2000-02-03 First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=25484053&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=US5857911(A) "Global patent litigation dataset" by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Methods and apparatus (systems) are set forth for enabling bingo (and similar games of chance, referred to hereinafter collectively as "bingo") to be played in real time at locations which are remote (geographically separated in a physical sense) from the location where the numbers (or more generally symbols) used to play a bingo type of game are being selected. The disclosed methods and apparatus are directed to both passive and interactive systems which allow bingo to be played from the aforementioned remote locations.
This application is a continuation of application Ser. No. 08/274,833, filed Jul. 14, 1994, now U.S. Pat. No. 5,569,083; which was in turn a division of application Ser. No. 07/946,176, filed Sep. 16, 1992, now U.S. Pat. No. 5,351,970.
The invention relates generally to games of chance such as bingo and the like. More particularly, one aspect of the invention relates to methods and apparatus for enabling bingo (and similar games of chance, referred to hereinafter collectively as "bingo") to be played in real time at locations which are remote (geographically separated in a physical sense) from the location where the numbers (or more generally symbols) used to play a bingo type of game are being selected. Being able to play bingo in real time, at the aforementioned remote locations, is defined herein as the ability to play bingo over a "wide geographic area". A further aspect of the invention is directed to interactive systems which support playing bingo over a wide geographic area.
In bingo and similar games of chance the basic elements of the game are a gaming board (or card) and a random number (or symbol) generating device. The gaming board can be a square array of symbols (with the term "symbol" being defined herein to include numbers), usually a 5×5 numerical array, with the centermost location being blank or termed a "free space". The game is generally played with either 75 or 90 numbers. Each column in the array is usually limited to only one-fifth of the numbers, e.g., the first column numbers are taken from the group 1 to 15 in the event 75 numbers are used, and 1 to 18 if 90 numbers are used; the second column numbers are taken from the group 16 to 30 or 19 to 36, and so on. Further, duplicate numbers cannot appear on a gaming card.
When the game is being played, the game operator specifies a shape or pattern to be formed on the gaming card by randomly generated numbers (or other legal symbols), and then proceeds to call the symbols generated at random (such as, for example, the numbers between 1 and 75, or 1 and 90, etc.). If a symbol called coincides with one on a player's board, the player marks the symbol in some fashion on his board. The object of the game is to be the first player to have a set of randomly called symbols coincide with the marked symbols on the player's board so as to form the specified shape or pattern.
The specified shape or pattern may be an X, T, L, a diagonal line, five symbols horizontally or vertically, and so on. Several of these games, usually between twelve and eighteen, constitute a bingo program or session which is played during the course of an evening over several hours. The games are played consecutively and essentially without any major interruption except possibly for intermissions.
These games have long been played at churches, in schools, at bingo halls on Indian reservations, and at other centralized facilities, to raise money for charity or to profit the institution sponsoring the gaming session where gambling is legal.
The participants typically go to the central facility where the gaming session is to be held, pay an admission charge and purchase one or more game boards each having at least one fixed numerical array printed thereon.
In some instances it is difficult or impossible for individuals who would like to participate in a game of bingo to go to central facility where the bingo session is scheduled to be played. For example, there are instances where individuals are unable to secure transportation to the facility. In some cases, people who are confined to a hospital or nursing home cannot physically attend a bingo session. In still other situations, individuals are not able to leave their homes due to illness or other responsibilities and although they desire to participate in a bingo session, support a charitable event, engage in a participatory form of entertainment, etc., they are presently unable to do so. These problems exist because no methods and apparatus (systems) are presently known which support the playing of bingo like games over a wide geographic area.
Accordingly, it would be desirable to provide methods and apparatus for enabling bingo to be played in real time at locations which are remote from the location where the numbers (or other symbols) used to play a bingo type of game are being selected.
A further problem exists with the type of bingo games currently played at centralized facilities. These games have long been played with boards which have a fixed printed numerical array. Players select from a large number of preprinted boards and, therefore, are unable to create and play an array of their own choosing and determination.
While some games have been played with blank paper boards that are filled in with numbers (or other symbols) of the player's own choosing, the cards are limited in size and can essentially be used only once since the player marks out the numbers (or other symbols) called with an ink dauber or like, means. This type of random array selection results in an inefficiency of operation for playing consecutive games on a minimum interruption basis.
This inefficiency affects not only the game operator, who must find and check a copy of the marked paper boards which are collected to avoid an unauthorized change in the numbers (or other symbols) once the game has started, but also the player, who must prepare a new board prior to each game. These actions require time and detract from the desired even, and essentially uninterrupted, flow of a successful bingo program. It is mainly for these reasons that the blank board approach has been used only for single games and then generally only for the first game of the bingo program.
Another important consideration when playing bingo at either a central facility or from remote locations is to provide a gaming board which cannot be changed without the knowledge of the game operator, which provides an indication that it was acquired for use in the particular program being conducted, and which can be checked quickly in the event a winning combination occurs on a board.
Furthermore, during a typical bingo program, the shape of the winning array generally varies from one game to the next and players having several cards to "mark" may loose track of numbers (or other symbols) called or may not be responsive enough in their marking effort to keep up with the progress of the game. Therefore, it may be desirable for the player to be provided with an automatic indication of when a match of the pattern being played for has occurred in one of the game arrays that have been sold.
Recently, electronic gaming boards have been developed which permit a player to select his own numbers and to display the shape of a winning array. These boards signal the player when a winning array has been achieved on his board. An electronic gaming board of this type is more fully described in U.S. Pat. No. 4,365,810, issued to John Richardson on Dec. 28, 1982. Other advantageous electronic gaming systems and components thereof are described in U.S. Pat. Nos. 4,848,771, 5,007,649 and 5,043,887, all issued in the name of John Richardson; and U.S Pat. No. 5,072,381, issued in the name of Richardson et al. These patents are all hereby expressly incorporated by reference.
U.S. Pat. No. 4,848,771, to Richardson, entitled "Gaming System With Session Master And Gaming Boards", issued Jul. 18, 1989, describes an automatic gaming system for games of chance, employing electronic game boards in conjunction with a system base station for downloading game card arrays into the electronic game board units, and validation units.
The game card arrays are downloaded into the electronic game boards during an initialization process in which the base station creates a gaming schedule, including win pattern definitions, pay out levels, etc. The validation units are also initialized by the base station and are used to check win claims by physically coupling a validation unit to an electronic game board and checking a validation code originally downloaded to both units by the base station.
U.S. Pat. No. 5,007,649, to Richardson, entitled "Gaming System With System Base Station And Gaming Boards", issued Apr. 16, 1991, describes an electronic gaming system that includes a base station capable of downloading game card arrays into an electronic game board. The game cards are stored in the base station as a gaming card library. The 24 numbers (or symbols) for each array, ranging from 1 to 75 (or 1 to 90), are packed into 12 bytes. In a total of 600,000 bytes, 50,000 gaming cards are stored, each 12 bytes long.
U.S. Pat. No. 5,043,887, to Richardson, entitled "Automatic Downloading Of Bingo Cards", issued Aug. 27, 1991, describes a gaming system that employs a base station, including game card array production means, and a plurality of gaming boards designed to exchange information with the system base station (via a cable connection to a communications port physically included as part of the base station means), store game card arrays downloaded from the base station, and means for actually playing the game as numbers are selected.
U.S. Pat. No. 5,072,381, to Richardson et al., entitled "Automatic Downloading Of Bingo Cards With Algorithm For Generating Bingo Cards", issued Dec. 10, 1991, describes an electronic gaming system including a base station which stores game card arrays in individual records as a gaming card library, and which employs an algorithm to generate cards which ensures that numerical arrays of consecutive adjacent gaming arrays in the library, differ by more than one array entry.
None of the aforementioned patents is directed to methods and apparatus which permit a bingo like game to be played over a wide geographic area. In fact, all of the aforementioned patents teach away from such a system. It should be noted, for example, that the initialization and win verification procedures described in the incorporated references require that the electronic game boards, the verification units and the system base station means, all (at different times) be physically coupled to one another via detachable cable connections made at the central facility where the bingo session is being held. This is necessary so that these units can be operated in accordance with the teachings set forth in the incorporated reference.
For example, a cable must be attached to each electronic game board and must be plugged into the system base station, for the electronic game board to accept game card arrays and instructions downloaded from the system base station; the verification units must be physically coupled via a cable to each winning electronic game board (after a win is signalled) to verify that a genuine winning array has been sold, etc.
Furthermore, the electronic bingo system contemplated by the incorporated references requires the use of expensive components, such as the electronic game boards and verification units per se, which because of their cost do not lend themselves to being safely and securely removed from the central facility. Such units would be expensive to replace if lost, stolen or damaged.
Still further, the electronic bingo system components taught in the incorporated references would be expensive for the average game participant to purchase if used in playing bingo from, for example, a participant's home, assuming the communications and security problems associated with using such equipment to play bingo over a wide geographic area could be solved. These problems include, for example, competition for communications resources when downloading information to the electronic game boards, keeping track of inputs to a centralized base station by participants as a game is being played, detecting tampering of the data in or electronics associated with a given electronic game board, physically performing the win verification functions suggested by the incorporated references over a wide geographic area, etc.
For all of the aforementioned reasons, the type of systems described in the incorporated references, although illustrating the state of the art and teaching the components of an electronic bingo system (including electronic game boards, win verification units and centralized base station means capable of sequencing through a bingo game session, creating and storing game card arrays, downloading such arrays upon request, etc.), do not teach methods or apparatus suitable for playing bingo over a wide geographic area.
The present state of the art regarding games of chance which can be played from remote locations on an interactive basis may be illustrated by U.S. Pat. Nos. 4,760,527, and 4,926,327, both to Sidley, entitled "System For Interactively Playing Poker With A Plurality Of Players" (issued Jul. 26, 1988), and "Computerized Gaming System" (issued May 15, 1990), respectively. These patents, hereby incorporated by reference, describe an electronic system for playing a card game of poker which permits interactive wagering among a plurality of players.
The system taught by Sidley exemplifies an interactive network which allows a plurality of players to compete against one another. However, only a limited number of players are allowed to compete at any one time (52 in total), and the teachings of Sidley require that all players be interconnected via a plurality of consoles (one for each player) which are all coupled to a central computer unit. The communications problems inherent in physically interconnecting a large number of players (hundreds or even thousands of players) to compete in real time, are serious; particularly if all the players compete for system resources within a short time window, such as the time interval between when numbers (or other symbols) are called during a bingo game.
Furthermore, the interactive systems taught in the Sidley references do not support the playing of a bingo like game per se.
For these reasons, although Sidley describes an interactive gaming system, the system is not suitable for supporting the playing of bingo over a wide geographic area on either a passive or interactive basis.
Finally, it should be noted that commercially available point of sale units for selling games of chance from remote locations presently exist, such as those manufactured by General Instrument Corporation, and are suitable for engaging in on-line communications with a centralized computing system that maintains records of a game of chance, in particular lottery games.
Using such on-line point of sale terminals, lottery tickets are commonly sold for playing "numbers" type games, such as picking a 3 digit number out of the 1,000 possible combinations of three digits, picking 6 out of 40 numbers, etc. The various combinations and permutations of selected numbers chosen by lottery players constitute bets which result in both either fixed or computed pay out levels usually determined by the number of tickets sold.
While such remote terminals are well known for procuring lottery tickets and offering such tickets to participants in a lottery drawing on either a "quick pick" basis (i.e., where the computer to which the terminal is coupled randomly generates the sequence of numbers to appear on the lottery ticket), and a "purchaser choice" basis (i.e., where the purchaser specifies the set of numbers that he or she is interested in playing); there is no known use of such a point of sale terminal to sell a bingo type game over a wide geographic area.
Accordingly, in addition to the other desirable aspects of methods and apparatus for playing bingo type games as set forth hereinabove, it would be desirable to provide a system (including methods and apparatus to perform the desired functions of such a system) that supports the playing of bingo type games, over a wide geographic area, which combines techniques and equipment for generating bingo game card arrays in response to a player's request for one or more game cards, with techniques and equipment used for the on-line generation of gaming tickets at a plurality of locations.
Furthermore, it would be desirable to provide a system that combines the aforementioned techniques and equipment for generating game card arrays in response to user requests, with techniques and equipment for keeping track of all arrays sold; and to further combine in such a system, methods and apparatus for sequencing through a bingo schedule (playing a set of bingo games), and for communicating the random symbols generated for each game in progress over a wide geographic area. Such a combined system would enable the participation in bingo games of people situated at locations other than the actual location where the symbols are being generated.
Still further, it would be desirable to provide at least one version of a system for supporting the playing of bingo over a wide geographic area, which is an "interactive" system. Such a system would contemplate user inputs while a bingo session is in progress. Furthermore, an interactive system would enhance the users overall entertainment from and participation in a game of bingo being played, particularly when compared to other passive types of games of chance, such as a lottery.
Further yet, it would be desirable to provide a system for playing bingo over a wide geographic area that enables players to play by subscription, i.e., where advance orders for game card arrays could be easily accommodated, along with sales from the aforementioned on-line point of sale terminals.
Yet another desirable aspect of a system that supports playing bingo over a wide geographic area would be a feature that allows an electronic version of the game to be played. That is, a system that utilizes the aforementioned electronic game boards, home computer terminals or cable television "boxes", and the like, for allowing game card array purchases to be made from remote locations and/or for playing bingo at such locations without having to utilize printed game cards. Such a system, combined with the aforementioned interactive type of system contemplated by one embodiment of the invention, could even be designed to facilitate the exchange of game card arrays during the progress of a game.
Accordingly, it is a primary object of the invention to provide methods and apparatus for enabling bingo to be played in real time at locations which are remote from the location where the numbers (or other symbols) used to play a bingo type of game are being selected (i.e., over a "wide geographic area" as defined herein).
It is a further object of the invention to provide methods and apparatus for enabling bingo to be played in real time over a wide geographic area which can optionally provide a player at a remote site with an automatic indication of when a match of the pattern being played for has occurred on a valid game card array.
It is a still a further object of the invention to provide methods and apparatus for enabling bingo to be played in real time over a wide geographic area which optionally allows players to create and play arrays of their own choosing and determination.
Yet another object of the invention is to provide methods and apparatus for enabling bingo to be played in real time over a wide geographic area which combines techniques and equipment for generating bingo game card arrays in response to a player's request for one or more game cards, with techniques and equipment used for the remote on-line point of sale generation of gaming tickets.
A still further object of the invention is to provide a system that combines the aforementioned techniques and equipment for generating game card arrays in response to user requests, with techniques and equipment for keeping track of all arrays sold; and to further combine in such a system, methods and apparatus for sequencing through a bingo schedule (playing a set of bingo games), and for communicating each game in progress over a wide geographic area.
Further yet, it is an object of the invention to provide at least one version of a system for supporting the playing of bingo over a wide geographic area, which is an "interactive" system, i.e., a system that contemplates and responds to preselected user inputs while a game of bingo is in progress and/or before or after a game is completed.
Still further, it is an object of the invention to provide a system for playing bingo over a wide geographic area that enables players to subscribe to a series of bingo sessions by making advance purchases of game card arrays.
Finally, it is yet another object of the invention to provide a system for playing bingo over a wide geographic area using an "electronic" version of the game, defined as a system that utilizes the aforementioned electronic game boards, home computer terminals or cable television "boxes", and the like, for making game card array purchases from remote locations and/or for playing bingo at such locations without having to utilize printed game cards.
In accordance with one aspect of the invention, a system for enabling bingo to be played over a wide geographic area is described, comprising: (a) means for issuing game card arrays in response to purchase requests; (b) means for keeping track of all game card arrays issued in response to said purchase requests; (c) means for sequencing through each bingo game in a scheduled bingo session; and (d) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular bingo game to thereby enable players over the wide geographic area to participate in the bingo session.
According to a specific illustrative embodiment of the invention, methods and apparatus are set forth which facilitate the purchase of bingo "cards" from at least one game card array on-line point of sale outlet. Such outlets may be set up at convenient locations, such as grocery stores, in liquor stores, and the like, to enable purchasers to easily obtain game cards for a scheduled game session.
Furthermore, according to this illustrative embodiment of the invention, each point of sale outlet is coupled to a central game station (also referred to herein as a system base station means) which, for example, may be coupled to the point of sale outlet by telephone lines. The central game station, in addition to other functions to be described hereinafter, may be used to keep track of the game array appearing on each card that is sold.
The central game station, in accordance with the aforementioned illustrative embodiment of the invention, also includes means for sequencing through a predefined gaming schedule, means for playing each scheduled game and means for terminating a given game upon determining that at least one game card array from the set of all cards sold is a winning game card array.
Still further, according to this first aspect of the invention, game participants, once purchasing a desired number of game card arrays, may participate in each game by viewing or listening to the game in progress from their homes or other remote locations (remote with respect to the point of sale outlet and the physical location of the central game station), by, for example, tuning in a preselected standard television channel, cable television channel, radio station or other means of communicating the progress of a game being played over a wide geographic area.
Any one or more of the aforementioned means of communicating the progress of a game over a wide geographic area may be included within or be coupled to the central game station, depending on the particular design of a given gaming system.
Participants in a given gaming session may then, by following the progress of a given game, mark their "cards" as each game is played, "covering" each symbol generated that appears on a given card. A winning card can be recognized by the participant when a predetermined shape or pattern, which is the object of the game, is reproduced on a card as a result of covering the symbols that have been generated.
As indicated hereinbefore, in one embodiment of the invention the central game station keeps track of all game card arrays, identifies the first game card (or set of game cards) on which the shape or pattern appears that is the object of the game appears, and signals that a winning card (or cards) has been sold, terminating the game.
According to this embodiment of the invention, a winner might not be required to participate in the game as it is being played in order to have a valid winning game card; in alternate embodiments of the invention, the winner may be required to register a winning card over an interactive data link (for example, a phone line coupled to the central computing system), and claim a prize within a pre-specified time limit (for example, before the next number or other legal symbol is generated), or else forfeit the prize with the game continuing.
According to a further alternate embodiment of the invention, an interactive network on which to play bingo is contemplated, wherein the network includes means for purchasing game card arrays from a remote location, and means for engaging in two way communications with the central game system to record selected symbols, to signal a winning game card array and/or to validate a winning game card array as being genuine. Still further alternate embodiments of the invention contemplate the use of electronic gaming systems, including electronic game boards and the like, for playing bingo like games over either a passive or interactive network.
In addition to the aforementioned systems and apparatus, the invention encompasses methods for playing bingo over a wide geographic area, such as a method comprising the steps of: (a) issuing game card arrays in response to purchase requests; (b) keeping track of all game card arrays issued in response to said purchase requests; (c) sequencing through each bingo game in a scheduled bingo session; and (d) communicating over a wide geographic area the sequence of random symbols being generated during a particular bingo game to thereby enable players over the wide geographic area to participate in the bingo session.
The invention features methods and apparatus for enabling bingo to be played in real time at locations which are remote from the physical location where the numbers (or other symbols) used to play a bingo type of game are being selected.
Furthermore, the invention features systems that allow bingo to be played on either a passive or interactive basis over a wide geographic area.
Still further, the invention features methods and apparatus which enable bingo to be played in real time over a wide geographic area and optionally allow players to create and play arrays of their own choosing and determination.
FIG. 1 depicts, in the form of a flowchart, one method which, in accordance with the teachings of the invention, facilitates the playing of bingo over a wide geographic area.
FIG. 2 depicts, in the form of a functional block diagram, one system which, in accordance with the teachings of the invention, is suitable for playing of bingo over a wide geographic area.
FIG. 3 depicts a more detailed illustrative version of the system base station depicted in FIG. 2.
FIG. 4 depicts, in the form of a functional block diagram, an example of an interactive system which, in accordance with the teachings of the invention, is suitable for playing bingo over a wide geographic area.
Reference should be made to FIG. 1 which depicts, in the form of a flowchart, one method that, in accordance with the teachings of the invention, facilitates the playing of bingo over a wide geographic area.
The illustrative method steps are shown at blocks 101-104 of FIG. 1, as follows: (a) issuing game card arrays in response to purchase requests, shown at block 101; (b) keeping track of all game card arrays issued (in response to said purchase requests), shown at block 102; (c) sequencing through each bingo game in a scheduled bingo session, shown at block 103; and (d) communicating over a wide geographic area (in real time) the sequence of random symbols being generated during a particular bingo game (shown at block 104), to thereby enable players over the wide geographic area to participate in the bingo session.
As indicated hereinbefore, according to one embodiment of the invention, the invention contemplates issuing (selling) bingo game card arrays (sometimes referred to herein as "cards") in response to purchaser requests using commercially available, on-line point of sale terminal outlets. Such outlets, like those presently in use for selling and printing lottery type tickets as discussed hereinabove, may be set up at convenient locations, such as grocery stores, in liquor stores, and the like, to enable purchasers to easily obtain game cards for a scheduled game session.
The only substantive modification needed to existing equipment for selling lottery tickets (to print bingo cards instead) would be to print game card arrays being issued, in the form of a bingo card matrix. This is well within the ability of those skilled in the art since the aforementioned commercially available devices for selling and printing lottery tickets presently have the ability to print sufficient characters on a single ticket (including validity information in the form of a serial number and other characters), to effectively issue (print) a bingo game card matrix.
Furthermore, it is presently well known to couple each of the point of sale terminals referred to hereinabove, (those presently used for the sale of lottery tickets), to a central gaming station (system base station means), which keeps track of all lottery tickets issued. The same type of commercially available central processing equipment (typically a digital computing system), to which such terminals are coupled, may be used to keep track of all bingo game card arrays issued, particularly in light of teachings in the incorporated Richardson patents which are directed to storing and keeping track of such arrays.
It should be noted that utilizing the technology incorporated in the state of the art on-line point of sale terminals referred to hereinabove (for selling lottery tickets), and the technology included in the point of sale terminals included as part of the base station means described in the incorporated Richardson patents (for generating and downloading bingo game card arrays per se), those skilled in the art can readily provide bingo game participants with the ability to choose numbers of their own determination, or defer to the base station means to make bingo card selections which are either randomly generated or stored in a system library.
Furthermore, according to an illustrative embodiment of the invention, each point of sale outlet may be coupled to the central game station via telephone lines and commercially available modems, making two types of point of sale outlets available to perspective bingo game participants, namely (1) point of sale outlets which are remotely coupled to a central game station which is not physically located (in a geographic sense) in the same place as the point of sale terminal (using for example, as indicated hereinabove, telephone lines to interconnect the terminal and station); and (2) "Richardson type" point of sale terminals (described in the incorporated references) which are included as part of the central game station itself (Richardson's system base station means).
In accordance with the illustrative embodiment of the invention being set forth herein, the central game station (system base station means) also includes means for sequencing through (and playing) each game in a predefined gaming schedule. The methods and apparatus for performing this function are also known to those skilled in the art, with an illustrative example being set forth in the incorporated Richardson patents with reference to Richardson's system base station means (a microprocessor controlled system) and his validation units.
Still further, according to the present invention, game participants, once purchasing a desired number of game card arrays, participate in each game by viewing or listening to the game in progress from their homes or other remote locations (remote with respect to the point of sale outlet and the physical location of the central game station), by, for example, tuning in a preselected standard television channel, cable television channel, radio station or other means of communicating the progress of a game being played over a wide geographic area.
This aspect of the invention relies on the use of well known techniques for communicating over a wide geographic area; however, what is new is the utilization of such techniques as part of a combined system of elements (and/or method steps) for playing bingo over a wide geographic area, i.e., communicating the sequence of symbols generated, or otherwise determined during the course of playing a game of bingo, in real time to locations that are wide spread and/or physically different from the location where the sequence of symbols is being generated.
As indicated hereinbefore, any one or more of the aforementioned means of communicating the progress of a game over a wide geographic area may be included within or be coupled to the central game station, depending on the particular design of a given gaming system.
Participants may play bingo during a given gaming session being conducted on a system which employs the aforementioned illustrative method steps, by simply following the progress of a given game, marking their "cards" as each game is played, and "covering" each symbol generated that appears on a given card.
Electronic means may also be utilized (but are not required to be used) for keeping track of the progress of the bingo games in a scheduled session. Where such devices are used (such as the electronic game boards described by Richardson in the incorporated references, game boards stored in PCs, etc.), the invention contemplates either selling (issuing) game card arrays over a communications path coupled from the site where a player is located (e.g., his or her home) to the system base station means (using, for example, a phone line, cellular link, cable link and associated cable "box", etc.); and/or issuing game card arrays at a game card array sales site, by "charging up" and electronic device in much the same way as a postage meter is initialized, i.e. by bringing the electronic game board (or storage media associated therewith) to an on-line point of sale terminal (for example, either of the two types of terminals referred to hereinabove; so long as they have the appropriate interfaces, such as those taught in the incorporated Richardson references, for downloading purchased game card arrays).
A winning card can be recognized by the participant (for example, visually or tactilely in the case of game card arrays containing symbols in braille, etc.) when a predetermined shape or pattern, which is the object of the game, is reproduced on a card as a result of "covering" the symbols that have been generated. In such cases the player could submit a winning bingo game card array for payment in much the same manner as winning lottery tickets are presented for payment. In such cases a validity check would typically be performed to insure that the card sold was genuine and recorded (kept track of) by the system, a check would be made that indeed the card is a winning card, and payment would then be made.
The participant, according to an alternate embodiment of the invention, could also be alerted to a winning array by electronic means, such as an electronic game board of the type taught by Richardson in the incorporated references.
Even the system itself, according to yet another embodiment of the invention, could be used to signal the existence of a winning game card by exhaustively checking all issued game card arrays for winning arrays (utilizing, for example, the pattern recognition teachings described in the incorporated Richardson patents, or other such techniques), during the period between the generation and communication of successive randomly generated symbols.
As indicated hereinbefore, in one embodiment of the invention the central game station keeps track of all game card arrays, identifies (verifies) the first game card (or set of game cards) on which the shape or pattern that is the object of the game appears, and signals that a winning card (or cards) has been identified, terminating the game. Suitable examples of methods and apparatus for keeping track of symbols generated, identifying (verifying) arrays which have win patterns thereon based on a schedule of games, and signalling a winning array, are all discussed in the incorporated Richardson references and will therefore not be described further herein.
According to embodiments of the invention where the system determines the winning game card array, a player would not necessarily be required to participate in the game as it is being played in order to be a winner. Such a game is defined herein as being played on a "passive" system. An example of a passive system contemplated by the invention will be described hereinafter in detail with reference to FIGS. 2-3.
In an alternate embodiment of the invention, the winner may be required to register a winning card over an interactive data link (for example, a phone line coupled to the central computing system), and claim a prize within a pre-specified time limit (for example, before the next number or other legal symbol is generated), or else forfeit the prize with the game continuing. Such a system (defined herein as one form of an "interactive" system for playing bingo over a wide geographic area) will be described hereinafter with reference to FIG. 4.
In this type of system (interactive), pattern recognition (visual, electronic, etc.), could be conducted at the site where a participant is playing the game. Upon detecting a win, only the serial number (for example) or other information identifying a particular array sold would need to be input to the system base station means (over any one of a number of well known types of communications paths, such a phone line, etc.); whereupon the system base station means would only have to verify (validate) that a win pattern exists on the particular game card array identified; rather than having to examine each and every game card array being tracked by the system to assess whether or not a win has occurred after a given random symbol has been generated and "called".
Furthermore, if electronic means are utilized to keep track of the progress of a game, validation units, such as those taught in the aforementioned incorporated Richardson patents, could be used to verify wins and upload the pertinent information to the system base station means to bring a given game to a close.
Reference should now be made to FIG. 2 which, as indicated hereinabove, depicts (in the form of a functional block diagram), one system (a passive system as defined herein) which, in accordance with the teachings of the invention, is suitable for playing of bingo over a wide geographic area; and to FIG. 3 which depicts a more detailed illustrative version of the system base station depicted in FIG. 2.
FIG. 2 illustrates a preferred embodiment of the invention in which a point of sale terminal and the system base station means are separate units, shown, for example, at blocks 201-1 and 202, respectively. As indicated herinabove, these two units could be combined in the form of the system base station point of sale unit taught by Richardson in the incorporated patents. The separate units are preferred to allow game card array sale sites to be located over the geographical area where the game of bingo is to be played, making purchasing tickets more convenient for perspective participants. In particular, FIG. 2 shows other game card array point of sale terminals (e.g., terminal 201-n and other terminals indicated by the three dots), which are presumably distributed over a predefined geographic area, optionally coupled to system base station 202.
The preferred embodiment of the invention is also one that does not require (but does not necessarily exclude) the utilization of electronic equipment located at the site where the participant will play the game. This preferred embodiment of the invention is meant to accommodate people who do not want to buy or rent expensive equipment to participate in a game of bingo; and avoid using or tying up communications equipment and resources (such as a telephone line) that would be needed to exchange information between remotely coupled electronic units and a centralized gaming station.
In addition to game card array point of sale terminal 201 and system base station means 202, FIG. 2 depicts random symbol generator 203, shown interconnected to system base station means 202 and/or wide geographic area communications means 204, via dashed links 275 and 276. A dashed link is used since in alternate embodiments of the system contemplated by the invention (1) system base station means 202 may actually include a random symbol generator of its own; (2) the symbols generated by random symbol generator 203 may simply be input (from an external source) to system base station means 202 (over, for example, dashed link 275); or (3) the symbols generated by random symbol generator 203 may, in addition to being input to the system base station means 202, be directly coupled (over link dashed 276) to communications equipment 204. All of these variations of the system configuration described hereinabove, are contemplated by the invention.
FIG. 2 goes on to depict communications equipment 204, which is designed to keep players at remote locations (such as player location 1, designated by block 210-1 in FIG. 2), informed (in real time) of the sequence of random symbols generated during the course of each game. According to the invention, players could be located at a plurality of locations (shown as locations 210-2 thru 210-M in FIG. 2), and all be simultaneously kept informed of the progress of each game.
It should be noted that a standard broadcast television system, cable television system, satellite system, radio channel, telephone link or other commercially available means of communicating the progress of a game being played over a wide geographic area, may be used to realize the wide geographic area communications equipment depicted at block 204 in FIG. 2.
The passive system depicted in FIG. 2 would not require any player feedback to the system base station as a given game of bingo is being played. This is because the system base station means would simply bring each game to a conclusion when it determined that a winning pattern existed on a game card array that was sold.
A list of winning serial numbers could, for example, be broadcast or published in local newspapers, etc., at any time following the conclusion of a given game. Players holding winning game card arrays (in the form of paper tickets, arrays stored in electronic game boards, etc.) could then simply present their winning card(s) for verification and payment in the manner presently used to cash lottery tickets, or in the manner taught in the incorporated Richardson patents where electronic game boards are being used.
Reference should now be made to FIG. 3 which, as indicated hereinbefore, presents a more detailed view of an illustrative version of the system base station depicted in FIG. 2.
In particular, FIG. 3 shows base station 300 (which could be used as base station 202 in FIG. 2), to include, storage for game card arrays sold (at block 301); a game card array library (at block 302); working storage (at block 303); and a CPU (and associated program storage), shown at block 304, for processing game card array purchase requests, downloading purchased game cards, keeping track of all game card arrays sold, and sequencing through each scheduled game.
A random symbol generator is optionally shown to be included in system base station means 300. When no such means is included (as discussed hereinabove), the symbols generated by an external random symbol generator would at some time need to be input to the system base station means to verify and/or identify winning game card arrays. This input is shown provided via link 360 in FIG. 3.
Furthermore, link 350 is shown in FIG. 3, for providing the bidirectional communications path necessary to accept purchase requests and to accommodate the downloading of game card arrays being issued by base station means 300.
A link 370 is shown in FIG. 3, for providing the wide geographic area communication means with the sequence of randomly generated symbols when the generator is included as part of base station means 300.
Finally, FIG. 3 depicts CPU 304 (and the programs associated therewith) being coupled to storage elements (memory means) 301-303, described herinbefore, to allow the CPU to optionally perform at least the game playing and accounting functions taught in the incorporated Richardson patents.
As indicated hereinabove, the CPU 304 could, for example, be programmed (using techniques well known to those skilled in the art), to simply do a table look up of a game card array serial number (input following a given game), to find and verify a game card array, stored (for example) in storage element 301, as a winning array; CPU 304 could alternatively be programmed, for example, to perform an exhaustive search for a winning array each time a new symbol is generated during the course of a game, etc., the point being that the configuration depicted in FIG. 3 is powerful enough to accommodate any one of the aforementioned game playing scenarios on either a passive or interactive system utilizing programming techniques which are either explicitly described in the incorporated Richardson patents, variants thereof, and other techniques (such as simple table lookups, etc.) well known to those skilled in the art of programming digital computers.
An alternate embodiment of the invention is illustrated in FIG. 4 which, as indicated hereinbefore, depicts, in the form of a functional block diagram, an example of an interactive system that, in accordance with the teachings of the invention, is suitable for playing bingo over a wide geographic area.
FIG. 4 depicts the same system components as shown in FIG. 2, namely a set of game card array point of sale terminals (401-1 thru 401-N), system base station means 402, random symbol generator 403, wide area geographic communications equipment 404, and a set of M player locations (410-1 thru 410-M); interconnected in the same fashion described hereinabove with reference to FIG. 2 (for example, using dashed links 475 and 476 corresponding to dashed links 275 and 276 respectively from FIG. 2, etc.). However, double headed arrows are now shown on the communication paths between system base station 402 and wide geographic area communications equipment 404, and on the communication paths between at least some (but not necessarily all) of the remote player locations (such as locations 410-1 and 410-M) and wide geographic area communications equipment 404.
These bidirectional (or alternatively parallel but separate) paths, are intended to facilitate two way communications between system base station 402 and a given player location. For example, wide geographic area communications equipment 404 could include standard broadcast television equipment and the public telephone network, with a player signalling a win to system base station means 402 over a telephone link, and base station means 402 acknowledging the win using the broadcast television system, etc.
The system depicted in FIG. 4 is also capable of allowing a player to purchase game cards from his home by, for example, allowing a game card array purchase request to be communicated to the system base station. The purchase could be charged to a credit card, be charged to an account maintained by the player, etc.
The system depicted in FIG. 4 also would allow the system base station to download an array being issued directly to the player at a remote location.
To facilitate the aforementioned activities using the system depicted in FIG. 4, all that would be required is, for example, a bidirectional telephone link to be included as part of wide geographic area communications equipment 404, with the user having the appropriate modem(s) to facilitate communication with system base station means 402 over the phone lines. Downloaded game card arrays could, for example, be printed at the players remote location, game card arrays could be ordered from the remote locations and mailed to the player, game card arrays could be downloaded into electronic game board devices, etc.
Many variations of the passive and interactive systems described hereinabove can be appreciated by those skilled in the art. For example, interactive systems can be devised which do not accommodate play with electronic devices, while others allow for play using home based PC type devices, game boards such as those taught in the incorporated references, etc. Systems can be devised which allow for players to subscribe to a set of bingo sessions by mail, with the sessions being played at home. Still other systems can be devised which although detecting a winning game card array, continue play until a player signals a win thereby requiring participation in each game, etc.
(c) a communications path over which game participants can communicate with the system.
2. A system as set forth in claim 1 wherein said communications path further comprises a telecommunications link.
3. A system as set forth in claim 1 wherein said communications path is coupled to the internet.
4. A system as set forth in claim 1 wherein said communications path is coupled to an on-line service provider.
5. A system as set forth in claim 1 wherein said communications path is coupled said means for issuing.
6. A system as set forth in claim 1 further comprising means for keeping track of all game card arrays issued.
7. A system as set forth in claim 1 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the distribution of game card arrays.
8. A system as set forth in claim 1 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the distribution of game card arrays.
10. A system as set forth in claim 9 wherein said communications path further comprises a telecommunications link.
11. A system as set forth in claim 9 wherein said communications path is coupled to the internet.
12. A system as set forth in claim 9 wherein said communications path is coupled to an on-line service provider.
13. A system as set forth in claim 9 wherein said communications path is coupled said means for purchasing.
14. A system as set forth in claim 9 further comprising means for keeping track of all game card arrays purchased.
15. A system as set forth in claim 9 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web sit e that facilitates the sale of game card arrays.
16. A system as set forth in claim 9 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the sale of game card arrays.
18. A system as set forth in claim 17 wherein said communications path further comprises a telecommunications link.
19. A system as set forth in claim 17 wherein said communications path is coupled to the internet.
20. A system as set forth in claim 17 wherein said communications path is coupled to an on-line service provider.
21. A system as set forth in claim 17 wherein said communications path is coupled said means for creating.
22. A system as set forth in claim 17 further comprising means for keeping track of all game card arrays created.
23. A system as set forth in claim 17 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the creation of game card arrays.
24. A system as set forth in claim 17 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the creation of game card arrays.
26. A system as set forth in claim 25 wherein said communications path further comprises a telecommunications link.
27. A system as set forth in claim 25 wherein said communications path is coupled to the internet.
28. A system as set forth in claim 25 wherein said communications path is coupled to an on-line service provider.
29. A system as set forth in claim 25 wherein said communications path is coupled said means for validating.
30. A system as set forth in claim 25 further comprising means for keeping track of all game card arrays validated.
31. A system as set forth in claim 25 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the validation of game card arrays.
32. A system as set forth in claim 25 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the validation of game card arrays.
34. A system as set forth in claim 33 wherein said communications path further comprises a telecommunications link.
35. A system as set forth in claim 33 wherein said communications path is coupled to the internet.
36. A system as set forth in claim 33 wherein said communications path is coupled to an on-line service provider.
37. A system as set forth in claim 33 wherein said communications path is coupled said means for registering.
38. A system as set forth in claim 33 further comprising means for keeping track of all game card arrays registered.
39. A system as set forth in claim 33 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the registration of game card arrays.
40. A system as set forth in claim 33 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the registration of game card arrays.
(c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
42. A method as set forth in claim 41 further comprising the step of coupling said communications path to the internet.
43. A method as set forth in claim 41 further comprising the step of coupling said communications path to an on-line service provider.
44. A method as set forth in claim 41 further comprising the step of keeping track of all game card arrays issued.
46. A method as set forth in claim 45 further comprising the step of coupling said communications path to the internet.
47. A method as set forth in claim 45 further comprising the step of coupling said communications path to an on-line service provider.
48. A method as set forth in claim 45 further comprising the step of keeping track of all game card arrays purchased.
50. A method as set forth in claim 49 further comprising the step of coupling said communications path to the internet.
51. A method as set forth in claim 49 further comprising the step of coupling said communications path to an on-line service provider.
52. A method as set forth in claim 49 further comprising the step of keeping track of all game card arrays created.
54. A method as set forth in claim 53 further comprising the step of coupling said communications path to the internet.
55. A method as set forth in claim 53 further comprising the step of coupling said communications path to an on-line service provider.
56. A method as set forth in claim 53 further comprising the step of keeping track of all game card arrays validated.
58. A method as set forth in claim 57 further comprising the step of coupling said communications path to the internet.
59. A method as set forth in claim 57 further comprising the step of coupling said communications path to an on-line service provider.
60. A method as set forth in claim 57 further comprising the step of keeping track of all game card arrays registered.
(b) a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
(c) providing a communications path for allowing a game participant to communicate with the system.
(b) providing a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
FR2696025B1 (en) * 1992-09-22 1995-04-14 Int Jeux Terminal games.
"Mega Bingo" AD, Feb. 1989, Gamma Int., Ltd.


text:
Сара Келер (, 20 червня 1994) — німецька плавчиня.
Чемпіонка світу з водних видів спорту 2019 року.
Призерка Чемпіонату Європи з водних видів спорту 2018 року.
Чемпіонка Європи з плавання на короткій воді 2017 року.

Посилання
 Сара Келер на Olympedia.org
 Сара Келер на Olympics.com
 Сара Келер на Sports-Reference.com
 Сара Келер на Swimrankings.net
 Сара Келер на Swimswam.com

Примітки

Народились 1994
Німецькі плавчині
Плавці та плавчині на літніх Олімпійських іграх 2016
Персоналії:Ганау
Рекордсмени світу з плавання
Призери з плавання чемпіонатів світу з водних видів спорту
Призери Універсіад з плавання
Призери з плавання чемпіонатів Європи з водних видів спорту
Плавці та плавчині на літніх Олімпійських іграх 2020
Німецькі бронзові олімпійські медалісти
Плавчині вільним стилем

redpajama_set_name: RedPajamaWikipedia


Proteins play a crucial role in helping cells communicate with each other. Teneurins sit on the surface of cells and bind to other proteins on the surface of other cells. They're involved in several processes, including embryonic development, guiding nerve cell axons to the right place to make connections with other nerve cells, and helping these connections, or synapses, form.
"There are many proteins on the cell surface that are important for adhesion, and they all have characteristic structures. But until now, we had no idea what these teneurins looked like," said Demet Araç, PhD, assistant professor of biochemistry and molecular biology at UChicago and senior author of the study. "No other eukaryotic protein was similar to this, so its resemblance to a bacterial toxin is unusual."
This toxin may have been incorporated into multicellular organisms very early in evolutionary history. Choanoflagellates, one of the earliest single-celled organisms believed to evolve into multicellular eukaryotes, have a teneurin-like protein. It's likely that bacteria transferred some of their genes to early choanoflagellates, which co-opted them for their own genomes. As these simple creatures evolved into more complex species, the original toxin-like protein has been conserved ever since.
Once the structure was resolved, Araç and her colleagues also wanted to understand how teneurins perform so many different functions during development and in the nervous system. They suspect it may have something to do with its similarity to the toxin--perhaps it borrows some of the same tools bacteria use to infect cells and employs them to attach to and communicate with other cells instead.
Araç and another collaborator from Stanford, Thomas Südhof, generated two different, alternatively spliced teneurins and tested their functionality. Just a tiny discrepancy--seven out of 2,500 amino acids--made a difference. One version of the teneurin lacking seven specific amino acids could adhere to a cell receptor that is important for signaling between cells. Another version of the teneurin that includes those seven amino acids couldn't adhere to this receptor. Instead, it promoted formation of synapses between nerve cells.
"Usually there are different proteins that do different things in the nervous system. One does axon pathfinding, another one does synapse formation, another does brain development, etc.," Araç said. "This is one explanation for how teneurins do so many different things, by using different, alternatively-spliced isoforms."
"It is still very surprising that we have these molecules from bacteria in our brain and nervous system, and yet we still don't know much about what they are doing," she said. "Humans are invaded by all these bugs. We are not just human."
The study, "Structural basis for teneurin function in circuit-wiring: A toxin motif at the synapse," was supported by the National Institutes of Health. Additional authors include Moran Shalev-Benami from Stanford University; Richard Sando, Xian Jiang and Jie Wang from Stanford and the Howard Hughes Medical Institute; and Amanuel Kibrom, Katherine Leon, Christopher Katanski, Olha Nazarko, and Yue C. Lu from the University of Chicago.


aware of a bearded jo?
You've got a very interesting painting style.
Wow, some impressive works here. I like your painting style and your palette. I have to return for a closer look when i have time!
youre welcome! expect improvements, im working daily on new stuff.
I approve this gallery. You have some fantastic stuff in here, and I am inspired by your use of color and your ability to shade. I'm trying to figure out that whole "shading" thing. I probably always will be. I'm gladdened to know there are heroes like you who wield their righteous power delicately. Don't stop!
shading…seems simple, but isnt. Shadows have colors, gradients and are time consuming to render. Dont despair and exercise so you'll become better over time. Keep drawing too.
Amazing traditions of non-computer art and wonderful skill! Very inspiring.
thank you very much for the kind words !


Rich Products Ltd. contracted Integrated Bakery for the development and realization of their new European production facility in Andover, United Kingdom. Integrated Bakery supplies integral advice and engineering services with regard to both production equipment and supporting technical installations, and architectural design of the building. Rich Products Ltd. new facility in the UK comprises six production lines, five of which are completely automatized, from ingredient supply to palletisation. There will also be a special department for the production of the dairy-free product range. The bakery will be an example of the bakery of the future. Well-equipped for Richs 'assortment, with growth opportunities for the future and fitted with the newest technologies and automatization where possible. According to the planning, the first line should be operational in the fourth quarter of 2018 and the entire plant in mid-2019. Since March 2017 a team of Integrated Bakery staff has been flying to the current production location in Southampton weekly to work on this challenging project. 'We are proud of this assignment and the cooperation with one the world's largest family businesses in food industry. The founder of the non-dairy segment of the frozen-food industry, Rich Products Ltd. is a supplier of a very wide range of products, such dairy-free toppings, cakes, desserts, pizza, rolls, muffins, cookies etc. Nowadays Richs has 50 production locations in 6 continents and their products are sold in more than 100 countries.


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text:
El  rapè  és un preparat de tabac molt i habitualment aromatitzat disposat per ser consumit per via nasal. La paraula prové del francès râpé, que significa "ratllat". Actualment es comercialitza sota el nom de "tabac d'aspirar".

Història
Com la major part de les formes de consum de tabac, la inhalació de rapè prové de l'Amèrica precolombina. Les primeres descripcions d'aquesta pràctica consten en el segon viatge antillà de Colom (1493-1496) i van ser recollides pel religiós fra Ramon Pané:

El 1561 l'ambaixador francès a Lisboa, Jean Nicot, va enviar rapè a Caterina de Mèdici, esposa del rei Enric II de França, com a tractament medicinal per les migranyes patides pel seu fill, el que va portar a la popularització d'aquest com a remei medicinal entre les elits. Arribats a aquest punt, el rapè començà a ser consumit a Europa entre els grups més benestants, doncs el tabac, en tots els seus formats, es tractava llavors d'un bé de luxe. Va ser durant el segle XVIII quan el rapè es va convertir en una moda estesa entre els cercles aristocràtics europeus.

La tabaquera de rapè, primorosa i artísticament decorada, objecte de museu per excel·lència, ha quedat lligada, com a complement habitual, a la imatge de l'aristòcrata de .

Dependència
El rapè està fet de tabac, derivat de la planta Nicotiana tabacum, que després de ser processada serveix per fumar, xuclar o mastegar, en forma de cigars, pastilles, cigarrets, rapè i altres productes. La planta de tabac conté nicotina, que pot produir dependència al consumidor de rapè.

Referències

Drogues
Tabac


text:
Midnight Mourning
Band Alternative Punk
Share Midnight Mourning's EPK!
The New Black EP
Midnight Mourning.... the name came about one day while Stephen and Clint were out moving cattle on horseback, just chatting and those two words were uttered. They thought that it sounded cool and decided that if they ever started a band that's what it would be called. Almost two years later, Midnight Mourning's conception as a band began. The two began writing songs and eventually pulled former bandmates and brother Scott Klopfenstein and Josh Mudge into the mix. The songs off of "The New Black EP" were written over the course of the next year. Midnight Mourning has plans to record more soon because half the set contains unrecorded songs. The songs range from progressive post hardcore to alternative to almost anything in between. Often these elements all come together in the same song making them sound quite different from a lot of things, but not too much so. We play in and around Rapid City, and played a show in Nebraska last summer. We started out playing mostly covers but now play almost entirely our own original music.
We are all Christians and seek to make positive music, but also music that our generation can relate to and enjoy. We write about life, our experiences and things we see. We have all kinds of influeces from Thrice, Chevelle, Anberlin, Motion City, Come Back Kid, Scary Kids Scaring Kids, Bullet for My Valentine, Lostprophets, and a lot more.

redpajama_set_name: RedPajamaCommonCrawl


text:
POLITICO Brussels Playbook: EU goes Mad Men — GE-whiz — State of the Union driving the day
By	Ryan Heath
By Ryan Heath | Tips to rheath@politico.eu | Subscribe here | To read on your desktop click here
SCOOP — EU PLANS NEW €26 MILLION PUBLICITY CAMPAIGN: As Europe's political attention turns to Strasbourg, and Europeans tighten their belts, Commission officials are instead training their eyes on billboards and TV and radio slots across the continent: where Jean-Claude Juncker wants his messages and EU successes explained in what would be the biggest-ever EU publicity campaign, according to Commission documents. Front and center will be Juncker's investment plan. It's also the latest example of centralization in the Commission, as it would be funded by various departments pooling money that had been allocated to them separately. http://politi.co/1K7QSkW
QUEEN ELIZABETH REIGNS SUPREME: She is now the longest-serving monarch in Britain's history: http://bit.ly/1iui7f8
DRIVING THE DAY… JUNCKER'S FIRST STATE OF THE UNION SPEECH… #SOTEU
POLITICO SOTEU LIVEBLOG: I'll be joined by Maïa de la Baume and Laurens Cerulus offering all the news and instant analysis you can handle starting at 8 a.m., along with the video broadcast of the speech, which starts at 9 a.m. Central European Time: http://politi.co/1KDgWX9 (live at 8 a.m.)
HOW TO WATCH OR LISTEN — SEVEN OTHER OPTIONS: Web viewers have had problems with previous SOTEU speeches, which crashed the servers. So keep these options handy in case your screen freezes up. The first three should allow you to watch a live interpretation in your native language.
1) via the European Parliament website; 2) via the Commission's Europe by Satellite service; 3) a "special streaming page" from the Parliament; 4) Euronews Live; 5) the dedicated website for the speech and debate; 6) AUDIO only; 7) EbS optimized for mobile
OPERATION JUNCKER: In addition to the usual "buzzword bingo" games for catching-out jargon-laden EU speeches, there's a new game in town today — a political version of the childrens' game "Operation," which involves performing surgery on a delicate body without killing the patient… Whether it's Europe needing a backbone or stomach; whether it's at risk of falling on its knees or being unable to shoulder a burden, FleishmanHillard has the right cliché at hand: http://politi.co/1K59eP1
THE KEY QUESTION — WHO CARES? Juncker is walking a tightrope in this speech. If he sticks to benchmarking his work against his 10 priorities, he may win nods of agreement from MEPs and Eurocrats, but fail to reach citizens who never knew about the list of priorities. If he goes only for "more Europe" applause lines he will win over the MEPs but lose the audience on TV and internet, including the national leaders he needs to strike compromises with. Here are five things to watch: http://politi.co/1K5yip0
ANGELA MERKEL WON'T BE TUNING IN… Yesterday Donald Tusk, tomorrow Herman Van Rompuy, but today Angela Merkel is muscling in on Juncker's vision-speechifying action. The German chancellor is set to deliver remarks at the Bundestag in parallel to Juncker on the 2016 German federal budget, which is usually a chance to address a wide range of domestic and foreign issues.
ANY SEPTEMBER SURPRISES? Will Juncker outline a deal he has brokered with disparate national leaders on migration? Will he show a way forward for a "multi-speed Europe"? Will there be a reconciliation moment with David Cameron — in which Juncker stretches out his hand for finding a "better deal" to keep the U.K. in? Will Juncker push forward eurozone integration?
POLITICAL PARTIES WANT JUNCKER TO BLAST NATIONAL LEADERS: Tara Palmeri has been checking in with the Parliament's political groups and most of them urge Juncker to join them in criticizing the EU's national leaders for their lack of unity in handling the influx of asylum-seekers from the Middle East to Europe. Several party leaders are also using nearly identical language in their pre-spin. For example, Philippe Lamberts from the leftist Greens group says "the union's divided state is a major problem." Nigel Farage from the Euroskeptic right argues "the EU is in a state of disunion." http://politi.co/1NnVwhb
SOTEU BY THE NUMBERS: Shortest speech was 2010 at 4,398 words, or 32 minutes. The longest, in 2012, came in at 6,089 words.
ANTITRUST/COMPETITION: GE WINS APPROVAL FOR ALSTOM ALLIANCE: Officially it was a year-long battle, but unofficially GE has been fighting the EU dragon for 14 years — since Europe's antitrust regulator shocked the U.S. establishment by blocking the company's takeover of Honeywell. It's also good news for the French government, which went all out in support of the deal. Nicholas Hirst and Sara Stefanini explain how it went down: http://politi.co/1UFcmHa
GLAM SLAM FOR VESTAGER: The EU's competition commissioner is featured in the latest issue of Vanity Fair, as the 23rd most powerful member of the media and tech establishment: http://vnty.fr/1JRdLYp
MIGRATION — QUOTE DU JOUR: "The EU is not a cash machine," said Alexander De Croo, deputy prime minister of Belgium, warning eastern EU countries they can't take money on one hand and fail to show solidarity on the other. http://politi.co/1KZaJn7
MIGRATION — DENMARK PLACES ADS IN LEBANON TELLING REFUGEES THEY AREN'T WELCOME: Following Australia's example, Denmark has begun warning off potential asylum-seekers with the message they aren't welcome via paid advertisements in countries such as Lebanon. http://bit.ly/1XHaXnX
MIGRATION — ORBÁN PAYING A HIGH PRICE AT HOME AND ABROAD: The Hungarian journalist who was fired for deliberately tripping refugees running past her isn't the only one who may have miscalculated. "Orbán's government had high hopes the migration issue would help to stabilize their public support ratings," said Peter Kreko, director of the Budapest-based think-tank Political Capital. "But instead, what we can see is that the myth that the government had a grip over the situation has collapsed domestically." http://reut.rs/1ObrIUf
MIGRATION — HOW DO THE KEY EU COUNTRIES' EFFORTS STACK UP? Germany has received 27,000 refugees over the last four days (though not all are likely to be granted asylum). That's more than France has agreed to accept over two years (24,000), and the U.K. over five years (20,000). That's still well ahead of the rest. Poland commits to just 2,000; Spain says it will go above the current 2,479 commitment, but get nowhere close to the 15,000 Juncker wants. Many other European countries (Sweden is the exception) have still not agreed to accept significant numbers of refugees. http://bit.ly/1ObsWPk
MIGRATION — MARINE LE PEN FACT-CHECKED: Le Pen has stirred controversy by claiming Germany only wants refugees in order to keep wages down or even use them as "slaves," but was challenged this week on French radio over her claims that "99 percent were men" and "we are throwing the death of a child to our faces to advance a sinister agenda." Libération fact-checked all the data of UNICEF and of the UNHCR against Le Pen's claims, and the U.N. bodies came out on top every time, especially on the point that many women and children are also escaping their countries for Europe. http://bit.ly/1FvIVQY
POLAND — REFERENDUM DISASTER AND TERRIBLE POLLS FOR RULING PARTY: Poland's government spent around €20 million on a referendum Sunday in which fewer than one in 10 voters could be bothered take part. The vote was about … changing the voting system. Voters agreed to the proposals, but the result is not binding because of the low turnout. Martin Sobczyk reports that Grzegorz Schetyna, Poland's foreign minister and a prominent MP of the ruling Civic Platform party, as saying: "It's one big sad lesson for us, mostly for politicians." And for the ruling Civic Platform in particular, which is 13 percent behind in the polls for next month's Parliamentary election: http://on.wsj.com/1FwbCxg
UK — BREXIT BY ACCIDENT? Guy Faulconbridge for Reuters details how Cameron's European tour to drum up support for EU reform masks a second truth — that's he is on the back foot again when it comes to the in-out referendum. "The more he makes these concessions and the longer he delays clearly coming out for a 'Yes,' the more that damages his reputation and credibility with his EU partners and the less likely they are to help him get a good deal," said Charles Grant, director of the Centre for European Reform. http://reut.rs/1ivpCT3
UK — LABOUR PAINS: The Conservative government can sit back and watch with glee as the Labour opposition tears itself apart. Set to elect the most left-wing candidate to lead them, Jeremy Corbyn, Labour members are about to find out their MPs won't take the vote lying down. Eight are set to refuse to serve in Corbyn's team, leading to questions about whether they might split from the party altogether. http://bit.ly/1JR4gWU
INSIDE TEAM JUNCKER'S THINKING: A rare public speech by one of Juncker's team will be delivered September 23 by Luc Tholoniat, the Commission president's economics adviser. Also appearing at the European Policy Centre event on EU reforms will be Matti Alahuhta, Chairman of the Board, Confederation of Finnish Industries EK; Peter Chase, Vice President, Europe, US Chamber of Commerce; Katja Hall, Deputy Director General, the CBI (Confederation of British Industry); and Rebecca Harms MEP, Co-President of the Greens in the European Parliament. Register here: http://bit.ly/1hTuoZO
DATA PROTECTION — EU & US SIGN UMBRELLA AGREEMENT: "The agreement covers personal data, such as criminal records and addresses, that are transferred between U.S. and EU law enforcement agencies," reports David Meyer. "Along with the awaited revamp of the Safe Harbor deal, which covers corporate data transfers, it is seen as a crucial development after Edward Snowden's 2013 intelligence revelations." EU Justice Commissioner Věra Jourová described it as "an important step to strengthen the fundamental right to privacy in Europe in practice and to rebuild trust in EU-U.S. data flows."
POPE-WATCH — VATICAN CONSERVATIVES ARE STARTING TO FIGHT BACK: While Pope Francis is out shopping for discount eyeglasses he should keep an eye on his back, according to this long read from Anthony Faiola for Washington Post. http://wapo.st/1PYdu7F
KING-MAKER AT THE UNITED NATIONS: Willem Alexander, the Dutch king, will speak at the U.N. general assembly meeting on September 28 in New York as part of a campaign by Netherlands to win a rotating seat on the Security Council in 2017-18. http://bit.ly/1g7k0fX
MOLDOVA'S BILLION-DOLLAR HEIST — REVOLUTION IN THE MAKING: When a billion dollars goes missing from three banks in a tiny, poor country, it's going to make headlines. Now exports and the currency have cropped 20 percent, "thousands of protesters have been gathering in the capital, chanting 'Down with the oligarchs!' and waving the flags of Moldova, Romania, and the European Union." Anna Nemtsova explores: http://thebea.st/1KCU8qx.
PARLIAMENT — VOTING ROUND-UP FROM TUESDAY:
1) Strict ban on animal cloning passes with 529 votes in favor, 120 against, and 57 abstentions. The Parliament text broadens the ban to all farm animals, their offspring and their semen and embryos, as well as marketing and import of these. It also would strengthen the ban by making it a regulation, rather than a directive, meaning individual EU countries would not have any flexibility about how to implement the law. "We should listen to what citizens say, 80 percent of Europeans say they don't want cloning," said health committee chair Giovanni La Via, a member of the European People's Party.
2) Right2Water: Parliament gives explicit backing to the European Citizens' Initiative aimed at protecting the right to water.
3) National security doesn't justify mass surveillance, the Parliament says, adopting a report by Marietje Schaake, a Liberal Dutch MEP, which defends encryption and privacy tools. The report was adopted without amendments with 371 votes in favor, 293 against and 43 abstentions.
4) Strengthened ban on seal product trade: the biggest win of the day, with 631 in favor, will bring EU into full WTO compliance.
BRUSSELS LUNCH TIP: Alison Abrahams tells me La Belle du Jour is the best place for sushi in the EU quarter, at Rue du Trône 83. "Just down from (the lovely but overpriced) El Turco. They also have daily specials — at the moment Katsu curry and gyoza."
BIRTHDAYS: Claire Frotzheim; Manolis Glezos the Syriza ex-MEP who resigned in July is 93.
THANKS to Craig Winneker, Elisabeth Weissbecker, Daniel Lippman and Quentin Ariès.


Caught live in 1979 (audio only), James Kreger here teams up with Meg Bachman Vas, a pianist of the utmost sensitivity, a sensitivity put to fine use in the Adagio sostenuto ed espressivo opening of the first movement. Both players seek to capture the drama in this section. Perhaps the piano is slightly less well caught than on either the Brahms or the Chopin videos from Kreger also reviewed in this issue, but the cello sound is perfectly there, enabling the listener to enjoy Kreger's exemplary control (not a trace of bow shake). The main body of the movement, an Allegro, is remarkably varied, full of air, with accents making their point but never stabbed. Most delicious, perhaps, is Kreger's way with the main theme, liquid in legato and dripping with character. The sheer joy of the final bars of the first movement is remarkable.
The companion movement, a rondo, captures Beethoven's sense of kittenish play (albeit a kitten with an excessive sugar intake, perhaps; Beethoven's play can be quite rough). The piano seems rather distanced in the sound picture, but the sense of fun is there without doubt, as is the sense of true chamber music partnership.
Outstanding playing on every level here!
The opportunity to hear and comment on this splendid performance gave me the chance to hear James Kreger perform a work in which I had not previously experienced his art. (I have many of his recordings, including some private discs.) Further, it was my introduction to pianist Meg Bachman Vas, a fine performer and collaborator who (I am sure James will not mind my saying) deserves as much praise as he for their efforts here.
"Effort" is the wrong term here. There is no sign of effort or strain, but rather music-making of expressivity and joy. In sound quite exceptional for a YouTube transmission, the artists offer Beethoven that is both light-hearted (in places) and sophisticated throughout. This sonata can be approached with considerable variety, particularly in the opening pages. Some performers give those great gravitas, the more to contrast them with the later portion of the first movement. The excellent Duo Leonore (see my 2015 Want List and prior review) takes a spacious approach and makes the work quite large. The first recording I ever owned (and still have), by Antonio Janigro and Carlo Zecchi, took the opening and indeed the entire work more lightly. Fournier and Schnabel don't make it too grand, either.
For the Beethoven Sonata, James Kreger is joined by pianist Meg Bachman Vas, who, as a recital accompanist, has teamed up with famous artists such as Pinchas Zukerman, Lynn Harrell, Mark Kaplan, and Mildred Miller, among many others.
As James notes in our interview, Beethoven approaches the cello in a way that's different from that of his predecessors, who, up to that point, pretty much regarded its function as that of a continuo or bass-reinforcing instrument. Beethoven wrote for the cello early and from the beginning saw its potential as an expressive melody instrument and one that was perfectly capable of entering into an equal dialog with the piano. His two op. 5 Sonatas are surprisingly advanced works in terms of content, style, technique, and form, when one considers the composer's age (26) when he wrote them in 1796 and, more significantly, that they are his first composed and published duo-instrument sonatas. Yes, they were works of opportunity—namely his visit to the cello-playing Prussian monarch in Berlin; but still, it has always seemed daring to me that Beethoven would have tackled the cello for his first duo sonatas before the violin, which was so much more common at the time and easier to write for in combination with piano.


The Liturgy of the Hours is the daily prayer of the Church, marking the hours of each day and sanctifying the day with reflective prayer. The Hours are a meditative dialogue on the mystery of Christ, using scripture and prayer. At times the dialogue is between the Church or individual soul and God; at times it is a dialogue among the members of the Church; and at times it is even between the Church and the world. The dialogue is always held, however, in the presence of God and using the words and wisdom of God. Each of the five canonical Hours includes selections from the Psalms that culminate in a scriptural proclamation.
The two most important Hours are Morning and Evening Prayer. These each include a Gospel canticle: the Canticle of Zechariah from Luke 1:68-79 for Morning Prayer (known as the Benedictus), and the Canticle of Mary from Luke 1:46-55 for Evening Prayer (known as the Magnificat). The Gospel canticle acts as a kind of meditative extension of the scriptural proclamation in light of the Christ event. Morning and Evening Prayer also include intercessions that flow from the scriptural proclamation just as the Psalms prepare for it.


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Home » Sports » Team looks confident ahead of semi-final vs England: Rohit Sharma
Team looks confident ahead of semi-final vs England: Rohit Sharma
Rohit encouraged the team to remain with the strategies that have helped them succeed in this competition
SNS | November 9, 2022 11:25 am
(Picture- BCCI Twitter)
Skipper Rohit Sharma speaking at a press conference in Adelaide on Wednesday, stated that the team is confident as they overcame England at their home and exuded confidence ahead of the semi-final clash on November 10.
"We know the nature of T20 cricket but beating England in England is a challenge and we overcame that and that is going to give us confidence," stated Rohit Sharma on the English challenge that lies ahead of the team in the semi-final clash of the T20 World Cup.
Rohit encouraged the team to remain with the strategies that have helped them succeed in this competition and stated that the semi-final matchup is an opportunity for them to accomplish their goals for coming to this place.
"Absolutely it's an opportunity for us to do what we wanted. We have done well in this tournament. We need to stick to what we are doing. Trust what we are doing so far. It is a contest between bat and ball," remarked Rohit.
"Knockout games are important. It is essential to do well in that knockout game but it doesn't define you in one particular game. It is crucial to realise this. As players it is important to play and take pride in ourselves, and where we have come from. Tomorrow we will have to play well to get the result. If you do well in knockout games then it gives you confidence. One bad game in knockout can't truly define you," mentioned the opener.
India had beaten England in the three-match T20I series 2-1 on their English tour in the month of July earlier this year, in the 3rd and T20I match Suryakumar made his first century.
In that series, Suryakumar Yadav had scored 171 runs in three innings, with an incredible strike rate of more than 200.
Suryakumar smashed a brilliant century in the final T20I and scored 117 runs in 55 balls, almost taking India to a win. India had lost the match by 17 runs, chasing 216.
With four wickets taken at an economy rate of just 6.25 throughout the course of the series, Bhuvneshwar Kumar was named the player of the series.
On Thursday, November 10, at the Adelaide Oval, India and a tough England lineup will square off in the semifinal match. The iconic Melbourne Cricket Ground will host the India-Pakistan T20 World Cup final on November 13.
(inputs from ANI)
India vs England tomorrows match
indian squad for semi finals
Rohit Sharma smashes first ODI ton since Jan 2020, becomes third highest six-hitter in 50-over format
Kohli, Rohit gain, Siraj jumps to ICC's 16th ODI rank
Kohli's ton puts India on driver's seat


She's already honed her regal impersonation skills playing our monarch Elizabeth II, and now, national treasure Helen Mirren is turning her hand to another famous ruler – Russia's Empress Catherine the Great.
The new drama series from Sky and HBO will focus on the latter years of the formidable monarch's 34-year reign, as she masterminds the transformation of Russia into one of the great powers of Europe. Already shooting in palaces across Russia, Latvia and Lithuania, it co-stars Jason Clarke, Rory Kinnear and Gina McKee as members of her power-hungry court.
The first look picture shows Catherine in her private quarters, wearing a blue and gold dress. The set was recreated identically on the original palace, with paintings hand-copied straight from the Hermitage Museum.
Catherine the Great secured her place in history after she seized the Russian throne in a coup that saw her husband Peter lose his crown. The ambitious Prussian princess then went on to reign for 34 years, although there were frequent attempts to displace her. During that time, she successfully led Russia against the Ottoman Empire, expanded the Russian territories rapidly, and made improvements to education amongst other things. She is remembered for being Russia's longest reigning female leader.


In contrast, online booking, if you book with a travel agent, you are? receive far more services than you will with online agency. Our work does not end when we deliver the tickets to you – he is still with our help while you travel, and when you get home. How you may ask?
Here are some examples of actual travel problems of the client, that the cost of using a travel agent to book outweighs own.
We ordered something & # 39; u on vacation package Cape. They were connecting flights and called us, because their first flight leaving was delayed for several hours, causing them to miss their connection flight.They call us from the airport, because they were concerned that the company that their translations have been through will not at the airport to pick them up. We got in touch with a supplier who has changed the flight time and made sure that the transfer of the company had new information.
from Georgia Customers were supposed to fly February 13, 2010 in San Juan on a cruise leaving at 10 pm on 14 February. at 8:00 am on February 13, they called us in a panic. It was snowing, their flights have been canceled and the airline told customers they will not be able to do not buy them until Monday.
Fortunately, they were able to get to Florida, and we found a flight on another airline February 14 that would get them a cruise ship with plenty of time to spare. We canceled the San Juan hotel, found the hotel in Orlando for her that would allow them to park your car for free on the cruise and shuttle it back and forth to the airport. Our client said that if she booked it myself, she would not know what to do, and would be heartbroken that are not able to travel. As it also acquired travel insurance, we began to demand a delay in the way for its compensation difference in the price of flights, as well as its cost of gas, tolls and meals to get back and forth to Orlando airport. Forms were waiting for her when she came back from her cruise.
A few years ago we had customers who have booked their trip and has canceled a trip a month before the date on which they were to leave for a reason that was not covered by travel insurance. Supplier was adamant that the cancellation was not returned. We petitioned for and were able to get partial credit book another trip for one year, so that the client does not lose all your money.
Today, the client sent us a price offer for a holiday in Punta Cana asking if we could beat the price. It cost holiday with connecting flights from Philadelphia, and upon her return, she had chosen a flight that left punt Kan at 7 am. We asked her when she realized that to make that return flight home, it would have to be at the airport 4:30 to give her enough time to get through security. She had no idea that it would have to be at the airport that early. Not only do we have & # 39; The amount of the price, we found it in direct flights cheaper than it was quoted by the online agency and its return flight left at 1:05 pm.  What other value we provide if you book with us, you will not get by booking online? We will send you information purposes, to inform you of the documentation you need to travel, to provide information on additional tours, send you useful tips and reminders to the last minute, and we are available 24 hours, if you have problems while you are traveling, on as indicated above. We will contact you when you get back, and if there is a problem to be solved with the supplier, we will admire, to try to find a satisfactory solution.
or & # 39 is such a service worth paying a bit more for?


Bellosh posted a topic in World Friendship Expo 2015!
OOC- This is a SPONSORED thread. As what happens here is important for the story of Nightmare Night 2013, please roll with the punches as they say. Nightmare Night, what a fright! Give me something sweet to bite. Twilight had been preparing for this night for some time, the last several weeks especially so. Maybe it had been that her time had been taken up so sharply by royal tasks or perhaps it was a sudden influx of holiday spirit, but she had decided some time ago to make Nightmare Night memorable for everypony who came to the Library. Her friends had been similarly transfixed and her royal duties had been honed to a degree of efficiency that before had been thought impossible for somepony so new. This time had went to preparing her library for Nightmare Night, and it had not been an easy task. She had made modifications both subtle and significant from root to branch at her home, though she would have never even dared to skirt her librarian duties, making sure to feed the thirst for knowledge that everypony who visited had as quickly as she could. She had much to do. Finally, on the morning of Nightmare Night, it all came together. The main foyer had little done besides some decorations and treats for visitors. A few blindfolds next to bowls filled with mysterious substances, a common Nightmare Night tradition made slightly scarier as she had spent a fair amount of time creating the substances. It was very important that her visitors had such a wonderful time so she made sure that they had an easy entrance to her little house of horrors for the night. After they had some wonderful punch, they could venture downstairs. Or would, since that was where the next step was. Scary exhibits to frighten the foals and terrify the adults as they were led down into her basement, and in turn they would soon behold the piece de resistance of her whole little show. It would be delicious! She adjusted her little crown, examining herself in the mirror. She looked fantastic. Regal. She couldn't help but stifle a little giggle as she saw herself- could she be any more fetching? Of all the ponies to be, she was Twilight Sparkle- what a joy! She had never really considered how lucky she was, and vowed to redouble her already considerable efforts to prove to her fellows that she was worthy of their trust. Admiration. Of more. As she promised herself that, Twilight levitated her finery off and allowed her well-done Daring Do costume to shine. Maybe she could have done better but she had been busy. Very busy indeed. But tonight, Twilight was going to have fun! Excitement! Nightmare Night for everypony and as a slight smile deviously crawled across her face, the door to the Library was swung open silently, and a sign out front came to life- "Princess Sparkle's Nightmare Night Madhouse!"
Nightmare Night is large event in Ponyville every year. Ponies dress up in costumes, play games, and get scared, all for the fun of it. Almost the entire town participates. Almost... However, in one little cottage on the edge of the town, there are never any lights or decorations on this night. If anypony were to knock, no pony would answer, or would get the door slammed on their nose. Most foals knew to avoid the cottage; they'd get no candy there. But this year, something was different. Lights shown from the windows. The door was open, and the smells of something cooking drifted out. In fact, there was even a pumpkin, seemingly carved with an inexperienced hoof, lit from within with a candle. The most unusual thing, however, was that the cottage's owner was actually sitting outside, a bowl of candy near at hoof. Fluttershy looked a bit uncomfortable in her costume, a cute little white bunny, but the timid pegasus was there, facing her fears. A hoof-lettered sign hung near the carved pumpkin, stating "Nightmare Night Animal Performance Tonight!"
sponsored The Invasion of Ponyville!


The Real Estate listing at 9 A Davidson Dr, Halton Hills, On is no longer available on HomeFinder.ca. See CURRENT REAL ESTATE AVAILABLE in Acton.
This real estate property is located at 9 A Davidson Dr in Acton (Halton Hills). Other areas in the vicinity are: Georgetown, Glen Williams, Halton Hills North, Halton Hills South, Hornby.
9 A Davidson Dr is mostly surrounded by single-detached properties with Canadian population who owned a home the most dominant in the area.
Halton Hills has 363 homes and condos for sale. Of those, 45 real estate listings are currently available in Acton. The average house price in Halton Hills right now is $1,166,200.