text:
Con organo della cattedrale di San Giovanni ci si riferisce a un organo monumentale costruito a 's-Hertogenbosch, nei Paesi Bassi.

Storia
Le prime notizie circa la presenza di un organo all'interno della cattedrale di 's-Hertogenbosch risalgono al XIV secolo. Henry Niehoff, nel 1533, costruì un nuovo strumento, il quale andò completamente distrutto da un incendio nel 1584. Floris Hocque II, Hans Goltfuss e Germer van Hagerbeer, fra il 1618 e il 1638, realizzarono un nuovo organo. La cassa era opera di Frans Simons, mentre le sculture furono realizzate da Gregor Schysler. Le canne realizzate da Hocque, però, vennero ritenute di scarsa qualità, e, nel 1634, furono ritoccate da Germer Galtus e Jacobus Galtus van Hagerbeer.

All'inizio del XVIII secolo lo strumento venne riparato e restaurato da Cornelis Hoornbeeck e da Christian Müller, ma, intorno al 1770, alcuni problemi tecnici lo resero quasi insuonabile. Antonius Friedrich Gottlieb Heyneman, fra il 1784 e il 1787, costruì allora lo strumento attualmente presente sulla cantoria dell'edificio, riutilizzando parte del materiale fonico esistente. Nel 1902 i fratelli Franssen rinnovarono completamente lo strumento, sostituendo la trasmissione meccanica con quella pneumatica e cambiando numerosi registri. Il risultato venne giudicato insoddisfacente.

Nel 1984 i superiori della chiesa commissionarono un intervento alla ditta Flentrop, la quale eseguì un restauro filologico completo, riportando l'organo alle sue condizioni del 1787. La Flentrop, infatti, ripristinò la trasmissione meccanica, reintonò completamente le canne, rimosse i registri moderni e ricostruì quelli storici. L'ultimo restauro risale al 2003, quando venne eseguito un intervento di pulizia generale.

Caratteristiche tecniche
Attualmente l'organo è a trasmissione interamente meccanica, il corista del La corrisponde a 415 Hz e il temperamento è inequabile. La disposizione fonica è la seguente:

Bibliografia

Altri progetti

Hertogenbosch

redpajama_set_name: RedPajamaWikipedia


text:
Dorado (Dor), o dourado,   é uma constelação do hemisfério celestial sul. O genitivo, usado para formar nomes de estrelas, é Doradus. Nesta constelação e estendendo-se até a Meseta, encontra-se a Grande Nuvem de Magalhães.

As constelações vizinhas são Pictor, Caelum, Horologium, Reticulum, Hydrus, Mensa e Volans.

História

Dorado foi uma das doze constelações criadas por Petrus Plancius a partir das observações de Pieter Dirkszoon Keyser e Frederick de Houtman, e fez sua primeira aparição num globo celeste com 35 centímetros de diâmetro publicado por volta de 1597 em Amsterdã por Plancius e Jodocus Hondius. Sua primeira aparição num atlas celeste foi no Uranometria de Johann Bayer em 1603, no qual recebeu o nome de Dorado.

Historicamente representada por um dourado, chegou igualmente a ser conhecida entre os séculos XVII e XVIII como Xiphias, o espadarte, como atesta a edição de Johannes Kepler da lista de estrelas de Tycho Brahe denominada Tabulae Rudolphinae de 1627, embora esta última seja uma ilustração imprecisa. Também foi representada como um peixe kinguio. O nome Dorado tornou-se dominante e foi adotado pela União Astronômica Internacional.

Estrelas

Alpha Doradus é uma estrela azul-branca de magnitude 3.3 a 176 anos-luz da Terra, a mais brilhante desta constelação. Beta Doradus é uma estrela cefeida variável supergigante a 1040 anos-luz da Terra com tons de amarelo que tem magnitude mínima de 4.1 e máxima de 3.5. Beta Doradus tem um período de 9 dias e 20 horas.

R Doradus é uma das várias estrelas variáveis de Dorado, a maior conhecida até o momento. S Doradus é uma estrela hipergigante na Grande Nuvem de Magalhães e dá nome para as estrelas variáveis S Doradus ou variáveis luminosas azuis. Gamma Doradus é o modelo para as estrelas variáveis Gamma Doradus.

A Supernova 1987A foi a ocorrência mais próxima de supernovas desde a invenção do telescópio. SNR 0509-67.5 são os restos de uma supernova 1a de 400 anos atrás.

HE 0437-5439 é uma estrela hiperveloz escapando do sistema Via Láctea e Nuvem de Magalhães.

Dorado também é a localização do polo elíptico sul, que se localiza próximo da cabeça do peixe. O polo era chamado "Polus Doradinalis" por Willem Jansson Blaeu.

Ligações externas


text:
HAMPSHIRE COUNTY COUNCIL ADULT SERVICES
Around is a RailAir coach service en route for Woking station, where mainline trains en route for Winchester can be boarded; two services an hour give a journey age of just under two hours designed for the whole journey. See[ edit ] Winchester's city centre is known designed for its narrow pedestrian streets and hanging medieval buildings. This map covers the area around Winchester at a amount of 1: By taxi[ edit ] There are couple of Winchester based taxi companies providing long distance transfers from major airports, towns, bus after that rail stations to Winchester: By aim, catch a London-bound train which stops at Clapham Junction note that the heavily advertised Gatwick Express do not stop there from the airport banister station, and change at Clapham Connection for a service to Winchester; two or three services an hour allocate a journey time of just below two hours for the whole crossing. Megabuswhich requires online pre-booking, offers contemptible daily tickets to Winchester from London on the routes to Southampton after that Bournemouth. From London, trains to Winchester depart from London Waterloo; there are several trains an hour which abide about one hour for the crossing.
About Adult Services Hampshire Area and surroundings
Catherine's Park and Ride car park, 15 minutes' walk from the city axis. Nearby is the Victorian Guild Antechamber, which hosts many events throughout the year. There is a direct banister service from Southampton Airport Parkway base, which is immediately adjacent to the airport terminal building, to Winchester; four trains an hour take about 10 minutes for the journey. There is a regular minute shuttle bus en route for Bournemouth rail station, where mainline trains to Winchester can be boarded, which take about 50 minutes. If business works are occurring, consider taking the coach instead - it may be faster than the replacement bus advantage offered by the train company after that is invariably cheaper. By bus[ alter ] Winchester has a reasonable car service, both within the town after that to the surrounding area, although frequencies can be quite low with a small amount service in the evenings or arrange Sunday. The second option is by and large cheaper and faster.
Inpatient mental health services
The second option is generally cheaper after that faster. There are several attractive walks in the surrounding countryside, particularly about Twyford along the Water Meadows, after that on Old Winchester Hill. Megabuswhich requires online pre-booking, offers cheap daily tickets to Winchester from London on the routes to Southampton and Bournemouth. As a result of foot[ edit ] Most of the things to see and do all the rage Winchester, and the places to eat, drink and sleep are within at ease walking distance of each other after that the rail station. Visitors with mobility problems can arrange to borrow a wheelchair or electric scooter through the Shopmobility office situated in the Brooks car park, off Friarsgate Street.
Complex ticketing is required. From London, trains to Winchester depart from London Waterloo; there are several trains an hour which take about one hour designed for the journey. These maps can be found in any good local bookshop, or can be bought online. Adjacent is the Victorian Guild Hall, which hosts many events throughout the day. By train, catch a London-bound aim which stops at Clapham Junction addendum that the heavily advertised Gatwick Articulate do not stop there from the airport rail station, and change by Clapham Junction for a service en route for Winchester; two or three services an hour give a journey time of just under two hours for the whole journey.
Agenda details can be found on the website, or by telephoning from everywhere in the UK. See[ edit ] Winchester's city centre is known designed for its narrow pedestrian streets and hanging medieval buildings. Megabuswhich requires online pre-booking, offers cheap daily tickets to Winchester from London on the routes en route for Southampton and Bournemouth. See the 'By bus' section below. If engineering facility are occurring, consider taking the drill instead - it may be faster than the replacement bus service offered by the train company and is invariably cheaper. By bus[ edit ] Winchester has a reasonable bus advantage, both within the town and en route for the surrounding area, although frequencies be able to be quite low with little advantage in the evenings or on Sunday. There are several attractive walks all the rage the surrounding countryside, particularly towards Twyford along the Water Meadows, and arrange Old Winchester Hill. Also of distinctive interest are the Pentice, a arrange of old shops arcaded at the front, and the Butter Cross, dating back to the 15th century after that built with a tax levied arrange people caught eating butter during Borrowed.
As a result of taxi[ edit ] There are combine of Winchester based taxi companies as long as long distance transfers from major airports, towns, bus and rail stations en route for Winchester: From London, trains to Winchester depart from London Waterloo; there are several trains an hour which abide about one hour for the crossing. There are several attractive walks all the rage the surrounding countryside, particularly towards Twyford along the Water Meadows, and arrange Old Winchester Hill. Nearby is the Victorian Guild Hall, which hosts a lot of events throughout the year. In accumulation, town centre parking can be difficult; if visiting for the day be concerned about using the Park and Ride described above. It is one of largest airports in the world, with flights arriving from all major and a lot of not-so-major international destinations. Engineering works be able to occur, particularly at weekends. It is also served by long-distance services as of Reading , Oxford , Birmingham after that places further north. See[ edit ] Winchester's city centre is known designed for its narrow pedestrian streets and hanging medieval buildings.
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redpajama_set_name: RedPajamaCommonCrawl


The first evidence of chocolate can be traced in the vocabulary of the Olmec civilization in 1500- 400 B.C. Nevertheless, the discovery of chocolate is officially attached to later civilizations of Maya and Aztecs.
The first ones who made a bitter liquid out of cocoa beans were the Maya. Advanced Maya civilization connected cacao with many of their rituals, they even attributed a special god to cocoa. In the honour of gods, the Maya also celebrated the feast of planting in which they sacrificed a dog or be celibate for thirteen nights. The fourteenth night they spent with their wives and after they planted the cocoa.
Chocolate was prepared by crushing sun dried cocoa beans while mixing them with a little bit if water. Maya also added vanilla, Aztects liked chocolate more with the strong ingredient of exotic fruit, bitter almonds, rough pepper or even honey.
In 1505, Christopher Columbus encountred cocoa drinks on his fourth journey. Even though neither he nor his crew liked it, Columbus took some cocoa beans with him on his journey back to Europe. Not until the 16th century did the misionaries in Mexico add sugar to the cocoa, thus creating the not only nutritious but also tasty drink. This drink became very popular with the Spanish aristocracy and later its fame spread throughout Europe.
The first chocolate factory was established in 1815 by Dutch company van Houten. Thirteen years later, the Dutch also patented the production of cocoa powder. In 1847, the workers of J.S. Fry & Sons discovered that the combination of cocoa powder, sugar and melted cocoa butter creates chocolate in solid state. This new invention was very popular and spread in other European countries including Belgium. The first milk chocolate bar appeared in 1879 and first filled chocolate pralines in 1913.
The chocolate pralines, predecessors of the Belgian pralines, were also praised by Luis XIV. The name Belgian pralines is associated with gourmand and military legend Count du Plessis-Praslin, a French marshal. It was the marshal's chef, Lasagne, who invented the chocolate pralines. The praise, however, went to his master, the marshal. Nonetheless, if you visit Montargis, where Lasagne retired, you will learn the true story. Additionally, Lasagne established the Maison de Pralines (House of Pralines), which is still there today.
Nowadays, chocolate is a common consumer product that takes many different shapes and flavours.


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A Story About Modern Slavery
March 7, 2019 January 14, 2020 by Anne-Maria Yritys, posted in Change Leadership, Sustainable Economic Development
With International Women´s Day on March 8th, human rights is a topic that is close to my heart and one of the main issues I have been researching for many years now. In one of my previous posts from November 24th 2017, What is Gender Equality in The 21st Century?, I discussed the current state of gender equality and referred to for instance the World Economic Forum´s Global Gender Gap Report 2017.
The 2018 version of WEF´s Global Gender Gap Report can be accessed here: WEF The Global Gender Gap Report 2018. Research on gender equality is a human rights question, and the need for this kind of research indicates how much work there still is to do worldwide before we can speak about gender equal societies. With females representing around 50 % of global population it is actually ridiculous that we even have to discuss the fact that females have the right to equal treatment and possibilities as males. Equally or even more concerning is that in addition to females facing many kinds of discrimination for instance in workforce around the world, our world deals with serious human rights violations such as modern slavery.
According to ILO (International Labour Organization), forced labour i.e. modern slavery includes any work that is performed involuntary and under the threat of any penalty if the individual refuses to participate in this kind of activity. With a few exceptions to forced labour, such as work in emergency situations, the Abolition of Forced Labour Convention No. 105 clearly prohibits the use of forced labour for instance as a means of labour discipline. Finland ratified this agreement on May 27th 1960. Almost 59 years ago.
Nevertheless, the current employment system in Finland, led by the Ministry of Economic Affairs and Employment of Finland allows for corporations/organizations to employ unemployed citizens of the country with state allowances/subsidies, thus signifying that this kind of system makes modern slavery possible: in Finland, a modern welfare society where citizens currently have access to many public services that are financed mainly through a progressive taxation system, all unemployed people and job seekers have the right to receive state allowances while in-between jobs. What makes this problematic, however, is that unemployed people can basically be employed by companies/organizations with fixed-term contracts without paying any kind of salary.
Year after year politicians from certain political groups in Finland have been discussing how these company subsidies should be abolished and made illegal, yet no one actually does anything. Empty talk.
In the meanwhile, the Finnish state is allowing for companies and organizations to legally employ and recycle unemployed people with fixed-term contracts and without any kind of obligation to pay a salary or to even insure the unemployed worker, who during this fixed-term "employment" period continues to have the right to receive state allowances while working up to 30 hours per week for an organization that pays him/her no salary, and that usually "employ" another unemployed individual as soon as the maximum fixed-term period of the previous unemployed has come to an end.
This is all legally taking place in a western country that has been a member state of the European Union since 1995.
How does this kind of system support sustainable economic growth?
How does it support the birth of new employment and jobs?
How does it improve equality on the job market?
How does it improve the purchasing power of consumers?
How does it improve the national economy of the country?
The system was first legalized and introduced after Finland's great slump in the early 1990's, when the state had to devalue its old currency and save a few banks from bankruptcy, which led to disastrous consequences for many Finnish citizens and entrepreneurs.
What this kind of system leads to in a welfare state is:
A growing gap between the rich and the poor.
Less new jobs, since unemployed people are forced to work for free and thus preventing companies and organizations from new (paid) job openings.
More inequality on the employment market: some people get paid for their work, while others do the same jobs for free (on a state allowance).
It leads to increasingly much poverty among population, since state allowances are at a level that are officially below the poverty rate in Finland and living with such conditions on a market like Finland is definitely worsening the purchasing power of consumers/citizens/unemployed people who must try to live under such economic conditions, regardless of amount of previous educational level or years of work experience.
A country´s labor force participation rate on the employment market is one of the key indicators for a country´s sovereign credit ratings that are officially being issued by credit rating agencies such as Moody´s, Standard & Poor´s, and Fitch Ratings. Hence, in national economy, general unemployment rates have a direct impact on the credit rating and state lending terms of a country. The better the official credit rating of a country, the better the terms and conditions for state loans.
For example S&P Global Ratings´ Sovereign Risk Indicators 2018 Estimates takes into consideration factors such as nominal and real GDP, investments rate on GDP and unemployment rate of a country in its country risk analysis. Furthermore, S&P country risk assessment includes four sub-factors: economic risk, political risk, financial system risk, payment culture and rule-of-law risk (S&P).
When a country like Finland wants to keep or improve its country credit rating, it is thus important for its government to enhance workforce participation on the labor market, whereby a low unemployment rate gives the country more credibility on international lending markets and helps it attract investors. It is, however, questionable when a country uses certain methods to "clean up" its unemployment records, such as removing unemployed people from the unemployment statistics if and when they participate in labor market activities such as basically forced labor with state allowances in corporations and organizations around the country. Is this not a distortion of facts and reality?
Tagged human rights, labor & employment, labor markets, modern slavery, national economy, Sustainable Economic Development
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Home > Current NATO issues > Ballistic missile defence > Ballistic missile defence
Ballistic missile defence [fr]
NATO has been developing for several years a ballistic missile defence (BMD) programme. Initially designed to protect its forces when deployed on a theatre of operation, the program evolved, following a decision by Allies in Lisbon in 2010, to develop a system to ensure the full coverage and protection of populations, territory and forces of NATO European countries.
Following the declaration of an interim ballistic missile defence capability and the adoption of a specific framework for the development of the NATO ballistic missile defence system at the Chicago Summit in 2012, Heads of State and Government declared at the Warsaw summit in July 2016 an initial operational capability of the system. Consequently, NATO's BMD was declared permanent on the basis of the transfer to NATO of a land-based interceptor site in Romania. Heads of State and Government also confirmed the need for further work to fully develop the system towards full operational capability. Before achieving this, the next major milestone will be an enhanced operational capability which will notably mark significant progress in the command and control system.
Theatre ballistic missile defence
Several years before deciding to develop a territorial BMD system, NATO developed a theatre ballistic missile defence programme to protect its forces when they are deployed on a theatre of operations: the Active-Layered Theatre Ballistic Missile Defence (ALTBMD) programme.
Ballistic missile defence of populations and territories
In 2009, the United States suggested that NATO develop its own ballistic missile defence capability to defend the populations, territory and forces of NATO European countries. After abandoning the Bush administration's missile defence shield project, the Obama administration proposed a "phased and adaptive approach" (EPAA) aimed at protecting the European territory against ballistic missiles.
In this context, Allied Heads of States and governments decided at the Lisbon Summit in 2010 that "the Alliance will develop a ballistic missile defence capability to pursue its core task of collective defence" by expanding its existing theatre ballistic missile defence capabilities. They decided that this BMD capability would be developed "based on the principles of the indivisibility of Allied security and NATO solidarity, equitable sharing of risks and burdens, as well as reasonable challenge, taking into account the level of threat, affordability and technical feasibility, and in accordance with the latest common threat assessments agreed by the Alliance."
This system's mission is "to provide full coverage and protection for all NATO European populations, territory and forces against the increasing threats posed by the proliferation of ballistic missiles".
In terms of capabilities, NATO's ballistic missile defence program aims at developing an Alliance command and control (C2) system by integrating ballistic missile defence capabilities into the Alliance's existing planning, conduct and communications systems. It also aims at integrating, on a voluntary basis, the capabilities provided on a voluntary basis by nations with regards to sensors (radars, satellites) and effectors (interceptor missiles).
The Chicago Summit: a new step towards the development of NATO BMD, within a reaffirmed and more detailed framework
During the Chicago Summit, the Alliance took a new step by declaring an interim territorial ballistic missile defence capability. This interim capability represented a first, limited, step towards the operational implementation of NATO BMD. It provided coverage to South-Eastern European Allies against ballistic missile attacks, within available means (for the most part, at this stage, American radars and interceptors).
France fully supported the development of a territorial ballistic missile defence capability, provided certain parameters were respected. At the Chicago Summit Allies therefore set out a precise framework for NATO BMD which comprised the following elements:
The development of the NATO ballistic missile defence system must be based on a regular threat assessment, and it will adapted according to the evolutions of the threat ; the Chicago declaration underlines that "should international efforts reduce the threats posed by ballistic missile proliferation, NATO missile defence can, and will, adapt accordingly";
NATO ballistic missile defence is a complement, not a substitute, to nuclear deterrence;
NATO must acquire its own ballistic missile defence capability in order to allow all allied countries to exert political control over this capability;
The costs of the development of NATO BMD must be controlled: only command and control systems will be eligible for common funding. Other contributions (radars and interceptors) will be funded nationally, on a voluntary basis;
NATO will engage in a dialogue with third States, in particular those that could be affected by NATO BMD operations (in the event of an interception above their territory, for example). At the time, NATO sought in particular to cooperate with Russia.
The work to develop territorial ballistic missile defence, within this framework, is ongoing.
The Warsaw Summit: declaration of an Initial Operational Capability and recognition of NATO BMD as a permanent mission
At the Warsaw Summit in July 2016, Heads of State and Government declared an Initial Operational Capability of NATO BMD.
This important step marked substantial progress in the development of the system:
In terms of political control, Allies adopted a framework and procedures which are consistent with a permanent mission, through the standing defence plan for integrated air and missile defence. It describes the role and responsibilities of the Council as well as the responsibilities delegated by nations to the various military authorities. Such a document is essential to ensure political control and oversight over a mission which, in essence, does not allow for political control of nations during the execution phase, given the very short timeframes for interception.
In operational terms, procedures for the standing defence plan were validated during the Steadfast Alliance exercise in the spring of 2016, in which French forces took part. The architecture of the C2 system was also validated.
The declaration of a permanent mission was possible thanks to the full operational capacity of a new land-based site of interceptors based on the Romanian base of Deveselu, providing continuous coverage of the southeast territory of the Alliance, and supplemented by Aegis anti-missile frigates when necessary and according to the level of threat. The operationalization of this site is consistent with the US EPAA. The United States transferred authority on this site to NATO as a consequence of the IOC declaration.
Many Allies, like France, also reported on national capabilities which can be made available to the Alliance in the framework of theatre ballistic missile defence missions.
A second site of interceptors is planned under the EPAA, as part of its final phase of implementation. It is planned to be operational in Redzikowo, Poland, by 2019 and once in service will reinforce the coverage of the Alliance's territory.
The next major milestone, which date has yet to be decided, will provide for enhanced operational capability, including through progress in the command and control system.
More information on NATO's website


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Aaron Savvy is a certified American College of Sports Medicine (ACSM) trainer with over 15 years experience in the fitness industry. His specialties include core strengthening, weight training, agility, balance/stabilization, coordination, explosive train
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Journalist; Former Co-Host of "The View"
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Sydney Drive-Time Radio Talk Show Host on Tech and Science
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Stand-Up Comedian and Actress Known for Roles in Shows Like "The Hughleys," "Moesha" and "The Parkers"
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Celebrity Landscaper & TV Host of DIY's Yard Crashers, Blog Cabin, Turf War
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Former Football Placekicker & Sports Radio Personality
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Peabody Award-Winning Radio Host, Spoken Word Artist, Playwright
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President & CEO of Fortune Media Group
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DTC DAY Speech
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TV Food Personality, Private Chef, Comedian and Actress
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Allen Bestwick, who has more than 20 years of experience as a motorsports broadcaster, serves as host of NASCAR Countdown and NACAR Now on ESPN.
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text:
Postgraduate Literature in Nottingham
7 degrees at 2 universities in Nottingham.
Literature Nottingham
Literary Research
Literature: History and Criticism
English Literary Research MRes
This course is designed to provide you with the independence of a research degree with some of the guidance of a taught Masters. You will learn about approaches to the study of literature, and will have...Read more
Dissertation (120 Credits)
The Symposia (30 Credits)
Theoretical Approaches (30 Credits)
English Literature MA
This programme enables you to extend and develop your research skills and explore research issues across a broad range of periods. The flexible programme structure and small-group, research-led teaching...Read more
Textualities Defining, Making and Using Text- Core
Speculative Fictions
Early Performance Cultures
Place, Region, Empire
Critical Theory and Cultural Studies MA
This is a truly interdisciplinary course that will give you a comprehensive introduction to the critical tradition that shapes today's human and social sciences, as well as the opportunity to apply theories...Read more
Theory at Work Problematizing the Present- Core
Critical and Cultural Theory Today- Core
CLAS Dissertation- Core
Technology and the Transformations of Communication- Core
Aesthetics and Politics- Core
Critical Theory and Politics MA
This course will provide you with a thorough understanding of the close connections between critical theory and key contemporary political and social theories. Critical theory is an immensely rich field...Read more
Theory at Work Problematising the Present- Core
Terrorism and Insurgencies
Feminist Politics and International Relations
Toleration and Censorship
Critical Theory MRes
The Department of Cultural, Media and Visual Studies welcomes applications from students who wish to pursue MRes or PhD degrees in the areas of film and television studies, cultural studies, media studies...Read more
Comparative Literature MA
This MA offers students the opportunity to study, in comparative perspective, in the original language or in translation as appropriate, a range of national and regional literatures from around the world...Read more
World Literatures - Texts and Contexts Introduction to Comparative Literature
Directed Study for Cultures, Languages and Area Studies - 1 and 2 (20 Credits)
Research Methods in Linguistics Language, History and Society
Research Skills in Modern Languages and Intercultural Studies
English PhD
The School of English at Nottingham is renowned internationally for its research expertise across the subject, and hosts a number of thriving Research Centres. Our PhD in English covers a wide range of...Read more


So you don't know a CMA from an MLS, to an ARM. I will be by your side throughout your entire real estate transaction, offering you knowledge and advice to ensure a smooth buying or selling experience. Real estate transactions involve one of the biggest financial investments most people experience in an entire lifetime. By carefully listening to your needs and wants, I can make certain that your real estate experience is successful. I am an active member of the National Association of REALTORS® and the REALTOR® Association of Acadiana. I am extremely committed to treating all parties in a transaction honestly. As a REALTOR®, I must subscribe to a strict code of ethics, and am expected to maintain a higher level of knowledge of the process of buying and selling real estate.
My online tools provide seller and buyer resources to further assist you, including 24/7 access to all listed properties, virtual and audio tours of our listings, advice on buying and selling a home, and those are only the tip of the iceberg. Whether you are a first time buyer, or a seasoned veteran, if you're considering buying or selling a home, or would just like to have additional information about real estate in the area, please feel free to call or email me. Thanks, and I look forward to working with you!
Blair Menard, your Acadiana Real Estate agent can help you find your perfect home. Learn about different areas & neighborhoods, and the best places to live in the Lafayette and surrounding areas.
My web site is intended to supply you with the most recent Real Estate market information for Carencro Louisiana Real Estate, Kaplan Louisiana Real Estate, Milton Louisiana Real Estate, Duson Louisiana Real Estate, Scott Louisiana Real Estate, Broussard Louisiana Real Estate, Youngsville Louisiana Real Estate, Erath Louisiana Real Estate, Maurice Louisiana Real Estate, Abbeville Louisiana Real Estate, Lafayette Louisiana Real Estate and the surrounding areas.
I feature a free, up to date and current Real Estate search that will allow you to search just like an agent. There are many places out there to search, the challenge is finding a place that offers "current" listings. All the data here is fed directly from the Acadiana local MLS.
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We have a lot of connections within the Lafayette area. Please don't hesitate to call and ask me any questions you might have. This process is all about you and your needs. Real Estate is a big investment and I understand that. One thing you will get with me is a personal relationship, In the end, that goes a long way.


text:
"""
This is main where i call all the different functions
in order for the whole system to work.

Below you can either just check motion and send email to yourself
or you could comment it and only use the command function so if
you send it a command to take a picture then it will take a picture for
you and send it to you.
or you could use both if you want.
"""

import emailing2
import readEmail
import picture
import P3picam

while True:
    motionState = P3picam.motion()        ## This calls the motion() from P3picam
    print('Motion detected',motionState)  ## motion() checks if motion is detected
    if motionState == True:               ## if motion is detected then it calls takepic()
        picture.takepic()                 ## from picture which takes a picture
        emailing2.send()                  ## then it sends that picture to my email
                                          ## using send() from emailing2.

    cmd = readEmail.command()                    ## this line calls the cmmand() from
    print('Listening...')                        ## readEmail and stores it in cmd

    if cmd[0] == 'tp' or cmd[1] == 'tp':         ## this if statement checks if the cmd
        print('Command received: take picture')  ## is equal to tp(take picture)
        emailing2.send()                         ## then send the last taken picture
        picture.takepic()                        ## then take a new picture
        emailing2.send()                         ## and send it to my email

redpajama_set_name: RedPajamaGithub


text:
GMC Jam
The GMC Jam Suggestions Topic
Thread starter Alice
gmc jam suggestions
Toolmaker of Bucuresti
@Toque Actually, GM48 mentioned by @Selek is a separate competition. I think it originated from GameMaker reddit, but I'm not sure.
At any rate, these competitions are independent.
You are free to participate in both. GMC Jam timeframe has been helpfully shifted in a way that these competitions alternate between one another (so that a given GM48 run ends up roughly right between two GMC Jams, and vice versa).
At the same, note that we don't host GM48; this forum section is dedicated to GMC Jam only. I guess there's nothing wrong with making Community Chat topic about the upcoming GM48, though.
Alice said:
thanks the clarification!!! Sorry for any confusion.
Mercerenies
Toque said:
Do you mean jam 38? Or am I missing something?
Seems like we just finished GM jam 37 and everyone is taking a Jam break. Things heat up a couple weeks before the next jam. I think there is between 30-60 entries. "Is it worth it?" Yeah its tons of fun if you like doing jams.
There is one more this year. You can look at the last Jam posting and look at the games. Look at the posts. Get a feel of what its about. You could always give it a shot. Its a challenge but its rewarding and fun.
Did you have specific questions that I haven't answered? I usually finish top three so you should take everything I say as fact........ Everybody fights to be on my team. Nintendo has been scouting me. I'm holding out for more money. You can name drop "Toque" if you need anything around the jam people. Hahaha
But seriously ask lots of questions if you have any.
Toque.
I believe Selek is asking about another GM-related jam. I don't know anything about it really, but I have heard people talk about it at least.
EDIT: That'll teach me to refresh the page before responding. Now I feel dumb
Mercerenies said:
You feel as dumb as I look!
Thanks for the replies. I didn't mean to cause confusion! My apologies. Maybe I'll open a separate thread about GM48 in Community Chat, as @Alice suggests.
Is there a schedule somewhere that says when the next GMC jam will be? Going by last year it looks like the end of November maybe, but I'm wondering if there's somewhere I can find out exactly when it will be so I can set a reminder for it.
Reading through the pages, I just want to say that GM38 was my first one in this community (I've done GM48 a number of times now) and I really appreciated how it is structured - the time schedule was nice for me, personally. A little bit more time than GM48 to prepare and polish before uploading, but not so much time that I feel like I'm "missing out" because I have to work during potential jam time. I also really liked the community focus on feedback and comments; the encouragement to play, rate, and leave a note for every game is awesome. @Siolfor the Jackal taking the time to stream every game was especially amazing and a very useful resource for every participant. Jams with more entries would be impossible or at least very difficult to do all that, so while the number of entries seems to have come up as a concern, I honestly think 40-50 entries is a perfect amount for this kind of jam, and even if there were fewer sometimes I don't think it's something to worry about too much.
I think both GMC jam and GM48 are really beneficial for the GameMaker community, so if there's one suggestion I'd have, it's that both jams cooperate to at least mention the existence of the other if possible. Obviously, doing 8 jams a year is probably too much for most people, but it could be that sometimes someone's schedule lines up better with one or the other. GM48 has also had worries about participation in the past I think (they had 60 or so in this last one so maybe it's fine now) so it can't hurt to get the word out to all the different GM communities. I found out about this jam from the post that someone made on reddit, so maybe there's already an effort for that.
Looking forward to the next one!
EDIT: And of course right after posting this I find the dates for the next one - Nov 26-30. D'oh! Unfortunately I probably won't be able to join as I won't be at home, but oh well there's always the next one!
Reactions: EvanSki, GameDevDan, Siolfor the Jackal and 1 other person
GameDevDan
Former Jam Host
GMC Elder
@kris24 funny you should ask, today is the day I post up the discussion topic for the next jam https://forum.yoyogames.com/index.php?threads/the-cosy-gmc-jam-39-discussion-topic.80459/
You make some very good points about the differences between the two jams & why they're both good
Reactions: kris24
I've been doing a monthly vgm remix contest recently, and I've been talking to the organisers a bit in regards to voting and ranking.
They actually do this neat thing where you get an extra point for voting. I was thinking something like that could maybe be applied here to encourage more voting from participants? I realise though that there is potential for it to be abused, but I thought maybe it was worth bringing up and discussing.
Reactions: GameDevDan, Mightyjor and RichHopefulComposer
EvanSki
Raccoon Jam Host
Siolfor the Jackal said:
honorary reward for best voter? though I think theres something like that already
kris24 said:
@Siolfor the Jackal taking the time to stream every game was especially amazing and a very useful resource for every participant.
I would like to say @Siolfor the Jackal inspired me to stream the jam games this time around so props to them for that
Reactions: Siolfor the Jackal and Toque
No what I mean is voting could contribute to your rank potentially.
Reactions: Mightyjor
Mightyjor
EvanSki said:
It was so great seeing someone play my game for the first time last jam. He inspired me to do the same thing! I'm just going to put it on YouTube for all the devs to see once I've completed them all.
Reactions: Toque, EvanSki and Siolfor the Jackal
ghandpivot
I probably say this too often, but being punished for voting is madness. You should be compensated at the very least, or preferably rewarded, perhaps even heavily. A free first place to everyone who casts their votes would drive up the amount of plays and increase interest and participation in the jams.
I can think of the following reasons not to implement a "points awarded for voting" system:
The whole point of the contest is to see who made the better game. Bonus points for voting potentially pushes you above other competitors using a criterion entirely independent of how good your game actually is.
How do you deal fairly with team entries? Bonus point for all team members who review, a third of a point each, only the first member gets the bonus, they only get a bonus if ALL team members vote? Creates a bit of a headache.
I think if we examined all 38 jams so far the impact of developers not voting on the final placings is probably minimal.
It will possibly encourage bad voting behaviour. E.g. someone who doesn't usually vote because they can't be bothered may vote completely randomly just to get the bonus point.
What counts as a valid vote for the purposes of obtaining bonus points? If we ever get back to the stage where jams have ~80 entries are we saying people need to rank all 80 to get a bonus? Many people don't have that much spare time.
This is not me saying "no", I am merely host. A vessel into which the community pours some rules and jam comes out. Just thought I'd lay out some of the objections/obstacles.
GMC Jams 19 through 31 did have a "best reviewer" reward, yes. I stopped doing them when I returned to hosting the jam @ Jam 32, mostly because I didn't have the spare time to commit to judging the reviewers.
Reactions: EvanSki
To address your points:
GameDevDan said:
This argument kind of undermines the rest of them. If the bonus points don't really matter competition-wise, then giving them for fairness and to stimulate more people to vote wouldn't be a problem. There is something fundamentally wrong with being punished for going out of your way to help the community, and if fixing that doesn't really scew the stats then I'm even more for it?
How do you deal fairly with team entries?
A game gets +1 if the creator has cast their votes. This means that if a team member votes, the game gets its bonus point. If more vote, it doesn't change the rewards. If anything, the way it works now, if all 3 team members vote their game is heavily unfavored.
What counts as a valid vote for the purposes of obtaining bonus points?
A vote for your top 10. This number is arbitrary but seems fair?
Maybe, but that goes both ways. If the creator of the best game in the jam were to vote with the current system, it would be equal to recieving a -1 (or whatever the opposite of first place is) as they end up last in a vote even though their game is the best. To me, limited by my basic mathematical education, the optimal way to make sure the best game wins seems to be to at least prevent the voters from being unfavored?
It will possibly encourage bad voting behaviour.
Yes. Probably not a lot, but a few. By not overcompensating the vote, this will not matter. By overcompensating, this can be an issue but I doubt it'd be a big problem.
Reactions: Siolfor the Jackal
I think the question to ask here is:
a) whether someone wanted to vote/review entries, but didn't do it in order to avoid a disadvantage
b) whether someone who didn't really want to vote/review entries would do that in order to get an extra advantage
I expect people from a) group would give some moderate-to-high quality feedback - reviewing is something they wanted to do, anyway. So if there are people like that, then incentive could indeed result in some extra quality feedback.
When it comes to people from b) group, I'd expect them to give low-to-high quality feedback - some might just want to grab the extra points, while others might decide if they do it it's worth doing right. So in such case the incentive could be hit-and-miss - we could end up with more low-effort votes with some people not even playing through all the entries* or playing them very briefly** and/or we could get a few more sets of high quality reviews.
There's also a risk that some people - who can commit to making a Jam entry but otherwise have not enough time to play and review other entries afterwards - might feel demotivated, because seemingly lower-quality entries would end up higher because of the voting bonus. Note: it depends on the strength of a bonus; e.g. a 1st place worth of points could skyrocket some middle-grade participant by a few ranks.
It could be even worse if someone did try to play and review each entry but only ranked about half of these. Then, they either are frustrated the lack of time cost them voting bonus or they succumb to temptation and submit an incomplete-playthrough vote*.
Then there's a matter of intrinsic vs extrinsic motivation - right now people mostly vote because of their intrinsic motivation (they want to play through the games and provide feedback). Adding an incentive could risk current voters not getting as much fun from the experience as before, because in their mind it would become a mean to getting a higher score rather than a fun experience in and of itself (it's weird, but human mind can work this way).
I'm not saying "Absolutely not", but I'm also not certain introducing the reward would result in higher quality votes.
One option is to give it a test run during one of subsequent Jams (not the nearest, though, because there'll be plenty going on already) and see how it affects votes. It requires making some design decisions (like Dan's aforementioned issue with teams).
Before that, it's worth looking into other community-voted competitions like GMC Jam, to see how they address the voting participant disadvantage (if they address it at all).
It would also help if many other Jammers gave their input. E.g. asking in a poll:
- "Do you vote in GMC Jam?" with answers: "Yes if possible", "No, because it puts me at disadvantage", "No, because I have no time", "No, because I don't want to"
- "Would you vote in GMC Jam if voters games got ranking bonus?" with answers: "No, for the same reason", "No, because I don't like this system", "Yes, but not for reward", "Yes, because it gives me an advantage"
I guess one takeaway from all that is that incentives are tricky, and might or might not give the results we want. ^^'
*As I see it, the reason we don't have a voting system debate every single Jam anymore is because most voters (if not all) actually do play through each entry. Otherwise, we'd keep seeing the anomalies with some consistently lowest-ranked entry being above some others, because it got ranked 10th by a person who played 10 games and 15th by a person who played 15 games, and others ended up played more rarely. Then again, maybe with convenience of the Jam player even low-effort votes would cover every game?
**I don't have anything in particular against people playing the game only for five minutes or so, especially since it's still quite a commitment when multiplied by number of entries. However, as someone who tends to make longer and not-as-flashy entries I'd rather avoid breaking the current balance between people who are thorough in their playthroughs - playing most games to conclusion if there's one - and those who get the gist of the game based on 5-10 minutes of gameplay and base their ranking on that.
Reactions: GameDevDan and Terminator_Pony
The M
If I'm not mistaken, adding a significant bonus to low-tier entries would be a huge lift compared to neighboring entries that don't get one while a small bonus to a top-ranking entry would be completely insignificant. Perhaps adding a bonus of 1/X then, where X is the rank of your entry (basically saying that those who didn't vote would have voted the same as the current average)? With that said, I don't really care either way and I feel like most people with high-scoring games already vote themselves, making it a non-issue, but I could be wrong.
Reactions: GameDevDan and Alice
GMWolf
aka fel666
I think a one point difference is not significant if you consider some entries are more likely to be played if they are made by more well known GMC users.
I wonder what the stats are, do games usually get roughly the same number of votes each?
@Alice None of that becomes a problem if the reward for voting isn't higher than what you lose for doing so.
The M said:
Perhaps adding a bonus of 1/X then, where X is the rank of your entry
This sounds like a really nice way of doing things
That... actually does sound like a good estimation. It's pretty close to you ranking your own entry at Nth place, where N is the place everyone's raw votes gave (including your vote).
To consider some properties:
- if everyone got the voting bonus of 1/Nth raw rank, then resulting rank would stay the same
- if you vote, then entries you ranked above your raw rank will get further ahead of yours, while entries you ranked below your raw rank will get further behind of yours
- moreover, if you vote then your raw rank stays the same or becomes lower; you can't increase your raw rank
- with voting potentially decreasing your raw rank, the system might still be biased towards "punishing" rather than "rewarding" voting (but not as much as it is now)
So yeah, with the design goal being "own voting adding neither advantage nor disadvantage" (rather than "rewarding the voting"), I think the proposed formula comes pretty close, regardless of whether the voter tends to rank higher or lower. It doesn't take much effort to apply raw ranks in the spreadsheet, either. Well thought out, @The M
@GameDevDan What do you think?
With the voting being more neutral for voter's overall score, I think it actually does a better job at votes reflecting which game is better (as opposed to current system significantly punishing voters, or 1st rank worth bonus significantly rewarding voters).
Also, non-rewarding voting mitigates the potential issue of people adding low-quality votes to rank higher, while non-punishing voting mitigates the potential issue of people refraining from voting so that they aren't ranked lower.
while im thinking about it again, could be get a patch for the jam player? theme has been missing from the menu for the past 3 jams lmao
I want to bring back this rule
"the credits should make clear where the assets come from and which were made before the Jam" - "the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed"
Reactions: Alice and Micah_DS
ghandpivot said:
This argument kind of undermines the rest of them. If the bonus points don't really matter competition-wise, then giving them for fairness and to stimulate more people to vote wouldn't be a problem.
That's not quite I meant - I meant the current situation (doing nothing) doesn't affect the results that badly. Whereas giving reviewers bonus points potentially would swing the results and has the added downside of being done on purpose. (Whereas I honestly don't think people choose not to vote to get an advantage, they're just busy or can't be bothered).
You make some good points about how we would go about teams & the cut off point for ranking entries (top 10 seems fair).
You absolutely make some good points and if anyone can think of a way to make it fair I'm sure you can. I'd still be opposed to any system like this for a couple of "principle" based reasons...
- The voting should be as simple and transparent as possible while still being fair. I think we're in danger of overcomplicating something that's supposed to be fun
- IMO the voting system should be pure. Games should get points for being good or bad, not because their creator has more free time to vote.
And I say this as someone who would, in the current jam, definitely benefit from the bonus points since I've posted my reviews already lol.
Again though, it's not up to me. If we wanted to do a "here are the cases FOR and AGAINST" topic with a poll attached I'd do whatever people wanted. Although, like you said, NOT for GMC Jam 40. Big sneaky plans for that one and they don't involve confusing bonus points
This is probably my fault. I'm sure there's something I'm supposed to edit to get it to show up... Oopsie.
Reactions: EvanSki and HayManMarc
I agree with Dan. I used to join in on these voting discussions long ago and argue for and against things. Now, the simple system in place seems fair enough, with results that seem correct. Reviews are fun to get, but honestly, after about 3 or 4 reviews, you should have a good grasp on how your game was generally received. I dont see any benefit of coercing people to review. When folks review because they want to, out of the goodness of their heart and with a sense of community, a coercive technique used to make them review starts to feel subversive. I say keep the GMC Jam free and open and simple.
Reactions: Micah_DS and GameDevDan
The current voting system is impure, since a game loses points - in relation to other games - because their creator has more free time to vote.
The proposed system is intended to reduce that impurity, making the act of voting more or less neutral.
HayManMarc said:
I dont see any benefit of coercing people to review.
Again - the proposed system is not meant to reward voting, but not punish for it. The 1/(raw rank+1) bonus points are meant to reduce the disadvantage one gets from voting, when they can't rank their own entry.
If this does get introduced, that's also how it should be presented in voting system description - as a mean to balance out the voting penalty, rather than a reward.
Another matter altogether is that there are some claims whether the current system results in tangible penalty for voting and whether the proposed system would push games created by reviewers ahead of those who didn't review. Therefore, I suggest the following experiment:
- get the results for all posted votes (overall results)
- take each entry whose creator posted a vote
- for each such entry, calculate the results without its creator's vote (adjusted results)
- if the entry ranks lower in overall results than in adjusted results, it means voting penalised the voter's entry
- if the entry ranks higher in overall results than in adjusted results, it means voting rewarded the voter's entry
- with that, we can observe how frequently and how much entries are rewarded or penalised by specific system
We can grab results from previous Jams to calculate these and see how the current system and 1/(raw rank+1) bonus perform. Ideally, voting should neither reward or penalise the voter's entry, or at least reward about as frequently as penalise.
This is a philosophical point of difference where there's no right answer but I disagree with this take on it.
The current voting system: reviewers rank the games in the order they liked/disliked them most and we count it. That's pure, we don't mess with peoples' votes before we reveal the result. Any negative consequence of a developer choosing to vote is unintentional.
The proposed one: we actively interfere in the results to give bonus points to people because they voted, regardless of how good/bad their game is. This is not pure because we are messing with the votes based on criteria other than the game's actual worthiness.
That's how they're different in my mind.
My overall take is: It's not the end of the world to me if we implement this, it just feels a bit wrong. I've participated in GM48 once and you are forced to vote for X amount of games there or your entry doesn't count at all. So I know this sort of system does work (despite all the potential hang ups) I'd just personally vote "no" if we did a poll on it.
The proposed one: we actively interfere in the results to give bonus points to people because they voted, regardless of how good/bad their game is.
Qualitatively speaking, yes - the fact of adding bonus points applies whenever someone votes, regardless of their entry quality.
Quantitatively speaking, no - the amount of bonus points depends on the game's performance in raw rankings, which is meant to approximate how good/bad the game is.
The current system - in terms of points assigned - is like participating voter communicating:
These top entries have highest quality, entries further down the ranking have lower quality, my entry is the worst, I'm a pathetic creature.
Whether the negative consequence is intentional or not doesn't matter - the end result is that's the message conveyed through the vote.
The proposed system would instead have a participating voter (roughly) communicate:
These top entries have highest quality, entries further down the ranking have lower quality, I refrain from judging my entry and agree with everyone else's opinion on it.
The ideal "agree-with-everyone-else" system would have tallying all other people's votes and ranking voter's entry at resulting rank (pushing other entries further down), but applying this system would be too complex and 1/(raw rank+1) would likely yield extremely similar if not identical results.
But yeah - as I see it, the reason why voters can't rank their own entries is based around the idea of "you are not supposed to judge your own entry".
In this regard, the voting message of "I agree with everyone else" is closer to that intent than "my entry is the worst".
That's also why I feel - despite slightly larger mathematical complexity - the proposed system feels closer to voting intended message than the current one.
(whether the results actually vary significantly between systems or not is yet to be found out)
Reactions: Poizen and Siolfor the Jackal
Seems like lots of reviews now already?
Adds more work for jam organizer? Seems like a lot of time for them already.
If Dan snaps, rage quits, declares Toque the winner causing whole thing to burn to ground I Could be persuaded.
otherwise I'm good either way.
Philosophical differences are the best ones.
The current voting system isn't necessarily pure. We enforce a rule where people who vote put their game in the last place of their votes. We have chosen this system, and all the negative consequences are thus either chosen as necessary evil or unexpected (which they're not).
The proposed voting system is that instead of us choosing to put the reviewer's game in the bottom, we choose to put the reviewer's game in another place based on what the community thinks as a whole.
To sum it up in my view:
Old system --> We have chosen where a reviewer's game is in their votes.
New system --> The community chooses where a reviewer's game is in their votes.
No less pure and we do not mess with people's votes more than before as they never had a say in the matter to begin with.
HyprBlu
From someone who didn't cast votes last Jam, it's not because I was lazy or just didn't feel like it. I still played every game and still had winners picked out in my head, but the reason why I struggled and am still feeling uncomfortable, is I hate being put in the position where I have to tell someone "I like your game least, you were my last place vote".
And yeah, I could just vote my top 3 but then all the other entries are missing out on votes which is even worse.
But what's helping me want to vote this time, is that because I didn't vote last time, I caused every single entry to miss out on points and feedback that they could use to help them become better game developers so I felt even more terrible than I'm going to by voting a last place.
Not really a solution or even a point to my post, just thought I'd share the mindset of someone who participated but didn't end up voting
dadio
Potato Overlord
Just popping on to say MEGA is very slow to download from... (45mins-1hour for me here!)
It's very offputting for those of us with very limited free time...
If there is any other service/upload site that could be used that would be faster, I'd much appreciate it!
(Just finished downloading now... hopefully can manage to play through and place before deadline.)
dadio said:
There aren't many websites that will let you upload 500MB and not murder the download speed in some way. Better advice would be for people to reduce their game size in the first place through optimisation... and failing that unfortunately maybe advise people with bad connections to pick & choose which games they want to play from the topic (I already did that this time round fearing 500MB was a bit much)
Just going back to the topic of non-punishing voting entrants, because I just came up with a method so dead simple I can't believe no one came up with that before (or at least I don't remember that).
Definitely not for this Jam, but maybe for the next one?
So we know that there can be something like N votes.
Out of these N votes, X can belong to authors of the specific entry.
Thus, only N-X votes are eligible to rank this specific entry and contribute to its score.
With that in mind, it makes perfect sense to base average each entry's score by the number of its eligible votes, rather than the number of all votes.
For example, with 20 votes:
- the entry whose author didn't vote would have average score of <BASE SCORE> / 20
- the entry with 1 voting author would have average score of <BASE SCORE> / (20-1) = <BASE SCORE> / 19
- the entry with 3 voting authors would have average score of <BASE SCORE> / (20-3) = <BASE SCORE> / 17
If we multiplied the averages by number of total votes, it would be effectively as if each voting entrant added the score equal to eligible votes average. This is very in line with earlier philosophy of "the author ranks their entry like all the non-author voters", except using much simpler method. If anything, it's less like authors ranking for their own entry and more like adjusting the score for differences in number of eligible votes.
The general formula for each entry score would be:
<BASE SCORE> * <TOTAL VOTES> / <ELIGIBLE VOTES>
or more specifically:
<BASE SCORE> * <TOTAL VOTES> / (<TOTAL VOTES> - <VOTING AUTHORS>)
1. Prevents punishing entries for their authors voting.
2. Based on a common-sense principle (total score is relative to number of eligible votes that could potentially contribute to that score).
3. Simple to execute:
- only need to keep track of total votes and per-entry voting authors - it's just a single spreadsheet column, and pretty sparse at that
- the calculation is based on a basic division; no need to figure out where some entry would rank in unaffected ranking
4. Doesn't give disproportionate advantage to higher-ranked or lower-ranked entries (unlike e.g. a flat 1st place score boost).
If anything, the adjustment is as proportionate as it can possibly get.
Reactions: EvanSki and Siolfor the Jackal
Im just going to assume the math all works here because it's late and I'm tired. That said, I love it!
Reactions: Toque


text:
Imelda Staunton's House
Nearby (5,067)
By Gorecki @ 2015-06-07 19:48:18
@ 51.550569, -0.188789
London, United Kingdom (GB)
This is where the British actress Imelda Staunton lives with her husband and fellow actor Jim Carter. She was nominated for an Academy Award in 2005 for her role in Vera Drake. She also won a BAFTA Award for the role. Her other film roles include Pride, Harry Potter, Arthur Christmas, Another Year, Taking Woodstock, Nanny McPhee, Chicken Run and Shakespeare in Love. She has also won three Olivier Awards for her extensive stage work.
Buildings > Homes - Celebrity - Entertainment - Actors
Celebrity Homes Mailing List
Nearby Maps (50 km): 5,067
Similar Maps: Homes - Celebrity - Entertainment - Actors


text:
Middlesex BestBuys
Somerset BestBuys
← Bears use two-run fifth to down Hawks
Saturday's GMC Roundup →
SATURDAY'S ROUNDUP: County tournament madness — Franklin upsets Ridge, Montgomery puts it together at Immaculata
Posted on April 28, 2012 by Simeon Pincus
If you love high school softball, this was your kind of day.
We had a big-time upset in the SCT, as well as the continuation of a great heart-warming tale, and a clean sweep by our locals out west in the HWST.
Perhaps the only bad thing that happened Saturday was I went a disappointing 9-3 picking county games (always disappointing to me when I don't go undefeated), but many of you are probably reveling in my failure, so, hey, I guess it's a good day all around, after all!
Here's what went down Saturday:
Somerset County Tournament second round
FRANKLIN 3, RIDGE 2: Freshman right-hander Sarah Smith allowed two runs on six hits, walked three and struck out five Saturday as the 11th-seeded Franklin High School softball team reached the quarterfinals of the Somerset County Tournament for the first time in nearly two decades with a 3-2 upset over No. 6 Ridge.
Smith, who improved to 6-1 for the Warriors (7-6), struck out the final batter of the game with the tying run on first base to set up a quarterfinals meeting with No. 3 Bridgewater-Raritan next Saturday at North Bridge Street Field.
Freshman shortstop Amanda Jordan scored two runs and freshman first baseman Megan Smiley posted an RBI for the Warriors.
Sophomore righty Christina Gambino was the hard-luck loser for Ridge, allowing just one earned run on four hits while striking out 10.
Gambino collected a pair of singles and senior Maggie Peterpaul finished 1-for-2 with both runs scored for the Red Devils (4-10).
ANALYSIS: I am not going to say I'm shocked Franklin won this game — I almost picked the Warriors, but chickened out last minute — but to see Franklin in the quarterfinals of the county tournament is absolutely amazing.
This is my 14th season covering softball around these parts, and Franklin has not only failed to reach the quarterfinals in that time, but it hasn't won more than five games in any season, while compiling the worst record of any area public school team (entering this year) since 1998 (28-281, including eight season when the Warriors won zero or one game). Now they have seven wins already and a winning record heading into the month of May! Crazy!
Granted, the move down to the Raritan Division prior to last season has helped Franklin, but this is still an amazing run. Smith is, apparently, the real deal, giving the Warriors the arm they've lacked for so long. And I cannot say enough about the job coach Melissa Vaccaro has done with this team.
I have also covered girls soccer for over a decade, and that Franklin program was just as much a punchline as the softball team was – a squad that would routinely lose by scores like 35-0. But the girls soccer team finally turned it around a few years ago and is now one of the county and conference's best programs, and I'm hoping the softball program is headed down the same path.
I'm not certain when the last time Franklin went to the quarterfinals in softball happened, but it hasn't been since at least 1997. The Warriors were in the final in 1992, which might have been the last time they've gone this far.
And you know what, with Franklin facing a struggling Bridgewater-Raritan squad next week in the quarterfinals, I am going to have to think very long about who to pick. I wouldn't be surprised at all if the Warriors' run isn't over yet!
This is why I love covering high school sports. This is a fantastic, heart-warming story. Through all the losses and struggles, Franklin's student-athletes have continued to work hard and remain committed to the Warriors, and I am so happy for everyone involved in the Franklin program – past and present — that things are turning around after all those years.
Congrats, Warriors! Well done!
MONTGOMERY 3, IMMACULATA 1: Senior right-hander Alyssa Elicone allowed no earned runs on six hits, walked two and struck out four, and ninth-ranked Montgomery used a three-run third inning to get all the offense it would need en route to a 3-1 victory over No. 8 Immaculata at Torpey Field.
The immortal Nicole VonGonten covered this one for the Courier News. CLICK HERE to read her game story.
ANALYSIS: Like Nicole, I, too, made the trip to the Somerville/Bridgewater border Saturday morning to take this one in, and, as expected, both teams played well and the game remained competitive until the final pitch.
I mentioned the other day that it appeared from its results that Montgomery was finding its groove after a slow start, and that certainly was confirmed for me Saturday.
The Cougars began the season 0-4, but have won six of nine since, and are at .500 with half the season in the books. That is certainly better than a lot of people expected—myself included – especially considering six starters graduated and a long-time, highly successful coach who built this program up from nothingness was unceremoniously and undeservedly dismissed over the summer.
As you can imagine, because of those circumstances, new Montgomery coach Heather Pino had a lot more on her plate to deal with this season than most new coaches. And I must say, she seems to be handling it quite well, and after a slow start, the Cougars are responding, including having turned in a crisp and complete performance Saturday.
Montgomery looked lost and destined for misery when I saw them early in the season, but the team I saw today was focused and sharp, and I credit Pino for helping her squad overcome all the distractions and get the Cougars back on the right path and believing in themselves.
"We lost some great players and we lost a coach, and people think we're at a disadvantage," senior pitcher Alyssa Elicone said after Saturday's game. "But we want to prove that we're not. We still have some great seniors, some great underclassmen, and we just want to prove that we're good, and I think we are (proving that)."
Pino, to her credit, is under no illusions. She is well aware a lot of people were not happy with the coaching change, and she knows she's been under a lot more scrutiny because of it than she probably should be. But she is going out there, doing her job and getting this team playing well, and that's exactly what she was hired to do. She can't control what went on during the offseason. She can't help it if the whispers of "Where's Johnny Rooney?" have followed the Cougars to every road game and is the first thing people ask when Montgomery softball is brought up in conversation. Pino has a team to run and a community and a county to convince Montgomery is still a force and she's well on her way to doing just that.
The Cougars will meet their No. 1 rival in next week's quarterfinals. And while beating Hillsborough seems impossible (Frankly, it would be the shocker of the millennium), the beauty of sports is that games are played on the field, not on paper – and certainly not on a blog.
"I think it's important for me to prove to Montgomery, to prove to the county, to prove to everybody that we want this," Pino said. "It's no secret people have second-guessed me from day one, and I'm comfortable with that. That's my job, I'm the coach. But we've got a huge game coming up against Hillsborough and that's not going to be easy. But we're going to come out ready to attack and we just might surprise someone."
GILL ST. BERNARD'S 15, BERNARDS 3 (5 Inn.): Senior right-hander Nicolette Miranda struck out six, gave up two runs and scattered five hits, and Alanna Noll collected three hits and two RBIs to lead the Knights (5-8).
Seventh-seeded Gill St. Bernard's will face second-seeded Watchung Hills (7-4) in the quarterfinals.
Lindsay Thomas struck a single and scored a run for No. 10 seed Bernards (5-8).
ANALYSIS: Looks like the Gill offense is getting into the swing of things, having averaged eight runs per game over its past five outings. The Knights will certainly need to keep swinging if they're to have a shot at ousting Watchung Hills next weekend.
MOUNT ST. MARY 15, BOUND BROOK 0 (5 inn.): Katie Haley took care of things in the circle and at the plate for the fifth-seeded Mount Lions, going 4-for-4, including a grand slam in the third, and allowing just two hits with 10 strikeouts and two walks.
Janie O'Connor went 4-for-4 with two RBI, and Kirsten Davis collected three hits and drove in a run for Mount St. Mary (5-4), which will face fourth-seeded Somerville in the quarterfinals.
Michelle McBride and Jessie Waller each picked up hits for 12th-seeded Bound Brook (5-9).
ANALYSIS: Mount St. Mary and Somerville split their two regular-season meetings and will battle again Saturday for a trip to the semifinals.
Hunterdon/Warren/Sussex Tournament second round
HUNTERDON CENTRAL 11, NORTH WARREN 1 (5 inn.): Winning pitcher Kaitlyn Cegielski allowed one hit – a third-inning homer – and fanned four to lead Hunterdon Central, which is ranked atop the Hunterdon/Warren side of the bracket.
Kat Dombrowski (2-for-3) had three RBI and a run scored and freshman Ally Hernandez had two doubles, two RBI and a run for the 1B-seeded Red Devils (9-5), who will play host to 5B-seed Voorhees in next Saturday's quarterfinals.
ANALYSIS: Hunterdon Central has owned this tournament, and that doesn't figure to change anytime soon, especially with the Red Devils playing like themselves again.
NORTH HUNTERDON 10, KITTATINY 0 (5 inn.): Steph Zengel went 3-for-4 with two homers, five RBI and three runs scored to power 3B-seed North Hunterdon.
Jess Maroney went 2-for-3 with a double, one RBI and one run scored and Alison Kucharski (6-3) scattered two hits and struck out five for the Lions (12-4), who move on to face 2A-seed Lenape Valley in Saturday's quarterfinals.
ANALYSIS: North was blanked 6-0 by Lenape Valley when the teams met earlier this season, so Jeff Steele and friends will certainly have some extra motivation.
VOORHEES 7, SPARTA 2: Zara Jacubas allowed two runs on eight hits with 10 strikeouts for the Vikings, while Hayley Fedak, Jessica Schneider and Kaitlyn Vafiadis all scored and drove in a run for Hunterdon/Warren's fifth-seeded Voorhees (10-2).
ANALYSIS: I was a little worried about Voorhees getting out of this game, as Sparta is one of Sussex County's perennial powerhouses. But with the year Jacubas is having and with a nice balanced offense, one could say the Vikings are becoming something of a powerhouse themselves.
DELAWARE VALLEY 10, VERNON 0: Winning pitcher Kiele Eichlin fanned 10, walked none and scattered two hits, while Danielle Novotny posted two hits, including a two-run homer and a double that ignited a five-run first-inning outburst for 2B-Delaware Valley.
Shannon Croasdale posted two hits, including a triple, and Kasey Kiesewetter went 2-for-3 with a double as the Terriers improved to 12-2.
Delaware Valley will next face 6B-Belvidere in the quarterfinals.
ANALYSIS: That's three straight wins for Del Val after losing twice in three games last week after a 9-0 start. The Terriers seem destined for a semifinals meeting with High Point.
GOVERNOR LIVINGSTON 7, CRANFORD 2: Kelly Goense went 2-for-3 with two RBI and Paige Murphy went 3-for-4 with a solo homer and three runs scored for the Highlanders (14-1).
Emily Beisser went 2-for-3 with one RBI and one run scored in the victory, while Jordan Robbins yielded two earned runs on six hits and struck out six to earn the win.
ANALYSIS: It's official; nobody in Union County can beat Governor Livingston. (That sound you heard was the collective sigh from the fine people of Berkeley Heights and Mountainside lamenting the fact I just planted the kiss of death on GL's UCT chances).
In any case, the Highlanders and Cougars should see each other again in the county final.
NEW PROVIDENCE 11, HILLSIDE 1 (5 inn.): Nicole Saitta smacked a pair of two-run home runs and finished 3-for-3 with five RB Is to pace New Providence (6-4).
Alex Esposito went 2-for-3 with a single, triple, and three RBI in the victory.
ANALYSIS: My mom went to Hillside High School, so she's probably not as happy about this result as New Prov is. Then again, my mom wouldn't know a softball from a grapefruit, so go Pioneers!
MONDAY'S CN-AREA SCHEDULE
Dunellen at Woodbridge Tech
Gill St. Bernard's at Kent Place
Hillsborough at Montgomery
Immaculata at Delaware Valley
JP Stevens at Westfield
Middlesex at Spotswood
Milburn at Ridge
Perth Amboy at Piscataway
South Amboy at Piscataway Tech
Timothy Christian at Wardlaw-Hartridge
About Simeon Pincus
A graduate of Kean University, Simeon Pincus has been covering NJ sports since 1997, including softball at the Courier News since 1999 and girls soccer since 2001. He began covering CN girls basketball in 2013
The MyCentralJersey.com softball blog.
SOFTBALL IS COMING….
Softball: North Hunterdon's Many signs with Georgia Tech
2015 CN and HNT All-Area softball index
All-Conference coach's softball teams
ALL-AREA IS COMING…
Softball: Bridgewater-Raritan edged by Shannon, Washington Twp. In Group IV final
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text:
But Now You Know
The search for truth in human action
Truth vs Myth
Learn from History…
The Truth about Income Inequality
There has been a lot of hoopla, lately, about the gap between rich and poor, how it's growing, and how we need to give government more power to get rid of that income disparity. It's actually been shrinking for the past four years, but it's still larger in the US than most countries.
Some people say that it's proof capitalism doesn't work and needs to be banned, or at least that we need more income redistribution. Otherwise, the masses may revolt, like they're doing in Greece and eventually take everything, therefore the ruling class have to choose between being violently overthrown, or surrendering their wealth.
But this all begs the question of why we're talking about income inequality in the first place. The real question is whether we should be talking about differences between people, or overall quality of life for everyone.
Should We Care about the Wealth Gap?
Bolivia, Haiti, and Congo have very low income gaps, but equally low standards of living.
Which would be better:
A society where the wealthiest earn a certain amount per year, and others earn about 50% that much.
A society where the wealthiest earn a certain amount per year, and others earn only 5% of that much.
If you answered either way, you've blown a test of basic logic; You have no way of knowing which is better, unless you know how well the poor are doing in real-world terms.
For example, let's say you answered that (1) is better, where the wealthy earn only twice as much as the poor, instead of twenty times as much.
But it turns out that, in the two examples:
The wealthiest earn $20,000 per year, and the others $10,000
The wealthiest earn $1,000,000 per year, and others earn $50,000
Would you REALLY prefer that the poor only get $10,000 per year, instead of $50,000 (in dollars with the same buying power), just because the income gap is smaller?
Not if you have any real-world experience. I'm sure a few kids who've never had to live on their own, or guilt-ridden trust fund brats convinced that everyone being poor is better than some being really rich, but the rest of us know better.
And when people talk about The Gap Between the Rich and Poor in the US, claiming income disparity is a horrible thing that needs to be fixed, this is exactly the kind of foolish, self-destructive position they're taking.
Socialism vs Capitalism
Who, but guilt-ridden trust fund brats, seriously would prefer for the poor to live with less, just so the rich would have FAR less?
In fact, as the above examples show, what matters can't be the "gap", but the actual quality of life of people in the society.
Take Communist China, for example:
When China was much more socialist, redistributing wealth and regulating the economy with "social justice" the way the "income inequality" people want things to be, most people in the country were miserably poor…but equally so. They struggled just to subsist, living on dirt floors, literally millions dying from lack of resources that should have been readily available…but there was almost no wealth gap, at all.
When the government realized that socialism doesn't work, and began deregulating the economy, the gap between rich and poor exploded. It's now hundreds, maybe thousands of times "worse" than it was…but almost everyone in China the less-regulated parts of China is better off than they were, although some are now MUCH poorer than the wealthiest.
The decline of socialism has led to a better life for many of the poor, and an increasing wealth gap, purely because some of the poor, themselves, are becoming much wealthier.
It is not income disparity that matters, but actual standards of living.
Far fewer people in China are now dying of hunger. Many of those who lived in huts with dirt floors and delivered their babies standing up in the kitchen now have modern homes and medical care…because of the very mechanisms that are making income disparity greater.
What we really need to be concerned with is quality of life, not exploiting jealousy and greed by focusing on "inequality".
Rising Living Standards
When people claim that something forceful needs to be done about people they describe as poor, they make it sound like those people are victims of capitalism, now reduced to poverty.
The more we have, the more we want…we shouldn't let that translate into jealousy and greed against those who have more
For example, think of people who complain that, thanks to the Roaring Twenties, one third of all Americans at the time had no electricity, indoor plumbing, access to automobiles, et cetera…but, of course, a decade earlier even fewer people had electricity, indoor plumbing, or automobiles.
In fact, just a few years earlier dirt floors were normal in the US, just like China. The very idea of what is "ill-clothed, ill-housed, and ill-fed" had shot up in standard purely a as result of the "unfettered capitalism" of the 1920s.
If not for that period of economic freedom, dirt floors and cheap, crappy clothing, and malnutrition would have still been considered normal and adequate.
Likewise, you can find people talking about protests over living standards in China, now, where they focus about the slums around the big cities, how people don't have gas heat, live in cramped conditions, et cetera.
But, of course, just a few years ago, most of those people were peasants living in dirt-floored huts, eking out miserable lives wading in rice paddies, barely growing enough to feed themselves after the government confiscated most of their product of labor, and living on barter.
They moved to those slums because, as in Industrial Age America's "sweat shops" it's an improvement over what they had before. If China continues to deregulate, their living standards will continue to get better, even as their idea of how they should live increases faster, making them complain more.
One of the greatest political scientists in history, Joseph Schumpeter (with a name like Schumpeter, he had to be good) actually thought that the doom of Capitalism might simply be that it caused things to get so good that people's idea of what they deserved would outpace how much better things were actually getting, so that they would always turn to massive government intervention to "fix" it, causing the economy to fail.
This is what happened with Herbert Hoover's massive spending increases and regulation causing the Great Depression, and is happening now.
Some Wealthy Did NOT Earn their Money, and Need to Lose It!
But it's true that things are unfair, today. There are many people who do not deserve the wealth they have. They did not earn it themselves, but used bailouts, "stimulus", corporate welfare, and other coercion to steal money confiscated from others. Their corruption and inefficiency has been preserved, like a limb with gangrene, and is killing the body of the economy…like a limb with gangrene. And that needs to end, yet both dominant political parties are actually defending and increasing this economic injustice.
Instead of obsessing with the jealousy and greed of class hate, comparing who has what and trying to take away from those who produce more, we need to increase the very conditions that cause "income inequality", to allow the poor to increase their own well-being, even if the rich increase theirs even faster…but stop actively rewarding the wealthy through government fiat, when they haven't earned it.
We should let bad companies and people fail, therefore increasing social justice, if not income equality.
BONUS FEATURE:
Here is the original article from the Site of the Sentient, written in 1996: Income Disparity: The Gap Between the Rich and the Poor
February 28, 2012 Posted by kazvorpal | Economy, International, Politics	| capitalism, communist china, income disparity, income inequality, socialism, stimulus spending, the gap between rich and poor, wealth redistribution | 8 Comments
This site has its origins before the word "Blog" existed. Back then its owner, Kaz, was simply thought of as having a website that published socio-political articles with regularity…But the only real difference was that the RSS/XML protocals were not yet used this way.
The website was known as Site of the Sentient, a reference to the famous Words of the Sentient, that Kaz had been editing for years previously.
When some random portal site hijacked the domain siteofthesentient.com, it was a dark time for the human knowledge quest. Fortunately, But Now You Know is striving to take up the slack, and even has some revamped versions of the original articles, for example Conscription, is it Slavery, and How to Get Out of Jury Duty, and be a hero instead of a bad citizen.
Kaz is a writer, graphic artist, and supplements his income by being a hardcore senior web developer.
Along with this blog, you can track his efforts with the dedicated facebook page here.
Speaking of tracking:
You can follow But Now You Know here, on Twitter
And you can follow But Now You Know, via our Facebook Page, here.
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Words of the Sentient
Tolkien, on Government
Criminals Are Never Disarmed — Robert Heinlein
Power Attracts the Corrupt — Frank Herbert
Under Democracy — H.L. Mencken
Guard Your Enemies from Oppression —> Thomas Paine
Your Right to Not Support Evil
Global Warming Shamanism
The Squeaky Wheel…May Be Foolish
Disarming the Victims
The Inconvenience of Too Much Liberty
Why State Programs Fail
The Tyranny of the Majority, vs the Unanimity of Liberty
Why We Conservatives Should Watch Al Jazeera
Why "Moderates" Have Always been Unelectable
How to Prove Ron Paul is a Racist Enemy of America
Government Workers Who Strike, Violate the Public Trust
The Six Degrees of St Louis
How Student Loans Increase Your Tuition
Government Alarmism Kills Dozens in Joplin, Missouri
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Pithy Pontifications


text:
GIRLI 'Damsel in Distress' Tour (14+)
Posted In : News , all ages, gigs
Shine Presents:
'Damsel in Distress' Tour
GIRLI
Plus Guests
Oh Yeah Centre, Belfast
Fri 26th Nov 2021
Doors 6pm
Tickets £12 + BF from Ticketmaster.ie & shine.net
14+ Show
London based singer-songwriter GIRLI is pleased to announce her 'Damsel in Distress' Tourheadline Belfast show at Oh Yeah Centre on Friday 26th November 2021. GIRLI released her new five-track EP 'Ex Talk' in February 2021. Tickets on sale Wednesday 23rd June at 9am from Ticketmaster.ie & Shine.net
Before she was GIRLI, Milly grew up in north London with her performance-loving family, both parents being actors. As a young kid, her rebellion was not being artistic: she was a science nerd, and later deeply into politics and her school debate society, even briefly serving as a Youth MP for Camden. She was bullied at school, and retreated into a fantasy world of reading and writing fiction.
Then, during her GCSEs, she discovered music. Inspired by her favourite indie bands, like the Arctic Monkeys and Peace, she'd spend lunch breaks hanging out in the music department, playing guitar and singing, and eventually found herself two bandmates on JoinMyBand.com.
It didn't faze 15-year-old Milly that her bandmates were 18; she confidently took charge. "Music was my obsession," she remembers. "So we had to rehearse five times a week, just so we could play these shit gigs at pubs. I was so determined."
Even after her bandmates decided they couldn't hack Milly's pace, she wasn't deterred. She enrolled at ELAM (East London Art and Music), where she kept on honing her own voice: a kind of Gen Z emo rap take on Lily Allen, with the anger of Hole or Siouxsie and the Banshees remixed by the sheen of PC Music.
She was just 17 when she signed with Virgin EMI, and 18 when she released "So You Think You Can F**k With Me Do Ya", a J-pop-inspired, shout-a-long anthem. Between racking up further plays on Beats 1 and BBC Radio One with her rowdy second single "ASBOys" and photobombing Ant and Dec at the BRITs, her acid pink hair quickly became emblazoned in the public eye.
Behind the scenes, as an 18-year-old who had just received her first big cheque and moved into her own place, her life was becoming more and more intense. "Increasingly, after a year or two, it got very toxic," she says now. "I was suffering from a really bad eating disorder. I was taking a lot of drugs, and just like, destroying myself."
Her label called her in for a disciplinary meeting, which went on to inspire one of her greatest singles, the pop-punk riposte "Hot Mess"
Milly released her debut album Odd One Out in April 2019. Hailed as "gutsy" by the Guardian, and "unapologetic and audacious" by Clash, it's a collection of songs that Milly is fiercely proud of. "The album is like this weird mix of happy and sad," she reflects, pointing in particular to the frank single "Up and Down" which addresses depression head-on. "Because I was experiencing these really intense mental health issues, and also partying way too much, and then I fell in love for the first time." Despite the love and honesty she poured into the project, she was released from her record deal a month later.
Hitting up musician friends like Slovenian singer-songwriter July Jones to join her in the studio, Milly began sculpting a new voice for GIRLI: one that was even more raw and unfiltered than she had ever been in the past. She channelled her feelings about being dropped, along with the searing pain of her first break-up, into super vulnerable lyrics, leaning harder into a grunge-influenced, riot grrrl sound. "I was angry, more than anything," she says. "It made me realise that anger can be a good emotion, because it can spur you on to do things. If I hadn't been angry, I would've just been sad and mopey." But instead of falling into a depressive inertia, she created her furious, joyous five-track EP, Ex Talk.


Lots happening in domain name country. There are 8 new domain extensions going live this week. Furthermore we have 2 Sunrise openings, 6 Landrush releases and 1 pioneer programme. We support all of them. 1 year registration price in brackets.
The biggest release this week is no doubt .nyc. The new dot city TLDs (especially .berlin and .london) have been very succesful. Given that many local businesses cater only to locals, then this is a great extension. There is no doubt that Google will pay attention to them in their ranking (even though they haven't said anything, but hey, Google is all about relevant results.) If you have business interests in New York you should definetely apply in the Landrush period. Prices are higher, but there are some great domains on offer.


text: Q: Do the DRESS vowel (/e/) and SQUARE vowel (/ɛː/) have the same vowel quality in contemporary RP? I understand that the SQUARE vowel is now often realized as the long monophthong /ɛː/ instead of the traditional diphthong /eə/ in contemporary RP. Do /e/ from the DRESS vowel and /ɛː/ from the modern realization of the SQUARE vowel share the same vowel quality then, differing only in vowel length?

redpajama_set_name: RedPajamaStackExchange


text:
La saison 1963-1964 du Championnat de Yougoslavie de football est la trente-cinquième édition du championnat de première division en Yougoslavie. Les quatorze meilleurs clubs du pays prennent part à la compétition et sont regroupées en une poule unique où chaque formation affronte deux fois ses adversaires, à domicile et à l'extérieur. En fin de saison, les deux derniers du classement sont relégués et remplacés par les deux meilleures équipes de deuxième division.

C'est le club du FK Étoile rouge de Belgrade qui remporte la compétition, en terminant en tête du classement final, avec trois points d'avance sur un duo composé du Dinamo Zagreb et de l'OFK Belgrade. C'est le  de champion de Yougoslavie de l'histoire du club, qui réussit même le doublé en s'imposant en finale de la Coupe de Yougoslavie face au Dinamo Zagreb.

Un événement tragique va bouleverser le début du championnat. Un tremblement de terre va dévaster la ville de Skopje au mois de . L'équipe de la ville, le FK Vardar Skopje, promu de deuxième division, termine à la dernière place du classement mais est néanmoins maintenue en première division par la fédération yougoslave afin de permettre à la région de pouvoir continuer à être représentée parmi l'élite malgré la catastrophe.

Les clubs participants

Compétition

Classement
Le classement est effectué en utilisant le barème classique (victoire à 2 points, match nul un point, défaite zéro point).

|valign=top align=left width=50%|

|}
 Le Zeljeznicar Sarajevo et l'OFK Belgrade participent également à la Coupe Mitropa 1964.

Matchs

Bilan de la saison

Voir aussi

Références

Liens internes
 Championnat de Yougoslavie de football

Liens externes
  Page sur RSSSF

Championnat de Yougoslavie de football
Yougoslavie
1963 en Yougoslavie
Yougoslavie
1964 en Yougoslavie


Hope you have had a wonderful week and have found some time to craft and do other activities you enjoy. Thanks so much to all who played in our Bright Colors challenge - so many stunning entries. We had such fun visiting your blogs. Also thanks so much to all who used one of Di's images!
Our random winner receives their prize from our very own DI'S DIGI STAMPS SHOP!! Winner will receive 1 digi of choice from the shop.
Our new challenge this week is RIBBON, LACE, TWINE and/or CORD! Di has tons of wonderful images available at DI'S DIGI STAMPS that will be great on your creations, so you will definitely want to go check it out:) Can't wait to see what you make!!
Please remember a maximum of 3 entries per person and creations must be NEW. Otherwise, as long as you follow our theme of RIBBON, LACE, TWINE and/or CORD, there are no product or image restrictions. Remember, that if you do use an image from DI'S DIGI STAMPS or any CandiBean stamp, you have a chance to win 2 images from DI'S DIGI STAMPS in addition to the sponsor prize. Entries must be received by 10pm EST on Friday, September 22, 2017! Have fun and can't wait to see what you create!!
I'm honored to be one of the top three picks for the Bright Colors challenge. And want to note that Julie's winning card is amazing. Love your coloring of the sweet bear!