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Reviews Features Archive Retrospective Series The Best of 2019
@WhittyStuff
Whitty Stuff
A Personal Film Blog
REVIEW: Star Wars: The Force Awakens
Director: J. J. Abrams
Screenplay: Lawrence Kasdan, J. J. Abrams, Michael Arndt
Starring: Harrison Ford, Mark Hamill, Carrie Fisher, Adam Driver, Daisy Ridley, John Boyega, Oscar Isaac, Lupita Nyong'o, Andy Serkis, Domhnall Gleeson, Anthony Daniels, Peter Mayhew, Max von Sydow
There is something irrefutably optimistic about the presentation of Star Wars Episode VII: The Force Awakens. At least speaking from a nostalgic perspective, the ways of old regarding filmmaking, bulky sets and animated characters of action, it not only stands in stark contrast to the sterile, insipid methods of the prequels, but as an embracement of the old in the celebration of the new. This retrograde journey in the past looks to the future, and it's everything that Star Wars could and should stand for in the modern age.
Reintroducing us to a galaxy far, far away was always going to be a tricky endeavour considering its more recent history. But what Abrams and co. have managed to pull off is nothing short of extraordinary; an exciting, spectacular, funny and emotionally stirring space adventure that assuredly carries on the story three decades after we left off.
Welcoming back the faces of Mark Hamill, Harrison Ford, Carrie Fisher and others in spoonful doses to usher in a new generation without alienating those who grew up on their escapades, it's so thrilling to once again experience to companionship of Chewbacca and Han Solo as they once were – as well as the numerous other winks and references to the original trilogy without feeling overbearing or paying too much homage, it's the best that the fans could have hoped for.
While the appearance of old faces is an appreciative addition to the roster of this latest instalment, it's the new blood which is the finest draw to The Force Awakens. Daisy Ridley is so remarkable as Rey that you'd hardly believe that this was her first feature film performance. The heroine of this new story, her quest to find her own destiny is a drive that makes her not only as active a champion as the originally plucky Luke, but a core of kindness and ingenuity that keeps her running with the punches that the story throws her way.
John Boyega's Finn is a fascinating, unrestrained twist on the formula; a nameless Stormtrooper who in the heat of battle undergoes an existential crisis, discovering where his heart truly lies and fleeing the First Order in desperation to redeem himself - and Boyega channels this fury and excitement beautifully through strong physical coordination, and holding an incredible tenderness and humour to his character.
Poe Dameron is the dashing, heart-of-gold hero of the Rebellion; a man of sturdy morals, striking wit and bravery and is performed excellently by Oscar Isaac. BB-8, the newest droid to the cannon, is a fantastically simplistic design of incredible emotional range and personality that's around just long enough to be cute and memorable without becoming irksome.
However, the show stealer without a shadow of a doubt is Adam Driver as the series latest villain, Kylo Ren; a revelatory character of significant function within the new generation's story, undergoing his own conflict of interest that brims at the surface of Driver's performance. He's an actor who can portray so much inner pain through expression and physicality alone, at once one of the most fearful, dangerous people in the galaxy, and one who is desperately struggling with the immense expectation that has been placed upon his shoulders from more than one source.
Beneath the guise of his 'bad-ass' attire is a frighted and lonesome adolescent, prone to tremendous temper tantrums with a lightsaber should things not go his way. His First Order support lie in various forms; Domhnall Gleeson's hamming, raving mad General Hux, Gwendoline Christie's menacing (if underutilised) Captain Phasma, and Andy Serkis' Supreme Leader Snoke, the new Emperor-like figure of questionable design, but will surely come into his own as Ian McDiarmid's character once did.
J.J. Abrams work on the Star Trek reboots may have had a controversial outcome to begin with (changing it from science fiction to science fantasy), but it's an aesthetic and directorial position that works better with Star Wars than many may have hoped. What Abrams might have lacked in his former projects in terms of auteurist style (mostly emulating the styles of other filmmakers), he makes up for with his no-nonsense approach to direct, immediate storytelling with this. Simple, non-showy and to the point sequences shot with sturdy, bold ability by Star Trek collaborator Dan Mindel – this is arguably the best looking Star Wars film ever made. John Williams' score is as loud and emotional as ever, and the sound design maintains the same level of consistent ingenuity and clarity that is to be expected of the Lucasfilm staple.
On a screenplay level, it's great to see colourful characters old and new forming alliances and enemies on the go, with a pace that rarely lets up but allows us time to become invested in their own inner struggles concerning self-worth and purpose. It's a fairly familiar structure when it's all boiled down, in many ways almost too reminiscent of the plot of its original predecessor - galactic coincidences and so on. But sometimes a familiar and perhaps safer approach to storytelling is needed when you are launching the biggest franchise in the galaxy into realms unknown, laying the groundwork for the larger story ahead with ease and certainty.
As a direct sequel to Return of the Jedi, there is already a sense of lived-in history with this world that comes across both visually and narratively. From the wreckage of Star Destroyers encompassing the landscapes of Jakku to the rickety multicultural charm of Maz Kanata's castle, this is as old and comfortable a universe as ever before, and the aid of an abundance of creative, practical effects seamlessly blended with state-of-the-art CGI is technically gorgeous filmmaking of the highest calibre. As far as the story is concerned, much like the characters and journeys of the original trilogy have fallen into the customs and consciousness of popular culture, they too have become the mythology of their own environments; emblematic icons of a forgotten age that are slowly being remembered as history begins to repeat itself in the same violent cycle (to quote a genius, "It's like poetry, sort of. They rhyme").
But where the prequels wallowed in this iconography for the sake of visual recognition alone, The Force Awakens is actually trying to weave together its own ideas from the DNA of its predecessors. It's no mistake that the First Order dress and act exactly like the Empire, they are upholding the virtues of not only the expectation of their character paradigm, but the culture that refuses to let them go as symbols of the black and whites that they represent. It's a doomed practice, but one that will possibly be learned from as time goes on.
There is the nagging sensation also that by the film's end, many character arcs and storylines have been left in some way unfulfilled in its duty as a singular feature, but these are criticisms that would take a lot from an otherwise underdeveloped movie – not Star Wars. The Star Wars franchise since Empire has been one that has proudly touted the 'Saga' title, openly embracing the serialisation of its storytelling into grand narrative arcs that converge when the time feels right to do so. The reassurance that these shortcomings will be shortly rectified only adds in bringing a textured, furthered density to the lore of this universe, and that even the smallest of introductions might lead to something far greater somewhere down the line grants a feeling of great anticipation.
The Force Awakens is undoubtedly the best instalment in the series since The Empire Strikes Back, one of the best works of the series to date, and one of the most outwardly enjoyable cinematic experiences of the year.


As some of you are aware, Sun is opening the Java Store (http://store.java.com) with the goal to provide a platform to distribute games and applications written in the Java/JavaFX language. It will work similarly to iTunes, Android Market or Steam, allowing developers to publish on Windows, Macintosh and Linux.
Sun has some promotional events coming up pretty soon (next week if I am not mistaken?), so they are looking for applications to showcase in the Java Store. Some will be featured. So, publishing early, will probably give your app lots of extra publicity as compared to publishing later in the game.
If you reside in the United States, I urge you to register at the Java Warehouse (http://java.sun.com/warehouse/) and submit your application yourself. If you are located outside the United States, I am offering my services to publish your application/game for you. I can distribute both your free as well as paid applications.
Single Executable JAR for distribution in the Java Store: I can provide an Ant script to build one.
Price: for how much you want to sell your game?
Non-exclusive distribution right for a certain minimum amount of time to distribute your game/app in the Java Store through Noble Master Games. Please note, you will keep full ownership/copyright of your game. Also, this is a non-exclusive agreement, so you are free to keep distributing your game on your own. I assume once the Java Warehouse becomes open for developers outside the US, you probably want to distribute your game on your own. You will obviously be free to do so.
Distribute your game/app in the Java Store. Note: Sun will make the final desicion if your game is included in the store.
Monthly royalty payments for paid games/app sales (possibly via PayPal). Please note, Sun will take a certain %/amount out of your final sales price. Noble Master Games will take an additional 10-20% of the final sales price (negotiable). Basically, your royalty payment will come to ROYALTY = SALES_PRICE - SUN_TAKE - OUR_TAKE. We will act as an intermediary getting the money from Sun to you. Unfortunately, I don't know all the details yet, but I assume Sun will probably take around 10-30% of the final sales price?
Please email me at business [at] noblemaster.com if you are interested to have your game(s)/app(s) in the Java Store through Noble Master Games. Feel free to ask questions. We can discuss, negotiate an agreement and setup a formal contract as needed.
Just curious; what's your incentive for uploading non-paid apps to the store (if that's included in what you're suggesting -- I may have misunderstood)?
Don't Sun make some kind of charge for uploading free apps? And if not, will the App Store become the new Java Game Tome?
Actually, in regards to free apps, I meant a "Lite" version that would go with your paid full version.
No, there currently is no fee for uploading apps to the Java Store. In comparison to the Java Game Tome, the Java Store is a platform to distribute applications/games, while the JGT is an independent platform to showcase applications/games.
Just curious; what's your incentive for uploading non-paid apps to the store (if that's included in what you're suggesting?
The preview and drag to install makes installation of games extremely simple to end consumers.
You mean... non-obvious drag to install, then fill out the registration form, right? Where did this diconnect from all UI standards happen? If it doesn't work like people expect, you immediately lose a fair chunk of potential clients. Making them register, is a nice way to lose pretty much everybody else.


Most of you will have heard that Toyota is ceasing its car manufacturing operations in Australia by the end of 2017 and about 2,600 employees will be laid off.
There are many underlying reasons for this decision and it is easy to get into the whole we-should-or-should-not-manufacture-vehicles-here-in-Australia argument, but I'm not here for that. I'm here to acknowledge the way Toyota has looked beyond the redundancy payments and their efforts in trying to re-skill the workers to equip them for their next career or job.
In the four years since news of the withdrawal broke, the company has learned from other organisations that had similarly downsized and picked up some valuable insights on how to manage the process effectively and with delicacy. Subsequently they implemented a series of programmes that catered specifically to their employees' needs and appetites for change.
According to a report on the Australian Financial Review, Toyota's managers focused on helping workers' identify their generic skills that could be transferred into growing sectors of the economy such as health care, aged care, logistics and construction. They also encouraged employees to be proactive in developing a personal transition plan and, in addition, assigned a large budget for training and transitional support activities that will continue until six months after the actual closure.
All these sound like the sensible thing to do but what really impressed me was when asked what payback Toyota expected to gain, the replied was "it will probably come in the form of the mindset of those who stay plus the market perception of the brand." They also stressed that it is being done out of principled respect, not just to get a return.
The cynic in all of us may say this is to protect their brand for ongoing sales. I would reject this. Toyota had gone a lot further than most organisations would under similar circumstances. Paying the full cost of retraining their employees in preparation for their post-Toyota career, including footing the bill for 26 nursing degrees, is true testament to the company's commitment towards treating its people with respect.
When Toyota finally shuts its door at the end of the year, other industries and companies will benefit substantially from the capabilities their people will bring. The company has taken a difficult situation and transformed it into a positive one, while at the same time leaving its people in a better position than they were before.
This is an amazing gesture of goodwill and a great lesson in leadership and people management. Even though they won't be sticking around for much longer, the automotive manufacturer has certainly left a lasting legacy here in Australia.
The Contingent Workforce Conference is the perfect event to learn more about how you manage business transitions by building a contingent workforce function. Tickets available here.


America's educational institutions aren't taking antisemitism seriously — despite the mount of proof (often from the killers themselves) showing that tens of millions have died from antisemitism over the centuries.
Meanwhile, as antisemitism surges unchecked on America's campuses, schools are taking very seriously fracking, even in the absence of any proof that it's killed any one, ever.
It's possible that schools aren't taking antisemitism seriously because, at least in some schools, denying it is part of their curriculum: Witness the now-infamous Common Core assignment in the Rialto Unified School District directing all 8th graders to read Holocaust denial literature and than write essays denying the Holocaust.
And here's an interesting tidbit: this Common Core assignment took place on the watch of an Interim Superintendent named Mohammad Z. Islam. The District's story is that Islam knew nothing about the assignment and was appropriately shocked when he learned what had happened. There's no reason at this point to disbelieve that assertion.
Islam, 57, grew up in Bangladash, where he saw the damage done by denying people access to education. He's a finance guy, and worked as the CFO in the San Bernardino school district. He was then invited to step into the Rialto district after the former superintendent "retired" following the district accountant's arrest for embezzling $1.8 million. Islam was seen as the antidote to chaos and corruption. Islam could well be a stand-up kind of guy. In that case, it's very unfortunate that he has a name that many people consider consistent with a belief system that denies that the Holocaust happened.
What's quite obvious is that more and more American public schools are abandoning classical education — when that looks to facts and analysis — in favor of a Leftist hodge podge of propaganda on everything from climate to the Holocaust.


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World Superbike / Imola / Breaking news
Rea needed Imola wins to keep up motivation
Jamie Klein
Kawasaki's Jonathan Rea admits he needed to score his first wins of the 2019 World Superbike campaign last weekend at Imola in order to keep up his motivation.
Four-time WSBK champion Rea finally stood on the top step of the podium for the first time in 2019 in the opening race at the Italian circuit last weekend, ending an incredible run of 11 successive victories for series newcomer and points leader Alvaro Bautista.
He followed that up with another triumph in the Superpole race on Sunday morning, before the second full-distance race was called off due to bad weather.
Reflecting on the weekend, Rea revealed he found it difficult to process the fact he had been beaten by Bautista at Assen - one of Kawasaki's happiest hunting grounds in recent years - and therefore headed to Imola putting pressure on himself to finally beat his rival.
"Really positive weekend," said Rea. "My feeling with the bike here and to really be able to get the maximum out of the bike, and to pick up two race wins, I'm really happy.
"I want to thank all the team for keeping pushing. We've been getting beat pretty flat out, but we never stopped believing. This weekend was a perfect chance to win.
"In Assen we were close. With our form here in the past, and the way our bike works here, it was our chance and we had to take it, which I did in both races.
"It was tough not winning in Assen because it's been such a strong track for us. So for my own motivation, for the championship, I needed to do a good weekend.
"I talked myself into it the last few weeks, and I'm glad because I feel a lot of pressure, and if I didn't deliver my head could have dropped."
Jonathan Rea, Kawasaki Racing Team
Rea however admits he doesn't expect to be in a position to win races in every round, and that Kawasaki still needs to work to catch up with Ducati at most tracks.
"To be honest, right now this is a very unique circumstance," said the Ulsterman, who still trails Bautista by 43 points in the riders' standings. "I don't expect this to be the norm. We still have a lot of ground to catch up in certain areas.
"Just riding that one lap [behind] Chaz [Davies] in the sprint race, it's clear we still have a lot of work to do."
Bautista hopes Jerez will be "normal"
After his defeat to Rea on Saturday, Bautista said he felt the Imola track was the first on the calendar to expose the deficiencies of the hitherto dominant Ducati V4.
On Sunday, the ex-MotoGP rider finished third in the Superpole race, held back by his use of Pirelli's qualifying tyre, but said he had to "try something different" to challenge Rea.
The Spaniard added he hopes things will be back to "normal" in Jerez next month.
"The problem of our bike as I said yesterday, it's always the same, but on this track, I feel even worse," said Bautista. "[Of the other tracks coming up] maybe Laguna Seca is very similar to this track, maybe also Portimao is a track like this one.
"Jerez I know very well and I hope everything comes back to normal. We see what happens there."
Additional reporting by Lorenza d'Adderio
Alvaro Bautista, Aruba.it Racing-Ducati Team
Final Imola WSBK race cancelled due to heavy rain
Davies "convinced" Imola the start of sustained turnaround
Series World Superbike
Event Imola
Drivers Jonathan Rea
Teams Kawasaki Racing Team
Author Jamie Klein
World Superbike Next session
WSBK: 2020 Calendar
WorldSBK San Juan: Race 2 start
WSBK Onboard: Marco Melandri at Circuito San Juan Villicum
WorldSBK Magny-Cours: Race 2 highlights
WorldSBK Magny-Cours: Bautista crash
Davies: Redding's size a "big advantage" for me
The most exciting motorsport signings of 2020
The top 20 motorsport signings in 2019
BMW MotoGP entry 'wouldn't be worth the effort'
Camier undergoes second operation in six months

redpajama_set_name: RedPajamaCommonCrawl


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"KELLY CRAFT"
KELLY CRAFT X
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Permanent Representative of the United States Briefs Press
Kelly Craft, Permanent Representative of the United States to the United Nations, briefs reporters on the humanitarian situation in Syria.
UN / IRAN GULF
Iran's Ambassador Mahid Takht Ravanchi told the Security Council that "the world is at a crossroads" as "one unhinged regime is frantically clamoring to turn back time," meaning "more damaging American unilateralism in defiance of international norms and law." UNIFEED
UN / US CHINA GULF
"The Security Council needs to recapture its sense of unity and purpose," the US ambassador Kelly Craft said during a high-level Security Council meeting today in New York adding, "we will act decisively in the exercise of our inherent right of self-defense to protect Americans when necessary, as is recognized under the Charter." UNIFEED
UN / SYRIA CROSSING POINTS
The UN Security Council failed to adopt two competing draft resolutions aimed at authorizing cross-border deliveries of humanitarian assistance in Syria. UNIFEED
UN / IRAN
Briefing the Security Council on the Iranian nuclear programme, Under-Secretary-General for Political Affairs Rosemary DiCarlo said, "We regret the withdrawal of the United States from the JCPOA in May 2018 and the recent steps taken by Iran to reduce its nuclear-related commitments under the Plan." UNIFEED
UN / PALESTINE
Nickolay Mladenov, the Special Coordinator for the Middle East Peace Process, told the Security Council he is "greatly concerned by the persistent lack of progress towards ending the occupation and realizing a negotiated two-State solution." UNIFEED
President of Security Council Briefs Press
Kelly Craft, Permanent Representative of the United States of America to the United Nations and President of the Security Council for the month of December, briefs reporters following the Security Council meeting on the situation in Sudan and South Sudan.
UN / DPRK
A top UN Political and Peacebuilding Affairs and Peace Operations official told the Security Council the Democratic People Republic of Korea (DPRK) launching of ballistic missiles and its threat of potentially taking a so-called "new path" in the coming weeks was "deeply troubling." UNIFEED
UN / CRAFT PRESSER
United States ambassador to the UN Kelly Craft said Iran is a "bad actor" and stressed that the "maximum pressure campaign" against it must continue, adding that there are "other tools" the US would use against Iran if they continue their "malicious behavior" in the Middle East. UNIFEED
Press Conference by Security Council President on Work Programme for December
Press Briefing by Kelly Craft, Permanent Representative of the United States of America and President of the Security Council for the month of December.


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Echiuropus sempercarinatus is een vlokreeftensoort uit de familie van de Acanthogammaridae. De wetenschappelijke naam van de soort is voor het eerst geldig gepubliceerd in 1975 door Bazikalova.

Acanthogammaridae

redpajama_set_name: RedPajamaWikipedia


Text messages have revolutionized how we communicate, quickly becoming our go-to channel for daily use. Trumpia helps you tap into this power for your fitness center, allowing you to effectively reach your members. But our software goes further than common mass texting solutions by helping you automatically increase revenue, boost member satisfaction, and streamline operations.
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Send mass messages with training tips or new class offerings.
Streamline your operations with our automation, which carries out tasks for you.
Automatically remind instructors and members of class start times to reduce no-shows.
Trumpia's unique Smart Targeting feature will allow you to send out the most relevant offers. Based off of information you gather from your members, we can automatically send messages to members that best match classes or events that they are interested in.
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Texas school shooting: Uvalde begins to bury its dead in wake of school massacre
It should have been the fun first day of school summer holidays, instead this grieving small south western Texas community is beginning to bury its dead.
Tuesday 31 May 2022 18:44, UK
Image: A memorial to the school's 21 victims
The first two of the 19 children killed in one of America's worst school shootings, are being remembered ahead of their burials.
Visitation gatherings are being held for 10-year-olds Amerie Jo Garza and Maite Rodriguez at the two funeral homes in the small Texas community of Uvalde.
Over the next two-and-a-half weeks, people in the southwestern Texas town will say goodbye to 19 children and their two teachers, in one visitation, funeral and burial after another.
All, were victims of high school dropout Salvador Ramos, who went on a murderous rampage at Robb Elementary School last Tuesday.
Ever since, parents have been demanding answers as to why it took so long for police to storm the building. Some reports said it was up to an hour before a special Border Patrol team killed the gunman. Parents had to be restrained outside, desperately wanting to enter the school themselves to take action.
On Friday, officials admitted it was the "wrong decision" not to go in sooner.
This week alone, funerals are planned for 11 children and teacher Irma Garcia.
More on Texas School Shooting
Ten-year-old trapped in Texas school shooting made 911 call 40 minutes before help arrived
Entire police department at centre of Texas school shooting suspended
Uvalde's district police chief Pete Arredondo sacked over hesitant response to school massacre
Texas school shooting
On Monday, some mourners at Amerie's visitation wore lilac or lavender shades of purple - her favourites - at the request of her father, Angel Garza. Many carried in flowers, including purple ones.
Image: Amerie Jo Garza. Pic Angel Garza/Facebook
The little girl who loved to draw had just received a mobile phone for her 10th birthday. One of her friends told Mr Garza that Amerie tried to use the phone to call police during the assault on her fourth-grade (9 and 10-year-olds) classroom.
Maite's family wore green tie-dye shirts with an illustration showing Maite with angel wings.
Funeral directors, embalmers and others from across Texas travelled to Uvalde to help the town cope with so many burials. Some, specialising in facial reconstruction services, also came, given the damage caused by 18-year-old Ramos's semi-automatic rifle.
Jimmy Lucas, president of the Texas Funeral Directors Association, told NBC News he had brought a hearse and volunteered to work as a driver or do whatever else he could.
Since the shooting, the US Department of Justice has announced a review into the response of local law enforcement.
Officials revealed students and teachers repeatedly begged 911 operators for help as a police commander told more than a dozen officers to wait in a hallway.
They said the on-site commander believed the suspect was barricaded inside an adjoining classroom and that there was no longer an active attack.
Why do US gun sales increase after mass shootings?
Maps reveal scale of gun violence in America
Is America too deeply divided to deal with its gun problem?
Ramos legally bought two guns not long before the school attack: an AR-style rifle on 17 May and a second rifle on 20 May. He had just turned 18, permitting him to buy the weapons under federal law.
A day after visiting Uvalde and pledging, "we will," in response to people chanting, "do something", President Joe Biden on Monday expressed optimism there may be at least some bipartisan support to tighten restrictions on the kind of high-powered weapons used by the gunman.
'We will': Biden replies to activists
Image: The victims
"I think things have gotten so bad that everybody's getting more rational, at least that's my hope," the president told reporters before a Memorial Day ceremony at Arlington National Cemetery.
"The Second Amendment was never absolute," he went on. "You couldn't buy a cannon when the Second Amendment was passed. You couldn't go out and buy a lot of weapons."
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According to obituaries posted on the websites of Uvalde's two funeral homes, Amerie was "sweet, sassy and funny, and loved swimming and drawing" while Maite was an honour student who "loved learning about whales and dolphins and dreamt of becoming a marine biologist".
Amerie's funeral in on Tuesday afternoon and Maite's follows in the evening.
The deadliest school shooting in America was in April 2007 at Virginia Polytechnic Institute and State University, known as Virginia Tech. A total of 32 people died.
At Sandy Hook Elementary School in Newtown, Connecticut, in December 2012, 26 people lost their lives.


The Cynthia Steffe Spring 2009 Fashion Show was the perfect mix of city life intermingling with high-class suburbia!
The inspiration behind the Spring 2009 collection for Cynthia Steffe was "the urban girl indulges her country club fantasy"....and boy did she EVER indulge! The entire collection was leisurely, regal and down-right classic in my opinion! The show kicked off with a slew of pieces that were drenched in a slew of royal blues and white. The nice calming blend of the rich blue tones against the white really gave the clothes a serene quality to them yet they still roared with confidence, which is a testimony to how powerful the designs truly are. I knew from the beginning that this collection was going to be the perfect mix of urban-chic meets Hamptons weekend!
Like I stated earlier today, practically every designer I've seen so far is showcasing the rolled-up sleeve blazer this season and the Cynthia Steffe collection was no different. A grey, belted blazer with rolled-up sleeves was showcased, but they paired the tight jacket with a pair of loose-fitting khakis that really gave the blazer a whole new effect; it was very tomboy-ish but in the most urban-chic way possible. Definitely a cool look!
Another super funky aspect of the show was the usage of slinky jumpsuits and rompers for the Spring season. They came in royal blue leather and lavender sateen, which both had an edgy, yet sophisticated quality to them. Paired with the right shoes and accessories, this could be a look that is super trendy when the snowy days of Winter make way for Spring next year.
The collection also made good use out of the "belted" craze that looks to be continuing its rule into the Spring 2009 collections. Belted skirts, dresses, jackets and tops were in full-effect for the line and they did it well. Most noteworthy was the belted, high-waist trousers with a colorful red and white bustier top; another example of the perfect blend of city chic with just enough leisurely quality to it without cheapening it.
Creative Director for the Cynthia Steffe brand, Shaun Kearney has put together a collection of Spring clothes that is not only powerful and confident, but also breezy and comfortable all at the same time (not an easy equation to solve). Props to you Mr. Kearney! And to all the CosmoGirl's out there, embrace your inner country club style fantasy sometime, it's definitely a look you won't soon regret!


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Camilo Serna is a co-founder of the Campaña Colombiana Contra Minas (CCCM - Colombia Campaign Against Landmines), the Colombian wing of the International Campaign to Ban Landmines (ICBL) since 1999. He currently serves as CCCM's deputy director, coordinating its operations. CCCM is a member of the regional NGO network Seguridad Humana en Latinoamerica y el Caribe (SEHLAC), a member of the Campaign to Stop Killer Robots leadership since April 2016. He speaks Spanish and English.
Serna has an LLM and is an engineer specializing in the management of social projects with an emphasis on disarmament and human rights. He has more than a decade of experience in the development of awareness, prevention, and education projects on the risk of contamination by weapons, as well as programs for survivors. Villegas has previously worked with Secretariado Nacional de Pastoral Social, UNICEF, and conducted research for the Landmine and Cluster Munition Monitor.


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Photos: miheev-politolog.ru
Expert explained Lukashenko's statement about conditions of recognition of Crimea
The President of Belarus Alexander Lukashenko shies away to recognize the Russian status of Crimea. A Russian political analyst, radio host and broadcaster Sergey Mikheyev stated about that in his commentary to "The Crimean Newspaper".
Previously, during the meeting held with journalists and representatives of the community, Lukashenko stated that he would recognize Crimea as part of Russia, "when the last tycoon in Russia will start supplying goods there".
"I think Lukashenko wouldn't like to recognize Crimea, as it will create additional problems for him. But to justify his position in some way, he refers to the fact that the whole range of Russian entities really don't want to operate in Crimea, as they are afraid of sanctions. To my mind, in this case, Lukashenko simply shies away. He is looking for justification for himself to not to recognize Crimea officially. But he also refers to real facts that the whole number of Russian structures, including even some states ones, don't operate in Crimea officially or they hide their activities", — Mikheyev told.
Earlier, in June, Lukashenko raised the subject of Crimea during the meeting with the President of Russia Vladimir Putin. That time, Ukraine prohibited planes from Belarus to fly over its territory, that's why Lukashenko addressed a request to Putin to develop a new air route for flights to Crimea. Lukashenko reasoned such a decision that Belarus possessed a sanatorium in the village of Miskhor, where citizens of the country annually flied in to spend their rest.
Канатная дорога на Ай-Петри временно закроется
Мария Бутина: «Пора уже разобраться с преследованием крымчан»
Что украли у Крыма: самые ценные экспонаты «скифского золота»


text:
Lublin – city defensive walls
reconstruction of the town and the castle from the mid-14th century according to Project Approach, dziennikwschodni.pl
In the middle of the 13th century, the town gained its first wooden and earth ramparts. The beginning of the works on the construction of defensive walls probably took place around 1342, and although the work had to last for a long time, it is assumed that during the reign of Casimir the Great, that is before 1370, the ring of fortifications was not closed around the town. The construction of permanent fortifications was carried out as part of the reconstruction of Lublin after the Mongol invasion in 1341 and fell on the very successful period of town's development. This investment was related to the person of king Casimir the Great, who showed special concern for Lublin and was the founder of a number of urban facilities, probably including walls. It is doubtful whether the town after total destruction could get financing for the works.
Already at the turn of the fourteenth and fifteenth century, the first works on the development of the town's defense system were undertaken, namely the Cracow's Gate was raised. From the beginning of the 16th century, work on the modernization of fortifications has gained a greater momentum, followed by numerous royal privileges, which financially support these ventures. It follows from them that the defensive walls and their maintenance were at that time at the discretion of the town. Reconstruction covered all elements of fortifications, that is walls, towers and gates, which were, among others, adapted to the needs of the artillery. It is also known that at that time the foregate of Cracow's Gate was founded. The renewed intensification of works was noted after the dangerous town fire of 1574, in which the fortifications were also affected. The reconstruction concerned mainly the Cracow's Gate, which tower then received the highest octagonal part.
In view of the strong development of the town, in Lublin early began to grow unfavorable phenomenos of building the foreground of the walls and adding buildings to the walls. The town also had difficulties with maintaining the walls in proper condition. For this reason, Lublin let in without a fight the Cossacks of Chmielnicki in 1655, and a year later the Swedes. The walls suffered some damages when Poles were taking back the town. In the eighteenth century, walls definitely fell into disrepair. It was decided to demolish part of the walls and allowed to overbuild their western section, while both gates underwent general renovation around 1785. The Castle's Gate was completely transformed then and lost its medieval form.
plan of fortifications in Lublin: 1-Kraków Gate, 2-Wójtowska Tower, 3-Executioner's Tower, 4-Oil Wicket, 5-Small Tower, 6-Round Tower, 7-Fisher Wicket, 8-sewer, 9-New Tower, 10-wicket gate, 11-Castle Gate, 12-Hospital Tower, 13-Parish Tower, 14-tower with wicket, 15-Butchers Wicket, 16,17-Dominican Towers, 18-Tribunal Tower, 19-Dung Wicket, 20-four-sided tower, 21-semicircular tower, 22-New Gate, 23-undocumented tower, 24-semicircular tower
The circumference of the defensive walls, adapted to the terrain features, was pear-shaped, lengthening and narrowing towards the north-east. The area of the town within the walls was about 7 ha, the length of the fortifications line about 1050 meters. From the side of the town the underwall street ran around, only the Dominican church lying in the south-eastern part of the circumference was in direct contact with the walls, that connected with the presbytery.
The defensive wall in Lublin was erected in a mixed, stone and brick technique, with the limestone occurring inside the wall, and the brick was at the face. The wall was 2 meters thick and its total height was 7 meters. It was crowned with a battlement. Later, perhaps at the beginning of the 16th century, the crown of the wall was modernized on certain sections by bricking up the battlement and creating a continuous windowsill with arrowslits. After reconstruction in the western and northern sections, the sidewalk of the defenders was protected by wooden, covered porches.
The wall was filled with towers, the number of which can be reconstructed at around fifteen. Their spacing was the densest and most regular from the endangered western side, where it was 35-45 meters, less regular and less frequent from the north and south, while from the east, in the area adjacent to the Dominican church, probably there were none. The towers were rectangular in plan and, despite various reconstruction forms, it can be assumed that initially they were of the same and typical form, that is they were protruding outside the walls and were open from the town side. They could be equal to the wall or higher than one floor. In addition to the typical towers, there was a round tower in the north-west corner of the town. The second atypical object was the semi-circular tower preserved to this day, the first to the southeast of the Cracow's Gate. It comes from the turn of the fifteenth and sixteenth century, as shown by its architectural forms, however, judging from the spacing could have arisen in the original place. This radical way of remodeling from scratch has probably been used exceptionally in this case. Because all other towers were only modernized, they received back walls and roofs, some have high polygonal superstructures erected.
The town had two main gates: from the south-west Cracow's Gate was led to the town, and from the north-east the Castle's Gate. They were originally located in passageways, rectangular gatehouses with the dimensions of a projection of about 10X10 meters and a wall thickness of 2,5-3 meters. The well-known Cracow's Gate was initially about 12 meters high, its second storey was connected to the sidewalk of defenders on the defensive wall. The crowning is not known, perhaps it ended with a battlement, which was led by stairs that existed in the wall thickness. The gate was closed with a portcullis and probably a drawbridge. Both gates have been seriously expanded several times, both upwards and forwards. Already at the turn of the 14th and 15th centuries, the gatehouse of the Cracow's Gate was raised to a height of about 25 meters. In the 16th century, rectangular foregate were added, which was additionally raised at the beginning of the 17th century. The Castle's Gate after the extensions consisted of a high gatehouse and a rectangular foregate that was closed by a drawbridge.
The line of fortifications from the north, east and partly from the south did not require additional external reinforcements due to sharp falls of the area. From the south west and from the west there was a dry moat and a single earth rampart, probably made along with the construction of the walls in the fourteenth century.
view of the town at the beginning of the 18th century on the "Fire of Lublin" painting of an anonymous guild painter
There are two town gates and a tower in Lublin. The Cracow's Gate located in the south-western part of the circuit, consists of the original gate tower and foregate added to it. Above it rises a early modern octagonal superstructure with a helmet. About 60 meters southeast of the gate there is a semicircular tower. Both the general form of the object and the details in the form of key arrowslits indicate that it is not the original element of fortifications. On the opposite side of the town, at the north-eastern edge of the town, there is the Castle's Gate. During the reconstruction, it completely lost the medieval form. In addition to the three objects mentioned above, numerous fragments of defensive walls are stuck in the walls of later buildings.
Kraków Gate with a foregate, photo Wikimedia Commons
Kraków Gate, photo Wikimedia Commons
semicircular tower, photo Wikimedia Commons
show Cracow's Gate on map
show semicircular tower on map
Widawski J., Miejskie mury obronne w państwie polskim do początku XV wieku, Warszawa 1973.


Product Details for Digital Design: Principles and Practice with CDROM by Wakerly, John F.
3rd Edition. This is a used book. Potential defects may exist (folds, creases, highlighting, writing/markings, staining, stickers and/or sticker residue, ETC. ) COAS Books, A Bookstore for Everyone. Buy with confidence-Satisfaction Guaranteed!


text:
Using the crowd to improve education
Adi Gaskell
Aug. 17, 13 · ·
Education has undergone some big changes in the past few years, with the likes of Khan Academy and the MOOCs imparting their own vision of how learning should be conducted onto the industry.
Innovation within the school system however remains mired in the bureaucratic systems and structures within which most schools around the world operate.
A school district in San Diego offers a ray of hope however. The Poway Unified School District has teamed up with crowdsourcing site Spigit to idea storm suggestions on how to improve their schools. The new site, called InnovationU, calls for employees from across the district to input ideas on how the safety of students and staff can be improved.
The pilot project received a good number of suggestions from across the department, with teachers, bus drivers and after school staff all contributing. An algorithm then sorted the ideas, awarded contributors reputation points based on their suggestions.
The school board has agreed to launch its next idea storm in September.
"The most important thing that's changed is the intangible — the culture change that's occurred. … Everyone now feels the sense of being invested in the system and having the opportunity of an idea changing the entire district." the board said.
Such facilities are well known in the corporate world, with pioneers such as Dell and Starbucks making good use of them. They have also emerged in unusual quarters, such as the Russian website soliciting ideas from citizens on changes they would like to see in Moscow.
Hopefully projects such as InnovationU will be amongst a shift in how schools are governed in future, although it would be beneficial I feel if the challenges were extended to all stakeholders, including parents and other interested parties. After all, Karim Lakhani famously discovered the importance of intellectual diversity when she analysed the successful solutions provided via the InnoCentive platform.


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The comp.sys.sinclair crap games competition 2015 -
it's crap! In a funky skillo sort of a way.
Crap Idea Generator Challenge
CSSCGC Remake Challenge
The Keyword Challenge
How to write a crap game
Previous CSSCGCs
Social meeeedjaaaaa
Archer Macleans Poo
Myke-P
Crap Games
Andrew Green opened last year's competition with a bit of a programming gaff that meant only the most dedicated of csscgc-ers would see his game's (literally) blinding opening sequence.
He's not making that mistake again and has cleverly left the snapshot file provided at a RUN prompt – all you need to do is tap [Enter] and the show can begin!
Andrew's title screen is rendered predominantly in Chunk-o-vision™ and augmented with a number of strategically placed diagonal lines and some painfully slow-to-draw concentric circles.
You get to see this display every time you restart the game and, to me at least, was reminiscent of the boss' Christmas jokes – mildly entertaining the first time around and increasingly grating with each subsequent experience.
Missed an 'L'?
Archer Maclean, in case you're wondering, is responsible for some pretty great games; Dropzone, IK+, the 'Jimmy White' series and, of course, his self-titled; "Pool" simulation.
All that time hunched over a keyboard on an 80s office chair, however, has taken it's toll and he is now suffering from a painful case of the old Chalfonts*.
A quick introductory text (to that effect) and it's onto the game proper; you 'control' the red brick – here representing the titular poo – and, if I interpret the rest correctly, those 'crystal blue waters' are actually a reservoir of stomach acid caused by the falling yellow blobs? Nice.
I'm no doctor, however, I've an inkling that Archer should be even more concerned about faecal matter passing up though his stomach (rather than down through his intestines) than the throbbing pain between his buttocks?
Medical questions aside, however, your job is to judge the optimal time to propel Archer's stool across the screen by way of the Space Bar.
* Ask your Dad and watch him wince.
Go on. Go on.. You made it!
As it makes its way across the screen the acid drops fall in a largely unpredictable manner which show complete disregard for the laws of gravity.
If you collide with one it's a prompt Game Over, however, make it to the other side (by pure luck, natch – Ed) then congratulations are in order. Huzzah!
Subsequent level brings more and more acid drops, and an inversely proportional drop in 'framerate,' as you mash the Space Bar in the vain hope of a response.
Andrew believes that this game has a "hypnotic quality" that makes you "want to see how far you can go" and, as I sat playing it on the bog, I certainly felt relaxed so I guess that counts as an endorsement?
The High Score Challenge is set at level 9 and, looking at the BASIC, there are 25 of them to get through** before Archer can finally sit down comfortably to a happy New Year.
** Although, at this point, your Spectrum will be screaming in agony on the floor as its Z80 processor melts.
You didn't make it!
Score: Crap on so many levels!
Download .z80 file
European Sandwich Hunt
leespoons
Challenges, Crap Games
I'm not sure if this is a challenge entry based on the crap idea generator or if Sqij Towers' very own Sir Christopheles of Youngington came up with the idea himself. The 4th Earl of Sandwich (a small town on the Kent coast – Sandwich that is, not the 4th Earl, who as far as I know was a human and not a small town at all) is widely acclaimed as the inventor of the tasty filling inside two slices of bread combo known to all (except the Scandinavians, who haven't quite grasped the idea of the second slice yet) as the "sandwich".
Sandwich-related fact #1: if the Earl of Sandwich had been the Earl of Cheddar, and Cheddar cheese had been invented in Sandwich, we'd all be eating a "sandwich and pickle cheddar" for our lunch. Which is just silly, unless Yoda your name is (obligatory topical reference to Star Wars to prove I'm not writing these posts in February and saving them up for now)
Sandwich-related fact #2: a member of the Dutch beat combo from the '90s The Vengaboys (of We're Going To Ibiza "fame") is called Cor Sangers, which is what an Australian says when it's lunchtime.
You're the Earl of Sandwich and you have to travel around looking for your missing sandwich. The game features a horrible multiload system reminiscent of Chris's previous Eurovision game. In fact, I have a sneaking suspicion that some recycling has gone on. In which universe are Australia and Israel part of Europe? The Eurovision universe, that's where. Hmmmm.
You choose your destination, and when you get there you have to listen to the country's national anthem before the search can begin for your lost sandwich (or as the 4th Earl of Sandwich calls it, a "me"). It isn't bloody there. So you traipse around, loading a lot of data, listening to a lot of anthems and looking for your lost lunch, which is invariably in the last place you look. I assume Chris has employed some sort of MIDI to beeper thing again to write the music, as there's tons of it – I was particularly taken by the the national anthem of Azerbaijan, which seemed to go on for several weeks without an end.
How long you spend on this "game" depends on whether you like the sound of beepy national anthems interspersed with loading noises. Right up my street, then! Assuming my street is in Copenhagen:
Things I learnt today – the Danish national anthem sounds a bit like O Come All Ye Faithful. And, erm, that's it.
Score: exactly the same score as I gave Chris for his Eurovision 2015 game, except with the crusts cut off.
Famous Crap Games Throughout History #10: Gin, Rummy
deKay
Famous Crap Games Throughout History
Everyone who is of a certain age and social class will have heard of, and probably played, Gin Rummy. That two player card game where each person has to create sets of cards – runs and matching values, rather like Mahjongg for children. This is not Gin, Rummy.
To play Gin, Rummy (the comma is important) each player had a number of shot glasses and several bottles of both gin and rum. Any number of people can play, although local laws may dictate that players are over the age of 18, 21, or not from alcohol barring religious orders.
The game is quite simple: in Round One, each player downs enough rum to kill a buffalo. Any survivors move onto Round Two. In Round Two, all remaining players simultaneously down one shot of gin at a time. The last person alive wins, and can help themselves to the contents of the losers' pockets/handbags/pants as appropriate.
You would think there is perhaps nothing crap about this game at all, but there is a sad side to all the fun. Since 1960 more than 7 million people have died from liver related diseases, every single one of which has been irrefutably linked to playing Gin, Rummy. Even worse, two men were arrested in 2006 having between them stolen more than £3.50 in change from the pockets of their friends. They'd cheated the game by watering down their own rum and using a cow in a buffalo suit as their reference measure.
Gin, Rummy is now illegal in 27 US states and is outlawed in Ghana and Denmark. In 2013 Essex County Council attempted to ban the game in the county's pubs, against fierce opposition from members of the local heavy drinking industry. They unwisely chose to ban or not based on the outcome of, you guessed it, a game of Gin, Rummy. Three councillors died, a buffalo was arrested, and two publicans woke up in Zeebrugge with very dry mouths.
Kamikaze Karaoke Shootout
In a fit of efficiency, I've started writing this review ON THE DAY Sqij's own Myke-P sent it in. He has already completed the forfeit of reviewing some other piece of crap before I even had chance to "suggest" he "might want to help Lee out a bit", and since I'd bothered to actually have a go on the damn thing it seemed only fair to make some sort of attempt to review it.
But who will win Kamikaze Shoot-out? PLACE BETS NOW!
Like the greatest games and movie releases, Kamikaze Karaoke Shootout was announced way before it was any more than a title, and Myke has been beavering away on it for at least a year and a half, which is way more than the average CSSCGC entry. Although, having said that, when I was the host in 2007, I was sent rather a lot of games that had been written back in the 1980s, some of which hadn't even been finished after twenty years or so (Rickard Berglind's Haunted House, I'm looking at you)
Come on! Bet! Bet! Bet!
Anyway, KKS only existed because of a Videogame Name Generator which I hadn't noticed, or perhaps had forgotten, existed. I gave it a whirl, and my next CGC entry will be called "Enormous Kabuki Underground" (That sounds like a shit nightclub. Ed), or "Monty Python's Unicorn Beta" (I think that was on Radio 4. Ed) or maybe "Create Your Own Assault Raider" (That's a Partworks series out January. Ed), or even "Post-Apocalyptic Racing in the Middle East" (They show that late night on Channel 5. Ed), or perhaps "Fantastic Blade Collection" (That's also a Partworks series, are you sure this isn't a Partworks idea generator? Ed). A-Ha! "Deranged Plumber Experience", now that's finally a game I can get behind! (Facebook. Ed) "Boring Stick Knights"? (You wrote that way back in 2001. Ed) "Sexy Monster Tournament"? (Give up. Ed)*
BETTING ENDS!
Thankfully, Kamikaze Karaoke Shootout is what Myke settled on, and it's… woefully competent (you can use that quote on the box), sort of SingStar meets HIGNFY's missing words round.
I've never played SingStar, but I have played Guitar Hero, which has a singing option (which I've never tried as I don't own a USB mic). KKS has a bit of a Guitar Hero vibe to it, so I imagine the lead singer bit of Guitar Hero is pretty much the same as in KKS, just at Glastonbury instead of a dive in Croydon.
I've also "performed" actual karaoke, and this is a fairly accurate simulation of that experience, albeit one that is hosted by a sadist who has removed random words from the song lyrics.
Das ist ROCKMEISTER!
Quite simply, you sing along to the song using the lyrics provided (this step is entirely optional). Myke has helpfully not provided the complete tracks usually present on Side B of the cassette tape, so you'll need to find your own copies (or not bother; playing the backing track is entirely optional). It's a shame the game doesn't play a crap beeper or AY rendition of the song in question, but I suspect memory is a bit tight – it's a multi-load as it is. There are four songs to choose from in the "base game" (more on that later), only two of which I immediately recognised.
Every two screens' worth of lyrics there is a word missing. On screen is a multiple choice option as to what it could be. If you "sing" the correct word the little Kamikaze singer gets increasingly more animated, and you get a whole bunch of points to boot. Repeatedly getting the lyrics right, and getting them early, nets you more points, Guitar Hero-style. Sing the wrong word and the crowd boos you off stage (probably) and you have to work your way up to the big multipliers again. The multipliers aren't shown on screen (although the enthusiasm emanating from the little guy might offer some clue as to what it is), which is a bit of an oversight, but otherwise the presentation is lovely and functional, and looks the part of a karaoke machine.
At the end of the game, again Guitar Hero style (I'm sure the letters from Activision's lawyers are in the post), you get to see your lyric streak and how well you did.
YOUCH!
In a move befitting of an EA wannabe, the game also offers what the kids are calling "DLC". This is overpriced extra content which should have come with the game but, for extortion reasons, didn't. One hooky copy of a so-called "Trak:Pak" is included. I'm not sure why it's a hooky copy since Myke wrote it and he's the one who sent us our review copy, but it turns out this pack contains "Ballads". What will it be? I love a power ballad. Maybe there's a bit of Cher or something in it? With some trepidation I loaded it up.
James Blunt! (We all remember that weapon in Frogger)
I quickly reset the Spectrum having realised why Myke wasn't taking full responsibility for this Trak:Pak TZX. I can't help thinking a Christmas Trak:Pak would have been a better cash-in for this time of year.
All Myke needs to do is port this to PS4 and add a speech recognition routine (instead of the multiple-choice-'em-up), and he's got next Christmas' hit game. I can almost hear Activision wishing they'd thought of it first.
Score: 99 red balloons out of 9,000,000 bicycles
Download: .zip
* Incidentally, European Sandwich Hunter is coming to a WHSmith near you soon… probably… except I got the name wrong.
Blobby, Mr.
Back in 1999 – in CSSCGC #4 – Derek Jolly created "Think of a Number," in which the player was invited to guess a number between 1 and 100. Upon its release one C&VG reviewer famously choked on a can of Tizer IceTM!
Over the years people have tried in vain to repeat that success with increasingly convoluted variations on the same theme;
Try guessing 2 (two!) random numbers at once in either "Quest for the Golden Egg" by Digital Prawn (2007) and "Quest for ye Flask" by Yoshiatom (2014.)
Lose your breakfast over the multi-platform extravaganza; "More Tea Vicar" by Gavin Callard (2010)
Move iteratively closer in "Guess the Number" by Iceman (2010) as the program gives you 'higher or lower than' type hints.
Extend the tedious act of guessing a number between 1 and 176 even further in Andrew Green's; "Ultimate Horse Racing Simulator" (2014) as the pixel-high nags PLOT their way across the screen… eventually.
This year it's Simon Ferré's turn to give the old formula a new airing. Future Publishing have confiscated everyone's soft drink cans as a precaution.
In Blobby, Mr. the (bright pink) screen fills with a random number of yellow blobs (the game's one and only UDG) acting as a visual, but unwelcome, reminder of the titular 90s Saturday Night 'Entertainer.' Your job is simply to guess how many there are.
How many blobs, Mr?
Whether you attempt to count the blobs on the screen (Tipshop says: I wouldn't bother, if I were you,) or just take a wild stab in the dark, chances are you'll be wrong and you'll be seeing a lot of this screen*.
* Simon has (expertly) managed to get this screen-filling effect to go on for just the right amount of time to get on your nerves.
Wrong!! Wrong!! Wrong!!
But if you think that's all there is to this game… you're Wrong!!
Monsieur Ferré has also, whether intentionally or not, managed to enter not one, but two Sqij Tower Challenges simultaneously… "How" you may ask? Behold…!
The CSSCGC Remake Challenge
Firstly this is, albeit very subtly, an homage to Blood's CSSCGC #1 entry; "Mr Blobby Goes Down the Newsagents*." He's sensibly dispensed with all the playable elements of Blood's original, however, Simon has recreated the end sequence with painstaking accuracy.
* Which, we finally confirmed last year, was also previously entered into Sinclair User's Worst Game in the World compo!
"Mr Blobby Goes Down the Newsagents" by Blood
Secondly, substituting rocks for blobs, surely this also qualifies as a remake of Dr.Sputnik's "Rocks: Count Them!" from last year's compo – albeit without the drunk guys?
The Crap Idea Generator Challenge
Not content with a double-hit in challenge #1, however, Simon has also managed to enter the latest Sqij Challenge based on his own Crap Idea Generator* entry from earlier this year.
Nostradamus would have soiled himself!
* Possibly
In conclusion, against all odds, this simple entry turns out to be rich and rewarding CSSCGC experience.
All it needs is a loading SCREEN$ featuring the bearded Deal or No Deal star, possibly mooning us with his Crinkley Bottom for maximum 'comedy' value, and I think we'd have had a winner.
Score: Think of a number between 100 and 200 – then divide by 500!
Download here: .TZX file
Arcade Attacks!
Here's a new (well, submitted on 15th October, but don't tell anyone) game from WoS forum member Insert Coin, entitled Arcade Attacks! As a big fan of arcade games I have high hopes for this game. Let's see how soon my hopes will be dashed, then…
What a fantastic loading screen! This is far too professional for the CGC. I'm positively salivating during the short loading sequence. It won't last…
Yes, thankfully the whiff of general craptitude soon sets in with the title screen, with its bog standard Speccy font and minimalist instructions. Speaking of which, Mr. Coin has helpfully provided some more detailed instructions in the zip file to save me the bother of having to type too much, so here they are:
A dusty arcade console in a dark corner of an off-licence boots up, passes its ROM check and is now demanding more than just your money. After studying Galaxian A.I. over a number of years it has assembled firm plans on world domination by unleashing a torrent of fear on its screen. Your team, having co-incidentally just entered said off-licence, recognise the symptoms and offer to help the owner get it back under control. 15 minutes later, and having infiltrated the offending ROM's sprite code (using the elusive red 48K Spectrum), you must take down 5 waves of baddies by firing character code 138s at raining cherries.
That's what I like, a blurb that says everything and nothing at once. Just like the old days, when the back story to a game took longer to write than the game itself.
And here it is. You control the two teeny tiny stick men holding the normal-sized Spectrum, or the two normal-sized stick men holding the humungous Spectrum. You have to shoot character 138s at the cherries. I'm not sure what the eye thing is, but it doesn't seem to do you as much harm as not shooting the cherries. What's wrong with cherries anyway? Can't it be dried apricots, or those horrible slimy Medjool dates that get passed around every Christmas and have the texture – and quite possibly the taste – of slug intestines? It's not as if they would've had to be the same colour as real fruit in this game, given that the cherries you're firing at are yellow. Mind you, I have a cherry tree in my back garden and the cherries do go yellow first, before turning red and getting eaten by birds (they're welcome to them, they taste sour anyway). So perhaps Mr. Coin knows what he's on about after all.
This game is clearly a load of old bobbins. On the other hand, as I'm stupidly busy at work at the moment and have about ten minutes a month in which to write reviews, I only played it a couple of times, so perhaps there's a hidden level in which you have to do something other than fire ASCII characters at fruit. Somehow I doubt it though. About time I finished this review really so I can take another six weeks procrastinating over the next one, by which time it'll be January and nobody will care any more.
Score: 3 goes for 50p.
Download here: zip file
General Waffle
Type-ins
CSSCGC 2016 17th February 2016
The results of the 20th CSSCGC are in! 15th February 2016
Advanced Bridge Building Simulator 18th January 2016
Kamikaze Karaoke Shootout! Trak Pak – Xmas Edition 14th January 2016
The Easter Bunny has to water the garden with a bad cough by firstly figuring out the controls 10th January 2016
Steven on Protect and Survive: Threads: The Computer Game
leespoons on Welcome!
leespoons on The results of the 20th CSSCGC are in!
Simon Ferré on The results of the 20th CSSCGC are in!
3D 128K only advanced simulator adventure Andrew Green apocalypse butter cat caturday Chris Young chunk-o-vision Clarkson clint cookery crap Dave Hughes driving Gabriele Amore Garry Wishart GReW guitar hero illegible font jenson button once drank at my local pub karaoke keyword challenge matgubbins music myke-p no spoon polo PROSM raison d'etre remake rhythm action sam fox sicily sod Simon Ferré simulator singstar spoon sunteam Top Gear tv tie-in unclechicken ZX81
©2015 Sinclair Research Ltd sqij.co.uk


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Allenatore

Diventa il vice allenatore di Urs Meier allo  e dopo l'esonero di quest'ultimo, dirige per la prima volta la squadra il 9 agosto 2015 in occasione della vittoria in campionato contro Thun per 3-1. Ad inizio settembre si conclude l'interim e torna ad assumere la funzione di vice allenatore della squadra bernese.

Palmarès

Calciatore

Grasshopper: 1990-1991, 1994-1995, 1995-1996, 1997-1998,

Grasshopper: 1993-1994

Note

Altri progetti

Collegamenti esterni


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Home > News > Archive > Margery Somers Foster Undergraduate Multimedia Award
Call for Submissions: Fifth Annual Margery Somers Foster Undergraduate Multimedia Award
From "The Project of Transformation" by Mariah Eppes
From "Home" by Jamie Deradorian-Delia
Rutgers University Libraries and the Margery Somers Foster Center invite submissions for the Fifth Annual Margery Somers Foster Undergraduate Multimedia Award. This award acknowledges the creative use of university library collections and resources in the production of a multimedia-based project focused on women's or gender issues. All Rutgers University undergraduates of any discipline are eligible to apply. The deadline for submissions is Thursday, March 26.
Three award semifinalists will be selected and the recipient of the Undergraduate Multimedia Award will be presented with $300 during the Celebrating Creativity event at the Mabel Smith Douglass Library on Thursday, April 16 from 3-5 p.m. Attendance at this event is required to receive the award.
Possible project submissions may include, but are in no way limited to: video interviews, video documentaries, dynamic websites, creative multimedia performances, mash-ups, video art/poetry, and other innovative digital multimedia projects.
Last year's call for submissions elicited an enthusiastic response from Rutgers students and two co-winners were chosen for the award: Project of Transformation, a short documentary film by Mariah Eppes that chronicles the life and work of Cheryl Clarke, a poet, feminist activist, and former Rutgers Dean of Students; and Home, by Jamie Deradorian-Delia, a documentary/video art piece that discusses the pressures that one woman feels to conform to societal standards of beauty. Read more about last year's award winners and honorable mentions here.
Organized in conjunction with Undergraduate Research Month, this is a unique opportunity for undergraduate scholars to showcase their multimedia projects with faculty, students, university administrators, librarians, and members of the public.
Find the guidelines for submission and the online submission form here.
For more information about the award, please email Kayo Denda, head, Margery Somers Foster Center.


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Le  denar (en macédonien , MKD selon la norme ISO 4217) est la monnaie nationale de la Macédoine du Nord, depuis 1993. Le denar est divisé en 100 deni (дени), mais aucune pièce n'existe en deni, depuis le retrait de la pièce de 50 deni en 2013.

Le nom du denar vient de l'ancien dinar yougoslave qu'il a remplacé en 1992. C'est l'un des noms de monnaies hérités du denier antique et médiéval.

Taux de change par rapport à l'euro
Valeurs au 24 juin 2011 :
 1 EUR = 61.3644 MKD
 1 MKD = 0.0163 EUR

Valeurs au 25 juillet 2017 :
 1 EUR = 61.5088 MKD
 1 MKD = 0.0162 EUR

Valeurs au 19 mars 2021 :
 1 EUR = 61.66 MKD
 1 MKD = 0.016 EUR

Histoire du denar

La Macédoine du Nord a proclamé son indépendance vis-à-vis de la Yougoslavie le 20 novembre 1991. L'instauration d'une monnaie nationale devient alors essentielle. Le denar est introduit le 26 avril 1992, avec un taux de change à 1:1 avec le dinar yougoslave pendant trois jours. Le 30 avril à 20 heures, le dinar yougoslave n'a plus cours sur le territoire de la république.

À ses débuts, le denar n'existe que sous forme de coupons, et il doit faire face à une inflation très élevée, en moyenne de 83 % par mois. Le gouvernement macédonien prend rapidement des mesures drastiques, comme la fixation du cours du denar sur celui du mark allemand (27:1) et le gel des prix de l'énergie et de la nourriture. Après quatre mois, le taux d'inflation est descendu à 8 % par mois et les mesures prises par le gouvernement sont couronnées de succès puisque le denar est désormais une monnaie viable. En mai 1993, un nouveau denar est introduit, il vaut 100 anciens denars.

En 1998, le denar est fixé à l'euro, et son taux de change demeure fixe depuis. L'euro est accepté en Macédoine pour les sommes importantes, mais le denar reste toujours utilisé pour les petites transactions.

Pièces de monnaie

Billets de banque
Les billets actuellement en circulation furent dessinés en 1996 et les billets de  et 500 denars ont été refaits en 2003.
Les billets de 10, 50 et 100 denars sont imprimés par la Banque nationale de la République de Macédoine (Народна банка на Република Македонија), tandis que les billets de 500, 1000 et 5000 denars sont imprimés par De La Rue, au Royaume-Uni. Les billets sont protégés de la contrefaçon notamment par du filigrane, de l'impression en taille-douce, du micro-texte et de l'encre optiquement variable.

Voir aussi

Articles connexes
 Économie de la Macédoine du Nord

Liens externes
  Site de la Banque nationale de Macédoine
  Les billets de banque de Macédoine

Notes et références

Monnaie macédonienne
Dinar


New Delhi: Samsung launched the Galaxy J3 smartphone with S Bike mode, priced at Rs 8,990, which will be available exclusively on Snapdeal from today. The smartphone, which is targeted at millions of bike users in India who cannot take calls while riding, comes bundled with an NFC tag which when paired with the phone serves as a call assistant for bikers.
The feature when switched on informs callers that a biker is unable to take the call because he's on the move. In case of urgency, the caller has to press 1 to take the call forward. Till the time the feature is on, a biker cannot take the call while driving as the call will not go through, as motion sensors attached with the feature disallow calls while on the move.
"This is an India specific feature built for this market," said Asim Warsi, senior vice president, Samsung India Electronics. "It will be expanded to newer J series models and current devices via software updates," he added.
The Galaxy J3 is the lowest costing NFC enabled smartphone from Samsung, and with the S Bike feature, the company feels it will be able to increase its leadership margins in the Rs 6,000 to Rs 10,000 price segment.
Samsung claimed that the J series alone, under which three models were launched last year, makes up 20% of the entire mobile phone industry by value.
"We have a 50% market share as of February 2016 in that segment," Warsi said, citing GfK figures by value. "Galaxy J3 will propel our market share in this segment," he added.
The 4G-enabled phone comes with a 1.5 quad-core processor, 1.5 GB RAM and 8 MP rear and 5 MP front camera. The phone will be available online exclusively and riders using S Bike mode while driving, stand to win Rs 1,500 a month from Freecharge.


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Dowbrigade
The Revolution Will Not Be Televised, But It Will Be Blogged
Spring in the Air – a Waft of Teargas
glasscastle - March 13, 2007 @ 10:44 am · Comics
Local action in Boston concerning the Homeland Security Gestapo-style raid on the defense-contractor leather factory in New Bedford seems to be percolating up from the grass-roots level. The Dowbrigade position on immigration is that people ought to be able to live and work wherever they want and can find a job.
Folks should be able to move from one country to another as easily as they can move from one state to another – and for the same reasons. A better job, better weather, better sports teams…..People shouldn't be condemned to lives of moral, political, religious or economic opression by accidents of birth. Most people would stay where they were born and raised, just as they do in the United States now, but like-minded people will congregate in different regions.
Won't things get too crowded? Will there be enough jobs for everyone? We believe there are enough resources in the world for all of the people alive on earth today to live a lifestyle as rich and rewarding as that of the average American citizen, if available resources were distributed efficently. Perhaps not as energy-intensive, but with comparable standards of mobility, entertainment and consumer choice, and superior levels of health, education and economic opportunity.
Plus, believe it or not, billions of people around the world, don't think is US is Paradise. They live in, or know of, other places which offer more of what is important to them. To each his own.
Our history consists of immigration – and opposition to immigrants. In the end, Immigration is the most American of experiences. After all, its the only thing we all have in common.
Today there is a rally at Trinity Church in Copley Square (5-7 pm):
Action – 5pm – 7pm Trinity Church Copley Plaza, 206 Clarendon St., Boston there will be a rally to support New Bedford workers and their families. Come hear from the workers and families directly affected by the raid in New Bedford. More information call CSIO at 617-742-5165. (from MIRA)
And tomorrow there will be a protest in front of the JFK Federal Building in Government Center (4-6 pm):
dowbrigadeStories
Prose Screeds
Serious News
Wacky News
The Danger Down the Road
Global Neural Network Online Now
CHIQUITO Y SUS ANECDOTAS
Chiqui Gone But Not Forgotten
Once Upon a Time in China
Beer Cat – Watch the Spray
Say Goodbye to Radio Free Interent


(Dulles, VA 30 September 2011) -- Orbital Sciences Corporation (NYSE: ORB), one of the world's leading space technology companies, today announced that David W. Thompson, its co-founder, Chairman and Chief Executive Officer, has been awarded the 2011 International Von K rm n Wings Award by the Aerospace Historical Society (AHS) and the Graduate Aerospace Laboratories of the California Institute of Technology (GALCIT). The 2011 award was presented to Mr. Thompson for his leadership of Orbital over the past three decades, which has pioneered new classes of rockets and satellites that have helped to make space applications more affordable and accessible to people and enterprises around the world.
Each year, the von K rm n Wings Award acknowledges an individual who has made outstanding contributions to the aerospace community over a sustained period of time as a pioneer, innovator and leader. For the past 26 years, the AHS has been dedicated to the preservation of the history and achievements of the aerospace industry and those individuals who helped shape its destiny.
"It is an honor for GALCIT and the Aerospace Historical Society to give the International Von K rm n Wings Award to Dave Thompson, whose pioneering work with Orbital continues to transform the space industry," said Dr. G. Ravi Ravichandran, chair of the AHS, director of GALCIT, and the John E. Goode, Jr., Professor of Aerospace and Mechanical Engineering at Caltech. Professor Ravichandran presented the International von K rm n Wings Award to Mr. Thompson at a gala banquet and awards ceremony on September 29 on the Caltech campus in Pasadena, CA.
Caltech's Board of Trustees; Burt Rutan, aerospace entrepreneur and founder, President and CEO of Scaled Composites; aerospace pioneer Paul MacCready, the "father of human-powered flight"; former JPL director Edward Stone; and NASA astronaut Buzz Aldrin.
Mr. Thompson co-founded Orbital in 1982 with Mr. Scott Webster and Mr. Bruce Ferguson. As a result of his work at Orbital, Mr. Thompson has received many honors including the National Medal of Technology by President George H. W. Bush, the Arthur C. Clarke Lifetime Achievement Award, and the Caltech Distinguished Alumni Award. He is also a Fellow of the American Institute of Aeronautics and Astronautics and served as its President in 2009 and 2010. Furthermore he is a member of the National Academy of Engineering, and a Fellow of the American Astronautical Society, the Royal Aeronautical Society, and the International Academy of Astronautics.
Mr. Thompson received a bachelor's degree in aeronautics and astronautics from Massachusetts Institute of Technology, where he received the National Space Club's Goddard Scholarship; a master's degree in aeronautics from Caltech, where he held a Hertz Foundation Fellowship; and an M.B.A. from Harvard Business School, where he was a Rockwell International Fellow.
The research at the Graduate Aerospace Laboratories of the California Institute of Technology (GALCIT) has evolved over the past three-quarters of a century to include aerospace and biosystems engineering. However, the tradition of integrating basic experiments, theory, and simulations over a broad range of spatial and temporal scales continues to characterize its approach.
GALCIT faculty members are highly visible in their fields and continue to garner numerous awards. GALCIT contains unparalleled experimental facilities in solids, fluids, biomechanics, propulsion, combustion, and materials, as well as unique large-scale computational capabilities. Its educational emphasis is on the fundamentals and advanced diagnostics, with a view toward the future, of biomechanics, biopropulsion, micro and nanomechanics, space science, and space technology. GALCIT takes an interdisciplinary view of mechanics-fluids, solids, and materials-and its graduate training reflects this focus.
Caltech is recognized for its highly select student body of 900 undergraduates and 1,200 graduate students, and for its outstanding facility. Since 1923, Caltech faculty and alumni have garnered 32 Nobel Prizes and five Crafoord Prizes.
In addition to its prestigious on-campus research programs, Caltech operates the Jet Propulsion Laboratory (JPL), the W. M. Keck Observatory in Mauna Kea, the Palomar Observatory, and the Laser Interferometer Gravitational-Wave Observatory (LIGO). Caltech is a private university in Pasadena, California. For more information, visit http://www.caltech.edu.


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Home > Mystery-Horror
Christmas in Suspense
Did you ever have the feeling there was a severed limb in your Christmas stocking? Listen to the best Christmas shows from Radio's Outstanding Theater of Thrills!
or order disks individually: MP3 CD: Christmas in Suspense Collection - $5.00 Download: Christmas in Suspense Collection - $5.00 Audio CD: Christmas in Suspense Collection - $40.00 Audio CD: Disc A001 - $5.00Audio CD: Disc A002 - $5.00Audio CD: Disc A003 - $5.00Audio CD: Disc A004 - $5.00Audio CD: Disc A005 - $5.00Audio CD: Disc A006 - $5.00Audio CD: Disc A007 - $5.00Audio CD: Disc A008 - $5.00 Add to Cart
"Out for Christmas"
It is a disturbing to imagine "the man in black", the original host of radio's Suspense!, decorating for Christmas. The stockings hung on the hearth, each still containing a severed foot; a whithered brown tree topped with a shrunken head maybe? But even Suspense manages to get into the Christmas spirit in their own macabre way. Sometimes a Suspense! Christmas episode could be creepy enough to make even Santa hide under the covers!
In 1943 we are treated to Peter Lorre in "Back for Christmas". Lorre plays a henpecked botany professor who is working on a "devils garden" in the cellar while his shrewish wife nags him to ready for their scheduled sailing for a lecture tour of America. Any Suspense fan will realize early on that there is going to be more than orchids buried in the basement, but it is her surprise Christmas present that will be the professor's undoing! Suspense would present this story twice more, starring Herbert Marshall first in 1948 using a very close adaptation of the script used by Lorre but under the title "Holiday Story", and again in 1956 with a rewritten and updated script.
In 1944 we are treated to another very British story where an actor becomes fed up with the character that has made him famous, "The Brighton Strangler". The Strangler in the play begins his murderous spree on Christmas day. After quitting the production the actor gets a nasty bump on the head during the Blitz. Still disoriented, he finds himself on a train to Brighton, and receives an invitation to a Christmas party by a beautiful young woman. Will he be able to really leave his character behind?
"Double Entry" presented in 1949 is a rebroadcast of a 1945 story. The earlier broadcast mostly missed the Christmas theme, but the altruistic spirit of the holiday shines in 1949, with a proper Suspense! twist! Eddie plays an honest book-keeper who takes a big risk to help a friend in need. Of course the risk backfires, pays off, and backfires again before winding up where he started, but what a ride on the way!
Suspense always great success putting actors into roles far from their usual genre, and one of the most successful would be 1950's "Christmas for Carol" starring Dennis Day. Day achieved fame as the naïve young tenor from the Jack Benny Program. On Suspense! he is still a hard working and admirable young man, until circumstances force him into league with a desperate criminal.
"Twas the Night Before Christmas" stars Greer Garson as a house keeper and guardian for a young girl who wants nothing more than to see her parents on Christmas eve, How can she tell the young girl that their plane has gone missing in a storm? This story was broadcast in 1951 and 1953.
A much lighter (for Suspense!) Christmas story is presented in 1955 in "A Present for Benny", when a gangster decides to send a rival a present that goes "BOOM!" '55 also gives us the Christmas fantasy "The Cave", where a young boy finds a wonder world filled with pirates and adventure using a flashlight Christmas present.
The Cold War joins Suspense for the Holidays in 1957. In "Dog Star" a Russian satellite lands near the home of a young girl who is desperate to get a dog for Christmas. And who do you suppose the passenger of the satellite is?
We get great stories for both Christmas and New Years in 1958. Raymond Burr is both chilling and heartwarming as a convict who receives an early parole, only to discover that the cop he swore revenge upon has married the con's former girlfriend. Dressed in a borrowed Santa costume, the con makes his move, only to discover that there are now children to consider. A week later Frank Lovejoy is a gamble desperate to pay off his debts when he comes into possession of a magic watch, a watch that can control time!
"A Korean Christmas Carol" is a ghostly story of duty, dedication to comrades, and sacrifice, played out in the cold hills of a foreign land. The tale is told by an American soldier who has drawn frustrating duty in Korea in the years after the war. He takes on a passenger whose experience has been much different than his.
We return to the theme of paroled convicts changing their ways through the spirit in Suspense!'s last Christmas. Sir Benjamin turns out to be a most mischievous ghost in "A Yuletide Miracle". But the ex-con he helps, and the family that get helped by the ex-con, all feel his presence.
Christmas must have been an all around tough time for Suspense!, what with all the happiness and cheer of those prosperous post war Christmases. Producer William N. Robson spoke of the suspense in the story of the First Christmas, the mystery surrounding the star, and the climax and happy ending when the Three Kings of the Orient arrive bearing gifts of gold, frankincense, and myrrh. There was just no way for the Suspense writers to improve upon that story.
Still, that last present hidden behind the tree, the one wrapped in the foreboding black wrapping; I think I'll wait until Mom gets back to open that one...
See also: Comedians in Suspense, Christmas Mystery, and Best of Suspense.
This order was received in good order and condition. I must mentioned that I appreciate you sending all your OTR files out on archive quality CDs, or some sort of equivalent. Not everyone knows the difference [compared to the low grade CDs you can get at Walmart]. Secondly, I scratch my head and wonder how you got the 'Anthology' radio series, and for that matter, who in the world had the whole series recorded. I know this series would be not to everyone's taste, but it sure hit my chimes. Surprisingly high quality programming in the twilight of the radio days - and a series that I had never heard of until I noticed it on your site. Thanks for locating this and making it available.
Phil Verified Purchase
Great CD Especially Christmas For Carol
Earl Verified Purchase
what a fun, off beat addition to my Christmas listening! I really enjoyed this recording as I got ready for the holidays.
Jill Verified Purchase
Christmas in Suspense Collection - $5.00 Add MP3 CD Collection to Cart
Suspense 431223 071 Back for Christmas.mp3
Suspense 441221 122 Brighton Strangler.mp3
Suspense 481223 320 Holiday Story.mp3
Suspense 491222 364 Double Entry.mp3
Suspense 501221 408 Christmas for Carole.mp3
Suspense 511224 453 'Twas The Night Before Christmas.mp3
Suspense 521222 492 Arctic Rescue.mp3
Suspense 531221 531 'Twas Night Before Christmas.mp3
Suspense 541223 577 Premonition.mp3
Suspense 551213 628 A Present for Benny.mp3
Suspense 551220 629 Cave.mp3
Suspense 571222 730 Dog Star AFRS.mp3
Suspense 581221 782 Out for Christmas.mp3
Suspense 581228 783 Thirty Second of December.mp3
Suspense 591220 832 A Korean Christmas Carol.mp3
Suspense 611217 905 Yuletide Miracle.mp3
Christmas in Suspense Disc A001
Suspense 431223 071 Back for Christmas
Suspense 441221 122 Brighton Strangler
Suspense 481223 320 Holiday Story
Suspense 491222 364 Double Entry
Suspense 501221 408 Christmas for Carole
Suspense 511224 453 'Twas The Night Before Christmas
Suspense 521222 492 Arctic Rescue
Suspense 531221 531 'Twas Night Before Christmas
Suspense 541223 577 Premonition
Suspense 551213 628 A Present for Benny
Suspense 551220 629 Cave
Suspense 571222 730 Dog Star AFRS
Suspense 581221 782 Out for Christmas
Suspense 581228 783 Thirty Second of December
Suspense 591220 832 A Korean Christmas Carol
Suspense 611217 905 Yuletide Miracle