Housing color: Product dependant, see table "Models"
Key color: Product dependant, see table "Models"
The CHERRY DW 9000 SLIM desktop set stands out due to its innovative functions, excellent workmanship and trendy, flat design.
The mouse and keyboard can be connected using the 2.4 GHz wireless USB receiver included with the set, or by Bluetooth®. You can switch connection types in an instant using a switch on the mouse or keyboard. This allows e.g. a laptop to be operated using Bluetooth®, as well as allowing a PC to be operated using the same desktop by means of a wireless connection with AES encryption. The data are transferred using an AES-128 encryption in both cases.
The CHERRY DW 9000 SLIM set features rechargeable lithium batteries that allow you to work throughout the week. You can then conveniently charge the mouse and keyboard using the micro USB cable included with the set, even while you are working. To ensure that the rechargeable batteries are still charged after a holiday, use a switch to turn off the keyboard and mouse altogether.
The keyboard contains an integrated metal plate, lending it an optimal sturdiness and stability. Should you prefer a steeper angle while typing, you can adjust the keyboard using the 4 rubber feet included with the set. High stability is ensured by the metal plate, which prevents bending and bounding when typing.
The use of high-quality scissor mechanisms with a low key stroke ensures an ideal typing experience. Status LEDs integrated directly in each key provide information on whether the CAPS LOCK, SCROLL and NUM keys are activated. In addition, these keys flash to warn that the battery charging status is low.
The 6 additional keys have proved to be extremely convenient and practical: "Windows lock", "Open browser", "Quieter", "Louder", "Mute" and "Open calculator".
The mouse, which harmonizes with the keyboard perfectly, also boasts a wide range of features. It fits ideally in the user's hand thanks to its rubber-coated side parts and a compact design. The resolution can be set in three stages at the touch of a button: 600, 1000, 1600 dpi. A two-color status LED provides the user with information on the battery status, the charging status, the selected resolution or the connection status at all times. An extra-durable mouse wheel with optical scanning and a magnetic storage feature for the USB receiver are further details that ensure nothing is left to be desired. The mouse is equally suitable for mobile and stationary applications.


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Outrage as Egypt jails Al-Jazeera journalists
An Egyptian court sentenced three Al-Jazeera journalists including Australia's Peter Greste to jail terms from seven to 10 years Monday in a verdict denounced internationally as "appalling" and "unjust".
Peter Greste, Mohamed Fahmy and Baher Mohamed (L-R) listen to the ruling at a court in Cairo June 23, 2014. Three Al Jazeera journalists were jailed for seven years in Egypt on Monday after a court convicted them of helping a "terrorist organisation" by spreading lies, in a case that has raised questions about the country's respect for media freedoms. The three, who all deny the charge, include Australian Peter Greste, Al Jazeera's Kenya-based correspondent, and Canadian-Egyptian national Mohamed Fahmy, Cairo bureau chief of Al Jazeera English. The third defendant, Egyptian producer Baher Mohamed, received an additional three-year jail sentence on a separate charge involving possession of ammunition. REUTERS/Asmaa Waguih (EGYPT - Tags: POLITICS CRIME LAW SOCIETY)
(AFP) An Egyptian court sentenced three Al-Jazeera journalists including Australia's Peter Greste to jail terms from seven to 10 years Monday in a verdict denounced internationally as "appalling" and "unjust".
Greste and Egyptian-Canadian Mohamed Fadel Fahmy each got seven years, while producer Baher Mohamed received two sentences - one for seven years and another for three.
Eleven defendants tried in absentia, including one Dutch journalist and two British journalists, were given 10-year sentences.
The trial had provoked an international outcry and raised fears of growing media restrictions in Egypt.
"The Australian government is shocked at the verdict," Canberra's Foreign Minister Julie Bishop said. "We are deeply dismayed that a sentence has been imposed and appalled at the severity of it.
"It is hard to credit that the court in this case could have reached this conclusion," she added. "The Australian government simply cannot understand it based on the evidence that was presented in the case."
Al-Jazeera chief Mustafa Sawaq said in Doha: "We condemn... this kind of unjust verdict. ... We are shocked."
"To have sentenced them defies logic, sense, and any semblance of justice," added Al-Jazeera English managing director Al Anstey.
Greste's brother Andrew said he was devastated. "It is definitely not what we were expecting. I was hoping for acquittal... we will continue to fight for his freedom," he said.
Egyptian ambassadors summoned
In The Hague, Foreign Minister Frans Timmermans said he had summoned the Egyptian ambassador and would raise this matter with his EU colleagues after Dutch journalist Rena Netjes, tried in absentia, "did not get a fair trial".
London also said it was summoning Cairo's envoy, and David Cameron's spokesman said the premier was "completely appalled" by the verdicts issued in absentia against two British journalists working for Al-Jazeera.
Amnesty International's Philip Luther said: "This is a devastating verdict for the men and their families, and a dark day for media freedom in Egypt."
Of the six defendants in custody along with Greste, Fahmy and Mohamed, four were sentenced to seven years and two were acquitted.
"They will pay for this, they will pay for this. I promise!" Fahmy shouted from the dock after the verdict was announced.
While defendants can appeal, a presidency official said President Abdel Fattah al-Sisi "legally can't (pardon them)... a pardon can be given only after the final court ruling."
All of the defendants had been accused of aiding the blacklisted Muslim Brotherhood and tarnishing Egypt's reputation after the ouster of Islamist president Mohamed Morsi by "spreading false news."
Since the army ousted Morsi in July 2013, the authorities have been incensed by the Qatari network's coverage of their deadly crackdown on his supporters.
They consider Al-Jazeera to be the voice of Qatar, and accuse Doha of backing Morsi's Brotherhood, while the emirate openly denounces the repression of the Islamist movement's supporters which has killed more than 1,400 people.
'There is no justice'
Defence lawyer Shaaban Saeed denounced the ruling. "There is no evidence against the defendants. All journalists should fear for themselves now that there is no justice. Politics is the master," he said.
Al-Jazeera says only nine of the 20 defendants are on its staff, including the two British reporters based abroad.
Sixteen defendants are Egyptians who were accused of belonging to the Brotherhood, which the authorities designated a "terrorist organisation" in December.
The four foreigners - Greste, Netjes and Britons Sue Turton and Dominic Kane - were alleged to have collaborated with and assisted their Egyptian co-defendants by providing media material, as well as editing and broadcasting it.
The authorities also say the accused journalists were operating without valid accreditation.
Sisi, sworn in as president on June 8, has said he intends to return Egypt to stability rather than encourage democratic reforms.
Prosecutors had demanded the maximum penalty for all defendants: the 16 Egyptians could have been jailed for 25 years and the foreigners for 15.
The defendants had denounced the trial as "unfair and political", charging that evidence had been "fabricated."
Prosecutors showed video from a tourism report not even produced by Al-Jazeera, and images and audio recordings in which the defendants were alleged to have falsely portrayed a "civil war."
Greste and Fahmy were arrested in a Cairo hotel on December 29 after the channel's office was raided by police.
The award-winning Greste formerly worked with the BBC and Fahmy, the Cairo bureau chief of Al-Jazeera English who previously worked with CNN, has no known Brotherhood ties.

redpajama_set_name: RedPajamaCommonCrawl


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Games we (my family) own. These are all available for game night with the NTTTBGM group. Some of these get played almost every week and some have never been played.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders Dual
Develop your science and your army, construct prestigious buildings, and lead your civilization to victory.
7 Wonders Duel is a complete game set in the world of 7 Wonders, created specifically for 2 players.
7th Continent
In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.
10' to Kill
10' to kill is a deduction game, for 2 to 5 players, played in 10 minutes or so. There are 16 characters on the board and each player secretly embodies one of them. Each player also has 3 secret targets he must eliminate, without being discovered. The trick is, when a character is eliminated, nobody says by who or how! You must apply yourself in blending your true hitman in a crowd of possible suspects, or guess which character is the hitman of the other players.
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.
Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.
Antiquity (2017 Edition)
Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint.
Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player.
While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!
Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed; before the Ancient Ones make our world their ruined dominion.
The boundaries between worlds have drawn perilously thin…
Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.
Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.
Arkham Noir: Case #1 – The Witch Cult Murders
Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone.
Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players.
Asking for Trobils
Asking for Trobils is a worker-placement boardgame where the player is trying their best to rid the star system of Trobils (space pests). You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done.
Players start with one ship, placing it at various locations to gather resources that will allow you to trap Trobils. But just one ship may not be enough, so you can fly through a wormhole to create two or even three ships to help you gather resources. You can make connections to gain more resources or hang around the local Riffraff. Send pirates, bounty hunters, or gangsters out to make areas rougher for your opponents, or enhance locations for everyone by sending out traders and courtesans.
For every Trobil card you capture, you gain victory points. The player with the most points at the end wins!
Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.
Introduced by the Moors, "azulejos" (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Black Fleet
You command a flotilla of ships on behalf of a nation in a far off corner of the Caribbean.
Each turn, you will move your merchant ship, your pirate ship, and a navy ship to try and win doubloons. These riches will allow you to improve your ships and when your fleet is fully developed, you may pay the ransom of the governor's daughter to win the game.
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
Brass: Lancashire is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points which are counted at the end of each half. VPs are gained from your canals, rails, and established industry tiles.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
Cartographers
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen's desired lands and you will be declared the greatest cartographer in the kingdom.
Castles of Mad King Ludwig
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
Castle Panic
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
Century: Spice Road
In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory.
Charterstone
In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
The Climbers
A player movement strategy game with a climbing theme. Player tokens and the blocks of the mountain are both movable in the game.
CO2: Second Chance
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
This semi-cooperative game is based on the zombie apocalypse, a tired theme after years of zombie movies and TV shows. But the game is not tiring and the theme helps the game more than it hiders it.
Dead of Winter: The Long Night
Deep Space D-6
Dominant Species
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won't last: It is indeed "survival of the fittest".
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.
All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
This is a deck building game that seems a bit like a solitaire game if using a recommended-for-beginners set cards. make sure to have more than one set of cards that affect other players. Even then, there is no way to target specific other players with any of the card sets I've used making this a solitaire-with-random-pain-from-outside game. It's interesting and sometimes complicated due to some cards letting you draw more cards in the same turn.
Donner Dinner Party
A card game that I have yet to play. I bought it because it supports up to 10 players, which will be good on a big game night.
The Dresden Files Cooperative Card Game
This is a cooperative strategy game where cards are used for various actions and the choice of action on each turn is critical to winning. Simple after the first game and interesting so far. I played it solo (three player hands get played by one person) and it was certainly interesting. It's hard to win, like all cooperative games. With three people, it was fun but the outcome was almost identical to the solo games I played.
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says "All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties." And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.
Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
This game is very much a 4X game (explore, expand, exploit, and exterminate). Players exploration increases the map size and exposes new resources. With those resources, players do research, build spaceships, upgrade the spaceships, and participate in battle. The game can be played with common player capabilities or with each player have unique and different abilities. Strategy in this game is not complex and it's the subtle small decisions that give any player an advantage.
Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.
Everdell
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Evolution: Climate
Players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
Worker placement, resource collection, set collection., are the main features of this game. The "set collection" aspect of the game involves cards representing small sections of bookshelf that contain 2 to 4 books. Maybe 5. The books on a section of shelf, represented by a card, are of a variety of genres and it is the genre's that you are collecting and scoring. Having a bunch of one genre is no good since your score is based on the number in a genre that you have the least of! It's also a worker placement game since workers are placed in various "sites" where you can collect or otherwise alter your cards.
This is an entertaining survival card game. Try to collect cards that help you avoid losing due to getting an exploding kitten card from the draw deck. Fun party-style game.
This is a tile placement game combined with a resource collection game and a pick-up-and-deliver game. The "board" is built as the game progresses and players sail the seas trying to collect things (or claim territory) that count as points in the end. And if your Vikings die in battle, you get points for that too!
This is a DM-less RPG of some sort. I just got it. It is the weirdest game in our collection so far. It looks like a book and I had to buy some dice and index cards to make it playable. I love the cover; although you could line up a few of these and each guy is shooting the next, I see it as the guy shooting himself because he doesn't realize that the pictures wraps from one side to the other.
Firefly the Game
This is a do-a-job board game where you use the proceeds from a job (moving resources around the board) to get more resources in order to complete more complicated/difficult/dangerous jobs. It's a long game with a lot of decks of cards but it a fun family game if not taken too seriously. There's a bit of randomness that can sometimes be frustrating. It needs a lot of table space.
Five Tribes
Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!
Forbidden Desert
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!
Fury of Dracula Third Edition
This is a one vs. many game where players cooperate to find the location of the Dracula player. Cooperation is very important and there is a bit of deduction needed whenever there's a clue as to Dracula's whereabouts. Played a few times and play only becomes painful if one player is fighting Dracula and taking their sweet time about it.
Gaia Project
The Gallerist
This age of art and capitalism has created a need for a new occupation - The Gallerist.
Combining the elements of an Art dealer, museum curator, and Artists' manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.
This is a card game based on the Kill Doctor Lucky board game. The game involves collecting small sets of cards to use for attack while also using the same set for defense (of Doctor Lucky). Easy, fun, and easy to forget to keep cards for defense!
This is a weird card game where transparent cards are used to stack "abilities" onto a family of cards on the table. Whoever kills off their family first wins! Fun but a little hard to manage the cards and to also play quickly. Some of the story-like stuff on the cards is funny.
This is a card-based worker placement and resource collection game. It's in a small box and uses a small number of player and resource pieces to go with a bunch of cards. I only played a few solo turns so far and it's sort of fun.
A tile placement and movement game with bugs on the tiles! Fun but my daughter doesn't like bugs so we don't play much :) Maybe a bit of a checkers-chess combination. The lack of a board makes it easy to carry around the game in a bag.
Hoplomachus: The Lost Cities
This is a hex "grid" strategy and tactics game. The player controls a set of "gladiators" who have various capabilities that are used to attack an opponent or defend itself. This is an area control game that is just a very tiny bit like chess. The game itself is beautifully made with a mouse-pad style game "board" and player pieces that are high quality poker chips. A "gladiator" is represented by a stack of health chips topped with the gladiator chip. A tactic chip or two might also end up in the stack and can help or hinder the gladiator.
The Isle of Cats
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions). You are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.
Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.
Build an art studio and paint stuff. Players decide if a card serves them better as an addition to their studio, giving them brushes and other "tool", or as a work of art they just "created". This is a set collection game based on the art studio theme.
Kill Doctor Lucky
This is a strategy board game where players positions on the board (in a house) affect the possible actions of other players. Try to kill Doctor Lucky first to win. Fun easy game. This is the first game and one of the only games that I've played where an NPC (Non-Player Character) moves automatically.
Lanterns The Harvest Festival
This is a tile placement game. Fun, easy, and one players tile placement can also affect the scores of other players. It's a tiny bit like dominoes.
Letters from Whitechapel
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
Lords of Waterdeep
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
This is a quick easy card game with very few cards. Hands never have more than two cards in them so decision making is quick and easy. This is a fun game and our go-to game when nothing else seems interesting. A round of play takes only a few minutes so players usually play to get the best 7 out of 13 wins (if I remember correctly).
This is a tile placement game that involves trying to make long paths through as many tiles as possible. It's easy and fun but takes a bit of forethought to score high.
Mint Delivery
I haven't played it yet. Looks fun but the instructions were not at all clear about how to play. I had to watch three videos before it was clear.
Near and Far
One versus many card game with the one being the hunter trying to find the many.
Nova Luna
The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.
Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company's private agenda.
On The Underground
The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.
The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!
This is a party game where players discuss which player is a werewolf to kill (because werewolfs need to be killed for the non-werewolfs to win). There is some lying and some not-lying-and-trying-to-convince-everyone-that-you-are-truthful in the game because the werewolf players want to stay alive to win.
A deck building game using character tokens instead of cards. It is also a resource collection game. Strategies and tactics can be complex and subtle and this is a really fun game. Player interaction is fairly minimal in the first few rounds of the game but competition heats up as the game progresses due to various resources running out and also because there are some prizes that get claimed by the first player to reach various milestones. At the end of the game, competition is fierce as players try to get a few remaining high-scoring items. The game is more competitive with four players than three and we have not tried with two yet.
Cooperative board game. Like all cooperative games, it's hard to win. It's fun but frustrating to always lose. The premise is cool and the gameplay works well with players moving around the world trying to cure and eradicate diseases.
Pandemic: Rising Tide
It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.
In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work.
PARKS is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks.
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
Pax Pamir
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the expansion, see below). It's an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together at the optimal time.
Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Raccoon Tycoon
In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
Raiders of the North Sea
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it's raiding season!
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players' identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Adventures on the Cursed Island
You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes…
Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make.
Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who's stuck on rock island…
Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.
This is a strategy stacking game. Players take turns moving a worker and then building a building.
A card set identification game where players try to find sets of three cards that have something in common without that same set also having something almost but not quite entirely in common. If the set has just two of the same shape, color, shading, or count, it's not a set!
Sherlock Holmes Consulting Detective
This turned out to be less of a strategy game and more of a story telling game. We don't play this because there is no obvious way to do better at the game. Scoring high requires luck or genius. So much circumstantial evidence is needed to solve a case that we could never get enough of it for a solution without losing tons of points getting it. But maybe it's just that we are not good at the game that made it un-fun for us.
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
Spy Alley
Item collection and bluffing game. Always fun and doesn't take too long to play. Players try to gather resources that let them win while also gathering resources that keep other players from guessing their identity.
Bluffing and deception game.
Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent's score (called Authority) to zero, you win!
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).
In the micro deck-building SUPERHOT Card Game, based on Agent Decker, you use abilities and items to deal with increasing threats. Threats you eliminate are added to your hand, giving you improved abilities and more options while bringing you closer to victory — but you need to be careful because the more cards you use, the faster you move through time (represented by a line of obstacles moving in your direction).
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
Teotihuacan: City of Gods
In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Through the Ages: A New Story of Civilization
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.
This is a strategy game where taking more risk can lead to a bigger win or a bigger loss. Lots of card drafting is done to get sets of colors in order to claim routes on the map. This is a fun easy game. It takes a bit of luck and a lot of strategy to win. We have played this game a lot, especially back when we only had a few board games at home.
Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called tiffins or dabbas, are picked up from the customer's home, whisked off by bicycle to a sorting facility, loaded onto carts and wheeled to the train station, loaded onto a train car, unloaded, resorted, routed, and delivered (again, by bicycle) to recipients at work. Each tiffin is carried by multiple dabbawallas (delivery people) along the way. Despite more than 250,000 lunch deliveries every day, mistakes are rare.
In Tiffin, players represent dabbawallas working to deliver tiffins and earn rupees by starting tiffins on a route and contributing to successful delivery of their tiffins and those of other players. The more tiffins delivered on a single route, the higher the payout for each player participating in the deliveries.
T.I.M.E. Stories
This is a cooperative story game that involves making decisions that seem to alter the order of the story elements but doesn't seem to help get through the game more quickly (with a better score). Like Sherlock Holmes Consulting Detective, this game seems to not have a way to play strategically to score higher; players can only accidentally stumble onto more effective paths to the end of the game. It was interesting the first time but just frustrating the second time (we never finished The Marcy Case). Interactive stories are just not that much fun, except maybe on a computer where the story is more rich and vivid and there's no pieces to move around constantly.
Just played once so far. Worker placement and dice rolling/picking are the main mechanics. You get some rather random choices to make on your turn and must use them to your best advantage. It doesn't seem like the random rolls give lucky rollers an advantage so it is fun to play.
In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties.
This is a set collection game with only a little ability to pick a winning path through the game. This game is fun because strategy is subtle and it's hard to win big. Making a very beneficial move often leads to losing a turn or even two. This is also a very pretty game and the deluxe edition is super nice to look at!
Too Many Bones
With the Nugget and Ghillie expansion characters.
A 2 to 9 player game of card handling, pawn positioning, and deception. We played it with two players and the game was less about deception and more about timing moves in order to be in a good scoring position at the end of the game. It comes in this cool book/box with a roll-out "board". It is one of the best looking games that I own.
Trickerion: Legends of Illusion
Trickerion - Legends of Illusion is a thematic, medium-heavy Euro-style game of rival stage illusionists. In this game, you are a Victorian-era magician, with a team of apprentices and specialists you can assign to various tasks using worker placement and simultaneous action selection.
These tasks include collecting magical components, expanding your assortment of Tricks, and preparing magnificent magic shows in the Theater for you to perform at the end of each round. Performances can earn you money, but ultimately, you are in it for Fame: the more famous you are, the better Tricks you can learn, and the Magician with the most Fame points will win the game.
Trogdor
In Trogdor!: The Board Game, you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator, each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers, devour peasants, burninate the countryside, and, of course, the thatched roof COTTAGES!
Build the city's greatest theme park, whatever it takes!
Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.
But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!
Whatever happens, it's bound to be Unfair.
Welcome to the Dungeon
A bluffing card game. We played a few times with two players and it was fun. I think that it would be a great 3 or 4 player game since turns can be taken quickly.
Visitor in Blackwood Grove
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats.
That Book Idea
15 Miles and Counting…


Tablets e.g. iPad, Galaxy Tab etc.
They can also be played on many modern car stereos by connecting an external device like one of the above using a auxiliary input or USB cable.
If a car stereo has a USB port they will allow you play MP3 files from a USB flash drive.
You can also use an application like iTunes to burn the files to an MP3 CD. You can follow instructions to do this here.
To add these files to iTunes you can just select all the files and drag and drop them into iTunes or follow these instructions.


The news media is buzzing with talk of IBM's new DeepQA project, aimed at creating a program that can beat humans at the question-answering game of Jeopardy. This is indeed exciting indeed – although, at the moment, it's a partly-completed plan rather than a demonstrated accomplishment. But let's suppose IBM succeeds at its aim. What will this really mean?
To interpret DeepQA in the proper way, one needs to grasp the notion of "AI-completeness" -- an informal concept that is central to the folklore of modern AI. Here's the basic concept behind AI-completeness: Some problems are so hard that the only way to solve them is to create an artificial entity with human-level general intelligence. These problems are AI-complete. On the other hand, some problems --- even though they're hard for humans and seem to require great general intelligence --- are actually amenable to simple, specialized approaches. These problems are not AI-complete.


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Visibility Software
Procurement Software
E2open Offers Eco-Compliance Solution to Support the IPC-1752 Standard
Solution leverages automation, control technology to simplify compliance to European RoHS/WEEE directives
e2open
Redwood City, CA — February 8, 2006 — E2open, a provider of software and services for visibility and control over distributed global supply networks, today announced that its Eco-Compliance Solution fully supports the new IPC-1752 standard data format developed jointly by IPC, Association Connecting Electronics Industries, the International Electronics Manufacturing Initiative (iNEMI) and RosettaNet.
The standard, developed over the last 18 months with direct input from some of the world's largest electronics companies, is expected to be published this quarter. It was established to simplify the way companies share their information about the restricted materials used in electrical and electronic products.
E2open said its Eco-Compliance Solution streamlines the process for companies and their trading partners to gather and exchange critical data about their products by automating and controlling the creation, distribution, submission and analysis of IPC-1752 Material Declarations.
The provider added that the solution is designed to help companies navigate complex compliance issues related to the European Restriction of Hazardous Substances (RoHS) directives and the Waste Electrical and Electronic Equipment (WEEE) regulations, and supports both the collection of information from suppliers and the submission of standard material declarations to customers.
"All electronics [original equipment manufacturers (OEMs)] must have access to technical documentation and supplier declarations and be able to provide these upon request of European Union regulators. Our Eco-Compliance Solution allows such declarations to be created, meeting all the requirements of the new standard and providing the documentation to support a due diligence defense," stated Richard Kubin, E2open vice president and product lifecycle management and chair of the IPC 2-18 Declaration Process Management subcommittee responsible for development of the IPC-1752 standard.
E2open said the Eco-Compliance Solution includes the ability to gather detailed evidence of compliance with a fully documented audit trail and manage the analysis, tracking and reporting of part, product and supplier compliance levels. E2open added that it is committed to updating the solution to meet any further changes that may be made to the EU environmental directives as well as other regulatory requirements as they are established.
Relying on its experience in and contributions toward the development of RosettaNet Automated Enablement (RAE) electronic data format, the underlying technology of IPC-1752, E2open made contributions to the IPC-1752 development process, including providing business and technical resources to chair the committee, co-writing the standard, designing the draft forms, and testing the formats and process in real customer scenarios.
"E2open worked side-by-side with IPC, iNEMI and RosettaNet to develop an effective way for the industry to monitor and maintain records using standard formats," said Greg Clark, E2open president and CEO. "The E2open Eco-Compliance Solution represents another piece of the puzzle in effectively managing global supply networks, and we are proud to offer our customers such a competitive business advantage."
Additional Articles of Interest
— For more information on the supply chain impact of the Waste Electrical and Electronic Equipment (WEEE) and Restriction of Hazardous Substances (RoHS) regulations, see these SDCExec.com articles.
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Home » Miami Vice The Complete Collection Coming To Blu-ray?
Miami Vice The Complete Collection Coming To Blu-ray?
Fabulous Films has announced another classic eighties TV show is coming to Blu-ray. Yes Miami Vice The Complete Collection is heading to the UK fully restored.
You may already be familiar with Fabulous Films as they have already brought us The A-Team Complete Collection, Knight Rider The Complete Collection and Airwolf.
Miami Vice comes digitally restored on 25 Discs with a total running time of 5510 minutes. The release date for this cult classic is 12 December 2016.
However it's going to cost you as it's listed at £162.29 (at the time of writing) which is rather on the expensive side. That said maybe it would make a nice Christmas present!
For those of you who have never seen Miami Vice, it's about about two vice detectives Sonny Crockett and Ricardo Tubbs who go undercover to take on the drug lords and the like. It looks amazing and the music by Jan Hammer sets this apart in turns of style.
Flash suits, cars and fast boats this was all about the glamour set against the the backdrop of the darker side of Miami.
More American TV Shows To Come?
As I've stated before I hope Fabulous Films or someone can obtain the rights The Equalizer and The Rockford Files.


Like many millions of other people, the name "Joseph Kony" was unfamiliar to me before today. And like many millions of other people, I was unaware of the crimes he has been committing for the past 26 years. So I am going to do my part and stand up for what is right, for what is just. I am sharing his picture and spreading his name so that you may learn it, because that is the only way we are going to bring him to justice and have him arrested this year, in 2012. This is the year of Cheer & Triumph, and what a cheerful and triumphant day it will be when we see him cuffed, and his army of children returned home.
It starts with an individual, which spreads to friends and family, which extends to a community, which reaches a state, spreads the nation, and moves beyond borders by going international. This is our world! These are our people!
Sign the Pledge to help us bring Kony to justice in 2012!
Donate to help the Invisible Children!
Gear up and get the Kits to show your support!
You yourself commit a crime if you know what is right, yet continue to do wrong.


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A.S. fair welcomes dozens of students back to CSUN
Jazzmyne Bogard
Jenel Bloom, 21, kinesiology major awaits for her prize after spinning the wheel during the A.S Fair, at the bookstore lawn on Tuesday, August 27. Photo credit: Lucas Esposito / Daily Sundial
Associated Students (A.S.) welcomed the CSUN community back to school with their biggest welcome fair yet.
The fair included multiple booths with free food, drinks, giveaways, and information about the A.S. program at CSUN.
Other CSUN departments that attended the fair including the University Student Union (USU), CSUN police and Athletics.
"It's an amazing turnout, we've never had it this big before," said Kevin Mojaradi, A.S. marketing and public relations coordinator. "We're running out of almost everything that we have, it's actually really good though."
Dozens of students filled the bookstore lawn, checking out the fair and what giveaways tables were providing. Every booth had something different to offer — students who completed a survey were entered into a raffle for tickets to Knott's Berry Farm, Big Show and bookstore gift cards worth $25, $50, $100. Other booths gave away free products including T-shirts, water bottles and totes.
CTVA student Anthony Gaona, 21, and Deaf Studies major Cindy Diaz, 21, show the giveaways they obtained during the A.S Fair, at the bookstore lawn, Aug. 27. Photo Credit: Lucas Esposito / Daily Sundial
Mojaradi has been doing the A.S. Welcome Fair since 2004 and says this was the best he ever experienced.
"The volunteer numbers (were) amazing we had 100 volunteers who signed up on facebook for nothing else but to help out and get a free t-shirt," said Mojaradi.
The main purpose of the fair was to welcome the CSUN community back to school while providing a way to learn about all the services and programs A.S. has to offer.
"This year we went with an Athletic theme shirt to promote athletics," said Mojaradi " One of the universities missions is to really (spread) the whole spirit of athletes."
Booths that promoted athletics were also present, such as Outdoor Adventures and Sports Club programs provided by A.S.
Clarissa Quintanilla, an 18-year-old CSUN freshman had a chance to check out the sports club.
"I'm really into a lot of sports (and) in high school I didn't have the opportunity to be in many sports," Quintanilla said. "So I want to join any clubs that give me the opportunity to do so."
During the A.S Fair, visitors obtained valuable information about the campus recycling program and other important issues. The A.S Fair took place at the bookstore lawn, Aug. 27. Photo Credit: Lucas Esposito / Daily Sundial
Other programs that participated in the fair included Student Government, Campus Recycling and The Children's Center.
"The Children's Center has free services for students who have children or younger siblings that need to be watched, so they provide daycare services," said Gabrielle Danis, one of the 100 volunteers that helped plan the fair.
The total cost of the fair was roughly $15,000, but a lot of that money was given directly back to the students through the gifts, giveaways and services provided according to Mojaradi.
"I have to give it to my volunteers they make the fair happen I could not do this by myself," Mojaradi said.
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Liverpool are "pushing hard" to sign Juventus forward Paulo Dybala and could even agree a quick deal for the Argentine, according to reports.
Tutto Mercato say the Reds are serious in their interest in the former Palermo man, who would be an excellent addition to an already frightening Liverpool attack that Jurgen Klopp has at his disposal.
Sadio Mane, Roberto Firmino and Mohamed Salah are arguably the most frightening trio in world football today, though there is a need for an extra top-quality option given doubts over the first-team futures of Divock Origi and Daniel Sturridge.
It's said that Liverpool are looking to seal the deal as soon as possible, with Juventus apparently prepared to listen to offers for their No.10.
The arrival of Cristiano Ronaldo has had a negative impact on Dybala's form as he has only managed nine goals in 35 appearances this season, with only four coming in the league.
It's a far cry from his tally when he was their main man in 2017/18, with the 25-year old bagged 26 in 46 appearances across all competitions.
But he's struggled to nail down starting a spot and was recently on the bench for the round of 16 second leg against Atletico as Ronaldo scored his eighth Champions League hat-trick to turn the tie around completely and send Juve into the quarter finals.
Dybala, who has a contract until 2022 with Juventus, is comfortable playing in a deeper role - with his versatility something that would be beneficial to Jurgen Klopp and Liverpool.
Klopp looked set to sign Lyon talisman and playmaker Nabil Fekir in the summer before the Frenchman failed a medical and stayed put.


To check which version of ESMC / ERA Server and Components you are running follow our step-by-step instructions.
To view a list of the component versions that correspond with your installation of ESMC / ERA, see Compatible ESMC / ERA Server / component versions.
See below if you are using ERA 5.x and want to check for the latest version.
Open the main program window by double-clicking the ESET icon in your Windows notification area.
The product version will be displayed next to Product version.
Open the ESET Remote Administrator Console by clicking Start → All Programs → ESET → ESET Remote Administrator Console → ESET Remote Administrator Console.
Click Help → Check for Server Updates on the Web.
If a more recent version is available ("The version of your software is outdated. Please download the new version"), click Download to download the latest version.
Repeat steps 1-3 above to check for the latest version for the ESET Remote Administrator Console (in step 2, click Check for Console Updates on the Web).
In the Clients tab, verify the version number installed on a client workstation by looking at the information in the Product Version column.
How do I use ESET Remote Administrator to upgrade ESET products on client workstations?
Your product version will display next to Product version.
The product version will be displayed in the About window below the product name.


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Home Blog A lot of Car a lot of money Lamborghini Veneno
A lot of Car a lot of money Lamborghini Veneno
In Lamborghini by Jonathan Humphrey March 5, 2013 Leave a Comment
It is the fiftieth anniversary year for the company, to celebrate they are building the Lamborghini Veneno
Automobili Lamborghini are presenting the Lamborghini Veneno at the 2013 Geneva Motorshow for the first time.
Only three will be built each car costing €3million euros and hey, all three are already sold. The Veneno will features a 6.5 litre twelve cylinder engine matched to an extremely fast-shifting 7-speed ISR transmission with 5 driving modes and permanent all-wheel drive. The racing chassis with pushrod suspension and horizontal spring/damper units completes the picture.
10 Second Video – the Fiftieth Anniversary Lamborghini Veneno in HD
Click the video toolbar to view in full screen
The Veneno accelerates from 0 to 100 km/h in just 2.8 seconds and the top speed for this street-legal racing car stands at 355 km/h.
Above all, however, the Veneno benefits from the very special expertise that Lamborghini possesses in the development and execution of carbon-fiber materials – the complete chassis is produced as a CFRP monocoque, as is the outer skin of this extreme sports car. The inside, too, features innovative, Lamborghini-patented materials such as Forged Composite and CarbonSkin.
Fully in keeping with the tradition of the brand, the name of the Veneno is the name of a legendary fighting bull.
Not just a bull but one of the strongest and most aggressive fighting bulls ever. He is also famous for being one of the fastest bulls in the history of bullfighting. His name became popular in 1914, when he fatally wounded the famous torero José Sánchez Rodríguez during the bullfight in the arena Sanlúcar de Barrameda's, Andalusia, Spain.
The Lamborghini Veneno celebrates its first public appearance at the 2013 Geneva Motor Show. The vehicle on show is Car '0', the Lamborghini test vehicle. Its future has not been determined yet, but it will allow Lamborghini to continue its activity of testing and innovation, both on the road and on the race track. The trilogy made of three unique vehicles will be produced in the course of the year 2013 and handed over to their future owners.
Read more Lamborghini articles on Drive.co.uk/Lamborghini