text:
Legal Hawaiian Airlines Booking and Ticketing Policy
Hawaiian Airlines Booking and Ticketing Policy
Addendum to Governing Travel Agency Agreements (GTAA)
Bid Up Terms & Conditions
Domestic Contract of Carriage
Fare-Hold Terms & Conditions
Fare Rules Terms and Conditions
Gift Cards Terms & Conditions
HawaiianMiles Terms & Conditions
International Contract of Carriage
Neighbor Island Travel Plan Terms & Conditions
Schedule Change Policy and Procedures
Contingency Plan for Lengthy Tarmac Delays
The Plumeria Lounge Pass Terms and Conditions
Trademark and Keyword Usage Policy
Travel Credit Terms and Conditions
Effective: May 11, 2021
This policy provides rules and procedures for every Travel Service Provider ("TSP," as further defined below) and anyone authorized to act on behalf of a TSP when booking and/or ticketing air transportation on Hawaiian Airlines, Inc. ("Hawaiian"). It also serves as a supplement to all Authorizing Agreements (as defined below) between Hawaiian and any TSP acting on behalf of Hawaiian. Each TSP must ensure that all its employees, contractors, end-users and affiliates comply with this policy and any updates to it.
Additional restrictions, rules, requirements, and terms and conditions that apply to any particular fare (together, the "Fare Rules"), may also be contained in Hawaiian's Contract of Carriage and in Hawaiian's ADM Policy. TSP must abide by the Fare Rules, the Contract of Carriage, this policy and any Authorizing Agreement, in connection with all Hawaiian booking, ticketing, and related activities (collectively, "Booking and Ticketing Activities"). If there is a conflict between the terms found in any of the foregoing, their priority shall be in the order in which they are listed in this paragraph, such that the earlier-listed items prevail.
Hawaiian reserves the right to amend this policy at any time with or without advance notice.
Any violation of this policy will be subject to penalties and remedies that may include, but are not limited to, cancellation of the remainder of the itinerary and confiscation of any unused flight coupons, refusal to board the passenger or check baggage, issuance of an Agency Debit Memo ("ADM") for any difference in fare or fees plus the associated ADM fee, and /or the removal of shopping, booking and/or ticket authority in the Global Distribution System ("GDS"), the IATA Billing & Settlement Plan ("BSP"), and the Airline Reporting Corporation ("ARC"), as applicable. BY ENGAGING IN BOOKING AND TICKETING ACTIVITIES, TSP ACKNOWLEDGES AND AGREES THAT HAWAIIAN MAY CREATE ADMS WITHIN THE APPROPRIATE SYSTEM, OR EXERCISE ANY OTHER REMEDY AVAILABLE TO HAWAIIAN, FOR ANY VIOLATION OF THIS POLICY, WHETHER OR NOT A TICKET WAS ISSUED IN CONNECTION THEREWITH. Please refer to the Hawaiian ADM Policy for further details.
With this policy, Hawaiian strives to ensure all its travel partners have fair access to its products and that they act responsibly when using Hawaiian's systems.
Authorizing Agreement(s) - The applicable agreement(s) setting forth the terms of the relationship(s) between Hawaiian and the TSP and under which the TSP is authorized to act as an agent for the sale of Hawaiian's services or to perform services to the benefit of Hawaiian.
TSP - Any travel agency (including online travel agencies), accredited subscriber, non-accredited subscriber, GDS user, and any other person or entity accessing Hawaiian's reservation system content or acting as a sales intermediary between ticket purchasers and Hawaiian via the internet or any other electronic means.
Point-Beyond Tickets – A fare published for travel to a point beyond the guest's actual intended destination or from a point before the guest's actual intended origin.
Throw-Away Tickets –Discounted round-trip fares for one-way travel.
Back-To-Back Tickets – Tickets that combine multiple overlapping round-trip tickets to circumvent overnight stay requirements.
Administrative Bookings
Auxiliary segments or non-billable status codes must be used to produce invoices and itineraries and for any other administrative or accounting purposes.
For the sale of ancillary services, including but not limited to any ancillary services that are included as part of the fare as included in the Fare Rules, the TSP is fully responsible for ensuring such ancillary services are fully booked, ticketed and fulfilled with Hawaiian.
If a guest cancels his or her reservation with the TSP, the TSP must immediately cancel the reservation and release the associated Hawaiian inventory. In no event is any such inventory reusable by TSP.
Churning
Repeated cancellation and rebooking ("Churning") is not permitted for any reason. Churning by the TSP shall be deemed to be a violation of this policy.
Cross Border Ticketing
The TSP must ticket each booking in the corresponding BSP or ARC of the country which corresponds to the guest's billing address. Hawaiian's commission structure differs by country, and circumventing those policies using any type of cross border ticketing method (including without limitation, by commission sharing, referral agreements, electronic transfer of PNRs, and unauthorized use of branch offices or satellite ticket printers) is strictly prohibited. If the TSP does not have a BSP or ARC located in such country, then TSP must contact Hawaiian, and Hawaiian may determine in its sole discretion whether the TSP may book in another BSP or ARC prior to ticketing.
Cross TSP Ticketing
If the TSP is permitted by Hawaiian to shop, book and/or ticket Hawaiian inventory under terms unique to that TSP, in no event may that TSP authorize booking and/or ticketing under those unique terms by another TSP without Hawaiian's written approval.
Guest Name
The full first and last name of the guest who intends to travel must be entered for every booking.
Duplicate Bookings
Duplicate Bookings (either active or passive) are not permitted, even if ultimately cancelled, and the making of Duplicate Bookings by the TSP shall be a violation of this policy. Duplicate Bookings include bookings made in separate reservations channels (e.g. two different GDSs or one GDS and on Hawaiian's website). "Duplicate Bookings" are more than one booking or ticket that have identical first and last names, and either:
are on or about the same dates, to the same or nearby airports or;
are not both capable of being flown in their entirety (i.e., such bookings overlap, whether on Hawaiian or on Hawaiian and another carrier, or are the same itinerary but on multiple GDSs).
If a Duplicate Booking has occurred, the TSP must cancel and refund it immediately as follows:
Add an OSI comment as follows:
OSI DUPE [Original Ticket Number] RFND [Original Ticket Number] [Flight] [Date]
Refund via GDS
If the TSP is unable to secure a refund via GDS, the TSP must contact Hawaiian for assistance.
Fares, Surcharges, Taxes and Fees
Fares, surcharges, taxes and fees must be accurately collected and reported as per the Fare Rules. This includes those fees, taxes and charges imposed by any government relevant to the guest's travel.
Fictitious Names and Data
The TSP shall not create any bookings using fictitious information (e.g., false names or knowingly incorrect names), nor for speculative purposes (e.g., for purposes of holding inventory), and shall not create any fictitious flight numbers or any other data element which is associated with Hawaiian.
Inactive Segments
Inactive segments, regardless of how they arise, must be removed from the PNR at least 24 hours prior to flight departure.
Agency Association
If the TSP is a member of ARC, the TSP shall follow all guidelines in the ARC's Agency Reporting Agreement (the "ARA"). If the TSP is a member of IATA or is unaccredited, the TSP shall follow all guidelines in the IATA Travel Agency Handbook (the "TAH").
ARC Industry Agent Handbook
If the TSP is a member of ARC they shall follow all guidelines in the ARC Industry Agent Handbook.
Interline Ticketing
Only airlines with which Hawaiian has a current interline ticketing agreement may be validated on Hawaiian stock, HA 173. The TSP may not validate any ticket on Hawaiian containing any segments on other airlines unless each such other airline has a current interline ticketing agreement with Hawaiian. It is the responsibility of the TSP to verify whether such an agreement is in place.
Married Segments and Journey Controls
Hawaiian availability for travel requiring multiple connecting segments may be based on married segment and/or journey control logic, thereby creating a different level of availability than if the segments were sold separately. Separating such segments or circumventing such logic is not allowed under any circumstances.
Name Changes and Corrections
The full name of each guest must be entered by the TSP at the time of booking and the TSP shall impose all fees imposed by the Fare Rules for all changes to the PNR other than to correct a misspelling or reflect a legal name change of a guest. Changes due to misspellings are limited to a maximum of 3 changed characters, after which it is considered a name change.
Passive Bookings
The TSP shall not create passive bookings (i.e., bookings containing segments with passive status codes) without the prior written authorization of Hawaiian.
Passports / Visas
The TSP shall not make any booking for the sole purpose of obtaining any visa, passport or any other document or information relating to that guest.
All TSP queues must be worked promptly and diligently.
Rebooking
The TSP may not create any booking on Hawaiian for purposes of protecting any guest from disruptions arising out of schedule changes, irregular operations or oversales without prior written approval from Hawaiian. Anytime a TSP reissues a Hawaiian ticket they must revalidate the ticket with Hawaiian.
Unless otherwise approved in writing by Hawaiian, the TSP may not redistribute, share or in any other manner make any of Hawaiian's content or other information available to any GDS, online travel agency, other travel agencies, metasearch websites, search engines , digital assets, or unsuitable/inappropriate web pages such as affiliate pages and domain parked pages. Further, unless otherwise approved in writing by Hawaiian, the TSP may not accept Hawaiian's content or other information from any such site or entity noted herein, and the TSP must not allow (and shall prevent) such sites or entities to link to the TSP in order to access Hawaiian's content. If TSP uses or works with a third party in making a booking, TSP acknowledges and agrees that Hawaiian reserves the right to reject the booking in Hawaiian's sole discretion, and that TSP remains fully responsible to Hawaiian in all respects for all bookings made by third parties and ticketed via TSP's appointment as an agent.
Schedule Change
The TSP must adhere to Hawaiian's Schedule Change Policy, incorporated by reference.
Secure Flight Passenger Data ("SFPD")
TSA-mandated SFPD is required for each guest and each segment and must be collected by the TSP, and all such data must be accurate when submitted to Hawaiian. Further, it is the responsibility of the TSP to ensure the PNR satisfies TSA and all other applicable governmental requirements. See www.tsa.gov for TSA requirements. Hawaiian reserves the right to cancel any reservation not containing accurate SFPD at least 72 hours prior to departure. PNRs created within 72 hours must include accurate SFPD when the PNR is initially booked.
Separate Tickets and Minimum Connection Times
When connecting travel involves separate tickets, failure to adhere to the published minimum connection time will likely result in bags not being checked through to the final destination. Hawaiian strongly suggests that the TSP recommends that guests select itineraries with connection times greater than published minimum connection times whenever separate tickets are used, and Hawaiian will not be responsible for any missed flights or baggage that fails to timely arrive at its final destination due to the selection of an itinerary with connection times less than the published minimum connection times and/or may seek reimbursement from TSP of any costs incurred by Hawaiian as a result of such missed flight and/or in ensuring such guest's baggage is ultimately delivered to the guest. DOT baggage regulations govern which carrier's baggage allowances/charges apply to an itinerary on a single ticket basis. TSP should be aware that travel issued on separate tickets may result in the application of multiple carriers' baggage allowances and charges, and TSP should be sure to inform guests in such instances.
Speculative Bookings
Holding Hawaiian inventory through speculative bookings is not allowed for any reason.
Ticket Stock
If 173 ticket stock is available for ticketing in the applicable BSP where the TSP has accreditation, then the TSP must validate any Hawaiian-operated segments on 173 ticket stock unless they are being issued in conjunction with another airline which has a current ticketing agreement with Hawaiian. A ticket must contain at least one (1) HA operated segment to be issued on 173 ticket stock.
Ticket Time Limit
All bookings are subject to the ticket time limit set forth in the Fare Rules and may be cancelled by Hawaiian if the ticket is not issued within the described time.
Trademark and Keyword Usage
The TSP is subject to Hawaiian's Trademark and Keyword Usage Policy, incorporated by reference.
Training and Testing
Creation of PNRs for training or testing purposes must be conducted in the GDS training system.
Throwaway, Back-to-Back and Point-Beyond Tickets
The TSP shall not engage in the practice of selling or endorsing their guests to create Back-To-Back tickets, Throw-away Ticketing or Point-Beyond Tickets.
The TSP shall adhere to section 3.4 of Resolution 890 within the TAH (or section 21 or the ARA) which states at the time of publication of this policy "The Agent may not accept any other card or payment method that uses the Member/Airline' card acceptance merchant agreement, including any card issued in the name of the Agent or any Person permitted to act on behalf of the Agent, unless specifically authorised by such Member/Airline." TSP shall not deviate from the requirements of resolution 890 without Hawaiian's prior written approval.
Prohibited Practices In addition to other prohibited practices, Hawaiian does not allow, and the TSP shall not engage in, any of the following:
Past date ticketing.
Hidden cities
Ticketing of flight segments showing UC, UN, RQ or any other unconfirmed status code.
Waitlisting.
Ticketing of other airline private fares on Hawaiian 173 tickets.
Duplicate ticketing.
ARC Manual Refunds.
ARC Voids outside of 24 hours.
Any conduct meant to give the TSP unfair access to Hawaiian bookings and/or meant to circumvent Hawaiian booking procedures (e.g., robots to circumvent limited pricing availability, multiple simultaneous internet sessions to override restrictions on group bookings, etc.).
The TSP may only send a shopping request for a specific origin and destination one time to any singular system provider. Shopping multiple system providers is not permitted for the same origin and destination request.
Multi GDS
If the TSP has access to more than one GDS, then booking, ticketing and servicing should occur in the same GDS and PNRs should not be moved between GDS.
Branded Fares
The TSP is responsible for communicating any brand attributes and/or restrictions which are linked to the fare booked to the guest at the time of booking.
No employees or agents of the TSP shall impersonate or otherwise represent themselves as a Hawaiian employee or cause a guest to believe that they are a direct employee of Hawaiian.
Agency Fees & Surcharges
Any surcharge (e.g. agency booking fee) applied to Hawaiian fares or ancillary services must be communicated clearly to the guest by the TSP at the time of shopping, checkout and on the final receipt or invoice delivered to the guest by the TSP.
Booking Support
The TSP is responsible for providing post-booking support to the guest for any bookings made in the GDS. In connection with any such support, the TSP shall not treat guests who have purchased Hawaiian flights in a manner that is different from those purchasing flights from any other carrier. Any fees charged by the TSP for supporting a booking which are in addition to the fees charged by Hawaiian in the Fare Rules must be clearly communicated to the guest as a separate amount which is being collected by the TSP for the services that the TSP is providing, and not a fee that is payable to or required by Hawaiian.
Cost Recovery and Fee Assessment
In addition to other available legal or equitable remedies, Hawaiian may assess a cost recovery and/or an administrative fee through an ADM for any violation of this policy. These charges may apply regardless of ticket issuance or validating carrier.
Termination of Appointment
Hawaiian has the right to terminate the appointment of the TSP for any reason or no reason, with no requirement of advance notice. The TSP may temporarily or permanently lose access to view, book and ticket Hawaiian inventory. If the TSP has been terminated for non-compliance with this policy or for any violation of Hawaiian's terms and conditions, then to be considered for reinstatement, the TSP must correct any non-compliance with the policy or cure any other violation and pay any amounts owed to Hawaiian. If Hawaiian determines, in its sole discretion, to reinstate the TSP, Hawaiian may assess an additional fee for the restoration of access capabilities through a GDS.
Enforcement of Policy
Hawaiian may, in its discretion, take any and all appropriate legal action, to enforce compliance with the provisions of this policy and to recover any related costs and expenses incurred by Hawaiian.
The TSP cannot require the guest to go through any other system to check-in other than those provided by Hawaiian to fulfill the fare and/or ancillary services ticketed by Hawaiian, without the explicit permission of Hawaiian.
Operational Notifications
All PNRs must have an SSR of CTCE, CTCM or CTCR sent at the time of booking along with any supporting data.
If the TSP is a member of IATA, the TSP must follow IATA Resolution 830D of IATA's Travel Agent's Handbook.
If the TSP is a member of ARC, the TSP must follow IATA Resolution 830D section 4 of IATA's Travel Agent's Handbook, as if it were a member of IATA, to ensure that passenger contact details are entered into the PNR for the sole purpose of contacting passengers in the event of irregular fight operations and disruptions.
The current version of IATA's Travel Agent's Handbook can be found here.


Off the beaten track adventures through remote wilderness. A mix of high altitude Andean crossings, with Argentinean local life. Plenty of urban exploration (Salta, Santiago, Mendoza) and time to explore the magnificent scenery. Horse riding and easy walks, not physically challenging.
Excellent trip, varied & good itinerary, lead my excellent tour leaders.
The tour was amazing, I loved the truck and have made some amazing friends.
I greatly enjoyed exploring the Bolivian Altiplano, heading into the moon valley at the Atacama, salt flats in Uyuni and near Recreo, various camping stops, Cafayate vineyard excursion, etc. I liked being part of the group (with all its ups and downs) and even long drives on the truck were uplifted by people and turned into a sort of fun experience.
The travel experience with Dragoman was fantastic - a great route, a fantastic group and two excellent leaders. I absolutely loved the stay in the Estancia, the salt flats and the moon valley.
Overall a really good route, seeing great scenery.
Most of the Argentina route was my favourite part. Driving through the mountains.
There are so many highlights in the tour and the tourguides are very good and helpful.
We absolutely loved the whole trip, from exciting schedules to friendly crew was amazing!
The Estancia was beautiful and the horse riding, BBQ and wine tasting were amazing. Great way for the whole group to bond and to have some time to relax.
Overall the trip from La Paz to Santiago was very good and met my personal aspirations fully.( mountains and remoteness of Bolivia and N Chile).
This was an awsome trip so much to see and the crew were fantastic .
Organised, structured, everything was on time. Great teamwork on part of the guides as well.
We've seen a lot, the group was great the guides were amazing. But less active then I expected.
The guides for the Machu Picchu community trek were most excellent. Piero especially was fantastic as a guide and made the whole trip even more enjoyable with his knowledge, skill, friendliness and problem solving. The other crew on the community trek (wranglers and cooks) were also fantastic. Incredibly hard working and professional with a smile.
Sinead was amazing! Always happy, always friendly, always helpull. You just have to love her! She and Oli took very good care of us.
Bolivian altiplano guide, Braulio, was informative and friendly.
The truck was more comfortable than I expected and the tents were very good.
The local guide from Uyuni to Bolivian border had a great knowledge about the places.
Kevin the estancia owner was great.
Everything from planning to the running and execution of the trip was handled superbly by everyone who was involved with my trip.
Both Sinead and Oli did fanatastic jobs in, at times, trying circumstances. Sinead's organisational skills were really good ensuring that all passengers were happy. Oli was excellent, he was constantly checking the truck for safety and general maintenance. He was always in good cheer and made himself available to passengers to answer any questions.
Sinead was an excellent leader, I never once felt like she wasn't in control and felt trust in her leading the trip almost immediately after meeting her. She proved herself on quite a few occasions to be resourceful and cool under changing and sometimes difficult circumstances. She did well to research upcoming places on the tour and kept us well informed, especially as it was her first time on the trip. She was very friendly, always put us first, was great fun to hang out with and an all round awesome person. Oli the co-Driver on the trip is my brother so you may think my review is biased! But having known my brother for 30 years I can say he has done an most excellent job - he is a very skilled driver which was demonstrated in the very very narrow streets of Potosi.
I had the pleasure of having Jaco, Noel and Kate as my crew. They were all exceptional people to travel with and made my trip that much nicer for knowing them. I've travelled with Noel before which was one of the main reasons I booked this trip so I could travel with him again. I've already made plans to catch up with Noel and Kate on future dragoman trips. I am now lucky enough to have 3 new lifelong friends.
Tig was my co driver on this leg and she was fantastic, a real joy.
Both crew very approachable and helpful, and good fun!
Jules and Nick are great. They have, for me, the right mix between being there because you booked a guided tour, and leaving you enough leisure time.
Jaco was full of enthusiasm, great at communication and he worked really hard to make sure we made the most of every opportunity - Noel was awesome and really good company.
The vehicle was amazing! Fully equiped and easy to set everything up!
The crew Noel, Jacopo and Kate did an excellent job.
Jaime and Jan were both very helpful and good fun. Jaime was very helpful when some passengers weren't feeling well and made sure everyone was ok.
All were helpful and friendly and tried to make the holiday enjoyable.
They were all good and had a good understanding of foreign tourists (us) always trying to make the holiday interesting by showing us local things of special interest, plants, geology, etc.
Jacopo is an excellent tour leader. Informative, always helpful with excellent organisational skills. He also goes out of his way to ensure that passengers always know where to go for meals, activities etc when arriving at a destination, often organising it for them and joining them. Noel is also an excellent co driver. Not only in respect of his driving and maintenance of the truck, but his enthusiasm to integrate with passengers and always be helpful in assisting with setting up tents and other equipment etc. Noel and Jacopo appeared to have an excellent working relationship and their enthusiasm was noted by most passengers which led to a very positive atmosphere. I would have no hesitation whatsoever in taking a trip again with either Jacopo or Noel as leader or driver.
Jaime is an excellent leader!
All local guides were good.
The drivers were both personable, professional and just lovely people to be around. They dealt with quite a few unpredictable problems (hail in the Moon Valley, several-hour border delays, etc.) incredibly well and I am glad they were both our crew.
The Inca Trail staff with were fantastic. I was really impressed with the quality of the service and would highly recoommend them.


What does 'requisition' mean? In procurement, a requisition is made when employees or departments from within a company require additional goods or services in order to maintain their business operations.
These internal company requirements are communicated by submitting a purchase requisition form - typically to a purchasing department or project manager.
Jane adds steel beams to a purchase requisition form.
Jane submits her requisition form to her project manager, Jill.
Jill approves the requisition before placing steel beams on a purchase order form (often abbreviated as 'PO').
Jill follows through with the purchase order process by sending the PO to a vendor to procure the steel beams.
The steel beams arrive at the building site or at a warehouse, and a goods receiving procedure is followed to confirm and document the delivery.
*Sometimes, additional steps and/or protocols are included in this purchase requisition process.
You may also be interested in reading about the use of purchase orders vs requisitions.
An internal company document used by employees to communicate that goods or services are required, with details including time-frames, quantities, and order specifications.
Purchase requisition forms are usually assigned a requisition number when they're created, but what is a requisition number? A requisition number is a numbering system included on requisition forms to help accounting personnel verify the details surrounding purchased items in a company, and to let employees track the status of their requisitioned items.
A requisition number is also useful for tracking the source of multiple requisitions that are placed upon a single purchase order form. When carrying out a goods receiving procedure that includes different branches or departments, received orders can be distributed by referencing the requisition numbers that are associated with them.
Rather than having employees order goods and services themselves, purchasing is channeled through qualified individuals by using the purchase requisition process.
This allows procurement experts to approve, source, and negotiate with one or more vendors to facilitate efficient cost control and material management within a company.
In modern procurement departments, e-procurement systems are typically used instead of traditional purchase requisition forms.
This eliminates the clutter and confusion caused by physical paper trails, and automates documentation of the entire procure-to-pay (often abbreviated as 'P2P') process.
The next time a colleague or friend asks "what does requisition mean?" - fill them in with more than just the dictionary definition!


Who Can Apply: Established for the benefit of graduating seniors of any public or private high school in Cullman County. One $4,000 scholarship plus approved renewals in the amount of $2,000 will be awarded annually. Applicants must have a minimum 3.0 GPA, demonstrate financial need (include copy of FAFSA), plan to attend an accredited four-year college or university, intend to pursue a course of study in science, technology, engineering, or mathematics, and submit an essay to the following prompt, "Please describe your interest in pursuing a career in science, technology, engineering or mathematics," and two letters of recommendation, at least one required from a teacher.
Submission: High School Transcript, Essay, References, and FAFSA.


text:
using AsciiConsoleUi;
using AsciiUml.Geo;

namespace AsciiUml.Commands {
	internal class CreateNote : ICommand {
		public readonly Coord pos;
		public readonly string text;

		public CreateNote(Coord pos, string text) {
			this.pos = pos;
			this.text = text;
		}

		public State Execute(State state) {
			var box = new Note(pos, text);
			state.Model.Objects.Add(box);
			state.SelectedId = box.Id;
			state.SelectedIndexInModel = state.Model.Objects.Count - 1;
			return state;
		}
	}
}

redpajama_set_name: RedPajamaGithub


Welcome to fake news, L&D edition! The existence of bad information (a.k.a. lies) is far from new. It just moves faster, looks prettier and is more easily accessed today thanks to the Internet. Unfortunately, it's all too common for people to get sucked into the misinformation vortex nowadays, especially when bad information either confirms an existing bias or just sounds too good NOT to be true.
Bad information has been a constant in the learning industry for, well, pretty much forever. After all, we don't completely understand how the human mind works. So it's easy for pseudoscience to creep in as people look for strong ideas on which to base their work. While these concepts can make things simpler for L&D, they can lead to negative repercussions for the people we support. Not only do learning myths fail to yield measurable results, but they also perpetuate misinformation about how learning should work and propagate incorrect expectations for future L&D interventions.
Our April curated insights explores a few of the more popular learning myths on which L&D pros unknowingly continue to waste valuable time and resources.
Let's start with the mother of all learning myths. Learning styles don't exist! They just don't, and I don't really need scientists to help me on this one (although their support is greatly appreciated). Common sense tells me that a person doesn't have only one genetically-predetermined way in which they learn best. For example, if you're an "auditory learner," are you going to tell me that the best way to teach you how to drive a car is through storytelling and audio instructions? Nope! Rather, we must match the method of instruction to more complex considerations, like context and message, in order to facilitate the optimal learning experience.
As this article from The Guardian explains, learning styles continue to mislead teachers in all levels of academia to the detriment of their students. "Aside from the cost in terms of time and money, one concern is that learning styles leads to the belief that individual students are unable to learn because the material is inappropriate." As L&D pros, we don't just teach people new skills. We also show them what learning should look like and create expectations. I can't explain why the concept of learning styles, which is so obviously ridiculous, continues to survive. But I do know Will Thalheimer will give you $5,000 if you can prove that designing interventions based on learning styles actually produce better results. That money has been on the table since 2006, and I don't see anyone collecting anytime soon.
Learning styles irk me to no end, but nothing fires me up like generational assumptions! Depending on the dates we're using this week, I may or may not be a Millennial. Therefore, I must require constant recognition, feel like I'm always deserving of a promotion, and have the attention span of a … OH LOOK SQUIRREL! Nope! While experience plays a huge part in establishing who we are and how we operate, no one can be fully defined by the year they were born.
Ellen Burns-Johnson from Allen Interactions addresses this generational myth in her blog post. Specifically, she digs into the Microsoft study (PDF) that spawned the inaccurate "Millennial attention span is less than that of a goldfish" myth. As Ellen contends, it's not about age or "digital nativism." Rather, it's about quality and options. She rightly explains that good microlearning design can provide the right information to the right person at the right time, in order to better engage modern workers and deliver high-value learning experiences.
Are you an ENTP? Maybe an ISTJ? Or how about a WMCA? Assuming that four letters can accurately describe a person just feels silly, but that's exactly what the Myers-Briggs Type Indicator (MBTI), and other similar tests, try to do. I've participated in my share of personality assessments during interview processes as well as management team building activities. I'm happy to report that not only did the assessment help others better relate to me on an ongoing basis, but I learned a lot about myself that I didn't already know.
Personality assessments follow this flawed way of thinking. Any attempt to put complicated human beings into simple boxes lead to faulty assumptions and bad decisions. This 2013 article from The Smithsonian summarizes criticisms of the MBTI from a variety of sources. Why are organizations spending more than $20 million per year on junk science? "People are very complex, variable and unpredictable. Many users of the MBTI believe that a straightforward test can simplify them to the point where they can be managed, controlled and utilised to make them as efficient and productive as possible." The workplace ecosystem simply cannot be summed up in four-letter combinations.
With so much misinformation flying around everyday, where can L&D pros go to figure out which information is solid and which should be tossed aside? First, question everything, especially if it doesn't line up with common sense principles! Second, leverage your professional network to see what cuts the collective mustard. Third, join The Debunker Club!
Brought to you by PhD research enthusiasts Will Thalheimer and Paul Kirschner, The Debunker Club is a collaborative that shares resources to help L&D pros overcome common learning myths. Clearing up the misinformation that plagues our field is a team effort, and this is an opportunity for L&D pros to come together and share insights that will ultimately benefit everyone we support.
It's our responsibility as L&D pros to counteract learning myths every day using solid science and data-based evidence. This is especially true when stakeholders, who don't "do learning" for a living, become enamored with an idea we know to be junk. Otherwise, we aren't supporting our people to the best of our abilities and will continue to struggle to find measurable results for our work. But, we can't just get mad and tell people why their ideas are "stupid." Rather, we must provide clear, polite feedback along with justification for our position. So, the next time an executive comes your way with a request for a Myers-Briggs exercise as part of a team building activity, share the article above and provide an alternative, outcome-driven option.
Thanks for reading my monthly curated insights on the Axonify Blog! For more curated content, visit my Flipboard mags, where I post new articles on a variety of workplace learning topics every day.


text:
Data visualization for economists
An interview with Jonathan Schwabish
Diana Schoder
Economists can follow a few basic principles to make their research more accessible.
ziko/Bigstock
It can be hard to put research into words — let alone pictures. So in 2014, Jonathan Schwabish wrote "An Economist's Guide to Visualizing Data." Four years later, his advice, critiques, and insights into the world of data visualization are still as relevant as ever.
We recently spoke with Schwabish about what economists and other social scientists can do to make their research more accessible, both within academia and more broadly. We also discussed why communication is so important today, his best tips for making charts, and how the field of data visualization continues to evolve.
A transcript edited for length and clarity follows, and you can listen to the interview by clicking on the media player below.
AEA: You wrote a paper in 2014 called "An Economist's Guide to Visualizing Data." Why did you decide to write about this? What was — or perhaps still is — the problem with economists' data visualizations?
Schwabish: I think your latter point there — still is — is still applicable to the field and probably to the field of social science more generally. At the time I was working on that paper, I was working as an analyst at the Congressional Budget Office here in D.C. A couple years earlier, I had noticed that a lot of the work that we were producing wasn't getting the attention from members of Congress that I had hoped and expected that it would.
And so I started thinking very carefully about our communication efforts and what we were doing or not doing in our reports, in our analysis, and even in our testimony. I started to take a deeper look at our graphics, and I stumbled upon this world of data visualization, which is a field that has been around for a very long time but has kicked up speed over the past few years with the greater access to data, better computers and processing power, and better tools. I discovered a world out there in which people are thinking more carefully about the graphics that they're creating and how they're visually creating and communicating their data and their analysis.
My belief is that we as economists — but really social scientists, scientists in general, people working with data and data-rich content — don't do a great job of thinking about the communication of that work to our audience, be it a reader in a report or a reader on a website or a user of a data tool or interactive. We tend not to think about the user or the reader often enough. If we were to do that, we would probably be better at communicating our analysis.
AEA: What are some of the really common problems that you see, or even some of your own particular pet peeves?
Schwabish: I think the one thing that academia still tends to do, and this is across multiple fields, is it tends to be fairly insular and tends to be siloed, and so academic researchers tend to be writing for one another. From my perspective, I really want more people to be able to access that content.
Even when you're writing for a specialist audience or for your colleagues or coworkers, they may not have seen the data before. They may not have seen your approach before. You really do need to think about writing and presenting data as teaching someone content for the first time.
AEA: I'm sure that all of these problems are just compounded outside of the academic arena. But what other problems pop up when you want to write for a more general audience?
Schwabish: When you're taking an academic approach and writing the technical paper and then you say, "Okay I want to take this 25-page paper, and I want to turn it into an 800-word blog post or even a 3-page brief or a tweet," that concise type of writing is difficult for a lot of us who have spent our careers thinking about the nuance and the subtlety and the details of the research. But the thing to keep in mind is, for those targeted audiences who are reading the blog post, they're not particularly interested in the structure of the error term. They want to know what the most important thing is. And so I think the first thing that people need to think about, who are conducting research, who are trying to reach a wider audience, is to try to get to the headline or to the core of the idea.
One thing that researchers could do is try to expand their own toolbox — their own toolkit of what graphs they use — and that is one way to try to expand who's going to be looking at the graphs and to try to engage them in different ways.
Jonathan Schwabish
AEA: How do you balance that desire to come up with something new and visually appealing but also needing to make it easily understandable?
Schwabish: One thing that researchers could do is try to expand their own toolbox — their own toolkit of what graphs they use — and that is one way to try to expand who's going to be looking at the graphs and to try to engage them in different ways. Part of it is using best practices, avoiding 3D, and using starting graphs at zero for column and bar charts, and the other part is to learn about other graphs types that maybe are not quite standard yet but ultimately will be. As we become more familiar with them, we can use them to show our data in different ways.
AEA: How have your ideas about data visualization changed over time?
Schwabish: The tool space is very interesting in the field of data visualization because of the evolution in the amount of data that we can now get, the types of data we can get, the open data portals that are out there, and the changes in computing power. But it's also interesting to see how the tools are going to react to changes in demand…[such as] the change of moving away a bit from simple interactive charts.
"An Economist's Guide to Data Visualization" appears in the Winter 2014 issue of the Journal of Economic Perspectives. The music in the audio file is from Podington Bear.
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Inequality During March Madness
Emma Khamo, Editor-In-Chief • March 24, 2021
On March 15, just 5 days before the 2021 March Madness was set to begin, Oregon Ducks Redshirt player Sedona Prince, had taken to Tik Tok and Twitter to show what the Women's Weightroom looked like....
Mustang Sports Coming Back
Emma Khamo, Editor-In-Chief • March 4, 2021
Towards the end of February, Governor Newsom and CIF made exciting news that High School sports were coming back. This news has been a long time coming being that the last time any high schools have competed...
What is Lent?
Emma Khamo, Editor-In-Chief • February 17, 2021
Starting on February 17, over 1 billion people all over the world will be beginning their journey through Lent. This time is a 40 day time period celebrated by Catholics as they await the resurrection...
Yorba Linda High School's Newest Signing: Luke Roncevich
This past month, the Yorba Linda High School Football team added another player to the list of student-athletes playing at the collegiate level. Senior, Luke Roncevich (12) decided to sign to UC Davis. Roncevich...
Album Review: Morgan Wallen's "Dangerous"
Emma Perron, Photojournalist • January 27, 2021
In 2018 Morgan Wallen made a name for himself by coming out with an album called "If I Know Me." He caught the heart of many young girls who love country music. Since 2018 he has grown to become a massive...
Student Spotlight: Jamie Hauk
Emma Khamo, Editor-In-Chief • January 26, 2021
Everyone on campus can all agree that there is so much behind the scenes work that goes into our ASB class, but not everyone knows their names and truly how much work they put in. Yorba Linda High School,...
The Most Wonderful Time of the Year: Girl Scout Cookie Season
January is the month of new beginnings for many. This may include setting goals, starting a new diet, getting a gym membership, or for some breaking their New Years Resolutions with the much anticipated...
Veganism in Athletes
Emma Khamo, Editor-In-Chief • January 2, 2021
The general idea of an athlete is someone who is always at practice, covered in bumps and bruises, and eats a lot, and I mean, A LOT. Most even associate athletes with the constant need for protein and...
The 75 Hard Challenge: A Mental and Physical Journey
Emma Khamo, Editor-In-Chief • November 30, 2020
In March 2019, Andy Frisella had announced on a podcast that he would be starting a new program that would test the mental toughness of the people that participate. The program is meant to take control...
How This Year's Rockefeller Tree Perfectly Resembles 2020
On November 14, the iconic 75 feet Rockefeller Christmas Tree has arrived in New York City. The tree weighs about 11 tons and is a Norway Spruce. This tree is commonly seen as a holiday symbol for the...
Mr. Flynn's Retirement
On Thursday, November 12, about half of us were sitting at home completing our homework after a long Thursday of online school, and the other half of us were just getting home after our first day of in-person...
The Impact of an Influencer
Emma Khamo, Editor-in-Chief • November 1, 2020
This past August, a creator on TikTok had urged YouTube star, David Dobrik to host a giveaway including 5 Teslas, his signature car. Not only was the creator asking for a giveaway but for entry to the...


Hoping someone could assist me with the following, we are possibly looking into purchasing a paid version of Adapt. However we do not have any developers on our learning development team, we want to purchase from a company that already has themes built and has streamlined the process (not sure if this is possible)?
Does anyone have any contact possibly in Toronto we could reach out to?
I work for a company called Learning Pool who provide a hosted version of an Adapt Builder which includes a multitude of themes and menus along with other plugins. We have a customers in Canada but don't have a sales contact there. However, if you visit https://www.learningpool.com/products/adapt-builder/ you can have a free 7 day trial or contact us for more information.
We offer a customised version of the community tool, with a what you see is what you get editor, automatic course backups and community compatible export.
I'd be happy to talk you through things if you are interested.
I am a freelance Adapt course developer and I could help you with Installation, Configuration and Theming for running Adapt as the Authoring Tool of choice.
Should you need someone to maintain the infrastructure, as well as developing courses, please do let me know.


text:
পররাষ্ট্র
কোভিড-১৯
todayNewsletter
India's TS Tirumurti becomes chair of UNSC Counter-Terrorism Committee for 2022
India News Network | January 5
File photo of TS Tirumurti.
The Counter-Terrorism Committee was established in the aftermath of the 9/11 terror attacks
India's Permanent Representative to United Nations TS Tirumurti on Tuesday became the new Chair of the UN Security Council's Counter-Terrorism Committee for 2022.
The appointment was announced on Twitter by the United Nations Counter-Terrorism Committee Executive Directorate (CTED) that supports the Security Council Counter-Terrorism Committee (CTC).
A statement by the Counter-Terrorism Committee on Tuesday also shared the profile of the new Chair for 2022.
"T. S. Tirumurti is a career diplomat with extensive experience in multilateral affairs. Since joining the Foreign Service of India in 1985 he has served his country in numerous capacities," the CTC said in a statement.
"Prior to taking up his current position as Permanent Representative of India to the United Nations, in May 2020, he served as Secretary in the Ministry of External Affairs, handling the Economic Relations portfolio (which included, inter alia, the Gulf and the Arab World, Africa, and India's Development Partnership)," it noted.
The Counter-Terrorism Committee was established in the aftermath of the 9/11 terror attacks in the United States with the unanimous adoption of the Security Council Resolution 1373 on September 28, 2001.
The Committee was tasked with overseeing the implementation of UN Security Council Resolution 1373, which called for countries to take a number of steps to improve their legal and institutional capacity to combat terrorist activities at home and abroad.
This includes taking steps to criminalise terrorism financing, freezing any funds linked to individuals involved in terrorist acts, denying all forms of financial support to terrorist groups, prohibiting the provision of safe haven, sustenance, or support to terrorists, and sharing information with other governments on any groups that are currently committing or planning terrorist acts.
In addition, the Committee examines actions taken to collaborate with other governments in the investigation, detection, arrest, extradition, and prosecution of those involved in terrorist attacks, as well as the criminalization of active and passive terrorism assistance.
India will serve as a non-permanent member of the 15-member Security Council till the end of 2022.
India's first Indigenous Aircraft Carrier Vikrant returns after completing third sea trials
The Indigenous Aircraft Carrier is scheduled to be commissioned as INS Vikrant later this year
EAM Jaishankar speaks to EU Vice President, discusses global hotspots including Afghanistan
Jaishankar also spoke to the Foreign Ministers of Sweden and Hungary on bilateral issues
India hands over 1000 houses to Tamil beneficiaries in Sri Lanka's plantation areas
India said it will continue to work for the development of Indian-origin Tamil community
Two Indian nationals among three killed in drone attack in UAE
The Indian embassy has said it is in close touch with UAE officials for further details
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This weekend I had the pleasure of descending upon Indio, CA for this truly epic rock concert known as Desert Trip… Yes, I said "rock concert", not "festival" as it was being billed. 6 bands over 3 days isn't a festival in my book… Even if the 6 bands are Bob Dylan, The Rolling Stones, Neil Young, Paul McCartney, The Who, and Roger Waters.
Festival or not, you can probably tell by that lineup that this was a HELL of a good time!
Before I get to the bands, I need to start by giving mad props to all the sound engineers there. In an enormous venue set for 70,000+, everywhere I went it sounded like I was standing in the sound booth (which is where it always sounds best, pro-tip).
Bob Dylan kicked off "Oldchella" on Friday night. Honestly I've never been a huge Dylan fan. I was born in '86 and by the time I knew who he was, I had already discovered the Misifts, Rancid, AFI, etc. and have just always veered towards the heavier stuff since then; so his vibe never really grabbed me. That said, I still appreciate what he's done over the years and was hoping a live show would make a fan outta me… That didn't happen here.
The guy is known mostly for his songwriting, but I couldn't understand a single word of what he sung; let alone be able to actually comprehend and reflect on the Nobel-prize-worthy stories he was telling. Throw in the fact that he didn't say a single word to the crowd and I was left slightly underwhelmed, but still glad I got to see a legend perform.
Next up were possibly the greatest Rock N Roll band ever: The Rolling Stones. I say that because of one reason: longetivity. For them to have kept the wheels turning relatively smoothly for over 50 years is downright incredible.
They still have the sound and stage presence of dudes in their 30s. They LOOK every bit of their age, but they should. They have all have lived legendary lives of rock n roll and showed no sign of slowing down during a rockin' set list that was only missing "Wild Horses" in my opinion.
How crazy is that? They have such an insane catalog of hits that they could leave off an epic song like that! Most bands that would be THE song everyone wanted to hear. But for The Stones? "Ehhh, no worries mate. We got 8,000 other songs you love." (Editor's Note: 20.) Absolutely mind-boggling to witness.
Saturday night kicked off with Neil Young and his current band, Promise of the Real, which includes Willie Nelson's son on guitar. What a treat. I probably could've named less than 6 of the songs he played, but they were ALL awesome. I liked how he just pulled out a giant piece of poster paper with like 50+ songs on it and would just randomly point to one then launch into playing it. That was a cool move that showed they were mixing it up live just for us. The band had a great youthful energy about them and the almost-full moon looming enormous right behind the stage was an added bonus!
I had heard some rumors that maybe Roger Daltrey wasn't hitting all his notes like the good ol' days, so I tempered my expectations. Well boy was I pleasantly surprised. Sure, there were some spots where decades of rock n roll had clearly taken their toll on his voice, but he absolutely NAILED the iconic scream in "Won't Get Fooled Again" and that was enough for me. Easily one of the coolest moments of the weekend.
Their entire windmill-filled set was awesome, they had Pete Townsend (who got his head split open by an errant Daltrey mic-swing and kept playing without missing a note) turned up extra loud in the mix just in case anyone forgot why he's the guitar icon he is. While that was totally awesome, I was a little bummed the drums were quieter in the mix, cuz I though Zak (Ringo Starr's son, Keith Moon's god-son) did an awesome job.
How do you close out a weekend like that? Well whoever put this bill together made an excellent decision by getting Roger frickin' Waters from Pink Floyd to bring his psychedelic, effect-heavy experience out to Indio to put the "Trip" in Desert Trip. Under a full moon no less!
One of the coolest, most touching moments was when he brought out a wounded vet to play guitar on Shine on You Crazy Diamond. It was powerful stuff. I was too captivated to look around the crowd for tears, but I could tell there were about 70,000 other lumpy throats as we all took an introspective look at what we perceive as our daily problems and had a real perspective check. What an honor to have a guy who lost his legs fighting for my freedom, sitting there simultaneously melting my face and heart while he channeled his inner-David Gilmour.
Waters took full advantage of the awesome surround sound system they had, using all the different sound effects Floyd are known for: stampedes, drill sergeants, helicopters, clocks, cash registers, and more, all zipping all around your head with so much force you could feel it in your chest. He also definitely took the most advantage of the enormous screen they had up front with all sorts of trippy visuals synced up to the music.
All in all, it was the best way imaginable to experience Pink Floyd. There was an incredible band behind Waters. It took a LOT of musicians to do it, which only made me appreciate David Gilmour that much more. It was kinda tough not to wish he and Nick Mason were there but ultimately Waters and his band did such a phenomenal job that I don't think anyone can complain. Like I said, it's just a testament to what they accomplished over the years with just 4 members.
There was also a really cool photography exhibit with pictures of all the bands from throughout the years. They were mostly of everyone hanging out off-stage, being normal guys back in the 60s and 70s. They were rock stars at the time, but not yet legends.
It was powerful walking through that bright white, air-conditioned tent and seeing mostly black-and-white photos of these aging icons I was witnessing. Seeing moments from back in their "prime" had a profound impact on my psyche cuz it got me thinking how even the best-lived, most glorious lives will wind down. (I guess that's sort of what Desert Trip was a celebration of… Hell, even Mick Jagger said, "Welcome to the 'Catch 'Em Before They Croak' Tour!") The moments captured in those photos will likely prove to be the best parts of their lives. Better than all the fame and money, was partying and making music with their friends.
I think I'm living a pretty cool life because it's filled with a lot of loud live music and great friends here in the local Seattle scene. Bands like Windowpane, Ten Miles Wide, Mother Crone, Devils Hunt Me Down, Year of the Cobra, and Woodshed (who are all playing a show at The Tractor on my birthday) may never reach the levels of success that the Desert Trippers did; but I consider myself lucky to get to share my own (albeit less glamorous) rock n' roll debauchery with so many wonderful and talented people.
Even while contemplating my own mortality, I was overwhelmed with gratitude in that fluorescently-lit tent. Grateful to take in such a legendary weekend with my dad and brother in the desert, and grateful for all the amazing local shows that we get week-in and week-out here in Seattle.
Alright well that went a little deep, but sometimes that's good. I guess in conclusion, come out to as many local shows as possible and spend as much time with good people as possible. Make memories that will last a lifetime. Hope to see you December 2nd at the Tractor!


The male Indian Bullfrog is typically a dull olive-green. But when he's in the mood for love–watch out.
This Romeo pulls out all the stops to impress his lady friends. As if the bright yellow body and blue vocal sacs weren't romantic enough, rumor has it this guy can literally walk on water to get an edge on his male competitors.


Welcome! Cannot speak for the rest of us, but I for one am not dead, just sporadic. By all means, share your thoughts/fanfics/whatever.
So where should i start.. Uhm... I am eIzme, a bit obsessed with Magic Knight Rayearth since i was in grade school (well i am already on my mid twenties now). I am not a writer or an artist but because of this fandom obsession I think I will be learning to be such.
I am a die hard Clef x Umi shipper (Though i just started like last month). I have read a lot of fan fiction of them and i must say, Milieva's work is just the best. I also started to make a fan fiction based on my own imagination because i was not really satisfied with MKRs ending (I never thought it was kinda hard to put it in writing) and i was like (Thats it?? She didn't even told him what she truly felt?) It was such a cliff hanger, a terrible cliff hanger rather.
I posted some of my favorite fan art and fan fic which i searched from google. All credits to the owner.
I also have my own fan fiction posted there but it wasn't finished yet. I only finished 1 chapter out of uhmmm... many i think. so please if you are interested might as well check it out..
Im not against other pairing in MKR, I even like Eagle x Umi pairing LOL.. but i apologize that i am not really into Clef x Presea/Sierra or Ascot x Umi.. it was hard for me to imagine those pairing and i was like (NO! No! Never!)... but i'm not gonna start a war of shippers here.. I just said my own opinion pls. no hard feelings.. I really love to make friends with you all... Peace!
Yes, let's not start a shipping war because that will get you banned. This forum is ten years old and we have yet to actually have a proper argument about ships here. Down and I are age old U/C fans. MokonaLord is an Umi/Ascot fan. We can all three agree that Ascot/Umi/Clef as a is acceptable and cute. While Rev sits over there judging us for even shipping Clef with anyone because she totally headcanons him as ace.
You are now into the realm of crack ships. We get new ones flailed every few years.
And thank you for the complements on my fics. I do suggest you read things by our other members. I have moved halfway across the world due to adoring DragonofWinterNights's Protecting You. Which is totally a suggestion. I still need to work out the whole Cephiro fic archive thing.
You are welcome to post links in the relevant sections on the forum.
Hello, Eizme! Welcome! Nice to meet you! It's never too late to join the fandom! My OTP is Fuu/Ferio, but I also like Ascot/Umi or even Eagle/Umi Hope you'll enjoy it here!
Oh my goodness.. Thank you ithil.. I was just surprised to know that there are still some people who still actually fandoms MKR, i thought the anime was a bit old and forgotten.. I am happy to know you all im sorry if i posted a link here i was just too overwhelm knowing u all ..
Ahahah, yesss we're still here! It's so great, isn't it? I love how a story, a manga in this case, can unite people from all over the world. Rayearth has "changed" our lives, in a way... We're still thinking about it, we're still imagining incredible stories about how it should have ended or how it could go on after the ending of the second series. We love those characters and we like to fantasize about their inner developments, their backgrounds, their relationships.
Even if you're a Clemi fan, I'm sure we'll get along well.
Thanks for that warm welcome... I still envy Fuu/Ferio for having a lot of fan art.. LoL i kept on seeing them on my dashboard.. Hmpft... But anyway im pleased that i am being recognized in this site.
I know this very belated, but nice to meet you, Eizme. I'm the board's resident Hikaru/Lantis/Eagle shipper (since I vastly prefer the manga over the anime).
We can definitely be friends. I wouldn't be what passes for a regular on this forum if I couldn't deal with reasonable and civilized supporters of competing ships.
Hello Milieva! It seems like I never introduced myself even though I've had an account here for a really long time O.o;; I can't remember why, but I'm really sorry about that. Maybe it's because I've seen a lot of different anime series over all of that time and haven't been doing much with Rayearth in recent times. I still haven't forgotten though and Rayearth will always be one of my favorites!
I send you my belated welcome greetings, then.
I think you wandered over here from a link I must have posted on your Rayearth forum ages back. Probably... But that was years ago.
The forum is a bit quiet lately, but we are all still around.
It's really awesome to see that you're still around because I haven't seen hardly any posts on my old forum anymore. It's kinda sad, but hopefully I can still come here and visit again.
I was really ecstatic to find this place, Rayearth is a classic and one of my favorite animes, and i finally found a place to discuss this series that's not tumblr . Thank you so much for this forum!


text:
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USA Table Tennis What's New JUN GAO HIRED AS TH...
JUN GAO HIRED AS THE USA TABLE TENNIS NATIONAL COACH
By USATT Director of Communications - Chad Knasinski | Jan. 01, 2021, 1:17 p.m. (ET)
Adding Coach Jun Gao to the National Team brings a wealth of experience and knowledge to allow Team USA to achieve great success in the team's future endeavors.
(Colorado Springs, CO – December 28, 2020) – USA Table Tennis ("USATT"), the National Governing Body for the sport of table tennis, announced that Jun Gao has accepted the position of National Coach with USA Table Tennis for 2021. Coach Gao is a former 9-time Women's National Champion, 2-time World Champion, and an Olympic Silver Medalist in the 1992 Olympics. She will help guide Team USA in upcoming national and international events.
"I am honored to join the USATT staff to help our players both at home and abroad reach the podium. I have great confidence in our junior girls and women team members to compete at every level," stated Coach Gao upon accepting the position.
Coach Gao will provide team support and guidance at national and international competitions, assisting national team members on their training programs, and support the USATT's coaching program. The addition of Coach Gao is vital for the success of Team USA, and she will have a direct impact on the future of the program. With a focus on individual plans, she will concentrate on year-round development for the team's success.
"Coach Gao has earned the trust, respect of our national team members and is directly responsible for our women's team qualifying for Tokyo 2020. I am so thrilled that USATT is rewarding her efforts with this position to support our national team members," shared Sean O'Neill, USATT High-Performance Director.
Coach Gao was inducted into the US Table Tennis Hall of Fame in 2009 and is the California Table Tennis Club owner in Rosemead, CA. She led both US Teams to 5th place finishes at the 2019 World Cup Team Event in Tokyo, Japan, in addition to coaching the US to secure the women's team spot for the 2020 Olympics.
About USA-Table Tennis
USA Table Tennis is organized under the United States Olympic Committee as the National Governing Body for the sport of table tennis in the United States. As a member service organization, it promotes table tennis by creating opportunities for athletes and coaches of all backgrounds to participate in the sport through more than 250 clubs and over 350 tournaments across the nation annually. USA Table Tennis is a member of the International Table Tennis Federation (ITTF) and is responsible for selecting and training teams for international competition, including the Pan American, Parapan, Paralympic, and Olympic Games.
Chad Knasinski, Director of Marketing and Communications
Chad.Knasinski@usatt.org
USATT Director of Communications - Chad Knasinski
Jun Gao
National Team Info
2020 US Paralympic Team
USATT Headquarters


text:
Arcade elementsVideo Games
Video Games Encyclopedia by Gamepressure.com
Released Games 430 Upcoming Games 42
Arcade elements
138 32 8 16 4 39
95 13 9 18 19 2 2
Action65 Arcade9 Fighting4 RPG24 Strategy57 Adventure103 Sports28 Racing54 Simulation18 Logic95 Party15 MMO5
Adventure 25 May 2018
An action-adventure game set in a science-fiction world, created by developers from the French studio Quantic Dreams – creators of such games as Fahrenheit, Beyond: Two Souls and the bestselling Heavy Rain. Detroit: Become Human expands on ideas present in the 2012 year's demo Kara, which depicted a female android developing human emotions. The game takes place in the futuristic version of Detroit, where humanoid robots are a common sight. But the main protagonist – the android Kara – is special, as she is the only one possessing real human feelings. Those emotions are what drives her to learn more about herself and other robots, and if it's possible – to shape her own future. With the help of players, of course.
Adventure 23 February 2010
An interactive thriller adventure game developed by studio Quantic Dream (Fahrenheit, Omikron: The Nomad Soul). The player controls several seemingly unrelated characters, each with their own storylines and motivations. How the story develops depends greatly on the decisions made by the player as all plots intertwine until they meet at the game's finale. What's characteristic for the game is its focus on matters of morality and ethics. The developers took extra care to reflect the various types of human behavior and feelings of the characters in as realistic a way as possible. It can be noticed for example in great facial expressions. The game features high quality graphics with spectacular explosions and realistic weather conditions. It also features a pretty grim vibe that successfully builds an atmosphere of sadness and hopelessness.
Adventure 08 October 2013
A thriller movie-inspired action adventure game. The game was developed by French studio Quantic Dream, creators of such hits as Heavy Rain and Fahrenheit. The plot of Beyond: Two Souls shows fifteen years of life of Jodie Holmes (who is modeled after and voice acted by Ellen Page, Oscar nominee). Since birth, the woman was connected to Aiden, an incorporeal creature that ventured into our world. The game is considered an "interactive drama" as it focuses mostly on storytelling, moral choices, and the cinematic experience. The developers from Quantic Dream took care to deliver high-quality, photorealistic graphics, sound effects, and animations created using the motion capture technology.
Action 03 March 2017
Another installment in the popular action-adventure game series by Nintendo, and also the first game in the series for WiiU. In The Legend of Zelda: Breath of the Wild, you play once again as the main character of the franchise, Link, who gets involved in yet another exciting and dangerous adventure as he tries to learn what led to the downfall of the land of Hyrule. The gameplay is a combination of several genres: adventure, action RPG, and even survival. During the game, you explore the open world, solve puzzles and fight enemies; the combat is arcade-like and requires you to use varied tactics. You also have to gather resources in order to prepare food and drink, which affect your abilities, just like pieces of equipment.
Call of Cthulhu is a dark adventure game in a horror setting, based on the works of an American writer, H.P. Lovecraft. The game's story is based on Lovecraft's fictional universe, first popularized by the, written in 1926 and published 2 years later, short story "Call of Cthulhu". According to it, aside from well-known and common creatures, the Earth is home to an unimaginably powerful cosmic entity that remains in hibernation but will be eventually revived when the stars align in a certain position.
Fort Boyard
Party 27 June 2019
An arcade social game, based on the license of a French quiz show that has the same title. In Fort Boyard: The Game, gamers play the role of the participants of the show and have to perform various tasks in the titular stronghold, with the aim of gaining access to the vault.
Logic yesterday, 18 July 2019
A third platform-logical game. In this production we solve puzzles based on variable gravity, which affects both our character and the presented world.
RPG 15 September 2015
An old-school RPG from the independent developer Toby Fox, referencing the Earthbound series. Undertale's story takes place in a world that was witness to a lengthy, cruel war between humans and monsters after a long period of coexistence between both races. It ended with humans driving the monsters underground. Many years later, somewhere in the vicinity of the now-legendary mount Ebott, a little girl looking for shelter from the rain finds a cave and in it a mysterious hole, through which she falls. We play as this girl and explore the underground world, facing various monsters and interacting with various characters. The game's most characteristic feature is the innovative battle system – we can engage in direct combat in the form of arcade minigames or avoid more difficult fights through talking and complimenting.
Simulation 03 September 2008
An unusual simulator, in which your objective is to bring to life a perfectly functioning species of organisms, starting from the lowest step on the evolution ladder. The game is developed by the legendary studio Maxis, led by Will Wright – the man responsible for such cult series as SimCity and The Sims. Mechanics combine elements of many game genres and each stage of your organism's evolution offers a bit different quests and altered gameplay. Starting with the cell cycle and ending with a whole community, the game offers enormous scope of modification in regard to the appearance and other traits of your species. In later stages of evolution, the primitive organism gets a mouth, limbs, and other attributes that influence its ability to adapt and cope in various external conditions. With the game's progress, elements of competition with other species emerge and our, initially small, village becomes a huge metropolis with the newest technology.
Adventure 13 March 2012
Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.
The Occupation
A first-person adventure game created by White Paper Games - an independent British studio. The story involves politics to a large extent, and is set in England of the 1980s. The player takes on the role of a journalist who is investigating the circumstances of passing a controversial bill that reduces the citizens' freedoms. For the most part, the player explores the in-game locations and solves puzzles. The game utilizes the Unreal Engine 4, which allowed for the visuals to be suggestive and atmospheric.
Gato Roboto
Action 30 May 2019
Production of metroidvania type, in which we play the role of a cat carrying out an important mission on a foreign planet. While crossing vast labyrinth-like levels, we use an armed mecha - thanks to its improvement, we can get to previously blocked places over time.
Strategy 23 August 2016
Another major installment in the bestselling turn-based strategy game series that focus on a humorous rivalry between the eponymous worms. In Worms WMD, the basic gameplay principles remain unchanged, and the players still have to eliminate the opposite team using a number of more or less unconventional weapons. The participants make their moves in turns and their actions are limited by a time limit. The game refers to the initial two-dimensional installments of the series, which means that battles are presented from the classical side view. The title does not lack for several enriching novelties, though. These include the possibility to hide inside buildings and to use vehicles that allow us to traverse the battlefield and deal damage to the enemy. Visually, the production features the characteristic cartoonish visual style, although the worms' appearance and animation were refreshed.
Ultimate Custom Night
Adventure 27 June 2018
A survival horror created by Scott Cawthon. The game is part of the very popular series Five Nights at Freddy's. The players assume the role of a guard who uses cameras, automatic doors and various gadgets to survive in a building filled with evil animatronics. The game is exceptional because it combines the features of all the previous entries in the series. This means that, during the game, the players can face 50 iconic opponents.
An intriguing combination of a puzzle game with an adventure of light erotic colour. In production we play the role of a young man, who struggles with many social problems. At night, the daredevil also experiences real nightmares.
Logic 22 July 2016
An unusual logic action game in which the realistic physics engine is the main element. It was developed by No Brakes Games, a Lithuanian studio. The protagonist of Human: Fall Flat is an ordinary man named Bob. He is trying to solve the mystery of dreams of falling that haunt him. In the game, we are taken to a slightly surreal world from Bob's dreams, where he has to face his own fears, traversing several lands full of various obstacles. The gameplay mechanics are based mainly on exploration and solving puzzles by manipulating objects in the environment. Everything is governed by the realistic physics engine that manages the behavior of all items and the unusual controls that are characterized by significant inertia of the protagonist. Human: Fall Flat is designed not to impose any specific way of doing things but to reward creativity and the ability to think outside the box.
Worse Than Death
Adventure 01 July 2019
An adventure game maintained in the convention of side-scroll 2D horror movies. In Worse Than Death we play Holly - the girl has to break free from the claws of the mysterious supernatural force that has captured her hometown and save her best friend.
Valiant Hears: The Great War is an original action-adventure game that takes place during the World War I. It was developed by Ubisoft Montpellier, creators of best-selling platform games Rayman Origins and Rayman Legends. The game's plot is based on authentic letters from the WW1 period and tells the story of five heroes who were were brought together by the war and... a good-willed dog that can influence the fate of people. Among our heroes we will find a French captive, an American enlistee, a Belgian paramedic, an English pilot, and a German infantryman. Gameplay differs depending on which character we are currently controlling. We will have to solve riddles and puzzles, explore, and face some arcade elements. Even though the game's atmosphere and setting are a bit grim, Valiant Hears: The Great War tends to be a bit humorous. We will also find many stereotypes about the nationalities of our heroes in the game. Game's visuals are comic book-like, "hand drawn" to some degree.
A remastered and expanded version of Catherine, a game that debuted in 2011. This unique game that combines traits of an adventure game and a logic game was developed by Atlus, a Japanese studio known for the Shin Megami Tensei and Persona series. During the game, the players assume the role of Vincent, a thirty-year-old man who must face his worst nightmares – both metaphorically and literally.
Adventure 25 November 2010
A detective adventure game from the visual novel genre. It was developed by Japan studio Spike Chunsoft. The main protagonist of Danganronpa: Trigger Happy Havoc, Naegi Makoto, is a teenager who starts his education in an elite high school. In contrast to his colleagues, he has no remarkable achievements and he was accepted to the school by winning a lottery. Soon after the school year starts, Makoto and a group of other students are trapped inside the school building and a digitally-controlled mascot informs them that, in order to escape from the trap, one of them must murder someone else in such way that it will be impossible to find out who is guilty. The game is divided into three separate phases. First the player speaks with selected students, builds relations and learns interesting facts. When the murder happens, the player is tasked with gathering evidence and testimonies. Finally the action moves to a court room where during a trial one must find out who the murderer is through a series of minigames.
Adventure 13 September 2018
A spin-off of the Senran Kagura series. It is an adventure game, in which the players are spending time with one of the main female protagonists of the series. The game was designed to take advantage of the unique functions of Nintendo Switch.
A sequel to the detective adventure visual novel released in 2010 by Spike Chunsoft. In Danganronpa 2: Goodbye Despair the player assumes the role of a completely new protagonist named Hajime Hinata. He is accepted to an elite high school despite the fact that he cannot remember what he did to earn that honor. During one of the school trips the class of the protagonist is imprisoned on a tropical island. In order to escape, the students must murder one of their friends and avoid being caught by their colleagues. The gameplay mechanics are based on the same principles as the original game and they are split into three separate phases, in which one must first participate in conversations, then gather testimonies and evidence in the murder case, and finally go to a trial and type the murderer.
Strategy 10 October 2012
Another installment in a series of popular arcade-strategy games. Revolution references the older titles in the series, which was initiated by Team 17 back in 1995. Similar to the previous installments, the combat is turn-based and the player's goal is to exterminate the opposing team with a massive number of sophisticated, and sometimes silly, weapons and gadgets. Despite relying on a classic formula, the creators introduced several new features to the game. The maps were enriched with various objects which can be destroyed or moved to one's liking. The role of water is more important now, allowing the player to drown their enemies or wash them away. The worms were divided into classes for the first time, and those include the scientist, the heavy, the soldier and the scout - each class has its strong and weak points. Although the game utilizes a three-dimensional engine, the player observes the action from a side view. Contrary to several previous installments, Worms: Revolution does not offer the art style resembling comic books.
Worms 4: Mayhem
Strategy 29 July 2005
Worms 4: Mayhem is the next installment of the popular series dealing with clashes armed to the teeth, intelligent, talkative and at the same time extremely funny title worms. It is worth noting that the premiere of Worms 4: Mayhem is to a large extent linked to the celebrations of the decade of the whole series.
RPG 25 July 2017
A unique tactical RPG from independent American studio Supergiant Games. The story of Pyre is set in a mysterious land called Downside, which is a variation on the Christian idea of purgatory. The main protagonist is rescued by a trio of masked travelers, who ask him to help them in unveiling the truth about the so-called Rites – an unusual competition, in which the winners can earn pardon for their sins and be freed from Downside. Pyre's gameplay contains two fundamental parts. We travel in a special coach that is also used to manage our companions and make decisions that affect the land and its inhabitants. However, there is another and more important part of the game, in form of skirmishes we take part in, which combines features of MOBA and sport titles. A team of three characters must get a hold of a special ball and take it to enemy's base.
A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.


Jack D. Forbes was the director of Native American studies at the University of California-Davis and the author of Columbus and Other Cannibals: The Wetiko Disease of Exploitation, Imperialism and Terrorism.
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4 miles north west of Ipswich at Little Blakenham.
At Exit 52 on the A14, signposted B1113 Great Blakenham, take the B1113 towards Bramford.
Ignore the first right hand turn towards Great Blakenham.
200 yards after the dual carriageway ends take a right hand turn up Pound Lane and go right at the T junction at the top.
Blakenham Woodland garden is immediately on your right after the Little Blakenham sign.
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