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KATHY RODRIGUEZ
CHRISTINE REICH
MELISSA BAIRD
WHO WE ARE & WHY CHOOSE FLORIDA'S BEST HOMES REALTY?
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St. Petersburg Community Info and Homes For Sale
Indian Rocks Beach Community Info and Homes For Sale
The Time To Sell Is Now!
Posted on July 15, 2016 March 15, 2017 by Kathy Rodriguez
Across Tampa Bay, cities and counties enjoy rising tide of taxable property values
Tracey McManus, Times Staff Writer
Tuesday, July 12, 2016 10:59am
After a debilitating illness and a prolonged recovery, Tampa Bay property values are finally healthy.
Hillsborough, Pasco and Pinellas counties are projected to enjoy their fourth consecutive years of rising taxable property values in 2016. Hernando County expects a third straight year of growth.
Those consistent increases in the counties' tax rolls are a strong indicator that the bay-area real estate market has returned to normalcy after being thrashed by the Great Recession, said Greater Tampa Association of Realtors director Brad Monroe.
Property values are also growing at a safer pace, he said, instead of the dangerous double digit annual gains that led to the unsustainable housing peak in 2007. That's when the bubble burst, setting the stage for the devastating crash that followed.
"I think we're back on that normal (growth) in property values that over the last 100 years you probably saw more times than not," Monroe said.
"That means it's healthy. It gets people that were upside down back in the market and able to move without doing a short sale or foreclosure. It entices people to purchase that wouldn't have otherwise purchased because they see values going up every year."
That growth, in turn, will help tax rolls and give elected officials across Tampa Bay room to restore priority services without resorting to millage rate hikes.
Hillsborough County Administrator Mike Merrill said it's a nice problem to have after several lean years of budget-cutting.
"Part of it is we are now, if not the highest, one of the highest growth areas in state," he said. "Not just Hillsborough, but Tampa Bay."
In Pinellas County this year, officials expect an increase of $4.6 billion to the tax rolls. That's a 7.35 percent bump compared to last year, raising the county's total value to $68.2 billion.
That rising tide can also be seen across the bay in Hillsborough County, where officials project an increase of $5.7 billion in taxable value in 2016. That 7.84 percent increase will see Hillsborough's total values reach $79.2 billion.
Pasco County expects a healthy 6.84 percent boost in 2016. That will bring in an extra $1.5 billion over last year for a total value of $22.9 billion.
Hernando County should see its third straight increase after property values began a drastic nosedive in 2008. The $200 million added in taxable values this year is 2.8 percent higher than 2015. Hernando's total values in 2016: $7.4 billion.
"I've been here a long time and this just felt like the first normal year since I've been in office," Pinellas County Property Appraiser Pam Dubov said. "When I took office in 2009, we were in the early stages of the Great Recession and the market was crashing.
"This year literally every city in the county and the county as a whole have seen increases in value. That was not the case the first four, five years I was in office."
Cities on both sides of the bay also saw steady increases in taxable values, which governments use to set tax rates and prepare budgets.
Madeira Beach saw the most growth in Pinellas County in 2016 with a 9.9 percent jump to $1.08 billion, followed by South Pasadena with a 9.81 percent jump to $550 million and a 9.75 percent jump in Indian Rocks Beach to $980 million.
The city of Tampa's taxable value is expected to grow 7.92 percent this year to $28 billion while Temple Terrace had a more modest increase of almost 6 percent to $1.3 billion.
Officials attribute that growth to a decline of foreclosures on the market and a drop in the supply of homes for sale.
And with fewer homes on the market, it's back to being a sellers game.
Markets strike a perfect equilibrium between buyers and sellers when there is a six-month supply of homes, experts say. But Pinellas County currently has about a three-month supply, said Charles Richardson, senior regional vice president of Coldwell Banker.
When buyers outpace sellers, prices creep up. But for the past few years, that demand didn't drive prices as drastically because of the abundance of short sales from foreclosures, Richardson said. Asset managers had to keep prices low to move inventory quickly.
Now that's changing.
While bank-owned properties made up 20 to 25 percent of the market a few years ago, Richardson said, the last six months have seen a dramatic drop to about 4 percent.
Even with the fewer active listings, property values are higher now because there's no longer an abundance of foreclosures dragging prices down.
The future, Richardson says, lies in the age-old question of economic influences — whether this market can thrive in its healthy state without returning to the bloated pricing of the bubble era, prices that would be out of reach for the area's wage earners.
"The Tampa Bay area is probably as healthy as any market in Florida," Richardson said. "If you look at affordability studies, in Pinellas County we have some of the most affordable housing in all of Florida. As long as we stay within the range of what's affordable, I think you'll see price appreciation.
"When the market got in the bubble stage . . . we got prices that were beyond the affordability of the wage earners. There was inevitably going to be an adjustment to that market."
Tim Wilmath, director of valuation for the Hillsborough County Property Appraiser's Office, said that slow, single-digit annual growth since 2012 has helped heal a housing market once flooded by foreclosures.
Now, he said, a more manageable number of homes are for sale, pulling down the supply, which also had positive effects. In May 2007, for example, Hillsborough had approximately 22,000 homes on the market. That's a 14-month supply, making those homes a long-shot to sell.
Today there are about 5,000 homes on the market, a three- month supply. Wilmath called that "a normal market" that allows sellers to hold firm on their asking prices.
"All these things are tied together," he said. "Buyers aren't out there rapidly buying and flipping homes. The builders don't see that demand. . . They're building as needed. That's what's keeping these appreciation rates in check to a reasonable level."
Contact Tracey McManus at tmcmanus@tampabay.com or (727) 445-4151. Follow @TroMcManus.
Across Tampa Bay, cities and counties enjoy rising tide of taxable property values 07/12/16 [Last modified: Tuesday, July 12, 2016 10:19pm]
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Humanities & Social Sciences Reviews
by GIAP Journals
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Article Publication Charges
Vol. 8 No. 3 (2020): May
Issue Published : May 8, 2020
Authors retain the copyright without restrictions for their published content in this journal. HSSR is a SHERPA ROMEO Green Journal.
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This is an open-access article distributed under the terms of
BULUT OR BASAH? WHICH WET IS PRESERVED? AN INVESTIGATION OF DISAPPEARING ACEHNESE ADJECTIVES AMONG YOUNG SPEAKERS
https://doi.org/10.18510/hssr.2020.8345
Kismullah Abdul Muthalib
kismullah@unsyiah.ac.id
Lecturer, Department of English Education, Faculty of Teacher Training and Education, Universitas Syiah Kuala, Banda Aceh, Indonesia
Tengku Maya Silviyanti
Reza Fahlevi
Student, Department of English Education, Faculty of Teacher Training and Education, Universitas Syiah Kuala, Banda Aceh, Indonesia
Corresponding Author(s) : Kismullah Abdul Muthalib
Humanities & Social Sciences Reviews, Vol. 8 No. 3 (2020): May
Article Published : May 21, 2020
Purpose of the study: This study was aimed at finding out the potentially disappearing adjectives in Acehnese and the reasons that may contribute to the disappearance by looking at the backgrounds of participants and their language use.
Methodology: This is a sociolinguistic study employing questionnaires, wordlist interviews, and focus group interviews (FGI) as methods of data collection. Fifty Acehnese adjectives extracted from the Swadesh list were tested to 10 younger speakers (age 13-14), who were selected out of 113 respondents who returned the questionnaires. The selection criteria are considered to include age, origin, and parents' origin. The respondents were all students of years 7 and 8 of a junior high school in a suburban area of Banda Aceh, considered the hot spot for the contact between Indonesian language speakers and Acehnese language speakers. Responses of the 10 participants interviewed were qualitatively analyzed to get the insights and circumstances of the use of the targeted adjectives.
Main Findings: The findings of this study show that 50% of the number of tested words was only known to 50% of the participants interviewed. While the other half of the participants show varied knowledge and understanding of the tested adjectives, the questionnaire response also indicates that these young speakers' rather negative attitudes toward the Acehnese point to the decreasing domains of language use.
Applications of this study: The finding of this study is expected to contribute to the field of sociolinguistics in the way that it informs about the status and vitality of Acehnese Language from the specific segment of its speakers, which can be taken into consideration in the language policymaking.
Novelty/Originality of this study: This study looks at which vocabulary items (from Swadesh list) are still known to the younger speakers of Acehnese. Specifically, this study focused on the adjectives in Acehnese, which are still familiar to the speakers and which are not.
Language Loss Acehnese Adjectives Language Attitude Language Use
Abdul Muthalib, K., Maya Silviyanti, T., & Fahlevi, R. (2020). BULUT OR BASAH? WHICH WET IS PRESERVED? AN INVESTIGATION OF DISAPPEARING ACEHNESE ADJECTIVES AMONG YOUNG SPEAKERS. Humanities & Social Sciences Reviews, 8(3), 412-425. https://doi.org/10.18510/hssr.2020.8345
Al-Auwal, T. M. R. (2017). The reluctance of Acehnese YOUTH TO USE Acehnese. Studies in English Language and Education Journal, 4(1), 1–14. https://doi.org/10.24815/siele.v4i1.7000 DOI: https://doi.org/10.24815/siele.v4i1.7000
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Aziz, Z.A., Yusuf, Y.Q., Raisha, S. &Kamaliah, N. (2017). Language maintenance of the Tionghua speakers towards their heritage language in Aceh. International Seminar on Sociolinguistics and Dialectology: Changes and Development of Language in Social Life (pp. 278-283). Universitas Indonesia, Jakarta.
Aziz, Z. & Amery, R. (2016). The effects of linguistics tsunami on the Language of Aceh. Studies in English Language and Education, 3(2), 100-108. https://doi.org/10.24815/siele.v3i2.4958 DOI: https://doi.org/10.24815/siele.v3i2.4958
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Canagarajah, A. S. (2008). Language shift and the family: Questions from the Sri Lankan Tamil diaspora. Journal of Sociolinguistics, 12(2), 143-176. https://doi.org/10.1111/j.1467-9841.2008.00361.x DOI: https://doi.org/10.1111/j.1467-9841.2008.00361.x
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Fanany, R. (2015). Language background and language mastery in Indonesia: Implications for the maintenance and teaching of the national Language. Proceedings of the International Seminar on Languages and Arts (ISLA 4) (pp. 12-19), University of Padang, Padang.http://dro.deakin.edu.au/view/DU:30079347
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García, M. (2003). Recent research on language maintenance. Annual Review of Applied Linguistics, 23, 22-43. https://doi.org/10.1017/S0267190503000175 DOI: https://doi.org/10.1017/S0267190503000175
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Hancock, B. (2002). An introduction to qualitative research. UK Trent Focus Group.
Haynes, E. (2010). What is language loss? Heritage Briefs.h ttp://www.cal.org/heritage/pdfs/what-is-language-loss.pdf
Hickey, R. (2004). Legacies of Colonial English. Cambridge University Press. https://doi.org/10.1017/CBO9780511486920 DOI: https://doi.org/10.1017/CBO9780511486920
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Jendra, I.M. (2010). Sociolinguistics: The study of societies' Language. GrahaIlmu.
Kismullah, K. (2017). Dialect features of Leupueng children: A study of dialect in post-tsunami Aceh. (Doctoral dissertation). Deakin University, Melbourne.
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Nawaz, S., Umer, A., Anjum, F., & Muhammad, R. (2012). Language shift: An analysis of factors involved in language shift. Global Journal of Human Social Science Linguistics and Education, 12(10), 73-80.
Ravindranath, M. (2009). Language shift and the speech community: sociolinguistic change in a Garifuna community in Belize. (Master's thesis). University of Pennsylvania, Philadelphia.
Rizka, B., & Zainuddin. (2016). Lexical change with reference to social contact among the speakers of Pasè dialect. Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa, 10(1), 1-8. https://doi.org/10.24036/ld.v10i1.6296 DOI: https://doi.org/10.24036/ld.v10i1.6296
Sidwell, P. (2005). Acehnese and the Aceh-Chamic language family. In A. Grant & P. Sidwell (Eds.), Chamic and beyond: Studies in mainland Austronesian languages (pp. 211–246). Canberra: Pacific Linguistics.
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Thurgood, G. (2007). The Acehnese: Genetic affiliations, diversity, and absorption. Paper presented at The First International Conference on Aceh and Indian Ocean Studies. UniversitasSyiah Kuala, Banda Aceh.
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New residential construction numbers for March 2012, shorter short sales, is the housing crash over & what does this mean for you plus much more!
In what seems to be a strange or conflicting signal about housing, the latest data from the Census bureau and HUD shows that housing permits are up 4.5% in March but housing starts are down. As a matter of fact, housing starts fell for the 3rd time in the past 4 months.
Banks act in a logical manner?
This change is long overdue. Most buyers we have worked with want to buy a home NOW and not wait months on end for a decision. However now the final decision about the short sale must happen within 60 days of the receipt of the short sale offer. While 2 months sounds like a long time to wait to find out if the bank will agree to the short sale, it is an improvement!
Will the changes mean more short sales in 2012? Because if there are more short sales, some people might think that means fewer foreclosures.
Heck Bloomberg just reported more short sales than foreclosures the other day!
Sounds Great! But what does this mean for buyers and sellers?
The inventory of for-sale single family homes, condominiums, townhouses and co-ops in the US fell 21.48% in March 2012 compared to a year ago, and declined in one month in all but two of the 146 markets covered by Realtor.com.
If we look at the Housing Supply Outlook for March 2012, we see that inventory in Upstate SC fell 8.8% compared to one year ago. However, it is still way too high since there is a 17.4 month supply of homes in the WUAR MLS.
While only 3 months in a row, it is great news for the economy and real estate that Mortgage Default Rates Fell Again Of course, the extremely high level of homes already foreclosed upon is still high. But at least this is positive news!


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CreativeJS, demos, Games
Getting Creative with JavaScript
Since March 2012 I've been a regular contributor to the CreativeJS site. The site aims to showcase stand-out creative uses of web technology as well as offering a growing collection of tutorials. As you may expect I tend to drop mostly gaming and demoscene related articles Here's the list so far:
Get bitten by the Lunch Bug
Visual 6502 and the Microchip Archaeologists
JsExe – JavaScript Compressor
Grand Theft Auto WebGL
Score Rush
Wizard of Wor
Radiotheraphy Demo by Alcatraz and Scoopex
Lux Ahoy
VIP 2 Demo by Popsy Team converted to WebGL
Trigger Rally – online Edition
If you only check one, please check the top article – Lunch Bug, a brief review of the great new game by Lost Decade Games.
components, framework, game mechanics
How we approached the design of our HTML5 game framework
First of all I just wanted to say that the framework we're working on (which we've nick-named Kiwi.js) isn't just a Photon Storm project. I'm jointly coding it with the super-talented Ross Kettle, and you should definitely check out his blog for some exciting WebGL and Stage3D experiments, including a rather neat Furious Furball demo. We've also got the Instinct Entertainment team behind us, providing service and plugin development and community management – and of course once we release it, hopefully you can join in too!
But I just wanted to talk a little about how we've approached the design of the framework.
I suspect a lot of frameworks are born out of a collection of 'commonly used' classes that the developer has in his toolbox. When you start to repeat the way you do things several times over, you naturally start forming common templates and processes that will speed this up for you. There's nothing wrong with this approach, but it does mean that end-users who come to your framework often have to force themselves to work the same way as you do. And if there's one thing we've identified – it's that everyone codes differently! This is especially true in JavaScript. To some the lack of OOP is a real issue, and they reintroduce it back into JS via external libs. Others really like using jQuery style method chaining and some even wrap their entire game up in one single massive function.
The important thing is that they're all different, and it was essential to us that we let you code your game in the way you want. So we're not enforcing specific methods of coding on you when it comes to actually building your game. Internally within the framework we're doing things in a very set way, and if you wish to get deep and dirty with plugins then you'll need to follow our lead. But on the outside we're making it as flexible as possible, so that you can approach the structure in a way you're familiar with.
Our design is driven by analysing games
This may seem blindingly obvious, but in studying a huge number of frameworks over the years it strikes me that this doesn't actually happen much! We're building a game framework, so we want to be sure that the features it has are useful for games.
In order to do this we sat down and went through a huge collection of games – from early Atari video games to modern iOS and console hits, and all kinds in-between. Sports games, RPG, action games, physics games, dungeon brawlers, racing and even Text Adventures. We picked 100 games initially, stripped away the story and drilled down specifically into the game mechanics and what would be required in order to successfully re-create it using our framework. This is a process we continue to do. By dissecting as many games as possible we're finding lots of common mechanics that are helping prioritise our development roadmap.
You've a big group of aliens moving in sync, randomly firing at you. As the invaders fire at you (and you at them) there is pixel-level destruction of the bases. From this simple game it was clear we wanted our Group object to be flexible enough that we could apply a transform component to it, updating invaders at once. Our collision system should be able to support group to group collision and we'd need the ability to dynamically modify the base sprite image at run-time.
Very similar to Space Invaders, we'd take the same group abilities and then add Path support, so the galaxians can follow smooth paths curving down towards the player and shooting at him, rotating slightly as they go. This game would also require a bullet pool and bullet management system.
animation, conversion, flash, sprites
12 Tools for Converting Flash Games to HTML5
As well as making our own games we also convert Flash games to HTML5 for clients. And having just finished our 9th conversion we've learnt a number of lessons along the way. So for fellow developers doing the same as us here is a list of our favourite tips, tools and libraries. Hopefully some of these can help you, and if you've got any others you would recommend then please leave a comment.
1) One Size Doesn't Fit All
Every game we've done so far has been converted with the mobile web in mind. After all Flash is still plenty strong enough on Desktop, so our work has been in taking popular games designed for desktop and porting them 'down' to mobile browsers. As you'd expect the most immediate problem is that depending on how old the games are they can vary in size dramatically. From the classic 550 x 400 to more modern 800 x 600 and above. And needless to say, these don't often play nicely with mobile resolutions.
The base minimum you are likely to need to support is 320 x 480 (portrait) or 480 x 320 if the game will be in landscape. This caters for iPhone 3 and older Android handsets. However before you start resizing graphics always factor in how much room the browser UI will take-up. For example on an iPhone 3 you will lose the top 20px to the status bar and the bottom 44px to the navigation controls, neither of which can be removed in default browsing mode. In portrait mode this gives you a visible area of 416px once you have scrolled the URL bar out of the way and a paltry 268px in landscape mode, less than the 8 year old Nintendo DS. On iPads, Android phones and tablets such as the Kindle Fire this changes again.
In short you should plan your game like you'd plan a presentation for an overhead projector: don't put crucial information or items such as the "Play" button near the edges. And whatever you do, don't assume that everyone will be playing your game at the same resolution. Stats from one of our own titles shows a staggering 4,000+ different reported resolutions.
Handy tip: If you're going to mock-up screen shots for your client, make sure you do so with the browser UI visible. If you don't they may assume the game is going to be full screen 'just like a normal app' when in reality it won't. It may also save you precious design time later on if your designers know up-front they shouldn't use device resolutions as their template.
2) Different graphics for Low Res and High Res Devices
I'm not going to labour on this point for long, but depending on the game you should almost certainly expect to be creating two sets of assets: SD (low resolution) and HD (high resolution) and dynamically load them based on device capabilities. You don't want to squeeze a tiny game into the middle of an iPad screen for example, and as they've typically got the processing power to take advantage of pushing more pixels around it'd be wise to use that. There are a myriad of ways to deal with resizing your game for devices, and they all depend on how the game is built (canvas or DOM). Whatever you do don't under-estimate the amount of work that goes into this aspect, but do plan for it up front.
framework, Instinct
Building an HTML5 game framework at the bottom of the world
It's been a while since my last post, but I've certainly not been idle. In fact you could say it has been one of the most exciting periods of time in Photon Storms' history so far. As mentioned previously I hung-up my Technical Director gloves and bid farewell to the wonderful team at Aardman. After a single day of holiday I hopped onto a 737 at London Heathrow, shot off into the air and 30 hours later landed in beautiful Wellington, New Zealand – quite literally the other side of the world.
My reason for being here is because the cool guys at Instinct Entertainment shared my same passion when it came to game development. They understood my desire to create a kick-ass and fully open source HTML5 game framework, and that is exactly what I'm here doing. These first few weeks are crucial to ensuring that our vision and plans make sense and that myself and the rest of the team draw-up a realistic roadmap that will see this project to the end of 2012 and beyond.
Why on earth do we need another HTML5 game framework?!
Damn good question 😉 It does feel like you can't go for a month at the moment without another new framework being announced. But there are several key reasons why we elected to start from scratch rather than adopt something already out there:
Very few of the existing frameworks actually care about the mobile browser, or optimise themselves for it. A lot of them just blast the entire contents to a single canvas and are done with it. For us the mobile web is the whole reason for existing in the first place and we'll always optimise as best we can for it.
Virtually none of the frameworks have any kind of community behind them. This is of paramount importance to me. Having helped build and nurture game development communities for over a decade I firmly believe that they are the true life blood of any successful framework. A place to talk, share code, get support and feel included in what is going on.
The community will drive the features that end-up in the framework. We intend to be fully transparent about our development process, allowing you to feed into it and help us prioritise features.
We wanted a powerful architecture, flexible enough for both old-skool retro style games, and much more modern ones too. Yes we'll have tilemap support, but you won't be limited to just using that for creating game levels. Yes we'll have sprite sheets, but we'll support alternative animation formats as well. We'll have arcade level physics built in, but we'll allow for Box2D if you want it. We've been very careful to ensure you're not forced into doing things just our way, but can bend the rules or extend them as you need.
Having spent many years working with Flixel I really appreciated what that did for developers, the way it helped them skip past the dry and dull set-up and just dive right in to making the game. I promise you'll have the exact same level of 'pick-up and play' from this, and we're working hard to keep function names and objects sensible and documented.
Game Objects – these are not part of the core package, but you'll be seeing lots of them! An example of a Game Object may be a 'grenade' object. Drop the file in, add in a line of code to create the object and it'll appear in your game – bouncing, ticking and exploding as you'd expect a grenade to do. There will be a good range of game objects at launch ready for direct use in your games, or just for you to open, edit and tweak as needed.
Online Tools to support your game making. We're going to be providing comprehensive online level editor tools, animation tools, path tools and more. You won't have to use them if you don't want to, but they'll be there if you need.
Careful integration with 3rd party APIs. From realtime multiplayer APIs to direct phone billing and all the social ones you can think of in between. Games these days rarely exist in isolation any more, there are a wealth of additional services out there you can benefit from, and we'll provide the hooks to do so.
Most importantly of all though – probably the largest reason why this is being built is because it has been my dream and desire to do so for many, many years. Back on the Atari ST I released piles of source code for others to use in their games, on the PC I released hundreds of DarkBASIC code snippets and ultimately spent years working there helping the community, with Flash as lots of you know I spent months releasing tutorials and Flixel libraries.
This framework is really the culmination of all of this – the net result of decades of fascination and love for opening up game development to all abilities.
So when is it out?
Patience grasshopper This week has been all about planning and careful structure (along with a few cool demos to check our effects pipeline will work!). We will be releasing our roadmap next week, with the first public release of the code shortly after. The plan is to develop on a live public github repo, so you can follow along and contribute from the start. Rest assured we're in this for the long haul and are fully financed for the rest of this year, with the potential for that to carry on definitely. It's exciting times indeed and I can't wait to share what we've got in store for you. The strangest thing of all right now though is that we don't yet have a name for it! It was going to be called Kiwi.js but that's a popular node plugin. So back to the drawing board.
Aardman, freelance, future, job
No more cheese Gromit: The future of Photon Storm
So the cat was let out of the bag today and it's true: I'm leaving my very good friends at Aardman Digital and heading for pastures new. Giving up the "day job" and becoming a freelancer / indie dev hybrid. As you can appreciate this is both an exciting and somewhat scary move, especially being the sole income earner for my young family. But I've been careful with my planning and sensible with my predictions and will make the best of it that I possibly can.
Fancy working with Wallace and Gromit?
This of course means that Aardman are now looking for a kick-ass Technical Director to join their digital department. If you're in the UK and either live near or would re-locate to Bristol and have the experience, then I strongly suggest you apply for this job. You'll get to work with some fantastic brands and characters, including both Aardman's own such as Wallace and Gromit, and 3rd party. There's a truly brilliant and talented team there, working on fun stuff in a gorgeous office (complete with its own canteen and cinema). If this sounds appealing and you've got the skills then please do consider sending in your CV.
So you're probably thinking why on earth would I give this up? There's no one significant reason. It's more a collection of smaller things which ultimately boils down to wanting a change in lifestyle that allows me to create the sort of games I enjoy and spend more time with my family in the process. I've been at Aardman for 6.5 years, indeed I was the very first employee in the department. And I've seen it grow and expand, taken on huge challenging projects and then morphed into a director role. Those of you in this position know it's more about technical guidance than actually building stuff. And while you do have a large amount of creative input into a project, it's always working with someone elses characters or brand. You can never really push it quite as far as you'd like (and for sensible business reasons too).
But it's not just about the creativity. In March my daughter had her second birthday, and this was really something of a wake-up call for me. I live quite a long way from the Aardman offices and the daily commute often means I'll see a maximum of 5 minutes of my children, during a frantic pre-school rush in the mornings, each day. Often they're both sound asleep by the time I get home. Even though Aardman were great in letting me work from home one day a week, I was still effectively missing my children growing up. And they're only going to do that once! I know a lot of Dads are in a similar situation, and I'm under no illusion that my new role will be any less busy (if anything, it'll be more so!). But at least the way in which I work will be under my control, and if I want to go and collect my son from school, I can do that now. That, to me anyway, is worth giving-up my generous monthly salary for.
The Future Sound of Photons
So what will happen from this point on? It's actually pretty damned exciting. Photon Storm was incorporated as a company on April 18th, preparing for what's coming. I'll work out my notice until the end of June and then our new life begins, but with a really awesome project to kick things off. A great company based in New Zealand have hired me to build a fully open-source HTML5 game engine. We'll be taking all the virtues of frameworks like Flixel, applying what we've learned from our HTML5 game development and mixing it all together. Our primary aims will be ease of use, solid documentation, examples and tutorials and a strong plugin driven architecture: A minimal core supported by a huge array of components to extend or replace the engine however you want. Everything that was ever planned and dreamed of for the aborted Reflex project will come to fruition here.
I'll be working on this solidly for 6 months (and beyond). The nice thing about it, aside from the fact it's a freaking cool project!, is that we've agreed I'll have free time every week to work on our own games as well. This means you will start to see a rapidly elevated output from us as we set about finishing games currently sat collecting dust, and building out new ideas and concepts we've been itching to try but have avoided due to lack of time.
It also means that we're open for contract work too. I've got to be practical about this change. The 6-month starter project is great, but I'm not naive enough to think that after this if I swap to being a full-time indie that it'll continue to feed my family. Instead I'll settle for trying to balance freelance/contract work with my indie dreams. This should ensure that we can carry on making great stuff and still pay the bills.
Maybe one day the indie side of it might be large enough, but I'm sure you can appreciate I need to play it safely for now. So if you've ever wanted us to create a game for you (HTML5 or Flash), or need help porting a Flash game to mobile browser, now would be a great time to drop me a line
*sniff* You've been beautiful guys
I also just want to say a quick thank you to everyone who has supported what we've been doing here over the years. Thousands of you have expressed your gratitude for our hard work, be it by enjoying our games or benefiting from our tutorials and code. We really do appreciate it when people drop us a line to say thank you, and I still get a genuinely warm and fuzzy feeling inside when we see or hear about our code helping fellow developers get their games made. We do try our best to answer all emails we get sent, no matter how trivial they may seem, and apologise to all the people who keep writing to us asking for intern-ships
There are a lot of great people out there that we've met, both online and off. People who continue to influence and inspire us on a daily basis. Your feedback and support has meant a lot. And as we enter this new and very exciting phase of "Photon Storm" we hope you'll stay along for the ride.


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WOODSTOCKTON FREE ALLDAY FESTIVAL 18/7/09 @ THE GEORGIAN THEATRE TMA / Georgian Theatre 7 10333 September 10, 2009, 03:49:13 pm
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RAIN OR SHINE WE ARE A GO!
Join us on Saturday, June 23rd, 2018 at High Park for a Beyblade Burst Format tournament!
GG. I hope I can do a tournament one day.
(Jun. 24, 2018 6:32 AM)bladekid Wrote: This is probably off topic, but are you going to the beytuber brawl?
Definitely off-topic haha. But unfortunately no, can't make it. OldSchool, Newtype, and 1234beyblade are going. I'm helping with organization of the event behind the scenes, though.
Well, thats too bad. But it's good to hear that you're helping at least. Hope to see you soon though!
OldSchool™, noticed that you had listed me as the winner of the final instead of 1234beyblade. I wish that was true, but had to update the spreadsheet since I lost that battle.


Vitride® is not pyrophoric at ambient conditions and does not react with oxygen at ambient conditions. It is soluble in a variety of organic solvents including tetrahydrofuran, methyl tertiary butyl ether, and toluene. Vitride® is a stable material with a robust shelf life when stored as recommended. Keep in a cool, dry environment with tightly closed until ready for use. When sampling the drum, purge with nitrogen immediately after opening and seal the bung tightly to prevent moisture ingress from the atmosphere. The useful life under proper storage conditions is 1 year from the manufacturing date. This date may be extended by assay (potency) testing of the packaged material.


text:
Tag: San Francisco 49ers
Francis Wayne Valley
Born March 28, 1914, Portland, Oregon
Died October 2, 1986, Piedmont, California, age 72
Wayne Valley was the primary moving force behind the Oakland Raiders during the AFL years. After Chet Soda's departure in early 1961, Valley took the reins and made the decisions that made the Raiders a professional football power by the end of the decade. His most consequential decision, though, the hiring of Al Davis in 1963, ultimately led to the usurpation of his authority and after a bitter power struggle, he sold out just months before the team won its first Super Bowl championship.
Francis Wayne Valley was born March 28, 1914 to a schoolteacher from Maine named Abbie and her French-Canadian husband who died within a year of Valley's birth.[1] Two years later, the widowed mother moved to Oakland with her infant son and took a teaching position at tiny Beulah Grammar School.
Wayne attended his mother's school and as he grew up developed an aptitude for sports. After graduating from Castlemont High in 1931, he attended St. Mary's College briefly before heading north to Oregon State Agricultural College (now Oregon State University). There, he worked as a lumberjack to earn his way through school. He hadn't played football in high school but turned out for the Oregon State squad and played well enough to be named a team captain in 1935. For academic reasons, he later transferred to the University of Oregon where he completed his degree.
By 1940 he was married to the former Gladys Leibbrand, with whom he had four children: Patrick Wayne, Tamara, Sonya, and Michael. Following in the footsteps of an uncle who had been in the trade, Valley started a home building business in 1940 that would earn him a small fortune in the coming years. By 1960 he was "a millionaire several times over," owned a private airplane, and Besco, his business partnership formed with a man named Jack Brooks, was building shopping centers and thousand-unit housing developments.
Almost from the beginning, he had dreamed of owning a pro football team. During the war years, he and fellow builder Ed McGah had tried unsuccessfully to buy a semi-pro team in San Francisco and later the pair tried to get involved with the All-America Football Conference 49ers, but that deal fell through, too. So, when the chance came to get an American Football League franchise for Oakland, it was only natural that Valley was in on the deal.
He was the Raiders' vice president under Soda the first season. Arguments over how to spend money led to a major reorganization of the ownership group, resulting in five of the eight owners selling out and leaving Valley in an ascendant position. He was still vice president, under McGah, but as the only member of the group to have played the game at a high level, he tended to take the lead in controlling field operations.
Fellow owner Robert Osborne's ill-health and arguments over keeping the team in Oakland resulted in his departure, leaving just McGah and Valley holding the reins. Two awful seasons in 1961 and 1962 almost ended with the league taking back the franchise and in a last effort to right the ship, Valley hired Chargers assistant Al Davis as head coach and general manager. Davis immediately made the Raiders a contender in the AFL west and as a result earned a reputation as a young football genius, an epithet Valley would apply to him, both in praise and in derision, over the coming decade.
With the team's continued existence assured, Valley split time between the team and running his development business. After Davis's brief stint as AFL Commissioner in 1966 ended with the merger, Valley and McGah welcomed him back to the Raiders as the third general partner, giving him a small piece of the team that would grow over time, and paid him a salary to take charge of football operations.
Davis slowly expanded his influence over the team, causing Valley to have some misgivings, but a tragedy in the spring of 1969 pushed all thoughts of the Raiders aside for a time. His son, Wayne Jr., who like his father had been a standout football player at Oregon State, drowned in a swimming accident. The 25-year-old had been swimming with friends in the North Santiam River in Oregon. After jumping off a rock into the water he failed to surface. It wasn't until several days later that his body was found two miles downstream from where he went in.
When he returned to football, he continued to take an active role in league as well as team operations, serving on the NFL's player relations committee in the early 1970s. In 1973, though, a fissure opened in the Raider partnership that would lead to Valley's departure. According to a lawsuit Valley filed in April, McGah had signed Davis to a 20-year contract extension that would give Davis what amounted to dictatorial powers over the team's operations. Valley argued that McGah and Davis had not informed him of the contract offer prior to Davis's signing of it and wanted it declared invalid. Davis contended that Valley had been aware of the contract months before and McGah argued that Valley was airing dirty laundry in public, that Valley had made a mess of things when he was in charge, and that Davis was the superior choice for the position.
The suit played out in both the courts and in the public opinion arena for couple of years but was eventually decided mostly in Davis's favor with some reduction in his powers. By then, reconciliation was impossible, and Valley sold his share back to the team in early 1976, less than a year before their first championship.
Still a wealthy man from his housing development operations, Valley spent the next couple of years trying to buy control of the ailing 49ers, but was blocked by Golden State Warriors owner Franklin Mieuli who also owned a small chunk of the Niners. A few years later, when Charlie Finley was threatening to sell the Oakland Athletics to a Denver businessman, Valley made an offer to buy the team. Davis was trying to move the Raiders to Los Angeles at the time and Finley saw the offer as Valley's way getting under Davis's skin and rejected it.
By now, Valley's health was starting to decline. In the mid-60s, he had had his first surgery to treat arteriosclerosis and in 1981 he underwent heart bypass surgery. He lived a few years more, tending to his real estate ventures, but in 1986 he was diagnosed with an unspecified form of malignant cancer that was described as "fast-moving". He died at home on October 2, survived by his wife Gladys, children Tamara, Sonya, and Michael, and seven grandchildren.
Auburn Journal
Berkeley Gazette
Corvallis Gazette-Times
Eugene Guard
Fremont Argus
Klamath News
Medford Mail-Tribune
Oakland Tribune
Pasadena Independent Star-News
Roseburg News-Review
Salem Capital-Journal
Salem Statesman-Journal
San Bernardino County Sun
San Mateo Times
San Rafael Daily Independent-Journal
Santa Cruz Sentinel
Santa Rosa Press-Democrat
Stockton Independent
Ukiah Daily Journal
[1] I couldn't find his father's name in any of the sources I looked at, though it seems pretty certain his father and mother were married at the time of his birth.
Robert L. Osborne
Born November 23, 1897, Cleveland
Died September 26, 1968, Oakland
A mechanical engineer by training and by trade, Robert Osborne moved to Oakland in his mid-thirties and turned his manufacturing business into a small fortune. His experiences as a businessman and industrialist led him to seek a seat on the Oakland City Council, a position he held for 11 years, and his wealth enabled him to be one of the eight original investors in the Oakland Raiders. Opinionated, outspoken, and sometimes reactionary, he was a staunch champion of his adopted city and may have been responsible for keeping the Raiders in Oakland through its darkest days when his fellow owners were ready to sell out or move out.
Born Bryan R. Osborne (or Bryan L. – see note), he was the third of six children born to Don and Agnes Osborne.[1] Don Osborne was a Cleveland attorney who later left law practice and formed a machinery manufacturing firm. His success in the field was marred by bankruptcy in 1912, but he weathered the storm successfully and kept the business going until retiring in the 1920s and moving to the Los Angeles area. Not much is known about Bryan's youth other than he started going by the name of Robert sometime after 1910 and was a childhood friend of Bob Hope, whose family had moved to Cleveland from the UK in 1908. Though there is only tenuous evidence for it, it is likely that Osborne attended Purdue University after graduating high school, in pursuit of a mechanical engineering degree.
By 1920 Osborne had moved in with his sister and her husband in Cleveland who was an office manager for her father's company. Osborne himself was probably working as a salesman in the firm. Sometime in the 1920s he married his first wife, Carolyn, and in the early 1930s they adopted a child. Shortly after the adoption, Carolyn filed for a divorce, citing gross neglect, and sued Osborne for lack of support. By this time, Osborne was out of the machinery business and running a Cleveland nightclub.
In 1935 his father died and that same year he and his brother, Don, Jr., traveled west, settling in the Oakland area. He found work as a salesman for a machinery distributor and soon met and married his second wife, Katherine. By 1941 he had started his own business, the Osborne Engineering Company, originally based in San Francisco, but just after the war, he built a $250,000 factory in San Leandro which became his base of operations for most of the rest of his career.
In 1949, Osborne and his wife, who had no kids at time, traveled to Ireland where they adopted a pair of children, Terry and Cecilia (called Teela by everyone who knew her).[2] In 1950, Osborne expanded his operations, acquiring the Malabar Manufacturing Company and building another large plant in San Leandro to house its operations.
Born into a Catholic family and a lifelong communicant himself, Osborne was a regular contributor to the Church's charitable activities and in 1951 he was elected vice president of the Board of Regents of St. Mary's College in Moraga. Through these activities he made the acquaintance of several like-minded businessmen, such as Art Beckett, Charles Harney, Ed McGah, and Chet Soda, who would later be his pro football partners.
In 1953 Osborne took his first crack at politics, running for a spot on the Oakland Board of Education, with a platform of increasing local control of schools, increasing teacher pay, and building more classrooms. He lost a close vote, but he wouldn't give up on politics.
In 1954 he started his own newspaper, the Oakland Free Press, which may have been the start (or the result) of his long-running feud with the Knowland family who ran the Oakland Tribune. The venture never took off, though, and failed within a couple of years. That same year, he received an offer from Victor Morabito, one of the owners of the San Francisco 49ers, to purchase half the team for $275,000. The Morabitos were having money troubles, but were unwilling to give up any voting rights to go with the share of the team, and one of the stipulations of the contract offer gave Victor the right to purchase a new automobile every other year at the team's expense. Osborne declined the offer, saying he thought Victor should buy his own cars.
In 1957 Osborne made his first fun at an Oakland City Council seat. Accused of running a negative, destructive campaign by his main opponent, he finished a strong second in the primary then easily won the run-off between the top two candidates. His election was characterized as breaking the hold ward politics had had on the council and he was soon described as a "fighting maverick" challenging long-standing practices and what he believed was a cavalier attitude toward taxpayer money. Throughout his time on the council he was regarded as something of a gadfly, opposing tax increases and poverty relief measures, and taking a dim view of the increasing power of racial minorities in city politics.
With a high profile in local affairs he was one of the leading figures in the effort to bring an American Football League franchise to Oakland. Along with many of his fellow leaders in the Catholic community and some other well-heeled acquaintances, he persuaded the league to give them a team and acted as an early spokesman on matters such as coaching hires and the building of a stadium.
Very much an Oakland partisan, he took serious issue with his fellow owners, especially Soda, when any of them suggested moving the team out of town in response to poor attendance and financial losses. Matters came to a head in January 1961 resulting in five of the owners selling out, leaving the team in the hands of Osborne, McGah, and Wayne Valley, with Osborne taking on the role of team treasurer.
Soon after the team's reorganization, Osborne faced an election to retain his council seat and won by a better than 3-to-1 margin over his nearest competitor. With a comfortable win under his belt he continued his council work and that of running his team. Despite stronger leadership, though, the Raiders were still playing before sparse crowds in San Francisco and the owners were bleeding cash. While he was working to find a place to play in the East Bay, McGah and Valley were making noises about having to sell the team to outside bidders. Osborne again came out in strong opposition to the idea, but as the controversy gained steam, he began to have health problems, suffering a series of small heart attacks, including one while attending a game against the Chargers at Candlestick Park. As a result, he spent two weeks in the hospital followed by another three months of home convalescence, seriously curtailing his work with either the team or the council.
As a result of increasing differences with McGah and Valley and his health difficulties, he sold his share of the Raiders to the other two in May 1962. That same year he began to downsize his manufacturing operations, closing one plant and auctioning off the equipment, while continuing to act as a broker, buying and selling equipment.
Slowed, perhaps, but undaunted he continued his support of fiscal conservatism, taking on his biggest project yet, opposing the construction of the Bay Area Rapid Transit (BART) rail network, complaining that the cost to the city was far too high and that the contract provided far too much latitude for uncontrolled spending beyond that called for in the contract. He would lose the fight, eventually, but he never tired of trying to slow the project down.
In 1964 he suffered another heart attack and spent two more weeks in the hospital but recovered and felt well enough to seek re-election the following year. This time he was unopposed and continued his fight against what he saw as irresponsible spending and catering to interest groups he thought didn't contribute enough in taxes.
In 1967 he was joined on the council by former Raider co-owner Harvey Binns, whose brash style sometimes rankled Osborne, but they shared enough political goals to often end up on the same side of issues.
However, his health continued to deteriorate. He frequently missed council meetings because of illness and at the age of 70 was plainly in decline. On September 20, 1968, he entered an Oakland hospital and suffered a "severe" heart attack two days later. He held on for four more days but died on the morning of the 26th.
Eulogies praised his service to the city of Oakland and recognized his "vigorous pursuit of economy and fiscal control." He was survived by his wife, two children, and one grandchild.
Chico Enterprise-Record
Cleveland Leader
Cleveland Plain Dealer
Mansfield News-Journal
Napa Journal
Napa Valley Register
Pomona Progress-Bulletin
San Pedro News-Pilot
Santa Rosa Republican
Zanesville Times-Recorder
[1] The 1900 census lists him as Bryan L. The 1910 census lists him as Bryan R. The 1920 census lists him as Robert L. I could find no explanation for any of the changes. Oddly, the Osborne's eldest child was listed as Margaret in the 1900 census and Irene M. in the 1910 census, so somewhere there was a significant change of heart.
[2] Nothing in any of the stories says whether Terry and Teela, who were both a year old at the time of their adoption, were twins, or even siblings by birth.
Edward Winston McGah
Born July 18, 1899, Alameda(?), California
Died September 17, 1983, Los Angeles, age 84
Ed McGah owned a piece of the Oakland Raiders longer than any of the other seven original owners. Described as "thoughtful" and "low-key", he stuck with the team through internal squabbles, big financial losses, profoundly bad play, and lawsuits, and lived to see them win two Super Bowl championships.
He was the eldest of three surviving children of James and Wilhelmina McGah. Two of his siblings died in childhood and those who remained were his sisters Hildreth (born 1903) and Erol (born c.1909). His father worked variously as a longshoreman and general laborer while the kids were growing up. Ed left school after the eighth grade but was an avid young baseballer playing in amateur leagues into his 20s.
He was still living at home when he married his first wife, Gertrude, sometime around 1920. Edward, Jr., their only child, was born in 1921, and grew up to be a good enough ballplayer himself to get a cup of coffee with the Boston Red Sox in the late 1940s. Somewhere around this time Ed, Sr., took a job with the Superior Tile Company, based in Berkeley, and worked his way up to president of the firm by the mid-1930s.
Sometime before 1930, despite being Catholic, Ed and Gertrude divorced, and Ed married his second wife, Lucille. Into the thirties, he and Superior Tile took on bigger jobs, acting as a subcontractor on such projects as the Yerba Buena Tunnel on the San Francisco-Oakland Bay Bridge. By the early 1940s, he had become a land developer and house builder, and was wealthy enough to try and land a semi-pro football team with fellow businessman and future Raider co-owner Wayne Valley, with the goal of getting into the NFL. Later that decade, he tried to get a piece of the San Francisco 49ers in the All-America Football Conference, but both efforts failed.
Still, he was making money. His development company built a large tract of 1,500 new homes in central Contra Costa County and joined up with a partner to from the McBail Development Company in 1949. In the 1950s, he branched out further, forming the Trancas Land Company with another business partner, and earned a spot on the board of directors of the Associated Home Builders of the Greater East Bay. One of Trancas's biggest projects was the building of the Bel Aire Shopping Center in Napa.
Like most of his fellow owners, McGah was a social networker, holding membership in a number of clubs and taking part in various charitable activities. He was quite active in his support of the Silesian Boys Club, sitting on the board with future partners Art Beckett, Charles Harney, Robert Osborne, Wallace Marsh, and Chet Soda.
McGah finally got his chance to own a pro football franchise in 1960 when he joined the group that landed an American Football Franchise for Oakland. That first season he didn't make a lot of noise, leaving most of the running of the team to Soda. Late in the year, though, the owners fell to fighting amongst themselves. In January 1961, with reconciliation no longer possible, five of the owners sold their shares to McGah, Osborne, and Valley, and McGah emerged as team president.
The new, streamlined partnership didn't solve the Raiders' money woes, though. With the team playing in San Francisco, and playing horrendous ball to boot, attendance was sparse and financial losses were expected to mount into the hundreds of thousands of dollars. Late in 1961, McGah and Valley gave the city of Oakland an ultimatum: build a stadium or they would sell to a group likely to move the team to another city. Osborne, caught unawares by the announcement, swore the team wouldn't leave Oakland, but he had had a heart attack several months ago, and unwilling to lose even more money in 1962, decided to sell his piece of the team to McGah and Valley.
Though the city finally approved the construction of a new stadium and put the team up in temporary digs at tiny Frank Youell Field, the Raiders were even worse in 1962 and again, McGah and Valley made it known that they were looking for someone to take the team off their hands. A deal to move the Raiders to New Orleans came close to fruition, but the parties couldn't agree on a sale price, and it fell through.
Unable to find buyers, McGah and Valley agreed to play the 1963 season in Oakland and made the most momentous decision in franchise history: hiring San Diego Chargers assistant coach Al Davis as head coach and general manager. Davis immediately turned the team's fortunes around, earning Coach of the Year honors and remaking the team in his own image. While the next two seasons weren't quite as successful as the first, Davis was regarded as an up-and-comer and in 1966 was named AFL commissioner as the league battled the NFL for supremacy.
When the leagues agreed to a merger, McGah and Valley welcomed Davis back, not as head coach and general manager, but as "managing general partner" with an annual salary and a small share of ownership that would grow on a yearly basis. McGah and Valley took a more passive role as Davis built the team into a perennial powerhouse.
Davis's continued success pleased McGah, but his level of team control rankled Valley. In 1973, McGah signed Davis to a 20-year contract giving him dictatorial powers over the Raiders. Valley objected, saying he hadn't been aware of the contract prior to its signing and sued to have it declared void. McGah responded by calling the suit "ill-founded and destructive" and added that "Wayne should know he can't run the Raiders. He made a mess of it before."
The suit dragged on for two years before the contract was upheld in court, though the judge did reduce the scope of powers accorded to Davis in the agreement. Valley, however, had had enough and sold his share back to McGah and Davis in 1976, less than a year before the team would win its first championship.
McGah, happy with the way the team was performing, and the profits derived therefrom, let Davis alone to run the Raiders his way, even when Davis set in motion plans to move the team to Los Angeles in 1980. While commissioner Pete Rozelle and the NFL spared no effort to prevent the move, McGah, a lifelong Bay Area man, backed up his fellow owner, and moved to Los Angeles himself when his team finally started play there in 1982.
By this time, though, he was in his 80s and his health was starting to fail. In January 1983, he had surgery for "blood clots and other internal problems" and on September 17, died at Cedars Sinai hospital after what was termed "a long illness," just four months before his team would win its third Super Bowl title in Tampa. He was 84. He was survived by his son, Ed Jr., third wife Ruth, two grandchildren, and two great-grandchildren.[1]
Eureka-Humboldt Standard
North Hollywood Valley Times
Palm Springs Desert Sun
[1] The last mention of his second wife, Lucille, that I could find was in the 1940 census and the first mention of Ruth was in his obituary. Lucille died in 1982, so he might have remarried soon after or they may have divorced years ago. I could find nothing to corroborate any particular chain of events.
Harvey Binns
Harvey C. Binns
Born May 15, 1915(?), Rochester, Nevada
Died January 4, 1982, San Francisco, age 66(?)
Salesman, discount store executive, restaurateur, politician, private detective, bon vivant, and for a short while, Raider owner, Harvey Binns lived a full life. A born entrepreneur with the gift of gab he was the center of attention wherever he went and while he didn't last long as a pro owner, he was a perfect fit for the spirit of the early AFL and it's a shame he didn't stick around to see it grow.
Binns's early days are clothed in ambiguity. His parents and any siblings he might have had were never mentioned. For most of his life, stories about him that included his age suggested he was born in 1915, a date that matched his Social Security record. However, in the 1940 census, he listed his age as 27, indicating he was born in 1913 or thereabouts. Given his personality it's not impossible that he knocked a couple of years off his age at some point, but who knows?
The story is also complicated by the possibility there were two Harvey Binnses running around the western United States with similar backgrounds. The 1940 census says Binns was living in Denver, but there were also newspaper notices of a Harvey Binns living in Salt Lake City around the same time. There's also evidence that each (the same?) Binns had a child around then, with one child born in 1938, and the other in 1941, but later stories indicate he only had one child from that time. It's possible that the other child died very young, but again, who knows? I'm proceeding on the assumption that the Salt Lake City Binns is a different person as there are no other indicators that this Binns ever lived there.
Binns probably spent most of his childhood in the Bay Area, attending Grant School in Oakland at one point. It appears that by 1938, he was married and living in San Francisco and had a child named Carolyn that year. His first wife was never mentioned in later stories about him, though Carolyn took the occasional bow. Soon after, he and his family moved to Denver, where Binns was a factory representative for the Remington Shaver Company. By 1943, they were back in Oakland, where his wife was a member of the Athens Athletic Club and a second daughter, Georgia, was born in 1945. He lived in Honolulu for a while in the later part of the decade, but soon returned to the Bay Area, where he became vice president of a company called Movietime Products.
Sometime after the birth of Georgia, he and his first wife divorced, because in 1950, he married a second wife, Peggy. It was in 1952 that he first attracted wider notice in The City of San Francisco incident. The City of San Francisco was an express train plying the route between Chicago and San Francisco and in January 1952 a massive blizzard in the Sierra Nevada mountains blocked the tracks stranding the train without power near the Donner Pass. For several days more than 200 passengers and crew huddled together in the cold and dark with little food. Binns, one of the passengers, received attention for his role in setting up a "hospital" car where the sick and injured could be cared for until a rescue mission arrived.
The next year, his third daughter, Pamela, was born and that same year he and business partner George Talbott would start the venture that launched Binns's entrepreneurial career. They formed Associated Government Employees (AGE), a chain of membership-only discount retail outlets located in Oakland and Vallejo, with membership limited to current and former government employees. The company's revenues would enable Binns to pursue all sorts of additional opportunities. These included a clothing store and other retail shops in the swankier districts of Honolulu, a location visited often by the Binnses.
Life was good and getting better for Binns when, in June 1956, tragedy struck. Georgia and Pamela had accompanied their aunt and some family friends on a boat trip up the San Joaquin river when the boat capsized far from shore. One of the women aboard managed to grab two-year-old Pamela and make it to shore, but Georgia, and three others, including her aunt, drowned at the scene. Authorities blamed high waters and an overloaded boat for the mishap.
The next year Binns started another big venture, one that would regularly put his name in the social pages, The House of Harvey. This was a restaurant he built near the Oakland Airport, next to the AGE store and from the beginning he designed it to be the go-to place for high rolling executives and their families, and possibly, their mistresses. Boasting the best of fine dining, drinking, dancing, and luxury décor, including a crème de menthe fountain behind the bar, the restaurant gave Binns a chance to exhibit his natural showmanship and provided a focus for his interest in professional sports. The House of Harvey became a destination for 49er boosters and quarterback YA Tittle was regularly in attendance. Binns purchased blocks of game tickets that he sold on the premises and organized bus trips to games, complete with pregame meals and drinks.
Now with a fair amount of disposable income, he indulged even more expensive hobbies, such as his purchase of a private plane, participating in events like the Oakland-to-Reno and Hayward-to-Las Vegas air races. He also made regular trips to Hawaii with Peggy to enjoy vacation time and tend to his businesses there.
It was only natural that he found himself part of the group that would land an American Football League franchise in Oakland. At first it seemed like a perfect fit for him, but he soon found himself at odds with several of the other owners, especially those who were building contractors, like Chet Soda, who were used to running on lean margins and a careful accounting of every expense. Arguing that a football team was entertainment and couldn't be operated "with a slide rule and an adding machine" Binns bowed out on April 27, selling his share back to the other seven owners.
Still, he recognized the value of the team to the Oakland community and was a stalwart backer while continuing to maintain his friendship with Tittle and supporting both the 49ers and Giants across the bay. It also didn't stop him from trying to unload a block of Raider tickets at below their printed value in December, earning the ire of his former partners, especially Soda.
All of this activity came at the apparent expense of his domestic life. In October 1960, Peggy filed for divorce, citing cruelty and asking for custody of Pamela with child support. They would reconcile over the next few months and by the next summer were vacationing in Hawaii again. Over the next couple of years he concentrated mostly on his businesses, though he kept his hand in sports matters, acting as an unofficial negotiator for the Raiders when they tried, unsuccessfully, to sign former 49er receiver RC "Alley Oop" Owens to a contract.
In March 1963, having achieved a high profile, he announced a bid to run for a seat on the Oakland City Council against incumbent Harry Lange. Running on a platform of fiscal conservatism and opposition to what he perceived as the council's "catering to minority groups and people who don't pay taxes," he finished a strong second in the primary race in April, forcing a run-off in May. Binns was not above a little grandstanding, accusing the Oakland Tribune of sabotaging his campaign and insisting, unsuccessfully, on a televised debate. Lange, for his part, accused Binns of dirty tricks but prevailed in a close race.
Just days after the loss, Binns suffered a second blow. On the morning of May 23, The House of Harvey caught fire, sustaining extensive damage. Two employees who were prepping the restaurant for the day's business escaped unharmed. It was a total loss and while there was some talk of rebuilding, Binns walked away from it in the end. During the next couple of years, he continued as president of AGE and expanded his operations in Honolulu, leasing an apartment at the posh Ilikai Hotel and opening a "liquor, drug, and gourmet" shop in its lobby.
In 1965 his marriage to Peggy fell apart again, this time for good. Filing for divorce in February, citing mental cruelty grounds, Peggy got custody of Pamela and child support in the settlement. Court documents said Binns was making $150,000 a year at the time.
In March he announced his intention to run for mayor, challenging incumbent John Houlihan, but in April, Binns was diagnosed with an ulcer and had to withdraw. In May he made plans to marry a third time, to Ruby Rogers, a woman fifteen years his junior, with ceremonies in both Honolulu and Las Vegas and a honeymoon in Hong Kong to follow but, probably for health reasons, these plans were postponed until next year.
In early 1966, he may or may not have had surgery that was life-threatening—the reports are contradictory—but he did marry Ruby in February in Honolulu and the following year he made another bid for a city council seat, this time challenging council veteran Dan Marovich. In a bitterly contentious campaign, Binns finished a close second in the primary forcing a run-off. In the run-off election he came out on top, winning by a 3-to-2 margin.
He quickly became the gadfly of the group, opposing any and all tax measures unless the money was to be used to pay police and firefighters. He took on anti-poverty efforts, suggesting that much of the money was going to the undeserving and arguing that whites were the real minority in Oakland. He also opposed measures banning the use of mace by police and prohibiting officers from shooting at fleeing theft suspects.
He continued to have health problems during this time, entering the hospital for a kidney infection in 1968, but felt well enough in August to go in with Oakland Athletics outfielder Rick Monday on a new restaurant, called The Loop, built near the former site of The House of Harvey. He claimed to be a silent partner in the deal and despite skepticism in the press didn't speak much about it afterward. Late in the year, he again announced he would run for mayor in 1969, but later withdrew, saying he wanted to be a "team player."
In 1970 he and Ruby divorced due to irreconcilable differences. He wouldn't marry again. That year he added another plank to his shingle, offering his professional services as a business consultant. Coming up for re-election in 1971, he was on the ballot with nine challengers mostly from the left. Binns survived the primary but lost narrowly in the run-off to attorney John Sutter who was running on an environmentalist platform.
In a strange echo from 1963, just before the election, Binns's house caught fire in the early hours of the morning. He and an unidentified male house guest escaped unharmed, but the house was a total loss. Having accepted the loss of his home and his electoral defeat graciously, he went on to run for a seat on the Alameda County Board of Supervisors in 1972 but finished a very distant third in the primary. Two years later he tried for a spot on the Bay Area Rapid Transit board of directors but again failed to generate much support and his political ambitions were at an end.
For the rest of the decade he tended to his business interests while taking a job as a private investigator in San Francisco, working as a regional director for the John T. Lynch Company, a legal and security firm based out of Los Angeles.
On January 4, 1982, he died at the age of 66 "after a long illness," survived by his daughters Carolyn and Pamela.
Bakersfield Californian
Hayward Daily Review
Honolulu Advertiser
Honolulu Star-Bulletin
Reno Gazette-Journal
August 5, 2020 ehaightLeave a comment
For the first time in history the Raiders and 49ers squared off on the field of battle. The teams met at the Alameda County Fairgrounds to play basketball in a charity event and the first round went to the NFL, with the Niners winning 65-48. The Raiders were never in it, going down 38-24 at the half. Oakland's scoring leaders were George Fields with 14 points and Charlie Hardy with 12.
Back in the football world, the team announced the signing of three free agents: halfback Clive Bullian, center Harrison Rece, and tackle Bob Voight. Bullian, 25, at 5'10" and 190 pounds, played his college ball at San Jose State and had training camp experience with several pro teams, most recently with the Dallas Cowboys last year. Fellow Spartan Tony Teresa called him "a fine all-around ball player."
Rece, 24, at 6'3" and 235 pounds, played at the University of Tampa before transferring to Trinity in Texas. He had also spent some time playing ball during military service.
The 23-year-old Voight, at 6'5" and 265 pounds out of Los Angeles State, had been drafted by the Minnesota Vikings in the 18th round after doing his own stint in the service. He was probably the best prospect of the three, having been an excellent athlete in several sports during his collegiate career.
Categories: NewsTags: Bob Voight, Charlie Hardy, Clive Bullian, Dallas Cowboys, George Fields, Harrison Rece, Minnesota Vikings, San Francisco 49ers, transactions
With the basketball game against the 49ers just two days away, Raiders coach Tom Louderback announced the team's lineup: 6'3" George Fields at center, Wayne Crow and Tom Flores, both 6'1", at forward, and 6'0" Charlie Hardy and 5'9" Tony Teresa at guard. On the bench would be John Harris, Jack Larscheid, Jetstream Smith, and Ron Warzeka.
Categories: NewsTags: Charlie Hardy, George Fields, Jack Larscheid, Jetstream Smith, John Harris, Ron Warzeka, San Francisco 49ers, Tom Flores, Tom Louderback, Tony Teresa, Wayne Crow
July 30, 2020 ehaightLeave a comment
The Raiders were trumped by the team across the bay today when the 49ers signed San Francisco State halfback Charley Fuller to a contract. Fuller had been the Raiders pick in the 19th round of the most recent draft but chose to stay in San Francisco with the team that chose him in the 16th round of the NFL draft. No reason for his choice was given.
Categories: NewsTags: Charley Fuller, San Francisco 49ers
In Prescott Sullivan's column in today's San Francisco Examiner, former Raider co-owner and general manager Chet Soda was quoted as saying his fellow owners hadn't lost quite as much money as had been originally reported. Back in December, there were stories saying the owners had lost about $400,000, or $50,000 per owner. Soda explained that the figure didn't take into account typical business practices, that his own losses were closer to $15,000, and that his fellow owners' losses were probably in that neighborhood, too.
"When losses are written off as a tax deduction against other income," he said, "none of us will be hurt too much."
Elsewhere, it wasn't likely that the Raiders were going to meet the 49ers on the gridiron any too soon, but the teams announced they would take their rivalry to the hardwood on the 21st at a court in Pleasanton. Further details were unavailable at the moment.
Categories: NewsTags: Chet Soda, Prescott Sullivan, San Francisco 49ers
Eddie Erdelatz had two spots open on his coaching staff and was hard at work trying to fill them.
"We've had applicants, of course," he said, "and we are checking them out, but at this point we haven't made a decision and the jobs are still open."
The work of the staff continued, though, and the three men were busy watching the game film from 1960, evaluating strategy and players.
Up in the front office, acting general manager Bud Hastings was working on a preseason schedule for 1961. Adding a potential twist to his plans was news that the 49ers were planning to play just one of their five games at home in Kezar Stadium, going on the road for the other four.
Though that would give the Raiders more solo exhibition dates at home, Hastings said his team would probably play only one game at home, too, though he wasn't committing to that plan yet.
"The primary point about playing preseason games away is the financial consideration," he said. "If you can schedule these contests in cities or locations where there are no professional teams, generally you can count on very good interest in the one game. We've found that where you play seven league games at home, there's not as much interest locally in the exhibition as there is in the league contests."
While the 49ers plan would free up Kezar, Hastings said the team was committed to playing in Candlestick Park.
"We prefer Candlestick," he said. "The response from a spectator's standpoint has been very good. The fans told us the seating was much better, that the seats were much more comfortable with arm and back rests. As a matter of fact, in several recent letters from fans, quite a point was made of the comforts of Candlestick Park."
Hastings was still waiting to hear if would get the general manager's position on a permanent basis. The owners hadn't made a decision yet, but signs were pointing in that direction.
Categories: NewsTags: Bud Hastings, Eddie Erdelatz, San Francisco 49ers, stadium
The word made the rounds today that ex-49er halfback Hugh McElhenny could be in a Raider uniform for the 1962 season. One of the NFL's top breakaway threats during his nine-year tenure in San Francisco, he had slowed down the last couple of years and was traded to the expansion Minnesota Vikings last week. Now, with the change, he was taking stock of his football future, considering whether it was time to play out his option this season or quit altogether. If he played out his option, he would be free to sign with anyone in 1962 and that's where the Raiders came in.
When asked about the possibility, he said it "would really be a great idea if it could be worked out, but the chances seem remote."
Raider officials were quick to point out they had nothing to do with the rumors.
"We haven't talked to him," said acting general manager Bud Hastings. "We can't under league rules against tampering with players in the other two leagues. It carries a $5,000 fine. We can only negotiate with free agents."
Player personnel director Wes Fry echoed his boss's thoughts. "It's against the AFL constitution," he said, "and we simply don't tamper. Of course, if McElhenny did play out his option and then came around, we wouldn't drive him from the door."
Categories: NewsTags: Bud Hastings, Hugh McElhenny, Minnesota Vikings, San Francisco 49ers, Wes Fry


text:
title: Try.isFailure - Kotlin utility classes based on Scala
---

[Kotlin utility classes based on Scala](../../index.html) / [it.czerwinski.kotlin.util](../index.html) / [Try](index.html) / [isFailure](./is-failure.html)

# isFailure

`abstract val isFailure: `[`Boolean`](https://kotlinlang.org/api/latest/jvm/stdlib/kotlin/-boolean/index.html)

Returns `true` if this is a [Failure](../-failure/index.html) or `false` if this is [Success](../-success/index.html).

**Return**
`true` if this is a [Failure](../-failure/index.html) or `false` if this is [Success](../-success/index.html).

redpajama_set_name: RedPajamaGithub


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text:
Review: Groundbreaking Christie whodunnit changed the face of detective fiction
Guess who killed Roger Ackroyd?
You won't – even though, as ever, Agatha Christie has provided plenty of clues to tease readers-turned-amateur detectives.
But you'd need the little grey cells of Hercule Poirot to identify the killer in Christie's groundbreaking 1926 whodunit.
Groundbreaking?
Sorry, answering that question would be a SPOILER.
However, it's not giving anything away to say that the twist at the end probably changed the detective fiction genre forever.
The Murder of Roger Ackroyd is narrated by Dr James Sheppard, who lives with his sister Caroline in the little village of King's Abbot, which is short on able-bodied men but rich in unmarried ladies and retired military officers.
Caroline is consumed with curiosity when the little Belgian detective moves in next door – especially as the village Intelligence Corps fails to supply any information about the newcomer.
However, he and Sheppard soon become friends and, when Ackroyd, 'a man more impossibly like a county squire than any county squire could be', is murdered, Poirot enlists the doctor to fill the shoes of his friend Hastings, now living in South America.
Poirot invites him to record details of their investigation and Dr Sheppard proves a meticulous narrator.
Indeed, he even admits in the closing pages that he is rather pleased with himself as a writer.
He's right to be pleased – this is another jewel in the Christie crown that, like all her best mysteries allows suspicion to fall on everyone in turn.
It doesn't matter that I know the identity of the murderer this remains a Christie favourite – as you can tell from the well-worn cover.
The Murder of Roger Ackroyd is available to buy on Amazon.
1 thought on "Review: Groundbreaking Christie whodunnit changed the face of detective fiction"
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Plugin will show a notice with button "Accept", button "Reject" (optionally) and link "Read more…" (optionally). After user click on "Accept" or "Reject" notice hidden. Support "Show Again" tab.
To get the cookie notice status in PHP use lwpcng_cookies_accepted() or lwpcng_cookies_rejected() functions.
3. Find the "LuckyWP Cookie Notice (GDPR)" plugin in the search result and click on the "Install Now" button, the installation process of plugin will begin.
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text:
<?php

namespace CodeDelivery\Fractal\Transformers;

use League\Fractal\TransformerAbstract;
use CodeDelivery\Entities\Category;

/**
 * Class CategoryTransformer
 * @package namespace CodeDelivery\Fractal\Transformers;
 */
class CategoryTransformer extends TransformerAbstract
{

    /**
     * Transform the \Category entity
     * @param \Category $model
     *
     * @return array
     */
    public function transform(Category $model)
    {
        return [
            'id'         => (int) $model->id,
            'name' => $model->name,
            'created_at' => $model->created_at->format('Y-m-d H:i:s'),
            'created_at_for_humans' => $model->created_at->diffForHumans(),
            'updated_at' => $model->updated_at->format('Y-m-d H:i:s'),
        ];
    }
}


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← 54 Days and Counting!


text:
Pertussis still common in kids with persistent cough
LUPRON DEPOT 3.75mg
1 in 5 kids with persistent cough have pertussis
HealthDay News — One-fifth of school-aged children with persistent cough who participated in a recent study had evidence of pertussis, even among those who were fully vaccinated.
"[Pertussis] is one of the most common vaccine preventable diseases, causing nearly 300,000 deaths a year in children worldwide," Kay Wang, BM, BCh, of University of Oxford in the United Kingdom, and colleagues reported in BMJ.
They estimated the prevalence and clinical severity of pertussis in 279 patients (aged 5 to 15 years) who presented with persistent cough at several general practices in the United Kingdom. They examined evidence of recent pertussis infection based on an oral fluid anti-pertussis toxin IgG titre of at least 70 arbitrary units. Cough frequency was assessed in six children diagnosed with laboratory-confirmed pertussis.
Among the patients, 20% had evidence of recent pertussis infection, including 18% of the 215 fully vaccinated patients. Those who had received the preschool pertussis booster vaccination seven or more years previously had a more than three-found higher risk of pertussis compared with patients who had received it less than seven years earlier (40% versus 12%, respectively).
Children who received five and three component preschool pertussis booster vaccines had a similar risk of pertussis (risk ratio for five component vaccine, 1.14; 95% CI: 0.64-2.03). Cough frequency was more than 400 coughs in 24 hours in four of the six children for whom frequency was measured.
"Pertussis is still prevalent among school age children who present with persistent cough in primary care and can still manifest as clinically significant cough in fully vaccinated children," wrote the researchers.
Wang K et al. BMJ. 2014; doi: http://dx.doi.org/10.1136/bmj.g3668
Infectious Disease Pediatrics Pertussis Vaccination
Calcium, vitamin D benefit pregnant gestational-diabetes patients
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