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DOOM: Classic or Dud?
For me this is no question, so, so classic. Ever since the day I got that floppy from a friend in 7th(?) grade it changed my world. I remember that day. The smoothness of the scrolling was unprecedented, combined with the texture mapping and drop-off lighting. SO SMOOTH. Well maybe Wolfenstein 3D ran smoother on my 386 but DOOM was the first game that made me want to upgrade my computer. I learned more about what makes them work how to build them. I got into DOOM mods via BSS and pirate CDs (one of which I still have....somewhere....one of my few remaining rare CD artifacts.) after downloading Starwars Doom earlier one morning before school. I got into making levels, even total conversions.
I got DOOM II when it came out and it was a big deal it was on CD(!) and in stores(!!!) and I loved that one too. I like the levels even more in fact. Double shotgun somehow sounds MORE satisfying than the original DOOM shotgun. Maybe? The original DOOM shotgun sound is classic...
A pack of DOOM II levels I made is still up on the wad-archive.
http://www.wad-archive.com/wad/DOOM-2-THE-ETERNAL-WICKED
That's about it for me. I never played DOOM 3 or any of the non-PC versions. I hear there are some really cool ones, some of which look more like Quake to me. Quake really kind of turned me off, it looked too brown and grey. The art in DOOM was really good and a large part of what drew me in.
https://upload.wikimedia.org/wikipedia/en/thumb/5/53/Masters_of_doom-Book_cover.jpg/220px-Masters_of_doom-Book_cover.jpg
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the company's co-founders John D. Carmack and John Romero. There is version online (just google it) right now. There is also an audiobook read by Wesley Crusher himself.
I am re-reading this sort of just skipping around. It is full of tales of early 90s hacker bros buying expensive sports cars and having this epic Lennon-McCartney sort of falling out. It's really insane to imagine only a handful of people independently making a game this huge but it's true and this is one of the best examples of the phenomenon. What iD achieved with DOOM and their shareware DIY game studio was done entirely on their own terms. They are one of the few examples of artists I really respect who seem like genuinely cool people.
― AdamVania (Adam Bruneau), Wednesday, 6 January 2016 05:30 (three years ago) link
http://www.classicdoom.com/maps/d1secs/e1m1s.gif
Love these animated maps from DOOM.
http://www.classicdoom.com/maps/d1secs/d1.htm
Did anyone ever play multiplayer? I did Deathmatching using a serial cable and it was so much fun. You could do co-op as well.
― big Mahats (mattresslessness), Wednesday, 6 January 2016 05:53 (three years ago) link
classic - spooky too!
― niels, Wednesday, 6 January 2016 12:10 (three years ago) link
https://www.youtube.com/watch?v=el72n7U4Pos
I never played this until last year (on PS3, good use of the hardware). Pretty fun. It pales a bit in retrospect because I played the shit out of Quake back in the day.
― Beef Wets (Old Lunch), Wednesday, 6 January 2016 13:27 (three years ago) link
if you don't think doom is classic you don't deserve videogames
― carly rae jetson (thomp), Wednesday, 6 January 2016 13:35 (three years ago) link
actually, no: if you don't think doom is classic, you and videogames deserve each other
Classic obv. I have the fonder memories of DOOM II because that's the one we got first. The family PC didn't have a sound card early on so when we finally threw a SoundBlaster into that thing, holy shit. Game blew my mind initially, but that really put it over the top.
― circa1916, Wednesday, 6 January 2016 13:46 (three years ago) link
i don't play video games anymore but from ages 11-18 or so i played doom a lot, many many hours, the free version of doom 1 a lot and then doom II all the time
― marcos, Wednesday, 6 January 2016 14:51 (three years ago) link
The family PC didn't have a sound card early on so when we finally threw a SoundBlaster into that thing, holy shit
haha same with us
i think that was why doom II stands out so much more for me, the first doom i just had that shitty pc speaker thing and then we upgraded to a new packard bell or something w/ real speakers and a subwoofer and doom II was the main reason i was excited to have better sound
played the free version countless times, still remember some of the cheat codes (IDDQD, IDSPISPOPD). being able to run around and try to play in the map view was cool.
i think at some point later on i got my hands on the second episode, but it was hard and didn't have the comforting familiarity of the first part, so i gave up pretty quick.
― sam jax sax jam (Jordan), Wednesday, 6 January 2016 16:26 (three years ago) link
Doom always a classic. I ordered the floppies directly from id, still have the weird long skinny box somewhere in my attic. LAN multiplayer was pretty mind-blowing back in 1994, had lots of fun messing with my school library's new computer network to get it working
― Nhex, Wednesday, 6 January 2016 16:32 (three years ago) link
so, so, so fucking classic
i was thrilled over the holidays when i noticed, thanks to the new backward compatibility, i could now play the 360 version on the xbone. i loaded it up and immediately lost an hour blasting through some levels which i realised i knew like the back of my hand from 20 years ago
i still vividly remember reading pc gamer's review of the game in a friend's bedroom and being utterly mindboggled at the screenshots. even although it looks clunky nowadays it's still got an amazingly well-defined aesthetic and everything about the way it plays is pitch-perfect. it really is one of the greatest games of all time.
― hand of jehuty and the blowfish (bizarro gazzara), Wednesday, 6 January 2016 16:34 (three years ago) link
also, let's not forget edge magazine's timeless 7/10 review:
https://entropyismygod.files.wordpress.com/2015/08/edgereviewofdoom.png?w=623&h=233
I loved it at the time, then I hated it for some time as the genres of PC games I liked fizzled out and first person shooters became more and more ubiquitous, but I think I'm about ready to say it's classic again
its Lovecraftian Horror In Space/Hell/Hellspace vibe seemed strangely unremarkable at the time (to me, as an unquestioning teen, anyway; video games happen in strange universes, no need to think about that) but compared to the You Are A Soldier Blow Shit Up of modern FPSes it's p. interesting I guess
― a passing spacecadet, Wednesday, 6 January 2016 16:41 (three years ago) link
lol @ that edge magazine review, that is the complete opposite of what I recently have been hankering for
hell, I'd like to go back to having just a 'fire' button and no 'use' button, just give me movement, weapons, and the shooty button
― μpright mammal (mh), Wednesday, 6 January 2016 16:43 (three years ago) link
obvious classic, 10/10
― Doctor Casino, important war pigeon (Doctor Casino), Wednesday, 6 January 2016 17:01 (three years ago) link
lol yes i remember that review. "if only we could talk to them..."
i can feel this. episode one is burned into the back of my brain. playing through it again, i was taken by the level design. there are a lot more jump scares than i remember. loved the environmental storytelling in the final level of Knee Deep in the Dead. that giant star, the evil face you step into, the Hell Barons, etc.
its funny to go back and discover not only can you not look up/down, you can't jump either =)
the limited range of motion means this has the only great control scheme any first person shooter has ever had: wads to move and strafe; left and right arrow keys to turn; ctrl to shoot; that's it. (well, except for space for activate, a bit of excess quake would cut away, but in quake of course you need a mouse.) your hands never leave the keyboard and you fly twirling through hell.
― denies the existence of dark matter (difficult listening hour), Wednesday, 6 January 2016 18:14 (three years ago) link
yeah the control scheme rules. i never used WASD, just used the arrow keys and alt to strafe. strafing has never been topped, basically enabling cover-based shooting mechanics without cover. dodging shots from a cacodemon while you empty a shotgun into them will never not be fun.
lots of great engines for this available these days: doom retro on the conservative experience-preserving end; brutal doom on the gorehound end. they both still get play for me. invisible beasties still capable of extracting late-night yells.
strafing has never been topped, basically enabling cover-based shooting mechanics without cover.
and it was the standard way of moving in 3d for something like 15 years so it was weird when designers all simultaneously decided it would be cooler if you stood in the secret spot they were thinking of and pressed a button to watch a lil movie
i've been using GZDOOM. it is nice but i do miss the pixelation. there is probably a setting somewhere to turn off AA.
Brutal DOOM looks fun! never tried it tho. they just released a Total Conversion with new levels, i hear...
dad and i used to play serial cable co-op: extremely fond memories. i remember it like it was a place we went of course. (it was.) gf and i worked through first episode a couple months ago, i think using chocolate-doom. i've beaten the second episode but not the third, with the fucking flocks of flying skulls.
yes, walking through the levels, it really is like visiting a place.
i played through half of episode 2 yesterday. really stingy with the ammo for the first couple of levels! those flying skulls truly are SOBs.
xps IDKFA, too
― niels, Thursday, 7 January 2016 08:09 (three years ago) link
classic one of only two i think fps i ever got into
― lag∞n, Thursday, 7 January 2016 08:19 (three years ago) link
http://www.writeups.org/img/inset/Doom_cacodemon_h1.jpg
― home organ, Thursday, 7 January 2016 19:55 (three years ago) link
anyone got any good wads
i remember when we got our first 90mhz pentium and to strut it for my friends i showed them how fast i could fire the bfg in doom 2 now
another reason why DOOM never quite captured me like DOOM 2: no super shotgun. sickest fps weapon ever.
― circa1916, Thursday, 7 January 2016 20:03 (three years ago) link
very visceral feeling on firing for sure. it's funny, but even with the force feedback and vibrating controllers of today, that thing really seemed more.. tactile?
― μpright mammal (mh), Thursday, 7 January 2016 20:20 (three years ago) link
i like DOOM II's levels more. DOOM has a lot of good marine base on mars-style levels where you are working through these weird techno mazes with the occasional weird room with demonic symbols in it. DOOM 2 really felt like you had entered these other realms. the final levels of DOOM II are some of my favorite ever. level 26 might be my favorite just based on style. you are in these industrial-style weird caged walkways constructed in these weird caverns and maybe built to cross pass the boiling lava that bubbles beneath.
https://www.youtube.com/watch?v=OGYbwJYB3xg
― AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:27 (three years ago) link
yea those final doom ii levels are amazing
― marcos, Thursday, 7 January 2016 21:33 (three years ago) link
not to be confused with Final Doom :)
def not lol
i don't even know what that is lol
Final Doom is a first-person shooter video game released in 1996. The game uses the engine, items, and characters from Doom II: Hell on Earth, and was distributed as an official id Software product.
Final Doom consists of two 32-level megawads (level files), TNT: Evilution by TeamTNT, and The Plutonia Experiment by the Casali brothers. TNT: Evilution features a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II. In addition to the PC version, Final Doom was also released for the PlayStation; that version included a selection of Final Doom and Master Levels for Doom II levels combined into one game.
Final Doom is levels not made by the iD team but by modders and DOOM fans who were contacted by iD in part as a response to the rampant bootlegging of DOOM add-on CD-ROMs.
http://cdn.overclock.net/a/af/af203014_972067336-00.jpeg
Maybe the most famous of the unofficial DOOM add-ons.
morbid 90s kid post: inhumanly, columbine shooter eric harris' late-period single-player doom wads replace the gun sounds, i guess because they weren't enough like ejaculating death. the wads are also, i can report, unfair.
― denies the existence of dark matter (difficult listening hour), Thursday, 7 January 2016 23:15 (three years ago) link
great point about doom ii's levels. knew exactly what you meant about the caged walkways before even seeing the youtube thumbs. i do think there were some great ones sprinkled in the later doom episodes but i didn't replay those as much and they're not as vivid. the skimpy 'story' attached to doom ii also did a surprising amount of work in cementing the sense of a real journey to more and more disturbed, unsettled and dangerous places, combined with the evocative level titles. "i'm descending through the Underhalls," i'd think. i do think both I and II struggle a bit to keep the momentum/intensity going throughout - in particular i remember the "city" levels of Doom II feeling a bit draggy, or there were just too many of them. i like everything they did to try and play different cards through different level design... some slow slogs, some intense onslaughts, etc. but i feel like they should have saved up a few more suprises - more monsters that you don't see until a certain point, etc. final boss is also 50/50 with me, cool concept and definitely 'bigger' than anything else but too much of a nintendo-boss puzzle/gimmick kind of thing.
music also an enormously important part of why these are so awesome, obviously. pretty sure i've posted about that many times on other threads - very formative to a lot of my music tastes later on.
oh man, that "D! Zone" cover! so evocative of a very particular period in packaging/design.
― Doctor Casino, important war pigeon (Doctor Casino), Friday, 8 January 2016 01:21 (three years ago) link
i didn't expect to find myself stoned and watching playthroughs of Eric Harris' DOOM levels tonight but here i am
― circa1916, Friday, 8 January 2016 02:06 (three years ago) link
Shareware you would see at the local Wal-Mart/Target in a vertical software slice
― μpright mammal (mh), Friday, 8 January 2016 03:30 (three years ago) link
the city levels in DOOM II were draggy yes. it was an odd dip towards a kind of RPG or open world approach. a modern comparison may be the ruined city shells in fallout.
i made a DOOM level based on my school's floorplan. i didn't put enemies in it tho. i didn't really texture it either cos mapping it was a lot of work and it was not very interesting for a DOOM level. i know there are lots of kids that did the same. at the time I was taking an architecture class and had access to this amazing customizable 3d tool and was making all kind of levels based on movies and things. my big project was Stargate DOOM. i had this Stargate CD-ROM that was basically an interactive encyclopedia with images i was taking right from the movie for the game. the bad guys were the hawk-headed soldiers, you shot bolts of light with a magic staff, and the levels were the pyramid and various tombs. i had some sand textures and was trying to make sand dunes with lots of sectors going up like steps but there were a lot of limits to what you could do with those old tools.
― AdamVania (Adam Bruneau), Friday, 8 January 2016 05:36 (three years ago) link
and i loved Star Wars DOOM that was the first one that blew my mind
https://www.youtube.com/watch?v=aKrdiGkMN_g
https://www.youtube.com/watch?v=KXq1Jrh-YGY
Aliens TC was even better than regular DOOM at times.
oooh, will definitely be sampling:
http://www.wolfensteingoodies.com/archives/olddoom/music.htm
― sam jax sax jam (Jordan), Friday, 8 January 2016 16:56 (three years ago) link
Old news, but needs to be mentioned:
https://youtu.be/8Y3RWlDz_AA
― Vernon Locke, Saturday, 9 January 2016 09:20 (three years ago) link
Oh: classic, of course.
http://www.pcgamer.com/john-romero-has-just-released-a-new-doom-wad/
about to play this. can't wait! this is a total surprise
― AdamVania (Adam Bruneau), Saturday, 16 January 2016 03:35 (three years ago) link
i have to hand it to him, well done, he doesn't seem to have lost his touch. the level design is INSANE (upon opening the map I was like, holy moly) twisting and turning and having fake-outs and traps around every corner. when he did some Let's Plays of DOOM levels recently Romero explained that he designed rooms to take full advantage of the odd treatment of height in the engine. there is one spot where you exit a keyed door and look out to see nothing but toxic green acid. if you are using mouselook you can look down and see there is a tiny platform for you to jump to directly underneath. similarly there are spots where the ceiling cuts just short of your viewing range, and you can see enemies lurking around on the floor above you. so great.
i like the motif of having the weird sketchy red markings that harm the player. this level takes place at the end of Episode I, where you just reach the entrance to Hell from your moonbase. Romero has included some really cool setpiece rooms designed around this, especially that final room w the two barons. it was in the original DOOM (made by someone other than Romero, and frankly, worked perfectly as an appetizer by holding back) and the level follows the same narrative, but the art in that main room has to be seen to be believed. after winding your way through ledges on the edge of acid pits and ambushing enemies in claustrophobic spaces, reaching this big open room is an awesome experience.
― AdamVania (Adam Bruneau), Sunday, 17 January 2016 00:36 (three years ago) link
Am I the only one interested in this? Lot of suspicion surrounding it because id/Beth held back review copies, most likely spooked by the (unfair imo) evisceration the multiplayer beta got, but early response to the single player has been OTT enthusiastic. Will be playing this weekend.
https://www.youtube.com/watch?v=anrvBD4aTGY
― circa1916, Friday, 13 May 2016 15:30 (three years ago) link
how many guns can you carry at once?
― adam, Friday, 13 May 2016 15:35 (three years ago) link
if it is >=8 distinct weapons i will purchase this game
Pretty sure you can carry all of them at once and there are > 8
Going for a return to FPS basics, which is exactly what I've been wanting.
Well, plenty of new stuff like upgrading yr weapons and armor and flashy melee, but a return to no regenerating health, no cover mechanics, no reloading, no carry limitations, etc.
Listened to some of the soundtrack today at work and it's pretty righteous.
https://www.youtube.com/watch?v=ua-f0ypVbPA
yes this is getting lots of praise for the singleplayer, comparisons to Wolfenstein new order, so i caved and just ordered it... if its genuinely that fun i have no idea what bethesda are doing marketing wise
― jamiesummerz, Friday, 13 May 2016 16:13 (three years ago) link
if it's half as good as the new order i'll be happy - that was one of the most pleasant surprises of the last few years for me
― (main prostitute from Game Of Thrones) (bizarro gazzara), Friday, 13 May 2016 18:11 (three years ago) link
looks dope but im pretty sure im not cut out for fast twitchy fps :(
― am0n, Friday, 13 May 2016 21:28 (three years ago) link
Just put in 2 hours. This is a blast. Kinda regretting making plans to go out tonight.
― circa1916, Saturday, 14 May 2016 01:50 (three years ago) link
ahahaha i love this
― adam, Saturday, 14 May 2016 04:28 (three years ago) link
feels like it was dropped in from an alternate reality where plodding military man shooters never took over. modern gameplay amenities (3 different types of upgrade tree, for example) mixed with fast movement, wide open level design, colored keycards, and crunchy industrial metal.
map creation/community content stuff seems ok, only messed with it a little. played a couple rounds of multiplayer which felt better than the beta but is definitely more chaos than skill (for me, at least). fun tho.
pretty good shotgun too
LOL OTM. Was by myself grinning, laughing, and saying "aw fuck yeah!" to nobody like a total dork weirdo. This is crazy fun. Exactly what this genre needs.
The ~synergy~ of the melee to get health, chainsaw to get ammo, rush-n-attack to survive is really brilliant and satisfying. After a full on brawl your hands are shaking.
lol at the calm robot voice intoning 'demonic presence at unsafe levels' over and over
this is fun as hell so far, but getting a lot of distracting screen tearing on my ps4 - maybe the giant patch i'm currently downloading will help?
― (main prostitute from Game Of Thrones) (bizarro gazzara), Saturday, 14 May 2016 11:15 (three years ago) link
Yeah, I think the patch should solve all of that. Also playing on PS4, really impressed with the graphics overall.
the melee kill for health mechanic is swiped from the (also excellent) SPACE MARINE, the chainsaw-for-ammo balancing mechanic is a pretty brilliant addition
patch fixed the screen-tearing, seems rock-solid now
this is amazing - can't understand why review copies weren't sent out ahead of time. I can already see myself doing levels over again to get bonuses.
also super-glad you can widen the field of view
admit with no pride that i find the concept of an old-school twitch shooter played with thumbsticks heretical (hexenal?) but uh stop making me wanna drop $$ on the pc version of this
glad this stuff is coming back. the free, community-reliant new unreal tournament is not bad at all despite (because of?) not seeming to have much corporate attention paid it.
― le Histoire du Edgy Miley (difficult listening hour), Saturday, 14 May 2016 20:22 (three years ago) link
(adam+i talked abt this upthread i think but the original doom's control scheme is flawless in a way even mouselook, let alone thumbsticks, never managed to become -- but of course you can't have the original doom's controls without the original doom's strange, illusive approach to the z-axis.)
Original DOOM control, like that of its predecessors, is so elemental and unrealistic but so playable - it's like Galaga or something in that the movement and shooting of these enemies turns out to work really well with two hands at the board and your brain never once is troubled by not being able to look up or down, and your aim automagically correcting for enemies above and below your line of sight. It might as well be played in Flatland and if the map mode showed enemies and their attacks it could almost be played as such.
Not quite related, but I was also thinking how smart the theming was, over and above the designers' obvious affection for horror and scifi cliches; a fairly detail-free, nonfunctional level design just glides right by as weird space or demonic places. You're a grunt, they're just spaces to be in; a different theme that demanded more window-dressing to be convincing would just induce a whole lot of wasted effort and probably overstrain the technology re: the number of sprites and textures onscreen at any one time.
― sisterhood of the baggering vance (Doctor Casino), Saturday, 14 May 2016 21:16 (three years ago) link
It might as well be played in Flatland and if the map mode showed enemies and their attacks it could almost be played as such.
despite its Visceral Immersion there is an abstraction to doom that really stands out from this distance. controls and movement have nothing to do with being a human; environments have almost nothing to do (less and less, as hell deepens) with real places. funny to compare the moral panic over it to the distinct lack of moral panic over the numbing realism of call of imperialism. i guess novelty did most of it and satan did the rest (plus i guess everyone's been distracted by GTA).
hope the level design on this new one is great. strange to think that romero-style level design -- mazes, secret doors, "how do i even get out there?"/"holy shit i'm out here!" -- largely disappeared. dark forces/jedi knight had it, but even half-life is almost as much just-a-ride as a call of duty (and for half-life 2, drop the almost). suspect the closest thing to it at the turn of the century was deus ex, which you can play like doom, if you want; nowadays i dunno -- i'm sure there's something i haven't played.
(and really it's not in deus ex, which is too busy being Real to try for anything like the density of romero's levels -- aha.)
so it's notable+funny that
a fairly detail-free, nonfunctional level design
as a collection of textures/objects/interactivity is also such an insanely detailed design as a layout, in a way that has diminished in proportion to the skyrocketing of the other kind of detail
http://img4.wikia.nocookie.net/__cb20061030000624/doom/images/thumb/9/96/E1M3dots.png/300px-E1M3dots.png
http://doomwiki.org/w/images/thumb/0/09/KDIZD_Map_Z1M9.png/300px-KDIZD_Map_Z1M9.png
http://static3.wikia.nocookie.net/__cb20070916114742/doom/images/thumb/f/f9/E2M2dots.png/500px-E2M2dots.png
sry about that hueg last one
also i lied i am not actually sure at all that there is something in 2016 i haven't played that looks like that
enjoying this convo, but making me think i should start a thread specifically for the new one. on it.
― circa1916, Sunday, 15 May 2016 00:04 (three years ago) link
Those maps are great. dlh's comments about level design also remind me of some threads where we've discussed old school difficulty. ?. DOOM was not insanely hard but you were at risk of dying, and might do so, a lot. Given that obstacle, getting to a new area was a real payoff in a way that it just isn't in an on-rails game that's constantly delivering you to new and novel encounters.
(Though, you can save anytime, right? That's kinda dumb tbh.)
― sisterhood of the baggering vance (Doctor Casino), Sunday, 15 May 2016 06:01 (three years ago) link
two weeks pass...
I got this for PS4
it's fuuuun
― μpright mammal (mh), Monday, 30 May 2016 03:46 (three years ago) link
more talk here: DOOM (2016)
― le Histoire du Edgy Miley (difficult listening hour), Monday, 30 May 2016 04:27 (three years ago) link
three weeks pass...
https://www.youtube.com/watch?v=4Aa2K_firtI
― thrusted pelvis-first back (ulysses), Wednesday, 22 June 2016 16:44 (three years ago) link
https://www.doomworld.com/vb/post/1633143
two years pass...
Hellshots Golf
http://www.youtube.com/watch?time_continue=133&v=7qEHK4iBiXc
Golf, but in Doom.
― the battering ram's rolling (snoball), Monday, 31 December 2018 23:11 (six months ago) link
https://www.youtube.com/watch?v=7qEHK4iBiXc
Being able to run to your ball while it is in flight (or just run around the course whenever) would be awesome in realistic golf games.
― (V) (;,,;) (V) (FlopsyDuck), Tuesday, 1 January 2019 02:13 (six months ago) link


text:
package uk.gov.gds.locate.api.frontend;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public abstract class Logging {
    private static final Logger LOGGER = LoggerFactory.getLogger(Logging.class);
}

redpajama_set_name: RedPajamaGithub


Why Is Dr. Laura Schlessinger Promoting Homosexuality and PFLAG?
"[A blog article] supposes that I ever quoted Leviticus that homosexuality is an abomination. That never happened. I repeat: that never happened. I never said that. I don't believe that….
The famous radio host, "Dr. Laura" Schlessinger, now praises the radical homosexual group PFLAG (Parents, Family and Friends of Lesbians and Gays). In 2000, homosexual militants targeted Schlessinger with a cyber-boycott because she said (correctly) that homosexuality is a "biological error."
TAKE ACTION: Write Dr. Laura Schlessinger through her blog and urge her to stop promoting the homosexual activist group PFLAG. Respectfully ask her to instead support PFOX, a pro-family support group for parents and friends of ex-gays (and gays). Also urge her to refrain from sanctioning homosexual relationships, which are always wrong, and to instead use her powerful voice to support the ex-gay movement. Another way to contact Schlessinger is through her website, DrLaura.com, but you have to join first to e-mail her this way. Or you can write: [email protected].
I'm sad to report that Dr. Laura Schlessinger — the "Dr. Laura" of radio moralist fame — has chosen to sell out the truth about homosexuality because she either: 1) stopped believing it; or 2) couldn't take the pressure or the potential loss of income and prestige resulting from hostile "gay" activism.
Note that I did not say that Schlessinger has sold out on opposing "gay marriage." She hasn't, and still publicly defends traditional marriage. But she has reversed course on homosexuality, which is by far the more politically incorrect battle these days. Let's face it, "protecting marriage" in our "gay"-saturated culture is a much easier task than opposing the extremist homosexual agenda — which Dr. Laura knows better than anyone because she herself was savaged by 'GLBT' cultural bullies ten years ago for describing homosexuality as unnatural.


I wonder what Mr. O-Shag-Hennessy did.
Dont know bout ya' ll But i've been dreaming about D nice" since the first time i saw this clip...GOD all mighty she is fucken divine....🌹anybody knows who she is??
Aaron looks a lot like Jim Gaffigan.
Without Key and Peele, Comedy Central should change its name to Comedy Cemetery.
I'm just sittin' over here enjoying a rare and appropriate use of "churlish".
I always call my sister balakay because she always wanna go to war with me, I'm for real!
Damn. . denise (de nice) so hot!!!
I thought it was you dun fucked up a-aron?
Call your mothers, children, and let them tell the teacher how to pronounce your names correctly.
I need to be in this class.
When he say TIM O THY, Timothy says present like PRI SENT.
My name actually is A.A ron but you all know how its actually spelled.
This is sub teacher #1, not 3. There's not a 3 that I know of. 1 and 2 are good. At the end of the college football bit, there's a player called A A Ron Balacky, a combo of the two student names.
You done messed up Aaron !!
i had a teacher call me "a lease" for an entire year and said absolutely nothing because it just isn't worth it.


text:
using System;

namespace Microsoft.WindowsAPI.Shell
{
    /// <summary>
    /// Contains special retrieval options for known folders.
    /// </summary>
    internal enum RetrievalOptions
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text:
Home/Magazine Archive/August 2018 (Vol. 61, No. 8)/How to Teach Computer Ethics through Science Fiction/Abstract
Contributed articles
How to Teach Computer Ethics through Science Fiction
By Emanuelle Burton, Judy Goldsmith, Nicholas Mattei
Communications of the ACM, August 2018, Vol. 61 No. 8, Pages 54-64
10.1145/3154485
View as: Print Mobile App ACM Digital Library In the Digital Edition Share: Send by email Share on reddit Share on StumbleUpon Share on Hacker News Share on Tweeter Share on Facebook
Credit: 13_Phunkod / Shutterstock
Computer science faculty have a responsibility to teach students to recognize both the larger ethical issues and particular responsibilities that are part and parcel of their work as technologists. This is, however, a kind of teaching for which most of us have not been trained, and that faculty and students approach with some trepidation. In this article, we explore the use of science fiction as a tool to enable those teaching artificial intelligence to engage students and practitioners about the scope and implications of current and future work in computer science. We have spent several years developing a creative approach to teaching computer ethics, through a course we call "Science Fiction and Computer Ethics."7,8,9,18,28 The course has been taught five times at the University of Kentucky and two times at the University of Illinois at Chicago and has been successful with students, as evidenced by increasing and full enrollments; high teaching-evaluation numbers; positive anonymous comments from students; nominations and awards for good teaching; and invitations to speak about the course on conference panels and in talks.
Computer science, as a field, already recognizes that some ethics education is essential; the Accreditation Board for Engineering and Technology (http://www.abet.org/), one of the largest U.S.-based accreditors of engineering and technology programs, requires instruction on professional ethics. Indeed, some in computer science have gone so far as to require students in undergraduate courses to perform ethics consultations for local industry.24 However, educating students to engage ethical challenges is often left to the cross-disciplinary portions of university curricula, especially in the U.S.12 We, as well as others, argue that spending time focused on how these issues apply to both our own research and our students' future work is important and necessary within computer science.30,36
Michael Will
Not one mention of Isaac Asimov - strange.
"The Asimovian Epoch" http://www.scidata.ca/?p=763
Fakrudeen Ali Ahmed
Authors lost me when they said:
"The very idea of a universally applicable ethical doctrine has serious problems ... protest of the United Nation's Universal Declaration of Human Rights, the declarationalthough intended "to be applicable to all human beings ... [is] conceived only in terms of the values prevalent in countries of Western Europe and America."
I am reminded of what Napier [https://en.wikipedia.org/wiki/Charles_James_Napier] said of Sati:
"Be it so. This burning of widows is your custom; prepare the funeral pile. But my nation has also a custom. When men burn women alive we hang them, and confiscate all their property. My carpenters shall therefore erect gibbets on which to hang all concerned when the widow is consumed. Let us all act according to national customs."
No - morality is not relative, post modernist concept. Killing or Slavery is wrong, absolutely wrong irrespective of the culture doing it and for the record I am from the country which practised Sati few centuries back.
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Section 230 Was Supposed to Make the Internet a Better Place. It Failed
The Planet Needs a New Internet
The Internet at 50
Saurabh Bagchi
Object-Oriented Programming Principles

redpajama_set_name: RedPajamaCommonCrawl


Thank you Athena Property Management and Jeffrey Lochner for inviting us to attend the "Light the Night" fundraiser Saturday night for the Bourke Family Foundation. The foundation provides much needed solar lighting to rural African villages. We were touched by the presentation and the amazing work they are doing to help those in need. "These lights allow children in areas lacking electricity, the opportunity to advance their education and make stronger choices for their future." Horizon Lighting was honored to contribute to the cause.


In April 2014, the American Association of Medical Colleges (AAMC) interviewed Kirs about extreme environmental medicine and aerospace medicine. Read the entire article here.
"From deep space to the inner workings of the cell, scientists have overcome skepticism, even ridicule, in pushing medicine to its extreme.
While space flight has not yet crossed the threshold from extreme to routine, that day may soon arrive. Virgin Galactic already has received deposits from approximately 700 people who wish to become astronauts—more than the total number who have been in space to date. And these people likely are not as fit, physically or emotionally, as professional astronauts.
"We tell our students to think about the challenges of having humans spending not only long periods of time in space but traveling long distances in space," said Kris Lehnhardt, M.D., assistant professor of emergency medicine at the George Washington University School of Medicine and Health Sciences.
For a physician en route to Mars, it could take 20 minutes to get a voice message to Earth. And even basic supplies such as IV fluids are scarce in space. Until scientists find solutions—such as recycled bodily fluids—spaceships so far have the capacity to carry enough IV fluid for just one or two days.
Older PostISU Space Café presentation: Are We Really Ready for Mars?


Journals have long been a staple in the history of the spread of mathematical ideas. This paper analyzes one the first attempts at such a journal in the United States: The Ladies and Gentlemen's Diary, and traces the evolution of the journal through its author and editor Melatiah Nash. The contributors and mathematics of the journal are also considered and the journal is compared to several of its contemporaries. Synthesizing all of this information reveals that Nash's publication contained a wide range of mathematics, reached a diverse group of people, and was relatively successful in how it was received and in reaching the editor's goals for the journal.
Bruce, Melody (2015) "Analyzing Melatiah Nash and The Ladies and Gentlemen's Diary," International Journal of Undergraduate Research and Creative Activities: Vol. 7, Article 2.


A couple of weeks ago, I was having lunch at my favorite Chinese restaurant. At a nearby table, an enthusiastic Dad was helping his 3-year-old trace the alphabet on colored paper. His son was excited and clearly enjoying all of the attention and praise he received from his father. "Great job, Joey" his father exclaimed as the little boy drew an "e" with his small hands.
I remembered how delightful it was to share in my young children's desire to learn and understand the world around them.
They are sponges for knowledge. While sometimes their innocent wonderings, repeated over and over would drive me crazy, I marveled at their fresh view of the world around them. But does acquiring knowledge, like learning the alphabet at 3 years old, result in greater success in adult life?
Paul Tough, author of "How children succeed" isn't so sure. His bestselling book, which covers vast territory, examines the value of stuffing facts and figures into children. He is interested in how parents and educators can prepare children for a successful adult life.
Surprisingly, it has little to do with how early you learn the alphabet, start reading, or learn the capitals of every state. It has everything to do with something called "character." He is not describing inborn traits that are unchangeable, but rather a set of qualities that can be taught, nurtured, and reinforced by both parents and educators.
So what attributes result in a successful, meaningful, and happy adult life? Here's the short list: self-control, willpower, the ability to delay gratification, focus, persistence, conscientiousness, and motivation. Psychologists David Levin and Dominic Randolph summarized this list into seven important qualities—grit, self-control, zest, social intelligence, gratitude, optimism, and curiosity. I love it!
Look around you. It's not the smartest or most knowledgeable individuals who rise to the top of an organization. It's adults who are able to persist in accomplishing difficult tasks, who have good people skills, who are able to delay gratification when necessary, stay focused on an important task, who are interested in how to do something better, and who radiate excitement, optimism, and hope, even in the face of adversity. It is these winning adults who praise the efforts of others, because they know that they couldn't accomplish anything without the their help. In addition to being winners, these folks find meaning and purpose in their lives.
How do we help children develop these virtues? Lets face it; it's far easier to teach a three year old to draw the alphabet than to wait patiently for the fried rice to come to the table!
Researchers found that children who had a "secure attachment" with their parents were more socially competent throughout their lives and better able to develop relationships with others. They were able to operationalize social intelligence more effectively than those children who had an "insecure" attachment with their parents. Moms and Dads who responded most sensitively to the emotional needs of their infants and children nurtured more independent and self-reliant children. The take home message —it is probably more important to get down on the floor and play with your toddler than to teach her the alphabet. Like all of us, she will learn how to read and write in due time. But, we want to make sure she feels safe, secure, and loved for who she is. Kids that are filled with facts, like a stuffed turkey, may end up feeling like performing seals. They are valued for what they know, not who they are.
What about nurturing "grit"—which refers to discipline, focus, persistence, and the ability to delay gratification? Be thoughtful about what behavior you reinforce in your child. Reward sustained effort more thoroughly than performance. Emphasize the ability to control your impulses over acquiring facts. Model these behaviors at home.
Teach by example. These lessons are taken into your youngster's heart, soul, and feet.
Share your stories of how you affirm these important qualities in your children.
Great blog! I love it. Something every parent should be aware of.
I agree with the above comment wholeheartedly. My sister gave me that same great advice as I struggled with the terribel two's. "You have to get their behavior under control now she said so they are not like this at 5." The thought of them behaving badly at 5 horrified me!! I renewed my efforst & it paid off. You have to be tough at times, but the kids do appreciate long-term.
Great Blog! I have a 3 year old Son, No my son does not color in the lines yet no he cannot do his alphabet by himself but will repeat it after me and for the most part usually skips a number on his count to 10. My biggest pet peeve are the mothers who say "he can't color in the lines, did he just repeat 2 twice (1,2,2,4,5,6)..." yes he did! and the mothers who compare their children to other children, Every child is different and every child learns at his own pace. he is only 3 and at this moment in time I am going to enjoy his scribbled painting and drawings and I will work on the alphebete and numbers with him but not after we play super heroes on the floor and act like a bunch of goof balls together. He is only going to be at this age once and school is just around the corner so my advice to moms is enjoy the small stuff and act like a super hero or in my case the bad guy that gets tackled.
Another hit! My husband and I have been discussing priorities and what to teach our kids. This is so helpful!


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Manchester United emerge as favourites to sign teenage sensation Erling Braut Haaland
Whataretheodds » Football » Manchester United emerge as favourites to sign teenage sensation Erling Braut Haaland
Manchester United emerge as the bookies' favourites to sign RB Salzburg's teenage sensation Erling Braut Haaland in the January transfer window.
The Norwegian striker has already scored an incredible tally of 22 goals this season and has been reportedly said to be available for around the £35m mark.
The Red Devils are not the only club interested in the 19-year-old's services as the likes of Juventus and Barcelona have entered the running.
With the exits of both Alexis Sanchez and Romelu Lukaku to Inter Milan in the summer, it is reported that Ed Woodward and United's scouts have identified Haaland as an adequate replacement.
Ole Gunnar Solskjaer is currently craving a striker as only Marcus Rashford and Anthony Martial able to play on a regular basis with teenager Mason Greenwood promoted to the first-team for minutes as the leading man.
Rashford has come in for heavy criticism over the season and has been, for the most part, unable to replicate the goal tally that Lukaku has. Martial has been unavailable for most of the season and the combination of these two meant United have struggled up-front so far.
In the Premier League, the Red Devils have only scored 13 goals in 10 games – rivals Liverpool and Chelsea have 10 goals in more whereas Manchester City have 32 goals.
The lack of goals have been a huge issue for Ole Gunnar Solskjaer's side which Erling Braut Haaland could easily help fix. The teenager has already worked under Solskjaer when the duo were at Molde where the Norwegian manager promoted the youngster into the first-team.
Odds for Erling Braut Haaland's Next Club
2/1- Manchester United
8/1- Barcelona
14/1- Liverpool
14/1- Manchester City
14/1- Real Madrid
20/1- Leeds
Haaland, the son of former Manchester City player Alf-Inge, has scored 12 and assisted 6 in just 10 Austrian Bundesliga games for Salzburg.
The Austrian Bundesliga is, of course, a massive step-down from the Premier League but Haaland has proved his worth in Europe's elite competition.
In the Champions League so far, the Norway international has 6 goals in the 3 group games. He scored a sensational Champions League debut hattrick against Genk before coming on as a substitute to score against Liverpool in an agonising 4-3 loss. Haaland scored twice in the following match against Napoli in a 3-2 loss to the Italian giants.
His goalscoring record is impeccable for a 19-year-old and has a similar playing style to Romelu Lukaku. He is strong and has great aerial ability coupled with some nice footwork and finishing.
The wonderkid would thus fit in well at Manchester United and would give heavy competition to both Rashford and Martial.
It would also allow Solskjaer to rest the likes of Rashford who has looked exhausted for some parts of the season.
Haaland is a Norway international but was born in Leeds and has joked about the possibility of returning to his place of birth to play under Marcelo Bielsa.
With his services at only £35m, United would need to be quick to secure the youngster with Europe's elite already monitoring Haaland's progress under Jesse Marsch in Salzburg.
I am a passionate football fan studying in Swansea University. I have written for a number of football based publications including 90min. You can contact me via my email here, or connect and view my linkdin profile


WHQR mourns the passing of incredible entertainer, Wilmington native, and famed composer, arranger, pianist, and singer, Grenoldo Frazier (1953-2018) who passed away during the holidays. Grenoldo was monumental in shaping Wilmington's arts and music scene. No matter the genre--jazz, Broadway and movie music, patriotic favorites, holiday music, or contemporary music done with a twist--Grenoldo was always a captivating performer.
We celebrate his incredible talent with this audio of a Soups to Nuts Live! Performance recorded nearly ten years ago. We hope you enjoy Grenoldo's timeless talent.


On the occasion of the 2016 Artlicks Weekend HOUSERULES offered free guided tours by artists of various disciplines around Canary Wharf.
These were researched tours about particular aspects of this unique place. The artists chose anything that interested them and approached the tour through their individual artistic lens.


Hair loss and digestive issues are common and well-known chemotherapy side effects. One chemo side effect that gets far less attention (unless you are an actual chemo patient) is the fact that a person's taste can change. In fact, roughly one-half of chemotherapy patients experience taste changes during treatment. Patients in chemotherapy treatment complain of a number of changes to their sense of taste, from bitterness, to sweetness, to a loss of taste in general. In this article, you can learn more about how to get around that metallic taste that chemotherapy leaves for some patients.
A constant metallic taste in the mouth can make eating, already a chore for many cancer patients, a very unpleasant experience when foods that a patient used to love suddenly become downright inedible. This becomes a serious problem if it leads to an aversion to eating in general and/or malnutrition. Unfortunately, doctors' hands are most likely tied when it comes to this chemotherapy side effect. Here are some tricks and tips to help cancer patients overcome metallic taste so that they can continue to take in sufficient nutrition.
Acidic drinks such as lemonade often overpower the metallic taste. Don't try this tip if you suffer from mouth sores.
Plastic utensils rather than metal can help weaken this taste.
Strong herbs and spices often help a patient forget about the metallic taste in his or her mouth, as do sauces like ketchup, barbecue, or teriyaki.
Try not to eat for 2-3 hours after chemotherapy treatment, when the metallic taste is often strongest.
Chilled foods like frozen fruits, ice cream, and popsicles often offer some relief.
To combat metallic taste in between meals, try chewing gum or sucking on a hard candy.


Investigators may now be able to learn more about why Lion Air Flight 610 crashed into the Java Sea last October, killing all 189 people on board, after Indonesian Navy divers recovered the Boeing plane's cockpit flight recorder.
The flight's second black box was found buried under 26 feet of mud, not far from the crash site. It should reveal the conversations that took place in the cockpit as the new Boeing 737 Max 8 went down.
Preliminary findings showed the pilots repeatedly tried to override the automated stall prevention system that is supposed to stop the aircraft's nose from being raised too high, but that in some cases can push the nose down too hard.
Boeing reportedly knew of the problem but did not inform pilots about it — a fact that has spurred lawsuits from grieving families of the Flight 610 victims.
Meanwhile, another Boeing plane crashed Monday, this time a 707 military cargo plane that went down in bad weather in Iran.
All but one of the 16 people on board the flight were killed after it crashed in the central province of Alborz. The Iranian army said the plane had attempted an emergency landing at Fath airport but continued too far and hit the wall at the end of the runway.


just copying it here for posterity.
one of the things that i fundamentally think about all of this is that it would be better for the kids if they got to stay with their birth families in their own countries. however, due to various things, that's not possible. in ethiopia, some of the kids are actually orphans with no family, some of the kids are placed for adoption by families who know they can't take care of them. i don't think any of the kids are taken from their families by the government– that happens a lot here, and a lot in russia, though. i know some countries want someone local to have a chance to adopt the kids first, so they then can't be adopted by people from other countries until they've been in the system for x years, or are x years old, or something. ethiopia is not currently doing that.
i disagree with a lot of things that various countries are doing in regards to the adoption process (including the usa) but i think that families get to choose what's best for their kids, and then countries get to choose what's best for them, after that. something very very awful has happened to these kids– they've lost their birth families. and while i disagree some times with what countries choose to do, with what guidelines they put in place, i can't blame them for doing their best to try to make sure that the rest of those kids' lives are as good as possible.
anyhow. all that to say that whenever ethiopia changes their rules (twice so far in the past six months, not at all before that, as long as i've been involved, anyhow), i cry like crazy and then i start thinking about how my goal is to have a kid and to be a good parent to that kid, and how there's no rule change that anyone can make that can stop that for me.
books with characters of color where race is not the primary issue. fabulous.
keeping this so i can tell people what books to buy for the kidlet.
it's a whole bunch of articles about attachment, and combating orphanage delay, and sleep, and what to expect in the first year. i just downloaded it.


Unethical techniques to negatively affect a competitor's rankings in search engines, it is termed as negative SEO.
Obtaining and maintaining a higher rank for competitive keywords on Google is no more a cakewalk. With the implementation of black hat SEO techniques, deriving favorable results has become a hard nut to crack. Such a scenario has given way to the emergence of negative SEO.
So, what does negative SEO mean?
In simple words, when a competitor uses black hat and other unethical techniques to negatively affect a competitor's rankings in search engines, it is termed as negative SEO. It is the result of negative actions undertaken to bring your competitor's ranking down, rather than doing SEO the right way to take your rankings up. Below are the few signs which tell that your website is a victim of negative SEO.
It is important to note that post the Penguin update, it has become easier to create spam backlinks, thus resulting in increase in the number of incidents related to negative SEO.
So, how to deal with negative SEO?
The best way to deal with any disaster is to follow ways to prevent it. The same stand true for negative SEO as well. Though a few top-notch SEO companies in India are well-equipped to combat the bad effects of negative SEO, but it is still better to prevent negative SEO by implementing these seven simple tricks given below. Further, it should be noted that recovery from negative SEO takes at least 15 to 30 days, which might translate into possible business losses. So, why take that risk? Go through these seven key steps which would help in keeping negative SEO at bay.
Further, you can also utilize Google alerts and keep yourself informed whenever somebody uses the name of your company/brand online.
Many times spammers try to build or redirect low quality links to your website. To tackle such issues, you can use tools such as Open Site Explorer, Ahrefs or Monitorbacklinks.com. These tools enable you to manually keep a track in case any bad links are built towards your website. It is advisable to use tools which have the feature of email alerts, for e.g. monitorbacklinks.com, an easy to use tool that sends an email alert when your website loses or gains important backlinks. Also, a regular clean-up of your backlink profile is also advisable to prevent negative SEO.
It is of vital importance that you keep track of your best backlinks and prevent spammers from removing these. Whenever you communicate with webmasters, use an email address with your domain instead the one with Yahoo or Gmail. This authenticates you as a genuine entity working for a particular website. When a person with suspicious email id will try to implement bad SEO, webmaster will send an alert immediately and you can take immediate action before damage to your website goes out of hand.
As mentioned above, use tools like monitorbacklinks.com and add tags to the links which are most valuable to you. This way you can verify if there are any attempts to remove these best links. In case, the link is already removed, you can contact the webmaster and ask why the link has been removed.
Install Google Authenticator Plugin in case you are using Word press. This would create a 2-step verification password and raise the level of security for your website. Whosoever will login will be required to enter the code sent by Google Authenticator on your smartphone (available on iOS and Android).
Also, don't forget to create a password which is a mix of alphabets, numbers and special characters. You must create a back-up of your database at regular intervals and request your hosting company to install an antivirus in case external users are allowed to upload files on your website.
In case your website now takes more time to load, it is time to take a prompt action and check if someone is inundating your server with thousands of requests per second. Leaving this unchecked would allow spammers to put your server down. Tools like pingdom.com are useful for monitoring your server uptime and loading time. If you receive information that your website is down as a result of a spam-attack, it is time for you to contact your hosting company and seek their help on an immediate basis.
Often, spammers create fake accounts on social media channels in order to defame your company or website's name. The first step is to report these bogus social media accounts as spam as soon as you come across these. The idea is to take action as soon as possible to prevent digital audience from getting influenced through these accounts. Mention.net is among the tools which would let you know about where somebody has used your brand name as a social media mention.
It facilitates instant alert at the moment somebody mentions your brand's name on any social media channel or a website, and one can take an action, if required.
Worried about what's wrong with your website? Look for SEO companies in India which also guide you to take preventive measures to protect your website from the adverse effects of negative SEO, rather than simply convincing you to directly pay money for getting your website recovered from the repercussions of bad SEO.
I have read your article, it is very informative and helpful to me. I admire the valuable information you offer in your articles. Thanks for posting it.
though i have been working in seo field since 2 years but still not thought seriously about this.This is great article and very interesting one.
You have given full information about negative SEO. Increasing loading time is a bad thing for SEO.


Through the Clicklaw contributor site, you can add a resource that is from your organization. Before you begin to add a new resource, take a few moments to collect some information about it – this will save you time! See Clicklaw Content Criteria and Guidelines to determine if a resource is suitable for adding to Clicklaw.
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This page was last edited on 28 February 2014, at 12:35.


text:
Q: If $f $ is $C ^1 $ does it follow that $H(\textbf {x})= f(\textbf {x}) - E \cdot \textbf {x}$ is $C^1 $? Let let $f $ be of class $C ^1 $ and  define  $E = D f(\textbf {a}) $.
Now define
$$
H(\textbf {x})= f(\textbf {x}) - E \cdot \textbf {x}
$$
Does it follow that $H $ is of class $C ^1 $?

A: Yes: every linear map is smooth. The gradient of $\mathbf{x} \mapsto E \cdot \mathbf{x}$ is just $E$, the constant map.

redpajama_set_name: RedPajamaStackExchange


Every year, the first Open/Women's tournament of the Northwest launches the club season, featuring teams from across the continent. The trouble: divided Mixed clubs, split-squads, tryout squads, and droves of the casually semi-retired — half of them using aliases both esoteric and ironic. How will you know who's who at Flowerbowl this year? Whom are you going to watch? How will you know what to heckle? For your viewing pleasure, we have demystified and laid bare the elite division for you below.


Professor Fellows offers a map of Ruskin's brain because it shifts from stipulations of mastery to insanity. In his research, he examines and transcribes the ways that Ruskin saw his dislocation of mind's eye and exhibits how, within the very technique of disintegration; he used to be enabled by way of his atypical genius to remodel the results on his language and conceptualization into new different types of articulation below ache.
The current exhibition is one among a chain of 5 labored out within the partnership among the Metropolitan Museum and the Réunion des Musées Nationaux of France. The others are: Nineteenth-Century French Drawings from The Metropolitan Museum of artwork; Italian Renaissance Drawings from the Louvre, proven on the Metropolitan in October 1974; Impressionism, which integrated a few forty-five of the best work within the variety and used to be noticeable on the Louvre in September and right here in December 1974; and at last, French portray from David to Delacroix, which opened in Paris within the iciness of 1974, by means of showings on the Detroit Institute of artwork within the spring of 1975 and the Metropolitan in the summertime.
Because the Millennium approached, horror used to be changing into an strange commodity. Low price range horror movies flooded the house video industry whereas their huge finances opposite numbers took carry on the field workplace. It appeared stability couldn't be chanced on that may please everybody. within the ultimate months of 1999, horror was once stored by way of a movie that grew to become a turning element in lots of facets together with movie construction, movie advertising and movie distribution.
As software program structures turn into increasingly more ubiquitous, the problems of dependability develop into progressively more severe. on condition that strategies to those concerns needs to be deliberate at the start of the layout strategy, it's acceptable that those concerns be addressed on the architectural point. This ebook is electrified through the ICSE 2002 Workshop on Architecting accountable platforms; it truly is dedicated to present issues correct for making improvements to the cutting-edge for architecting dependability.


Image Title: Outstanding Modern Contemporary Window Treatments Attractive Modern Window Within Modern Window Coverings Modern. Filename: outstanding-modern-contemporary-window-treatments-attractive-modern-window-within-modern-window-coverings-modern.jpg. Image Dimension: 640 x 512 pixels. Images Format: jpg/jpeg. Publisher/Author: Terrance Stehr. Uploaded Date: Saturday - February 02nd. 2019 02:44:45 AM. Category: Home Design. Image Source: architecture.com.
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Week three of the pull out poster I created for Flow Weekly features an Alpine Horn Blower accompanied by a chorus of howling wolves. I have a bit of fascination with Alpine horns and really enjoyed watching some great youtube videos of them being played in the mountains while researching for this illustration. Hope you are enjoying putting the pieces of the poster together!


Room Walls Design have a lot of images related each other. Pick up the most update images of Room Walls Design on this blog, and you may pick up the pictures here for personal purpose. Room Walls Design images are uploaded by Admin on July 21, 2018 at 4:29 am. The image collection of Room Walls Design appeared on this blog is a few of the best images around the internet and has been seen by 90 viewers.
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text:
CLAIRE PARRY
Theatre Maker
"A lithe and precise mime" (Scotsman)
Claire Parry is a multi-disciplinary theatre maker based in London. Following her degree in History from the University of Oxford, she took a hard left across the channel to train in physical theatre at Ecole Jacques Lecoq in Paris. She has a particular penchant for the absurd and is keen to investigate how comedy can highlight tragedy in her theatrical work. As a trained musician, she also composes and devises original music and is looking for ever inventive ways to approach theatre, comedy and music from an interdisciplinary platform.
She has just performed her debut one-woman show Intolerable Side Effects, at Brighton Fringe and Edinburgh Fringe: "a hilarious take on one of the most stark issues in the lives of modern women" (Wee Review)
Watch this space for future touring and spreading of the #contraceptionrevolution.
As a performer, Claire is represented by Carey Dodd Associates.
Alongside her theatrical work, Claire is an educator, leading choir workshops, theatre workshops and communication training, as well as offering one to one academic tutoring.
cup shot.jpg
copyright Tom Ziebell
THEATRE/MUSIC
Claire likes to keep her fingers in all the pies. She worked as Movement Director and Performer in The Three Inch Fools' 2018 tour of Hamlet and A Midsummer Night's Dream, in which she played Claudius and Bottom alongside a myriad of other multi-roling parts and instruments, including her beloved violin. She has returned to the creative team as Associate Director/Movement Director for the 2019 tour of Macbeth and Much Ado about Nothing. She has also worked as Musical Director with the Farnham Maltings, Eastern Angles and Stumble Trip Theatre, has collaborated with Lecoq-trained company BricaBrac and has written, directed, performed and composed for the Lecoq-trained company HOKA, which she co-founded. Most recently she has added puppeteering to the list, playing the voice and head of ROBOX in Fulfilment by Sharklegs
Claire likes clowning around. She's also dabbling with stand up comedy and words to go with the physical stuff.
Latest comedy project: UBGE - Unpaid But Great Exposure comedy interview series to get up-and-coming comedians Exposed and Unpaid.
Claire was involved in sketch comedy during her time at Oxford University and loved playing with clowning and the absurd during her time training at Jacques Lecoq. She has since been a participant of The North Wall Oxford's ArtsLab program, Comedy Troll, where she workshopped and produced various types of comedy under the direction of John Hoggarth.
Since training as an animateur as part of The London Bach Choir's outreach program, Claire has been working to produce innovative new choral workshops for children with The Arts Revolution. She has also worked with The Three Inch Fools to create workshops investigating an exciting multidisciplinary approach to Shakespeare, blending physical theatre techniques, multi-roling and the devising of original music, as well as running physical theatre workshops with her company HOKA. Claire also offers communication training and academic tutoring.
INTOLERABLE SIDE EFFECTS
A one-female-rabbit-clown-show-about-contraception.
SERIOUS ISSUE. FUNNY SHOW.
★★★★ The List ★★★★ The Wee Review ★★★★ Feminist Fringe Review Highly Recommended FringeReview
Diane is a millennial rabbit. She's keen to find love but she's not keen to have a litter. At the GUM clinic she's advised to take 'Celery' as a form of 'Vegetation Separation'. But Celery causes some bizarre and unpleasant side effects, hindering her dating and sex-life significantly more than it helps. Join Diane as she generously and hilariously shares her trials and tribulations, from dating to female grooming to contraception - but will there ever be a revolution?
Intolerable Side Effects is an absurd, comic and poignant exploration of the darker side of contraception through the eyes (and ears) of the inimitable Diane.
"For a piece to have such a profound effect on this hardened theatre critic's political stance, and for it to simultaneously provide such a stream of delightful belly-chuckles, it must be doing something right." (FringeReview)
'Claire Parry is a standout' (TheSpyInTheStalls.com)
Watch this space for future performances.
Claire is keen to promote discussions around contraception, sexual health and mental health among audiences and the wider community. The links between the effects of hormonal contraception and mental health should also be considered carefully and addressed accordingly since so many women suffer from negative side effects. Alongside her show, Claire is therefore also offering workshops to young people at the age of considering contraceptive methods to explore how they can approach and communicate on questions of sexual health and consent and consider carefully what choices are available to them. Claire is able to adapt workshops according to the needs of the group; please get in contact if you would like to discuss holding a workshop in your school or community.
In the meantime, there is an AWESOME contraception comparison website, The Lowdown, here.
And there is now a trial for a male hormonal contraceptive gel - that's exciting! Start your internet rabbit hole into the matter here.
©2018 by Claire Parry Theatre Maker. Proudly created with Wix.com


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Христос під час шторму на озері Генісарет () — картина голландського художника Рембрандта Гарменса ван Рейна, що була створена в 1633 році. Єдина з його відомих робіт, що виконана в жанрі морського пейзажу. За іншою думкою, ця картина є прикладом голландського бароко і протестантського живопису.

Сюжетом для картини слугувало одне з чудесних діянь, вчинених Ісусом Христом — утихомирення бурі і описаних в Євангеліях від Матвія 8:23–27; Марка 4:35–41; Луки 8:22–25. Сцена протиставляє стихію природи людським слабкостям — як фізичній, так і духовній. Охоплені панікою учні борються проти раптового шторму, щоб відновити контроль над своїм човном, на який валиться величезна хвиля, розриваючи вітрило. Серед цього хаосу тільки Христос, зображений праворуч, залишається спокійним.

Від початку створення картина неодноразово належала вельможним представникам Нідерландів та Великої Британії. «Христос під час шторму на озері Генісарет» під інвентарним номером P21s24 до 1990 року зберігався в бостонському музеї Ізабелли Стюарт Гарднер. 18 березня 1990 картина була викрадена, й до сьогодні місце перебування не встановлене.

Історія
«Христос під час шторму на озері Генісарет» — це перший та єдиний морський пейзаж Рембрандта із відомих на цей час. Картина була створена в 1633 році, що було на початку його самостійної кар'єри й після переїзду з Лейдена до Амстердама. В тогочасній столиці Голландської республіки в 1630-х роках морські пейзажі набирали популярності, але цей жанр залишався нетиповим для більшості художників. Проте, ймовірно, знаючи про подібні роботи своїх попередників, як Мартен де Вос та Пітер Пауль Рубенс, Рембрандт взявся за створення картини в незвичному для себе жанрі — марина.

Перші задокументовані відомості про картину з'являються 3 вересня 1652 році. Вона потрапила до опису майна, що залишилося після смерті голландського торговця з Японією та Кореєю, тимчасового губернатора індонезійської  Жака Спекса. Останній міг бути поціновувачем творчості Рембрандта, оскільки, окрім цієї картини, в його володінні були ще й інші, зокрема «Викрадення Європи». Під час опису картина згадується під назвою «Човник святого Петра» (). Наступним власником став заможний торговець сукном, офіцер цивільної гвардії Амстердама, забудовник нерухомості в , колекціонер мистецтва . Її місце знаходження в кабінеті Гінлопена описав відомий художник та історіограф Арнольд Гаубракен в 1718 році. На думку дослідників, під час одного з аукціонів, що відбувся не пізніше 1750 року, картина була продана за 600 гульденів Йоганнесу Копу (). Він був відомим в Амстердамі друкарем на ситці (), спеціалістом зі швидкого створення кольорових малюнків на бавовняних тканинах, особливо бязі.

В його власності картина перебувала не довго, і з 1752 по 1771 рік нею володів власник винокурні, торговець деревиною та колекціонер мистецтва . В описі його колекції вона була відома під назвою «Спаситель зі своїми апостолами на кораблі» (). Під час аукціону в 1771 році новим власником став банкір, акціонер банку , член міської ради та колекціонер мистецтва . Цю картину, а також частину своєї колекції витворів мистецтва, він заповів дружині Філіппіні Барбарі ван дер Гувен (), яка й стала наступною власницею картини в 1785 році після смерті чоловіка. В 1790 році, коли померла Філіппіна Барбара, її колекція протягом чотирьох років була предметом поділу спадщини між дітьми. В 1794 році вона стала власністю двох молодших неповнолітніх синів родини Гоуп — Адріана Еліаса () та  (). Опікуном дітей виступив , який був їхнім дядьком. 17 жовтня 1794 року через загрозу вторгнення французьких військ він забрав дітей та колекцію картин, що становила 372 екземпляри включаючи роботи Рембрандта, Галса, Рубенса, ван Дейка, та переїхав до Лондона. З часом частина колекції, включаючи «Христос під час шторму на озері Генісарет», перейшла у власність Генрі Філіпа. Останній, ймовірно, передав картину своєму родичеві , оскільки саме в його будинку на  вона знаходилася в період від 1819 до 1820 рік. В 1849 році Томас Гоуп перебрався до заміського маєтку , куди також була перевезена картина «Христос під час шторму на озері Генісарет». Після його смерті в 1862 році вона перейшла в спадок до дружини Адель Біше (). Надалі відомості про картину з'являються в описі майна , яка перейшла до нього в спадок в 1884 році. В період з 1891 по 1898 рік його 82 картини, включаючи «Христа під час шторму на озері Генісарет», демонструвалися в Південному музеї Кенсінгтона у Лондоні. В 1898 році він продав всю свою колекцію, яку придбали Ашер Вертгаймер () та комерційна художня галерея . Того ж року через посередника Беренсона «Христос під час шторму на озері Генісарет» був придбаний для колекції . Після її смерті в 1924 році картина стала частиною музею мистецтв імені Ізабелли Стюарт Гарднер в місті Бостон, США. Там робота Рембрандта перебувала протягом 76 років, допоки не була викрадена в 1990 році.

Викрадення
На світанку 18 березня 1990 року двоє чоловіків у формі поліціянтів міста Бостон прибули до музею Ізабелли Стюарт Гарднер. Вони повідомили охорону про отримання сигналу тривоги про заворушення всередині комплексу. Співробітники охорони, які впустили фальшивих офіцерів всупереч інструкціям з безпеки музею, були нейтралізовані за допомогою наручників та замкнуті окремо в підвалі. Злочинці не використовували зброю, під час пограбування не було навіть спроби активувати жодної тривожної кнопки та не було повідомлено поліцію Бостона. Плівку відеоспостереження з вечора пограбування злодії вилучили перед від'їздом, але вони не забрали відеозапис дня, що передував пограбуванню. Злочин тривав 81 хвилину, протягом яких грабіжники вирізали картини з рам та збирали інші експонати. Загалом, серед 13 викрадених витворів мистецтва були картини Рембрандта («Христос під час шторму на озері Генісарет», «», офорт «Автопортрет 1634 року»), а також роботи Едуарда Мане, Едгара Дега та Яна Вермера. Загальна вартість цих творів мистецтва за тогочасними мірками становила приблизно 500 мільйонів доларів. До сьогодні порожні рамки, на яких колись висіли вкрадені картини та офорт, все ще висять на стінах музею як символ «очікування повернення вкрадених шедеврів».

Одразу до розслідування було залучено ФБР. За кілька днів після крадіжки представники музею пообіцяли 1 мільйон доларів винагороди за інформацію про злочин, а в 1997 році ця сума була збільшена до 5 мільйонів. Одна з початкових версій полягала в тому, що злодії, які вкрали ці експонати, були саме місцевими злочинцями. Також вважалося, що витвори мистецтва були викрадені для продажу на чорному ринку. Згодом, під час обшуку в будинку колишнього мафіозі Роберта Джентіле був знайдений список картин музею Ізабелли Стюарт Гарднер, а поруч вказані їх ціни на чорному ринку. Джентіле заперечував будь-яку причетність, стверджуючи, що його підставили. В ході розслідування в агентів ФБР з'явився список із 30 000 потенційних клієнтів, які, так чи інакше, могли бути зацікавлені в придбанні вкрадених експонатів. У 2013 році були опубліковані різні статті з припущеннями, що злочинців було знайдено, а Річард де Лоріє, спеціальний агент ФБР у Бостоні, опублікував заяву, в якій стверджував, що злодіїв встановлено й ними виявилися члени злочинної організації, що діяла в Середньоатлантичних штатах та Новій Англії. Однак, це розслідування так і не увінчалося успіхом, і вкрадені експонати залишаються у розшуку.

6 серпня 2015 року правоохоронці звернулися за допомогою до громадськості, щоб виявити стороннього відвідувача музею в ніч перед крадіжкою. Ця особа серед ночі увійшла до музею через ті самі двері, які менше ніж через 24 години використали злодії. Тогочасна прокурорка округу Массачусетс  наголосила, що вичерпну повторну перевірку первинних доказів у цій справі проводили протягом багатьох місяців. Саме тому було прийняте рішення оприлюднити відеозображення з ночі перед крадіжкою, яке раніше не демонстрували громадськості, щоб ідентифікувати стороннього відвідувача музею. На відео, знятому камерами безпеки музею, було видно, як автомобіль зупинився біля заднього входу до музею. Автомобіль відповідав загальному опису транспортного засобу, який, як повідомлялося, був припаркований біля будівлі напередодні крадіжки 18 березня 1990 року. На відео також було видно, як невідомий чоловік виходить з автомобіля, а потім його впускає в музей, всупереч інструкціям з безпеки, охоронець. Ця подія сталася о 00:49 17 березня 1990 року, майже за 24 години до того, як злодії увійшли в музей через ті самі двері. Проте зображення як транспортного засобу, так і невідомого чоловіка мали низьку роздільну здатність й не принесли бажаного для правоохоронців результату.

У 2021 році оцінювач витворів мистецтва у відставці Пол Калантропо дав інтерв'ю для ЗМІ, розповівши деякі деталі, що відновили інтерес у суспільстві навколо викрадених предметів музею Ізабелли Стюарт Гарднер. Калантропо повідомив, що в 1990 році рецидивіст , з яким він інколи співпрацював, намагався продати йому бронзову скульптуру орла. Експерт одразу впізнав його як одну з 13 викрадених речей, серед яких також були картини Рембрандта, й відмовився від угоди з Донаті, оскільки навколо цих експонатів був значний резонанс. Своє тривале мовчання Калантропо пояснив тим, що побоювався за своє життя, адже невдовзі після їх зустрічі Боббі Донаті було жорстоко вбито. На рецидивіста скоїли напад біля його будинку в Новій Англії, а тіло з кількома ножовими пораненнями, включаючи перерізане горло, вбивці помістили в багажник «Кадилака» Донаті. За словами Калантропо, він звернувся до ФБР у 2016 році й з того часу співпрацює з ними та групою експертів, щоб спробувати допомогти у розслідуванні.

Опис

Сюжет

Сюжет картини з ключовою сценою човна, що потрапив у шторм, Рембрандт запозичив із трьох Євангелій: від апостолів Матвія (Мт. 8:23–27), Марка (Мр. 4:35–41) та Луки (Лк. 8:22–25). Після того, як Ісус проявив чудеса зцілення від прокази та інших недугів, він вирішив перебратися на човні з одного берега на інший. Коли човен з ним та учнями відплив, через деякий час здійнялася буря, й хвилі почали заливати судно. Проте Ісус відпочивав, і природна стихія не змогла потурбувати його сон. У розпачі від великого страху частина учнів кинулись до нього, розбудили й почали благати: «Рятуй, Господи, ми гинемо!». На їх прохання Ісус відповів, що їх страх через маловірність, та присоромив учнів. Після цього він встав, погрозив вітрам і морю, й настала тиша. Учні здивувалися й заговорили між собою: «Хто це такий, що і вітри і море йому слухняні?».

Виконання
Протягом 1630-х років Рембрандт ван Рейн почав підписувати роботи лише своїм іменем «Rembrandt», що було викликано все більшою популярністю. За переконанням дослідників, на початку ранньої творчості Рембрандт вважав себе спадкоємцем італійської художньої майстерності, де художники зазвичай підписувалися лише своїм ім'ям. Під час уроків живопису він також рекомендував своїм учням відтворювати біблійні сцени та оповідання. Усі його ранні роботи мали гладку обробку, контрастуючи з його пізнішими творами, які були більш фактурними та написаними для сприйняття лише на певній відстані. Пізня творчість характеризувалася застосуванням широких мазків пензля, інколи використання мастихіна. Більшість картин, які створені протягом 1630-х років, мають фон, що виконаний у тьмяних відтінках коричневого, щоби викликати враження історичної атмосфери та почуття ностальгії. Фігури зображені в дорогому одязі, що придавало певної театральності. Таке вбрання передавало емоції та присутність внутрішнього «Я», виділяючись кольором, призначенням і текстурою. Обличчя заворожують уяву глядача й служать справжнім доказом майстерності Рембрандта. Вони схожі з тими, які можна зустріти в реальному житті, що було досягнуто ефектом світла й тіней, які м'яко перетинаються на поверхні обличчя. Гра світла найбільш ретельно зображена навколо очей, відображаючи таким чином постійну мінливість емоцій всередині персонажів. Кожна деталь у роботах Рембрандта має значущу роль, яка виражена прямо чи за допомогою алегорії. Якраз через такі деталі розкривається талант Рембрандта, як художника.

У Євангелії описується, як учні перебували в стані божевілля й паніки, дивлячись смерті в очі, а Христос мирно спав. Їх крики приглушували бурхливі морські хвилі, а також скрегіт човна через шторм. Рембрандт художньо точно й мальовниче зміг зобразити на полотні як розгорталася драма. Картина являє собою незліченну кількість різких і темних штрихів, які зображують темряву, що метафорично передає відчуття неминучої загибелі, що нависла над людьми в човні. Саме темрява, що оточує човен, і контраст світлих кольорів морських хвиль та невеликої частини неба оптично захоплюють й привертають увагу глядача. Човен намальований у напівперекинутому стані, що підкреслює розпач учнів; деякі з яких зображені в намаганні ворушити веслами й натягнути вітрило. Завдяки цим відчайдушним потугам утримати човен від неминучої загибелі Рембрандту вдалося досконало передати атмосферу хаосу.

Ключова ідея картини полягала у прагненні показати глядачеві, що буря може чекати будь-якої миті. Проте важливішим є те, що художник продемонстрував належну реакцію на шторм. Більшість людей, які бігло споглядають картину, відповідають, що бачать тринадцять осіб у човні — Христос та дванадцять апостолів. Однак, при більш ретельному вивчені їх можна нарахувати чотирнадцять, бо Рембрандт, ймовірно, намалював себе у якості власника човна. Цей художній засіб не винахід ван Рейна, оскільки задовго до нього в художньому середовищі вкоренилася практика  — виставляти себе в біблійну сцену, немовби розмірковуючи: «що було б, якби я був там?» Композиція картини умовно складається з трьох частин. На кормі човна є невелика група людей, які в розпал шторму збираються біля Христа в пошуках спасіння. Навколо них панує темрява, яка намагається поглинути їх. Поруч знаходиться Ісус. Його непорушність та спокій передані за допомогою світла, що сяє, й ті, хто зібрався поруч, немовби долучаються до цього світла. Таким чином, Христос виступає символом спокою та миру. На відміну від них, інша група, яка, ймовірно, складалася з досвідчених рибалок, намагається відчайдушно боротися зі штормом й вберегти човен від затоплення. Серед цієї групи знаходиться Святий Петро, який немов завзятіше за всіх бореться з бурею. Існує припущення, що Рембрандт через таке зображення святого зробив відсилання на єретичний рух V століття — пелагіанство. Його послідовники вважали, що людина не заплямована первородним гріхом і що кожен може робити добро й, таким чином, досягти спасіння без Божої благодаті. Святий Петро, що бореться зі штормом у човні, міг бути певною алегорією на людину, яка намагається взяти під контроль своє життя й всі проблеми, що виникають. Людина, яка вважає, що, працюючи більше, зможе досягти більшого й опирається на власні зусилля, є прикладом Петра-пелагіата з картини. Рембрандт також зображує світло, що проходить крізь хмари, вказуючи на те, що буря ось-ось закінчиться. Іронізм сюжету полягає в тому, що Святий Петро стоїть спиною до Христа й продовжує боротися зі стихією самостійно, не покладаючись таким чином на вчителя. Напротивагу йому Рембрандт зобразив апостола Івана, який знаходиться поруч з Ісусом, дивиться на Ісуса й вірить, що останній вбереже човен від погибелі в штормі.

Витонченість сюжету в інтерпретації Рембрандта полягає в різкому контрасті між лівою та правою частинами картини. Вона полягає в емоціях спокою та відчаю, у величезних загрозливих хвилях та набагато спокійнішим морем за човном з правого борту. Вгорі темні хмари відступають праворуч, а небо зліва починає прояснюватися. У стародавній сюжет Рембрандт додав сучасні деталі для більшої ефектності. Зображений човен був рибальським судном, відомим як . З лівого борту можна розгледіти гарпун. Цей предмет більш типовий для голландського китобійного промислу, який був абсолютно виключеним на озера Генісарет. З точки зору кораблебудування зображення деталей човна не зовсім точні, але Рембрандт був не з тих художників, для яких автентичність переважала над атмосферою сюжету в цілому. Окремої уваги заслуговує постать ближче до носової частини човна й вздовж центральної лінії полотна. Чоловік, одяг якого зображений в яскраво-блакитному кольорі, що дивиться прямо перед собою — це, ймовірно, сам Рембрандт. Однією рукою він тримає мотузку, а іншою — капелюха. Якщо інші художники зображали себе обабіч, спостерігачами за сюжетом, то ван Рейн є безпосереднім учасником драми, що розгортається в човні.

Проаналізувавши вміст фарби з картини «Христос під час шторму на озері Генісарет», дослідники зробили такий висновок: Рембрандт вдався до незвичної техніки, домішавши до фарби пшеничне борошно як речовину, яка одночасно згущувала фарбу та зробила її прозорішою.

Відгуки
Мистецтвознавець, оцінювач та член організації для художників  Майкл Роуз характеризував цю роботу Рембрандта наступним чином. За його переконанням, дивлячись на багато інших збережених картин цього голландського майстра, можна відчути його сміливість художньої техніки, включаючи поводження з фарбою. «Христос під час шторму на озері Генісарет» — специфічна картина, виконана в техніці імпасто своєрідного «північного бароко», багато розписаний морський пейзаж, завуальований коричневими та золотистими тонами. Володіючи цими знаннями, глядачі можуть легко уявити текстури цієї втраченої картини та оцінити великий витвір мистецтва, попри те, що багато хто так і не бачив її наживо.

Нідерландський художник та історіограф Арнольд Гаубракен відгукувався про картину так: «В період своєї ранньої творчості Рембранд надавав більше уваги деталям, аніж у пізній, закінчуючи картини більш ретельно. Все це можна розгледіти на картині "Човник святого Петра", де дії постатей та їхні риси у зв'язку з обставинами виражені настільки природно, як це можна собі уявити, й, крім того, вони намальовані набагато детальніше, ніж ми звикли бачити у його [Рембрандта] роботах».

Доктор філософії, дослідник та публіцист, викладач релігієзнавства в ряді навчальних закладів США Джон Дарем () вважає картину «Христос під час шторму на озері Генісарет» такою, завдяки якій Рембрандт «занурив нас у реальність: реальний шторм, реальне море зі справжньою небезпекою, реальний страх та страждання від морської хвороби. У сюжеті немає ні однієї фальшивої чи мелодраматичної пози: учні не скам'яніли від страху, а моляться, звертаються до Христа чи справляються з корабельними снастями борючись за свої життя».

Примітки

Джерела

Посилання

  — профіль картини на сайті Музей Ізабелли Стюарт Гарднер
  — профіль картини на сайті Інституту історії мистецтв Нідерландів
  — профіль картини на сайті Google Arts & Culture
  — профіль картини в доповненій реальності (проект «Hacking the Heist»)

Картини Рембрандта
Картини за сюжетами Нового Заповіту
Пейзажі
Вкрадені твори мистецтва
картини 1633

redpajama_set_name: RedPajamaWikipedia


A home's garden and landscaping have a big influence on its curb appeal. In general, buyers are attracted to tidy yards, colorful plants, well-maintained shrubs and an easy-to-maintain landscape. With a little time and energy, most home sellers can turn their home's garden into an asset that home buyers will appreciate when they come to see the property.
Flowers make the yard look cheerful and welcoming to home buyers. Annuals are the perfect types of flowers to plant because they're colorful, easy to maintain, and spread quickly. If you're thinking about putting your home up for sale in the summer or late spring, plant annuals as soon as the weather permits. Choose flowers in a range of colors to attract as much attention as possible to your yard.
To encourage your plants to spread more quickly during the growing season, cut off the blooms as soon as they've been inserted in the ground. Removing the blossoms will encourage the plants to grow harder than ever to replace what was lost, and the plants will be lush and full in just a few weeks after planting.
Cut off blossoms as soon as they start to die to encourage the plant to produce more blossoms.
Fertilize the plants regularly throughout the growing season.
Plant annuals like begonias, impatiens, marigolds and geraniums alongside the perennials, because these plants are known to bloom all summer long.
Shrubs that block the windows of the house can make the home's interior dark while also blocking the view of the garden. Overgrown shrubs can also give your home's exterior a messy quality that could be unattractive to some buyers. To make your yard more tidy and attractive, cut back any overgrown shrubs. Try to achieve a symmetrical, geometrical appearance. Spherical or box-like shrubs look well-maintained and well-planned and can send subtle, positive messages about a homeowner's maintenance habits.
Mulch comes in a variety of colors and can be made from many materials. Use matching mulch in all flower beds to make the yard look uniform and coordinated. This will give the garden a cohesive appearance, unifying it so it can appeal to more buyers.
Place big, ornamental plants in close proximity to the front door to draw attention to home's entrance. At the same time, be careful not to block the entrance to the door or to hide the door in any way. By placing large, bright plants near the front door, it will draw the buyer's eye, as well as their attention. The curb appeal of the front door is an important element of a buyer's first impression and is one of many quick steps that can speed up the selling process.
Solar-powered garden lighting can help make your home visible from the street for after-hours home shoppers. This type of garden lighting also has the advantage of being easy to install, requiring no work from an electrician. In fact, most solar-powered garden lighting is simply driven into the ground by stakes attached to the base of the light.
Pathways between garden beds can help home buyers explore your property safely and easily. Keep pathways weeded and edged so they will look good and function properly.
Your real estate professional can help you make smart decisions to boost curb appeal and encourage home buyers to make an offer. To find out more about how you can make your home more attractive before it goes on the market, contact a reputable real estate professional in your area today.


As September slowly makes its way here (hurry up, fall weather!), I've been pulling out some of my favorite pieces to make the transition into fall. Besides a few minor exceptions (little white dresses, white denim cutoff shorts), I really try to make a lot of my wardrobe work year-round. By simply adding or subtracting a few layers here and there, you can really make most anything work for cool or warm weather. For instance, this Club Monaco ensemble (I'm obsessed with that store right now) will make a seamless transition into the new season by simply adding a pair of tights and a blazer (like this one). And, of course, each piece will work on its own in many an outfit. (On another note, how adorable is this silk shirt? I'm not sure if you can tell in the pictures but it has an astrological sign print on it. It's a nice break from all of my solid colored silk blouses.) How are you making the transition into fall? Any key pieces you're holding onto?
Love this! Working your wardrobe year round but always looking reinvented is key, not to mention amazingly great fun. Thanks Bradley….can't wait for fall!
Transition pieces are the best. Lots of denim, blazers, and scarves help the transition. Loving Club Monaco now, too!
I love that skirt! Guess I need to make a stop by Club Monaco! September is all about layering – I basically carry a cardigan or my denim jacket around everywhere!
I recently got the same shirt and am in love with it! You styled it so lovely with the 2 different patterns in the shirt and the skirt. Club Monaco has a great fall collection. I definitely need to go back to pick up some more pieces!!!
Great outfit! I am in love with your bag. Thanks so much for sharing! Have a great day!
Somehow I have never found your blog, but thanks to A Piece of Toast that has been rectified! Phew!! You've got a wonderful space here – and I totally adore your blouse. Is that a weird thing to say? Maybe. But I do!
Glad to hear that! Thanks for checking it out!
I love this look…I'm kind of obsessed with Club Monaco.
Love the combination of stripes and a patterned top, very pretty!
Yes, that top is too cute! Love that it's astrological symbols!
I'm getting excited for the fall transition too. I think silk blouses make that transition work really well. Plus that bag is amazing year round!
What a great combination!Lovely patterns!