Motorbike Simulator - Good or Bad idea?
Discussion in 'DIY peripherals' started by Barry, Mar 20, 2014.
Like I said I have theories that must still be tested .The bike sim is still unexplored and a lot of experimentation will go into getting the correct (simulated) feel .
(seperate front and back) with side movement like traction loss ,but no springs could be seen for the side lean.
Note I couldn't find this clip again and this was like 3 years back, but the ideas stuck.
mmm using air is it ?
I ya a bike lover , worth a go, for sure.
I think the thiong about bike games is that there have never been as many as car games but there are a couple of amazing Moto GP games out there.
I've decided that my plan is going to be: 1. make a base capable of holding the mechanism for self-righting the bike frame. 2. make a seat mover that mounts on top of the base.
So the system will be modular. I think it would be difficult to just have a dedicated bike sim. I'd always have a hankering to play car racing games from time to time.
Pm me for the link... I'm new!
I think a motorbike simulator or similar could be achievable but perhaps only as a surge/traction loss sort of system due to leaning out etc putting balance point way off.
Some really clever people out there tho so I would love to see me proved wrong!!
That's awesome. I'd love to see some more details. I think we might be needing your expertise to help out at some stage.
Not a problem. I'd be more than happy to help. Like i said, the first was built for me, by me. A simulator hire company bought it after they found my design to be much more realistic than there own.
I used to ride Superbikes on track so I knew how it should feel.
The final products were much more refined as they were used for hire to the public.
GP bikes was and still is a fantastic platform, although the latest MotoGP series worked well.
I know this is a bump on an old topic.. But I would be VERY interested in motorcycle controls for my simulator... I love the MXBikes game.. along with a couple of others... I know Thrushmaster once make a PC control setup, but it was short lived .. I have thought about getting an old MX bike, cutting up the frame, and using just the tank, bars, seat, shrouds .. and mounting that into a 2or3 DOM setup.. I think it would be a lot of fun... But also a lot of work.. I think with the Oculus DK2 & a nice MX sim, you would have a sweet setup !!
bonjour, excusez moi je suis mauvais en anglais , j'ai déjà fabriqué 3 simulateurs motogp ,mais aujourd'hui je voudrais rajouter des Vérins.
des vérins pour lever la moto a l'accélération et la baisser au freinage ,pourriez vous m'aider ?
@Shark-production ... Can you enable the speech translation in the video please ?
@Shark-production ... Pouvez-vous permettre à la traduction de la parole dans la vidéo s'il vous plaît?
Wouldn't mind building something like this!


text:
Port of Antwerp Orders Hydrogen-Powered Tug
Courtesy Port of Antwerp
Published Sep 26, 2019 8:11 PM by The Maritime Executive
The Port of Antwerp has commissioned the construction of the world's first hydrogen-powered tugboat, and there will be no fuel cells on board. The design is powered by combustion engines that run on hydrogen in combination with diesel. These will be ultra-low-emissions engines meeting EU Stage V, making them among the cleanest on the market, according to the port.
The new tug builds on technology popularized by Compagnie Maritime Belge (CMB), the storied Antwerp-based shipping company held by the Saverys family. In 2017, CMB debuted a small passenger catamaran powered by hydrogen-fueled Volvo Penta diesel engines. The new catamaran - Hydroville - is in service as a small ferry for CMB's own staff along the River Scheldt in Antwerp. It runs on hydrogen sourced locally by industrial supplier Air Liquide in Lillo, Belgium.
CMB has a growing portfolio of hydrogen-powered projects, like a hydrogen-powered wind farm service vessel for Windcat and a hydrogen-powered ferry with Tsuneishi Facilities & Craft Co. It is also launching its own engine manufacturing joint venture with ABC, called BeHydro, which will begin marketing a line of medium-speed hydrogen engines of up to 2.8 MW next year. The Hydrotug will be among the first vessels powered by BeHydro engines.
"With this scoop we want to further pave the way for alternative fuels, such as hydrogen, to help shape the transition to alternative and renewable energy sources. As Port of Antwerp we set a good example ourselves by taking a big step in the greening of our own tugs," said Jacques Vandermeiren, Port of Antwerp CEO.
Variable results
The CO2 profile of hydrogen fuel is highly dependent on its source: it has the potential to radically decrease shipping's carbon footprint, but also the potential to increase it.
Mass-market hydrogen is among most carbon-intensive marine fuels available today, generating even more CO2 than bunker fuel, according to a recent study by DNV GL. The great majority of commercial hydrogen is made in an industrial process using a feedstock of natural gas, oil or coal, releasing large quantities of CO2 at the plant site. (At an additional cost, carbon capture at the plant could one day reduce the greenhouse gas footprint of this fuel source.)
Hydrogen produced using electrical power can be a near-zero-emissions fuel, though costs are currently high. This method uses electricity to split water into hydrogen and oxygen. If the electrical power comes from a renewable source, the fuel has an exceptionally small CO2 emissions profile - the smallest of any option examined in the study (below).
Additional small-scale sources exist, like hydrogen created as a byproduct of chlorine production. As an example, the Solvay chlorine plant in Lillo, Belgium has installed a stationary hydrogen fuel cell to take advantage of the excess hydrogen produced on site.
Courtesy DNV GL

redpajama_set_name: RedPajamaCommonCrawl


SAHA - South African History Archive - You strike the women, you strike the rock!
You strike the women, you strike the rock!
These words from the famous resistance song have come to symbolise the courage and strength expressed at the Women's March of 1956 as South African women refused to give into increasing oppression without some form of protest.
Before the 1950s, only black men were required to carry passes. This gave them permission to be in an urban area. Only people who could find work were given a pass. This allowed the government to control the influx of black men into the cities. The pass law was one of the most hated of the apartheid laws. Men were repeatedly arrested under this law and it had the effect of turning the majority of the population into criminals.
In 1952, the government announced that Black women would also have to carry passes. Women actively resisted this. The idea began in 1955 at a meeting of FSAW, where a suggestion was made: "Let us go to Pretoria ourselves and protest to the Government against laws that oppress us."
On the 9th of August 1956, over 20 000 women of all races marched in unison to the Union Buildings in Pretoria to hand over a petition to the then South African prime minister Hans (JG) Strijdom.
This was a significant turning point in the struggle against unjust apartheid laws. Though the march was against the restrictive pass laws, it led to significant changes towards the emancipation of women.
Although the exact date is unknown, this report was written in the late 1980s.
Read the report and answer the questions.
1. How did the government respond to the Women's March?
2. In the years after the Women's March, how did women respond to growing oppression?
3. Make a list of the issues that women organised around during the 1980s.


Reston, Va. : National Association of Secondary School Principals, 1985.
Reston, Va. : National Association of Secondary School Principals, c1985.
Reston, Va. : National Association of Secondary School Principals, c1980.
Reston, Va. : The Association, c1982.
Reston, Va. : National Association of Secondary School Principals, c1982.
Reston, Va. : National Association of Secondary School Principals, c1984.
Reston, Va. : National Association of Secondary School Principals, 1981.
Reston, Va. : National Association of Secondary School Principals, c1979.
Reston, Va. : National Association of Secondary School Principals, c1977.
Reston, Va. : National Association of Secondary School Principals, c1989.
Reston, Va. : National Association of Secondary School Principals, c1993.
Reston, Va. : National Association of Secondary School Principals, 1996.


+ Social psychologist Christena Cleveland reflects on sociological imagination, racial dynamics within in institutional settings, and the importance of mutual relationships to expand our perceptions. Christena shared her insights with the Fuller community at the FULLER forum (pictured below) available here.
+ Dr. Cleveland gave keynote lectures at Singleness: Theology, Spirituality, and Practice, an event hosted by Fuller Arizona. Church leaders — individuals, single and married — gathered to explore what scripture says about the single life, to embrace singleness in all its dimensions. Click here for the whole audio series.


text:
#include <float.h>
#include "maths/camera.h"
#include "maths/formatpacking.h"
#include "maths/matrix.h"
#include "gl_driver.h"
#include "gl_replay.h"
#include "gl_resources.h"

#define OPENGL 1
#include "data/glsl/glsl_ubos_cpp.h"

void GLReplay::RenderMesh(uint32_t eventId, const std::vector<MeshFormat> &secondaryDraws,
                          const MeshDisplay &cfg)
{
  WrappedOpenGL &drv = *m_pDriver;

  if(cfg.position.vertexResourceId == ResourceId())
    return;

  MakeCurrentReplayContext(m_DebugCtx);

  GLMarkerRegion renderMesh(
      StringFormat::Fmt("RenderMesh with %zu secondary draws", secondaryDraws.size()));

  Matrix4f projMat =
      Matrix4f::Perspective(90.0f, 0.1f, 100000.0f, DebugData.outWidth / DebugData.outHeight);

  Matrix4f camMat = cfg.cam ? ((Camera *)cfg.cam)->GetMatrix() : Matrix4f::Identity();

  Matrix4f ModelViewProj = projMat.Mul(camMat);
  Matrix4f guessProjInv;

  drv.glBindVertexArray(DebugData.meshVAO);

  const MeshFormat *meshData[2] = {&cfg.position, &cfg.second};

  GLenum topo = MakeGLPrimitiveTopology(cfg.position.topology);

  MeshUBOData uboParams = {};
  MeshUBOData *uboptr = NULL;

  drv.glBindBufferBase(eGL_UNIFORM_BUFFER, 0, DebugData.UBOs[0]);

  if(HasExt[EXT_framebuffer_sRGB])
    drv.glEnable(eGL_FRAMEBUFFER_SRGB);

  drv.glDisable(eGL_CULL_FACE);

  if(cfg.position.unproject)
  {
    // the derivation of the projection matrix might not be right (hell, it could be an
    // orthographic projection). But it'll be close enough likely.
    Matrix4f guessProj =
        cfg.position.farPlane != FLT_MAX
            ? Matrix4f::Perspective(cfg.fov, cfg.position.nearPlane, cfg.position.farPlane, cfg.aspect)
            : Matrix4f::ReversePerspective(cfg.fov, cfg.position.nearPlane, cfg.aspect);

    if(cfg.ortho)
    {
      guessProj = Matrix4f::Orthographic(cfg.position.nearPlane, cfg.position.farPlane);
    }

    guessProjInv = guessProj.Inverse();

    ModelViewProj = projMat.Mul(camMat.Mul(guessProjInv));
  }

  uboParams.mvp = ModelViewProj;
  uboParams.homogenousInput = cfg.position.unproject;
  uboParams.pointSpriteSize = Vec2f(0.0f, 0.0f);

  if(!secondaryDraws.empty())
  {
    uboParams.displayFormat = MESHDISPLAY_SOLID;

    if(!IsGLES)
      drv.glPolygonMode(eGL_FRONT_AND_BACK, eGL_LINE);

    // secondary draws have to come from gl_Position which is float4
    drv.glVertexAttribFormat(0, 4, eGL_FLOAT, GL_FALSE, 0);
    drv.glEnableVertexAttribArray(0);
    drv.glDisableVertexAttribArray(1);

    drv.glUseProgram(DebugData.meshProg[0]);

    for(size_t i = 0; i < secondaryDraws.size(); i++)
    {
      const MeshFormat &fmt = secondaryDraws[i];

      if(fmt.vertexResourceId != ResourceId() &&
         m_pDriver->GetResourceManager()->HasCurrentResource(fmt.vertexResourceId))
      {
        uboParams.color = Vec4f(fmt.meshColor.x, fmt.meshColor.y, fmt.meshColor.z, fmt.meshColor.w);

        uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                     GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
        *uboptr = uboParams;
        drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

        GLuint vb = m_pDriver->GetResourceManager()->GetCurrentResource(fmt.vertexResourceId).name;
        drv.glBindVertexBuffer(0, vb, (GLintptr)fmt.vertexByteOffset, fmt.vertexByteStride);

        {
          GLint bytesize = 0;
          drv.glGetNamedBufferParameterivEXT(vb, eGL_BUFFER_SIZE, &bytesize);

          // skip empty source buffers
          if(bytesize == 0)
            continue;
        }

        GLenum secondarytopo = MakeGLPrimitiveTopology(fmt.topology);

        if(fmt.indexByteStride)
        {
          GLuint ib = m_pDriver->GetResourceManager()->GetCurrentResource(fmt.indexResourceId).name;
          drv.glBindBuffer(eGL_ELEMENT_ARRAY_BUFFER, ib);

          GLenum idxtype = eGL_UNSIGNED_BYTE;
          if(fmt.indexByteStride == 2)
            idxtype = eGL_UNSIGNED_SHORT;
          else if(fmt.indexByteStride == 4)
            idxtype = eGL_UNSIGNED_INT;

          drv.glDrawElementsBaseVertex(secondarytopo, fmt.numIndices, idxtype,
                                       (const void *)uintptr_t(fmt.indexByteOffset), fmt.baseVertex);
        }
        else
        {
          drv.glDrawArrays(secondarytopo, 0, fmt.numIndices);
        }
      }
    }
  }

  int progidx = 0;
  bool validData[2] = {};

  for(uint32_t i = 0; i < 2; i++)
  {
    if(meshData[i]->vertexResourceId == ResourceId() ||
       !m_pDriver->GetResourceManager()->HasCurrentResource(meshData[i]->vertexResourceId))
      continue;

    if(meshData[i]->format.Special())
    {
      if(meshData[i]->format.type == ResourceFormatType::R10G10B10A2)
      {
        if(meshData[i]->format.compType == CompType::UInt)
          drv.glVertexAttribIFormat(i, 4, eGL_UNSIGNED_INT_2_10_10_10_REV, 0);
        if(meshData[i]->format.compType == CompType::SInt)
          drv.glVertexAttribIFormat(i, 4, eGL_INT_2_10_10_10_REV, 0);
      }
      else if(meshData[i]->format.type == ResourceFormatType::R11G11B10)
      {
        drv.glVertexAttribFormat(i, 4, eGL_UNSIGNED_INT_10F_11F_11F_REV, GL_FALSE, 0);
      }
      else
      {
        RDCWARN("Unsupported vertex attribute format: %x", meshData[i]->format.type);
      }
    }
    else if(meshData[i]->format.compType == CompType::Float ||
            meshData[i]->format.compType == CompType::UNorm ||
            meshData[i]->format.compType == CompType::SNorm)
    {
      GLenum fmttype = eGL_UNSIGNED_INT;

      if(meshData[i]->format.compByteWidth == 4)
      {
        if(meshData[i]->format.compType == CompType::Float)
          fmttype = eGL_FLOAT;
        else if(meshData[i]->format.compType == CompType::UNorm)
          fmttype = eGL_UNSIGNED_INT;
        else if(meshData[i]->format.compType == CompType::SNorm)
          fmttype = eGL_INT;
      }
      else if(meshData[i]->format.compByteWidth == 2)
      {
        if(meshData[i]->format.compType == CompType::Float)
          fmttype = eGL_HALF_FLOAT;
        else if(meshData[i]->format.compType == CompType::UNorm)
          fmttype = eGL_UNSIGNED_SHORT;
        else if(meshData[i]->format.compType == CompType::SNorm)
          fmttype = eGL_SHORT;
      }
      else if(meshData[i]->format.compByteWidth == 1)
      {
        if(meshData[i]->format.compType == CompType::UNorm)
          fmttype = eGL_UNSIGNED_BYTE;
        else if(meshData[i]->format.compType == CompType::SNorm)
          fmttype = eGL_BYTE;
      }

      drv.glVertexAttribFormat(i, meshData[i]->format.compCount, fmttype,
                               meshData[i]->format.compType != CompType::Float, 0);
    }
    else if(meshData[i]->format.compType == CompType::UInt ||
            meshData[i]->format.compType == CompType::SInt)
    {
      GLenum fmttype = eGL_UNSIGNED_INT;

      if(meshData[i]->format.compByteWidth == 4)
      {
        if(meshData[i]->format.compType == CompType::UInt)
          fmttype = eGL_UNSIGNED_INT;
        else if(meshData[i]->format.compType == CompType::SInt)
          fmttype = eGL_INT;
      }
      else if(meshData[i]->format.compByteWidth == 2)
      {
        if(meshData[i]->format.compType == CompType::UInt)
          fmttype = eGL_UNSIGNED_SHORT;
        else if(meshData[i]->format.compType == CompType::SInt)
          fmttype = eGL_SHORT;
      }
      else if(meshData[i]->format.compByteWidth == 1)
      {
        if(meshData[i]->format.compType == CompType::UInt)
          fmttype = eGL_UNSIGNED_BYTE;
        else if(meshData[i]->format.compType == CompType::SInt)
          fmttype = eGL_BYTE;
      }

      drv.glVertexAttribIFormat(i, meshData[i]->format.compCount, fmttype, 0);
    }
    else if(meshData[i]->format.compType == CompType::Double)
    {
      drv.glVertexAttribLFormat(i, meshData[i]->format.compCount, eGL_DOUBLE, 0);

      progidx |= (1 << i);
    }

    GLintptr offs = (GLintptr)meshData[i]->vertexByteOffset;

    if(meshData[i]->instanced)
      offs += meshData[i]->vertexByteStride * (cfg.curInstance / meshData[i]->instStepRate);

    GLuint vb =
        m_pDriver->GetResourceManager()->GetCurrentResource(meshData[i]->vertexResourceId).name;

    {
      GLint bytesize = 0;
      drv.glGetNamedBufferParameterivEXT(vb, eGL_BUFFER_SIZE, &bytesize);

      // skip empty source buffers
      if(bytesize == 0)
        continue;
    }

    drv.glBindVertexBuffer(i, vb, offs, meshData[i]->vertexByteStride);

    if(meshData[i]->instanced)
      drv.glVertexAttribDivisor(i, 1);
    else
      drv.glVertexAttribDivisor(i, 0);

    validData[i] = true;
  }

  GLuint prog = DebugData.meshProg[progidx];

  if(prog == 0)
  {
    RDCWARN("Couldn't compile right double-compatible mesh display shader");
    prog = DebugData.meshProg[0];
  }

  drv.glUseProgram(prog);

  // enable position attribute
  if(validData[0])
    drv.glEnableVertexAttribArray(0);
  else
    drv.glDisableVertexAttribArray(0);
  drv.glDisableVertexAttribArray(1);

  drv.glEnable(eGL_DEPTH_TEST);

  // solid render
  if(cfg.solidShadeMode != SolidShade::NoSolid && topo != eGL_PATCHES)
  {
    drv.glDepthFunc(eGL_LESS);

    GLuint solidProg = prog;

    if(cfg.solidShadeMode == SolidShade::Lit && DebugData.meshgsProg[0])
    {
      // pick program with GS for per-face lighting
      solidProg = DebugData.meshgsProg[progidx];

      if(solidProg == 0)
      {
        RDCWARN("Couldn't compile right double-compatible mesh display shader");
        solidProg = DebugData.meshgsProg[0];
      }

      ClearGLErrors();
      drv.glUseProgram(solidProg);
      GLenum err = drv.glGetError();

      err = eGL_NONE;
    }

    MeshUBOData *soliddata = (MeshUBOData *)drv.glMapBufferRange(
        eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);

    soliddata->mvp = ModelViewProj;
    soliddata->pointSpriteSize = Vec2f(0.0f, 0.0f);
    soliddata->homogenousInput = cfg.position.unproject;

    soliddata->color = Vec4f(0.8f, 0.8f, 0.0f, 1.0f);

    uint32_t OutputDisplayFormat = (uint32_t)cfg.solidShadeMode;
    if(cfg.solidShadeMode == SolidShade::Secondary && cfg.second.showAlpha)
      OutputDisplayFormat = MESHDISPLAY_SECONDARY_ALPHA;
    soliddata->displayFormat = OutputDisplayFormat;

    if(cfg.solidShadeMode == SolidShade::Lit)
      soliddata->invProj = projMat.Inverse();

    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

    if(validData[1])
      drv.glEnableVertexAttribArray(1);
    else
      drv.glDisableVertexAttribArray(1);

    if(!IsGLES)
      drv.glPolygonMode(eGL_FRONT_AND_BACK, eGL_FILL);

    if(cfg.position.indexByteStride)
    {
      GLenum idxtype = eGL_UNSIGNED_BYTE;
      if(cfg.position.indexByteStride == 2)
        idxtype = eGL_UNSIGNED_SHORT;
      else if(cfg.position.indexByteStride == 4)
        idxtype = eGL_UNSIGNED_INT;

      if(cfg.position.indexResourceId != ResourceId())
      {
        GLuint ib =
            m_pDriver->GetResourceManager()->GetCurrentResource(cfg.position.indexResourceId).name;
        drv.glBindBuffer(eGL_ELEMENT_ARRAY_BUFFER, ib);
      }
      drv.glDrawElementsBaseVertex(topo, cfg.position.numIndices, idxtype,
                                   (const void *)uintptr_t(cfg.position.indexByteOffset),
                                   cfg.position.baseVertex);
    }
    else
    {
      drv.glDrawArrays(topo, 0, cfg.position.numIndices);
    }

    drv.glDisableVertexAttribArray(1);

    drv.glUseProgram(prog);
  }

  drv.glDepthFunc(eGL_ALWAYS);

  // wireframe render
  if(cfg.solidShadeMode == SolidShade::NoSolid || cfg.wireframeDraw || topo == eGL_PATCHES)
  {
    uboParams.color = Vec4f(cfg.position.meshColor.x, cfg.position.meshColor.y,
                            cfg.position.meshColor.z, cfg.position.meshColor.w);

    uboParams.displayFormat = MESHDISPLAY_SOLID;

    if(!IsGLES)
      drv.glPolygonMode(eGL_FRONT_AND_BACK, eGL_LINE);

    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

    if(cfg.position.indexByteStride)
    {
      GLenum idxtype = eGL_UNSIGNED_BYTE;
      if(cfg.position.indexByteStride == 2)
        idxtype = eGL_UNSIGNED_SHORT;
      else if(cfg.position.indexByteStride == 4)
        idxtype = eGL_UNSIGNED_INT;

      if(cfg.position.indexResourceId != ResourceId() &&
         m_pDriver->GetResourceManager()->HasCurrentResource(cfg.position.indexResourceId))
      {
        GLuint ib =
            m_pDriver->GetResourceManager()->GetCurrentResource(cfg.position.indexResourceId).name;
        drv.glBindBuffer(eGL_ELEMENT_ARRAY_BUFFER, ib);

        drv.glDrawElementsBaseVertex(
            topo != eGL_PATCHES ? topo : eGL_POINTS, cfg.position.numIndices, idxtype,
            (const void *)uintptr_t(cfg.position.indexByteOffset), cfg.position.baseVertex);
      }
    }
    else
    {
      drv.glDrawArrays(topo != eGL_PATCHES ? topo : eGL_POINTS, 0, cfg.position.numIndices);
    }
  }

  // helpers always use basic float-input program
  drv.glUseProgram(DebugData.meshProg[0]);

  if(cfg.showBBox)
  {
    Vec4f a = Vec4f(cfg.minBounds.x, cfg.minBounds.y, cfg.minBounds.z, cfg.minBounds.w);
    Vec4f b = Vec4f(cfg.maxBounds.x, cfg.maxBounds.y, cfg.maxBounds.z, cfg.maxBounds.w);

    Vec4f TLN = Vec4f(a.x, b.y, a.z, 1.0f);    // TopLeftNear, etc...
    Vec4f TRN = Vec4f(b.x, b.y, a.z, 1.0f);
    Vec4f BLN = Vec4f(a.x, a.y, a.z, 1.0f);
    Vec4f BRN = Vec4f(b.x, a.y, a.z, 1.0f);

    Vec4f TLF = Vec4f(a.x, b.y, b.z, 1.0f);
    Vec4f TRF = Vec4f(b.x, b.y, b.z, 1.0f);
    Vec4f BLF = Vec4f(a.x, a.y, b.z, 1.0f);
    Vec4f BRF = Vec4f(b.x, a.y, b.z, 1.0f);

    // 12 frustum lines => 24 verts
    Vec4f bbox[24] = {
        TLN, TRN, TRN, BRN, BRN, BLN, BLN, TLN,

        TLN, TLF, TRN, TRF, BLN, BLF, BRN, BRF,

        TLF, TRF, TRF, BRF, BRF, BLF, BLF, TLF,
    };

    drv.glBindBuffer(eGL_ARRAY_BUFFER, DebugData.triHighlightBuffer);
    drv.glBufferSubData(eGL_ARRAY_BUFFER, 0, sizeof(bbox), &bbox[0]);

    drv.glBindVertexArray(DebugData.triHighlightVAO);

    uboParams.color = Vec4f(0.2f, 0.2f, 1.0f, 1.0f);

    Matrix4f mvpMat = projMat.Mul(camMat);

    uboParams.mvp = mvpMat;

    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

    // we want this to clip
    drv.glDepthFunc(eGL_LESS);

    drv.glDrawArrays(eGL_LINES, 0, 24);

    drv.glDepthFunc(eGL_ALWAYS);
  }

  // draw axis helpers
  if(!cfg.position.unproject)
  {
    drv.glBindVertexArray(DebugData.axisVAO);

    uboParams.color = Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

    drv.glDrawArrays(eGL_LINES, 0, 2);

    uboParams.color = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);
    drv.glDrawArrays(eGL_LINES, 2, 2);

    uboParams.color = Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);
    drv.glDrawArrays(eGL_LINES, 4, 2);
  }

  // 'fake' helper frustum
  if(cfg.position.unproject)
  {
    drv.glBindVertexArray(DebugData.frustumVAO);

    uboParams.color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
    uboParams.mvp = ModelViewProj;

    uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
    *uboptr = uboParams;
    drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

    drv.glDrawArrays(eGL_LINES, 0, 24);
  }

  if(!IsGLES)
    drv.glPolygonMode(eGL_FRONT_AND_BACK, eGL_FILL);

  // show highlighted vertex
  if(cfg.highlightVert != ~0U)
  {
    m_HighlightCache.CacheHighlightingData(eventId, cfg);

    GLenum meshtopo = topo;

    ///////////////////////////////////////////////////////////////
    // vectors to be set from buffers, depending on topology

    // this vert (blue dot, required)
    FloatVector activeVertex;

    // primitive this vert is a part of (red prim, optional)
    std::vector<FloatVector> activePrim;

    // for patch lists, to show other verts in patch (green dots, optional)
    // for non-patch lists, we use the activePrim and adjacentPrimVertices
    // to show what other verts are related
    std::vector<FloatVector> inactiveVertices;

    // adjacency (line or tri, strips or lists) (green prims, optional)
    // will be N*M long, N adjacent prims of M verts each. M = primSize below
    std::vector<FloatVector> adjacentPrimVertices;

    GLenum primTopo = eGL_TRIANGLES;
    uint32_t primSize = 3;    // number of verts per primitive

    if(meshtopo == eGL_LINES || meshtopo == eGL_LINES_ADJACENCY || meshtopo == eGL_LINE_STRIP ||
       meshtopo == eGL_LINE_STRIP_ADJACENCY)
    {
      primSize = 2;
      primTopo = eGL_LINES;
    }

    bool valid = m_HighlightCache.FetchHighlightPositions(cfg, activeVertex, activePrim,
                                                          adjacentPrimVertices, inactiveVertices);

    if(valid)
    {
      ////////////////////////////////////////////////////////////////
      // prepare rendering (for both vertices & primitives)

      // if data is from post transform, it will be in clipspace
      if(cfg.position.unproject)
        ModelViewProj = projMat.Mul(camMat.Mul(guessProjInv));
      else
        ModelViewProj = projMat.Mul(camMat);

      uboParams.homogenousInput = cfg.position.unproject;

      uboParams.mvp = ModelViewProj;

      drv.glBindVertexArray(DebugData.triHighlightVAO);

      ////////////////////////////////////////////////////////////////
      // render primitives

      // Draw active primitive (red)
      uboParams.color = Vec4f(1.0f, 0.0f, 0.0f, 1.0f);

      if(activePrim.size() >= primSize)
      {
        uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                     GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
        *uboptr = uboParams;
        drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

        drv.glBindBuffer(eGL_ARRAY_BUFFER, DebugData.triHighlightBuffer);
        drv.glBufferSubData(eGL_ARRAY_BUFFER, 0, sizeof(Vec4f) * primSize, &activePrim[0]);

        drv.glDrawArrays(primTopo, 0, primSize);
      }

      // Draw adjacent primitives (green)
      uboParams.color = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);

      if(adjacentPrimVertices.size() >= primSize && (adjacentPrimVertices.size() % primSize) == 0)
      {
        uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                     GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
        *uboptr = uboParams;
        drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

        drv.glBindBuffer(eGL_ARRAY_BUFFER, DebugData.triHighlightBuffer);
        drv.glBufferSubData(eGL_ARRAY_BUFFER, 0, sizeof(Vec4f) * adjacentPrimVertices.size(),
                            &adjacentPrimVertices[0]);

        drv.glDrawArrays(primTopo, 0, (GLsizei)adjacentPrimVertices.size());
      }

      ////////////////////////////////////////////////////////////////
      // prepare to render dots
      float scale = 800.0f / float(DebugData.outHeight);
      float asp = float(DebugData.outWidth) / float(DebugData.outHeight);

      uboParams.pointSpriteSize = Vec2f(scale / asp, scale);

      // Draw active vertex (blue)
      uboParams.color = Vec4f(0.0f, 0.0f, 1.0f, 1.0f);

      uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                   GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
      *uboptr = uboParams;
      drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

      FloatVector vertSprite[4] = {
          activeVertex, activeVertex, activeVertex, activeVertex,
      };

      drv.glBindBuffer(eGL_ARRAY_BUFFER, DebugData.triHighlightBuffer);
      drv.glBufferSubData(eGL_ARRAY_BUFFER, 0, sizeof(vertSprite), &vertSprite[0]);

      drv.glDrawArrays(eGL_TRIANGLE_STRIP, 0, 4);

      // Draw inactive vertices (green)
      uboParams.color = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);

      uboptr = (MeshUBOData *)drv.glMapBufferRange(eGL_UNIFORM_BUFFER, 0, sizeof(MeshUBOData),
                                                   GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
      *uboptr = uboParams;
      drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);

      for(size_t i = 0; i < inactiveVertices.size(); i++)
      {
        vertSprite[0] = vertSprite[1] = vertSprite[2] = vertSprite[3] = inactiveVertices[i];

        drv.glBufferSubData(eGL_ARRAY_BUFFER, 0, sizeof(vertSprite), &vertSprite[0]);

        drv.glDrawArrays(eGL_TRIANGLE_STRIP, 0, 4);
      }
    }
  }
}

redpajama_set_name: RedPajamaGithub


How to Prove Child Support Payments! Help! - The Law Offices of Christine G. DeBernardis, Esq.
How to Prove Child Support Payments! Help!
My Ex and I agree that I would give him cash for the child support. I have been doing that for 3 years now. Some of them are done with cash and some through my paypal account. I have paid every one of these on time! Now he says he will take me to court because I haven't paid and I have no way to prove my payments. What can I do?
It's never a good idea to pay child support in cash and this is the very reason why. You should gather all of the evidence that you have to show that you made the payments. Pay pal should be able to give you a record of transactions. Your bank can give you a record of your withdrawals taken in cash. You can testify. You can also try to get copies of your ex's statements through discovery (the formal information gathering process) and perhaps find cash deposits into his account (if he, in fact, deposited the support). Unfortunately, there is no perfect way to track cash and you will have to rely on what proof you can gather along with your testimony. It is in the Court's discretion if that is enough to meet your burden.


text:
Lafayette College Artist-in-Residence Gives Lecture March 12
Lafayette College Artist-in-Re…
Lafayette College artist-in-residence Trudi Lynn Smith, whose work intersects anthropology, art and curatorial practices in her studies of places and conventions of photography and film, will give a talk at noon on Wednesday, March 12 in the Williams Center for the Arts, room 108. The event is free and open to the public.
In her recent artwork, Portable Camera Obscura, she invites participants to re-examine the sites of famous photographs by setting up a portable camera obscura large enough to enter on the Quad from noon to 2 p.m. on Tuesday, March 11, and 2 to 4 p.m. Wednesday, March 12 in Easton's Centre Square.
Her residency is part of Lafayette's Third Street Artist-In-Residence Program, which is graciously funded by Amy Smith and the AKS Foundation in conjuncture with the Mapping Meaning Exhibition and Symposium taking place from March 13 to April 19 in the Grossman Gallery in the Williams Visual Arts Building on North Third Street, Easton. The exhibition draws from the work of artists, scientists and scholars who first met while attending five-day experimental workshops in 2010 and 2012. Inspired by a photograph from 1918 depicting an all-female survey crew, Mapping Meaning workshops provide a forum for women to explore questions of mental, social and environmental ecology while in a national park or forest.
Smith holds degrees from Dalhousie University, Emily Carr University and the University of Victoria, Canada. Her interdisciplinary PhD pulls together visual art and anthropology to explore the relationships between photography, archives and protected areas such as national parks and the impact they have on one another. She is particularly interested in bringing together the methods of art practice and social research and published Repeat Photography as Method in Visual Anthropology in Visual Anthropology (2007).
The Mapping Meaning symposium is supported by the Lafayette College Art Galleries and the College's START initiative, which is funded by a grant from the Andrew W. Mellon Foundation.
For more information, contact Karina Skvirsky, assistant professor of art at Lafayette, (610) 330-5826, skvirskk@lafayette.edu.
Photo courtesy of Lafayette College
Kathleen Parrish
Associate Director of Media Relations
parrishk@lafayette.edu
www.lafayette.edu
Follow us on Facebook and Twitter @LafCol.


text:
U.S. Attorney
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Cybersecurity 101
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Affirmative Civil Enforcement
U.S. Attorneys » District of Rhode Island » News
U.S. Attorney's Office
Five Tied to Millions of Dollars in Telemarketing Fraud Convicted
PROVIDENCE – United States Attorney Aaron L. Weisman today announced that his office recently convicted the fifth India-based telemarketing fraudster in the past three months who, like the others, was investigated and arrested by the FBI and charged by the U.S. Attorney's Office for participating in telemarketing fraud schemes that targeted and defrauded Americans of millions of dollars, the majority of them vulnerable to fraud schemes due to age or infirmity.
The five, all Indian nationals, participated in telemarketing schemes that operated out of call centers in India, such as "Tech Support" and "Refund Fraud" schemes, often obtaining personal identifying and banking information from victims' computers through remote access applications or from victims themselves. The information was used to access victims' bank accounts in order to steal or misappropriate their funds.
"Preying upon vulnerable men and women for financial gain by means of telemarketing is not only repellant, but violative of federal law; and, as demonstrated by the convictions announced today, law enforcement has no imperative but, and will not hesitate, to hold such defendants fully accountable to criminal process," commented United States Attorney Aaron L. Weisman.
"These five men pilfered millions of dollars from unsuspecting victims all over the country, most of them senior citizens, leaving them in financial ruin without any recourse for recovery," said Joseph R. Bonavolonta, Special Agent in Charge of the FBI Boston Division. "Their conduct in this case is reprehensible, and this is just one example of our commitment to stopping financial scams and holding the people behind them accountable for their actions, no matter where they are."
The most recent defendant to be convicted is 29-year-old Sahil Narang. On December 11, 2020, Narang pled guilty to conspiracy to commit wire fraud and ten counts of wire fraud, admitting that over a nine-month period beginning in August 2018, he routed nearly 20,000 "Tech Fraud" scheme calls to call centers in India. Many of the callers hung-up shortly after making contact with a call center operator. However, approximately 7,524 callers remained on the line with call center operators for more than 20 minutes. The intended loss to victims was between $1.5 million and $3 million.
Narang also admitted to participating in a "Refund Scheme" by obtaining the phone number of victims already victimized by the "Tech Fraud" scheme. Narang sold those numbers to fraudsters interested in exploiting those victims for more money through the "Refund Fraud" scheme. Additionally, in exchange for providing bank account information for use by Refund Fraudsters, he collected a portion of the money routed through the accounts, usually fifty to sixty percent. A sentencing date has not yet been scheduled by the court.
In November, Chirag Sachdeva, 30, was sentenced to 33 months in federal prison for his role as a "Tech Fraud" telemarketer fraudster. He pled guilty on September 14, 2020, to seven counts of wire fraud.
In February, FBI agents arrested Abrar Anjum, 34, prior to his boarding a flight to India. On August 24, 2020, Anjum pleaded guilty to conspiracy to commit wire fraud. He is scheduled to be sentenced on January 11, 2021.
Manish Kumar, 32, was arrested by FBI agents on August 24, 2019, as he deplaned in New York City from a flight from India, for his participation in two telemarketing schemes and for credit card fraud. Kumar pled guilty on November 5, 2020, to conspiracy to commit wire fraud, four counts of wire fraud, and two counts of aggravated identity theft. He is scheduled to be sentenced on January 20, 2021.
Himanshu Asri, 33, pleaded guilty on December 3, 2020, to wire fraud, conspiracy to commit wire fraud, and telemarking wire fraud. He admitted that he had 325 callers routed to call centers in India where call center operators falsely reasserted to victims that malware had been detected on their computers, and offered the victims purported computer protection services in exchange for payment. He is scheduled to be sentenced on February 18, 2021.
The cases are being prosecuted by Assistant U.S. Attorney Milind M. Shah in front of U.S. District Court Chief Judge John J. McConnell, Jr.
Financial Fraud
USAO - Rhode Island
Jim Martin (401) 709-5357
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It's the start of a new year, which for some means it's time to get serious about searching for a new job. Whether feeling unappreciated in their current position or seeking new challenges, many will pump themselves up, get back out there and land a new job. But for most it's not that simple, according to Gary Burnison, CEO of Korn Ferry, the world's largest executive search and recruiting firm, and the author of Lose the Resume, Land the Job (Wiley, 2018).
Resumes are necessary, but Burnison has seen too many job seekers place too much reliance on them. He discussed that with SHRM Online and shared how to prep for interviews and ways to win over those with hiring authority.
SHRM Online: In your book, you say job seekers put too much importance on their resume. Why is that?
Burnison: They assume their resume accounts for 90 percent of getting a new job when it's only about 10 percent. Sure, you need to have a resume, but it's really not much more than a calling card. Far more important is the story you tell about yourself and your accomplishments, purpose, passion and motivation.
SHRM Online: If not a resume, what first hooks an employer's attention and leads to an interview?
Burnison: You need a "warm introduction" from others. This starts within your network. Do you know someone who knows someone who knows somebody in the company who can tell you about the culture and what it's like to work there? As you establish rapport with that person, you can communicate your interest in a particular job. Explain what you'd bring to that particular job. If the other person can see that you are a good fit, most likely you'll be introduced to an internal recruiter or hiring manager. You'll get your foot in the door that's opened far wider with a warm introduction than if you tried to stand there knocking yourself.
SHRM Online: What are a few tips for expressing yourself in a job interview?
Burnison: It's all about authenticity. And authenticity begins and ends with honesty. It seems obvious [that you should] tell the truth, but a lot of people will exaggerate, stretch the truth or outright lie. I think of authenticity within the context of your "ACT." It applies to everything—networking, interviewing and interacting with others professionally and personally. "A" is for being authentic—truthfully presenting yourself, your experiences and your background. "C" is for connection—forging a positive emotional connection with others. In a job interview, that's critical. You accomplish this by what you say and how you say it—facial expression, eye contact, body language, tone of voice. People make snap judgments about others all the time—it happens in a matter of seconds. When you come across as personable and engaged, you'll connect with others. Finally, "T" is for giving people a taste of who you are. What would it be like to work with you? What contributions can you make?
SHRM Online: What is your take on video interviewing?
Burnison: I understand the appeal of video interviewing, especially in the initial screening process. But I believe there can be a really big difference between how people come across on video and how they are in person. It's really hard to make the same connection with people virtually. I would never make a final hiring decision based on a video interview. I'd want to interact with that person face to face, observe them, engage in conversation, see how they operate in the moment. Even more important, I want to see how they think.
SHRM Online: As a CEO who's interviewed and evaluated many people, what impresses you about a candidate?
Burnison: In an interview, I look for five things. The first is accomplishments, not just activities. Accomplishments speak to what you've done and what you'll bring to your next job. The second one is very important: motivation. What gets someone up in the morning before the alarm clock? What gets them excited about their work? The third thing is making a connection. When I interview someone, I always meet the candidate in the lobby or reception area and then take the person into the kitchen to get coffee or water. It's a familiar setting and puts people at ease. We start with small talk—where they're from, where they grew up, a little about their family. We get to know each other, which encourages a connection. From there, the conversation deepens. The fourth thing I look for is whether someone knows about the company and the position they're seeking. It's one of the early questions I'll ask a candidate, and it's astounding how many people can't give a decent answer. If only they'd done a little homework using the company website, press releases, LinkedIn, etc. The last one is culture fit. The more senior the position, the more fit matters. But even at junior levels, you have to know how well someone will fit with the company culture and the way work gets done.


text:
Organomanganese compounds in organic synthesis
Prasad, Narendra Jai
Prasad, N. J. (2009). Organomanganese compounds in organic synthesis (Thesis, Master of Philosophy (MPhil)). University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/4662
This thesis describes the preparation and reactions of some cyclomanganated chalcones, dienones and aryl ketones. Investigation has previously been undertaken into the reaction of cyclomanganated chalcones and dienones with alkynes to give both pyranyl and cycloheptadienyl Mn(CO)₃ complexes. In the current study, the reaction was further investigated with a cyclomanganated dienone derived from a cyclic ketone which gave only the (pyranyl)Mn(CO)₃ complex (2-6) and not the cycloheptadienyl product as consistent with a mechanism previously proposed. Also extended in the current study was previous work involving the methylmanganese pentacarbonyl-mediated transformation of enynes to cyclopropanated bicyclic compounds and cyclopentanes bearing an exocyclic double bond. In the current study, benzylmanganese pentacarbonyl was used instead of methylmanganese pentacarbonyl under similar conditions. In the current study however, the type of product that formed in diethyl ether (3-4) was the one dominant in acetonitrile in the MeMn(CO)₅ study, and that formed in acetonitrile (3-5) was the dominant product type in diethyl ether (3-4). There was no apparent explanation for this reverse reactivity. Ferrocenyl pyrylium salts of the type 5-5 have been prepared using a new route to ferrocenyl pyrylium from cyclomanganated chalcones and ferrocenylethyne. UV-visible and electrochemical properties of the pyrylium salts have been investigated. The ferrocenyl pyrylium salt (5-5) was obtained by the oxidation of [2-ferrocenyl-4,6-diphenyl-ɳ₅]-pyranyltricarbonylmanganese (5-6). The crystal structure of 5-6 was also determined.
Main, Lyndsay
Nicholson, Brian K.


mismatches between syntactic domains and prosodic integration of embedded clauses, e.g. lack of prosodic separation in cases of strong syntactic separation, for example in English parentheticals (Dehé 2009).
Behind the question of mismatches is a question of matches: Which sentence form canonically comes with which degree of integration (±peripheral in the sense of Haegeman 2006, ±dependent/±integrated in the sense of Reis 1997, mono- or biclausal in the sense of Cinque 2004)? What degree of integration canonically corresponds to what syntactic (Reis 1997), prosodic (Selkirk 2005), or semantic configuration (Portner 2007)?
If matches are economical, why do language systems develop mismatches? What do the mismatch cases show about the proper formulation of mapping regularities? What role do lexical restrictions play in the licensing of mismatches?
We invite submissions to a workshop on mismatches in clause linkage that take up such questions from both a language-specific and a cross-linguistic point of view, and we look forward to contributions from typologically diverse languages.
Cinque, G. 2004. Restructuring and functional structure. In A. Belletti (ed.), Structure and beyond, 132-191. Oxford University Press.
Cinque, G. 2008. Two types of nonrestrictive relatives. In O. Bonami & P. Cabredo Hofherr (eds.), Empirical issues in Syntax and Semantics 7. 99-137.
Culicover, P.W. & Ray Jackendoff. 1997. Semantic subordination despite syntactic coordination. Linguistic Inquiry 28. 195-217.
Dehé, N. 2009. Clausal parentheticals, intonational phrasing, and prosodic theory. Journal of Linguistics 45. 569-615.
Fabricius-Hansen, C. 1980. Sogenannte ergänzende wenn-Sätze. Ein Beispiel syntaktisch-semantischer Argumentation. In M. Dyher et al. (eds.), Festschrift für Gunnar Bech. Kopenhagener Beiträge zur germanistischen Linguistik, Sonderband 1, 61-83.
Haegeman, L. 2006. Argument Fronting in English, Romance CLLD and the Left Periphery. In R. Zanuttini, H. Campos, E. Herburger, & P. Portner (eds.), Negation, tense and clausal architecture: Cross-linguistic investigations. Georgetown University Press, 27-52.
Legate, J.A. 2010. On how is used instead of that. Natural Language and Linguistic Theory 28. 121-134.
Portner, P. 2007. Instructions for interpretation as separate performatives. In K. Schwabe & S. Winkler (eds.), On Information Structure, Meaning and Form, 407-426. Amsterdam: Benjamins.
Reis, M. 1997. Zum syntaktischen Status unselbständiger Verbzweit-Sätze. In C. Dürscheid & K.-J. Ramers (eds.), Sprache im Fokus, 121-144. Tübingen: Niemeyer.
Selkirk, E. 2005. Comments on intonational phrasing in English. In S. Frota, M. Vigário & M.J. Freitas (eds.), Prosodies, 11-58. Berlin: Mouton.


We've designed an attitude control system to stabilize our payload and thereby improve image quality for our two HD cameras.
We were planning to launch a HAB as part of an NC Science Festival outreach event, and GSBC runs concurrently. We're excited to participate in this worldwide community!


Kirkwood's of Scotland are hosting a fundraising event on the 17th of August in the Forge Shopping Centre store 12pm-4pm along with Ms Earth Finalist Hannah-Sophie, to raise money for the Glasgow Children's Hospital Charity Love at First Sight Campaign.
Hannah-Sophie who is a National Finalist for Miss Earth United Kingdom 2018, which is a pageant dedicated to raising environmental awareness about the importance of helping those in need and protecting our planet for future generations to enjoy has chosen to support the Glasgow Children's Charity and in particular the campaign Love at First sight.
The Love at First Sight appeal which aims to raise £150,000 to purchase special imaging equipment can detect a condition called ROP, which in the most serious cases can cause premature babies to lose their sight. With this equipment we will be able to make better treatment choices and save more sight. We hope that in the future no child will be blinded by this condition, and this equipment will take us a step further in that journey.
Kirkwood's are holding a charity raffle with some amazing prizes to be won! With the money from all tickets purchased being donated to the Glasgow Children's Hospital. Prizes include 6 x 1-hour personal training sessions with Alex Fraser, A £50 Gift Card for Kirkwood's of Scotland, A £100 travel voucher from Stewart Travel, £150 of electrical services from NEB Electrical and many more to be won including beauty, food and fashion vouchers.
The store would like to thank all of those for their time, effort and prizes donated to this great cause and making the day a success.


A blockbuster month for Old Navy led to positive same-store November sales for parent company Gap Inc., which recently lowered its earnings guidance for the year.
In a bid to combat sluggish demand, retailers have continued heavy discounting and promotions to attract shoppers, weighing on margins.
Gap Inc. said Old Navy same-store sales rose 18%, a "standout" performance, as customers responded favorably to the brand's "holiday assortment and marketing."
Gap shares were up 3.6% to $42.01 in recent late trading.
Same-store sales declined 4% at Gap's namesake chain, while its Banana Republic brand posted a 2% increase.
Net sales for the four weeks ended Nov. 29 were $1.72 billion, compared with $1.63 billion a year earlier.
The results topped the estimates from analysts polled by Thomson Reuters, which called for a 1.4% decline overall, including increases of 1.3% at Old Navy and 0.3% at Banana Republic, and a 4.2% decline at the Gap chain.
Late last month, Gap overhauled the leadership of its struggling Gap brand, naming Jeff Kirwan global president, succeeding Stephen Sunnucks, who will leave the company Dec. 19. Mr. Kirwan was most recently the parent company's president for Greater China.
Access Investor Kit for Gap, Inc.


text:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.Composition;
using FlatRedBall.Glue.Plugins.EmbeddedPlugins;

namespace FlatRedBall.Glue.FormHelpers
{
    [Export(typeof(Plugins.PluginBase))]
    public class VisibilityManagerPlugin : EmbeddedPlugin
    {

        public override void StartUp()
        {
            this.ReactToLoadedGlux += HandleLoadedGlux;
        }

        private void HandleLoadedGlux()
        {
            VisibilityManager.ReactivelySetItemViewVisibility();
        }
    }
}


The Turbo Tube is 2 brushes in 1, cleaning both fittings and tubing with 1 tool is fast and easy. The 1/4" shank chucks easily into any drill, and the retractable head makes for easy cleaning of both the I.D. and O.D. of copper pipe and fittings. No. 36303: Type: 1/4" Drill Bit Brush, Side Cleaned: Inside & Outside, Pipe Diameter: 1/2" No. 36304: Type: 1/4" Drill Bit Brush, Side Cleaned: Inside & Outside, Pipe Diameter: 3/4" No. 36305: Type: 1/4" Drill Bit Brush, Side Cleaned: Inside & Outside, Pipe Diameter: 1"


Children and photoelectric cells both discriminate red objects, but pre-linguistic children are thought to "know what red is" in some sense in which photoelectric cells do not. But how can the child know what pain is if all awareness of anything "is a linguistic affair?" Here Sellars needs another distinction. This time it is between "knowing what X is like" and "knowing what sort of thing an X is." The latter involves being able to link the concept of Xness up with other concepts in such a way as to be able to justify claims about X's. On Sellars's Wittgensteinian view, in which to have a concept is to use a word, these two abilities are the same ability. It follows that we cannot have one concept without having many, nor can we come "to have a concept of something because we have noticed that sort of thing"; for "to have the ability to notice a sort of thing is already to have the concept of that sort of thing." But to "notice a sort of thing is to notice under a description, not just to respond discriminatively to it. What, then, is it to know what pain is like without knowing or noticing what sort of thing it is?
It is just to have pain. The snare to avoid here is the notion that there is some inner illumination which takes place only when the child's mind is lighted up by language, concepts, descriptions, and propositions, and does not take place when the child inarticulately wails and writhes. The child feels the same thing, and it feels just the same to him before and after language-learning. Before language, he is said to know the thing he feels just in case it is the sort of thing which in later life he will be able to make noninferential reports about….
There is no reason for Sellars to object to the notion of "knowing what pain (or redness) is like," for this would only support the Myth of the Given, and contradict psychological nominalism, if there were some connection between knowing what pain feels like and knowing what sort of thing pain is. But the only connection is that the former is an insufficient and unnecessary causal condition for the latter. It is insufficient for the obvious reason that we can know what redness is like without knowing that it is different from blue, that it is a color, and so on. It is unnecessary because we can know all that, and a great deal more, about redness while having been blind from birth, and thus not knowing what redness is like. It is just false that we cannot talk and know about what we do not have raw feels of, and equally false that if we cannot talk about them we may nevertheless have justified true beliefs about them. What is special about language is not that it "changes the quality of our experience" or "opens up new vistas of consciousness" or "synthesizes a previously unconscious manifold" or produces any other sort of "inner" change. All that its acquisition does is to let us enter a community whose members exchange justifications of assertions, and other actions, with one another.
For me, this passage succinctly describes several of the great discoveries of analytic philosophy in the 20th century, beginning with Wittgenstein, and provides a proper groundwork for a philosophy of language. It is far from precise, but the force of the rhetoric makes its point.
The moral prohibitions are expressions of a sense of community based on the imagined possibility of conversation, and the attribution of feelings is little more than a reminder of these prohibitions. This can be seen by noticing that nobody except philosophers of mind cares whether the raw feel of pain or redness is different for koalas than for us, but that we all care quite a bit about a koala when we see it writhing about. This fact does not mean that our or the koala's pain "is nothing but its behavior"; it just means that writhing is more important to our ability to imagine the koala asking us for help than what is going on inside the koala. Pigs rate much higher than koalas on intelligence tests, but pigs don't writhe in quite the right humanoid way, and the pig's face is the wrong shape for the facial expressions which go with ordinary conversation. So we send pigs to slaughter with equanimity, but form societies for the protection of koalas.
The irony here is that Rorty did not follow Sellars far enough in order to put "the idea of the having of pain" into the linguistic space of reasons, under which one certainly can imagine helping pigs out because they "feel pain," and not just because they exhibit pain behavior. (This motivation is not a necessity, but "attribution of having of pain" definitely figures into vegetarians' arguments just as much if not more than "cuteness" or "anthropomorphic behavior.") I believe this to be another of Sellars' crucial contributions to philosophy, and I find it puzzling and frustrating that Rorty did not utilize it. Rorty's denial of this possibility amounts to a pathetic fallacy, and damages his argument quite badly. I suspect Rorty found this behavioralist argument to be more obviously persuasive than delving into the complexities of Sellars' Myth of Jones and just ran with it.
Rorty, good and bad, in a nutshell.


text:
Resources > Press > Boost Loyalty Increases Operational Efficiency by 25% with Metapack
Boost Loyalty Increases Operational Efficiency by 25% with Metapack
Metapack enables enhanced logistics automation and output, alongside streamlined and more flexible carrier management.
London, UK, 5 April, 2016 – Boost Loyalty BV, a leading provider of collectibles' promotions for retailers and blue-chip brands in the Netherlands, Belgium, Austria, Germany and Switzerland has achieved a significant uplift in operational efficiency following its recent move to the Metapack platform. After implementing Metapack Manager, the leading delivery management platform, Boost Loyalty has improved its operational efficiency, seeing a 25% increase in the volume of shipments that it is able to process on a daily basis at its warehouse and distribution centre in Hulst. The impressive performance gain gives Boost Loyalty the capacity and flexibility it needs to cope with peak demand spikes and pursue its ongoing expansion into new European territories.
"Thanks to Metapack, we've been able to streamline our warehouse and shipping operations, introducing a high degree of automation that has significantly improved our processing efficiency and output," confirms Walther Merckx, Transport & Logistics Manager at Boost Loyalty.
Serving FMCG brands, retailers, and petrol and automotive companies, Boost Loyalty develops, manages and fulfils collectibles' promotions and over 100 loyalty programmes in Europe on behalf of its clients. Handling around 750,000 parcel shipments a year, its central warehouse and distribution centre also oversees the dispatch of vouchers to consumers.
"Metapack eliminates the need to increase manpower resources or implement an 'extended working day' regime when faced with escalating shipment volumes," continues Merckx. "As a result, we can handle peak demand periods, such as Christmas, without fear of having to defer shipments due to lack of capacity. The result is a more predictable workforce cost base and higher fulfilment throughput."
Fully integrated with Microsoft Dynamics AX, the company's Enterprise Resource Planning (ERP) system, Metapack Manager gives Boost Loyalty an end-to-end warehouse and dispatch service, complete with automated parcel label printing.
"One unexpected benefit has been the reduction in returns we've seen from carriers as a result of our ability to produce more accurate labels. As well as generating enhanced consumer satisfaction thanks to prompt fulfilment, we're eliminating unnecessary additional shipment costs too," says Merckx.
Boost Loyalty is also leveraging Metapack's direct integration with over 200 carrier networks across the EU to streamline its delivery operations, tapping directly into seven carriers that offer coverage within the European countries it serves.
"Metapack provides us with superior operational agility and an unprecedented ability to respond to our customers' demands and requirements. The Metapack platform gives us unparalleled flexibility and, as the promotional gifts we deliver on behalf of customers include shipping costs, it's in our interest to gain the best possible rates in order to maximise the bottom line," explains Merckx. "What's more, with Metapack it's now simplicity itself to implement new carriers when we enter new European geographies – something we're currently in the process of undertaking to support a new opportunity in France."
Kees de Vos, Chief Product Officer at Metapack, said: "A fully integrated and optimised delivery management system has transformed operational effectiveness for Boost Loyalty. Their ability to quickly get carriers online and provide flexible delivery services to meet a customer's specific geographic and promotional requirements has made them better placed to cope with fast changing market needs."


text:
Жан-Поль Фондерберг (,  31 липня 1964) — шведський футболіст, що грав на позиції захисника.

Виступав, зокрема, за клуби «Гаммарбю» та «Мальме», а також національну збірну Швеції.

Клубна кар'єра
У дорослому футболі дебютував 1985 року в Аллсвенскані виступами за команду клубу «Гаммарбю», в якій провів три сезони, взявши участь у 45 матчах чемпіонату. У 1988 році «Гаммарбю» вилетів з вищого дивізіону, а Фондерберг перейшов до складу діючого чемпіону Швеції, клубу «Мальме», у 1989 році. Відіграв за команду з Мальме наступні три сезони своєї ігрової кар'єри. Більшість часу, проведеного у складі «Мальме», був основним гравцем захисту команди. За цей час виграв свій єдиний титул переможця чемпіонату Швеції (1989 рік).

Влітку 1992 року Фондерберг залишив Швецію та переїхав до клубу данської Суперліги «Орхус». Відігравши в ньому лише 1 сезон, переїхав до Японії та підписав контракт з клубом «Санфречче Хіросіма». В японському клубі також виступав протягом одного сезону.

Завершив професійну ігрову кар'єру у клубі «Гаммарбю», у складі якого вже виступав раніше. Прийшов до команди 1995 року й допоміг команді повернутися до Аллсвенскану. Проте вже наступного року «Гаммарбю» знову вилетів до Супереттану, а Фонденберг завершив кар'єру футболіста.

Виступи за збірну
14 лютого 1990 року дебютував у складі національної збірної Швеції у програному (1:2) товариському матчі проти ОАЕ. Став першим темношкірим футболістом у шведській збірній. Протягом кар'єри у національній команді, яка тривала усього 2 роки, провів у формі головної команди країни 4 матчі. Відзначився одним голом у воротах власної збірної, 17 квітня 1991 року проти Греції.

Клубна статистика

Виступи за збірну

Примітки

Посилання

 Профіль гравця на сайті footballdatabase.eu
 Профіль гравця  на сайті worldfootball.net
 Профіль гравця  на сайті eu-football.info

Шведські футболісти
Гравці збірної Швеції з футболу
Футболісти «Гаммарбю»
Футболісти «Мальме»
Футболісти «Орхуса»
Футболісти «Санфречче Хіросіма»
Шведські футбольні легіонери
Футбольні легіонери в Данії
Футбольні легіонери в Японії

redpajama_set_name: RedPajamaWikipedia


Mod The Sims - Links to Your Favourite Sim Movies!
Links to Your Favourite Sim Movies!
Replies: 70 (Who?), Viewed: 72146 times.
Seen an awesome movie that you just have to share? Post links to your favourite movies by others here! Links to your own movies go on their own threads in this forum - this thread is just for movies made by other people.
"Helena" by Jaydee - Probably the most well-known and most-watched Sims 2 video ever... I don't even like MCR but this video is incredible.
"Only" by Overman - Music video set to Nine Inch Nails. Beautifully shot, great song, very dramatic.
"Male Restroom Etiquitte" by Overman - Humour piece about how men should behave in bathrooms.
Ooh la la by Simtacular was the first Sims 2 music video I'd ever seen, so naturally it set the standard of comparison for me. TBH, the only other video to date that I feel is within this same standard as far as plot and production value, is Jaydee's Helena, which HP already mentioned.
JadeEliott I have to say Undead is AMAZING! Thank you for posting it. I am anxious to see another episode.
Best movie I've ever seen. I can't wait until future episodes! This puts my work to shame!
I feel the same the video is just too awesome !
I also like most of lodelday's movies on YouTube.
I agree that Monster's Ball was my favorite video i've seen.
Haha! I saw that a few months ago. I found it a little funny, but I cringed at every word they said. Ee..
All of these are fantastic, but my all time favorite is Hate To Say I Told You So by tracechops. It's so unlike any other video I've seen.
My gosh! Undead is incredible!
I so agree with the WOW... Great masterpiece..
http://www.no-one-knows.co.nr/ YOU SHOULD REALLY CHECK IT OUT!
http://www.jd-movies.com/movies.php Her latest movie "From yesterday" is totaly awesome!
http://www.sims99.com/movie_details...imGirl&id=11682 Briliant way of movie making!
Jaydee's Sims 2 movies have never failed to amaze me. Sometimes I wonder why some these people aren't producers of shows or something.
Exactly! Hahaha there are some very good Sims 2 movie makers out there.
Pyronium3 on Sims99.com hase some great stuff.
Visit my Dreamwidth for my latested uploads!
A Garbage Sims 2 video.


Every once in a while, if we're lucky, we meet truly inspiring people that leave us in awe. Mary Hoagland, is one of those people.
As a group of us recently had dinner with her earlier this week, she had a lot of wisdom to share about her 92 years in this world. As we're inundated with sensational stories in the media and on social media, it's refreshing to hear from someone who is so accomplished, yet humble, and happy to live in the moment.
After graduating from Smith College in 1946, then marrying and raising four children, at the age of 48, she decided she wanted to go to law school. Her husband was a successful attorney in Denver, so why couldn't she become one? After being turned down twice from the University of Denver School of Law because of her age, on her third attempt she showed up with her tuition check in hand and told them: "You're a business, and you need my money." They finally relented and admitted her in 1972. She graduated and went on to run her own family law practice for 16 years, which included representing women in serious, often dangerous, family situations.
Don't take no for an answer. If you feel strongly about something, in her case going to law school and serving families because she knew she could make a difference, don't let anyone or anything stand in your way.
Find something you're passionate about. Mary's two passions are women's rights and better deaths. "I had causes that no one cared about, I just stuck with them because I cared." She participated in women's marches in the '70s and '80s and served on the national board of the Hemlock Society.
Leadership is showing up and doing your part. The awards and accolades that Mary's received for her work with the law, women's rights, serving the underserved, etc. are too many to mention – and she would never mention them, but you can Google her – but Mary firmly believes each person can make a difference in their community.
We all wanted to know what she thought of the most recent election and the state of our country. For someone who lived through WWII, Korea, Vietnam, Watergate, to name a few., things aren't so bad: "We don't yet know what the new normal is," said Mary. She's as sharp as a tack and while she doesn't have a smartphone, she loves staying up on current event by reading the New York Times on her iPad and books on her Kindle. If we could all be so lucky to have family, health and our smarts into our '90s.


Where would you fit in?
We pride ourselves in attracting and retaining great people who love it here and help us grow even more. Our company culture is based on respect, collaboration and regard for each person's individuality. We provide a fun and inspirational working environment, thanks to an extraordinary team, driven by innovation and talent.
One of the quirkiest dev teams you'll ever meet. This bunch is always looking for new land. Or new code. They always find ingenious ways to knock us off our feet, generating great ideas during Hackathons and in everyday life.
Their awesome work ensure the functionality of three independent platforms: 123FormBuilder, 123Workflows and CaptainForm.
Pure perfectionists, they bridge the gap between development and end users. And they are allergic to bugs!
Because implementing new ideas is never enough. The department's role is to make sure that we're doing the right things and that standards such as reliability, usability, and performance are always met. This team never compromises over quality and they're a catalyst for change and improvement.
Let our web designers take you for a ride in their colorful world! We highly appreciate their understanding of visual design, user experience, along with front-end development and branding. Our colleagues are working closely with project managers, developers and other teams and are always a source of inspiration.
A bunch of creative and result-oriented people, always on alert but with their enthusiasm intact. This team loves to shake things up and to experience everything, from panic to bliss! To this end, they engage in extensive research, develop strategies and implement various business solutions that exceed expectations.
Emphatic and great product connoisseurs, they are the pillars that form building relies on. Not only do they know our product by heart, but their communication skills are excellent. They always take the extra mile to engage our customers. As they're constantly searching for solutions to our clients' problems, you'll see them entering and going out from all our offices.
Champions of finding the best option for customers and adapting to their needs. The fellows from the sales department devote their thoughts to analyzing customers' requirements and providing them the best offers. They have great interpersonal and customer service skills and problem-solving aptitudes that maximize sales potential.
Always aiming to balance the ups and downs of everyday company life, these guys have several roles. However, the main aspect is ensuring everything runs smoothly: from job interviews and organizing the Christmas party to delivering salaries and buying fruits.
On top of that, they have a good understanding of the various processes within a company, so don't hesitate to ask them anything!


text:
Q: How to use Region Time Zone with a .Net application? I'm working on an asp.net mvc application. Each user have his own time zone.
Right now, I'm using "TimeZoneInfo.GetSystemTimeZones" to generate a drop down list in order for the user to select a timezone and this is what I store in my db
They are like that:
Morocco Standard Time (00:00:00)
UTC (00:00:00)
GMT Standard Time (00:00:00)
...
I know that php use a different timezone set, they are "region timezone", for example:
Europe/Paris
Europe/London
...
My question is: is there a way to play with the region timezone (like php) in an .NET application? The only way I can think of is to bind each php region timezone to the .net timezone.
Also, the "TimeZoneInfo.GetSystemTimeZones" list all of the timezone on the machine. Is the list different between windows server, windows vista, windows xp?
Hope this make sense, thanks guys

A: The zone name schema used by php is often called Olson database.
You can find a conversion table for windows zone (id) -> Olson DB at http://unicode.org/repos/cldr-tmp/trunk/diff/supplemental/zone_tzid.html
You might also be interested in noda-time (though there's not release yet). Jon Skeet talked a bit about it on the 200th hanselminutes episode and it's going to use Olson DB as well.

In case the list/document at http://unicode.org/repos/cldr/trunk/common/supplemental/windowsZones.xml is complete and up-to-date you can create a simple conversion function for php via
$supplementalData = simplexml_load_file('http://unicode.org/repos/cldr/trunk/common/supplemental/windowsZones.xml');

$zones = array();
foreach( $supplementalData->windowsZones->mapTimezones->mapZone as $zi ) {
  $zones[ (string)$zi['other'] ] = (string)$zi['type'];
}

file_put_contents('zoneconvert.php', '<?php function windowszone2olson($winzone) {
  static $zi = '.var_export($zones, true).';
  return isset($zi[$winzone]) ? $zi[$winzone] : false;
}');

This will create/overwrite a file zoneconvert.php that exposes the function windowszone2olson($winzone). You can do more or less the same on the .net end, too (which is probably the better place).

A: It sounds like you're after the zoneinfo or Olson database names. Basically those are the names the non-Windows world uses :)
They're also what Noda Time uses typically, although we'll support the Windows names as well eventually. Unfortunately Noda Time isn't production-ready yet - when it is, it should be the right answer to your question :)
In the meantime, if you're definitely only going to be using Windows, I think it would be reasonable to store the Windows time zone IDs - make sure you use the Id property instead of StandardName though. There are translations between the Windows IDs and the Olson IDs around the web - but I don't know how comprehensive (or up-to-date) they are.

A: I would use that method to initially populate your Time Zone table with data, not pull from the collection each time. If something does change, you could accidently change the Ids that each person uses at some point later down the road. You also then don't have to worry about any potential differences between OS'.

redpajama_set_name: RedPajamaStackExchange


Meat tenderizer tool is one of the most essential kitchen utensils for anyone who looks to cook, serve and eat meat at home.
If you are a huge meat lover, then you really need to get your hands on a cooking tool like the meat tenderizer.
The meat tenderizer tool helps you to work with any type of meat without much struggle and effort. Cooking meat is a really tough job but the results are always savouring.
The market is loaded with great meat tenderizers but here we have the best meat tenderizer tool collection for you with all the details you need to know before making a purchase.
Meat tenderizers are manual mechanical tools that are used for the softening or tenderizing of meat before cooking.
These tools are made of wood or metal and are in the form of a hammer or mallet having a flat or spiky face. The function of the meat tenderizer is fulfilled by bringing down the face of the tenderizer on to the meat by pounding it.
This tears apart the muscle fibres of the meat to make it soft, even and flattened. There is no specific time for this function to complete; it all depends on the type and strength of the meat you are using.
There are various types of meat which we use to cook different meals at home for breakfast, lunch and dinner.
Meat tenderizer can be used on touch meat and uneven thick meat to give these a soft, flat and even surface before cooking.
Touch meat is basically steak meat which people commonly pound just because it is strong and tough. So we can use the meat tenderizer to pound this type of meat to soften it and make sure it cooks well.
Using the meat tenderizer tool, all you have to do is pound the meat until you feel it is soft and even. This helps in improved cooking at a much higher pace and also enhances the taste of it.
A chicken breast is the best example of an uneven thick meat. The best meat tenderizer tool can be used to pound chicken to make all parts of the meat cook nicely and evenly.
For chicken, it is advised that you use a piece of plastic wrap and put it over the chicken breast and then start pounding on the thickest part. The flat side of the meat tenderizer tool is made for chicken so be sure to use that.
For a much better and even surface, make sure you start from the center and then go evenly to the sides.
How Important Is This Meat Tenderizer Tool?
The best meat tenderizer mallet has many benefits attached to it. Before buying this great kitchen utensil, we wanted to show you how this will help you in improving your cooking experience.
The great benefits and functions of the meat tenderizer are listed below.
The main purpose of the meat tenderizer tool is to make it soft, thinner, flattened and even so it is easier to cut, becomes juicier and easy to chew when eating.
Steak and red meat take a lot of time to cook if they are not pounded because pounding tears apart the muscle fibres and makes the meat soft. Tender meat is always more exciting and delicious to eat.
Using the meat tenderizer, you can save a lot of time in cooking. Tenderizing meat will make it soft so it will cook in a much quicker time and result in a more evenly cooked portion.
Tenderizing meat before cooking makes it more even in size allowing it to be brown in color and well cooked.
The meat tenderizer mallet allows you to have a perfect dish with the perfectly cooked piece of meat. Meat with uniform thickness with the help of pounding will always cook better. Pounded meat for uniform thickness will also help in rolling, skewering and stuffing the meat.
So buy the best meat tenderizer tool and add it to your kitchen utensils for a better experience and tender meat dishes.
The market is loaded with different types of meat tenderizer tools all that come in to four categories or types.
These four types and their functions are explained before to help you in your buying decision.
The first and most common is the traditional style of mallet which has been used for years now.
The material used is sturdy metal or wood. The head is in a shape of a hammer with dual purpose. One face of the head features a line of pyramid shaped tenderizer and the other is flat surfaced.
This modern type of meat tenderizer mallet machine consists of sharp stainless blades that help in the breaking down of the connective tissue in the meat.
The blades create heat channels that reduce the cooking time to a lower percent. This tenderizer helps to reduce the margination time for your meat as well.
The heavy duty tenderizer tool is perfect for tough and strong meats with uneven surfaces.
Meat which is too broad is best tenderized with the help of this tool. Passing the meat through the cube machine will break it in to smaller and more tender cubes.
This type of meat mallet is made in the form of a roller attached to a handle. The roller consists of sharp points or blades that are rolled over the meat.
This helps in tearing through the surface to break down the muscle fibres. This tool makes pounding and tenderizing function faster and easier as well.
Now that you are well aware of the functions of a meat tenderizer, how it works, different types and how it will be a great part of your cooking.
Let's check out the best meat tenderizer tools we have shortlisted for you to choose from.
The OXO Soft works Meat Tenderizer is the best in our list. This tenderizer is a dual purpose tool with a flat sided head for chicken and the other rough and pointy side for thick meat.
It is made of solid metal coated with Teflon gives it extra sturdy and soft look. This tool will not slip even if your hands are oily or wet.
The kitchen aid meat tenderizer is made of aluminium that makes it strong, light in weight and a durable tool perfect for tenderizing your meat.
The head is dual purpose with two sides; flat for chicken and pointy for meat. The pointy textured surface is great for a variety of meats.
The Jaccard super tendermatic may be expensive but sure has many great features attached to it. The penetrating knives create tiny heat channels inside the meat making it soft and even.
This helps in reducing the cooking time making the meat juicier and flavourful. The tool is made of ABS plastic for body and stainless steel for knives.
The Norpro grip made it to our list because it is the perfect meat pounder for making the right sized meat pieces. This meat tenderizer tool will give you precision in shaping meat pieces while pounding them.
Made of stainless steel over iron, this tool is light in weight. The santoprene handle makes it easy to grip and more effective in pounding.
This meat tenderizer consists of 48 stainless steel ultra sharp needle like blades that have adjustable lengths. So for different meats and different thickness, you can adjust the needle size before pounding.
This tool is highly effective and great in quality. You can tenderize the meat without changing the shape or appearance of the meat.
Tenderize meat with ease with this amazing meat tenderizer consisting of 48 sharp blades that penetrate in to the meat.
The penetration makes ting heat channels that allow perfect cooking in no time. The blades size is adjustable for different meats.
X special meat tenderizer is a must have tool even if you have a mallet. The tool consists of 48 stainless steel sharp blades with adjustable sizes to be used on different meats types and thickness.
This tool is best for tenderizing meat for steaks, burgers, BBQ and marinade.
The kelmo meat tenderizer tool is large in size and can handle large cuts of meat. The razor sharp knife blades penetrate into the meat for making heat channels for easier cooking.
Using this tool reduces marinade and cooking time. It is easy and comfortable to use due to its ergonomic design.
OXO makes the most easy to handle, easy to grip and highly durable meat tenderizers. This one is an amazing tool great for tenderizing meat of various shapes and thickness.
The head has two sides, flat for chicken and textured for meat. It is a one piece aluminium mallet with a non slip handle for easy grip.
This cuber tenderizer is perfect for making meat soft, juicy, even and perfect for marinade. This heavy duty tenderizer is the right fit for you. Just with a twist of a crank you will be making large pieces of household meats and steaks.
It does a wonderful job by softening tough steaks ensuring it to cook well. The cuber consists of 31 stainless steel blades that cut through the meat to make it tender and soft.
This round shaped, easy to grip meat tenderizer consists of razor sharp blades that cut through and penetrate the meat to make tiny heat channels.
This enables the meat to become soft and easier to cook. Also the blades can be adjusted for different meat sizes and thickness. The Cushy Bite meat tenderizer is easy to use on all kinds of meat.
The MR Bar B Q Professional meat tenderizer consists of 48 razor sharp stainless steel blades for the purpose of creating heat channels inside the meat.
This tool helps to make perfect cut meat in to a juicy and flavourful masterpiece.
The Norpro meat tenderizer is work of art. It is so beautiful that regardless of the features, you will buy this for its design.
The tenderizer tool is made of plastic and stainless steel making it durable. It will improve the texture and the taste of your meat and also make it easy to cook.
The Xspecial meat tenderizer is a blade tenderizer that is easy to grip and easy to use.
The 48 stainless steel razor sharp blades will do all the work for you and all you have to do is apply the right pressure on the handle and meat. This will give you perfectly soft, easy to cook meat for your delicious dishes.
The Tai-Ying is meat tenderizer is a multipurpose tool that will not only pound meat but also make mash potatoes for the perfect steak meal.
The double sided head has a flat surface for chicken and a textured surface for meat and potatoes both. The mallet is easy to use and easy to grip. The body is made of stainless steel and is highly durable.
In the end, we would like to suggest that if you are not using a meat tenderizer for your meat, now is the right time.
The market is loaded with a variety of mallets and tenderizers of all types. But our list consists of the best meat tenderizer tools that will be perfect for your kitchen and meat dishes.


Home/Academics/Degrees and Programs/Educational Leadership Ed.D.
With a Doctor of Education in Educational Leadership from University of Houston-Clear Lake's College of Education, you will have the skills to become an educational leader who can effect broader change. UHCL's program provides extensive development in sound research and administrative practices so educational leaders thrive in current and future educational environments. You will develop greater expertise while gaining an extensive understanding of educational leadership theory and practice through case studies, data collection, and field experience. You'll achieve your goal of obtaining a key administrative position at any level from elementary through high school or at the district office level, and you'll acquire relevant skills to influence key decisions in administration and academics while applying cutting-edge research and management tools in responding to critical issues.
UHCL's leading doctoral program is taught primarily by faculty with doctorates, many from major research universities. Our individualized student approach provides the support for you to personally excel. These factors, combined with our fiscally sound in-state tuition, demonstrate the quality and value our program delivers.
Both university and program applications are required.
A combined score of 297 on the Verbal and Quantitative portions of the Graduate Record Examination (GRE) and a minimum score of 4.0 on the Analytical Writing portion of the GRE. The GRE must have been taken within the last five years. In the application process for the Doctoral Program in Educational Leadership, applicants have the option of providing a writing sample, where the writing activity is proctored at UHCL, in lieu of the GRE.
Letter of Intent - The Letter of Intent, not to exceed 1000 words, should explain why you wish to pursue doctoral-level work in Educational Leadership. Discuss the following topics: your career goals; your research interests as they relate to education; how the program will help you meet your career goals and pursue your research interests. You should also discuss your scholarly and professional accomplishments and your prior work experiences that relate to your interest in, and aptitude for, the graduate program. Focus on your future and how the degree will help you accomplish your long-term goals. Please do not include how you got into the field of education.
Paragraph I – Why do you wish to pursue a doctoral-level degree in Education Leadership?
Paragraph 2 – What are your career goals and how will this degree help you accomplish your long-term goals?
Paragraph 3 – What are your research interests as they relate to education?
Paragraph 4 – What are your scholarly and professional accomplishments as they relate to your educational leadership?
Paragraph 5 – How does your prior work experience relate to your interest in the doctoral program focusing on educational leadership?
Three reference forms- At least one reference must be from a supervisor or other administrator familiar with the applicant's work. If possible, at least one of the Reference Forms should be from a professor involved in the applicant's master's program.


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