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Tag: Lab Chat
SL16B Among the Moles of Second Life
Courtesy of Linden Lab
On Friday, June 28th, 2019 at the SL16B celebrations, the last of five Meet the Lindens sessions took place at the SL16B Auditorium. This was a special session, featuring as it did members of the Linden Department of Public Works – aka, the Moles.
A veritable host of Moles surfaced for the session, along with Patch Linden, comprising Abnor Mole, Naughty Mole, Squeaky Mole, Missy Mole and Alotta Mole, all of who can be heard in the video. They were joined by Glowing Mole, Quartz Mole, Spiffy Mole, Lost Mole, Squishy Mole, Glamorous Mole, Ancient Mole, Garden Mole, Paranor Mole, Shimmy Mole and Magic Mole.
Meet the Moles: front row (l-to-r): Abnor Mole, Naughty Mole, Saffia Widdershins, Patch Linden, Squeaky Mole, Missy Mole and Alotta Mole, all of who can be heard in the video. Behind them (l-to-r) are: Glowing Mole, Quartz Mole, Spiffy Mole, Lost Mole, Squishy Mole, Glamorous Mole, Ancient Mole, Garden Mole, Paranor Mole, Shimmy Mole and Magic Mole. Screen capture via SL4Live – TV
The nature of the event, with so many people available to answer questions makes producing a summary a little difficult; instead, I offer an outline of what the Moles are, and the feedback of the key speakers on how they became Moles, and notes based both on comments during the session and the LDPW wiki page on how to become a Mole. For the rest, I recommend watching the video in full!
Who or What the Moles?
As surprising as it may seem, lot of SL users are not aware of what or who the Moles are.
Officially called the Linden Department of Public Works (LDPW) the Moles are SL residents from all over the world who have either applied to the Lab, or have been asked by the Lab, to work as paid freelance contractors. The LDPW is specifically geared towards enhancing the Mainland, as noted in the official wiki page, but they actually do a lot more than this.
The Linden Department of Public Works (LDPW) is a programme focused on improvements related to the experience of living on, or visiting the Linden Mainland. The LDPW will organize teams of Resident builders, artists, and scripters (the Moles!) to create new content on Linden Lab's behalf and to the benefit of all.
– From the official LDPW SL wiki page
Today, the nominal "home" of the Moles is Meauxle Bureaux, where you can – among other spaces – visit Ye Olde Abner Mole Pub
The LDPW initially formed in 2008, and so is now in its eleventh year, and many of those involved in the programme today were recruited back then. The team is managed be Derrick Linden, the Product Operations Manager for Second Life, who reports into Patch Linden, and the team includes a number of Linden staff as well, including Guy Linden, Madori Linden, Kona Linden and Izzy Linden.
Within the Mainland, the Moles are probably best known for their infrastructure work – the roads, the railway lines, general continent layout, and all the many elements thereto. There have also been responsible for the development on Mainland projects such as the infrastructure within Nautilus City and, perhaps more particularly, the development of Bay City – which in their honour hosts an annual Mole Day festival.
The Horizons Experience (November 2016) built and scripted by the Moles
Most recently, the Moles have been responsible for – and perhaps most visible with – the new Linden Homes continent, Bellisseria. They also produce the infrastructure for Lab-led events, including SL16B, the Lab-run shopping events, the town hall meeting spaces. But they also do far more than this, and work in many different areas, for example – and as a short list:
They produce content such as the Premium gifts.
The build and script the Lab-provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
Their work is often used as an example of what can be achieved in SL, particularly with regards new functions and capabilities.
They work with multiple teams at Linden Lab, such as Marketing and the engineering team (Moles participated in projects such as Bento, for example, producing test content used in the development of Bento capabilities and in testing the Bento skeleton).
Helping with QA activities.
As residents, how much time Moles spend on their resident / personal accounts understandably varies in accordance with the work they're engaged in. Some of the longer-serving Moles perhaps tend to focus predominantly on their Moles accounts / personas, while those who have more recently joined the team might spend more time split between their personal accounts and Mole accounts.
As freelance contractors, Moles also get to pretty much choose their hours of work – providing tasks are completed on time. An advantage here is that as the Moles are based around the world, some projects can at times move forward on something of a round-the-clock basis.
Over the years, the Moles have to deal with a with a lot, starting with selecting their Mole name. For this, they have to put forward three preferences, and either are award the one that's available, or get to pick from those that are available – although there can be opportunities for them to change their names. They also have to deal with the more unusual in Second Life, as Abnor Mole explained:
With the games, we've had a lot of people who try to find a lot of creative ways not to play the game as you're supposed to … In the Paleoquest game [in which tasks must be completed against the clock] … at the end, where you're supposed to take a giant swab and you have to go and find the dino DNA, and you do that with the giant cotton swab … we found that somebody was going around and they would always find the "good poop" to swab the very first time, and we were, "how are they doing this?" And we're looking and we're looking and we're looking, and finally we realised there was a time stamp on the creation of the object that was a little bit different on the "good" ones … they had gone that deeply into it to tell that that was how to do it [find the right item and complete the task]!
– Abnor Mole on one of the weird things Moles sometimes have to deal with
Cape Ekim is an oft-overlooked Mole surprise in Second Life – although as it is on an "old" Linden Homes mini-continent, it might eventually disappear as those mini-continents are retired
How Did You Become A Mole?
Abnor Mole: read about the formation of the LPDW in 2008, put in an application – back then this could be done via the Second Life website (and later the wiki), was interviewed by Michael Linden, who at that time managed the LPDW, and was accepted – so has been a Mole for 11 years. Among his many roles as a part of the team, he produces some of the videos associated with the like of the Paleoquest game.
Naughty Mole: was approached by Jack Linden (who used to manage the SL land team) as the LPDW was being formed with the aim of improving the Mainland, and he asked her if she'd like to join. One of the first projects she worked on was Barney's Bay.
Barney's Bay, one of the first LDPW projects, and which also includes one of the first examples of trying to add a little "history" to the world in SL, with a statue dedicated to Captain Bernard "The Navibator" McSchnott (you can read how he got his nickname by visiting the statue! Note that like many LDPW locations across SL, Barney's Bay is a destination you can also visit when playing the grid-wide Tyrah and the Curse of the Magical Glytches (read here for more on this)
Squeaky Mole: is one of the "youngest" Moles, having joined the LDPW just over a year ago. He was "discovered" as a result of exhibiting at SLB, and the Lindens visited his region after which he received an invitation from Patch to become a Mole – and initially thought it was a joke!
Missy Mole: is also one of the "younger" moles, having joined the LDPW on June 28th, 2018. Also like Squeaky, she was approach by Patch to join the team, specifically in taking photos in support of Marketing work. She and Squeaky are two of the Moles who have done a lot of the work on SL16B.
Alotta Mole: like Missy, was approached by Patch as a result of his in-world photography, and joined the LDPW initially in support of Marketing work.
What Does It Take To Become A Mole?
Drop your resume (note card) on Derrick Linden or in-world or to Patch Linden. Include your areas of expertise and any links you have where the Lab can see examples of your work (in-world, Flickr, You Tube, etc).
Fully rounded content creators are encouraged to apply, but the Lab will also accept specialists.
Be outgoing, communicative, willing to work within a team.
Have a genuine passion for SL.
Remember, it is an actual paid job, and is treated as such. You will be interviewed, you'll be expected to have a résumé (c.v.), and be able to demonstrate your SL-related work.
Everyone on the team has their specialities, what they're strong with … we do have Moles who specifically do scripting; we have moles who specifically so mesh content work and texturing or just texturing; we have Moles who do texturing and photography; we have Moles who do sound work, animation work. So, if you can think of each thing, or each area you can do content creation work for Second Life and in Second Life – we pretty much have to cover every single one of those areas, and in some of those areas we need more than one person.
There's folk that specialise in terraforming, folks that do region décor work [trees, road, etc] … people who have got an eye for putting that stuff together and out there, being good with Land Impact … maybe they don't have a lot of capability in making that stuff, but the other people in the team that make that content do that for them, and then they're the ones that carry through that next step.
– Patch Linden on Mole skills
Catch the rest of the session in the video below.
Tagged Lab Chat, Meet the Lindens, SL16B2 Comments
SL16B Meet Xiola and Strawberry Linden
On Thursday, June 26th, 2019 at the SL16B celebrations, the fourth of five Meet the Lindens sessions was held at the SL16B Auditorium. It featured Xiola Linden, Lead Community Manager and Strawberry Linden, Marketing Content Specialist.
The SL4Live TV video of the event is embedded below, with a couple of brief biographies on Xiola and Strawberry, based on comments they made during the session and in Xiola's case, at past events.
An alternative video has also been recorded by Pantera Północy.
About Xiola and Strawberry
Xiola Linden
Xiola is the Lead Community Manager at Linden Lab. she originally came to Second Life in 2006, and joined the Lab in 2011. Her role is broad-ranging, including elements of customer support, through blogging and social media output for the Lab, to organising events such as the in-world get-togethers. For a period of time she was also responsible for community management work on Sansar, but has been back working full-time on Second Life for around 18 months. She will celebrate her eighth anniversary with the company in November 2018.
Born and raised in California's silicon valley, she naturally immersed her career in technology, working for the likes of Yahoo!, with a particular interest in creative communities. It was a friend's invitation that she try Second Life that got her started on the platform, and she remains active in-world on her personal account. Her engagement in the platform led to an interest in joining the Lab as an employee, so she started keeping an eye on the Lab's career page and when a community related post to opened, she applied and was recruited.
Strawberry and Xiola Linden. Credit: Strawberry Linden
Strawberry Linden
Also known as Strawberry Singh, she is one of the more high profile lab recruits to come from the ranks of Second Life residents, thanks to her work in building her own brand – blogging, vlogging, fashion tips, tutorials, etc., – that has been hugely popular among Second Life users, particularly those with a focus / involvement on the fashion aspects of the platform.
It is her personal brand that played a role in her decision to carry her fist name over from resident to Linden in becoming Strawberry Linden – although she notes that she had advice from Patch Linden and others to keep her Linden persona separate from her personal SL persona and admits to perhaps regretting not heeding it!
As a Marketing Content Specialist, she is focused on Second Life (no involvement in Sansar), her current focus is on tutorial videos to help incoming new users, starting with the basics: signing-up, walking around in-world, etc. From here she plans to move onto more intermediate subjects and onwards to more advanced topics, covering a broad range of subjects: buying Linden dollars, editing the avatar shape, dressing, use mesh avatars and mesh heads, etc., with videos aimed at more established users, rather than being purely for newcomers.
She had no major preconceptions about working at the Lab prior to joining, but has been impacted by the degree of love staff have towards the platform. She also loves the fact she can continue with a lot of what she did as a resident: dress avatars, create looks, take photos and make videos, and hopes to be able to carry over her blog challenges to the Lab.
Tagged Lab Chat, Meet the Lindens, SL16B1 Comment
SL16B Meet Ebbe Altberg- a summary with audio and video
On Wednesday, June 26th, 2019 at the SL16B celebrations, the third of five Meet the Lindens sessions was held at the SL16B Auditorium. It featured the Lab's CEO, Ebbe Altberg, aka Ebbe Linden.
The following is a summary of the session covering the core topics raised, with audio extracts where relevant. Table of Contents
About Ebbe
On Fees and the SL economy
Response to the "open letter" / petition
Fees and economy question
On listening to users and gaining feedback
Dealing with departure and Loss in Second Life
Linden Homes, private estates and user engagement / retention
Other questions and answers
Note that there are three videos of this event that I'm aware of:
The SL4Live – TV livestream recording.
An audio only recording via the official Second Life YouTube channel.
A recording by Pantera Północy.
When reading this summary, please note:
It is not a full transcript:
Discussion points have been grouped by topic, and not necessarily in the order raised during the session.
I have focused on those topics liable to be of the most interest to readers / generated the most informative answers, so this is not a summary of all comments. etc..
Topics are give as bullet-point highlights for ease of reference.
Audio extracts are provided.
These have been cleaned-up in places to remove repetition or pauses, etc.
Audio extracts may concatenate comments on specific subjects that may have been made at different points in the discussion, and so do not always match the chronology of the video.
Timestamps to the SL4Live – TV video are provided for those who would prefer to listen to Ebbe's comments "in the raw". This video is also embedded at the end of this article.
[Video: 2:40-11:55]
Note: the following is taken from both Ebbe's comments and my own research into his background, carried out when he joined Linden Lab in 2014, and which also included input from Ebbe.
Swedish by birth and still by nationality – he is still working in the US on a green card -, Ebbe graduated from Tärnaby Skidhem in 1983. His time there was focused on skiing, as he wanted to be a ski racer, with his eyes on the Swedish national team and the world cup. Unfortunately, a back injury stopped him pursuing that particular career option, and so he crossed the Atlantic to study Middlebury College, Vermont, USA.
Ebbe Linden, aka Ebbe Altberg. Credit: Strawberry Linden
Founded in 1800, Middlebury is regarded as one of the oldest liberal arts colleges in the United States. While there, he "spent a lot of time in the art studio and the computer lab in an extreme left brain / right brain type of education", before graduating with a degree in Fine Arts and a concentration in Computer Applications.
From Middlebury, and with the clock ticking down on his visa, Ebbe "slipped into Microsoft on a random banana peel", where he spent twelve years. Joining in the pre-Windows era, he was particularly involved with the Office products (Word, Mac Office, etc) and multimedia products.
In March 2000, he moved on to Ingenio, a company that created marketplaces for people to buy and sell information over the phone. While there he was responsible for managing the engineering, program management, operations, and quality teams, and served as the company's interim CEO before taking on the mantle of the Chief Product Officer. And while he doesn't often mention it due to not being a huge fan of the patent system, he "racked up quite a few patents there."
After Ingenio, Ebbe joined Yahoo! n February 2008, filling out a number of senior roles, including Vice President, Head of Audience for the company's EMEA division, being based in Rolle, Switzerland, managing some 180 people and multiple products across six countries. During this period he also served on the board of Yahoo! SARL (Société à responsabilité limitée) – think the equivalent of a Pvt Ltd company in the UK or a limited liability partnership in the USA, before returning to the United States to become the Senior Vice President for Media Engineering at Yahoo! with global responsibly for Media Engineering, a position that involved managing an organisation of more than 600 engineers, architects, program managers and quality engineering staff, as well as having dotted-line oversight of some 150 product managers and designers.
Linden Lab's chairman of the Board, Jed Smith, is a long-time friend of Ebbe Altberg, and had previously tried to get Ebbe to join the company prior to his appointment as CEO in 2014. (image: Owl Ventures)
Following Yahoo!, he took up the challenge of turning around a small tech company called BranchOut, based in San Francisco. Around two years old at the time of his joining, BranchOut had been through a roller-coaster ride with its product, a Facebook oriented application designed for finding jobs, networking professionally, and recruiting employees. Seven months before Ebbe joined the company, the app boasted 25 million users across 60 countries – but by the time he came on board, the user base had shrunk to just 3 million. Under his guidance, the company pivoted the BranchOut app into a new workplace messaging application called Talk.co, launched in October 2013.
Ebbe was actually aware of Second life – and had experienced it first hand – a long time before joining Linden Lab in 2014. His son Aleks, had been heavily involved in SL, starting with the Teen Grid, making content and then moving to developing a successful in-world business there (Aleks is now an Lab Employee, working on Sansar, where he is a regular at in-world community meet-ups and product meetings).
More particularly, Ebbe has had a long-standing friendship with the Chair of the Lab's board of directors, Jed Smith. LL was one of Smith's first investments when he became a venture capitalist, and through Jed Ebbe gained an awareness of the Lab, its product, and met Philip Rosedale.
So I fell in love with the idea, and understood what Philip and Second Life was trying to achieve, but it wasn't until many, many, many years later – well, five years ago now – that it came up that they were looking for someone, and it was the right time and place for both the Lab and me to hook up and see how I could help keep things going here.
I have not regretted that decision for a second, it's been absolutely fantastic; it's an incredible group of people I get to work with. Having the Second Life team is just an absolute privilege … Everyone is just incredibly passionate about the product … that's just been a very, very enjoyable ride for me so far.
– Ebbe Altberg, Meet the Lindens, June 26th, 2019
The Lab's Battery Street staff (image: Ebbe Altberg, via Twitter)
One of the greatest rewards he sees in being with the company is diversity, be it within the people working the Lab or using Second Life, or the equally rich diversity of uses people find for Second Life – be it as a means of expression or as a platform for business, as tool for health improvement or an aid education, and so on, and the multiple ways Second Life can benefit those who engage with the platform.
He is also drawn to the technical aspects of the platform, including its multiple challenges, and the way it combines so many different capabilities: tools for content creation, options for social engagement, the ability to run a virtual economy, etc., all of which combine with the need to constantly discover / learn new things about the ways in which SL is being used, to continually refresh interest in, and enthusiasm for, managing, improving and expanding the platform.
[Video: 12:16-18:16]
As a world Second Life has a huge diversity of uses, and there is no single "one size fits all" solution.
Has always and consistently stated a belief that virtual land in SL is too expensive [it has been a major theme from users throughout his tenure as CEO as well, and preceded his arrival at the Lab].
HOWEVER, Land fees generate the majority of the Lab's inflow of revenue, even if it has been over-monetised by the Lab in order to meet that revenue requirement.
Therefore, if land fees are to be reduced, the Lab must find ways to move its revenue generation from virtual land to other opportunities that have previously perhaps been under-monetised in their ability to generate revenue. These include things like Premium fees and consumer-related revenue generation options.
Also feels there has been an imbalance in the way SL operates, as a merchant without any land can produce goods and sell them (via the Marketplace) without really paying for the opportunity to do so (just 5% commission on sales), and could then cash-out with very little cost to their revenue.
Unfortunately, both trying to broaden LL's revenue generation options to decrease a reliance on land fee, and trying to correct some of the balance in where fee are obtained to help with that revenue generation, can result in some feeling hurt.
LL are attempting to be careful in how these shifts are made, as there are major risks involved (for both in-world business and the Lab itself), and so are progressing in small steps – the recent Premium and processing fee increases being the latest of those steps.
Believes there are still opportunities to further re-balance things, and to reduce land costs.
Also believes it is fair to say that while things like credit processing fees have been increased, they are still well below what might be regarded as "industry standards" for many digital transactions, which can be 30% and upwards.
Understands that the increases have impacted people, notably creators with very low margins, and who may have to make adjustments to their pricing, etc., and recognises that changes like those now implemented (as of June 24th) might make it tougher for some to survive, but believes the changes are necessary.
Points out that one of the consequences of high tier is that SL so often loses stunning public regions that have been built, and which people miss when they vanish.
https://modemworld.files.wordpress.com/2019/06/ebbe-mtl-economy-1.mp3
Continue reading "SL16B Meet Ebbe Altberg- a summary with audio and video" →
SL16B Meet April and Oz Linden: summary with audio and video
On Tuesday, June 254th, 2019 at the SL16B celebrations, the second of five Meet the Lindens sessions was held in the SL16B Auditorium. It featured the Lab's Senior Director, Second Life Engineering, Oz Linden and April Linden, Systems Engineering Manager, Operations.
The following is a summary of the session covering the core topics raised, with audio extracts where relevant.
Note that there are three videos of this event that I'm aware of: Table of Contents
About April and Oz Linden
April Linden
Oz Linden
On Working at the Lab
Environment Enhancement Project
First and last names
Questions on first and last names
Transition to the Cloud
Rezzing on mesh
Picks in Profiles
Profile changes
Viewer in a browser
360-snapshot viewer
The SL4Live – TV part 1 (9 mins and part 2 (core).
I have focused on those topics liable to be of the most interest to readers / generated the most informative answers, so this is not a summary of all comments. etc.,
Timestamps to the part 2 of the SL4Live – TV video are provided for those who would prefer to listen to comments "in the raw". This video is also embedded at the end of this article.
April has some 20 years of experience in systems engineering, and is genuinely passionate about Second Life. She first became involved in the platform in 2006, and is still extreme active as a resident.
I actually own a couple of regions, and I'm in-world probably way more as a resident than I am as a Linden. At the end of the day, I leave the Lab, go home, have some dinner and then log-in as a different account and spend my time in Second Life.
– April Linden, Meet the Lindens, June 25th, 2019
In this, April is one of a large number – in difference to the hoary old claim that "Lindens don't understand SL" because they've "never been residents" or they're "never in-world" – of Lab employees who have joined the company from the ranks of SL users (in fact if you look at the list of those Lindens who have attended Meet the Lindens over the years, the many are former residents who have not only joined the company, but have also risen to senior positions within LL.
Joining the company in 2013, April worked within the systems engineering team, and was promoted to her current position of Systems Engineering Manager, Operations, some 18 months ago. For her, the great attraction of the platform has been, and remains, the empowerment it gives people to express themselves positively.
I come from a background – well, I'll just be frank, where LGBT issues were not to be discussed, and it was through Second Life that gave me the power and the anonymity and the courage, really, to learn more about myself. And Second Life gave me the power to make my life so much better … This platform is so important to me, I work here to keep it going; It gave me the courage to be more than I was, and I really appreciate Second Life for that.
The bunny and the wizard who bring us Second Life: April Linden (Systems Engineering Manager, Operations) and Oz Linden (Senior Director, Second Life Engineering). Credit; Strawberry Linden
Oz is the Technical Director for Second Life. He joined the company in 2010 specifically to take on the role of managing the open-source aspects of the Second Life viewer and managing the relationship with third-party viewers. In his previous role, he had been responsible for leading the company his was working for in taking their product from closed-source to open-source and then managing the technical side of the product as a open-source project for a number of years.
Over the first two years of his time at the Lab, he was primarily focused on the open-source viewer work and in refining the overall viewer maintenance process, before his role started expanding to encompass more and more of the engineering side of Second Life. When work on Sansar started in earnest, he pro-actively campaigned within the Lab for the role he has now, with responsibility for managing all of the engineering side of the Second Life platform.
He came to Linden Lab out of a desire to do something "fun" after working in the telecommunication arena, notably with voice over IP systems (VOIP), which he defines as being "really interesting technology with some really fascinating challenges", but in terms of it being fun, it really didn't do what I wanted it to do." He had actually signed-up to Second Life around three years prior to joining Linden Lab, but wouldn't classify himself as a resident at that time as he didn't have a particularly good computer and so couldn't really do that much – although interestingly, he did use his SL account for around half of his interviews with the Lab, all of which were conducted in-world.
He classifies the attraction to working with Second Life as perhaps falling into three core areas: through the open-source nature of the viewer, he is directly involved with how SL users are using the viewer and what they do with it – which can often times take the Lab entirely by surprise; through the fact that the Second Life offers the challenge of trying to implement new technologies alongside of (rather than simply replacing) older technologies; and working with the operations team and others to ensure SL constantly evolves without (as far as is possible) breaking anything – a process he refers to and rebuilding the railway in front of a moving train.
Induction at the Lab is referred to as "drinking from the fire hose", in that all new starters have an enormous amount to learn (although those who come from the ranks of residents may have it a little easier due to their familiarity with the platform as users).
Part of this used to include a series of Jira-based tasks new starters would be given, which they then had to come in-world and do.
Most employees at the Lab refer to it as a "fun" place to work – and most are there a long time.
One of the appeals of working with Second Life is that it is a constant surprise: users make use of the platform and its capabilities in so many (often unique / unintended) ways, that seeing / hearing about how the platform is used is something of a daily voyage of discovery.
Most rewarding aspects of the work:
Hearing about the positive impact Second Life can have on people's physical lives.
Being able to run the platform and help / be with users.
Most challenging:
Oz: trying to introduce new features while maintaining backward compatibility, be it the way a function used to work, how it's anticipated SL should work, how SL looks, or making it harder for people on older systems to use SL, and how user content works within SL.
April: trying to keep all of the SL services (not just the simulators, they are just a part of the story) running without interruption, be it from issues developing internally, or for outside influences such as DDoS attacks.
This complexity is increased at SL has continued to grow technically over 16+ years, so systems and subsystems can all behave differently to one another, which means root causes of issues can often be found in unlikely places.
Given SL is intended to run 24/7, it is not as if those working in the Ops team today can take a system down, figure out how it works and put it back together – they often have to do that as a part of trying to fix an issue.
Much of the work April's team carries out is invisible to users: they are often in and fixing issues before the problems rise to the point of impacting users.
As a resident, April believes it's important for users to understand what has happened when things go sideways, hence her honest (and appreciated) post-mortem blog posts on outages.
https://modemworld.files.wordpress.com/2019/06/april-oz-mtl-challenge.mp3
Continue reading "SL16B Meet April and Oz Linden: summary with audio and video" →
SL16B Meet Patch Linden – a summary with audio and video
On Monday, June 24th, 2019 at the SL16B celebrations, the first of five Meet the Lindens sessions was held at the SL16B Auditorium. It featured the Lab's senior Director of Product Operations, Patch Linden.
About Patch Linden
Who or What are the "Moles"?
SLB Organisation
Linden Homes and Bellisseria
Release cadence: Houseboats and Traditional Homes
Campers and Trailers theme
Bellisseria Fairgrounds
Bellisseria commercial options and railway
Additional Commercial Option
General thoughts on the Linden Homes parcels
Second Life Roadmap
I have focused on those topics liable to be of the most interest to readers / generated the most informative answers, so this is not a summary of all comments. etc., but of those up to the 51:00 minute mark, after which the session includes more general feedback / comments from the audience. Please refer to the videos for these.
There are some unavoidable instance of audio break-up (notably from Patch's microphone).
Timestamps to the SL4Live – TV video are provided for those who would prefer to listen to Patch's comments "in the raw". This video is also embedded at the end of this article.
Note that the session was interrupted a couple of times by an 18-carat blockhead deciding to shout abuse over the voice channel, and this is reflected in the videos, although I have intentionally not include audio from my own recording where this noise occurs.
Patch started as a Second Life resident, first joining the platform in 2004, and has been a male fashion designer, mentor, and community lead. His efforts with the latter brought him to the attention of the Lab, and in 2007 it was suggested he consider applying to work for the company.
Patch Linden. Credit: Linden Lab
Initially working as a support agent, he spent a brief period as a support liaison before moving to the Concierge team, eventually becoming that team's manager. He later moved to the role of Operations Support Manager for a year prior to pivoting away from support entirely and joining the Product group, the team responsible for defining the features, etc., found within Second Life.
Here he developed the Land Operations team, which includes the Linden Department of Public Works (LDPW), which is really his most visible role, from a user perspective, in Second Life, as he tends to be very hands-on with the LPDW projects.
As the Senior Director of Product Operations, his role encompasses the LPDW and all of the Lab's user support organisation – a total of five teams – and also the Sansar support team, which is managed on a daily basis by one of his line managers, Patch having little day-to-day involvement in that side of things.
As a part of his role in managing / overseeing the support teams, in 2018 Patch established a support centre in Atlanta, Georgia, and is currently overseeing an expansion to this centre, which is doubling in size in terms of staff and also about to move to a larger office space as result.
There are a lot of aspects of SL he particularly enjoys, notably the social aspects, interacting with the residents. He's also attracted to the power SL gives to people across the globe to connect to one another, support one another in multiple ways, to form friendships and relationships, provide broader social interactions (e.g. links to physical world event such as Pride Month), etc.
He regards his biggest challenge as seeing and feeling the pain people so often feel when they feel threatened by the deployment of a new aspect / feature / capability of Second Life. However, he also sees taking the upset and the often negative reactions to such things as learning experience to help inform future projects and work to try to ease the sense of pain / upset as they are announced / deployed.
We like to have ears all over the place. We pay attention to the forums, we pay attention to groups in-world. There's all sorts of places that we tend to be, and that, I think, gives us a lot of insight. We can't catch everything, though, so sometimes somebody will come to me and say, 'Hey! did you know such-and-such a thing was going on?' And I'm like, 'No, I had no idea. Tell me about it.'
So as much as I like to say we can try to be everywhere and listen to everything at the same time, there's a whole lot more of you [residents] out there than there is us, so I try to give everyone as much attention and time as I can to make sure that you know that we hear you.
– Patch Linden on trying to capture user feedback, thought, concerns, etc.
[Video 14:45-15:34]
They are generally SL residents who have developing skills in building (originally with prims, now with mesh), texturing and scripting.
They work on a freelance basis for the Lab under the title Linden Department of Public Works (LPDW), aka "The Moles".
Moles support the Lab in a number of ways:
They build things like the Premium gifts.
They develop and maintain Mainland infrastructure (roads, railway lines, seaways, Linden-developed buildings, etc), working with the Mainland Land Team.
They help build out large-scale projects for the Lab such as Nautilus, Bay City, the Horizons residential regions and Bellisseria.
They lay out infrastructure and facilities for a wide range of events in SL, including those at SL16B, the Lab-run shopping events, the town hall meeting spaces, etc.
They construct and maintain the physical aspects of the various Lab-provided games (e.g. Horizons, Paleoquest, Linden Realms.
https://modemworld.files.wordpress.com/2019/06/patch-mtl-moles.mp3
SLB used to be driven by the Lab, but more recently (SL9B through SL14B in particular) have been community-driven, with the Lab staying in the background. LPDW was more involved in SL15B, and SL16B sees the Lab back driving things.
See this as a means to leverage engagement with users.
Recognises and appreciates the work done by residents in organising the SLB festivities over the last few years.
Are again trying to learn from the lesson of those events.
Believes the LL teams involved have had a lot of fun bringing the regions together and working with residents (e.g. exhibitors and performers).
Has received positive feedback from people whilst in the SLB regions.
Again, lessons are being learnt and will be folded back into future large scale events organised and managed by the Lab.
SL16B: the Tapestry of Time
Note the order of these discussion points is not representative of the MTL session with Patch. The subject covered have been re-ordered compared to the video to hopefully provide a more structured presentation of the information given during the session.
New Traditional houses being added to the Bellisseria region of New Hamsterdam. These an other houses within the more recent developments on Bellisseria will be subject to a new rolling release process
Release Cadence: Houseboats and Traditional Houses
Linden Homes Have been and continue to be extremely popular.
Starting on Monday, June 24th, the release process for the available themes of houses will be changing:
It is planned to release one region of homes every Monday, Wednesday and Friday.
This schedule may slip a little as a result of things like holidays, any QA issues that might crop up, etc., but the Lab aim to try to maintain the cadence.
This is why the current development of homes on Bellisseria has been "in the open" and observable by residents.
[Note that obtaining the homes will still be the same process – via the Linden Homes registration page.]
See Special: Patch Linden on the new Linden Homes release process for more.
Developing regions like this offers some transparency to the process and helps demonstrate that regions in Bellisseria are not (as has been claimed in various places) "cookie cutter" region layouts that are simply replicated across the continent. They are all individually laid out to offer variety in road layout, parks, public spaces, land elevation, coastline, etc.
https://modemworld.files.wordpress.com/2019/06/patch-mtl-cadence.mp3
Camper and Trailers Theme
SL16B offers a preview of the next major theme – Campers [Caravans] and Trailers.
Four styles of these new types of home were initially previewed at SL16B prior to Meet the Lindens with Patch.
In all there are eight styles (4 camper and 4 trailer styles), and the remaining styles were revealed at the SL16B Spellbound preview area during Patch's MTL session.
The units are designed to fit both 512 sq m and 1024 sq m parcels, and will initially be issued on 512 sq m lots.
When ready, these types of home will be initially released as a large deployment to Bellisseria, including new landscaping that encompasses a very large communal social space.
After the initial deployment (date still TBA), these homes will roll into the new release cadence described above.
See A Look at the Camper and Trailer Homes with Patch Linden as well.
One of the additional styles of the upcoming trailer theme of Linden Homes, as unveiled at SL16B
The Campers and Trailers are going to come in a large release initially. We kind-of feel like rolling out that entire area, because it is a bit of a scenery change, a theme change and stuff like that. Thematically it doesn't quite line up [with the current home types and styles], but it is designed to all blend together so you'll transition from one area of the continent to another.
But as we go through that process, you'll see a who bunch of regions get spun up, for those of you who keep an eye on these things … You'll probably see the building versions of those regions come soon, and we'll start building those out and then at some point we'll have a really large release for those as well; and then those will enter that same process of this more frequent release cadence.
– Patch Linden, SL16B, Monday, June 24th, 2019
https://modemworld.files.wordpress.com/2019/06/patch-mtl-campers-trailers.mp3
A large communal events space located on its own island regions.
Connected to Bellisseria via airstrip, landing pad, moorings and ferryboat.
Intended to provide a space to a range of community fairs and events (it is not intended to be an amusement park – think of it as Bellisseria's version of the Bay City Fairgrounds).
It will be available for bookings for events – details are still TBA, but will likely involve a special group and sign-up process.
Inaugural events already planned for July 4th and July 6th organised by the Bellisseria community itself.
https://modemworld.files.wordpress.com/2019/06/patch-mtl-fairground.mp3
Currently occupying the centre of the new Bellisseria Fairgrounds island is a huge "Torley-fied" statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month
Continue reading "SL16B Meet Patch Linden – a summary with audio and video" →
November executive town hall: summary and audio
Posted on November 17, 2018 by Inara Pey
Xiola (l) with Oz, Patch and Grumpity Linden
On Thursday, November 15th, 2018 Linden Lab hosted a further Town Hall meeting at which questions were put to three of the Lab's senior staff: Oz Linden, Grumpity Linden and Patch Linden.
Those wishing to ask questions were asked to submit them via a Town Hall meeting forum thread (now locked from having further questions added, but remains available for viewing). The following is a summary of the answers to questions asked during the Town Hall session, audio extracts and video time stamps provided as reference. The video is embedded at the end of the article. Table of Contents
Introducing Oz, Grumpity and Patch
Grumpity Linden
Patch Linden
Fifteen Reasons to Celebrate Blog Post
Elements Already Delivered
Elements In Progress
Still to Come
Last Names
Region Crossings
Mainland and Land
Water and Rendering
Linux Viewer
Assorted Questions
Jira Feature Requests
It is not a full transcript; rather replies to questions have been bullet-pointed for ease of reading.
Responses to questions have been grouped by topic, and are not necessarily in the order discussed at the meeting.
Some questions were very generic in form and as a result lacked any structured answer (e.g. Q: will Linden Lab be improving Groups? A: what would you like to see improved?). I have not included such questions in this summary, but have focused on those questions that yielded replies that offer insight on Second Life and Linden Lab's thinking about the platform.
Audio extracts are provided. These have been cleaned-up in places to remove repetition or pauses, etc.
Both topic and audio extracts may concatenate comments / responses to topics asked at different points in the meeting.
Specifically because of this last point, I've included time links to the points in the official video (also embedded at the end of this article) for those who wish to listen to the questions, comments and replies as they were recorded.
Also note that not all of the questions raised in the forum could be addressed at the meeting, so some may be addressed from within the forum linked to above by Linden Lab in the coming days.
Oz is the Technical Director for Second Life, having joined in 2010 with initial responsibility managing the viewer open-source project and rebuild what had become a fractious relationship with TPVs, with his role expanding over time to encompass more and more of the engineering side of Second Life.
As work on Sansar started to progress in earnest, he pro-actively campaigned within the Lab for the role of Technical Director of SL, building a team of people around him who specifically wanted to remain solely focused on Second Life and developing it. His team works closely with the product and operations team to ensure SL constantly evolves without (as far as is possible) breaking anything – a process he refers to as rebuilding the railway from a moving train.
Grumpity is the Director of Product for Second Life. She originally came to Linden Lab while working for The Product Engine, a company providing end-to-end consulting and software development services, and which supports viewer development at the Lab. Grumpity was initially involved in the development and viewer 2 (as designed by 80/20 Studio).
She became a "full-time Linden" in 2014. Her current position involves coordinating the various teams involved in bringing features and updates to Second Life (e.g. Engineering and QA), liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, etc. This work can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.
Grumpity jokingly refers to herself, Patch and Oz as the troika, responsible for the development and direction of all aspects of Second Life.
Patch is the Senior Director of Product Operations at Linden Lab. Originally a Second Life resident, he joined linden Lab in 2007, after being invited to apply to the company as a result of his work as a community leader and mentor from 2004 through until the invitation was extended.
His role is the only one of the three here that also encompasses Sansar, as he manages the respective support teams for both platforms. In this regard, he recently established a support centre in Atlanta, Georgia. For Second Life, his work also involves overseeing the content development teams, the Mainland Land Team, the Linden Department of Public Works – LDPW, aka The Moles, and managing the account support team.
The view from the stage as the audience arrives
Opening Comments: The Fifteen Reasons To Celebrate Blog Post
Grumpity Linden started with a review of what has been delivered:
Mainland costs: as has been stated at previous Town Hall and Meet the Linden events in 2018, Mainland tiers costs were revised in March 2018, together with a doubling of "free" tier size.
The Lab continues to be pleased with the response.
Mainland ownership is at levels not seen in some time.
Response continues to be positive.
Animesh: Animesh officially reached release status on November 14th, 2018.
Official announcement.
My blog post.
Lab looking forward to seeing how creators and users make use of Animesh.
Marketplace:
Wish lists and favourites added.
Marketplace clean-up of old listings has started.
Bug fixes and general work continuing.
Games and Experiences (via Patch):
Tyrah and the Curse of the Magical Glytches has been enhanced.
A new version of Linden Realms has been deployed.
Further updates and ideas are in progress, notably for winter 2018 / 2019.
https://modemworld.files.wordpress.com/2018/11/151118-grumpity-11.mp3
Video: 4:49-7:40
Environmental Enhancement Project (EEP):
Progressing rapidly, almost on a daily basis.
Lab keen to bring EEP out as whole, rather than bit-by-bit.
Land Auctions:
The updated land auctions were launched in July 2018.
There have been issues, which the Lab has been working to address, but this is taking time to fix as the auction system does involve people's L$.
Resident-to-resident auctions are still coming, but probably won't be deployed until early 2019.
Themed Learning Islands:
The Lab deployed the first of the themed learning islands in August 2018, and this is an ongoing programme.
The results have been "interesting" and provided a lot of ideas on what to provide next.
Because the Lab wants to have "clean" results from the work, this is not something that can be openly discussed in-depth. However, Lab remains committed to improving the on-boarding experience.
Bakes On Mesh (via Oz Linden):
The last infrastructure updates (Bake Service) have been deployed.
Updates to the viewer should be appearing soon.
Its anticipated there will be further simulator / server deploys as well as viewer updates.
Users are encouraged to test the viewer as it moves forward and to provide feedback (see the Alternate Viewers wiki page).
Performance Improvements:
There have been a number of projects to improve performance, and more are on the way.
The viewer's texture cache is being overhauled and improved.
The rendering system is being improved.
Region crossings have been touched, and more work in this area may be forthcoming in the future.
Performance is something the Lab is always working on.
https://modemworld.files.wordpress.com/2018/11/151118-grumpity-2.mp3
Video: 7:45-13:00
Continue reading "November executive town hall: summary and audio" →
Tagged Lab Chat, Town Hall Meetings1 Comment


This may have been addressed already, but it's late and i'm too tired to read through everything that's been said in detail.
My issue with YUI Grids is that regardless of whether the class names used to hook the styles are meaningful, you're doing your markup based on your styles rather than the other way round.
It may not be that much tag soup (though definitely more structural markup than necessary), but it seems to me that it's a step backwards in terms of seperating style from content. It's hard work producing markup that has no fluff, but I like to think that it's worth it, even with all styles disabled every single character in the document source is adding to the meaningful information content of the page (I accept that it's not always possible but it's something we should aim for).
Don't confuse this for blind designer or coder pride concerning my beautiful hand-crafted markup and style rules, i'm all in favour of using frameworks – I use YUI Fonts quite regularly and am quite interested in learning Django, Rails et al. But unless i'm missing some big part of YUI Grids, i can't see how it's the right idea.


A segue out of of a series of posts that started here,riffing on this paper.
This post concludes a series I've been doing on generic model objects and their payoff. The big payoff is in what I think of as narrative modeling, in which we think about what actually transpired in the real world to cause the data we see to be the way we see it, and then write down a model following that narrative.
I'm not the first to think of this, and hierarchical, Bayesian, and agent-based modeling all follow that sort of form. But it's a nontraditional way of doing statistics, and the tools aren't written around it. We need to be able to use RNG-based models and creatively compose models from simpler sub-models, so we had to start with developing a model object and then work our way forward from there.
But most of the statistical world is built around simple pseudonarratives where there is a single (possibly multivariate) distribution expressible in closed form, or a function of the form $$f^0(Y_i) = \beta_0 + \beta_1 f^1(x_i^1) + \beta_2 f^2(x_i^2) + … + \beta_n f^n(x_i^n) + \epsilon,$$ where each $f^j(\cdot)$, $j=0,…, n$, is a deterministic function of one variable (on the outside, two), and $\epsilon$ has a distribution expressible in closed form. This generalized linear model (GLM) is a realistic narrative only in certain cases—certainly not in the immense range of situations in which it is used.
So, I don't like it. I'm happy to see that it's largely losing fashion among research statisticians, who seem (from my perspective) decreasingly obsessed with stretching that form into more situations and more interested in trying alternative functional forms where randomness isn't just an $\epsilon$ tacked on at the end of a deterministic narrative.
To most people, the GLM encompasses all of statistics. This is what they learned in the one or two stats classes they took, and they have better things to do than to find out that there's more in the statistical world.
The GLM actually works pretty well in a lot of situations. It is an inaccurate tool, but if we just want to know if $\log(A)$ goes up or down in proportion to $B$, and whether we should care more about the effect of $B$ on $A$ or the effect of $C$ on $A$, it will tell us. If you call me at 9AM and tell me you need to know how $A$, $B$, and $C$ relate by 11AM, I'm going to run linear models, not develop a realistic narrative. It would be wonderful if every first approximation using a GLM was followed by a model that the model author actually believes to be possibly true, but here in reality there is often not time, and see the above bullet point about what people have learned.
The last several entries were about narrative modeling, and the demo code used Apophenia, the library of stats functions I wrote to make narrative modeling feasible and friendly. In certain parlance, the last several entries have been Rocket Science except Ballistics is one of those cases where GLMs sometimes work very well. I tried to keep the stress on narrative modeling, not Apophenia.
The next several entries will be about doing much more common tasks—even fitting linear models—using Apophenia. I'll cover both the mechanics of what's going on, and the design decisions behind it all.
These are things that other languages and platforms also do, but with a different platform and some different underlying design decisions.
Given that you can do these things using other platforms, the question Why use C for these things? comes up. One answer is embodied in the last dozen entries, which required real computational firepower and a system that's a little more structured and a little less do-what-I-mean than many existing systems. C is also better for embedding: if you have a program that is not about statistics, but has a data analysis component, and you need to do a quick correlation or calculate a line of best fit, C may be the right language to do that in, especially given that everything has a C API.
But we could just as easily rephrase the question: Why not use C for these things? As will be shown, most common data-oriented tasks take about as many lines of C as Python, R, or whatever code. I have received more than enough communications from detractors who told me that it takes ten times as many lines of C code to do something as it takes in R, which just tells us that the detractor really has no idea how to write in C. If somebody tells you something like this, please point them to this series.
Next time, I'll read in a data set, generate a simple $2\times 2$ crosstab, and run a simple test about the table. Depending on how you choose to count, it'll be about five lines of code.
PS: I'll try to post every four days. Posting every three days was a bit of a challenge, especially given that over some three-day periods during which normal life transpired, I was developing a full agent-based model and applying relatively novel-for-ABMs analysis techniques or transformations to the model. I felt vindicated that I really had developed a platform where such heavy lifting could be done rapidly, but on the other hand, there's more to life than blogging….


Oxford Against Cutting provides awareness-raising training to community groups and professionals. All our sessions are delivered with a co-facilitator from an FGM-affected community.
Oxfordshire Domestic Abuse Service, West Berkshire Domestic Abuse Champions, Oxford Nigerian Muslim group, Sudanese women's group, East African women's group, Gambian women's group, Oxfordshire Youth's NCS group, Banbury counsellors, the Royal College of Nursing Oxfordshire, Oxford City Amnesty International and East Oxford Woodcraft Folk.
We have also participated in training events/conferences hosted by artist Hugh Palmer ("Hatched" art exhibition in Oxford 2017), Oxford University (conferences organised by Dr Tobe Levin), AFiUK, 28TooMany, the Department of Health, Sheila Kitzinger seminar at Green Templeton College, Integrate UK, FORWARD's pan European conference, Tackling FGM in Schools, training for specialists hosted by the Chair of the FGM Operational Group in Oxford and Oxford University Gender Equality Society.
Please contact us to book a session for your group.


The latest backlash against Apple is coming from professional photographers who feel that Apple has abandoned them in favour of the consumer market, similar to the "Final Cut Pro debacle".
Writing for Photofocus, Scott Bourne notes that while he is intending to buy a MacBook Pro with Retina display he has a number of concerns. He expects that the new display means Photoshop and similar programs will need to be recoded to work with it; in addition he expects that calibration hardware/software might need to be re-worked; and he thinks it is wise to make sure that Lightroom and Photoshop (along with the various plug-ins) are all compatible before buying a Retina display MacBook Pro.
Bourne also criticizes Aperture, suggesting that Apple is dubbing down its professional photography application, case in point: the "integration between a free consumer photo app that kids use in grade school and a pro app like Aperture." Aperture and iPhoto libraries have now been unified.


text:
Pro Country
Traditional Country Music Lives Here
Royale Lynn Expands Her Signature, Traditional Country Sound with New Single "Howdy"
2019 has been quite the year for Royale Lynn so far.
With two singles released and more than 60,000 combined streams between them, Lynn is looking to continue her hot streak with "Howdy," her third single, released on Friday.
After seeing the success of her first two singles, Lynn is excited to see how her newest release is received.
"The success of my first two singles absolutely blew my mind. I never imagined the response and how many people reached out personally to say that they loved the songs," says Lynn. "My goal for my first single was 20,000 spins on Spotify, and every day, it continues to grow! I am completely humbled by the response; I can't wait to see how 'Howdy' does!"
However, even with that success under her belt, Lynn says she isn't feeling pressure to match or surpass that success with "Howdy," instead focusing on releasing the best music she can.
"All I want to do is release good music," says Lynn. "Do I think this is a good song? Heck yeah! But I just hope it impacts someone else's life as much as it has impacted mine since the day we wrote it! I definitely fell in love with the song."
Lynn was immediately struck by the hook of the song, and co-wrote a song that shows a different side of herself than she's shown before.
"My friend Zach came to me and said he had a song idea that he thought would fit my brand really well, and he hit me with the 'Howdy/How'd He' hook, and I was immediately hooked," Lynn says with a laugh. "We brought in Hunter Girl, and we sat down and got this song. I am really proud of it, it shows a side of my heart that I don't normally show!"
While her first two singles "No Saddle" and "Alcatraz" are mid-tempo, "Howdy" turns up the tempo, allowing Lynn to expand the horizons of her sound.
"I really wanted to see how far I could push the box with this single; how much fiddle we could add, and how different we could make this one sound from the first two singles," says Lynn. "I really wanted to make this different and go even farther with my artistry."
"Howdy" also sees Lynn continuing to hold true to her traditional country roots, while adding contemporary elements to keep her sound fresh.
"I really want my style of country music to be new and different, but also bring you back to traditional country music," says Lynn. "'Howdy' really hits both of those elements whilst keeping things modern!"
On release day, "Howdy" charted in the top 100 on the iTunes country chart, and has already been added to three major Spotify playlists, something that took even Lynn by surprise.
"I am completely humbled about the response to 'Howdy,' I truly can't put into words how blessed I am to have such an amazing fan base," says Lynn. "When I found out this single was in the top 100 on iTunes, I freaked out a bit. I am so happy that people are loving it as much as I do!"
With the release of "Howdy," Lynn looks to keep busy both on the stage and with her music, and hopes to check a major item off of her bucket list in 2020.
"For the rest of 2019, I will be booking shows for 2020 and really honing in on my craft. I plan to release 'Howdy' and its music video and ride that wave into the new year! I have so much planned with new music in 2020, and I am so excited to show people who I am!" says Lynn. "One of my biggest goals for the new year is to open for Cody Johnson, so I am really working towards that and even playing shows down in Texas!"
*Follow Royale Lynn on Facebook, Instagram, and Twitter*
*Read our first interview with Royale here*
Published by Justin Loretangeli
View all posts by Justin Loretangeli
Abby Miller Delivers Strong Debut Album Full of Love and Love Lost Anthems
Lacy Wolfe Hopes Listeners Draw Hope and Peace from Her Music

redpajama_set_name: RedPajamaCommonCrawl


It was revealed in an Instagram post from LeBron's production company, SpringHill Entertainment.
Bugs Bunny will be returning to the sequel with Terence Nance, the creator of the HBO show Random Acts of Flyness, directing and both Black Panther director Ryan Coogler and Fast Five director Justin Lin producing.
A lot of people are on board because, HELLOOOOO, Space Jam is a lot of people's childhoods. Yaaas we cannot wait!


Cover Back: Catalog number and title lines in red font upper right corner. Red border around Side 1 and Side 2 only.
Cover Back: Catalog number and title lines in red font upper right corner. Red border around Side 1, Side 2 and Recorded "On Stage" at the International Hotel, Las Vegas, Nevada on bottom.
Cover Back: Catalog number in white font and title line in red font upper right corner. Red border around Side 1, Side 2 and Recorded "On Stage" at the International Hotel, Las Vegas, Nevada on bottom.
Cover Back: Catalog number and title lines in white font upper right corner. White border around Side 1, Side 2 and Recorded "On Stage" at the International Hotel, Las Vegas, Nevada on bottom.
Disc: (1977) Black label, dog near top. Rigid label.
Re-released as AFL1-4362 On Stage, February 1970.


text:
Rural Colorado is most at risk in Trump trade war with Mexico
http://www.denverpost.com/2017/01/26/trump-trade-war-mexico-rural-colorado/
The Trump Administration on Thursday raised the possibility of imposing a 20 percent levy on Mexican imports to help pay for a border wall, a move that could cause Mexico to retaliate. But any kind of trade war would put Colorado's ranchers, manufacturers and natural gas producers most at risk, while also raising costs for U.S. consumers, trade experts said Thursday. "Colorado firms rely on North American supply chains, and this import tariff will ultimately be passed on to the American consumer. Worse, it could lead to Mexico enacting retaliatory tariffs on U.S. goods going into Mexico," said Karen Gerwitz, president of the World Trade Center Denver.
RELATED: Denver schools, union opposes Trump immigration orders
http://www.denverpost.com/2017/01/26/denver-schools-union-opposes-trump-immigration-orders/
RELATED: U.S. mayors respond to Trump's executive order on immigration
http://www.denverpost.com/2017/01/26/mayors-respond-to-trumps-immigration-order/
RELATED: Greeley-Evans School District 6 superintendent Deidre Pilch signs support for Deferred Action for Childhood Arrivals program
http://www.greeleytribune.com/news/local/greeley-evans-school-district-6-superintendent-deidre-pilch-signs-support-for-deferred-action-for-childhood-arrivals-program/
RELATED: Trump election spurs fear in some Longmont residents about immigration status
http://www.timescall.com/longmont-local-news/ci_30753929/trump-election-spurs-fear-some-longmont-residents-about
RELATED: Trump's sanctuary cities action could place target on Colorado
http://gazette.com/trumps-sanctuary-cities-action-could-place-target-on-colorado/article/1595214
RELATED: Pueblo County, city not sanctuaries for immigrants
http://www.chieftain.com/news/pueblo/5581884-120/federal-county-taylor-pueblo
RELATED: Bracing for impact: Under Trump, Colorado's refugees fear the worst
http://www.coloradoindependent.com/163683/colorado-refugee-trump-immigration
RELATED: Uncertainty reigns, but Trump's sanctuary city crackdown appears more bark than bite
http://www.coloradoindependent.com/163680/trump-sanctuary-cities-colorado
RELATED: How to define 'sanctuary city': Does Colorado Congressman Mike Coffman have the right answer?
http://www.9news.com/news/local/next/how-to-define-sanctuary-city-does-colorado-congressman-mike-coffman-have-the-right-answer/393749670
RELATED: Colorado educators release statement in opposition to Trump immigration orders
http://www.9news.com/news/education/colorado-educators-release-statement-in-opposition-to-trump-immigration-orders/393597324
RELATED: Trump's proposed import tax on Mexico would impact Colorado
http://kdvr.com/2017/01/26/president-trumps-proposed-import-tax-on-mexico-would-impact-colorado/
RELATED: Denver Public Schools, education groups oppose Trump's executive orders on immigration
http://kdvr.com/2017/01/26/denver-public-schools-opposes-trumps-immigration-policies/
RELATED: 'Trump Is Not The King': DeGette On Mexico Goods Tax
http://denver.cbslocal.com/2017/01/26/trump-is-not-the-king-degette-on-mexico-goods-tax/
RELATED: Denver Public Schools, educators denounce Trump's immigration orders
http://www.thedenverchannel.com/news/politics/denver-public-schools-education-organizations-publicly-oppose-trumps-immigration-orders
White House assures Colorado that EPA grants moving forward, despite Trump directive
http://coloradopolitics.com/white-house-assures-state-epa-grants-moving-forward-despite-trump-directive/
The White House on Thursday offered assurances to Gov. John Hickenlooper that recent directives to the Environmental Protection Agency won't significantly impact ongoing environmental projects in the state.
Trump brings optimism to W. Colo. gas industry
http://www.postindependent.com/news/local/trump-brings-optimism-to-w-colo-gas-industry/
Industry supporters are optimistic about the future for natural gas in western Colorado with President Donald Trump looking to boost jobs and fossil fuel production. Industry spokesman David Ludlam expects eight rigs to be operating in the Piceance Basin by April, up from two today, as support for the Jordan Cove gas terminal combined with research published by the U.S. Geological Survey could create a boon for the next few years.
Hickenlooper on Colorado-Trump relationship: It's complicated
http://www.bizjournals.com/denver/news/2017/01/26/hickenlooper-on-colorado-trump-relationship-it-s.html
State Sen. Hill to champion embattled Trump education nominee DeVos in telepresser
https://www.coloradostatesman.com/state-sen-hill-to-champion-embattled-trump-education-nominee-devos-in-telepresser/
Jordan Cove needs a second look, congressmen tell Trump
http://coloradopolitics.com/jordan-cove-trump-colorado/
RELATED: Energy boss resigns; Jordan Cove supporters see opportunity
http://www.gjsentinel.com/news/articles/energy-boss-resigns-jordan-cove-supporters-see-opp
Denver Post editor talks 'Lying Trump' editorial
http://www.thedenverchannel.com/news/politics/denver-post-editorial-board-editor-discusses-lying-trump-editorial-published-thursday
Tipton says Smelter sampling will continue in Pueblo
http://www.chieftain.com/news/pueblo/5581444-120/tipton-epa-freeze-sampling
End sought to state health care exchange
http://www.gjsentinel.com/news/articles/end-sought-to-state-health-care-exchange
Regardless of what Republicans and President Donald Trump do in Congress when it comes to Obamacare, a Colorado state senator wants to do away with the state's health care exchange. Freshman Sen. Jim Smallwood, R-Parker, said the state's exchange, Connect for Health Colorado, isn't working and needs to go away. Smallwood, who works in the insurance industry, said it's not the exchange's recent management problems that worries him, though that is a major concern. Rather, it's the fees and other costs the exchange assesses that have added to the rising cost of health insurance.
RELATED: GOP wants to repeal Colorado health exchange
https://durangoherald.com/articles/131978-gop-wants-to-repeal-colorado-health-exchange
RELATED: Bill Would Repeal State Healthcare Exchange
http://denver.cbslocal.com/2017/01/26/bill-would-repeal-state-healthcare-exchange/
RELATED: High country lawmakers taking on the high cost of insurance
http://coloradopolitics.com/high-country-lawmakers-insurance/
Construction-defects reform: Colorado House speaker lays out changes she will back
http://www.bizjournals.com/denver/news/2017/01/26/construction-defects-reform-colorado-house-speaker.html
Colorado House Speaker Crisanta Duran would support legislation requiring more homeowners to approve a construction-defects lawsuit and providing more information to those condominium owners about the effect of legal actions, she said Thursday. It's the legislative leader's first indication that she is willing to go beyond an already introduced measure affecting insurance costs to do something to jump-start the state's stalled condo-construction market, which developers blame in part on existing construction-defects laws.
Bill to let bicyclists roll through stop signs gains speed, but there are roadblocks ahead
http://www.denverpost.com/2017/01/26/senate-bill-bicyclists-stop-signs/
Bicyclists who roll through stop signs and red lights may infuriate drivers. But a "safety stop" bill in the state legislature would legalize the practice, and its supporters say it would make cycling in Colorado safer and more appealing. Senate Bill 93, introduced Jan. 18 by Sen. Andy Kerr, D-Lakewood, would permit a person riding a bike or "electrical-assisted bicycle" to pass through intersections without stopping if the rider "slows to a reasonable speed, yields to vehicles and pedestrians, and can safely proceed or make a turn."
Early voting, polling centers changes mulled
https://www.coloradostatesman.com/early-voting-polling-centers-changes-mulled/
Public records reform introduced at Capitol
http://www.coloradoan.com/story/news/2017/01/25/open-records-reform-introduced-capitol/97007134/
RELATED: CORA reform
http://www.coloradoan.com/videos/news/2017/01/26/cora-reform/97087582/
Proposed bill revives state treasurer's demands for access to PERA records
http://www.bizjournals.com/denver/news/2017/01/26/proposed-billrevives-state-treasurers-demands-for.html
Colorado lawmakers to debate keeping bars open past 2 a.m.
http://kdvr.com/2017/01/26/colorado-lawmakers-to-debate-keeping-bars-open-past-2am/
In Colorado, you pay taxes on pizza boxes with leftovers, but not on to-go orders. A bill to repeal that just died.
http://www.denverpost.com/2017/01/26/why-you-pay-taxes-on-your-pizza-boxes-in-colorado/
RELATED: 'Pizza box tax' spared from the dumpster by ruling Colorado House Democrats
http://coloradopolitics.com/pizza-box-tax-spared-from-the-dumpster-by-ruling-house-democrats/
Lawmakers ask Congress to research uses of forest-fire by-product
https://durangoherald.com/articles/131901-lawmakers-ask-congress-to-research-uses-of-forest-fire-by-product
Republicans urge Hickenlooper to ask feds to speed up highway projects
https://www.coloradostatesman.com/republicans-urge-hickenlooper-ask-feds-speed-highway-projects/
Colorado school choice advocates cheer classroom options
http://www.denverpost.com/2017/01/26/colorado-school-choice-classroom-options/
Bishop and Catholics to convene at the Capitol Tuesday
http://coloradopolitics.com/catholics-colorado-capitol/
$50 million in budget woes hit two of Colorado's largest school districts
http://www.denverpost.com/2017/01/26/budget-colorado-largest-school-districts/
RELATED: Aurora schools weighs long list of possible cuts to trim budget by $31 million
http://www.denverpost.com/2017/01/26/aurora-schools-budget-cuts/
RELATED: Aurora Public Schools facing $31M budget cuts
http://www.thedenverchannel.com/lifestyle/education/aurora-public-schools-facing-massive-budget-cuts-before-next-school-year
RELATED: JeffCo Schools considers closing schools to save money
http://www.9news.com/news/jeffco-schools-considers-closing-schools-to-save-money/393697597
RELATED: Jefferson County Public Schools considers closing 5 elementary schools to save money
http://kdvr.com/2017/01/26/closing-schools-an-option-to-help-raise-money-for-salaries-in-jefferson-county-district/
RELATED: Jeffco Schools Could Close Schools, Reduce Staff
http://denver.cbslocal.com/2017/01/26/jeffco-schools-could-close-schools-reduce-staff/
About 30 hospitals opting out of Colorado's medical aid-in-dying law
http://www.denverpost.com/2017/01/26/30-hospitals-opting-out-colorado-medical-aid-in-dying-law/
RELATED: Some Southwest Colorado hospitals won't offer aid-in-dying drugs
https://durangoherald.com/articles/132073-some-southwest-colorado-hospitals-won-x2019-t-offer-aid-in-dying-drugs
RELATED: Cortez hospital considers options on aid-in-dying law
https://durangoherald.com/articles/131995-cortez-hospital-considers-options-on-aid-in-dying-law
State threatens to sue Boulder County for oil-gas moratorium
http://www.denverpost.com/2017/01/27/state-threatens-to-sue-boulder-county-for-oil-gas-moratorium/
RELATED: Boulder County oil, gas moratorium is illegal, Colorado AG says
http://www.dailycamera.com/boulder-county-news/ci_30753441/colorado-attorney-general-boulder-county-oil-gas-moratorium
RELATED: Colorado attorney general threatens Boulder County with legal action over oil and gas moratorium
http://www.bizjournals.com/denver/news/2017/01/26/colorado-attorney-general-threatens-boulder-county.html
Anadarko well spilled nearly 28,000 gallons near Hudson before flow was re-directed
http://www.greeleytribune.com/news/anadarko-well-spilled-nearly-28000-gallons-near-hudson-before-flow-was-re-directed/
RELATED: Report: 28,000 gallons of oil, gas, drilling waste water sprayed from well near Hudson
http://kdvr.com/2017/01/26/report-28000-gallons-of-oil-gas-drilling-waste-water-gushed-from-well-near-hudson/
Concerns renewed about Ursa well
http://www.gjsentinel.com/news/articles/concerns-renewed-about-ursa-well
Advocates working to make 10th Mountain Division birthplace America's first National Historical Landscape
http://www.vaildaily.com/news/advocates-working-to-make-10th-mountain-division-birthplace-americas-first-national-historical-landscape/
Colorado improves on food stamp applications, lawsuit settlement terminated
http://www.denverpost.com/2017/01/26/colorado-improves-food-stamp-applications/
RELATED: DHS gets court reprieve for speeding up food, cash help
http://coloradopolitics.com/dhs-colorado-benefits/
A green light for smarter Colorado highways
http://www.bizjournals.com/denver/news/2017/01/27/a-green-light-for-smarter-coloradohighways.html
GWS pot taxes could reopen detox talks
http://www.postindependent.com/news/marijuana/gws-pot-taxes-could-reopen-detox-talks/
Denver officials want better approach to homelessness with new shelter
https://www.coloradostatesman.com/denver-officials-want-better-approach-to-homelessness-with-new-shelter/
Denver Elections Division wins prestigious international award
https://www.coloradostatesman.com/denver-elections-division-wins-prestigious-international-award/
Who's on deck to take over the El Paso County GOP? Let's see…
http://coloradopolitics.com/whos-deck-take-el-paso-county-gop-lets-see/
Council candidate bows out, handing race to opponent
http://www.csindy.com/IndyBlog/archives/2017/01/26/council-candidate-bows-out-handing-race-to-opponent
RELATED: Candidates drop out of two Colorado Springs City Council races
http://gazette.com/candidates-drop-out-of-two-colorado-springs-city-council-races/article/1595272
Former CSU student leader joins race for mayor
http://www.coloradoan.com/story/news/2017/01/26/former-csu-student-leader-joins-race-mayor/97086022/
Harsh words announce end of council bid
http://www.gjsentinel.com/news/articles/harsh-words-announce-end-of-council-bid
Cindy Braddock takes over Boulder County Assessor's Office
http://www.timescall.com/longmont-local-news/ci_30753357/cindy-braddock-takes-over-boulder-county-assessors-office
Evans officials name Broomfield municipal government veteran as next city manager
http://www.greeleytribune.com/news/local/evans-officials-name-broomfield-municipal-government-veteran-as-next-city-manager/
Summit County property tax revenue could flatten out due to residential rate cut
http://www.summitdaily.com/news/summit-county-property-tax-revenue-could-flatten-out-due-to-residential-rate-cut/
Durango City Council wants input on fluoridation
https://durangoherald.com/articles/131977-durango-city-council-wants-input-on-fluoridation
CU Boulder IDs 3 protesters ticketed at Milo Yiannopoulos event
http://www.dailycamera.com/cu-news/ci_30751966/cu-boulder-ids-3-protesters-ticketed-at-milo
RELATED: CU Boulder police: Hack not behind leaked Milo Yiannopoulos emails
http://www.dailycamera.com/cu-news/ci_30751980/cu-boulder-police-hack-not-behind-leaked-milo
RELATED: Protesters, Breitbart editor have their say as UCCS plays host to free speech
http://gazette.com/protesters-breitbart-editor-have-their-say-as-uccs-plays-host-to-free-speech/article/1595276
RELATED: 3 arrested as tempers flare during CU protest of Milo Yiannopoulos
http://kdvr.com/2017/01/25/tempers-flare-during-cu-boulder-protest-over-milo-yiannopoulos/
Macaluso tabbed to lead D60
http://www.chieftain.com/news/pueblo/5582589-120/board-macaluso-district-bring
First Denver DUI felon convicted by jury sentenced to five years in prison
http://www.denverpost.com/2017/01/26/denver-dui-convicted-jury-prison/
ACLU asks Denver to stop enforcing drug user ban in parks amid decline in suspensions
http://www.denverpost.com/2017/01/26/denver-drug-user-ban-parks-aclu/
El Paso County Sheriff issues reprimands in so-called "fight club" probe
http://www.csindy.com/IndyBlog/archives/2017/01/26/el-paso-county-sheriff-issues-reprimands-in-so-called-fight-club-probe
Fort Collins officer named in lawsuit placed on leave
http://www.coloradoan.com/story/news/2017/01/26/fort-collins-officer-named-lawsuit-placed-leave/97060504/
rent a crane
Crane rental


text:
Grace VanderWaal Reveals Video Of Her Singing At Three-Years-Old
(Radio.com) Twelve-year-old Grace VanderWaal wowed fans with her performance on America's Got Talent. Turns out, she has been singing for quite some time. In a new video posted to her Facebook page, we see a three-year-old Grace catching the performance bug.
"This is a video of Grace when she was 3 years old," reads the caption. "She got this microphone for her third birthday and never put it down. She was constantly wanting to perform little concerts for us.
"It was completely adorable, little did we know how formative those moments were for her. Our family would like to thank everyone for all of the kind and supportive words. This is a very overwhelming time for us but we are just taking it moment by moment." Check out the video here.
More Grace VanderWaal News
� Grace VanderWaal Streams New Song 'Clay'
� America's Got Talent Winner Grace VanderWaal EP Coming
� Grace VanderWaal Reveals Video Of Her Singing At Three-Years-Old
� Grace VanderWaal Honored By Taylor Swift Comparison
More Stories for Grace VanderWaal
Grace VanderWaal Music


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Jazz concert features Jim Cooper Trio
Annah Duffey
ARTISTS GALORE — The Arts Council hosted the "Experimental Landscapes" concert last year. (Mike Lozon)
Thursday, April 27, the Holland Area Arts Council will be presenting "Jazz in the Gallery," featuring the Jim Cooper Trio. "Jazz in the Gallery" is a small and personal concert. The Jim Cooper trio is comprised of Robin Connell, Warren Jones and Cooper.
Connell, who hosts the concert series, won the 2016 Art Prize Public Choice award for "Prisms," an original composition. She is also a jazz advocate. For 20 summers, Connell taught jazz piano at the Interlochen Arts Camp. She co-directs the youth jazz program at the St. Cecilia Music Center and is part of the faculty for the Aquinas Jazz Camp. Jones has been playing bass for over 40 years in jazz. Besides accompanying other artists,
Jones has taught beginners and working musicians in all school settings.
Cooper, a keyboardist and percussionist, grew up in Chicago and now resides in Saugatuck. His artistic talent is displayed through awards like the 2015 Art Prize Critic's Choice Award for "Third Circle," an original composition. His performances include appearances at the Chicago Jazz Festival, jazz clubs and educational institutions across the Midwest. Cooper is featured on many regional artist recordings and released three recordings of his own.
Doors for this Holland jazz concert open at 7:00 p.m. and the show begins at 7:30. Everyone interested can purchase tickets for $15 on the Art Council's website. Concert proceeds will contribute to the support of programs within the Holland Area Arts Council.
Tagged: Holland Area Arts Council, Issue 130:24, Jazz concert, Jim Cooper Trio
About Annah Duffey
Mental Health in the Media: A Review on the Success of Ginny and Georgia Season 2
Percy Jackson-It's All Coming Together
Big Wins for Hope Theatre
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Did you know we have been offering computer repairs, Apple device servicing, Data recovery, onsite IT support, sales and more since 2006? Additionally we still have clients from our first service centre in Balmain who still return to our current Pyrmont centre for support requirements. For your convenience we are open 7 days so call us today on (02) 9698-9644 and let us know how we can help you today or email support@battech.com.au .
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Movies tagged with Comedy
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Fashion Illustrator Loretta Tedeschi-Cuoco Draws New Conclusions with Her Recent Art
Nora Burba Trulsson | September 3, 2019 | People Feature
"The Wallflower," acrylic paint with glass beads on canvas
Maybe you've seen Loretta Tedeschi-Cuoco's digital art on her Instagram (@art_ltc) or at galleries around town. Perhaps you've been lucky enough to be invited to a gathering where she's been featured as an event illustrator, creating quick drawings of guests. Take a long look at Tedeschi-Cuoco's figurative drawings—the way she captures a stance, a gesture, and the way she makes clothes drape on the body—and you'll soon realize that her talent runs deep.
"Spellbound," acrylic paint with paper on canvas panel
A Brooklyn native, Tedeschi-Cuoco was interested in fashion and art from a young age. "My mother and grandmother were both seamstresses," she explains, "and we always had fabric and patterns all over the house. When I was young, I copied fashion illustrations from newspapers." The fashion illustration interest stuck, and she studied the art at New York's Fashion Institute of Technology, where the course studies focused on anatomy—the underpinning of clothing. After graduation, she worked as a fashion illustrator for a Brooklyn department store, then spent some three decades freelancing in the garment industry, working for the likes of Ralph Lauren, Nike and Burberry, creating illustrations that were used in-house, as well as for ads that appeared in Vogue, Glamour and Women's Wear Daily. Tedeschi-Cuoco also taught fashion illustration and design at Parsons School of Design (Tom Ford was her student in the early '90s).
An opportunity to be the artist-in-residence at Taliesin West brought Tedeschi-Cuoco to Scottsdale in 2014—and, by 2016, she and her husband relocated to Arizona. "Being at Taliesin West was a life-changing experience for me," she recalls. "I fell in love with the desert."
"Elegant Geometry," digital art, a blend of fashion and real-life architecture that Tedeschi Cuoco calls "fash-itecture."
Since moving here, she's started teaching fashion classes at the Mesa Arts Center and has branched out with her art, creating those digital images in which she uses a stylus to draw a fashionably languid figure against a photo of a deeply hued sunset, perched in a saguaro or, in what she calls "fashi-tecture," incorporating a figure onto an architectural landmark, such as ASU's rotund music building. Tedeschi-Cuoco is also doing those event drawings, as well as oils and mixed media pieces, exhibited at spots like the Scottsdale's Holland Gallery and ASU Gammage in Tempe.
"I have such a strong attachment to the figure and to fashion," she says. "That's always been my launching point. I guess I have thread in my veins."
Photography by: loretta tedeschi-cuoco


Call the hotel to reserve 318-742-8300, group event is Airline High School '66 Reunion, cut off date to reserve is 9-23-16.
Some classmates are staying here.
Hampton Inn, 2691 Viking Drive...the rate (with senior discount, of course) is $102.60 plus tax for a room with 2 queen size rooms. They have some suites available for $111.60 plus tax.


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Born 1978, lives and works in Tel- Aviv.
A Guide for Rehabilitation through Art.
A Guide for Rehabilitation through Art (Integration of the arts as a tool for rehabilitation), Beit Issie Shapiro, Trump Institute, Ra'anana.
The Resurrection of David, Artport Gallery space, Tel Aviv-Jaffa.
The sleep of reason, Haifa Museum of Art, Haifa.
Kitchen Works, Alfred Gallery, Tel-Aviv.
Drawings, Rosh Hanikra Gallery, Rosh Hanikra.
Island, RawArt Gallery, Tel Aviv.
Street Fighter, RawArt Gallery, Tel Aviv.
Benefit, Auction for CCA, The Center For Contemporary Art, Tel Aviv.
121 reasons to love art , 121 galley, Tel Aviv.
Planty , Minshar Gallery , Tel Aviv.
Kirya , Shvil Ha Meretz 6 , Tel-Aviv.
Will soon reach pastoral, Tavi Art Gallery, Tel Aviv.
Abdominal Pain, ST-ART House, Jaffa.
Sale, Hanina Gallery, Tel Aviv.
Friday the 13, Cordovero 4, Tel Aviv.
ST-ART collection, Serege Tirosh collection, Jaffa.
Fresh Paint, Art fair, Tel Aviv, Florentine 45 Gallery.
Hess 8 at a vacant building designated for demolition, Tel Aviv.
Fresh Paint, Art fair, "The Secret Postcard project", Tel Aviv.
Pulling a rope, Kibutz kabri, former students and teachers.
Refresh, Florentin 45 Gallery, Tel Aviv.
Photography & painting, Saloona, Jaffa.
Serving Reconciliation, artists collaborate with The Bereaved Families Forum for Peace Reconciliation and Tolerance, Ramat-Gan Museum of Art.
View, RawArt Gallery, Tel Aviv.


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ColorGATE Techblog | Version 10 is available!
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Computer, screen, wooden frame, specific algorithm.
The Ballets Quantiques (Quantum Ballets) are infinite generative visual artworks, each one staging a choreography of a crowd of pixels displaying apparently arbitrary and independent movements, but all actually programmed by the same quantum-type equation. This global underlying organisation manifests itself from time to time through unexpected and fugacious alignments or groupings, which the eye barely has the time grasp, with awe and delectation. This series of artworks deals with the invisible forces at stake behing complex systems, like particles, peoples or societies.
Each Ballet Quantique is carefully crafted around the relationships of a certain number of pixels and a given equation.