Learn how to view your music collection in different ways in iTunes on the Mac. You can sort in various ways, show album artwork, and search. You can also create your own playlists and organize them any way you want.
Closed captioning for this video is available on YouTube: MacMost Now 403: Organizing Your Music in iTunes.
Hi, this is Gary with MacMost Now. Today lets look at sorting your music in iTunes.
So here in iTunes I have music selected in my library on the left. This shows all of my songs. Now I have a list view selected here, I have 3 different views and we'll take a look at all of them. In this view I can sort by clicking on any of the column titles. So here I have artists selected, and my music is sorted by artists. Now if I click again, you can see that the triangle here to the right of the word artist changes, and now I'm sorting in reverse order. I can click again to sort in ascending order this way. I can sort by name, I can sort by Name, Album, Genre or anything here in the top. Now I can change what columns are available by going to View - View Options, or Command-J. And then I can use this dialog here to select which columns I want. So for instance here I can add Date Added and get rid of Genre, click OK and you can see the columns have changed. I can also move columns around, so for instance I can click on Date Added and drag it over here to the left. I can also go imbetween columns and change the width of any column.
Now list view also has a second mode which is to show album artwork. This little arrow here just left of the name that you click to turn that on. And now I have album artwork to the left side of all my columns. As I sort by different things, see song name, I'll get the album artwork for each one of these, even though the album artwork will repeat since the songs are still listed in name order. there's also something called the Column Browser. Go to View - then Column Browser - Show Column Browser. And then on the left here I'll just be able to quickly access just subsets of my music library, say the artist by clicking on the artist, and then I can then change the column browser to include other things, say Genres, and now I have genres and artists. And I can even add Albums. So there's all sorts of different ways that I can basically view only parts of my music collection. 2 other ways to view your collection is to use the artwork view, and this will basically just show you the albums you have and the artwork in them. You can then double click on them and it will dive down into them and you can see the list. The other way is Cover flow. Cover flow is basically the same as column view, where you have your columns here at the bottom here and I can drag up from this area here to increase or decrease the cover flow size. The columns are basically the same, but as I select the songs, it jumps to the album artwork.
Now you can narrow down your music even more by creating a playlist. Press the plus button here at the bottom left corner. Create a playlist name. Once you have one, then in order to put music in it, all you need to do is drag and drop. So for instance I'll go back to music here, and I'll select some songs. I'll select this one and I'll just drag it into my playlist. This one, this one, see the important thing to remember is that the playlist don't actually contain the songs, they contain links to them. So if you select one and you feel like removing it, you can do that by selecting the delete key on your keyboard. It will be removed from the list, but the song is still in your music library, it's just not in this particular playlist. Likewise you can have multiple playlists with the same song in them. If you want to rearrange music in your playlist you can do that by dragging and dropping. You can see I can drag this song here, and I can drag it to the end. I can select this song and I can drag it to the beginning. Now you can only do that when you're sorting by which number the song is in the playlist, which is this first column. And with Playlists you can view them in the different formats, like for instance you can do it by artwork on the left, you can do it by artwork view and you can do it in cover flow. You can even turn on the column browser for playlists and narrow down the music in your playlists using the different columns just like I showed you before. So another way you can view your music is go back to your music library and do searches. So you can search for something like the name of an artist or the name of a song, and by typing it in here on the upper right, it will just narrow down what you see. You could specify whether you want to search all fields or just Album, Artist, Composer, Song, that sort of thing. Click the x to cancel the search and continue viewing everything. You can use searches to quickly find songs for playlists, so for instance, search for something, get your results, select them and then drag the group to your playlist. There are also smart playlist which are like safe searches, but that's a topic for another episode. Hope you found this useful, until next time this is Gary Rosenzweig with MacMost Now.
Gary, thank you so much for saying about the Column Browser in iTunes, I have been wanting to hide that for so long, and it was so to easy to do as well! I think a long time ago, I acidentally put it on, now it's finally off!
Again a very informative video. You do a great job and I look forward to many more.
Gary I don't see the the little arrow to view art work on my itunes. I have the latest version.
In iTunes 10, when you have a song in "Music" selected there are four buttons at the bottom left. The fourth will show the artwork.
Thank you Gary so, much for your help. Gary you explain in detail on your videos, they are great and very helpful. Others don't explain in detail like you. I appreciate you sharing your knowledge to us. Keep up the great work.
Thanks! I love doing it!
Sorted, thanks to your video. Many thanks Gary……I'm a newcomer to Mac and I found your lesson very helpful.


text:
Brits target Mexico trade
Deputy Prime Minister Nick Clegg led a high-level delegation to Mexico this week in a bid to boost British presence in a country that he said has been "too small, too reticent and too modest for far too long."
"The UK took its eye off the Latin American ball, and as a result we've fallen behind many of our other European competitors," Clegg said prior to his February 3-5 visit.
Nonetheless, UK exports to Mexico have increased by over 60 percent since 2009 and the European giant is the fifth largest investor in Mexico.
Clegg reiterated his government's target to double the UK's market share in Mexico to 1.5 percent by 2020.
Clegg was accompanied by more than 40 UK business leaders representing global big-hitters such as banking giants HSBC, engine manufacturers Rolls Royce, commercial banknote printer De La Rue, oil and energy firm Shell and designer architects Zaha Hadid.
After finishing in Mexico, the trade delegation flew south to Colombia. "So much of new growth in the world economy will be in Latin America, in open, reforming economies such as Mexico and Colombia," Clegg said.

redpajama_set_name: RedPajamaCommonCrawl


text:
Episode 68: "Wavefront"
Written by Swordtail
Scene 1 - As it is typically found doing, the USS Celestial is warping through space. The camera goes to the mess hall, where Lieutenant-Commander Genocide, Captain Righteous, Lieutenant-Commander Baque, and Lieutenant-Commander Garell are seated around a table, bickering about something.
Righteous - All I'm saying is that from a completely logical standpoint, the Prophets have to have been the supreme architects of the universe! It just makes sense!
Garell - What are you basing that logic on?
Righteous - Well, there was this really old book which says so—
Genocide - See, right there: The problem with religion is that it ignores the obvious flaws in its own belief system. How do you know that book wasn't written by some drunk college drop-outs in order to get some quick and easy money?
Righteous - Uh, 'cause the Prophets actually exist? Your own science says so!
Garell - Just because a bunch of noncorporeal beings live inside a wormhole and can mess with time at will doesn't mean they created the universe or that we should worship them.
Righteous - I didn't understand half of what you just said, but yes it does!
Baque - How many fundamentalists does it take to screw in a lightbulb? It's irrelevant, since they're all blind anyway! I think we should all just keep an open mind and not worship things just because they can mess with subspace and the timeline and such.
Genocide - Personally, I'm agnostic. I don't think we'll ever understand the nature of existence since our brains are too small to handle it. Thus, our only option is to blow up as much of existence as possible so that the remains are small enough to fathom.
Righteous - Pbbbt, you're all stupid.
Garell - Fine, if we're wrong, let the Prophets smite us right now.
Righteous crosses his arms and puts on a pouting face. The rest of them go back to drinking their coffee. Genocide puts his down and then looks at it, frowning.
Genocide - Guys, why are there ripples in my coffee?
Baque - The inertial dampeners are probably misaligned, or the off-axis field stabilizer needs to be recalibrated.
Garell - I ordered both of those looked at just yesterday. Maybe there's a problem with the warp core intermix ratio.
Righteous - Or maybe it's that really weird light show going on outside the window.
They all turn around in time to see the warp field collapse and the ship comes to a halt. However, by now every dish and chair in the room is vibrating, as are the deck plates.
Baque - Okay, definitely not the ship doing that.
Genocide (pointing out the window) - What the hell is that?
They all look in time to see a massive shockwave moving towards them.
Baque - My... God...!
About twenty coffee cups smash to the floor as the crew scrambles to get out of the room. The red alert klaxons go off. The camera goes to the bridge, where Commander Senseless, Lieutenant Sa'lol, Ensign Casey, and a bunch of no-names are freaking out.
Sa'lol - Judging by gravity wave frequency, I'd say it's at least a level 6 shockwave, maybe higher!
Casey - Like, aren't our shields, like, only supposed to, like, handle level, like, five?
Senseless - Let's hope we don't have to find out.
Sa'lol - The wavefront is composed of high-energy protons, neutrinos, and enough radiation to fry everything on the ship to a nice black colour.
Senseless - Helm, get us out of here, warp 1.
No-Name #1 - I can't sir, for some plot-based reason we can't achieve a stable warp field!
Senseless - Then turn us into the wave, and divert all power to the forward shields!
Righteous, Genocide, Baque, and Garell run onto the bridge.
Righteous - What in the Celestial Temple is going on here?
Sa'lol - Everyone hang onto something solid!!
Everyone braces themselves as the shockwave approaches. The camera goes into space and watches as the shockwave hits the Celestial. The ship is tossed backwards like a fly hitting a windshield. The shields flicker and fail as the wave of matter and energy passes over the ship. Hull plates buckle and are torn off in many places. Explosions ripple across the ship, sending it into a slow yet uncontrolled spin. Finally, the shockwave passes and the ship is still in one piece, barely. Camera goes to the bridge, where fires from destroyed consoles provide the only illumination. The burnt corpses of several no-names, including No-Name #1, remain lying on the floor as the senior staff and a few surviving crewmen pick themselves up and go back to their stations.
Senseless - Damage report!
Genocide - Shields have failed. We have hull breaches on decks 4, 8, 9, and 15. Main power is offline. Emergency power is keeping the forcefields in place for now.
Righteous (rubbing a bump on his head) - That really hurt.
Senseless - I want a full damage report for Lieutenant-Commander Garell, a casualty list for Doctor Puker, a medical team up here to tend to everyone's injuries, and a dry pair of underwear for Casey.
Casey (still hanging on to her console, white-knuckled) - T-t-thanks, s-sir.
Everyone then turns to look at Sa'lol.
Sa'lol - What?
Baque - Where did that shockwave come from?
Sa'lol - How should I know?
Baque - Because you're the scientist here.
Sa'lol - Fine, I'll figure it out and we can have a time-wasting meeting to discuss it all later.
...I forgot what goes here... It's been so long...
Scene 2 - Briefing room. All senior staff are present.
Righteous - Has everyone remembered to thank the Prophets that we were spared?
Puker - It's on my to-do list. Oh, and we lost 47 crew members.
Senseless - Noted. Garell?
Garell - I've got main power back online, and we've sealed all the hull breaches with temporary bulkheads and airlocks. We're moving into the decompressed sections now and should have the hull fully repaired within 36 hours, tops.
Righteous - You've got 38. Make it a priority.
Tener - My security teams were bored so we went around putting out all the random fires there were.
Righteous - Excellent show of initiative, guy I promoted for no reason.
Blavik (to everyone except Righteous) - It appears that although he suffered a concussion from the ordeal, his intelligence level has not substantially risen. Thankfully, it is already zero and thus could not drop any lower.
Righteous - Ah, shucks, you're making me blush...
Sa'lol - Is it my turn now?
Senseless - Yes, by all means.
Sa'lol gets up and goes to the wall monitor. She activates it and it shows a schematic of the galaxy.
Sa'lol - As you all know, the core of our galaxy contains billions of tightly-packed star systems. Many theorists theorized that, in theory, a large enough supernova could theoretically set off a chain reaction of novae which would propagate outward from the core several thousand lightyears.
Genocide - Damn, yet another massive explosion that I didn't cause...
Sa'lol - Tens of thousands of years ago, this chain reaction occurred. We just ran into the wavefront of the shockwave. There will certainly be more to follow, probably more powerful than this one was.
Casey - But, like, there are inhabited star systems around here! What about all those people?
Senseless - This is a natural disaster. Starfleet's official policy is that the Prime Directive prevents us from assisting people. Unofficially, the Natural Disasters department of Starfleet is being run by FEMA.
Tener - Um, I hate to point out the obvious flaw here, but isn't our mission to gather allies to help us in our coming fight with the Borg?
Genocide - He's right. If we help these idiots, we can guilt them into being cannon fodder for us later on.
Righteous - I for one enjoy helping total strangers! Helm boy, set a course for the nearest nameless planet with people on it, maximum warp!
Garell - Warp drive is offline.
Senseless - Why didn't you mention that in your damage report!
Garell - Oh, the core and the field coils are fine, but we can't achieve a stable warp field due to some stupid gravimetric thing caused by the shockwaves.
Righteous - Fine, achieve an unstable one then, duh!? Gods, what would you people do without me?
Garell - If we die, I'm going to kill you...
Scene 3 - The Celestial drops out of warp, sideways, near an M-class planet.
Righteous (voiceover) - Captain's log, stardate 60267.1. The nearest planet turned out to be some stupid colony with only 10,000 inhabitants. I was hoping to save billions, but I guess this will have to do.
The camera goes to the bridge, where the bridge staff are at their stations while some goofy forehead alien is chatting with them on the screen.
Alien - I am First Minister Who-Gives-A-Shit, but you can call me First Minister. We're glad you're here. Our telescopes have detected the approaching wavefront. It will be here in a matter of days.
Sa'lol - Five, to be exact.
First Minister - Well excuse me if I thought I'd leave it generalized since our days are probably not the same as yours!
Senseless - Do you have ships capable of transporting your people to another planet? Our calculations show the wave will cause considerable damage to your planet's biosphere, rendering it uninhabitable.
First Minister - We have two small transports, leftover from when we colonized this world two hundred years ago. Unfortunately, we have nowhere to go to. Any other planet will just be destroyed by the wave, and the range of our ships is limited. By the time they get far enough to reach a world the wave won't be powerful enough to destroy, the wave will have hit ours, and they can't take everyone with them.
Sa'lol - We've found a M-class moon orbiting a gas giant, about 2 light-years from here. It'll be a little cold, but the moon's orbit will take it behind the planet at the time the wave hits. You should be safe there.
First Minister - Well, beggars can't be choosers. But our ships will take over four days to get there. There won't be time to get back for a second load.
Righteous - Our ship is faster! We'll take the rest in trips.
Garell - We may also be able to increase your ship's top speed, but probably not by enough to make it worth my time.
Genocide (turning to her) - Then why did you even offer?
Garell - Just trying to feel helpful.
First Minister - I'll set up an evacuation plan. How many can you take at one time?
Senseless - Unfortunately, no more than 500, and it will be a tight squeeze.
Sa'lol - At our top speed, warp 9.936, we'll be able to evacuate no more than 6,200 colonists before the wave hits.
Casey starts counting on her fingers, a confused look on her face.
First Minister - It's better than none. Our transports can take 500 each, so that brings the saved count up to 7,000.
Casey does some more counting, then scratches her head, looks at Sa'lol, and mouths "what the fuck?"
Genocide - Meh, the other 3,000 are expendable anyway.
Senseless (rolling his eyes) - Try to call in other ships to help. Send us transport coordinates for the first group, and let's get started.
First Minister - One more thing. We have a complex and complicated geothermal generator that we brought from our homeworld or something. No one here is competent enough to figure out how it works. It provides power for the entire colony, and we can't afford to leave it behind. Could you maybe send down someone to figure it out?
Senseless turns to look at Garell.
Garell - Oh no, you're not leaving me down there. What if you guys break down and don't come back in time? I refuse to die on some nameless colony in the middle of nowhere.
First Minister - Actually our colony is called—
Garell - Nameless!
Scene 4 - The Celestial warps away, loaded down with refugees (I think?). On the planet, in a cavern deep underground, Garell, Casey, Sa'lol, and some no-name engineers are standing in the doorway looking down at the massive generator towering sixty stories up to their level, its base anchored within a pool of molten rock. Giant electromagnets slowly rotate around its 40-metre-diameter central axis. Arcs of lightning occasionally shoot off from static buildup and discharge into metal rods driven into the solid rock walls of the cavern.
Casey - Like, cool!
Garell - I knew this was going to be difficult.
Sa'lol (tricordering) (hey, it should be a word) - That thing produces enough energy to power a population a thousand times as big as the one we're evacuating!
No-Name #1 - Looks like they planned for the future.
Sa'lol, Casey, and Garell look at him.
Sa'lol - I thought you were dead.
No-Name #1 quickly scratches out the "1" on his name-tag and writes a "2" next to it.
No-Name #2 - Is that better?
Sa'lol - Why do you still look like the dead guy?
No-Name #2 puts on a funny hat with a spinning propellor on top.
Sa'lol - Good enough.
Garell starts to descend the metal stairway built into the side of the generator.
Garell - Well, there's no way we can move this thing. It looks to be nearly 200 metres high.
Casey - I know! Let's fold it in half! Then it would only be, like, 150 metres high!
Garell - First, Casey, you're an idiot. Secondly, you're an idiot.
Casey - Oh good, so you guys can do simple math! Because, like, you had me confused, like, earlier.
Sa'lol - Well the Celestial won't be back for 10 hours, we might as well learn all we can about this thing. Hopefully someone in the colony has enough skills to just recreate it.
Everyone stops and looks at her funny.
Sa'lol - Yeah, that last part sounded smarter in my head than it did out loud.
Scene 5 - In some random hallway on the Celestial (on deck 7, apparently), Doctor Puker and Lieutenant Blavik leave sickbay and start walking in between the numerous goofy forehead aliens who are all sitting against the walls, holding their baggage, pets, or crying babies.
Puker - Sheesh, it stinks out here.
Blavik - The environmental systems can't accommodate this many extra passengers.
Puker - I'm not looking forward to coming up with a thousand new vaccines to hand out once this is all done. Every time we make first contact, it's the same thing... a dozen new colds, bacterial infections, STDs...
They pass a small group of the refugees who are trying to light a campfire.
Puker - Hey! No fires!
Refugee #1 - But how do we cook our meals?
Blavik - The mess hall is providing free rations at each meal period.
Refugee #1 - But that line is so loooong!
Puker - Go early next time, then.
Refugee - No. We have the right to feed ourselves.
Puker - Alright, we warned you...
They continue to walk away. Refugee #1 manages to finally start a fire. Just as he starts to feel pleased with himself, a klaxon goes off and a forcefield engages over the fire, and around Refugee #1's head, which was over said fire. Both slowly suffocate. Other refugees start screaming for help.
Blavik - Shouldn't we attempt to revive him?
Puker - Nah, if we do that he won't learn anything.
Scene 6 - Bridge. Righteous, Senseless, Genocide, Baque, and Tener are present.
Genocide - Keeping the refugees calm is proving more difficult than we expected.
Baque - It would probably be working better if you weren't going around killing the rowdy ones.
Genocide - My methods of crowd control are time-proven effective!
Baque - Only because there isn't anyone left alive to complain!
Senseless - Enough! We've got plenty of problems without you two bickering. Mr. Baque, how much damage are we doing to the engines?
Baque - This ship wasn't meant to travel at maximum warp this long. Without Garell keeping a close watch on the propulsion systems, it's anyone's guess before some no-name stupidly breaks something.
Righteous - Well, this ship does a lot of things it was never meant to do. Travel through time, through water, fight meaningless battles, glide through atmospheres, and other interesting things.
No-Name #3 - Sir, I'm getting a report that—
BZZZZT! Genocide fires his phaser at No-Name #3 and kills him. Everyone else looks at him, shocked.
Genocide - I have a headache and that guy's voice is annoying as fuck.
Senseless - Can you at least tell us what he was about to tell us?
Genocide (checking his console) - Something about a riot breaking out in Cargo Bay 2. A bunch of the refugees think we're not feeding them enough. I'm getting sick of this. Can I just open the doors and blow them all into space?
Righteous - Nah, they'll just make a mess on the front of someone's hull. I have a better idea. Give me a couple hours with them and I'm sure they'll see that we're doing the best we can.
Righteous gets up and heads for the turbolift. Senseless stands and is about to stop him when Genocide gives him an evil look.
Genocide - Either he'll calm them down or they'll rip him limb from limb. Either way, we benefit.
Senseless shrugs and sits back down.
Scene 7 - The Celestial drops out of warp and enters orbit around a gas giant.
Senseless (voiceover) - First Officer's log, stardate 60269.9. After a rather annoying journey, we've finally reached our destination, a moon the refugees have dubbed "New Nameless Colony." We've transported down some pre-fabricated shelters, along with all the supplies we could spare. We're now in the process of beaming down the 300-some colonists who are stinking up the ship. Um... computer, delete the last six words.
The camera goes to a transporter room, where two no-names work the controls as a group of about 10 refugees are dematerialized.
No-Name #4 - (phew) Finally, that's the last of them. I dunno about you, but I could really go for some random silliness right about now.
Suddenly, Chuck Norris materializes in the room and roundhouse kicks No-Name #4, killing him and his entire extended family instantly. The camera goes out into space and watches as the Celestial leaves orbit and jumps back to warp.
Scene 8 - Back on the planet, Garell, Casey, Sa'lol, and Tener are examining the gigantic geothermal generator.
Garell - I'm bored. Why are we here again? We should be out looting the city!
Sa'lol - You know, I don't think this thing was built by the colonists. It's too old. By the looks of it, it's been here for nearly thirty thousand years.
Casey - Like, you can tell that just by, like, looking at it? Wow, you have, like, good eyesight.
Sa'lol (waving her tricorder at Casey) - I was speaking metaphorically.
Tener - Don't bother, she doesn't even know what that word means.
Casey - I do to.
Tener - Alright, what does it mean?
Casey - It means the phoric acid is only meta-stable.
Sa'lol - How can you be so smart yet so stupid?
Casey - Um... Genetics?
Garell - Seriously, this entire world is about to be destroyed. What would be the harm in a little looting?
Tener - I guess you've got a point there. We could always scavenge from the houses what have already been evacuated.
Casey - Like, awesome!
Tener, Garell, and Casey start running up the metal staircase, then turn around when Sa'lol doesn't follow.
Garell - Coming?
Sa'lol - Nah, I think I'm going to stay here and see what I can learn about this thing.
Garell - Alright, while you do that we'll go topside and learn what we can about what these people have in the way of valuables.
Casey - Or food!
The three of them continue ascending the stairs, leaving Sa'lol to deal with the slowly turning generator, alone with three no-names, including the one who has now become dangerously preoccupied with the little propellor on the top of his hat.
Sa'lol - Alright, I think there's an access hatch somewhere near the base of this thing. Let's try to find it and open it for no reason other than I'm bored and you guys need to be put to work.
Scene 9 - In the middle of the deserted town, Garell, Tener, and Casey walk by. Garell and Tener are carrying bags full of jewelry and other trinkets, while Casey is stuffing her face with cupcake-things and various other sugary foods.
Garell - Casey, lay off the junk food or you're going to get fat.
Casey - Nah, I do this all the time. I just, like, turn up the gravity on, like, deck 10 and run laps.
Garell - Wait, you're the one who's been doing that!?!
Casey - Sorry, sometimes I, like, forget to turn it back down again.
Garell - Do you know how many times I've arrived at work all sweaty and out of breath because of—
Tener - Quiet! Listen!
They all shut up and listen. Off in the distance, voices can be heard.
Casey - Like, it's coming from that building!
The three of them run silently towards the building, then Tener kicks in the door and they jump into the room.
Tener - Police! Nobody move!
Thee goofy forehead aliens, all carrying burlap sacks filled with valuable items, stop what they're doing and look at the three Starfleet officers.
Garell - Was that really necessary? They're just doing the same thing we are.
Goofy Forehead Alien #1 - Yeah, the colonists said that in exchange for the use of our ship to help them evacuate, we could take whatever they left behind.
Casey - Like, awesome! That's, like, what we were doing!
Goofy Forehead Alien #2 - Yeah? Then hand over the loot. We claim this neighbourhood and everything in it as our payment!
Garell - Fat chance, we got here first! Get your own stuff! We stole this fair and square!
Goofy Forehead Alien #1 (dropping his bag and advancing on the officers) - Why I oughta—
Tener pulls out his phaser and aims it at the advancing alien.
Tener - Ah, that's far enough. No reason for anyone to get hurt here. Violence isn't necessary.
Goofy Forehead Alien #2 - Maybe not, but it sure is more fun!
The three aliens lunge at the three officers. Tener, caught off guard, fires his phaser but the shot goes wide and only manages to blow out a lightbulb. One of the aliens lands a punch square in his face and he drops his phaser. Another alien punches Casey in the stomach and she spews half-chewed cupcake all over his face.
Garell - Fine, take this then!
She punches the third alien in his goofy forehead, then cradles her hand as a grimace of pain crosses her face.
Garell - Ow! I think that was my hand I heard cracking.
Before she can complain further, the alien she just punched picks her up and throws her across the room. Meanwhile, Tener and his assailant are wrestling for the phaser, which goes off and nearly misses Casey, who is beating her attacker over the back with her bag of loot.
Casey - Like, it isn't, like, nice to, like, assault a lady!
Garell grabs a bar stool (yeah apparently this is all happening in a bar) and swings back in order to hit Goofy Forehead Alien #1, but he ducks at the last second and she only manages to hit air, causing her to spin in a complete circle, get dizzy and fall down with a loud crash.
The camera goes back to the generator cavern, where Sa'lol and the three no-names have found an access panel and opened it. Sa'lol is prodding various circuits with tools and suddenly something sparks.
Sa'lol - Ah oh.
The massive generator suddenly grinds to a halt, causing the whole thing to vibrate so much that stalactites start falling from the ceiling. Sa'lol and two of the no-names manage to get under the cover of one of the rotating parts of the generator, but No-Name #2, still preoccupied with the propellor on his hat, doesn't notice and is skewered by a massive stalactite. More rocks utterly destroy the staircase, trapping the three officers at the bottom of the cavern, which is now dark except for the dim glow from the magma far beneath them.
No-Name #4 - Oh, good job.
Sa'lol - I didn't mean to!
The camera goes back to the bar fight, where the lights have all gone out.
Casey - Like, huh?
Goofy Forehead Alien #2 - Our species can see in the dark!
Tener - Ow!
Garell - Let's take this outside.
The three officers stumble towards the door, except Casey, who ends up crashing through a window for dramatic effect. The three goofy forehead aliens follow them out onto the street, still attacking them. Suddenly the earth shakes momentarily, just long enough to throw everyone to the ground.
Garell - What the deuce?
Goofy Forehead Alien #1 - Run away!!!
The three attackers high-tail it down the road, leaving the three Starfleet officers bruised, battered, and confused as they watch them run for their worthless lives. Tener turns around on a hunch.
Tener - I think I know what caused that earthquake.
The other two turn around.
Casey - Oh, like, the Celestial's back.
The camera spins around to where the three are looking and sees the USS Celestial parked in the middle of the town a few kilometres away. It obviously came down hard since one of its landing struts has buckled and the ship is tilting at an odd angle.
Garell - Toc, you idiot...
They all start walking towards it when their commbadges start talking.
Sa'lol (comm) - Lieutenant Sa'lol to anyone who can hear me, we are in need of assistance.
Senseless (comm) - We hear you, lieutenant, what's the matter?
Sa'lol (comm) - Well, the generator suddenly stopped working—
No-Name #4 (comm) - She broke it—
Sa'lol (comm) - Shut up! It broke, then there was a cave-in and we're stuck down here.
Senseless (comm) - If you're about to ask for a beam-up we can't oblige, our transporters are broken so we had to land to load the next group of refugees.
Garell - Why are the transporters broken?
Senseless (comm) - Look, it's a convenient plot device, just go with it, okay?
Sa'lol (comm) - Then how the hell are we supposed to get out of here?
Righteous (comm) - You're Starfleet officers, for Prophet's sake, just do what you were trained to do and make some shit up.
Tener - Can you at least wait there long enough for us to get to you? We're only a few klicks away.
Senseless (comm) - Hurry up then, we're not waiting any longer than we have to.
The three bruised officers start running as fast as they can, Casey pulling ahead thanks to her many runs through the ship at odd hours. They approach the landing site, which is a large park in the middle of town. Lines of refugees are entering the ship through hatches in the 8 (well, 7 functioning) landing struts. The last of them boards the ship just as the three officers run into the park. However, just as Casey reaches the nearest strut, the ship lifts off, throwing a windstorm of dust into Tener, Garell, and Casey's faces. The ship lifts off about a hundred metres, then turns and goes to warp, taking a large mass of air with it and causing even more wind.
Casey (cough, cough) - Like, hey!
Sa'lol (comm) - Let me guess: they left you there.
Garell - Yep.
Sa'lol - Well for us, anyway, that's a good thing.
Garell - Why's that?
The camera goes back to the cavern, where the no-names have started trying to climb up the rock walls while Sa'lol stands still, looking downwards.
Sa'lol - Because I think frying the generator somehow dammed up the lava tube it was sitting on.
The camera pans down and shows lava starting to rise at the bottom of the chamber.
Scene 10 - Somewhere in space, the camera pans by a rocky planet of some sort. Suddenly, a shockwave hits it, shattering the planet into a trillion pieces. One hits the camera and the scene goes to the "Stand by, we are having technical difficulties" picture. The scene then jumps to the cavern on that colony, where Sa'lol and the two remaining no-names are trying to climb up the rock face.
Sa'lol - Where the hell are you guys?
Tener (comm) - How the hell should we know? It isn't like we bought a map when we passed the tourist bureau!
Sa'lol (sigh) - Looks like we'll have to do this the hard way.
She stops trying to futilely climb the walls and goes back to the generator's circuitry panel.
Sa'lol - Alright, the turbine is connected to the cooling system, which is connected to this do-hicky here which looks like a elephant... so logic dictates that if I jab my tools in here—
BZZZT! Something else sparks and the lava starts rising faster.
No-Name #4 - Oh brilliant!
No-Name #5 - We must offer the Fire Gods a sacrifice to calm their anger!
He then pushes No-Name #4 over the side of the catwalk, where he falls screaming into the lava. Of course it doesn't stop the lava.
Sa'lol - It's getting fricking hot in here too.
She jabs something else out of frustration and the cavern shakes.
Sa'lol - Ah!
The turbine shakes violently and then starts spinning again, and the lava stops rising and starts dropping.
Sa'lol - Oh thank goodness, because I had absolutely no idea what I was doing.
Garell (from far above) - Hey! Anyone alive down there?
Sa'lol and No-Name #5 look up and see the three officers at the top of the cavern. Casey throws a rope down towards the two at the bottom. Unfortunately, she forgot to take the grappling hook off the end and it ends up hitting No-Name #5 in the head. He stumbles around, loses consciousness, and falls into the lava.
Casey - Like, oops.
Tener - Well, these things happen.
Sa'lol - Meh, he deserved it anyway. Pull me up.
Scene 11 - The Celestial is flying through space.
Righteous (voiceover) - Captain's log, stardate 60278.1. We dropped the third from last batch of refugees off, and thanks to some well-thought-out preaching from your's truly, they won't burn in the Fire Caves for all eternity.
Camera goes to the bridge.
Genocide - You converted them to Bajoran religion?
Righteous - Sure did!
Genocide - It's a shame we're out of weapons range. Ah well, this will have to do then:
He picks up his phaser and aims at Righteous.
Righteous - Ooh, a convenient plot device!
He bends over to pick up a rank pip someone had dropped as Genocide fires the phaser. The shot misses Righteous and hits the science console, sending feedback into the EPS grid. The camera goes to some random deck where a work station suddenly explodes and kills a no-name.
Righteous - Be careful with that, Lieutenant-Commander, someone could get hurt.
Baque - I hate to break up the pointless time-killing bullshit, but we're approaching the colony again, and Lieutenant Sa'lol is urgently hailing us.
Senseless - Put her on.
The camera goes to the town, where Sa'lol, No-Name #5, Garell, Casey, and Tener are walking around, stuffing their faces with cupcakes, cookies, and other stolen junk food.
Senseless (comm) - Lieutenant, good news: The transporters magically fixed themselves.
Sa'lol - Gee after four days that helps us so much. Hey I've been doing some investigating and have good news, too. Turns out the generator is only one of many spread out around the planet. They were built by an ancient and now extinct civilization. We've managed to get some advanced energy-phasing technology from the generators which will help us fight the Borg. Maybe.
Senseless - How many of these generators are there?
Garell - We're not so sure they're generators, actually. They might be oversized cake mixers, in which case this entire planet is one giant birthday cake.
Everyone else turns to look at her. On the Celestial's bridge, Senseless and the other crew wear a confused look.
Senseless (comm) - And that would imply...?
Garell - How the hell should I know? I just made that up on the spot. Just trying to contribute.
Sa'lol - Anyhow, I think if we send a properly-modulated tachyon pulse at one of them, it will activate the entire network.
Righteous - What would that do? Would it help us worship the Prophets?
Sa'lol (comm) - I'm not entirely sure. It could, in theory, generate a shield which might protect the planet. The refugees could move back once the wave passed, meaning they wouldn't have to rebuild their entire world on that pathetic rock we moved them to.
Senseless - Well, if that's the case then figure out that tachyon pulse frequency.
Sa'lol (comm) - On the other hand, it could blow the whole planet to kingdom come.
Genocide suddenly snaps to attention.
Genocide - I vote we send the tachyon pulse.
No-Name #6 (working at the Master Systems Display console) - I vote we don't because—
PZZZT! Genocide shoots No-Name #6 and vapourizes him before anyone can finish turning around.
Righteous - Hmm, I could have sworn there was a crewman there...
Genocide - Nope. No one there. Just that burn mark on the carpet.
Senseless is sitting there grumbling.
Righteous - Okay. Let's do the tachyon pulse thing.
Sa'lol - Alright. I'm sending you the frequency.
She starts fiddling with her tricorder.
Tener - Hey, can we be beamed up before you do this?
Senseless (comm) - Sorry, but we're still transporting up refugees. You'll have to wait. Oh, and we're targeting the generator the colonists used with the pulse now.
Casey puts her hand up.
Casey - Like, question: If this, like, does make a shield, like, how will we, like, be able to beam out?
Sa'lol - Gooood question.
They look up at the sky in time to see a massive energy field project up from the generator's location and cover the entire town. In space, the camera watches as at numerous spots the same thing happens until the entire planet is covered. On the Celestial's bridge...
Righteous - Preeetty!
Genocide - Well, fuck. I was hoping for a lot more fireworks.
No-Name #7 - Captain, commander, and everyone else within ear shot: sensors just picked up over 3 billion new lifeforms on the planet's surface. They appeared out of thin air!
Senseless - Celestial to away team, what's going on down there?
The camera goes to the planet's surface, where the four officers are huddling in a circle, phasers drawn, as four metre tall armoured creatures move around them, looking angry.
Creature #1 - Intruders! Grab them!
Tener fires his phaser, but the blast only annoys the creature he hits. As he tries to reset the power setting, one of the creatures swipes at him, throwing him into a nearby wall as his phaser goes flying. A creature grabs it and crushes it in his massive claws.
Sa'lol - Hundreds of big smelly aliens just materialized out of nowhere!
Senseless (comm) - Try to negotiate with them, we can't beam through the shield, but we've gotten the last of this group of refugees and have to head for the new colony.
Sa'lol - But you won't be back for ten hours!
Senseless - Sorry we— (static) are already (more static)...
Sa'lol - Damn, they already went to warp, the bastards.
She turns to the mass of angry looking creatures that's approaching them.
Sa'lol - I don't suppose you guys know the way to Starbucks?
Creature #1 - Put them with the other intruders!
The creatures grab the four officers and carry them, kicking and screaming, off towards the centre of town.
Scene 12 - The USS Celestial drops out of warp and enters orbit around the colony, which is still surrounded by a shimmering energy shield.
Righteous (voiceover) - Captain's log, stardate 60280.8. After dropping off the second last batch of refugees and dawdling a bit for dramatic effect, we have returned to the planet. We've been in contact with the nameless aliens who now occupy the world like a bunch of worthless Cardassians. Turns out they were all in transporter stasis for thirty thousand years and were waiting for their nonexistent gods to send a signal which would wake them up. I guess they didn't like the notion of the Prophets sending us to send the signal to awaken them, because they've taken the last of the refugees and my four loyal underlings hostage, and are threatening to kill them unless we meet their demands.
The camera goes to the bridge, where Righteous turns to Senseless.
Righteous - Jack, what are their demands anyway?
Senseless - That's why we came here, to find out!
Righteous - Right! Hail the planet!
Genocide - Opening hailing frequencies.
A torpedo launches from the Celestial and flies harmlessly off into space.
Genocide - He he, whoops, "hailing frequencies" and "fire" are two phrases I always got mixed up easily.
No-Name #7 (ops) - We're being hailed now. Onscreen.
An angry-looking creature appears on the screen.
Creature #1 - We have your people. We've placed them in an easily escapable and highly contrived death trap from which there is no escape except unless they figure one out! If you don't meet our demands, we'll leave them there! You have ten minutes until we've annoyed the guppies enough!
Righteous - I'm Captain Righteous Lee of the Federation starship Celestial. What exactly are your demands?
Creature #1 - We demand...
He pauses for dramatic effect. The camera looks at each of the anticipative looks on the crew's faces.
Creature #1 - A shrubbery!
Everyone on the bridge is shocked.
Senseless - A what?
Creature #1 - You heard me. Replay the footage if you are in doubt. And make sure it's a good one! You have ten minutes!
The camera goes to the creature's makeshift command centre, where he/she/it deactivates the comm system and turns to another of the aliens. Out the window, more aliens are dismantling the town and planting dumb-looking trees everywhere.
Creature #2 - They'll never be able to get a shrubbery in time.
Creature #1 - Who cares? We were going to kill all the hostages and everyone on that ship anyway.
The camera goes to the bridge.
Baque - There's no way we could get all the way back to Earth, pick up a shrubbery at Home Depot, and get back here in ten minutes.
No-Name #7 - 9 minutes 14 seconds.
Genocide vapourizes No-Name #7.
Senseless - We don't have a choice. Starfleet policy is to always negotiate with terrorists. Clearly these people own this planet and we could technically be seen as invaders. We have to get that shrubbery. Maybe something from the ship's arboretum will do.
Righteous - What exactly is a shrubbery, anyway? And why don't we just go in there with phasers firing?
Genocide - You, sir, are a genius!
Righteous - Oh good, I wasn't sure if it was a good plan or not.
Senseless - Ah, it isn't.
Righteous - Please Jack, I pay him to tell me when strategic ideas are worthwhile. I pay you to fill out the reports I'm supposed to fill out. Target the shield emitter nearest to our people and destroy it.
Genocide - Finally, some action!
The camera goes out into space and watches as the Celestial turns and enters the planet's atmosphere. It unleashes a barrage of pwnage at the shield emitter, which, of course, is shielded. The camera goes to the makeshift command centre, where Creature #1 is counting down the minutes until he gets to watch several hundred people get murdered.
Creature #2 - Sir!
Creature #1 - What?
Creature #2 - The Federation ship is trying to punch through the shield grid!
Creature #1 runs out of the room, enters a nearby building, and goes over to where a cage holding all the refugees and the four officers hangs dangerously over a pit of acid, with acid-resistant giant guppies hungrily jumping at the cage.
Creature #1 - Your ship is attempting to break through the shield grid. They will not succeed, and in a few moments their hull will be smashed against it like a pebble hitting an asteroid.
Casey - Like, guys, if we're, like, about to die I just, like, want to say that I, like, love you all, or, like, whatever.
Tener - Casey? Shut up.
Sa'lol - Now might be a good time to mention that the generator nearest here, the one that the colonists have been using for power for two hundred years? I had to make some rather hasty repairs to it.
Garell - How hasty?
Creature #1's eyes go wide seconds before the camera goes to the air and watches as a torpedo from the Celestial finally punches through the shield and blows a hole in the ground above the generator. On the bridge...
Genocide - We're through.
No-Name #8 - I'm scanning for the refugees and the away team... I've found them!
Senseless - Drop shields and begin transporting them up. Tell sickbay to prepare for causalities.
Puker (standing right behind him) - Tell me what?
Righteous jumps, startled.
Righteous - Don't do that! And get back to sickbay!
Puker - Lieutenant Blavik has it all taken care of.
The camera goes to sickbay, where Blavik is fast asleep on the floor. Camera goes back to the bridge.
Puker - Oh right, haha, I'll be right there... Ah, that anaesthetic, it can be tricky stuff. Hard to tell the difference between it and air freshener.
He leaves the bridge. The camera goes to the holding cage.
Goofy Forehead Alien #1 - If you let us out of here, we'll give you all the loot we stole from these idiots.
Refugee #2 - Hey! He insulted us, and we're already pissed off! Let's take our anger out on these three!
The refugees start beating the crap out of the three goofy forehead aliens. Suddenly, the entire building shakes. Everyone stops and goes quiet.
Creature #1 - What was that?
Sa'lol - Apparently everyone forgot that there is a massive shockwave approaching. That was just the gravitational wavefront from it.
Suddenly, dozens of refugees start dematerializing.
Creature #1 - They're rescuing them! Spring the trap!
Two creatures salute and then start turning a massive crank which lowers the cage slowly into the acid.
Garell - Not going to be good for the reproductive system.
They all start climbing up the sides of the cage as the shaking gets worse and the refugees continue being beamed away. Finally, the last of the refugees and the four officers are beamed away. The camera goes to the Celestial's bridge, where Sa'lol, Casey, Garell, and Tener walk in and take stations.
Tener - Nice timing.
Righteous - Good, now let's get out of here and drop off these last refugees.
Sa'lol - Guys, there's a level nine shockwave about to hit the planet. Looks like the wavefront magnified and this entire planet is about to have its atmosphere ripped off.
Senseless - I thought you said the shields were going to protect it!
Sa'lol - Yes, well, that was before you damaged the grid! The whole thing is failing now, it won't protect them from space dust, much less an energy wave.
Senseless - How come every time we meet a new technologically advanced civilization they either try to kill us or get killed themselves or both?
The camera watches as the Celestial flies out of the planet's atmosphere as fissures erupt across the surface and a massive windstorm levels everything taller than a shrubbery. Suddenly, multiple explosions detonate simultaneously at evenly-spaced intervals around the planet, and the whole thing proceeds to crumble apart into rocks and dust. The Celestial jumps to warp just as the shockwave reaches them. Back on the bridge, everyone looks at the rear view with a sombre expression.
Righteous - Well, no point crying over destroyed planets.
Genocide - That was so cool!
Sa'lol - It looks like the shockwave caused a chain reaction in the generators and the planet disintegrated.
Puker (coming out of nowhere) - As I always say, all's well that ends well...
Everyone jumps and turns towards him.
Righteous - Stop that! Everything is not well! Three billion um... something... what was their name again?
Senseless - We never found out.
Righteous - Oh okay, all is well then.
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The birthplace of the 50 Degrees North founder.
The town of Karasjok is a small municipality in the centre of the county of Finnmark. It is a Sami town home to the Sami parliament, the Sami museum, and a small church, dating from 1807. The climate is harsh with dry and bitterly cold winters and cool summers. This is also the birthplace of the founder of 50 Degrees North.
Interesting to note that around 90% of the local population speak Sami, and the area is home to approx. 60,000 reindeer on autumn and winter grazing.
When you are in Karasjok, pay a visit to an authentic Sami family, see the reindeer and listen to the stories of past and present Sami culture. Taste Sami food such as bidos, a traditional reindeer stew, and listen to the fascinating joik, the Sami chant. You can head up to the mountain plains in the winter, by ski, on a sled pulled by reindeer or huskies, or on a snowmobile. You will never forget the sight of the Northern Lights dancing over the winter skies, and the fascinating diversity of Sami culture and activities.
Population: approx. 2,900. Area, municipality: 5,464 km².


Based in Prescott, Arizona, we are Prescott's first and finest welding supply shop. We offer only the highest quality products, materials, service and support to our customers. We are proud to offer one of the most comprehensive lines of tools and supplies for metal fabrication and restoration metalwork available.
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Prescott Steel and Welding Supplies stocks a very comprehensive selection of materials that you will need for your project. We carry a wide variety of aluminum, copper, brass, steel and stainless steel. Our equipment is designed to give you the length and bends that you need. No minimum purchases.
To view our materials list, please browse the navigation bar to the left.
We are Northern Arizona's source for welding supplies. Prescott Steel & Welding Supplies provides a wide range of quality welding supplies, mig welders and arc welders to our customers. You will find masks, rods, discs, blades and many quality brand-name accessories. Find out more about our welding supply services.
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Our customers come from many backgrounds and industries, and all can find what they need at Prescott Steel & Welding Supplies.


text:
Q: Going through a txt file and finding sum of integers with exception I have program that is suppose to ask the user what txt file, go through the txt file and find all parsable ints and average them. I have the following code below, but it's giving me a bunch of errors. What is the cause of all these errors?
The txt file is:
5
15
312
16
eight seven 44
eighty-five thousand and sixty-two 13 98
93
import java.util.Scanner;

public class Ch12Pt2 {
public static void main(String[] args) throws NumberFormatException {
Scanner input = new Scanner(System.in);
System.out.print("Enter filename: ");
String filename = input.nextLine();
Scanner file = new Scanner(filename);

if(file.nextLine().equals(""))
{
    System.err.println("Could not find file:" + filename);
    System.exit(1);
}

do {
      try {
            int total = 0;
            int count = 0;
        int num = file.nextInt();
        total = num + total;

        //Display the results
        System.out.println("The number of parsable numbers: " + count);
        System.out.println("Average values: " + (total / count));

      }
      catch (NumberFormatException ex) {
        System.out.println("Cannot parse " + num + " as an integer.");
        file.nextInt();
      }

    } while (file.hasNextInt());

// Close the files
input.close();
file.close();
   }
}

Exception in thread "main" java.util.NoSuchElementException
at java.util.Scanner.throwFor(Scanner.java:862)
at java.util.Scanner.next(Scanner.java:1485)
at java.util.Scanner.nextInt(Scanner.java:2117)
at java.util.Scanner.nextInt(Scanner.java:2076)
at Ch12Pt2.main(Ch12Pt2.java:21)

A: If you look at the JavaDoc for the constructor you used, you will that it "Constructs a new Scanner that produces values scanned from the specified string." What you want is Scanner#Scanner(File source), "...a new Scanner that produces values scanned from the specified file".
Do not use do-while, it will through a null pointer if your file does not have any integers. Use while instead. Also, do not initialize any of your variables inside the loop. This will cause them to re-initialize at ever iteration.
What is the point of file.nextInt(); in your catch block? It causes the program to  skip an extra integer. Remove it. Furthermore, do not call input.close();, you do not want to close System.in.
    @SuppressWarnings("resource")
    Scanner input = new Scanner(System.in);
    System.out.println("Enter filename: ");
    File file = new File(input.nextLine());

    /*
     * Check file existence before constructing your scanner. This will prevent a
     * FileNotFoundException. Notice, I used File#exists and the NOT operator '!'
     */
    if (!file.exists()) {
        System.err.println("Could not find file: " + file.getName());
        System.exit(0);
    }

    Scanner scanner = new Scanner(file);

    // Initialize variables outside of loop.
    int num = 0;
    int total = 0;
    int count = 1;
    // No do-while
    while (scanner.hasNextInt()) {
        try {
            num = scanner.nextInt();
            total += num;

            // Display the results
            System.out.println("The number of parsable numbers: " + count);
            System.out.println("Average values: " + (total / count));

            // count is pointless unless you increase it after every number.
            count++;
        } catch (NumberFormatException ex) {
            System.out.println("Cannot parse " + num + " as an integer.");
        }

    }

    // Close the files
    scanner.close();

Finally, as Mad Programmer pointed out, "eight seven" and "eighty-five thousand and sixty-two" are not numbers, thus Scanner#nextInt will not include them. A work around is to use Scanner#nextLine and parse accordingly. Something like this: How to convert words to a number?

A: Your code is all most all wrong. I have reworked it now it works.
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.util.Scanner;

public class Ch12Pt2 {
    public static void main(String[] args) throws NumberFormatException, FileNotFoundException {
        Scanner input = new Scanner(System.in);
        System.out.print("Enter filename: ");
        String filename = input.nextLine();
        Scanner file = new Scanner(new FileReader(filename));
        int num =0;
        int count =0;
        int total =0;

        if(file.nextLine().equals(""))
        {
            System.err.println("Could not find file:" + filename);
            System.exit(1);
        }

        while (file.hasNextInt()){
            try {
                    num = file.nextInt();
                    total = num + total;
                   count++;

            }
            catch (NumberFormatException ex) {
                System.out.println("Cannot parse " + num + " as an integer.");
            }

        }

// Close the files
        input.close();
        file.close();
        System.out.println("The number of parsable numbers: " + count);
        System.out.println("Average values: " + (total / count));
    }

}

A:
Scanner file = new Scanner(filename);
Exception in thread "main" java.util.NoSuchElementException

If you're reading data from a text file using a Scanner you need to specify a File, not a string, which is why you're getting the above error.
Use:
Scanner scanner = new Scanner(new FileReader("foo.txt"));

And then recursively go through the text file like this:
while(scanner.hasNext())

Your code:

while (file.hasNextInt());

Will not work because the hasNextInt() method will stop processing the text file when it encounters anything other than an integer.

System.out.println("Cannot parse " + num + " as an integer.");

Variable num is defined in a different scope to the body that handles the exception. An additional error will be thrown because num is not defined within the NumberFormatException body.

The txt file is: 5 15 312 16 eight seven 44 eighty-five thousand and sixty-two 13 98 93

If the items in the text file are on the same line it would be better to use the split method to get all elements and then detect whether they're numbers or not.
String line = sc.nextLine();
String elements = line.split(" ");
for (String e : elements) {
 // add if int, or continue iteration
}

Otherwise, try something along the lines of:
int sum = 0;
int numElements = 0;
Scanner scanner = new Scanner(new FileReader("path-to-file"));
while (scanner.hasNext()) {
    try {
      int temp = Integer.parseInt(sc.nextLine());
      sum += temp;
      numElements += 1;
    }catch(NumberFormatException e) {
      continue;
    }
}

System.out.println("Mean: "+ (sum/numElements));

redpajama_set_name: RedPajamaStackExchange


text:
Q: Jenkins how to set all jobs with some prefix "blah" in a view to stop if it exceeds time limit We have jenkin's jobs start with some prefix, some times execution getting too long. We want to stop all those jobs, how can we do it?

A: You can add timeouts to the stages which are taking more time than expected.
Example stage:
stage("Long-Process") {
        steps {
            timeout(time: 20, unit: 'MINUTES') {
                sh "......"
            }
        }
    }

The Pipleine gets aborted if this stage takes more than 20 minutes. Hope this helps.


The Diva of Cape Town!
The Cape Town Stadium is located in Green Point on the Green Point Common in Cape Town and was inaugurated in January of 2010 for the World Cup Soccer Games. It belongs to the Metropolitan Municipality of Cape Town. It has been placed between Robben Island and Table Mountain. Ajax Cape Town Football Team is using the stadium as their home ground at present. The stadium can cater for many different types of sport such as rugby as well as music concerts and other major events.
Murray and Roberts and WBHO built the stadium in 33 months at a cost of R4.4 billion (equivalent in US$600 million) The Architects were GMP Architects of Germany and two companies from South African Louis Karol & Associates and Point Architects.
The façade is wrapped in woven fibreglass and coated with Teflon giving the stadium an effect of a rose coloured bowl floating on a base when it is lit up at night.
The Architects have named the stadium "The Diva of Cape Town" as it reflects the changing moods of the city in variable weather conditions.
The roof of the stadium is one of a kind worldwide with a basic structure resembling a bicycle wheel open in the middle. To raise the roof to its correct height the builders used 72 cables that linked the outer and inner rings of the circle and then tightened them very slowly.
The spectator covering is made of nine thousand 16 mm thick panels of glass to protect them from the strong wind and rain while letting the light in at the same time and weighs 4 700 tons. The PVS ceiling panels underneath help dull the noise from within the stadium.
Hi -Tech camera surveillance has been used that is monitored by police in the Venue Operations centre inside the stadium. A wide moat has been built around the pitch to discourage the invasions that are common in soccer games. A police station is also operational in the stadium to deal with hooliganism and petty crime.
The Department of Environmental Affairs &Tourism has declared the stadium to have a high standard of environmental protection.


text:
RuggON – Next-generation SOL PA501
MDM Publishing Ltd - RS
RuggON Corporation, a leader in the design and manufacture of rugged computers, is proud to introduce its latest Android rugged tablet, the SOL PA501 which they believe is ideally suited to the harsh environments firefighters and first responders are expected to work in.
Powered by an octa-core processor running Android 9 Pie, the GMS (Google Mobile Service) certified SOL PA501 features impressive performance and communication capabilities with durable battery life to deliver previously unheard of performance for mobile workforces.
Superb performance on an advanced display
Leveraging the Qualcomm™ Snapdragon™ 660 processor together with Android™ 9 Pie, 3GB of RAM, and 32GB of built-in storage ensures unparalleled system performance making it a reliable and productive workhorse.
The SOL PA501 features a 10.1" TFT Gorilla Glass™ 1920 x 1200 display emitting 1000 nits of brightness while also supporting hyper dimming technology that can adjust to any ambient light conditions. The 10-point capacitive multi-touch screen can be handled in the rain or with work gloves.
Durable, rugged, and tough
Reliable for its long battery life, the SOL PA501 can deliver up to 26 hours of operation on its extended hot-swappable battery. Using RuggON's fast charging technology allows the operator to get back to work with 50% of power capacity in just a 50-minute charge.
With inherently rugged DNA, all RuggON tablets are certified to IP65 and MIL-STD-810G standards while also being resistant to a drop from upto 5 feet. Built to survive in harsh conditions, these tablets can withstand a wide temperature range between -20⁰ C to 60⁰ C.
Communication and Expandability
The SOL PA501 wireless connectivity include Bluetooth 5.0, 802.11 ac with 2×2 MU-MIMO, 4G LTE networks, and an NFC option while also supporting GPS. The advanced dual-SIM configuration and hot-swappable design guarantees seamless 4G connectivity throughout an entire shift.
On trial with the Fire Department
The SOL PA501 was recently put through its paces by a group of firefighters who were asked to test out the impressive claims made by RuggON. Risk information was loaded onto the tablet, including chemical data, vehicle hazards, layouts of buildings, location of water sources etc. which allowed the firefighters to utilise the device at operational incidents and in training scenarios regardless of the weather conditions or hazardous environment they were faced with.
The trial saw the SOL PA501 used to search for data on the chemical involved at an incident involving a commercial road haulage tanker leaking onto the public highway. The firefighters were able to utilise the tablet's 8MP front camera to identify the position of the leak prior to deploying into the risk area to apply a seal to the ruptured tanker and stop the leak. The ability to take the tablet away from the fire appliance using the hard carrying handle meant time was saved retrieving the necessary information, whilst also being able to take pictures of the incident for use by the off site commanders and transmit them back to the control centre via 4G.
The firefighters were extremely impressed with one making the comment; 'This is a really impressive piece of kit – it has certainly has been built to be firefighter proof. We didn't hold back with the testing and when it was accidentally dropped from around 5 feet onto the concrete road – there wasn't a mark on it. We will certainly be putting a SOL PA501 on our wish list.'
During a training exercise the ability to use the touchscreen while wearing gloves was tested. This proved to be a great success with the officer in charge remarking; 'To have the ability to search for information in risk critical areas without having to expose the hand outside the glove ensures the safety of the firefighter is maintained throughout.'
Expertise for continuous improvement
With decades of ruggedized mobile solution expertise RuggON continually strive to improve the performance of their tablets for use in harsh and challenging environments. Their dedicated team of engineers are tasked to deliver equipment to the highest technological specifications whilst providing exceptional value and quality. The experiences of end users are analysed to improve product design, and RuggON are always keen to understand the varying demands of each unique industry so they are able to provide application oriented and tailored solutions.
RuggON are committed to delivering the highest possible standards to achieve total customer satisfaction and pride themselves on providing endless possibilities today to meet the demands of tomorrow's customer.
For more information, go to www.ruggon.com/en
Tags Product Profile RuggON
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Home / Internationals / Uruguay / Uruguayan defender signs with Valenciennes
Uruguayan defender signs with Valenciennes
By Rugby Week on 6th January 2008
Uruguay international Williams Guillermo Martinez on Saturday signed a two-year contract with French first division outfit Valenciennes.
The 25-year-old central defender, who joins from Uruguayan side Club Defensor Sporting where he has spent most of his career, was Valenciennes' first purchase during the winter transfer window.
"He will join his new team-mates at the beginning of the week," the French club announced.
Williams Martinez, nicknamed 'Willy', has also played for Argentine club Ferro Carril Oeste during the 2003-2004 season and had a six-month stint at English side West Bromwich Albion in 2006.
Valenciennes are currently seventh in the French first division, ten points off leaders Lyon.
Rugbyweek.com
← Previous Story Perpignan lose Meyer for three months
Next Story → French Top 14 results on Sunday


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Results 11 - 20 of 816,959
Robust Real-time Object Detection
by Paul Viola, Michael Jones - International Journal of Computer Vision , 2001
"... This paper describes a visual object detection framework that is capable of processing images extremely rapidly while achieving high detection rates. There are three key contributions. The first is the introduction of a new image representation called the "Integral Image " which allows the features ..."
background regions of the image to be quickly discarded while spending more computation on promising object-like regions. A set of experiments in the domain of face detection are presented. The system yields face detection performace comparable to the best previous systems [18, 13, 16, 12, 1]. Implemented
Community detection in graphs
by Santo Fortunato , 2009
"... The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of th ..."
The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of the same cluster and comparatively few edges joining vertices of different clusters. Such
A computational approach to edge detection
by John Canny - IEEE Transactions on Pattern Analysis and Machine Intelligence , 1986
"... Abstract-This paper describes a computational approach to edge detection. The success of the approach depends on the definition of a comprehensive set of goals for the computation of edge points. These goals must be precise enough to delimit the desired behavior of the detector while making minimal ..."
Abstract-This paper describes a computational approach to edge detection. The success of the approach depends on the definition of a comprehensive set of goals for the computation of edge points. These goals must be precise enough to delimit the desired behavior of the detector while making minimal
Histograms of Oriented Gradients for Human Detection
by Navneet Dalal, Bill Triggs - In CVPR , 2005
"... We study the question of feature sets for robust visual object recognition, adopting linear SVM based human detection as a test case. After reviewing existing edge and gradient based descriptors, we show experimentally that grids of Histograms of Oriented Gradient (HOG) descriptors significantly out ..."
We study the question of feature sets for robust visual object recognition, adopting linear SVM based human detection as a test case. After reviewing existing edge and gradient based descriptors, we show experimentally that grids of Histograms of Oriented Gradient (HOG) descriptors significantly
Snort - Lightweight Intrusion Detection for Networks
by Martin Roesch, Stanford Telecommunications , 1999
"... Permission is granted for noncommercial reproduction of the work for educational or research purposes. ..."
Permission is granted for noncommercial reproduction of the work for educational or research purposes.
An extended set of Haar-like features for rapid objection detection
by Rainer Lienhart, Jochen Maydt - IEEE ICIP
"... Recently Viola et al. [5] have introduced a rapid object detection scheme based on a boosted cascade of simple feature classifiers. In this paper we introduce a novel set of rotated haar-like features. These novel features significantly enrich the simple features of [5] and can also be calculated ef ..."
Recently Viola et al. [5] have introduced a rapid object detection scheme based on a boosted cascade of simple feature classifiers. In this paper we introduce a novel set of rotated haar-like features. These novel features significantly enrich the simple features of [5] and can also be calculated
Detecting Pedestrians Using Patterns of Motion and Appearance
by Paul Viola, Michael J. Jones, Daniel Snow - IN ICCV , 2003
"... This paper describes a pedestrian detection system that integrates image intensity information with motion information. We use a detection style algorithm that scans a detector over two consecutive frames of a video sequence. The detector is trained (using AdaBoost) to take advantage of both moti ..."
This paper describes a pedestrian detection system that integrates image intensity information with motion information. We use a detection style algorithm that scans a detector over two consecutive frames of a video sequence. The detector is trained (using AdaBoost) to take advantage of both
Rapid object detection using a boosted cascade of simple features
by Paul Viola, Michael Jones - ACCEPTED CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION 2001 , 2001
"... This paper describes a machine learning approach for visual object detection which is capable of processing images extremely rapidly and achieving high detection rates. This work is distinguished by three key contributions. The first is the introduction of a new image representation called the " ..."
which unlike previous approaches provides statistical guarantees that discarded regions are unlikely to contain the object of interest. In the domain of face detection the system yields detection rates comparable to the best previous systems. Used in real-time applications, the detector runs at 15
Bro: A System for Detecting Network Intruders in Real-Time
by Vern Paxson , 1999
"... We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification, clear ..."
We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification
Phylogenetic identification and in situ detection of individual microbial cells without cultivation. Microbiol. Rev
by R I Amann, W Ludwig, K H Schleifer, Rudolf I. Amann, Wolfgang Ludwig, Karl-heinz Schleifer , 1995
"... cultivation.of individual microbial cells without Phylogenetic identification and in situ detection ..."
cultivation.of individual microbial cells without Phylogenetic identification and in situ detection


My women's group meets tonight and we are discussing a short and eminently readable book called You Can Be Happy No Matter What: Five Principles for Keeping Life in Perspective. The author, Richard Carlson, is the fellow who brought us, "Don't Sweat the Small Stuff…And It's All Small Stuff" I highly recommend both books. While I don't agree completely with all the premises in Happy, there's much of value, and I find it all immediately applicable and transformative. No small feat, it seems to me.
The five principles are Thought (we can manage ours); Mood (it varies from moment to moment, don't give much credence to how things look in low moods); Separate Realities (each person's world view seems wholly real and true to him/her, and in fact it isn't at all!); Feelings (these are a reliable barometer for us to know if we're heading in a good direction or off a cliff); Present Moment (it's here and only here that genuine happiness and contentment reside).
Recently I experienced a classic example of the principle of Separate Realities. I am happy to report it contributed to happiness, not distress. Yeah and hooray! A (close) friend and I were heading out the door and I was scurrying to get ready (not an uncommon phenomenon!). I asked what jacket he was going to wear as I rifled through the closet. He looked visibly annoyed. I asked what the matter was. Turns out that my asking brings up all kinds of negative stuff: he'll be held accountable if he suggests something and I'm hot or cold; he'll get blamed, I'll be annoyed; why don't I take care of my own matters and not rely on him, why am I so last minute and don't check for myself.
My perspective: I really value how he checks the weather, is prepared, ready to go. I trust his judgement, wouldn't think of assuming he'd get it just right for me, just would like it as part of the input. I appreciate not having to pay attention myself to some of the details….I'm often last minute but there you go, that's OK…I don't like being early.
A little later we then each put out the idea that nothing the other person did ever really annoys us, and we have continued to laugh over that… largely because it couldn't be further from the truth. Each of us has many big and littles that annoy the other. But putting it out this way has helped us laugh instead of getting up tight about a lot of them. It has really contributed to our happiness!
Previous postTo Emulate or Eschew, That Is the Question Next postWhat a Wonderful World!


Scratch building a Tau Riptide. Really from scratch!
I am not one for taking the easy road, well maybe I am in many situations , but not when it comes to modelling.
This post is about a project for warhammer 40K . if you are not a 40k player you may find some of the references obscure, but hopefully you can still appreciate the modelling aspect of it.
When the tau army was launched for warhammer 40k i was instantly sold. I really loved the mechalike feel they had. It has been mentioned that they do not fit very well with the gritty universe of 40k and I agree, but i still love them.
I bought a few models but I never had enough money for a full army, and anyways I always enjoyed making scratch built models. I had a grav-tank that i got as a birthday present , but I wanted one of the iconic mega-robotsuits that was the centerpiece for any selfrespecting Tau army. A Riptide.
I started from scratch with only sprues and some plasticard. When I needed bigger pieces I either glued sprues together, or i melted some sprues in my oven and mushed them into different simple molds, to create tubes or spheres. These where combined into more elaborate parts , but the basic buildingbolcks was always sprues and spheres from melted sprues.
This way I managed to build up the legs. I took my time and filed and carved the surfaces as exactly as possible. Plastic is actually quite forgiving when you are used to making stuff in Metal.
Next up was the body. To keep the weight down and save on materials(not that they was expensive, being a waste product and all) I started by building an empty box. Then I cut off corners etc where needed to round the shape, and glued on more plates to get some depth and some details.
The arms was a bit more elaborate since they had some more rounded features. i basiccaly made these by gluing a large lump of sprues together and then filing the shape out with a file, much as you would do with wood.
I used magnets to fit the body to the legs, as well as the arms to the body. That way I could easily take the whole thing apart for storage or transport. Magnetising was a fairly new idea at the time (at least I had only just heard about it) and it really made switching weapons much easier.
Finally I could mount the shield and paint the model. I was never much of a figure painter and especially on big models like this one I tend to get bored before I finish, but I had spent a lot of time modelling this and I was determined to get the paintjob good enough to do this huge modelling task justice.
Even so, I never finished the paint job. Looking at it today, I can see several places that I have neglected. I can also see how much easier this project would have been , had I owned a 3dprinter at the time. I think I will repair it with 3d printed parts, and get the painting finished. It deserves that.
This is just fantastic. Paint jobb could need some work but its an easy fix.
When do we see the Next project???
I put magnets in joints long before i ever heard of anyone else doing it. To bad i didn't have a blog to write about it, or even had the idea that it was novel. To me, it was just an obvious way to do it.
Yeah it is a pretty obvious idea I guess. We may have discussed it in my club, but I think I just assumed the magnets would be too weak to hold anything.
I used the telescoping J&S brass tubes for the actual joint connection. The magnet was just to hold it in.
Since this was back in the days of only metal figures.
I found my biggest problem was pieces being balanced around the pivot point. There just wasn't enough friction from the magnet to pose any piece that wasn't balanced.
You are a fine plastic-smith!
Great work! And I admire your patience as well.
Re magnets: I have made small joints using two buckyballs that almost touch, glued into the pivoting centre of a circular joint with two round flanges that fit together. It allows circular movement in one plane, the arm or leg can easily be removed and things don't break when you drop them, they just come apart.
Thanks , it doesnt feel like patience when you are having fun.
Yes one of the major advantages of magnets are that you get a little bit of poseability and the added advantage of them not breaking (as much) when dropped.
yeah...in the legs.. you really messed up the paint. I never played 40k.. Now i am gonna look for it.


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Discovery Channel Announces All-New Competition Series BUSH LEAGUE
BroadwayWorld.com Jun. 21, 2017
Across the country, the bushcraft movement is growing. It is built on primitive wisdom, ingenuity, hard-won wilderness skills and a desire for self-reliance. But who are the best at their craft? Discovery Channel announced today that it has ordered BUSH LEAGUE (w/t), an all-new competition series where a group of wild artisans will set out to prove who is the ultimate master.
Born out of primitive skills gatherings happening all over the USA, THE ART OF bushcrafting was once handed down from person to person. But today it's on a much larger scale with the power of social media allowing bushcrafters to challenge each other to more and more elaborate builds.
Now legendary Bush Master Matt Graham is leading the charge on a whole new level of competition and hosting an elite series of bushcraft summits deep in the wilds of Matt's home state of Utah. In these summits, two master bushcrafters will compete head to head in a bushcraft build-off themed to a specific environment, topography and primitive living challenge. Over a seven-day build period, the bushcrafters will create eye-popping builds, from tools to weapons to structures to transportation, all using nothing but their hard-won skills, a few simple hand tools and whatever resources nature provides.
Once the dust has settled, Matt will judge the completed works using the four tenets of bushcraft: materials, craftsmanship, function and liveability. At stake for the bushcrafters: bragging rights, reputation and the knowledge that they were able to adapt, overcome and thrive in an unknown environment.
BUSH LEAGUE (w/t) is produced for Discovery Channel by Original Productions. For Original, Executive Producers are Sarah Whalen, Ernie Avila, Steve Robillard and Matthew Braley and Co-Executive producer Adam Flacks. For Discovery Channel, Joseph Boyle and Dave Freed are Executive Producers. To learn more, go to www.discovery.com, on Facebook at Facebook.com/discovery and on Twitter @Discovery.
About Discovery Channel Discovery Channel is dedicated to creating the highest quality non-fiction content that informs and entertains its consumers about the world in all its wonder, diversity and amazement. The network, which is distributed to 100.8 million U.S. homes, can be seen in 224 countries and territories, offering a signature mix of compelling, high-end production values and vivid cinematography across genres including, Science and technology, exploration, adventure, history and in-depth, behind-the-scenes glimpses at the people, places and organizations that shape and share our world. For more information, please visit www.discovery.com
About Discovery Communications Discovery Communications (Nasdaq: DISCA, DISCB, DISCK) is the leader in global entertainment reaching 3 billion cumulative viewers in more than 220 countries and territories. Discovery satisfies curiosity, entertains and inspires viewers with high-quality content through global brands, led by Discovery Channel, TLC, Investigation Discovery, Animal Planet, Science and Turbo/Velocity, as well as U.S. joint venture network OWN: Oprah Winfrey Network, and through the Discovery Digital Networks portfolio, including Seeker and SourceFed. Discovery owns Eurosport, the leading pan-regional sports entertainment destination across Europe and Asia-Pacific. Discovery also is a leading provider of educational products and services to schools, including an award-winning series of K-12 digital textbooks, through Discovery Education. For more information, please visit www.discoverycommunications.com.
About Original Productions: The Original Productions team, led by Sarah Whalen, EVP Development & Programming and Ernie Avila, COO & EVP Business Affairs, is a world-wide, culture-changing force in unscripted reality television. More than 180 countries world-wide watch Original Productions' shows. Their hard charging series include Deadliest Catch, Deadliest Catch: Dungeon Cove, Bering Sea Gold, Ice Road Truckers, Ax Men, Jay Leno's Garage, STORAGE WARS and two yet to be released Netflix series, Fire Chasers and The Confession Tapes. Original Productions has been creating culture-changing television for over 17 years. For all things 'original' go to http://www.origprod.com/.


Ever since I was I child, I've loved going bowling. This love is in direct correlation between how many episodes of The Flintstones I watched and now much I loved wearing funky retro bowling shoes. Bowling with friends gives you the chance to strut your stuff in front of others while hurling a heavy ball down a glossy lane of ten pins. It's fun, it's retro, and it's recreational.
Unfortunately, no matter how hard I try to get a good score in bowling, I'm lucky to break 100.
While I was in college, I took a bowling class to sharpen my skills. On the first day of class, before learning any rules or basics of the game, we got to play a free round of bowling. I scored 111, which ended up being the highest score I achieved in 4 months of bowling classes and volunteering with the Special Olympics bowling league. I gained some good techniques, learned the lingo of the game, and am aware of physics of being a good bowler. But the more I focus on technique, the worse my score is at the end of the game.
Therefore, I've learned to play for the fun of the game, and to wear rocking bowling shoes.
I was contacted by BowlingShoes.com to review a pair of shoes. Although I've had my own pairs of bowling shoes in the past, they were cheap, uncomfortable, and had an unnecessary amount of velcro. When I searched their site for a pair of shoes to select, I focused immediately on the Elite Neon Sun Ladies' Bowling Shoes. Why? Because they GLOW IN THE DARK. If you know me at all, you know that I can't resist the glow. I think that nighttime cosmic bowling is the most fun, and these shoes are perfect for it!
The shoes are matte black with a neon yellow/green tongue, logo, and laces, with white contrast stitching. When under black lighting, the shoes glow a cool greenish tint. The shoes are lightweight with a felty-bottomed universal slide sole. The fit is a little wider than the shoes you would rent from the bowling alley, which is good for my feet. I am not sure if the shoes are genuine leather or some type of vinyl composite…the descriptions on the product box and on other websites do not specify the materials.
In wearing the shoes around my hardwood-floored home, I did find them quite comfortable. The soles had just the right amount of grip/slide that I like for my game, and there was adequate support within the shoe. My only complaint is that the back heel portion of the shoe is very stiff, and made my skin feel raw after a few minutes. I think I'm more prone to that shoe/heel rubbing than the average person, so next time I'll wear some padded athletic socks to minimize the friction.
The Elite Neon Sun shoes are available for $49.99 through BowlingShoes.com, which is an affordable mid-range price for the casual bowler. Owning your own bowling shoes means that you don't have to deal with the germs that the rental shoes can have. I've always hated watching bowling alley employees "spray and pray" away the germs with aerosol disinfectant, so I'm happy to only deal with my own foot germs.
I can't wait to try these shoes out in action. I found a bowling alley less than a mile from my house that has cosmic bowling and karaoke on the weekends. Paired with some funky socks and a striped shirt, I'll be glowing with pride in my new bowling shoes.
Disclosure: I was provided with a complimentary pair of bowling shoes from bowlingshoes.com in exchange for a review. Images in the review are property of their website, but opinions are all my own. Retail value of the shoes is $49.99.