Many a times it may happen that during iOS application development, we may require to know if user has taken any screenshot in the application's active state or not. We may consider it as a security reason or as a feature of iOS app to inform the user that you have taken a snap of application.
In iOS, when we develop apps in XCode, there are 2 ways to detect that user have taken screenshot of application. Lets see both the ways.
you have to make user touch the screen. So when user will take screenshot, the touch by the user will get cancelled and the UIView touchesCancel method (or long press action method with cancel state) will be called. So in that method, you can take the relevant steps to protect your data.
In the AppDelegate.m class add Long press gesture to the window in the application's didFinishLaunching method.
Considering user has touched the screen. Now when the screenshot will be taken, the touch will be cancelled and the long press action method will be called with the cancelled state.
But you have to keep in mind that the touch can also be cancelled when the state of the application will resign the active state. So for this, you can maintain the state of the application and accordingly work around. You can take a flag and set/reset it based on application's state and use that flag in the long press action method. If it is TRUE, then only consider the screenshot detection.
This solution will work on all iOS version but not in iOS 7. In all the iOS versions below iOS 7, the active touches are getting cancelled whenever the screenshot is taken. But now in the latest released iOS 7, the active touches are no longer getting cancelled. We need some other way also to detect the screenshots and which will work in iOS 7 too.
So here is the second way to detect the screenshot and it will also work on iOS 7.


It's the Ruby colourway. I simply couldn't resist.
Isn't the colour similar? Me and a cowardly bullfighter… lots in common!
…I managed to make some progress on my April Showers. No pic today because the camera is at the office. But she's getting quite big!
And – I do have some self-control after all when it comes to yarn. When I was at the LYS today, they had JUST had a shipment of Handmaiden stuff… sitting there on the floor, winking at me through a huge clear plastic bag, even (I swear to this) calling my name.
They told me that it couldn't be sold yet as there was no price list. I was sorely tempted to pay for what I was buying, take out my huge keychain, bop the salesperson over the head and run with the yarn… but I didn't. That earns me some kind of knitters' medal, no?
No. I guess not. I do feel, however, that I will deserve a medal if I don't rush back there tomorrow before the next PayDay (15 April) to check out the new Handmaiden wares. I have spent my yarn budget for the first half of the month (and probably have at least 10 km of yarn in my apartment as a result – including probably 5 km of Handmaiden products) and don't have a credit card… so this shouldn't be so difficult.
Stay tuned…and in the meantime run, don't walk, to find some Fleece Artist Italian Silk!!


text:
LEGO Review - 31313 Mindstorms EV3
technic 23 mindstorms 6 ev3 6 2013 15 Review 95
Review - 31313 Mindstorms EV3 - EV3RSTORM (part 3)
Review - 31313 Mindstorms EV3 - WACK3M
Review - 10243 Parisian Restaurant
LEGO Review - 42009 Mobile Crane MKII
Review - 70815 Super Secret Police Dropship
LEGO Review - 42008 Service Truck
Review - 70807 MetalBeard's Duel
Disclaimer: I have a background in Microelectronics Engineering which basically means I love robots. Combine that with my career in IT and love of LEGO and you end up with a 100% biased review of this Mindstorms robotics LEGO set :) Plus it's kind of long!
This set is too epic to review in a single article so I'll add more posts over the coming weeks as I get time to cover the rest of the content. This review will provide an overview of what this set is all about and the first introductory robot - The Track3r.
This set is now available for purchase at eBay, LEGO or Amazon. Alternatively, for your country specific links please see the links on the EV3 set details page.
Mindstorms - Overview
For those who have no experience with the Mindstorms theme or programming of any sort, this section will cover what it's all about.
The key part of this set is the programmable brick. This brick is in fact a computer, complete with processor, memory, inputs and outputs. Just like any computer, it can be programmed to respond to its various inputs in any manner the programmer wishes.
Up to four input sources (e.g. proximity sensor, touch sensor, etc) can be plugged into the EV3 brick on its top side. Up to four output targets (e.g. motors) can be plugged into the EV3 brick on its bottom side. There are also connectors to connect to your PC/Mac, or expand its memory capabilities via an external flash card.
There has been a community of AFOLs who have been working with LEGO over the last couple of years to help perfect this set. And perfect it they have :) The set comes with instructions/programs for five robots. LEGO have also chosen 12 sets from the community group to include in the software - complete with building instructions and sample programs to use them. These are optionally downloadable components which can be done from within the Mindstorms program.
This EV3 Home Edition set includes:
Programmable Brick (for more specs check here)
Input sensors: Touch, Color (7 colors + no color), Infrared Receiver+Transmitter (proximity + directional)
Output motors: 2 x Large servo motors, Medium Servo motor
500+ various Technic parts
Printed Building Instructions for Track3r robot
Mindstorms EV3 Software
The infrared receiver/transmitter pair can be used in a variety of ways. From a simple proximity detector, to a remote control, and the receiver can even detect the direction the transmitter is coming from. This makes it a nice beacon for following/finding objects.
The programmable brick can also play sounds, display/flash its lights, and show images or text on its 178 x 128 pixel LCD display. The Mindstorms software includes the building instructions for every robot, as well as detailed guides on how to write the programs for the robots. There are also plenty of context-sensitive help guides that open in your browser.
The cables used have connectors which at first look like standard RJ12 telephone connectors, but have the top clip that holds it in place off to the left instead of centered. I can only imagine they did this to keep everything proprietary and make it harder to build your own cables/devices :( However, it is compatible with previous generations of Mindstorms sets.
Update: Wolfolo pointed out to me that these are Modified Modular Jacks and not proprietary.
The robots included in the set are:
Track3r - A tracked crawler robot that has several swappable tools that it can use to slice/shoot/smash obstacles. This is the simplest robot and a great one to start out with.
Spik3r - A scorpian like robot, with features such as scurrying legs (even though its mobility is wheel-based), a moveable tail that can shoot balls, and a front gripper appendage simulating claws.
R3ptar - A slithering serpent that can rattle, shake and strike at a close target. Quite an evil looking and cool robot.
Gripp3r - Another tracked crawler that has a big gripper at its front designed to lift and transport objects.
Ev3rstorm - The main bipedal robot (but actually moves on tracked feet). It incorporate all sensors and motors and is the most complex robot of the five. Other than the chicken hairstyle, this is one cool robot!
The robots included as part of the community offerings are:
Ev3game - by Ricardo Oliveira. This is basically a Shell Game in which the robot randomly moves cups around and you have to guess which one is hiding the ball. It includes three missions.
Banner Print3r - by Ralph Hempel and Phillippe "Philo" Hurbain. A 2d plotter robot that can write anything. The sample program spells "LEGO EV3"!
Bobb3e - by Kenneth R. Madsen. A tracked forklift robot, complete with beep beep beep reverse sounds.
Dinor3x - by Lasse S. Lauesen. A triceratops that walks on its four legs and avoids obstacles.
El3ctric Guitar - by Daniele Benedettelli. It's a freaking guitar, what else is there to know?
Ev304 - by Vassilis Chryssanthakopoulos. A companion robot that can be controlled remotely, or follow you around.
Ev3meg - by Martyn Boogaarts. A clever line following robot with some pseudo fuzzy logic driving its calculations.
Mr-B3am - by Kenneth R. Madsen. This robot will take a technic beam and measure its length and color.
Kraz3 - by Marc-Andre Bazergui. A little companion robot that wiggles his head when he finds color spots on the mission pad.
Rac3 Truck - by Laurens Valk. An automated race truck that drives around avoiding obstacles.
Robodoz3r - by Mark Crosbie and Phillippe "Philo" Hurbain. An autonomous bulldozer that can lift its shovel.
Wack3m - by Martyn Boogaarts. A Whack-a-mole game to test your reaction speed.
Personally, the Dinor3x interests me the most because... well its a dinosaur and dinosaurs are cool. I will cover these robots more in later reviews!
Mindstorms Software
The CD I received with my set was pre-release so was not included in the box. I presume the normal sets will include a CD inside the box with the latest software. In any case, mine was v1.0.0. However, shortly after installing it there was a new release v1.0.1 which it automatically discovered and I downloaded from the LEGO mindstorms website which has just been updated to include the EV3 content. I also needed to update the brick's firmware from v1.01H to v1.03H which was a quick and painless operation. The latest firmware was downloaded from the website and then copied to the brick over the supplied USB cable. After a few minutes it was all done and ready for use.
For each of the included robots, there are 4-6 "missions" to complete. These missions are actually requirements for programs that you need to write. For example - Mission 1 for the Track3r robot is to write a program to make the robot move forward a bit, swipe a tyre off the mat with the Bi-blade Blender, then move back to the starting position. A simple task to get you used to the development environment and some of the basic coding techniques used. The missions tend to get harder as you progress through them, and build upon things you have learned in earlier ones. Each mission includes: a video showing what the robot needs to do; building instructions for the robot and any add-ons specific to that mission; and step-by-step instructions for coding the program. If you get stuck, you can always open the prepared answers but that would be cheating :)
The building instructions can be viewed directly from the Mindstorms software, or via an external URL. The URL is helpful for viewing from another device that does not have the software installed, such as a tablet. It even includes a handy QR code that you can scan with your tablet to open the URL without having to type it in manually.
To test this, I used my iPad to scan the QR code. This took me to a website that then redirected me to the app store for the free LEGO Mindstorms 3D Builder app. Note that this app says it requires 173MB to install, but after installing I found it used 378MB. Bigger than your average app! This app includes the building instructions for the five main robots, and uses the same Autodesk software that is used on the website for the PC. It allows you to step through the instructions, and change any aspect of the 3D viewing. The app seems to work a lot faster than the website, and is easier to use when building away from your PC anyway.
The PC software isn't perfect. There were a few things I thought could be made clearer and it was quite slow sometimes. My Windows 7 based PC is no slouch, yet it lagged quite often on some of the screen transitions and even just trying to drag blocks around. However, I'm sure things will improve over time as it gets more usage and is tweaked by LEGO. Even at v1.0 it shows a lot of effort has been put into making it a highly intuitive and fun experience.
The Mindstorms software provides a drag-and-drop GUI style of programming. I have been programming for 26 years now so have an intuitive understanding of how things work, but I believe that it is easy enough for anyone to pick up. I can say this because my six year old son wrote all but one of the programs for the Track3r robot!
To write the programs, you drop blocks of functionality into a process flow diagram. Each block can be configured, based on the type of block it is. For example, the "Medium Motor" block shown here has 5 modes of operation:
Off - turn off
On - turn on and rotate until told not to in a later block
On for Seconds - turn on for a specified number of seconds
On for Degrees - turn to a precise angle
On for Rotations - turn a fixed number of times only
The options shown in the remaining panels will change based on the mode selected. All of these options make the servo motors very flexible in what you can do with them.
There are a wide variety of blocks to choose from as shown below and are grouped into six categories: Action (green), Flow Control (orange), Sensor (yellow), Data Operations (red), Advanced (blue), and My Blocks (girly blue).
The My Blocks group contains custom blocks you can create yourself. They may contain entire programs within them. If you have a large number of blocks performing a function that you find yourself needing multiple times, this is a nice way to simplify things. The fifth mission of the Track3r robot provides you with one called Time Trial that acts as a stopwatch, tracks your score and even keeps a high score in a file on the brick.
You are introduced to new blocks slowly, as you progress through the missions for each robot. In fact of the five LEGO supplied robots, only the R3ptar has a block that is not green or orange (ignoring pre-build custom blocks for some of the missions). Once you take a look at the community built models though, things get complicated fast.
When you have created your program, it needs to be copied to the robot. There are actually three different methods that the programmable brick can be connected to the Mindstorms software:
USB cable - a 2m cable is supplied
Wifi - you need to buy an additional dongle that plugs into the brick
Bluetooth - your PC/Mac needs to have bluetooth support
I work mostly on a PC that has no bluetooth connectivity, which means I'm stuck with the USB cable.
Once you have connected, you can download your project to the brick. Note that all programs within your project are copied. You can choose to just download, or download and immediately start running the current program. This is great for doing quick tests of your program. However, try not to shoot your computer screens :)
Mindstorms Apps
Other than the LEGO MINDSTORMS 3D Builder app, there are a couple others worthy of looking into.
The first is the LEGO MINDSTORMS Robot Commander. This allows you to control your robots from your phone. It comes pre-configured with the five standard robots, plus you can also create your own custom commands from within the app for other robots. You must first enable Bluetooth on the robot and pair it with your tablet/phone device. I didn't really find the Track3r one very useful, but can see the potential in it for other robots.
There is also a fun little game app for LEGO Mindstorms called Fix The Factory. It gets you to control the Ev3rstorm robot by coming up with a list of steps for the robot to get to its goal. For example: go forward, turn left, go forward twice, turn right, etc. A great precursor to full-blown programming :)
TRACK3R
The first robot you should build is the Track3r. It is the only one with printed building instructions, and also has a demo program pre-installed on the programmable brick. It also comes with an activity mat that is actually the underside of the outside box. Four of the five missions for this robot uses the mat to demonstrate its capabilities. Plus, of course, you can use it for whatever other programs/robots you dream up.
The actual build of the robot is straightforward and will only take 10-15 mins. It mainly introduces you to some of the ways of mounting the motors and sensors, which I gather is much nicer than previous Mindstorms sets. The instructions include showing you how to run programs stored on the brick, and even how to create a program directly on the brick itself. Although, that is really only useful for the most basic programs and the Mindstorms software is much easier to use.
There are five missions included with this robot. Each mission requires you to build a weapon add-on that connects to the medium motor.
Mission 1 - Blend It with Precision. This uses the "Bi-blade Blender" add-on, and consists of a very simple program to move the robot forward and knock a tyre off the activity mat. It's a great introduction to the software development environment.
Mission 2 - Blast It Away. Using the "Blasting Bazooka" add-on, you need to manoeuvre the robot to shoot small red balls at two different objects in the distance. Definitely one of the more interesting weapons!
Mission 3 - Take Them Away. This uses a "Gripping Claw" to pick up tyres from the mat and place them in marked locations. This is the first program that uses flow control with a simple loop.
Mission 4 - Tactical Defense System. The "Heavy Hammer" is used by this robot to randomly strike at anything nearby, and when something gets close enough to its rear it will spin around and smack them. The program introduces the switch block for conditional actions.
Mission 5 - Time Trial. This program is a game where you need to swipe away tyres and put the color sensor over the colored dots on the mat in a certain order. It is also timed, and you build up a score for doing it correctly. You get penalised by going over the red lines which are detected by the sensor. A few new concepts in the program for this one.
Mindstorms - Summary
Robots + LEGO = AWESOME!!!
I love this set. My kids love this set. It's expensive at USD$350, but not only is this a great toy, it's a fantastic tool for teaching kids how computers really work. And I mean real computers, not the ones with angry birds inside them.
See more photos of the set.
Click here for the full list of Mindstorms EV3 reviews
LEGO MINDSTORMS EV3 31313 Robot Kit for Kids
Lego Mindstorm Ev3 Core Set 45544 - New
Lego Ev3 Expansion Set 45560 - New
LEGO Mindstorms EV3 Intelligent Brick
1 year, 2 months ago LegoBrick480 (32269)
That video game is not available on the Lego website anymore.
3 years, 3 months ago MrPoppe (10)
-The connector Isn't called RJ12, its a MMJ (Modified Modular Jack) or RJ DEC for Digital (PDP minicomputer Digital)
5 years, 5 months ago billderry (105)
Could I get permission Nathan to copy this review for participants at an upcoming workshop?
5 years, 10 months ago Janno-mann (20)
Another major point of critisism is the 3D building instructions: yes, I know, you can download the PDF files and print them on a colour printer or use them
onscreen, but the 3D missions are impossible to use on my (expensive) computer screens, since I can not distinguish the holes in the Lego Technic stones
from the whole parts. A vital function of every building instruction!
And this, allthough the Lego Digital Designer software is available for download on the Lego site and the relevant .lxf files of the 5 models with clever break
points in a building guide would do the trick and make building changes possible on the fly, which you could save and use to share your own inventions.
One last point for now: I really like the programming enviroment and its capabilities, but let us be frank, the possibilities of each programming block (i.e.
Sensor, Action, Flow Control and Data Operations where much easier to read, control and change in the NXT software than they are now: simply click on a
block and you had all the relevant information for that block in one window, where you could change parameters and be sure they stayed that way. Try
entering a value (like for instance 0.005) now and most of the time get 5 instead!
Conclusion: with any child younger than 16 I would recommend to buy the complete NXT hardware via ebay and download the new EV3 software. Result:
you almost get the same capabilities, much better instructions for that age group and save more than $150 on top.
5 years, 10 months ago Nathan (64674) Site Admin ADMIN
I've never used the previous NXT software so perhaps it was easier, but my 6yo son has had no troubles using the EV3 software. As a programmer myself, I find it limiting to use anything other than notepad++/vim :)
5 years, 10 months ago biodreamer (21543) MOC Designer PRO
Nah it's inefficent to use notepad++ and vim. it's only practical in small tiny code sources. after that you want Eclipse or Visual Studio or similiar program. Having to edit make files or long compiling list isn't fun. boring tasks should be automated.
Must admit I never liked visual programming but that is because of it's limitations. I guess the bricks will limit you more then the programming style.
A very detailed an sympathetic review indeed!
And I agree with a lot of the things you write, but must insist on a few not totally petty-minded points of critisism (and I own my commercial set for only one week now):
Fist the documentation: agreed we want to save our forests, but if I compare the instruction manual of the earlier Minstorms RIS or NXT with that of EV3, I am very disappointed with Lego since they seem to follow all other computer manufacurers(and those of almost all other appliances), which is to save on production costs by unloading the troubles of getting simple instructions for their very complicated products onto the customer.
The new user guide is really nothing but the building instructions to the entry level robot, two very basic demos on the brick and a fullpage reference to the mindstorms web site.
This is all there is, no introduction, no overview of the brick (buttons, screen functions or preloaded programs) and how to connect the sensor/motors and the computer or what the sensors actually do not to speak of the programing enviroment or Bluetooth (or a CD with everything you need to get started on it): This is perhaps permissable for adults, who have had experience with earlier kits but not if you want a large acceptance with 10 to 14 year old kids, who have not.
Second point: the screen of the brick is still as awfull as that of the NXT! After 10 years of better and better smartphones, a 178x128 pixel screen resolution in b/w without backlighting that is not decipherable in anything but the most favourable light conditions is simply not acceptable at this price.
Also, since we are at the point of capabilities and price: why is the Wi-Fi capability, advertized on the Lego site, not inside the brick, but an optional add on, blocking the second USB port and why is it not possible to charge rechargable batteries in the brick via the USB connection while you are programming the brick like you charge any mobile connected to your PC?
I agree that the printed instructions could have included more about the basic brick functionality, but I'm sure that would be hard to achieve without any writing (necessary to avoid language specific manuals).
This sound unnecissary limited to me: Color (7 colors + no color) We all know how many colors LEGO is using right.
I have allways considering buying one of these sets but never gotten around to it. Can you link several of these smart blocks, or is the input/output limited to sensors? ie can you have a master block who send commands through one output into another slave block input port to extend it's capabilities.
You can daisy chain up to 4 EV3 bricks via the USB ports, as described in the FAQ: http://www.lego.com/en-us/mindstorms/support/faq/ and shown here: http://www.ev-3.net/en/archives/97
5 years, 10 months ago vincentrxluo (10)
Really great review, very useful!
5 years, 10 months ago KimT (199)
Super review Nathan.
Thanks for doing it with such short notice.
Haha, there's nothing that could stop me once the package arrived! Thanks again for sending it :D
5 years, 10 months ago Wolf01 (3601) MOC Designer
The connector is a MMJ type (http://en.wikipedia.org/wiki/Modified_Modular_Jack), not Lego proprietary, it could be difficult to find in a store, but you can order it on Internet
Ah thanks.
5 years, 10 months ago DLuders (19425) MOC Designer
Nice review! Your 6-year-old son seems to be taking to your footsteps! :)
Thanks. Not sure if that's a good thing :)

redpajama_set_name: RedPajamaCommonCrawl


text:
package com.InfinityRaider.AgriCraft.network;

import com.InfinityRaider.AgriCraft.AgriCraft;
import com.InfinityRaider.AgriCraft.tileentity.irrigation.IIrrigationComponent;
import cpw.mods.fml.common.network.simpleimpl.IMessage;
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
import cpw.mods.fml.common.network.simpleimpl.MessageContext;
import io.netty.buffer.ByteBuf;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class MessageSyncFluidLevel extends MessageAgriCraft {
    int lvl;
    int x;
    int y;
    int z;

    public MessageSyncFluidLevel() {}

    public MessageSyncFluidLevel(int lvl, int x, int y, int z) {
        this.lvl = lvl;
        this.x = x;
        this.y = y;
        this.z = z;
    }

    @Override
    public void fromBytes(ByteBuf buf) {
        this.lvl = buf.readInt();
        this.x = buf.readInt();
        this.y = buf.readInt();
        this.z = buf.readInt();
    }

    @Override
    public void toBytes(ByteBuf buf) {
        buf.writeInt(lvl);
        buf.writeInt(x);
        buf.writeInt(y);
        buf.writeInt(z);
    }

    public static class MessageHandler implements IMessageHandler<MessageSyncFluidLevel, IMessage> {
        @Override
        public IMessage onMessage(MessageSyncFluidLevel message, MessageContext ctx) {
            World world = AgriCraft.proxy.getClientWorld();
            if(world != null) {
                TileEntity tile = world.getTileEntity(message.x, message.y, message.z);
                if(tile!=null && (tile instanceof IIrrigationComponent)) {
                    ((IIrrigationComponent) tile).setFluidLevel(message.lvl);
                }
            }
            return null;
        }
    }
}

redpajama_set_name: RedPajamaGithub


text:
Meet our new hire — Jules Guesnon, Full Stack Developer
#12 — This is the twelfth post in our "Meet our new hire" series, where we introduce you to the latest additions to our team here at Blank Wallet. It's important for us to keep you updated with what's going on behind the scenes and let you know who we are.
It's time to introduce our latest hire, Jules Guesnon! He's joined the Blank Wallet team as a full-stack developer. Jules will be using his coding skills to work on both frontend and backend development. With a passion for coding and years of experience, he'll be a great addition to our team!
Read more to find out about Jules, his position at Blank Wallet, and his thoughts on cryptocurrency.
What's your job position?
I'm a full-stack developer. At the moment, I'm primarily working on the wallet's UI, but I've also had a few opportunities to work on the back-end side. I'm currently working with Typescript, one of the most popular languages to make web apps. It's used all over the code base, so it's an excellent way to maintain consistency. In general, I'm looking forward to getting as many chances as possible to showcase my skills, front-end or back-end.
How long have you worked as a developer?
I've got a long history with coding, and I'd call it a love story. As a child, I enjoyed learning about different types of technology, which eventually led me to discover programming. From that moment on, I always wanted to be a developer. I started my career with internships and then went freelance around four years ago. I'm glad that this journey has made me a part of the Blank Wallet team, and I am excited about the future.
Which projects have you worked on before?
My first ever job was an internship at a smaller company called Wino. I liked working there because the company had some interesting opinions on technology, such as working with ReScript or ReasonML. I've also worked as a freelancer and built a handful of websites, mobile apps, and even a few games. My last position before joining the Blank Wallet team was at La Société Générale, which is a relatively well known French investment banking company. I learned a lot there and can genuinely say that it was a valuable experience, but I'm looking forward to working at a smaller company in a tight-knit team and having a more significant impact.
When did you first get involved in crypto?
It was very recent. I got involved with crypto earlier this year in around February. Like most people, I came looking for the next bitcoin and became interested in the Elrond blockchain. After a few months, I started becoming more interested in the technology behind blockchain and saw its potential. I learned about smart contracts, PoW and PoS and started thinking about what I could do in the crypto space with my coding skills.
What do you like the most about crypto?
What I like about crypto is that it has brought the concept of decentralization back into the spotlight. The internet has its origins in decentralization, yet as time has passed, we've seen large tech monopolies try to centralize it and increase their control. In a way, crypto is putting power back into the hands of users and taking it away from large centralized entities. I think this can only be a positive thing for the internet and even society as a whole.
What made you interested in Blank Wallet?
The main thing that interested me was the product itself. It's a wallet, which is fundamental to a user's experience on the blockchain. Without it, it would be impossible to make transactions or access DApps. So by working on Blank Wallet, I can give users the opportunity to interact with this world easily. It's a dream come true for developers to build something that so many people will interact with positively.
Why do you think privacy matters on blockchains?
Edward Snowden's famous quote sums up my thoughts on privacy: "arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." This applies to all facets of life, and blockchain is no exception. Everyone has the right to privacy, and solutions like Blank Wallet are an essential part of protecting that right.
Do you have any predictions on where crypto will be 5 years from now?
I have no concrete predictions, but I have one major expectation. Right now, crypto is somewhat of an abstract niche. There are many exciting projects in the space, but we need to make it more appealing to the masses, and I expect that this will happen slowly. For example, the average person doesn't understand how their smartphone works, and they don't need to either. They only understand what they can do with it and how it benefits them. Once we have the same in crypto, we'll see mass-scale adoption, which can only be good for the future.
I'm excited to be on the team and can't wait for the upcoming release! It's great to believe in the product you're working on, and I feel that way with Blank Wallet. The future is looking good.
Yellow Crypto Digest #1
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EasyFi Network in EasyFi Network
CyptoKitties, NBA Top Shot, and the changing world of collectibles
Khaled Nassra
I have been dropping using info on the new ways of trading and investments…now we may have heard…
Vincent Stevens
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Interoperability between blockchains and tokens/ Decentralization/ Open Source applications.
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EarthCycle
Weekly Marketing Calendar 8–14th August 2021
DCTDAO


Hello, as founder and chief instructor of our school, I welcome you and hope you will enjoy all the benefits our dojang has to offer. My qualifications include : nationally certified coach and referee with tae kwon do Canada, Instructor under grandmaster Chong Lee 9th degree (who first introduced tae kwon do to Canada in 1964 and was the first to introduce tae kwon do to Newfoundland), certified self defense instructor with the justice department of Canada, pressure point and control tactics instructor with holland college, trainer in managing aggressive behavior, use of force instructor with the dept. of justice and personal fitness specialist with canfitpro Canada.


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The Tuesday Discovery Club and the Wednesday Football Club are now finished for this term.
Yoga will continue until 10th December.
We are delighted to announce that we have received a Silver Award from KLA Education in recognition of our contribution to raising achievement in science. Well done, Miss Gregory, who is our Science Subject Leader.
Mon 3rd Dec E15 Acting School visiting to perform Grimm Tales All children 9.30 a.m.
Thurs 6th Dec Film Night All children 3.15—5.15 p.m.
Tuesday 11th Nativity—Acorn and Willow Children Parents of Acorn and Willow children 2.00 p.m.


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Gambling, Gods and LSD is a 2002 Canadian/Swiss experimental documentary film by Canadian film director Peter Mettler. It was shot between 1997 and 1999 in Canada, the United States, Switzerland and India, and is a "fragmented narrative" that shows what people do to discover themselves and find happiness.

The film was screened at film festivals in a number of countries across the world, including Canada, Switzerland, the United States, Germany, Italy, the Netherlands, Japan, Australia and South Africa. It won several awards, including the Academy of Canadian Cinema & Television's 2003 Genie Award for "Best Documentary".

Synopsis
Gambling, Gods and LSD is a "travel diary" that loosely documents director Peter Mettler's "introspective journey" through four countries: Canada, the United States, Switzerland and India. The film consists of four segments, each showing what people do to discover themselves and find happiness.

The first segment takes place in Mettler's hometown of Toronto where he interviews John Paul Young about finding God. Mettler also visits the Toronto Airport Christian Fellowship Church who chant, dance and roll on the floor of an airport hangar where they believe Jesus once visited. In the next segment petroglyphs and snakes are observed in Monument Valley in Southwestern United States, and time is spent in Las Vegas, where gamblers are scrutinized at their slot machines and poker tables. Here Mettler also interviews a sex toy salesman who promises clients a "non-chemical induced illusion of their fantasy" with his orgasmatron (sex chair) and other devices.

In the third segment, Mettler interviews the Swiss scientist who discovered LSD, Albert Hofmann, who, according to a later recounting of the meeting by Mettler, "felt Timothy Leary was both overly flamboyant and overly simplified, and the resultant publicity made further medical research impossible." Hofmann also explains his theory of "horizontal genetics" which suggests that human individuality does not exist. In Zürich Mettler interviews a couple addicted to heroin, visits "poodle racers" and a techno rave. The last segment is filmed in Bombay (now Mumbai), and in Hampi, former capital of the ancient Vijayanagara Empire in Southern India. The scenes here include following a pilgrimage ceremony that culminates in darśana ("looking at a deity"), and a visit to the Bombay Laughing Club where members find solace in laughing and making faces at one another.

Background
Mettler came to prominence in 1982 when the Toronto Festival of Festivals screened his first full-length film, Scissere. He started contemplating Gambling, Gods and LSD in 1988, but it was only after he finished Picture of Light in 1994 that he started working on the project full-time. Filming began in late 1997 and finished in early 1999. Mettler usually travelled on his own, doing all the interviewing, camera work and directing himself, with the occasional help of locals in some of the cities. He spent close to two years on the road, and said that no retakes were done and no multi-camera setups were used. The film was unscripted—Mettler said, "[it] was making itself while I acted as a  medium".

Mettler approached Gambling, Gods and LSD with four themes in mind: "transcendence, the denial of death, our relationship to nature and the illusion of safety". He investigated the fringe cultures of Toronto, Las Vegas, Zurich and Southern India, and said the film is about finding what people's addictions are, what they do to escape reality and give meaning to their lives. Mettler said this endeavor turned out to be his own escape and addiction.

Mettler began editing the film in early 1999 outside Zurich with Roland Schlimme (Manufactured Landscapes, Act of God). More than 50 hours of film, and hundreds of hours of video were shot to produce the final three-hour cut, which he said was like "composing a piece of music". Fifty-two hours of assembled edit was unreleased, from which Mettler believes another film could be culled.

Gambling, Gods and LSD does not conform to any of the traditional documentary genres. Mettler said that the film "is in part about the breaking down of categories or prejudices ... It invites the viewer to go on a journey, to actively participate in the making of meaning and the opening of senses ... [and] make associations between what they see and their own personal experience". The title of the film came from a list of peak experiences, addictions and escapes he had been investigating. Mettler has cited Andrei Tarkovsky and Michelangelo Antonioni as film directors who have influenced him.

Reception
Stephen Lan, writing in Take One: Film & Television in Canada, commended director Mettler's "three-hour epic" for making viewers "think for themselves". Lan described Gambling, Gods and LSD as a "visual and aural enigma" and said that it is "boldly unique" because of its elusiveness, prompting audiences to form their own interpretations and decide for themselves what the film is all about. He said that in spite of the film's "elliptical non-narrative structure" and "multiplicity of layers", it does not feel longer than most feature-length films, and "deserves ... several viewings, each bound to provide drastically new and different insights".

In a review of the film at Montreal's 2002 Festival du nouveau cinéma (where it won the "Best Documentary Award"), Donato Totaro said Gambling, Gods and LSD is a "fragmented narrative" and "a modern variant of the wonderful, old tradition of the city film". He compared the film to Man with a Movie Camera (1929, Dziga Vertov), Koyaanisqatsi (1982, Godfrey Reggio) and Baraka (1992, Ron Fricke).

In Exclaim!, Michelle Devereaux called the film a "heady, transfixing meditation on the idea of meditation and transcendence itself". While Time Out found the film "a little pretentious", it said it is "compelling, exhilarating, funny, imaginative and ... wise". Jamie Russell at BBC Online said the film is "agonisingly tedious viewing" and that it "mimics the mind-altering, flattened out monotony of an acid trip". He complained that the point of the film's "unrelated segments" are never explained, and felt that the nature shots separating these segments are "nothing but marking time for the sake of it".

Awards
2002 – "Best Documentary", Vancouver International Film Festival (Vancouver, British Columbia, Canada)
2002 – "Best Documentary Award", Festival du nouveau cinéma (Montreal, Quebec, Canada)
2002 – "Grand Prix", Nyon Visions du Réel (Nyon, Switzerland)
2002 – "Best German Language Documentary", Duisburg Film Week (Duisburg, Germany)
2003 – "Best Documentary", Genie Award (Academy of Canadian Cinema & Television, Toronto International Film Festival, Canada)
Source: Swiss Films

Soundtrack

A soundtrack of Gambling, Gods and LSD by various artists and produced by Peter Mettler was released on CD in 2003. The editing and remixing was done by Mettler and Peter Bräker.

Fred Frith's contributions to the album are extracts and remixes from "Gambling, Gods and LSD", a piece he composed and performed for Mettler; Frith released it on his 2004 solo album, Eye to Ear II. Frith had previously composed and performed the soundtrack for Mettler's 1989 film, The Top of His Head.

Track listing

Source: Soundtrack liner notes.

References

Cited works

External links

2002 films
2002 documentary films
Canadian documentary films
Swiss documentary films
Documentary films about LSD
Films shot in Toronto
Films shot in the Las Vegas Valley
Films shot in Switzerland
Films shot in India
Canadian avant-garde and experimental films
2003 soundtrack albums
Films directed by Peter Mettler
Best Documentary Film Genie and Canadian Screen Award winners
2000s avant-garde and experimental films
Documentary film soundtracks
2000s Canadian films

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