text:
I feel the way your present your argument is very toxic to the community, particularly when you've specificslly said "git gud lol" to players presenting feedback to issues they've faced. I think that sullied your credibility to the devs when revision the feedback your present.
Your own feelings does not represent the feelings of an entire community. And it's not my fault you couldn't understand the meaning and context of when I said "git gud" since you probably didn't see the original BB3 argument on Discord.
Also, please don't double post, it's against the forum rules (which you've obviously never read in the first place). Just edit your previous message with the new stuff you're trying to say. If everyone double or triple posted then the forums would be a mess.
I don't see where I've double posted, I'm on mobile btw so it might be a display issue if you're seeing double. In which case that should be reported into the forum bugs section.
The reason I say my feelings and not that "the community" feels a certain way is because it is specifically my opinion and insight. I don't know where you got the idea I was speaking for the entire community when I reference my opinion of your method.
Back on topic,
I understand some people do not want any aspect of this game to change but I think SG represents a fighting game that aimed to solve all the small quirks and large looming issues that pushed a lot of people from picking up a competitive game, I would love to see that approach taken up in mobage genre.
SG was always about making a game balanced and approachable for everyone by removing unneeded barriers to entry, I hope there can be some kind of compromise on this issue in that fashion.
I don't see where I've double posted, I'm on mobile btw so it might be a display issue if you're seeing double. In which case that should be reported into the forum bugs section
I don't think there's enough traffic for my post to be disruptive but if you feel it to be disruptive I'll delete it, just for you.
Report it and move on imo.
Can we return this thread back to the posted topic? I'd rather avoid any derailing posts.
I hopeful there's a Dev post with insight into the mechanics of BB3 from their standpoint
DarkaiXeno Member
missingno said: ↑
Disagree. First of all while its early in the games development, its too early for you to say it doesnt help the rest of the cast. One of the devs did confirm that there are going to be more variations created for the characters, so that isnt to say that some characters might benefit with more BB3 survival signatures/stats in the future, and even if you were to bring up the argument that its now variation specific, or even if the solution is still only character specific, then I would give you my rebuttal that this is intended.
If everyone in every variation had things in their kit had skills to deal with certain things in the game, it completely defeats the purpose of the RPG aspect this game encompasses. In a game like this, its SUPPOSED to force you into characters and abilities you wouldnt normally use in a day to day basis, thats one of the things that makes it different from the original skullgirls and other fighters. If everyone had every solution to a "problem" then there would be no point in these element based variations with different signatures and abilities in the first place.
Once again, this isnt the fault of the games because the game has already given you solutions to your problem. You can raise your stats, use specific characters to make it easier, etc. But you're the one refusing to change and use different strategies. Let me give you a quick quote that kinda points out what I mean. This quote is the reply a developer gave to you about your rant for unflinching, but I think the point stands with this as well.
#45 DarkaiXeno, Jun 9, 2017
moisterrific and RedBeene like this.
Wouldn't comparing "unflinching" (a special affix made to create extra challenge) to BB3(an ability that's a factor in nearly every match) not be a valid comparison?
The Dev's words were said in response to Unflinching and I think it's best to avoid applying those words to any other mechanic unless the Dev themselves applies it.
It's understandable that not every character has some kind of counter to unflinching because that's a very specific mechanic and not available in everyone's base kit. BB3 is a factor in traditional matches so it makes sense to me that some players would want a defense against it.
missingno likes this.
RurouniLoneWolf New Member
Uh, I guess I'll give feedback since this is kind of an important issue.
Hmmmm, to be honest the biggest issue here is that the current economy for Skullgirls Mobile is kind of in a really bad place right now and greatly favors people who have been playing since soft launch while kind of really shafting newer players who aren't nearly as strong.
To give a clearer idea of what I mean, here are my thoughts on the 3 proposed suggestions on how to deal with unblockable Blockbusters
Kill them fast
Being able to tank the hit
The problem with these solutions is that for new players who came in at hard launch, this is actually kind of hard to do. Even if they can get the skill points and canopy coins needed to pull this off, the skill tree keys would still be an unavoidable obstacle. They're at a pretty big disadvantage in this area compared to people who started at soft launch.
For those of you who never played the game during soft launch, there actually wasn't any skill tree keys like there are now. So long as you had the skill points, the canopy coins and met the requirements to purchase the node, you could buy whatever nodes you wanted. So if the first thing you wanted to do with a character was buy all the nodes in the attack skill tree, you could do it. If you wanted to just focus on purchasing all their signature stuff instead, you could also do that. Nothing ever really stopped you...until the official launch where they added this skill tree key system. It's obviously there to stop you from just pouring everything into the more useful trees and slow your rate of development with characters, which is fine but the current means of giving players skill tree keys is really inadequate. Right now, you can only get keys from story mode and placing Top 30% in Prize Fights. This is kind of a big problem because you can only get a limited number of keys from story mode and Prize Fights are obviously being dominated by pre-official launch players who didn't really have to worry about this key system when upgrading their characters. So with the ability of new players to get Top 30% being pretty sketchy (Especially since 0 scores won't be counted in the percentile calculations moving forward), they don't really have much to work with other than the story mode keys. You can tell them to just go upgrade their chars attack and defense/health but they're inevitably going to hit a brick wall here.
Just sacrifice one character then let the rest finish the job
But it's actually possible to get hit by more than one unblockable throughout the course of the match, especially for weaker players who aren't doing enough damage. Like, I don't think you realize just how much meter the CPU gets for BB3s just by getting hit. Like just to give an example of how fast they can build their BB3, I was just playing a match an hour ago with one of my weaker teams to get some XP and I had to fight a Big Band with a BB3 equipped off the bat. The match starts I immediately open him up and do a combo, block the predictable wakeup Blockbuster, do another combo, don't do quite enough to kill him but at this point, the Big Band had fully built his BB3 and of course, the first thing he did was use it and killed my character. As an added bonus, because we're currently playing with the Vampire modifier, he also got back a lot of health from it. Fun. Times.
And because they can gain BB3 so quickly from doing almost nothing, can gain even more by actually hitting you and there can be multiple characters with BB3, it can lead to some extreme situations where you just lose 2 characters to BB3s in a match. To give an example of just how extreme things can get, here's an example that's only happened to me 2 times but is worth noting because it is indeed a possibility that can happen under the current system.
Get hit by a BB3
As you're waiting for your next character, CPU tags out to another character with BB3 already ready to go
Second character gets hit by a BB3, making you lose 2 characters in 10 seconds.
And then there's other stuff that isn't quite getting hit by 2 BB3s back to back but were so almost like it, that they had me joking about how this was more cheap than every Filia, Painwheel, Millia, Valkenhayn and Aigis mixup combined. Things like
You're comboing Untouchable Peacock and then suddenly Bulletproof activates and she gets unflinching > Peacock immediately recognizes this and punishes you continuing your combo with Argus Agony and your character dies > Peacock has now filled her BB3 and proceeds to use it immediately on your next character as soon as they touch the ground.
You're comboing Resonant Evil Big Band and then suddenly get stunned by his Master of Unblocking signature ability > Big Band immediately recognizes this and punishes with a full combo into SSJ to kill the character > He conveniently has filled up his BB3 and proceeds to use it on your next character
Personal Opinion/Conclusion:
Eh, to be honest, the first time I got hit by that BB3 > Tag out > BB3, I actually just tossed my phone on to my bed and didn't want to look at the game for an hour, lol. There have been a number of times I've questioned why I still play this game over the last week but I love Skullgirls and I'm a pretty easy going guy who'll often try to adapt and go with the flow. So I've stuck with it. Learned to joke about it when I play my weaker teams. Although I didn't play as hardcore as some others, I did play the game since Canada soft launch and I do have a team or two that benefits from the perks of upgrading characters when skill tree keys weren't a thing so I do get to play matches where I can limit the BB3 shenanigans.
To my give my thoughts on BB3s right now, I'd have to divide them into experience on the receiving end and experience on the using end
From the receiving end, my thoughts on BB3s is that yes, they can be beaten in the long term by improving your characters attack and defense but at the same time, every time I think about a new player getting hit by that BB3 > Tag out > BB3, I kind of get really sad. Like I have to really ask the devs, is this really what they want? I feel like this gives a really bad feedback to the player playing the game that I don't really feel is necessary. If the moral of the story here is that you need to make your characters stronger, I think it would be best to just alter the time limit of matches to properly match this idea. If a player tries to beat a team and fails to do it in the amount of time given because they're not doing enough damage, I think it gives clear feedback about what the problem is and what they need to do to win this match. There probably are other good ideas we can come up with if we all sit and think about it. I think if you leave things the way they are now, you'll probably lose a lot of players around this part in their journey where they have to deal with the unblockables but if the devs feel like this is what they want out of their game, then stay the course. Ride straight and true.
From the using end, I also feel like they're pretty out of place with the current game flow as well, at least for me. It just feels odd to suddenly go from playing very strategic to "Well, I don't have to care about anything anymore because my win button just lit up". I think if you like them, that's cool, I'm not trying to say this is fun or this is not fun. It's just that when you look at the overall design decisions for this game's gameplay, the presence of unblockable blockbusters that do a ton of damage feels awkward. This is another thing where I feel like it would be interesting to hear what the devs thoughts were on this and how they envisioned this feature working in tandem with everything else. I can't really get a good idea of where they should go from here from a player's perspective without this information from them.
Regardless of what happens with BB3s, I do really feel like the skill tree keys issue needs to be addressed above else.
#47 RurouniLoneWolf, Jun 9, 2017
Ryouhi, Cellsai, Wulfden and 5 others like this.
No, it applies here too. While both situations may be different, the end result was the same, which is whats making you annoyed with the game.
As i said again, this quote applies here well because there are things in place that, if you dont like being blasted by BB3's and you're getting mad over it, then its time you need to reconsider who you're playing, your stats, and your strategy, because the game already gave you solutions to your problem. Its that you're the one refusing to use different characters who can survive BB3's (example: big top cerebella) but you're taking it out on the game thinking that it's unhealthy, rather than your own mindset and strategy.
Furthermore the problem is also more often than not that you're getting hit with BB3's from teams that have higher FS than you, so of course you're going to be hit with 1HKO's if your stats dont add up to your opponents. As it stands right now if you would compare a same 2 characters of the same stats with what im assuming a maxed out defence skill tree, just like moist pointed out BB3's arent 1 hit KO's, so trying to nerf the damage for BB3's will just hurt them and the game itself a lot more the further we get into the game when everyone is on an equal playingfield with maxed characters.
The devs have said this is actually a bug with evolved characters not getting calculated correctly, so that's gonna get fixed. And I only see these pop up once in a while, most of the time I have to pick from three matches that are all 3x my level. I would like to see this actually turned into a feature though, so you can freely pick your level of risk/reward.
Also wow, 27 streak and the Aeon/Venus bots are only just barely above your level like that? Now this explains everything, you don't notice the problem because you don't see it at the endgame where you are!
Maybe you're right and BB3s eventually do stop being such a killer threat in the endgame, in which case that's nice to hear, but the midgame where the rest of us are at still needs fixing. I have lost count of how many times I've gotten a foe down to just a tiny amount of health without ever getting hit myself, only to get instakilled by their wakeup BB3. It happens. And you cannot just avoid fighting enemies that powerful, because when you're not already at the top of PFs they force you to fight opponents strong enough to do that to you. Plus those Bronze vs Gold missions I mentioned, bronzes simply don't ever get strong enough to handle it.
Grab some of your lower level fighters, I'm sure you have plenty of dupes, and try to see what it's like then. Take on that Bronze challenge I issued in the OP.
Poringsmasher Member
Well this thread exploded...
My main problem continues to be that as it stands there's no drawback to using BB3s. Even if the stars aligned and you baited or knew when they were going to randomly throw one out and it's one of the rare BB3s that you could barely avoid you can't punish them after they do it. In most cases it deals a ton of damage with no chance to do anything against it.
All I'm suggesting is a minor nerf in damage since it has no other drawbacks. That along with fixing extra invincibility frames in some of the other supers to make things more consistent would balance things out much better.
#50 Poringsmasher, Jun 9, 2017
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DarkaiXeno said: ↑
As i said again, this quote applies here well because there are things in place that, if you dont like being blasted by BB3's and you're getting mad over it
I don't think it's a correct argument to say I have this opinion because I'm mad.
I have this opinion because I want the losses received to be fair ones, not OHKs.
To address RorouniLoneWolf: I have actually been playing only since after the hard launch
To address the recent posts generally: I made it through the mid game without spending money and without much trouble of BB3's. And to challenge myself, in light of this thread, I have recently redone a bunch of story missions with level appropriate bronze and silver characters; none were any more troublesome than they were before Bb3's were added to AI moves. I guess I don't understand the issue here because it's really so trivial. If you lose a streak in PF you start again. If you lose a match in story mode you try again.
Like i said, you get OHKO'd because your stats simply havent been raised up enough. If you compared a fight with similar FS, you would realize that BB3's arent OHKO's, so again, this DOES chalk up to you being mad because you dont think its fair that you're getting beat by FS higher than you and results in BB3's being OHKO's
This is the result of how BB3's actually are when you're pinned against characters with around the same FS as you do. I was full health before her BB3 happened. https://imgur.com/a/d7L1S
If you raise your stats, the PF opponents scale accordingly. The whole point is that you don't fight opponents at similar FS. Unless you're already close to the max, it isn't going to help.
And no one has even responded to all the times I brought up Bronze vs. Gold matches. I even gave you a challenge if you want to try and prove me wrong here!
They only scale when you get a win streak, if you're not strong enough to keep your win streak, then keep playing the game and level up your characters some more. Everyone has to go through this, I had to go through it, my highest win streak was around 5 when i first started playing the game. You're not and should not ever be entitled to keep winning and maintaining your win streak unless you're dedicated to the game and raise your stats, which is what I did, and which is what you should do.
The game shouldnt have to coddle you just because you see it unfair that you cant keep winning. You get a win streak, the multiplier goes up, you have to face others who are stronger than you just like everyone else in the game, and you will lose some of your games because of it. Deal with it. If I can do it, you can do it. Theres really no excuse you can give me other than you just not putting in the time and raising your stats so you dont get OHKO'd, and the point still stands that BB3's arent an OHKO when you're fighting people of similar FS, so its not like you're struggling against your first couple wins.
Implying that my feedback and suggestions are "rage fueled" isn't helping either side of the discussion. It just devolves this topic.
I see poor design choices and i shine a spotlight on them as something that can be improved to help U Ex.
Some of these design choices that I point out are things that the creators of this game in the past have said are poor design choices when referencing other fighters but will occur in the mobage incarnation of this game.
I'm giving feedback that is not fueled by any emotion apart from wanting to help create the best version of SG mobile possible.
#56 ThanatosDK, Jun 10, 2017
You can call it whataver you want that helps you sleep at night, but at the end of the day, the strategies to overcome bb3's are there for you which you dont use or take into consideration. Its your fault that you see them as a bigger issue that they are and the game shouldnt bend to your will simply because you dont know how to take neccessary steps to counter it properly, be it fighter, be it rpg.
#57 DarkaiXeno, Jun 10, 2017
Are you assuming that I'm just ignoring the meta? I notice your replies always have some kind of jab at player skill or some other insulting passive aggressive response. Responses in that manner do, again, not serve to help either side of this discussion. I think you would like this discussion to become a full on argument but that will not help improve the longevity and entertainment factor of this game, thoughtful discussion will achieve that.
I do use the measure you state to counter them and finish each PFG with around 4M points with about 3-4 hours of daily play.
That doesn't mean I cannot give feedback about how it feels to need to take those hard-counter measures.
Bunkorre New Member
I'd like to point out an experience I had recently that doesn't necessarily align with some of the others that have been brought up so far.
It was a pretty entertaining prize fight, where I played poorly and lost two fighters because of which, but then managed to bring it back with my last fighter, who took out two of the enemy. And then their last fighter tagged in, with about equal health to me. But they came in out of my attack reach. With an unblockable blockbuster ready. And so I lost. In this situation, there was absolutely no recourse for me, and you can bet it felt disgusting to lose in such a way after having put in good effort, without so much as a fighting chance at the end.
On another note, say it's a fresh match on an even playing field and you're doing great, beating up the enemy with little damage in return. As a result, their BB3 is almost full, while yours is not. If they manage to use theirs, they get off a significant amount of damage...for free. No effort or playing well on their part, they just get to return the damage you earned through skill. Now, in terms of being a more casual game due to being mobile, this makes sense. It's an equalizer, to help bridge the skill gap and be more approachable. But because of which it undermines the integrity of skill in this game, and leaves an unsatisfying feeling.
Lets say that your team is 10k score and the enemy is 20k. However, you're twice as skilled as they are, as subjective as that may be. Do you deserve to stand on equal ground with the enemy? What if you're 15k and they're 20k? Yet if you were 20k just the same as them, what determines who wins? Skill. But in the case of a very large power score gap, you will lose to a BB3 simply because of the numbers.
As they are now, BB3's can make the game more fun for those who aren't as skilled. Yet every other aspect of fighting rewards skill. In fact, normal blockbusters require skill in when is the best time to use them. There is a stark divide created by BB3's, so it may be a middle ground between those who want more casual gameplay versus those who want more serious gameplay. You could even say those who want more serious gameplay should just play the normal Skullgirls because of which.
I've regularly employed most of the methods to handle BB3's as mentioned earlier in the thread, and managed to figure them out myself since I started not too long ago at official launch, although I've played normal Skullgirls plenty before. Ultimately, I'd say that handling BB3's is nowhere near as rewarding and satisfying as it is excruciating to face situations where BB3's completely trump you, like my example above, and those others have mentioned in the thread. So the negatives outweigh the positives.
#59 Bunkorre, Jun 10, 2017
fatfursatan, Boomtski, Wulfden and 3 others like this.
Bunkorre said: ↑
From a user experience standpoint, it feels a lot better to lose at a 10k disadvantage when the opponent punishes my mistakes in blocking or reading.
Being at that much of a disadvantage should create a sense of urgency through knowing one screwup will lead to you being combo'd to death.
Losing because the fight lasted long enough for the opponent to get off a bb3 should not be what creates the sense of urgency particularly because there already is a lose condition with the timer.
A week after release I had a match with my 2 400 stat Big Bang against a 2k stat unit, I was just learning how the ai opponent worked and was able to block and punish accordingly. Eventually I lost to a timeout, but it was a fun loss because I was able to go toe to toe against such a strong opponent mostly due to there being an answers to anything the ai threw out.
I think something that is forgotten when discussing the balance of mobage is you only ever play against the ai. Adjusting bb3 will only ever effect your personal experience in the game and not your interaction with other players.
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text:
Kunstrijden is een van de olympische sporten die beoefend werden tijdens de Olympische Jeugdwinterspelen 2012 in Innsbruck. De wedstrijden vonden van 14 tot en met 17 januari en op 21 januari plaats in de Olympiahalle Innsbruck. Er werden vijf onderdelen georganiseerd; jongens solo, meisjes solo, paarrijden, ijsdansen en een gemengd landenteamwedstrijd.

Deelnemers
De deelnemers moesten in 1996 of 1997 geboren zijn, de jongens die meededen aan het paarrijden of ijsdansen mochten ook in 1994 of 1995 geboren zijn. Het maximale aantal deelnemers was door het IOC vastgesteld op 38 jongens en 38 meisjes. Elk land mocht maximaal zes jongens en zes meisjes inschrijven.

Aan de solowedstrijden mochten zestien jongens en meisjes meedoen, aan het paarrijden tien koppels en aan het ijsdansen twaalf koppels.

De beste drie landen van het WK voor junioren 2011 per categorie mochten in dezelfde categorie twee solisten/paren inschrijven. De overige landen maximaal een. Op basis van het resultaat van dat WK werden twaalf startplaatsen bij de solisten, zeven bij de paarrijders en negen bij de ijsdansers vergeven. Het gastland kreeg altijd een startplaats toebedeeld. De overige startplaatsen werden toegekend op basis van het resultaat op het Grand Prix voor junioren 2011. Het land bepaalde vervolgens zelf welke deelnemers het inschreef.

Medailles

Uitslagen

Gemengd landenteam
De teamwedstrijd bestond uit acht teams met per team deelnemers uit verschillende landen. De teams werden gevormd door een solist bij de jongens, een solist bij de meisjes en een ijsdanspaar. (De oorspronkelijke opzet met ook nog een duo bij de paren verviel vanwege de geringe deelname in deze categorie.) Op basis van de uitslagen werden de deelnemers op sterke ingedeeld en via een gestuurde loting werden teams samengesteld die qua sterke gelijkwaardig aan elkaar zouden moeten zijn. De teams behaalden per categorie punten naar klassering en het team met de meeste punten won.

De wedstrijd vond op zaterdag 21 januari plaats.

Olympische Jeugdwinterspelen 2012
Olympische Jeugdwinterspelen
Olympische Jeugdwinterspelen

redpajama_set_name: RedPajamaWikipedia


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Abstract: A high efficiency energy-autonomous interface circuit for piezoelectric energy harvester is presented in this paper. The proposed circuit includes a negative voltage converter (NVC) with dynamic body bias control, a reconfigurable switching converter working in discontinuous conduction mode (DCM) and a clock generator. The body biasing circuit provides dynamic forward body bias control to enhance NVC conversion efficiency in low input voltage range and reduce substrate leakage under high input voltage range. A reconfigurable switching converter in DCM boost/buck-boost modes provides synthesized resistive input impedance for power matching and voltage step-up. Implemented in a standard 65nm CMOS process, the proposed system has a measured cold startup voltage of 0.3V with a maximum conversion efficiency of 70%. © 2013 IEEE.


text:
GREGORY PAGE, MOHAVISOUL CDs REVIEWED
SO IT GOES--Gregory Page
It's an often told tale that young Gregory Page, having no interest in academics or a future in business, developed a fascination with his grandfather's 78 rpm records. It's a quirky tidbit, hardly worth the mention for the more conventional lives of lawyers, clerks, and cashiers, but it merits attention in discussing the intriguing Mr. Page. No mere rocker or folkie savant, he's an agile channeled of music styles gone by. Jazz ballads, torch songs, gospel-tinged testimonials, elements of folk and such things, Page is a man of constant dreaming, yearning, pining for the better day, an ironist who succinctly the perceived failures of his romantic expectations with a sense of irony and wit. So It Goes, his newest release is a rich and textured set of original songs by Page, each song radiating a soft-focused nostalgia, the softly curving turns of Page's melodies framing his supple voice that reveals his capacity as an expressive singer. He is a crooner in the great tradition of vocalists who perform their songs not so much as professionally renditions of harmony and lyric, but rather as a short drama, a lyric short story. The aspect of Page's singing grabs me is the way he varies his emphasis, line by line, never losing the golden tone but seeming to sense how a change in how a line is sounded, waxing poetic with a quivering warble on one image and then undercutting his own regret with an ironic aside by lightening his approach, lifting his voice up to an optimistic pitch. It is, over and over, Page's theme that we're wed to the past and cannot forget who and what we have loved and lost, but those memories cannot be allowed to turn us into bitter and grouchy lay-abouts. More than once he declares the fundamental lesson, that our experiences make us who we are and that there is nothing to do but go on and embrace the life that unfolds in front of us. He is, of course, and speaking for himself and his own fancified recollections and insights, but the songwriter-songwriter is so adept at his craft and presentation that there isn't a hint of self-pity. Page is a fatalist, perhaps, but he is not a defeatist. The album's title, So It Goes,is a refrain from Kurt Vonnegut's novel , repeated at various points when the story's events undermine the vain philosophies of the protagonists; despite plans and preparation, life itself upsets one's agenda and puts one in a position to reflect and rethink and create a reason to get back in the game.
HOMETOWN BLUES--Mohavisoul
You may find yourself scrutinizing the information on the sleeve MohaviSoul's new release, Hometown Blues, to see if any members hail from regions that would qualify them as authentic mountain folks. It turns out to be a case of simulacra, but it is worth remarking that this ensemble has a sound that is not what you'd find in the usual soundtrack of a surf-and-sun, postcard-perfect day. MohaviSoul is making music that's catchy and obviously, honestly informed by a love for the Old Schoolers and the legacy they left for the world.Neither laboriously beleaguered nor overly sunny, these are stories about the simple ironies and unexpected pains and pleasures a life brings us. MohaviSoul is a bluegrass band, storytellers of woe and joy and love found and lost as their heroes seek fortune and adventure and a better chance around the bend. Formed in Ocean Beach, the beach area's last outpost of the '60s idea of being distinct and true to one's one Thing, the interplay of guitars, fiddle, and dobro are bittersweet counterparts to the plaintive vocals of guitarist Mark Miller and mandolin player Randy Hansen, both of whom are also MohaviSoul's principal songwriters. They are palpable rustic; their chords and taciturn lyrics seemed to have been written in the dusty patina that would fall on the old, corroded truck these metaphorical minstrels would use to drive state to state searching for another day's wage. The tunes are sufficiently rustic and soulfully rendered, a sequence of tales reminiscent of depression and dust bowl days; long, dry highways; train whistles; large regrets; and small joy. There is a strong, persistent sense that one shoulders their burden and moves onward, stoic, strong, accepting of what one has been handed throughout their adventures before and afterward. There is, as well, a remarkable lack of the pessimism one would expect from a genre predicated on a worldview that borders on the bleak and despairing. The allure of bluegrass and mountain music and the appeal of Americana music in the largest sense are the tales of indomitable spirit and the willingness of the heroes to persevere and greet the next day, lessons learned, with a song and a strong, purposeful stride.Superbly backed by the interlocking and buoyant mandolin from Hanson; the banjo work of Jason Weiss; and the subtly bittersweet colors, tones, and accents given us by special guests John Mailander on fiddle and Will Jaffee on dobro, the songs of Miller and Hanson are clear and poetically plain spoken, oftentimes declaring that whoever is listening to the varied tales of hardship, heartache, and the lot needs to heed the simplest advice: don't sweat the chump change. "Gettie Up," sexy as it sounds but more practical than it is randy, tells us to get on the beam when life becomes the trudge, while "Stay Tuned," a spritely, rollicking ramble, simply and subtly warns us to be pleasantly surprised when different and better outcomes result from what at first appears to be a grim and final dead end. MohaviSoul's music is swiftly seductive, full of foot tapping, shoulder moving tempos, simple music accomplishing profound emotional effects.
(These pieces originally appeared in the San Diego Troubadour. Used with kind permission).


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Rs 420 crore penalty imposed on Hyundai Motor
The Competition Commission of India (CCI) fined the local unit of Hyundai Motor Co Rs 420 crore ($65.8 million) on Tuesday after an investigation found it had engaged in anti-competitive practices.
The competition watchdog also found carmakers Mahindra Reva Electric Car Company, part of Mahindra & Mahindra, and Premier Ltd in violation of competitive practices but did not impose a fine on the companies, the CCI said in a statement.
The order is a continuation of a Rs 2,550 crore ($420 million) penalty it imposed in August last year on more than a dozen global and local carmakers. They include the local units of Toyota Motor Co and Volkswagen AG and local carmakers Tata Motors Ltd and Maruti Suzuki India Ltd. An investigation found that they too had engaged in anti-competitive practices.
The CCI said in a statement its inquiry showed Hyundai, Reva and Premier were restricting access to spare parts and diagnostic tools in the aftermarket, which in turn made servicing and repairing cars more expensive for consumers.
"The car companies were found to be indulging in practices resulting in denial of market access to independent repairers as the latter were debilitated to provide services in the aftermarket for repair and maintenance of cars for want of genuine spare parts," the CCI statement said.
"Further, these car companies were also found to be using their dominant position in the market for spare parts and diagnostic tools to protect their market for repair services, thereby distorting fair competition."
The CCI has asked Hyundai to deposit the penalty within 60 days from the order date, and has asked all three carmakers to take corrective measures.
Hyundai's Indian unit and Mahindra did not immediately comment. Premier was not immediately reachable for a comment.
Aditi Shah in Mumbai
© Copyright 2022 Reuters Limited. All rights reserved. Republication or redistribution of Reuters content, including by framing or similar means, is expressly prohibited without the prior written consent of Reuters. Reuters shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.


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The class everyone makes fun of by older classes but now gets to make fun of them for being old enough to get drafted for WWIII
"Man it's gotta suck to be class of 2023 right now"
"Lmao jokes on you, we won't die in the war"
by Lemontoes January 4, 2020
Get the Class of 2023 mug.
A group students who were born late 2004-2005
They believe themselves to be far superior to any other class.
Usually the males are addicted to fortnite and "challenge" each other in "1v1" battles, they also have the tendency to yell "LETS GOOO" at the TV if they do win.
The females on the other hand like wearing extremely short or tight fitted clothing, they also tend to use the terms "sksksk" which first originated from asmr and others as well such as "okurr" and "periodt"
Person 1: "Hello there, may I ask you what class you are in?"
Person 2: "Oh, I'm in the class of 2023"
Person 1: "Well then... I never knew SUCH PEOPLE were allowed to roam around the streets of THIS town (French laugh)"
by YUNG DEUS VULT July 27, 2019
2005 kids (aka the best year)
Just as good as the class of 2022, and even better than the class of 2024.
Absolute demons who love lean and griddy, no questions asked
"Hey, did you hear about that absolute sigma male that burned his house down cause his mom turned the wifi off?"
"Yeah, must've been someone from the class of 2023. What a g, let's see Paul Allen burn down his house."
by mous_ki February 16, 2022
The college graduates who are matriculating at the worst time, probably ever, certainly the worst time in the past 15 years. They had only one good fun normal semester, freshman year, spent the rest in the chaos of COVID masks and lockdowns where it was basically illegal to be a social human, and are going to graduate in the worst recession in the past 15 years, probably will see pay-cuts before they see pay raises, fewer job opportunities, and higher borrowing costs.
"The Class of 2023 got so effed, probably even worse than the class of 2008."
"How was college? What are you going to do when you graduate?"
"Well, dating and social life pretty much sucked bc of COVID, my study abroad got canceled, and now I can't find a job."
by doyouevenparty October 2, 2022
Class of 2023 in Roblox
A group students who were Joined Roblox in late 2016 - Mid 2017
For example The Class of 2023 in Roblox in a nutshell Is like this
Person 2: "I Joined in 2017 Oh, I'm in the class of 2023"
Person 1: "Well then... I never knew SUCH PEOPLE were allowed to roam around the streets of THIS town (French laugh)".
by Roblox classes of 2011 - 2027 September 22, 2021
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If you have a child in elementary, middle or high school in Hawaii, then you need to know about the standardized tests your child will be taking. To comply with the federal No Child Left Behind (NCLB) Act of 2001, Hawaii administers standardized tests to students beginning in 3rd grade through high school.
Time4Learning, an online education service that teaches many of the skills these exams test, offers this page to help you understand Hawaii's standardized tests and how you can help your children prepare.
In Hawaii, students in 3rd through 8th grade as well as 10th grade take a standards-based test called the Hawaii State Assessment Test (HSA). Standards-based means that test items are based on grade-specific Hawaii academic content standards.
The HSA tests students in reading and math and is administered in the spring. As of the 2008-09 school year, students in 5th, 7th and 11th grade now take a science test, while those in the 4th, 6th, 9th and 11th grades also complete a writing test. The science and writing tests are administered in the fall.
In addition to the HSA, which compares Hawaii students to their in-state peers, students also take the Stanford 9. The Stanford 9 is a norm-referenced test that compares the reading and math skills of Hawaii students to their peers across the U.S.
What do the HSA Test Scores Mean?
HSA test scores alone do not determine if a student will be promoted to the next grade or held back. However, students who receive low scores in reading, math, science or writing might need additional instruction in those subject areas.
For general tips on test preparation, please visit our standardized test overview page. The real preparation for the HSA, and all standardized tests that assess a wide range of fundamental skills, is to steadily build and master skills in math, reading and writing fundamentals.
To help your children prepare for state standardized tests such as Hawaii's HSA, you can enroll your children in a test prep program or buy books to help them become familiar with test formats and terminology, to learn test-taking strategies (when to guess, when not to), to become comfortable with time restrictions, and to practice answering different types of questions.


Microarray analysis of formalin-fixed and paraffin-embedded (FFPE) tissue seems to be of importance for the detection of molecular marker sets in prostate cancer (PC). The compromised RNA integrity of FFPE tissue results in a high degree of variability at the probe level of microarray data as shown by degradation plot. We tested methods that reduce the variability by including all probes within 300 nucleotides, within 600 nucleotides, or up to a calculated breakpoint with reference to the 3'-end. Accepted PC pathways such as the Wnt signaling pathway could be observed to be significantly regulated within FFPE microarray datasets. The best representation of PC gene expression, as well as better comparability to meta-analysis and fresh-frozen microarray data, could be obtained with a 600-nucleotide cutoff. Beyond the specific impact for PC microarray data analysis we propose a cutoff of 600 nucleotides for samples for which the integrity of the RNA cannot be guaranteed.
Apoptotic regulators in prostatic intraepithelial neoplasia (PIN): value in prostate cancer detection and prevention.
HOXB13 induces growth suppression of prostate cancer cells as a repressor of hormone-activated androgen receptor signaling.
Expression of human telomerase reverse transcriptase, Survivin, DD3 and PCGEM1 messenger RNA in archival prostate carcinoma tissue.
Comparison of annexin II, p63 and alpha-methylacyl-CoA racemase immunoreactivity in prostatic tissue: a tissue microarray study.
Gene Expression Profiling Identifies Clinically Relevant Subtypes of Prostate Cancer (2004) Jacques Lapointe et al.
Effect of Fixatives and Tissue Processing on the Content and Integrity of Nucleic Acids (2002) Srinivasan Mythily et al.
Autoantibody signatures in prostate cancer. (2005) Xiaoju Wang et al.
Analysis of chemical modification of RNA from formalin-fixed samples and optimization of molecular biology applications for such samples (1999) Kousaku Okubo et al.
TMPRSS2-ERG Fusion Prostate Cancer: An Early Molecular Event Associated With Invasion (2007) Sven Perner et al.
Histone deacetylases 1, 2 and 3 are highly expressed in prostate cancer and HDAC2 expression is associated with shorter PSA relapse time after radical prostatectomy (2008) W Weichert et al.
Duplication of the fusion of TMPRSS2 to ERG sequences identifies fatal human prostate cancer. (2008) G Attard et al.
Pathological and molecular aspects of prostate cancer (2003) DeMarzo Angelo M et al.
Caveolin-1: a critical regulator of lung fibrosis in idiopathic pulmonary fibrosis. (2006) Xiao Mei Wang et al.
Measurement of gene expression in archival paraffin-embedded tissues: development and performance of a 92-gene reverse transcriptase-polymerase chain reaction assay. (2004) Maureen Cronin et al.
Real-time PCR analysis of DNA and RNA extracted from formalin-fixed and paraffin-embedded biopsies. (2001) U Lehmann et al.


We listen to your requests and that's why the 'Multiplayer' section has a fresh new look.
Many of you have requested the ability to add friends from your Hole19 Buddies' list. Well, now you can!
And what if my buddy isn't still a Hole19 member? Then you probably should convince them showing what they have been missing. But worry not, you can still create a new player that hasn't already signed up. I'll show you how to do it right away.
First things first: unfortunately, you may have already noticed that your saved players are no longer there. Apologies about that! We had to sacrifice this in order to provide you a better experience.
If you want to add a player from your Hole19 Buddies list (the golfers that you're following), all you need to do is to tap on 'Courses' at the bottom bar, choose your course and start a round. Now on the 'Round Setup' you will find the option 'Add Player'. Once you're there, your Buddies list will show up, select the one(s) you want to add and simply tap on 'Add to Round'.
In the end, your buddies will receive the scorecard in the email they've attached to their Hole19 account.
If your Buddy isn't still a Hole19 member, it's also easy to add them - and you'll only need to do this once. On the Round Setup, tap on 'Add Player' and then on the '+' icon in the top-right corner. Fill in their information and select 'Create and add' when you're done.
In the end of your round, when you tap 'Save Round', a message will pop up for you to fill in their email in order for us to send them the scorecard.


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Strengthening infrastructure will brighten economic future of Houston and U.S.
by Blake Farenthold on March 16, 2015 at 6:21 PM
Coauthored by U.S. Rep. Bill Shuster (PA) Chairman - Committee on Transportation and Infrastructure and U.S. Rep. Brian Babin (TX-36) Member of the Committee on Transportation and Infrastructure.
Our transportation network is something many Americans take for granted. When it works, it usually goes unnoticed. But when it doesn't function efficiently – when we are stuck in traffic or held up at the airport – it becomes more evident how transportation impacts our lives.
But transportation and infrastructure are about much more than our daily commutes. Our systems of roads, bridges, ports, waterways, railways, and runways are inextricably linked to one another, and to our economy. Transportation is about the variety of methods raw materials get to manufacturers and products get to market. It's about how we obtain the goods we need and how much we pay for them. It's fundamental to jobs and keeping America competitive in an increasingly competitive world.
Houston perfectly illustrates the importance of transportation to our economy. It's America's fourth largest city and a key business center. It's the United States' sixth most congested large city, lying at the intersection of two major Interstate highways. A third incomplete Interstate, I-69, represents a potential major north-south trade corridor. The region has the fourth largest airport system, and is home to both the country's second busiest port in Houston and the seventh in nearby Corpus Christi. Houston is also the energy capital of the world, and southern terminus of the proposed Keystone XL pipeline.
That's why, as leaders of the U.S. House Transportation and Infrastructure Committee, we are convening a roundtable here today, March 10 to discuss the importance of a cohesive national transportation network with regionally important job creators like Kinder Morgan and Walmart, and transportation entities such as the Port of Houston and BNSF. Our mission is to gather input from local transportation and business leaders for future legislation, and ensure the federal government carries out its constitutional responsibility to maintain the efficient flow of interstate commerce.
One of our committee's highest priorities this year is legislation to provide investment in our roads, bridges, and transit systems. The long-term, fiscally responsible bill we are developing will enhance the ability of state and local governments to plan major transportation improvements, give those state and local governments more authority to direct investment where it's most needed, accelerate the delivery of projects, and focus more of our limited resources on freight movement and projects of national and regional significance.
Our committee's other major priority in the coming months is a bill focused on improving U.S. aviation system efficiency, modernizing our World War II era air traffic control technology, and maintaining our global lead in an industry responsible for thousands of jobs in Houston, and millions more nationwide. Other countries have narrowed that lead and successfully modernized their air traffic systems. Federal Aviation Administration air traffic modernization efforts continue to be plagued by increasing delays, costs, and uncertainty, with no end in sight. Over the last decade, 13 of our 20 largest airports – including George Bush Intercontinental Airport – have experienced longer air traffic control delays. As the number of air travelers grows in the coming years, so will the strain on our aviation system.
We are working on a transformational aviation bill that will lead to a modern air traffic system, significantly greater efficiency, fewer delays, and a more secure future as the world's aviation leader.
Passing major legislation through Congress is always challenging, but we've had previous successes with bills preparing other elements of our infrastructure for the future. Last year, the President signed into law the Transportation Committee's measure to strengthen U.S. ports and inland waterways, which will help America accommodate larger post-Panama Canal expansion ships. Last week, with ridership increasing in various regions of the country, the House approved a bill to improve passenger rail transportation. These bills were achieved, for the benefit of all Americans, by finding common ground amongst our colleagues, state and local officials, the business community, and other stakeholders. In order to ready more of our infrastructure for the future, our committee is developing the surface transportation, aviation, and other bills in the same inclusive manner.
Improving each of these modes of transportation is important, but continuing to ensure the efficiency and seamlessness of the entire transportation network is critical to tomorrow's economy in Houston and across America.
Originally published in The Kingwood Observer.
Bill Shuster
Brian Babin
Blake Farenthold's blog
DHS Officials Recommend Solutions for Border Security, Cornyn Proposes HUMANE Act
Monahans Airport Receives $3.4 million from U.S. Department of Transportation
Fighting for Texas
The Brady Briefing: Tax Reform Works, Energy Infrastructure Reform, and More
Sen. Cruz Announces Subcommittee Hearing on Airline Safety


text:
package com.intellij.openapi.editor.event;

import java.util.EventListener;

/**
 * Allows to receive information about selection changes in an editor.
 *
 * @see com.intellij.openapi.editor.SelectionModel#addSelectionListener(SelectionListener)
 * @see EditorEventMulticaster#addSelectionListener(SelectionListener)
 */
public interface SelectionListener extends EventListener {
  /**
   * Called when the selected area in an editor is changed.
   *
   * @param e the event containing information about the change.
   */
  void selectionChanged(SelectionEvent e);
}

redpajama_set_name: RedPajamaGithub


Running Man Fire was founded by Dieter Wagner who has over 30 years experience within the Fire Safety industry. Founded in 2008 Running Man Fire is driven by customers' needs, providing the very highest standards in Fire Safety Services. From risk assessments to setting up a new rooming accommodation property. Running Man offer a one-stop shop for all your workplace or residential fire safety requirements.
Running Man have a team of highly qualified staff and contractors with backgrounds in property and fire safety. The team includes professional firefighters within decades of experience with Queensland Fire & Emergency Services, equipping them with the skills, qualifications and experience to offer practical fire safety advice and planning in line with the latest legal requirements.
Running Man Fire are proud of their professionalism, as well as their personal and flexible approach where no job is ever too large or too small. Whatever your requirements may be, Running Man can create the very safest environment for you, your clients and your employees.


text:
Люк Ньюберри (; род. 19 февраля 1990, Эксетер, Девоншир, Англия, Великобритания) — английский актёр, известный по роли Кирена Уокера, главного героя в мини-сериале на телеканале BBC Three «Во плоти», который был показан в 2013 году.

Биография
Люк Ньюберри родился 19 февраля 1990 года в городе Эксетер, графства Девоншир, Англия. Учился в колледже Эксетера, затем, в 2011 году окончил театральное училище Бристоль Олд Вик.

Дебютировал в кино в 1997 году в короткометражном фильме «Один».

В 2011 году сыграл Тедди Люпина в фильме «Гарри Поттер и Дары Смерти. Часть 2».

В 2014 году был номинирован на премию «British Academy Television Awards» в категории «Лучшая мужская роль» за роль в сериале «Во плоти».

Фильмография

Примечания

Ссылки


You can email your unsolicited comments, questions or inane drivel to KingCAMBO at twopikers dot com and when he has nothing better to do he might actually read them.
ChippyD has absolutely no interest at all in hearing from you, engaging you, or interacting with you on any level. He hates email and anyone with opinions. However if you simply cannot resist – go ahead and email ChippyD at twopikers dot com and see if he responds to you. Good luck with that!


You think that's bad? Surprise! And I thought it couldn't get more 80s in here!
I had every intention of giving her a makeover right away, but after the dining table makeover, the thought of picking the paintbrush up again made me cringe. Furniture makeovers are a lot of work! Well, the weather is getting warmer, and I'm finally in the mood to start painting things again. This was first on my list. What do you think?
It will, of course, look much better after I get some throw pillows made.
I used the same primer and paint that I had leftover from my table makeover and lightly distressed the edges.
I made my own double welt cording by following this tutorial from Centsational Girl. If you do stripes, it's best to use a solid of the lighter color since the fabric has to be cut on the bias.
My entryway is already looking better!
Although, this is what I really see when I look at this picture.
Ah… if only I had unlimited time and money. 🙂 Well, thanks for stopping by my house today, and don't forget to enter the cupcake wrappers giveaway! It ends tomorrow.
You did a great job, the settee looks fantastic!
Love the makeover…you're on the way to a lovely room 🙂 Like your plans.
You did a grand job of making over the settee. I really like the face and the color you used. I would like to find a settee for my kitchen. I want to make one area a gathering area for my guest. Thanks for sharing.


Episode #143 Deal Structuring - Creative Real Estate Math!
Episode #138 Devastating ... Rehab & Retail, 11-Tips Reveal The Ugly Truth!
Episode #134 15-Ways To Find Motivated People Selling A house Almost Instantly!
Episode #131 7 Ways To Sell Houses Without A Realtor!
Episode #123 Success Is Defined As Doing More Right Things Than Wrong ... So What Are They?
Episode #122 The Deal After The Deal ... Avoiding Dangers and Traps!
Episode #116 30-Minute Talk On Real Estate Investing Gone Bad!
Episode #111 Let's Make Real Estate Great Again - We Can do It By Becoming FSBO Agents!
Episode #108 Do You Have These Creative Real Estate Investor Qualities?
Episode #106 Where Do You Get Money To Buy Real Estate Without Partners Or Good Credit?
Episode #104 Selling Houses Fast. . .
Episode #103 Common Lies Most Investors Believe That Keep Them Poor. . .
Episode #101 How To Run + Manage A Successful Flipping Business. . .
Episode #100 The Most Important 30 Minutes Of Every "Pretty House" Deal You Do. . .
Episode #99 Finding "Hot Piping Deals" Every Investor Salivates For But Can't Find!
Episode #98 7-Ways To Buy Houses That Realtors Hate And Sellers LOVE!
Episode #96 How Bad A Beating Are You Willing To Take To Make A Deal?
Episode #95 How To Break Into Real Estate And Become The Next Donald Trump In Your Family!
Episode #94 What Is The #1 Reason Some Real Estate Investors Never Really Get Going?
Episode #93 Have You Got These Symptoms Of Nerve Exhaustion Form Real Estate Investing?
Episode #90 Battling the Real Estate Mofia. . .
Episode #89 How To Make More Deals By Picking The Losers!
Episode #88 Can You Trust Your Ability To Flip A House?
Episode #87 Can You Pass This Real Estate Investor Test?
Episode #85 Can I Get A Raise? A Thousand Bucks An Hour, Por Favor!
Episode #83 Is This Legal?
Episode #79 How To Buy Real Estate Without A Loan . . .
Episode #77 Do You Actually Believe You Can Flip A House On Your Own?
Episode #69 No Deals? Are You Looking In The Wrong Place?
Episode #63 Which Is A Better Deal A Pretty House Or An Ugly House?
Episode #55 Myth Busting . . .
Episode #47 Dear Boss... I Quit!


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Intel 750 Series 800GB NVMe PCIe SSD Review
By Chris Ramseyer 21 April 2016
For workstation users, the Intel SSD 750 series is a perfect mix of performance, cost and features. This is a true enterprise part that is targeted at workstation users, but it's affordable enough for power users and enthusiasts. The 800GB model fills the gap between the small 400GB drive and the excessive 1.2TB model. This isn't the SSD for everyone but if you want a drive that will last for a decade without giving you trouble or making you feel that you need something better, this is your best option.
The SSD 750 800GB offers high performance and large-capacity storage that you can't get in another NVMe-based product (other than the 1.2TB model). This is the drive that we asked for from the start of this series, and it delivers just about everywhere.
It's difficult to attack Intel on the price, since this drive is so advanced and requires so many components. It does sell for $1 per gigabyte, and that can be hard to swallow for some.
Specifications, Pricing, Warranty And Accessories
Page 1: Specifications, Pricing, Warranty And Accessories
Page 2: Four-Corner Performance Testing
Page 3: Mixed Workloads And Steady State
Page 4: Real-World Application Performance
Page 5: Conclusion
Today's best Intel SSD 750 800GB deals
For more information visit...
For more information visit their website
Intel launched its SSD 750 in two capacities: 400GB and 1.2TB. Right from the start, we thought the gap between those sizes was too wide, and that an 800GB model should fill the space. The company heard our cries for something in the middle, and now has an 800GB version.
The 800GB model actual debuted back in August of last year, just four months after the 400GB and 1.2TB drives were released. Now, all three capacities are available in two different form factors. The first is what we have on-hand today, an add-in card with a traditional PCI Express 3.0 four-lane edge connector. The second one is new to the desktop space, and comes from the enterprise market. The U.2 model has a 2.5-inch drive footprint, but is 15 millimeters tall like high-performance SAS storage products. The edge connector passes four lanes of PCI Express over a reworked SAS HD cable. One cable supports one drive.
Intel's SSD 750 family consists of the most advanced consumer SSDs ever released. They feature an advanced NVMe interface and a controller taken from the enterprise. That processor is paired with lots of DRAM that acts as a map table buffer and 36 NAND packages that work together to deliver very high throughput.
The SSD 750s were the first desktop drives to utilize NVMe, which reduces latency, allowing for more transactions per second and thus increasing application performance under heavy loads. Most enthusiasts rarely push their storage subsystems hard enough to trip up an SSD, but the reduction in latency yields a more satisfying user experience. NVMe also imposes less CPU overhead than AHCI, the specification that NVMe may replace in time. That frees up cycles for other activities that benefit from increased compute horsepower.
Intel SSD 750 1.2TB
MORE: Best SSDs For The MoneyMORE: Latest Storage News
MORE: Storage in the Forums
Like the two existing models we've already reviewed (the Intel 750 Series 1.2TB and Intel 750 Series 400GB), the 800GB model uses Intel's 20nm-node MLC flash. In order to hit this capacity point, the company uses two different flash densities. In the simplest terms possible, half of the drive comes from Intel's 400GB model and the other half comes from the 1.2TB flagship.
A third-generation SSD processor that has been enhanced for NVMe ties all of the NAND together. This controller first appeared in a line of advanced enterprise-oriented drives and then trickled down to the desktop space. It carries over some of those professional-grade goodies too, enabling power loss and end-to-end data protection.
At peak performance, the 800GB SSD 750 is technically slower than the other two models. Normally, though, it's hard to push these drives to their limits.
Pricing, Warranty And Accessories
When the 400GB and 1.2TB models launched, they were separated not only by lots of flash, but also big price differences. Currently, the smaller SSD 750 sells for around $340, while the big one costs around $1,000 (though these prices do fluctuate). With some PC games breaking the 100GB barrier, gamers increasingly find themselves needing more than 400GB, but balk at the idea of a $1000+ SSD. That's where the 800GB model starts looking good. Available between $759 to $799, it expands the line-up with a more palatable price.
All three SSD 750s include five-year warranties and are rated for 70GB of writes per day.
Intel supports its drives with the Solid-State Drive Toolbox software (the company's Data Migration Software does not currently support PCIe-based SSDs). The Toolbox utility is one of the best suites out there, improving your experience by simplifying optimizations that might otherwise be considered complicated.
Intel also offers a paid add-on for workstation users. If you'd like to try out its Cache Acceleration Software (CAS), you can download a 120-day trial here.
The SSD 750 ships with a half-height end bracket for 2U and small form-factor cases.
We've purchased SSD 750s in OEM and retail packaging. The picture above is the retail package with a printed box and software installation disc. The OEM model doesn't include the disc and instead ships in a brown box. Usually, you can save a few bucks by opting for the OEM drive.
Intel has guidelines for cooling the SSD 750s. Its 2.5-inch models require more airflow than the add-in cards. We didn't find a linear feet per minute rating for the 800GB version, but the existing drives range between 100 and 300 LFM. Don't let those numbers scare you. I don't know what my own cooling system is capable of, but I haven't had any throttling issues with Intel's NVMe-capable SSDs and that's with a single 120mm fan blowing over the expansion slots on my motherboard.
With the heat sink removed, we can see that this isn't an ordinary SSD. Although paying $1 per gigabyte is certainly rough, we're surprised Intel can even hit that price. When we test SATA-based SSDs, we see manufacturers adding a dash of DRAM. Intel piles on 2GB in addition to its flash. One-terabyte SSDs normally employ eight or 16 NAND packages, but the 800GB SSD 750 uses 36. This series also uses a well-engineered power-fail protection system. With all of the on-board components, the drive needs more power than a typical SSD to flush data from the buffer to flash in case of an emergency. There's no point in comparing Intel's SSD 750 to any SATA-based product because it's in an entirely different league.
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robodan918 21 April 2016 14:36
Having owned the Samsung 950 Pro 512GB for a month now, I can say I'm consistently impressed and considering the price difference (I bought it for 167GBP / ~$240USD on an amazing sale) I can't justify the jump in price to the Intel 750 - even if random IOPS are nearly 2x higher. It'd probably be the difference of a blink of an eye. Still, as the 950 Pro is replacing an Intel 730, I can tell you that I've also been consistently impressed with Intel. If and when they go on sale, I usually end up convincing myself to buy them too.
Hanin33 21 April 2016 19:10
is it me or is 70GB WPD abysmally low? especially for a 1.2TB drive. i suppose this drive series is not meant for high resolution video editing...
TbsToy 22 April 2016 04:04
Thanks for bringing the 750 into the place where it deserves to be.
W.P.
jchang6 22 April 2016 14:33
there is problem in the mismatch of motherboards and PCI-E SSDs. The Xeon E3 motherboards may have 2 x8 slots, and the E5 boards might be 5x8 per socket, but more likely there is a combination of fewer slots, some x16, whereas all the affordable SSDs are x4, note that the P3608 is much more expensive. Could Intel put 2 750's on one x8 card, one connected to the lower x4 and the second to the upper x4? Alternatively, it would be nice if we could get an adapter for 2 M.2 to PCI-E x8.
rantoc 22 April 2016 18:53
So the Samsung 950 pro bets the intel 750 in low queue depths ie normal desktop workload (application starts and the like) and 750 beats 950 in higher qd's, both have their uses. Whats i like about my 950 pro over my 750 is its price/performance for desktop workloads.
hixbot 25 April 2016 12:18
I can't justify spending money on an ultra high-end SSD when Intel Optane is around the corner.
Sapphire Launches Fanless Radeon RX 5700 XT Compute GPU
What Is Nvidia Max-Q Graphics? A Basic Definition
What Is a Motherboard Chipset? A Basic Definition
Apple's Next MacBook Pros Rumored to Regain MagSafe, Lose Touch Bar
How to Choose the Best HDR Monitor: Make Your Upgrade Worth It
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text:
Q: SD Card Slot not recognized 14.04 I hope somone can help me out. I tried some solutions but nothing has fixed my problems.
My SD Card Slot is not recognized by Ubuntu. It also doesnt listed as a storage.
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I thank you for your great help

redpajama_set_name: RedPajamaStackExchange


Check it out – our first new column of the year right out of the gate!
My favorite desktop wallpaper always includes a calendar, the more minimal and modern the better. Last year I never really found one that I loved, so this year I decided it was time to design one of my own instead. Each month will bring a new desktop calendar download with a fresh color scheme.
Like I've mentioned, I'm way behind on just about everything this holiday. Between election madness, the state of the world, and 2016 as a whole I'm just not really feeling the holiday spirit quite like I normally do. I have yet to wrap any gifts other than the ones that have been sent off to faraway friends, zero cookies have been baked, and I still have no clue what to get my 92-year-old Grandma. If you've run out of some wrapping supplies or you just like free stuff, download these 24 holiday printables and remember that the season is all about love and togetherness, and it's the thought that always counts most.
This holiday we've teamed up with surface pattern designer Vivian Kvitka, aka the Good Viv, to bring you a gorgeously illustrated printable! Vivian created art full of wintery holiday windows, constellations, and stars that was turned into gift wrap and tags for you to print and cover your gifts with. The mustard and indigo lend themselves to all December holidays, whichever you celebrate, and can be used all winter long. The download includes colored as well as black and white versions of the gift tags, letter-sized sheets, and 11 x 17″ sheets. Enjoy!
This year Easter is going to be exceptionally low-key in my family. One person will be out of town at the NCAA basketball tournament, a few people just moved into a new house and are still getting settled, and yet a few others have to work. Some holidays are just like that, and this is one of them. I'll still be dyeing eggs Saturday as usual and maybe even making a batch of hot cross buns for the first time ever! Love these twenty ideas for fun DIYs and egg decorating below.
Lately I feel like I'm being pulled in about ten different directions, and it's really become the norm. Aside from needing to work on my work/life balance and learning to say no more often, I've also come to value what little free time I have. With that thought in mind and the idealisms of the holidays nearly upon us, I've tracked down twelve DIY advent calendars and twelve to buy. Because it's really all about picking and choosing our battles, right?
Last month I shared the bright summer desktop wallpaper I created with HP's Sprout all-in-one desktop and its revolutionary scanning capabilities (check out #GoMakeThings to see how others are getting super creative!). Now they've released a 3D capture stage, a brand new accessory that allows you to scan objects in full 3D to print or use however you wish.
The stage easily plugs into a USB port on the Sprout and shows you exactly where to position the device. I had a lot of fun scanning random things – an air plant, a binder clip, etc – as I tried to test the devices limits and strengths. Organic shaped objects scan best, and things that are shiny or transparent aren't going to do well.
This teakwood hand has been in my possession for a few years and I absolutely love its shape and detail. Creating a print with it captured from different perspectives seemed really interesting to me and just the sort of job that the 3D capture stage would be perfect for.
The capture stage scanned my hand in several different positions, instructing me as it went. I loved that I could do as many scans as necessary (at least three are recommended) to stitch together the object, and it was so rad to watch it become more complete with each pass.
I used the touchscreen to flip the newly scanned hand every which way to inspect for any holes and found none. At this point I was finished scanning and it was time to edit the end result. After messing around with color and texture I settled on four organic looks, then saved 2D images of the hand from each side as well as from the front and back. These are what I would use to create my print.
I created a new project and with the flick of a finger moved the files from the image library to the touchpad. I scaled down all of the hand views and arranged them just like I wanted the end print to look. I sent it straight to the printer, popped it in a frame, and voila! – new mantel art.
Download your own copy by clicking on the image below.
This post sponsored by HP. All words and opinions are my own. Thank you for supporting the brands that help keep Design Crush create fresh content!
I have two things on the brain lately: summer and the color pink. In my mind the two just go together in a no brainer sort of way. I had the chance to team up the two when HP kindly asked me to try out their latest innovative product, Sprout.
Sprout is a touch-screen Windows PC that has a touch-sensitive mat and projection surface where you'd expect to see a keyboard. The interface is surprisingly simple. The mat and the monitor act like two screens, and you can seamlessly drag objects between the two to create. The hood that extends over the screen is called the Illuminator and includes a scanner, depth sensor, camera, and projector. It's responsible for projecting that second screen onto the mat, but users can also photograph objects and make 3D scans with its help. Total magic. Don't feel like using the touchscreen? That's cool, just unsnap the pad and use the keyboard that comes with Sprout.
I'd recently squirreled away a pack of ombre tissue paper and knew it would be perfect for the creation I had in mind. The first thing I did was lay out a piece on the pad and scan it with a single touch of my finger on the screen. Then I cut out letters to spell out SUMMER and arranged them on the pad beneath the Illuminator. Another touch of that blue camera icon on the screen and we were in business.
After pulling both images that I'd just scanned from the monitor to the projected screen on the pad, and just a little manipulation, I'd created a fun and bright desktop wallpaper design. It took a total of about 15 minutes and I loved getting to use my hands in conjunction with Sprout. Nearly all of my design work take place on a machine these days, and I can't tell you how good it felt to create something more analog once again.


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Georges Berthet (18 September 1903 – 14 August 1979) was a French sportsman who took part in the 1924 Winter Olympics in Chamonix and the 1928 Olympics in Amsterdam.

Berthet was born in Les Rousses. In 1923 he was French Nordic combined champion and seventh in the international ranking of ski jumping. He won an Olympic bronze medal at the 1924 Winter Olympics in Chamonix. He was part of the French team which came in third place in the military patrol behind Switzerland and Finland. Six teams took part in the event on 31 January 1924 but only four completed the course. The others in the team were Camille Mandrillon, Adrien Vandelle and Maurice Mandrillon. He died in Morez.

External links

References

1903 births
1979 deaths
French male rowers
French military patrol (sport) runners
French male ski jumpers
Olympic biathletes of France
Military patrol competitors at the 1924 Winter Olympics
Olympic bronze medalists for France
People from Les Rousses
Medalists at the 1924 Winter Olympics
Sportspeople from Jura (department)


Came here for dinner for the first time and amazed at how everything was! Cocktails were decent and moderately priced as was the food. Great selection from pizzas to salads and very tasty, good atmosphere and open kitchen. Will definitely be back.
Went there on a Friday evening. Four adults & a little one. All the staff made us feel welcome, they were all smiley, helpful & made it a very enjoyable evening!
I had the most amazing dinner and drinks this evening. Dianna and Andy were great and couldn't do enough for us. Food was top class. Defo will come back.
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I had checked out every book on Diabetes Type 2 to try to stay off medications. The doctors, educators and dieticians were no help–none of them believed an obese woman could stay off meds with diet and exercise. I've done it for 2 years but now the numbers were creeping up there and they wanted to start me on glucophage.
Dr. Bernstein's was the last book I read–I attacked the plan with zeal and in just 12 days had dropped my average blood sugars! It was so easy–stay away from carbs–don't eat 60 grams per meal, make it 6 or 12 or 15. My doctor is astounded that I didn't need the rx she gave me. Dr. B. explained all about why I am high in the mornings and how to approach that. He explained about the fast sugars and the slow sugars, and gave me lots of options to try. All the rest of the world keeps telling me to eat more which just keeps driving my sugars higher. With this book I have found a way to stay off the meds AND I made it through the holiday season with beautiful sugar numbers when everyone else was soaring high.
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Mitchell, MJ 2005, Anxiety management in adult day surgery: a nursing perspective , Wiley Blackwell Publishing, Chichester, UK.
This book is the first of its kind to specifically outline the psycho-educational nursing interventions required by the anxious, adult patient undergoing elective, ambulatory surgery. Pre-operative anxiety has been recognised for many decades and is a considerable issue for the majority of surgical patients. However, no planned specific psychological nursing intervention currently exists to support patients during this acute phase. This book therefore provides strong evidence for the way in which patients can be assisted in the management of their anxiety. Moreover, it provides future direction for surgical nursing intervention in this new era of minimal invasive surgery where patients undergoing elective procedures increasingly require less physical nursing intervention and spend very little time within the hospital environment. The following chapters are discussed in detail - 21st Century: A Time for Change; Patients' Perceptions of Day Surgery; Anxiety Management in Modern, Elective Surgery; Psychological Approaches to Coping; Information Selection; Information Delivery; Anxiety Management in Day Surgery; 21st Century Elective Surgical Nursing.


The truly great dealers and buyers have developed an excellent buying and selling thoughts-established. This allows them to view, and then appropriately understand particular person shares, along with the standard market place route also. More often than not, standard human nature can not work properly buying and selling the various markets. An average thinking brain is very little excellent fit with the successful features proven by the stock exchange. The important thing with a successful buying and selling mind, is always to stop swayed by emotions, for example concern, hpye, and desire. Feelings will foriegn your notions. Like a best-step trader demands crystal clear considering, and complete objectivity through the entire investing procedure.
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As far as I realize, there aren't any colleges or colleges that teach the right techniques, techniques, and concepts, for profitable investing. This consists of the stock market, goods marketplace, or some other investing industry. A diploma in business, immediate and ongoing expenses, or other diploma I am aware of, are not much support in the real world of exchanging. Instructors have asserted for decades about efficient markets. They say it's impossible to get over industry earnings. This really is full nonsense, and establishes how from effect the academic local community is, relating to the real world of investing and shelling out. Stock trading game operators such as William M. O'Neil have outdone industry averages for 10 years soon after 10 years. Richard Dennis, without conventional training, who is personal-taught, created poisonous of money by age 37. How does they do it? By following in times past verified strategies, methods, and ideas. Additionally, they realize, and apply suitable buying and selling mindsets.
Learn from the accurate pros of buying and selling for example William L. O'Neil, Gerald Loeb, Bernard Baruch, Jesse Livermore, and Erika W. Covel. Study their guides. Examine their methods and techniques. Put into action what you find out into your individual exchanging and shelling out. This can be the answer to receiving a buying and selling education that forces you to a lot.
There's been an increase of stock exchange activity in wealth but similar trends weren't observed in the economy. Why?


DALLAS (Reuters) - Mark Cuban, billionaire owner of the Dallas Mavericks basketball team, did not engage in insider trading when he sold his stock in an Internet company in 2004, a Texas jury decided on Wednesday.
Cuban, 55, estimated by Forbes magazine to have a net worth of $2.5 billion, was accused by the U.S. Securities and Exchange Commission of trading on non-public information when he sold his 600,000 shares in Internet search company Mamma.com - worth $7.9 million - and avoided a $750,000 loss.
Prosecutors argued at a two-week trial that Cuban sold his stake soon after learning from Mamma.com Chief Executive Guy Faure that the Montreal-based company was planning a private placement that would dilute his holdings in the company.
Mamma.com shares dropped 9.3 percent on the morning after the offering was announced. By that time, Cuban had already sold his shares.
The nine-member jury issued the verdict after deliberating 3 hours and 35 minutes. Cuban nodded and smiled as the verdict was read.