Women Against Islamization (VTI) notes that precisely on womensday Nike launhes a hijab for Muslim women – the so-called #NikeProHijab.
VTI recalls that the headscarf is forced upon women by the Islam and that according to mainstream Islamic teachings and women are inferior and responsible for the sexual morality of men. The headscarf is a symbol of the (sexual) discrimination against women. With tis Nike sports scarf the brand involves in the standardization and trivializing the headscarf. The headscarf is made 'fashionable', with the result that it will eventually becomes a fashion gadget and will be worn by non-Muslim women. As a result, the suppression of women is made acceptable. It is not because these headscarves may be worn voluntarily by some women, the misogynist symbolism disappears – which is, after all, formed by 14 centuries of Islamic theory and practice, under which many millions of women have greatly suffered and are still suffering today. Nike, as a popular sports brand, has a great social responsibility for people all over the world.
Nike abuses it's popularity to make the inhumane headscarf mainstream and acceptable. In other words, Nike sells out women's rights, and this on International Women's Day!
VTI therefore calls for a boycott of Nike products. VTI has been pursuing for some time a campaign with the slogan 'Headscarf? No pennies! "(See poster attached).


text:
Run compare scripts to check if there's anything you've installed locally that's not
set to install in other machines.

This article has some good tips for downgrading versions
https://dae.me/blog/2516/downgrade-any-homebrew-package-easily/

To setup private github tap credentials, see
https://gist.github.com/mlafeldt/8e7d50ee0b1de44e256d

redpajama_set_name: RedPajamaGithub


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TEETH WHITENING TREATMENT: IS IT RIGHT FOR YOU?
DID YOU KNOW: While teeth whitening is considered a cosmetic dental procedure, the term "whitening" actually refers to the restoration of your teeth's surface colour to break down and remove stains caused by ageing food and other factors.
Teeth whitening is ideal if you have healthy teeth, with no fillings, and healthy gums, and you would simply like a brighter smile.
At Myers Street Dental Clinic, Geelong, we can help you with a brighter more radiant smile with our in-clinic and at-home teeth whitening products and services. Teeth whitening is an effective way to boost your confidence and self-esteem. It is a popular dental procedure because it's simple and quick.
Teeth whitening is a cosmetic dentistry procedure that helps to lighten teeth by removing stains and discolouration. All teeth whitening products contain peroxide, either as carbamide peroxide (CP) or hydrogen peroxide (HP).
Whilst many claim to have successfully whitened teeth using over-the-counter products, whitening treatments offered by your oral health therapist and dentist are typically safer and more effective. This is because the products are stable, effective and contain a higher percentage of peroxide, Better still, safety measures are taken to ensure that the whitening 'bleach' products only affect your teeth and does not end up in your digestive tract where it doesn't belong.
Custom-made home-bleaching kits are made by taking impressions of the patients' teeth and making a mould (or "tray") to safely hold the bleaching agent against the teeth to prevent ingestion and chemical burns to the gums. This is safe procedure and whitening occurs over a few applications at home. You are in complete control of the dosage and frequency of bleaching, allowing you to change or stop the bleaching according to your own shade expectations, level of sensitivity and tolerance to the whitening procedure.
Some people prefer to wear the bleaching tray and bleach overnight as they sleep and others only want to wear their bleaching trays over a short period of time during the day. Your dentist will recommend an appropriate method and concentration of bleaching agent appropriate for your individual needs.
PLEASE NOTE: For teeth that are discoloured due to a tooth dying ("loss of vitality") or having had root canal treatment, whitening via external application of bleach may not always improve the tooth shade. If this is the case, your dentist can also suggest alternative methods for improving the appearance of these discoloured teeth.
FAST FACT: Everyone's tongue print is different, just like their fingerprints.


nearly all of it is consumed domestically.
I'm in the Valais region of the country (the Rhone Valley), exploring its little know viticulture. While here I'm also checking out an 80km-long hiking trail that winds through vineyards on the slopes of the Alps, linking the French-speaking end of the valley with the German.
Story will appear in Montecristo magazine this winter.
The village of Hyder (population, around 60), is a tiny hamlet nestled in the Coast Mountains of the Alaskan panhandle, right across the border from Stewart, British Columbia, Canada.
The town's claim to fame is that is completely cut off and isolated from the rest of the state - the only road in and out is from Canada. Apart from a post office and some US Forest Service personnel, there is no American government presence or law enforcement in town. People here forge their own independent existence, off the grid.
I'm here this week working on a feature story about life in the town, and its sister community of Stewart B.C.
The view from the side of Highway 37A between Meziadin Junction and the town of Stewart, in Northern British Columbia.
The summer issue of Explore magazine is running a travel feature I wrote about Moose Factory, Ontario. You can read the story here.
It isn't much of a secret that I've been working on a book about the Sasquatch phenomenon in British Columbia. That story is set in the Great Bear Rainforest region on the Central and North Coast. But some of the background to the book takes place in the Harrison Hot Springs area, a few hours east of Vancouver, where the word "Sasquatch" was coined in 1929.
I travelled there today to spend time with a couple of local Bigfoot investigators for a magazine article - and additional researcher for the book. They took me onto the gravel backroads running along Harrison Lake, showing me spots where sightings have taken place. At one scenic vantage point above the lake, the men stopped and unpacked a bunch of plaster casts of alleged Sasquatch tracks they've collected over the years (photo above).
Came across this gorgeous little spot while exploring the woods north of Mission, B.C., today.
I had a few good nights of Aurora Borealis activity while visiting the community of Moose Factory, Ontario, for a magazine assignment.
The area around Moose Factory (and its sister community of Moosonee), located just south of James Bay, is one of a handful of spots in Canada considered the best to see the Northern Lights. The Aurora is particularly active there in the autumn months.
Look for my travel feature on Moose Factory in the Summer 2017 issue of Explore magazine.
I visited the Six Nations of the Grand River Reserve, near Brantford Ontario today, to shoot footage and conduct interviews for an Al Jazeera documentary. The doc is about Canada's residential schools and the forced assimilation and abuse of indigenous children attending those schools. More details to come.
Update, February 2017 - The Al Jazeera doc entitled, Canada's Dark Secret, is now available online. You can view it here.
Just back from a quick trip the U.K. While there I hooked-up with British travel writer Robert Twigger who led me on a hike through the hills around the town of Bridport.
Our traipse took us into a holloway - one of many deep ruts found across the U.K. made by centuries of foot, cart and livestock traffic. The shot here, with Twigger in the foreground, captures the look and feel of the place.


text:
It's A Crime, Chapter 5, Making a Commitment
Posted August 22, 2008 in 2008/08, 5 Studio, Artists, Draut, Bill, Kirby, Jack, Meskin, Mort, Periods, Prize, Robinson, Jerry, z Archive and tagged Bill, Draut, Guilty, Headline, Jack, Jerry, Joe, Justice, Kirby, meskin, Mort, Robinson, Simon, Traps
(Headline #26 – #28, Justice Traps the Guilty #1 – #1)
September 1947 (cover date) was the release of Simon and Kirby's Young Romance. This marked a milestone for the creative duo. Previously Joe and Jack had not signed any of the work that they provided for publishers Prize or Hillman with the exception of Hillman's My Date. Starting in September Simon and Kirby signatures would appear not only in Young Romance but in Headline Comics as well. Jack Kirby drew four stories of Headline #26 and three of those were signed. From this point on Simon and Kirby signatures would frequently be found on Kirby's drawings for Prize Comics. Despite all the work that S&K provided to Hillman, in the end it was Prize that got Joe and Jack's commitment. Right from the start the crime version of Headline was produced by Simon and Kirby while they never seem to have the same influence with Hillman. Surely whatever deal that Joe and Jack made with Prize must have reflected their greater control over Headline while at Hillman they had remained only marginally better then just work for hire. In the end Simon and Kirby were businessmen and it was all about the money. By early next year Simon and Kirby's work for Hillman would end.
The crime version of Headline Comics must have been a very successful seller. After just the first four bimonthly issues Prize introduced a new crime title Justice Traps the Guilty. Simon and Kirby produced JTTG as well and there really was no difference in the contents between Headline and JTTG. Since both were bimonthly titles, effectively there would be a crime comic released by Prize each month. There must have been some difficulty because JTTG #2 should have been scheduled for December but was released in January instead; while Headline #28's normal January release was pushed back to February.
Jack Kirby would still be the main contributor to Headline Comics and the new Justice Traps The Guilty. Jack drew 4 out of 6 stories for Headline #26 (September), but would only draw two stories each for issues #27 (November) and #28 (February). The first issue of Justice Traps the Guilty followed the Simon & Kirby's modus operandi of starting a title with lots of Kirby; Jack penciled 6 out of the 8 stories. However with the second issue Jack returns to supplying a more modest 2 stories. Still no other artist appeared more often then Jack in these issues.
Headline #26 (September 1947) "The Life and Death of Public Enemy Number One", art by Jack Kirby
The splash for "The Life and Death of Public Enemy Number One" uses a silhouette. There seemed to have been a flurry of the use of this device because we have seen it previously. However it would be pretty much dropped by Simon and Kirby and this may be its last use. While making the overall design of the splash more interesting, the use of silhouette diminished the impact as well.
Headline #26 (September 1947) "Bullets for The Bogus G-Man", art by Jack Kirby
Another device used by Simon and Kirby in the early Prize crime comics was having "Red" (or "Red-Hot") Blaze introduce the stories. While I suspect that Simon and Kirby found it a useful idea when they were promoting the idea of crime comics to Prize and for the initial in-house advertisements, in the end it just took up story panels that would had been better served for telling the actual story. "Bullets for the Bogus G-Man" may have been the last use of "Red" Blaze and even there he is only mentioned in the caption at the bottom of the splash page and never makes an actual appearance in the story.
Headline #28 (February 1948) "I Worked For the Fence", art by Jack Kirby
One motif Simon and Kirby sometimes used for the first story was adopted from previous use in Young Romance. That is having a character introducing the story and using the word balloon as the title caption. Simon and Kirby did not use this design technique as frequently in the crime titles as they would in Young Romance but it still was an effective part of their repertoire.
Headline #27 (November 1947) "Spirit Swindlers" page 7, art by Jack Kirby
I have remarked before that circular panels was largely limited to an occasional splash page for the work that Simon and Kirby did for Hillman. For the Prize issues discussed in this chapter, Joe and Jack continued to use circular panels. What was new is that while previously almost all the Prize comic stories used circular panels in Headline #26 to #28 and JTTG #1 and #2 about half of the stories did not use round panels at all. For the stories that still featured circular panels they are used in lower proportions. For Headline #23 to #25 ratios of rounded panels to all the panels was over 16% and in one story reached 20%. Remember for a story done in the standard 6 panels per page, this would work out to an average of a semi-circular panel for each page (although they rarely were distributed so evenly). For Headline #26 to #28 and JTTG #1 and #2, when rounded panels were used they were generally used in the range of 14% to 10%. This is only a small decrease, but it seems to be consistent. In one story ("The True Life Story of Alvin Karpis" it drops to 4%. The last issue covered in this chapter (Headline #28, February 1948) did not have any rounded panels.
I have also been trying to track the evolution of the inking techniques used. Previously in Headline drop strings and abstract arch shadows, typical Studio style mannerisms, had become commonly used. Picket fence crosshatching and shoulder blots were still rare and when found are not typical in execution. (See my Inking Glossary for explanations of the terms I use to describe these techniques). In the last chapter we saw those final typical Studio style techniques show up suddenly in the Hillman crime title. The same thing happened at Prize. The earliest typical picket fence brush work for Prize that I have noticed was in "Spirit Swindlers" (see above image, particularly panels 4 and 6. There seems to be no gradual conversion of previous simple crosshatching to picket fence crosshatching; picket fence just suddenly appears. The picket fence inking shows up elsewhere in the story as well. Not every story in the same issue, however, shows the use of this most distinctive inking. Also note the shoulder blot in panels 1 and 2.
Headline #26 (September 1947) "Beyond the Law", by unidentified artist
As mentioned above, Kirby drew 4 of the 6 stories for Headline #26. The other two stories ("Test of Death" and "Beyond the Law") were done by the same artist. I have not been able to identify him but he also did "Murder's Reward" and "Blind Man's Death" from Headline #25. Ger Apeldoorn has suggested that it might be Bob McCarty. I am most familiar with McCarty's work for S&K's Mainline titles. The Mainline material does not resemble these four stories but that could be explained by the seven years separating the two groups of work. In any case the work in Headline #25 and #26 was done by a talented artist who played an important part in the early Headline issues. After issue #26 the artist stopped providing work to Simon and Kirby.
Justice Traps the Guilty #1 (October 1947) "G-Man Trap", art by Bill Draut
After the mystery artist last appearance in Headline #26, his place as the most important supporting artist (after Kirby) was taken by Bill Draut. Draut's first returned to the Simon and Kirby productions in Young Romance #1 (September 1947). From that point on Bill would be a mainstay of the S&K studio until its breakup. Draut would provide two stories each issue for Headline #27 and #28 as well as JTTG #1. In those issues Draut's contributions of stories equal that of Jack Kirby. It is interesting to see Draut's take on crime since so much of his output for the Simon and Kirby studio was for romance titles. Bill could be surprisingly effective with action and he also did some interesting splashes. The one for "G-Man Trap" is a good example. The use of diagonal elements makes the splash visually stimulating. However, the placement of the gun smoke and the odd pose of the shooter in the background really did not work well and diminishes what should have been an interesting confrontation. Still you have to admire Draut for the attempt made even if it was not completely successful.
Justice Traps the Guilty #1 (October 1947) "Try an FBI Test" page 2, art by Bill Draut
As I have mentioned a number of times in the past, I am convinced that Kirby did not supply layouts for Draut as some experts have suggested. Bill's means of telling a story and his splash designs (such as the one from "G-Man Trap" shown earlier) are often different from Jack's. There is one story, "Try an FBI Test", that might suggest otherwise. Note the use of circular panels. These appear throughout the story and are the same form that Kirby uses. While this might suggest that Kirby did the layouts, I am not convinced. In "Try an FBI Test" the captions and word balloons frequently extend beyond the border of the circular panels which is unlike Kirby's use where both captions and work balloons invariable are confined within the circular boundary. Nor was there any real change in the way the story is graphically told compared to other work by Draut. I believe Draut has just trying a layout technique that he previously observed Kirby using. Whatever the reason for the use of circular panels, it was a one time occurrence as I do not believe Bill would ever used it again.
Headline #28 (February 1948) "Postage Stamp Swindle", art by Jerry Robinson and Mort Meskin
Young Romance #3 (January 1948) saw the first appearance of the Jerry Robinson and Mort Meskin team working for the Simon and Kirby studio. "Postage Stamp Swindle" (Headline #28, February 1948) was the first crime work that they did for S&K. As a team, Robinson and Meskin would only work for Joe and Jack for about seven months and provide a total of ten pieces of work. Only two of the stories are signed but the unsigned work is very consistent with those bearing signatures. Jerry and Mort had a preference for splash pages with a vertically dominated splash panel with two story panels also vertically arranged. The first page of "Postage Stamp Swindle" exaggerates that motif by placing the title over the story panels in a caption shaped like a stamp. Otherwise the splash panel usually had the shape of an inverted 'L'.
I have been assigning the pencils to Jerry and the inks to Mort. This was due to the order that their names appear in their signature. Further the inking does predominately look like Meskin's. Recently I have been spending some time looking over some of Meskin's work from 1946 and 1947. I find that the work Robinson and Meskin's supplied for Simon and Kirby look very much like the early work that Mort did on his own. So much so that I wonder what Robinson's contribution was? I am tempted to attribute all the early unsigned art for S&K as Meskin alone and only credit the last three stories, two of which are signed, to the Robinson and Meskin team. I have two reasons for not taking that course. One is the still great similarity of the signed and unsigned work. The second is Joe Simon's story of when Mort came to work for the Simon and Kirby studio as described in his book "The Comic Book Makers". Joe really makes it sound like that was the first time Mort had worked for them which would not be true if Meskin was solely responsible for the work from 1948.
Headline #27 (November 1947) "The Guns of Jesse James" page 5, art by Jack Kirby and an unidentified artist
"The Guns of Jesse James" is one of those stories that at a glance were obviously done by some artist other than Jack Kirby; the drawing is just too crude. There are some places where the art, although still crude, looks like Jack's style. The second panel in the page above is a good example. This story even uses rounded panels like those that Jack would use for some of his own stories. While it is possible that the artist was trying to mimic Kirby's techniques, I think it more likely that he is working from rough layouts provided by Jack.
Justice Traps the Guilty #2 (January 1948) "The Killer Thought He Was Satan" page 4, art by an unidentified artist (Jack Kirby layouts?)
The possibility of rough Kirby layouts may also apply to "The Killer Thought He Was Satan". Note in particular the second panel from page 4 shown above. In many ways the graphic story telling is even more like typical Kirby mannerisms then "The Guns of Jesse James". Both of these stories come from a period where Kirby's contributions had diminished and the use of layouts may have been an effort to filling the titles without using too much of Jack's time.
Justice Traps the Guilty #2 (January 1948) "The Murdering Bender Family", art by an unidentified artist
As I precede in future chapters of this serial post I will certainly not try to cover every unidentified artist in these titles. While I would consider most, if not all, talented some were more deserving of recognition than others. Besides there will be too many artists that I have not identified yet. In these early issues of the crime titles, however, the number of artists appearing is much more limited. So I will close with the splash page of one of mystery artists. I sure wished more of them took advantage of Simon and Kirby's willingness to allow artists to include their signatures.
Chapter 1, Promoting Crime
Chapter 2, A Revitalized Title
Chapter 3, Competing Against Themselves
Chapter 4, Crime Gets Real
Chapter 6, Forgotten Artists
Chapter 7, A Studio With Many Artists
Chapter 8, The Chinese Detective
Chapter 9, Not The Same
Chapter 10, The Master and His Protege
Chapter 11, The New Team
← Abrams to Publish Simon and Kirby Art Book Jerry Robinson at the Jack Kirby Tribute Panel →
6 thoughts on "It's A Crime, Chapter 5, Making a Commitment"
Ger Apeldoorn August 24, 2008 at 6:23 am
I certainly don't see any sign of McCarty in the splash you saw here. The give-away usually is the long faces he used to give to his male characters. As fo Robinson and Meskin. I follow your arguments here, but I have to ad that my first though when I saw the scan was 'I don't see any sign of Robinson here'. Still, it has been said that Meskin and Robinson didn't have a set way of doing things. Sometimes one pencilled, sometimes the other. Id these were produced at home rather than at the studio, they could have devised the labor any way they wanted and Mort Meskin wouldn't have been 'working for' Joe Simon.
Harry Post author August 24, 2008 at 10:13 am
Ger,
Certainly they could have divided the labor any way they wanted. But that is what I find perplexing. In these "joint" efforts the inking seems so clearly to have been done by Mort. So when I see the pencils looking like Mort's as well, what was Robinson doing? Like I said in my post, in the end I do not believe Meskin was working directly for S&K at this time. So was Jerry just acting as Mort's agent?
Ger Apeldoorn August 24, 2008 at 8:43 pm
It's been documented that Mort Meskin went into a hospital for some psychological help. His son's state so at their site, but they don't go into details. My guess it was some sort of nerveous breakdown, which makes the way Rober Khaniger treated him in the late fities extra reprehensible. Anyway, Robinson was forced to go mout on his own or may have taken the opportunity to do so. He started teaching at the New York School of Art, whe he did evening classes and trained a lot of upcoming talent over the next few years. When Meskin came back, he joins up with Robinson again, but they don't resume their parnership. So my guiess is that Robinson helpen Meskin 'get back on his feet', but had his own career plans… which included the newspaper strip Jet Scott, which I will be showing this year on my blog. At the same time, Robinson had a good job in producing solo crime stories for Stan Lee. Maybe we should compare dates a bit more. Robinson did those crime stories from 1948 to 1950 or 1951. After that he did a few war stories, but not nearly as much. He kept on doing surprise stories for the horror books every once and again. In my opinion some of the best work of his career, by the way. So although he may have been involved in some of the work they signed together for Simon and Kirby, the plan may all along have been to get Mort Meskin to a point where he could do it solo.
Harry Post author August 24, 2008 at 9:59 pm
If Mort really was hospitalized, how long? Was it long enough to affect his production? Unfortunately my records for Mort are very spotty outside of the work he did for S&K. The last work he did with Robinson for S&K was July 1948 and the first he did solo was December 1949. But according to GCD Mort was consistantly doing work between those dates. The only gap they show are from October 1946 to June 1947, but I can narrow that because I know he did work in December 1946. My policy with GCD is trust but verify, so I am only making a suggestion that there might be a gap between December 1946 to June 1947 and that might be when Mort was hospitalized.
Harry,
I would think the gap would have to be before his work with Robinson for S&K. I don't think the hospitalization would have eben very long. When I read about his nerveous condition, I was surprised he was hospitalized at all. It didn't sound like something they would take you to a hospital for these days. If the work in the GCD is for DC, you can assume it was produced a lot earlier. Look at how long they sat on some of Kirby's stuff. Actually, I don't know what the production time on these things was in the forties.
Harry Post author August 25, 2008 at 11:47 pm
Since the source for the gap was GCD, it certainly may not truly exist. But if it is real then it is the best candidate for Meskin's personal difficulties. I do not remember whether the it was just DC between the time between the Robinson & Meskin work for S&K and the solo Meskin. Even if it was I doubt very much that there would have been an inventory of Meskin work to cover any absence. Yes DC had a large inventory of S&K during the war but S&K had worked hard specifically to create material that could be published while they were in the service. I doubt that Mort would have created a backlog of work in anticipation of up-coming emotion problems. If, as you suggest, that Mort's stay in the hospital was too short to leave a trace in the comic record, then barring factual data I do not see how any period could be favored as the one that the event occured.

redpajama_set_name: RedPajamaCommonCrawl


text:
RSpec.describe Guard::LiveReload::Snippet do
  let(:options) { { foo: :bar } }

  let(:template) { '/foo/livereload.js.erb' }
  let(:contents) { '// <%= options[:foo] %>' }

  subject { described_class.new(template, options) }

  let(:tmpfile) { instance_double(Tempfile) }

  before do
    allow(File).to receive(:expand_path) do |*args|
      fail "stub called for File.expand_path(#{args.map(&:inspect) * ','})"
    end

    allow(IO).to receive(:read) do |*args|
      fail "stub called for IO.read(#{args.map(&:inspect) * ','})"
    end

    allow(IO).to receive(:read).with(template).and_return(contents)

    allow(Tempfile).to receive(:new).and_return(tmpfile)
    allow(tmpfile).to receive(:path).and_return('/tmp/livereload-123')
    allow(tmpfile).to receive(:write)
    allow(tmpfile).to receive(:close)
  end

  describe '#initialize' do
    it 'evaluates the js snippet file' do
      expect(tmpfile).to receive(:write).with('// bar')
      subject
    end

    it 'closes the tmpfile' do
      expect(tmpfile).to receive(:close)
      subject
    end
  end

  describe '#path' do
    it 'is set to a tmpfile with the ERB result' do
      expect(subject.path).to eq '/tmp/livereload-123'
    end
  end
end


text:
How to create future out of history
Take yourself on a journey through the 110-year history of the HUF HAUS family business. The milestones depict happy and hard times.
You will appreciate that sustainable management relies on a pioneering spirit, family values and future guidance.
The beginning...
Johann Huf founded a sawmill and carpentry business in the Westerwald region. Just two years later, the entrepeneur was called up for duty in the First World War.
Johann Huf passes his Master Carpenters certificate with flying colours despite the hard work and dedication he is pouring into his own company.
Industrial Revolution in the trade
Johann Huf invests in a modern recipocrating saw.
Enter the second generation
Franz Huf joins his father's company.
A true champion
Franz Huf is no longer "just" a businessman but also a highly trained master in carpentry.
Solid construction work
Challenging carpentry methods quicken the heart beat of all skilled craftsmen during the post-war period.
World Exhibition in Brussels
Johann Huf OHG was awarded the priviledge to build the German pavilions and the Arab pavilion.
At the department store you can buy…
Almost everything you need in the time of the economic boom, even houses – are produced by Huf in Westerwald.
The Premiere for the Huf Ideal house
With the launch of the HUF company program not only is large scale production optimized, but its own marketing/distribution system is established.
A product shapes a brand: HUF FACHWERKHAUS 2000
The light-filled timbered architecture starts its unprecedented rise.
The highest recognition
One of the highlights of the entrepreneurial creativity and social commitment: the Federal Cross of Merit is presented to Franz Huf.
Across the Atlantic
The first house in the U.S.A marks HUF as a forerunner for potential international success.
Together – with a vision
HUF HAUS brings together all forces and focuses on the timber framed house 2000, and its consistent further development.
The creation of a new concrete production plant
HUF HAUS founded the pre-cast basement company IDEAL Beton, offering its customers a one-stop solution for house and basement.
Transparent – The HUF ART
Franz Huf decided spontaneously to design and build the HUF HAUS ART 8 as his "flagship" in the HUF village in Hartenfels.
The third generation of entrepreneurs
Georg and Thomas Huf take over the family business from their father Franz Huf.
HUF HAUS goes international
The company has consistently and successfully implemented its strategy for internationalization. And branches out from its core European market to China and other countries.
Save energy and preserve nature
HUF HAUS becomes a leader in energy efficiency and is awarded with the Solar Award 2001.
The founding and development of the HUF group
Reliable services from HUF basements to customised furniture to garden design, all from a single source.
A revolution in the evolution
With the introduction of the new generation of HUF houses the green[r]evolution excells high energy efficiency previously not achievable in timber/glass houses
Opening of the first Energy Plus house from HUF HAUS
Based on the latest Huf generation green[r]evolution, the energy-plus house generates more energy than it consumes.
One Family. One company. HUF HAUS celebrates its 100th anniversary in 2012.
MODUM New Attitudes. New Lifestyle.
With the MODUM design, HUF HAUS has created a future-oriented house concept that meets the needs of everyday life as well as the living environment. It has a flexible room program with an intelligent modular design system and can be built in a relatively short time.
HUF HAUS: a "Hidden Champion"
HUF HAUS is awarded with the "Hidden Champion" prize as European market leader for modern timber-framed houses by Prof. Dr. Dr. h.c. mult. Simon.
40th anniversary of IDEAL Beton
What a good reason to celebrate! More than 550 guests celebrated the jubilee of IDEAL Beton in Montabaur, Germany.
Franz Huf erhält Diamantenen Meisterbrief
Start HUF City Living
The HUF HAUS City Living project is a multi-storey and forward thinking design concept established in the city of Montabaur, Germany. The concept has been realised to match the high demands of energy efficiency while integrating the latest technologies harmoniously into the construction.
HUF City Living opens its doors
Georg Huf welcomed over 100 guests to the opening celebrations for the remarkable HUF City Living project.
HUF architects have much experience in commercial construction design, with a design portfolio to include office buildings and retirement homes. The architectural principle appointed in these commercial designs was adapted to a multi-storey concept with 44 residential units.
HUF HAUS launches first UK Show House
HUF HAUS, the company who pioneered high-end pre-manufactured timber and glass homes, is launching the company's first ever UK show house, which is located at Brooklands, Weybridge, Surrey.
Ground-breaking ceremony for hospice St. Thomas
The charitable project "hospice St. Thomas" was designed and realised by HUF HAUS.
Ten years of cooperation with GO21
In September the Sport and Health Center "Go21" celebrated its 10th anniversary. As part of the celebrations marking the anniversary the team organised a Thomas Huf memorial walk to gather donations for the charitable hospice St. Thomas in Dernbach, Germany.
Gold for HUF HAUS
Deutsche Gesellschaft für Nachhaltiges Bauen (German Society for Sustainable Building Council) granted gold certification for every newly built HUF house
HUF HAUS opens first show houses in Romania
HUF HAUS entered the Romanian market, by opening its first two show houses near Bucharest. "The Romanian market has a great potential in acknowledging the quality and innovative technology of a HUF house. That's the reason why we chose to expand our business in the country." Georg Huf, CEO HUF HAUS.
HUF HAUS was awarded for its innovative residential project HUF City Living
HUF HAUS was rewarded by the Federal Association of Surface Heating and Surface Cooling at the BVF Award Gala held in Berlin for its exemplary residential project HUF City Living, established in Westerwald, Germany.
HUF HAUS celebrates 15th anniversary of HUF HAUS Finanzierungsservice
A good reason to celebrate: There have been more than 1.000 happy HUF House owners in the past 15 years that benefited from an individual financing concept made by the HUF HAUS Finanzierungsservice. In Germany, around 80 % of all HUF clients use this service to get the best financing conditions.
Platinum for HUF HAUS
HUF HAUS, the pioneer of bespoke, pre-manufactured homes, has set a new benchmark in sustainable construction, with a brand new accreditation from the German Sustainable Building Council or DGNB – the first award of its kind to be granted in the UK.
As recipients of a Platinum certification from the DGNB for its UK show house – Riverview in Weybridge, Surrey, HUF HAUS has received the highest possible recognition for its commitment to designing and building eco-conscious homes that offer residents the opportunity to live carbon neutral lifestyles. Going forward, every Huf House that leaves the factory in Germany will be credited with a Gold certification; however, a Platinum certification can be sought on a case by case basis through further application to, and assessment by, the DGNB.
Topping-out ceremony for new Show House in Mannheim
A new Show house will be opened in May 2017 in the Show House Exhibition in Mannheim, Germany. The flat-roof building was designed by Alexander Huf, the fourth generation of the HUF family.
Happy Birthday - Franz Huf celebrates 90th birthday
Franz Huf was born 90 years ago and celebrated his anniversary together with friends and family in Hartenfels.
HUF HAUS presents the first self learning house
The cooperation between HUF HAUS and IBM culminated in the presentation of the new show house "Ausblick", which was officially opened on 23 May 2018 in the middle of the HUF Village in Hartenfels. The filigree bungalow made of wood and glass was designed as a self-learning house in cooperation with IBM.
HUF HAUS announces market entry in Belgium
In recent years, prefabricated construction has also gained popularity in Belgium. Until now, it has been mainly local players who have dominated the housing market. But that will soon change: The German company HUF HAUS, a pioneer in high-quality prefabricated wood and glass houses, is stepping up its activities on the Belgian market. Having already successfully established the HUF brand in several European countries, the family business is now keeping an eye on Belgium with the aim of turning the construction industry upside down. In addition to participating in the Batibouw, the largest Belgian construction trade fair, the company is represented by two consultants who also built the first HUF House MODUM in Belgium.
Winner of the German Dream House Award
Around 210,000 votes from readers and users decided on the gold and silver award.
HUF HAUS won the award in the forward-looking smart home category with its innovative "Ausblick" concept house.
New HUF Hybrid Concept
Concrete as the static core and a typical HUF façade form the basis of the new hybrid concept from HUF HAUS.
HUF HAUS – The Next Generation
In the spring of 2021, after a quarter of a century heading the company, CEO Georg Huf shall be stepping down from the role of Managing Director and all its duties. He will entrust this revered role to a partnership of his son Benedikt Huf and nephew Christian Huf who follow their Fathers', Grandfathers', and Great Grandfathers' footsteps navigating the successful operation of their company.


Latest questions about "dw spectrum"
Create login access points to DW Spectrum?
Is there a way to give people timed logins to view the live cameras from a browser? So we want to have a doggie cam for customers to have access when they have their pet staying with us.
How can I record with this application?
Can you offer simple steps to record with this application?


When Is National Baby Mama Day?
Is It Baby Mama Day Today?
It's Baby Mama day on the 10th of February.
The most recent detection of references to Baby Mama Day was 3 years, 2 months ago.
How Is The Date For Baby Mama Day Calculated?
The day shown for 'National Baby Mama Day' is based off how much chitter-chatter and buzz there was on Feb. 10, 2016 across social media making references to 'Baby Mama Day'. Our algorithms examine all of the references to National Days across social media and updates whatnationaldayisit.com hourly, with our homepage displaying the current national day, including others such as: Pancake, Signing or Deworming Day. This crowdsourcing of data method to assess the National Baby Mama Day date is used as opposed to being connected with any Government sacntioned lists :D Hurrah for democracy by concensus!
We've put together the following resources full of nifty tips on how to increase the reach of Baby Mama Day. The resources include: graphs, badges, and resources on what steps to take to boost Baby Mama Day's visibility.
Can I Register Baby Mama Day?
We don't have an international authority or governmental remit to declare any officially celebrated "national Baby Mama day". We only aim to programatically reflect what 'National Day' it is based of what The Internet Says It Is. We believe this is much more fun as it reflects the nature of how the most amusing / interesting national days are often created organically and grow based off popular social trends and sharing, as such we don't add new days to our database unless they are organically observed on social media.
Is it National Baby Mama Day Everywhere?
We're now tracking the sentiment around every mention of Baby Mama day to show how people feel about Baby Mama. See if people like Baby Mama here.
We're detecting how Baby Mama affects other things more widely than just being a celebrated day. See how Baby Mama affects company share prices.
Hang On, It Was National Baby Mama Day Already This Year..!?
For people who wish to promote National Baby Mama Day, we've put together the following resources.
See also: How does Baby Mama affect the share price of Apple, Facebook, Microsoft?


text:
Q: GCE create an instances from iso file I'm trying to create an instance with the custom image.
First, I found that the
gcloud compute instances import command can create VM with the OVA file.
But I would like to create with ISO. Is there any approach to get it done? I read the doc, and it looks like only can create a persistent disk image from an ISO file, but I want it to be the boot disk.
Thank you.

redpajama_set_name: RedPajamaStackExchange


Even though programmatic advertising is primarily about the tech behind the ads, rather than the shape and form of the marketing message, brands should not neglect the creative side of their marketing efforts, argues Karolina Faber (pictured below), head of creative services, Sociomantic, in this exclusive Q&A with ExchangeWire.
ExchangeWire: Creatives aren't normally associated with programmatic trading – how does it fit into the overall ecosystem?
Karolina Faber: Primarily, programmatic trading of media is about the technology that reaches the right user at a time he or she has high propensity to convert. And marketers shouldn't stop there, because the marketing message is also delivered programmatically. Therefore, careful attention should be given to what the user sees – his or her touchpoint with a brand is the banner that pops up on their screen. And this is what's expected for branding campaigns, so why can't the same expectation hold for campaigns with performance goals? Meaning, the way the banner looks and feels gives a direct impact on how the brand and product is perceived by the consumer; and if the creative is enticing enough, it'll attract a click from the customer. Programmatic branding need not be the only campaigns with beautiful, dynamic ads custom-designed to brand specs.
How does it work? How involved does the client get?
The marketers we partner up with are normally juggling 10 plates all at once, so to keep the effort for them as minimal as possible, most client communications are facilitated by a key account manager, who then briefs the creative services team. In general, the client shares the design assets and approves the various stages of the creative process before a campaign goes live. Design assets include high-solution logo files, CI guides, and samples to make sure the banners are aligned with the brand.
Our creative editor tool, built in-house, gives the designers quite a bit of flexibility in designing how the final creative will look live. With this input, the designers can draft a high-quality banner set, including over a dozen banners for all possible formats and, after the client's approval, the campaign can start. A huge benefit is using the option to do A/B testing with two banner sets that compares different metrics to find out which design works best for your brand.
If you want to cut through the noise, work with a vendor that customises its design to your needs, your website, your CI, the product you want to sell, and has the ability to test banner sets against each other.
Why should brands focus on the quality of a creative and what brings quality into a creative?
As said before, brands should focus on quality when it comes to creatives in order to be more appealing to the customer and cut through the noise, as it is a decision of seconds if a banner is clicked.
Bringing quality into creatives is all about following good design principles, such as giving a logo enough margins, the smart use of typography, its spacing and placement, considerate treatment of the client's product image, and in general making sure that a creative not only appeals to the user, but can be read by the user. What's the point of featuring important messages about pricing, discounts, or package offers that transition out too quickly before it's read? On that note, it is also important to create unique CTAs (call to action) that go beyond just adding a 'buy now' button, to really make a difference.
When I started in this business, ad tech companies packed as many products into a banner as possible, but it is much smarter to follow the 'less is more' approach. When you can trust your technology to reach clients with the most fitting product, you can focus on an elegant, skilfully designed creative to make them click on it. At Sociomantic, we additionally add subtle animation elements or transitions, without overloading the creative with too many things going on to make them look fresh and original.
How did you get started in the digital advertising industry?
Well, Sociomantic is actually my first ever advertising industry experience. I had more of a print design background, with a bit of web design experience, when I started here in 2012, as a trainee designer.
At that time, I had very little knowledge of how the programmatic advertising business worked. However, in a few months, I became very efficient at creating banners, and simultaneously Sociomantic was growing and expanding so quickly, we hired more trainees and I was soon training them, managing the design resources, and communicating with various teams regarding all sorts of matters related to the creatives. Over the next few years, the team grew beyond just Berlin. We hired our first local designer in São Paulo in 2013, followed by Singapore, New York, Warsaw, Moscow, London, Amsterdam, and Shanghai.
What are the challenges of leading a global team, and what do you do to overcome them in order to deliver success stories to the clients?
Well, I only regret that I don't have the chance to work with the global designers more frequently in person. Not having this immediate, personal opportunity to talk to a designer or work with them directly can sometimes create a feeling of disconnect. To overcome this, we have an annual summit, to get inspired, re-energised, and keep updated about what we're up to.
With each global designer, I check in on a regular biweekly basis, additional to the weekly team meetings we hold, to which the global designers call in and share work for feedback. So, we do our best to stay connected, share our knowledge, and make sure everybody is on the same page when it comes to innovations!
Nevertheless, for client success, it is very beneficial to have a designer supporting an office locally, because they have a better understanding of their market, they work very closely with their local teams, not to mention that due to the different time zones they need to be able to fulfil client needs in real time.
The challenge is more to find these very independent, talented people, but we are doing a pretty good job in this. Honestly, what keeps me motivated, energised, and enthusiastic are the wonderful people I have the pleasure of working with and learning from daily.


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Theodore Werner Wahl
Obituary of Theodore Werner Wahl
Theodore Werner Wahl passed away December 25, 2021 at the age of 89 at his home in Bloomfield Hills. Ted joins his beloved wife of 60 years, Nancy, who departed 2 weeks earlier.
A memorial service for Ted & Nancy will be held June 18, 2022 at Kirk in the Hills Church in Bloomfield Hills.
Theodore was born in Detroit to Gustav and Martha Wahl in 1932 with an outsized zest for life. A graduate of Warren High School and Michigan State College of Engineering, he started his career at Chrysler before he bravely started his own company in 1969. Walco Welding and Press Repair grew to be the largest press repair company serving the auto industry. He was active in his community and church and did everything he could to give his children their best life possible and leave them with an adventurous spirit.
Ted is survived by his 3 children, Deborah, Laura & David, grandchildren Mason, Alexander, Tyler, Sage and Sarah as well as his brother Richard Wahl (Terry) and sister, Christine Brummett (Rick)


The vast majority of electronics don't become collectibles — they become e-waste.
But Apple's not like other computer companies. Its cult-like following leads fans to collect old Apple products long after they're obsolete. One teen in Maine has even turned his collection of vintage Apple products into a technology museum.
So it's not surprising that, as The Guardian points out, some sellers on Ebay are listing older Apple products for truly outrageous sums, hoping that someone will spring for the one device that would complete their collection.
5th generation iPod (80GB) : $1394.99.
There's a retail sticker on the box that shows it was bought for $350. Link.
Look how big that power brick is! Link.
Set of three classic first generation iPods in all three sizes: $50,000.
The seller's based in Denmark and expects potential buyers to contact him for more information. Link.


As a popular metal steel distributor supplier, we supply a wide variety of galvanized sheet metal, diamond plate, steel sheets, galvanized tread plate, channels, galvanized steel sheets galvanized coils to our clients.
The Sheet Pulley Lagging is available in various grades of rubber, ... Large Diamond Small Diamond ... * Length up to 50 metres can be supplied on request.
Abrasive Blasting Materials ... This fact sheet provides information on abrasive blasting material, health hazards, and methods to protect workers.
Supplied fully annealed, the ground flat stock is precision ground to close tolerances. ... Expanded Metal , Diamond Plate, Sheets and Plates.
MetalsDepot® Buy Steel Wire Mesh Online!
Learn about GIA 4Cs of diamond quality before you buy a diamond; The 4 Cs are diamond color, diamond cut, diamond clarity, and diamond carat weight.
Checkered perforated metal plate is a lightweight perorated sheet supplied with raised diamond, 5 bar, three bar or other patterns on the surface.
Hira Walraven is a joint venture company between Hira Industries LLC and Netherlands based Walraven group, manufacturers of pipe support systems.
Diamond RollUp Doors manufactures Wood and Aluminum Doors and Door Parts for Trucks, Trailers and Architectural/Building Applications. Learn about our range of door products.


Today's era is an era of digitization. These days the purchasing decision of any customer is not only based on the quality of your offerings but also on the quality of your customer service and support. Customer support refers to the process of building a healthy relationship with your customers by convincing them that you value them and you are there whenever they need you.Thus, the quality of your support service can improve or destroy your brand image and ultimately your business revenue. So, you need to train your live chat agents with the right customer service skill. Here, we have mentioned some of the customer service training ideas!
Educate your support agents about the products and services you provide. Good product knowledge not only improves the support speed but also helps to build a much stronger, long- termed relationship with the customers. If your chat support agents lack the knowledge of products and services you are dealing in, they will tell customers to hold for a while for finding the solution or transfer the chats to a more knowledgeable person, which becomes time-consuming. Therefore having proper knowledge shows confidence and builds trust amongst customers.
Live chat provides instant assistance to anyone visiting your site. Customers utilize the live chat option as it is the fastest way to interact with companies in case they have any queries. A key component of a live chat interaction is the agent's ability to exercise good writing skills. Utilize the auto spelling and grammar check feature of your live chat platform to ensure efficacious agent communications. Tell them to keep sentences short and to the point. Agents must be able to write as if they were talking on the phone in order to keep the conversation flowing by mixing free form and canned messages. Interject the customer's name while chatting to personalize the conversation and take care of punctuations.
There are instances when the customers are not in a good mood and they interact in an unexpected manner. Teach your support agents not to take those things personally. Complaints are gifts from the customers. They contain customer insights and are a great way to know what exactly are their opinions about your offerings and support quality. Tell them not to lie to the customer. If they don't have the answer just admit it. Ask your live chat agents to spend some more time with the website visitors and dig personal info like customer's hobbies, liking and disliking and so on. In this way, the conversation will be friendlier and the person on the other side will feel comfortable and relaxed.


text:
909Power to require return of property.
[FA83 s20; FA92 s239]
(1)(a) In this section—
"asset" includes any interest in an asset;
"limited interest" means—
(i) an interest (other than a leasehold interest) for the duration of a life or lives or for a period certain, or
(ii) any other interest which is not an absolute interest;
"prescribed" means prescribed by the Revenue Commissioners;
"property" includes interests and rights of any description and, without prejudice to the generality of the foregoing, includes—
(i) in the case of a limited interest, the property in which the limited interest subsists or on which it is charged or secured or on which there exists a right to have it charged or secured,
(ii) an interest in expectancy,
(iii) an interest or share in a partnership, joint tenancy or estate of a deceased person,
(iv) stock or shares in a company which is in the course of liquidation,
(v) an annuity, and
(vi) property comprised in a settlement which the person concerned is empowered to revoke;
"settlement" has the same meaning as in section 794;
"specified date", in relation to a notice under subsection (2), means the date specified in the notice;
"tax" means income tax and capital gains tax.
(b) For the purposes of this section, the cost of acquisition to a person of an asset shall include—
(i) the amount or value of the consideration, in money or money's worth, given by the person or on the person's behalf for the acquisition of the asset, together with the incidental costs to the person of the acquisition or, if the asset was not acquired by the person, any expenditure incurred by the person in providing the asset, and
(ii) the amount of any expenditure incurred on the asset by the person or on the person's behalf for the purpose of enhancing the value of the asset, being expenditure reflected in the state or nature of the asset at the specified date, and any expenditure incurred by the person in establishing, preserving or defending the person's title to, or to a right over, the asset.
(2) Where for the purposes of tax a person is required under any provision of the Tax Acts or the Capital Gains Tax Acts [4]>to deliver a tax return to an inspector of taxes or to the inspector of returns (within the meaning of section 951(11)), as the case may be, the inspector <[4][4]>to deliver a tax return, an inspector of taxes or [10]>the inspector of returns (within the meaning of section 951(11))<[10][10]>the inspector of returns<[10], as the case may be,<[4] may require—
(a) that person, by notice in writing given to that person, and
(b) where that person and his or her [5]>spouse<[5][5]>spouse or civil partner<[5] are, for the year of assessment to which the tax return relates, treated as living together for the purpose of [6]>section 1015,<[6][6]>section 1015 or 1031A, as the case may be,<[6] that person's [5]>spouse<[5][5]>spouse or civil partner<[5], by notice in writing given to the [5]>spouse<[5][5]>spouse or civil partner<[5],
to deliver to the inspector within the time specified in the notice or within such further period as the inspector may allow a statement of affairs in the prescribed form as at the date specified in the notice, and that person or that person's [5]>spouse<[5][5]>spouse or civil partner<[5] shall, if required by further notice or notices in writing by the inspector, deliver to the inspector within such time, not being less than 30 days, as may be specified in such further notice or notices, a statement verifying such statement of affairs together with such evidence, statement or documents required by the inspector in respect of any asset or liability shown on the statement of affairs, or in respect of any asset or liability which the inspector has reason to believe has been omitted from the statement of affairs.
(3)(a) In this section, "statement of affairs", in relation to a notice under subsection (2), means—
(i) where the person to whom notice is given is an individual who is a chargeable person and the tax return concerned relates to income or capital gains in respect of which that individual is chargeable to tax otherwise than in a representative capacity or as a trustee, a statement of all the assets wherever situated to which that individual is beneficially entitled on the specified date and all the liabilities for which that individual is liable on the specified date,
(ii) where the person to whom notice is given is the [7]>spouse<[7][7]>spouse or civil partner<[7] of an individual referred to in subparagraph (i), a statement of all the assets wherever situated to which that [7]>spouse<[7][7]>spouse or civil partner<[7] is beneficially entitled on the specified date and all the liabilities for which that [7]>spouse<[7][7]>spouse or civil partner<[7] is liable on the specified date,
(iii) where the person to whom notice is given is a chargeable person in a representative capacity and the tax return concerned relates to income or capital gains of a person (in this paragraph referred to as "the second-mentioned person") in respect of which that chargeable person is so chargeable, a statement of all the assets wherever situated to which the second-mentioned person is beneficially entitled and which give rise to income or capital gains in respect of which that chargeable person is chargeable to tax in a representative capacity and all the liabilities for which the second-mentioned person is liable, or which are assets or liabilities in relation to which that chargeable person performs functions or duties in such a capacity on the specified date, or
(iv) where the person to whom notice is given is a chargeable person as a trustee of a trust and the tax return concerned relates to income or capital gains of a trust, a statement of all the assets and liabilities comprised in the trust on the specified date.
(b) Any assets to which [8]>a minor child of an individual referred to in subparagraph (i) or (ii) of paragraph (a)<[8][8]>a minor child of, or a minor child of the civil partner of, an individual referred to in subparagraph (i) or (ii) of paragraph (a)<[8] is beneficially entitled shall be included in that individual's statement of affairs under this section where—
(i) such assets at any time before their acquisition by [9]>the minor child<[9][9]>that minor child<[9] were disposed of by that individual whether to [9]>the minor child<[9][9]>that minor child<[9] or not, or
(ii) the consideration for the acquisition of such assets by [9]>the minor child<[9][9]>that minor child<[9] was provided directly or indirectly by that individual.
(4)(a) A statement of affairs delivered under this section shall contain in relation to each asset included in the statement—
(i) a full description,
(ii) its location on the specified date,
(iii) the cost of acquisition to the person beneficially entitled to that asset,
(iv) [1]>the date of acquisition, and<[1] [1]>the date of acquisition,<[1]
(v) if it was acquired otherwise than by means of a bargain at arm's length, the name and address of the person from whom it was acquired and the consideration, if any, [2]>given to that person in respect of its acquisition.<[2] [2]>given to that person in respect of its acquisition, and<[2]
(vi) details of all policies of insurance (if any) whereby the risk of any kind of damage or injury, or the loss or depreciation of the asset is insured.
(b) A statement of affairs delivered under this section shall, in the case of an asset which is an interest other than an absolute interest, contain particulars of the title under which the beneficial entitlement arises.
(c) A statement of affairs delivered under this section shall be signed by the person by whom it is delivered and shall include a declaration by that person that it is to the best of that person's knowledge, information and belief correct and complete.
(d) The Revenue Commissioners may require the declaration mentioned in paragraph (c) to be made on oath.
Substituted by FA99 s207(k)(i).
Substituted by FA99 s207(k)(ii).
Inserted by FA99 s207(k)(iii).
Substituted by FA01 s78(2)(g). Applies as respects the year of assessment 2001 and subsequent years and as respects accounting periods of companies ending on or after 1 April 2001.
[-] [+] [-] [+] [-] [+] [-] [+]
Substituted by F(No.3)A11 sched1(240). Shall have effect from 27 July 2011.
[-] [+] [-] [+] [-] [+]
Substituted by FA12 sched5(1)(l).


text:
The DeanBeat: My favorite games of 2018
Dean Takahashi@deantak	 December 21, 2018 8:00 AM
Image Credit: Rockstar Games
Games got bigger than ever in 2018, with revenues expected to grow 10.7 percent to become a $134.9 billion market, according to research firm Newzoo. People are getting paid to play games as esports, and watching gaming has reached new heights. It was, of course, a good year for the business models of free-to-play and new categories of trivia or hyper-casual games. Retro games on remade consoles from years past soared back into the mainstream.
But to me, 2018 was the year that traditional narrative games like Red Dead Redemption 2 came roaring back. They blended the elements of open worlds with hubs that gave you a choice about which part of the story to do next. But they were more like games with strong stories rather than open worlds with a bit of a tale. That was refreshing at a time when some people were predicting the death of single-player games. I was so happy to see some long-term bets come through and pay off — like the first three titles on this list. They showed that cooking games beyond the normal cycle can still pay off when the games finally ship.
I have a list full of commercial successes and not so many indie efforts. It was a good year for 8-bit retro games, Nintendo titles like Super Smash Bros. Ultimate, surprise indie hits, and even some cool virtual reality games like Beat Saber. But not all of those resonated for me, as I felt drawn the big narrative games. I didn't find an indie title that hooked me like last year's Hellblade: Senua's Sacrifice.
Above: God of War team celebrates victory after the Game Awards.
Image Credit: Dean Takahashi
On mobile, I've enjoyed playing games like Pokémon Go, Ingress Prime, Star Trek: Fleet Command, and the new Command & Conquer: Rivals. But none of those titles made it into my top 10 list of favorites. And many good games I simply didn't have time for, like Total War: Thrones of Britannia. I'd love to play those more.
The games that made it onto my list were the most memorable, and it's no surprise that they had deep stories that went on for many, many hours, with some exceptions. Call of Duty: Black Ops 4 doesn't have a single-player campaign this year and yet still managed to make my list.
Hopefully, you'll have time to spend some time with these games during the holidays. And remember, it should be no shame at all that you don't play these games with great skill or you can't finish them. Having seen in person what it means for game developers to win big awards after so many years of hard work, I take this responsibility over deciding my own Game of the Year very seriously.
For the sake of comparison, here are my favorites from 2017, 2016, 2015, 2014, 2013, 2012, and 2011. In each story below, the links go to our full reviews or major stories about the games. And be sure to check out the GamesBeat staff's own votes for Game of the Year and the best individual favorites of the staff soon.
10) Dr. Grordbort's Invaders
Above: Dr. Grordbort's Invaders
Image Credit: Weta Workshop
Developer: Weta Workshop
Publisher: Weta Workshop/Magic Leap
Platforms: Magic Leap One Creator Edition
I'm sure this is one of those titles that very few people have tried, but it felt magical when I played it. It is a free flagship title on the next-generation augmented reality experience, the Magic Leap One Creator Edition. This developer prototype costs nearly $2,300, and so it doesn't have wide distribution yet. It isn't the easiest to get running, as you have to scan your room every time you play. But while you play with a wire attached from the glasses to a computing puck in your pocket, the experience gives you the freedom of a wireless, 360-degree AR experience. You can also see everything in your house and your friends, which makes the whole experience more realistic and social.
In Dr. Grordbort's, robot enemies come out of the walls of your own home. A cute hovering bot named Gimbel shows you want to do, and you take a ray gun and start blasting the robots. They come out of portals and then march toward you your own living room. You can move around to get a better angle to shoot. And you blast them into little parts. They can hide behind barriers, and they are occluded by your real-world furniture, as if they were hiding behind something in the real environment.
I liked the Steampunk art style and the narrative that accentuates its comical British roots.
By no means is it perfect. It's short, and you get tired. (That's a positive, as it gives you a workout). Yet it's a glimpse into what could be the future of gaming. It's quite an achievement, as this is the only game from an emerging platform on my list of my favorite games of the year. Kudos to Magic Leap for that. It's just sad that, with the state of the current platform and its cost, very few people will see this game.
9) Detroit: Become Human
Above: Detroit: Become Human starts with Connor, the police negotiator.
Image Credit: Sony
Developer: Quantic Dream
Platforms: PlayStation 4
Detroit: Become Human focuses on the familiar moral dilemma of science fiction, which is increasingly becoming science, about how humans should treat human-looking androids. Are they property, or are they sentient beings?
This latest epic from David Cage's Quantic Dream got a fair amount of hate from critics who didn't like "walking simulators" as well as people who didn't like the heavy-handed message about androids having feelings too. Set in 2038, the game lets you play as an android. Early on, you get on a bus, but a sign says the androids have to go to the back of the bus. It's an obvious homage to Rosa Parks and Civil Rights Movement, and how androids are people who have yet to wage their own revolution against their masters.
But I thought most of the game was really well done. The tech behind the digital human faces has advanced incredibly well, and so this game was much more immersive than previous Quantic Dream titles like Heavy Rain and Beyond: Two Souls. In this title, humans are feeling slighted, as a third of all people have been put out of work by servant robots. The fear is that the robots will turn bad, like with the Terminator. Yet you care more about the androids than the humans.
You play as a robot, for instance, who has to decide whether to hurt a human owner who in turn is abusing a human child. If you, the robot, intercede, you are violating your prime directive. The cool thing with the stories of three androids is that all the decisions have consequences, and you can retrace the events in a kind of flow chart. You can replay those scenes and move to a different path and a different ending. In that sense, Detroit: Become Human put a remarkable amount of control into the hands of the player.
If it had flaws, it was that the interactivity was limited.
8) Assassin's Creed: Odyssey
Above: King Leonidas in Assassin's Creed: Odyssey.
Image Credit: Ubisoft
Developer: Ubisoft Quebec
Platforms: Windows, PlayStation 4, Xbox One, Nintendo Switch
Assassin's Creed: Odyssey is a vast game, with improved mechanics from past entries and believable characters. You can choose to play as a male hero, Alexios, or the female hero, Kassandra. The world of ancient Greece is impressive, and the backdrop of the Peloponnesian War between Athens and Sparta is momentous. The visuals are great, and the gameplay isn't as wooden as Red Dead Redemption 2's. But the quality of the facial animations is far worse, compared to Red Dead and Detroit: Become Human.
You can level up with various role-playing elements, more so than usual in an Assassin's Creed game. That makes you stronger and enables you to undertake more big tasks.
If I had to pick a flaw, it is the usual problem of the open world being a little too mundane, where you are taking out bandits and collecting loot from them when you really should be on a much more important mission to avenge your family. Some of the missions may be too familiar. But I liked the personal motivation that Kassandra feels to leave her island home and go to the broader world. After so many Assassin's Creed games under its belt, many of which have not been my favorites for the year, Assassin's Creed: Odyssey and its setting is a breath of fresh air.
7) Hitman 2
Above: The big crowd in Hitman 2's Miami level.
Image Credit: IO Interactive
Developer: IO Interactive
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, PlayStation 4, Xbox One
Jeff Grubb nagged our team to play more Hitman 2, and I'm glad he did so. IO Interactive laid the foundation for this title with Hitman in 2016, and now it has fleshed out its intentions in a much better way. The Miami level pictured above is an arena for assassination that is teeming with life. You can lose yourself in crowds and hide from people who are suspicious of you or your disguise.
Hitman 2 gives you many paths to setting up elegant traps that can make the death of your target appear to be accidental. You have more room in larger levels, with more ways to kill and the general feeling that life is emergent. The game developers have simply set up a place for your assassination to take place, and your job is to use your imagination and get the job done. Then you can go back and replay the missions and see if you can do better, with more variety of equipment.
Sometimes I felt a bit rushed in the exploration, like when a race ends and with it so does a certain path of assassination. But you can always come back and find new ways to kill someone, including beating them to death with a dead fish. Agent 47 can take people down in hilarious ways. You can get clues to environment by using your instincts, which highlights nearby items of interest, and that saves you a lot of time. This game is now a solid experience in its second iteration.
6) Shadow of the Tomb Raider
Above: Lara Croft in Shadow of the Tomb Raider.
Image Credit: Square Enix
Developer: Eidos Montreal
Platforms: Windows, PlayStation 4, Xbox One, MacOS, Linux
Lara Croft's journey has been a joy to relive, as this year she rounded out a trilogy of rebooted games that brought a lot more emotion, empathy, thoughtfulness, and cinematic moments into the franchise. Shadow of the Tomb Raider takes place in the jungles of Mexico and Peru, and it features Paititi, one of the biggest open world hubs ever in a Tomb Raider map.
Lara is now more mature than she is vulnerable, compared to Tomb Raider, first reboot game in 2013. She's more cynical than in 2015's Rise of the Tomb Raider, and she has become more of a merciless killer in the shadows of the jungle. She retains a sisterly love for her friend Jonah, and the desire to protect him leads to some of her darker moments in the set piece scene of an exploding oil refinery. He serves the purpose in this game of bring her down to Earth, or snapping out of her narcissistic need to save everybody.
She is still filled with self-doubt and a sense of loss, a legacy from her vanished parents. She hasn't become the annoying character from the Angelina Jolie films. The only problem I had was I have never liked how the ending of these games becomes overly supernatural, just to present Lara with more of a difficult boss fight at the end.
The ending presents Lara with a difficult choice, but it's ultimately about choosing between a fairy-tale past and the future as the person that she has become. Lara Croft became so much more than the over-sexualized bantering hero that she was in her beginning, growing up as a character as we did as gamers. I like how this Lara turned out, and I will miss her.
5) Call of Duty: Black Ops 4
Above: Call of Duty: Black Ops 4's Blackout mode.
Image Credit: Activision
Developer: Treyarch
I was prepared to hate this game because it had no single-player campaign. The Black Ops series has strong storytelling, but single-player didn't come together as the team at Treyarch dealt with the emergency situation of battle royale. PlayerUnknown's Battlegrounds and Fortnite were taking away Call of Duty players, until Treyarch came back with Black Ops 4 and the Blackout battle royale map.
It turned out that Call of Duty's take on battle royale is good. The gunplay is familiar, and I can take out a skillful player if I had the drop on him or her. Playing with three other players is fun if you found a group that liked to chatter, and I recall many funny moments, like getting knocked out of the sky in a helicopter. I also had to revive a friend who fell out of a lighthouse.
Multiplayer is also well executed, with players getting a choice of nine specialists who could bring distinct advantages to every battle. You now have to pay attention to your health, injecting yourself in a deliberate move to reduce your injuries. And you have to face off with enemies in 1-on-1 duels, without the ability to jump all over the map within seconds. The basic skill is back to being able to hit someone who you're shooting at.
And Zombies is bigger and badder than ever. One of these days, I wouldn't be surprised if Call of Duty: Zombies became a game unto itself. I'm still regularly coming back to Black Ops 4, though I have probably put more hours into Battlefield V at this point.
4) Battlefield V
Above: Peter Mueller is the commander of Tiger tank 237.
Image Credit: DICE
Developer: EA DICE
Publisher: Electronic Arts
Battlefield V had a rough year and a rough start. Fans got mad at DICE for putting a female character on the cover of its World War II game, and DICE pretty much told them to stop being man-babies. It also takes players into new battles that haven't had much history in terms of movies, books, or previous video games. Some players reacted badly to this, as Rotterdam isn't as fun as fighting in a place like Omaha Beach.
But the game survived and launched. It came with War Stories, or single-player vignettes, that conveyed a solemn respect for the sacrifice of soldiers. The destruction and quality of graphics are glorious. The wreckage of burning vehicles is so realistic. I was able to hide behind one burning vehicle and fire a ton of anti-tank shots at a bunch of vehicles. They never spotted behind the burning wreck.
But it came without a battle royale map, and that made it feel incomplete. The single-player stories, at about three-and-a-half tales, feels thin. That wasn't much of a single-player campaign. The Last Tiger, the final War Story, or single-player vignette, debuted a few weeks after launch. It was good, but it came too late for most reviews. Multiplayer felt limited. The new Panzerstorm map in the update added some much-needed armor fighting, giving players a chance to live the fantasy of being a Tiger tank commander.
Yet despite all of that, this game grew on me. I enjoyed the immersiveness of the huge maps, like Twisted Steel, with such realistic imagery and environmental destruction. Later on, DICE will add a battle royale mode. I'm looking forward to it.
3) Marvel's Spider-Man
Above: Doing what a spider can.
Image Credit: Insomniac Games
Developer: Insomniac Games
I've never been much of a fan of superhero video games, but Spider-Man has always been special. So I was pleasantly surprised to discover the huge depth behind Insomniac's title. The open world of New York City is an amazing place, full of stories, landmarks, and missions that can keep you busy as the web-slinging hero. You can get around easily because swing is so fluid. Movement is fluid when you smack into a building and then just start running up the wall so that you can jump into the skies again.
But the campaign is also very well done, with cinematics that keep you involved with the story and on track. You don't have to get distracted if you don't want to. A bomb explosion makes the story more serious and raises the stakes of catching the bad guys. And fighting as Spidey gives you an appreciation for the kind of things that he can do. You can take enemies out in straightforward ways or string together a bunch of combos that can be much more effective. I enjoy picking up objects and slinging them at people, which is simple and fun.
I liked out the game skipped the familiar Spider-Man origin story yet brought in many of the series' villains and characters through the campaign. Then you get the occasional revelations of Spider-Man's human side, as seen through the vulnerabilities of Peter Parker and the strains in his relationships with Mary Jane and Aunt May.
2) God of War
Above: Kratos tries to comfort his son in God of War. Tries, but fails.
Developer: Sony Santa Monica
I had a terrible time deciding whether God of War or Red Dead Redemption 2 was the better game. I thought about making this a tie for No. 1. Both games are masterpieces, which raised the bar for both storytelling and world-building. Red Dead reflected a little more effort, but the model to follow for other game developers is undoubtedly God of War's.
This title resonated with me because I wasn't a God of War series fan. I did not want to play God of War 4. But the shifting of the series from ancient Greece to the Norse mythology allowed for a new beginning. And the father-son story really hooked me. Kratos is a badass and violent hero, or anti-hero, when it comes to fighting. But he is quite possibly the worst dad ever.
His sickly and weak son, Atreus, has lost his mother and needs comfort. But even after going out on their first successful hunt together, Kratos can't bring himself to put his arm around the boy in a gentle hug. That scene was memorable to me because, as I remember, my own father, who died about 20 years ago this year, showed me the same kind of tough love when I was growing up.
That moment was the pinnacle of the beginning, and the ending was tightly written as well. It had its surprises and left seeds for the future. The great part was to see Kratos become dependent on Atreus, who could read secret runes, and to see Kratos develop respect for the boy. I don't know if I've ever seen a better father-son story.
I could get into a game about the transformation of a father from an angry god into a restrained teacher. And it turned out that so many other people did as well. This story sustained my interest through 40 hours of ax-wielding gameplay.
1) Red Dead Redemption 2
Above: Arthur Morgan rides his horse in Red Dead Redemption 2.
Image Credit: Rockstar
Developer: Rockstar Games
Publisher: Take-Two Interactive
Platforms: PlayStation 4, Xbox One
Perhaps you predicted this would be my favorite game of the year. It had the biggest budget behind it, with a total of 3,000 contributors, some working for as much as eight years on the prequel to 2011's Red Dead Redemption. The game is triggering strong emotions, some from people who feel it is too big, too unfocused, too directed, and plodding when it comes to gameplay controls.
I'm not one of those, as I thought this was a hell of a game that raised the bar. The New York Times cited this as an example of video games as high art. We knew that a long time ago. But this game could clear 20 million copies sold by the end of the holidays, meaning it will be as big a commercial success as it is an artistic achievement. Like its predecessor Grand Theft Auto V, it could be one of the best-selling games of all time. As such a favored front runner, I'm sure many critics have the urge to knock it down. Let them.
Red Dead Redemption 2 has 105 missions that take at least 50 hours to complete. (Then you can start playing Red Dead Online, if you wish). It has a main character, Arthur Morgan, whose loyalty to his gang and his leader, Dutch Van der Linde, is sorely tested as the outlaw life vanishes from the American West. But Arthur interacts with an entire gang before the game is over.
This game has subplots that, by themselves, would be the basis for an entire game made by someone else. It has subtle touches, like how you dream of deer if you perform good deeds, or you dream of a wolf if you do bad deeds. Red Dead Redemption 2 has surprise plot twists, character shifts, unexpected scenes like a horrifying alligator attack, and non-player characters who remember what you did to them. You'll encounter many unique missions you've never seen before in a video game, in part because the game is so long. The landscapes are beautiful, the voice acting is strong, and the graphics of human faces are first rate.
It's not perfect, as it lacks real fast travel and bugs do bring the game down. Everyone has a funny story about running their horse into something or somebody accidentally. But the details are insane, like how a horse's testicles shrivel up in the freezing cold. That's one reason why I think this is the biggest achievement in video games ever, alongside titles like The Last of Us, Halo, Uncharted 2, and Grand Theft Auto V. My hat's off to Rockstar, for bringing this masterpiece to life.
Far Cry 5, Return of the Obra Dinn, The Messenger, Florence, Dead Cells, Celeste, Beat Saber, 11-11 Memories Retold, Donut County, Life is Strange 2, Command & Conquer: Rivals, Octogeddon, A Way Out, and Tetris Effect.
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