text:
Oregon Supreme Court
State v. Williams , 241 Or. 207 ( 1965 )
241 Or. 207 (1965) 405 P.2d 371
IN THE MATTER OF WILLIAMS, A CHILD STATE OF OREGON
Argued June 9, 1965. Reversed and remanded September 8, 1965.
*208 William B. Wyllie, Salem, argued the cause for appellant. On the briefs were Gary D. Gortmaker and Rhoten & Speerstra, Salem.
Peter S. Herman, Assistant Attorney General, Salem, argued the cause for respondent. On the brief were Robert Y. Thornton, Attorney General and C.L. Marsters, Assistant Attorney General, Salem.
Before McALLISTER, Chief Justice, and SLOAN, GOODWIN, HOLMAN and LUSK, Justices.
GOODWIN, J.
This is an appeal from an order of the circuit court declaring a child a ward of the court and suspending for a period of six months his license to drive automobiles.
The child had been involved in a collision between an automobile which he was driving and one being driven by Roy Fitzjerill, who was killed in the collision. Except for the child, there was no surviving witness to the accident. The child claims to have no memory of the events immediately preceding the accident. From the physical facts at the scene of the accident there was no way to determine whose negligence, if anyone's, caused the collision.
*209 In due course, Marion County juvenile authorities filed a petition alleging that the child was within the jurisdiction of the juvenile court by reason of his having operated his automobile in violation of ORS 483.992 (reckless driving), "to-wit: carelessly and heedlessly, with wilful and wanton disregard for the rights and safety of others * * *."
If the allegations in the petition were true, the child would have been guilty of conduct which, if committed by an adult, would have constituted negligent homicide, and he would, therefore, have been subject to being made a ward of the juvenile court. ORS 419.476.
The trial court found that there was no evidence to support the allegations of the petition, and specifically found that the child was not guilty of reckless driving. The court was, however, of the opinion that the child was guilty of negligence, and decided that he ought to forgo the use of an automobile for six months. As will appear, it is not necessary in this case to decide whether the evidence supported the finding of negligence.
1, 2. The only issue before us is whether the court properly exercised its powers when it placed the child under wardship. Juvenile courts possess virtually plenary power to suspend the driving privileges of children found guilty of violating the motor-vehicle code, whether or not such children are wards of the court. ORS 419.541. Juvenile courts have no authority, however, to deal with the driving privileges of nonviolators of the traffic laws unless there exist grounds for making a particular child a ward. We assume, without deciding, that the control of a ward's driving is a proper function of the court.
3. The court may declare a child a ward at any *210 time it has jurisdiction of the person under a properly filed petition and finds facts to warrant such a disposition. It cannot, however, declare a child a ward of the court in the absence of facts that would justify wardship under one or more of the provisions of ORS 419.476.
The trial court deemed the child to be one covered by the provisions of ORS 419.476:
"* * * * *
"(c) Whose behavior, condition or circumstances are such as to endanger his own welfare or the welfare of others * * *."
The Court had excluded the possibility of declaring the child a ward under ORS 419.476 (a) (commission of acts which would be criminal if committed by an adult) when it specifically found no evidence of negligent homicide.
4. While the provisions of ORS ch 419 are to be liberally construed to carry out a legislative purpose to give maximum scope to the expertness of juvenile courts in working with disturbed, delinquent, and dependent children, we are unable to find any implied authority to make a child a ward of the court upon a finding of a single act of negligent driving which violated no law.
5. To uphold a declaration of wardship on the facts of this case would be tantamount to saying that any juvenile court may declare any child a ward any time the court is of the opinion that substantial justice would be served in doing so. We do not believe that the legislature intended thus to retreat from the concept of the rule of law.
6. The trial judge in the case at bar may have had some subjective reason to believe that a six-month *211 period in which to reflect upon the accident might be a profitable experience for the child before him. But the record reveals no objective reasons for such a conclusion. The record is silent concerning previous driving violations, juvenile court appearances, or conditions of neglect or disadvantage in the home. Upon the record, therefore, there was nothing to support wardship, no matter how much the idea might have commended itself to the wisdom and experience of the judge who handled the case. Accordingly, the order declaring the child a ward of the court, and all orders entered pursuant thereto, must be vacated.
Citation Numbers: 241 Or. 207, 405 P.2d 371
Judges: McAllister, Chief Justice, and Sloan, Goodwin, Holman and Lusk, Justices
Filed Date: 9/8/1965
Modified Date: 3/3/2016
State v. Arenas , 453 P.2d 915 ( 1969 )


Wise Principle - Patrick Evans Compiled with support from Patrick Parker, Jacob Williams, Gregory Anderson, Donald White, Richard Carter, Gregory Robinson, Joseph Rodriguez, Timothy Thompson, Paul Baker, Richard Thomas, Timothy Davis, Michael Evans, Larry Hall, Brian Adams, Dennis Perez, Jerry Phillips, Robert Roberts, Michael Martinez, Raymond Hill, John Davis.
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text:
Visa information for people purchasing Bulgarian real estate, Properties in Bulgaria
Useful and actual visa information for people purchasing Bulgarian property:
All about your easy entry on the territory of Republic in Bulgaria. Regulations and rules for your safe stay in the country when making choice of your Bulgarian Property. Necessary informatiojn for acquiring Bulgarian visa and legislation for foreign persons.
New law on foreigners in the republic of Bulgaria
A new Law regulating the terms and conditions under which foreigners can enter, stay or leave the Republic of Bulgaria, was published in the Official Gazette No 153 of 1998. The Law rescinded the old one on foreigners' stay in the Republic of Bulgaria that was effective till then.
General provisions of the law on foreigners
A foreigner as per this Law is any person who is not a Bulgarian citizen. The foreigners in the Republic of Bulgaria have all the rights and obligations according to the Bulgarian laws and the ratified international agreements of which the Republic of Bulgaria is a party, except those requiring a Bulgarian citizenship.
For any foreigners enjoying diplomatic or consular immunity and privileges, the generally accepted norms of international, diplomatic and consular laws, as well as the ratified international agreements of which the Republic of Bulgaria is a party, shall be applied.
The foreigners working in Bulgaria on the grounds of a permit issued by the respective authorities, have the rights and obligations of the Bulgarian citizens, unless provided otherwise by the international agreements of which Bulgaria is a party.
Entry of foreigners to the republic of Bulgaria
A foreigner may enter the Republic of Bulgaria if he has the valid papers for travelling abroad or any other substitute documents, as well as a visa for entry, stay or transit passing through the country when such a visa is required. Visas are not required when there is a bilateral agreement between Bulgaria and native country of the foreigner or an Act of the Council of Ministers of the Republic of Bulgaria for a non-visa regime.
Holders of valid ordinary passports from the following countries do not need visa for a visit to Bulgaria for a period of up to 90 days within each period of six months: Austria, Belgium, Chile, Cyprus, Denmark, Finland, France, Germany, Greece, Iceland, Italy, Latvia, Luxembourg, Netherlands, Norway, Portugal, Spain, Sweden.
Holders of valid ordinary passports from the following countries do not need visa for a visit to Bulgaria for a period of up to 30 days within each period of six months: Andorra, Australia, Canada, Estonia, Ireland, Israel, Japan, Liechtenstein, Monaco, New Zealand, Switzerland, UK, USA, and the Vatican.
Holders of valid ordinary passports do not need visa to enter Bulgaria in accordance with acting international agreements: Croatia, Czech Republic, Hungary, Lithuania, Macedonia, Malta, Republic of Korea, Poland, Romania, San Marino, Slovak Republic, Slovenia, Tunisia, Yugoslavia.
Visa for Airport Transit (type "A" visa) - shall be issued to a foreigner who travels by air and changes his flight in the Republic of Bulgaria; he should leave the country taking the first flight.
Transit Visa (type "B" visa) - shall be issued to a foreigner who will enter the Republic of Bulgaria via a specific border check - point of a country, and he should leave the country within 24 hours through the border check - point of another country. Upon entry to the Republic of Bulgaria, a foreigner shall declare the purpose and address of his stay.
Short Entry Visa (type "C" visa) - it can be single or multiple valid for 3, 6 and 12 months following the date of issue. It is issued to foreign persons who travel to Bulgaria for tourism, on business trips or make private visits. It allows one or multiple entries into the country and a stay not exceeding 90 days within each period of 6 months.
Multiple entry visas are issued only to a foreign person who satisfies one or more of these conditions:
maintains regular business contacts with companies registered in Bulgaria;
has invested more than 50 000 EUR or its equivalent in other currency in the Republic of Bulgaria and there is a document from the Bulgarian Agency for Foreign Investment confirming this;
is the representative of a person who satisfies one of the above two conditions;
carries out commercial activities in Bulgaria and at least 10 Bulgarian citizens have been employed in relation to these activities;
is a foreign expert, working in Bulgaria by virtue of an international agreement;
is a representative of a foreign company, registered with the Bulgarian Chamber of Commerce;
carries out activities in accordance with the Bulgarian Foreign Investments Act;
has a substantial contribution for the development of the bilateral relations between Bulgaria and his/her country of nationality;
is the member of the family of a Bulgarian citizen;
has a Multiple Entry Visa valid for more than 12 months for one of the countries the citizens of which enjoy visa free regime for a short entry in Bulgaria.
Long-term Visa (type "D" visa) - it can be only single entry valid up to 6 months from the date of issue and a stay up to 90 days. It is issued to foreign persons who intend to apply for a long-term or a permanent residence permit in the Republic of Bulgaria.
Any foreigner who enters the Republic of Bulgaria or travels transit through the country, should possess the following:
the necessary financial funds for support;
the necessary financial funds to leave the country;
entry or single entry fast track visas, if necessary;
obligatory insurance as per an Act of the Council of Ministers;
other documents specified by an international contract or an Act of the Council of Ministers.
Any foreigner who enters, stays or travels transit with a vehicle through the country by land, by air or by sea, should possess the following:
a permit for the vehicle, when such is required as per the Bulgarian legislation and the international agreements of which Bulgaria is a party;
documents ascertaining the registration of the vehicle;
documents ascertaining the ownership of the vehicle;
obligatory insurance;
driving licence.
Stay of foreigners in Bulgaria
Foreigners can stay in the Republic of Bulgaria either for a short term or for a long term.
The short-term stay is up to 90 days as of the date of entering the country. The term can be prolonged by the by the authorities for administrative control of foreigners for reasons of humanitarian character.
The long-term staystay can be either continuous (with a permission for a definite period of up to one year), or permanent with a permission for an indefinite period of time.
A long-term permit can be received by the foreigners who:
have a permit issued by the authorities of the Ministry of Labor and Social Policy to work in the Republic of Bulgaria under an employment contract;
carry out trade or other activities in the country in compliance with the labor legislation;
are enrolled as regular students at licensed educational institutions;
are foreign specialists staying in the country as per certain international agreements of which the Republic of Bulgaria is a party;
have a reason to get a permit for permanent residence, or are married either to a Bulgarian citizen or to other foreign persons that have permits for permanent stay;
are managers of representation offices of foreign trade companies registered with the Bulgarian Chamber of Commerce and Industry;
are financially secured parents of foreigners that have permits for permanent stay in the country;
have undergone a long medical treatment at a medical institution and have financial funds for medical treatment and support;
are correspondents of the foreign media and have their credentials in the Republic of Bulgaria;
have pensions secured and have at their disposal enough funds for support in the country;
carry out activities as per the Law on Foreign Investments;
carry out activities as per the order or request of persons that have made investments in the country pursuant to the Law on Foreign Investments;
are members of the family of a foreigner who has a permit for permanent residence.
A foreigner who has a permit for a long-term stay, can leave the country and then come back without any visa until expiring date of the permit.
A permit for permanent residence can be obtained by any foreigners, when:
they are of Bulgarian nationality;
two years after their marriage to a Bulgarian citizen or to any other foreign person who has a permit for permanent residence in the country;
juvenile and minor children of a Bulgarian citizen, or of a foreign person with a permit for permanent residence in the country, who are not married;
parents of Bulgarian citizens;
persons staying permanently in Bulgaria on legal grounds during the last five years, not including in this term the period of regular education at the licensed Bulgarian educational institution;
persons who have made investments in the country amounting to more than $250,000.00, as per the law.
A foreigner who has a permit for permanent residence can enter and leave the country without any visa.
The foreigners who have entered the country for one reason, shall not be allowed to prolong their stay on the grounds of another reason, except emergency cases that cannot be delayed or if there is a marriage with a Bulgarian citizen.
A comprehensive first-hand information on visa issues is available from the Consular Section of the Bulgarian Embassy in London or via their website: www.bulgarianembassy.org.uk
DO NOT HESITATE TO CONTACT US:

redpajama_set_name: RedPajamaCommonCrawl


text:
Pardee UNC Health Care and HOPCo Partnering to Create Orthopedic and Neurosurgical Specialty Center of Excellence
Hendersonville, NC (June 2, 2022) – Pardee UNC Health Care and Healthcare Outcomes Performance Company (HOPCo) have announced a partnership to transform the way musculoskeletal and neurosurgical care is delivered in western North Carolina. Under this partnership, HOPCo will help manage the musculoskeletal services at Pardee and develop a state-of-the-art neurosurgical and musculoskeletal specialty care center within Pardee's existing hospital space. This will be the region's first and only facility focused on these types of procedures.
Utilizing a phased approach while aligning physicians throughout the region, the program will focus first on developing a new spine and neurosurgical care platform. The new center will integrate Pardee's existing orthopedic surgery program, resulting in a truly comprehensive approach to musculoskeletal and neurosurgical care. Throughout this period, HOPCo will bring experts from around the country to assist in the implementation and management of the center of excellence.
"We are truly excited to begin this initiative with our physician and HOPCo partners," said Jay Kirby, President and CEO for Pardee UNC Health Care. "Pardee already delivers high-quality orthopedic care; neurospine was logical next steps in being able to provide the full spectrum of musculoskeletal care for our community."
The model, known as a "hospital within a hospital", will include upgrades and improvements to be made to the current orthopedic unit at Pardee hospital, without the need for additional construction. Patients will have access to the most modern surgical technology and a team of renowned specialists, all in one place.
"Historically, musculoskeletal care has been fragmented in western North Carolina with patients having to rely on multiple health systems for orthopedic and neurosurgical care," said Jordan McInerney, Executive Vice President of Value-Based Care at HOPCo. "We could not be more excited to partner with Pardee to create the best-in-class orthopedic, spine and neurosurgical program that will become the preferred destination of care, both for physicians and patients throughout the region."
About Pardee UNC Health Care
Pardee UNC Health Care is a not-for-profit health care system that was founded in 1953 and is managed by UNC Health Care. It is the first hospital in the Carolinas to be accredited with the International Organization for Standardization (ISO 9001:2008) for quality health care standards. We are licensed for 222 acute care beds and are the second-largest employer in Henderson County, with nearly 1,500 team members. We have several locations separate from our main campus, including a comprehensive physician practice network, four urgent care locations and six orthopedic clinics.
About Healthcare Outcomes Performance Company (HOPCo)
Healthcare Outcomes Performance Company (HOPCo) is the national leader of integrated musculoskeletal value-based health outcomes management, practice management and health system service line management. This includes comprehensive expertise across all MSK specialties, including orthopedics, spine, neurosurgery, hand, pain management, rehabilitation and neurology. HOPCo's integrated care, analytics, and facilities development and management platforms have proven to increase the quality of patient care while reliably reducing the total cost of care across the care continuum for practices, health systems and payors alike. HOPCo's affiliated payors, practices, and health systems successfully participate in highly efficient value-based contracting (bundled payments, chronic episodes of care initiatives, population health programs, and other advanced risk-based arrangements) utilizing HOPCo's proprietary platforms, IT solutions, integrated analytics, and evidence-based comprehensive care pathways. Visit www.hopco.com to learn more.
Sr. Vice President of Marketing and Communications
Healthcare Outcomes Performance Company (HOPCo)
Daniel.Goldberg@hopco.com


Abstract : In the context of protein engineering, we consider the problem of computing an mRNA sequence of maximal codon-wise similarity to a given mRNA (and consequently, to a given protein) that additionally satisfies some secondary structure constraints, the so-called MRSO problem introduced in . Since the MRSO problem is known to be APX-hard , Bongartz proposed in  to attack the problem using the concept of parameterized complexity. We prove in this paper that the MRSO problem is fixed-parameter tractable parameterized by the number of degree 3 vertices or by the number of crossing edges in the implied structure graph. This latter result answers an open problem posed in . Aiming at precisely defining the complexity landscape of the problem, we refine the NP-hardness result of  and complement this result by showing that the MRSO problem is fixed-parameter tractable parameterized by an additional parameter. Finally, we present a fixed parameter algorithm parameterized by the similarity score in a restrictive model.


Claiming that it assists the Assad regime is total nonsense. They are incompatible in their goals.
PKK isn't a stalinist party. It is based on Öcalan's theories, which in turn derives from Bookchin-ist thought.
For nationalism, it was nationalist early on, but as it got more land, the ethnostate was dropped in favor of a multi-cultural and multi-ethnic goal, which is also why it has been debated if they should rename "Kurdistan", because it extends beyond Kurds.
The fact that they ally with USA and other is natural as they would collapse otherwise. That doesn't mean they're puppets however.
It's true that classes aren't abolished yet. However, you can't expect this to happen over night, and Rojava is certainly moving towards it.
Also, the way a revolution should be judged is how much it improves the conditions of people. Rojava improved the conditions of women from a socially conservative level to a point where women can do almost anything they want (note that it's not like it is perfect yet or anything with repsect to sexism, but it is significantly better than before). They collectivized various natural resources, causing poverty to drop. They removed most authority, etc.


Over the last 7 years we've achieved many things. Not only have we diverted millions of tonnes of material from landfill and reused it for valuable resources, we've also built up strong relationships with customers, who like us, want to play a role in protecting our environment.
"The introduction of the system from CDEnviro has made it possible for us to process an even wider variety of materials. The cost savings we are experiencing by the dewatered feed material from landfill has made a huge difference to our business."
"Both ours and CDEnviro's aim was to achieve end-of-waste/waste-derived materials and CDEnviro stipulated that depending on the contaminants present a tertiary solution may be required but regardless the CO:FLO was a vital piece of this process. Since the installation we have noticed a significant decrease in the level of contamination in our centrifuge cake which is a testament to the effectiveness of the CO:FLO and have also had the added bonus of being able to increase plant throughput due to this new level of performance. As a result our sand and aggregate products are now within the aggregate quality protocol limits and consequentially we are now just weeks away from having these products de-classified as waste and certified for re-use"
"The MSU:10 solution has helped us because the tanker now doesn't have to spend time travelling back and forth to Aberdeen to dispose off the sewage. We've saved money with the running costs of the tanker and within 6 months, the machine has paid for itself."


Posted by mblat on January 28, 2019, 12:10 pm, in reply to "MCAT or GRE confused:/"
My recommendation, get that score up. I had spoken to a Nova admissions counselor directly and she said they want a combined 300, with a 55%tile on the quant section, meaning I believe a 154-155. Good luck!


text:
from __future__ import division

import urllib2

from vistrails.core.bundles.pyimport import py_import
from vistrails.core import debug

try:
    py_import('certifi', {
                  'pip': 'certifi'},
              True)
    py_import('backports.ssl_match_hostname', {
                  'pip': 'backports.ssl_match_hostname',
                  'linux-fedora': 'python-backports-ssl_match_hostname'},
              True)
except ImportError:
    def build_opener(*args, **kwargs):
        insecure = kwargs.pop('insecure', False)
        if not insecure:
            debug.warning("Unable to use secure SSL requests -- please "
                          "install certifi and ssl_match_hostname")
        return urllib2.build_opener(*args, **kwargs)
else:
    from .https import *

redpajama_set_name: RedPajamaGithub


text:
Fröspindel (Achaearanea lunata) är en spindelart som först beskrevs av Carl Alexander Clerck 1757.  I den svenska databasen Dyntaxa används istället namnet Parasteatoda lunata. Enligt Catalogue of Life ingår fröspindel i släktet Achaearanea och familjen klotspindlar, men enligt Dyntaxa är tillhörigheten istället släktet Parasteatoda och familjen klotspindlar. Arten är reproducerande i Sverige. Utöver nominatformen finns också underarten A. l. serrata.

Referenser

Noter

Externa länkar

Klotspindlar

redpajama_set_name: RedPajamaWikipedia


Home / Gay Accommodations / Italy / Rome / Coliseum Rome Big Suite - Gay Dream!
Coliseum Rome Big Suite - Gay Dream!
Wonderful apartment of 1700, renovated in 2016, the Coliseum Rome Apartments - Big Suite is located at 10 minutes walking distance from the Coliseum, in the heart of the ancient "Rione Monti". 300 mt from Subway Line B ("Cavour" station) and 400 mt from Subway Line A ("Vittorio Emanuele" station).
The unit have Air Conditioning, High-Speed broadband Wi-fi Internet connection, a dining area and a seating area with a satellite flat screen TV. There are the washing-machine, the hair dryer and many others amenities. The kitchen is fully equipped with a microwave, a toaster, a kettle, a refrigerator as well as a Nespresso coffee machine. The "Great Suite" apartment (suitable up to 6 people) is composed of a big living room, an equipped kitchen, two double bedrooms and two bathrooms finely furnished. Bed linens are provided.
and it is therefore strategic for those who want to visit Rome and to move as quickly as possible.
You can contact Gianluca through the Contact Host button on this page. If you've already booked, go to My travels.


M4 Markioli grupa d.o.o. . in addition to providing people protection and property protection services also specializes in designing, supplying, installing and commissioning systems for technical protection, fire alarm systems and fire suppression systems.
Let the professionals ensure the safety of your property.
Contact us and we shall create an optimal solution for the protection of your property, offer you the equipment of the highest quality and install the system. The system installed will be monitored through our own alarm center with the 24/7 on duty operator.
Webcams are installed in Split, Sinj and Trogir. Click here to watch live streaming.


text:
Антониос Никополидис () е бивш гръцки футболист, играл като вратар, европейски шампион от 2004. Смятан е за най-добрия гръцки вратар в историята. Също така държи рекорда за най-много мачове за гръцкия национален отбор. Освен това е единствения футболист, печелил дубъл с екипа на двата гранда на гръцкия футбол - Панатинайкос и Олимпиакос. Понастоящем е наставник на младежкия национален отбор на Гърция.

Кариера

Кариера като футболист

Клубна кариера
Произхождайки от Арта, Никополидис започва да тренира футбол в местния Анагениси, и през 1987 г., на едва 16 години, дебютира за първия отбор. Две години по-късно е закупен от гранда Панатинайкос. Още през първия си сезон става шампион на Гърция. През следващите четири сезона обаче е твърда резерва и не записва нито един мач. През сезон 1994/95 започва да получава шансове за изява, и постепенно се превръща в несменяем титуляр. До 2004 г. печели още четири титли с Панатинайкос. За 15 години с екипа на "Зелените", Никополидис записва над 190 мача.

Веднага след като печели европейската титла с националния отбор през 2004 г., Антониос Никополидис преминава в кръвния враг Олимпиакос. За отбора от Пирея играе в продължение на 7 сезона, в които записва над 200 мача, ставайки шампион на Гърция 6 пъти и спечелва Купата на Гърция 4 пъти. Веднъж печели и Суперкупата.

Национален отбор
За националния отбор дебютира през 1998 г. С него постига и най-големите успехи в кариерата си. На Евро 2004 Гърция осъществява уникален поход, и изненадващо спечелва първенството.

Треньорска кариера
Година след като прекратява футболната си кариера, Никополидис става помощник-треньор в щаба на бившия си тим.

От 2015 г. води младежкия национален отбор на Гърция.

Успехи

Като футболист
 Панатинайкос
 Шампион на Гърция (5): 1989/90, 1990/91, 1994/95, 1995/96, 2003/04
 Носител на Купата на Гърция (5): 1990/91, 1992/93, 1993/94, 1994/95, 2003/04
 Носител на Суперкупата на Гърция (2): 1993, 1994
 Олимпиакос
 Шампион на Гърция (6): 2004/05, 2005/06, 2006/07, 2007/08, 2008/09, 2010/11
 Носител на Купата на Гърция (4): 2004/05, 2005/06, 2007/08, 2008/09
 Носител на Суперкупата на Гърция (1): 2007

 Европейски шампион (1): 2004

Като треньор
 Олимпиакос
 Шампион на Гърция (3): 2012/13, 2013/14, 2014/15
 Носител на Купата на Гърция (2): 2012/13, 2014/15

Външни препратки
 Антониос Никополидис

Гръцки футболисти
Родени в Арта


text:
Q: Which is better to listen events from smart contract, Contract.on or response.wait()? Hi I am now trying to create a simple dApp to learn Solidity and interaction with it.
I am wondering which is a better way for listening events from smart contracts and applying state changes from transactions to the front end, using on method from Contract instance or wait from TransactionResponse.
I am using ethers.js, and it gives you something like this to listen events from smart contracts:
const myContract = new Contract(address, abi, provider);
myContract.on("eventName", (...args) => { // do something here}

Also calling the transaction method from the contract instance like the above, it returns Promise<ethers.ContractTransaction> type.
The returned object has wait method and it waits until the transaction has been mined  like below:
myContract.someFunction(...args).then(async (response: ContractTransaction) => {
  await response.wait();
  // do something after transaction has been mined
}

**ContractTransaction is extended from TransactionResponse
Considering two ways to handle values after transactions have been mined, is one better the other?
Or is there even another way better than these?
I would imagine "better" depends on how I structure components (I am using React) and other things.
But I would like to know your preference at least :)
Thanks!

A: The first one would be better because it will passively listen for changes and update when they happen. With the 2nd one, you have to stop the execution of the function and whatever else you're doing in order to display something after the transaction happens. This means you'd have to set up some sort of loading page, but if the user leaves before the transaction is mined then what you will be waiting for is lost.

redpajama_set_name: RedPajamaStackExchange


Each of the following are brief discussions on a number of different topics. You can read or download them. Just click on the link "WORD" and look for the download link at the top of the page. You can use them to put in your church bulletin or use for witnessing.
The download document is in Microsoft Word and is setup so that you can print the same thing on both sides and then cut them in half. This will give you a 8.5in X 5.5in sheet printed on both sides. This should fit into any standard church bulletin.


text:
__author__ = 'Michael Pryor'

if __name__ == '__main__':
    import ConfigParser
    import argparse
    import datetime
    import os
    import logging
    import sys
    from logging import config
    import bottle

    parser = argparse.ArgumentParser(description='Twitter Project', argument_default=argparse.SUPPRESS)
    parser.add_argument('--config',
                        metavar='file',
                        default='config.conf',
                        help='Configuration file to use')

    parser.add_argument('--logging_config',
                        metavar='file',
                        default='logging.conf',
                        help='Logging configuration file to use')

    parser.add_argument('--setup_instance_code',
                        default=False,
                        action='store_true',
                        help='The server does not run as normal, it will run in instance setup code mode.\n'
                             'Instance setup codes allow users to setup special instances with special'
                             'rules')

    parser.add_argument('--clear_instance_codes',
                        default=False,
                        action='store_true',
                        help='All instance codes will be wiped')

    parser.add_argument('--clear_geocode_data',
                        default=False,
                        action='store_true',
                        help='Clear all geocode data stored in the database')

    parser.add_argument('--wipe_instance_data',
                        default=False,
                        action='store_true',
                        help='Instance data is recovered from the database unless this flag is specified, in which case all instance data is wiped on startup')

    parser.add_argument('--show_database_storage_usage',
                        default=False,
                        action='store_true',
                        help='This will query all collections in the MongoDB database and show their size in megabytes.')

    parser.add_argument('--rebuild_instance_indexes',
                        default=False,
                        action='store_true',
                        help='Use with caution as it will lock up database until completed. Rebuilds indexes on instance collections.')

    parser.add_argument('--view_profiling_info',
                        default=False,
                        action='store_true',
                        help='If profiling is enabled in configuration the server logs MongoDB performance. Use this to retrieve the logged data.')

    parser._parse_known_args(sys.argv[1:], argparse.Namespace())
    args = parser.parse_args()

    loggingFile = args.logging_config
    logging.config.fileConfig(loggingFile,disable_existing_loggers=False)

    # Put this in all logs so we can clearly see when the server was restarted.
    logger = logging.getLogger(__name__)

    logger.critical('SERVER STARTED')

    logger.info('Using logging configuration file: "%s"' % loggingFile)

    configurationFile = args.config
    logger.info('Using configuration file: "%s"' % configurationFile)

    configParser = ConfigParser.SafeConfigParser()
    configParser.read(configurationFile)

    from api.config import loadConfigFromFile
    loadConfigFromFile(configParser)

    from api.core.utility import parseInteger, Timer
    from api.caching.instance_lifetime import getInstances
    from api.core.threads_core import BaseThread
    from api.web.twitter_instance import TwitterInstance
    from api.caching.instance_codes import resetCodeConsumerCounts, getInstanceCodeCollection, getCode
    from api.config import Configuration
    from api.caching.caching_shared import getCollections, getCollection, getDatabase
    from api.caching.temporal_analytics import isTemporalInfluenceCollection
    from api.caching.tweet_user import isUserCollection, isTweetCollection, getUserCollection, getTweetCollection
    from api.geocode.geocode_shared import GeocodeResultAbstract
    from api.core import threads
    from api.twitter.feed import UserAnalysisFollowersGeocoded, TwitterAuthentication
    from api.twitter.flow.display_instance_setup import GateInstance, StartInstancePost, ManageInstancePost
    from api.twitter.flow.display_oauth import OAuthSignIn, OAuthCallback
    from api.web import web_core
    from api.web.web_core import WebApplicationTwitter
    from api.twitter.flow.data_core import DataCollection
    from api.twitter.flow.display import LocationsMapPage, UserInformationPage, UserFollowerEnrichPage, TwitterCachePage, LocationsPage, BulkDownloadDataProvider, InfluenceCachePage, GeocodeCachePage, LandingPage
    from api.twitter.flow.web_socket_group import LocationMapWsg, TweetsByLocationWsg, UserWsg, BulkDownloadDataWsg, RealtimePerformanceWsg

    resetCodeConsumerCounts()

    if args.clear_instance_codes:
        logger.info('Clearing instance codes')
        getInstanceCodeCollection().drop()

    if Configuration.PROXIES_ENABLED:
        httpProxy = Configuration.PROXIES.get('http',None)
        httpsProxy = Configuration.PROXIES.get('https',None)

        # Requests API will use these environment variables.
        if httpProxy is not None:
            os.environ['HTTP_PROXY'] = Configuration.PROXIES['http']

        if httpsProxy is not None:
            os.environ['HTTPS_PROXY'] = Configuration.PROXIES['https']

    bottle.debug(Configuration.BOTTLE_DEBUG)

    GeocodeResultAbstract.initializeCountryContinentDataFromCsv()

    dataCollection = DataCollection()
    webApplication = WebApplicationTwitter(None, Configuration.MAX_INSTANCE_INACTIVE_TIME_MS, dataCollection)

    landingPage = LandingPage(webApplication)

    oauthSignIn = OAuthSignIn(webApplication, Configuration.CONSUMER_TOKEN, Configuration.CONSUMER_SECRET)
    oauthCallback = OAuthCallback(webApplication, Configuration.CONSUMER_TOKEN, Configuration.CONSUMER_SECRET, GateInstance.link_info.getPageLink())

    mapWebSocketGroup = LocationMapWsg(application=webApplication,locations=dataCollection.tweets_by_location)
    tweetsByLocationWebSocketGroup = TweetsByLocationWsg(application=webApplication,signaler=dataCollection.tweets_by_location)
    userInformationWebSocketGroup = UserWsg(application=webApplication, dataCollection=dataCollection, signaler=dataCollection.all_users)

    instanceGate = GateInstance(webApplication)
    startInstance = StartInstancePost(webApplication, Configuration.CONSUMER_TOKEN, Configuration.CONSUMER_SECRET, None)
    manageInstance = ManageInstancePost(webApplication)

    bulkDownloadDataProvider = BulkDownloadDataProvider(webApplication)
    bulkDownloadData = BulkDownloadDataWsg(webApplication, bulkDownloadDataProvider=bulkDownloadDataProvider)

    realtimePerformance = RealtimePerformanceWsg(webApplication, dataCollection.realtime_performance.event_signaler)

    locationDisplay = LocationsMapPage(webApplication, mapWebSocketGroup, bulkDownloadData, realtimePerformance)
    locationTextPage = LocationsPage(webApplication, tweetsByLocationWebSocketGroup, bulkDownloadData, realtimePerformance)
    userInformationPage = UserInformationPage(webApplication,userInformationWebSocketGroup)

    tweetPage = TwitterCachePage(webApplication)
    influencePage = InfluenceCachePage(webApplication)
    geocodeSearchPage = GeocodeCachePage(webApplication, Configuration.GEOCODE_EXTERNAL_PROVIDER)

    userAnalysers = [lambda user: UserAnalysisFollowersGeocoded()]

    # Setup all threads apart from twitter thread.
    resultDic = threads.startThreads(data=dataCollection,
                                     display=[mapWebSocketGroup,
                                              tweetsByLocationWebSocketGroup,
                                              userInformationWebSocketGroup,
                                              realtimePerformance],
                                     userAnalysers=userAnalysers)

    tweetQueue = resultDic['tweet_queue']
    followerExtractorGateThread = resultDic['follower_extractor_gate_thread']

    userEnrichFollowersPage = UserFollowerEnrichPage(webApplication, dataCollection, followerExtractorGateThread)

    # Load tweet queue into web application so that new instances can be created.
    webApplication.tweet_queue = tweetQueue

    assert webApplication.tweet_queue is not None

    if args.clear_geocode_data:
        logger.info('Clearing geocode data..')
        db = getDatabase()
        db.place.drop()
        db.geocode.drop()
        logger.info('Geocode data cleared')

    if args.setup_instance_code:
        print 'Running in setup instance code mode'

        try:
            while True:
                print 'Setting up instance code...'
                result = raw_input('Enter the maximum number of instances that can consume this code at any one time: ')
                result = parseInteger(result,0,default=1)

                code = getCode(result)
                print 'Instance code with ID: \'%s\' setup, with consume limit: %d' % (code, result)
        except KeyboardInterrupt:
            pass

        print 'Finished!'
        sys.exit(0)

    if args.show_database_storage_usage:
        f = open('db_results.txt', 'w')
        sys.stdout = f

        theStep = 1000 * 60 * 15
        print 'Running in show database storage mode, update every %dms' % theStep
        print
        f.flush()

        updateTimer = Timer(theStep,True)
        try:
            while True:
                updateTimer.waitForTick()

                collections = getCollections()
                print 'The time: %s'%  unicode(datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S'))
                print 'Available collections: %s' % unicode(collections)
                print
                print
                print 'Database statistics: %s' % unicode(getDatabase().command({'dbStats' : 1}))

                for collection in collections:
                    print '%*s collection statistics: %s' % (20, collection, unicode(getDatabase().command({'collStats' : collection})))

                print
                print

                for collection in collections:
                    print 'Collection %s indxes: %s' % (collection, unicode(getCollection(collection).index_information()))
                print
                f.flush()

        except KeyboardInterrupt:
            print 'keyboard interupt'
            pass

        print 'Finished!'
        f.flush()
        sys.exit(0)

    if args.view_profiling_info:
        print 'Running profiling mode'

        try:
            while True:
                result = raw_input('Enter the minimum milliseconds: ')
                result = parseInteger(result,0,default=1)

                cursor = getDatabase().system.profile.find( { 'millis' : { '$gt' : result } } )
                for item in cursor:
                    print unicode(item)

        except KeyboardInterrupt:
            pass

        print 'Finished!'
        sys.exit(0)

    if args.wipe_instance_data:
        collections = getCollections()
        logger.info('Collections before startup clean: %s' % unicode(collections))

        for collection in collections:
            if isTemporalInfluenceCollection(collection) or \
                    isUserCollection(collection) or \
                    isTweetCollection(collection) or \
                            collection == 'twitter_place' or collection == 'instance_lifetime':
                logger.info('Dropping collection %s' % collection)
                getCollection(collection).drop()

        collections = getCollections()
        logger.info('Collections after startup clean: %s' % unicode(collections))
    else:
        logger.info('Loading instance data from database')

        count = [0]
        def onInstanceLoadFunc(instanceKey,
                               oauthToken,
                               oauthSecret,
                               geographicSetupString,
                               keywords,
                               instanceSetupCode,
                               startTime,
                               temporalLastTimeId,
                               count = count):
             temporal = dict()
             for providerId, value in temporalLastTimeId.iteritems():
                 providerId = int(providerId)
                 for placeId, timeId in value.iteritems():
                     placeId = int(placeId)
                     timeId = int(timeId)
                     temporal[GeocodeResultAbstract.buildCacheIdTuple(providerId, placeId)] = timeId
                     logger.debug('Loaded instance %s last temporal change source %d/%d -> %d' % (instanceKey, providerId, placeId, timeId))

             TwitterInstance(instanceKey,
                             webApplication.twitter_instances,
                             TwitterAuthentication(Configuration.CONSUMER_TOKEN, Configuration.CONSUMER_SECRET, oauthToken, oauthSecret),
                             unicode(geographicSetupString),
                             keywords,
                             instanceSetupCode,
                             startTime,
                             temporal,

                             # Critical because it once worked, if it fails when we restarted
                             # then maybe our server lost network connectivity.
                             isCritical = True)

             # can delete, was debugging indexes.
             if args.rebuild_instance_indexes:
                logger.info('Dropping indexes of instance %s' % instanceKey)
                getUserCollection(instanceKey).drop_indexes()
                getTweetCollection(instanceKey).drop_indexes()
             count[0] += 1

        getInstances(onInstanceLoadFunc)

        logger.info('Finished loading %d instances from database' % count[0])

    # We wrap the server management in a thread so that our failure handling code works.
    class WebServerThread(BaseThread):
        def __init__(self):
            super(WebServerThread,self).__init__('WebServerThread',None,True)

        def _run(self):
            web_core.startServer(Configuration.LISTEN_IP, Configuration.LISTEN_PORT, webApplication.bottle_app)

    # Start server and only exit application when it terminates.
    webServer = WebServerThread()
    webServer.start()

    webServer.join()


text:
Grammy Winner AR Rahman To Unveil 'Katraar' Metaverse Platform For Artists
AR Rahman is an internationally popular multi-talented Indian film composer, artist, philanthropist, and winner of many awards. He announced that he plans to launch his metaverse platform. During his birthday, Rahman confirmed the launch of "Katraar" via a Twitter post. AR Rahman plans to launch the new metaverse in partnership with the HBAR Foundation.
The Katraar Metaverse Platform Overview
On AR Rahman's 56th birthday, the award-winning artist surprised his 24.4 million Twitter followers by confirming the current development of Katraar. Specifically, Katraar is an exclusive platform for new musical creations, developments, and other forms of art that are created by up-and-coming artists.
Using a tweet, Rahman explained the purpose of Katraar is to:
"Bring in new talents, and technologies, and bring direct revenue for artists."
He later added that the team is working in conjunction with the HBAR Foundation to do a lot of 'cool things.' That includes using distinct NFTs in art, music, and storytelling, together with an unrevealed project based on virtual beings. Katraar metaverse will empower the artists of this generation by making new emerging technologies readily accessible.
I'm excited to announce today – KATRAAR, the #metaverse platform currently in development, is one step closer to launching. And I look forward to sharing this journey with you all.
➡ https://t.co/1XP04zo0Lr@HBAR_foundation @MyQyuki #NFTs #Web3 pic.twitter.com/Un0fGSzxdl
— A.R.Rahman (@arrahman) January 6, 2023
Furthermore, the use of decentralized technology will set up a community of music lovers and artists. Artists can also easily upload their works and get rewarded for it via the platform. Moreover, the Katraar metaverse will offer many other songs from throughout the world coupled with several of Rahman's originals.
On another note, users can input their email on the Katraar website to get timely updates about the development of the platform. Upon submitting the email, users will also qualify to win surprise gifts.
Who Is AR Rahman?
Allah Rakkha Rahman is an Indian record producer, music composer, singer, and songwriter. He is also famous for his work appearing in Bollywood films, mainly Tamil and Hindi films. Rahman is also a winner of several awards, including two Academy Awards, and six National Film Awards, among many others.
Furthermore, he won the BMI award for Best Score for his soundtrack that played in the Hollywood film, Couples Retreat. Moreover, his music in Slumdog Millionaire also got an award for Best Original Song and Best Original Score at the Academy Awards.
Asia And The Metaverse
Millions of people are using metaverse technologies across Asia in different sectors. Consumers have already started indulging in metaverse experiences together with buying digital items via multiple platforms. A Deloitte report highlighted examples like attending concerts on Fortnite, buying items on Roblox, and socializing with friends on Decentraland.
The Deloitte report also said that there are around 1.3 billion mobile gamers in Asia, which is "the biggest mobile player base worldwide." The report added they:
"Estimate that the impact of the metaverse to GDP in Asia could be between US$0.8 trillion – US$1.4 trillion per year by 2035, roughly 1.3-2.4% of overall GDP per year by 2035."
This is mainly dependent on what strategies will be utilized in the implementation of the metaverse into the population's daily lives. Nonetheless, the popularity of the metaverse and its current growth should not be ignored or underestimated.
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text:
Q: Account restricted to edit posts I cannot edit any posts on SO except mine. Why has this happened? It displays a message that This account is not allowed to suggest edits. When I willbe able to suggest edits again? and How?

A: Possibly because you kept making edits that were rejected.
Have a look through your suggested edits (browse the activity tab in your profile and click suggestions) and see why they were rejected, then change how you edit.
I checked a few and you're using backticks too much - keep it for actual code.
Sometimes you're making unnecessary small or cosmetic changes - try to focus on improving the spelling, grammar, phrasing or code layout, and make sure you've made a real difference rather than a little one.
Read Why is the edit button disabled?. You'll probably be able to edit again in 7 days.

A: If you have too many rejected suggested edits in too short a period of time the system cuts you off. Assuming nothing untoward happens, you should be able to suggest edits again in 7 days.


text:
You are here: Home / Misc / RuPaul Spilled the Tea and Dropped Some Knowledge on 'The Real'!
RuPaul Spilled the Tea and Dropped Some Knowledge on 'The Real'!
By Nigel Zeff on March 2, 2016 5:43 pm
The Supreme Queen RuPaul appeared on The Real to discuss things from his new album Butch Queen to the 100th episode of RuPaul's Drag Race, as well as the difference between drag and transgender. One of the hosts Jeannie Mai asked RuPaul to explain the differences between the two communities to the show's mainstream viewing audience. Thus, RuPaul shared this gem from his infinite wisdom:
Well, drag is really making fun of identity. We are shape-shifters. We're like, 'OK, today, I'm this. Now, I'm a cowboy. Now, I'm this.' That's what drag is about.
Transgender [people] take identity very, very seriously, in that their identity is who they are. But you know, I come from the school of you know, I'll do whatever I want to do at any time and change and whatever.
Watch the clips:
Filed Under: Misc


Today at Melbourne HvZ we introduced a new zombie, the Mega zombie, and spent much of the day play-testing it. In this Nerf Game Report, I'll be going through the blasters that saw use, the game modes we played, and in particular how the Mega zombie affected games.
Bounty Hunt – Three humans are designated as VIPs, known to all players, and allocated a particular zombie upgrade. If a VIP is tagged, their allocated zombie upgrade is made available. The game otherwise operates like a standard Survival round.
We added a 4th zombie upgrade, the Mega zombie. They can only be stunned by Mega darts. The Mega zombie typically leaves combat when the shields enter combat, though this depends on the gamemode.
Elite Rapidstrike (various motors, LiPos) – standard high ROF flywheeler at HvZ. Great for reliably stunning a lot of zombies, but takes a lot of ammo to maintain.
Elite Stryfe (various motors, LiPos) – standared all-round flywheeler platform. Highly effective, compact and very customisable, they are probably the single most popular blaster at HvZ.
ZS Hammershot – saw more than usual in action today, in particular by players running light loadouts. Quite good for an ultra-light loadout with no necessity to carry spare mags, but relies even more heavily on player mobility to survive in late game.
Doomlands Lawbringer – essentially a bulkier Hammershot with a much higher capacity, also quite effective for a light, magless loadout.
ZS Slingfire (various upgrade springs) – notable for having near Retaliator performance, and thus performs quite decently with a spring upgrade. Its main draw is sheer style however, as functionally it is pretty much strictly inferior to a decent pump gripped Retaliator.
N-Strike Modulus (internal overhaul, unknown motors) – essentially a bulked up Stryfe. It is also quite an effective all-round blaster, but is less popular than the Stryfe so sees much less usage.
Mega Rotofury (rebarreled for Elites, various upgrade springs) – high power springers, primarily notable for the ease of reloading on-the-fly. Their firepower is much less noteworthy in HvZ due to the low muzzle velocity cap (~130fps), but they are particularly effective at picking off zombies at longer ranges.
ZS Sledgefire (upgrade springs, various barrels) – an easy to use high power single shot, notable in this event for its ability to easily switch to a shell that fires Megas. Effective for picking off zombies at longer ranges, however suffers drastically in close quarters, especially against multiple zombies.
Elite Retaliator (typically various upgrade springs, pump grips) – typically sees a lot more use than what was seen today, it is the go-to mag-fed springer blaster. Packs a solid punch in a highly customisable platform, and has a fast enough ROF with a pump grip to fend off multiple zombies effectively.
N-Strike Rayven (various motors, LiPos) – performs essentially like a slightly worse Stryfe, an all-round semi-auto flywheeler. A number of internal issues greatly increase the effort required to bring it roughly up to par with a similar spec Stryfe. Generally sees much less use than the Stryfe.
Elite Alpha Trooper (various upgrade springs) – a decent out-of-box pump action mag-fed springer. Not as powerful as a comparable Retaliator build, but saves the cost of a pump grip. Still quite an effective all-round blaster for HvZ.
Rival Nemesis (one rewired for 3S LiPo) – these were a heap of fun to watch and use. A 3S LiPo puts muzzle velocity close to 120fps, and its huge capacity allows for an absolute barrage of foam to be launched at will. The massive capacity also means that the user doesn't need to reload often, and can also easily top off the giant hopper when necessary. It suffers from several notable weaknesses however. Firstly, even rewired for a LiPo, it is extremely large and bulky, and rather heavy. Secondly, it suffers the same drawbacks as all other Rival blasters, with Rival balls stalling out very quickly, and becoming near worthless beyond around 15m. Rival balls are also an extremely scarce ammo type in Australia, at least at MHvZ, so scavenging is extremely difficult. Thirdly, it is not particularly easy to refill large amounts of balls quickly without straight replacing the hopper. I also saw some particularly trigger-happy players burn through their load extremely fast, though this can be chalked down to user inexperience.
Buzz Bee Thermal Hunter (upgrade spring) – decided to give it another shot after the various mods I'd performed to it since the previous event. This time around, it was much more reliable and didn't jam once, however I suffered from significant accuracy issues, with darts never going where I wanted them to. I also felt that with the spring I used in it, an Elite upgrade spring, it was quite weak. I will be giving it a further spring upgrade before the next time I give it a shot.
Modulus Regulator (assumed stock) – didn't see in in action, but added it as it's the first time I've seen it in person.
Alien Menace Incisor (Meishel 2.0 motors, 2S LiPo) – an awesome looking, effective non-mag-fed flywheeler. Suited to magless, light loadouts if you still want to pack the firepower of a Stryfe. As with all other non-bulk-loading blasters though, it's quite time consuming to fill up from empy/near-empty.
Elite Dual Strike (removed Elite ARs) – a rather odd blaster that can switch between firing Elites and Megas simply by flicking a switch on the side. This gives it an interesting niche as being one of the only blasters effective at combating both regular and Mega zombies. That said however, its low capacity on both ammo types hurts its viability greatly, as three of each dart type is not really enough for fending off more than one or two zombies. This particular Dual Strike had all its Elite ARs removed, making it fire all three of its top darts at once.
Due to the introduction of the Mega zombie, I've put all Mega firing blasters that saw action in this section. This is unlikely to be a regular section, as after the Mega zombie becomes integrated properly into the rules (if it does get accepted), any blasters that see notable use will be placed in the normal two sections above.
Mega Mastodon – used primarily as a ridiculous, fun Mega primary. Excessively large for what it is, but not actually a terrible blaster, with quite a good capacity. Generally speaking, any players who used them focused entirely on stopping the Mega zombie and relied on backup to deal with other zombies.
Mega Doublebreach – excessively large and complicated for what is just a two-shot Mega blaster. Surprisingly, it was also one of the weakest Mega blasters on the field, leaving it with pretty much no niche whatsoever.
Modulus Tri-Strike Barrel Attachment – notable for being the only Mega blaster that natively attaches to other Nerf blasters, making it much more convenient to carry than the others. It's rather weak and a little clunky to use with no trigger, but it's a usable and convenient Mega attachment.
Mega Magnus – one of the two most common Mega blasters at the game. It packs a reasonable punch and holds 3 darts in a relatively compact form, making it reasonably effective for holding off the Mega zombie.
Mega Rotofury (some with upgrade springs) – one of the only Mega blasters with a reasonable capacity, allowing to to effectively combat a couple of regular zombies as well as the Mega zombie. Given its size however, it is very difficult to carry around as a secondary blaster, and has drastically reduced effectiveness and efficiency when faced with a larger horde of regular zombies.
ZS Sledgefire (upgrade spring, Mega firing shell) – with a Mega firing shell, it is capable of switching between firing Megas and regular darts, and is pretty much the only primary that can switch between ammo types quickly. That said, the time necessary to switch shells is more than enough for an opportunistic zombie to take advantage, so dart choice should be pre-determined before combat.
Mega Hotshock – the cheapest Mega blaster currently available (the Bigshock is a TRU exclusive in Australia and so is massively overpriced), so there were a lot of them around. As we were running just one Mega zombie, a single Mega shot was enough as an emergency for most players, and often unnecessary due to the sheer number of players with Mega blasters.
Mega Cycloneshock – probably the best overall Mega blaster, with a reasonable capacity while still maintaining a relatively smaller size. In a pinch, it can hold its own against two or three zombies, regardless of Mega or not. However its bulk and size compared to a similar Elite firing blaster (e.g. a Strongarm/Disruptor or Hammershot) does hurt its viability as a secondary/sidearm.
Elite Dual Strike – the only single blaster that natively fires both Megas and Elites, switching easily with a flick of the switch on the side. A reasonable Mega blaster and a fun gimmick, but not a particularly practical blaster overall.
There were a few periods of light rain throughout the day, but they were generally quite short and didn't interrupt play. For the rest of the time, the sky was typically quite overcast. We had a lower player count than previous events, peaking around 25-30 people. Furthermore, I felt that the overall player experience level was lower than in past events, due to the absence of a number of more experienced players. It was still enough for some decent zombie gameplay, but it made Secret VIP a little less claustrophobic, and HvZ in general is always more fun with more players.
As always, we started with a round of Survival, with a Mega zombie for the first ten minutes before Tank shields were made available. In this round, the Mega zombie was limited to just walking. In early game, the Mega zombie did move the humans about more than usual. Although not much of an actual threat, much of the human group did seem to panic a little when faced with the Mega zombie, and often directed much of their attention towards them. While I don't think the Mega zombie themselves made any tags this round, I would not be surprised if in the confusion and mayhem, the other zombies made a couple of tags themselves.
Once the Tank shields were made available at ten minutes, the Mega zombie was removed from play. From then on, it was business as usual. The Tanks would push the humans around and try to split them up, allowing the rest of the zombies to focus on the now isolated and uncoordinated stragglers. I was able to survive to the end of the round, eventually running out of ammo and falling to the horde.
We then played two rounds of Secret VIP. We added the Mega zombie at the start of both of these rounds, and allowed them to run.
In the first round, the Mega zombie was able to have a fairly significant impact during the early game. The sudden charges of a mostly-invulnerable zombie from a mere several metres away was very effective at panicking and scattering many humans, particularly those without a Mega blaster at the ready. This, combined with several regular zombies waiting for an opportunity, resulted in more early game tags than usual. Regardless, the sheer volume of fire from the humans was enough to keep the zombies from making too much progress into the human group.
The release of Tank shields, as usual, marks the time at which point the zombies can start seriously threatening the human group. In this round, the Mega zombie was mistakenly left on the field for a couple of minutes longer than intended. The combination of Tank charges with the near-invulnerability of the Mega zombie caused much chaos and caused a lot of humans to get tagged. It was near impossible to fend off such a charge without the humans exposing themselves to nearby, opportunistic zombies. After realising their mistake, the Mega zombie was removed from play before the Husk was released. The human group was generally able to stand firm, however had suffered significant earlier losses and so were a little lacking in firepower. At some point, the General was tagged, whether by a regular zombie or the Traitor I am not sure. As such, the zombies knew who the VIP was and several of them were focusing their efforts on the VIP. In a moment of poor situational awareness, the VIP was tagged near the edge of the tambark by a recently un-stunned zombie, ending the game with a zombie victory.
In the second round, I was selected as the VIP. This time around, we had a Mega-equipped player specifically assigned to keep the Mega zombie away. In turn, any nearby humans would keep that human safe from other nearby zombies. This turned out to be far more effective, and the Mega zombie posed almost no threat for the time it was on the field. As a result, the early game of this round progressed much more cleanly for the humans, and there were almost no human casualties by the time the Tanks were released. On top of having more humans alive than previously, the human group was also better coordinated, with one Tank always covered by the grenade wielder. Even with the Husk in play, the human group managed to keep casualties to a relative minimum, and had substantial numbers even in late game. A couple of minutes from human victory, the General was tagged. Again, I am still not sure whether it was the Traitor, or a regular zombie. As such, I chose not to reveal my identity to the human group, in fear of a still active Traitor. The zombies began to focus their efforts more towards me, in particular the Husk, however I was able to survive the entire 15 minutes for a human victory.
We took a break for lunch, and upon returning, played two rounds of Defence Survival.
In the first round, all zombie upgrade were put in squares, including the Mega zombie. From the start, the zombies focused on the southern square with the Tank shields. In contrast, most of the humans gravitated towards the middle and northern sqaures. As a result, the southern square was compromised in an incredibly short amount of time, giving the zombies almost immediate access to the Tank shields. This in turn heavily diminished the strength of the other human defences, as Tanks are far harder to ward off than regular zombies. It was only a couple of minutes more before the zombies gained access to essentially every upgrade, including both Husks and the Mega zombie. With human organisation in shambles, and the zombies fully equipped, this game did not last all that long.
While I was able to survive late in the game, I was tagged in a mess of a confrontation. I had grouped up with some of the remaining humans, and we were running southward after escaping a zombie attack in the northwest corner. We regrouped with a couple of other humans in the southern open area, and were faced with the majority of the zombie horde, all from the north. The ensuing assault and chaos caused a complete collapse of any human coordination and communication. I was run down by a Tank and several other zombies, with no backup. The remaining couple of humans were also tagged shortly after.
The second round was much less of a mess. The Mega zombie was removed from the upgrade pool, and the game was run again. This time, the zombies split up, with some focusing on the southern Tank square, and the others attacking the middle Infector square. Human defences were much more solid in this round, with the zombies taking significantly longer to acquire the Tank shields. Human coordination was generally better as well, so even after the zombies had acquired Tank shields, they did not have an easy time picking off humans. Nevertheless, as always for Survival type gamemodes, the zombies were able to progressively earn tags through attrition and poor situational awareness from the humans. I was able to survive until just about the very end of the game, eventually going up against the majority of the horde on my own. I was able to stun many zombies, but of course eventually ran out of ammo and conceded. It turns out that one other human had managed to survive almost completely unnoticed, but they were quickly overrun.
At this point, after my last stand in the previous Defence Survival round, my legs were getting close to cramping so I sat out the remainder of the rounds. We played another Secret VIP round, followed by a final Bounty Hunt round. Both rounds had a starting Mega zombie.
In this Secret VIP round, we picked two Traitors in an attempt to speed the game up. I do not believe this had a significant effect on the game however. This round ended in a zombie victory, not long after the Husk was made available. In this round, the zombies had been able to make deeper and more threatening charges into the tambark area than usual, with the lucky zombies achieving a tag or two. This apparent lack of human coordination resulted in a higher human casualty rate, which coupled with the shields, gave the zombies a significant attritional advantage. By the time of the Husk release, the zombies were already charging at will, with the Tanks often scattering the humans. In the chaos, the VIP was tagged, ending the game.
I did not catch much of the Bounty Hunt round, as I spent that time packing up rather than chasing around players to observe.
As a disclaimer, I was involved in the original design and implementation process for the Mega zombie. The original intention was to give the zombies a boost in early game, before Tank shields are made available. Without Tanks, the zombies have no way to approach and threaten human groups without the humans lacking situational awareness, and this makes early game quite slow. I proposed that the Mega zombie leave the field once Tank shields are made available, as their presence and power is no longer necessary. Furthermore, I felt that their presence in late game would be nothing but detrimental to late game dynamics.
The Mega zombie did not have a huge effect on the regular Survival round. Being only able to walk in that first round, they had little function except encouraging the humans to move more than usual in early game. They offered essentially no real threat, due to the ease of stunning. Their invulnerability to regular darts however served as quite the distraction for other zombies. Much like Tanks, they draw a lot of attention, and their semi-invulnerability makes them much more risky to stunlock. Even when granted the ability to run, the Mega zombie did not pose a significant threat in Survival. The large open space made it extremely obvious where they were, and having just one of them made it very easy for the humans to keep track of them. Nonetheless, their mere presence did encourage more movement from the humans. Besides the psychological factor of a semi-invulnerable zombie, switching to a Mega blaster makes humans far more vulnerable to regular zombies. As such, often the easiest method for survival against the Mega zombie is simple avoidance.
In the Secret VIP rounds, the Mega zombie applied a similar sort of rush and pressure that Tanks do, but their semi-invulnerability forced humans to either rely on other Mega-equipped humans, or switch to their Mega blaster. Given the claustrophobic nature of Secret VIP, neither of these options is ideal as the zombies are at any time only a couple of metres away. Relying on Mega-armed humans is not always reliable in the close quarters of Secret VIP, and as mentioned before, switching to a Mega blaster often makes the human far more vulnerable to other zombies. This problem was amplified when the Mega zombie was accidentally left on the field alongside Tanks. Between the Tanks offering directional protection from all attacks besides grenades, and the Mega being invulnerable to regular darts, a combined Mega-Tank charge is extremely difficult to fend off, even with prepared humans. In the claustrophobic conditions of Secret VIP, it becomes a total mess and pretty much every Mega-Tank charge guaranteed some tags for the zombies.
In Defence Survival, I felt that the Mega zombie was mostly detrimental to the game. Like in regular Survival, it is much more risky to stunlock the Mega zombie than a regular zombie. In Defence Survival however, stunlocking is essentially the entirety of the early game. As such, the inclusion of the Mega zombie puts the early game dynamics of Defence Survival in jeopardy, not dissimilar to how Tanks affect Defence Survival when the shields are retrieved. Furthermore, there is no distinct point in the game at which the Mega zombie should be removed from the field, and such, it stayed for the whole game.
My argument for the Mega zombie leaving the field once Tanks are available is centred around the combination of Mega and regular zombies, particularly in late game or in close quarters. To combat such a combination, there are three primary methods. The first is to focus on the regular zombies with regular dart blasters and rely on other humans to stun the Mega zombie. The second is to switch to a Mega blaster and focus on the Mega zombie, relying on other humans to stun the other zombies. The third is to run a Mega blaster that also functions as a good primary. All three of these methods have significant issues. The first two offer a lose-lose situation for heavily outnumbered humans, such as in late game. With minimal human numbers, it is unsafe to rely entirely on other humans to help fend off a specific zombie type, at least when it comes to the Mega zombie. Many late game confrontations are performed with just a few heavily outnumbered humans.
Faced with significant zombie numbers, it is largely impossible to stun all of one kind of zombie, switch blasters and stun the remaining zombie(s). In the chaos of combat, there is simply not enough time to perform all these actions before one of the zombies reaches you. The blaster switch time can be reduced by having a Mega blaster integrated into a primary, but the problem still remains. It is simply unfun for human to be faced with any kind of confrontation they cannot combat and win. Even Tanks, with their directional invulnerability, can be fought off within a combined zombie charge as a lone human, as they are still completely vulnerable outside of the shield's face. Mega zombies do not have this vulnerability, and rely entirely on an additional ammo type to be countered. The third solution is a problem of a completely different kind – forcing players to run specific blasters or loadouts is unfun, detrimental to the hobby, and suggests poor game/game mechanic design.
This problem was present in all Secret VIP rounds, particularly the first, as well as the Secret VIP round. The most reliable way to fend off the Mega zombie was to have a human assigned specifically to stop them, which while ok in early game with high human numbers, became a struggle as human numbers diminished, and in particular when Tanks came out. It is not difficult for a Tank to block the Mega darts fired at a Mega zombie, especially given the limited capacity of most Mega blasters, thus giving the Mega zombie a short period in which they are essentially completely invincible. On top of Mega zombies already being exceptionally powerful in late game alongside regular zombies, the combination of Mega zombies and Tanks is practically uncounterable without a massive volume of fire.
I think Mega zombies are an acceptable mechanic in the early game of certain gamemodes. In particular, they work nicely in early game Survival where sheer human numbers prevent a forced lose-lose situation. They also give zombies some way of actively distracting and disrupting the humans in early game, which makes for a more enjoyable early game. In the close quarters games of Secret VIP and Defence Survival however, the Mega zombie forces the humans to employ quite risky tactics to fend them off. While I believe it could do with a little more play testing in Secret VIP, I feel that the Mega zombie should not be in Defence Survival. On top of being quite restrictive and risky to counter, there is also no easily well defined time at which the Mega zombie should leave the field, which leads to potentially uncompetitive late game encounters. I would also like to participate in more play testing of the Mega zombie in Bounty Hunt. In early game, I believe the Mega zombie would work well, as there is no forced close quarters combat. However like in Defence Survival, it is not easy to designate a fair time for the Mega zombie to leave the field.
I certainly wouldn't mind seeing the Mega zombie in future events. It adds an extra element of variety, and can make games more fun and entertaining. However I feel it needs to be limited in use, as it can very easily unbalance games and make them uncompetitive for the humans.
This entry was posted in Game Reports on September 7, 2017 by Outback Nerf.


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Q: Twitter Bootstrap: margin-bottom on small-tag I have a paragraph of text, sitting in a p-tag. Inside this text, there is an image. For that image, I want to add a title below using the small tag. This is the HTML code (I added line breaks for better readability):

Lorem ipsum dolor sit amet,
Hey look, thats my image!
consetetur sadipscing elitr,
sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam

Now I want to add a bottom margin to the small-tag using this CSS-code:
p small {
    margin-bottom: 30px;
}

It is not working, no margin-bottom is applied. The selector is right as I can change the left margin, text color and so on.
How do I add a margin-bottom to small in Twitter Bootstrap?

A: p small is an inline item, and you can't add margins to inline items. Try:
p small {
    margin-bottom: 30px;
    display: inline-block;
}

The only drawback about inline-block is that you might run into cross-browser compatibility issues.
In your specific example, perhaps you can wrap the img and small in a div, then define:
p small {
    margin-bottom: 30px;
    display: block;
}


A pair of Grommets hold your Tail Supports in place. Use specifically on your Troyer Horizontal Un-tunneled round hole gourds.
Use these to hold tail supports in place when you change them. After replacing tail support, snap the grommet in place.
Troyer Tail Grommets fit ONLY Troyer UN-Tunneled Horizontal gourds.
Set of 2 Grommets included. Tail Support sold separately.


text:
Hemigrammus ulreyi, commonly known as Ulrey's tetra,  is a Paraguayan tropical aquarium fish from the family Characidae named in honor of the biologist Albert B. Ulrey. It was originally named Tetragonopterus ulreyi in 1895.

In the aquarium
This aquarium fish suitable for a community aquarium can reach 5 cm (2 in) in length and does well at temperatures of 21 to 29 °C (70 to 85 °F).

Breeding
The breeding size is . Dr. Herbert R. Axelrod, editor of Tropical Fish Hobbyist Magazine, and Dr. Leonard P. Schultz, retired curator of fishes at the Smithsonian Institution, wrote that the breeding of this species is a problem, since the species is nearly identical to Hyphessobrycon heterorhabdus and is difficult to spawn.

References

Tetras
Taxa named by George Albert Boulenger
Fish described in 1895


This was one of the few models that I could start in the fantastic Google Building Maker. The end result is typically good enough to start with, though not good enough for my tastes. I overhaul with my photos to make a higher quality model for Google Earth. This Denver Colorado Temple model has since been reproduced in higher detail. I will eventually be uploading the low resolution version in some form, but for now higher detail looks better anyway.
muito bom este trabalho quando for completando os outros templos me avise , agradeço a atencao. e que o senhor abençoe voce por tudo que faz a olharmos para o templo com outros olhos os olhos da fe e do smbolismo. que é para a nossa vida.
very good job this when completing the other temples let me know, thank you for attention. and bless you for all that you do to look at the temple with new eyes the eyes of faith and symbolism. that is to our lives.


Away the scenario, and that has why many of cities increase unclaimed.
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First of all, the .ova format is nothing more than a tar archive, containing an .ovf and a .vmdk files, respectively the VM configuration and disk.
Have a look at the .ovf too, for information on expected machine configuration / resources (eg. memory and cpu).
After the conversion, simply create a new VM and make it use the newly created disk as the primary harddisk.
I had some issues converting the image using the qemu-utils version 0.12.5 shipped with debian squeeze/stable (the resulting image was just some megs of garbage); I had to upgrade it to version 1.1.2 from wheezy/testing, which worked just fine.


I have a question about candy making on a radiant heat stove.
I just started trying to make candy, and have not done well at all with reaching temperatures at a low or medium setting so they don't scorch.
I have attempted fruit jellies and caramel. I have a lollipop kit, but don't want to attempt anything until I get this figured out.
My problem is that I can only get it to the higher temp by turning the temperature on my stove top up, and then the caramel starts to scorch even with constant stirring.
Is this because I have a radiant heat stove top? If so, is there any way around this without having to buy a new stove?? Thanks!!!
I have to say, I'm not familiar with the difficulty of candy making on a radiant heat stove top.
I'm going to post your question in the hopes that some of our other site visitors can give you a little guidance and advice on this one.
I would just mention that it is important to test your candy thermometer by boiling water on your radiant heat stove and see if water is boiling at the right temperature, 212° F.
If there is any adjustments to be made up or down, do that as a first step in improving the quality of the candy making experience for you.
Does anyone else with a radiant heat stove (or an understanding of the science behind this) have any advice for Chrissy? Much appreciated if you'll help us out here!
Hello my name is Linda and I am in the process of learning candy making / chocolate and hard candy I will soon be leaving for another country and this and teaching English will be my income so any and all advice would be appreciated on what I will need to have to make this a success such as supplies melting pot???
I'm just wondering about the pan you are using to make the candy. I find a good quality, thicker based pan makes all the different on my radiant heat stove.
A thin pan will result in scorched candy on my stove.


text:
On This Day March 17
1956 – "The Poor People of Paris" by Les Baxter tops the Billboard singles chart and remains there for six weeks.
1958 – The Champs kick off five weeks at No. 1 on the Billboard pop chart with "Tequila." The instrumental song goes on to capture the 1959 Grammy Award for Best R&B Performance.
1962 – "Hey! Baby," by Bruce Channel, is in the middle of a three-week run at No. 1 on the pop chart.
1973 – Roberta Flack begins a fourth week on top of the Billboard Hot 100 with the Grammy-winning smash "Killing Me Softly."
1978 – New at the movies: "American Hot Wax," a film about legendary DJ Alan Freed, who was instrumental in introducing and popularizing rock 'n' roll in the 1950s. Freed's career was destroyed by the payola scandal that hit the broadcasting industry in the early 1960s.
1984 – Van Halen's "Jump" sits tight during a five-week ride atop the Billboard Hot 100.
2001 – "Stutter," by Joe featuring Mystikal, begins its fourth and final week as a No. 1 single.
461 A.D. – Saint Patrick, Christian missionary, bishop and apostle of Ireland, dies at Saul, Downpatrick, Ireland. For thousands of years, the Irish and others have observed his passing as a religious holiday.
1762 – The world's first Saint Patrick's Day parade on record takes place in New York City — 14 years before the signing of the Declaration of Independence — by Irish soldiers serving in the British army. As more Irish immigrants come to the U.S. in the mid-19th century following the potato famine, parade attendance swells and new parades sprout in other cities.
1949 – The first car to carry the Porsche name, the 356, is introduced at the Geneva Motor Show.
1969 – Golda Meir becomes the first female prime minister of Israel.
2000 – "Erin Brockovich" opens in U.S. theaters, starring Julia Roberts and Albert Finney, and directed by Steven Soderbergh. The film garners five Oscar nominations and goes on to win one — Best Actress for Roberts, who, with this production, becomes the first actress to command a $20 million paycheck.
1919 – Jazz pianist-vocalist and first African American variety TV show host Nat King Cole, born Nathaniel Adams Coles ("The Christmas Song," "Unforgettable," "L-O-V-E") (d. 1965)
1944 – Singer-songwriter John Sebastian of The Lovin' Spoonful ("Do You Believe In Magic?," "Did You Ever Have To Make Up Your Mind?," "Summer In The City," "Welcome Back")
1949 – Actor Patrick Duffy, best known for his portrayal of Bobby Ewing in the popular TV series "Dallas"
1951 – Actor Kurt Russell ("Escape From New York," "The Thing," "Silkwood," "Backdraft," "Stargate," "Breakdown," "Dark Blue," the "Fast & Furious" movies, "Guardians of the Galaxy: Vol. 2" )
1955 – Emmy and Golden Globe-winning actor Gary Sinise ("Forrest Gump," "Apollo 13," "Truman," "Ransom," "CSI: NY")
1964 – Actor Rob Lowe ("St. Elmo's Fire," "About Last Night," "Tommy Boy," "Wayne's World," "The West Wing," "Brothers & Sisters," "Parks and Recreation," "The Grinder")
Greatest Hits / Tequila
The Champs
St. Patrick of Ireland: A Biography
Philip Freeman
Starring Julia Roberts and Albert Finney, and directed by Steven Soderbergh.
The Very Best of Nat King Cole
St. Elmo's Fire
Starring Emilio Estevez, Rob Lowe, Andrew McCarthy, Demi Moore, Judd Nelson and Ally Sheedy, and directed by Joel Schumacher
Tagged: 17, Alan Freed, Albert Finney, American Hot Wax, Best Actress, Billboard, Bobby Ewing, broadcasting, Bruce Channel, Dallas, DJ, Emmy, Erin Brockovich, Gary Sinise, Geneva Motor Show, Golda Meir, Golden Globe, Grammy, Grammy Award, Hot 100, Ireland, Israel, jazz, Joe, John Sebastian, Julia Roberts, Kurt Russell, Les Baxter, March, Mystikal, Nat King Cole, Oscar, parade, Patrick Duffy, payola, pop chart, Porsche, Porsche 356, Rob Lowe, Roberta Flack, Saint Patrick, Saint Patrick's Day, scandal, singles chart, St. Patrick's Day, Steven Soderbergh, Tequila, The Champs, The Lovin' Spoonful, Van Halen
On This Day: March 172019-03-162019-03-17https://www.time-rewind.com/wp-content/uploads/2018/04/logo.pngTime Rewindhttps://www.time-rewind.com/wp-content/uploads/2018/04/logo.png200px200px