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Year in Review: Winter weather shelter for women finally finds a home in 2018
North Cowichan, SD79 come through after Duncan nixes two locations
Sarah Simpson
Jan. 2, 2019 12:00 p.m.
The end of 2017 saw tentative plans by members of the United Way and the Cowichan Coalition for Homelessness and Affordable Housing to create a winter weather women's shelter in the former Charles Hoey school on Castle Place near McAdam Park.
By the end of the first week in January 2018, it was back to the drawing board after the City of Duncan denied funding to the project.
Dec, 21, 2017 Extreme weather shelter for women moving forward in Duncan
Jan. 11 City of Duncan denies funding to emergency women's shelter
A standing-room only group of people who are against placing the women's shelter in the school made their point clear at the city's council meeting on Jan. 8.
Duncan city councillor Sharon Jackson, who voted against funding for the women's emergency shelter, said the neighbourhood was already plagued by litter and crime from transient and homeless people.
Jan. 17 Women's shelter not going ahead in Duncan
Jan. 19 Search continues for location for women's shelter
Plans were officially scuttled after the City of Duncan changed its zoning bylaws at a special council meeting on Jan. 16 to state that homeless shelters are not allowed in residential areas.
Summer came and went without headlines but come fall, the issue was back in the news.
In early September, a temporary emergency shelter for women was being considered at 540 Cairnsmore St. in Duncan.
Staff at the City of Duncan recommended council give a green light to establishing the 15-bed shelter at the site of the former Duncan Primary School at the Sept. 17 council meeting after the Cowichan Women Against Violence organization began an application process for the shelter the previous spring.
Sept .14 Women's emergency shelter being considered for Duncan's Cairnsmore neighbourhood
Sept. 18 Duncan denies emergency shelter for women on Cairnsmore Street
The shelter was denied at the council meeting.
"It was a difficult and contentious meeting but, overall, the neighbours who were in attendance were compassionate and understanding of the need for an emergency shelter for women in Duncan," Jackson said. "But they don't want it at the cost of the day cares and seniors homes in that area. The neighbours are already under siege from unwanted behaviour in their neighbourhood."
Things changed for the better come November when the Cowichan Valley School District's board of education approved, in principle, the short-term lease of a vacant public building behind the Cowichan Community Centre for a cold weather women's shelter. The Municipality of North Cowichan still had to get on board, however.
They heard from the public at their Dec. 5 council meeting.
Nov. 16 Cowichan Valley board of education give the green light to winter weather women's shelter
Nov. 23 North Cowichan to hear from public, decide fate of winter women's shelter on Dec. 5
A number of speakers and letter writers expressed concerns that the location was inappropriate for such a purpose, with some pointing out possible problems with a shelter being placed adjacent to a children's Strong Start play centre called Wendy's House.
But many of the approximately 25 speakers who talked to council about the issue pointed out how necessary it is to look after women in distress in the community.
North Cowichan's council unanimously gave it the green light.
Nov. 30 Advocates say women's winter shelter in Duncan is a necessity
Dec. 6 Duncan winter shelter for women expected to open this month
"Decisions about shelters can be difficult," said Al Siebring, mayor of North Cowichan. "North Cowichan council has demonstrated enormous resolve and supported this application wholeheartedly. Council also commends the Cowichan Valley School District for making its land available for this shelter. Supporting initiatives like this makes our communities stronger."
sarah.simpson@cowichanvalleycitizen.com
Property values released by B.C. Assessment
B.C. housing market shows signs of moderation: assessment agency


ow it's time to add some citrus wonders to your juice and life. Adding lemons & limes to your daily regimen is another one of the best things that you can do to help alkalize your body, and drive out toxins in order to detoxify your body. So make sure to add 1 lemon and 1 lime to your juice everyday!
Lemons & Limes are 2 things that I literally include in EVERY JUICE, EVERYDAY. I started off using a Lemon Squeezer like that one pictured here, and so I would cut 1 lemon and 1 lime in half, and then use this squeezer to extract as much of the juice as possible. I now decided to buy a separate small Citrus Juicer like the one below, in order to maximize the squeezing!
They also will literally improve the taste of ANY combination of veggies into something that you will not want to stop drinking! As a test, after you make your juice, take a shot of it by itself. Then squeeze in the lemon & lime either with your citrus squeezer or with your hand for that matter, and then taste the difference. You will notice a dramatic taste change, and this has been one of the keys to helping me juice every single day, as the juices simple just taste good!
The health benefits of lemons & limes are plentiful, the most surprising being the ability of these fruits to stop the cell division that often leads to many forms of cancer. But lemons and limes both have antioxidant properties—thanks to the vitamin C—that can stop free radicals in their tracks. This can lead to less inflammation and help fight diseases like osteoarthritis, arthritis and rheumatoid arthritis.
What's more is that the vitamin C provides another health benefit of lemons & limes; reduced risk of diabetic heart disease and atherosclerosis, as well as reducing the risk of death from diseases like heart disease, cancer and stroke.
The health benefits of lemons & limes also include weight loss; however lemons and limes alone won't get the job done. However what will get the job done is topping your favorite leafy greens juice or other fat burning foods with lemon or lime for a fat burning bonus!
1) Lemon/lime water helps purify and stimulate the liver. Lemon/lime water liquefies bile while inhibiting excess bile flow.
2) Lemon/lime water aids digestion. It's atomic composition is similar to saliva and the hydrochloric acid of digestive juices.
3) The liver produces more enzymes from lemon/lime water than any other food, according to A.F. Beddoe, author of Biological Ionization as Applied to Human Nutrition.
4) The lemon/lime water helps bowels eliminate naturally and easily.
5) Lemons and limes are high in potassium. Potassium is an important mineral that works with sodium for smooth electrical transmission in the brain and nervous system. Depression, anxiety, fogginess, and forgetfulness can often be traced to low potassium blood levels. That same nervous system needs potassium to assure steady signals to the heart. So your heart health is improved from the lemon water's potassium.
6) Calcium and magnesium are plentiful in good ratio to each other in lemon/lime water. Magnesium is important for heart health and calcium prevents rickets.
7) Lemon/lime water can help lower blood pressure.
8) Lemon/lime water has an alkalizing effect in the body as it is buffered. Even if you drink it just before any meal, it will help your body maintain a higher pH than if you didn't drink it. The higher or more alkaline your pH, the more your inner terrain is resistant to minor and major disease.
9) Helps dilute uric acid, which if it accumulates it creates arthritic pain or gout.
10) Helps reduce phlegm in the body.


ATLANTA (AP) — About half of an enormous panoramic painting depicting the Civil War Battle of Atlanta has been moved to a new exhibit hall as workers continued to move the rest of the painting Friday.
Historians hailed the delicate, painstaking move as a milestone for the 6-ton Cyclorama — one of the world's largest paintings — which was being moved in two sections from the city's Grant Park to the Atlanta History Center.
"The Battle of Atlanta is one of the crucial moments in the campaign that really determined the outcome of the war," said Gordon Jones, a military historian and curator at the history center. "What happened here in Atlanta is absolutely critical to the outcome of the country we know today."
The painting's vivid scenes of charging soldiers, rearing horses, battle flags and broken bodies stretch the length of a football field when it is fully unfurled. Created by the American Panorama Co. in Milwaukee in the 1880s, the more than 15,000-square-foot painting is one of only two such panoramas on display in the nation. The other one is at Gettysburg National Military Park in Pennsylvania.
"Last night, we made history as the first scroll of The Battle of Atlanta Cyclorama painting was removed from the Grant Park facility and transported to Atlanta History Center," the history center said in an update early Friday.
On Thursday, Jones watched as about 25 workers cautiously bolted the first of the two sections of the painting to a frame to be lifted through the roof of a building and placed on a flatbed truck.
He said workers are taking a go-slow approach to ensure the painting is not damaged — "however long it takes."
"We will move that thing an inch at a time if we need to," he added.
Before the move, the painting was cut at a seam into two pieces. Both pieces were rolled onto the two gigantic, custom-built steel spools, each scroll taller than a four-story building.
Holes were carved in the concrete roof of the old Atlanta Cyclorama and Civil War Museum where it was housed for nearly a century.
Cranes were being used to lift the spools of painted history through the roof, and then out for the nine-mile trip north to a new building at the Atlanta History Center, spokesman Howard Pousner said.
The Atlanta painting had long been housed in a corner of the city zoo, something of a historic oddity in a city whose modern persona is more entwined with civil rights than the Civil War.
But before the age of movies, the panoramas offered a 360-degree view of battles and other historic events, and their popularity gave rise to a lucrative business for painters. The American Panorama Co. hired many German immigrants to paint the giant scenes at the Milwaukee company.
Gib Johnston, an 85-year-old resident of Athens, Georgia, stopped by to watch the move after dropping his wife off at Atlanta's airport.
"I've been coming out here for 80 years. I just had to come see it again," Johnston said Thursday. "It's something that's worth saving. I'm glad they're doing it."
After a lengthy restoration process, the "Battle of Atlanta" is to go on display again next year in a new 23,000-square-foot building at the history center. A viewing platform rising 12 feet above the gallery floor will offer "the sense of being enveloped by the 360-degree experience," history center officials have said.
The exhibit will also include the "diorama" featuring 128 plaster figures that had been displayed in the foreground of the painting since the 1930s, Jones said.
Among those plaster figures is a dead Union soldier with Clark Gable's face. It was created after Gable and other "Gone With The Wind" cast members visited the Cyclorama during the film's 1939 Atlanta premier, Jones said. While visiting, the actor made an offhand comment to Atlanta Mayor William B. Hartsfield about his likeness being included in the display, Jones said.
"So Hartsfield contacted the guys who had done the plaster figures, and they promptly came up with a figure of a dead Union solider lying in the grass with the face of Clark Gable and a big bullet hole in his chest," Jones said.
This article was written by Alex Sanz and Jeff Martin from The Associated Press and was legally licensed through the NewsCred publisher network.


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VA Nurse Executive Drawn to the Mission of Caring for Veterans and to Being Part of an Elite Team
Mar 24, 2019 | Blog, Career Advice, Military, News, Texas, Veterans
VA Nurse Executive Valerie Rodriguez-Yu serves on the executive leadership team at the 567-bed South Texas Veterans Health Care System.
For more than 10 years, Valerie Rodriguez-Yu, MSN, RN, NEA-BC, has served in nursing positions at the U.S. Department of Veterans Affairs (VA). She is now Associate Director for Patient Care Services/Nurse Executive (ADPCS/NE) at the South Texas Veterans Health Care System, after being in the deputy role for three years. Based in San Antonio, Rodriguez-Yu is a key member of the executive leadership team, serving as senior nurse adviser and consultant, responsible for areas such as Nursing, Social Work, Sterile Processing, Chaplain Services, Recreation Therapy and Nutrition/Food Services for the South Texas system.
In this installment of #ChooseVALeadership Careers and #FemaleLeaderFridays blog series and as VA prepares to attend the American Organization of Nurse Executives annual meeting in April (find us at booth 132), Rodriguez-Yu explains her role as nurse leader and why she chose a VA career.
What is your primary job at VA?
I serve on the executive leadership team and as a senior adviser and consultant for the South Texas Veterans Health Care System, which is an active ambulatory care program with multiple outpatient clinics. The system is comprised of the Audie L. Murphy Memorial VA Hospital, Kerrville VA Medical Center and the Satellite Clinic Division. We are a 567-bed facility providing primary, secondary and tertiary health care in medicine, surgery, psychiatry and rehabilitation medicine. We have a Community Living Center, Spinal Cord Injury Center, Bone Marrow Transplant Unit, Polytrauma Rehabilitation Center, and a Geriatric Research, Education and Clinical Center.
How long have you been in this particular job?
I started my VA career in 2003 as a Registered Nurse at the VA San Diego Healthcare System. In 2005, I relocated to Alexandria, Virginia, where I managed a Brain Injury Unit. I returned to VA in 2008 to serve as the Outcomes Coordinator for the Spinal Cord injury Center in San Antonio. In 2010, I was elected Associate Chief Nurse for Polytrauma/Spinal Cord, where I was responsible for nursing services within the Polytrauma System of Care and Spinal Cord Injury Center. In 2015, as Deputy ADPCS/Nurse Executive, I oversaw more than 1,300 full-time bargaining unit employees, guiding the overall management of the profession and practice of nursing. In 2018, I was promoted to ADPCS/NE.
What was appealing about a career at VA?
As the spouse of a retired Marine, I was driven to the mission of caring for our nation's heroes. Additionally, as a nursing student, I had several clinical rotations at VA. I was so impressed with the teamwork and mutual respect among all disciplines. When I graduated from nursing school, working for the VA was an obvious choice. I wanted to be part of the elite VA team!
What is the most rewarding part of your job?
The most rewarding part of my job is hearing about the experiences of our Veterans and staff. The Veteran's perspective reaffirms that VA is the best place for our Veterans to receive care. Also, when I observe how empowered and forward-thinking our frontline nurses are, it really makes me proud to work at the South Texas Veterans Health Care System.
How has VA helped you grow in your career?
VA has been instrumental in my career development. From mentorship programs to executive leadership development programs, VA has been influential in my professional success. I am supported through conference attendance, detail opportunities, Pathway to Excellence Program participation and succession planning. There are several dedicated programs that have facilitated my professional advancement. VA invests in its employees and encourages nurses to build a lifetime of experiences so that we can provide the best care to our Veterans. (Learn more about leadership opportunities for VA nurses in the Office of Nursing Services.)
What are a few key benefits of working at VA?
Some key benefits include an impressive amount of paid time off, the Federal Employees Retirement System, Thrift Savings Plan and, one of my personal favorites, the benefit of making a difference in the lives of our Veterans.
What do you find most surprising about working at VA?
The most surprising thing for me was how well-respected nursing is among our physician peers. I have worked in organizations outside of VA, where the dynamics were very different and where nurses did not necessarily have a voice. VA is very collaborative!
What story do you most often tell people about your work?
I most often tell people that I love working for VA because when a Veteran needs something, VA does everything in its power to make it happen. When the Veteran is at the center of all that we do, you can never go wrong.
What would you tell other nurse leaders interested in choosing a career at VA?
Drown out the "noise" and hearsay about VA. Come work with us, and I promise you will find that we are innovative, that we embrace evidence-based practice and that we provide outstanding care. All those things make VA a great place to work.
What else would you like us to know about your work?
My career at VA is fulfilling, and I have felt supported in every role. I am respected and valued as a member of the executive team. VA values align with my own, and it is rewarding to be among the best places to work, where everyone is willing to give a little extra to get the job done.
This story was originally posted on VAntage Point.
Lily Miller
Digital Content Coordinator at Daily Nurse
Lily Miller is the Digital Content Coordinator for DailyNurse.com. In addition to covering the nursing world, she dabbles in food writing and comedy writing.
Latest posts by Lily Miller (see all)
NPs and PAs Match Docs for Circumcision Outcomes - June 2, 2019
Want to Be a Psychiatric Nurse at VHA? Five Groups You'll Make an Impact On - June 1, 2019
Dip in Avoidable Hospital Deaths - May 30, 2019

redpajama_set_name: RedPajamaCommonCrawl


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Nnamdi Kanu Challenges Pastor Adeboye
Reactions as the leader of the Indigenous People of Biafra, IPOB, Nnamdi Kanu Challenges Pastor Adeboye over refusal to speak with the press after his meeting with President Muhammadu Buhari on Monday at Aso Rock villa Abuja.
It was reported that pastor Adeboye met with President Buhari behind closed-door on Monday.
And after the meeting, the revered Christian leader shunned the eagerly awaiting State House correspondents as he made his way out of the Presidential Villa.
Although details of the meeting have not been made available to the press till this moment, there are indications it was in connection to the controversial Companies and Allied Matters Act, CAMA, which the President signed into law on August 7, 2020.
But Kanu is claiming that what the Pastor saw in Aso Rock his mouth could not speak.
What Nnamdi Kanu told Pastor Adeboye
"The General Overseer of The Redeemed Christian Church Of God Pastor E.A Adeboye declined to speak with state house correspondents after his meeting with President Muhammadu Buhari on Monday," he wrote on Facebook.
"Common live interview they cannot do. Deception in the name of Christ.
"I challenge Adeboye to tell the world if he met the old brutal dictator Buhari or somebody that looks like him," he claimed.
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Amyloid Plaques - Hall mark of Alzheimer's Disease
Doctor Brian Bacskai discusses how Amyloid plaques lead to a definitive diagnosis of alzheimer's disease.
Amyloid plaques are a histopathological hallmark of Alzheimer's disease, They lead to the definitive diagnosis of Alzheimer's disease in patients at post mortem autopsy. They are comprised primarily of the Abeta (amyloid beta) peptide, which accumulates over time and deposits as these sort of roughly spherical conglomerates of Abeta peptide and a variety of other peptides and cellular debris.
amyloid plaques, cellular debris, definitive diagnosis, conglomerates, post mortem, peptide, autopsy, Brian, Bacskai
Download: Theora Video MPEG 4 Video
2172. Amyloid plaques
Professor Donna Wilcock describes amyloid plaques as clumps of protein in the brain that are one of the three hallmarks of Alzheimer's disease.
2187. Alzheimer's disease - imaging test
Professor Donna Wilcock discusses a new biological technique for diagnosing Alzheimer's disease using PET neuroimaging.
2340. Plaques cause increases in Calcium in the Brain
Doctor Brian Bacskai explaine that senile plaques lead to an increase in resting calcium in astrocytes in the entire brain.
2342. Calcium-Related Therapies for Alzheimer's Disease?
Doctor Brian Bacskai discusses the potential of manipulating calcium levels in the brain as a potential therapy for ALzheimer's disease.
800. Imaging Alzheimer's Disease
Neuroimaging techniques help scientists visualize Alzheimer's disease before the disease becomes debilitating.
2337. Optical Imaging of Plaque Formation
Doctor Brian Bacskai discusses how his group uses optical image to record plaque formation in Alzheimer's-type mice.
1289. Alzheimer's Disease - Nanotechnology Diagnosis
Bio-barcode amplification (BCA) is a new technique that can search for biological markers of Alzheimer's disease, which may lead to earlier diagnosis.
799. Beta-amyloid Plaques
Alzheimer's disease is characterized by abnormal plaques and tangles in the brains of patients.
2333. What are Astrocytes?
Doctor Brian Bacskai define astrocytes, or astroglia as brain cells that have an active structural role in keeping the brain together.
794. Background to Alzheimer's Disease
Alzheimer's disease is a progressive brain disorder that causes a gradual and irreversible loss of higher brain functions, including memory, language skills, and perception of time and space,


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REMAXted@cawkwellgroup.com1-306-986-7253
Reciprocity / Giving Back
Buying Farmland
Agriculture, Real Estate September 3, 2020
One and a Half Quarters of Grain Land Near Hudson Bay, SK
This package consists of one and a half quarters of wide open heavy clay grain land near Hudson Bay in north-east Saskatchewan.
There is a yard site located directly south of the south quarter that can be sold with the grain land for sale if that is your preference.
MLS: SK808649
Total Size: 219.24 acres (as per ISC)
Cultivated Area: 213 acres (as per SAMA)
Area: RM of Hudson Bay #394
Type of Farm: Grain
Total Asking Price: $320,000
"Clemenceau is a hamlet in the Canadian province of Saskatchewan named after Georges Clemenceau, the French physician, journalist and statesman. Listed as a designated place by Statistics Canada, the hamlet had a population of 10 in the Canada 2006 Census.[1]
Clemenceau is located on the Canadian National Railway approximately 27 kilometres (17 miles) south of Hudson Bay, Saskatchewan and by 1929 the town was one of the largest shipping points of railcar lots of lumber in the province.[2] The lumber industry was the key industry of the town, but a forest fire in 1942 seriously damaged forestry in the area.[3] In 1950, Clemenceau was one of nine provincial land settlement projects after World War II, and was primarily a resettlement block for farmers.[4]"
Watch this drone video to see the whole property!
The Cawkwell Group works with Buyers, Sellers, and Investors. We make sure the process is simple, efficient, and rewarding!
Contact Ted Cawkwell to learn more or to make an offer today! Ted is always happy to chat about farming and investing in Saskatchewan farmland. Call Ted at 1-306-986-7253 or email him at ted@cawkwellgroup.com.
Go to our home page to see more Saskatchewan farmland listings at www.cawkwellgroup.com. Follow us on Facebook to stay up to date on the latest listings and news surrounding farmland real estate in Saskatchewan.
Ted Cawkwell
RE/MAX Saskatoon
ted@cawkwellgroup.com1-306-986-7253
Property Sold!
Quarter of Grain/Pasture Land Close to Saskatoon
Grain and Pasture Land Available Near Yorkton
Irrigated Land in Central Saskatchewan
Quarters of Grain Land Available Near Biggar, SK
Crop Report
Ted Cawkwell - Agriculture Specialist | RE/MAX Saskatoon
REMAXted@cawkwellgroup.com1-306-986-7253	Privacy Policy
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Frill seeker. Crafted from our woven chiffon, which has a luxe lightweight texture, this pop-on top can be a daytime favorite or p.m. appealing. It features a petite frill around the arm hole, as well as the neckline, and an effortless drape to the body. The artisan-inspired print also puts us in vacation mode.


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NBA Betting Preview: Cleveland Cavaliers vs. Los Angeles Lakers – Sunday, Jan. 13, 2019
by dnewton | Jan 12, 2019 | NBA
Where: Staples Center in Los Angeles, California
When: Sunday, January 13th at 9:30 PM ET
Spread: Los Angeles -9.5
BetDSI has the Los Angeles Lakers favored by 9.5 points over the Cleveland Cavaliers.
The Los Angeles Lakers enter this game with a record of 23-20 and have lost three of their last five games and are coming off a road loss against the Utah Jazz by a score of 95-113 on Friday.
The Cleveland Cavaliers enter this game with a record of 8-35 and have lost twelve games in a row including a road loss against the Houston Rockets on Friday by a score of 113-141. Let's take a closer look at these two teams and we'll start with the underdog Cleveland Cavaliers.
The Cavaliers are 8-35 overall and 19-24 ATS. The Cleveland Cavaliers one year after reaching the NBA Finals have become arguably the worst team in the NBA and will likely finish with one of the worst records in the league. They currently have the worst record in the Eastern Conference and trail the Charlotte Hornets by 12 games for the 8th spot in the conference which virtually eliminates them from playoff contention at the midpoint of the season. Cleveland is 19-24 ATS overall, 16-18 ATS after a loss, 11-10 ATS on the road and 18-21 ATS as an underdog.
Jordan Clarkson leads the team in scoring with 720 points. Larry Nance Jr leads the team in assists, steals and blocks with 124 assists, 58 steals and 26 blocks. Tristan Thompson leads the team in rebounds with 367.
Cleveland is averaging 102.72 points per game which ranks 28th in the NBA. They are averaging 10.77 offensive rebounds per game which ranks 12th in the NBA. They are averaging 20.28 assists per game which ranks 29th in the NBA.
The Cavaliers are allowing 113.7 points per game which ranks 23rd in the NBA. They are averaging 31.44 defensive rebounds per game which ranks 28th in the NBA. They are averaging 6.93 steals per game which ranks 6th in the NBA.
The Lakers are 23-20 overall and 19-24 ATS. The Los Angeles Lakers with LeBron James are a playoff team, but without him they aren't nearly as good and with James being out the next three weeks they will have to find a way to stay alive in playoff contention. They currently have the 8th best record in the Western Conference and trail the Denver Nuggets by 6.5 games for the top spot in the conference. Los Angeles is 19-24 ATS overall, 9-10 ATS after a loss, 10-12 ATS at home and 13-16 ATS as a favorite.
LeBron James leads the team in scoring, assists and rebounds with 928 points, 243 assists and 283 rebounds. Lonzo Ball leads the team in steals with 63. JaVale McGee leads the team in blocks with 84.
Los Angeles is averaging 111.79 points per game which ranks 14th in the NBA. They are averaging 9.98 offensive rebounds per game which is tied for 17th in the NBA. They are averaging 24.35 assists per game which ranks 14th in the NBA.
The Lakers are allowing 110.86 points per game which ranks 16th in the NBA. They are averaging 36.95 defensive rebounds per game which ranks 3rd in the NBA. They are averaging 8 steals per game which ranks 13th in the NBA.
Los Angeles gets the win and cover at home
Los Angeles would be a bigger favorite and a much easier pick if LeBron James was healthy, but he is out for this game. Still the Cleveland Cavaliers are the worst team in the NBA and are playing on the road while the Lakers are still in playoff contention. I look for Los Angeles to get the win and cover at home against Cleveland on Sunday. Make sure to bet this match-up on BetDSI.
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Los Angeles Lakers -9 (buy .5 point) for 2 units
← NFC Divisional Round Betting Preview: Dallas Cowboys vs. LA Rams - Saturday, Jan. 12, 2019 NFC Divisional Round Betting Preview: Philadelphia Eagles vs. New Orleans Saints - Sunday, Jan. 13, 2019 →


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Colbert On Roethlisberger Rehab: 'We Haven't Seen Him Throw Live'
It's been well over a month since we've gotten an update from Pittsburgh Steelers general manager Kevin Colbert on the continued rehab of starting quarterback Ben Roethlisberger. That changed on Monday, however, as Colbert was asked during a Steelers Nation Unite question and answer session with fans to update the outlook for Roethlisberger and specifically how his arm is doing as the calendar begins to turn forward from March to April.
"I mean, so far so good and all the indications from Ben himself in communication with our doctors, with our trainers, the bits of video that we've seen him throw earlier in the spring, are all encouraging," Colbert said. "We haven't seen him throw live, because he hasn't been in our building. He's only been in the building for rehab checks with our doctors and with our trainers, because he can't really physically get out on the field.
"Obviously in this situation, this would be the time of the year where they would be circling back in. The players would be allowed to circle back in and begin their offseason programs. But, again, all that's on hold. So, at this moment we just have to rely on what our doctors and what our trainers and what Ben himself is giving us and that's encouraging."
The Steelers can't begin offseason workouts until April 20 at the earliest, according to NFL rules. Even so, all NFL on-field activities are currently on hold because of the coronavirus pandemic and there's a good chance the entire OTA sessions will by bypassed completely this spring.
Colbert's Monday outlook for Roethlisberger comes a little less than two weeks after the Steelers quarterback told Ron Cook of the Pittsburgh Post-Gazette that he has no doubts and that he's confident that he'll be able to return this upcoming season and play well.
"I'm throwing without pain for the first time in years," Roethlisberger told Cook.
Roethlisberger also told Cook he's now throwing from his knees and flat-footed about 40 times a day with passes travelling 20 yards. Due to the ongoing coronavirus pandemic likely to heavily impact the annual NFL offseason program, Roethlisberger feels even less rushed in his rehab from elbow surgery.
"Our goal was for me to be 80, 90, 100% by OTAs and minicamp," Roethlisberger recently told Cook. "Now that it looks like those things are going to be canceled [because of the COVID-19 pandemic], I can take my time a little more."
As things stand right now with Roethlisberger, no news is probably the best kind of news. Barring any kind of setback, Roethlisberger should be ready to participate in training camp at some level close to what he normally does. Make no mistake, however, the Steelers won't rush him along in his rehab and especially if some sort of offseason program ultimately comes to fruition during the spring.
Related Items:Ben Roethlisberger, injury update, Kevin Colbert
Watch: The Depot 180 — January 21 — Episode 192


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A brief intro to the world of coding
How Coding Works
Coding Fundamentals
html for beginners
Let's first think about what coding really is and why it exists from a high level perspective.
Well, first and foremost, coding refers to the act of writing code. So what is this code and why are we so consumed with write it anyway?
Code is a set of instructions for a computer of some sort to complete a task.
What these instructions look like can vary between computer languages, and their purpose will vary widely, but underlying principal is that these are sets of instructions that follow some logic to be executed in a reproducible manner each and every time they are executed.
Why do we code in the first place? Because we want to automate some process, usually for the purpose of simplifying some task that would otherwise be harder to do manually by humans.
Regardless of the coding language we choose to use, the principals are always going to be the same. We will code instructions to produce a predictable reproducible outcome, in order to simplify or solve some problem or to complete some otherwise complex task.
Over the years, programming languages have evolved so that many have come into existence which are now more "robust" and can do a whole lot of fancy stuff in just a few lines of code. But different coding languages have different purposes, so as a coder, it will always be important to choose the right coding language for the right job. This is similar to most other things in life – there is rarely a solution that works for all circumstances. Think about cleaning – you have many different types of cleaning products and some are more appropriate or effective for certain applications than for others. For example, you probably wouldn't use your toilet bowl cleaner to clean the interior of your car.
© 2021 Coding For Beginners


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text:
Community, Gerber Memorial Hospital
Let's Talk Stroke with Dr. Muhib Khan
FREMONT, Mich., – Corewell Health™ Gerber Hospital physician Muhib Khan, MD, will host "Let's Talk Stroke" during the Regional Stroke Support Group held at Tamarac Health and Wellness Center on Thursday, Feb. 2 at 3:30 p.m. For those unable to attend in person, online access is also available.
At this month's meeting, Dr. Khan will share the latest research and treatments related to stroke.
"We are very excited to have Dr. Khan join us this month," said Shelly Klochack, community education specialist. "If you know someone who has had a stroke, or maybe care for a loved one who has had a stroke, this is a talk you won't want to miss."
Dr. Khan earned his medical degree from Aga Khan University Medical College in Karachi, Pakistan. He completed his neurology residency at Henry Ford Hospital in Detroit and completed his vascular neurology fellowship at University of Massachusetts in Worcester. Prior to joining Corewell Health, Dr. Khan served as an assistant professor of vascular neurology at Brown University Rhode Island Hospital in Providence. Dr. Khan's clinical interests include cryptogenic stroke, advanced neuroimaging of stroke, and stroke recovery and rehabilitation.
The Regional Stroke Support Group meets on the first Thursday of the month. All are welcome to attend in person or online. Masks are optional at this event.
For more information or to receive the link to attend virtually, please contact Shelly at michelle.klochack@spectrumhealth.org or 231.924.3275.
About Corewell Health West
Corewell Health West, formerly Spectrum Health, is a not-for-profit health system serving 13 counties in West Michigan. Corewell Health West is a region of Corewell Health™, formerly the BHSH System (Beaumont Health and Spectrum Health) that provides care and coverage with an exceptional team of 60,000+ dedicated people—including more than 11,500 physicians and advanced practice providers and more than 15,000 nurses providing care and services in 22 hospitals, 300+ outpatient locations and several post-acute facilities—and Priority Health, a provider-sponsored health plan serving over 1.2 million members. Through experience and collaboration, we are reimagining a better, more equitable model of health and wellness. For more information, visit corewellhealth.org or spectrumhealth.org.
Michelle Rasmussen
Email: michelle.rasmussen@corewellhealth.org


text:
/*!
 * \file  esextcesextcFragmentShadingRateCombinedTests.hpp
 * \brief FragmentShadingRateEXT combined tests
 */ /*-------------------------------------------------------------------*/

#include "esextcFragmentShadingRateCombinedTests.hpp"
#include "deRandom.h"
#include "esextcFragmentShadingRateTests.hpp"
#include "gluContextInfo.hpp"
#include "gluDefs.hpp"
#include "gluShaderProgram.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuTestLog.hpp"

#define TRIANGLE_COUNT 100
constexpr deUint32 kShadingRateCount = 16;

namespace glcts
{

/// check combiner is trivial operation or not
///
/// @param combineOp combiner which want to check
///
/// @return true for trivial combiner
bool isTrivialCombiner(glw::GLenum combineOp)
{
	return ((combineOp == GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT) ||
			(combineOp == GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT)) ?
			   true :
			   false;
}

/// Constructor
///
/// @param context     Test context
/// @param extParams   Extension Parameter
/// @param testcaseParam Test case Parameter
/// @param name        Test case's name
/// @param description Test case's description
FragmentShadingRateCombined::FragmentShadingRateCombined(
	Context& context, const ExtParameters& extParams, const FragmentShadingRateCombined::TestcaseParam& testcaseParam,
	const char* name, const char* description)
	: TestCaseBase(context, extParams, name, description)
	, m_tcParam(testcaseParam)
	, m_renderProgram(nullptr)
	, m_computeProgram(nullptr)
	, m_to_id(0)
	, m_sr_to_id(0)
	, m_fbo_id(0)
	, m_vbo_id(0)
	, m_simulationCache(kShadingRateCount * kShadingRateCount * kShadingRateCount, 0xFFFFFFFF)
{
}

/// Initialize test
void FragmentShadingRateCombined::init(void)
{
	TestCaseBase::init();

	// Skip if required extensions are not supported.
	if (!m_is_fragment_shading_rate_supported)
	{
		throw tcu::NotSupportedError(FRAGMENT_SHADING_RATE_NOT_SUPPORTED, "", __FILE__, __LINE__);
	}

	if (!m_is_fragment_shading_rate_primitive_supported)
	{
		if (m_tcParam.useShadingRatePrimitive)
		{
			throw tcu::NotSupportedError(FRAGMENT_SHADING_RATE_NOT_SUPPORTED, "", __FILE__, __LINE__);
		}

		if (m_tcParam.combinerOp0 != GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT)
		{
			throw tcu::NotSupportedError(FRAGMENT_SHADING_RATE_NOT_SUPPORTED, "", __FILE__, __LINE__);
		}
	}

	if (!m_is_fragment_shading_rate_attachment_supported)
	{
		if (m_tcParam.useShadingRateAttachment)
		{
			throw tcu::NotSupportedError(FRAGMENT_SHADING_RATE_NOT_SUPPORTED, "", __FILE__, __LINE__);
		}

		if (m_tcParam.combinerOp1 != GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT)
		{
			throw tcu::NotSupportedError(FRAGMENT_SHADING_RATE_NOT_SUPPORTED, "", __FILE__, __LINE__);
		}
	}

	if (!isTrivialCombiner(m_tcParam.combinerOp0) || !isTrivialCombiner(m_tcParam.combinerOp1))
	{
		const glw::Functions& gl						= m_context.getRenderContext().getFunctions();
		glw::GLboolean		  supportNonTrivialCombiner = false;
		gl.getBooleanv(GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT, &supportNonTrivialCombiner);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error getBooleanv non trivial combiner");

		if (!supportNonTrivialCombiner)
		{
			throw tcu::NotSupportedError("Non trivial combiner is not supported", "", __FILE__, __LINE__);
		}
	}
}

/// Deinitializes all GLES objects created for the test.
void FragmentShadingRateCombined::deinit(void)
{
	// Retrieve GLES entry points.
	const glw::Functions& gl = m_context.getRenderContext().getFunctions();

	// Reset GLES state
	gl.bindTexture(GL_TEXTURE_2D, 0);
	gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
	gl.bindBuffer(GL_ARRAY_BUFFER, 0);
	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);

	gl.deleteTextures(1, &m_to_id);
	gl.deleteFramebuffers(1, &m_fbo_id);
	gl.deleteBuffers(1, &m_vbo_id);

	if (m_tcParam.useShadingRateAttachment)
	{
		gl.deleteTextures(1, &m_sr_to_id);
	}

	delete m_renderProgram;
	delete m_computeProgram;

	// Deinitialize base class
	TestCaseBase::deinit();
}

/// Generate Vertex Shader string
std::string FragmentShadingRateCombined::genVS()
{
	std::ostringstream os;
	os << "#version 310 es                        \n"
	   << "#extension GL_EXT_fragment_shading_rate : enable\n"
	   << "precision highp float;                 \n"
	   << "precision highp int;                   \n"
	   << "layout(location = 0) in vec4 position; \n"
	   << "uniform int primShadingRate;           \n"
	   << "void main() {                          \n"
	   << "    gl_Position = position;            \n";

	if (m_tcParam.useShadingRatePrimitive)
	{
		os << "    gl_PrimitiveShadingRateEXT = primShadingRate;\n";
	}
	os << "}";
	return os.str();
}

/// Generate Fragment Shader string
std::string FragmentShadingRateCombined::genFS()
{
	std::ostringstream os;
	os << "#version 310 es\n"
	   << "#extension GL_EXT_fragment_shading_rate : enable\n"
	   << "precision highp float;\n"
	   << "precision highp int;\n"
	   << "layout(location = 0) out vec4 color0;\n"
	   << "uniform int primID;\n"
	   << "uniform int drawID;\n"
	   << "void main() {\n"
	   << "    color0.x = float(gl_ShadingRateEXT);\n"
	   << "    color0.y = float(drawID);\n";

	if (m_tcParam.useShadingRatePrimitive)
	{
		os << "    color0.z = float(primID);\n";
	};

	os << "    color0.w = 0.0;\n"
	   << "}";

	return os.str();
}

/// Generate Compute Shader string for copy
std::string FragmentShadingRateCombined::genCS()
{
	deUint32		   samples = m_tcParam.msaa ? 4 : 1;
	std::ostringstream os;
	os << "#version 310 es\n"
	   << "precision highp float;\n"
	   << "precision highp int;\n"
	   << (m_tcParam.msaa ? "uniform highp sampler2DMS colorTex;\n" : "uniform highp sampler2D colorTex;\n")
	   << "layout (binding = 0, std430) buffer ColorBuf {\n"
	   << "    uvec4 values[];\n"
	   << "} colorbuf;\n"
	   << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
	   << "void main()\n"
	   << "{\n"
	   << "    for (uint i = 0u; i < " << samples << "u; ++i) \n"
	   << "    {\n"
	   << "        uint index = ((gl_GlobalInvocationID.y * " << m_tcParam.framebufferSize
	   << "u) + gl_GlobalInvocationID.x) * " << samples << "u + i;\n"
	   << "        colorbuf.values[index] = uvec4(round(texelFetch(colorTex, ivec2(gl_GlobalInvocationID.xy), "
	   << "int(i))));\n"
	   << "    }\n"
	   << "}";
	return os.str();
}

/// Initializes all GLES objects and reference values for the test.
void FragmentShadingRateCombined::setupTest(void)
{
	m_renderProgram =
		new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(genVS().c_str(), genFS().c_str()));

	if (!m_renderProgram->isOk())
	{
		m_testCtx.getLog() << tcu::TestLog::Message << "" << tcu::TestLog::EndMessage
						   << tcu::TestLog::ShaderProgram(false, "")
						   << tcu::TestLog::Shader(QP_SHADER_TYPE_VERTEX,
												   m_renderProgram->getShaderInfo(glu::SHADERTYPE_VERTEX, 0).source,
												   false,
												   m_renderProgram->getShaderInfo(glu::SHADERTYPE_VERTEX, 0).infoLog)

						   << tcu::TestLog::Shader(QP_SHADER_TYPE_FRAGMENT,
												   m_renderProgram->getShaderInfo(glu::SHADERTYPE_FRAGMENT, 0).source,
												   false,
												   m_renderProgram->getShaderInfo(glu::SHADERTYPE_FRAGMENT, 0).infoLog)
						   << tcu::TestLog::EndShaderProgram;
		TCU_FAIL("Shader creation failed");
	}

	glu::ProgramSources sourcesCompute;
	sourcesCompute.sources[glu::SHADERTYPE_COMPUTE].push_back(genCS());
	m_computeProgram = new glu::ShaderProgram(m_context.getRenderContext(), sourcesCompute);
	if (!m_computeProgram->isOk())
	{
		m_testCtx.getLog() << tcu::TestLog::Message << "" << tcu::TestLog::EndMessage
						   << tcu::TestLog::ShaderProgram(false, "")
						   << tcu::TestLog::Shader(QP_SHADER_TYPE_COMPUTE,
												   m_computeProgram->getShaderInfo(glu::SHADERTYPE_COMPUTE, 0).source,
												   false,
												   m_computeProgram->getShaderInfo(glu::SHADERTYPE_COMPUTE, 0).infoLog);
		TCU_FAIL("Shader creation failed");
	}

	const glw::Functions& gl = m_context.getRenderContext().getFunctions();

	// Generate framebuffer objects
	gl.genFramebuffers(1, &m_fbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up framebuffer objects");

	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding frame buffer object!");

	// Generate texture objects
	gl.genTextures(1, &m_to_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture objects");

	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error set pixelStorei for unpack alignment");

	// Allocate unsigned integer storage
	glw::GLenum textureTarget = GL_TEXTURE_2D;
	if (m_tcParam.msaa)
	{
		textureTarget = GL_TEXTURE_2D_MULTISAMPLE;
		gl.bindTexture(textureTarget, m_to_id);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!");
		gl.texStorage2DMultisample(textureTarget, 4, GL_RGBA32F, m_tcParam.framebufferSize, m_tcParam.framebufferSize,
								   true);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating texture object!");
	}
	else
	{
		gl.bindTexture(textureTarget, m_to_id);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!");
		gl.texStorage2D(textureTarget, 1, GL_RGBA32F, m_tcParam.framebufferSize, m_tcParam.framebufferSize);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating texture object!");
	}

	// Attach it to the framebuffer
	gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_to_id, 0); /* level */
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error attaching texture to frame buffer");

	if (m_tcParam.useShadingRateAttachment)
	{
		// generate shading rate texture
		gl.getIntegerv(GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT, &m_srTexelWidth);
		GLU_EXPECT_NO_ERROR(gl.getError(),
							"Error getIntegerv GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT!");
		gl.getIntegerv(GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT, &m_srTexelHeight);
		GLU_EXPECT_NO_ERROR(gl.getError(),
							"Error getIntegerv GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT!");

		const deUint32 srWidth	= (m_tcParam.framebufferSize + m_srTexelWidth - 1) / m_srTexelWidth;
		const deUint32 srHeight = (m_tcParam.framebufferSize + m_srTexelHeight - 1) / m_srTexelHeight;

		gl.genTextures(1, &m_sr_to_id);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture objects");

		// Allocate unsigned integer storage
		gl.bindTexture(GL_TEXTURE_2D, m_sr_to_id);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!");

		gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R8UI, srWidth, srHeight);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating texture object!");

		std::vector<deUint8> attachmentShadingRateData;
		attachmentShadingRateData.reserve(srWidth * srHeight);
		for (deUint32 sry = 0; sry < srHeight; sry++)
		{
			for (deUint32 srx = 0; srx < srWidth; srx++)
			{
				deUint8 packedShadingRate =
					static_cast<unsigned char>(fsrutils::packShadingRate(translateCoordsToShadingRate(srx, sry)));
				attachmentShadingRateData.push_back(packedShadingRate);
			}
		}

		gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, srWidth, srHeight, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
						 attachmentShadingRateData.data());
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error updating shading rate data to texture");

		// Attach it to the framebuffer
		gl.framebufferShadingRateEXT(GL_FRAMEBUFFER, GL_SHADING_RATE_ATTACHMENT_EXT, m_sr_to_id, 0, 1, m_srTexelWidth,
									 m_srTexelHeight);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error attaching shading rate attachment to frame buffer");
	}

	constexpr deUint32 kVerticesCount = (TRIANGLE_COUNT * 3 * 2);
	float			   randomVertices[kVerticesCount];

	deRandom rnd;
	deRandom_init(&rnd, 0);
	for (deUint32 i = 0; i < kVerticesCount; i++)
	{
		randomVertices[i] = deRandom_getFloat(&rnd) * 2.0f - 1.0f;
	}

	gl.genBuffers(1, &m_vbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up buffer objects");

	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer objects");

	gl.bufferData(GL_ARRAY_BUFFER, sizeof(randomVertices), randomVertices, GL_STATIC_DRAW);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error uploading buffer data");
}

/// Executes the test.
/// Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
/// Note the function throws exception should an error occur!
///
/// @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
tcu::TestNode::IterateResult FragmentShadingRateCombined::iterate(void)
{
	const glw::Functions& gl = m_context.getRenderContext().getFunctions();

	// Initialization
	const deUint32	   sampleCount = m_tcParam.msaa ? 4 : 1;
	constexpr deUint32 kMaxRateCount =
		16; // SHADING_RATE_1X1_PIXELS_EXT ~ SHADING_RATE_4X4_PIXELS_EXT, actually 9 is enough
	glw::GLenum	 shadingRates[kMaxRateCount];
	glw::GLsizei count = 0;

	gl.getFragmentShadingRatesEXT(sampleCount, kMaxRateCount, &count, shadingRates);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error to get shading rate getFragmentShadingRatesEXT");
	DE_ASSERT(count > 0);

	for (glw::GLsizei i = 0; i < count; i++)
	{
		m_availableShadingRates.push_back(shadingRates[i]);
	}

	setupTest();

	gl.shadingRateEXT(GL_SHADING_RATE_1X1_PIXELS_EXT);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error to set shadingRateEXT as default");

	gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f);
	gl.clear(GL_COLOR_BUFFER_BIT);

	gl.useProgram(m_renderProgram->getProgram());
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error use program");

	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error bind buffer vertex data");

	gl.enableVertexAttribArray(0);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error enabling vertex attrib pointer 0");

	gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding vertex attrib pointer 0");

	// primitive ID start from 1
	for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++)
	{
		const deUint32 primID			 = getPrimitiveID(drawID);
		const deUint32 packedShadingRate = fsrutils::packShadingRate(translatePrimIDToShadingRate(primID));
		gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "primShadingRate"), packedShadingRate);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error set uniform shadingRate value");

		gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "primID"), primID);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error set uniform primID value");

		gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "drawID"), drawID);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error set uniform drawID value");

		if (m_tcParam.useShadingRateAPI)
		{
			gl.shadingRateEXT(translateDrawIDToShadingRate(drawID));
			GLU_EXPECT_NO_ERROR(gl.getError(), "Error set shading rate");
		}

		gl.shadingRateCombinerOpsEXT(m_tcParam.combinerOp0, m_tcParam.combinerOp1);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error set Shading Rate combiner operations");

		gl.drawArrays(GL_TRIANGLES, drawID * 2, 3);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Error draw a triangle");
	}

	constexpr deUint32 kChannels = 4;
	const deUint32	   dataSize =
		m_tcParam.framebufferSize * m_tcParam.framebufferSize * sampleCount * sizeof(deUint32) * kChannels;

	// Copy the result color buffer to shader storage buffer to access for the msaa case
	glw::GLuint ssbo_id;
	gl.genBuffers(1, &ssbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generate buffer object");

	gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error bind buffer object");

	gl.bufferData(GL_SHADER_STORAGE_BUFFER, dataSize, nullptr, GL_DYNAMIC_COPY);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocate buffer object");

	gl.useProgram(m_computeProgram->getProgram());
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error use compute object");

	gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error bind buffer object to program");

	gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "colorTex"), 0);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error bind set colorTex uniform value");

	glw::GLenum textureTarget = GL_TEXTURE_2D;
	if (m_tcParam.msaa)
	{
		textureTarget = GL_TEXTURE_2D_MULTISAMPLE;
	}

	gl.bindTexture(textureTarget, m_to_id);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error bind texture");

	gl.dispatchCompute(m_tcParam.framebufferSize, m_tcParam.framebufferSize, 1);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error dispatching copy compute program");

	gl.flush();
	GLU_EXPECT_NO_ERROR(gl.getError(), "Error for flushing");

	const deUint32* resPtr =
		static_cast<const deUint32*>(gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, dataSize, GL_MAP_READ_BIT));
	for (deInt32 y = 0; y < m_tcParam.framebufferSize; y++)
	{
		for (deInt32 x = 0; x < m_tcParam.framebufferSize; x++)
		{
			for (deUint32 s = 0; s < sampleCount; s++)
			{
				const deUint32	index  = ((y * m_tcParam.framebufferSize + x) * sampleCount + s) * kChannels;
				const deUint32* sample = &resPtr[index];
				if (sample[1] == 0) // nothing rendered
				{
					continue;
				}

				const deUint32 shadingRate			   = sample[0];
				const deUint32 drawID				   = sample[1];
				const deUint32 primID				   = sample[2];
				const deUint32 expectedShadingRateMask = simulate(drawID, primID, x, y);
				if (!(expectedShadingRateMask & (1 << shadingRate)))
				{
					std::stringstream error_sstream;

					error_sstream << "The draw ID is " << drawID << "The primitive ID is " << primID
								  << "Shading Rate is" << shadingRate << ", But we expect one mask of "
								  << expectedShadingRateMask;

					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, error_sstream.str().c_str());

					gl.deleteBuffers(1, &ssbo_id);
					return STOP;
				}
			}
		}
	}

	gl.deleteBuffers(1, &ssbo_id);

	/* All done */
	if (m_testCtx.getTestResult() != QP_TEST_RESULT_FAIL)
	{
		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
	}

	return STOP;
}

/// Translate Primitive ID to ShadingRate enumeration
///
/// @param primID primitive ID to translate shading rate
///
/// @return shading rate enumeration
glw::GLenum FragmentShadingRateCombined::translateDrawIDToShadingRate(deUint32 drawID) const
{
	return m_availableShadingRates[drawID % m_availableShadingRates.size()];
}

/// Translate Primitive ID to ShadingRate enumeration
///
/// @param primID primitive ID to translate shading rate
///
/// @return shading rate enumeration
glw::GLenum FragmentShadingRateCombined::translatePrimIDToShadingRate(deUint32 primID) const
{
	return m_availableShadingRates[(primID * 7) % m_availableShadingRates.size()];
}

/// Translate Coordinates ID to ShadingRate enumeration
///
///@param srx x coord in the shading rate attachment to translate shading rate
///@param sry y coord in the shading rate attachment to translate shading rate
///
///@return shading rate enumeration
glw::GLenum FragmentShadingRateCombined::translateCoordsToShadingRate(deUint32 srx, deUint32 sry) const
{
	return m_availableShadingRates[(srx + sry) % m_availableShadingRates.size()];
}

/// getPrimitiveID from drawID
///
/// @param drawID draw ID to translate
///
/// @return primitive ID
deUint32 FragmentShadingRateCombined::getPrimitiveID(deUint32 drawID) const
{
	return drawID + 1;
}

/// Map an extent to a mask of all modes smaller than or equal to it in either dimension
///
/// @param ext extent to get available shading rate mask
/// @param allowSwap swap allowable between width and height
///
/// @return shifted mask which is shifted from all candidate rates
deUint32 FragmentShadingRateCombined::shadingRateExtentToClampedMask(Extent2D ext, bool allowSwap) const
{
	deUint32 desiredSize = ext.width * ext.height;

	deUint32 mask = 0;

	while (desiredSize > 0)
	{
		// First, find modes that maximize the area
		for (deUint32 i = 0; i < m_availableShadingRates.size(); ++i)
		{
			deUint32 packedShadingRate = fsrutils::packShadingRate(m_availableShadingRates[i]);
			Extent2D fragmentSize	   = packedShadingRateToExtent(packedShadingRate);

			if (fragmentSize.width * fragmentSize.height == desiredSize &&
				((fragmentSize.width <= ext.width && fragmentSize.height <= ext.height) ||
				 (fragmentSize.height <= ext.width && fragmentSize.width <= ext.height && allowSwap)))
			{
				deUint32 candidate = (deCtz32(fragmentSize.width) << 2) | deCtz32(fragmentSize.height);
				mask |= 1 << candidate;
			}
		}
		if (mask)
		{
			// Amongst the modes that maximize the area, pick the ones that
			// minimize the aspect ratio. Prefer ratio of 1, then 2, then 4.
			// 1x1 = 0, 2x2 = 5, 4x4 = 10
			static const deUint32 aspectMaskRatio1 = 0x421;
			// 2x1 = 4, 1x2 = 1, 4x2 = 9, 2x4 = 6
			static const deUint32 aspectMaskRatio2 = 0x252;
			// 4x1 = 8, 1x4 = 2,
			static const deUint32 aspectMaskRatio4 = 0x104;

			if (mask & aspectMaskRatio1)
			{
				mask &= aspectMaskRatio1;
				break;
			}
			if (mask & aspectMaskRatio2)
			{
				mask &= aspectMaskRatio2;
				break;
			}
			if (mask & aspectMaskRatio4)
			{
				mask &= aspectMaskRatio4;
				break;
			}
			DE_ASSERT(0);
		}
		desiredSize /= 2;
	}

	return mask;
}

/// Software simulate to compare with GPU result
///
/// @param drawID draw ID
/// @param primID primitive ID
/// @param x fragment coordinates X
/// @param y fragment coordinates Y
///
/// @return shifted mask which is shifted from all candidate rates
deUint32 FragmentShadingRateCombined::simulate(deUint32 drawID, deUint32 primID, deUint32 x, deUint32 y)
{

	const deUint32 rate0 =
		m_tcParam.useShadingRateAPI ? fsrutils::packShadingRate(translateDrawIDToShadingRate(drawID)) : 0;
	const deUint32 rate1 =
		m_tcParam.useShadingRatePrimitive ? fsrutils::packShadingRate(translatePrimIDToShadingRate(primID)) : 0;
	const deUint32 rate2 =
		m_tcParam.useShadingRateAttachment ?
			fsrutils::packShadingRate(translateCoordsToShadingRate(x / m_srTexelWidth, y / m_srTexelWidth)) :
			0;

	deUint32& cachedRate = m_simulationCache[(rate2 * kShadingRateCount + rate1) * kShadingRateCount + rate0];
	if (cachedRate != 0xFFFFFFFF)
	{
		return cachedRate;
	}

	const Extent2D extent0 = packedShadingRateToExtent(rate0);
	const Extent2D extent1 = packedShadingRateToExtent(rate1);
	const Extent2D extent2 = packedShadingRateToExtent(rate2);

	deUint32		  finalMask = 0;
	std::vector<bool> allowSwaps{ false, true };
	// Simulate once for implementations that don't allow swapping rate xy,
	// and once for those that do. Any of those results is allowed.
	for (bool allowSwap : allowSwaps)
	{
		// Combine rate 0 and 1, get a mask of possible clamped rates
		Extent2D intermediate	  = combine(extent0, extent1, m_tcParam.combinerOp0);
		deUint32 intermediateMask = shadingRateExtentToClampedMask(intermediate, allowSwap);

		// For each clamped rate, combine that with rate 2 and accumulate the possible clamped rates
		for (deUint32 i = 0; i < kShadingRateCount; ++i)
		{
			if (intermediateMask & (1 << i))
			{
				Extent2D final = combine(packedShadingRateToExtent(i), extent2, m_tcParam.combinerOp1);
				finalMask |= shadingRateExtentToClampedMask(final, allowSwap);
			}
		}
		{
			// unclamped intermediate value is also permitted
			Extent2D final = combine(intermediate, extent2, m_tcParam.combinerOp1);
			finalMask |= shadingRateExtentToClampedMask(final, allowSwap);
		}
	}

	cachedRate = finalMask;

	return finalMask;
}

/// translate packed rate to Extent
///
/// @param packedRate packed with (log(width) << 2 | log(height))
///
/// @return shading rate Extent
FragmentShadingRateCombined::Extent2D FragmentShadingRateCombined::packedShadingRateToExtent(deUint32 packedRate) const
{
	Extent2D ret = { static_cast<deUint32>(1 << ((packedRate / 4) & 3)), static_cast<deUint32>(1 << (packedRate & 3)) };

	return ret;
}

/// combine the two extent with given combine operation
///
/// @param extent0 extent0
/// @param extent1 extent1
/// @param combineOp combination operation
///
/// @return combined extent
FragmentShadingRateCombined::Extent2D FragmentShadingRateCombined::combine(Extent2D extent0, Extent2D extent1,
																		   glw::GLenum combineOp) const
{
	Extent2D resultExtent;

	switch (combineOp)
	{
	case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT:
		return extent0;
	case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT:
		return extent1;
	case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT:
		resultExtent.width	= std::min(extent0.width, extent1.width);
		resultExtent.height = std::min(extent0.height, extent1.height);
		break;
	case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT:
		resultExtent.width	= std::max(extent0.width, extent1.width);
		resultExtent.height = std::max(extent0.height, extent1.height);
		break;
	case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT:
		resultExtent.width	= extent0.width * extent1.width;
		resultExtent.height = extent0.height * extent1.height;
		break;
	}

	return resultExtent;
}

} // namespace glcts

redpajama_set_name: RedPajamaGithub


In an effort to help keep Lafourche Parish clean, Parish Government will conduct Household Hazardous Materials Collection Days for parish residents on Saturday, March 12th and Sunday, March 13th.
On March 12th, the collection will take place between 8:00 a.m. and noon in the Lafourche Parish Government Complex parking lot located at 4876 La. Hwy 1, Mathews, which is just south of Central Lafourche High School and Walmart.
The following day, Sunday, March 13th, the collection will take place between 8:00 a.m. and noon in the Warren J. Harang Municipal Auditorium parking lot located at 310 N. Canal Blvd. in Thibodaux.
This event is a residential-only collection. Items generated by commercial businesses are strictly prohibited and will not be accepted.
Residents will be required to show proof of residency in Lafourche Parish (current months water or electric bill is acceptable).
Household Products: oven cleaners, corrosive cleaners, cleaning solvents, toilet and drain cleaners, bleach, degreasers, disinfectants, polishes, aerosol cans, cooking oil, glue, mothballs and pool chemicals; Paints: oil-based and latex paints, stains and varnishes, paint thinners, turpentine, wood preservatives and arsenic; Automotive Products: automobile tires, (strictly limited to 5 per participant), used oil, antifreeze, brake fluid, diesel, and oil and fuel filters; Lawn and Garden Products: herbicides, pesticides, fungicides, fertilizer and bug sprays; Batteries: NiCad, lead acid, alkaline and rechargeable; Flammables: propane tanks and lighter fluid; Miscellaneous: acids, metallic mercury, fluorescent tubes and compact fluorescent bulbs.
For more information on the Collection Day, residents can call the Lafourche Parish Government Office of Solid Waste at (985) 573-7603 or toll-free at 1-800-794-3160.


Why do you need drum trolleys when you can just roll drums to move them to the desired locations? Well, drum trolleys are designed to transport large drums that carry 'hazardous' chemicals. This explains why using drum trolleys makes more sense than just rolling drums to facilitate their transportation. Drum trolleys minimise the health and safety risks that your workers may be exposed to during the transportation of hazardous chemicals while boosting the efficiency at which materials are transported at the same time.
You have to admit the fact that equipment with wheels assures the best transportation outcomes in terms of convenience as well as timeliness. You may need only one person to transport multiple drums in one day depending on the load and the type of drum trolley that you use. What's more interesting is that you can actually cut down on your transportation time by almost 50 percent. Secondly, the use of drum trolleys guarantees a level of safety which fosters a feel of employee-friendly environment in your work site.
Whenever humans and chemicals meet each other, there are always chances of accidents on account of faulty transportation practices. Some drum trolleys come with anti-explosion and anti-spill features that help companies maintain high standards of health and safety practices. By promoting a safe work environment, you can keep costs pertaining to employee injury claims under control. Back injuries are commonly reported by workers who need to lift and handle heavy loads on a frequent basis. When you provide your workers with aids to lift drums and other loads safely, you take a step to secure their health and safety, which, in turn, translates into lower injury claims for you.
Drum trolleys come in various forms, with self-loading tilting drum stand, tilt drum trolley, four-wheel drum truck, and low-profile drum caddy being the most commonly used designs. As the name suggests, a self-loading tilting drum stand can be operated by just one employee who does not even need to touch the drum. The handles can be retracted when the stand rests in the horizontal position. Tilt drum trolleys are specially designed to facilitate tilting, rotating, and drainage functions. You can lock the drum in a vertical position to avoid spillage, but you can still tilt the drum in a horizontal position if you wish to drain it. Most importantly, you can incline a drum at any angle and drain all the contents completely. Four-wheel drum trucks prove to be highly useful when you need to transport drums up over gutters and doorsteps. Convenient for use on both smooth and rough grounds, four-wheel drum trucks will allow you to move significant load without feeling burdened. Low-profile drum caddies are designed to reduce the risk of injury that may be caused by manual transportation of drums. By using a low-profile drum caddy, you can escape manual unloading operations by slipping the drum out of the caddy.
If you handle chemicals that fall in the "extremely hazardous" category, you may want to invest in hydraulic drum jacks that can transport several drums and need only one operator to operate them. Besides, you also need to use various drum handling equipment such as drum lifts, loader, and unloader to complete drum transportation jobs. If you think that you have very little awareness about such equipment, do consult a company representative to make informed decisions.


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Boy Scout Troop 41 picked up and recycled approximately 40 trees this year. The trees are mulched and ultimately re-used in landscaping. Additionally, the $800 in donations will specifically be used to support camperships and our community service projects such as building an outdoor chapel, community garden, clearing a segment of our town's Blue Trail. Leave No Trace behind!


text:
Q: Magmi Import: Not able to set product status to 'Disabled' I am trying to set the status of a set of products to 'Disabled' using magmi import csv. Even though I don't get any error, the product status is not changed in back-end and I am able to see the product in the front-end. I do have stock of these products, so I have retained the attribute 'qty' as a positive value.
What could I be doing wrong? Please guide me - I am new to Magento and magmi.
PS: With the same csv, I am able to set status to 'Enabled', if it was previously 'Disabled' manually from admin panel.

A: Since you did not post a sample of your CSV file, I'm going to assuming you are using the values Enabled and Disabled in the status column.
This is incorrect, the status attribute requires either:
1 value for enabled
2 value for disabled

redpajama_set_name: RedPajamaStackExchange


The Nokia 7.1 is powered by the Qualcomm® Snapdragon™ 636 Mobile Platform, which supports a major leap in enhanced performance making it great for streaming HDR content with ease. This platform is optimised for content consumption with first-class graphics performance and battery efficiency enhancements so you can enjoy your audio and video for even longer. The USB type-C fast charging port delivers up to 50% of your battery back in 30 mins[i], to get you back up and running quickly and easily.
The Nokia 7.1 will receive three years of monthly security patches and two years of OS updates, as guaranteed in the Android One programme. In addition, Google Play protect scans all the apps on the store and on your phone to keep it safe from malware. This helps to rank the Nokia 7.1 among the most secure and cutting-edge phones out there, as this device will always be up-to-date thanks to the latest Google innovations including, Google Assistant and Google Photos[ii] with free unlimited high-quality photo storage.
Complementing the premium viewing experience sees the arrival of two new audio accessories: Nokia True Wireless Earbuds and the Nokia Pro Wireless Earphones. Weighing a slight 5 grams per earbud, the Nokia True Wireless Earbuds provide clear audio playback and voice calls with up to 3.5 hours play time and give fans the freedom to charge on the move with a pocketable charging case holding three charges (giving you a total of up to 16 hours of quality audio entertainment including the charging case power).
The Nokia 7.1 comes in Gloss Midnight Blue and Gloss Steel and is available in Qatar from 18 October for a retail price of QAR 1065 (3GB/32GB) and QAR 1119 (4GB/64GB).


text:
A stalking management programme: preparing advisory material for non-psychologists
DOI link for A stalking management programme: preparing advisory material for non-psychologists
A stalking management programme: preparing advisory material for non-psychologists book
ByEmily Alison, Laurence Alison
BookForensic Psychologists Casebook
Imprint Willan
Stalking was recognized by the British legal system with the introduction of the Protection from Harassment Act in 1997. The first anti-stalking law was implemented in California in 1990, prompted by the high-profile murder of television actress Rebecca Schaeffer, who was shot and killed outside her home by an obsessed fan. However, the constellation of behaviours involved in stalking are much more common between acquaintances and domestic partners than between celebrities and their fans (Mullen et al., 1999b; Palarea et al., 1999). A previous relationship does not lessen the impact that stalking behaviour has, nor the severity of the threat. Indeed, in cases where the stalker and victim have a previous relationship there is some evidence to suggest that there is an increased probability of physical attacks (Zona et al., 1993; Meloy and Gothard, 1995).


Analyzing the more than 1500 fossils, representing more than 15 individuals, was a group effort at a workshop in South Africa.
From the moment in 2013 when paleoanthropologist Lee Berger posted a plea on Facebook, Twitter, and LinkedIn for "tiny and small, specialised cavers and spelunkers with excellent archaeological, palaeontological and excavation skills," some experts began grumbling that the excavation of a mysterious hominin in the Rising Star Cave in South Africa was more of a media circus than a serious scientific expedition. Daily blogs recorded the dangerous maneuvers of "underground astronauts" who squeezed through a long, narrow chute to drop 30 meters into a fossil-filled cavern, while Berger, who is based at the University of the Witwatersrand in Johannesburg, South Africa, became the "voice from the cave" in radio interviews.
When it came time to analyze the fossils, Berger put out a call for applications from "early career scientists" to study them at a workshop in Johannesburg in March 2014. Handing over much of the analysis of such potentially important specimens to inexperienced researchers didn't inspire confidence among Berger's colleagues either, though it did win him the nickname Mr. Paleodemocracy. Many thought the expedition "had more hype than substance," paleoanthropologist Chris Stringer of the Natural History Museum in London writes in a commentary accompanying the fossils' official presentation this week in the journal eLIFE.
But the substance has now been unveiled, and few dispute that the findings are impressive. In their report, Berger and his team describe 1550 fossils representing more than 15 ancient members of a strange new kind of hominin, which they named Homo naledi. (Naledi means "star" in the Sotho language spoken in the region of the cave.) It is the largest trove of fossils of a hominin ever found in Africa—and more await excavation at the site, 50 kilometers northwest of Johannesburg. "Lee has to be congratulated for finding this stuff," says Fred Grine, a paleoanthropologist at the State University of New York at Stony Brook.
Although the fossils are still undated, making it hard to know where they sit in the human family tree, they already reveal a profoundly different way to be a member of our genus Homo. "There is no doubt in my mind that this is a new species," Grine says.
As soon as spelunkers led by Pedro Boshoff, a former student of Berger's, found a handful of ancient teeth and a jaw deep in the cave's Dinaledi Chamber in September 2013, it was clear that "something bizarre was going on," Berger says. This ancient individual had small front teeth like a modern human but larger molars like a more primitive human ancestor.
When the spelunkers brought up more remains, Berger's perplexity deepened. The skull was globular, like a member of our genus Homo, but the brain was small and primitive. The wrist suggested this species was an adept toolmaker, but its shoulder and fingers showed it still climbed in trees, like more primitive hominins. "We were facing something that was different from anything else that had been described," Berger says.
At first, he worried that something was wrong with the excavation or that the teeth came from more than one type of hominin. Much to his frustration, he couldn't check the dig for himself, because he couldn't squeeze down the 20-centimeter-wide natural chute that led into the cavern (see diagram, below). With a quick grant from the National Geographic Society, where he is an explorer-in-residence, Berger assembled a team of thin, young researchers and cavers to excavate further.
"As the teeth came up, you'd see this odd tooth; then the same thing in two, three, five, 10, 50, 100 teeth," Berger says. "No individual part varied." Other remains—skulls, hands, and foot bones from infants, teens, and the elderly—also consistently showed the same unusual combination of modern and apelike traits. But although the similarity of the fossils convinced the researchers that they had uncovered a new species, analyzing all 1550 was a Herculean task. "No one had ever tried to publish more than 100 fossils of a single species at once," Berger says.
No other animals were found in the subterranean chamber except a hapless owl and a few rodents. As a result, the team rules out the idea that animals dragged the human remains into the cave. Instead, they suggest that other humans, perhaps modern humans, deposited the bodies there—as in a crypt. But the team can't rule out alternate explanations—for example, that a group of H. naledi found their way into the cave but got lost or trapped.
Despite the wealth of data, the initial analysis invites more questions than it answers, Stringer writes, including "Where does H. naledi fit in the scheme of human evolution?" Determining the age of the bones or cave would help answer that, but caves are notoriously difficult to date, and the bones may be too old for radiocarbon dating.
Still, "it is absolutely essential that the remains be dated," says paleoanthropologist Curtis Marean of Arizona State University, Tempe. "For example, if they date to the last 300,000 years, then it is plausible that early modern humans killed them and stashed them in the cave as part of a ritual." A date would also illuminate whether the fossils represent an ancient population or an isolated relic that persisted until fairly recently, says paleoanthropologist Bernard Wood of George Washington University in Washington, D.C.


text:
'Great That Show Caught Some Legs': Cedric The Entertainer On CBS's The Neighborhood
Filed Under:Cedric The Entertainer, DJ Sixsmith, Only CBS, The Neighborhood
(CBS Local)– Cedric the Entertainer is one of the funniest people in show business and people will have the opportunity to watch him all fall and winter on season two of "The Neighborhood" on CBS.
Cedric stars in the show and is the executive producer and he's blown away at all the different milestones the show has hit so far.
READ MORE: Meat Loaf, Entertainer Known For 'I'd Do Anything For Love,' Countless Other Hits, Dies At 74
"CBS has always had these big comedies with Big Bang Theory and Two and A Half Men. It's a fight for legacy sometimes," said Cedric the Entertainer in an interview with CBS Local's DJ Sixsmith. "It was really great to be able to have a show that caught some legs. Last year was fun because we kept getting these little milestones. It's been really good, we've been having a lot of fun and we have a great cast."
READ MORE: VP Kamala Harris Visiting San Bernardino To Tout $600M In Wildfire Recovery Money For Calif.
"The Neighborhood" also features stars like Max Greenfield and Tichina Arnold. It was important for Cedric to share the set and the writer's room with people he could trust.
"The creator Jim Reynolds, who is a white guy… this was his truth," said Cedric the Entertainer. "He had written this based off his own life. I came in and gave it more of the fabric of what I felt like he was missing from what the black man is actually thinking. We work really well together and it's turned into some good episodes. Being a successful comedian on many different platforms and coming back to television is all about learning about yourself and how you can listen and grow."
MORE NEWS: 'I Hope Paradise Is As You Remember It;' Boy George, Cher, Stephen Fry React To Death Of Meat Loaf
"The Neighborhood" starts its second second Monday, September 23 at 8pm EST/PST.
Motorcyclist Killed In Horrific Crash In West Hills
Marvel Actor Gaspard Ulliel Dead At 37 Following Ski Accident
Orange County Deputies Open Fire Inside Foothill Ranch Walmart, Suspect Wounded
Suspect ID'd As Shawn Laval Smith In Murder Of Brianna Kupfer, Hancock Park Furniture Store Employee Found Stabbed
Woman Runs Down, Kills Man With Car In South El Monte, Injures Deputy, Then Leads Pursuit
3 Men Arrested In Fatal Stabbing In Koreatown
New Water Restrictions In Place For Thousands In Diamond Bar, Pomona, Walnut
Authorities Arrest Brittany Moore, Suspect Involved In String Of Retail Thefts
Shawn Smith, Suspect In Brianna Kupfer's Murder At Hancock Park Furniture Store, Arrested In Pasadena
Gov. Newsom Announces Multi-Agency Task Force To Crack Down On Rail Theft


text:
Charles McCarry (Pittsfield (Massachusetts), 14 juni 1930 – Fairfax (Virginia), 26 februari 2019) was een Amerikaans auteur van voornamelijk spionageromans.

Biografie

Privé
McCarry diende in het Amerikaanse leger, waar hij een correspondent voor legerkrant Stars and Stripes was.  Hij was een journalist voor een lokale krant in een kleine stad en was een speechwriter voor de regering Eisenhower.

Van 1958 tot 1967 werkte hij als geheim agent voor de CIA, onder een deep cover in Europa, Azië en Afrika. Zijn cover was echter niet die van schrijver of journalist. Hij is getrouwd en heeft vier volwassen zoons. Zijn familie komt uit de omgeving van de Berkshirebergen in het westelijk deel van Massachusetts en waar hij tegenwoordig verblijft.

Hij was een bewonderaar van het werk van William Somerset Maugham, met name van de verhalen van Ashenden. Hij was ook een bewonderaar van auteur Richard Condon.

Charles McCarry overleed in 2019 op 88-jarige leeftijd.

Als auteur
McCarry is het meest bekend van zijn boekenreeks over het leven van superspion Paul Christopher. Hij werd geboren in Duitsland voor de Tweede Wereldoorlog uit een Duitse moeder en een Amerikaanse vader. Christopher treedt na de oorlog toe tot de CIA en wordt een van haar meest effectieve spionnen. Nadat hij een ongeautoriseerd onderzoek heeft opgestart naar de moord op president John F. Kennedy, wordt  Christopher een paria binnen het bureau en een opgejaagd man. Uiteindelijk brengt hij tien jaar in een Chinese gevangenis door voordat hij vrijgelaten wordt en er een oplossing in het verschiet ligt met betrekking tot het mysterie dat hem zijn hele leven heeft achtervolgd: het lot van zijn moeder, die aan het begin van de Tweede Wereldoorlog spoorloos verdween.

De boeken zijn opmerkelijk vanwege hun historische details en de voorstelling van de werkzaamheden van een spion, evenals de zorgvuldige en uitgebreide beschrijving van Christophers relatie met zijn familie, vrienden, echtgenotes en geliefden.

Bibliografie
De novembermoorden (The tears of autumn), A.W. Bruna Uitgevers, 1974
Dossier Miernik (The Miernik dossier), Het Spectrum , 1973
De geheime minnaars (The secret lovers), A.W. Bruna Uitgevers, 1977
Het laatste avondmaal (The last supper), Het Spectrum, 1983
Het tweede gezicht (Second sight), Het Spectrum, 1991
Het netwerk (Old boys), Anthos, 2004

Externe links

Charles McCarry in de Allmovie

Amerikaans schrijver
Thrillerschrijver

redpajama_set_name: RedPajamaWikipedia


text:
Gunshots latest in string of problems plaguing Palm Coast park
JULIE MURPHY, Staff Writer
PALM COAST -- Shots were fired near Ralph Carter Park less than two hours after an 11-year-old at the same park reported escaping from a man who was trying to drag him away in an unrelated incident, officials said Monday.
What is related is that unsupervised teenagers frequent the well-used park adjacent to Rymfire School at 1385 Rymfire Drive, and that makes it ripe for problems, said Flagler County sheriff's Major Steve Clair.
Suspects were arrested in both incidents, which occurred Sunday, and no one was hurt, according to reports.
Johnnie Thomas Jr., 18, of Bunnell was charged in the shooting. Chad Davis, 20, of Palm Coast was charged with false imprisonment and battery for carrying a boy from the basketball courts to the front entrance of the park.
"Since January 1, there have been 72 calls for service to this park," Clair said Monday. "These last two cases are the worst we've had. Half the calls are hang-ups and there are a lot of calls for a suspicious car or a suspicious person."
Davis told deputies he was watching a group of children play basketball at 5 p.m. Sunday when they started to pick on the 11-year-old after he was not chosen for a team, according to a sheriff's report. The boy's mother reported what happened four hours later to the Sheriff's Office.
Davis said he told the boy he shouldn't play with the children who were picking on him, and that he then walked him across the street to a friend's house. The 11-year-old "said he squirmed out of the man's grasp and returned to the basketball court," a report states.
Everything in the park "appeared normal" shortly after 6:30 p.m., witnesses told investigators, when a "large group of teenagers" who had been playing football began to fight. Witnesses reported hearing between five and eight gunshots and then told deputies everyone separated and started to run away or leave in cars.
"Deputies located the suspect vehicle (nearby). Seven males were detained," according to sheriff's spokeswoman Debra Johnson.
A .32-caliber gun was found on the driver's side rear floorboard wrapped in a white T-shirt, according to a report. The gun was found "where the suspect (Thomas) was sitting in the vehicle."
The recovered gun had been reported stolen in May 1997 from Volusia County. Six shell casings of the same caliber were found in or near the park. Three were found 80 to 100 feet away from the playground where the original caller had been playing with his young son, the report states. Shell casings were also found within 40 feet from the park entrance, at the park's entrance, and in the middle of Rymfire Drive.
Some of the other young men who were detained reported to deputies Thomas fired the shots at the group they had been fighting with and that he "shot out the window towards the other car," the report states.
The Palm Coast City Council in June 2011 approved spending $18,632 to erect 1,286 feet of fencing around the park. Problems at the park had been a source of consternation and controversy for more than a year with some residents along Richardson Drive complaining of park-bound hooligans harassing them, stealing their property and vandalizing their homes. Surveillance cameras were installed in the fall of 2010.
"We are trying to get video of the park incidents, but they aren't a catch-all," Clair said. "They don't get everything, but cameras do help."
Problems in the past mostly involved vandalism to the park and neighboring residences, the major said.
"We've stepped up patrols and deputies go through a couple of times a day," Clair said. "That includes our crime suppression team in unmarked cars."
Thomas is charged with discharging a firearm from a vehicle, discharging a firearm in public, shooting or throwing a deadly missile, as well as dealing in stolen property. He was booked into the Flagler County Inmate Facility on $65,000 bail.
Davis was booked into the Flagler County Inmate Facility and is being held with no bail allowed.


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