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Ghavion
Profession: Diviner
Appearance: a young nondescript man wearing many small pouches and smelling of death and decay. Runs a Divinations shop Inside.
Marin Ixchel
Race: Catgirl
Description: Marin appears mostly human, would appear completely human if not for her cat ears and tail. She has an unusual shade of purple hair, and Olive-colored eyes, her pupils have vertical slits.
Her ears are tawny, and appear more like a lynx's ears than a housecat's ears. Her tail is the same tawny color.
She's currently wearing a deep blue blouse, and grey pants (a size or two too large for her...), borrowed from her friend, Elly.
She also has a tarnished metal collar around her neck, which reads "Marin Ixchel If found, please contact" with a scratched-out name. She also has bells attatched to her ankles, the bells are a recent addition. Neither of these can be taken off easily. The collar can only be taken off by decapitation...
The collar, through a fingertip-sized indent in it, creates a magic collar that makes Marin do the will of whoever's holding the other end. It also makes her practically direct-magic-proof. She can't be directly affected by magic, psionics, etc, but, say, a bowling ball blowing up in her hands still works.
Equipment and Abilities: She doesn't have much. But she has stolen a locket from a wizard, and has yet to open it yet.
She's pretty fit, can pick locks, sneak around, and so on.
She also has a leg holster, and a large pistol (from HellBoy),
and a rife,
and a dagger.
She also has bouts of extreme luck, followed by extremely unlucky bouts.
Backstory: She was born in the savannas of Africa, captured as a freak, then rescued by a criminal. The criminal was on the run, and he also needed an apprentice, who took her to the Australian outback, a huge wasteland. After the aged criminal retired and died, she took over, becoming a thief, stealing from the rich, arrogant, and so on. She traveled the world, and she donated all of her stealings to poor families, orphanages, the hungry and sick...until she was out of stuff to give, then she stole again, a viscious cycle of stealing-and-giving everything away.
Later, she met Elizabeth, a white-haired catgirl ex-marine with a damaged leg. They met when Marin tried to swipe Elizabeth's money, and was caught red-handed. They kept in contact for a while. Eventually, as all things do, change happened. Later, Marin, completely out of money, saw an orphanage who had to raise money or be torn down and built into a mall. She got a job to steal something...it turns out she had to steal from a wizard. She barely got out, was on the run, and ended up eventually in the midst of Reinholdt's catgirl war. She got captured, and was forced to be the wizard's slave, until she escaped.
Last edited by Je dit Viola; 2009-12-12 at 02:56 AM.
Don Jacques de Aragon
Alginment: Chaotic Neutral
An aging man with messy black hair, and a thick black beard that looks like something on a vagrant. His eyes are a blue, and he is 5'6 feet tall. He wears a suit of armor that is dull and old, with an equally old helmat. Wields a bastard sword and a dented shield. His crest is a red cross. He rides and old grey mare.
An aging merchant of the middle class, he was generally well off, and was happily married, and had one son. When the village he lived in was destroyed by the catpeople, leaving his wife dead, he became insane, believed himself a Knight who eliminates evil everywhere, and now procedes to slaughter all those he views evil. His son Jeremiah constantly follows him, trying to reason him back to sanity, but alas to no avail.
Larena Sedai
Race: Human/Aes Sedai
Class: Blue Ajah
Age: ?? (Ageless face duh )
Power Rating: 10
Description: Blue eyes and grey hair done up in a bun. The normal ageless Aes Sedai face. She is a short woman yet with averag weight. She wears a blue silk dress and a blue fringed shawl. She also wears a white ring with on her
left ring finger depicting a snake biting its own tail.
Abilities: Can channel the One Power. Strongest in Air and Spirit. Very powerful among Aes Sedai in the One Power. Known for her skill.
Equipment: Carries a white staff. The staff is an angreal, used to magnify the One Power. She also has a blue pendant on her forehead. It is a ter'angreal
that holds the One Power so she can use it even if she is in an area that would normally prevent such things.
Backstory: Im not telling!
Karuma Masere
Class: Warder
Age: 72 (Remember age doesn't really affect warders)
Power Level: 10
Description: Green eyes, black hair. A long coat that changes colors to blend in with the surroundings. 6'3" Very well built.
Equipment: A heron marked blade. Two daggers at his hips. Lots of gold.
Abilities: Master swordsman. Is a blue with a sword. Has the usual warder bond with Larena. Very sneaky and an excelent tracker.
Backstory: Noone knows about his past before he was bonded with Larena. Yes he is Larenas warder. Rumor has it he is the king of some lost land.
EleventhHour
The MagCave
Wren Innaria
Race: Possessed Human
Class : Priestess
Power Rating : 8
Description: She's unusually pale, even for a northland human, as if having spent far too long in dark places, and this ivory white skin is matched contrastingly against her raven black hair. She has a small, understated face, much the same as the rest of her body is too small for it's age, and molten gold coloured eyes, and an abnormally large pupil, leaving only the smallest whites. She is more slender than lithe, a thinness brought on by genetics, not exercise. All along her little body though, are black tattoos of arcane shapes and spirals, the ink seeming to actually sink into some nihilistic other realm.
Backstory: She was once a librarian, of sorts, in the depths of an old temple in the north of REALM, when The Seven saw thier chance. She was in one of the forbidden areas in the darkest catacombs, having found a beautiful old fountain, still bubbling away with pristine mountain waters. They caught her, though she never really had a chance to flee, then the waters of that fountain changed to braken, and brushed with blood. Possesion by The Seven. It was a hard life, for even though they escaped thier immediate prison, she had old magics transferred onto her, trapping her from leaving the Walls of REALM, and sealing the Seven within her.
The first thing they did was grow through her, which is now the spiralling tattoos on her skin, and they argue over her form most often, aside from plotting one another's downfall, and thier eventual escape from REALM. To begin with, Lust, Envy and Pride all wanted her to be beautiful, voluptuous even. Wrath and Greed couldn't care either way, Gluttony wanted her to be able to consume as much as possible, and Sloth wasn't available for comment. It's often possible to tell which is in the foremost control, aside from Wren herself, simply by her actions, wether vying for attention, gold, men, food, or getting into fights. Sloth, normally spends his time relaxing, or wasting other people's time with the least amount of effort he can put in.
Miscellaneous: Ohmigawd, she'll eat your face. ...not really.
All Avatars by Elder Tsofu!
Renditions By Vulion
Wolfbane Versus Horngeek
Eleven's Swimsuit
Wolfia and Elly
Christmasy
Jamie Misaki Catherine Druid
Race: Human/Branded
Age: looks to be 6-ish
Class/Abilities: Psionics.
Power Rating : ?
avatars by Lord Iames and Happyturtle
Daughter of Tobias-the-younger and Quinn.
aka...
Druid Princess Mikani
Gulaghar
Draken Malice
Alignment: True Neutral (Two things influence his alignment, his need for power, evil, and his need for love, good, currently power is winning so he's closer to neutral evil.)
Class: Death Night (it may not be a DnD class but that's what he is)
Power Level 4
A large man fills the entryway. He is heavily armored and holds a naked sword in his hand. He stands a full head over a tall man and is as broad as two. Covering every inch of his body from the neck down is a grisly suit of plate mail. It is made up of dark metal plates that are blacker than the soul of a demon, and bleached white bone, some which look eerily human. His bare weapon could not help but catch the eye of any warriors in the room. At first it appears to be a crude sword constructed of bone, but upon further inspection it becomes apparent that although it is made of bone, it is anything but crude. The sword is easily a foot wide and four long, although it is pitted and scared the cutting edge is razor sharp. Twin sheaths cross across his back, one empty and one containing the twin of the blade in his hand. It is obvious that this man is a death night. Despite his profession he is a strikingly handsome man. His hair is raven black and pulled back into a pony tail. His eyes are bottomless pools of darkness that seem to suck in all who gaze into them. (section from first post)
Equipment: He has two long, broad, bone swords, anti rust sheaths, death knight armor, several knives, and his wine skin filled with Balfegor's Best.
Miscellaneous: Accompanied by two skeletons in armor that conceals their identity.
Currently in a different plane of existence for an unspecified amount of time.
Last edited by Gulaghar; 2010-01-05 at 11:22 AM.
Fredrick Al Gorn
Name: Fredrick Albertan Gorn. F.Al Gorn for short. Falgorn for shorter.
Race: Dunno. Whatever it is, it isn't a hobgoblin.
Age: Twenty or Thirty something.
Alignment: Neutral Evil/Chaotic Neutral/Lawful Evil
Class: Assassin/Mad Scientist/Card-Carrying Villain
That, at all times. Any one of those.
But in case the image breaks...
Falgorn's a tall, orange-skinned individual with broad shoulders and muscles. He looks a lot like a hobgoblin, thus reducing any chances for attractiveness. He sometimes has wings, when he wants to. Which isn't a lot, coincidentally.
Well, anything you would expect from an assassin, mad scientist and card carrying villain, put together. Minus magic.
Oh, he can teleport.
Miscellaneous: Schizophrenic.
Moofin Bard
Name: Dante
Race: Wereleopard
Neutral itP
Couple itP
Pyrope FwM pony
Gamerlord
Gender: Appears to be Male
Race: ???
Alignment: ??? probably evil
Class (or approximation): Appears to be some sort of fighter/sorcerer, but ???
Power Rating (optional): 6. Appears to be incredibly powerful.
Wears a black cloak and hood that disguise any bodily features.
Equipment and Abilities: Black cloak, cursed sword, many a magical power. Can summon a horse that looks like something a Nazgul would ride
Backstory:Nobody knows what it is, only that he is probably evil, and he can fight.
Miscellaneous: He's hiding something.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
horngeek
Merrick Leavitt
Race: Scion (Fancy way of saying he's the child of a god and a mortal)
Class: Soldier
Power Rating: 5 at the moment.
Merrick is a tall, muscular man, with dark hair, light skin, blue eyes and a Nordic look to him. He generally wears a loose shirt and jeans, although he will wear a coat if it's cold. He also carries a shotgun, which has Nordic runes inscribed on it.
Merrick, as a Scion of Heimdall, has a number of abilities granted to him by his father, Heimdall. Firstly, his shotgun, Gunnlogi, is actually a relic crafted for him, which gives him access to most of the divine powers granted to him by his father, Heimdall, as well as allowing him to summon some of the Einherjar- the warriors that wait at Vanhalla for Ragnarok- to aid him. The gun also never needs reloading.
In addition to this, Merrick has small levels of superhuman dexterity, which can make it very difficult to hit him, and his perception partially inherited from his father, although not to the same degree, makes it almost impossible to ambush him. And it is impossible to knock him down if he doesn't want to be knocked down.
Powers granted:
He can mark someone, and will know if they're in danger. He can also give a small measure of protection.
He can also see in very dim light (although he needs some light to see), and anything less than total concealment is not going to hinder his vision. He can also let off light.
Backstory: To come...
Fatebinding: Due to Merrick's status, Fate has a tendency to cast him as a major character in a story. This manifests several ways, but the most obvious is Fatebinding. In essence, when Merrick uses some of his abilities, there is a chance that mortals will be 'bound' to him, as supporting characters in that story in a particular role. An heiress that he saves may become a Patron to him, supplying what he requests whithin her abilities. Or, a mortal who identifies him as the source of their ruin may try to kill or ruin him, becoming a Nemesis. The thing is, that Fate is decreeing they take these actions. Locations and objects may also be Fatebound.
{{OOC: I will handle Fatebinding like this: I won't say whether a PC may become Fatebound to Merrick. You may choose that they are, remembering that people less powerful than Merrick are more likely to be Fatebound. I may say an NPC becomes Fatebound, however, or an object or even a place.}}
Last edited by horngeek; 2009-12-13 at 04:24 AM.
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
God I love Exalted.
Gold Dragon avatar by Serpentine
Gender: Neutral, but with a female voice.
Alignment: Ask it, if you want your ear talked off about the complexities of morality, then stabbed.
Class: Dunno about this one. I'd say...Sorcerer.
Age: 14 or 15 in human time
Race: Artifact
"...Inanimate objects can't talk or relentlessly stalk you or stab you. That's preposterous..."
What is seen is by no means a Heart of Gold. It's not a golden, floating symbol of love.
But it is a heart. Not in the love-y dove-y sense, either. It's a floating, bloody, disembodied, still-beating organ. That floats! The creepiest part is it's about 5 times bigger than the average heart.
A fork, to poke you with, a knife, to stab you with and a chainsaw, to rend you with.
Minor reality warping abilities, which includes flight (obviously) and gravity control, so she can utilize her weaponry.
Theme Song: Bodies
Alignment: Chaotic Neutral(leans towards good though)
Age: Around 18-20
Power Level: Eh, high 3 or low 4 probably
Description: A tall youth with wild black hair and dark brown eyes. He is usually wearing a shirt and pants made from the skin of animals. He looks like he grew up in a forest and acts like it too, well, because he did actually. He was some control over the four basic elements and isn't afraid to fight.
Last edited by ApeofLight; 2009-12-22 at 02:09 AM.
Age: 136 (looks 22)
Class: Paladin (Kind of)
She is "perfectly" beautiful, almost to perfect. She has light skin and long blond hair. She is wearoing leather clothing that leaves her stomache uncovered. She is also wearing a blue half-skirt. Sometimes a faint yellow ring of light is visable above her head.
Equipment: She has a longbow and her clothing. She also has a special pendant that allows her to return to her own plane.
Miscellaneous: Alara had to sacrifice some of her angelic powers and her wings in order to come to ACRONYM to redeem Draken Malice
MageSparrowhawk
Void between realities
Nazo Metta (last,first)
Class: Psion? (not really...hard to define)
Description: Metta is a dedicated student, who regularly places near the top in his grade. He's about 5' 10", with shoulder length blackish-red hair. He's fit, but in no way superhuman. He has pale skin, and his build could be called wiry. Wears a variety of outfits, but assume gray denim pants and this shirt, if not specified otherwise.
Abilities: Metta has the ability to imagine. Not too impressive on its own, but what sets it apart, is that he can forcefully manifest what he imagines into the real world. Usually just objects, but he can create effects (like spells and such), and modify real objects. He has recently developed the ability to modify himself, though it is considerably more straining on his body than other ways of manifesting his abilities. All uses of his ability have some effect on him, in varying degrees.
Backstory: Originally from the BleachITP...but seems to have accidentally hiccuped himself over here. Actual ramifications of that have yet to be seen.
Miscellaneous: He's had his abilities for all of a few months now, and they've been steadily changing pretty much the whole time. As a result, he has bouts of 'How do I shot web' every once in a while.
Last edited by MageSparrowhawk; 2010-01-16 at 11:28 PM.
The Spellshaper: a how-to on manipulating raw magic.
My (old) character(s):
Shiaki Koujin, 12th seat of the 6th Court Guard Squad
Old characters:
Shiaki Koujin, Captain of the 6th Court Guard Squad
Metta Nazo, Spiritual anomaly
Oboro Kuenai, Vice-captain of the Kido corps
Haruki-kun
Angel in the Playground Moderator
The Steamboat
Name: Noah, no last name.
Class: None.
Default Appearance: Medium Height, sandy brown hair, green eyes. Lightly tanned skin, not very muscular at all. The appearance of a regular scholar, mostly.
Special Abilities: None, other than a large knowledge of science, history, mathematics, and culture.
Weapon of Choice: None.
Weaknesses: Cooking, cleaning, singing.
Background: Noah, no last name, is a Scholar, and is quite knowledgeable about most sciences. However, being completely focused in what science can prove, Noah disbelieves the existence of Magic, gods, or Supernatural beings of any kind. This is further fueled by his ability to not be present when magic occurs, or to turn away at the exact moment, or even thoroughly explain how this occurred with human tricks. Because of Schrodinger's Cat Theory, this would mean reality around him is altered so that indeed, Magic does not exist as far as he is concerned.
---> FORUM RULES <---
Rebonack
The King's Grave
Current Deathcount: 48
Name: It isn't a sound, no. Something else. Something deeper. Something that echoes in the mind. That reverberates through the soul. She is life incarnate. Fertility given form. Birth given substance. Growth infused with spirit. The magic of imagination. The hope of transformation. The endless, boundless dreams of possibility. Evolution without limitation. Beyond impossible. And yet so very real. More real than all else.
A thing of wild open spaces. Forests and fields and mountains and the unbridled, untamed sky. A dream forgotten upon waking, dancing at the edge of memory.
A dream that walks the waking world.
But Flats have trouble pronouncing that. So she usually translates it 'Dynamism' or Dyna for short.
Gender: Usually a female persona
Race: Celestial Eldritch Abomination
Alignment: 404 Error: Alignment not found
Power Rating: 3 minimum, scales based on her foe
Affiliation: Wut?
Age: Less than a week. Or aeons. Hard to tell.
Appearance: A young human woman with sorta-pointy fae ears. Her hair is purple of all colors and seems to be oddly thick. Most of the time it's bound into one or more pony-tails by a rather sizable golden-yellow ribbon. Yellow eyes, but unremarkable otherwise. And her middle brown skin is etched with electric blue lines that don't seem to like staying in the same place.
Often clad in a rather odd gray and purple tunic and short breaches with a number of baubles hung here and there. She's slightly tall for a female human, though not unusually so. There an odd sense of joyfulness and energy that electrifies the very air around her, an infectious sense of enthusiasm for life. She also has a rather peculiar air of realness about her. Hyper-realness. Her colors too vibrant, her voice too clear.
That's when she's human.
When she isn't things change considerably. Her whole body is a dark charcoal gray and etched with electric blue lines that shimmer with opalescent radiance. Feet and legs like a hind, hands and arms deceptively human. Two great feathered wings of scarlet and purple stretch up from her back, full of eyes and around and within. A mass of writhing, deep purple tentacles serve as hair that she usually binds into the best pony-tail she can manage. Golden reptillian eyes and finally a snout that looks equal parts reptilian and beak-like. Her build is decidedly humanoid and obviously feminine with another eye about where her naval should be. A long, muscular tentacle-like tail twitches behind her, eyes running all down its length.
Special Abilities: Life-Shaping, Somebody Else's Problem Field, Array Casting
Combat Proficiencies: Talented with hand to hand combat and her wing-blade. Yes, in human shape she uses a sword fashioned from one of her wings. And don't let her scribe arrays.
Common Knowledge: Dyna's a Warden, specially trained to fight 'unnatural' creatures. Unnatural in this case includes undead, eldritch otherworldly creatures, and material things spawned or tainted by eldritch otherworldly creatures. Her signs and seals functions against such creatures. Likewise, her weapons are more potent.
Last edited by Rebonack; 2010-04-30 at 08:09 PM.
Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
Name: Not so much a sound as it is a feeling. A whimsical, surreal wildness. A thing of dreams and possibility that stretches into infinity. A thing of vast open skies. Of forests and fields and meadows. Sweltering heat and bitter cold. Of all the untamed things that roam there. Brighter than the sun, darker than the reaches of the night sky. Deeper than the roots of the mountains, older than the dance of the stars.
Change and life and growth. The unfettered power of the dreaming imagination and glory the of birthing something new. Peace and wonder and joy and more than a little mischievous fun.
It's real. Full of vibrancy and color and shape and feeling.
So real that all else seems drab and indistinct by contrast.
But that's hard to pronounce so most people call him 'Avatar'.
Gender: Usually uses a male persona.
Race: Celestial Eldritch Abomination. Yes. Celestial.
Power Rating: i, no min, no max, scales as needed for a fight to be fair.
Age: Less than a year.
Appearance: Highly variable
Special Abilities: Physical plasticity, Dream-essence, Nightmare-essence, unsettling presence, looking a hell of a lot more powerful than he actually is.
Combat Proficiencies: Avatar is skilled with his natural abilities and hand-to-hand combat. His ability to weaponize his essence is limited, so most of the time he'll rely on his artifact sifu staff.
Common Knowledge: Avatar was originally an Aspect of Ragnnora that possessed Zee for nefarious purposes. Since then he's been cut off from the Elder Evil and now operates as an independent being. If Avatar spots mice running around he'll be compelled to chase them down and eat them.
Carrion (originally Caroline) "Carrie" Janet McCarrow/Joy
Race: Psychopomp that died, was reincarnated as a Human Blightwalker, then died and became a Death Goddess, then exploded and re-became the Psychopomp. No longer undead.
Weapons/Equipment/Items: Not shoes.
Abilities: DEATH GODDESS STUFF.
Theme Song(s): Ash Like Snow.
Timeskip Carrie:
Carrion "Carrie" The New Death Inaugurated
Race: Minor Death Goddess
Age: 26 temporally. Standard form still looks 16.
Weapons/Equipment/Items: Spurs on her bare feet. Um, wings.
She can summon stuff.
Abilities: Power over death and stuff.
Piggyebil
Koyuki Asuga
Class (or approximation): Commoner
Description: Short, wears a mask. Long, straight, black hair. Navy blue dress and black shoes. Pale skinned.
Equipment and Abilities: A whip.
Backstory: Lived childhood as a normal girl, but went missing at age 20. She wasn't found until just recently.
Miscellaneous: She has a short attention span.
Last edited by Piggyebil; 2009-12-19 at 06:14 PM.
Buhahahahahahaha! ...Oink.
Class: Ranger
Once the figure stands up her features become visible. She is a young woman of about nineteen years. She is wearing a scandalous combination of red cloth and leather. It is a short backless dress that extends just above her knees. In the front it is split down the middle down to the naval. She also has a head band to hold back her long dark brown hair which is also pulled back into a ponytail. The whole thing is accented by seemingly randomly placed leather straps. Worked into the outfit are the teeth from some kind very large animal. The whole thing is slightly worn and burnt slightly. Strapped to her belt are two bone daggers. (section from first post)
Equipment: He has two bone daggers, and the cloths on her back.
Currently in an unknown location for an unspecified amount of time.
Surely-Refulgent Anshu, Most Enlightened Master
Race: Zenith-Caste Solar (Human)
Age: 41 (34 in Exalted years; appears to be in his mid-20s)
Class: Warrior Priest
Backstory: The enlightened mortal Immaculate monk called Little Dragon took his Second Breath after becoming the last survivor of a Wyld Hunt. After spending some time with trainers from the Gold Faction, he began calling himself Anshu and took a cluster of farm villages under his protection. Pursuing slavers after a raid on those villages led to a meeting with his Lunar mate and a group of other Celestial Exalts. As the Mask of Winters moved to cement his control over the East, attacking Nexus, Great Forks, and Greyfalls before laying siege to Lookshy, Anshu and his circlemates led survivors to Denandsor, where they broke the ancient curse keeping people from dwelling in the city. Then, with the forces of the Wyld fast approaching, they seized the Imperial Manse, threw out the invading Fae, and began taking control of Creation.
Theme Song: Origa - Rise (Lyrics)
Genkai Aldaro
Class: Psychic
Description: A young woman. She is of average height and somewhat skinny. She has sky blue eyes and light pink hair. Her hair is usually done in a long braid that goes down to her ankles. Her clothes are a green tank top and jeans.
Equipment: Nothing really except for her clothes.
Abilities: Does being bisexual count as an ability. Because she is. No? Oh well. She is a powerful psychic able to sense emotions and read thoughts. She also canchannel energy into her fists to make her punches stronger.
Backstory: Coming soon!
Artemis97
Lost in the Town
Name: Raril Xar'Cha (DeLoran)
Race: Drow Elf/werewolf
Alginment: Chaotic Evil, sliding towards Neutral.
Class: Bard/Rogue/Assassin
Speech Color: Blue
Description: Raril is 5 feet 6 inches tall. His eyes are a deep red in color, as it typical of his race. His hair is white and wavey, and has grown well past his shoulders. Typically he wears the top part braided back on both sides and tied off in the back, letting the rest hang loose. His skin is a very dark, inky blue color, unlike the jet black usually seen on drow. His build is thin, but muscular. He has a few scars, although most are too small to notice, thanks to access to magical healing. Of note are some larger ones. A deep purple burn mark in the shape of a spider sits on his temple just above his right ear. A pale scar sits over his heart, a straight line only a few inches long, a stab wound that had been almost certainly fatal. On the inside of his right forearm, a tribal-like design has been etched onto his skin, that of a dragon.
Typically, Raril wears high black boots, black pants, and a deep blue shirt with long, somewhat puffy sleeves. Although the color and style of his clothes may change, there is a nearly everpresent constant: his wide-brimmed hat with the large blue plume. It make him look a little like a musketeer. On his left wrist, he wears a gold bangle set with sapphires. Fir him, it is the equivalent of a wedding ring.
Equipment: Twin short swords, stolen from a dragon's horde, magically encrusted with ice. A rapier, with silver filigree around the handle and a deep purple crystal at the pommel. It is constantly coated in thin black film of knockout poison. These weapons hand off a belt studded in silver. The belt gives any weapon weilded by the drow the properties of silver, for use against the undead and the like. Also, if hostile undead come near, a bright burst of daylight will eminate from it. On both forearms, Raril wears a set of silver bracers, giving him a bit of magical protection. Tucked inside each he keeps a dagger and a set of thieves' tools. He also keeps a few daggers hidden in his belt, along with a few thin, black wands. One of teleportation, one of dimension door, and the last, dimensional lock. In his left boot, he keeps a very loud-mouthed dagger whish absolutely hates undead. It radiates positive energy and can cast minor healing spells. It also allows the drow to make devastating attacks on vital points that undead usually aren't susceptable to. He usually carries a very well crafted crossbow across his back, its sights allow him to make shots at long distances. He also carries a bag of holding, made in messenger bag style. In one of its pockets are the quarrels used by the crossbow. Many of these are coated in a thick, black substance, which is highly pressure sensetive. On contact, the bolts explode into a massive fireball.
Backstory: I'm going to try and make this as brief as I can.
Raril was born in the Underdark city of Menzoberranzan, to House Xabaresh Chaeron. Though born later down the line, he rose to become the eldest son. He flunked out of Sorcere, the wizarding school, and fled into the city to hide from his mother's wrath, only returning to his family after helping the house survive an attack and assisting his eldest sister, Danube, to murder their mother and replace her as Matron. He served his House loyally, from then on, not being given much choice thanks to a nasty curse placed on him by his sisters. See spider shaped scar above. This curse doomed his soul to Lolth and the Demonweb Pits, regardless of any redemption he might seek. Only death would free him from the constant pain of having his soul pinned to the Pits.
Roughly 20yrs or so ago, he was sent to the surface in search of another of his sisters, Hirriel. Raril found that up here, away from the influence of his sisters and the Underdark, the pain from the curse was lessened. So he never looked very hard for his sister, and remained on the surface. He made friends, and even found love. Unfortunately, just before he was to be married, House Xar'Cha made their move, invading the surface world and the island Raril now called home.
Raril played to both sides of the invasion, slipping information to his family and his newfound friends. Truely, he hoped the drow could be driven back, but his curse, and his desire to live longer, kept him from openly defying them. He was, however, able to convice his brother, Sszinyon, to help him. So when the defense of the island ultimately failed, a few of his friends were kept relatively safe, and were eventually able to escape the Underdark.
After that, Raril spent quite a bit of time wandering the world. In one of his more recent adventures, he ended up challenging a lord to a duel and won an entire kingdom in the process. This is the desert land of Loran, from which he claims the title Lord DeLoran. Political pressure, and his natural restlessness, soon had Raril on the road again. He left Loran to be run by a council of the nobles of the kingdom, so things remained fairly stable there, and continued his wandering. The next place of note where he found himself was the Nexus itself.
Here, Raril got into all sorts of shenanigans. A mindflayer put a genetically engineered fiend inside his head as a part of an experiment. The fiend, Lillith, later recieved a body of her own and he now considers her like a sister. A real sister, not like his drow siblings. Speaking of who, they later sent his brother, Sszinyon, up after Raril in an attempt to get his help in finding an artifact and establishing a foothold in the Nexus. This plan ultimately failed, crushed by the valiant citizens of the Nexus. Raril also fell in with the local thieves' guild, becoming second in command, and helped in their defense against a Royal Navy invasion. Said Navy kidnapped his, at the time, girlfriend, Lori. He managed to rescue her, though, without betraying his allegience to the guild. After the invasion was thwarted, Raril was told by his superior to leave the guild in order to have a happy life with Lori.
Sadly, Raril was unwilling to commit himself fully, afraid his own curse might effect her soul were they ever to be joined. This opinion changed a bit after she was kidnapped by demons, and he went to rescue her, only to have Lori die in his arms. Raril then went on a quest through the planes of death to retrieve her soul and bring her back to life. He proposed to her then and there and they were happy for a little while. Unfortunately, while she had been dead, Raril had sought solace in the arms of another woman. He saw it as a simple distraction from the pain, but Lori, of course, didn't see it that way.
Eventually Raril was able to convince her that he truely did love her, just in time for his brother to make a reappearance. Sszinyon poisons his brother and kidnaps them both. Lori trades herself to Sszinyon, in exchange for Raril's life. Raril gets dumped randomly back in town and rushes back to rescue Lori, but arrives too late to save her from his brother's wicked ways. Raril is also re-captured by Sszinyon and sacraficed to Lolth, dying and being sent to the Demonweb Pits. As a small consolation, his brother followed him shortly afterwards.
Lost in the abyss, Raril did manage to free himself from the curse that held him trapped there. Lori studied hard to become a priestess of Lolth and managed to ressurect him. Raril was glad to be alive, but instinctively fell into a subserviant role, having suffered too long from the indotrination of the Drow priestesses in his younger days. He awoke one morning to find Lori gone without a trace. He fears the Spider Queen had finally done her in, and still cannot bring himself to speak her name, devastated by the loss.
More recently, he has found friendship and love again, thanks largely to Zee/Avatar. After a somewhat awkward friendship and later courtship, Zee asked him to marry her, after she dragged him back from the dead (again) after he had been killed and his brother stolen a part of his soul. Raril and Zee got married on the spot, and are still together today.
Raril's most recent troubles involve being sold to Calubi...however that's spelled by Magtok for use as a lackey. The drow didn't take too well to this and ended up leaving after disobeying orders, getting into a fight with Cal and eventually blasting the lich to pieces. (He got better, unfortunately) Cal still tortures him from time to time, specifically having blasted his personality into four seperate pieces, which has caused Raril to do some things he normally wouldn't, and by using the nymph form of Irene and a whole lot of spells to forcibly seduce the drow. He still has nightmares about it, and was cursed never to forget. (Cal's mean)
Most recently, he's gone on the expedition to help do away with Cal for good, and is trying to get his mind pieced back together before he becomes a father.
Okay, I failed. Information isnide is neither complete nor complete coherent as it's now almost 7am and I've been writing all night.
~Amor Vincit Omnia~
I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
Name: Bruce
Gender: Make
Race: Giant
Alignment: Chaotic Good (Yes, another one, I know. Just bare with me.)
Class: Fighter-y Heavy Weapons Thingy
Description: Bruce stands at a mighty 12 feet tall, his face rough and unshaven, with a friendly smile always adorning his face. He wears a brown sleeveless jacket over a white shirt, usually covered in dirt and sometimes, alarmingly, blood. His pants are also brown, made of the same thick tough material as his jacket, designed to protect him from too much injury. His arms, legs, and chest are very well muscled.
Attached to what surely must be specially made holsters at each side of his waist hang what appear to be two... Miniguns? They have an odd design, the barrels extended slightly from the normal minigun, and a highly elongated ammo space. Across his back, attached via a leather strap, is what appears to be two cannons welded together with a hand-grip attached to the back end of the cannons and something that looks suspiciously like a pump action on the same side as the handle. adorning the front side of the strap, as well as his belt, are several undersized chainsaws.
Equipment: Two of the aforementioned Miniguns, which I will go into more detail about here. Their barrels appear to have only three rifling grooves on the inside, an oddity that might be explained when you look inside the ammo compartment. What you would see in there appears to be a single... harpoon? Yes, definately a harpoon, it's triangular head having three points near the back that look suspiciously like they'd fit into the rifling grooves in the barrels. It seems odd that only one harpoon would be there, but there's a significant magical presense surrounding it that, if one could sense it, seems to be saying that if you'd just get on with firing the thing, it would get on with duplicating itself for each of the barrels. There are lightening and recoil-reducing charms on the guns, which, Bruce will proudly boast, work in anti-magic fields.
The cannons on his back, if one were bold enough to open it up, would reveal several kilograms of, well, buckshot, just scaled up a fair bit, each ball being the size of your fist. The pump action seems to load another shell into each of the barrels, which fire simultaneously. The same infinite ammo, lightening, and recoil-reducing charms are present here, with the last two significantly stronger.
The chainsaws on his waist appear to be quite standard, the only magic present in them is that when hurled through the air they turn themselves on, and that they're just about the right size to fit in one of Bruce's hands easily.
Bruce does indeed have more weapons, but these are the only ones he keeps on him. Somehow I think they'll be enough.
Name: Kev
Age: Fully Grown Adult. Whatever age that is for a...
Race: Giant Lion
Alignment: N/A
Class: RAWR! Lion!
Description: Kev is a very, very big lion. He's got armour covering his chest, back, head and legs, made out of normal steel, but with the same lightening charms as are on Bruce's guns. His teeth and claws are wickedly sharp, and his mane is quite beautiful. He serves as Bruce's steed and companion.
Equipment/Abilities: Aside from the aforementioned armour, Kev has no equipment. He can jump pretty high for a lion of his height, which ends up meaning he can jump very high.
John Soulfire
Class : Enchanted Rockerbard
Description : Tallish, tan skin, chin-length black hair, gold eyes, small goatee, wears black clothes usually, and spiked combat boots over black jeans.
Equipment and Abilities : Electric Guitar with a flaming finish that has multiple powers, and a microphone built into the top. also two daggers in sheaths at his belt, with the belt buckle a figure made out of steel that looks like a shield.
Backstory : John grew up surrounded by music. His parents were world-famous guitar players and his older brother a member of the opera. As he got older, he decided he wanted to be a rockstar with a lifestyle on the road. He learned from his parents how to play, and his brother taught him how to unlock the louder sounds in his voice. He decided to learn how to make the instruments as well, a guitar, a microphone, and a tamberine, and did a little tinkering to combine them, for a more versatile piece of equipment. When his sponsors stole his songs, gave them to another band, and tried to kill him, John went on the road, and never turned back.
Last edited by Gimliggamer; 2010-01-13 at 12:07 AM.
Maralah, Grandchosen of Oblivion
Dark Princess Tamesis
Race: Abyssal Half-Caste (Human)
Age: 11 (9 in Exalted years)
Class: Magical Girl
Backstory: Maralah was pulled from Anshu's mind by the nightmare powers, his vision of what Nimai could have been had Ebon Mirror's essence overcome his in the womb.
Catchphrases and Attack Names:
I am the champion of peace and enlightenment, the soothing shadow after the painful light. I am Dark Princess Tamesis, and in the name of Oblivion, I will release you from your suffering.
Find peace in the embrace of Oblivion.
Theme Song: Ghost Love Score (Lyrics)
The Most Secret Ebon Mirror
Race: Midnight-Caste Abyssal (Human)
Backstory: Ebon Mirror is an alternate version of Anshu, born from the moment of contact between the Solar's mind and the minds of the Neverborn, dead but dreaming world-creating titans clogging the drain of the cosmic reincarnation system. He was recently drawn out of Anshu's mind by the nightmare powers and is planning to run amok.
Theme Song: Omaera Zenin Moete Shimaetsu!!!/All You Bastards, Get Fired Up!!!
Minions:
Commando/Ninja Zombie
War Ghoul
Name: Androthelia Maxorium
Race: Human/Stitched
Alignment: Neutral-ish.
Class (or approximation): Necromancer-surgeon
Description: Wearing a long brown robe, most of his visible skin is covered with stiches or staples. His left hand has three thumbs and six fingers, his right has two thumbs and eight fingers. His left arm is two centimetres shorter than his right, and he limps because his left leg is nearly four centimetres longer than his right leg. His face would be attractive, although the stitches surrounding it detract from that, as does the difference in skin tone between his ears; likewise, his eyes are different colours, but he often changes eyes and scalps, so eye colour and hair length and shade vary. All in all, it is possible that he could be mistaken for either an undead monster or a flesh golem.
Equipment: Tool box with a red cross on the side which is larger inside than out filled with many limbs and jars of organs, a role of surgical tools heavy on the bone-saws and scalpels, brown robes and a loincloth.
Abilities: He can repair himself or others with his magic and surgical skills, but that's pretty much it. He can also temporarily animate parts of corpses or whole corpses, but only before the process of decomposition has begun.
Backstory: In his early twenties, he started meddling with surgery by day and necromancy by night. At the age of twenty five, he was in a serious accident and he was forced to rebuild his body from scratch; powering the replacement limbs and organs with necromancy. He never officially died, however.
Re: Faction Registry (linked in first post)
The Celestial Deliberative (Faction)
The Celestial Deliberative is the government of an alternate future Creation; it has only recently and tenuously come into contact with the Nexus. It has no single leader; rather it is run by two great legislative bodies, the Celestial and Terrestrial Deliberatives, and a variety of bureaucratic agencies.
It has an Embassy in the middle of Outside.
Notable Agencies
The Immaculate Order
The Immaculate Order has changed in some significant ways - most notably, the way it defines Anathema and how they are to be dealt with - but in most other respects it remains as it was before, encouraging veneration of the Exalted host while maintaining a schedule of worship that pays the gods for their work, and providing a corps of trained Essence-users to pummel misbehaving divinities into submission.
Notable Members of the Immaculate Order
Master Surely-Refulgent Anshu (Zenith-Caste Solar, Monk of the 5th Coil)
"Most Enlightened Master"
Master Vasanti Anila (Wood Aspect Terrestrial, Monk of the 4th Coil)
Honored Hidden Currents of the Black Sea (Water Aspect Terrestrial, Monk of the 3rd Coil)
"Honored One"
The Bureau of Destiny
Though the Bureau of Destiny is technically part of the Celestial Bureaucracy in Heaven, the Sidereal Exalts who assist in running it are also subject to the authority of the Celestial Deliberative.
Notable Members of the Bureau of Destiny
Blue Illumination of Exceptional Jubilation (Sidereal Chosen of Serenity)
The Sky Fleet
The Sky Fleet is the aerial division of the Celestial Deliberative's navy.
Notable Ships and Units
CDS Defiance in the Night
Shooting Star Sky Fang
Siran Bhavna, the Crimson Meteor
Sky Winglord, Chosen of Battles
Cathak Jonan
Fire Aspect
Leaping Tiger
Full Moon Caste
Penitent Wind Bearing Ash Like Snow
Day Caste
Glorious Prototype for Reunion
Orichalcum Caste (Click image for non-disguise picture)
((This description is purposefully incomplete. More information will be added as it becomes relevant and necessary))


Enjoy writing? Then this is your chance!
Early Career Writer Grants are awarded by the NSW Writers' Centre to assist early career creative writers in any genre who are resident in NSW. The aim of the grants is to foster a vibrant, diverse and innovative writing culture in the state with funding available of up to 4 grants of $5000 each.
Applicants must be early career writers who have had no more than two full-length works professionally published or performed and must not have previously received a grant of $5,000 or more for their writing from either State, Territory or Federal governments or their agencies.
At least one grant will be awarded to a writer from regional NSW!
Applications must be submitted online through the Arts NSW SmartyGrants system by midnight on the closing date. You will need a SmartyGrants login.
Please read the guidelines or talk to RADO Derek Motion about your application.
Aug 8 Calling all Indigenous Screen Practitioners in NSW!


text:
Long Way Down è un singolo del gruppo musicale statunitense Goo Goo Dolls, pubblicato nel 1996 ed estratto dall'album A Boy Named Goo.

Il brano, scritto da John Rzeznik, è stato anche incluso nella colonna sonora del film Twister.

Tracce
CD
Long Way Down
Don't Change (Live)
Name (Live)

Cover
Il gruppo Haste the Day ha inciso la cover del brano nell'album When Everything Falls (2005).

Collegamenti esterni

redpajama_set_name: RedPajamaWikipedia


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A French court has awarded a monthly disability grant of some €800 to a woman claiming to have an allergy to electromagnetic radiation from gadgets such as cellphones. Most countries, including France, do not recognize the condition as a medical disorder.
Marine Richard, a 39-year-old former radio documentary producer, hailed the unprecedented ruling as a "breakthrough" for people affected by Electromagnetic Hypersensitivity (EHS), AFP reported.
While the sufferers insist that exposure to mobile phones, computers, Wi-Fi routers, TVs and other widely used gadgets cause them headaches, fatigue, insomnia and palpitations, the World Health Organization lists EHS as a condition but argues there's "no scientific basis" to link the symptoms to electromagnetic exposure. Double-blind studies, where neither the patient nor the researcher was aware whether they had been exposed to electromagnetic waves, have shown that symptoms were not correlated with electromagnetic field exposure. Many experts have ascribed the condition to a phobia.
The problems associated with EHS recently came to wider attention after the condition was featured in the American TV drama series "Better Call Saul," in which a previously successful lawyer shuns all contact with electromagnetic gadgets.
Nonetheless, after a medical examination, a court in the southern French city of Toulouse recognized that Richard suffers from hypersensitivity syndrome to electromagnetic waves, whose "description of the clinical signs is irrefutable," French daily Le Nouvel Observateur said. Since 2010, she has been living in a barn in southwest France, managing without electricity, and drinking water from the well. The court estimated the woman's functional disability to be 85 percent "with substantial and lasting restrictions on access to employment."
The court ruled that Richard can claim a disability allowance for a period of three years. The ruling accepted that her symptoms prevented Richard from working, but stopped short of recognizing EHS as an illness.
Her lawyer Alice Terrasse said the ruling could set a legal precedent for "thousands of people" concerned.
Etienne Cendrier, a spokesman for Robin des Toits, an association that advocates health security in wireless technologies has applauded the court's decision.
"This recognition by justice has had its premiere in France. It's a great step forward for the recognition of this electro-hypersensitivity syndrome," Cendrier told Le Nouvel Observateur.
EHS has been classified as an occupational disease in Sweden, Austria and Germany. A survey of occupational medical centers estimated the prevalence of EHS to be a few individuals per million in the population, according to the WHO. The reported incidence of EHS is higher in Sweden, Germany and Denmark, than in the UK, Austria and France.


Dismissed by unpublished per curiam opinion.
Keith Billingsley, Appellant Pro Se.
the denial of a constitutional right.
El v. Cockrell, 537 U.S. 322, 336-38 (2003).
denial of a constitutional right.
Slack, 529 U.S. at 484-85.


The off white printed blouse Women Top is manufactured by Dorothy Perkins and was added around May 2017.
This version of the Women Top comes in Color : White.
The best price for the Dorothy Perkins Off White Printed in India is ₹ 1245 sold at Jabong and available with free shipping and delivery within Delivery varies per product and location.


The 4th Edition of "HCL Lucknow City Half Marathon, Lucknow" was held on Sunday 3rd February 2019. The Marathon was aimed at a healthy future for the residents of Lucknow, with a motto – "The Cause is You". HCL Technologies was the title sponsor of the event. Through this Marathon, HCL also aimed at promoting a green and clean Lucknow.
Lucknow, 3rd Feb 2019- The 4th edition of this running extravaganza "HCL Lucknow City Half Marathon 2019 powered by Dabur Honey" was exemplary in its own regard and has popularly become the annual Mecca for sporting and fitness enthusiasts, This 3rd February witnessed upwards of 4000 participants running in the event at 1090 crossing Gomti Nagar, Lucknow.
People hailing from various parts of the country like Mumbai, Kochi, Kolkata, Guwahati, Coimbatore, Allahabad, Meerut, Pune, Chennai, graced the event and we saw an unabated enthusiasm and fervor amongst all.
"I am overwhelmed to see such great participation for the Lucknow City Half Marathon. This has been an amazing display of enthusiasm for better health and fitness as well as a Clean and Green Lucknow. At HCL Technologies, we aim for holistic development of our employees. We are excited by the support extended by the Samuday team and for their participation in the Marathon.
There was prize money worth Rs. 2.2 Lac that was split among the winners from across the aforesaid categories. Besides, all the finishers received medals, trophies as well as gift hampers.
To make the HCL Lucknow City Half Marathon more exciting, selfie zone booths was set up for runners to commemorate their run. Besides, Zumba sessions for the fun run and the 10 Kms run which is another form of exercise to stay fit are being organized.


This is a category of courses designed for youth workers to share with youth to spark spiritual conversations. These courses provide a structured way to present the gospel to youth and provide ongoing discussions and teaching to disciple and mentor them through their initial growth as a new believer. The lessons show new believers how to share their newfound faith with others. All lessons have three learning methods available: read, watch, or listen. Listening guides are provided with each lesson along with course leader guides, all available to you completely free.


text:
Allan R. McLean
BROWNVILLE - Allan R. McLean, 81, husband of Lillian E. (Pray) McLean, died March 4, 2012, at his home. He was born July 7, 1930, in Brownville Junction, son of Lloyd and Ellen (Doyle) MacLean. Allan was a graduate of Brownville Junction High School before entering a career with the Canadian Pacific Railroad as an engineer for more than 40 years. He was a U.S. Army veteran who served from 1952-1954. Allan was proud to be a lifetime member of United Transportation Union. He enjoyed playing pool and, working and being outside. He especially enjoyed taking his grandson, Travis, hunting and fishing. Allan enjoyed many great times spent with his special granddaughter, P.A. - Pet Andrea. In addition to his loving wife, Lillian, Allan is survived by a daughter, Janet McSorley and her husband, Perry, of Brownville Junction; granddaughter, Andrea Green and her husband, Butch, of Sebec; grandson, Travis McSorley and his significant other, Cami High, of Milo; two great-grandsons, Triston Green and Hunter McSorley; mother-in-law, Liona Speed of Brownville; brother, Gerald MacLean and his wife, Mary, of Bangor; sister-in-law, Cookie Farrar of Brownville; many nieces, nephews, and cousins. He was predeceased by his parents; sister, Annie Graves; and two brothers-in-law, Henry Graves and Vaughn Farrar. The family wishes to extend a special thank you to Pine Tree Hospice for all of their care and support. Friends are invited to call 6-8 p.m. Tuesday, March 6, at Lary Funeral Home, Milo, where a funeral service will be conducted 1 p.m. Wednesday, March 7, with the Rev. Stephen Dean officiating. Spring burial will be in the family lot at Pine Tree Cemetery, Brownville Junction. In lieu of flowers, contributions can be made to Pine Tree Hospice, 883 West Main St., Dover-Foxcroft, ME 04426. Messages of condolence and memories may be expressed at www.laryfuneralhome.com.
Published in BDN Maine on March 6, 2012
Previous: Franklin C. Colson Memoriam Home
Next: June Williams Pines Vickers

redpajama_set_name: RedPajamaCommonCrawl


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text:
Showing posts with label Oasis. Show all posts
D'you know what I mean? - Oasis
Noel Gallagher commented about 'D'you know what I mean?': 'I was going to make up some profound statement in the chorus but I couldn't come up with anything that fitted. Then I just thought "All my people right here, right now. D'You know what I mean? Yeah, yeah" Very vague, very ambiguous, that'll do. Look in the mirror and wink while you're singing it and it's quite saucy. And I fucking love that line, "Coming in a mess, going out in style". We were a bunch of scruffs from Manchester and we're going out in a Rolls Royce'.
The song was released as the first single from Oasis' third album 'Be here now'. Although the track clocks in at a lengthy six minutes, it was never edited for radio. The single reached number 1 in the UK singles chart - as had become tradition with Oasis singles - but also topped the charts in Finland, Ireland and Spain. In the Dutch Top 40, 'D'you know what I mean?' reached number 25. The 7" single was released in a gatefold sleeve.
Found: Record fair, 1997
Tracks: 'D'you know what I mean?' / 'Stay young'
Labels: Nineties, Oasis
Don't look back in anger - Oasis
'Don't look back in anger' was written by Noel Gallagher from the band Oasis. He commented: '[It] reminds me of a cross between 'All the young dudes' and something the Beatles might have done.' And: 'I don't actually know anybody called Sally. It's just a word that fit, y'know, might as well throw a girl's name in there. It's gotta guarantee somebody a shag off a bird called Sally, hasn't it?'.
The single reached number 1 in Irelandand the UK, but stalled at number 55 in the US Billboard Hot 100 and number 33 in the Dutch Top 40.
Found: April 13, 1996
Tracks: 'Don't look back in anger' / 'Step out'
'Wonderwall' takes its name from the 1968 album 'Wonderwall music' by George Harrison. It is often claimed that the song was written for Gallagher's then-girlfriend, Meg Mathews. Gallagher married Mathews in 1997, but the couple divorced four years later. Gallagher now claims that the song was not about Mathews at all, but he felt he had to go along with the rumour, saying 'The meaning of that song was taken away from me by the media who jumped on it. How do you tell your Mrs it's not about her once she's read it is? It's a song about an imaginary friend who's gonna come and save you from yourself.'
The single reached number 2 in the UK singles chart in November 1995. In the Netherlands, it reached the Dutch Top 40 in the last chart of the year, peaking at number 9 in early 1996.
Found: Record fair, April 13, 1996
Tracks: 'Wonderwall' / 'Round are way'


Very grateful for having had the opportunity to explore a research project with Erin this year for her 3rd year Environmental Science paper through the support of Southern Cross University - Live Ideas platform.
Exciting to have had the chance to get some real data on the advantages of localised organic agriculture systems in improving biodiversity and ecologies.
Hope now that this will provide us with a great foundation to access and develop opportunities for further analysis and more extensive research.
The full report is available below with permission from the Author.
Macroinvertebrate biodiversity was seen to be influenced by land use in this study. Land used for conventional pasture and grazing at Sites A and B was seen to have lower macroinvertebrate abundance, diversity and richness when compared to soil samples taken from the market garden at Site C which was utilising sustainable agricultural management practices. The market garden also exhibited the highest Shannon's Diversity index which represented a further indicating of the superior ecosystem health at this site. Furthermore, the market garden also had the highest abundance of earthworm species while the grazing sites had higher abundance of potworm. This acted as a further indicator of superior soil quality within the sustainably managed market garden as earthworm abundance corresponds with soil organic matter and potworms are more likely to inhabit areas where conditions are not tolerable for earthworms. Reasons for grazing sites having less soils biodiversity include compaction and reduced porosity associated with cattle and grazing land use and less diverse vegetation due to clearing and grazing.


text:
Collection of Engineering
The collection is a repository of open access articles where academic achievements of great importance in engineering science and technology can be disseminated and shared. The collection includes new focus, and updates on central issues; heuristic comments and reviews on major issues, articles, and events; research results, in the form of research articles, reviews, perspectives, short communications regarding critical issues, and so on.
SCORE PERCENTILE100
Excavar para restaurar. Cómo piensa un arqueólogo.
J. Torres-Carbonell, . arqueólogo
Collection of Engineering (2022). 1
A Method for Accurate and Efficient Propagation of Satellite Orbits: A Case Study for a Molniya Orbit
R. Flores, M. Burhani, E. Fantino
Alexandria Engineering Journal (2021). Alexandria Engineering Journal (2021) 60, 2661–2676
Fast and precise propagation of satellite orbits is required for mission design, orbit determination and payload data analysis. We present a method to improve the computational performance of numerical propagators and simultaneously maintain the accuracy level required by any particular application. This is achieved by determining the positional accuracy needed and the corresponding acceptable error in acceleration on the basis of the mission requirements, removing those perturbation forces whose effect is negligible compared to the accuracy requirement, implementing an efficient and precise algorithm for the harmonic synthesis of the geopotential gradient (i.e., the gravitational acceleration) and adjusting the tolerance of the numerical propagator to achieve the prescribed accuracy level with minimum cost. In particular, to achieve the optimum balance between accuracy and computational performance, the number of geopotential spherical harmonics to retain is adjusted during the integration on the basis of the accuracy requirement. The contribution of high-order harmonics decays rapidly with altitude, so the minimum expansion degree meeting the target accuracy decreases with height. The optimum degree for each altitude is determined by making the truncation error of the harmonic synthesis equal to the admissible acceleration error. This paper presents a detailed description of the technique and test cases highlighting its accuracy and efficiency.
Fast and precise propagation of satellite orbits is required for mission design, orbit determination and payload data analysis. We present a method to improve the computational [...]
Long-Term Orbit Dynamics of Decommissioned Geostationary Satellites
S. Proietti, R. Flores, M. Pontani
Acta Astronautica (2020). AA 8423
In nominal mission scenarios, geostationary satellites perform end-of-life orbit maneuvers to reach suitable disposal orbits, where they do not interfere with operational satellites. This research investigates the long-term orbit evolution of decommissioned geostationary satellite under the assumption that the disposal maneuver does not occur and the orbit evolves with no control. The dynamical model accounts for all the relevant harmonics of the terrestrial gravity field at the typical altitude of geostationary orbits, as well as solar radiation pressure and third-body perturbations caused by the Moon and the Sun. Orbit propagations are performed using two algorithms based on different equations of motion and numerical integration methods: (i) Gauss planetary equations for modified equinoctial elements with a Runge-Kutta numerical integration scheme based on 8-7th-order Dorman and Prince formulas; (ii) Cartesian state equations of motion in an Earth-fixed frame with a Runge-Kutta Fehlberg 7/8 integration scheme. The numerical results exhibit excellent agreement over integration times of decades. Some well-known phenomena emerge, such as the longitudinal drift due to the resonance between the orbital motion and Earth's rotation, attributable to the J2 term of the geopotential. In addition, the third-body perturbation due to Sun and Moon causes two major effects: (a) a precession of the orbital plane, and (b) complex longitudinal dynamics. This study proposes an analytical approach for the prediction of the precessional motion and show its agreement with the (more accurate) orbit evolution obtained numerically. Moreover, long-term orbit propagations show that the above mentioned complex longitudinal dynamics persists over time scales of several decades. Frequent and unpredictable migrations toward different longitude regions occur, in contrast with the known effects due only to the perturbative action of J2
In nominal mission scenarios, geostationary satellites perform end-of-life orbit maneuvers to reach suitable disposal orbits, where they do not interfere with operational [...]
An Automatic Tree Search Algorithm for the Tisserand Graph
D. Sangra`, R. Flores
Alexandria Engineering Journal (2020).
The Tisserand graph (TG) is a graphical tool commonly employed in the preliminary design of gravity-assisted trajectories. The TG is a two-dimensional map showing essential orbital information regarding the Keplerian orbits resulting from the close passage by one or more massive bodies, given the magnitude of the hyperbolic excess speed and the minimum allowed pericenter height for each passage. Contours of constant populate the TG. Intersections between contours allow to link consecutive flybys and build sequences of encounters en route to a selected destination. When the number of perturbing bodies is large and many excess velocity levels are considered, the identification of all the possible sequences of encounters through visual inspection of the TG becomes a laborious task. Besides, if the sequences are used as input for a numerical code for trajectory design and optimization, an automated examination of the TG is desirable. This contribution describes an automatic technique to explore the TG and find all the encounter paths. The technique is based on a tree search method, and the intersections between contours are computed using the regula-falsi scheme. The method is validated through comparisons with solutions available in the open literature. Examples are given of application to interplanetary mission scenarios, including the coupling with a trajectory optimizer.
The Tisserand graph (TG) is a graphical tool commonly employed in the preliminary design of gravity-assisted trajectories. The TG is a two-dimensional map showing essential [...]
Reduction of Saturn Orbit Insertion Impulse using Deep-Space Low Thrust
R. Flores
Journal of Guidance, Control, and Dynamics (2020). 43(4): 729-740
Orbit insertion at Saturn requires a large impulsive manoeuver due to the velocity difference between the spacecraft and the planet. This paper presents a strategy to reduce dramatically the hyperbolic excess speed at Saturn by means of deep-space electric propulsion. The interplanetary trajectory includes a gravity assist at Jupiter, combined with low-thrust maneuvers. The thrust arc from Earth to Jupiter lowers the launch energy requirement, while an ad hoc steering law applied after the Jupiter flyby reduces the hyperbolic excess speed upon arrival at Saturn. This lowers the orbit insertion impulse to the point where capture is possible even with a gravity assist with Titan. The control-law algorithm, the benefits to the mass budget and the main technological aspects are presented and discussed. The simple steering law is compared with a trajectory optimizer to evaluate the quality of the results and possibilities for improvement.
Orbit insertion at Saturn requires a large impulsive manoeuver due to the velocity difference between the spacecraft and the planet. This paper presents a strategy to [...]
Facing Challenges Together
Z. Zhong, R. Reddy
Engineering (2016).
The General Design and Technology Innovations of CAP1400
M. Zheng, J. Yan, S. Jun, L. Tian, X. Wang, Z. Qiu
Engineering (2016). Vol. 2
The pressurized water reactor CAP1400 is one of the sixteen National Science and Technology Major Projects. Developed from Chinas nuclear R&D system and manufacturing capability, as well as AP1000 technology introduction and assimilation, CAP1400 is an advanced large passive nuclear power plant with independent intellectual property rights. By discussing the top design principle, main performance objectives, general parameters, safety design, and important improvements in safety, economy, and other advanced features, this paper reveals the technology innovation and competitiveness of CAP1400 as an internationally promising Gen-III PWR model. Moreover, the R&D of CAP1400 has greatly promoted Chinas domestic nuclear power industry from the Gen-II to the Gen-III level.
The pressurized water reactor CAP1400 is one of the sixteen National Science and Technology Major Projects. Developed from Chinas nuclear R&D system and manufacturing capability, [...]
The Shandong Shidao Bay 200 MWe High-Temperature Gas-Cooled Reactor Pebble-Bed Module (HTR-PM) Demonstration Power Plant: An Engineering and Technological Innovation
Z. Zhang, Y. Dong, F. Li, Z. Zhang, H. Wang, X. Huang, H. Li, B. Liu, X. Wu, H. Wang, X. Diao, H. Zhang, J. Wang
After the first concrete was poured on December 9, 2012 at the Shidao Bay site in Rongcheng, Shandong Province, China, the construction of the reactor building for the worlds first high-temperature gas-cooled reactor pebble-bed module (HTR-PM) demonstration power plant was completed in June, 2015. Installation of the main equipment then began, and the power plant is currently progressing well toward connecting to the grid at the end of 2017. The thermal power of a single HTR-PM reactor module is 250 MWth, the helium temperatures at the reactor core inlet/outlet are 250/750 °C, and a steam of 13.25 MPa/567 °C is produced at the steam generator outlet. Two HTR-PM reactor modules are connected to a steam turbine to form a 210 MWe nuclear power plant. Due to Chinas industrial capability, we were able to overcome great difficulties, manufacture first-of-a-kind equipment, and realize series major technological innovations. We have achieved successful results in many aspects, including planning and implementing R&D, establishing an industrial partnership, manufacturing equipment, fuel production, licensing, site preparation, and balancing safety and economics, these obtained experiences may also be referenced by the global nuclear community.
After the first concrete was poured on December 9, 2012 at the Shidao Bay site in Rongcheng, Shandong Province, China, the construction of the reactor building for the worlds [...]
Health in an Aging World: What Should We Do?
Y. Wen
Sustainable Management of Water Resources
Y. Qian
Design and R&D Progress of China Lead-Based Reactor for ADS Research Facility
Y. Wu
In 2011, the Chinese Academy of Sciences launched an engineering project to develop an accelerator-driven subcritical system (ADS) for nuclear waste transmutation. The China Lead-based Reactor (CLEAR), proposed by the Institute of Nuclear Energy Safety Technology, was selected as the reference reactor for ADS development, as well as for the technology development of the Generation IV lead-cooled fast reactor. The conceptual design of CLEAR-I with 10 MW thermal power has been completed. KYLIN series lead-bismuth eutectic experimental loops have been constructed to investigate the technologies of the coolant, key components, structural materials, fuel assembly, operation, and control. In order to validate and test the key components and integrated operating technology of the lead-based reactor, the lead alloy-cooled non-nuclear reactor CLEAR-S, the lead-based zero-power nuclear reactor CLEAR-0, and the lead-based virtual reactor CLEAR-V are under realization.
In 2011, the Chinese Academy of Sciences launched an engineering project to develop an accelerator-driven subcritical system (ADS) for nuclear waste transmutation. The China [...]
The Progress and Grand Challenge of Urbanization in China
X. Kuangdi
HPR1000: Advanced Pressurized Water Reactor with Active and Passive Safety
J. Xing, D. Song, Y. Wu
HPR1000 is an advanced nuclear power plant (NPP) with the significant feature of an active and passive safety design philosophy, developed by the China National Nuclear Corporation. On one hand, it is an evolutionary design based on proven technology of the existing pressurized water reactor NPP, on the other hand, it incorporates advanced design features including a 177-fuel-assembly core loaded with CF3 fuel assemblies, active and passive safety systems, comprehensive severe accident prevention and mitigation measures, enhanced protection against external events, and improved emergency response capability. Extensive verification experiments and tests have been performed for critical innovative improvements on passive systems, the reactor core, and the main equipment. The design of HPR1000 fulfills the international utility requirements for advanced light water reactors and the latest nuclear safety requirements, and addresses the safety issues relevant to the Fukushima accident. Along with its outstanding safety and economy, HPR1000 provides an excellent and practicable solution for both domestic and international nuclear power markets.
HPR1000 is an advanced nuclear power plant (NPP) with the significant feature of an active and passive safety design philosophy, developed by the China National Nuclear Corporation. [...]
Responding to Global Changes as a Community of Common Destiny
X. Du
Fitting on the Earth: Challenges of Carbon and Nitrogen Cycle to Preserve the Habitability of the Planet
R. Socolow
Informatics: The Frontier of Innovation in Health and Healthcare
M. Coye
Human-Centered Mobility: A New Approach to Designing and Improving Our Urban Transport Infrastructure
D. Mitchell, S. Claris, D. Edge
In-Vessel Melt Retention of Pressurized Water Reactors: Historical Review and Future Research Needs
W. Ma, Y. Yuan, B. Sehgal
A historical review of in-vessel melt retention (IVR) is given, which is a severe accident mitigation measure extensively applied in Generation III pressurized water reactors (PWRs). The idea of IVR actually originated from the back-fitting of the Generation II reactor Loviisa VVER-440 in order to cope with the core-melt risk. It was then employed in the new deigns such as Westinghouse AP1000, the Korean APR1400 as well as Chinese advanced PWR designs HPR1000 and CAP1400. The most influential phenomena on the IVR strategy are in-vessel core melt evolution, the heat fluxes imposed on the vessel by the molten core, and the external cooling of the reactor pressure vessel (RPV). For in-vessel melt evolution, past focus has only been placed on the melt pool convection in the lower plenum of the RPV, however, through our review and analysis, we believe that other in-vessel phenomena, including core degradation and relocation, debris formation, and coolability and melt pool formation, may all contribute to the final state of the melt pool and its thermal loads on the lower head. By looking into previous research on relevant topics, we aim to identify the missing pieces in the picture. Based on the state of the art, we conclude by proposing future research needs.
A historical review of in-vessel melt retention (IVR) is given, which is a severe accident mitigation measure extensively applied in Generation III pressurized water reactors [...]
Climate Intervention: Possible Impacts on Global Security and Resilience
M. McNutt
Insecurity by Design: Todays IoT Device Security Problem
M. O'Neill
A Triumph of Science−and Engineering
L. Davis
Can Engineers Lead Again?
K. Clarke
A Bright Future for Sustainable Development: Ushered in by Innovation
J. Chen
The Future of Nuclear Energy Relies on Integrated Reactor Development Processes
H. Machenaud
The Beginnings of Wisdom: Challenges in Engineering Education
H. Atkinson
The Traveling Wave Reactor: Design and Development
J. Gilleland, R. Petroski, K. Weaver
The traveling wave reactor (TWR) is a once-through reactor that uses in situ breeding to greatly reduce the need for enrichment and reprocessing. Breeding converts incoming subcritical reload fuel into new critical fuel, allowing a breed-burn wave to propagate. The concept works on the basis that breed-burn waves and the fuel move relative to one another. Thus either the fuel or the waves may move relative to the stationary observer. The most practical embodiments of the TWR involve moving the fuel while keeping the nuclear reactions in one place−sometimes referred to as the standing wave reactor (SWR). TWRs can operate with uranium reload fuels including totally depleted uranium, natural uranium, and low-enriched fuel (e.g., 5.5% 235 U and below), which ordinarily would not be critical in a fast spectrum. Spent light water reactor (LWR) fuel may also serve as TWR reload fuel. In each of these cases, very efficient fuel usage and significant reduction of waste volumes are achieved without the need for reprocessing. The ultimate advantages of the TWR are realized when the reload fuel is depleted uranium, where after the startup period, no enrichment facilities are needed to sustain the first reactor and a chain of successor reactors. TerraPowers conceptual and engineering design and associated technology development activities have been underway since late 2006, with over 50 institutions working in a highly coordinated effort to place the first unit in operation by 2026. This paper summarizes the TWR technology: its development program, its progress, and an analysis of its social and economic benefits.
The traveling wave reactor (TWR) is a once-through reactor that uses in situ breeding to greatly reduce the need for enrichment and reprocessing. Breeding converts incoming [...]
A New Look at Building Facades as Infrastructure
D. Sung
Like the hard surfaces of streets and sidewalks in an urban environment, the vertical and horizontal surface area on the outside of urban buildings contributes to the constant heating of large cities around the world. However, little is done to design this surface to benefit the public sphere. Instead, the facade of a building performs either as a component that focuses only on the quality of comfort for interior occupants, while ignoring effects on the exterior of the building, or as an identifiable aesthetic for the buildings owners. This essay proposes the rethinking of the building facade as a steward of outdoor pedestrian welfare, and the conception of public health as an added function of the building envelope−a concept that may fall into the jurisdiction of public works. If the huge total surface area of a citys buildings is thought of as part of the citys infrastructure, then its public contribution may not only make outdoor areas comfortable, clean, and enjoyable, but also help to alleviate the bigger problem of rising temperatures in cities.
Like the hard surfaces of streets and sidewalks in an urban environment, the vertical and horizontal surface area on the outside of urban buildings contributes to the constant [...]
The Greatest Global Grand Challenge: Preparing Our Next Generations to Solve the Challenges of Tomorrow: International First and the National Academies Partnership
D. Kamen
Application of Biomaterials in Cardiac Repair and Regeneration
Z. Cui, B. Yang, R. Li
Cardiovascular disease is a leading cause of death throughout the world. The demand for new therapeutic interventions is increasing. Although pharmacological and surgical interventions dramatically improve the quality of life of cardiovascular disease patients, cheaper and less invasive approaches are always preferable. Biomaterials, both natural and synthetic, exhibit great potential in cardiac repair and regeneration, either as a carrier for drug delivery or as an extracellular matrix substitute scaffold. In this review, we discuss the current treatment options for several cardiovascular diseases, as well as types of biomaterials that have been investigated as potential therapeutic interventions for said diseases. We especially highlight investigations into the possible use of conductive polymers for correcting ischemic heart disease-induced conduction abnormalities, and the generation of biological pacemakers to improve the conduction pathway in heart block.
Cardiovascular disease is a leading cause of death throughout the world. The demand for new therapeutic interventions is increasing. Although pharmacological and surgical [...]
Tumor Molecular Imaging with Nanoparticles
Z. Cheng, X. Yan, X. Sun, B. Shen, S. Gambhir
Molecular imaging (MI) can provide not only structural images using traditional imaging techniques but also functional and molecular information using many newly emerging imaging techniques. Over the past decade, the utilization of nanotechnology in MI has exhibited many significant advantages and provided new opportunities for the imaging of living subjects. It is expected that multimodality nanoparticles (NPs) can lead to precise assessment of tumor biology and the tumor microenvironment. This review addresses topics related to engineered NPs and summarizes the recent applications of these nanoconstructs in cancer optical imaging, ultrasound, photoacoustic imaging, magnetic resonance imaging (MRI), and radionuclide imaging. Key challenges involved in the translation of NPs to the clinic are discussed.
Molecular imaging (MI) can provide not only structural images using traditional imaging techniques but also functional and molecular information using many newly emerging [...]
Good Morning Engineers: A Wake up Call
C. Holliday
Marine Renewable Energy Seascape
A. Borthwick
Energy production based on fossil fuel reserves is largely responsible for carbon emissions, and hence global warming. The planet needs concerted action to reduce fossil fuel usage and to implement carbon mitigation measures. Ocean energy has huge potential, but there are major interdisciplinary problems to be overcome regarding technology, cost reduction, investment, environmental impact, governance, and so forth. This article briefly reviews ocean energy production from offshore wind, tidal stream, ocean current, tidal range, wave, thermal, salinity gradients, and biomass sources. Future areas of research and development are outlined that could make exploitation of the marine renewable energy (MRE) seascape a viable proposition, these areas include energy storage, advanced materials, robotics, and informatics. The article concludes with a sustainability perspective on the MRE seascape encompassing ethics, legislation, the regulatory environment, governance and consenting, economic, social, and environmental constraints. A new generation of engineers is needed with the ingenuity and spirit of adventure to meet the global challenge posed by MRE.
Energy production based on fossil fuel reserves is largely responsible for carbon emissions, and hence global warming. The planet needs concerted action to reduce fossil fuel [...]
Tackling Global Grand Challenges in Our Cities
A. Chan
The Status of the US High-Temperature Gas Reactors
A. Kadak
In 2005, the US passed the Energy Policy Act of 2005 mandating the construction and operation of a high-temperature gas reactor (HTGR) by 2021. This law was passed after a multiyear study by national experts on what future nuclear technologies should be developed. As a result of the Act, the US Congress chose to develop the so-called Next-Generation Nuclear Plant, which was to be an HTGR designed to produce process heat for hydrogen production. Despite high hopes and expectations, the current status is that high temperature reactors have been relegated to completing research programs on advanced fuels, graphite and materials with no plans to build a demonstration plant as required by the US Congress in 2005. There are many reasons behind this diminution of HTGR development, including but not limited to insufficient government funding requirements for research, unrealistically high temperature requirements for the reactor, the delay in the need for a "hydrogen" economy, competition from light water small modular light water reactors, little utility interest in new technologies, very low natural gas prices in the US, and a challenging licensing process in the US for non-water reactors.
In 2005, the US passed the Energy Policy Act of 2005 mandating the construction and operation of a high-temperature gas reactor (HTGR) by 2021. This law was passed after a [...]
The Lead Fast Reactor: An Opportunity for the Future?
A. Alemberti
The Power of an Idea: The International Impacts of the Grand Challenges for Engineering
C. Jr., D. Dowling, J. Zhou
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text:
Drongan railway station (NS445190) was a railway station serving the village of Drongan, East Ayrshire, Scotland. The station was originally part of the Ayr and Cumnock Branch on the Glasgow and South Western Railway.

History
The station opened on 1 July 1872, and closed on 10 September 1951. A line left the station heading east to serve the Killoch Ironworks. The line is still operational today, now serving the Killoch Washery.

References

Disused railway stations in East Ayrshire
Railway stations in Great Britain opened in 1872
Railway stations in Great Britain closed in 1951
Former Glasgow and South Western Railway stations


One of the most common injuries as a result of an accident is the loss of hearing or constant ringing or buzzing in the ears known as tinnitus. Generally, the traumatic impact to the ear or sudden jolt or whiplash can cause both loss of hearing or tinnitus. As one of the major senses, having the loss of hearing or tinnitus as a result of an accident is a very serious injury and should be treated as such.
Injuries to your ear can often times be permanent. It is a known medical fact that there is no cure for tinnitus (ringing in the ear). There are various ways to mask the noise, but the injury is permanent with no form of treatment.
Unfortunately, the loss of hearing can be the same. Whether the cause of the injury to the ear was an airbag deployment or serious whiplash, any injury that disrupts one's hearing should be immediately put under the care of the right medical care providers.
Accidents resulting in hearing loss or tinnitus are very serious. If you or a loved one has suffered an injury that has interfered with your ability to hear you must contact an experienced lawyer that handles ear and hearing injury cases. These can often be complex cases and they should not be handled by an inexperienced lawyer.
Contact us today for a free, no obligation consultation 888.845.9696.


Fill out the form to access the guide. Once you submit, check your email for instructions.
Thank you for your interest! Please keep your eyes on your inbox for your copy of the 5 Ways to Spark Innovation eBook.


The proper translation of "uke-waza" is not Blocking but Receiving. You may receive an attack by striking it, deflecting it, baiting it, or avoiding it altogether. The skill of your receiving technique will determine the possibilities for your counter. Most systems take receiving for granted or clai that there are no real receptions, only blows, but without a reception of some sort, a martial artist must either be hit or hit first. For pure self-defense, one does not want to attack first and certainly one does not to be hit. Therefore, a martial artist should develop skills that convert Receptions into Counters as quickly as possible. Using examples from both Karate and Aiki, Hanshi Annesi explains the richness of this category of skills and its vlaue in the serious study of advanced budo.
DOWNLOAD: 2 Hours, MC-7-DL, $49 Within 24 hours, we will send you a link and a password.


I share a web tip on my podcast every week. For #LOLshow Episode 15, the featured tip is Evernote.
Evernote is a digital notebook that helps you capture all the random bits of info floating around you, organize them and then find it again. You can use Evernote to store your text notes, clip interesting web pages, store PDFs and even snap photos. Evernote then syncs all that information to your computer, mobile phone and their website so that you can access and find that information any time.
Check out the fun intro video for an overview.
Create a to-do list (with actual checkboxes) for your next project, and store all your research info for offline reference.
Snap pictures of business cards. Evernote can read the text in the business card and find it when you search for the name or job title! This is my favorite feature, you have to watch this video to see how it works.
Save your whiteboard brainstorms by snapping a picture with Evernote on your mobile.
Sign up for a free account, view the getting started guide and then find out more ways to use Evernote at their video library.


Decent Job Finder (DJF) not only creates skilled manpower but also ensure their decent job in public and private sectors. Hundreds of jobs provided each year. DJF has thousands of job offer from different industries and agencies and MoU has been signed with different companies and agencies for providing skilled manpower based on their requirements.


text:
/** \file CurveArtist.cpp
 * Definitions for the CurveArtist class.
 */

#include <OpenFrames/CurveArtist.hpp>
#include <OpenFrames/DoubleSingleUtils.hpp>
#include <osg/Geometry>
#include <climits>

namespace OpenFrames
{

/** Updates a CurveArtist's internal geometry when its target Trajectory changes. */
class CurveArtistUpdateCallback : public osg::Callback
{
public:
  CurveArtistUpdateCallback()
    : _dataAdded(true), _dataCleared(true), _batchSize(1000), _lastUpdateTime(0.0), _lastRunTime(0.0)
  {}

  void dataAdded() { _dataAdded = true; }
  void dataCleared() { _dataCleared = true; }

  virtual bool run(osg::Object* object, osg::Object* data)
  {
    // Get the current time
    osg::NodeVisitor* nv = data->asNodeVisitor();
    double currTime = nv->getFrameStamp()->getReferenceTime();

    // Process points at fixed rate to avoid performance bottlenecks in high-FPS applications (e.g. VR)
    if (currTime - _lastRunTime < 0.05) return traverse(object, data);
    else _lastRunTime = currTime;

    // Get the arrays that hold vertex data
    // Note that all object types are known, since this callback is only added to a CurveArtist
    // This is why we don't have to use dynamic_cast
    _ca = static_cast<CurveArtist*>(object);
    _geom = _ca->getDrawable(0)->asGeometry();
    _vertexHigh = static_cast<osg::Vec3Array*>(_geom->getVertexArray());
    _vertexLow = static_cast<osg::Vec3Array*>(_geom->getVertexAttribArray(TrajectoryArtist::OF_VERTEXLOW));
    _drawArrays = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(0));

    // Clear data if it is invalid or all points are zero
    if (!_ca->isDataValid() || _ca->isDataZero())
    {
      // Clear all points
      clearVertexData();
      dirtyVertexData();
    }

    // Otherwise process trajectory points and update vertex data as needed
    else if (_dataCleared || _dataAdded)
    {
      // Clear all points if needed
      if (_dataCleared)
      {
        clearVertexData();
        _dataCleared = false;
        _dataAdded = true; // Ensure arrays are marked as dirty
      }

      // Process new data if needed
      if (_dataAdded)
      {
        // Get and lock trajectory so its data doesn't move while we're analyzing it
        _dataAdded = false;
        _lastUpdateTime = currTime;
        _traj = _ca->getTrajectory();
        _traj->lockData();

        // Process trajectory points
        unsigned int newNumPoints = _traj->getNumPoints(_ca->getDataSource());
        processPoints(newNumPoints);

        // Unlock trajectory
        _traj->unlockData();

        // Mark data as changed
        dirtyVertexData();
      }
    }

    // If vertex arrays have not been modified in a while, then shink them
    // to fit the current number of points
    else if ((currTime - _lastUpdateTime >= 1.0) && (_vertexHigh->size() > _drawArrays->getCount()))
    {
      _vertexHigh->resize(_drawArrays->getCount());
      _vertexLow->resize(_drawArrays->getCount());
      _vertexHigh->asVector().shrink_to_fit();
      _vertexLow->asVector().shrink_to_fit();
      _vertexHigh->dirty();
      _vertexLow->dirty();
    }

    // Continue traversing as needed
    return traverse(object, data);
  }

private:
  void clearVertexData()
  {
    _vertexHigh->clear();
    _vertexLow->clear();
    _drawArrays->setCount(0);
  }

  void dirtyVertexData()
  {
    // Dirty arrays to indicate they've changed
    _vertexHigh->dirty();
    _vertexLow->dirty();
    _drawArrays->dirty();
    _geom->dirtyBound();
  }

  void processPoints(unsigned int newNumPoints)
  {
    // Make space for new points
    if (newNumPoints > _vertexHigh->size())
    {
      unsigned int newSize = std::ceil((double)newNumPoints / (double)_batchSize);
      newSize *= _batchSize;
      _vertexHigh->resize(newSize);
      _vertexLow->resize(newSize);
    }

    // Process each new point
    osg::Vec3d newPoint;
    osg::Vec3f high, low;
    for (unsigned int i = _drawArrays->getCount(); i < newNumPoints; ++i)
    {
      _traj->getPoint(i, _ca->getDataSource(), newPoint._v); // Get current point

      // Split point into high and low portions to support GPU-based RTE rendering
      OpenFrames::DS_Split(newPoint, high, low);
      (*_vertexHigh)[i] = high;
      (*_vertexLow)[i] = low;
    }
    _drawArrays->setCount(newNumPoints);
  }

  bool _dataAdded, _dataCleared;
  unsigned int _batchSize;
  double _lastUpdateTime, _lastRunTime;

  osg::Geometry* _geom;
  osg::Vec3Array* _vertexHigh;
  osg::Vec3Array* _vertexLow;
  osg::DrawArrays* _drawArrays;
  const Trajectory* _traj;
  CurveArtist* _ca;
};

CurveArtist::CurveArtist(const Trajectory *traj)
: _dataValid(false), _dataZero(false)
{
	setTrajectory(traj); // Set the specified trajectory

	unsigned int dof = 0;
	if(_traj.valid()) dof = _traj->getDOF();

        // By default, the CurveArtist will draw a line between
        // successive points in the trajectory.
	Trajectory::DataSource data;
        data._src = Trajectory::POSOPT;

	if(dof >= 1)
	{
	  data._element = 0;
          setXData(data);
	}

	if(dof >= 2)
	{
	  data._element = 1;
          setYData(data);
	}

	if(dof >= 3)
	{
	  data._element = 2;
          setZData(data);
	}

  // Initialize line properties
	_lineWidth = new osg::LineWidth;
	_linePattern = new osg::LineStipple;
  osg::StateSet* stateset = getOrCreateStateSet();
	stateset->setAttribute(_lineWidth.get());
	stateset->setAttributeAndModes(_linePattern.get());

  // Initialize colors
  // Currently we use one color for the whole trajectory, but this can be
  // changed later for per-vertex colors
  _lineColors = new osg::Vec4Array(1);
  (*_lineColors)[0] = osg::Vec4(1.0, 1.0, 1.0, 1.0);
  _lineColors->setBinding(osg::Array::BIND_OVERALL);

  // Initialize geometry that will draw line strips
  osg::Geometry *geom = new osg::Geometry;
  geom->setDataVariance(osg::Object::DYNAMIC);
  geom->setUseDisplayList(false);
  geom->setUseVertexBufferObjects(true);
  geom->setVertexArray(new osg::Vec3Array());
  geom->setVertexAttribArray(OF_VERTEXLOW, new osg::Vec3Array(), osg::Array::BIND_PER_VERTEX);
  geom->setColorArray(_lineColors);
  geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP, 0, 0));
  geom->getOrCreateVertexBufferObject()->setUsage(GL_DYNAMIC_DRAW);
  addDrawable(geom);

  // Add callback that updates our geometry when the Trajectory changes
  addUpdateCallback(new CurveArtistUpdateCallback());
}

// Not using the copy constructor
CurveArtist::CurveArtist( const CurveArtist &ca, const osg::CopyOp& copyop )
{}

CurveArtist::~CurveArtist()
{}

void CurveArtist::setTrajectory(const Trajectory *traj)
{
	// Do nothing if this artist is already drawing the given Trajectory
	if(_traj == traj) return;

	// Handle default behavior
	TrajectoryArtist::setTrajectory(traj);

	verifyData();
}

bool CurveArtist::setXData(const Trajectory::DataSource &src)
{
	if(_dataSource[0] == src) return _dataValid;

	_dataSource[0] = src; // Set new source
	verifyData();

	return _dataValid;
}

bool CurveArtist::setYData(const Trajectory::DataSource &src)
{
	if(_dataSource[1] == src) return _dataValid;

	_dataSource[1] = src; // Set new source
	verifyData();

	return _dataValid;
}

bool CurveArtist::setZData(const Trajectory::DataSource &src)
{
	if(_dataSource[2] == src) return _dataValid;

	_dataSource[2] = src; // Set new source
	verifyData();

	return _dataValid;
}

void CurveArtist::setColor( float r, float g, float b)
{
  (*_lineColors)[0].set(r, g, b, 1.0);
  _lineColors->dirty();
}

void CurveArtist::setWidth( float width )
{
	if(width > 0.0)
	{
	  _lineWidth->setWidth(width);
	}
}

void CurveArtist::setPattern( GLint factor, GLushort pattern )
{
	_linePattern->setFactor(factor);
	_linePattern->setPattern(pattern);
}

void CurveArtist::dataCleared(const Trajectory* traj)
{
	verifyData();
  CurveArtistUpdateCallback *cb = static_cast<CurveArtistUpdateCallback*>(getUpdateCallback());
  cb->dataCleared();
}

void CurveArtist::dataAdded(const Trajectory* traj)
{
  CurveArtistUpdateCallback *cb = static_cast<CurveArtistUpdateCallback*>(getUpdateCallback());
  cb->dataAdded();
}

void CurveArtist::verifyData() const
{
	if(_dataSource[0]._src == Trajectory::ZERO &&
	   _dataSource[1]._src == Trajectory::ZERO &&
	   _dataSource[2]._src == Trajectory::ZERO)
	{
	  _dataValid = true;
	  _dataZero = true;
	}
	else if(_traj.valid())
	{
	  _dataValid = _traj->verifyData(_dataSource);
	  _dataZero = false;
	}
	else
	{
	  _dataValid = false;
	  _dataZero = false;
	}
}

}

redpajama_set_name: RedPajamaGithub