Christians must choose to walk in forgiveness.
Christian, you should make that choice because God has forgiven you of a multitude of sin. Every time you've confessed sin to Him, He's been faithful and just to forgive you and cleanse you from all unrighteousness.
I want to quickly share these two heavy Jesus bombs on forgiveness. Regardless of how you feel, the weight of His word matters most.
Have you considered Matthew 6:12-15 lately? These verses make up the last portion of what is known as "The Lord's Prayer" (some know it simply as the "Our Father" prayer).
Jesus teaches us that forgiveness is a core part of a prayer life that works. "Forgive us" as "we forgive" others is convicting all by itself. And then He adds, "if you do not forgive" neither "will your Father forgive" you. That's some weighty doctrine.
What about Luke 6:37-38? Have you read that context recently? If you really want to understand the words in red of verse 38, they must be left with verse 37 and the broader context.
It's really more about the giving and receiving of forgiveness than your financial habits. If you suspect that you will need forgiveness again in the future, then you had better practice choosing to forgive others.
Let me get personal for a moment. I certainly understand how difficult interpersonal relationships can be to navigate. Yet, any child of God that desires to stay in a right relationship with their Father in Heaven must be willing to obey the forgiveness principles of His Kingdom.
However, I've found it hard to apologize and repent if I do not know or understand that I have offended someone. When approached with an offense (you hurt me, when…) my first response is an apology, without proclaiming my justification.
It does not matter whether or not I think I have done wrong. What matters to me is that someone I love feels offended. So whether the offense was accidental, intentional, or only something that was perceived wrongly, I want them to forgive me.
Peace is possible in the Body of Christ when we deal with offenses and forgiveness according to Scripture. And though it is sometimes hard, unity is worth the work.
How are you doing on the whole matter of forgiveness? Do you recognize that in spite of the pain that you've caused God, He still forgives you each time you confess your sin? Let me know how I can pray for you.
This entry was posted in devotionals, relationships and tagged apology, Bible, bombs, Christ, Christian, faith, faithful, Father, forget, forgiveness, giving, God, Jesus, Kingdom, love, offense, peace, personal, prayer, principles, relationship, relationships, unity, Word, words. Bookmark the permalink.
Forgiveness is often one of the most challenging commands we are given. It's not easy to forgive people who have betrayed you, lied to you, or stabbed you in the back, but Jesus forgave so we must imitate His example.
Yes, I too find it sometimes difficult. But through the power of Christ, we can forgive and move forward, even if only one day at a time. Thank you for reading my blog today.
This is a great word about forgiveness.
Thank you, Matt, for reading and for the comment. I trust you're doing well and had a great Easter.
I am doing well. We are a little over a month away from welcoming another addition to the home. Easter was great. I hope you are doing well also.
Praise God! These are exciting days for your family.


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Q: Add a label next to my form inputs that has a dynamic size After a few trials I managed to create these form textareas that look pretty nice (or so I think).

    <form class="cf">

      Name
      <input class="shadowDepth1" type="text" id="input-name" placeholder="Name">
      Email
      <input class="shadowDepth1" type="email" id="input-email" placeholder="Email address">
      Subject
      <input class="shadowDepth1" type="text" id="input-subject" placeholder="Subject">

  </form>

The next step I believe would be to add a label next to each one that describes the input.
What I want though is for the label to look just like the inputs (maybe with bold or a different color) but occupy space dynamically.
So if the label's contents are big then it will push the input that is next to it, in order to accommodate itself.
A somewhat close example would be this effect.
How can I make this sort of dynamic relation between label and input?
EDIT:
This is basically the idea for the input. I think that because the input width is to 100% it will not go next to my label even with float: left. Making it with a width of eg. 70% will fix the issue but it will remove the dynamic part. Because in the end I want all my text inputs to end at the same area.

A: You probably need to float your elements to the right. First switch order of input and header (so input comes first), because after floating to the right the first element will be on right side. Then add class to inputs and headers and set attribute "float: right" to this class. And last put empty "

" after each header, so it will break to new line. Last you can float entire form to the left, if you dont want to have it on right side.

    <form class="cf">

      <input class="di-wrapper shadowDepth1" type="text" id="input-name" placeholder="Name">
   Name

      <input class="di-wrapper shadowDepth1" type="email" id="input-email" placeholder="Email address">
   Email

      <input class="di-wrapper shadowDepth1" type="text" id="input-subject" placeholder="Subject">
   Subject

  </form>

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[twitter]Well, I can now say "I Grew It!" with complete and utter confidence. As a guy who hasn't had a successful attempt at growing anything in the backyard since I moved out of my parents' home, this year I did it.
In the spring, I got together with Scotts Miracle-Gro and joined their Scotts Gro Crew. The idea was for me to take some lessons from Frankie Flowers and go on a journey with all of you to show that even those without green thumbs can say I Grew It!
Boom! Those are radishes, beets, shallots, cucumbers, chard, lettuce, and carrots. What a wonderful bounty that I am now starting to slowly pick.
The lettuce has been the biggest success of my backyard garden so far this season. It has burst into big bunches. You wouldn't think "picking lettuce" would be a complicated task, but Frankie was very specific when he was telling me how to pick lettuce.
You don't pick the whole head when harvesting, you just pinch off the outside leaves. This keeps the core in the ground and your lettuce will continue to fan out and grow through the summer. I took this early season harvest as a chance to thin out my crop and give my lettuce more room to spread their leaves.
The salad tasted like salad, but the secret ingredient of pride was dashed all over. I Grew It!
Other hints I've been employing in the backyard garden this year are around my watering. I water first thing in the morning so my plants have moisture through the heat of the day. Watering at night leaves your plants soaking in moisture and can avoid bugs, so the morning routine of watering has been therapeutic for me too.
I hit my veggies with some Shake n Feed for Tomato, Fruits and Vegetables when I first planted them, that has left them worry fee since this offers continuous slow release feeding over the season. All I have to do is augment every 2 weeks with MG All Purpose Water Soluble Plant food to keep things growing.
Midseason is when slugs and snails may be a threat. They hide during the day, and they love moisture. THIS is why Frankie Flowers advises to water in the morning, not at night. You don't want the bugs chasing your moist nighttime soil.
How Do You Solve A Problem Like Radishes?
I've run into a few issues with the garden this year. It appears my radishes have a worm infestation that is working their way through part of the bulb. Frankie Flowers says this is a common problem.
The good news is that Frankie advises to pull what seems to be affected now and then plant more to continue enjoying through late summer and early fall!
All of my cucumber seeds didn't pop up. I have a dead patch in the middle of my line, but those that have sprouted are coming up nicely. The carrots also seem to be a little slow to produce, so we'll see how they come along.
All in all, for my first grown up attempt at gardening, I'm thrilled. The lettuces are looking great. The shallots are bursting, and I can't wait to see how the beets, cucumbers, and carrots come along!
I'd love to share in your humblebragging too. Post some pics online with what you've been growing in your garden and hashtag it #IGrewIt!


For anything manufactured, Design For Manufacturability (DFM) is an important process. For Printed Circuit Boards (PCBs), DFM is the process of composing the layout topology for mitigating problems that the PCB manufacturing and assembly process could encounter, when manufacturing an electronic system. Although these are two separate issues and addressing fabrication issues is the realm of Design for Fabrication (DFF), with Design for Assembly (DFA) addressing assembly issues, the two together mostly make up the DFM analysis.
Designers use the term Design Rule Checking (DRC) during the design process, but this is not to be confused with DFM. Of course, DRC issues noticed in manufacturing do indeed affect the PCB manufacturability directly. The role of DRC is diverse, and starts from ensuring the connectivity of a PCB layout properly reflects the connectivity defined in the associated schematic diagram of the board. The rules part of DRC also defines the minimum spacing allowed between PCB objects on the entire PCB. That makes DRC a subset of DFM. However, that is true only when the rules relate to the manufacturer's requirement for spacing. Most often, DRC verifies electrical requirements only.
In general terms, DFM identifies issues in the PCB topology that could create manufacturing problems. Additionally, whereas a DRC defect will crop up in every PCB made, DFM issues may manifest in some PCBs, while others perform as expected. For instance, a PCB layout with extremely thin copper tracks created in a design tool by rule, and spaced properly, would pass DRC. However, very thin tracks have the potential of detaching on the physical PCB and shorting to other tracks during assembly—creating shorts on some PCBs, but not on others. Without DFM, such a problem would remain undetected and result in rework or scrap.
For these reasons, it is advisable to include the DFM process with the PCB design flow. Doing so reduces the cost of finished PCBs, maintains the design intent, and reduces the potential for future design failures.
Although theoretically, designs submitted without DFM defects being addressed are less expensive to manufacture, it creates other issues not so desirable. These include issues with electromagnetic interference, signal integrity, cross talk, etc., which are commonplace in today's complicated electronic technology. For a CAM engineer to take a design with DFM issues and make it comply with their manufacturing processes, may inadvertently introduce the above issues. Therefore, even if the PCB is fully manufacturable, it may remain non-functional. These considerations mandate that the DFM process and PCB design go together.
Mainstream DFM tools are now readily affordable in the market. Everyday design engineers can easily use the tools and deploy them during the PCB layout process. Some manufacturing rules may be manufacturer dependent, and DFM tools allow users to model the rules to the requirements suitable to a specific intended manufacturer. Users can switch the rules to model for a different manufacturer as the design moves on from, say, prototype to production.
DFM tools can be free from the constraints of the PCB CAD, and allow detection of problems in a design that the standard PCB CAD tools do not support. Good DFM will ensure a design not only performs functionally as expected, but also can be manufactured in high volumes without increasing the risk or cost, or adding unnecessarily to the design time.
Royal Circuits performs a free DFM check on all orders. Click here to learn more about our specific service.


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Salem man arrested for attempted murder 8 months after stabbing at apartment
A Salem man was arrested on attempted murder charges eight months after he was named a suspect in a stabbing at a northeast Salem apartment complex.
Salem man arrested for attempted murder 8 months after stabbing at apartment A Salem man was arrested on attempted murder charges eight months after he was named a suspect in a stabbing at a northeast Salem apartment complex. Check out this story on statesmanjournal.com: https://www.statesmanjournal.com/story/news/crime/2019/02/13/salem-man-arrested-attempted-murder-apartment-stabbing-gleen-nedelic/2858850002/
Whitney Woodworth, Salem Statesman Journal Published 9:11 a.m. PT Feb. 13, 2019 | Updated 9:22 a.m. PT Feb. 13, 2019
A Salem man was arrested on attempted murder charges eight months after he was identified as a suspect in a stabbing at a northeast Salem apartment complex.
Gleen Nedelic, 30, is being held without bail at Marion County Jail on charges of attempted murder, first-degree assault and unlawful use of a weapon.
In the early morning hours of June 21, Marion County deputies were called to the Devonshire Court Apartments in the 4200 block of Devonshire Court NE following a report of a knife fight.
Investigators said the victim, who was stabbed multiple times in his upper torso, identified his attacker as Nedelic.
Police were seeking Gleen Nedelic in connection with a stabbing in Salem. (Photo: Marion County Sheriff's office)
Nedelic allegedly fled the scene before deputies arrived and remained at large until he was taken into custody Thursday.
Nedelic also had warrants out for his arrest for probation violations.
In 2018, he pleaded guilty to DUI, resisting arrest and attempting to assault a police officer and was sentenced to 38 days in jail and bench probation.
He was also on probation following his conviction on two counts of second-degree criminal mischief.
PRISON DEATH: Inmate dies at Oregon State Penitentiary, 6th DOC inmate death in a month
In 2015, Nedelic was convicted of interfering with a peace officer and carrying a concealed weapon.
Prosecutors filed a motion to revoke his probation in August after he failed to "obey all laws as directed" and pay court-ordered fines.
He is scheduled to appear for arraignment at 3 p.m. on Wednesday.
Oregon lawmakers debate multiple bills to make gun laws more restrictive
2 men charged with robbing Scotts Mills Market, stealing car
Amity woman smoked pot before fatal Marion County crash, pleads guilty
For questions, comments and news tips, email reporter Whitney Woodworth at wmwoodwort@statesmanjournal.com, call 503-399-6884 or follow on Twitter @wmwoodworth
Read or Share this story: https://www.statesmanjournal.com/story/news/crime/2019/02/13/salem-man-arrested-attempted-murder-apartment-stabbing-gleen-nedelic/2858850002/
Inmate back in custody after walking away from Salem work crew
Mid-Willamette Valley school delays for Friday
Man gets life in prison for second rape charge
Weather advisory: Snow could make for slippery morning commute
Lawmakers lay out priorities ahead of session
Man gets probation following shooting death
Holding Court
Capi Lynn
Mid-Valley Sports Awards
Top 5 Oregon
Explore Oregon Podcast
Best of the Mid-Valley
© 2020 www.statesmanjournal.com. All rights reserved.
Cars.com Salem

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text:
Haute 100: Watch 'The First Monday in May' Trailer Featuring Anna Wintour & More
by Nikki Tucker
Last year, the Met Gala featured its "China: Through the Looking Glass" exhibit. The show, which was curated by the Costume Institute's Andrew Bolton in collaboration with the Department of Asian Art, debuted on May 7th. It explored the impact of Chinese aesthetics on Western fashion and how China has fueled the fashionable imagination for centuries.
The exhibit featured more than 140 examples of haute couture and avant-garde ready-to-wear alongside Chinese art. With Bolton's expertise and the narratives that drew from popular Chinese culture, the "China: Through the Looking Glass" turned out to have an unprecedented attendance with a final tally of 815,992 visitors.
As a result of the success, the 2015 Met Gala will be turned into a film. Titled The First Monday in May, the film follows Bolton as he designs the high fashion collaboration that boasts Chinese costumes, paintings, porcelains, and other art, including films, to reveal enchanting reflections of Chinese imagery.
Vogue released a two minute and 33 seconds trailer to give us a sneak peek of the film. It commences with Haute 100 lister Anna Wintour saying, "Fashion can create a dream, create a fantasy, it's a kind of theatre." It then flashes to André Leon Talley, former editor-at-large for Vogue, who said, "The Met Ball is the Super Bowl of fashion events."
Other highlights from the trailer:
Bolting revealing he is not afraid of controversy.
Wintour calling Bolton a "visionary" and stating, "It is rare to find someone so creative that they change the way you look at art.
The Vogue team organize the seating charts.
The team not anticipating how expensive Rihanna's appearance budget would be.
The First Monday in May is slated to debut at the Tribeca Film Festival's opening night. Get a sneak peek below, then catch the film when it hits theaters April 15.
Shannon & Ray Allen Open Grown: Serving Fast Organic Fare in South
The Phantom of the Opera Returns to Miami with New Sets,
By Jesselyn Gonzalez


text:
Now Playing OutKast's 'Speakerboxxx/The Love Below': For The Record
OutKast's 'Speakerboxxx/The Love Below': For The Record
OutKast's Speakerboxx/The Love Below, though only 15-years-old, is a classic in its own right in many ways, most notably for how André 3000 and Big Boi were able to produce such innovative, influential tracks on their own but release their music together as a bold statement of who they were as OutKast. Behind the scenes, 120 songs were recorded at 4 different studios with 39 making it onto the final album. The result was a GRAMMY-winning album that was the second ever to win Album Of The Year at the 46th Annual GRAMMY Awards.
Catching Up On Music News Powered By The Recording Academy Just Got Easier. Have A Google Home Device? "Talk To GRAMMYs"
One Take: Mozzy Shares His Dream Collab, First Music Video He Ever Watched & More
The West Coast rapper shares who he'd love to work with, what city he'd like to perform in next, some of his favorites and more.
Jan 1, 2019 - 9:53 am
Jared Leto Talks 'America,' Working With Halsey, "Rescue Me" & More
We caught up with the Thirty Seconds To Mars frontman to chat about the band's latest album, his creative method, collaborating with Halsey and more.
7 Unexpected GRAMMY On-Stage Moments
From Little Richard to Evanescence, check out some of the Biggest Night In Music's most unexpected moments, and don't forget to watch the 61st Annual GRAMMY Awards on Sunday, Feb. 10 on CBS.
Shawn James Offers His Folksy Southern Blues & Soul On Press Play
The Chicago-born singer/songwriter performs his latest release, "Burn The Witch," letting his aptly self-described sound of "ecstatic joy and painful anguish" take you on a journey on the latest episode of the Recording Academy's newest video series, Press Play.
A Perfect Circle On The Creative Process, 'Eat The Elephant' & Teamwork
The influential rock group dissect the making of their latest album and what's changed over the course of their career.
Lenny Kravitz Talks His Biggest Influences, Love, Creativity & More
We go behind-the-scenes with the GRAMMY-winning rock musician and learn about the many artists he finds inspiration from, where he feels most creatively charged, the message behind his new album, and more.
RuthAnne Covers TLC's Classic "Waterfalls": ReImagined
The Irish singer/songwriter shows off her vocal prowess with a powerful cover of the 1995 R&B hit.
Damien Escobar Shares Violin Mastery On Press Play
The pop and R&B-influenced violinist performs an original song, "Phoenix," letting his passion shine through on the latest episode of the Recording Academy's newest video series, Press Play.
2018 Latin GRAMMYs Highlights: Relive The Biggest Night In Latin Music
Relive the biggest moments and hottest performances from the 19th Latin GRAMMY Awards.
Rosalía Thanks Women During First Latin GRAMMY Acceptance Speech
The Spanish singer won two awards at the19th Latin GRAMMY Awards and gave an inspiring speech during her second award acceptance.
Karol G Named Best New Artist At 2018 Latin GRAMMY Awards
The rising queen of reggaeton takes home her first Latin GRAMMY..
Latin GRAMMY Special Awards Honors Yuri, Dyango, Chucho Valdés & More
The Latin Recording Academy presents seven artists with the Lifetime Achievement Award, plus two industry pioneers with the Trustees Award as part of the 2018 Latin GRAMMY Week.
Kimberly Nichole Covers Soundgarden's "Black Hole Sun": GRAMMY ReImagined
The "Rock Ballerina" gives a moving performance of the 1994 rock jam with a passionate cover.
Kimberly Nichole Gives A Stirring Performance For Press Play
The "Rock Ballerina" passionately sings one of her new original songs, "It Ain't Fair," for the Recording Academy's newest video series, Press Play.
Japanese Breakfast Breaks Down 'Soft Sounds…' & "Boyish"
How Michelle Zauner took her experimental solo pop project to a new level on Soft Sounds From Another Planet.


text:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">

<title>ShadowAsyncTaskBridge</title>
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org.robolectric.shadows

Class ShadowAsyncTaskBridge<Params,Progress,Result>

java.lang.Object

org.robolectric.shadows.ShadowAsyncTaskBridge<Params,Progress,Result>

@DoNotInstrument
public class ShadowAsyncTaskBridge<Params,Progress,Result>
extends java.lang.Object

Bridge between shadows and AsyncTask.

Constructor Summary

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ShadowAsyncTaskBridge(android.os.AsyncTask<Params,Progress,Result> asyncTask)

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Result
doInBackground(Params... params)

void
onCancelled()

void
onPostExecute(Result result)

void
onPreExecute()

void
onProgressUpdate(Progress... values)

Methods inherited from class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Detail

ShadowAsyncTaskBridge

public ShadowAsyncTaskBridge(android.os.AsyncTask<Params,Progress,Result> asyncTask)

Method Detail

doInBackground

public Result doInBackground(Params... params)

onPreExecute

public void onPreExecute()

onPostExecute

public void onPostExecute(Result result)

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public void onProgressUpdate(Progress... values)

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Mr. Olbert is an IT professional-turned-political & human rights activist who spends his free time researching issues related to China's oppression in/of East Turkistan, Tibet, Taiwan, Hong Kong, Southern Mongolia, and Manchuria. His particular areas of interest include repression of Turkic ethnic groups, militarization of Occupied territories in Western China and of the South China Sea, and other issues related to global security.
Originally from East Turkistan, Mr. Hudayar is a Uyghur American business consultant-turned-political & human rights activist who founded ETNAM in July 2017; he is also a graduate student at American Military University and is pursuing a Masters in National Security Studies.
Original from Kazakhstan, Mr. Abylayuly is Kazakh American entrepreneur-turned-political and human rights activist. He is an active member in the Kazakh Democracy Movement and spends his free time research issues related to China's oppression in/of East Turkistan, Chinese encroachment in Central Asia, and advancing democracy and freedom in Central Asia; particularly Kazakhstan.


We're celebrating #FanFriday with a Drying Lotion beauty giveaway. And this time, there will be two winners instead of one!
Please comment on this image on INSTAGRAM to enter to win. Make sure you're following us! Tell us why you love the Drying Lotion or why you'd like to give it a try!
1. How to get the perfect shave every time.
2. Why are Peptides important for anti-aging?
3. Beauty secrets from the ladies at Mario Badescu Skin Care.
4. How to get better posture and the new way to curl your eyelashes.
This beauty giveaway will run from October 4-6, 2013. Two winners of the Drying Lotion will be announced on Instagram on the morning of Monday, October 7, 2013.
Need a bottle for my tween daughter. Would love to win!
Everybody talk about your Drying Lotion like it's a miracle in a bottle.I want to try it for so long now,it's my chance to have my own bottle of miracle!
I love this stuff so much, it wonderful.
I LOVE this product! Def need a new bottle after my husband shook mine!
I'm obsessed with this product and haven't even tried it yet! I have heard so many amazing stories about this product; I would love to have it as a part of my skin care routine! I know it would be as wonderful as I've heard over and over again!
I have heard so many good things about this product. I would love to try it!!
I love MB drying lotion! It works great to dry up acne.
I love this product! Works better than I expected!
i'd like to give it a try because i've heard great things about it!
I love the drying lotion! When I have a breakout, I always use the drying lotion to reduce the size and appearance.
I need this! Mine leaked out when i drove out to California. I've been putting it on without the serum. Doesn't work the same. And I haven't had the money to buy another one yet!!
Love this product line! Haven't tried this lotion yet, though. Would really like to try it out.
Would love to teach my blemishes a good lesson and try out this popular product!
I would love to win this because for years I have spent money trying to find something that will actually get rid of my breakouts with no luck. The breaks have gotten so bad I dont want to go out in public anymore. The only place I go to is school because I have to, and I have neck pain daily from trying to hide my face. I heard good thungs about this product so I will like to give it try with the hope that it work as well for me as it has for others.


One of the gurus of employment law in the City, Fraser Younson is setting up his own department at McDermotts. Sean Farrell examines the details.
"It appears Nixon is either running a bar in Spain or has enrolled as a student in Aberystwyth" – A spokesman from the Office for the Supervision of Solicitors speculating as to the whereabouts of Carlisle-based solicitor, Garry Nixon, after his practice was shut down this month.


text:
Spieth starts with 8-over 79 at Riviera
Doug Ferguson The Associated Press
LOS ANGELES — Jordan Spieth was everywhere he wasn't supposed to be at Riviera and wound up with a 79 in the Northern Trust Open.
Spieth called it a day to forget. It was his worst score since an 80 in the 2014 Tour Championship.
For Camilo Villegas, it was a day to savor. The Colombian ran off four straight birdies late in his round and challenged the course record until a bogey on his final hole for a 63. He led by three shots over Bubba Watson, Chez Reavie and Luke List.
Spieth ended his round with a three-putt from 8 feet for a double bogey. And there was still a chance it could be worse. Spieth asked rules officials to look at video of his third shot on the ninth hole to make sure it didn't move.
Rory McIlroy, in his American debut for 2016 and his first time at Riviera, opened with a 67, along with Illinois senior Charlie Danielson.
"I just want to let everyone know that I love the golf course and I love the community," Watson said with a grin. That was a reference to the abuse he took two weeks ago at the Phoenix Open when he said he didn't like the changes made to golf course and was booed heavily on the 16th.
That's not the case at Riviera, where the course seems to be as big of a star as the players.
"It's all about hitting the right trajectories, hitting the right line and hopefully on certain pins, hitting the fairway so you can produce a little bit of spin," Watson said. "It's just a traditional, old-school golf course that's got a lot of history."
It helped that rain arrived Wednesday afternoon and was steady through the night, stopping right about the time the tournament began. It still was enough to allow the greens to hold a little bit more than usual.
Reavie and List both were bogey-free, with List making birdies on all of the par 5s. Reavie was five shots out of the lead going into the final round at Pebble Beach last week until closing with a 77, though he saw enough from his game to not let that bother him.
McIlroy has no history at all at Riviera. He came over from Florida for the first time because of all he had heard about the golf course, and he hasn't been disappointed. McIlroy played the 307-yard 10th hole close to perfection, with a tee shot left of the green and a pitch to 5 feet. He followed with a birdie before settling into a steady diet of pars, with one mistake from a tee shot into a deep bunker on the 15th hole.


Grace Church is led by a plurality of elders who will lead, teach, shepherd, and oversee the administration and finances of the church. The members of the church evaluate and confirm the elders.
When elders are in the process of being evaluated, they are named as part of a Steering Team which serves alongside the elders to provide additional wisdom in leading, teaching, shepherding, and oversight.
My name is Steve Fuller and I have the joy of being lead pastor of Grace Church Abu Dhabi.
My wife and I are from San Jose, California, USA, where I was lead pastor at Mercy Hill Church, a church God graciously allowed us to plant.
Our passion is to help people understand and experience all that Jesus promises to be to them as Savior, Lord, and heart-satisfying Treasure.
We live in the Mohammed Bin Zayed area of Abu Dhabi, and enjoy reading, stand-up-paddling, mountain-biking, and Starbucks.
My name is Ben Smith and I have the joy of being the Pastor of Worship and Discipleship of Grace Church Abu Dhabi.
My wife and I, along with our daughters, are from Fresno, California, USA. I have served over the years as a pastor of worship in various church plants in California, Massachussets, and Georgia.
Our passion is to lead people to be enthralled by the glory of God, in Jesus Christ, and respond with delight in His great name.
We enjoy music, reading, coffee, photography and spending time with people.
I'm Earl Palacios and it is my joy and privilege to be serving in the steering team of Grace Church. My wife, Len, and I are from the Philippines and we have been in Abu Dhabi since 2007. We live in Shakbout City and host one of the homegoups.
Our hearts desire is to see Jesus glorified in Grace Church and His love displayed in the fellowship with our brothers and sisters. Being in Abu Dhabi has impressed upon us how temporary our stay here is and that only God is eternal.
My name is Luke and I have the privilege and responsibility of being on the steering team and a home group leader at Grace Church Abu Dhabi. My wife and I moved from Ireland to Abu Dhabi in January 2015 to work as nurses in a hospital here. I am originally from Sussex in the UK and qualified as a nurse from Cardiff University in Wales. The Lord clearly brought us here to Grace church to serve Him and make Jesus known. We are passionate about home groups and encourage people to meet the Lord in the Word and in prayer. I have personally found sharing promises from scripture particularly encouraging and helpful in every situation in life. I enjoy cooking, kayaking, playing guitar (badly) and travelling to new places.


Golden Sands Hotel Apartments, part of A.A. Al Moosa Enterprises launched its redesigned website www.goldensandsdubai.com. Featuring an upgraded design, innovative booking engine, with vibrant photos of the property and its facilities, the new look and feel of the website gives a true reflection of what awaits visitors.
The fresh platform allows users to book rooms by individual unit or by category and checks availability with just a few clicks. Viewers can see special promotions, book and receive immediate confirmation. The website can be accessed using your desktop, laptop, tablet or mobile phone.


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#2,701. Fellini's Casanova (1976) - Federico Fellini Triple Feature
Fellini's Casanova kicks off with one of those great scenes the Maestro did so well; a carnival, set on the streets of 18th-century Venice, with hundreds of extras parading around in colorful costumes. More than a great opening, this sequence sets the stage perfectly for this 1976 film, which is chock full of all the imagination, wit, and, yes, the audacity so prominently featured in many of Fellini's later works (Roma, Amarcord, Satyricon).
A loose, often unstructured account of the life of Giacomo Casanova (played by Donald Sutherland), who many considered the greatest lover in all of Italy, Fellini's Casanova whisks us to some of Europe's most prominent cities, starting with Venice, where the title character has a rendezvous with a nun (while her rich boyfriend watches through a peephole), then is arrested and thrown into prison for his lewd behavior.
Casanova eventually escapes and says goodbye to Venice forever, traveling first to Paris, where he is the honored guest of Madame d'Urti (Cicely Browne), who asks the Italian lover to impregnate her. It's here that Casanova also meets the love of his life, the gorgeous Henriette (Tina Aumont), though the affair is short-lived.
An encounter with two women in London, who rob Casanova and leave him in the streets, leads the fiery Italian to attempt suicide by drowning himself in the Thames. Before he can finish himself off, however, Casanova spots a giantess (Sandra Elaine Allen) and her two dwarf companions resting by the side of the river, and decides to follow them back to the circus, where the Giantess, known as Princess Angelina, arm wrestles men for a living (she has never lost).
Casanova next visits Switzerland, where he has a brief fling with an alchemist's daughter (Olimpia Carlisi), then it's on to Germany, first Dresden, where he runs into his mother (Zanetta FArussi) in a crowded theater, then Wurttemberg, whose royal court displeases him, though he does meet - and has sex with - a mechanical doll named Rosalba (Leda Lejodice).
From this synopsis, you can assume (quite correctly) that Fellini's Casanova is not so much a straightforward account of its main subject's life as it is a fantastical journey through the surreal, with moments that are equal parts erotic (though the sex scenes are shot in such a way that they're more comical than arousing) and bizarre (the sexual encounter with the mechanical doll being at the top of a very long list).
Sutherland is quite good as Casanova, convincing as both a great lover and a sophisticate, though the real stars of Fellini's Casanova are Danilo Donati (the production and costume designer), composer Nino Rota (whose music compliments the film's vibrant imagery), cinematographer Giusseppe Routuno, and of course Fellini himself, whose vivid imagination brings a carnival-like atmosphere that resonates throughout the entire movie.
Those looking for a structured biopic will find themselves quickly frustrated; everyone else should settle in for what will prove to be one very wild, very entertaining ride.
Rating: 9 out of 10
#1,907. Romancing the Stone (1984)
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#2,690. Red Desert (1964) - Spotlight on Italy
#2,691. The 10th Victim (1965) - Spotlight on Italy
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#2,693. The House of Clocks (1989) - Spotlight on...
#2,694. Alienween (2016) - Spotlight on Italy
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#2,696. Street Law (1974) - Spotlight on Italy
#2,697. Killer Crocodile (1989) - Spotlight on Italy
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« Trials Fusion jumping onto PS4, Xbox One, Xbox 360, PC on April 16th
The Walking Dead: Season 2 – "A House Divided" coming March 4th »
The Banner Saga review for PC
PC, Reviews
by Aaron Vaughn
Publisher: Versus Evil
Developer: Stoic
Online: N/A
ESRB: NR
This being the first Kickstarted game I'll ever review, there's a bracing nakedness in the lack of barriers between the audience and artist which casts an air of intimacy over the whole critique. In no way do I feel that this separates it from any other indie or AAA game I'd likewise be writing about, but it's worth acknowledging that I feel a responsibility of being more careful about what I have to say, namely because I know that it's being read by a handful of guys who worked really hard on bringing a vision to life. The least that can be done in a review is to be as thoughtful in writing as Kickstarter stuff intends to be in practice.
Anyway, it's really rad of me to pat myself on the back. Let's get on with this.
The first thing anyone's going to notice about The Banner Saga is that its aesthetics are no longer interpretations of concepts, but simply the art itself, in-engine, with nothing lost in translation. It's a visual treat and we're almost a little bit spoiled by the fact that there are even a few fully-animated cutscenes, considering the exhaustive process of hand-drawn animation. Instead of risking any half-imagined ideas you have of what that looks like, we'll just leave gifs to speak for themselves.
Banner Saga starts off on a strong note with one of those cool cutscenes and then levels out over the next few hours, as characters are introduced enough to hint at their moral compass. Clearly the fictional world on display has a lot of backstory, or at least we could be lead to believe so due to subtexts for almost every character interaction. What's fascinating is how rarely I can recall the game's interest in explaining much about anything before the events taking place in Banner Saga, outside of some rough outlines of who the Dredge are, why everyone hates each other, and that some gods used to be alive.
The last game I remember denying itself the temptation of having characters speak to each other as if there's suddenly an uninformed audience is The Witcher, and that game was about a guy with amnesia. Writing in games is important to me, which is why bias clouds my judgement over a game's quality– especially when the writing is there to uphold a contrivance for whatever the actually gameplay is doing.
This isn't to say I loathe The Banner Saga's tactical systems, although they managed to confound me for a while. However, the secret reason to play Banner Saga is to appreciate the detail with which each character's actions are described, and in every small conflict that roots your choices even further in the reality that your decisions – for better or worse – persistently affect your caravan.
The lack of familiarity with this new fiction only further serves to throw us for a loop, eking uncertainty into many of the gut-based responses you'll commit to in a conversation. It's nerve-wracking at times, and refreshingly unfamiliar its uncaring outcomes. Just how many refugees are you going to shelter before you get sick of the percentage that turn out to be bandits– leaving you high and dry with a few casualties to boot?
You'll wish for revenge, feel blessed at good fortune, wonder what could have been, and all the while flying by the seat of your pants in a perpetual state of self-doubt. The Banner Saga doesn't just make you second guess its characters, but pits players against themselves at committing to most decisions. It's an agonizing feeling at times, but almost a rarity to experience when playing any other video game. If I could buy this game an ice cream for how much I hated playing it, I'd do that in a heartbeat.
As for combat, the game operates on characters possessing attributes of Strength and Shields – the former being a collective resource which directly connects the damage points you can inflict with the amount of HP you have. The weaker the soldier, the less harmful. Shields are a more traditional value, being a straightforward number that determines your level of defense. While these are two separate resources, they can be targeted individually or collectively with special attacks that use Willpower– the wildcard of the bunch.
Willpower points are a multipurpose asset that can be used to extend movement on the map for a tile-per-point, finagle out a couple more points of damage on attacks, or used previously mentioned special abilities which are specific to characters. They also hold the special talent of being the one thing enemies can't draw out of you in some way, so they're yours alone to waste.
Each battle operates like a game of chess with strings attached, as every moving piece can make combat dynamic to a point of being unpredictable, while still offering endgame opportunities to turn the tables in a moments notice. Most tacticians will find themselves surgically removing the enemy from the map, or surreptitiously building a domino's finale of unmatched proportions. Me, personally, I was shit at combat for the first four hours at least. While battles offer the potential to level up, regain willpower through kills, and sharpen your skills, they were a losing battle for me until I began opening strong on specific enemies with as much added willpower as I could muster to each opening attack. Bring down the shields, that's what worked for me, only I finally got the hang of Banner Saga's systems fairly late in the game.
This will backfire on players not anticipating the game's demanding incline as enemies grow stronger. Unlike XCOM or Fire Emblem, losing a battle simply means the story continues with no loss of characters. The cost of being allowed to continue past a lost battle is instead a more subtle, long term consequence of units failing to achieve kills over time, preventing them from leveling up, and effectively setting players up for repeated failure save for a few gimme's.
While this gradual decline in unit competence is a shared trait between a game like XCOM, what's not so clear is the contingency plan is for players: load an earlier save file or give in and change the difficulty level to get those levels. Levels, and perks, which don't seem to have nearly the impact in battle that you'd hope they will– or at least are only useful in the rare situation where enemies are lined up just right.
Myself, I'm not sure if the dynamic nature of Banner Saga's combat is inventive or simply experimental, but for the time being, it's at least different. I also can't tell if there's any scaling going on or if the game just expects a difficulty dial to stand in for more thorough design. My take is that it's a great starting point for 1v1 tactical gameplay that could use more time in the oven, although other people seem to like it and you may be one of them.
Unfortunately, one of the main elements of a game was what I found most lacking, which is why it's being mentioned only now: the audio. I can't for the life of me remember any track out of this game, and while I like Austin Wintory, medieval stuff has almost never done it for me– this falling prey to that trend. Battle effects likewise fell flat for the most part, although the chunky rumbling of the Dredg has a nice identity, cementing it as the one thing I could identify with this game besides the occasional voiceover. And it's such a great piece of voice acting, too– one which quickly becomes a double-edged when discovering it so rarely appears. This paragraph would be a different story if they'd traded the sparsely strewn gems of music and voicework for the ample amount of serviceable stuff supporting the game.
Despite the fact that the game's battle system never fully clicked for me, I was won over by the well-rounded universe that Stoic has established, providing players a few good reasons to count their lucky stars when training some women later beget archers for combat, or just for having collected some supplies without losing fighters in the process. Unfortunately, the well-conveyed frustration of surviving the universe Stoic has built is coupled with the actual frustration brought on by the game's battle system. If anything, we now have another target for game writing and visuals.
Tags: banner saga, kickstarter, steam, stoic


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The Powerful Influence of Cryptocurrencies on the World Stage
Conceiving cryptocurrency platforms as digital machines is appropriate for identifying their advantages and dangers
Salvador Suniaga
[Leer en español]
Por: Salvador Suniaga
The latest regional elections in Venezuela remind us once again, in spite of the very democratic analysts whose pearly souls and not oblique intentions we presuppose, that the solution to the crisis is unlikely to emerge from negotiation tables, or from a popular demonstration or saber-rattling. However, the Deus Ex Machina that many are waiting for is not coming (and will not come) from the U.S. Marines, but is silently appearing in the personal finances of an increasingly significant number of Venezuelans. Namely, cryptocurrencies.
Marx was right at one thing: whoever controls the means of production will control the political structure and cultural superstructure of society. This is well known to socialist governments, which once in power are quick to expropriate. Or it is enough to remember the late Aristobulo Isturiz, one of the main political leaders of Chavismo, explaining with no effort that the control of the exchange in Venezuela is a power-grabbing move.
But neither Marxism-Leninism and let alone Chavismo could anticipate the advent of decentralized digital money. With this evolution of fiat money, no government can expropriate virtual wallets, nor control the prices of goods and services. This empowerment—which even if temporary, is still true—makes it possible to buy food in dollars so as not to depend on the government; to pay for a ridiculously expensive passport; to manage the health of loved ones at home; to save in hard currency; to send remittances without intermediaries and to pay for postgraduate studies and other life projects. It is a technology that, at least in this order of ideas, liberates societies.
The impact of cryptocurrencies is indisputable and has aroused contrasting reactions in governments. In the small group of those who resist, countries such as India, China, Indonesia and Bolivia have banned them. On the other hand, the debate on their acceptance in the Muslim community is still ongoing, as the speculative and immaterial nature of cryptocurrencies would make them contrary to the principles of Islam.
Meanwhile, El Salvador has not only been the first country to adopt bitcoin as legal tender but is also promoting the development of a Bitcoin City, financed by this currency and whose energy to mine it in servers would be provided by the geothermal energy of the Conchagua volcano. On a more modest note, the mayors of Miami and New York have requested to earn their salaries in cryptos; while the Venezuelan regime itself has set up a National Superintendence of Crypto-assets and Related Activities.
At this moment, Binance is the main cryptocurrency exchange platform in the world. Its portfolio of solutions and services is very complete and possibly overwhelming for novice investors. There is also CryptoMarket, focused on the Latin American market, with an equally robust platform but simpler to digest, and with a social impact that is closer to us. This can be assured by the Haitians in Chile who send remittances to their families through it, the Argentinians who thus avoid the currency exchange trap in their country, and the Venezuelans who, in addition to the above, suffer from the expiration of their identity documents and because of this are rejected by other platforms.
Cubans living in other countries have also found a way to send money to their families on the island with the help of these authentic "digital machines", even at pedaling speed and through various tricks. It is important to emphasize the tricks because they are the essence of the machines. The function of the machine is to circumvent nature, to outwit the gods. Especially the totalitarian gods. The archetype is represented by Odysseus, challenger of Poseidon, who devised the Trojan Horse and who, not by coincidence, was called the polymechanikos, that is, "the fecund in tricks."
Conceiving cryptocurrency platforms as digital machines are appropriate to identify their advantages and dangers. It so happens that, although they manifest the potential of a liberating technology, the distrust they generate is greater in view of their different layers of immateriality. We do not know how they work inside and they trade with currencies that we can neither see nor touch. We only know their inputs and outputs, which we take advantage of as best we can.
Flusser disassembled digital machines at the dawn of the 1980s. He did not, however, call them 'machines', but 'apparatuses', because unlike the former, apparatuses are marked by automatism (hence the current prominence of programming, of software) and by the capacity to reinterpret the world. They do not materially transform reality but re-signify it. Information replaces industrial work. They lead us to a more abstract sphere of new relative and gaseous values.
Since we do not know the inner workings of the devices, and when they do not depend on any physical location, they are for societies a sort of black box. And it is precisely this that gives the developer of the apparatus power. Hence, its political potential. At the same time, the technical characteristics of the device, as with any tool, derive its liberating potential. And from its digital-financial character, within everyone's reach, derives its citizen potential.
Thus, cryptocurrencies and their platforms, as technical digital-financial, ergo political, devices, are difficult to prohibit, not to refute ideologically from the socialist platform. Because, if we assume that Marx is right twice, and as he wrote in the New Rhenish Gazette: "to refuse to pay taxes is the duty of every citizen."
That is why the totalitarianism that oppresses from the economic point of view has no choice but to join the new post-industrial reality of intangible values. In this regard, the Venezuelan regime has converted a poster of the commemoration of the Battle of Carabobo and the Guinness Record certificate for the largest orchestra in the world into NFT, not to mention its incursion into the Petro. Banks will also have to adapt.
The advantages are clear, but let us also warn of the dangers, which are several and deserve another moment to be analyzed.
For the time being, beyond state retaliation and the usual swindlers, the greatest danger of all is to pretend that we have already found in cryptocurrencies a definitive way of not working, of circumventing nature and history.
Everything has already been said by the Greeks. Let's go back to Odysseus to review what the outcome of all this will be. Our machines, be they physical or digital, our wiles, will only labyrinthically slow down our return home. In the end, as is already sentenced, we will continue to earn our bread by the sweat of our brow. Or as some classical economists project, the long-term price of bitcoin will equal zero.
However, transient phenomena are just as exploitable as stationary ones. This holds true in physics as well as in economics. There is a reason why coffee is drunk before it gets cold.
Salvador Suniaga is an engineer and consultant to the Latin American industrial sector. He specializes in numerical simulations and qualitative research, with an interest in techno-anthropology. Winner of the international award SolidWorks Elite Application Engineer. He is currently Technical Director at SolidIndustry.
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Lean for the Cash-Strapped Leader
The Path to Growth and Profitability
John E. Madigan
Todd C. Maher
Published December 1, 2015 by Productivity Press
248 Pages 36 Color Illustrations
Published July 27, 2017 by Productivity Press
Published September 18, 2017 by Productivity Press
Lean for the Cash-Strapped Leader: The Path to Growth and Profitability
Created by Lean practitioners with real-world, results-proven track records, this book is designed to help struggling managers and leaders, interested in the benefits of Lean but bereft of budgets to hire full-time consultants, start substantial change in their enterprises and begin to reap the benefits of Lean.
At once a how-to manual and a strategic management guide, the book lays out, in simple English, all the steps for implementing Lean, from formulating a strategy and managing organizational change, to establishing a kanban-driven, level-loaded production system.
Presenting strategies that will fit in most existing budgets, Lean for the Cash-Strapped Leader: The Path to Growth and Profitability uses easy-to-read language with flashes of humor to reveal proven methods that will help your organization initiate change and begin reaping the rewards of a Lean operations system in any industry.
The book avoids acronyms, complex Lean terminology, and academic froth to convey the essential instructions, detail, and information you need. Identifying powerful methods for initiating a Lean value stream that require minimal investment, the book is designed to help owners of small businesses and senior managers of larger ones make their enterprises more efficient, more productive, and ultimately more profitable.
Along the way, the book gives detailed attention to the need for the "soft message" that underwrites and supports the actions required for a business to achieve the transformation that Lean can bring. Lean for the Cash-Strapped Leader emphasizes the messaging and the degree of management involvement required to achieve a successful Lean result.
Learn more about the book at: http://www.leanforthecashstrappedleader.com/
Brief Overview of Lean and Elimination of Waste
A Different Way of Thinking
Rationalizing the Inventory
Kanban Signals
Deriving Dependent Demand for Kanban
Documenting the Current State in a Process Map
Creating the Future-State Process Map
Understanding Kanban-Heijunka Card-Flow Process
Kanbans and Heijunkas
Continuous Improvement, the Kaizen Event
Beginning the Kaizen and Documenting Reality
The Percent-Loading Chart
Using Percent-Loading Chart
Dependent-Demand Manufacturing Kanbans
The Total-Value Flow with Standard Work and Visuals
Tying Up Loose Ends in the New Total-Value Flow
Competition and Continuous Improvement
John E. Madigan earned his BA from the University of Denver. While at Wiremold's Chicago manufacturing plant, he held management positions in both materials and operations. Madigan likewise benefited from Lean training delivered by Shingijutsu and Moffitt Associates. After Wiremold, Madigan did Lean implementation consulting and training in the Midwest for 7 years at various companies—from the small privately held company to several Fortune 500 companies.
Todd C. Maher's educational credentials include a BS in industrial engineering from the University of Illnois and an MBA in operations management from DePaul University. He worked for Wiremold during their Lean transformation and held leadership positions in both operations and engineering. At Wiremold, he also benefited from 10 years of training delivered by Shingijutsu Ltd in both the US and Japan. After Wiremold, Maher has spent the last 13 years helping both private and public companies with their Lean initiatives. Maher has participated in or led over 500 different kaizen events since learning this philosophy.
Mohammad Ali earned a BS in electrical engineering from the University of Illinois at Chicago and a BS in mathematics and physics. He has also received hands-on training in PMP, CCNA, and is Security+ certified in information technology.
Ali has participated in numerous kaizen events during his tenure at Wiremold's Chicago plant. He is an expert in creating VBA-based Microsoft Access applications with user-friendly graphical interfaces. He has successfully designed, tested, and implemented a number of such applications for a number of small- to medium-size manufacturers for their kanban cards' creation process.
"This book gives a step-by-step method with specific examples to help anyone implement a Lean Operations System to all their operations in any industry. Along with this, the authors provide things to be aware of along the journey based on real experiences…."
—John T. Schulz , Lean Manufacturing/Plant Manager in the Electronics, Machinery, Aerospace, Rubber Molding, and Sewing Industries
"John has hit the Lean Target dead center. His clear and concise approach makes this a must-read for those early in their Lean journey."
—Frank Celmer, CFO and Treasurer, TC Industries, Inc.
"Madigan, Maher, and Ali have prepared a good roadmap to getting started on a Lean journey. The most important step is to start the journey and keep moving forward."
—Jeffrey P. Lillig, Lean Practitioner and Financial Professional
"John Madigan and Todd Maher have written one of the most informative 'How to' books on the implementation of Lean and the application of Lean tools. The examples in the book will provide specific details and guidance for any manufacturing company on their Lean journey…."
—Dick Ryan, Lean Journey Leader, Barry-Wehmiller Companies
Production Research & Economics
Implementation - Case Studies
Leadership - Strategy


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This material has been declining in popularity for new homes since the 1970s, but it can still be seen throughout many of Calgary's established neighborhoods. Like vinyl, it is extremely lightweight and easy to work with. It is also tough and difficult to penetrate. Aluminum siding is manufactured with a coloured enamel coating and can be seen in a few distinctive styles and textures. The durability of aluminum means it will often outlast the life of the house, and it can easily be recycled.
The Downside: Although it is difficult to penetrate, aluminum can easily scratch and dent, causing noticeable variance. The sound of rain and hail against the aluminum is much louder than alternative materials. Due to low popularity there are few suppliers with only a handful of colour and style options. This makes it more difficult to replace or repair existing aluminum siding.
HardyPlank® is the leading brand of fibre-cement siding products which have only recently become popular throughout North America. By recently we mean within the last decade. It comes from a mix of cement, clay, sand, and wood dust. This innovative technology was developed to produce an extremely durable product – no chipping, no dents, no scratches. As a new product, growing in popularity, it is mostly seen in Calgary's newest communities, but it is also popular for retrofit jobs on existing homes and buidings.
The Downside: Fibre-cement compositions are heavy and difficult to work with. Installation requires specialized tools and techniques. The material itself comes at a higher price-point, and the specialized labour can add to the cost.
Wood is the original siding material of the American frontier and it continues to hold a place for both function and aesthetic. It is biologically programmed to manage water and maintain its durability. It is easily customizable and can be worked by any contractor. Cedar is the most popular wood used for siding in Calgary. It can be expected to last the life of the home with proper maintenance and care. It brings a natural beauty and is considered a highly sustainable material.
The Downside: Maintenance can include stain application, clear finishes, and repainting every few years. The maintenance requirements add to the already premium price for wood siding. It is also one of the few flammable siding materials available.
Stucco is a cement-based material that is plastered onto a reinforced wire mesh fastened to the house. Mixtures and techniques have evolved over hundreds of years throughout Europe and Asia. It is one of the oldest materials, and still considered one of the best for water management. Traditional stucco is a sand and cement mixture that is applied in several coats. Modern stucco mixtures incorporate acrylic resins, allowing for additional colours and less coats. There are various methods used to texture the final layer to achieve different looks.
The Downside: Stucco application requires significant preparation. Improper preparation can lead to water ingress and delamination in areas. It is a skill-based trade requiring attention to detail. There are unskilled trades in Calgary that will try charging less for their work. It isn't worth the risk.
Talk to us if you have questions about siding or exterior cladding. We can help you assess different options and show you samples of each.


Any player that has ever engaged in video slot action online will be familiar with Microgaming, one of the leading providers of casino games. With The Heat is On, players will benefit from 45 paylines and multiple betting options. The game offers a fantastic free spin round that can be retriggered and there are two wild symbols that can help with the creation of more winning combinations. This game can be enjoyed on desktops as well as mobile devices and it is a simple game to play while being one that can offer amazing rewards, including a base game jackpot of 10,000 coins.
This Microgaming title is played on a standard set of reels that feature 45 paylines. Players can bet on one, some or all of these lines and can choose from various coin denominations. The minimum bet is $0.50 per spin and players who have larger casino budgets will be able to increase this to $100 per spin at any time.
Playing the game is simple and just requires a bet and for players to click on Spin. The reels will then spin and all paying combinations will be credited to the balance. The game also offers autoplay, Max Bet, sound controls and the ability to alter game speeds and the quality of the graphics being used.
As one would expect from any game that has been developed by Microgaming, there are some great features that are used to enhance gameplay and offer ways to win. With this game, players will benefit from high bonus payouts and some great base game features.
Wild and Scatter – There are two wilds that are used in The Heat is On. One is the policewoman and the other is the thief. These will substitute for all game icons except for the scatter and will pay 10,000 coins when five appear on a played payline. The scatter is the bank icon and this will offer an instant payout as well as access to free spins.
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The Heat is On is a great action themed video slot from Microgaming and it is a basic game that can be enjoyed by even the newest slot player. The game controls are easy to use and the free spin round is the highlight, offering the chance to win some amazing payouts. Despite the lack of another bonus round and a progressive jackpot. This game is one that appeals to many players due to the great theme, amazing visual presentation and high paying free spin round. The base game jackpot of 10,000 coins is also a reason many players choose this game, which offers a verified RTP of over 96%.


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Of Dice and Pen
Science Fiction and Fantasy Reviews and More
The Child of the Volgs Beta-Read
I will start with a confession that I wasn't particularly looking forward to this book. In fact, the Advanced Class Guide is the first book in the hardcover rulebook line that I seriously considered not getting. This is because its basic premise doesn't really offer me anything I want or need for my games. It's not that I'm opposed to new classes. Rather, the particular classes in this book don't fill any niches that I feel needed filling.
The Advanced Class Guide introduces ten new "hybrid" classes for the Pathfinder Roleplaying Game. As hybrid classes, they combine two existing classes together, offering a selection of abilities from both classes as well as new abilities that fit their combined flavour. These classes essentially provide a way of multiclassing without multiclassing. This is the fundamental reason why these classes mostly don't appeal to me. While they do have some new abilities, they don't offer any new flavour. In all cases, it's possible to create characters in the same style with the existing multiclass rules. Now, I should probably also confess that I like the multiclassing rules. Yes, there are problems with them (particularly with multiclass spellcasters), but as long as you can get away from the idea that "class" is synonymous with "profession", you can create a huge variety of character types with them—and yes, they can even be effective characters. As there is already a way to combine the abilities of different classes, there really doesn't seem to be a place for hybrid classes. New classes should be exactly that—new. I have the same problem with the magus from Ultimate Magic, to be honest.
As well as multiclassing, the game also uses archetypes as a way of providing characters with a smattering of abilities from other classes. Archetypes provide ways to create characters that are just slight variants of existing classes, so that an entirely new class isn't necessary. The new classes in the Advanced Class Guide feel a lot like archetypes in many ways. In fact, in the original playtest document, they were alternate classes of both their parent classes. (Alternate classes are archetypes that change a large number of things about their parent class and so get a complete write-up while not being actual new classes.) However, this was changed in the final book, so they are now fully separate classes. I personally liked them better as alternate classes—though, honestly, even as alternate classes, these classes still felt mostly unnecessary.
Nevertheless, despite my misgivings, I did decide to get the book, feeling that there would likely be other parts of the book (like new feats and spells) that would be useful to me, and—who knows?—I might even decide that I like the new classes after all. Alas, it didn't quite work out that way. I'm not saying that the Advanced Class Guide is a bad book. It does what it set out to do, and it does it pretty well. It's just going to see very little use in my games. I might use the swashbuckler and shaman, though.
All that said, let's take a look at what it has to offer and examine both its strengths and its weaknesses.
The first chapter covers the ten new hybrid classes, presenting each in the standard format used throughout Pathfinder Roleplaying Game books. First up is the arcanist, which is a hybrid of sorcerer and wizard. The concept of this class is kind of intriguing but at the same time somewhat bewildering. Sorcerer and wizard are two classes that do not combine well using the standard multiclass rules. However, they're also two classes that I can't see many people wanting to multiclass between even if the combination worked well. Arcanists' main ability is that they use a system to cast spells that is a combination of both prepared and spontaneous. They learn spells like a wizard and can prepare a small number of them each day. However, their slots for casting them are separate from the slots for preparing them. They can cast their prepared spells any number of times and in any combination, up to the limit of their spells per day. It's an interesting system, but again, one that I don't really see as being necessary. There are strengths to prepared casters, and strengths to spontaneous casters. Arcanists sit somewhere in the middle and don't really seem to benefit from either side all that much. Arcanists also learn arcanist exploits as they go up in level. These abilities allow them to bend the rules of magic in various ways, such as counterspelling as an immediate action or using metamagic feats without increasing the casting time. All arcanists have an arcane reservoir, which powers their exploits. I like a lot of the exploits, but they aren't that different in concept to arcane discoveries for wizards (first introduced in Ultimate Magic). With only minor modifications, there's no reason these couldn't be turned into arcane discoveries.
Next up is the bloodrager, which combines the abilities of a barbarian and a sorcerer. Bloodragers have a bloodline like a sorcerer, and the ability to rage, which is called "bloodrage" here for reasons that aren't immediately apparent (other than the name of the class). At 4th level, which is when they first gain the ability to cast spells, they also gain the ability to cast spells while raging. They gain very little else that you wouldn't get by simply playing a barbarian/sorcerer. Bloodragers have very limited spellcasting (four levels of spells gained at a rate very similar, though not identical, to paladins and rangers), so barbarian/sorcerers would not need to take a lot of levels of sorcerer, decreasing the problems that come from multiclass spellcasters.
The next two classes are the brawler (combining fighter and monk) and hunter (combining druid and ranger). They are two of the classes I see the least point to in the entire book, the hunter in particular. In many ways, a ranger is already like a fighter/druid combination, so to then combine it with druid again seems like overkill. Hunters are very focused on their animal companions, but this is something that could easily be handled with ranger or druid archetypes.
The next two classes are among the more interesting classes in the book. The investigator combines alchemist and rogue, while the shaman combines oracle and witch. Rogue and alchemist are not two classes I would have thought to combine to create an investigator-type character, but the combination works pretty well. The shaman stands out as being a little bit more than just a combination of its parent classes. Every shaman has a spirit animal, which works similarly to a familiar and is the source of the shaman's spells. A shaman must also choose a spirit (separate from the spirit animal), which works like an oracle's mystery. The spirit determines what hexes the shaman has access to. Even though oracles are spontaneous casters and witches are prepared casters, shamans don't use the system that arcanists use to cast spells. Instead, they are simply prepared casters. The shaman class combines the abilities of its parent classes in a really interesting way that manages to carve out a bit of a unique niche for the class. For this reason, it's one class that I might consider allowing in my games.
Following the shaman is the skald (barbarian/bard), and then the slayer (ranger/rogue). The skald's raging song ability (which lets the skald's allies use the barbarian rage ability) is an interesting ability, but one that I feel would work better as a bard archetype ability. The slayer comes across in some ways as a non-prestige version of the assassin prestige class. In place of the ranger's favoured enemy ability, slayers get a studied target. By studying their opponents, slayers gain bonuses equivalent to the favoured enemy bonuses. As studied target is really just a variant favoured enemy, I really don't see why it couldn't just be another archetype ability.
My favourite class in the book is the swashbuckler, which is a combination of fighter and gunslinger. Despite having gunslinger as a parent class, however, swashbucklers are not necessarily gun users, opening the class up to people who don't like guns in their fantasy games. Swashbucklers don't gain firearm proficiency, for example (unless they take a feat for it, of course). What connects swashbucklers to the gunslinger class is their panache ability—an ability that I absolutely love the flavour of. Panache works like the gunslinger's grit ability, except that it applies to light or one-handed piercing mêlée weapons instead of firearms, making panache somewhat more versatile than grit. Swashbucklers learn deeds that they can use their panache with. These deeds include things like kip-up, menacing swordplay, and dizzying defence. While I think there are other ways to create a swashbuckling-style (there is already at least one swashbuckler archetype in the game), this particular swashbuckler definitely has a flair all its own. Of all the classes in the book, it's the one I'm most likely to use in my games.
The last of the ten new classes is the warpriest, a combination of cleric and fighter. This class joins the brawler and hunter as the classes that have the least point of all the classes in the book. Clerics are already essentially warpriests, so warpriests have absolutely no niche of their own to fill. They have the same base attack progression as clerics, but gain a few additional options to boost their combat abilities. In return, their spellcasting progression is reduced. The overall effect is just a cleric with slightly different abilities.
It is in the later chapters of the book that I hoped to find more things of use to me, and to a small extent, I did—just not as much as I'd hoped for. The second chapter is on archetypes. There are archetypes for every class in the Patfhinder RPG, not just the ones in this book. However, classes from other books only get a single page each (meaning only one or two archetypes), while the new classes get several pages. This is fully understandable as the old classes have had many archetypes published for them already, while the new ones have only this book. Nevertheless, if I'm not using many (or even any) of the new classes, I'm not going to get much use out or archetypes for them either.
The archetypes for the older classes generally focus on providing those classes with one or two abilities from the new classes in this book, fitting the book's theme of multiclassing without multiclassing. The inspired chemist (an alchemist archetype), for example, gains a few investigator abilities, while the sacred huntsmaster (an inquisitor archetype) gains a hunter's animal companion in place of judgements. Several archetypes provide access to panache-like abilities, allowing numerous types of characters to benefit from this rather fun ability. On the whole, I rather like the archetypes—partly because, as I've said more than a few times, I think most of the classes really should have been archetypes in the first place. If you're going to multiclass without multiclassing, archetypes are the best way to achieve it.
The third chapter introduces lots of new feats. Keeping with the book's theme, many of these feats grant characters an ability of another class. This, I'm not fond of. Generally, it's a lesser version of the ability (Believer's Hands, for example, grants you a paladin's lay on hands ability, but only once per day), but not always (Divine Protection just flat out grants you a paladin's divine grace ability, something very potent for Charisma-based characters like bards and sorcerers). However, even when it's just a lesser ability, allowing feats to grant class abilities makes one wonder what the point of having classes is to begin with. Might as well just have a classless system and let feats determine all your abilities. There's nothing wrong with classless game systems (indeed, there are some very good ones out there), but Pathfinder isn't classless. There should be limits to your ability to "pick and choose".
The next two chapters are much more useful. The fourth, the spells chapter, contains spells for every class, and very few are for only one or more of the new classes. A lot of them are very flavourful (like whip of spiders) or have uses for things not previously covered in the game (such as speak with haunt). Of course, there are a lot of spells in the game already, so these spells are going to be limited in their use just from the sheer amount of competition. Chapter Five contains new gear and magic items—again, things that the game already has a lot of, but having more doesn't hurt.
The final chapter contains advice on how to create classes of your own. This isn't a codified rules system like the race creation rules in the Advanced Race Guide. Rather, it is a set of guidelines to consider when creating new classes. The chapter also contains advice on creating archetypes and prestige classes, along with advice on how to decide which of the three things your new idea should be. Even though I'm not overly fond of the new classes in this book, this chapter is well-written and the advice is useful. Indeed, I think the book's designers ignored their own advice when designing the new classes, this line in particular: "If the class you want to design is very close in concept to an existing class, with just a few variations, you might want to investigate creating it as an archetype instead" (p. 240).
On the whole, I don't think the Advanced Class Guide is a terrible book. In fact, I know it's the kind of book a lot of people who don't like Pathfinder mutliclass rules will want. However, to me, the new classes (with the possible exceptions of the shaman and swashbuckler) just don't have enough of a unique identity to justify being entirely new classes. I feel I can emulate most of them with the existing multiclass rules (and maybe some archetypes) quite easily. This ultimately makes the book of little use to me, as there's no place or need for the classes in my game.
Posted by Michael Ray Johnson at 22:45
Labels: Pathfinder, Reviews, Roleplaying Games
clavejones 30 November, 2014 22:58
Glad to see you are back with your Pathfinder reviews.
My main issue with the ACG is that it "solves" the multiclassing problem ... but only for the class combinations that Paizo gives the stamp of approval. Want to be a cleric/fighter? Well, Paizo thinks that's cool. Want to be a cleric/rogue? *crickets* The ultimate effect of the book will be the further marginalization of multiclassed casters, as the "approved" concepts are strengthened to base classes while the unusual combos continue to lag behind. Why be a chump and not get 2nd-level spells until 6th level when you can sacrifice what you really want to play and not be a drag on the party as a warpriest, or whatever?
As an aside, I believe the warpriest was meant to be the non-LG paladin that a sizeable segment of the player base has been clamoring for. Predictably, they're no more satisfied with the warpriest than they were with the explanation that a non-LG champion of a god is a *cleric*.
I'm playing a swashbuckler in a Wrath of the Righteous game and, as predicted by *everyone* except the developers in the playtest, poor Will and Fort saves are crippling, especially when the class has no reason to spend point-buy on Wis and Con and every reason to up Dex and Cha. As they don't get divine spells (without multiclassing at least, oh the irony), they can't even spend a feat on Divine Protection. Charmed Life three to seven times a day is completely worthless, especially in high-level encounters where you'll be making multiple saves virtually every round of combat to avoid being taken out of the game entirely, and the fact that you have to spend the limited resource before you even know if you roll a 1 (rendering the bonus useless) or a 20 (also rendering the bonus useless) adds insult to injury. Also, the fact that swashbuckler abilities rely on light armor means I'm rocking a 15 AC at level 4 *for a melee character*, well below what the party wizard can achieve for 4 hours a day with a single casting of mage armor. Class abilities to ameliorate armor class are built along the same chassis as Charmed Life, requiring use of a limited resource *before you even know if the attack against you hits or misses*, and again, in high-level encounters, you'll be facing multiple attacks per round with a limited number of panache points.
I love the idea of a swashbuckler class, but I absolutely feel underpowered in the party using this mechanical representation of it.
I think point of brawler is to be able to play as monk without lawful restriction/eastern aesthetic and ki.
You planning to review advanced class origins?
Obiri 04 December, 2014 22:53
I agree with Anon. Brawler was a class that didn't interest me at all until I set up a test character. Monk always had great flavor but aside from some of the archetypes never really worked as well as I thought it should in combat. Brawler fills that need exactly especially if you do a small Monk dip to pick up some goodies that brawler doesn't normally get. It comes with some great archetypes too.
Slayer is a great Rogue class replacement. Bloodragers are very strong and I've seen one played very well. Joana relates why the Swashbuckler is a huge disappointment. Most of the rest are pretty meh to me.
Pen Enthusiast 27 June, 2015 04:21
Thanks for coming up with some new advance class guides. I really looking for these. I know these are the types of book many of people who don't like Pathfinder mutliclass rules will want. So looking forward to check out the reviews deeply! Thanks again for nice share.
Any chance we'll see you doing any more review of pathfinder AP ? I was really enjoying them and you helped me a lot in my choice !
Anyway, thanks for all you've done, it's great works !
Michael Ray Johnson 03 August, 2015 12:06
Yes, there definitely will be more! In fact, there is a new review coming tomorrow (Aug 3). It's a Pathfinder review, though not of an AP. However, I will also have a review of the first part of Iron Gods up later this week.
Things are about to be back in motion at long last! Thanks for the interest!
That reply above should have said Aug 4, which is tomorrow's date. :)
Michael Ray Johnson
Writer, roleplayer, avid Doctor Who nut. Grey ace. He/him.
The Child of the Volgs
Felitïa just wanted to be a wizard—so much so that she was willing to run away from a life of wealth and privilege to become one. She never expected it to be a simple life, but she also never expected to develop unreliable telepathic powers, or for worshippers of the god of darkness and death to come after her, calling her "Will-Breaker" and seeking the location of someone she doesn't know. On top of this, her best friend harbours dark secrets, and she's started having memories of people she's never met before. Everything starts to come together when she meets a young boy with unexplained powers. When Volgs, creatures out of legend itself, kidnap the boy, Felitïa decides enough is enough. If her enemies are going to keep calling her Will-Breaker, it's about time she lived up to the name.
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Striking collaborators, Rudden+Bridge, bring a modern authenticity, passion and originality to the British singer-songwriter scene. Influenced by acts like Simon & Garfunkel, Thom Yorke, The Verve and Nick Drake and recently described as "ones to watch".
The acoustic pair write about life experiences with a fresh or unique perspective. Their music showcases ingenuity by fusing their unique blend of folk, pop and rock to create a new but familiar sound.
The passion for music is reflected in their songwriting along with impressive vocals setting them apart from their contemporaries. Bridge displays unique and subtle vocal inflections in his acoustic Pop/Folk material reminiscent of Guy Garvey and Chris Martin.
Their tracks "You Saw Something" and "Calling" stand out with unique raspy vocals, catchy melodic lines and lyrics. "Lost At Sea" just shows you what great storytellers and artists Rudden+Bridge are as the music fills your senses.
They capture the longing for love, conflicted with the fear of the loneliness. There are so many more layers of meaning and symbolism in the clear, clean lyrics of all of their musical works.
Stephen 'Beanz' Rudden has been working in the music business for over 20+ years as a record producer, composer, keyboard player arranger, programmer and performer throughout London, Europe and Asia. His strengths are in Pop, Techno and Acoustic music. He is best known as the man behind the revolutionary UK Top 5 chart hit "Love City Groove" – the first rap song in the history of the highly influential Eurovision song contest to be chosen to represent the U.K. in 1995.
His passion is working with creatives of all styles/genres, conjures up the best performance out of the many artists with whom he collaborates. His inspiring approach to music and songwriting really does make a difference.
Rudden pushes boundaries to create and fuse vibrance, by twisting and turning the list of performance possibilities. He's keen to make some new noise in the pop music arena making more music that springs from wherever his imagination takes him.
Loz Bridge is a songwriter and experienced musician with a gift for telling stories through music with strong emotional hooks. His tracks have received enthusiastic reviews in the UK music press, and airplay on national UK radio.
As a co-writer, he worked on the first official single 'Stories', by rising songstress, Jazz Morley to accompany her national tour.
An experienced live performer with a commanding stage presence, Loz supported artists such as Karima Francis and Ben Ottewell (Gomez).
Tom Waits, Lauryn Hill, Sting, Elbow, Bjork and John Lennon have played a part in Rudden and Bridges' musical development. Their style is very much their own… although it would be fair to say that if you are a fan of their influences you will likely be a fan of Rudden+Bridge.