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Memorable memory
Home blitz homework help Examination should not be abolished
Examination should not be abolished
For the most part, the supercargos, their assistants, and the bookkeepers stayed at the factories, the crew—except for a few guards or those on shore leave [7] —stayed with the ships, and the captains continued to ferry between the two. There was a quota on the number of passes accepted from each exam; so one's fate could be determined by one's rank in the results.
Actually, this step had even deeper historical origins. Other than standing for public office, American citizens have no stronger collective civic obligations than those that flow from their ability and responsibility to help shape community policy. InVermont included in its constitution a requirement for voting of a one-year residency and an oath of allegiance.
They have to burn the midnight oil just because they have exams.
This began at the local level, in each District, hsien or "County"where examinations, the hsien-shih,were given the first two of the three years. If she had examined any of a number of surveys of Hispanic persons in the United States, instead of relying on one newspaper article to support her point, she would have found something quite different.
Exams are not only necessary but they are also blessings. If this is true, then non-citizen voting died out for reasons unacceptable to a democratic nation. The presiding officer shall then notify the governor and the attorney general that a potential ground for removal exists.
Non-citizen voting proposals differ as well on the level of government at which such persons would be allowed to vote — local, state, or federal. That city could easily provide data relevant to assessing the claims of advocates and some participation evidence drawn from that locality is presented below.
A a violation did not occur; or B the subject of the complaint is outside the board's jurisdiction. The first is true; the second is a non sequitur. However, advocates have neither undertaken the research necessary to support any of their claims nor adequately addressed the research that has cast doubt on them.
She avoids them entirely, choosing instead to equate denial of the vote to non-citizens with the denial of voting rights to women and blacks. Inthe medical missionary Peter Parker opened an ophthalmic hospital in the area.
The Constitution adopted the concept of national citizenship and granted Congress power over naturalization. I mention these countries because they are Western, data-rich counties that have had enough historical experience to test some of the claims made by advocates.
However, usually candidates were from families that could afford the expense of educating them, and of supporting them if it was necessary to try again. It will motivate and keep students on their toes. Some students that are not able to achieve their goals, will also be motivated and it will encourage them to study harder in order to get excellent results.
A determination by the board that an applicant does not have good professional character related to the practice of nursing must be based on a showing by the board of a clear and rational connection between a violation of this chapter or a rule adopted under this chapter and the applicant's ability to effectively practice nursing.
Acts79th Leg. America settled on a creedal identity. They entail a narrow reading of some political philosophy theories while not engaging other theories that would run counter to their claims, and then presenting their reading as if it proved their point. Some advocates focus on gaining non-citizens the vote in local school board elections.
The proposals for non-citizen voting also vary on residency rules — stretching from a low of 30 days to a high of three years. It is even truer of those whose intentions are strictly instrumental. The United States Medical Licensing Examination (USMLE) assesses a physician's ability to apply knowledge, concepts, and principles, and to demonstrate fundamental patient-centered skills, that are important in health and disease.
BOOK III. BEFORE speaking of the different forms of government, let us try to fix the exact sense of the word, which has not yet been very clearly explained. 1. GOVERNMENT IN GENERAL.
I WARN the reader that this chapter requires careful reading, and that I am unable to make myself clear to those who refuse to be attentive. Every free action is produced by the concurrence of two causes; one. occupations code. title 3.
health professions. subtitle e. regulation of nursing. chapter nurses. subchapter a. general provisions. sec. short title.
Do we really want a 'Jewish' state? Not sure the Jews want it, they live everywhere else. But they keep ramping up wars and rumours of war.
[Clip: "We, uh, share, uh, a desire to see a stable and peaceful Middle East. We discussed, ah, both the Palestinian-Israeli, uh, conflict, but also the. This page is just one of this website's over 2, pages of factual documentation and resources on corporal punishment around the world.
Have a look at the site's front page or go to the explanatory page, About this website. I am a clerk in a Central Govt. office for the last 30 years.
I too was a strong IAS-aspirant till I crossed the age limit. After going through randomly all the views published, I would like to express that one should enjoy the job he or she gets without any influence or bribe in the life.
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Should examinations be abolished? NO! | the third degreee


It was a GORGEOUS day out today and so welcoming for all the sweet little girls who came out!
The tutus by Danbury Lane were all beautiful - and the little girls modeling them were even prettier!
There was such a wonderful variety of personalities and LOTS of stages of development - which kept things interesting.
I REALLY enjoyed doing this today and hope to do many more days of tutu photoshoots in the future!
Which one should I wear?
I'm so excited to see the tutus in the park photos! Such beautiful girls- they are all wonderful models. I especially love the Ladybug tutu picture- so darling!
Great information about the child photography. Its a good profession. It's great to come across a blog every once in a while that isn't the same out of date rehashed information.


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Ressence's Type 2 smartwatch, which Nest and iPod co-creator Tony Fadell served as a "tech coach" on, finally has an official price and release date, via Hodinkee. The good news is that it'll be available as early as April 2019. The bad news is that actually getting your hands on one will cost you $48,800. That's somewhat typical for the brand, whose watches never cost less than five-figures, but it's a lot more than almost every other smartwatch out there.


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This April, the Atomic Heritage Foundation and the Los Alamos Historical Society launched a new online "Ranger in Your Pocket" program on the Hans Bethe House. See below for more details.
April also marked the anniversary of J. Robert Oppenheimer's birthday. As director of the Los Alamos Laboratory during the Manhattan Project, Oppenheimer proved to be an extraordinary choice.
Many of the Manhattan Project veterans we have interviewed for our "Voices of the Manhattan Project" website recall working with Oppenheimer at Los Alamos. Here are a few selections from Jim Schoke, Roy Glauber, Robert Christy and others. You can also listen to a 1965 interview with Oppenheimer by journalist Stephane Groueff here.
If you enjoy our newsletters, please let us know and share them with others. We welcome your feedback and support!
Hans Bethe House Program Launches
HonorAir Flight Brings Oak Ridge MP Veterans to DC
Remembering Franklin Delano Roosevelt
In Memoriam: Tom Forkner
History Article Roundup
"Voices of the Manhattan Project"
Master Cottage Number One, 1942. Photo courtesy of the Los Alamos Historical Society.
Enjoy the new "Ranger in Your Pocket" program on the Hans Bethe House at Los Alamos!
AHF President Cindy Kelly explained, "During the Manhattan Project, two famous scientists lived in the Hans Bethe House. This program gives a unique glimpse into life at Los Alamos with first-hand accounts."
The Hans Bethe House is now the Harold Agnew Cold War Gallery of the Los Alamos History Museum. Formerly called Master Cottage Number One, it was the first residence built by the Los Alamos Ranch School.
The quaint cottage has been home to eminent scientists. During the Manhattan Project, Edwin and Elsie McMillan moved into the house with their young daughter, Ann. When they moved out, Hans and Rose Bethe moved in. Both Edwin and Hans would go on to win Nobel Prizes for their scientific contributions.
Elsie, Edwin, Ann, and Dave McMillan in California, 1946. Photo courtesy of Ann Chaikin.
After the war's end, the home was assigned to chemist Max Roy, who lived there for almost 50 years and served as director of the Weapons Division at Los Alamos Scientific Laboratory, now Los Alamos National Laboratory (LANL). In 2013-14, philanthropists Clay and Dorothy Perkins purchased the Hans Bethe House and donated the property to LAHS, which has transformed it into a gallery with exhibits on Los Alamos during the Manhattan Project and Cold War.
The "Ranger" program covers the history of Master Cottage Number One from its Ranch School days through today, along with other memories of life at Los Alamos. After the Manhattan Engineer District acquired the school in early 1943, the buildings were turned into homes for top-echelon scientists and military leaders. Master Cottage Number One went to Edwin and Elsie. They lived right next door to J. Robert Oppenheimer, who was given Master Cottage Number Two.
The vignettes include a recording of Elsie McMillan giving an imaginary tour of the Bethe House: "Now we're on Bathtub Row. This is our home. Isn't it attractive? Ed, isn't this a gorgeous living room? Oh, my goodness, what a big fireplace." Her vivid stories provide a lively perspective of life at Los Alamos.
Hans and Rose Bethe lived in Master Cottage Number One after the McMillans. As LAHS Executive Director Heather McClenahan explains, "Because of his greatness as a scientist, his greatness as a teacher, his greatness as the conscience of Los Alamos, we have called this the Hans Bethe House to honor him."
Hans and Rose Bethe at the 1967 Nobel Prize Ceremony. Photo courtesy of Cornell University.
AHF plans to develop a full suite of Manhattan Project tours on the responsive "Ranger in Your Pocket" website. Visitors to the new Manhattan Project National Historical Park can use their smartphones and tablets to access these self-guided tours.
For the Hans Bethe House "Ranger" program, AHF is very grateful for a generous donation from Clay and Dorothy Perkins. Thanks to Craig Martin for his help with supplying historic photos for the production, and to Ann Chaikin, Stephen McMillan, David McMillan, and James Bradbury for providing family photographs. For the full article on the Hans Bethe House program, click here.
Clockwise from top left: Velva Irwin, Hugh Barnett, Louise Keaton & Sarah Archer
On April 5, 2017, AHF staff enjoyed meeting four Manhattan Project veterans from Oak Ridge who participated in an HonorAir Flight Knoxville program. The veterans were Velva Irwin , Hugh Barnett , Sarah Archer , and Louise Keaton .
Irwin and Keaton were "Calutron girls" who worked at the Y-12 plant. Archer was a nurse monitoring the radiation levels of the Calutron operators. Barnett, who at 100 years old is the oldest ever Honor Air Knoxville participant, joined the Manhattan Project in New York before transferring to Oak Ridge, where he served as maintenance supervisor at the K-25 plant.
Honor Flights, organized by nonprofits around the country, bring World War II, Korean War, and Vietnam War veterans to Washington, DC to visit the national memorials that pay tribute to their sacrifices. This flight, the 23rd organized by HonorAir Knoxville, carried more than 130 veterans from East Tennessee, including 22 World War II veterans. After arriving in Washington, DC, the veterans visited the United States Air Force Memorial, the Vietnam Veterans Memorial, the Korean War Veterans Memorial, the Lincoln Memorial, the National World War II Memorial, the Marine Corps Memorial, and Arlington National Cemetery.
AHF's Cindy Kelly, Alexandra Levy, and Nathaniel Weisenberg met the veterans after they came off the bus at the National World War II Memorial. We enjoyed speaking with Hugh, Velva, Sarah, and Louise about their Manhattan Project experiences. For the full article about the Honor Flight, click here .
Flag at Trinity Site at half-staff in remembrance of President Roosevelt.
On April 12, 1945, just as the Allies neared victory in Europe and as the war in the Pacific was reaching a bloody climax, the United States was shocked by the sudden death of its longest serving president: Franklin Delano Roosevelt . Later that day, Harry S. Truman took the oath of office and became the 33rd President of the United States.
There was an air of uncertainty throughout the ranks of the Manhattan Project. It was Roosevelt who first authorized the bomb. He was instrumental in getting corporations such as DuPont to participate. No one knew for sure where Truman would take the project.
J. Robert Oppenheimer scheduled a memorial service at Los Alamos the Sunday after Roosevelt died. He delivered a terse eulogy in which he proclaimed, "We have been living through years of great evil and great terror. Roosevelt has been our President, our Commander-in-Chief, and in an old and unperverted sense, our leader. We should dedicate ourselves to the hope that his good works will not have ended with his death."
For more reflections on President Roosevelt, read the full article here or visit Voices of the Manhattan Project.
Tom Forkner
We are sad to report the passing of our friend and Manhattan Project veteran Thomas Forkner Sr. on April 26, 2017. He was 98 years old.
Forkner was drafted into the U.S. Army in 1941. He worked as a counter-intelligence agent before being recruited to the Manhattan Project. In an interview with AHF , he described arriving in Tennessee without knowing his role in the Manhattan Project. "I got these instructions to report to Knoxville, Tennessee. I didn't have any idea what I was doing. Somebody met me when I got off the train, took me to Oak Ridge."
Forkner held positions at both Oak Ridge, Tennessee and at the Manhattan Engineer District headquarters in New York. His primary responsibility while stationed at Oak Ridge was to transport valuable products from the Tennessee facility to Los Alamos, a drive that took over 53 hours.
After the war, Forkner returned home to Georgia. In 1955, he opened the first Waffle House with his partner Joseph Rogers. The restaurant chain has become iconic, with over 1,500 locations across the country. Forkner was also an accomplished golfer and was listed as a top 10 senior golfer by Golf Digest four times. He was inducted into the Georgia Hall of Fame in 2007.
You can watch Forkner's oral history on the Voices of the Manhattan Project website.
Here are three of the articles on World War II and nuclear history we enjoyed most in the past month:
A spotter at a British anti-aircraft gun site, 1942. Image courtesy of the Imperial War Museum.
- These Rare Color Photos From the Second World War Are Incredible: The Imperial War Museum in London has published a remarkable collection of rare color photographs from World War II.
- The Behind-the-Scenes Story of an Unplanned Meltdown at America's First Nuclear Power Reactor: Atlas Obscura describes the meltdown at the Experimental Breeder Reactor-I in Idaho in 1955.
- The President and the Bomb, Part III: Historian Alex Wellerstein continues his series on whether there are any checks on the President's ability to order a nuclear attack.
Here are some oral history interviews we have recently added to the Voices of the Manhattan Project website .
Rachel Erlanger worked in a Kellex Corporation chemistry lab in New Jersey, where they researched gaseous diffusion barriers and other processes critical to the development of the K-25 plant. She got involved in the Manhattan Project when responding to an ad for Kellex. As a chemist, she recognized uranium-235 as the material used in an atomic bomb. In this interview, she describes how she got involved in the Manhattan Project, her excitement at contributing at that time, and how her attitude turned more negative after the war. She recalls her and her mother's experiences during the prewar era and the pressure for women to marry and have children. She also briefly discusses her husband Bernard Erlanger, who also worked on the Manhattan Project.
Lydia Martinez, from the neighboring community of El Rancho, worked at Los Alamos in various jobs during and after the Manhattan Project. She first worked as a baby-sitter and housekeeper for families such as the Fermis, Tellers, and Critchfields. She was also a junior technician in the X-7 group. After the war, she remained at Los Alamos National Laboratory, working in various units and finally retiring as a property administrative specialist. In this 2009 interview, she remembers her duties at Los Alamos and what it was like to be one of the younger women who worked there. She describes how she continued to keep ties with various families over the years, and recalls how she received the Laboratory's Distinguished Performance Award.
Nick Salazar is a longtime Los Alamos National Laboratory employee and New Mexico State Representative. He has remained close to Los Alamos his entire career, from spending his high school summers as a mess hall attendant during the Manhattan Project to becoming a member of the laboratory's Board of Governors. In this interview, he discusses his numerous experiences with the laboratory, including his 42-year career as a research scientist and his goal of improving relations between the laboratory and northern New Mexico's communities. He also recalls traveling to the Savannah River Site as part of Clyde Cowan and Frederick Reines's famous experiment that discovered the neutrino.
Isabel Torres worked at Los Alamos during and after the Manhattan Project. She commuted from the neighboring community of Santa Cruz, first by truck, then by bus. She worked in the administration office and as a classified mail messenger. In this interview, Torres remembers how her job granted her access to different areas of the laboratory. She mentions interactions with soldiers and prominent scientists, including Edward Teller. She also describes working at S-Site as a technician, and recalls the poor condition of the roads.
These are challenging times for all nonprofits and the Atomic Heritage Foundation is no exception. Please consider sending a check or donating online to support our work.
With your help, we are creating robust resources online to preserve and interpret the Manhattan Project. We now have over 135,000 hits a month on our website with the number growing quickly as the new Manhattan Project National Historical Park is launched.
The BBC, NPR, C-SPAN, and other television and documentary producers, museums such as the Los Alamos Historical Society and National Building Museum, and dozens of authors including Denise Kiernan and Jennet Conant all have drawn upon "Voices in the Manhattan Project." Please help us continue and expand our valuable work.
Be assured, your donation will make a difference! Thanks very much!
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With the multicore explosion in the making, are we going to be running hundreds of thousands of threads in a single program? Erlang programmers would emphatically say, yes! C++ and Java programmers would probably say no.
Thread model based on heavy-duty OS threads and mutexes has its limitations. You can ask server writers, or Google for "thread per connection" to convince yourself. Servers use thread pools exactly because of that.
Granted, these are technical problems that might be overcome in future by improvements in operating systems.
The more fundamental problem with threads has its root in memory sharing. It seems like sharing offers great advantage in terms of performance, but sharing requires locking. It's a well known fact that locking doesn't scale (or compose). Between races and deadlocks, it's also extremely hard to get right.
Erlang gives up on sharing!
Threads that don't share memory are called processes. We tend to think of processes as heavyweight beasts implemented by operating systems. That's because one needs the operating system to strictly enforce the no-sharing policy (the isolation of address spaces). Only the OS can manage separate address spaces and the passing of data between them.
But that's not the only way. The isolation might instead be enforced by the language. Erlang is a functional language with strict copy semantics and with no pointers or references. Erlang processes communicate by message passing. Of course, behind the scenes, messages are passed through shared memory, thus avoiding a large performance hit of inter-process communication. But that's invisible to the client.
Erlang rolls out its own threads!
Erlang interpreter provides lightweight processes (so lightweight that there's a benchmark running 20 million Erlang processes).
And there is a bonus: Erlang code that uses lightweight processes will also work with heavyweight processes and in a distributed environment.
Why don't we all switch to Erlang?
Messages have to be copied. You can't deep-copy a large data structure without some performance degradation, and not all copying can be optimized away (it requires behind-the-scenes alias analysis). This is why mainstream languages (and I will even include Scala in this category) don't abandon sharing. Instead they rely on programmer's discipline or try to control aliasing.
Native threads are expensive. Interpreted languages, like Erlang, can afford to implement their own lightweight threads and schedulers. I don't see that happening in compiled languages. The hope is that operating systems will improve their implementations of threads–I hear Linux's NPTL already is a big improvement in this area. In the meanwhile, we have to rely on thread pools.
Shared memory concurrency model is the reason why multithreaded programming is so difficult and error-prone. Separating address spaces simplifies programming, but at a performance cost. I believe that some kind of compromise is possible. A message-passing or an actor model can work with sharing, as long as aliasing is under control.
After my last post on thin lock implementation, I was asked the question, why I used such a small number, 1024, for the maximum number of threads. It was actually a number I've found in the D compiler runtime. A thin lock could easily work with a much larger number of threads. In fact I'm going to substantially increase the number of bits for thread ID at the expense of recursion count. But this question got me thinking about scalability of threading in general.
Fibers (as well as Java's green threads) are not an alternative to heavyweight threads. Fibers can't run in parallel, so they have no way to use multiple processors. They are more of a flow-of-control construct, often used interchangeably with coroutines.
The Problem with Threads by Edward E. Lee.
Kilim: Isolation-Typed Actors for Java by Sriram Srinivasan and Alan Mycroft.
I've got an impression that, since all data in Erlang is immutable, interpreter doesn't need to actually copy messages. It can safely use a shared copy—unless the message is passed between different nodes, i.e. to another system process, or over network.
But I have also got an impression that Erlang doesn't integrate well. There's no much sense in writing tools in Erlang, you can't gradually port an existing system to Erlang and see if it helps. You must build a new system which is a major decision and is hard to prove feasible. I think this is the main reason Erlang is still exotic.
Oz is another language with *very* cheap concurrency, and somehow multi-paradigm.
It's true that data in Erlang is immutable. But every functional language worth its salt tries to optimize the copying behavior. For instance, it might not copy a whole list if you only change one element. So, behind the scenes, it has to keep track of aliasing. And you can't carry the aliases between threads!
isn't Lisp also a functional language also?
Like most interpreted languages, there are native code compilers available for Erlang. So that aspect of performance isn't an issue. But I think talk of performance may be a red herring anyway–certainly insofar as the upper-level control structures of a program are concerned. It's been well established that the performance gains we'll see in the future will come from parallelism rather than from optimizing a single thread or process, so a massively parallel language like Erlang should be ideally suited to scale over time, and to scale automatically with no changes to the program.
Also, I don't see much of a problem with copying vs. shared data. If a system must maintain a large amount of data that isn't feasible to copy then simply make one or more agents a broker for that data. It's no different than interacting with a database. Of course, this has the potential to create a choke-point for program flow, but it does in a shared-memory program as well. The only real advantage with shared-memory programs in this case comes from fast in-process access to the data, but this is at the expense of program integrity (shared memory means that one badly behaved thread can bring down others as well).
As for syntax issues… any programmer worth her salt should be able to pick up a new language without much fuss. In fact, some universities teach functional languages first, and they are successful with this approach. So I also do not think that functional languages are inherently confusing. As for Erlang specifically, it is far more imperative in its syntax than, say, Lisp, and so should be fairly easy to pick up anyway.
Sean, as far as I know, Erlang native compilers map Erlang processes into Posix threads or Unix processes. That would defeat the advantages of lightweight threading.
As far as performance gains from parallelism go, this is a highly disputed topic. It was a different story when we could speed up any program by increasing processor clock speed. Now you have to re-write programs to take advantage of parallelism, which is far from trivial (see Amdahl's law). As far as automatic parallelization, it's an active research topic with positive results few and far between.
I agree that copying is much safer than sharing. In most applications sharing is a premature optimization. I remember when C++ COW strings were all the rage. Then people got used to using them and, when the implementation switched to copying, they didn't notice the difference.
Having said that, there is a subset of applications where copying is not an option. Multimedia programmers simply cannot afford such an overhead. Being a systems language, D must support sharing. Of course, the safer we can make it the better.
I completely agree that D must support sharing because it is a systems app, and also agree that no language is ideally suited for every problem. However, I'm less clear on whether multiple threads of a multimedia app would actually need to share access to a large chunk of raw data. Most data processing of the kind that I'm aware of uses the scatter/gather method, for which message-passing is an excellent solution. But then I'm not much of a multimedia programmer, so I'm mostly speculating. Is there some multimedia problem that doesn't decompose well to process-based multiprogramming?
Have you looked at the SharC paper I mentioned a few times? It gives an example of a multi-threaded multi-media application. Essentially, data is acquired from a device (either audio or video) and then goes through several stages of processing, Each stage runs in a separate thread. Large amounts of data are pipelined from stage to stage and copying would be unfeasable (and unnecessary). This setup is characteristic of many (almost-) real-time audio or graphics applications, including games.
Thanks, I'd missed that paper. From what I can see, the program flow it describes is logically a message-passing design. And as I believe you mention above, in-process message passing can actually be implemented via sharing (in fact, I think the Erlang message passing mechanism does this implicitly). However, Id' forgotten about a related fly in the ointment for functional languages: the fact that data is immutable. Even if Erlang could avoid copying when transferring data between stages, each stage would have to create a new "post-processed" copy of the buffer to pass on to the next stage, and this is probably not ideal given the performance requirements of multimedia apps. I suppose the same issue would apply to D in that pure functions couldn't be used for multimedia work because they would impose the same requirement.
I can tell that this is not the first time at all that you write about this topic. Why have you decided to write about it again?
I'm in charge of designing multithreaded support in the D programming language, so I have to study the ways other languages deal with it. The same ideas come back over and over again in various contexts, so there's bound to be some redundancy.
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My 3DS bit the dust a few months back. Rather than pay for Nintendo to fix it, I waited for the New 3DS. Unfortunately, most of my games were purchased digitally, and you can't just insert an old SD card into a New 3DS. On Nintendo platforms, games are tied to the hardware. Dumb? Yes. Reality? Also yes! So I got on the phone with Nintendo to find out what my options were.
See, the handheld refused to hold a charge. I swapped the battery for a new one, plugged in a different cable, and tried every other trick around the Internet, but nothing worked. It was dead.
Honestly, I'd been looking for a reason to purchase another 3DS for a while. I'd been jealous of the larger screen on the 3DS XL, but that didn't seem worth spending a few hundred dollars. When my 3DS went kaput, however, and a new-and-improved model was on the horizon, the stars had aligned. The question was how my digital games were going to make the journey.
On just about any other device these days, handheld or not, it's simple. You connect an existing store account to a new device, download the old software, and move on with your life. On most platforms, even your save files are stored in the cloud, so you won't lose progress on your games.
The 3DS does not work that way.
For anyone with a working 3DS, the process is annoying but ultimately straightforward. By flipping on on both 3DS machines and initiating a system transfer, the content will slowly but surely move from one device to another. Since my 3DS won't turn on, that's not a possibility.
I was prepared for the worst. Could my games be lost forever? Would Nintendo force me to fix my old 3DS? Fortunately, I'm happy to report the process was quick, easy, and painless. Yep!
I responded and said this didn't solve my issue. Impatient, I called Nintendo in the meantime.
The whole call lasted less than 10 minutes. I barely had to explain my situation to the Nintendo representative that picked up before he was taking down my information. Clearly, I was not the first person to call about this problem. He asked me for my Nintendo Network ID, quizzed me about a few purchases made to the account, and asked for the serial number for my New 3DS.
The rep told me it'd be two business days before the ID was transferred to the new device, and an email from Nintendo would show up when the process was complete. Sure enough, two days later, an email from Nintendo popped up and told me to log in on my New 3DS.
There's a catch, of course: my save data didn't move over. Nintendo doesn't store saves in the cloud. The New 3DS uses Micro SD cards and I don't have a way of reading them on my computer, so there's no way to drag the data from my old 3DS SD card to my New 3DS SD card.
Nintendo has published a support document for transferring data, which a Kotaku reader, who recently emailed us, tried out. Unfortunately, it didn't work for him, and the 3DS wouldn't recognize his save data. Like me, Nintendo moved his Nintendo Network ID from an old 3DS to a New 3DS, rather than going through the formal system transfer process. Maybe that's it.
Nothing with Nintendo is without a few bumps in the road, but it was mostly a pleasant experience. Please tell me if you've had a difference one, though, and I'd be happy to listen!


HAVE you noticed when we are heading towards a general election what sensible policies all politicians have?
Jack Straw suddenly wants to swing the legal balance of power towards those who intervene to prevent crime, something that never occurred to him during his four years as Home Secretary.
Gordon Brown made an excellent speech in which he promised to put policemen back on every street, matrons on every ward and deep cleanse every hospital.
David Cameron is offering tax benefits for families who stay together, a renegotiation of GPs' contracts and a better out of hours medical service.
I'm not sure what's on Menzies Campbell's agenda but I bet it's damn good.
They all know what issues concern the public and are very eager to act on them when they are running for office. Once elected, it's a completely different story.
Remember 'tough on crime – tough on the causes of crime' what happened to that policy? No mention of community service for thugs and drug dealers in that little speech. No mention of closing down hospital wards or making desperate patients travel miles for emergency treatment.
Personally, I'd prefer to ignore all electoral promises and reflect on how each party has performed since the last election.
Labour led us into a disastrous war for which they had no exit strategy, threatened to close down hospitals and wasted billions on IT systems that didn't work.
The Conservatives don't know what to believe, but whatever it is that wins votes that'll be it. As for the Lib Dems, well as my mother would have said, we hardly knew they were there.
So what's it going to be? Gord Almighty, Dave the Rave or Menz?
I don't actually mind Mr Brown, it's his gofer that scares me. If Gord was out of action would you really want Harriet Harman droning on about work-life balance during an international crisis?
Nothing will persuade me to vote for Dave the Rave, it'd feel like 1997 all over again. Same beaming smile; same meaningless rhetoric, probably the same pop music. I have this vision of DTR and Gorgeous George throwing straw boaters into the air and proclaiming to their chums what a super wheeze it all is.
If I ever find out what Menzies stands for, I'll be sure to let you know.


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Internet.org App Launches in Tanzania
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We just launched the Internet.org app in Tanzania, providing free data access to a set of basic internet services.
Everyone in Tanzania can now use the internet for free to find jobs, access health resources and use services like Facebook and BBC News to stay connected and informed.
This summer, we introduced the Internet.org app in Zambia and the impact we've seen is inspiring. An expectant mother using the internet to prepare for her pregnancy. A student using Wikipedia to study for her exams. A man living far from the library being able to download books online.
When people are connected, we can achieve extraordinary things. Today is another small step on our path to connecting the world and making the opportunities of the internet available to everyone.
Through the Internet.org app, Tigo customers will have access to:
BabyCenter & MAMA
BBC News & BBC Swahili
Facts for Life
Shule Direct
Tanzania Today
Source: http://newsroom.fb.com/
3 Ghanaian companies win $100,000 in Power Africa challenge
Three Ghanaian companies have emerged winners in the Power Africa Off-Grid Energy Challenge sponsored by General Electric (GE), the U.S. Africa Development Foundation (USADF) and the U.S. Agency for International Development (USAID). Each of the companies received a grant of $100,000.
The companies, Solar Light Company Limited, Kumasi Institute of Tropical Agriculture and New Energy, all submitted entries for innovative energy solutions that can be deployed to power socio-economic activities within communities in Ghana that are not connected to the country's national grid.
The Ghanaian companies joined 19 other grant winners from Liberia, Nigeria, Tanzania, Ethiopia and Kenya. Over 300 entries were received from across the continent.
The Off-Grid Energy Challenge is part of Power Africa, President Obama's initiative to increase access to reliable, affordable, clean and sustainable power in Sub-Saharan Africa.
Power Africa is also helping ensure responsible, transparent and effective management of energy resources in Sub-Saharan Africa. The three year initiative was launched in 2013 with 6 winners drawn from Kenya and Nigeria receiving $100,000 each, toward their renewable energy projects.
Source: Business World Ghana
Dwyane Wade, Gabrielle Union Honeymoon in Tanzania…
Union and Wade posted a series of loved-up pics to their Instagram accounts, describing their "epic adventure" in both the remote island paradise and the African country. Union and her hubby went to Tanzania, where they visited the famed Serengeti National Park and posed for a photo with several members of the local Maasai community, as seen in a photo she posted above. Lovely Couple
Serengeti National Park is Tanzania's oldest and most popular national park, also a world heritage site and recently proclaimed a 7th world wide wonder, the Serengeti is famed for its annual migration, when some six million hooves pound the open plains, as more than 200,000 zebra and 300,000 Thomson's gazelle join the wildebeest's trek for fresh grazing. Yet even when the migration is quiet, the Serengeti offers arguably the most scintillating game-viewing in Africa: great herds of buffalo, smaller groups of elephant and giraffe, and thousands upon thousands of eland, topi, kongoni, impala and Grant's gazelle.
The spectacle of predator versus prey dominates Tanzania's greatest park. Golden-maned lion prides feast on the abundance of plain grazers. Solitary leopards haunt the acacia trees lining the Seronera River, while a high density of cheetahs prowls the southeastern plains. Almost uniquely, all three African jackal species occur here, alongside the spotted hyena and a host of more elusive small predators, ranging from the insectivorous aardwolf to the beautiful serval cat.
But there is more to Serengeti than large mammals. Gaudy agama lizards and rock hyraxes scuffle around the surfaces of the park's isolated granite koppies. A full 100 varieties of dung beetle have been recorded, as have 500-plus bird species, ranging from the outsized ostrich and bizarre secretary bird of the open grassland, to the black eagles that soar effortlessly above the Lobo Hills For more on Serengeti National Park click here
Being Mary Jane Star Gabrielle and hubby Wade visited Serengeti National Park during their honey moon goes to show how amazing this place is!
Photo source: Gabrielle Union
2015 African Women in Agricultural Research and Development Fellowships
Established in 2008, African Women in Agricultural Research and Development (AWARD) was launched following a successful three-year pilot program in East Africa supported by the Rockefeller Foundation from 2005-2008.
African Women in Agricultural Research and Development (AWARD) is calling for applications for its 2015 fellowships. African women scientists who are citizens of one of 11 eligible countries (Ethiopia, Ghana, Kenya, Liberia, Malawi, Mozambique, Nigeria, Rwanda, Tanzania, Uganda, or Zambia) who have completed a bachelor's, master's, or doctoral degree in an agricultural discipline, are encouraged to apply for this prestigious two-year program.
AWARD is a career-development program that equips top women agricultural scientists across sub-Saharan Africa to accelerate agricultural gains by strengthening their research and leadership skills, through two-year fellowships.
By building science skills and leadership capacity, AWARD is addressing barriers that often prevent women agricultural scientists from advancing in their careers. Each fellow is matched with a suitable mentor, an experienced senior advisor who offers career guidance and scientific knowledge
Deadline: August 8 2014
More here.
Graça Machel Scholarships For Postgraduate Study in South Africa in 2015
Canon Collins Trust invites applications for the Graça Machel scholarships for women, for postgraduate study in South Africa in 2015. Funding will be provided for up to a maximum of one year for Honours, two years for Masters and three years for PhD.
Continued funding will depend on satisfactory progress and academic reports. The scholarship covers full tuition fees, a stipend towards living costs, and a travel allowance.
To apply for a scholarship under this programme you must be:
A national of and normally resident in one of the SADC countries: Angola, Botswana, DRC, Lesotho, Madagascar, Malawi, Mauritius, Mozambique, Namibia, South Africa, Swaziland, Tanzania, Zambia, Zimbabwe
In possession of a good first degree (minimum second class, upper division or equivalent) or about to graduate in the year of application. Studying or applying to study at a South African university.
Apply here.
Deadline: July 28 2014
Flaviana Matata Foundation (FMF) – "Back to School Project"a new foundation
Meet Flaviana Matata, a Tanzanian beauty queen and fashion model. Check out her philanthropic involvements at Flaviana Matata Foundation (FMF) – "Back to School Project"a new foundation for girls and women in Dar es Salaam. With Flaviana Matata at the helm of the project, the Public Service Pension Fund have distributed stationery kits to underprivileged students in the Coastal region, Kisarawe, Mkuranga…. They are expecting to reach more students across Tanzania… Read more here.
Tanzania has become one of the fastest-emerging gold producers in Africa, and is now the continent's third-largest gold-producing country after South Africa and Ghana.
Tinuke's new single 'Waiting' is big on self-love and worth
Mr Mageek delivers stellar debut EP 'The Son of Raphael'
Four UK Female MPs To Attend 2021 GUBA Awards
Ama Slay demands emotional clarity on new single 'Intentions'
African Fashion Designers Take Accra Fashion Week By Storm
How To Pose Like A Model, Catwalk And Take Good Photos
Happy Birthday Anita Akua Akuffo
Fashion and style inspiration
Freedom Jacob Caesar reveals his billionaire
We focus on People, Brands and Events that are positively impacting the world and Africa's image.
Bridging the gap between Africa and Africans in the Diaspora.
Email: support@africancelebs.com
Where Is Nmachi Ihegboro Now? The Beauty of God
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I love African Fashion: African Fashion Styles…
Actress Africa African African celebrities African Celebs African Fashion Asamoah Gyan Covid-19 Diamond Platnumz Efya Famous Birthdays Fashion Genevieve Nnaji Ghana Ghanaian Happy Birthday Instagram Kenya Kwesi Arthur London Lupita Nyong'o Meghan Markle New Music Nigeria Nigerian Nollywood Nollywood actor Nollywood actress Patapaa President Barack Obama President Obama Prince Harry Rwanda Sarkodie Shatta Wale South Africa South African Stephanie Linus Stonebwoy Tanzania Tiwa Savage Uganda United States West Africa World Cup
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You must download the fix and place EAA [Normal or BUS] below EVERYTHING!
Also, placing them on the compatibiliy tab has been discussed... But there is no cooperation between the two teams, not many people use them with PM, ROS is off scale, and they have overlapping models, prefabs, you name it!
Yesterday i was testing ROS 4.0 with Promods/RusMap/Southern Region/Project Balkans and PM small extension.. all works great, only need to find zoom patch Some east ROS teritories cant be shown in map, but all europe/russia map is correct.
I have Promods v2.16 and Rusmap v1.72. Is the Southern Region v6.0 compatible with these?
Thank you. I didn't realise there was a newer version.
I take it I'm supposed to download the six parts which say they are only v6.5 and then I see there is a separate file SRmap.652 which is a patch?
Hi! Is there any information or mod that is compatible with Promods 2.1.7 and Ets 1.2.7 include Ireland map? I really want Ireland cities Dublin and Cork. Thank.
Not that I know of. But you can wait a few weeks for the release of ProMods 2.20 for ETS2 1.28. Which will, most likely, include Ireland.
Can I know when will Promods 2.20 come out ? I'm waiting for it since long time tho..


SINGAPORE (Reuters) - An iceberg the size of Luxembourg has broken off from a glacier in Antarctica after being rammed by another giant iceberg, scientists said on Friday, in an event that could affect ocean circulation patterns.
The 2,500 sq km (965 sq mile) iceberg broke off earlier this month from the Mertz Glacier's 160 km (100 miles) floating tongue of ice that sticks out into the Southern Ocean.
"The calving itself hasn't been directly linked to climate change but it is related to the natural processes occurring on the ice sheet," said Rob Massom, a senior scientist at the Australian Antarctic Division and the Antarctic Climate and Ecosystems Cooperative Research Center in Hobart, Tasmania.
The Mertz glacier iceberg is among the largest recorded for several years. In 2002, a iceberg about 200 km long broke off from Antarctica's Ross Ice Shelf. In 2007, a iceberg roughly the size of Singapore broke off from the Pine Island Glacier in West Antarctica.
"Removal of this tongue of floating ice would reduce the size of that area of open water, which would slow down the rate of salinity input into the ocean and it could slow down this rate of Antarctic bottom water formation," he said.
Oceans act like a giant flywheel for the planet's climate by shifting heat around the globe via myriad currents above and below the surface.


text:
Monochroma
Monochroma For Wii U Scrapped Due To Technical Issues
"We have serious performance problems that we can't overcome"
by Damien McFerran Fri 15th May 2015
1950s dystopian puzzle platformer Monochroma was successfully funded on Kickstarter back in August 2013, raising $84,645. The game was then subject to some lengthy delays, with the promised Wii U version getting pushed back to a vague September 2014 window.
That obviously hasn't happened, and now the developer has revealed that the Wii U version - along with the Xbox 360, Ouya and PS3 - has been scrapped. The only console edition will be the Xbox One version, although a PS4 port remains a possibility.
Here's the official comment:
We're developing Monochroma for Xbox One. The development is close to the end. Hopefully it will be ready by the end of summer. There won't be any retail version but I can send a digital version of it to all backers who selected Xbox One, 360, Wii, Ouya or PS3, PS4 versions of Monochroma, because unfortunately these other platforms are not going to happen. We have serious performance problems that we can't overcome without developing the whole game from scratch again.
We still have a small chance for PS4 development next year but it's quite low as PS4 requires the project to be built on Unity5 and we can't port the project to Unity 5 without losing more than half of the assets. If Xbox One shows better than expected sales we will work for PS4.
You can still go for Mac, PC or Linux versions on Steam.
Did you back this project in the hope of playing the game on Wii U? Let us know how you feel about this news by posting a comment below.
[source gonintendo.com]
About Damien McFerran
Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.
orravan85
Fri 15th May 2015
Well...that sucks.
Very unfortunate news.
Radbot42
and this is why I refuse to back things on kickstarter.
I hate it when this happens. Just delay it or get a team. You promised a Wii U release.
ottospooky
Just out of interest, does anyone know about whether Wii U (and other formats') releases were promised in the initial pitch or part of stretch goals?
whats now going to happen to backers who sought a Wii U version? Will they get their money back? Will the developers even be in a position to refund if the money is spent on making the game?
The very least they should do for Wii U owners is offer a code for the Wii version so that they can play it on Wii through Wii U. Still it's inherently wrong to promise something and not deliver on exactly that. There's not really ANY excuse for 'unseen circumstances and no excuse for people to be in limbo for EIGHT MONTHS waiting for a game to come out with the development team probably aware that those formats are never gonna happen.
People should do their research before going cap in hand to Kickstarter begging for money to make a game
NauticalCrimes
I see lots of post processing effects. Expensive ones. Just a guess as to why the Wii U version would take significant optimisation. Pro tip: check on hardware before making promises.
KryptoniteKrunch
Wow, pretty sucky for those who backed this and were expecting to play it on
Wii U, PS3 or 360.
KS is usually awesome to help fund games like this, but situations like this can be an issue.
BaffleBlend
They'd better start refunding backers for this.
This game has quite serious performance issues on my PC too. Seems to run at about 20fps. It's horrendous.
liljmoore
So let me get this straight. Cause I don't back up kickstarters. Yooka-Laylee is the only game I helped fund.
If you backed it up and they don't deliver it to the console that the goals reached. They don't have to return the money or keep their word on the console that people funded them for?
If so that is bogus and these guys should be ashamed of themselves
They -should- recreate it from scratch if they are that bad at optimizing their game.
MadAdam81
@liljmoore No refunds. I think they bit off too much, but at least they still have PC and Xbox One, I think it's a real learning experience for devs and backers, but there are worse stories all the time.
@liljmoore As far as i understood it, you only get your money back, if the funding was a failure. If the Project is funded in any way, your money is "gone", if they keep their promises or not.
And yes, i too think that "making it from scratch" should be the right answer here, not "it isnt happening"
First of all, you guys got the money for it and you are the ones who made these promises without having the programming knowledge to back them.
This is what we call "apprentices due" or "learning it the hard way".
Its not the backers fault that it cant be optimised in its current state, its due to you being inexperienced. So getting rid of such a problem should indeed be a priority for you, if you think about creating more games in the future.
Think about it, any future project will be labeled with "those are the guys who caved in to technical problems". As if anyone will trust you that you will deliver on your next try. Delay any version that doesnt work now and deliver them later when they run properly.
You made those promises, you are the ones who have to work for it.
Stude
Ah, yes. The Xbox One. Truly a haven for fans of dystopian platformers.
SetupDisk
Well good to know these guys can't program for crap if they put up another kickstarter. At least they were honest about the reason but they also come across as foolish as they admit the only way to get it to work on those platforms would be to start from scratch.
Well there is your answer there guys, get to it. I wonder if the Xbox one version will run well or will it just barely run.
Varoennauraa
Nowhere Studios to the poopitypoopoolist.
@Einherjar
Another Kickstarter disaster. Well, they can't all be Playtonic!
rjejr
And for all those people who thought I was off my rocker for questioning the Yooka-Layee Oct 2016 release date...this.
ekreig
Hey everyone, if you give me a hundred thousand bucks right now I promise I might make a Wii U game sometime huh how about it?
garthvader
I would be very pissed if I were a backer. It sounds like M$ payed to have it exclusive but maybe that is speculation. M$ has done it in the past. The game does not look technically demanding and other companies successfully ported so this looks like a developer or money thing.
ElkinFencer10
This is bullpoopy. I didn't back it, but any game that was promised for Wii U and then does a 180 pisses me off. I do, however, back a lot of kickstarter projects (half of which I know will never see the light of day), so I definitely empathize with the backers in this project.
Kifa
We see quite a few independent projects scrapped on Wii U due to "performance issues". And most of those are frankly quite simple 2D action/adventure games that should be able to run even on hardware of GameCube class easily. I'm guessing most of those developers are really poor programmers, or they are using readily available engines like Unity in a poor manner. This is really sad, because all the power of PS4 and XBO is wasted on poor development, and not used to enchance gameplay. Shame.
@SetupDisk XBox One has actually a more powerful CPU than PS4. It lacks a bit in terms of raw GPU power but not all that much. I'd say that both of those versions would run the same.
Chaoz
It is literally a 2D platformer, how noobish do you have to be to not be able to port a 2D platformer to the Wii U, the thing is full of them.
Baircade
People keep throwing money at kickstarter games like mindless sheep, we know by now it's not like just buying/preordering a game. Damn, people...when will you learn?
Is it so hard to check kickstarter's rules/guidelines?
First rule of Kickstarter: once you back something consider your money lost
If you can't live with that do not back anything on kickstarter.
Never assume that a projec you backed will happen at all.
ghostjoshu
$85000 isn't gonna get ya far especially when you're employing eleven workers. The visuals look nice, but the character doesn't seem to move too well
Razzle
I supported a game called Chosmochoria, and although the game is finished the developer had to give up on the WiiU version due to technical issues. It is a big gamble with kickstarted these days, I have supported 4 games and am yet to recieve a single one on WiiU. Still waiting on Paradise Lost which is getting pushed further and further back, wouldn't be suprised if it gets cancelled as well.
__Link__
This is why I don't back kickstarter projects of any kind.
ricklongo
What a bunch of donkey.
This really shouldn't be allowed by Kickstarter. People who backed the game for other platforms should be eligible to get their money back.
One thing's for sure, I'm never getting anywhere near a game by this studio.
GeminiSaint
Looks like Limbo, except in 2.5D.
MoonKnight7
"We have serious performance problems that we can't overcome without developing the whole game from scratch again."
Yikes, this completely ruins their reputation. I get that they were trying to be truthful and honest, but man, I can't see anyone backing them up the next time they need money.
Darknyht
Kickstarter is basically venture capital from small investors. You dump money into the project in hopes of future returns, but you should be fully aware that there may be a loss of funds given.
This honestly sounds like someone that knew how to program in a specific way for a specific platform (PC) which generally is more flexible when it comes to bloated code than consoles. Since the XBO and PS4 are closer to the PC than anything else, they are the easiest for them to force their project onto. Everything else requires adapting to non-PC processors.
The lesson they should learn is to not over sell their skill in the future.
So they wait until it's almost finished until they announce it won't be coming to other platforms... I'm sure they would have been fully aware of this long before now.
TrueWiiMaster
This is the kind of thing that keeps me from supporting Kickstarter campaigns. The people who supported this game to get it on the now cancelled platforms should get a full refund, no matter what that means for the developer. They paid for a product that wasn't delivered, and therefore should be entitled to a refund, not a different product.
Ryu_Niiyama
Well their rep is shot now. This is why I don't back kickstarters. I'll buy a game when it is real but until then its vaporware.
There need to be measures in place to hold people accountable for not delivering what they advertise. They should be refunding backers. Too bad that won't be happening.
McoobabWATP
Hopefully these losers are never seen again unless someone spots them in the job centre.
ThanosReXXX
@ottospooky They promised to release on literally almost every platform available:
http://www.kickstarter.com/projects/445804219/monochroma/description#project_faq_63763
And check out what they say about Xbox One. Go figure...
The link doesn't seem to work properly. Just scroll down all the way to the FAQ.
dariusq
@Radbot42 Ditto. Crowdfunding is full of too many broken promises for me to ever trust the system. I don't care how many honest projects get made, there are too many deceivers out there and no way to tell them apart.
WinterIceFox
How pathetic, the game looks awful to me though, better off playing Limbo.
Fazermint
Imagine everywhere else on the internet...
"The Wii U sucks so much that ppl can't even make games on it ololol Xbone is best"
Captain_Toad
Well....bummer.
DropDash
sonicmeerkat
I don't know why people would even fund this just looks like a limbo clone.
PlywoodStick
For everyone saying that unfortunate events like this are the reason you don't back Kickstarters... I wouldn't throw the baby out with the bathwater like that. Not everyone goes back on their promises like this team did. Not to mention, public backers are the ones responsible for gauging the validity of a team and their project before backing. We only get discouraged when events like this happen because we're rarely ever made privy to the comparitively far more massive wastes of resources spent on failed projects in the traditional private spectrum.
A loss from a less than $100k project is a drop in the bucket, and quite honestly, I think the backers expected way too much in this case. This amount of money usually only secures a PC or mobile release. There's no way that paltry sum could have handled development costs AND licensing fees for more than one console, that's just common sense if you're remotely familiar with how game project funding works. Many people would have taken one look at this project and seen failure coming from miles away, and unfortunately, the backers in this case didn't.
BoFiS
I had Kickstarted this, but they gave me a DRM-free and Steam copy for PC so I've been able to play it there at least and this is one of the risks with Kickstarter, I'm glad they finished the game and hope they sell well.
Gutted, I liked the aesthetic and premise a lot.
Killabyte28
Trine 1 and 2 say hello!
jakysnakydx
I have huge problems with Kickstarter and no I do not blame the backers, I blame the developers. If a developer receives mo ey from the private sector their is accountability and dozens go belly up every year because of it. Only with kickstarter do developers obliterate the risk of debt and failure (yes, there is no risk with no skin in the game - they can walk away and do it all over) and then have the opportunity to make tons of money.
Look at playtonic. They have the next two years of their lives set and paid for. All they have to do is make the game at their pace. Technically if they decided to scrap the Wii U port as well, whoops no obligation, no punishment. If they just sank (wont happen) no one would get a refund. No accountability. Or the game does well, the backers get their overpriced digital copy and playtonic begins stupidly wealthy ehilr other devs bite the bit and work throigh slums amd ttaditional funding.
This is my opinion, but I have a hard time with kickstarted games.
GuySloth
Broken Age, Pillars of Eternity, Wasteland 2, Shovel Knight, FTL: Faster Than Light, Chivalry: Medieval Warfare, The Banner Saga, and Divinity: Original Sin are games that were successful due to Kickstarter off the top of my head. Mighty No. 9, Torment: Tides of Numenera, & Yooka-Laylee are on the way. Yes I am skeptical of many Kickstarted projects but there are always risks associated with such projects so I'm surprised when people get caught by surprise when something goes awry. The Yogscast fiasco comes to mind.
Quorthon
@whodatninja
This is hardly a "disaster," just some planning issues. I'd like to point out to all the usual Kickstarter naysayers/whiners: These kinds of things happen even with professional studios--an old-gen version getting dumped because of hardware/performance/technical/sales issues. It's not a big deal. Yes, it sucks if you were a backer hoping for a Wii U port, but it's not like this or any other non-Nintendo game was ever going to make a profit on Wii U at this point. But they are making up for it by offering PC versions, and pretty much everybody has a PC these days.
When anyone pulls the lazy, brainless "this is why I don't support Kickstarters" nonsense, they are only advertising their own gross ignorance of everything to do with Kickstarter. This is hardly a measure of "every other Kickstarter," nor is it the norm. This game is still coming out, it's still being released. It's just losing some platforms--exactly like any number of major third party games. Disappointing to only a few people, but the developer is keeping backers informed and being responsible.
Should they have planned ahead a bit better? Yes, planning can always be improved upon--but even the best plans cannot address every issue. Kickstarter is not risk-free. If you are only backing things that are risk-free, you are missing the point of Kickstarter, which is to support ideas and concepts that are, by and large, a bit risky because otherwise they'd be funded by major companies and publishers.
Not coming to Wii U? Not a big loss. Most of you weren't going to get it anyway.
@GuySloth
I'm waiting for a couple Kickstarters I backed to be finished (one of them is Shantae), and of the projects that have been successful, they have pretty much all paid off. One was an Atari 2600 game--a former Atari engineer set to work to port Star Castle to the console after something like 30 years, when it was originally considered impossible. That was a really cool, and I have it at home.
People need to be smarter and not run their lives (and mouths) with thoughtless knee-jerk reactions and black-and-white sentiments towards things like Kickstarter. No matter where you're investing or donating money, there is always an element of risk. Being afraid of that is why people here--so readily dismissing Kickstarter--will never make money on the Stock Market. Because they seem to fear risk so completely. The smarter way to do this is to do your research and balance the risk vs reward and chances of success.
Unit_DTH
@Inkling Not only did they promise a Wii U version, but some ppl probably backed them wanting a Wii U version... sucks for all the backers!
@Quorthon "People need to be smarter and not run their lives (and mouths) with thoughtless knee-jerk reactions and black-and-white sentiments towards things like Kickstarter. No matter where you're investing or donating money, there is always an element of risk. Being afraid of that is why people here--so readily dismissing Kickstarter--will never make money on the Stock Market. Because they seem to fear risk so completely. The smarter way to do this is to do your research and balance the risk vs reward and chances of success."
I agree with you. I have backed quite a few KS titles, some didn't make it, but the ones that did are still coming along nicely and I'm sure they will be enjoyable experiences.
ShoryukenKid
And here I was thinking about securing my copy of Bloodstained by backing the project . I guess the difference here is Igarashi and his team are veterans and actually know how to program so the risk should be low ?
Caryslan
@GuySloth I recall the kickstarter of the second remake of Lesuire Suit Larry being very successful and not having any real issues when it launched.
Of course, the team did the intelligent thing and limited the game to PC for the moment and that was with Al Lowe at the helm.
Which should serve as an important lesson to kickstarter projects. Rather then go for pie in the sky promises such as putting a game on every single system known to mankind, focus on only a few platforms at first, and then expand to other systems if the project proves to be successful.
Big companies with large development teams and millions of dollars invested into a project can have trouble at times porting games to other platforms.
Kickstarter is a great concept, but this needs to be important lesson to investors that you are often dealing with over ambitious developers who don't know their limitations and are often inexperienced.
Its a risk at the end of the day.
HylianSane
A.k.a laziness. I often wonder how many developers wouldn't even be able to develop and succeed back in the good old days.
Yeah so I'm just gonna pull a figure out of the air and start a Kickstarter. Okay guys, if I get $1m I'll fly you all to Jupiter.
It's been funded! Oh yeah, get ready guys, we're going to Jupiter
Sorry, guys project canceled - just discovered Jupiter is made of gas.
However we can fly you to Jupiter, Florida so you're going to have to make do with that
Well i guess we can excuse indies. Third Parties on the other hand
It's clearly not the fault of Kickstarter. The most misguided thing one can do is blame the medium. It's like blaming iTunes for music being crap.
It falls to people to think carefully about where they pledge their money. Loads of people keep mentioning Playtonic. I backed their game because i was convinced by the transparency and meticulous detail of where every pound pledge is going.
People are so entranced by nostalgia nowadays that they're happy to literally throw money at the screen. Any monkey with a keyboard can promise the world. It's down to conscious consumers to vote with their wallets, exercise caution.
Sat 16th May 2015
I call BS. You took people's money, you need to be willing to go to whatever lengths necessary to provide the product. There are no actual problems here that can't be fixed with more time and energy. All of you sleep on 1 person's apartment floor or move in with a friend for a month, stop socializing, live off cheap own-brand food for a while. Just do whatever it takes to meet your promises. People that willing to just give up don't deserve success.
fluggy
I don't even understand why they're developing a game for consoles .... that was universally panned on PC??!!
WWammy
@Quorthon
"This is hardly a "disaster," just some planning issues. I'd like to point out to all the usual Kickstarter naysayers/whiners: These kinds of things happen even with professional studios--an old-gen version getting dumped because of hardware/performance/technical/sales issues. It's not a big deal. Yes, it sucks if you were a backer hoping for a Wii U port, but it's not like this or any other non-Nintendo game was ever going to make a profit on Wii U at this point. But they are making up for it by offering PC versions, and pretty much everybody has a PC these days."
The clear distinction is that we are the audience and not a professional studio where this may happen all the time.
This will affect their reputation amongst all those that backed it for the Wii U or PS4 versions and course in general affects the reputation of kickstarter.
While the risk is on the consumer the point is simply that they promised and not delivering.
I personally don't even pre order I want to know a game is decent before I purchase.
So those that don't back kick starters it's their choice especially where there is a risk.
I personally have backed Yooka Laylee and Bloodstained.based upon their reputation well known developers in the industry and having played their previous games. Fingers crossed I won't get ripped off
If either of those don't keep their promises I really would think twice about backing a kick starter again and simply wait until their retail release if it ever happens of course.
I think kick starter is very important in the development of the future for console gaming though since many big software houses llke Konami , Sega, Square will be making mobile their focus
People on here don't seem to fully understand Kickstarter. The stretch goals are not promises, they are goals the developers will try to reach with more funds. The game will be released. There will be no refund for people who wanted to play it on the canceled platforms because that is how Kickstarter works. Kickstarter will not put regulations forcing companies who can't reach their goals to refund backers because backers are a supposed to know and understand that they are basically gambling in hopes of the project being released. What these developers is perfectly acceptable and people should not be angry at the developers because they didn't do anything wrong, they simply used Kickstarted and apparently people don't understand it.
The is one of the many downsides to being a less experienced developer. Things can unfortunately end up being built from the foundation up in a way that isn't very flexible or scalable.
That's just a thing that happens, that they will have to learn from for the next project. Lord knows I've been there.
Sun 17th May 2015
@secret333 I don't disagree but morally if you essentially beg for money then the people funding your project should follow through on what they say they'll deliver.
GreatPlayer
@secret333 Is it possible that the developers gather funds and then just take the money away without delivering anything?
@ottospooky Difficult to refund anything. Backers do not state which goal it is backing. As the developer is promising a copy on PC or other consoles, they do not seem to be a jerk.
Imerion
Seriously, as a game developer myself I have to say I see nothing in this video that should be a problem to get to run on Wii U. I'd say they're just lazy or feel so pressed on time they feel they can't make more versions than one. Fair enough, but then they should say that and not blame it on technical issues...
Steam it is then lol
Wii U just can't handle those gritty black-and-white graphics
Mon 18th May 2015
@Quorthon I could fill a book with everything your wrong about.
@GreatPlayer No, they have to deliver something or refund everyone 's money I believe. Doesn't have to be good though.
kurtasbestos
So develop the whole game from scratch around. Speaking as a programmer, it kinda sounds like they're just being lazy. Not that it wouldn't be a lot of work, but... that seems like an easy way to get out of a difficult promise.
Marioman64
Tue 19th May 2015
this is what happens when you have too many meshes, shaders, particle effects and other crap being managed poorly. Learn to code efficiently people
mainstream05
Wed 20th May 2015
I absolutely agree that this sucks (I contributed with the expectation of a Wii U version as well), but that's the risk that's laid out in Kickstarter's terms of agreement. We did not buy a product. We took a risk.
Henmii
Well, from the sound of it they can only bring it to the XboxOne....because they decided it will be XboxOne exclusive. So its all nonsense. I would have loved to play it though.
3DS And Wii U Software Discounts Have Been Removed From My Nintendo
Can we get some Switch ones now?
Crikey! The Kickstarter For TY The Tasmanian Tiger 2: Bush Rescue HD Has Already Been Funded
In just 8.5 hours!
This "Impossible" Glitch Could Change The Way You Play Zelda: Breath Of The Wild Forever
Want to keep the Bow of Light? Now you can
Video: Are People Still Playing Wii U Games Online? Let's Find Out
Can you still get games on Smash, Splatoon and more?
LEGO City: Undercover Games Removed From Wii U And 3DS eShops
In what's becoming a worryingly common trend
News Cosmo Police Galivan Is Hamster's Latest Arcade Archives Release
Switch eShop
News Scott Pilgrim For Switch Becomes Limited Run's "Biggest" Physical Release Ever
Reminder Splatoon 2's Mario-Themed Splatfest Takes Place This Weekend, Pick Your Power-Up
News Splatoon 2 Keyrings Went Up On My Nintendo Today, And Immediately Sold Out


The GitHub developers have updated the Git LFS extension. It replaces large files with text links, and their contents are stored on GitHub Enterprise servers. The new version fixes bugs and added new features to the old commands.
The git lfs migrate command received several new functions.
Fixing the inability to save in the repository using Git LFS. If the file is larger than 100 MB, it does not move to GitHub and the history requires rewriting with the git lfs migrate import command. If the file is less than 100 MB, the git lfs migrate import --no-rewrite command will move the file using the extension, fixing the changes in the repository.
Now mona.png is in the repository using the LFS repository.
To stop working with the expansion and export of large objects, it is enough to type git lfs migrate export. The command accepts the same arguments asgit lfs migrate import, moving files from the extension.
Modified scripts and programs that can be used to design as "crutches." Now the testing software package outputs the results in TAP format and is started by the prove command. And the assembly of the project can be done thanks to Makefile, the familiar Git users.
In addition, the fixes and improvements to support for alternative objects, as well as the output of results from subdirectories by the git lfs status command.


How many airlines fly direct from Stewart International to Kemi / Tornio?
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There is 1 airport in Kemi / Tornio.
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text:
Photo: Adrià Goula
Unsuspected Traces of the Romans: Museum Staging in Barcelona
The old district of Barcino is located in the middle of modern Barcelona. It is home to one of the largest Roman settlements ever discovered in Europe. However, in Roman times the place was of little significance. In fact, it was a colony inhabited by retired soldiers. Over time, the colony "sank" beneath newer buildings. But under the ground, the Roman ruins can still be admired in the Spanish city.
Builder: Icub. Institut de Cultura de Barcelona
Architect: Vora Arquitectura
Location: Carrer d´Avinyó 15, E–08002 Barcelona
Text: Maria Golz
Behind a municipal administration building on the Carrer d'Avinyó, archaeological investigations were initiated during renovation work. The archaeologists discovered the remains of a Roman house built directly at the city wall of historical Barcelona. The ruins, which have now been brought to light, are a connection between history and the present, particularly as part of the old wall now serves as a static support for the new building. The find shows that the family who lived in the house must have been well-off. For instance, the discovery of a series of well-executed, high-quality decorative murals point to a certain prosperity.
Vora Arquitectura took on the challenge of making the built-over Roman domus accessible to the public and integrating it into the familiar government building as a way to show the unsuspected treasures in a museum-like atmosphere. The area with the archaeological artefacts is now the exhibition space. The remaining ground-floor space has been reconfigured in order to create both sufficient space for the administrative foyer and a link to the museum, as well as a double function – the distribution and services offered by the building during the week, but also the antechamber of the historical display.
Domus Avinyó is entered via a run of connected white rooms with perpendicular proportions and varying heights. Each of these rooms lies in a different layer of old Barcino: exterior space, fortification wall, intermediary space – all which have been accentuated by the different stone floor coverings and shallow relief sculptures.
Visitors are taken on a tour that leads through the Roman settlement. In a dark tunnel, stairs lead up to a long platform suspended like a balcony over the rediscovered fragments of the domus. A large mural which once ornamented the ceiling of the house now stands out against the black space. Reflective glass surfaces surround the viewing terrace and multiply the artefacts, which serves to visually enlarge the display. At the end of the tour, visitors return to the foyer of the government building and the loud, busy streets of Barcelona.
Infrastructure - Graphic: Vora Architects
Circuit - Graphic: Vora Architects
Historic city layers - Graphic: Vora Architects
Ground plot - Graphic: Vora Architects
Photograph of a model - Graphic: Vora Architects
Sketch: Vora Architects
Exhibitiondesigner: Stoa
Leading Architects: Pere Buil, Adrià Guardiet, Toni Riba
Team: David Johnen, Joao Ávila
Engineer: Eskubi-Turró Arquitectes
Area: 120 m2
Finnishing: 2015
Photographer: Adrià Goula
Spain exhibition Barcelona
A Filtered Environment: University Building in Spain
A Jutting Connection: Design Centre in Mons
Renovated and Expanded: Faculty of Cell Biology and Genetics
Designed by Pritzker prize-winners: Museum extension in Portugal
A multilayered concept: Tamarit Apartment in Barcelona
White Walls for a Painter: Living and Working in Gaucín


text:
Browsing: Film
Christian Bale says that he knows that while he didn't necessarily act like Miles might've in certain situations, he felt it fit the character.
How Finding the "Look" of Mr. Rogers Helped Tom Hanks
In order to research the way Mr. Rogers presented himself, Tom Hanks watched copious hours of his television show.
Kerry Washington on 'American Son' and Why it Was Good to "Shake Off" Olivia Pope
Kerry Washington spoke about the Netflix adaptation and how the role on stage helped her "shake off" her seven-year run on Scandal.
Nicolas Cage Talks Acting and How He Finds Inspiration
When it comes to acting, Nicolas Cage suggests that if you're going to borrow, you might as well borrow from the best.
Rainn Wilson on His Early Career and How He Still Has to Audition
Rainn Wilson spoke about how Galaxy Quest affected his career and how, in some ways, he still has to work to get cast.
Bryan Cranston on Playing Walter White Again: "I immediately popped back into that character"
Bryan Cranston spoke about his return to Walter White, his signature character, and how he got back into the role for El Camino.
Robert Pattinson on Why He Wanted to Play Bruce Wayne and Trying on the Batsuit
Robert Pattinson speaks about why he is returning to high-profile, big-budget films and what it was like to put on the Batsuit for the first time.
Joaquin Phoenix on 'Joker', Robert De Niro and How He Got the Acting Buzz
Joaquin Phoenix spoke about portraying the iconic supervillain and working with co-star Robert De Niro.
Aaron Paul on Returning as Jesse Pinkman and the Advice Bryan Cranston Gave Him Early On
Aaron Paul talks about returning to Jesse and why he's back after initially feeling comfortable with saying goodbye to the character.
Joaquin Phoenix on Playing the Joker: "It's shaky ground as an actor"
Joaquin Phoenix spoke about the difficulty of finding Joker and how that led him to a surprising conclusion about what motivates the character.
Antonio Banderas on Career Choices and Not Playing it Safe: "I am an actor, and that's it, period."
Antonio Banderas talks about his career choices and why he hasn't always been after box office success.
Michelle Williams on Portraying Real-life Figures: "It's a little like trying to tap into somebody's spirit"
To help her get into character in Fosse/Verdon, Michelle Williams observed as much archive material of Gwen Verdon as possible.
Joaquin Phoenix on How He Found His 'Joker'
Joaquin Phoenix talks about playing the famed comic book villain, Joker.
Ansel Elgort on 'The Goldfinch' and Unsuccessful Auditions
Ansel Elgort's frankness about his preparation and bad auditions is part of his outlook of telling himself the truth about his career.
Isabela Moner on the Challenges of Portraying the Live Action 'Dora the Explorer'
Isabela Moner, who stars as the famously inquisitive character in the film, spoke about why she really enjoyed the opportunity to portray Dora.
Tom Hanks on the Physical and Emotional Drain of Playing Woody in 'Toy Story 4'
Tom Hanks spoke about voicing Woody for what will perhaps be the last time in 'Toy Story 4' and how challenging the recording sessions were for the film.
Leonardo DiCaprio on Finding the "Psyche and Confidence" of His Character in Quentin Tarantino's 'Once Upon a Time in Hollywood'
In order to help DiCaprio portray a journeyman Western actor, Tarantino showed DiCaprio a number of films that featured similar actors from that era.
Dave Bautista on His Audition for 'Guardians of the Galaxy' and What Casting Director Sarah Finn Told Him
Dave Bautista recounted that the audition for Drax in 'Guardians of the Galaxy' "terrified" him — surprising for the six-foot-six performer.
Jason Clarke: "The characters that you play find their way into all the roles that you've had"
Jason Clarke speaks about how he gets into the mindset of characters and what he has learned from the directors that he has worked with.
Elisabeth Moss on 'Her Smell': "I turned it up to 11 and then realized I had to go even higher"
Elizabeth Moss spoke about her character and pushing herself to get a wild performance while still holding true to the script.


Precision work, Ecstasy: "The Notwist" and the 20-piece "Andromeda Mega Express Orchestra". A Tour Documentary. Housed in a 60 pages full color, hardcover photo-book (19,0 x 13,50 cm, landscape format)! PAL Version! Limited to 2000 copies!
From the recording of Notwist's "The Devil, You + Me" album, via collective rehearsals in Berlin, to concerts in Hamburg, Amsterdam and Munich: these kindred spirits always try to improve, try to refine the patterns and arrangements. It seems as if the musicians' main concern is to keep the songs in constant motion - Music Not Music. And the film reflects the sounds it documents: a rough and ready virtuosity, full of ease and focused dedication at the same time. It is about the awareness of young musicians far away from the lights of multi-platform stardom. And it documents of the end of the first decade of the new millenium. "There is no escape from this circling place."


Surgeon Simulator could be getting a sequel…or a Nintendo Switch port, according to the out-there teaser shared via the official Surgeon Simulator YouTube channel. Bossa Studios certainly looks like it's talking about something brand new with the clip, which promises to deliver "Bone-shattering news." The description for the video includes "Let us know when it…clicks," along with footage of a player hand turning off a light with the wall switch.
It's likely a new Switch version of the game that we can look forward to, but there's no additional information out there just yet about what to expect. It would be a perfect match for the Switch, however, especially since it made its debut on iOS back in March 2014, and then jumped to PlayStation 4 and Android in August 2014.
The silly surgical simulator finds you struggling to control your surgeon's hand with shaky controls and performing outlandish procedures. It's a great game for parties, especially if you're not particularly adept at it. You'll just hack away at a patient's sternum with a hammer, swap in new hearts by slinging the organ in the chest cavity, and a variety of other surreal things. Let's hope it settles down on Nintendo's handheld.