Dragons: Reborn, a mod in which aims to bring you the best Skyrim experience possible in Minecraft. We have worked on this project since December/January, and have added everything from Trolls to Soldiers. Battle the stormcloak rebellion, or test your strength against the mighty frost trolls.
The BigLeague Completed our first Challenge!
Here Are Some Videos Done By Iampeppino - Thank you to Iampeppino for these great videos!
Animals(Passive+Neutral) more information coming soon.
and will run away from you when you are to close.
They spawn in groups of 2 or 3.
Mammoth's will sometimes attack when you come too close and when attacking a mammoth that is in a group the entire group will attack.
Hostile more information coming soon.
Items: Pictures + Crafting recipes coming soon!
Wanna know when playing with a Developer ?
General enhancements, a few villages, GUI fixes, and a looting system.
Make a Backup of your Minecraft.jar before installing.
Please report any bugs you might have, it helps us fix things faster.
Want to get towns and villages added faster or a cape? PM TheOpenGLSLCoder a Skyrim code, so he can actually see the buildings himself, instead of looking at unhelpful pictures. He will also make sure you get the credit you deserve, as well as a cape.
Want to help him out? PM him an Adobe Photoshop CS6 key/code and he will be sure to add something into the mod to honour you! (This means that a special feature will be added especially for you) It doesn't matter how you get it, just as long as he can use Photoshop again.
Think the ai's are great? Think they need improvement?
Consider donating and you will receive a special feature as a salute to you!
Using these really supports us, so if you enjoy the mod please use one of them.
As a fellow texture artist I know how complicated making texture pack mod support is, it can be frustrating and hard to understand. For this reason I encourage you to contact me with questions about any texture, I'll be willing to help out in anyway I can, so if you encounter any problems just ask.We have tried to keep it all very basic for you, but sometimes that parts don't make sense. PM with a question and I will get back to you as soon as possible.
We are not responsible for any damages done to your saved worlds.
This document is Copyright © DragonsReborn and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
TERMS AND CONDITIONS0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft..../copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod. 1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction. 3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. 4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Yes, my old mod has been moved to the new mod team account!
Our new mod team is working non-stop to respond to the community in terms of bugs and ideas for the mod. Feel free to share your ideas, or report bugs.
Want to get all the achievements legit for fun, or just to tell your friends "I got them all!"? Well, this map is for you!
We've discovered a host of testing features we forgot to remove, and will remove those on an update Saturday afternoon.
Unless specified, all time is considered to be EST.
What if I just want dragons?
You guys should really switch over to forge. You take up a lot of item sprites.
Anyways, if you guys ever do switch to forge, i'll definitely try it out.
The reason we didn't do that this time is that we didn't need something else to do, and we needed to get something out. I think we will do that in the next major update.
I don't know. If you are worried about it breaking things you should wait at least until tomorrow, as it is still in beta.
This should be compatible with optifine, unless you find a class that clashes. My only guess for that would possibly be RenderPlayer, which we heavily modify (werewolves, weapons, etc.) We can always release a patch.
Found out what was wrong I was using the advanced HUD mod.
werewolves? im sold downloading now.
I will say with mercy the textures are buged out on the werewolf and horses. there are a few more bugs but i will wait for an ok to say them.
A new update is coming soon, it will fix a lot of the bugs.
Thank you for playing and helping to find bugs for us.
Yeah that's a flickering issue we have.
Thanks for letting us know, it would be great if you could tell us all the bugs you found.
The slaughterfish wont attack, not sure if this was ment to be part of the mod but the horses make angry wolf noises, and when ever i go on a mountain my game screen goes blue then black then closes.
I'm definately gonna give it a try, you should add more features though since I don't really know anything about it, also if I backup my MC world/whatever then download all this could I use the backup and still have the previous mods that were on it?


text:
Q: record user session id on table after insertion in yii (Cannot use a scalar value as an array) i just realize ,that i can't insert the current user session that logged in after doing create on the table i am prefer to,
i cook the codes on the _form.php like this , then that warning appear (Cannot use a scalar value as an array)
 $use_id=Yii::app()->user->id;$use_id=intval($use_id);
         echo $form->hiddenField($model,'operator_id',$use_id); ?>
         <?php echo $form->error($model,'operator_id'); ?>

i have tried to not using 'intval' , but it appears the same, please help me to find the solution

A: You can assign the session value in your controller function. you need not specified in form page or any other view pages.
example :
In controller->create function
before your save()
$model->operator_id =  Yii::app()->user->id;

i think its best way to assign values without using hidden fields

A: according to documentation of CActiveForm
public string hiddenField(CModel $model, string $attribute, array $htmlOptions=array ( ))

You need to change these
$use_id=Yii::app()->user->id;$use_id=intval($use_id);
echo $form->hiddenField($model,'operator_id',$use_id);

//to
$use_id=Yii::app()->user->id;
echo $form->hiddenField($model,'operator_id',array('value'=> $use_id));//

redpajama_set_name: RedPajamaStackExchange


text:
L.A. Readers: The Arclight Theaters Bringing Back Classic Disney Films in August!
D23, Disney's official fan club, and ArcLight Cinemas, the premier moviegoing venue in Southern California, will present classic Disney movies every Monday, Tuesday and Wednesday throughout the month of August, giving movie lovers the rare opportunity to revisit some of their favorite Disney characters and stories on the big screen.
Adding to the Disney excitement at ArcLight Cinemas, D23 and The Walt Disney Archives have assembled an exclusive collection of classic movie posters from more than 70 years of Disney history. This amazing Disney-themed poster wall will be displayed from July 14 to Aug. 31 at ArcLight Sherman Oaks and ArcLight Pasadena.
Beginning August 2, ArcLight Cinemas will present the Disney classics selected by D23 every Monday at ArcLight Hollywood, Tuesday at ArcLight Sherman Oaks, and Wednesday at ArcLight Pasadena.
The focus is on Disney science-fiction and fantasy films at ArcLight Hollywood, with the following schedule:
Monday, Aug. 2: Something Wicked This Way Comes (1983)
- Monday, Aug. 9: The Rocketeer (1991)
- Monday, Aug. 16: 20,000 Leagues Under the Sea (1954)
- Monday, Aug. 23: The Black Hole (1979)
- Monday, Aug. 30: Escape to Witch Mountain (1975)
Disney animated classics are in the spotlight at ArcLight Sherman Oaks all throughout August:
Tuesday, Aug. 3: Cinderella (1950)
- Tuesday, Aug. 10: Pinocchio (1940)
- Tuesday, Aug. 17: Alice in Wonderland (1951)
- Tuesday, Aug. 24: The Jungle Book (1967)
- Tuesday, Aug. 31: Peter Pan (1953)
ArcLight Cinemas newest location in Pasadena will be home to tune-filled Disney musicals every Wednesday in August:
Wednesday, Aug. 4: Newsies (1992)
- Wednesday, Aug. 11: Bedknobs and Broomsticks (1971)
- Wednesday, Aug. 18: Pete's Dragon (1977)
- Wednesday, Aug. 25: Mary Poppins (1964)
Guests can purchase tickets, reserve seats and print their tickets at home by visiting ArcLightCinemas.com. Tickets are $12.50 at ArcLight Sherman Oaks and Pasadena and $13.50 at ArcLight Hollywood. ArcLight members will receive $1 off each ticket when purchased online and printed at home.
At each screening, moviegoers will be treated to Disney trivia and prizes courtesy of D23, the official Disney fan club.
D23 brings the magic to Disney fans every day through the exquisite Disney twenty-three magazine, members-only special events, and exclusive benefits and discounts. Disney fans can become members of D23 by visiting Disney.com/D23; at select shops at the Disneyland and Walt Disney World Resorts; and at DisneyStore.com/D23. Gold-level D23 memberships are $74.99, and Silver-level memberships - which provide all benefits with the exception of a Disney twenty-three subscription - are just $34.99 a year. All discounts and special promotions are available to both Gold- and Silver-level D23 Members.
The name "D23" pays homage to the wonder and excitement that began in 1923 when Walt Disney opened his fledgling studio in Hollywood. D23 is the first official fan club in Disney's 85-year history. D23 gives its members a greater connection to the entire world of Disney by placing them in the middle of the magic through its quarterly publication Disney twenty-three; a rich web site at Disney.com/D23; a collectibles line, The Walt Disney Archives Collection; and special events for D23 Members throughout the year.

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: How to get second or third 'part' of user input? C++ User input is:
0 1 4 5

How can i get 0 and save it to a integer, then how can i get 4 and save it to a integer?
Situation 2:
User input is:
0B11B3B76B

How can i save all of them (seperatly) into array (type String)?
I know it's easy question for some of You, but thats my first day in C++, and I have to get this done. .NET forever!

A: You would have to iterate though each byte of the input string, extracting each digit and casting it as an integer to your array, this helps if you know the size of the input string or the string is a fixed or has a maximum length.
Something like:
char myStr[12] = "0123456789";

int myArray[12];
int intCh;

for (intCh = 0; intCh < 12; intCh++) {
   /* Look for the \0 byte that terminates the string. */
   if (myStr[intCh] == '\0')
       break;

   /* We need to cast the char to an int as we store it in the
    * array something like this.
    */
   myArray[intCh] = (int) myStr[intCh];
}

I hope that helps, I haven't coded in C or C++ for a while but it should give you some pointers...heh, get it? Pointers!
Good luck.
Just to add, your question confused me slightly since you open by saying you want to cast int to char, then you end by saying you want to do the opposite and convert integer types to string.
To do that you'd use the reverse, you'd take the members of your array of integers and cast them to (char) on the assignment:
myStr[intCh] = (char) myArray[intCh];

Or some such thing ;)


text:
Mikhail Alekseyevich Shtalenkov (; born October 20, 1965) is a Russian former professional ice hockey goaltender. He played extensively in his native USSR and Russia for HC Dynamo Moscow before moving to North America, where he played with the Mighty Ducks of Anaheim, Edmonton Oilers, Phoenix Coyotes and Florida Panthers of the National Hockey League (NHL). He had been previously selected in the fifth round of the 1993 NHL Entry Draft, 108th overall, by the Mighty Ducks. Internationally he played in the 1992 and 1998 Winter Olympics, as well as several World Championships, representing successfully the Soviet Union, Unified Team, and Russia.

Playing career
Shtalenkov began his major-league hockey career with Dynamo Moscow in 1986, backing up veteran star Vladimir Myshkin. The team won the Soviet Championship in 1990, ending the 13-year dominance of rival team CSKA Moscow, with Shtalenkov and Myshkin splitting playing time almost evenly. Dynamo went on to win the championship the next two years in 1991 and 1992, with Shtalenkov entrenched as the starter. By the 1991–92 season, he was also the starting goaltender on the Soviet national team.

Shtalenkov moved to North America in 1992, after backstopping the Unified Team to the Olympic gold medal, signing with Milwaukee Admirals of the International Hockey League. After one season, he was drafted 108th overall by the Mighty Ducks of Anaheim in 1993 and spent five seasons with the team. He originally began with the IHL's San Diego Gulls, but received the call-up to the Mighty Ducks after Ron Tugnutt was traded to the Montreal Canadiens and Shtalenkov served as back-up to Guy Hebert and would continue to do so until the 1997-98 season. During the 1997 Play Offs against Detroit he took over for Guy Hebert who suffered a knee injury in Game 2 and performed very well forcing the Red Wings into overtime in every game, facing 162 shots in the series. In Game 4 he registered 70 saves in a double overtime loss. Under new head coach Pierre Page he saw more ice time and became their starting goalie in 97/98 on March 8, 1998 after Guy Hebert suffered a severe shoulder injury forcing him to miss the remainder of the season. He appeared in 18 of the last 21 games playing a career-high 40 games.

Shtalenkov was claimed in the 1998 NHL Expansion Draft by the Nashville Predators but was later traded to the Edmonton Oilers in exchange for Éric Fichaud.
In his one season with the Oilers, he shared the starting goaltender role with Bob Essensa, but was acquired by the Phoenix Coyotes at the end of the season and served as Nikolai Khabibulin's back up. After only a handful of games in Phoenix in late 1999, Shtalenkov was traded once more to the Florida Panthers for Sean Burke. In 2000, Shtalenkov returned to Dynamo Moscow and eventually retired from hockey in 2002.

International play

Shtalenkov excelled internationally over his career in which he represented the Soviet Union, the Unified Team and Russia many times in the World Championships, Canada Cup, World Cup of Hockey and Winter Olympics.  He also played in the 1991 Super Series for Dynamo Moscow versus various NHL teams.

At the 1991 Canada Cup, while playing on a team that was missing most of its elite stars, he still managed to hold an undefeated Canada to a 3-3 tie in their last game.  At the 1992 Winter Olympics he won a gold medal with the Unified Team as the starting goaltender. He was the 3rd Goalie at the 1996 World Cup of Hockey for Russia, though he did play against Germany in one of Russia's Exhibition games in which they won 4-2 in Landshut, Germany. On a team that was missing many of their top stars due to players declining and injuries, Shtalenkov carried the team to a silver medal with Russia with 4 wins in 5 games in the 1998 Winter Olympics in Nagano, Japan.

Personal life
On March 27, 2012, Shtalenkov went missing after arriving to Moscow on a flight from Magnitogorsk two days earlier. Shtalenkov's wife phoned the police after her husband did not come home from Moscow's Vnukovo Airport on Sunday and reported him missing. However, after being informed of the reports of his disappearance, Shtalenkov phoned his wife and informed her of his well being, according to police sources.

Career statistics

Regular season and playoffs

International

Transactions
June 26, 1993 - Anaheim drafts Shtalenkov.
June 26, 1998 - Nashville selects Shtalenkov in the 1998 NHL Expansion Draft.
October 1, 1998 - Nashville trades Shtalenkov and Jim Dowd to Edmonton in exchange for Drake Berehowsky, Greg De Vries and Éric Fichaud.
March 11, 1999 - Edmonton trades Shtalenkov to Phoenix for a conditional draft choice.
November 18, 1999 - Phoenix trades Shtalenkov to Florida along with a 4th round draft pick (Chris Eade) in exchange for Sean Burke and a 5th round pick (Nate Kiser).

References

External links

1965 births
Living people
Anaheim Ducks draft picks
Edmonton Oilers players
Florida Panthers players
HC Dynamo Moscow players
Ice hockey people from Moscow
Ice hockey players at the 1992 Winter Olympics
Ice hockey players at the 1998 Winter Olympics
Medalists at the 1992 Winter Olympics
Medalists at the 1998 Winter Olympics
Mighty Ducks of Anaheim players
Milwaukee Admirals (IHL) players
Olympic gold medalists for the Unified Team
Olympic ice hockey players of Russia
Olympic ice hockey players of the Unified Team
Olympic medalists in ice hockey
Olympic silver medalists for Russia
Phoenix Coyotes players
Russian ice hockey goaltenders
San Diego Gulls (IHL) players
Soviet ice hockey goaltenders

redpajama_set_name: RedPajamaWikipedia


text:
1944 – Man, Society and Religion
The 1944 Swarthmore Lecture by W Russell Brain, reviewed by John Hall
Walter Russell Brain (1895-1966) joined the Friends' Ambulance Unit in 1915 but did not become a Quaker until 1931, by which time he had been elected a fellow of the Royal College of Physicians, specialising in neurology. Knighted in 1952, he was made Baron Brain in 1962 and elected a fellow of the Royal Society in 1964. In 1965 he cared for Winston Churchill when the former Prime Minister was on his deathbed. In 1933 he wrote the standard work on neurology, Brain's Diseases of the Nervous System "Big Brain", now in its twelfth edition and, in 1960 for medical students, Brain's Clinical Neurology "Little Brain".
Before the birth of Christopher Hitchins and before Richard Dawkins was out of short trousers, in the Swarthmore Lecture, the eminent scientist Russell Brain investigated the religious and humanist dichotomy. He revealed that Quakerism is able to bridge the gap between the two apparently incompatible positions of the religious and the atheist.
Living, as we are, in a time where those in need are regarded as being total scroungers, the importance of Russell Brain's analysis of our mutual dependence serves as a telling reminder of our shared humanity. And, given that the second world war was still continuing when this lecture was given, it is unsurprising that it starts by stating that the worldwide "problems of the relations of man to society and of one society to another" have to be solved or we perish.
Enlarging on Paul's metaphor that "We are members one of another", Russell Brain suggests that membership of the Society of Friends means that we have an existence only because of a unifying principle. Although each member has a distinct function, nevertheless (s)he is still a part of the whole. That whole relies upon "mutual interdependence, specialization of function, an emotional bond and a spiritual bond". How can this, he asks, be applied to national and international relations, given Friends' unusual experience of membership, one with another?
Our approach to problems is dependent upon our psychological make-up. Psychology can help us but it is essentially orthopædic, that is corrective of deformity. It cannot tell us which questions to tackle. Group dynamics mean that individuals within groups behave differently than they would on their own. However, as individualism has developed over the centuries, so communal consciousness has "become absolutely as well as relatively weaker". Nevertheless, man's nature has in some instances, such as "in Fascism and Nazism [led to a return to a] primitive society". While individualism created "an unprecedented flowering of human genius", human beings still wish to be in groups because of the relationships they bring. This fellow-feeling "gives rise to actions [which] become altruism" although the herd instinct works against any new forms of altruism within a society, as happened, for example, to John Woolman when he came to London Yearly Meeting. Altruism "is the product of spiritual leadership" but in what is now a very complex society it is difficult to provide this leadership. If we are unable to grasp all the complexities of modern society, how are we to grapple with its problems? Wisdom, that is the knowledge of the material and psychological factors together with knowing what is right, is needed together with a commitment to co-operate in the organization of society.
Drawing upon the psychological development of children and how this affects subsequent adult behaviour, Russell Brain suggests that individuals in adult societies need not only to receive love but also to have altruistic tendencies, although for most people the application of such tendencies is weak. Adults' need of love means that if it is not received, then they become aggressive. They can also misunderstand its nature. Thus people who pay for services think that the service providers are dependent upon them whereas, in truth, they are the dependent ones. Economic individualism cultivates moral independence, ignoring the fact that in social and economic relations we are dependent upon each other. Using examples from inter-war industrialisation and the Workmen's Compensation Acts, Brain shows that society needs to provide more than just financial support. He extends this idea by suggesting that Quaker schools were pioneering in providing not only education but also through their communities, a group-consciousness of the need to give love to all.
Surprisingly perhaps, Brain praises pugnacity as a stored-up energy available to reinforce other instincts such as altruism. However, as he readily acknowledges, pugnacity, aroused by egoism and fear, can lead to war. At the national level, group self-consciousness, encouraged by political leaders, can believe that national needs or rights are being thwarted by other nations. This can lead to an aggressiveness, which in an individual would be tempered by conscience, the reactions of neighbours and societal sanctions, but such does not apply on an international scale. War arises because peace-loving nations are picked off individually. It can be prevented only by "an international police force equivalent to the force maintaining law and order within a nation". However, aggression cannot be repressed by force without an understanding of its cause. It is present in a nation because of real or imagined threat and "is often aroused by, and always canalized through, its government". Thus national sovereignty is one of the main causes of war and should be restricted.
Here Russell Brain discusses the failure of the League of Nations and makes a case for what became the United Nations, and particularly the need to stop viewing foreigners with suspicion or hostility.
The lecture then takes off in an entirely new direction. In considering the individual and the group in the Religious Society of Friends, Russell Brain asks whether, as a by-product of the meeting for worship, the heightened group-consciousness allows us to discover any spiritual laws of group worship to enrich our experience. There is, as he says, a "at present unexplained unconscious interchange of feelings and ideas between members of the group in meeting for worship". He quotes from the Second Book of Discipline (1925 pp. 22-3) on ministering: "We need to wait for that sense of call that comes to us from God through the fellowship of hearts that are bound into harmony by the flowing through them of the tides of His living presence". And in listening to ministry (p. 5), "Let the hearers be watchful over their own spirits; for if they be not very diligent in attending upon the Lord in meetings, they are liable to mistake in the judgment they may pass on the ministry". Drawing upon an earlier part of his lecture, he then suggests that if we feel out of unity with any ministry, it may well be "our own psychological make-up" which is the cause. By recognising this, our contribution could be of greater worth. From this, he then goes into various possible effects on meetings such as size and having strangers and/or children present. He particularly points up the needs of children and young people in meeting.
Russell Brain then comes to recommendations. The first is that while Friends do not have creeds, nevertheless it is necessary that we put our experiences into words. We must express them in terms of the ideas of our own century and not the first. "Religion shall appeal to thought as well as to feeling". While there have been many who have put science above religion, he cites Giordano Bruno, burnt at the stake in 1600, describing God as ever-living, ever-acting, ever-self-effectuating, immanent in an infinite universe and whose attributes humanity can study as a synthesis of religion, science and philosophy. From this comes a progressive revelation of God. However, there remains the current gulf between religion and science. This can be bridged only in part by a religion of experience. For the Quaker, the light within is as objective as the outer world and it illuminates the mystical knowledge of God and the scientific knowledge of continual creation.
Finally, he considers the particular role for Quakerism in bridging the two systems of thought that suffer from isolation from each other: one, the nature of mankind as defined by original sin, and the other as mankind's attitude to the world in the form of humanism. They are the modern embodiment of the old controversy about faith and works. Quakerism has a place for both faith and works. The inner light forbids us to describe mankind as inherently evil. So original sin has no place in Quakerism. Humanism suggests an ability by mankind to resolve the world's problems without help. While the inner light gives Quakers no ready-made solutions but properly addressed, it does help one know the right course to take.
W. Russell Brain. 1944. Man, Society and Religion: an essay in bridge-building. 104 vols. Vol. 38, Swarthmore Lecture. London: George Allen & Unwin for the Woodbrooke Extension Committee.
2013/05/16 in Projects, Swarthmore Lectures.
New thinking for Quaker Faith & Practice
Ben Pink Dandelion is 2014 Swarthmore lecturer
Twiga Youth Dialogue: Kenyan-led steps for peace
← Fall in number of Quakers in Britain
Nayler podcast #15 →


I am a PhD student in the Nottingham Business School. My research interests lie in investigating the extent to which Chinese restaurant customers are willing to engage in the co-creation of their restaurant experience, and to compare the likelihood of engagement across different geographical and demographic areas of Chinese society.
This study will be useful in helping to understand how the key concepts derived in a Western context might, or might not, be applicable to China. In particular, it will help expand understanding of co-creation theory and engagement theory and further explore how these theories relate to a Chinese service context.


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You can just assume I wore this skirt every day for the last week and you may or may not be right.
Oh my goodness, that dip!! I live for avocados, corns, black beans... So yeah, I have a feeling I will want to eat that dip daily! Thanks for sharing it!
And that skirt is gorgeous. I love it!
You look absolutely divine in mustard yellow.
I'm pretty sure we're going to have that dip at our wedding reception.
i love the shoes! so feminine and flirty.
That recipe sounds like salsa-bliss.
P.S. Where can I get a skirt just like that?!


The 1940's Tea Dress is a beautiful vintage-inspired dress that can be made for everyday or dressed up for an occasion.
Make yourself a pair of Ultimate Trousers with this perfect pattern! Slim fitting, ankle grazing and flattering for so many figures, the Ultimate Trousers will be your go-to trouser pattern. So simple to make you will be whipping these up in a couple of hours.
Want to start dressmaking but don't know where to begin? The Ultimate Shift Dress would make an ideal first project!
With 1940s and 50s influences, the Vintage Shirt Dress is a classic that will take you from season to season in style. Effortlessly chic, its feminine cut is flattering for all body shapes and sizes. Just throw this dress on for an instantly put-together look and you're all good to go!
Based on the wardrobe of Mad Men's iconic Joan Holloway, the Joan Dress should be a staple in the wardrobe of any vintage lover.
The Doris Dress is the perfect summer's day dress. Feminine and romantic, throw it on and you'll be set for that picnic in the park, day out at the beach, or hey, even a stint at the office. A truly versatile wardrobe staple, the Doris Dress will keep you looking elegant and put-together no matter what you get up to this season.
Eve is a versatile wrap dress with endless potential. With two stunning variations creating completely different looks, there's so much fun to be had with this pattern! Whether you go boho romantic for summer garden parties or sleek and elegant for everyday, the Eve Dress will keep you dressed up in style.
Elsie is the ultimate party girl! Borne out of a desire for a graceful, grown-up party dress, Elsie is perfect for warm, balmy evenings in the sun, as well as those festive, wintery soirees.
The Zoe Dress is a semi-fitted shift with beautiful, unusual design lines. It features princess seams at the front and back, which gently sculpt the dress to your body, and a french dart to fit the dress at the bust.
The Penny Dress is a simple, easy-to-sew and utterly gorgeous shirt dress. Stylish, wearable and flattering for so many shapes, Penny is a summer wardrobe must-have.
Inspired by the classic Chanel boucle tweed jacket, Coco is stylish, flattering, ever-wearable and guaranteed to never go out of style. Perfect for in-between seasons, the Coco Jacket will add that little bit of chic elegance to your look.


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Blake Bannon
#14 Midfielder - Johnson & Wales
5' 11" Height
190 lbs Weight
Hometown: Conifer, CO
High School: Conifer High School
Major: Business Administration
Eligibility: Sophomore
Statistics By Season
2016 Johnson & Wales 14 9 4 1 0 0 17 - 23
2014 Johnson & Wales 14 27 13 1 0 0 31 - 52
2016 Player Statistics By Game
03/11/2016 @ Colorado Mines L 11-16 1 0 0 0 0
03/14/2016 St. Gregory's L 6-19 1 0 0 0 0
03/17/2016 Dallas Baptist W 18-3 2 1 0 0 0
03/19/2016 Creighton W 17-6 2 1 0 0 0
03/24/2016 @ Regis L 14-15 0 1 0 0 0
04/02/2016 @ Northern Colorado W 14-7 0 0 0 0 0
04/09/2016 @ Fort Lewis L 7-18 0 1 0 0 0
04/22/2016 @ Wyoming L 8-9 1 0 1 0 0
04/23/2016 @ MSU Denver L 4-25 2 0 0 0 0
02/15/2014 @ Denver University (Club) L 0-1 0 1 0 0 0
02/22/2014 Utah Valley L 2-17 3 0 0 0 0
03/01/2014 Montana State L 3-15 3 0 0 0 0
03/14/2014 University of New Mexico W 11-6 4 1 0 0 0
03/16/2014 Nebraska W 9-8 4 1 0 0 0
03/28/2014 @ Colorado Mines L 8-10 2 3 0 0 0
03/29/2014 @ Northern Colorado L 4-24 4 1 1 0 0
04/03/2014 Notre Dame de Namur University L 0-1 0 0 0 0 0
04/20/2014 @ Colorado Denver L 0-1 0 2 0 0 0
04/26/2014 @ MSU Denver L 8-9 3 2 0 0 0
Total Assists
Total Saves
Total Goals Against
2014 Captain
2014 Honorable Mention All-Conference Midfield
2014 Scholar Athlete


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Home Enrolments Visit Us
We hope that you'll come and visit us to get a real feel for Rangitoto College. Take a tour of our campus, meet our students and staff, and learn more about our academic programs. Please join us for one of our enrolment events below.
Our 2022 Enrolment Evening, Welcome Wednesday Tours and our Open Day Tours were an incredible success.
Our 2023 dates are listed below and we encourage you to register for your visit when registrations open on the 1st May 2023, by contacting our Enrolments Manager, Paula Butcher.
Email: paula.butcher@rangitoto.school.nz
Enrolment Information Evening: Thursday 20th July 2023
Thursday 20th July 2023: 7pm-9pm in our Auditorium.
This event provides the opportunity to obtain details of Rangitoto College's 2024 enrolment process and to hear from past and present students on their experiences at Rangitoto College. After the presentation you will be able to speak with our Principal Mr Gale, our Deputy Principal of Year 9 Mrs Dowding and the following departments will also have a representative available to answer any questions you have:
English, Maths, Science, Social Sciences, Languages, Performing Arts, Sports and Learning Support.
Follow the link below to register for the Enrolment Information Evening.
Welcome Wednesdays
Welcome Wednesday tours are with our Principal, Patrick Gale. He will be accompanied by Rangitoto College Junior students to help answer any questions you have. An opportunity to discuss any enrolment queries that you may have will be available after the tours with our Enrolments Manager Paula Butcher. Tours begin at reception at the below dates & times.
Welcome Wednesdays – Limited to groups of 10
All the tours are between 9:15am and 10:15am and will take place on the following dates:
31st May
7th June
21st June
If you are interested in joining one of the above tours, please contact our Enrolments Manager via email at paula.butcher@rangitoto.school.nz to secure your place. Bookings are limited for these events. We look forward to meeting with you soon.
Open Day Tours: Friday 21st July 2023
For this event we run three tours throughout this one day. The tour times are 9:00am, 11:45am and 2:00pm.
These tours start in the College Auditorium with an introduction to the College prior to the Student led tours commencing. Tours conclude in the College Rangitoto Centre where senior staff will be available to answer any of your questions.
All of our Heads of Curriculum will be available to answer subject related questions as well as our Learning Support department. You will also have the availability to speak with a representative from our Sports and Performing Arts departments. Light refreshments are provided at this event.
Principal Led Tours
These tours are led by our Principal Patrick Gale. There is an opportunity to discuss any enrolment queries you may have after the tour is completed with our Enrolments Manager, Paula Butcher. Tours begin at reception. The dates and times for our 2023 tours are:
Thursday 20th July: 12:20pm to 1:20pm
Wednesday 26th July: 9:30am to 10:30am


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Ishtar: Gardens of Babylon
Basic Game Rules
Buy Board Game
Ishtar: Gardens of Babylon Fan Site
Rating: 9 Excellent
Popularity: 1
Difficulty: Unknown
Players: 2-4 players
Playing time: 45-11 minutes
Official Site: IELLO Official Page
Created by: Bruno Cathala, Evan Singh, Biboun
Published by: IELLO
From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions.
Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game.
Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
Check These Posts:
Ishtar: Gardens of Babylon Game Rules
Legend has it that a long time ago, on a starless night, the Queen's Gardener collapsed from exhaustion in the middle of the desert.
He cried for hours - how could he grow anything in such an arid wasteland?
One of his tears, however, passed through the sand to reach the other world. Goddess Ishtar, moved by the man's despair, collected his tear and sent it back to the surface, transforming it into a surging and inexhaustible water source.
Eternally grateful, the Gardener swore to do his best to create the most magnificent gardens of these lands... …
Read MoreGame Rules
Ultra BoardGames
This site is dedicated to promoting board games. Through extensive research, we bring everything you need to know about board games.
Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. If you like the content of a board game on this site, please consider to buy the game. These games deserve it.
© 2020 Ultra BoardGames. All rights reserved.


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Anti Semitism Anti-Semitism Eugenics Genocide Holocaust Media Nazi Propaganda Nazism Perception Management Propaganda Recommended
Marketing Genocide to Children in Nazi Germany
By Eric Brothers
Suite101.com | January 3, 2011
A marketing campaign was undertaken to isolate German Jews from the community. Children were targeted for media saturation of anti-Jewish propaganda.
"If international finance Jewry within Europe and abroad should succeed once more in plunging the peoples into a world war," warned Hitler in a speech to the Reichtag on January 30, 1939, "then the consequences will not be the Bolshevization of the world and therewith a victory of Jewry, but…the destruction of the Jewish race in Europe."
Mass media campaign against Jews began in 1933
The campaign against the Jews began in earnest with the establishment of Goebbels' Ministry of Public Enlightenment and Propaganda in 1933. Each and every segment of the German population was exposed to anti-Jewish propaganda from that point onward. School children–the most impressionable segment of German society–were bombarded with anti-Semitic mass media in school and at home.
According to Frank Chalk in his paper, "Radio Propaganda and Genocide," mass media served three distinct functions in genocide: "demonizing the intended victims; undermining support for the victims among members of the dominant group; and encouraging mass participation and acquiescence in the genocide."
Targeting school children with the "message" about the Jews
Published in 1934, a Nazi pamphlet called The German National Catechism was used to instruct young German children on the 25 points of the Nazi party. It is the section on race that discusses the Jews. The pamphlet asks, what race must the Nazi "race" battle? We are told the Jewish "race."
Later the Catechism asks how the Jew has "subjugated the peoples?" We are told that it is with money. "He lent them money and made them pay interest. Thousands and thousands of Germans have been made wretched by the Jews and been reduced to poverty." The book asks "What is racial defilement?" It is explained that it is a "careless disregard of our nature and a contempt for our blood. No German…may marry a Jew." The book tells the children that Germans who marry Jews are no longer part of the Volksgemeinschaft (people's community).
Jews: the "poisonous mushrooms of mankind"
Julius Streicher, the publisher of the anti-Semitic newspaper, Der Stuermer, ran the publishing house that released Der Giftpilz (The Poisonous Mushroom). Deep in the German forest, a young boy and his mother are picking mushrooms. After finding some poisonous ones, his mother says that there are both good and bad mushrooms. She says that they have to be on their guard against bad people–just like they must watch out for poisonous mushrooms. "And do you know who these bad men are, these poisonous mushrooms of mankind?"
Beaming with pride, he declares, "Of course I know, mother! They are the Jews! Our teacher has often told us about them." The mother says that just one bad mushroom can kill a family, "so a solitary Jew can destroy a whole village, a whole city, even an entire Volk." The mother goes on to tell her son that millions of non-Jews don't know the truth about the Jews, that they need to be "enlightened"–especially the young people. Just as these poisonous mushrooms usually lead to something terrible, continues the mother, the same is true of the Jew.
Racial education of young children in Nazi schools
A teacher's guide, Heredity and Racial Science for Elementary and Secondary Schools, was used to prepare teachers for grades 4 through 8 students in "racial" science classes. A large section of this publication is devoted to Jews and the German people. The guide prepares the teachers by telling them, "The genetic, physical, and spiritual characteristics of the Jew are so foreign and different to us that any association with a Jew must be rejected…[especially] by the smallest, simplest child."
A recurring theme is that the Jew does not belonging to the "community" of Germans. "As soon as the Jew was recognized as a bloodsucker and parasite among the people," says the teacher's guide, "he was expelled from the people's community."
Examples are given of Jews in the Middle Ages living in ghettos and wearing pointed hats. Jews are blamed for having complete power over Germany's economic life after the November revolution of 1918. They are also blamed for poisoning German cultural life with their "filthy" dramas and "dirty" movies, especially children. Jews have lost their citizenship in Nazi Germany, which draws a line between Germans and Jews.
The Poisonous Mushroom.
The German National Catechism.
Hitler's Threat.
Chalk, Frank. "Radio Propaganda and Genocide." Presented to conference on "Synergy in Early Warning," Center for Refugee Studies York University, Toronto, Ontario, 16 March 1997.
Heredity and Racial Science for Elementary and Secondary Schools.
http://www.suite101.com/content/marketing-genocide-to-children-in-nazi-germany-a327468#ixzz1A7XP65cx
Coalition Sues California Over Approval of Cancer-Causing Strawberry Pesticide .
Re – The Biggest Political Scandal of the Past Decade: CIA Delayed Breakup of Khan Network for Decades
Lyle Courtsal March 26, 2012
Substitute druggie, homeless, disabled, elderly, unemployed, comminist, anarchist and you have the next mass kill; the best in history.
Sara Jenkins August 25, 2015
Is it a little disingenuous to publish examples from Hitler's Germany in the 1930s and ignore the fact that the UN IPCC founder Maurice Storng-Adolph Eichmann is using Hitler's term "useless eaters" to justify the murder of 1000 times as many people in 2015?


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Ofena is een gemeente in de Italiaanse provincie L'Aquila (regio Abruzzen) en telt 608 inwoners (31-12-2004). De oppervlakte bedraagt 36,8 km², de bevolkingsdichtheid is 17 inwoners per km².

Demografie
Ofena telt ongeveer 261 huishoudens. Het aantal inwoners daalde in de periode 1991-2001 met 19,3% volgens cijfers uit de tienjaarlijkse volkstellingen van ISTAT.

Geografie
Ofena grenst aan de volgende gemeenten: Calascio, Capestrano, Carpineto della Nora (PE), Castel del Monte, Castelvecchio Calvisio, Civitella Casanova (PE), Farindola (PE), Villa Celiera (PE), Villa Santa Lucia degli Abruzzi.

Gemeente in L'Aquila


The Night Knight is the leader and first of the White Walkers. He has existed since the age of the first men.
Made from Premium Japanese Vinyl, Hikari figures are hand painted and individually numbered, meaning no two figures are alike! Colours and paint application are unique to each figure meaning these things are highly collectable!
This version of the Night King Hikari is sparkling blue with a pink belt and gold eyes.
Limited to 250 pieces worldwide.


Discover the beauty of our wonderful R60310 Crystal Color Stacking Blocks! Stack up the clear color blocks to form new colors. Place on top of Roylco's R59601 Educational Light Cube for even greater light effects!
To start, we began by placing the blocks directly onto the R59630 Light Cube with the light turned off. We let the campers explore the blocks on their own first. This was a great exercise for kids as they described the block colors and stacked the blocks according to the grooves on the back.
As soon as we turned the Cube on, all eyes were on it!
It was absolutely mesmerizing, even for the most active kids.
Next we placed the R59630 Sensory Tray onto the Light Cube. As you can see from the photo above, the clear tray allows the bright colorful light of the Light Cube to shine through. We also added a bit of sand to the inside and challenged the young architects to build the strongest tower they could make. The tower had to withstand the vibrations of the Sensory Tray once we turned it on.
Accepting their challenges, the campers filled the bottom blocks with sand to secure the structure in place.
They continued to fill the blocks with sand until they realized it might be too top heavy to withstand the force of the vibrations. We tested it out and sure enough, the whole thing toppled from the top down!
Next, they tried a different formation. They flipped the blocks the correct way and buried the edges into a pile of sand, thinking that this might be the trick to getting the tower to stay upright.


Okay, I really thought this week was going to be the one where our awesome stuff posts didn't have a theme. But... because of some last minute finds, you not only get two separate themes, but also four projects, rather than our standard three. First up, we've got two different takes on a computer, and then we've got two projects that help you rethink how you input data into a computer.
First up, is the MiiPC. It's an Android-powered PC that's designed for family use. From the screenshots/video they show, they at least appear to have done a decent job making Android functional as a desktop OS. Some of the "family" features seem a little hokey and overhyped, but perhaps it appeals to some people. Of course, what struck me as most interesting about this was actually the price. $99 for a simple computer seems like a potentially good deal for people looking to just do simple stuff. This project blew past its funding targets quickly and has already more than doubled it with over a month to go.
So that's a more modern take on a PC, but how about one that's a bit more retro? The the X500 is a modern computer case, but which takes its design cues from classic early 1980s gaming consoles like the Amiga, Atari and Sinclair. My first computer was an Atari 800, so I've got a soft spot for this style of design, even if it's probably not that practical these days. It's just a case, so you'll have to want to do some DIY computer building to get an actual computer in there. Also, if this one interests you, don't wait too long. The project ends tomorrow. It's already just barely squeaked over its target, so it will definitely be funded.
Since we're talking about DIY, howzabout the DUO, the world's first DIY 3D sensor. If you've been living under a rock for a while, you may have missed all the buzzy and hype about the Leap Motion controller for gesture recognition on your computer. The DUO, conceptually, is pretty similar to the Leap, except that this not about fancy shiny locked up boxes, but about making your own damn fancy gesture controller. Basically, the different levels get you started at different points along the process of making your own such device (though, yes, you can also purchase fully assembled ones, but they're much more expensive than the Leap). The DUO is still only about 1/3 of the way to its target, but with nearly a month left, it seems like it will probably get there. Might not be as fancy as the Leap, but how much cooler is it to show off that you made our own?
And since we're on the subject of gesture recognition for computers, how about the the NUIA eyeCharm, which is an add on to the Kinect (which we'll assume you already know about...), to make it so you can control your computer via eye movements. There were rumors that Samsung was working on something like this to be built into phones and tablets, but these guys are doing it as a simple add on to the Kinect. This one has just a week to go and is hovering right near its target, and should easily pass it soon (if it hasn't already by the time you read it).
Well, that's it for this week. Bonus points figuring out how many times Fruit Ninja appears in the Kickstarter videos above. I had no idea that that game had become such a "must show" in any such demo.
Also read as I will post innocuous response to add links to my website to get more traffic.
It is interesting seeing more and more small factor machines that connect people to the net.
With the success of Raspberry Pi, I think more people are taking a look at SOC and seeing how far it can go.
I think the quote I saw was the average cell phone has more processing power than it took to get to the moon, and people are starting to figure out you don't need to spend several hundred dollars to get connected to the internet.
One of the hurdles to getting more acceptance is overcoming the mindset that more is better. I've spec'd out several computers for people who "had" to have bleeding edge tech, and all they do is post on Facebook and look at funny cat pictures.
Built 3 so far, messing with all-weather/outdoor casing.
Its a fun form factor, but now I'm waiting to see the first home tinkering Tegra 4 based system or whatever the competition rolls out to keep up with the market.
The DUO is still only about 1/3 of the way to its target, but with nearly a month left, it seems like it will probably get there.
There's apparently a Kickstarter rule of thumb that if your project hits 30%, it will most likely get funded.
I backed a game because they promised to put a website editor in as an NPC if they hit a certain target.
Found the source of the Thirty Percent Rule. Apparently if you hit 30%, your chances of success jump to 90%.
I tend to hit remind on things that get my attention, then wander back when they email me. It gives me time to consider the project and get over the oooh shiny factor.
Uhm... "gaming consoles like the Amiga, Atari and Sinclair"?
I may sound like a nitpicker but calling these computers gaming consoles is simply wrong. They were a whole lot more than gaming consoles and gaming alone was never their sole purpose, especially when it comes to the Amiga and Atari.
Good observation. I like the idea of the retro computer design, but that other stuff posted just sounds like gimmickry.
What would really be exciting is if somebody did a Kickstarter for a retro-style console, either 8 or 16-bit. Technology isn't what makes games fun to play. Most of the very best software is for older consoles and computers.
So... how long before Microsoft issues a C&D on the Kinect kickstarter program? Any bets?
Launch of new MiiPC computers powered by Android is definitely one of the drastic revolutions in the technological sector. Since the new Computerrepairs is powered by Android, I can guarantee that it needs less computer repairs and displays exclusive videos and screenshots for enhancing the functionality of Andriod.


In the years since his 2012 Grammy-winning album The Heist, Macklemore has been back in the studio recording a new album and welcoming his first child with fiancée Tricia Davis. In between changing diapers, the Seattle rapper debuts a new song dedicated to his two-month-old daughter, Sloane Ava Simone Haggerty, who was born on May 29.
On the tender tribute, produced by Ryan Lewis, Macklemore is overcome with emotion as he reflects on fatherhood and shares advice for his baby girl as she grows up. Ed Sheeran adds his soulful touch to the stripped-down jam.
Stream "Growing Up" below and download the song for free here.


The third of the thirteen attributes is that of Kel. The immediate question that arises, of course, is why we should consider this divine Name an attribute of compassion. "Kel" is a general term referring to a divine being, and is used by both Judaism and other religions – including pagan faiths. At first glance, we see no connection whatsoever between this reference to God and the quality of compassion or kindness.
Kel is the attribute of strength, for with a mighty hand He prepares food for all His creatures, as it is written, 'The cubs roar for prey, and to request their food from Kel'(Tehillim 104:21).
This explanation, however, seems difficult to understand. It appears that Tosefot establish here two concepts. First, they identify the term "Kel" as a reference to strength and power, leaving us to wonder why this quality ranks among the thirteen attributes of mercy. Secondly, Tosefot claim that this quality is most clearly manifest through His provision of food to His creatures – "The cubs roar for prey, and to request their food from Kel." Why does specifically this phenomenon exemplify God's unique power and might? Why not the shattering of stone, the overturning of mountains? Why the provision of food? This is certainly a great miracle worthy of admiration – but how does it demonstrate strength?
Tosefot's remarks are based on the literal meaning of the name "Kel." Rashi, commenting on the verse, "Mi khamokha ba-elim Hashem" ("Who is like You among the mighty ("eilim"), O Lord!" – Shemot 15:11), writes, "Among the mighty – among the strong ones, as in 'and he [Nevukhadnetzar] took the mighty ones ("eili") of the land' (Yechezkel 17:13), and 'My Mighty One ("eiyaluti") – hurry to my assistance' (Tehillim 22:20)." In this instance, the term el does not necessarily refer to a divine being; after all, in Rashi's first example, the term "elei ha-aretz"refers to strong human beings, and not to God. Similarly, the Ramban writes in his commentary to this verse that elim means "tokef ve-chozek" ("force and strength"). This verse appears as part of shirat ha-yam, the song sung by Benei Yisrael in response to the splitting of the sea, when they witnessed the manifestation of God's unparalleled might. They thus exclaimed, "Who is like You among the mighty, O Lord" – meaning, among all the other forces on earth to which the nations of the world relate as powerful beings, as "elim." The pagans idolized all the natural forces: rain is one el; wind is another el. All the natural forces, according to this belief, are powerful beings – but who among these resembles the one, true God?
One of God's names is Kel because He brings together all the forces – he is the "Elokei ha-elohim," the powerful Being who exerts control over all other powerful beings. One of His attributes, thus, is strength.
But specifically from this perspective it seems difficult to understand why Kel is classified as an attribute of mercy. This name appears to denote neither mercy nor justice. Strength is a neutral quality, through which God can have compassion on the Israelites trapped against the sea, or visit retribution upon the pursuing Egyptian horsemen. The attribute of mercy or justice will make use of God's attribute of strength in order to achieve its goal. Thus, the quality of Kel can serve the purposes of both justice and mercy.
Chazal instituted a special berakha that one recites upon witnessing certain natural phenomena that remind him of God's might: "Barukh she-kocho u-gvurato malei olam" ("Blessed is He whose strength and power fill the earth"). I imagine that had I been standing on a cliff overlooking the Dead Sea when God rained salt and sulfur upon Sedom and Amora, I would have recited this berakha. The display of power by God's attribute of justice is no less impressive than the cracks of thunder and bolts of lightning over which we recite the berakha of "she-kocho u-gvurato." This reinforces the question of why strength is included among the thirteen divine attributes of mercy.
We find in the Torah an explicit reference to ko'ach, strength, in the context of God's attributes of mercy. In the aftermath of the sin of the spies, Moshe seeks to invoke the thirteen attributes on behalf of Benei Yisrael, and he introduces his plea by beseeching, "Ve-ata yigdal na ko'ach Hashem" – "And now, may the strength of the Lord be increased" (Bamidbar 14:17). In our introductory shiur, we addressed the phrase, "yigdal na" ("increased"); here, we focus our attention on the term "ko'ach." In order to achieve the goal of the thirteen attributes – namely, forgiveness, as Moshe concludes, "you shall forgive our iniquity and our sin" (Shemot 34:9) – he asks for a display of strength, an increase of strength. We thus have no reason to search for a different interpretation of the attribute of Kel, because this attribute of strength, koach, undoubtedly belongs to the system of divine mercy. It behooves us, then, to try to understand what place strength assumes within the context of God's kindness and compassion.
I would like to propose three levels of explanation, one within the other. These are not three separate answers to our question; rather, each represents a deeper form of the basic answer. We will understand the attribute of divine strength in three different stages.
The very concept of strength in relation to God is perplexing. In the human context, strength relates to a difficult undertaking, the completion of which demands considerable effort beyond one's normal level of exertion. But with regard to the Creator and Master of the world, every undertaking is equally simple, as His word suffices to fulfill His will – "Blessed is He who declared and the world came into being." The usual meaning of "strength" as applied to God is in reference to its perception by the observers; that is, His "strength" is described as such only from the perspective of how it appears to man. Divine strength is demonstrated through phenomena that appear to us unusual, impressive and awesome. We do not recite the blessing, "she-kocho u-gvurato malei olam" over common phenomena such as normal rainfall and ordinary winds, because from our perspective, God's strength is not manifest through them. But when we witness lighting and unusual storms, the manifestation of divine strength suddenly bursts forth into our awareness. Jewish theology emphasizes that this does not entail increased exertion of effort on God's part, but rather relates to our impression of God's strength, which requires reciting a berakha.
With regard to the divine attribute of Kel, by contrast, I believe that we deal with the divine attribute itself. Here, we cannot be referring to our impression. To the contrary, God's granting forgiveness will not feature any impressive display; the nation will continue to exist just as it existed the day before, without any change in routine or even, perhaps, in awareness. Moshe petitions God to increase His actual strength, because forgiveness – as opposed to earthquakes, wind and fire – truly requires strength, in a unique sense of the term.
Implementing strict justice in response to sin does not require strength. As we explained in our previous installment, the very occurrence of sin subjects the sinner to death. Sin, the deviation from the divine will, divests the sinner of the very basis of his existence. As we discussed in the context of the attribute of Havaya, sin disrupts and brings an end to the connection between natural existence and God's bestowal of life. Ending the existence of sin does not require any action on God's part; rather, it demands inaction, and hence it should occur as a natural consequence.
In the context of the thirteen attributes, mercy means not suspending punishment, but rather suspending annihilation. In the two cases of the golden calf and the scouts, the risk that Moshe seeks to avert is the nation's destruction – not a punishment, not even death, but rather the divine response of "I shall destroy them in an instant," the cessation of existence. Indeed, after God declares to Moshe, "I have forgiven as you said" (Bamidbar 14:20), He immediately proclaims the punishment He will visit upon the people – the nation's demise in the wilderness, that they will not enter the Land of Israel. Moshe invoked the thirteen attributes in order to avert annihilation, for, as we explained, annihilation does not signify strength; it is a natural consequence. According to the rationale of creation, of existence that is sustained purely by the divine will, the sinner does not exist. It might appear that annihilation is a more extreme response than a lighter punishment, but from the perspective of strength, it is much easier to implement. Punishment – meaning, the sinner's continued existence with a punishment – requires strength, because God must intervene to disrupt the natural condition, whereby the sinner cannot exist. "It is not the snake that kills, but rather the sin that kills" (Berakhot 33a). The sinner's annihilation is the default; to the contrary, sustaining him with his sin requires special intervention, against the straightforward logic. This is the meaning of "strength" in relation to God: the exertion of strength to oppose and overturn the natural process which God Himself established in creating the world.
The amida prayer includes a berakha which Chazal call gevurot. What examples of God's gevura are given in this berakha? Does it mention the growth of vegetation, the daily cycle of sunrise and sunset? A study of this berakha reveals that all the phenomena it lists share one property, namely, the reversal of a process that has already taken hold of a person. First, it speaks of "somekh nofelim," that the Almighty "supports the fallen." When a person falls, he is seized by the force of gravity. In the perspective of Chazal, something that falls is, to some extent, already on the ground. The Gemara in Masekhet Bava Kama speaks of an article that has fallen from a rooftop as a "broken vessel." But the Almighty, in His immense power, reverses the process – He supports the fallen. A person falls ill, death has taken hold in his body – and the Almighty intervenes to halt the process, because He is rofei cholim ("healer of the sick"). A person is taken prisoner, without any possibility of escape, but he then suddenly goes free, because God is matir asurim ("releases the bound"). The natural process flows in one direction, and God's might, His strength, overpowers it and sends it in the reverse direction.
God's attribute of mechayei meitim, resurrecting the dead, was selected to introduce and conclude this berakha. A person has perished; from where will life be restored? Death is final; there is no possibility of reversing this condition. Life leads toward death, whereas death is not a basis for life. But the Almighty, in His infinite strength, overcomes this process and resurrects the dead. This is the meaning of God's power and strength – He overpowers creation and suspends His own rules.
This applies as well to the area of sin and forgiveness. Sin is death; this is the established law of nature. A person who transgresses resembles a tereifa (a person mortally wounded), whom Halakha treats as a gavra ketila, a walking corpse. A person who lacks the foundation of existence is considered dead even if he still manages to breathe. Forgiveness, meaning, continued existence after and in spite of sin, entails the suspension of this law. God must overpower His world and suspend its laws – the laws that He Himself had imposed – in order to forgive. Thus, God's power is manifest specifically through forgiveness, and not through death.
In summary, forgiveness means God's overpowering the sin and the current condition of the individual, in order to continue sustaining him and allowing him to exist.
B. Forgiveness requires strength to overpower not only the world, but God Himself.
The law that we described, whereby sin amounts to annihilation, does not only apply to the natural world, like gravity. Even if we claim, as the Rambam does, against accepted modern science and philosophy, that natural laws reflect divine wisdom, there is nevertheless no logical impediment to their suspension. God's will that the waters of the Sea of Reeds should stand as a wall does not contradict God's divinity, even if it constitutes a temporary deviation from the eternal divine wisdom. Therefore, if we beseech God to defeat a certain enemy, and He responds and destroys our foes, such as the instantaneous obliteration of the mighty Assyrian army, we have no reason to say that this required a special degree of strength on God's part. The One who told water to lie flat can tell water to stand; the One who told oil to burn can tell water to burn.
Such is not the case, however, with regard to sin. One cannot say in the same casual way that He who told goodness to exist can tell evil to exist. The negation of evil is not simply the willful decision of God, which He can then choose to overturn. Rather, it is a law that reflects divine goodness itself. When we request forgiveness, we ask that the Good should sustain Evil. This requires, as it were, a change in God's essence – obviously without God ceasing to be the absolute good. God is good, His will is good, and to exist means to be attached to good. But in order to sustain a person who sins, God must overpower the principles of goodness, meaning, He must act against Himself, as it were. Compassion, in this instance, works against goodness – which is inherently paradoxical, as goodness subdues goodness.
On this basis I would like to reach a practical conclusion relevant to the intention and awareness required during prayer. When a person asks for compassion with the divine Name of Kel, invoking the attribute of strength, he must be aware of the magnitude of the strength required. The supplicant asks that God should overpower goodness. He requests not merely that a certain attributed be employed; rather, he asks that a divine attribute be suspended. In order to have mercy, God must restrain His own attributes. Chazal (Berakhot 7a) use the expression, "she-yikhbeshu rachamekha et ka'askha" – "that Your compassion shall subdue Your anger." The term kibush ("subdue"; literally, "capture") is borrowed from the realm of warfare; the Sages allude here to a kind of internal battle waged among the Almighty's various attributes. The "I shall annihilate them in an instant," to which Chazal here refer as "anger," is the original attribute, it precedes compassion, and thus the compassion must "capture" the anger, like an outsider who comes to capture a city. We are drowning under the weight of our sins, and we ask not that somebody should take us out of the water, but rather that the water itself should send us out. We ask God, who is good, to lift us, with the added weight of our sins, onto the waves of goodness. It is the good itself that drowns us – and we ask that the good will now save us. Strength, therefore, expresses the suspension of God's own attributes.
C. Everything we have presented until now explains why strength is needed for God to have mercy and forgive, why strength is a critical component of divine compassion. But the attribute of strength occupies an independent place in the list of God's attributes of mercy, which would appear to indicate that strength itself constitutes an attribute of mercy, and not merely as a medium that is necessary to facilitate mercy. In this section, we will try to understand why strength is included among the attributes of mercy.
In our attempt to explain the concept of "strength" in relation to God, we sought to identify a point of "difficulty" that required the use of strength. Since God can never find something "difficult," the concept remains somewhat metaphoric.
For God, strength means creativity. Strength is not needed to keep something in its current state; rest is the state of the absence of applied strength. In order to achieve something new, which does not exist in the present state, strength must be employed. God is absolute perfection, whose existence incorporates everything that exists. No strength is required in order to exist, to exist as absolute perfection. Therefore, the Aristotelian God, who is inherently perfect and has no purpose outside Himself, is in a perpetual state of absolute rest. But the divine decision to create a world outside of Himself, meaning, to achieve an objective outside of His perfection, requires the use of strength. We do not pose here the question of why, why the absolute perfection would seek to achieve a purpose outside of itself, a purpose that in no way contributes to its perfection. We know that this is what He wanted. Creation ex nihilo, the addition of something based on nothing that previously existed, means divine strength. Just as allowing the current situation to continue does not require strength, similarly, actualizing potential does not, in God's terms, require strength. But in order to create something from nothing, in order to create a world that had no existence whatsoever in that which preceded it, meaning, in God Himself – divine strength is needed.
In the writings of the Rishonim, especially in Rav Yitzchak Arama's Akeidat Yitzchak, but also, to a certain extent, in the Rambam's Guide for the Perplexed, the idea of reward and punishment, the system of divine justice, is built into the nature of the world. Reward and punishment are ingrained within nature. The Akeidat Yitzchak distinguishes between two different kinds of nature: a "blind" nature, the familiar laws of physics, and an "intelligent" nature, the laws of reward and punishment. In the first system, fire burns both the flesh of the righteous and the flesh of the wicked, whereas according to the second system, fire consumes the wicked but never touches the righteous. According to this outlook, the reward for the righteous and the punishment for the wicked do not come from God, ex nihilo. Rather, they grow out of the natural order, "something from something," like fire evolves from a match. Just as the fire produced from a match is not cause for amazement, so should we not react with surprise upon seeing death for the wicked and life for the righteous.
Therefore, if we were truly righteous, our lives would evolve from the forces latent within the world, the fixed laws of nature. We would live on the basis of our own efforts. But if we are not righteous, and we depend upon kindness and compassion to live, then we require a new creation ex nihilo, for there is no basis for our lives in the reality of the world. We speak here not of the preservation or even natural development of that which exists, but rather of a new creation – and this means the exertion of strength on the part of the Creator. God's strength comes to sustain that which the laws of heaven and earth are incapable of sustaining. Justice is built within the world, and kindness comes from outside the world; justice is within, and kindness comes from without. We may therefore conclude that the use of strength, in this sense, is always an act of kindness; essentially, it is an attribute of kindness. The destruction of Sedom does not, from God's perspective, involve the exertion of strength, because the world itself, as it was created, destroys Sedom. If God's strength is exerted, it means that He creates something from nothing; He makes something entirely new, which is, in essence, kindness. As we explained in the first installment in this series, "Olam chesed yibaneh" – the act of creation is the quintessential act of kindness.
In conclusion, I would like to add one more point regarding the relationship between strength and compassion.
We often tend to associate compassion with weakness. A person walking in the street who sees a mendicant beggar naturally feels compassion. The common perception, which has its roots in Greek philosophy but finds expression as well in contemporary culture, views compassion as a person's emotional reaction, rather than a willed response. The pedestrian does not decide to assist the poor man; he is compelled, forced against his will, by the emotion that overcomes him. He does not have the strength to walk by the man without helping, even if he wanted to. The person thinks that had he only been stronger, more resolute, he would pass by the beggar without assisting, but he is weak and incapable of doing so. We draw an association between softness and compassion. The tough, strong person is not compassionate. We describe a person who does not show compassion with the term "hiksha et libo" – "hardened his heart." I realize that intellectually the readers do not, thank God, agree with this perception, but the sense most of us feel in the heart is that compassion involves weakness. The extreme manifestation of this perception occurs when one prefers the cruel, indifferent person who acts as he sees fit without surrendering to compassion or taking into account his feelings of mercy and kindness.
The divine attribute of Kel teaches us that the precise opposite is true: strength manifests itself through the attribute of kindness, through compassion. True, in some instances one knows that goodness warrants being strict, but he yields because he does not have the strength to refuse. But this is neither the true attribute of mercy, nor the attribute to which we appeal when we call in the Name of Hashem and the other attributes of mercy. God's compassion is one of strength. God's judgment is simple; it requires no proactive effort on His part, but rather that He allow things to run their natural course. Having pity means knowing that there is justice but acting differently – not because of fear or weakness, or because one does not have the strength to follow strict justice, but rather because he has the strength to act kindly. God always has the strength to execute justice, but He instead uses His strength to suspend and overpower justice, to restrain His anger.
From God's attributes we can learn an important, practical lesson regarding kindness. When a person performs an act of kindness, he must feel that he restrains justice and subdues it to another ideal. Justice is truth – but kindness is also truth, a different kind of truth, and we choose to suspend the former in favor of the latter. Only in this manner can we speak of acting kindly, and only in this way – and this is critically important in terms of the value of acts of kindness – does the act of kindness fulfill the requirement of "ve-halakhta bi-drakhav," following in God's ways. Kindness does not resemble divine kindness if it does not stem from a clear, conscious decision, if it does not involve embracing an ideal and identifying with it.
This is the meaning of the verse, "The cubs roar for prey, and to request their food from Kel." This analogy serves to emphasize the need for God's kindness when the natural "strength" in the world does not suffice. The lion cubs are strong, the kings of the animal world, but it seems that their power does not always suffice to secure their prey. They therefore ask to receive it from God, from outside the natural realm and the power latent within it. From the perspective of the attribute of justice, the lion is naturally drawn to prey on the lamb. But in some cases nature is not sufficient, and the strength and roar of the lions do not succeed in securing food, until they invoke divine strength. This is the attribute of strength – the strength required to suspend the system of justice in the world and to grant kindness.
Kel, the third attribute, means the suspension of justice and the strength given by the good to sustain evil.
 As we have seen, Chazal use the terms koach and gevura interchangeably.


text:
WireToolSetup.setCategory( "Physics/Force" )
WireToolSetup.open( "vthruster", "Vector Thruster", "gmod_wire_vectorthruster", nil, "Vector Thrusters" )

if ( CLIENT ) then
	language.Add( "Tool.wire_vthruster.name", "Vector Thruster Tool (Wire)" )
	language.Add( "Tool.wire_vthruster.desc", "Spawns a vector thruster for use with the wire system." )
	language.Add( "WireVThrusterTool_Mode", "Mode:" )
	language.Add( "WireVThrusterTool_Angle", "Use Yaw/Pitch Inputs Instead" )
	language.Add( "WireVThrusterTool_LengthIsMul", "Use Vector Length for Mul" )

	TOOL.Information = {
		{ name = "left_0", stage = 0, text = "Create/Update " .. TOOL.Name },
		{ name = "left_1", stage = 1, text = "Set the Angle, hold Shift to lock to 45 degrees" },
	}
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax( 10 )

TOOL.ClientConVar[ "force" ] = "1500"
TOOL.ClientConVar[ "force_min" ] = "0"
TOOL.ClientConVar[ "force_max" ] = "10000"
TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_speed.mdl"
TOOL.ClientConVar[ "bidir" ] = "1"
TOOL.ClientConVar[ "soundname" ] = ""
TOOL.ClientConVar[ "oweffect" ] = "fire"
TOOL.ClientConVar[ "uweffect" ] = "same"
TOOL.ClientConVar[ "owater" ] = "1"
TOOL.ClientConVar[ "uwater" ] = "1"
TOOL.ClientConVar[ "mode" ] = "0"
TOOL.ClientConVar[ "angleinputs" ] = "0"
TOOL.ClientConVar[ "lengthismul" ] = "0"

if SERVER then
	function TOOL:GetConVars()
		return self:GetClientNumber( "force" ), self:GetClientNumber( "force_min" ), self:GetClientNumber( "force_max" ), self:GetClientInfo( "oweffect" ),
			self:GetClientInfo( "uweffect" ), self:GetClientNumber( "owater" ) ~= 0, self:GetClientNumber( "uwater" ) ~= 0, self:GetClientNumber( "bidir" ) ~= 0,
			self:GetClientInfo( "soundname" ), self:GetClientNumber( "mode" ), self:GetClientNumber( "angleinputs" ) ~= 0, self:GetClientNumber( "lengthismul" ) ~= 0
	end
end

function TOOL:LeftClick( trace )
	local numobj = self:NumObjects()

	local ply = self:GetOwner()

	if (numobj == 0) then
		if IsValid(trace.Entity) and trace.Entity:IsPlayer() then return false end

		-- If there's no physics object then we can't constraint it!
		if ( SERVER and not util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
		if (CLIENT) then return true end

		local ent = WireToolObj.LeftClick_Make(self, trace, ply )
		if isbool(ent) then return ent end
		if IsValid(ent) then
			ent:GetPhysicsObject():EnableMotion( false )
			self:ReleaseGhostEntity()

			self:SetObject(1, trace.Entity, trace.HitPos, trace.Entity:GetPhysicsObjectNum(trace.PhysicsBone), trace.PhysicsBone, trace.HitNormal)
			self:SetObject(2, ent, trace.HitPos, ent:GetPhysicsObject(), 0, trace.HitNormal)
			self:SetStage(1)
		end
	else
		if (CLIENT) then return true end

		local anchor, wire_thruster = self:GetEnt(1), self:GetEnt(2)
		local anchorbone = self:GetBone(1)

		local const = WireLib.Weld(wire_thruster, anchor, anchorbone, true, false)

		local Phys = wire_thruster:GetPhysicsObject()
		Phys:EnableMotion( true )

		undo.Create("WireVThruster")
			undo.AddEntity( wire_thruster )
			undo.AddEntity( const )
			undo.SetPlayer( ply )
		undo.Finish()

		ply:AddCleanup( "wire_vthrusters", wire_thruster )
		ply:AddCleanup( "wire_vthrusters", const )

		self:ClearObjects()
	end

	return true
end

local degrees = 0

function TOOL:Think()
	if (self:NumObjects() > 0) then
		if ( SERVER ) then
			local Phys2 = self:GetPhys(2)
			local Norm2 = self:GetNormal(2)
			local cmd = self:GetOwner():GetCurrentCommand()
			degrees = degrees + cmd:GetMouseX() * 0.05
			local ra = degrees
			if (self:GetOwner():KeyDown(IN_SPEED)) then ra = math.Round(ra/45)*45 end
			local Ang = Norm2:Angle()
			Ang.pitch = Ang.pitch + 90
			Ang:RotateAroundAxis(Norm2, ra)
			Phys2:SetAngles( Ang )
			Phys2:Wake()
		end
	else
		WireToolObj.Think(self) -- Basic ghost
	end
end

if (CLIENT) then
	function TOOL:FreezeMovement()
		return self:GetStage() == 1
	end
end

function TOOL:Holster()
	if self:NumObjects() > 0 and IsValid(self:GetEnt(2)) then
		self:GetEnt(2):Remove()
	end
	self:ClearObjects()
end

function TOOL.BuildCPanel(panel)
	WireToolHelpers.MakePresetControl(panel, "wire_vthruster")
	WireDermaExts.ModelSelect(panel, "wire_vthruster_model", list.Get( "ThrusterModels" ), 4, true)

		local Effects = {
			["#No Effects"] = "none",
			--["#Same as over water"] = "same",
			["#Flames"] = "fire",
			["#Plasma"] = "plasma",
			["#Smoke"] = "smoke",
			["#Smoke Random"] = "smoke_random",
			["#Smoke Do it Youself"] = "smoke_diy",
			["#Rings"] = "rings",
			["#Rings Growing"] = "rings_grow",
			["#Rings Shrinking"] = "rings_shrink",
			["#Bubbles"] = "bubble",
			["#Magic"] = "magic",
			["#Magic Random"] = "magic_color",
			["#Magic Do It Yourself"] = "magic_diy",
			["#Colors"] = "color",
			["#Colors Random"] = "color_random",
			["#Colors Do It Yourself"] = "color_diy",
			["#Blood"] = "blood",
			["#Money"] = "money",
			["#Sperms"] = "sperm",
			["#Feathers"] = "feather",
			["#Candy Cane"] = "candy_cane",
			["#Goldstar"] = "goldstar",
			["#Water Small"] = "water_small",
			["#Water Medium"] = "water_medium",
			["#Water Big"] = "water_big",
			["#Water Huge"] = "water_huge",
			["#Striderblood Small"] = "striderblood_small",
			["#Striderblood Medium"] = "striderblood_medium",
			["#Striderblood Big"] = "striderblood_big",
			["#Striderblood Huge"] = "striderblood_huge",
			["#More Sparks"] = "more_sparks",
			["#Spark Fountain"] = "spark_fountain",
			["#Jetflame"] = "jetflame",
			["#Jetflame Do It Yourself"] = "jetflame_diy",
			["#Jetflame Blue"] = "jetflame_blue",
			["#Jetflame Red"] = "jetflame_red",
			["#Jetflame Purple"] = "jetflame_purple",
			["#Comic Balls"] = "balls",
			["#Comic Balls Random"] = "balls_random",
			["#Comic Balls Fire Colors"] = "balls_firecolors",
			["#Souls"] = "souls",
			--["#Debugger 10 Seconds"] = "debug_10", These are just buggy and shouldn't be used.
			--["#Debugger 30 Seconds"] = "debug_30",
			--["#Debugger 60 Seconds"] = "debug_60",
			["#Fire and Smoke"] = "fire_smoke",
			["#Fire and Smoke Huge"] = "fire_smoke_big",
			["#5 Growing Rings"] = "rings_grow_rings",
			["#Color and Magic"] = "color_magic",
		}

		local CateGoryOW = vgui.Create("DCollapsibleCategory")
			CateGoryOW:SetSize(0, 50)
			CateGoryOW:SetExpanded(0)
			CateGoryOW:SetLabel("Overwater Effect List")

		local ctrl = vgui.Create( "MatSelect", CateGoryOW )
			ctrl:SetItemWidth( 128 )
			ctrl:SetItemHeight( 128 )
			ctrl:SetConVar("wire_vthruster_oweffect")
			for name, mat in pairs( Effects ) do
				ctrl:AddMaterialEx( name, "gui/thrustereffects/"..mat, mat, {wire_vthruster_oweffect = mat} )
			end

		CateGoryOW:SetContents( ctrl )

		panel:AddItem(CateGoryOW)

		Effects["#Same as over water"] = "same"

		local CateGoryUW = vgui.Create("DCollapsibleCategory")
			CateGoryUW:SetSize(0, 50)
			CateGoryUW:SetExpanded(0)
			CateGoryUW:SetLabel("Underwater Effect List")

		local ctrlUW = vgui.Create( "MatSelect", CateGoryUW )
			ctrlUW:SetItemWidth( 128 )
			ctrlUW:SetItemHeight( 128 )
			ctrlUW:SetConVar("wire_vthruster_uweffect")
			for name, mat in pairs( Effects ) do
				ctrlUW:AddMaterialEx( name, "gui/thrustereffects/"..mat, mat, {wire_vthruster_uweffect = mat} )
			end

		CateGoryUW:SetContents( ctrlUW )

		panel:AddItem(CateGoryUW)

	local lst = {}
	for k,v in pairs( list.Get("ThrusterSounds") ) do
		lst[k] = {}
		for k2,v2 in pairs( v ) do
			lst[k]["wire_v"..k2] = v2
		end
	end
	panel:AddControl( "ListBox", { Label = "#Thruster_Sounds", Options = lst } )

	panel:NumSlider("#WireThrusterTool_force", "wire_vthruster_force", 1, 10000, 2 )
	panel:NumSlider("#WireThrusterTool_force_min", "wire_vthruster_force_min", -10000, 10000, 2 ):SetTooltip("#WireThrusterTool_force_min.help")
	panel:NumSlider("#WireThrusterTool_force_max", "wire_vthruster_force_max", -10000, 10000, 2 )
	panel:CheckBox("#WireThrusterTool_bidir", "wire_vthruster_bidir")
	panel:CheckBox("#WireThrusterTool_owater", "wire_vthruster_owater")
	panel:CheckBox("#WireThrusterTool_uwater", "wire_vthruster_uwater")

	panel:AddControl("ListBox", {
		Label = "#WireVThrusterTool_Mode",
		Options = {
			["#XYZ Local"]			= { wire_vthruster_mode = "0" },
			["#XYZ World"]			= { wire_vthruster_mode = "1" },
			["#XY Local, Z World"]	= { wire_vthruster_mode = "2" },
		}
	})

	panel:CheckBox("#WireVThrusterTool_Angle", "wire_vthruster_angleinputs")
	panel:CheckBox("#WireVThrusterTool_LengthIsMul", "wire_vthruster_lengthismul")
end

list.Set( "ThrusterModels", "models/jaanus/wiretool/wiretool_speed.mdl", {} )

redpajama_set_name: RedPajamaGithub


Ogilvy has promoted Piyush Pandey, chairman of Ogilvy India, to be worldwide chief creative officer, replacing Tham Khai Meng, who abruptly departed the agency in July.
Pandey takes on a brief to raise the quality of creativity across the Ogilvy network. He will retain his current responsibilities leading the Indian business and remain based in Mumbai, but from the new year he will work in partnership with Ogilvy's global chief executive, John Seifert, to oversee creative standards at the company.
Seifert said he had considered both internal and external candidates for the global creative role: "I wanted someone who would be a real partner to me and who would be true to the creative spirit of our founder David Ogilvy. But it was very clear that Piyush was the right candidate for the role.
Seifert added that his working partnership with Pandey would become a model for Ogilvy offices around the world, with the creative and business agendas coming fully together. "To date, we hadn't really galvanised our network to ensure creativity is the lifeblood of everything we do. Piyush will now help me drive that."
Pandey, who with his brother Prasoon was awarded the prestigious Lion of St Mark award for outstanding contribution to creativity in communication at Cannes this summer, is a towering creative figure in his home country. He was named the most influential man in Indian advertising for eight consecutive years by The Economic Times and The Advertising Club of Mumbai voted his ad for Fevikwik Commercial of the Century and his work for Cadbury Campaign of the Century.
Pandey's appointment comes as Ogilvy prepares to announce in January a new 20-strong creative council, which will include 50% female creatives. Seifert said he was determined to accelerate diversity within the agency's creative ranks through external recruitment and internal talent development.
Meanwhile, Ogilvy announced a number of other creative personnel changes.
Joe Sciarrotta, co-chief creative officer at Ogilvy US, has been appointed deputy chief creative officer, worldwide, reporting to Pandey and Seifert. Sciarrotta will continue to lead all creative work for SC Johnson and Cisco while taking on new duties at the worldwide creative level.
He will be succeded as chief creative officer at Ogilvy US by Leslie Sims, who is joining from VMLY&R and will report to chief executive Lou Aversano.


text:
Q: How is it done that global sides with millions of users are so fast? could you please help me with some reference/literature/source/web where I can find more information about ways to optimize a site with a lot of data inside. The goal is to create a site where everyone can access data/files and do not need to use i.e. MS terminal or vmware viewer to access data from our other location. Should I invest into internal servers or look for cloud? I would like to know where to start. It's question from dummy, but thank you for help!

A: One of the aspects that make sites like facebook, google, and so on so fast is that they replicate their servers in different part of the world so users do not have the latency that occurs when you try to contact a website on the other side of the world.
The servers used are also very high end so they are able to handle a lot of simultaneous requests at a time.
And finally probably one of the most important aspect is that the database schemas, the code and the architecture are constantly refined to work as fast as possible.


I received the following text messages upon getting off the train this morning.
Under normal circumstances, these words should send anyone in a panic. However, in my case, I had the knowledge that I had just taken our old water heater to the curb for pickup. It was a task that had been a long time coming. We had to call a week ago to arrange for the pickup. And, for that entire week the water heater had been sitting in our driveway while our house was being painted. Prior to that, the water heater had been sitting on the side of our house for months where I saw it almost every day.
I was fully aware of our old water heater… and yet, these words sent me into a panic.
I had visions of our current water heater exploding and leaking everywhere.
I was trying to decide if I should just turn around and catch the next train home, or if I should go into the office first. It was a few minutes before I even realized that there was a possibility that the texts meant that the old water heater had been picked up and was gone.
How oblivious and absent minded can I be?


Guidelines – How to Use Attention Grabbers. Open with a question or series of thought-provoking questions. Blend these statements into the topic of the essay.
2018-07-28 · Attention grabbers are techniques you use at the very beginning of an essay as a means to hook your readers' attention and get them interested in your topic.
Attention Grabber: I'm a generally happy person. It really takes a lot to make me mad. That doesn't mean, though, that things don't bug me.
2017-11-10 · How to Write an Attention Getter. They help to set the tone and establish the narrative voice early on in an essay, a paper, or a speech.
Or Verdana may be attention grabber for smoking essay can make an, Peter Gilbert - how to write an admission essay discussion board is a sea.
a statement starling facts, questions, or anecdote that appear at the beginning of the introduction and hooks or grabs the readers attention.
2013-05-04 · How to write an attention grabber for a persuasive essay. To be used in a support English 7 class.
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Select charter principle Select charter principle 1 - Respect and promotion of rights 2 - Non-discrimination 3 - Equality of treatment and opportunities 4 - Accessibility 5 - Job retention 6 - Confidentiality 7 - Attention to all types of disabilities 8 - Collaboration 9 - Evaluation 10 - Knowledge Sharing
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Making the future of work inclusive of...
21 Nov 2019 External URL
The future of work is still to be shaped, and we can all influence it to so..
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Making the future of work inclusive of people with disabilities
Charter Principles:
1 - Respect and promotion of rights
2 - Non-discrimination
3 - Equality of treatment and opportunities
4 - Accessibility
8 - Collaboration
The future of work is still to be shaped, and we can all influence it to some extent. Driven by this idea and aware of the urgency to take action, the ILO Global Business and Disability Network and Fundación ONCE have developed this publication. This is a first exercise to connect different areas of debate, looking at the key trends of the future of work from a disability perspective and seeking to identify specific action needed in order to shape the future of work in a more disability-inclusive way.
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Guide for business on the rights of...
22 Aug 2017 External URL
Developed jointly by the UN Global Compact and the ILO, the "Guide for busi..
Guide for business on the rights of persons with disabilities - How business can respect and support the rights of persons with disabilities and benefit from inclusion
10 - Knowledge Sharing
5 - Job retention
6 - Confidentiality
7 - Attention to all types of disabilities
9 - Evaluation
Developed jointly by the UN Global Compact and the ILO, the "Guide for business on the rights of persons with disabilities - How business can respect and support the rights of persons with disabilities and benefit from inclusion" suggests concrete actions and measures companies can take to implement good practices that are inclusive of persons with disabilities in the workplace, marketplace and in the community - in alignment with relevant UN conventions and frameworks.
Base Code Guidance: Disability Inclusion...
23 Jul 2018 External URL
Guidance for companies on disability in global supply chains.
Base Code Guidance: Disability Inclusion in the Global Supply Chain
National Business and Disability...
1 Sep 2017 External URL
National Business and Disability Networks are forums where companies and ot..
National Business and Disability Networks - Principles & Guidelines
National Business and Disability Networks are forums where companies and other organizations come together to work towards further employment and social inclusion of persons with disabilities. These are often unique spaces where companies share peer-to-peer at the same time as being linked with the disability sector and other important stakeholders.
Business as unusual: Making workplaces...
3 Oct 2014 Document
The inclusion of people with disabilities in the workplace is n..
Business as unusual: Making workplaces inclusive of people with disabilities
The inclusion of people with disabilities in the workplace is no longer absent from the business agenda. Nonetheless, managers still struggle in implementing inclusion strategies effectively. Based on examples from 15 multinational companies, employers' organizations and business networks, this publication presents key factors leading to the successful inclusion of people with disabilities in the workplace. Divided into two main sections – the why and the how, it provides solutions and ideas on how to improve and expand existing practices, as well as guidance to those who wish to get started and take active part in transforming what it is still perceived as unusual into a natural component of the work environment.
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