(), GetTabChildFrom(newID.GetWindow()));
}

void
CancelVibrate(const WindowIdentifier &id)
{
  HAL_LOG(("CancelVibrate: Sending to parent process."));

  WindowIdentifier newID(id);
  newID.AppendProcessID();
  Hal()->SendCancelVibrate(newID.AsArray(), GetTabChildFrom(newID.GetWindow()));
}

void
EnableBatteryNotifications()
{
  Hal()->SendEnableBatteryNotifications();
}

void
DisableBatteryNotifications()
{
  Hal()->SendDisableBatteryNotifications();
}

void
GetCurrentBatteryInformation(BatteryInformation* aBatteryInfo)
{
  Hal()->SendGetCurrentBatteryInformation(aBatteryInfo);
}

void
EnableNetworkNotifications()
{
  Hal()->SendEnableNetworkNotifications();
}

void
DisableNetworkNotifications()
{
  Hal()->SendDisableNetworkNotifications();
}

void
GetCurrentNetworkInformation(NetworkInformation* aNetworkInfo)
{
  Hal()->SendGetCurrentNetworkInformation(aNetworkInfo);
}

void
EnableScreenConfigurationNotifications()
{
  Hal()->SendEnableScreenConfigurationNotifications();
}

void
DisableScreenConfigurationNotifications()
{
  Hal()->SendDisableScreenConfigurationNotifications();
}

void
GetCurrentScreenConfiguration(ScreenConfiguration* aScreenConfiguration)
{
  Hal()->SendGetCurrentScreenConfiguration(aScreenConfiguration);
}

bool
LockScreenOrientation(const dom::ScreenOrientation& aOrientation)
{
  bool allowed;
  Hal()->SendLockScreenOrientation(aOrientation, &allowed);
  return allowed;
}

void
UnlockScreenOrientation()
{
  Hal()->SendUnlockScreenOrientation();
}

bool
GetScreenEnabled()
{
  bool enabled = false;
  Hal()->SendGetScreenEnabled(&enabled);
  return enabled;
}

void
SetScreenEnabled(bool enabled)
{
  Hal()->SendSetScreenEnabled(enabled);
}

bool
GetCpuSleepAllowed()
{
  bool allowed = true;
  Hal()->SendGetCpuSleepAllowed(&allowed);
  return allowed;
}

void
SetCpuSleepAllowed(bool allowed)
{
  Hal()->SendSetCpuSleepAllowed(allowed);
}

double
GetScreenBrightness()
{
  double brightness = 0;
  Hal()->SendGetScreenBrightness(&brightness);
  return brightness;
}

void
SetScreenBrightness(double brightness)
{
  Hal()->SendSetScreenBrightness(brightness);
}

bool
SetLight(hal::LightType light, const hal::LightConfiguration& aConfig)
{
  bool status;
  Hal()->SendSetLight(light, aConfig, &status);
  return status;
}

bool
GetLight(hal::LightType light, hal::LightConfiguration* aConfig)
{
  bool status;
  Hal()->SendGetLight(light, aConfig, &status);
  return status;
}

void
AdjustSystemClock(int64_t aDeltaMilliseconds)
{
  Hal()->SendAdjustSystemClock(aDeltaMilliseconds);
}

void
SetTimezone(const nsCString& aTimezoneSpec)
{
  Hal()->SendSetTimezone(nsCString(aTimezoneSpec));
}

nsCString
GetTimezone()
{
  nsCString timezone;
  Hal()->SendGetTimezone(&timezone);
  return timezone;
}

void
EnableSystemClockChangeNotifications()
{
  Hal()->SendEnableSystemClockChangeNotifications();
}

void
DisableSystemClockChangeNotifications()
{
  Hal()->SendDisableSystemClockChangeNotifications();
}

void
EnableSystemTimezoneChangeNotifications()
{
  Hal()->SendEnableSystemTimezoneChangeNotifications();
}

void
DisableSystemTimezoneChangeNotifications()
{
  Hal()->SendDisableSystemTimezoneChangeNotifications();
}

void
Reboot()
{
  NS_RUNTIMEABORT("Reboot() can't be called from sandboxed contexts.");
}

void
PowerOff()
{
  NS_RUNTIMEABORT("PowerOff() can't be called from sandboxed contexts.");
}

void
StartForceQuitWatchdog(ShutdownMode aMode, int32_t aTimeoutSecs)
{
  NS_RUNTIMEABORT("StartForceQuitWatchdog() can't be called from sandboxed contexts.");
}

void
EnableSensorNotifications(SensorType aSensor) {
  Hal()->SendEnableSensorNotifications(aSensor);
}

void
DisableSensorNotifications(SensorType aSensor) {
  Hal()->SendDisableSensorNotifications(aSensor);
}

void
EnableWakeLockNotifications()
{
  Hal()->SendEnableWakeLockNotifications();
}

void
DisableWakeLockNotifications()
{
  Hal()->SendDisableWakeLockNotifications();
}

void
ModifyWakeLock(const nsAString &aTopic,
               WakeLockControl aLockAdjust,
               WakeLockControl aHiddenAdjust,
               uint64_t aProcessID)
{
  MOZ_ASSERT(aProcessID != CONTENT_PROCESS_ID_UNKNOWN);
  Hal()->SendModifyWakeLock(nsString(aTopic), aLockAdjust, aHiddenAdjust, aProcessID);
}

void
GetWakeLockInfo(const nsAString &aTopic, WakeLockInformation *aWakeLockInfo)
{
  Hal()->SendGetWakeLockInfo(nsString(aTopic), aWakeLockInfo);
}

void
EnableSwitchNotifications(SwitchDevice aDevice)
{
  Hal()->SendEnableSwitchNotifications(aDevice);
}

void
DisableSwitchNotifications(SwitchDevice aDevice)
{
  Hal()->SendDisableSwitchNotifications(aDevice);
}

SwitchState
GetCurrentSwitchState(SwitchDevice aDevice)
{
  SwitchState state;
  Hal()->SendGetCurrentSwitchState(aDevice, &state);
  return state;
}

bool
EnableAlarm()
{
  NS_RUNTIMEABORT("Alarms can't be programmed from sandboxed contexts.  Yet.");
  return false;
}

void
DisableAlarm()
{
  NS_RUNTIMEABORT("Alarms can't be programmed from sandboxed contexts.  Yet.");
}

bool
SetAlarm(int32_t aSeconds, int32_t aNanoseconds)
{
  NS_RUNTIMEABORT("Alarms can't be programmed from sandboxed contexts.  Yet.");
  return false;
}

void
SetProcessPriority(int aPid,
                   ProcessPriority aPriority,
                   ProcessCPUPriority aCPUPriority)
{
  NS_RUNTIMEABORT("Only the main process may set processes' priorities.");
}

void
EnableFMRadio(const hal::FMRadioSettings& aSettings)
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

void
DisableFMRadio()
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

void
FMRadioSeek(const hal::FMRadioSeekDirection& aDirection)
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

void
GetFMRadioSettings(FMRadioSettings* aSettings)
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

void
SetFMRadioFrequency(const uint32_t aFrequency)
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

uint32_t
GetFMRadioFrequency()
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
  return 0;
}

bool
IsFMRadioOn()
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
  return false;
}

uint32_t
GetFMRadioSignalStrength()
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
  return 0;
}

void
CancelFMRadioSeek()
{
  NS_RUNTIMEABORT("FM radio cannot be called from sandboxed contexts.");
}

void
FactoryReset()
{
  Hal()->SendFactoryReset();
}

void
StartDiskSpaceWatcher()
{
  NS_RUNTIMEABORT("StartDiskSpaceWatcher() can't be called from sandboxed contexts.");
}

void
StopDiskSpaceWatcher()
{
  NS_RUNTIMEABORT("StopDiskSpaceWatcher() can't be called from sandboxed contexts.");
}

class HalParent : public PHalParent
                , public BatteryObserver
                , public NetworkObserver
                , public ISensorObserver
                , public WakeLockObserver
                , public ScreenConfigurationObserver
                , public SwitchObserver
                , public SystemClockChangeObserver
                , public SystemTimezoneChangeObserver
{
public:
  virtual void
  ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE
  {
    // NB: you *must* unconditionally unregister your observer here,
    // if it *may* be registered below.
    hal::UnregisterBatteryObserver(this);
    hal::UnregisterNetworkObserver(this);
    hal::UnregisterScreenConfigurationObserver(this);
    for (int32_t sensor = SENSOR_UNKNOWN + 1;
         sensor < NUM_SENSOR_TYPE; ++sensor) {
      hal::UnregisterSensorObserver(SensorType(sensor), this);
    }
    hal::UnregisterWakeLockObserver(this);
    hal::UnregisterSystemClockChangeObserver(this);
    hal::UnregisterSystemTimezoneChangeObserver(this);
    for (int32_t switchDevice = SWITCH_DEVICE_UNKNOWN + 1;
         switchDevice < NUM_SWITCH_DEVICE; ++switchDevice) {
      hal::UnregisterSwitchObserver(SwitchDevice(switchDevice), this);
    }
  }

  virtual bool
  RecvVibrate(const InfallibleTArray<unsigned int>& pattern,
              const InfallibleTArray<uint64_t> &id,
              PBrowserParent *browserParent) MOZ_OVERRIDE
  {
    // We give all content vibration permission.
    TabParent *tabParent = static_cast<TabParent*>(browserParent);
    nsCOMPtr<nsIDOMWindow> window =
      do_QueryInterface(tabParent->GetBrowserDOMWindow());
    WindowIdentifier newID(id, window);
    hal::Vibrate(pattern, newID);
    return true;
  }

  virtual bool
  RecvCancelVibrate(const InfallibleTArray<uint64_t> &id,
                    PBrowserParent *browserParent) MOZ_OVERRIDE
  {
    TabParent *tabParent = static_cast<TabParent*>(browserParent);
    nsCOMPtr<nsIDOMWindow> window =
      do_QueryInterface(tabParent->GetBrowserDOMWindow());
    WindowIdentifier newID(id, window);
    hal::CancelVibrate(newID);
    return true;
  }

  virtual bool
  RecvEnableBatteryNotifications() MOZ_OVERRIDE {
    // We give all content battery-status permission.
    hal::RegisterBatteryObserver(this);
    return true;
  }

  virtual bool
  RecvDisableBatteryNotifications() MOZ_OVERRIDE {
    hal::UnregisterBatteryObserver(this);
    return true;
  }

  virtual bool
  RecvGetCurrentBatteryInformation(BatteryInformation* aBatteryInfo) MOZ_OVERRIDE {
    // We give all content battery-status permission.
    hal::GetCurrentBatteryInformation(aBatteryInfo);
    return true;
  }

  void Notify(const BatteryInformation& aBatteryInfo) MOZ_OVERRIDE {
    unused << SendNotifyBatteryChange(aBatteryInfo);
  }

  virtual bool
  RecvEnableNetworkNotifications() MOZ_OVERRIDE {
    // We give all content access to this network-status information.
    hal::RegisterNetworkObserver(this);
    return true;
  }

  virtual bool
  RecvDisableNetworkNotifications() MOZ_OVERRIDE {
    hal::UnregisterNetworkObserver(this);
    return true;
  }

  virtual bool
  RecvGetCurrentNetworkInformation(NetworkInformation* aNetworkInfo) MOZ_OVERRIDE {
    hal::GetCurrentNetworkInformation(aNetworkInfo);
    return true;
  }

  void Notify(const NetworkInformation& aNetworkInfo) {
    unused << SendNotifyNetworkChange(aNetworkInfo);
  }

  virtual bool
  RecvEnableScreenConfigurationNotifications() MOZ_OVERRIDE {
    // Screen configuration is used to implement CSS and DOM
    // properties, so all content already has access to this.
    hal::RegisterScreenConfigurationObserver(this);
    return true;
  }

  virtual bool
  RecvDisableScreenConfigurationNotifications() MOZ_OVERRIDE {
    hal::UnregisterScreenConfigurationObserver(this);
    return true;
  }

  virtual bool
  RecvGetCurrentScreenConfiguration(ScreenConfiguration* aScreenConfiguration) MOZ_OVERRIDE {
    hal::GetCurrentScreenConfiguration(aScreenConfiguration);
    return true;
  }

  virtual bool
  RecvLockScreenOrientation(const dom::ScreenOrientation& aOrientation, bool* aAllowed) MOZ_OVERRIDE
  {
    // FIXME/bug 777980: unprivileged content may only lock
    // orientation while fullscreen.  We should check whether the
    // request comes from an actor in a process that might be
    // fullscreen.  We don't have that information currently.
    *aAllowed = hal::LockScreenOrientation(aOrientation);
    return true;
  }

  virtual bool
  RecvUnlockScreenOrientation() MOZ_OVERRIDE
  {
    hal::UnlockScreenOrientation();
    return true;
  }

  void Notify(const ScreenConfiguration& aScreenConfiguration) {
    unused << SendNotifyScreenConfigurationChange(aScreenConfiguration);
  }

  virtual bool
  RecvGetScreenEnabled(bool *enabled) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    *enabled = hal::GetScreenEnabled();
    return true;
  }

  virtual bool
  RecvSetScreenEnabled(const bool &enabled) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    hal::SetScreenEnabled(enabled);
    return true;
  }

  virtual bool
  RecvGetCpuSleepAllowed(bool *allowed) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    *allowed = hal::GetCpuSleepAllowed();
    return true;
  }

  virtual bool
  RecvSetCpuSleepAllowed(const bool &allowed) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    hal::SetCpuSleepAllowed(allowed);
    return true;
  }

  virtual bool
  RecvGetScreenBrightness(double *brightness) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    *brightness = hal::GetScreenBrightness();
    return true;
  }

  virtual bool
  RecvSetScreenBrightness(const double &brightness) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    hal::SetScreenBrightness(brightness);
    return true;
  }

  virtual bool
  RecvSetLight(const LightType& aLight,  const hal::LightConfiguration& aConfig, bool *status) MOZ_OVERRIDE
  {
    // XXX currently, the hardware key light and screen backlight are
    // controlled as a unit.  Those are set through the power API, and
    // there's no other way to poke lights currently, so we require
    // "power" privileges here.
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    *status = hal::SetLight(aLight, aConfig);
    return true;
  }

  virtual bool
  RecvGetLight(const LightType& aLight, LightConfiguration* aConfig, bool* status) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    *status = hal::GetLight(aLight, aConfig);
    return true;
  }

  virtual bool
  RecvAdjustSystemClock(const int64_t &aDeltaMilliseconds) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "time")) {
      return false;
    }
    hal::AdjustSystemClock(aDeltaMilliseconds);
    return true;
  }

  virtual bool
  RecvSetTimezone(const nsCString& aTimezoneSpec) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "time")) {
      return false;
    }
    hal::SetTimezone(aTimezoneSpec);
    return true;
  }

  virtual bool
  RecvGetTimezone(nsCString *aTimezoneSpec) MOZ_OVERRIDE
  {
    if (!AssertAppProcessPermission(this, "time")) {
      return false;
    }
    *aTimezoneSpec = hal::GetTimezone();
    return true;
  }

  virtual bool
  RecvEnableSystemClockChangeNotifications() MOZ_OVERRIDE
  {
    hal::RegisterSystemClockChangeObserver(this);
    return true;
  }

  virtual bool
  RecvDisableSystemClockChangeNotifications() MOZ_OVERRIDE
  {
    hal::UnregisterSystemClockChangeObserver(this);
    return true;
  }

  virtual bool
  RecvEnableSystemTimezoneChangeNotifications() MOZ_OVERRIDE
  {
    hal::RegisterSystemTimezoneChangeObserver(this);
    return true;
  }

  virtual bool
  RecvDisableSystemTimezoneChangeNotifications() MOZ_OVERRIDE
  {
    hal::UnregisterSystemTimezoneChangeObserver(this);
    return true;
  }

  virtual bool
  RecvEnableSensorNotifications(const SensorType &aSensor) MOZ_OVERRIDE {
    // We currently allow any content to register device-sensor
    // listeners.
    hal::RegisterSensorObserver(aSensor, this);
    return true;
  }

  virtual bool
  RecvDisableSensorNotifications(const SensorType &aSensor) MOZ_OVERRIDE {
    hal::UnregisterSensorObserver(aSensor, this);
    return true;
  }

  void Notify(const SensorData& aSensorData) {
    unused << SendNotifySensorChange(aSensorData);
  }

  virtual bool
  RecvModifyWakeLock(const nsString& aTopic,
                     const WakeLockControl& aLockAdjust,
                     const WakeLockControl& aHiddenAdjust,
                     const uint64_t& aProcessID) MOZ_OVERRIDE
  {
    MOZ_ASSERT(aProcessID != CONTENT_PROCESS_ID_UNKNOWN);

    // We allow arbitrary content to use wake locks.
    hal::ModifyWakeLock(aTopic, aLockAdjust, aHiddenAdjust, aProcessID);
    return true;
  }

  virtual bool
  RecvEnableWakeLockNotifications() MOZ_OVERRIDE
  {
    // We allow arbitrary content to use wake locks.
    hal::RegisterWakeLockObserver(this);
    return true;
  }

  virtual bool
  RecvDisableWakeLockNotifications() MOZ_OVERRIDE
  {
    hal::UnregisterWakeLockObserver(this);
    return true;
  }

  virtual bool
  RecvGetWakeLockInfo(const nsString &aTopic, WakeLockInformation *aWakeLockInfo) MOZ_OVERRIDE
  {
    hal::GetWakeLockInfo(aTopic, aWakeLockInfo);
    return true;
  }

  void Notify(const WakeLockInformation& aWakeLockInfo)
  {
    unused << SendNotifyWakeLockChange(aWakeLockInfo);
  }

  virtual bool
  RecvEnableSwitchNotifications(const SwitchDevice& aDevice) MOZ_OVERRIDE
  {
    // Content has no reason to listen to switch events currently.
    hal::RegisterSwitchObserver(aDevice, this);
    return true;
  }

  virtual bool
  RecvDisableSwitchNotifications(const SwitchDevice& aDevice) MOZ_OVERRIDE
  {
    hal::UnregisterSwitchObserver(aDevice, this);
    return true;
  }

  void Notify(const SwitchEvent& aSwitchEvent)
  {
    unused << SendNotifySwitchChange(aSwitchEvent);
  }

  virtual bool
  RecvGetCurrentSwitchState(const SwitchDevice& aDevice, hal::SwitchState *aState) MOZ_OVERRIDE
  {
    // Content has no reason to listen to switch events currently.
    *aState = hal::GetCurrentSwitchState(aDevice);
    return true;
  }

  void Notify(const int64_t& aClockDeltaMS)
  {
    unused << SendNotifySystemClockChange(aClockDeltaMS);
  }

  void Notify(const SystemTimezoneChangeInformation& aSystemTimezoneChangeInfo)
  {
    unused << SendNotifySystemTimezoneChange(aSystemTimezoneChangeInfo);
  }

  virtual bool
  RecvFactoryReset()
  {
    if (!AssertAppProcessPermission(this, "power")) {
      return false;
    }
    hal::FactoryReset();
    return true;
  }
};

class HalChild : public PHalChild {
public:
  virtual void
  ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE
  {
    sHalChildIsLive = true;
  }

  virtual bool
  RecvNotifyBatteryChange(const BatteryInformation& aBatteryInfo) MOZ_OVERRIDE {
    hal::NotifyBatteryChange(aBatteryInfo);
    return true;
  }

  virtual bool
  RecvNotifySensorChange(const hal::SensorData &aSensorData) MOZ_OVERRIDE;

  virtual bool
  RecvNotifyNetworkChange(const NetworkInformation& aNetworkInfo) MOZ_OVERRIDE {
    hal::NotifyNetworkChange(aNetworkInfo);
    return true;
  }

  virtual bool
  RecvNotifyWakeLockChange(const WakeLockInformation& aWakeLockInfo) MOZ_OVERRIDE {
    hal::NotifyWakeLockChange(aWakeLockInfo);
    return true;
  }

  virtual bool
  RecvNotifyScreenConfigurationChange(const ScreenConfiguration& aScreenConfiguration) MOZ_OVERRIDE {
    hal::NotifyScreenConfigurationChange(aScreenConfiguration);
    return true;
  }

  virtual bool
  RecvNotifySwitchChange(const mozilla::hal::SwitchEvent& aEvent) MOZ_OVERRIDE {
    hal::NotifySwitchChange(aEvent);
    return true;
  }

  virtual bool
  RecvNotifySystemClockChange(const int64_t& aClockDeltaMS) {
    hal::NotifySystemClockChange(aClockDeltaMS);
    return true;
  }

  virtual bool
  RecvNotifySystemTimezoneChange(
    const SystemTimezoneChangeInformation& aSystemTimezoneChangeInfo) {
    hal::NotifySystemTimezoneChange(aSystemTimezoneChangeInfo);
    return true;
  }
};

bool
HalChild::RecvNotifySensorChange(const hal::SensorData &aSensorData) {
  hal::NotifySensorChange(aSensorData);

  return true;
}

PHalChild* CreateHalChild() {
  return new HalChild();
}

PHalParent* CreateHalParent() {
  return new HalParent();
}

} // namespace hal_sandbox
} // namespace mozilla


text:
Impact of the Gun Control on the States Research Paper
Subject: Law - Constitutional Law
Related Topics: Robbery, Gun Control, Arms Control, Homicide
Download this Research Paper in word format (.doc)
Excerpt from Research Paper :
United States, in accordance with crime and violence, has been having highest rates of crime and violence in the world, and largely most of them violence are related to gun. U.S. Department of Justice has indicated that in the United States, violence related to guns consists of the largest violence rate. For example, back in year 1995.
Homicides who were involved in gun violence were about 68% out of which 60% were the cases related to handguns. Another example is that more than 34 thousand peopled died due to the gunfire in 1996 out of which 41% were outcomes of homicide in the United States (Shay et al., 1999).
The first law on gun control came about in 1911 in the State of New York. However, the most significant law on gun control was the Brady bill which was passed in 1994. According to this law there is a restriction on carrying firearms and individuals who want to buy licensed guns have to go through a test of their previous data to check if they had criminal record or any psychological history. Therefore, the purpose of the bill is to limit the offenders.
In United States, different states are making serious attempts to restrict the purchasing of firearms, and thus there are 11 main federal laws attempting to limit the gun violence. Unfortunately, United States has been so far one of the largest weapons' consumer and that is the reason why most of the political debates in U.S. takes place are related to the gun violence. Firearms open carry where people owning guns carry them in their daily routine has been vastly seen in the recent decade in U.S.. A number of law and enforcement authorities has raised their concerned regarding this vast increase of open carry.
Although 43 states has legally allowed open carry of licensed guns, however the laws are very confusing such as a person might be legally carrying a gun, as he or she crosses the street, the result is changed into breaking the law.
"Coalition to Stop Gun" and "Brady Campaign" is groups who are strongly opposing the open carry of firearms while other groups are in the favor of open carry of licensed guns. It was the year 2002, when state and federal legislations launched safety locks on guns. Apparently, the laws in the past were passed in order to make it illegal to buy guns for minors and/or criminals, however, it is not possible at all the time to restrict the gun culture in the United States due to the different groups claiming the legitimacy of the constitution's second amendment and therefore are against the introduction of any new laws related to the restriction of the open carry of the weapons.
Like any other difficult and ill-controlled issue, the gun crime and violence is also a main challenge for the United States government. It was due to the improper control on gun crime that disastrous incident like campus-shooting took place on April 2007 the 16th, at Virginia Tech just after the 8 years of shooting at Columbine High School; this occurrence gave life to a strong gun-control debate. Debates are useful for the succession of security and peace however; there is also a risk of focusing on the wrong issues that can escort to the inhibition of symptoms more willingly than trying to reduce or control the crime.
A lot of people have a viewpoint that if there is more open carriage of guns, it might lead to serious violent gun crime. However, gun ownership has been made very difficult over the last 40 years by the federal ordinances for gun control. Acts of years such as 1968, 72, 86, 90 and 94 have made restrictions in owning a gun in several ways. Furthermore, other states along with cities of United States have brought in different rules in order to control firearms so that issues related to problems of crimes could be sorted out.[footnoteRef:1] [1: See State Laws and Published Ordinance, Bureau of Alcohol, Tobacco, Firearms and Explosives, http://www.atf.gov/firearms/statelaws/25thedition / for different states' and cities' gun ordinances.]
In United States, through many years there have been strong debates regarding the problems associated with "violent crime" and "gun control." In view of many researchers, the availability of guns and its open carry helps in increase of gun violence levels (Newton and Zimring, 1969; Cook, 1979; McDowall, 1986; Duggan, 2001).
All these researchers have a viewpoint that open carry of guns possibly will escort to more violent crime. The most noteworthy research in regards to the issue related to gun control and crime relationship is the study of Deutsch and Alt (1976) where they evaluated the impact of gun control law of Massachusetts on gun associated crime in the Boston city. The authors in respect to the research found the result that the law of gun control actually proved to be very successful and helped in lessening armed robbery and intensified stabbing however not influencing the rate of the homicide.
Although after three years same issue was studied by Cook and Campbell (1979), who found out that the evaluation of Deutsch and Alt was doubtful and suggested that if they had recognized the right model with the help of steps of ARIMA model offered by Box and Jenkins (1976), then they might had found out that the effect of gun control or armed robbery was of no significance statistically.
The solving of inter-reliant and compound policy problems requires the usage of different techniques and methods due to the fact that principles, judgments, values and inclinations can't be disjoint from the analysis of policy related to crime. A unique approach was attempted by Campbell et al. (2002) which are quasi-experimentation a substitute method of social life experimentations to prevail over issues related to gun control and present improved policies' interpretations.
The main theme of quasi-experimentation method is "counter-productive initiation which comprises an investigation for proof either supporting an opponent hypothesis, or deteriorating to support the opponent hypothesis which is afterwards eliminated" (Dunn, 1998; p. 67).
Homicides that are related to firearms consist of major element of the homicides occurring in the United States. There are different studies that show that gun homicide rate is on the highest level in the United States as compared to rest of the world (See Table 1).
Table: 1
A lot of researches stresses that the lethality of weapon might influence the association between homicides and guns in the United States. Researchers believe that the process of killing is made easier by guns with little efforts needed as compared to the knives and bodily strength. Cook suggests, "The probability of victim killing is higher by gun attacks as compared to knife attacks in or else same situation" (Cook, 1983; p. 249).
There have been various cases with regard to gun control laws; such as, Supreme Court in U.S. v. Miller, 207 U.S. 174 (1939) sustained a federal law which criminalized the sawed-off shotgun shipment in throughway trade. Moreover, The Supreme Court in Lewis v. U.S.. 445 U.S. 55 (1980), ruled that the limitations contained in the Act of 1968 Gun Control disallowing criminals as of owning guns were legitimate by a "rational basis" standard. Although these instances of cases shows a positive approach of the Supreme Court in regards to gun control, however there are number of cases in the court of state as well which affirms the legality of laws of gun control.
There are other cases of Supreme Court which responds to this matter. For instance, in the case of Alkinson, 291 N.W.2d 396 (Minn, 1980) The Supreme Court detained whatsoever the extent of any common law or legal right to accept arms, it is not necessary and does not warrants to people the authority to take weapons that are loaded abroad at continually and in any situation. In another case of Arnold v. Cleveland 616 NE 2d 163 (1993) the judge of the Supreme Court, Justice Douglas apprehended that the ordinance of municipal disallowing sale and owning of "assault weapons" was legitimate and rational implementation of police power and authority.
The federal firearms regulations started to emerge in 1915, on the instance of banning bill for interstate trade of handguns was putted forward. The bill itself was not a law of gun control in true meaning. It was then in year 1919, when a 10% excise manufacturing tax federal act was passed which is regarded as the beginning of the law for gun control and thus after that there was more upcoming efforts in order to control the ownership and open carry of guns.
The first federal law ever to cope with guns was the "The Gun Control Act" of 1968. This act has chief objective of law such as:
1. Restricting the interstate trading of guns, especially focusing the various gun control restrictions of other states
2. Describing different types of classes of unconstitutional and ineligible in society as of purchasing of illegal firearms…
Box, G.E.P. And G.M. Jenkins. (1976). Time-series Analysis: Forecasting and Control. San Francisco: Holden-Day.
Campbell, R.E., Tour, O., Palmer, A.E., Steinbach, P.A., Baird, G.S., Zacharias, D.A. And Tsien, R.Y. (2002) A monomeric red fluorescent protein. Proc Natl Acad Sci USA, 99, 7877- 7882.
Cook, P.J. (1983). The Influence of Gun Availability on Violent Crime Patterns. In N. Morris and M. Tonry (Ed.), Crime and justice: An annual review of research, Vol. 4. Chicago: University of Chicago Press.
Cook, P.J. (1980) Reducing Injury and Death Rates in Robbery, Policy Analysis 6: 21-45
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Gun Control Critical Analysis
Topic: Law - Constitutional Law
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Heller. This was a challenge to a Washington D.C. law that made it illegal to: carry any kind of handguns inside the city. The court ruled that the law was a violation of the Second Amendment. As they felt that the right to: a militia and bear arms was linked directly to every able body person. Therefore, carrying a weapon on your person is supporting these objectives of: exercising
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