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Speak No Evil - Whisper's Tale
Started by Saber-Scorpion, Sep 15 2013 08:53 PM
cover art by Harry Monster
Part 1: Seen and Not Heard
She knew the City like the back of her hand. It had many names, but to her it was just the City. She lived in the poor section, the "Outer Ring." The buildings were actually newer than in the wealthier sections, yet they looked older, black and scarred and in disrepair. Their dark windows yawned like the eyes of skulls. She knew their long faces like the faces of old friends.
She sat atop one now, gazing down from the edge of the roof at the men and women walking below. She knew many of their faces too, though only a few knew her. Seldom did she walk among them, for she preferred to live above. There sat the homeless men on the street corners, begging for a pittance. There marched the pair of watchmen – just two men to cover so many streets. They would never notice her.
At length she spotted a mark: a traveling merchant, obviously new in town. From the furtive way he glanced at every alley, she doubted he would soon return once he had left the City behind. Good.
She ran to the corner of the roof, slipped over the edge, and plunged into the deep shadows of the alley below. Climbing the side of a building was as easy to her as running along the ground. She saw handholds quickly, jumped to them without fear, and she always landed on her feet. Some of her friends called her reckless… but then, she currently only had one friend.
When her soft shoes – more like foot-wrappings, really – landed on the ground, she whispered into the shadows: "Shade!"
"'m 'ere," a boy murmured back, emerging from a dark doorway that led nowhere.
"Double around," the girl said, pointing. "I'll trip the mark."
He shrugged. "A'right."
He disappeared. Now alone in the quiet alley, the girl began taking deep breaths, working herself up, watching her narrow view of the dimly-lit main street. There were few streetlamps in the Outer Ring, and the moon was overcast.
She heard the mark whistling. The sound of it echoed around her. It was a nervous sound. She imagined herself as an alley cat – it was a name some had called her, among many others – and pictured the mark as a dim-witted bird, strutting helplessly past her hiding spot.
She pounced. It was the simplest of attacks: she charged headlong, barreling into the merchant and knocking him to the pavement. He had been carrying a package under his arm. Now it lay in a distant corner, next to some stairs.
The merchant, after getting back to his feet, glanced back at the package, and then at the girl in front of him. She lay on the ground, nursing a thin, pale arm, trying to look hurt. The mark looked at her with pity… for a second too long. From the corner of her eye, the girl saw the boy search the man's dropped bag, rummaging through its contents.
"Are you alright?" the mark asked, reaching down to help her. He was a slightly corpulent man, with a thick light-brown mustache and clean clothes.
She nodded at him, saying nothing, looking up with her big green eyes. Those great green eyes, staring out from the little girl's pale face, framed by her dark cloth head-wrapping… got them every time. The man looked distraught, as if he'd stepped on a baby.
He helped her back to her feet and said, "Let me look at your arm. It's alright; I'm a physician."
She let him hold up her soft little arm and feel of the elbow. There was, of course, nothing wrong with it. She knew how to fall without injury. It was a lesson she had learned from falling many, many times. Every time she rose up a little in the City, she knew she would soon fall back down.
"What were you running from?" the mark asked.
She looked back at the alley, green eyes wide with fright. Then she moved her feet, nervously and clumsily, tripping over herself so that the man had to catch her. She let him support her, while she went through his pockets.
"Easy there!" the mark said, standing her upright again. "Just wait a moment, and I'll get my bag. I can help you get back to wherever –"
The moment the mark went back and lifted up his dropped bag, he noticed the difference in weight. He quickly glanced back to the girl – but she was gone. He checked his pockets, confirming his suspicions. Then he spat out a furious curse, scooped up his bag, and ran toward the dark alley from which the girl had come.
He ran in so fast that he nearly bumped into a second child, this one a boy. He was a poor boy with messy brown hair and a scar on his lip, but not a total vagabond. His clothing marked him as part of the merchant middle class, not unlike the mark himself.
"Outta m' way, if y' please," said the boy, mixing rudeness and courtesy in a way that left the merchant babbling for an appropriate response.
It took him so long to find his tongue that the boy had slid past him and nearly out into the street before the merchant called at him: "Wait! Where's the girl?"
"That's who I'm chasin' after!" shouted the boy, waving his arms angrily. "She took my purse! Did you see 'er?"
The mark's anger rose even more, and he eyed the boy warily. "Yes. I thought she went down here…"
The boy shook his head and gave a final dismissive wave of his arms before dashing off down the pavement. The disgruntled merchant chased after him, but once he reached the street, the boy was gone. Much as the mark had expected. Taking a deep breath and letting it out in a half-sigh, half-curse, he tossed his empty bag aimlessly away and stomped down the middle of the road, hands buried deep in his bare pockets.
"That poor dumb sod," said the boy. "Should we go find the bag?"
The girl leaned out over the rooftop, looking both ways down the street. The faces of the city buildings looked back at her, impassive. The mark had long since been swallowed by them, as he made his way along the twisting grey road to wherever he was going. Visitors to the City often left poorer than they had come, she thought, unwillingly providing for those who lived here.
"Whisper?" the boy prompted.
She looked back at him, with a thin smile beneath her great green eyes. "No, let the City have it. What was in it?"
Shade dug around through the various hiding places on his person. He was well known among the vagabonds for his well-tailored clothes, old and worn now though they were. For a few years, he had worked at a cleaner's, where he learned how to wash and sew. But then some of the other urchin boys had teased him, saying he did a woman's work and calling him "Needle-boy." So a few days later he put on the best tunic, vest, and trousers he could find at the cleaner's, grabbed an armful of any other valuables he could carry, and fled to another part of the City.
Whisper didn't know his real name. He had asked her to call him "Shade," probably because it sounded tough, but the name Needle-boy was not inaccurate. Using his skill at needlework, he had sewn hidden pockets into nearly every part of his outfit, allowing him to ferret away valuables so that they seemed to just disappear. He'd taught Whisper some of what he knew, but only reluctantly. He didn't like to tell the story of how he'd done a woman's work. Whisper never brought it up again.
Suddenly Whisper's ears – covered though they were by the dark shawl wrapped over her head – perked up, and she looked away at the other rooftops. While most of the inner city was decorated by tall pillars and beauteous domes, the Outer Ring had many flat rooftops, almost like the tops of castles, with stairs leading up to them. But Whisper and Shade never frequented those. They were currently sitting on a low-sloping, shingled roof with no easy access.
"What is it?" Shade asked.
"Were you followed?" Whisper hissed.
His light blue eyes went wide, but he repressed his fear with anger and said, "No! Of course not! I mean, there was one guy watchin' me from across the street, but I gave him the slip. No one ever climbs up after us."
Whisper sank down low, watching a loose pile of wood on the neighboring roof, where she had seen something glint in the shadows. A pair of eyes, her instinct said. And she trusted her instinct.
"We need to go," she whispered.
Shade crouched down with her, stuffing the loot back into his pockets. "Where?"
She saw a man emerge from behind the wood pile. He was clad all in dark leather, with a black hooded cloak, and mask of dark red cloth over his mouth. She spotted a dagger sheathed at his side, just before he started running toward the edge of the roof… running as if to jump across.
Whisper leapt to her feet, pulling Shade up with her.
They made the jump to the next roof easily. That was what she had trained Shade how to do. When she'd met him about a year ago, he'd only been a decent climber. Now his skills were almost a match for hers, though he never came close to her sheer effortless grace.
They sped from building to building, sliding down one roof, leaping to the next, climbing up the stonework, changing direction… and yet, every time Whisper looked back, she would catch a glimpse of the shadow that followed them. Her heart was in her throat now. Never before had she encountered such a relentless pursuer. She had crossed the night watchmen from time to time, but they gave up quickly, and never had even one of them tried to follow her up a building, much less from roof to roof.
Shade stopped, putting his hands on his knees and gasping for breath. Whisper grabbed his sleeve and tried to pull him along, but he wouldn't budge. He looked like he might pass out. She thought about leaving him behind. It wouldn't be the first time, and many friends had abandoned her the same way. But for some reason, she liked Shade more than those others. Something about the way he carried himself, the way he always fixed his messy hair down so it shadowed his blue eyes, but they always shone through regardless…
She stayed beside him, muttering a curse. But she did not have to regret the decision for long, and she quickly realized they never could have escaped. For in the blink of an eye, there appeared not just one hooded figure, but two. The second man rose up in front of them, vaulting onto the roof as easily as Whisper had ever done, even though he was nearly twice her height.
She saw the first hooded man drop down behind them, a pair of dark eyes glinting beneath his hood. He spoke with a voice like sandpaper on gravel: "Don't try to run again."
"Easy," said the second man, his voice much softer. "We're not guards; we won't hurt you. My name's Willem. What are yours?"
The two kids exchanged glances. Willem removed his mask and cowl, revealing his face. It was a handsome face. He had youthful features, sandy blond hair, and friendly light-brown eyes. He looked at the two of them with great wonder, as if he were truly interested to learn their names. Everything about his demeanor and voice spoke of warmth and kindness.
Whisper didn't trust him one bit.
But Shade answered: "I'm Shade, and she's Whisper."
"Ah, so you've chosen your own names," said Willem. "That's good. It speaks of independence. My friend and I are all about independence. We've set up a home for orphans of the city, where you can have food, beds, shelter… all without any priests or soldiers watching your every move. We'll even help train you on how to avoid them."
Shade glanced at Whisper, who seemed afraid to speak, as she often was. He asked, "What if we say no?"
This time the dark-eyed man behind them answered: "You can't. You can either come with us awake and blindfolded, or out cold."
"See," said the blond-haired man, "we want to keep this place a secret. We can't have you telling anyone about it. But if you don't like it, we'll take you right back. I promise."
"Let's run," Whisper whispered. "We can make it."
"I think we should go with them," Shade said.
"Dammit, Shade!"
With that, the girl took off. She managed to make it all the way to the edge of the roof before, in a few great strides, the dark-eyed man caught up to her, grabbing her by the legs. She fell on her face, and her shawl was shaken loose, freeing her long black ponytail… and her ears. She looked back at the two men with terror in her wide green eyes. She even saw Shade staring at her ears again, like he always did, every time. She wanted to slap him.
"A child of the Alfar," Willem muttered. "Unexpected…"
Whisper had never heard the word "Alfar" before. "Elf" was the one most people used. She was not quite sure what it meant, except that her long, pointed ears marked her as one. When she was just a small child, the priestesses who had cared for her had always treated her kindly, even with something approaching awe. But most people from outside the Temple of Artemis had looked at her with great suspicion. She'd heard them muttering about dark magic and curses, saw them making holy signs to ward off evil, keeping their distance…
She remembered when the Temple Knights had come for her. She'd overheard the priestesses talking to them, saying they were to take her back to the elves. She still wasn't sure why she'd fled: fear of the unknown, anger at the priestesses for throwing her out, for trying to control her life… Whatever the reason, she had covered up her ears and left through a window, never to return. The City was her home, and although life was hard sometimes, she felt free on the rooftops, looking down over the familiar streets. It was the only home she knew.
These were her last conscious thoughts before the dark-eyed man held the cloth up to her face, and her world went black.
When Whisper awoke, she wondered if she had somehow been transported to an elf kingdom, for standing above her was the first elf she had ever seen outside of her own reflection. Her features were severe yet perfect, with pale skin, high cheekbones, and brows that gracefully arched over her pale blue eyes. Her long, smooth hair was such a pale blond that it looked nearly white. She had it braided to proudly reveal her elven ears, which were shorter than Whisper's, yet as pointed as arrowheads.
Whisper stared in amazement, but she quickly noticed the elf's dark leather armor, similar in design to that of the two men who had attacked her and Shade on the rooftops. She also wore a long cloak of the same shade of deep red as the other men's masks.
"She's coming around now," said a cold voice, and Whisper turned her head to see the dark-eyed man looking down at her with utter indifference.
"Good," said the elf woman, her voice like silk. "Finally you bring back someone worth saving, Hanan."
Whisper heard Willem's voice somewhere in the room: "You think she nearly gave us the slip because she's an elf? Her friend kept up with her, and he's just a mortal boy."
The elf woman huffed dismissively. "Yes, perhaps he'll be the next great Hanan al-Saffah… for the pittance of decades his lifespan allows."
Willem cleared his throat. "Not in front of the children, Seona."
The elf scoffed and stomped away. Whisper found herself wanting desperately for the elf woman to stay, wanting to ask her about the 'Alfar'… but when she tried to call out to her, the elf was gone before Whisper could summon her voice. The dark-eyed man, Hanan al-Saffah, left as well, through the same door. Perhaps they were going to hunt down more children.
Whisper sat up and looked around. The long room was full of beds, each bearing two sleeping figures of her own size… "children," as Willem had called them, though in fact most were in their early to middle teens. Whisper was unsure of her own exact age. She only knew that her friends seem to grow much faster than her, leaving her behind one by one, year after year, as they moved on to what they called adulthood.
"Alright, everyone!" Willem shouted, clapping his hands and beaming his friendly smile. "It's time to meet the Mother!"
He led them all into what Whisper assumed was the main hall of the building. It was a great, square, unadorned stone box lit by torches on the otherwise bare walls. The ceiling above was wood, supported by criss-crossing beams from which dangled a few loose ropes. Otherwise, the room was featureless. There were no windows, there were no decorations, and the only bit of furniture in the room was a cushioned chair resting atop a wooden stage. In the chair sat an old woman who could only be the Mother.
Her hair was stark white, tied into a tight bun, and though her face was wrinkled and gaunt, she sat straight as a pike shaft, clad in smooth, spotless dark red robes. A pair of black-gloved hands extended from the robes' loose sleeves, tapping their thin fingers together under the old woman's chin as her pale blue eyes roved the faces of the two dozen or so children. Her gaze landed on Whisper and stayed there for several seconds. Whisper returned the stare without flinching. The old woman nodded, as if in approval, and then continued her survey of the room.
A rod appeared in her hand – Whisper wasn't sure if it was a riding crop or a sap – and she slammed it on the arm of her chair. The sound echoed through the great stone box of a room, and the crowd fell silent, staring. She motioned for them to sit, and they did. Whisper crossed her legs on the cold, slick wooden floor.
The old woman pointed to two boys, one with each hand, and said, "Take these two away. They are troublemakers, nothing more. See them back to where they came from."
"What?!" one of the boys cried out. "We ain't done nothin'!"
"Yes you have," said the Mother. "You have spoken without permission. The next child to do so will also be sent away."
"And trust me," said Willem, who was standing behind them, his hands behind his back and a smile on his face, "you don't want to be sent away. The fun hasn't even started yet."
He said this without a trace of sarcasm, as if something truly enjoyable were about to begin, yet Whisper did not like it at all. She looked around at the great blank walls. There was no telling where they were. They could be high in a castle, or deep underground…
Once Willem and another leather-clad man had seen out the two rejected boys, the Mother went on: "Listen well, all of you, for I will never repeat myself. You have been selected for very special training. We will feed you, clothe you, give you beds, and we will teach you. You will work tirelessly, day and night, learning to move unseen, unhindered, and unopposed through any obstacles. You will learn how to fight, steal, and kill. If any of you are not interested in the life I have just described, raise your hand now, and we will send you back to your former one on the streets. You will never see us again. But you must speak now, for this will be your only chance to leave of your own choice."
Whisper looked at the wide-eyed children around her. All of them seemed fascinated. None were quick to reject the Mother's offer. None except Whisper. She hated this place, this oppressive room, these strange people… She felt at home on the rooftops of the City, beneath the open sky. Life on the streets had been hard at first, when she was truly a child, and it was still hard sometimes, but… it was home. She felt a sort of freedom there. Not like here, boxed in by huge blank walls.
Yet she sat there, clenching and unclenching her fist, unwilling to raise her hand. Would these people really take her back? She could not trust them. Where were they really taking those who left? Also, though she hated to admit it, she wanted to see the beautiful elf woman again, to speak with her…
And so, for one reason or another, not a single hand was raised. The Mother nodded again, though it looked less like approval this time. To Whisper, it looked more like… "So be it."
Jump to Part 2
Maverick-Werewolf, Fenris, Halcyon and 8 others like this
#2 Harry Monster Princess
Harry Monster Princess
Not mad. Just disappointed.
This was absolutely fantastic. The descriptions of the city-scapes and Whisper's relationships with the other street rats and her own oddities of being an elf were really interesting and engaging. I really like the mystery and mistrust you've got going so far, and I'm really curious to see where it leads. Overall just awesome, well written, and interesting, I can't wait to read more!
EDIT: Oh I totally forgot to mention, but I really like Shade, he seems cool, I can't wait to see more of him.
Saber-Scorpion likes this
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#3 Amarok
Queen's champion
Yay! A new Wulfgard story! And it's a backstory to Whisper! Ooooooh! Will this one update?
I positively loved it! The descriptions were fantastic! You really brought the cityscape to life and I liked that. Your characters are also really well rounded, even in this short segment!
Looking forward to more!
#4 Neyo Wargear
Neyo Wargear
Gloria fortis miles
Really great read, I can't wait to see where this will go.
Omnius mille passus expeditio, omnis fossa bellum.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
- General of the Army Douglas MacArthur
Huzzah! It's good to see you taking a (virtual) pen to short stories again. I've been having trouble finding the ones you used to have on the site, but that's just an off-topic gripe that has no place in the presence of such awesomeness. I look forward to learning the backstory of Whisper, she's looked impressive throughout your various drawings.
Part 2: The Messengers
For the next several weeks, Whisper lived in the great stone box. That was what Whisper called it in her mind: the Box. She still had never seen a window or a door to the outside world. One room contained stairs leading down several floors, but there were none leading up. There was only a trap door on the roof far above, and none of the instructors ever opened it.
Her first task had been in the room below, which contained a labyrinth full of obstacles and traps. The children were sent into the maze to find a golden key. Whisper had immediately observed that the walls of the labyrinth did not reach all the way to the ceiling. Several others noticed this as well, but none of them could even hope to jump high enough to reach the edge, at least ten feet above.
Whisper did it almost without thinking. She found the widest corridor in the maze, ran toward the wall, took a few steps up the side of it, and grabbed the top. Then she pulled herself up. The upper edge was not even six inches wide, but she balanced on it easily, running lightly along and searching each corridor below. It wasn't long before she spotted the key, retrieved it, and returned, without ever facing a trap.
Her instructors had mixed reactions.
There were only five of them, the strange men and women in the dark leather and red cloth. The leader was the Mother, who merely gave another of her mysterious nods when Whisper returned from the test. Whisper sensed that she was satisfied. The next in rank of importance seemed to be the dark-eyed man, Hanan al-Saffah. Everyone spoke of him with great respect. He just looked at Whisper with cold contempt. Willem, of course, smiled and laughed, congratulating her on her ingenuity. There was also another man, but Whisper saw little of him, and he never took his mask off.
And then, of course, there was Seona, the female elf. When Whisper beat the maze test, Seona just smiled smugly, looking around at the others to rub Whisper's victory in their faces. Even this expression could not diminish her otherworldly beauty. Whisper ached to ask her about her people, the 'Alfar,' but as usual she could not summon the courage to speak.
She continued to curse herself about that, for she had not seen the elf since then. It had now been several weeks – Whisper had lost track of exactly how long – since she had been outside the Box. Over the course of that time, she had learned much, while also impressing her instructors with the skills she already possessed.
It was not a bad life, for a life in a box. At least no one would run her out of it, and she had plenty of food. Her bond with Shade had grown, though she continued to keep her distance from the other children as much as possible. She had also grown to like Willem, the kindly instructor who was always smiling. Though at first she had thought his kindness insincere, his continued good treatment of herself and the other students eventually won her over.
Worst of all was the dark-eyed man, Hanan al-Saffah. There was something in his eyes that made a chill run down Whisper's spine. Today, he was to teach them more combat techniques. The children always carried blunt wooden knives now, tucked in their belts or shoes if they had any, or else on a bit of string slung over their shoulder or around their waist. The instructors had taught them how to use the daggers to 'silence' watchmen, even ones wearing armor. At first, Whisper had found it a little unsettling, but she had been abused by the city watch on many occasions, and had more than once wished she could defend herself.
"I hate Hanan," Whisper said to Shade as they headed toward the main room for their training.
"Yeah…" Shade replied, with a shrug, "but I can deal with him. The others are great. Willem's been showin' me how to throw knives so the pointy end hits instead of the back! That's a lot better than learning how to sew."
"You've stolen a day's meal with your sewn pockets," Whisper said quietly. "I don't know how throwing a knife is going to get you a day's meal…"
Shade didn't seem to hear her; he just went on: "It's great here, isn't it? I think I've eaten more this week than I've eaten the whole rest of my life, and they say if we finish our training we get to go to their real base, where there's food fit for kings!"
"They won't tell us who they're training us to fight…" Whisper muttered.
"Willem said they fight who they're paid to fight, like mercenaries. It's like being a soldier, but working for yourself and not some fat rich king!"
At length they joined the rest of the children seated in the great Box, waiting for lessons to begin. The only instructor present was al-Saffah. He sat cross-legged on the raised platform, at the feet of the Mother's chair, watching them with his black eyes. The room was utterly silent, until one boy, whose continued good performance in the combat trials had perhaps bolstered his courage, spoke up.
"Are you from the Far South?" he asked Hanan. "I knew a merchant from a place called Desrit once. I liked him. He sold dates. Used to give me a free one to eat every day."
Al-Saffah let the echoes of the boy's voice die awkwardly in the vast Box, before he finally deigned to look down at him and reply: "The place is called Deshret. And I am no seller of dates."
After another long moment of silence, Hanan at last leapt softly down from the platform. With a wave of his hands, he instructed the children to form a ring, leaving the central space open. This was where he would train them to fight.
"Today we're going to do something different," he said, his voice as flat and emotionless as ever. "When we finally send you out on a real task, in the real world, you will usually work in pairs. You should know your partner well. Everyone choose your partner now."
Whisper and Shade exchanged glances. They were already sitting together, so they did not move. The others knew not to ask them. They were well-known to be a team.
Once everyone had selected a partner and settled down again, Hanan's unsettling eyes locked straight onto Whisper, and he said, "You two. Step forward."
For a second Whisper sat frozen, hoping that he had meant someone else. But Shade quickly stood, glancing down at her with slight annoyance on his face. She swallowed her fear and joined him in the ring.
Hanan glanced between the two of them. "You two are friends."
It was more of a statement than a question, but they both nodded.
"I'm sure you each think you know the other quite well. You think you know your friend's strengths and weaknesses. But you'll find you still have a lot to learn. Draw your daggers. The two of you will fight until one delivers a killing blow."
Whisper's eyes went wide. She reluctantly reached for her wooden blade, but Shade had already drawn his and was turning to face her. He gave her a shrug and dropped into a defensive position.
Whisper kept her eyes on Shade, for she didn't want to meet Hanan's dark gaze, even as she asked him: "But why would we need to know how to fight each other?"
"To learn," replied Hanan, "and because I told you to. Now fight."
Shade immediately made a clumsy attempt at a surprise attack, which Whisper dodged almost by reflex. Shade did not relent. He continued stabbing and slashing, swinging wildly at her, as she ducked under and sidestepped and leapt away from each attack. He only grew more furious as she led him around the ring. It was slightly terrifying, but Whisper kept her cool, stepping always lightly away, as if it were a dance.
At last Shade slowed down, panting for breath. Whisper suddenly realized she could beat him easily. All she had to do was keep avoiding his attacks, and he would tire himself out. Then she could move in with ease, and defeat him with one or two quick strikes. But one look at Shade's blazing blue eyes made her hesitate. His eyes were overflowing with pride and determination. He did not want to lose. If she humiliated him here in front of everyone, he might never forgive her.
She had to let him win but make it look like he had really beaten her. She moved in for a clumsy lunge, which he blocked with a swipe of his arm. He used the opening to stab at her with his wooden blade, but she rolled away. Once back on her feet, she dropped into a defensive pose, waiting for him to resume the attack.
"Enough of this farce," said Hanan al-Saffah.
He waded into the ring, grabbing Shade from behind. In the blink of an eye, the boy was disarmed and face-down on the floor. Then Hanan advanced on Whisper, wielding Shade's wooden knife. He took a stab at her, which she dodged while trying to strike his throat. He ducked under her attack and slashed open her stomach. Then he grabbed her arm, twisting it painfully, and pinned her to the ground.
"Had this been a real dagger, your guts would be spilled over the floor," he said, driving his knee into her back. "You went straight for my throat, I noticed. That was smart. You should have been that smart with your little friend, instead of trying to let the blundering fool beat you."
He grabbed her ponytail in his fist and jerked her head back, stretching out her long pale throat, over which he ran the wooden blade. Then the knife went up to her ears. She felt the cold wood run along each one, all the way to the pointed tip.
"Do you know how I would kill you, girl? First I would cut off these ears and show them to you. Then I might slit your throat, all the way from the stub of one ear to the other. Or perhaps I would strangle you." Here he threw down the wooden knife, and she felt his black-gloved fingers caress her neck. "I usually prefer to leave a clean body, so that whoever finds it wonders if you are only sleeping… until they draw close enough to see the truth. Perhaps I'd leave one ear for them to find. I'd keep the other as a memento."
Whisper had been trying not to scream, but she could take it no longer. Just when she was about to cry out, a familiar old woman's voice came from the direction of the raised platform. The voice was not loud, yet all fell silent to heed her words.
"Release her," the Mother said.
Hanan let Whisper go and pushed her to the floor. She rolled to one side to absorb the impact, then rolled quickly back to her feet. She looked around at all the staring faces, especially Shade's. Thankfully, he did not look angry with her for trying to let him win. His eyes only showed fear and pity.
The Mother said, "Is this how you treat your students when I am not present, Hanan? Some of these children are your future brothers and sisters."
"You haven't met my real sister," Hanan said, and left it at that.
The Mother seemed to pretend not to hear that response. "Bring Whisper and Shade to my quarters. It is time."
Hanan did not have to say anything; Whisper and Shade were eager to follow the old woman and escape more of al-Saffah's brand of training. The Mother led them out of the main "Box" and into the stairwell. Whisper had been to the floor below, which contained the labyrinth used for many of the training exercises, but the Mother led them even lower, down another flight of stairs. They entered a narrow hallway lined with closed doors.
Whisper got the distinct impression that they were now underground. There was no way to be sure, as there were still no windows anywhere. It was probably just her imagination, but she started breathing shallow anyway, as if they might run out of air. She hated being underground.
The Mother unlocked one of the doors and waved them inside.
The room was nicely furnished, compared to the ones above. It contained a long mahogany table surrounded by tall-backed chairs. There were even some pictures on the walls, paintings of noble men and women, some clad in very exotic clothing. A great iron-bound chest sat at the far end of the room, bound with a heavy lock.
"The paintings are Willem's," the Mother said, with a wave of a black-gloved hand. "He fancies himself an artist. So does Hanan, but in another way. He views killing as an art."
"The highest art," said Hanan al-Saffah, who had slipped into the room behind them.
"Did we fail?" asked Shade, trying to mask the shame and fear from his voice.
"Quite the contrary, actually," said the Mother with a thin smile. "We are going to welcome you into the family… right after you perform one essential task."
At last, Whisper spoke: "You want us to kill someone."
Hanan al-Saffah gave a guttural chuckle. "Clever girl."
Just then, the other instructors entered the room. None of them sat down in the chairs. They just gathered around the two children, smiling. Willem leaned against a wall. Seona perched herself on the corner of the table, one long leg dangling as she twirled a knife expertly between her fingers.
"Now what," said Willem, as he munched an apple, "makes you think we want you to kill someone?"
Whisper did not return their smiles. "You're training us to break into houses, climb walls, avoid guards, sneak up on people…"
"And kill them," the Mother finished for her. "Yes, you've worked it out. It's very simple really. On occasion, a man is marked for death. Some of us like to say they're marked by the gods, or by fate, but I don't care for such mysticism. They are marked by men. Let us say, for example, that a young girl stands to inherit a kingdom. A rival family with claim to her crown threatens to go to war over it. Thousands will die in the conflict, thousands more will suffer. The noble girl's family does not care, even if the common folk riot, clamoring for them to relent and give the throne to their rivals. So to avoid all of that needless destruction… someone comes to us."
Whisper stared into the old woman's eyes, not speaking. Shade glanced between the two pairs of eyes – the bright green and pale blue. Neither the girl or the old woman flinched. The silence was only broken when Willem took another bite of his apple. The Mother looked annoyed. Suddenly, one of her arms shot up, and a dagger flew out, straight into Willem's apple. The fruit was launched out of his hand and pinned to the wall by the blade.
"Don't eat in the council room," said the Mother.
"So," Shade said, "you… want us to kill the girl?"
The Mother laughed, leaning back in her chair. "No, child, I don't want you to kill anyone. And everything I just told you was hypothetical – made up. We were hired to kill a young girl from a very wealthy family," and here she drew out and unfurled a small scroll, "but we do not know why. This is the contract, but it states no reasons. We are only messengers. We do not ask what the message is, what it means, what purpose it serves. We merely deliver it: the silent message of death."
"We can't read anyway…" Shade said.
The Mother smiled. "Well, that is something else we'll have to fix."
"This is the girl," said Willem, presenting a small painting – clearly by his own hand – of a blond-haired child in a white dress. "She lives in a manor at the corner of Gold Way and Wallshadow, overlooking the slums from the heights of the Silver Ring."
"We don't expect you to do the deed, of course," the Mother said. "We are the professionals."
Willem smiled. "We can make her death completely painless, like falling asleep."
"It will be beautiful," said Hanan al-Saffah, his dark eyes staring into nothingness as he pictured the scene, "a life snuffed out in the greenest spring of youthful innocence. Her father will return to find her asleep in her room, without a mark on her body. Only when he tries to wake her will he find the blade. It won't be in her, of course. Too straightforward. Perhaps in a bedpost, or in the mattress beside her. But the effect will be the same. He will get the Message."
"'Tis a sad thing," said Willem, "but it must be done."
"The sadder the work of art," said Hanan, "the more poignant. This will be a masterpiece."
Whisper felt horrified at this exchange, but the words of the elf woman, Seona, stung her the most: "Youthful innocence… pfah. Six years old or sixty; what's the difference? Mortals are all children, next to the Alfar, passing like leaves in autumn."
The room fell silent then. Willem and Hanan were exchanging glances, shaking their heads at Seona's comment, but the elf ignored them, keeping her frosty-haired head pointed high. Whisper found that she was shaking all over, whether with fear or anger, or nausea, she was not sure. She saw to her relief that Shade was trembling as well.
"All you will need to do," the mother clarified at length, "is open a door. You will not witness the deed. You will simply open a door, to let us in. But we'll give you more details about that later. For now, I'll let you get some rest. Tomorrow, your real work begins."
The old woman left then, and the others filed out behind her, leaving the two children standing there in a daze. Willem was the last to go, but he paused when he heard Whisper speak softly.
"I can't believe you'd murder a child," she said.
Willem realized the message was for him. He paused and turned back, looking at them with his usual kindly smile, which Whisper now saw as condescending.
"I understand how you feel right now," he said, "but it's not really all that bad."
He sighed, looking at the doorway and at the room around them. Then he seemed to make up his mind about something and took a painting down off the wall. He crouched down on his toes in front of them and held up the picture. It was an image of an old man dressed in fine clothing, his face pale and worn with wrinkles.
"This is my father," Willem said. "Of course, he never really dressed like this. I grew up in a little town near the wild northern border of the Empire – a place called Eloh. Some people say 'Ay-loh,' but all the locals call it 'Ee-loh.' Anyway, my father was a miner. He worked his hands to the bone every day for us, but we barely saw him even once a month. He was pale, bent, stunted, and half-blind from working in the cramped mining tunnels. He never went out when the sun was shining. He died at age thirty. I barely knew him… and I swore I would never live like him."
"So you became an assassin?" Shade asked.
"Oh, it's never that simple. I started stealing, a lot like you… and then they found me, a lot like you. It's just a job – a good job. Your partners watch your back, it pays well, and you can do what you want. I've discovered that my true passion is art, and now I'm free to pursue it. This is one I painted of my father as he should have lived, if all things were equal…"
His voice trailed off there. At length he stood up, replaced the picture, and headed for the door. As he left, he looked back at them one last time.
"Don't worry," he said. "It will get easier."
When he was gone, Whisper turned away from Shade, leaning against the table and staring at the floor. Shade reached out to comfort her, but hesitated and let his hand drop. He sat down in one of the chairs at the table, silently thinking. For a few moments, the world was deathly quiet. There didn't seem to be a sound that could permeate the walls of the Box. The City itself could be burning outside, and they would never hear of it. If they were even in the City…
Eventually, Shade shrugged, slid out of the chair, and stood up.
"I don' know," he said, his voice full of that familiar false confidence. "Maybe Willem's right. Stupid rich girl, sleepin' every day on her feather bed while we sleep on rags in the gutter… The wench prob'ly has it coming."
Whisper's head shot up, and her green eyes, glistening with tears, looked daggers at him. Without a word, she stormed out of the room, slamming the heavy door behind her.
Through the halls she ran, up the stairs to the main floor. She slowed down then, to avoid drawing attention, as she slipped through the other kids and headed for the sleeping quarters. Once there, she threw herself down on her bed and hid under the sheet, trying to block out the world.
Only one thought kept repeating in her mind: She had to escape.
Lord_Capulet, RA RA, Cutlass-Crocodile and 1 other like this
Wow. That was fantastic! I'm very upset about that cliff hanger though.
Your descriptions, as always, are superb! I can definitely see what you've written with my mind's eye! Your characters are extremely interesting, I find my self wishing for a three part backstory for each one! XD
The narrative and plot are glorious! I seriously am excited for part III!
Absolutely superb! It's interesting seeing the weaker-minded Shade justifying the murder so quickly, while Whisper obviously has moral objections. Assassin organizations are always fascinating for characterization. "How do they come to terms with the killing?" is a question we must ask, and you have given an entertaining myriad of answers. I'm looking forward to seeing how Whisper tries to escape their wrath once they notice her desertion.
#9 Cutlass-Crocodile
Cutlass-Crocodile
I love it all, Scorp!
The backdrop to the story is lovely and mysterious. The tone is eerie and tempting. The writing flows smoothly, like Whisper's movements, and the story is engaging and inviting. I'm looking forward to the next part, although I'm disappointed it will be the last.
I really like what small glimpse you've given us of the Silent Messengers and their gruesome goings-on. It give, me at least, a slightly better idea of the depth of Wulfgard and all the people and factions that inhabit such a tenderly crafted realm.
The characters are great too. All figures I find intriguing and individuals I want to learn more about, which encourages further reading. All-in-all, you've got yourself a splendid smidgeon of writing here, sir! You've whet my appetite for more pieces of this nature.
... keep your paper heart away from me.
#10 Saber-Scorpion
Part 3: Keeping Quiet
Whisper did not come out from beneath her covers until all of the students had gone to bed and the room had fallen quiet. Now she poked her head out to utter blackness and silence, broken only by a few snores. More than ever, she felt trapped. The walls seemed closer than before, the room smaller. She felt she was being suffocated in this horrible box, this school for murderers.
She had to get out.
Now her natural talents and all of her training truly would be put to the test. First, she waited and listened. Surely some of the assassins would be watching the children. But if they were, she could not detect them. After a few minutes, she slid out of her covers and dropped quietly to the floor. Crawling on all fours, she moved between the beds, trying to remain invisible as she headed for a door to the main room.
Fortunately, there were no actual doors on the openings, so she was able to slip right out. Now the main "box" yawned before her – a great void, lit only by some stray candlelight trickling in from the sleeping quarters. The torches on the tall stone walls sat dead. For several minutes, she waited quietly, her eyes and ears adjusting to the gloom. Yet once again, she caught neither sight nor sound of any watching assassins. All she heard was the faint squeaking of mice on the rafters up above.
The rafters. They crisscrossed the ceiling above, some tied with ropes, the ends of which dangled over the children's heads every day. Whisper did not know if she could reach one, but she had to try. It would not be as easy as running up the wall in the maze. But once she was up there, perhaps she could find a way into the upper rooms, where they were never allowed. Perhaps she could find a way out…
For a minute or two, she searched the walls for the best location, finally settling on a rope that dangled high above a torch mount. The sconce was too high for her to reach, but she was able to do it with a running start, like she had done in the maze. She ran two steps straight up the side of the wall and then caught the torch and hauled herself up.
Now perched precariously on her tiptoes atop the narrow bit of metal, she carefully stood, scanning the wall for handholds. The stonework was nearly perfect, smooth as any she had ever seen. But she could handle it. First she leaned against the wall and took off her shoes, one at a time. Then she pressed her toes into a shallow crevice, taking great care, testing her body weight before she continued.
It did not take her long. One foot, one hand, and another and another, and soon she could see the shadow of the rope dangling just overhead. She reached out and grabbed it, keeping her feet on the wall as she climbed. It was almost like walking vertically. Now she could see the rafter clearly. A mouse sat atop it, staring at her with tiny black eyes. It scurried away when she put her arm up around the beam.
She hauled herself up. There it was: the hole in the ceiling that the rats were using to come and go. It was just above the point where the rafter connected with the stone wall. Lying on her back on the wooden beam, Whisper put both her feet on the plank above – the one with the hole – and pushed.
To her surprise, it snapped immediately, the sound echoing through the room. She caught the board and set it down on the rafter, before it could plummet to the floor far below. Her position had surely been announced already, but she didn't want to make any more noise. She didn't like noise.
Up she went, through the hole and into the room above.
Moonlight. This room had windows, looking out over the City below. She ran to one and gazed out, taking a deep breath of the free air. Never before had she felt so glad to see those filthy grey streets and the long faces of the dark, narrow buildings of the Iron Ring. Yet she knew she could not look for long. The assassins might be headed to her now, investigating the sound she'd made.
Turning her eyes back to the room itself, she quickly saw it was a storage area. There were crates and chests everywhere, and one very well-crafted writing desk with a chair. Whisper only saw one entrance, which she quickly moved to barricade. Putting her shoulder against one of the large crates, she pushed with all her might, sliding it slowly in front of the door to block it. Hopefully that would delay them reaching her.
The boxes were very heavy. Looking around the room again, she spotted a long knife atop one crate and used it to pry a box open. Inside were yet more knives, but these were unlike any she had ever seen before.
They were solid black, from the tip of the blade to the end of the hilt. The hilt itself was misshapen, more like a ring than a handle. Each was one solid metal object, its "blade" pointed but the edges dull. They were symbols, not weapons. She knew exactly what they were.
These were the emblems of the Silent Messengers.
The Silent Messengers were legendary, so much so that Whisper had thought them merely a myth. Stories said they were a cult of assassins that had originated in the deserts of the far South and then spread throughout the West, for there was always someone in need of their services. They were famous for slipping into a target's home completely without warning, leaving no trace of their presence… except for a single, signature black dagger near – or in – the body of their victim.
Some people called the dagger 'the Message,' but that was not the real message that the Silent Messengers delivered for their employers. It was something utterly silent, yet louder than words. The true message was death.
Whisper quickly began prying open more boxes, finding yet more weapons inside each, along with many other things: food, candles and scrolls, lengths of rope…
Then her eyes landed atop the writing desk. There lay the very same contract she had seen earlier that day, in the black-gloved hands of the Mother. She could not read it, of course, but she recognized it instantly: the contract for a little girl who was probably fast asleep right now, blissfully unaware that someone had signed her death warrant. The sight of the little scroll made Whisper sick, but it also steeled her resolve. She rolled it up and took it with her.
She also took nearly everything else she could carry. She strapped a quiver of arrows to her back, took a bow and a long leather whip, some food, and a pair of tall black boots. Finally she took a long black cloak and pulled the hood up, tightening it over head to cover her ears. She left the obsidian daggers where they lay.
And then, without another look back, she slid out of a window and into the night.
Returning to the rooftops of the City felt like coming home after a long and harrowing journey. She took a deep breath, filling her lungs with the putrid urban air – putrid, but free. She could go anywhere she liked, and she knew just where she would go first. What was it Willem had said?
She lives in a manor at the corner of Gold Way and Wallshadow, overlooking the slums from the heights of the Silver Ring.
Whisper began moving in that direction. She knew most parts of the city like the back of her hand, and up on the rooftops she could travel more quickly than anyone walking or even riding the streets. Besides, it was easy to find the way to the Silver Ring. Each circular district of the City, moving inward, was slightly higher than the previous one. The Silver Ring loomed so far above that the nobles had even built bridges right over the breadth of the Iron Ring so they would never have to pass through its squalid streets.
The Gold Way was one such bridge boulevard, stretching all the way eventually to the City's innermost Gold Ring; and Wallshadow was a road that ran right along the edge of the wall separating Iron from Silver. Whisper could see them even now, the shadows of wall and bridge standing out against the starry sky. As she drew closer, she could make out the upper floors and pointed towers of the great manor where the Messengers' target must live. They overlooked the slums quite literally.
Whisper's great eyes widened, her pupils fully adjusted to the darkness, able to make out every detail of the distant house high above. A window was open. She silently thanked whatever gods might be, for making her job easier. She knew of only one way to send a message to the family inside… a much friendlier message than the one the assassins wanted to send.
She brought out the contract, the one for the little girl's death. Then she drew an arrow and wrapped the scroll around the shaft, tying it tight with a bit of string. Finally she put the arrow to her bowstring and drew it back. She was no expert archer, but she had experimented with bows and arrows before. One of her friends – the ones who had all moved on in life and left her behind – had been a great hunter. He had taught her how to shoot birds right out of the sky.
The well-lit open window was a more stationary target, though much farther away than most of the birds she'd shot. There was no wind, for which she was thankful. Aiming high, she tried to imagine the flight of the arrow… and then she let it go. It sailed straight up toward the window, fell slightly, and hit it on the edge, bouncing right into the house.
Whisper let out her breath. At least that had worked. She could only hope some servant would find the arrow with the contract and would take it back to the master of the house, or someone else who could respond appropriately. It was the best she could do for the girl and her family.
Now Whisper had to worry about herself.
Out of the corner of her eye, she saw them. Most would not have noticed, but her every keen sense was on high alert for just such a sight: a dark figure, moving through the shadows of her rooftop domain. The figure was many buildings behind her, on a lower roof, but she knew there would be more. The assassins were following her, and they would catch her eventually.
She had to go somewhere safe, but where?
There was but one real answer to that question. Whisper's eyes turned away from the Silver Ring, roving in the opposite direction: the outer wall, the edge of the City. There were many watchtowers along the wall, and she knew just which ones were well-garrisoned. The main tower of the city's night watch was just where one would expect it: at the main gates. She could see the pointed towers of the great barbican from here, decorated with the mostly crimson flags of the Achaean Empire, Coronaria, and the First Legion, among others.
She headed in that direction, running and leaping and climbing, all while keeping her eyes on every shadow for movement. Yet she knew her plan was shaky. Even if she begged the watchmen to help her, they would probably just chase her away. Street urchins were always playing pranks on the watch, and they didn't care enough to risk their already difficult job on the word of a dirty little orphan. Whisper almost wished she had taken one of the Silent Messenger daggers, though even then they might not believe her. They might even arrest her for questioning.
At length she arrived. She found herself gazing down at the city's great Southwestern Gate. Though perhaps 'gazing down' was not the best way to put it, for though she stood on a rooftop, the towers of the gate fortress still loomed far above her. She could see lights in the towers' arrow-slit windows, and far below, the watch patrols kept arriving and departing like clockwork. Most of the guardsmen wore full suits of mail, with short swords and steel helmets, axes and halberds. The assassins with their leather and daggers would stand no chance against them in a real fight.
But how to get their attention?
She was just beginning to ponder this question when she heard the slightest sound behind her. It was soft, so soft that it would have been inaudible to most ears. Even Whisper almost dismissed it. But at the last fraction of a second, she whirled… and the assassin's knife cut a hole in her cloak, barely missing her skin.
She did not turn to fight, or even look long enough to identify her assailant. She simply fled, right over the edge of the roof. Somehow, operating almost purely on instinct, she made her way down safely. First she landed on the neck of a gargoyle, then leapt off to grab a flagpole sticking horizontally out of the wall, then dropped down into the branches of one of the few trees that decorated the street near the gates.
Just then she saw a cart passing by. It must have been a merchant who had just entered through the main gate, his wagon was loaded down with boxes of goods. On a whim, Whisper ran gracefully along one of the old tree's long limbs, and then leapt right into the back of the cart. The driver did not even have time to turn and face her before she had grabbed him by the shoulders and shoved him down onto his side. Then she stood up, planted a foot on his hindquarters, and pushed him right out of his seat and onto the pavement below.
"Stop! Thief! Help! Guards!"
Whisper ignored the merchant's shouting as she sat down and looked for the horse's reins. Yet even with the reins in her hands, she had no idea how to make the animal speed up. In fact she hadn't the slightest idea how to drive a cart or ride a horse at all. But she did have a whip.
"Sorry about this," she said to the unheeding beast as she uncoiled the whip from her belt.
It only took one crack, and she was nearly thrown out of the cart as the steed whinnied loudly and took off at a gallop. She pulled hard on the reins, trying with all her might to steer the horse toward the assassins' hideout. It took all her concentration to try to drive the animal in the right direction while clinging desperately to the bouncing cart; she could not bring herself to glance over her shoulder to see if any guards or assassins were giving chase. She just hoped the shouting behind her was coming from guardsmen on foot and not knights on horseback, or else she'd be caught and killed in an instant.
Fortunately, the old tower where the assassins had made their dwelling was not far from the southwestern gate. It was decrepit, abandoned – a relic, perhaps, of older times when the walls to the City had been shorter and the Empire half its current size. As she drew close to its shadow, she turned around and, with all her strength, pushed one of the merchant's wooden crates out of the back of the cart. Then she pushed another, and another, and at last she fell right out of the wagon along with the last one.
The fall nearly knocked the wind out of her. She stood up, gasping for breath, smelling the rich aroma of smashed fruit coming from the boxes she'd dumped. Looking back the way she had come, Whisper saw the rushing horde of guards. To her eyes, they looked like a charging army, all clad in glinting steel and red tabards. Behind them, further down the street, she could just make out a few men on horseback coming to help.
That was her cue to run. Again operating on instinct, she grabbed the first visible handholds on the wall of the assassins' tower and started her ascent. Luckily, the stones of the old building were uneven and easy to climb. She was more than halfway up by the time the guards with bows and arrows arrived.
The first arrow startled her, bouncing off the wall right beside her head. The second actually imbedded itself in a crack between two stones, where it stuck tight, quivering before her eyes. She could hardly believe that they would actually fire on her. Perhaps they couldn't see she was just a little girl, because of the long black cloak and quiver of arrows. Or perhaps she wasn't as little anymore as she still thought. Or perhaps they just didn't care.
But the gods must have been looking out for her that day, for none of the arrows struck true. The closest one lodged itself in her cloak and dangled there, upsetting her balance slightly, but she paid it no heed as she finally reached the window at the top of the tower and hauled herself inside.
In she tumbled, rolling along the floor, and then she jumped to her feet, dagger drawn. But to her shock, there was no one inside. The storage room at the top of the tower seemed to be exactly as she had left it.
Still, Whisper wanted the guards to follow her inside. So she grabbed one of the black Messenger daggers and prepared to drop it out the window, hoping they would recognize it. Then she paused. With sudden fury, she put the dagger back into its crate and picked up the entire box instead. With a great groan of effort, she lifted it to the window and dumped them all out, dropping the box behind them.
The crash of the cascade of metal daggers died away amidst the clamor of the guardsmen shouting and moving about in their armor. Whisper dared a peek over the edge to see one of the mounted knights taking charge. A guardsman handed him a dagger, and he began shouting orders, so loud that she could hear.
"The Silent Messengers!" he said. "Open those doors! We'll tear this place to the ground!"
The soldiers gripped the iron rings to fling the doors open and found that there was no lock, no bar blocking their way. The doors swung out quite easily on their hinges. But they were not expecting what waited behind them.
"There's no door, sir!" cried a watchman. "Just more stone walls! All the doors are fake!"
The knight paused, perhaps feeling a twinge of fear, and then said, "Captain, send a runner to inform the First Legion! We need a battering ram! And inform the Paladins as well! We'll purge this scum from our city!"
Whisper withdrew back into the tower. Her job here was done. She could leave now, and let the Watch and the Legion handle the rest. And yet, something compelled her to stay. Was she worried for the fate of the children in the tower? Or did she just desire closure? A part of her wanted to put an arrow through some of the Messengers herself, at least through the Mother… and Hanan al-Saffah.
Almost against her own will, she found herself crouching on the floor, finding the same hole through which she had climbed earlier that night. She slid down onto the rafter again and listened. Immediately she could hear the voices below. The children were all out in the main room, in the Box. And at least some of the assassins were there as well. Whisper drew out an arrow and nocked it to her bowstring, then peered down as cautiously as she could.
"You have all failed," the she-elf assassin Seona was telling the assembled children. "Do you realize that? We're leaving now, and you will never see us again. You will die wondering who we might have been, what your life might have been like had we selected you. But we will be like a memory of a dream to you… something that was real one moment and gone the next, never to return."
Willem stood beside her on the raised platform, smiling down at the children. "But don't fret. Some dreams are not meant to be. In truth, only one or two of you, if any, would have passed our final trials. Some of you would have died. Perhaps a few of you will try to seek us out again. Perhaps one will show enough promise that we might reveal ourselves to him. But it's better not to chase dreams. Far better for most of you to live your lives as if this had never happened. I, for one, wish you good fortune."
Whisper looked at the faces of the children. A few were angry, but most were confused or even sad. A few had tears in their eyes. And there was Shade, looking utterly distraught, as if the sun might never rise again. Whisper felt disgusted at how easily this cult had brainwashed him, and all the others. So, settling herself into the most secure position she could manage, her back nearly flat against the low rafter, she drew back her arrow and sighted down the shaft.
She aimed first at Willem… but she could not shoot. There he was, smiling his smile of twisted benevolence, of willful ignorance of the evils he was committing. She could not put an arrow through that smile. So she moved her sights to Seona, the tall and regal Ljosalfar. There she stood, her hair and face so fair, her features as cold and beautiful as the finest marble statue. Whisper's kindred – the only other elf she had ever known. She could not shoot her either.
Why did it have to be them? Why couldn't it have been al-Saffah? She could have put an arrow through one of his black eyes as easily as breathing. But as she lay there imagining it, she felt another sensation grip her: fear. What if she missed? If al-Saffah showed himself, and she gave away her position to him, he would hunt for her. He would make her feel as helpless as she had felt that day he had interrupted her fight with Shade… when he had pinned her to the floor and hurt her.
Whisper cursed herself. Perhaps she was brainwashed too.
Suddenly the voices of the assassins and the children were all drowned out by the reverberating boom of a battering ram against the building's stone wall. Whisper held on tight as the rafter began to shake beneath her. Dust and debris tumbled from the ceiling. Some of the children screamed.
Whisper heard the voice of the Mother coming from the next room, out of sight: "Seona! Willem! Time to leave."
So the assassins ran to join her, heading into the room with the stairs leading below, and closed the doors on the children behind them. The kids began to panic, their voices echoing off the shaking walls of the stone chamber.
Whisper decided it was time for her to leave as well. There was nothing she could do for the children below. The Messengers would no doubt close off whatever secret escape route they were using, and there were no other exits. She could try to help some of the kids up to the rafters with the ropes, but it would be slow and dangerous. The soldiers would breach the wall soon. She just hoped they would treat the kids well.
So Whisper climbed back up through the hole and out into the night.
She watched from a distant rooftop as the First Imperial Legion smashed through the wall of the assassins' lair and found the children inside. The orphans were quickly herded out and led down the street, to be taken… somewhere. Probably to temples, like the Temple of Artemis where Whisper had been raised. Whisper kept an eye out for Shade, but he apparently slipped away and disappeared so fast that she never spotted him. He had no intention of being taken to a temple… or a prison.
Instead, he joined her on the rooftops. It was daybreak by the time he found her. The sun's first rays were barely visible in the sky, not yet having touched the city itself, which still lay in the shadow of its great walls. Whisper was looking up at the fading stars when she heard Shade's signature footsteps.
"I'm glad you made it out," she said, but when she turned around, she saw that Shade was furious.
"You should be," he snapped, stamping his foot and pointing at her, his blue eyes ablaze, "because it's all your fault!"
Whisper's eyes went wide with shock. "What?"
"You ruined everything!" he went on, walking in circles and running his hands through his hair. "I heard them say it! They had to leave and collapse the tunnel behind them because you led the city watch there! And the Legion!"
The surprise on Whisper's face began to fade, giving way to anger.
In a low voice she said, "They were murderers."
"You're so stupid!" Shade snarled. "Do you like this life, scraping food out of gutters and praying a guard isn't looking? They were gonna teach us to do everything they could do! No one would be able to stop us!"
"They ran like cowards when the Legion came."
"Well, go off and join the Legion then! Go murder people for the Empire, under the centurion's whip! I'm sure they'd be happy to take a skinny little elf pixie girl!" Shade paused then, as if immediately regretting the insult.
He was silent for a moment before he added, in his usual low mumble, "Or else you could come with me, y'know, an' help me find 'em. The Silent Messengers, that is. They might still take us back; Willem said so. I heard one of 'em mention a base in Whitehorn east of here…"
At that, Whisper stood up, ran toward Shade, and shoved him to the ground. He looked up at her with a confused expression, rather than the angry one she had expected. But she did not relent.
"Fine!" she shouted, her namesake quiet tone suddenly gone. "Go then! Go find your cult of kidnappers and murderers; see if I care! But if I ever see them back in my city, I'll kill them. And that includes you, if you join them. If you go after them then I never want to see you again!"
Shade fell silent. He stuck out his lower jaw, hauled himself slowly to his feet, and brushed off his clothes. Then he stuck his hands in his pockets and made a big show of rolling his shoulders, as if trying to shrug nonchalantly. Whisper didn't buy it for a minute. He was a terrible liar.
"Alright," he said, rubbing his nose with the back of his hand, "you won't."
For a second or two he stood there, waiting for her to make a comeback, or to take back what she had said. But she just stared at him, her green eyes narrow, cold and impassive. For some reason, Shade suddenly thought she looked more like an elf than ever, standing there proudly in her new dark leather, with her black cloak and bow and arrows. She almost looked like Seona.
So Shade swallowed hard.
"G'bye, Whisper," he mumbled, and then he turned around and walked away.
Whisper slept the day away in various old haunts of hers, in coarse beds on rooftops and in abandoned corners of the city. Whenever she found she couldn't sleep well, she moved on to her next hideout and tried again. This continued until the evening, when she decided it was time to go to work. No one would be providing her meals that night, or any night in the foreseeable future. She would have to steal them on her own, like always. But that was okay, she told herself. She was good at it.
And so she went out, and she found enough food to be content. And then she made her way to the top of the tallest tower she could reach, just to look down. She looked down on the tall, thin buildings that crowded the narrow streets of the City below. Their long faces were the faces of old friends – her only friends. They were impassive friends, made of wood and stone, uncaring. They were not looking out for her.
But she was looking out for them.
Maverick-Werewolf, Lord_Capulet, Horatius and 3 others like this
#11 Amarok
Man, Scorp, that was incredible! You managed to not only get me to root for Whisper, but you managed to make me feel sorry for the Silent Messengers, too!
I'm sad this is the last part, but it was a really great ending! The character's passions and emotions are very real, and the descriptions are vivid. You always manage to immerse me in the realm of Wulfgard for the duration of the story.
I really appreciate the look into the lives Silent Messengers and their life style; all the small details about the phratry of murderers really help to flesh them out as real people, but still instill the fear of being incredibly skilled assassins.
Seriously great job!
#12 Klaykid
Klaykid
Super Dooper Paratrooper!
Excellent story dude! The first section is well paced. I can't tell you there is nothing I hate more than a lore dump. It was easy to follow and not at all difficult to understand what was going on. I enjoyed the character Hanan. I like those antagonistic/evil/jerk characters that are usually the centre of hatred for the protagonist. They bring about flavour in a story. And that whole scene with Hanan dragging that dagger across Whisper's neck was wicked. As for the ending, it was perfect. A part of me hoped the two of them would duke it out, kinda like the duel between Anakin and Obi-Wan. But that would have dragged the story further than it should have.
Anyways, loved the story, guy.
Just read the first part, and I can say that I definitely plan on reading the rest! It was well paced and interesting so far, as Klaykid said. It kinda reminded me of the stuff I used to read (back when my library card was valid and I wasn't afraid to look silly perusing the youth sections just 'cause. )
I also appreciated the good balance you struck with this: there is enough shown about the characters to figure who they are, but enough left unknown to leave room for character development and drive the plot; it was smooth and pleasant reading; things don't happen too fast or drag out too long; and the descriptions are detailed enough to get across what kind of a world this is while leaving enough undescribed to let us imagine it for ourselves.
A good read so far, Scorp, I hope you keep the writing up. Bravo!
Thanks for reading, guys! Appreciate the responses. Glad you enjoyed it.
Yes, I intentionally avoided mentioning any lore at all in the first chapter. The fact that the story is even fantasy or set in Wulfgard is revealed only gradually.
Hanan is definitely fun to write. I was torn on whether or not to have Whisper duel someone in the end, but I decided against it because it wouldn't seem realistic for her to win if they were really trying to kill her, and it also wouldn't mesh well with some of my future plans.
#15 bpw2002
bpw2002
Marksman Of The Jagged Edge.
Wow! Your skills in writing are amazing!
You have just been... Intellectually Enlightened.
#16 RA RA
RA RA
You just activated my Alu-card.
As a writer, I have to give you credit for the amazing narrative you have created here! The plot was very well crafted and was at no stage predictable, a problem I have with many of the novels I read is I can predict the plot too easily. This was not the case with this story. The characters were all unique and served a purpose, especially Shade and Whisper, it was good to see them develop throughout the plot, which I know can be difficult to facilitate in a short story. Lastly the imagery in this story was incredible. I was able to form very clear pictures in my head of characters and settings, without feeling that the flow of the story was being interrupted by overly long descriptions. All-in-all, very well worth the read
Added some cool cover art by Harry Monster - scroll to the top to see it!
I also fixed a few typos in the story, and I'm moving it to the Wulfgard board so it will use the Wulfgard skin when I link to it on the site.
Lord_Capulet, Harry Monster Princess and Amarok like this
Also tagged with one or more of these keywords: Wulfgard
Creativity → The Old Drawing Board (art & writing) →
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Started by Sareth, 06 Jun 2018 Wulfgard
Creativity → The Baseplate (LEGO) →
Minifig Contest: Fantasy - Lynaia Argentis
Started by Sareth, 25 Apr 2017 Wulfgard
Minfig Contest- Garandros: The Fallen Venator
Started by Sephsekla, 09 Apr 2017 Wulfgard, Custom Minifig
Wulfgard and Nova Refuge → Wulfgard → Errant (Wulfgard Role-Playing) → Persistent World (In-Character RP Area) →
Wulfgard: World's Edge
Started by Sir Solitaire, 06 Apr 2017 wulfgard, worlds edge, roleplay
Wulfgard and Nova Refuge → Wulfgard →
[OOC] Wulfgard: World's Edge
Started by Sir Solitaire, 19 Mar 2017 Wulfgard, Roleplay, Roleplaying
Sir Solitaire


Under the tutelage of three master piano-tuners – one humble, one cheery, one ill-tempered – Tomura embarks on his training, never straying too far from a single, unfathomable question: do I have what it takes?
Set in small-town Japan, this warm and mystical story is for the lucky few who have found their calling – and for the rest of us who are still searching. It shows that the road to finding one's purpose is a winding path, often filled with treacherous doubts and, for those who persevere, astonishing moments of revelation.
The Forest of Wool and Steel is a book that could be described as a love song to the piano.It is a beautiful and (appropriately) lyrical work that will stir the hearts of piano-lovers everywhere. It is a homage to music, and to the art of perseverance. I loved following Tomura on his journey as he learnt both how to tune a piano and how to believe in himself and find his purpose in life. The story and characters captured my imagination and rekindled my own love for the piano. It's a book I would recommend to all who love music and literary fiction.


Little Salt, Lancaster County, Nebraska plat map. Names followed by numbers are the section number the name appears on the map. Put cursor on map to magnify detail.
Names followed by numbers are the section number the name appears on the map. Put cursor on map to magnify detail.


text:
Adrian Shaughnessy | Essays
Minotaurs in Suburban England
The Pixies box set Minotaur designed by 4AD
In 2009, the English designer Vaughan Oliver met Adrian Shaughnessy to show him preliminary work on a deluxe Pixies box set called Minotaur. Oliver asked Shaughnessy to write a short text about the packaging for inclusion in the box set. The text was never used.
A chic café next to the Royal Festival Hall on the banks of the river Thames, London. It's mid-afternoon and Vaughan Oliver is talking about blood, sex and death. He pulls photographs from his bag like doves from a magician's hat. It's the 4AD dream team again. Photographer Simon Larbalestier and designer Vaughan Oliver. They are working on a collector's box set of five Pixies albums: a loving homage to the Boston rockers. No new songs, but all the artwork and imagery is new.
Larbalestier has been living in Thailand. It shows in his pictures. He has been patrolling the murky zones of sex, religion and body politics. We look at sutures, crucifixes and shards of indeterminate anatomy. His images of eroticised Catholicism have a newfound Oriental inflexion. Plaster saints in terrifying close-up; bleached bones; Bangkok sex-tourist neon.
Oliver lives in Epsom, Surrey. Suburban England. Home of insurance brokers and people who make the daily half-hour trip to London on crowded, commuter trains. Unspeaking, they read newspapers and dream of retirement and long days of golf in damp English afternoons. Epsom is a long way from Thailand; it's a long way from Oliver's native Durham in the hard North East of England; it's a long way from Boston, Massachusetts.
Oliver says proudly that Aubrey Beardsley lived in Epsom. Beardsley is the patron saint of English weird. The first superstar of English graphics. A consumptive who coughed blood into his handkerchief and saw his own death in the red stigmata on the white linen. Dead at 26.
Oliver produces more pictures; a tabletop movie of dark beauty. The staff in the café, who have accents from France and Eastern Europe and probably have university degrees in difficult subjects, glance at the images; a waiter with dreadlocks piled up on his head, does a double take. A Pixies fan? A Vaughan Oliver fan? But he doesn't linger. He looks away and serves Brownies and tea to people with time to kill before attending afternoon poetry readings or Gamelan workshops at the Royal Festival Hall.
Vaughn Oliver explains his new role as art director and image editor. A grandee of graphic design now, he has others do the work while he watches and edits. Under his attentive gaze an army of student helpers, many of them born after the release of Surfer Rosa, work with Oliver to forge a new Pixies' iconography. He watches, ever vigilant for the happy accident or the unintended collision, as the typography for all five Pixies 4AD albums is warped, twisted and distressed and as entirely new styles and forms emerge from the eager minds of his students.
Oliver, the wizard of the image-meld, pushes Larbalestier's photographs up hard against ghostly fragments of Pixies' graphic mythology. Pictures of abandoned gloves and rosary beads (stills from an imaginary Tarkovsky movie) are slammed against a new Pixies visual lexicon created by the students.
But why a book? Why a box set? Why all this physical-world matter? After all, we live in the age of the audio download — a super-convenient data stream of invisible ones and zeros that arrive in our laptops, cell phones and iPods within seconds of being summoned. No waiting. No hanging about in record shops. No browsing through inky music papers. No delayed pleasure. Only instant demand and instant gratification. All the music we ever need held in a zippy piece of 21st century product design smaller than a cigarette packet. Soon we'll have an implant in our brains and all the data in the world will be streamed into our heads, where it will float about like the messages heard by clinically insane serial killers.
But why a book? Why a box set? Why all this physical-world matter?
Because we love the realworld touch of paper, ink and cardboard. Because you can't scratch an MP3 file; it never gets dust on it; it never develops the patina of age. Even some of my CDs, bought in the first wave of digital technolust of the 1980s, have turned tobacco yellow. But an MP3 file? It's just audio vapour. A keystroke away from deletion.
A box set is like the Pixies live — you can feel the air displacement as the sound hits you.
Like the opening bars of Monkey Gone to Heaven or Debaser — a box has heft and dimension. You can feel it. You can touch it. Like Minotaurs in Epsom, it's real. Not imagined.
Posted in: Arts + Culture, Graphic Design, Music
I bought all the original Pixies albums on cassette, vinyl and then CD as the years went on... I now have a copy of this box set and have to say the artistry and workmanship that goes into it makes me discover and re-appreciate the music all over again. I'm all for the physical formats to music—they are an art form worth keeping.
Lá trivbu de Jânio ndonponi da trubw per lê açacale sdw da curta
fodrr
I received an email from Vaughan Oliver. He wrote: "Aubrey Beardsley actually lodged at this, my current address (1882-83) when his mother brought him to experience the therapeutic effect of the local spa waters (Epsom Salts). Beardsley was a hero of mine in my teens." He also sent a link to a temporary webpage - http://vaughanoliver.co.uk/
Adrian Shaughnessy
http://www.hardformat.org/designers/vaughan-oliver-designer/
Vaughn Oliver is the man. Period.
No, Vaughn Oliver is "da man".
Adrian Shaughnessy is a graphic designer and writer based in London. He is a senior tutor in Visual Communication at the Royal College of Art and a founding partner in Unit Editions a publishing company producing books on design and visual culture. Scratching the Surface, a collection of his journalism, has recently been published.
More from Adrian Shaughnessy
Pan Afrikan Design Institute
In this month's Terms of Service, Adrian Shaughnessy explores contemporary African graphic design.
Today, we use the internet and social media feeds to stay abreast of developments, but we used to rely on the design press. Already, most of the major players have left the stage. Will the few remaining stalwarts be around in 10 years' time?
The Politics of Desire and Looting
The part designers have played in the London riots.
Literary Alchemy and Graphic Design
Should graphic designers take a lead from Joycean lyricism?
Books. Still not dead.
Thoughts from a publisher, author, editor, and occasional designer of printed books.

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Click here to Important Information about COVID-19 - Tour safely with us!
Important Information about COVID-19 - Tour safely with us!
Click here to Learn more about seven sisters white cliffs tourSeven Sisters White Cliffs Tour
Click here to Learn more about the white cliffsThe White Cliffs
THE WHITE CLIFFS
WHERE THE SOUTH DOWNS MEET THE SEA
The ancient name for the island of Britain was Albion, and that name is said to have come from the white cliffs on its Southern shores. Perhaps the most famous of these cliffs are the white cliffs of Dover, further along to the East,. Whilst Dover may be more well known it is the cliffs of Sussex, and in particular the Seven Sisters, that are the most dramatic. and largest extent of chalk sea cliffs in the world.
The white cliffs of Sussex, and The Seven Sisters, are part of the South Downs National Park, where the green rolling hills meet the sea and expose the white chalk that sit just under the surface. The white cliffs are one of the most evocative images in the whole of the United Kingdom, an image that for centuries greeted all those arriving on these islands and to the many who left was the last of image of Britain they would ever see.
The story of these cliffs goes back millions of years when this whole area was a prehistoric ocean. In the ocean lived tiny planktonic algae, when the algae died the skeletal remains sank to the bottom and over millions of years built up layers of chalk or calcium carbonate.. Within the chalk you can see flint, this very hard stone is made from fossilised sea cucumbers and other dead marine creatures..
At the end of the last ice age, some 12,000 years ago much of Britain, and Northern Europe was covered by a vast sheet of ice, as the climate changed and things warmed up, the ice melted, huge quantities of water carved out the chalk creating the channel between the UK and France, creating the majestic white cliffs of the Seven Sisters.
You came and looked and saw the view
Long known and loved by me
Green Sussex fading into blue
With just a touch of sea.
– Alfred Lord Tennyson
The Seven Sisters are in a fairly remote part of the country, which means getting here is not straight forward, but also not impossible.
Tachometer By Car: To get to the white cliffs by car all you need to do is type 'Baechy Head Countryside Centre' into your sat nav. As an example, it would take about 2.5 hours from the center of London.
Bus Public Transport from London: The quickest and easiest way to get to the South coast is to take the train to Brighton.
London Victoria – Southern Trains running 2 trains an hour or London Bridge / St Pancras (Kings Cross) – Thameslink Trains running 4 trains an hour.
Bus Public Transport from Brighton to the white cliffs: From the front of Brighton Train Station take the no. 12 coaster bus to the village of East Dean (1 hour) and then walk the last 40 minutes to Birling Gap for the visitor center and views.
Please be aware that there is no bus to the white cliffs, this has been suspended due to covid – 19. I will update when that bus is running again.
Finally, you can join our tour. Our guide will meet you at London Bridge Train Station and bring you to Brighton, we will provide return train tickets.
In Brighton, our minibus will be waiting at the back of the station to head out on our voyage of discovery and will return to the station at the end of the day, where our guide will help you get the train back to London.
Phone Click here to call +44 07414903000 +44 07414903000 Envelope Click here to email lawrence@brightonbeyondtours.com lawrence@brightonbeyondtours.com Map Marker Click here to view location 101 Stroudley Road Brighton BN1 4DJ England 101 Stroudley Road
Brighton BN1 4DJ
Seven Sisters White Cliffs Tour


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The Sanctuary >> The big white building at 152 S. Cottage St. is where we worship and where most of our classes and activities are held. This building houses the Fellowship Hall and the Fireside Room.
The Annex >> Our offices as well as some of our Sunday school classes are held here. The annex is located directly behind the church parking lot (East) in the cream house. If you are looking for the annex, park in the main lot and enter our offices through the back door (under the carport).


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Goblin (also Back to the Goblin, New Goblin, Goblin Rebirth, the Goblin Keys, The Goblins and Claudio Simonetti's Goblin) is an Italian progressive rock band known for their soundtrack work. They frequently collaborate with Dario Argento, most notably creating soundtracks for Profondo Rosso in 1975 and Suspiria in 1977. CD re-releases of their soundtracks have performed well, especially in Germany and Japan. Goblin returned with a series of live concerts in Europe in 2009 and in North America in 2013.
Initially recording as Cherry Five (they had done some live gigs as Oliver), their early work spawned one eponymous progressive rock record, and they were then called in to compose the soundtrack for Profondo Rosso. The band changed their name to Goblin, rewriting most of the score, originally written by Giorgio Gaslini including the famous main theme. The 1975 soundtrack album was a huge hit.[where?] After a reshuffle in their line-up, they put out an instrumental progressive rock album Roller, before working with Argento again for 1977's Suspiria. Other film soundtracks and a concept album (Il Fantastico Viaggio Del Bagarozzo Mark) followed, then the score for the European version of George A. Romero's 1978 Dawn of the Dead. In both this and Suspiria's opening title sequences, they are credited as "The Goblins with Dario Argento". Tracks 1, 2 and 7 from the European version are also in the American version of the film.
"Il Gatto" design printed on black Gildan Heavy Cotton T-shirt!
Giallo Music is proud to announce its second release: ANIMA MORTE & FABIO FRIZZI "Inertia Of The Risen". A special song collaboration to be release as a one sided collectors edition 7" EP with an engraving on the flipside and artwork by Costin Chioreanu. Included is also a postcard and a sticker.
ANIMA MORTE is a Swedish cinematic instrumental horror group established in 2004. Their music is progressive rock / horror soundtrack / instrumental, continuing the legacy of bands and artists like Goblin, Fabio Frizzi, Bruno Nicolai, Stelvio Cipriani, Rick Wakeman, Ennio Morricone and the likes. With three full albums, two 7" EPs, a split 12" LP w/ Polish Antigama and contributions to various compilations "Inertia Of The Risen" is another outstanding release in the band's discography.
Fabio Frizzi is one of the most famous Italian musicians and composers known for his film scores for classics such as City Of The Living Dead, The Beyond, Manhattan Baby, The Psychic and the likes.
PHANTASMA is retro synth music not being retrowave. Taking its drive from 80's horror movies and individuals like John Carpenter, Fabio Frizzi, Goblin, Tangerine Dream or Zombi, PHANTASMA's music is made for people that reminisce of simpler times before the modern era of technology and obsessive social media. This is the music that haunts your soul with tension of dark horror electronics, old drum machines and eerie 80's feeling. Imagine John Carpenter's "Christine" and you got the picture. The debut album called "Eta Della Macchina" featuring 9 tracks of pure retro fear. If you're a fan of the 80's horror music - don't miss it!


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OLGA star Anastasia Budiashkina: 'I told myself everything would be real and alive'
Written by John Crumlish for International Gymnast Online
Photo courtesy of Anastasia Budiashkina
Ukrainian gymnast Anastasia Budiashkina has earned praise as the star of the award-winning film Olga that enjoyed its worldwide theatrical release earlier this year.
Since fleeing her native Ukraine, alone at the start of the war, Budiashkina is now appraising her new life in Switzerland and her future acting endeavors.
Budiashkina's debut film performance in Olga earned her the AISGE (Performing Artists, Intellectual Property Rights Management Entity) Best Actress Award at the 2021 Gijón International Film Festival in Spain, and the film itself has collected numerous prizes at major festivals around the world.
Among other top 2021 honors, Olga won the Critics' Week SACD (Authors Society) Award at the Cannes Film Festival; the International Competitions Audience Award and the BeTV Best International Feature Film Award at the Brussels International Film Festival; the Sichtwechsel Best Feature Film Award at the Hamburg Film Festival; the International Jury Distinction Award at the War on Screen International Film Festival in France; and the Clion Best Film Award and Critics' Jury Special Mention Best Film Award at the Waterloo Historical Film Festival in Belgium.
The New York Times' review of the film which Elie Grappe directed included acclaim for Budiashkina, who "plays Olga beautifully as a guarded, stubborn teenager with the weight of exile on her shoulders, who refuses to quit but still needs her mother, who is stone-faced on the mat but still cries into a stuffed animal." Great Britain's The Guardian noted that Budiashkina "excellently played" her role.
In the film, gymnast Olga, whose late father was Swiss, leaves Ukraine during the 2014 Maidan revolution with the aim of competing for Switzerland. She struggles to integrate with her new Swiss teammates, and moreover to cope with the guilt and fear she feels as her mother, an investigative journalist still in Ukraine who reports on corruption, faces constant danger.
Budiashkina's costars include her former Ukrainian teammate Sabrina Rubtsova, and former Swiss national team members Caterina Barloggio and Thea Brogli. Current French team standout Melanie De Jesus Dos Santos appears in an uncredited role as a French gymnast.
In this International Gymnast Online interview, Budiashkina shares her views on her performance in Olga, how she relates to her character and her next acting ambitions.
IGO: What was the Olga audition process like you for?
AB: I can't remember exactly now as it was in 2016, but it was interesting. Everything was so new. We were called one by one into the office, and we had to play a scene. The director described the theme of the scene, and then there was a flight of fantasy. There was also one woman who gave a little rhythm, since you could get a little confused on your own.
IGO: What did you do to get into the character of Olga, to make her believable and authentic?
AB: At first it was difficult. I did not understand many things, but over time, my team that worked together with me on this film helped and explained some things. Together with the team, we worked a lot on what would be good, beautiful and so on. I immediately told myself that in this film there would be nothing fake, and that everything would be real and alive. To be honest, I didn't even notice when it got easier and better, but it happened in the middle of filming.
IGO: What did you think of your character and the way you would relate to her?
AB: I would probably treat Olga well. I would help her and become her best friend, although for me, Olga does a lot of strange things. But I would help her, support her and take care of her.
IGO: How is Olga different from you?
AB: She is very monotonous – only one thing – but I like different things, being spontaneous. It's hard to answer. I never compared us, since this is a fictitious character.
IGO: How strenuous were the scenes that involved your performing gymnastics?
AB: In some moments it was strained. In the gymnastics there was 10% tension. It was not in the gymnastics that there was a snag.
IGO: At the beginning of the war in Ukraine, you left for Poland. What is your living situation now?
AB: I left on my own at the beginning of March. I was in Poland for three weeks. At the end of March, after talking with the director and explaining the whole situation, I went to Switzerland. I have been living in Switzerland for four months, which makes me extremely happy. It's difficult, of course, but who has it easy now?
IGO: What are your hopes for future film projects?
AB: At the moment I don't have any projects. I didn't even think about what kind of films I would like to star in, but of course I would like to star in some very interesting ones.
IGO: What have you learned about life based on portraying a character as complex as Olga?
AB: Nothing. I have that adventure every day.
International Gymnast Online's other recent coverage of Ukrainian gymnasts includes:
Germany's Kevric and Ukraine's Stelmakh win all-around, Romania and Italy teams triumph at EYOF
Ukrainian gymnastics legends abroad rally for aid to war victims
Ukraine's Daniela Batrona: 'My parents and coaches inspired me, and God gave me strength'
Ukraine's Kovtun completes series sweep at World Cup of Baku
Ukraine's Illia Kovtun: 'God is with us and the truth is on our side'
Anastasia Motak: 'I Saw the Goal and Went to It'
Legendary Ukrainian Coach Oleg Ostapenko Passes Away At 76
Varinska on COVID-19: 'A Reboot is Taking Place'


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Home // Collaborators // Luke Ryan
Luke Ryan
Executive Vice President of Production at Disruption Entertainment
Luke Ryan is the Executive Vice President of production at Disruption Entertainment, a production company with a first look deal with Paramount Pictures. The company is currently involved with the production of Guillermo del Toro's PACIFIC RIM (2013), Darren Aronofsky's NOAH (2014), THE SPONGE BOB SQUAREPANTS SEAQUEL (2014), and GODZILLA (2014). Luke has served as a studio executive at New Line Cinema, MTV Films, and MGM, and has overseen the multiple-Stoney Award-winning productions HAROLD & KUMAR GO TO WHITE CASTLE and HOT TUB TIME MACHINE. His most recent films include 2012 releases CABIN IN THE WOODS and RED DAWN. He has also worked as a screenwriter, selling material in both film and television, and has taught classes in screenwriting, producing, story development, and multi-platform story design at universities and conferences in the U.S., Canada, the U.K., and Brazil.
Group #4: The Design of Fiction // The Science of Fiction