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Showing results for tags 'Harmonic'.
Drama The Story of Musical Prowess: Beginnings
The Euphonium Brony posted a topic in Written Fan Works
I really hope you enjoy The Story of Musical Prowess Chapter 1: Beginning. Thanks! http://www.fimfiction.net/story/249633/1/the-song-of-musical-prowess/beginnings
Harmonic Sketch
Nika posted a topic in Visual Fan Art
I drew my pony self. Harmonic Sketch. Anyone like?
Harmonic Sketch [KOI]
Nika posted a blog entry in Oryx and Koi's Art Studio
I drew myself as a pony, Harmonic Sketch. I used coloured pencils and markers and black pen.
Gallery of Art of my OC
Harmonic Revelations posted a blog entry in Harmonic's Blog Redux
Here is some of the absolutely fantastic art that artists have drawn of my OC over time. I hope you enjoy! I appreciate all of this wonderful art, and hope to continue expanding on this collection as time goes by! (This is also kind of a way for me to keep this all in one place for future reference and linking) Harmonic Revelations: Done by Firebolt R63 Harmonic Revelations: Done by Firebolt Harmonic R63 with Cutie Mark fixed: Done by Firebolt, Cutie mark fixed by me Fabulous Mini-Harmonic: Done by Togetic/Art Streak/Ashley Harmonic with Pen Sword Things: By Psyche Clops Harmonic Blushing: By Rainbow Dashey Harmonic Riding His Pet: By Preeminent Pisces Harmonic Revelations Sketch: Done by Dilarus
The Grotto (Part 1)
I had Amelia come into my life at a very turbulent time. Amelia was everything I had ever wanted in a woman. I had found myself enchanted, stricken by her. I knew she had to be mine, but you see, Amelia only deserved the best. I am no barbarian, I am a gentleman. I had to find something to seal our love. Something wonderful, something beautiful, something pure. Some place we could be together forever. I thought I had found the perfect solution. I found a large cabin for sale partway up the Galdhai mountain. It was perfect. All the room we'd ever know, and more. A nice beautiful location, far away from city life. When I first stepped into the front gate, I felt like this was a place where me and Amelia could truly be happy. I knew that she would be mine. I walked inside, and acknowledged the masterfully crafted handmade furniture already in the home. There were two doors on the opposite side of the room from the entrance, one led to the workshop and one led to the basement. I headed into the workshop. Amelia must be mine. ___________________________________________________________________________ Many years later... Jessica and I walked up the rocky slope of the mountain. Galdhai, as they called it. I walked slowly, waiting up for Jessica. After all, this was supposed to be a vacation, I was going to enjoy it. We had to save up a while to save enough money to go to Norway, but from how beautiful the scenery has been thusfar, it is safe to assume that it is well worth it. We came up on a relatively large flat plain after a while, a seemingly out-of-place dip in the mountain. All around us were trees and grass here. This place literally seemed to be some kind of grotto. I was day dreaming, out-of-it while looking at the beautiful trees. "Over here, Jacob!" Jessica yelled to me. Her soft voice made me jump, as I had been lost deep in thought. I followed after her voice, moving between the trees, until I saw what she had found. We had stumbled upon a dilapidated house. The home still retained some beauty, however, in it's serenity. It was clear that nature had begun reclaiming this home, as the trees bent inwards and the leaves brushed against the shuttered-roof of this now long abandoned home. The house appeared to have three floors, with a balcony in front, on the third floor. It was standard in cabin shape. A few yards in front of the front door, there was a statue of a woman weeping. The hands were covering the face, so if this statue was meant to be anybody in particular, I had no way to tell. The place was honestly starting to creep me out a little bit. I walked up to Jessica, putting my hand on her shoulder. "We should really get out of here, we won't make it to the mountain's summit on schedule if we stick around here too long." I said. As if in response to my words, the sky darkened, and heavy snow began to fall. This turn of events meant that getting back to camp would not be an option and advancing further up the mountain would almost certainly yield nothing but death. We had no choice but to enter the house. "I'll go in first." I said, putting one hand on the door knob and twisting it slowly, pulling the door open. A strange cold breeze blew into my face. It was already cold outside, but this breeze was difference. It wasn't just something cold, it was more than that. I took out my flashlight and turned it on, walking inside, Jessica following closely behind me. Once inside, I was relieved, it appeared to be a simple home. Although abandoned and in questionable condition, the sense of dread the breeze had given me had faded away. I looked around the room. Inside was a table, with four chairs, one chair turned over, a fireplace, and two doors side-by-side on the opposite side of the room from the exit. Old wooden shelves lined the walls, some were falling apart with age. I approached the fireplace. It was lit, and it's warmth was comforting. I had Jessica sit down next to it. I knew that she definitely needed some time to warm up, I decided I must as well explore until the storm lets up. I tried the first door, it was positioned left of the other door. I tried to open it, but it would not budge. Looking around it, I noticed that there was a dusty sign above the door. I wiped off the dust and looked at it once more. It read "Workshop", although some of the lettering had faded. I decided to try the other door. It had a sign reading basement above it. I figured maybe I could find some fire wood or something else to keep occupied until the storm stops. I walked down the steps, with each step I took, the creaking seemed louder. I knew that this was just me being paranoid, so I pressed forward. Once at the bottom of the staircase, I could see that the room only really had one thing of interest. In the middle of the room there was an ax. I reached out my hand and grabbed the handle, the handle was cold like ice. Suddenly the room started shaking, lights flickering. It felt like a high-magnitude earthquake. Bookcases and tables were flipping over. I collapsed onto the ground, and everything went black.
Just noticed this mind blowing coincidence.
I was messing around, and I just noticed that in the GIMP "Sparkle" effect, Spike is a variable. Interesting, GIMP. Interesting indeed. I assume that if you crank Spike Length and Spike Points up to the maximum values that he'll climb out of your screen like that girl in the Ring, but I haven't tried it.
Mindblow
My Newest OC: Fernando (NEEDS FEEDBACK)
Race: Chair (Prefers the term Wooden Equestrian, Chair has a stigma attached) Sex: Male Age: 27 (In Chair Years) Cutie Mark: None Appearance: A finely furnished chair with beautiful shine, four legs, and a decorative back rest. In the right light, he has a brilliant periwinkle shine on his legs. Backstory: Fernando was born in the humble city of Canterlot to a furnisher named Extravagant Tapestry. Fernando was designed as a chair for the royal castle, originally. However, the castle had recently been rethemed and Fernando would no longer fit in with the decor. He was thrown out, scrapped, he felt abandoned, alone, he just wanted someone to be his companion. On the streets of Canterlot, Fernando waited for a pony to find him, one who would truly care about him. Fernando first met the green pony named Harmonic Revelations while Harmonic was desperate to find a friend. Fernando immediately saw that he and Harmonic were meant for each other, so he decided to try to get to know him. Fernando lives with Harmonic. Fernando enjoys Pina-Coladas and getting caught in the rain. He has a way with words and has been hailed by many as one of the greatest play-wrights of their generation. He is passionate about philosophy and spends many nights thinking about the meaning of life and why some chairs are more wealthy than other chairs, and then about why wealth exists. Fernando now lives a quiet and peaceful life. He retired after writing his best selling compilation of his poems, called A Frame of Wood, A Heart of Gold. Including such classics as The Plot Groove, Loose Framework, Stand By Me (Or Sit On Me), and more. Personality: Fernando is very well-tempered and is calm in almost every situation. He does however have a problem with laziness, many ponies claim that he has never moved once, although this seems unlikely, it is most likely just a rumor. Fernando is very empathetic and strongly dislikes seeing sad ponies around him, he tries to provide comfort to those in need. He will do anything for anybody, he will give you the wood off his back if it means that you will be happy. Fernando is flirty, and takes a particular interest in mares. For this reason, he is unpopular among the Canterlot elite who consider him lewd, however, he has fought this claim tooth and nail, as he feels that it is slandering his reputation. In truth, Fernando feels that he is just flirty, not obscene. He always tries to be as respectful as he possibly can. Fernando speaks quite formally, and does not often use slang or anything that serves the same purpose. He prefers words like "Hello" over words like "Hi".
My Decision Has Been Reversed
Well, you might have heard, you might not have heard that I was planning on leaving the forums. These plans however, have changed. At the urging of several friends I have decided to stay on the forums for the time being. Their kindness and understanding was the driving force behind my decision to remain here, and I owe them my gratitude. Why did I say I was leaving? At the time of writing that blog post I did in fact legitimately want to and had been in the process of doing so, however, once I had actually stopped using the forums, it took no more than the support of our fellow users for me to see how much I would be losing by leaving. Coming back was no easy decision, I had to spend plenty of time thinking about it. But I was hard pressed to leave with so many users who legitimately cared about me and the things I do and say. This of course means I've reversed my prior decision to cancel all my current writing projects, and I shall resume working on them immediately, so that's good news, is it not? That should be wonderful news for those who are waiting for me to finish Harmonic's Equestrian Adventures 2, this should come as a sigh of relief for you to know that this project has not been abandoned. I'm going to go ahead and give a shout-out here to some of the awesome people who helped me out, although this by no means encompasses everybody who helped: -SCS -Dawn Rider -Nascarfan160 -Red -Artemis -Those who commented on my status about leaving, your kind words really helped. -Anybody else who contacted me by Skype There were many more who's kind words have swayed me, but overall I'd just like to thank everybody on the forums for being there for me. You've all been very kind. On the subject of the death threats, I have for the most part taken care of this issue, which I couldn't have done alone, so I'd like to thank everybody for their assistance on this personal matter. I don't think I would have decided to come back were the issue not solved in a professional and reasonable manner. For those who helped me resolve this issue, you know who you are, and you have my thanks. Resolving this issue largely put away a lot of the stress that was compelling me to leave, and that has definitely helped me This forum's community is strong and overwhelmingly I felt like I am truly cared about by it's members, and I don't think that's a bond that should be broken. I love you guys. We're like a family, there are bonds in this community that simply cannot be broken, by way of disinterest, death threats, or otherwise, I have decided that standing my ground and staying here is both the right thing to do and the ultimate way to spite those who have been threatening and demeaning me. While many people have called me out for having flaws, I would like to say that many have opened my eyes to the fact that we all do, and that not letting these flaws define us or hold us back is the right way to go about things. Just know that if you legitimately cared about me leaving, you are part of the reason I decided to stay. Thank you for your time, and have a nice day. /)
Violent Video Games and the Media: A Rant
Hello, friends, today I'm here to rant about the media. Specifically, about how they always blame things on violent video games. Let me start out by saying that the fact that they do this annoys me to no end. I put absolutely no effort into hiding that. For a variety of reasons, these media outlets all target violent video games, I'm going to analyze that a bit. Let's go to the most forefront example. When real tragedy strikes, the media loves to point a finger at the violent video game market as being the cause. I find this funny for several reasons. One of them being that the intolerance spread by the media is itself something that causes violence with the messages it spreads. A recent example of the media spreading intolerance is the new movie coming out called God's Not Dead. The reason this movie spreads intolerance is that it portrays Atheism in a hateful light. If the media is going to complain about the effects of negative messages in video games they could at least follow their own rules. To that end, good on the new Pope for his views on things such as homosexuality. I may not be religious but I can definitely see that this pope is a man of honor and deserves a great deal of respect from everybody of every religion (or non-religion) for the way he has exemplified tolerance. I tip my hat to him. Now, back on subject. I find it absolutely ridiculous how soft-skinned people are in this day and age. To put it simply, people today are easily offended and that's really annoying. Games that they target (I.e. GTA) are rated the way they are for a reason. The rating system is there to help parents guide their kids and stop them from seeing content that they shouldn't. A big problem is that many parents don't do anything at all, they ignore the ratings. To ignore the ratings and then to blame violent video games for your problems is incredibly immature and downright stupid. If parents aren't willing to put a teeny tiny bit of effort into being a good parent than no amount of censorship is going to solve the large amount of problems that they must have. People who buy games rated M or above for their kids who are very young and then complain about the content are the problem themselves, not the games they happen to buy. Even if you're not in North America I know for a fact that Europe has it's own rating system (Which is even MORE obvious than ERSB ratings because it specifies the exact age or over that it recommends) and even if you live some magical place that doesn't have a rating system, violent games usually have many visual clues on the cover that they are violent. A game that is violent isn't (Usually) going to have a meadow with bunnies hopping around on the cover, usually the title and boxart give away the content therein anyway, people should not complain. It comes down to this: If a game isn't meant for children it shouldn't be censored. You don't buy an M rated game and be offended by the mature themes for the same reason you don't walk into a shooting range and be offended by all of the guns lying around. Non-censored games do not create serial killers. What does create serial killers is intolerance, something that has long been created by media as a whole. Video games, much like the internet, are looked down upon by news groups and such that seem to be trapped in the 90s even today, even though TV and Newspapers are in the stage of simply being the dying breaths of an age old industry that is being replaced by bigger and better things. The fact of the matter is that the frequency of tragedy has actually gone down as video games have become more popular. After all, they express a front for releasing your stress that doesn't involve actually hurting anybody. It should make sense that somebody who is too busy leveling up their Dark Elf in Skyrim is too busy to go out and commit assault. If you don't want kids to play violent video games then don't let kids play the violent video games, after all, these games are not meant for children anyway. Games are usually very clear about their intended audience. All in all I guess what I'm trying to say is that to censor video games is censoring an art form, other art forms do not face this sort of censorship so why should video games? It simply doesn't make sense. It's time that video games got the respect they deserve, as they are an art form and nothing less. Nobody complains about movies, no matter what they're about, video games deserve the same (Or even more) respect when it comes to their content. The truth is, people who complain about video games just don't understand them, they're ignorant about the subject, maybe they're still stuck in the mindset of the NES days when only kids would play video games, but on the other hand, they also like to pick on video games because it's just what everybody else is doing. In short, they need to cut that shit out. Tell me your own thoughts on this issue in the comments.
My Political Ranting
Hello, I am here to rant about politics. If that bothers you, please, don't read this. Also, I'm from the US, so it only makes sense that I'll be talking about US politics. First you'd like to know my political party association, to which I'd respond none, but I mostly lean towards liberal. I don't agree with everything pure straight out liberals believe, for example, I'm very against restrictions on gun-owning, as I myself collect them, and there are some issues I really don't lean either way about. Anyways, I'm going to first talk about why I disagree with conservatives. Conservatives are interesting, really, because their basic political ideal is simple: Lessen the Power of the government over the people. This sounds really good on paper, but it would only work if people weren't so...what's the word....being a Fox News Pundit, which is also known by many other names. Welp, basically, what I'm saying is that you can't trust people enough to lessen the control of the government. In addition, I'd also like to say that Conservatives make me angry quite a bit. Mainly because of how judgmental they are to people of different religions and beliefs, I do know that this does not encompass all conservative people, but it sums up the conservative politicians in their entirety. What most angers me about the conservative party, well, more so the conservative associated news groups, is the way they overblow everything. Ever since one unfortunate event they've been tacking "gate" as a suffix onto everything that happens. They use fear to control their viewers, talking about how new ways will be the end of the old ways. I think that even if they're right, it's just about damn time that our foolish old ways came to an end, considering our old ways are filled with hatred and arrogance. I'm not going to name who the most hateful and arrogant politicans/businessmen/whatever were, though. *Cough* *Cough* (Also Fred Phelps, but at this point saying he is hateful is like saying that water is wet, I'd also list Mitt Romney if he didn't appear to have a terrible condition where his political position switches every time he enters a different room) This isn't to say I praise liberals either, I believe they have the right idea in general but are looking for the wrong method to bring this idea to fruition. I guess what I like about liberals is that they're as chill as Snoop dog in a blizzard confusing the snow for cocaine, you know? I don't like extremist politicans in general, it doesn't matter which side they're on, I tend to like poltiicans that fall more in the middle combining conservative and liberal ideas. Sometimes I like to believe that someday there will be a reasonable politican that actually understands what today's culture is like. Maybe somebody who understands that the world we live in is changing every day and we must adjust our way of thinking accordingly. So what I'm trying to say is that both political parties have no idea what they're going, but the liberal one kind of makes sense to me.
I'm Leaving the Forums
I, Harmonic Revelations, am leaving the forums. Whether this will be permanent or not depends on how things go. Anyways, I really wanted to tell you guys in a way that expresses how much the forums mean to me and why I decided to leave. When I signed up for the forums, I had no idea what I was getting in to. I thought I'd spend a week or so on here, tops. Oh how wrong I actually was. I very much enjoyed my time here, but things have changed, perhaps for the worse. The main reason is that I feel under appreciated. If people don't care what I say I shouldn't waste my time saying things, no? That is the main driving force behind my leaving. I don't have the same driving force behind the things I say that I used to. Nothing I say matters, because nobody really cares what Harmonic has to say. They cackle and roll their eyes, ignoring anything I actually do for and with the community. Then there's the fact that certain people from the forums that I will leave unnamed have been sending me death threats through my E-mail, this is something I don't appreciate, and it's definitely something that has a bit to do with my decision to leave. It's uncalled for and when you attack me everyday, it's not something I take lightly. It boils down to the fact that nobody here really cares about the things I say or do anymore so it doesn't feel like it's worth it to do or say these things anymore. I sit here for long periods of time running in circles and doing nothing meaningful. The way I spend my time helps nobody so I don't think I should bother. This may or may not be permanent, I may have a change of heart, but as it stands, that is my decision. Goodbye, my friends. ______________________ EDIT: I'm not leaving, due to the assistance and kindness of no less than everybody. I had several long and thorough talks with various people (Especially @SCS) who have convinced me to stay on the forums. I would like to thank them for their continued support through this situation of a quite complicated nature. I'd like to thank everybody who commented and everybody who personally went out of their way to help me. On the subject of the death threats, it is being taken care of, and for that, I am grateful. Things were incredibly stressful last night and I honestly had no idea what I was doing, I appreciate all those who went out of their way to talk some sense into me. Thank you.
Harmonic's Thoughts on "A Group is only as strong as it's weakest member"
I was thinking about the quote "A group is only as strong as it's weakest member", I disagree. I believe the group is only as strong as it lets itself believe it is, regardless of what strength it may actually possess. After all, you could be the most powerful person in the world, and if you didn't believe you were, your power would not matter. Let yourself be as great as you wish yourself to be. A weak group that believes itself to be strong is much mightier than a strong group which believes itself to be weak. This same dynamic applies to the individual. A weak person who believes they are strong will fare much better than a strong person who believes they are weak If you believe you are weak, even if you are currently strong, you are dooming your belief to become a reality, but if you truly believe that you are awe-inspiring, that is a fate you are destining yourself for. For this reason, you should never second guess yourself, simply exist as you are and continue improving, there is no reason to believe you are not wonderful and unique, as you truly are a beautiful and unique person in your own right, it's just that everybody is beautiful in their own way. So let yourself blossom, the only weights you have tied to your ankle are the ones you put there yourself.
Harmy
Need Feedback on Newest OC: Lack Luster
Name: Lack Luster Gender: Female Race: Pegasus (Broken-looking horn caused by genetic disorder) Age: Teenage Backstory: Lack Luster was born as a mostly normal (But blind) Pegasus to her father, mother, and two older sisters. However, as she grew older it was discovered that she has a rare disorder. The disorder has several effects on her, for example, she grew a partial (Non-functioning) horn, was born blind, and did not develop a cutie mark. Doctors estimated the disorder would kill her very early on, however, so far she has survived, against all odds. She is dependent on other ponies due to her inability to see, and cannot and will not develop a cutie mark. She currently lives with her family in a small house, where she is taken care of. She has gained a slight ability to know about her surroundings, and for this reason is able to navigate around with only minor difficulty. She has no idea what her true purpose is, and spends many nights simply wishing she could look up at the stars and see the beauty therein. She spends many nights trying to get her horn to function, even though the doctors told her that any attempts to do so would be completely futile. She often vents about her frustration to her family, but there's not really any way they know or feel they can help her. Personality: Lack Luster remains optimistic and hopeful, as those are the only two things that are impossible to be taken away from her. She tries to make other ponies smile, even if she is unsure what a smile actually looks like. She remains extroverted, or at least tries to, as most other ponies avoid her. Her circle of friends is rather small but she feels that it's enough. She does not like to meet new ponies as most ponies she meets shun her. If she does find a stranger that doesn't run away or poke fun at her, she is very open to becoming friends with them. She is very philosophical and often ponders about the meaning behind things that happen in life, such as why she is in such a predicament. She values beauty on the inside, as internal beauty is the only beauty she has ever known. For this reason, she does not judge other ponies based on anything other than their deeds and personality, as those are the only things she can really be certain about. She has confidence in herself, even if she really doesn't have (Or at least know if she has) any talents, she feels that the fact she has survived this long is a miraculous event in it's own right.
Doom 3's Beautiful Source Code
(I tried to keep this as non-technical in vocabulary as possible so that non-programmers also have the ability to read it, after all, there are enough "In depth" discussions of this code, plus my only experience with C is C#, not C++ which is what Doom 3's code consists of) So, as some of you are aware, id released id Tech 4's (Also commonly referred to as the Doom 3 Engine) source code a while back. I've been hearing from everybody about how amazingly beautiful it is for source code, easy to parse, sparing use of comments, and all that, so I did finally take a look at it. id Tech 4 is really useful, and has been used in many other newer games, the engine is so versatile you probably can't tell they're based on such an old engine. And I must say, the rumors are true, Doom 3's Source code is perhaps the most beautiful code I've ever seen. For a game about demons, this code seems heaven sent. Seriously, even expert programmers have things to learn from Doom 3's code, it's that great. It's so neat and easy to read for coders and easy to parse that it makes Unreal Engine cry itself to sleep. Let's go in more detail, even though many people have already done so before me. One of the first thing many will notice is that Doom 3 never skips the brace brackets, even when they could. This is a very good thing because if you do skip Brace brackets where possible your code looks ugly, to be frank. It's much easier to read if you use the brackets, trust me. Another great thing many have pointed out is it's unique/uncommon use of horizontal space. This is good because it allows more chunks of code to fit onto the same screen than if they used the most common method of spacing. But I kid you, I mean, it doesn't really matter if you use the conventional method and thus people can't read your code. Comments are used rarely, which is good because coders usually use a whole ton of them where unnecessary, what angers me most is perhaps the common method where coders put a comment even when the name of the line of code tells you what you need to know. If you can't tell what code does by it's name, then you've named in incorrectly. This is especially troublesome when you have a programmer working on a project who incorrectly names lines and then quits before the project is finished, this exponentially increases the amount of time it will take for any replacement coder to decipher what the hell each line of code is supposed to do. Another good thing is that in Doom 3, each function does just that, a single function, this makes it much easier to go back and change things. Companies who don't do this sometimes end up releasing games/ports of games that are broken beyond repair. Like, say, making the game so that it freezes instantly if it tries to use more than a set amount of RAM and making it so common and horrible that the community had to fix it, which is quite frankly the developers' job, and building this nifty little feature into the game engine itself, even if your previous great games didn't have such a bug. Games on id Tech 4 don't have this issue because all files are the same type, and all the functions perform only one action. This in combination means that parsing is easy and adjusting the code if a problem arises is an easy task. Something that isn't possible if the functions all perform complicated tasks with different types of files, if they are so clustered, it makes it almost impossible to correct any errors without creating new ones. Doom 3's Engine does not have this problem. I love it, it has so much to teach about how to format code professionally and easily. It is incredibly easy to build upon this engine and get a game licensed with it and it's well worth it because the engine has features that can compete with today's games. The only reason Unreal Engine 2 really took the glory away from id Tech 4 is that id did not want to release the engine's source code before they released Doom 3 itself. And that's when Unreal 2 Engine stole the spotlight, directly before Doom 3's release. An engine like this is built with great code and can be used to create greatly games. Even for those who don't work with programming games (Such as myself) it taught me a lot about easier methods to code. If you want to see this glorious code for yourself, as it does have a lot to teach about proper programming formatting, and once more, it's the most beautiful code that has ever existed, plus it's free, then Click Here to download it in it's entirety. It's well worth it whether you're a beginner in programming, just curious about code and not looking to program, or an expert programmer.
Dust (Poem)
My control of our life crumbles away slowly The silence overtaking us I think of all the time we spent together skipping through the fields, nary a worry or care When we first met, love at first sight she was all I had ever wanted Her words sweet like fresh berries, picked right from the bush her beauty unmatched by the greatest works of the greatest artists Her smile warm like the sun, on a cool clear day Her eyes shined green like the crisp forest, in the windy summer air Her love was all I ever needed All I ever wanted When we were together, nothing could tear us apart at least that's what we thought If only we knew then what we know now So now as I sit here on the cracked and dusty floor holding her with me, praying to every god there is That somehow we could pull through and make it past this But I knew the truth, I knew she would not make it I cry for her, tears of sadness at the cruelty of life As I feel her strength draining, it kills me inside I can only wish it would have been me instead that had to go as she coldly goes limp in my arms But I knew the truth, the cold harsh cutting truth Though we may live high as a mighty king, in the highest castle or as a lowly rat, scraping by day by day On what's left behind We may live our life as the most wicked evil to ever come to be Or we may live as the most kind and humble knight Helping all those who come our way, asking nothing in return In the end, we all turn to dust
Life is one of the oldest games on the market. It's the best free game IMO, but it's still received much critique over the years, and people are conflicted about the backtory. Today I shall be reviewing what is perhaps my favorite game. The genre of real life is unique, most people guess it's either an RPG or MMO, but nothing conclusive has been decided. _________________ Graphics This is one of the strong points of real life. It literally has microscopic detail. I can't even see the pixelation, it's amazing. And yet, it doesn't sacrifice frame rate because of it's superb graphics like some games (I'm looking at you, Crysis). The graphics have aged well, so much so that it still has better graphics than all games on the market. However, the Xbox One or PS4 might change that, we'll have to wait and see. I love the variety of colors in the game, in addition, all of the characters have unique models and textures, it's really amazing and innovative for the time the game was released. The render distance is absolutely fantastic. Distant land actually renders quite clearly. New models, textures, and characters are being added all the time. Although I do have a problem with rendering, it's implied that this is an intentional part of gameplay and not a glitch. 10/10 _________________ Gameplay The gameplay is one of the most heavily critiqued aspects of real life. It's a mixed bag, really. Some people say that the levels are fun and intuitive, some say it's boring and repetitive, and some say it's horrible. Despite this, life maintains a steady and huge player base. Player controlled characters are abundant, with some choosing good morale and some choosing bad. Life has many things to do, playing sports, playing video games, writing, reading, listening to music, it's really amazing. However, you have to look out for some actions that grant temporary stat boosts but lead to a game over later on (Smoking, being a hit man, etc..). In addition, sometimes Moderators have to step in and stop players from breaking the rules, by giving them a temporary or permanent ban.. Bans are unique in this game in that you still have the ability to interact with other banned players (Sometimes). That leads me to the next biggest problem with life. Once you reach the game over screen, you cannot replay. So far, nobody has found a way to get around this by glitching or hacking but people have been trying to find a way to do just that for the longest time. Nobody has been successful yet (As far as we know). The gameplay is really a swing and miss, tons of memorable and unique moments will occur. I think a great thing about life is that it's unique on each playthrough (Although you can only playthrough once).However, there are years of possible gameplay which makes up for the lack of a replay option. It does lack a save feature, which is kind of disappointing, as that's a huge dissappointment in and of itself. Especially since sometimes unfavorable events occur and it would be easier if we could revert our save data back to an earlier state. Some have claimed that most players are actually just in the loading screen for the real thing, I'm not too sure about that. I've tried to ask the developers but they have thus far been unresponsive. If this theory is true, than it is only reasonable to assume that life has the worst lag issue of any game ever created. However, since we cannot confirm this as of yet, I'm not going to hold it against the game. My character has high charisma, intelligence, and strength stats but also has a few negative traits here and there. This adds a good balance to the game. 8.5/10 __________________________ Sound Effects The sound effects are varied, crisp, and clear. I only really take issue with two sounds, Nailsonachalkboard.OGG and CryingBaby.OGG, these two have been shown to agitate a large portion of the player base. 7.5/10 ____________________ Controls Some players report completely (Such as myself) clear and easy to use controls, with a wide variety of features. However, some players have reported unresponsive controls for certain actions and some have reported that no controls work for anything, this either happens during or at the start of gameplay. I however have experienced some problems where the player controlled character fails to perform certain tasks even when instructed to complete them, this does however add a good bit of challenge to the game. 8.5/10 _______________ Story The exact backstory of the game as a whole remains known, but many fan theories about the matter have arisen over the time the game has been released. The developers have not personally stepped in to confirm or deny any of these theories, so the truth is still unknown. As for personal story lines, some players report heartwarming stories while others report heart breaking stories, it varies from person to person. Negative experiences are made up for the fact that each storyline is unique (Although they are all intertwined). Generally play-throughs last up to eighty or so years (It varies depending on the location you spend the most time at). Certain actions affect the length of your play-through but it is not known exactly what causes expanded play time. Players who have chosen the medical perk have long been trying to figure out exactly how to cheat and obtain infinite playtime, but so far nobody has succeeded. Each play-through is packed with emotional moments, and there is no exact balance, each player's play-through is guaranteed to be different. Personally my play-through had tons of bad experiences earlier on with a more balanced experience later on. I joined a very pleasant faction that increased my social stats considerably. 9/10 ________________ Summary The game is a true classic. In a way, it is really a precursor to the Sims. It's not right for everybody, yet it maintains a huge player base with many things to do and many places to explore. New things to do and see are often being added. It's so much fun, life will make you laugh, life will make you cry. Life is by far my favorite game of all time. Overall Rating:10/10
CoD Review
(Somebody Requested that I review this game, I would not have normally done so) Today I'm going to be reviewing what is perhaps my favorite video game of all time (To use as an example of why people today will buy anything regardless of quality), Call of Duty. This is perhaps one of the worst games of all time. It's not a bad game in itself, what really makes it a bad game is how it's rereleased several times a year with minimum changes and people keep buying it. I'm going to go out and tell you that I dislike Call of Duty before you read any further, so if you're a major hardcore fan of it reading further may put you into fits or spasms that only otherwise happen when you're out of Ritalin, I'd recommend not reading it if you have a short temper and really like the game. If Call of Duty was released, say, once every three years it would probably actually be a very good game, but let's take a look at why it's not, shall we? __________________ Graphics The graphics are at the same time, decent and horrible. They're decent in that they're up to par with what we'd probably expect, however, my problem with the graphics lies in how they barely change from year to year, in fact, the graphical difference is only noticeable if you use incredibly far away titles, it was hard to notice the difference until I started comparing Call of Duty 1 to World At War. That's how slight their graphical changes are. Even taking into consideration just one of the game's graphics, they're really nothing special. The graphics didn't really innovate anything and all of the newest titles look exactly the same. 5/10 _____________ Gameplay The gameplay, don't even get me started. The multiplayer gameplay is as frustrating as trying to pack a rabbid racoon into a mini fridge with your bare hands while Hulk Hogan is giving you the Heimlich maneuver. The gameplay has perks, perks seem specifically designed to punish new players by giving old time players cheap tricks. Maybe the perks are the only good thing since they discourage you from buying this horribly frustrating game. If you don't buy it right when it comes out when nobody has those ultra-overpowered perks yet, don't bother, it's not worth it. This game frustrated me, it's impossible to enjoy. All my losses were soul-crushing, and when I did win it didn't even feel that satisfying. I'm not highly into competitive games as a whole so that may be a bit of bias. A huge problem the gameplay presents is it's abundance of glitches. Call of Duty has always been a breeding ground for gamebreaking bugs that annoy the hell out of all involved. Even when the game isn't glitching, the Single player is a frustrating and unsatisfying experience with all but a few exceptions (World At War and Modern Warfare 2 had decent singleplayer modes), when it comes to the rest of the series, I wouldn't even bother. If I had to say something nice about the gameplay it's that it has it's memorable moments, but once more, lots of the game is the exact opposite of memorable. Zombies are the only good thing about this game's gameplay, and even that could have been released as it's own separate game. When a gimmick is the best part of your game something is terribly wrong. However, in part, the zombies at least partially makes up for the lack of an enjoyable experience in most of the series. 6.5/10 _______________ Story The main overlying story is based on real life. I could spend all day critiquing how shitty real life is, so I'm just going to skip this part of the review for the most part. I'll say that as far as character development goes it does okay, I didn't particularly feel attached to any of the characters but they did at least have a touch of personality. 8/10 ________________ Controls Did not find any real problems with these, the game does what it says it does, that's enough for me. They're responsive, well-mapped out on the console, and well, I can't really review the PC controls since you can configure them. 10/10 _________________ Soundtrack Pretty decent, actually. It fits with the over all theme of the games, and I really didn't have any problem with it. it was varied enough to keep me entertained. the easter egg songs on the zombie maps are a nice touch. 8.5/10 __________________ Realism I wouldn't normally cover this but I have to because everybody says it's why the game is so good. No, just no. This game is less realistic than anything I've ever played. Let me explain in detail why. Besides the real guns and military maneuvers, this game is the most unrealistic portrayal of war I've ever encountered. The characters commit handfuls of war crimes every mission and barring that, if the game really did reflect real war most of the characters would have objectives like guarding the base while nothing happens or reading letters from their family and maybe getting into combat and killing a few people, not gigantic military assaults. Those are quite uncommon in war, that's kind of why when a huge military assault happens it's really big news. The whole inner workings of the games are unrealistic, but that's actually good in terms other than realism because games are supposed to be played. It's no fun if it's realistic, but people still continue to say that this game has realism. The guns' clips are too large, at least on the automatics. The full clip of the AK-47, for example, lasts maybe three seconds before needing to reload. I can of course see why they wouldn't make this realistic. I'm not even going to address the realism of the zombie or competitive modes, that would be a waste of time. 1/10 _________ Summary Sorry if the review came off sounding too negative. It's not that I hate Call of Duty, wait, no, that's exactly what it is. I hate Call of Duty because it's an example of how the video game market is decaying. The game itself is not too bad, but it's only decent. It's nothing special. Which is to say it does not deserve to be half as successful as it is because it's not even the best war game there is (That honor goes to Medal of Honor, specifically Rising Sun), yet people throw their money at the game every year like it's some kind of currency black hole. I'd rather spend my time doing things that aren't playing Call of Duty, that's all I've gotta say. It takes the bad elements of realism and combines them with the bad elements of nonrealism. That's not exactly a formula for a fun game. It's a game people by and love, never-the-less, and I still don't understand why. If you feel like telling me why you like or don't like the game in the comment go ahead. It's not a horrible game but it's not a good game either. This isn't to say you won't enjoy it, this game might make you happier than Men Without Hats dancing if they want to and leaving your friends behind, playing it is really the only way for you to find out. This review is just my opinion. Overall Score: 5.5/10 Edit: Somebody said I didn't give CoD enough credit. They're right. Overall Score: -15/10
Mirror's Edge Review
NOTICE: SInce this is my first video game review as part of this series, I'd like to take a moment to tell you a few things you'll probably want to know. First of all, if I'm going to give away the ending or something I'll warn you and put it in Spoiler tags. The second thing is more obvious, which is that this series contains my opinion and thus I'm not claiming that you won't enjoy games I find bad, everybody's taste is different. ___________ Alright, so today I'm going to be reviewing Mirror's Edge. For those who don't know what the game is about, basically it's a game about parkour and combat. Here is the E3 Demo, to help those who don't know understand what the game is like. __________________ Gameplay: This is Mirror's Edge's strong point, the gameplay. The maneuvering is fun, the combat is intuitive and the game feels great. For example, the fact that enemies can actually block your attacks if you just button mash makes strategy required. Disarming an enemy is really satisfying. The movement fills me with adrenaline and the various ways to go through the levels give the game a high replay value. But it could have been better. Let me point out a few flaws. First of all, the game is too short. The game is WAYYY too short. I have beaten it two times (Once on Medium and once on Hard) in a matter of seven hours of gameplay. That is a hint that a game is too short. A better direction for the gameplay style would have been open-world. If the game was open world, with simply the option to do the missions, it would be perfect. There were several points where the movement was glitched/unpolished to the point that certain pipes would not be grabbable (Or even solid, with Faith flying right through them like some kind of Spooky finger puppet parkour ghost). Over all, I'm happy with the gameplay mechanics but I'm not happy with how little gameplay there actually is. Let's just say that the game looks way more interesting in the trailers than it is once you actually get your hands on it and play it. 7/10 ________ Story (All Spoilers Contained within Red Lines) This game is truly lacking in story, it really is. That is perhaps the game's biggest weak point. It just throws characters at you and expects you to care about them even if you only interact with them for say, twenty seconds, In addition, the whole background abut why the city is totalitarian, what exactly the oppressive laws are, and other seemingly crucial details are left vague/not mentioned at all. The next part contains spoilers, but if you don't read it you won't quite understand how I'm going to rate this segment of the game. SPOILERS IN THE PARAGRAPHS BETWEEN THE RED LINES __________________________________ ___________________ 2/10 _______________________ Graphics I'm torn on this one, the harsh colors are unique but bore me. I mean, the environments are not at all varied, to that extent that if I had mashed up a video of my playing experience it would be hard to tell which level is which. This game needs more varied graphics, I know the city is supposed to all look similar, but they at least could have had some unique-looking interiors. The laboratory-like place under PK was a great opportunity that they turned into a three minute long hallway. As for the quality of the graphics, meh, they're not the best, they're not the worst. I'd say they're fitting for the game. 7.5/10 ___________________ Soundtrack Mostly just ambience, doesn't suit my tastes but on the other hand I can't just flat out call it bad because it achieves the ambience level it was meant to. I'd say that to improve the sound track it would need more variation, much like everything else in the game, the soundtrack is repetitive and by the end of the game it's just plain boring. The soundtrack isn't memorable at all, and once more, don't get me started on the ending song. If I had uploaded the ending video was "Mirror's Edge has a shitty ending while I play unfitting music" nobody would be any the wiser, if they hadn't played it, they might not realize I had not edited it at all. It's not at all memorable in any way, I don't think anybody would go out of their way to listen to this and I think that if the Mirror's Edge soundtrack was on DVD only Hipsters would buy it. 4/10 ______________________ Controls The controls are responsive, the player moves at a good speed, I did not find myself having any trouble doing anything, there isn't much to say about these, except that the game is well-programmed. If I had one complaint it is that sometimes when trying to jump over a railing, you'll instead end up stepping over it and falling to your death. While you could back up and curl your legs up upon jumping, this is not always an option on smaller areas like say, a fire escape. 8/10 ______________________ Summary This game was okay, that's all I can really say about it. Let's just say that it had potential but it really failed to reach that potential. The game looks way more interesting in the trailers than it is while actually playing it. While you will find that it can be a fun way to waste a few hours, I wouldn't recommend checking it out if repetitive gameplay and environments are something that really gets to you. If you're looking for something new and unique, this is a place to find it, but if you're looking for a game that will blow you away, I'd recommend looking elsewhere. Mirror's Edge is really a swing and miss game, I mean, somehow, they managed to take an incredibly unique concept, and make the game in such a way that even with unique gameplay, Mirror's Edge is nothing special. It has it's fun moments but the game was so repetitive that anything interesting was grinded out in favor of more copy and pasted environments. This is not to say that I dislike this game, in fact, quite the opposite is true. What I'm really getting at, is that Mirror's Edge could have been so much more than it ended up being. Let's hope that Mirror's Edge 2 fairs better. Don't buy this game if you're expecting it to be the best thing ever made. That isn't to say that you won't enjoy it if you're looking for something unique and adrenaline filled. This game might make you happier than Snoop Dog if it was raining Cocaine, nobody knows. Final Rating: 7.5/10
Harmonic's Thoughts on Princess Celestia (My Favorite Pony)
Alright, so I thought it was time I made this post, it needed to be done, I shall explain in detail why Celestia is so amazing. I mean, she really is. Alright, so let's start with her design. She is beautiful, she is simply beautiful. Her color scheme is great, the soft warm colors highly reflect her relationship with the sun,her royal attire is great, the crown is just amazing, everything about her design is great. Fanart has done her a lot of justice in this regard. She looks quite beautiful. Here are a few of my favorites: As you can see, she just looks beautiful. I especially love the colors of her mane and how they flow the way they do. I love her eye color as well, it's beautiful. _____________________________ Now on to perhaps what will be the longest and most important section, aka the second half (But more like seven eighths) of the review, her personality. One of the things I like about her personality is her Innocence. People tend to say she is a "Mary Sue", I'd argue with that on the grounds that she has some negative traits (I'll talk about those later). In a way, she represents everything the show is about, benevolence, friendship, love, compassion. She encompasses these, not as a poor choice of character personality, but as a way to tie the entirety of the show together. Another thing about her is her good sense of humor (Seen several times, most noticeably in A Bird in The Hoof). She is very easy-going and shows a good trait for a ruler, she takes things in stride. Anybody could tell you that in real life, totalitarian rulers who take time to sit back and ask questions for before acting, and act in a benevolent and wise way, are not exactly too common. (See; Why there are not many Kingdoms around anymore). Her wisdom and forgiveness are showcased more than once, and are great traits for any ruler to have. First of all, I'm going to turn to the Canterlot Wedding and point out how she does not, say, arrest Twilight even when Twilight is basically threatening Chrysalis (Who everybody thought was Cadence at the time). Think about it, any ruler who saw somebody, even a close friend, threaten the royal family would probably do a little bit more than ABSOLUTELY NOTHING. But Celestia actually in a way, while not exactly believing Twilight, is seen to at least show a bit of faith or trust in Twilight. Another example of this is in the pilot episode, where Celestia accepts Luna back immediately, even after the trouble she caused as Nightmare Moon, which is not exactly what most would do when being kidnapped (Even by a sibling). She ends up making decisions that a lot would be reluctant to, and she does this all for the good of her ponies, for this reason, she is a great Princess/Ruler/Pony. One thing you might notice, relating to her sense of humor, is that at times she can be quite childish, but again, I feel that this is more a component of the innocence than anything. For example, the whole event with Philomena could have been handled better. I will now address some of the points people bring up when insulting Celestia; -"She is unwise/unfair because when Discord came back, she sent the Mane Six along, and did not go with them" There are several reasons she could not do this. One of them is that she kind of rules a kingdom that does not magically stop existing when she lives the Castle, she has politics to attend to, politics that her kingdom's existence relies upon. You can't risk your ruler getting captured or killed, no matter what's at stake, no different for Celestia. In addition, she could not fully comprehend the situation, but she did know that the Elements of Harmony could be used to seal him away. For Celestia to know that the Mane Six would get in trouble, she would need to have some kind of advanced foresight, which she doesn't have. Ironically, if she did have this trait, she would be a Mary Sue, something people arguing against her often call her, even in the arguments addressing her flaws. -"She was ignorant/arrogant about the Nightmare Moon situation" Okay, hypothetical person I'm arguing. Do you really expect that anyone would reasonably think that their sibling would turn into some kind of powerful evil being because they were not too popular? It's ridiculous to assume that she would have guessed this. In regard to the arrogance, that's kind of a core part of being a ruler, period. -"|Insert some Generic comment about how she's an inferior princess to Luna|" Luna has no character development. I tried to see what people liked about her, but other than her sweet character design, I failed. She was in like what, three episodes? At least Luna has more personality than Cadence, I suppose. But still, Celestia is supposed to be the exact opposite of Luna personality, just like the Sun and Moon, they're opposites, she fits the bill perfectly, and I just don't understand why people hate her for it. -"Celestia is emotionless' No, she's not. She is full of pride and has good posture, but she shows quite a bit of emotion, like her concern during A Bird in the Hoof that the guests are treating her too royally, to the end where she is legitimately laughing at Philomena's joke that she pulled on Fluttershy. In addition, Celestia has quite a close relationship with Twilight, not something an "emotionless" character would have. -"Celestia is a Mary Sue" Really? Celestia has actually made more bad decisions and displayed more negative traits than Luna has. Let's list them, Celestia: -Lack of foresight (Negative according to Anti-Celestia bronies, usually) -Childish -Stubborn -Arrogant Luna: -Envious -Vengeful I'm not saying that these traits make either character bad, they don't, I'm just trying to point out that in actual episodes of the show, Luna is actually more perfect than Celestia, so the argument that she is a Mary Sue does not make sense. As for Luna's list of flaws, I was only trying to list ones that people actually view as negative, I can't list things like social awkwardness because that's a LIKABLE trait. -"Cadence is a better Princess" ___________________________ Celestia, like any ruler, has made bad decisions from time-to-time. But overall, I'd say that she is a pretty wise ruler, and a great character overall. I just really really like her a lot. And for this reason, she is best Princess and best pony in general. Thank you for your time. I know that some parts of this were repetitive but the amazingness of Celestia was distracting and I got carried away.
Harmonic's Serious Suggestions and Speel on the Forums and their Future
So, for anybody expecting something funny/witty/clever/random, turn back. This blog post is not what you're looking for. So, let me start out by saying that I love these forums, these forums have one of the most varied and lovely communities out there, but now let me continue and say that it has some serious problems. Problems that need to be addressed. Let me also start out by saying that I will never give up on this community, I will continue participating in and helping this community until I have been put in the ground. So don't worry about this by thinking that it is that type of blog posts. This is more like a long string of feedback. The first thing I'd like to mention is that for the longevity of the forums, the "Address problems when we feel like it" model of operation will not work out in the long run. Don't laugh or think that's some kind of joke or poking fun at the forums, that kind of thing actually works on a small scale, but as the forum grows, more systematic moderation will be required to simply keep up with the amount of content being produced. I would recommend making some kind of system where there is at least one moderator always online, maybe by hiring moderator from varied time zones this will work out. Another thing I've noticed is that the Administration does not seem to take the recent problems with the forums' public image very seriously. That is unfortunate, because unless we take steps to enhance that public image, the forums will simply become more and more hated, and users will keep leaving. I recommend we fix this by hiring some kind of section of site-staff meant specifically to address problems with public image. They could do trivial things that in the long run will make the forums look better publicity wise. This solution might not seem necessary, but think about it, do you know how many more users, would, for example, stay on the website if we had staff members that helped them at home by doing things like replying to their welcoming plaza posts, handling issues with name changing so that the Admins do not have to. I would think they'd be a step from between Poniverse staff and moderation. You might think of this as trivial but keep in mind that this would help the mods and Admins by freeing up their time that they would have spent on trivial things like this. Some recommended titles might be things like "Community Representative" or something similar that gives people the idea that these users represent the things that the forums are really about. On to the next problem, inconsistencies in rule enforcement. It should not be set up in such a way that several minor infractions could lead to permanent bans. An example would be making it so that the most ban time a minor offense like backseat moderation or pointless/off topic could only add up to a week ban maximum, while excessive vulgarity could add up to a month maximum, and so on. You might say that users could abuse this, but here's the thing, I don't mean that it could never end up perma banning a user, I simply mean that the severity and intent of an action should be considered. Somebody well-intentioned should not be banned permanently for the site because they simply don't understand what they're doing. In addition,this would help silence those who say things like "It's so easy to get permabanned here", and again, this would help the forums' public image. We should only be perma-banning long time-repeat offenders if they commit minor violations and permabanning extreme things like those who post NSFW content or trolls, etc. The last problem I would like to address is the staff-selection process. The problem is that only staff have a say on somebody's promotion into the staff. The reason this system will fail in the long run is that it means that if it gets to a point where there are a lot of bad mods/admins, no good mods/admins will get added. In the long run, a better alternative would be user-nomination by other members, and then the staff would vote on these nominations. That way, the public could express their support for a user's promotion, but the staff would still have the ultimate say in the matter. There should be some kind of fail-safe in case of staff corruption where if the general user consent is that this user should be promoted, they will at least have to be considered. For example, the staff will receive a notification about it so that they know it would be a good time to make a final decision about it. That way, the staff will not become a completely totalitarian 'Cool kids table' type high school-clique like it would if the staff can only grow by it's own will to do so. I mean, if a user isn't cut out for the job, they can always be demoted at any time. But we should at least give them a shot if the community in general believes they deserve a chance. I mean, the forums needs to put at least some trust in the judgement of it's own members, otherwise, the staff team will seem detached and distant, thus further decaying the public's perspective of said staff team. ----------- In closure, I would like to say that these steps would ultimately help the forums and continue to help it grow and prosper, as opposed to stagnate (Even if the start of Season 4 makes the forums become more active, unless steps are taken, our increasing negative reputation will do much harm) like it is currently starting to do. I am very passionate about this community, and am just worried about it, I want to see it continue to grow and expand it's horizons. I remain cautious but optimistic that the forum can become even better if only we set it on the right path. I love you guys, and want nothing more than to have this forum continue to succeed for years to come. -Harmonic
Finally Shipped my OC
It's like they're perfect for each other. Harmonic X Harmonic is now Official
Why I'm not leaving my House
Harmonic's Review of Sleep
Hello there, you fine folks on the forums, today I'm going to be reviewing sleep. Graphics: Sleep's graphics have aged well, especially considering how old it really is. I mean, sleep does usually have blurry graphics, and for some reason, clocks and mirrors never seem to render properly, but other than that, it's very realistic graphic-wise. I'd say that if sleep were to come out today, it's graphics would receive much praise from critics and everyday people alike. Sometimes while moving fast during dreams, your surroundings become blurry. I hope this is something that sleep's developers look into fixing sometime in the future, as the motion blur can get kind of annoying. A major issue that might be related to graphics is that for some reason my dreams appear to be unable to be recorded with my capture card, however, this might be some kind of technical problem with my brain and not with sleep or the recording software. Gameplay: Sleep's gameplay can be confusing. Especially since sometimes, when entering sleep, the gameplay does not start at all. This usually indicates a sleep disorder, and sadly, most people have not bought sleep recently and thus cannot use their warranty. Once you are in gameplay, it becomes very confusing. Who the protagonist of sleep is is often unclear as they usually do not speak. In addition, enemies may vary (If there are any at all) depending on which level you are playing. Oddly enough, levels appear to play anachronistically, with some players being unable to reach certain levels, and others end up replaying the same levels over and over. One odd thing about sleep is that it's genre is quite unclear, while I'd guess it's some kind of platforming game, the jump function does not appear to always work and the game often appears to crash when you fall long distances. Some have reported that it is some kind of horror adventure game, and to some extent this appears accurate, however, not all levels are like this. When asking the programmers what they were going for, they had no comment. All we know is that whatever it is, it often succeeds in it's goal of either being scary, pleasant, or something in between. So kudos to the development team for developing something so entertaining for free. I would say that sleep has a high replay value, although it is rare to find somebody who has beaten it. For some reason, many people do not save their progress, Maybe they don't know how, so here's a guide. I did notice a glitch in sleep where Light switches do not usually work. Story: This is one area where sleep really appears to be lacking, sadly. Many people have reported inconsistencies in their dreams and the plot appears to be really incoherent. However, this unique and random style of story telling has it's upside, as the ending is not as predictable as those in some other examples of entertainment with a confusing story but obvious ending. Sound Effects: For some reason, many of the sound effects in sleep appear to be muffled or unpleasant. Very often during gameplay I experienced loud screams, and worse still, upon triggering these, the game usually crashes, returning me to my bed. The sound effects can, however, be very memorable, and for that, I am grateful. Sometimes the sound quality varies but for the most part the integrity of the sound effects in Sleep are solid. Summary: Sleep is quite an interesting thing, it's very exclusive. Some people can sit there for hours and hours trying to get it and just not get it all. Of course, once you do go to sleep, your mileage may vary, some people wake up feeling just as tired as when they fell asleep. However, some of the positive features of sleep include good dreams, the fact that it's a nice way to kill time, the relatively good graphics, nice varied gameplay, and the fact that it restores energy. These features combined make sleep for the most part an enjoyable experience. On the flip side, sleep can make you miss out on things, be late, you can have nightmares, sometimes it takes more effort than it is worth to sleep, the confusing storyline etc..these make sleeping into a very mixed experience. My personal experience with sleep is that while it's sometimes hard to attain, it is almost always worth it. I have had many positive dreams in my life and I really only have sleep to thank for that. Overall, I would say that sleep is one of those odd things that can be a mixed experience quality wise, but one that is enjoyed by almost all demographics. Sleep is a true classic. Sleep receives 8.2/10 stars.
Would anyone be interested in me Doing some Let's Plays?
In the past, I had started doing some LPs of some games, but I didn't really finish most of these because I didn't know if anybody would actually watch them. Would anybody be interested in my LP/commentary of games? I might also branch off and do some reviews as well if that's something you would be interested in. Tell me in the comments below, you can also recommend some games for me if I do end up doing this (Although I already have a few in mind that I know I'll be doing if I end up going through with this)
What Should My Next Project Be? (Poll)
So, I thought it would be kind of nice if I left it up to you fine people what I would be doing next, so I made a poll. Just because I figured that letting you guys decide what you wanted me to do next would be a bit more interesting than me just picking something off the top of my head. Basically it works like this, whatever has the most votes by the first of September wins, and is what I'll start working on.


Syntax should be fine for code that is not subject to transformations.
both other syntax and other semantics defined in custom projects.
> semantics of the language. Something like Python's .
> Thank you all for your time in advance.


Holy and righteous God, you raised Christ from the dead and glorified him at your right hand. Let the words of scripture, fulfilled in Jesus your Son, burn within our hearts and open our minds to recognize him in the breaking of bread. Amen.


What is a School Based Apprenticeship & Traineeship?
A school-based apprenticeship and traineeship is a nationally accredited qualification that is recognized throughout Australia and done as part of your VCE or VCAL which combines accredited training and work experience.
The experience you gain from your school-based apprenticeship or traineeship will be highly regarded by Employers. You will have an insight into the career path of your choice, putting you way ahead of your peers in the job marketplace and giving you essential training and experience before you even finish secondary school.
Why would I do an SBAT?
There are many fabulous reasons to do an SBAT. Firstly it's a part time job, which gives you an income while you are studying at school. It's also a way to gain valuable experience in a profession or trade, giving you great career prospects.
Who is eligible to undertake an SBAT?
How does an SBAT affect my schooling?
The student will have paid employment for 10 to 15 hours per week and attend school the remaining days. Students in an apprenticeship will complete block release training throughout the year during school and school holidays.
How do I apply or get more information on SBAT?
All you need to do is apply for a school-based apprenticeship /traineeship with ATEP. There are no pre-requisites; however you must be doing the relevant subjects as part of your course. Speak to your secondary school career advisor or contact us today!


Can be use in Restaurant , Hotel , Shop with very cheap price.
Easy to select Items from different categories , add new , update items categories .
Add Any number of items and calculate Total, Save.
A web application that create, manage patient records and populate dynamic reports , dashboards to monitor patient statistic developed in Java ,JSF,Primefaces ,Spring ,Hibernate . In this application we used new ideas for user to search on clicking image area, Dynamically configure table header,subheaders for reports.
Search data based on Image click .
When user click on district it displays result based on clicked district and open new page .
Child Records registration and monitoring .


The Monetary Authority of Brunei Darussalam issued Brunei Dollar banknotes in 9 different denominations, including this 10 Brunei Dollars banknote series 1989. They are part of the withdrawn Brunei Dollar banknotes series. The Monetary Authority of Brunei Darussalam started issuing these 10 Brunei Dollar banknotes in 1989. They were withdrawn from circulation in 1997.
This sepuluh ringgit banknote portrays Sultan Hassan Bolkiah I of Negara Brunei Darussalam. On the paper note a caption reads 'negara Brunei darussalam'.
Repeat these steps for any other notes and coins you want to exchange. Complete checkout and get paid within 5 days of receiving your currencies. To exchange your 10 Brunei Dollars banknote series 1989 for cash: add it to your wallet now!


JAM is a non-denominational, community after school program for first through fifth grade students. JAM is held on Wednesday afternoons during the school year. The program includes snacks, music, art & stories. All children are welcome to attend!
Sunday School is held from 9:15 - 10:15 on Sunday mornings during the school year.
Preschoolers and Kindergarteners are welcome to join our "Little Lutherans" class. The children begin the morning with music time followed by Biblical lessons and activities in a traditional classroom setting.
First through fifth graders meet for music in the balcony of the sanctuary and then break up into small groups. Their curriculum is broken up into "rotations" which focus on a particular Bible story or concept and last from four to six weeks each. During the rotation, each week the students participate in a different kind of activity, such as cooking, science, games, or drama, to learn about the story for that rotation.
The 6th graders, or, "JD Sixers," meet on Sunday mornings for this program which helps them make the transition to the Affirmation program.
High School youth are invited to join the adults for "Living Faith," which meets in the Parish Hall.
"Living Faith" is our version of adult Sunday School. We combine food, friends, fellowship and faith for adults and high school youth. Living Faith is a great opportunity for the parents of Rotation Sunday School students to enjoy a Bible Study and coffee while their children are in Sunday School.
Living Faith meets on Sunday mornings at 10:30 in Room 102. Grab a cup of coffee and some refreshments and meet with Pastor Jon to learn more about the book of Romans.
LYO is a team building, Bible study and mission group for high school youth. They meet on Wednesday evenings during the school year from 6:30 - 7:30 pm.
7th & 8th graders wishing to affirm their faith in God are invited to be members of the Affirmation class.
Affirmation is a two-year program instructed by the pastor. Students gather on Wednesday evenings for a meal and fellowship. Supper is prepared by the WELCA and served by parents. After eating, interactive class participation begins at 7:00 p.m. The "colaborate" Lutheran history and confirmation studies are used. The 8th grade Affirmation class will be confirmed on All Saints Day. Confirmation Sunday for 2016 will be November 1.
Students who have finished Kindergarten through 5th grade are invited to attend ALC's Day Camp. This four day program, usually held in early June, combines faith, fellowship, food and fun in a "camp-like" atmosphere. Preschoolers are invited to attend in the Vacation Bible School classroom during the mornings of Day Camp.
is the theme of our Vibrant Faith emphasis at American Lutheran Church. It takes seriously the call of Jesus to let your light shine with others--a call give to us at our baptism.
is fundamentally about congregational renewal--how the flames of faith ignite excitement in our lives, our homes, and our church as we grow spiritually.
will be intentional about equipping families with important tools they can use for sharing faith in the home.
will emphasize the importance of gathering ALL AGES together for meaningful sharing and spiritual growth through caring conversations, devotions, rituals and traditions, and service.
Download our brochure to learn more about how you can your faith at ALC!
Copyright © American Lutheran Church. All rights reserved.


text:
var MongoClient = require('mongodb').MongoClient;

MongoClient.connect("mongodb://localhost/", function(err, db) {
  var wordsDB = db.db("words");
  wordsDB.collection("word_stats", sortItems);
  setTimeout(function() {
    db.close();
  }, 3000);
});

function displayWords(msg, cursor, pretty) {
  cursor.toArray(function(err, itemArr) {
    if (!err) {
      console.log("\n" + msg);
      var wordList = [];
      for (var i = 0; i < itemArr.length; i++) {
        wordList.push(itemArr[i].word);
      }
      console.log(JSON.stringify(wordList, null, pretty));
    } else {
      console.log("\n" + msg + "\n  [ error ]");
    }
  });
}

function sortItems(err, words) {
  words.find({
    last: 'w'
  }, function(err, cursor) {
    displayWords("Words ending in w: ", cursor);
  });
  words.find({
    last: 'w'
  }, {
    sort: {
      word: 1
    }
  }, function(err, cursor) {
    displayWords("Words ending in w sorted ascending: ", cursor);
  });
  words.find({
    last: 'w'
  }, {
    sort: {
      word: -1
    }
  }, function(err, cursor) {
    displayWords("Words ending in w sorted descending: ", cursor);
  });

  words.find({
    first: 'b'
  }, {
    sort: [
      ['size', -1],
      ['last', 1]
    ]
  }, function(err, cursor) {
    displayWords("Words starting in b sorted by size then by last letter: ", cursor);
  });
  words.find({
    first: 'b'
  }, {
    sort: [
      ['last', 1],
      ['size', -1]
    ]
  }, function(err, cursor) {
    displayWords("Words starting in b sorted by last letter then by size: ", cursor);
  });
}

redpajama_set_name: RedPajamaGithub


text:
Local TER train between Reims and Epernay is christened the 'Ligne des Bulles'
Saturday 28 September 2013: local TER train ('Train Express Regional') is christened the 'Ligne des Bulles' ('bubble line').
Aim: to promote Champagne as a candidate site for nomination to the UNESCO World Heritage List.
Music kicked off Saturday's events, which started at around 10am in Epernay railway station with a review of the issues at stake in Champagne's candidacy – particularly its relevance to the region as a whole, and not just the vineyards. Among those in attendance were: Franck Leroy, Mayor of Epernay; Jean-Paul Bachy, incumbent president of the Regional Council of Champagne-Ardenne; and Franck Leroy, President of the Champagne Landscapes Association.
Next came the red-white-and-blue ribbon-cutting ceremony, watched by councilors, officials and other distinguished guests who then boarded the TER train and set off for a trip through the vineyards to Reims. The train made four stops – rather than the normal ten – at Aÿ, Avenay-Val-d'Or, Germaine and Rilly-la-Montagne. Four stops, with four distinctive celebrations at each stop.
On arrival in Reims at around midday, the TER was officially christened in the time-honoured tradition, by breaking a bottle of Champagne against its side.
Champagne's application for candidacy was then passed along by a human chain of people to Benoît Bonnefoi, Secretary General of the Champagne-Ardenne Regional Commission. The celebrations concluded with a mass release of balloons.
- SNCF
- Champagne landscapes association
- Champagne-Ardenne regional council
- Regional natural park of the Montagne de Reims
- Comité Interprofessionnel du Vin de Champagne
(joint trade association representing growers and Champagne Houses)
- 'Les Crayeres' gourmet restaurant
- Avize secondary school
- Tunon secondary school
- Town of Épernay
- Town of Aÿ
- Town of Avenay-Val-d'Or
- Town of Germaine
- Town of Rilly-la-Montagne
- Town of Reims
- Épernay tourist office
- Reims tourist office

redpajama_set_name: RedPajamaCommonCrawl


Today, urban planning reached a global perspective by growing into a multidisciplinary study comprised of a variety of sectorial knowledge, led a common goal of improvement of the material conditions of human life by reforming, expanding and developing populations or by establishing new settlements.
From a legal point of view, urban planning comprehends several branches of our legal system, both public and private, including not only intern law but community law as well. This disciplinary and regulatory framework confluence, the complex distribution of powers and the conflicting public policies on urbanism make it one of the most complex disciplines of all, both materially and procedurally.
Therefore, any legal advice and/or any intervention in urban planning demands a high level knowledge and a remarkable experience.
COMAS' personnel meet the knowledge, educational and professional experience requirements in urban planning, resulting in a solid performance of the tasks entrusted.
Drafting of urbanistic reports and legal opinions.
Provision of derived planning instruments (urban planning partial plans, partial boundary plans, special planning, urban improvement planning). Delivery of detail studies, if any.
Cataloguing the goods for which protection is sought and the nonurbanizable ground constructions.
Technical assistance in all general and derived planning transaction matters.
Formulation of allegations in the transaction of the planning instruments.
Drafting of urbanistic collective agreements.
Legal defense of our clients' interests in an administrative court.
Sometimes, a juridical intervention in the planning execution phase demands the involvement of a multidisciplinary team, working not only from a legal perspective but also from architectural and engineering perspectives as well. The same applies to the planning execution, when erected as an eminently operative public function, destined to impel, promote and direct both the urban transformation process and the land entitlement adjustment allowing the preexisting reality to change and making the planned territorial model effective.
Legal and technical assistance in the negotiation process between individuals and the Administration and between owners, on the subject of the execution of the urbanistic plans.
Assistance in the action of the Compensation Boards and other urban planning contributing entities.
Assisting individuals in the defense of their rehousing rights.
Both administrative and administrative litigation interventions concerning urban management.
The Urban planning discipline is one of the pillars of urbanism, along with planning and urban management, and comprehends the set of legal techniques designed to protect the regulations and the urban planning.
The exercise of administrative powers with sanctioning and urban legality restoring purposes quite often causes serious conflicts whose solution requires an extensive legal knowledge.
Legal assistance on procedures concerning suspension of works and actions in progress without license, or order of execution, together with noncomplying actions.
Legal assistance regarding urban legality restoring procedures.
Legal advice on execution orders and ruin suppositions.
Legal assistance on urban planning sanctioning procedures.
Legal consultancy regarding compensation for damages and prejudices procedures.
Legal Assistance in forced execution procedures and imposition of coercive sanctions matters.


text:
New User ! REGISTER..
FEATURED: True Descendants Of Ab-Ram Are Indeed In Ghana!!...
Columnists OnAIR
17.08.2019 Feature Article
The Underground Man - Part 52
By Karl-Heinz Heerde
LISTEN AUG 17, 2019
For Anna, when she heard about Petra she had no intentions to get involved in any drama that could have possibly occurred as each of them had lived a life all by themselves, and that was good as it was.
It was late, dark and cold. Anna woke up. She looked around. Shimmering Street lights were turned on. Wind blew through the trees, touched the grass, shaking the flowers ready to die away. She did not understand what had happened. It took a few minutes before she was understanding in which situation she was in. Ohlsdorf Cemetery opposite Hamburg Airport the largest cemetery in the world before New York was the place she had woken up. She looked at the bench she was sitting on. All of a sudden it came to her mind she had come to the cemetery to have a good walk in a park as this is what the Ohlsdorfer Cemetery was all about, not a place of stones like in France or the one she had seen in Osu in Ghana´s capital, but trees, grass, waterways, ponds, swans and wild ducks enjoying generations that had come to the resting place of soldiers of both last world wars, celebrities from all walks of life, politicians and people like you and me.
She looked around, no one to be seen. Anna closed her eyes, no fear inside her. It was as if the dead bodies would all be her bodyguards. All she remembered was after a good stretch of walk she had decided to have a rest on the bench and must have fallen asleep until the night took over from the day. Looking onto her watch she knew, the cemetery was already locked, the gates closed. No way anyone would come and help her out.
The shadows of the trees portrayed their faces onto the pavement along the roads leading form side to side of the cemetery or falling onto graves. Spooky, very spooky but no place to fear as anyone having bad ideas would be enclosed between the high gates anyway. Not knowing where to go to did Anna walk around looking at graves with stones telling family history, being at the same place for generations.
Heinrich Heerde and Irma Heerde was see reading on a white stone at the junction of two other stone paved walk ways. A big stone with a crow and family name `Rabe` stood nearby like a guardian angel. The grave was for two nicely looked after; fresh cut flowers were standing upright in a green plastic vase. Small bushes in a circle decorated the grave of the couple. Anna stood still, bowed down her head in silence and respect of a man and his wife died not having witnessed their grandchildren`s success in life.
Anna lifted up her head and her heart stopped for seconds. She closed her eyes, touch herself, opened her eyes again, and closed it one more time feeling her heart would come back to life. Three unknown figures, a woman and two men were standing right in front of her. She tried to figure out how that was possible. She had not heard any footsteps approaching her; no sign of people moving from behind, the side, the air. An idea captured her mind. She looked down below the people greeting her. The soil of the grave was cracked; soil all over the place, not where it was supposed to be, where it was before. Anna looked closer being more and more convinced they have come out from their grave, the people which name was on the stone. But she was not certain, as three people were standing before her, two man and a woman. She was shaking her head to get confusion out of it and clarity in. The old man stretched out his hand to her; Anna tried to touch the hand directed towards her; when she did, the hand was an illusion around her hand, nothing to feel, nothing to touch, no warmth to feel; only air was she holding in her hand while her eyes were seeing a hand around her hand. The old man introduced himself as Heinrich Heerde, former accountant, and his wife Irma Heerde, housewife all her life. Anna had the feeling that Heinrich Heerde had been a grandfather every grandchild would wish to have, an old man that loves children of his child and spoils them with love; but not only with love, more so with sweets in abundance. While his wife Irma Heerde seemed to be a gusty woman that had not been too friendly with their children of her child. Anna knew that the name Heerde most likely originals form Holland, a small city near Eindhoven even these two people had German expressions in their faces. Who was the second man, younger than husband and wife, she asked herself. Heinrich Heerde saw her confusion and introduced him as their son, a man that messed up his life too often to the extend his own family had felt ashamed of him, when dead, added his body to his parents with no name on their stone eve carved in theirs.
"Rolf Heinz Heerde, our son", explained Heinrich Heerde looking at the child he had hoped would one day take over his accounting firm, "was married, had three children, but his life was filled with lies. He lied to himself as much as he lied to others. Struggling year in and year out to prove he had changed and be a better person, in the end, it never worked out for him. He died as a lonely man, a man that did not learn his lessons in life."
"But he is our son...that´s it...simple as that!" proclaimed Irma Heerde taking her son Rolf Heinz Heerde into her arms. "When you have children of your own", was she turning to Anna trying to smile with her transparent face, "you will see that whatever your own blood does in life, your blood is still your blood. If you refuse your own blood, you refuse yourself as your blood is in your children. You might not be or feel responsible for what your children do, that is very true as much we parents cannot influence, but in the end it all comes down to the fact, the simple truth, you were giving your child life no matter whether later in life he is a terrorist or mass shooter, he carries your blood and your soul can never deny that simple fact."
"But, if I may say so", stepped Anna one step back as Irma seemed wanting to take control of her mind and make her believe what she thought everyone has to agree with, "all parents can go is to pass on life in their children. Yes, there is blood of both parents in your children and even when you die, the story does not end. While the body is gone, the spirit does never die, possibly jump into another family member to be in future and to become...but family blood is always in the air having or trying to have an influence in our lives...that is what I understand even at my age." Anna stepped back a second step to see the full picture of the core family standing before her: "But I cannot see that by the fact each of us has a free will and given assignment, I as a mother if my child goes out of hand I need to associate myself with it, maybe even that child turns against me and does harm to me like killing me or his siblings!"
"Young lady", was Irma Heerde saying, "you want to tell me, we parents only give birth to a child and will not be responsible for whatever that child does in life or achieves or not does or not achieves, at least to a certain extend?"
"Parents give life, try to do their very best to raise them well, no doubt at all...in any society...but as the free will is there, each individual has a right to mess his life up, correct his mistakes or die in shame even glory could have been his portion...with no regrets on their parents side."
Irma Heerde stepped one step towards her pushing her face forward: "Life is not that easy, young lady. If life would be a mathematical equation than before giving birth we could see whether or not it would make sense to give birth to a child at all or at which time to have a positive outcome that would suite us. No that can never be true. All we can do is to decide to have a child or not and when we say yes, a child comes at its own timing with all its complexity attached. And it are these attached complex factors that determine our happiness or worries as parents."
"This might be true...but it also means, that in the end parents are not responsible for what their children do, whether to kill someone, be drug addicts, die of a car accident while drunken, beating their own kids, reaching the highest position in the land and what have you not", stood Anna her ground stepping half a step forward. She could feel the breath of Irma Heerde in her face.
All of a sudden Heinrich shouted loud out and started to move. He walked towards two women walking their way saying: "Oh my God, Domenica, you have lost weight looking really nice, fresh lady!"
Domenica was laughing any moment dropping down her leather whip used many times before to give pleasure in Herbert Straße, a small stretch of street closed to women and under aged folks, hidden behind the main passage way for the more then discrete scenes of human enjoyment. "Thank you for the compliment, my dear. Here underneath the heavy soil food is not much. Even the meat I carry on my bones get eaten by these stupid and useless insects that are too much in the soil around me!" With a twinkled in her eyes was she pleased to see a living creature around the dead rotten bodies making her spirit so depressed. All her life to give pleasure to people and make lots of money was what had been on her mind. A dark lady, she was dominating men after men. As her service had never come cheap, most of the clients were from well-established families, business people mostly that had worked during the day in posh offices commanding thousands of people, while at nights feeling the need to be directed by someone else. For her prostitution as a Domina was a job, a service like any other work on this earth, a job that needed to be done, a job for which she had found a market and customers. She had ended her life as a Social Worker that also had a little restaurant near Hamburger Fischmarkt. Young prostitutes and drug addicts, mostly in combination of these two life-styles, had found in her a mother to clink to and find refuge when their own families had abundant them. "Life is a funny thing...I am telling you. Very, very strange!" directed Domenica her words towards Anna approaching her to stretch out her hands. "I know you cannot fell my hands as they are form a ghost, from the underworld, from the no longer to be real world", was Domenica laughing. "But be never mistaken, our bodies are gone, our history in the memories of our own generations, possibly in the next as a ghost story once real...but in fact, nothing in this world is really gone forever. We live in cycles, we come and go, in one form or the other we will return. Bodies will be created, bodies formed, bodies will live and souls must fill them. Where to take them from. Invent them again? Oh, no my dear young lady...do not get confused by others, but believe that the numbers of souls are limited...vast, yes, for sure...but limited...and the many more bodies that are going to be created, will all be filled with what you see around you. As otherwise ask you one simple question , how can it be possible that we humans basically in our core never change but animals and plants get extinct once they cannot adopt to their environment. Even you might argue also humans have come in different form like Neanderthal and Homo Erectus...very true...but also in them we can assume where the same human characteristics like love, hate, greed, care jealous and what have you not. It is only that time will unveil to us what has been implanted in us generations back. By try and error humans eventually find their way forward and answers to pressing questions."
"I am impressed of your wisdom!" was Anna astonished to hear a prostitute she had never met before while alive, only heard about, was able to speak words so deep of human knowledge that really matters, a basis on which the outside of science appears to many.
Karl-Heinz Heerde, © 2019
The author has 345 publications published on Modern Ghana. Column Page: KarlHeinzHeerde
Disclaimer: "The views/contents expressed in this article are the sole responsibility of the author(s) and do not neccessarily reflect those of Modern Ghana. Modern Ghana will not be responsible or liable for any inaccurate or incorrect statements contained in this article."
Reproduction is authorised provided the author's permission is granted.
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