text:
<?php
class purchase_advancetestController extends Zend_Controller_Action
{
    public function init()
    {
        /* Initialize action controller here */
    	defined('BASE_URL')	|| define('BASE_URL', Zend_Controller_Front::getInstance()->getBaseUrl());
    	$tr = Application_Form_FrmLanguages::getCurrentlanguage();
    }
	public function indexAction()
	{
		$formFilter = new Application_Form_Frmsearch();
		$this->view->formFilter = $formFilter;
		Application_Model_Decorator::removeAllDecorator($formFilter);

		$list = new Application_Form_Frmlist();
		$db = new Application_Model_DbTable_DbGlobal();
		$vendor_sql = "SELECT p.order_id, p.order, p.date_order, p.status, v.v_name, p.all_total,p.paid,p.balance
						FROM tb_purchase_order AS p INNER JOIN tb_vendor AS v ON v.vendor_id=p.vendor_id ";
		if($this->getRequest()->isPost()){
				$post = $this->getRequest()->getPost();
				//echo $post["order"];
				if($post['order'] !=''){
						$vendor_sql .= " AND p.order LIKE '%".$post['order']."%'";
				}
				if($post['vendor_name'] !=''){
					$vendor_sql .= " AND v.vendor_id =".$post['vendor_name'];
								}
				if($post['phone'] !=''){
					$vendor_sql .= " AND v.phone LIKE '%".$post['phone']."%'";
				}
				if($post['status'] !=''){
					$vendor_sql .= " AND p.status =".$post['status'];
				}
				$start_date = $post['search_start_date'];
				$end_date = $post['search_end_date'];

				if($start_date != "" && $end_date != "" && strtotime($end_date) >= strtotime($start_date)) {
					$vendor_sql .= " AND p.date_order BETWEEN '$start_date' AND '$end_date'";
				}
		}
		$vendor_sql.=" ORDER BY p.timestamp DESC";
		$rows=$db->getGlobalDb($vendor_sql);
		$glClass = new Application_Model_GlobalClass();
		$rows = $glClass->getStatusType($rows, BASE_URL, true);
		$columns=array("PURCHASE_ORDER_CAP","ORDER_DATE_CAP","STATUS_CAP", "VENDOR_NAME_CAP",
				 "TOTAL_CAP_DOLLAR","PAID_DOLLAR_CAP","BALANCE_CAP");
		$link=array(
				'module'=>'purchase','controller'=>'index','action'=>'detail-purchase-order',
		);
		$urlEdit = BASE_URL . "/purchase/index/update-purchase-order";
		$this->view->list=$list->getCheckList(1, $columns, $rows, array('order'=>$link),$urlEdit);
	}
	public function advanceTestAction(){
		$db = new Application_Model_DbTable_DbGlobal();
		$id = ($this->getRequest()->getParam('id'))? $this->getRequest()->getParam('id'): '0';

		$r = new purchase_Model_DbTable_DbPurchaseVendor();
		$r->updatePurcaheToInProgress($id);

		if($this->getRequest()->isPost()) {
			$data = $this->getRequest()->getPost();
		}
		///link left not yet get from DbpurchaseOrder

		$session_vendor_info = new Zend_Session_Namespace('vendor_info');
		$rows= $session_vendor_info->vendorinfo;
 //		print_r($rows);exit();
// 		$purchase = new purchase_Model_DbTable_DbPurchaseOrder();
// 		$rows = $purchase->purchaseInfo($id);
		$formStock = new Application_Form_purchase();
		$formpurchase_info = $formStock->productOrder($rows);
		Application_Model_Decorator::removeAllDecorator($formpurchase_info);// omit default zend html tag
		$this->view->form_purchase = $formpurchase_info;

		//get item of this order
// 		$orderModel = new purchase_Model_DbTable_DbPurchaseOrder();
// 		$orderDetail = $orderModel->getPurchaseID($id);
// 		$this->view->rowsOrder = $orderDetail;

		 $session_record_order = new Zend_Session_Namespace('record_order'); //create in update purchase order in page indexcontroller action update
		 $orderDetail=$session_record_order->orderDetail;
		 $this->view->rowsOrder = $orderDetail;

		 if($rows['status']==4){
		 	Application_Form_FrmMessage::message("You Can't Access Advance! Order Is Payment Already");
		 	//$this->_redirect("/purchase/index/detail-purchase-order/id/".$id);
		 }

		 //for get item receive qty order
		$qty_receive = new  purchase_Model_DbTable_DbPurchaseAdvance();
		$row_receive = $qty_receive->getProductReceived($id);

		//print_r($row_receive);
		$this->view->rowsreceived = $row_receive;

		// item option in select
		$items = new Application_Model_GlobalClass();
		$itemRows = $items->getProductOption();
		$this->view->itemsOption = $itemRows;

		$items = new Application_Model_GlobalClass();
		$itemRows = $items->getProductOption();
		$this->view->items = $itemRows;

		//get control
		$formControl = new Application_Form_FrmAction(null);
		$formViewControl = $formControl->AllAction(null);
		Application_Model_Decorator::removeAllDecorator($formViewControl);
		$this->view->control = $formViewControl;

		//for add product;
		$formpopup = new Application_Form_FrmPopup(null);
		$formproduct = $formpopup->popuProduct(null);
		Application_Model_Decorator::removeAllDecorator($formproduct);
		$this->view->form = $formproduct;

		//for add vendor
		$formStockAdd = $formpopup->popupVendor(null);
		Application_Model_Decorator::removeAllDecorator($formStockAdd);
		$this->view->form_vendor = $formStockAdd;

		//for add location
		$formAdd = $formpopup->popuLocation(null);
		Application_Model_Decorator::removeAllDecorator($formAdd);
		$this->view->form_addstock = $formAdd;

		// item option in select
		$items = new Application_Model_GlobalClass();
		$itemRows = $items->getProductOption();
		$this->view->itemsOption = $itemRows;
	}
	//get select from purchase order and update status
	public function getPurchaeOrderAction(){
		$post=$this->getRequest()->getPost();

		if($post){
			$db= new Application_Model_DbTable_DbGlobal();
			$getorder = new purchase_Model_DbTable_DbPurchaseAdvance();
			$data_staust = array('status'=>3);
			$db->updateRecord($data_staust, $post['purchase_order'],"order_id", "tb_purchase_order");

			$rows = $getorder->getStatusOrder($post['purchase_order']);//for update status in purchase order history
			if($rows){
				foreach ($rows as $order){
					$db->updateRecord($data_staust, $order["history_id"],"history_id", "tb_order_history");//must update  status too
				}
			}
			$check_purchase_tmp = new purchase_Model_DbTable_DbAdvance();
			$exist = $check_purchase_tmp->purchaseTMPExist($post);
			if(!$exist){
				$sql_insert="INSERT INTO tb_purchase_order_item_tmp
							SELECT id,order_id,pro_id, sum(qty_order) as qty_order
							FROM tb_purchase_order_item WHERE order_id = ".$post['purchase_order']." GROUP BY pro_id";
				$db->query($sql_insert);	//b4 for

				//after insert get it againt for check condition
				$result=$getorder->getPurchaseOrderExist($post);
			}
			else{
				$result=$getorder->getPurchaseOrderExist($post);//can select already
			}
		}
		echo Zend_Json::encode($result);
		exit();

	}
	//for get purchase receive order
	public function addPurchaseReceiveAction(){
		$post = $this->getRequest()->getPost();
		$add_receive = new purchase_Model_DbTable_DbAdvance();
		$get_result = $add_receive ->addReveivPurchaseOrder($post);
		echo Zend_Json::encode($get_result);
		exit();
	}
	public function receivedOrderCompleteAction(){
		$data=$this->getRequest()->getPost();
		$db= new Application_Model_DbTable_DbGlobal();
		//if($post){
			$data_staust = array('status'=> 5 );
			$getorder = new purchase_Model_DbTable_DbPurchaseAdvance();
			$rows = $getorder->getStatusOrder($data['purchase_order']);//for update status in purchase order history
			if($rows){
				foreach ($rows as $order){
					$db->updateRecord($data_staust, $order["history_id"],"history_id", "tb_order_history");//must update  status too
				}
				//$result=$getorder->getPurchaseOrderExist($post);
			}
			//get fully received
			$fully_receive = new purchase_Model_DbTable_DbAdvance();
			$get_result = $fully_receive ->receivedCompleted($data);
			$suc = array("test"=>1);
			echo Zend_Json::encode($suc);
			exit();
		//}
	}
	public function calculatePaymentAction(){
		$post = $this->getRequest()->getPost();
			$payment = new purchase_Model_DbTable_DbAdvance();
			$suc = $payment->calCulatePayment($post);
		echo Zend_Json::encode($suc);
		exit();
	}

}

redpajama_set_name: RedPajamaGithub


text:
Three Waters Legal Challenge Underway
You may not have heard of the Water Users' Group. This is a group of concerned citizens who are taking legal action against the Labour Government's plan "giving some Māori the effective control of more than a hundred billion dollars of ratepayer funded three waters assets". A link to the Group's website is here: www.waterusers.org.nz Continue reading
Submission on the Canterbury Regional Council (Ngāi Tahu Representation) Bill
WRITTEN SUBMISSION Democracy Action does not support the Bill. We do not support establishing iwi-based power by appointment in our governance arrangements. Therefore, we oppose the purpose of the Act, that is, to enable Te Rūnanga o Ngāi Tahu to appoint up to 2 members to the Canterbury Regional Council. We urge the Government to reject the Bill in its entirety. Continue reading
Submissions on the Pae Ora (Healthy Futures) Bill
Oral submission text: Thank you for the opportunity to provide comment on the Pae Ora (Healthy Futures) Bill. I am presenting this submission on behalf of Democracy Action. Firstly, I want to make it clear we wholeheartedly support the purpose of the Act - that is to protect, promote, and improve the health and future health of all New Zealanders. But, if the intention is to improve the health of ALL New Zealanders, this proposed legislation is absolutely the wrong way to go about it. Continue reading
Bill rides roughshod over nation's democratic principles
The Canterbury Regional Council (Ngāi Tahu Representation) Bill, currently before the Māori Affairs Select Committee, is set to entrench Ngāi Tahu's representation on the Canterbury Regional Council (ECan). Submissions are invited - the deadline is Wednesday 2 February 2022. Continue reading
Dismantling the Golden Rule of Democracy – Political Equality
Rotorua seeking law change unacceptable in democratic terms Calls by Māori sovereignty campaigners for special rights, even inequitable power-sharing, have become increasingly strident under the current government. Rotorua Lakes Council being a case in point. It is seeking legislative change to enable its preferred representation model to be adopted. Its preferred model is illegal because an equation in the Local Electoral Act means the number of people enrolled in the Māori roll in the district has a bearing on how many seats can be allocated. In seeking this change, the Council agreed "to affirm that voters on the Māori electoral roll should not be permanently locked into a minority and should have equal opportunity as those on the general roll to vote for a Council they consider will best represent their interests". Continue reading
A lot riding on making mātauranga Māori equal to science
Changes are underway in the education system to achieve government policy of better reflecting the partnership between Māori and the Crown. One particularly contentious subject is the place of Mātauranga Māori in the school curriculum. However, Graham Adams in his commentary Follow the money: matauranga Maori and the millions at stake published at Point of Order, contends that the casting of Mātauranga Māori as equal to science in the NCEA science syllabus is only the tip of an iceberg. Continue reading
Three Waters - the deluge continues
As the Government's Three Water reforms enter their final stage, we are moving dangerously close to being marginalised in relation to the control of our ratepayer-owned water assets. Continue reading
Major survey: Kiwis demand consultation on Three Waters
The most comprehensive polling to date on the Government's Three Water reforms reveals the overwhelming majority of New Zealanders believe the Government should consult with them over the highly contentious policy proposal. Continue reading
THREE WATERS – COUNCILS LAUNCH LEGAL PROCEEDINGS AGAINST THE GOVERNMENT
Incensed at the Government forcing through a plan for four mega entities to take over the country's three waters infrastructure and service delivery - despite widespread opposition from 60 of the country's 67 councils, and the promise from the government that their proposal was optional – three councils have banded together to file an application in the court against Minister of Local Government Nanaia Mahuta and Secretary for Internal Affairs Paul James. Continue reading
THE ROLE OF TE MANA O TE WAI IN WATER SERVICES ENTITIES
All Water Services Entities will be required to give effect to Te Mana o Te Wai. Three of its six principles will encompass all aspects of the water delivery system - specifically Mana whakahaere, Kaitiakitanga, and Manaakitanga. These principles are to be defined by tangata whenua. Continue reading

redpajama_set_name: RedPajamaCommonCrawl


text:
Indiana's governor is a likeable wonk. Can he save the Republicans from themselves and provide a pragmatic alternative to Barack Obama?
United StatesAug 19th 2010 edition
THE governor does not like to keep people waiting. On a recent morning this small man leapt out of a trooper's Toyota (Indiana-made) while it was still moving. He burst into a tiny chamber of commerce and began joking with businessmen, teachers and farmers. He is comfortable with most people in most places. He can command a boardroom. He has moseyed through enough fairs to know how to sign a goat—on its left side, so as not to write against the grain of its coat. After some small talk with the chamber, he introduced himself formally: "Mitch Daniels, your employee in public service."
Most Americans know little or nothing of Mr Daniels. He does not tweet. "I'm not an interesting enough person," he explains. He is a Republican who had never heard of 9/12, Glenn Beck's tea-party group, before The Economist mentioned it to him. But he is good at one thing in particular: governing.
Wonks have long revered Mr Daniels. Since February, when he said he would consider a presidential run, others have started to as well. The Weekly Standard, a conservative magazine, published a glowing profile in June. At Indiana's Republican convention he was greeted by chants of "Run, Mitch, run!" Mr Daniels is an interesting model. But whether national Republicans will embrace him is less clear.
"I never expected to go into politics," he explains. Born in Pennsylvania and weaned in the South, he moved to Indiana at the age of ten before a scholarship took him off to Princeton. Over the years he has worked for Richard Lugar, Indiana's respected and moderate senior senator, served as Ronald Reagan's budget director, run North American operations for Eli Lilly, a big pharmaceuticals firm, and, from 2001 to 2003, served as George Bush's budget director. To these jobs he brought a decidedly dorky passion: a reverence for restraint and efficacy. This pervades his life. At 61, he runs or swims almost every day. He subsists, it seems, largely on oatmeal. On a recent shopping trip his credit card was declined for "unusual activity". He is, in short, just the kind of man to relish fixing a broken state—or country.
In 2003 Mr Daniels announced that he would run for governor. Democrats knew he was intelligent. To their horror, he turned out to be likeable too. Sarah Palin is strident and Mitt Romney disconcertingly perfect. Mr Daniels is at ease, an unusual politician who does not seem like one. He criss-crossed the state in an RV decorated with his slogan, "My Man Mitch", and soon covered with signatures. He ate pork and watched baseball in the shadow of Gary's steel mills. He stayed in private homes, first to save money on hotels, then because he liked it and his hosts seemed to as well. (He continues this even now, sleeping in children's rooms, cramped Latino households and even more crowded Amish ones, often riding between them on his beloved Harley.) In November 2004 he won, by 53% to 45%.
Mr Daniels oozed with ideas. He introduced merit pay for public workers and performance metrics for state agencies. Indiana's counties skittered illogically between two time zones, so he reset the state's clocks. A toll road was losing money, so he oversaw a $3.85 billion lease to foreign investors. He was not dogmatic. In his first year he proposed a tax increase. He shrank the state workforce but increased the number of case workers for children. He passed a health plan that included private accounts for the poor.
Not everything went smoothly. The road lease and time change were, at first, enormously unpopular. He privatised the state's welfare system, an unqualified disaster—eventually he cancelled the contract. But by the end of his first term he had transformed a $200m deficit into a $1.3 billion surplus and the state had earned its first AAA credit rating.
It helped that Indiana was faring better than its rusty neighbours. Manufacturing output grew by 20% between 1998 and 2008. Michigan's slumped by 12% during the same time. The number of bioscience jobs, still small, grew 17.2% from 2001 to 2008. Mr Daniels tried to help, keeping taxes low and investing in infrastructure before it was hip. When the recession began, Indiana's unemployment rate was lower than the national average.
By 2008 all this had culminated in a simple reality: Indiana liked its man Mitch. Barack Obama won the state, but Mr Daniels trounced his Democratic opponent, 58% to 40%. Some of this was luck. The opponent was lacklustre; the recession had yet to do its worst. But his victory was still notable. He won the young by 51% to 42%, and even picked up 20% of black and 37% of Hispanic voters.
Such numbers should make strategists swoon. Mr Daniels used to deny any presidential aspirations. Then Newt Gingrich shared a secret: if you say you might run, people will listen to your ideas. Mr Daniels has plenty. He calls the health-care bill "a wasted opportunity", blaming both Democrats and Republicans. He is deeply worried about debt—he wants to raise the retirement age and stop sending Social Security cheques to the rich. He wonders whether America can afford all its military commitments, particularly those only loosely tied to fighting terrorism.
He has begun to share such opinions in Washington and on Fox News. In recent months Republican kingmakers have quietly descended on Indianapolis for private dinners. Nevertheless, he remains a long shot. Unlike Mr Romney or Mrs Palin, he is still running a state. The recession knocked Indiana backwards. Last year Mr Daniels closed a $957m budget gap by using reserves and making cuts, including some for education. But another hole is expected next year, and the next round of cuts will be more painful. Democrats argue that Mr Daniels has oversold his economic record. The unemployment rate is now 10% and the unemployment trust fund is insolvent.
Added to this, Mr Daniels is largely untested on the national stage. On television, he can seem wooden. His record includes contradictions. Though he has been a fiscal hawk in Indiana, during his time at the budget office a national surplus became a deficit. He has derided the federal stimulus but taken its cash—a sign of pragmatism or hypocrisy, depending on the audience.
More problematic, it is unclear that a clever, measured candidate stands a chance within the Republican Party. Neo-cons are allergic to talk of defence cuts. Social conservatives were rabid after Mr Daniels, anti-abortion himself, told the Weekly Standard that he favoured a temporary truce on social issues. "It just happens to be what I think," he says, arguing that politicians need to unite on urgent matters of national security and debt. He is also unlikely to fire up tea-partiers. "Didn't somebody say in a different context, 'Anger is not a strategy'?" he asked your correspondent over a rare plate of steak and chips.
Mr Daniels still insists he is unlikely to run for president. But he has a familiar post-partisan sheen, not unlike a certain former senator—though he is more conservative, shorter and much balder. He likes to talk about a "programme of unusual boldness" that unites the parties and sets America back on track. "Supposedly we are not capable of making decisions like this," Mr Daniels said, grinning as he smacked a stubborn bottle of ketchup. "But somebody has got to try."
This article appeared in the United States section of the print edition under the headline "The right stuff"


text:
You have searched for "Sultan Abdullah"
Nation 18 Nov 2021 | 2:01 PM
Audit firm appointed to handle expenditure of rebuilding Kampung Baru Karak, says Liow
BENTONG: An audit firm has been appointed to ensure that the expenditure to rebuild Kampung Baru Karak is accounted for, says Tan Sri Liow Tiong Lai.
Nation 18 Nov 2021 | 7:00 AM
King presents SMG with cake for 50th anniversary
PETALING JAYA: Star Media Group's (SMG) golden jubilee celebrations received a royal boost from the Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah himself when the King gifted an intricately decorated cake complete with golden fondant for the staff.
King visits repair-and-rebuild project homes in Pekan villages
PEKAN: Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah visited the houses involved in the repair-and-rebuild project in several villages here.
Condolences pour in for pilot killed in crash
GEORGE TOWN: Condolences have poured in for Royal Malaysian Air Force (RMAF) pilot Kapt Mohamad Affendi Bustamy (pic) who was killed in an aircraft crash at its base in Teluk Ayer Tawar, Butterworth.
King, Queen express condolences to family of RMAF Capt Mohamad Affendi
KUALA LUMPUR: Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah and Raja Permaisuri Agong Tunku Hajah Azizah Aminah Maimunah Iskandariah have expressed condolences to the family of Royal Malaysian Air Force (RMAF) pilot Capt Mohamad Affendi Bustamy, who perished in a Hawk 108 fighter jet crash in Butterworth, Penang on Tuesday (Nov 16) night.
King assents to three Acts passed at First Meeting of 14th Parliament's fourth Session
KUALA LUMPUR: Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah has assented to the three Acts passed in the First Meeting of the Fourth Session of the 14th Parliament.
King confers Datuk title on Nicol David
KUALA LUMPUR: Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah has conferred the Panglima Jasa Negara (PJN) award - which carries the title "Datuk" - on Malaysian legendary squash player Datuk Nicol Ann David.
Sabah & Sarawak 14 Nov 2021 | 4:50 PM
Sarawak polls: Cooperation of telcos needed for online campaigning to succeed, says Annuar
MELAKA: The upcoming Sarawak state election needs the help of telecommunications companies to make online campaigning a success, says Tan Sri Annuar Musa.
King reminds Malaysians to stay alert
KUALA LUMPUR: All the liberties that the people are enjoying now under the relaxation of the National Recovery Plan (NRP) can be taken away if they lapse into complacency, warns Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah.
King confers 'Tun' title on duo
KUALA LUMPUR: Yang di-Pertuan Agong Al-Sultan Abdullah Ri'ayatuddin Al-Mustafa Billah Shah has conferred the Darjah Seri Setia Mahkota (SSM) award, which carries the title "Tun", on former Chief Justice Tan Sri Richard Malanjum and former Felda Group chairman Tan Sri Raja Muhammad Alias Raja Muhammad Ali.


Need Something Nauti For Your Gift List?
Nautical and beach-themed everything are huge hits for us year-round, who DOESN'T want something to remember their last beach trip? Navy and white stripes and seahorses are popular in our shop.... We even have 'Beachbound' and 'Seahorse Chic' collections here for your easy access.
This Splendid jacket, beachy necklace, nautical LJBTC logo (available on these hats and these tops, among other merchandise) and this 44 Knots bag (LJBTC versions available here) are some of our current best-sellers. 44 Knots makes amazing totes (and wine bags) made out of sails from boats that have traveled the world.... durable, stylish AND environmentally-friendly. They make amazing gifts - we'll post some of the personlized ones we've had made for customers soon!
And these beachy cuffs are so popular we can barely keep them in stock. Only $33, they make great stocking stuffers, order yours here!


 Create Android Gestures Detection App in Less Than 30 Minutes!
Create a Simple Android Gestures Detection App in Less Than 30 Minutes!
The Android SDK supports a number of Android Gestures since version 1.6 that you can detect, and allow you to tailor them in different ways to interact with them. The common touch events like scrolls, double tap, pinch are known as gestures.
As you might know, mobile technology has become a huge part and it is now main focus of developers. People interact with their smartphones in a numerous ways, from simple touches to dragging views.
In this Android Gestures tutorial, we'll demonstrate how to create Android gestures detection app. Don't worry. It's as easy as 1-2-3.
Handle events of onDrag method.
Handle events of OnTouch method.
Set Listener in to view.
//A pressed gesture has started, the motion contains the initial starting location.
//A non-primary pointer has gone down.
//A change has happened during a press gesture (between ACTION_DOWN and ACTION_UP).
//A pressed gesture has finished.
//A non-primary pointer has gone up.
Here's how it will look like once you run the demo.
If you face any problems implementing them, you can contact our developers for help.
And if you want to explore gestures deeply, and implement more customized gestures for your native Android app, Hire Android app developer from us.
We've already worked on this feature with our various clients. And needless to say, implementing gesture recognition feature is a great way to easing interaction devices and it can create a richer UX that strive and understand the human "language".
Grab a free copy of Android Gestures demo from Github.
This page was last edited on November 18th, 2016, at 16:46.
Want to Create Gesture-based Mobile App? Contact Us Now.


text:
Home»Main Story»ULP View: Government's Policy And Building Resilience
ULP View: Government's Policy And Building Resilience
The policies of this Unity Labour Party administration have, over and over again, proven to be necessary, relevant, timely and forward looking when assessed by their overall impacts on the lives of Vincentians.
The way they coordinate to address the many aspects of national development, emphasizing the fact that a piece-meal approach to policy development can never work for Small Island Developing States (SIDS) like ours. The eruption of the La Soufriere volcano has revealed in unambiguous terms the practical benefits of a number of government policies on resilience building. What has been displayed within recent weeks are for example, the foreign policy, education policy, infrastructure policy, fiscal policy, health policy, and how they provide guidance through these extremely challenging times. The impact of these and other policies of the ULP administration has moved from the abstract for those who previously never took the time to assess their significance, to being real and practical measures that our people can now depend on and benefit from. The article this week would examine briefly some of the policies of the government and their coordinated contribution to resilience building, displayed in very practical terms during the eruption of La Soufriere.
Even before the explosive eruption phase of La Soufriere, there was constant monitoring of the volcano's effusive eruption by the Seismic Research Centre of the University of the West Indies (UWISRC). This regional body is one that this country supports and depends on for the services it provides.
The significance of ensuring the financial viability of the UWISRC was discussed during the last budget debate and a fiscal measure of a 1% point increase of the Customs Service Charge was introduced to fund this and other regional organisations. The Opposition New Democratic Party vehemently opposed this measure, resorting to mischaracterisation, deception and flat out lies about the nature and impact of this measure, choosing to play politics, in its quest for political mileage. Imagine where this country and it's almost 20,000 displaced residents from the red and orange zones, in the north would have been without the expertise of the UWISRC team that provided timely updates and warnings.
In a matter of hours, messages of solidarity, followed by pledges and tangible assistance started flowing from the regional and international community. Boat loads of emergency supplies, water, food, water storage tanks, protective gear, were sent from counties in the region to the government as well as other Non-Governmental Organisations in support of our emergency response. The international system was mobilised, as the United Nations and its partners immediately put systems in place including sending a team on the ground comprising representatives from UNDP and the WFP, while at the same time organising a pledging facility to which member states can contribute. It would not be far-fetched to associate the two years SVG has spent as the Vice President (in the first instance) and President of the United Nation's Economic and Social Council, and our current membership of the United Nations Security Council, to the way the world has responded. This country's foreign policy continues to contribute to national development and our continued efforts at building resilience.
Infrastructure in Education
For the purpose of this discussion, infrastructure development and education are twined, as the focus is on the development of this country's education infrastructure. Over the 20 years of governance by the ULP, this country has had the construction of 10 state of the art schools from Union Island in the Grenadines to Peter's Hope in the North West and Georgetown in the North East. There has also been the rehabilitation of a number of other plants across the country to accommodate our country's progressive education revolution. This development has offered much better temporary facilities for evacuees, as the schools are being used as shelters to provide short-term accommodation for thousands of families. Many schools now have classrooms as opposed to open halls, where individual families can be offered a space and with upgraded kitchen facilities, more can be done on-site to make the accommodation more seamless. The renovation of many schools to replace "fancy blocks" and wire mesh (used in older buildings to improve ventilation) can now be appreciated as residents throughout this country continue to deal with the problem of the ash that remains on the ground. Better school buildings have created more comfortable emergency shelters, putting this country in a better position to address the evacuation challenges that arose as a result of La Soufriere.
Health Care, Pandemic and Volcanic Eruption
The possibility of an outbreak of Covid-19 in the emergency shelters as a result of the gathering of families and individuals from different communities was and continues to be a real concern to health officials. So far however, the number of positive cases coming out of the shelters have not shown a spike or any significant increase in cases. This is due largely in part to the aggressive education campaign carried out by the Health Services Sub-committee on Covid-19 and preparation for evacuation. The investment of the government in healthcare, hiring additional nurses, investing in testing as well as vaccines have all contributed in preventing the additional challenge of a spike in Covid-19 cases in emergency shelters. The government continues to be vigilant with testing and monitoring at the shelters and the evacuees play their part in adhering to the protocols outlined by the Ministry of Health, Wellness and the Environment.
Building resilience involves improving the ability of this country to cope with disasters in a way that minimises loss and damage and our ability to recover quickly. This country's foreign policy, health, education, infrastructure and fiscal policies, in concert have been developed and implemented to achieve this objective, enabling us to keep things together with assistance from the regional and international community. It is often said that we are a resilient people. The truth in this statement lies not only in our individual strengths to rebound, but in the collective preparation of this country through government's policy to cope with and recover from disasters.
age and our ability to recover quickly. This country's foreign policy, health, education, infrastructure and fiscal policies, in concert have been developed and implemented to achieve this objective, enabling us to keep things together with assistance from the regional and international community. It is often said that we are a resilient people. The truth in this statement lies not only in our individual strengths to rebound, but in the collective preparation of this country through government's policy to cope with and recover from disasters.


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Stone Blade Entertainment
Review Roundup
Hey there, TGN readers. It's time again for another Review Roundup.So without further ado, today we have reviews of: Dark Tales, Litko Age of Sigmar Tokens review, Deadzone Contagion Expansion, LUGU,
Hey there, TGN readers. It's time again for another Review Roundup.
So without further ado, today we have reviews of: Dark Tales, Litko Age of Sigmar Tokens review, Deadzone Contagion Expansion, LUGU, Cacao, The Burning Wheel RPG, Rhino Hero, Bad Beets, Spyfall, and Systema Gaming Base-0 Level 1 and 2 Walkways.
Board to Death TV:
Dark Tales card game video review
The card game Dark Tales is inspired by classic fairy tales, retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters, and the interaction between cards and magic items is the key to success: A character, event, or sword used at the right time can determine the fate of the game! Thanks to the many setting cards, the items you collect change their power from game to game.
Widgets and Wonders:
Litko Age of Sigmar Tokens review
Litko (one of the oldest and most established gamer-gear companies out there) has produced a new line of player-aids for Warhammer: Age of Sigmar.
Play Board Games:
Deadzone Contagion Expansion review
The Contagion book starts with an explanation of the Plague and how it creates zombies. And leads right into an overview of how zombies can be added to your Deadzone game. When zombies are added to a normal two player game they are an additional faction that both players must contend with. In a solo game you try to survive four scenarios.
Polyhedron Collider:
LUGU Review
The concept of LUGU is rather straightforward; each player is furnished with a deck of cards, each one decorated by a very abstract piece of colourful art. The storyteller, basically the player whose turn it is, draws four of the cards at random and tries to craft a story based on the artwork.
Shut Up & Sit Down:
Cacao Review
While Cacao is another one of those games that's basically about getting rich by hoarding and trading resources, it's not another one of those complex, beige things with an old white dude pointing his arthritic finger at a ship or a customs house or a pile of corn and it's immediately less stuffy for it. Instead of crates of silk or barges full of, I dunno, wool, Cacao is really just about chocolate. Yeah, there's temples and gold mines and water, but mostly it's about getting cocoa and then selling cocoa in a quick, breezy and colourful fashion that can mean a game is as short as twenty chocolately minutes. It looks fresher and brighter than so many of those heftier, sepia-toned things. That's a good first impression. Also, there are no ants anywhere in the box, so that's fantastic.
The Burning Wheel RPG Review
Lately I've had Burning Wheel on my mind.
Some friends recently started up a streamed campaign with Roll20, and I tuned in to watch all 4 hours of their character creation. I joked around in chat, explained bits of the rules and mechanics to people who asked, and generally had a great time. But I haven't been watching them actually play. I've stayed away partially because the timing doesn't quite work for me, partially because one of my roommates is in the game and I can hear him talking in real time and then again 10 seconds later via Twitch's time delay, but, most of all, because I am way too jealous.
Board Game Quest:
Rhino Hero review
Rhino Hero is a dexterity game for 2-5 players that plays in about 10 minutes. Rhino Hero plays best with 3 players, but works equally as well with 2 or 4 players. Rhino Hero can be played by players of all ages.
iSlaytheDragon:
Vegging Out (A Review of Bad Beets)
Bad Beets is all about being the first eater at the table to get rid of your serving of nasty Beta vulgaris. (I did not make that up. See, even its scientific name makes them sound gross!) You'll do anything you can to get rid of them. Even lie! But be careful, if someone catches your bluff, you may end up having to stuff the unpalatable plants down your gullet after all!
Where Am I This Time? (a review of Spyfall)
Spyfall is a party game for three to eight players.
To begin a game of Spyfall, open one pack of cards. Each of the thirty packs of cards includes seven location cards (all the same) and one spy card. Mix one card for each player (one of the cards must be the spy card) from the pack together, and deal one card to each player. Set a timer for eight minutes. The player who looks the shadiest begins.
Graven Games:
Systema Gaming Base-0 Level 1 and 2 Walkways Review
Today we're building the Level 1 and 2 Walkway kits from Systema Gaming in a continuation of our look at the Base-0 range of sci-fi tabletop terrain. We've previously built the HQ Unit and Habitat Units 1 and 2 from this range, so check out those reviews first if you've not seen them. These raised walkways are designed to be used with other Base-o structures to create a multilevel battlefield for games like Warhammer 40k, Necromunda, and Infinity.
Accessories Bad Beets Board Game Quest Board Games Board to Death TV Cacao Card Games Cryptozoic Entertainment Dark Tales Deadzone Graven Games Haba iSlaytheDragon Litko LUGU Mantic Games Markers, templates, and tokens News Play Board Games Polyhedron Collider Review Roundup Reviews Rhino Hero Role Playing Games Sci-fi Shut Up & Sit Down Spyfall Stone Blade Entertainment Terrain The Burning Wheel Widgets and Wonders Z-Man Games
Bad Beets Now Available
Bad Beets, it's not what old-school hip-hop listeners think of the state of music today, it's the new bluffing card game from Stone Blade Entertainment. They've been showing off the game a lot lately,
Bad Beets, it's not what old-school hip-hop listeners think of the state of music today, it's the new bluffing card game from Stone Blade Entertainment. They've been showing off the game a lot lately, including during Gen Con, where I got a chance to try it out and talk with Justin Gary all about it, and now you can pick up a copy for yourself.
In the game, you play as kids sitting around the dinner table. You've got a plateful of beets that you don't want to eat. However, it's only by getting rid of your beets that you can get some ice cream! So trade, bluff, tattle, feed the dog, and (as a last resort) eat some beets in order to be the first to get rid of all your beets.
Great for family game nights, Bad Beets is easy to learn and quick to play.
Bad Beets Card Games News Stone Blade Entertainment
Gen Con Interview with Justin Gary of Stone Blade Entertainment
Day 1 of Gen Con has been an absolute whirlwind. It feels like 3 days have already gone by. But no, it's just one. The show is a great time to sit down with some of the game companies in attendance an
Day 1 of Gen Con has been an absolute whirlwind. It feels like 3 days have already gone by. But no, it's just one. The show is a great time to sit down with some of the game companies in attendance and find out what they've been working on. One that I've been visiting a couple years in a row has been Justin Gary, the President of Stone Blade Entertainment (SBE). Ascension is on of my favorite games and one that I play most-often. So it's always great to try and pry bits of information about what's coming up for it. But it's not just Ascension this year from Stone Blade. We've got Bad Beets. Not only did I get a little info about the game, I got a full demo. Check out below to see how the game plays.
Starting out, Justin said that this is the most exciting year yet for Stone Blade Entertainment. Looking at the properties that have been SBE's bread and butter, Ascension and SolForge, both have been getting some love. For Ascension, they are on the 3rd edition of the game. There's a new base-box game. It has all-new art as well as cleaned up and clarified rules. The cards are easier than ever to read and understand how they work. This fall there will also be a "Year 2" set like they did with Year 1, where they'll put out all the cards that came out in the second year of the game's existence.
Looking forward from there, Ascension will be getting a new "Big box" expansion. Justin describes it as having "dramatic effects" that will change how the game plays. He also says it's for "hardcore gamers." Ascension has sometimes been lamented as being a bit "simple." It sounds like this new expansion will change all of that.
Here at the show is a new mini-release. This is the Location Pack. They operate in an interesting way. They are shuffled into the Center Deck like the rest of the cards. When they come out into the Center Row, they permanently alter the slot that they are placed in. This will change up how the Center Row effects cards as they're played, purchased, or fought. I picked up this copy for myself, since, as I mentioned, I'm an Ascension fanatic.
SolForge players have the actual main release of the game to look forward to soon. Currently, the game is still in Beta, but that will be coming to an end. The final tweaks to abilities, wordings, and artwork will be set and you can really get your gaming on with the official release of the game.
Me being me, I wanted to know a bit more about what Justin has in the works. With a little prying and a little arm-twisting, he let a few things slip. SBE is working on a couple new projects that he can't tell us fully about, but at least could hint at. One's a "big" project while the other is a "little" project. Justin is super-excited, and it's easy to tell. He says that they are a culmination of all his favorite parts of the various games he's worked on over the years, and that these are things he's been working on for a couple of those aforementioned years. Stay tuned for details.
Now, on to Bad Beets.
I have to admit, I was a bit dubious going into the demo. Not that I thought I wasn't going to like the game, but the catch-line of "kids trying to get rid of beets they don't want to eat" wasn't doing much for me, personally... probably mostly because I loved when we had beets as a kid! :P
But with an open mind, I headed up to the demo table to play a game.
Spoilers: I now love this game.
If you've played various bluffing/drafting games before like Love Letter or Masquerade, you might see some similarities.
As I mentioned, players are playing as kids sitting at the dinner table and they don't want to eat their beets. But you gotta get rid of them somehow, because if you do, you get ice cream (everyone always wants ice cream, otherwise you are dead inside). In order to do accomplish this, you have some options.
At the start of the game, everyone is given 8 Beet tokens and a single card. The first player starts out by drawing a card from the deck and playing one of their two cards face-down in front of them, while giving their other card to the player to their left. They then declare their action. The first is that they can simply eat a beet. This is the one "safe" action, as nobody can call your bluff on just eating a beet. This lets you discard 1 Beet Token. The other 3 actions correspond to cards in the deck and let you get rid of more than just a single Beet Token. The first is Share, where you get to pass 2 Beet Tokens to another player. Or you can Feed the Dog, which lets you discard 3 Beet Tokens. Finally, there's Tattle, which allows you to try and guess which card that player has. If you get it right, you can give that player 4 Beet Tokens from your stack.
So what's with the face-down-ness of your play? Well, you can claim you're playing any one of those last 3 as your card that you keep. Obviously, since you're playing the card face-down, only you know if you're telling the truth about what card you have. That's the bluffing aspect of the game. Just because you say you're doing a certain action, it doesn't mean you really are.
Other players can call your bluff. If they do, you reveal your card. If your card matches the action you took, you go through with the action and the player that thought you were lying takes a Beet Token from the center. If you were lying about your card, you don't do the action, and the player that called you on it can get rid of a Beet Token.
Play continues as you gain and lose Beet Tokens.
I actually really enjoyed Bad Beets. I really like quick, simple, easy-to-learn, easy-to-teach, easy-to-play games. A whole game of Bad Beets takes about 15min. You then just shuffle and play again. It's great for playing in-between playing other games, or just having marathon sessions of. Justin said that this was the first game that he's walked in on his family playing, and I can see why. Even just watching the demos, there were families playing it together. It really is a game you can have your kids play, as well as involve your more "Serious Gamer" friends and everyone can have a good time.
Stone Blade has also put up a quick instructional video about the game if you'd like to check that out.
Ascension Bad Beets Card Games Events Gen Con Interviews News SolForge Stone Blade Entertainment TGN Feature TGN Feature_
Stone Blade Entertainment's New Game Bad Beets Announced
Today at the GAMA Trade Show 2015 in Las Vegas, Stone Blade Entertainment announced Bad Beets, its first physical release since the successful Ascension deck-building franchise. Whereas Ascension was
Today at the GAMA Trade Show 2015 in Las Vegas, Stone Blade Entertainment announced Bad Beets, its first physical release since the successful Ascension deck-building franchise. Whereas Ascension was very much targeted toward the established gamer, Bad Beets takes the approach of being a casual, family game designed for anyone and everyone to have fun with. Gateway games seem to be a popular trend among companies as of late (for good reason), and Stone Blade seems to have recognized the benefit of having an easy to access game for anyone to try.
Stone Blade describes the game as a "fast-paced bluffing card game where players must eat their vegetables." Players must do whatever it takes to dispose of all the terrible tasting beets in their hands, of which they start with eight. Maybe they'll pass them to other players or feed them to the non-discriminating dog, or if a player can't get away with getting rid of them, they might just have to eat the beets.
Bad Beets is set for release in the Summer of 2015 at a retail price of $14.99. Stay tuned for more information from GAMA 2015.
From the press release:
Stone Blade Entertainment Announces Bad Beets, a Fast-Paced New Card Game
San Diego - March 18, 2015 - Stone Blade Entertainment today announced the upcoming release of Bad Beets, the company's first physical game release since the award winning Ascension deck-building game. Bad Beets will be available for purchase online and at participating retailers for $14.99, beginning in Summer 2015.
Bad Beets is a fast-paced bluffing card game where players must eat their vegetables. Designed for gamers ages eight and up, Bad Beets can be played by the entire family. Each player starts the game with eight Beet cards that they must finish before they can leave the dinner table and just like most childhood memories of a side of vegetables, these Beets are Bad.
"Stone Blade Entertainment's goal with Bad Beets was to make a fun, fast-paced casual game that anyone can enjoy," said Justin Gary, founder and CEO, Stone Blade Entertainment. "We're really proud of this game and hope to create a memorable gameplay experience for all."
Bad Beets is a race for players to get rid of their Beets in any way they can, whether by Feeding the Dog, Sharing with another player or even actually Eating them. Players can try to get rid of their Beets however they want, but if another player calls them out, they can only dispose of their Beets if they have the right card in their hand.
For more information on Bad Beets, please visit BadBeetsGame.com.
About Stone Blade Entertainment:
Founded by gaming industry veterans in 2010, Stone Blade Entertainment is a premier developer and publisher of original board and card games. Formerly known as Gary Games, Stone Blade Entertainment's products include the SolForge Digital Collectible Game and the award-winning Ascension deckbuilding game, which has been turned into a top selling iOS and Android app. For more information, visit www.stoneblade.com.
Ascension Bad Beets Card Games Events GAMA News Stone Blade Entertainment
The Ascension: Year One Collector's Edition Is Here
Stone Blade Entertainment has released their Ascension: Year One Collector's Edition over in their webshop. The set includes all the sets and promo sets from the first year of the game's release, all
Stone Blade Entertainment has released their Ascension: Year One Collector's Edition over in their webshop. The set includes all the sets and promo sets from the first year of the game's release, all in one box. The cards also are done up in foil, which is pretty neat. Many of them also have new, alternate artwork from the original version.
There's only a limited number of these, so if you want one, you'd better hurry.
From the website:
When Ascension launched almost five years ago, we could only dream of the kind of success the game has since achieved. To celebrate the longevity and popularity of Ascension, we have created the Year One Collector's Edition!
This product contains all the cards from the first year of Ascension: Chronicle of the Godslayer and Return of the Fallen boxed sets, the Rat King, Rat Queen, Leprechaun and Samael Claus Theme Packs, and all 12 of the promo cards we released in that time. This limited edition run also features the first appearance of foil cards in Ascension! All 346 cards are done in a high-quality foil finish, featuring new card frames and updated art.
We've packaged these cards inside a metal collector's tin, and included a portable storage box so you can easily take your cards anywhere. There is also an Ascension branded Honor Token bag for storage of your Honor gems and a sweet foil board.
Ascension Card Games News Stone Blade Entertainment
TGN Interview with Justin Gary from Stone Blade Entertainment
Stone Blade Entertainment's Justin Gary was kind enough to sit down with me while at GenCon 2014 and talk a bit about the latest releases for Ascension and Sol Forge, plus a bit about where they're he
Stone Blade Entertainment's Justin Gary was kind enough to sit down with me while at GenCon 2014 and talk a bit about the latest releases for Ascension and Sol Forge, plus a bit about where they're headed with future Ascension expansions.
We even got a sneak peek at some other fun stuff they've got in the works.
So grab your Militia and shuffle up your deck. It's time for another TGN Interview.
Tabletop Gaming News: So, Justin, what's Stone Blade Entertainment been up to lately? You guys have had quite a busy year.
Justin Gary: Indeed! Things have been very exciting. There's the latest Ascension expansion, Realms Unraveled, which has seen the best response to an Ascension release we've had. Sol Forge has come quite a long way, being available on many different platforms. We've also created drafting and constructed formats for the game.
TGN: What sort of things do you have planned for the near future for the two games?
JG: For Ascension, for the holidays, we want to have a Premium Collector's set. It'll be a special set designed to be a great way to introduce players to the game with a very high-quality box and pieces. With Ascension Online, there will be expanded formats there, as well as getting the latest sets integrated into the game.
TGN: You mention that set 7 for Ascension has had the best response from any set. Why do you think that is?
JG: I'm very proud of that set. I was really able to sink my teeth into it. It's got some great mechanics in the form of the Transform and multi-faction cards, but is still really easy to teach to new players. I think that's what's really been bringing the new players to the game.
TGN: And how about Sol Forge?
JG: Sol Forge is coming along really well, but it's sort of at a stage where it's polishing up that last 5-10% of the game. I've been working on it for a very long time and am very happy with the "chaos into order" of the game creation, but it's at that stage where it's making the game look and run perfectly that we're at. This is one of the most important steps, but it's not in that "creative" zone where I, personally, work best.
TGN: Talking about the Transform effects from the last couple sets of Ascension, how did those come about?
JG: That was originally an idea taken from Sol Forge. It was something we could do in the digital, obviously, but I thought, "why not do this in the tabletop game, too?" It's interesting because Sol Forge takes elements from Ascension and Magic: The Gathering, but now Sol Forge is influencing Ascension. It's this sort of circle of influence. Every game adds their own twist on certain mechanics, and they're always giving and borrowing from one-another.
TGN: The art style for Ascension has always been very unique. In some of the latest sets, though, some of the art has been changing to integrate more styles into it. How has that come about?
JG: Ha! Basically, we overloaded our artist! We were giving him so many projects, plus other projects he was working on, that we had to start spreading out our artist base. It was always meant to be this sort of "storybook feel" to the art. It's designed to give you an otherworldly, fantastical sense of the universe. We've also been retooling the card layout and design to make it easier to read, which we feel adds a bit more mass-market appeal to the system.
TGN: So, what sort of secret projects does Stone Blade have in the works?
JG: Well, I can't say much, but we've got a new physical (as opposed to digital) game in the works. It's got card mechanics to it, but I'm still having to be a bit tight-lipped about things. More to come next year. As for Ascension, we're working on the next set. It's meant to pair well with Set 7 with a continuing theme of multi-faction cards. Plus, we have some new mechanics we're working with. One of which will make it so players don't all start out with the same starting deck. … and it was probably too soon to tell you that, but there we are, then. Ha! The set will be another "big" box set, as will most expansions from here on out. We've just found that people seem to be more receptive to those.
TGN: Well, that all just sounds awesome. I can't wait to find out about the new Ascension set! Anything else you'd like to say before I let you go?
JG: I just wanted to say that I'm incredibly grateful to everyone that plays Ascension and Sol Forge. I've been making games for a long time, and it's always great to come to shows and interact with the gamers who love to play our games. It's great watching people get excited about something you've done like that.
TGN: Thanks for taking the time away from the booth to talk to us. Keep making awesome games like you've been doing, and I promise we'll keep buying them.
JG: Thanks to you, too.
And there we have it. I really can't wait for the new Ascension sets. I was able to pick up the latest set of promos while at the show, once again completing my Ascension collection. It really is one of my favorite games to sit down and play.
Ascension Card Games Events Gen Con Interviews News Stone Blade Entertainment TGN Feature_ TGN Interviews
Play Unplugged Review – Rat King and Rat Queen Theme Packs (Ascension)
Play Unplugged has a new MTV Viewer's Choice Award-winning review up. This time it's the Rat King and Rat Queen mini-expansion packs for Ascension.SourceFrom the post:Pass the cheese and mind the trap
Play Unplugged has a new MTV Viewer's Choice Award-winning review up. This time it's the Rat King and Rat Queen mini-expansion packs for Ascension.
Pass the cheese and mind the traps; here comes the Rat King and Queen for the Ascension deck-building game from Stone Blade Entertainment. Can Play Unplugged's Enrico Nardini survive the infestation?
Ascension Card Games News Play Unplugged Reviews Stone Blade Entertainment
Stone Blade Entertainment previews new Ascension set cards
Stone Blade Entertainment is showing off new cards for the upcoming Ascension set, Realms Unraveled.SourceFrom the post:Cards from the new Realms Unraveled expansion. Coming to store shelves on June 1
Stone Blade Entertainment is showing off new cards for the upcoming Ascension set, Realms Unraveled.
Cards from the new Realms Unraveled expansion. Coming to store shelves on June 18th!
Stone Blade Entertainment hiring Senior Web Developer
Stone Blade Entertainment, maker of Ascension, is looking for a Senior Web Developer.Are you the right person for the job?SourceFrom the headhunter page:Candidates must have: Bachelor's degree or e
Stone Blade Entertainment, maker of Ascension, is looking for a Senior Web Developer.
Are you the right person for the job?
From the headhunter page:
Candidates must have:
Bachelor's degree or equivalent training
4+ years web development experience
Superior skills in programming for the web, including use of HTML, Javascript, CSS, PHP, AJAX, and JSON
Experience with content management systems such as WordPress
Superior written and verbal communication skills
A history of top quality work: sites which are a pleasure both to use and to work on
Experience in a high-availability, world-facing environment
Strong candidates also have experience with:
Web server administration, particularly on Linux, Apache, MySql and PHP (LAMP)- Nginx experience a plus
e-Commerce, particularly WooCommerce
Creating mobile-friendly interfaces
Integration with external services such as Facebook, PayPal, Google+, or Amazon
Job Opportunity News Stone Blade Entertainment
Stone Blade Entertainment previews more cards for Darkness Unleashed expansion for Ascension
Stone Blade Entertainment has posted a couple more previews for upcoming cards for the Darkness Unleashed expansion for Ascension, coming soon.
Stone Blade Entertainment announces new entry-level starter for Ascension
Stone Blade Entertainment has a new preview up for their next Ascension expansion. They've also announced a new entry-level starter set for the game.From the update: In addition to Darkness Unleashed,
Stone Blade Entertainment has a new preview up for their next Ascension expansion. They've also announced a new entry-level starter set for the game.
From the update:
In addition to Darkness Unleashed, we're going to be releasing another new set this summer - the Ascension Apprentice Edition. Unlike Darkness Unleashed, though, Apprentice Edition is aimed at newer players - it's a 110-card set built to be an introductory experience for two players. We wanted to offer a way for players to try out Ascension at a cheaper entry point than usual sets, so we're offering the new Apprentice Edition for only $9.99.
When getting together materials for our recent review of Ascension: Rise of Vigil from the lovely folks over at Stone Blade Entertainment, it was offered to have a chat with Ascension's creator and St
When getting together materials for our recent review of Ascension: Rise of Vigil from the lovely folks over at Stone Blade Entertainment, it was offered to have a chat with Ascension's creator and Stone Blade Entertainment's founder, Justin Gary. Since, as I'd mentioned in the review, Ascension is my favorite game that exists right now, I was thrilled at the chance of talking about the game with its creator.
So here we have an interview with Justin Gary, creator of Ascension and founder of Stone Blade Entertainment.
TGN: Tell our readers a bit about your history. Who is Justin Gary? What sort of background do you have in the gaming world?
Justin Gary: Though I have been a gamer my whole life (starting with family games of Monopoly and Uno), I first got into gaming seriously in 1997 when I won the US National Magic: The Gathering Championship. After that, I helped pay my way through college by playing Magic and winning a Pro Tour, Grand Prix, and World Team Championship.
I started designing games in 2004 working on the Vs. System trading card game. I lead designed the Infinite Crisis expansion and eventually shifted from cards to miniatures when I designed the World of Warcraft Miniatures game. After that, I founded Gary Games (now Stone Blade Entertainment) and designed games for several other companies before creating the Ascension: Deckbuilding Game.
TGN: I only found out about deck-building games last year at GenCon when one friend introduced me to Domain and another to Ascension. How did Ascension come to be? What was the process like that you came up with the game? Where did your inspiration come from?
JG: Designing Ascension was a ton of fun. It was the game I made for myself and my friends- never initially intended to be released. Of course, Dominion was a huge inspiration- getting the fun of a TCG into a single boxed game is a great idea and I was instantly hooked. Over time, though, I realized there were several things I didn't like about Dominion (e.g. set up time, the static nature of the available cards, the lack of a cool theme). I set about making my own variation and took inspiration from Magic: the Gathering drafting to create the center row which I felt was much more dynamic and interactive than a static set of cards each game.
After that it was a lot of iteration and trimming out all the unnecessary components to make the game as streamlined as possible. I would work on the game during the day, have my friends come by at night to help playtest, then make changes the next day based on the results and so on until at one point I just decided to take the risk and put out my first self-published game!
TGN: About the game mechanics, several new sets have brought new concepts to the game. There are things like Trophy Monsters and Events and the brand new "Energy" resource that makes each set different from the others. How do you come up with those new elements? Will we be seeing more new resource types or card types (like the Soul Gem cards) in future expansions?
JG: I love coming up with new mechanics for Ascension! There are all kinds of great ideas that had to be cut from the original game in the streamlining process that we now get to add back in along with many more great ideas from my team and from fans that make their way into the game.
We will certainly be adding new elements as well as revisiting popular "old" mechanics with a new twist.
TGN: The "mini-theme-expansions" (like the Rats and Leprechauns) are a great way to alter the game with minimal effort. How did the idea of those come about? Also, what might we see for future versions of those sets?
JG: Small packs were an offshoot of the promo cards we started creating for our Ascension Game Day program. Any store that carries Ascension can run events for free and have them posted at http://ascensiongame.com/events/ and get free Ascension promos.
While designing these promos, we came up with the idea for promos that required some extra cards to work (e.g. the Rat King) and this seemed like really cool design space, so the promo packs were born!
Up until now, you can only get the promo packs on http://ascensiongame.com/product-category/cards/ and at BoardGameGeek but very soon we will have them available in local stores as well.
TGN: Tell us some about the story behind Ascension. In the game, each expansion is a new chapter in the ongoing saga. Will we eventually be getting novels and other such based on the setting? I'm sure many of the players would love to read more about the different factions and the characters within them, seeing them grow and change over time.
JG: The Ascension story has been a lot of fun to create. Each year we tell a different story arc in the two set "block" of games.
Year 1 (Chronicle of the Godslayer and Return of the Fallen) was about the Fallen God Samael who returned from banishment to attempt to conquer the world of Vigil. The other gods feared intervening directly (since their last battle almost destroyed the world) and thus they seek a champion "Godslayer" to fight Samael. Our Gencon tournmanet winner, Aaron, eventually claimed that title.
Year 2 (Storm of Souls and Immortal Heroes) was the story of Kythis, who was first introduced as a promo card and was the keeper of the souls in the land of the dead. With Samael gone, Kythis attempted to rise up and take his place by trapping the souls of heroes using soul gems and using their power to elevate him to godhood. In Immortal Heroes, the Players can free the heroes from these gems and gain their power to help defeat Kythis.
Year 3 has only just begun with Rise of Vigil, and the appearance of the mysterious energy shards that grant a new kind of power to those who use them. Exactly what these shards mean and what new threat will emerge has yet to be revealed…
We would love to tell more of the story of the Ascension universe in comics, novels, etc. but thus far haven't had the time / resources to really get it done. We almost hit the stretch goal to do a graphic novel during our Ascension Online Kickstarter, so we may just run another Kickstarter to get that made next year.
TGN: The artwork for Ascension is very stylistic. Each faction even has a specific font that goes with their flavor text. How much does the artwork play into the design of a card's abilities? Do you get artwork in for a proposed card and then come up with rules for it or vice-versa?
JG: Usually we are about gameplay first at this company, although Eric's art has inspired some designs and much of the world of Ascension.
TGN: What is your favorite card in Ascension? Is there one that you look at and go, "Oh yeah, that's the one."? That when it flips into the center row, you know that you must add it to your deck?
JG: This is a tough question to answer! I love so many cards and it depends on how I feel that day. Rise of Vigil is my favorite Ascension set to date, and I love cards like Ulu, Askara Prince that let you live big dreams when you energize them.
TGN: Any sort of spoilers you can give for the next set for Ascension? Any big fun stuff players can be looking forward to?
JG: I am really excited about Darkness Unleashed (set 6 of Ascension) which is releasing in September. We continue to expand on the energy mechanic introduced in Rise of Vigil, and introduce a new mechanic, which works with energy and allows you to permanently upgrade the cards in your deck. I'll be revealing more details on https://www.facebook.com/AscensionGame soon!
TGN: Anything else you'd like to say to our readers?
JG: Thank you all so much for your support! Starting a game company with so many awesome and talented people has been a dream come true, and there is nothing better than watching players enjoy the games we make! We will continue to work hard on Ascension, Solforge, and the other exciting games we have in the pipeline – if you have a chance, come out and see us at Gencon Indy in August and say hi!
TGN: Our thanks go to Mr. Gary for taking the time to answer our questions. I know I'll be stopping by their booth while at GenCon!
Ascension Card Games Interviews News Stone Blade Entertainment TGN Feature_ TGN Interviews
Stone Blade Entertainment previews first card from Ascension: Darkness Unleashed
Stone Blade Entertainment shows off the first preview card from their next Ascension deck-building game expansion, Darkness Unleashed and lets us know about Transform, a new mechanic for the game.Note
Stone Blade Entertainment shows off the first preview card from their next Ascension deck-building game expansion, Darkness Unleashed and lets us know about Transform, a new mechanic for the game.
Note: Tomorrow we'll have an interview posted up with Justin Gary, head of Stone Blade Entertainment and creator of Ascension.
From the preview:
Hello Ascension fans, and welcome to the first in our series of previews for the upcoming set, Darkness Unleashed. Darkness Unleashed is the expansion to Rise of Vigil and picks up where that set left off, building on the Energize mechanic and giving players all new ways to take advantage of it.
TGN Review: Ascension: Rise of Vigil expansion
Ascension, by Stone Blade Entertainment, has been rather successful as one of the new genre of games, the Deck-Builder. Their most recent expansion, Rise of Vigil, came to me the other day (I was happ
Ascension, by Stone Blade Entertainment, has been rather successful as one of the new genre of games, the Deck-Builder. Their most recent expansion, Rise of Vigil, came to me the other day (I was happy. I did a little dance). So here's my review.
And here we go with Ascension: Rise of Vigil.
Rise of Vigil is the latest expansion for Stone Blade Entertainment's Ascension deck-building game. The set continues the ongoing story of the world of Vigil and the struggle of good versus evil, the players picking up the mantle of heroes who must recruit others and acquire powerful constructs in order to defeat the monsters that threaten the populace.
While Rise of Vigil is an expansion to Ascension, it can also be played alone (just like all the Ascension expansions). Everything you need to play is included inside, including Honor tokens and a game board with new artwork on it from the previous sets. The "starter deck" cards as well as Heavy Infantry and Mystics also have new art, which is a rather nice touch.
Ascension is a deck-building game, a relatively new genre of games where players start out with a small, basic deck of cards and use them to buy other, more powerful cards to add to their deck. Other examples include Dominion and the Marvel and DC Deck-building games.
To get into a brief overview (before I dive into what's new in Rise of Vigil), players start out with an 11 card deck that contains 8 Apprentice cards, 2 Militia cards and 1 Energy Shard (the energy shard is new. More on it in a bit.). From that deck, players draw 5 cards to make their hand. In the center of the board are 6 cards drawn from a separate, communal deck. Players use their Apprentice and Militia cards to purchase and defeat cards from that center row. Heroes and Constructs purchased that way go into the player's Discard pile. Defeated Monsters are banished to the Void, never to return. A player can play all the cards they have in their hand every turn (though they don't have to if they don't want to... but that's a really rare occasion where that happens) and will always draw a new hand of 5 at the end of their turn. When they have no more cards to draw, they shuffle their discard pile and use it as a new draw pile. This way, heroes and constructs that are purchased into the deck get refreshed back into the draw deck and can then be used on subsequent turns.
Heroes and Constructs are worth a certain amount of Honor (printed on the card) and when you kill monsters, the player gains a certain amount of Honor tokens from the Honor Pool. When the Honor Pool is emptied completely, players total up the number of tokens they've gained plus the amount of honor their deck is worth. The player with the highest total wins. An average game takes about half an hour, but you can lengthen or shorten that by having more or less Honor in the starting Honor Pool.
Now, on to the new things about Rise of Vigil. There are two and the first is helped by the second. Those are Energy and Treasure.
Energy is a new resource type (the other two being Runes and Power). But unlike those, that you gain and spend during your turn (for example, if you have 4 Runes and you buy a hero worth 3, then you only have 1 Rune left to purchase other items, which there's not a lot of), Energy is more seen as a threshold. If you play cards to gain energy, then further cards you play that have an Energize ability that requires the same or less power than you've played trigger those abilities, no matter how many you have (for example, if you've gained 3 Energy during your turn, then any Energize 1, 2 or 3 abilities will trigger, no matter how many of those you play). It's a little like the Unite ability that some Lifebound heroes have in other sets. Though while Unite is retroactive, if you play a card with Energize 3 and don't have 3 Energy when you play it, you won't get that bonus, even if you gain 3 or more Energy later in the turn. The threshold is checked at the time you play the card.
The other new mechanic from this set is Treasure. Treasure cards are shuffled into the center deck at the start of the game. When one is flipped into the center row, you continue to flip cards until a non-treasure card ends up on top. When a player acquires or defeats the card on top, they get all the treasure that's underneath. From there, Treasure cards go into a player's deck and are played just like heroes. The only current Treasure card is the Energy Shard (which each player gets one in their starting deck as well). Energy Shard gives 1 Energy to the player and also lets them draw a card from their deck. This is the main way that players will acquire Energy during the game (though some heroes and constructs also give energy, as well as a couple trophy monsters). Treasure can make the choices of which card you buy/defeat in the center row more difficult. Do you go for the card that might mesh with your deck more as you've built it or do you grab the one with a couple Energy Shards under it? Do you kill the monster that's worth more Honor now or get the one with some Treasure cards they're protecting? Treasure adds another layer of strategy and planning to the game as you play it.
The expansion comes with a lot more Energy Shard cards than they recommend you play with a single expansion. This is rather nice, since as an expansion, you can play Rise of Vigil with any of the other Ascension sets. The reason for the extra Treasure cards is to make sure they don't get too diluted in the center deck. This is the same sort of forethought put into having extra "New Event" cards in a previous expansion and shows that Stone Blade Entertainment really does put design time and effort into their products.
As with any card game, the shuffle can have a lot to do with the way the game goes (much like die rolls in miniatures games). This can be mitigated by the strategy players utilize and the way they build their deck. But sometimes you just end up short the one resource point you need in order to get the stuff you want. These things happen. The Energy mechanic is interesting, though I do wonder how it works out in games where players have combined several sets together. Even with the increase in Energy Shards, the overall number of cards that benefit from Energy will be less, meaning those Energy Shards may just end up being extra cards in one's deck.
I have a confession to make, though. Since I was first introduced to Ascension by my good friend, Shavnir, at GenCon last year, it has been my favorite game.
Not just my favorite deck-building game or my favorite board game (which I consider deck-building games more categorized with, rather than card games), but just my favorite game. I like it more than my favorite minis game and favorite card game. There would be nights at my LGS that I'd bring up my Ascension set and we'd play literally a dozen games over the course of the evening. Ascension is super easy to learn, it's quick to play and resetting after a game takes mere minutes. Each game is different because you never know what's going to show up in the center row to buy/fight. A good player learns strategy by having a good memory of what they've put into their deck and what will help grow it the most, synergizing with their current cards.
The new set adds another dimension to Ascension. Energy and Treasure add more depth to the overall game and can make what were originally "no brainer" decisions about what to do on your turn a little harder. I eagerly look forward to playing more with this set and seeing what Stone Blade Entertainment comes out with next.
And there we have it. What do you guys think of Ascension? How about the latest set? Do you have a favorite deck-building game? Let us hear about it.
Ascension Card Games News Reviews Stone Blade Entertainment TGN Feature_ TGN Reviews
Play Unplugged Review – Ascension: Rise of Vigil
Play Unplugged unboxed Rise of Vigil before. Now they're giving you the full review.And I still need to pick up that expansion...From the review:Deck building games continue to be massively popular am
Play Unplugged unboxed Rise of Vigil before. Now they're giving you the full review.
And I still need to pick up that expansion...
From the review:
Deck building games continue to be massively popular among tabletop gaming enthusiasts, and one that has ascended to the top of the genre is Ascension. Designed by card game veteran Justin Gary, Ascension debuted with Chronicle of the Godslayer. Sporting easy to learn, but deeply strategic game play, along with Eric Sabee's unique and attractive artwork, the Ascension franchise of games has continued to grow, and Rise of Vigil is the fifth game in the series.
Play Unplugged Unboxing – Ascension: Rise of Vigil
Play Unplugged unboxes the latest expansion for the Ascension deck-building game by taking a look at Rise of Vigil.I need to get a copy of that sometime soon.From the article:Those of you vigilantly f
Play Unplugged unboxes the latest expansion for the Ascension deck-building game by taking a look at Rise of Vigil.
I need to get a copy of that sometime soon.
Those of you vigilantly following Stone Blade Entertainment know that a new expansion has been released for the popular Ascension deck-building game. Enrico unboxes Ascension: Rise of Vigil to give us a glimpse at all of that awesome Eric Sabee card art.
Ascension Card Games News Play Unplugged Stone Blade Entertainment Unboxing
Stone Blade Entertainment Launches Fourth Ascension Expansion
Stone Blade Entertainment has released their latest expansion for the Ascension deck-building game (personally, one of my top 3 favorite games right now).From the announcement:Stone Blade Entertainmen
Stone Blade Entertainment has released their latest expansion for the Ascension deck-building game (personally, one of my top 3 favorite games right now).
From the announcement:
Stone Blade Entertainment, the gaming company behind popular board game and iOS game, Ascension: Chronicle of the Godslayer and upcoming Digital Collectable Game (DCG), SolForge, today announces the fifth release in the Ascension franchise, Ascension: Rise of Vigil.
Playable as a standalone one to four player game, Ascension: Rise of Vigil can also be combined with other Ascension games to explore the world of Vigil with up to six players.
"We're thrilled to be releasing the fifth edition into the Ascension world and are very humbled about how well Ascension has been received since its launch at Gen Con in 2010," said Stone Blade Entertainment founder and CEO, Justin Gary.
Stone Blade Entertainment's newest expansion, Ascension: Rise of Vigil, features an entirely new resource called Energy. Unlike the other resources in Ascension, Runes and Power, Energy is not spent to acquire or defeat cards. Instead, select cards have Energize abilities that turn on when the player reaches a certain Energy threshold. In addition, Ascension: Rise of Vigil also introduces Treasure cards, which provide free bonuses to players when they acquire or defeat cards in the center row.
Gary Games Rebrands as Stone Blade Entertainment and new Ascension Holiday mini-set
Gary Games will no longer be Gary Games, but will now be Stone Blade Entertainment.Also, there's a new Ascension mini-set available over on their website.From the announcement (about the name change)
Gary Games will no longer be Gary Games, but will now be Stone Blade Entertainment.
Also, there's a new Ascension mini-set available over on their website.
From the announcement (about the name change) :
Gary Games, a top industry gaming company, today unveiled the launch of its new name and brand identity, Stone Blade Entertainment. Effective today, the new name represents Gary Games' commitment to creating and publishing quality entertainment properties for dedicated fans and newcomers alike.
"Gary Games was founded with the goal of gathering a group of inspiring people to make awesome games." said Stone Blade Entertainment CEO and founder, Justin Gary "Changing our name to Stone Blade Entertainment aligns with this vision, because now our name will be awesome too."
The new Stone Blade Entertainment identity recognizes the growth of the company and its commitment to providing fans with the quality entertainment products they have come to expect. The rollout of this new brand will coincide with the re-launch of company websites including the Ascension franchise and the upcoming Digital Collectable Game (DCG), SolForge.
Stone Blade Entertainment products will continue to feature high quality artwork and superior game design and development. Current tabletop and digital iOS games include Ascension: Chronicle of the Godslayer and its expansions, Ascension: Return of the Fallen, Ascension: Storm of Souls and Ascension: Immortal Heroes (table top).
© 2023 BV Software | RSS


text:
Q: Combine Ionic `onHold` and Angularjs `ng-click` to select element In my current ionic App, I have some box that I want to select them exactly in the form of select chat in Telegram, That means:
1. At first I start select box by OnHold gesture in ionic,
    This work correctly.
2. After that I want to select or deselect box by click on each of them, This is not working
There is JSFiddle
HTML

<ion-content>

box 1

box 2

box 3

</ion-content>

JS
var app = angular.module('app', ['ionic']);
app.directive("selectBox", ["$ionicGesture", "$rootScope",
  function($ionicGesture, $rootScope) {
    return {
      scope: {},
      restrict: "A",
      link: function(scope, elem, attrs) {

          // onHold => start select box by `onHold` => working good
          $ionicGesture.on('hold', function() {
            elem.addClass("selected");
            $rootScope.startSelect = true; // to enable select box by click
          }, elem);

          // after start select box in `onHold` gesture =>
          // select box by click => not working
          if ($rootScope.startSelect) {
            elem.on("click", function() {
              if (elem.hasClass('selected')) {
                elem.removeClass("selected");
              } else {
                elem.addClass("selected");
              }
            });
          }

        } // link function

    } // return
  }
]); // directive

app.controller('MainCtrl', ["$scope", "$rootScope",
  function($scope, $rootScope) {
        $rootScope.startSelect = false;
  }
]);

CSS
.box {
  padding: 10px;
  margin: 15px;
  background: #FFF;
  width: 200px;
  margin: 15px auto;
}

.selected {
  background: red;
  color: #FFF;
}

Now, How to do this? Thanks in advance

A: From AngularJS documentation:

Directives that want to modify the DOM typically use the link option to register DOM listeners as well as update the DOM. It is executed after the template has been cloned and is where directive logic will be put.

Therefore, link is executed only once at the beginning. And so is the part where you check this: if ($rootScope.startSelect) {...}. You'll have to check if this value is true inside another listener for it to be executed every time. You can use tap gesture, for example:
$ionicGesture.on('tap', function() {
  if ($rootScope.startSelect) {
    if (elem.hasClass('selected')) {
      elem.removeClass('selected');
    } else {
      elem.addClass('selected');
    }
  }
}, elem);

Notice that $rootScope.selected will remain true after the first hold event, so taping will act as a select too. Don't know if this is the functionality you look for.
Here's an updated fiddle with your example: http://jsfiddle.net/browomk2/2/

redpajama_set_name: RedPajamaStackExchange


Local community members were honored Wednesday by the Yampa Valley Sustainability Council for their contributions to sustainability. Pictured are, from left, John Spezia, Michele Miller, Emilie Rogers, Karen Schulman, Jason Landers, Kelly Landers and Bob Keenan. Not pictured is a representative from The Clark Store.
Steamboat Springs — After eight years of advocating against litter, Karen "Litter Queen" Schulman admits coming up with solutions sometimes makes her feel like a crawling little turtle.
It is an ongoing effort, she said, but the anti-litter cause still has energy.
"We have made some progress, and we have to continue," Schulman said.
Schulman was one of several people honored Wednesday during the Yampa Valley Sustainability Council's annual awards. She received the Unsung Hero Award during a lunch meeting at Centennial Hall.
"It's important to take a moment and reflect on what's been accomplished," Steamboat Springs City Council member Kenny Reisman said at the meeting.
John Spezia, who moved to Steamboat in 1975, was honored with the Lifetime Achievement Award.
Sustainability Council Executive Director Sarah Jones said Spezia has been a critical part of everything the Sustainability Council has done throughout the years, and he worked extensively on the Vision 2030 long-term community planning project.
"You name it, this guy has been involved," Jones said.
After accepting the award, Spezia said that while some people get recognized for their achievements, it is important to look back on past achievements.
Creekside Cafe & Grill received the Sustainable Local Business Award. It was accepted by owners Kelly and Jason Landers. In addition to recycling and composting, the business supports local producers of beef, pork and produce.
"I believe you were the first restaurant to go zero waste after the (Steamboat) Ski Area," Sustainability Council Program and Marketing Director Andy Kennedy said.
The Green Award for Government went to the city of Steamboat's Senior City Planner Bob Keenan. In addition to leading the city's green team, he has worked on the green building program and spearheaded local legislation that allowed residents to raise chickens in their yards.
Jones said Keenan has been dedicated to sustainability despite the challenges he faced with minimal funding.
"He kind of just persevered," Jones said.
The Clark Store in North Routt County was named the Outstanding Recycler. Resident Kelly Subr worked with The Clark Store to establish a self-funded recycling program that utilizes two recycling dumpsters outside the business.
"Offering recycling in North Routt has been a longstanding goal for Yampa Valley Recycles," program administrator Emilie Rogers said.
It is not uncommon to see Soda Creek Elementary School teachers and parents sorting through the trash during lunch as part of the school's initiative to be zero waste. The school also has an active green team, and for this reason, Principal Michele Miller accepted the Sustainable Educator Award.
"The Soda Creek community is an inspiration for our district," Rogers said.
Routt County Director of Environmental Health Mike Zopf presented a surprise award to Rogers for being an essential part of the recycling efforts in the Yampa Valley.
"She goes well beyond what's asked of her, what's required of her," Zopf said.


text:
What we learned from Week 8 in the SEC
By Chase Goodbread
College Football 24/7 writer
CFB Social: Cardale Jones gets scare, Urban Meyer photobombs
Is SDSU TE Dallas Goedert NFL's next matchup nightmare?
Here are our top takeaways from Week 8 in the SEC:
Best of Week 8
Check out the top images from the eighth weekend of college football play.
1. Clowning Richardson
The much-criticized Jadeveon Clowney made mincemeat of Tennessee's star left tackle Antonio Richardson on Saturday, and NFL.com's College Football 24/7 kept as close a track of the matchup as you'll find anywhere. Once again, Clowney failed to deliver a sack, but his constant presence in the UT backfield delivered his best performance of the season. Sacks? None. Impact? Immeasurable.
2. Catching clinic
Exciting freshman receiver Marquez North of Tennessee made a spectacular catch against South Carolina in the Vols' 23-21 home upset of the Gamecocks, but based on whispers coming off the UT practice field, it won't be his last.
3. Stake through the Heart of Dixie
Be glad, Troy, be very, very glad, that Texas A&M is not on your schedule. South Alabama? Jacksonville State? You count your blessings, too. Because apparently, Aggies receiver Mike Evans can't play a team from Alabama without rolling up more than 250 yards. Then again, maybe you want a piece of A&M after all. Because Evans hasn't won one of those games, either.
4. Wear and tear
Johnny Manziel, for the second consecutive week, briefly came out of a game with an injury, only to return to the lineup before the game was over. Last week, it was a knee injury against Ole Miss, and this week, a shoulder injury against Auburn. In both cases, Manziel played well after the injury, although on Saturday against Auburn, he was noticeably wincing in pain after returning.
5. Back to school
Wondering who might be a top left tackle prospect for the 2015 NFL Draft? Here's a good place to start.
6. Targeting times three
Three targeting calls in the three early SEC games Saturday resulted in ejections that were upheld by the replay booth, and all three hampered the teams that eventually lost. This week's zebra victims: Georgia's Ray Drew, South Carolina's Kadetrix Marcus and Florida's Cody Riggs.
7. Sack master -- sometimes
Missouri's Michael Sam delivered his third three-sack game of the season on Saturday against a Florida offensive line that struggled mightily in pass protection. Call it a hat trick of hat tricks. Oddly enough, however, Sam doesn't have any sacks in any other games this season.
8. Off his Metts
Would the real Zach Mettenberger please stand up? The LSU quarterback, after a stellar first half to the season, looked a lot more like the Mettenberger of early 2012 Saturday night in a loss to Ole Miss. Enough to cost him draft status? Given his consistency all season up to this point, probably not. But against a Rebels defense that entered the game tattered by injuries, it wasn't a night to remember for Mettenberger.
9. Back in the saddle
Alabama safety Ha Ha Clinton-Dix got a little more playing time than he expected Saturday night, and ended up making his first pick of the season in front of scouts from at least two NFL clubs. So which clubs were on hand to watch the star junior? Come inside.
10. Moncrief makes good
Donte Moncrief, one of the nation's top junior receivers, caught five passes for 107 yards for Ole Miss Saturday to help lead a 27-24 upset win. It was just the second time this season that Moncrief has crossed the 100-yard mark, something he did with more regularity as a sophomore. Still, the big game came at the biggest time for the Rebels, who earned their first true signature SEC win over Hugh Freeze.
Follow Chase Goodbread on Twitter @ChaseGoodbread.


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text:
Home/Entertainment/BBNaija7: Meet the two girlfriend of Hermes Iyela
BBNaija7: Meet the two girlfriend of Hermes Iyela
Hermes Iyela on Sunday, joined the other 12 housemates who will be revealed on the Big Brother Naija Season 7 show called "Level Up".
The housemate of the new one who comes from Delta state claimed that he's close to two women who know each other.
Hermes has said that he's bringing enthusiasm, originality and everything else that goes with him to the show.
A look at his Instagram page will reveal the fact that Hermes has also been spotted as a model. He is followed by a few Nigerian stars like Nkechi Blessing and Kaffy. He also collaborated with Nigerians the music industry giant, Burna Boy.
Nigerians have also taken the initiative to search for images that show the pair of women who are close to Hermes in which are aware of their respective positions.
bbnaija7: entertainment girlfriend hermes iyela meet the two
Portable says Obi Cubana just signed him as brand ambassador in a deal worth N50million
Kizz Daniel arrested in Tanzania for not performing at his concert (Video)
Myvipmodels.ch, a Talent Agency in Switzerland Supporting Bright Talents around the World in the Quest For Superstardom
Ayra Starr Lambasts Troll That Slut-shamed Her On Twitter
Rapper CDQ laments about the rising cost of living without a rise in minimum wage


text:
Q: Cómo hago para que no sobrepase el header Estoy creando unas imágenes escalables, pero cuando subo la página y posiciono el puntero el escalable sobrepasa el header y no quiero eso.
Les muestro el CSS q tengo, el HTML solo es un section, article e img, nada más; donde está el trabajo es en el CSS:

* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

body {
  font-family: 'Open sans';
  background: #E8E8E8;
}

header {
  position: fixed;
  width: 100%;
  height: auto;
  top: 0%;
  left: 0%;
  padding: 1%;
  background: #21618c;
  z-index: 100px;
}

header #button-menu {
  font-size: 25px;
  color: #fff;
  cursor: pointer;
}

.navegacion {
  position: absolute;
  top: 100%;
  left: 0;
  width: 0%;
  height: 100vh;
  background: rgba(0, 0, 0, .0);
}

.navegacion ul {
  width: 320px;
  height: 100%;
  background: #fff;
  list-style: none;
  position: absolute;
  top: 0;
  left: -320px;
  transition: left .3s;
}

.navegacion .menu li.title-menu {
  padding: 20px;
  background: #5F6F81;
  color: #fff;
  text-align: center;
  font-size: 22px;
}

.navegacion .menu a {
  display: block;
  padding: 20px;
  border-bottom: 1px solid #C6D0DA;
  font-size: 22px;
  font-weight: 200;
  text-decoration: none;
  color: #575D69;
}

.navegacion .menu a:hover {
  background: #798DA3;
  color: #fff;
}

.navegacion .menu li span.icon-menu {
  margin-right: 12px;
}

.navegacion .menu .item-submenu>a::after {
  font: normal normal normal 14px/1 FontAwesome;
  font-size: inherit;
  text-rendering: auto;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  content: '\f105';
  float: right;
  color: #C5C5C5;
}

/* Submenu ============*/

.navegacion .submenu li.title-menu {
  background: #fff;
  color: #575D69;
}

.navegacion .submenu li.go-back {
  padding: 10px 20px;
  background: #5F6F81;
  color: #fff;
  font-size: 18px;
  cursor: pointer;
}

.navegacion .submenu li.go-back::before {
  font: normal normal normal 14px/1 FontAwesome;
  font-size: inherit;
  text-rendering: auto;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  content: '\f0d9';
  margin-right: 10px;
}

@media screen and (max-width: 320px) {
  .navegacion ul {
    width: 100%;
  }
}

/* ============================   Footer ===========================*/

footer {
  position: -webkit-sticky;
  position: absolute;
  width: 100%;
  margin-bottom: 0%;
  background: #21618c;
  padding: 15px;
  text-align: center;
  color: #fff;
}

/*  %%%%%%%%%   Contenido   %%%%%%%%%   */

#article img {
  margin-top: 3%;
  width: 11%;
  margin-bottom: 3%;
  height: auto;
  margin-left: 5%;
  cursor: pointer;
  -webkit-transition-duration: 0.5s;
  /* Safari */
  transition-duration: 0.5s;
  box-shadow: 0 12px 16px 0 rgba(0, 0, 0, 0.24), 0 17px 50px 0 rgba(0, 0, 0, 0.19);
}

#article img:hover {
  z-index: -1;
  transform: scale(3.2, 3.2);
  box-shadow: 0 12px 16px 0 rgba(0, 0, 0, 0.24), 0 17px 50px 0 rgba(0, 0, 0, 0.19);
}

/*  %%%%%%%%%%  menu lateral  %%%%%%%%%%  */

#menu {
  display: block;
  width: 10%;
  height: 60vh;
  float: left;
  margin-top: 1%;
  margin-left: 5%;
  background: white;
  text-decoration: none;
}

#menu ul li a {
  display: block;
  text-align: center;
  margin-top: 10%;
  margin-bottom: 5%;
  width: 100%;
  height: auto;
  text-decoration: none;
  font-size: 3vh;
  color: #fff;
}

#menu h2 {
  font-size: 3vh;
  display: block;
  margin-top: 20%;
  text-align: center;
}

#menu ul {
  list-style: none;
}

#menu ul li {
  display: block;
  border: none;
  width: 90%;
  background: #21618c;
  padding: 1%;
  border-radius: 5px;
  margin: 10% 5%;
  margin-bottom: 5%;
  color: black;
  margin-top: 10%;
  -webkit-transition-duration: 0.4s;
  /* Safari */
  transition-duration: 0.4s;
}

#menu ul li:hover {
  box-shadow: 0 12px 16px 0 rgba(0, 0, 0, 0.24), 0 17px 50px 0 rgba(0, 0, 0, 0.19);
}

#menu ul #logolateral {
  display: block;
  margin-top: 2%;
  margin-left: 5%;
  width: 90%;
}

#buscar {
  display: inline-flex;
  margin-top: 7%;
  margin-left: 20%;
  border-radius: 5px;
  border: none;
  padding: 1%;
  outline: none;
  width: 75%;
  height: auto;
}
<meta charset="iso-8859-1"/>
<meta charset="UTF-8"/>
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"/>

<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" />
<link href="https://fonts.googleapis.com/css?family=Josefin+Slab" rel="stylesheet">

Bienvenido

Inicio

        Unidad 1

Unidad 1

Atras

Plataformas Web

Estructura Web

Internet de las cosas

Servidores Web

Maquetacion

        Unidad 2

Unidad 2

Atras

Contacto

Encuesta

PDF

Login

Registro

        Unidad 3

Unidad 3

Atras

Paginas en construcion

        Unidad 4

Unidad 4

Atras

Paginas en construcion

        Unidad 5

Unidad 5

Atras

Paginas en construcion

        Tienda

  <input id="buscar" type="text" placeholder="Buscar">

Adidas

Nike

Puma

Derechos reservados

A: el CSS del header tiene definido el z-index en pixeles. Ese índice (index) va sin unidades de medida, así:
z-index: 99999;