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Tag: skylanders
Home Posts tagged "skylanders"
Things I've been playing recently
360 / 3ds / adventure time / demo / duke nukem / hohokum / mac / minecraft / monster hunter / olliolli / peggle / picross / rock boshers / skylanders / smash bros / steamworld dig / vita / whoa dave / wii u	 January 24th, 2015	 March 9th, 2015 Leave a comment
A lot of things, it seems. I've had a glut of new games over the last month and I've been playing each for a short time. I've yet to settle down and just work on one or two, so I've not made much progress in each. So here's a list, in no particular order:
Duke Nukem 3D: Megaton Edition (Vita)
My subscription to PS+ was autorenewed before I could cancel it (the whole service got DDOS'd and I couldn't log in), so I thought I might as well make use of it. This is one of the rentals.
It's Duke Nukem. A bit easier to control than the 360 version that appeared on XBLA, and with a nice (but often broken) rewind feature if you die. It's the same game that it ever was, so great. Half way through the first episode so far.
Hohokum (Vita)
At least, I was playing this until my family hijacked my save game. I've no idea what's going on. You're a snake which flies around bizarre levels bumping into things which sometimes react, solving puzzles that aren't really puzzles, in an attempt to reunite with other snakes. I think. You're just dropped into the game with no explanation and just expected to get on with it. It's good, but I'm confused and lost. No idea why I bought it, although it was on offer.
Super Smash Bros U (Wii U)
I'm sure the Gamecube version of this was easier to control. I'm still sticking mostly to Mega Man, and I'm trying, but it does seem very vague as to whether I actually pull off moves or not. And I can never remember in the heat of the moment how to do the special moves that try to carry you back onto a platform when you've been punched off. It's utter chaos, but then I suppose that's the appeal.
Whoa Dave! (Vita)
Another PS+ rental. It's an 8bit (or lower, perhaps – it's more like an Atari 2600 title) looking single screen arcade platformer. Eggs drop from the top of the screen, and after a while they hatch. Baddies pop out and when they hit the lava at the bottom of the screen they "level up" and become more dangerous, and then level up again each time they hit the lava. You have to beat them by chucking eggs at them, or by destroying the eggs by throwing exploding skulls at them. Then UFOs appear and it all gets really hard. Really like this game, so much so I'll probably buy it when it hits the 3DS. My high score is $1.76, in case you want a target (an easy target) to aim for.
Peggle (Mac)
I happened to be using my old MacBook, and Peggle was on it, and I couldn't remember playing it on there before so wasn't sure it would work and then I ran it to see and it did work and then an hour passed magically. It's Peggle, and that's what happens with Peggle. No idea how far I got.
Monster Hunter 4 Ultimate (Demo) (3DS)
I didn't want to like this because I really wanted a Wii U version instead. Sadly, that doesn't look likely to happen. It's Monster Hunter, but made a bit easier to play (on the 3DS) as I've a shiny new New 3DS with extra buttons and a prodnipple, so it's essentially got the same controls as the Wii U version of MH3U anyway.
I chose the Great Jaggi hunt as I know where I am with that, and picked a hunter with twin blades, not a class I'd used before. I don't know if it's the different weapons, or the different game, but the combat was so much swifter than I ever had on the previous game. Mind you, that was with a Great Sword and so slow and ponderous came with it. I like how you can now jump on the back of the Great Jaggi and slash at his (her?) neck, and it's nice to have some new maps to hunt on. Do I want this now? Yes. Yes I do.
SteamWorld Dig (Wii U)
It's the same as the 3DS game that I completed last year (or the year before?), but that doesn't matter. It's just as good, but all in HD and on the tellybox. I bought it as it was on offer and I was trying to spend enough in the Wii U eShop before the end of 2014 to get another £5 credit before they stopped running the scheme. Don't know why I started this before the other games that I'd bought but haven't played before – that'd make more sense, surely?
I've reached The Old World, and have a couple of upgrades from there. I'm pretty sure by this point in the 3DS game I had the ability to punch by now, so I'm wondering if I've missed something…
Rock Boshers DX: Director's Cut (Vita)
Stumbled across this, and as soon as I noticed it was basically a brand new Spectrum game, I had to buy it. Turns out it's a twin stick shooter, with Spectrum graphics and sound, and even had a two minute long load (which you can skip – I didn't). The plot is incredible – you appear to be Queen Victoria, dressed as a man, who decides to go to Mars in a giant bullet shaped space ship that's shot out of a huge cannon, and, when you arrive, you have to shoot guards and zombies and collect keys and avoid massive centipedes while looking for tea and jammy scones. YES. It's the best thing ever.
Picross e5 (3DS)
I was having a look at the eShop the other day and realised Picross e5 was out and I hadn't bought it. So I bought it, and started playing it. It's Picross, and I like Picross, so I like this. Aside from different puzzles (obviously), it seems to be no different to Picross e4. That's not a problem, as Picross e4 was lovely.
Minecraft (360)
Oh, remember my 360? Never before has a console so frequently used in the past been dropped so quickly. Mine barely gets touched these days. In fact, the only reason I turned it on was because I finally decided to get Minecraft, mainly for my daughter. I'd a pile of free credit, and since the 360 is the only machine I have that 1) plays Minecraft and 2) I have two controllers for (for co-op), it had to be that version.
Created a "creative mode" map, which was far too vertical to navigate, so after a while we binned it and created a flat world – which we forgot to make "creative". So cue all the baddies in the world appearing when it got dark and we hadn't built any shelter because all I had were a couple of oak tree seeds and some dirt. Then we explored a lot and it seems everything wasn't just flat, as we found a monastery (I think) and I fell in a well and couldn't get out and drowned. Yay?
Skylanders Giants (360)
While the 360 controllers were out, and we'd just taken delivery of a cheap Skylanders Swap Force starter kit (for the Wii U – to hell with the 360 now!), I thought we shoudl probably finish off Giants.
So we worked through two more levels – Kaos' castle, and a Ghost Ship. I'm sure the game it waaaay harder than the original Spyro's Adventure, you know. We've about 30 Skylanders and ploughed through pretty much all of them on both levels.
Adventure Time: Explore the Dungeon Because I Don't Know! (Wii U)
This was on sale and even though I know it's not supposed to be very good, we are big fans of the cartoon and it was very cheap. And it's multiplayer co-op.
It's not too bad, actually. For the most part it plays like Gauntlet, complete with food and baddie generators and smart-bomb magic, but there's also a Rogue Legacy style shop system. You can quit the dungeon after every 5 levels, and then spend your money to get better stats, but any money you have left is lost when you return to the game. The best bit is how the Gamepad becomes a giant Beemo face, who comments on your action with such gems as "food is where the hearts are!". Excellent.
OlliOlli (Vita)
With various deals and cheap credit, I got this for less than £2. I've wanted it for a while, but keep being put of by people who say it's rubbish. At that price I thought I'd risk it. And I'm glad I did as it's pretty good.
It's no Tony Hawk's, obviously, but is instead an endless runner with things to grind on and ollie off. It's all about timing, and the tricks are more like the Skate games in how you flick the stick to pull them off. Was getting well into it, and then it crashed. Bah.
360 / 3ds / animal crossing / earthbound / edge / pc engine / retro / skylanders / steel diver / wii u	 April 7th, 2014	 May 19th, 2014 4 Comments
Earthbound (Wii U)
Progressing well through this now. Well, at least I was until I entered Moonside where everythings is… wrong. The map is like Fourside only upside down, and all in neon. And there are invisible walls. And some people you talk to warp you all over the place but not to anywhere useful. And "yes" and "no" are reversed, except when saving your game. It's very odd.
Oh yeah, and Paula got kidnapped by a green squidalienghost in the department store, which means some of the fights now are pretty hard as I had been relying on her Freeze "magic" (although it isn't called magic – what is it? PP? What?) a lot.
I still have some eShop credit and this was reduced last week to just £1.79 or something, so I picked it up. It's a nice puzzle game where you roll a cube around picking up smaller cubes and hitting switches which make the platforms appear, move, or transform. Seems good so far, but I'm only about 20 (short) levels in. The controls are a bit of a pain though – it's too easy to allow the cube to keep rolling even after you stop pressing the direction pad, which is odd as it's a cube, not a ball.
Animal Crossing (3DS)
Still playing this every day! Big news this week though – I finally managed to get a lighthouse! That space I've been saving on the clifftop for almost EIGHT MONTHS has now been filled with a lovely shiny lighthouse. Awesome!
I've also been trying to get more special tree stumps. I'd visited someone else's village and they had at least two special stump designs that I didn't, so I chopped down half my trees in the hope I'd find them in my own village. I didn't. So a lot of time has been spent planting new trees.
Late to the party with this, as Skylanders Swapforce has been out about six months now, but someone was selling Giants (and ten Skylanders we didn't have) for a bargain price, so I snapped them up. I've been playing it with my daughter, and although we're only about four levels in, and it does seems like more of the same (only without the right-stick "waggle" events to open chests and locks and things), it's just as fun as the original. Having a pile of new Skylanders to try is nice too. We've 27 overall now.
Steel Diver (3DS)
This was one of the "three for a tenner" games I bought a while back, along with Tetris 3DS and Heroes of Ruin. I can see why people complained at the price when it was £30, but for what I paid it's a perfectly good title. You control a submarine and have to navigate through areas by moving depth and velocity sliders on the touch screen, rather than with the d-pad. Torpedo firing controls are all "buttons" on the touch screen too, as is the attitude "wheel".
There are three different subs to choose, from a nimble but weak tiny one, to a strong but difficult to manoeuvre underwater tank. You actually have to play all of the levels with all three subs to unlock the later levels, and I'm currently struggling to pass Level 5, where there's a massive ship you have to destroy, only I can't. Boo!
Megami Paradise (PC Engine)
I have no idea what is happening. I intended to play this for Game Over, Yeah!! but couldn't figure out what I was supposed to do, so didn't get to any areas where it was possible to die, so had to abort it. It appears to be an RPG where you control a girl at a convent school (it's full of nuns). I managed to find some other girls who were stuck in chests or surrounded by frogs, and then found a dressing room where I could strip to my bra and knickers (but it wouldn't let me leave the room until I'd put my clothes back on). Pretty standard Japanese fare, then. See:
Skylanders (360): COMPLETED!
360 / completed / skylanders	 September 7th, 2013	 September 7th, 2013 Leave a comment
Look! Look at that thing in the post title! And the tag list! LOOOOOK!! It says "completed"!!
That's right. About 18 months after starting the game, my daughter and I finally completed it today. We'd been just a couple of levels off the end for months and months, but every time we got a new Skylander we played some earlier levels to level it up a bit and get money to buy upgrades.
Today, we went for one final push and did it. OK, so she dropped out of the final boss battle (there was just too much going on for her to cope with), and until I figured out that Double Trouble seemed to be the best at dealing sustained damage on Kaos we went through about ten Skylanders (although Spyro and Dark Spyro both hung on for ages).
The main issue with the final boss was that it took aaaaages. Like, a good 40 minutes. There's only a short window in each "wave" where you can deal damage, and Kaos has a massive energy bar. The assorted minions weren't a problem, and the hydra's attacks were mostly simple to dodge (especially with [Dark] Spyro), but it just took forever to whittle that bar down to nothing. Eventually though, he was bested and Skylands was safe once more. Well, for a while anyway. Skylanders Giants beckons.
Just in time for Skylanders Swap Force, the third game, to be released. Ho hum.
The Irregular Lazy Catch Up Post
360 / 3ds / batman / castlevania / demo / escapeVektor / f-zero / harry potter / lego / monster hunter / pinball / skylanders / tank! tank! tank! / the cave / wii u	 February 21st, 2013	 February 22nd, 2013 1 comment
Yep. Another one of those. You love them really. So, here are things I've been playing recently:
Lego Harry Potter: Years 5-7 (360)
I'm now, I dunno, half way into the first of the two year 7 films? I have no idea. Things seem to have hit the fan though, as the beardyman has died and the moon has turned into a Lego skull and everything was on fire.
Literally no idea.
Skylanders (360)
My daughter is able to play this really well now, so we play in co-op and she pretty much manages by herself without me needing to control her or anything. She even goes and collects keys and things, and knows to hang back when there's a load of baddies to dispatch. Awesome. We've done a few more levels, and redone some earlier ones again, but I'm not sure how far from the end we are now.
Batman: Arkham City (Wii U)
It's fantastic. I'm now almost 9 hours in, and have just completed the Demon Trials bit, which is how far I got on the PC version before giving the PC version up because it's the PC version and who plays PC games? Eh? I'm surprised I'd played it for that long on the PC though. In fact, I probably played it a lot longer, as I recall a lot of aimless wandering, side quests, and Riddler Trophy hunting – none of which I've really done in the Wii U version yet.
The Wii U Game Pad makes it a lot easier to manage gadgets and stuff too, and it doesn't look any worse than the PC version did on my machine, so it's better overall. Nice.
The Cave (Wii U)
Still on my first runthrough. I don't know how long the game is, but I'm now doing the third "individual" puzzle section – for the Time Traveller – having already done the Hillbilly and the Twins bits. The Twins one was hilarious. And dark. The controls have clicked now too, which is great. It's a shame there's no Game Pad Only mode, though.
Zen Pinball 2 (Wii U)
I still only have the Marvel Infinity Pack of tables (I think that's what it's called, anyway – Avengers, Infinity Gauntlet, World War Hulk and Fear Itself), but they're all great. I'm at the top of my friends list on all the high score tables now, and have broken the top 50 in the world on a couple of them – and 5th in the UK on one!
F-Zero (Wii U)
The SNES game for 30p. I'm not a fan of F-Zero (and never really have been, actually), but at that price, you can't say no. So I didn't say no.
It's as good (or "average") as I remember it. Quite good fun, but the tracks with the 90 degree "square" corners are too hard, the "cars" are too floaty, and the collision detection, particularly with walls, too ropey, to really enjoy properly. At least it's in 60Hz. Miiverse would explode if it wasn't…
Monster Hunter 3 Ultimate (Demo) (Wii U)
It's Monster Hunter Tri, only in HD. And with more bits. But basically, that. It looks utterly fantastic, plays well, and I really want it, but… the controls! Oh my!
They were terrible on the Wii, but you'dathunk on the Wii U, with more buttons and a touch screen for easy item access, they're be easier? Right? Wrong. You still have to hold L and press Y and A to cycle through your inventory. Why?! Madness.
Tank! Tank! Tank! (Wii U)
This is now free. At least, being able to play one of the multiplayer game modes up to three times a day is free. Rude not to download it, really.
It plays like EDF 2017, only with big happy cartoon graphics, Japanese photobooth style silly photo avatars, and tanks. It's fun, but it's Story Mode I think I'd get most out of, and that's not free. Sure, it's only £7.99, but I've a lot of other games on at the moment and it's likely the disc version will be nearer that price (with all the other content included) soon. I've seen it for £15 so it's only a matter of time.
2 Fast 4 Gnomz (Demo) (3DS)
I played another game in this series on the Wii U. It was terrible. This, however, is… good? It's a simple autorunning platformer, but it was fun. Fun enough to buy when there are a billion similar cheaper-or-free alternatives? Not so sure.
Fractured Soul (Demo) (3DS)
Erm. I'm pretty sure I've played an almost identical game to this before. Maybe on the Wii. It's a "two planes" game, where you swap from one to the other (one on each screen) to progress – as enemies, switches, platforms and lasers only appear on one or the other. It's a bit like Mighty Switch Force, but not even one tenth as good. I won't be buying this.
escapeVektor (3DS)
Another few levels into this. Still great.
Castlevania: Lords of Shadow: Mirror of Fate: Demo of Game: Sub of Title (3DS)
It's a 2.5D Castlevania, that looks like the 360 "reboot" graphically, plays a bit like it in terms of combat, but have the classic Metroidvania blue-map-filling thing going on. I hated the 360 game (it just wasn't Castlevania), but this… this is awesome. It's now on the list!
Stuff I've been playing recently
360 / 3ds / escapeVektor / little inferno / lollipop chainsaw / mario / mighty switch force / nintendo land / rayman / skylanders / sonic the hedgehog / trine / wii u	 January 9th, 2013	 January 10th, 2013 Leave a comment
It's another lazy roundup! Yay!
Nintendo Land (Wii U)
I've completed the Pikmin Adventure game, which took a couple of hours (and unlocked some more, harder levels). It's really very good, and has me itching for Pikmin 3. I also played Octopus Dance some more, but no matter how well I do, a controller calibration or disconnection problem happens and I lose. Bah.
Mighty Switch Force HD (Wii U)
Although the level called "Bonus 5" is seemingly the same as one of the levels on the 3DS version, I simply can't do it. I think some of the problem is that it's an "autoswitching" level, where you have no control of the in-out switching nature of the blocks. Instead, they switch automatically every three seconds. That's not so hard in itself, but on the 3DS the sound mix was better suited – you get BRRRP BRRRP SWITCH, BRRRP BRRRP SWITCH, etc. You do on the Wii U version too, but it gets lost in the music and harder to work with. Maybe headphone will help.
Little Inferno (Wii U)
Yeah, I started it again. This is my third runthrough now. A lovely, lovely thing to play with.
Trine 2 (Wii U)
Perhaps my least loved Wii U game. I don't know why – it is excellent. I just rarely seem to be in the mood for a difficult platform fighty puzzler with really, really, fiddly controls. Having three characters with three different control methods doesn't really help. It's a shame because I really do like Trine 2 – I just can't gel with the controls.
Rayman Legends (Demo) (Wii U)
So happy and clever and fun. The demo consists of three levels. One is a "traditional" Rayman platforming section, one is a new Wii U-centric touch screen controlled section (where you manipulate the level, rather than directly control the character), and the third is the best of all – a full-tilt running level, with jumps and punches timed to hit the riffs in Black Betty by Ram Jam. YES. A THOUSAND TIMES YES.
New Super Mario Bros 2 (3DS)
I've found one of the hidden worlds! The mushroom one. And completed it! And then I found a few more exits on some other levels, and completed the levels they unlocked too. Awesome.
Gunman Clive (3DS)
I'm sure it shouldn't be this hard. But it is. The train transformer boss was really hard. Then the level after was hard. Basically, it's hard. Good, but hard.
Now on world (area? section?) 5, I think. It's as least as good as the Wii version, and great for dipping into for just the odd level here and there.
Lollipop Chainsaw (360)
Erm. I wanted this because I like Suda51's games, right? Not for any other reason. OK? Good. So long as we're all aware.
Lollipop Chainsaw plays a lot like a cross between No More Heroes and Onechanbara, both on the Wii. That's not a bad thing, but it does mean it's a little rough (invisible walls and stuff), very strange, and has a difficulty curve that's akin to the movement of the Thames Barrier in a storm. It plays similar too, being a combo-based brawler.
It's actually great too, with a totally nuts story and mental characters. In fact, the only issue I have with it so far is that the levels are just too long to play in one sitting. I've spent almost three hours on it, and I've only completed the second one (that is, Level 1 – there's a prologue).
We got some more Skylanders. Now we have at least one of each type. So we replayed most of the early levels opening up new paths and stuff. I also played alone to progress the story, and I'm up to Chapter 18 (of, I think, 22), so not far from the end now.
Sonic Adventure 2 (360)
YES! It was on offer on XBLA, so I bought it! And I'm hooked on the Chao Garden all over again. So much so, in fact, that the progress through story mode (just done the Pyramid levels on the Hero side) act merely as places to get more animals and chao drives for my chaos.
360 / skylanders	 November 18th, 2012	 November 19th, 2012 Leave a comment
Progress in this is slow. As I've mentioned before, it's mainly because my daughter likes to play too, which used to mean she'd swap my character every few seconds (she'd mainly play by watching me and telling me what to do), but now it's because she struggles a bit with the controls – yes, we now play co-op.
Most levels, this is fine. She sometimes goes the wrong way, or gets stuck behind something, but generally she acts as a liability as she can't fight and move. So I have to do all the fighting. Still, that's usually OK – I just jump ahead and clear the way.
Then we came to the Falling Forest level, where there are lots of spinning blades. Almost all of the Skylanders got "chopped" then, as she couldn't control hers well enough. Still, we made it through!
Games I've Been Playing Recently
360 / 3ds / demo / ios / retro / skylanders / sonic the hedgehog	 November 5th, 2012	 January 10th, 2013 Leave a comment
Yes! Another lazy round-up post 🙂
With my daughter. We're up to world/level/mission/event/chapter 9-ish now. Whichever is the one just after the cyclopseseses. It's a fun game, but play is disrupted when your co-pilot wants to change characters every 45 seconds.
Art of Balance: Touch! (3DS)
This was never really on my radar, but a demo was released last week which I really enjoyed. Then it was deal of the week on the eShop so I couldn't resist. It's a fun shape stacking game, with some twists (some of the blocks vanish, flip gravity, and so on). I'm on the final world already, but have only completed about half of the puzzles. Excellent fun, and well worth the £4.49 it is until Thursday!
Sonic the Hedgehog (Wii)
The original and still almost the best.
Sonic the Hedgehog 4 Episode II demo (iPad)
Dear God no. Viewport too small. Still has rubbish physics. Background too cluttered. The demo level is just Marble Garden crossed with Aquatic Ruin, rather than something new. Touch controls don't. Awful terrible horrible rubbish pile of crap.
Super Crate Box (iPad)
This was free recently, so downloaded it for that reason only. It's sort of fun, but the controls make me cry and I'm not really sure of the point. You get crates which give you different weapons, but you're usually better off not getting crates, as often the weapons are worse than what you have, and it doesn't matter because killing the baddies achieves nothing. What.
Ristar (Megadrive 1)
Was this ever good? I don't recall ever liking it. The controls are too fiddly, and the almost but not quite 2.5D is jarring. It's HAPPY FUN BLUE SKIES, but sadly that's not enough.
Rolo to the Rescue (Megadrive 2)
So hard. So very hard. And this game doesn't even have save states or passwords or anything, and the map is massive. I predict only three people have ever completed it. The bunnies are awesome though.
Sonic and Knuckles (Megadrive 3)
Lovely lovely lovely. Felt odd playing it naked (as in, without Sonic 3, you perverts), but it's still a great game.
Actually, a handheld MD clone thing, but whatever. ↩
As above. ↩
Ditto. ↩
360 / 3ds / iphone / lego / pinball / skylanders	 August 30th, 2012	 August 31st, 2012 Leave a comment
I've not just been completing things, you know…
Johnny Kung Fu (3DS)
I was really looking forward to this when it was announced. Reviews were not kind, but I thought – they're wrong, right? They were not wrong. Sure, it's not terrible. And, separately, each level is fine. The problem is the game is a confused mess of Game & Watch, Kung Fu Master, and Wario Ware and it doesn't really gel properly. Oh well.
Marvel Pinball 3D (3DS)
It's Zen Pinball (which is awesome) only with four different tables (which is awesome). And, it's awesome. Mainly playing the Captain America table at the moment.
Recently, I was informed that you don't actually need two "portals" to play two player, so I've been playing it a bit with my daughter as player two. Which is great and all, but she's not quite got it yet and keeps dragging me off to my death. Oops.
Slay (iOS)
Still the best iOS (and Windows Pocket PC, originally!) game by a hundred billion miles.
Lego Star Wars III (360)
Started the second run through the game – in Free Play mode now. Only done three levels though. Pretty sure I've got True Jedi on every level now, but the achievement hasn't "popped". Unless you have to do all the ground battles too?
Games I've Played Recently
360 / 3ds / demo / kirby / mario / rayman / skylanders / skyrim / vvvvvv	 May 17th, 2012	 November 19th, 2012 Leave a comment
Roundup time!
Kirby and the Amazing Mirror (3DS)
Actually, the GBA version I got as part of the 3DS Ambassador thing. I thought I'd played it before, but I don't actually remember any of it. It's very confusing, as there's no linear progression from level to level (like in Kirby's Dream Land) or a map where you can replay previous levels (like in Kirby's Adventure). Instead, there's a complicated map system where you have to find different exits to access other levels, with occasional mirrors that are found which then leave a permanent link from the main "room" of the game to parts of the map. I suppose it's a little bit how games like Metroid work, but the map is useless at telling you where you need to go, and it's too easy to get stuck in a one-way route and have to redo miles of the game before you can try to find another route. I'm sort of enjoying it, but it doesn't work well with quick bursts of play.
Skyrim (360)
Not progressed much since last time I posted about this, but I have agreed to do some Thieves Guild work (which involves roughing up some locals for money) so started that. I also slaughtered loads of people in the Ratway. I didn't want to, but they attacked me and things just spiralled into badness. Also: my Flame Atronach is awesome.
VVVVVV (3DS)
Having completed the main game, I was going to go back and collect some more trinkets. However, I got a bit sidetracked with the plethora of other game modes and alternative maps, and so went off and did some of those instead. I also stumbled across some of the "accessibility modes" in the options, so have set the game speed to 60% which makes some of the really hard sections a lot easier. I suppose it's cheating, but meh – whatdahyahgonnado?
Mario Kart 7 (3DS)
There was a patch for this in the week, so I decided to give it another try online. Had some great games with randoms, and I didn't even come last most of the time. Unsurprisingly, not a single person chose to play the now-fixed (thanks to the patch) Wuhu Loop track, which certainly made it more varied. I think I was suffering from nasty lag though, as some of the other racers appeared to be invincible to my shells, or seemed to get blown up randomly even though nothing seemed to hit them. That's my connection though, not the game.
I'll post more about this another time, but it arrived today and my daughter thinks it's amazing. I enjoyed the half and hour or so I played it for too, so could be a hit. Glad I got it for about £19 though, not the £60 or whatever it was when it came out last year.
Rayman Origins (Demo) (3DS)
Oh! It looks so lovely!


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Verizon Business broadens its Virtual Network Services portfolio with Cisco's ENCS white boxes
Verizon Business is pushing forward on adding more virtual network functions to its catalog by working with Cisco. (FierceWireless)(Monica Alleven/Fierce Wireless)
Verizon Business has broadened its universal CPE portfolio to include Cisco's ENCS white boxes in an effort to support new virtual services.
Cisco's 5000 Series Enterprise Network Compute System (ENCS) is now available in Verizon Business' Virtualized Network Services portfolio (VNS). For Verizon Business customers that prefer a Cisco ecosystem, ENCS is now included within Verizon's catalog of virtual network functions (VNFs) and service chains.
Verizon's VNS portfolio enables customers to replace their traditional network devices, such as routers, firewalls and switches, with VNFs that can be managed and orchestrated from a central location.
Historically, service providers have struggled with onboarding the various flavors of VNFs offered by vendors while vendors have complained that it's too costly and time consuming to create VNFs for each service provider. As a means to remove the friction around VNFs, OPNFV has aligned itself more closely with the Common NFVI Telco Taskforce (CNTT) to speed up the deployments of VNFs across service providers' NFVi environments through a verification program.
RELATED: OPNFV evolves and hitches its wagon to Common NFVi Telco Taskforce
In addition to being difficult to deploy, early commercial VNFs proved to be costly while network function virtualization (NFV) didn't live up to the potential that was outlined in the European Telecommunications Standards Institute's (ETSI) first NFV white paper eight years ago.
Cisco's ENCS is a purpose-built platform for NFV. Working with a company such as Cisco allows Verizon to add more VNFs to its catalog without the onboarding hassles along with the ability to better manage the VNFs.
Working in tandem with NFV, the goal of using VNFs is to reduce the need for manual processes by enabling flexibility and agility into an organization. VNFs can also prioritize application availability on the fly and respond to changing business needs.
"Customers need to be able to quickly and easily deploy network services to branch locations as their business needs evolve," said Verizon's Aamir Hussain, senior vice president of business products, in a statement. "The addition of Cisco's ENCS compute platform to our VNS portfolio is another way for us to help enterprise customers simply deploy enterprise networking solutions for a more responsive, scalable and flexible network."
VNF network functions virtualization (NFV) white boxes Verizon Business Cisco Systems

redpajama_set_name: RedPajamaCommonCrawl


The video for the song "Smooth Sailing" from Queens Of The Stone Age's album "…Like Clockwork" depicts lead singer Josh Homme taking some Asian businessmen out for a wild night that goes a little too far. This video takes a dark turn. You'll have to check it out to see what I mean by that.


When the Wal-Mart Triceradon was released, many felt it should have had a more "G1 Dinobots" oriented theme that many (not all) of the Wal-Mart Dinobots had since he was lavender and all. Well fellow fans, your wait is over. This version of Triceradon is definitely done with the original Dinobot colors (silver, red, gold) in mind.
The overall color Triceradon is cast in is silver, but not a bright silver. It's a nice, dull color that hints at being metallic. The spine detail running from the neck to the tail has been painted gold. Along that spinal line are red details that come out from the center to the sides. These patterns are really nice, coming to triangular points (but done with spray ops) looking almost like flame patterns (which, to this fanboy, reminds me of G1 Slag's ability to blast flames from his mouth). Similar red spray ops are used on his head, and look fantastic. The red is also used on the rear leg knees.
Triceradon's horns and beak are dark brown while his nails are dark gray. An Autobot symbol is tampographed onto the top of his head. This looks out of place, and in my opinion, the toy would have looked better without it, but it seems to be a necesity of Universe toys to advertise their allegiance (for the most part).
Although not mentioned in the instructions, Triceradon has an alternate mode that I like to refer to as the "trap mode" since it's purpose is to lull an enemy into a false sense of security before he attacks. The side pieces flip out to show "ribs". Basically sharp bones sticking out of flesh like details. This time, the fleshy parts are dark brown (looking more like putrified meat than previous incarnations of this toy had). The bones are metallic silver, which hints at this not being an ordinary organic dinosaur.
The other feature for this form is a neat little gimmick that allows you to push the horn on his nose back and have his eye roll back so only the whites of his eyes show. At the same time, the tongue in his mouth moves out a bit, adding to the "dead look". The tongue is painted the same dark red as the flesh on his ribs, and really looks kind of creepy and funny at the same time.
For added effect, you can take his tail off a bit to see the dark red flesh tone there as well. What's more, the paint used on the "flesh" part of the tail seems to be extra shiny, looking almost "wet". What this all adds up to is some gross fun for collectors and kiddies alike.
Triceradon was obviously colored this time to look dark, even in robot mode where some lighter colors are used. His head is the same silver as most of the beast mode. The face is dark red with yellow eyes. Most of his main body parts (chest, waist, upper arms) are dark gray with details painted on. His shoulders have dark red painted on while his chest is a combination of off white, red and yellow. His waist has metallic silver details.
His missile launcher has a green Beast Machines era Dinobots Spark Crystal with an Autobot symbol tampographed on top. The tip of the missile launcher is silver, which looks a bit odd against the dark red "flesh" section.
Dinobot Triceradon should have been named "Slag" after the G1 Dinobot his colors hint at. Of course, I don't think Hasbro can use Slag anymore, so it's a minor quibble. Overall, this is a really nice deco of this toy, probably my favorite out of the four.
While I like this mold and the colors a lot, I think it's time to retire this mold for a year or two. What I would like to see is the Beast Wars Neo retool/redeco of this sculpt, Killerpunch released as part of Universe.
I do recommend this if you don't mind redecos or simply don't have any prior versions of this toy.


In Lisbon, a region with a long history in viticulture national vineyard area consists of the traditional Portuguese grape varieties and the most famous international varieties. Here's produced a huge variety of wines, made possible by the diversity of microclimates and reliefs concentrated in small areas of the region.
Lisboa Wines There are 85 products.
Produtor: DFJ Vinho Enogo: JosNeiva Correia?
Ruby, light red colour touch. Ripe red fruits aromas such as plums and floral hints from Touriga. Good structure in the mouth, excellent volume and very persistent end. Intense, long and persistent finish.
Casual white is has a citrus yellow color with a fruity and floral aroma. In the mouth it shows soft and fresh confirming its aromatic nature.
Touriga Nacional is the most desired Portuguese varietal. Violet and bergamot orange are its main aromatics. Perfect pairing for an intense meal, served as steak or traditional one pot meal.
From the Touriga Nacional, Touriga Franca and Syrah grapes harvested in the perfect state of ripeness and sanity, and carefully vinified, this magnificent wine was obtained.


Since both Ginny and I are trying to get to the health club more often now … we were thinking about how being a computer geek could be leveraged into a more healthy lifestyle.
This entry was posted in Fun, Technology and tagged computer, geek, workout on 18-August-2009 by David.
This entry was posted in Computers and tagged anti-virus, backup, computer, router, rules on 7-March-2009 by David.


text:
Q: How to call an Action method using ajax for a button click which is in partial view in MVC? I'm new to MVC. I got a situation where I need to pass a parameter from view to controller on the button click (the button is in partial view), which then renders another partial view in the same page.
Steps followed:

*

*I used jquery button click event for the button of partial view.

*I made an ajax call to pass the parameters from my view to the controller.

The following is my code:
$(document).on("click", "#btninPartialView", function(e){
    var data = $("txtinPartialView").val();
    $("#mainPageContainer").load("/Controller/Action", data, function(){
        $.ajax({
            //url: @Url.Action("Action", "Controller"),
            type: GET,
            data: {
                id: data
            },
            success: function(){
            }
            error: function(){
            }
        })
    }
})

Problem:
The problem is that, the data I'm received in the action method is null.
Please let me know if I'm missing anything.
Thanks in advance.

A: Please check with the arguments your Action method is accepting.
for example if signature is
public ActionResult Action1(string name)

then you need to pass the data as
var data = { name :  $("txtinPartialView").val() }

A: $(document).on("click", "#btninPartialView", function(e){
var data = $("txtinPartialView").val();

$.ajax({
    url: "/Controller/Action",
    type: GET,
    data: {
        id: data
    },
    success: function(result){
$("#mainPageContainer").html(result);
    }
    error: function(){

})
})

This should work.

A: The problem is that you are mixing both jquery ajax and load function, load function sends an ajax call behind the scenes, so you need to use one of them, not both, so try like:
$(document).on("click", "#btninPartialView", function(e){

        $.ajax({
            url: '@Url.Action("Action", "Controller")',
            type: GET,
            data: {
                id: $("txtinPartialView").val()
            },
            success: function(response){
                $("#mainPageContainer").html(response);
            },
            error: function(){
            }
        });
 });

redpajama_set_name: RedPajamaStackExchange


text:
Q: How can I store an array name in an object for it to dynamically be chosen later? What I mean is, say I have this object:
var myObject = [{
  name:"Name1",
  text:"text1",
  array:"firstArray"
},{
  name:"Name2",
  text:"text2",
  array:"secondArray"
}];

Later in the code there is this:
useArray=[];
firstArray=['a','b','c'];
secondArray=['x','y','z'];

Then, there's a conditional statement that decides which array will be used, but instead of hand typing it out like this:
if(selection = "Name1"){
  useArray = firstArray;
}
else if(selection = "Name2"){
  useArray = secondArray;
}

I want to be able to have it dynamic, so that no matter how long the object is it will work. Like this:
for(i=0;i<myObject.length;i++){
   if(selection == myObject[i].name){
       useArray = myObject[i].array;
   }
}

But unfortunately this doesn't work. In the object I've even tried taking out the quotation marks around the array and declaring the array before the object but that doesn't work either.
The array comes up empty or undefined.
I know it has to do with being a string or something so what is the workaround to accomplishing this?

I realize I should have made my arrays differently. What if the arrays are actually just more objects? The answers below look beautiful and I think Amit's and other answers that look similar will do the trick. But the difference with the problem I am actually attempting to solve is that first of all, my arrays start out empty, so here I have:
var myObject = [{
  name:"Name1",
  text:"text1",
  array:[]
},{
  name:"Name2",
  text:"text2",
  array:[]
}];

Then I've added:
var arrays={
    firstArray:[],
    secondArray:[]
}

Again, it starts out empty. As specified in my original question, later in the code the arrays are filled. To be more exact and clear, this is how it is being done:
arrays.firstArray.push({
  floor:myObjects[c].name, text:myObject[c].text
});

It is in a for loop but that is irrelevant.
My for loop set up just like this one:
for(i=0;i<myObject.length;i++){
  if(selection == myObject[i].name){
    useArray = arrays[myObject[i].array];
  }
}

But when I alert useArray, it is blank. Is this because the array I am using is actually an object?

A: Variable names have no meaning and can't be accessed by name in JavaScript. It is for this reason that minification processes will replace (and shorten) the names of variables.
You could have meaningful names as properties of an object.
To apply that to your question, you can do one of:

*

*Have your original object contain the array directly:
var myObject = [{
    name:"Name1",
    text:"text1",
    array:['a','b','c']
  },{
    name:"Name2",
    text:"text2",
    array:['x','y','z']
}];

*Have a separate object contain the arrays as named properties:
var arrays = {
  firstArray: ['a','b','c'],
  secondArray: ['x','y','z']
}
var useArray;
for(i=0;i<myObject.length;i++){
  if(selection == myObject[i].name){
    useArray = arrays[myObject[i].array];
  }
}

A: Working JSFiddle. Try using forEach:
myObject.forEach(function(item) {
  if (selection === item.name) {
    useArray = item.array
  }
}

Your arrays can absolutely be referenced by name in myObject. Take off the quotes from your variable name and declare your arrays above myObject. Full code:
var useArray=[];
var firstArray=['a','b','c'];
var secondArray=['x','y','z'];
var selection = "Name2";

var myObject = [{
      name:"Name1",
      text:"text1",
      array:firstArray
    },{
      name:"Name2",
      text:"text2",
      array:secondArray
    }];

myObject.forEach(function(item) {
  if (selection === item.name) {
    useArray = item.array
  }
})

console.log(useArray);

A: You could have an array list and set your useArray inside your for() by getting its name. Just like this:
var arrayList = {
  firstArray: ['a','b','c'],
  secondArray:['x','y','z']
};

then:
for(i=0;i<myObject.length;i++){
   if(selection == myObject[i].name){
       useArray = arrayList[myObject[i].array];
   }
}

For clarifying why that works:
Given
var foo = {bar: 1};

You could access your bar property with any of these syntax:
foo.bar // returns 1
foo['bar'] // returns 1

A: Change it to:
var myObject = [{
  name:"Name1",
  text:"text1",
  array:['a','b','c']
},{
  name:"Name2",
  text:"text2",
  array:['x','y','z']
}];

You are assigning to a string, but just having a string with the name binding doesn't work. You need to assign to the actual array.

A: I'd suggest you store a reference to the actual array inside your object instead, like so.

var firstArray=['a','b','c'];
var secondArray=['x','y','z'];

var myObject = [{
  name:"Name1",
  text:"text1",
  array:firstArray
},{
  name:"Name2",
  text:"text2",
  array:secondArray
}];

var selection = "Name1";

for(i=0;i<myObject.length;i++){
   if(selection == myObject[i].name){
       alert(myObject[i].array);
   }
}

A: If what you're trying to do is reference an array by a string, you might be able to do it this way:

var selection = 'Name2';

var myObject = [{
  name:"Name1",
  text:"text1",
  array:"firstArray"
},{
  name:"Name2",
  text:"text2",
  array:"secondArray"
}];

useArray=[];
allArrays = {
  firstArray:['a','b','c'],
  secondArray:['x','y','z']
}

for(i=0;i<myObject.length;i++){
  if(selection == myObject[i].name){
    useArray = allArrays[myObject[i].array];
  }
}

console.log(useArray);

A: Try with:
for(i=0;i<myObject.length;i++){
   if(selection == myObject[i].name){
       useArray = window[myObject[i].array];
       //         ^^^^^^
   }
}

A: Try this:
for(key in myObject){
    if(section == myObject[key].name){
        useArray = myObject[key].array;
    }
}

Here is the Fiddle: http://jsfiddle.net/ydxf4b0g/


Changes in KCNQ2 immunoreactivity in the amygdala in two rat models of temporal lobe epilepsy.
Potassium channels containing the KCNQ2 subunit play an important role in the regulation of neuronal excitability and therefore have been implicated in epilepsy. This study describes the expression of KCNQ2 subunit immunoreactivity in the basolateral amygdala in two rat models of temporal lobe epilepsy, (1) amygdala kindling and (2) spontaneously epileptic rats after status epilepticus induced by hippocampal electrical stimulation. KCNQ2 subunit immunoreactivity was assessed with a commercial antibody raised against a C-terminal part of the KCNQ2 protein. We show that KCNQ2 subunit immunoreactivity is upregulated in the basolateral amygdala in both models and that generalized seizures are required to induce this upregulation. We hypothesize that the upregulation of potassium channels containing the KCNQ2 subunit might represent a mechanism to counteract seizures in experimental temporal lobe epilepsy.


text:
West Area Planning Committee
Tuesday 9 July 2019 6.00 pm
Speaking at a Council or Committee meeting
Agenda reports pack
Presentations PDF 20 MB
Printed minutes PDF 333 KB
Venue: The Old Library - Oxford Town Hall. View directions
Contact: Catherine Phythian, Committee and Member Services Officer email: democraticservices@oxford.gov.uk tel: 01865 252402
Councillors Cook and Upton stated that as Council appointed trustees for the Oxford Preservation Trust and as members of the Oxford Civic Society, neither had taken part in those organisations' discussions or decision making regarding any of the applications before the Committee and that they were approaching the applications with an open mind, would listen to all the arguments and weigh up all the relevant facts before coming to a decision.
Cllr Cook stated that although he was employed by the University of Oxford he did not have a disclosable pecuniary interest in the matter being discussed and considered that he was able to take part in the determination of the application.
Cllr Corais stated that although his spouse was employed by the University of Oxford he did not have a disclosable pecuniary interest in the matter being discussed and considered that he was able to take part in the determination of the application.
Cllr Upton stated that although she was employed by the University of Oxford she did not have a disclosable pecuniary interest in the matter being discussed and considered that she was able to take part in the determination of the application.
Cllr Donnolly stated that he was a member of the University of Oxford but that he had no involvement in relation to the application and so, for the avoidance of doubt, he declared he would be approaching the application with an open mind.
18/02982/FUL: Old Power Station,17 Russell Street, Oxford, OX2 0AR PDF 973 KB
View the declarations of interest for item 12.
Site address: The Old Power Station, 17 Russell Street, Oxford, OX2 0AR
Proposal: The conversion, redevelopment and extension of Osney Power Station to a Centre of Executive Education to be run by Said Business School.
The West Area Planning Committee is recommended to:
1) approve the application for the reasons given in the report and subject to
a) the required planning conditions set out in section 12 of the report and grant planning permission and subject to:
b) the satisfactory completion of a legal agreement under section 106 of the Town and Country Planning Act 1990 and other enabling powers to secure the planning obligations set out in the recommended heads of terms which are set out in the report;
c) and grant planning permission;
2) agree to delegate authority to the Acting Head of Planning Services to:
a) finalise the recommended conditions as set out in the report including such refinements, amendments, additions and/or deletions as the Acting Head of Planning Services considers reasonably necessary; and
b) finalise the recommended legal agreement under section 106 of the Town and Country Planning Act 1990 and other enabling powers as set out in the report, including refining, adding to, amending and/or deleting the obligations detailed in the heads of terms set out in the report (including to dovetail with and where appropriate, reinforce the final conditions and informatives to be attached to the planning permission) as the Acting Head of Planning Services considers reasonably necessary; and
c) complete the section 106 legal agreement referred to above and issue the planning permission.
Appendix 1 Old Power Station 18.02982.FUL , item 12. PDF 178 KB
Presentation Power Station 18.02982.FUL , item 12. PDF 13 MB
Councillor Iley-Williamson arrived during the Planning Officer's presentation and consequently took no part in the deliberation or voting on this item.
The Committee considered an application (18/02982/FUL) for planning permission for the conversion, redevelopment and extension of Osney Power Station to a Centre of Executive Education to be run by Said Business School.
The Planning Officer presented the report.
· Para 2.2, page 12: insert '1904' after "dating from…"
· Para 6.2, page 16: for clarification the meaning of the final two sentences is that smaller or larger groups can be accommodated between the expected ranges of 30 - 40 but with a maximum capacity of 50 people.
· Para 6.6, page 18: refers to an operational space for services which would be for the servicing of the building as only 2 disabled spaces are proposed. The agent has indicated that the applicant is willing to have a maximum dwell time for service vehicles. This would be dealt with as part of the existing condition 24. This is alluded to in paragraph 10.119.
· Para 10.24, page 32: delete "streel", insert "steel".
Ann Sherry, local resident, spoke against the application.
Peter Turfano, Said Business School spoke in favour of the application and he and Robert Linnell (agent) answered questions from the committee.
The Committee discussion focussed on matters relating to the impact of the development on the neighbouring properties and the rationale for the size of the development and questioned whether it would not be viable at a reduced size.
The Committee considered the merits of a deferral following advice from Planning Officers.
On being proposed, seconded and put to the vote, the Committee resolved to defer consideration of application 18/02982/FUL for the following reasons:
To enable further details to be provided by the applicant on the viability of the proposal and evidence to support the assertion by the applicant that any reduction in the scale of the development would make it unviable.
19/01123/FUL: land to rear of 167 Howard Street, Oxford, OX4 3BA PDF 357 KB
Site address: land to rear of 167 Howard St, Oxford, OX4 3BA
Proposal: Demolition of existing garages. Erection of 3no. single storey buildings to provide 2 x 1-bed dwellings and 1 x 2-bed dwelling (Use Class C3). Provision of amenity space, bin and cycle stores.
Reason at Committee: This application was called in by Councillors Tarver, Fry, Rowley, Clarkson, Kennedy, Curran and Munkonge due to concerns regarding overlooking, County Council safety concerns, design, access, flood risk and land ownership.
1. approve the application for the reasons given in the report and subject to the required planning conditions set out in section 12 of the report and grant planning permission.
2. agree to delegate authority to the Acting Head of Planning Services to finalise the recommended conditions as set out in the report including such refinements, amendments, additions and/or deletions as the Acting Head of Planning Services considers reasonably necessary.
Appendix 1 Howard Street 19-01123-FUL , item 13. PDF 86 KB
Presentation 167 Howard Street 19-01123-FUL , item 13. PDF 1 MB
The Committee considered an application (19/01123/FUL) for planning permission for the demolition of existing garages; erection of 3no. single storey buildings to provide 2 x 1-bed dwellings and 1 x 2-bed dwelling (Use Class C3) and the provision of amenity space, bin and cycle stores.
The application was called in by Councillors Tarver, Fry, Rowley, Clarkson, Kennedy, Curran and Munkonge due to concerns regarding overlooking, County safety concerns, design, access flood risk and land ownership.
The Planning Officer presented the report and briefed the Committee on the issues raised in two late representations which had been submitted by local residents. The Planning Officer said that most of these points had been considered within the report but offered the following supplementary comments:
Land ownership: One of the late representations stated that no consideration had been paid to land ownership or restrictive covenants within the report on the application. The Planning Officer confirmed that land ownership is not a material planning consideration and therefore does not form part of the consideration of the application. Notwithstanding this, with regard to procedure, it transpired that the owner of the site had not served notice of the application on the individual owners of the property and therefore there was a requirement for this notice to be served. If the application was to be approved, the decision notice would not be issued until 21 days had passed from the notices being served. The recommendation was therefore amended accordingly.
Thames Valley Police: Thames Valley Police had raised some concerns with the scheme and offered suggested improvements but they raised no objection to the application subject to a condition requiring that the development achieve a secured by design accreditation'. The suggested condition will therefore be included on any approval. Thames Valley Police also suggested that the gate to the site should be retained. This request would be contrary to policy HP9 of the Sites and Housing Plan which seeks to resist gated communities and therefore would not be appropriate. Given this, a condition will be added to ensure that the entrance gate is removed as part of the proposal.
Rooflights and Privacy: the roof lights are proposed to be high level .The cills of the roof lights will be located 2.7m above the finished floor level and therefore they will be at such a height that occupiers are unlikely to be able to look out on to the private amenity space of neighbouring properties. Given the angle of the roof any views from the rooflights would be angled and not direct. It is not uncommon for these types of relationships given that rooflights can usually be installed under permitted development.
Table of planning policies: A number of policies were referenced within the report but were not detailed within the table at paragraph 8.1. The Planning Officer confirmed that where the policy was not named directly the relevant issue had been considered as part of the drafting of the report.
Biodiversity: The biodiversity officer had reviewed the comments ... view the full minutes text for item 13.
19/00715/CT3: Town Hall, St Aldate's, Oxford, OX1 1BX PDF 255 KB
Site address: Town Hall, St Aldate's, Oxford, OX1 1BX
Proposal: Flying of various flags scheduled throughout the year from the mast above the 1930's extension of the Town Hall.
1. approve the application for the reasons given in the report and subject to the required planning conditions set out in section 12 of the report and grant advertisement consent for the submitted flag flying schedule.
Appendix 1 Site Plan - Town Hall , item 14. PDF 180 KB
Presentation Town Hall - 19-00715-CT3 , item 14. PDF 420 KB
The Committee considered an application (19/00715/CT3) for advertisement consent for the flying of various flags scheduled throughout the year from the mast above the 1930's extension of the Town Hall.
In reaching its decision, the Committee considered all the information put before it including the Planning Officer's presentation.
After debate and on being proposed, seconded and put to the vote, the Committee agreed with the officer's recommendation to approve the application.
The West Area Planning Committee resolved to:
approve application19/00715/CT3 for the reasons given in the report and subject to the 5 required planning conditions set out in section 12 of the report and grant advertisement consent for the submitted flag flying schedule.
delegate authority to the Acting Head of Planning Services to:
finalise the recommended conditions as set out in the report including such refinements, amendments, additions and/or deletions as the Acting Head of Planning Services considers reasonably necessary.
19/01406/CT3: Government Building, Floyds Row, Oxford, OX1 1SS PDF 295 KB
Site address: Government Building, Floyds Row, Oxford,
OX1 1SS
Proposal: Installation of ramps at entrances, enclosure of existing porch on west elevation to create a lobby, replacement of external doors, formation of external enclosures for storage and dog play area, erection of fencing and gates, installation of lighting and CCTV, landscaping of external areas, erection of wayfinding arches, erection of pergolas, installation of bike storage, installation of solar panels, erection of signage, various other minor external changes. (Amended description) and (Amended plans)
approve the application for the reasons given in the report and subject to the required planning conditions set out in section 12 of the report and grant planning permission; and
agree to delegate authority to the Acting Head of Planning Services to:
a. consider and deal with any new material planning considerations that may be raised through public consultation up to 18 July 2019 including deciding whether it is necessary to refer the application back to the committee prior to issuing the permission;
finalise the recommended conditions as set out in the report including such refinements, amendments, additions and/or deletions as the Acting Head of Planning Services considers reasonably necessary; and
issue the planning permission.
Appendix 1 Site Plan -Floyds Row - 19-01406-CT3 , item 15. PDF 216 KB
Presentation 19-01406-CT3 Government Building , item 15. PDF 5 MB
The Committee considered an application (19/01406/CT3)for planning permission for the installation of ramps at entrances, enclosure of existing porch on west elevation to create a lobby, replacement of external doors, formation of external enclosures for storage and dog play area, erection of fencing and gates, installation of lighting and CCTV, landscaping of external areas, erection of wayfinding arches, erection of pergolas, installation of bike storage, installation of solar panels, erection of signage, various other minor external changes (amended description) and (amended plans).
The Planning Officer presented the report and gave the following verbal updates:
· the Flood Mitigation Officer had recommended a new condition on the Sustainable Urban Drainage Scheme (SUDs)
· Officers had reviewed the additional information about parking controls and were satisfied that these would meet the requirements of Condition 6 which would be amended accordingly
· The police had submitted a late comment regarding security and reiterating advice already given directly to the applicant.
Polly McKinlay, on behalf of the applicant, spoke in favour of the application.
In reaching its decision, the Committee considered all the information put before it.
After debate and on being proposed, seconded and put to the vote, the Committee agreed with the officer's recommendation to approve the application subject to the inclusion of an additional condition on SUDs.
approve application 19/01406/CT3 subject to 2(i) below for the reasons given in the report and subject to the 7 required planning conditions set out in section 12 of the report and an additional condition relating to SUDS and grant planning permission; and
2. delegate authority to the Acting Head of Planning Services to:
i. consider and deal with any new material planning considerations that may be raised through public consultation up to 18 July 2019 including deciding whether it is necessary to refer the application back to the committee prior to issuing the permission;
ii. finalise the recommended conditions as set out in this report including such refinements, amendments, additions and/or deletions as the Acting Head of Planning Services considers reasonably necessary; and
iii. issue the planning permission.
Minutes PDF 324 KB
Recommendation: to approve the minutes of the meeting held on 11 June 2019 as a true and accurate record.
The Committee resolved to approve the minutes of the meeting held on 11 June 2019 as a true and accurate record.
Forthcoming applications
Items currently expected to be considered by the committee at future meetings are listed for information. This is not a definitive list and applications may be added or removed at any point. These are not for discussion at this meeting.
18/02065/OUTFUL: Oxford North (Northern Gateway) Land Adjacent To A44, A40, A34 And Wolvercote Roundabout, Northern By-Pass Road, Wolvercote, OX2 8JR
Major application
18/02644/FUL: Site Of Millway Close, Oxford, OX2 8BJ
Called in
18/02989/FUL: 269 Cowley Road, Oxford, OX4 2AJ
Committee decision
18/03369/FUL: Site Of Gibbs Crescent, Oxford, OX2 0NX
18/03370/FUL: Simon House, 1 Paradise Street, Oxford, OX1 1LD
19/00436/FUL: Convent of the Incarnation, Fairacres Road, Oxford, OX4 1TB
Major development involving listed building
19/00608/FUL: Jurys Inn, Godstow Road, Oxford, OX2 8AL
Committee level decision
18/03133/FUL: Linton Lodge Hotel, 11-13 Linton Road, Oxford, OX2 6UJ
19/00481/FUL: 367 Iffley Road, Oxford, OX4 4DP
19/01298/CT3: 16 Sparsey Place, Oxford, OX2 8NL
19/01272/FUL: 9 Pauling Road; Oxford, OX3 8PU
19/01205/FUL: 327 Woodstock Road, Oxford, OX2 7NX
19/00720/FUL: Parish Church Of Ss Mary And John , Cowley Road, Oxford, OX4 1UR
The Committee noted the list of forthcoming applications.
Dates of future meetings
Future meetings of the Committee are scheduled at 6.00pm on:
The Committee noted the dates of future meetings.


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HOME » Breaking Island News » Canada: Sovereignty dispute resolved as troops withdrawn from Hans Island
Canada: Sovereignty dispute resolved as troops withdrawn from Hans Island
Military official calls end to operations on Hans Island, signaling the end of a twenty-year old diplomatic dispute between Denmark and Canada.
Hans Island Courtesy of Wikipedia.org
High-ranking army general, Walter Natynczyk, has announced a change of tact regarding the long-disputed, uninhabited Hans Island, backing away from military activity and at the same time putting an end to escalating tension between Canada and Denmark.
The information, which came to light thanks to new access to information legislation, reveals that the former chief of the defence staff issued a directive as recently as September 2012, ordering that the Canadian Forces' influence in the region should be "minimized with the exception of search and rescue or emergency operations".
Lying between the coast of Greenland and Canada's Ellesmere Island, the 1.3 km² Hans Island has been subject to conflicting sovereignty claims since the so-called "battle of the bottles" in the 1980s, where territory was marked out using bottles of Canadian Club whisky and Scandinavian Akvavit.
Tension escalated at the turn of the century, however, with the arrival of Danish soldiers on the island. Canadian troops soon followed suit in 2005, erecting a 12-foot flagpole in a bold statement of intent, before a joint statement was issued by representatives of Denmark's and Canada's government, promising a "low-key and restrained" resolution to the sovereignty of Hans Island.
Canada's withdrawal from the area certainly seems to support this sentiment, and will hopefully lead to a peaceful resolution of this ongoing spat. Speculation suggests that a deal is in the making which could ultimately see the island divided equally between the two lands. As soon as more information emerges, Private Island News will be on hand to tell you more.
Read more: Canada.com http://o.canada.com/2013/06/07/261064/
Breaking Island News, Island Issues Canada, Denmark, Hans Island, Island Disputes Print this Page


Alice Cooper returns to Temecula in a spectacular show at Pechanga Resort and Casino – 8/11/18.
On August 11th we were on hand for "A Paranormal Evening with Alice Cooper". It took place at Pechanga Resort and Casino in Temecula, CA at their very intimate twelve hundred seat theater.
Alice Cooper is so much more than just an awesome rock concert; it's a fantastic theatrical show as well. He still controls the stage like it was 1973. Backed by an incredible band, Alice's voice and his theatrics push the evening's show to its full potential. On certain songs he chose one simple prop. Whether it was a cane, a sword filled with dollar bills, or a straightjacket, it just added to what is already one of the most impressive rock shows around.
Having three exceptional guitarists (Ryan Roxie, Nita Strauss and Tommy Henriksen) allows for a multi layered sound to recreate the original studio tracks flawlessly. Throw in one of the best rhythm sections in rock with Chuck Garric (bass) and Glen Sobel (drums), the energy is complete.
Opening the show was "Brutal Planet", and then came a barrage of non-stop hits like "No More Mr. Nice Guy", "Under My Wheels", "Billion Dollar Babies" as well as many of his classics like "Poison", "Only Woman Bleed" and "Feed My Frankenstein". "Fallen in Love" and "Paranoiac Personality" from "Paranormal", which was released last year, were performed on this evening as well.
Ending the night were "I'm Eighteen" and "School's Out", both of which are true rock and roll anthems for every generation.
He's such a consummate showman with a flair for the theatrical that it makes it hard to be let down. I've convinced people who weren't fans to go see him and they walked away amazed and surprised at how great the show truly is.
Previous articleNews: DISTURBED Return with 7th Full Length Album "EVOLUTION" on Oct. 19th.


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Browse: Home > Family Records > Petition from the inhabitants of Bangor, Co. Down relating to the Act of Union, 31 January 1800
Petition from the inhabitants of Bangor, Co. Down relating to the Act of Union, 31 January 1800
This list of names (no specific locations beyond Bangor) first appeared in Directory of Irish Family History Research number 29 (2006) and was inputted by David Keane & Ronnie Hastings.
"The Act of Union was passed in 1800 and came into force on 1 January 1801. The Irish parliament was abolished and henceforth Irish MPs represented their constituents at Westminster. During the debates associated with this, petitions both for and against the Act of Union were drawn up across Ireland. Some of these petitions were county-based, while others were from parishes or manors. Several were published in the Belfast Newsletter in 1799-1800, as follows. The following list of over 200 names of inhabitants from the parish of Bangor in County Down appeared in the Newsletter on 31 January 1800."


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Rick Warren Biographer, George Mair, Passes Away at 83 – The Rest of the Story
April 7, 2012 by Lighthouse Trails Editors
By Deborah Dombrowski
Editor at Lighthouse Trails
I read the headlines this week of a Dana Point Times article titled "Former Dana Point Resident, Author George Mair Passes Away." My heart dropped when I saw that George was gone. The article described some of George's accomplishments:
Mair was the author of nearly 53 books, mainly biographies of famous people, many of which were unauthorized, including books on Oprah Winfrey, Liza Minnelli . . . .
During his career he served as chief staff writer for the Speaker of the House Jim Wright in Washington D.C. He also wrote award-winning editorials and documentaries for KNX News and worked at HBO in New York.
The article named another biography that George wrote: "[Mair's] 2005 book, A Life with Purpose, about Minister Rick Warren, the founder of Saddleback Church, created quite a stir among Warren's staff and followers."
It is that book that brought Lighthouse Trails into the life of this celebrity biographer. This is the story of what happened to a man who tried to praise Rick Warren but got caught in the crossfire instead. We write this testament as a memorial to George and also as a plea to Christians to try to understand what lies beneath The Purpose Driven Movement.
In early 2005, Lighthouse Trails was deeply involved in researching Rick Warren and The Purpose Driven Movement. One day, we heard about a biography written about Rick Warren by an author unknown to us at the time, George Mair. We purchased a copy of the book, which we could see clearly just by the title and subtitle was a book of praise to Rick Warren: A Life With Purpose, Reverend Rick Warren, the most inspiring pastor of our time. I read the book with fascination. If I had known nothing about Rick Warren, I would have come away from reading that book with a glowing opinion of Rick Warren. George ended his book, which was really a biographical sketch of Warren's ministry years, like this:
It's not an exaggeration to say that Rick Warren and his Saddleback ministry have influenced millions of people around the world. . . . What's remarkable is that in spite of all his accomplishments, Rick has never become complacent. He continues to work tirelessly to expand and develop this dynamic ministry, pushing the envelope of Christian evangelism. . . . Perhaps most remarkable is the way that Rick has managed to spread his message while avoiding the corrupting influences of fame and fortune. (p. 210)
After I finished reading the book, I thought our author Ray Yungen may wish to read it too so I passed it on to him. A few days later, Ray called and said, "Do you realize what is in that book?" Ray, an avid researcher for over twenty five years, read me the following words from page 193 of George Mair's book to me:
Rick taps the best and the most famous to help train church leaders to be like Jesus. He has hired Ken Blanchard, author of the best-selling The One Minute Manager, to come to Saddleback to help train people how to be effective leaders at home, in business, in school, and in church. It is a dramatic and impressive move, one that is typical of Rick Warren.
Ray explained that he had been researching Ken Blanchard for many years. Blanchard, he said, has been a consistent advocate for eastern-style meditation and has written the forewords and endorsements for many New Age meditation books. There was no question in Ray's mind that Blanchard would have a profound negative influence on Rick Warren's followers as far as his stance on mystical meditation was concerned.
We decided to do our own research to validate what George Mair said in his book. We wanted to know for sure that Rick Warren had told his congregation that he was going to use Ken Blanchard to train leaders. In our research over the next week or so, we came across the sermon where Rick introduced Ken Blanchard to his congregation. It just so happens that one of the people in the congregation that day was George Mair. Here is what Rick Warren said:
Ken [Blanchard] has signed on to help with the Peace Plan, and he's going to be helping train us in leadership and in how to train others to be leaders all around the world. In fact, he was here this week and I've asked him to just give a little video greeting.
If you would like to hear it yourself, click here and go to the 35 minute mark.
On April 19, 2005, when we completed our research, we wrote a press release titled, "Rick Warren Teams Up With New-Age Guru Ken Blanchard!" Little did we know at the time that this report would get back to Rick Warren, and his reaction would be remarkable. What occurred left such an impression on former New Age follower Warren B. Smith, that he wrote two entire chapters on the episode in his book, A "Wonderful" Deception. In his book, Warren Smith wrote the following:
"From all appearances, Ken Blanchard would be playing an important role in helping to fulfill the "equip leaders" part of Rick Warren's Global P.E.A.C.E. Plan. This was confirmed two weeks later when Warren appeared with Blanchard at the Lead Like Jesus Celebration in Birmingham. When Warren spoke at the conference, he stated that he and Blanchard were "working together" on the P.E.A.C.E. Plan:
Rick Warren: "[T]here is a dramatic shortage of servant leadership in the world. I've traveled all around the world, and people are following the wrong model of leadership. . . .
Rick Warren: "So, we've come up with a little plan called the Peace Plan. You and I [addressing Blanchard] are working together on this. The Peace Plan, P E A C E, Jesus, the master servant leader, was the Prince of Peace. . . . P stands for plant churches, E stands for equip leaders, and that's what we're here for today. . . . It is my goal and vision and your goal and vision to be used of God to raise up millions and millions of local churches and businesses and everybody else to Plant churches, Equip leaders, Assist the poor, Care for the sick, and Educate the next generation. That can only be done when we get the right model of leadership."
"On April 19, 2005, Lighthouse Trails issued a press release, quoting George Mair's book that Warren had "hired" Blanchard to work with him on the P.E.A.C.E. Plan. Lighthouse Trails warned of the serious New Age implications of allowing someone as undiscerning as Blanchard to teach Christians around the world how to "lead like Jesus." The press release documented many of Blanchard's New Age endorsements including Deepak Chopra's book, The Seven Spiritual Laws of Success and a book titled What Would Buddha Do at Work? for which Blanchard wrote the foreword. . . .
"On the day Rick Warren introduced his P.E.A.C.E. Plan at Saddleback Church and announced that Ken Blanchard had "signed on" to help with the P.E.A.C.E. Plan, George Mair was sitting in the congregation. At the time, Mair probably had no idea that Blanchard had endorsed New Age books and had personal ties to Norman Vincent Peale. He had assumed that when someone "signed on" they had been "hired"—an understandable assumption. But Warren and Saddleback apologist Richard Abanes were quick to take Mair to task for saying Blanchard had been "hired" by Warren. They said Blanchard had not been "hired." He had volunteered. This issue would become a major point of contention for [Rick] Warren and his Saddleback defense team. In using it, attention would be deflected away from the real problem of Blanchard's New Age sympathies and Warren's wanting to utilize him to train leaders worldwide for the P.E.A.C.E. Plan.
"Suddenly George Mair was a target for stating that Rick Warren had "hired" Ken Blanchard to train people around the world to "lead like Jesus." It was not George Mair, but the Lighthouse Trails press release that brought Blanchard's New Age propensities to light. Yet despite Saddleback's effort to discredit George Mair and his book, the question many people were asking was—"why would a self-professing Evangelical Christian like Rick Warren choose a New Age sympathizer like Ken Blanchard to train people to "lead like Jesus?"; And just what "Jesus" was Blanchard pointing people to—the Jesus of the Bible or the 'Jesus" of the New Age? Did Blanchard even know the difference? Obviously, the "Jesus" of the New Age/New Spirituality books that Blanchard has often endorsed is "another Jesus."" (from chapter 5 of A "Wonderful" Deception)
The excerpt above was written by Warren B. Smith nearly four years after our April 2005 press release. Backing up, about one month after our press release came out, on May 31, I received an e-mail from Rick Warren early that morning. It turns out he sent it fifteen minutes after midnight on the 31st, and thus we came to nick name it "the midnight email."
The e-mail was rather long, and I could tell at first reading that the majority of it was inaccurate statements. I first wanted to verify that it really was from Rick Warren, so I called Saddleback and was connected to his office assistant who confirmed that he had indeed sent the e-mail to me. As we weren't sure just how to respond, we waited through that first day telling only two trusted colleagues that we had received an e-mail from Rick Warren. However, by late afternoon, I was receiving phone calls from around the country from people who knew about the e-mail. We found out that Rick Warren had his then chief apologist, Richard Abanes, post his e-mail on a very popular forum, and thus, by the afternoon of the same day I received it, the e-mail had been widely circulated. That would have been OK, but unfortunately most of the e-mail was erroneous.
It was in this e-mail that Rick Warren began his campaign to discredit George Mair where he called Mair "an unbeliever, evidently want[ing] to make a quick buck turning out a book on me." What Rick Warren did not know at the time was that George Mair had been attending Saddleback for two years while he was writing the book and, as I was later to learn, had given over $800 in offerings to the church. How Rick Warren surmised that Mair was not a believer or "not even born again" as Warren's e-mail to me stated, is a mystery I still don't know. The two had never talked.
It wasn't too long after Rick Warren's e-mail was posted on Abanes' forum that statements started circulating on the Internet that George was a "fraud" and a "liar." Some of those statements are still circulating today. We didn't know George at the time, but we knew this that his book had hit a nerve with Rick Warren, and as Warren Smith points out in A "Wonderful" Deception, it probably wasn't just Ken Blanchard, but it was the fact that Mair talked about the connection between Rick Warren, Robert Schuller, and Norman Vincent Peale. Either way, there was an all-out effort to discredit George Mair. Ironically, our April press release didn't even need to mention George Mair because we had gathered our own documentation to prove that what Mair said was accurate.
Rick Warren's e-mail to me said that Mair's book had "literally hundreds of errors and made-up conclusions." This was an absolute lie. We later went carefully over every page of Mair's book, and with the exception of possibly a few insignificant inaccuracies (such as when he and Kay actually became sweethearts), the book was, on the contrary to what Rick Warren said, a revealing account of the church growth, seeker friendly, purpose driven, run away freight train.
For instance, Mair stated in his book:
Norman Vincent Peale is, to many, the most prophetic and moving New Age preacher of the twentieth century. He is also the father of the self-help movement that formed the groundwork for the Church Growth Movement. Peale formed perhaps the most dramatic and meaningful link between religion and psychology of any religious leader in history. It is this same approachable, therapeutic brand of religion that many mega churches, including Saddleback, put forward today. It is this kind of religion that is so appealing to the masses of unchurched men and women that Rick Warren hopes to reach . . .
"Norman Vincent Peale is undoubtedly one of the most controversial figures in modern American Christianity." But no matter what people think about his theories, they have to acknowledge Peale's remarkable unification of psychology and theology. Without that unification, mega churches wouldn't exist today. . . . In that sense, Saddleback distinctly bears the stamp of Reverend Norman Vincent Peale. (from chapter 4, A "Wonderful" Deception)
Knowing of the occultic background of Norman Vincent Peale, its no wonder Rick Warren did not like George Mair's book. It connected Rick Warren with Peale! Poor George, though, had only intended on writing a glowing report about Rick Warren and the Purpose Driven Movement. Little did he know that Ray Yungen and Warren Smith, two men who understood spiritual deception and some of its primary leaders (such as Peale and Blanchard) would be using his book to uncover the roots of The Purpose Driven Movement.
After I saw the vitriolic attempts to hurt George Mair, when I knew what he had written was for the most part accurate (and very enlightening), I decided to try to find him, which I did. As we talked on the phone that first time, I told George what had been going on. He had already learned from a friend what was being said about him. He was very wounded by Rick Warren's behavior. In a written letter, he told us:
I am stunned by the viciousness of the attacks on me although I know that sort of thing happens (never has in my 20 or so previous works). . . . Even more curious to me is what happened to the concept of Christian charity.
You see George had admired Rick Warren greatly. Now, he was very concerned about the things being said. He confided in me one day, that he was actually afraid for his life. He lived right in the hub of the Southern California mega church kingdom, living fairly close to Schuller's Crystal Cathedral, Chuck Smith's Calvary Chapel Costa Mesa, Benn Hinn's home, and Saddleback Church. He told me he was afraid that some crazy person would try to kill him in order to defend Rick Warren.
Richard Abanes had a lot to do with the slander being spread about Mair. George told me he had never run into this kind of thing with such vehemence ever in his life. One day he called me and told me that a friend of his who worked for the California Attorney General's Office had advised him to file a Hate Crime against Rick Warren because of what was going on and George's fear for his safety. George called to get my opinion. That was a difficult phone call for me because I believed that George was genuinely concerned about bodily harm coming to him. But I told him that I did not trust the Hate Crime laws, that I believed one day they would be used to imprison innocent citizens, and I could not recommend that he do that. In the end, George decided not to file. He told me once it was because of what I told him.
George's book, A Life With Purpose, had been published by Penguin publishers, one of the largest secular publishers. The book did very well, George told me, but when it was time to go to reprint, his publisher told him the book was too controversial, and they would not reprint. George said to me that he believed the publisher had been threatened with a lawsuit. It would be the last book George would ever publish.
Within a few years after the release of A Life With Purpose, George became sick with the illness that took his life a couple weeks ago. George and I talked several times on the phone, and over the course of the years, I sent him most of the books we published, which he said he read every one of them and loved them all. I asked George once if he was a Christian, (after all – Rick Warren said he was an "unbeliever" and "not even born again"), and he told me he was. I don't know if George ever heard the Gospel at Saddleback, but I know he was able to hear it through our books.
George and I eventually lost contact with each other, but in January of this year, I received a call from him. He said he was fighting the illness still but he had hopes of a full recovery. I sent him more books, ones he hadn't read yet (including Let There Be Light by Roger Oakland) and some of our Shepherd's Tea. George called me a few more times after that and told me he wanted to write a new book. We brainstormed together for a few minutes, and he came up with an idea of writing a book about how Christianity had been bought out by big corporation dollars and was missing the point of true Christianity. I told him I thought that sounded like a great idea for a book. "Let's talk about it soon, George," I said to him. He agreed, and we hung up. It was the last time I talked to George Mair. When I learned this week that he had passed away, I knew it would be important to share the story of how Lighthouse Trails and a celebrity biographer crossed paths.
Afterthought:
From A "Wonderful" Deception:
In his e-mail to Lighthouse Trails, the pastor with a reputation for being "seeker-friendly" was anything but "seeker-friendly" with George Mair. Although Rick Warren has stated on numerous occasions that there are 2.3 billion Christians in the world, he made it clear in his e-mail [to Lighthouse Trails] he did not consider Mair to be one of them.. . . Many people felt empathy for George Mair. All he did was write a positive, upbeat account of Rick Warren and his Purpose Driven movement. It was a given that Mair was a popular writer who knew he had a good story in Warren. But the fact of the matter is that he wrote a very flattering account of Warren's life and ministry. . . . On paper—book or no book—George Mair would seem to be the kind of person Rick Warren would want to reach out to and try to encourage in the faith. Yet Warren expressed nothing but disdain for this man who had only good things to say about him. Mair had obviously hit a very sensitive nerve with Warren. (From A "Wonderful" Deception – to read the full account of Rick Warren's connection with Robert Schuller and Norman Vincent Peale, please read this book.)
Posted in: Concerns for Calvary Chapel, Purpose Driven Movement, Saddleback	Tagged: a life with purpose, a wondeful deception, deborah dombrowski, george mair, Ray Yungen, Rick Warren, the Purpose Driven Life, Warren Smith


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The border-block-end CSS property is a shorthand property for setting the individual logical block-end border property values in a single place in the style sheet.
border-block-end can be used to set the values for one or more of border-block-end-width, border-block-end-style, and border-block-end-color. The physical border to which it maps depends on the element's writing mode, directionality, and text orientation. It corresponds to the border-top, border-right, border-bottom, or border-left property depending on the values defined for writing-mode, direction, and text-orientation.
Related properties are border-block-start, border-inline-start, and border-inline-end, which define the other borders of the element.
The width of the border. See border-width.
The line style of the border. See border-style.
The color of the border. See color.
Disabled From version 38 until version 51 (exclusive): this feature is behind the layout.css.vertical-text.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.
Opera Android No support No Safari iOS Full support 12.2 Samsung Internet Android ?
This property maps to one of the physical border properties: border-top, border-right, border-bottom, or border-left.


text:
Q: Create page from a template with customized body Created a page template named page-person.php
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Now I have added some test content, while creating the page from Template 'Person Page' like this

but on page /dr-xyz its not showing text 'Testing' anywhere!

A: You could use the_content to display your content and the_title() to display your post title. Try the following code
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A: Try this
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Following on my series of guest writers for Diary of an internal communicator, comms student Sonsoles Lumbreras has written an article as she is appealing for help.
Sonsoles is currently researching her dissertation and has worked for a number of years in PR, she studied Journalism at the European School of Economics in Rome and is now at Kingston University in London studying Corporate Communication. She has written in the form of a letter. If you are able to help her, please do get in touch. Her contact info is below.
Hello Internal Communications practitioners, my name is Sonsoles Lumbreras and I am a Corporate Communications student at Kingston University, currently working on my MA dissertation. I am researching the use of new media in the workplace, especially when communicating change to employees.
It is becoming more common for companies to incorporate the use of media such as Twitter, Facebook, Skype or blogs in the workplace. Some of the benefits of using these media to communicate with employees can be the increase of collaboration between employees, the enhancement of the company's image, employee engagement and feedback created through these channels. Telefonica, O2, IBM, Virgin Media and HP are just some examples of companies who have used these media with success in their communication with employees.
On the other hand, the communication of organisational changes to employees is a fundamental issue for companies, to the extent that the success of many organisational changes lies in how they are communicated. Thus, it is fundamental to choose the right media and methods to communicate in every stage of the change process, in order to avoid the employees' resitsance to the change. It seems that making employees part of the change process can help them to accept it. And here is where new media can play an important role, due to easy feedback generation and involvement features.
In order to acquire a solid understanding of how companies are using new media to communicate with employees and to what extent these media are used to communicate in any of the stages of an organisational change, I would like to interview several Internal Communications practitioners in the UK. It would only take 30 minutes of your time and it could be on the phone or face-to-face, any date in June or July. This is to help me research my dissertation – can you help?
I hope some of you are able to give me some of your valuable time please to share your knowledge and experiences about this issue with me.
Many thanks to Rachel for allowing me to publish this post on her blog and thank you all for taking the time to read it, Sonsoles.
Thanks Sonsoles. Are you a comms professional who would be willing to have a chat to help with her research? The invitation is to both in-house and agency-side professionals. If so, please do get in touch: Sonlumbreras@yahoo.com or you can find her on LinkedIn.


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