When you are spending your time as well as studying on great mattresses, you usually are looking for the very best top quality ones as well as, of course, inexpensive. Additionally, health and wellness is the number one priority when it involves selecting a good cushion. It intends to include copper, have some air conditioning functions, safeguard from dust allergies and so on.
Essentially, if you are going to visit Pangea Bed website, you would certainly see a lot of health insurance claims and two young as well as healthy individuals that are promoting the Copper cushion. This Pangea Bed Copper cushion is for those who are health-conscious and also cares about their wellness. Furthermore, if you are taking care of yourself as well as appreciate the wellness of your body, you should recognize that healthy and balanced resting is one of the important things. Pangea Bed makes use of copper in their bed mattress, which are understood for it health and wellness benefits.
Side sleepers – when you are sleeping on your side, your hips and arm joints add stress. Trendy Gel Memory Foam offers excellent assistance for the side sleepers.
Tummy sleepers – it is a best bed mattress for belly sleepers too, as a result of the support that the Pangea Bed Copper cushion is giving.
You may wish to figure out in this evaluation, why this bed mattress is so great and also what are the features that makes this cushion an outstanding option for you?
A thick layer of high-grade cover. Contrasted to the other mattresses, the cover has a thick layer so it is tear-proof and also lasts longer. Likewise, it is extremely soft to the touch, so you will really feel really delighted while laying on this cushion.
The layer of Phase Change Gel Memory Foam offers great as well as pleasurable comfort, decreases all the pain as well as pains that you may really feel from your old cushion. Besides, this layer lowers turning around all night, so you will rest steadly in one placement all night.
7 inches of solid foam base to provide exceptional assistance for all kind of sleepers.
The important points that are providing you one of the most comfortable rest is a combination of 100% TALALAY latex, Pangea Bed Cool Gel, as well as the premium cover. All these with each other offers the assistance and also firmness that you are searching for. Besides, TALALAY product is made in a manner that it creates tiny passages for air to flow, so you will certainly really feel the breathability.
When it involves the firmness, this Copper bed mattress is 6 out 10. Rather than sinking in the bed mattress, it will hold you as well as you will certainly feel more tough during your rest.
When you made a decision to purchase this cushion, you must be questioning how much time it lasts and also just how to preserve the bed mattress. Well, the cover is white, so it will certainly get filthy quickly. If you wish to stay clear of that, you can merely buy a bed mattress cover which can be cleanable.
Pangea Bed uses a 100-night rest test for all the mattress. It is an excellent way to prove the high quality of the items. Nevertheless, if you would not be pleased with the mattress, you can just call Pangea Bed, a rep will certainly get back to you and also will certainly aid to arrange a pick-up. Once the return would certainly be done, you would receive a complete refund.
The guarantee of the Pangea Bed Copper cushion is 10 years, so it is fairly sufficient for a cushion.
In general, the Pangea Bed Copper Mattress is really simple to establish, preserve as well as care. Also, the rate is wonderful for the quality that you are obtaining. The bed mattress can be a great choice for all type sleepers, as it contours your physique as well as the position. The Pangea Bed mattresses are made in the USA. It is a great financial investment in your health and wellness as well as comfortable sleep.


Hit The Deals UAE Go Deal Crazy is a daily deal site offering vouchers for various products and services. Dubai is currently the only featured city. The Hit The Deals UAE Go Deal Crazy API was designed to provide developer access to local Hit the Deals information and present it to their users in imaginative new ways.


Cleveland Comfort Solutions Inc. proudly serves greater Cleveland. Our customers are always happy because we have a 100% customer satisfaction guarantee!!! We can take on any residential heating or air conditioning job, big or small. We also do light commercial work. We have the expertise to repair,service and perform inspection on any make forced air natural gas furnace or central air conditioning.


Ascent Circuits Pvt. Ltd. is the largest Indian owned company in the field of Printed Circuit Board manufacturing. We are mainly into manufacturing bulk quantities of single sided, Double Sided, Multilayer, RF and Specialty PCBs. Our products are catered to all market segments & electronics applications. Our satisfied customer base includes many reputed companies from India and Overseas.
We continuously thrive to be environmental friendly with strict adherence to quality standards and local government regulations. We are proud to be a zero discharge company. All chemical effluents are treated and over 98% of water is re-cycled internally for production after multi-stage RO filtration process.
The systematic approach and strict adherence to the quality standards empower us to provide high quality and cost effective solutions to our customers on time, every time. By continuously improving our capabilities & production capacities with technological advancements, our organization enjoys the confidence of demanding markets across the globe.
To be a leading provider of customized printed circuit boards for intelligent products across global industries that will enable interconnection between people, processes & data.
Develop world-class, high-quality standard, cost-effective printed circuit boards based on customer-specific requirements and ensure on-time delivery by adhering to systematic processes. With our professional team continuously upgrading their skills, we gear up to meet the enhancing needs of electronic applications from daily gadgets to space technology meant to enrich human life for a better tomorrow.
Our company is ISO 9001:2015 & IATF 16949:2016 certified by UL-DQS & ISO 14001:2015 & BS/OHSAS 18001:2007 certified by Bureau Veritas.
Apart from these, our company has various customer approvals including ISRO/ISAC approval.


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Depreciation rates - Income Tax Department. Depreciation allowance as percentage of written down value ..... (e) Coal based producer gas plants.


Your contribution to IBE, which is full tax deductible, helps us bring ballet to Philadelphia's public schools and the community.
Or download the donor card here and mail your check to IBE.
2. Shop through AmazonSmile. List International Ballet Exchange as your charity of choice for AmazonSmile and IBE will receive a percentage of the purchase price. Go to http://smile.amazon.com/ch/23-2948748.
3. Place an ad in IBE's Nutcracker program book. To purchase a business card (1/4 page), half-page or full page ad, click here or call 215-849-7950 or e-mail internationalballet@verizon.net.
Support provided by the Philadelphia Cultural Fund.
Support provided by Pennsylvania Partners in the Arts.


After a catastrophic fire in their manufacturing facility, United Wire Technologies, Inc. required hydrogen to jump-start production. The company sought an affordable gas solution that would provide rapid recovery and safety. On short notice, Proton OnSite was able to present United Wire Technologies Inc. with a product to resolve their issues.
- Don Ransom, United Wire Technologies, Inc.


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How Starbucks Got People To Pay $4 For A Cappuccino
Aimee Groth
http://www.flickr.com/photos/ermakov/5601025967/
Years ago, if Starbucks CEO Howard Schultz had asked people if they'd pay $4 for a cappuccino, most would have said he was crazy.
But somehow, he convinced us.
In an excerpt from Brand Thinking, Stanley Hainsworth, former VP of global creative for Starbucks and now chief creative at Tether Inc., explains the rationale behind it.
[Schultz] went over to Milan and saw the coffee culture and espresso bars where people met in the morning. He saw how people caught up on the news while they sat and stood and drank their little cups of espresso. That inspired the vision he crafted from the beginning — to design a social environment where people not only came for great coffee, but also to connect to a certain culture.
And that's the difference between Starbucks and other brands — how it creates a community, "a third place," which encompasses everything from the artwork in the stores to how baristas are trained to treat customers.
Nike, where Hainsworth worked as a creative director before Starbucks, used a similar strategy to get consumers to pay a premium for its products:
What I observed working in both companies is the rigor and unfailing attention to the product, and the unbelievable energy spent on creating the brand experience. I describe it as experience first and product second, because no one is going to pick up your product and try it if they don't want to buy into the experience.
On the other hand, he says, "Microsoft is a good example of a brand that's never told its story well. It's a huge consumer product ... [but] there's no emotional story to rally."
Now read 19 Amazing Ways Howard Schultz Saved Starbucks >
More: Starbucks Marketing Mondays Marketing Consumer

redpajama_set_name: RedPajamaCommonCrawl


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Home Travel News 5 Things to See in BC, Canada
5 Things to See in BC, Canada
British Columbia is a Canadian province located in the western side of the country. It is endowed with several historical sites and natural features that attract many tourists to the province. These sites are scattered in the numerous cities within BC. Below is a list of five of the most phenomenal sites that visitors must see when they visit the province.
1. BC Parliament Buildings
The Parliament buildings are located in Victoria, on the banks of the Inner Harbor. This building is quite imposing since it occupies 12 acres of land. The government of BC assembles here to make laws and decisions that govern the province. The construction of this building started in 1893 and local materials, personnel and resources were used. The foundations are made from granite rocks and the walls from bricks and lime. The parliament was officially opened in 1898, but the upgrades, additions and finishing were completed in 1915. Visitors can also see the passengers' ferries, sailboats and yachts moving along the Inner Harbor from the building.
2. Royal British Columbia Museum
The Royal British Columbia Museum is also located in Victoria. It attracts big exhibitioners from all over the world, but they only stay for a short period of time. However, there are permanent exhibitors who portray the history of the First Nations people, such as the early gold miners and lumberjacks. The cultural galleries on the museums wall depict the beginnings of BC and takes visitors through the history of the province. It shows how BC people, economy and wildlife have changed over time. There are cave- like rooms that unite different dioramas together and every one of them gives a rich history of BC. The museum also stocks some artifacts, such as the ceremonial masks used by people of the First Nations.
3. Canada place
Canada place is situated in Vancouver on the Burrard inlet. It hosts the Vancouver World Trade Center, the Vancouver Convention Center, a permanent 3D theatre and the Pan Pacific Vancouver Hotel. This landmark is uniquely designed with the exterior roof of the building made from fabric resembling white sails. The building is also the cruise ship terminal and most cruises heading to Alaska originate from here. Visitors can learn about the history of Vancouver from the building and view the harbor from this attractive structure.
4. Ogopogo
Ogopogo is a sea monster, believed to reside in the Okanagan Lake in BC. This lake is big in size since it is 1000 feet deep, 3.5 Kms wide and 169 Kms long. The creature has allegedly been sighted since the 19th century by credible witnesses. This strange creature is believed to have a length of 20 to 21 meters, with a horse-like head, a long snake-like body and humps on its back. There is a statue depicting how this creature looks like at the Okanagan Lake.
5. Victoria Butchart Gardens
These gardens are located in Victoria BC and attract many visitors. They have many paved paths that lead to gardens of flowers in a variety of colors ranging from orange, blue, red, yellow and white and meadows. There are also trails that lead to fountains and ponds. Visitors can cross the creeks using the wooden bridges. The gardens have a rich history since they are located in a place where there was a lime stone quarry in the early 1900s. The quarry was reclaimed by planting flowers and plants, transforming it to one of the most fascinating sunken garden in the world.
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i don't know how many times in the 3.5 years i've lived with oyie that i've naturally (read-not been sick) woken up after him. today was that day. but that was due in fact that i was working on the freelance til late and had a redbull at like 830 pm. i remember looking at the tv seeing it just before sleep as it was almost 440 am and realized i was going to wake up on the couch, and that is just what happened. then i woke up late morning and theres an F-16 and F-18 fighter jets doing bump and runs at the local airport, so either they're practicing setting off every alarm in the neighborhood or camelot's in trouble. either way, they spooked my pooch and he doesn't spook easily so go back to bombing incorrect targets somewhere overseas.


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Game of the Year 2022 - The Winners
PST Staff
When we look back on 2022, I'm fairly sure we'll all come to the same conclusion: 2022 was a pretty solid year with some absolute standouts, but thanks to game delays galore - more than likely a knock on effect from the COVID-19 disruptions in 2020 - it was perhaps one of the quietest years in recent memory. That said, 2022 did have some absolutely fantastic titles. Titles that would have competed in every end of year awards for the past 10 plus years. We have no doubt about that.
By now you'll have seen the nominees that we dropped on Christmas Eve - like we always do - but it's about time we ran you through the actual runners up, and more importantly, the winners. Even with a year as quiet and sporadic as 2022, this year was not easy. There was a lot of conversation behind the scenes, thinly veiled threats and bouts of rage, but after more than a few hours of constant back and forths, we finally have a list of 2022's best PlayStation games. The best games of 2022. The reason why we all do this.
Before we get down to the nitty gritty, we'd like to take a second to wish everyone a happy new year, and thank everyone for their support. We're looking forward to what we can accomplish together next year.
Anyway! Rather than waffle on any longer, let's just get on with the show and get down to what really matters, and that's heaping praise on 2022's best and brightest games. What a treat!
Runners-Up:
There are few stories in 2022 that are as emotionally charged and as heart wrenching as Asobo Studio's A Plague Tale: Requiem. The follow up to 2019's sleeper hit, A Plague Tale: Innocence, picks up not long after the events of the first game in the relative peace and tranquillity of Provence's outer lying regions, but it's not long before things start to escalate and the world starts to fall apart again. The evolution of the main character, Amicia, and her relationship with her brother, Hugo, is truly one of the Requiem's highlights - more so than it was in the original. To see the darkness seep into Amicia's demeanour as she struggles to cope with the woes that her younger brother is going through adds another dimension to the desperation that she's experiencing. It's genuinely hard not to be gripped by the twists and turns of Amicia and Hugo's relationship and their adventure throughout France, with more trials and tribulations than you can throw a stick at. With buckets of intrigue, drama and some absolutely captivating performances, especially by Charlotte McBurney and Logan Hannan, Requiem's narrative and story is easily one of 2022's best packages.
Just missing out on top spot this year was the excellent Horizon Forbidden West from Guerrilla Games. And when we say just missing out, we truly mean it, because Forbidden West's story in 2022 and its story beats were absolutely top notch. After defeating HADES in Horizon Zero Dawn, Aloy finds herself venturing into the west in Forbidden West, in an attempt to find a backup of GAIA and save the world from decimation. Forbidden West boasts some of the most incredible set-pieces and moments of wonder, that all come about as a result of the narrative. The whole old Las Vegas sequence of events, along with the narrative that's spun when you visit San Francisco, are two highlights of the year, by far. And the truth is, they're just 2 of many incredible crescendos in what is a fantastic game. The emotionally charged narrative has it all. It has heartbreak, it has wonder, it has tension and it has mystery. In fact, Horizon Forbidden West has the lot, and any other year it'd be a resounding winner, but unfortunately for Guerrilla Games, 2022 was also the year of God of War Ragnarok.
God of War Ragnarok's story in 2022 had the lot. It had a whole host of interesting characters, it had an incredible amount of tension and drama, it had buckets of action, and more importantly, it had us on the edge of our seats from start to finish. There were so many elements and subplots to Ragnarok's story that we truly couldn't take our eyes off it until they were all resolved. How will Kratos and Freya resolve their differences? Will they even resolve their differences? Can Kratos and Atreus defy fate and destiny? What does Odin want with that mask and what does Artreus have to do with everything? How did Thor get that belly? And the list goes on. The fact that Ragnarok intertwines all these stories and subplots, and then proceeds to answer the vast majority of them is what keeps you engaged for so many hours. It's not easy to keep someone hooked for a good 40-50-hours in a story-driven action game, but Sony Santa Monica and God of War Ragnarok did it with relative ease. A fantastic story, from a fantastic studio, in a fantastic game. You can't ask for much more than that.
Charlotte McBurney as Amicia in A Plague Tale: Requiem
Charlotte McBurney's performance in A Plague Tale: Requiem in 2022 was nothing but outstanding. Reprising her role as Amicia, a young girl battling her own emotions and inner demons as she tries to protect her brother, McBurney takes her performance to the next level in Requiem. McBurney's role as Amicia in The Plague Tale: Requiem has an incredible amount of range and is truly one of the highlights of Asobo Studios' follow-up to 2019's A Plague Tale: Innocence. Sure, Amicia has lost that French accent that we adored so much in the original, but McBurney's emotionally charged performance throughout Requiem makes that nothing but a distant memory. Seeing McBurney portray Amicia was one of 2022's true pleasures, and seeing her go from caring sister to letting the rage and anger take over is fascinating viewing, and McBurney deserves all the credit for bringing that to life.
Christopher Judge as Kratos in God of War Ragnarok
Of all the characters in video game land, there aren't many characters who don't show a lot of emotion. Most tend to show more emotion than you can shake a stick at - or at least attempt to. However, Kratos from God of War is one very notable exception. He's angry, says "Boy" a lot, and the truth is, his character really isn't that deep. He's pretty one-dimensional. All of that was true before God of War Ragnarok, where Kratos really comes to life and starts to display a wider range of emotions. The fact that Christopher Judge, Kratos' voice actor, can bring to life emotions in an emotionless character is actually pretty remarkable. In Ragnarok Kratos starts to exhibit more compassionate emotions, whether you're talking about humour, humility and perhaps even a little empathy, and Judge does a phenomenal job of bringing those attributes to life without comprising the Kratos that we all know and love. Judge manages to bring the whole gamut of emotions to the forefront in Ragnarok, as we see Kratos grow from a one-dimensional husk to one who we can relate to. Feelings of loss, fear of losing a loved one, compassion and more; somehow Judge brings Kratos to life in a way that we're not used to in Ragnarok and he does so with such swagger it's hard not to feel for the usually emotionless God of War. For that, Judge deserves all the credit under the sun for his performance this year.
Ashly Burch as Aloy in Horizon Forbidden West
While God of War Ragnarok's Kratos is usually an emotionless husk, Aloy from Horizon Forbidden West is exactly the opposite. The leading lady of Guerrilla Games' smash hit wears her heart on her sleeve, and Ashly Burch takes Aloy to a new level in Horizon Forbidden West. In the lengthy campaign you'll see Aloy get dragged through some of the most testing situations imaginable and Burch manages to display an insane range of emotions from start to finish. She suffers loss, experiences anger, hopelessness, joy, sadness and all while being one of the most compassionate characters that exists in games. Aloy is an incredibly complex character and Burch encapsulates that role absolutely perfectly. They say that voice actors can breathe life into a character and a game, and Burch as usual absolutely hits the nail on the head. She is genuinely a breath of fresh air, so much so that you go through the emotional ringer with her, feeling everything Aloy does. Every twinge of sadness, happiness, anger, you'll feel it too, and for that we can't think of a more deserving winner for this year's Best Performance award. Truly an iconic performance.
Modern Warfare 2's campaign might have been a little disappointing compared to some of the best Call of Duty campaigns of recent years, but the multiplayer? Yeah, this year's multiplayer offering has been excellent once again. With plenty of callbacks to maps from previous Modern Warfare games, and the promise of more to arrive in the future, Call of Duty: Modern Warfare 2 does a good job distilling down what players loved so much about the games that put Call of Duty on the map as the multiplayer titan it now is.
As a single-player game, Gotham Knights is a tad disappointing. It doesn't quite live up to the high standards set by the Arkham games that came before, with a focus on RPG progression and gear collection that makes the combat feel less impactful than you'd like. Luckily, all of the extraneous systems that Gotham Knights includes in its single player mode really come into their own in multiplayer. This is where Gotham Knights shines, as you leap over the rooftops of Gotham City with a friend, as your very own dynamic duo. You can perform team takedowns on your foes, and finally make use of those momentum abilities that boost your allies in combat. With a gorgeous new interpretation of Gotham City to explore, and a friend alongside you to beat up baddies, Gotham Knights really shines as a co-op experience.
MultiVersus
The last couple of years has seen a massive boom in the number of Super Smash Bros. imitators that have hit the market. From indie titles like Rivals of Aether and Brawlout, to bigger budget crossover games like Nickelodeon All-Star Brawl, there's been plenty of competition. None, however, have managed to capture that true crossover fighter feel like MultiVersus. Warner Bros waded into the crowded waters with not only a multitude of IP to draw from, but a really solid fighter to build upon, and the budget to make it all work. The result is a multiplayer title that's a joy to play, with its co-op focus giving it a different feel to Nintendo's own fighter. The art style is excellent, somehow making characters like Arya Stark and Bug Bunny look like they exist within the same world, and the voice acting really elevates the presentation. Add on the fact that it's an addictively enjoyable fighter in its own right, and you've got one of the best multiplayer games of the past year.
Elden Ring might not win any awards for best animations or best visual fidelity, but when it comes to artistic vision and creativity, it's second to none - which will come as no surprise considering FromSoftware created it. The latest offering from the Dark Souls developer takes their traditional formula and goes open-world with it, to incredible effect. And best of all, they've still managed to maintain their usual levels of diversity. With catacombs to explore, swamps to wade through, lakes to traverse, deserts to get lost in, and so much more, you can't help but fall in love with Elden Ring's open-world. The game truly shines in its more mystical environments too, like battling through Nokron, the Eternal City; fighting on the branches of the epic Haligtree; or avoiding the dangers in the Crumbling Farum Azula. Each of them epic in their own right, and just a few examples of a game whose open-world and its diversity will be celebrated for years to come. Throw into that FromSoftware's usual phenomenal enemy design, along with its trademark gothic architecture, and Elden Ring's Lands Between is easily one of the best and most memorable open-worlds of recent times.
The Nine Realms in God of War (2018) was a world full of wonder, one full of mystery and easily one of the most iconic worlds that have ever graced our screens. It was always going to be tough to match that, let alone beat it. But it should come as no surprise that Sony Santa Monica managed that in 2022. God of War Ragnarok's Nine Realms took 2018's Nine Realms and built a castle on it. Just to see Fimbulwinter transform the environment in Midgard, one we spent tens of hours in in 2018 was a joy to behold. The desperately cold winter backdrop paints a completely different vibe to that of the tropical sunsets of 2018's adventure. On top of that this time, you had the massive jungles and Crater region in Vanaheim, the deserts of Alfheim and the tropical-esque shores of Svartalfheim, to name but a few. There's no doubt about it, God of War Ragnarok was a stunning looking game that wasn't just gorgeous character models in a phenomenal world, the level of detail was present in all aspects, from its cutscenes to its cinematography. It's a very special game.
A lot of the time when we see key art for a game so far ahead of launch, when the game finally launches you can see that concessions have had to be made and the final product never quite meets those lofty expectations. Horizon Forbidden West is an exception to the rule. In fact, you could argue that the final product is actually more awe-inspiring than the original key art of Aloy for Forbidden West. Guerrilla Games' follow-up to Horizon Zero Dawn is something we only dreamed of when it was first unveiled. Horizon Forbidden West boasts an open-world with insane diversity between the different biomes that you can feel the love poured into each and every environment. Whether you're underwater, on top of a mountain or barrelling through the jungle, Forbidden West's open-world is a technical marvel. And on top of that, the set-pieces from a visual perspective somehow elevate that ten-fold. The first time you unlock the secrets of the desert in old Las Vegas, or you see the San Francisco city from the top of a skyscraper, it genuinely is enough to take your breath away. Throw in a mount at the end and see the game world from the skies and it will surely knock your socks off. Horizon Forbidden West's open-world is not only good, it's mind blowing, and perhaps one of the most incredible game worlds ever created.
Olivier Deriviere, the main composer for Asobo Studio's 2022 outing, has done an absolutely fantastic job in creating the perfect complement to A Plague Tale: Requiem's world and characters. Perfectly encapsulating the vibe of 14th century France, the orchestra-heavy soundtrack combined with the angelic voices of the Estonian Philharmonic Chamber Choir, is the perfect combination for Requiem's tension-filled set-pieces and its emotionally-charged voice acting. While the main track, 'A Plague Tale Requiem' might be one of the most iconic compositions of the year, the likes of 'Siblings' and the frankly beautiful 'Reunion,' 'Fragile' and 'The Holy Child' compositions is where the original score truly shines. Every track heightens its accompanying scene perfectly, and is the true example of how a brilliant music arrangement can elevate a game ten-fold.
We know we've said this already before in this feature, but honestly, if God of War Ragnarok didn't exist, Horizon Forbidden West would have run rampant in this year's Game of the Year awards (and vice versa with Horizon Forbidden West). This is very much apparent when it comes to their respective soundtracks as well. To put it bluntly, Horizon Forbidden West's original compositions by The Flight (Alexis Smith, Joe Henson), Oleksa Lozowchuk, Niels Van Der Leest and Joris De Man were out of this world. Aloy's Theme literally sends shivers down our spines whenever we hear it. It is an outstanding piece of music. A very different vibe to God of War Ragnarok, but one totally fitting with Forbidden West and its incredible open-world. The benefit of having multiple composers as well is the diversity in the compositions. Lozowchuk's 'In The Flood' is an sprawling epic of a composition that just keeps on growing while De Man's 'The World on her Shoulders' is a powerful and moody arrangement. The Flight's synth-heavy sci-fi arrangements, like 'Singular Purpose' are like nothing else from the other composers. Meanwhile, Van Der Leest's 'Steel Bones' is just a beautiful arrangement across the board, one that is worthy of listening to on repeat. Easily one of the year's best soundtracks by far, and you should give it a listen… if you have 7 and a half hours free! Oof!
It should really come as no surprise that God of War Ragnarok takes home the Best Audio award of 2022, as Ragnarok's audio was second to none, literally. It should also come as no surprise that industry veteran and musical maestro, Bear McCreary composed it too. The Walking Dead, Battlestar Galactica and God of War (2018) composer has been one of the entertainment industries top talents for well over a decade now, and Ragnarok's composition was up there with his very best. The range in God of War Ragnarok's original score is outstanding. One song like 'Giantess of Ironwood' will rock the wind instruments and string instruments, and be a little angelic, while 'The Hand of Odin' goes big on the deep chanting, bassy string instruments and drums. Two completely different ends of the spectrum, both absolutely fantastic compositions. In fact, McCreary barely puts a foot wrong and God of War Ragnarok will go down as one of the best arrangements in recent years. It's fitting that a game with incredibly high production values has a score to not only match that, but elevate everything around it. Sublime. Simply sublime. Now go and listen to 'The Hand of Odin' and 'The All Father' on repeat, you won't regret it.
Elden Ring's 'Spirit Summons'
Summons in Souls-like games aren't exactly considered a fresh new gameplay feature, but the Spirit Summons in 2022's Elden Ring took the Souls-like summons to a new level. In previous games players could summon spirits/NPCs at certain spots in the world to assist with boss fights and the like. However, in Elden Ring, Spirit Summons actually come in the form of spells that players could use, to assist wherever and whenever they wanted (for the most part). That meant boss fights, some open-world encounters and more were now less lonely affairs. And on top of that, players could upgrade them as well. They ranged from jellyfish and spectral warriors to wolves and mimic tears, and were more than useful companions for your adventures throughout the Lands Between. Along with magic, the Spirit Summons allowed players not too technically advanced or new players to the franchise to have an easier time of it, and anything that allows more players to experience FromSoftware's latest masterpiece is okay with us. The best thing is, they're purely optional too, so the Souls-like purists don't need to worry about them if they don't like them, while at the same time they open up the game to new players. This full evolution of the Spirit Summons in Elden Ring is why they are deserving as a runner up in this year's Best Fresh Gameplay Feature category.
Sifu's 'Die and Age Mechanic'
The wonderfully stylish and brutally difficult Sifu, from French developers Slocap, launched on PlayStation this year. In it, you play Yang, a disgraced martial arts student who is on a mission of vengeance. Part of one of Sifu's mechanics in this martial arts inspired beat 'em up, is that every time you die, you come back in the next life as an older Yang with different perks, both positive and negative. It's a gameplay mechanic that can drastically change how you play the game. Sometimes it might be better to die and age up, as you may get increased damage, but that could come at a cost of having a reduced health bar. It's a wonderfully innovative mechanic that takes the whole 'lives' system to a completely different level. Sure, in a Mario game you might have 5 lives, but in Sifu, every life, no matter what the age, will have its pros and cons, and will matter. In what is a mechanic we've taken for granted over the years, Sifu developers, Sloclap, have managed to innovate in an area that hasn't seen much if any innovation since the dawn of video games. Kudos, indeed!
Tunic's 'Instruction Manual'
Remember those halcyon days, when you were a kid in the nineties or noughties, buying a brand new game, and immediately digging out the instruction manual for the ride home? Tunic taps into that nostalgia with its very own in-game instruction manual. The brilliance, however, comes from the implementation. The manual itself is collected page-by-page in the overworld, slowly increasing your knowledge of the game's mechanics as you find them. Oh, and it's in another language too, making the deciphering of it itself into a little puzzle. The fact that there are entire game mechanics available to you right from the start, that you won't discover until you find the corresponding manual page much later, is a little slice of genius, and makes Tunic and its in-game instruction manual feel like one of the freshest games and gameplay features to come out of 2022.
There are a few games from 2022 that when you look at them, you can't help but just see the incredible amount of potential seeping out of them. One of those brand new IPs, oozing with hidden possibilities is Striking Distance Studios' The Callisto Protocol - the debut game from the studio who is head up by Dead Space veteran, Glenn Schofield. "It's a bit too much like Dead Space," we heard people scream. Well, we're in the opposite camp: "It wasn't enough like Dead Space" for our liking. The Callisto Protocol was a beautiful looking game with a great cast of characters, and was an enjoyable experience (for the most part) from beginning to end, but what a new IP needs to succeed is untapped potential. The Callisto Protocol laid down a great foundation and built a rich and interesting world chock full of potential. Now, just imagine it with a whole range of creative weapons that come with some sort of body dismemberment that Dead Space became synonymous with. That's why The Callisto Protocol was one of our Best New IPs of 2022.
Ever since the first trailer for Stray dropped way back in June 2020, we were sold on the concept of AnnaPurna's latest indie game. A game where you play as a cat and you have to navigate a near-future world where robots inhabit the land, that sounds like right up our alley! And fortunately, when BlueTwelve Studio dropped Stray in August of this year, things were actually far more interesting and engrossing than we could ever have imagined. The puzzle-action-platformer was a delightful romp, but perhaps more importantly, it made us think what a great franchise it could become. There's plenty to love about Stray's world and its lore, so much so that we'd love to see a sequel to one of 2022's more surprising and cat-hartic platformers. Forget the cat for a minute, it's the world that BlueTwelve created that is far more alluring for us. Sure, we love our feline friend, but the what happened and why sounds like something that should be explored a hell of a lot more. In short: Stray was bloody great, and we hope this is the start of a beautiful relationship together.
We absolutely cannot wait for the sequel to Elden Ring. Will it ever happen? It's hard to say, as FromSoftware is a studio that seems as prepared to venture into the new, as it is to revisit the old. But with the Dark Souls trilogy seemingly wrapped up, according to creator Hidetaka Miyazaki, Elden Ring came along this year and completely blew our collective minds. The open-world completely changed the feel, and made the game far more accessible to newcomers, while the story, co-created by Game of Thrones writer George R.R. Martin, has so much room for expansion in a future game. Of all the new IP that released over this past year, Elden Ring is the one we're most excited to see more of. Now, where is that DLC, FromSoftware?
Destiny 2 had another big year in 2022. Developer Bungie got things going at the beginning of the year with The Witch Queen DLC, one of the biggest expansions to come to Destiny 2. This offered up loads of new story, brand new locations, weapons, gear, and even a tasty new raid for players to get stuck into. The year continued with brand new seasons of content as well, with returning fan favourite events, and we even got the announcement of Lightfall, the next big expansion, just before the year was up. Over five years on from release, Destiny 2 is still going strong. Let's see what the future will bring.
It should come as no surprise to see that Fortnite had another very well supported year this year. Perhaps it should be expected, given the huge amount of money that it brings in for developer Epic Games, but it's impressive nonetheless. This year brought with it the additions of giant lizards, tornados, a zero build mode, tons of crossovers, and even a brand new chapter for the game. And that's not even mentioning the fact that Epic Games donated all of its proceeds from the first two weeks of its new season to humanitarian relief for Ukraine in March earlier this year, raising a whopping $144 million in the process. How's that for support?
It's hard to think of many non-live-service games that are as well supported as Dead Cells, and 2022 proved to be the action roguelike's biggest year yet. Developer Motion Twin kicked things off in January with the release of The Queen and the Sea, the biggest DLC that Dead Cells had seen since it launched in 2018. More updates came, including the Breaking Barriers update, which added tons of all-important accessibility options. A free Boss Rush mode followed, and the game also got a big indie game crossover, with the likes of Shovel Knight and Hotline Miami, before finishing off the year by announcing an exciting Castlevania crossover. No microtransactions, no battle pass. Just quality, well priced DLC, and excellent free updates. What more could you ask for?
Sure, XCOM and Civilization developer, Firaxis, are world renowned developers, but when we heard they were doing an XCOM-style Marvel game that had a card and deck building system at its core, we were pretty baffled. Surely that couldn't work… XCOM could definitely work with Marvel, even though you'd surely lose the permadeath mechanics that make XCOM so treacherous, but to throw a card game on top. Nope, that's too many competing systems. Oh boy were we wrong - and we're more than happy to admit that! Marvel's Midnight Suns not only works as an XCOM style game, but the card game at its core actually adds another level of depth and complexity to it that just really works. On top of that Firaxis managed to deliver some really interesting RPG and social mechanics, and a massive Abbey and its grounds to explore - chock full of mysteries to solve - and Marvel's Midnight Suns was truly one of 2022's biggest surprises.
Bright Memory: Infinite
They say it takes a village to raise a child, and similarly, it takes a developer the size of a village to make a game these days, especially if you want it to have triple-A visuals and performance. That is unless your name is Zeng Xiancheng, AKA FYQD Studio, the solo creator of the genuinely impressive Bright Memory: Infinite. As development tools get more and more accessible, one-person created games are seemingly becoming more and more prevalent, but to create a first-person shooter with the production values of a triple-A studio, that is by no means an easy feat. In fact, it's a seemingly impossible feat, but FYQD managed that with such style and grace that you'd assume he's been doing this for decades. Spoiler, he has not. That's what makes Bright Memory: Infinite so impressive, and it's not just a game that relies on visuals and performance either. From a gameplay perspective it's a genuinely fun and action packed experience, thus making it one of 2022's biggest gaming surprises, and we're excited to see what FYQD cooks up next. If it's half the game Bright Memory is, we're in for a treat.
Roll7 is best known as the developer of the OlliOlli games; super simple, addictive high score games in 2D. So when the trailer for Rollerdrome debuted during PlayStation's June State of Play presentation earlier this year, full of guns and blood and slow-motion shooting, you'd have been unlikely to guess that it came from the same developer as OlliOlli. The skating and high score chasing is here, but the rest is unrecognisable. It's even more surprising, given that Roll7 had already launched another game, OlliOlli World, earlier in the year. And not only that, but Rollerdrome went on to become one of the very best games to come out of 2022. There's no way that we saw that coming, did you?
You can't make a game like Elden Ring, and not be in the running for the Best Developer award. FromSoftware is a studio that really hasn't missed in recent years, with the likes of Bloodborne, Dark Souls 3, and Sekiro all proving to be GOTY contenders in their own rights. And not only did FromSoftware release one of the very best games of the year in 2022, but it continually supported it well throughout the year. From smaller patches, adding in new quests and NPCs, to balance changes for the competitive side of things, and ending on the addition of free PvP DLC, FromSoftware has had a cracking year with Elden Ring. The Japanese developer even went on to announce a brand new Armored Core game earlier this month. All we need now is a nice big Elden Ring expansion to round things out, but even without that, it's hard to argue that FromSoftware hasn't had a cracking year.
How many small studios can put out two separate games in the space of a year, let alone two critically acclaimed titles? Roll7, the developer behind OlliOlli World and Rollerdrome, certainly managed it, with two arcade-style titles that had wildly different vibes, but the same high quality. And that's not even mentioning the fact that both OlliOlli World and Rollerdrome were easily the studio's most ambitious games yet. When you look back at the release of the original OlliOlli game on the PlayStation Vita, and then look at the British studio's output in 2022, it's staggering how far the developer has come. We can't wait to see what the future holds for Roll7.
In this day and age of video games, as a consumer you often find yourself disappointed with the final launch state of many games. It's a sad truth, but still true all the same. That's why this year we're deciding to award our Best Developer of 2022 award to none other than Guerrilla Games, the developers of Horizon Forbidden West. Now, we've done this for a few reasons. Firstly, Horizon Forbidden West is an absolutely phenomenal game in many respects. Wonderful open-world, incredible cast (especially Ashly Burch who won our Best Performance award), a stunning musical score and mind-boggling game world. It's an absolutely stunning game across the board. But for us, to launch such a game, with the level of polish that it launched with is nothing but staggering. A lot of the bug plagued games these days are often open-worlds, because creating open-worlds and testing every facet is a monumental task. However, Guerrilla Games' Horizon Forbidden West is as polished an open-world game that we've ever seen. Compare and contrast to a Bethesda open-world game, for instance, and you can see why we're so full of praise for the Dutch developer. So, not only did they create one of this generation's gems already, they did it with a level of polish that should be expected from every triple-A game. Those delays don't look so bad now, right?
It's fair to say that EA had a relatively disappointing year in 2021, thanks in part to Battlefield 2042's lukewarm reception. 2022, however, has been a different kettle of fish, thanks mostly to its wonderful year on the race track. This year was proof that buying Codemasters last year was a savvy move for the mega-publisher, as it was clear that they wanted to corner as much of the racing market as they could. In 2022 the publisher launched not 1, not 2, but 3 excellent racing games - and not all Codemasters games as well! First out the gate was GRID Legends in February, an excellent racing game from one of Codemasters' newer but still highly sought after racing franchises. Next up was the yearly iteration of their F1 titles, F1 2022, which as always was "another superlative Formula One game, and a damn fine racing experience in its own right" according to our own Rich Walker. Perhaps the biggest surprise though, was Need for Speed Unbound, which saw Criterion Games head up development duties once again for the long-established franchise, and they absolutely knocked it out of the park. On top of that Apex Legends had another solid year, while their other sports titles did okay in terms of critic scores. 2022 was also the year that they announced the comeback of Dead Space with a remake, but perhaps more importantly, they announced and unveiled Star Wars Jedi: Survivor, which is coming in March 2023. All in all, not a bad year at all… especially if you're a racing fan.
There's no doubt about it, 2K had a pretty damn good year in 2022, a year where they tried some new things, brought to life the game of a tried and tested developer, but perhaps more importantly for the sports fans, brought around a much needed return to form! They kicked off their year with a twisted take on their Borderlands franchise with Tiny Tina's Wonderlands, a game that tried something new with an established franchise and was a whole lot of fun. The summer saw them take a punt on the always reliable Supermassive Games with The Quarry, another great entry in their choice and consequence teen slashers genre that they've honed over the years - even if Dan did hate the way the ending was delivered. Then came the return to form for their two sports titles. After the disastrous launch of WWE 2K20 and the subsequent cancellation of WWE 2K21, it was great to see WWE 2K22 bring back its A-game. The same could be said for NBA 2K23 too, which hadn't scored above 80 on our sites since 2018! Well, that was until 2022, of course. While the New Tales From The Borderlands title wasn't incredibly well received, Marvel's Midnight Suns absolutely was. Who knew that mixing XCOM-style mechanics with Marvel characters and a deck building card game would turn out so well?! Firaxis and 2K did, apparently. As you can see, it was a pretty good year for 2K. Here's hoping 2023 sees more of the same from them.
How can you publish juggernauts like God of War: Ragnarok, Horizon Forbidden West, and Gran Turismo 7, all in the space of twelve months, and not win this award? Those three games alone would be enough to seal the deal, but Sony also went on to publish The Last of Us Part I, Uncharted: Legacy of Thieves Collection, and MLB The Show 22. Putting out that many quality games in the space of a year should be a tough ask, but recently, it seems that Sony seems to be able to do it each and every year. The Japanese publisher also released a bunch of classic PlayStation games onto its consoles too, including the likes of Ape Escape, Syphon Filter, and Wild Arms. With a pipeline this strong, the future certainly looks bright for PlayStation, and 2022 was another cracking year for Sony as a publisher.
First announced back at E3 2017, we've been waiting an awful long time for Tunic. Luckily, the Zelda-inspired adventure didn't disappoint. Quite the opposite, in fact, it went on to exceed all of our expectations. Starring a cute fox protagonist, and a wonderfully stylised world, Tunic could have been a simple top-down adventure where you fight baddies and beat dungeons, and we still would have had a good time with it. But Tunic is deeper than it appears on the surface, and with its ingenious instruction manual collectibles, the game becomes one big puzzle box that you need to unravel. With the way Tunic slowly drip feeds the player information, you'll never be able to experience it the same way again after your first playthrough, but that makes it all the more special. Tunic really was worth the wait.
Imagine if Tony Hawk's Pro Skater and Max Payne had a love child, and then raised it on '80s dystopian sci-fi films. That pretty much sums up Rollerdrome, a game that straps you into the retro roller skates of a rookie in the eponymous future bloodsport. But it's the clever way that the skating and shooting genres are blended that makes Rollerdrome such a joy. Pulling off tricks isn't just for building up a high score, it also refills your ammunition, meaning you need to string together tricks, along with your dodge, and slow motion shots, in order to win the day. The result is that you end up in a wonderful flow state, moving from skating, to shooting, and back again. With excellent presentation on top of it all, Rollerdrome is simply a joy to play.
Stray always seemed destined for success, from the moment that clips of the game were first posted on Twitter over half a decade ago. After all, it was the cute cat game, and what more could you ask for? As it turns out, developer BlueTwelve Studio was happy to answer that one. "A lot more", they said, and it's everything else that the studio added to Stray that makes it so special. The cyberpunk city, built by humans, but abandoned by them, is beautiful to behold, and the robot residents within are a fascinating bunch. There's an emotional heart to Stray, as well, and it's all backed up by an intuitive platforming mechanic, and gorgeous presentation. And we haven't even mentioned that there's a dedicated "meow" button yet either! One button! Just for meowing! Stray is somehow greater than the sum of its parts, and let's be honest, those parts were already pretty good anyway. A worthy winner.
Elden Ring is an extraordinary game. Taking the Dark Souls formula that FromSoftware had perfected, and putting it in an open world, was always a recipe for success, but it was shocking just how perfectly suited the two ideas were for each other. The challenging bosses from Dark Souls are still here, but now, rather than bashing your head against a tough fight, you can wander off in any other direction and discover something new. And there's always something to discover in Elden Ring - a beautiful subterranean city, a rotting lake of blood, or a lovely NPC who's almost certainly doomed to die. Exploration in Elden Ring is always rewarding, and it's a stunningly beautiful world to explore. You could play for 100 hours, and there will still be something new to discover. The combat is incredibly varied, with plenty of different play styles to try out, and feels absolutely brilliant, to boot. Elden Ring is easily one of the best games to come out of 2022.
You'd think we'd run out of superlatives and compliments for Horizon Forbidden West at this point. Well, you're wrong. We could wax lyrical over Guerrilla Games' Horizon Forbidden West for hours more, which is a testament to the job that the Dutch developers pulled off. It's one of the most memorable open-worlds in video games in recent times, and easily one of the best game worlds ever created. But Horizon Forbidden West is so much more than that. It's a game chock full of emotion, a game full to the brim with sensational set-pieces, a phenomenal musical arrangement, and some emotionally charged performances. It'll be no consolation for the dev team, but most years Forbidden West would have walked the Game of the Year awards. That's how good it was. At the end of the day though, it comes down to margins and while Horizon Forbidden West was captivating, brilliant and a joy to behold, it still fell just short. Just. It was close though! Regardless of this award, Horizon Forbidden West was a force to be reckoned with in 2022, and we imagine when we get around to talking about games of the generation, this will be well in with a shout then too.
Sony Santa Monica had a monumental task at hand when they approached their sequel to the 2018 reboot of God of War. How do you make a follow-up to one of last generation's most-loved titles? Well, you create God of War Ragnarok, a game that was what the 2018 title was, and then some. More weapons, more enemies, more epic boss fights, more fantastic characters, another epic score, and a bigger open-world which has so much more to do. That's a pretty good start. On top of that Sony Santa Monica delivered a captivating story as well, one that saw some pretty wonderful performances from Christopher Judge and his cohorts, with more twists and turns than an M Night Shyamalan film. Not only did they make the fantastical Nine Realms more fleshed out and intriguing than they were in the original reboot, but they jam packed them with mysteries galore, and an absolute metric ton of incredibly engaging side content. God of War Ragnarok is truly a masterpiece and our 2022 Game of the Year.
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CobaltWasps
Saturday, December 31, 2022 @ 12:24 PM
Aloy in God of War, eh?
@CobalyWasps, Haha just wanted to say the same.
Have to put in some more time into Forbidden West for it to grab me again, but given how much you guys praise the game, I'm intrigued.
Happy New Year to all, look forward to another year of nice content here!
You all should really rename the "Best Audio" category to "Best Music", because that's all you talk about. If you wanted it to be an all-encompassing audio category, you should include examples of the game's overall voice acting quality and it's sound design and mixing qualities
Cirative
"Ashly Burch as Aloy in God of War Ragnarok"
Spraragen88
Sunday, January 01, 2023 @ 05:28 PM
This was a really boring year for games. GoW was terrible and continued to ruin Kratos. Horizon felt like everyone was asleep while it was being developed. Elden Ring was fantastic though.
Sacrophagus
Horizon was horrible in my opinion. Same game as part one but a worst story. The ending was so bad. Getting the flying mount in the last 5% in the game was a bad choice either.
PlayStation 5 - Is It Really The Future of Gaming? Our Thoughts From The Recent Showcase


1.04 (c)1996 By Rick W. Mueller All rights reserved worldwide.
Copyright (c) Derek Vogelpohl, 2001. All rights reserved. Florencesans SC is a trademark of Apostrophic Laboratories.
Core Sans N 15 Thin Italic is a trademark of S-Core Co., Ltd..
Make Em Look Bad is a trademark of Jennings Humphries.
Copyright (c) 2012 by Jennings Humphries. All rights reserved.


Dogs get lonely left alone too often in pens.
If only our canine companions understood our language, we could explain the really good reasons for their staying in the yard. However, since interspecies conversation is generally an exercise in futility, Romeo will never understand why exploring the neighborhood on his own is not advisable -- so a pen is necessary.
Dogs are ingenious when it comes to escape, so a good pen design must take that into consideration. If your dog is a jumper, digger or exceptional picker of locks, he will get out of a poorly designed pen sooner or later. Plan walls at least 6 feet high and stretched tightly to prevent jumping or climbing. With large dogs, you'll need a fenced roof as well. Extend the walls at least a foot underground or add a concrete strip extending inside the pen a foot or so at the base of the fence all the way around to discourage digging. Avoid solid concrete floors, as they are hard, hot in summer and cold in winter -- and may harm your dog's feet. Choose a human-size gate with a sturdy lock that your dog cannot push, pull or otherwise manipulate to open, and ensure that the gate is snug top and bottom so it will not allow the dog to squeeze through.
Chain-link fence makes the best material for large dog pens as it is strong and durable, and provides for ventilation and visibility as well as security. You can purchase premade panels and erect a pen using poles, clamps and gates designed for chain-link fences, or buy a roll of fencing and make your own panels with pipe or wood frames. Smaller dogs may need only welded wire fencing, but look for galvanized or coated wire for the longest-lasting fence. You will need a shade cloth or a permanent trellis to keep off sun, and a solid, well-built and insulated dog house on a raised platform to protect your dog from weather extremes.
You are the guardian of your dog's health and well-being. It is your responsibility to ensure that the pen is safe for her to stay in at all times of the day or night. Put an unbreakable lock on the pen when you are not home – pet theft is a very real danger in some areas. Leave plenty of food for the day. Place clean, fresh water in the pen and put it in a large-capacity spill-proof container, so she does not accidentally spill it or go thirsty if you come home late and she runs out. Give her a comfortable place to get out of the sun and rain; and put in a few dog-safe, age-appropriate toys to keep her entertained. Above all, leave a phone number through which you can be reached – and a spare key to the pen – with a trusted neighbor in case of an emergency.
Remember that a dog is not a thing to be locked up and forgotten. He needs an inside home and interaction with his family. For his own protection, for safe exercise and fresh air, an outside dog pen may be necessary, but it should never be more than a temporary space for him while you are unable to supervise him closely. Dogs are pack animals, and you are your dog's pack. Putting him in a pen all the time will deprive him of his pack and leave him lonely and stressed. If you have no time in your life for companionship with your canine friend, a dog pen is not the answer. Consider not keeping a dog until your life can more fully accommodate the emotional needs, as well as the physical needs, of a pet.
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This is the best beer-snack I have had in a long time.
and Jamaican Scotch Bonnet Hot Sauce.
cooking and making of food is an art.But how many people are following food hygeinic and safety practices. Food and safety principles are essentials before ate. Prevention is better than cure. Thanking you.
You just combined two of my favorite foods. Amazing.


text:
Q: SVG element broke when updating to SVG 2, why? I had an SVG element that was used to render lines connecting nodes in a flowchart.  At the beginning of October 2018, it suddenly stopped working in Chrome - the SVG element has 0 width and height in the DOM even though it has width and height attributes defined.
After doing some searching I found that Chrome recently updated its standards to SVG 2, however this SVG is fairly simple and I can't figure out exactly what changes caused this to happen.
Details:
The SVG is inside a regular DIV with position:relative.  The DIV appears properly and has height and width set.
The SVG has a class and used to have position:absolute.  It no longer seems to have any style and I can't edit its style through DevTools.  I'm not certain if it needed to have a style to begin with.
The SVG has a bunch of line elements in it, and nothing else.  The lines have classes and their styles don't work either.
The parent DIV does have other DIV elements in it (the nodes in the flowchart).  These elements all have position:absolute.
Neither the parent DIV nor the SVG exist when the page is opened.  They are created using Javascript.
There are no other SVG elements on the page and no use of the "use" keyword anywhere.
What part of this breaks with SVG 2 compliance?
Here is the code:
function appendElement(type,className,to,inner){
    if (type === 'svg' || type === 'line'){
        var el = document.createElementNS("https://www.w3.org/2000/svg", type);
        if (className !== undefined) el.setAttribute("class",className);
    } else {
        var el = document.createElement(type);
        if (className !== undefined) el.className = className;
    }
    to.appendChild(el);
    if (inner !== undefined) el.innerHTML = inner;
    return el;
}

The function in the flowchart class
setInner(){
    this.flowchart.innerHTML = '';
    this.svg = appendElement('svg','bw-flowchart-svg',this.flowchart);
    this.svg.setAttribute("width", 800);
    this.svg.setAttribute("height", 500);
    this.currentSize = [800,500];
    this.listitems = [];
    this.links = [];
    for (var i in this.obj.nodes){
        this.listitems.push(new BWBFlowchartNode(this,this.obj.nodes[i]));
    }
    for (var i in this.listitems){
        this.listitems[i].createLinks();
    }
    this.checkSize();
}

The createLinks function adds all of the lines and sets their X and Y values.  The lines are being added to the DOM properly.
And the style that should be applied (but neither the svg nor the lines have any styling at all)
.bw-flowchart-svg{
    position:absolute;
}
.bw-flowchart-line{
    stroke: rgb(0,0,0);
    stroke-width: 1;
}

A: The following line is incorrect
document.createElementNS("https://www.w3.org/2000/svg", type);

The SVG namespace is actually
document.createElementNS("http://www.w3.org/2000/svg", type);

This is true in SVG 1.1 and is unchanged in SVG 2. A namespace is not actually a URL despite looking like one.

redpajama_set_name: RedPajamaStackExchange


PORT HAWKESBURY: Reeves Street has been given the municipal stamp of approval for the road re-design, transitioning from four lanes to three and the Destination Reeves Street project has been given its final green light.
Town councillors in Port Hawkesbury unanimously defeated a motion to remove the road re-design component of the project during their regular council meeting February 5 – which featured a standing-room only crowd in the Shannon Studio to find out the project's fate.
Council then unanimously passed a motion in support of the project which had some eleventh-hour changes, including the removal of the bike lane component of the pilot, improvements to the MacSween intersection and new crosswalk infrastructure at MacSween Street and Old Sydney Road.
Council received gallery presentations from project stakeholders representing NSCC Strait Area Campus students, high school students, local residents, special needs citizens and those with mobility issues. They received and reviewed 170 support letters from businesses and citizens representing 275 individuals in full support of the project, including the road re-design.
During his supplementary presentation, Dwayne Cross, a senior engineer with the province's Department of Transportation and Infrastructure Renewal (DTIR) advised that the on-road bike lanes were taken out of the newly motioned design, opting to go with a paved shoulder, but he noted they could potentially be installed in the future.
Following the meeting, Port Hawkesbury Mayor Brenda Chisholm-Beaton said she couldn't be happier all five officials voted the way they did – in support of the road re-design component and the whole project moving forward.
After a long month of meetings and discussions with their funding partner Atlantic Canada Opportunities Agency (ACOA), as well as DTIR senior engineers and minister Lloyd Hines – through all the work, tweaking, amendments and compromise – Port Hawkesbury finally has a Destination Reeves Street project that is officially approved by council.
After conversations over the past month, Chisholm-Beaton believes all councillors really felt comfortable going forward with the plan.
New town councillor Blaine MacQuarrie said improvements made to the Destination Reeves Street project within the last month – such as the removal of on-road bicycle lanes, the duration of the pilot project evaluation period, and improvements to the MacSween Street intersection – were the reasons why he put his full support behind the project.
Councillor Blaine MacQuarrie, who introduced the original motion to remove the road re-design in January's council meeting after being sworn-in following a special election, made his position on the road re-design clear – safety was his main priority.
As a result of voicing his concerns, MacQuarrie said ACOA and DTIR made major changes to the road diet design that was presented to council in January.
The most significant change in the new design he said was the removal of the bicycle lanes on both sides of Reeves Street, creating an additional two meters of extra space on either side of the road. To address the congestion issue, DTIR has committed to install new traffic lights at the Pitt and Reynolds intersections, as well as dedicated left-turn lanes, and will introduce right-turn lanes from Pitt Street to Reeves Street at the Port Hawkesbury Civic Centre and from Reeves Street to Pitt Street at the Holy Trinity Anglican Church.
Chisholm-Beaton said there will be a three-month adjustment period, followed by a 12-month monitoring period to cycle through the four seasons to understand how the road will work.
The town will be looking at issuing tenders for subsequent phases of the project. The mayor said the construction of the active transportation lane is scheduled to be started this spring, while the changes to Reeves Street could start as early as August, with the façade upgrades being carried out over the next two years.


whole new idea for it then one of them is this 95 Jeep Wrangler Wiring Diagram. Feb 13, 2015 · The fog lights get power from IPS#6 - sort of an electronic control/fuse thingie. The IPS module is controlled through the B-CAN signal system (CANBUS) back … Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; Fake News Papers Fake News Videos . A Few Abbreviations. Kochen Sie auf den hinteren Herdplatten. Sichern Sie den Herd mit einem Gitter, damit Ihr Kind nicht auf heiße Platten fassen oder T pfe mit heißem Inhalt auf sich herabziehen kann. Search the history of over 351 billion web pages on the Internet.
Rated 4.8 / 5 based on 396 reviews.


text:
Q: SPFX: Mantaining multiple project created with different versions of the Yeoman generators Premise: When a new Angular 2+ project is created using the Angular CLI NPM package, a local copy of the CLI is added as a dev dependency  to the project: this ensures that when the CLI is used again to add some more elements to the project, the original version - which is installed locally -  of the CLI is used even if the globally installed version has been updated in the meantime.

SPFX based projects are most of the time created using the Yeomand based generator provided by Microsoft (@microsoft/generator-sharepoint) or the community maintained PNP one (@pnp/spfx). In both cases, the results of the seeding process is a project with the correct dependencies, folder structure and files for that specific version of the generator.
Microsoft releases new version of the generator quite often. It is not uncommon for a new version of the generator to introduce new features (for example, recently beta support for search extensions was added) - for that reason, newer versions of the generator often also update the version of the depending packages (React, the ui-framework etc).
It is not uncommon as a dev to have to maintain multiple different projects that were created using different versions of the generators. This can result in severe problems: if a generator is run on an existing project - for example to add a new web part - the currently installed version of the generator is used. Obviously, this means that the new generator will uses templates whose dependencies will not match the original ones.
Since it is not always possible to update the old projects to the new dependencies set, I started looking for a way to run an old version of a generator on a project without having to constantly switch the currently installed version.
Sadly, contrarily to what Angular does with the Angular CLI, apparently there is no way to install a Yeoman generator to be used only "locally" in a specific project. Therefore, when Yeoman is used, only globally installed generators are available, with no ability to chose a specific generator version.
Is there a workaround for this? How can one invoke an old version of a Yeoman generator when a new version of the generator has already been (globally) installed?

A: After some further research, it seems that my initial assumptions were wrong.
Technically, Yeoman supports local installation of generators.
In this Twitter thread
Simon Boudrias, one of the team members for the Yeoman project says:

We do (support local install), like any other tool you're using on npm.

and

Locally installed generators always take precedence. For yo itself, a locally installed version will be used by npm run (or yarn yo)

Sadly, as Waldek Mastykarz points out in the very same thread, this apparently is not completely true. In my experience a globally installed generator currently will always take precedence on a local one - if you have a global generator installed, installing a different version locally to a project will make no difference. I don't know if this is a bug or the intended behavior, but as far as my understanding goes, the original Twitter thread seem to point to a bug.
Therefore we are left with only two options.

*

*Option A: never install a generator globally, only install them locally in a project. So, basically, you first install the needed generator version to your working folder, then run the generator to seed your project. Notice that after the project has been generated, you will have to add the generator again as a devdependency because the generator also overwrites the package.json file.

*Option B: use NPX to run the generator "remotely". NPX allows you to execute an NPM package without having to install it locally - as an added effect it also allows you to execute remote versions of a package bypassing the locally/globally installed one. By running the command:
npx -p yo -p @microsoft/generator-sharepoint@x.y.z yo @microsoft/sharepoint
it is possible to execute the specified generator version as if it was installed locally. The downside is that the generator will have to be downloaded on the fly so one will have to wait a few seconds for the process to complete. Credit to Stefan Bauer for documenting this option here.

Personally, I would prefer Option B, but you are free to choose whatever options is best for you.


This section of the Gospel of John is nearing the end of Jesus life. He is spending time with his disciples and sharing many thoughts and His prayers for them. They are troubled at what He has been saying. He tells them He must go and they cannot come. Peter asks Him where He is going and when Jesus tells him he cannot come Peter says I will lay down my life for you. Jesus responds that Peter will deny Jesus three times. The others hearing this must have been challenged as well. Peter to them was the courageous one, he was their leader, if he was to deny Jesus what would they do in these difficult moments that Jesus was describing. Although the apostles had been with Jesus since the beginning of His ministry they still didn't realize what He has been telling them, or what would happen to Him and to them. Jesus tells them He is going to prepare a place for them. Jesus challenges them (and us) to have faith in Him. As the Father's Son and perfect envoy, Jesus is absolutely reliable and trustworthy, a faith response to Jesus is a faith response to the Father who sent Him.
We go through our day thinking we are responsible for what we do and accomplish. Jesus' Word to us is that we should rely on the Father, we should rely on Jesus and we should rely on the Holy Spirit. If we truly have faith we will be able to turn all of our day and actions over to God. We will trust that God will bring the best to our life if we trust Him. This does not mean we will have a life free of suffering or sacrifice, but when these things happen to us they will be moments of growth.
What does your faith in God look like? How can you depend more on God and less on your own devices?


text:
Alexander Leonidowitsch Tschischewski (; *  in Ciechanowiec, Gouvernement Grodno; † 20. Dezember 1964 in Moskau) war ein sowjetischer Biophysiker, Dichter und Maler.

Leben
Tschischewskis Vater Leonid Wassiljewitsch Tschischewski (1861–1929) war Artillerieoffizier und Erfinder (Winkelmessung aus verdeckter Position, Zerstörung von Drahtzäunen). Tschischewskis Mutter Nadeschda Alexandrowna geborene Neviandt (1875–1898) war die Schwester des Dragoneroffiziers und späteren Staatsduma-Abgeordneten Konstantin Alexandrowitsch Neviandt, Nichte des Generalmajors Alexei Petrowitsch Delssal und Cousine des Generals Pjotr Alexejewitsch Delssal. Nach dem frühen Tod der Mutter wuchs Tschischewski bei seiner Tante Olga Wassiljewna Tschischewskaja-Lesli (1863–1927) und seiner Großmutter Jelisaweta Semjonowna Tschischewskaja geborene Oblatschinskaja (1828–1908, Großnichte Admirals Pawel Stepanowitsch Nachimow) auf.

Tschischewski erhielt eine häusliche Erziehung mit Unterricht in Fremdsprachen, Geschichte und Musik. Im Alter von 7 Jahren bekam er Privatstunden bei Edgar Degas' Studenten Gustave Nodier in der Pariser Académie des Beaux-Arts. 1907 trat er in das Jungengymnasium Białystok ein. Nach Versetzung seines Vaters in die Festung Zegrze bei Serock erhielt Tschischewski wieder Hausunterricht. Von Januar 1914 bis April 1915 besuchte er in Kaluga die private Schachmagonow-Realschule für den Schulabschluss. Er beherrschte Französisch, Deutsch, Englisch und Italienisch. In Kaluga entstand der enge Kontakt mit Konstantin Eduardowitsch Ziolkowski, woraus sich später eine ständige wissenschaftliche Kooperation und gegenseitige Unterstützung entwickelte.

Im Juli 1915 wurde Tschischewski als Student im Moskauer Handelsinstitut angenommen. Im September 1915 wechselte er als Gasthörer zum Moskauer Archäologischen Institut. Jedoch ging er als Freiwilliger an die Front und nahm in der zweiten Jahreshälfte 1916 und von Mai bis September 1917 an den Kämpfen in Galizien teil. Nach Verwundung wurde er demobilisiert und erhielt das Georgskreuz IV. Klasse.

1917 schloss Tschischewski das Studium am Moskauer Archäologischen Institut ab und verteidigte im Mai desselben Jahres seine Dissertation über die russische Lyrik des 18. Jahrhunderts und Michail Wassiljewitsch Lomonossow. Im Dezember desselben Jahres verteidigte er seine Dissertation über die Evolution der physikalisch-mathematischen Wissenschaften in der Antike für die Promotion zum Magister der Allgemeinen Geschichte. Er war nun wissenschaftlicher Mitarbeiter des Moskauer Archäologischen Instituts.

1918, nach der Oktoberrevolution, verteidigte Tschischewski in der historisch-philologischen Fakultät der Universität Moskau seine Dissertation über die Periodizität der weltweiten historischen Prozesse für die Promotion zum Doktor der Allgemeinen Geschichte Er war Gasthörer an der physikalisch-mathematischen Fakultät in der naturwissenschaftlichen Abteilung und an der medizinischen Fakultät der Universität Moskau und hörte Vorlesungen an der Städtische Moskauer Schanjawski-Volksuniversität.

1918 ging Tschischewski nach Kaluga und gab Unterricht bei den von seinem Vater gegründeten und dann geleiteten Kursen der Roten Infanteriekommandeure (bis 1920) und danach an der 4. Sowjetischen Arbeitereinheitsschule (bis 1921). Bereits 1915 hatte sich Tschischewski im Hause seines Vaters mit der Heliobiologie beschäftigt, die sich mit dem Einfluss der Sonne auf die Biosphäre befasst. Ab 1918 führte er drei Jahre lang erste Experimente zur Untersuchung der Effekte ionisierter Luft auf lebende Organismen durch. Nach seinen Ergebnissen wirkten positiv geladene Luftionen negativ auf lebende Organismen, während negativ geladene Luftionen positiv wirkten. Darüber berichtete er in der Kalugaer Naturkundegesellschaft. Über diesen Bericht kam er in Kontakt mit dem Physiker Pjotr Petrowitsch Lasarew. Im Dezember 1921 verfasste er eine Arbeit über den Anfang des Weltalls, das System des Kosmos und dessen Probleme. Er gehörte zu den Vertretern des Kosmismus.

In Kaluga betätigte sich Tschischewski auch als Landschaftsmaler und verkaufte mehr als 100 Bilder, meist Aquarelle, zur Finanzierung seiner Experimente. Dazu veröffentlichte er seine Gedichte, die er seit seiner Kindheit verfasst hatte, sowie Übersetzungen von Gedichten beispielsweise von Ludwig Uhland. Er wurde auf Empfehlung Anatoli Wassiljewitsch Lunatscharskis Instrukteur der Literaturabteilung des Volkskommissariats für Bildung der RSFSR, worauf er zum Vorsitzenden der Dichterunion des Gouvernements Kaluga gewählt wurde.

1921 wurde Tschischewski Professor am Moskauer Archäologischen Institut. Von 1922 bis 1923 war Tschischewski außerplanmäßiger wissenschaftlicher Berater des Instituts für Physik und Biophysik des Volkskommissariats für Gesundheit der UdSSR, wo er mit Sergei Iwanowitsch Wawilow bekannt wurde. Zu Tschischewskis Bekannten zählten auch die Literaten Leonid Nikolajewitsch Andrejew, Alexander Iwanowitsch Kuprin, Alexei Nikolajewitsch Tolstoi, Igor Sewerjanin, Sergei Alexandrowitsch Jessenin, Wladimir Wladimirowitsch Majakowski, Iwan Alexejewitsch Bunin, Maxim Gorki und Waleri Jakowlewitsch Brjussow. Mit dem Komponisten Nikolai Petrowitsch Rakow war Tschischewski befreundet. Er besuchte den literarischen Salon von A. I. Holmberg (Lew Nikolajewitsch Tolstois Enkelin) und die Musikabende von T. F. Dostojewskaja (Fjodor Michailowitsch Dostojewskis Großnichte).

1924 erschien in Kaluga Tschischewskis grundlegendes Werk über die physikalischen Faktoren der historischen Prozesse. Im selben Jahr wurde er in Moskau wissenschaftlicher Senior-Mitarbeiter (im Rang eines Professors) im Laboratorium für praktische Tierpsychologie der Hauptwissenschaftsverwaltung des Volkskommissariats für Bildung der RSFSR. Hier führte er Experimente zur Untersuchung der biologischen und physiologischen Wirkung von Luftionen auf Tiere durch. Dazu konstruierte er 1927 einen speziellen Ionisator. Er stand in Kontakt mit Svante Arrhenius, Fridtjof Nansen, Charles Richet und Jacques-Arsène d'Arsonval. Er wurde zu Vorlesungen in Paris und New York eingeladen. Seine Rechte an seinen Erfindungen und Entdeckungen verkaufte er nicht an ausländische Interessenten, sondern überließ sie der sowjetischen Regierung.

1931 wurde Tschischewski Leiter des auf Veranlassung des Volkskommissars für Landwirtschaft Jakow Arkadjewitsch Jakowlew gegründeten Zentralen Forschungslaboratoriums für Ionifizierung (ZNILI) im Forschungsinstitut für Tierzucht der Sowjetischen Akademie für Landwirtschaftswissenschaften in Woronesch. Dazu gründete er eine Versuchsstation beim Geflügeltrust. Die Arbeitsergebnisse wurden regelmäßig veröffentlicht und auch in andere Sprachen übersetzt. Nach Kritik dieser Arbeiten insbesondere von dem Biologen Boris Michailowitsch Sawadowski, der Tschischewski als Scharlatan bezeichnete, verbot das Volkskommissariat für Landwirtschaft im Januar 1933 weitere Veröffentlichungen und entließ 1936 Tschischewski mit Auflösung des ZNILI. Abram Fjodorowitsch Joffe stellte 1940 in seinem Untersuchungsbericht fest, dass Tschischewskis Hypothesen auf unbewusst oder bewusst gefälschten Versuchsergebnissen beruhten, zumal ihm die physikalischen und biologischen Grundlagenkenntnisse für die nötigen wissenschaftlichen Überprüfungen fehlten, und dass seine Entlassung als wissenschaftlicher Leiter gerechtfertigt sei.

Ende 1938 wurde Tschischewski wieder beschäftigt als wissenschaftlicher Leiter für Luftionifizierung des geplanten Palasts der Sowjets. 1939–1941 leitete er die beiden Laboratorien für Luftionifizierung am Lehrstuhl für allgemeine und experimentelle Hygiene des 3. Moskauer Staatlichen Medizin-Instituts und am Leningrader Pädagogischen Institut.

1941 zog Tschischewski zu Beginn des Deutsch-Sowjetischen Krieges mit seiner Familie nach Tscheljabinsk. Am 22. Januar 1942 wurde er verhaftet und am 20. März 1943 nach Artikel 58 des Strafgesetzbuches der RSFSR zu 8 Jahren Lagerhaft verurteilt, die er in Lagern im Ural und Kasachstan und schließlich im StepLag verbrachte. In den Lagern arbeitete er wissenschaftlich, dichtete mehr als 100 Gedichte und malte. Im KarLag richtete er ein Kabinett für Luftionifizierung ein. Nach seiner Entlassung aus der Lagerhaft im Januar 1950 wurde er in einer Siedlung in Karaganda untergebracht, die er im Juni 1954 verlassen konnte. Er lebte nun in Karaganda und arbeitete als Berater für Lufttherapie und Leiter eines Laboratoriums für Blutanalyse im Klinikum der Oblast Karaganda. Nach seiner Rückkehr nach Moskau arbeitete er 1958–1961 bei der Sanitärtechnikfirma SojusSanTechnik als Berater für Lufttherapie und Laboratoriumsleiter. Seine Arbeiten in Karaganda wurden nun veröffentlicht. 1962 wurde er teilweise rehabilitiert (und vollständig erst nach seinem Tode). In seinen letzten Jahren arbeitete er an seinen Erinnerungen an die Jahre der Freundschaft mit Ziolkowski, dessen Tochter Marija Konstantinowna Ziolkowskaja-Kostinaja er wiederholt in Kaluga besuchte.

Tschischewskis Namen trägt der 1978 von Nikolai Stepanowitsch Tschernych entdeckte Asteroid (3113) Chizhevskij. 2012 wurde vor dem Gebäude der Staatlichen Pädagogischen Ziolkowski-Universität Kaluga ein Tschischewski-Denkmal aufgestellt. 2013 wurde auf der European Space Weather Week Dr. Gaël Cessateur mit der International Alexander Chizhevsky medal for Space Weather and Space Climate ausgezeichnet.

Weblinks

Einzelnachweise

Biophysiker
Autor
Maler (Sowjetunion)
Person als Namensgeber für einen Asteroiden
Opfer des Stalinismus (Sowjetunion)
Sowjetbürger
Russe
Geboren 1897
Gestorben 1964
Mann

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text:
Mother Witness Son Kill Brother Over A Cheeseburger
For one mother, her special day turned out to be the most tragic of her life.
FLORIDA | On Mother's Day weekend, 28-year-old Nicholas Middendorf decided to take his mother out for drinks to a nearby bar. The duo, returned to their home later at night, where the woman's younger son, Benjamin Middendorf, 25, was staying. He did not accompany his brother and mother to the bar because he does not drink.
A few minutes after they had returned, the Middendorf brothers allegedly got into a squabble involving a cheeseburger. To the mother's complete shock, her younger son Benjamin grabbed his gun and shot his older brother.
Transcripts of the 911 call released by the St. Cloud Police Department show that Benjamin confessed his crime to the dispatcher.
"I just shot my brother on accident," he can be heard yelling on the 911 call, before adding, "We were in a fight and I grabbed a gun and I shot him. Oh God, I am so sorry."
The disbelieving mother, witness to the tragic episode, can be heard screaming at her son.
"I'm going to kill my son. I hope you go to jail."
"My son just shot my son," she screams. "How dare you, Benjamin!"
When police arrived, they found Nicholas dead from a single gunshot wound to the chest while his brother was covered in blood.
The grieving mother could not believe that such a tragedy had struck her family on the eve of Mother's Day.
Police officers said that the brothers fought over a cheeseburger. The police have charged Benjamin Middendorf with first-degree murder, and he is being held in the Osceola County Jail.
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