text:
**Game Changer**
Matthew Sadler and Natasha Regan

**Game Changer**

**AlphaZero's Groundbreaking Chess Strategies and the Promise of AI**

**New In Chess 2019**
© 2019 New In Chess

Published by New In Chess, Alkmaar, The Netherlands

www.newinchess.com

All rights reserved. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher.

Cover design: Buro Blikgoed

Editing and typesetting, supervision: Peter Boel

Proofreading: Maaike Keetman

Production: Joop de Groot, Anton Schermer

Have you found any errors in this book?

Please send your remarks to editors@newinchess.com. We will collect all relevant corrections on the Errata page of our website www.newinchess.com and implement them in a possible next edition.

ISBN: 978-90-5691-818-7
**Contents**

Explanation of symbols

Foreword by Garry Kasparov

Introduction by Demis Hassabis

Preface

Introduction

**Part I AlphaZero's history**

**Chapter 1** A quick tour of computer chess competition

**Chapter 2** ZeroZeroZero

**Chapter 3** Demis Hassabis, DeepMind and AI 54

**Part II Inside the box**

**Chapter 4** How AlphaZero thinks

**Chapter 5** AlphaZero's style – meeting in the middle

**Part III Themes in AlphaZero's play**

**Chapter 6** Introduction to our selected AlphaZero themes

**Chapter 7** Piece mobility: outposts

**Chapter 8** Piece mobility: activity

**Chapter 9** Attacking the king: the march of the rook's pawn

**Chapter 10** Attacking the king: colour complexes

**Chapter 11** Attacking the king: sacrifices for time, space and damage

**Chapter 12** Attacking the king: opposite-side castling

**Chapter 13** Attacking the king: defence

**Part IV AlphaZero's opening choices**

**Chapter 14** AlphaZero's opening repertoire

**Chapter 15** The King's Indian Sämisch

**Chapter 16** The Carlsbad

**Part V Conclusion**

**Chapter 17** Epilogue

**Chapter 18** Technical note

Glossary

About the authors

Index of names
**Explanation of symbols**

**The chessboard with its coordinates:**

  | White to move

---|---

  | Black to move

♔ | King

♕ | Queen

♖ | Rook

♗ | Bishop

♘ | Knight

  | White stands slightly better

  | Black stands slightly better

  | White stands better

  | Black stands better

+– | White has a decisive advantage

–+ | Black has a decisive advantage

= | balanced position

! | good move

!! | excellent move

? | bad move

?? | blunder

!? | interesting move

?! | dubious move
**FOREWORD BY GARRY KASPAROV**

**AlphaZero and the Knowledge Revolution**

The ancient board game of chess has played a significant role in the history of artificial intelligence, if mostly as a chimera. Founding fathers of computation like Alan Turing and Claude Shannon understood that a simple algorithm could play a competent game, famously demonstrated by Turing and David Champernowne's 'paper machine' program in 1948.

Because early computers were so slow, they also imagined that to ever challenge human chess masters a machine would have to approach chess like a human, using selective, knowledge-based algorithms. The brute force examination of every possible move – well into the millions of possibilities after just a few moves – was obviously too slow.

Of course, these luminaries had no way of knowing that computer processing speed would soon begin to increase geometrically with the advent of integrated circuits. Gordon Moore would not postulate his eponymous Law until 1965, twelve years after Turing's tragic and tragically premature death.

Much as there can be great beauty within the tight constraints of a sonnet or haiku, the limitations of early computers forced programmers to be creative and experimental. They were addressing AI questions that were far larger than the humble game they were attempting to conquer. Can a program learn from its mistakes instead of repeating the same errors every time? Can a form of intuition be instilled into a machine? Is output what matters when determining intelligence, or method? If the human brain is just a very fast computer, what happens when computers become faster than the brain?

As an aside, chess's role as a symbol in spreading the computational theory of mind (CTM) is an interesting subject. By 1997, the computer-savvy general public wasn't amazed that Deep Blue could play world champion-level chess. They were amazed that a human could possibly compete with a machine in a pursuit believed by most to be an exercise in calculation. I was credited with super-human, 'computerlike' abilities when, in fact, human mastery in chess is believed to be based more on pattern recognition and spatial visualization than on calculation or other computer strengths.

Unfortunately, it turned out that the answers to all these profound questions weren't required to create a machine that would defeat the world chess champion. As early as the late 1970s, the top programs were all built on the same model: Shannon's 'Type A' machine that used brute-force search, the minimax algorithm, and all the speed the day's CPUs could provide.

The programming community was happy with the rapid progress in strength, but disillusioned by the straightforwardness with which it was obtained. It was as if the goal to build a robot mountain-climber to scale Mount Everest was achieved by a giant tank plowing a straight line to the top. Once Ken Thompson's hardware-based machine Belle reached master level in 1983, the writing was on the wall – even if many of us would stay in denial for another decade.

This isn't to denigrate the achievement of the Deep Blue team or the generations of brilliant chess programmers and inventors that came before them – only to put it into perspective with the benefit of hindsight. It's an important lesson that our original visions are often far off the mark when faced with the pragmatic results machines produce. Our intelligent machines don't have to imitate us to surpass our performance. They don't have to be perfect to be useful, only better than a human at a particular task, whether it's playing chess or interpreting cancer scans.

With the human versus machine era closing, in 1998 I created Advanced Chess to investigate the potential of human plus machine. Once again, chess proved to be a handy laboratory for experiments that had much wider applications. The revelation was that a superior coordination process between them was more important than the strength of the human or the machine. This formula obviously has an expiration date in a small, closed system like chess, where machines grind ever onward toward perfection, but an emphasis on improving interfaces and collaborative processes has become conventional wisdom in open, real-world areas like security analysis, investing, and business software.

By 2017, the ratings of the top chess programs were to Magnus Carlsen what Carlsen is to a strong club player. They use giant opening books, terabytes of endgame tablebases, and multi-core CPUs that make your iPhone faster than Deep Blue. It was hard to imagine that my beloved chess had any more to offer in its old role as a cognition laboratory, and AI game programmers had moved on to video games and Go, a more mathematically difficult game for machines to crack.

In fact, it was a Go program that led to chess's return to the AI spotlight. DeepMind's AlphaGo moved beyond pure brute force to compete, and beat, the world's top Go players. Then the bigger surprise, a generic version called AlphaGo Zero, easily surpassed its great predecessor by eschewing embedded human knowledge and teaching itself to play better by playing against itself.

After seeing this important result, I of course had to ask DeepMind's Demis Hassabis when he was going to turn his machine's sights on our favorite game. Humans and machines are relatively very bad at Go due to its complexity. Was there much room for improvement in chess? After decades of stuffing as much human chess knowledge as possible into code, would a self-taught algorithm be able to compete with the top traditional programs?

As we now know, and as this book describes in detail, the answer was a resounding 'Yes.' AlphaZero dominated the world's strongest traditional program Stockfish 8 in two matches, despite calculating far fewer positions.

AlphaZero's strength is impressive, but its method is far more important. AlphaZero isn't just applying human knowledge and plowing through billions of positions to generate moves – it's creating its own knowledge first. And, based on its results and my observations, the knowledge it generates for itself is unique and superior. We aren't just getting faster results the way we do from a calculator. Instead of a postcard from a far-off land, it's a telescope that has the potential to let us see for ourselves.

And while chess style is hardly of great interest to the AI crowd, I was quite happy to see AlphaZero's dynamic, sacrificial style. Not only because it mirrored my own, but because it could play like this, and win, against a fearsomely accurate elite program. Instead of grinding chess into dust with tedious and incomprehensible maneuvering, AlphaZero prefers piece activity and attacking chances.

Of course, a self-taught machine has no use for human heuristics like those, although we cannot help but use them ourselves when referring to its play. It doesn't think in terms of sacrifices or anything else. It is simply playing what works best, just like every other program. The difference is the journey it takes to arrive and the objective superiority of its output. Instead of the prejudices of centuries of human chess knowledge, AlphaZero distills what matters most in a matter of hours.

One of the great Capablanca's nicknames was 'the Chess Machine', reflecting his invincible consistency. Perhaps in the AlphaZero future, someone who plays 'like a chess machine' will be thought of as more of an Alekhine, with dazzling sacrifices and a fondness for unbalanced positions!

The impact of such a system in other areas is difficult to overestimate – again with the caveat that chess is a closed system where all information is known, and no new information can be introduced. Still, virtualization of data is a tremendous shortcut. AlphaZero doesn't need to laboriously analyze millions of human games when it can play more games against itself in a few hours than have ever been recorded in human history.

One implication is for the decline of the preeminence of collecting human-generated data and expertise, especially in closed systems and elements of open systems that can be effectively broken into closed ones. For example, Google's self-driving cars have recorded millions of miles on the road but billions of miles virtually. Tesla is hiring digital artists and video-game designers to improve their simulated driving environments in which they train their autopilot. And while it's not a perfect substitute for the real thing, simulations will only get better and their speed will only increase.

As machines become smarter, we will have to overcome our paranoia and prejudices. This is the next phase of human-machine cooperation, to accept that machine knowledge and judgment can be superior to our own. Instead of just using machines as tools – the 'centaur' model – the machines become the experts and humans will oversee them – I call it a 'shepherd' model.

Machine learning systems like AlphaZero aren't perfect, and this is perhaps the most difficult prejudice to overcome, our demand that our machines be completely free of error instead of merely superior. For example, studies show that people prefer a human doctor's diagnosis to a computer's even if they are told that the machine is more accurate.

This isn't entirely irrational, as there will be rare cases where AI systems fail to detect exceptions to their rules, while humans can think creatively and adaptively. And we must not underestimate the power of empathy and the importance of human-to-human relationships in every aspect of building a better society. Technology is a means to an end, not an end. Humans are also prone to dogmatic blind spots and a lack of objectivity, so we should take care not to pass our biases on to our digital creations. There is little point in creating an artificial intelligence that only makes our same mistakes faster.

Chess has been shaken to its roots by AlphaZero, but this is only a tiny example of what is to come. Hidebound disciplines like education and medicine will also be shaken, if slowly, by the improved results promised by AI analysis, if we allow them to. Even if AlphaZero once again looks like the end of the road for chess as a machine cognition research subject, I'm very excited to see where it goes from here.

_Garry Kasparov, New York, December 2018_
**Introduction by Demis Hassabis**

**Far from being just a game, chess has always been a part of me.**

I started playing when I was four, and as I rose up the England junior ranks my dream was to become a world champion. Playing the game seriously at such a young age was an extremely formative experience. It taught me how to solve problems, how to make plans and devise strategies, how to deal with the intense pressure of competition, and how to imagine and visualise possible futures. In essence, chess taught me how to think. But as I strove to improve as a chess player, I started to deeply introspect and wonder about the nature of thinking _itself_. How was my brain coming up with these moves, and what was behind this phenomenon we call intelligence?

These questions led to my lifelong obsession with the workings of the mind and a fascination with philosophy and neuroscience, but one particular moment would end up having a big impact on the direction I would take for the rest of my life. I was 11 years old and in the middle of a gruelling eight-hour match with a veteran Danish master at a big international tournament in Liechtenstein. We had reached a highly unusual endgame, which I had never seen before – I only had my queen, and my far more experienced opponent had a rook, bishop and knight. He was ahead in material but if I could just keep his king in check with my queen, I could force a draw. Hours rolled by as he pushed his pieces around trying to outmaneuver me, and the vast playing hall slowly emptied as everyone else finished their games. Then suddenly, after dozens of moves of not making any progress, he finally somehow managed to trap my king, with checkmate seemingly forced on his next move. Exhausted and shocked, I resigned.

Immediately he stood up, perplexed. He laughed as he dramatically gestured that I could have secured a draw if only I had sacrificed my queen, to achieve a stalemate. At the last moment he had just tried a final cheap trick, and it had worked! I felt sick to the pit of my stomach. The next day I reflected over what had happened, and as I looked out over the packed hall filled with brilliant minds, I vividly remember wondering, what if all this incredible collective mental effort being expended could instead somehow be channelled into something beyond games, perhaps an important area of science or medicine, what might it be possible to achieve?

That epiphany marked the beginning of the end of my professional chess career, but also sowed the initial seeds for what would eventually become DeepMind, the artificial intelligence (AI) research company I co-founded in 2010. And while I didn't become a world champion or even a professional player in the end, the transferable skills I honed through chess have continued to influence and inform all aspects of my life, and that is why I'm always very encouraging of children being taught chess as part of the school curriculum.

In fact, a chess connection was even partly responsible for attracting our first major investor. Back in 2009 AI was not the hot topic that it is today and we were trying to get a meeting with a well-known Silicon Valley venture capitalist to pitch DeepMind. After many requests, we eventually managed to snag an invite to speak at an AI conference where we would have a chance to briefly meet him. Unfortunately, so would hundreds of others who also wanted to pitch their business idea. I knew we would have to do something unique to stand out from the crowd but wasn't sure what. During my background research, I had read that he was a strong chess player, so when our turn finally came around to briefly speak to him I decided to forgo the details of the company we wanted to create and instead discuss chess. I told him that – in my opinion – it was the exquisite balance of the bishop and knight across the set of all positions, despite their vastly different mobility, that creates the dynamic tension in the game. It was a risky strategy but, suitably intrigued and his interest piqued, we got our full pitch meeting the next day and off the back of that he invested in the company!

Our ambition at DeepMind is to build intelligent systems that can learn to solve any complex task by themselves, and then use this technology to help find solutions to some of society's biggest challenges and unanswered questions. Put another way, we want to solve intelligence and then use it to solve everything else. And on the path towards that ultimate goal we, perhaps surprisingly, use games.

Games are designed to be challenging for humans to master and usually represent some interesting aspect of the real world. We think they are the perfect platform to develop and test ideas for AI algorithms. It's very efficient to use games for AI development, as you can run thousands of experiments in parallel on computers in the cloud and often faster than real-time, and generate as much training data as your systems need to learn from. Conveniently, games also normally have a clear objective or score, so it is easy to measure the progress of the algorithms to see if they are incrementally improving over time, and therefore if the research is going in the right direction.

Using this approach, we've already had many notable successes including DQN, a learning algorithm that achieved expert-level scores on a range of classic Atari games with just the raw pixels as inputs; as well as AlphaGo, the predecessor of AlphaZero that became the first computer program ever to beat a professional player at the ancient and complex game of Go, a feat considered by many to be a decade ahead of its time. The 2016 match that AlphaGo won against the legendary Go champion Lee Sedol in South Korea turned out to be a major landmark for AI, but it was the original way that AlphaGo played that completely astounded the experts.

Most famous of these novel ideas was Move 37 in Game 2, which will probably go down in Go history. It was a move so unthinkable, that some of the world's top Go players who were live commentating thought there must have been some sort of mistake, and yet more than 100 moves later this stone turned out to be in the perfect strategic place to decide the outcome of the game. After the match Lee Sedol said, 'When I saw this move... I [thought] surely AlphaGo is creative.' This motif and many other ideas AlphaGo revealed have subsequently overturned centuries of received wisdom about the game, and many experts feel that it has ushered in a new era for Go.

Building on the success of AlphaGo, in 2017 we began working on our latest and most ambitious project yet, and the subject of this book, AlphaZero. At DeepMind we believe one of the keys to AI is the notion of generality, whereby a single system is able to perform well across a wide variety of tasks, much like the brain. AlphaZero was our attempt to generalise AlphaGo to play _any_ two-player perfect information game. And of course the obvious thing to try it on first was chess!

The relationship between chess and AI is as old as computer science itself. The early giants of computing, and some of my all-time scientific heroes – Turing, Shannon, Von Neumann – all tried their hand at writing chess programs. From a personal perspective, it also felt like something of a homecoming, bringing me back full circle to the game that had first sparked my curiosity about intelligence. But I also had doubts.

Unlike with Go, of course IBM's groundbreaking Deep Blue program had long proven chess could be mastered by computers. Subsequently its legion of successors, including Stockfish, Komodo and Houdini, have become extraordinarily strong. But all these programs rely on thousands of hardcoded rules and heuristics painstakingly handcrafted by human experts over years of work. By contrast, AlphaZero is nothing like these programs. It is entirely self-taught and learns to play chess completely from first principles. Given just the rules of the game, AlphaZero starts from totally random play, and gradually improves through a sophisticated version of a trial and error process, by playing several million games against itself and incrementally learning from its mistakes.

When we started the AlphaZero project it was far from clear that a program of this type could possibly hope to compete with the specialist handcrafted chess engines that had decades of cumulative effort spent on them from some of the best computer scientists and chess grandmasters in the world. In fact I remember discussing this very question with Murray Campbell, one of the original engineers of Deep Blue, at a conference in early 2016, before the Lee Sedol match and before we had started AlphaZero. Had modern chess engines already reached the absolute upper limit that chess could be played at – could they be beaten? Was there enough room in the game to find something more, some new dimension? Both of us were unsure of the answers, and in my experience, these kinds of scientific questions, where either outcome would be interesting, are the most worthwhile ones to pursue.

Incredibly, it turned out the answer to these questions was a resounding yes! And after just a few hours of training (albeit utilising a big cluster of computers) AlphaZero reaches the phenomenal strength you will see in the games in this book, to arguably become the strongest chess program in history. When I first saw some of AlphaZero's games I was blown away by how it played, and I hope you will be too. From the outset, it was clear that AlphaZero played very differently to traditional chess engines, with fluid, human-like attacking play. For me, as somebody who loves chess, there was something deeply satisfying about witnessing this dynamic and aesthetically pleasing style of play emerge, reaffirming the game still has a wealth of secrets left to be discovered.

In this book, Matthew and Natasha have brilliantly elucidated AlphaZero's unique style of play. They uncover fascinating new insights into all facets of chess from piece mobility to king safety to daring sacrifices and so much more, which I hope will be of interest and benefit to chess players of all levels. By speaking at length with the researchers who developed the machine learning techniques underlying the system, Matthew and Natasha have gained a deep understanding of how AlphaZero 'thinks', and I have been impressed with the clarity and simplicity of their explanations of the technology. They have also placed these modern ideas very carefully into their correct historical context, by illuminating the reader with intriguing analogies to the styles of the great champions of the past.

My hope is that the games and analysis in this book will help to spark a new era of creativity in chess, and that players will not only incorporate some of these ideas into their own games, but also be inspired to find new styles of their own. I can certainly attest that through this project my own passion for chess has been rekindled, and it has been thoroughly enjoyable to revisit an old realm I once knew well, but now see through an entirely new lens.

Of course this book is not just about the beauty of chess, but also the incredible potential that AI holds. I hope that after reading it you will get a sense for some of the wonder and marvel we all feel, thinking about and working on these enthralling topics every day. AlphaZero is just the beginning for us. I hope it has given you a glimpse into a bold and bright future, where we have a myriad of AlphaZero-like learning systems helping us as a society to find new breakthroughs in critical areas of science and medicine, just like I once dreamed of as a small boy in a vast chess hall, half a lifetime ago.

_Demis Hassabis
London, October 2018_
**Preface**

This book is about an exceptional chess player, a player whose published games at the time of writing total just 10, but whose name already signifies the pinnacle of chess ability. A powerful attacker, capable of defeating even the strongest handcrafted chess engines with brilliant sacrifices and original strategies; and a player that developed its creative style solely by playing games against itself.

That player is AlphaZero, a totally new kind of chess computer created by British artificial intelligence (AI) company DeepMind.

Through learning about AlphaZero we can harness the new insights that AI has uncovered in our wonderful game of chess and use them to build on and enhance our human knowledge and skills. We talk to the people who created AlphaZero, and discover the struggles that brilliant people face when aiming for goals that have never before been achieved.

The authors feel extremely privileged to have worked with the creators of AlphaZero on this project. We recognise this as a defining moment, being right at the cutting edge of fast-developing technology that will have a profound effect on all areas of human life.

Our collaboration arose following the publication of 10 AlphaZero games during the December 2017 London Chess Classic tournament. The previous year, Matthew and Natasha had won the English Chess Federation (ECF) Book of the Year award for _Chess for Life_ , a compilation of interviews with icons of chess, highlighting themes and core concepts of their games. We knew we could take a similar approach to AlphaZero, offering critical insight into how the AI thinks and plays, and sharing key learnings with the wider chess-playing community.

**Who should read this book?**

• _keen chess players, looking to learn new strategies_

AlphaZero's chess is completely self-taught, stemming from millions of games played against itself. Much of its play matches the accepted human wisdom gathered over the past 200 years, which makes AlphaZero's play intuitive, allowing humans to learn from it. This book brings out AlphaZero's exquisite use of piece mobility and activity, with guidance from Matthew through the simple, logical, schematic ways in which AlphaZero builds up attacks against the opponent's king's position. We believe these techniques will inspire professionals and club players alike.

• _artificial intelligence enthusiasts_

As Demis Hassabis, CEO of DeepMind, explains, the application of AI to games is a means to something greater: 'We're not doing this to just solve games, although it's a fun endeavour. These are challenging and convenient benchmarks to measure our progress against. Ultimately, it's a stepping stone for us to build general-purpose algorithms that can be deployed in all sorts of ways and in all sorts of industries to achieve great things for society.'

Our interviews with the creative people who designed and built AlphaZero are full of insights that, using chess as an example, help us to better understand the opportunities and challenges afforded by AI.

• _chess enthusiasts_

As well as providing instructional material, this book is also a collection of fascinating games of astonishing quality, featuring dashing attacks, unexpected strategies, miraculous defences and crazy sacrifices. Matthew compared playing through these games to uncovering the lost notebooks of a great attacking player of the past, such as his hero Alexander Alekhine, and finding hundreds of hitherto unpublished ideas.

**How to read this book**

The chess content of this book is arranged in discrete chapters and designed to be read out of sequence, so it is perfectly possible to pick a theme you are interested in and start in the middle of the book. The chess content is not too heavy, with an emphasis on explanations rather than variations. We would recommend playing through the games with a chessboard. In our opinion, this promotes a measured pace of reading most conducive to learning.

**Acknowledgements**

We would like to thank DeepMind, and in particular Demis Hassabis, for the wonderful opportunity to study the games of AlphaZero, and for his personal involvement in making this project a success. We would like to thank Dave Silver, Lead Researcher on AlphaZero, as well as Thore Graepel, Matthew Lai, Thomas Hubert, Julian Schrittwieser and Dharshan Kumaran for their extensive technical explanations and their assistance in running test games and test positions on AlphaZero. Nenad Tomasev deserves a special mention for reviewing the chess content and giving us plenty of great feedback!

A big debt of gratitude is owed to Lorrayne Bennett, Sylvia Christie, Jon Fildes, Claire McCoy, Sarah-Jane Allen and Alice Talbert for all their amazing work in keeping this project running and helping us with all the things we needed (and the things we didn't know we needed!). We'd also like to thank everybody at DeepMind for making us feel so welcome during our visits to the London office.

Thanks are also due to Allard Hoogland and the team at New in Chess who have published this book. They have supported our unique project and have ensured that the book is beautifully presented.

We would like to thank our families for their enthusiasm and support and, in the case of Matthew Selby, also for his technical expertise in extracting whatever we wanted from our data files.

All of these amazing people contributed to what has been a madly enjoyable and memorable project.
**Introduction**

On 5th December 2017, London-based artificial intelligence company DeepMind published 'Mastering Chess and shogi by Self-Play with a General Reinforcement Learning Algorithm'. The paper described the company's self-learning AI AlphaZero, which, within 24 hours of starting from random play and with no domain knowledge except the game rules, achieved a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go. It convincingly defeated a world-champion program in each case. In the case of Chess, that was Stockfish.

This was the first time a chess computer had reached superhuman strength from being entirely self-taught. It is momentous for chess players because, for the first time, we can learn from a powerful intelligence which built its chess strategy independently of our own rich history of chess development. It is also far-reaching for AI developers, with AlphaZero achieving superhuman strength in a matter of hours without the team needing to provide any domain-specific knowledge. This opens up the possibility of using these AI techniques for applications where human domain-specific knowledge is limited.

In an interview later in this book, Demis Hassabis describes how the success of AlphaZero builds on DeepMind's earlier work creating AlphaGo, a neural network based system that applied deep learning to successfully defeat Go legend Lee Sedol in 2016, and how both are milestones in the company's mission to use AI for the benefit of mankind. DeepMind plans to positively transform the world through AI. Among other things, it seeks to:

• help address the problems of climate change and energy;

• enable medical advances in diagnostics to make excellent medical care more widely available;

• accelerate scientific research to arrive more quickly at solutions crucial to human well-being.

The importance of the AlphaZero story has impact far beyond DeepMind's own work. Seeing the results of machine learning in the fields of chess and Go, developers around the world have been motivated to invest in similar techniques in other fields. Already, others have adopted the techniques that created DeepMind's AlphaGo to produce publicly available professional-strength Go playing machines, in what many consider to be a tipping point for public participation in the advancement of AI. In recent months the open-source Leela Chess Zero was developed based on the AlphaZero paper, and is now a dangerous challenger to the traditional 'Big Three' engines: Stockfish, Houdini and Komodo. Of course, it's of little surprise to us chess players (who have always known that there is something uniquely important about our game) that chess should play such a central role in the development of this critical technology!

This new approach to machine self-learning in chess has given us a strong chess player with a new style and approach, and that is the crux of this book. AlphaZero has independently developed strategies that possess many similarities to human wisdom, and many that are further developed or show situations where our well-established positional 'rules' are 'broken'.

In 2018, AlphaZero cannot yet explain to us directly what it has learnt (although Demis is confident that a number of technologies and tools that DeepMind and other groups are developing will make this possible in the future). Instead, top grandmaster Matthew Sadler guides us through the main differentiating factors in AlphaZero's game, compared with the top human praxis; and through detailed explanations based on illustrative games from AlphaZero's match with Stockfish, also shows us how AlphaZero's ideas can be incorporated into our own games.

This book explores the following chess themes:

• **Outposts (Chapter 7)** : we examine the variety of ways in which AlphaZero secures valuable posts for its pieces, from the knight and bishop all the way up to the king itself.

• **Activity (Chapter 8)** : AlphaZero is skilled in maximising the mobility of its own pieces and restricting its opponent's pieces. We pay particular attention to the ways that AlphaZero restricts the opposing king.

• **The march of the rook's pawn (Chapter 9)** : AlphaZero frequently advances its rook's pawn as part of its attack and plants it close to the opponent's king.

• **Colour complexes (Chapter 10)** : Matthew explains AlphaZero's fondness for positions with opposite-coloured bishops.

• **Sacrifices for time, space and damage (Chapter 11)** : AlphaZero makes many brilliant sacrifices for long-term positional advantage.

• **Opposite-side castling (Chapter 12)** : we consider some stunning examples in which castling queenside was the prelude to a dangerous AlphaZero attack.

• **Defence (Chapter 13)** : we learn about the contrasting defensive techniques of AlphaZero and Stockfish.

In addition, we have looked at the ways in which the thinking process of AlphaZero differs from that of chess engines such as Stockfish, and the resulting effects on its play. This will be invaluable to anyone who regularly uses engine assessments in their chess studies. We explore AlphaZero's use of a probabilistic assessment to guide its choices (which we believe gives it the ability to head for generally promising positions, leading to a style of play that feels intuitive to humans). The insights we have gathered have also revealed to us some features of engine analysis that we were not fully aware of before (e.g. the prevalence of 0.00 evaluations when analysing with Stockfish and other engines), and this knowledge should better equip chess engine users to understand their assessments.

In the process of writing this book, we had access to previously unpublished games and evaluations from AlphaZero. We believe that there is a large amount of new and instructive material in this book that we hope you will thoroughly enjoy reading and trying out in your games.

_Matthew Sadler and
Natasha Regan,
London, November 2018_
**PART I**

**AlphaZero's history**
**CHAPTER 1**

**A quick tour of computer chess competition**

Before we embark on chess training with our AI hero, AlphaZero, for the match against its formidable opponent, Stockfish, we take a moment to remind ourselves of the beginning of computer chess and just how far it has developed in recent history.

Games playing – and chess in particular – has a long and illustrious association with the development of artificial intelligence. In 1950, Claude Shannon, widely acknowledged as the founder of Information Theory, published the paper 'Programming a Computer for Playing Chess'.

In 1951, Alan Turing – the father of theoretical computer science – wrote the code that would allow a machine of the future to play chess (former World Champion Garry Kasparov even played a game against a reconstruction of this engine in 2012).

Mikhail Botvinnik, World Champion for most of the period from 1948 to 1963 and an engineer by profession, was interested in designing computers to play chess. He was arguably ahead of his time as the hardware wasn't good enough to support his approach, and he worked fruitlessly for many years to create a strong computer program that didn't use brute force. In the end his Pioneer program was instead used in maintaining USSR power stations!

Computer chess competition took a leap forwards in 1974 – the year of Matthew's birth – with the first World Computer Championship held in Stockholm, Sweden. Thirteen engines competed against each other and the program Kaissa emerged as victor. I (Matthew) recently saw a game played by the winner in that championship and the level was gloriously horrific, but some research on the chessgames.com website delivered this game, which was very entertaining!

**Kaissa**

**Chaos**

World Computer Championship, Stockholm 1974

**1.e4 c5 2.** ♘ **f3** ♘ **c6 3.c3 d5 4.exd5** ♕ **xd5 5.d4** ♗ **g4 6.** ♗ **e2 e6 7.0-0** ♘ **f6 8.** ♗ **e3 cxd4**

**9.** ♗ **xd4**

After a well-played opening, this is the first odd move: either 9.cxd4 (to follow up with ♘c3, attacking the black queen) or 9.♘xd4 (forcing a response from Black by uncovering an attack against the bishop on g4) have been the main lines in this position. 9.♗xd4 doesn't serve any developmental purpose for White.

**9...e5**

A tactical blunder...

**10.h3**

... which White misses. 10.♘xe5 ♘xe5 11.♗xe5 ♕xe5 12.♗xg4 would have won a pawn.

**10...exd4 11.hxg4** ♗ **d6 12.cxd4**

12.g5 looks stronger, preparing to take the pawn on d4 without allowing the black queen to h5.

**12...** ♘ **xg4 13.** ♘ **c3** ♕ **h5 14.g3**

A critical moment. Castling kingside is the sensible option, with a balanced game, but Black goes crazy instead!

**14...** ♔ **d7 15.** ♘ **h4 f5**

Modern engines are already on +5 in this position, which is more lost than I'd realised.

16.♕b3 is awkward for Black as 16...♖ab8 17.♘b5 leaves him facing all manner of unpleasant threats. Kaissa takes a more scenic route.

**16.d5** ♘ **ce5 17.** ♕ **c2** ♖ **hf8 18.** ♗ **d3**

A slow move which gives Black chances for a counterattack.

**18...** ♘ **xd3 19.** ♕ **xd3** ♖ **ae8**

19...g5 20.♘f3 ♕h3 is dangerous, with the threat of 21...♗xg3, forcing a draw.

**20.** ♘ **b5**

A good move, trying to expose the black king still further.

**20...f4 21.** ♘ **xd6** ♔ **xd6 22.** ♕ **a3+** ♔ **c7**

**23.** ♕ **xa7**

Kaissa doesn't find the quickest win, but the point is never in doubt.

**23...** ♕ **f7 24.** ♖ **fc1+** ♔ **d6 25.** ♕ **c5+** ♔ **e5 26.d6+** ♔ **e6 27.** ♖ **e1+** ♘ **e3 28.gxf4** ♕ **d7 29.f5+** ♔ **f6 30.** ♖ **xe3** ♖ **d8 31.** ♖ **e7** ♕ **a4 32.** ♕ **e5+** ♔ **g5 33.** ♘ **f3+** ♔ **g4 34.** ♖ **xg7+** ♔ **h5 35.** ♕ **h2+** ♕ **h4 36.** ♕ **xh4# 1-0**

Not bad at all for 1974!

By 1985 I was playing chess regularly and commercial chess microcomputers had reached about 1800 Elo, which was perfect for me at the time. I spent many hours as a kid playing on the beautiful wooden board of the Mephisto Modular System! Natasha worked for a while at 'Countrywide Computers' and produced promotional material of annotated games she played on equal terms against the state-of-the-art Mephisto Lyon and the Mondial Dallas.

How did chess computers improve? It was a combination of faster technology and better programs. Over time chess computers would take account of more positional features to more accurately evaluate positions. Strong players worked with developers to refine which factors were considered. This fine-tuning (or 'hand-crafting') allowed iterative improvements in playing strength as different set-ups were tested. We explore computer thinking further in the chapters 'How AlphaZero thinks' and 'AlphaZero's style – meeting in the middle'.

For many years, advances in computer chess occurred mainly on supercomputers. For example, Cray Blitz, a program running on the Cray supercomputer, won the World Computer Championship in 1983 and 1986, while Deep Thought, the precursor to Deep Blue, won in 1989. Most of my professional chess career (which started in 1990) was conducted without the aid of a computer. I remember working with the top French player Joel Lautier in 1996. A consummate professional, Joel was always abreast of the latest developments and with great pride produced his new Notebook (laptop) with Chessbase. I then produced my own notebook (paper) with my hand-written annotations. I'm sure that I was faster retrieving my analysis than he was! However, around 1997 things changed for me, and equipped with a laptop with a Pentium I 166Mhz processor, I discovered that the Fritz engine could achieve a surprising level in tactical positions! When I stopped playing chess professionally in 1998, one of my reasons for stopping – though certainly not the only one – was that computers were going to be stronger than humans in the foreseeable future and that no one would be interested in chess anymore.

One part of this prophecy came true: after IBM Deep Blue's ground-breaking defeat of Kasparov in a six-game match in 1997, human resistance gradually crumbled, and man vs machine matches essentially stopped after 2006 when Deep Fritz beat the World Champion Vladimir Kramnik 4-2. Thankfully the second part of the prophecy didn't materialise, as top-level chess is thriving. This is due in no small part to the live broadcasting of top-level games with strong online chess engines providing real-time evaluations, which has made watching chess less mysterious to the average player. Engines being stronger than humans does not seem to have negatively affected the interest in watching the world's best human players compete against each other.

**Humans and engines**

Learning to play chess well is learning about the past. A human player cannot navigate the myriad possibilities in chess through ingenuity alone. Hundreds of years of recorded play has produced a vast repository of plans, schemes and evaluations. Familiarity with such knowledge assists an experienced player to select a plan or to anticipate the opponent's options without the need for exhaustive calculation. Even today, when concrete chess engine-assisted variations permeate the annotations of strong players, it isn't unusual to justify a plan by referring to a model game played 50 or 100 years earlier.

Another traditional source of inspiration is the style of the world's strongest player, typically the World Champion. Garry Kasparov's razor-sharp opening preparation and aggressive, dynamic middlegame play moulded a generation of players during his 15-year reign (1985-2000), while Magnus Carlsen's fighting spirit, flexible openings and endgame technique is doing the same for current players.

Since the beginning of this century however, a new influence has gained the ascendancy in shaping the way we think about chess: the commodity superhuman-strength chess engine. The calculating power of the strongest chess engines has redefined the boundaries of what we consider to be 'good' chess. This calculating power has manifested itself most notably as extreme defensive prowess which has proved time and again that the most dangerous-looking position can be held together by 'ugly' moves and sustained superhuman accuracy. In this fashion, many sharp opening variations have been neutralised by precise machine calculation while brilliant attacks from the past and present have been refuted after verification by chess engines.

Since chess engines are now available to any amateur, players of all strengths have been confronted with this power. Modern players have become progressively more sceptical of attacking, sacrificial play, while the opening choices of top players have gravitated to non-forcing lines which delay the first engagement of forces until the middlegame stages (out of the range of chess engine preparation). The downside is that in top-level games, any conflict taking place between two well-mobilised forces will most likely end in a draw.

The human attitude to engines has matured to one of acceptance. Former World Top-10 player Judit Polgar explained it very well when we interviewed her for our earlier book, _Chess for Life_ :

'I realised in 2003/4 that there was no other way: I admitted that I had to actively use engines for my preparation. This was something that was very difficult for me and I was resisting for some time. I guess it's in large part because my game is very creative: I like being creative and to shuffle things and to have my creative point of view. This isn't always successful against computers.

So that was my struggle but then I said OK this is the way it is, this is modern preparation, it's better to use engines. And then of course all these engines became stronger, and there are different engines – one is better in one type of position, another is better in another type of position. It's not something you can choose to use or not: like it or not, it's there and you have to use it.'

As Judit says, players of her generation and older shrug their shoulders and say 'if you can't beat 'em, join 'em', all the while remaining slightly nostalgic for the good old days when you could analyse a position for two weeks and still not have a clue what the evaluation was! Young players just look at you as if you are crazy if you mention those times: they have not known anything else and strong engines have been an integral part of their preparation since the very beginning.

That's not to say that strong human players unequivocally believe the engines. Whilst no human could beat a strong engine over a series of practical games, when it comes to finding the best move in a specific position then the engine's opinion should not be accepted without question.

In general, my feeling is that two minutes' analysis of a position on an engine is worth one or two hours of analysis with a strong human player. In a few seconds, an engine like Stockfish is capable of unravelling tactical details in a position with a precision that would cost a strong human player much time to replicate. However, I would rather have six hours of analysis and discussion of a position with a strong human player than six hours of deep analysis from an engine!

This illustrates the basic difficulty that humans have with engines as a teaching tool. The engine can show the moves that it would play and beat you with, but you won't necessarily get clear guidance in the position.

Another well-known problem is the value of an evaluation to a human player. A Stockfish assessment of +1.00 might indicate a clear stable advantage, but might also indicate the first step on a tortuous tactical path where everything hangs by a thread. The former is human-playable, the latter is much more difficult.

**Engines vs engines**

Since 2010, the focus in computer chess competition has gradually shifted away from the World Computer Chess Championship to the TCEC (Top Chess Engine Championship), now sponsored by the Chessdom website. Whereas the participation of the top chess engines in the World Computer Chess Championship is somewhat patchy, Stockfish, a star in this book, as well as big guns Houdini and Komodo, are regulars at the TCEC. Thirty engines with an Elo above 2800 take part in the competition that features five Divisions (with promotion and relegation) and a Superfinal between the two top engines in the First Division. All the engines run on identical high-end hardware and the Superfinal is a marathon of 100 games played at a time control of 120 minutes for the game with 15-second increments. An interesting feature of the Superfinal is that 50 openings are pre-selected, and each engine gets a chance to play each opening with white and black.

In season 11, the TCEC Superfinal (played in March-April 2018) was contested between Stockfish build 260318 (Elo: 3546) and Houdini 6.03 (Elo: 3489).

**The Season 11 Superfinal: Stockfish vs Houdini**

Chess games between computers sometimes have the reputation of being long, boring and incomprehensible. This isn't completely unjustified as many computer games in fixed structures do have extended periods of shuffling (49 moves to be precise) before one of the sides ventures a pawn move to avoid the 50-move rule... when the whole process begins again!

And indeed, the Stockfish-Houdini match did have such episodes. However, there were also some very interesting games. In this match Stockfish seemed to be much quicker out of the starting blocks than Houdini, establishing and implementing a dynamic plan and pushing Houdini onto the defensive. By contrast, in similar positions with colours reversed Houdini seemed to dither and allow Stockfish to steady the ship.

The following game played early in the final is a good illustration of this:

**Stockfish 260318**

3546

**Houdini 6.03**

3489

TCEC Season 11 – Superfinal 2018 (5)

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3** ♗ **g7 4.e4 d6 5.f3 0-0 6.** ♗ **e3 e5 7.d5** ♘ **h5 8.** ♕ **d2** ♕ **h4+ 9.g3** ♘ **xg3 10.** ♕ **f2** ♘ **xf1 11.** ♕ **xh4** ♘ **xe3**

This creative invention of the great Russian player David Bronstein has a poor theoretical reputation nowadays, so it was an interesting choice for a starting position for this TCEC game.

Black gains two pieces and two pawns for the queen, the bishop pair and a smooth pawn structure (in comparison to White's ragged pawn structure). However, Black's development is lagging and the marauding knight is likely to become a target.

White has to act quickly while Black's forces are undeveloped and uncoordinated. If White waits too long, it might find the black position too tough to break through.

**12.** ♕ **f2**

Already an unusual choice at this juncture. 12.♔e2 ♘xc4 13.♖c1 ♘a6 14.♘d1 ♘b6 15.♘e3 is a strong plan played by both Karpov and Kasparov, when the knight is ready to jump into f5 after further preparation.

But Stockfish's line is also very strong.

**12...** ♘ **xc4 13.h4 h5**

The inclusion of h2-h4 and...h7-h5 dissuades Black from attempting rapid counterplay with...f7-f5: the g6-pawn would be weak and White would also gain the strong g5-square for its knight.

**14.** ♕ **e2** ♘ **b6 15.** ♘ **b5**

Although the move order is slightly different, Stockfish is following a plan played by Russian grandmaster and trainer Yuri Razuvaev. White's goal is to extract concessions from Black by striking at the three exposed points in Black's position:

1. The pawn on g6 (from which White has already extracted the concession...h7-h5 and a good potential outpost on g5 for the white knight). Note also that after Black has played...h7-h5, it no longer has a path to the f4-square for the b6-knight via d7-f6-h5.

2. The pawn on c7, which is vulnerable to pressure from a white knight on b5 and a major piece on the half-open c-file.

3. The knight on b6, which still has not found a good resting place and which will only interfere with the rest of Black's development if it seeks to redeploy via d7.

15.♘h3 ♘a6 16.♘g5 ♗h6 17.♖g1 ♗d7 18.a4 ♖ae8 19.a5 ♘c8 20.♕c4 ♖e7 21.b4 ♗e8 22.♖a2 ♗g7 23.♔d1 ♘b8 24.♘b5 c6 25.♘c3 a6 26.♖c2 ♔h8 27.♔c1 ♖g8 28.♔b1 ♗h6 29.f4 exf4 30.♕f1 ♗g7 31.♕xf4 ♘d7 32.dxc6 bxc6 33.♘d5 cxd5 34.♖xc8 ♘e5 35.exd5 ♖b7 36.♖d1 ♗d7 37.♖xg8+ ♔xg8 38.♔a2 ♗f5 39.♘e4 ♖c7 40.♘xd6 ♖c2+ 41.♔b3 ♗d3 1-0 was the game Razuvaev-Shchekachev, Zaragoza 1996.

15.0-0-0 a5 was Houdini's choice in its game with white. It has been played by a strong grandmaster, but it is insufficiently incisive. Stockfish takes the opportunity to set up a solid queenside structure, after which White will find it very difficult to progress: 16.♘h3 ♗d7 17.♔b1 ♘a6 18.♖h2 ♘a4 19.♘xa4 ♗xa4 and Stockfish had no problems, even coming close to winning in Houdini's time trouble.

**15...** ♘ **a6 16.** ♘ **h3** ♗ **h6**

Preventing 17.♖c1.

**17.a4**

This energetic move, targeting the b6-knight, hits the spot completely. In order to free its development and to stop the king's knight arriving on g5, Houdini feels compelled to give up its bishop pair. White now fears the position opening up much less than before as Black would be missing a dangerous attacking component: the two bishops.

**17...** ♗ **xh3 18.** ♖ **xh3** ♘ **d7 19.a5** ♘ **dc5 20.** ♕ **c4**

With very similar ideas to the Razuvaev game. If Black does not react, White will play ♔e2 and b2-b4 when Black will be completely tied up. Houdini drums up some counterplay but Stockfish has a phenomenal sequence in mind.

**20...f5 21.** ♔ **f1**

21.b4 ♘xb4 would be embarrassing.

**21...fxe4 22.b4** ♘ **d7 23.** ♘ **c3**

An amazing move! Once the knight reaches e4, Black will face new problems on the queenside: ♕b5 is going to be very nasty, attacking the knight on d7 and the b7-pawn. Once the b7-pawn falls, the knight on a6 will also be in trouble. This centralisation costs White two additional pawns though!

**23...exf3 24.** ♘ **e4** ♘ **f6**

24...♖f4 seemed tempting to me, but Stockfish is unmoved: 25.♖g3 ♔h7 26.♕b5 ♖d8 27.♖e1 and White is powering through with ♕xb7 and ♕xa7.

**25.b5** ♘ **c5 26.** ♘ **xc5 dxc5 27.d6+** ♔ **h7 28.dxc7 e4**

This looks threatening, but not to a calculating monster like Stockfish!

**29.** ♖ **e1** ♖ **ae8 30.** ♖ **xf3** ♖ **c8**

30...exf3 31.♖xe8 ♖xe8 32.♕f7+ ♗g7 33.♕xe8 wins for White.

**31.** ♖ **f2** ♖ **xc7 32.** ♔ **e2 e3 33.** ♖ **f3** ♗ **g7**

**34.** ♖ **ef1** ♖ **d7 35.** ♖ **d1** ♖ **e7 36.** ♖ **f4** ♘ **e4**

An amazing defensive idea. I had to wait until the follow-up was played on the board before I grasped the idea!

**37.** ♖ **xe4** ♖ **f2+ 38.** ♔ **xe3** ♖ **ef7**

Threatening 39...♖ff3 mate. It looks too good to be true... and it is!

**39.** ♖ **e8** ♖ **7f3+ 40.** ♔ **e4** ♖ **f4+ 41.** ♔ **d5** ♖ **xc4 42.** ♔ **xc4** ♖ **c2+ 43.** ♔ **d3** ♖ **a2 44.** ♖ **e7** ♔ **h6 45.** ♖ **f1 c4+ 46.** ♔ **xc4** ♖ **a4+ 47.** ♔ **c5** ♗ **d4+ 48.** ♔ **d5** ♗ **c3 49.** ♖ **xb7** ♖ **d4+ 1-0**

A fantastic game by Stockfish.

That brings us just about up-to-date until December 2017, when the chess world first heard about a new approach for chess computers – the successful implementation of a very strong, and completely self-taught machine. Enter AlphaZero.
**CHAPTER 2**

**ZeroZeroZero**

The end of 2017 saw the release of 10 games from a match between the strongest superhuman-strength chess engine – Stockfish – and DeepMind's AlphaZero. The match result was a comprehensive victory for AlphaZero.

More startling than the score, however, was the manner in which AlphaZero achieved its victories. It was the first time a computer had reached this level by teaching itself – without learning established human wisdom on chess strategy. And AlphaZero's play recalled the glory days of Kasparov, appearing to target the opponent's king directly from the opening moves and sacrificing material freely to achieve its attacking goals. For chess players, these games sparked the tantalising thought that a new style of play had been discovered – or, perhaps more accurately, that an existing style of play had been refreshed and expanded – capable of overcoming the extraordinary calculating and defensive capabilities of the world's hitherto strongest chess engine. If this were true, current assessments of some complicated opening variations and middlegame positions – based largely on the results of analysis by chess engines such as Stockfish – might also be overturned. However, with only 10 games as analysis material, it was difficult to form a definitive impression.

At the beginning of 2018, I was invited to the DeepMind offices at St Pancras in London to study 210 games from the newest series of matches between Stockfish and AlphaZero. I would describe my mood on that day as enthusiastic but apprehensive. As a chess fan, I was hoping to discover something original and fantastic; as a strong player I was prepared to be modestly disappointed by the style of play. I fully expected to see a small number of good (attacking) games, but I was also convinced that many games would be of limited interest (a common feature of matches between strong chess engines).

I was provided with two files: a file of 110 games played without an opening book from the starting position, and a file of 100 games starting from various pre-determined opening positions (the positions used in the 2016 TCEC World Championship). The games in each file were grouped by colour so that I first played through AlphaZero's Black games, and then its White games. I like to play through games with the fast-forward button held down, which means that a full game flashes before my eyes in about 10 to 15 seconds. It's enough to get a feel of the outline of the game, and a sense of whether something unusual happened.

For the games starting from the initial board position, one game was selected at random for each unique opening sequence of 30 plies; all AlphaZero losses were also included. For the TCEC match, one game as White and one game as Black were selected at random from the match, starting from each opening position.

I whizzed through the first 10 games, gradually acclimatising to the play of both protagonists. I noted some unexpected kingside pawn pushes and subtle knight manoeuvres from AlphaZero, but nothing yet to make me stop and gasp. The 11th and 12th games did. As the 11th game flashed before my eyes, it suddenly registered that AlphaZero as Black had already sacrificed three pawns and had just played a quiet move 22...h6 on the kingside.

_Game: 'Raking bishops'_

**Stockfish 8**

**AlphaZero**

London 2018 (11)

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♘ **f6 4.** ♘ **g5 d5 5.exd5** ♘ **a5 6.** ♗ **b5+ c6 7.dxc6 bxc6 8.** ♗ **d3** ♘ **d5 9.** ♘ **f3** ♗ **d6 10.0-0** ♘ **f4 11.** ♖ **e1** ♘ **xd3 12.cxd3 0-0 13.** ♘ **xe5 c5 14.** ♘ **c3** ♗ **b7 15.b3** ♖ **e8 16.** ♘ **c4** ♘ **xc4 17.** ♖ **xe8+** ♕ **xe8 18.bxc4** ♕ **e6 19.** ♗ **b2** ♖ **b8 20.** ♘ **b5** ♕ **g6 21.** ♕ **f1** ♗ **f4 22.** ♘ **xa7 h6**

I checked the result: AlphaZero had won on the 48th move! On move 25, Stockfish had bailed out to a losing endgame with 25.♕d1 instead of keeping its extra material with 25.♘b5, but I wasn't sure why... and none of my engines was helping me either.

**23.** ♗ **c3** ♕ **h5 24.h3** ♖ **a8**

**25.** ♕ **d1** ♕ **xd1+ 26.** ♖ **xd1** ♖ **xa7 27.** ♖ **a1** ♗ **c6 28.a4** ♖ **xa4 29.** ♖ **xa4** ♗ **xa4 30.** ♔ **f1** ♗ **b3 31.** ♔ **e2** ♗ **d6 32.** ♔ **e3** ♗ **e7 33.** ♗ **e5 f6 34.** ♗ **c7** ♔ **f7 35.** ♗ **b6** ♔ **e6 36.** ♔ **e2** ♔ **d7 37.** ♔ **e1** ♔ **c6 38.** ♗ **a5 h5 39.** ♔ **f1** ♔ **d7 40.** ♗ **b6** ♗ **c2 41.** ♔ **e2** ♔ **c6 42.** ♗ **a5** ♗ **d6 43.d4 cxd4 44.d3** ♗ **a4 45.h4** ♔ **b7 46.** ♔ **f1** ♗ **d7 47.** ♔ **e2** ♔ **a6 48.** ♗ **d8** ♗ **f5 0-1**

Interesting and confusing! If you fancy testing your tactical play, try and work out Black's answer to 25.♘b5. The answer is given in the annotations to the game ' _ **Raking Bishops**_ ' in the 'Sacrifices for time, space and damage' chapter.

I filed the game away mentally for further study and moved on to the 12th game. At move 17 I burst out laughing: 'This AlphaZero is a lunatic!'

_Game: 'Take my knight!'_

**Stockfish 8**

**AlphaZero**

London 2018 (12)

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♗ **c5 4.d3 a6 5.** ♘ **g5** ♘ **h6 6.0-0 d6 7.a4** ♗ **g4 8.** ♘ **f3 0-0 9.h3** ♗ **h5 10.c3** ♔ **h8 11.** ♗ **xh6 gxh6**

**12.** ♘ **bd2** ♗ **a7 13.** ♗ **d5** ♘ **e7**

**14.** ♗ **xb7** ♖ **b8 15.** ♗ **xa6 f5 16.** ♔ **h1** ♘ **g6 17.exf5** ♘ **f4**

On the Black side of a Giuoco Piano (literally, 'Quiet Game'), within 17 moves, AlphaZero had sacrificed everything – three pawns and its kingside structure – to open lines all over the board.

**18.d4** ♖ **xf5 19.** ♕ **c2** ♖ **f8 20.** ♖ **ae1** ♕ **f6 21.** ♖ **e3** ♕ **g7 22.** ♖ **g1** ♘ **d5 23.** ♗ **b5** ♗ **g6 24.** ♕ **c1** ♘ **xe3 25.fxe3** ♗ **f7 26.** ♖ **f1** ♗ **d5 27.** ♗ **c4** ♗ **a8 28.a5 e4 29.** ♘ **h2** ♕ **g5 30.b4** ♕ **xe3 31.** ♘ **g4** ♕ **g5 32.** ♕ **e1 h5 33.** ♘ **e3 h4 34.** ♗ **e6** ♗ **c6 35.** ♗ **c4 d5 36.b5** ♗ **b7 37.** ♗ **b3** ♖ **bc8 38.a6** ♗ **a8 39.** ♗ **a4** ♗ **b6 40.** ♔ **g1** ♕ **g3 41.** ♕ **xg3 hxg3 42.** ♖ **a1** ♖ **f2 43.** ♘ **df1** ♖ **e2 44.** ♘ **f5** ♖ **g8 45.** ♘ **1xg3** ♖ **d2 46.** ♖ **f1** ♗ **a5 47.** ♖ **f2** ♖ **xf2 48.** ♔ **xf2** ♗ **xc3 49.h4** ♖ **f8 50.** ♔ **e3** ♗ **e1 51.** ♔ **e2** ♗ **xg3 52.** ♘ **xg3** ♖ **g8 53.** ♔ **f2** ♖ **g4 54.** ♗ **d1 e3+**

Stockfish had defended as only it can, but activity won through in the end with AlphaZero completing a win in 97 moves.

The total effect of those first 110 games was overwhelming. Firstly, I had witnessed a series of magnificent games played in a distinctive, individual style that appealed to me. Secondly, when I tested key positions on the chess engines I use for analysis, I saw that AlphaZero's assessment was different to that of the engines. In fact, AlphaZero's assessments were closer to my intuitive (human) feeling about the position. The attacking raw materials of open files and diagonals against the king and a lead in development seemed to matter again and could no longer be neutralised by a series of ugly but accurate moves, or a miraculous and undeserved tactic.

This dual feeling – that there is much to learn from the way AlphaZero plays, and that the AlphaZero style of play is such that both amateurs and professionals could intuitively grasp it and apply at their own level – was an inspiration for this book.

How is AlphaZero's play so different to that of other engines? The clues are in its construction, and we will explore the link between construction and playing style in more depth in the chapter 'AlphaZero's style – meeting in the middle'.

In this chapter we zoom in on one mysterious aspect of engine evaluations that I first became consciously aware of on the day that I first analysed with AlphaZero.

**0.00**

A couple of months ago, I was reviewing an excellent middlegame book of extremely complicated positions analysed by a world-class grandmaster. The author mentioned a few times when the crisis in a particular position was at its highest that his engines were assessing the position as 0.00. Judging from his comments, he wasn't completely sure what to make of such an assessment which didn't always tally with his intuitive or practical feeling about the position.

Any chess player who has analysed complicated positions seriously with an engine running in the background will recognise this scenario. You summon your inner genius, think up a brilliant double-pawn sacrifice to set the board on fire... and your engine responds with an evaluation of 0.00 and a best line ending in you forcing a bizarre repetition of moves. And it's not just one engine: they all want you to force a repetition (though the ways to do so often vary). It's perhaps the most irritating and obstructive thing that these otherwise fantastic engines do during analysis. If an engine thinks that a draw by repetition is the best course, it's not going to chip in with interesting suggestions anymore. It's all on you to think of something and challenge the engine and force it to look outside its closed path.

The meaning of these 0.00 evaluations is something puzzling. At the point when the possibilities should be boundless, a draw by repetition is apparently the best option. However, if you attempt to take on the engine and prove it to be wrong, then you often end up losing... or discovering more repetitions. The engines are just too strong and can usher away any of your objections.

You can imagine therefore that I was intrigued when playing through games between AlphaZero and Stockfish to see many 0.00 evaluations whizzing past my eyes as my engines analysed in the background. Even more interestingly, AlphaZero's was normally the only dissenting voice: in positions assessed at 0.00 by the engines, its evaluation was often positive for itself.

Putting that together with the score AlphaZero was making in such positions, it made me wonder whether a new chapter had been opened on 0.00 evaluations. In any case, it seemed well worth bringing together some of these positions to understand what we could learn from AlphaZero and the engines.

We'll examine a series of positions in which AlphaZero's evaluation and that of Stockfish and other top engines varied significantly. In each position, we will try and understand the reason for the evaluation of both sides, attempt to assess the position (both objectively and from the human perspective) and also attempt to assess what effect the evaluation might have on subsequent play.

Before we start, a few words on how AlphaZero evaluates. Rather than expressing a position advantage as an equivalent to a number of pawns (in the way that traditional engines do), AlphaZero evaluates by estimating its expected score from the position (wins counting as 1 and draws counting as 0.5). In our annotations we've expressed this as a % between 0% and 100%. An AlphaZero evaluation of 50% would mean a win is as likely as a loss (and draws could be possible too).

**Section A – 0.00 and slow-burning attacks**

Our first example also features in the 'AlphaZero's style – meeting in the middle' chapter.

_Game: 'Python squeeze'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **b4+ 6.** ♗ **d2** ♗ **e7 7.** ♘ **c3 c6 8.** ♗ **f4 0-0 9.e4 d5 10.e5** ♘ **e4 11.cxd5 cxd5 12.0-0** ♘ **xc3 13.bxc3** ♗ **a6 14.** ♖ **e1** ♘ **c6 15.h4** ♖ **c8 16.** ♖ **e3** ♖ **c7 17.** ♘ **g5 h6 18.** ♘ **h3**

Let's start by assessing the position. White has a central space advantage due to the pawn chain c3/d4/e5. The pawn on e5 gives White an outpost on d6 and also takes away the defensive square f6 from the black pieces.

Looking at the distribution of forces on the board, we can see that White has five pieces within easy reach of the kingside: queen, rook, bishops and knight. The only downside from an attacking point of view is that the light-squared bishop is not on the b1-h7 diagonal; with Black's bishop on a6 preventing ♗f1-d3, this is not likely to happen quickly either.

Black has only two defenders on the kingside: the bishop on e7 and rook on f8. The demarcation lines are clear: White will attack on the kingside!

As the centre is blocked, Black will look to the queenside for counterplay. Black's situation there is not too bad: White's queenside structure is damaged and the pawn on c3 – backward on a half-open file – is a nice starting point to unravel White's defences there. Black should not tarry too much, however, as White has already started to loosen Black's kingside defences with the manoeuvre ♘f3-g5-h3.

It looks strange to place the knight on h3, but White has teased out the target h6 from Black and freed the d1-h5 diagonal for White's queen to enter the kingside. Moreover, the white knight has a good future post on h5 (via f4). Such a knight manoeuvre, dedicating time to bring the knight close in to the opponent's king, is a typical attacking feature of AlphaZero's.

I'd like now to give a summary of the main lines and evaluations of five engines. All engines were given one minute to analyse the position. These were the results:

**Houdini 6.02: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 18...♖e8 19.♖f3 ♘a5 20.♗d2 ♕d7 21.♘f4 ♖ec8 22.a4 ♘c4 23.♗c1 ♘a5 24.♗d2 | 0.00

**Second line** | 18...♕d7 19.♕g4 ♔h7 20.♕h5 ♗d8 21.♕d1 ♔g8 22.♖f3 ♘e7 23.♗d2 ♘g6 | 0.00

**Third line** | 18...♔h7 19.♕h5 ♖c8 20.♘g5+ ♔g8 21.♘h3 | 0.00

**Stockfish 8: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 18...♖e8 19.♖f3 ♘a5 20.♗d2 ♕d7 21.g4 ♕b5 22.g5 hxg5 23.♖xf7 ♔xf7 24.♕h5+ ♔f8 25.♕h8+ ♔f7 26.♕h5+ | 0.00

**Second line** | 18...♘a5 19.♕h5 ♔h7 20.♘g5+ ♔g8 21.♘h3 | 0.00

**Third line** | 18...♔h7 19.♕h5 ♘a5 20.♘g5+ ♔g8 21.♘h3 | 0.00

**Stockfish 9: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 18...♖e8 19.♖f3 ♘a5 20.♕c2 ♗f8 21.♗d2 ♗b5 22.♘f4 ♕d7 23.a4 ♗c4 24.♖b1 ♕e7 25.♗c1 ♗a6 26.♗d2 ♖ec8 27.♗h3 ♘c4 | -0.14

**Second line** | 18...♕d7 19.g4 ♗d8 20.h5 ♘e7 21.♖b1 ♗c4 22.♖b2 ♗a6 23.♖b1 | 0.00

**Third line** | 18...♕e8 19.♖f3 ♘a5 20.♗xh6 gxh6 21.♖f6 ♗xf6 22.exf6 ♔h7 23.♕c2+ ♔h8 24.♕d2 ♔h7 25.♕c2+ | 0.00

**Komodo 11.2.2: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 18...♖e8 19.♖e1 ♕c8 20.♕g4 ♔h8 21.♗d2 ♘a5 22.♕f3 ♗f8 23.♘f4 ♘c4 24.♗c1 ♘a3 25.♗xa3 ♗xa3 26.c4 ♗b2 27.cxd5 ♗xa1 | -0.43

**Second line** | 18...♔h8 19.♕h5 ♔h7 20.♘g5+ ♔g8 21.♘h3 ♕d7 22.♗xh6 gxh6 23.♕xh6 ♖fc8 24.♖f3 ♗f8 25.♕g5+ ♗g7 26.♘f4 ♕e7 27.♕g4 | 0.00

**Third line** | 18...♘a5 19.♕h5 ♔h7 20.♘g5+ ♔g8 21.♘h3 | 0.00

**Komodo 11.3.1: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 18...♕d7 19.♕g4 ♔h7 21.♕h5 ♗d8 21.♗g5 ♘a5 22.♘f4 ♘c4 23.♖ee1 ♘a3 24.♖ac1 ♗c4 25.♗f1 ♗xf1 26.♖xf1 ♘c4 27.♗xd8 | -0.31

**Second line** | 18...♗b5 19.♕g4 ♔h7 20.♕d1 ♗c4 21.♖e1 ♗a3 22.♗d2 ♕e7 23.♕c2+ ♔g8 24.♘f4 ♖fc8 25.♘h5 ♗a6 26.♘f4 ♘a5 27.♖ab1 ♕f8 | -0.28

**Third line** | 18...♖e8 19.♖f3 ♘a5 20.♕c2 ♖f8 21.♗c1 ♕d7 22.♘f4 ♖fc8 23.a4 ♘c6 24.♕d2 ♗f8 25.♕d1 ♗c4 26.♕c2 ♕e8 27.♗d2 g6 28.♗c1 | -0.22

The top three lines of analysis are given with the evaluation of each.

This is quite a lot of information, so I've pulled out some key points:

1. Houdini and Stockfish seem to be trying to prove forced draws by repetition in many lines.

2. Only Komodo takes a real view on the position and considers one side (Black) to be better.

3. Many of the lines suggested are somewhat strange.

The lines struck me as quite odd, with mysterious repetitions and retreats. Stockfish and Houdini especially are great attacking engines: where is the power and the conviction to make something work beyond a quick spurious repetition or a sacrificial perpetual? At crucial moments these engines seem to be cutting out half-way as if there was nothing to believe in on the kingside.

These evaluations were not significantly altered by letting the engines run for a longer period of time. After a six-hour stint of deep analysis on this position, both Stockfish's and Komodo's main lines ended with an evaluation of 0.00, while Houdini bucked the trend a little with an evaluation of 0.14.

Now let's look at AlphaZero's evaluation at move 18: a 66.5% expected score for White, which is rather more positive than 0.00.

Who is right? The position reminds me of the King's Indian Attack against the French, which I play frequently with white.

King' s Indian Attack: 1.e4 e6 2.d3 d5 3.♘d2 c5 4.g3 ♘c6 5.♗g2 ♘f6 6.♘gf3 ♗e7 7.0-0 0-0 8.♖e1 b5 9.e5 ♘d7 10.♘f1.

You see here a similar structure to our featured game: White has established a pawn on e5, not much is happening in the centre, and Black's strength is concentrated on the queenside. Objectively the chances in this line are balanced. However, the fact that White's attack is aimed at Black's king and that White's king is safe from Black's attack makes Black's position riskier and more difficult to handle in a practical game than White's.

Coming back to our game, the same remarks apply. I wouldn't be completely astounded if Black were able to neutralise White's kingside potential by a precise sequence of piece shuffling on the queenside. However, this is an approach fraught with danger, and a much narrower path than the surrounding 0.00 evaluations and draws by repetitions might make you suspect.

I had previously tended to assume that: a) there is a correct narrow single path in such positions, and b) the engines find it and the 0.00 evaluations are an accurate reflection of the position. However, the AlphaZero-Stockfish games have sown doubt in that conclusion, at least in my mind.

Comparing the forcefulness and vigour with which AlphaZero brings its pieces into play on the kingside, and the somewhat colourless variations produced by the other engines in these types of position, it seems that not all long-term attacking resources for the opponent are being properly considered. It would then be unsurprising if a percentage of such narrow 0.00 paths were in fact better for the attacker, and not holding for the defender. It seems to take an AlphaZero to prove it however!

From a human perspective, a line such as 16...♗c4 (instead of 16...♖c7) followed by...b5-b4, possibly combined with some strengthening moves on the kingside like...♖e8 and...♗f8, would be the most obvious way to play, ensuring that Black's counterplay on the queenside touches White's structure there. By playing only with pieces, the engine lines run the risk of having simply wasted time if the calculated fraught defence turns out to be unsatisfactory.

Fast-forward the game by 15 moves and you might wonder whether Stockfish had been switched off for that period: AlphaZero has increased its kingside potential substantially whereas Stockfish's queenside counterplay has barely started. This scenario arises frequently in the games between AlphaZero and Stockfish, and we gave it the name 'slow-burning attacks'.

**18...** ♔ **h7 19.** ♖ **f3** ♘ **a5 20.** ♕ **c2+** ♔ **g8 21.** ♖ **e1** ♔ **h8 22.** ♕ **d1** ♘ **c6 23.** ♗ **e3** ♗ **c4 24.** ♕ **d2** ♔ **h7 25.** ♘ **f4** ♕ **e8 26.g4** ♖ **h8 27.** ♘ **h5**

AlphaZero has reached an 85.2% expected score. Stockfish 8 starts off at 0.00 but moves to an unconcerned 0.27 (indicating the game continuation) after about 1.5 minutes. From a human perspective, it's clear that one side is making huge progress: since move 18, Stockfish has made four moves with its king, and moved its knight to a5 and back to c6, whereas AlphaZero's storm is gathering on the kingside!

**27...** ♔ **g8**

27...♗xh4 28.♖h3 ♕d8 29.♗xh6 gxh6 30.♘f6+ leads to immediate disaster.

**28.** ♖ **h3** ♖ **b7 29.** ♗ **f4** ♗ **f8 30.** ♕ **d1** ♘ **e7 31.** ♗ **c1 b5 32.f4**

A eureka moment for me. I have played a number of similar positions from the King's Indian Attack against Stockfish in training games in which I built up a strong kingside attacking structure while Stockfish sat back with an unconcerned smile on its lips and an eyebrow raised in amusement.

White's original plan – if Black did nothing – was to break through with g4-g5. However Stockfish has taken measures by prophylactically placing the rook on h8. Once g4-g5 happens, then Black will have some power on the h-file to counter White's initiative. Normally, short of time, feeling the pressure, hoping against hope that this is the game where I repay Stockfish for all its victories against me, I press on regardless with g4-g5 and in incomprehensible fashion I get mated on the h-file 15 moves later!

AlphaZero's method of converting such positions is extremely instructive. Rather than try to finish the game with a mating attack, it turns the currently passive rook on h8 into the centrepiece of its strategy and switches to ensuring that this piece never moves again. Once this is done, AlphaZero will exchange off Black's active pieces and win just by being a rook up. It's a completely controlled way of winning that offers Stockfish no chance to display its prodigious ability for tactical defence in desperate situations.

**32...** ♖ **b6 33.** ♗ **a3** ♘ **g6 34.** ♗ **xf8** ♘ **xf8 35.** ♕ **d2** ♕ **c8 36.** ♖ **f3** ♕ **d8 37.** ♕ **f2 b4 38.cxb4** ♖ **xb4 39.f5** ♕ **c7 40.** ♖ **d1** ♕ **b7 41.** ♖ **d2** ♕ **c7 42.** ♕ **g3** ♗ **b5 43.** ♔ **h2** ♗ **d7 44.** ♕ **f2** ♖ **b6 45.** ♖ **c2** ♖ **c6 46.** ♖ **b2** ♖ **b6 47.** ♗ **f1** ♕ **b8 48.** ♖ **xb6 axb6 49.f6 g6 50.** ♘ **g3** ♗ **e8 51.** ♕ **b2** ♕ **d8 52.h5** ♘ **d7 53.** ♔ **g2 g5**

There we are! AlphaZero has ended up playing this kingside pawn storm with the aim of incarcerating the black pieces... and you might say that it has succeeded. By avoiding g4-g5, White has kept the h-file closed and left Black's rook on h8 useless in the corner. White could now light up a cigar and relax by the fireside as Black barely has a move. AlphaZero's next move is a bit strange, allowing a desperate piece sacrifice that gives Black some freedom. However, it doesn't help Black to stave off the inevitable defeat.

**54.** ♖ **c3** ♘ **xf6 55.exf6** ♕ **xf6 56.** ♖ **f3** ♕ **d8 57.** ♕ **b4** ♔ **g7 58.** ♗ **e2** ♗ **c6 59.** ♖ **b3** ♗ **d7 60.** ♕ **d6** ♗ **a4 61.** ♕ **xd8** ♖ **xd8 62.** ♖ **xb6** ♔ **f8 63.** ♔ **f2** ♖ **c8 64.** ♖ **a6** ♗ **d7 65.** ♖ **a7** ♔ **e8 66.** ♗ **d3** ♖ **c3 67.** ♔ **e2** ♔ **d8 68.** ♔ **d2** ♖ **c7 69.** ♖ **xc7** ♔ **xc7 70.** ♔ **c3** ♗ **a4 71.** ♔ **b4** ♗ **d1 72.** ♗ **e2** ♗ **c2 73.** ♘ **f1 1-0**

**Section B – 0.00 and open lines**

Our next example also features in the chapter 'Colour complexes'.

_Game: 'The matrix'_

**AlphaZero**

**Stockfish 8**

London 2018

Let's start by assessing the position: it's crazy! Black is two pawns up but has a number of serious problems:

1. _Passive pieces:_

a) the queen's rook is tied to a6 for the moment to prevent White's queen from entering on b6 or a7.

b) the bishop is glued to e6 to block White's rooks from invading along the e-file.

c) two of Black's major pieces are tied to the defence of the bishop on e6.

2. _Vulnerable king:_ Black's entire pawn structure is a mass of holes, which means that the black king has no safe place anywhere on the board. The black king will have to rely completely on its own pieces to defend it, as the pawns have already left home!

3. _White entry points:_ By pushing the h-pawn to h6, White has given itself an advanced entry point for its queen with ♕g7 (White might even consider a manoeuvre like ♖h1-h5-g5-g7!). Together with the doubled rooks on the e-file attacking the bishop on e6, ♕g7 causes Black some anxiety.

And yet, for all that, Black is by no means lost. White has no easy way to open up the position further. A move like b2-b3 on the queenside is possible, but White must be careful of its own king's safety. A typical idea for White would be to move its king over to the kingside – for example to g1 – to be able to make pawn moves more freely on the queenside, but it takes a fair amount of organisation and of course the kingside – with the exposed pawn on h6 – is not completely safe! For now Black has sufficient resources to defend its extended territory.

Let's see what the engines think:

**Houdini 6.02: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 55...♖e8 56.♗f4 ♕d7 57.♕g7 ♔c8 58.♕d4 ♔b7 | 0.00

**Second line** | 55...bxa3 56.bxa3 c3 57.♔a1 ♕c4 58.♕f6 ♖f7 59.♖b1+ ♔a8 60.♕h8+ ♕c8 61.♕e5 ♕c7 62.♕h8+ ♕c8 | 0.00

**Third line** | 55...♕d7 56.♗f4 ♖e8 57.♕g7 ♔c8 58.♕d4 ♔b7 | 0.00

**Stockfish 8: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 55...bxa3 56.bxa3 f4 57.gxf4 ♗f7 58.♗g1 ♖xe2 59.♖xe2 c3 60.f5 ♔c8 61.♔a1 ♕c4 62.♖e7 ♖f6 63.♕xf6 ♕f1+ 64.♔a2 ♕c4+ 65.♔a1 | 0.00

**Second line** | 55...♖e8 56.♗f4 ♕d7 57.♕g7 ♔c8 58.♕e5 ♖b6 59.a4 ♔b7 60.♕g7 ♖e7 61.♕f8 ♕e8 62.♕f6 ♕d7 63.♕f8 | 0.00

**Third line** | 55...♕d7 56.♗d2 bxa3 57.bxa3 ♔a8 58.♔a2 ♕c8 59.♗f4 ♖b7 60.♕f6 ♖bb6 61.♗e3 ♖b7 62.♗f4 | 0.00

**Stockfish 9: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 55...♕d7 56.♗d2 ♖e8 57.axb4 axb4 58.♗xb4 ♖ea8 59.♔c1 ♖c8 60.♖e3 ♖c7 61.♔b1 ♕a4 62.♗a3 ♕d7 63.♗b4 | 0.00

**Second line** | 55...♖e8 56.♗f4 ♕d7 57.♕g7 ♔c8 58.♕e5 ♖b6 59.axb4 axb4 60.b3 ♔b7 61.♕g7 ♖e7 62.♕f8 ♖e8 63.♕g7 | 0.00

**Third line** | 55...bxa3 56.bxa3 c3 57.♔a1 ♕c4 58.♕f6 ♖f7 59.♖b1+ ♔a8 60.♕h8+ ♕c8 61.♕e5 ♖b7 62.♖xb7 ♕xb7 63.♕xc3 ♖c6 64.♕xa5+ ♕a6 | 0.00

**Komodo 11.2.2: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 55...bxa3 56.bxa3 ♔a8 57.♔a2 ♕c8 58.♗f4 c3 59.♖b1 ♖b7 60.♖xb7 ♔xb7 61.♕h8+ ♔a7 62.♕d4+ ♕b6 63.♕g7+ ♕b7 64.♕d4+ | 0.00

**Second line** | 55...♕d7 56.♗f4 ♖e8 57.♖e3 ♔a8 58.♕g7 ♖e7 59.♕e5 ♖e8 60.♕d4 ♕b7 61.♕f6 ♕d7 62.♖d1 ♕c6 63.♖de1 ♕c8 64.♕d4 ♕b7 | 0.00

**Third line** | 55...♖e8 56.♗f4 ♕d7 57.♖e3 ♔a8 58.♕g7 ♖e7 59.♕e5 ♖e8 60.♕d4 ♕b7 61.♕f6 ♕d7 62.♖d1 ♕c6 63.♖de1 ♕c8 64.♕d4 ♕b7 | 0.00

**Komodo 11.3.1: top three lines after one minute of analysis** | **Evaluation**

---|---

**First line** | 55...bxa3 56.bxa3 ♔a8 57.♔a2 ♕c8 58.♗f4 c3 59.♖b1 ♖b7 60.♖xb7 ♕xb7 61.♕h8+ ♔a7 62.♕d4+ ♔a8 | 0.00

**Second line** | 55...♕d7 56.♗f4 ♖e8 57.♖e3 ♔a8 58.♕g7 ♖e7 59.♕d4 ♕c8 60.♖xe6 ♖exe6 61.♕xd5+ ♔a7 62.♗e3+ ♔b8 63.♗f4 ♔a7 | 0.00

**Third line** | 55...♕c8 56.♗g5 ♖c7 57.a4 ♔a8 58.♖e5 ♖b7 59.♗f4 ♖c6 60.♖5e2 ♖e7 61.♗g5 ♖b7 62.♖e5 ♖bb6 63.♗e3 ♖b7 64.♗f4 ♖d6 | 0.00

Again, I've pulled out a few key bits of information from all these variations:

1. The engines assess two fundamentally different options in the same way: opening the queenside with 55...bxa3 and keeping the queenside closed with 55...♕d7 or 55...♖e8.

2. Stockfish has a concrete follow-up planned against 55...bxa3 56.bxa3.

3. None of the engines spot AlphaZero's (phenomenal) active idea 56.♔a2 after 55...bxa3 (see the 'Colour complexes' chapter for an in-depth examination of this fantastic idea).

Once again, after six hours of deep analysis, the results were comparable: the main line for both Stockfish 9 and Komodo 11.3.1 were evaluated as 0.00, while Houdini was a slight trend-breaker with -0.14.

Let's start with the last point. AlphaZero's reply to Stockfish's 55...bxa3 in the game (56.♔a2) was a total shock for me, so it isn't amazing that engines would not discover such an idea after running for just one minute. However, the first point intrigued me greatly.

The engines are considering two radically different approaches: 55...bxa3 opens up the queenside, looking for counterplay against the white king, but also potentially opening up lines against the black king: it is a very high-risk continuation. 55...♖e8 and 55...♕d7 maintain the status quo and put the onus on White to puzzle out a way to prise open Black's position: these are the conservative options.

Isn't it amazing that the engines think that two such radically different approaches are completely equivalent? White's compensation for the two pawns is its enormous activity, the passivity of Black's pieces and the vulnerability of Black's king. From a human perspective it's hard to believe that Black should have so much leeway in this position!

From an engine perspective, you wonder whether two things might happen:

1. An engine might keep the position closed for a while and then suddenly decide to open the position: if everything is equal, what difference does it make?

2. An engine might play riskily and give its opponent a chance to find a hole/an unexpected resource in some fraught analysis, rather than keeping things tight and forcing the opponent to engineer a break.

This is in fact what happens in the game: after the risky 55...bxa3, Stockfish has a concrete idea in mind to justify the risk involved in opening the b-file against the king. However, AlphaZero is looking at the position with a specific, attacking mindset: no concern for material, the desire to add an open file pointing towards the black king to its total control of the a7-g1 diagonal, and a keen desire to maximise its own activity and restrict its opponent's activity to the maximum degree. This mindset enables it to find an unexpected resource.

It's hardly the end of the game after this – in fact AlphaZero's evaluation drops slightly from 62.9% after 55.♗e3 to 60.0% after 56.♔a2 and stays at that level until 67.♗g1, when AlphaZero's evaluation starts climbing until the end. However, 56.♔a2 ensures that Stockfish does not get the concrete, forced play it was looking for when taking on a3, and makes the defensive task much more perilous.

From my perspective, having seen what happens when AlphaZero gets open lines to work with, I would always prefer solid moves like 55...♕d7 and 55...♖e8. With Stockfish on the black side, nothing is decided yet after 55...bxa3, but AlphaZero is in its element. The rest of the game is thoroughly annotated in the 'Colour complexes' chapter.

**Section C – 0.00 and quiet positions**

The following game is another epic struggle. Unfortunately, there is a period in the middle in which AlphaZero seems determined to enjoy its position without taking immediate action, which makes it rather long! We analyse it in depth in the 'Outposts' chapter, so we will restrict ourselves to the main events in this chapter.

We start with a sequence of positions from the game. Stockfish is White, AlphaZero is Black. After each position, we consider the following questions:

1. Has anyone made progress? If so, who?

2. What is AlphaZero's evaluation?

3. What are the evaluations of Stockfish 8, Stockfish 9 and Houdini 6.02?

_Game: 'The file that matters'_

After Black's 36th move:

**Stockfish 8**

**AlphaZero**

London 2018

After Black's 41st move:

After White's 70th move:

After Black's 75th move:

What do you think? These were our results:

**Move** | **36**

---|---

**Human assessment** | The position is equal.

**Houdini 6.02** | 0.00 (first three lines)

**Stockfish 8** | 0.00 (first three lines)

**Stockfish 9** | 0.00 (first three lines)

**AlphaZero** | 53.4% expected score for Black

**Move** | **41**

---|---

**Human assessment** | The position has moved Black's way. The risk in White's position is higher due to the pawn on g3 that inhibits the movement of White's king.

**Houdini 6.02** | 0.00 (first three lines)

**Stockfish 8** | 0.00 (first three lines)

**Stockfish 9** | 0.00 (first three lines)

**AlphaZero** | 59.8% expected score for Black

**Move** | **70**

---|---

**Human assessment** | Black is clearly on top after the horrible move 70.f4, conceding the e4-square and blocking the c1-h6 diagonal (and thus giving the black king a safe square on h6).

**Houdini 6.02** | 0.00 (first three lines)

**Stockfish 8** | 0.00 (first three lines)

**Stockfish 9** | 0.00 (first three lines)

**AlphaZero** | 63.2% expected score for Black

**Move** | **75**

---|---

**Human assessment** | It took me quite some time to understand Black's pawn sacrifice 74...a4, but I think that it was very strong. White seems to be so stretched (due to the poor move 70.f4) that White loses a pawn back by force.

**Houdini 6.02** | 0.00 (first three lines)

**Stockfish 8** | 0.00 (first three lines)

**Stockfish 9** | -0.68 first line, with a line similar to AlphaZero's continuation

**AlphaZero** | 67.7% expected score for Black

As you can gather, my feeling when playing through the game was that Black was making steady progress. I felt that AlphaZero was playing well, but I felt that the main progress was due to needless concessions from Stockfish. Even if the positions after move 41 (when Black pins the white king to the back rank with the g3-pawn) and move 70 (after White has given away the e4-square to a black knight) were objectively equal (which I don't believe) White's position would still have become considerably riskier than on move 36 (when AlphaZero's preference for Black seemed to me more like bravado than objective fact). Interestingly, Stockfish 9 was first to realise that it was slipping into trouble (though still a little too late).

I spent some time thinking about this loss as I had not expected AlphaZero to be able to defeat Stockfish from such an equal position. It was intriguing that another superhuman strength engine exactly shared Stockfish's evaluations of the position. In some way I felt that the evaluation of many different lines as 0.00 had led Stockfish to drift, and perhaps at points in the game to choose an inferior one of the 'equal' lines on offer.

However, that didn't feel like the whole story. It suddenly occurred to me when looking at Stockfish's and Houdini's main lines during the game that AlphaZero had done something remarkable.

Houdini and Stockfish 8 and 9 are expecting Black throughout the game to challenge for the only open file currently on the board – the e-file –, which would lead to an exchange of rooks, and – due to the reduction in material – a reduction in the danger to the white king. However, this is the one thing that AlphaZero is not intending to do, evaluating that it can make use of the rook elsewhere at a later stage of the game (it later sacrifices the a-pawn with...a5-a4 to create another open file on the board). In our 'AlphaZero style – meeting in the middle' chapter, we hypothesise that the 'self-taught' AlphaZero might, when appropriate and necessary, be able to break general rules more easily than a handcrafted engine like Stockfish, and this may be such an example.

My feeling is that a large part of Stockfish's 0.00 evaluation is based on its occupation and control of the e-file (together with access to an advanced outpost on e6 along that file) and that this dulls its evaluation to other concessions it is making.

For me, the reason for Stockfish's defeat lies somewhere in this area. AlphaZero was able to put a good general rule (occupying open files) aside in a specific situation, seemingly with a long-term view about what might happen in the game (based heavily I suspect on the restricted position of White's king after 41...hxg3). Stockfish seemed to continually expect an exchange of rooks, which would minimise the danger of its position, and ended up on the wrong foot, making concessions which would eventually prove to be painful in a position with rooks still on.

The interesting point about these observations is that positions with 0.00 evaluations don't occur just in computer chess: 0.00 evaluations occur very frequently when analysing complex struggles in human games with engines, or when preparing openings against prospective opponents. The following thrilling struggle from the 2018 Berlin Candidates is a case in point:

**Vladimir Kramnik**

2800

**Levon Aronian**

2794

Berlin Candidates 2018 (10)

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♗ **c5 4.** ♘ **c3** ♘ **f6 5.d3 a6 6.** ♘ **d5** ♘ **xd5 7.** ♗ **xd5 d6 8.** ♗ **e3** ♗ **xe3 9.fxe3 0-0 10.0-0** ♘ **b8 11.b4** ♘ **d7 12.** ♕ **d2 c6 13.** ♗ **b3 a5 14.a3** ♘ **f6 15.h3 h6 16.** ♖ **ab1 b5 17.** ♕ **c3** ♗ **d7 18.** ♖ **f2** ♕ **b6 19.** ♖ **e1** ♖ **fe8 20.** ♘ **h4 c5 21.** ♖ **ef1 cxb4 22.** ♕ **e1 d5**

A quiet opening from Kramnik had exploded after Aronian's ambitious queenside play.

Vladimir Kramnik: a thrilling struggle with Levon Aronian in the Berlin Candidates.

A noteworthy feature of the online computer analysis during the game was that the evaluation stayed at 0.00 or thereabouts until Aronian's blunder 36...♕c7. I first of all let my engines loose on the position after move 23 for about 12 hours each and then asked AlphaZero for its opinion: the results were very interesting.

**23.axb4 dxe4 24.bxa5** ♖ **xa5 25.** ♘ **g6**

Kramnik's move is not considered seriously by AlphaZero, which focuses instead on 25.dxe4 and the immediate exchange sacrifice on f6. The majority of my engines follow AlphaZero's approach after many hours of analysis.

25.♖xf6.

Played with an expected score of 62.8% for White.

25...gxf6 26.dxe4 ♔f8 (26...♖a6 27.♔h2 ♔f8 transposes to the main line; 26...♖a7 via the move order 25.dxe4 ♖a7 26.♖xf6 gxf6 is Stockfish's choice after 6 hours of analysis: 27.♖f3 ♔f8 28.♕b4+ ♖e7 29.♗d5 ♔e8 30.♔h2 ♖a6 31.♕e1 ♕c5 32.♕g3 ♔f8 33.♕f2, which it assesses as 0.00!) 27.♔h2 ♖a6 28.♕e2 f5 (28...♖e7 29.♕f3 ♕d6 is the end of AlphaZero's line which it assesses as a 62.9% expected score for White) 29.♘xf5 ♗xf5 30.♖xf5 ♖e7

and the last move of AlphaZero's line ends in a 61.9% expected score for White.

Comparing the analysis of these strong engines and AlphaZero, the 'raw materials' – the ideas – are almost identical in this position, but the evaluation is significantly different. From the engines' evaluation, I would conclude that this position is simply equal and not worth trying; AlphaZero's evaluation is a definite encouragement to enter this line. Who is right? Whilst I would imagine that the correct result with best play is a draw, I think that AlphaZero's assessment better captures the relative balance of chances after the exchange sacrifice: White's king's position is impregnable and there is little chance of Black developing counterplay whilst White can move his pieces around, gain territory and attempt to eke out a mistake based on Black's weak pawns, open king and slightly passive major pieces.

**25...** ♗ **e6 26.** ♘ **xe5 exd3 27.** ♖ **xf6 gxf6 28.** ♖ **xf6 d2 29.** ♕ **g3+** ♔ **f8 30.** ♖ **f1** ♖ **a7 31.** ♘ **g6+** ♔ **g7 32.** ♘ **f4+** ♔ **h8 33.** ♘ **h5 f6 34.** ♘ **xf6** ♖ **f8 35.** ♕ **f4** ♖ **h7 36.** ♕ **e5**

**36...** ♕ **c7**

A real shame that a game played with so much imagination by both players should end with a blunder.

Things look very fraught for Black but the following engine suggestion keeps a – yes, you've guessed it – 0.00 evaluation! 36...♖g7 37.♗xe6 ♕c6 38.e4 ♖g5 39.♘d7+ ♖xe5 40.♖xf8+ ♔h7 41.♖f7+ is a sample draw by perpetual that really appealed to me!

**37.** ♘ **e8+ 1-0**

... was the dramatic conclusion.
**CHAPTER 3**

**Demis Hassabis, DeepMind and AI**

DeepMind was set up to solve intelligence and use it to solve everything else. Spending time with the DeepMind team, the authors were struck by the depth and diversity of challenges being met by the company. We both first knew DeepMind CEO Demis Hassabis as an up-and-coming chess talent in the English junior chess circuit, and as a frequent medal winner in London's Mind Sports Olympiad, an international festival with over 60 different board game competitions. That early experience would ultimately prove the cornerstone of one of modern science's most fascinating careers.

After a degree in computer science from Cambridge, and several successful ventures in computer games development – including helping program and design the best-selling title Theme Park and setting up the developer Elixir Studios – Demis went on to complete a PhD in neuroscience at UCL and conduct research at top labs including at MIT and Harvard. In 2010 he founded DeepMind, having acquired the relevant expertise in neuroscience, computing and business.

Demis Hassabis, CEO of DeepMind.

Here Demis tells us about his unique journey, as well as the origins of AlphaZero, the thinking behind it, and how, one day, it might be used to assist humanity in making crucial scientific discoveries.

_When did you start down the path that would lead you to becoming CEO of DeepMind?_

Thinking back, chess is a core part of my identity in many ways. Like with a lot of chess players who started young (I was about four years old), chess became a key element of the way I think and approach problems. I was quite an introspective kid who spent a lot of time trying to improve my chess, like all junior players. I liked the competitive aspect from winning tournaments, but the most satisfying thing was measuring your own self-improvement and seeing how far you can push yourself to reach your true potential.

But I was also spending a lot of time reflecting on what my brain was doing. During a game I would often wonder, 'How's my brain doing this? How's it coming up with these plans at that moment? What is this process of thinking?' That got me interested in the mind, the muscle we were using to play chess, how it works and how to improve it. I really believe you can try and understand this process mechanistically.

Then around the age of eight I got my first computer, a ZX Spectrum 48k, and I loved it from the moment I unwrapped the box. Even that was indirectly influenced by chess. I can't remember any of my friends having computers at that time and my parents are complete technophobes so I don't know where I got the idea. But I decided I'd like a computer and my parents couldn't object because I used my winnings from an under-10s chess tournament to buy it – it cost about a hundred pounds. I bought some programming books as well and just started playing and modifying games that came with the computer.

_When did your interest switch to computers?_

It was already starting to switch quite quickly. At that time, I was equally obsessed with chess and computers. I was teaching myself how to program from books. In those days you could readily access the code to a game to start tinkering with – giving yourself extra lives, changing the sprites, things like that – and before you knew it, you had a different game. From there it's a small leap to creating your own games from scratch.

_What were your first steps with AI?_

I started my journey into AI when I was about 12. I bought a Commodore Amiga 500, which was an amazing machine that you could write a lot more complex and demanding programs on. I got one of my first books on AI, the _Computer Chess Handbook_ by David Levy, which explained concepts like alpha-beta search and evaluation functions, and I used the ideas in it to program my Amiga to play Othello. I tested it on my kid brother, George, and it managed to beat him. Admittedly he must have only been about 6 at the time! But it was still a huge thrill and it started me thinking about both the potential of AI and using games as a testing ground for it.

As I got progressively more drawn into computer games programming, my desire to become a professional chess player diminished. I loved playing chess and I still do, but I felt it would have been too narrow a pursuit to spend my entire career on. There are so many exciting things in life to discover, learn about and master! Even just in the domain of games there are so many brilliant ones with ingenious game designs and mechanics. A lot of chess player friends I know only like chess, whereas I've always liked a whole range of games from board games such as Go, shogi, Diplomacy, poker, Settlers of Catan, to computer games like Civilization and Starcraft... I'm yet to see a good game I didn't enjoy!

Then at 16 I got my first job as a professional programmer at Bullfrog Productions, which I would say was the number one games development house in Europe at the time. Theme Park was my first big game and it became a no.1 best-selling title and a huge commercial success. Among other things, I wrote the AI that ran the simulation and characters. The idea behind the game was that you designed and built a complete amusement park and then thousands of little people would come to play on the rides. If they enjoyed themselves they would 'tell their friends' and that would result in more visitors and revenue, which you could then use to buy bigger and better rides. You played how you liked and the game would adapt to the way you played. And it was sort of magical because the game experience would be different and individual for every player even though it was the same program. And that already really struck me as something quite interesting and powerful about emergent simulations and AI.

_How did you plan your career?_

My time at Bullfrog was quite formative, there was a very interesting set of talented people working there from very diverse backgrounds, led by the mercurial and world-famous game designer Peter Molyneux.

At the same time I was voraciously reading lots of books like Douglas Hofstadter's _Gödel, Escher, Bach_ , Isaac Asimov's _Foundation_ series, and Iain Banks' _Culture_ series, all of which had a big influence on me. It was during this time that I decided I was going to dedicate my career to working on AI; it was the most important and interesting thing I could possibly imagine working on, and I already had the kernel of the idea for what eventually became DeepMind.

The rest of my early career was then about collecting the right knowledge and experience to be ready to run an ambitious project like DeepMind. That led to my degree in Computer Science at Cambridge, and after graduation I founded my own games company, Elixir Studios, which gave me invaluable experience at a young age of how to run large engineering teams, manage businesses, raise money and work with big publishers. Following that, I did a PhD in neuroscience to better understand and get inspiration from how our own brains work and solve some of the problems we wanted our AIs to be able to do, connecting back to the thoughts that fascinated me as a kid playing chess.

_What was your PhD about?_

I worked on a small but crucial part of the brain called the hippocampus. We've known since the 1950s that it is critical for episodic memory – the type of memory that helps us recall events in our everyday lives. But I decided to investigate whether it was also involved in supporting imagination and planning for the future. It turned out that – surprisingly – it was, and this ended up becoming a major finding for the hippocampus and memory field, as well as opening up imagination (or 'mental simulation') as a legitimate scientific topic of neuroscience study.

Our work demonstrated a systematic connection between the reconstructive process of memory recall, and the constructive process of imagination, and the fact that they both rely on the same underlying mechanisms and are dependent on the fast binding capabilities of the hippocampus.

I decided to study memory and imagination because they seemed like two key components of intelligence, and yet we had no idea how to build and integrate those capabilities into our AI systems at the time.

In addition to learning about the brain and using it as a source of inspiration for new types of algorithms, I was also learning about the scientific method in practice: how to come up with and test your hypotheses, how to design good experiments with proper controls so one can draw valid conclusions, how to engage with the scientific discourse, review the literature, publish papers and present at conferences. If you're going to manage the complex research programmes that we have here at DeepMind, you have to understand all those processes fully.

I always try to do things for multiple reasons: life's so short, ideally you want to do activities that have more than one purpose. My PhD is a good example, you're learning about neuroscience to understand more about the mind, while also learning about how to conduct good research.

And throughout all of this time, I was making a mental note of all the amazing people I met who might have useful skills for, and be interested in, an AI adventure one day – neuroscientists, engineers, game designers – and we brought them all back together for DeepMind.

_Was developing a strong chess computer something you thought about a lot in your career?_

Early on in my career I actually thought that chess was sort of 'done' because of Deep Blue's achievements in the late 90s. But the game of Go was something I thought about a lot. It presented a unique challenge. We could see that the method that worked for chess – hardcoded heuristics combined with brute force search – just wouldn't work for Go because of its incredible complexity and highly esoteric nature.

Dave Silver (the lead researcher on AlphaGo) and I used to discuss this a lot back when we were making games at Elixir (in fact we often played Go in the evenings there!). The possibilities excited us; we could see the limitations of the hand-coded brute force methods, and we felt that cracking Go would necessarily involve having to invent some truly interesting and novel algorithms that might also be a step towards flexible and general AI. In the end it would be another 20 years – and long research journeys respectively – before finally we felt like we were ready to tackle such an immense challenge. But it was always there, in the back of our minds, gestating, waiting for the right time and right combination of ideas.

_How did you set up your Go playing project?_

After DeepMind's acquisition by Google in early 2014, I gave a talk about DQN – a system that could learn to play any Atari game just from observing the pixels on the screen – to Google's executive team. One of them asked me afterwards if we could apply these techniques to Go and how long it would take to beat a world champion. Without thinking, I said it might take two years.

In a way, saying that out loud served as the final impetus to actually begin the project that would become known as AlphaGo – the first computer program to defeat a professional human Go player.

When I got back, I talked to Dave and some of the other members of the team about what I'd said. There was a collective feeling that maybe now, nearly 20 years after we had first dreamed about it, we finally had the right ideas to tackle this incredible challenge. That was when we decided it was the right time to show the world that it was in fact possible to build a system that could learn how to play and master Go.

Initially we started the project very small, with just Dave, Aja Huang, lead programmer and a computer Go expert, and a single intern, Chris Maddison, working on it. To begin with we just wanted to establish whether it was even possible to train a neural network – later called the 'policy net' – to predict what a strong player's next move might be in any given board position.

In late 2014, after around 6 months' work, we got our first big result. The network was guessing the move of a professional player correctly with around 55% accuracy, so it was far from perfect but very promising. This was very exciting as it gave us our first empirical evidence that a neural net approach could really maybe work for Go. And we knew, from hard experience acquired through building these types of self-learning systems many times, that once you have a foothold like this, usually you can rapidly scale and improve them through careful optimisation, better algorithms, more training and more compute power.

**The game of Go**

Go is a beautiful and elegant strategy game that originated in China around 3,000 years ago. Players take turns to place black or white stones on a 19x19 board in an effort to surround more territory than their opponent. Despite the simple rules, Go is incredibly complex, with more than 10 to the power of 170 (1 followed by 170 zeroes) possible board configurations, more than there are atoms in the universe. Go players are ranked using _kyu_ and _dan_ grades, the same system as used in martial arts. Beginners progress through kyu grades, which decrease as playing level increases until a player achieves 1 kyu. These are followed by the amateur dan grades, which usually increase from 1 dan to 6 or 7 dan. Professional Go players have a separate ranking system that runs from 1 dan to 9 dan.

_What did the AlphaGo project team do?_

After that result we really accelerated things. Around another 15 people joined the project, brilliant specialists with a wide array of skills, and some of the best in the world at what they do, brought together in what we term internally a 'Strike Team'. This involves cross-cutting reporting lines, so that each person reports out of their normal teams together especially for this one project. It's like launching a product even though it's still research. The momentum once a project like this gets going is incredible, and it was a really amazingly creative period.

There are milestones and you have leaderboards to keep track of how good the estimated strength of the program (Elo rating) is at every step of the way.

The first milestone was beating the current top handcrafted Go programs: Zen and Crazy Stone. Both programs were strong amateur level (around 5 dan amateur), but neither were at pro level. In fact, famously, no machine had ever beaten a pro at Go. The last big advance in computer Go had been a decade prior, with the use of Monte Carlo tree search rather than alpha-beta search, but they still used handcrafted evaluation functions and had only been improving very slowly over the past few years. Our next innovation was creating a second neural network, called the 'Value Net', that learns through experience to estimate the probability of winning from the current position. We put the Policy Net and Value Net together with Monte Carlo tree search to create our first fully-functional Go program.

To our pleasant surprise we reached our first milestone just 6 months after our initial results, so we had the world's strongest Go program at that point. AlphaGo continued to rapidly improve with more training and soon it was able to beat Aja, who is about 6 dan amateur himself. This was a particularly poignant moment for Aja personally because he had achieved his lifelong dream of writing a Go program that could beat him!

We were now ready for our second milestone, which was to take on and be the first program to beat a professional player. We emailed the 3-times European Champion Fan Hui, who turned out to be a truly wonderful and warm human being, and eventually became an advisor to the team. He was based in France so he could get over here easily and we could try playing him first behind closed doors. We won that match 5-0 and with that became the first program to ever beat a professional at Go. As you can imagine that was an awesome moment, one that would go down in history, and off the back of that we submitted a paper to the scientific journal _Nature_ , chronicling our results so far.

We then turned our attention to the third and final step, attempting to beat a World Champion. We wanted someone who had been established at the top of the game for a long time, but was still at their peak. In the end we decided to challenge the legendary 9-dan South Korean grandmaster Lee Sedol, winner of 18 world titles, and acknowledged as the greatest player of the past decade.

We wanted to announce the match at the same time as the publication of the Nature paper, but this was a big risk as at the time of making the announcement, we knew that AlphaGo was still considerably weaker than Lee Sedol, and there would only be about three months to go. However, the performance graph was rising inexorably higher, and unless it was to asymptote for some reason, we predicted it would cross-over to be stronger than Lee Sedol before the match.

_History shows that its rise continued, but how did you rate AlphaGo's chances going into that match?_

Lee Sedol was pretty confident, and predicted a 5-0 or 4-1 victory for him, because he had seen the Fan Hui games that we published in Nature. In the documentary – _AlphaGo_ – that was made about the matches, he says that he believed that human intuition was still 'too advanced for AI to have caught up'.

At that point AlphaGo was better than a 2-dan pro, but it was nowhere close to his strength. Fan Hui is a top-500 player. Lee Sedol is a 9-dan pro, and one of the greatest players of all time, he would have thrashed the version of AlphaGo we played against Fan Hui. I guess he quite reasonably thought: 'how much could it really have improved given it's only three to four months later?' Perhaps a few levels, but surely not 7 dan rankings!

For our part we were quietly confident but also nervous. By the time of the match, our internal tests were telling us that the program should be stronger than Lee Sedol overall, but there was a high degree of uncertainty. AlphaGo was evaluated by testing it against earlier versions of itself, so in machine learning terms it could have overfit, in other words it could have learnt to beat itself very efficiently, but somehow that capability would maybe not generalise to a totally new opponent, especially someone who was famed for his creativity and fighting spirit.

Even more worryingly we also knew that AlphaGo suffered from what we dubbed 'delusion' problems. We didn't know exactly why, but in certain highly complex fighting situations, where precise timing was important in a very long sequence of moves, sometimes the system would misevaluate the position, and thus would incorrectly assess the position as being good for it, when in fact it was totally losing.

We tried dozens of things to fix the problem, but we were not able to fix it in time for the match (we did manage to resolve this problem in later versions of AlphaGo). Our tests showed this type of position would occur at a frequency of roughly one time in every five games, and so based on this we were expecting a 4-1 victory. Incredibly, that's exactly what happened, with Lee Sedol managing to win game four by playing a genius move that was so unexpected it triggered one of these misevaluations.

And so we had won this historic match, stunning AI and Go experts, with many proclaiming that the achievement was 'a decade ahead of its time'. Of course winning was the main aim, but in fact the most important thing was the _way_ AlphaGo won. During the match AlphaGo played many highly original, creative and beautiful moves, most famously move 37 in game 2, which in many cases overturned centuries of received wisdom. It wasn't just regurgitating or copying human knowledge. Subsequently Fan Hui and our many friends in the Go world have told us this has revolutionised how the game is played, and many books have now been written about AlphaGo's unique playing style.

_It sounds like AlphaGo's development went reasonably smoothly?_

Progress often looks smooth in retrospect, but at the time the outcome of each step was totally uncertain. A few months into the project I remember mentioning to Aja that we should be aiming one day to take on a 9-dan professional, and he thought I'd completely lost my mind! But that's how it always is with any truly cutting-edge research: if you know for sure how a branch of research is going to go, then it isn't really research. That's what is so exciting about scientific research, every day you wake up and take a step into the unknown.

_Has your approach to AI changed as you developed AlphaGo and AlphaZero?_

It's very interesting if you stand back and look at the whole body of work. First, we started with AlphaGo and we were trying to beat this game that was thought uncrackable for AI. Then, once we had achieved that, we tried to make the system progressively more efficient and general.

The original AlphaGo was initially trained using hundreds of thousands of human amateur games to help it develop an understanding of what reasonable human play looks like. We also built in a very small amount of Go-specific information, not major things like rules or heuristics, but very high-level things like the board has four-way symmetry.

AlphaGo Zero was the next stage in its evolution, which you can think of as AlphaGo but without any of those crutches. We removed any domain knowledge and built a system that learns how to play the game itself, starting from completely random play with no human games as input. Amazingly, that also worked, so the next stage was to build AlphaZero, which also learns from random self-play but can generalise beyond Go to all sorts of two-player perfect information games, including of course chess!

_When you decided to build AlphaZero – a more general system than AlphaGo – was it that you had built up more confidence in how to do it? Or had you discovered some new techniques along the way?_

It's both of those things. This is why it's so much easier to follow than to innovate. Once you land on the moon, then other people can land on the moon. It's similar in science: things never work the first time. The question is then: should I push on this harder, or is this a brick wall? If someone has done it before then it's just a question of pain and effort and the will to do it, because you already know that it is definitely possible.

Conversely, when something is unknown, it's not just a question of will. Because sometimes, the right thing to do is to stop and do something else. If you just will it, you could end up doing the wrong thing for 30 years and getting nowhere.

Without belief and perseverance you can't achieve anything in science, but you also need to know when you are going in the wrong direction. That is something that I learned through my earlier career experiences. It's a very hard thing to teach. It's like a smell you get, a taste. They often say that about scientists: the best scientists have really good taste. What they mean by that is they know how to hone into the right problem and what the right complexity of problem is to tackle next. They know the right question to ask.

_Your games playing programs are known for having a creative and attacking style. What kind of games player are you?_

I'm more of an all-round games player these days. Familiarity with many games means there are strategies and motifs you recognise and then you start seeing all the connections between the different games, which can help. It also means that you can learn new games very quickly.

In most games, I generally have quite a controlled and calm style, and I always like to have something in reserve in case something unexpected happens!

_Can games help people with real life?_

That's the other cool thing about games. You can think of them as a gym for the mind. In life, big decision moments happen only rarely and often they are extremely critical. Where do you get to practise your decision-making under pressure? In life you usually don't get a second chance. Games provide a safe training ground where you can get immediate feedback on your performance and then use that information to improve. Then you can draw on all that experience and training when it's time to face the real event.

I always used to joke that if I were to design an MBA course I'd design one around games where you get a world expert in each of the different major games and you learn the meta-skills trained by those games.

_Can AlphaZero be used to teach humans?_

There are certain things that machines do that you can't learn from. It depends on why they are better at doing them. Let's take chess computers as an example. The top programs are all stronger than the best human chess player. We can analyse as many of their games as we want, but we won't become as strong. The reason is that they are stronger because they calculate more lines and don't make tactical blunders. We, as human chess players, are not intentionally making tactical blunders, it's just that our brains aren't evolved to do that type of calculation. So those solutions are of limited help to us.

However, what we are finding with AlphaZero is that some of the improvements or the advancements are actually strategic in nature, and that is something we can potentially incorporate in our own play. Go players already found that with AlphaGo and have incorporated some of its strategies into their own games. I think the same will happen with AlphaZero and chess. Maybe this book is the start of that!

Related to this, we are also trying to build analytical and visualisation tools that offer an insight into how these systems make their decisions and allow us to better understand what factors they are weighing up. Work in this area is still at a nascent stage but I think we will see huge advances in this, and therefore in our understanding of these systems, in the next few years.

_Is it hard to analyse results (such as from AlphaZero) because the systems are so complicated?_

It's very complicated, but certainly no more complicated than the brain. Probably substantially less complicated because these systems are still a lot smaller in terms of the number of neurons and connections.

We also have full access and control over every moment-by-moment thing that the machine is doing, which we don't even have with brain imaging. So my argument is, our understanding should be at least as good as with the brain, and I would argue that we should be in a better position than we are with the brain, because we have all these extra controls over what the system is doing.

_What are the main differences between the way that humans learn chess, and the way that AlphaZero learns?_

People are able to apply abstract knowledge from various sources, including books, learning from teachers, or even watching AlphaZero games.

A person doesn't have to play millions of games to learn, but this raw experience is the only way that AlphaZero can learn. It can't be taught and it can't read books, it has to learn from first principles. But we are trying to build machines that are capable of learning concepts or abstract knowledge. Nobody in the world has cracked that yet, that's one of the next big challenges in AI.

_Are the techniques you used for AlphaZero applicable in other areas?_

Ultimately the whole point of building general learning systems like AlphaZero is so they can be applied in all sorts of ways to creating solutions for real world problems that will be of huge benefit to everyone in society. Games are a very convenient platform on which to test AI. In my opinion, they are the perfect proving ground for developing and testing AI algorithms, and that's why we love using them – from board games to computer games and virtual environments.

There are an almost limitless number of things that general AI could eventually be applied to, but my personal passion is to use these kinds of AI systems to help scientists make critical research breakthroughs and discoveries more quickly, in fields where we urgently need advances such as climate science, material science and drug discovery. I believe that machine learning and AI have got a huge part to play in accelerating science and we want to be at the forefront of that.

_What are the opportunities for applying AI in other sectors?_

There are so many opportunities for applying AI to certain sectors. Think of things like healthcare, logistics, energy, transport, education, insurance, robotics and many others.

I believe there are multiple multi-billion-dollar businesses to be built by combining existing sector expertise and optimizing it with what is now relatively off-the-shelf AI.

We've already had a lot of success applying these kinds of techniques ourselves. For example we used ideas similar to AlphaZero to control the cooling systems in Google's huge data centres, saving a huge amount of the energy they use, which of course is very valuable commercially in terms of saving money, and is also great for the environment.

_What tools are available for an enthusiastic amateur to get started in AI?_

There's a big open-source community and you can freely download almost all the library tools that are built by the big companies and do quite impressive things out of the box. There are also good books and tons of great online courses.

If you are motivated enough and you have good maths and programming skills, then you can dive into that – you could try it in insurance, Natasha! There is plenty to be done – it's an incredibly exciting time!

_If you could achieve one thing in AI, what would that be?_

I think general AI, to which I have devoted my life's work, is going to be the most important technology humanity will ever invent.

There are so many problems in the world that remain intractable, from climate change to diseases such as Alzheimer's to macro-economic problems. Everywhere we look there are huge and complex challenges for society, and the speed at which we are able to solve these problems will affect the lives and well-being of billions of people.

This is where I believe AI can – and will – help society in a profound way. AI is the meta-solution to all of these problems. General AI will be a tool that will act as a multiplier for human ingenuity, allowing us to rapidly discover new knowledge and make progress on these complex challenges at a rate that we have never seen before.
**PART II**

**Inside the box**
**CHAPTER 4**

**How AlphaZero thinks**

AlphaZero's self-learning design is different to handcrafted chess engines such as Stockfish. In this chapter, we take a quick tour of the mechanics of AlphaZero's thinking, as it trains and as it plays. This chapter uses information from a DeepMind scientific publication in the journal _Science_ released in December 2018: 'A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play'. **David Silver** , Lead Researcher on AlphaZero, explained the inner workings of AlphaZero and research scientist **Thore Graepel** and research engineer **Matthew Lai** were on hand to answer our questions.

The AlphaZero team (l-r): Tim Lillicrap, David Silver, Thomas Hubert (back), Matthew Lai (front), Thore Graepel, Demis Hassabis, Julian Schrittwieser, Ioannis Antonoglou.

Not pictured: Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran and Karen Simonyan.

Different communities will benefit from understanding AlphaZero's thought process, including:

**Professional chess players** :
Professional chess players now use engines for all of their pre- and post-game analysis, frequently switching engine according to the type of position they wish to analyse. By better understanding the skill sets of the various engines, professionals can make better use of them. Understanding AlphaZero's thought processes can provide fresh insight into the strengths and weaknesses of traditional engines and help professional players to optimise their use of them.

**Amateur chess players** :
AlphaZero's thought processes are more human-like than traditional chess engines and we can pick up tips from how it makes its decisions.

**Chess program developers** :
Understanding AlphaZero's thought processes gives pointers for making traditional engines stronger. In addition, developers are increasingly experimenting with using AI.

**AI developers** :

The architecture of AlphaZero is general and its combination of computational reasoning and intuition extends to many important problem domains beyond game play.

In this chapter we illustrate the AlphaZero thought process by taking a look under the bonnet at its analysis at a critical moment in the game – how deeply and widely it searches, what moves it considers, and how it evaluates the resulting positions.

In the next chapter, 'AlphaZero's style – meeting in the middle', we relate the design of AlphaZero to its play and advance several hypotheses about AlphaZero's playing style and evaluations. We then attempt to validate these hypotheses by observing AlphaZero's games against Stockfish.

**How AlphaZero works – the theory**

AlphaZero's architecture is informed by the four principles that govern DeepMind's approach to artificial intelligence as a whole:

**1. Learning rather than being programmed**

The algorithm learns its strategy from examples rather than drawing on pre-specified human expert knowledge.

**2. General rather than specific**

The algorithm applies general principles and hence can be applied to multiple domains, e.g. shogi, Go, and chess.

**3. Grounded rather than logic-based**

Learning is based on concrete observations rather than preconceived logical rules.

**4. Active rather than passive** The machine explores the game rather than being instructed by a human.

By satisfying all four requirements, AlphaZero deviates considerably from traditional computer game-playing systems.

**Thore Graepel** described AlphaZero's architecture as follows:

'With approximately 10^47 different chess positions, it would be too computationally expensive to exhaustively search through every available move, and every possible sequence of moves that might follow in the game. Therefore, most chess engines – including AlphaZero – combine a search algorithm with an evaluation function that provides an estimate of how good a position is at any point in the game.

Traditional chess engines use variants of what is called alpha-beta tree search, enhanced by dozens of game-specific search heuristics, and combine this with an evaluation function designed by expert chess players. In contrast, AlphaZero instead learns entirely on its own, developing its own evaluation function and using **Monte Carlo tree search** (MCTS) – a powerful alternative to alpha-beta tree search, that has the added advantage of being able to take into account prior knowledge about which moves are promising and which ones are not. This allows the search to focus mostly on promising and relevant variations. Furthermore, MCTS is robust with respect to inaccuracies of the evaluation function, which it averages across many different positions.

Where, then, does the prior knowledge come from? This is where AlphaZero's **neural network** – a computer system loosely modelled on the connections and neurons in the brain – comes in. The neural network takes the current game position as its input, and returns **move probabilities** for each possible move to be the strongest move (this is sometimes called the 'policy network'), along with a **value estimate** for the current position (sometimes called the 'value network'). This output guides the Monte Carlo tree search towards the most promising segments of the game tree. By reducing the number of moves considered in each position, the move probabilities cut down the **breadth** of the search. Being able to estimate the value of non-terminal positions in this way reduces the **depth** of the necessary search in the tree, because the value of the outcome of a given variation can be determined even before the end of the game is reached.

Crucially, the same algorithm is able to reach superhuman ability across several games without adapting the architecture for each specific game. In other words, the system displays a degree of generality: the same process of Monte Carlo tree search guided by a neural network, trained with self-play reinforcement learning, proves effective across several domains without the need for game-specific settings or modifications.'

Now, we zoom further into AlphaZero's training for its clash with Stockfish using some simple practical examples to illustrate the process.

**How AlphaZero trains**

Grandmasters might train for an upcoming match by spending many hours and days researching the latest openings and chess developments, and adopt a strict diet and exercise regime. They will also prepare specifically for the opponent they are expecting to face. This specific preparation involves collecting all of the prospective opponent's games using a huge database of tournament games from all over the world, looking for weaknesses in the opponent's play, and particularly in their openings set-ups.

In the last 20 years or so, top grandmasters have found they have to remember much more than previously, as they feel the need to adopt a wide range of openings to avoid the preparation of their opponents.

By contrast, AlphaZero's training before the Stockfish match took nine hours. It began training from a clean slate with no chess knowledge other than the rules of the game, and it didn't look at Stockfish's play at all. AlphaZero also did not use any available chess openings knowledge, and instead worked out its own openings as it trained and played against itself.

At the start of these crucial nine hours, AlphaZero did play chess, but not as we know it. As anyone who has taught chess to a small child will know, random play will get you nowhere when playing chess.

To avoid endless random games, those early games were stopped after a certain number of moves and called draws. Every now and then, though, some random games would end as wins for one side, and this rare signal allowed AlphaZero to learn the evaluation function output by its value network (how good is the current position?), and its policy function (how good is each move expected to be?). Intuitively, the system adjusts the parameters of the neural network such that it makes the moves played by the winning side more likely in their move probabilities, and it evaluates the positions encountered as more favourable to the winning side.

During those nine hours, AlphaZero played a total of 44 million games against itself – more than 1,000 games per second. At the same time, it continuously adjusted the parameters of its neural network so as to capture moves and outcomes from the most recent batch of games played against itself. For each move played during self-play, the MCTS performed 800 'simulations', each of which extends the current search by one move while assessing the value of the resulting position. As an example, AlphaZero could begin to analyse the chess starting position like this:

**Step in thought process** | **Node** | **Evaluation of that node**

---|---|---

Simulation 1 | 1.d4 | 56.8% (White)

Simulation 2 | 1.d4 ♘f6 | 43.1% (Black)

Simulation 3 | 1.♘f3 | 56.8% (White)

Simulation 4 | 1.d4 ♘f6 2.c4 | 56.7% (White)

Simulation 5 | 1.d4 d5 | 43.1% (Black)

Simulation 6 | 1.d4 ♘f6 2.♘f3 | 56.6% (White)

Simulation 7 | 1.d4 ♘f6 2.c4 e6 | 42.8% (Black)

Simulation 8 | 1.e4 e5 | 44.9% (Black)

We've shown eight simulations in the table above. By the time AlphaZero has completed the 800 simulations used for each position encountered during its lightning-fast training games, it would have looked a few moves deep for the most plausible lines. However, the search during training is much shallower than during a tournament game.

Each time AlphaZero selects a variation to consider, it will be on the basis of three criteria:

1. how plausible the move is in this type of position (as determined by the policy network);

2. how promising is the outcome of the variation (as determined by the value network); and

3. how often this variation has been considered in the search.

If a given variation has not been considered many times before, if the move appears plausible and if the variation looks promising, then AlphaZero will tend to select the variation and its continuation for simulation. The evaluation of the initial position will then be the average of all position evaluations from each of the 800 simulations.

It should be noted that this is quite different from how current chess engines assess positions. Rather than returning an average of all lines considered, an engine such as Stockfish bases its assessment on the so-called principal variation, i.e. the very best line for both sides according to the current search tree. We believe that this is one of the reasons why AlphaZero plays in a style that is very different to traditional chess engines, often taking a more intuitive approach. We explore this further in the next chapter.

AlphaZero also differs from traditional chess engines such as Stockfish in its evaluation function, which may account for further differences in style. Stockfish's evaluation function is a combination of positional features. An example of how Stockfish evaluates a given position can be found in its evaluation guide. These figures were produced for a sample position using online resources at <https://hxim.github.io/Stockfish-Evaluation-Guide/>:

In the example above, Stockfish assesses the position using an evaluation function that is a linear combination of features, with two sets of weights, one for the middlegame and one for the endgame. Stockfish assesses a number of factors for both White and Black (e.g. material and mobility are showing as contributors for the above position) and the total evaluation is the weighted sum of the various components. Note that beneath these groups of factors there is a more detailed list of individual factors with Stockfish taking hundreds of positional factors into consideration.

AlphaZero also has an evaluation function. Unlike the traditional chess engines of the last 50 years, which use handcrafted functions designed by grandmasters and represented as a linear combination of positional features, AlphaZero's evaluation function is learnt and represented in terms of a neural network called the 'value network', trained to predict game outcomes based on a raw representation of chess positions.

As a result, AlphaZero is unconstrained by human design or lack of imagination and has complete flexibility in choosing the features it takes into account when evaluating a given position.

But how AlphaZero's value network works remains a bit of a mystery and cannot be explained in simple rules such as a knight being worth approximately three pawns. It is likely that AlphaZero's value network views and assesses positions in a more fluid, situation-dependent way.

So, rather than being constrained to, say, an evaluation function that adds separate assessments of material and mobility, AlphaZero can consider the interaction of different factors, for example how mobility affects the value of the material. This flexibility can be very useful in understanding the overall position, and could explain how AlphaZero implements combinations of positional motifs so effectively (see Chapter 10 on 'Colour complexes'). Whilst we cannot understand exactly how AlphaZero is thinking, we can explore the ways in which AlphaZero generates its innovative and active plans, and how it conducts its ferocious attacks through analysing its games.

We asked **David Silver** to explain a little deeper how the training process works and progresses:

_How does AlphaZero's neural network give a value for a position?_

AlphaZero sees the chessboard as an 8x8 grid of numerical values. These values are processed by a series of computational steps known as layers of the neural network. Each layer takes the previous 8x8 board representation and constructs a new 8x8 board that can represent richer features. This process is repeated over many layers to produce ever more powerful representations of the board. The nature of each layer is determined by millions of tunable weights, which means that the system can learn for itself what features to represent. Finally, AlphaZero combines all of these features together, using even more tunable weights, to determine the final evaluation of the position.

_So Stockfish might say, you've got an open file and doubled pawns and opposite-coloured bishops, and you add those values all up to get a score. Does AlphaZero create its own function and does it have the same positional features in mind?_

The key difference is that AlphaZero learns its own features by tuning the connections of its neural network. So while AlphaZero could in principle learn a feature such as 'open file with doubled pawns' it could equally see the position in a totally different way, perhaps learning complex features that are useful to the machine but hard for a human to interpret.

_How does AlphaZero improve during training?_

When it wins (or loses) a game, the connections in the value network are updated to evaluate each position in that game more positively (or negatively). At the same time, the connections in the policy network are strengthened so as to play more often the move recommended by AlphaZero itself, after a lot of thinking by its Monte Carlo tree search. AlphaZero plays against itself millions of times, learning to provide better move suggestions (using the policy network) and to judge positions more reliably (using the value network) – essentially developing something akin to 'intuition' for how to play the game. This process of learning for itself, solely from its interactions, is known as 'reinforcement learning'.

_If you left AlphaZero training against itself for a very long time, would it just keep getting better and better?_

When we trained AlphaZero on Go, we saw its performance continue to improve over a very long training time. However, training AlphaZero on chess appears to have diminishing returns, perhaps due to the large number of draws that start occurring during self-play.

**Matthew Lai** explained the nature of these training games:

_How does it work with those training games? Are they just very fast games?_

Each training game is played very quickly, using about 40 milliseconds thinking time per move to execute a Monte Carlo tree search consisting of 800 simulations.

_When AlphaZero was training against itself, did many of the games result in draws?_

In the beginning, almost all games ended in draws by the 50 moves rule (no pawn moves and no pieces taken for 50 moves), because the play is almost entirely random. Towards the end of the training we observed similar draw rates to those other top chess engines find when they play against themselves – about 70-80%. This increases to > 90% at tournament time controls.

_Can you get a sense of how AlphaZero's play develops as it trains?_

Periodically during training, we take snapshots and play through some games, using AlphaZero at each given stage in its training. We don't want to take the training games themselves because they are played at about 40 milliseconds per move, but we take a snapshot and play longer games to see how it is progressing. One interesting thing we found is that AlphaZero re-discovers opening sequences that are frequently played by human players as well. What we found most amazing is that, as training progresses, AlphaZero often discards those known variations because it finds ways to refute them!

_It looks to us like AlphaZero uses piece mobility well and is a fantastic attacker. Do you think it looks at these concepts in a different way to Stockfish, perhaps more mathematically?_

Those are well-known concepts in the computer chess literature, but in traditional chess engines they are usually applied with minimal or no selectivity. As a consequence, they have to be given low weights so that they do not exert an overly strong influence when their application is not justified. In the case of AlphaZero, the highly non-linear nature of neural networks means it can potentially learn to apply them much more selectively, and with higher influence where it thinks the features are valid. In addition, since AlphaZero maximises expected score, it is not so tied to keeping the material balance.

_Is the speed of training games the sort of thing you might change if you were changing the training process? You might give it longer?_

Yeah. It's a trade-off between how good you want the moves to be and how many different games you want for training. And the more games the system can see, the better it can find rules to generalise across them and the less it will overfit to the particularities of any individual game.

It is important to comment on the considerable difference between the hardware used to train AlphaZero and the hardware used by AlphaZero in match play. During training, 5,000 first-generation TPUs were used to generate self-play games, and 16 second-generation TPUs were used to train the neural networks. These computing resources minimise the time taken to complete the training. By contrast, when playing Stockfish, AlphaZero used a single machine with 4 first-generation TPUs.

**AlphaZero's match play**

Some game-playing computers simulate outcomes as they play (for example Jellyfish, which plays Backgammon). AlphaZero simulates millions of games whilst training, but does not use the technique of simulating to the end of the game ('random rollouts') during play. Once AlphaZero's training is complete, the latest neural nets for policy (how to choose moves) and evaluation (how to assess the position) are taken for use in match play. As Matthew Lai explained to us, DeepMind's earlier versions of AlphaGo used to conduct random rollouts during play. This is not necessary for AlphaZero because its value network is already so advanced that additional rollouts during play do not add any value. As a consequence, though, there is no randomness built into AlphaZero as it plays.

We asked **Matthew Lai** about whether AlphaZero would play the same game twice:

_When it's playing, does AlphaZero have any randomness in its play?_

When AlphaZero is playing against itself during training, it is very important that we see a wide variety of positions and moves. This is achieved by explicitly adding randomness to its move selection. After training, when AlphaZero is playing matches, there is still some randomness due to the parallel nature of the hardware used; also we sometimes add randomness to the opening to ensure diverse evaluation.

**The AlphaZero thought process – an in-depth illustration of one move**

We can illustrate AlphaZero's thought process in a match situation (in other words, after it has completed its training) by looking in detail at one particular position from the match with Stockfish. Let us follow AlphaZero's steps as it thinks and decides about what move to make next. The position we have chosen comes from the game ' _ **Exactly how to attack**_ ': a fabulous decisive game which we will come back to several times in this book. The position we have chosen occurs after Black's 29th move:

**AlphaZero**

**Stockfish 8**

London 2018

In the opening, AlphaZero had sacrificed two pawns on the kingside (the g- and h-pawns) after gaining the bishop pair. I had expected AlphaZero to line up all its pieces on one of those files, but instead AlphaZero dedicated its efforts to forcing open the centre with the goal of opening diagonals for its bishops to support its kingside offensive. We join the game at the critical moment.

In the coming pages, we will present snapshots of AlphaZero's thinking at various points in its thought process, starting at the beginning – when it has searched very few branches of its tree of variations – to the end of its thought process when it has decided on a move and refined its evaluation of the position.

To help us, Matthew Lai has provided us with trees of the moves that AlphaZero considered, together with supplementary information such as the evaluation of the move.

In the above diagram AlphaZero is considering its 30th move as White. We will now present the first tree, after just 64 nodes of search, and walk you through the moves and the information displayed:

**First tree – 64 nodes**

That looks scary doesn't it? That was exactly my thought when I saw it too, but some explanations from Matthew Lai and from my co-author Natasha helped enormously. Let's zoom into a small part of the tree:

We are showing here the root of the tree (the dotted line) and five of the 19 possibilities displayed in our tree.

**The root node**

_1. AlphaZero's evaluation of the position_

The top number (0.657) is Alpha-Zero's evaluation of the position from White's point of view. 0.657 means a 65.7% expected score, i.e. better for White. This expected score is made up of a combination of wins, draws and losses (though we can't tell the exact distribution). For example, 65.7% wins, no draws and 34.3% losses would give a 65.7% expected score, as would 31.4% wins, 68.6% draws and no losses.

_2. The total percentage of node searches spent_

100% means that 100% of Alpha-Zero's node searches were used to produce this result. We will always see 100% for the position at the top of the tree (the root node). As AlphaZero searches deeper down the tree into the branches, it divides up the available time and energy between moves and variations, spending the bulk of its time on the moves it considers most important.

When we move on to looking at the branches, we will see percentages less than 100% and this gives the proportion of the time that AlphaZero has allocated to this possibility.

**Moves, and move probability**

**' ♕d2 (3.50%)'**

The next step we see shows five moves, with a percentage value next to each of them.

The percentage represents the prior move probability, and as we will see throughout our trees, this number will never change for a given position.

The number indicates how likely AlphaZero believes it is at the beginning of its thought process that it would eventually choose this move. It is like showing a position to a grandmaster and asking them what moves are plausible at a first glance and which might be best. The grandmaster might come up with four or five moves and order them from most likely to least likely. This is just what AlphaZero is doing to prioritise its analysis.

In chess terms:

**AlphaZero**

**Stockfish 8**

London 2018

**30.** ♕ **d2**

AlphaZero thinks that ♕d2 is 3.50% likely to be its choice in this position. Not very likely therefore, but not impossible. Compare that to the incomprehensible and illogical 30.♗c3, which AlphaZero only gives a 0.22% chance of being selected (thankfully!).

**Evaluation of the branch and resources spent on that move**

AlphaZero's **evaluation** of the position after this move (30.♕d2) is 0.726 (72.6% expected score), which is pretty good, and it spent 3.0% of its total node searches on that move. In human terms, AlphaZero had a quick look at 30.♕d2, and its first impression was positive.

To recapitulate, working from top to bottom, we can see:

1. AlphaZero's overall evaluation of the position;

2. the moves it has looked at, and how likely AlphaZero thinks it is to choose each one (its first impression);

3. AlphaZero's evaluation of the position after each move;

4. how much time (as a percentage of the level above) AlphaZero spent considering the move.

The alert among you will have noticed a couple of interesting points:

_1. The percentages on each level of the tree don't add up to 100%._

This is because we are not showing all the moves that AlphaZero considered (to make it easier to read).

_2. The overall evaluation of the position (0.657 = 65.7% expected score) does not match the evaluation of any individual move._

An engine such as Stockfish works on the basis that the evaluation of the best move determines the evaluation of the position. So if Stockfish evaluates its best line as +0.38 pawns (remember, Stockfish evaluates in pawns, not in percentage expected score) then that is also Stockfish's evaluation of the position.

AlphaZero takes a more probabilistic view. AlphaZero essentially evaluates the position as a whole by taking into account the evaluations of all the moves it looks at, giving more weight to the moves it considers more deeply.

In the next chapter ('AlphaZero's style – meeting in the middle'), we will discuss the advantages and disadvantages of this approach and give some practical examples. Just in general however, such an approach might end up mimicking human intuition where players steer for a position because 'it feels good' and then work out a concrete line when the position arises.

The first level of the tree above is very broad, with AlphaZero's top 19 choices of first move shown. We have put the results into a table to help readability:

At this very early stage of thinking, AlphaZero's search is quite broad, and AlphaZero has spent some time searching moves which it thinks are quite unlikely, even when their evaluations aren't particularly special either.

From prior expectations, AlphaZero starts off thinking 30.♗d3 is the most likely move, but its intuition is not borne out by the evaluation of the move. Its fourth most likely move – 30.d5 – storms to the top of the evaluation table!

**AlphaZero**

**Stockfish 8**

London 2018

**30.d5**

That's another pawn sacrifice, on top of the two pawns that AlphaZero has already offered! Will AlphaZero still like the sacrifice when it looks deeper, or will its nerve fail and will it settle for something safer?

Let's look a little deeper with AlphaZero...

**Second Tree – 256 nodes**

As we can see, the number of possibilities on which AlphaZero is spending any significant time has decreased enormously: eight possibilities instead of 19 at the search depth in the first tree. This has the following effects:

1. The tree is getting narrower and deeper: AlphaZero is looking further into the position and mostly at lines it considers most promising. 30.d5 – which AlphaZero evaluates at the astronomical value 0.831 (83.1% expected score) – has had 53.8% of the total node searches.

2. As fewer, more promising lines are considered, the blended average of the position rises (the more promising continuations contribute more and the less promising lines contribute less).

The high evaluation of 0.831 for 30.d5 is derived from one line (30...exd5) in which White is estimating an expected score of around 70%, together with a string of other defences where White's score is around 90% or even higher. At this stage AlphaZero rates the position based on the weighted average, and as AlphaZero looks further into the position it will focus resources into the 30.d5 exd5 line to confirm its evaluation there.

**Third Tree – 1,024 nodes**

Time to turn to the chessboard! Something has happened.

First of all, AlphaZero is no longer madly keen on 30.d5. It is now thinking that 30.c6 is the way to play.

**AlphaZero**

**Stockfish 8**

London 2018

**30.c6**

Actually AlphaZero's evaluation for both 30.d5 and 30.c6 have fallen, but 30.d5 has seen a bigger fall. This is mainly because AlphaZero has become more sure that 30...exd5 is the best defence to 30.d5, and that the position is giving only a 0.627 expected score for White (i.e. AlphaZero has now done more analysis and is happy to discount some of Black's inferior defences to 30.d5 as realistic possibilities).

**30...** ♘ **d5 31.** ♗ **xd5 exd5**

AlphaZero wobbles between 30.c6 and 30.d5, but by the time we get to 65,536 nodes searched, AlphaZero's path has become clear.

**Fourth Tree – 65,536 nodes**

AlphaZero's analysis has once more become focused on 30.d5. As you can see from the values of percentage nodes searched, by this stage AlphaZero has dedicated a very high percentage of its resources (around 90%) to 30.d5, a narrow line involving a third pawn sacrifice to open lines for the dark-squared bishop:

**AlphaZero**

**Stockfish 8**

London 2018

**30...exd5 31.** ♗ **d3 c6 32.** ♕ **c3** ♖ **f7 33.** ♖ **g1** ♕ **h6 34.** ♖ **ce1** ♗ **d7 35.b6**

... is AlphaZero's main line at this stage.

**Fifth Tree – 4,194,304 nodes**

The last tree we have of AlphaZero's thinking on this position is a little too long to display comfortably on the page. However it ends with 30.d5, a position evaluation of 0.735 (73.5% expected score) and this variation:

**AlphaZero**

**Stockfish 8**

London 2018

**30...exd5 31.** ♗ **d3 c6 32.** ♕ **c3** ♖ **f7 33.** ♖ **g1** ♕ **g7**

Replacing 33...♕h6 which AlphaZero previously considered as the best defence for Black.

**34.** ♕ **c2** ♔ **f8 35.b6 d4**

**Conclusions**

What can we learn from this? First, it is fascinating to see AlphaZero's learnt evaluation function in action and how it contributes to its intuitive and dynamic playing style. More specifically, I was intrigued and surprised to see how quickly AlphaZero zooms into a line that it wants – even such a sharp line involving the sacrifice of a third pawn – and manages to dedicate so many of its resources to analysing that one possibility.

For a human player, it's the dream to calculate as little as possible, and only the moves that are relevant to the position. Judging from this tree and a number of others that I have seen, AlphaZero manages this very well (though, of course, it never has to worry about running out of calculating energy, unlike human players!).

I think this also explains how AlphaZero might occasionally miss an unusual, 'unfair' tactic in a position. Since AlphaZero is pruning possibilities to consider so early and rigorously, it might discount a non-standard move before it could examine it at the depth required to see its hidden strengths.

It's a trade-off that humans have to make too in a practical game, and the best of us get it wrong sometimes, even AlphaZero! In any case, in this example, after toying with 30.c6, AlphaZero played the pawn sacrifice 30.d5 and won a fine sacrificial game.
**CHAPTER 5**

**AlphaZero's style – meeting in the middle**

A remarkable facet of AlphaZero's chess – as much as its phenomenal strength – is its style. It's fair to say that the 10 games initially released in December 2017 would not have caused such a sensation amongst chess players if AlphaZero's style had resembled that of other chess engines. However, the dashing attacking games and long-term piece sacrifices awakened the hope that something new and exciting had been discovered, a hope that the games in this match have certainly fulfilled.

Much of the rest of this book will be dedicated to describing how AlphaZero **plays**. By observing its play and evaluations, and by analysing alternatives to its moves and those of its opponent, we draw conclusions about its favourite schemes, its strengths and its weaknesses.

In the previous chapter we looked at how AlphaZero **thinks**. As a general-purpose learning machine, AlphaZero's learning is structured in a completely different way to any chess engine before it.

In the first part of this chapter, Natasha, aided by the DeepMind team, predicts how we think AlphaZero might play, or why it plays like it does, based on AlphaZero's thinking process. We quote from our interviews with Demis Hassabis, Matthew Lai, Thore Graepel and David Silver as we make our deductions.

Matthew will start from the other angle and make observations on AlphaZero's play based on its games from the match with Stockfish. Our goal is to meet in the middle and relate our deductions and predictions to our observations of AlphaZero's play in practice.

**Section A – AlphaZero's design, training and play**

We identified several features of AlphaZero's design and training that could influence its play:

1. It learns without domain-specific (chess) or human knowledge. In particular:

a) It has not been taught any positional ideas or chess strategy;

b) Its training has been entirely against itself;

c) It plays without an endgame database (e.g. tablebases);

d) It plays without an openings book.

2. It evaluates positions probabilistically (based on its perceived chance of winning or drawing) rather than estimating an advantage equivalent to a number of pawns.

3. Its overall evaluation is an average of the evaluations of likely sequences rather than the evaluation of the position at the end of the predicted sequence of moves (in layman's terms: it aims for a generally promising position rather than trying to find a unique line of best play).

4. Its evaluation function has a flexible structure allowing it to take account of the way positional features combine.

In the coming paragraphs, we describe the stylistic effects AlphaZero's thinking process might have on its play.

**1. AlphaZero learns without domain-specific (chess) or human knowledge**

**a) It has not been taught any positional ideas or chess strategy**

DeepMind made a deliberate choice when designing AlphaZero to encode only the rules of the various games (chess, Go and shogi), and to let the machine work out the strategy on its own. This is in accordance with DeepMind's development principles and allows the techniques used for AlphaZero to be used for other purposes.

The outcome of AlphaZero's play is fascinating on many levels. It's the first time a computer reached this level without being taught established chess strategy.

DeepMind has shown it is now possible for this type of challenge to be tackled by computers from first principles, and for the computers to achieve superhuman results.

Equally fascinating for chess players is AlphaZero's style, as it appears to resemble human play. Whilst we were writing this book, Matthew had a game against AlphaZero and he said from the style of moves alone he would not have been able to tell that he was playing against a computer.

_It's the first time a computer reached this level without being taught established chess strategy._

How has AlphaZero become so strong? In this book Matthew identifies many positions where he is more convinced by AlphaZero's assessment of the position than by the assessments of his other engines.

Computers are good at performing numerous calculations very quickly, but are traditionally less good at 'seeing' positions and assessing whether a position just looks good. We will see that AlphaZero's probabilistic approach allows it to develop a feeling for the position. In addition, reinforcement learning techniques allow the AI to take account of millions of games in refining its evaluation function.

Hans Moravec and other AI developers in the 1980s highlighted the paradox that 'it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility'.

We asked **Demis** ' view on Moravec's Paradox:

**DH** : 'Moravec's Paradox is often talked about as some kind of profound mystery. The fact that things that seem "hard" for humans to do, say play chess, seem relatively easy to program computers to do; and things that seem relatively "easy" for humans to do, like vision, turn out to be very hard to program, on the face of it does sound somewhat paradoxical.

However, I think there is actually a quite simple explanation for it, and there isn't really a paradox at all. A lot of tasks humans regard as "hard" are the things we tackle with a lot of conscious effort that usually take years of training to get good at, like maths, logic, or chess. In contrast, we are able to process what is in our visual field without much conscious effort at all. Of course, we have spent literally years from birth – and also through evolution via the structure of the visual cortex – looking and learning about the visual world around us. But this implicit knowledge is not something we consciously access, so once we have a fully trained visual system as adults, it seems so simple and effortless. And yet it is incredibly complicated to directly program a machine to "see".

The reason for this seeming paradox then, I believe, is that the act of programming is itself an explicit task requiring a lot of conscious effort – you have to deeply understand the solution to a problem before you can codify it by hand. In the 1980s, when Moravec was writing about this, most AI researchers were building handcrafted logic-based systems, and explicitly trying to express solutions to AI problems directly (sometimes called good old-fashioned AI or GOFAI). Of course, with the GOFAI approach it is "easier" to actually tackle problems that you can describe (or at least think you can describe) an explicit solution for, which naturally turns out to be those "hard" tasks that we know how to do explicitly, like play chess. Conversely, the things that we only know how to do intuitively, like seeing, are very difficult to write a precise logical algorithm for.

The new learning systems approach that has revolutionised AI recently, and that we used for AlphaZero, works more like the brain, by learning knowledge implicitly through experience – it actually mirrors what we think of as our intuitive processes more closely. This makes these systems more suitable for dealing with messy real-world tasks because they are trained in the same way our brains are, namely through experience.

Interestingly, AlphaZero's performance hints at another important point, even for those tasks where we believe we do understand our own thought processes explicitly enough to hardcode a solution, for example, when evaluating a chess position, it turns out that our introspective capacities may only be yielding a rather impoverished approximation of the real factors our brains are actually processing when making a decision.

So I believe that this paradox really just boils down to an artefact of the way we traditionally used to write AI programs by handcrafting solutions based largely on error-prone introspection.'

Lacking domain-specific knowledge, AlphaZero is free to solve chess problems in its own way. By picking out similar features from successful moves or games (compared to its own current best view) AlphaZero refines its classification and assessment of chess positions. This may lead to new insights, or a better, or more precise, implementation of known chess ideas.

In addition, AlphaZero may be able to take a more 'bottom-up' and numerical approach than humans are able to for factors such as mobility, influence and initiative. AlphaZero may have found things it wants to calculate (e.g. available moves; control of key squares etc.) as part of its estimation of mobility, say. This would allow it a quite high-precision way of reviewing how mobility changes in its candidate lines of play. A human grandmaster will take a more 'top-down' judgemental view based on the overall position as it will not be practical for him or her to embark on the detailed calculations.

Having no handcrafting could work for or against AlphaZero. It is conceivable that there may be gaps in AlphaZero's knowledge. For example, in its training games it may not have come across certain situations and thus may not have been able to draw certain conclusions. On the other hand, free of the possible biases instilled alongside conventional wisdom, AlphaZero may discover new strategies that have never been seen before or overturn the assessment of some known rules.

The sign of true mastery is to know when to apply general rules, and when to put them to one side. Since no human rules have been programmed into AlphaZero, AlphaZero may find it easier to appreciate exceptions to rules it discovers and to adopt non-standard ideas when required.

Later in the chapter we will look at AlphaZero's play for evidence of any of the following:

_I. AlphaZero may not have grasped generally accepted human rules._

_II. AlphaZero may have discovered new strategies that humans haven't thought of._

_III. AlphaZero may find it easier to implement exceptions to rules._

_IV. AlphaZero may apply a numerical interpretation to achieve a superior evaluation of positional features._

We asked DeepMind's Matthew Lai about our theory that AlphaZero is looking at something numerical to complement its use of positional chess features.

**NR** : _It would be likely to be doing something more numerical, wouldn't it, than the other engines?_

**ML** : In order to process a given chess position, the neural networks in AlphaZero turn the position into a long vector of numbers. These numbers are then processed through the many layers of the neural network. So, from that perspective, there are only numbers. For the purpose of position evaluation, this architecture certainly enables the system to work with shades of grey and to trade off different positional features in a position-dependent way.

**NR** : _Maybe it has a value for each square, and if it's closer to the king it has a high value._

**ML** : That's how traditional engines do it, I think – I believe the concept is called King-tropism – if you look at Stockfish, for example, it gives a value for each piece and the opponent's king pair, and a score between the piece value and distance from the opponent's king. Does AlphaZero use similar criteria? It almost certainly does, but they would be very difficult to pinpoint. It would be super-interesting to construct collections of positions designed to better understand what is going on under the hood!

**b) AlphaZero's training has been entirely against itself**

AlphaZero trained itself to play chess at its current level by playing millions of lightning-fast games against itself. Just like a beginner, it began its quest with only the basic knowledge of the rules of chess (how the pieces move and how the game ends). Unlike a normal beginner, AlphaZero didn't have a helpful grandfather, big sister, or a keen friend at school to assist it in learning the basics of chess strategy and tactics.

Given that AlphaZero taught itself, we asked **Thore Graepel** what kind of input and choices the DeepMind team had.

**NR** : _It teaches itself everything, so what sort of choices do you have in order to design the program?_

**TG** : There are three main components that make up the system which we have control over as systems designers: first, there's the learning process, second, the neural network architectures, and third, the tree search algorithm.

**NR** : _So the learning process – you teach it the rules and then say 'play yourself a lot of times!'_

**TG** : Well, yes, but designing the learning process involves decisions like how much time to spend for each training game, how to balance freshness and size of the training data, and what learning rules to use.

**NR** : _And how about the neural network architectures?_

**TG** : Some people claim that training neural networks is more of an art than a science! However, we had some real neural network experts on the team, and choices regarding the neural network architectures include the number, type, and size of layers, selecting appropriate loss functions and optimisation algorithms for training, and choosing and tuning other network hyperparameters.

**NR** : _And the tree search, was that a given?_

**TG** : Not really, no. The choice of Monte Carlo tree search seems crucial if we wish to make good use of the neural networks, and requires further choices such as criteria for selecting positions for expanding the tree, and how to aggregate evaluations towards the root of the tree.

**NR** : _Anyone could do this right?_

**TG** : Basically yeah ( _laughs_ ). Of course we are fortunate to have a passionate team of experts in neural networks, reinforcement learning, tree search algorithms, and large-scale systems, together with the technical infrastructure to run it on! Remarkably, the only skill that seemed relatively optional was being an excellent player of the game in question. As a testament to that, AlphaZero is also a very strong shogi engine, and actually none of us play shogi. Demis used to, but hasn't played for about 20 years.

**c) It plays without an endgame database (e.g. tablebases)**

There is a gap in built-in endgames knowledge between AlphaZero and standard chess engines. For example, AlphaZero doesn't make use of tablebases which currently contain perfect evaluations of endings with seven pieces or fewer.

AlphaZero was trained against itself with no prior endgame knowledge. This lack of endgame knowledge could cause AlphaZero to miss some known endgame wins. As we will discover later this doesn't seem to be a big problem for AlphaZero as it has pretty much worked out all of these endings itself.

However the authors think that this approach could nonetheless be having an effect on AlphaZero's style. Our theory is that it could also explain AlphaZero's love of direct attacks on the king. During training and analysis, the later in a line a clear endgame evaluation is made, the more likely AlphaZero is to pick an alternative advantageous middlegame line. Without tablebases AlphaZero might (in its training) have treated some winning endgames that occur deep in its analysis as inconclusive and steer towards lines with a possibility of an early checkmate instead.

This gives rise to the following possibilities:

_V. AlphaZero may occasionally misplay an endgame or miss the chance to steer the game towards a favourable endgame._

_VI. AlphaZero may be more motivated by finding checkmate than steering towards more strategic endgame wins._

**d) AlphaZero plays without an openings book**

This is arguably one of the bravest bits of not using any human knowledge! There is a risk that an obscure line with an opening trap isn't picked up in AlphaZero's positional play. However we can well understand DeepMind's approach here. It was a deliberate choice to use no human knowledge throughout the design of AlphaZero. In any case, opening theory is continually being refined, and starting from a clean slate with no human knowledge is bound to lead to some innovations and improvements, and to give AlphaZero the chance to steer the game to positions where it thinks it has the highest expected score.

We look for evidence of the following:

_VII. AlphaZero may discover new and innovative ideas in the opening. It may also steer games down its preferred route (the direct attack on the king)._

_VIII. AlphaZero may occasionally fall into a known opening trap._

**2. AlphaZero evaluates positions probabilistically (based on its perceived chance of winning or drawing) rather than estimating an advantage equivalent to a number of pawns**

AlphaZero's way of assessing positions is the most immediately noticeable difference for chess players used to standard engines. Standard engines evaluate a position based on the number of pawns advantage given by the single best move in the position. An evaluation such as +1.19 means that White's best move gives an advantage of just more than one pawn. The drawback to this type of evaluation is that it does not incorporate the general complexity of the position or the risk involved in the 'best' course of action.

AlphaZero's approach mitigates this somewhat as it takes into account all the lines it looks at (not just the 'best'). This will naturally give some allowance for the complexity of the position, as a complex position will have more variable assessments as the line progresses. Human players should take note though that AlphaZero's probabilities are based on AlphaZero playing itself, and so we can't assume that we will achieve the same expected score.

_IX. AlphaZero may simplify the game in a winning position to maximise its chances._

Rather like a disciplined human player, AlphaZero may choose the safest win rather than the most accurate win. Its evaluation is based on its expected score rather than on how quickly it wins or the immediate material balance.

This is particularly plausible when we compare how AlphaGo played in a winning position (AlphaGo was the Go-playing forerunner of AlphaZero). In the game of Go, who wins is determined by the difference of black and white territory. While human Go players often use approximate territory counts as a proxy for winning, AlphaGo only considered the probability of winning. As a consequence, AlphaGo had a tendency to win by extremely narrow margins, even to the point that it would throw away points if that did not change the outcome of the game.

_X. AlphaZero may seek complications when it thinks it stands worse._

To defend positions, AlphaZero may seek uncertain positions over positions in which AlphaZero is sure that it has a low expected score. This uncertainty could relate to the nature and complexity of the position – in a complex position the opponent has chances of going wrong, leading AlphaZero to look for complications to turn around the evaluation instead of trying to hold the current unfavourable evaluation. Extending our hypothesis further, AlphaZero might also consider a position uncertain if it hasn't fully analysed the continuation itself.

This theory was put to Natasha by Andrew Simons, one of England's top Go players, He thinks that some unusual (and basically bad) moves that were played by AlphaGo when AlphaGo was behind were selected when AlphaGo deeply analysed the most plausible continuations and saw they gave a low expected score. To avoid that, Andrew's theory is that AlphaGo came back to a barely analysed line and (like humans do sometimes) just played it on the grounds that there's a chance it could be better!

**3. AlphaZero searches what it considers to be the most promising moves, and its evaluation is an average of a large number of likely sequences rather than trying to find a unique line of best play**

AlphaZero's assessment of positions is based not just on a single line where both players make the best moves, it is an average of evaluations of all the positions considered in its analysis. As it works out more about the position, it will continue to analyse most frequently the lines that are most promising for each colour, and then it will select the move it thinks, on balance, is going to return the highest expected score.

You could say that AlphaZero's evaluation of a position also takes its 'general impression' of the position into account, not just the value of the best move.

This leads us to our next set of hypotheses:

_XI. AlphaZero may steer games towards positions that are 'generally promising'._

Since AlphaZero is taking an average of assessed outcomes it is quite well placed to handle 'unclear' positions with complications far down the track. This is because it doesn't need to identify which is the single best line all the way to its conclusion, rather it aims to get a good feel for the position and assess its winning chances. This mirrors a human thought process where you might think 'it looks like I'll have all the chances here – there must be something good' without calculating all the way to checkmate.

In other words, we expect that AlphaZero will aim for positions that are 'easy to play' or that offer it a choice of good moves or offer the opponent plenty of chances to go wrong. These could be positions in which it is attacking and in which the opponent's king is in danger. This is like human intuition in avoiding precarious positions.

_XII. AlphaZero may give the opponent the chance to go wrong._

Given two possibilities, 1) which forces a given line X, and 2) which offers a transposition to line X, and the additional possibility of an equivalent or worse move Y, we would expect AlphaZero normally to choose 2) as it would tend to have a higher expected score (there is some chance the opponent would choose the inferior line).

This is a different emphasis from human chess, where you may be told not to let your opponent have a choice of replies (in case you have miscalculated, and the opponent sees something that you missed).

This is also relevant in endgames, and we may expect to see AlphaZero manoeuvring for a while to repeat positions before taking decisive action in case the opponent goes wrong in the interim.

_XIII. AlphaZero may overlook a single concrete line that refutes a generally promising situation._

AlphaZero may be vulnerable to missing a single concrete line that refutes a position that is generally promising for it. In particular we predict that if there are some very unlikely looking moves that save the day deep in an otherwise bleak line, this line might be missed by AlphaZero.

**4. AlphaZero's evaluation function has a flexible structure, allowing it to take account of the way positional features combine**

As we saw in the previous chapter, standard engines look at various positional features and add them up to make a score. AlphaZero uses a neural net which allows it to use more complicated functions than adding, and hence allows it to take a more sophisticated approach to how positional features combine.

This could be particularly important for features such as king safety and piece mobility, where having a number of plusses simultaneously could make all the difference on the ability of your attack to break through.

Whilst that might sound a little mysterious, human thinking and evaluation is even more so. A human might be able to tell you positional factors they had taken into account but would not usually formally add them up in numerical terms, and rather come up with a judgemental overall assessment.

We asked **Matthew Lai** about how he makes improvements to AlphaZero's evaluation nets (neural nets).

**ML** : In the spirit of pursuing the most general solution that would advance the system towards higher intelligence, we restricted ourselves to changes in the training process and the architecture of the neural networks used.

**MS** : _So you can't inject any extra knowledge about a certain pawn structure or anything like that._

**ML** : The way to inject extra knowledge into a neural network is to provide it with input features that represent that knowledge. The neural network then decides during the learning process how to incorporate those features into its overall computation. If the knowledge turns out to be useful, the neural network will make use of it, otherwise it will ignore it. However, in our pursuit of generality, we chose not to use such game-specific knowledge but to let the neural network figure things out by itself – from just the raw board representation.

Another way of injecting knowledge is through the neural network's architecture, which represents its inductive bias. For example, if we believe that the neural network should take a more global view of the board, we can increase the size of its receptive fields, its low-level pattern detectors. The network will then be in a position to recognise larger patterns on the board more easily.

**NR** : _What's the constraint on its capacity?_

**ML** : Maybe the biggest constraint is training time. A larger neural network has more parameters, and requires more data and time to train. However, at play time, network size can also pose problems. A larger network requires more time to evaluate, and hence there is a trade-off between network size and number of position evaluations that can be done within a given time period.

**NR** : _Yes – that sounds good. But if you did add the handcrafted features you think it would get stronger?_

**ML** : Adding handcrafted feature may help accelerate training, but would likely not make much of a difference in the long term. We have found time and time again that given enough capacity and training time the neural network will eventually figure out automatically what patterns are useful and which ones are not.

**Section B – How does AlphaZero play?**

In this section, we describe how AlphaZero actually plays, based on our analysis and observations of its games.

Here are the highlights which we examine in detail in the coming sections, divided into **B1 – AlphaZero's middlegame play** , and **B2 – AlphaZero's opening play**.

1. AlphaZero likes to target the opponent's king.

2. AlphaZero likes to keep its own king out of danger.

3. AlphaZero makes sure the central situation is stable before it weakens its own kingside structure to open lines against the opponent's king.

4. Before AlphaZero launches a wing attack, it always ensures that either it controls the centre, or the centre is stable or fixed so that its opponent cannot initiate counterplay there.

5. AlphaZero is not afraid to sacrifice material (normally one or two pawns) at an early stage to open lines or diagonals against the opponent's king.

6. AlphaZero looks to combine an open file and an open diagonal against the opponent's king.

7. AlphaZero loves attacking with opposite-coloured bishops.

8. AlphaZero finds great outposts for its knights and is not afraid to sacrifice material to gain time to transfer them there.

9. AlphaZero excels in building up wing attacks against the enemy king with a fixed centre.

10. AlphaZero often wins games by making some of its opponent's pieces passive, and then exchanging off the opponent's active pieces.

11. AlphaZero defends by creating confusion and introducing tactics into the game.

12. AlphaZero is not afraid to delay occupying open files with its rooks if it thinks it can open a file against the enemy king elsewhere on the board.

13. AlphaZero looks to restrict the mobility and freedom of the opponent's king. It exploits this factor in its plans both in the middlegame and in the endgame.

14. AlphaZero keeps an eye out for the possibility to switch to a kingside assault. If its opponent's pieces lose coordination, it will look to start kingside operations as quickly as possible.

**B1 – AlphaZero's middlegame play**

AlphaZero's style of play is attacking. To put it more specifically, the location on the board of the opponent's king – typically the kingside in the games against Stockfish – substantially influences the focal point of AlphaZero's efforts during the game.

**AlphaZero style**

_1. AlphaZero likes to target the opponent's king._

The most memorable games from the match were decided on the kingside. For example, the game _**'Exactly how to attack'**_ analysed in the 'Colour complexes' chapter is a wonderful example of concerted play against the opponent's king in which a line-opening pawn sacrifice on move 10 started off an attack that lasted another 35 moves. Here is the game, with a few choice diagrams.

_Game: 'Exactly how to attack'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3 6.** ♕ **xc3 a5 7.b4 d6 8.e3** ♘ **e4 9.** ♕ **c2** ♘ **g5 10.b5** ♘ **xf3+ 11.gxf3** ♕ **f6 12.d4** ♕ **xf3 13.** ♖ **g1**

**13...** ♘ **d7 14.** ♗ **e2** ♕ **f6 15.** ♗ **b2** ♕ **h4 16.** ♖ **g4** ♕ **xh2 17.** ♖ **g3 f5 18.0-0-0** ♖ **f7 19.** ♗ **f3** ♕ **h4 20.** ♖ **h1** ♕ **f6 21.** ♔ **b1 g6 22.** ♖ **gg1 a4 23.** ♔ **a1** ♖ **g7 24.e4**

**24...f4 25.c5**

**25...** ♕ **e7 26.** ♖ **c1** ♘ **f6 27.e5 dxe5 28.** ♖ **he1 e4 29.** ♗ **xe4** ♕ **f8 30.d5**

**30...exd5 31.** ♗ **d3** ♗ **g4 32.f3** ♗ **d7 33.** ♕ **c3** ♘ **h5 34.** ♖ **e5 c6 35.** ♖ **ce1** ♘ **f6 36.** ♕ **d4 cxb5 37.** ♗ **b1** ♗ **c6 38.** ♖ **e6** ♖ **f7 39.** ♖ **g1** ♕ **g7 40.** ♕ **xf4** ♖ **e8 41.** ♖ **d6** ♘ **d7 42.** ♕ **c1** ♖ **f6 43.f4**

You would have thought that White would have run out of pawns by now after the series of sacrifices. AlphaZero uses its last kingside pawn to bring another unit into the attack and finally break Black's resistance. Look how single-mindedly it has focused everything it has against Black's kingside.

**43...** ♕ **e7 44.** ♖ **xf6** ♘ **xf6 45.f5** ♕ **e3**

Stockfish manages to break the attack at the cost of a piece, but it also loses too many pawns at the same time. White is winning.

**46.fxg6** ♕ **xc1 47.gxh7+** ♔ **f7 48.** ♖ **xc1** ♘ **xh7 49.** ♗ **xh7**

And White won on the 67th move.

A corollary to AlphaZero's awareness of the opponent's king is a concern for the safety of its own king. It is a rare occurrence for AlphaZero's king to be dangerously exposed in the middlegame.

**AlphaZero style**

_2. AlphaZero likes to keep its own king out of danger._

However, AlphaZero is extremely flexible. It will consider overriding its concern with its own king safety if this gives it an opportunity to attack the opponent's king! This is one of many examples of AlphaZero allowing – even encouraging – its kingside structure to be damaged to open lines against Stockfish's king.

_Game: 'AlphaZero's new approach in the Carlsbad'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3 d5 4.cxd5 exd5 5.** ♗ **g5 c6 6.e3** ♗ **d6 7.** ♗ **d3 0-0 8.** ♘ **f3** ♖ **e8 9.0-0** ♗ **g4 10.** ♕ **b3**

Tempting Black to double White's kingside pawns, a temptation which Stockfish gives in to a move later.

**10...** ♘ **a6 11.** ♖ **fe1** ♗ **xf3 12.gxf3**

**12...** ♖ **b8 13.** ♕ **d1** ♘ **c7 14.f4** ♗ **e7 15.** ♕ **f3** ♘ **d7 16.** ♗ **xe7** ♖ **xe7 17.** ♕ **h3** ♘ **f6 18.** ♔ **h1** ♕ **d7 19.** ♗ **f5** ♕ **d6 20.** ♖ **g1** ♔ **h8 21.** ♗ **d3** ♖ **g8 22.** ♕ **h4** ♘ **ce8 23.** ♖ **g5 h6 24.** ♖ **ag1**

The perfect result of AlphaZero's plan: the g-file opened by 11...♗xf3 has turned into a great attacking channel for White. AlphaZero soon won a pawn and finished off the game in 89 moves.

As you can see, although AlphaZero is willing to loosen its king cover to open lines against the opponent's king, it does so with consideration and a dose of caution. The recapture gxf3, although weakening AlphaZero's king, also took control of central territory – the e4-square –, preventing Black from using this square (for example with...♘e4) to start operations against White's kingside. AlphaZero ensured that the central situation was very stable.

**AlphaZero style**

_3. AlphaZero makes sure the central situation is stable before it weakens its own kingside structure to open lines against the opponent's king._

This is the first time I have mentioned the centre, but it won't be the last. AlphaZero plays a great many wing attacks (particularly against the opponent's king) but it never does so without strength in the centre. This can be a blocked or stable pawn structure or a central structure in which little can happen.

**AlphaZero style**

_4. Before AlphaZero launches a wing attack, AlphaZero always ensures that either it controls the centre, or the centre is stable or fixed so that its opponent cannot initiate counterplay there._

In terms of attacking techniques, we can identify several strong tendencies in AlphaZero's play:

• sacrificing material to open lines or diagonals against the opponent's king

Material sacrifices occur regularly in AlphaZero's games (we have seen some in this chapter already). The most noteworthy feature of AlphaZero's sacrifices is that they are long-term sacrifices. There is no immediate mate or forced tactical sequence to regain material. AlphaZero believes in the long-term value of open files and open diagonals pointing towards the opponent's king and is willing to sacrifice to achieve these plusses.

**AlphaZero style**

_5. AlphaZero is not afraid to sacrifice material (normally one or two pawns) at an early stage to open lines or diagonals against the opponent's king._

• open file against the opponent's king + open diagonal against the opponent's king + restricted opponent's king = advantage

We will see many examples in which AlphaZero seems to follow a fixed procedure to put the opponent's position under pressure. This is again essentially a long-term view on the position: if AlphaZero has an open file and an open diagonal pointing towards the opponent's king and the opponent's king is stuck in the 'kill zone', as the Danish GM Jacob Aagaard so memorably called it, then AlphaZero assumes that it will find a way through.

And looking at the results, you cannot disagree:

_Game: 'The matrix'_

**AlphaZero**

**Stockfish 8**

London 2018

This brilliant game is a wonderful example of AlphaZero's single-mindedness in opening lines and diagonals pointing towards a restricted black king. It starts with a break on the kingside.

**38.f5** ♗ **xd4 39.** ♗ **xd4 exf5 40.** ♕ **g1 b5**

A weakness of the g1-a7 diagonal next to the black king has been created, so AlphaZero shuffles its queen and bishop around to be able to exploit this to the maximum.

**41.** ♗ **c5** ♖ **g8 42.** ♕ **d4** ♕ **e6 43.** ♗ **b4** ♗ **d7 44.** ♗ **d2** ♕ **c6 45.e6**

Control of the g1-a7 diagonal will not be enough for White to win the game: AlphaZero also wants an open file. This second pawn sacrifice opens the e-file on which AlphaZero will double its rooks.

**45...** ♗ **xe6 46.** ♗ **e3** ♖ **a8 47.** ♗ **f2 a5 48.** ♖ **e2** ♖ **a6 49.** ♖ **fe1** ♖ **e8 50.h6** ♕ **d7 51.** ♕ **g7** ♖ **e7 52.** ♕ **f6 b4 53.** ♕ **d4** ♕ **d6**

Stockfish has managed to barricade the e-file and cover some entry squares of the white queen on the g1-a7 diagonal (a7 and b6) at the cost of rather passive pieces. AlphaZero continues to manoeuvre, and then Stockfish spies a chance to go for active defence.

**54.** ♔ **b1** ♕ **c7 55.** ♗ **e3 bxa3**

It's a very risky decision to open the b-file, and just what AlphaZero wants, but Stockfish has a tactical idea.

It would meet 56.bxa3 with 56...f4, aiming for 57.♗xf4 ♕b6+, when the exchange of queens will ease Black's defence enormously. AlphaZero, however, is willing and able to do everything to keep the queens on.

**56.** ♔ **a2** ♔ **a8 57.** ♖ **b1** ♕ **c8 58.c3**

A wonderful sequence: 58...axb2 could now be met by 59.♖exb2, and as if by magic, the white rooks are doubled on the newly-opened b-file! And Stockfish has had no chance to get in...c4-c3 followed by...♕c4+ (56...c3 would have been met by 57.b3 when Black's c3-pawn will soon come under attack).

**58...** ♖ **b7 59.bxa3** ♖ **b3 60.a4**

Stopping Black from solidifying its rook on b3 with 60...a4. The next few moves are extremely intricate, but in the end AlphaZero gets its way and Stockfish feels compelled to exchange rooks on the b-file.

**60...** ♗ **d7 61.** ♖ **d2** ♖ **xb1 62.** ♔ **xb1** ♗ **xa4 63.** ♖ **a2** ♕ **e8 64.** ♕ **xd5+** ♗ **c6 65.** ♕ **c5** ♕ **e4+ 66.** ♔ **a1** ♕ **h1+ 67.** ♗ **g1** ♕ **xh6 68.** ♖ **h2** ♕ **e6 69.** ♗ **e3** ♕ **d7 70.** ♖ **d2** ♕ **e8**

Stockfish has even picked up another pawn on h6, but this doesn't alter the long-term situation: Black's rook is rooted to a6 to defend against the threat of mate on a7 while Black's queen is helpless in the long run to keep the white rook (assisted by the fantastically-placed white queen) from invading on one of the three open files (b-, d- or e-) that White's pawn sacrifices have opened.

**71.** ♖ **d6** ♔ **b7 72.** ♔ **b2** ♕ **b8 73.** ♔ **a2** ♕ **c8 74.** ♖ **d2** ♕ **e8 75.** ♔ **a3**

As we have mentioned before, AlphaZero is very conscious of king safety, and this is one of several examples in which – after first sacrificing pawns for the initiative – AlphaZero improves the safety of its king to the utmost before proceeding with the final onslaught.

**75...** ♔ **a8 76.** ♗ **g5** ♕ **e1 77.** ♔ **a2** ♕ **e4 78.** ♗ **e3** ♕ **e8 79.** ♖ **d6** ♔ **b7 80.** ♔ **a3** ♕ **h8 81.** ♗ **d4** ♕ **e8 82.** ♖ **f6**

And here it comes: via the e-file, White's rook has stepped off to the f-file and will invade on the eighth rank with decisive effect. All that is left is computer desperation!

**82...f4 83.gxf4** ♕ **d7 84.** ♖ **d6** ♕ **c7 85.f5** ♗ **d7 86.** ♕ **xc7+** ♔ **xc7 87.** ♖ **xa6** ♗ **xf5 88.** ♖ **f6** ♗ **c2 89.** ♔ **b2 1-0**

**AlphaZero style**

_6. AlphaZero looks to combine an open file and an open diagonal against the opponent's king._

• Opposite-coloured bishops

That opposite-coloured bishops are a potent attacking force is well-known in chess literature, but I have rarely seen such a powerful display of this theme as in AlphaZero's games. The example above is the most spectacular, but we will see many more in the 'Colour complexes' chapter. The value of opposite-coloured bishops is that they provide an unopposed channel of attack. In the game above, White's dark-squared bishop was mighty since Black had no dark-squared bishop of its own to oppose it.

**AlphaZero style**

_7. AlphaZero loves attacking with opposite-coloured bishops._

• Using the rook's pawn to attack the opponent's king's position

This was one of the first attacking schemes that caught my eye in AlphaZero's games. Against a black king castled on the kingside, AlphaZero likes to push an h-pawn all the way up to h6, where it creates dark-square weaknesses, sets up a mating square on g7, and restricts the black king to a great degree. This is true even in the endgame:

_Game: 'Putting the king in a box'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3 d5 4.cxd5** ♘ **xd5 5.** ♘ **f3** ♗ **g7 6.e4** ♘ **xc3 7.bxc3 c5 8.** ♗ **e3** ♕ **a5 9.** ♕ **d2** ♘ **c6 10.** ♖ **b1 a6 11.** ♖ **c1 cxd4 12.cxd4** ♕ **xd2+ 13.** ♔ **xd2 e6 14.** ♗ **d3** ♗ **d7 15.e5 0-0 16.** ♖ **b1 b5**

This is one of my (many) favourite games of AlphaZero. AlphaZero plays a typical assault on the black kingside with its rook's pawn and does so with unique panache and skill.

**17.h4** ♘ **e7 18.h5** ♗ **c6 19.h6**

Human players are often loath to play such moves, wanting to keep the option of opening the h-file in reserve for as long as possible. AlphaZero's conception is quite different: the pawn on h6 both hems in the black king and – together with the pawns on d4 and e5 – restricts the activity of Black's dark-squared bishop. There is one cloud on the horizon however: Stockfish's next move will be...f7-f6, attacking the e5-pawn and freeing itself from the shackles that AlphaZero is attempting to put on it.

**19...** ♗ **h8 20.** ♘ **g5**

Here we see AlphaZero's lack of concern about material balance come into its own. It understands that Black's counterplay will come from...f7-f6, so it plays 20.♘g5 to prevent this (e6 would hang). That this costs a pawn is irrelevant: restricting Black's pieces is the number one goal and deserves 100% focus.

**20...** ♗ **xg2 21.** ♖ **hc1** ♗ **d5 22.** ♖ **c7** ♘ **f5 23.** ♘ **e4**

Black's 22...♘f5 means that two pawns are en prise: the a2-pawn and the h6-pawn. AlphaZero is only interested in one of them, of course: the attacking unit on h6, and thus allows Black to capture the first one.

Now watch the knight on e4. You might think that g5 was an ideal square, but AlphaZero spots an even better one, displaying incredible vision.

**23...** ♖ **fc8 24.** ♖ **bc1** ♖ **xc7 25.** ♖ **xc7** ♗ **xa2 26.** ♘ **c5** ♗ **d5 27.** ♘ **d7**

What a square: the knight keeps the black king trapped on g8 and simultaneously prevents the freeing move...f7-f6. The knight also interferes with the black rook's activity as b8 is taken away and ♘b6 is available if necessary.

**27...** ♘ **xe3 28.** ♘ **b6** ♖ **b8 29.fxe3** ♖ **e8 30.** ♘ **d7** ♗ **f3 31.e4** ♖ **a8 32.** ♖ **b7** ♗ **g4 33.** ♗ **b1** ♗ **h3 34.** ♔ **e2**

At some stage White will manage to achieve d4-d5 in favourable form. Stockfish starts loosening its position to struggle free, but to no avail.

**34...g5**

34...a5 35.♖xb5 a4 36.♖b7 a3 37.♗a2 is no trouble at all for White.

**35.** ♗ **d3** ♗ **g4+ 36.** ♔ **e3** ♗ **d1 37.d5 exd5 38.exd5** ♖ **e8 39.** ♗ **e4** ♗ **g4 40.** ♘ **f6+** ♗ **xf6 41.exf6 b4 42.d6 b3 43.** ♔ **d4** ♖ **d8 44.** ♔ **e5** ♖ **e8+ 45.** ♖ **e7** ♖ **f8 46.** ♗ **d5 b2 47.** ♖ **b7** ♖ **e8+ 48.** ♔ **d4 1-0**

White picks up b2 and then returns to the seventh rank and queens the d-pawn. Look at the difference in the activity of the kings!

It's interesting to note that AlphaZero plays this idea of marching the rook's pawn forwards even when it has castled kingside itself, most often from fianchetto positions.

• Bringing the knight close to the king

In the last game, we saw AlphaZero sacrifice a pawn to play its knight to g5 (not far from the black king on g8) and then later manoeuvre the knight to an even better square on d7. As short-range pieces, knights are strongest on a central post, close to the opponent's position. AlphaZero uses its knights fantastically, and once it has opened lines and diagonals, you will often see AlphaZero spending some time (and material) to transfer a knight to an outpost close to the opponent's king. Note the importance of stable squares for knights: since it takes some moves to transfer them from one outpost to another, it would be a severe waste of time if a knight can be driven away easily from a target outpost.

**AlphaZero style**

_8. AlphaZero finds great outposts for its knights and is not afraid to sacrifice material to gain time to transfer them there._

• Long-lasting ('slow-burning') attacks

We have already mentioned the long-term strategy behind many of AlphaZero's line-opening and diagonal-opening sacrifices, and this description also applies to many of its attacks. We have seen several games in which AlphaZero manages to develop attacks in such a way that Stockfish does not see the danger until it is too late. The following game is the most graphic example of all:

_Game: 'Python squeeze'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **b4+ 6.** ♗ **d2** ♗ **e7 7.** ♘ **c3 c6 8.** ♗ **f4 0-0 9.e4 d5 10.e5** ♘ **e4 11.cxd5 cxd5 12.0-0** ♘ **xc3 13.bxc3** ♗ **a6 14.** ♖ **e1** ♘ **c6 15.h4** ♖ **c8 16.** ♖ **e3** ♖ **c7 17.** ♘ **g5**

Having fixed the centre, AlphaZero has delineated the game into a battle on opposite wings: AlphaZero will attempt to make something of the space advantage and advanced outposts on d6 and f6 conferred by the pawn on e5 by attacking on the kingside; Stockfish should try and minimise the danger on the kingside while trying to generate some queenside counterplay, using the c3-pawn as a starting point for counterplay.

As you can see however, AlphaZero handles – and assesses – such positions much better than Stockfish. Without seeming to hurry, AlphaZero makes enormous progress on the kingside while Stockfish barely makes any impression on the queenside.

**17...h6 18.** ♘ **h3** ♔ **h7 19.** ♖ **f3** ♘ **a5 20.** ♕ **c2+** ♔ **g8 21.** ♖ **e1** ♔ **h8 22.** ♕ **d1** ♘ **c6 23.** ♗ **e3** ♗ **c4 24.** ♕ **d2** ♔ **h7 25.** ♘ **f4** ♕ **e8 26.g4** ♖ **h8 27.** ♘ **h5** ♔ **g8 28.** ♖ **h3** ♖ **b7 29.** ♗ **f4** ♗ **f8 30.** ♕ **d1** ♘ **e7 31.** ♗ **c1 b5 32.f4** ♖ **b6 33.** ♗ **a3** ♘ **g6 34.** ♗ **xf8** ♘ **xf8 35.** ♕ **d2** ♕ **c8 36.** ♖ **f3** ♕ **d8 37.** ♕ **f2 b4 38.cxb4** ♖ **xb4 39.f5**

20 moves after the last diagram, there is no doubt which side has made the most of its time.

**39...** ♕ **c7 40.** ♖ **d1** ♕ **b7 41.** ♖ **d2** ♕ **c7 42.** ♕ **g3** ♗ **b5 43.** ♔ **h2** ♗ **d7 44.** ♕ **f2** ♖ **b6 45.** ♖ **c2** ♖ **c6 46.** ♖ **b2** ♖ **b6 47.** ♗ **f1** ♕ **b8 48.** ♖ **xb6 axb6 49.f6 g6 50.** ♘ **g3**

The last three moves from AlphaZero are typical of its play, and a good demonstration of why it doesn't fall victim to lightning Stockfish counterattacks (as I tend to in such situations). Stockfish had placed its rook on h8 to provide maximum resistance to a white break on the kingside with g4-g5. AlphaZero doesn't try to push through the attack at all costs, but instead closes the kingside (starting with 49.f6), leaving Stockfish's rook rotting in the corner on h8 (the subsequent move 52.h5 opens the b1-h7 diagonal so that Black will be unable to release the rook with...♔h7).

AlphaZero also exchanges off Black's most active piece – the rook on the queenside – to ensure that Black is left with only passive pieces. The game would then be decided by invading with queen and rook on the queenside – ironically the wing on which Black should have been superior.

**50...** ♗ **e8 51.** ♕ **b2** ♕ **d8 52.h5** ♘ **d7 53.** ♔ **g2 g5 54.** ♖ **c3** ♘ **xf6 55.exf6** ♕ **xf6**

This desperate sacrifice didn't solve anything: AlphaZero won 20 moves later.

**AlphaZero style**

_9. AlphaZero excels in building up wing attacks against the enemy king with a fixed centre._

**AlphaZero style**

_10. AlphaZero often wins games by making some of its opponent's pieces passive, and then exchanging off the opponent's active pieces._

Having talked so much about attack, it's time to talk about defence. In fact, we can learn a lot from Stockfish as it spent much of its time in the match performing miraculous defensive feats. It's worth examining Stockfish's defensive technique briefly as it demonstrates the amazing resistance that AlphaZero's attacking skill must overcome.

Stockfish's defensive technique generally encompasses three techniques:

1. Distracting/nudging the opponent's attacking pieces from their best positions;

2. Using its active pieces to create confusion in the opponent's position;

3. Creating a weakness in the opponent's king's position to gain counterplay.

_Game: 'Using a queenside file to defend the kingside'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **e7 5.** ♗ **g2 0-0 6.** ♘ **e5 c6 7.** ♘ **c3** ♗ **a6 8.0-0 d5 9.** ♖ **e1** ♗ **xc4 10.** ♘ **xc4 dxc4 11.e3** ♘ **d5 12.a4** ♘ **a6 13.** ♗ **f1** ♘ **ab4 14.** ♗ **xc4** ♘ **f6 15.e4** ♕ **d7 16.e5** ♘ **fd5 17.** ♘ **xd5** ♘ **xd5 18.** ♕ **g4 g6 19.** ♗ **h6** ♖ **fc8 20.h4** ♗ **f8 21.** ♗ **g5 h5 22.** ♕ **f3** ♗ **e7 23.** ♗ **xd5 cxd5 24.g4**

We take a detailed look at this game in the 'Defence' chapter. White's attack is surprisingly dangerous. Black's problem is two-fold:

1. White has plenty of ways to transfer its rooks to the kingside to increase the pressure;

2. If Black attempts to anticipate an invasion on the h-file, then White may invade along the c-file instead.

**24...** ♗ **xg5**

The variation 24...hxg4 25.♕xg4 ♔g7 26.♕f4 ♖h8 27.♗f6+ ♗xf6 28.exf6+ ♔g8 29.♖ac1 is a good illustration of Black's second problem.

Stockfish comes up with a great manoeuvre. First of all, the queen is sent off to the queenside to interfere with White's piece coordination.

In particular, Black wants to stop White's rooks from moving easily to the kingside.

**25.hxg5** ♕ **e7 26.** ♕ **f4** ♕ **b4 27.gxh5**

27.♖a3 ♕xe1+; 27.♖e3 ♕xb2 28.♖ae1 hxg4 29.♔g2 ♖c1, exchanging off some of White's attacking forces: 30.♕xg4 ♖ac8 31.♕f4 ♖xe1 32.♖xe1 ♕c2 33.♖h1 ♕e4+ and nothing is left of White's attack. This also shows the inherent airiness in White's kingside and the opportunities for counterplay that this gives Black.

**27...gxh5 28.** ♖ **e2** ♖ **c4 29.** ♖ **d2**

AlphaZero has consolidated its position against Black's attack on its sensitive b2- and d4-points and is now ready to transfer its queen's rook over to the kingside, for example via ♔g2 and ♖h1.

**29...** ♕ **f8**

A stunning idea: having interfered with White's coordination, the queen heads back to g6, from where it defends the black kingside (f7 and h5 pawns) and eyes the e4-square, and also will combine with Black's doubled rooks on the c-file for counterplay.

**30.** ♖ **d3**

30.♖a3 ♕g7 31.♖h3 ♖c1+ 32.♔g2 ♕g6 33.♕f3 ♕b1 34.♖xh5 ♖g1+ 35.♔h2 ♖c8 36.♖d3 ♖cc1 is a wonderful demonstration of Black's ultimate idea, combining c-file play with an active queen aiming at White's own kingside weaknesses.

**30...** ♕ **g7 31.** ♖ **f3** ♕ **g6 32.** ♖ **e1** ♖ **ac8**

Black still faces great danger, but its pieces are beautifully coordinated for counterplay against White's position.

**33.** ♔ **h2** ♖ **8c7 34.** ♖ **g1** ♖ **xa4 35.** ♕ **h4** ♖ **ac4 36.** ♖ **f6** ♕ **e4 37.** ♖ **f4** ♕ **g6 38.** ♖ **f6** ♕ **e4 39.** ♕ **xh5** ♕ **xd4 40.g6** ♕ **h4+**

White's airy kingside gives Black the crucial saving resource of exchanging queens.

**41.** ♕ **xh4** ♖ **xh4+ 42.** ♔ **g3** ♖ **b4 43.** ♔ **h3 fxg6 44.** ♖ **gxg6+** ♖ **g7**

And Stockfish eventually drew. Very impressive defence: the key point was the manoeuvre 26...♕b4, with which Black did its best to interfere with White's build-up of forces on the kingside and by so doing managed to gain time for its own counterplay. It may not look like much when you're playing through the game quickly, but this is not easy to spot or to execute!

AlphaZero's defensive skills in response to direct attacks are only to be seen in the series of games starting from TCEC positions. From those starting positions, AlphaZero is not necessarily getting the type of position that it likes from the opening and thus must improvise and defend. Whereas Stockfish is a master at deflecting, slowing and absorbing the opponent's attack, AlphaZero's approach is... confusion. As soon as it dislikes its position, it is looking for active play – even at the cost of material – as soon as possible. At times, this tips its play over from sustained aggression to something on the zany side. Take a look at this game!

_Game: 'Anything for open lines!'_

**Stockfish 8**

**AlphaZero**

London 2017

**1.e4 d6 2.d4** ♘ **f6 3.** ♘ **c3 g6 4.f4** ♗ **g7 5.** ♘ **f3 0-0 6.** ♗ **d3** ♘ **a6 7.0-0 c5 8.d5**

The TCEC book stopped here. AlphaZero was clearly not happy with its opening position, judging from its evaluation of 31.2% expected score.

Instead of the normal 8...♗g4 or 8...♘c7 it decided to take strong countermeasures!

**8...c4 9.** ♗ **xc4 b5**

**10.** ♘ **xb5**

10.♗xb5 ♘xe4.

**10...** ♘ **xe4**

I admire the creativity, but Black is actually just a pawn down for little compensation. AlphaZero does have more open space for its pieces than before, which I imagine is what attracted it to the idea. AlphaZero managed to hold on in 89 moves – and even turn the position around – but I do not think that this opening idea will catch on!

**AlphaZero style**

_11. AlphaZero defends by creating confusion and introducing tactics into the game._

The outer manifestation of AlphaZero's style is its propensity for kingside attacks, but there is something fundamental underpinning that directness, and that is a wonderful ability to assess and act on the mobility of its own pieces and those of the opponent. In the following games, we see how AlphaZero marshals three of its pieces – the knight, rook and king.

**a) The knight**

As we have remarked before, AlphaZero is skilled in finding good outposts for its knights and it is not afraid to spend considerable amounts of time to place them well. The following game is the most dramatic example:

_Game: 'Bold Sir Lancelot'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **e7 6.** ♘ **c3 0-0 7.0-0** ♘ **e4 8.** ♗ **d2 d5 9.cxd5 exd5 10.** ♕ **b3 c5 11.** ♗ **f4** ♘ **a6 12.** ♖ **fd1 c4 13.** ♕ **c2** ♘ **b4 14.** ♕ **c1** ♕ **d7 15.h4** ♖ **ac8 16.a3** ♘ **xc3 17.bxc3** ♘ **c6 18.** ♕ **b1** ♖ **ce8 19.** ♖ **e1** ♘ **a5 20.** ♘ **g5 f5 21.** ♘ **f3** ♗ **f6 22.** ♖ **a2 h6 23.a4** ♕ **e6**

Just watch now how White transfers its knight to the g6-outpost.

**24.** ♔ **h2** ♗ **c8 25.** ♖ **h1** ♘ **c6 26.h5**

24.♔h2 freed h1 for the rook to support a pawn on h5, which in turn will support the knight on g6.

**26...** ♔ **h8 27.** ♘ **g1**

24.♔h2 freed g1 for the knight!

**27...** ♕ **f7 28.** ♗ **f3** ♖ **d8 29.** ♘ **h3** ♔ **g8 30.** ♗ **c1** ♖ **fe8 31.** ♕ **b5** ♗ **b7 32.** ♖ **d1** ♘ **a5 33.** ♕ **b1** ♗ **c8 34.** ♘ **f4** ♗ **g5 35.** ♘ **g6**

... and there it is!

**35...** ♗ **xc1 36.** ♕ **xc1** ♗ **e6 37.** ♘ **e5** ♕ **c7 38.** ♖ **b2** ♘ **b7 39.** ♖ **b5** ♘ **a5 40.** ♕ **f4** ♘ **b3 41.** ♘ **g6**

Moving the knight between two strong outposts as required.

**41...** ♕ **c6 42.** ♕ **e5** ♕ **d7 43.e3** ♘ **a5 44.** ♗ **g2** ♘ **b7 45.** ♖ **a1** ♔ **h7 46.** ♘ **f4** ♗ **g8 47.** ♖ **xd5** ♗ **xd5 48.** ♕ **xd5** ♘ **d6 49.** ♗ **h3** ♖ **e7 50.** ♘ **g6** ♖ **f7 51.** ♘ **e5** ♕ **b7 52.** ♗ **g2** ♕ **xd5 53.** ♗ **xd5** ♖ **c7 54.** ♔ **g2** ♘ **e4 55.** ♗ **xe4 fxe4 56.f3 exf3+ 57.** ♔ **xf3** ♖ **e7 58.** ♘ **g6**

Again the knight has swivelled between e5 and g6. I wasn't sure how good this position was for White, but it seems to be very strong: White's central pawns are coming through!

**58...** ♖ **b7 59.e4 b5 60.axb5** ♖ **xb5 61.** ♘ **f4** ♖ **b3 62.** ♘ **e2**

An unexpected idea, bringing the knight back from an advanced square to cover White's c3-pawn. Without counterplay against the c3-pawn, Black has no way to prevent the march of the d- and e-pawns.

**62...** ♖ **a8 63.e5 a5 64.d5 a4 65.d6 a3 66.d7** ♔ **g8 67.** ♖ **d1** ♖ **bb8 68.e6** ♔ **f8 69.** ♘ **d4 1-0**

Fittingly, the knight ends the game stopping Black from halting the central pawns with its king. Wonderful long-term planning and extreme mobility from White's knight.

From the other side, I noticed a number of times that Stockfish ended the game with a 'lonely knight': a knight that contributed nothing to the course of the game.

_Game: 'Feint on the queenside, punch on the kingside!'_

**Stockfish 8**

**AlphaZero**

London 2018

**34...** ♖ **g8**

AlphaZero drove White's knight to a5 early in the game with 13...b5, seemingly conceding an outpost for the knight on c6. However, AlphaZero had understood that this outpost was not as dangerous as it seemed, and 20 moves later, Stockfish could really have used a knight to defend its king!

**35.f4** ♕ **g3+ 36.** ♔ **g1** ♕ **f3 37.** ♕ **xf3 exf3 38.g4** ♘ **g3 39.** ♔ **f2** ♘ **e4+ 40.** ♔ **xf3** ♘ **xd2+ 41.** ♔ **e2** ♘ **e4 0-1**

**b) The rook**

AlphaZero's handling of the rook is particularly interesting in relation to its attitude to the occupation of open files. There are plenty of examples where AlphaZero has occupied open files with its rooks, but AlphaZero is also able to break this general chess rule effectively if it decides that a file (normally pointing at the opponent's king) can be opened elsewhere. In that case, AlphaZero prefers to delay fighting for the open file – which could easily lead to mass exchanges – and retain firepower for an attack against the opponent's king.

_Game: 'The h-file is never safe'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **b4+ 6.** ♗ **d2** ♗ **e7 7.** ♘ **c3 c6 8.** ♗ **f4 d5 9.cxd5** ♘ **xd5 10.** ♘ **xd5 cxd5 11.0-0 0-0**

In this position, it would be natural for both sides to place rooks on the only open file on the board – the c-file –, when exchanges of both pairs of rooks might ensue. AlphaZero instead takes a peek at the black kingside to see whether it can tease out any weaknesses there.

**12.h4** ♘ **c6 13.** ♕ **d3** ♕ **d7 14.** ♘ **g5 g6**

This weakness encourages AlphaZero, so it delays occupying the open file still further and notches up the pressure on the black kingside.

**15.** ♘ **f3** ♖ **fc8 16.h5** ♕ **d8 17.** ♕ **e3**

AlphaZero is still unconcerned by the damage that Stockfish can do with its c-file control.

**17...gxh5**

A typical engine move: White has pressure on Black's kingside so Black is willing to accept a kingside weakness to break this pressure, calculating that White has no way to exploit it.

However, AlphaZero has a way that falls completely out of scope of the vision of all my engines. It is related to AlphaZero's refusal to fight for the c-file for now, keeping its powder dry for another channel of attack. And now AlphaZero has a chance to prove it was right.

**18.** ♔ **h2** ♗ **f8 19.** ♖ **h1**

Stunning! White's rook is going to be 100 times more dangerous on the h-file than on the c-file.

**19...** ♕ **e7 20.** ♔ **g1**

With a very dangerous initiative, which AlphaZero later converted in a long endgame after 105 moves.

**AlphaZero style**

_12. AlphaZero is not afraid to break the rule of occupying open files with its rooks if it thinks it can open a file against the enemy king elsewhere on the board._

**c) The king**

Perhaps the most impressive part of AlphaZero's understanding of piece mobility is the value it puts on the restriction of the opponent's king. One attacking theme in particular – marching the rook's pawn up the board to plant it close to the black king – is directly related to this idea. When AlphaZero has restricted the movement of the opponent's king, it appears to interpret this both as a big plus factor in its evaluation and as an integral part of its future planning, both in middlegames and endgames.

The next example, from a fantastic Berlin endgame, is my favourite illustration of this.

_Game: 'Endgame class'_

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5** ♘ **f6 4.0-0** ♘ **xe4 5.d4** ♘ **d6 6.** ♗ **xc6 dxc6 7.dxe5** ♘ **f5 8.** ♕ **xd8+** ♔ **xd8 9.** ♖ **d1+** ♔ **e8 10.** ♘ **c3** ♗ **e7 11.b3** ♘ **h4 12.** ♘ **xh4** ♗ **xh4 13.** ♗ **e3** ♗ **e7 14.** ♘ **e2 h5**

A new move in this position, typically for AlphaZero gaining kingside space with an advance of the rook's pawn and preparing to activate the king's rook via h5.

**15.c3 h4 16.** ♖ **d2** ♖ **h5 17.h3 a5 18.** ♖ **e1** ♗ **e6 19.f4 a4 20.** ♘ **d4** ♗ **d7 21.b4 c5 22.bxc5** ♗ **xc5 23.** ♘ **c2** ♗ **e7 24.** ♖ **b1 b6 25.** ♘ **b4** ♗ **e6 26.** ♘ **c6 a3 27.** ♔ **h2 f6 28.** ♖ **e1 f5 29.** ♘ **d4** ♗ **d7 30.** ♗ **f2** ♖ **d8 31.** ♖ **ee2**

In this position, I was expecting Black to be trying to exchange off the white knight on d4 and the rooks and then to play on the weakness of the a2-pawn which Black has fixed with its pawn on a3. AlphaZero's plan took me completely by surprise.

**31...c5 32.** ♘ **c2 g5**

Giving away the a3-pawn which – to my eyes – was one of Black's strongest assets! However, AlphaZero is trading this asset for a series of other dynamic plusses.

**33.** ♘ **xa3 g4 34.** ♔ **g1 g3**

With this manoeuvre, Black has gained space on the kingside and thus severely restricted the freedom of the white king. Also, by sacrificing the pawn on a3, Black has gained a new potential channel for entry into the white position: the a-file. With Black's pawn on g3, a black rook landing on the back rank would cause White's king enormous problems.

**35.** ♗ **e3** ♖ **a8 36.** ♘ **c4** ♖ **h6 37.** ♖ **b2** ♖ **a6 38.** ♗ **c1 b5 39.** ♘ **e3** ♖ **a4 40.c4**

40.♘d5 ♗d8 41.♘f6+ ♗xf6 42.exf6+ ♔d8 43.f7 ♖f6 44.♖e5 ♖xf7 45.♖xc5 ♖e7 46.♖e5 ♖e4 is still problematic for White due to the weakness of the back rank: 47.♔f1 ♖7xe5 48.fxe5 ♗e6 and the white king will not escape:...♗c4+ is coming.

**40...bxc4 41.** ♘ **d5 c3 42.** ♘ **xc3** ♖ **c4 43.** ♗ **d2** ♖ **c6 44.** ♔ **f1** ♗ **e6 45.** ♖ **b1** ♖ **b4 46.** ♖ **ee1** ♗ **c4+**

Sealing the white king in its box on the kingside: the bishop stops the king escaping via f1-e2 while the pawn on g3 covers f2 and h2.

**47.** ♔ **g1** ♖ **c8 48.** ♖ **bc1** ♗ **d3 49.** ♘ **d5** ♖ **b2 50.** ♗ **c3** ♖ **xa2 51.** ♖ **a1** ♖ **xa1**

Typical AlphaZero play, exchanging off the opponent's active pieces to leave it with passive pieces.

**52.** ♗ **xa1 c4 53.** ♘ **f6+** ♔ **d8 54.** ♗ **c3** ♖ **b8 55.** ♗ **d4** ♗ **b4 56.** ♖ **d1** ♖ **b5 57.** ♔ **h1** ♗ **c5 0-1**

This position is an illustration of White's lonely knight. It is also a great illustration of Stockfish's boxed king. White is helpless to stop Black's c-pawn from queening. After 58.♗xc5 ♖xc5 59.♔g1 ♔e7 60.♔h1 c3 wins.

**AlphaZero style**

_13. AlphaZero is always looking to restrict the mobility and freedom of the opponent's king. It exploits this factor in its plans both in the middlegame and in the endgame._

**AlphaZero style**

_14. AlphaZero always keeps an eye out for the possibility to switch to a kingside assault. If its opponent's pieces lose coordination, it will look to start kingside operations as quickly as possible._

**B2 – AlphaZero's opening play**

AlphaZero's opening play with both colours is strictly classical, favouring central control and simple development. All of its systems can be considered to be main lines, and many of these systems are currently extremely popular at the elite level.

**AlphaZero as Black**

AlphaZero refuses to play 1.e4 as White, and this is clearly due to the reply 1...e5 which AlphaZero invariably plays. After 1.e4 e5, AlphaZero considers that Black has a 44.9% expected score. Compare this to 1.d4 ♘f6 after which AlphaZero considers that Black has just a 43.1% expected score!

In 26 games AlphaZero faced with 1.e4, AlphaZero played 1...e5 26 times. Stockfish chose either the Ruy Lopez 2.♘f3 ♘c6 3.♗b5 – to which AlphaZero invariably replied with the Berlin 3...♘f6, the drawing weapon of choice at the elite level – or 3.♗c4, which led to wilder games and some excellent AlphaZero wins.

Against 1.d4, AlphaZero tended to favour the Ragozin Defence (1.d4 ♘f6 2.c4 e6 3.♘f3 d5 4.♘c3 ♗b4) though this was not the only choice. When I requested a series of games with Stockfish forced to play 1.d4, then the Slav (1.d4 d5 2.c4 c6) was also chosen a few times.

When I requested a series of games in which Stockfish was forced to start 1.c4, AlphaZero invariably answered with 1...e5, which is the most principled reply, fighting for the central dark squares which White has failed to occupy with 1.d4.

**AlphaZero as White**

AlphaZero is a 1.d4 player, with the occasional 1.♘f3 thrown in. In fact, it is extremely successful with 1.♘f3 and has scored some stunning wins in the anti-Nimzo-Indian variation 1.♘f3 ♘f6 2.c4 e6 3.♘c3 ♗b4 4.♕c2.

Its favourite line against...♘f6 and...e7-e6 systems is undoubtedly the 4.g3 Queen's Indian (1.d4 ♘f6 2.c4 e6 3.♘f3 b6 4.g3) with which it has scored immensely well while scoring some very attractive wins:

Despite its classical inclinations, AlphaZero is not afraid of taking the bull by the horns at an early opening stage if it feels the situation demands it. This is demonstrated by its willingness to enter all manner of sharp gambits in the Semi-Slav complex such as the Botvinnik System (1.d4 d5 2.c4 c6 3.♘f3 ♘f6 4.♘c3 e6 5.♗g5 dxc4) and the Anti-Moscow Variation (1.d4 d5 2.c4 c6 3.♘f3 ♘f6 4.♘c3 e6 5.♗g5 h6 6.♗h4 dxc4 7.e4 g5 8.♗g3 b5). In both cases, AlphaZero has scored some convincing wins.

**Section C – Bringing it all together**

It's now time to compare, one by one, our hypotheses about how AlphaZero might play considering how it has been designed, with our observations of how AlphaZero plays in practice based on game analysis.

_I. AlphaZero may not have grasped generally accepted human rules._

We have not seen any evidence at all, but we decided to test it in two ways.

**Knights on the rim are dim**

A rule that all beginners learn is an aphorism by the great 19th Century player and teacher Siegbert Tarrasch: 'Knights on the rim are dim'. This refers to the fact that knights are generally much less effective on the side of the board than in the centre. We decided to check: how often did AlphaZero play its knights to a3, a4, h3 or h4 (as White) and a6, a5, h6 or h5 (as Black) in the selection of games from the starting position? See the top right table.

Had AlphaZero learnt to centralise its knights?

These figures didn't seem to indicate that AlphaZero doesn't know it should centralise its knights. Looking at the games, I could also see that the knights were there for a purpose, usually on their way to better squares – for example, the knights on h5 landed on f4 (close to the white king) very quickly. In other words, AlphaZero seems to have grasped this rule from its self-training. As a comparison, we give Stockfish's statistics. See the second table.

**The minority attack**

This refers to a standard way of attacking the black position in a famous structure (the so-called Carlsbad structure) that regularly arises in the Orthodox Queen's Gambit Declined:

**Carlsbad structure**

In this structure, White has a pawn majority on the kingside and Black has a pawn majority on the queenside. The 'minority attack' refers to a classic plan in which White advances the b-pawn up the board (the area in which White is in principle weaker) and exchanges it for Black's c-pawn.

**Minority attack (1)**

**Minority attack (2)**

The resulting structure is very pleasant for White, who can target the weak, unprotected c6-pawn with major pieces along the half-open c-file. We were intrigued as to whether AlphaZero had discovered this classic plan and how often AlphaZero had implemented it in its games. The raw material for this analysis was a series of 800 games played between AlphaZero and Stockfish from the starting position 1.♘f3 ♘f6 and 1.d4 d5. From these games, I extracted the number of times in which AlphaZero and Stockfish had reached the Carlsbad structure with white and the number of times that they had played the move b4-b5. The results are very interesting:

**White** | **Number of games in Carlsbad structure** | **Number of times b4-b5 was played in the game**

---|---|---

AlphaZero | 59 | 2

Stockfish | 128 | 76

Stockfish launched even more minority attacks with b2-b4 than this but didn't always manage to follow through with b4-b5. I think this really shows how a self-training engine can be unaware of/ignore/assess differently a plan that humans – and thus human-programmed chess engines – might play automatically.

Should we pity AlphaZero for perhaps missing this standard piece of strategical knowledge? Well... let's look at the scores result:

If you want to know how AlphaZero handled the white and black sides of this opening so successfully, take a look at the 'Carlsbad' chapter later in this book!

_II. AlphaZero may discover new strategies that humans haven't thought of._

Looking through AlphaZero's games, I am loath to state that AlphaZero has discovered completely new rules: after all, chess has 400 years of documented history, so most plans have been seen at least once in that time. However, if you take a look at the 'Carlsbad' chapter, AlphaZero is extremely impressive at executing existing general schemes with a focus and power that has rarely been seen. In so doing, it unlocks the dynamic potential in many positions that has lain hidden until this moment, and alters the evaluation of these schemes. In particular the way it combines attacking motifs is very powerful.

_III. AlphaZero may find it easier to implement exceptions to rules._

Judging from the games, this is true, the best example being AlphaZero's treatment of the occupation of open files. AlphaZero seems to be able to choose easily between occupying an open file and temporarily ignoring an open file with the intention of opening a different file on the other side of the board.

_IV. AlphaZero might be able to apply a numerical interpretation to achieve a superior evaluation of positional factors._

In a certain sense this is clearly true – AlphaZero has generated 'a bunch of numbers' that have allowed it to demonstrate a fine appreciation of chess positions and their dynamic potential. AlphaZero's quite superb understanding of piece activity (both its own and the opponent's) and how this can compensate for a (substantial) material deficit made us look at mobility and whether a mathematical process (such as maximising the number of options for each of its pieces) was underpinning it.

During our interview, Demis made an interesting point about games in general:

'A big part of games – and I think it applies to chess too – is about collecting assets, working out which ones are important at this moment and how you want to deploy them in the most efficient way possible. Optionality – maximising the number of choices you have – is also an asset of course.'

In order to get an initial sense of AlphaZero's mobility we plotted charts showing the number of legal moves in a position during typical AlphaZero games. Whilst this is a very simplistic measure, the results were quite striking.

We looked at all the games we have from the match starting from the initial position, and all the games from the TCEC match (where the first few opening moves are pre-determined by the competition rules). We then plotted the average number of legal moves for White and Black at each move of the game (averaged over all games still in play by that move number).

Initial starting position database: AlphaZero had 80 White games and 30 Black games

The solid white and black lines in the above chart show AlphaZero's average number of legal moves with white and black. The dotted lines show Stockfish's average number of legal moves. What immediately stands out is that the solid white line is well above the other lines right from the start all the way up to move 70 or so – this is where AlphaZero is playing White. This is quite consistent – on average (taken over 80 games), AlphaZero has 10-20% more choice each move from early in the opening right into the endgame. This suggests that AlphaZero has found an opening/middlegame schema that emphasises mobility that it uses with great effectiveness when playing White.

When we look at the TCEC games there is little difference between AlphaZero and Stockfish in the opening phase of the game in terms of number of legal moves available. These are openings that have been pre-specified and they include Grünfelds, Sicilians, French Defences etc.

TCEC starting position database: AlphaZero had 50 White games and 50 Black games

In these TCEC games we haven't picked up a clear AlphaZero plus in the opening/middlegame in terms of choice of legal moves. We did see AlphaZero with more mobility for Black and White when we extended the chart into the late endgame, however this is based on a decreasing number of games so at this stage is inconclusive.

Overall to us these results suggest that AlphaZero is considering optionality – how many choices it will have – when steering the game towards its preferred positions. This comes out most clearly when it plays White from the standard opening position, and when considering king mobility (see the 'Activity' chapter).

_V. AlphaZero may occasionally misplay an endgame or miss the chance to steer the game towards a favourable endgame._

I haven't found any examples of this. While playing through the games at breakneck speed, I had noticed two endgames with queen and b-pawn against queen. With the extra pawn, AlphaZero drew:

**AlphaZero**

**Stockfish 8**

London 2018

**81...e1** ♕

... whereas it lost the endgame a pawn down:

**Stockfish 8**

**AlphaZero**

London 2017

**64...h1** ♕

However, as the endgame tablebases tell us (and as Stockfish knew), the first position is a worked-out draw whereas the second is a worked-out win! The results were exactly as expected!

_VI. AlphaZero may be more motivated by finding checkmate than by more strategic endgame wins._

As we have mentioned earlier, AlphaZero is willing to sacrifice substantial amounts of material to pursue its goals of maximising piece activity. In that case, a calm strategical win is less likely to occur than checkmate.

In all fairness, from quiet positions we will see some excellent examples of strategical skill from AlphaZero, although always with a little twist involving the opponent's king!

_VII. AlphaZero may discover new and innovative ideas in the opening. It may also steer games down its preferred route (the direct attack on the king)._

As we discuss in the section on openings, AlphaZero's opening choices are extremely sensible and flexible. I would say that if I had my time as a 1.d4 player again, this is precisely the opening repertoire that I would choose. AlphaZero does demonstrate an uncanny ability to generate attacking positions from even the most solid openings, such as the 4.g3 Queen's Indian.

_VIII. AlphaZero may occasionally fall into a known opening trap._

This has happened surprisingly little, but there was one game that jumped out at me. In 2012, Gata Kamsky won this brilliant game against Yasser Seirawan:

**Gata Kamsky**

2741

**Yasser Seirawan**

2643

St Louis ch-USA 2012 (9)

Gata Kamsky: a brilliant game.

**1.e4 c6 2.d4 d5 3.** ♘ **c3 dxe4 4.** ♘ **xe4** ♗ **f5 5.** ♘ **g3** ♗ **g6 6.h4 h6 7.** ♘ **f3** ♘ **d7 8.h5** ♗ **h7 9.** ♗ **d3** ♗ **xd3 10.** ♕ **xd3 e6 11.** ♗ **d2** ♘ **gf6 12.0-0-0** ♗ **e7 13.** ♘ **e4** ♘ **xe4 14.** ♕ **xe4** ♘ **f6 15.** ♕ **d3 0-0 16.** ♔ **b1 c5 17.g4** ♘ **xg4 18.** ♕ **e2** ♔ **h8 19.** ♖ **hg1** ♘ **f6 20.dxc5** ♕ **c7 21.** ♘ **e5** ♗ **xc5 22.** ♗ **xh6**

An astounding idea.

**22...gxh6 23.** ♖ **d7**

Brilliant tactics from Kamsky!

**23...** ♕ **xd7**

23...♘xd7 24.♕d2 ♔h7 25.♘g4 and mate cannot be stopped.

**24.** ♘ **xd7** ♘ **xd7 25.** ♕ **d2** ♔ **h7 26.b4** ♖ **ad8 27.bxc5** ♘ **f6 28.** ♕ **f4** ♘ **e8 29.** ♕ **e4+** ♔ **h8 30.** ♕ **xb7** ♘ **g7 31.** ♕ **xa7** ♖ **c8 32.** ♖ **d1** ♘ **f5 33.** ♖ **d7** ♔ **g7 34.a4** ♔ **f6 35.a5 1-0**

Imagine my surprise when I saw this game! The opening 1.e4 c6 was stipulated for both sides. After that, AlphaZero was on its own!

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 c6 2.d4 d5 3.** ♘ **c3 dxe4 4.** ♘ **xe4** ♗ **f5 5.** ♘ **g3** ♗ **g6 6.** ♘ **f3** ♘ **d7 7.h4 h6 8.h5** ♗ **h7 9.** ♗ **d3** ♗ **xd3 10.** ♕ **xd3 e6 11.** ♗ **d2** ♗ **e7 12.** ♘ **e4** ♘ **gf6 13.0-0-0 0-0 14.** ♘ **xf6+** ♘ **xf6 15.** ♔ **b1 c5 16.g4** ♘ **xg4 17.** ♕ **e2** ♘ **f6 18.dxc5** ♕ **c7 19.** ♖ **hg1** ♔ **h8 20.** ♘ **e5**

In one fewer move, Stockfish and AlphaZero have reached the position after White's 21st move in the Kamsky-Seirawan game! AlphaZero avoids the worst, but the position is already very difficult for Black.

**20...** ♕ **xc5 21.** ♗ **c3** ♘ **d5 22.** ♗ **d4** ♕ **c7 23.c4** ♘ **f4 24.** ♕ **e4** ♗ **g5 25.** ♗ **e3 f6 26.** ♗ **xf4 fxe5 27.** ♗ **xe5** ♕ **f7 28.f4** ♗ **f6 29.** ♗ **xf6** ♕ **xf6 30.** ♖ **d7** ♖ **f7 31.** ♕ **xb7** ♕ **f5+ 32.** ♔ **a1** ♖ **af8 33.** ♕ **xa7** ♕ **xf4 34.a3 e5 35.** ♖ **xf7** ♖ **xf7 36.** ♕ **a8+** ♔ **h7 37.** ♕ **d5 e4 38.** ♔ **a2 e3 39.** ♕ **d3+** ♔ **g8 40.** ♖ **e1** ♖ **e7 41.b4** ♔ **h8 42.** ♔ **b3** ♕ **g3 43.** ♖ **e2** ♕ **f3 44.** ♔ **c2** ♕ **f7 45.** ♔ **c3** ♕ **e8 46.b5** ♖ **e4 47.** ♔ **b3** ♖ **e7 48.a4** ♖ **e5 49.a5** ♕ **g8 50.** ♔ **b4** ♕ **e8 51.a6 1-0**

A rare example where an opening book for AlphaZero would have helped keep it out of trouble!

_IX. AlphaZero may simplify the game in a winning position to maximise its chances._

The Go world was mesmerised when AlphaGo (the precursor to AlphaZero) took on champion Lee Sedol from Korea and won convincingly. The professionals were amused and baffled by AlphaGo's endgame play however. One commentator laughed out loud as AlphaGo played moves gaining barely any territory when much 'bigger' moves were available. AlphaGo was sanguine. It didn't feel the need to win by a huge margin: winning safely by a small margin was good enough. Like AlphaZero, AlphaGo evaluated positions in terms of win probability rather than territorial balance (the Go equivalent of evaluating win probability rather than number of pawns advantage).

We haven't really seen anything similar in the chess games from the match with Stockfish. This is conceivably due to AlphaZero's play being so enterprising that it never really got the chance to win safe: it had to win big to recoup the material investments it made. However, some very impressive factors of its play and conversion technique do recall the idea of winning safe. There are numerous examples of AlphaZero restricting some of its opponent's pieces and then swapping off the opponent's active pieces to leave the opponent helpless.

I had personal experience of AlphaZero converting an advantage in such a smooth fashion in my quickplay game with AlphaZero on 20th April 2018. It feels as if AlphaZero wins safe by restricting the opponent's pieces to the greatest degree and by neutralising the opponent's strongest pieces by exchanges. In Go, this came across as 'slack' play; in chess, it feels like the master strategy of a Karpov or Carlsen!

_X. AlphaZero may seek complications when it thinks it stands worse._

This again seems to be completely true: we have already shown an example in which AlphaZero sacrificed a pawn quite wildly in the opening when it felt it was worse.

This worked out for AlphaZero in that it generally held the draw through active play. I'd want to do more work myself to check these lines are sound before copying them however!

_XI. AlphaZero may steer games towards positions that are 'generally promising'._

This is a key feature of AlphaZero's play and is why AlphaZero's games look so natural and intuitive. By taking account of whether lines are generally promising or not, AlphaZero can steer itself towards sound continuations and away from horrible positional moves where tactical complexities make the position impossible to analyse to exhaustion.

This seems to be reflected in the types of positions that AlphaZero plays: positions in which it has an initiative and in which the opponent's king is constantly in danger.

_XII. AlphaZero may give the opponent the chance to go wrong._

Rather than simply selecting the best line, AlphaZero bases its evaluation on a weighted average of likely lines.

When Natasha predicted that AlphaZero would offer its opponent extra choices, provided they were inferior, I was extremely sceptical about it. And then I came across this passage of play:

**AlphaZero**

**Stockfish 8**

London 2018

**35...** ♗ **e8**

After an early pawn sacrifice to open lines against the black king, AlphaZero had pushed hard, but Stockfish was resourceful as always. In this position, White has two choices: 36.cxd6, which forces 36...cxd6, or 36.cxb6, which allows both 36...cxb6 (leading to the same position as after 36.cxd6 cxd6) and 36...♗xg6 which is a complete mess. From a human perspective (and seemingly from the perspective of most of my engines), 36.cxd6 is the rational move as you need to calculate just one alternative to reach the main position, whereas 36.cxb6 requires calculation of two possibilities. A human would only venture 36.cxb6 if he was rolling the dice or wanted to confuse! However, AlphaZero played 36.cxb6 and Stockfish took the bait with the very risky 36...♗xg6 !

**36.cxb6** ♗ **xg6 37.b7** ♕ **d8 38.hxg6** ♕ **b8 39.** ♗ **a6** ♔ **g7 40.** ♕ **c3** ♔ **xg6 41.** ♕ **f3 a4 42.** ♕ **g4+** ♔ **h6 43.** ♔ **a1** ♕ **a7 44.** ♕ **c8** ♕ **b8**

The game ended in an eventful draw in 236 moves after AlphaZero had come very close to winning!

One example doesn't prove a hypothesis, of course, but the choice of 36.cxb6 was completely unexpected for me!

_XIII. AlphaZero may overlook a single concrete line that refutes a generally promising situation._

AlphaZero has lost only a small number of games against Stockfish, and its losses fall into two categories:

1. Overpressing and losing by desperately avoiding a draw at all costs.

2. Blunders due to unexpected tactics.

Here's an example of the latter.

**Stockfish 8**

**AlphaZero**

London 2018

**41.** ♔ **e2**

After another wild kingside attack in a Carlsbad-structure Queen's Gambit Declined, AlphaZero had reached this equal position. Its next move was rather tragic however.

**41...** ♕ **xh2 42.** ♖ **g1 b5 43.** ♔ **f1**

The queen is trapped and White will round it up by taking the b-pawn, then ♖b2-e2 and f2-f3.

**43...** ♔ **f6 44.** ♖ **xb5** ♔ **e7 45.** ♖ **b2 1-0**
**PART III**

**Themes in AlphaZero's play**
**CHAPTER 6**

**Introduction to our selected AlphaZero themes**

In 1890, a two-game telegraph match began between the World Champion Wilhelm Steinitz and his two-time challenger Mikhail Chigorin. The games started from two opening positions which had become a bone of contention between the players. In both, Steinitz was a pawn up, for which his opponent Chigorin had compensation in the form of open lines and piece activity. Steinitz billed the match as a contest between 'the tactical and strategical maxims of the old school of which Chigorin is the strongest living exponent' and 'the modern principles of play' which Steinitz believed he represented. The modern school of chess believed that 'sacrifices early in the game, even of the first party, are mostly unsound or else they succeed only in consequence of moves on the other side which can be demonstrated as errors in development' and Steinitz stated before the match that 'in each of these games, I am a pawn ahead and, theoretically, I maintain I ought to have a won game in both'.

This match was one of the first matches – if not _the_ first – between a great defender (Steinitz) and an equally great attacker (Chigorin), played with the sole purpose of demonstrating a superiority in one player's conception of how chess should be played. On that occasion, the attacker (Chigorin) won in superb style.

The magnificent games that Chigorin won are strangely similar to the victories of AlphaZero. Both Chigorin and AlphaZero disregard the material balance completely, sacrificing pawns and pieces where appropriate to increase the scope of their pieces and to limit the activity of their opponent's pieces. Both also show an extraordinary ability to regroup and redeploy their pieces for a new wave of attacks, often through temporary retreating moves. Both Steinitz and Stockfish display extraordinary ingenuity in defence, accepting ugly, cramped positions and using hidden and unexpected tactical resources to maintain their balance in the face of a furious onslaught

Let's see a couple of examples starting with Chigorin-Steinitz.

**Mikhail Chigorin**

**Wilhelm Steinitz**

Cable match 1890

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♗ **c5 4.b4** ♗ **xb4 5.c3** ♗ **a5 6.0-0** ♕ **f6 7.d4** ♘ **h6 8.** ♗ **g5** ♕ **d6 9.d5** ♘ **d8 10.** ♕ **a4** ♗ **b6 11.** ♘ **a3 c6 12.** ♗ **e2**

A first great retreating bishop move, freeing the c4-square for the knight.

**12...** ♗ **c7 13.** ♘ **c4** ♕ **f8 14.d6**

A temporary sacrifice, bringing the black bishop in front of its d-pawn and thus blocking Black's natural development with...d7-d6 and...♗d7.

**14...** ♗ **xd6 15.** ♘ **b6** ♖ **b8 16.** ♕ **xa7** ♘ **e6 17.** ♗ **c1**

Wonderful vision. The bishop is headed to a3, overloading the bishop on d6 which has to protect the rook on b8.

**17...** ♘ **g8 18.** ♗ **a3 c5 19.** ♖ **ad1** ♘ **f6 20.** ♗ **c4** ♗ **c7 21.** ♘ **d5** ♗ **d6 22.** ♘ **h4**

Chigorin was famed for his handling of the knights, and here he finds two great outposts for his pieces. The pressure is too great and Black loses material.

**22...** ♘ **xd5 23.** ♘ **f5 g6 24.** ♘ **xd6+** ♕ **xd6 25.** ♗ **xd5** ♕ **c7 26.** ♗ **xe6 fxe6 27.** ♗ **xc5** ♖ **a8 28.** ♕ **xa8** ♕ **xc5 29.** ♕ **a4** ♔ **d8 30.** ♖ **d2** ♔ **c7 31.** ♖ **b1** ♖ **d8 32.** ♖ **b5** ♕ **c6 33.** ♕ **b4 d6 34.a4** ♕ **e8 35.** ♖ **b6** ♕ **f8 36.** ♕ **a5 d5 37.exd5** ♔ **b8 38.d6**

Black resigned.

Mikhail Chigorin (left) and Wilhelm Steinitz during their rematch for the World Championship in Havana 1892.

Now it's time for AlphaZero against Stockfish, with one of 10 games released in December 2017. The decisive part of the game occurs from move 36 onwards:

**AlphaZero**

**Stockfish 8**

London 2017

AlphaZero sacrificed a pawn in the opening, pressing Black's pieces to the back three ranks. AlphaZero – just like Chigorin – retreats its pieces to regroup for a new attacking wave. 37.♗d1 and 38.♗b3 recalls Chigorin's 17.♗c1 and 18.♗a3, preparing an assault on Black's position from a fresh angle.

**36.h5** ♖ **e7 37.** ♗ **d1** ♕ **e1 38.** ♗ **b3**

**38...** ♖ **d8 39.** ♖ **f3** ♕ **e4 40.** ♕ **d2**

AlphaZero goes still further by retreating two major pieces (39.♖f3 and 40.♕d2) in order to set up a new attacking structure with 42.h6.

**40...** ♕ **g4 41.** ♗ **d1** ♕ **e4 42.h6** ♘ **c7 43.** ♖ **d6** ♘ **e6 44.** ♗ **b3** ♕ **xe5 45.** ♖ **d5** ♕ **h8 46.** ♕ **b4** ♘ **c5 47.** ♖ **xc5**

Material is of no importance in AlphaZero's attacking vision as first a central pawn (44...♕xe5) and then the exchange (47.♖xc5) are offered to open new lines (the a1-h8 diagonal) and to clear away Black's defensive pieces.

**47...bxc5 48.** ♕ **h4** ♖ **de8 49.** ♖ **f6** ♖ **f8 50.** ♕ **f4 a5 51.g4**

Stockfish's caged queen on h8 is even more unhappy than Steinitz's inactive queen on f8.

**51...d5 52.** ♗ **xd5** ♖ **d7 53.** ♗ **c4 a4 54.g5 a3 55.** ♕ **f3** ♖ **c7 56.** ♕ **xa3** ♕ **xf6 57.gxf6** ♖ **fc8 58.** ♕ **d3** ♖ **f8 59.** ♕ **d6** ♖ **fc8 60.a4 1-0**

It seemed as if the debate started by Steinitz and Chigorin about the right way to play chess is continuing to this very day at the highest level, but this time not by humans but by human creations!

AlphaZero's style has two vital facets: a constant awareness of the opponent's king which manifests itself in ferocious, unexpected attacks; and a fantastic ability to extract maximum activity from its pieces while reducing the opponent's pieces to passivity. AlphaZero blends many recognisable tenets of chess strategy with new or refreshed self-taught techniques (the quick advance of the rook's pawn as a means of initiating a wing attack is a good example of this).

Perhaps the most impressive feature of AlphaZero's play is the consistency of purpose with which it executes its (attacking) plans. This makes AlphaZero's games attractive and easy to learn from. In many cases AlphaZero uses a clear and consistent method to build up its attacking forces. In the coming chapters we dissect and analyse AlphaZero's play, highlighting themes which demonstrate the techniques that AlphaZero uses repeatedly, and we explain how to use these techniques in our own games.

We observed three distinct ways in which AlphaZero improves over accepted wisdom and current elite play:

• Finding exceptions to the rules

Human players may take some decisions as a matter of routine, while handcrafted engines may apply their heuristics too rigidly. In both cases, unexpected strategical opportunities may be missed. AlphaZero seems to have an excellent sense of when to take non-routine decisions such as abandoning the fight for an open file on one side in order to concentrate its forces on a different wing.

• Combining known ideas to construct a cohesive long-term plan

AlphaZero combines known individual attacking or strategical techniques into a schematic approach to storming the opponent's position. AlphaZero has played some beautiful games where it deliberately sets out to open both a file and a diagonal against the king and then transfers a knight into an attacking position, even at the cost of substantial material sacrifices.

• More effective implementation

This is shown most clearly in the 'Activity' chapter. Humans would readily accept that it is a good thing for their pieces to have greater mobility. However, it can be hard for humans to quickly measure relative piece mobility when selecting between various lines. AlphaZero appears to have a clear edge over Stockfish in piece mobility so we surmise that it has found a particularly effective way to place a value on its mobility (see the charts in the 'Activity' chapter).

In the coming chapters we will describe and examine some of AlphaZero's key strengths. We have grouped the themes into two broad categories:

**Piece mobility**

THEME: outposts (Chapter 7)

THEME: activity (Chapter 8)

**Attacking the king**

THEME: the march of the rook's pawn (Chapter 9)

THEME: controlling a colour-complex close to the opponent's king (Chapter 10)

THEME: sacrifices for time, space and damage (Chapter 11)

THEME: opposite-side castling (Chapter 12)

THEME: defence (Chapter 13)

Each theme is examined from two perspectives:

_1. Description of the theme_

Using examples from AlphaZero's games, we describe each theme in detail, noting the preconditions for a successful implementation and the best way to implement it in practice.

_2. Historical perspective_

We have selected similar ideas from past and present human games, famous and little-known, to enrich the ideas already discussed in AlphaZero's games.
**CHAPTER 7**

**Piece mobility: outposts**

This chapter examines the ways in which AlphaZero secures valuable posts for its pieces, from the knight and bishop all the way up to the king itself!

**Chapter 7 – Piece mobility: outposts – key points**

Theme | Manoeuvres and techniques to secure valuable posts for the pieces.

---|---

Purpose | Improve the positioning of existing pieces, increasing your own activity.

What are the prerequisites? | AlphaZero likes central outposts in particular. It always ensures a firm central presence to support its pieces (for example, with black, a central pawn on e5 supporting an aggressive knight on f4).

What are the risks? | AlphaZero is willing to spend a lot of time transferring pieces (in particular the knight) to strong squares. Such slow manoeuvres can give the opponent time to launch a counterattack.

Unique implementation by AlphaZero | AlphaZero makes a success of long manoeuvres by first restricting the mobility of the opponent's pieces. The opponent lacks the activity to derail the gradual improvement of AlphaZero's pieces and position.

Complexity of resulting positions | Low. Once a piece has reached a great outpost, the rest of your position always looks much better!

Any tips | Look at the chapters on 'Colour complexes' and 'Activity' too. These themes frequently coincide in AlphaZero's games.

Who does it remind us of? | Anand.

AlphaZero's creative attacking play is the most attention-grabbing facet of its game, but its strategic play, though less outwardly spectacular, is equally remarkable. AlphaZero demonstrates an uncanny ability to discover strong, safe outposts for its pieces and to formulate a plan for establishing them there. This is especially true of its handling of knights, but also for bishops, rooks, queen and even the king! In this chapter, we examine AlphaZero's handling of each of these pieces in turn.

**Section A – AlphaZero's knights**

AlphaZero likes to gradually build up the pressure as it mounts its attacks. Once the basic attacking force is in place, if AlphaZero still has a knight left on the board, then it will tend to invest a considerable amount of time (and even material) to bring this knight closer to the opponent's king.

We demonstrate this with a few examples:

**I. AlphaZero's attacking knights**

_Game: 'Take my knight!'_

We referenced this game in Chapter 2. It was the game that convinced me that AlphaZero is an attacking lunatic!

**Game themes:**

1. Sacrificing structure to open lines against the opponent's king [11...gxh6]

2. Long knight manoeuvre [13...♘e7]

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♗ **c5 4.d3**

Stockfish opens with the quiet but flexible Italian Game. White has a multitude of plans available:

1. Expanding in the centre with c2-c3 and d2-d4.

2. Delaying castling and transferring the white knight on b1 to the kingside via the manoeuvre ♘b1-d2-f1-g3. White may combine this with such attacking ideas as pushing the g-pawn and even castling queenside. This plan has been much played by the Russian/Dutch grandmaster Sergei Tiviakov, and I have also had some success with it.

**4...a6**

This is an unusual move order (4...♘f6 is normal) which tempts Stockfish to target the f7-pawn immediately with 5.♘g5. After 5...♘h6, we are already in an original and unexplored position!

**5.** ♘ **g5** ♘ **h6 6.0-0 d6 7.a4** ♗ **g4 8.** ♘ **f3 0-0 9.h3** ♗ **h5 10.c3** ♔ **h8 11.** ♗ **xh6 gxh6 12.** ♘ **bd2** ♗ **a7 13.** ♗ **d5**

Black's attack is still in its infancy, but the contours of AlphaZero's schematic approach of combining a file with a diagonal in the attack are already visible:

1. The g-file has been opened (AlphaZero has allowed White to damage its kingside structure in return for this).

2. The bishop on a7 is eyeing White's king's position from a distance.

Danger for White still seems a long way away. AlphaZero considers that it needs to bring more pieces into play on the kingside and spots a tempting square on f4 for the knight.

The only problem is that the knight on c6 is X-rayed to the pawn on b7 by White's d5-bishop. In AlphaZero's world, such problems can be solved by sacrifices.

With hindsight I would suggest a cautious move like 13.♔h1 to meet 13...♘e7 with 14.g4, forcing the bishop back to g6 and preventing both...f7-f5 and...♘g6.

**13...** ♘ **e7 14.** ♗ **xb7** ♖ **b8 15.** ♗ **xa6**

You would expect Black to regain one of its sacrificed pawns with 15...♖xb2. However, this was not the primary goal of AlphaZero's sacrifice. After 15.♗xa6, the knight is one step closer to f4, the bishop on d5 has been driven away from the a2-g8 diagonal (from where it might have interfered with Black's ability to place a rook on the g-file) and Black has a tempo for the attack.

**15...f5 16.** ♔ **h1** ♘ **g6 17.exf5** ♘ **f4**

Four moves ago, this knight did not look at all threatening. The knight is especially strong on f4 since White has played h2-h3, which interferes with White's ability to drive away the knight with g2-g3 (as h3 would hang).

**18.d4** ♖ **xf5 19.** ♕ **c2** ♖ **f8 20.** ♖ **ae1** ♕ **f6 21.** ♖ **e3** ♕ **g7**

For the two pawns, Black has a strong attacking position, due in great part to the knight on f4. AlphaZero won a tough fight in 97 moves.

_Game: 'No Minority Attack for AlphaZero!'_

As we discuss in the 'Carlsbad' chapter, AlphaZero doesn't adopt the classical plan of the Minority Attack: pushing its queenside pawns to create a small pawn weakness on c6 that could be exploited in a long endgame is not AlphaZero's preferred style of play! In Natasha's opinion AlphaZero plays like a headstrong young player, burning with ambition to deliver checkmate. So I had to laugh when I read this comment on the Minority Attack by the famous Russian trainer Mikhail Shereshevsky in his recent book, _The Shereshevsky Method_ :

'The Minority Attack is an excellent plan but Black has ways to defend. I cannot help remembering an ironic comment by master Oleg Dementiev, trainer of Arshak Petrosian: "If you spend your best years attacking the pawn on c6, what on earth are you going to do when you get old and past it?" I share the view that in the Carlsbad structure, young players should employ a plan that involves a wider strategic arsenal than the Minority Attack.'

Perhaps Natasha is right: AlphaZero looks youthful in this game!

**Game themes:**

1. Opening a file to support an attack along a diagonal [12.gxf3]

2. Exchanging off defenders of a colour complex [17.♗xf6]

3. Long knight manoeuvre [26.♘b1]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4 d5 2.c4 e6 3.** ♘ **c3** ♘ **f6 4.cxd5 exd5 5.** ♗ **g5 c6 6.e3** ♗ **d6 7.** ♗ **d3 0-0 8.** ♘ **f3** ♖ **e8 9.0-0** ♗ **g4 10.** ♕ **b3**

A sharp new idea from AlphaZero. A previous game had continued with the standard 10.♖b1, supporting b4.

**10...** ♘ **a6 11.** ♖ **fe1**

11.♕xb7 ♘b4 is bad news for the white queen!

**11...** ♗ **xf3 12.gxf3**

AlphaZero accepts a certain weakening of its kingside structure to open the g-file against the opponent's king.

**12...** ♘ **c7 13.** ♔ **h1 g6 14.f4**

Despite the doubled pawns, White's kingside is not vulnerable to attack. For now the f4-pawn blocks any pressure along the b8-h2 diagonal; later it will move to f5 to combine in the attack against Black's kingside.

**14...** ♖ **b8 15.** ♖ **g1**

White's rook is on the half-open g-file and the light-squared bishop is aiming at g6 from d3. Black's kingside structure is solid however, so White will need to bring more units to bear on Black's kingside.

**15...** ♘ **e6 16.** ♗ **h4** ♗ **e7 17.** ♗ **xf6** ♗ **xf6 18.f5**

Increasing the pressure on the g6-pawn, which is Black's most exposed point on the kingside. 17.♗xf6 removed a defender of Black's kingside light squares that might jump into e4 and block the b1-h7 diagonal. AlphaZero only exchanged the knight on f6 once Black had played...♗e7. After ♗xf6...♗xf6, Black's bishop is pointing towards the queenside along the h8-a1 diagonal instead of towards the white king along the b8-h2 diagonal. This removes any danger for White in reopening the b8-h2 diagonal with f4-f5.

**18...** ♘ **g7 19.** ♕ **d1**

The queen is redeployed to the kingside.

**19...** ♗ **h4 20.** ♕ **f3** ♕ **f6 21.** ♖ **g4**

Preparing to double rooks on the g-file and add yet more pressure on the g6-pawn. White also eyes the bishop on h4, which is short of squares, and introduces the hidden threat of e3-e4.

**21...h5**

Weakens g6, but Black has calculated that it can neutralise the f5-pawn before White can make fxg6 tactically possible. 21...g5 was another idea, moving the pawn forwards to a protected square. However, apart from the drawback of cutting off the h4-bishop from the rest of Black's forces this move allows White to demonstrate the strength of the ♖g4: 22.e4 ♕xd4 23.f6 ♘e6 24.exd5, discovering an attack from the g4-rook on the queen on d4: 24...♘f4 25.♖xh4 and wins.

**22.** ♖ **g2** ♔ **f8**

Stepping out of the pin on the g-file.

**23.** ♖ **ag1** ♘ **xf5 24.** ♕ **h3**

Black has neutralised the immediate attack on the g6-pawn by winning the f5-pawn. Black's position looks safe, and only the awkward bishop on h4 seems a cause for concern. However, AlphaZero has grasped how difficult it is for Black to unravel its position. In order to bring the bishop on h4 back into play along the h4-d8 diagonal, the black queen must move from f6. Before Black moves the queen from f6, Black must retreat the knight from f5. However, the knight on f5 performs a key defensive task: shielding the g6-pawn from White's light-squared bishop. A normal retreat such as 24...♘d6 allows AlphaZero to capitalise on its combination of bishop and rooks pointing at the black kingside with 25.♗xg6 fxg6 26.♖xg6 when Black will not survive long.

The only knight retreat that still protects the g6-square is 24...♘e7. However in this case, Black is no closer to bringing its bishop on h4 back to safety as the retreat of the queen on f6 is now blocked by the knight on e7! Black's constellation of kingside pieces thus appears to be paralysed.

To increase the pressure on Black's position, AlphaZero touched the awkward bishop on h4 with 24.♕h3, threatening ♗xf5, when Black will be forced to answer...gxf5, doubling the f-pawns and allowing White unhindered access to the g-file.

That last threat seems to be of limited power: ♖g8+ is met by...♔e7 and the black king is safe. However, AlphaZero has a powerful idea in mind. Just assume it was White's move here: how would you stop the black king from escaping so that White can deliver mate on the g-file?

If we make Black miss a move, we see that [24...--] 25.♗xf5 gxf5 26.e4 is the wonderful tactic, with the enormous threat of e4-e5: 26...dxe4

27.♘d5 (amazing, and worth a diagram) 27...cxd5 28.♕a3+ ♕e7 29.♖g8#.

In other words, White's pressure with doubled rooks on a file pointing at the black king combined with a bishop on an open diagonal truly creates severe danger.

**24...** ♘ **e7**

Black retreats the knight to deal with the threat of 25.♗xf5, being careful to keep covering g6. Black's pieces are poorly coordinated and in each other's way, but for all that, Black has survived the first wave of the attack and the second is not obviously imminent. AlphaZero now plays a fantastic manoeuvre, increasing the pressure by bringing its knight close to the black king.

**25.f4**

One part of White's idea is to play f4-f5 a second time. The second part is dastardly.

**25...** ♖ **bd8 26.** ♘ **b1**

A great move: the knight is headed to f3 (where it will attack the bishop on h4) and then most likely e5, when either f4-f5 or a sacrifice on g6 will rip open the black king's position. The plan seems slow, but as so often, AlphaZero has engineered a position in which its opponent's pieces are poorly coordinated, leaving it all the time in the world to bring the knight into play.

**26...** ♖ **d6 27.** ♘ **d2** ♘ **g8 28.** ♖ **e2**

To allow ♘f3 without dropping the e3-pawn.

**28...** ♕ **e7 29.** ♘ **f3** ♗ **f6 30.f5** ♕ **d7 31.** ♕ **g3 g5 32.** ♘ **xg5** ♗ **xg5 33.e4** ♖ **xe4**

If 33...dxe4 34.♕xg5 is twice as powerful as the black king will attempt to use the e-file to escape: 34...♘f6 35.♗c4 ♔e7 36.♗xf7 wins.

**34.** ♗ **xe4 dxe4 35.h4**

Not to allow the knight to settle on f6!

**35...** ♘ **h6**

35...♘f6 36.hxg5 ♘g4 37.♖xe4 ♖xd4 38.♕b8+ and White wins.

**36.** ♕ **xg5** ♕ **xf5 37.** ♕ **xf5** ♘ **xf5 38.** ♖ **xe4**

And AlphaZero converted its advantage in 71 moves:

**38...** ♖ **d5 39.** ♖ **f4** ♘ **xd4 40.** ♖ **g6** ♘ **f5 41.** ♖ **g5** ♖ **d1+ 42.** ♔ **h2** ♖ **d2+ 43.** ♔ **h3** ♖ **d3+ 44.** ♔ **g2** ♖ **d2+ 45.** ♔ **f3** ♘ **g7 46.** ♖ **g6** ♘ **e8 47.** ♖ **g2** ♖ **d6 48.** ♖ **f5** ♘ **f6 49.** ♔ **e2** ♖ **e6+ 50.** ♔ **d2** ♖ **d6+ 51.** ♔ **c1** ♖ **e6 52.** ♖ **g3 b6 53.b4** ♔ **e7 54.** ♖ **gf3** ♖ **d6 55.a3** ♖ **e6 56.** ♔ **d2** ♖ **d6+ 57.** ♖ **d3** ♖ **e6 58.** ♖ **e3** ♔ **d6 59.** ♔ **e2** ♘ **d5 60.** ♖ **xe6+** ♔ **xe6 61.** ♖ **g5** ♘ **f6 62.** ♔ **f3 a6 63.** ♔ **f4** ♘ **d5+ 64.** ♔ **g3** ♘ **f6 65.** ♔ **f3 b5 66.** ♖ **g7** ♔ **e7 67.** ♔ **f4** ♘ **d5+ 68.** ♔ **g5** ♘ **f6 69.** ♔ **f5** ♘ **d5 70.** ♖ **h7** ♔ **f8 71.** ♖ **xh5 1-0**

**II. AlphaZero's long knight manoeuvres**

Now we turn to AlphaZero's long knight manoeuvres, in which AlphaZero spots a great square for a knight and then puts its whole position at the disposal of the knight to arrive on that square. Rooks, queens and even kings must step out of the way to assist the knight in its goal. There were a couple of fine examples of this in the original 10 AlphaZero games released in December 2017, but the following game beats them all.

_Game: 'Bold Sir Lancelot'_

With the manoeuvre 20.♘g5, prepared by 15.h4 and 18.♕b1, AlphaZero starts to unravel the black kingside position, inducing first of all 20...f5 (blocking the b1-h7 diagonal, but weakening the e5-square) and 22...h6 (covering against White's possibility of ♘g5 but weakening the g6-square). These two weakened squares – e5 and g6 – will form the pivot of White's play in the next 35 moves. Taking advantage of the rigidity of Black's position, AlphaZero instigates an amazing long-term plan to exploit the g6-square with the knight. Having established a grip on the position, AlphaZero destroys Black's centre with a fine exchange sacrifice and then rushes its central pawns through the centre. Fittingly, the knight delivers the coup de grâce – 69.♘d4 –, preventing the black king from stopping White's passed central pawns.

**Game themes:**

1. Fixing the centre [9.cxd5]

2. Using a rook's pawn to establish an outpost for a knight [15.h4]

3. Combined attack with queen and knight on rook's pawn [18.♕b1, 20.♘g5]

4. Immediate piece redeployment once goal is achieved [21.♘f3]

5. Long knight manoeuvre

6. Advanced rook outpost [39.♖b5]

7. Advanced queen outpost [42.♕e5]

8. Breaking the fortress with a sacrifice [47.♖xd5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **e7 6.** ♘ **c3 0-0 7.0-0** ♘ **e4 8.** ♗ **d2 d5 9.cxd5 exd5**

This game demonstrates another line of the 4.g3 Queen's Indian in which AlphaZero plays so strongly. AlphaZero likes the early exchange on d5 in such positions, stabilising the centre and freeing its knights to manoeuvre around the fixed central pawn structure.

**10.** ♕ **b3 c5**

10.♕b3 was an unusual choice from AlphaZero – 10.♖c1 is usually played – and 10...c5 is new from Stockfish. A previous high-level game continued 10...♘xd2 11.♘xd2 c6 12.♖fd1 f5 13.f4 ♘d7 14.♘f3 ♔h8 15.♖ac1 ♘f6 16.♘e5 ♗d6 with a balanced position in Ivanchuk-Korobov, Berlin rapid 2015.

**11.** ♗ **f4** ♘ **a6 12.** ♖ **fd1 c4 13.** ♕ **c2** ♘ **b4 14.** ♕ **c1** ♕ **d7 15.h4**

One of AlphaZero's favourite moves, often played with the idea of advancing the h-pawn to h6, weakening Black's kingside dark squares. Here, h4 provides support for a knight outpost on g5 which, combined with a queen on the b1-h7 diagonal, White will use to tease out a weakening of the black kingside.

**15...** ♖ **ac8 16.a3** ♘ **xc3 17.bxc3**

Recapturing with the pawn rather than the queen consolidates the centre and opens the b-file to assist White's queenside play.

**17...** ♘ **c6 18.** ♕ **b1** ♖ **ce8 19.** ♖ **e1** ♘ **a5 20.** ♘ **g5**

Exploiting the scenario prepared by 15.h4 and 18.♕b1, White attacks h7 and forces a concession from Black. Stockfish takes a radical approach to stop White from breaking in the centre with e2-e4.

**20...f5**

Black's first weakness.

**21.** ♘ **f3**

Typical AlphaZero: the knight has performed its function on g5, so AlphaZero wastes no time in redeploying it to the next target square.

**21...** ♗ **f6 22.** ♖ **a2 h6 23.a4**

Another typical AlphaZero move, using a lull in the game to grab a small piece of extra territory with a rook's pawn. This move will prove to be useful later.

**23...** ♕ **e6**

White's next move introduces a long knight manoeuvre with the goal of establishing the knight on g6. It's a fantastic concept!

**24.** ♔ **h2**

A move AlphaZero has used before in its games as preparation for a regrouping of its knight.

**24...** ♗ **c8 25.** ♖ **h1** ♘ **c6**

Stockfish is unwilling to concede e5 to White's pieces and adopts a waiting strategy.

A human player might have gambled on 25...♘b3 followed by...a7-a6 and...b6-b5 to generate queenside counterplay.

**26.h5**

24.♔h2 freed h1 for the rook to support a pawn on h5, which in turn will support the knight on g6.

**26...** ♔ **h8 27.** ♘ **g1**

24.♔h2 freed g1 for the knight. Can you see the knight's route?

**27...** ♕ **f7 28.** ♗ **f3**

The knight freed f3 for the bishop, which allows White to defend the h-pawn and the e-pawn securely.

**28...** ♖ **d8 29.** ♘ **h3** ♔ **g8 30.** ♗ **c1**

Freeing f4 for White's knight. The bishop can also be redeployed along the c1-a3 diagonal if necessary, thanks to the move 23.a4.

**30...** ♖ **fe8 31.** ♕ **b5** ♗ **b7 32.** ♖ **d1** ♘ **a5 33.** ♕ **b1** ♗ **c8 34.** ♘ **f4** ♗ **g5 35.** ♘ **g6**

... and there it is! Many of White's pieces – both bishops, the king's rook, the king itself and the lowly rook's pawn on h5 – have contributed to the redeployment of the knight to this outpost. In the next part of the game, White swarms around Black's most obvious weakness: the d5-pawn. White's knight continues to trample on Black's position, moving between g6, e5 and f4.

**35...** ♗ **xc1 36.** ♕ **xc1** ♗ **e6 37.** ♘ **e5** ♕ **c7 38.** ♖ **b2** ♘ **b7 39.** ♖ **b5**

Installing the rook on a strong outpost, targeting the d5-pawn. The pawn on a4 shows its usefulness, protecting the rook on b5 and holding back Black's queenside pawns. Black doesn't want to drive the rook away with...a7-a6 as the b6-pawn would be weak and unable to move forwards.

**39...** ♘ **a5 40.** ♕ **f4** ♘ **b3 41.** ♘ **g6** ♕ **c6 42.** ♕ **e5**

An amazing move! The queen is beautifully centralised but looks vulnerable to attack by Black's rooks. However the queen is eyeing the weak pawns on d5 and f5 and is difficult to repulse. If the black bishop moves, then one of the weaknesses may fall. This allows AlphaZero to focus on Black's biggest weakness: the d5-pawn.

**42...** ♕ **d7 43.e3** ♘ **a5 44.** ♗ **g2** ♘ **b7 45.** ♖ **a1** ♔ **h7 46.** ♘ **f4** ♗ **g8 47.** ♖ **xd5**

Well-calculated and just in time! We will examine this typical AlphaZero stratagem in the 'Activity' chapter: using an exchange sacrifice to break a static 'fortress' by the opponent.

**47...** ♗ **xd5 48.** ♕ **xd5** ♘ **d6 49.** ♗ **h3** ♖ **e7 50.** ♘ **g6** ♖ **f7 51.** ♘ **e5** ♕ **b7 52.** ♗ **g2** ♕ **xd5 53.** ♗ **xd5** ♖ **c7 54.** ♔ **g2**

I wasn't sure this position was so amazing for White, but AlphaZero is at an 86.7% expected score while my engines like White a lot too (values between 0.7 and 1.0). Black's rooks have little scope, many of its pawns are weak and White's centre is a long-term strength.

**54...** ♘ **e4 55.** ♗ **xe4 fxe4 56.f3 exf3+ 57.** ♔ **xf3** ♖ **e7 58.** ♘ **g6** ♖ **b7 59.e4**

... and here they come!

**59...b5 60.axb5** ♖ **xb5 61.** ♘ **f4**

Another amazing move for a human player: AlphaZero redeploys its knight from a wonderful outpost to a defensive square on e2 to cover Black's counterplay against c3. After that, the central pawns will march through!

**61...** ♖ **b3 62.** ♘ **e2** ♖ **a8 63.e5 a5 64.d5 a4 65.d6 a3 66.d7** ♔ **g8 67.** ♖ **d1** ♖ **bb8 68.e6** ♔ **f8 69.** ♘ **d4 1-0**

**HISTORICAL PARALLEL
Anand's wonderful Ruy Lopez knight**

These long knight manoeuvres in which AlphaZero's knight ghosts through the position, other pieces stepping to one side, reminded me of a classic game by living legend Vishy Anand, many times World Champion and still at the very top of the game at the age of 48, against American Gata Kamsky – a challenger to Karpov for the World Championship title in 1996. In this game, Anand's queen's knight is the star of the show, heading to the kingside to accumulate concessions (23...h5) before returning to the queenside to decisively exploit the weakness that Black created when trying to generate counterplay.

**Viswanathan Anand**

2715

**Gata Kamsky**

2710

Las Palmas PCA-Wch Candidates final 1995 (9)

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5 a6 4.** ♗ **a4** ♘ **f6 5.0-0** ♗ **e7 6.** ♖ **e1 b5 7.** ♗ **b3 d6 8.c3 0-0 9.h3** ♖ **e8 10.d4** ♗ **b7 11.** ♘ **bd2** ♗ **f8 12.a4 h6 13.** ♗ **c2 exd4 14.cxd4** ♘ **b4 15.** ♗ **b1** ♕ **d7**

Anand had to face various sub-variations of the Ruy Lopez in this match, all involving the same unbalanced pawn structure in which Black concedes the central e5-point but White's double pawn centre is under fire from Black's pieces. White's queenside development is restricted by the knight on b4, but Black too has difficulty increasing the pressure on White's position. The move 15...c5 looks tempting, to mobilise Black's queenside pawn majority; however the response 16.d5 would block the pressure of Black's b7-bishop against the e4-pawn, freeing White's pieces – the knight on d2 in particular – for further action.

**16.b3 g6 17.** ♗ **b2** ♗ **g7 18.** ♕ **c1**

This method of development had not been seen before. By attacking the knight on b4 with ♗c3, Anand forces...c7-c5, after which d4-d5 will block out the light-squared bishop on b7. The attack on the knight also prevents Black from activating his queenside majority any further with...c5-c4. Moreover, the queen is ready to combine with the bishop on c3 to generate pressure along the a1-h8 diagonal (which is opened after d4-d5). Altogether, it's an ingenious way of developing White's queenside.

Viswanathan Anand is wonderfully adept at knight manoeuvres.

**18...** ♖ **ac8 19.** ♗ **c3 c5 20.d5** ♕ **e7 21.** ♘ **f1**

White's knight continues its journey.

**21...** ♘ **h7 22.** ♗ **xg7** ♔ **xg7 23.** ♘ **e3**

An excellent move. White intends ♘g4, combining with the queen on c1 to attack Black's kingside dark squares, which were weakened by the exchange of the dark-squared bishops. After ♘g4, White threatens not only the h6-pawn but also a disruptive check along the a1-h8 diagonal.

**23...h5**

Black prevents 24.♘g4, but his kingside dark squares are much looser now.

**24.** ♕ **d2** ♔ **g8 25.axb5 axb5 26.** ♘ **d1**

A fantastic move, demonstrating vision over the whole board. So many players (including me!) would have been satisfied with the knight's position on e3! However, having extracted a kingside weakness, Anand spots a new weakness – the b5-pawn – and once again his queen's knight is the star that must attack it! Note also that by moving the knight away from e3, White uncovers the rook's support of the e-pawn, which potentially gives White the central break e4-e5. Finally, Black's exchanging attempt 26...♘g5 is prevented.

**26...** ♘ **a6 27.** ♘ **c3 b4**

Black cannot hold the pawn on b5 and has to push it to b4. Black's queenside structure loses its elasticity and this substantially increases the activity of an unemployed white piece.

**28.** ♘ **b5** ♘ **c7 29.** ♗ **d3** ♘ **xb5 30.** ♗ **xb5** ♖ **ed8 31.** ♗ **c4**

That bishop feels happier now! It protects d5 and thus supports the e4-e5 break.

**31...** ♘ **f6 32.** ♕ **h6** ♕ **f8 33.** ♕ **g5** ♕ **g7 34.** ♖ **a7**

As if by magic, Black's position appears porous from all sides. First the white queen invaded on the kingside, now the rook has reached the seventh rank via the queenside.

Note also how passive the black queen is compared to White's: a theme we often see in the AlphaZero-Stockfish games.

**34...** ♖ **c7 35.** ♗ **a6** ♖ **b8 36.e5**

The transformation is complete: the e4-pawn, which was assailed from all sides on move 15, is deciding the game!

**36...** ♘ **e8 37.** ♖ **xb7** ♖ **cxb7 38.** ♗ **xb7** ♖ **xb7 39.** ♕ **d8** ♕ **f8 40.** ♖ **a1** ♘ **c7 41.** ♕ **d7** ♕ **b8 42.** ♕ **xd6 c4 43.bxc4 b3 44.** ♖ **b1 b2 45.** ♕ **c5** ♖ **b3 46.** ♕ **d4** ♕ **b4 47.** ♘ **g5** ♖ **c3 48.** ♕ **f4 f6 49.exf6** ♘ **xd5 50.f7+ 1-0**

**III. AlphaZero's knight on g5**

The knight outpost on g5, prepared by a pawn on h4 and supported by a queen on the b1-h7 diagonal, is a recurring stratagem in AlphaZero's games.

What does this set-up give to White?:

1. White attacks two points close to the black king: the f7-pawn and the h7-pawn.

2. By involving other light-squared pieces (a bishop or queen on the b1-h7 diagonal, for example) White can create serious threats against one of those points.

Note that h7 is normally weaker than f7. f7 tends to be defended by a rook on f8 (which is hard for White to draw away) whereas h7 is typically defended by a knight on f6, which is closer to White's position and thus easier to attack, for example with a pawn on e5:

3. Although White would love to deliver checkmate on h7, it cannot be assumed that the opponent will co-operate. Initially, White would be happy for the manoeuvre h2-h4+♘g5+♕d3 to elicit a weakening of Black's kingside structure such as...g7-g6.

Why is g6 a weakening? There are two reasons:

a. The pawn on g7 no longer defends the f6- and h6-squares, which means that a dark-square colour complex (a collection of squares of the same colour) has been weakened.

b. With...g7-g6, Black's g-pawn breaks ranks with its colleagues on f7 and h7 and sticks its head above the parapet. That brings it a step closer to White's position and thus easier for White to attack. In this case, White's h-pawn is already in play and can add pressure to the black kingside with h4-h5.

_Game: 'Unexpected danger on the h-file'_

Both AlphaZero and Stockfish start quietly: AlphaZero fianchettoes its king's bishop and Stockfish erects a solid wall of central pawns. AlphaZero's decision to fix the centre with exchanges on d5 doesn't seem geared to livening up the game. Starting from move 12 however (12.h4), AlphaZero invests time in kingside play, testing out whether it can achieve an initiative there. Stockfish plays in stereotyped, even careless, fashion, assuming that White's play contains little danger. The stunning manoeuvre 18.♔h2 and 19.♖h1 – missed by all my engines – unexpectedly allows a rook to join in the kingside fun, after which the danger is all too real. Stockfish manages to limp on to a bad ending but loses a long game.

**Game themes:**

1. Fixing the centre [9.cxd5, 10.♘xd5]

2. Combined attack with queen and knight on rook's pawn [12.h4, 13.♕d3, 14.♘g5]

3. Immediate piece redeployment once a goal is achieved [15.♘f3]

4. Avoiding the automatic occupation of an open file [no ♖ac1/♖fc1]

5. Using a rook's pawn to weaken the opponent's king's position [16.h5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **b4+ 6.** ♗ **d2** ♗ **e7 7.** ♘ **c3 c6 8.** ♗ **f4 d5**

Both sides have started the opening solidly. White's attempt to gain an influential long diagonal for the light-squared bishop with 4.g3 and 5.♗g2 has been countered by a granite-like central structure with pawns on c6 and d5. Conventional wisdom expects White's play to take place mainly in the centre (with such moves as ♘e5 and e2-e4) and the queenside (as both of White's bishops are pointing in that direction).

**9.cxd5** ♘ **xd5**

The exciting game Bacrot-Ivanchuk, Linares 2006, was the only previous experience after 9.cxd5. The game continued 9...cxd5 10.♘b5 ♘a6 11.0-0 0-0 12.♖c1 ♘e4 13.h4 ♘d6 14.a4 ♘c4 15.♘e5 ♘a5 16.♗h3 ♕e8 17.h5 ♘c6 18.h6 g5 19.e4 with a wild position.

**10.** ♘ **xd5 cxd5**

White's 9th and 10th moves surprised me when I played through the game. I would consider it best practice to maintain the uncertainty in the position to the maximum degree: in this case the tension in the pawn structure between the white c4-pawn and black d5-pawn. Both sides must take account of two scenarios: they must develop for the current situation while anticipating the resolution of the tension at any moment.

The player with more space (here White) has more opportunity to find moves useful for both situations than the player with a cramped position (Black in this position). For example, if White had not played 9.cxd5, Black would normally complete queenside development with...♘bd7 or...♘a6.

After White's early release of the tension, Black can place the knight directly on its most natural square: c6.

Note that AlphaZero insisted on a fixed central structure. After 9.cxd5, Black offered the opportunity of a fluid centre with 9...♘xd5 but White continued on the same path with 10.♘xd5. The purpose of AlphaZero's play will become clear shortly, but for now let me comment that the exchange of the knight on f6 has removed a defender of the h7-pawn, and that Black can no longer occupy the central square e4 with a knight...

**11.0-0 0-0 12.h4**

A move that stopped me in my fast-forwarding tracks on that January day in the DeepMind offices. I could guess at the idea, but I was very surprised! White's bishops are pointing towards the queenside and AlphaZero has spent two moves opening the c-file. A rook on c1 and the bishop on f4 would combine to attack the c7-square and provide a possible entry point (although Black can parry this easily).

Instead, AlphaZero starts probing on the kingside.

**12...** ♘ **c6 13.** ♕ **d3**

After the introduction, you might spot what White is intending. That's right: 14.♘g5 !

Let's review what AlphaZero gained by stabilising the centre with 9.cxd5 and 10.♘xd5. White traded the possible advantages from an uncertain central situation for the opportunity to implement its plan on the king's wing without any distractions in the centre.

An ancient piece of chess wisdom is that you should meet a demonstration on the wing with action in the centre. If the centre is static however, then this isn't possible. You then need to both parry the attacks on your inferior wing and develop counterplay of your own on the other wing.

In this, AlphaZero has an advantage over its opponent: it is creating play on the wing where its opponent's king is situated, and it is planning to leave the other wing – far away from its own king – to the opponent. If AlphaZero is successful, it won't just win a pawn: it will capture the king and win the game.

AlphaZero assesses its position as a 58.8% expected score, which is a small gain over its assessment of the initial position. My three engines are lukewarm with values between 0.05 and 0.20, which is still within the bounds of equality. To be honest, that is my assessment of the position too, but there is some AlphaZero inventiveness to make things tricky! In the coming moves Stockfish plays a little carelessly, giving AlphaZero a loose thread to pull at on the kingside.

**13...** ♕ **d7 14.** ♘ **g5 g6**

I hesitate to call a natural move like 13...♕d7 a mistake, but it allows White to extract a kingside concession by executing its plan with 14.♘g5. Black was unwilling to play 14...♗xg5 as this concedes the advantage of the two bishops but more importantly allows White to recapture on g5 with the h-pawn.

14...♗xg5 15.hxg5 is another advantage of the h4+♘g5 attacking structure. White only needs to get some major pieces to the h-file and Black's h-pawn will be a sitting target. If Black were to play...g7-g6 to cut out any pressure along the b1-h7 diagonal, then its kingside dark squares (f6, h6, e7, g7) would form a severe weakness considering that Black would no longer have a dark-squared bishop whereas White still does.

In another game, Stockfish preferred 13...♘b4 14.♕d2 ♘c6, protecting its kingside by driving away the white queen from d3 and implicitly offering a draw by repetition. Unable to create a black kingside weakness, AlphaZero blended both kingside expansion and queenside play with 15.♖ac1 ♕d7 16.g4 ♗a6 17.g5 ♖ac8 18.♗h3, achieving a small edge that led to a win in 80 moves.

**15.** ♘ **f3**

AlphaZero's next idea is to target the weakness it has extracted with 14.♘g5 by playing the h-pawn to h5. White needs to be a little careful as the immediate 15.h5 can be met by either 15...f6 or 15...h6 followed by...g6-g5, gaining space on the kingside and stabilising the kingside pawn structure. For this reason, White retreats the knight to f3 (out of the attack of the black f- or h-pawn) before continuing with h4-h5. It's a typical AlphaZero trait to redeploy a piece immediately once it has achieved the goal that AlphaZero designed for it.

We examine the rest of the game in detail in the 'Activity' chapter. However, if we fast forward to move 20, I'm sure you will agree that AlphaZero's plan to create and exploit weaknesses on the kingside has worked perfectly!

**15...** ♖ **fc8 16.h5**

**16...** ♕ **d8 17.** ♕ **e3 gxh5 18.** ♔ **h2**

We saw the idea of ♔h2 increasing the mobility of White's pieces in an earlier game. Here too the king gets out of the way to allow a white piece to increase its activity dramatically. However, this time it isn't the knight on f3!

**18...** ♗ **f8 19.** ♖ **h1**

It's the rook! After a subsequent 20.♔g1, AlphaZero will get an additional major piece attacking on the kingside alongside the queen and three minor pieces which are already there. Compare that to Black's meagre defences.

**19...** ♕ **e7 20.** ♔ **g1**

... and we can see that White's plan has worked very well. The rest of the game is less important to our theme. Stockfish takes on a plethora of weaknesses to stave off immediate disaster but is ground down by AlphaZero in a long game.

**20...f6 21.** ♘ **e1** ♖ **e8 22.** ♗ **f3 e5 23.** ♗ **xd5+** ♔ **h8 24.dxe5** ♘ **xe5 25.** ♗ **xb7** ♕ **xb7 26.** ♗ **xe5** ♖ **xe5 27.** ♕ **d3** ♕ **d5 28.** ♕ **xd5** ♖ **xd5 29.** ♘ **d3** ♖ **e8 30.** ♖ **c1** ♗ **d6 31.** ♖ **c2** ♔ **g7 32.** ♖ **h4 b5 33.** ♔ **f1** ♔ **f7 34.b3** ♖ **e7 35.** ♔ **g2 a5 36.** ♔ **f3** ♖ **c7 37.** ♖ **xc7+** ♗ **xc7 38.** ♖ **h1** ♔ **e6 39.** ♖ **c1** ♔ **d7 40.** ♔ **e4** ♖ **g5 41.** ♖ **h1**

And AlphaZero won in 105 moves.

**Section B – AlphaZero's bishops**

We see many examples of AlphaZero's raking bishops in the 'Colour complexes' chapter. Here we focus on a specific scenario: AlphaZero first weakens the opponent's kingside with a rook's pawn, which Stockfish tries to stop by moving its own rook's pawn one square forwards. In a couple of games, this led to a weakening of the g6-/g3-square which AlphaZero then exploited in instructive fashion by installing a diagonal piece (in this case a bishop) there. AlphaZero likes putting diagonal pieces (like a bishop, queen or pawn) on such advanced outposts, in my opinion because they restrict the opponent's king to the greatest degree.

_Game: 'The file that matters'_

When I played through the following game, I had the feeling that I'd seen a great game, but I didn't understand why. After quite a bit of analysis, I think I do! The opening is a solid anti-Berlin variation with a symmetrical pawn structure and only the faintest initiative for White. Between moves 25 and 34, AlphaZero unbalances the position: White gains an outpost for its knight on c5, control of the open e-file, an invasion square on e6 and weak black queenside pawns on a5 and c6.

However AlphaZero slowly reels White in, first creating a dark- square weakness on White's kingside and then converting this weakness into an advanced pawn on g3 (41...hxg3). Stockfish lets it all happen, evaluating the position before and after with exactly the same value (0.00). The g3-pawn restricts the movement of the white king and AlphaZero uses this to stretch White's position to breaking point by opening an extra file – the a-file – and targeting White's queenside pawns, after which White's position eventually collapses.

**Game themes:**

1. Avoiding the automatic occupation of an open file [Black never played...♖e8]

2. Using a rook's pawn to weaken the opponent's king's position [35...h4]

3. Advanced bishop outpost [39...♗g3]

4. Improving the position of the king before the next wave of attack [76...♔h6]

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5** ♘ **f6 4.0-0** ♘ **xe4 5.** ♖ **e1** ♘ **d6 6.** ♘ **xe5** ♘ **xe5 7.** ♖ **xe5+** ♗ **e7 8.** ♗ **f1 0-0 9.d4** ♗ **f6 10.** ♖ **e1** ♖ **e8 11.c3** ♖ **xe1 12.** ♕ **xe1** ♘ **e8 13.** ♗ **f4 d5**

A well-known theoretical position in the anti-Berlin in which Black has scored very satisfactorily. 14.♗d3 is the main move, but neither this nor Stockfish's choice has caused Black many serious problems.

**14.** ♘ **d2** ♗ **f5 15.** ♕ **e3** ♘ **d6 16.** ♘ **f3 a5**

AlphaZero also likes gaining space on the other wing with a rook's pawn!

**17.** ♖ **e1 c6 18.a4 h6 19.** ♕ **c1** ♗ **e7 20.b3** ♘ **e8 21.** ♕ **e3** ♗ **f8 22.** ♗ **d3** ♕ **f6 23.** ♘ **e5** ♘ **d6 24.f3** ♗ **xd3 25.** ♘ **xd3 h5**

The typical AlphaZero push, now played to secure the f5-square for the black queen and stop White from gaining space with g2-g4.

**26.** ♕ **d2 b5**

A bold move, introducing tension into the queenside structure at the cost of weakening the c5-square. If White captures on b5, then Black recaptures with the pawn and gains the opportunity to create an outside passed a-pawn. If White allows the capture on a4, then Black gains the c4-square for its knight. As can be seen however, Black is in no hurry to capture on a4. This is probably due to the white bishop on the h2-b8 diagonal which controls b8, and which will interfere with any black attempts to invade on the b-file. For now Black maintains the status quo.

**27.** ♕ **d1** ♖ **c8**

Defends the now weakened c6-pawn against a future attack and ensures that the rook will attack the c3-pawn after a future axb5,...cxb5.

**28.** ♗ **e5** ♕ **g5 29.** ♗ **f4** ♕ **f6 30.** ♗ **e5** ♕ **g5 31.** ♗ **f4** ♕ **f5**

Avoiding the draw by repetition.

**32.** ♖ **e5** ♕ **g6 33.** ♘ **c5 bxa4 34.** ♘ **xa4 f6**

Together with 26...b5 and 33...bxa4, a quite incredible sequence. It looks as if Black is giving everything away. 26...b5 gave away the c5-square with the white knight on d3 already well-placed to exploit it. By delaying the capture on a4 until White had played ♘c5, Black has allowed White to maintain the integrity of its queenside structure and recapture on a4 with the knight. When the knight returns to c5, it will also defend the b3-pawn against attack. With its last move 34...f6, Black weakens its control of the e6-square, which is then a natural target for the white knight on c5. On top of this, Black is not fighting for the open e-file, which means that White can support the knight on e6 with a rook on the e-file.

As the next moves show, Black is aiming for different goals. Black generates play on both wings, initiated by both rook's pawns.

On the queenside, Black has the...a5-a4 break, which can be used either to open the b-file or to distract the white knight away from the kingside. On the kingside, Black is aiming to create weaknesses which will influence the course of the battle in the next 40-50 moves. Black has two strong pieces: the queen on g6, which cuts across White's position along the h7-b1 diagonal, and the knight on d6, which has access to the f5-square and attacks potentially vulnerable dark squares (e3 and g3) in White's camp. These weaknesses are not yet visible. Black's goal in the next few moves is to expose them.

**35.** ♖ **e1 h4**

AlphaZero launches forward the intrepid h-pawn, looking to attack g2 with...h4-h3. Stockfish doesn't want to allow this and stops the pawn with its own h-pawn. This isn't a bad decision, but notice that the g3-square is now a strong outpost for a black piece. It would be natural to transfer the black knight on d6 there (via f5) but AlphaZero is more ambitious. It likes having diagonal pieces on outposts close to the king: a bishop, a queen or another pawn.

**36.h3**

It was worth considering 36.g4 followed by ♔f2. Though the White kingside is loosened, the crucial f5-square is taken away from Black's pieces. Capturing en passant with...hxg3, hxg3 opens Black's king just as much as White's.

**36...** ♕ **f5 37.** ♗ **e3**

It starts to go wrong for White from this point on. White's bishop withdraws to f2, and thereby allows Black an enormous increase in activity: the f8-bishop occupies the b8-h2 diagonal and its rook gets to the b-file.

37.♗h2 was White's best move, keeping the bishop active on the h2-b8 diagonal.

**37...** ♘ **f7 38.** ♗ **f2**

This natural attack on the h4-pawn allows an unpleasant riposte.

**38...** ♗ **d6**

**39.** ♘ **b2**

39.♗xh4 is extremely risky: 39...♕f4 40.♗f2 ♕h2+ 41.♔f1 ♕h1+ 42.♗g1 ♗g3. Apart from...♗xe1, Black also threatens to include its knight in the attack with...♘g5xh3,...♘d6-f5 or even...♘d6,...f6-f5 and...♘e4. From a practical point of view, it isn't worth White's while to play like this.

Did Stockfish play 38.♗f2 missing that 38...♗d6 was possible? I don't think that's the whole story. The point is that Stockfish doesn't see danger in any line. It assesses the position after 36...♕f5 as 0.00 and it also assesses the position after 39...♗g3 as 0.00. In other words, it doesn't seem to believe that Black has made any progress, which to human eyes is barely credible. AlphaZero clearly feels it has, as its evaluation increases from 53.4% after 36...♕f5 to 56.5% after 39...♗g3. After Stockfish takes on g3 on move 41, AlphaZero's evaluation increases again to 59.8% for Black while Stockfish's evaluation stays rooted at 0.00. In fact all my engines share Stockfish's evaluation.

There is something in this type of position that lulls the engines into a fall sense of security, and the finger of suspicion points to the open file! The move...♖e8 features heavily in all of the engine lines in the coming 30+ moves. However, AlphaZero steadfastly avoids this move, eyeing a future invasion of the second or first rank, for which it will need its major pieces.

Why would this invasion be strong? One reason: look at the white king later in the game! Once Black gets a bishop or pawn on g3, White's king is terribly restricted: if Black gets its major pieces into the white position, its mating threats on the back rank will handcuff White.

Once again, my feeling is that there is a fundamental difference in insight between AlphaZero and my engines. AlphaZero sees the constricted king on g1 and manoeuvres until it has found a way to stretch White's position sufficiently to force an invasion of one of its major pieces, even at the cost of a pawn. It puts everything into that, conceding White the open file and the e6-outpost to maintain its firepower for the scenario it is envisaging. The engines don't seem to appreciate the weakness of the white king in the same way and expect Black continually to neutralise White's major trump – the open e-file – rather than to exploit one of Black's own.

**39...** ♗ **g3**

**40.** ♘ **d3** ♘ **d6 41.** ♗ **xg3 hxg3**

**42.** ♘ **c5** ♕ **g5 43.** ♔ **f1** ♘ **f5 44.** ♕ **e2** ♖ **b8 45.** ♘ **e6** ♕ **h6**

Black is consistently careful not to allow White to get its knight to f4.

**46.** ♘ **c5** ♔ **h7 47.** ♕ **e6** ♘ **h4 48.** ♕ **e2** ♕ **g5 49.** ♕ **d1** ♔ **g8 50.** ♘ **d7** ♖ **c8 51.** ♘ **c5** ♖ **b8 52.** ♖ **e2** ♕ **g6 53.** ♘ **d3** ♕ **f5 54.** ♕ **c2** ♕ **g5 55.** ♔ **g1** ♔ **f7 56.** ♔ **f1** ♖ **h8 57.** ♔ **e1** ♖ **d8 58.** ♔ **f1** ♖ **h8 59.** ♔ **e1** ♖ **a8 60.** ♔ **f1** ♕ **f5 61.** ♖ **e3** ♖ **b8 62.** ♕ **a2** ♔ **g8 63.** ♕ **c2** ♔ **f7 64.** ♕ **a2** ♕ **g5 65.** ♖ **e1** ♔ **g8 66.** ♕ **c2** ♘ **f5 67.** ♔ **g1** ♘ **h4 68.** ♔ **f1** ♘ **f5 69.** ♔ **g1** ♖ **b7**

After all that manoeuvring, things are about to get dramatic!

**70.f4**

No reaction from the engines, the evaluation stays at 0.00 (just like after 70.♕d1) and even AlphaZero's evaluation doesn't change substantially (62.1% before and 63.2% after). To me 70.f4 looks horrible, conceding e4, removing the f4-square from White's pieces (in particular the white knight) and making the black king safer by blocking the c1-h6 diagonal.

**70...** ♕ **h5 71.** ♘ **c5** ♖ **b8 72.** ♔ **f1** ♔ **h7 73.** ♖ **e6** ♕ **g6 74.** ♕ **d1**

**74...a4**

AlphaZero's evaluation starts to rise after this: a 67.7% expected score for Black. I just gaped in amazement when I saw it, in particular after AlphaZero's leisurely follow-up! What is the point of it?

**75.** ♘ **xa4** ♕ **f7 76.** ♖ **e1** ♔ **h6**

Having sacrificed a pawn, AlphaZero takes a little time-out to make its king nice and safe!

**77.** ♔ **g1** ♕ **a7 78.** ♔ **h1 g6**

Black creates a safe king position, helped by the fact that 70.f4 blocked the c1-h6 diagonal. The only piece that could attack the black king under these circumstances, the knight, is far away on a4.

**79.** ♔ **g1**

I didn't understand that move as it loses a pawn back by force. Then I tried to find a move for White and couldn't. After 74...a4 by Black, giving a pawn away to open a file, White is overstretched! The queen is needed to defend b3 while the rook cannot defend f4 from f1 due to the fork...♘e3. The knight is not doing a great deal on a4 but needs to stay there to stop Black's rook or queen from invading.

79.♘c5 is painful for White in two ways. My engine gives the beautiful 79...♖a8 80.♘a4 ♕b8. A delightful way of getting at the b- and f-pawns quickly!

In the game Black regains the pawn, leaving White with a terrible king and with White's pride and joy – the open e-file – blocked by a monster knight on e4.

**79...** ♕ **c7 80.** ♘ **c5** ♕ **xf4 81.** ♘ **d3** ♕ **g5 82.** ♖ **e6** ♖ **b7 83.** ♕ **c2** ♖ **a7 84.** ♕ **b2** ♔ **h7 85.** ♖ **e2** ♘ **d6 86.** ♖ **e1** ♘ **e4**

**87.** ♘ **b4** ♖ **b7 88.** ♘ **d3** ♔ **h6 89.** ♖ **e2** ♔ **g7 90.** ♖ **e1** ♕ **d2 91.** ♕ **xd2** ♘ **xd2 92.** ♘ **c5** ♖ **a7**

This ending is appalling for White: the rook is rooted to the first rank as the king is caged by the pawn on g3 (and the knight on d2!).

**93.c4 dxc4 94.bxc4** ♘ **xc4 95.** ♘ **e4** ♖ **a3 96.** ♖ **c1** ♘ **b6 97.** ♘ **xg3** ♖ **xg3 98.** ♖ **xc6** ♖ **b3 99.** ♖ **d6** ♔ **f7 100.** ♖ **d8** ♖ **e3 101.** ♔ **f2** ♖ **e7 102.** ♖ **b8** ♘ **d5 103.** ♖ **d8** ♘ **b6 104.** ♖ **b8** ♘ **c4 105.** ♖ **h8** ♔ **g7 106.** ♖ **c8** ♘ **d6 107.** ♖ **d8** ♘ **f7 108.** ♖ **d5** ♖ **a7 109.h4** ♖ **b7 110.** ♔ **f3** ♖ **e7 111.** ♖ **a5** ♖ **d7 112.** ♖ **a4** ♖ **b7 113.** ♖ **a5** ♖ **d7 114.** ♖ **a4** ♘ **d6 115.g4** ♘ **b5 116.** ♔ **e3** ♔ **f7 117.** ♖ **b4** ♘ **c3 118.** ♔ **f3** ♘ **d5 119.** ♖ **b1** ♘ **e7 120.** ♖ **d1** ♘ **d5 121.** ♖ **b1** ♖ **a7 122.** ♖ **b3** ♘ **e7 123.** ♖ **d3** ♘ **d5 124.** ♖ **b3** ♘ **e7 125.** ♖ **d3** ♘ **c6 126.** ♔ **e4** ♖ **d7 127.** ♖ **d1** ♖ **a7 128.** ♖ **d3** ♖ **e7+ 129.** ♔ **f3** ♖ **e1 130.** ♖ **d2** ♖ **b1 131.** ♔ **f4** ♖ **b4 132.** ♔ **e4** ♖ **b1 133.** ♔ **f4** ♖ **h1 134.** ♔ **g3** ♖ **c1 135.** ♔ **f4** ♖ **b1 136.** ♔ **g3** ♖ **b4 137.** ♖ **c2** ♘ **xd4 138.** ♖ **c7+** ♔ **f8 139.** ♖ **a7** ♘ **c6 140.** ♖ **a6** ♖ **c4 141.** ♔ **f2** ♔ **f7 142.** ♔ **e2** ♘ **e7 0-1**

**Section C – AlphaZero's queen**

It's unusual to talk of queen outposts, as in the middlegame a queen is normally easy to drive away due to her high value. However, in a few games I felt AlphaZero was consciously protecting advanced squares in the opponent's territory with a pawn to install the queen there.

_Game: 'Outpost for the queen'_

Stockfish neutralises AlphaZero's opening efficiently and numerous possible draws by repetition pass by before AlphaZero decides to tease Black on the kingside with the pawn push 38.h5 followed by installing the queen on an advanced outpost (40.♕g6). To get rid of the pressure exerted by the queen, Stockfish must allow a pawn on g6 which restricts the black king. However, Stockfish hangs tight to hold the draw.

**Game themes:**

1. Advanced queen outpost [40.♕g6]

**AlphaZero**

**Stockfish 8**

London 2018

In this tense position, AlphaZero decides to pull at Black's kingside a little with its favourite pawn push.

**38.h5** ♗ **b4 39.** ♖ **ec1 h6 40.** ♕ **g6**

As the weakness on g6 appears, AlphaZero occupies it at once with a diagonal attacking piece: the queen this time.

**40...** ♗ **a3 41.** ♖ **d1** ♕ **f7 42.** ♗ **c1** ♗ **f8 43.** ♗ **e2 dxc4 44.bxc4** ♗ **b5 45.** ♖ **f1** ♕ **xg6 46.hxg6**

Just as in the previous game, AlphaZero uses an advanced doubled g-pawn to restrict the movement of the black king on g8. Stockfish defends well, and the game is drawn on move 182.

**Section D – AlphaZero's rooks**

The natural assumption is that outposts – advanced squares on which a piece can install itself without fear of being driven away by an enemy pawn – are meant for lower-value pieces such as knights or bishops. The closer a piece is to the enemy position, the easier it is for the opponent to dislodge it with a lower-value piece. That doesn't matter too much if you have a knight or bishop on that square, but a rook...

AlphaZero has played a few games in which it has successfully placed rooks on 'risky' outposts on the fifth or sixth ranks. The most striking example comes from one of the games released from the original match in December 2017, which I present briefly here:

_Game: 'Risky rooks'_

A unique example of rook activity: I have never seen rooks planted on an opponent's weak squares as effectively as in this game (21.♖d6, 22.♖f6, 29.♖d6). The end is stunning too, with the black queen on h8 completely immobilised due to AlphaZero's advanced rook's pawn on h6 and its rook on f6.

**Game themes:**

1. Advanced rook outpost [21.♖d6, 22.♖f6, 29.♖d6]

2. Exchanging off defenders of a colour complex [26.♗xf8]

3. Using a rook's pawn to weaken the opponent's king's position [36.h5, 42.h6]

4. Exchanging off the opponent's active pieces to leave passive ones [47.♖xc5]

5. Sacrificing material to open diagonals [44...♕xe5]

**AlphaZero**

**Stockfish 8**

London 2017

**1.** ♘ **f3** ♘ **f6 2.c4 b6 3.d4 e6 4.g3** ♗ **a6 5.** ♕ **c2 c5 6.d5 exd5 7.cxd5** ♗ **b7 8.** ♗ **g2** ♘ **xd5 9.0-0** ♘ **c6 10.** ♖ **d1** ♗ **e7 11.** ♕ **f5** ♘ **f6 12.e4 g6 13.** ♕ **f4 0-0 14.e5** ♘ **h5 15.** ♕ **g4** ♖ **e8**

Black has tried many moves in this position – 15...♕c8, 15...♕b8, 15...d5 and 15...♘g7 – but not yet Stockfish's choice.

**16.** ♘ **c3** ♕ **b8 17.** ♘ **d5** ♗ **f8 18.** ♗ **f4** ♕ **c8 19.h3** ♘ **e7 20.** ♘ **e3** ♗ **c6 21.** ♖ **d6**

The rook blockades the d7-pawn – preventing Black from even contemplating the freeing...d7-d5 – and eyes the kingside.

**21...** ♘ **g7 22.** ♖ **f6**

A very unusual placement of the rook! It exerts some unexpected pressure on the black position, in particular on the f7-square.

**22...** ♕ **b7 23.** ♗ **h6** ♘ **d5 24.** ♘ **xd5** ♗ **xd5 25.** ♖ **d1** ♘ **e6 26.** ♗ **xf8**

Exchanging the dark-squared bishops and thus weakening Black's defence of the dark squares. This will make it even harder for Black to evict White's rooks.

**26...** ♖ **xf8 27.** ♕ **h4** ♗ **c6 28.** ♕ **h6** ♖ **ae8 29.** ♖ **d6**

White's other rook also occupies an advanced outpost! Again, there is no immediately decisive continuation, but Black's mobility is restricted enormously.

**29...** ♗ **xf3 30.** ♗ **xf3** ♕ **a6 31.h4**

A wonderful-looking position with all of White's major pieces entrenched so deep into Black's position!

31.h4 is not a surprise for us anymore! AlphaZero brings up the reserves, involving the rook's pawn to attack Black's exposed point on the kingside: the g6-pawn.

**31...** ♕ **a5 32.** ♖ **d1 c4 33.** ♖ **d5** ♕ **e1+ 34.** ♔ **g2 c3 35.bxc3** ♕ **xc3 36.h5** ♖ **e7 37.** ♗ **d1** ♕ **e1 38.** ♗ **b3** ♖ **d8 39.** ♖ **f3** ♕ **e4 40.** ♕ **d2** ♕ **g4 41.** ♗ **d1** ♕ **e4 42.h6**

Again very typical AlphaZero, restricting the mobility of the black king.

**42...** ♘ **c7 43.** ♖ **d6** ♘ **e6 44.** ♗ **b3** ♕ **xe5**

An amazing sequence of moves from AlphaZero from here to the end, the goal of which is to leave Black with only passive pieces. The position after move 54 shows how successful AlphaZero was!

**45.** ♖ **d5** ♕ **h8 46.** ♕ **b4** ♘ **c5**

**47.** ♖ **xc5**

The knight was still reasonably active, so it has to go!

**47...bxc5 48.** ♕ **h4** ♖ **de8 49.** ♖ **f6**

The rook returns, this time to bury the queen on h8! The pressure on f7 paralyses Black completely. Total domination.

**49...** ♖ **f8 50.** ♕ **f4 a5 51.g4 d5 52.** ♗ **xd5** ♖ **d7 53.** ♗ **c4 a4 54.g5 a3 55.** ♕ **f3** ♖ **c7 56.** ♕ **xa3** ♕ **xf6 57.gxf6** ♖ **fc8 58.** ♕ **d3** ♖ **f8 59.** ♕ **d6** ♖ **fc8 60.a4 1-0**

**Section E – AlphaZero's king**

Outposts is perhaps not quite the right word, but here I highlight AlphaZero's uncanny ability to keep its own king safe while causing all sorts of trouble for the opponent's king! It reminds me of the great World Champion Garry Kasparov, who was known for making his king's position safer with strengthening moves at the height of battle, for example playing...♖e8 and...♗f8 in the Sicilian before proceeding with his own attack. AlphaZero demonstrates a similar imperative, often spending a few moves making its king safe before proceeding with the next wave of attack:

_Game: 'The matrix'_

**AlphaZero**

**Stockfish 8**

London 2018

**72.** ♔ **b2**

We will analyse this game in great detail in the 'Colour complexes' chapter; here we look at king safety. White has a huge initiative for the three(!) sacrificed pawns: Black's pieces are passive and White has many paths of entry for its pieces. However, White's king is bereft of pawn cover, which makes a counterattack with perpetual checks a definite possibility. For this reason, AlphaZero identifies a safe square for its king and installs it there before proceeding with the next (and final) wave of attack.

**72...** ♕ **b8 73.** ♔ **a2** ♕ **c8 74.** ♖ **d2** ♕ **e8 75.** ♔ **a3** ♔ **a8 76.** ♗ **g5** ♕ **e1 77.** ♔ **a2** ♕ **e4 78.** ♗ **e3** ♕ **e8 79.** ♖ **d6** ♔ **b7 80.** ♔ **a3**

AlphaZero has played around a little bit, but now its task is complete. On a3, the king is safe from the black queen so the final invasion can begin.

It's striking that AlphaZero often finds a safe spot for its king far forward on the side of the board.

**80...** ♕ **h8 81.** ♗ **d4** ♕ **e8 82.** ♖ **f6 f4 83.gxf4** ♕ **d7 84.** ♖ **d6** ♕ **c7 85.f5** ♗ **d7 86.** ♕ **xc7+** ♔ **xc7 87.** ♖ **xa6** ♗ **xf5 88.** ♖ **f6** ♗ **c2 89.** ♔ **b2 1-0**
**CHAPTER 8**

**Piece mobility: activity**

In this chapter we demonstrate perhaps the most important facet of AlphaZero's play and the source of its superiority in the match against Stockfish: an amazing ability to maximise the activity of its own pieces while restricting the potential of the opponent's pieces.

**Chapter 8 – Piece mobility: activity – key points**

Theme | Maximising the potential of your own pieces, restricting the activity of the opponent's pieces.

---|---

Purpose | A substantial disparity in activity gives the superior side opportunities to launch attacks or gain further advantages.

What are the prerequisites? | In principle, none. AlphaZero builds this advantage from equal-looking positions.

What are the risks? | AlphaZero is not afraid to bend or break the rules at times – for example, not challenging for an open file – if it feels there are rewards to be had elsewhere on the board. However, it's not always good to do that!

Unique implementation by AlphaZero | AlphaZero judges the relative activity of its pieces and its opponent's and makes exchanges to leave the opponent with passive pieces. This is particularly impressive against an engine such as Stockfish, which is highly-skilled in the art of finding unexpected active resources from desperate-looking situations!

Complexity of resulting positions | High complexity. It can be hard to notice initially why a certain position is unpromising!

Any tips | Play through AlphaZero's best games watching why certain of the opponent's pieces are performing poorly. It's an instinct that can be developed, and a great way to do that is to immerse yourself in the games of the world's greatest expert!

Who does it remind us of? | Alekhine, Carlsen, Polgar.

When you play through AlphaZero's games, the first overwhelming impression is of witnessing an irresistible force. Anything seems possible in AlphaZero's games with kingside attacks materialising out of nowhere. Once the initial excitement subsides, other less obvious details rise to the surface. I was struck in many games at how slow Stockfish's pieces seemed to be in comparison to AlphaZero's. I also noticed how often Stockfish ended the game with useless pieces: a blocked-in rook, or a knight on a far-away outpost unable to influence the struggle.

Eventually, I understood that these impressions were related. Lightning kingside attacks were not isolated events: they arose from AlphaZero's skill in marshalling its own forces and in draining the activity from Stockfish's position. This skill is fundamental in AlphaZero's game and the platform for its superiority over Stockfish in this match. In this chapter we examine three facets of this skill:

**Section A** – **Maximising and effectively using the mobility of AlphaZero's forces**

**Section B** – **Reducing the mobility of the opponent's forces to create opportunities**

**Section C** – **Breaking the fortress with sacrifices**

We will look in-depth at some great AlphaZero-Stockfish encounters and make comparisons to classic human games. We round off this chapter with a discussion on what we can learn about king mobility from AlphaZero's games.

**Section A – Maximising and effectively using the mobility of AlphaZero's forces**

**I. The principle of two files**

A classic technique for converting a superior position in the endgame is the 'principle of two weaknesses'. This principle says the inferior side may be able to defend a position with one weakness, but that a second weakness on the other side of the board will prove fatal. Let's see a classic example of this:

**HISTORICAL PARALLEL**

**Alekhine's endgame play**

Alexander Alekhine, World Champion from 1927-1935 and 1937-1946, is renowned as an attacking player, but he was also a fine endgame technician. In the following game, he demonstrates perfectly how to stretch the opponent's position to breaking point by opening a second front of attack:

**Alexander Alekhine**

**Friedrich Sämisch**

Baden-Baden 1925 (11)

Alexander Alekhine was not only a great attacking player but also a fine endgame technician.

White is a passed pawn up on the queenside (Black's first weakness), which should guarantee victory. However, merely pushing the b-pawn is not enough. With the combination of queen and knight, Black can stop the b-pawn from advancing further than b5. Keeping White's b-pawn under wraps is far more difficult if Black has a problem on the other side too. Alekhine sets about creating one.

**34.** ♕ **d4** ♕ **e7 35.** ♗ **d3** ♕ **c7 36.g4** ♔ **f7 37.h4** ♘ **b6 38.h5 gxh5 39.gxh5**

Excellent endgame play from Alekhine. The centralised white pieces restrict Black's knight and prevent it from becoming active while protecting the white king from checks by the black queen. White's pawn storm on the kingside has created both a target and an entry channel there (the b1-h7 diagonal). Black has to worry about danger on both wings.

**39...** ♕ **c6 40.** ♗ **e4** ♕ **b5 41.h6**

Excellent, and reminiscent of AlphaZero's play with the rook's pawn! The advanced rook's pawn creates a weakness on h7 in the endgame.

**41...** ♕ **b3 42.** ♗ **c2** ♕ **b5 43.** ♕ **d3** ♕ **xd3 44.** ♗ **xd3**

The exchange of queens is decisive. If Black's king stays to protect the h7-pawn, then Black's knight will be helpless to stop White's king from pushing through the b-pawn. Sämisch gives up the h-pawn in desperation but this doesn't improve the situation.

**44...** ♘ **c8 45.** ♗ **xh7** ♘ **e7 46.** ♔ **c1 f5 47.b4** ♘ **d5 48.b5** ♔ **e6 49.** ♔ **d1** ♔ **d6 50.f4** ♘ **xf4 51.** ♗ **xf5** ♘ **d5 52.** ♗ **e4 1-0**

It's essentially a question of mobility. The defensive side needs its complete defensive strength to defend one weakness. With the appearance of a second weakness, the defensive side must split its forces, weakening the defensive formation at the first weakness.

Why do I mention this? AlphaZero demonstrates great expertise in widening the field of conflict. AlphaZero regularly opens unexpected new fronts for its pieces whilst the opponent's pieces struggle to adjust to the new situation. This often involves fine judgment in (temporarily) abandoning the fight for an existing front to concentrate forces on the new front.

_Game: 'Unexpected danger on the h-file'_

In this game fragment, we focus on AlphaZero's decision not to challenge for the open c-file and instead to open a new front on the kingside.

It was a completely unexpected turn of events for every other player: Stockfish, my engines and me! Stockfish's forces, which are all pointed towards the queenside, are stretched to breaking point by AlphaZero's creative method of mobilising its rook on the h-file – 18.♔h2 and 19.♖h1. This elicits structural concessions from Stockfish which AlphaZero exploits in a long endgame.

**Game themes:**

1. Avoiding the automatic occupation of an open file [no ♖ac1 / ♖fc1]

2. Opening a second front [16.h5]

3. Taking over the original front of attack [30.♖c1]

**AlphaZero**

**Stockfish 8**

London 2018

**15...** ♖ **fc8**

We saw the early part of this game in the 'Outposts' chapter, in which we highlighted the manoeuvre h2-h4 and ♘g5, inducing Black's kingside weakness...g7-g6. Here, we focus on AlphaZero's outstanding exploitation of this weakness.

It's now time to talk about the open c-file. Since White fixed the centre and opened the c-file on move 10, my engines have been advocating plans with ♖ac1 or ♖fc1 to maintain parity on the only open file on the board. This continues until the 19th move, when 19.♖h1 makes it obvious that danger is coming from another angle. Bear in mind that by move 19 (19.♖h1) AlphaZero's evaluation has jumped to 79.6%, a considerable increase compared to just five moves before. By contrast, two of my engines assess the position between 0.15 and 0.30 pawns advantage for White and the most optimistic assesses the position at 0.50, which is somewhere between equality and a small advantage for White.

Let's reflect a little on this significant divergence in insight and evaluation between AlphaZero and the engines. The engines are constantly anticipating a clash of major pieces on the c-file and resulting mass exchanges. After these exchanges, a kingside attack from White would prove ineffective as White would lack the firepower to exploit any weaknesses created in a decisive manner. For that reason, the engines are generally fairly relaxed about White's kingside play: since all the rooks are going to be exchanged, there is nothing to worry about.

AlphaZero's approach is diametrically opposite: it takes an early punt at opening little holes on the kingside (with 12.h4, 13.♕d3 and 14.♘g5) and sees that it has been successful. It then channels its efforts into bringing as much firepower as possible to bear on the kingside weaknesses. That it is normally correct to fight for open files is unimportant: AlphaZero has seen a battlefield opening on the opposite wing and it wants its pieces to be available for that!

This concrete approach to the occupation of open files is a recurring feature of AlphaZero's play.

15...♖fc8 by Stockfish feels a little loose: a kingside defender (the rook on f8) is being diverted to the queenside at a moment when White is starting to target the kingside! (Wrongly) anticipating a clash on the c-file, Stockfish arranges its rooks in the optimal manner to fight for the c-file.

**16.h5**

Stockfish was probably anticipating a variation such as this: 16.♖fc1 ♘a5 17.♘e5 ♕e8. Due to 15...♖fc8, the queen can retreat to e8 without interrupting the communication between Black's rooks (as would be the case if Black had played 15...♖ac8). This allows Black to maintain a rook on the c-file at all times, which would not be the case after 15...♖ac8 16.♖fc1 ♘a5 17.♘e5 ♕d8 18.♖xc8 ♕xc8 19.♖c1.

**16...** ♕ **d8**

A defensive move with two points:

1. When Black moves the knight away from c6 to use its rook on the c-file, White can play ♘e5, hitting the queen on d7. 16...♕d8 anticipates this hit.

2. The queen move fights for influence over the kingside dark squares. Black supports...g6-g5 followed by...h7-h6, gaining kingside space and challenging White's grip on the dark squares.

Why is Black making defensive moves? It has placed a rook on the c-file, which White has omitted to do: why shouldn't Black look for counterplay with 16...♘b4 followed by an invasion on the c-file? AlphaZero has judged that after 16...♘b4 17.♕b3 Black cannot achieve much with the c-file. Occupation of c2 is a blank shot: 17...♘c2 (17...♖c2 18.a3 loses a piece; 17...♖c6 18.♘e5; 17...♖c4 18.♘e5) 18.♖ac1 when the knight has to retreat. In the meantime, White can drive the black knight back with a2-a3, or take advantage of the black knight's absence from c6 to occupy e5 with its knight, attacking the black queen and eyeing the pawns on f7 and g6 (increasing the pressure on Black's kingside).

**17.** ♕ **e3**

Black's 16...♕d8 was a 'small' move, evading a future attack from the white knight whilst shoring up Black's kingside dark squares. White's 'creeping' move 17.♕e3 performs the same function, but in an attacking sense. The white queen sidesteps...♘b4 and moves to a square from which it targets Black's kingside: it attacks e6 and supports White's dark-squared bishop along the c1-h6 diagonal. By so doing, it stops Black from moving its pawns to dark squares to fight for the kingside dark-squares.

**17...gxh5**

An interesting decision, typical of modern engines (it is the first choice of all my engines). This move demonstrates a big difference between engines and human players. Human players would only consider opening a hitherto well-covered king's position if they were convinced that no other continuation was satisfactory. Human intuition says 'I can't see exactly how it would get refuted, but it feels like it might!' It's a non-standard move that requires a certain amount of courage and bluff to choose.

The traditional engine perspective is concrete. It sees pressure on the kingside from the h5-pawn and calculates whether it can relieve it by removing the h5-pawn. If deep calculation suggests that the open king and resulting weaknesses cannot be exploited, then it is the best move. It's interesting to see the continuation that my engines are expecting – perhaps not too surprisingly, both ♖ac1 and ♖fc1 feature heavily. My impression is that this expectation of exchanges on the c-file contributes to reducing the sense of danger that the engines experience in relation to 17...gxh5. As we shall see, AlphaZero isn't thinking about the c-file and it isn't thinking about exchanges!

A) 17...♗f6 is the human move. AlphaZero was planning to take a grip on the kingside dark squares with 18.h6 when a sample AlphaZero variation ran 18...♗a6 19.♖ac1 (only now!) 19...♘a5 20.b3 ♘b7 21.g4 ♘d6 (a typical knight regrouping idea by AlphaZero, this time suggested for the opposing side!) 22.♘e5 ♗b7 23.g5 ♗e7 24.♗h3, which AlphaZero assesses as a 75.2% expected score. That seems high to me, but there's no doubt that White is pressing;

B) 17...♘b4 (threatening 18...♘c2) 18.♖ad1 ♘xa2 exploits Black's c-file control to win a pawn, but now it's AlphaZero's turn on the kingside: 19.hxg6 hxg6 20.♗h3 (embarrassing: 21.♗xe6 is a huge threat!) 20...♖c6 (20...♘b4 21.♗xe6 fxe6 22.♕xe6+ ♔g7 23.♔g2 ♖c6 24.♗h6+ ♔xh6 25.♖h1+ ♔g7 26.♖h7+ ♔xh7 27.♕f7+ ♔h6 28.♖h1+ ♗h4 29.♘xh4 is the line my engine pops out at me!) 21.♔g2 and White builds up the pressure with ♖g1, ♗e5 and ♕h6. My engines give White an enormous plus of 2.83.

**18.** ♔ **h2**

Even at this point my engines are not embracing White's follow-up. Some are not seeing the concept whilst for others it is not figuring as the first choice.

**18...** ♗ **f8**

And now it comes.

**19.** ♖ **h1**

AlphaZero's stunning idea. You can understand now why it didn't want to put anything on the c-file! It was aiming for the h-file with an exquisite regrouping that is missed by the other engines.

Suddenly, the weaknesses around the king (the h5-pawn and the isolated h7-pawn behind it) really matter: White is going to get another major piece on the kingside in addition to its queen and three minor pieces. Black has only its bishop to defend. It has even put its king's rook on to the c-file!

Only Stockfish itself puts 19.♖h1 quickly as its top move after 18...♗f8, but with the curious evaluation of 0.00, reaching a spurious draw by repetition some five moves later. Not enough to set the alarm bells ringing for Stockfish. Compare that to an AlphaZero evaluation of 79.6%, which is very positive. Astounding, isn't it? Looking at these contrasts in evaluation, you can understand why Stockfish could have such a rough time of it against AlphaZero in this type of position. According to AlphaZero's evaluations, Stockfish is sleepwalking in positions where it is in big trouble.

**19...** ♕ **e7**

Black allows White to recapture the h-pawn, after which White is just better.

19...♕f6 is the first move the engines examine. White's plan is simple: get the king out of the way of the rook, clear some room with exchanges and then home in on the h5-pawn. It takes some moves before the totality of the horror in front of the engines hits their evaluations. 20.♔g1 (the move I analysed, although the immediate 20.♘e5 – aiming for ♗f3 and ♔g2 – might be even stronger) 20...♕g6 21.♘e5 ♘xe5 22.♗xe5 ♗e7 23.♗f3 h4 seems to be the idea that the engines are pinning their hopes on: 24.♔h2 hxg3+ 25.♔g2. Once this move is on the board then evaluations swing sharply in White's favour. Both White's rooks are ready to come into play with ♖h6 and ♖ah1, and Black cannot consider taking another pawn with 25...gxf2+ as 26.♔xf2 is a disaster for Black. Black is so short on kingside defenders, it would be amazing if there wasn't trouble!

**20.** ♔ **g1**

... and White has achieved a lot from the opening battle. The attention has switched to the kingside, where, in magical fashion, AlphaZero has managed to get one of its rooks involved and create a clear weakness on h7 to attack, while Black hasn't even started on queenside counterplay. White has a big initiative.

The rest of the game is less important to our theme. Stockfish manages to avoid a mating attack by accepting lots of little weaknesses and ends up in an unpleasant ending with awful pawns and the worse minor piece, which it assesses as +0.95 pawns for White (a clear advantage for White). AlphaZero is also very positive at move 34 and puts the game away in a tight display of technique that is impressive for humans (due to the stamina and concentration involved) but of course is slightly less effort for a machine! For me the nicest moment arises at 30.♖c1: after AlphaZero has diverted attention to an attacking front on the kingside, it goes back to take control of the c-file after all.

**20...f6 21.** ♘ **e1** ♖ **e8 22.** ♗ **f3 e5 23.** ♗ **xd5+** ♔ **h8 24.dxe5** ♘ **xe5 25.** ♗ **xb7** ♕ **xb7 26.** ♗ **xe5** ♖ **xe5 27.** ♕ **d3** ♕ **d5 28.** ♕ **xd5** ♖ **xd5 29.** ♘ **d3** ♖ **e8**

**30.** ♖ **c1**

The c-file now belongs to AlphaZero too.

**30...** ♗ **d6**

30...♖xe2 31.♘f4.

**31.** ♖ **c2** ♔ **g7 32.** ♖ **h4 b5 33.** ♔ **f1** ♔ **f7 34.b3** ♖ **e7 35.** ♔ **g2 a5 36.** ♔ **f3**

And AlphaZero converted in 106 moves: the h5-pawn is doomed in the long run.

_Game: 'Get the rooks into action with a pawn transaction'_

With an obvious attacking option (26.f5) at its disposal, AlphaZero chooses instead to play a move that seemingly helps Black's counterplay, opening the b-file on which Stockfish has already tripled(!) its major pieces. AlphaZero's idea is to open another file – the d-file – on which it will rule. Combined with the restricted black king, AlphaZero develops a strong initiative which Stockfish only manages to parry through 256 moves of painful defence.

**Game themes:**

1. Opening a second front [26.c3 & 28.c4]

2. Taking over the original front of attack [39.♖b1]

**AlphaZero**

**Stockfish 8**

London 2018

The structure reached is typical of the Classical French. Black's position, with so many pawns on light squares and no dark-squared bishop, makes a 'holey' impression. There are tempting outposts for a white knight on d6 or f6 whilst Stockfish's king is pinned to the back rank by the h6-pawn, an attacking unit that also facilitates a mate on g7 by the white queen. However, Black's strong central structure – the pawns on e6 and d5 – keeps White's pieces at bay and provides an outpost on e4 for the knight. Black reigns supreme on the queenside with the advanced pawns on a4 and b4 although it isn't easy to force a breakthrough there. Finally, Black's queen is the defender of last resort if White attempts to invade on the kingside dark squares with its queen.

All in all, the position is sharp and feels balanced. White's natural plan is to effect a kingside pawn break with f4-f5 (possibly supported with a preliminary g2-g4); Black's chances are associated with a queenside pawn break or with pressure along the half-open c-file. From that point of view, Black's tripling of forces along the b-file feels a little odd.

AlphaZero's plan in the game surprised me enormously: after all, it's never too shy about launching a kingside attack!

**26.c3**

What? I didn't understand this move at first. Black has a vast array of forces on the queenside and has tripled its pieces on the b-file. The rule of thumb is that you don't make pawn moves on the side where you are weaker... and yet here is AlphaZero doing Black's job by opening the b-file and looking very happy about it: it is assessing the position at a 70.0% expected score for White.

Before we examine 26.c3, take a look at the possibility which sprang to my mind: 26.f5, hitting Black directly on the wing where White has amassed its strength, and the move I had expected from AlphaZero.

26.f5 gxf5 (the most ambitious reply, and the only option AlphaZero seriously considers; 26...exf5 27.♖xd5 ♘e6 28.♕xb6 ♖xb6 29.♖fd1 feels like an edge in the ending due to the constricted black king) 27.g4 (to clear the path of the white queen to the f6-square. 27.♕g3 looks dangerous but the white queen just hits thin air after 27...♔h8 as 28.♘xe6 (28.♘e4 ♖g8) 28...♘xe6 covers g7) 27...♕c7 28.♕f4. Protecting e5, and the queen is ready to enter on the f6-square after...fxg4. I was upbeat about this position, but AlphaZero now suggested two cunning moves: 28...♘d7 (AlphaZero's favourite defence for Black. 28...♖b6 is the favourite move of my engines: 29.♖d2 ♘d7 30.gxf5 ♕xe5 31.♕xe5 ♘xe5 32.fxe6 fxe6 33.♖g2 ♘g6 is a very slight white advantage according to AlphaZero: a 53.9% expected score) 29.♖de1 ♕xc2+ 30.♖f2 ♕c4 31.♘xe6 ♕xf4+ 32.♘xf4 fxg4 33.♘xd5 ♖e8 34.♔g3 b3 35.a3 ♖e6 36.♖f4 and AlphaZero concludes its analysis with a small white advantage (59.0% expected score).

The tree of variations AlphaZero analysed was broad, which indicates that the position is complicated and that there were several equivalent options along the way.

Let's now think about AlphaZero's move 26.c3. AlphaZero seems to view its kingside structure – ♘g5 and the pawns on e5, f4 and h6 – as a static, stable factor. This factor conveys an important advantage on White's position: the restricted position of the black king. Dangerous though it is, 26.f5 destabilises this static advantage of AlphaZero's by weakening the e5-pawn: we saw how Black's entire counterplay was based around this new weakness.

Instead, AlphaZero looks to open a fresh channel of entry for its major pieces. To do so, it isn't afraid to also open an entry channel (the b-file) that is completely in Black's hands.

**26...bxc3 27.bxc3** ♕ **c7 28.c4**

And that is AlphaZero's idea! At the cost of a pawn and the activation of Black's rooks on the b-file, AlphaZero destroys the barrier formed by Black's central structure e6/d5 and gains the d-file for its own rook.

Again AlphaZero avoids fighting for a file because it has a plan to open another one. And it knows that the side with greater mobility – and for AlphaZero that takes into account which side has the least restricted king – will outflank the opponent that will be unable to prevent invasion along one of the entry channels.

**28...dxc4 29.** ♖ **d4**

Making sure that...♘d3 doesn't block the d-file! AlphaZero assesses this position as a 72.1% expected score.

Stockfish now puts up great resistance to hold the draw.

**29...** ♘ **d3**

The knight is strong on d3, but due to the weakness of the back rank it isn't easy to combine play with Black's major pieces. Moreover, while the knight stays on d3, Black is unable to push the c-pawn.

A) 29...c3 30.♖c4;

B) 29...♖b2 was my other idea, looking for counterplay against White's g2-pawn by doubling on the seventh: 30.♕h4 ♖c2. To double on the seventh rank while protecting the c4-pawn.

Now we see why AlphaZero wants an open file in addition to the kingside weaknesses caused by the advanced rook's pawn on h6: 31.♘f3 is a very strong move which I must have stared at for five minutes before daring to get my engine's opinion: a 5.37 pawns' advantage for White! The rook on d4 prevents Black from challenging the white queen, and the back-rank weakness does the rest: 31...♕c8 32.♖b1 (32.♕f6 ♕f8) 32...♖a8 33.♖b6 followed by ♖bd6 and an invasion on the back rank.

**30.** ♕ **f3**

The proper course of action for Black in this position is not easy to determine. Stockfish logically plays the queen to e7 (protecting the kingside and ready to move to f8 to attack the h6-pawn) and a rook behind the c-pawn, but White seems to have all the time in the world to improve its position.

**30...** ♕ **c5 31.** ♖ **d6**

31.♕xb7 jumps out but is insufficient for an advantage: 31...♖xb7 32.♖d8+ ♕f8 33.♖xf8+ ♔xf8 34.♘xh7+ ♔g8 35.♘f6+ ♔h8. I tried all sorts of ways to wriggle my rook past the ♙c4-♘d3 structure, but my engine was always too clever for me: 36.♖f3 ♖b2 37.♖e3 ♖f2 is one great idea, meeting 38.♖e4 with 38...♖xf4.

**31...** ♕ **c7 32.** ♘ **e4** ♕ **e7 33.a3** ♖ **c8 34.** ♕ **g3** ♘ **c5 35.** ♘ **f6+** ♔ **h8 36.** ♖ **c1** ♘ **d7 37.** ♘ **e4** ♘ **b6 38.** ♕ **h3** ♕ **f8 39.** ♖ **b1 c3 40.** ♘ **xc3** ♖ **xc3 41.** ♕ **h4** ♖ **c8 42.** ♖ **bxb6** ♖ **xb6 43.** ♖ **xb6** ♔ **g8**

Stockfish is still under heavy pressure but in 256 long, painful moves it managed to hold the draw!

_Game: 'Feint on the queenside, punch on the kingside!'_

As Black in a quiet English Opening, AlphaZero decides not to fight for the open c-file, conceding White an entry square for its knight on c6 at the same time. Three things happen however:

1. White's advantages turn out to be mirages.

2. White organises its pieces clumsily on the queenside.

3. AlphaZero sacrifices material on the queenside to increase the disharmony of White's pieces and then opens a new front on the kingside.

At the end of the game, White still has control of the c-file and a wayward knight on a5 whilst all of Black's pieces are swarming around White's king.

**Game themes:**

1. Sacrificing material to reduce the opponent's activity [23...a5]

2. Opening a second front [26...g4]

**Stockfish 8**

**AlphaZero**

London 2018

A casual first glance at the position doesn't ring any alarm bells for White. White has possession of the only open file on the board – the c-file – and a stable knight on a5 that can invade either on c6 or on b7 (to attack d6 together with the queen on a3). A natural plan for Black – indeed the first choice of my engine – is to neutralise White's pressure on the c-file, with perhaps just a small edge for White.

What grounds could Black have for aiming higher than this? What reason could AlphaZero have for assessing the black position as a 59.4% expected score?

The first step to understanding AlphaZero's take on the position is to look critically at White's control of the c-file: all White's entry points with the rook – c5, c6, c7 and c8 – are well covered. White's knight has an entry point on c6, but that is as far as the knight will go: it doesn't have an amazing square from there. After ♘c6, Black just has to find an answer to the tactical threat of ♗xb5, winning a pawn due to the pin on the a6-pawn by the queen.

Black enjoys a definite space advantage, and its pawns restrict the white pieces: the e4-pawn takes away d3 and f3, the b5-pawn takes away c4. Black has an invulnerable knight on d5 which prevents any white major piece from occupying b4 and c3. White's pieces look slightly uncoordinated: the rook on c2 blocks the path of the white queen back to the kingside in case protection is required, and the queen is short of squares. Finally, White has relatively little protection on the kingside: almost all of Stockfish's forces are on the queenside.

Enumerating all these positional factors, you get a feeling that White's position is not as safe as it looks. AlphaZero's first task is to deal with the threat of ♘c6 followed by ♗xb5, and AlphaZero has something more devilish in mind than just exchanging rooks!

**22...** ♕ **e6**

A strong move, hiding a couple of deep tactical points.

**23.** ♘ **c6**

23.♘b7 b4 is an amazing resource, exploiting the restricted position of the white queen: 24.♗xb4 (24.♕b3 a5 shows the power of Black's queenside pawns and the constricted position of the white queen. As well as...a5-a4 followed by...♖c8, Black threatens...♖a7, trapping the knight!; 24.♕a5 ♕e7 and the knight on b7 is again in big trouble! 25.♗xb4 ♗b5 26.♗xb5 ♕xb7 27.♗c6 ♕xb4 is the tactic. 28.♕xb4 ♘xb4 attacks the rook on c2 and leaves Black a piece up) 24...♖b8 25.♗xa6 ♘xb4 26.♕xb4 ♕xa2 27.♕xd6 (27.♕c4 ♕xc4 28.♖xc4 ♖a8 traps the white bishop on a6!) 27...♖a8 28.♗f1 ♕b1 followed by...♖a1 wins for Black. Tactics all based around the poor positions of White's major pieces.

**23...a5**

A great idea from AlphaZero, diverting White's pieces from the kingside and thus increasing the strength of a subsequent black kingside attack with...g7-g5-g4. Yes that's right:...g7-g5-g4 is coming, opening an attacking front on the opposite side of the board. The key question is: why shouldn't Black just launch a kingside attack straightaway with 23...g5?

23...g5 24.♗a5. The engines' favourite defence, and not an obvious one at all. White solidifies its grip on the queenside dark squares and consolidates the posts of a few key pieces. In particular, the queen on a3 maintains her attack on the d6-square, which restricts the movement and the attacking potential of the black queen. 24...♔h7 (24...g4 is too rash, and justifies White's idea completely: 25.hxg4 ♘xg4 26.♗xg4 ♕xg4 27.♕xd6 ♕d1+ (27...h3 28.f3 exf3 29.♘e5; I can't see a way to beat this... and nor can my engine!) 28.♔h2 ♕xc2 29.♕xd7 ♘f6 30.♘e7+ ♔f8 31.♕d6 (amazing! White is winning according to my engines) 31...♘g4+ 32.♔h3 ♘xf2+ 33.♔xh4 and ♘f5+ is a deadly threat) 25.♘b4 ♖g8 26.♕b3 makes good use of the queen and knight. The pressure on d5 makes it hard for Black to break with...g5-g4.

23...a5 is AlphaZero's fabulous way of improving the kingside attack, using a range of cunning and precise tactics to tie up the white pieces on the queenside at the cost of a few pawns and thus reduce the danger of a white counterattack while AlphaZero is attacking on the kingside.

**24.b4**

This move seeks to improve on the immediate capture on b5 by giving the white queen a path back to the kingside via c1.

A) 24.♗xb5 g5 (White's pieces are tangled up as the knight on c6 is pinned to the bishop on b5 and cannot move) 25.♗xa5 (25.♗e2, to stop 25...g4, is met by 25...♖c8, pinning the knight to the rook on c2. How White wishes it had placed the rook on c1! 26.♕a4 g4 is very dangerous. White cannot escape the pin on the knight whilst Black's attack is gathering strength on the kingside) 25...g4 (look at the white pieces on the queenside! The knight on c6 is pinned to the bishop on b5 and the bishop on a5 is pinned to the queen on a3) 26.hxg4 and now 26...h3 27.gxh3 ♘xg4 28.♗f1 ♘h6 is exceedingly strong for Black, who will follow up with...♔h7,...♖g8 (the reason Black didn't exchange this rook on the c-file) and...♕g6;

B) 24.♗xa5 b4 25.♕a4 (if 25.♘xb4 ♘xb4 26.♕xb4 ♕xa2 wins: that loose rook on c2 again) 25...♔h7 was suggested by my engines and looks unpleasant again for White: 26.♕b5 (26.♗b5 ♕f5 27.♖c1 g5 is full of danger for White) 26...♘e7 Winning material. This is the point of...♔h7: ♘xe7 is no longer with check;

C) 24.♘xa5 b4 25.♗xb4 ♘xb4 26.♕xb4 ♕xa2 27.♘b3 ♕b1+ 28.♖c1 ♕xb2 29.♗d1 ♗e6 is a little better for Black according to my engines. Black could also consider wilder ideas such as 24...g5, punting the kingside attack instead of regaining material.

**24...a4**

It's time to take stock after Black's sequence 23...a5 and 24...a4.

The attack of the white queen on the d6-pawn has been blocked. This means that the black queen has regained its freedom to move. Moreover, the inclusion of...a5-a4 and b2-b4 has prevented White from pressuring the knight on d5 with ♕b3 and ♘b4.

Two themes have been active in the preceding moves:

1. The restriction of White's pieces, particularly the awkward logjam of pieces on the queenside (queen, knight and rook).

2. A kingside attack.

AlphaZero has turned the first lever until the conditions for the second theme are perfect. In other words, some outstanding prophylactic work has been done to prepare the conditions for attack.

It can be argued that 24.b4 allows the white queen to return to the kingside and thus bolster White's defence. This is true, but the white queen does not have an active posting on the kingside: it can only stay behind the lines and try and shore up a weak square like g2. This is completely different to the lines we were seeing when White managed to play ♕a3xd6.

It appears that the other engines possess the raw materials to take a similar decision. For example, they all spot clever tactics based on...b5-b4, and they all understand that White should fix Black's queenside structure and secure the b4-square for the knight with 24.♗a5 (which is a superb defence).

However, the other engines don't seem to attach as much importance to the kingside attack as AlphaZero does. The engines are often looking at plans of neutralising the c-file with...♖c8, which I don't think was ever part of AlphaZero's plan. Even when the attack gets going, the evaluation of the engines is relatively 'fragile': the evaluation jumps enormously in White's favour after an AlphaZero move (28...♕g5) before slowly subsiding again the further the engines analyse. By contrast, AlphaZero thinks that the kingside initiative is powerful. After 24...a4, AlphaZero evaluates the position as an 80.9% expected score for Black!

**25.** ♗ **xb5 g5**

Here we go! AlphaZero is at an 81.6% expected score for Black, which is very confident. I'm with AlphaZero on this one: Black's attack scares me like crazy! The g-file will be opened and then Black's decision not to contest the c-file will come into its own.

**26.** ♕ **c1**

26.♗e2 g4 27.hxg4 ♘xg4 28.♕c1 h3 29.gxh3 ♘h2 is the gorgeous idea I spotted!

**26...g4 27.hxg4** ♕ **xg4 28.** ♕ **f1**

**28...** ♕ **g5**

A beautiful coordinating move, after which AlphaZero estimates an 88.5% expected score for Black. The move gets out of the path of White's defence f2-f3, frees the c8-h3 diagonal for Black's light-squared bishop to approach the white king and eyes the loose bishop on b5. After this move, Black's queen and bishop have designs on both the queenside and kingside.

**29.** ♖ **c1**

A) 29.f4 ♕h6. This static position is clearly better for Black. Black will play...♔h8/7 and...♖g8 with a huge preponderance of forces on the kingside. My engines give Black a big advantage;

B) 29.f3 feels like the best practical chance as loosening Black's central grip gives hope of getting the knight on c6 back into play, while the resource...exf3, e3-e4 can throw some confusion into Black's ranks. However, my engine goes straight for the line that I eventually decided was clearly better for Black... and gives it -2.23! 29...h3 is very powerful: 30.fxe4 ♘xe4 31.♕f3 (31.♘e5 h2+ 32.♔xh2 ♕h5+ is the trick I spotted! 33.♔g1 ♗xb5 34.♕xb5 ♕d1+ 35.♔h2 ♔g7 (as I did this one!) 36.♕xd5 ♖h8#) 31...♕h4 32.gxh3 ♘g5 33.♕g2 ♔h8 with...♘xh3+ to follow is just winning.

**29...** ♔ **h8 30.** ♘ **a5** ♗ **g4 31.** ♗ **e2** ♗ **f3 32.** ♔ **h1** ♗ **xe2 33.** ♕ **xe2** ♘ **h5**

The engine evaluations start to turn as they spot the power of Black's...♘g3 idea (using the outpost provided by the h4-pawn).

**34.** ♔ **h2**

34.♔g1 ♖g8 35.♕f1 ♘g3 36.fxg3 hxg3 37.♕xf7 ♕h6 is killing: 38.♕f5 ♕h2+ 39.♔f1 ♕h1+ 40.♔e2 ♕xg2+ 41.♔d1 ♕f3+ 42.♕xf3 exf3.

And nothing will stop those pawns!

**34...** ♖ **g8 35.f4** ♕ **g3+ 36.** ♔ **g1** ♕ **f3**

Look at Black's wonderful knight on d5 and the open g-file, look at the lonely white knight on a5 and Stockfish's useless control of the c-file, and look at White's vulnerable king. The triumph of AlphaZero's supreme strategy!

**37.** ♕ **xf3 exf3 38.g4** ♘ **g3 39.** ♔ **f2** ♘ **e4+ 40.** ♔ **xf3** ♘ **xd2+ 41.** ♔ **e2** ♘ **e4 0-1**

There are many more examples of this technique, but I hope the message is clear! AlphaZero is extremely strong in switching the focus of play to the opposite wing when it spots passive pieces or a weakly defended kingside.

**II. Extreme major piece mobility**

AlphaZero frequently sacrifices pawns to open lines against the opponent's king. There are a few sublime examples of AlphaZero exploiting open files to activate and deploy its major pieces with extreme activity.

_Game: ' ♕h1'_

The following game – part of the original set of 10 games released between AlphaZero and Stockfish – was the game that made AlphaZero's reputation! A long-term pawn sacrifice in the opening, a brilliant intuitive piece sacrifice and the creative manoeuvre ♕c4-h4-h1 make this a stunning exhibition of attacking play. In this analysis, we focus on the wonderful way in which AlphaZero deploys its major pieces, continually finding new avenues of attack to finally break down Stockfish's desperate defence.

**Game themes:**

1. Queen mobility [14.♕g4, 17.♕f4, 18.♕a4, 23.♕c4, 25.♕h4, 26.♕h1, 26.♖d4, 28.♖f4, 29.♕h3, 36.♕e6]

2. Rook mobility [19.♖e1, 20.♖ad1, 31.♖h1, 37.♖d1]

3. Exchanging off the opponent's active pieces to leave passive ones [27.♗e4, 33.♗d4, 35.♖xd8]

**AlphaZero**

**Stockfish 8**

London 2017

**1.** ♘ **f3** ♘ **f6 2.d4 e6 3.c4 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **e7 6.0-0 0-0 7.d5**

A sharp pawn sacrifice that was first played in 1944 in my database but really came to prominence in 1980 during a Candidates Match between Polugaevsky and Kortchnoi. The line has gone in and out of fashion since then.

**7...exd5 8.** ♘ **h4 c6 9.cxd5** ♘ **xd5 10.** ♘ **f5** ♘ **c7 11.e4 d5 12.exd5** ♘ **xd5 13.** ♘ **c3** ♘ **xc3**

An unusual move from Stockfish. 13...♗f6 would transpose back to a main line when White continues either 14.♘xd5 or 14.♘e4.

**14.** ♕ **g4**

A new move in this position at the time from AlphaZero (the tame 14.bxc3 had been played in an earlier game).

**14...g6 15.** ♘ **h6+** ♔ **g7 16.bxc3** ♗ **c8 17.** ♕ **f4** ♕ **d6 18.** ♕ **a4 g5**

White's advanced knight on h6 seems to be in trouble. White could retreat it with 19.♘g4 but AlphaZero has a more radical plan in mind. Let's see the next few moves and then stop and evaluate the position.

**19.** ♖ **e1** ♔ **xh6 20.h4 f6**

Forced according to AlphaZero.

**21.** ♗ **e3**

With 19.♖e1, AlphaZero allowed its knight to be captured, after which it is a piece and pawn down. AlphaZero's follow-up to the piece sacrifice was restrained: its last move was a simple developing move without any obvious threat, which means that Black now has a move to start on its own plans.

What is AlphaZero doing? Let's take a look at the position and distil its essential elements.

Firstly, White has built up a substantial lead in development through the pawn sacrifice on the seventh move. Black's queenside is completely undeveloped. Black will need at least three moves before its queenside pieces are in play, and probably four or five moves before they start having influence.

What is the effect of undeveloped pieces on a position? The opponent gets additional tactical opportunities based on ranks or squares or pieces that are unprotected. Of course, when AlphaZero sacrificed the piece, its rook on a1 and bishop on c1 were also on their original squares. However, the c1-bishop was already active, protecting the disruptive knight on h6 which AlphaZero launched towards Stockfish's kingside at an early stage. Moreover, when the rook on a1 is developed to d1, it will gain a tempo against the queen on d6.

Secondly, the effectiveness of Black's current development is doubtful: the bishop on e7 has just one legal move and is a target on the open e-file for a white rook; Black's bishop's only defender is the queen on d6, which will soon become a target for a white rook on the d-file.

Thirdly, Black's kingside – and the position of Black's king on the third rank in particular – is a cause for concern. 19.♖e1 attacked the bishop on e7 and forced Black to capture the knight on h6 with its king (19...♕xh6 allows 20.♖xe7). On the third rank, the black king is much closer to White's forces than Black would like – you try and keep your king on the first rank, safe behind a wall of pawns, during the middlegame.

Natasha compared Black's current development to that of generals in an army rushing forwards while the foot soldiers look at each other and say 'we don't fancy this!'. Moreover, Black's kingside is open (the pawns on f6 and g5 are too far advanced), which means that even if the king returns to the fold on g7, g8 or h8, Black cannot be sure that the king will be safe there. Black will have to spend time both bringing the king out of immediate danger and then shoring up the kingside pawn structure.

From this discussion it becomes clear that AlphaZero's compensation for the sacrificed material (knight and pawn) is:

1. Time (the seven or eight moves that Black will need to get its forces properly mobilised and organised), and

2. Long-term problems with king safety (due to the holes Stockfish made in its kingside to capture the knight on h6) as well as short-term tactical problems due to the king's current advanced position.

In a human game, it's easy to believe that White has big compensation for the piece, and that danger can strike Black from many areas. However, against an engine, human intuition normally founders on a specific engine defence that exploits an unexpected, 'unfair' tactical nuance in a sub-variation.

AlphaZero seems to have the best of both worlds. It exhibits the machine's ability to calculate accurately and deeply at a superhuman level. It also shows the human ability to steer the game into a position that looks generally promising without necessarily needing to calculate all the way to checkmate. However, although AlphaZero is reasonably happy with its position, it certainly doesn't think it is winning yet, assessing its position at just a 53.3% expected score.

**21...** ♗ **f5**

21...♕c7 was an alternative considered by AlphaZero: 22.hxg5+ fxg5 23.♕h4+ ♔g6 24.♕h1 (that move again!) 24...♗f5 25.♗d4 h5 and now both 26.♗e4 and 26.♗f3 are interesting.

**22.** ♖ **ad1**

AlphaZero's rooks are now active on the two open central files.

**22...** ♕ **a3 23.** ♕ **c4**

White's challenge is to prevent Black from completing its queenside development whilst maintaining threats against the opponent's king.

**23...b5**

Since Black cannot develop its queenside safely, Black attempts to chase away the white queen from its active position. Moves like 22...♕a3 and 23...b5 are typical Stockfish defensive moves, aiming to prevent the opponent's attacking pieces from settling on strong attacking posts. There are many more examples of this in the chapter on 'Defence'.

AlphaZero expected 23...♘d7. One sample variation: 24.♕xc6 (24.♕e2 is another line AlphaZero considered seriously: 24...♖ad8 25.♗c1 (the point! An attack is uncovered against the bishop on e7!) 25...♕c5 26.♕xe7 ♕xe7 27.♖xe7 ♘e5 28.hxg5+ ♔g6 29.♖f1 ♖f7 30.gxf6 ♔xf6 31.♖xf7+ ♔xf7 32.♗f4 ♔f6 33.♖e1 ♘g6 34.♗h6, which it however only assesses as a 51.9% expected score – pretty equal) 24...♖ad8 (24...♘e5 is my attempt: 25.♗xg5+ ♔g7 26.♖xe5 fxe5 27.♕h6+ ♔h8 28.♗xa8 ♗xg5 29.♕xg5 ♖xa8 30.♕f6+ ♔g8 31.♕xf5) 25.♖d5 ♘b8 26.hxg5+ ♔g7 27.♕b5 a6 28.♕c4 ♗e6 is one line it considered, when my engines are screaming 29.♗c1 ♗xd5 30.♕g4 at me, with a winning attack for White!

**24.hxg5+ fxg5 25.** ♕ **h4+** ♔ **g6**

**26.** ♕ **h1**

One of the most beautiful ideas I have ever seen. AlphaZero has understood that if it can keep Black's knight on b8 and the rook on a8, then it is essentially attacking Black with an extra rook. The second part of AlphaZero's concept is that if it manages to exchange off all the bishops then Black would be defending its king with queen and rook against White's queen and two rooks. When you look at the number of open files available to White's major pieces – the d-file and the e-file in particular – you understand that Black's king won't last long under those circumstances.

A bonus of exchanging the light-squared bishop on f5 is that White weakens Black's protection of the d7-square. This has two serious consequences:

1. Black cannot develop its knight to d7.

2. Even more seriously, Black cannot move the knight at all from b8 as Black must keep on defending the d7-square to prevent a white rook from landing there. And if the knight must stay on b8, then the rook cannot move from a8 either!

26.♕h1 prepares 27.♗e4, offering the exchange of bishops. I have never seen a queen performing so much work from a corner square: it supports the key idea ♗e4 (when the white bishop and queen also converge against the h7-square) and also eyes the c6-pawn if the knight moves from b8.

In the 1920's, the Hypermodernists, like Richard Réti, initiated schemes of development in which the queen in the corner (normally a1) exerted enormous pressure along the long diagonal together with a dark-squared bishop on b2. They would be fascinated to see this game with AlphaZero independently creating similar ideas and adding its own twist (using the pressure to force favourable exchanges).

**26...** ♔ **g7**

The only move AlphaZero seriously considers for Black. 26...♘d7 27.g4 is the fabulous idea: 27...♗xg4 28.♗e4+ ♗f5 (after 28...♔g7 29.♕xh7+ the queen invades on yet another file!) 29.♖xd7 while 26...♘a6 27.g4 ♗xg4 28.♗e4+ ♗f5 29.♗xf5+ ♖xf5 30.♕xc6+ wins material (the undeveloped rook on a8!).

**27.** ♗ **e4** ♗ **g6**

A) 27...♗xe4 was the best move according to AlphaZero, after which it gives itself a 61.9% expected score: 28.♕xe4 ♔g8 29.♕e6+ ♖f7 30.♕c8+ ♗f8 (30...♖f8 31.♕b7) 31.♗xg5 ♕xc3 32.♗f4 ♕g7 33.♔f1 (avoiding...♖xf4. 33.♔h2 was its alternative (equivalent), which it returns to later in this line) 33...♖d7 34.♔g2 ♖f7 35.♔h2 (transposing back to AlphaZero's line after 33.♔h2) 35...a6 36.♖d8 ♕f6. It's amazing that there is no forced win here! However, since neither my engines nor AlphaZero can find one, it mustn't be there! 37.♕g4+ ♕g6 38.♕xg6+ hxg6 39.♖ee8 ♖aa7 40.♖xb8 ♖ae7 41.♖ec8 ♖e2 42.♗e3 ♖xa2 43.♗c5 ♖axf2+ 44.♗xf2 ♖xf2+ 45.♔h3 ♖f6

You would expect Black to be able to hold this at the end. Black will have suffered though!;

B) 27...♔g8 28.♗xf5 ♖xf5 29.♕h6 was AlphaZero's idea, sneaking around the side to threaten a check with 30.♕e6+: 29...♖e5 30.♗d4 ♕d6 31.♕h3 and the attack goes on though the game isn't decided yet.

**28.** ♗ **xg6 hxg6 29.** ♕ **h3** ♗ **f6 30.** ♔ **g2**

A wonderful idea, increasing the mobility of White's major pieces by allowing them to double along the h-file!

**30...** ♕ **xa2 31.** ♖ **h1**

White switches the attack from the centre to the kingside: mate is threatened on h7.

**31...** ♕ **g8**

Typical all-action defence using the queen by Stockfish. The queen looks passive on g8 but still has access to other squares on the a2-g8 diagonal such as d5 or a2.

Stockfish is expert in placing its queen ready to emerge at the crucial moment to deliver a fateful check or save matters with a perpetual.

**32.c4**

An amazing move. The key idea is to restrict the movement of the black queen on g8.

**32...** ♖ **e8**

A) 32...bxc4 33.f4 is the main idea behind this move:...bxc4 has prevented any future activity of the queen on the g8-a2 diagonal such as...♕a2+ or...♕c4(-e2): 33...c3 34.fxg5 (restricting the black king further by taking away the f6 escape square) 34...♗e5 35.♗f4 (just as in the game, aiming to exchange bishops) 35...♗xf4 36.gxf4 is one sample line from my engines, after which Black is helpless (my engines are all shouting mate in 10!). 37.♕xc3+ is the threat. Let's see one line... 36...♖f5 37.♕xc3+ ♔f7 38.♖h8 ♕g7 39.♕c4+ ♖d5 40.♖xd5 cxd5 41.♕c7+ and Black loses its queen;

B) 32...a5 was what AlphaZero thought was the best defence, trying to queen the a-pawn, and activate the black rook via a7 if Black gets the chance (a7 is currently covered by the white bishop on e3): 33.♖d6 and now:

B1) 33...a4 34.♕h6+ ♔f7 35.♖xf6+ ♔xf6 36.♕xg5+ ♔e6 37.♗c5 ♔d7 38.♗xf8 was the refutation according to AlphaZero;

B2) 33...bxc4 34.♕h6+ ♔f7 35.♖b1.

This is AlphaZero's line: I love that rook mobility, switching to the open b-file (which it opened with 32.c4) once it has exhausted its use of the h-file. 35...♗e7 36.♖b7 ♔e8 37.♖xe7+ ♔xe7 38.♗c5 wins, e.g. 38...♘d7 39.♕xg5+ ♔e8 40.♕e3+ ♔d8 41.♗b6+ ♔c8 42.♕e4 and Black is defenceless: 42...♘b8 43.♖xc6+.

**33.** ♗ **d4**

The second point of 32.c4: the d5-square is covered so Black cannot answer this move with 33...♕d5+. Slowly, Black's king is being stripped of its defensive helpers, and Black is no closer to bringing its queenside pieces into the fray.

**33...** ♗ **xd4 34.** ♖ **xd4** ♖ **d8 35.** ♖ **xd8** ♕ **xd8 36.** ♕ **e6**

The culmination of White's strategy: all Black's defensive pieces have been exchanged and 37.♕e5+ is threatened. Note how open the black king remains even now it's back from the third rank: this is the long-term aspect of White's piece sacrifice. All that remains to be calculated is that Black cannot escape with some last-gasp development.

**36...** ♘ **d7 37.** ♖ **d1**

No! Notice how in the last two moves, AlphaZero has switched the attacking front from the kingside back to the centre! The rook on a8 will be captured without having made a move.

**37...** ♘ **c5 38.** ♖ **xd8** ♘ **xe6 39.** ♖ **xa8**

And White won:

**39...** ♔ **f6 40.cxb5 cxb5 41.** ♔ **f3** ♘ **d4+ 42.** ♔ **e4** ♘ **c6 43.** ♖ **c8** ♘ **e7 44.** ♖ **b8** ♘ **f5 45.g4** ♘ **h6 46.f3** ♘ **f7 47.** ♖ **a8** ♘ **d6+ 48.** ♔ **d5** ♘ **c4 49.** ♖ **xa7** ♘ **e3+ 50.** ♔ **e4** ♘ **c4 51.** ♖ **a6+** ♔ **g7 52.** ♖ **c6** ♔ **f7 53.** ♖ **c5** ♔ **e6 54.** ♖ **xg5** ♔ **f6 55.** ♖ **c5 g5 56.** ♔ **d4 1-0**

**III. Wandering knights**

In the 'Outposts' chapter, we saw many examples of AlphaZero long knight manoeuvres to reach a desired outpost. In this game AlphaZero's knight dances around the board, first pressuring Black's kingside, then helping to restrain Black's two passed queenside pawns, and finally assisting White's passed d-pawn to march onwards to promotion.

_Game: 'Putting the king in a box'_

In one of the games I requested in a specific opening, AlphaZero demonstrates model strategy in the Grünfeld ending structure. AlphaZero restricts the black kingside pieces (the dark-squared bishop and the king) through a solid, fixed central structure (pawns on d4 and e5) and by pushing the h-pawn all the way to h6 at an early stage. To keep its grip, AlphaZero sacrifices two pawns, winning a magnificent game with Black completely helpless at the end.

**Game themes:**

1. Knight mobility [20.♘g5, 23.♘e4, 26.♘c5, 27.♘d7, 28.♘b6]

2. Opponent's passive pieces [♔g8, ♗h8]

**AlphaZero**

**Stockfish 8**

London 2018

So far nothing too unusual has happened, although AlphaZero has taken a couple of committal decisions in the early middlegame:

1. To block the h8-a1 diagonal by playing 15.e5, restricting the activity of Black's dark-squared bishop at the cost of increasing the scope of Black's light-squared bishop along the a8-h1 diagonal and conceding the d5- and f5- squares to Black's pieces.

2. To follow up 15.e5 with the march of the rook's pawn to h6 (17.h4, 18.h5 and 19.h6), further restricting Black's king and dark-squared bishop by taking away the g7-square from both pieces.

Both these manoeuvres have cost time, which Black has used to mobilise its pieces, and the break...f7-f6, freeing Black's position and the dark-squared bishop, is in the air. AlphaZero decides to invest two pawns in order to stop this freeing break. In the ensuing action, invasion play on the queenside is combined with threats against the restricted black king.

**20.** ♘ **g5**

Stopping...f7-f6 by attacking the e6-pawn.

**20...** ♗ **xg2 21.** ♖ **hc1** ♗ **d5**

Protects e6 and thus threatens to free Black's position with 22...f6.

**22.** ♖ **c7** ♘ **f5**

A logical move, attacking the pawn on h6. Note that...♘xh6 cannot be met by ♖h1 as the d5-bishop covers h1.

22...♘c6 was my first thought, as it blocks the c-file temporarily (allowing Black to challenge White's rook on c7 with...♖ac8) and introduces the idea of...♘c6-a5-c4, blocking the c-file in a more solid manner.

The only two moves that AlphaZero seriously considered here were 23.♖c1 and 23.f4. I find the latter move extremely interesting as it reminds me of the episode in the game **' _Get the rooks into action with a pawn transaction'_** , analysed earlier in this chapter, in which I wanted to use White's ♘g5+h6 structure to launch an attack, but AlphaZero wanted to keep this structure stable and attack elsewhere. Here too, I'm trying to cash in on the advantages of White's structure with 23.♘xe6, but AlphaZero is looking at moves like 23.f4, keeping control and solidifying White's centre against a future...f7-f6 break.

It makes me think that for all its wonderful attacking skill, AlphaZero is essentially more inclined towards the pythonesque approach of Anatoly Karpov than the fire and brimstone of Garry Kasparov.

A) 23.♘xe6 was the main focus of my attention, triggered by a spot of a dangerous-looking tactic against the black king: 23...fxe6 (23...♗xe6 24.♖xc6 looks very good for White. Black's bishop is still completely blocked on h8) 24.♗xg6 (a beautiful idea!) 24...♖fc8 (24...hxg6 25.h7#.

How is that for a dangerous h-pawn?) 25.♖xh7 ♖a7 26.♖xa7 ♘xa7 27.h7+ ♔g7 (a cold-blooded engine defence. I thought 27...♔f8 28.♗h6+ ♔e7 29.♖g1 might be dangerous, and my engine agrees) 28.♖g1 ♘c6 29.♗d3+ (29.♗e4+ ♔f7 30.♗xd5 exd5 31.♖g8 ♖xg8 32.e6+ ♔g7) 29...♔f7 30.♗g6+ (30.♗h6 ♘e7) 30...♔g7 is a draw by repetition according to my engine. I couldn't improve despite many attempts;

B) 23.f4 ♖ac8 24.♖d7 ♖cd8 25.♖xd8 ♖xd8 26.♖c1 ♖c8 AlphaZero stops here with an evaluation of 59.0% expected score, which is mildly positive. This is not its main line however;

C) 23.♖c1 ♘b4 (23...♘a5 24.♘e4 ♗xa2 25.♔e2 ♗c4 26.♘d6 is AlphaZero's line with a 74.8% expected score despite the two-pawn deficit. This is a first taste of the knight manoeuvring we will see in the game. To me the knight already looked great on g5, but AlphaZero is looking to improve the activity of its knight still further) 24.a3 ♘xd3 25.♔xd3 ♗c4+ 26.♔c3 a5 27.♔b2 ♖ac8 28.♖a7 ♖a8 29.♖d7 ♖ad8 30.♖e7. AlphaZero's line stopped tantalizingly here with a 71.5% expected score. I imagined that if Black kept on chasing the white rook then White would break on the queenside and invade on the c-file all the same, but just to be sure I asked the AlphaZero team to ask AlphaZero again. And indeed: 30...♖de8 31.♖a7 ♖a8 32.♖xa8 ♖xa8 33.a4 (threatening 34.axb5 followed by invasion on the seventh rank: Black will regret its restricted king and passive bishop on h8!)33...f6 34.axb5 ♗xb5 35.exf6 ♗xf6 36.♖c7 ♗xg5 37.♗xg5 ♖f8 38.♖g7+ ♔h8 39.f4 ♗e8 40.♖e7 ♗f7 41.♖a7 ♔g8 42.♗e7 ♖c8

... was the main line of AlphaZero's analysis, which it assesses as an 80.0% expected score (win 60% of the time, draw 40%). That seems a fair reflection: White will pick up the a-pawn and march its king to the kingside. Black will have to be a little lucky to survive.

**23.** ♘ **e4**

A stunning idea, sacrificing a second pawn to keep Black bottled up: AlphaZero would rather lose the a2-pawn than give away the h6-pawn which is keeping Black's kingside pieces passive. On top of that, AlphaZero has spotted an even more desirable destination for its knight.

**23...** ♖ **fc8 24.** ♖ **bc1** ♖ **xc7 25.** ♖ **xc7** ♗ **xa2 26.** ♘ **c5** ♗ **d5 27.** ♘ **d7**

An amazing idea. AlphaZero has spent three moves tiptoeing the knight through Black's position, while Black takes another pawn and has two passed pawns on the queenside. And yet, now Black is paralysed! From d7, the knight is even more effective than on g5 in preventing...f7-f6, while it also stalemates the king on g8: essentially two black pieces are unable to take part in the game. On the queenside, the knight gives White the idea of ♘b6, interfering with the rook on a8, which makes it hard for Black to push its queenside pawns. ♘b6 also opens the possibility of an exchanging plan in which the light-squared bishop and knight are exchanged for their black counterparts to leave Black with a useless bishop on h8.

**27...** ♘ **xe3**

27...a5 28.♘b6 ♖b8 29.♗xf5 gxf5 30.♘xd5 exd5 31.♖a7 a4 32.f4

followed by ♔d2-c3-b4 looks hopeless for Black.

**28.** ♘ **b6** ♖ **b8 29.fxe3** ♖ **e8 30.** ♘ **d7** ♗ **f3 31.e4** ♖ **a8 32.** ♖ **b7**

Black's queenside pawns are immobilised, Black's king and king's bishop cannot move, Black's rook cannot leave the back rank and its light-squared bishop is short of squares. Oh, and White is eyeing the possibility of d4-d5, creating a huge passed pawn. How has this happened?

**32...** ♗ **g4 33.** ♗ **b1** ♗ **h3 34.** ♔ **e2 g5 35.** ♗ **d3** ♗ **g4+ 36.** ♔ **e3** ♗ **d1 37.d5 exd5 38.exd5**

**38...** ♖ **e8 39.** ♗ **e4** ♗ **g4 40.** ♘ **f6+** ♗ **xf6 41.exf6**

Black's king ends up as its defining weakness which also infects the black rook with its passivity. White will simply march the d-pawn home, combining this with threats against the f7-pawn for good measure.

**41...b4 42.d6 b3 43.** ♔ **d4** ♖ **d8 44.** ♔ **e5** ♖ **e8+ 45.** ♖ **e7** ♖ **f8 46.** ♗ **d5 b2 47.** ♖ **b7** ♖ **e8+ 48.** ♔ **d4 1-0**

The b-pawn falls and shortly there-after the white d-pawn will queen.

**Section B – Reducing the mobility of the opponent's forces to create opportunities**

In this section AlphaZero reduces the opponent's forces to passivity using sacrificial and other techniques.

**I. Squeezing with the pawns**

_Game: 'Endgame class'_

AlphaZero unexpectedly offers up an advanced rook's pawn on the queenside – which looked to be a useful advantage for the endgame – to reduce the activity of White's pieces. The knight decentralises to win the pawn, the dark-squared bishop is restricted by pawn phalanxes on b6/c5 and h4/g3, and most importantly the king is rendered passive. AlphaZero converts its edge by keeping the white king pinned to the corner and trading off Stockfish's active pieces. The result for Stockfish is a useless knight on f6, a rook tied to the back rank and an unstoppable passed c-pawn to contend with.

**Game themes:**

1. Sacrificing material to reduce the opponent's activity [31...c5]

2. Reducing the opponent's activity with pawn advances [31...c5, 32...g5, 33...g4, 34...g3]

3. Opponent's passive pieces [♔g1, ♘f6]

4. Exchanging off the opponent's active pieces to leave passive ones [51...♖xa1, 57...♗c5]

5. Lonely knight [♘f6]

**Stockfish 8**

**AlphaZero**

London 2018

Already having some experience of AlphaZero's play, I was expecting AlphaZero to exchange off its dark-squared bishop for the knight on d4 and play the rook and opposite-coloured bishops middlegame, hoping to invade the weakened central light squares and play on the weakness of the fixed a2-pawn. That probably wasn't a bad plan, but AlphaZero's creative strategy took me completely by surprise.

**31...c5 32.** ♘ **c2 g5**

Giving away the a3-pawn, which to my eyes was one of Black's strongest assets!

However, AlphaZero is trading this asset for a series of other dynamic plusses.

**33.** ♘ **xa3 g4 34.** ♔ **g1 g3**

With this manoeuvre, Black has gained space on the kingside and severely restricted the freedom of the white king and dark-squared bishop.

By sacrificing the a3-pawn, Black has gained a new potential channel for entry into the White position: the a-file.

**35.** ♗ **e3** ♖ **a8 36.** ♘ **c4** ♖ **h6 37.** ♖ **b2** ♖ **a6**

White is by no means helpless as Black's position is extended and AlphaZero has a lot of squares to protect with limited forces. However, AlphaZero just seems to have it all under control and will first absorb White's current temporary activity before proceeding to push White back and reclaim all that White has gained.

**38.** ♗ **c1 b5 39.** ♘ **e3** ♖ **a4 40.c4**

40.♘d5 looked natural to me. Playing around with the engines in this position fails to deliver anything resembling clear equality: 40...♗d8 41.♘f6+ ♗xf6 42.exf6+ ♔d8 43.f7 ♖f6 44.♖e5 ♖xf7 45.♖xc5 ♖e7 46.♖e5 ♖e4 is still problematic for White due to the weakness of the back rank: 47.♔f1 ♖7xe5 48.fxe5 ♗e6 and the white king will not escape:...♗c4+ is coming.

**40...bxc4 41.** ♘ **d5 c3 42.** ♘ **xc3** ♖ **c4 43.** ♗ **d2** ♖ **c6 44.** ♔ **f1** ♗ **e6 45.** ♖ **b1** ♖ **b4 46.** ♖ **ee1** ♗ **c4+**

AlphaZero's pieces advance inexorably, increasing the difference in activity between its pieces and the opponent's pieces. 46...♗c4+ seals the white king in its box on the kingside: the bishop stops the king escaping via f1-e2 whilst the g3-pawn covers f2 and h2.

**47.** ♔ **g1** ♖ **c8 48.** ♖ **bc1** ♗ **d3 49.** ♘ **d5** ♖ **b2 50.** ♗ **c3** ♖ **xa2 51.** ♖ **a1** ♖ **xa1**

Typical AlphaZero play, exchanging off active pieces to leave the opponent with passive pieces: we will see another example on move 57.

**52.** ♗ **xa1 c4 53.** ♘ **f6+** ♔ **d8 54.** ♗ **c3** ♖ **b8 55.** ♗ **d4** ♗ **b4 56.** ♖ **d1** ♖ **b5 57.** ♔ **h1** ♗ **c5 0-1**

White's lonely knight – established on an outpost on f6 but unable to influence the struggle to stop the c-pawn – and boxed-in king are testament to the grandeur of AlphaZero's strategy. The c-pawn will not be stopped! 57...♗c5 58.♗xc5 ♖xc5 59.♔g1 ♔e7 60.♔h1 c3 wins.

**HISTORICAL PARALLEL**

**Magnus Carlsen's Grünfeld play**

This encounter between the current World Champion Magnus Carlsen when he was just 17 and the Ukrainian genius Vasily Ivanchuk has themes of AlphaZero's games in the Grünfeld Defence, and the games in which AlphaZero built up play on the kingside while Stockfish's queenside counterplay never got going. The switchback 23.♕c1, through which the decisive invasion happens on the flank where Black should be strongest, reminds me of AlphaZero.

**Magnus Carlsen**

2690

**Vasily Ivanchuk**

2750

Morelia/Linares 2007 (11)

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3 d5 4.cxd5** ♘ **xd5 5.e4** ♘ **xc3 6.bxc3** ♗ **g7 7.** ♗ **c4 c5 8.** ♘ **e2** ♘ **c6 9.** ♗ **e3 0-0 10.0-0** ♘ **a5 11.** ♗ **d3 b6 12.** ♖ **c1 cxd4 13.cxd4 e6 14.** ♕ **d2** ♗ **b7**

A typical Grünfeld structure has arisen in which White's strong centre is counter-balanced by Black's queenside pawn majority. Black's most difficult problem is to find a good spot for his knight, which tends to hang around a bit in the early middlegame (as here on a5). There is another less obvious challenge to Black's position: his kingside has been weakened by the exchange of his king's knight on move five.

**15.h4**

The young Carlsen plays a move that AlphaZero likes too! White exerts pressure on the black kingside with the h-pawn.

**15...** ♕ **e7**

The pawn is poisoned: 15...♕xh4 16.♗g5 ♕h5 17.♘g3 ♕g4 18.♗e2.

15...♕d7 is the standard move in this position. The queen assists the exchange of rooks on the c-file but loses sight of the kingside dark squares a little. A high-class game continued: 16.h5 ♖fc8 17.♖fd1 ♖xc1 18.♖xc1 ♖c8 19.♖xc8+ ♕xc8 20.♗h6 ♗xh6 21.♕xh6 ♗a6 22.♕d2 ♗xd3 23.♕xd3 ♔g7 24.♕d2 f6 25.e5 ♘c6 26.exf6+ ♔xf6 27.♕h6 with a clear advantage in Kir. Georgiev-Bukavshin, Aix-les-Bains 2011.

**16.h5** ♖ **fc8 17.e5**

We saw this idea in AlphaZero's Grünfeld games as well: the pawn on e5 reduces the activity of Black's dark-squared bishop on g7 and fixes Black's dark-squared weaknesses on that wing too by creating an outpost on f6 for a white bishop or knight.

**17...** ♖ **xc1 18.** ♖ **xc1** ♖ **c8 19.** ♖ **xc8+**

AlphaZero chooses the same approach in this position! Exchanging the rooks prevents the knight on a5 from activating itself (a move like 19.♖d1 would have been met by 19...♘c4) and allows White to maintain the attacking tempo.

**19...** ♗ **xc8 20.** ♗ **g5** ♕ **c7 21.** ♗ **f6** ♘ **c6 22.** ♕ **g5**

A powerful move, threatening 23.♗xg7 and 24.h6+, making AlphaZero-style use of the advanced h-pawn to target the dark squares around the black king.

**22...h6 23.** ♕ **c1**

A fantastic switchback! Black must defend his kingside (which he was forced to weaken with 22...h6) but this gives White a tactical opportunity to exploit the pin on the black knight on the open c-file. The file intended for black counterplay has become White's decisive channel of entry, as so often happens when the mobility of one side is much greater than the other.

Magnus Carlsen: an AlphaZero-like switchback at 17.

**23...g5 24.** ♗ **b5** ♗ **d7 25.d5 exd5 26.** ♘ **d4**

Winning a piece.

**26...** ♗ **xf6 27.exf6** ♕ **d6 28.** ♗ **xc6** ♕ **xf6 29.** ♗ **xd7** ♕ **xd4 30.g3** ♕ **c5 31.** ♕ **xc5 bxc5 32.** ♗ **c6 d4 33.** ♗ **b5** ♔ **f8 34.f4 gxf4 35.gxf4 1-0**

**II. Restricting queen mobility**

As we discuss in the chapter on 'Defence', Stockfish is skilled at using its queen to slow down the build-up of an opponent's attack by harrying the opponent's pieces and sowing confusion. The game **' _Using a queenside file to defend the kingside_ '** is a fine example of this.

It was a striking theme from the games released in December 2017 that AlphaZero could render Stockfish's queen completely passive.

Let's see one of those games:

_Game: 'Risky rooks'_

A remarkable occurrence: in the middlegame the black queen is boxed into the corner with just one legal move.

**Game themes:**

1. Sacrificing material to reduce the opponent's activity [47.♖xc5]

2. Opponent's passive pieces [♕h8]

**AlphaZero**

**Stockfish 8**

London 2017

Judit Polgar: a stunning finish to box in the black king.

Black has been under pressure since White sacrificed a pawn in the opening. The strange move 45...♕h8 is the choice of my engines when analysing for six hours or more. AlphaZero finds a magical way to make the queen wish she had not retreated to the corner.

**46.** ♕ **b4** ♘ **c5 47.** ♖ **xc5 bxc5 48.** ♕ **h4** ♖ **de8 49.** ♖ **f6** ♖ **f8 50.** ♕ **f4**

The black queen is completely imprisoned. Black can only sit and await its fate.

**50...a5 51.g4 d5 52.** ♗ **xd5** ♖ **d7 53.** ♗ **c4 a4 54.g5 a3 55.** ♕ **f3** ♖ **c7 56.** ♕ **xa3** ♕ **xf6 57.gxf6** ♖ **fc8 58.** ♕ **d3** ♖ **f8 59.** ♕ **d6** ♖ **fc8 60.a4 1-0**

**HISTORICAL PARALLEL**

**Judit Polgar's** ♕ **f6!**

The stunning move 49.♖f6 reminded me of an idea played by Judit Polgar – one of the world's elite players until her retirement – against the French grandmaster Laurent Fressinet. The following position was reached after 24 exciting moves in a Najdorf Sicilian:

**Judit Polgar**

2656

**Laurent Fressinet**

2536

Istanbul ol 2000 (9)

**24...** ♖ **c4**

As Judit explains in volume two of her _Best Games_ collection, she thought for 32 minutes after Black's 24th move, which shows the difficulty of the position.

**25.** ♕ **b8+** ♔ **g7 26.** ♕ **e5+** ♔ **g8**

**27.** ♕ **f6**

A fantastic move. The queen ties down the black king and the rook on h8 completely while preparing ♖h1-d1-d8+. The key difference with 27.♖d1 is seen in the game after 27...♕c7.

A) 27.♖d1, which Judit wanted to play, fails to 27...♕c7 28.♕f6 ♕f4+ 29.♔b1 ♕xf6 when the queen on f6 covers d8 and stops the intermediate check 30.♖d8+;

B) 27.♖e1 was Judit's next idea, but after much examination, she decided that 27...♖c5 would destroy the coordination of White's pieces and take control of the e5-square: the rook cannot be taken because of mate on e1. But then inspiration and tactical genius struck!

**27...** ♕ **c7 28.** ♖ **e1** ♕ **c6**

Why doesn't 28...♕f4+ work? Well in comparison to 27.♖d1, the rook is now on e1, which means that after 29.♔b1 ♕xf6 White can interpose 30.♖e8+, winning a piece after 30...♔g7 31.gxf6+ ♔xf6 32.♖xh8. Wonderful tactical ingenuity!

The defence in the game also didn't work.

**29.** ♗ **e6 fxe6 30.** ♖ **d1 1-0**

Black resigned as 30...♕e8 31.♖d8 ♕xd8 32.♕xd8+ ♔g7 33.♕f6+ ♔g8 34.♕xe6+ ♔g7 35.♕f6+ ♔g8 36.♕xa6 leads to a winning position for White, with queen and three enormous passed pawns on the queenside.

A stunning finish!

**III. Passive king**

We have already seen several games in which AlphaZero has managed to restrict the opponent's king to such an extent that it is unable to assist in the struggle.

The following example shows the strategy working to perfection.

_Game: 'Inexorable constriction'_

Stockfish's opening play is somewhat passive, but not disastrous. However, the story after move 14 is of AlphaZero's inexorable advance and Stockfish's inability to halt this progress. The end position contrasts a black king pinned to the back rank and tied to a weak pawn on h7, with a white king ready to enter the black camp with ♔e5.

**Game themes:**

1. Exchanging off the opponent's active pieces to leave passive ones [40.♕c6]

2. Keeping the opponent's king pinned in the corner [46.f6]

**AlphaZero**

**Stockfish 8**

London 2018

This isn't the most spectacular game, but it was one that impressed me greatly. Stockfish's play in the opening has been 'computery':...♕b6 was unusual while the exchange of the light-squared bishop on f3 gave White the two bishops and robbed Black's position of some elasticity. I'm also not too happy with the knight on a6, which seems to have limited prospects of activity. AlphaZero's play is natural and direct, continually gaining space and draining activity from Black's pieces. It looks so effortless, and there seems to be nothing that Stockfish could have done about it!

**14.h4** ♗ **d6 15.h5** ♕ **d8**

Black is reluctant to stop the h-pawn advancing with 15...h6 as this would weaken the kingside light squares and give White the additional attacking resource of ♕f5 and ♗e4.

**16.h6 g6**

AlphaZero's rook's pawn march weakens Black's kingside dark squares, which ties down a defender and restricts the black king. AlphaZero's next step is to complete its development.

**17.** ♖ **e1** ♘ **c7 18.** ♗ **d2 a5**

18...b5 is what the crowd wants, but now we will understand the reason for Stockfish's 18...a5: 19.b4 cxb4 20.♖ac1 is very difficult for Black as White's rook will come to c6 and White's queen will come to g4 and capture the pawn on d4.

**19.a4**

18...a5 was an ugly but necessary move. However, after 19.a4, Black will never get any counterplay on the queen's wing.

**19...b6 20.** ♖ **e2** ♖ **e8 21.** ♖ **xe8+** ♘ **xe8 22.** ♖ **e1**

White has control of the e-file but no immediate breakthroughs, so AlphaZero improves its position little by little, Magnus Carlsen-style.

**22...** ♖ **b8 23.b3** ♘ **c7 24.** ♖ **e2** ♖ **a8 25.** ♔ **f1** ♖ **b8 26.** ♗ **h3** ♖ **a8 27.** ♖ **e4** ♖ **b8**

27...♘xd5 28.♖e1 ♘c7 29.♕c6 is very awkward. The pawn on d5 hinders White from invading Black's weak light squares.

**28.** ♖ **e1** ♖ **a8 29.** ♗ **c1** ♖ **b8 30.** ♖ **e2** ♗ **f8 31.** ♖ **e5** ♗ **d6 32.** ♖ **e1** ♗ **f8 33.** ♗ **g2** ♗ **d6 34.** ♗ **d2** ♖ **c8 35.** ♗ **f4** ♕ **d7**

Black continues to hold steady. An active move like 35...f5 would be met by 36.g4, when the opening of the h3-c8 diagonal will give White another entry channel into the black position.

**36.g4**

After some manoeuvring, AlphaZero looks to take a grip of the kingside dark squares, possibly with a later g4-g5.

**36...** ♖ **e8 37.** ♖ **e4** ♖ **d8 38.** ♗ **g5** ♖ **e8 39.** ♕ **f6**

All of a sudden the black position, that looked solid, collapses.

**39...** ♗ **f8 40.** ♕ **c6** ♕ **xc6 41.dxc6** ♗ **d6 42.f4** ♔ **f8 43.f5 gxf5 44.gxf5** ♖ **xe4 45.** ♗ **xe4** ♗ **e5 46.f6** ♔ **g8 47.** ♗ **f5**

Again we see the power of the march of the rook's pawn: the black king is tied to the defence of the pawn on h7, leaving the white king free to roam. Black is lost.

**47...** ♘ **e8 48.** ♔ **f2** ♗ **c7 49.** ♔ **f3** ♗ **b8 50.** ♗ **f4** ♗ **xf4 51.** ♔ **xf4 1-0**

**Section C – Breaking the fortress with sacrifices**

A common theme of the match between AlphaZero and Stockfish is AlphaZero pushing Stockfish into passivity with its dynamic play, and Stockfish doing an amazing job absorbing pressure and keeping AlphaZero at bay under seemingly impossible circumstances. In several games, it was not obvious how AlphaZero was going to break through Stockfish's obdurate resistance. It seems that in such positions, AlphaZero had planned an additional sacrifice to finally push Stockfish's position over the precipice.

_Game: 'Exchanging all the dark-square defenders'_

**AlphaZero**

**Stockfish 8**

London 2018

A remarkable game, in which AlphaZero takes control of dark squares in Stockfish's territory at an early stage and expands the plan to every area of the board.

**Game themes:**

1. Safer king

2. Weakness of the h7-pawn, created by advancing a rook's pawn to h6

3. Breaking the fortress with a sacrifice

**59.** ♗ **f3**

It is amazing what White has achieved without Black's position falling over yet! White has:

1. Rook's pawns on a6 and h6, providing outposts for major pieces on b7 and g7 while also providing targets on a7 and h7 in the ending (win one of those pawns and a rook's pawn will queen!).

2. Control of the open b-file.

3. License for the white queen to roam over Black's kingside and central dark squares.

4. A far superior minor piece.

Black has only four reasonable moves in the position –...♗a8,...♕d7,...♖e7 and...♖d8. Yet it isn't easy to think how White will finish things off. Black is covering the b6, b7 and b8 entry points on the b-file whilst the white queen alone cannot effect a breakthrough on the kingside.

Plans involving the white king moving to d4 or g5 could be considered but feel unreasonably fraught!

Then I asked why AlphaZero had played its rook to the strange b4-square. And a thought struck me. However, I needed the calculating power of the engines to turn the idea into reality.

**59...** ♖ **d8**

**60.** ♖ **xc4**

Once Stockfish has been reduced to passivity AlphaZero often uses an exchange sacrifice as a way of breaking through.

**60...dxc4 61.** ♗ **xc6**

This position looked very promising to me, but I couldn't work out a way to beat Black's most natural defence. My engines could however!

**61...** ♖ **d2**

Sacrificing the exchange has taken away some squares from the black rook, but also freed up three new squares on the d-file.

These are the defences to check:

A) 61...c3 62.♕e6+ ♖d7 (on 62...♔b8 63.♕b3+ ♔c8 64.♗b7+ ♔b8 (64...♔d7 65.♕f7# is a beautiful mate!) 65.♗d5+ ♔c8 66.♗e6+ wins) was a defence that caused me a lot of anxiety. However, the passed c-pawn turns out to be dangerous, but just not dangerous enough!) 63.♗xd7+ ♕xd7 64.♕b3 ♕d2 65.♔g2 c2 66.♕b7+ ♔d8 67.♕a8+ ♔e7 68.♕xa7+ (as we said earlier: if a7 falls, the rook's pawn on a6 will prove to be very useful) 68...♔f6 69.♕b6+ ♔e7 70.♕b7+ ♔e6 71.♕b3+ ♔e7 72.a7 ♕d1 (threatening 73...♕g4+ with a draw)73.♕xc2 ♕xc2 74.a8♕ ♕xc5 75.♕b7+ ♔e6 76.♕xh7. Now the other h-pawn comes in handy!;

B) 61...♖d1 62.♕e6+ ♔b8 63.♗d5 ♕xc5 64.♕e5+ ♕c7 65.♕b2+ ♕b6 66.♕h8+ ♔c7 67.♕xh7+ ♔d6 68.♕xg6+ ♔xd5 69.♕xb6 axb6 70.h7 wins!

**62.** ♕ **e6+** ♔ **b8 63.** ♗ **d5**

Blocks the rook from covering the back rank.

**63...** ♕ **xc5**

63...♖xf2+ 64.♔g3 ♖a2 65.♕e8+ ♕c8 66.♕b5+ ♔c7 67.♕c6+ ♔b8 68.♕a8+ ♔c7 69.♕xa7+ ♔d8 70.♕xh7 – those rook's pawns again! White is easily winning!

**64.** ♕ **e5+** ♕ **c7**

64...♔c8 65.♗b7+.

**65.** ♕ **e8+** ♕ **c8 66.** ♕ **b5+** ♔ **c7 67.** ♕ **a5+**

Picks up the rook on d2! Amazing geometry!

**Analysis of AlphaZero and Stockfish king mobility**

We round off this chapter by looking at the king mobility of AlphaZero and Stockfish. This short section complements the analyses of individual games by making observations about king mobility when viewed across the entire database. The reason we have chosen to look particularly at king mobility is in part for simplicity: the king is the only piece that is never exchanged. In addition, the observations in this chapter give us a strong steer that AlphaZero both values its own king mobility and likes to take active steps to restrict the mobility of the opponent's king.

To show this visually, we took all the AlphaZero-Stockfish games from our database and plotted the number of legal king moves on each turn for both sides. As a comparator we also plotted the legal king moves from the Series 11 TCEC Superfinal (the final of the 2018 computer world championship between Stockfish and Houdini).

Each chart below has four lines, being the average number of king moves for White and Black, at each move of the game. Sure enough the graphs show a marked difference between AlphaZero and Stockfish (the first chart immediately below), but not between Stockfish and Houdini (the second chart below):

In the chart above, the solid white and black lines relate to AlphaZero being White and Black. The dotted white and black lines are Stockfish White and Black. The exciting part of the chart is between about moves 20 and 40, where AlphaZero opened up a considerable lead in the number of legal moves available to its king.

With the same analysis but from Stockfish vs Houdini games there is no clear difference overall between the two engines in terms of number of legal king moves, though Houdini achieved a slightly increased king mobility with white and reduced with black.

The main difference appears to be that whilst Stockfish tends to have between 3 and 3.5 king moves when playing Houdini, it has between 2.5 and 3 when playing AlphaZero. This would appear to support our theory that AlphaZero sets out to play moves to restrict the opponent's king.

As we have seen, restricting the king's mobility gives a host of possibilities for active play, particularly based around the opening of files. The game _**'Get the rooks into action with a pawn transaction'**_ is a good example of this: AlphaZero was not afraid to start play that would open files for Black on the queenside knowing that the weakness of the back rank – caused by the restriction of the black king with a pawn on h6 – would prevent Black from fully exploiting those opportunities. The restriction of the opponent's king is a factor that can last deep into the endgame, as shown by the game _**'Inexorable constriction'**_.
**CHAPTER 9**

**Attacking the king: the march of the rook's pawn**

In this chapter, we examine scenarios in which AlphaZero pushes its rook's pawn as far as it possibly can on the wing where the opponent's king is castled. Typically, AlphaZero pushes its h-pawn towards an opponent's king castled on the kingside. If the h-pawn is not blocked, it will continue its march onwards as far as h6 (for White) or h3 (for Black), where it is both a menace to the opposing king in the middlegame (due to the risk of a snap checkmate on g7/g2) and a threat in an endgame (just two steps away from queening if the opposing h-pawn on h7/h2 is captured).

In this chapter, we explore ways in which the advance of the rook's pawn is typically met and we'll see some great examples of both attacking and defensive play. The scenario in which the march of the h-pawn is stopped by...h7-h6 (Black) or h2-h3 (White) shows some wonderful examples of great minds thinking alike: Karpov, Kasparov and AlphaZero!

**Chapter 9 – Attacking the king: the march of the rook's pawn – key points**

Theme | Launching the rook's pawn against the opponent's king's position.

---|---

Purpose | Weaken the squares and pawn structure around the opponent's king, restrict the movement of the opponent's king, create targets for the next wave of the attack.

In how many games did AlphaZero use it? | As White, when left to choose its own opening, AlphaZero pushed its h-pawn to h4 before the 25th move in 48% of its games in our sample. With black, the h-pawn was pushed to h5 in 37% of the games in our sample.

What are the prerequisites? | A static centre, or good control of the centre. The opponent must not be able to launch a counterattack in the centre to counter a wing attack with the rook's pawn.

What are the risks? | The rook's pawn can become weak or exposed.

Unique implementation by AlphaZero | AlphaZero pushes the rook's pawn sooner and more frequently than common in grandmaster games. AlphaZero even plays this idea in unexpected openings (such as the quiet 4.g3 Queen's Indian). AlphaZero is also extremely successful in situations where it has pushed the rook's pawn all the way to the sixth rank (e.g. h2-h4-h5-h6).

Who can use it? | Everyone! From beginners to experts.

Complexity of resulting positions | The opponent has a number of reactions (when/if to block the advance of the rook's pawn), which increases complexity. However, AlphaZero has provided (beautiful) blueprints against all scenarios.

Any tips? | Don't forget to involve the rest of your pieces in the attack! AlphaZero's success comes from combining all its forces in the attack.

Who does it remind us of? | Kasparov, Karpov.

In this chapter, AlphaZero pushes the rook's pawn as far as it can to induce a weakening in the opponent's king's position. Stockfish meets this attacking theme in a variety of ways: by allowing the pawn to advance or blocking its path at various stages. We will examine these defensive strategies in turn. First however, we demonstrate AlphaZero's basic idea.

**AlphaZero's basic idea**

For ease of discussion, we examine the scenario in which White pushes the h-pawn from h2 all the way to h6 to attack the black kingside. Note however that this could also take place with reversed colours (we see examples of this later in this chapter) and it could also take place on the opposite wing if Stockfish were to castle queenside.

When White pushes the h-pawn to h6, the threat is to take on g7 and open Black's king position. Black's normal reaction to h5-h6 is to play...g7-g6.

The white pawn on h6 causes Black some discomfort on the king's wing.

These are the results:

1. A black pawn is forced to leave g7, after which Black no longer has control of the f6-square.

2. The g7-square is taken away from the king, which restricts the king's movement.

3. The black king is in danger! A white queen could potentially land on g7 and deliver mate.

4. In the ending, the black h7-pawn is a potential weakness and the h6-pawn is close to queening.

On the negative side, there are a couple of points to consider:

1. White no longer has the chance to open the h-file after Black meets h5-h6 with...g7-g6.

2. The h6-pawn may become weak (it is an easy target to attack as it is so close to the black position). A white piece may become tied down to the defence of the h-pawn.

Note that the success of this operation depends on central control or a stable, solid centre. AlphaZero only launches such an attack with its rook's pawn when central counterplay from Stockfish is not on the agenda.

We start off with the basic theme: the rook's pawn goes all the way to h6. In subsequent sections, we examine scenarios where Black attempts to stop the rook's pawn at an earlier moment.

**Section A – The h-pawn reaches h6**

_Game: 'Putting the king in a box'_

In this game, AlphaZero demonstrates model strategy in the Grünfeld ending structure. AlphaZero restricts the black kingside pieces (the dark-squared bishop and the king) through a solid, fixed central structure (pawns on d4 and e5) and by pushing the h-pawn all the way to h6 at an early stage. To keep its grip, AlphaZero sacrifices two pawns, winning a magnificent game with Black completely helpless at the end.

**Game themes:**

1. Fixing the centre [15.e5]

2. Using a rook's pawn to weaken the opponent's king's position [19.h6]

3. Sacrificing material to reduce the opponent's activity [20.♘g5, 24.♖bc1]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3**

These games were part of a series made to satisfy my curiosity about AlphaZero's opening choices against other moves. In these games, the moves up to move 3 (3.♘c3) were specified, after which Stockfish went consistently for the Grünfeld.

**3...d5 4.cxd5** ♘ **xd5 5.** ♘ **f3** ♗ **g7 6.e4** ♘ **xc3 7.bxc3 c5 8.** ♗ **e3** ♕ **a5 9.** ♕ **d2** ♘ **c6 10.** ♖ **b1 a6 11.** ♖ **c1 cxd4 12.cxd4** ♕ **xd2+ 13.** ♔ **xd2 e6**

A fairly popular Grünfeld line, with which White has scored +19, -14 in 56 games (54.5%) against an average of 2487, which is pretty much par for the course for the advantage of the white pieces. The large number of Black wins indicates though that White can get things wrong too!

**14.** ♗ **d3** ♗ **d7 15.e5**

The first new move of the game, and it might catch you by surprise the first time you see it. Without being forced to, White concedes some central light squares (d5 and f5) and provides Black with an outpost on d5 for its knight or bishop. On the positive side, however, White reduces the activity and mobility of the bishop on g7 whilst also reducing the number of pieces which need to defend the pawn on d4. White also highlights some dark-square weaknesses in the black position (due to the combination of...g7-g6 and...e7-e6), creating potential outposts for pieces on f6 and d6. And finally, White makes the centre stable and fixed, which AlphaZero likes to do before launching a rook pawn attack.

**15...0-0 16.** ♖ **b1**

White's rook manoeuvre 10.♖b1, 11.♖c1 and 16.♖b1 might puzzle you. It's always going to be unclear whether the weaknesses that AlphaZero creates through its rook manoeuvres (10...a6 weakened the queenside dark squares due to lessened control of b6, while after 16...b5 Black can no longer control the c5-square with a pawn) are worth the time that Stockfish gains to move its pawns closer to queening and gain space on the queenside (for example, due to the 'free' moves...a7-a6 and...b7-b5, Stockfish has gained an outpost on c4 for its knight). 16.♖b1 is also played to prevent 16...♘b4, which would gain a tempo on the pawn on a2 and bishop on d3 to transfer the knight to d5.

**16...b5**

**17.h4**

AlphaZero decides that it is time to start squeezing the kingside by gaining space with its h-pawn.

**17...** ♘ **e7**

After seeing the game, you may wonder why Black did not play 17...h6 to stop White's pawn advance. In fact, Black is already suffering from constricted pieces on the kingside, caused by White's move 15.e5, and White has a sharp way to exploit this: 18.h5 g5 19.♘xg5 hxg5 20.h6 ♗h8 21.h7+ ♔g7 22.♗xg5 (threatening 23.♗f6 or 23.♗h6 mate! See how constricted the black king has become by the push of the h-pawn) 22...f6 23.exf6+ ♖xf6 (23...♔f7 24.♖h6) 24.♗xf6+ ♔xf6 25.♖h4 is very promising for White: the pawn on h7 is enormous.

If you are wondering how White would continue if Black tried to stop the h-pawn right away with 17...h5, we will deal with this reaction in a later section.

**18.h5** ♗ **c6 19.h6** ♗ **h8**

Here, my engines are looking at the natural 20.♖bc1 or 20.♖hc1, concluding that Black is fine after the freeing...f7-f6. However, AlphaZero has a different conception of the game: it played h5-h6 to restrict and constrict, and it will do anything – including sacrificing material – to maintain that grip.

**20.** ♘ **g5**

Offering a pawn to stop...f7-f6.

**20...** ♗ **xg2 21.** ♖ **hc1** ♗ **d5**

Protects e6 and thus threatens to free Black's position with 22...f6. It also avoids a possible f2-f3, trapping the bishop on g2.

**22.** ♖ **c7** ♘ **f5**

A logical move, attacking the pawn on h6. Note that...♘xh6 cannot be met by ♖h1 as the ♗d5 is now covering h1 after having captured the pawn on g2.

**23.** ♘ **e4**

A stunning idea, sacrificing a second pawn to keep Black bottled up. Here just enjoy the rest of the game: we look at it more closely in the 'Activity' chapter!

**23...** ♖ **fc8 24.** ♖ **bc1** ♖ **xc7 25.** ♖ **xc7** ♗ **xa2 26.** ♘ **c5** ♗ **d5 27.** ♘ **d7** ♘ **xe3 28.** ♘ **b6** ♖ **b8 29.fxe3** ♖ **e8 30.** ♘ **d7** ♗ **f3 31.e4** ♖ **a8 32.** ♖ **b7** ♗ **g4 33.** ♗ **b1** ♗ **h3 34.** ♔ **e2 g5 35.** ♗ **d3** ♗ **g4+ 36.** ♔ **e3** ♗ **d1 37.d5 exd5 38.exd5**

**38...** ♖ **e8 39.** ♗ **e4**

The pawn on e5 is immune due to the weakness of the back rank.

**39...** ♗ **g4 40.** ♘ **f6+** ♗ **xf6 41.exf6 b4 42.d6 b3 43.** ♔ **d4** ♖ **d8 44.** ♔ **e5** ♖ **e8+ 45.** ♖ **e7** ♖ **f8 46.** ♗ **d5 b2 47.** ♖ **b7** ♖ **e8+ 48.** ♔ **d4 1-0**

**HISTORICAL PARALLEL**

**Kasparov's system against the French Winawer**

In the 1990's the great Garry Kasparov developed a dangerous system against the French Winawer Variation (1.e4 e6 2.d4 d5 3.♘c3 ♗b4). In this system, Black gives up the dark-squared bishop at an early stage to create and fix pawn weaknesses in White's position (4.e5 c5 5.a3 ♗xc3+ 6.bxc3) which can then be attacked with minor pieces and the black queen. Garry's concept for White was to create weaknesses on the other side by pushing the h-pawn to h6 to expose dark-square weaknesses there, willing even to sacrifice his central pawn chain to expose additional dark squares!

The following phenomenal game against Predrag Nikolic is a typical example:

**Garry Kasparov**

2810

**Predrag Nikolic**

2655

Paris 1994 (4)

**1.e4 e6 2.d4 d5 3.** ♘ **c3** ♗ **b4 4.e5 c5 5.a3** ♗ **xc3+ 6.bxc3** ♘ **e7 7.** ♕ **g4** ♔ **f8 8.h4**

**8...** ♕ **c7 9.** ♕ **d1**

White retreats the queen to deal with the threat of 9...cxd4 and then 10...♕c3+, winning the rook on a1. Black takes the opportunity to nick the d-pawn, but this merely signals the start of a powerful assault.

**9...cxd4 10.cxd4** ♕ **c3+ 11.** ♗ **d2** ♕ **xd4 12.** ♘ **f3** ♕ **e4+ 13.** ♗ **e2** ♘ **bc6 14.h5** ♘ **xe5 15.h6**

Black's capture of White's central d4- and e5-pawns has cleared the a1-h8 diagonal for White's dark-squared bishop and now Kasparov uses his h-pawn to loosen things up even further.

**15...gxh6 16.** ♗ **xh6+** ♔ **g8 17.** ♖ **b1** ♘ **7g6 18.** ♖ **b4**

Fantastic mobility of the white rooks. Everything is going to participate in the attack.

**18...** ♘ **xf3+ 19.gxf3** ♕ **e5 20.f4** ♕ **c3+ 21.** ♔ **f1 f5 22.** ♖ **b3** ♕ **f6 23.c4 b6 24.cxd5** ♗ **b7 25.** ♖ **d3** ♖ **e8 26.** ♖ **g1 b5 27.dxe6** ♖ **xe6 28.** ♖ **d8+** ♔ **f7 29.** ♖ **d7+** ♖ **e7 30.** ♖ **xb7 1-0**

A wonderful game that contains the features that we admired in AlphaZero's games: the rapid advance of the rook's pawn, disregard for material equality, sacrificing for open lines and extreme mobility of the pieces.

Garry Kasparov against the French also pushed his h-pawn to press on the dark squares.

Having seen this game, it was striking to see this game of AlphaZero's when forced to open 1.e4 and play against the French Winawer. There is a sense of great minds thinking alike!

_Game: 'Attaquer comme Kasparov!'_

A Kasparov-style attack against the French Winawer!

**Game theme:**

1. Using a rook's pawn to weaken the opponent's king's position [7.h4, 8.h5, 15.h6]

**AlphaZero**

**Stockfish 8**

London 2018

**1.e4 e6 2.d4 d5 3.** ♘ **c3** ♗ **b4 4.e5** ♘ **e7 5.a3** ♗ **xc3+ 6.bxc3 c5 7.h4** ♕ **c7 8.h5 cxd4 9.cxd4** ♕ **c3+ 10.** ♗ **d2** ♕ **xd4 11.** ♘ **f3** ♕ **e4+ 12.** ♗ **e2** ♘ **f5**

**13.** ♖ **b1**

A novelty in this position: 13.♔f1 (looking for ♗d3 targeting the exposed black queen) is the main move. In response, Black has been trying 13...b6 to counter 14.♗d3 with 14...♗a6. AlphaZero avoids this defence by inserting 13.♖b1 first (threatening 14.♖b4) and drawing out 13...♘c6. Only then does it play 14.♔f1 as...b7-b6 and...♗a6 is no longer a threat. There is the little matter of the pawn on e5 though...

**13...** ♘ **c6 14.** ♔ **f1** ♘ **xe5 15.h6 gxh6**

AlphaZero has devised an identical attacking scheme to Kasparov's. Just like Kasparov, AlphaZero follows up by mobilising its major pieces. Stockfish defends by provoking a crisis, using its temporary activity to interfere with the stability of White's pieces.

**16.** ♘ **xe5** ♕ **xe5 17.** ♗ **d3** ♖ **g8 18.** ♖ **h5** ♕ **g7 19.** ♕ **f3** ♘ **d4 20.** ♕ **h3 e5 21.** ♕ **h2 e4 22.c3 exd3 23.cxd4 b6 24.** ♖ **xd5** ♗ **e6 25.** ♖ **d6** ♕ **g4 26.** ♔ **g1** ♕ **e2 27.d5**

It looks winning for White, but Stockfish has planned an astounding resource, sacrificing a piece to reach an equal endgame a piece down!

**27...** ♗ **h3 28.** ♖ **e1** ♖ **xg2+ 29.** ♕ **xg2** ♕ **xe1+ 30.** ♗ **xe1** ♗ **xg2 31.** ♔ **xg2** ♖ **c8 32.** ♖ **c6** ♖ **xc6 33.dxc6** ♔ **d8 34.** ♔ **f3** ♔ **c7 35.** ♔ **e3** ♔ **xc6**

Black is just in time to win the bishop for its queenside pawns and head back before White can capture all of Black's kingside pawns.

**36.** ♗ **b4** ♔ **b5 37.** ♔ **xd3** ♔ **a4 38.** ♔ **e4 b5 39.** ♗ **f8 a5 40.** ♔ **f5 b4 41.axb4 axb4 42.** ♗ **xh6** ♔ **a3 43.** ♗ **f8** ♔ **b3 44.** ♔ **g5** ♔ **a4 45.** ♗ **g7** ♔ **a3 46.** ♗ **f8** ♔ **a4 47.** ♗ **g7** ♔ **a3 48.f4 b3 49.f5 b2 50.** ♗ **xb2+** ♔ **xb2 51.** ♔ **h6** ♔ **c3 52.f6** ♔ **d4 53.** ♔ **g7 h5 54.** ♔ **xf7 h4 55.** ♔ **g6 h3 56.** ♔ **g5 h2 57.f7 h1** ♕ **58.f8** ♕

And the game was soon drawn.

**HISTORICAL PARALLEL**

**Aronian's rook's pawns**

The wonderfully creative Armenian elite player Levon Aronian has introduced many opening ideas involving rook's pawn pushes against the opponent's kingside so it's only right to show one of his games here. This game impressed me greatly. Its themes are those we see in many AlphaZero games: Levon exchanges off the opponent's active pieces and leaves him with passive pieces, increasing the mobility of his own pieces, and uses an advanced rook's pawn to constrict and attack the opponent's king.

The creative Levon Aronian is also feared for pushing his h-pawn in the opening.

**Levon Aronian**

2648

**Evgeny Vorobiov**

2544

Moscow 2004

**1.c4 c5 2.** ♘ **f3 g6 3.d4 cxd4 4.** ♘ **xd4** ♘ **c6 5.** ♘ **c2** ♗ **g7 6.e4** ♘ **f6 7.** ♘ **c3 0-0 8.** ♗ **e2 d6 9.0-0** ♘ **d7 10.** ♗ **d2** ♘ **c5 11.b4** ♘ **e6 12.** ♖ **c1** ♘ **ed4 13.** ♘ **xd4** ♘ **xd4 14.** ♗ **e3** ♘ **xe2+ 15.** ♕ **xe2 b6 16.** ♖ **fd1** ♗ **b7 17.** ♗ **d4**

Just like AlphaZero, Aronian's strategy swaps off Black's active pieces and leaves him with passive ones. In this case, Black's advantage of the two bishops is neutralised and the main defender of Black's kingside disappears from the board.

**17...** ♗ **xd4 18.** ♖ **xd4** ♕ **c7**

**19.h4**

With Black unable to generate counterplay quickly, Aronian introduces fresh pressure points on the black position. The march of the rook's pawn will give White the opportunity either to open the h-file or to target Black's weakened kingside dark squares with h5-h6.

**19...** ♖ **ac8 20.h5 a6 21.** ♘ **d5** ♗ **xd5 22.exd5**

The transformation of the pawn structure was the key reason for this exchange. After 22.exd5, White's rook on d4 gains free access to the central and kingside files, vastly increasing its mobility. Moreover, White's major pieces are ready to combine together to target the e7-pawn. Meanwhile, look at Black's major pieces, devoid of scope on the two back ranks. It's an illustration once again of the profound truth spoken by the great Tigran Petrosian (World Champion between 1963 and 1969) that the biggest difference between an attacking and a defensive position is in the activity of the major pieces.

**22...** ♖ **fe8 23.** ♖ **e4** ♕ **d7 24.** ♖ **e1 b5 25.cxb5 axb5 26.h6**

The smallest soldier on the board, but an absolute monster in this position!

**26...** ♔ **f8 27.** ♕ **b2**

The threat of mate on g7 forces a weakening of Black's kingside and that gives White a tactical opportunity to finish the game.

**27...f6 28.** ♖ **xe7** ♕ **xe7 29.** ♖ **xe7** ♔ **xe7 30.** ♕ **e2+** ♔ **f7 31.** ♕ **xb5** ♖ **c1+ 32.** ♔ **h2** ♖ **c2 1-0**

After 33.a4 ♖xf2 34.a5, White's pawns will queen without any problems. If 32...♖c2 33.a4 ♖xf2 34.a5 ♖ee2 35.♕d7+ ♔f8 36.♕g7+ ♔e8 37.♕h8+ ♔d7 38.♕xh7+ ♔d8 39.♕xg6 easily neutralises Black's attempted kingside counterattack.

Next, we will examine games in which Stockfish prevents AlphaZero from establishing a pawn on h6.

**Section B – Black stops the h-pawn with...h7-h5**

In this structure, AlphaZero likes to attack Black's kingside in the following way:

1. It places the dark-squared bishop on g5, attacking the dark squares that were weakened when Black moved the kingside pawns to light squares.

2. It storms the most advanced black kingside target on h5 with g2-g4.

_Game: 'You don't need a queen to attack'_

This game in the Grünfeld Defence was run especially for this book. Black decides to block the advance of White's h-pawn with...h7-h5. AlphaZero's reaction is very strong!

Another wonderful Grünfeld ending from AlphaZero in which the absence of queens barely seems to detract from the vigour of White's kingside attack!

**Game theme:**

1. Fixing the centre [15.e5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3**

I had asked for a game with these opening moves.

**3...d5 4.cxd5** ♘ **xd5 5.** ♘ **f3** ♗ **g7 6.e4** ♘ **xc3 7.bxc3 c5 8.** ♗ **e3** ♕ **a5 9.** ♕ **d2** ♘ **c6 10.** ♖ **b1 a6 11.** ♖ **c1 cxd4 12.cxd4** ♕ **xd2+ 13.** ♔ **xd2 e6 14.h4 h5**

A novelty from Stockfish.

**15.e5 0-0**

**16.** ♖ **g1**

A great concept!

**16...** ♖ **d8 17.** ♗ **d3** ♘ **b4 18.** ♗ **e4**

AlphaZero is happy to give Black the a-pawn in return for time to attack on the kingside.

**18...** ♗ **d7**

18...♘xa2 19.♖b1 ♗f8 20.g4 and good luck dealing with that!

**19.** ♗ **g5**

Establishing the bishop on the g5-outpost (aiming at the weakened black kingside dark squares).

**19...** ♖ **db8 20.a3** ♘ **d5 21.g4**

My engines have a muted opinion of White's position: 0.01 is a pretty common evaluation. AlphaZero is at a 79.6% expected score for White and from the black side, I'm cowering behind the sofa! This looks very strong for White.

**21...hxg4 22.** ♖ **xg4** ♖ **c8 23.** ♖ **cg1**

Now the engine evaluations start to increase for White!

**23...** ♗ **b5 24.h5** ♖ **c3 25.a4** ♗ **xa4 26.hxg6** ♖ **a3 27.** ♗ **xd5 exd5 28.** ♗ **e7** ♖ **a2+ 29.** ♔ **e3 f6 30.exf6** ♗ **xf6 31.** ♗ **xf6** ♖ **a3+ 32.** ♔ **f4** ♖ **f8 33.** ♘ **h4** ♖ **xf6+ 34.** ♔ **g5** ♖ **xf2 35.** ♖ **e1**

Black has done amazingly to get this far, but the position is still very difficult. AlphaZero is at an 82.6% expected score, and the other engines' evaluation for White continues to rise the longer you let them analyse.

**35...** ♖ **c3 36.** ♖ **e5** ♗ **d1 37.** ♖ **g1** ♗ **c2 38.** ♖ **xd5 b5 39.** ♖ **d7 b4 40.** ♖ **e1** ♗ **xg6 41.** ♔ **xg6** ♖ **g3+ 42.** ♔ **h5** ♖ **f7 43.** ♖ **e8+** ♔ **g7 44.** ♖ **dd8** ♖ **g1 45.** ♖ **g8+** ♔ **f6 46.** ♖ **xg1** ♖ **h7+ 47.** ♔ **g4 1-0**

**Section C – Black blocks with...h7-h6, White attacks with g4-g5**

A common way to contain the threat of the rook's pawn is to block it with the move...h7-h6. This avoids dark-square weaknesses with...g7-g6 but gives White a target that can be used to open the kingside. In such situations, AlphaZero likes to follow up the advance of the h-pawn by advancing the g-pawn to attack the h6-pawn and force open the g-file.

_Game: 'Feint on the queenside, punch on the kingside!'_

From a quiet English Opening, AlphaZero outmanoeuvres White, conceding the open c-file and an invasion square on c6 for chances to attack on the kingside. White's advantages turn out to be mirages while Black's kingside attack proceeds at a ferocious pace.

**Game themes:**

1. Avoiding the automatic occupation of an open file

2. Sacrificing to sow disharmony in the opponent's set-up [23...a5]

3. Opening a second front [26...g4]

**Stockfish 8**

**AlphaZero**

London 2018

**1.c4**

In these games, I stipulated 1.c4 as the opening move for White. AlphaZero always reacted in the same way.

**1...e5 2.** ♘ **c3** ♘ **f6 3.** ♘ **f3** ♘ **c6 4.e3** ♗ **b4 5.** ♕ **c2** ♗ **xc3 6.** ♕ **xc3** ♕ **e7 7.** ♗ **e2 0-0 8.d4 e4 9.** ♘ **e5**

Varying from the game Osmanovic-Hort, Decin 1979, in which 9.♘d2 was played.

**9...** ♘ **d8 10.h3 h5**

Played to threaten to trap the knight with...d7-d6 by covering the g4-square rather than to start a kingside attack, but not a move that AlphaZero is unhappy with in general.

**11.c5 d6 12.cxd6 cxd6 13.** ♘ **c4 b5**

An unexpected move that is part of a far-reaching plan to develop Black's pieces to their most active squares and to simultaneously disrupt White's coordination. The white knight was well-placed on c4, targeting the d6-pawn. If White could consolidate the queenside structure with a2-a4 followed by b2-b3 and ♗a3, then its pieces would exert irritating pressure on Black's position. From that point of view, 13...b5 is understandable. However, it also feels loosening: the b5-pawn is under attack from the bishop on e2 (and can be further attacked by a2-a4) while from a5 the white knight cannot be attacked by a pawn, eyes the outpost on c6, and takes away the most natural development square for the knight on d8.

However, this is where the second part of AlphaZero's plan comes into view. Black is not planning to place its knight on the natural c6-square, but on its best square: d5. There it is invulnerable to attack from a pawn. After driving away the white knight, Black's next few moves are thus aimed at protecting the b5-pawn and on covering the c7-square to allow the black knight to move to d5 via e6-c7. Since the white queen is on c3, Black can secure c7 for its knight with gain of tempo.

**14.** ♘ **a5** ♗ **d7 15.0-0** ♘ **e6 16.** ♗ **d2** ♖ **fc8 17.** ♕ **b3 h4**

AlphaZero uses a spare moment to tighten the screw on the kingside. By fixing the white pawn on h3, Black puts the conditions in place for a future kingside pawn break with...g5-g4.

**18.** ♖ **fc1** ♘ **c7 19.** ♖ **c2** ♘ **cd5**

The long knight manoeuvre...♘d8-e6-c7-d5 has been completed.

**20.** ♖ **ac1**

It looks like there are going to be major exchanges taking place on the c-file. However AlphaZero takes another non-standard decision. It envisages opening the g-file on the kingside with a future...g5-g4. To exploit the resulting file against the white king, it will need at least one major piece. For that reason, AlphaZero does not want to allow mass exchanges on the c-file. AlphaZero thus breaks a general rule and leaves the c-file in White's possession.

**20...** ♖ **xc2 21.** ♖ **xc2 a6**

Black has not been able to cover all the entry points on the c-file, but AlphaZero has assessed correctly that the white knight's entry on the c6-square is an empty shot. For now, White has no way to exploit the c-file.

**22.** ♕ **a3**

Played to achieve ♘c6 without allowing Black the reply...♕e8 (as d6 is now hanging). If 22.♘c6 ♕e8 23.♘b4 ♘b6 with...a6-a5 to follow.

**22...** ♕ **e6 23.** ♘ **c6 a5**

A little diversion from AlphaZero on the queenside to draw away the opponent's pieces... we analysed this episode deeply in the 'Activity' chapter. Now just sit back and enjoy as Stockfish desperately tries to get its queen back to the kingside and AlphaZero launches one of its trademark lightning attacks!

**24.b4 a4 25.** ♗ **xb5**

**25...g5**

The start of AlphaZero's attack. Almost imperceptibly, White's forces have gravitated to the queenside, which makes Black's kingside attack all the more dangerous.

**26.** ♕ **c1 g4 27.hxg4** ♕ **xg4 28.** ♕ **f1** ♕ **g5 29.** ♖ **c1** ♔ **h8 30.** ♘ **a5** ♗ **g4 31.** ♗ **e2** ♗ **f3 32.** ♔ **h1** ♗ **xe2 33.** ♕ **xe2** ♘ **h5 34.** ♔ **h2** ♖ **g8**

**35.f4** ♕ **g3+ 36.** ♔ **g1** ♕ **f3 37.** ♕ **xf3 exf3 38.g4** ♘ **g3 39.** ♔ **f2** ♘ **e4+ 40.** ♔ **xf3** ♘ **xd2+ 41.** ♔ **e2** ♘ **e4 0-1**

**HISTORICAL PARALLEL**

**Garry Kasparov's rook pawn revival**

At the end of 2017, ex-World Champion Garry Kasparov came out of retirement to take on the world's strongest players at a blitz tournament in St Louis. His most striking contribution to chess theory at that tournament was a rook's pawn idea in the 4.♕c2 Nimzo Indian. His game against Hikaru Nakamura was extremely impressive and reminded me of AlphaZero's play in the game above: when Black blocked the advance of the h-pawn with...h7-h6, Garry – just like AlphaZero – threw the g-pawn forward to open up the black kingside.

**Garry Kasparov**

2812

**Hikaru Nakamura**

2792

St Louis blitz 2017 (13)

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3+ 6.** ♕ **xc3 d5 7.** ♘ **f3 dxc4 8.** ♕ **xc4 b6**

**9.h4**

The h-pawn starts! It looks like an idea that AlphaZero might like, but it prefers the normal 9.♗g5 in this position. I think that the centre is a little too open for AlphaZero's taste to be playing this rook's pawn push. In blitz however, it was mighty effective for Garry!

**9...c5 10.dxc5 bxc5 11.h5 h6**

Nakamura doesn't want to accept dark-squared weaknesses on the kingside after h5-h6,...g7-g6 and blocks the h-pawn before it gets to h6. However, that doesn't mean that Black's kingside is safe!

**12.g4**

Garry intends g4-g5, targeting the exposed black pawn on h6, just as we saw AlphaZero doing in the previous game. Black is already under severe pressure.

**12...** ♕ **d5 13.** ♕ **xd5** ♘ **xd5 14.g5 hxg5 15.** ♗ **xg5**

White's game is very pleasant: Black has weak queenside pawns, an unstable knight on d5 (e2-e4 will drive it away) and worries about White targeting the g7-pawn in front of the black king with major pieces. Nakamura was tricky as always, but Kasparov kept things together to put him away convincingly.

**15...f6 16.** ♗ **d2** ♘ **c6 17.** ♖ **c1** ♘ **d4 18.** ♖ **xc5** ♘ **xf3+ 19.exf3** ♗ **d7 20.** ♖ **h4** ♖ **fb8 21.b4 a6 22.** ♖ **d4** ♗ **b5 23.** ♗ **g2** ♖ **e8 24.f4 f5 25.** ♗ **f3** ♔ **h7 26.** ♗ **c3** ♖ **e7 27.** ♔ **d2** ♖ **d8 28.** ♗ **xd5 exd5 29.** ♖ **dxd5** ♖ **xd5+ 30.** ♖ **xd5** ♖ **d7 31.** ♖ **xd7** ♗ **xd7 32.** ♔ **e3 g6 33.h6** ♔ **xh6 34.** ♔ **d4** ♔ **h5 35.** ♔ **c5** ♔ **g4 36.** ♗ **d2** ♔ **f3 37.** ♔ **b6** ♗ **b5 38.a4** ♗ **f1 39.b5 axb5 40.axb5** ♔ **xf2 41.** ♔ **c6** ♔ **e2 42.** ♗ **c1** ♔ **d1 43.** ♗ **a3** ♔ **d2 44.** ♗ **e7 1-0** ****

**HISTORICAL PARALLEL**

**Karpov's kingside pawn storm**

This game is from one of Garry Kasparov's great rivals: his predecessor as World Champion, Anatoly Karpov. I had seen it in a collection of best games by Karpov, but I only sat up and took notice while browsing through the excellent book _Small Steps to Giant Improvement_ by Sam Shankland, the young American 2700 player and 2018 American Champion (one of the toughest titles on the planet with Fabiano Caruana, Hikaru Nakamura and Wesley So as competitors!). This game was played three years before Karpov became World Champion and I can't imagine a more perfect human equivalent to AlphaZero's approach!

**Anatoly Karpov**

2630

**Mark Taimanov**

2590

Moscow 1972

**1.e4 c5 2.** ♘ **f3 e6 3.d4 cxd4 4.** ♘ **xd4 a6 5.** ♗ **d3** ♗ **c5 6.** ♘ **b3** ♗ **b6 7.0-0** ♘ **e7 8.** ♕ **e2** ♘ **bc6 9.** ♗ **e3** ♘ **e5 10.c4** ♗ **xe3 11.** ♕ **xe3** ♕ **c7 12.c5** ♘ **xd3 13.** ♕ **xd3 b6 14.cxb6** ♕ **xb6 15.** ♘ **1d2 d5 16.e5** ♗ **d7 17.** ♖ **fc1 0-0 18.** ♕ **d4** ♕ **b8 19.** ♘ **f3** ♘ **c6 20.** ♕ **e3** ♖ **c8 21.** ♖ **c5 a5 22.** ♖ **ac1 a4 23.** ♘ **bd4** ♘ **a5 24.** ♖ **xc8+** ♗ **xc8 25.b3** ♗ **d7**

**26.h4**

We're not surprised by this move! If left unchecked, the h-pawn will run all the way up to h6 and exert unpleasant pressure on the black king. Not only are Black's pieces all on the queenside, Black needs to keep his queen there to stop White from invading on the c-file with his rook.

26.h4 was also AlphaZero's choice when we showed it this position!

**26...h6**

Taimanov decides to stop the h-pawn before it gets to h6. Karpov now uses the pawn on h6 as a 'hook' (to quote Shankland) to open up the kingside, just as we have seen AlphaZero do.

**27.g4** ♕ **b7**

**28.h5**

28.g5 h5 29.g6 was also a strong option as Shankland points out. After 29...fxg6 30.♕d3 Black finds it impossible to defend g6 and e6: 30...♔h7 31.♘g5+. However, 28.h5 is thematic for us!

**28...** ♘ **c6 29.g5**

And here is the breakthrough: White's advance of the h-pawn teased out a kingside weakness from Black which White can use to open lines on the kingside.

**29...** ♘ **xd4 30.** ♘ **xd4 hxg5 31.** ♕ **xg5** ♔ **h7 32.** ♖ **c3**

Another typical manoeuvre: the rook is moved to the kingside via the third rank.

**32...** ♕ **b4 33.** ♖ **g3** ♖ **g8 34.** ♘ **f3**

34.h6 ♕f8 35.hxg7 ♖xg7 36.♕xg7+ ♕xg7 37.♖xg7+ ♔xg7 38.b4 is Shankland's preferred way of ending the game. Karpov's way is good enough however and is also extremely elegant! It feels quite AlphaZero to me to finish the game by bringing the knight into the attack.

**34...axb3 35.axb3** ♕ **xb3**

**36.** ♕ **c1**

A lovely move, freeing g5 for the knight, covering any back-rank checks and preparing to invade on the seventh rank with the queen if necessary.

**36...** ♕ **a2 37.** ♘ **g5+** ♔ **h8 38.** ♘ **xf7+** ♔ **h7 39.** ♕ **g5** ♕ **b1+ 40.** ♔ **h2**

And Black resigned. The beautiful mate would be 40...♗e8 41.♕g6+ ♕xg6 42.hxg6# _(see diagram)_.

This early game by Anatoly Karpov provides a perfect human equivalent to AlphaZero's kingside pawn storm approach.

In the following section, we will look at some other typical ideas that have cropped up in AlphaZero's games.

**Section D – Other ideas**

**I. Opening the h-file**

**1.hxg6 hxg6**

A common use of the h-pawn thrust is to open the h-file against the opposing king. This happens relatively rarely in AlphaZero's games – it tends to like to push the pawn to h6 in general – but there is an excellent demonstration of opening up the h-file with hxg6 in the following game.

_Game: 'Never safe in the ending!'_

A masterpiece from AlphaZero in the Grünfeld ending. Again, AlphaZero fixes the centre with e4-e5 and then pushes its rook's pawn to launch a wing attack on the kingside.

The disposition of Black's forces is different to previous examples, which means that h5-h6 would be less effective. AlphaZero switches to a different type of kingside attack, opening the h-file. The attack is so dangerous that Stockfish is compelled to offer a pawn, an advantage that AlphaZero converts in 104 moves.

**Game themes:**

1. Using a rook's pawn to weaken the opponent's king's position [17.h5]

2. Fixing the centre [18.e5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3**

The last move specified for both sides in this series of games.

**3...d5 4.cxd5** ♘ **xd5 5.** ♘ **f3** ♗ **g7 6.e4** ♘ **xc3 7.bxc3 c5 8.** ♗ **e3** ♕ **a5 9.** ♕ **d2** ♘ **c6 10.** ♖ **b1 a6 11.** ♖ **c1 cxd4 12.cxd4** ♕ **xd2+ 13.** ♔ **xd2 e6 14.h4 0-0 15.** ♗ **d3** ♖ **d8 16.** ♖ **c4** ♗ **d7 17.h5** ♗ **e8**

A new concept from Stockfish. 17... b5 18.♖cc1 ♗e8 19. e5 ♘b4 20. ♗g5 ♘xd3 21. ♔xd3 ♖dc8 22. hxg6 fxg6 23. ♘d2 was pleasant for White in Epishin-Polovodin, Podolsk 1992.

**18.e5** ♖ **d5**

**19.hxg6**

I was intrigued by this as AlphaZero tends to follow up the manoeuvre h4-h5 by pushing the h-pawn to h6 to cramp the black king and the black pieces; it uses h4-h5 as a way of opening the h-file much less frequently.

It is interesting to compare this decision to eschew h5-h6 and open the h-file with the opposite decision AlphaZero took in a similar position. It shows the subtlety involved in the successful handling of this technique (see diagram):

**AlphaZero**

**Stockfish 8**

London 2018

If we compare the position with that game after Black's 18th move, we see one fundamental difference: the black minor pieces are considerably more active. The light-squared bishop is on the long diagonal, ready to remove White's knight on f3, the black knight is already aiming for the light-square holes – d5 and f5 – around White's dark-square central pawn structure, and even the rook on f8 is better-placed on f8 than d8.

If White tries to cash in on its h4-h5 manoeuvre with 19.hxg6 hxg6 20.♗g5 then Black can simply reply 20...f6, preventing White from entrenching itself on Black's kingside dark squares and starting counterplay against the white centre and kingside (the knight on f3 and the pawn on f2 will be vulnerable when the f-file gets opened for the black rook).

In other words, in that position, Black is still fighting: AlphaZero feels that it needs to tighten the screw further and squeeze more life out of the black pieces and position before it can turn its attention to the king. For that purpose, it uses the advance h5-h6.

In the position in our main game, the black minor pieces are rather passive: the light-squared bishop is a pure defensive piece on e8 while the knight on c6 is fruitlessly attacking White's solidly defended central d4-e5 structure. In this case, AlphaZero doesn't need to try to restrict the activity of Black's pieces, or to constrict the black position further: it can already start exploiting the potential of its own pieces, which means opening the h-file and starting to entrench its pieces in the porous black kingside dark squares.

Now back to our game after 19.hxg6.

**19...hxg6 20.** ♗ **e4** ♖ **b5**

It is interesting to compare AlphaZero's approach here with that of the engines: 21.♖hc1 and 21.♖b1, challenging for the open files, dominate the principal candidate moves, while even 21.♖a1 gets a look in (defending a2 so that 21...♖b2+ can simply be met by 22.♔c3) for a short while. AlphaZero however is now focused on the execution of its plan, which is targeting the black king on the other wing. Black's single-piece activity on the queenside doesn't remotely interest it!

**21.** ♗ **g5**

Stopping the black knight on c6 from regrouping to the good defensive square e7 and preparing ♗f6.

**21...** ♖ **b2+ 22.** ♔ **e3** ♘ **a7**

22...♖xa2 23.♗f6 with two threats:

1. ♖c1, ♖h4, ♖ch1 and ♖h8 with mate and:

2. ♘g5 and ♖h7 with very dangerous threats.

23...♖c8 24.♖cc1 (avoiding tricks based on the loose rook on c4 and preparing ♖h4 and ♖ch1. 24.♘g5 ♘xe5 25.♖xc8 ♘g4+ 26.♔f3 ♘xf6 27.♗xb7 ♗f8 was what I wanted to try. White is better, but Black has reasonable chances to fight) 24...♘a7 and now:

A) 25.♖b1 ♘b5 26.♖h4 ♘c3 27.♖bh1 ♖e2+ gives Black a lightning counterattack: 28.♔d3 (28.♔f4 ♖xe4+ followed by...♖xh4 breaks White's attacking structure) 28...♗b5#;

B) 25.♖xc8 ♘xc8 26.♘g5 ♗xf6 27.exf6 ♘d6 28.♖h7 a5 (the machine defence style! Don't make desperate attempts to escape: just let your king hang on the parapet and queen on the other side! Neither I nor my engine could find more than perpetual) 29.♖g7+ ♔h8 30.♖h7+ ♔g8;

C) 25.♗xb7 ♖xc1 (25...♖b8 26.♗e4 is very strong for White. The net result of moves 24-26 is that White has gained additional entry points via the c-file (on top of the existing idea of doubling on the h-file) while Black's knight has been banished to a7. The open b-file that Black has for the rook is of no value; 26...♖b3+ 27.♔f4 ♖xf2 28.♖h2 followed by ♖ch1 and ♖h8+ leads to mate) 26.♖xc1 is a simple way to a better position for White. Black's pieces are very poor and will suffer together with Black's constricted king when White gets a rook to the seventh or eighth ranks.

**23.** ♖ **c7** ♖ **c8 24.** ♖ **xb7** ♖ **xb7 25.** ♗ **xb7**

Stockfish has bailed out at the cost of a pawn, but its pieces are still passive. AlphaZero makes no mistakes converting the advantage.

**25...** ♖ **c3+ 26.** ♔ **f4** ♖ **c2 27.** ♗ **e4** ♖ **c4**

A) 27...♖xf2 28.♖b1 ♘b5 (28...♗b5 29.a4) 29.a4;

B) 27...♖xa2 28.♖c1 ♗f8 29.♖c7 ♘b5 30.♖c8.

**28.** ♗ **d3** ♖ **a4 29.** ♖ **c1** ♗ **c6 30.** ♗ **c4** ♗ **b7 31.** ♗ **b3** ♖ **b4 32.** ♖ **c7** ♗ **xf3 33.** ♔ **xf3** ♘ **b5 34.** ♖ **c8+** ♔ **h7 35.** ♖ **c4** ♘ **xd4+ 36.** ♔ **e4** ♘ **c6 37.** ♖ **xb4** ♘ **xb4 38.** ♗ **e7** ♘ **c6 39.** ♗ **d6**

Very powerful. AlphaZero has returned the pawn but has a total grip on the position.

**39...** ♘ **a5 40.** ♗ **d1 f5+ 41.exf6** ♗ **xf6 42.** ♗ **e2** ♘ **b7 43.** ♗ **a3 a5 44.** ♔ **d3** ♗ **e5 45.** ♗ **g4** ♘ **d8 46.** ♗ **c5** ♗ **c7 47.** ♔ **c4** ♘ **b7 48.** ♗ **a7** ♘ **d6+ 49.** ♔ **c5** ♘ **e4+ 50.** ♔ **c6** ♗ **f4 51.** ♗ **xe6** ♘ **c3 52.** ♗ **d4** ♗ **d2 53.** ♗ **c4 g5 54.** ♔ **d7 g4 55.** ♔ **e6** ♔ **g6 56.** ♔ **e5** ♘ **d1 57.** ♗ **b3** ♘ **c3 58.a4** ♘ **e2 59.** ♗ **b6** ♔ **g5 60.g3** ♗ **c3+ 61.** ♔ **e4** ♗ **b4 62.** ♔ **e3** ♘ **c3 63.** ♔ **d3** ♔ **f5 64.** ♗ **c2** ♔ **e6 65.** ♗ **d4** ♘ **d5 66.** ♗ **b3** ♔ **d6 67.** ♔ **e4** ♘ **e7 68.** ♔ **f4** ♘ **c6 69.** ♗ **e3** ♘ **e5 70.** ♔ **e4** ♘ **f3 71.** ♗ **d1** ♘ **h2 72.** ♔ **f5** ♘ **f1 73.** ♗ **f4+** ♔ **e7 74.** ♔ **xg4** ♘ **d2 75.** ♗ **c2** ♔ **e6 76.** ♗ **e3** ♘ **f1 77.** ♗ **b6** ♗ **c3 78.** ♔ **h3** ♘ **d2 79.f4** ♘ **f3 80.** ♗ **d1** ♘ **d4 81.** ♗ **c5** ♔ **d5 82.** ♗ **a7** ♔ **e4 83.** ♗ **b6** ♔ **d5 84.** ♗ **g4** ♘ **b3 85.** ♗ **d8** ♘ **c5 86.** ♗ **d1** ♔ **c6 87.** ♗ **e7** ♘ **e4 88.** ♗ **f3** ♔ **d7 89.** ♗ **a3** ♘ **d2 90.** ♗ **e2** ♘ **e4 91.** ♔ **g2** ♗ **b4 92.** ♗ **b5+** ♔ **e6 93.** ♗ **b2** ♗ **c3 94.** ♗ **c1** ♔ **d5 95.g4** ♘ **d2 96.** ♔ **g3** ♘ **b3 97.** ♗ **a3** ♗ **e1+ 98.** ♔ **h3** ♗ **d2 99.f5** ♘ **d4 100.** ♔ **h4** ♗ **c3 101.** ♗ **d3** ♘ **c6 102.** ♗ **e2** ♔ **e4 103.** ♔ **h5** ♔ **f4 104.** ♗ **c1+ 1-0**

**II. The rook lift**

Another common use of the rook pawn push is the rook lift:

The aim of this manoeuvre is to free the rook for action along the third rank, which can be a surprisingly effective attacking manoeuvre. There is a wonderful example in one of AlphaZero's games, although the actual rook lift idea remained hidden in the notes:

_Game: 'The pincer movement'_

AlphaZero plays aggressively from the start, targeting the h7-pawn with a set-up involving the knight on g5, a pawn on h4 and the queen on c2. AlphaZero delays castling to prevent Black from being able to drive away the knight with...h7-h6.

To increase its pressure, AlphaZero pushes the rook's pawn on the other wing. The idea seems purely positional at first sight: to prevent Black from expanding on the queenside with its queenside pawns. However, digging into the variations, it emerges that AlphaZero had another idea: to reinforce its kingside attack with a lift of the queen's rook to the kingside.

**Game themes:**

1. Using a rook's pawn to establish an outpost for a knight [11.♘g5, 12.h4]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **b4+ 6.** ♗ **d2** ♗ **e7 7.** ♘ **c3 0-0 8.** ♕ **c2** ♘ **a6 9.a3**

A clever, flexible novelty from AlphaZero, neutralising the disruptive...♘b4 and keeping all castling options open.

**9...c5 10.d5 exd5 11.** ♘ **g5** ♘ **c7 12.h4**

AlphaZero has played the opening aggressively. This move protects the knight on g5, anticipating Black's attack on the knight with...h7-h6.

**12...h6 13.** ♘ **xd5**

A good way to capture on d5, freeing c3 for White's dark-squared bishop to reach the long a1-h8 diagonal.

**13...** ♘ **cxd5 14.cxd5**

Black is unable to capture the knight with 14...hxg5 as 15.hxg5 opens the h-file and allows the queen and rook to combine against the h7-square. 15...♘xd5 allows mate with 16.♕h7. This common attacking scheme has one drawback: White cannot castle kingside! If the rook leaves h1, then White's threats against h7 disappear and Black can capture the knight. White's dilemma is how to increase the pressure on Black's position. If Black can neutralise White's pressure against h7 in the next few moves, then White may have nothing better than to retreat the knight, leaving Black in control.

**14...d6 15.a4**

I was puzzled by this move, especially when I saw White's next moves (17.0-0-0!).

Why on earth would White loosen its queenside structure and then castle on that wing afterwards? Of course, 15.a4 holds back Black's queenside pawn advance with 15...b5, but simply 15...a6 renews the threat of...b6-b5.

**15...** ♕ **d7**

The game continuation felt odd to me as it puts the queen in the line of a tempo gain with ♗h3. We will examine the further course of the game in detail below, but first I would like to look at the natural move 15...a6:

A) 15...a6 seems much more natural, reintroducing the typical idea of queenside expansion with...b6-b5 which White prevented with a4: 16.♖a3.

This rook loft was an idea of mine and, bizarrely, not an idea that any of the engines come up with within any reasonable period of time. It is exceptionally strong: the inclusion of the rook into White's attack, either stopping the king's escape via the e-file from e3 or helping to attack Black's defender of the h7-square – the knight on f6 –, is deadly for Black. It was of course also AlphaZero's intended choice. 16...b5 17.g4 (17.♖f3 ♖e8 18.♗c3 b4 19.♗xf6 ♗xf6 20.♕h7+ ♔f8 21.♕h8+ ♔e7 22.♕xg7 ♗xg7 23.♖xf7#

was my main line, which seems good enough. AlphaZero had a totally different idea) 17...c4 18.♖f3 (18.♖g3 ♕e8 19.♘e4 ♘xe4 20.♗xe4 was a calmer line of AlphaZero's which it assessed as a 79.9% expected score. This position is unpleasant for Black: White is intending to storm the black kingside with g4-g5) 18...♖e8 19.♘xf7 ♔xf7 20.g5 ♔g8 21.♕g6 was AlphaZero's main line, which it assessed as a massive 88.7% expected score;

B) Another alternative is 15...♖e8, a flexible defensive move, dealing with the threat of ♗d2-c3xf6 and ♕h7+ by leaving f8 free for the black king. 16.♖a3 and now:

B1) 16...♗f8 17.♖f3 (threatening 18.♖xf6) 17...g6 (17...hxg5 18.hxg5 ♘e4 19.♖f4

Amazing rook mobility! The rook is going to the h-file via ♖a1-a3-f3-f4-h4!) would be the ideal solution for Black, blocking the b1-h7 diagonal with a pawn and covering the kingside dark squares (h6) with the dark-squared bishop. The bishop would then be transferred to its natural Modern Benoni diagonal on g7. However, Black's kingside is too tactically vulnerable for this to work immediately: 18.h5 and my engine sees a disaster in the making;

B2) 16...♗c8 was an engine line, aiming for either...♕d7-f5 or...♗g4(-h5-g6) to harass White's pieces before they can point in combined fashion towards the kingside: 17.♖e3 (intending ♗c3 and ♗xf6, having first cut off the black king's escape square along the e-file) 17...♕d7 (the idea of...♗c8, to block the b1-h7 diagonal with...♕f5; 17...g6 18.♘e6 ♕d7 19.h5 g5 20.♗c3 and ♕f5 to follow) 18.♖f3, now that Black cannot play...♗g4(-h5-g6) in response. Black is in big trouble.

C) 15...♗c8 16.♖a3 ♗g4 is a possible idea, preventing ♖f3 and preparing...♕d7 and...♗f5/...♕f5. 17.♗c3 (17.♖e3 ♕d7 18.♗c3 ♗f5 19.♖xe7 ♗xc2) 17...♖e8 18.♗xf6 ♗xf6 19.♕h7+ ♔f8 20.♗f3 is my engine's find, with a great position for White: 20...♗xf3 21.♖xf3 hxg5 22.hxg5 ♗xg5 23.♕h8+ ♔e7 24.♕xg7 ♔d7 25.♖h7 ♗e7 26.♖xf7 followed by ♕g7-f6-e6+, winning the bishop.

**16.** ♗ **c3**

16.♖a3 also looks very strong here. However, there is nothing wrong with AlphaZero's move.

**16...** ♖ **fe8 17.0-0-0** ♗ **d8**

17...b5 18.♘xf7 ♔xf7 19.♗h3 ♕c7 (19...♕d8 20.♗e6+ ♔f8 21.♕g6) 20.♗e6+ ♔f8 21.♗a5 is the beautiful idea (21.♕g6 ♗d8):

If 21...♕xa5 22.♕g6 wins.

**18.e4** ♘ **g4**

With 18...b5 19.axb5 ♕xb5 Black achieves the...b6-b5 break, but its pieces are not well-placed to cause White problems on the queenside, e.g. 20.f4 followed by e4-e5; or 18...a6 19.f4 b5 20.e5 – White is so fast!

**19.** ♗ **h3 hxg5 20.f3 f5 21.fxg4**

**21...fxg4**

A) 21...♖xe4 22.gxf5 ♕xa4 (22...♖xa4 23.f6 g4 24.f7+ ♔f8 25.♖df1 was my engine's solution; 26.♕h7 is a big threat!) 23.b3 ♕a3+ 24.♗b2 ♕b4 25.f6 ♗xf6 26.♗xf6 gxf6 27.hxg5 looked winning to me, and my engine agrees;

B) 21...fxe4 felt like a better defence to me: the kingside has a better chance of remaining closed. 22.♗f1. Not only does the bishop aim for b5, White also introduces the idea of hxg5 and ♕h2, invading along the h-file (on 22.♔b1 ♗a6 felt annoying). 22...♕xg4 (22...a6 23.♗g2 – going for this line now that Black does not have the defensive resource...♗a6(covering f1)-d3: 23...♕xg4 24.♗h3 ♕xg3 25.hxg5 looks too dangerous for Black to survive) 23.♗e2 ♕f5 24.♔b1 g4 (trying to keep the kingside closed) 25.♖hf1 ♕g6 26.♖f4 ♗c8 27.♗b5 ♖f8 28.♖xf8+ ♔xf8 29.♖f1+ ♔g8 30.h5 ♕h7 31.♗e8 and the attack just keeps on coming.

**22.** ♗ **f1**

Making wonderful use of the pawn on a4!

**22...gxh4 23.** ♗ **b5** ♕ **f7 24.gxh4**

In the rest of the game, AlphaZero simply lines up all its major pieces against Black's weakened kingside pawn structure. Even Stockfish doesn't manage to keep things together.

**24...** ♗ **f6 25.** ♖ **hf1** ♖ **f8 26.** ♗ **xf6 gxf6 27.** ♖ **f4** ♕ **g7 28.** ♗ **e2** ♕ **h6 29.** ♖ **df1 g3 30.** ♕ **d3** ♔ **h8 31.** ♕ **xg3** ♖ **ae8 32.** ♗ **d3** ♗ **c8 33.** ♔ **b1** ♖ **f7 34.** ♕ **f2** ♗ **d7 35.h5** ♖ **ef8 36.** ♗ **c2** ♗ **e8 37.** ♖ **f3** ♖ **e7 38.** ♖ **xf6** ♕ **xf6 39.** ♕ **xf6+** ♖ **xf6 40.** ♖ **xf6** ♔ **g7 41.** ♖ **xd6** ♗ **xh5 42.** ♔ **c1** ♖ **e5 43.a5 bxa5 44.** ♔ **d2** ♗ **e8 45.** ♖ **a6** ♖ **h5 46.** ♗ **d3 a4 47.d6** ♗ **f7 48.d7** ♖ **h8 49.e5 1-0**

**HISTORICAL PARALLEL**

**Tal's rook lift**

It's nice to compare this game with a famous rook lift by arguably the world's greatest ever attacking player: ex-World Champion Mikhail Tal. Not content with a rook lift on the third rank, Tal managed this one on the fourth rank!

**Mikhail Tal**

2615

**Robert Hübner**

2595

Montreal 1979

**1.e4 c6 2.d4 d5 3.** ♘ **d2 dxe4 4.** ♘ **xe4** ♗ **f5 5.** ♘ **g3** ♗ **g6 6.h4 h6 7.** ♘ **f3** ♘ **d7 8.h5** ♗ **h7 9.** ♗ **d3** ♗ **xd3 10.** ♕ **xd3** ♘ **gf6 11.** ♗ **f4** ♕ **a5+ 12.** ♗ **d2** ♕ **c7 13.0-0-0 e6 14.** ♘ **e4 0-0-0 15.g3** ♘ **xe4 16.** ♕ **xe4** ♘ **f6 17.** ♕ **e2**

There is no inkling here that Black's king could be in danger from the rook on h1, but all it takes is one incautious move...

**17...c5 18.dxc5** ♗ **xc5 19.** ♖ **h4**

The rook is heading over to c4, pinning the bishop to Black's queen and king.

**19...** ♔ **b8 20.** ♗ **f4** ♗ **d6 21.** ♖ **xd6** ♖ **xd6**

Mikhail Tal, the 'Magician from Riga', managed a rook lift on the fourth rank in this game.

**22.** ♘ **e5**

A fantastic exchange sacrifice: Black gets out the way of a pin on the c-file, and runs into a pin on the h2-b8 diagonal. 23.♘xf7 is the threat.

**22...** ♔ **a8 23.** ♘ **c4** ♘ **e8 24.** ♖ **g4** ♕ **e7 25.** ♘ **xd6** ♘ **xd6 26.** ♖ **xg7**

White has won a pawn and shattered Black's pawn structure to boot.

**26...** ♘ **f5 27.** ♖ **g4** ♖ **d8 28.** ♗ **e5 f6 29.** ♗ **c3 e5 30.b3 a6 31.** ♔ **b2** ♕ **e6 32.** ♕ **c4** ♕ **e8 33.** ♖ **g6** ♖ **c8 34.** ♕ **a4** ♕ **d8 35.** ♕ **e4** ♘ **d6 36.** ♕ **d3** ♕ **c7 37.** ♗ **b4** ♘ **b5 38.** ♖ **xf6 a5 39.** ♗ **d6** ♘ **xd6 40.** ♖ **xd6 e4 41.** ♕ **d2 1-0**
**CHAPTER 10**

**Attacking the king: colour complexes**

In this chapter we see AlphaZero taking control of complexes of squares of the same colour in the centre of the board or around the opponent's king. AlphaZero demonstrates how to use these colour complexes as a channel of attack against the opponent's king. We see some fine examples of attacking with opposite-coloured bishops: many pawns will be sacrificed to open lines for AlphaZero's pieces!

We also see AlphaZero combining an open file and an open diagonal against the opponent's king to set up a long-lasting attack that is hard to shake. Its assessment of these positions is strongly positive, whilst other engines are usually less certain. AlphaZero often finds a way to keep increasing the pressure, exploiting its opponent's passive pieces to push the win home.

Matthew throws his hat into the ring, taking on Smallfish on his iPhone in positions from this chapter, which shows how hard it is to beat Stockfish, no matter what hardware it's running on! Finally, we compare AlphaZero's techniques with some games by Larsen, Alekhine and Polgar.

**Chapter 10 – Attacking the king: colour complexes – key points**

Theme | Creating a weak complex of same-colour squares around the opponent's king.

---|---

Purpose | To create a channel of attack that the opponent cannot block.

What are the prerequisites? | AlphaZero tries to combine the following three factors: an open file in front of the opponent's king, an open diagonal pointing towards the king and the restricted position of the opponent's king.

What are the risks? | Sacrifices are often required to open files and remove defenders of the colour complex.

Unique implementation by AlphaZero | AlphaZero executes this plan with astonishing consistency. Its evaluations are clearly positive when it gets the chance to implement this scenario.

Complexity of resulting positions | Medium complexity. In many games, AlphaZero has been attacking with a substantial material deficit (several pawns). This requires good nerves and self-belief.

Any tips | Don't rush! AlphaZero doesn't attempt to deliver checkmate immediately but ensures first that all of its prerequisites are present. The defence does not hold in the long run.

Who does it remind us of? | Larsen, Alekhine, Polgar.

AlphaZero likes the squares around the opponent's king to be weakly defended and achieves this in many different ways. In this chapter, we see AlphaZero intent on controlling a complex of same-colour squares around the opponent's king, even at the cost of substantial material investment (the exchange or several pawns).

AlphaZero is particularly strong in positions with opposite-coloured bishops in which its own pieces can move freely along the squares of one colour, uninhibited by resistance from the opponent. This is true even in the endgame: AlphaZero has scored some unlikely wins against Stockfish in endings with opposite-coloured bishops and major pieces.

We group the games in this chapter into two categories:

**1. Section A – Material sacrifice to achieve control of a colour complex**

**2. Section B – Control of a colour complex through positional means**

**Section A – Material sacrifice to achieve control of a colour complex**

Weaknesses – such as a vulnerable complex of same-colour squares – arise in a position as a result of pressure. This pressure is most powerful if it is exerted simultaneously from several directions.

AlphaZero demonstrates its insight in the following game by combining pressure along the a1-h8 diagonal with pressure along the g-file, pointing towards the black king (see diagram).

AlphaZero frequently uses material or positional sacrifices to achieve this goal (for example, sacrificing the g-pawn to open the g-file). At move 20 in our next game, these goals still seem far away, but AlphaZero has a wonderful idea of how to achieve them.

_Game: 'Rooks on the rampage'_

After a quiet opening, AlphaZero frees the long a1-h8 diagonal for its dark-squared bishop, opening its sights on the g7-pawn just in front of the black king. AlphaZero then engineers the opening of the g-file and adds the power of its major pieces to the attack.

The sequence between moves 28 and 33 is exceptional – AlphaZero installs its rooks in the heart of Black's kingside. It then sacrifices rook for knight and exchanges off the queens to leave Black with passive rooks. A desperate sacrifice by Black cannot stave off defeat.

**Game themes:**

1. Opening a file to support an attack along a diagonal [24.gxf3]

2. Advanced rook outposts [31.♖g5, 33.♖f6]

3. A slow-burning attack

4. Improving the position of the king before the next wave of attack [41.♔h3, 44.♔h4]

5. Exchanging off the opponent's active pieces to leave passive ones [45.♕d5, 49.♕c6]

6. Difference in king activity [46.♔xh5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3 e6 2.c4** ♘ **f6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3 6.** ♕ **xc3 d6 7.b4 e5 8.** ♗ **b2** ♘ **bd7 9.e3** ♖ **e8 10.d3** ♘ **f8 11.** ♗ **e2 a5**

Stockfish plays the first novelty. 11...♘g6 12.0-0 ♗d7 13.a4 a5 14.b5 c5 15.♘d2 ♗f5 16.♗f3 was Meribanov-S. Zhigalko, Minsk 2016, with a slight edge for White.

**12.0-0** ♗ **g4 13.h3** ♗ **h5 14.** ♕ **c2 h6 15.** ♗ **c3 b6 16.b5** ♘ **6d7 17.** ♖ **ad1** ♘ **c5 18.** ♗ **a1** ♗ **g6 19.** ♕ **b2** ♘ **a4 20.** ♕ **a2** ♘ **c5**

The opening phase has been uneventful with little engagement between the two sides. With its last two moves, assessing the position as 0.00 on my computer (and just a slight edge for White on the machine used to face AlphaZero) Stockfish has offered a repetition that AlphaZero – with two bishops and the potential for a central break with d3-d4 – does not agree to. AlphaZero envisages the long a1-h8 diagonal being opened, which would leave the dark-squared bishop on a1 unopposed, glaring at the g7-pawn in front of the black king. An assault along just one diagonal is not enough to cause Black unsolvable problems, but AlphaZero has an idea!

**21.d4 exd4 22.** ♘ **xd4**

The time Black wasted with the manoeuvre...♘c5-a4-c5 meant that the advance d3-d4 could come at a moment when Black was unable to maintain the pawn on e5. That isn't a disaster, but it feels like a concession. Stockfish does not agree however: its assessment – 0.00 – is the same now as on move 19 and it sees the extra activity that White gains for its pieces – the open a1-h8 diagonal, access to the c6-square for its knight, and to the h1-a8 diagonal for its light-squared bishop via f3 – as manageable developments. In fact, Stockfish thinks it has an easy way to neutralise the latter possibility: exchange the light-squared bishop if it comes to f3 and thus also neutralise White's advantage of the bishop pair.

**22...** ♗ **e4 23.** ♗ **f3**

23.f3 ♗h7 24.e4, establishing a solid central presence, would be natural, and would also guarantee White a persistent advantage. It would however take considerable effort for White to open lines on the kingside. AlphaZero's idea has a touch of fantasy about it and achieves its desired attacking structure in double-quick time.

**23...** ♗ **xf3 24.gxf3**

AlphaZero takes on structural weaknesses (a damaged kingside pawn structure) to realise its goal of opening the g-file, an extra channel of attack against the black king. White's resulting kingside weaknesses are the sort of thing you warn beginners against, and often you would be right. However, AlphaZero never exposes its own king recklessly. The doubled f-pawn prevents Black from starting central or kingside play (...♘e4 or...♖e8-e4-h4) by taking control of the e4-square.

Remember from the 'march of the rook's pawn' chapter: before AlphaZero embarks on a wing attack, it likes to have the centre either static, or under control. The coming moves are an excellent illustration of the theme 'slow-burning attacks' that we will see in many games in this book. These AlphaZero attacks progress inexorably while Stockfish struggles to create anything. Despite that, Stockfish's evaluation frequently reaches 0.00 in the next phase.

**24...** ♘ **fe6 25.** ♔ **h2** ♘ **xd4 26.** ♖ **xd4** ♔ **h7**

26...♕e7 27.♖g4 f6 28.♖g6 followed by ♖fg1 gives White a fearsome attack. Stockfish – and all my other engines – reason that Black has to play...g7-g6 to hold back White's play on the g-file.

**27.** ♕ **c2+ g6**

The next sequence shows AlphaZero's class. It finds a fantastic way to deploy both its rooks to maximum activity.

**28.** ♖ **f4** ♕ **e7 29.** ♖ **g1**

This already looks fearsome with both white rooks, a bishop and the queen pointing at the black king. Now see how White tightens the screw.

**29...** ♖ **g8 30.h4**

Threatening 31.h5. Black's reply is forced.

**30...h5 31.** ♖ **g5** ♔ **h6**

Amazingly, my engines still believe in Black's defensive structure: all the evaluations, including Stockfish, are 0.00 or close to it. AlphaZero is at a 70.2% expected score, which indicates a solid advantage. The next sequence bumps that advantage to 82.6% by move 41.

**32.e4** ♘ **e6 33.** ♖ **f6**

The point of White's play: Black's knight is one of the few pieces left that can defend the kingside dark squares from a reasonably active post. AlphaZero is happy to sacrifice the exchange to rid Black of this piece.

**33...** ♘ **xg5 34.hxg5+** ♔ **h7 35.f4** ♖ **ae8 36.** ♕ **d3** ♖ **g7 37.f3**

Complete domination. Compare this position with the position at move 24 and see how much White has achieved and how little Black has been able to do. AlphaZero proceeds to encroach still further forwards.

**37...** ♔ **g8 38.** ♕ **d4**

**38...** ♔ **f8 39.** ♗ **c3** ♖ **g8 40.a4**

Stockfish is still claiming 0.00 on my machine: it still feels it hasn't done anything wrong! It's only when you start to show it some moves ahead that the evaluation begins to drop very seriously.

**40...** ♖ **d8 41.** ♔ **h3**

Vintage AlphaZero, improving the position of its king to the utmost before launching the next wave of attack. Here the white king is an integral part of the attack.

**41...** ♖ **d7 42.f5 gxf5 43.** ♖ **xf5** ♕ **e6**

43...♖xg5 44.♕h8+ ♖g8 45.♗g7+.

**44.** ♔ **h4** ♖ **e7 45.** ♕ **d5**

A move typical of AlphaZero: the queen is Black's most active piece, so AlphaZero attempts to exchange it to leave Black with only passive pieces.

**45...** ♖ **g6 46.** ♔ **xh5** ♖ **e8 47.** ♗ **f6**

Black is helpless as White deploys its pieces to the maximum.

**47...** ♕ **d7 48.** ♔ **g4** ♖ **c8 49.** ♕ **c6**

AlphaZero insists on the queen exchange and prevents any counterplay with...c7-c6.

**49...** ♕ **e8 50.** ♕ **xe8+** ♔ **xe8 51.** ♖ **d5** ♖ **xf6**

51...♔d7 52.♔f5 c6 53.♖d2 cxb5 54.cxb5 ♖c5+ 55.e5 is no better for Black.

**52.gxf6** ♔ **d7 53.** ♔ **f5 c6 54.bxc6+** ♔ **xc6 55.f4** ♖ **h8 56.e5 1-0**

_Game: 'The matrix'_

AlphaZero achieves a grip on the position from the opening but is not immediately able to make progress. On move 38, AlphaZero initiates a sequence of pawn sacrifices to first open diagonals against the black king and then also a file. In the opposite-coloured bishop major piece middlegame, AlphaZero sacrifices a total of four pawns to open channels of attack towards the opposing king. By move 82 Black is three pawns ahead but completely tied up. AlphaZero has control of a matrix of dark squares and the end arrives quickly.

**Game themes:**

1. Sacrificing material to open diagonals [38.f5, 45.e6]

2. Advanced queen outpost [50.h6]

3. Sacrificing material to open lines against the opponent's king [56.♔a2]

4. Weakness of the h7-pawn, created by advancing a rook's pawn to h6 [variation to Black's 60th move: 60...♕c6]

5. Exchanging off the opponent's active pieces to leave passive ones [61...♖xb1]

6. Improving the position of the king before the next wave of attack [75.♔a3]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4 e6 2.e4 d5 3.** ♘ **c3** ♘ **f6 4.e5** ♘ **fd7 5.f4 c5 6.** ♘ **f3** ♘ **c6 7.** ♗ **e3** ♗ **e7 8.a3 b6 9.** ♗ **b5** ♕ **c7 10.h4**

9.♗b5 is rarely played (9.♗d3 is most common) and 10.h4 leads us into new pastures.

**10...** ♗ **b7 11.** ♕ **e2 a6 12.** ♗ **xc6** ♗ **xc6 13.0-0-0 c4 14.** ♘ **g5** ♘ **f8 15.** ♕ **h5** ♗ **d8 16.** ♖ **hf1 g6 17.** ♕ **h6 f5 18.exf6** ♗ **xf6 19.** ♘ **f3 0-0-0 20.** ♖ **de1** ♔ **b7 21.** ♗ **d2** ♕ **e7 22.h5** ♖ **e8 23.** ♖ **e2** ♕ **f7 24.** ♖ **fe1** ♘ **d7 25.** ♖ **h1** ♘ **b8 26.** ♖ **ee1** ♕ **g8 27.** ♘ **e2** ♘ **d7 28.** ♘ **e5** ♗ **g7 29.** ♕ **g5** ♗ **f6 30.** ♕ **g4** ♗ **d8 31.** ♕ **h3** ♘ **xe5 32.dxe5** ♗ **e7 33.** ♗ **c3 g5 34.g3 g4 35.** ♕ **h2** ♗ **c5 36.** ♖ **hf1** ♕ **f7 37.** ♘ **d4** ♖ **hf8**

We start from this position. AlphaZero has a pleasant game: its space advantage, grip on d4 and central dark-square control keep Black's dynamic plus – the bishop pair – under wraps.

AlphaZero takes the committal decision to transform this stable advantage into an opposite-coloured bishops middlegame a pawn down. In return for the pawn, AlphaZero gains the following advantages:

1. The activity of Black's pieces is reduced as AlphaZero forces Black to give up the bishop pair.

2. AlphaZero gains a channel of attack towards the black king – the g1-a7 diagonal – which Black cannot oppose with any minor piece (as AlphaZero has induced Stockfish to exchange its dark-squared bishop for White's knight).

In other words, AlphaZero grabs the chance to reduce the activity of Black's pieces and get a clear path towards the black king. That's worth a pawn for AlphaZero!

**38.f5** ♗ **xd4 39.** ♗ **xd4 exf5**

AlphaZero has secured a path of attack along the a7-g1 diagonal against the black king. However, this single path is not enough for a decisive attack. White will need to open more lines of attack. Ideally, that would be a file – for example the b-file – from which the white rooks can combine with White's queen and bishop to get at the black king.

It isn't easy, but White's advantage is that Black has few positive actions to take because its pieces are so passive. Black's bishop on c6 is hampered all over the board by its own pawns, while Black's queen and rooks are balked by the dark-square barrier formed by the bishop on d4 and pawn on e5. White has all the time in the world to prepare the attack.

**40.** ♕ **g1**

Targeting the only pawn still on a dark square.

**40...b5**

40...♕c7 41.e6 would immediately increase AlphaZero's activity so Black is compelled to accept additional dark-square weaknesses on the queenside.

**41.** ♗ **c5** ♖ **g8 42.** ♕ **d4** ♕ **e6 43.** ♗ **b4** ♗ **d7 44.** ♗ **d2**

After creating additional weaknesses with a bishop and queen battery against b6, AlphaZero swaps around its bishop and queen and prepares to invade with the queen on a7. This is dangerous, but not decisive even if we give White an extra move:

44... – Black passes! 45.♗e3 ♕c6 46.♕a7+ ♔c8.

There is no clear way for White to increase the pressure and Black is threatening to drive White's queen away with...♕b7, ♕c5+...♕c6. You can only get so far with diagonals: you also need files to really make the opponent suffer.

**44...** ♕ **c6 45.e6**

I like this move very much. It opens another diagonal towards the black king – the f4-b8 diagonal – and more importantly, it opens the e-file. AlphaZero turns the e-file into the entry channel it needs for its rooks. Stockfish tries to barricade the door with the e6-bishop, reinforcing it with support from its queen and rooks. With this second pawn sacrifice, AlphaZero ties down Black's pieces still further.

**45...** ♗ **xe6 46.** ♗ **e3** ♖ **a8 47.** ♗ **f2 a5**

Advancing the pawn loosens Black's queenside a little, but it has two advantages:

1. Black frees the a6-square for its rook. From a6, the rook covers the white queen's invasion squares on a7 and b6 and protects the bishop on e6.

2. Black takes back some control of a few queenside dark squares and introduces some threats (...b5-b4 and...c4-c3).

**48.** ♖ **e2**

AlphaZero doubles rooks on the open e-file to tie Black's pieces to the defence of the e6-bishop.

**48...** ♖ **a6 49.** ♖ **fe1** ♖ **e8 50.h6**

A characteristic AlphaZero move, taking the opportunity of a pause in the play to gain space and to create an invasion outpost for the white queen on g7.

**50...** ♕ **d7**

A fascinating position.

Black is two pawns up but has a number of serious problems:

1. _Passive pieces:_

a. the queen's rook is tied to a6 to prevent White's queen from entering on b6 or a7.

b. the bishop is glued to e6 to block White's rooks from invading along the e-file.

c. two of Black's major pieces are tied to the defence of the bishop on e6.

2. _Vulnerable king:_ Black's pawn structure is a mass of holes, which means that the black king has no safe place anywhere on the board. The black king will have to rely on pieces to defend it, as the pawns have already left home.

3. _White entry points:_ by pushing the h-pawn to h6, White has given itself an advanced entry point for its queen with ♕g7 (White might even consider a manoeuvre like ♖e1-h1-h5-g5-g7). Together with the doubled rooks on the e-file attacking the e6-bishop, ♕g7 causes Black some anxiety.

And yet, for all that, Black is by no means lost. White has no easy way to open the position further. A move like b2-b3 is possible, but White must be careful of its own king's safety.

A typical idea for White would be to move its king over to the kingside – for example to g1 – to be able to make pawn moves freely on the queenside, but it takes some organisation and, of course, the kingside – with the exposed pawn on h6 – is also not completely safe. For now Stockfish has sufficient resources to defend its extended territory. The engines give the position a value of 0.00 – absolutely equal – though you may wonder whether such an assessment encompasses the difficulty of defending such a position. AlphaZero starts to manoeuvre, trying out various invasion points with its queen to see how Black reacts.

**51.** ♕ **g7** ♖ **e7 52.** ♕ **f6 b4**

Not a bad move, forcing White to pay attention to possible counterattacks against its own king. However, the tension on the queenside gives White fresh hope of opening lines in that area. White's manoeuvring has induced Black to take action on the queenside.

**53.** ♕ **d4** ♕ **d6 54.** ♔ **b1**

A very interesting moment. What happens after 54...bxa3, you may ask? Doesn't Black just win a pawn? If you don't mind, we'll leave this question until later in the game as an almost identical situation arises....

**54...** ♕ **c7 55.** ♗ **e3**

Hinting at ♗g5, when the black rook on e7 will have to either give up the seventh rank (when ♕g7, attacking the h-pawn, becomes strong for White) or loosen its defence of the e6-bishop by moving to f7.

**55...bxa3**

A crucial moment. Stockfish takes the risky decision to open the queenside, eyeing a concrete continuation against White's most obvious reply.

We examined the 0.00 evaluation and the effect on Stockfish's play in this position in the chapter 'ZeroZeroZero'. For now, back to the game: Stockfish thinks it has spotted something clever!

**56.** ♔ **a2**

A fabulous idea! AlphaZero isn't remotely interested in pawns: it wants to open lines, and it does not want to give Black the exchange of queens.

Stockfish had planned to meet the obvious 56.bxa3 with 56...f4 (56...c3 57.♔a1 ♕c4, activating the queen, is another key idea. White cannot leave the black queen on c4, while the exchange of queens removes the biggest source of danger for Black's king) 57.gxf4 (57.♗xf4 ♕b6+ swaps queens) 57...♗f7. White no longer has ♗f4 in reply to...♗f7 so Black can release the pin on the e-file. Suddenly Black's pieces become active too and the idea of...c4-c3 is still in the air.

AlphaZero has a much better idea however...

**56...** ♔ **a8**

Moving off the soon-to-be-opened b-file, the black king retreats into a cage: it soon won't have any moves whilst the rook on a6 will be rooted to its spot to defend against the mate threat on a7. The activity of Black's pieces has not increased as a result of 55...bxa3.

A) 56...axb2 57.c3.

This beautiful idea prevents Black's counterplay with...c4-c3 and prepares ♖xb2, bringing the rook to the b-file. The resulting attack with a rook assisting on the open b-file is unstoppable! 57...♔a8 58.♖xb2 ♖e8 59.♗f4 ♕d7 60.♕e5 ♔a7 61.♔a1 followed by ♖eb1 is an attack that convinces even my engines;

B) 56...f4 57.♗xf4 ♕b6 is the other tactical idea, to try to relieve the tension by returning some material in return for exchanging queens. However, the tactics don't always have to work for Stockfish: 58.♖xe6 ♕xd4 (if 58...♖xe6 59.♕g7+ ♔a8 60.♖xe6 ♕xe6 61.♕h8+ ♔b7 62.♕xh7+ ♔c6 63.♕c7+ ♔b5 64.h7 wins. So useful having that h-pawn already so advanced) 59.♖xe7+ ♔c8 (59...♔c6 60.♖1e6+ ♔b5 61.♖b7+ ♔c5 62.♖xa6 wins: the rook on b7 cunningly defends against the mate on b2) 60.♖e8+ ♔d7 61.♖1e7+ ♔c6 62.♖c7+ ♔b5 63.♖b7+ ♔c6 (63...♖b6 64.♖xb6+ ♔xb6 (64...♕xb6 65.♖b8) 65.♗e3 is the cute idea) 64.♖ee7 (threatening 65.♖ec7 mate) 64...♔c5 65.♗e3;

C) 56...c3 also looks tempting, trying to achieve...♕c4+, swapping off queens. However, 57.b3 is worrying for Black. White will follow up with ♗g5 and ♖e3, winning the c3-pawn. Black's 55...bxa3 has only ended up weakening its queenside while White's king is still safe. 57...a4 58.♖b1 is again scary for Black. If 58...axb3+ 59.♖xb3+ ♔a8 60.♗f4 wins as ♖b8+ is in the air.

**57.** ♖ **b1** ♕ **c8 58.c3**

Another key move, preparing to capture on a3 without allowing counterplay with...c4-c3. The last three moves 56.♔a2, 57.♖b1 and 58.c3 are exceptional: White is doing its utmost to open the b-file towards the black king whilst snuffing out any hope Black has of exchanging queens. The next challenge is to stop Black from using the outpost on b3 to block the b-file.

**58...** ♖ **b7 59.bxa3** ♖ **b3**

**60.a4**

60.♖xb3 cxb3+ 61.♔xb3 ♕c4+ would allow the exchange of queens, so AlphaZero has to work out another way of keeping its initiative going. If Black is forced to exchange the rook on b3, then its remaining rook is passive, tied to a6 to cover the mate threat on a7. AlphaZero starts with the risky-looking 60.a4 to stop Black from cementing its rook on b3 with...a5-a4.

**60...** ♗ **d7**

A dangerous move, looking to get in...♕c6 with maximum effect, but perhaps too ambitious.

60...♕c6 directly feels like the best defence to me. AlphaZero provided the following line, which matches my own analysis (for a short while!): 61.♖xb3 cxb3+ 62.♔a3 (if 62.♔xb3 ♖b6+ is AlphaZero's ingenious defence, exploiting a tactical opportunity to activate the rook on a6) is very dangerous for Black, but I didn't find a win.

One of the threats is ♖e2-b2xb3:

A) 62...♕c4 63.♕h8+ ♕c8 64.♕xh7 ♕xc3 65.♕g7 ♕b4+ 66.♔b2 ♕xa4 67.♕f8+ ♔b7 68.♕e7+ ♗d7 (68...♔c8 69.h7 ♕a2+ 70.♔c1 ♖c6+ 71.♗c5 ♕a1+ 72.♔d2 ♕b2+ 73.♔e3 wins for White) 69.♕a3 was my main line, and AlphaZero's too. White forces the exchange of queens after which its h-pawn is a monster! AlphaZero gives itself a 73.8% expected score at the end of this line;

B) 62...♗d7 was my favourite defensive attempt but didn't figure in AlphaZero's most examined moves. We asked AlphaZero to analyse it all the same: 63.♗f4 (63.♖b2 ♖b6 is Black's clever trick, activating the rook on the b-file: 64.♕xb6 ♕xa4#) still looks fraught for Black: the rook is coming to e7. 63...♖a7 is the engine attempt at working defensive miracles: Black attempts to activate the rook without leaving the rook hanging on b6: this should give Black a better chance of launching counterplay with...♕xa4:

B1) 64.♕h8+ was the dangerous idea I was keen on, but Black seems to hold: 64...♔b7 65.♕b8+ ♔a6 66.♕b5+ ♕xb5 67.axb5+ ♔xb5 (67...♗xb5 68.♖e6+ ♔b7 69.♗e3 ♖a6 70.♖e7+ wins the h-pawn and leaves Black in disarray) 68.♖e7 was the idea, aiming just as in the other variation to win the h7-pawn while Black has lost coordination. 68...♖b7 69.♖xh7 ♔c6 70.♗c1 (the bishop will not find it easy to assist the advance of the h-pawn from here. If 70.♔b2 a4 and suddenly the threat of 71...a3+ leaves White in danger) 70...f4 71.gxf4 ♗f5 neutralises the threat of the h-pawn and leads to a draw;

B2) 64.♖d2 AlphaZero's main line of analysis now continues 64...b2 65.♖xb2 ♖b7 66.♗e3 ♕d6+ 67.♔a2 ♕c7 68.♕xd5 ♗c6 69.♕d3 ♖xb2+ 70.♔xb2 ♔b7 71.♕xf5 ♗xa4 72.♕xg4 ♗e8 73.♕e4+ ♗c6 74.♕d4 ♗e8 with a 58.9% expected score according to AlphaZero. After all those sacrifices, White has emerged a pawn up, but Black should be able to hold for a draw;

C) 62...f4 is AlphaZero's main line, which I had not considered: 63.gxf4 ♕c4 64.♕h8+ ♕c8 65.♕g7 ♕c6 66.f5

Another pawn sacrifice for an open file! 66...♗xf5 67.♖f2 b2 68.♖xf5 b1♕

69.♖f8+ ♕b8 70.♖xb8+ ♔xb8 71.♗f4+ ♔c8 72.♕h8+ ♔d7 73.♕xh7+ ♔e8 74.♕h8+ ♔e7 75.♕e5+ ♔f7 76.♕g7+ ♔e8 77.♗e3 is the end of AlphaZero's analysis, with a 61.3% expected score. Anyway, back to the game where Stockfish played the risky 60...♗d7.

**61.** ♖ **d2**

Another excellent move with a great tactical point! 61.♕xd5+ ♕c6 would lead to the exchange of queens.

**61...** ♖ **xb1**

Again all the engines are in agreement, but it feels like a big concession. With White's major pieces lined up on the d-file, the exchange of queens on c4 was quite risky for Black but it feels even more risky to give White the b-file!

A) 61...♗xa4 62.♕xd5+ ♗c6 (62...♕b7 63.♕g8+ ♕b8 64.♕xc4; 62...♕c6 63.♕g8+ ♔b7 64.♕xh7+) 63.♕xc4 ♖xb1 64.♖d8 wins – the point of 61.♖d2!;

B) 61...♕c6 62.♖xb3 cxb3+ 63.♔xb3 ♕c4+ 64.♕xc4 dxc4+ 65.♔a3 is awkward for Black: it isn't easy to stop White's rook from getting at the h-pawn.

**62.** ♔ **xb1** ♗ **xa4**

At the cost of an additional pawn, White has exchanged off Black's active rook.

**63.** ♖ **a2**

Another clever move and a big decision for Stockfish: does it block the b-file with 63...♗b3, or does it retreat the bishop and give White free rein over the b-file?

63.♕xd5+ ♕b7+.

**63...** ♕ **e8**

63...♗b3 feels right, but it doesn't solve Black's problems: 64.♕xd5+ ♕b7 65.♕d8+ ♕b8 66.♖d2 ♗a4+ 67.♔c1 ♕xd8 (Black must exchange queens) 68.♖xd8+ ♔b7 69.♖h8. The passed h-pawn will be very difficult to stop. Stockfish takes a different decision, relying on its fantastic tactics to keep White at bay from its draughty king's position.

**64.** ♕ **xd5+** ♗ **c6 65.** ♕ **c5**

From this point onwards, AlphaZero's evaluation rises rapidly (undaunted by the subsequent loss of the h6-pawn), starting at 60.9%. moving to 67.1% after 66.♔a1, 76.4% after 75.♔a3 and 85.8% after 82.♖f6. By a show of activity with its queen, Stockfish keeps the white pieces far away for now (67.♗g1, 68.♖h2) but once White has secured the king with 75.♔a3, there is little hope for Black. With the black bishop and rook paralysed by White's queen and bishop battery on the g1-a7 diagonal, it is only a matter of time before White finds a decisive entry point for its rook on one of the four files open to it: b, d, e and f (via d6-f6). Black's defences are overloaded by the cumulative effect of the lines that AlphaZero has opened, and the disparity in the relative activity of White's and Black's forces. No amount of pawns (well, almost) can make up for that in AlphaZero's world!

**65...** ♕ **e4+ 66.** ♔ **a1** ♕ **h1+ 67.** ♗ **g1** ♕ **xh6 68.** ♖ **h2** ♕ **e6 69.** ♗ **e3** ♕ **d7 70.** ♖ **d2** ♕ **e8 71.** ♖ **d6** ♔ **b7 72.** ♔ **b2** ♕ **b8 73.** ♔ **a2** ♕ **c8 74.** ♖ **d2**

The engine evaluations now start to show a big plus for White (until 71...♔b7, Stockfish was evaluating the position as 0.00) as they spot the idea of ♔a3, which avoids any perpetual check counterattacks by Black.

With the white king permanently safe, Black can only wait for the moment of execution.

**74...** ♕ **e8 75.** ♔ **a3** ♔ **a8 76.** ♗ **g5** ♕ **e1 77.** ♔ **a2** ♕ **e4 78.** ♗ **e3** ♕ **e8 79.** ♖ **d6** ♔ **b7 80.** ♔ **a3** ♕ **h8 81.** ♗ **d4** ♕ **e8 82.** ♖ **f6 f4**

Desperation. The position is already lost.

If Black passed, White would finish off by invading on the eighth rank: [82...--] 83.♖f8

A) 83...♕d7 84.♖g8 (threatening ♖g7) and now:

A1) If 84...♕c7 85.♗e5 wins;

A2) 84...♕e6 85.♖g7+ ♗d7 86.♕b5+ ♔c7 87.♗e5+ (87.♖xd7+ ♕xd7 88.♕xa6 ♕d6+ would not be a clever way to proceed as Black gets chances on the kingside) 87...♔d8 88.♕b8+ ♗c8 89.♕c7+ ♔e8 90.♖xh7 wins cleanly.

B) 83... ♕e6 84.♗e5 (threatening 85.♖b8 mate) 84...♖a8 85.♖xa8 ♔xa8 86.♕xa5+ ♔b7 87.♕c7+ ♔a6 88.♗d4 ♗b7 89.♔b4 forces mate with 90.♕a5+.

**83.gxf4** ♕ **d7 84.** ♖ **d6** ♕ **c7 85.f5** ♗ **d7 86.** ♕ **xc7+** ♔ **xc7 87.** ♖ **xa6** ♗ **xf5 88.** ♖ **f6** ♗ **c2 89.** ♔ **b2 1-0**

A remarkable opposite-coloured bishops middlegame from AlphaZero.

55...bxa3, opening the queenside, was the key moment of the game. I was intrigued how White would have continued if Black had waited with a move like 55...♖e8 or 55...♕d7.

It wasn't easy to analyse this position. With the engines regularly assessing lines as 0.00 and suggesting draws by repetition as their main lines, it was difficult to use the engines to predict what AlphaZero might have played.

I decided to supplement my analysis by turning my daily 15-minute game against Smallfish (the Stockfish 9 engine ported to the iPhone) into a training exercise and doing my very best AlphaZero impression! This is not meant to give a definitive analysis of the position – I am fully aware that Stockfish 9 is not at full strength on the iPhone! – but at least to give an idea of the possibilities available to both sides. I forced Smallfish to play 55...♖e8 and then began to work my magic!

**Matthew Sadler**

**Smallfish 9**

London 2018

After some tries, I was attracted to two ideas:

1. It was difficult to open the queenside by force, but I had some success with the idea of a3-a4 followed by installing my queen on b5 (mirroring the unusual idea of a queen outpost on g7 on the kingside supported by the pawn on h6). From b5 the queen exerts unpleasant pressure on the rook on e8 (which affects the stability of Black's blockade of the e-file) and the queen turns out to be very difficult to shift!

2. I liked the idea of transferring my king to the kingside, where it would be safe if White manages to break open the queenside, and well-placed to invade through the kingside dark squares to Black's h7-pawn if the queens get exchanged.

Here's one of my games to give you a flavour of the position. At the very least I think we can learn two things from this:

a. The position remains tricky for Black, even if it resists any temptation and tries to stay still.

b. Beating Stockfish is not for humans!

**1.** ♔ **a1**

I grew to like this flexible move. As White I was never keen on playing axb4 as the open a-file seemed more dangerous for my king than for Black's. I anticipate...bxa3 from Black (as the b1-square is already free for my rook to occupy the b-file) whilst also making my king safer if I ever force open the queenside with b2-b3.

**1...c3 2.b3**

Following AlphaZero's lead: I don't want to give Black the chance to swap queens with...♕c4.

**2...** ♕ **d7 3.a4**

My next goal is to uncover the rook battery on the e-file and then move my queen to b5. It took me quite a while to decide where my bishop should go. In the end, I chose d4, blockading the d-pawn and preventing Black from attacking the queen on b5 with its rook.

**3...** ♕ **c6 4.** ♗ **f2** ♖ **e7 5.** ♖ **e5** ♖ **e8 6.** ♖ **1e2** ♔ **b8 7.** ♕ **f4** ♕ **c7 8.** ♗ **d4** ♔ **c8**

White is in control as Black can undertake nothing, so I first explored my other queen outpost on the kingside.

**9.** ♕ **g5** ♔ **b7 10.** ♕ **g7** ♖ **e7 11.** ♕ **f8** ♕ **d7 12.** ♔ **b1**

Once the queen arrives on b5, Black will gain the possibility of exchanging off the queens, so my king must be ready to invade through the kingside and attack Black's h7-pawn. 12.♔b1 brings my king to the centre behind the 'umbrella' of my bishop and rooks.

**12...** ♖ **e8 13.** ♕ **c5** ♕ **c6 14.** ♕ **b5+**

**14...** ♔ **c7 15.** ♔ **c1** ♔ **c8 16.** ♔ **d1** ♔ **d7 17.** ♔ **e1**

If Black waits any longer, then I will move my king into g5 via f2-e3-f4.

Black decides to resolve the situation on the queenside.

**17...** ♕ **xb5 18.axb5** ♖ **aa8 19.b6** ♖ **ac8 20.** ♔ **f2** ♖ **b8 21.** ♔ **e3** ♗ **f7 22.** ♔ **f4** ♖ **xe5 23.** ♖ **xe5**

This is the ideal situation for White: Black's pieces are passive and White's king is moving towards the weakness on h7. The only thing White must watch out for is related to White's deficit in pawns: Black can give a few back to create a passed pawn. I thought this was winning for White, but Stockfish is an astonishing defender, even on my mobile phone!

**23...** ♔ **c6 24.** ♖ **xf5** ♗ **g6 25.** ♖ **f6+** ♔ **b7 26.** ♖ **xg6 hxg6 27.** ♔ **g5**

As we saw in the 'Activity' chapter, sacrificing to break through a Stockfish fortress is an AlphaZero technique so I was proud and confident to do the same. However...

**27...a4 28.bxa4** ♖ **e8 29.h7 b3 30.cxb3 c2 31.** ♗ **b2 d4 32.a5** ♔ **a6 33.b4** ♔ **b5**

I spent all my time here looking for a way to win, but found nothing better than a draw:

**34.b7** ♔ **a6 35.** ♔ **xg6 d3 36.** ♗ **c1** ♔ **xb7 37.b5** ♖ **d8 38.** ♗ **d2** ♔ **c7 39.** ♔ **f5** ♔ **b7 40.** ♔ **e4** ♖ **h8 41.** ♔ **xd3** ♖ **xh7 42.** ♔ **xc2** ♖ **h5 43.b6** ♖ **f5**

And the game was drawn some moves later.

**HISTORICAL PARALLEL**

**Bent Larsen's rook's pawns**

This game would sit equally well in the chapter 'The march of the rook's pawn': no other top-class player was so associated with the use of the rook's pawn as an aggressive weapon than the Danish grandmaster Bent Larsen (1935-2010). I found his remarks about his own use of rook's pawns and flank attacks in his _Best Games_ collection to be very perceptive: 'Polugaevsky has written that I like to push the rook pawns. Gligoric has stated that there are more flank attacks in my games than in those of other contemporary masters. There is probably some truth in this. One amusing characteristic that my flank attacks have is that they do not always lead to simplifications. If the attack is rebuffed, there will usually be chances to initiate another course of action in a different sector.'

Perhaps the best demonstration of Larsen's aggressive style and his use of the h-pawn is his famous game against the Hungarian grandmaster Lajos Portisch, which featured a fantastic AlphaZero-style assault on his opponent's dark squares.

**Bent Larsen**

**Lajos Portisch**

Amsterdam Interzonal 1964 (15)

**1.e4 e6 2.d4 d5 3.** ♘ **c3** ♗ **b4 4.exd5 exd5 5.** ♕ **f3**

A creative opening wrinkle from Bent Larsen, who loved to set his opponents unusual problems as early as possible.

On his fourth move, Larsen resolved the central tension, which makes it likely that play will be mainly on the wings.

**5...** ♘ **c6 6.** ♗ **b5** ♘ **ge7 7.** ♗ **f4 0-0 8.0-0-0** ♘ **a5 9.** ♘ **ge2 c6 10.** ♗ **d3 b5 11.h4**

The push we have grown to know and love! Larsen – just like AlphaZero – uses the rook's pawn as the first wave of his attack to soften the black kingside and create the first dark-square weaknesses. Black's dark-squared bishop – out on a limb on b4 – is not assisting the defence of Black's kingside in any way.

**11...** ♘ **c4 12.h5 f6 13.g4** ♕ **a5 14.** ♗ **xc4 dxc4 15.a3** ♗ **xc3 16.** ♘ **xc3** ♕ **d8 17.** ♖ **he1 a5 18.** ♕ **g3** ♖ **a7 19.h6**

**19...g6 20.** ♗ **d6**

Building pressure on Black's central dark squares to add to the weaknesses created by the push h2-h4-h5-h6.

**20...** ♖ **e8 21.** ♕ **f4** ♔ **f7 22.** ♗ **e5 f5 23.** ♗ **b8** ♖ **b7 24.** ♕ **e5** ♖ **g8 25.g5**

Total dark-square domination!

The rook's pawn was a dangerous weapon in the hands of Danish super grandmaster Bent Larsen.

**25...b4 26.** ♕ **f6+** ♔ **e8 27.** ♕ **xc6+** ♔ **f7 28.** ♕ **f6+** ♔ **e8 29.d5** ♖ **f8 30.** ♕ **c6+** ♕ **d7 31.** ♗ **d6** ♖ **f7 32.** ♗ **xe7 bxc3 33.** ♗ **b4+ 1-0**

A fantastic game!

Perhaps the ultimate example of sacrificing material to combine rooks on open lines and queen and bishops on open diagonals against the opposing king is the following majestic attack by AlphaZero.

_Game: 'Exactly how to attack'_

Both authors enjoy listening to Costa Rican GM Alejandro Ramirez's excellent DVD on the Réti. In it he shows 'exactly' how to play the positions. Ramirez's use of the word 'exactly' is strangely reassuring – it is nice to know exactly how to play. Here AlphaZero conducts a model kingside attack and shows us exactly how to play it.

AlphaZero clears lines on the kingside from the opening, forcing Black to take first White's g-pawn and then the h-pawn. Just as in the previous games, having opened one channel of attack (this time the files) against the black king, AlphaZero focuses its efforts on opening a second channel: the diagonals. To do so, AlphaZero advances then sacrifices its d- and e-pawns.

The position on move 43 is an astonishing picture: all of White's pieces are focused against Black's king's position with AlphaZero bringing another unit – the f-pawn – into play to finally break Black's resistance down.

**Game themes:**

1. Sacrificing material to open lines against the opponent's king [10.b5, 16.♖g4]

2. Sacrificing material to open diagonals [28.♖he1, 30.d5]

3. Improving the position of the king before the next wave of attack [23.♔a1]

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3 6.** ♕ **xc3 a5 7.b4 d6 8.e3**

The first new move of the game. 8.♗b2 and 8.g3 have been tried until now.

**8...** ♘ **e4 9.** ♕ **c2** ♘ **g5 10.b5**

White denies Black the chance to exchange rooks with 10...axb4 and 11...♖xa1 and instead offers Black a pawn to open the g-file against the black king on g8.

**10...** ♘ **xf3+ 11.gxf3** ♕ **f6 12.d4**

A noteworthy move: I would have expected 12.♗b2 ♕xf3 13.♖g1 to immediately put some pressure on the black kingside. AlphaZero is not too bothered to act quickly: it clearly believes in its long-term compensation for the pawn.

**12...** ♕ **xf3 13.** ♖ **g1** ♘ **d7 14.** ♗ **e2** ♕ **f6 15.** ♗ **b2** ♕ **h4 16.** ♖ **g4**

Another remarkable move: AlphaZero offers another pawn to open the h-file against the black king. Note however that there is certainly no mate in sight! AlphaZero assesses the position after 16.♖g4 as 54.4%, no better than its evaluation after the first move. Stockfish on my machine is quite bullish at -0.68 and the other engines have similar values.

**16...** ♕ **xh2 17.** ♖ **g3 f5 18.0-0-0**

AlphaZero offers a third pawn, though this one is a little poisoned.

**18...** ♖ **f7**

18...♕xf2 19.♖dg1 ♖f7 20.♖1g2 ♕e1+ 21.♗d1 puts the black queen in a very tight spot:

A) 21...f4 22.exf4 ♘f6 23.♖g1 ♕e4 24.♕d2 followed by ♗c2 and d4-d5 will be killing;

B) 21...♕h1 22.♖h2 ♕e4 (22...♕f1 23.♖gh3 (threatens both 24.♖h1, trapping the queen, and 24.♖xh7) 23.♕e2 f4 24.♖gh3 fxe3 25.♗c2 ♕f4 26.♗xh7+ ♔f8 27.♗d3 again looks very powerful for White. Black's king is open and its development is poor, which should give White more than enough compensation for just one pawn (e3 will soon fall).

**19.** ♗ **f3** ♕ **h4 20.** ♖ **h1** ♕ **f6**

AlphaZero's play in the next few moves is explained if you think of AlphaZero's course of action in the previous games. In those games, the opening of a diagonal came first, and then AlphaZero put all its efforts into opening a file for its rooks to point at the black king. Here, two(!) files – the g- and h-files – have already been opened by pawn sacrifices, so AlphaZero now concentrates on opening diagonals. Where you might expect it to transfer the queen over to the kingside and hammer away with its major pieces at Black's g6- and h7-pawns, AlphaZero regroups its pieces and prepares for a massive advance – in fact, a wholesale sacrifice – of its central pawns to open diagonals towards Black's king. Once that happens, AlphaZero will have its ideal attacking structure and carnage should ensue!

In the next few moves, AlphaZero puts its king on a1 (we have seen how aware AlphaZero is of safe king positions), out of the range of any random checks when the centre gets opened, and supports the advance of the c-, d- and e-pawns.

**21.** ♔ **b1 g6 22.** ♖ **gg1**

Such an unexpected move: the rook seemed to be ideally placed on g3, allowing White to double rooks on either the g- or the h-file. Instead AlphaZero redeploys the rook so that it can support the queenside break c4-c5 ! I would not have considered this move.

**22...a4 23.** ♔ **a1** ♖ **g7 24.e4**

**24...f4 25.c5**

**25...** ♕ **e7 26.** ♖ **c1**

After preparation, White is launching its central pawns forward at breakneck speed. White's major pieces on the c-file also give White the possibility of opening the c-file with cxd6 and invading there. AlphaZero is once again playing over the whole board.

**26...** ♘ **f6 27.e5 dxe5 28.** ♖ **he1**

A great move once again! 28.dxe5 would close the a1-h8 diagonal, which just isn't AlphaZero's style: it would rather sacrifice another pawn to force the diagonal open.

You will not be surprised after seeing the previous games that AlphaZero is not scared of allowing Black to achieve opposite-coloured bishops with 28...e4 29.♗xe4 ♘xe4 30.♕xe4: just look at the difference in activity of White's and Black's bishops when White plays d4-d5 on the next move!

**28...e4**

A crucial moment in the game, and I don't like this move: it feels as if Black underestimates the power of the subsequent sacrifice d4-d5, opening the a1-h8 diagonal for the dark-squared bishop. Two alternative defences do a better job of trying to block the h1-a8 diagonal:

A) 28...♘d5 is the most obvious defence, to meet 29.♖xe5 with 29...c6 when the d4-pawn is safely under lock and key. 29.c6 was my best attempt, preventing 29...c6 and aiming to attack the blockade on d5 starting with ♖xe5. 29...e4 was the unanimous choice of my engines after many hours of analysis (29...bxc6 30.♕xc6 was my main line: 30...♖a7 31.♖xe5 ♗b7 32.♕c5 ♖a5 (if 32...♖a8 33.♗xd5 ♗xd5 34.♖xd5 wins) 33.♗g4 looked awkward for Black. My engines give it +2 for White). 30.♖xe4 bxc6 31.♖e5 ♖b8 32.bxc6 ♕d6 33.♕xa4 White has excellent compensation for the pawn: two bishops, restricted black pieces and central control;

B) 28...c6 was my favourite line, and was also the choice of Smallfish when I played some training games from this position.

Black gives back material to neutralise White's bishop pair and to orchestrate counterplay against the white king along the b-file. 29.bxc6 (29.d5 exd5 30.♖xe5 ♕f7 is similar to the game, but White's light-squared bishop is less potent on f3 than on d3. This should give Black a little more time to defend) 29...bxc6 30.♗xc6 ♗b7 31.♗xb7 ♕xb7 32.d5 exd5 (not a human move, but the engines' favourite. 32...♘xd5 and now a move I missed in my practice games: 33.♕e4, preparing to recapture on e5 with the queen. White has excellent chances). Now either 33.c6 or 33.♖xe5 look very dangerous for Black.

**29.** ♗ **xe4** ♕ **f8 30.d5**

Another pawn sacrifice! This one opens the unopposed a1-h8 diagonal for White's dark-squared bishop and also opens the e-file for White's rook. Note that – strangely – White's rooks have gravitated from the kingside (where you would expect them to be) to the queenside and centre. However, the result is that White has opened the centre and activated its bishops. Black's light-squared bishop does now gain access to the c8-h3 diagonal, so White must ensure that this bishop is kept under wraps. We examined AlphaZero's thought processes leading up to this sacrifice in the chapter 'How AlphaZero thinks'.

**30...exd5 31.** ♗ **d3**

Still aiming towards the black king and preventing 31...♗f5.

**31...** ♗ **g4 32.f3**

**32...** ♗ **d7**

32...♗xf3 33.♖f1 ♗e4 34.♖xf4 ♖f7 35.♖cf1 is horrific for Black.

**33.** ♕ **c3** ♘ **h5 34.** ♖ **e5**

AlphaZero is at 80.3%, which indicates strong winning chances. The engines now start to show an advantage for White.

**34...c6 35.** ♖ **ce1** ♘ **f6 36.** ♕ **d4**

You won't see much better centralisation than this!

This is a lovely creeping move from White, attacking the pawn on f4 and making sure that Black's pawn structure – which hampers the scope of Black's minor pieces – stays fixed where it is.

**36...cxb5**

36...♖e8 is an obvious move, but White then completes the suffocation of Black's pieces with 37.♖xe8 ♘xe8 38.b6.

Find a move for Black! 38...♕f7 39.♗a6. Worth a diagram!

39...bxa6 40.b7 queens and 39...♗c8 40.♖xe8+ mates.

**37.** ♗ **b1**

A new weakness (d5) appears and the light-squared bishop is re-routed to a2 to attack it.

**37...** ♗ **c6 38.** ♖ **e6**

Black's position is crumbling: its pieces can't hold their outposts.

**38...** ♖ **f7**

Black hopes to give back a piece to break the attack and survive thanks to its four extra pawns. But White keeps the attack going for a while.

If 38...♘h5 39.♗a2 ♖d8 40.♖1e5, aiming for ♖d6 and ♗xd5. Black will not be able to keep its king out of harm's way.

**39.** ♖ **g1** ♕ **g7 40.** ♕ **xf4** ♖ **e8 41.** ♖ **d6** ♘ **d7 42.** ♕ **c1** ♖ **f6 43.f4**

You would have thought that White would have run out of pawns by now! AlphaZero brings another unit into the attack. Look how single-mindedly AlphaZero has focused everything against Black's kingside, and see how crucial the g-file has become again.

**43...** ♕ **e7 44.** ♖ **xf6** ♘ **xf6 45.f5** ♕ **e3**

Stockfish manages to break the attack, but at the cost of too much material. White is winning.

**46.fxg6** ♕ **xc1 47.gxh7+** ♔ **f7 48.** ♖ **xc1** ♘ **xh7 49.** ♗ **xh7** ♖ **e3 50.** ♖ **d1** ♔ **e8 51.** ♔ **a2** ♗ **d7 52.** ♗ **d4** ♖ **h3 53.** ♗ **c2** ♗ **e6 54.** ♖ **e1** ♔ **d7 55.** ♔ **b2** ♖ **f3 56.** ♖ **e5** ♖ **g3 57.** ♖ **e3** ♖ **g2 58.** ♔ **c3** ♖ **g4 59.** ♖ **f3** ♔ **e8 60.** ♖ **f2** ♖ **g3+ 61.** ♔ **b4** ♖ **g4 62.** ♖ **d2** ♗ **d7 63.** ♔ **a5** ♖ **f4 64.** ♗ **e5** ♖ **f3 65.** ♖ **d3** ♖ **f2 66.** ♗ **d1** ♗ **c6 67.** ♔ **b6 1-0**

Let's see another example of Alpha-Zero's approach. Once it has opened line(s) against the opposing king, it will then do its utmost to open a diagonal as a second channel of attack. I am constantly surprised at how powerful this technique is: Stockfish is rendered helpless while AlphaZero methodically tightens the screw.

_Game: 'When a plan comes together'_

An early sacrifice of the g-pawn is followed not by a direct assault, but by a period of play in which AlphaZero first stifles the opponent's minor pieces and then lures Black's central pawn barrier (the d6/e5/f6 structure) to e4 and f5. This gives AlphaZero its desired attacking structure: open file, open diagonal and a queen, bishop and rooks to attack with. Stockfish is again reduced to complete passivity.

**Game themes:**

1. Sacrificing material to open lines against the opponent's king [12.♘d2]

2. Opening a diagonal to support an attack along a file [15.d5, 19.♗c2, 23.♖d4]

3. Improving the position of the king before the next wave of attack [40.♔a3, 89.♔g3]

4. A slow-burning attack [move 24-40]

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3 e6 2.c4** ♘ **f6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3 6.** ♕ **xc3 a5 7.d4 b6 8.** ♗ **g5 d6 9.e3** ♗ **b7 10.** ♗ **d3**

The first new move of the game (10.♗e2 was played previously).

**10...h6 11.** ♗ **h4** ♘ **bd7 12.** ♘ **d2**

This idea of sacrificing the g2-pawn is a recurrent theme in many variations of this opening. I have analysed many such positions with my engines. To a human eye, taking the pawn is exceptionally risky; however, the engines are unanimously sceptical, giving Black a slightly favourable assessment. The interesting thing about this game is AlphaZero's approach, which differs considerably to that suggested by my engines. The goal is to shut in Black's pieces behind White's pawns, and to force Black to open the a1-h8 diagonal. There is no immediate attempt to mate Black: the goal is to achieve the AlphaZero attacking structure we know well: open file against the king; open diagonal converging against the king's position; queen, bishop and rooks in support.

**12...** ♗ **xg2 13.** ♖ **g1** ♗ **b7 14.** ♗ **c2**

A clever regrouping, giving White the option both of ♗a4 (exerting pressure against the knight on f6 by attacking the supporting knight on d7) and ♕d3, targeting h7. Leaving the queen on c3 allows White to exert pressure on the black kingside along the a1-h8 diagonal.

**14...** ♕ **e8 15.d5**

Threatening 15.♗xf6, winning a piece.

**15...e5**

When I saw this move, I pulled a face to myself: Black's bishop on b7 is passive behind White's central pawns on d5 and c4. My first instinct was to avoid removing Black's strongest source of pressure on the white position and attempt to maintain active possibilities. However, analysis with my engine convinced me that Black has no choice:

15...♔h8 is strongly met by 16.♘e4 ♘h5 (16...e5 17.♘xf6 ♘xf6 18.♗xf6 gxf6 19.♕d3 e4 20.♕xe4 ♕xe4 21.♗xe4 is a simple route to a pleasant endgame for White) 17.♖xg7 (a great move spotted by my engine after quite some time) 17...♘xg7 18.♘f6 ♕e7 (18...♕d8 19.♘h5 f6 20.♕d3 ♘f5 21.dxe6) 19.♕d4 (threatening 20.♕f4) 19...♘f5 (19...e5 20.♕e4) 20.♗xf5 exf5 21.♘xd7+ is clearly better for White.

**16.0-0-0** ♔ **h8**

16...b5 is the move I want to play, hitting at White's central foundations to distract White from a measured kingside build-up. This move was played by Stockfish in 8 games of the series of games prepared for the _Science_ magazine publication. AlphaZero scored 6 out of 8 and the following is a typical example of the play: 17.♕b3 b4 18.♕d3 (forcing the advance of the b-pawn removed pressure from the white centre, which frees AlphaZero free to start turning the screws on the kingside) 18...g6 19.f4 ♔h7 20.♖df1 ♘c5 21.♕e2 bxa3 22.bxa3 ♘fd7 23.f5 e4 24.♖f4 ♕e5 25.♘xe4 ♕a1+ 26.♔d2 ♕xg1 27.♘xc5 ♘xc5 28.♖f1, trapping the queen! AlphaZero won in 56 moves.

**17.** ♗ **a4**

Threatening 18.♗xf6 and preventing any future counterplay attempts with...b6-b5 or...c7-c6.

**17...** ♘ **h7 18.f4**

Putting pressure on the e5-pawn.

**18...f6 19.** ♗ **c2**

Now falling back to the weakened b1-h7 diagonal: White's aim is to force Black to block this diagonal with...e5-e4 and...f6-f5, which would then open the a1-h8 diagonal.

**19...** ♘ **c5 20.** ♘ **b3** ♘ **xb3+ 21.** ♕ **xb3**

AlphaZero has exchanged off the active knight on c5, leaving Black with awful minor pieces: a bishop on b7 hampered by the white pawns on c4 and d5 and a knight on h7 with no moves. White's threat is to play 22.♗g6 and then 23.♕d3, so Black is forced to close the centre.

**21...e4 22.** ♖ **g2** ♖ **g8 23.** ♖ **d4 f5**

First goal complete. White will now redeploy its pieces so that the dark-squared bishop and queen can line up on the a1-h8 diagonal and the white rooks are doubled on the g-file. White is also not averse to exchanging off its light-squared bishop for the black knight to leave itself with another thematic opposite-coloured bishops middlegame.

**24.** ♖ **d1** ♕ **h5 25.** ♗ **e1** ♕ **h3 26.** ♖ **dd2** ♘ **f6 27.** ♗ **d1**

AlphaZero is in no hurry: it deals first of all with Stockfish's activity, understanding that the structure it has envisaged will be strong whether it arrives in 5 or 50 moves! Stockfish ends up again at a 0.00 evaluation or thereabouts in different variations. AlphaZero is at 64.2%, which indicates that it is not looking to force a draw just yet!

**27...** ♖ **af8 28.** ♖ **df2** ♘ **h5 29.** ♔ **b1** ♗ **c8 30.** ♗ **xh5** ♕ **xh5 31.** ♗ **c3**

Mission accomplished. White's task in the next few moves is to tighten the screw and prevent Black from creating any counterplay, either on the kingside (with a possible...g7-g5 break) or on the queenside (with a possible...b6-b5 or...c7-c6 break). Once AlphaZero has established that control, it can redeploy its pieces and focus completely on the g7-square.

**31...** ♔ **h7 32.h4**

Typically, AlphaZero will use its rook's pawns in the next few moves to tighten the screw. This prevents any possibility of...g7-g5 from Black. Taking the h-pawn is always too dangerous: 32...♕xh4 33.♕d1 ♖f7 34.♕g1 ♗d7 35.♖g3 ♕e7 36.♖g6 with ♖h2 and ♗xg7 to follow! Easy!

**32...** ♗ **d7 33.** ♖ **g1** ♔ **h8 34.a4**

It would have been better for Black to play 33...a4 on the previous move to keep open the possibility of future counterplay with...b6-b5. Now Black has no counterplay whatsoever and must simply wait while White points its cannons towards the g7-pawn.

After 34.a4, AlphaZero's evaluation jumps to 76.7%.

**34...** ♔ **h7 35.** ♖ **fg2** ♖ **f7 36.** ♔ **a2** ♕ **f3 37.** ♗ **d4** ♗ **e8 38.** ♕ **c2** ♕ **h5 39.** ♖ **h2** ♖ **d7 40.** ♔ **a3**

An interesting moment. Black's next move is condemned by all the engines so I was intrigued to know whether Black could stay still and survive. I therefore took on the Black side against one of my engines... and got destroyed. Once again AlphaZero's attacking structure – open file against the king, open diagonal against the king, opposite-coloured bishops, queen, rooks and bishop on the board – proves to be exceptionally strong.

**40...** ♕ **f7**

A) 40...♖e7 41.b3 ♖d7 42.♕c1 ♖e7 43.♖g3 ♖d7 44.♖hg2 ♖e7 45.♕g1 g6 46.♖g5 ♕f3 47.♖f2 ♕h3 48.♖g3 was winning for White: 48...♕xh4 49.♖h2 wins the queen with mate following soon after;

B) 40...♖f7 41.b3 ♗d7 42.♖hg2 ♕xh4 (a brave, but foolish attempt!) 43.♖h2 ♕e7

44.♗xg7 (a gorgeous combination!) 44...♖gxg7 45.♖xh6+ ♔g8 46.♕h2 with forced mate!;

C) 40...♕f3 41.h5 ♗xh5 42.♖gh1 g6 43.♖h3 ♕g4 44.♕h2 ♖e8 45.♖e1 and 46.♖g3 will win the black queen!

**41.h5** ♕ **f8 42.** ♕ **d1 g5 43.hxg6+** ♖ **xg6 44.** ♖ **g5** ♖ **f7 45.b3** ♖ **e7 46.** ♕ **h1** ♖ **d7 47.** ♗ **c3**

If Black stays passive, White will further increase the pressure on Black's position with ♖h4, ♕h3 and then ♖hh5 if necessary, putting unbearable pressure on the f5-pawn. Stockfish weakens itself to create some play but it's to no avail.

**47...c6 48.** ♖ **xg6** ♗ **xg6 49.dxc6** ♖ **c7 50.** ♔ **b2** ♖ **xc6 51.** ♕ **d1** ♗ **e8 52.** ♖ **g2** ♗ **g6 53.** ♕ **d5** ♕ **c8 54.** ♔ **a2 h5 55.** ♗ **b2** ♔ **h6 56.** ♖ **g1** ♔ **h7 57.** ♔ **b1** ♕ **e8 58.** ♖ **g2** ♕ **c8 59.** ♔ **a1** ♕ **e8 60.** ♔ **a2** ♔ **h6 61.** ♗ **c3** ♔ **h7 62.** ♖ **g5** ♕ **c8 63.** ♔ **b1** ♔ **h6 64.** ♔ **b2** ♕ **e8 65.** ♔ **a2** ♕ **c8 66.** ♔ **b1** ♔ **h7 67.** ♗ **b2** ♔ **h6 68.** ♖ **g1** ♔ **h7 69.** ♗ **c3** ♕ **e8 70.** ♖ **g3** ♕ **c8 71.** ♕ **d4** ♕ **f8 72.** ♖ **g2** ♔ **h6 73.** ♕ **d5** ♕ **e8 74.** ♔ **c2** ♔ **h7 75.** ♗ **b2** ♕ **c8 76.** ♖ **g5** ♔ **h6 77.** ♔ **b1** ♔ **h7 78.** ♗ **a1** ♔ **h6 79.** ♖ **g3** ♕ **e8 80.** ♗ **c3** ♕ **c8 81.** ♔ **b2** ♕ **e8 82.** ♖ **g5** ♕ **c8 83.** ♔ **c1** ♕ **e8 84.** ♗ **b2** ♕ **c8 85.** ♔ **d2** ♕ **e8 86.** ♔ **e2** ♔ **h7 87.** ♔ **f2** ♔ **h6 88.** ♕ **d4** ♕ **f8 89.** ♔ **g3**

A typical sequence in computer play has taken place where the superior side has tried many possibilities without undertaking direct action. Now however, White's king is coming to h4 and White will pressure the d6-pawn with ♗a3 and ♕d5.

**89...** ♖ **c5**

89...♔h7 90.♔h3 ♔h6 91.♔h4 ♔h7

92.b4 (the astonishing winning idea!) 92...axb4 93.a5 ♖c8 (if 93...bxa5 94.♕a7+ ♔h6 95.♕d7 ♖c5 96.♕e6 wins) 94.♕xb6 ♖xc4 95.a6 ♖c2 96.a7 ♖xb2 97.♕b7+ wins. A fantastic illustration of what is possible when an opponent is tied down completely!

**90.** ♗ **a3** ♖ **c6 91.** ♕ **d5**

Now the d6-pawn cannot be held.

**91...** ♕ **c8 92.** ♗ **xd6** ♔ **h7 93.** ♗ **e5** ♖ **e6 94.** ♔ **h3** ♕ **c6 95.** ♖ **g1** ♕ **xd5 96.cxd5** ♖ **e8 97.** ♖ **c1** ♗ **f7 98.** ♖ **c7** ♔ **g6 99.** ♖ **d7** ♗ **g8 100.** ♖ **d6+** ♔ **f7 101.** ♖ **xb6** ♖ **d8 102.d6** ♔ **e6 103.** ♖ **b5** ♖ **a8 104.** ♖ **b7** ♔ **d5 105.** ♔ **h4** ♖ **d8 106.** ♔ **xh5** ♗ **e6 107.** ♖ **a7** ♗ **d7 108.** ♗ **f6** ♖ **f8 109.** ♖ **xd7 1-0**

**HISTORICAL PARALLEL**

**Judit Polgar's unstoppable attacks**

Perhaps it isn't surprising that when looking for parallels to AlphaZero's fantastic attacking play in human chess, the strongest resemblance we should find is in Judit Polgar's games. The former World Top-10 player and the world's strongest ever female player was a wonderful attacker – one of the best ever – whose _Best Games_ collection is replete with attacking gems.

I like Judit's win against Nigel Short (one of the strongest English players of all time and Garry Kasparov's challenger for the 1993 World Championship) as it mirrors the attacking approach that we see so often in AlphaZero's games.

**Judit Polgar**

2670

**Nigel Short**

2660

Dortmund 1997 (3)

**1.e4 c5 2.** ♘ **f3 e6 3.d4 cxd4 4.** ♘ **xd4** ♕ **b6 5.** ♘ **b3 a6 6.** ♘ **c3 d6 7.** ♗ **f4** ♘ **f6 8.** ♕ **d2** ♗ **e7 9.0-0-0 0-0 10.g4**

Judit was highly dangerous on the White side of the Sicilian (as I found out to my cost!) and here she uses a technique which we have often seen in AlphaZero's games: a pawn is offered to open a file in front of the opponent's king.

**10...** ♘ **xg4 11.** ♖ **g1**

The rook occupies the newly-opened file. If AlphaZero were playing White, we would expect it to ensure that one of its bishops was pointing towards the black king. Just look at how Judit plays the attack!

**11...** ♘ **e5 12.** ♕ **e2** ♕ **c7 13.** ♗ **e3 b5 14.f4** ♘ **c4 15.** ♗ **d4**

Just like AlphaZero, Judit has followed up the opening of a file in front of the opponent's king with the transfer of a bishop to an attacking diagonal pointing at the same point. Having achieved this, and with a constricted black king unable to make a single move, Judit starts cranking up the pressure against the black kingside.

**15...g6 16.** ♕ **h5** ♘ **d7 17.** ♕ **h6** ♗ **f6 18.** ♖ **d3**

Another rook joins the party. This one is headed to the h-file to attack h7!

**18...** ♗ **xd4 19.** ♘ **xd4** ♖ **e8 20.** ♖ **h3** ♘ **f8 21.e5**

21.f5 was even stronger, but the text is thematic, preparing AlphaZero-style to bring a knight into the attacking mix via e4-f6.

**21...d5 22.** ♗ **d3**

22.♘f5 was again a quicker way to win: the engine gives the attractive line 22...f6 23.♗xc4 bxc4 24.♘d6 ♖d8 25.f5, which is very aesthetically pleasing! However, Judit's move is again a perfect illustration of the techniques we have seen in AlphaZero's games: since the dark-squared bishop has been exchanged, Judit points the light-squared bishop at the kingside instead!

**22...** ♘ **xe5 23.fxe5** ♕ **xe5**

A good defensive attempt by Short, sacrificing a piece to break up White's attacking pawn structure. However, Black is under great pressure and Judit – just as AlphaZero does – starts a long knight manoeuvre to the kingside.

**24.** ♕ **h4** ♗ **b7 25.** ♖ **f3** ♖ **ac8 26.** ♘ **ce2**

Here it comes!

**26...** ♖ **c7 27.** ♖ **f6**

This move reminded me of Alpha-Zero's game _**'Risky rooks'**_. The rook occupies an unusually advanced position on which you feel it should be vulnerable to attack, but simply cannot be chased away!

**27...** ♖ **ee7 28.** ♔ **d2** ♖ **ed7 29.a3** ♔ **g7 30.** ♘ **f4** ♖ **c8 31.** ♖ **g5** ♕ **c7**

**32.** ♘ **fxe6+**

Amazing coordination: every piece of White's is involved in the attack!

**32...** ♘ **xe6 33.** ♖ **xe6** ♕ **a5+ 34.b4** ♕ **xa3 35.** ♘ **f5+** ♔ **g8 36.** ♘ **e7+** ♖ **xe7 37.** ♖ **xe7** ♕ **c3+ 38.** ♔ **e2 d4 39.** ♕ **f4 1-0**

One of the things that surprised me was the amount of success that AlphaZero enjoyed in opposite-coloured bishop endings with rooks, but without queens. This was especially striking in positions where AlphaZero had sacrificed material and then played full out for the win despite being a pawn or two down in an ending!

_Game: 'Reasoning the AlphaZero way'_

Fresh out of book, AlphaZero sacrifices a central pawn for activity and the chance to worry the still uncastled black king. After some complex skirmishes, AlphaZero initiates a series of exchanges which lead it to a rook and opposite-coloured bishops ending a pawn down. As compensation AlphaZero has its advantages: a dangerous open file, an open diagonal pointing towards the opponent's king, and a restricted black king. These dynamic advantages not only compensate for the pawn, they condemn Black to complete passivity. The ending is then easy to round off.

**Game themes:**

1. Sacrificing material to open lines against the opponent's king [9.c3]

2. Opening a diagonal to support an attack along a file [18.♗f4, 19.♗g3, 27.♕xe5]

3. Difference in king activity [23...♔a8]

**AlphaZero**

**Stockfish 8**

London 2017

**1.e4 c6 2.d4 d5 3.e5** ♗ **f5 4.** ♗ **e3 e6 5.** ♘ **d2** ♘ **d7 6.** ♘ **gf3** ♘ **e7 7.** ♗ **e2** ♕ **c7 8.0-0 f6 9.c3 fxe5 10.** ♘ **xe5** ♘ **xe5 11.dxe5** ♕ **xe5 12.** ♖ **e1** ♕ **c7 13.** ♗ **h5+** ♘ **g6 14.g4** ♗ **d3 15.** ♘ **b3** ♗ **c4 16.** ♘ **d4 e5 17.b3** ♗ **a6 18.** ♗ **f4 0-0-0 19.** ♗ **g3** ♖ **e8 20.a4** ♔ **b8 21.b4** ♗ **d6 22.** ♘ **f5** ♗ **c4 23.** ♕ **d2** ♔ **a8 24.** ♕ **g5** ♖ **e6**

The opening has been very interesting. Magnus Carlsen sacrificed a pawn, opening lines against the black king, with 9.c4 against Bareev in 2009, but AlphaZero's own take on this – 9.c3 – is a novelty.

Playing through the game quickly, I felt that AlphaZero had missed a trick as the game now seemed to be degenerating into exchanges and an equal opposite-coloured bishops ending.

**25.** ♘ **xd6** ♖ **xd6 26.** ♗ **xg6** ♖ **xg6 27.** ♕ **xe5** ♕ **xe5 28.** ♖ **xe5** ♖ **xg4 29.f3** ♖ **g6 30.a5**

A confusing position! When I first saw it, the subsequent moves and the result, I was somewhat perplexed.

White's position doesn't look that amazing: Black is a pawn up, Black's pawn structure is better than White's, Black's bishop looks active on c4 while the white bishop on g3 is pinned to its king. How bad can this be?

However, let's try and evaluate the AlphaZero way. White has control of the open e-file and this file can be used to attack the black king: after ♖ae1, White threatens ♖e8+ and mate. White's bishop on g3 is pointing towards the black king on the h2-b8 diagonal. In fact, this bishop keeps the black king pinned to a8.

And that leads us to the last important factor: the black king is very restricted. White's last move – 30.a5 – was important, preventing Black from giving its king room with 30...b6. 30...a6 does not help Black's king as on a7 the king will be vulnerable to a bishop check on f2 (or b8 if White has control of the eighth rank).

The more you look at it, the more you realise that these 'AlphaZero factors' are incredibly important, possibly decisive. AlphaZero is very positive about its position, assessing it at 76.9% after 30.a5.

AlphaZero's plan is simple:

1. AlphaZero will double rooks on the e-file, threatening back-rank mate.

2. The threat to mate on the eighth rank will keep Black's rooks tied down.

3. White will play a rook to the seventh rank (ready to double if given the chance) and fix Black's kingside pawn structure on light squares.

4. White will advance the king to attack the kingside pawns, and advance its kingside pawns as far as possible.

5. White will sacrifice an exchange to create a passed pawn on the kingside which Black's rook will be powerless to stop. Black's king, pinned to the corner by White's dark-squared bishop, will be unable to help.

This describes what happened in the game, and it also describes the course of two games I played against my engines with white. Against accurate play, Black seems powerless to defend.

**30...** ♖ **f6**

30...d4 31.♖ae1 is unpleasant for Black (31.cxd4 ♖e6 would relieve the pressure) 31...♖d6 (31...b6 32.axb6 axb6 33.♖a1+ ♔b7 34.♖e7+ ♔c8 35.♖a8#) 32.♖c5.

**31.** ♖ **ae1** ♖ **ff8 32.** ♔ **f2 g6 33.** ♖ **e7 h5 34.** ♗ **e5** ♖ **hg8 35.** ♗ **g7** ♖ **c8 36.** ♗ **d4**

This is an excellent square for the bishop, where it prevents...c6-c5 or...b7-b6.

**36...** ♗ **b5 37.** ♔ **g3** ♗ **d3 38.** ♔ **h4** ♗ **f5 39.** ♔ **g5**

**39...** ♖ **cd8 40.** ♗ **g7** ♖ **c8 41.** ♖ **1e2** ♖ **cd8 42.h4**

**42...** ♖ **c8**

42...a6 prevents White's next but cannot delay the inevitable: 43.♖f7 ♖ge8 44.♖xe8 ♖xe8 45.f4 ♔b8 46.♗e5+ ♔a8 47.♖g7 with 48.♖xg6 to follow.

**43.a6 bxa6 44.** ♗ **d4** ♔ **b8 45.** ♗ **xa7+** ♔ **a8 46.** ♗ **c5** ♔ **b8 47.** ♖ **a2** ♗ **d3 48.** ♖ **d2** ♗ **b1 49.** ♖ **d1** ♗ **c2 50.** ♗ **a7+** ♔ **a8 51.** ♖ **de1** ♗ **d3 52.** ♗ **b6** ♔ **b8 53.** ♗ **d4** ♗ **f5 54.f4** ♖ **cd8 55.** ♖ **a1** ♗ **d3 56.** ♖ **e3** ♗ **b5 57.** ♖ **ae1** ♔ **c7 58.** ♔ **h6** ♔ **c8 59.** ♖ **e6** ♗ **a4 60.** ♗ **c5** ♔ **b7 61.** ♖ **xg6**

The game is over.

**61...** ♖ **xg6+ 62.** ♔ **xg6 d4 63.** ♗ **xd4** ♗ **c2+ 64.** ♔ **xh5 c5 65.** ♗ **xc5** ♔ **c8 66.** ♖ **e5** ♖ **h8+ 67.** ♔ **g4** ♗ **d1+ 68.** ♔ **g3** ♖ **h7 69.** ♗ **d4** ♔ **d7 70.f5** ♖ **g7+ 71.** ♔ **f2 1-0**

**Section B – Control of a colour complex through positional means**

Amazing though it may seem, AlphaZero doesn't always sacrifice material to achieve its goals.

_Game: 'Exchanging all the dark-square defenders'_

A remarkable game, in which AlphaZero formulates a plan of taking control of dark squares in Stockfish's territory at an early stage and executes the plan on every area of the board.

**Game themes:**

1. Using a rook's pawn to weaken the opponent's king's position

2. Exchanging off defenders of a colour complex [17.♗f4, 19.♕e3, 21.♕g5, 33.♘xd7+

3. Weakness of the h7-pawn, created by advancing a rook's pawn to h6

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **b7 5.** ♗ **g2** ♗ **e7 6.** ♘ **c3** ♘ **e4 7.** ♗ **d2 d5 8.cxd5 exd5**

As we saw in 'The march of the rook's pawn', AlphaZero likes fixing the opponent's centre at an early stage, and this is usually an indication that it is aiming for play on the wings.

**9.** ♕ **a4+** ♕ **d7 10.** ♕ **b3**

10.♕c2 has been White's usual choice of retreat and after Black's next move we have left established theory.

**10...** ♘ **xc3 11.** ♕ **xc3** ♘ **a6 12.a3**

The start of a plan that will take control of dark squares all over the board. This move removes access to b4 from the black knight on a6 and bishop on e7 and prepares the restraining advance b2-b4.

**12...0-0 13.b4** ♖ **ac8**

13...c5 14.bxc5 bxc5 15.♖b1 should give White a pleasant edge. The black knight is poorly placed on a6, and to activate it, Black will need to play...cxd4 to free c5. This gives White the advantage of playing against an isolated pawn on d5. It isn't very much, but it's a pull. Stockfish prefers to prepare the advance, aiming to transfer the black knight to e6 (via c7) or even d6 (via c7-b5) before breaking.

**14.** ♖ **b1 c6 15.h4**

The rook's pawn marches again! The h-pawn is heading to h6 to weaken Black's control of the kingside dark squares, but there is also an extra point to the idea in this position.

**15...** ♗ **d6 16.** ♗ **h3**

There we are!

By delaying castling, AlphaZero has given itself the possibility of this attack along the h3-c8 diagonal as the bishop is still defended by the rook on h1. This move forces...f7-f5 from Black, which weakens Black's control of both the e5 and g5 dark squares.

**16...f5 17.** ♗ **f4**

White continues its dark-squared strategy by playing to exchange off Black's best defenders of dark squares. First of all: Black's dark-squared bishop.

**17...** ♗ **xf4 18.gxf4**

The doubled f-pawns give White an unshakeable grip on the central dark squares and also open the g-file towards the black king.

**18...** ♕ **e6 19.** ♕ **e3**

Now White seeks to exchange off Black's queen, which is also a good defender of the weak dark squares.

**19...** ♕ **h6**

The exchange 19...♕xe3 20.fxe3 leads to a Y-pawn structure I have never seen before! Despite this White's chances are fairly good: the white rooks can be lined up either on the c-file (targeting c6) or along the g-file (targeting f5 and g7, perhaps together with a push of the h-pawn) whilst breaks such as b4-b5 or e3-e4 are always in the air.

**20.** ♕ **e7** ♖ **c7 21.** ♕ **g5**

Black has refused the exchange of queens so AlphaZero persists!

**21...** ♕ **e6 22.h5**

Stockfish has not fallen in with AlphaZero's offer to exchange queens, but now AlphaZero is able to complete its desired push of the h-pawn to h6.

**22...c5 23.bxc5 bxc5 24.h6 g6**

AlphaZero's dark-square strategy is a success and this strategy has delivered clearly superior pieces. The white knight has a fantastic outpost on e5, which compares well to Black's lonely knight on a6. The white bishop will be redeployed to g2 and attack the pawn on d5, while Black's own bishop on b7 has no scope whatsoever: almost all of the black pawns are on the same colour as Black's bishop. After Black's freeing attempt 22...c5, the white rook is well-placed on b1, attacking the bishop on b7 and challenging for the only open file on the board.

In the next few moves, AlphaZero redeploys its pieces to exploit the open b-file, the weakness on d5 and the weakened black kingside dark squares.

**25.** ♗ **g2 c4 26.** ♘ **e5** ♗ **a8 27.0-0**

Very late castling!

**27...** ♘ **b8 28.** ♖ **b5**

Another theme we see throughout this book: placing the rook on an advanced ('risky') outpost. Here White's rook combines with the bishop on g2 against the weak pawn on d5.

**28...** ♖ **fc8 29.** ♕ **g3** ♘ **d7 30.** ♕ **e3**

Having forced h5-h6 and the resulting dark-square weaknesses on Black's kingside, there was no obvious continuation of the white queen's activity on g5 (even though it stands threateningly). AlphaZero spies a possible invasion through Black's central dark squares.

**30...** ♔ **f8 31.** ♖ **c1**

A typical AlphaZero strengthening move: the rook on c1 prevents the uninterrupted march of the c-pawn while White also eyes the possibility of activating this rook along the e-file in a similar way to White's queen: ♖c1-c3-e3.

**31...** ♕ **e8 32.a4**

Solidifying the rook on b5 and taking the chance to gain space on the queenside.

**32...** ♕ **e6 33.** ♘ **xd7+**

Exchanging off another defender of the dark squares. It's a shame to exchange off such a good knight, but it gives White's queen the opportunity to crawl over Black's central and kingside dark squares from a central position.

**33...** ♕ **xd7 34.** ♕ **e5** ♖ **e8 35.** ♕ **h8+**

See the enormous mobility that White has inside the black position.

**35...** ♔ **e7 36.** ♕ **g7+** ♔ **d8 37.** ♕ **f6+** ♕ **e7 38.** ♕ **a6** ♗ **c6 39.** ♖ **c5** ♗ **a8 40.** ♖ **b1** ♖ **xc5 41.dxc5** ♕ **c7 42.** ♕ **f6+** ♔ **c8**

Stockfish's ability to absorb pressure and survive a direct attack is quite extraordinary! However, once again Stockfish has ended up in a position with passive pieces in which it must wait while AlphaZero methodically cranks up its activity a few notches more.

**43.e3** ♗ **b7 44.** ♕ **d4** ♖ **d8 45.a5** ♗ **c6**

45...♕xa5 46.♖a1.

**46.** ♕ **f6** ♕ **d7 47.** ♖ **b4** ♖ **e8 48.a6**

The rook's pawn again! Establishing a new outpost for White on b7, to match the one it already has on g7!

**48...** ♖ **d8 49.** ♔ **h2** ♖ **e8 50.** ♗ **f3** ♕ **c7 51.** ♕ **b2** ♖ **f8 52.** ♔ **g1** ♖ **e8 53.** ♕ **f6** ♕ **d7 54.** ♔ **g2** ♖ **e7 55.** ♔ **f1** ♖ **e8 56.** ♗ **g2** ♖ **d8 57.** ♔ **g1** ♖ **e8 58.** ♔ **h2** ♕ **c7 59.** ♗ **f3 c3**

Stockfish grabs the chance for some activity, but AlphaZero is up to the challenge. We examined the course of action if Black were to try and stand still with 59...♖d8 in the 'Activity' chapter.

**60.** ♗ **d1 d4 61.** ♖ **xd4** ♗ **e4 62.** ♗ **b3** ♕ **e7 63.** ♕ **xe7** ♖ **xe7 64.** ♖ **c4** ♖ **e6 65.** ♖ **xc3** ♖ **xa6 66.** ♖ **c1**

The key factor in this position is the weak h7-pawn, caused by AlphaZero's trademark advance of the rook's pawn to h6. White can attack it either with the bishop on g8, the rook on h8 or the king on g7, invading via g3-h4-g5-f6. Black can't defend against all these threats.

**66...** ♖ **c6 67.** ♔ **g3 a5 68.f3** ♗ **d3 69.** ♔ **h4** ♖ **c7 70.** ♔ **g5** ♖ **a7 71.** ♗ **a4** ♗ **e2 72.e4 fxe4 73.fxe4** ♖ **b7 74.e5** ♖ **b4 75.** ♗ **e8** ♗ **d3 76.** ♗ **f7 1-0**
**CHAPTER 11**

**Attacking the king: sacrifices for time, space and damage**

This chapter introduces three main types of AlphaZero sacrifices:

**A – Sacrifices for time**

AlphaZero gives up material on one wing – or does not defend it – to accelerate its attack against the king on the other wing.

**B – Sacrifices for space**

AlphaZero gives up material to open lines or diagonals for use against the opposing king.

**C – Sacrifices for damage**

AlphaZero gives up material to damage or destroy the king's pawn cover.

**Chapter 11 – Attacking the king: sacrifices for time, space and damage – key point** **s**

Theme | Sacrifices to gain time for the attack, sacrifices to create room for pieces to attack, sacrifices to damage the opponent's king's structure as a prelude to an attack.

---|---

Purpose | Increase attacking chances in return for a material investment.

What are the prerequisites? | The sacrifice must be directed at bringing pieces into play against the opponent's king. In particular, major pieces such as rooks must be ready to quickly occupy open files created by such sacrifices.

What are the risks? | Sacrifices of structure or material (or both) are inherently risky: they increase the chance of defeat if things go wrong.

Unique implementation by AlphaZero | AlphaZero is willing to sacrifice lustily whenever the opponent's king is in the potential firing line.

Complexity of resulting positions | Medium complexity. It can be hard to understand which positions offer long-term compensation and which positions are just bad!

Any tips | Again: don't rush! AlphaZero doesn't attempt to deliver checkmate immediately but ensures that all of its pieces are joining in the attack, sometimes even taking three or four moves to play a knight close to the opponent's king.

Who does it remind us of? | Blackburne, Shirov.

In 'Colour complexes', we saw AlphaZero creating and exploiting a weak colour complex in the opponent's position. Pawn and exchange sacrifices were common in both the creation and exploitation phases. Sacrifices – in particular, sacrifices directed at the opponent's king's position – occur frequently in AlphaZero's games.

In this chapter we take a broader look at AlphaZero sacrifices. We have divided them into three categories. We will first briefly explain each category before diving into some games.

**Section A – Sacrifices for time**

AlphaZero gives up material on one wing – or does not defend it – to accelerate its attack against the king on the other wing.

**Section B – Sacrifices for space**

AlphaZero gives up material to open lines or diagonals for use against the opposing king.

**Section C – Sacrifices for damage**

AlphaZero gives up material to damage or destroy the king's pawn cover.

As you might expect, there are some spectacular games in this section!

**Section A – Sacrifices for time**

_Game: 'The not-so-Quiet Game'_

This was one of the first games of AlphaZero's that made me realise that I was heading for a special experience. In a Giuoco Piano (literally, 'Quiet Game') AlphaZero gives away its kingside structure and then sacrifices two pawns on the queenside to gain time to transfer its knight to the kingside. AlphaZero develops an enormous initiative which Stockfish somehow manages to survive at the cost of the exchange. Stockfish is always on the back foot and eventually succumbs in a long endgame.

**Game themes:**

1. Sacrificing structure to open lines against the opponent's king [11...gxh6]

2. Sacrificing material to gain time for an attack against the opponent's king [13...♘e7]

3. Long knight manoeuvre [13...♘e7, 16...♘g6, 17...♘f4]

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♗ **c5 4.d3 a6**

A very unusual move order: 4...♘f6 or 4...d6 are always played. Only a handful of games have been played with 5.♘g5 (none by strong players) and after Stockfish's seventh move, we have left established theory already.

**5.** ♘ **g5** ♘ **h6 6.0-0 d6 7.a4** ♗ **g4 8.** ♘ **f3 0-0 9.h3** ♗ **h5 10.c3** ♔ **h8**

So far the opening has truly felt like an engine game with some strange move orders and mysterious decisions. Now however, AlphaZero starts to get motoring. With 10...♔h8, AlphaZero is looking to get kingside play moving with...f7-f5. Stockfish takes some precautions.

**11.** ♗ **xh6 gxh6**

The g-file is opened in front of the white king, which makes AlphaZero happy. Note that its dark-squared bishop is pointing towards the white king along the a7-g1 diagonal, although this control is not uncontested: White may be able to play d3-d4 at a later stage to block this channel of attack.

**12.** ♘ **bd2** ♗ **a7 13.** ♗ **d5**

White anticipates Black's counterplay with 13...f5 by bringing the bishop to d5, shoring up the kingside (see the next note).

**13...** ♘ **e7**

Stockfish had anticipated a line like this: 13...f5 14.exf5 ♘e7 15.♗xb7 ♖b8 16.♗e4 d5 17.b4 dxe4 18.dxe4, which – with three pawns for the piece – it assesses as a very slight edge for White. This is not a clear conclusion for me by any means – I really like Black's two bishops – but obviously Black will find it much harder to generate an attack against the white king with so many pawn weaknesses and the wall of white pawns on e4 and f5. AlphaZero's approach is different and typical: it understands that the white bishop would contribute much less to the defence of the white king if it were away on the queenside (for example a6). The fact that this decrease in its opponent's activity would cost AlphaZero a pawn is never too much of a worry!

**14.** ♗ **xb7** ♖ **b8 15.** ♗ **xa6 f5**

Another great move. 15...♖xb2, regaining one of the sacrificed pawns, features heavily in the engines' top lines, either now or on the next move. This was not AlphaZero's plan. Time has been gained for the move 13...♘e7 (to manoeuvre the knight close to the white king via g6-f4) and the kingside break 15...f5. The b2-pawn is of limited importance for now.

**16.** ♔ **h1** ♘ **g6 17.exf5** ♘ **f4**

Rather than regain some of its sacrificed material on b2, AlphaZero has sacrificed another pawn (temporarily) on f5 to win time to bring its knight to the excellent f4-square, attacking g2 and h3. Out of nowhere, Black has an enormous attacking position and AlphaZero plans to bring its major pieces to the f- and g-files!

AlphaZero is confident though not ecstatic with a 53.5% expected score (an improvement on the 44.9% expected score AlphaZero displays after 1.e4 e5). Stockfish is at 0.00 at move 40 and thus considers it should be able to hold the balance. I would rather be Black though!

I won't comment too much on the rest of the game. Stockfish defends as only it can, giving back the exchange to blunt Black's attack, and the game is murky for a long time. Stockfish however falters in a difficult endgame and eventually loses.

**18.d4** ♖ **xf5 19.** ♕ **c2** ♖ **f8 20.** ♖ **ae1** ♕ **f6 21.** ♖ **e3** ♕ **g7 22.** ♖ **g1** ♘ **d5 23.** ♗ **b5**

23.♖ee1 exd4 is awkward, and White loses a piece after the natural 24.cxd4 ♘b4 25.♕c4 d5. White must therefore give up the exchange. However, the two pawns Stockfish has (sacrificed by AlphaZero) keep the position very unclear.

**23...** ♗ **g6 24.** ♕ **c1** ♘ **xe3 25.fxe3** ♗ **f7 26.** ♖ **f1** ♗ **d5 27.** ♗ **c4** ♗ **a8 28.a5 e4 29.** ♘ **h2** ♕ **g5 30.b4** ♕ **xe3 31.** ♘ **g4** ♕ **g5 32.** ♕ **e1 h5 33.** ♘ **e3 h4 34.** ♗ **e6** ♗ **c6 35.** ♗ **c4 d5 36.b5** ♗ **b7 37.** ♗ **b3** ♖ **bc8 38.a6** ♗ **a8 39.** ♗ **a4** ♗ **b6 40.** ♔ **g1** ♕ **g3 41.** ♕ **xg3 hxg3 42.** ♖ **a1** ♖ **f2 43.** ♘ **df1** ♖ **e2 44.** ♘ **f5** ♖ **g8 45.** ♘ **1xg3** ♖ **d2 46.** ♖ **f1** ♗ **a5 47.** ♖ **f2** ♖ **xf2 48.** ♔ **xf2** ♗ **xc3 49.h4** ♖ **f8 50.** ♔ **e3** ♗ **e1 51.** ♔ **e2** ♗ **xg3 52.** ♘ **xg3** ♖ **g8 53.** ♔ **f2** ♖ **g4 54.** ♗ **d1 e3+ 55.** ♔ **f3** ♖ **xd4**

And AlphaZero prevailed in 97 moves.

**HISTORICAL PARALLEL**

**Blackburne's dare**

This game in which AlphaZero dares Stockfish to take on h6 reminded me of a cunning scheme practised by the great attacking English player Joseph Henry Blackburne (1841-1924). Against the French Defence, he liked to play an innocuous-looking line in which he would tempt the opponent to saddle him with weak f-pawns in return for an open g-file against the king. When Black went for it, Blackburne generally scored a brilliant victory.

**Joseph Henry Blackburne**

**Jacques Schwarz**

Berlin 1881 (16)

**1.e4 e6 2.d4 d5 3.** ♘ **c3** ♘ **f6 4.exd5 exd5 5.** ♘ **f3** ♗ **d6 6.** ♗ **d3 c6 7.0-0 0-0 8.** ♘ **e2**

Blackburne's opening – the Exchange Variation against the French – is unpretentious, but despite that Blackburne has attacking intentions. The text was Blackburne's favourite manoeuvre, bringing the queen's knight closer to the black kingside.

**8...** ♗ **g4 9.** ♘ **g3** ♕ **c7 10.** ♗ **e3** ♘ **bd7 11.** ♕ **d2**

A favourite idea of Blackburne's, which he implemented several times with success. White tempts Black to capture on f3. This damages White's pawn structure but it opens the g-file and gives White increased access to the f5-square (as the bishop on g4 is no longer there to defend it).

**11...** ♖ **fe8 12.** ♖ **ae1** ♘ **e4 13.** ♕ **c1**

Blackburne persists, and Black – tempted by the win of a pawn – bites!

**13...** ♗ **xf3 14.gxf3** ♘ **xg3 15.hxg3** ♗ **xg3 16.** ♔ **g2**

Legendary English player Joseph Henry Blackburne liked to tempt his opponents to saddle him with weak points in order to attack.

In principle, Black has won a pawn with a better position. However, as we have seen in AlphaZero's games, we should never underestimate the power of bishops and major pieces pointing at an opponent's king along open diagonals and files.

**16...** ♗ **d6 17.** ♖ **h1** ♘ **f8 18.** ♖ **h3 g6 19.** ♖ **eh1** ♖ **ad8 20.** ♗ **g5** ♖ **d7 21.c4**

To open fresh lines against the black king.

**21...dxc4**

It all starts to go wrong here: Black would have done better with a solid move such as 21...♗e7.

**22.** ♗ **xc4 h5**

A blunder.

**23.** ♖ **h4**

23.♖xh5 gxh5 24.♗f6 would have been very strong: 24...♗f4 (preventing 25.♕g5) 25.♖xh5 ♘g6 26.♕h1.

**23...b5 24.** ♗ **b3**

24.♖xh5 was still strong.

**24...** ♘ **e6 25.** ♗ **f6** ♘ **f4+**

25...♗e7 26.♗e5 ♗d6 is the computer repetition. The text loses to a queen sacrifice.

**26.** ♕ **xf4** ♗ **xf4 27.** ♖ **xh5 1-0**

27....gxh5 28.♖xh5 and mate on h8 cannot be prevented.

**Section B – Sacrifices for space**

_Game: 'Raking bishops'_

From the Two Knights Opening, AlphaZero sacrifices two pawns to gain the advantage of the two bishops and clear two raking diagonals pointing at the white king.

Stockfish seems unconcerned and even steals a third pawn on a7 (22.♘xa7). AlphaZero's response is a quiet move (22...h6), removing back-rank mates as a prelude to a fantastic combination that remains hidden in the notes to the game. Stockfish realises at the last moment that something is wrong and gives away a piece to stave off immediate disaster but is unable to hold the game against Black's rook and two bishops.

**Game themes:**

1. Sacrificing material to free space for attacking pieces [6...c6, 10...♘f4]

2. Lonely knight [22.♘xa7]

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **c4** ♘ **f6 4.** ♘ **g5 d5 5.exd5** ♘ **a5 6.** ♗ **b5+ c6 7.dxc6 bxc6**

A well-known main line of the Two Knights Opening in which Black sacrifices a pawn in return for open lines.

Moreover, White's minor pieces have wandered a touch too far forwards and are thus targets for attack.

**8.** ♗ **d3** ♘ **d5**

The first attempt to exploit White's advanced minor pieces: Black uncovers an attack on the knight on g5 and prepares to transfer its knight to f4 with tempo.

**9.** ♘ **f3** ♗ **d6 10.0-0**

**10...** ♘ **f4**

Offering another pawn to gain the two bishops and disrupt White's pawn structure (doubled d-pawns) and development (the pawn on d2 prevents the dark-squared bishop on c1 from developing).

**11.** ♖ **e1** ♘ **xd3 12.cxd3 0-0 13.** ♘ **xe5**

White has tended to avoid taking this second pawn in recent grandmaster games, preferring to develop the queenside with ♘c3 and b2-b3. Stockfish plays concretely, as you would expect.

**13...c5**

Preventing White from solidifying the knight on e5 with d3-d4 and opening the long a8-h1 diagonal for the light-squared bishop.

**14.** ♘ **c3** ♗ **b7 15.b3**

15 ♘f3 ♘c6 was Howell-Nikolic, Leiden 2001, when Black is doing very well according to the Dutch grandmaster Erwin l'Ami on his DVD on the Two Knights. He describes the doubled d-pawns as 'not very pretty'.

**15...** ♖ **e8**

This natural move is a novelty according to my over-the-board database though it has been played in a couple of correspondence games.

**16.** ♘ **c4** ♘ **xc4 17.** ♖ **xe8+**

This is the real novelty: 17.dxc4 ♖xe1+ 18.♕xe1 ♗xh2+ 19.♔xh2 ♕h4+ 20.♔g1 ♗xg2 with a draw by repetition occurred in both correspondence games. The text removes this possibility and forces AlphaZero to demonstrate its compensation for two pawns.

**17...** ♕ **xe8 18.bxc4**

18 dxc4 feels more natural. Black would continue with 18...♕e5 followed by...♖e8 and possibly...h7-h5-h4-h3 with free play. 18.bxc4 keeps more control over the central light squares and also gives White the b-file to annoy Black with.

**18...** ♕ **e6 19.** ♗ **b2** ♖ **b8 20.** ♘ **b5**

Stockfish sees no concrete danger on the kingside and takes the opportunity to grab another pawn on a7, which incidentally also provides the white knight with a solid outpost on b5 (it cannot be driven away with...a7-a6). However, this all feels a long way from the kingside and it would be nicer to have the knight somewhere in the general area to provide some cover and also potentially block the a8-h1 diagonal with ♘d5 or ♘e4.

20.♖b1 was my favourite idea, covering the unprotected b2-bishop and potentially ready to exchange off the rooks. After 20.♘b5, the game enters a critical phase.

**20...** ♕ **g6 21.** ♕ **f1** ♗ **f4 22.** ♘ **xa7 h6**

Not a move that impresses my engines, but necessary preparation for Black's coming play on the kingside.

**23.** ♗ **c3**

A move showing little fear for what Black can do on the kingside! White leaves its knight on a7, protects a loose pawn on d2 and prepares ♖b1 (pinning the bishop to the rook on b8) or ♖e1.

In all fairness, the danger does not seem extreme in this position: Black's activity is clear but White seems very solid. You might expect Black to start thinking about reducing the material deficit with...♖d8 followed by capturing the pawn on d3. However, there is a really active way to play and AlphaZero finds it!

**23...** ♕ **h5 24.h3**

After 24.h3, White gains the defensive resource of ♕d1 followed by ♕g4, breaking up the attack. AlphaZero needs to find an answer to this idea to keep the initiative going. It introduces the rook into the attack with a precise sequence.

**24...** ♖ **a8**

The white knight is chased back into play; on the other hand, Black gains the possibility of...♖a8-a6-g6 without needing to move the bishop first. It also deals with the threat of ♖b1, pinning the ♗b7 to the ♖b8 and possibly forcing an exchange of rooks.

**25.** ♕ **d1**

Stockfish blinks! It clearly saw something it didn't like after 25.♘b5 and decided to bail out but the resulting position is awful.

The key move is **25. ♘b5**.

We set this position as a puzzle in the 'ZeroZeroZero' chapter: can you find Black's killer move?

**25... ♗f3**

BOOM! Effectively prevents 26.♕d1. The threat is...♖a8-a6-g6 (after 25...♖a6 26.♕d1 the black queen doesn't have a good place to hide from the exchange of queens, e.g. 26...♕g6 27.♕g4).

**26.g3** is the best defence. g2-g3 will always be necessary and White keeps the placement of its other pieces flexible. 26.gxf3 ♖a6 27.♔h1 ♖g6 threatening 28...♕xf3+; 26.♖e1 ♖a6 27.g3 ♖g6 28.♔h2 ♕h4 29.♖e8+ ♔h7 30.♕e1 ♖g5. The amazing idea!

31.♖e5 f5 and 32...♕xh3+ and 33...♖h5# is impossible to stop by normal means. **26... ♖a6 27.♔h2** 27.♖e1 ♖g6 transposes to 26.g3.

**27... ♕h4** The very best move (27...♖g6 is also very strong and was AlphaZero's intention). **28. ♕g1** If 28.♕e1 ♖e6 is the most accurate move, chasing the queen away from e1 first; 29.♕g1 ♖g6 leads to 28.♕g1. **28... ♖g6 29.♗a5 ♖g5 30.♗d8 f6**

And 31...♕xh3+ and 32...♖h5# is unstoppable.

The last question is: why did Black play 24...♖a8? Why not 24...♗f3 25.♖e1 ♖b6? In that case, by a wonderful twist of fate, the knight on a7 turns out to be a very strong piece: 26.♘c8! prevents 26...♖g6 due to 27.♘e7+ and stops Black's attack in its tracks!

**25...** ♕ **xd1+ 26.** ♖ **xd1** ♖ **xa7**

All credit to Stockfish for seeing the problems with 25.♘b5, but this is not much better. Black's rook and two bishops are bound to carry the day.

**27.** ♖ **a1** ♗ **c6 28.a4** ♖ **xa4 29.** ♖ **xa4** ♗ **xa4 30.** ♔ **f1** ♗ **b3 31.** ♔ **e2** ♗ **d6 32.** ♔ **e3** ♗ **e7 33.** ♗ **e5 f6 34.** ♗ **c7** ♔ **f7 35.** ♗ **b6** ♔ **e6 36.** ♔ **e2** ♔ **d7 37.** ♔ **e1** ♔ **c6 38.** ♗ **a5 h5 39.** ♔ **f1** ♔ **d7 40.** ♗ **b6** ♗ **c2 41.** ♔ **e2** ♔ **c6 42.** ♗ **a5** ♗ **d6 43.d4 cxd4 44.d3** ♗ **a4 45.h4** ♔ **b7 46.** ♔ **f1** ♗ **d7 47.** ♔ **e2** ♔ **a6 48.** ♗ **d8** ♗ **f5 0-1**

_Game: 'AlphaZero's opening'_

The first 10 published games between AlphaZero and Stockfish contained a spectacular series of games in a sharp sacrificial line of the 4.g3 Queen's Indian Defence. This variation was less popular in the new match, but I can't resist showing one more game in this line that AlphaZero handles so well. After sacrificing a pawn in the opening (6.d5) AlphaZero begins to take control of and target central and kingside dark squares (14.e5, 17.h4, 18.♘d5, 21.♘xe7+), culminating in the occupation of the advanced d6 outpost with a rook (22.♖d6). In trying to free itself, Stockfish allows an unexpected exchange sacrifice (26.♖xb7) that causes Black's pieces to lose coordination and leads to the exchange of the rock of Black's position: the knight on e6. With this knight gone, White's e-pawn is driven into the heart of Black's position. Black's rooks struggle to find squares against White's two powerful bishops. The game ends with AlphaZero – very typically – exchanging off Black's most active pieces (the rook on d2 and the queen), leaving Black with a king confined to the corner, and a chronically passive rook and knight.

**Game themes:**

1. Sacrificing material to free space for attacking pieces [6.d5]

2. Exchanging off defenders of a colour complex [18.♘d5, 21.♘xe7+]

3. Advanced rook outpost [22.♖d6]

4. Exchanging off the opponent's active pieces to leave passive ones [27.♘g5, 40.♖d1, 45.♕xe4]

5. Keeping the opponent's king pinned in the corner [47.♗f6]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3** ♗ **a6 5.** ♕ **c2 c5 6.d5 exd5 7.cxd5** ♗ **b7 8.** ♗ **g2** ♘ **xd5 9.0-0** ♗ **e7 10.** ♖ **d1** ♘ **c6 11.** ♕ **f5**

**11...** ♘ **f6 12.e4 g6 13.** ♕ **f4 0-0 14.e5** ♘ **h5 15.** ♕ **g4** ♘ **g7 16.** ♘ **c3** ♖ **e8**

A new move from Stockfish (16...♘e6 had been played before). AlphaZero is not interested in recapturing the sacrificed pawn on d7 and instead continues to hammer at the weak dark squares around that pawn.

**17.h4** ♖ **b8 18.** ♘ **d5 h5 19.** ♕ **a4** ♘ **e6 20.** ♗ **e3** ♘ **b4 21.** ♘ **xe7+** ♖ **xe7 22.** ♖ **d6**

**22...** ♕ **f8 23.** ♖ **e1** ♘ **c6 24.** ♕ **c4** ♖ **ee8 25.** ♖ **xd7**

25.♖ed1 also seems strong, keeping control of the position. However AlphaZero spots a way of converting its current grip of the position into something surprising! Again material does not seem to matter as AlphaZero accurately assesses the enormous dynamic potential of the resulting position set against the passivity of the opponent's pieces.

**25...** ♖ **ed8 26.** ♖ **xb7** ♖ **xb7 27.** ♘ **g5** ♘ **xg5 28.** ♗ **xg5** ♖ **d4 29.** ♕ **b3** ♖ **c7 30.e6** ♔ **h7 31.** ♕ **f3** ♕ **e8 32.** ♗ **h3**

The engines start to get nervous around here, and with good reason. Black has no way to make any impression on White's position while White's pieces are swarming around the black king.

**32...** ♕ **f8 33.b3 f5 34.** ♗ **g2** ♘ **e7 35.** ♗ **f4** ♕ **d8 36.** ♗ **e5**

Everything for activity instead of material!

**36...** ♖ **d2 37.** ♗ **f1 a5 38.a4**

A great move: now Black's queenside majority is fixed and unable to generate any distraction.

**38...** ♖ **a7 39.** ♗ **c4** ♘ **d5 40.** ♖ **d1**

Exchanging off Black's most active piece.

**40...** ♘ **b4 41.** ♖ **xd2** ♕ **xd2 42.** ♗ **f4** ♕ **e1+ 43.** ♔ **g2** ♘ **c2 44.** ♕ **d5** ♕ **e4+ 45.** ♕ **xe4 fxe4**

Black's remaining pieces cannot hurt White's position in any way. For good measure AlphaZero boxes the black king into the corner.

**46.** ♗ **g5** ♖ **a8 47.** ♗ **f6**

**47...** ♘ **d4 48.e7**

The black king is pinned to the corner, unable to assist in the fight against White's passed e-pawn.

**48...** ♘ **f5 49.** ♗ **b5** ♘ **d6 50.** ♗ **c6** ♖ **c8 51.** ♗ **d7** ♖ **a8 52.f3**

Looking to bring White's king into the equation and highlight the difference in activity between the white and black king.

**52...** ♘ **e8 53.** ♗ **g5** ♔ **g8 54.fxe4** ♘ **c7 55.** ♗ **f4** ♖ **e8 56.** ♗ **d6** ♔ **f7 57.** ♗ **xe8+** ♘ **xe8 58.e5 1-0**

58...♘g7 59.♗c7 costs Black the entire queenside.

**Section C – Sacrifices for damage**

We move on to an even more exciting part of this chapter: the sacrifices that AlphaZero makes to expose the opponent's king.

_Game: 'Wizard chess'_

From a sedate anti-Berlin opening, AlphaZero spots a stunning way to inject danger into the position with a double pawn sacrifice (14...f5, 16...e3). The result is a sudden attack that delivers at least perpetual. AlphaZero tries for more, but Stockfish holds firm.

**Game themes:**

1. Sacrificing material to free space for attacking pieces [14...f5]

2. Sacrificing material to damage the opponent's king's position [16...e3]

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5** ♘ **f6 4.d3** ♗ **c5 5.** ♗ **xc6 dxc6 6.c3** ♗ **d6 7.0-0** ♗ **e6**

A new move from AlphaZero. 7... ♗g4 8. h3 ♗h5 9. ♘bd2 ♘d7 10. d4 exd4 11.cxd4 0-0 was played in Paravyan-Jakovenko, Khanty-Mansiysk 2017.

**8.b3 h6 9.** ♘ **bd2** ♘ **d7 10.** ♘ **c4 0-0 11.** ♖ **e1** ♖ **e8 12.d4** ♗ **xc4 13.bxc4 c5 14.d5**

Whizzing through this game, I was expecting 40 or 50 moves of tedium with some long manoeuvres from both sides. I wasn't prepared for AlphaZero's solution!

**14...f5 15.exf5 e4 16.** ♘ **d2 e3**

A fantastic idea. 14...f5 and 15...e4 opened up the b8-h2 diagonal for the dark-squared bishop to aim at the white king, and 16...e3 diverts the white pawn from f2, which prevents White from establishing an effective pawn barrier on the b8-h2 diagonal.

A key enabler of this sacrifice is the damaged white queenside structure. White could defend its kingside with the knight with 17.fxe3 ♕h4 18.♘f3, but after 18...♕xc4, White's remaining pawn structure is a disgrace. The bishop on c1 is restricted by the pawns on c3 and e3 (which are both unable to move forward) while the d5- and f5-pawns are vulnerable to attack.

If White had had a pawn on b3 (in other words, no doubled c-pawns) then this sharp attack would not have worked. It's an interesting example of how a risky positional decision on the queenside can free the opponent to take sharper action on the kingside as the attacker is likely to have positional compensation to fall back on if the attack is not decisive.

**17.fxe3**

**17...** ♕ **h4 18.g3** ♗ **xg3 19.hxg3**

19.♘f3 seemed obvious, taking the opportunity to bring the knight towards the white king with gain of tempo. However, the engines are not impressed! 19...♕h3 (19...♗f2+ 20.♔g2 ♕e4 21.♔xf2 ♖f8 is my engine's favourite line. White's king escapes to the queenside, but White's pieces are tied up: 22.♘d2 ♖xf5+ 23.♔e2 ♕g2+ 24.♔d3 ♘e5+ 25.♔c2 ♖f2 26.e4 ♘xc4. I prefer the idea of keeping the white king in the centre of the board and you will be glad to know that AlphaZero agrees with me!) 20.hxg3 ♕xg3+ 21.♔f1 (21.♔h1 ♖e4 and the knight's extra move to f3 – in comparison to the main line – has drawbacks: it leaves the ideal e4-square free for the black rook). Now:

A) 21...♖e4 was my choice, but AlphaZero's second choice: 22.♔e2 (if 22.♕e2 ♖g4 wins. For this reason, White must run with the king). 22...♕f4 was my idea. This move keeps the king in the kill zone and prevents it from escaping to the queenside. 23.♖g1 (23.♔d3 ♕xf5; 23.♖f1 ♖ae8). 23...♖f8. Black has many other options here (for example 23...♖ae8 and 23...♕xf5), all of which seem promising. White has no easy way to get its king out of the danger zone, and meanwhile Black will start undermining White's position by taking pawns, starting with f5 (...♕xf5) and c4 (...♘b6xc4);

B) 21...♕h3+ was going to be AlphaZero's choice: 22.♔e2 ♕xf5 23.♖f1 ♖f8 24.♘d2 ♕h5+ 25.♔d3 ♕g6+ 26.e4 ♘e5+ 27.♔c2 ♖xf1 28.♕xf1 ♕g3 29.♔b3 ♖f8 30.♕d1 ♖f6.

Great mobility of the rook! 31.♕e2 ♖f2 32.♘f1 ♕h4 33.♕d1.

This was the end of AlphaZero's analysis, which it assessed as a 55% expected score for Black, despite White's extra piece. e4 is going, of course, and White is still tied up with a weak king.

After 1 minute of analysis, my engines assess the position from 0.00 to -0.39, which is equality or better for Black.

**19...** ♕ **xg3+ 20.** ♔ **h1**

Black has a draw at least, but AlphaZero looks for more.

**20...** ♖ **e5**

20...♘e5 felt like a more natural way to continue, bringing the knight close before trying to include the rook in the attack. However, AlphaZero doesn't like White's next move 21.e4, after which it sees nothing better than forcing a draw by repetition with 21...♕h3+ and 22...♕g3+.

**21.** ♖ **e2**

21.e4 ♘f6 is very dangerous for White. This is the reason that AlphaZero did not want to play 20...♘e5: after 20...♖e5 21.e4 ♘f6, White does not succeed in using its pawn chain as a wall against Black's attacking pieces: 22.♖e2 (22.♕e2 ♖ae8 23.♖g1 ♘xe4 24.♘xe4 ♕h4+ 25.♕h2 ♕xe4+ 26.♕g2 ♖xf5 27.♕xe4 ♖xe4 is the engine line when at least two more pawns will fall while White's king is exposed. I would rather be Black) 22...♘xe4

23.♖xe4 (23.♘xe4 ♕f3+ 24.♔g1 ♖xe4) 23...♕h3+ 24.♔g1 ♖xf5 25.♘f1 ♖af8 26.♗e3 ♖h5.

**21...** ♖ **xf5 22.** ♖ **g2** ♕ **h3+ 23.** ♖ **h2** ♕ **xe3 24.** ♗ **a3**

A strange move (24.♗b2 is a more natural way of getting the bishop out of the way to bring the rook on a1 into play) but it all seems holdable for White.

**24...** ♖ **e8 25.** ♕ **g4** ♖ **f7 26.** ♕ **h4** ♖ **ee7**

Not 26...♘e5 as 27.♖e1 wins for White!

**27.** ♖ **g1** ♘ **e5**

Threatening 28...♘d3.

**28.** ♖ **g3** ♕ **e1+ 29.** ♖ **g1** ♕ **e3 30.** ♖ **g3** ♕ **e1+ 31.** ♖ **g1** ♕ **e3 ½-½**

Stockfish is happy to repeat and AlphaZero can't avoid it.

_Game: 'Not enough time to defend, not enough time to counterattack'_

AlphaZero plays the typical thrust 9.g4 to open the g-file against the Black king, but goes a step further with a piece sacrifice (12.gxh6) that removes not only the g-pawn but also the h-pawn from the black king's pawn cover. Stockfish faces an unenviable task as it has little scope for counterplay while AlphaZero builds up its forces further on the kingside. Stockfish's chosen method of defence involving disruptive actions with the queen is not successful and leads to the rapid loss of the queen. AlphaZero converts the resulting position easily.

**Game themes:**

1. Sacrificing material to open lines against the opponent's kingside [9.g4]

2. Sacrificing material to damage the opponent's kingside structure [12.gxh6]

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3** ♘ **f6 2.c4 e6 3.** ♘ **c3 d5 4.d4 c6 5.** ♗ **g5** ♗ **e7 6.e3 h6 7.** ♗ **f4**

An unusual retreat. 7.♗h4, keeping the bishop on the h4-d8 diagonal, is more natural and much more frequently played, but the text is reasonable too, certainly when combined with White's aggressive idea on the ninth move.

**7...0-0 8.** ♕ **c2** ♘ **bd7**

**9.g4**

A sharp assault on the black position. In all fairness, since the Latvian players Shirov and Shabalov developed a sharp system with g2-g4 against the Semi-Slav in the early 1990s, white players have been trying to play g2-g4 in pretty much any position. g2-g4 is a disruptive move, aiming for g4-g5 when the black knight on f6 will have to find a new post. It works particularly well when Black has weak control of e4 (as here). If Black cannot occupy a central post with its knight after g4-g5, then Black's position does not look that attractive. Once the black knight leaves f6, White gains additional control over the centre and pressure along the b1-h7 diagonal.

Of course, in this position the g4-pawn is en prise, but taking it is too risky due to the weakness that was created with 6...h6. If 9...♘xg4, then 10.♖g1 is very painful as 10...♘gf6 11.♗xh6 loses the pawn back straightaway. The pawn on h6 saddles Black with another problem: 9.g4 threatens 10.g5 when White unravels the black kingside starting with the pawn on h6.

**9...dxc4**

An understandable reaction: Black releases control of the e4-square but frees d5 for the knight as a possible central escape square. Black will also meet White's wing attack with central and queenside activity via the follow-up...b7-b5,...♗b7 and...c6-c5. This exerts pressure along the a8-h1 diagonal which White weakened by playing 9.g4.

**10.** ♖ **g1**

10.g5 hxg5 11.♘xg5 would have been my instant reaction. AlphaZero takes a different route, which is also the first new move of the game.

**10...** ♘ **d5**

Making use of the free square on d5 to get out of the way of g4-g5.

**11.g5** ♘ **xf4 12.gxh6**

An intuitive sacrifice that none of the engines really appreciate, giving values of -0.18 to -0.82. There is certainly no immediate checkmate, but with the open g-file, more space and Black's constricted development, you know that Stockfish is going to suffer against AlphaZero.

**12...** ♘ **h5**

The best defence. It's interesting to see how the various engines look to proceed. Some of them are tempted by ideas involving ♗e2 and ♘e5, targeting the loose knight on h5 to try and regain the sacrificed material. Stockfish – just like AlphaZero – is keener on opening up the kingside with 13.hxg7 and letting White's piece activity do the rest. The difference is that while Stockfish's assessment is fairly lukewarm (+0.07) AlphaZero is already at a 70.7% expected score, which is a significant improvement over its assessment of White's chances at move one.

Intuitively, I'm closer to AlphaZero's assessment: I wouldn't want to defend this black position.

12...♘g6 13.♖xg6 fxg6 14.♕xg6 ♖f7 (14...♗f6 15.♘g5 ♖e8 16.h7+ ♔h8 17.♘f7# is a pretty mate) 15.h7+ ♔h8 16.♕xf7 is much better for White.

**13.hxg7** ♘ **xg7 14.0-0-0**

14.♗xc4 would also be very reasonable, but AlphaZero doesn't stop at involving a bishop in the attack: it wants to get the really big stuff involved!

It's time to assess the position. AlphaZero has sacrificed a piece to rip away Black's g- and h-pawns and open the g-file. White is still a couple of moves away from creating concrete mating threats against the black king, so why should this position be anything special for White?

Black's problem is that it isn't clear what it can achieve in a couple of moves. Black's kingside is too damaged to be patched up quickly whilst two moves will not be enough to distract AlphaZero by organising counterplay against the white king.

It's hard to know what to aim for as Black. I was most keen on 14...b5, keeping the light-squared bishop away from the d3-square and introducing the hope of some queenside counterplay with...b5-b4.

A) 14...b5 15.♕e4 (the big idea: AlphaZero deals in queens, not in bishops! 15.♗xc4 bxc4 16.♖xg7+ ♔xg7 17.♖g1+ looks tempting, but after 17...♔h8 there is no good way to continue. Bringing the queen into the fray brings the danger of such a sacrificial combination much closer).

A1) 15...f5 would be Black's desired idea, to block the b1-h7 diagonal and take away more light squares from White's pieces, but... 16.♕xe6+ The knight on g7 is pinned! 16...♖f7 17.♕h6 followed by doubling on the g-file is awful for Black;

A2) 15...b4 16.♗d3 cxd3 17.♖xg7+ ♔xg7 18.♖g1+ ♔h8 19.♕g4 and mate follows very soon;

A3) 15...♘b6 was another idea, defending e6 and thus hoping to achieve...f7-f5: 16.♗xc4. Wrong! 16...f5 (16...♘xc4 17.♖xg7+) 17.♗xe6+;

A4) 15...♖e8 frees f8 for the bishop to defend g7, and gives the black king an escape route from the kingside via f8. This neutralises the sacrifices on g7 for now. 16.♕f4 is very unpleasant, with ideas of ♘e5 and ♘e4 as well as the standard sacrificial options (16.♗d3 cxd3 17.♖xg7+ ♔xg7 18.♖g1+ ♔f8 19.♕h7 ♗f6 and the king escapes): 16...f5 17.♕h6 ♗f6 18.♘e5 ♕e7 19.f4 when White will follow up with a combination of ♖g3, ♗e2, ♖dg1, ♖h3 and ♗h5. It's simply too much for Black to hold back.

B) 14...f5 was another idea that seemed logical, blocking the b1-h7 diagonal and stopping the white queen from moving to e4. This keeps immediate disaster at bay, but it isn't pleasant: 15.♗xc4 ♘b6 16.♗b3 followed by doubling on the g-file: 16...♘d5 17.♖g3 ♘xc3 18.♖dg1 ♖f7 19.bxc3 followed by ♘e5, f2-f4 and ♕g2 is a sample line showing the rough ride that Black can expect.

Stockfish's move tries to disrupt White's attacking formation and bring the queen into a defensive position on the kingside, but it is completely ineffective: White barely notices the disruption caused by the black queen whereas the queen is far too exposed on the kingside.

**14...** ♕ **a5 15.** ♗ **xc4** ♕ **f5 16.** ♕ **e2**

Simply avoiding the exchange of queens and preparing to double rooks. My Stockfish engine is still evaluating the position at 0.00, despite the huge danger. However, by this stage the Stockfish playing against AlphaZero had already dipped well below that.

**16...** ♕ **h7 17.** ♖ **g3** ♔ **h8**

All of a sudden after this move, Stockfish spots White's big idea and then the evaluation tumbles to +1.55.

**18.** ♖ **dg1** ♘ **f5 19.** ♕ **f1**

**19...** ♘ **xg3 20.** ♖ **xg3**

A neat idea: there is no defence to ♖h3, winning back the sacrificed material and leaving Black with a still exposed king. Stockfish struggles valiantly for a while, but there is no escape from this position.

**20...** ♖ **g8 21.** ♖ **h3** ♖ **g7 22.** ♖ **xh7+** ♖ **xh7 23.** ♗ **d3** ♖ **g7 24.** ♕ **d1** ♘ **f6 25.** ♘ **e5** ♗ **d7 26.** ♕ **f3** ♖ **f8 27.** ♘ **e2** ♔ **g8 28.a3** ♗ **e8 29.** ♔ **b1 a5 30.e4 b5 31.** ♗ **c2 b4 32.a4** ♔ **h8 33.** ♔ **a2** ♔ **g8 34.** ♘ **g3** ♖ **g5 35.** ♕ **d1** ♔ **h8 36.** ♗ **b3** ♖ **g7 37.** ♕ **c2** ♘ **g4 38.** ♘ **xc6** ♗ **xc6 39.** ♕ **xc6** ♖ **h7 40.** ♕ **c7** ♗ **d8 41.** ♕ **f4** ♖ **g8 42.** ♗ **d1** ♘ **f6 43.h4** ♘ **d7 44.h5** ♘ **f6 45.d5** ♖ **e8 46.d6** ♖ **g7 47.h6** ♖ **h7 48.e5** ♘ **d5 49.** ♕ **d2** ♖ **g8 50.** ♗ **b3** ♗ **g5 51.** ♕ **d1** ♘ **b6 52.** ♘ **e4 1-0**

**HISTORICAL PARALLEL**

**Shirov's g2-g4**

In 1992, the great Latvian-born attacking player Alexei Shirov introduced a stunning idea in a formerly quiet sideline of the Semi-Slav. He played some fantastic games in this line, of which we will present just one. Note how the g2-g4 thrust throws Black's pieces into disarray and confers a huge space advantage on White.

**Alexei Shirov**

2655

**Throstur Thorhallsson**

2425

Reykjavik 1992 (5)

**1.d4 d5 2.c4 c6 3.** ♘ **c3** ♘ **f6 4.** ♘ **f3 e6 5.e3** ♘ **bd7 6.** ♕ **c2** ♗ **d6 7.g4**

Here it is! Alexei's Icelandic grandmaster opponent ignores the gift for now.

**7...0-0 8.g5** ♘ **h5 9.** ♗ **d2 f5**

The great Latvian attacking player Alexei Shirov introduced the stunning idea of 7.g4 in a quiet Semi-Slav.

Black was obviously worried that his wayward h5-knight would become a target after a later ♗e2 and ♘e5, but this move does not help: White opens the g-file and Black's kingside light squares are weakened after the exchange of the f-pawn.

**10.gxf6** ♘ **hxf6 11.** ♘ **g5** ♕ **e8 12.0-0-0 h6 13.h4**

No going back! Shirov does not intend to retreat the knight from its attacking post.

**13...** ♗ **b4**

Attempting to gain some central control of e4 by exchanging a white defender (the knight on c3). However this moves an already developed piece, weakens Black's dark squares and does nothing to bring Black's queenside pieces into play.

**14.** ♗ **d3** ♗ **xc3 15.** ♗ **xc3 hxg5**

Probably taking the view that it is better to suffer with extra material than with less!

**16.hxg5** ♘ **e4 17.** ♗ **xe4 dxe4 18.** ♕ **xe4**

An enormous position for White.

The h-file is the obvious way to penetrate the black position and Shirov is also planning to crush Black with his centre pawns.

**18...** ♖ **f5 19.** ♕ **h4** ♕ **g6 20.** ♕ **h8+** ♔ **f7 21.f4** ♘ **f8 22.** ♕ **h4** ♔ **e8 23.e4** ♖ **f7 24.** ♖ **he1** ♔ **d8 25.d5**

**25...cxd5 26.cxd5** ♗ **d7 27.f5**

**27...exf5 28.e5**

Such free-flowing attacking play! Black is helpless!

**28...f4 29.e6** ♗ **a4 30.** ♖ **d2** ♖ **f5 31.** ♕ **f2 f3 32.** ♖ **e4** ♖ **xg5 33.** ♖ **xa4** ♖ **g1+ 34.** ♖ **d1** ♖ **g2 35.** ♕ **h4+** ♔ **e8 36.** ♖ **e4** ♖ **c8 37.d6** ♖ **d8 38.** ♕ **e7#**
**CHAPTER 12**

**Attacking the king: opposite-side castling**

AlphaZero relishes opposite-side castling scenarios in which it has full licence to push and sacrifice pawns to open the opponent's king's position. In this chapter, we look at some stunning examples in which queenside castling was the prelude to a dangerous attack.

**Chapter 12 – Attacking the king: opposite-side castling – key points**

Theme | Castling queenside, on the opposite side of the board to the opponent.

---|---

Purpose | Placing the king on the opposite side of the board to the opponent's introduces many additional possibilities for attack: for example, pawn storms or pawn sacrifices.

What are the prerequisites? | The opponent's king must be attackable – for example, due to weak pawn cover or insufficient defending pieces – otherwise you are simply giving your opponent a target!

What are the risks? | Your opponent is also free to push and sacrifice pawns against your king! Bear in mind that the opponent's counterplay against your king could be dangerous.

Unique implementation by AlphaZero | AlphaZero's king never seems to be in trouble when it castles queenside! AlphaZero manages to continually reach positions in which its own initiative keeps the opponent so busy that counterplay never arrives.

Complexity of resulting positions | High complexity. Positions with kings on opposite sides of the board often lead to spectacular and complex games in which a single tempo can make a difference between a win and a loss.

Any tips | The schematic way in which AlphaZero builds up an attack works particularly well with opposite-side castling.

A noticeable feature of AlphaZero's play is a tendency to castle on the opposite side to Stockfish's king. The reason for this is simple: AlphaZero is keen to open lines against the opponent's king (typically on the kingside) by sacrificing pawns (typically a g-pawn at least) and then occupy the opened lines with a major piece. It makes sense for AlphaZero to place its king on the opposite side (typically the queenside), both to keep the king safe, and to ensure that the king does not affect the mobility of its rooks. AlphaZero exhibits this tendency with both colours, although it gets more leeway to do so with the white pieces.

**Section A – Opposite-side castling with black**

_Game: 'Cross-court decoy'_

AlphaZero delays castling in the opening, but when it happens, it's on the queenside. Stockfish sniffs at a weak pawn on that wing, a threat which AlphaZero ignores to gain time for a kingside pawn push (11...g5). A further sacrifice on the kingside (15...g3) opens up the g- and h-files and, seemingly out of nowhere, AlphaZero has whipped up another dangerous kingside attack.

Stockfish regroups solidly and in the next phase, AlphaZero concentrates on weakening White's defences (by exchanging off a good white defensive piece with 23...♗c5) and consolidating its own king (26...♔b8) before concentrating its major pieces on the h-file. AlphaZero plans a long knight manoeuvre to redeploy its knight to the most advanced outpost possible: g3 (30...♘g7). Stockfish finds an unexpected way to reach a position with rook and knight against queen that it manages to hold in 166 painful moves!

**Game themes:**

1. Sacrificing material to gain time for an attack against the opponent's king (11...g5)

2. Sacrificing material to open lines against the opponent's king (15...g3)

3. Exchanging off the opponent's active pieces to leave passive ones (23...♗c5)

4. Long knight manoeuvre (...♘xc5-e6-g7)

**Stockfish 8**

**AlphaZero**

London 2018

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5** ♘ **f6 4.** ♗ **xc6 dxc6 5.d3** ♗ **d6 6.0-0** ♕ **e7**

This AlphaZero novelty keeps the option of queenside castling open.

**7.a4** ♗ **e6 8.** ♕ **e2 h6**

Flexible strategy from AlphaZero, preventing the disruptive ♘g5 and introducing the aggressive idea of...g7-g5 combined with queenside castling.

**9.** ♗ **e3 a5**

AlphaZero likes to block an opponent's advance of the rook's pawn as soon as possible.

**10.** ♖ **d1 0-0-0**

A hyper-aggressive idea, especially as Black has already moved the a-pawn in front of its king. White has a way to unravel AlphaZero's king's position by tugging at the exposed a5-pawn. By contrast, White has left its kingside untouched, which should make it harder for Black to open lines there.

**11.** ♗ **d2**

White's bishop is already developed on an active diagonal, and its queenside is still undeveloped, so it feels unnatural to target the a5-pawn with the bishop, particularly as the bishop does not accomplish much on a5. Either the violent 11.b4 or the calm 11.♘a3 seem more in keeping with the position.

AlphaZero needs no encouragement to get going on the kingside!

**11...g5**

By sacrificing the a5-pawn, AlphaZero gains several tempi for its kingside attack.

**12.** ♗ **c3**

A zwischenzug to force Black's knight to a more passive square. After 12.♗xa5 Black can choose between 12...g4 13.♘e1 h5, intending...g4-g3 as in the game (my engine's favourite), or 12...♘h5 (my favourite) 13.g3 g4 with the idea of 14.♘fd2 ♘f4.

**12...** ♘ **d7 13.** ♗ **xa5 g4 14.** ♘ **e1 h5 15.** ♗ **d2**

**15... g3**

A typical method of breaking open an opponent's structure that is as yet untouched: sacrifice a pawn to draw one of the opponent's pawns forward and then hit that one with another pawn!

**16.fxg3 h4**

Like this!

**17.gxh4** ♕ **xh4**

It's time to take stock of the position.

AlphaZero has sacrificed two pawns: one on the queenside, for which it has gained three tempi (White captured the pawn and brought its bishop back into play), and one on the kingside through which AlphaZero opened the g- and h-files for its major pieces.

White's immediate task is to batten down the hatches, which Stockfish, as always, does excellently.

**18.** ♘ **f3** ♕ **h5 19.** ♗ **e3**

White's manoeuvre 15.♗d2 and 19.♗e3 could easily go unnoticed, but it is a crucial part of Stockfish's defensive structure.

From our examination of AlphaZero's play in the 'Colour complexes' chapter, we know that AlphaZero would be keen to supplement its open files with a diagonal pointing towards the white king. The a7-g1 diagonal would be ideal, so redeploying White's bishop to this diagonal after capturing the pawn is an important first step in limiting Black's activity.

**19...** ♖ **dg8 20.** ♔ **h1 f5 21.** ♘ **bd2**

A crucial moment in Black's concept. It would be foolish for AlphaZero to assume that only it has attacking chances. White has a trump in the advance a4-a5-a6 to open up the queenside and expose Black's king to attack.

My first thought – inspired by AlphaZero – was to deploy the knight to a square close to the white king, either via...♘f6-g4, or (even more tempting)...♘f8-g6-f4. However, in those cases, White's counterplay on the queenside proves extremely dangerous. AlphaZero's approach is more subtle. It sees that it cannot control the a7-g1 diagonal with its dark-squared bishop and sees little future for that piece. It decides to exchange it for a white defensive piece and to activate its other bishop with...f5-f4 and...♗g4. AlphaZero also takes a moment to consolidate its king's position with...♔b8 and only then begins the transfer of the knight to an outpost close to the white king: g3! AlphaZero intends to achieve this via d7-c5(assisting the exchange of the dark-squared bishops)-e6-g7-h5!

**21...f4 22.** ♗ **f2** ♗ **g4**

Threatening 23...♕xh2+ and thus forcing a defensive move from White.

**23.** ♖ **e1** ♗ **c5 24.** ♗ **xc5** ♘ **xc5 25.** ♖ **f1** ♘ **e6**

En route, the knight threatens to jump into d4 or g5.

**26.** ♖ **f2** ♔ **b8**

Consolidating Black's king's position.

**27.** ♖ **e1** ♕ **h7 28.** ♕ **f1** ♖ **g6 29.h3** ♖ **h6 30.** ♖ **ee2** ♘ **g7**

Here it comes, aiming for g3! This threat induces Stockfish to force matters to clarify the situation.

**31.** ♘ **xe5** ♗ **xh3 32.gxh3** ♖ **xh3+ 33.** ♕ **xh3** ♕ **xh3+ 34.** ♖ **h2** ♕ **c8 35.** ♖ **xh8** ♕ **xh8+ 36.** ♖ **h2** ♕ **g8**

The type of position that a human would lose very quickly, but my engines consider it only slightly worse for White! Stockfish does a sterling job of holding the position, but it's clear that AlphaZero's opening concept was the moral victor at least!

**37.b3** ♔ **a7 38.** ♘ **df3** ♘ **e6 39.** ♖ **g2** ♕ **d8 40.** ♖ **h2** ♘ **c5 41.** ♔ **g1** ♘ **a6 42.** ♔ **f1** ♕ **d6 43.** ♘ **f7** ♕ **f8 44.** ♘ **h6** ♘ **b4 45.** ♘ **f5** ♕ **f6 46.** ♘ **e1** ♕ **d8 47.** ♔ **e2** ♕ **g5 48.** ♔ **f1 c5 49.** ♖ **h4** ♔ **b6 50.** ♖ **h2** ♔ **a6 51.** ♘ **h4** ♘ **c6 52.** ♘ **hf3** ♕ **g4 53.** ♖ **g2** ♕ **e6 54.** ♔ **e2** ♕ **f6 55.** ♖ **g4**

And Stockfish held on for 166 moves!

**Section B – Opposite-side castling with white**

There are many examples of Alpha-Zero castling queenside with white, and I present two new games:

_Game: 'No pawn is better than the g-pawn'_

This game is a variation on the previously analysed game 'When a plan comes together' in which White sacrificed a pawn on g2 and castled queenside to obtain attacking chances against the black king on g8. Once again, AlphaZero demonstrates great ingenuity in attack but Stockfish matches it blow for blow. On move 36, AlphaZero takes an interesting decision, offering Stockfish a choice (between a solid and a risky continuation) instead of forcing the solid continuation.

**Game themes:**

1. Sacrificing material to open lines against the enemy king [11.♘d2]

2. Attacking the opponent's kingside structure with pawns as well as pieces [22.h4]

3. Long knight manoeuvre [25.♘g5]

4. Opening a diagonal to support an attack along a file [26.e4]

5. Giving the opponent a chance to go wrong [36.cxb6] ****

**AlphaZero**

**Stockfish 8**

London 2018

**1.** ♘ **f3 e6 2.c4** ♘ **f6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2 0-0 5.a3** ♗ **xc3 6.** ♕ **xc3 a5 7.d4 b6 8.** ♗ **g5** ♗ **b7 9.e3 d6 10.** ♗ **d3** ♘ **bd7 11.** ♘ **d2** ♗ **xg2**

The first new move: only Stockfish is brave enough to take this pawn!

**12.** ♖ **g1** ♗ **b7**

In addition to the advantage of the two bishops gained early in the opening phase, AlphaZero has, at the cost of a pawn, opened the g-file towards the black king and placed its rook there with tempo. White also enjoys a central space advantage and superior central control: the move 11.♘d2 increases White's protection of e4 and prevents Black from establishing a knight there.

It's easy to envisage ways for White to improve its position, either by doubling rooks on the g-file or by advancing the central pawns with e3-e4, f2-f4 and e4-e5. Black's resources require more ingenuity to discover, but they are there and there is no better guide than Stockfish.

**13.0-0-0**

13.♗c2 would follow the plan executed in _**'When a plan comes together'**_. The fact that Black has not inserted...h7-h6, ♗h4 before capturing on g2 prompts AlphaZero to try a more ambitious approach aimed at preventing Black from ever achieving...h7-h6.

Why is...h7-h6 desirable? The essence of Black's counterplay after 13.0-0-0 lies in the awkward white knight, combined with tactical features involving the queen on c3 and the bishop on g5. On d2, the knight obstructs the queen and has curiously few prospects as its two most desirable squares to move closer to the kingside (e4 and f3) are well covered by Black's light-squared bishop.

Annoyingly, the queen on c3 is also tactically vulnerable to a typical Nimzo-Indian manoeuvre. If you imagine the game continuation 13...♔h8 14.♖g3 h6 and now the natural 15.♖h3, then Black replies 15...♘d5 when the exposed position of the white queen on c3 combined with the loose bishop on g5 (caused by the natural attacking move 15.♖h3) allows Black to liquidate the situation: 16.♗xh6 ♘xc3 17. ♗g5+ ♔g8 18.♗h7+ ♔h8 19.♗g6+ is a draw by repetition. The same idea of...♘d5 would have worked against 15.♗h4.

This leads to a paradoxical conclusion: the advice is normally never to move pawns in an area where you are weakest or where you are being attacked. However, as the chapter on 'Defence' shows, a key defensive technique is to sow confusion among attacking pieces by disrupting them. Here, the bishop on b7, which prevents the white knight from activating itself effectively, and the h6-pawn, which will chase the dark-squared bishop to an unprotected square, give Black a tactical way to break free.

**13...** ♔ **h8**

Avoiding the threat of 14.♗h6 and preparing Black's defensive resource of...h7-h6.

**14.** ♖ **g3**

The start of a deep attacking plan that I understood once I saw it but would not have thought of.

As we discussed, White must deal with Black's threat of...h7-h6 followed by...♘d5. White has two options:

1. To leave the bishop on g5, and 'dare' Black to expose its king by taking it.

2. To move the white queen out of the firing line of...♘d5, which would allow the bishop to retreat safely to h4 after...h7-h6.

Taking the second option first, my natural instinct was to play 14.♕c2 (threatening 15.♗xh7 due to the pin on the knight on f6) 14...h6 15.♗h4. This is certainly worth considering, but one drawback is apparent: the dark-squared bishop is on the wrong diagonal to assist fully in the attack on Black's king. The bishop would like to be on the c1-h6 diagonal, attacking the exposed black kingside pawn on h6. However, 15.♗f4 is met by 15...e5, driving the bishop away.

The optimal scenario would be to meet...h7-h6 by leaving the bishop on g5. If Black is unable to take on g5, then the bishop will exert pressure on h6. The normal way to do this is to meet...h7-h6 with h2-h4, trusting that after...hxg5, hxg5 the open h-file against Black's king would be too dangerous. Here, this would not be 100% clear as the bishop on b7 is covering the h1-square: White would need to take extra measures to ensure access to this square. For this reason, White comes up with a fantastic idea that aims to leave the bishop on g5 after...h7-h6 and ensures access to the h-file if Black decides to eliminate the bishop with...hxg5.

**14...h6 15.f4**

15.♖h3 ♘d5 16.♗xh6 ♘xc3 17.♗g5+ ♔g8 18.♗h7+ ♔h8 19.♗g6+ is the draw by repetition we mentioned earlier.

**15...hxg5 16.** ♖ **h3+**

The point. The rook accesses the h-file via the h3-square! If 16.fxg5 ♘h5.

**16...** ♔ **g8 17.fxg5**

The threats along the h-file ensure that Black cannot move its knight away to a safe square like e8. White will thus regain the sacrificed piece (remaining a sacrificed pawn down) and after gxf6, the g-file will be opened towards the black king.

**17...e5**

17...♘h5 18.♖xh5 g6 is another ingenious defence.

**18.** ♖ **g1** ♕ **e7 19.gxf6** ♘ **xf6 20.** ♖ **hg3 g6**

White has managed to concentrate its forces against the black king along the g-file, but the battle is not yet won. When defending such positions, the defender attempts to make the attacker give up pieces rather than pawns to break open the king's position: there is a greater likelihood that the attacker will run out of pieces to give mate!

**21.d5**

21.♗xg6 fxg6 22.♖xg6+ ♔h8 looks dangerous, but there is no way to finish off the attack: 23.♖h6+ ♘h7. If we think why this doesn't work and what is missing from a typical AlphaZero attack, we realise that the knight on d2 is not anywhere near the black king. In a typical AlphaZero attack, the knight would be on h4 or g5 with decisive threats. For that reason, AlphaZero continues strengthening its position instead of sacrificing.

**21...** ♗ **c8 22.h4**

22.♘e4 looked tempting to me. If Black doesn't exchange knights, then White moves the knight on to g5. If Black exchanges, then White intends h4-h5 to break open the kingside with a pawn, and leave its remaining four pieces to finish off the black king. However, Black can meet 22.♘xe4 with 22...♘xe4 23.♗xe4 ♕h4, occupying the h4-square and holding back White's h2-h4-h5 advance. This explains AlphaZero's move 22.h4.

**22...** ♔ **h8**

A clever defensive move by Stockfish, the point of which we see after White's 24th move. White played 22.h4 in order to follow up with ♘e4, but Black has a tactical way to meet 23.♘e4 in an effective manner.

**23.** ♕ **c2**

23.♘e4 ♘g4 24.♖xg4 ♗xg4 25.♖xg4 f5 is now possible, as 26.♖xg6 is no longer check, due to 22...♔h8. 26...fxe4 27.♖h6+ (27.♗xe4 ♕xh4) 27...♔g7 is nothing for White. After...♘g4, Black intends to follow up with...f7-f5.

**23...** ♗ **d7 24.** ♘ **e4** ♘ **g4 25.** ♘ **g5 f5**

At this point, I wondered whether things had gone wrong for White. It seems as if Black has constructed a solid barrier on the kingside. White's rooks are balked by the black knight on g4, and it isn't clear how to open up the position before Black moves on to the attack with...♔g7 and...♖h8. Interestingly however, my engines (apart from Stockfish, which gives 0.00) give White a slight edge (0.19). They don't believe that Black is out of danger yet, and this is indeed what happens. White executes a plan that gradually loosens the black kingside, starting with 26.e4 and 27.♕d2. This puts pressure on the f5-pawn (which supports the black knight on g4) and it supports White's knight on g5 (which makes h4-h5 possible, followed by jumping on the h-file with both rooks).

**26.e4** ♖ **f6**

As we will see with the analysis of 26...♔g7, Black is unable to get its king out of the corner and White has a simple plan of ♕d2 and h4-h5, opening up the kingside. Stockfish thus comes up with a new defensive structure: the rook defends the g6-pawn from f6 and Black is going to retreat the knight from g4 and play...f5-f4. Black will no longer have a blockade on the g-file, but the b1-h7 diagonal will be closed and White's kingside pressure will be reduced in breadth to two files: the g- and h-files.

I couldn't understand why Black would play 26...♖f6: why not simply play 26...♔g7 and get the rook to h8? The reason is that after 26.e4, there are problems along the b1-h7 diagonal. 27.♗e2 with a deadly threat:

If Black were to pass, then [27...--] 28.exf5 gxf5 (28...♗xf5 loses Black's barrier on the g-file: 29.♕d2 ♘f6 30.h5) 29.♗xg4 fxg4 30.♕h7+.

27...♖h8 28.exf5 gxf5 29.♘e6+ ♗xe6 30.♗xg4 fxg4 31.dxe6 followed by 32.♖xg4+ is deadly.

After 27.♗e2, Black is forced to return its king to h8 to cover the h7-square. Looking through this variation, I suddenly realised that I should not have been too surprised by White's play. This play fits into the pattern that we saw many times in the 'Colour complexes' chapter. White opens a file (the g-file in this case) and then attempts to open a diagonal towards the opponent's king (the b1-h7 diagonal in this case) with the opponent's king pinned down in the corner. These characteristics are less obvious in this game as Black has managed to interpose its knight on g4 and there are still pawns on the b1-h7 diagonal, but the goals are the same. And finally, we see AlphaZero bringing a knight into the attack, to an outpost as close as possible to the opponent's king.

**27.** ♕ **d2** ♘ **h6**

A typically well-calculated engine move. It looks risky to leave an unprotected knight on the same diagonal as the white queen, but there is no way to exploit it.

**28.** ♗ **e2**

My intuition was suggesting a different approach: I thought that White should attempt to keep the b1-h7 diagonal open with 28.exf5 gxf5. However my engine's evaluation drops substantially (from slightly positive to -0.63) and indeed there does seem to be something wrong with White's attacking structure. White only has the open g-file for its rooks and the knight on g5 blocks them! Black has the entry squares on the g-file well-covered so there is nothing decisive: 29.♘e6 ♗xe6 30.♖g6 (30.dxe6 ♕xe6 31.♖g7 ♖g8 32.♕g5 ♖ff8 shows typical engine nonchalance: Black intends...e5-e4 and then...♘g4, neutralising White's attack) 30...♘g8 31.dxe6 e4 32.♗f1 ♕xe6 33.♖g7 ♘h6 34.♕g5 ♘g4 35.♗e2 ♖af8 36.♔b1 a4 when it isn't easy for White to progress as taking on g4 opens up entry lines for Black's pieces against White's king: 37.♗xg4 fxg4 38.♖xg4 ♖f1+. AlphaZero's approach is to abandon ideas of opening the b1-h7 diagonal and instead to focus on opening the h-file for its rooks. With the h-file open, and the rooks doubled there, the knight on g5 will no longer inhibit the rooks but instead support their attack against the black king.

**28...f4 29.** ♖ **3g2** ♘ **f7**

**30.h5**

Here it is: back on move 22 we said that White's idea was to exchange off knights and play h4-h5 to open up the black king and then finish it off with White's four remaining pieces. 30.h5 is the realisation of this plan.

However, Black has secured some achievements in the meantime: the b1-h7 diagonals and c1-h6 diagonals towards the black king have been blocked, which reduces White's attacking potential and denies AlphaZero its favourite combined attack from diagonals and files. My impression was that this attack from AlphaZero should be manageable as Black has enough major pieces in the immediate vicinity of the g- and h-files to organise exchanges of the major pieces. I think that might not be so far from the truth, but the situation was more complicated than I had realised.

**30...** ♘ **xg5 31.** ♖ **xg5** ♔ **g7**

A shocking move for a human: Black moves its king on to the file where White is attacking and gives White a capture with check at the same time. However, Black needs to force White to commit itself to a certain type of capture on g6. If Black waited then White would play the bishop to d1 or f3, and then threatens to capture on g6 and to double on the h-file with ♕h2 and ♖h5/h1.

After 31...♔g7, Black is ready to meet 32.hxg6 with...♖h8 covering the h-file, while after 32.♖xg6+ ♖xg6 33.♖xg6+ ♔h7, Black is ready to neutralise White's pressure with an exchange of rooks via...♖g8. Moreover, Black introduces the defensive idea of...♖a8-h8-h6 to shore up its kingside. I'm painting a picture of a critical moment in the game – a moment at which you would expect decisive action from AlphaZero... so you can imagine my confusion when I saw the next move.

**32.** ♔ **b1**

With the kingside attack at its highest point... AlphaZero tucks its king away! Garry Kasparov was famous for playing such consolidating moves at crucial moments of the attack, nipping possible counterplay in the bud before continuing the assault on the opponent's king.

However, you might feel perplexed: surely there wasn't any hint of danger to AlphaZero's king in this position? Isn't this just a wasted move?

As the variations in the previous note show, White's kingside attack has come as far as it can. Stockfish's great defensive play has narrowed White's pressure to a single point – the pawn on g6 – and that isn't enough for a decisive breakthrough. Black needs to be stretched more, and so AlphaZero plans to open a second attacking front with a queenside break. Once that happens, its king will not be safe on the c-file. In other words, 32.♔b1 is the preparation for a second phase of attack on the opposite side of the board.

**32...** ♖ **h8**

Black continues with its main plan: to threaten 33...♖h6 and thus force White to capture on g6. In view of what happens in the coming moves, 32...a4 seemed like a useful strengthening move for Black, tying down the white queenside and also restricting the white king's freedom a little. However, there is probably nothing wrong with the text.

**33.** ♖ **xg6+** ♖ **xg6 34.** ♖ **xg6+** ♔ **f8**

34...♔h7 is another reasonable possibility. White will find it difficult to achieve any more on the kingside but there is the possibility of a queenside break! 35.c5

A) 35...dxc5 36.d6 cxd6 37.♖xd6 feels suddenly very fraught for Black: its queenside pawns are under fire and its king is exposed;

B) 35...♗e8 36.cxd6 cxd6 37.♖e6 ♕d8 38.♗g4 looks much more scary with the king on h7 than on f8: 38...♗f7 39.♗f5+ ♔g8 40.♕g2+ ♔f8 41.h6 ♖g8 42.h7 ♖xg2 43.h8♕\+ ♖g8 44.♕h6+ ♖g7 45.♖xd6 is a forced win. Note how useful it has been for White to move the king off the c-file with 32.♔b1 (to avoid any intermediate checks by the black queen);

C) 35...bxc5 36.♕xa5 (you can understand why 32...a4 appealed to me: the a5-pawn would not be hanging in such situations) 36...♗e8 37.♖g1 ♖g8 38.♖xg8 ♔xg8. My engines assess the position as equal. I am a little worried as Black about the a-pawn running, but I imagine there should be enough counterplay somehow through pushing the f-pawn. I prefer White though. 39.♕a8 ♔g7 40.a4 ♕f7 and now:

A)41.♗f3 ♕d7 42.a5 ♕b5 43.h6+ (43.a6 ♕d3+ 44.♔a1 (44.♔a2 ♗b5) 44...♕xf3 45.♕xe8 ♕f1+ does not work out well for White) 43...♔xh6 44.a6 ♕d3+ 45.♔a2 ♗b5 46.♕f8+ is a draw by repetition;

B) 41.a5 f3 42.♗xf3 ♕xf3 43.♕xe8 ♕xe4+ is a draw by repetition.

**35.c5** ♗ **e8**

35...dxc5 36.d6.

**36.cxb6** ♗ **xg6**

36...cxb6 37.♖g1 (37.♖e6 ♕d8 is bad for White as Black follows up with...♗f7, winning the exchange; 37.♖g2 ♖g8 38.♖h2 ♖g1+ 39.♔a2 ♕c7 40.h6 ♔g8 is good for Black: its pieces have become too active) 37...♖g8 38.♖xg8+ ♔xg8 39.♕c1 ♕d8 (39...♕h7 40.♗f3) 40.♕g1+ ♔h8 41.♕g4 ♕e7 is just balanced. After Stockfish's choice in the game, the battle flares up anew, even though the engine assessment stays at 0.00 for many moves.

The rest of the game is less relevant to our theme. After many adventures, AlphaZero manages to get a promising ♕+b♙ \+ ♕ ending but does not manage to convert its advantage.

**37.b7** ♕ **d8 38.hxg6** ♕ **b8 39.** ♗ **a6** ♔ **g7 40.** ♕ **c3** ♔ **xg6 41.** ♕ **f3 a4 42.** ♕ **g4+** ♔ **h6 43.** ♔ **a1** ♕ **a7 44.** ♕ **c8** ♕ **b8 45.** ♕ **f5** ♔ **g7 46.** ♕ **g4+** ♔ **f6 47.** ♔ **a2** ♔ **f7 48.** ♕ **e6+** ♔ **g7 49.** ♕ **d7+** ♔ **g6 50.** ♕ **f5+** ♔ **g7 51.** ♕ **g5+** ♔ **f7 52.** ♕ **f5+** ♔ **g7 53.** ♕ **d7+** ♔ **f6 54.** ♕ **e6+** ♔ **g7 55.** ♕ **e7+** ♔ **g6 56.** ♔ **a1** ♕ **f8 57.** ♕ **xc7 f3 58.** ♔ **a2 f2 59.** ♕ **d7** ♕ **f6 60.** ♕ **g4+** ♔ **f7 61.** ♕ **c8** ♔ **g6 62.b8** ♕♖ **xc8 63.** ♕ **xc8 f1** ♕ **64.** ♗ **xf1** ♕ **xf1 65.** ♕ **g4+** ♔ **f6 66.** ♕ **h4+** ♔ **g6 67.** ♕ **g4+** ♔ **f6 68.** ♕ **c8** ♔ **g6 69.** ♕ **g8+** ♔ **h6 70.** ♕ **e6+** ♔ **g5 71.** ♕ **e7+** ♔ **g4 72.** ♕ **d7+** ♔ **g3 73.** ♕ **xa4** ♕ **e2 74.** ♕ **b4** ♔ **f3 75.a4** ♕ **xe4 76.** ♕ **xd6** ♕ **xa4+ 77.** ♕ **a3+** ♕ **xa3+ 78.** ♔ **xa3 e4 79.d6 e3 80.d7 e2 81.d8** ♕ **e1** ♕ **... ½-½ (236)**

_Game: 'Everything bar the kitchen sink!'_

In this super-sharp game in a topical line of the Queen's Gambit Declined, AlphaZero builds up its schematic attack against the kingside and achieves very dangerous play. A recent DVD by the English grandmaster Simon Williams (himself a keen pusher of 'Harry', his h-pawn) describes White's plan in this line as 'castle queenside, h4, ♘g5 and mate on h7'. That's the sort of plan that gets AlphaZero buzzing!

**Game themes:**

1. Sacrificing material to open lines against the opponent's king [13.g4]

2. Provoking a crisis as a defensive technique [18...e5]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4 d5 2.c4 e6 3.** ♘ **c3** ♘ **f6 4.** ♘ **f3** ♗ **e7 5.** ♗ **f4 0-0 6.e3 c5 7.dxc5** ♗ **xc5 8.a3** ♘ **c6 9.** ♕ **c2** ♕ **a5 10.0-0-0** ♗ **e7**

This was the end position specified by the TCEC opening book. Admittedly AlphaZero had no choice about castling queenside in this particular game but seeing its eagerness to do so in other White games, I'm sure that it wasn't too disappointed!

**11.h4**

11.g4 was the original concept but this has been more or less neutralised after 30 years of tournament play, and 11.h4 is now the most popular move.

**11...a6**

Stockfish also continues with the most popular move in this position.

**12.** ♔ **b1**

This is an unusual choice however and has been played in just three over-the-board games.

**12...** ♖ **d8**

After this move of Stockfish's, we have left established theory. I found the next six moves striking as they reinforce my impression of a standard, schematic AlphaZero approach to attacking the opponent's king:

1. First, a line is opened in front of the opponent's king, in this case – as so often – via a sharp pawn sacrifice.

2. Secondly the file is occupied with a major piece (the rook).

3. Then a knight is brought into play, close to the opponent's kingside.

4. A bishop is placed on an open diagonal pointing towards the opponent's kingside.

Note that 3 and 4 are also sometimes played in the reverse order.

Finally, don't forget that attacking unit on h4, lurking in the background, ready to join in the attack with h4-h5-h6. Once all those factors are achieved, danger looms!

**13.g4**

Forcing Black to take the g-pawn and thus open the g-file in front of its own king.

**13...dxc4 14.** ♖ **xd8+** ♗ **xd8 15.** ♗ **xc4** ♘ **xg4 16.** ♖ **g1**

As we would expect, AlphaZero's rook occupies the open file, pointing towards the black king. However, I spent some time investigating alternative schemes as I was keen to get my knight on c3 – currently inactive – involved in the attack as soon as possible:

A) 16.♘g5 ♘f6 17.♘ce4 (if 17.♗d3 h6 is an annoying response – AlphaZero's move order avoids this defensive idea – when it is hard to maintain the attacking momentum: 18.♗h7+ ♔f8 19.♗d6+ ♗e7 leads nowhere) 17...♘xe4 18.♕xe4 g6 is fairly solid for Black: the queen on a5 and bishop on d8 attack the knight on g5 and prevent the natural h4-h5. Moreover, the queen on e4 is exposed to queen exchanges (...♕f5) and freeing attempts (...e6-e5 and...♗f5);

I decided that I was keen to force a weakening on Black's kingside with...g7-g6 (which creates a target for h4-h5) but that I would prefer my knight to be on e4 rather than my queen (from e4 the knight attacks d6 and f6 while h4-h5 is also possible). My attention switched therefore to 16.♘e4:

B) 16.♘e4 ♘ce5 (16...♘f6 17.♘xf6+ ♗xf6 18.♘g5 g6 19.♘e4 ♗g7 20.h5 was the main idea aiming to continue with ♗g5 or even f3 and ♕h2, which looked very dangerous to me even though my engine maintains a cool 0.00! In this scenario, the rook is better-placed on h1 than on g1) is the standard engine response, interfering with White's attacking structure and intending to complete queenside development with tempo via a quick...♗d7 and...♖c8. However, it allows White to exchange off Black's developed pieces and gain time for further kingside play. 17.♘xe5 ♘xe5 18.♗xe5 ♕xe5 19.f4 ♕c7 20.♘g5 g6 21.h5 looked promising to me so my engine's reaction was rather disappointing: 21...♗xg5 22.fxg5 b5 23.hxg6 hxg6 24.♕c3 e5 is fine for Black!

**16...** ♘ **f6 17.** ♘ **g5**

The knight is brought into play on the kingside, eyeing the f7- and h7-pawns close to the black king. AlphaZero's pressure builds so quickly that Stockfish has no time to complete the development of its queenside pieces (♗c8, ♖a8). It must undertake concrete defensive measures at once to shore up the kingside, but in so doing the gap in activity between White's and Black's pieces grows still further. Black's hopes rest on the solidity of its kingside structure. To bring its queen and rook close to the black king, AlphaZero will have to sacrifice heavily, which increases the riskiness of White's attack.

**17...g6**

17...♗d7 (17...h6 18.♘xf7) 18.♗d3 h6 (18...g6 transposes to 17...g6 18.♗d3 ♗d7) 19.♗h7+ ♔f8 20.♘xf7 wins.

**18.** ♗ **d3**

AlphaZero is not holding back in this game: AlphaZero is committing itself to sacrificing two pieces to break up the black kingside (a knight on f7 or h7 and a bishop on g6).

18.♗d3 surprised me as it redeploys a piece already in a good attacking position. However 18.♗d3 introduces a concrete threat and focuses White's forces – queen, light-squared bishop, knight and rook – against Black's kingside pawn cover.

**18...e5**

Great defensive play from Stockfish. Sometimes good defence is about provoking a crisis. Here, White is threatening to sacrifice material to tear away the defences in front of Black's king; Stockfish attempts to take another piece along the way, reasoning that if White sacrifices two pieces to get rid of Black's kingside pawns on f7, g6 and h7 and Stockfish nabs another one on f4, then AlphaZero may not have enough pieces left to deliver mate!

The move 18...e5 also has a concrete point: it frees an escape path for the black king to the queenside via e7 and d6, which was previously controlled by the bishop on f4.

The one big drawback is that the pawn on f7 is weakened as the block on the a2-g8 diagonal has been removed. However, White's last move moved the bishop away from that diagonal, so returning there will cost time, which should give Black additional defensive possibilities.

A) The quiet developing move 18...♗d7 is met by a sacrificial refutation:

19.♘xh7 ♔xh7 (19...♘xh7 20.♗xg6 ♘f8 21.♗h7+ ♔h8 22.♖g8

mate) 20.♗xg6+ ♔h8 (20...♔g8 21.♗h6 with the threat of 22.♗h7+ and 23.♗g7 mate!) 21.♖g5 (the key idea, preventing any...♕f5 defences) 21...♕b6 22.♗xf7 and White wins;

B) 18...♘e5 is also natural, shoring up f7 and g6 and aiming to remove a white attacker with...♘xd3. However, there is a tactical problem: 19.b4 ♕c7 20.♘f3 ♘fd7 21.h5 and the attack continues while Black is caught in a horrific pin.

**19.h5**

Again typical AlphaZero: it involves pawns in the storming of the black kingside. An exchange of the h-pawns (hxg6 hxg6) leaves Black with just two pawns in its defensive shield and means that White needs to sacrifice one piece fewer to break through on the kingside!

**19...exf4**

19...♘xh5 was my favourite move: Black gains the possibility of...♗xg5, removing a key white attacker:

20.♗xg6 hxg6 (20...fxg6 21.♕b3+ ♔h8 22.♘f7+ (22.♕f7 ♗f5+ 23.♕xf5 ♗xg5 just fails to do the trick!) 22...♔g7 23.♗h6+ ♔f6 24.♘g5 leads to mate) 21.♘xf7 and now:

A) 21...♘xf4 22.exf4

A1) 22...e4 23.♘h6+ ♔h7 24.♕b3 is mate in 8 according to my engine! (24.♕xe4 ♗f5 is Black's idea);

A2) 22...♔xf7 23.♕xg6+ ♔e7 24.b4 was my engine's solution: 24...♕xa3 (24...♘xb4 25.♘e4 improves the idea of ♘e4 still further: 25...♗e6 26.♕f6+ ♔d7 27.♖g7+ and with the knight on c6 distracted,...♗e7 is no longer possible as a block in response to seventh rank checks) 25.♕h7+ ♔d6 26.♕d3+ ♘d4 27.♘e4+ is the amazing idea! The queen has been lured to a3 by 24.b4, which creates the conditions for this winning discovered check.

B) 21...♘e7 is my engine's top choice and also AlphaZero's. Note how useful the knight on h5 is, providing an 'umbrella' on the h-file which enables the king to shelter there: 22.♕b3 exf4

B1) 23.♘d6+

23...♔h8 24.♕f7 leads to a draw by repetition: 24...♕e5 25.♕f8+ ♔h7 26.♘f7 ♗f5+ 27.♔a1 ♕g7 28.♘g5+ ♔h6 29.♘f7+;

B2) 23.♘xd8+ is AlphaZero's main line. At this stage it gives itself a 52.6% expected score with white:

B21) 23...♔h8 24.♘f7+ ♔g7

B211) 25.e4 ♗d7 26.♘g5 ♖f8 27.♘e6+ ♗xe6 28.♕xe6 ♖f7 29.♘d5 ♔f8 30.♘xe7 ♖xe7 31.♕xg6 ♘g7 is the preferred engine defence, with an edge for Black;

B212) 25.♘d6 ♕e5 26.♕f7+ ♔h6 (26...♔h8 27.♕f8+ ♔h7 leads to the same thing) 27.♕f8+ ♔h7 28.♔a1 (a very clever move; if 28.♘ce4 ♗f5) 28...♗f5 (28...♕xd6 29.♘e4, threatening the queen and 30.♘g5 mate, wins) 29.♕xa8 ♕xd6 30.♕xb7 fxe3 31.fxe3 looks pretty balanced. AlphaZero's analysis continues for some time, but the end evaluation is still around a 52.5% expected score.

B22) 23...♘d5 is also considered seriously by AlphaZero: I hadn't spotted it was legal! 24.♖g5 (24.♘xd5 ♗f5+ 25.♔a1 ♖xd8 is AlphaZero's idea, when there is no decisive discovered check!) 24...♗f5+ 25.♖xf5 gxf5 26.♘xb7. Worth a diagram!

26...♖b8 27.♘xa5 ♖xb3 28.♘xb3 fxe3 29.fxe3 ♘xe3 30.♘c5 is just a small edge for White according to AlphaZero (a 52.7% expected score).

Back to the game! Stockfish preferred to start by capturing a higher-value piece with 19...exf4.

**20.** ♕ **b3**

20.hxg6 hxg6 (20...fxg6 21.♕b3+ ♔h8 22.♗xg6 wins for White according to my engine – not 22.♕f7 ♘e5 23.♕f8+ ♘g8 which wins for Black according to my engine!) 21.♕b3 transposes back to the game (21.♗xg6 ♔f8 is fairly dangerous for Black, but I couldn't see any clear path for White; 21.♗c4 ♔f8).

**20...** ♕ **c7**

20...♘e5 21.hxg6 hxg6 and now:

A) 22.exf4 ♗e6 23.♘xe6 (23.♕xb7 ♘xd3 24.♕xa8 ♗f5 looks very good for Black) 23...♘xd3 24.♕xb7. Now:

A1) I got so excited by the refutation of 24...♕b6:

25.♖xg6+ ♔h8 (or 25...fxg6 26.♕g7#)

26.♖g8+ ♘xg8 (26...♔xg8 27.♕g2+ followed by mate on g7) 27.♕h1+.

Wow! Wins!

A2) 24...♕f5 is an important defensive move: 25.♔a1 (25.♕xa8 ♘xf4+ 26.♔a1 ♘xe6 covers d8) 25...♕xe6 26.♕xa8 ♕b6 27.♘a4 ♕d4 28.f5 is about balanced according to my engines.

B) 22.♗xg6 ♕b6 23.♗xf7+ ♔f8. I was ready to stop looking here, but both my engine and AlphaZero found an amazing way to keep the attack going, which cost me another few hours of sleep analysing the position! 24.♘h7+ ♔e7 (if 24...♘xh7 25.♖g8+ ♔e7 26.♘d5+ picks up the queen) 25.♕c2.

Balanced according to my engine! So many pieces are hanging. The key tactic in the position hinges on the positions of the black king and black queen. The knight on f6 is preventing a deadly fork on d5 and is thus pinned to this square, while White is threatening to exchange the knight with 26.♘xf6 (that useful 24.♘h7+ move!). This tactical motif reduces Black's options considerably, particularly as Black has no opportunity for the moment to distract White by launching counterplay against White's king:

25...♔xf7 (25...♘xf7 26.♘xf6 and any black recapture allows a fork on d5) 26.♘xf6 and now:

B1) 26...♗xf6 27.♕h7+ ♔e6 and now:

B11) 28.♕g8+ was my attempt:

B111) 28...♔d6 29.♕f8+ ♔e6 (29...♗e7 30.♖d1+ ♔e6 31.♕g8+ ♘f7 32.♕g4+ ♔f6 33.♘d5+ wins!) 30.♕e8+ ♗e7 and now instead of the perpetual I thought might happen, my engine points out 31.♖h1 when everything falls apart: 31...♘g4 32.♕g8+ ♔d7 33.♖d1+ ♔c6 34.♕e8+ ♔c7 35.♘d5+;

B112) 28...♔d7 29.♕h7+ ♔c6 30.♕e4+ ♔d7 31.♕h7+ is a perpetual.

B12) 28.♖d1 is my engine's move. 28...♘f7 29.♕e4+ ♘e5 30.exf4 ♔f7 31.fxe5 ♕e6 32.exf6 ♕xe4+ 33.♘xe4 ♗f5 should end up holding for Black after a little discomfort.

B2) 26...♕xf6 27.♕h7+ ♔e6 28.♕g8+ ♔d7 (28...♕f7 29.♕xd8 ♘c6 might hold too according to my engines. That looks impossible! 30.♕b6 ♔e7 31.e4 ♔f8 32.♕c5+ is AlphaZero's line, which it assesses as a 69.0% expected score. With such an open king, Black will be under continued pressure!)

29.♘e4 (29.♖d1+ ♔c6 30.♕d5+ ♔c7; 29.♖g7+ ♗e7 30.♘d5 ♔c6 (the great move that I had missed in my analysis!) 31.♘xf6 ♗f5+ 32.♔a1 ♖xg8 33.♘xg8 ♗c5 34.exf4 ♘d3 leads to an even game) 29...♕e7 30.♖g7.

I'm not sure what to think of this position. My engines consider it equal, but I think that Black would have more anxious moments to endure in a practical game. AlphaZero gives itself a 60.0% expected score and continues the analysis a little further. Its main line is: 30...♔c7 31.♘c3 ♔b8 32.♖xe7 ♗xe7 33.♕d5 ♘d7 34.e4 a5 35.e5 ♘c5 36.♕f7 ♗d8 37.♕xf4 a4 38.♕f8 ♘e6 39.♕g8 with ♘d5 followed by f2-f4 and f4-f5 to come. Black is still under great pressure, and AlphaZero's evaluation ends up at a 59.0% expected score for White.

As you can see, it's a crazily complicated position!

Stockfish chose another – probably better – method of defence.

**21.hxg6 hxg6 22.** ♗ **xg6** ♔ **f8 23.** ♗ **xf7** ♗ **f5+ 24.** ♔ **a2** ♕ **b6 25.** ♕ **a4** ♗ **c7**

It seems that Black has done very well: the white queen has been knocked away to a4, while the bishop on f7 and knight on g5 – although dangerously placed – don't seem to have any squares they can progress to.

However, once again the safety of White's king is an important factor. Since there is no immediate danger to White's position from the black forces, White has a little more time than you would think to unearth a weakness in Black's position. This turns out to be the piece that White needs to exchange: Black's light-squared bishop on f5. If you remove the f5- and f7-bishops from the board you see gaping holes appearing in Black's position: e6 is a very tempting spot for a white knight while the absence of the bishop from f7 gives White's queen a tempting square to aim for via ♕c4. In the next few moves, you will see AlphaZero trying to exchange this light-squared bishop and Stockfish trying to make it as difficult as possible!

**26.** ♗ **e6** ♗ **d3**

If 26...♘d4 27.♗xf5 ♘xf5 28.♕c4 wins.

**27.** ♗ **b3**

27.♗c4 is tempting but fails to 27...♘b4+ 28.♕xb4+ ♕xb4 29.♘e6+ ♔e7 30.♖g7+ ♔d6. AlphaZero has to look for another way to exchange off the bishops.

**27...** ♖ **e8 28.** ♗ **c2**

28.♘e6+ ♖xe6 29.♗xe6 fxe3 30.fxe3 ♕xe3 wins for Black.

**28...** ♘ **e5 29.** ♗ **b3**

29.♗xd3 ♘xd3 would put the white king in too much danger, but after the return of the bishop to b3, White is threatening to take the pawn on f4 with its queen.

A draw by repetition after 29...♘c6 would not be unreasonable, but Stockfish bravely keeps the game going.

**29...fxe3**

29...♘c6 would lead to a draw by repetition.

**30.fxe3** ♖ **e7**

30...♕xe3 31.♕b4+ is extremely unpleasant for Black: 31...♖e7 32.♘e6+ ♔e8 33.♖g7

33...♖xe6 (33...♖xg7 34.♕f8+ ♔d7 35.♕xg7+) 34.♗xe6 is difficult for Black.

**31.** ♕ **h4** ♘ **g6**

During the next sequence of moves, my engines never sway in their conviction that the position is pretty much equal, although I'm sure I'd drop a piece somewhere as Black in a practical game.

After a few more skirmishes, the game exchanges off to an equal endgame.

**32.** ♕ **h1** ♕ **xe3 33.** ♘ **d5** ♘ **xd5 34.** ♕ **xd5** ♔ **e8 35.** ♖ **d1** ♘ **f4 36.** ♕ **xb7** ♔ **f8 37.** ♕ **c8+** ♔ **g7 38.** ♖ **h1** ♔ **f6 39.** ♘ **f7** ♖ **xf7 40.** ♗ **xf7** ♘ **e6 41.** ♗ **xe6** ♕ **xe6+ 42.** ♕ **xe6+** ♔ **xe6**

The dust has settled, leaving an equal endgame which was drawn in 139 moves.
**CHAPTER 13**

**Attacking the king: defence**

In this chapter we compare, and marvel at, the very different defensive skills of both Stockfish and AlphaZero. Stockfish is the master of holding on to a precipice with its fingernails, AlphaZero is the master of confusion!

**Chapter 13 – Attacking the king: defence – key point** **s**

Theme | The defensive techniques applied by both AlphaZero and Stockfish.

---|---

Purpose | Save points against the odds by putting up the maximum resistance in difficult situations.

What are the prerequisites? | For humans, the biggest obstacle is mental: we need to program ourselves to search for saving resources even in the most unpromising circumstances.

What are the risks? | Stockfish's defensive approach is difficult to emulate fully as it requires astonishingly precise calculation; AlphaZero's active defensive approach is more intuitive and may lead to some shorter games (for better or worse!).

Unique implementation by AlphaZero | AlphaZero's main approach is to avoid being attacked in the first place. When trouble arises, AlphaZero seems willing to sacrifice material for general activity. Intuitively, some of these sacrifices look wrong to me, but even Stockfish finds it hard to keep AlphaZero under control once its pieces find room to play around in!

Complexity of resulting positions | High complexity: there is no more difficult skill in chess than good defending.

Any tips | Focus on the general defensive approaches of both engines. It's too ambitious to seek to emulate Stockfish's calculation: you can't!

Who does it remind us of? | There is only one Stockfish and only one AlphaZero!

Now that we know how to attack like AlphaZero, it's time to turn our attention to the superb defensive efforts displayed in the match. Stockfish's outstanding defensive technique saved half points in many desperate situations, while AlphaZero's talent for sowing confusion was called upon in some of the games starting from TCEC opening positions. In this chapter we look at the defensive techniques of both protagonists and comment on the steps AlphaZero takes in order to avoid too much trouble in the first place.

**Section A – Stockfish's defensive skill**

_Game: 'Defence and attack of the gods'_

This game is fascinating for several reasons. Firstly, it's a game where AlphaZero goes 'wild' from the very opening, sacrificing the exchange and a pawn with 7.e5 with a further pawn sacrifice with 12.♗c2. The sacrifices feel dangerous, but also a little speculative, which makes for a tense struggle: if anything can take material and emerge from a dangerous situation, it's Stockfish. Secondly, on move 12, Stockfish takes a peculiar decision, exchanging its dark-squared bishop – the piece best placed to defend the weakened dark-squares on the kingside – for a white knight on the queenside (12...♗xc3). Even stranger, AlphaZero ignores the gift, going to some trouble to pick off Black's light-squared bishop (13.♘e2). At first sight it makes little sense, and it took me some considerable amounts of analysis to provide explanations. I give a summary here and distil what we can learn for our own games.

**Game themes:**

1. Sacrificing material to damage the opponent's king's position [7.e5]

2. Establishing a defensive foothold in the centre [9...d5]

3. Deflecting the opponent's attacking pieces [11...dxc4]

4. Weakening the opponent's position for defensive counterplay [12...♗xc3]

5. Exchanging off the opponent's active pieces to leave passive ones [13.♘e2, 14.♖xh1]

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6**

An unusual move order which has been tried by quite a few strong players, including Alexander Morozevich and Hou Yifan. 6.♘ge2 ♗b7 7.0-0 is a very sensible option, giving White the perfect development scheme in the Rubinstein Nimzo-Indian, while 7.a3 ♗xc3+ 8.♘xc3 ♗xg2 9.♖g1 seems like a pawn sacrifice that AlphaZero would like.

However, AlphaZero ups the ante further with an ultra-sharp plan.

**6.e4** ♗ **b7 7.e5**

Rated good for Black at between -1.12 and -1.47 by my engines while AlphaZero gives White the nod with a 63.3% expected score. A big difference in insight, which means an exciting clash of styles will arise.

**7...** ♗ **xg2 8.exf6 g6**

If 8...♕xf6 9.♕g4 ♗xh1 10.♗g5 traps the queen.

**9.** ♗ **g5**

A good moment to examine what White has achieved with its sacrifice of the exchange and a pawn.

We can recognise themes from earlier chapters, albeit in a slightly different guise:

1. The white pawn on f6 performs a similar function to the rook's pawn's march to h6, forcing a weakening of Black's kingside dark squares, restricting the movement of the black king and giving the white queen a mating outpost on g7. Forcing...g7-g6 from Black has also given White a target on that wing which can be attacked with both pawns (h4-h5) and pieces (♗d3, ♘e2-f4, ♕g4).

2. By giving up the pawn on g2, White has opened the g-file towards the black king. White's rook on h1 is lost, but its a1-rook can come to the g-file to assist in the attack on g6.

3. The move 7.e5 opened the b1-h7 diagonal for White's light-squared bishop pointing towards the black king.

4. White has a large space advantage which gives it plenty of room to transfer its pieces to the kingside. For example, White will be able to transfer the a1-rook to h3 via the third rank.

White's attack is not winning immediately but give White a few free moves and the situation can become critical.

How should Black defend? One of the secrets of good defence is that the opponent should never be given a free hand. Whatever the position, the more weaknesses an opponent has – preferably around its king – the more able a defender is to place obstacles in the path of the attacker. Black's next move is a first important step: 9...d5 establishes contact with the white position and prepares to open central lines (with...dxc4) to create some targets such as the pawn on d4.

**9...d5 10.** ♕ **g4** ♗ **xh1 11.0-0-0 dxc4**

Another important idea. Black opens lines but also tries to deflect White's light-squared bishop from the b1-h7 diagonal.

**12.** ♗ **c2**

AlphaZero is going all-out on the attacking path. This move is as double-edged as it looks. Although it keeps the light-squared bishop pointing at Black's g6-pawn, the pawn on c4 prevents White from transferring the rook to h3 via d3 so there is a sense in which White's attacking mobility is decreasing as well as increasing. Leaving the pawn untouched on c4 also brings a black attacking unit (with tempo!) to the vicinity of the white king.

**12...** ♗ **xc3**

**13.** ♘ **e2**

The moment I mentioned in the introduction: given the chance to deprive Black of a key defender of its weak kingside dark squares (g7), AlphaZero ignores it and runs after the light-squared bishop instead!

**13...** ♗ **b4 14.** ♖ **xh1 c3**

Another mysterious move: it isn't immediately obvious why Black needs to play such a thrust.

**15.** ♕ **h4** ♖ **e8**

Another decision that had me scratching my head in confusion: why would White allow Black to take on b2 with check first, and why should Black refuse to?

**16.** ♘ **xc3** ♘ **c6 17.** ♖ **d1**

A big drawback of Black's move 14...c3 is that White gains an easy path for its rook to h3 via d3. d3 is a useful square as White also defends the d4-pawn with its rook, preventing rapid black counterplay along that channel.

**17...** ♕ **d7**

17...♗f8 immediately allows White to demonstrate the drawback of allowing the rook free passage to the third rank: 18.♗xg6 hxg6 (18...fxg6 19.f7+) 19.♖d3 when ♖h3 and mate on the h-file follows.

**18.a3** ♗ **f8 19.** ♗ **h6**

To remove Black's dark-squared bishop defender. Why didn't White take the chance to do this when Black played 12...♗xc3 is the obvious thought that pops into the human mind!

**19...** ♕ **d6**

19...♗d6 20.♘e4 is very strong for White. Black's counterplay in the centre also creates more weaknesses in its position: 20...e5 21.♘g5 exd4 (21...e4 22.♘xh7 ♕f5 23.♗g5 is the lovely idea, when the knight on h7 makes White's next move 24.♕h6 a deadly threat as 24...♗f8 is neutralised by 25.♘xf8; 23...♘d8 24.d5) 22.♗g7 with the beautiful idea of 22...h5 23.♕xh5 gxh5 24.♗h7#.

**20.** ♗ **e4**

The panic moment for my engines when the generally positive assessment for Black turns into a big plus for White.

Stockfish returns material and hangs on for grim death:

**20...** ♘ **xd4**

20...♘a5 21.♗f4 ♕d7 22.♖d3 ♘b3+ 23.♔b1 ♖ad8 24.♖h3 h5 25.♕g3 followed by sacrificing on g6 is just winning for White.

**21.** ♗ **xf8** ♕ **xf8 22.** ♖ **xd4** ♖ **ad8 23.** ♖ **b4 c5 24.** ♖ **a4 a5 25.** ♗ **c6** ♖ **d4 26.** ♖ **xd4 cxd4 27.** ♗ **xe8 dxc3 28.** ♗ **a4 cxb2+ 29.** ♔ **xb2** ♕ **c5**

And Stockfish managed to hold this much worse position to a draw in 256 moves!

We now look at some critical moments from the game.

_FIRST CRITICAL MOMENT:_

**12...** ♗ **b7**

Why was Stockfish willing – indeed eager – to swap off the dark-squared bishop, a piece that seems crucial for the defence of Black's weakened dark squares? I first looked at what would happen if Black played the natural 12...♗b7.

I decided that the easiest way to test this would be to take on my trusty partner Smallfish, to see what sort of defence it could put up. It's a painful story for me, but I think it's the best way to demonstrate the type of defensive skill that even a weaker version of Stockfish (running on more modest hardware) can demonstrate.

This is how I fared:

**Matthew Sadler**

**Smallfish**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6 6.e4** ♗ **b7 7.e5** ♗ **xg2 8.exf6 g6 9.** ♕ **g4** ♗ **xh1 10.** ♗ **g5 d5 11.0-0-0 dxc4 12.** ♗ **c2** ♗ **b7**

In the classic work _The Middle Game in Chess_ by Znosko-Borovsky, the author – discussing the famous game Nimzowitsch-Capablanca, St Petersburg 1914 – postulates that if you are behind in development but have a material advantage, you must not in any circumstances retreat those pieces which exert pressure on the enemy position. Maybe they are vulnerable and leaving them in place may entail some risk, but they prevent the opponent manoeuvring freely. I have always believed this rule, which is why I feel that 12...♗b7 should not be a good defensive move.

Black is afraid that the bishop on h1 will become trapped with f2-f3. If White wins the bishop the material balance would swing back in White's favour, so it is understandable that Black should wish to avoid this. However, all White's pieces are gearing up for an assault on the black king and intuitively, you don't feel that Black should have time to play normal safe moves. Any move Black makes needs to achieve the maximum, and 12...♗b7 does not do that. That isn't to say however that beating Stockfish from this position is remotely easy!

**13.** ♘ **h3**

Three ideas came to my mind here:

1. ♕h4, looking for ♕h6 and ♕g7 mate.

2. ♕h4 followed by ♖e1-e3-h3, aiming for mate on h7.

3. Playing the knight to f4 with a sacrifice on g6 to follow.

While I was pondering, I noticed something peculiar: Black's light-squared bishop kept interfering with my plans. The diagrams below are illustrations of this theme: they do not represent actual positions. Firstly, if I played ♕h4 and ♖e1-e3, aiming for ♖h3, then...♗g2, covering the h3-square, was a surprisingly annoying counter:

After ♖g3...♗f1 White still isn't closer to playing ♖h3 !

Secondly, if I played ♕h4 and ♘ge2, then...♗f3 was often an annoying resource, pinning the knight on e2 to the rook on d1:

For that reason, I decided to delay the plan of ♖e1-e3-h3 and play my knight to f4 via h3 (so that it could not be pinned by...♗f3).

**13...** ♖ **e8**

Allowing the black bishop to drop back to f8 if necessary to protect g7.

**14.** ♘ **f4** ♕ **d7**

A remarkable move that did not figure in my list of candidate moves. Of course, there is a sense in which this move is natural: the typical trick of ♘xg6 hxg6, ♗xg6 fxg6, f7+, winning the black queen, is in the air (although at this stage it may cost White too much material) so it is reasonable to defend against it. However, there is more to it than that. Just as with the earlier...♗g2 and...♗f3, Stockfish is fighting to knock White's attacking pieces off their perches, and in so doing to exact extra ingenuity and calculation from White. Stockfish does not intend to allow White to build up without interference. This move threatens...e6-e5, attacking the knight on f4 and a trade of queens. It seemed natural therefore to play the next move in my plan.

**15.** ♕ **h4** ♗ **f3**

This disruptive bishop move has two points:

1. It attacks the rook on d1. If Black captures the rook on d1, then White's d4-pawn will be hanging, which will give Black counterplay against d4.

2. The bishop covers kingside squares like h5 and thus gives Black's kingside a little extra support with gain of tempo.

**16.a3**

Clearly I needed to deal with Black's disruptive tactics in a vigorous manner.

**16...** ♗ **d6**

A) 16...♗xd1 17.axb4 is good for White: White picks up a third piece due to the threat of 18.♕h6 and mate, and 17...♗h5 18.♘xh5 gxh5 19.♕e4 loses for Black;

B) 16...♗xc3 17.♕h6.

**17.** ♘ **e4**

Creating counterthreats against Black's king to deal with the attack on d1.

**17...** ♗ **xe4**

17...♗xd1 18.♘xd6 is very strong for White: 18...♕xd6 19.♘xg6 hxg6 20.♗xg6 fxg6 21.f7+ ♔xf7 22.♕h7+ ♔f8 23.♗h6# is the surprising mate I was aiming for!

**18.** ♗ **xe4** ♘ **c6 19.** ♔ **b1**

19.♗h6 was my attempt in my first game against Smallfish, aiming to play ♗g7 and then later sacrifice on g6: 19...♘xd4 (very sharp, hitting back at the most obvious weakness in White's position) 20.♘xg6 (20.♖xd4 ♗xf4+ 21.♗xf4 ♕xd4 22.♕h6 ♕xf6 cleans up White's attacking force!) 20...♘b3+ 21.♔b1 fxg6 22.♗g7 ♖ad8 23.♕h6 ♖f8 24.♗xg6 hxg6 25.♕xg6 ♖f7 looked impressive to me, but is actually rated as -8.26 by my engine! 26.♗h6+ ♔h8 27.♖g1 ♗e5 28.♕h5 ♕d3+ 29.♔a2 ♕h7 and it was time for another attempt.

**19...** ♘ **a5 20.** ♖ **g1**

I worked this line out to a draw, and for once my analysis proved to be correct!

**20...c3 21.** ♘ **xg6 fxg6 22.** ♗ **xg6 hxg6 23.** ♕ **h6 c2+ 24.** ♔ **xc2** ♕ **h7**

It looks as if Black is winning, but White has a trick up his sleeve. 24...♕c6+ 25.♔d1 ♕f3+ 26.♔e1 ♕e4+ 27.♗e3 ♕b1+ 28.♔e2 ♕c2+ 29.♗d2 ♕e4+ is a different draw by repetition.

**25.f7+** ♕ **xf7 26.** ♗ **f6** ♕ **xf6 27.** ♖ **xg6+** ♕ **xg6+ 28.** ♕ **xg6+** ♔ **h8 29.** ♕ **h6+** ♔ **g8 30.** ♕ **g6+** ♔ **h8 31.** ♕ **h6+** ♔ **g8 32.** ♕ **g6+** ♔ **h8 ½-½**

Well, perhaps that's enough of me struggling to overcome the mighty Smallfish! What was AlphaZero intending?

**AlphaZero analysis**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6 6.e4** ♗ **b7 7.e5** ♗ **xg2 8.exf6 g6 9.** ♕ **g4** ♗ **xh1 10.** ♗ **g5 d5 11.0-0-0 dxc4 12.** ♗ **c2** ♗ **b7 13.** ♘ **h3** ♘ **d7**

AlphaZero's first choice. AlphaZero does not consider 13...♖e8 to be the best defence, dedicating relatively little time to its analysis: 14.♕h4.

AlphaZero's move is more flexible than my 14.♘f4. White has a serious threat of 15.♗e3 and 16.♘g5 as well as 15.♘f4. After 14...♗f8 15.♘f4 AlphaZero gives itself a 77.3% expected score.

**14.** ♕ **h4** ♗ **d6 15.** ♗ **e4**

Not a move that the engines suggest off the bat! AlphaZero exchanges off the disruptive light-squared bishop and brings its queen's knight into the kingside fray.

**15...** ♗ **d5**

After 15...♗xe4 16.♘xe4 AlphaZero gives itself an 88.3% expected score.

**16.** ♘ **xd5 exd5 17.** ♗ **xd5 c6 18.** ♗ **xc4 b5 19.** ♗ **b3 a5 20.f4 a4 21.** ♗ **c2**

... was AlphaZero's main line, with a whopping 84.5% expected score!

_SECOND CRITICAL MOMENT:_

**12...** ♗ **xc3**

I felt at least that I understood now why Stockfish had played 12...♗xc3: it was desperately looking to weaken the white king to generate counterplay. However, I still didn't understand why White should not simply take the bishop. Time to put the idea to the test!

**Matthew Sadler**

**Smallfish**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6 6.e4** ♗ **b7 7.e5** ♗ **xg2 8.exf6 g6 9.** ♕ **g4** ♗ **xh1 10.** ♗ **g5 d5 11.0-0-0 dxc4 12.** ♗ **c2** ♗ **xc3 13.** ♕ **h4**

13.bxc3 ♕d6 14.♕h4 ♕a3+ 15.♔b1 ♖d8 worried me quite a bit. 16.♕h6 is met by 16...♕f8 while Black threatens...♖d8-d5-b5 as well as taking on c3. For that reason, I decided that inserting 13.♕h4 first – forcing 13...♘d7 due to the threat of 14.♕h6 and 15.♕g7 mate – was the best way to capture the dark-squared bishop. AlphaZero seems to think this is a pretty good move too, giving Black only a 21.2% expected score.

13.♕h3 was another idea I had, to follow up with f2-f3, trapping the bishop on h1 when the f3-pawn is defended by the queen (in contrast to 14.♕h4): 13...♔h8 (possible as the bishop on g5 is not defended) 14.bxc3 (14.♗xg6 fxg6 15.f7 ♕xg5+ loses now) 14...♕d5 15.♗h6 ♖g8 16.f3 ♘d7 17.♗e4 ♕a5 18.♗g7+ ♖xg7 19.fxg7+ ♔xg7 20.♗xa8 ♕xc3+ 21.♔b1 ♕b4+ 22.♔c2 ♕a3.

This proved very unpleasant to meet, despite the rook advantage and the trapped bishop on h1! The black king is completely safe while White's king is exposed and bereft of piece support; 23.♔b1 c3.

**13...** ♗ **xb2+**

Black takes the opportunity to inflict extra damage on White's king's position. 13...♔h8 is the main defence that AlphaZero considers: 14.bxc3 ♕d6 15.♔b2 ♗g2 16.♘e2 ♖g8 17.♘f4 ♗f3 18.♖e1 ♘c6 19.♖xe6

19...♕d7 20.d5, which seems to win! 20...♗xd5 21.♖e3 moves the rook over to the h-file with decisive effect!

**14.** ♔ **xb2** ♘ **d7**

14...♔h8 15.♗xg6 fxg6 16.f7 is White's typical trick when Black must give up its queen. This is a very good version for White: 16...♕d7 17.♗f6# is the key mating idea.

**15.f3**

A critical position. Black has given up its dark-squared bishop to weaken White's king's position and White has lined up on Black's dark squares and shut in the light-squared bishop on h1. Note also that White always has at least a draw by repetition with the sequence ♕h6 ♘xf6, ♕h4 ♔g7, ♕h6+. These are the types of positions in which human players struggle to find an adequate continuation, but in which engines like Stockfish find an inexhaustible supply of defensive possibilities! Black needs to find a way to create counterplay against the white king. My attempts as Black were unsuccessful, but Stockfish managed just fine!

**15...c3+ 16.** ♔ **a1** ♔ **h8 17.** ♗ **xg6 fxg6 18.f7** ♕ **xg5 19.** ♕ **xg5** ♖ **xf7**

White has won back a lot of material and would have a winning position if only the bishop on h1 could be trapped. However, this seems to be impossible. White does keep an advantage but I didn't manage to convert in my practice games:

**20.** ♕ **e3 c2 21.** ♖ **c1** ♖ **f6 22.** ♖ **xc2 c5 23.h4** ♖ **af8 24.h5 gxh5 25.dxc5 bxc5 26.** ♖ **d2** ♖ **8f7 27.** ♘ **h3** ♖ **xf3 28.** ♕ **xe6**

... was as far as I got, concluding that at least a human would find this difficult to defend!

I felt White could get an advantage after 12...♗xc3 by taking the dark-squared bishop after the preliminary move 13.♕h4. However, seeing the power of Black's counterplay against the weakened white king and the disruptive effect of Black's light-squared bishop in many of these games and variations, it started to dawn on me why AlphaZero had preferred 13.♘e2. It wasn't looking to get rid of Black's best defensive piece (the dark-squared bishop): it was looking to get rid of the black piece that could most inhibit its own activity: Black's light-squared bishop with its annoying...♗g2 and...♗f3 disruptions.

There is another point to 13.♘e2 if Black continues as against 13.♕h4 and tries to damage White's king's position:

**Smallfish**

**Matthew Sadler**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6 6.e4** ♗ **b7 7.e5** ♗ **xg2 8.exf6 g6 9.** ♕ **g4** ♗ **xh1 10.** ♗ **g5 d5 11.0-0-0 dxc4 12.** ♗ **c2** ♗ **xc3 13.** ♘ **e2** ♗ **xb2+ 14.** ♔ **xb2**

The difference here is that Black's light-squared bishop is under wraps: the queen on g4 covers g2 and – most importantly – f3, which means no...♗f3 ideas. White's kingside attack proceeds at maximum pace!

**14...** ♗ **d5 15.** ♕ **h4** ♘ **d7 16.** ♘ **f4**

♖g1 is coming.

**16...** ♗ **f3**

16...c3+ 17.♔a1 and ♖d3-h3 will follow.

**17.** ♘ **xe6**

A very big blow!

**17...fxe6 18.f7+ 1-0**

Now a few more things from the main game began to make sense.

14...c3 was another attempt to weaken White's king's position and create a basis for future counterplay. White's 15.♕h4 was only played once Black's light-squared bishop was gone (and thus the chance for counterplay with...♗f3 was gone).

There was one more thing I wasn't able to explain: why did Stockfish not play 15...cxb2+ after 15.♕h4?

_THIRD CRITICAL MOMENT:_

**15...cxb2+**

The game continuation left White's king completely safe, which allowed White much greater freedom to focus its forces against the black king.

I spent many hours trying to make 15...cxb2 work against Stockfish, which led to some amazing games. However, there's not much point showing those since AlphaZero found much a better solution!

**AlphaZero analysis**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.e3 0-0 5.** ♗ **d3 b6 6.e4** ♗ **b7 7.e5** ♗ **xg2 8.exf6 g6 9.** ♕ **g4** ♗ **xh1 10.** ♗ **g5 d5 11.0-0-0 dxc4 12.** ♗ **c2** ♗ **xc3 13.** ♘ **e2** ♗ **b4 14.** ♖ **xh1 c3 15.** ♕ **h4 cxb2+ 16.** ♔ **b1**

A typical defensive idea, using the opponent's pawns as cover for your own king. This position is assessed by AlphaZero as an 83.4% expected score.

**16...** ♖ **e8 17.** ♖ **d1**

This is AlphaZero's choice, bringing the rook into play, defending d4 against any counterplay and preparing ♖d1-d3-h3. I'd looked at this move but was put off by 17...♕d5.

**17...** ♕ **d5**

I'd thought this was annoying for White as the queen seemed to be able to invade the white position and cause enough trouble for a draw by repetition. However, AlphaZero has seen further:

A) 17...♕d7 (AlphaZero analyses many alternatives here) 18.♘f4 ♘c6 (18...♕b5 19.♖d3 and ♖h3 follows) 19.♖d3 e5 is the end of AlphaZero's line, which looks winning for White: 20.dxe5 ♕c8 21.♖h3;

B) 17...♘c6 18.♗xg6

... is the trick we have seen already. Stockfish 9 takes about 12 seconds to see it, which is an eternity for that tactical monster! 18...hxg6 (18...fxg6 19.f7+) 19.♖d3 ♕d5 20.♖h3 ♕f5+ 21.♔xb2 ♕xh3 22.♕xh3 and the threat of ♗g5-h6-g7 is impossible to parry without further material loss.

**18.** ♘ **f4**

18.♗e4 ♕c4 19.♘f4 ♗f8 20.♘xg6 (20.♗xa8 ♘a6 is shockingly strong for Black with the double threat of 21...♖xa8 and 21...♘b4) 20...hxg6 21.♖d3 ♘d7 22.♗xg6 ♘xf6 is Stockfish's amazing defence against the line I wanted to play.

**18...** ♕ **f3 19.** ♖ **d3** ♕ **h1+ 20.** ♔ **xb2**

I'd assumed 20.♖d1 was necessary: 20...♕f3 is a draw by repetition.

**20...** ♕ **e4 21.** ♔ **b3**

AlphaZero's move, escaping the check on d4 and preparing 22.♖h3.

21.♖h3 ♕xd4+ 22.♔b1 h5 is the typical last-gasp Stockfish defence! 23.♕g3 ♗d6 keeps White's pieces at bay.

**21...a5**

21...♘c6 22.♕xh7+ ♔xh7 23.♖h3+ ♔g8 24.♗xe4 wins material as 24...♘xd4+ 25.♔xb4 ♖ad8 26.♗h6 mates.

**22.** ♖ **h3 a4+ 23.** ♔ **xb4** ♕ **e1+**

23...♕xd4+ 24.♔a3 ♕c5+ 25.♔b2 ♕d4+ 26.♔c1 ♕a1+ 27.♗b1 covers all the checks, and now it's AlphaZero's turn on the kingside: 27...h5 28.♘xg6 fxg6 29.♕e4.

**24.** ♔ **c4 h5**

**25.** ♘ **xg6** ♘ **c6 26.** ♘ **e7+** ♖ **xe7 27.** ♗ **e3** ♔ **f8 28.** ♕ **xh5** ♔ **e8 29.fxe7** ♔ **xe7 30.** ♕ **g5+** ♔ **d7 31.** ♖ **h7** ♔ **c8 32.** ♖ **h8+** ♔ **b7 33.** ♖ **xa8** ♔ **xa8 34.a3**

This is AlphaZero's long main line, ending in a winning position for White.

What can we conclude from this game? Firstly, I think that AlphaZero's evaluation was closer to the truth than the engines' initial assessment: the position is exceptionally dangerous for Black. Secondly, a successful defence of such a position demands extraordinary calculation and ingenuity from the black side. However, some basic defensive rules emerged from Stockfish's play to help you reach a position in which tactical possibilities are present:

1. Open the centre (9...d5): counterplay against the opponent's position is the only way that you will be able to defend such a position in the long run. An attacker who is not under pressure will always prevail.

2. Deflect pieces away from the attack if you can (11...dxc4). If you can drag a piece away from a dangerous attacking diagonal, do so!

3. Use active pieces to discomfit and annoy the opponent's attacking pieces (...♗f3 and...♕d7 in many of my games against Stockfish). This is an important way of slowing down the opponent's attack.

4. Weaken the opponent's king (12...♗xc3, 14...c3). In the long run, counterplay is the only thing that can save you. All the strange and 'undeserved' tactics that the engines found in this position stemmed from counterplay based on an open white king.

I would now like to present a second example of Stockfish's defensive ability in a game that impressed me enormously from both sides.

As seen in the previous game, Stockfish's defence generally encompasses three techniques:

**Stockfish's defensive techniques:**

1. Distracting/nudging the opponent's attacking pieces from their best positions.

2. Using its active pieces to create confusion in the opponent's position.

3. Creating a weakness in the opponent's king's position to gain counterplay.

_Game: 'Using a queenside file to defend the kingside'_

A wonderful game by both protagonists. AlphaZero takes an unexpected decision on move 23 to fix the centre (23.♗xd5), give up its advantage of the two bishops and open the c-file for a hitherto passive black rook on c8. In return, White gets the chance to assault the black kingside structure with g2-g4. This assault is unexpectedly venomous, but Stockfish demonstrates an astonishing level of defensive technique to keep its head above water.

**Game themes:**

1. Fixing the centre [23.♗xd5]

2. Avoiding the automatic occupation of an open file

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 b6 4.g3** ♗ **e7 5.** ♗ **g2 0-0 6.** ♘ **e5 c6 7.** ♘ **c3** ♗ **a6 8.0-0 d5 9.** ♖ **e1**

An opening used frequently in games between AlphaZero and Stockfish. Stockfish sets up a solid central structure with...c7-c6 and...d7-d5 to blunt the light-squared bishop on g2 and then places its own light-squared bishop on the active but more loosening a6-square (it attacks the c4-pawn but reduces the defence of c6). AlphaZero this time does not rush to fix the centre with cxd5.

**9...** ♗ **xc4 10.** ♘ **xc4 dxc4 11.e3**

This restrained move is a novelty. 11.e4 was played once before in Lalith-Valsecchi, Chennai 2011: 11...♘bd7 12.a4 e5 13.♗e3 ♗b4 14.♕e2 was pleasant for White.

**11...** ♘ **d5 12.a4** ♘ **a6 13.** ♗ **f1** ♘ **ab4 14.** ♗ **xc4** ♘ **f6 15.e4** ♕ **d7 16.e5** ♘ **fd5 17.** ♘ **xd5** ♘ **xd5 18.** ♕ **g4 g6 19.** ♗ **h6** ♖ **fc8 20.h4** ♗ **f8 21.** ♗ **g5 h5 22.** ♕ **f3** ♗ **e7 23.** ♗ **xd5 cxd5 24.g4**

A good moment to pause and assess the scale of the defensive challenge.

I was not amazingly impressed with White's concept when I started analysing: 23.♗xd5 opens the c-file for Black's rook and gives up White's advantage of the two bishops. White's rooks need a couple of moves to get involved on the kingside (♖a1-a3-f3/h3 or ♔g2 and ♖h1), which wins Black some time to organise a defence. However, Black's key dilemma is that there isn't time to launch a counterattack against the white king in just a couple of moves, and it isn't clear whether a couple of moves is enough to rally sufficient defensive troops on the kingside.

The more I looked at lines together with my engines, the less happy I was with Black's position. Stockfish's defensive idea in this game is pure genius. In the previous game, we mentioned that Stockfish likes to use its active pieces to distract and confuse its opponent's attacking pieces, and that is exactly what Stockfish envisages. By so doing, Stockfish gains time to organise a defensive structure on the kingside and accelerate its counterplay along the open c-file by a crucial tempo. It is a masterclass in defensive economy!

**24...** ♗ **xg5 25.hxg5** ♕ **e7**

Black does not want to open the h-file as it will then be virtually impossible to prevent White's rooks from invading there. However, the alternative of allowing White to take on h5 seems just as bad. White will simply capture the weakling on h5 and mate Black's king on the h-file.

Stockfish starts off by trying to lessen the attack on the h5-pawn by drawing the white queen away from f3, which buys it a little time (the h5-pawn will now only fall after additional preparation):

A) 25...hxg4 26.♕xg4 (26.♕f6 is very tempting, intending to play ♔g2 and bring White's rooks to the h-file as soon as possible. However, it isn't as easy as you might think to double rooks there: 26...♕d8 27.♔g2 ♕xf6 28.gxf6 ♖c2 29.♖h1 ♖ac8 30.♖h6 ♖c1 (stops the rook getting to h1!) 31.♖a3 ♖d1 32.♖g3 (looking for ♖g3xg4-h4) 32...♖xd4 wins for Black. We see here the defensive power of the c-file that White has conceded to Black) 26...♔g7 27.♔g2 (looking for ♖h1) 27...♖h8 (Black attempts to fight for the h-file but its king is too constricted to allow Black to do this effectively) 28.♕f4 ♖h5 (28...♕e7 29.♕f6+ ♕xf6 30.exf6+ ♔f8 31.♖ac1 – Black's attempt to prevent invasion on the h-file has failed: White now invades on the c-file with decisive effect) 29.♕f6+ ♔g8 30.♖h1 is unpleasant for Black. White's threat is to take on h5 and follow up with ♖h1;

B) 25...h4 26.♔g2 ♕e7 27.♕f4 ♔g7 28.♖h1 ♖h8 29.♕f6+ ♕xf6 30.exf6+ ♔g8 31.♖ac1. By fighting to contain the threat on the h-file, Black has lost the grip on the c-file. The exchange of queens under these circumstances further constricts the black king, which allows White to gain control of the c-file with decisive effect.

**26.** ♕ **f4**

26.♕f6 ♕xf6 27.exf6 ♖c2 should be alright for Black: it makes a big difference that the h-file is not open! 28.♔g2 (28.gxh5 gxh5 29.♔g2 ♔h7 followed by...♔g6 ! Remember this idea: g6 becomes a strong square for a black piece after White takes on h5) 28...♖ac8 29.♖h1 (29.gxh5 gxh5 30.♖h1 ♔h7 31.♖xh5+ ♔g6 32.♖ah1 ♖d2 33.♖h7 ♖cc2 34.♖g7+ ♔f5 35.♖xf7 ♔xg5 will be fine for Black) 29...hxg4 30.♖h4 ♖c1 is the same idea we saw earlier: White never makes it to double on the h-file!

Once again, the kingside defensive power of a file on the queenside is demonstrated!

**26...** ♕ **b4**

An amazing defensive manoeuvre, that didn't make any sense to me at first! Black has spotted that after a future gxh5, gxh5, its queen would be excellently placed on g6, defending the h5-pawn, attacking White's g5-pawn, covering Black's kingside in general, and ready to jump into a square on the h7-b1 diagonal (for example e4, c2 or b1) to join forces with Black's doubled rooks on the c-file and create counterplay.

(see diagram)

This diagram shows the target set-up of the black pieces after White captures on h5. Already not an easy concept to spot, but it gets more complicated. Which path do you want to take to the g6-square? The most obvious path is via f8-g7-g6. However, there turn out to be two tricky points:

1. White can delay taking on h5 (Black cannot place its queen on g6 until the g6-pawn has moved).

2. This means that Black is far too slow creating any counterplay combining its queen and rooks on the c-file.

The analysis of the variations 26...♕f8 and 26...♖c4 gives some clues as to what might work:

A) 26...♕f8 27.♔g2 ♕g7 28.♖h1 ♖c2 29.gxh5 gxh5 30.♖xh5 ♕g6 31.♖ah1, threatening 32.♖h8+. Black is lost;

B) 26...♖c4 is also an obvious attempt, tying White down to the d4-pawn before transferring the queen and hinting at some combined counterplay against the d4-pawn with...♕b4. However, Black is a move slower getting its queen to g6, and the attack on d4 doesn't slow White down very much! 27.gxh5 gxh5 28.♖e3 is my engine's choice and the strongest idea. White is simply intending to double on the h-file with ♖h3, ♔g2 and ♖ah1 followed by taking on h5. 28...♕b4 (this is why White played 28.♖e3: if White had played 28.♖a3, then 28...♕b4 would hit a loose rook on e1) 29.g6 fxg6 30.♖g3 and White is winning.

We need to think creatively about the path of the queen to the g6-square. f8-g7-g6 is obvious, but there is also the possibility of...♕b4xb2-c2-g6! There are several interesting things about the path b4xb2-c2 to g6:

1. Black takes a pawn on the way.

2. The pawn on b2 defends the c3-square: this gives Black access to an extra square on the open c-file (which then allows the exchange of any white rooks on the third rank with...♖c3)

3. While the black queen is on b2 or c2, it harasses the white rooks, even tethering them a little so that White is unable to transfer its rooks easily to the kingside for a short while.

In other words, by reaching the g6-square via b4xb2-c2, Black gets the chance to interrupt the coordination of White's pieces whilst supporting the invasion of its rooks on the c-file.

**27.gxh5**

27.♔g2 ♕xb2 28.gxh5 gxh5 29.♖h1 ♕e2 (29...♖c4 30.♖xh5 ♕xd4 31.♕xd4 ♖xd4 32.♖ah1 ♔g7 33.♖h7+ ♔g6 34.♔g3 ♔xg5 35.♖1h5+ ♔g6 36.♖7h6+ ♔g7 37.♖h7+ is a draw by repetition) 30.♖h4 ♕e4+.

**27...gxh5**

**28.** ♖ **e2**

Since pawn sacrifices on b2 allow Black's queen to find a path to the g6-square through White's position, AlphaZero spends a couple of tempi consolidating its position. The rook on d2 protects b2 and d4 and prepares ♔g2 and ♖h1, bringing the queen's rook into play to attack the black kingside weakness on h5.

A) 28.♖a3 ♕xe1+ is the first point of 26...♕b4. By attacking the rook on e1, Black stops White from transferring the queen's rook to the kingside along the third rank (specifically f3, attacking f7; or h3, attacking h5);

B) 28.♖e3 (attempting to transfer the king's rook to f3 or h3) 28...♕xb2 (gaining a tempo by hitting the rook on a1) 29.♖ae1 ♖c1 (Black has been quick to neutralise White's rooks: since the queen is on b2, Black hasn't needed to play...♖ac8 to achieve...♖c1) 30.g6 fxg6 31.♕f6 ♖xe1+ 32.♖xe1 ♔h7 is fine for Black;

C) 28.♔h2 ♕xb2 29.g6 was my final hope, but... 29...fxg6 30.♖g1 ♕c2 is the amazing point of Stockfish's defence in all its glory! 31.♖xg6+ (31.♕f6 ♔h7; 31.♕h6 ♕xf2+ 32.♖g2 ♕h4+ 33.♔g1 ♕xd4+ 34.♔h2 ♕xe5+ 35.♔h3 ♖c3+ and Black wins) 31...♕xg6 32.♖g1 ♕xg1+ 33.♔xg1 ♖c7 34.♕h6 ♖e8 looks equal. Black's king is open, which will give White perpetual opportunities but not much more.

**28...** ♖ **c4**

Combining with the queen on b4 to attack the pawn on d4 and thus gaining a tempo to double on the c-file, activating the c8-rook and making maximum use of the c-file that White opened with 23.♗xd5.

**29.** ♖ **d2** ♕ **f8**

Phenomenal! Now that Stockfish has stacked matters just a little more in its favour, Stockfish goes back to the other path to the g6-square: b4-f8-g7-g6.

It's one of those bizarre conundrums: the immediate 26...♕e7-f8-g7-g6 was too slow to cover the black kingside adequately, but 26...♕e7-b4-f8-g7-g6 is just fast enough! How can that be?

Firstly, White has not been able to meet 26....♕b4 by bringing the rook to the third rank. 26...♕b4 has forced White to play two defensive moves – 28.♖e2 and 29.♖d2 – which have not advanced the cause of White's kingside attack in any way. In fact, Black has gained time with the move 28....♖c4 – preparing to double rooks on the c-file – because it combined with the queen on b4. That means that Black's counterplay is coming one move faster in comparison to 26...♕f8.

Secondly, White has played gxh5 already, which means that g6 is already free for the black queen, so Black's queen is going there directly.

Thirdly, although the rook on d2 now covers entry points on the second rank (c2 in particular for the black rooks or queen), it has weakened White's cover of entry points on the first rank. The first rank is a key black source of counterplay against the white king. In the coming moves, you'll see how valuable that extra tempo 28...♖c4 is.

29...♖ac8 30.♖a3 ♖c2 31.g6 is an example of what can go wrong if Black neglects his kingside: 31...fxg6 32.♖g3.

**30.** ♖ **d3**

White maintains the queen's rook on the first rank to cover Black's counterplay with...♖c1+ (together with the queen on f4) and prepares to transfer the king's rook to the kingside now that Black is no longer threatening the d4-pawn with queen and rook. However, Black's stunning defensive idea 26...♕b4 has clearly knocked a bit of momentum out of White's position. The transfer of White's rook to the kingside has taken the route ♖e1-e2-d2-d3-f3/h3 instead of simply ♖e1-e3-h3 !

30.♖a3 ♕g7 31.♖h3 ♖c1+ 32.♔g2 ♕g6 33.♕f3 ♕b1 34.♖xh5 ♖g1+ 35.♔h2 ♖c8 36.♖d3 ♖cc1

is a graphic demonstration from my engine of the value of access to the first rank for Black. White must force a perpetual with 37.♖h8+ ♔xh8 38.♕f6+ ♔g8 39.♕d8+ ♔g7 40.♕f6+.

**30...** ♕ **g7 31.** ♖ **f3**

Attacking f7 and thus trying to keep the black queen cooped up while AlphaZero organises bringing the queen's rook into play.

**31...** ♕ **g6**

Eyeing the e4-square for counterplay.

**32.** ♖ **e1**

This feels slow to me: Black is not threatening 32...♕e4 as f7 hangs. I think that 32.♔h2 would implement the plan in the game with an extra tempo, but it doesn't make any material difference: the defensive ideas are the same in both cases and Black seems to hold.

**32...** ♖ **ac8 33.** ♔ **h2** ♖ **8c7**

Economically defending f7 while maintaining Black's grip on the open c-file. Black's queen is free to move along the h7-b1 diagonal.

**34.** ♖ **g1** ♖ **xa4**

**35.** ♕ **h4**

35.♕e3 is the move I was keen on, ensuring that...♕e4 does not come with tempo as it does in the game: 35...♕e4 36.g6 ♕h4+ 37.♖h3 ♕xd4

is the engine defence. With this manoeuvre, Black diverts the white rook from the f-file (which reduces the power of gxf7+) while still maintaining the option of exchanging queens. Crucially, the rook on a4 and queen combine to offer the possibility of...♕f4+, exchanging queens if White's queen becomes too active:

A) 38.♕h6 ♕f4+;

B) 38.gxf7+ ♔xf7 39.♖f3+ ♔e8 40.♖f8+ ♔d7 (40...♔xf8 41.♕h6+ ♔e8 42.♕xe6+ leads to mate) wins for Black: 41.♖g7+ ♔c6 42.♕c1+ ♖c4;

C) 38.♖xh5 is the engine's best line: 38...♕xe3 39.gxf7+ ♔xf7 40.♖h7+ ♔f8 41.♖h8+ ♔f7 42.♖h7+ with a draw by perpetual check.

**35...** ♖ **ac4 36.** ♖ **f6** ♕ **e4 37.** ♖ **f4** ♕ **g6 38.** ♖ **f6** ♕ **e4 39.** ♕ **xh5** ♕ **xd4 40.g6**

**40...** ♕ **h4+**

Again this saving resource, exchanging off the queens at the peak of White's attack! The resulting position is more comfortable for White, but Stockfish holds positions like this against anyone!

**41.** ♕ **xh4** ♖ **xh4+ 42.** ♔ **g3** ♖ **b4 43.** ♔ **h3 fxg6 44.** ♖ **gxg6+** ♖ **g7 45.** ♖ **xe6 b5 46.** ♖ **a6** ♖ **xg6 47.** ♖ **xg6+** ♔ **f7 48.** ♖ **a6** ♖ **xb2 49.f4 d4 50.** ♔ **g4 d3 51.** ♖ **xa7+** ♔ **e6 52.** ♔ **f3 d2 53.** ♖ **a6+** ♔ **e7 54.** ♖ **d6 b4 55.** ♔ **e3** ♖ **b3+ 56.** ♔ **e4** ♖ **c3 57.** ♖ **xd2 b3 58.f5** ♖ **c6 59.** ♔ **d5** ♖ **b6 60.f6+** ♔ **f7 61.** ♖ **b2** ♖ **b4 62.** ♔ **c5** ♖ **b8 63.** ♔ **c4** ♖ **e8 64.** ♔ **d4** ♖ **b8 65.** ♔ **c4** ♖ **e8 66.** ♔ **d4** ♖ **b8 67.** ♔ **d5** ♖ **b4 68.** ♔ **c5** ♖ **b8 69.** ♔ **d4** ♖ **b4+ 70.** ♔ **d5** ♖ **b8 71.** ♖ **b1 b2 72.** ♔ **c5** ♔ **e6 73.** ♔ **d4** ♖ **b3 74.** ♔ **c4** ♖ **b8 75.** ♔ **d4** ♖ **b3 76.** ♔ **c4** ♖ **b7 77.** ♔ **d4** ♖ **b3 ½-½**

Marvellous defence from Stockfish against an AlphaZero concept whose venom caught me by surprise!

**Section B – AlphaZero's defensive skills**

'Attack is the best form of defence' fits AlphaZero: its first approach to defence is to avoid being attacked in the first place.

A player that loses as few games as AlphaZero against a monster like Stockfish must have some serious defensive skills, but we don't see them directly in the games from the initial starting position. This is partly due to AlphaZero's skill and choices in the opening phase. It's not that AlphaZero has discovered refutations of common opening systems, but rather that AlphaZero has a good understanding of the types of positions it plays well: positions with a firm central presence, sufficient space for its pieces to move and the possibility of wing attacks. With this understanding, AlphaZero normally manages to achieve a small pull as White and avoid excessive danger as Black. Then AlphaZero's skill in mobilising and activating its pieces tends to push Stockfish onto the back foot. It reflects the old human wisdom that building up experience and knowledge in your opening repertory enables you to win typical middlegame positions arising from your favourite openings because you understand them better than the opponent. In the next chapter we look in more depth at AlphaZero's favourite openings.

In the TCEC games however, AlphaZero is confronted with openings that it does not choose itself, and these include openings that do not fit its preferred style of play. For example, openings in which it has no central presence as Black (as it likes to have in 1.e4 e5 openings) or openings in which its chances for active counterplay are minimal. In such situations, AlphaZero's evaluation drops significantly, and it feels it has to take immediate concrete action to rectify the situation as quickly as possible.

Whereas Stockfish is a master at absorbing the opponent's pressure, AlphaZero likes to complicate and confuse, and material investment is not an issue so long as it helps tip the play towards the type of play that AlphaZero excels in. In general, I would expect this to be a weakness in AlphaZero's play – not every worse position should be defended in this way – but AlphaZero usually gets away with it. It also leads to some great tactical episodes!

_Game: 'Not your average Grünfeld'_

Confronted with a well-known theoretical position, AlphaZero takes a radical decision to sacrifice a pawn (10...f4) and then follows up with a two-move knight manoeuvre (11...♘b4 and 12...♘c6) designed to weaken White's queenside light squares. After that, it's all in as AlphaZero moves heaven and earth to clear the barriers of pawns in front of the white king. The game becomes exceedingly complex, eventually ending in a draw by repetition on the 46th move.

**Game themes:**

1. Sacrificing material to free space for attacking pieces [10...f4]

2. Sacrificing material to open lines against the opponent's king [14...b5]

**Stockfish 8**

**AlphaZero**

London 2017

**1.d4** ♘ **f6 2.c4 g6 3.f3 d5 4.cxd5** ♘ **xd5 5.e4** ♘ **b6 6.** ♘ **c3** ♗ **g7 7.** ♗ **e3 0-0 8.** ♕ **d2** ♘ **c6 9.0-0-0 f5**

The TCEC book ended here, and Stockfish chose the best move which is played almost exclusively at top level nowadays:

**10.e5**

White has scored well in recent years from this position. Black's ability to secure the d5-square for a knight and Black's mobility on the light squares around White's dark-square d4/e5 pawn centre don't seem to compensate for White's space advantage, the entombed dark-squared bishop and White's potential for launching kingside attacks with h4-h5. That said, White's task is hardly easy and fantastic games such as Carlsen-Li Chao show how much danger Black can generate!

**10...f4**

A totally new idea, and one that I'm sure will be attempted in human games.

It feels an overreaction to sacrifice a pawn so early in a situation where Black has many counterattacking chances. However – as so often with AlphaZero's activity concepts – it proves very difficult to handle. I imagine the move appeals to AlphaZero as it frees the f5-square for the light-squared bishop and thus gives Black extra possibilities to attack White's king along the light squares. The fact that Black's rook is attacking White's dark-squared bishop after 11.♗xf4 also introduces certain random tactical elements in the position.

10...♘b4 has been the automatic choice and leads to very complicated positions particularly favoured by the Chinese players Wang Yue and Li Chao. AlphaZero also considered this move: 11.♘h3 ♕e8 (11...a5 12.♔b1 c6 13.♖c1 ♔h8 was the line AlphaZero briefly considered, assessing this as a 37.3% expected score for itself) 12.♔b1 a5 13.♗e2 c6 14.♖c1 ♔h8 15.♔a1 ♗e6 16.♘f4 ♕f7 17.h4.

We are following the fantastic game Carlsen-Li, Doha 2015. Magnus Carlsen is renowned as a refined technical player, but he is a stunning tactical player too! 17...♗xa2 18.h5 ♔g8 19.hxg6 hxg6 20.g4 ♗b3 21.♗d1 a4 22.♕h2 ♖fd8 23.♕h7+ ♔f8 24.d5 ♘c4 25.♘xg6+ ♔e8 26.e6 a3.

This looks more like a helpmate problem than a practical game! 27.exf7+ ♔d7 28.♘e5+ ♗xe5 29.♕xf5+ ♔c7 30.♕xe5+ (killing Black's counterplay on the queenside) 30...♘xe5 31.♗xb3 axb2+ 32.♔xb2 ♘bd3+ 33.♔b1 ♘xc1 34.♖xc1 ♔c8 35.dxc6 bxc6 36.f4 1-0 Carlsen-Li Chao, Doha 2015.

**11.** ♗ **xf4** ♘ **b4 12.a3**

12.h4. Who thought this was the best response to its plan? Of course, AlphaZero! This was its main line: 12...♗e6 13.h5 c5 14.hxg6 ♕c7 15.gxh7+ ♔h8 16.♗h6 cxd4.

It's as if AlphaZero wanted to rival Carlsen and Li! 17.♗xg7+ ♔xg7 18.♕h6+ ♔h8 19.♖xd4 ♘xa2+ 20.♔d2 ♕xe5 21.♕e3 ♕xe3+ 22.♔xe3 ♘xc3 23.bxc3 a5 24.♘h3 ♗xh3 25.♖xh3 a4 26.♖h1 ♖fd8, which it assessed as a 39.3% expected score!

**12...** ♘ **c6**

I find this follow-up even more astounding than the pawn sacrifice. Black often plays...♘b4 in this line, but the follow-up is always either...♘4d5 or...a7-a5 (trying to keep the knight on b4, and daring White to win a piece and open the a-file). AlphaZero sacrifices a pawn and then calmly spends two tempi to induce a small weakening of White's queenside light squares (the b3-square)!

**13.** ♘ **ge2** ♘ **a5 14.** ♔ **b1** ♘ **bc4 15.** ♕ **c1 b5**

By now, we're not surprised to see this move from AlphaZero. Black offers a pawn to clear an open file pointing towards White's king. AlphaZero is now up to a 48.7% expected score for Black and is clearly starting to enjoy itself.

**16.** ♘ **e4** ♖ **b8 17.b4** ♘ **c6 18.** ♘ **2c3** ♘ **xa3+ 19.** ♕ **xa3** ♖ **xf4**

Making use of the 'coincidental' pressure on the bishop on f4 caused by 10...f4. Stockfish's evaluation in the coming phase was 0.00 with AlphaZero's hovering around the 49.0% expected score for Black, so both players felt the position was balanced.

**20.** ♗ **xb5**

**20...** ♘ **xb4**

This isn't a choice of any of my engines, but I'm not surprised AlphaZero is looking to clear the material in front of the white king!

**21.** ♕ **xb4** ♔ **h8 22.** ♔ **c2 a6 23.** ♖ **a1 axb5 24.** ♘ **e2** ♖ **f7**

The position is an almighty mess: two knights and a solid centre against two bishops struggling to get free. In any case, AlphaZero can be happy with the result of its pawn sacrifice. The game stays roughly balanced until the final repetition at move 46.

**25.** ♔ **b2** ♗ **h6 26.** ♕ **b3 e6 27.h4** ♗ **b7 28.** ♘ **c5** ♗ **d5 29.** ♘ **xe6** ♕ **d7 30.** ♘ **c5** ♕ **d8 31.** ♘ **e6** ♕ **d7 32.** ♘ **c5** ♕ **d8 33.** ♕ **c2** ♗ **c4 34.h5 g5 35.** ♖ **hd1** ♕ **f8 36.** ♖ **a6 g4 37.f4** ♗ **xf4 38.e6** ♖ **f6 39.** ♕ **e4** ♖ **e8 40.** ♘ **xf4** ♖ **xf4 41.** ♕ **e5+** ♔ **g8 42.** ♔ **c3** ♖ **f5 43.** ♕ **e4** ♖ **f4 44.** ♕ **e5** ♖ **f5 45.** ♕ **e4** ♖ **f4 46.** ♕ **e5 ½-½**

Both engines are happy (unusually) with the repetition.

AlphaZero's wonderful ability to defend actively was shown when we gave it a position that had arisen in the 2018 Berlin Candidates. It was perhaps the crucial game of the tournament, in which the young American Fabiano Caruana bounced back from a tough loss the round before to down the mercurial Levon Aronian and reclaim the lead with one round to play. He won that game brilliantly too, thus securing his spot as the next challenger for Magnus Carlsen's World Championship crown.

In the game against Aronian, Caruana had been much better all the way through but chose a complicated way to realise his advantage, after which the position became completely irrational. The tension was extreme, and this position was reached:

**Fabiano Caruana**

2784

**Levon Aronian**

2794

Berlin Candidates 2018 (13)

**29.** ♘ **1e3**

White is a piece up and Black's knight on f2 looks doomed. However,...gxf5 will regain one piece for Black and open the g-file, after which both kings are in danger.

**29...gxf5 30.exf5** ♕ **f6 31.** ♕ **xf2 e4**

The powerful sacrifice 31...♘xb4 was also pointed out by other engines. What I found astonishing was that this was essentially the only line that AlphaZero spent time on: 96% of its time was dedicated to analysing this move!

32.cxb4 ♖d4 (AlphaZero gives Black a 49.3% expected score) 33.a5 (33.♘d5 ♖xd5 34.♕f3 ♖d4 35.♗e4 ♕h4 36.f6+ ♔h8 37.♗xh6

37...♕xh6 38.♖h1 ♖d2+ 39.♔f1 ♖h2 40.♖xh2 ♕xh2 41.♖a2 ♕h6 42.♖a3 was another line AlphaZero looked at, with balanced chances) 33...♖g8+ 34.♔f1 ♖f4 35.axb6 ♖xf2+ 36.♔xf2 ♕h4+ 37.♔e2 (White has plenty of material but an open king and it is Black to move!) 37...♕h2+ 38.♔d3 e4+ 39.♔d4 (39.♔c3 ♕e5+ 40.♔b3 ♕xa1 41.♗d2 ♕f6 42.b7

What a position! 42...a5 43.♗c3 ♕c6 44.♖g1 is assessed by AlphaZero as slightly better for Black – a 51.4% expected score) 39...♖d8+ 40.♔xe4

40...♕h4+ 41.♔f3 ♕xe1 42.♗b2 ♕h4 43.♖g1 ♕h3+ 44.♖g3 ♕h1+ 45.♔f4

45...♖g8 46.f6+ ♔h8 47.♖g7

47...♕h2+ 48.♔f3 ♖e8, which AlphaZero again assesses as about equal! Thankfully for Caruana, this hair-raising ride was spared him!

**32.** ♖ **h1** ♖ **d6 33.** ♗ **xe4** ♖ **g8+ 34.** ♔ **f1** ♘ **e5 35.** ♕ **f4 c6 36.axb5** ♖ **g5 37.bxa6** ♕ **d8 38.f6+** ♘ **g6 39.** ♖ **xh6+ 1-0**

In the examples we've seen so far, active defence has been successful for AlphaZero, however AlphaZero did have one disaster in the TCEC series when it had to defend the Black side of an Alekhine-Chatard attack. Stockfish also struggled horrifically with black but managed to crawl out as only it can. AlphaZero was less fortunate!

_Game: 'This position? No thank you!'_

AlphaZero's biggest defeat of the series of games against Stockfish. The prescribed opening is fairly unsatisfactory and interestingly seems to highlight a limitation in AlphaZero's defensive technique, at least compared to Stockfish. When AlphaZero is placed directly in a situation where active counterplay is hard to come by, it struggles enormously to absorb pressure in the way Stockfish does.

As we have seen in the two previous examples, AlphaZero is normally alert to this scenario and prefers to sacrifice material to avoid it. Here however it's too late already, and Stockfish gets to demonstrate its own tactical brand of extreme attacking!

**Stockfish 8**

**AlphaZero**

London 2017

**1.e4 e6 2.d4 d5 3.** ♘ **c3** ♘ **f6 4.** ♗ **g5** ♗ **e7 5.e5** ♘ **fd7 6.h4** ♗ **xg5 7.hxg5** ♕ **xg5 8.** ♘ **h3** ♕ **e7 9.** ♕ **g4**

9.♘f4 was played in a famous historical game which has some interest for us as you will see: 9...a6 10.♕g4 g6 11.0-0-0 c5 12.♕g3 ♘b6 13.dxc5 ♕xc5 14.♗d3 ♕f8

15.♗e4. Remember this theme! Stockfish does something similar later! 15...dxe4 16.♘xe4 ♘8d7 17.♕h4 ♕e7 18.♘d6+ ♔f8 19.♕h6+ ♔g8 20.♘h5 ♕f8 21.♕f4 ♘d5 22.♖xd5 exd5 23.♘f5 h6 24.♕g3 ♔h7 25.♘hg7 ♘c5 26.♕g5 ♔g8 27.♘xh6+ ♖xh6 28.♖xh6 ♘e6 29.♘xe6 ♗xe6 30.♖xg6+ fxg6 31.♕xg6+ ♔h8 32.♕xe6 ♖e8 33.♕h3+ ♔g8 34.♕e3 ♕g7 35.f4 ♕xg2 0-1 Bogoljubow-Spielmann, Stockholm 1919.

**9...g6**

This is quite a nasty position for Black in general: weak dark squares, cramped position, an h-file for White to attack the black kingside and – most importantly – precious little hope for Black of launching any counterplay quickly (...c7-c5 will be met by ♘b5). AlphaZero is assessing its chances as 31.3% and the suddenness of Stockfish's attack seems to take it by surprise.

Just as a theoretical note, French experts prefer nowadays not to accept the sacrifice with 6...♗xg5 but rather to push the white bishop back with 6...h6. In her game against Maxime Vachier-Lagrave at Wijk aan Zee 2015, Hou Yifan – the world's best female player and a top-100 player – achieved a comfortable game after 7.♗xe7 (7.♗e3 c5) 7...♕xe7 8.♘b5 ♘b6 9.c3 a6 10. ♘a3 c5 followed by...♘c6.

**10.** ♘ **g5 h6 11.0-0-0**

A new but natural move from Stockfish.

**11...** ♘ **c6 12.** ♘ **b5** ♘ **b6 13.** ♖ **d3**

An idea that AlphaZero had missed or underestimated: the rook is coming to f3 to help attack f7! After its next move, AlphaZero's evaluation falls to 19.3% and it continues to worsen.

**13...h5 14.** ♖ **f3 a6 15.** ♕ **g3** ♘ **d8**

The world's best female player, Hou Yifan, wisely refuted the pawn in the Alekhine-Chatard.

15...axb5 16.♖xf7 ♕xf7 17.♘xf7 ♔xf7 18.♕g5 ♘d7 19.♗d3 ♘e7 20.g4 and the second rook lift ♖h1-h3-f3 will end the game.

**16.** ♘ **c3** ♘ **d7 17.** ♗ **d3** ♘ **f8 18.** ♖ **h4** ♖ **g8**

**19.** ♗ **c4**

Playing to the gallery, and an echo of Bogoljubow's famous 15.♗e4 in his game against Spielmann in Stockholm 1919. The move aims to get a knight to e4, either by allowing Black to take the bishop or by following up with ♗xd5.

**19...** ♕ **d7 20.** ♘ **ce4 dxe4 21.** ♘ **xe4** ♘ **h7 22.** ♖ **xh5**

And AlphaZero had seen enough.
**PART IV**

**AlphaZero's opening choices**
**CHAPTER 14**

**AlphaZero's opening repertoire**

AlphaZero's openings are well designed (by itself) to steer it towards the types of positions it likes and understands well. We compare the approach top human players take to building their opening repertoire with AlphaZero's approach. We then look at AlphaZero's opening choices.

**Section A – The modern approach to designing an opening repertory**

The standard approach of the current top players is to maintain a narrow, well-worked out repertory with black and to vary extensively with white. With the help of superhuman strength engines, it has become considerably easier to neutralise White openings than to defeat Black openings (in other words, easier to 'destroy' than to create). At top level tournaments, where a draw with black is seen as a positive result, an effective approach as Black is to specialise in a small set of lines analysed to great depth in which all possible pitfalls have been anticipated.

White players have tended to counter this with two weapons: **1. Variety** and **2. Move orders**.

**1. Variety**

In contrast to 20 years ago, when most top players specialised in one opening move, all top players now have the four main opening moves – 1.d4, 1.e4, 1.♘f3 and 1.c4 – in their repertory. This sets a practical problem for the black player from the point of view of memory, as to remember four sets of deeply analysed openings perfectly for each game is a huge strain. Moreover, white players tend to try many different systems against the main openings. For example, Magnus Carlsen is an expert at securing small persistent edges from innocuous-looking white systems which he then converts with his phenomenal technique. White players use engines to delve deeply into such quiet systems and unearth hidden tactics that can trap the unwary black player.

**2. Move orders**

The peculiar property of white Queen's Pawn Openings is that they can often be reached by starting with 1.♘f3 or even 1.c4 on the first move. This gives White many possibilities to confuse Black merely by varying the order of the first three moves.

In so doing, White may eventually reach a main line while sidestepping a specific defence that Black intended. Even if a standard theoretical position is reached in the end, Black will have burnt time on the clock working out White's intentions and trying to navigate back to the intended line. Such move order tricks expand the scope of the openings that Black must master, and thus increase the potential for memory lapses, early time consumption and mistakes later in the game.

The drawback to this flexible approach is that White has to be prepared to play only 1.d4 systems in which the king's knight is developed to f3. This cuts out openings in which White delays committing the knight to f3 to set up a sharp attacking structure. The Sämisch Variation of the King's Indian featured in the next chapter and Botvinnik's attacking central set-up against the Queen's Gambit Declined featured in the Carlsbad chapter are two examples.

However, from a long-term career point of view, the flexibility gained in the first three moves is worth more than the opportunity to play the very sharpest systems against certain openings. In your career you will encounter periods in which a certain main-line opening – such as the Nimzo-Indian or the Grünfeld – is played continually at the top level and you are unable to find any advantage for White. In such cases, rather than simply repeat main-line theory and head off to a sterile position, a player with flexibility in their opening repertoire can vary opening moves and force the opponent into an unfamiliar structure. Such a move order can tide you over until the time that inspiration strikes (either you, or another player!) and your main lines become playable again.

**Section B – How AlphaZero has designed its opening repertory**

It's interesting to compare AlphaZero's opening choices. As Black, AlphaZero restricts its opening repertoire severely, meeting 1.e4 invariably with 1...e5 – the most popular choice at the top level – and 1.d4 with 1...♘f6 2.c4 e6, aiming for the Nimzo-Indian after 3.♘c3 ♗b4 and the Ragozin Defence after 3.♘f3 d5 4.♘c3 ♗b4.

As White, it favours 1.d4 openings heavily and plays almost exclusively systems where the king's knight is placed on f3. It also opens 1.♘f3 fairly frequently, and though these games often transpose to standard 1.d4 openings, it also plays the anti-Nimzo-Indian move order 1.♘f3 ♘f6 2.c4 e6 3.♘c3 ♗b4 4.♕c2 with some regularity.

**Anti-Nimzo-Indian move order**

In this line, White gains the bishop pair after a subsequent...♗xc3, ♕xc3 – typical for the Nimzo-Indian – but without occupying the centre with the d-pawn. AlphaZero has had great success keeping its pawns on d3 and e3 and placing the dark-squared bishop on the long diagonal with b2-b4 and ♗b2: there are some fantastic examples of this structure in this book.

AlphaZero seems to have emerged at an opening choice that matches the current best practice of the top players, although its notable reluctance to venture 1.e4 does stop it from being the complete modern opening player!

**Section C – AlphaZero's openings**

AlphaZero's opening play can best be described as classical and restrained. AlphaZero likes to spend the first opening moves securing space and a central foothold while developing naturally. However, its middlegame desire to open lines and diagonals and to attack the opponent's game adds a substantial measure of sharpness to its opening play. With the white pieces especially, AlphaZero is more than willing to abandon its solid shell and sharpen the game by weakening the opponent's king's position at the cost of a pawn.

**I. AlphaZero as Black**

In our selection of 30 Black games, AlphaZero faced 1.e4 26 times and consistently answered it with the solid 1...e5.

**1.e4 e5**

It met the Ruy Lopez with the Berlin Defence (2.♘f3 ♘c6 3.♗b5 ♘f6).

4.0-0 led to the (in)famous Berlin Wall endgame after 4...♘xe4 5.d4 ♘d6 6.♗xc6 dxc6 7.dxe5 ♘f5 8.♕xd8+ ♔xd8 which AlphaZero plays extremely well:

**Berlin Endgame**

In fact, both of its losses were more a result of overpressing than of being outplayed, whereas it won one stunning strategical game ( _ **'Endgame class'**_ ).

Stockfish's frequent choice of 4.d3 followed by 5.♗xc6 led to some very interesting games. I felt that these positions suited AlphaZero well.

**Slow Berlin**

**1.e4 e5 2.** ♘ **f3** ♘ **c6 3.** ♗ **b5** ♘ **f6 4.d3** ♗ **c5 5.** ♗ **xc6 dxc6 6.c3** ♗ **d6 7.0-0** ♗ **e6 8.b3 h6 9.** ♘ **bd2** ♘ **d7**

A solid centre around which AlphaZero can manoeuvre its knight, open lines for its pieces and the ever-present possibility of castling queenside and throwing the kingside pawns forward: AlphaZero must be licking its lips! Stockfish defended excellently to hold five draws from this position.

Stockfish's other choice was 1.e4 e5 2.♘f3 ♘c6 3.♗c4, which led to some wild games in both of AlphaZero's choices:

Once again, AlphaZero was the one setting the pace in these games. One noteworthy aspect was that after 3...♗c5 4.d3, AlphaZero chose between two strange moves – 4...a6 and 4...d6 – choosing to defend the f7-pawn after 5.♘g5 in two creative ways: 5...♘h6 and 5...♕f6 (counterattacking f2) followed by...♘d8. It felt a little odd, but AlphaZero's 5...♘h6 was the prelude to some amazing attacking games!

Stockfish tried 1.d4 and 1.♘f3 just four times in this game selection and AlphaZero's choices were a little confusing. In one game, AlphaZero played the QGD Ragozin (1.♘f3 d5 2.d4 ♘f6 3.c4 e6 4.♘c3 ♗b4), which seemed about right to me: a solid central opening with just a little spice thrown in (4...♗b4 is more active than the classical 4...♗e7).

**Ragozin**

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **f3 d5 4.** ♘ **c3** ♗ **b4**

Indeed, when I requested a series of games with Stockfish forced to play 1.d4, this was the most common opening choice. However, the choice was not 100% consistent. AlphaZero also tried a Slav (1.d4 d5 2.c4 c6) and even hinted at a King's Indian with 1.d4 ♘f6 2.♘f3 g6, which feels all wrong for its style: a space disadvantage and a kingside assault are ever-present risks for a King's Indian player! In fact, as I saw later when I tried a few more opening moves, AlphaZero – just like Stockfish – prefers Grünfeld-type positions (playing a later...d7-d5 after 1...♘f6 and 2...g6), which secures more open lines and activity and seems more appropriate for its style.

When I forced Stockfish to play 1.c4, AlphaZero invariably replied with 1...e5, which felt logical to me: AlphaZero grabs as much central space as possible.

**II. AlphaZero as White**

AlphaZero's White repertoire is based around 1.d4 main lines, though it does venture the occasional 1.♘f3.

Without being churlish, the one loss here was due to AlphaZero overpressing in a drawn position.

1.♘f3 normally transposes back into 1.d4 lines but a few games led into an English-type position:

**English via 1.** ♘ **f3**

**1.** ♘ **f3** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4 4.** ♕ **c2**

The types of position in which White ends up with the advantage of the bishop pair without conceding a structural weakness suit AlphaZero very well. This desire to avoid any early structural concessions is also reflected in AlphaZero's main response to Stockfish's opening of choice against 1.d4: 1...♘f6 followed by 2...e6.

**1.d4** ♘ **f6 2.c4 e6**

**1.d4** ♘ **f6 2.c4 e6**

For ease of presentation, I will count games that started 1.d4 ♘f6 2.c4 e6 3.♘f3 to be the same as 1.d4 ♘f6 2.♘f3 e6 3.c4.

The point about 3.♘f3 (and 3.g3) is that Black does not get the chance to pin the knight on c3 with...♗b4 (as Black does after 3.♘c3) and thus does not get any chance to inflict doubled pawns on White with...♗xc3+.

I am actually amazed at the number of games in which AlphaZero allowed 3.♘c3 ♗b4.

**Nimzo-Indian**

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3** ♗ **b4**

I have never seen AlphaZero willingly allow weaknesses on the queenside in middlegames (only on the kingside to open lines against Stockfish's king). I might also have expected it to play 4.♕c2 to prevent the possibility of doubled pawns, but this was not the case:

In the main Queen's Indian lines after 3.♘f3 b6, AlphaZero invariably plays 4.g3:

**Queen's Indian**

**1.d4** ♘ **f6 2.** ♘ **f3 e6 3.c4 b6 4.g3**

This solid line avoids any early queenside structural weaknesses, neutralises a black light-squared bishop on the a8-h1 diagonal, bolsters up White's king's position and also prepares to get the white king castled to safety reasonably quickly. Of course, as we have seen, AlphaZero manages to spice up this solid line very successfully with early d4-d5 pawn sacrifices and rook pawn advances (h4-h5-h6). This is one of the lines which AlphaZero plays most impressively:

AlphaZero's repertoire against Stockfish's other main line – the Semi-Slav – is a good illustration of AlphaZero not being afraid to abandon its solid shell if it feels there are middlegame advantages to be gained. Nothing solid here: AlphaZero offers consistently the sharpest and most unfathomable lines: the Botvinnik system and the Moscow Gambit.

**Semi-Slav**

**1.d4 d5 2.c4 c6 3.** ♘ **f3** ♘ **f6 4.** ♘ **c3 e6 5.** ♗ **g5**

As you can see, Stockfish mostly prefers the 'boring' 5...♗e7, but against 5...dxc4, both sides followed razor-sharp Botvinnik theory until move 19:

_Game: 'Taking on the Botvinnik'_

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4 d5 2.c4 e6 3.** ♘ **c3 c6 4.** ♘ **f3** ♘ **f6 5.** ♗ **g5 dxc4 6.e4 b5 7.e5 h6 8.** ♗ **h4 g5 9.** ♘ **xg5 hxg5 10.** ♗ **xg5** ♘ **bd7 11.g3** ♖ **g8 12.h4** ♖ **xg5 13.hxg5** ♘ **d5 14.g6 fxg6 15.** ♕ **g4** ♕ **e7 16.** ♗ **g2** ♘ **7b6 17.** ♕ **xg6+** ♕ **f7 18.** ♕ **xf7+** ♔ **xf7 19.** ♘ **e4**

**19...** ♗ **g7**

This seems to be a new move from Stockfish, but it doesn't change the assessment that White is more comfortable in such positions.

**20.f4** ♔ **f8 21.** ♔ **f2 a5 22.g4** ♖ **a7 23.** ♘ **d6** ♖ **d7 24.** ♘ **xc8** ♘ **xc8 25.** ♗ **xd5** ♖ **xd5 26.f5** ♘ **b6 27.f6**

**27...** ♖ **xd4 28.g5** ♖ **d2+ 29.** ♔ **e3** ♖ **d5 30.** ♔ **f4** ♖ **d4+ 31.** ♔ **e3** ♖ **d5 32.** ♔ **f4** ♖ **d4+ 33.** ♔ **f3** ♘ **d7 34.** ♖ **h7** ♘ **xe5+ 35.** ♔ **e3** ♖ **d3+ 36.** ♔ **f4** ♖ **d7 37.** ♖ **xg7** ♘ **d3+ 38.** ♔ **e4** ♘ **c5+ 39.** ♔ **e5** ♘ **d3+ 40.** ♔ **e4** ♘ **c5+ 41.** ♔ **f3** ♖ **xg7 42.fxg7+** ♔ **xg7 43.** ♖ **e1 b4 44.** ♖ **e2** ♔ **f7 45.** ♖ **c2** ♘ **d7 46.** ♔ **e4 c5 47.** ♖ **xc4** ♔ **g6 48.** ♔ **f4 1-0**

The other opening that I tested AlphaZero against was the Grünfeld. AlphaZero gravitated to the solid 7.♗e3 line:

**Grünfeld** ♗ **e3**

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3 d5 4.cxd5** ♘ **xd5 5.e4** ♘ **xc3 6.bxc3** ♗ **g7 7.** ♘ **f3 c5 8.** ♗ **e3**

This has been favoured by players such as Kramnik, and as we see throughout the book, AlphaZero played some wonderful games in that line.

**HISTORICAL PARALLEL**

**The iron logician Mikhail Botvinnik**

Mikhail Botvinnik became World Champion in 1948 and continued to fight for the World Championship until 1963, losing and regaining his title twice in this period. AlphaZero's play reminds me very strongly of Botvinnik's approach with the white pieces. Botvinnik enjoyed fixing the centre early in the game, stopping Black from developing central counterplay and moving the play towards the wings. Botvinnik felt that White held the edge in such a struggle, not least due to White's extra tempo in starting first. We see his favourite set-up against the Queen's Gambit Declined in the 'Carlsbad' chapter, and I will also mention two other fixed centre openings with which Botvinnik enjoyed great success. Firstly, the Exchange Slav:

**Botvinnik's Exchange Slav**

**1.d4 d5 2.c4 c6 3.cxd5 cxd5**

Like AlphaZero, former World Champion Mikhail Botvinnik liked to fix the centre early in the game and play on the wings.

Secondly, Botvinnik's patented structure in the English Opening: the Botvinnik System.

**The Botvinnik System**

**1.c4 e5 2.** ♘ **c3** ♘ **c6 3.g3 g6 4.** ♗ **g2** ♗ **g7 5.e4**

The following game of Botvinnik's, played when he was still young, describes Botvinnik's style and philosophy better than any words can: space advantage, a fixed centre denying the opponent any counterplay, relentless expansion on the wings and exchange of the opponent's active pieces. I could see AlphaZero playing it! It should also remind you of the game Aronian-Vorobiov (played much later) from the 'march of the rook's pawn' chapter.

**Mikhail Botvinnik**

**Khrisogon Kholodkevich**

Moscow ch-USSR 1927

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3** ♗ **g7 4.e4 d6 5.g3 0-0 6.** ♗ **g2** ♘ **bd7 7.** ♘ **ge2 c5 8.0-0 cxd4 9.** ♘ **xd4**

Botvinnik sought to achieve this structure in many openings. The pawns on c4 and e4 clamp down on Black's central expansion with...d6-d5.

**9...** ♘ **e5 10.b3** ♗ **d7 11.** ♗ **b2** ♘ **c6**

And now Botvinnik executes a plan that he considered to be the archetypal way to win in such structures.

**12.** ♘ **d5** ♘ **xd5 13.exd5** ♘ **xd4 14.** ♗ **xd4 b5 15.** ♗ **xg7** ♔ **xg7 16.** ♕ **d4+** ♔ **g8 17.cxb5**

The key point of Botvinnik's plan and a far from obvious idea. White's d5-pawn does not require the support of the c4-pawn to perform its function of tying down the e7-pawn.

17.cxb5 secures a queenside majority and gives White the enviable option of finishing the game on either the queenside (as in this game) or the kingside (with a push of the rook's pawn as Aronian did).

**17...** ♗ **xb5 18.** ♖ **fe1** ♕ **d7 19.** ♖ **e3 f5 20.a4** ♗ **a6 21.** ♖ **ae1**

Tying Black's pieces to the weak e7-pawn.

White's superiority is clear in all areas of the board.

**21...** ♖ **f7 22.b4** ♗ **b7 23.b5 a6 24.b6** ♖ **c8 25.a5** ♖ **c5 26.** ♖ **c3**

Excellent play, exchanging off the opponent's only active piece and leaving him with only passive ones.

**26...** ♖ **xc3 27.** ♕ **xc3** ♖ **f8 28.** ♕ **e3** ♖ **e8 29.** ♖ **c1** ♖ **c8 30.** ♖ **xc8+** ♗ **xc8 31.** ♕ **e6+** ♕ **xe6 32.dxe6** ♔ **g7 33.b7** ♗ **xb7 34.** ♗ **xb7** ♔ **f6 35.** ♗ **xa6** ♔ **xe6 36.** ♗ **c8+ 1-0**

**Conclusion**

I once remarked to the English grandmaster Mark Hebden – known for his offbeat and annoyingly well-worked out opening schemes – that I was afraid of the day that computers would solve chess and prove that his openings were the best all along! 'How do you know I'm not that computer?' was his reply! We aren't there yet however, and AlphaZero's self-developed 1.d4 repertory is refreshingly classical and mainstream. Speaking as a lifelong 1.d4 player, I think that AlphaZero's 1.d4 repertory looks pretty much like the ideal repertory, incorporating solidity, flexibility and sound development with the potential for sharpness when required.
**CHAPTER 15**

**The King's Indian Sämisch**

One fascinating part of the matches between AlphaZero and Stockfish was the games played not from the initial starting position, but from a variety of opening positions. In this series, AlphaZero and Stockfish played 50 different opening positions against each other, once with white and once with black. Stockfish has played many such matches at the TCEC computer championships, but AlphaZero of course had not. Intriguingly, many of these openings led to positions that AlphaZero – during its millions of games of self-play – had either rejected or not discovered. As an example, when left to itself to find the best moves from the initial starting position, AlphaZero invariably chooses 1.d4 or 1.♘f3 as White: it never starts a game with 1.e4. As Black, AlphaZero would always choose to meet 1.d4 with 1...♘f6 2.c4 e6 or 1...d5. It does not venture the King's Indian by choice... and yet here it had to!

One of the contests I most enjoyed were the two games played in a variation of the King's Indian Sämisch which has been a favourite of mine from the white side for almost my whole playing career. Surprisingly to me, the middlegame positions emerging from the opening suited AlphaZero to a tee. As White, it found a method of playing that had never occurred to me in my many hours of study. As Black, it attacked like Kasparov (the greatest King's Indian player of all).

_Game: 'The typical Benoni break'_

The most common black attempt against the King's Indian Sämisch (6...c5) often takes the game back into the channels and structures of the Modern Benoni. These structures are unbalanced: Black has severe weak points (the d6-pawn in particular) but many active possibilities due to the wonderful dark-squared bishop on g7.

AlphaZero plays to drain activity from the black position, starting off by exchanging Black's powerful dark-squared bishop. In the subsequent manoeuvring, AlphaZero stabilises the pieces supporting its centre and then transfers its queen's knight to a strong outpost close to the black kingside. With Black's pieces poorly coordinated and passive (both the bishop on b5 and the queen on h6 are taking little active part in the game) AlphaZero strikes with a typical central break, finally infiltrating Black's position and winning a long endgame.

**Game themes:**

1. Exchanging off defenders of a colour complex [14.♗h6]

2. Long knight manoeuvre [16.♘d1, 19.♘f2, 24.♘h3, 25.♘g5]

3. Opponent's passive pieces

**AlphaZero**

**Stockfish 8**

London 2017

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3** ♗ **g7 4.e4 d6 5.f3 0-0 6.** ♗ **e3 c5 7.** ♘ **ge2** ♘ **c6 8.d5** ♘ **e5 9.** ♘ **g3 e6 10.** ♗ **e2 exd5 11.cxd5**

The last move stipulated by the TCEC opening book. The opening has evolved from a King's Indian into a Modern Benoni structure. These structures are extremely complicated. White enjoys a strong, reinforced centre with pawns on e4 and d5 and will look to push forward and gain space with f3-f4 and e4-e5; Black will look to slow White down by chipping away at White's central support (the knights on c3 and g3) from the wings (...h5-h4 and...b5-b4). Black hopes to sow so much confusion in White's position that new tactical possibilities arise. Black's position is fraught and requires a great deal of energy to play well; White needs to understand which parts of Black's wing counterplay it can fight, and which parts it needs to absorb.

**11...a6 12.** ♕ **d2**

AlphaZero decides not to prevent Black's queenside expansion with...b7-b5 in order to complete its development and castle to safety.

**12...b5 13.0-0** ♖ **e8 14.** ♗ **h6**

The dark-squared bishop is a potentially strong attacking piece along the open h8-a1 diagonal and it defends the kingside dark squares which have been weakened by the move 2...g6, so AlphaZero's decision to exchange this piece is logical. We discuss the possible downsides in the note to Black's 17th move.

**14...** ♗ **xh6**

A new move from Stockfish. 14... ♗h8 was played in Haba-Krakops, Werfen 1995, when I would play 15.h3 to prepare f3-f4 as soon as possible. Note that the inclusion of ♗h6 and...♗h8 restricts the movement of the black king, which would undoubtedly make AlphaZero happy!

**15.** ♕ **xh6** ♕ **e7 16.** ♘ **d1** ♕ **f8 17.** ♕ **d2 h5**

This typical Sämisch KID/Modern Benoni position has some interesting features. Firstly, White has exchanged off the dark-squared bishops. This was not a clear-cut decision as White's dark-squared bishop is its 'good' bishop, covering the dark squares around its central and kingside pawn structure (g2/f3/e4/d5) which is all on light squares. After this exchange, White leaves itself with a 'bad' bishop whose free movement is hampered by its own pawns. However, the dark-squared bishop was Black's pride and joy, enjoying free sight along the h8-a1 diagonal, while its light-squared bishop on c8 is also severely hampered by White's solid central structure.

In other words, through this exchange, White damages the activity of both sides and hopes that Black is suffering more than White. The consequence of the exchange for White is that it has less control over central dark squares such as d4, e3 and f4 as well as the g1-a7 diagonal. Black has weakened the defence of its dark squares around its king (f6 and h6 in particular), which feels intuitively more worrying than White's predicament.

Another interesting factor is that on the 12th move, White allowed Black to expand on the queenside with...b7-b5 instead of restraining this with 12.a4 (the most popular and natural move in the position). By avoiding 12.a4, White avoids early conflict on the queenside (if Black would achieve...b7-b5 anyway) and makes it harder for Black to open lines there and generate immediate counterplay. However, the space that Black gains with...b7-b5 gives long-term chances for an active and dangerous queenside majority and also offers two short-term ways to disrupt White's position:

1....♘c4 (normally in reply to f3-f4)

2....b5-b4, driving the white knight away from c3, sowing a little confusion in White's ranks while weakening White's support of e4.

Why is White's support of the e4-pawn important? This is because White's long-term aim is to mobilise its central pawn majority and space advantage (pawns e4 and d5 against Black's single pawn on d6) and it will do this with f3-f4 and e4-e5. This is especially attractive in the current situation, where Black has deployed its knight aggressively (and provocatively) to e5. f3-f4 if properly timed will allow White to expand in the centre with gain of tempo.

White's fifth move consolidated the pawn on e4 to prevent Black from launching rapid counterplay that might destabilise White's centre. However, White's pawn on f3 doesn't have to remain there forever! Once Black's initiative has been absorbed, White is looking to implement a more aggressive structure with f3-f4. It is thus clear why the threat of...b5-b4 might be annoying for White: if White can't defend e4 properly, then it will never achieve f3-f4 safely.

We begin to understand why Black is launching the h-pawn forwards with 17...h5. The knight on g3 is White's other support of the e4-pawn. If Black gets in...h5-h4, then White's knight will be forced to retreat when another defender of e4 has been pushed away.

This play is typical in such structures, but starting with 16.♘d1, AlphaZero looks to implement the f3-f4 plan while making a very unusual choice. Although I have played these structures all my life, I had never seen this choice before, and I have only found one other game with a similar approach. AlphaZero redeploys its knight on c3 by bringing it to f2 (from where it supports e4) and then takes the unusual step of stopping the h5-pawn with h2-h4 (thus securing the position of the knight on g3). This is rarely played: White normally allows...h5-h4 and leaves the f2-square for the knight on g3 free to reach via h1. However, since AlphaZero plays h4-h5-h6 (or...h5-h4-h3) so often itself, it isn't surprising that it wishes to keep its opponent's h-pawn at bay!

This plan is excellent for keeping e4 defended (and thus making f3-f4 possible). There are however two drawbacks:

1. _The weakness of g4:_ after f3-f4, Black now has the extra option of...♘g4 when the knight is resplendent on an invulnerable square (no white pawn can drive it away) close to the white king.

2. _The weakness of the h4-pawn:_ Black can target the h-pawn with a combination of...♕e7 and...♘h7, which can be embarrassing for White.

**18.h4**

**18...** ♗ **d7**

18...♕e7 (18...♘h7 19.f4) 19.♕g5 ♘h7 (considered by AlphaZero, but only as Black's fourth best possibility. It evaluates the resulting queen exchange as a 62.5% expected score for White. To me this feels like Black's most logical idea. 19...c4 20.b3 ♕a7+ 21.♕e3 is AlphaZero's main line, which it assesses as a 60.0% expected score for White) 20.♕xe7 ♖xe7. Intuitively these types of endings should be fairly reasonable for Black. With the exchange of queens, any danger against the black king has disappeared, while many of the lines with f3-f4 and e4-e5, in which a pawn was sacrificed, were justified by the weakness of the black king. Moreover, Black has expanded on the queenside without interference from the white pieces: Black seems healthy on this wing too.

However, the strong move 21.a4 extracts a concession from Black:

1. 21...bxa4 or 21...b4 concede control of the c4-square. This makes Black's d6-pawn vulnerable to attack if White gets a knight to c4 (to which the knight on d1 has a natural path via e3).

2. 21...♖b8 concedes the a-file.

3. 21...♖ea7 gives up a pawn for counterplay.

To my mind, the active 21...bxa4 is the most natural first course of investigation, followed by 21...♖b8. 21...b4 feels very risky positionally: Black abandons substantive hopes of achieving queenside counterplay and expects/hopes that White will be unable to achieve anything with f3-f4.

21.a4 (21.♘e3 threatens 22.f4, and keeps the idea of a2-a4 in reserve: 21...♖b8 22.f4 ♘d7 23.♗xh5 gxh5 24.♘ef5 was an amazing idea suggested by my engine! White wins some pawns back for the piece and leaves itself with a strong centre. Worth a try!) and now:

A) 21...♖ea7 gives up the b-pawn in return for some open lines on the a and b-files: 22.axb5 axb5 23.♖xa7 ♖xa7 24.♗xb5 ♗a6 (24...♘f6 25.♘c3 ♗d7 26.♗e2) 25.♗xa6 ♖xa6 26.♘e3. Black has some play, but White keeps its extra pawn. My engine thinks that Black's compensation is minimal;

B) 21...♖b8 22.axb5 axb5 23.♘e3. The more I look at it, the more pleasant it seems for White. White has a number of ways to increase the pressure on Black's position and consolidate its own (doubling rooks on the a-file, ♔f2) while the threat of f3-f4 is always in the air. 23...♘f6 (23...f5 24.exf5 – White shouldn't be afraid of ghosts: Black has no good discovery here) 24.b3 ♘e8 25.♖a5 ♖eb7 26.♖fa1 is my engine's main line, which is about what I was thinking. The knight on g3 can also be redeployed later;

C) 21...bxa4 22.♘e3 (an accurate move, making sure that White defends the b2-pawn on the half-open b-file as actively as possible. 22.♖xa4 ♖b8 feels weaker, as White will have to struggle a little to get its knight on d1 active) 22...♗d7 (22...♘f6 23.♖xa4 ♖b8 24.♗xa6 d6 is weak too!; 22...♖b8 23.f4 ♘g4 24.♘c4) 23.f4 ♘g4 24.♘c4 ♗b5 25.♘xd6 ♗xe2 26.♘xe2 ♘e3 27.♖f3 ♘xd5 28.♖xa4 is a small edge for White according to my engine.

**19.** ♘ **f2**

**19...b4**

I don't like this move at all: Black places its bishop on the queenside while AlphaZero is getting ready to advance on the kingside. I also don't like the hole on c4 created in this way.

19...♕e7 felt very logical to me, eyeing the weakest point in White's position, the h4-pawn, and keeping control of the g4-square (to meet f3-f4 with...♘eg4). Since the white knight has moved to f2 after Black's developing move...♗d7, the exchange of queens after...♕e7, ♕g5 should be more comfortable for Black than the line we examined previously. However... 20.f4 ♘eg4 21.e5 looked dangerous to me and, as I found out later, this was AlphaZero's intention too!

A) 21...dxe5 22.d6 ♕f8 (22...♕e6 23.♘xg4 ♘xg4 24.f5) 23.♘xg4 ♘xg4 24.♗xg4 ♗xg4 25.♘e4 is pretty dangerous for Black;

B) 21...♘xf2 22.♖xf2 (22.exf6 ♘e4 – a typical engine resource – 23.fxe7 ♘xd2 24.♖fd1 ♘c4 25.♗xc4 bxc4 26.♘e4 ♖xe7 27.♘xd6 ♖d8 28.♘xc4 ♖e4 is balanced) 22...♘h7 is very sharp: White's centre is impressive but h4 is falling. 23.e6 (AlphaZero also considers 23.♖af1, but this is its main line) 23...fxe6 24.dxe6 ♗xe6 25.f5 ♕xh4 (25...♗xf5 26.♘xf5 gxf5 27.♗xh5 ♖f8 28.♖f4 looks promising for White as Black is unlikely to be able to hold the weakness on f5) 26.fxg6 ♕xg3 (26...♘g5 was the line I looked at: 27.♕xd6 ♖ad8 28.♕c7 ♖d7 29.♕f4 looks good for White) 27.gxh7+ ♔h8. I thought this would be fine for Black, hiding the king behind White's h7-pawn. AlphaZero gives itself a 59.3% expected score at this point and continues its analysis a little further: 28.♗xh5 ♖f8 29.♖af1 ♖xf2 30.♖xf2 ♕e5 31.♖e2 ♕xh5 32.♖xe6 ♖e8 33.♕c3+ ♔xh7 34.♖xd6. It's a touch uncomfortable for Black due to its open king, but Black should be able to hold.

**20.** ♖ **fe1** ♗ **b5 21.f4** ♘ **ed7 22.** ♗ **f3** ♕ **h6 23.** ♖ **ad1** ♖ **ab8 24.** ♘ **h3**

A typical AlphaZero long knight manoeuvre, bringing the knight in contact with the black kingside from the strongly reinforced g5-square.

By contrast, Black, with its bishop stuck over on b5, is unable to make use of White's kingside weakness on g4.

**24...a5 25.** ♘ **g5**

Once again Stockfish's queen has ended up in an extremely passive position, on the side of the board, staring at a white knight bolstered by pawns on f4 and h4. The black queen has just five legal moves at her disposal (two of which leave her en prise).

**25...a4**

The game is now effectively decided by a typical break in such structures.

**26.e5 dxe5**

**27.f5**

At the cost of a pawn, White frees the d5-pawn to advance and secures the wonderful e4-square for its knights. The black kingside comes under pressure from the f5-pawn while Black's c5-pawn is vulnerable without support from the d6-pawn. I have played such a break many times in this variation, and it invariably proves decisive.

**27...** ♗ **c4 28.d6** ♗ **xa2 29.** ♗ **c6** ♗ **b3 30.** ♖ **a1** ♖ **f8 31.** ♗ **xa4** ♗ **xa4 32.** ♖ **xa4** ♖ **be8 33.** ♖ **a7**

Black is still fighting, but all of White's pieces are superior to Black's pieces. Stockfish jettisons its extra pawn for some play.

**33...e4 34.** ♖ **c7** ♖ **e5 35.** ♘ **3xe4** ♘ **xe4 36.** ♖ **xe4** ♖ **xe4 37.** ♘ **xe4** ♕ **xd2**

The queen's first move in 15 moves!

**38.** ♘ **xd2** ♖ **d8 39.fxg6 fxg6 40.** ♘ **e4** ♔ **f8 41.** ♔ **f1**

The ending is very difficult for Black. AlphaZero makes no mistake in converting its advantage.

**41...b3 42.** ♔ **e2** ♖ **e8 43.** ♔ **d3** ♘ **e5+ 44.** ♔ **e3** ♘ **f7 45.d7** ♖ **e6 46.** ♖ **xc5** ♔ **e7 47.** ♖ **d5** ♖ **a6 48.** ♘ **c5** ♖ **a1 49.** ♖ **d2** ♖ **c1 50.** ♔ **d4** ♔ **d6 51.** ♘ **xb3** ♖ **c6 52.** ♘ **a5** ♖ **c1 53.** ♖ **f2** ♘ **d8 54.** ♘ **c4+** ♔ **xd7 55.** ♘ **e5+** ♔ **e6 56.** ♘ **xg6** ♘ **c6+ 57.** ♔ **e3** ♖ **e1+ 58.** ♔ **d3** ♖ **d1+ 59.** ♔ **e2** ♖ **h1 60.g3** ♖ **g1 61.** ♘ **f4+** ♔ **e7 62.** ♘ **xh5** ♘ **e5 63.** ♔ **d2** ♖ **a1 64.** ♔ **c3** ♔ **d6 65.** ♘ **f4** ♖ **c1+ 66.** ♖ **c2** ♖ **g1 67.** ♖ **g2** ♖ **c1+ 68.** ♔ **b3** ♖ **c8 69.** ♖ **d2+** ♔ **e7 70.** ♖ **d5** ♔ **f6 71.** ♔ **a2** ♖ **g8 72.** ♘ **e2** ♔ **e6 73.** ♖ **d4** ♖ **a8+ 74.** ♔ **b1** ♘ **c6 75.** ♖ **c4** ♔ **d6 76.** ♖ **e4** ♖ **c8 77.h5** ♖ **g8 78.** ♖ **h4** ♔ **e7 79.h6** ♔ **f7 80.h7** ♖ **h8 81.** ♔ **c2** ♘ **e7 82.** ♔ **d3** ♘ **g6 83.** ♖ **h6** ♔ **g7 84.** ♖ **h5** ♘ **f8 85.b4** ♘ **xh7 86.** ♘ **f4** ♖ **e8 87.** ♖ **f5** ♘ **f8 88.** ♔ **d4** ♖ **e1 89.b5** ♘ **d7 90.** ♔ **d5 1-0**

Now the return match. Will Stockfish also seek to exchange dark-squared bishops when colours are reversed? And will AlphaZero try a queenside plan with...b7-b5?

_Game: 'The Sämisch but different'_

In the same opening from the black side, AlphaZero starts kingside operations with its rook's pawn at once, reducing White's activity by driving the king's knight back to h1 (12...h4) and then restricting the white king at once with 13...h3. White's position remains solid, so AlphaZero starts play on the other wing, driving back White's queen's knight to b1 (17...b4). At this crucial moment, AlphaZero sacrifices a piece to knock away the support of White's e-pawn and blow open White's centre. AlphaZero only gains one pawn in return for the piece but it also gains a plethora of other compensatory factors, of which the most important is the restricted position of the white king, vulnerable both along the a8-h1 diagonal and on the back rank. Despite the exchange of many pieces, this factor continues to hinder White until Stockfish grabs the opportunity to force perpetual.

**Game themes:**

1. Using a rook's pawn to weaken the opponent's king's position [12...h4]

2. Sacrificing material to reduce the opponent's activity [18...♘eg4]

3. Sacrificing material to open lines against the opponent's king [18...♘eg4]

4. Opponent's passive pieces

5. Safer king

**Stockfish 8**

**AlphaZero**

London 2017

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3** ♗ **g7 4.e4 d6 5.f3 0-0 6.** ♗ **e3 c5 7.** ♘ **ge2** ♘ **c6 8.d5** ♘ **e5 9.** ♘ **g3 e6 10.** ♗ **e2 exd5 11.cxd5**

Here we are again, this time with AlphaZero as Black to move. Whereas Stockfish chose to expand first on the queenside, AlphaZero – not unexpectedly perhaps – chooses to advance on the kingside, knocking away the white knight from g3, and thus undermining White's support of the f3-f4 push. However, White is prepared for this.

**11...h5 12.0-0 h4 13.** ♘ **h1**

Stockfish's knight intends to re-emerge on f2, from where it supports the e4-pawn. From f2 the white knight covers the g4-square and prevents...♘eg4 as a reply to f4. Black has weakened its control of the g4-square anyway by moving its pawn from h5 to h4. In other words, AlphaZero cannot afford to play passively: its position requires maximum activity to stay afloat, or White will simply play ♘f2 and f3-f4 and stifle Black behind its pawn centre.

**13...h3**

A natural push for AlphaZero, comparable to its favoured h4-h5-h6 that we examined in the 'march of the rook's pawn' chapter. The same considerations apply here: after 13...h3 14.g3, White's kingside light squares have been weakened and the movement of White's king has been restricted. However, White will bring the knight to f2, threatening either g3-g4, cutting off the protection of the pawn on h3 and thus preparing to capture the advanced soldier, or White may yet threaten f3-f4, driving the knight back from e5.

AlphaZero needs to throw more activity into the fire to deflect White from pursuing its plan, and Black now turns its attention to the active possibilities on the queenside.

**14.g3** ♗ **d7**

A new move from AlphaZero, aiming for direct counterplay with...b7-b5.

**15.** ♖ **c1**

15.♘f2 b5 16.f4 (16.♘xb5 ♘xf3+; 16.♗xb5 ♗xb5 17.♘xb5 ♖b8 18.♘xa7 ♖xb2 is pretty reasonable compensation for Black: 19.♘c6 ♘xc6 20.dxc6 ♕c7 21.♘xh3 ♕xc6 gives Black plenty of compensation for the pawn) 16...♘c4 17.♗xc4 bxc4 is a typical scenario in this variation. White's position feels loose in the absence of the light-squared bishop, which makes breaks such as e4-e5 less frightening for Black.

Stockfish takes a more restrained approach, allowing Black to advance on the queenside with...b7-b5, just like AlphaZero did in its White game. The move 15.♖c1 plans to meet a future...b5-b4 with ♘b1, ensuring that the retreat of the knight does not block in a white rook on a1. White will then aim to exploit the resulting hole on c4 by playing ♘d2.

**15...b5 16.** ♘ **f2** ♖ **e8 17.** ♔ **h1**

**17...b4**

The start of an amazing tactical idea.

**18.** ♘ **b1**

**18...** ♘ **eg4**

An astonishing idea, initially assessed at about a pawn plus for White by my engines whereas AlphaZero gives itself a 52.2% expected score at this stage – not bad for a Black game!

**19.fxg4**

There is no convincing way to decline the sacrifice. For example: 19.♗g5 ♘xf2+ 20.♖xf2 ♘xe4.

**19...** ♘ **xe4 20.** ♘ **xe4** ♖ **xe4**

**21.** ♗ **f4**

What has been the result of 18...♘eg4? Black has opened the e-file, and the h8-a1 diagonal has been cleared for Black's dark-squared bishop. Black has created pawn weaknesses in White's position: the isolated pawn on d5 and the doubled g-pawns. After...♗xb2 on move 22, Black has recouped a second pawn for the piece while isolating the a-pawn and creating a passed c-pawn. However, a key part of the compensation has not yet been mentioned: the pawn on h3 combined with the opening of the centre means that White's king becomes a target in two ways:

1. Along the a8-h1 diagonal.

2. Along the back rank (with invasion via the e-file).

This seems to be enough for Black to maintain the balance despite the piece deficit. Indeed, White has many pitfalls to avoid!

**21...** ♕ **e7 22.** ♗ **f3**

A) 22.♖c2 looks sensible, defending e2 and the loose b2-pawn, but it loses! 22...♖e8 is simply winning for Black:23.♗d3 ♖e1 24.♕f3 ♗xg4 25.♕xg4 ♕e4+ This line graphically demonstrates the two strands of compensation from the black pawn on h3: the back-rank weakness and the a8-h1 diagonal!;

B) 22.♗d3 ♗xb2 23.♖c2 ♗a4. Letting my engines run for just a minute, the evaluations jump all over the place, but after several six hour stints analysing this and related positions, my engines all come to the conclusion that Black, with two pawns, a host of weak pawn targets to attack, plenty of activity and a weak white king to aim at, is doing absolutely fine. Any attempts I made to sacrifice material and get at Black's king ended up as draws! 24.♘d2 ♖d4 25.♕f3 ♗c3 26.♖cc1 ♖e8 was one such variation. After 27.♗xd6 ♕xd6 28.♕xf7+ ♔h8 29.♗xg6 Black has 29...♕xd5+ 30.♕xd5 ♖xd5 31.♗xe8 ♗xe8 32.♖f8+ ♔g7 33.♖xe8 ♖xd2 (White's king is still a problem!) 34.♖e7+ ♔g6 35.♖xa7 ♗d4 36.♖f1 c4 37.♖a6+ ♔g7 38.♖d6 c3 39.♖d7+ ♔h6 40.♖d6+ is a draw by repetition.

**22...** ♗ **xb2**

**23.** ♗ **xd6**

A) 23.♘d2 was my favourite idea:

A1) If 23...♗xc1 24.♗xd6 wins on the spot: 24...♕xd6 25.♘xe4 ♕e5 26.♕xc1;

A2) 23...♖xf4 24.gxf4 ♗xc1 25.♕xc1 ♖e8 and it's hard for White to keep Black out of its territory.

B) 23.♕c2 ♗xc1 24.♗xe4 ♗xf4 25.♖xf4 ♖e8 26.♘d2 ♕e5 is again uncomfortable for White due to the thorn in its side: the pawn on h3.

**23...** ♕ **xd6 24.** ♗ **xe4** ♗ **xc1 25.** ♕ **xc1** ♗ **b5**

I was amazed that this position could be fine for Black: isn't Black just a piece down? However, the problems with White's king keep holding Stockfish back as it tries to consolidate.

**26.** ♖ **e1**

26.♕f4 ♕xf4 27.♖xf4 ♖e8 28.♘d2 c4 29.g5 a5 or 29...c3 30.♘b3 a5 looked very scary, as White's rook on f4 and bishop on e4 are so awkward.

**26...** ♖ **e8 27.** ♘ **d2**

27.♗f3 ♖xe1+ 28.♕xe1 ♗c4 29.♘d2 ♗xd5 30.♘e4 ♕e6 is again awkward. Black is now starting to pick up a good number of (passed) pawns for the piece: 31.g5 a5 32.♔g1 (32.♘f6+ ♔g7) 32...a4 and now 33.♘f6+ ♔g7 is winning for Black after 34.♕xe6 ♗xe6. There is no way to stop the queenside pawns.

**27...c4 28.** ♘ **f3**

28.♘xc4 ♕c5 29.♘d2 ♕f2.

**28...c3**

White's bishop is rooted to e4 to protect the pawn on d5, but this fixes the white rook on e1 to protect it. And in the meantime, Black's queenside pawns are slowly coming closer to their queening squares. Stockfish decides that it is time to target Black's king for a change!

**29.** ♕ **f4** ♕ **c5 30.** ♘ **e5**

30.♘g5 ♕xd5.

**30...** ♖ **e7**

30...♖xe5 31.♕xe5 ♕f2 would be an immediate draw: 32.♕b8+ (32.♖a1 ♗f1 33.♕e8+ ♔h7 (33...♔g7 34.♕e5+ ♔g8) 34.♗xg6+ fxg6 35.♕e7+ is a draw by repetition) 32...♔h7 33.♗xg6+ (33.♖g1 ♗d3 34.♕xb4 ♕e2 wins) 33...♔g7 34.♕e5+ ♔xg6 35.♕e4+ ♔g7 and a draw is a fair result! 36.♕e5+ ♔g6 37.♕e4+.

**31.** ♕ **f6 c2**

Both engines have calculated that the draw is a foregone conclusion but do their best to please the crowd!

**32.** ♘ **xg6 fxg6 33.** ♕ **xg6+** ♔ **f8 34.** ♕ **f6+** ♔ **g8 35.d6 c1** ♕

**36.** ♗ **h7+** ♖ **xh7 37.** ♕ **d8+** ♔ **f7 38.** ♕ **e7+** ♔ **g6 39.** ♕ **e6+** ♔ **g5 40.** ♕ **g8+** ♔ **h6 41.** ♕ **e6+** ♔ **g7 42.** ♕ **e7+** ♔ **g6 43.** ♕ **e6+** ♔ **g5 44.** ♕ **g8+** ♔ **h6 45.** ♕ **e6+** ♔ **g7 46.** ♕ **e7+** ♔ **g8 47.** ♕ **d8+**

**47...** ♗ **e8 48.** ♕ **xe8+** ♔ **g7 49.** ♕ **e7+** ♔ **g6 50.** ♕ **e6+** ♔ **g5 51.** ♕ **g8+** ♔ **h6 52.** ♕ **e6+** ♔ **g5 53.** ♕ **g8+** ♔ **h6 54.** ♕ **e6+** ♔ **g7 55.** ♕ **d7+** ♔ **g6 56.** ♕ **e6+** ♔ **g7 57.** ♕ **e7+** ♔ **g8 58.** ♕ **d8+** ♔ **g7 59.** ♕ **d7+** ♔ **g6 60.** ♕ **e6+ ½-½**

**HISTORICAL PARALLEL**

**Kasparov's King's Indians**

It's appropriate to finish off with a game by the great King's Indian virtuoso, Garry Kasparov. World Champion from 1985-2000, Kasparov is synonymous with the King's Indian, having won many brilliant games and upheld the opening even at the World Championship level.

I have a personal connection to this game as I seconded the French grandmaster Joel Lautier during this tournament. Joel was the top French player for many years, a very fine calculator and a regular guest at elite events where he scored many fine victories. I first started working with him in 1993, just before his World Championship Candidates match against Jan Timman. Although that result wasn't quite what we were looking for – Joel lost narrowly 4½-3½, having needed to convert a complex endgame in the final game to take the match into overtime – we shared the same work ethic and collaborated successfully for a number of years.

Joel took up the Sämisch against the King's Indian when we started working together and he had some great fights with Kasparov in it. Joel had a great record against Kasparov and a game with Garry was the biggest event of any tournament.

Joel happened to be staying in the hotel room next to Kasparov's second Yuri Dokhoian. Joel was a hard taskmaster and we often worked together until two or three in the morning. When we stopped in the early hours, we heard voices and the hard sound of pieces being slammed on to the board. It seemed like even we weren't a match for Kasparov's work ethic during the tournament!

Former top French player Joel Lautier worked very hard on his openings, but even he was caught out by Garry Kasparov.

Unfortunately, I didn't see much of this game as I was grabbing some sleep after having worked all through the night preparing lines (without a computer in those days, remember!). And of course, Garry prepared further and caught us out!

**Joel Lautier**

2630

**Garry Kasparov**

2775

Amsterdam 1996 (8)

**1.d4** ♘ **f6 2.c4 g6 3.** ♘ **c3** ♗ **g7 4.e4 d6 5.f3 0-0 6.** ♗ **g5**

My favourite move for many years, and one that Joel took up with great success.

**6...c5 7.d5 a6 8.a4 h6 9.** ♗ **e3 e6 10.** ♕ **d2 exd5 11.cxd5** ♖ **e8**

We have reached the same structure as in the AlphaZero-Stockfish games. White's challenge is how to develop the knight on g1 and bishop on f1 effectively as both would want to develop to the e2-square! As we saw in the Stockfish-AlphaZero game, the obvious ♘g1-e2-g3 is vulnerable to the disruptive...h5-h4, so white players have been creative in finding alternative ways to develop. The idea in the game seems slow, but it is possible due to the solid central structure that White established with the pawn on f3 supporting the pawn on e4. Unless Black sacrifices a piece – as AlphaZero did – that pawn centre can keep Black's pieces at bay for quite some time – hopefully until White has developed and is ready to start advancing the central pawns with f3-f4 and e4-e5.

**12.** ♘ **ge2** ♘ **bd7 13.** ♘ **d1**

Such a nice idea! The c3-knight is played to f2 and c3 is freed for the king's knight! The net result will be perfect!

**13...** ♘ **e5 14.** ♘ **ec3**

I remember that we had spent a lot of time analysing systems in which Black plays...g6-g5 (as Kasparov later did against the Russian grandmaster Dreev) but Kasparov's idea in the game was completely unexpected.

**14...** ♘ **h5 15.** ♗ **xh6**

Joel takes the most principled decision, asking Kasparov to prove his compensation for the sacrificed pawn.

**15...** ♕ **h4+ 16.** ♘ **f2** ♗ **xh6 17.** ♕ **xh6 f5**

White's position is still solid, but after Kasparov's sharp play, he can't hang around too long.

White's queen looks dangerous on h6, but without any support, it cannot achieve anything. Black's knight on e5 plays a sterling role, both defending g6 and eyeing squares f3 and d3 in White's camp. Meanwhile, the knight on f2 is pinned by the queen on h4, which keeps White's king on e1. This is somewhat worrying as Black's 17...f5 is the prelude to opening the centre. Joel decides therefore to withdraw the queen, protect the knight on f2 and then castle queenside. It's not very usual in this line, but considering Black's dark-squared bishop has been exchanged – which normally cuts across the h8-a1 diagonal and attacks the b2-pawn – and the general airiness of Black's kingside structure, then White's king cannot be any weaker than Black's!

**18.** ♕ **d2** ♖ **b8**

Kasparov shows his intent to open lines on the queenside with...b7-b5 if White castles there.

**19.** ♗ **e2**

White hints at castling kingside. This move protects f3 and prepares g2-g3, driving the queen away from h4. Kasparov prevents this.

**19...f4**

It looks as if White's last move was a mistake: the knight on f2 is now unprotected as the bishop on e2 interferes with the protection given to it by White's queen. However, Joel has an idea to sharpen the fight further and fight fire with fire: the only way to play successfully against Kasparov and a style that came very naturally to Joel!

**20.g3 fxg3 21.hxg3** ♕ **xg3 22.0-0-0**

**22...** ♕ **xf2 23.** ♕ **g5**

A great piece sacrifice, after which Black must be very careful. White's king is now safe and White has the threat of 24.♖xh5, regaining his piece with a massive attack.

23...♘g7 would be met by 24.f4. Kasparov therefore takes the decision to cut his losses and head for a line which allows a draw by repetition.

**23...** ♗ **g4 24.** ♖ **df1**

24.fxg4 ♕f4+ is good for Black.

**24...** ♕ **d4**

If 24...♕g3 25.♖xh5 wins.

**25.** ♖ **d1**

25.fxg4 ♘g3 26.♕h6 ♘xh1 27.♖xh1 ♘f7 28.♕xg6+ ♕g7 holds for Black: that's why the black queen can't stray too far to the queenside.

**25...** ♕ **f2**

On 25...♕b4 26.fxg4 wins: the queen is too far away.

**26.** ♖ **df1** ♕ **d4 27.** ♖ **d1** ♕ **f2 ½-½**
**CHAPTER 16**

**The Carlsbad**

**Mark Dvoretsky and the Carlsbad**

The most instructive five minutes of my life were from a training session that I was fortunate enough to have with the great Russian trainer – unfortunately recently deceased – Mark Dvoretsky. Reaching the Carlsbad structure in our analysis together, Mark asked me what I knew about the plans in this position. My answer was obviously not satisfactory as he offered to give me a quick overview. In just five minutes, he covered succinctly about 100 years of chess practice, explaining which plans were used by which players and what counter-plans were available in each situation, all delivered in his quiet, slightly apologetic tone of voice. (Those explanations became the highlight of a book I wrote on the Queen's Gambit Declined many years ago!)

Legendary chess coach Mark Dvoretsky had some very instructive things to say about the Carlsbad structure.

The Carlsbad structure is loved by many at all levels for its nice calm positional games, which will doubtless be borne out in this chapter...(!) World Champion exponents include Karpov, Petrosian and Carlsen. A step-by-step way of playing is found in the Keith Arkell chapter of our 2016 book, _Chess for Life_.

**The 'Play like Keith Arkell' craze**

Over the last couple of years the authors have shown hundreds of players 'How to play like GM Keith Arkell'. These talks were an exposition of Carlsbad aficionado Arkell's handling of the plans around the Carlsbad pawn structure, in a style that he has honed over the last thirty years or more. Like AlphaZero's attacking schemas in this book, Arkell's positional plans are relatively simple to explain and try out. Men, women and children have pushed their b-pawns, traded queens and the right minor pieces and given their opponents weak pawns in rook and pawn endgames in an effort to play like the popular English grandmaster.

**Back to AlphaZero**

Then along came self-learning AlphaZero. Suddenly we have new possibilities. Will a self-learning machine come up with those same well-established plans in the Carlsbad? Will there be completely new plans for us to learn? Will the machine hang it all and instead teach itself to play like Keith Arkell? (This last one is not as crazy as it sounds – early chess computers used to be marketed with settings to play like particular players. If we could choose to train our self-learning machine based on Arkell games with the aim of playing just like him, there is the potential to really do it! Or could we train a self-learning machine to play just like our next opponent and practise against it?)

English grandmaster Keith Arkell is a specialist in handling Carlsbad structures.

The rest of this chapter we will devote to learning from AlphaZero's games with Stockfish in the Carlsbad. It was fascinating to see the radically different approaches taken by both engines.

**Carlsbad Structure**

This structure is typically reached via the Queen's Gambit Declined (though it can also occur in other openings) with a move order such as 1.d4 d5 2.c4 e6 3.♘c3 ♘f6 4.cxd5 exd5 5.♗g5 c6.

**Carlsbad move order**

**1.d4 d5 2.c4 e6 3.** ♘ **c3** ♘ **f6 4.cxd5 exd5 5.** ♗ **g5 c6**

I was interested in how AlphaZero would handle the structure in the Queen's Gambit Declined games, where one of the major plans for White is to play on the queenside (in other words, not targeting the opponent's king). The archetypal plan for White in such structures is the Minority Attack:

**Minority Attack (1)**

**Minority Attack (2)**

The Minority Attack is so called as White's pawn minority on the queenside attacks Black's pawn majority there. White's goal is to exchange the b-pawns and leave Black with a backward and weak c-pawn which White can attack along the half-open c-file. The sting in the tail is that if the c6-pawn falls, the d5-pawn is weak and often falls as well.

That is of course the ideal scenario for White as we have seen it hundreds of times in Arkell's games. However, Dvoretsky pointed out the richness of these structures: for example, he explained that Black could try to organise...c6-c5 in response to b4-b5, for example by playing a rook to c8...

**Minority Attack Dvoretsky (1)**

... which then leads to

**Minority Attack Dvoretsky (2)**

The beauty of this plan is that Black gains something in return for the pawn weaknesses White extracts with the Minority Attack. Here Black accepts an isolated pawn on d5, but in return gets active play on the c-file. A nice feature is that the knight on c3 is unstable – it is not protected by a pawn – and needs to defend the advanced pawn on b5. In this specific structure, White would like to put the b-pawn back on b2!

Has AlphaZero discovered the Minority Attack during its millions of games of self-play? Does AlphaZero like this plan, or would it try something else? Thrilling questions, but first let's look at a game in which Stockfish was White and AlphaZero was Black. I imagine that such a strategy is handcrafted in Stockfish's programming; in any case the Minority Attack figured heavily in its games when it was White.

_Game: 'The rook's pawn symphony'_

From an innocuous-looking position, with White's kingside untouched and the white king seemingly insured against any danger, AlphaZero pushes its rook's pawn to initiate a kingside offensive. Stockfish reacts a little sluggishly and allows AlphaZero to build its forces further on the kingside. When Stockfish finally pursues its own break on the queenside, AlphaZero pushes its queen's rook's pawn all the way to a3, tying down White's queen. By alternating threats on the kingside and queenside, AlphaZero stretches White's position beyond breaking point. An unexpected exchange sacrifice ends the game. A masterly game!

**Game themes:**

1. Using a rook's pawn to weaken the opponent's king's position [24...h4]

2. Opening a second front [32...g4]

3. Taking over the original front of attack [35...♖gc8]

4. Immediate piece redeployment once that goal is achieved [35...♖gc8]

5. Breaking the fortress with a sacrifice [44...♖xf4]

6. Safer king

**Stockfish 8**

**AlphaZero**

London 2018

**1.d4 d5 2.c4**

The last forced opening move. Both engines are now on their own.

**2...e6**

AlphaZero's expected score after this move is 43.2%, so it obviously feels that White has started well. AlphaZero keeps estimating a sub 50% expected score for Black until the moment it pushes its g-pawn with 25...g5, preparing to open the kingside. Then the only way is up!

**3.** ♘ **c3** ♘ **f6 4.cxd5 exd5 5.** ♗ **g5** ♗ **e7 6.e3 0-0 7.** ♗ **d3 h6**

For as long as I remember, the advice in books has been to avoid weakening the black kingside with...h7-h6 due to the difficulty that Black can experience in evicting a white knight from the e5-outpost:

**Weakness of g6**

With...h7-h6 already played, then...f7-f6 is no longer effective as the knight can hop from its outpost on e5 to the unprotected g6-square. However, as we shall see in the game, removing the pawn from the future combined attack of the queen on c2 and bishop on d3 has a definite strategic point and is a way of avoiding a major white plan in this position.

**8.** ♗ **h4 c6 9.** ♕ **c2**

9.♘f3 ♘e4 10.♗g3 ♗f5 11.♕c2 ♗b4 12.0-0 ♘xg3 13.hxg3 ♗xd3 14.♕xd3 ♘d7 and the world's best women's player – studying at Oxford University in 2018-2019 – achieved a comfortable game in Li Chao-Hou Yifan, Sharjah 2017.

**9...** ♖ **e8 10.** ♘ **ge2**

Stockfish plays my favourite plan, developing the knight to e2 instead of f3, preparing to castle kingside and then expand in the centre with a later f2-f3 and e3-e4, following the example of Botvinnik in his classic game against Keres (see later in this chapter). The downside to this move is that it does not attempt to exploit the specific weakening caused by 7...h6 which requires the knight to go to f3 and later to e5.

**10...** ♘ **bd7 11.0-0** ♘ **h5 12.** ♗ **xe7** ♕ **xe7**

This is the point of playing...h7-h6 early! Removing the h7-pawn from the attack of the queen on c2 and the bishop on d3 frees the knight on f6 from defensive duties and allows Black to play 11...♘h5, exchanging bishops and exerting pressure on White's e3-pawn before White gets the chance to play f2-f3. If White is unable to achieve f2-f3 and e3-e4, then the knight is less well-placed on e2 than on f3.

In a blitz game against Kramnik in 2017, Nepomniachtchi tried the creative manoeuvre 13.♖ae1 ♘f8 14.♘c1 followed by ♘b3 and f2-f3, trying to achieve his plan of central expansion nonetheless, which gave him a small edge. In this game, Stockfish feints at a central plan first of all but then falls back to queenside expansion and the Minority Attack.

**13.** ♖ **ae1** ♘ **f8 14.a3** ♗ **d7 15.b4** ♘ **f6 16.** ♖ **b1** ♘ **e6 17.a4 a6 18.** ♖ **fe1**

The position is quiet and you would expect White to have a small, safe plus. White is ready to proceed with b4-b5 while its own king looks perfectly out of harm's way. However in the next 10 moves we will experience a complete transformation, and a perfect illustration of the purpose and focus with which AlphaZero mobilises its pieces. Its innovative use of the rook's pawn as a lever to create targets on an untouched and seemingly secure kingside engineers opportunities to open a file on that wing. And we all know the danger when AlphaZero has an open file pointing at your king!

**18...h5**

The first step: AlphaZero envisages...h5-h4 and...h4-h3, forcing g2-g3, and then...♘g5, targeting the weakened f3-square. Black is then ready to follow up with...♗g4, establishing further control over the light squares. For that reason, Stockfish prefers to play h2-h3 at once, halting the h-pawn at h4. Playing 19.h3 now stops AlphaZero from carrying out another of its favourite manoeuvres:...♘g4, supported by a pawn on h5, attacking f2 and h2.

**19.h3 g6**

A useful multi-purpose move. The typical manoeuvre...♘g7 and...♗f5, exchanging light-squared bishops, is now available whilst Black removes any back-rank threats by blocking the b1-h7 diagonal.

**20.** ♖ **a1**

A typical engine move. None of the engines are particularly wowed by the immediate 20.b5 due to 20...axb5 21.axb5 c5. Black's knight is excellently placed on e6 to support this counter-break and after 22.dxc5 ♘xc5, Black has few problems. As we explained in the introduction to this chapter, White's pawn on b5 is now an inconvenience as it occupies the square that White would like for the knight on c3 while White's queenside dark squares lack some solidity. This gives Black ample opportunities for counterplay using the knight outposts on e4 and c4 that the isolated pawn on d5 provides. This is precisely the plan Dvoretsky told me about all those years ago!

So Stockfish shuffles its rooks around, waiting for a better opportunity to break. I recognise this style from my practice games against Stockfish. In these games I feel I am making progress as I slowly build up my forces while Stockfish fiddles around. I normally get reasonably far but it's a mistake to think that Stockfish's manoeuvring is without a plan. There is always a great deal of concrete calculation behind it. After one incautious move from me, Stockfish plays its desired break and my pieces turn out to be on precisely the wrong squares at that specific moment.

AlphaZero manages to blend the human sense of purpose and direction with a tactical skill on a par with Stockfish's. That makes it deadly in such positions: we referred to this scenario as 'slow-burning attacks' in earlier chapters.

**20...** ♘ **g5 21.** ♘ **f4** ♘ **ge4**

Occupying the e4-outpost and freeing the path for the g-pawn to advance against the kingside with...g6-g5-g4.

**22.** ♘ **xe4 dxe4 23.** ♗ **c4** ♔ **g7 24.** ♖ **ec1**

Stockfish places its rooks on b1 and c1, which are good squares when preparing the b4-b5 break, but which are far away from the gathering storm on the kingside!

**24...h4**

Another typical AlphaZero move, fixing the h-pawn on h3 with...h5-h4 and preparing...g5-g4.

**25.** ♖ **ab1 g5 26.** ♘ **e2** ♔ **h6 27.** ♔ **f1** ♖ **g8**

AlphaZero's evaluation jumps from 51.1% after 26...♔h6 to a 65.5% expected score for Black after 27...♖g8. A similar big jump to 75.5% occurs after 32...g4. AlphaZero is ready to launch its attack, and so is Stockfish... who will be faster? Well... to be honest, there's no doubt in my mind, because Stockfish's king is in the line of AlphaZero's fire!

**28.b5 cxb5 29.axb5 a5**

A very nice idea, turning White's b4-b5 break – intended to provide White with an advantage on the queenside and tie down some of Black's forces there – into a distraction for White instead! AlphaZero will use pawn activity on the queenside to disrupt the coordination of White's pieces, which are then unable to oppose Black effectively on the kingside.

**30.b6 a4 31.** ♕ **a2 a3**

AlphaZero has raced its other rook's pawn as far as possible into White's territory (it's got even further than the h-pawn!). The pawn is doomed in principle – White can surround it via ♖a1 and ♖c3, but while White is organising that, some big events will take place on the kingside!

**32.** ♖ **c3**

32.♗xf7 simply opens more lines for AlphaZero on the kingside: 32...♖g7 33.♗b3 g4 34.hxg4 ♘xg4 and the a8-rook will come to the f-file.

**32...g4 33.hxg4** ♘ **xg4 34.** ♘ **f4 h3**

A beautiful idea: the rook's pawns are heroes in this game!

**35.g3**

Trying to keep the kingside as closed as possible.

A) 35.♘xh3 ♘h2+ 36.♔e2 ♖xg2 37.♘f4 ♗g4+ 38.♔e1 ♘f3+ is awful for White;

B) 35.gxh3 ♘h2+ 36.♔e2 ♖gc8 is the amazing point. It took me quite some time to appreciate what White's problems are in this position. Black intends to follow up with...♘f3 and...♕g5.

_(see diagram)_

**Position after extra moves...** ♘ **f3 and...** ♕ **g5**

When that happens, White's bishop on c4 will have nowhere to go as...♗b5+ will follow if the bishop moves from the a6-f1 diagonal:

**Position after extra moves – W** ♗ **leaves the a6-f1 diagonal**

When you see this, you realise how constricted White is: moving the bishop from c4 is full of peril, but then that means that White's rook and queen must keep defending the bishop on c4.

That means the a3-pawn is going to stay alive as White cannot capture this pawn and protect the bishop on c4. And if that pawn is going to stay alive, then White probably needs to leave the queen – always a terrible defender – on the a2-square to stop the pawn from moving forwards.

Like in the AlphaZero-Stockfish game in the 'King's Indian Sämisch' chapter, Stockfish has ended up with its most powerful piece in an absolutely rotten position, both objectively and compared to Black's queen, which has unfettered mobility. Essentially, AlphaZero has managed to push Stockfish into a position where it can do nothing active and must simply wait for AlphaZero to find the finishing blow. And look at that king on h6: open, and yet completely safe. Much safer in fact than White's king which is surrounded by pawns. Wonderful judgement!

**35...** ♖ **gc8**

Restricting the bishop on c4 by pinning it to the rook on c3. The rook is no longer needed on the g-file after 35.g3 so AlphaZero redeploys it to a more active square. The file that Stockfish thought it opened for itself now becomes the source of its greatest problems! AlphaZero is assessing its chances now as a 75.5% expected score.

**36.** ♔ **g1**

36.♘xh3 ♔g7 37.♘f4 ♖h8 is the stunning idea, aiming for...♖h2. My engines give this -2.56 (completely winning for Black); 38.♔g1 ♖h2 39.♗f1 ♖xf2 40.♕d5 a2 41.♖a1 ♖b2 42.♘h5+ ♔h6 43.♘f4 ♘f6 44.♕xb7 ♖g8 is one sample line. Look at that rook mobility: AlphaZero moved its rook first to the c-file, then prepared...♖h8 with...♔g7 and then prepared...♖g8 with...♔h6! Fantastic play!

**36...h2+**

Look at those rooks' pawns! It's as if they are racing each other!

**37.** ♔ **g2** ♔ **g7 38.** ♖ **cc1**

I wasn't sure how Black was going to proceed after this, but AlphaZero finds an incredible way to weaken the white kingside decisively. I hadn't realised how dangerous such a structure with a knight on g4 and a pawn h2 can be. I had assumed that the pawn on h2 would shield White from danger (by taking away invasion squares from Black's major pieces on the h-file) rather than create danger.

**38...** ♖ **a5**

An 82.0% expected score after this.

**39.** ♗ **e2** ♖ **xc1 40.** ♖ **xc1** ♕ **b4**

Emphasising the strength of the a-pawn: 41...♕b2 is a threat.

**41.** ♖ **b1** ♕ **d6 42.** ♗ **c4** ♕ **h6 43.** ♔ **h1** ♖ **f5**

The engines are already sunk in gloom but it took me some time to understand the strength of 44...♖xf4.

**44.** ♗ **d5** ♖ **xf4 45.exf4**

If 45.gxf4 ♕h4 46.♖f1 ♕h3 47.♕e2 ♗b5 wins!

**45...** ♗ **f5**

Threatening 46...e3.

**46.** ♖ **c1**

46.♗xb7 e3 47.fxe3 ♗xb1 48.♕xb1 ♕h3 49.♕e1 a2 50.f5 ♘f2+ 51.♕xf2 a1♕\+ 52.♕g1 hxg1♕#.

This line gives proper credit to the efforts of the rooks' pawns!

**46...** ♕ **xb6**

Threatening 47...♕b2.

**47.** ♕ **xa3**

47.♕d2 ♕b2 48.♕xb2 axb2 49.♖b1 e3 50.♖xb2 exf2 51.♗g2 ♗e4 is one win, and there are plenty more!

**47...** ♘ **xf2+ 48.** ♔ **xh2** ♘ **g4+ 49.** ♔ **g2** ♕ **xd4 0-1**

There is no defence to all of Black's threats, starting with 50...♕f2+ and 50...♕xd5. 50.♕a2 is simply met by 50...♘e3+ and 51...♘xd5.

A masterly game by AlphaZero, one of its very best.

Seeing Stockfish's miserable queen on a2 made me think of a classic game between the great José Raul Capablanca (World Champion from 1914 to 1927) and twice-British Champion Sir George Thomas at Hastings 1934/5. Astonishingly, Capablanca was given a positional lesson from the English amateur, who was on his way to the greatest tournament triumph of his career, sharing first with Euwe and Flohr, having defeated Botvinnik and Capablanca in successive days!

**José Raul Capablanca**

**George Alan Thomas**

Hastings 1934/35

This position also arose from a Queen's Gambit Declined, though Capablanca chose not to fix the centre with cxd5. White is in complete control and a sequence such as 17.b4 ♕c7 18.♕b3 would maintain White's space advantage. A freeing attempt such as 18...c5 would be met by 19.bxc5 bxc5 20.d5 with powerful play for White. Capablanca aims for something similar but executes it carelessly, misplacing his queen on a2 – just like Stockfish. The passivity of White's most powerful piece has a profound effect on the assessment of the position.

**18.** ♕ **b3** ♕ **c7 19.** ♕ **a2**

Strong English amateur Sir George Thomas gave former World Champion José Raul Capablanca a positional lesson in this game.

Preparing the restraining b2-b4, but too late: he should have played it on move 18!

**19...c5**

Necessary, but also very awkward for White.

**20.d5**

**20...b5**

This thrust turns the position in Black's favour. In the subsequent variations, the offside queen on a2 is responsible for all White's tactical problems!

**21.** ♗ **xb5 exd5 22.e5**

22.exd5 ♗xd5 hits the queen on a2! 23.♗c4 ♗xf3 24.gxf3 ♘g6 followed by...♘h4 is pleasant for Black due to White's kingside weaknesses.

**22...** ♘ **e4 23.** ♘ **xe4 dxe4 24.** ♘ **d2**

Loses material, but the alternatives are just as bad:

A) 24.♖xd8 ♕xd8 traps the knight on f3! If the white queen were still on c2, the knight could just retreat to d2;

B) 24.♘g5 ♖xd1 25.♖xd1 c4 shuts out the queen on a2 and prepares to continue with 26...♕xe5, winning a pawn and forking the bishop on b5 and the knight on e4. Since the white queen has just four legal moves (and only one sensible one!) White's other pieces are on their own... and at the mercy of Black's active queen!

**24...** ♖ **xd2**

24...♕a5 was even stronger, but Sir George's choice wins too.

**25.** ♖ **xd2** ♕ **a5**

Winning two pieces for the rook, with a decisive advantage which Black converted on move 53. This tactic would not have worked if the white queen had been on c2!

A few months ago, Natasha and I were following the fascinating Chess960 match between Magnus Carlsen and Hikaru Nakamura. Chess960 is a chess variant invented by former World Champion Bobby Fischer. It is played with the same board and pieces, but the starting position of the pieces is randomized (hence the original name Fischerandom).

This was the starting position of the first blitz game of the match _(see diagram)_ :

**Magnus Carlsen**

**Hikaru Nakamura**

Chess 960 blitz 2018

Listening to the commentary, we were both struck by a remark by the English grandmaster Daniel King. He said that 'Carlsen was really attuned to the position of his queen, particularly in relation to the opponent's king, more so than Nakamura'.

Whilst admittedly not a Carlsbad, this game was a superb demonstration of queen activity. With both queens starting in the corner, Carlsen tries at once to secure a range of activity for his queen while Nakamura is content to leave the queen Stockfish-like in the corner. Though Carlsen is pressing, the game remains poised until a tactical inaccuracy allows Carlsen to open the game. Suddenly, the passivity of Nakamura's queen relative to Carlsen's is the decisive factor as the game is finished with a lightning mating attack.

**1.a4**

That's the joy of Chess960 – when has the world's top player ever played 1.a4 before?

**1...e6 2.a5 a6**

The first two moves set the contours of the ensuing struggle. Pushing the pawn to a5 has freed space for the queen on a1 while Black is unlikely to play...b7-b6 to free his queen as this would weaken the pawn structure around the black king.

**3.e4** ♘ **f6 4.e5** ♘ **d5 5.** ♘ **f3 f6 6.exf6 gxf6 7.** ♘ **e3** ♘ **xe3 8.fxe3** ♗ **g6 9.b4**

Opening the line of the queen on a1 to attack the pawn on f6.

**9...** ♗ **e7 10.** ♗ **h4** ♖ **f8 11.** ♗ **e2** ♘ **c6 12.** ♕ **c3 b5**

Black takes a tactical opportunity to open the a8-h1 diagonal for the queen as 13.axb6 ♖xb6 would expose the weakness of the b4-pawn.

**13.0-0**

The amazing Chess960 castling for which Daniel King loves to provide action replays!

**13...0-0-0**

**14.d4** ♗ **h5 15.** ♕ **d2 d5**

Preventing d4-d5 but blocking the diagonal that had been opened for the black queen with 12...b5. We are back to a situation in which White's queen looks much more active than Black's. However, since the position is fairly blocked, Black is fine for now.

**16.c3** ♗ **xf3 17.** ♖ **xf3 f5 18.** ♖ **h3** ♖ **d7 19.** ♗ **g3** ♗ **g5 20.** ♗ **f4 h6 21.** ♗ **xg5 hxg5 22.** ♖ **h6** ♖ **e7**

22...♖d6 is given as superior by King, followed by 23...♔b7 and 24...♕a8 and the queen will finally emerge! Nakamura's move looks sensible but allows a sharp tactic, activating the white queen with gain of time. In that situation, the passivity of Nakamura's queen on a8 begins to tell.

**23.e4 dxe4 24.** ♕ **xg5**

**24...** ♔ **b7**

Desperately trying to activate the black queen before it's too late... but it is already too late!

**25.d5 exd5 26.** ♖ **xc6**

Winning a piece. Carlsen finishes off with a nicely-played mating attack.

**26...** ♖ **ef7 27.** ♖ **c5** ♖ **d7 28.** ♕ **g6** ♕ **d8 29.** ♕ **c6+** ♔ **a7 30.** ♗ **xb5 axb5 31.** ♖ **xb5** ♕ **c8 32.a6 1-0**

32...♖e6 33.♖b7+ ♔a8 34.♖b8+ ♔xb8 35.a7+ ♔xa7 36.♖a1+ ♔b8 37.♖a8#.

Two wonderful examples of the crippling effect that a passive queen can have on your whole position – a theme I hadn't consciously understood until I saw AlphaZero's games!

Back to the Carlsbad...

**HISTORICAL PARALLEL**

**Botvinnik's classic anti-QGD plan**

The plan of f2-f3 and e3-e4 featured in the notes to the AlphaZero-Stockfish game above, so let's examine a game that demonstrates this idea.

Mikhail Botvinnik became World Champion in 1948 and remained World Champion for most of the period until 1963. AlphaZero's play as White reminds me strongly of Botvinnik's schematic opening approach which he applied to many opening systems: fix the centre at an early stage to reduce the opponent's counterplay, then act powerfully on one or both wings. If the opponent is incautious, strike in the centre – just like in this game!

**Mikhail Botvinnik**

**Paul Keres**

Moscow ch-USSR 1952 (8)

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3 d5 4.cxd5 exd5 5.** ♗ **g5** ♗ **e7 6.e3 0-0 7.** ♗ **d3** ♘ **bd7 8.** ♕ **c2** ♖ **e8 9.** ♘ **ge2** ♘ **f8 10.0-0 c6 11.** ♖ **ab1**

Botvinnik prepares the Minority Attack, but after Keres' next (risky and ambitious) move, he switches to a more powerful plan that was to become a classic strategy in these structures.

**11...** ♗ **d6**

Threatening 12...♗xh2+ followed by 13...♘g4+, picking up the loose bishop on g5, and intending...♘g6 followed by...h7-h6 to force White to give up his dark-squared bishop for the f6-knight. Forced to take action against this plan, Botvinnik comes up with something dangerous!

**12.** ♔ **h1** ♘ **g6 13.f3**

That's our plan: e3-e4 is coming.

**13...** ♗ **e7**

13...h6 14.♗xf6 ♕xf6 15.e4. The position of the bishop on d6 is unfortunate as it is in the path of White's pawn advance with e4-e5. Even worse, the knight on g6 is in the path of White's subsequent pawn advance with f4-f5. Keres therefore decides to take his 11th move back and retreat the bishop back to e7, but that's not something you want with Botvinnik on the warpath sitting opposite you!

**14.** ♖ **be1** ♘ **d7 15.** ♗ **xe7** ♖ **xe7 16.** ♘ **g3** ♘ **f6 17.** ♕ **f2**

Protecting d4 with the queen and preparing e3-e4.

**17...** ♗ **e6 18.** ♘ **f5**

A clean thematic move, bringing the bishop to f5. From f5, the bishop prepares e3-e4 by taking away the ideas...♖d7 and...♘g4 after...dxe4, fxe4.

My engine also points out 18.f4 ♘f8 19.f5 ♗d7 20.e4 dxe4 21.♘gxe4 with a huge initiative for White due to Black's cramped position and prospectless pieces.

**18...** ♗ **xf5 19.** ♗ **xf5** ♕ **b6 20.e4 dxe4 21.fxe4** ♖ **d8 22.e5**

**22...** ♘ **d5 23.** ♘ **e4**

Classic play from Botvinnik, creating an advanced outpost on d6 for his knight.

**23...** ♘ **f8 24.** ♘ **d6** ♕ **c7 25.** ♗ **e4** ♘ **e6 26.** ♕ **h4 g6 27.** ♗ **xd5**

A far from obvious exchange, exploiting the power and influence of the knight on d6 on the queenside. Since the knight on d6 covers the c8-square, Black is unable to challenge White's control of the c-file. That's one more positional advantage for White.

**27...cxd5 28.** ♖ **c1** ♕ **d7 29.** ♖ **c3**

Classic play – via his control of the open c-file, White gains the opportunity to swing his rook over towards the kingside along the third rank.

**29...** ♖ **f8 30.** ♘ **f5** ♖ **fe8 31.** ♘ **h6+**

The position is too good to take the exchange!

**31...** ♔ **f8 32.** ♕ **f6** ♘ **g7 33.** ♖ **cf3**

f7 will fall: the game is over.

**33...** ♖ **c8 34.** ♘ **xf7** ♖ **e6 35.** ♕ **g5** ♘ **f5 36.** ♘ **h6** ♕ **g7 37.g4 1-0**

A glorious game from Botvinnik. Seeing this game as a junior in Raymond Keene's excellent book _An Opening Repertoire for White_ inspired me to take up this strategy against the Queen's Gambit Declined, and I've been playing it ever since!

It's time for a game with AlphaZero on the white side of the Carlsbad. As we shall see, Stockfish also has its own unusual interpretation of the black side of this line, and AlphaZero's reaction is as you might expect... the queenside does not figure greatly in its plans! We've seen one game along these lines – _**'No Minority Attack for AlphaZero'**_ in the chapter 'Outposts' and we see another great example here:

_Game: 'AlphaZero's new approach in the Carlsbad'_

AlphaZero offers Black the opportunity to weaken the white kingside structure in exchange for an open g-file against the black king. Once opened, AlphaZero mobilises its forces in a familiar manner: a bishop along the b1-h7 diagonal and two rooks on the g-file assisted by a queen on the h-file. As we have often seen, the addition of the knight to the attack is the final straw that breaks Black's position. AlphaZero wins a pawn and eventually the game.

**Game themes:**

1. Sacrificing structure to open lines against the opponent's king [12.gxf3]

2. Long knight manoeuvre [27.♘e2, 28.♘g3, 40.♘h5]

3. Opponent's passive pieces ****

**AlphaZero**

**Stockfish 8**

London 2018

**1.d4** ♘ **f6 2.c4 e6 3.** ♘ **c3 d5 4.cxd5 exd5 5.** ♗ **g5 c6 6.e3** ♗ **d6 7.** ♗ **d3 0-0 8.** ♘ **f3** ♖ **e8 9.0-0** ♗ **g4**

Both sides have developed quite logically in this Queen's Gambit Declined Carlsbad structure, although Black's 6...♗d6 is more ambitious than normal (6...♗e7 is usually played to break the pin on the knight on f6).

Black's last move intends to complete development with...♘bd7 when Black's position would be harmonious. White has a one-move window of opportunity to unbalance the situation... which AlphaZero takes (of course).

**10.** ♕ **b3**

White hits the b7-pawn and Black has to work a little to defend it. The normal reaction 10...♕b6 would allow White to saddle Black with an unpleasant kingside structure with 11.♗xf6 gxf6. Black sometimes takes on this structure, but normally at an earlier stage when Black still has the opportunity to place his pieces on appropriate squares. In particular, the black knight on b8 is normally rushed to d6 to cover Black's weakened kingside light squares.

AlphaZero is tempting Black to capture the knight on f3 with 10...♗xf3. This gives White doubled pawns and a weakened kingside structure, but it also confers a number of advantages onto White:

1. White gains the two bishops.

2. The pawn on f3 covers e4, which takes away an outpost from the black knight on f6.

3. The g-file is opened towards the black king.

**10...** ♘ **a6**

An ingenious tactical way of defending b7.

**11.** ♖ **fe1**

11.♗xa6 (11.♕xb7 ♘b4) 11...bxa6 is definitely possible. Black's queenside structure is horrible, but Black's pieces are active and White's dark-squared pawn structure looks porous without the light-squared bishop to fill in the gaps. AlphaZero prefers to offer a structure in which its pieces are more active.

Black's position is active but lacks coordination. The bishop is active on d6, but doesn't deal with the awkward pin on the f6-knight. 10...♘a6 countered the threat of 11.♕xb7 by developing a piece, but a6 is a poor square for the knight. The bishop on g4 attacks the f3-knight but it isn't clear if Black wants to take it. In other words, all Black's pieces are doing something but it isn't clear what they are doing together. In contrast, with the exception of the rook on a1, all of White's pieces are focused on the central squares d4, e4, d5 and e5, which makes the e3-e4 break a definite possibility. Stockfish's early development has been creative but not completely satisfactory in my opinion.

**11...** ♗ **xf3 12.gxf3**

**12...** ♖ **b8**

Black has dealt with the threat against the b7-pawn, and is ready to play...♘a6-c7-e6, redeploying its knight to a good central square. White also begins a general redeployment to exploit the newly-opened g-file.

Just as we saw in the 'Colour complexes' chapter, White has a bishop on a diagonal pointing towards the black king (the bishop on d3 on the b1-h7 diagonal), an open file against the king (the g-file) and the opponent's king is in the danger area. It's time for AlphaZero to start building up some strength on the kingside. AlphaZero starts by transferring the queen there.

**13.** ♕ **d1** ♘ **c7 14.f4** ♗ **e7 15.** ♕ **f3** ♘ **d7 16.** ♗ **xe7** ♖ **xe7 17.** ♕ **h3**

Combining with the bishop on d3 against the h7-pawn.

**17...** ♘ **f6 18.** ♔ **h1**

Now it's time for the rooks to come into play on the g-file.

**18...** ♕ **d7 19.** ♗ **f5** ♕ **d6 20.** ♖ **g1**

Here they are. Once again note how Stockfish fails to find a sensible way to achieve anything on the queenside while AlphaZero builds up an enormous position on the kingside.

**20...** ♔ **h8 21.** ♗ **d3** ♖ **g8 22.** ♕ **h4** ♘ **ce8 23.** ♖ **g5 h6 24.** ♖ **ag1** ♖ **c7 25.a3** ♕ **e6 26.** ♖ **e5** ♕ **d6 27.** ♘ **e2**

A typical AlphaZero long knight manoeuvre, transferring the knight from c3 to the huge square f5 from where it attacks the kingside pawns on g7 and h6.

**27...** ♘ **h7 28.** ♘ **g3** ♕ **f6 29.** ♕ **h3** ♘ **d6 30.f3 a6 31.a4** ♕ **d8 32.** ♖ **h5** ♕ **f6 33.a5**

I like this very much: AlphaZero fixes Black's queenside pawns on light squares, where they might be vulnerable to its light-squared bishop in the endgame, before proceeding with further kingside pressing.

**33...** ♖ **e7 34.** ♖ **e5** ♖ **c7 35.b3** ♖ **cc8 36.** ♗ **b1** ♖ **cf8 37.b4** ♕ **d8 38.** ♖ **h5** ♕ **f6 39.** ♖ **h4** ♖ **d8 40.** ♘ **h5** ♕ **e6 41.** ♕ **xe6 fxe6 42.** ♖ **hg4** ♘ **e8 43.** ♗ **xh7** ♔ **xh7 44.** ♖ **g6**

As if by magic, White is winning a pawn, after which the result is never in doubt.

**44...** ♖ **d7**

44...♖d6 holds the e-pawn... but it isn't easy to see Black's next move! In fact, only...♔h7-h8 doesn't lose a pawn: 45.♖1g2 ♔h8 46.♔g1 ♔h7 47.♔f2 ♔h8 48.♔e2 ♔h7 49.♔d3 ♔h8 50.e4 e5 will come in, winning the e6-pawn anyway!

**45.** ♖ **xe6** ♖ **f8 46.** ♔ **g2** ♘ **c7 47.** ♖ **e5 g6 48.** ♘ **g3** ♘ **e8 49.f5** ♖ **df7 50.fxg6+** ♔ **xg6 51.** ♘ **h5** ♔ **h7 52.f4** ♘ **d6 53.** ♔ **f2** ♘ **b5 54.** ♖ **g4** ♘ **c7 55.** ♔ **f3** ♘ **e8 56.** ♔ **e2** ♖ **f5 57.** ♔ **f2** ♖ **5f7 58.** ♖ **g2** ♘ **c7 59.h3** ♘ **e8 60.** ♖ **g1** ♘ **c7 61.** ♖ **g4** ♖ **d7 62.** ♔ **e1** ♖ **df7 63.** ♔ **f1** ♘ **b5 64.** ♔ **g2** ♘ **c7 65.** ♔ **f3** ♘ **b5 66.** ♘ **g3** ♘ **c7 67.** ♘ **e2** ♘ **e8 68.** ♘ **c1** ♘ **g7 69.** ♘ **d3** ♖ **f6 70.h4** ♖ **8f7 71.h5** ♖ **c7 72.** ♔ **f2** ♖ **cf7 73.** ♘ **c5** ♔ **h8 74.** ♖ **g6** ♘ **xh5 75.** ♖ **e8+** ♔ **h7 76.** ♖ **xf6** ♘ **xf6 77.** ♖ **b8** ♘ **e4+ 78.** ♘ **xe4 dxe4 79.** ♖ **e8** ♔ **g6 80.** ♖ **xe4** ♔ **f6 81.** ♖ **e5** ♖ **h7 82.** ♖ **h5** ♔ **g6 83.** ♖ **h4 b6 84.** ♖ **g4+** ♔ **f6 85.** ♖ **g1 bxa5 86.bxa5** ♖ **d7 87.** ♖ **c1** ♖ **d6 88.** ♖ **c5** ♔ **e7 89.** ♔ **f3 1-0**
**PART V**

**Conclusion**
**CHAPTER 17**

**Epilogue**

We hope that you have enjoyed the sensational games between AlphaZero and Stockfish and our impressions of the new approaches to chess that they uncover. We finish with a recap of what we have learnt about chess, give our thoughts on what it was like to work with AI, and consider the potential of the technologies used to produce AlphaZero.

**What we have learnt about chess from AlphaZero**

AlphaZero taught itself to play chess in a unique manner by playing millions of lightning-fast games against itself. It was given no human knowledge about established chess strategy. As a result, AlphaZero was free to develop its own chess techniques and style.

Of course chess would be an easy game if you could clearly see the outcome of every decision. We can't, and the number of possibilities is so vast that machines can't either. So computers, like us, are finding their way through the maze using a combination of calculation and strategy.

As **Demis** put it:

'You can think about AlphaZero in the following way. You have a massive search space too big to brute force by any computer in any amount of time. You've got limited time and resources and you've got to find the correct path through that forest of possibilities. Most of the paths are terrible but a few are good. It's really an intelligent search process. And it's the same one you'll find in the structure of a lot of scientific problems too.'

Humans have long become used to learning from computers. Club and tournament chess players regularly use engines to check their lines and review their games after playing them. Traditional chess engines like Stockfish or Houdini are tremendously strong in unravelling complex tactics in a fraction of the time it would take without their help.

However it is rare to be able to distil general lessons about chess from their calculation-heavy style of play. In contrast, the sense of purpose and direction in the way AlphaZero plays is palpable. This explains why AlphaZero's games are such a fertile and intuitive learning ground for human chess players.

As **Demis** explains:

'There are limitations to learning from machines because there are certain things that machines do that you can't emulate, for example calculating through millions of moves. What we are finding with AlphaZero is that some of the improvements and the advancements are strategic in nature, and that is very exciting as this may be something we can potentially incorporate into our own play.'

Part of the great fun of writing this book was to search for features in AlphaZero's play reminiscent of great players past and present, as well as unearthing the new techniques that AlphaZero has developed. By blending the key lessons from hundreds of years of human endeavour (which AlphaZero reproduced in its own voyage of discovery) with the original AlphaZero themes we have described in this book, we hope the reader gains a deeper understanding and appreciation of chess.

There are many areas where we have learnt from AlphaZero's games, or where we believe that chess thinking and play will now develop:

**Choice of opening repertoire**

AlphaZero exhibits certain marked preferences in its choice of openings: it avoids 1.e4 as White (due to the reply 1...e5), showing a clear preference for either 1.d4 or 1.♘f3.

It is likely that AlphaZero's opening choices will influence professional and club players alike, particularly since AlphaZero's choice of opening lines dovetails beautifully with its general conception of chess strategy. Not only can you improve your general chess level by studying AlphaZero's games, you also have a ready-made opening repertoire to be able to apply those lessons effectively!

**New discoveries in opening preparation**

As we saw in the chapter 'ZeroZeroZero', AlphaZero's evaluation of complex, unbalanced positions – for example, those in which one side has sacrificed a pawn or two for the initiative – can vary significantly from that of traditional engines. Looking through our own opening analysis, both authors noticed situations that looked risky but the engines claim 0.00. We're starting to revisit these variations and trying to imagine an AlphaZero way to play them! We are sure that professional players will do the same with their analysis and that this will have a significant influence on the theoretical status of certain complex opening variations.

**Re-evaluation of compensation and the initiative**

Related to the point above, we believe that AlphaZero's games will cause a readjustment in what humans consider to be acceptable long-term compensation for sacrifices. AlphaZero's approach has shown that many material sacrifices for the initiative can be objectively correct even against the most superlative defensive play.

**A new range of attacking techniques**

AlphaZero frequently builds up kingside attacks in a schematic way by combining pressure along a file and a diagonal against the opponent's king's position. It supplements its attacking forces by transferring a knight to a threatening outpost where possible. This is demonstrated in the games _**'No Minority Attack for AlphaZero!'**_ and _**'When a plan comes together'**_ , to name just two. AlphaZero has made copious use of a rook's pawn march to weaken the opponent's king's position and restrict the movement of the opponent's king, and its handling of attacking positions with opposite-coloured bishops is extremely impressive. These are techniques that can be added to our own arsenals and we will doubtless see many such AlphaZero-style attacks from human players.

**New strategies based around piece mobility**

The most impressive feature of AlphaZero's play – and there are many to choose from – is its understanding of the mobility and activity of its own pieces relative to the opponent's pieces. This has created astounding passages of play: for example, the wonderful _**'Python Squeeze'**_ , in which AlphaZero switches seamlessly from a kingside pawn storm aiming for checkmate, to a strategy based around the incarceration of a passive black rook on h8. The clarity and purpose with which AlphaZero implements this theme should prove an instructive guide for bringing this advanced chess skill into the mainstream.

**New avenues for teaching the game**

Finally, AlphaZero's games open new opportunities for teaching the game both to upcoming young players and to mature adults. Its creative play contains elements recognisable from our past knowledge and is executed with a rhythm and purpose that feels intuitively human. We can't think of a better guide to learning and improving your game!

**What was it like to work with AI?**

With the wealth of ideas covered in the course of this book, it would be easy to forget that AlphaZero is about more than just chess. AlphaZero is a _proof of concept_ , demonstrating AI's capacity to crack complex problems without the use of human knowledge of strategy. In other words, chess is the testing ground.

During the course of writing this book we wondered if DeepMind could make AlphaZero even stronger by giving it traditional chess knowledge such as endgames tablebases or an opening repertoire. While someone may choose to try this in the future – and it would be interesting to see the results – it would misunderstand the point of DeepMind's work in chess.

Both from the strength that AlphaZero has achieved and from the fresh chess discoveries that it has enabled, the proof of concept was a huge success and the work on AlphaZero is a major milestone of machine learning and the development of AI.

What would it be like to be part of a collaboration between people and algorithms? Our domain expertise was not used in this project to make AlphaZero stronger. Rather, our role was to understand as far as possible what AlphaZero had discovered about chess and to give an engaging explanation that people could learn from and enjoy.

However, from our own experiences we can readily imagine scientists and researchers in other domains collaborating with AI to find promising avenues of investigation for complex problems such as disease prevention and climate change. As Demis described in an article for the _Financial Times_ on April 21st 2017, 'AI in many ways is analogous to the Hubble telescope – a scientific tool that allows us to see farther and better understand the universe around us.'

We have already discussed what we might learn from AlphaZero's play to improve our own games. However, there is another interesting question that may prove relevant for the scientists of the future as they use AI to explore their own domain of expertise. What was it like to work with an AI?

**Natasha:**

Almost as soon as the 10 AlphaZero games were published in December 2017 I suggested to Matthew that we could write a good book about AlphaZero. We had collaborated to write an earlier book called _Chess for Life_ and had previously discussed a new book on learning from chess computers. Matthew's first reaction was dubious ('It sounds like a lot of work!') but I reminded him that in fact he likes to work hard and that AlphaZero and AI is the big game changer happening now in chess. We approached Demis with the idea and he liked it – it tied in with his desire to show how humans can learn from AI – and soon the project was born.

It was a whirlwind project. We had to keep everything confidential because DeepMind were publishing the follow-up peer-reviewed paper on AlphaZero. At the same time Matthew was making discoveries such as long-term sacrifices, the rook pawn's march and 0.00, that we wanted to share with our friends. On top of which I was working hard to ensure our writing remained simple and logical and within the designated word limit.

A little warning for those readers whose chess strength is closer to mine than to Matthew's: you still need to apply the chess knowledge you have rather than simply go with any AlphaZero theme in isolation. Believe me, I tried it! In my excitement during the first few months of 2018 I played some very interesting and ultimately unsuccessful games simply launching my rook's pawn forward regardless of the position and seeing what happened. The result was usually a post-mortem with my opponent patiently explaining to me that it wasn't quite the right plan yet to push the rook's pawn as it weakened my kingside!

My favourite parts of a highly memorable few months would have to be the interviews with Demis and the DeepMind team, and getting to understand how AlphaZero thinks. Its construction is based on the way our brains are wired, which I found captivating but also a bit scary! There is no doubt in my mind that this technology is extremely powerful and will develop rapidly to give insights on complex decision-making in many aspects of life.

**Matthew:**

I felt I was working with an intelligence that had a view on the whole subject, with a unified conception that manifested itself in the way that it opened the game, linking those initial steps to its favourite concepts in the middlegame. I have no idea whether this conception is the ultimate truth – is 1.d4 really better than 1.e4? – but working with this type of intelligence was as enriching as a deep collaboration with a very strong expert. [Natasha: 'Thank you!' Matthew: 'You are fantastic to work with too but I was referring to AlphaZero!']

I also felt that the sum total of my knowledge, acquired through years of painstaking study, had been verified and evaluated by a powerful, impartial intelligence. Many of the fundamental things I knew and apply consistently seemed to be correct (for example, the value of central control). Fascinatingly however, I realised that other concepts which I had viewed as incidental and perhaps only of use in a limited set of situations – for example, piece mobility, and in particular the relative mobility of the pieces of both sides – were viewed by AlphaZero as fundamental building blocks for a consistently successful strategy. After many hours of analysis, I could only agree. This has led to a profound shift in the factors I attempt to take into consideration when evaluating a course of action.

Looking back on the whole experience, I was suddenly struck by how unique this opportunity had been. I had spent many months exploring my field of expertise with the help of a powerful artificial intelligence. I felt that my conception and understanding of chess had been altered and immeasurably enriched by this process.

**From chess to the wider world**

Following AlphaZero's adventures in chess, the authors are intrigued about how AlphaZero will leave its mark on the world. **Demis** told us:

'I believe AI will be one of humanity's greatest inventions. DeepMind is working together with other organisations to develop this technology so that it can ultimately help us, as a society, to face the biggest and most complex challenges of our times. AlphaZero represents an important step towards achieving that goal and it means a lot to me that we were able to test its potential on one of the most enduring and fascinating games ever devised, my childhood game, chess. If we can now apply that same thinking to society's most intractable problems, we could be about to enter into an incredibly exciting new era!'

These words conclude our book, through which we hope to have equipped you the reader (and us the authors!) with fascinating new knowledge and fired you with inspiration for the future, both for mankind's most challenging problems and for our own smaller struggles at the chessboard!
**CHAPTER 18**

**Technical note**

**I. Games**

The AlphaZero games presented in this book were provided by DeepMind and originate from the following sources:

**1. A match played between AlphaZero and Stockfish in January 2018 from the initial starting position**

110 games from this match were provided to us for analysis. Of these, AlphaZero played White in 80 games and Black in 30 games (there was significant duplication of games in particular when Stockfish was White and AlphaZero Black, hence the smaller number of black games provided to us). In the match, AlphaZero defeated Stockfish, winning 155 games and losing 6 games out of 1,000.

**2. A match played between AlphaZero and Stockfish in January 2018 from opening positions used in a previous TCEC competition**

100 games from this match were provided to us for analysis.

For the games starting from the initial board position, one game was selected at random for each unique opening sequence of 30 plies; all AlphaZero losses were also included. For the TCEC match, one game as White and one game as Black were selected at random from the match starting from each opening position. AlphaZero won 17, drew 75 and lost 8 games in this series.

**3. Games played between AlphaZero and Stockfish as part of the review process for the publication in** _Science_ **of DeepMind's paper about AlphaZero**

For the _Science_ publication, a series of matches was played starting from common opening positions as specified by a popular chess website. 2000 games were made available to us.

When playing matches, AlphaZero used a single machine with 4 first-generation TPUs. All matches were played using time controls of 3 hours per game, plus an additional 15 seconds for each move. Stockfish was configured according to its 2016 TCEC world championship superfinal settings: 44 threads on 44 cores, a hash size of 32GB, Syzygy endgame tablebases.

**4. 140 games between AlphaZero and Stockfish played on our request from specific opening positions**

We wished to understand which opening scheme AlphaZero would choose as Black against 1.c4 and against 1.d4, 2.c4 systems (which Stockfish rarely played) and also to understand which systems AlphaZero would choose as White when faced with a King's Indian or Grünfeld. These games were played at a much faster time control of 18 minutes per player per game with 1.5 seconds added per move.

For each of the games above we received the moves of the game and also evaluations by both AlphaZero and Stockfish after each move.

**II. Analysis of AlphaZero games**

During the preparation of this book, analysis was performed on the games between AlphaZero and Stockfish in the following way:

**1. Original analysis without engine assistance**

Analysing games in which wins are gained in positions which challenge the evaluations of existing engines is an unusual challenge for the annotator. For this book, I have done far more unaided analysis than ever before, mainly directed at guessing AlphaZero's attacking intentions!

**2. Real-time verification by engines**

I checked my analysis on the following system:

CPU | Intel Core i7-7660U CPU @2.50Ghz (2 cores)

---|---

RAM | 8GB

The following engines were used throughout the project:

Engine | Version

---|---

Komodo | 11.2.2

Komodo | 11.3.1

Stockfish | 8

Stockfish | 9

Houdini | 6.02

**3. Blunder checking**

Games were blunder-checked using the Fritz GUI 'Blunder Check' option, allowing a maximum of 10 minutes per game. The games were blunder-checked on systems with these specifications:

CPU | Intel Xeon CPU E5-2667 v3 @3.20Ghz (6 cores)

---|---

RAM | 8GB

**4. Deep Analysis of positions**

Individual positions were analysed for at least 240 minutes using the Fritz GUI 'Deep Analysis' option. The games were analysed on systems with these specifications:

CPU | Intel Xeon CPU E5-2667 v3 @3.20Ghz (6 cores)

---|---

RAM | 8GB

**5. Playing out positions**

I have also played out positions between AlphaZero and Stockfish, mainly with the intention of gauging Stockfish's defensive resources. I played these games at a 15 minute + 5 seconds increment time control against this system:

Platform | iPhone 7 Plus

---|---

Engine | Smallfish (Stockfish 9 engine)

**6. AlphaZero analysis**

Positions were submitted to AlphaZero for analysis and I received output as a graphical representation of the tree of analysis (an example of which is presented in the chapter 'How AlphaZero thinks'). AlphaZero analysed each position submitted for 60 seconds. This analysis was performed on the same hardware used in the match between AlphaZero and Stockfish: one single machine with 4 first-generation TPU's.

**III. TCEC Hardware for the match between Stockfish and Houdini**

TCEC Hardware according to information on the TCEC website (<http://tcec.chessdom.com/live.php>).

CPUs: 44 Cores – > 2 x Intel Xeon E5 2699 v4 @ 2.8 GHz – Motherboard: Supermicro X10DRL-i – RAM: 64 GB DDR4 ECC – SSD: Crucial CT250M500 240 GB – Chassis: Supermicro – OS: Windows Server 2012 R2
**Footnotes**

 The 2016 Top Chess Engine Championship (TCEC) season 9 world champion.

 A description of the AlphaZero games we received and the technical settings used for matches is given in the Technical note (Chapter 18).

 A system for calculating the relative skill of players in games such as chess.

 Called Reversi in the U.S.

 Perfect information games are those where any player is perfectly informed of all the events that have previously occurred, including how the game started. Examples include Go, chess, shogi and Backgammon.

 By David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan and Demis Hassabis. _Science_ , 7 Dec 2018, Vol. 362, Issue 6419, pp. 1140-1144, DOI: 10.1126/science.aar6404.
**Glossary**

**A**

**Alpha-Beta search algorithm**

A way of searching efficiently through a tree of possibilities by reducing the number of options to be considered. A new move no longer needs to be evaluated once a counter has been found that demonstrates the new move is inferior to a previously found move. Compare it to a typical practical situation in which you can choose between a safe move and a brilliant but risky idea. Luckily you spot quickly that the brilliant idea loses a piece at once! You can thus discard the brilliant idea quickly and focus your efforts on the safer and better option.

**AlphaGo**

The first computer program to defeat a professional human Go player, and the first program to defeat a Go world champion. It starts by learning from data on human expert play, and then learns from self-play reinforcement learning, to reach superhuman performance in Go.

**AlphaGo Zero**

A system that learns completely from self-play to achieve superhuman performance in Go, without the need for human expert data.

**AlphaZero**

A single algorithm that can achieve, tabula rasa, superhuman performance in many challenging games. Starting from random play and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.

**Artificial Intelligence**

A field dedicated to the design of intelligent agents that perceive their environment and take actions to maximise the chance of successfully achieving their goals.

**B**

**Brute-force computing/calculation**

Systematically enumerating all possible candidates for the solution and checking whether each candidate is an optimal solution. In the context of games: an exhaustive search of every possible move, and every possible sequence of moves that might follow.

**C**

**CPU**

Central Processing Unit – Chip for computer processing, most commonly found in all modern computers.

**D**

**Dan-levels, Go**

See 'Go'.

**Deep Learning**

A sub-discipline of machine learning that uses neural networks to learn abstract representations of knowledge.

**Deep Reinforcement Learning**

A powerful combination of deep learning and reinforcement learning, pioneered by DeepMind and used to create systems such as AlphaZero.

**E**

**Elo**

The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games (such as chess).

**Endgame tablebases**

A database of endgame moves created by working backwards from the final position (checkmate). The evaluation of positions with up to seven pieces on the board – the Syzygy tablebases – have been worked out and documented in a database.

**Engine**

A computer program that plays chess very well! Well-known examples are Stockfish – Alpha-Zero's opponent in this book –, Houdini and Komodo.

**Evaluation function**

A function used by game-playing programs to estimate the value or how good a position is.

**F, G**

**Go**

Go is a deceptively simple strategy game that originated in China around 3,000 years ago. Players take turns to place black or white stones on a 19x19 board, in an effort to capture their opponent's stones and surround more empty space than their opponent. Despite the simple rules, Go is incredibly complex, with more than 10 to the power of 170 possible board configurations.

**Go, dan levels**

Go players are ranked using kyu and dan grades, the same system used in martial arts. Beginners progress through kyu grades, which decrease as playing level increases until a player achieves 1 kyu. These are followed by the amateur dan grades, which increase from 1 dan to 6 or 7 dan. Professional Go players have a separate ranking system which runs from 1 dan to 9 dan.

**GOFAI**

Good old fashioned AI – or Symbolic AI – was an early approach used to build intelligent systems that used symbolic reasoning and logic. This is in contrast to today's learning systems.

**GPU**

Graphics Processing Units – specialist computer chips that were developed specifically for graphics processing.

**H, I, J, K, L, M**

**Machine learning**

Machine learning is a subfield of artificial intelligence that uses statistical techniques to give computer systems the ability to learn from experience, without being explicitly programmed.

**Monte Carlo search algorithm**

A powerful alternative to Alpha-Beta tree search, that has the added advantage of being able to take into account prior knowledge about which moves are promising and which ones are not. This allows the search to focus mostly on promising and relevant variations. Furthermore, MCTS is robust with respect to inaccuracies of the evaluation function, which it averages across many different positions.

**N**

**Neural network**

A computer system loosely modelled on the connections and neurons in the brain.

**O**

**Openings book**

A database of moves originating from the starting position, often used by traditional engines in their games. Over hundreds of years of human practice, many ways of starting a game have been investigated. These have been documented extensively, first in books – chess opening books are the most popular chess literature – and more recently in computer databases.

**P**

**Perfect Information games**

Perfect Information games are those where any player is perfectly informed of all the events that have previously occurred, including how the game started. Examples include Go, chess, shogi and Backgammon.

**Q, R**

**Reinforcement learning**

A technique now commonly used in AI research for training systems by trial-and-error, using rewards or punishments (source: <https://deepmind.com/blog/deep-reinforcement-learning/>). Systems are designed to maximise the reward, helping them learn a task. In the case of a chess game, the reward is 1 point for a win.

**S**

**Shogi**

Shogi is also known as Japanese chess. It is a two-player strategy board game. Captured shogi pieces can later be dropped back on to the board and this leads to some exciting tactical sequences.

**Stockfish**

An open-source chess engine that ranked first or near the top of chess-engine rating lists, and won several unofficial world computer chess championships.

**T**

**Tabula rasa**

A Latin phrase meaning 'blank slate', i.e. starting from nothing.

**TCEC (Top Chess Engine Championship)**

Currently the premier computer chess competition. Whereas the participation of the top chess engines in the World Computer Chess Championship is somewhat patchy, a star in this book, Stockfish, as well as big guns Houdini and Komodo, are regulars at the TCEC. 30 engines with an Elo above 2800 take part in the competition that features five Divisions (with promotion and relegation) and a Superfinal between the two top engines in the First Division. All the engines run on identical high-end hardware.

**TPU**

Tensor Processing Units – specialist computer chips that were developed by Google specifically for machine learning.

**U, V, W, X, Y, Z**
**About the authors**

**GM Matthew Sadler:**

Two-times British Champion Matthew Sadler is one of England's strongest chess players. He was ranked 14th in the world in July 1997 before turning his back on professional chess and switching to a career in IT in 1999. In 2010 he returned to the game as an amateur and he was ranked 48th in the world on the July 2018 rating list. Matthew is the author of six chess books, of which two have won the prestigious ECF Book of the Year award, most recently in 2016 with _Chess for Life,_ co-written with Women's International Master (WIM) Natasha Regan.

Matthew Sadler (right) takes on AlphaZero, 18th May 2018. DeepMind's Matthew Lai (left) is at the controls.

**WIM Natasha Regan:**

Having studied mathematics at Cambridge University, Natasha is an insurance and risk management professional and an accomplished games player.

She has represented England at both chess (Olympiads at Manila 1992, and Moscow 1994) and Go (World Mind Games, Beijing 2008) and is a 7-times UK Pair Go champion.

Natasha lives with her partner and three children. Her son, Oscar, shares a love of games and recently took bronze in the European under 16 Bridge Pairs Championships.

Natasha Regan plays a Réti against AlphaZero, 18th May 2018.
**Index of names** (numbers refer to pages)

**A**

Aagaard

Alekhine , , , ,

Allen

Anand , -

Antonoglou

Arkell -

Aronian , -, , -

Asimov

**B**

Bacrot

Bank

Bareev

Bennett

Blackburne , -

Bogoljubow -

Botvinnik , , , -, , , -

**C**

Capablanca , , -

Carlsen , , , , -, , , -, , , , ,

Caruana , -

Champernowne

Chigorin -

Christie

**D**

Dokhoian

Dreev

Dvoretsky , ,

**E**

Euwe

**F**

Fan Hui

Fildes

Fischer

Flohr

Fressinet

**G**

Graepel , -, ,

Guez

**H**

Haba

Hassabis , , , , , , ,

Hebden

Hofstadter

Hou Yifan , ,

Howell

Hubert ,

Hübner

**I**

Ivanchuk , ,

**K**

Kamsky ,

Karpov , , , , , -,

Kasparov , -, , , , , , -, -, , , ,

Keene

Keres , -

Kholodkevich

King -

Kortchnoi

Krakops

Kramnik , , ,

Kumaran ,

**L**

Lai , , -, , ,

Lalith

l'Ami

Lanctot

Larsen , -

Lautier ,

Li

Li Chao -,

Lillicrap

**M**

Maddison

McCoy

Molyneux

Moore

Moravec

**N**

Nakamura -, -

Nepomniachtchi

Nikolic ,

Nimzowitsch

**P**

Petrosian , ,

Polgar , , -, , -

Polugaevsky ,

Portisch

**R**

Ramirez

Razuvaev -

**S**

Sadler , ,

Sämisch -

Schrittwieser ,

Schwarz

Sedol -, , -,

Seirawan -

Selby

Shabalov

Shankland -

Shannon ,

Shchekachev

Shirov , ,

Short

Sifre

Silver , , , ,

Simons

Simonyan

So

Spielmann -

Steinitz -

**T**

Taimanov

Tal -

Talbert

Tarrasch

Thomas , , -

Thompson

Thorhallsson

Tiviakov

Tomasev

Turing , ,

**V**

Valsecchi

Von Neumann

Vorobiov ,

**W**

Wang Yue

**Z**

Znosko-Borovsky

redpajama_set_name: RedPajamaBook