text:
1987 Texas Rangers
Starting Pitchers Log
Seasons202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972
American League TeamsBaltimore OriolesBoston Red SoxCalifornia AngelsChicago White SoxCleveland IndiansDetroit TigersKansas City RoyalsMilwaukee BrewersMinnesota TwinsNew York YankeesOakland AthleticsSeattle MarinersTexas RangersToronto Blue Jays
Bobby Valentine
Tom Grieve
Arlington Stadium
Brian Bohanon (1-19)
The TBC Data Store allows you to purchase some standard datasets available on the site or even request a custom extract of your own design!
Log of all regular season games and starting pitcher statistics.
1987 Starting Pitcher Log
date month wkday starting pitcher age throws opp wl score box s-gs c-gs decision gs qs cg sh gf ip h r er bb so wp bk hb iw bf ab 2b 3b hr sb cs gdp bbt g bbt f bbt p bbt l pit str bal fou play cal sw era whip
1987-04-06 Apr Mon Charlie Hough 39.091 R BAL L 1-2 box | pbp 1 194 -- 1 1 0 0 0 7.0 4 0 0 1 4 0 0 0 1 28 27 2 0 0 1 0 0 9 8 0 2 0 0 0 0 0 0 0 0.00 0.71
1987-04-08 Apr Wed Ed Correa 20.344 R BAL W 6-4 box | pbp 1 34 -- 1 0 0 0 0 5.0 7 3 3 1 4 0 0 0 0 20 19 3 0 0 0 0 0 2 5 0 1 0 0 0 0 0 0 0 5.40 1.60
1987-04-09 Apr Thu Mike Mason 28.139 L BAL L 6-8 box | pbp 1 81 L 1 0 0 0 0 5.0 8 5 5 1 3 0 0 1 0 25 22 2 0 3 0 0 0 7 5 0 0 0 0 0 0 0 0 0 9.00 1.80
1987-04-10 Apr Fri Jose Guzman 24.001 R MIL L 8-11 box | pbp 1 35 L 1 0 0 0 0 0.2 5 7 7 1 0 0 0 1 0 9 7 1 0 1 0 0 0 3 3 0 1 0 0 0 0 0 0 0 94.50 9.00
1987-04-11 Apr Sat Charlie Hough 39.096 R MIL L 6-8 box | pbp 2 195 L 1 0 0 0 0 3.1 7 6 6 3 2 0 0 0 0 19 15 2 0 0 0 1 0 5 2 0 7 0 0 0 0 0 0 0 5.23 1.45
1987-04-12 Apr Sun Bobby Witt 22.335 R MIL L 5-7 box | pbp 1 32 -- 1 1 0 0 0 7.0 4 1 1 6 7 1 0 0 0 27 20 1 0 0 0 0 2 7 3 1 3 0 0 0 0 0 0 0 1.29 1.43
1987-04-14 Apr Tue Ed Correa 20.350 R BOS L 1-4 box | pbp 2 35 L 1 0 0 0 0 5.0 6 4 4 4 4 1 0 0 0 25 20 2 0 1 0 0 0 6 5 0 0 0 0 0 0 0 0 0 6.30 1.80
1987-04-15 Apr Wed Charlie Hough 39.100 R BOS L 4-5 box | pbp 3 196 -- 1 0 0 0 0 5.1 6 3 3 1 4 0 0 1 0 23 21 1 1 0 0 0 1 6 5 0 0 0 0 0 0 0 0 0 5.17 1.40
1987-04-17 Apr Fri Mike Mason 28.147 L MIL L 2-10 box | pbp 2 82 L 1 0 0 0 0 5.2 4 3 3 4 6 0 0 0 1 24 20 2 0 0 3 0 1 6 4 0 0 0 0 0 0 0 0 0 6.75 1.59
1987-04-18 Apr Sat Bobby Witt 22.341 R MIL L 3-4 box | pbp 2 33 L 1 0 0 0 0 6.0 4 4 4 5 9 0 0 0 0 26 19 1 0 1 3 0 0 2 5 1 0 0 0 0 0 0 0 0 3.46 1.46
1987-04-19 Apr Sun Jose Guzman 24.010 R MIL L 4-6 box | pbp 2 36 -- 1 0 0 0 0 5.2 5 1 1 1 3 0 0 0 0 22 21 1 0 1 0 1 0 8 5 0 0 0 0 0 0 0 0 0 10.00 1.67
1987-04-21 Apr Tue Charlie Hough 39.106 R BAL W 6-4 box | pbp 4 197 W 1 0 1 0 0 9.0 10 4 4 3 7 1 0 1 0 41 36 1 0 1 0 1 0 15 10 2 3 0 0 0 0 0 0 0 4.74 1.42
1987-04-22 Apr Wed Ed Correa 20.358 R BAL L 2-3 box | pbp 3 36 -- 1 1 0 0 0 7.1 7 2 2 1 7 0 0 2 0 31 28 0 0 1 0 0 1 13 4 2 1 0 0 0 0 0 0 0 4.67 1.50
1987-04-23 Apr Thu Mike Mason 28.153 L BAL W 9-4 box | pbp 3 83 -- 1 0 0 0 0 1.1 3 2 2 5 1 0 0 0 0 11 6 1 0 0 2 1 1 3 1 0 1 0 0 0 0 0 0 0 7.50 2.08
1987-04-24 Apr Fri Bobby Witt 22.347 R BOS W 6-4 box | pbp 3 34 -- 1 1 0 0 0 3.1 4 3 3 9 6 1 1 0 0 23 13 1 0 0 1 0 0 4 0 0 3 0 0 0 0 0 0 0 4.41 1.96
1987-04-25 Apr Sat Jose Guzman 24.016 R BOS W 2-1 box | pbp 3 37 W 1 1 1 0 0 9.0 5 1 1 3 1 0 0 0 0 34 30 1 0 0 1 0 1 14 6 1 8 0 0 0 0 0 0 0 5.50 1.28
1987-04-26 Apr Sun Charlie Hough 39.111 R BOS W 5-3 box | pbp 5 198 -- 1 1 0 0 0 8.0 3 3 3 5 7 0 0 1 0 32 24 1 0 0 3 1 0 12 4 0 3 0 0 0 0 0 0 0 4.41 1.32
1987-04-28 Apr Tue Ed Correa 20.364 R NYA W 3-1 box | pbp 4 37 W 1 1 0 0 0 7.2 2 0 0 5 7 0 0 0 0 30 24 1 0 0 4 0 0 7 6 1 3 0 0 0 0 0 0 0 3.24 1.32
1987-04-29 Apr Wed Mike Mason 28.159 L NYA W 8-7 box | pbp 4 84 -- 1 0 0 0 0 4.2 5 2 2 4 2 0 0 2 0 23 17 0 0 0 1 0 1 7 3 2 3 0 0 0 0 0 0 0 6.48 2.04
1987-05-01 May Fri Jose Guzman 24.022 R TOR L 2-3 box | pbp 4 38 -- 1 1 0 0 0 6.2 6 2 2 0 7 0 0 0 0 24 24 1 0 1 1 0 1 6 3 0 2 0 0 0 0 0 0 0 4.74 1.18
1987-05-02 May Sat Charlie Hough 39.117 R TOR L 8-9 box | pbp 6 199 -- 1 0 0 0 0 5.2 7 6 6 5 3 0 0 0 0 28 23 1 0 0 1 0 1 10 3 0 0 0 0 0 0 0 0 0 5.17 1.43
1987-05-03 May Sun Ed Correa 21.004 R TOR L 1-3 box | pbp 5 38 L 1 1 0 0 0 7.0 4 2 2 5 4 0 0 0 1 30 23 1 0 0 2 0 0 7 9 0 1 0 0 0 0 0 0 0 3.09 1.31
1987-05-05 May Tue Mike Mason 28.165 L CLE W 6-5 box | pbp 5 85 -- 1 0 0 0 0 5.1 7 2 2 4 6 0 0 0 1 26 22 1 1 1 1 0 0 5 3 0 7 0 0 0 0 0 0 0 5.56 1.99
1987-05-06 May Wed Charlie Hough 39.121 R CLE W 7-2 box | pbp 7 200 W 1 1 1 0 0 9.0 8 0 0 0 6 0 0 0 0 35 35 0 1 0 1 0 0 11 9 1 0 0 0 0 0 0 0 0 4.18 1.33
1987-05-08 May Fri Jose Guzman 24.029 R TOR L 4-7 box | pbp 5 39 L 1 0 0 0 0 2.1 7 7 7 1 1 0 0 0 0 14 13 0 0 2 0 0 0 4 1 0 0 0 0 0 0 0 0 0 6.67 1.37
1987-05-09 May Sat Ed Correa 21.010 R TOR L 4-15 box | pbp 6 39 L 1 0 0 0 0 1.2 7 6 6 2 1 1 0 0 0 12 10 2 0 2 1 1 0 1 1 1 4 0 0 0 0 0 0 0 4.54 1.51
1987-05-10 May Sun Bobby Witt 22.363 R TOR W 9-8 box | pbp 4 35 W 1 0 0 0 0 7.0 6 4 4 6 5 0 0 0 0 32 26 1 0 1 3 0 2 11 5 1 3 0 0 0 0 0 0 0 4.56 1.94
1987-05-11 May Mon Mike Mason 28.171 L CLE W 6-3 box | pbp 6 86 -- 1 0 0 0 0 3.2 7 3 3 2 1 0 0 0 0 18 16 0 0 1 0 0 2 6 1 0 1 0 0 0 0 0 0 0 5.81 2.05
1987-05-12 May Tue Charlie Hough 39.127 R CLE W 6-1 box | pbp 8 201 W 1 1 0 0 0 7.1 4 1 1 3 6 1 0 0 0 28 25 0 0 1 1 0 0 8 7 0 0 0 0 0 0 0 0 0 3.79 1.28
1987-05-13 May Wed Jose Guzman 24.034 R NYA W 8-6 box | pbp 6 40 W 1 1 0 0 0 8.2 10 6 6 5 3 0 1 0 0 40 35 2 0 2 0 1 0 16 7 0 0 0 0 0 0 0 0 0 6.56 1.46
1987-05-14 May Thu Ed Correa 21.015 R NYA L 1-9 box | pbp 7 40 L 1 0 0 0 0 3.1 5 6 6 5 2 1 0 1 0 20 14 0 1 2 2 1 0 5 2 0 0 0 0 0 0 0 0 0 5.59 1.65
1987-05-15 May Fri Bobby Witt 23.003 R CHA L 0-5 box | pbp 5 36 L 1 0 0 0 0 4.0 2 4 4 6 6 1 0 0 0 20 14 0 0 0 2 0 0 3 3 0 2 0 0 0 0 0 0 0 5.20 1.95
1987-05-16 May Sat Mike Loynd 23.050 R CHA W 7-2 box | pbp 1 9 -- 1 0 0 0 0 5.0 4 1 1 2 4 0 0 0 0 20 18 0 1 1 1 0 1 7 1 0 2 0 0 0 0 0 0 0 2.25 1.35
1987-05-17 May Sun Charlie Hough 39.132 R CHA L 5-8 box | pbp 9 202 -- 1 0 0 0 0 5.2 8 4 4 5 3 1 0 0 0 28 22 1 0 1 0 1 1 3 6 0 6 0 0 0 0 0 0 0 4.03 1.38
1987-05-18 May Mon Jose Guzman 24.039 R DET L 3-6 box | pbp 7 41 L 1 0 0 0 0 3.1 7 2 2 1 1 0 0 0 0 18 16 2 0 0 2 0 1 9 3 0 2 0 0 0 0 0 0 0 6.46 1.54
1987-05-19 May Tue Ed Correa 21.020 R DET W 10-8 box | pbp 8 41 -- 1 0 0 0 0 3.2 8 8 8 4 5 1 0 0 1 22 18 2 0 2 1 0 0 5 2 0 4 0 0 0 0 0 0 0 6.86 1.80
1987-05-20 May Wed Bobby Witt 23.008 R DET L 4-6 box | pbp 6 37 L 1 0 0 0 0 5.2 5 4 4 5 8 1 0 0 0 27 22 1 0 1 1 1 0 4 6 0 4 0 0 0 0 0 0 0 5.40 1.92
1987-05-22 May Fri Mike Loynd 23.056 R KCA L 1-8 box | pbp 2 10 L 1 0 0 0 0 5.0 6 5 5 5 6 0 0 0 0 25 20 0 0 2 1 0 1 5 5 1 3 0 0 0 0 0 0 0 3.60 1.52
1987-05-23 May Sat Charlie Hough 39.138 R KCA W 6-4 box | pbp 10 203 W 1 0 1 0 0 9.0 7 4 4 1 9 0 0 1 0 36 34 0 0 2 1 0 1 13 5 3 1 0 0 0 0 0 0 0 4.02 1.31
1987-05-24 May Sun Jose Guzman 24.045 R KCA L 2-5 box | pbp 8 42 L 1 0 0 0 0 4.1 7 3 3 2 4 0 0 1 0 21 18 0 0 1 0 0 1 8 4 0 2 0 0 0 0 0 0 0 6.44 1.59
1987-05-25 May Mon Ed Correa 21.026 R DET L 5-8 box | pbp 9 42 L 1 0 0 0 0 1.1 4 4 4 3 1 0 0 0 0 11 8 0 0 1 1 0 0 2 1 0 0 0 0 0 0 0 0 0 7.50 1.90
1987-05-26 May Tue Bob Malloy 22.182 R DET L 7-8 box | pbp 1 1 -- 1 0 0 0 0 6.0 6 4 4 3 5 0 0 0 0 27 24 1 0 2 0 0 0 7 7 1 3 0 0 0 0 0 0 0 6.00 1.50
1987-05-27 May Wed Mike Loynd 23.061 R DET L 3-4 box | pbp 3 11 L 1 0 0 0 0 2.2 5 2 2 2 0 0 0 0 0 16 14 0 0 1 1 1 0 7 4 0 2 0 0 0 0 0 0 0 3.90 1.63
1987-05-29 May Fri Charlie Hough 39.144 R KCA W 16-5 box | pbp 11 204 W 1 1 0 0 0 7.0 7 2 2 1 4 0 1 1 0 29 26 1 0 1 1 0 1 6 13 0 3 0 0 0 0 0 0 0 3.89 1.30
1987-05-30 May Sat Jose Guzman 24.051 R KCA L 7-12 box | pbp 9 43 L 1 0 0 0 0 1.0 4 5 5 3 2 0 0 0 0 10 7 0 0 0 0 0 0 2 1 0 2 0 0 0 0 0 0 0 7.31 1.71
1987-05-31 May Sun Ed Correa 21.032 R KCA W 3-2 box | pbp 10 43 -- 1 0 0 0 0 5.0 5 2 2 6 4 1 0 1 0 27 20 1 1 0 1 0 0 7 7 0 2 0 0 0 0 0 0 0 7.09 1.94
1987-06-01 Jun Mon Bob Malloy 22.188 R CHA W 11-9 box | pbp 2 2 -- 1 0 0 0 0 5.0 7 4 4 0 3 0 0 0 0 24 24 2 0 4 0 0 0 3 11 0 0 0 0 0 0 0 0 0 6.55 1.45
1987-06-02 Jun Tue Charlie Hough 39.148 R CHA L 5-15 box | pbp 12 205 L 1 0 0 0 0 1.2 4 7 7 5 2 0 0 0 0 12 7 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 4.62 1.38
1987-06-03 Jun Wed Mike Loynd 23.068 R CHA W 14-3 box | pbp 4 12 -- 1 0 0 0 0 2.1 3 3 3 4 1 0 0 0 0 14 10 0 0 1 0 0 0 2 4 0 0 0 0 0 0 0 0 0 4.35 1.74
1987-06-05 Jun Fri Greg Harris 31.215 R MIN W 15-9 box | pbp 1 26 W 1 0 0 0 0 5.0 7 3 3 1 3 0 0 0 0 23 22 4 0 0 0 0 0 4 9 0 0 0 0 0 0 0 0 0 5.22 1.54
1987-06-06 Jun Sat Charlie Hough 39.152 R MIN L 2-3 box | pbp 13 206 -- 1 1 0 0 0 9.0 7 2 2 5 3 0 0 0 0 38 32 0 0 1 0 0 1 16 8 3 2 0 0 0 0 0 0 0 4.34 1.38
1987-06-07 Jun Sun Ed Correa 21.039 R MIN L 4-7 box | pbp 11 44 -- 1 0 0 0 0 4.1 3 4 4 4 7 1 0 0 0 19 15 1 0 0 1 0 0 5 2 0 1 0 0 0 0 0 0 0 7.19 1.91
1987-06-08 Jun Mon Mike Jeffcoat 27.309 L SEA L 0-6 box | pbp 1 5 L 1 0 0 0 0 6.1 9 6 6 1 1 0 0 0 0 28 27 2 0 3 2 0 1 7 10 0 0 0 0 0 0 0 0 0 8.53 1.58
1987-06-09 Jun Tue Jose Guzman 24.061 R SEA W 3-0 box | pbp 10 44 W 1 0 0 0 0 5.0 2 0 0 0 4 0 0 0 0 17 17 1 0 0 0 0 0 8 3 0 0 0 0 0 0 0 0 0 5.74 1.43
1987-06-10 Jun Wed Charlie Hough 39.156 R SEA W 9-5 box | pbp 14 207 -- 1 3 0 0 0 6.0 5 4 4 5 2 0 3 2 0 30 22 1 1 0 1 0 0 8 8 0 0 0 0 0 0 0 0 0 4.45 1.40
1987-06-12 Jun Fri Greg Harris 31.222 R OAK L 1-6 box | pbp 2 27 L 1 0 0 0 0 3.2 9 4 4 1 3 0 0 1 0 20 16 2 0 0 0 0 0 6 2 0 7 0 0 0 0 0 0 0 5.61 1.64
1987-06-13 Jun Sat Ed Correa 21.045 R OAK L 8-10 box | pbp 12 45 -- 1 0 0 0 0 4.1 5 7 7 4 5 0 0 0 0 22 18 0 0 2 2 0 1 6 2 1 2 0 0 0 0 0 0 0 7.76 1.92
1987-06-14 Jun Sun Charlie Hough 39.160 R OAK W 5-1 box | pbp 15 208 W 1 1 1 0 0 9.0 3 0 0 1 8 0 0 0 0 30 29 1 0 0 1 1 0 3 8 4 5 0 0 0 0 0 0 0 4.06 1.31
1987-06-15 Jun Mon Mike Jeffcoat 27.316 L CAL W 9-7 box | pbp 2 6 -- 1 0 0 0 0 0.2 2 4 4 3 0 0 0 0 0 7 4 1 0 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 12.86 2.14
1987-06-16 Jun Tue Jose Guzman 24.068 R CAL W 5-4 box | pbp 11 45 W 1 1 0 0 0 7.1 3 1 1 2 9 0 0 0 0 25 23 1 0 0 0 0 2 8 1 0 2 0 0 0 0 0 0 0 5.23 1.35
1987-06-17 Jun Wed Greg Harris 31.227 R CAL L 1-6 box | pbp 3 28 L 1 0 0 0 0 3.1 8 2 2 2 2 0 0 1 0 20 17 1 0 0 0 1 1 6 1 0 0 0 0 0 0 0 0 0 5.59 1.74
1987-06-19 Jun Fri Charlie Hough 39.165 R OAK W 4-2 box | pbp 16 209 W 1 1 0 0 0 7.1 2 1 1 5 0 0 0 0 0 29 24 1 0 0 0 0 0 16 6 0 2 0 0 0 0 0 0 0 3.87 1.29
1987-06-20 Jun Sat Bobby Witt 23.039 R OAK W 7-6 box | pbp 7 38 W 1 0 0 0 0 5.0 2 3 3 6 4 0 0 1 0 24 17 1 0 0 3 0 0 4 6 0 3 0 0 0 0 0 0 0 5.40 1.88
1987-06-21 Jun Sun Jose Guzman 24.073 R OAK L 3-7 box | pbp 12 46 L 1 0 1 0 0 8.0 10 5 5 0 6 0 0 0 0 35 35 6 0 2 0 0 0 11 8 0 8 0 0 0 0 0 0 0 5.28 1.34
1987-06-21 Jun Sun Ed Correa 21.053 R OAK W 13-3 box | pbp 13 46 W 1 1 0 0 0 6.0 6 3 3 4 4 1 0 0 0 27 23 1 0 2 1 1 0 3 10 0 4 0 0 0 0 0 0 0 7.44 1.90
1987-06-22 Jun Mon Greg Harris 31.232 R CAL L 3-7 box | pbp 4 29 L 1 0 0 0 0 6.0 7 5 5 4 7 0 0 0 0 29 25 1 1 0 1 0 0 11 3 1 3 0 0 0 0 0 0 0 5.81 1.75
1987-06-23 Jun Tue Charlie Hough 39.169 R CAL L 6-8 box | pbp 17 210 L 1 1 0 0 0 6.2 5 3 3 6 5 0 0 0 0 31 25 1 0 2 2 0 0 9 8 1 2 0 0 0 0 0 0 0 3.88 1.31
1987-06-24 Jun Wed Mike Loynd 23.089 R CAL L 1-4 box | pbp 5 13 L 1 1 0 0 0 6.0 5 1 1 4 3 0 0 0 0 27 22 2 0 0 2 0 0 8 10 1 1 0 0 0 0 0 0 0 4.08 1.60
1987-06-26 Jun Fri Bobby Witt 23.045 R MIN W 1-0 box | pbp 8 39 W 1 1 0 0 0 8.0 1 0 0 6 7 0 0 0 0 29 23 0 0 0 2 0 1 7 5 1 3 0 0 0 0 0 0 0 4.47 1.71
1987-06-27 Jun Sat Ed Correa 21.059 R MIN W 11-6 box | pbp 14 47 W 1 0 0 0 0 5.0 10 5 5 0 5 1 0 0 0 25 25 1 0 3 1 0 0 7 9 0 3 0 0 0 0 0 0 0 7.56 1.91
1987-06-27 Jun Sat Charlie Hough 39.173 R MIN W 7-2 box | pbp 18 211 W 1 1 1 0 0 9.0 7 2 2 2 4 1 0 1 0 37 34 1 0 0 2 0 0 13 8 4 4 0 0 0 0 0 0 0 3.74 1.29
1987-06-28 Jun Sun Jose Guzman 24.080 R MIN W 6-3 box | pbp 13 47 W 1 1 0 0 0 7.1 7 3 3 1 4 0 1 0 0 30 29 4 0 2 0 0 0 8 11 1 3 0 0 0 0 0 0 0 5.13 1.31
1987-06-29 Jun Mon Greg Harris 31.239 R SEA W 4-3 box | pbp 5 30 -- 1 1 0 0 0 7.0 7 3 3 1 4 0 0 0 0 28 26 2 0 0 1 0 1 16 3 0 4 0 0 0 0 0 0 0 5.58 1.68
1987-06-30 Jun Tue Mike Loynd 23.095 R SEA L 2-5 box | pbp 6 14 L 1 0 0 0 0 4.2 5 4 4 2 3 0 0 0 0 20 18 1 0 1 1 1 0 5 7 0 2 0 0 0 0 0 0 0 4.41 1.59
1987-07-01 Jul Wed Charlie Hough 39.177 R SEA W 7-3 box | pbp 19 212 W 1 1 0 0 0 6.0 6 2 2 1 5 0 0 1 0 26 23 2 0 0 1 0 0 8 5 2 4 0 0 0 0 0 0 0 3.71 1.28
1987-07-03 Jul Fri Bobby Witt 23.052 R NYA W 9-0 box | pbp 9 40 W 1 0 0 0 0 5.1 3 0 0 5 3 1 0 0 0 25 20 2 0 0 0 0 0 6 8 0 0 0 0 0 0 0 0 0 4.01 1.68
1987-07-03 Jul Fri Jose Guzman 24.085 R NYA L 1-3 box | pbp 14 48 L 1 1 1 0 0 8.0 3 3 3 3 3 0 1 0 0 29 26 0 0 1 0 0 0 8 11 0 1 0 0 0 0 0 0 0 4.97 1.26
1987-07-04 Jul Sat Greg Harris 31.244 R NYA L 3-4 box | pbp 6 31 L 1 0 0 0 0 4.2 6 3 3 3 1 0 0 0 0 23 19 1 0 0 0 0 1 7 5 0 1 0 0 0 0 0 0 0 5.60 1.69
1987-07-05 Jul Sun Ed Correa 21.067 R NYA W 10-4 box | pbp 15 48 -- 1 0 0 0 0 3.1 4 3 3 4 1 1 0 0 0 18 14 1 0 1 2 0 0 4 3 2 0 0 0 0 0 0 0 0 7.59 1.93
1987-07-06 Jul Mon Charlie Hough 39.182 R TOR L 4-6 box | pbp 20 213 L 1 1 1 0 0 8.0 6 5 5 4 6 0 1 0 0 34 29 1 0 2 0 0 0 8 8 0 2 0 0 0 0 0 0 0 3.82 1.28
1987-07-07 Jul Tue Mike Loynd 23.102 R TOR L 2-6 box | pbp 7 15 L 1 0 0 0 0 4.2 6 4 4 1 4 1 0 0 0 22 21 1 0 1 0 0 0 5 4 0 2 0 0 0 0 0 0 0 4.69 1.58
1987-07-08 Jul Wed Bobby Witt 23.057 R TOR L 2-5 box | pbp 10 41 L 1 1 0 0 0 6.1 2 3 3 4 5 0 0 1 0 26 21 2 0 0 1 0 0 2 10 0 2 0 0 0 0 0 0 0 4.03 1.60
1987-07-09 Jul Thu Jose Guzman 24.091 R CLE L 4-10 box | pbp 15 49 L 1 1 0 0 0 7.1 9 7 7 2 5 1 1 0 0 34 32 3 0 2 3 0 0 11 6 2 6 0 0 0 0 0 0 0 5.25 1.28
1987-07-10 Jul Fri Greg Harris 31.250 R CLE W 10-4 box | pbp 7 32 W 1 1 0 0 0 7.0 4 1 1 2 3 1 0 0 0 27 25 2 0 0 1 0 0 13 5 1 3 0 0 0 0 0 0 0 5.17 1.61
1987-07-11 Jul Sat Charlie Hough 39.187 R CLE W 6-2 box | pbp 21 214 W 1 1 0 0 0 6.2 5 1 1 5 11 1 0 0 0 31 26 2 0 0 3 0 0 5 2 1 7 0 0 0 0 0 0 0 3.71 1.29
1987-07-12 Jul Sun Mike Loynd 23.107 R CLE W 7-6 box | pbp 8 16 -- 1 0 0 0 0 0.2 3 4 4 2 1 0 0 0 0 7 5 1 0 0 0 0 0 1 1 0 2 0 0 0 0 0 0 0 5.27 1.65
1987-07-16 Jul Thu Charlie Hough 39.192 R NYA L 3-12 box | pbp 22 215 L 1 0 0 0 0 6.0 5 5 5 4 8 0 0 0 0 28 24 0 0 1 0 0 0 4 6 0 1 0 0 0 0 0 0 0 3.86 1.30
1987-07-17 Jul Fri Bobby Witt 23.066 R NYA L 4-8 box | pbp 11 42 L 1 0 0 0 0 2.0 5 5 5 4 2 0 0 0 0 15 11 2 0 1 0 0 0 2 5 2 0 0 0 0 0 0 0 0 4.65 1.70
1987-07-18 Jul Sat Jose Guzman 24.100 R NYA W 7-2 box | pbp 16 50 W 1 1 0 0 0 7.2 8 2 2 1 3 0 0 0 0 29 28 1 0 2 0 0 2 12 8 0 5 0 0 0 0 0 0 0 4.89 1.27
1987-07-19 Jul Sun Greg Harris 31.259 R NYA W 20-3 box | pbp 8 33 W 1 1 0 0 0 7.0 5 2 2 1 4 0 0 0 0 27 26 1 0 1 0 0 0 13 4 1 4 0 0 0 0 0 0 0 4.94 1.54
1987-07-20 Jul Mon Charlie Hough 39.196 R TOR L 3-5 box | pbp 23 216 L 1 1 0 0 0 6.1 8 5 5 3 6 2 1 1 0 31 27 0 0 3 2 0 0 6 4 1 10 0 0 0 0 0 0 0 3.99 1.32
1987-07-21 Jul Tue Paul Kilgus 25.169 L TOR W 6-4 box | pbp 1 1 -- 1 0 0 0 0 7.1 4 4 4 1 3 0 0 0 0 27 26 0 1 2 0 0 1 15 5 0 1 0 0 0 0 0 0 0 3.29 1.21
1987-07-22 Jul Wed Bobby Witt 23.071 R TOR W 5-3 box | pbp 12 43 -- 1 1 0 0 0 7.0 6 1 1 3 10 0 0 0 0 30 27 0 0 0 4 0 0 10 4 0 3 0 0 0 0 0 0 0 4.30 1.66
1987-07-23 Jul Thu Jose Guzman 24.105 R CLE L 2-4 box | pbp 17 51 L 1 0 0 0 0 6.1 9 4 4 2 5 0 0 0 0 31 27 2 0 2 2 0 0 7 6 0 3 0 0 0 0 0 0 0 4.94 1.29
1987-07-24 Jul Fri Greg Harris 31.264 R CLE W 6-3 box | pbp 9 34 -- 1 0 0 0 0 5.1 6 1 1 1 3 1 0 0 0 23 22 2 0 0 0 0 0 9 4 0 0 0 0 0 0 0 0 0 4.73 1.53
1987-07-25 Jul Sat Charlie Hough 39.201 R CLE W 7-3 box | pbp 24 217 W 1 1 0 0 0 6.1 6 3 3 4 4 0 0 0 0 31 25 2 1 1 1 0 0 9 9 0 0 0 0 0 0 0 0 0 4.00 1.33
1987-07-26 Jul Sun Paul Kilgus 25.174 L CLE W 11-3 box | pbp 2 2 W 1 1 0 0 0 6.0 5 1 1 4 1 0 0 0 0 28 23 2 0 0 1 0 0 11 6 0 1 0 0 0 0 0 0 0 2.97 1.26
1987-07-27 Jul Mon Bobby Witt 23.076 R MIL W 5-4 box | pbp 13 44 -- 1 1 0 0 0 6.1 5 3 3 5 7 0 0 0 0 29 24 1 0 0 3 0 0 8 5 2 2 0 0 0 0 0 0 0 4.30 1.65
1987-07-28 Jul Tue Jose Guzman 24.110 R MIL L 2-9 box | pbp 18 52 L 1 0 0 0 0 6.0 9 7 7 3 5 1 0 0 0 29 25 0 0 2 5 0 2 14 3 1 1 0 0 0 0 0 0 0 5.22 1.33
1987-07-29 Jul Wed Greg Harris 31.269 R MIL L 8-9 box | pbp 10 35 -- 1 0 0 0 0 5.0 7 1 1 0 4 0 0 0 0 22 22 1 0 0 0 0 1 10 3 2 3 0 0 0 0 0 0 0 4.57 1.52
1987-07-31 Jul Fri Charlie Hough 39.207 R BAL L 4-8 box | pbp 25 218 L 1 0 0 0 0 8.1 10 7 7 2 10 0 0 0 0 38 36 1 0 4 1 0 0 11 6 0 9 0 0 0 0 0 0 0 4.17 1.33
1987-08-01 Aug Sat Paul Kilgus 25.180 L BAL L 1-7 box | pbp 3 3 L 1 0 0 0 0 4.2 7 4 4 5 3 0 0 0 1 26 21 2 0 2 0 0 0 9 2 2 4 0 0 0 0 0 0 0 3.49 1.45
1987-08-02 Aug Sun Bobby Witt 23.082 R BAL W 5-2 box | pbp 14 45 W 1 1 0 0 0 8.1 5 2 2 6 11 0 0 0 0 37 31 0 0 1 1 0 0 11 5 0 0 0 0 0 0 0 0 0 4.08 1.62
1987-08-03 Aug Mon Jose Guzman 24.116 R BOS L 2-11 box | pbp 19 53 L 1 0 0 0 0 1.2 3 4 4 3 0 0 0 0 0 11 6 1 0 1 1 0 0 3 3 0 1 0 0 0 0 0 0 0 5.44 1.36
1987-08-04 Aug Tue Greg Harris 31.275 R BOS L 6-8 box | pbp 11 36 -- 1 0 0 0 0 5.2 3 5 5 4 5 0 0 0 0 24 20 0 0 2 0 0 1 8 3 1 1 0 0 0 0 0 0 0 4.77 1.51
1987-08-05 Aug Wed Charlie Hough 39.212 R BOS W 9-8 box | pbp 26 219 -- 1 0 0 0 0 5.1 4 4 4 3 5 0 0 0 0 24 21 1 0 1 1 0 0 8 4 0 3 0 0 0 0 0 0 0 4.25 1.33
1987-08-07 Aug Fri Paul Kilgus 25.186 L BAL L 2-9 box | pbp 4 4 L 1 0 0 0 0 2.0 7 7 7 2 1 0 0 0 0 15 13 0 0 2 0 0 0 2 2 0 1 0 0 0 0 0 0 0 4.87 1.60
1987-08-08 Aug Sat Bobby Witt 23.088 R BAL W 11-5 box | pbp 15 46 W 1 0 0 0 0 5.0 4 1 1 6 7 0 0 0 0 25 19 0 0 1 0 0 0 2 5 0 1 0 0 0 0 0 0 0 3.95 1.64
1987-08-09 Aug Sun Charlie Hough 39.216 R BAL L 4-5 box | pbp 27 220 L 1 0 0 0 0 8.1 6 4 4 3 8 0 0 0 0 33 28 2 0 1 0 0 2 9 6 0 1 0 0 0 0 0 0 0 4.25 1.32
1987-08-10 Aug Mon Jose Guzman 24.123 R MIL L 3-4 box | pbp 20 54 -- 1 1 0 0 0 6.1 5 3 3 9 9 0 0 0 0 33 22 0 0 0 4 0 0 3 5 1 1 0 0 0 0 0 0 0 5.23 1.38
1987-08-11 Aug Tue Greg Harris 31.282 R MIL W 7-1 box | pbp 12 37 W 1 1 0 0 0 7.0 7 1 1 1 6 0 0 0 0 29 28 0 1 0 1 1 0 8 7 0 0 0 0 0 0 0 0 0 4.53 1.48
1987-08-12 Aug Wed Paul Kilgus 25.191 L MIL W 12-3 box | pbp 5 5 W 1 1 0 0 0 6.2 9 2 2 2 7 0 0 0 0 30 28 3 0 0 0 0 1 8 3 0 1 0 0 0 0 0 0 0 4.56 1.61
1987-08-14 Aug Fri Bobby Witt 23.094 R BOS L 3-9 box | pbp 16 47 -- 1 1 0 0 0 6.0 3 3 3 8 10 0 0 0 0 29 19 0 0 0 3 0 0 4 7 0 0 0 0 0 0 0 0 0 3.98 1.65
1987-08-14 Aug Fri Charlie Hough 39.221 R BOS W 9-4 box | pbp 28 221 W 1 1 1 0 0 9.0 5 3 3 1 5 0 0 0 0 33 32 0 0 2 0 1 0 10 12 0 3 0 0 0 0 0 0 0 4.19 1.29
1987-08-15 Aug Sat Jose Guzman 24.128 R BOS L 6-7 box | pbp 21 55 -- 1 0 0 0 0 5.0 6 3 3 3 3 1 0 0 0 24 21 2 0 1 1 0 0 9 3 0 5 0 0 0 0 0 0 0 5.24 1.39
1987-08-16 Aug Sun Greg Harris 31.287 R BOS L 2-12 box | pbp 13 38 L 1 0 0 0 0 5.2 8 7 7 4 5 0 0 0 0 29 24 1 0 2 0 0 1 9 3 0 6 0 0 0 0 0 0 0 4.88 1.51
1987-08-17 Aug Mon Paul Kilgus 25.196 L KCA L 6-7 box | pbp 6 6 -- 1 1 0 0 0 6.0 7 2 2 2 4 0 0 0 0 27 25 1 0 1 0 0 1 12 6 0 3 0 0 0 0 0 0 0 4.39 1.59
1987-08-18 Aug Tue Charlie Hough 39.225 R KCA W 3-1 box | pbp 29 222 W 1 1 1 0 0 9.0 5 1 1 5 13 0 0 1 0 35 29 1 0 1 1 1 1 10 4 0 2 0 0 0 0 0 0 0 4.05 1.28
1987-08-19 Aug Wed Bobby Witt 23.099 R KCA L 6-11 box | pbp 17 48 L 1 0 0 0 0 4.1 5 7 7 7 5 0 0 0 0 24 16 0 0 1 3 0 1 3 6 1 2 0 0 0 0 0 0 0 4.45 1.70
1987-08-20 Aug Thu Jose Guzman 24.133 R CHA W 5-1 box | pbp 22 56 W 1 1 1 0 0 9.0 3 1 1 2 5 0 0 0 0 31 28 0 0 0 1 0 2 11 8 0 2 0 0 0 0 0 0 0 4.98 1.34
1987-08-21 Aug Fri Paul Kilgus 25.200 L CHA L 1-5 box | pbp 7 7 L 1 0 0 0 0 5.1 7 3 3 1 2 0 0 0 0 21 20 2 0 0 0 2 1 6 3 0 2 0 0 0 0 0 0 0 4.45 1.59
1987-08-22 Aug Sat Charlie Hough 39.229 R CHA W 8-6 box | pbp 30 223 W 1 0 0 0 0 7.0 10 6 6 3 7 0 0 0 0 34 31 1 0 3 2 0 0 5 7 0 2 0 0 0 0 0 0 0 4.17 1.30
1987-08-23 Aug Sun Jeff Russell 25.355 R CHA L 1-8 box | pbp 1 54 L 1 0 0 0 0 4.1 5 3 3 5 2 0 0 0 0 23 18 1 0 0 1 1 0 5 5 0 1 0 0 0 0 0 0 0 4.82 1.77
1987-08-24 Aug Mon Bobby Witt 23.104 R KCA W 4-2 box | pbp 18 49 W 1 1 0 0 0 7.1 3 2 2 7 7 0 0 0 0 31 24 1 0 0 0 0 1 3 11 0 3 0 0 0 0 0 0 0 4.31 1.68
1987-08-25 Aug Tue Jose Guzman 24.138 R KCA W 15-8 box | pbp 23 57 -- 1 0 0 0 0 5.2 7 5 5 7 3 1 0 0 0 30 23 0 0 0 5 0 0 13 4 0 3 0 0 0 0 0 0 0 5.08 1.39
1987-08-26 Aug Wed Charlie Hough 39.233 R KCA L 0-3 box | pbp 31 224 L 1 1 1 0 0 8.0 8 3 3 3 5 0 0 0 0 35 32 3 0 0 1 1 0 14 10 0 3 0 0 0 0 0 0 0 4.14 1.30
1987-08-27 Aug Thu Paul Kilgus 25.206 L KCA L 2-3 box | pbp 8 8 -- 1 1 0 0 0 8.2 6 2 2 4 6 0 0 0 0 35 31 3 0 1 0 0 1 13 8 0 3 0 0 0 0 0 0 0 4.14 1.54
1987-08-28 Aug Fri Jeff Russell 25.360 R DET W 5-3 box | pbp 2 55 -- 1 0 0 0 0 5.0 6 3 3 2 6 2 0 0 0 24 22 2 0 1 0 0 0 7 2 0 6 0 0 0 0 0 0 0 4.86 1.76
1987-08-29 Aug Sat Bobby Witt 23.109 R DET L 1-4 box | pbp 19 50 L 1 0 0 0 0 5.2 9 4 4 4 8 1 0 0 0 29 25 1 0 1 2 0 0 11 3 0 2 0 0 0 0 0 0 0 4.42 1.71
1987-08-30 Aug Sun Charlie Hough 39.237 R DET L 0-7 box | pbp 32 225 L 1 1 0 0 0 7.0 3 0 0 6 6 1 0 1 0 32 24 1 0 1 2 1 0 10 6 0 2 0 0 0 0 0 0 0 4.02 1.30
1987-09-01 Sep Tue Jose Guzman 24.145 R CHA W 6-4 box | pbp 24 58 W 1 0 0 0 0 8.0 7 4 4 1 4 0 0 0 0 31 30 1 0 0 1 0 2 10 9 0 0 0 0 0 0 0 0 0 5.05 1.37
1987-09-02 Sep Wed Paul Kilgus 25.212 L CHA L 0-5 box | pbp 9 9 L 1 0 0 0 0 5.2 7 5 5 2 4 0 0 0 0 24 22 1 0 1 1 0 2 4 6 0 1 0 0 0 0 0 0 0 4.44 1.55
1987-09-03 Sep Thu Bobby Witt 23.114 R CHA L 2-5 box | pbp 20 51 L 1 0 0 0 0 5.2 7 5 5 6 6 0 0 0 0 29 23 1 1 0 2 0 1 6 4 0 0 0 0 0 0 0 0 0 4.59 1.74
1987-09-04 Sep Fri Charlie Hough 39.242 R DET L 2-11 box | pbp 33 226 L 1 0 0 0 0 1.1 4 7 7 5 2 0 0 0 0 13 7 0 1 2 0 0 0 0 2 0 2 0 0 0 0 0 0 0 4.27 1.34
1987-09-05 Sep Sat Greg Harris 31.307 R DET W 8-7 box | pbp 14 39 -- 1 0 0 0 0 3.2 6 4 4 5 1 0 0 0 0 22 17 1 0 1 3 0 0 4 5 5 2 0 0 0 0 0 0 0 4.97 1.54
1987-09-06 Sep Sun Jose Guzman 24.150 R DET W 9-3 box | pbp 25 59 W 1 1 0 0 0 8.0 6 3 3 4 9 0 0 0 0 34 29 1 0 1 2 0 0 7 6 2 6 0 0 0 0 0 0 0 4.97 1.36
1987-09-07 Sep Mon Paul Kilgus 25.217 L OAK L 1-2 box | pbp 10 10 -- 1 1 0 0 0 7.1 5 1 1 2 2 0 0 0 0 30 28 1 0 0 0 0 0 14 5 1 6 0 0 0 0 0 0 0 4.15 1.49
1987-09-08 Sep Tue Charlie Hough 39.246 R OAK W 12-1 box | pbp 34 227 W 1 1 1 0 0 9.0 3 0 0 4 9 0 1 0 0 34 30 2 0 0 0 0 0 10 5 2 4 0 0 0 0 0 0 0 4.11 1.31
1987-09-09 Sep Wed Bobby Witt 23.120 R OAK L 7-11 box | pbp 21 52 L 1 0 0 0 0 1.0 6 6 6 2 2 0 0 0 0 11 9 2 1 0 1 0 0 2 1 0 4 0 0 0 0 0 0 0 5.01 1.79
1987-09-10 Sep Thu Greg Harris 31.312 R CAL L 7-8 box | pbp 15 40 -- 1 1 0 0 0 6.1 6 2 2 3 5 0 1 0 0 28 22 1 0 0 0 0 0 11 5 0 4 0 0 0 0 0 0 0 4.85 1.53
1987-09-11 Sep Fri Jose Guzman 24.155 R CAL W 7-2 box | pbp 26 60 W 1 1 1 0 0 9.0 8 2 2 5 8 1 0 0 0 38 33 1 0 1 1 0 1 8 8 0 8 0 0 0 0 0 0 0 4.82 1.36
1987-09-12 Sep Sat Charlie Hough 39.250 R CAL W 4-3 box | pbp 35 228 W 1 1 0 0 0 8.0 6 0 0 0 5 0 0 0 0 34 33 1 0 0 1 0 0 16 11 2 0 0 0 0 0 0 0 0 3.97 1.30
1987-09-13 Sep Sun Paul Kilgus 25.223 L CAL W 8-2 box | pbp 11 11 -- 1 0 0 0 0 3.0 3 2 2 0 0 0 0 0 0 12 12 0 0 2 0 0 0 2 7 0 0 0 0 0 0 0 0 0 4.21 1.48
1987-09-14 Sep Mon Bobby Witt 23.125 R OAK W 2-1 box | pbp 22 53 -- 1 1 0 0 0 7.0 5 1 1 8 7 1 0 0 1 33 25 1 0 0 3 0 1 7 6 2 3 0 0 0 0 0 0 0 4.80 1.80
1987-09-15 Sep Tue Greg Harris 31.317 R OAK L 5-6 box | pbp 16 41 -- 1 1 0 0 0 7.0 4 2 2 1 4 0 0 0 0 25 24 0 0 2 0 0 1 8 3 1 6 0 0 0 0 0 0 0 4.73 1.49
1987-09-16 Sep Wed Charlie Hough 39.254 R OAK W 4-1 box | pbp 36 229 W 1 1 1 0 0 9.0 3 1 1 3 7 0 0 0 0 31 28 0 0 0 1 1 1 14 5 2 0 0 0 0 0 0 0 0 3.87 1.27
1987-09-18 Sep Fri Jose Guzman 24.162 R CAL W 5-1 box | pbp 27 61 W 1 1 1 0 0 9.0 4 1 1 5 5 0 0 0 0 35 30 1 0 1 0 0 1 8 13 0 0 0 0 0 0 0 0 0 4.64 1.35
1987-09-19 Sep Sat Bobby Witt 23.130 R CAL W 4-3 box | pbp 23 54 -- 1 1 0 0 0 6.0 6 3 3 3 3 0 1 0 0 26 23 0 0 1 2 1 0 10 4 0 5 0 0 0 0 0 0 0 4.79 1.78
1987-09-20 Sep Sun Charlie Hough 39.258 R CAL W 2-1 box | pbp 37 230 -- 1 1 0 0 0 8.0 6 1 1 2 8 1 2 3 0 35 30 0 0 0 1 0 0 9 6 3 4 0 0 0 0 0 0 0 3.78 1.26
1987-09-22 Sep Tue Greg Harris 31.324 R MIN L 4-6 box | pbp 17 42 L 1 0 0 0 0 2.1 4 4 4 3 1 1 0 0 0 14 11 1 0 2 0 0 0 3 4 0 1 0 0 0 0 0 0 0 4.92 1.52
1987-09-23 Sep Wed Jose Guzman 24.167 R MIN L 2-4 box | pbp 28 62 L 1 0 0 0 0 7.1 5 4 4 1 6 0 0 1 0 28 26 0 1 1 1 0 1 10 3 0 6 0 0 0 0 0 0 0 4.65 1.33
1987-09-24 Sep Thu Charlie Hough 39.262 R MIN L 0-4 box | pbp 38 231 L 1 0 1 0 0 8.0 6 4 4 3 8 1 0 3 0 36 29 1 0 1 0 0 1 10 6 0 6 0 0 0 0 0 0 0 3.80 1.26
1987-09-25 Sep Fri Bobby Witt 23.136 R SEA L 3-12 box | pbp 24 55 L 1 0 0 0 0 4.1 7 8 8 3 4 0 0 0 0 24 18 1 0 1 4 0 0 6 3 0 1 0 0 0 0 0 0 0 5.17 1.80
1987-09-26 Sep Sat Paul Kilgus 25.236 L SEA L 1-2 box | pbp 12 12 L 1 1 0 0 0 6.0 4 2 2 0 1 0 0 0 0 20 20 0 0 1 0 1 0 7 9 0 0 0 0 0 0 0 0 0 4.13 1.42
1987-09-27 Sep Sun Greg Harris 31.329 R SEA L 3-5 box | pbp 18 43 -- 1 1 0 0 0 6.2 6 2 2 4 2 0 0 0 0 29 25 0 1 1 3 1 0 8 9 0 0 0 0 0 0 0 0 0 4.81 1.51
1987-09-28 Sep Mon Jose Guzman 24.172 R MIN L 3-5 box | pbp 29 63 L 1 0 0 0 0 7.2 7 4 4 4 9 1 0 0 0 33 29 1 0 1 0 0 0 6


So, Sleigh Bells. It's not my job around here to talk about music (the one, true origin of hip-hop notwithstanding) but those songs from the EP… good times (like Micachu snorting adderall with High Places and the Bee Gees).
So, anyway, there I was noodling around on the Internet last night, Sleigh Bells on the brain, and I came across a Maura Johnston post at The Awl with two Sleigh Bell songs embedded; one of them was "Rachel," which—as Johnston points out—evokes My Bloody Valentine in the best possible way (you can watch it below). Ok, end of music talk; here's where it gets weird.
Just as I'm about to turn away from the computer and open another Schlitz, I notice one of the YouTube "related video" options beneath the Sleigh Bells video, something called "Rachel's first sleigh ride." I shotgun the Schlitz and think, "what the hell?" I click on the video (which you can also watch below). In it, we have four-year-old Rachel, dressed in a pink parka, enjoying her first sleigh ride, a Daddy-powered glide on a round plastic sled thing. It is a sweet and innocent moment, and it had me getting all "Don Draper Carousel" right there at my desk, crushed Schlitz cans arrayed around me… BUT THAT'S NOT WHY I'M TELLING YOU THIS.
You see, and this is what freaked me out, little Rachel was wearing a Habs toque (translated into American, that's a Montreal Canadiens knit cap). And you see, only minutes earlier, I'd watched the Montreal Canadiens, a hockey team, defeat the heavily favored Pittsburgh Penguins to continue their wholly improbable run deep into the Stanley Cup playoffs. Seriously.
It was as if the entire Internet was in my brain, trying to talk to me. I drank another Schlitz, put the dogs in their pajamas, and went to bed.


text:
The Immanent Rationality of Copyright Law
Shyamkrishna Balganesh, Columbia Law SchoolFollow
Why does copyright treat certain kinds of copying as legally actionable? For nearly a century, American copyright thinking has referenced a core consequentialist dogma to answer this question: incentivizing the production of creative expression at minimal social cost in an effort to further social welfare. This rationale, routinely traced back to the Constitution's seemingly utilitarian mandate that copyright law should "promote the [p]rogress" of the sciences and useful arts, has come to dominate modern copyright jurisprudence and analysis.2 By classifying specific acts of copying as a wrong, and thereby recognizing a "right to the use of one's expression," copyright is believed to provide actors with an independent incentive to produce original expression, one that in turn furthers the overall public interest. Copyright is seen as just another mechanism of welfare maximization.
In this welfarist understanding of copyright, the wrongfulness of copying is externally determined in its entirety. In copyright law, copying is wrongful only because it interferes with a creator's legally promised market for her expression, thereby potentially reducing the inducement to create future work. Without a legal basis for stopping such harmful copying, creators might choose not to produce original expression, and society as a whole would be worse off for it. Hence the need for copyright law, at least according to the welfarist account.
Intellectual Property Law | Law | Legal History
What's Wrong with Copying? by Abraham Drassinower, Cambridge & London: Harvard University Press, 2015, pp. xi, 272, $39.95.
Shyamkrishna Balganesh, The Immanent Rationality of Copyright Law, 115 Mich. L. Rev. 1047 (2017).
Intellectual Property Law Commons, Legal History Commons

redpajama_set_name: RedPajamaCommonCrawl


text:
package ch.meemin.pmtable.widgetset.client;

import ch.meemin.pmtable.PMTreeTable;
import ch.meemin.pmtable.widgetset.client.PMTableWidget.PMTableWidgetBody.PMTableWidgetRow;
import ch.meemin.pmtable.widgetset.client.PMTreeTableWidget.PMTreeTableWidgetScrollBody.PMTreeTableWidgetRow;
import ch.meemin.pmtable.widgetset.client.PMTreeTableWidget.PendingNavigationEvent;

import com.google.gwt.dom.client.Element;
import com.vaadin.client.ApplicationConnection;
import com.vaadin.client.TooltipInfo;
import com.vaadin.client.UIDL;
import com.vaadin.client.Util;
import com.vaadin.client.WidgetUtil;
import com.vaadin.client.ui.FocusableScrollPanel;
import com.vaadin.shared.ui.Connect;

@Connect(PMTreeTable.class)
public class PMTreeTableConnector extends PMTableConnector {

	@Override
	public void updateFromUIDL(UIDL uidl, ApplicationConnection client) {
		FocusableScrollPanel widget = null;
		int scrollPosition = 0;
		if (getWidget().collapseRequest) {
			widget = (FocusableScrollPanel) getWidget().getWidget(1);
			scrollPosition = widget.getScrollPosition();
		}
		getWidget().colIndexOfHierarchy = uidl.hasAttribute(PMTreeTableConstants.ATTRIBUTE_HIERARCHY_COLUMN_INDEX) ? uidl
				.getIntAttribute(PMTreeTableConstants.ATTRIBUTE_HIERARCHY_COLUMN_INDEX) : 0;
		int oldTotalRows = (getWidget().scrollBody != null) ? getWidget().scrollBody.size() : 0;
		super.updateFromUIDL(uidl, client);
		// super.updateFromUIDL set rendering to false, even though we continue
		// rendering here. Set it back to true.
		getWidget().rendering = true;

		if (getWidget().collapseRequest) {
			if (getWidget().collapsedRowKey != null && getWidget().scrollBody != null) {
				PMTableWidgetRow row = getWidget().getRenderedRowByKey(getWidget().collapsedRowKey);
				if (row != null) {
					getWidget().setRowFocus(row);
					getWidget().focus();
				}
			}

			int scrollPosition2 = widget.getScrollPosition();
			if (scrollPosition != scrollPosition2) {
				widget.setScrollPosition(scrollPosition);
			}

			// check which rows are needed from the server and initiate a
			// deferred fetch
			getWidget().onScroll(null);
		}
		// Recalculate table size if collapse request, or if page length is zero
		// (not sent by server) and row count changes (#7908).
		if (getWidget().collapseRequest && getWidget().scrollBody.size() != oldTotalRows) {
			/*
			 * Ensure that possibly removed/added scrollbars are considered. Triggers row calculations, removes cached rows
			 * etc. Basically cleans up state. Be careful if touching this, you will break pageLength=0 if you remove this.
			 */
			getWidget().triggerLazyColumnAdjustment(true);

			getWidget().collapseRequest = false;
		}
		if (uidl.hasAttribute("focusedRow")) {
			String key = uidl.getStringAttribute("focusedRow");
			getWidget().setRowFocus(getWidget().getRenderedRowByKey(key));
			getWidget().focusParentResponsePending = false;
		} else if (uidl.hasAttribute("clearFocusPending")) {
			// Special case to detect a response to a focusParent request that
			// does not return any focusedRow because the selected node has no
			// parent
			getWidget().focusParentResponsePending = false;
		}

		while (!getWidget().collapseRequest && !getWidget().focusParentResponsePending
				&& !getWidget().pendingNavigationEvents.isEmpty()) {
			// Keep replaying any queued events as long as we don't have any
			// potential content changes pending
			PendingNavigationEvent event = getWidget().pendingNavigationEvents.removeFirst();
			getWidget().handleNavigation(event.keycode, event.ctrl, event.shift);
		}
		getWidget().rendering = false;
	}

	@Override
	public PMTreeTableWidget getWidget() {
		return (PMTreeTableWidget) super.getWidget();
	}

	@Override
	public PMTreeTableState getState() {
		return (PMTreeTableState) super.getState();
	}

	@Override
	public TooltipInfo getTooltipInfo(Element element) {

		TooltipInfo info = null;

		if (element != getWidget().getElement()) {
			Object node = Util.findWidget((com.google.gwt.user.client.Element) element, PMTreeTableWidgetRow.class);

			if (node != null) {
				PMTreeTableWidgetRow row = (PMTreeTableWidgetRow) node;
				info = row.getTooltip(element);
			}
		}

		if (info == null) {
			info = super.getTooltipInfo(element);
		}

		return info;
	}

	@Override
  protected PMTreeTableWidgetRow getScrollTableRow(Element e) {
		return WidgetUtil.findWidget(e, PMTreeTableWidgetRow.class);
	}
}

redpajama_set_name: RedPajamaGithub


text:
@javax.xml.bind.annotation.XmlSchema(namespace = "http://fsrar.ru/WEGAIS/ActUnFixBarCode", elementFormDefault = javax.xml.bind.annotation.XmlNsForm.QUALIFIED)
package ru.fsrar.wegais.actunfixbarcode;


text:
Brad Husick, founder of NetGravity, presents tips for entrepreneurial success – The Rice Thresher
Brian Lin/Thresher
Brian Lin
11/5/19 10:57pm
Addressing an audience of 70 Rice students and alumni, entrepreneur Brad Husick shared his top 10 tips entrepreneurs use to succeed at the Liu Idea Lab for Innovation & Entrepreneurship this Monday.
Jamie Jones, executive director of LILIE, introduced Husick (Wiess College '86), who graduated with a bachelor's degree in astrophysics.
According to Jones, Husick co-founded NetGravity, an advertising technology platform that was sold for $530 million to a company later acquired by Google, and has also built a stock photography company that was later sold to Getty Images.
"Brad is the perfect example of how you apply the entrepreneurial mindset that you learn through classes that you take with LILIE with a deeply technical degree, like his astrophysics degree," Jones said. "He decided to … go into the entrepreneurial side of his career, and I think that's really meaningful. And I hope that it's something that we can help train students to do."
Solve real problems, don't just have cool ideas.
Husick said that the aspiring entrepreneur should jumpstart their business ambitions with the following words: "The problem in the world today is…"
Enjoy what you're reading?
According to Husick, when he co-founded NetGravity in 1995 — a time he recalls as wholly lacking in advertisement infrastructure — Yahoo was the only company that ran ad banners.
In a meeting with Yahoo's former CEO Jerry Yang, Husick said he learned how these ad banners were constructed. An intern would manually encode the advertisements in the web programming language HTML, and each week, they were refreshed onto the Yahoo page.
"We said, 'Okay, we're software people, we think we can do better.' So, we went off and we prototyped an ad management system that would schedule ads, replace them on a page, track how many clicks are happening," Husick said. "We took the prototype back and we showed it to Yahoo, and they said 'Okay, how do we buy this?'"
Take (calculated) risks, learn from failure.
Husick recalled co-founding a company in the early 2000s called Webaroo, which – much like a kangaroo hoists around a pouch – can hold an offline snapshot of the internet in 40 gigabytes.
Shortly after Webaroo was launched, however, Husick said that his newfound company was displaced by the advent of 4G wireless connectivity.
"The jump from 3G to 4G was going to require something like a $9 trillion investment on the part of the wireless companies," Husick said. "And we made a bet that it was going to take them longer than they thought it was going to take. They invested $9 trillion, and they built 4G. So now we've got 4G everywhere … There's no more need for Webaroo. And yet we invested all this time."
After this initial failure, one of the co-founders decided to repurpose Webaroo into a text-message-based networking platform called Webaroo SMS Gupshup — "gossip" in Hindi — which, Husick said, has ballooned into a platform serving 100 million users a month.
"Be willing to say, 'Hey it's maybe not the right time,'" Husick said. "But if you've got a strong connection with your co-founders and people that you work with, and they believe you can pivot to new ideas, maybe [you can] take advantage of new opportunities in the market."
Work on things you love.
Husick recounts stumbling upon the TED Talk of then-17-year-old Boyan Slat, who founded Ocean Cleanup, a nonprofit technology company with the goal of ridding the ocean of floating trash, after scuba diving in the Mediterranean and encountering more plastic than fish.
Last year, Husick was invited to join the Ocean Cleanup team as a marketing advisor, a role he describes as a phenomenal experience.
"I wrote him a letter, two years ago, and said, 'Here's my background: I'm not an oceanographer … I know how to run organizations,'" Husick said. "My kids were really proud of me too [and told me], 'Dad you're working on something that really matters.' Work on things you love, even when it's not obvious that it's going to make you money."
Christina Greenwood, a graduate student in piano performance who attended the talk, said she appreciated the broad-based appeal of the event, sharing her takeaways and voicing her appreciation for the wide-ranged benefits of the Lilie Lab.
"I think [it's] really good even for people who are looking into ideas outside of Lilie," Greenwood said. "Because I know for me, I'm looking into ideas of being able to be innovative with music to be able to relate with new audiences."
How To Keep Productivity High When Motivation Is Low – Entrepreneur
What Is Email Marketing? Definition, Tips, Best Practices, Benefits, and Examples – MarTech Advisor
3 Tips for Stock Market Success in 2020 – Motley...
Why We Make & Break New Years Resolutions &...
John McEnroe tips 'curve ball' Daniil...
10 tips for success for the new semester –...
TODAY Money Challenge: Get CNBC's Sharon...
Therapists Share Their Favorite Meaningful Self-Care...
See How Emma Roberts Effortlessly Handles Internet...
Gabe Kapler soaks in the sting of elimination...
Making The Case For Why CEOs Should Be More Hands...


It is probable that whenever you get started working on a new project, a considerable portion of your code is going to be repeated every moment. https://nexter.org/category/gaming If it doesn't repair the issue, you have to try and resolve any further issues which might be causing it to show. In case it works, you should think about the problem solved.
So when it comes to graphics it truly requires the lead. There are several different methods for segmenting a target audience, but the secret is to get something to earn decisions with. Priced virtual props within games, for example, will generate revenue later on.
You should look closely at the Tasksmenu bar on the left of the screen, where you are going to discover current jobs that have to be perfomed. As an example, it takes considerably more time to render lighting. Well, if you are like me, then your occupation is spent all day facing a computersome individuals don't wish to devote their leisure time facing screen.
Folks can hear the things that they need to hear. It's well worth noting that the term Grand Theft Auto Clone is still usefulwhen specifically speaking about games that possess the identical theme, advertising, and feature collection. You are going to have access to a training course forum where you are able to talk about the topics covered in the course together with the upcoming actions to take when the training course is complete.
The PlayStation 3 also commonly called PS3 is a popular gaming console which is produced by Sony. Stickman Sniper Games are a favorite genre of on-line flash shooting games. Games built with Unreal Unreal is perfect for high-tech triple-A games with big budgets where you want to attain the best quality.
What's more, if you like the game which you have rented, you're able to even purchase it. It consists of several elements. It is then released out into the wild for others to play.
Among the incentives forcing the player back in the game is the easy desire to understand what's going to happen next. You've got no choice except to utilize your ship's emergency capsule for a base as you explore the waters looking for a potential escape program. Everyone would like to have their very own super speedy epic mounts as well as have a complete set of epic armor and weapons, not to mention gold is the way you get these things.
It's possible to also share parts with your co-op friends if they want a boost as a way to get ahead. After you click the buy button, you will run through the conventional procedure of buying a game. however, it will be free. If you think about betting games, the costs can cover the roof.
You share it with friends and family. Odds are that the room won't have sloped seating. Presently, it's still very enjoyable and should interest action fans everywhere.
Your players have to be in a position to distract at any moment and for any moment. There are lots of games that you are able to locate nowadays and play without needing to pay anything. If you enjoy some significant challenge, this game is a remarkable option for you.
Several amateur Fortnite tournaments and events have observed success. All the decisions are created just as we are attempting to create the game like possible. It's a role playing game that lots of folks enjoy playing.
What Is So Fascinating About Epic Games?
At times it sounds to be an excuse for being unable to realize a notion. For Fortnite, it's the simple fact you can build things. You will wind up discovering new items each time you play as rewards of trying new and creative practices.
User reviews are a feature which hasn't been added yet. Since you can imagine, these forms of self-reports are very valuable to iteratively enhance a game prototype. Other downloadable content contains a new game mode named Zeus.
Fortnite is really the most prosperous Battle Royale game on earth at the present time. The next time you're playing your favourite game consider the easiest item your character uses. Some gamers might be finding it tough to find that Victory Royale title at the conclusion of a game.
The players can get rewards based on their success in the game. There are lots of games that you are able to locate nowadays and play without needing to pay anything. If you enjoy some significant challenge, this game is a remarkable option for you.
You will still get experience points. A fairly classy move that is no doubt much appreciated among gamers nowadays. Developing a game takes indie developers a great deal of time, while large studios can make the exact same game in only two or three weeks.
The choice of not distributing the information regarding your game and not speaking about its features until the moment of its release really isn't the best one, when you have zero budget for the quick promotion of the game. It isn't just economically not possible to regenerate and reintegrate that much quantity of code for each and every game which gets released under the franchise, but would likewise take up a good deal of the developers' time. If you think about betting games, the costs can cover the roof.
The major mission of you is to locate the water chips and your time is simply 150 days. The board is all but 4 feet wide. Now, the minute you've been waiting for.
If you don't have copyright, you won't be in a position to demonstrate that your game was stolen. Pokemon is quite a common franchise that originated in Japan and spread all around the world. It's about a lovely fantasy planet, and it has a twisted plot.
It is possible to use clip art or placeholder art, since the publisher will probably redo all of the art anyway, unless what you have is wonderful. Epic comprises a multiplayer battle mode, where you are able to go head-to-head with different players. Shoot, which is called Hype in the game, is among the most common Fortnite dance emotes and is frequently mimicked.
Just having the ability to interact with the world isn't sufficient to create emergent gameplay. As you get experience, you will unlock new places and missions. It's a 3D city building game in which you must nurture and watch over the woodland home of the Jinn.
Then you're a authentic MotoGP fan! Now, with a few changes, Epic is turning that exact same launcher into a shop. Even when you correctly don't have any interest in VR though, Vox Machinae is well worth considering.
Be sure to confirm the license terms for Community to be certain you're able to utilize it. Houses have forums within the game and several open telegram channels for improved coordination. You are going to have access to a training course forum where you are able to talk about the topics covered in the course together with the upcoming actions to take when the training course is complete.
It's very important to game developers to hold strong and sometimes be ready to experience criticism as we do things that are essential for the market," he concluded. Not only does this drive innovation, additionally, it can help keep consumer costs down, as competitors try to undercut each other. My personal plan is to take out opponents when they're unaware of my presence.
So, even in the event the whole network went down, provided that there was one remaining node, all of the information of the ledger would continue to be available. If it doesn't resolve the issue, it usually means that there is an issue with one of the third-party libraries on your system. Now you have your fork of the source code, you will need to clone a duplicate of the repository to the local computer.
Although it doesn't have very many additional game modes, the gameplay itself is so solid, and there are many combo options it is easily another superior entry within this storied series. An individual would believe that a game engine might be something akin to Apple QuickTime or Microsoft Windows Media Player-a general-purpose bit of software capable of playing practically any game content possible. Making a game engine is a complicated undertaking and this is the reason why most casual developers overlook the chance of employing a game engine to understand their game ideas.
At times it sounds to be an excuse for being unable to realize a notion. Vocational or Scholastic Necessities When you must move to another country for occupational or educational reasons, the native language of which you're not accustomed to, you might get dreaded with the thoughts of impediments you need to face on account of your inability to converse with the neighborhood community. Thus, it's strongly advised that you contact someone with the capacity to acquire specific insight into what you're handling.
In 2018 it appears that there isn't any talk of anything besides Fortnite. Naturally, towards the conclusion of your development cycle you're going to be the BEST person on earth at your game. Over the time it's been ranked as large as 13 in the world.
Interesting is, in addition, the chance of having fun together on a single screen. The gamer should play a card that matches the exceptional consequence of the revealed card. Both games gain from having the capability to look at the construction site from many sides, such as, for instance, a type of reverse-Jenga, where you're adding blocks from all possible sides rather than fighting to remove them.
The PlayStation 3 also commonly called PS3 is a popular gaming console which is produced by Sony. Stickman Sniper Games are a favorite genre of on-line flash shooting games. The game's also believed to include 16-player on-line support.
It is possible to see in my final article the very best map screens in mobile games. Pick the things you want, step in the game. Describes too many sorts of games!
A lot of people go so far they throw their remote! Again kids revolve around improving themselves, with no frustration. If you are able to realize that amount of organization, however, 40 scorpions, 40 onagers and 20 trebs will just turn into an unastoppable force.
In 2018 it appears that there isn't any talk of anything besides Fortnite. Fortnite's paved the path for lots of things. If you are just attempting to remain active, you can surely optimize for time.
The site for the world's biggest escape games will be launched and you better look out for it. At length, no Munchkin fan's stocking would be wholly stuffed without an array of accessories from Warehouse 23. Another thingif your game is good and you currently have a community that's waiting for its release, then there isn't any need to be frightened of plagiarists.
You have many alternatives to torture the stickman to acquire information as to wherever your wife could be. Unfortunately, among the restrictions of web articles is that I can't see just what your system is doing, and hence am unable to offer any kind of specific advice. The in game currency process is Diamond which can be accrued through in game shops by utilizing real money.
It is possible to see in my final article the very best map screens in mobile games. Firstly, it enables you to distinguish one particular slot from another. In fact all the previous 1400 games which were available in the preceding versions may also be played on this Playstation.
The launch begins with Unreal Engine and Unity integrations, and will begin with a core set of characteristics that will grow over the class of 2019. It may also be effectively utilized as a strong game development platform. The UE4 engine will update a lot of files in your intermediate folders and then will attempt to recompile the entire project.
It will be intriguing to see if Epic sometimes takes a little out of Steams giant slice of the marketplace. The gamer should play a card that matches the exceptional consequence of the revealed card. It gets increasingly challengingbut you can try to remember the shapes and colours of the cards as this is the brain's most effective department in this context.
With this kind of progressiveness you're also permitted to expand the range of your commercial venture or maybe to expand the glory of your achievements in occupational or educational fields past the limitation of local boundaries and onto the worldwide arena. During the past couple of decades, some of the best advances in web technology in the past decade have, undoubtedly, taken place. Because of this, it's also quite important to acquire wisdom and experience on multiple gaming hardware platforms.
Angry Birds Epic for PC is just one more amazing game from the famed franchise. Continue reading below for everything you will need to learn about the Epic Games Store. In fact, Fortnite for Android is unavailable on the Google Play Store.
You simply have to click the name of the game that appears on the top portion of the interface. The multi-class system, however, allows you to pick a different class once you get to level 10. For instance, you can alter the language of the interface.
The name also need to be related to the gameplay. For instance, there's a theater you may build where it is possible to watch video contentbased around the Epic movie. The subject of the game is utilised to make it more appealing or more challenging but its own concept provides the result.
Fornite has changed into a video gaming phenomenon because it launched in July 2017. The Lazy Susan is only the trick too, as it is possible to move different players' characters all around the pyramid together with your own. Blame is a kind of punishment.
When you finish a mission, you are going to get points to spend on weapons and abilities. You've got no choice except to utilize your ship's emergency capsule for a base as you explore the waters looking for a potential escape program. You're able to carry two weapons simultaneously, and you'll find weapons and gears all around Columbia.
From time to time, particularly during the first stages, a project entirely is dependent upon new users. All buildings may be destroyed. So Epic doesn't need to do a whole lot of work to present its market to prospective customers.
Be sure to confirm the license terms for Community to be certain you're able to utilize it. It's well worth noting that the term Grand Theft Auto Clone is still usefulwhen specifically speaking about games that possess the identical theme, advertising, and feature collection. No matter the circumstance, Epic Games Store users beyond the USA are always likely to be upset by something which loses them money.
The same as the actual planet, World of Warcraft has an economy, which should you learn the way that it works, you can earn lots of gold from. Women were not permitted to partake in the games and married women weren't even permitted to watch the Olympic games. If you wish to learn a more however then take a tiny time from you oh so busy day to present my article just a little read.
You will still get experience points. Game developers which make it in the social world and locate a way to sell their games gain a good deal of money and may become millionaires overnight. Ultimately, nobody wins the blame game.


Only thing I miss about David Stern is the enforcement of the dress code.
They woke up the beast.
:19 guy dribbling at the side of the key. how is he in the league ?
Paul george @Yg_Trece spurned LAL after talking to Cory brewer 💯.
PAul George is the truth.
Damn alot of OKC fans in Brooklyn!!!
NBA champs 2019 OKC. Paul George MVP !
Best player in the game hands down yes better than LBJ.


Many thanks for visiting here. Listed below is a great graphic for Inspirational Quotes Job Loss. We have been looking for this image through on-line and it came from trustworthy source. If you're searching for any new fresh concept for your house then the Inspirational Quotes Job Loss picture should be on the top of reference or else you may use it for an alternative concept.
This image has been uploaded by the author of this blog. And we believe it can be the most well liked vote in google vote or event in facebook share. Hopefully you love it as we do. If possible promote this Inspirational Quotes Job Loss photo to your mates, family through google plus, facebook, twitter, instagram or another social networking site.
You might also leave your comments,review or opinion why you love this picture. So we can bring more beneficial information on next articles.


text:
SaskMusic News
New album, 'Babelism' out now from Saskatoon Artist Parab Poet
by Parab Poet
October 27, 2021 in Artist News
October 29th 2021 marks the release of Parab Poet's new album 'Babelism' - This project hits different for Parab, as he embarks on his most personal body of work to date. Not only is this album entirely produced by Parab himself, but the subject matter touches deeper than ever. Addressing subjects that are extremely sensitive for him, he wrote this album wiping tears off the pages. Growing up in an immigrant family, Parab experienced a lot of hardship in his home. From a family that escaped civil war, the battles continued throughout his entire life. It wasn't until later in his 30's that Parab began to face the music and deal with his childhood trauma. Babelism tells the story of a boy who begins to unravel the confusion that had him in a cycle of suffering and break free from the loop hole. "Hip Hop saved me" a sometimes over said cliche, lands differently for him. Music not only helped him escape his struggles, but also to learn how to communicate in ways he could never articulate otherwise. Parab, often known for rapping on matters of positivity, took paths on this record uncharted. This time, not only did he entertain the angel on his one shoulder but went face to face with the demon on the other. These nine songs paint the fabric of Parab's paradigm.
Babelism is available on all streaming platforms 10.29.2021 and for purchase on his bandcamp page, links below.
https://linktr.ee/parabpoet


text:
Q: How can i get rid of the exception 'The RPC server is unavailable' while saving the Outlook message via python? I'm working with win32com library and try to save mail i've just created.
I use .CreateItem() function to create mail instance and try to save it using mail.Save()
Unfortunately i get this exception (-2147023174, 'The RPC server is unavailable.', None, None). Thank you very much in advance.

A: Most probably the Outlook.exe process has finished its work and gone. Check out the list of running processes when you got this kind of errors.
You may try to get an instance of the Explorer window to stop Outlook from closing by using Explorers.Add method which creates a new instance of the explorer window.
Sub DisplayDrafts()
 Dim myExplorers As Outlook.Explorers
 Dim myOlExpl As Outlook.Explorer
 Dim myFolder As Outlook.Folder

 Set myExplorers = Application.Explorers
 Set myFolder = Application.GetNamespace("MAPI").GetDefaultFolder(olFolderDrafts)
 Set myOlExpl = myExplorers.Add(myFolder, olFolderDisplayNoNavigation)
' myOlExpl.Display
End Sub

redpajama_set_name: RedPajamaStackExchange


If you were to use your new Soundstage Solo rating system, how many headphones would you give the HP-3s for sound and value? I'm trying to compare apples to apples.
I would guess 8.5 or 9 for sound. They'll probably be a tad too bassy for some people (although not me). Maybe 7 for value. It'd be good if you can hit a CanJam show and hear a few of these, or if you have a store nearby that carries high-end headphones. We can give our impressions and measurements, but there's still some personal taste involved.
Thanks. Unfortunately I live in the headphone hinterlands and can't readily do a test drive. I'm in the process of narrowing the field so I'll have to test the top contenders next month when I'm in San Francisco.
Thanks again for the consistently great reviews and your response.
Good plan. Don't overlook the Audeze LCD2 Closed-Back -- probably the most universally liked headphone we've tested, except for the Focal Stellia.