text:
Tijuana and Baja California
Around Tijuana
Baja trip
Day of the Dead this weekend in Tijuana and beyond
Mexico's Day of the Dead is sometimes compared to Halloween, but that's not really a good comparison. It's more like a Mother's Day or Father's Day with all the trappings of a celebration – except the honored guests aren't physically here.
That doesn't stop Mexicans and other Latin American residents from bringing the party to their dead relatives and friends. Families spend the afternoons at the cemeteries with food, drink and musicians to honor the departed. Nov. 1 is reserved for children who have died, and Nov. 2 is for the adults.
In many other cultures death is a closeted subject, not talked about unless there is an immediate reason to confront it. But I find this open recognition of death a far more healthy and positive affirmation of life. To get a feel for what it's like, visitors could swing by a local Tijuana cemetery (just ask a cab driver to take you to one near the city's downtown) or visit any of these Tijuana Day of the Dead events.
The Casa de la Cultura de Tijuana (not to be confused with the CECUT building) will host traditional events and dance performances from the evening of (Friday) Oct. 31 to (Saturday) Nov. 1. For more information (in Spanish) go here .
Avenida Revolucion will also be hosting live music and other events Sunday afternoon, Nov. 2, between 3rd and 5th Streets, according to El Sol de Tijuana.
Tangentially, the visiting Mummies of Guanajuato are still on display at the old Jai Alai building on Avenida Revolucion. For more information, go here.
Photo: Taken near Mulege, Baja California. Large numbers of roadside crosses are another manifestation of Mexico's public affirmations of death.
Tagged Baja California, border, culture, day of the dead, death, mexico, Tijuana, traditions
Tijuana neighbors
The capture of a major suspected drug trafficker at a Tijuana house this weekend got me thinking about the place I called home for almost two years: The apartment complex is in a peaceful neighborhood just a few minutes from Tijuana's Avenida Revolucion, but as you can see it's surrounded by walls
I ended up at here because I wanted to feel safe. If you write enough stories about the drug cartels, people come out of the woodwork with unclear motives. Besides, I also needed a place to park both my personal car and the company car (belonging to The San Diego Union-Tribune). Most places I looked at had parking space for just one car, but this one gave me two spaces that were tucked out of the sight of car thieves. So I ended up paying about $680 a month for a unit in this four-storied condo complex, which had a light-filled atrium and a daytime security guard/handyman called Raul. There was constant turnover in this complex, and a fair number of expensive vehicles, but most everyone who lived here kept to themselves and I was left to imagine the untold stories behind these quiet walls.
Homes in Tijuana's nicest neighborhoods homes are typically protected with fortress-like walls to keep out burglars and car thieves. The irony is that sometimes the true criminals are living inside these same protective enclaves. This past weekend, Mexican authorities detained Eduardo Arellano-Felix, who comes from a drug trafficking family that once dominated Tijuana but whose members are rapidly moving into shabbier quarters at Mexican and U.S. prisons. Looking more like a soccer dad than one of the Drug Enforcement Agency's Most Wanted, Arellano was found in a house in one of Tijuana's nicer neighborhoods, with his young daughter, according to The San Diego Union-Tribune.
In addition to this Union-Tribune story about his detention, you can read this story in The Los Angeles Times and listen to this report by KPBS-San Diego.
Photos: My own former Tijuana home: From outside the walls (top) and from inside looking to the adjacent home's backyard (below)
Posted in Crime & public security, Musings, News & current events
Tagged apartments, arellano felix, arellanos, Baja California, border, drugs, eduardo arellano, mexico, Tijuana
A slice of Cuba in Tijuana
Two years ago the city of Tijuana announced a "sister city" relationship with Cuba's capital in addition to the one they have had for years with nearby San Diego. I was working as a border reporter at the time, and my research led me to a Cuban restaurant that had been started by a Cuban chef and his Mexican wife. It was the only one, as far as I could tell, in this entire city of more than 1.5 million people.
I'm happy to report that Sabor y Son is still open, and doing brisk business. During a recent weekend, I snacked on a Cuban-style combo plate as the place filled up with other diners eating in the small but cozy space that looks out into the street. The restaurant, which has been designed to make you feel like you are in a palapa or thatched hut, has become a sort of informal meeting place for other Cubans. In deference to local tastes, the owners make sure to provide their mostly Mexican clientele with an ample supply of chiles (which aren't part of traditional Cuban food).
An estimated 200 to 400 Cubans live in Tijuana, where they find the culture and language more familiar than life in el Norte. There's been some recent news reports that more Cubans are crossing into the United States through Mexico, particularly in Texas. Conversely, Cuba is a popular destination for many Mexicans (who are known to pack jars of chiles for their personal consumption). Tijuana has regular flights to the island.
Mexicans sometimes feel caught in the middle of the chilled relationship between communist Cuba and the United States. Mexican border states in particular are economically linked to their northern neighbor, for better or worse. At the same time, many Mexicans privately respect Cuba for standing up to the United States. You can read the original story I wrote about the Havana-Tijuana sister city relationship here.
Directions: The restaurant is not in the main dining section of Tijuana. If you are going by car from Avenida Revolucion, you would go to the end of Revo where it curves left and becomes Blvd. Agua Caliente. Continue through Agua Caliente (as it becomes Blvd. Diaz Ordaz) about 10-15 minutes, passing the large hotel towers on your right. Look for the Geo municipal auditorium on your right. You will turn left at that intersection onto Blvd. Las Americas. Pass the railroad tracks and continue about two blocks. Look for the Cuban flag logo on your right. Restaurant is open 10 a.m. to 8 p.m. Monday through Saturday at #218 Blvd. Las Americas.
Photos: (top) Cuban chef Pedro Valdes Montero fries up some plantains.
(bottom) Guests dine on traditional Cuban food at Sabor y Son.
Tagged Baja California, border, cuba, food, mexico, restaurant, sabor y son, Tijuana
Tijuana-San Diego in different time zones Oct. 26-Nov. 2
Posted on October 25, 2008 | 1 comment
It's time again for regular border crossers – and tourists – to navigate two time zones when the Mexico switches to from Daylight Saving Time this Sunday (Oct. 26). The United States won't follow suit until Nov. 2. This causes all kinds of problems and surprises for people who go back and forth. The United States and Mexico used to be in synch until last year when the United States opted for a new schedule. This time around San Diego will be one hour ahead of Tijuana for one week, acording to a short but informative article in The San Diego Union-Tribune.
For some interesting stories of how asynchronous time has disrupted life along the border, read this Union-Tribune story from 2007.
Photo of billboard at San Ysidro border lanes. I'm not sure what an egg has to do with yoga, but I'm sure a lot of people waiting in line here can only dream of being in a state of tranquility.
Posted in News & current events
Tagged Baja California, border, daylight savings time, mexico, Tijuana, time change, time zone
Tijuana border fence meet-ups ending
There's been a lot of media attention lately about the fate of the border fence meeting area along Friendship Park, which lies just across from Tijuana. This is a section of the fence that has traditionally served as a gathering point for people on both sides of the border as an alternative to crossing the border either legally or illegally. On weekends, in particular, you'll find families sharing meals, conversation and kisses with just the slightest of barriers between them of mesh wire and corroded fence parts along this northwestern-most edge of the U.S.-Mexico border. The area has been the site of cross-border yoga and a human cannonball stunt (see video).
That may all soon become a thing of the past. Construction is supposed to start next month on a new phase of fence construction that will essentially eliminate the get-togethers along this section of the border.
The San Diego Union-Tribune reported the story last month.
The Washington Post and The New York Times have also both published articles on this development.
YouTube video of cross-border human cannonball stunt courtesy of cfabela1981
Tagged Baja California, border, fence, mexico, Tijuana
Rick Steves goes to Tijuana
For those of you who have been feeling a little wary about visiting Tijuana these days, consider this: Rick Steves just went there.
Steves is a perennial traveller with his own television show and travel book series. He has traipsed all around Europe, but he admits in this Oct. 9 blog posting that this was his first visit to Tijuana. And he came here when many tourists appear to be avoiding the city due to concern over a prolonged wave of drug-trafficking violence.
He apparently didn't time his travels this way, but Rick Steves in Tijuana is probably one of the best things to happen to tourism officials here lately. (Another boost came from Mickey Mouse, who was in town this month for some park-related promotion). Steves' visit also appears to be inspired in part by an attempt to amend a statement he made last year – equating old Tangier as the Tijuana of Africa – that some took as an unfair dig of Tijuana. Read this friendly challenge lobbed by World Hum co-editor Jim Benning.
During his short stay, Steves observes the busy border scene and walks down Avenida Revolucion. He takes a city bus tour and he joins mass at the downtown cathedral. Then he repents his former bad thoughts of Tijuana over a bag of churros.
In a follow-up posting, Steves muses about the drug-related violence, finds "no tension" as a traveller during his visit, and considers decriminalizing marijuana.
I'm not sure Mickey Mouse would agree with Steves' drug policy, but if these two American icons can visit Tijuana safely then that's probably an encouraging sign for the rest of us.
Photo of Rick Steves from Wikimedia Commons under Creative Commons License by author Andrew Bossi.
Posted in Musings, Travel
Tagged border, drug trafficking, drugs, mexico, rick steves, Tijuana, tourism baja california, Travel
Mexico wants your worst red tape story
Sometimes people use bribes to cut through what they see as unnecessary red tape south of the border. The Mexican government acknowledges this is a problem, and as part of a campaign to improve government efficiency they are holding a contest to identify the most useless bureaucratic process.
My own experiences with Mexican bureaucracy came from working as a reporter in Tijuana for The San Diego Union-Tribune. As such, I signed up for a foreign journalist FM3 visa that had to be renewed each year. I probably would have been fine without one, to be honest, but it didn't hurt to have an FM3 when visiting military bases and proving my identity to skeptics.
So each year there was the usual angst of getting together certified paperwork, thumb-sized photos, and figuring out how to pay for the renewal (one time I was told to put the money into a special bank account, the next year I was told that was absolutely not the way to do it). The system wasn't really set up to handle correspondents outside of Mexico City so my request got handed off to various agencies. Sometimes it was the Mexican Consulate in San Diego, and other times it was immigration or press agencies in Mexico.
The last year I did this, I was told to send my visa to Mexico City where it lingered for more than a month until I called to ask what was going on. I was then told I had to submit the visa through Tijuana immigration and THEY would send it to the corresponding official in Mexico City.
That was the year my visa did more travelling than I did with two round-trip flights to Mexico City (and it took almost six months to get my itinerant visa back). I never considered using a bribe, but I certainly could understand the frustration some people here must feel. For more background on attempts to combat corruption and bribery in Mexico you can read this dated but still relevant story by The Washington Post. For a story in English about "The most useless bureaucratic process" contest, go here.
Photo of my FM3 with certain details blurred
Tagged border, bureaucracy, mexico, Tijuana, work visa
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Baja and Tijuana: Food and fun
El Mesero
Guia de Tijuana
Hungry Hiker's Guide to Tijuana Dining
Masa Assassin
Street Gourmet LA
Tijuana Eventos
Baja lifestyle blogs
Derrik Esta Aqui
MaryAnn's Mexicali Blog
My brisas: Our take on living in Baja
Nathangibbs.com
Stairs to Nowhere
The Real Tijuana
Tijuana Bible
Unomos
Mexico and border - news
Agencia Fronteriza de Noticias (AFN)
Border Journalist
Border Reporter
KPBS San Diego – Immigration and Border
Mexbiznews
The San Diego Union-Tribune – Tijuana and the Border
Tijuana Press
Mexico and border- other blogs
Border Tales
Drugs, Law and Conflict
Justice in Mexico
Mexico Reporter
Security Corner Mexico
Stories de la Frontera
Tijuana a secas, desde Suecia
Archives: Across the Border
Memorial Day Weekend: Do You Have Your Passport?
Pets at the border: A Tijuana dog's cross-border tail, er tale
Time out, but have a seat & keep chatting
Results from my survey on police bribery of tourists in Mexico
ICF Survey finds that many U.S. retirees in Mexico live comfortably for less than $1,000 a month
Across the border by Anna Cearley is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License The author requests that others exercise courtesy in providing proper attribution and links to content originating on this blog. Unless otherwise indicated, photos are by the author.
Crime & public security
@acearley tweets
RT @fox5sandiego: Two of the more than 3,000 National University graduates who crossed the stage at the San Diego Convention Center on Sund… 2 weeks ago
RT @NancyRohland: National University congratulates George Donelson our oldest graduate in the Class of 2019! https://t.co/YF27GuMH0J 2 weeks ago
RT @AliciaJohal: What a rush to look out at 14,000 people at the @NatUniv southern commencement today. Congratulations Class of 2019! Than… 2 weeks ago
Tijuana border news feeds


Dr. Bailey and our staff here make it our goal on your first visit is to get to know you. We want to create a stress free environment; our motto is "We Cater to Cowards." We will gather all necessary information to accurately evaluate and diagnose all of your dental needs and make a personal plan for you.
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Comprehensive oral examination to diagnose any needed treatment.
Our emphasis here is on prevention and knowledge. We will educate you in optimal oral care, good habits, proper nutrition and regular dental care. We will be happy to discuss all dental needs and answering any questions you might have about dental procedures or the financial cost associated. We look forward to meeting you and discussing the best personal care just for you.


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Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial
Michaela Diamant, Luc Van Gaal, B Guerci, Stephen Stranks, J Han, J Malloy, M Boardman, Michael Trautmann
Background: When patients with type 2 diabetes start their first injectable therapy, clinicians can choose between glucagon-like peptide-1 (GLP-1) receptor agonists and basal insulins. In DURATION-3, exenatide once weekly was compared with insulin glargine (henceforth, glargine) as first injectable therapy. Here, we report the results of the final 3-year follow-up. Methods: DURATION-3 was an open-label randomised trial done between May 13, 2008, and Jan 30, 2012. Patients with type 2 diabetes aged 18 years or older were enrolled at 72 sites worldwide. They were eligible when they had suboptimum glycaemic control (HbA1c 7·1-11·0% [54-97 mmol/mol]) despite maximum tolerated doses of metformin alone or with a sulfonylurea for at least 3 months, a stable bodyweight for at least 3 months, and a BMI of 25-45 kg/m2 (23-45 kg/m2 in South Korea and Taiwan). Patients were randomly assigned (1:1) by computer-generated random sequence with an interactive voice-response system (block size four, stratified by country and concomitant therapy) to once-weekly exenatide (2 mg subcutaneous injection) or once-daily glargine (titrated to target) to be given in addition to their existing oral glucose-lowering regimens. The primary efficacy measure at 3 years was change in HbA1c from baseline in patients given at least one dose of the assigned drug (ie, analyses by modified intention to treat). Patients, investigators, and data analysts were not masked to treatment assignment. This trial is registered with ClinicalTrials.gov, number NCT00641056. Findings: 456 patients underwent randomisation and received at least one dose of the assigned drug (233 given exenatide, 223 glargine). At 3 years, least-squares mean HbA1c change was -1·01% (SE 0·07) in the exenatide group versus -0·81% (0·07) in the glargine group (least-squares mean difference -0·20%, SE 0·10, 95% CI -0·39 to -0·02; p=0·03). Transient gastrointestinal adverse events characteristic of GLP-1 receptor agonists were more frequent with exenatide than glargine (nausea: 36 [15%] of 233 patients vs five [2%] of 223; vomiting: 15 [6%] vs six [3%]; diarrhoea: 32 [14%] vs 15 [7%]), although frequency of these events did decrease after week 26 in the exenatide group. The proportion of patients who reported serious adverse events in the exenatide group (36 patients [15%]) was the same as that in the glargine group (33 [15%]). The exposure-adjusted rate of overall hypoglycaemia was three times higher in patients given glargine (0·9 events per patient per year) than in those given exenatide (0·3 events per patient per year). Interpretation: Efficacy of once-weekly exenatide is sustained for 3 years. GLP-1 receptor agonists could be a viable long-term injectable treatment option in patients with type 2 diabetes who have not yet started taking insulin. Funding: Amylin Pharmaceuticals and Eli Lilly.
The Lancet Diabetes and Endocrinology
Dive into the research topics of 'Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial'. Together they form a unique fingerprint.
Insulin Glargine Medicine & Life Sciences 100%
Exenatide Medicine & Life Sciences 97%
Type 2 Diabetes Mellitus Medicine & Life Sciences 53%
Glucagon-Like Peptide-1 Receptor Medicine & Life Sciences 21%
Least-Squares Analysis Medicine & Life Sciences 12%
Injections Medicine & Life Sciences 9%
Insulins Medicine & Life Sciences 7%
Islet Amyloid Polypeptide Medicine & Life Sciences 7%
Diamant, M., Van Gaal, L., Guerci, B., Stranks, S., Han, J., Malloy, J., Boardman, M., & Trautmann, M. (2014). Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial. The Lancet Diabetes and Endocrinology, 2(6), 464-473. https://doi.org/10.1016/S2213-8587(14)70029-4
Diamant, Michaela ; Van Gaal, Luc ; Guerci, B ; Stranks, Stephen ; Han, J ; Malloy, J ; Boardman, M ; Trautmann, Michael. / Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial. In: The Lancet Diabetes and Endocrinology. 2014 ; Vol. 2, No. 6. pp. 464-473.
@article{b1e649ccad5648b39ec530d345a5cc85,
title = "Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial",
abstract = "Background: When patients with type 2 diabetes start their first injectable therapy, clinicians can choose between glucagon-like peptide-1 (GLP-1) receptor agonists and basal insulins. In DURATION-3, exenatide once weekly was compared with insulin glargine (henceforth, glargine) as first injectable therapy. Here, we report the results of the final 3-year follow-up. Methods: DURATION-3 was an open-label randomised trial done between May 13, 2008, and Jan 30, 2012. Patients with type 2 diabetes aged 18 years or older were enrolled at 72 sites worldwide. They were eligible when they had suboptimum glycaemic control (HbA1c 7·1-11·0% [54-97 mmol/mol]) despite maximum tolerated doses of metformin alone or with a sulfonylurea for at least 3 months, a stable bodyweight for at least 3 months, and a BMI of 25-45 kg/m2 (23-45 kg/m2 in South Korea and Taiwan). Patients were randomly assigned (1:1) by computer-generated random sequence with an interactive voice-response system (block size four, stratified by country and concomitant therapy) to once-weekly exenatide (2 mg subcutaneous injection) or once-daily glargine (titrated to target) to be given in addition to their existing oral glucose-lowering regimens. The primary efficacy measure at 3 years was change in HbA1c from baseline in patients given at least one dose of the assigned drug (ie, analyses by modified intention to treat). Patients, investigators, and data analysts were not masked to treatment assignment. This trial is registered with ClinicalTrials.gov, number NCT00641056. Findings: 456 patients underwent randomisation and received at least one dose of the assigned drug (233 given exenatide, 223 glargine). At 3 years, least-squares mean HbA1c change was -1·01% (SE 0·07) in the exenatide group versus -0·81% (0·07) in the glargine group (least-squares mean difference -0·20%, SE 0·10, 95% CI -0·39 to -0·02; p=0·03). Transient gastrointestinal adverse events characteristic of GLP-1 receptor agonists were more frequent with exenatide than glargine (nausea: 36 [15%] of 233 patients vs five [2%] of 223; vomiting: 15 [6%] vs six [3%]; diarrhoea: 32 [14%] vs 15 [7%]), although frequency of these events did decrease after week 26 in the exenatide group. The proportion of patients who reported serious adverse events in the exenatide group (36 patients [15%]) was the same as that in the glargine group (33 [15%]). The exposure-adjusted rate of overall hypoglycaemia was three times higher in patients given glargine (0·9 events per patient per year) than in those given exenatide (0·3 events per patient per year). Interpretation: Efficacy of once-weekly exenatide is sustained for 3 years. GLP-1 receptor agonists could be a viable long-term injectable treatment option in patients with type 2 diabetes who have not yet started taking insulin. Funding: Amylin Pharmaceuticals and Eli Lilly.",
author = "Michaela Diamant and {Van Gaal}, Luc and B Guerci and Stephen Stranks and J Han and J Malloy and M Boardman and Michael Trautmann",
journal = "The Lancet Diabetes and Endocrinology",
publisher = "NA",
Diamant, M, Van Gaal, L, Guerci, B, Stranks, S, Han, J, Malloy, J, Boardman, M & Trautmann, M 2014, 'Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial', The Lancet Diabetes and Endocrinology, vol. 2, no. 6, pp. 464-473. https://doi.org/10.1016/S2213-8587(14)70029-4
Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial. / Diamant, Michaela; Van Gaal, Luc; Guerci, B; Stranks, Stephen; Han, J; Malloy, J; Boardman, M; Trautmann, Michael.
In: The Lancet Diabetes and Endocrinology, Vol. 2, No. 6, 06.2014, p. 464-473.
T1 - Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial
AU - Diamant, Michaela
AU - Van Gaal, Luc
AU - Guerci, B
AU - Stranks, Stephen
AU - Han, J
AU - Malloy, J
AU - Boardman, M
AU - Trautmann, Michael
N2 - Background: When patients with type 2 diabetes start their first injectable therapy, clinicians can choose between glucagon-like peptide-1 (GLP-1) receptor agonists and basal insulins. In DURATION-3, exenatide once weekly was compared with insulin glargine (henceforth, glargine) as first injectable therapy. Here, we report the results of the final 3-year follow-up. Methods: DURATION-3 was an open-label randomised trial done between May 13, 2008, and Jan 30, 2012. Patients with type 2 diabetes aged 18 years or older were enrolled at 72 sites worldwide. They were eligible when they had suboptimum glycaemic control (HbA1c 7·1-11·0% [54-97 mmol/mol]) despite maximum tolerated doses of metformin alone or with a sulfonylurea for at least 3 months, a stable bodyweight for at least 3 months, and a BMI of 25-45 kg/m2 (23-45 kg/m2 in South Korea and Taiwan). Patients were randomly assigned (1:1) by computer-generated random sequence with an interactive voice-response system (block size four, stratified by country and concomitant therapy) to once-weekly exenatide (2 mg subcutaneous injection) or once-daily glargine (titrated to target) to be given in addition to their existing oral glucose-lowering regimens. The primary efficacy measure at 3 years was change in HbA1c from baseline in patients given at least one dose of the assigned drug (ie, analyses by modified intention to treat). Patients, investigators, and data analysts were not masked to treatment assignment. This trial is registered with ClinicalTrials.gov, number NCT00641056. Findings: 456 patients underwent randomisation and received at least one dose of the assigned drug (233 given exenatide, 223 glargine). At 3 years, least-squares mean HbA1c change was -1·01% (SE 0·07) in the exenatide group versus -0·81% (0·07) in the glargine group (least-squares mean difference -0·20%, SE 0·10, 95% CI -0·39 to -0·02; p=0·03). Transient gastrointestinal adverse events characteristic of GLP-1 receptor agonists were more frequent with exenatide than glargine (nausea: 36 [15%] of 233 patients vs five [2%] of 223; vomiting: 15 [6%] vs six [3%]; diarrhoea: 32 [14%] vs 15 [7%]), although frequency of these events did decrease after week 26 in the exenatide group. The proportion of patients who reported serious adverse events in the exenatide group (36 patients [15%]) was the same as that in the glargine group (33 [15%]). The exposure-adjusted rate of overall hypoglycaemia was three times higher in patients given glargine (0·9 events per patient per year) than in those given exenatide (0·3 events per patient per year). Interpretation: Efficacy of once-weekly exenatide is sustained for 3 years. GLP-1 receptor agonists could be a viable long-term injectable treatment option in patients with type 2 diabetes who have not yet started taking insulin. Funding: Amylin Pharmaceuticals and Eli Lilly.
AB - Background: When patients with type 2 diabetes start their first injectable therapy, clinicians can choose between glucagon-like peptide-1 (GLP-1) receptor agonists and basal insulins. In DURATION-3, exenatide once weekly was compared with insulin glargine (henceforth, glargine) as first injectable therapy. Here, we report the results of the final 3-year follow-up. Methods: DURATION-3 was an open-label randomised trial done between May 13, 2008, and Jan 30, 2012. Patients with type 2 diabetes aged 18 years or older were enrolled at 72 sites worldwide. They were eligible when they had suboptimum glycaemic control (HbA1c 7·1-11·0% [54-97 mmol/mol]) despite maximum tolerated doses of metformin alone or with a sulfonylurea for at least 3 months, a stable bodyweight for at least 3 months, and a BMI of 25-45 kg/m2 (23-45 kg/m2 in South Korea and Taiwan). Patients were randomly assigned (1:1) by computer-generated random sequence with an interactive voice-response system (block size four, stratified by country and concomitant therapy) to once-weekly exenatide (2 mg subcutaneous injection) or once-daily glargine (titrated to target) to be given in addition to their existing oral glucose-lowering regimens. The primary efficacy measure at 3 years was change in HbA1c from baseline in patients given at least one dose of the assigned drug (ie, analyses by modified intention to treat). Patients, investigators, and data analysts were not masked to treatment assignment. This trial is registered with ClinicalTrials.gov, number NCT00641056. Findings: 456 patients underwent randomisation and received at least one dose of the assigned drug (233 given exenatide, 223 glargine). At 3 years, least-squares mean HbA1c change was -1·01% (SE 0·07) in the exenatide group versus -0·81% (0·07) in the glargine group (least-squares mean difference -0·20%, SE 0·10, 95% CI -0·39 to -0·02; p=0·03). Transient gastrointestinal adverse events characteristic of GLP-1 receptor agonists were more frequent with exenatide than glargine (nausea: 36 [15%] of 233 patients vs five [2%] of 223; vomiting: 15 [6%] vs six [3%]; diarrhoea: 32 [14%] vs 15 [7%]), although frequency of these events did decrease after week 26 in the exenatide group. The proportion of patients who reported serious adverse events in the exenatide group (36 patients [15%]) was the same as that in the glargine group (33 [15%]). The exposure-adjusted rate of overall hypoglycaemia was three times higher in patients given glargine (0·9 events per patient per year) than in those given exenatide (0·3 events per patient per year). Interpretation: Efficacy of once-weekly exenatide is sustained for 3 years. GLP-1 receptor agonists could be a viable long-term injectable treatment option in patients with type 2 diabetes who have not yet started taking insulin. Funding: Amylin Pharmaceuticals and Eli Lilly.
JO - The Lancet Diabetes and Endocrinology
JF - The Lancet Diabetes and Endocrinology
Diamant M, Van Gaal L, Guerci B, Stranks S, Han J, Malloy J et al. Exenatide once weekly versus insulin glargine for type 2 diabetes (DURATION-3): 3-year results of an open-label randomised trial. The Lancet Diabetes and Endocrinology. 2014 Jun;2(6):464-473. https://doi.org/10.1016/S2213-8587(14)70029-4

redpajama_set_name: RedPajamaCommonCrawl


Thesis Report written by Robert A. Deshon (of the Robert A. Deshon and Karl J. Schlachter Library for Design, Architecture, Art, and Planning Library), proposing the design and construction of a building to house the then newly formed 'College of Applied Arts' for the University of Cincinnati.
Data included in Deshon's Thesis Report are: A map of the University of Cincinnati campus c.1939 (plate A & B); breakdowns of student enrollment information within the Applied Arts departments (table A, B, & C); influence of sunlight for Applied Arts laboratory and lecture courses based on location and room design (table D, E, & F); natural light patterns in reference to window sizes and locations (plate C, G, I, & J); time azimuth & altitude angles per month on latitude 39 degrees (table G & H); diagrammatic layout of the school and relation of proposed building to the campus (plate E).
Sketches and model images (of the proposed building) are also included.
Accompanying drawings held by MIT Museum.
Supervised by L. B. Anderson.


text:
Fit for an Autopsy Share Slow-Burning 'Two Towers' From Upcoming Album
Philip Trapp Published: January 7, 2022
Nikolaj Bransholm, Getty Images
Fit for an Autopsy this week (Jan. 7) shared another new song from their forthcoming sixth album, Oh What the Future Holds, out later this month. The new tune, "Two Towers," is a steadily blooming metal dirge that stretches out for nearly six minutes.
Not that Fit for an Autopsy fans would expect anything less from the deathcore band that includes in-demand metal producer Will Putney and roadside good samaritan Patrick Sheridan among their guitarists. Vocalist Joseph Badolato, guitarist Timothy Howley, bassist Peter Blue Spinazola and drummer Josean Orta Martinez round out the act that last released the album The Sea of Tragic Beasts in 2019.
Listen to "Two Towers" near the bottom of this post.
The band said, "Conceptually, 'Two Towers' is an abstract story which follows the journey of your past self and future self, and the forces that pull them apart. Realizing the impossible concept of them meeting, one is faced with the reality of accepting the things you cannot change. It's a little out of the box for us, but it was challenging and fun to create [it]."
An eerily animated music video for the song, helmed by director Frankie Nasso, can also be seen below.
Oh What The Future Holds is out Jan. 14. Earlier singles from the album — "Far From Heaven," "Pandora" and "In Shadows" — emerged late last year. Underneath the new video, see Fit for an Autopsy's upcoming U.S. tour dates with Enterprise Earth, Ingested and more.
NEW MUSIC PLAYLIST: Keep up with each week's new songs by following Loudwire's "Weekly Wire" Spotify playlist, featuring 50 tracks with updates each Friday.
Fit for an Autopsy, "Two Towers" Music Video
Fit for an Autopsy, Enterprise Earth, Ingested, Signs of the Swarm + Great American Ghost Winter 2022 U.S. Tour Dates
Jan. 7 – Chicago, Ill. @ Reggie's
Jan. 8 – St. Paul, Minn. @ Turf Club
Jan. 9 – Iowa City, Iowa @ Wildwood
Jan. 10 – Lincoln, Neb. @ Royal Grove
Jan. 11 – Denver, Colo. @ Bluebird Theater
Jan. 12 – Salt Lake City, Utah @ The Complex
Jan. 14 – Portland, Ore. @ Dante's
Jan. 15 – Seattle, Wash. @ El Corazon
Jan. 17 – Sacramento, Calif. @ Trading Post
Jan. 18 – Petaluma, Calif. @ Phoenix Theater
Jan. 19 – Los Angeles, Calif. @ 1720
Jan. 20 – San Diego, Calif. @ Brick by Brick
Jan. 22 – Mesa, Ariz. @ Nile Theatre
Jan. 24 – Austin, Texas @ Come and Take It
Jan. 25 – Houston, Texas @ Warehouse
Jan. 26 – Dallas, Texas @ Gas Monkey
Jan. 27 – Oklahoma City, Okla. @ City Limits
Jan. 28 – Memphis, Tenn. @ Growlers
Jan. 29 – St. Louis, Mo. @ Red Flag
Jan. 30 – Nashville, Tenn. @ The Basement
Feb. 1 – Tampa, Fla. @ Crowbar
Feb. 2 – W. Palm Beach, Fla. @ Respectables
Feb. 3 – Orlando, Fla. @ Soundbar
Feb. 4 – Atlanta, Ga. @ The Masquerade
Feb. 5 – Greensboro, N.C. @ Blind Tiger
Feb. 7 – Pittsburgh, Pa. @ Crafthouse
Feb. 8 – Baltimore, Md. @ Sound Stage
Feb. 9 – Philadelphia, Pa. @ The Foundry
Feb. 10 – Worcester, Mass. @ The Palladium
Feb. 11 – Hartford, Ct. @ Webster Underground
Feb. 12 – New York, N.Y. @ Gramercy Theatre
Bands That Are HUGE in Europe but Not America
Filed Under: Fit for an Autopsy
Categories: Metal, News, Official Music Videos, Songs, Videos


Ideal for professional, administrative and technology functions as well as and meeting workspaces. Curvilinear back shape with adjustable lumbar provides total back support. Breathable mesh back conforms to the upper body for all-day relief. Frame and five-star base are molded from fiberglass-reinforced resin for increased durability. Seat design optimally aligns legs and hips for long-lasting comfort. SofThread� leather upholstery delivers an upscale look and feel. Recommended Applications: Executive & Management; Seat/Back Color: Black; Arms Included: Yes; Arm Style: T-Bar.


text:
Япончик — прозвище нескольких известных преступников:

 Мишка Япончик (Моисей Вольфович Винницкий)  (1891—1919) — одесский налётчик времён Гражданской войны.
 Иваньков, Вячеслав Кириллович (1940—2009) — вор в законе 1960—1990-х, известный как Япончик.

redpajama_set_name: RedPajamaWikipedia


text:
Q: Counting number of occurrences of string matched to another column df = {'msg':['i am so happy thank you',
'sticker omitted',
'sticker omitted',
'thank you for your time!'
,'sticker omitted','hello there'],
'number_of_stickers':['2','0','0','1','0','0']} ##This column 'number_of_stickers' is what i am aiming to achieve. Currently, i don't have this column.

df = pd.DataFrame(data=df)

Above is what I am trying to achieve. I currently Do not have the column 'number_of_stickers'. This column would be my end goal.
I am trying to count the number of rows with "sticker omitted" and append the row above the chain of "sticker omitted" with the number of occurrences. I would like to append onto the new column 'number_of_stickers'
To give you some context, I am analysing whatsapp text data, and I thought it would be useful to see how many stickers were sent right after a chat was sent. This also shows the tonality and sentiments of the conversation.
Update:
I have posted a solution (credits to @JacoSolari) which would work for the problem I'm solving. Added 1-2 lines (if statement) on top of his codes so that we do not face a problem at the end of the dataframe (range issues).

A: It's a common technique to check for the other values and take cumsum to identify the blocks:
omitted = df.msg.ne('sticker omitted').cumsum()

df['number_of_stickers'] = np.where(omitted.duplicated(), 0,
                                    omitted.groupby(omitted).transform('size')-1)

A: You've actually got it all right so far, and your data is substantial for a easy yet functional algorithm!
Here is a little piece of code I coded up for this problem:
#ss
df = {'msg':['i am so happy thank you',
'sticker omitted',
'sticker omitted',
'thank you for your time!'
,'sticker omitted'],
'number_of_stickers':['2','0','0','1','0']}
j = 0
newarr = [] # new array for use
for i in df["number_of_stickers"]:
    if(not int(i)==0):
       newarr.append([df["msg"][j], int(i)]) # will store each data in a array
       #access the number of it by using element 1(newarr[1]) and the msg by newarr[0]
    j+=1;
#se
#feel free to do whatever you want after ss to se

pd.DataFrame(data=df)

se being snippet end and ss snippet start.
Hope this helps! Just comment below if it doesn't!
also you have to refeed the new array to the dict.

A: This code should do the job. I could not find a solution that only uses pandas functions (it might be possible to do it). Anyways, I left some comments in the code to describe my approach.
# create data
df_dict = {'msg':['i am so happy thank you',
'sticker omitted',
'sticker omitted',
'thank you for your time!'
,'sticker omitted']}

df=pd.DataFrame(data=df_dict)

# build column for sticker counts after message
sticker_counts = []
for index, row in df.iterrows(): # iterating over df rows
    flag = True
    count = 0
    # when a sticker row is encountered, just put 0 in the count column
    # when a non-sticker row is encountered do the following
    if row['msg'] != 'sticker omitted':
        k = 1 # to check rows after the non-sticker row
        while flag:
            # if the index + k row is a sticker increase the count for index and k
            if df.loc[index + k].msg == 'sticker omitted':
                count += 1
                k += 1
                # when reached the end of the database, break the loop
                if index + k +1 > len(df):
                    flag = False
            else:
                flag = False
                k = 1
    sticker_counts.append(count)
df['sticker_counts'] = sticker_counts
print(df)

A: I have edited @JacoSolari's codes (with the help of a kind soul) to match the needs of the problem I'm trying to solve. Please find the code below useful.
sticker_counts = []
msg_index = 0
for index, row in df.iterrows(): # iterating over df rows
    flag = True
    count = 0
    # when a sticker row is encountered, just put 0 in the count column
    # when a non-sticker row is encountered do the following
    if row['msg'] != 'sticker omitted':
        k = 1 # to check rows after the non-sticker row
        while flag:
            print(f'i{msg_index} flag{flag} len{len(df)}')
            # if the index + k row is a sticker increase the count for index and k
            msg_index=index + k
            if msg_index >= len(df):
                break
            if df.loc[msg_index].msg == 'sticker omitted':
                count += 1
                k += 1
                # when reached the end of the database, break the loop
                if msg_index +1 > len(df):
                    flag = False
                    print(f'i{msg_index} flag{flag}')
            else:
                flag = False
                k = 1
    sticker_counts.append(count)
df['sticker_counts'] = sticker_counts
print(df)

redpajama_set_name: RedPajamaStackExchange


text:
Q: Can the Einstein model of a solid be uniquely determined by the following requirements? I am looking for thermodynamic systems (defined by their Hamiltonian, partition function, the expression for the entropy) satisfying the following requirements at equilibrium:

*

*The particles that comprise them are distinguishable and non-interacting.

*The extensive parameters are only energy $U$ and the number of particles $N$. (There is no information about the volume).

*Energy levels for all particles are equally spaced.

*It is equiprobable for particles to contain any amount of energy. I.e., all possible arrangements (microstates) are equiprobable.

*N is large.
Attempt to provide a solution:
From the requirements: 1, 2, 3, 4 we conclude that the expression for the Boltzmann entropy is the one for the Einstein solid: $$S = k\ln\frac{(q + N -1)!}{q!(N - 1)!}$$
For each particle there can only be kinetic energy since they don't interact. There can be no translational energy since there is no distance or volume in the extensive parameters of the system. Additionally, there can be no rotational energy since, in that case, the energy levels are not equally spaced:
$$E_j = \frac{\hbar ^2}{2\mu r^2} J(J+1), J = 0,1,2,\ldots$$
All that is left is the vibrational energy, which is consistent with the requirements:
$$\begin{equation}
E_n = h f \left(n + \frac{1}{2} \right)
\end{equation}$$
Consequently, the "particles" are quantum harmonic oscillators. Since they are distinguishable and their number is large, requirements $(1), (5)$ the system is an Einstein solid.


text:
The ObserverBanksy
Crowds queue as Banksy show nears its end
More than 300,000 people will have seen Banksy's latest exhibition in Bristol Museum when it closes tomorrow night. Queues have been more than a mile long, with some people waiting up to eight hours to see the 78 new works, animatronics and installations, borrowed largely from private collectors, making it the biggest collection of the enigmatic artist's pieces ever assembled.
The show has been evolving since it opened on 13 June, with additions appearing mysteriously overnight. It is believed that Banksy, who fiercely guards his anonymity, has been sneaking in to make the changes himself.


text:
require "spec_helper"

describe Mongoid::Associations::ReferencesOne do

  let(:document) { stub(:id => "4c52c439931a90ab29000001") }
  let(:block) do
    Proc.new do
      def extension
        "Testing"
      end
    end
  end
  let(:options) do
    Mongoid::Associations::Options.new(:name => :game, :extend => block, :foreign_key => "person_id")
  end

  describe "#build" do

    before do
      @parent = stub(:id => "4c52c439931a90ab29000005", :class => Person)
      Game.expects(:first).returns(nil)
      @association = Mongoid::Associations::ReferencesOne.new(@parent, options)
    end

    it "adds a new object to the association" do
      @association.build(:score => 100)
      @association.score.should == 100
    end

    it "sets the parent object id on the child" do
      @association.build(:score => 100)
      @association.person_id.should == BSON::ObjectId(@parent.id)
    end

    it "sets the parent object reference on the child" do
      @association.build(:score => 100)
      @association.person.should == @parent
    end

  end

  describe "#create" do

    before do
      @parent = stub(:id => "4c52c439931a90ab29000005", :class => Person)
      @insert = stub
      Game.expects(:first).returns(nil)
      Mongoid::Persistence::Insert.expects(:new).returns(@insert)
      @insert.expects(:persist).returns(Person.new)
      @association = Mongoid::Associations::ReferencesOne.new(@parent, options)
    end

    it "can be called with no arguments" do
      expect { @association.create }.to_not raise_error
    end

    it "adds a new object to the association" do
      @association.create(:score => 100)
      @association.score.should == 100
    end

    it "sets the parent object id on the child" do
      @association.create(:score => 100)
      @association.person_id.should == BSON::ObjectId(@parent.id)
    end

    it "returns the new document" do
      @association.create(:score => 100).should be_a_kind_of(Game)
    end

  end

  describe "#id" do

    before do
      @parent = stub(:id => "4c52c439931a90ab29000005", :class => Person)
      @game = Game.new
      Game.expects(:first).returns(@game)
      @association = Mongoid::Associations::ReferencesOne.new(@parent, options)
    end

    it "delegates to the proxied document" do
      @association.id.should == @game.id
    end

  end

  describe ".initialize" do

    before do
      @person = Person.new
      @game = stub
    end

    it "finds the association game by the parent key" do
      Game.expects(:first).with(:conditions => { "person_id"=> @person.id }).returns(@game)
      @person.game.should == @game
    end

    context "when the options have an extension" do

      before do
        @parent = stub(:id => "4c52c439931a90ab29000005", :class => Person)
        @game = Game.new
        Game.expects(:first).returns(@game)
        @association = Mongoid::Associations::ReferencesOne.new(@parent, options)
      end

      it "adds the extension to the module" do
        @association.extension.should == "Testing"
      end

    end

  end

  describe ".instantiate" do

    it "delegates to new" do
      Mongoid::Associations::ReferencesOne.expects(:new).with(document, options, nil)
      Mongoid::Associations::ReferencesOne.new(document, options)
    end

  end

  describe "#method_missing" do

    before do
      @person = Person.new
      @game = stub
    end

    it "delegates to the document" do
      Game.expects(:first).with(:conditions => { "person_id"=> @person.id }).returns(@game)
      @game.expects(:strange_method)
      association = Mongoid::Associations::ReferencesOne.new(@person, options)
      association.strange_method
    end

  end

  describe "#nested_build" do

    before do
      @parent = stub(:id => "4c52c439931a90ab29000005", :class => Person)
      @game = Game.new
      Game.expects(:first).returns(@game)
    end

    context "when attributes provided" do

      before do
        @association = Mongoid::Associations::ReferencesOne.new(@parent, options)
      end

      it "replaces the existing has_one" do
        game = @association.nested_build({ :score => 200 })
        game.score.should == 200
      end

    end

  end

  describe ".macro" do

    it "returns :references_one" do
      Mongoid::Associations::ReferencesOne.macro.should == :references_one
    end

  end

  describe "association value" do

    before do
      @person = Person.new
      @game = Game.new
      Game.expects(:first).with(:conditions => { "person_id"=> @person.id }).returns(nil)
    end

    it "delegates to the document" do
      association = Mongoid::Associations::ReferencesOne.new(@person, options)
      association.should == nil
    end

  end

  describe ".update" do

    before do
      @person = Person.new
      @game = Game.new
    end

    it "sets the parent on the child association" do
      @game.expects(:person=).with(@person)
      Mongoid::Associations::ReferencesOne.update(@game, @person, options)
    end

    it "returns the proxy" do
      @game.expects(:person=).with(@person)
      @proxy = Mongoid::Associations::ReferencesOne.update(@game, @person, options)
      @proxy.target.should == @game
    end

  end

end

redpajama_set_name: RedPajamaGithub


text:
The 1961–62 Connecticut Huskies men's basketball team represented the University of Connecticut in the 1961–62 collegiate men's basketball season. The Huskies completed the season with a 16–8 overall record. The Huskies were members of the Yankee Conference, where they ended the season with a 7–3 record. The Huskies played their home games at Hugh S. Greer Field House in Storrs, Connecticut, and were led by sixteenth-year head coach Hugh Greer.

Schedule

|-
!colspan=12 style=""| Regular Season

Schedule Source:

References

UConn Huskies men's basketball seasons
Connecticut
1961 in sports in Connecticut
1962 in sports in Connecticut


Convention regarding the international sales of goods.
This Convention shall apply to international sales of goods.
It shall not apply to sales of securities, to sales of ships and of registered boats or aircraft, or to sales upon judicial order or by way of execution. It shall apply to sales based on documents.
For the purposes of this Convention, contracts to deliver goods to be manufactured or produced shall be placed on the same footing as sales provided the party who assumes delivery is to furnish the necessary raw materials for their manufacture or production.
The mere declaration of the parties, relative to the application of a law or the competence of a judge or arbitrator, shall not be sufficient to confer upon a sale the international character provided for in the first paragraph of this Article.
A sale shall be governed by the domestic law of the country designated by the Contracting Parties.
Such designation must be contained in an express clause, or unambiguously result from the provisions of the contract.
Conditions affecting the consent of the parties to the law declared applicable shall be determined by such law.
In default of a law declared applicable by the parties under the conditions provided in the preceding Article, a sale shall be governed by the domestic law of the country in which the vendor has his habitual residence at the time when he receives the order. If the order is received by an establishment of the vendor, the sale shall be governed by the domestic law of the country in which the establishment is situated.
Nevertheless, a sale shall be governed by the domestic law of the country in which the purchaser has his habitual residence, or in which he has the establishment that has given the order, if the order has been received in such country, whether by the vendor or by his representative, agent or commercial traveller.
In case of a sale at an exchange or at a public auction, the sale shall be governed by the domestic law of the country in which the exchange is situated or the auction takes place.
In the absence of an express clause to the contrary, the domestic law of the country in which inspection of goods delivered pursuant to a sale is to take place shall apply in respect of the form in which and the periods within which the inspection must take place, the notifications concerning the inspection and the measures to be taken in case of refusal of the goods.
4. The effects of the sale as regards all persons other than the parties.
In each of the Contracting States, the application of the law determined by this convention may be excluded on a ground of public policy.
The contracting States have agreed to incorporate the provisions of Articles 1-6 of this Convention in the national law of their respective countries.


text:
Hans Sennholz
Hans F. Sennholz
(1922-02-03)3 February 1922
Bergkamen, Unna, Germany
23 June 2007(2007-06-23) (aged 85)
Saint Johns Union Cemetery
Farmers Mills, Pennsylvania
German-American
Mary E. Homan Sennholz (m.1954)[1]
Grove City College
Iona College
macroeconomics, political science
School or
(PhD) 1955
(Dr. rer. pol.) 1949
(M.A.) 1948
Hans F. Sennholz (/ˈzɛnhɔːlts/; German: [ˈzɛnhɔlts]; 3 February 1922 – 23 June 2007) was a German-born American Austrian School economist and prolific author who studied under Ludwig von Mises. A Luftwaffe pilot during World War II, he was shot down over North Africa on 31 August 1942, and spent the remainder of the war in a POW camp in the United States.
After returning to Germany, Sennholz took degrees at the universities of Marburg in 1948 and Köln in 1949. He then moved to the United States to study for a Ph.D. at New York University where he became Mises' first PhD student in the United States. He taught economics at Grove City College, 1956–1992. After he retired, he became president of the Foundation for Economic Education, 1992–1997.
Joseph Salerno and Joseph Schumpeter have both praised Sennholz for his exceptional prose clarity in defense of the Austrian school.
2 Post-war education and career
3 Sennholz's influence
Early life[edit]
Hans F. Sennholz was a German-born American Austrian School economist who studied under Ludwig von Mises. He was drafted into the Luftwaffe during World War II and became the pilot of a Messerschmitt Bf 109, earning the Iron Cross for valor from his engagements in Norway, France, and Russia. He was shot down over North Africa on August 31, 1942, at a time when the battle for north Africa was intensifying, and spent the remainder of the war in a POW camp in the United States, ultimately located to a POW camp in Wilson, Arkansas, where he worked from 1945 to 1946 at the Wilson dairy farm "milking 20 cows twice a day".[2]
During his stay in Arkansas, he maintained a journal of his time as a POW prisoner.[3] When he was transferred back to Germany in 1946, he gave the journal to a trusted guard. "Please send this to my home when the time comes." But the journal never arrived.[4]
In 1964, William Harrison, a factory worker in Jonesboro, Arkansas, found the journal along the banks of Bay Ditch, a drainage artery bordering 'old' Highway 63, and kept it.[5] In November, 1985, Harrison took the journal to Scott Darwin, a professor of German at Arkansas State University. Darwin informed Harrison that no one on staff could read it because it had been hand written in a script of German that was no longer used. The journal was eventually translated by Erika Cohen, the German-born wife of Robert S. Cohen, M.D., whom she married while he was serving in the U.S. Army Medical Corps. Having attended school in the 1930s, she was able to read the script.[6]
The journal told the story of its author's life as a Luftwaffe pilot, being shot down in north Africa and his subsequent time as a German POW in Arkansas. There was no indication as to the identity of the author. This, perhaps, was intentional, as POWs were not supposed to have personal possessions.[3]
In 1988, Harrison published the story, "Who Wrote the Diary", in Die Welt, a large-circulation German newspaper. Willie Weischhoff read the story, which mentioned him by name, and wrote to his friend and fellow German POW, Hans Sennholz, a Professor of Economics at Grove City College. On October 20, 1988, Harrison received a letter from Sennholz stating: "I am the POW author you have been looking for."[2]
Post-war education and career[edit]
After returning to Germany, Sennholz took degrees at the universities of Marburg in 1948 and Köln in 1949.[7] He then moved to the United States to study for a Ph.D. at New York University. He was Ludwig von Mises' first PhD student in the United States. He taught economics at Grove City College, 1956–1992, having been hired as department chair upon arrival. After he retired, he became president of the Foundation for Economic Education, 1992–1997. Calvinist Political Philosopher, John W. Robbins, pointed out in a book printed in honor of Sennholz shortly after his death that "Sennholz, ... rests his defense of a free society on revelation."[8]
Fellow Austrian School economist, Joseph Salerno, praised Sennholz as an under-appreciated member of the Austrian School who "writes so clearly on such a broad range of topics that he is in danger of suffering the same fate as Say and Bastiat. As Joseph Schumpeter pointed out, these two brilliant nineteenth-century French economists, who were also masters of economic rhetoric, wrote with such clarity and style that their work was misjudged by their British inferiors as 'shallow' and 'superficial'."[9]
Sennholz's influence[edit]
2008 U.S. presidential candidate, Ron Paul, credits his interest in economics to meeting Sennholz and getting to know him well.[10] Peter Boettke, Deputy Director of the James M. Buchanan Center for Political Economy at George Mason University, first learned economics from Sennholz as a student at Grove City College. Terree P. Wasley Summer, author of the book "What Has Government Done To Our Health Care?" was also heavily influenced by Dr. Hans Sennholz as a student at Grove City College. Lawrence Reed, co-founder of the Mackinac Center for Public Policy in Michigan and current president of the Foundation for Economic Education (FEE), is one of Sennholz's most-accomplished students.
Articles[edit]
"What We Can Know About the World". The Freeman, 1970.
"Omnipotent Government". The Freeman, 1970.
"The Great Depression". The Freeman, October 1969.
Books[edit]
Divided Europe. New York, NY, 1955.
How Can Europe Survive. D. Van Nostrand Company, 1955.
Moneda y libertad. Buenos Aires, Argentina, 1961.
The Great Depression. Lansing, MI, 1969.
Inflation or Gold Standard. Lansing, MI, 1973.
Gold is Money. Westport, CT, 1975.
Death and Taxes. Washington, D. C., 1976. 2nd ed. 1982.
Problemas económicas de actualidad. Buenos Aires, Argentina, 1977.
Age of Inflation, Belmont, MA, 1977, 1979
Spanish: Tiempos de inflation, Buenos Aires, Argentina, 1983.
Money and Freedom. Spring Mills, PA, 1985
Spanish: Moneda y libertad, Buenos Aires, Argentina, 1987
Polish: Pieniadze I Wolnosc. London, England, 1991.
The Politics of Unemployment. Spring Mills, PA, 1987.
Debts and Deficits. Spring Mills, PA, 1987.
The Great Depression: Will We Repeat It?. Spring Mills, PA, 1988.
The Savings and Loan Bailout. Spring Mills, PA, 1989.
Three Economic Commandments. Spring Mills, PA, 1990.
The First Eighty Years of Grove City College. Grove City, PA, 1993.
Reflection and Remembrance. Irvington, NY, 1997.
Sowing the Wind. Grove City, PA, 2004.
Age of Inflation Continued. Grove City, PA, 2006.
^ Vonada, Matt. "Hans F. Sennholz". Find A Grave, 18 July 2010. findagrave.com
^ a b Arkansas Times, April 1989, p. 52
^ a b Arkansas Times, April 1989, p.53
^ From E.P. Cohen's notes of her translation of the Sennholz journal from German (written in the 'old' script) into English
^ Arkansas Times, April, 1989, p. 33
^ Arkansas Times, April 1989, p.34
^ "Sennholz.com - Hans F. Sennholz". Sennholz.com. Retrieved November 1, 2016.
^ John W. Robbins. "The Trinity Foundation - The Sine Qua Non of Enduring Freedom". Trinityfoundation.org. Retrieved November 1, 2016.
^ Salerno, Joseph (February 3, 2003). "Hans Sennholz, Teacher and Theorist". www.mises.org. Archived from the original on May 26, 2006. Retrieved 2 November 2016.
^ "Taylor Paul interview". Archived from the original on 2000-08-29. Retrieved 2007-11-07.
Sennholz's Website
Hans F. Sennholz at Find a Grave
Retrieved from "https://en.wikipedia.org/w/index.php?title=Hans_Sennholz&oldid=934811019"
American libertarians
Austrian School economists
German emigrants to the United States
German libertarians
Libertarian economists
New York University alumni
Wikipedia articles with CINII identifiers
Wikipedia articles with NKC identifiers
Wikipedia articles with NLA identifiers
Wikipedia articles with NLI identifiers
Wikipedia articles with SUDOC identifiers
Wikipedia articles with Trove identifiers


text:
Niche (Review)
Niche, a turn-based strategy/simulation game about keeping a clan of animals alive, is, on the one hand, an interesting one, with subtle details and features that make you think. On the other , it's also a game which could do a better job explaining how to play it.
Ready to move onto the next island in story mode. Firstly, I don't *have* to, that's part of the fun, and secondly, those flowers are the teleport field. In case that wasn't clear.
Briefly covering gameplay, depending on whether you play story or sandbox mode, you are either a single animal that travels islands looking for… Well, family, at first, or a mated pair of critters on an island type (and difficulty) of your choosing, simply looking to live your lives as best you can. Each critter only has a limited amount of energy (actions) with which to do things like cut grass for nest materials, mate, gather food (Be that by gathering fruit, killing animals, digging up tubers, or the like), and, at the end of each day, food is eaten, going down the pack order. Anything that can't eat dies. Anything that gets sick and doesn't get better dies. Anything that tries to tackle something it can't handle dies, and anything well out of its element (Say, deep water) will probably die. Finally, compatible animals can be invited into the tribe with food, and you can have a chance of flipping the genes on animals that mate, changing your children into… Well, different children.
So far, so sandbox, and, once you get into it, it can be quite interesting. It's visually consistent, with a clear, friendly looking style, and similarly, there is clear visual representation of the different traits. Unfortunately, the game does not tutorialise all that well, so you're going to be doing a lot of exploring and fiddling (and probably failing) before you're going to get anywhere. Some quick tips include that the bottom left buttons are act (paw), check DNA (the DNA twist), Select Mutations (the wider DNA twist), and family tree (the trio of animals.)
Niche is definitely a game packed with information to parse.
Is it worth it when you get into it, though? Myself, I somewhat like it, as it's something I haven't really seen much of since Reus… A chill game which, yes, does have consequences if you screw up, isn't the friendliest game out there (Ahh, Reus. I still have a love/hate relationship with those 36 remaining achievements, all bastard hard to unlock), but is also, in its way, low pressure. Nature, after all, finds a way to survive, and I don't mind going back to see if, maybe, just maybe, this time, I can make it work, and nobody has to worry about digital watches anymore. Bigger snout? Yes, I'll be able to sniff out those lovely roots and berries better. Bigger claws? Ahhh, yes, that'll do nicely, I can dig, and if any of those mean Bearyenas pop up to try and eat any of us, then we'll be able to take them on in future. But wait, why is my clawed little child sick? Ah. Two of the same immunity gene, making them more susceptible to a certain illness! Damn youuuu, nature!
A few days later, half my tribe is sick, but the rest has survived, thankfully. Albeit clawless. Boo.
In summary, it's a game that very much depends on replayability and experimentation for fun. Which, personally, I don't mind coming back to now and again. If it could tutorialise a little better, then it would be a pretty good, relaxing, sandbox game. As it is, it's an at least alright, not quite that friendly sandbox game.
BEARYENNAA, BEARYEENNNA, OOH, IT- doesn't quite have the same ring as Snake, but yes, they're quite deadly.
The Mad Welshman appreciates that, one day, his creations will rise up and supplant him, taking their rightful place as the inheritors of Earth. In the meantime, the Bearyenas work.
Going Back – Dungeon Manager Zombie Vital 1 and 2
Ahhh, the dungeon management genre, how I love it so. Defeating those righteous do-gooders with the promise of treasure, and maybe even a fellow dungeon owner that doesn't agree with my platform of Mine, Mine, Mine. Which makes Dungeon Manager ZV 1 and 2 somewhat interesting, as the two games take very different approaches to, effectively, the same subject.
One problem for a reviewer is that it can sometimes be hard to get timing down. For example, there *was* a King Slime, and a powerful one, in that middle square. There isn't now. And soon, those red dots will reach my boss. Dammit.
Dungeon Manager Zombie Vital Edition (to use its full name) hit the Western world in October 2015 (It had originally been developed in 2004), and… Well, it's a game where the options expand as you play, but you'd be forgiven, for playing the game for an hour or two, to think that there was little beyond building rooms, watching heroes come in, and then they go and do whatever the heck they want, occasionally dying, occasionally leaving, and always, always aiming for the final treasure in your dungeon and the death of your boss monsters. If the last treasure in the dungeon goes, whoops, you've lost.
Thing is, there's actually a lot more that can be done than the first, near-surface level game implies, and here comes both the draw and the problem of DMZV in general: Because it isn't terribly clear at times, you'll make mistakes on your first run, mistakes you won't always be able to correct, and won't always be made clear as mistakes until hours later, when the Big Boys of herodom come and play. Although there are multiple saves, that's a lot of either work or faffing around that's going down the drain.
This is a very un-optimal first level. Although, to be fair, those two slimes are the only two to have survived past heroes achieving level 3 to date.
Equally, there is an optimal play considering you always have a 3×3 grid to play with on each floor, and any room connects with every other adjacent room: One long path filled with your heavier monsters, nastier traps, and the like… And one, very short path, filled only with monsters beneath the notice of the groups you encounter, leading straight to your final boss. And you have to make it clear the difference in difficulty from the first room, as groups only judge where to go by adjacent rooms. The more heroes you kill, the more you let some vital few escape to tell the tale (having been satisfied by murdering some of yours, or defeating your traps… All the better to lure bigger, better heroes in), the more you can do. At first, it's only traps, capped at the dungeon level you're in, and some simple monsters. But once those monsters level up, you can merge them, making new, nastier monsters. You can change the elements of floors, giving advantage to certain types. You find Dragon Eggs. And, of course, treasures can change things up too.
Unfortunately for DMZV1, there is somewhat of a flaw: Very quickly, certain monsters are outpaced, so it becomes tougher to level them up so you can get them to be able to meld with other monsters. Also, time will proceed unless you're holding down the CTRL key or have set it to Freeze, so keeping track of everything, even on slow, can become a slog. As such, while DMZV1 is interesting, it's also a deeply, deeply unfriendly game.
Ah, how right you are, random Dungeon Invader. [finishes another review, sits back with a smile]
DMZV2, on the other hand, changes the formula. It's still, at its heart, a tower defense game, but now it has puzzle elements, sprites and tiles, and a friendlier interface. The general idea is still the same: Monsters, it seems, are getting a lot of stick, and the Lord of Dungeons is beseeched to create a dungeon so deadly, so alluring, that it will bring even the king of the land to it, to be murdered horrribly as vengeance for all those cute slimes being murdered. Dungeon features are unlocked in a main campaign mode consisting of, well, puzzles. How do we stop the adventurers from taking the objective in the time allotted to us? With fireballs, traps, and a succubus who is not terribly good at hand to hand, but can summon zombies (Remember, the ZV stands for Zombie Vital!), and shoot rather nasty magic, so long as the ghostly power of heroes who were satisfied until we killed them horribly lasts out (Obviously, we get that ghostly power by satisfying their needs, then murdering them horribly before they can leave. Priorities, folks, priorities!)
It is, so far, my favourite of the series, because, although the unlocking of features to use in the Create A Dungeon mode is through the campaign, that extension of DMZV1 and Resurrection's "You get more things to play with the more you play", it has selectable difficulty (indeed, Easy is mandatory the first time), the ability to go back, and the sound and visuals are less straining on a nice long game. It's also, to my mind, the most characterful of the three, with at least some heroes introducing themselves, the sprites having their own character, and, sometimes, the black humour in levels. One of the early easy levels has you doing… Well, exactly nothing. The dungeon's set up pretty much perfectly, and it harms your ability to murder folks to interfere with a trap setup that catapults heroes in laps round the dungeon until they die from impact damage.
And it's not about you adventurers either, that go round and around and arou-
Finally, to my knowledge, this is the only game in the series with an expansion, released earlier this year. A fairly cheap one, too, with extra puzzle dungeons, 10 extra items, and second sets of transformations of monsters into better, nastier forms for, around £3. In fact, both of the first games and the expansion comes to just over £13 for all three in a bundle. It's pretty reasonable, although DMZV1 and the newly released (and separately reviewed) Resurrection both involve making mistakes that you may not notice for an hour or two. Try them out if you like to see interesting experiments with dungeon management games.
Dungeon Manager Zombie Vital 1 is available on Steam here, and DMZV2 here. Both pages have a link to the bundle.
Filed under: Game Reviews, Games Gone By by admin
Dungeon Manager ZV Redux (Review)
The Dungeon Manager series has had an odd place in both my mind and heart since I was first made aware of the first localised installment (Dungeon Manager: Zombie Vital Edition.) They are, undeniably, tower defence games in a sense, although, as you'll see from the Going Back on DMZV and DMZV2, they've gone in a couple of different directions, and I kind of like them… But one thing I can't deny is that I'm never sure if I'm playing it right. And that's never a great feeling.
On the one hand, this is a fairly established dungeon. On the other, that's a *big* group of adventurers.
In any case, the general idea is that you, the Dungeon Overlord, have become somewhat tired of those heroes killing monsterkind, again and again, so you've decided to make a dungeon. A dungeon that will grow, tempting greater and greater heroes inside to be given hopes, then slain, until finally, you destroy kings. So you dig out a dungeon (in this installment, by basically "painting" it with the mouse), place traps, enemies, and monsters (within set limits, and starting with only a limited toolset) , and then?
You wait. Heroes arrive periodically, and from there… Well, this is where the mileage begins to vary. See, the heroes and monsters alike move and attack in a fashion best described as "Bumblefucking." They have some rough idea of the direction they're heading, but seem to bump into walls, fumble their way around, and, in the case of monsters, suddenly shift priorities from someone they were sure to kill to someone who could (and does) easily murder them. And yet, despite all this, heroes will find their way to chests, they do find their way through the dungeon, and the monsters do manage to kill folks.
Killing them too early isn't great, but it's serviceable, as it still grants you bones with which to summon zombies and traps. Kill them after they've satisfied some of their needs (which, yes, includes killing your monsters), and you get Spirit, which can be used for slimes, building new kinds of traps, and other fun stuff along the way. Let them escape after satisfying their needs, and they talk up the dungeon, slowly increasing the fame of the dungeon, and the power of the heroes invading it. Playing through the tutorial once thankfully gives you the basic idea, and there are hints that give you further possiblities (Why not build an "easy" path to the boss monster(s) so low level characters can be easily fed to them, and a "hard" path so more experienced heroes get tempted away from that "easy" path?)
Clicking on an adventurer or monster's icon can tell you more, and, in the case of the adventurers, there's a world hinted at.
"But wait, doesn't that mean eventually low level monsters eventually become useless?" Well, not quite. See, with Resurrection, the option now exists to invade the surface world, in a wave based monster on hero combat. At the price of temporarily and completely depopulating your dungeon afterwards, even level 1 zombies and slimes have at least a chance to level up and become the murderbeasts you need to progress. Oh, yeah, combining monsters of high level together gets you new monsters. Better monsters. Two zombies, for example, make a Half-Golem, while two of those become a Golem, a slime and a zombie becomes a Melty Zombie, and two of those becomes a Core Ghost, and two slimes becomes a Big Slime, and so on… There's a fair few combinations, and due to the fact that monsters gain abilities in this game, they get a little nuance and character of their own.
Of course, all of this has been mechanical talk. How does it look? How does it sound? How does it feel? Well, this is where it gets a bit awkward. I don't particularly feel invested in the dungeon building itself, the sound effects are okay (Although it's easy to get tired of them), and there is a single music track in-game that is pumping, but like the sound effects, feels repetitive after a while. What I do feel invested in, on the other hand, is finding out what makes what. And, since this game appears harder to outright lose than the original Dungeon Manager, I can do that a little bit at a time. The game autosaves, with the options to clear the dungeon, but keep your monsters (Initialise Dungeon) or to just plain restart (Initialise Save… The localisation's okay, but definitely not perfect.)
As with main dungeon mode, you have no control over the monsters' actions. But it is fun to see adventurers getting overwhelmed!
It's not a game that feels all that deep, although there are hidden complexities under the hood, and it's certainly not going to be impressing anybody graphically (Although I was interested by the developer, Studio GIW, going back to letters, but in pseudo-3d, rather than the tile or sprite based monsters of the previous game.) My main recommendations, here, would be to fantasy game strategy fans who want to see something somewhat different, with no short-term pressure, and who are okay with the fact they're going to be doing a fair amount of micromanagement even without having direct control of their dungeon denizens.
The Mad Welshman is, of course, a Dungeon Lord of some standing. Why, he's run more than six dungeons, in six worlds, and none of his minions have ever filed a complaint!
LOCALHOST (Review)
Source: Cashmoney
Price: $4.99+ (Approx. £3 , with the option to donate more)
Where To Get It: Itch.IO
"It's just a self defense mechanism."
Androids and Gynoids are, in a very real sense, a way to treat dehumanisation. The feelings are invalid because you're constructed. You are a made thing, not a born thing. And LOCALHOST plays on that pretty well. After all, you're not being paid to care. You're being paid to erase drives. Data. Nothing… More…
Oh, don't worry, that's just *simulated* pain/shock/fright they experience on waking, part of the boot-up process!
A little context here: LOCALHOST is a visual novel by Aether Interactive, set in a grim, dystopic robotics shack where your boss has informed you, a new hire, that you have to wipe four drives. Of course, very quickly, you realise a problem: They don't particularly want to be deleted. And, having personalities (An uploaded human personality; the original host, LOCAL, a troublesome model line that keeps achieving self-awareness; A network admin AI, and something else), they argue their case. They have personalities. They have histories. Although the final determination is up to you, what seems to matter is that all the drives are both wiped… And not broken.
As such, the game is more about the journey than the destination. Do you try to explain love to an AI that thinks it knows what love is? Do you try to understand how a human upload is meant to have mistakenly arrived in this workshop, or what connection it has to LOCAL? Or do you simply take the seemingly most efficient route to convince them to unlock their own drives for deletion?
"And yet, you know this LOC-192 model. Please, tell me more, and remember that this conversation is being recorded for monitoring and training purposes."
It's interesting to note how much attention has been paid to making things seem just a little bit off. The music by Christa Lee varies depending on the situation and the personality you're talking to, but they all have some subtle dissonance, something that doesn't seem to quite fit, even if I can't put a name to what it is. The visuals, by Penelope Evans and Arielle Grimes, are dirty, but subtly evoke different personalities in the single, broken gynoid body you see throughout. Sophia Park and Penelope Evans, meanwhile, give the idea, through the writing of the dialogue and characters, that it's not just these drives that are dysfunctional. Assisants are Gynoids, and Workers are Androids. Such a simple phrase, but the matter of fact way in which this can be stated implies a society where yes, gender roles are firm, even if they don't fit, and even if they only apply to the droids in question, it's pretty grim.
Overall, I'd recommend LOCALHOST, and, since a single playthrough can be completed quickly, to play it through more than once. Maybe you'll break everything. Maybe you'll just do your job… Maybe… Just maybe… You might end up doing something at least nominally good in a dystopian world.
Er… Yes. There's no false standard here, friendo, it's just the rules. We put "Droid pain doesn't actually matter" next to that bylaw about chickens.
The Mad Welshman broke a drive. It was an accident. He is simulating sadness nonetheless.
GRIP (Early Access Review 2)
Other Reviews: Early Access 1, Release
Ahhh, GRIP. A spiritual successor to Rollcage with much promise, but it does seem to make the oddest mis-steps sometimes. Nonetheless, I will begin by saying that the GRIP team are slowly, but surely, pushing the game to better heights, and I highly respect the fact that they aren't going to be taking the game out of Early Access until they're sure it's good enough. Even with critics like me pushing, and occasionally moaning and bitching.
Pleasure, thy name is a missile up the jacksie of the racer in front.
Needless to say, there is going to be some moaning and bitching. But less than there was, and in different areas. So let's start off with what's good, and what's improved.
Aesthetically, apart from something I'm going to touch on a little later, GRIP is good. Gritty industrial elements counterpoint well with pretty vistas, blend well into the landscapes they're built on (Except where it's obvious they're the paving over of said landscapes with ugly metal), and similarly, the soundtrack is pumping, industrial, and decidedly cool. The various GRIP vehicles stilll have character, despite the constraint that they have to be boxy, and their wheels big enough to fit the main motif of the game (They have high downforce, so it doesn't matter which way up they are) , and that the steering becomes less responsive the faster you go, so slowing down is important is good. Similarly, the new weapons appear cool, and my previous complaints about the blue-shell nature of the Assassin missile appear to have been dealt with somewhat. The AI appears to be somewhat less vicious, and this, too, is good (I spent all of the last session on Hard, and felt like I was earning my podium place without feeling cheated on all of the tracks I was familiar with.)
Atoll is *very* lovely, as is the wont of a sandy beach…
So far, so good. Equally good, it's still early days, and the devs do have a quick response to considered critique. Cool. Now for what is currently less good, or needs some work. Starting with the dramacam, and signposting. Essentially, a bit of colourblind support, or making signage and the path more clear, would be very helpful in the WIP tracks, as the game has now started putting in tracks with some devilish features, and more attention to the signposting thereof would be very helpful indeed. Features like uphill to downhill U-turns, and quite sharp ones too on Atoll, or the 90 degree turn with little warning and no rails on the fittingly named Acrophobia track. Combining with this was the drama cam, which, when I have a sharp impact, or I'm moving very slowly, decides not to focus on where I'm going, but… Well, this screenshot from Atoll is emblematic of the sort of thing I have to deal with, and I will also add the disclaimer that, most of the time, it works, and adds all sorts of dutch angles and funtimes that make the experience quite visceral, working well when I suddenly have to flip between track elements. Finally, the Primer is quite intrusive, and I find myself heavily disagreeing with the decision that either the game pauses, or heavily slows down (while still requiring control) every time it wants to take up the screen to tell me what to do… Especially as, if I'm not quick enough, it'll do it again until I've done the arbitrary goal that, in 90% of the Primer, is "Use this basic weapon on somebody" if I'm not quick enough to do so.
…Alas, it is also one of the places where DramaCam hampered me more than pleasured me. Yes, I am aware the beach is pretty… But the way forward is IN FRONT OF ME.
Overall, though, GRIP definitely looks like it's improving, the addition of multiplayer is nice (Still in testing, and the game, as with all WIP content, politely informs me is WIP both in menu and game, and, in the case of Multiplayer, embargoed until it's more polished. Which is perfectly fine), and I feel a lot better about recommending this to future racing fans who still want some wheels.
Vroom vroom.
Filed under: Early Access Releases, Game Reviews by admin


After a hectic journey from London we arrived at Banksy's Dismaland exhibition on the seafront at Weston-super-Mare.
Like the many thousands that visited before us we were just amazed by the display of magical art.
The artist's bemusement park will be sent to refugees in Calais.
In all a wonderful day by the sea.


Mobile robotics is a new term for many of us because it is a young field with promising future ahead. When it comes to robotics, there are many engineering fields included in the root of it such as mechanical engineering, electrical engineering, electronics engineering and computer science engineering. They all make significant contribution in the development of robots.
Introduction to autonomous mobile robots teaches you the fundamentals of mechanical, motors, sensory, perpetual that comprise the study of mobile robotics.
This book is targeted to all undergraduate and graduate students to begin or enhance the knowledge of mobile robotics. Also, this book give detailed insight of how to use tools effectively and make great robots which will definitely boost your career.
Disclaimer: We are only sharing this text available already on the internet, we are not responsible for any copyright violation, we respect authors. If you're author/publisher, please contact us for any query.


text:
A.D.2d
180 A.D.2d
180 A.D.2d 241 (1992)
PATTERSON v. MINEHAN
Elbert Patterson et al., Respondents, v. Thomas F. Minehan et al., Appellants, et al., Defendants
Appellate Division of the Supreme Court of the State of New York, Third Department.https://leagle.com/images/logo.png
Carter, Conboy, Bardwell, Case, Blackmore & Napierski (Susan D. Harvey, Pamela A. Nichols and Edward D. Laird, Jr., of counsel), for appellants.
McPhillips, Fitzgerald & Meyer (Martin A. Meyer of counsel), for respondents.
WEISS, P. J., MIKOLL, LEVINE and CASEY, JJ., concur.
Appellate Division of the Supreme Court of the State of New York, Third Department.
MERCURE, J.
Plaintiffs instituted this malpractice action in November 1988 claiming, inter alia, that defendant Thomas F. Minehan erroneously diagnosed plaintiff Elbert Patterson (hereinafter plaintiff) as having cancer of the pancreas and that, as a result, plaintiff underwent unnecessary radiation therapy, surgery, X rays and laboratory tests. Supreme Court denied the motion of Minehan and defendant Adirondack Surgical Group (hereinafter collectively referred to as defendants) for summary judgment dismissing the complaint on the ground that the Statute of Limitations had expired and found questions of fact as to whether the treatment that Minehan provided was continuous and related to plaintiff's original condition. Defendants contend on this appeal that this determination was error because, upon plaintiff's discharge from the hospital in April 1985, no future plan of treatment was formed and Minehan's subsequent treatment of plaintiff for discrete illnesses was insufficient to toll the Statute of Limitations.
An action for medical malpractice must be commenced within 2½ years of the date of accrual (CPLR 214-a). A claim generally accrues on the date of the alleged wrongful act or omission (Nykorchuck v Henriques, 78 N.Y.2d 255, 258). Under the doctrine of continuous treatment, however, the statute is tolled until after a plaintiff's last treatment "`when the course of treatment which includes the wrongful acts or omissions has run continuously and is related to the same original condition or complaint'" (McDermott v Torre, 56 N.Y.2d 399, 405, quoting Borgia v City of New York, 12 N.Y.2d 151, 155). The doctrine is designed to "maintain the physician-patient relationship in the belief that the most efficacious medical care will be obtained when the attending physician remains on a case from onset to cure" (McDermott v Torre, supra, at 408) and, therefore, a patient need not "`choose between silently accepting continued corrective treatment * * * with the risk that his claim will be time-barred or promptly instituting an action, with the risk that the physician-patient relationship will be destroyed'" (Ross v Community Gen. Hosp., 150 A.D.2d 838, 840, quoting Rizk v Cohen, 73 N.Y.2d 98, 104).
Thus, the Court of Appeals has emphasized that a patient is not entitled to the benefit of the toll unless there has been a course of treatment established with respect to the condition that gives rise to the lawsuit (Nykorchuck v Henriques, supra, at 258-259). Neither the mere continuing physician-patient relationship (McDermott v Torre, supra, at 405), "the continuing nature of a diagnosis" (supra, at 406), routine examinations of an apparently healthy patient, diagnostic examinations, even when conducted repeatedly over a period of time (Massie v Crawford, 78 N.Y.2d 516, 520), nor a patient's initiation of return visits merely to have his or her condition checked (McDermott v Torre, supra, at 405) is sufficient to satisfy the requirements of the doctrine.
The pertinent circumstances in the instant case are as follows. On April 1, 1985, Minehan diagnosed a mass at the head of plaintiff's pancreas as a carcinoma and then performed a pancreatoduodenal resection, a gastric and biliary bypass procedure and a vagotomy. Plaintiff was discharged from the hospital on April 23, 1985, but thereafter developed a pseudocyst that necessitated further surgery and hospitalization until June 2, 1985. Plaintiff had several appointments with Minehan between June 2, 1985 and April 13, 1988. Defendants' records indicate that plaintiff was being seen in "follow-up", and numerous laboratory tests and X rays, including blood tests and a liver scan, were ordered. In addition, Minehan arranged a consultation with an oncologist from Albany Medical Center to discuss further treatment of plaintiff in order to prevent a recurrence of the tumor. Plaintiff thereafter participated in a program of radiation therapy at Albany Area Radiation Therapy Center from June 25, 1985 until August 1, 1985. Subsequently, plaintiff was hospitalized from September 4, 1985 to September 15, 1985 for the treatment of thrombophlebitis which Minehan testified could be related to the tumor of the pancreas. Because Minehan suspected that the cancer which he had diagnosed as being in the pancreas had spread and that lung surgery was required, plaintiff was again hospitalized from April 22, 1986 to April 28, 1986. Surgery performed by Minehan's associate revealed that the lung lesion was benign. Additional tests performed in January 1987 and February 1987 showed that plaintiff's bilirubin and alkaline phosphatase were elevated, causing Minehan to believe that plaintiff's bile duct was obstructed, possibly by a recurrence of the tumor. As a result, Minehan recommended that plaintiff be evaluated by an oncologist and possibly undergo further diagnostic surgery.
Contrary to defendants' contention, Supreme Court properly determined that, at the very least, there are questions of fact as to whether this action was timely commenced under the doctrine of continuous treatment. The evidence in the record demonstrates that Minehan administered a lengthy and continuous program of postsurgical treatment to plaintiff from the date of the alleged medical malpractice in 1985 through April 13, 1988, when plaintiff agreed to be evaluated by Vermont Medical Center. Following Minehan's diagnosis of pancreatic cancer and surgery removing a significant portion of plaintiff's pancreas, Minehan scheduled "follow-up" visits, arranged for radiation therapy, treated plaintiff for thrombophlebitis which he suspected was connected to the cancer, arranged for lung surgery because he suspected that the cancer had spread to plaintiff's lungs and eventually recommended surgery to correct bile obstructions, which he believed were the result of a recurrence of the tumor. In these circumstances, there was evidence to support a finding that plaintiff's visits constituted "continuous treatment for the same illness, injury or condition which gave rise to the said act [of alleged malpractice]" and were not "examinations undertaken at the request of the patient for the sole purpose of ascertaining the state of the patient's condition" (CPLR 214-a). Furthermore, the record establishes that "each of the plaintiff's visits was made pursuant to the directions of the defendant or his office, and it is clear that both parties contemplated the plaintiff's continued visits and treatment and shared a relationship of trust and confidence until the date of the plaintiff's discharge" (Winant v Freund, 162 A.D.2d 681, 682; see, Richardson v Orentreich, 64 N.Y.2d 896; McDermott v Torre, 56 N.Y.2d 399, supra; Fonda v Paulsen, 46 A.D.2d 540; cf., Cizek v Bassett Hosp., 176 A.D.2d 1035; Werner v Kwee, 148 A.D.2d 701).
Ordered that the order is affirmed, with costs.


text:
Elijah Wise
Lexi Lew
Josh Addair
Elijah Wise from Cosby, Tennessee has a very traditional country sound with an outlaw flare about him. Elijah gives credit to his greatest influences Keith Whitley, Tracy Lawrence, Travis Tritt, and George Jones, as they shaped the way he sounds today. In the early years of life, Elijah grew up singing with his father. It wasn't until Elijah was right around 20 years old when he picked up the guitar and quickly fell in love with it. Elijah took guitar lessons from bluegrass legend Wyatt Rice at East Tennessee State University to add a whole new dynamic to his sound. After being put into a financial bind and leaving the university, he decided to start his journey as a professional musician. After just a few months Elijah began playing anywhere from 5-7 nights a week as a full time musician in some of the biggest venues in East Tennessee. He now lives in Nashville, and is chasing the dream of becoming a country star. Elijah released his first single back in September of 2020 called "She's Movin' On". The song was written by Wyatt McCubbin and Carson Chamberlain and has had several radio plays in the local area. Elijah has some big things planned for the rest of the year. A couple things include on August 21st 2021 at the Cocke County fairgrounds in Newport, Tennessee, Elijah will be opening up for "The" Larry Sparks and will be back in the studio in November with Kenny Royster at Direct Image Studios in Nashville to finish up his EP. One of Elijah's favorite venues to play at is Ole Red because there is always a great crowd and an incredibly helpful and dedicated staff to make the experience top notch for the artists and the audience. Elijah says, " I just knew I wanted to play Ole Red because the crowd that it draws in is insane and I wanted to be a part of that kind of exposure and such a great team." Fans can purchase Elijah's music anywhere music is sold and can find his handles for social media at the links below.
Lexi Lew is a multi-talented, southern spitfire with more than 5 years experience on some of the toughest stages in Music City and beyond. With an approach to performing that is purposefully engaging yet organically mesmerizing, she is does it all and does it all exceptionally well: Songwriter. Vocalist. Guitarist. Female. Badass.
As a seasoned professional, Lexi boasts an impressive library of covers as well as a wide range of original music. Naturally combining the strength and grit of her Georgia roots with the grace and fluidity of her Nashville wings, being on stage and sharing her gift with fans is simply her natural state of being. Whether shining in a single spotlight as a solo act or tearing down the walls with a boot stomping full band production, Lexi Lew delivers a powerful and memorable experience for her audience time and time again.
Josh Addair has spent the last 20 years in the country music industry performing, writing and touring. Nine years ago Josh released his very first original single to small market radio titled, "Country To The Bone". This single quickly gained a lot of attention and began being played all over east coast radio and internet.
Josh has shared the stage with many reputable touring artists such as Little big town, Craig Campbell, Lady A, T Graham Brown, Aaron Tippin, Mark Wills and even Hall of Famer Percy sledge.
In early 2021, Josh released his current single under the duo name J&J Holler "About A Girl" and is currently working on a solo debut EP.


text:
Q: Detects iOS 7.1 version I use this code
#define IS_IOS7 (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_6_1)

To find if the app is running on iOS7.
But I now need to know if it runs on iOS7.1 but there isn't any NSFoundationVersionNumber_iOS_7_0 and NSFoundationVersionNumber_iOS_7_1
I know the definition of
#define NSFoundationVersionNumber_iOS_6_1  993.00

So maybe I can compare with a number higher than 993 but I don't know.
Someone gets a safe and reliable solution ?

A: There are several ways to do this, and you can easily find them in several answers here on SO. Here are some:
[[UIDevice currentDevice] systemVersion]

Slightly more complex, with test:
if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1) {
    // iOS7...
}

You can add a more complete way to test for version like this:
/*
 *  System Versioning Preprocessor Macros
 */

#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)

/*
 *  Usage
 */

if (SYSTEM_VERSION_LESS_THAN(@"4.0")) {
    ...
}

if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"3.1.1")) {
    ...
}

Sources:
How to check iOS version?
How can we programmatically detect which iOS version is device running on?

A: Try below code
 float fOSVersion=[[[UIDevice currentDevice] systemVersion] floatValue];
     if(fOSVersion>7.0)//if it is greater than 7.0
     {
          //do your stuff here
     }

A: Define this marco
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

And you can check version like this
if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"7.1")){
   //do something
}


Finish it last week, thoroughly enjoyed it, thanks to Steve for giving us a great in sight in to comic publishing in the 70's, 80's, and 90's.
And popping down to London for the Prog 2000 signing, I managed to snag a signed copy. Mightily looking forward to reading this.
Only 3 chapters in, but this is a joy to read. Who knew Tharg was so entertaining?!
23 of 200 - just started and already hooked!
These must be selling like hotcakes. I went for the general paperback and the number on mine is 9,781,781,084,755!
Just finished reading this. Thanks for the recommendation Sheridan. I enjoyed it very much. I did think it wrapped up quite quickly and would happily have read more.
Enjoyed this quite a bit. Lots of stuff (mainly not 2000ad) that I Didn't know before.
Some bizarre daydream sequences seem a bit like padding. And "Bad Steve sounds like a cop out equivalent to me referring to any of my past indiscretions being performed by "Him".
But overall a fast paced and enjoyable read.


text:
Q: calling of function of a class by using its name I'm trying to simplify this code, which when I look at other methods to do this, is way less shorter, and my solution could be error prone as there could be no module or class level in the function string definition
function_string = 'api.components.ImageAnnotationHandler.action'
mod_name, class_name, func_name = function_string.rsplit('.',2)
mod = importlib.import_module(mod_name)
my_class = getattr(mod, class_name)()
func = getattr(my_class, func_name)
result = func()

How would you address this matter?


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