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Locals Only:
Justin Cram
Written by Christian Tello
Justin Cram at KCET
As Managing Editor at Burbank's KCET Studios, Justin Cram is tasked with the exploration of all of Los Angeles's vibrant and eclectic neighborhoods. He makes it his job to identify all the unique cultural landscapes the city has to offer and relay that to the people through original content posted on his various television segments. After our 7500 staff toured KCET Studios, Justin shared some of his favorite LA secrets.
What do you like about North Hollywood?
What I like about North Hollywood is actually how diverse it is. It's both economically diverse, it's racially diverse, you have Armenian and Russian restaurants, Middle Eastern and Thai restaurants. There's a really neat overlooked Orthodox Jewish community that you see walking around Saturdays. And North Hollywood itself is really interesting at night.
What does the average local do in North Hollywood?
There's this really amazing parking lot at a Ralph's where folks come together and they krump late at night. What's so awesome about North Hollywood or about any part of LA is that there's these little pockets, even a parking lot, where these things occur and people come there. It's just a group of people who decided to go celebrate and enjoy dancing.
Any advice for people moving to Los Angeles?
If you could afford it, Downtown LA. I think it's real interesting and it's changing. Even North Hollywood. There's all these amazing artist spaces, dance studios, artist studios, popping up in North Hollywood. It's adjacent to the metro line so you can hop on the train and go anywhere.
What is something you would recommend to someone visiting Los Angeles?
Go to the LA River. I love the LA River and I think there's so much happening around the LA River that people really aren't familiar with it. You can see everything from graffiti to wildlife. People already frame LA in a particular way and I think the river is the best way to shift that perspective. And then you go do all the other cool things in LA...Why not go to Watts Towers or the Griffith Observatory?
Best Local Secret?
My all time favorite place is Leo Carillo State Beach because I love camping and I think it's hard to believe that you can go camping an hour away from LA. It's up against the mountains and then...you have the beach. I think that's one of the best ways to appreciate LA. You have the mountains, the ocean, you have so much access to everything. That is what is so beautiful about LA is that there's so much that you wouldn't necessarily know. You just scratch the surface and there's so much to learn.
KCET Southern California
www.kcet.org
KCET's article about krumping in North Hollywood


Tap the menu item and you can then begin to add telephone numbers on the list to block their calls. If you often receive calls from withheld calls from unknown persons, then you can just automatically reject them too. Activate the sliderof "unknown" to adjust the rejection of calls. Finished!
You now know how to block unwanted calls on the Samsung Galaxy S6, originating either from one of your contacts or be carried out by an unknown telephone number.
ATTENTION: If this did not work, try going to Settings>Device>Sounds and Vibration>Do not Disturb (swipe to on)>Custom. Here you can set to only recieve calls and/or texts from numbers in your Contact list.
The latest Android menu system doesn't match this advice.


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Man Final Fantasy 13 is so crap.
GTwander Member UncommonPosts: 6,035
Mario 2 was a game called Doki Doki Panic that they slapped Mario into at the last minute. Final Fantasy has gone the route it has on purpose, can't say why, but I have to admit at least the production values are getting better in each version.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Miffy Member Posts: 244
They need to streamline the turned based combat because you run into a crowd of enemies and have to wait ages for it to load into battle. What they need to do is seamlessly put you into battle instantly. It's like Pokemon where you have to go through the same load process and navigating through slow menus in fights. Every time they bring out a new pokemon it asks you if you want to change and the text goes slow.
Japanese games just seem to go in the wrong direction and instead of making the game more fun to play, they keep all the annoying stuff and get rid of the stuff that gave the game depth.
Frostbite05 Member Posts: 1,880
Originally posted by Rednecksith
FF8 killed the franchise for me. Crappy characters, crappy dialogue, crappy gameplay, crappy story... the whole game was just a festering pile of shit. Unfortunately, this trend has continued ever since.
I don't know how Squeenix lost it, but they sure as hell did. They went from one of my most respected dev houses to one which I hold in absolute contempt. It's like they don't even try any more, they just crank out some garbage, slap an FF logo on it, and watch the fanboys devour it.
strange because most say it is one of the top Final Fantasy Games.
Hyanmen Member UncommonPosts: 5,357
Originally posted by Miffy
Using LOL is like saying "my argument sucks but I still want to disagree".
elocke Member UncommonPosts: 4,335
Long time FF fan here. I even touted how great FF13 was on launch day. 2 weeks later I took the game to gamestop and traded it in after having hit chapter 11 and reading some spoilers online. Basically the whole first 30+ hours is a story on rails. A pretty one at that, and not horribly acted. But I wanted more from my game. I wanted open world, sidequests all throughout, mini games galore. Basically along the lines of FF8 and FF7 my 2 top FF favorites.
Sadly the game doesn't offer this and any side questing is actually offered to be completed AFTER the main story is over. Which I don't understand at all. I have to admit, I don't even care that I didn't finish this game. It just didn't grab me gameplay wise. Matter of fact FF10 lost me as well. It seems they are sacrificing gameplay to throw in more story and more graphics than anything else and that's not the way the series should be.
I also think that possibly, all the great developers of the earlier FF games have been working on the online installments. Because FF11 rocks and has that same feel as the old ones and FF14 looks to be the same. Even the music composer is more known for the old games (up to 10) and the online games than any of the newer ones(10-13). I could be wrong on this though, or maybe it's just when FF10 hit, the head of the series moved on or was told to change it up?
Anyway, here is my order of best to worst in the FF7 and up series.
FF8, FF7, FF9, FF10, FF13, FF12
I didn't add FF11, since it's an MMO and FF12 is last becaue it was complete and utter malarkey. I couldn't relate to the story in any way. Kind of like the prequels to Star Wars. Just a bunch of political high society BS.
wow....this turned into a large rant. Sorry about that. Enjoy your day ;D
http://i.imgur.com/YGBiPjo.gif
FF fans are the second worst thing to inhabit earth, right after console fanboys and Teen Wolves.
However, it's interesting to see how retarded can a fanbase get after 20+ years. I should do a research about this.
Edli Member Posts: 941
Every ff is going the same route. The same (story on rail) could be said for FFX although I didn't mind it that much. The world would be open to explore right before the final area.
The biggest disappointment was FFXII. All that space pirate thing and those flying ships I saw in the trailers really sparked my imagination. I thought they would bring back the world map with a ship to fly everywhere you wanted like in those classic ff but no. That space pirate was only the imagination of an adolescent guy and I never experienced it. The only moment you get the ship is right before the end too and you can't do much with it anyway.
As for FFXIII I've never played it. Never understood the hatred SE have for pc.
Those who care about open world are playing the wrong series.
They should stop shitting up the games for those who prefer less freedom for better storytelling.
FF has always been on-rails. Go from point A to B to C to D. Right from the very first FF's. Now that they enforce this fact, people who should not be playing this series in the first place are QQ'ing. Annoying as hell.
Some people prefer it that way. Those who don't can go back to Oblivion and Fallout: New Vegas.
Oblivion and Fallout suck to me. Those are open worlds with no people in them. Boring.
Every FF up to 10 had an open world. If you disagree, your idea of open world must be different than mine.
If I can fly my airship to any point on the overworld map, then it's open world. FF style. FF10 changed this and got rid of the overworld/open world aspect and since then FF hasn't been the same.
Originally posted by elocke
I don't like false sense of freedom. Even though FF's before 10 gave false sense of 'freedom' by giving you a huge area to roam only to make you go to the same NPC to progress in the story in any way. It was pointless.
At least Oblivion and Fallout give the open world a purpose, and it's not just some damn illusion.
Not to mention the game being open world hinders the storytelling, which is what Final Fantasy is all about, not the open world like Elder Scrolls series. It was a logical decision from SE to stray away from it to allow for much better pacing of the story.
It is a hard thing to accept for those who played the games because of their illusion of 'freedom' but it emphasizes what the franchise is all about while removing aspects that it is not, so I can not in any way say the games have become worse. Better, actually.
The only problem is that the storytelling should be better. They should get rid of the rest of the old farts like Sakaguchi keeping the franchise from becoming great and let the new guys take over. It's already the case with XIV and it is a positive direction.
SonikFlash Member UncommonPosts: 561
your guilty of your own point there tho. In oblivion you could side quest the hell out of the game, but you still had to run through the motions for the story to advance. Essentially what were all saying is we like the sense of freedom regardless of how false it is.
Rockgod99 Member Posts: 4,640
How did this become a Elderscrolls vs Final Fantasy thread?
I thought we were discussing FFXIII and how it compared to the others in the series.
Playing: Rift, LotRO
Waiting on: GW2, BP
Zookz Member Posts: 244
The first twenty hours were excruciating. Run down hall, watch very pretty grahpics/angsty teenagers whine, fight boss. Once you reached the open world element none of that really changed. It was mind numbing. By the time the game finally opened up and let me explore I didn't care. The side-quests and missions that have been a part of every FF were nothing more than corridors with bosses at the end. After playing FF12 and loving the openness and scope of things I could do, FF13 was a very shallow and boring experience from start to finish.
edit: For the folks saying, 'but it gets better after about 20 hours.' That's not a point in the games favor.
Originally posted by SonikFlash
There is no "right" way to advance in Oblivion. There is a loose "main" story but that's not the point of the game; the point is to roam around in an open world, doing whatever you want to do.
Nobody would play Oblivion just for "story", and for a good reason. It's not that good.
Same goes for FF, and that is what SE is reinforcing. It's like Bethesda were to make Elder Scrolls 5 which tries to give both open world and good story, and the end result being lackluster story that sacrifices the open world feeling.
teddy_bare Member UncommonPosts: 398
So, I didn't read the entire thread...just the first and last pages, so if I'm retreading here, I apologize.
Anyway, I am really kinda digging FFXIII. I readily admit though that the first couple hours were pretty rough, and at first I thought I had also made a mistake buying the game before renting it.
But, all I kept thinking about was how much I have enjoyed previous FF's, so I kept going and the game got good. It's not until your characters start gaining skill in more then two classes that you really see the beauty, complexity, and strategic depth inherent in what is, imho, easily the best combat system in a jrpg ever, let along the FF series.
I mean, yeah it is pretty lame that you have to put in so much time until the game "opens up" a bit and you aren't walking through tightly enclosed paths w/ very little possibility for exploration. But until then, the game really isn't that bad, I thought the intricacies of the combat system propped the game up pretty well. And well, once it did open up, it got really good imo. I wouldn't say that it's up there w/ FFVII and FFVII, but it certainly is no FFX-2 or FFXII either.
I also have to comment on some posts I read in this thread about FFX...while yes, it was the first FF game to eliminate exploration in a sense, it was also one of my favorite FF's. Here is what my take on the "modern" FF games looks like, in order from best to worst:
FFVII > FFVIII > FFX > FFXIII > FFIX > FFXII > FFX-2
Seven only beat Eight by the tiniest sliver, and only b/c of it's amazing depth, w/o all the optional stuff off the main storyline in Seven, Eight would've been the better game, but Seven just had so much to do w/ the optional party members and summons to find (Vincent and Knights of the Round ftw), Weapons to take on, not to mention Chocobo breeding. Then there's FFX, which just had just an awesome story and deep characters that it's limited exploration was hardly noticeable. I also think that Blitzball is the best "mini-game" in the whole series (followed closely by Tetra Master in Eight), I loved finding, recruiting, and then fielding the best players for my team, it was almost a game unto itself. FFXIII I covered earlier, and don't even feel like going into the rest, b/c I didn't really enjoy them that much at all.
The core problem here is that especially the western community seems to have the mindset that Open World is some kind of Holy Grail of gaming and that everyone should strive to be like that.
There are clear downsides to each way of doing things. You make the game Open World? You sacrifice some things. You make it Linear focused on storytelling? You sacrifice some things.
The problem with the FF franchise and it's fanbase is that the series tried to be both for a good long while during the 90's (and because there wasn't really anything better around, those who prefer Open ended gameplay played the shit out of PS1 Fantasies and became fans of the series). Although it was always evident that the franchise was never meant to be Open Ended with it's on-rails story and mere illusion of freedom, it still appealed to the crowd that prefers to not be locked in to single path.
Now that the industry has progressed onwards, making games is not as easy as before and more and more competition has appeared SE chose to focus on the strong points of the franchise while removing the features that didn't quite match. Open World being one of them. This, of course, led to lots of people being disappointed (mainly those who liked the open world aspect of previous games) while those who enjoyed the storytelling got a much more solid experience out of the games (even if the quality of story could use some work).
It really divided the fanbase into two groups, and looking at XIII it is evident that it is extremely hard to please both groups while retaining the quality of the series which is getting harder and harder with the competition. Right now they seem to be rotating the games to try to appeal to one group at time, and that might be the best way to do it for now. At least every second game will please both groups, instead of alienating one of them completely. I doubt SE wants that.
AIMonster Member UncommonPosts: 2,059
I also enjoyed FFXIII quite a bit. The newer FF games will never live up to the old ones (VII and lower), but that doesn't mean I didn't think it was an entertaining game. I actually stop playing FF games past 8 (I didn't have a PS2 or 3) so I'm just going off what I've heard there. The graphics were absolutely gorgeous, the best I've seen my Xbox spit out (and supposely the graphics are much lower quality than the PS3's) and the story was compelling enough. The combat had good pacing, but didn't require much input till late in the game (and then it became frantic, fast paced, and exciting). The big mistake here was the games linearity, I've never seen a RPG game that was so linear before (until Chapter 11 as mentioned) which is just a real letdown. There was also frequent loading times (didn't Square Enix learn this was a problem from Lost Odyssey?), a lack of things to do outside of combat (where's the minigames that are in almost every SE RPG?), and a really poorly designed irratating character (Vanille).
Anyway those of you who are a fan of the series, but didn't like 13, SE made a press release that XIII's design was a mistake and they'll be making future FF games differently (I believe they may have said more like games here in the West, but I'm not sure, I'd have to read the articles again). They seemed to have gotten the message, even though FFXIII isn't considered a bad game at all (83 on metacritic for the PS3 version) most of the points were taken off by critics due to it's extreme linearity.
To those that hated it, would you have liked it if the entire game was like Chapter 11+ (Open world)?
Originally posted by Magnum2103
Yes. Immediately. I don't mind being drawn to cutscenes but give me some freedom in between. the way prior RPGs have done. It needs to be an interactive story, but an interactive world as well. If I look off into the distance and see this cool looking statue or building, I want to go explore it for pete's sake and there better be something there to make the effort worth it. To be honest, I would love to have a game like FFXI be the model for all FF games, including the single player console ones. It just offers so much in things to do while giving me not one but 3 to 4 if not more epic story arcs. On top of little side plots throughout.
FF13 gave me ONE story and ONE path. On top of that, while I liked the combat at first, the fights at certain points could really use faster pacing and less button mashing between paradigms.
Now that I think about it, what made FF7 great was each character had his own story for the most part and you could go off and find out more about it. where has that aspect gone? It's been missing for awhile now.
HYPERI0N Member Posts: 3,515
Let me start by saying the golden rule of games for me is that it shouldnt take hours to get to the fun bit.
And so goes my review of FF13
My first FF was no.7 so perhaps i am biassed, but after 7 the standard for me started to go down after 9. In 7 there was a pretty good illusion of freedom with its big map and content to find such as the variouse wepons you had to find and kill and the very rare materia. Also the way easch charecter was given a indervidual story with the chance to find out more about them is something lacking nowadays.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
pureckj Member Posts: 28
Agree. Terrible game. Why cant they just build off FF7? That was the best US release !
Bring back Vanilla WoW pvp
spankybus Member UncommonPosts: 1,367
Originally posted by Hyanmen
OMG man, FF13 is a smoking hole in the ground, pure crap.
Yes, I am a fan of the series. Wife and I got engaged at the 'Dear Friends' concert in Atlanta. I actually liked 12, even though it was a major deviation from the series. It felt like a serious sequel to 'Vagrant Story'. Hell X-2 wasn't this bad in that it didn't seem to try to take itself too seriously....and it was only loosely on rails by comparison.
However, FFXIII isn't on rails...it's frickin autopilot. While the stories are always linear (even withthe open worlds, you still had to go to point A before B, etc) I least I needed to tell the characters what to do in Combat. Now I simply hold down a single button. I mean, I have a video of my 3 year old son playing this game....successfully.
The characters are far more retarded that i thought was possible, even for the series that brought you Selphie, Quinna, and Seymor....Hope and Vanille should really be shot...i mean, 'Operation NoRA"!!! FFS and her rolling tra la la through combat while everyone else is getting killed....Snow declaring himself a hero in the most painfully melodramatic way possible!! Characters and Dialog fail....for a game that seems it sole purpose is for me to sit there and hold down one button and watch the story, that's pretty bad.
The last Final Fantasy that required me to press one button to play it was Final Fantasy 7, Advent Children...and it was teh 'Play' button....and while again some of the behavior and characters were absurd, at least it LOOKED awesome enough that I can forgive them.
I am a fan of the series, but not so blinded that I cannot honestly call FFXIII a confused pile of crap. It feels like it was a game that they decided either we rush-finish this and get it out the door or we kill the project.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Synjyn Member Posts: 25
10 hours in, terrible game. Storyline sucks, characters suck, dialog is awful, no freedom at all. Just feels like I'm watching a crappy cartoon its so linear. Nothing in the combat system makes me think - wow, thats cool at least.
Taking it back.
Gajari Member Posts: 984
I played about 15 hours maybe and then sold it. Just couldn't bring myself to play it anymore. Too bad, really.
But then, I find it really hard to get into turn-based games anymore. The only console games I've been able to get thoroughly engrossed in and have fun playing have been Call of Duty, God of War 3, Dante's Inferno, etc.
So I guess maybe I don't have the patience to play long RPG's anymore... unless they're MMO's.
My friend bought it and really enjoyed it, and surprisingly the game is a good 50+ hours long, and much longer if you're actually going around looking for everything. I always expect games to be really short lately, because of the amount of resources needed to create them.
One thing I don't like about JRPG's anymore is how everything is so overdramatic. The storyline just didn't do anything for me.
However I absolutely loved Sazh. He's the only guy I thought was written well, and somewhat realistic, and the only character I could really get into.
ChaosInc Member Posts: 112
I love watching all you guys with the "it's too linear" comments. Tell me, what do you think 90% of games were before MMOs? The game was about telling a story, nothing more.
But not that you crybabies need to worry any more as it sounds like this will be the last console FF game. After this, you guys can stop worrying about another "crap" game taking away from your WoW time.
NEWS FLASH! PAYING THE SUB IN F2P = NO DIFFERENCE THAN P2P GAMES!
Why the hell can't the whiners comprehend this?
Cleffy Member RarePosts: 6,403
FFVI was the best in the Final Fantasy series. Final Fantasy Tactics is up there, but the story line turned out to be very uninspired. My favorite Square Franchise is SaGa, love the combat system and open ended gameplay. Pretty much you walk around until something happens.

redpajama_set_name: RedPajamaCommonCrawl


KUALA LUMPUR, Aug 30 — Instead of just focusing on the hereafter, Muslims must excel in worldly affairs too, said Prime Minister Tun Dr Mahathir Mohamad.
In the pursuit of 'dakwah' (evangelism), Dr Mahathir, who is also Malaysia Islamic Welfare Organisation (Perkim) president, urged Muslims to show that Islam is not a "hindrance or obstruction" to the success of the community.
"We must show that Muslims are not only successful in the 'akhirat' (hereafter) but in this world as well. We must be the people who are recognised as successful in the field of knowledge, management and etcetera.
"We must (also) show that we can govern ourselves, that we are successful and knowledgeable, however sadly this is not happening,'' he said during the launch of the Perkim International Da'wah Institute here today.
With economic uncertainty, war and lack of access to education and security plaguing parts of the Muslim world, Dr Mahathir said that the image of Islam is made worse by Muslims who did not uphold the tenets of the religion.
Dr Mahathir's remarks came after PAS candidate for the Seri Setia by-election Dr Halimah Ali said that the Islamist party too is pushing for a sustainable balance between human and religious development.


Within 250 miles of Plano, IL.
Two Day Swim Camp! Sign up for one or BOTH sessions for your age group!
Participants ages 11 and under will develop stronger freestyle races. On Saturday they will work on building efficient and powerful freestyle habits. Then on Sunday, they will work on fast flip turns, underwater dolphin kicking, and finishes.
Athletes ages 12 and older will be working on explosive starts, underwater dolphin kicking, and breakouts on Saturday. Then Sunday the focus of their session will be on the common, elite technique between freestyle and backstroke.
Your clinicians for this camp will be two-time Olympian and world-renowned coach, Brett Hawke and 2016 Olympian in both open water AND pool swimming, Jordan Wilimovsky! Sign up today!
Brett and Jordan will lead 4 sessions, two for each age group.
Freestyle is the most technical stroke and it is also the stroke that you swim more than any other. Creating good freestyle habits NOW will not only help your swimmer race faster, but it will also help prevent injury in the future. 2016 Olympian in the 10k and 1500 freestyles, Jordan Wilimovsky will be in the water leading participants through each part of the freestyle stroke and Brett Hawke will teach specific drills to help them create good habits and deepen their understanding of fast and efficient freestyle technique.
BODYLINE: Your freestyle will never be fast without a strong bodyline. Your swimmer will renforce good posture and engage their core to have a strong foundation for a faster freestyle.
KICK: Become a stronger and faster kicker through learning about both the technique and timing of each kick from two Olympians.
PULL: The best swimmers in the world utilize an early vertical forearm to put immediate pressure back on the water. Brett and Jordan will also teach swimmers how to get maximum extension and a powerful finish! Learn new drills and exercises to get more power out of every stroke!
BREATH: All swimmers know to keep one goggle in and one goggle out when they take a breath, but do they know when and how long to breathe? Brett and Jordan will show your swimmer how to make each breath more efficient for faster freestyle racing no matter what distance.
The start is the most athletic and explosive movement that a swimmer does in a race. Executing the proper start with a smooth transition into the underwater dolphin kick followed by a clean breakout takes precision of technique and timing. At this session, Olympians Jordan Wilimovsky and Brett Hawke will work with swimmers to execute a more explosive start, underwater dolphin, and breakout to become a more powerful athlete and a faster racer.
STARTS: How you set up on the block including proper hand and foot placement can allow your swimmer to launch themselves forward with a lot of explosive power. Brett and Jordan will work with each swimmer to find their best position on the block as well as how to launch their body forward into a tight streamline and enter through a small hole.
UNDERWATER DOLPHIN KICKING: Many swimmer's don't know this, but you shouldn't begin dolphin kicking as soon as possible after the start or turn. Swimmers should push off in a tight streamline, then begin dolphin kicking after maximizing the speed of the pushoff. As a swimmer begins to kick, they should start bigger and slower, then become smaller and faster as they go. Brett and Jordan will work with the participants at this session to not only have the proper technique, but also the proper strategy to get the most out of their underwater dolphin kicking!
BREAKOUT: Practice techniques to help your swimmer improve how they carry momentum from start, into the underwater dolphin kicks, and then to the breakout by timing the first stroke and staying streamlined. Your swimmer will practice keeping their head down and core engaged and it'll make a big difference in their breakout!
Races are often won and lost because of the quality of turns, underwater dolphin kicking, and finishes of the competitors. Many people don't realize this, but the push-off and streamline from the wall after a turn SHOULD BE the fastest a swimmer will go while in the water other than the streamline after a dive. Even elite level, swimmers often add in extra movements on their turns and finishes that slow them down and even cause them to lose races that they could have won. At these sessions, elite clinicians and Olympians Brett Hawke and Jordan Wilimovsky will work with each participant to maintain their momentum at these key points in a race.
FLIP TURNS: Your swimmer will learn how to carry their momentum through the turn to get in and out of every wall faster. Every participant will work on accelerating into the wall with long strokes and then using their core and arms to get through the turn. They'll practice planting their feet on the wall for a powerful pushoff in the perfect streamline. Brett and Jordan will give the swimmers drills and exercises to help them master this athletic skill now as well as in the future!
STREAMLINES: A proper streamline is so much more than just putting your arms together over your head! Participants in this session will work with Olympians Brett Hawke and Jordan Wilimovsky to engage their whole body from fingertips to toe tips for the tightest streamline possible! The streamline after the start and every turn is the fastest a swimmer is ever moving in a race! Don't waste it!
UNDERWATER DOLPHIN KICKING: The not-so-secret weapon of elite level swimmers is their underwater dolphin kick. The fastest swimmers in the world are faster underwater than on the surface and they utilize this skill. Jordan Wilimovsky and Brett Hawke will teach your swimmer how to unlock the speed and power of their underwater dolphin kick to generate more speed leading into their breakout.
BREAKOUTS: Many swimmers lose momentum in the breakout by breaking their streamline and lifting their head. This creates drag which slows them down! Work with Brett and Jordan to maintain a streamlined body position as your swimmer takes the first stroke while keeping their head down and arm long. Maintaining the momentum after the dophin kicks is a key to racing fast!
There are a lot of complexities behind the long axis strokes including a strong body line, powerful but balanced rotation, an efficient kick, and long arm pull. Working on these two strokes together greatly improves a swimmer's understanding and deepens their awareness so that they can race faster. Work with Jordan Wilmovsky to reinforce strong techniques and create more distance per stroke in freestyle and backstroke at this session.
FREESTYLE: Participants will reinforce the muscle activations necessary to hold a straight and solid body line so that they can cut through the water with less drag. Practice keeping a still and low head position (especially during the breath!) while driving a strong flutter kick. Brett and Jordan will also work with participants how to get an early and powerful press backwards on the water in the arm pull to get more out of every stroke. From the 50 to the mile, your swimmer will improve on skills that will allow them to drop time in every freestyle race.
BACKSTROKE: Engaging your core not only allows you to swim stronger, but it also allows you to hold the proper body position. Brett and Jordan will help swimmers learn the importance of rotation and how to use it to their advantage for more power in each stroke. The arm pull in backstroke should press the water all the way through using the whole arm to achieve maximum propulsion. Backstrokers are often the fastest kickers on their teams, find out why and learn to have a stronger kick!
Swimmers and parents are invited to ask Brett and Jordan questions during a Q&A session. Gain insight into their training regimen, diet and nutrition, and recovery tactics.
Observe Jordan swim at full speed and demonstrate a progression of perfectly executed drills to achieve powerful, efficient and fast swimming.
Take a photo while wearing Brett and Jordan's medals, get autographs, and a gift from TYR Sport!


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How to obtain military records of deceased relative
Can you look up someone's military record?
To find someone else's records , you must use a Freedom of Information Act (FOIA) request. When you file your FOIA request, ask for all "publicly releasable" information on the veteran in question. The center will not release medical, disciplinary and other records under the FOIA.
How do I get military records of my deceased grandfather?
You can apply for either: your own service records if you are, or have been, a member of the armed forces. You can also search: the Commonwealth War Graves Commission website. the Armed Forces Memorial roll of honour. the National Archives for service records from 1913 to 1920 or service records before 1913.
How do I get a dd214 for a deceased relative?
If you are the next of kin of a deceased veteran, you must provide proof of death of the veteran such as a copy of death certificate, letter from funeral home, or published obituary. DD-214s can be requested either on-line or by mail. You will receive your DD-214 from the Archives in about about three to four weeks.
How do I verify if someone was in the military?
Please use the Defense Manpower Data Center's (DMDC) Military Verification service to verify if someone is in the military . The website will tell you if the person is currently serving in the military . The site is available 24-hours a day.
What does DD 214 look like?
For members of the Armed Forces (the Army, Air Force, Marine Corps, Navy and Coast Guard), a DD Form 214 is issued upon separation or discharge from active duty, including when a service member retires. Although the DD214 has evolved over time, the core information remains the same.
You might be interested: Which military leader was known for his "march to the sea?"
Is a dd214 public record?
In 2004, Public Act 093-0468 was established to protect the rights of veterans, meaning a recorded military discharge or DD-214 is no longer considered public information and is not available for public viewing.
Are ww2 service records available?
Records of individuals Military service records of the Second World War , including those for servicewomen and military nurses, are still held by the Ministry of Defence. Visit the GOV. UK website for further information. For more information read our guide to records of the intelligence and security services .
How do I find military pictures of family members?
Typically, this may be found by interviewing family members or consulting local, state and federal service records for the person who served in the military . Follow up with the branch of service to determine if it has photos available. Contact a re-enactment group that depicts your family member's military unit.
What is a dd215?
The DD form 214 is a Certification of Release or Discharge. It shows the following information: Reserve or active duty time. Your military job. Any military awards.
Does a dd214 make you a veteran?
So to the untrained eye this person has a DD214 and in most cases their character of service is honorable, so people think that person is a veteran . But they're NOT!
How do I get copies of deceased military discharge papers?
To get a copy of the vet's military records, you can: Start a request online (then print and mail) Mail or fax a Standard Form 180 (SF-180) or a letter.
What is a member 4 dd214?
Make sure you submit your " Member – 4 " DD 214 form. No other form is accepted. The " Member – 4 " DD 214 form is identified by the marking in the lower right hand corner. It is the only form of the DD 214 that is accepted.
You might be interested: What does ao mean in military terms
How do you find out if someone is lying about being in the military?
Figuring out if a regular, non-special ops soldier is lying about their service can sometimes be tricky. Ask to see their DD-214 Form, otherwise known as their separation form from the Department of Defense. Use jargon when asking questions. Ask what they did and what their classification number was.
Are military service records public?
Military personnel records are open to the public 62 years after they leave the military . Records of any veteran who separated from the military 62 (or more) years ago can be ordered by anyone for a copying fee (detailed below under "cost").
Can soldiers have cell phones while deployed?
Soldiers deploying overseas with the 82nd Airborne Division will not be allowed to bring personal cellphones or any electronic devices that could reveal their locations due to what the Army calls "operational security," according to division spokesperson Lt. Col. Michael Burns.
What is pcs in military terms
What is the budget for the us military


Carrabba's Italian Grill was founded by Johnny Carrabba and Damian Mandola in Houston, Texas in 1986.
Browse the latest corporate news from Carrabbas Italian Grill.
Bloomin' Brands, Inc. (Nasdaq: BLMN) today announced the appointment of Mike Kappitt as President of Carrabba's Italian Grill.
Carrabba's Italian Grill will open on July 8 in the Grand Lakes Shopping Center at 6501 South Fry Road in the Cinco Ranch area of Katy, Texas. The new restaurant features a new design, expanded menu and will open for lunch daily at 11 a.m.
Carrabba's Italian Grill founders Johnny Carrabba and Damian Mandola have introduced two new dishes that highlight the lighter, seasonal flavors of summer and reflect regional Italian specialties.
A famous Scottish author once said that "wine is bottled poetry." In an artful twist of the cork, Carrabba's Italian Grill is giving consumers the opportunity to leave their creative mark on the label of an exclusive new wine from Ruffino.
From the founders of Carrabba's Italian Grill comes an exciting new Carrabba's Italian Market that makes its debut today at the University Walk Publix in Sarasota.
Carrabbas Italian Grill franchise opportunities are not currently available on Franchising.com. Fill in the form below to be notified when they become available.


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CRIMINAL DEFENSE • PERSONAL INJURY ATTORNEY
Theft / Larceny
iCOURT
McKinnie Law Office provides medical malpractice law services in Boise, Idaho. Our goal is to settle your Boise medical malpractice case in a way that is in complete alignment with Idaho law standards. Jeffrey McKinney is an experienced medical malpractice attorney in Boise, Idaho. He has a proven track record of upholding Idaho medical law with utmost accuracy and authority. If you are in need of a medical malpractice lawyer in Boise, Idaho, then contact McKinnie Law Office today.
Medical malpractice cases can present a variety of legal challenges. You certainly won't want to be alone when you are in a medical malpractice case. Complications can arise due to involvement from several insurance companies, hospitals, and multiple medical professionals in a medical malpractice case. When so many complex variables are interacting, there is no substitute for years of dedicated education and legal experience in Idaho court rooms. Medical malpractice cases in Boise, Idaho require a high level of knowledge and true dedication. This is why consulting a Boise, Idaho medical malpractice attorney is the best idea.
Medical malpractice lawsuits are often high stakes for all parties involved.
There is no reason to risk making a mistake in an Idaho court room when it is so easy to find a skilled medical malpractice attorney in Boise, Idaho. When you are in need of legal advice in your Boise Idaho medical malpractice lawsuit situation, there is no better authority than McKinnie Law Office.
Jeffrey McKinnie is dedicated to providing the highest level of expertise of all Boise Idaho medical malpractice lawyers. He is fully licensed to practice law in all courts in the State of Idaho and the U.S. District Court for the District of Idaho.
No matter if you are in a position of defense or prosecution, Jeffrey McKinnie is prepared to represent you in the Idaho courts of law. Jeffrey McKinnie upholds his track record of legal excellence by providing his clients with one on one attention. By developing a deep understanding of your personal case and situation, Jeffrey McKinnie can utilize his legal knowledge to resolve your medical malpractice situation.
Years of Courtroom/Trial Experience
Former Prosecuting Attorney
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Contact us today to schedule a free consultation.
About Jeffrey Mc Kinnie Law Office
Jeffery McKinnie is currently licensed to practice law in all courts of the State of Idaho and the U.S. District Court for the District of Idaho. He is dedicated to the people of Idaho, and aims to serve them by representing them in Idaho court rooms. By defending the rights of Idaho's citizens, and by playing a key role in Idaho's legal system, Jeffrey McKinnie hopes to make Boise a better place to live. He believes that every citizen in the United States deserves a fair and just trial. having accurate legal representation in the court rooms of Boise, Idaho is part of what makes this community such a great place to live.
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The Pizza Cupcake: A Big Idea in a Small, Fluffy Package
Sometimes big ideas come in small packages—and they don't get much bigger (or smaller) than the Pizza Cupcake, a New York innovation that has caught the attention of some of the world's trendiest corporations. Now the little mom-and-pop Brooklyn company behind the innovative food is going nationwide.
Andrea Meggiato invented the Pizza Cupcake, made with a signature blend of pan brioche and sourdough for a fluffy texture and topped off with fresh mozz and San Marzano tomatoes, plus the option of pepperoni, zucchini or mushrooms. Since 2018 the Italy-born Meggiato has run the company with his first-generation Filipina-American wife, Michelle Jimenez-Meggiato.
Andrea Meggiato, inventor of the Pizza Cupcake
According to a press notice, the cupcake-baking couple has taught pop superstar Mariah Carey and rapper Blood Orange how to make pizza.
The Pizza Cupcake has earned rave reviews as a concession stand at Citi Field, home of the New York Mets, and in Brooklyn's prestigious Smorgasbord market. The Meggiatos also cater events for leading-edge companies like Buzzfeed, Instagram, Facebook, Comedy Central, the New York Times and others.
Pizza Cupcake options include cupcakes topped with pepperoni, zucchini or mushrooms.
In addition to catering services, the company has been offering delivery around New York—including Brooklyn, Manhattan and Astoria—since March 27. The orders come in 12- and 24-packs priced at $24.95 and $44.95. Now the Pizza Cupcake will start shipping nationwide on May 4. The pizza cupcakes arrive frozen and can be heated in an oven at 375° for 10-12 minutes.
The Meggiatos also founded the Support NYC Initiative, which donates one box of pizza cupcakes for every order of a 24-pack to the frontline heroes fighting the coronavirus pandemic and to nonprofits like the Lower Eastside Girls Club.
Marco's Pizza Bowls Grant Permission to Eat Pizza With a Fork
These States Saw the Biggest Changes in Dine-In Traffic in 2020
How This Fast-Growing West Coast Pizza Chain Achieved Record Sales in 2020
Heart-Shaped Pizzas to Debut at Rotolo's Pizza in February
Golden Irene's Pizza-Making Contest to Benefit Nonprofit in East Windsor, Conn.
Domino's Aims for 8,000 Stores in the U.S.


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There's a lot of facts about me here.
I was tagged by @phoenixfg a bit ago and I'm only now getting got around to doing it while I'm sitting on this flight to Halifax and inwardly panicking about being on a plane.
I don't know how this meme works, or if you even had to have 57 facts. That feels like an arbitrary number. But since we're doing arbitrary numbers, I'm tagging the last 7 simblrs in my activity log (sorry if you've already been tagged) @taylors-simblr @applezingsims @simageddon, @zx-ta @simgaroop @artemisa02 @vicarious-sims and of course anyone else who wants to do this.
(warning: 57 facts about me is not as described in gif)
(update: I've been back a week now)
So I guess fact #1 I have a fear of flying.
I was born in the Philippines. I was brought to Canada when I was two.
When I was a kid me, my little brother and neighbourhood friends would dissect dead frogs we'd find in the back lots.
I loved 80s music. I'd try to record songs off the radio with a tape deck, hitting the "record" button just as the DJ was done talking
Lots of my current tastes was formed in the 90s
I got into my first major car accident when I made a bad left turn. I totalled my parent's jeep and wrecked a few cars. No one was seriously injured.
I wrote an entire book when I was sixteen. My friends helped me write it and I shared it only with them. I'm still carrying that idea around ( I drew the main character again recently )
My first memory of drawing was in the blank pages at the beginning and end of Encyclopedias. I'd draw a lot of princesses.
There was an old TV show in the 80s I really enjoyed called "The Misfits of Science". Basically people with super powers. It starred a teenaged Courtney Cox.
I love(d) comic books.
My very amateur fan art was published in the reader submitted artwork section of Wizard magazine. I think I was about 16 at the time. We had no concept of webpages, social media and online portfolios in those days
I had a German Shepherd mutt named Sam. After about a year, he went to go live on a farm. No really, he did.
I went to college to learn Classical Animation
I worked on kids cartoons and children's TV shows. I didn't take my job seriously, I wish I did.
I was a goth in the 90s and in the early 2000s.
I now think goths are silly. Still love the aesthetic.
(finished my trip, now I'm back home at this point!)
I worked for a time as an assistant clean-up animator. Basically that meant cleaning up the assistant animator's in-between frames. It wasn't inspiring work and I wasn't great at it.
I worked briefly on a short film by Yoshitaka Amano (he does artwork for FF, Vampire Hunter D, among others). This was called 1001 Nights, and was shown alongside a live orchestra. I still have the poster hanging over my bed.
The first video game I've ever worked on and published was Eternal Darkness: Sanity's Requiem. I modeled and animated.
The second game I've worked on was Metal Gear Solid: Twin Snakes for the Nintendo Gamecube. I'm a ghost photo easter egg in that game. My name is in an IGN walkthrough. :D
I adopted my first kitty in 1996. He was a fuzzy kitten and I named him Thaddeus.
I moved to St. Catharines, ON for work. One of the places I lived there was a big Victorian that was divided into three apartments. Me and my partner at the time lived on the top floor (the attic). Probably the coolest place I've ever lived.
When we broke up, I bought my own little house.
I got sick with bacterial meningitis in 2004. I almost died. Was placed in a medical coma for two weeks. Woke up with lots of open skin wounds which would scar me for life. I'm okay. ^_^ This is documented on LJ here. My wonderful friend David kept my online friends in the loop.
I still have issues from being sick. I'll have to deal with it forever I guess.
During my recovery I started playing World of Warcraft.
My first WoW character was a human warrior, and I named her Jinzou, after my Animal Crossing character.
I was a damn good tank. I lead raids.
I was laid off from video game company. This was fine, I was ready for something different.
I became a real estate agent for a bit, for many reasons. Some of that was fun, other parts of that was stressful. I made money.
I don't think I have a favourite colour, but I do use a lot of purple tones in everything. Even my hair was purple for a while. I guess I like purple.
Music tastes change from time to time, but I always love big broadway musicals.
I saw Les Miserables over 10 times and met the Toronto cast at a point.
I'm currently listening to Come From Away.
My favourite movie is Spirited Away
I don't watch a lot of animes, but I appreciate good ones. My favourite is still probably Cowboy Bebop. I'm taking reccs.
I'm an introvert. I don't like big social events, and it takes a lot of mental energy preparing for them, and a lot of time for me to come down from them.
I don't like dating. I met my fiancé online though.
I love my dude because he's a big nerd and I'm comfortable with him. It's a big deal for me.
He proposed to me this summer. We're engaged. :D
I have made no wedding plans yet, but it's gonna be small, cheap and simple. :D
I read Hitchhiker's Guide to the Galaxy when I was in highschool.
My favourite place to hang out when I was a kid was the libraries.
I learned HTML in the 90s.
I will be 45 this year.
My current favourite writer is Neil Gaiman. Read American Gods or Stardust.
I love horror, sci-fi, fantasy and superhero stories. Given all the time in the world, I could eat it all up.
I've read the Lord of the Rings many times through out my life and once more before the movies came out. I liked the movies.
I didn't like the Hobbit movie trilogy though. So much unnecessary filler.
I love building worlds in the Sims.
I have no sense of style. Jeans, t-shirt, sweater, I'm good.
My handle "blackdaisies" is from one of my first webpages, called "Black Daisies Grow Here"… yeah that goth thing again
I've been playing the Sims since the first Sims City
My very first Sim was in the first Sims game. Her name was Alice Novak and she stole Bella away from Mortimer.
my default lunch lately is yam/avocado sushi
I live in a neighbourhood in Toronto known as The Beaches. Because there's a beach. I don't live on the beach though.
My dream vacation would be going up to a nice cottage by a lake in the Muskokas in fall.
Tagged: 57 facts, meme, non-sims, tldr, way too much about me


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Thomas Gaugain, né à Abbeville en 1756 et probablement mort à Londres en 1810, est un graveur et peintre franco-anglais.

Biographie
Né à Abbeville en 1748 ou en 1756, il s'installe à Londres dans sa jeunesse et y demeure pratiquement toute sa vie.

Il y étudie la gravure sous la direction de Richard Houston et s'impose rapidement comme l'un des meilleurs graveurs de son époque, s'illustrant dans la technique du pointillé.

En 1778, il expose à la Royal Academy en envoyant A Moravian Peasant, The Shepherdess of the Alps et un portrait, puis participe jusqu'en 1782.

Il habite un temps au 4, Little Compton Street (Soho (Londres)). Il se marie à Mariane Ame Le Cointe le . Il a un frère appelé Pierre-Jean Gaugain (1762-1813).

Œuvre
 Diana and her Nymphs, d'après William Taverner
 The Officers and Men saved from the Wreck of the Centaur, d'après James Northcote
 Lady Caroline Manners, d'après Joshua Reynolds
 The Death of Prince Leopold of Brunswick, d'après James Northcote
 The Last Interview of Charles I with his Children, d'après Charles Benazech
 Diligence and Dissipation, recueil de 10 gravures d'après James Northcote
 Rural Contemplation, d'après Richard Westall
 The Madonna, d'après W. Miller
 Warren Hastings, d'après un buste de Thomas Banks
 Charles James Fox, d'après un buste de Joseph Nollekens
 Lieut.-Col. Disbrowe, d'après Thomas Barker

Notes et références

Annexes

Bibliographie

Liens externes

Peintre français du XVIIIe siècle
Graveur français du XVIIIe siècle
Graveur français du XIXe siècle
Graveur au pointillé
Naissance en mars 1756
Naissance à Abbeville
Décès en 1810
Décès à Londres

redpajama_set_name: RedPajamaWikipedia


By now you have probably come across a news article, a facebook post, instagram pic or twitter tweet, which sheds some light on the current state of our Oceans. The facts, figures and pictures displayed are overwhelming and so depressing, we often find ourselves wondering if we are too late to make a change. Almost everything we touch at the supermarket or buy online, comes clothed in a combination of plastic and cardboard. This makes organizing refuse into the correct recyclable bins a challenge and a futile exercise when refuse removal services throw it all into the back of the truck. South Africa only recycle 43% of their plastic. On a global scale, 260 million tons of plastic are produced each year and about 10% ends up in the ocean. It goes without saying, something needs to be done.
There are 3 strategies currently being used to curve our plastic use. We can replace plastic packaging with environmentally friendly substances that are biodegradable. We can replace plastic packaging with reusable materials, such as glass and fabric. Or we could educate people about plastic pollution to influence their behaviour. Of the three strategies listed, the second has proven to be the most effective. This is because creating biodegradable packaging takes time grow and manufacture, it therefore costs more money.
In 2003 Easi-card was the first company in the South Africa to recycle access cards. By inventing and patenting our design, not only were we able to contribute towards saving our environment but we saved our clients millions of Rands. To give you a perspective, one of our clients order 180 000 recyclable access cards every year. At a price of R140 an access card our client is saving themselves R25 200 000 a year and the environment of 900kg of PVC plastic.
So how does our brilliant patented recyclable card work you ask?
Take a look at this quick video we created below!
Our patented product uses a tamper proof sticky solution which is applied to the back of your access card and identification card. This allows you to use the original access card multiple times over the lifetime of its use, pure genius!
For example, if an employee leaves the system, simply deactivate their access card. Then assign the same access card to a new employee filling in their position and apply our patented tamper proof void foil on the back of the access card and the new employees PVC ID card. Stick them together.
Volla! you have just issued a recyclable card in no time and at a fraction of the cost.
Currently, Easi-card are looking at new ways to contribute towards the global recycling movement. We have formed a new partnership with mpact South Africa who willingly accept our used PVC cards for recycling. The money we receive from mpact is then donated to charity, giving back to many important social causes in South Africa. Have a look at our van dropping off the used PVC cards below.
If you would like to find out more about our recycled access cards please feel free to contact us or click the link below to receive a free quote!


My ...simple artistic design i.e. The yellow arrow on the Amazon logo, or the 3 stripes for Adidas. Nothing complex. I plan to put it on Tshirts front or back for everyone in the organization. No circle designs please. if it's just the outline I can figure out colors. if colors are needed I I prefer black, blue like the top of the app page and silver.
Job including to remove image background that it will be white background A. Banner Sizes for Print 550x180cm B. Banner Sizes for Print 550x180cm B. Banner Sizes for Print...background A. Banner Sizes for Print 550x180cm B. Banner Sizes for Print 550x180cm B. Banner Sizes for Print 600x250cm Check example picture of a logo + Job Description in ATT.


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Lighting Insights
Nightclub/Lounge
Permanent Install
Rogue Warriors
Touring/Concert
Adam King Reflects Richness of Guys and Dolls at Mountview with CHAUVET Professional
LONDON – Laurence Olivier called Sam Levene's portrayal of Nathan Detroit in the original 1950 production of Guys and Dolls the greatest stage performance he had ever seen. More than two decades later, Sir Laurence himself was eager to play the role of the irrepressible rogue with a heart of gold in a 1971 revival of the play at London's National Theatre.
That production never saw the light of day, due to an illness that befell the great star, but Guys and Dolls would go on to have more than a half dozen other major revivals in New York and London in the ensuing decades.
It's easy to understand why even someone with the stature of a Laurence Olivier would be so taken with this Frank Loesser musical about the edgy underworld life of old New York. The rich and supple Damon Runyon inspired dialogue, colorfully jumbled mix of good and evil forces, and evocative portrayals of the Manhattan streets and Havana clubs that run through the play provide fertile ground for an actor's talent to flourish.
The same factors also make Guys and Dolls a creative dream-come-true for lighting designers. Mountview Alumn Adam King demonstrated this in a colorfully convincing fashion just before the COVID-lockdown put a temporary halt to live theatrical performances, when he lit a production of the multiple Olivier and Tony Award winning show at Mountview's recently completed new location in Peckham, south London.
Helping him in this endeavor was a lighting kit that featured over 40 CHAUVET Professional Ovation LED fixtures supplied by White Light. King was very familiar with the potential of that kit, having been involved in the evaluation process that led to it being installed at the school. He was eager to use the kit to light Guys and Dolls when he learned the theatre would be producing the play.
"I heard from a fellow creative that Mountview was considering this show," said King. "It's a great musical and a favorite of mine, so I approached Mountview and asked if they would consider having me light it."
Given this opportunity, King embraced it with alacrity, creating a dynamic design that moved seamlessly in sync with the play's many changes in scenery and emotional tones. Working with a set that was relatively open, he coordinated his lighting with key pieces of furniture and props to reflect changes in scenery.
"Some of the trickiest transitions were taking us from New York to Havana, or from a Manhattan street corner to its sewers," said King. "This is where having an extremely versatile rig came in very handy. We also never wanted to go to a black out in the show, so we had to transition smoothly to each location. Using LED fixtures allowed me to do smooth live color changes to make this all possible."
Indeed, color changes were critical in aiding the transition from scene to scene. King was happy with the range of colors, from soft pastels to bright saturates that he was able to get from his kit, noting that it would have been virtually impossible to create this palette with tungsten units.
Key to creating these colors were the 15 Ovation E-910FC ellipsoidal fixtures in the kit, most of which were placed head-high on booms with the remaining units located in FOH positions. The RGBA-Lime fixtures served as the main key light for actors' faces, and were also used for texture and color on large group scenes.
Further contributing to the color-scape were Mountview's 16 Ovation F-915FC Fresnels. These fixtures were placed in three different positions: nine used as overhead top lights, six arranged on ladders and serving as high side lights, and one located FOH to provide a full stage color wash for dance numbers.
"The Mountview Production Arts staff have a bit of a joke suggesting that I never rig any direct front light and this Fresnel unit was the only one on this show," said King. "In actuality, I like to use much more sharp angles as it's a lot more interesting."
Rounding out the Ovation fixtures in the kit were eight B-2805FC batten and two B-1965 Batten fixtures. "The B-2805FCs had two positions – the first was a bar flown right out almost to the grid to allow the units just to skim down the back wall. These units are really punchy and I don't think they ever needed to go above 10-percent," said King. "The second position was actually above the grid. We had scenes set in the sewers and I wanted to get an effect of light shining through grates so I rigged two units above the grid to achieve this.
"As for the B-1965 batten, they were on booms at stage level and uses to get bold colors into the US set items and create some fun shadows," continued King. "When you put the quality of our kit with the professionalism of our team, we had a winning effort. Programmer Alex McManus helped me get through hundreds of cues in a very limited amount of time! I also owe a great deal of thanks to the rest of the LX Team: Production Electrician, Dan Foggo, LX Crew, Josh Rooney-Walker, and Followspot Operators, Conor Thornton & David Pughe and of course, the Mountview Production Arts staff team."
Coming off this successful production, King is eager to get back to theatre again, which he undoubtably will once the lockdown is lifted. When that happens, as King moves on to light other plays, Guys and Dolls will inevitably be produced by another theatre. Then a new group of lighting designers will discover a wealth of creative opportunities in this timeless musical.
Posted in Theatre
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Events, Maverick, Rogue Warriors, TV & Film
IPS Creates Stellar Setting for Dune Premiere With CHAUVET Professional
Events, Theatre
CHAUVET Professional Helps Carlos Torrijos And Juan Gomez-Cornejo Create Nuanced Looks For Billy Elliot


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Polvorosa de Valdavia es una localidad de la provincia de Palencia (Castilla y León, España) que pertenece al municipio de Buenavista de Valdavia.

Ubicada a los pies de la ruta Jacobea que unía San Vicente de la Barquera con Carrión de los Condes a través del Camino Real de la Valdavia.

Demografía
Evolución de la población en el siglo XXI
{{Gráfica de evolución|tipo=demográfica|anchura=750|color_21=blue|nombre=Polvorosa de Valdavia |2000|66|2001|66|2002|59|2003|56|2004|59|2005|58|2006|59|2007|53|2008|49|2009|49|2010|47|2011|45|2012|42|2013|43|2014|44|2015|37|2016|34|2017|31|2018|31|2019|28|2020|39|notas=}}

Economía local
Agricultura, ganadería. Tiene recursos paisajísticos explotables por el turismo rural.

Historia
La primera mención relativa a Polvorosa queda recogida en una donación efectuada en el año 905 por el magnate Osorio Díaz, acaso emparentado con la casa condal de los Banu Gómez de Saldaña, si bien no parece que se trate de uno de los hijos del conde Diego Muñoz del mismo nombre, habida cuenta de la fecha en la que se produce la donación. Este hecho quedó recogido en la confirmación que el rey Alfonso VI efectúa en la persona del abad Gonzalo, en el año 1068. El tal Osorio Díaz, objeto de la donación en cuestión, tuvo que ser una persona muy poderosa en la zona del Valdavia medio, habida cuenta el volumen de lo donado, ya que manda que si muriere sin sucesión, sea para el Monasterio de San Benito de Sahagún, todo cuanto tiene en Riacos, (lugar próximo a Vega de Riacos), Navafría, (existe un Navafría en la comarca de La Sobarriba en la provincia de León, pero podría referirse, por la cercanía del resto de lugares enumerados, a Villafría de la Peña), Tablares, al que se refiere como Tablales, Cornón de la Peña, Arenillas de San Pelayo, al que se refiere como Arenillas de Don Feles, Villaeles, al que se refiere como Villa de Don Feles, el actualmente despoblado de Villa Ramnio, Villabasta, al que se refiere como Villa Abasta, el despoblado de Villa Tello, Arenillas de Nuño Pérez, a la que se refiere como Arenillas de Villa Nuño, Villanuño de Valdavia, al que se refiere como Villa de D. Nuño, el despoblado de Villa Hanne (no sabemos si se corresponde con el pago de Villahán de Yuso o Villahán de Suso), Villavega a la que se refiere como Villa Vajca, Castrillo de Villavega, al que se refiere como Castrillo de Hevia, el actualmente no identificado despoblado de Villa Meoguti y Polvorosa, a la que se refiere como Polvosera junto al río o arroyo de Agera, identificado como el actual río Valdavia.

En 1831, Povorosa contaba con una fábrica de telas.

A la caída del Antiguo Régimen la localidad se constituye en municipio constitucional, entonces conocido como Polvorosa que en el censo de 1842 contaba con 22 hogares y 114 vecinos, para posteriormente integrarse en Renedo de Valdavia .

A escasamente 2 km de Polvorosa se encuentra el despoblado altomedieval de Santa María de Villaverde, excavado en la década de los noventa. En la Iglesia de Santiago, en Polvorosa, se conserva uno de los sarcófagos encontrados en dicha excavación.

En Polvorosa de Valdavia se puede encontrar la preciosa Iglesia de Santiago que data del siglo XVI y que cuenta con una preciosa torre. En su interior se puede encontrar una tabla románica de la Virgen y una fabulosa pila bautismal, así como  interesantes relieves.

En la parte delantera, se encuentra la entrada principal, mientras que en la parte de atrás se puede encontrar una escalera muy "chatina" que accede a la torre y, que antaño, daba lugar a largas e inolvidables charlas nocturnas.

En las noches de Santiago los mozos y mozas del pueblo se subían a los carros para recoger ramas en el monte y ofrecerlas a Santiago, el patrón del pueblo. Aquellas noches eran mágicas, imposibles de olvidar y las fiestas se alargaban hasta el amanecer, eran las fiestas de la Enramada.

Enlaces externos
 .
 Comarcas de la provincia de Palencia
 Turismo en la provincia de Palencia

Referencias

Enlaces externos
 Mapa de Polvorosa de Valdavia
 Ayuntamiento de Buenavista de Valdavia
 Santa María de Villaverde en Polvorosa de Valdavia
 , por Hilario Pastor Tejedor.

Entidades locales menores de la provincia de Palencia
Localidades de Buenavista de Valdavia
Mayorazgo de las Diez Villas de la Valdavia
Municipios desaparecidos de la provincia de Palencia
Vega-Valdavia
Localidades de la provincia de Palencia


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I our recent work we comprehensively and systematically identify the complement of cellular RNA-binding proteins that are involved in SARS-CoV-2 infection. We discover that the cellular RNA-binding proteome (RBPome) is pervasively remodelled upon SARS-CoV-2 infection, affecting a broad range of RNA metabolism and antiviral pathways. We also apply a new method to uncover the composition of SARS-CoV-2 RNPs, revealing a dozens of cellular RBPs and seven viral proteins. Our study reveals a new universe of host-virus interactions awaiting to be characterised and with great potential for novel therapies againt COVID-19.
This work is a synergistic collaboration between the Castello, Mohammed, Bartenschlager, Martinez and Lilley labs. See full publication in BioRxiv below:
Global analysis of protein-RNA interactions in SARS-CoV-2 infected cells reveals key regulators of infection | bioRxiv
The severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) is the causal agent of coronavirus disease 2019 (COVID-19). It has caused a global pandemic that is posing a major threat to millions of people's health. Part of the reason that causes this pandemic is the lack of pre-existent adaptive immunity among the population. Before successful development and deployment of effective vaccine, the first line of defence against SARS-CoV-2 in our body is our innate immunity. Once the cell detects atypical signatures related to viruses, such as double-stranded RNA, it secrets signalling proteins to alarm its surrounding cells, known as cytokines [1]. Secreted cytokines vary across cell types, and each has its own role in organizing the body's defence against viruses. Some of the most important defences against viruses are the interferons (IFN), which recognise specific receptors in the surface of the cell as a key and a lock. The interaction of interferon with its receptor induces the expression of antiviral proteins in cytoplasm and nucleus of the cell to combat infection more effectively. Researchers has studied the functions of interferons for decades and developed recombinant proteins to be used in protein therapies, for example, to treat hepatitis C virus [2]. The current COVID-19 pandemic raises the important questions about the role of individual cytokines and, in particular interferons, in body's response to SARS-CoV-2.
Schematic representation of the structure of interferons (illustration by David Goodsell)
As SARS-CoV-2 is a newly identified virus, researchers are still investigating the details about the importance of individual cytokines in COVID-19. However, we can infer their potential functions from its better studied relative SARS-CoV-1, the coronavirus that caused an outbreak in 2003. Cinatl and colleagues revealed that type I interferon (IFN-I), which includes IFN alpha and beta, can be used to effectively inhibit replication of SARS-CoV-1 in vitro [3]. In vivo studies using human ACE-2 transgenic macaques confirmed the anti-SARS effect of IFN-I. Haagmans and colleagues tested the effect of pegylated IFN-alpha injection on macaques infected with SARS-Cov-1 and they showed lower viral titres in both throat swab and lung homogenate, and better histopathology results [4]. The suppression of SARS-CoV-1 infection was even stronger when IFN was injected prior to the infection with the virus. Gao and colleagues conducted similar experiment in macaques using IFN-I nasal spray, which also showed protective effects [5]. The preliminary clinical studies on SARS-CoV-1 patients treated with IFN-I showed improvement in oxygen saturation and symptoms [6], but larger scale clinical trials were inconclusive due to the lack of patients as the outbreak quickly ceased by summer [7].
Channappanavar et al., Cell Host Microb, 2016
Although IFN treatment sounds clinically promising for SARS-CoV-1 outbreak, we have also learnt that cytokines could be destructive when they go rampage. Typically, one week after SARS infection, patients that have arterial oxygen saturation (SO2) > 91% will recover within a week, while those that have SO2 < 91% enter a crisis phase that require access to ventilators, and have higher mortality rate. Cameron and colleagues discovered that patients that entered the crisis phase have naturally significantly higher levels of proinflammatory cytokines [8]. Channappanavar and colleagues studied further the IFN-induced tissular damage using human ACE-2 transgenic mouse model [9]. Surprisingly, mice lacking the receptor for IFN-I showed milder symptom (measured by body weight loss) and lower mortality rate when compared with wild-type mice after infected with lethal dose of SARS-CoV-1. Moreover, other studies have shown correlation between elevated levels of cytokines and severe symptoms in SARS-CoV-1 and MERS-CoV [10]. Can we thus conclude that interferons do more harm than good? Using transgenic mice model, Channappanavar and colleagues discovered that multiple cytokines, including IFN-I, showed a 24-hour delay in expression level after SARS-CoV-1 infection. Early intervention of IFN-I treatment cured SARS in infected mice and had substantially milder symptoms than mice lacking the IFN-I receptor. Therefore, it appears that IFN-I response at the right timing effectively contains the virus, but at the wrong time is responsible for severe symptoms in SARS-CoV-1 infection (see figure [9]). It remains unclear how our understanding of SARS-CoV-1 could help us combat SARS-CoV-2, but these discoveries could be beneficial in the development of effective treatment or even to understand the battle between our immune system and the virus and its consequences.
Writen by Honglin Chen, DPhil student
[1] Kumar, H., Kawai, T. and Akira, S., 2011. Pathogen recognition by the innate immune system. International reviews of immunology, 30(1), pp.16-34.
[2] Feld, J.J. and Hoofnagle, J.H., 2005. Mechanism of action of interferon and ribavirin in treatment of hepatitis C. Nature, 436(7053), pp.967-972.
[3] Cinatl, J., Morgenstern, B., Bauer, G., Chandra, P., Rabenau, H. and Doerr, H.W., 2003. Treatment of SARS with human interferons. The Lancet, 362(9380), pp.293-294.
[4] Haagmans, B.L., Kuiken, T., Martina, B.E., Fouchier, R.A., Rimmelzwaan, G.F., Van Amerongen, G., van Riel, D., De Jong, T., Itamura, S., Chan, K.H. and Tashiro, M., 2004. Pegylated interferon-α protects type 1 pneumocytes against SARS coronavirus infection in macaques. Nature medicine, 10(3), pp.290-293.
[5] Gao, H., Zhang, L.L., Wei, Q., Duan, Z.J., Tu, X.M., Yu, Z.A., Deng, W., Zhang, L.P., Bao, L.L., Zhang, B. and Tong, W., 2005. Preventive and therapeutic effects of recombinant IFN-alpha2b nasal spray on SARS-CoV infection in Macaca mulata. Zhonghua shi yan he lin chuang bing du xue za zhi= Zhonghua shiyan he linchuang bingduxue zazhi= Chinese journal of experimental and clinical virology, 19(3), pp.207-210.
[6] Loutfy, M.R., Blatt, L.M., Siminovitch, K.A., Ward, S., Wolff, B., Lho, H., Pham, D.H., Deif, H., LaMere, E.A., Chang, M. and Kain, K.C., 2003. Interferon alfacon-1 plus corticosteroids in severe acute respiratory syndrome: a preliminary study. Jama, 290(24), pp.3222-3228.
[7] Stockman, L.J., Bellamy, R. and Garner, P., 2006. SARS: systematic review of treatment effects. PLoS medicine, 3(9).
[8] Cameron, M.J., Ran, L., Xu, L., Danesh, A., Bermejo-Martin, J.F., Cameron, C.M., Muller, M.P., Gold, W.L., Richardson, S.E., Poutanen, S.M. and Willey, B.M., 2007. Interferon-mediated immunopathological events are associated with atypical innate and adaptive immune responses in patients with severe acute respiratory syndrome. Journal of virology, 81(16), pp.8692-8706.
[9] Channappanavar, R., Fehr, A.R., Vijay, R., Mack, M., Zhao, J., Meyerholz, D.K. and Perlman, S., 2016. Dysregulated type I interferon and inflammatory monocyte-macrophage responses cause lethal pneumonia in SARS-CoV-infected mice. Cell host & microbe, 19(2), pp.181-193.
[10] Channappanavar, R. and Perlman, S., 2017, July. Pathogenic human coronavirus infections: causes and consequences of cytokine storm and immunopathology. In Seminars in immunopathology (Vol. 39, No. 5, pp. 529-539). Springer Berlin Heidelberg.
The recent pandemic explosion of the "severe acute respiratory syndrome coronavirus 2" (SARS-CoV-2), firstly originated in the Hubei province of China and subsequently spread all over the word, reached officially over three million detected cases and caused the death of more than two hundred thousand people. Scientists have begun a race toward the understanding of the mechanisms at the basis of SARS-CoV-2 viral cycle and unique features. This virus belongs to the betacoronavirus genus, together with SARS-CoV-1 and Middle East respiratory syndrome (MERS-CoV), which caused outbreaks in the last two decades.
Researches across the globe are leading to the discovery of pivotal characteristics of SARS-Cov-2, some of which shared with its 'cousins' SARS-Cov-1 and MERS. One of these achievements is the documentation of the mechanism of entrance into the host cell. This involves the interaction between the transmembrane viral spike glycoprotein and the angiotensin-converting enzyme 2 (ACE2) receptor on the host cell surface. The spike is a homotrimeric glycoprotein complex, in which each monomer is composed by two subunits. The S1 subunit comprises the receptor binding motif (RBM) and is responsible for the first attachment to the host receptor, while the S2 subunit mediates the membrane fusion, and requires a proteolytic cleavage executed by the host transmembrane serine protease 2 (TMPRSS2). Exciting biochemical and structural analysis of the virus-host interacting surfaces, revealed a very high binding affinity of these proteins and the occurrence of conformational changes in the complex which allow the entry of the virus. The interaction of the spike with its receptor is a key step in virus infection, which can be explained as the intimate relation of a key and its lock opening the doors to the intracellular environment.
Advanced knowledge on the interaction between the virus and the target cells is extremely valuable and has been object of innovative studies aiming to develop vaccines and antiviral drugs, which could potentially be beneficial in our long-lasting fight against coronavirus, endowing us with potent tools and advantage in the battlefield.
Written by Dr. Vincenzo Ruscica, Marie Sklodowska-Curie fellow
Hoffmann et al., 2020, Cell 181, 271-280 April 16, 2020
Walls et al., 2020, Cell 181, 281-292, April 16, 2020
Shang et al., 2020, Nature, March 30, 2020
Lan et al., 2020, Nature, March 30, 2020
There are many things that we do not yet understand about the new coronavirus that has driven us all inside and stretched health systems across the globe to breaking point. One of its most fundamental aspects that remains obscure is how many people are actually infected. While official case numbers rise to 2 million, a frequently repeated maxim is that the confirmed cases represent just 'the tip of the iceberg'. Part of the reason that the number of confirmed cases is so much lower than the actual number of cases is that many people are asymptomatic or present(ed) mild symptoms and have not been tested. Indeed, since testing capacity has been limited across the globe, only people who experience severe illness, or even who end up in hospital, are usually tested for SARS-Cov2 (the virus responsible for COVID-19) with RT-PCR assays. A proposed implication of these asymptomatic or mild-symptom infections is that we could be close to reaching, or even have already reached, a state of 'herd immunity'. In this state, the immunized population acts as a firewall that protects those individuals that have not been exposed to the virus, disrupting the host-to-host transmission chain.
"Herd immunity is a form of indirect protection from an infectious disease that occurs when a large percentage of a population has become immune to the pathogen. Immunized individuals act as firewalls that disrupt pathogen spreading from host to host. Herd immunity can be reached when the pathogen has infected a large proportion of the population (typically 2/3) or by the generalised use of effective vaccines."
This is a very enticing prospect, and one that has received a lot of attention in recent weeks. If not backed up by sufficient evidence, however, taking actions based on the principle of herd immunity has the potential to do more harm than good. Slackening of public health measures too early could potentially lead to catastrophic second, and even third, waves of infections, and an overconfidence in herd immunity could detract from ongoing efforts to generate a vaccine or an effective antiviral. Even if herd immunity is achieved through natural infection, we do not yet have convincing evidence that this immunity will keep the virus at bay for long enough and consistently enough to end this pandemic. Before we make any decisions based on this principle, it will, therefore, be important to understand precisely what proportion of the population has been infected, and whether infection confers long-term protection.
"Implementation of systematic serological tests is critical to determine the proportion of the population that has been exposed to the virus."
The first necessary step will be to develop an accurate serology test to detect antibodies against SARS-CoV2 in our blood. Antibodies are one of our most effective tools in fighting viral infection and are generated as a result of a highly specific adaptive immune response. Hence, the presence of antibodies against SARS-Cov2 is in an unequivocal sign that someone has been infected and recovered from the virus. Once such a test is systematically applied, we will have a better idea on how close we are to threshold for herd immunity to be effective. These analyses will only provide information about the proportion of people exposed to the virus, but will not answer two critical questions: are these antibodies effective at combating the virus, and can they provide long-term protection?
One way in which antibodies can stop being protective is if the virus mutates into a form that is no longer recognised. Unlike other viruses, SARS-CoV2 has a relatively low mutation rate due to a proof-reading enzyme encoded in its genome, which corrects errors introduced by the RNA polymerase during replication. While this does not mean that the virus never mutates, comparisons made between common cold coronavirus strains from 30 years ago and those in circulation today indicate that changes in the viral genome are minimal, and that these do not substantially affect the viral proteins known to be the targets of antibodies. This is important and heartening evidence that a vaccine designed against this virus is likely to confer lasting protection. However, it also poses another question. If the viruses that cause up to a third of common cold cases in the human population are not undergoing significant mutation over time, how is it that people can be re-infected with them every couple of years?
Part of the answer to this likely lies in the quality and longevity of antibody response mounted against these viruses. A study published 30 years ago in which volunteers were infected with common cold coronaviruses found that antibodies declined soon after infection. More worrying is that after a year people could be reinfected when challenged with the same virus. One possibility is that the low pathogenicity of these viruses (most cases of the common cold are relatively mild) results in a half-hearted immune response that is sufficient to clear the virus but fails to generate lasting protection. Evidence that this might be a common problem with coronaviruses comes from a study performed in healthcare workers who recovered from MERS. In this study, authors found that the longevity of the antibody response against MERS was far more variable among individuals who had had mild symptoms than those having severe illness. Since so many cases of SARS-Cov2 infection are thought to be asymptomatic or entailing mild-severity, it is a possibility that a large proportion of infected people lack robust or long-lasting antibody response against the virus.
"Two critical questions remain unanswered: Are antibodies generated against SARS-Cov2 effective at combating the infection? and if so, is the immunization long-lasting?
In a recent pre-print looking at serology of 175 patients who experienced mild symptoms, almost 50% of people had medium or low antibody levels, and 10 patients showed no neutralising antibodies at all. The ability of the antibodies to block infection were assessed through an in vitro neutralisation assay. However, the extent to which this assay correlates with protection in vivo remains unclear. An important aspect that has not been possible to assess yet is how long-lasting this antibody response will be. Hence, whether exposure to SARS-Cov2 will lead to long-term protection is uncertain. Studies with patients infected with SARS-Cov1 (which is closely related to SARS-Cov2) during the outbreak in 2003, indicated that antibody levels declined after 2 years. The risk that natural infection might not provide sufficient long-term protection is an important justification for focusing resources on the development of an effective vaccine and antiviral drugs. By training our immune system with the 'right' antigen and following a robust immunization regimen, it might be possible to induce long-term and dependable immunity across the population. Whilst the antibody test will be important in informing policy decisions and epidemiological models in the short term, evidence about the efficacy of natural immunity will critical to identify a long-term solution for this pandemic.
Written by Louise Iselin, DTP rotation student in the Castello lab
New research published by the University of California has revealed over 230 interactions that COVID-19 proteins establish with human proteins. This work offers insights into how COVID-19 infection occurs and identifies almost 70 potential drug-targets.
Coronavirus Disease-2019 (COVID-19) has infected over 1,030,000 people in more than 100 countries (data 03/04/2020), but due to a lack of known molecular detail, there are no current antiviral compounds available to combat the virus. Interactions between host cell proteins and viral proteins are at the forefront of infection, where viruses such as COVID-19 hijack host resources to propagate. There is an ever-developing arms race between host antiviral factors, which aim to hinder infection, and viral antagonistic factors, which aim to counteract host defences. Revealing this complex network of interactions can help us understand how viral infection occurs and can reveal therapeutic targets to combat infection.
The Krogan labrevealed the interactions of 26 of the 29 COVID-19 proteins in human cells using a technique known as affinity purification followed by mass spectroscopy (AP-MS, Figure A), which allowed them to probe protein-protein complexes with high sensitivity. The researchers identified over 230 human interactors which participate in a wide array of key cellular pathways such as innate immunity and the protein unfolded response (Figure B). Using bioinformatic analysis, they reveal almost 70 compounds which target key parts of the network and may represent potential antiviral drugs. Current tests for antiviral activity are ongoing. The work also reveals many common interaction partners between COVID-19 and other viruses also associated with pulmonary conditions such as West Nile Virus and Mycobacterium tuberculosis, suggesting that they may have similar mechanisms of infection.
This work contributes significantly to our current understanding of COVID-19 and furthers our efforts to find compounds which may combat infection.
Written by Catherine Truman, DTP DPhil student
Original publication:
A SARS-CoV-2-Human Protein-Protein Interaction Map Reveals Drug Targets and Potential Drug Repurposing. David E. Gordon, Gwendolyn M. Jang, Mehdi Bouhaddou, Jiewei Xu, Kirsten Obernier, Matthew J. O'Meara, […], Pedro Beltrao, Kevan Shokat, Brian K. Shoichet, Nevan J. Krogan,. BioRxiv. DOI: https://doi.org/10.1101/2020.03.22.002386


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National>
"Sex Workers Should Not Be Penalised During Raids", Says Madras High Court
Post category:National
The Madras high court judge dismissed the FIR filed against the accused.
Chennai: Sex workers should not be arrested or penalised whenever a brothel house is raided by police, the Madras High Court has ruled.
Citing a recent Supreme Court judgment, which had held that whenever any brothel is raided, sex workers should not be arrested or penalised or harassed or victimised and it is only the running of the brothel, which is unlawful, Justice N Satish Kumar quashed an FIR registered against a customer of the brothel house.
"In the case on hand, merely because the petitioner was in the place, which is alleged by the respondents (police) to be a brothel being run by some person, the petitioner cannot be fastened with any penal consequence and further, the act of the petitioner also cannot be said to be an act of pressurising the sex workers to commit acts, which they were not interested," the judge said.
The judge was allowing a criminal original petition from one Udayakumar, who was arrested from a brothel house in Chintadripet. The allegation against him was that when the police raided the massage centre, the petitioner was also present along with the sex workers and he was apprehended and arrayed as Accused No. 5.
Petitioner's counsel submitted that even if the entire allegations were taken together, it would not attract any offence. Doing sex work was not illegal and only running a brothel, illegal. The sex workers were engaged in the profession on their own volition and not due to any inducement, force or coercion and, therefore, such acts were not liable for prosecution under Section 370 of the IPC.
The Additional Public Prosecutor submitted that under the pretext of a massage centre, a brothel was run by the first accused.
Allowing the petition, the judge noted that as per the FIR, petitioner was not present while sex workers were in the said massage centre and he was not shown as an accused. However, only in the alteration report, the petitioner is shown as A-5. Even if the entire report was taken at its face value, the said report did not show any offence committed by the petitioner, except for his alleged presence at the said place. Further, there was no material to show that he was involved in any sexual act at the said place and that the persons, who had been rescued from the said place had made any allegation against any of the individuals, much less the petitioner.
From the Supreme Court decision, any sex worker, being an adult and indulging in sexual act with his/her own consent, the police authorities should refrain from taking action against such individuals. From the facts, as is evident from the FIR and the alteration report, there was no whisper about any coercion on the sex workers to commit the act, more so from the petitioner. That being the case, the petitioner not being alleged to be a person coercing the sex worker to commit the sexual act, continuing the FIR against the petitioner was nothing but a futile exercise and would serve no purpose, the judge added and quashed the case against the petitioner
(Except for the headline, this story has not been edited and is published from a syndicated feed.)
Tags: Chennai, Madras High Court, prostitution in chennai, Prostitution in India, Sex Workers
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text:
Munir Abdul Aziz
Wong & Partners
T + 60 3 2298 7854
Munir Abdul Aziz is the managing partner of Wong & Partners. He is a partner in the Corporate, Commercial & Securities Practice Group of Wong & Partners and has been in practice since 1998 in mergers and acquisitions, corporate reorganisations, equity capital markets work, venture capital and private equity, joint ventures and general commercial transactions.
Munir is recognised as a Leading Individual by Legal 500 Asia Pacific for Corporate and M&A (since 2017) and Capital Markets (since 2018). Munir has also been named by IFLR1000 as a Leading Lawyer for Energy and Infrastructure (since 2016), Capital Markets (since 2013) and for M&A (since 2012).
Munir was named Managing Partner of the Year in 2021 and Dealmaker of the Year in 2017 and 2020 at the Asian Legal Business Malaysia Law Awards. Asialaw Profiles named him a Leading Lawyer for Capital Markets, Corporate/M&A and Private Equity since 2016. He has worked in the London and Melbourne offices of Baker McKenzie International.
Munir has represented a number of multinational corporations in connection with takeovers, acquisitions, divestments of shares and assets, and joint ventures. He has also worked on corporate reorganisations and de-mergers involving leading publicly listed Malaysian companies. He has also been involved in domestic and international securities transactions including bond offerings and initial public offerings.
Advised Morgan Stanley & Co. International PLC in connection with a placement by Seadrill Ltd of approximately 490 million ordinary shares, amounting to 8.2 percent of the capital of SapuraKencana Petroleum Berhad. Maybank Investment Bank Berhad acted as a co-bookrunner in the placement.
Advised Shell Overseas Holdings Limited (Shell) on its USD66.3 million (equivalent to MYR275 million or MYR1.80 per share) sale of its 51% interest in Shell Refining Company (Federation of Malaya) Berhad (SRC) to Malaysia Hengyuan International Limited, a Labuan incorporated subsidiary of Shandong Hengyuan Petrochemical Company Limited (Shandong Hengyuan). The sale marks the first overseas refinery acquisition by Shandong Hengyuan and the completion of the transaction will trigger a mandatory takeover offer for the remaining shares of SRC held by shareholders other than Shell, amounting to an additional USD63.7 million in value.
Advised Telekom Malaysia Bhd. (TM), a leading fixed-line and broadband provider, on its Investment Agreement with Green Packet Bhd. (Green Packet) and SK Telecom Co., Ltd. (SK Telecom), to collaborate on developing a next-generation Long-Term Evolution (LTE) infrastructure for converged communications services in Malaysia. As part of the Investment Agreement, TM will invest MYR350 million into Packet One Networks Sdn. Bhd. (P1) to make TM the majority shareholder with an estimated 57 percent stake. TM will also invest up to RM210 million into Green Packet, and TM, Green Packet and SK Telecom will subscribe for the redeemable convertible unsecured bonds to be issued by P1 to raise up to MYR1.65 billion toward the roll-out of the LTE network and operation, therefore valuing the entire deal at approximately MYR2.2 billion.
Acted for BIMB Holdings Berhad in connection with the acquisition of a 49 percent stake in Bank Islam Berhad from the Dubai Financial Group LLC and Lembaga Tabung Haji for a total purchase consideration of approximately MYR2.8 billion. Our corporate team advised on the M&A aspects of the transaction as well as the MYR1.8 billion rights issuance, while our finance team advised Bank Islam as lead arranger on the MYR1.7 billion sukuk issuance, therefore valuing the entire deal at approximately MYR6 billion. The deal was named the Equity Deal of the Year in 2013 by Islamic Finance News and the Equity Market Deal of the Year by the 2014 Asian Legal Business Malaysia Law Awards.
Advised Malakoff Corporation Berhad, Malaysia's largest independent power producer, on two agreements with Sime Darby Energy Sdn. Bhd., for the acquisition of Sime Darby Berhad's Malaysian power business.
Honorary Secretary of the Malaysian Mergers & Acquisitions Association
Singapore (2002)
Malaysia (1998)
England & Wales~United Kingdom (1997)
Oxford University (M.A., Hons) (2005)
Cambridge University (LL.M.) (1997)
Oxford University (B.A. Jurisprudence, Honors) (1996)
Previous Offices
Author, "Why List on the AIM," The Edge, Aug 2007
Author, "Proposed amendments to Capital Maintenance Rules and Share Capital for Malaysian companies," Asia Pacific M&A Newsletter, April 2006
Author, "Proposed amendments to Capital Maintenance Rules and Share Capital for Malaysian companies," June 2005
Wong & Partners is a member firm of Baker & McKenzie International, a Swiss Verein.
Private M&A
Public Company M&A
Baker McKenzie legal adviser to PETRONAS Chemicals Group Berhad in acquisition of Perstorp


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