DATA. THE BIGGER THE PLATE, THE MORE YOU CAN EAT!
Isn't exponential growth a wonderful thing?
I'm not claiming exclusivity on the view that a collective is cumulatively worth more than the sum of its individual parts. But it is an industry truism that as businesses add to the depth of their client base, so everyone in the 'family' benefits from the deeper analysis that is possible as a consequence. For me, it has rarely been more apparent than it is now.
As a student way back in the dark ages, my focus was always around quantative analysis and the benefits of using the results to develop messaging and to manage personal relationships. I wanted to know how it could help develop relationships and customer understanding and ultimately drive sales. My first degree at Yale University, covered detailed textual analysis and since obtaining my first degree in 1988, I've been involved with it ever since. Eventually, the inception of Sports Alliance became a natural step and driving content and ultimately sales through data analysis is what it's all about.
Now, with graduation nothing but a distant, black and white memory, a decade of Sports Alliance activity has created a model of exponential benefit that is becoming ever-more obvious. As we work with our existing clients, we do so in a manner that, hopefully creates interest from elsewhere. When that interest develops into new business, as it has with Port Vale, Peterborough and Hampshire CCC, the picture that all of us are looking at becomes ever clearer and enjoys an increased depth. And so the cycle goes on and naturally, here I am writing blogs about it!
At football clubs, data management at this time of year focuses very strongly on season ticket renewal.
I'm extremely excited about the work we're doing with Queens Park Rangers at the moment. I'm not defaming an important client when I state the obvious and say it hasn't been the best of seasons at Loftus Road, but the work being done in preparation for next year is certainly Premier League stuff in my book.
We've been working with QPR on a campaign which went live on Friday (10th May 2015) and the immediate response rates for the renewal process reflected tremendous pick up and sales which surpassed the initial numbers from the club's recent promotion season. The on-line campaign focuses on a personal web page for EVERY supporter who engages. It provides an end-to-end messaging process that is completely dynamic during the supporter journey.
The profiling that enables QPR to market in this way, begins at the moment of ANY initial purchase and the information gathering creates that moment when the whole marketing message is turned on its head. It no longer becomes a case of selling "what we need to get rid of" but marketing "what we know is expected".
On a more general basis, the initial purchasing information that let's club's begin the profiling process is the first step towards longer-term opportunities too. Effectively, once a supporter is on the road of a purchase he or she is also on the road to membership, loyalty and 'belonging.' And when you start to create a community of people, that's when you can present individual match opportunities and, in time, increase the propensity of them becoming members or season ticket holders. risk banding also allows you to shape messaging accordingly and yes, the list of possibilities is almost endless.
The work with QPR is the latest move on the work we've done with the likes of Tottenham on Single Sign On and with Aston Villa on maximising the human element of outbound calling. In Villa's case, for example, the tele-sales plan was a very successful tool within their own strategy which is why it's being used again for next season's sales process.
This blog was originally written and distributed on behalf of client, Sports Alliance and its M.D. Anthony Khan.
Anthony Khan, BA, MBA, was one of the key pioneers of Sports Alliance and its singular approach to data analysis and utilisation. He studied at Yale University in Connecticut between 1984 and 1988 and with one of the world's foremost business schools, INSEAD.in 1992. He is married with three children and regularly uses his academic skills domestically to assist with GCSE prep work.


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Урича́нка — річка в Україні, в межах Сколівського району Львівської області. Ліва притока Стрию (басейн Дністра).

Опис
Довжина річки приблизно 9 км. Висота витоку над рівнем моря — 650 м, висота гирла — 423 м, падіння річки — 227 м, похил річки — 25,23 м/км. Формується з багатьох безіменних струмків.

Розташування
Бере початок у лісовому масиві національного парку «Сколівські Бескиди», біля підніжжя вершини Вершище. Тече переважно на південний схід через села Урич та Підгородці. Біля південно-східної околиці села Підгородці падає в річку Стрий, праву притоку Дністра.

Річку перетинає в багатьох місцях автомобільна дорога .

Примітки

Малі річки України
Річки Львівської області
Річки Сколівського району
Притоки Стрию
Статті про річки Львівської області без зображення в картці

redpajama_set_name: RedPajamaWikipedia


Norwegian duo Deaf Center still consists of Erik K Skodvin (see too: his alter-ego Svarte Greiner or his superb label Miasmah) and Otto A Totland (Nest). They were once described by Humo as 'the Scandinavian cousins of Boards of Canada'. Ever since their magical debut 'Pale Ravine', from 2005, they are considered to be an established name in the world of post-classical electronic drone-music. After taking a few years off, Deaf Center released a new album 'Low Distance'!
Please find all info HERE!


Join us after the 11:00 service for a bite to eat, hamburger or hot dog and have some fun with your Holy Cross Family.
Open house for the Preschool Lake Mary Campus today from noon to 1PM.
Meet our Thrivent representative, Katie DeWitt, today in the courtyard between services. She is ready to discuss Thrivent Action Teams , Thrivent Choice and the many programs and benefits associated with Thrivent.
Opening day of ticket sales, TODAY! For this one day only, you can purchase your ticket for all-you-can eat crawfish and shrimp for only $15–after that the tickets will go up to $25. Students will be selling tickets out in the courtyard. The proceeds from this event help to offset the cost of our high school mission trip, where we will be doing home repair in North Carolina for those with physical and/or financial limitations. We're blessed to have 40 people going this year, and without your support, many of these students would not be able to participate in this service opportunity.
Remembering Red – a Tribute to Red Skelton, April 15th at 7PM, takes you back to a time when things were a little less stressful. Lutheran Haven is offering something new, top notch professional entertainers that perform tribute acts from the past. Tickets are $20 and be purchased online at allengang.com or from Diane Leining at Lutheran Haven – cash or checks only. Questions? Call Diane Leining 407-706-1294.


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SaltSnap-A Youth, Lifestyle, and Entertainment Magazine > Entertainment > Moon Knight: Oscar Isaac Promises A Serious Mental Health Aspect
Moon Knight: Oscar Isaac Promises A Serious Mental Health Aspect
Posted by By Anushka nayyar 3 Min Read March 11, 2022
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In the Moon Knight mental health aspect will be taken seriously, according to Oscar Isaac. He believes the creative team's task was to put a lens on it. Isaac will play Steven Grant, a mild-mannered gift shop employee who suffers from a sleep condition. Also, blackouts as well in the new Marvel Cinematic Universe series.
Steven, on the other hand, begins to recall a previous existence and his true identity as Marc Spector, a mercenary with dissociative identity disorder who has become a conduit for the Egyptian moon deity Khonshu and a stumbling block for cult leader Arthur Harrow.
Along with Isaac, the Moon Knight cast includes Ethan Hawke as Harrow, May Calamawy as Layla El-Faouly. Moreover, a woman from Marc's past, Gaspard Ulliel as Midnight Man, and F. Murray Abraham as Khonshu's voice.
The MCU series is directed by Mohamed Diab and includes independent sci-fi/horror genre pair Justin Benson and Aaron Moorhead. Moreover, The Umbrella Academy developer and future Mortal Kombat 2 scribe Jeremy Slater. As the premiere of Moon Knight approaches, those behind the series are revealing new details about what's to come.
Check out a snippet from Moon Knight here!
From the Oscar-winning One Flew Over the Cuckoo's Nest to the critically panned Me, Myself & Irene, the investigation of mental health in film and television has been a difficult story to construct. Throughout the production of Moon Knight, both Isaac and Marvel Studios president Kevin Feige have stated that the show will adequately address Marc's dissociative personality problem.
Check out these famous ads by Shah Rukh Khan!
General audiences were both excited and apprehensive about whether a superhero programme could appropriately approach this topic. Also, if it would mischaracterize it in an attempt to keep them captivated with a more compelling tale than most other titles.
Isaac's assurance that Moon Knight is paying attention to the character's mental health should allay some of these fears. The trailers for the series so far have hinted at a thorough examination of Marc's DID. Moreover, notably the depiction of a variety of his identities and the extended screen time they appear to be getting.
Moreover, when Moon Knight arrives on Disney+ on March 30, only time will tell how people react to this element.
Also, don't forget to follow us on Instagram!
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Tags: Blog Blogger Blogging Entertainment
Anushka nayyar March 11, 2022
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redpajama_set_name: RedPajamaCommonCrawl


The music game genre completely died out a few years ago with the over saturation of Guitar Hero and Rock Band games, for many we questioned whether we would ever see the resurgence of the music game genre again. For PC gamers who sought hard enough found Audiosurf and Audiosurf 2 on Steam but despite it's ability to use any song on your PC to play, it didn't quite fill the void.
Last year both Harmonix and Activision announced that they would be reviving the music game genre with Rock Band 4 and Guitar Hero Live respectively; but Harmonix had another trick up their sleeve.
In 2001 Harmonix released a little known music game called Frequency, it featured no plastic instruments, just the input of your PS2 controller and some quick fingers. Two years later they released a slightly more successful sequel called Amplitude but it still didn't attract enough attention to get excited about. These games went on to be cult classics and for a long time many thought the series would never see the light of day again, thank God for Kickstarter.
2016's Amplitude is the result of a successful Kickstarter campaign to revive the series and give music game fans a new experience that didn't require shelling out £60+ for plastic controllers. Instead Amplitude is a PSN game that costs just £15 and uses the shoulder buttons of your Dualshock controller to play.
The songs various instruments appear on a track, similar to what you would expect from a Rock Band game, but only have 3 types on note on the track (corresponding to L1, R1 and R2). To play Amplitude you must complete a chain on one instrument then jump to another instrument track and play the notes on there, after a short amount of time the track will disintegrate and you can jump to another without having to worry about hitting the notes on that track.
To hear the instruments simultaneously and therefore hear the song as it's intended it's a game of strategy and memory, working out which tracks need to be played first and which songs can wait a little longer before the instrument will fade out.
Depending on the song you'll have around 5-6 instrument tracks to juggle, so keeping the full audio track going proves an extremely difficult task, but an immensely rewarding one if you can keep your combo up and manage your track jumping well. To help you can unlock powers to aid you in clearing tracks or slowing down time to help you hit complex clusters of notes easier.
Despite this Amplitude is a very difficult game, after having played on the 2nd easiest difficulty setting (Intermediate) for the whole campaign and struggling throughout I gave the next difficulty a try and was ashamed at how badly I screwed up. However this steep difficulty curve, much like Dark Souls, isn't frustrating but actually rather rewarding and addictive.
Unfortunately the song list is Amplitudes Achilles heel which for a music game is a pretty important part of the game. For fans of electronic and dubstep music, you're catered for up to the eyeballs with a game that was pretty much designed for you, but for everyone else you'll find nothing to satisfy you. No rock, no pop, no country (not that anyone is missing that), just straight up electro and dubstep. The majority of the tracks are created by Harmonix themselves and as a fan of electro music they are pretty damn good. This combined with the complex gameplay provides one of the best music game experiences I have had since DJ Hero.
The other big problem is that there aren't many songs available, 15 for the campaign and around 15 more unlockable songs for Quickplay. Not to mention that after playing for a few songs they kind of blur together a little because some sound quite similar. There are standout songs for sure, I'll probably get hold of them and put them on my iTunes but it's unfortunate the song list is so small in this, here's hoping there's more released through DLC.
The games graphical standard on the PS4 is gorgeous. Similar in style to Audiosurf, the tracks weave around interesting backgrounds that light up and react to how well you are plaing. Modelled around a human brain, you can see electricity pulsing through synapses and nerve endings responding to the music. It's extremely beautiful to look at and I often found times when I wasn't worrying about hitting notes to just stare at what was happening around me.
The ships are intricately detailed with several variants available. None of them have any particular benefit but you may as well look cool whilst playing the game. They all look like a cross between a pod racer from Star Wars Episode I and something out of Tron, almost alien in design and held together by light.
The sound, is as you would expect from a music game, superb. That's really all there is to say on that.
Amplitude also has a story to it. It's also a really really interesting one, but unfortunately it's kind of in the background with only a few short lines of dialogue before songs to give you any idea as to what's actually going on.
It appears that Amplitude is an experimental medical program that is designed to bring people out of a coma by stimulating their brain with music in an attempt to reactivate it. You're journey is through the brain of a woman known as Sarah and besides hearing a few unknown voices giving you an update on her condition you know little else. But when failure of a song means giving Sarah irreversible brain damage you kind of begin to have an incentive to not fail beyond just having a crappy score at the end.
It would have been nice to see this fleshed out more as it certainly gives Amplitude another layer of complexity that many of the music game rivals simply can't compete with.
So is Amplitude worth your time? If you like electronic or dubstep music then absolutely, if not and you're willing to give it a try then sure go for it, but if you can't stand the stuff then steer well clear. It's a shame because Amplitude is such a fantastic game, from the way it's complex gameplay is designed to the beautiful graphics and intriguing story. A lot of thought and love has gone into this game and I'm proud to be a part of helping it see the light of day through Kickstarter.
Here's hoping DLC song packs get released for it and perhaps even a new sequel a few years down the line!