Rated 8.5 of 10 in 351 reviews. 128 rooms.
The La Quinta Inn and Suites Raleigh Cary is located in The Commons Office Park near Regency Business Park. We are also near restaurants, shops and Western Wake Medical Center. Easy access to I-40, it's a short trip to PNC Center, North Carolina State University, WakeMed Soccer Park, Soccer Dome America and Carter Finley Stadium, N.C. State Fairgrounds, Regency Park Amphitheatre and Jordan Lake. Free ultra fast Internet.
The La Quinta Inn and Suites Cary is located off Interstate 40, just 4 miles from Cary city centre. Guests of this hotel can enjoy a continental breakfast and an outdoor pool. A flat-screen cable TV is provided in every room of this Cary hotel along with free Wi-Fi. All rooms also feature a hairdryer and ironing facilities for added convenience. A fitness centre is on site at the Raleigh Cary La Quinta Inn and Suites as well as a launderette. Meeting facilities are also available if guests need to take care of business. This hotel is just 13 minutes' drive from North Carolina State University and 9 miles from Meredith College. The Raleigh-Durham International Airport is 20 minutes' drive away.
Great smoothies! Acai Berry Boost & Blimey Limey are Summertime favorites.
One of the best massage chairs I have ever been in. Don't forget a glass of wine with your pedicure!
Try the potato salad, it's the best!
Fast service. Great breakfast options. Satisfy everybody.
This chick-fil-a is one of the cleanest and nicest ones I've been too. Great customer service, Jordan is probably the nicest person to ever take my order at a fast food restaurant!
Everything is super good here! Even started buying it in bulk to eat at home and at work during the week. Super healthy and delicious.


Cloudy this morning with thunderstorms developing this afternoon. High 68F. Winds WSW at 10 to 20 mph. Chance of rain 80%..
Scattered thunderstorms early, then partly cloudy after midnight. Low 38F. Winds NE at 10 to 20 mph, becoming WSW and decreasing to less than 5 mph. Chance of rain 60%.
RIVERTON — The Fremont County Attorney's Office will take no criminal action against the officers who shot a man to death on a city street last month in Riverton.
The deceased was identified as 34-year-old Nicholas Garcia in a Wednesday press release from Fremont County Attorney Patrick LeBrun, who offered additional details about the Jan. 10 incident in order to support his conclusion that the homicide was justified.
The officers also were within their rights to continue using deadly force "until it was clear Garcia's intended course had been stopped," LeBrun said.
"Garcia was a felon, and thus prohibited from purchasing or possessing firearms or ammunition for firearms," LeBrun wrote.
Because of Garcia's threats and "the danger involved," LeBrun wrote, law enforcement developed a "specific operational plan" for executing the warrant.
"The plan involved a combination of federal law enforcement and the Riverton Police Department," LeBrun said.
However, before the operational plan was fully implemented, Garcia left his residence, forcing two agents from the Bureau of Alcohol Tobacco and Firearms to follow his Ford F250 pickup truck "by themselves" in their unmarked vehicle, LeBrun wrote.
At that point, the agents decided to activate their lights and siren and stop Garcia's vehicle at the corner of North First Street East and East Monroe Avenue in Riverton — about one block from his residence, LeBrun said.
He said the decision was made because the agents were concerned that Garcia had weapons and ammunition at his residence, and because of "the advantage" Garcia would have at his home.
When the agents activated their lights and siren, LeBrun said, Garcia "rolled his vehicle to a stop" and "immediately" got out of the truck holding a black 9 millimeter firearm.
"(He) aimed his weapon at the agents and began firing, (moving) towards the agents as he fired," LeBrun wrote.
Neither agent was hit by Garcia's bullets, he noted.
RPD officers — who had been notified of the situation when the agents decided to pull Garcia's truck over — arrived at the scene shortly after the gunfire ceased, LeBrun continued.
"Life-saving efforts were under taken with RPD assistance; however, those efforts failed," he said.
One of Garcia's bullets came to rest inside a home nearby, LeBrun said, and spent shell casings from Garcia's weapon were recovered at the scene.
On Wednesday, LeBrun said Garcia shot his weapon at least three times, based on the number of shell casings found at the scene.
He was not aware of any stray bullets from the ATF agents impacting private property.
The Division of Criminal Investigation was charged with investigating the shooting, LeBrun said, and representatives from that agency "happened to be in town investigating another matter," so they were able to arrive at the scene shortly after the incident took place.
"The vehicles were in the same location, (and) all the information was there — it just had to be collected by DCI," LeBrun said, adding that the agency's investigation is now complete.
He said the DCI agents took measurements, collected shell casings, interviewed the officers involved and interviewed an "eye-witness" who "happened to be driving by" at the time of the shooting.
In their search of Garcia's truck, LeBrun said officers found a .308 PTR semi-automatic rifle containing a full 20-round magazine, with a round in the chamber.
"Also located was a green tactical vest containing two additional 20-round .308 magazines and an additional 130 rounds of .308 ammunition," he wrote.


Robin and I were out at a Home Dog Training client yesterday in Johns Creek helping him with his two Cocker Spaniels; Luke and Zeke. We had originally gone there to help the client with dog walking and dog socialization issues. Things were going fine and we asked him what other issues he was experiencing with his dogs. He mentioned that sometimes his work requires long hours and wondered if it was OK to leave his dogs in their crate. He wondered if his dogs would think they were being punished if they were in their crate. We have heard this question many times in the past and were happy to respond and instruct.
One thing that you have to understand is that some dogs naturally love the crate and some dogs seem to have a hard time with the crate. Dogs having problems with the crate might have come from pet stores or puppy mills where the crate was used as a containment area instead of a safety area. They might have been introduced to the crate as a "time out place" and physically thrown into the crate by a very agitated and "scary" master. Sometimes people put the crate in places like the garage or under an outside overhang in the back yard. When they put the dog in the crate in those instances, they are ostracizing the dog from the pack. This implies that the crate is removing any safety the dog might seek and is a bad thing.
So what do you do if your dog is afraid of the crate or you have a new puppy and you want to make sure that see the crate as a happy place?
The Dog Crate should be a fun place. Put your dog's toys in the crate or feed him in there. When you are starting out, don't close the door. Let him go in and out of the crate on his own so that he will get the feeling that "this is a cool place to be".
Place the Crate near the Family Area. Make sure the crate is always around the family. You may have to move it during the day as your family "migrates" to different parts of the home. He can be in the crate and the rest of his family is there too. This will remove any appearance of being ostracized by being in the crate.
Sometime have the crate door open, sometimes closed. Whether the crate door is open or closed, it should make no difference. Everything is still fine. You want to send him a signal that opening or closing the crate door means nothing. Open the door for a while and then close it (while he is inside). Do this at different times and make no big deal of it.
Let him be alone in the crate for a bit. Go out of site for a little bit. This helps to break the "I need to be with you" issue that some dogs have. It is starting to create the notion that the crate is all he needs to stay safe. When you return, say "good puppy" to enforce his positive behavior. I discuss this topic in more detail when I talk about separation anxiety.
Make sure you play with him and have a good time while he is in the crate. Your dog shouldn't feel like "bubble boy" while he is in the crate. Sit next to the crate and talk with him. Open and close the door and play with him. You can even give him goodies and throw them into the crate in a "Where's the Goodie" game. This is a great way to reinforce that the crate is a fun and safe place to be.
Please call Robin or me at (770) 718-7704 or (770) 718-7716 if you are in need of any dog training help. Find all our phone numbers, text addresses and email contacts at Dog Training Help Center Johns Creek Georgia.
Robin and I are proud to have been your local dog training experts for over fourteen years. We have trained over 5,000 great dogs and loving families. We believe that proper nutrition is a key factor in successful dog training and your dog's quality of life. Learn more about proper dog nutrition at Best Premium Dog Food in Johns Creek Georgia.


text:
function Player(name){
	   this.name = name;
	   this.goals = 0;
	   this.points = 60;
}
angular.module("matchpoint", [])
    .controller("MatchPointCtrl", ['$scope', function($scope) {
        $scope.stage = "start";
        $scope.start = function(options) {
	           $scope.player1 = new Player("Лена");
            if(options.players == 2) {
                $scope.player2 = new Player("Ваня");
            } else if (options.players == 1) {
	               $scope.player2 = new Player("компьютер");
	           }
	           $scope.options = options;
	           $scope.options.goalsToWin = 2;
	           $scope.stage = "select";
        };
        $scope.startGame = function() {
	           $scope.ballPosition = 0;
            $scope.$apply(); //to accept names change and ball position
	           $scope.startNewTurnRound();
	       };
	       $scope.startNewTurnRound = function() {
	           $scope.stage = 'game';
	           $scope.currentPlayer = $scope.player1;
	           $scope.anotherPlayer = $scope.player2;
	           $scope.turnData = {};
        };
        $scope.startTurn = function() {
	           $scope.turnValue = ($scope.currentPlayer.points == 0) ? 0 : '';
	           if($scope.ballPosition == 3 || $scope.ballPosition == -3) {
		              $scope.ballPosition = 0;
		          }
	           $scope.stage = 'turn';
	           $scope.$apply();
        };
        $scope.turnMade = function() {
	           if($scope.turnValidated()){
	               $scope.stage = 'game';
	               if($scope.turnData.p1 != undefined) {
		                  $scope.turnData.p2 = $scope.extractTurnValue($scope.player2);
		                  $scope.finalizeTurn();
			             } else {
			                 $scope.turnData.p1 = $scope.extractTurnValue($scope.player1);
				                if($scope.options.players == 2) {
		                      $scope.currentPlayer = $scope.player2;
		                      $scope.anotherPlayer = $scope.player1;
		                  } else {
			                     $scope.turnValue = $scope.getComputerTurn($scope.ballPosition, $scope.player2.points);
			                     $scope.turnData.p2 = $scope.extractTurnValue($scope.player2);
		                      $scope.finalizeTurn();
		                  }
	               }
	           }
        };
        $scope.getComputerTurn = function(position, pointsLeft, myGoals) {
	           var s1 = {getTurnValue: function(){ return Math.min(Math.round(Math.random()*3)+1*Math.abs((position+1)*(position+1)), pointsLeft); }};

	           var strategy = s1;
	           return strategy.getTurnValue();

        };
        $scope.turnValidated = function() {
	           $scope.turnValue = +$scope.turnValue;
	           var adjustTurnValue = function(recommendedValue) {
	               $scope.turnValue =  recommendedValue;
		              $scope.$apply();
		              return false;
	           };
	           if(!angular.isNumber($scope.turnValue)) {
		              return adjustTurnValue(Math.min(1, $scope.currentPlayer.points));
		          } else if(($scope.turnValue <= 0) && $scope.currentPlayer.points > 0) {
			             return adjustTurnValue(1);
			         } else if($scope.turnValue < 0) {
				            return adjustTurnValue(0);
				        } else if($scope.turnValue > $scope.currentPlayer.points) {
		              return adjustTurnValue($scope.currentPlayer.points);
		          } else if ($scope.turnValue != Math.round($scope.turnValue)) {
		              return adjustTurnValue(Math.round($scope.turnValue));
		          }
		          return true;
        };
        $scope.extractTurnValue = function(player) {
	           $scope.turnValue = Math.max(0, $scope.turnValue);
	           player.points -= +$scope.turnValue;
	           return $scope.turnValue;
        };
        $scope.finalizeTurn = function() {
	           var diff = $scope.turnData.p1-$scope.turnData.p2;
	           if((diff == 0) && ($scope.turnData.p1 == 0)) {
		              $scope.gameOver();
		              return;
		          }
		          if(diff>0) {
		              $scope.p1wonTurn();
		          }
		          if(diff<0) {
			             $scope.p2wonTurn();
			         }
			         if($scope.stage!='gameOver')
			             $scope.startNewTurnRound();
        };
        $scope.gameOver = function() {
	          $scope.winner = null;
	          var diff = $scope.player1.goals - $scope.player2.goals;
	          if(diff>0) {
		             $scope.winner = $scope.player1;
	          } else if (diff<0) {
		             $scope.winner = $scope.player2;
	          }
	          $scope.stage = 'gameOver';
        };
        $scope.p1wonTurn = function() {
	           $scope.ballPosition++;
	           if($scope.ballPosition == 3) {
		              $scope.goal($scope.player1);
		          }
        };
        $scope.p2wonTurn = function() {
	           $scope.ballPosition--;
	           if($scope.ballPosition == -3) {
		              $scope.goal($scope.player2);
		          }
        };

        $scope.goal = function(player) {
	           player.goals++;
	           if(player.goals == $scope.options.goalsToWin) {
		              $scope.gameOver(player);
		          }
        };

    }]);

redpajama_set_name: RedPajamaGithub


text:
[ ADVENTURE GALLERIES ]
One of the world's most amazing and premier stop-motion animation studio that is proudly based in Portland, was on display at the Portland Art Museum. Laika has produced several feature films like Coraline, The Boxtrolls, ParaNorman, the Corpse Bride and Kubo and the Two Strings. I visited on the last day and I'm really glad that I went. The puppets and all the accessories were really small, about Barbie size, and the detail is insane! Several bodies are made for each puppet and thousands of faces are created for each expression. It takes years to put these films together. Check out any of the behind the scenes videos of Laika and you'll be amazed!
Giant Skeleton from Kubo
This is a real puppet used in the latest film, Kubo. It stand 18 feet and is the largest stop-motion puppet ever in animation history.
The giant banner for the Laika exhibit on the Portland Art Museum. I caught the exhibit on the last day, May 20th, 2018.
Kubo's mother
She stands just over 9 inches tall and her hair is made of hemp.
Eggs running from the exterminators, The Boxtrolls
Guests at the dance, The Boxtrolls
I was amazed at the detail of her dress and their expressions. It really looked like a frame cut from the film and it's hard to believe that they weren't really moving.
ParaNorman's house
A way cooler Barbie house! The grass and bushes are made of tissue paper and no detail is spared. Every item that a regular house has was made, including a bag of lawn fertilizer, paint cans, hose and sprinkler.
ParaNorman's BBQ
Sketches of Norman
Norman of ParaNorman
The star of the film! I liked his reflection in the glass and a different angle than the classic photo. They used goat hair and many different types of glue to create his signature spiked hairstyle.
Household props for ParaNorman
These are so tiny! Literally the same size as Barbie's items, but these are handmade. The detail is insane and I would never have thought to create even half these items, nor the patience to make them. Laika has some truly gifted artists on their team.
Dance scene from the Boxtrolls, Eggs and Winnie
An amazing display! So much was going on that I had to look at it several times. Every puppet is having their own conversation and there's two tables filled with food. Just incredible!
Dance scene, The Boxtrolls
Another angle of the display where Eggs and Winne try to escape the exterminator by dancing their way through the party.
Winnie and Eggs, The Boxtrolls
Winnie's face is so sweet! I love how I caught the hand of Archibald in the shot.
I loved his expression! You can feel what he is thinking in the moment, but he's just a puppet, yet looks so relatable.
Kids hiding in the back of the party scene for The Boxtrolls
I didn't see them at first, but I loved how they added an extra layer to the scene. It makes you wonder what they are talking about.
Puppet accessories from The Boxtrolls
The main character from The Boxtrolls, Eggs
Coraline's house
This house was huge! It was at the entryway of the Portland Art Museum and was every little girls dream! I'm glad I didn't see is as a child, I would have wanted to move in!
The exterminators of the Boxtrolls
Close-up of Archibald Snatcher, the exterminator in The Boxtrolls
Wall of faces
A giant wall filled with all the different faces used to bring the characters to life in Laika's stop-motion movies like Kubo, The Boxtrolls and Coraline. Each face is configured on a computer and 3-D printed.
Close-up of a Archibald Snatcher's face from The Boxtrolls.
Close-up of the school kids in ParaNorman
Aggie Prenderghast of ParaNorman
The underground set used in The Boxtrolls
I'm just amazed at how small the sets are to create these films. These animators must have the hands of surgeons!
Shoe, voiced by the famous Steve Blum
ParaNorman Props
No detail was spared to create a full town of life for ParaNorman. Around 31,600 props where made for this movie!
Coraline Props
Close-up of the Giant Skeleton from Kubo
This is one of the few characters that was made in several different scales. This is a close-up of the traditional scale, about 9 inches.

redpajama_set_name: RedPajamaCommonCrawl


hd00:22Los Angeles, CA - April, 2014: Stationary shot of Hollywood & Vine intersection with moving traffic and pedestrians. Day.
hd00:21FLORIANA, MALTA - JUNE 17, 2018: The fast morning traffic along the shady St Anna street with lush palm trees and scenic edifices, on June 17 in Floriana.
hd00:16BEVERLY HILLS, LOS ANGELES, CALIFORNIA - DECEMBER 18, 2016: Rodeo Drive in Beverly Hills and Christmas lights decoration on December 18, 2016 in Los Angeles, California.


text:
Man Versus Machine - Legions of Steel Reviewed
By Nik Gaukroger 21 Jul 2015 0
First there was Legions of Steel the boardgame (which I must confess I hadn't heard of), then French development studio, Studio Nyx, started a Kickstarter campaign to develop a digital version. Alas this was not successful; however, a Plan B emerged with a partnership with strategy games publisher Slitherine and 18 months later the game has finally hit the (e)stores being released for PC (including Steam) and iPad.
We now take time to review the game. Most of the playing time we have had has been on the PC version, however, with the release of the iPad version we have managed to get some time in on that forum as well and so can comment on how well it works on tablet as well.
I guess that one thing that needs to be mentioned is that Legions of Steel, whilst superficially appearing to be quite similar, isn't a Space Hulk clone/variation. OK, it has human troops fighting an alien enemy in corridors and rooms, however, after that it is quite a different game not least is that the graphical style is different – this different look and feel means you shouldn't be confusing this with the 40K offering.
However, possibly the biggest difference, and it is a biggie, is that where as in Space Hulk you're facing off against high speed close combat alien killers, in Legions of Steel both sides are technologically based troops with ranged attacks, grenades and the like. Thus this game is dealing with much more symmetrical warfare unlike Space Hulk's distinctly asymmetrical style. Just to pre-empt an obvious question at this point – the two sides in Legions of Steel do have different sets of weapons and capabilities and so it isn't just 2 identical teams playing off against each other.
Right that out of the way lets have a look at the game itself.
Some basic facts: you can play as either the United Nations of Earth commandos or the invading Machines; there is a tutorial "campaign" and a full campaign; there are 15 scenarios to play in skirmish mode or multiplayer mode; and there is a new Tournament system implemented by Slitherine for running an online competition (non-knock out Swiss style). $17.99/£12.99/€17.99 on PC from Slitherine and $9.99/£7.99/€8.99 on iPad.
The tutorial campaign is quite extensive and walks you through a lot of the basics of the game, and also some useful tactics such as strafing which will stand you in good stead when you play the proper campaign or the skirmish/multiplayer missions. However, I did feel that the tutorial went on a bit long and that some of the missions could have been combined – but that is a case where your mileage may vary. And you can skip them if you so wish.
Possibly a more serious criticism of the tutorials is that they don't cover a couple of rather fundamental parts of the game. Most obvious is the initiative roll that starts each turn and which determines which side moves first in that turn. This is a simple opposed dice roll with the side that scores higher choosing whether to move first or second – although when playing the AI it always chooses to move first (it is coded this way). Linked to this are the Leadership points that the Sergeant and Corporal's have as these can be spent to boost your initiative roll if you wish, making it more likely that you will win the initiative. Because of this I'd recommend reading the (useful) manual as well as playing the tutorials.
The tutorials also usually have shots automatically hitting, something which most definitely does not happen in the game proper, and so can give a misleading impression. However, as long as you bear this in mind it shouldn't be much of an issue – and you quickly learn that shots can miss …
The game interface is pretty clean and easy to use and most players will find it very quick to pick up. It has also clearly been designed to work as effectively on a tablet as it has on the PC – and for our conclusions on the iPad version see below. Graphics are really smooth even on a low end PC. Scrolling around the screen and zooming in and out caused no problems whatsoever. Whilst the look and feel of a game is pretty subjective thing, personally I like what has been done with Legions of Steel and think it is pretty good – and importantly is not trying to look like Space Hulk.
One thing I do think is missing, however, is the ability to set a unit in a certain stance (covering fire down a corridor for example) and that this carried over into the next turn. As it is you have to give orders to all units each turn otherwise they default to doing nothing. A button to tab through yet unmoved units would help here as well.
Combat, as mentioned above, is ranged shooting and not hand to hand. There are a few different weapons in the game, however, the most common units have a blaster which can fire once per turn or twice per turn if on Automatic but this reduces accuracy. Accuracy is also affected by how far you are from your target, whether you have moved that turn (and if so how fast), whether you are shooting past a friend, and whether there is an effect in play that reduces visibility. There are also grenades which can target an area, and can be lobbed around corners so your trooper isn't vulnerable to being shot when doing so, and force wall grenades which can (hopefully) seal off a passageway for a time.
The campaign missions present a number of different challenges depending on the scenario, and you will not always have the same number of troops which adds a twist as you will need to tailor your tactics accordingly. Some missions require you to get your troops off the board within a set number of turns, whilst others will require you to reach a certain point and destroy a terminal or similar. The AI is reasonably competent on the Normal difficulty setting (I haven't tried the harder setting yet – there are only 2) and can provide a challenge, but is from time to time a touch predictable. Don't expect it to just rush at you, however, it knows about how to exploit setting up overwatch type situations which can discomfort you if you are not careful.
As this is a boardgame conversion it is no surprise that in the default mode you get to see the movement of your opponent all the time. However, there is an "Electronic Warfare" mode which brings in fog of war where you only get to see what your troops would be able to see – plus a scan tool which allows you to spot enemies that are out of sight but only on a limited basis. I have yet to try this out; however, I think it will certainly make the game a lot more tense and change the players risk/reward calculations significantly. Certainly I'm looking forward to trying it out – and no doubt getting a good kicking to begin with as I sort out my tactics.
As I mentioned at the top of this review I had not even heard of Legions of Steel before Studio Nyx started their Kickstarter, and so I am unable to say whether this PC/iPad version is a full recreation of the boardgame or just inspired by it. However, the feel is that it is a pretty close recreation of what I would expect from such a boardgame (if that makes sense) when translated into a digital format. Readers who have played the original may like to comment on this of course.
iPad Version
OK, as mentioned we have just managed to get a look at the iPad version after having a reasonable go on the PC version.
This may be a very personal view but I felt that the game actually worked better on the iPad than it did on the PC. In many ways I couldn't say why, other than for the style of the game the tablet format just seems more natural. I think this may well be because the individual missions are relatively quick (30-45 mins say) and so Legions of Steel works very well as a pick up/put down sort of game where you don't need to invest a large chunk of time at any one sitting.
Certainly the interface works perfectly on the iPad and, if anything, the game ran smoother (not that it is bad on the PC, even an oldish one, far from it). Multiplayer is compatible between platforms as well, so given a choice I'd personally take the mobile version to be honest.
Keeping this simple, Legions of Steel is an excellent game and heartily recommended. It's easy to pick up, plays very well and, thanks to the skirmish, multiplayer and tournament options should have a great deal of replay value especially given the price point. Really, you can't go wrong.
Tags: Ground Combat, Outer Space, Tactical, Present Day / Near Future, Introduction, Basic, Turn-based IGOUGO, PC, Top Down, English, Yes, Server Based, PDF E-Book, Squad, iPad, Single Player, Multi-Player
Slitherine Release Legions of Steel for iPad
Mobility is the Ultimate Tactical Asset - Warhammer 40,000: Armageddon is releasing today on iPad!
There Will be Blood - The Blood Angels expansion for Warhammer 40,000: Armageddon is released


A special Texas law gives astronauts the opportunity to cast an absentee ballot, of sorts, if they want to vote in an election on Earth.
By imaging the brains of cosmonauts before and after their stints on the space station, neuroscientists discovered how microgravity influences the mind.
A new study found a healthy community of microbes in the ISS, but this doesn't mean that a journey to Mars would be safe for the microbe and human travellers.


Know what you get and get what you need. Our approach is based on the Lean method: processes are continuously reviewed and adjusted where necessary, ensuring the project is implemented efficiently and waste is eliminated.
You have a rough idea of what your store should look like. Or maybe you already have a concept, but need some objective advice as to how best implement it. At MVRO we have the specialists who translate ideas into ready concepts and concepts into great store designs.
Defining a project involves listing to your wishes, expectations, aims, budget and requirements. These aspects are leading in drawing up a subsequent project design.
Your idea or concept is translated into a project design based on your requirements. In order to make sure there are no surprises at the end, we conduct extensive research and survey data of the existing situation. No detail is left behind.
Delegate full management of your project to MVRO. We make sure your project is delivered as agreed. We take care of the complete renovation: ensuring all permits are in place, dealing with project partners, monitoring the budget and monitoring project progress.
Get your project delivered as turnkey project by appointing MVRO as main contractor. What this means? Once all estimates – in line with your budget – from partners have been received, a mark-up percentage for our services is agreed with you. As main contractor we then take over all financial responsibility for project completion.
For smaller projects or if you're looking for expertise and advice to supplement any work done or prepared by the client.
Before any project can kick off there's always the hurdle of red tape of legislation and regulations that needs to be taken. We have long-standing experience in carrying out surveys – including asbestos surveys – and in acquiring the necessary permits to ensure your project can get started. We'll also check that utility connections are fit for use.
In this phase, MVRO will work out the definitive design in detail, based on the list of requirements and the budget. We draw up all necessary documents in such a way that they are suitable for estimates to be requested from building partners.
As soon as the engineering estimate is approved and a definite price is known, we start planning the required activities. We do so in collaboration with our building partners and the client. In this way we ensure the project is carried out in strict adherence to the time plan and quality requirements. We supervise project progress based on client wishes: on a daily basis or at intervals.
Completion and project acceptance are conducted after every renovation. Together with the client we identify any snags. MVRO ensures these snag lists are seen to by the building partners within the agreed upon timeframe.
As soon as the renovation work is completed, MVRO carries out a final check to make sure all the work has been carried out according to project specifications. We also check that all warrantees are in place and building and renovation documents and drawings are complete and properly filed.
No matter how sustainable the building process has been, a store needs looking after. MVRO can draw up a long-term maintenance schedule for when your guarantee period has ended. The actual maintenance and service is carried out by one of our professional partners under our supervision.


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text:
New Zealand 2002 Bali bombings Stats
2002 Bali bombings
Deaths: Bali bombings on October 12, 2002
Deaths per million: Bali bombings on October 12, 2002. Figures expressed per million population for the same year.
Fatalities: Fatalities in the 2002 Bali bombings by nationality
Fatalities per million: Fatalities in the 2002 Bali bombings by nationality. Figures expressed per million population for the same year.
Deaths 3 2002 9th out of 21
Deaths per million 0.76 2002 2nd out of 21
Fatalities 3 2002 8th out of 22
Fatalities per million 0.76 2002 2nd out of 21
SOURCES: Wikipedia: 2002 Bali bombings; Wikipedia: 2002 Bali bombings. Population figures from World Bank: (1) United Nations Population Division. World Population Prospects, (2) United Nations Statistical Division. Population and Vital Statistics Report (various years), (3) Census reports and other statistical publications from national statistical offices, (4) Eurostat: Demographic Statistics, (5) Secretariat of the Pacific Community: Statistics and Demography Programme, and (6) U.S. Census Bureau: International Database.; Various sources compiled into Wikipedia's 2002 Bali bombings; Various sources compiled into Wikipedia's 2002 Bali bombings. Population figures from World Bank: (1) United Nations Population Division. World Population Prospects, (2) United Nations Statistical Division. Population and Vital Statistics Report (various years), (3) Census reports and other statistical publications from national statistical offices, (4) Eurostat: Demographic Statistics, (5) Secretariat of the Pacific Community: Statistics and Demography Programme, and (6) U.S. Census Bureau: International Database.
"New Zealand 2002 Bali bombings Stats", NationMaster. Retrieved from http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings
"New Zealand 2002 Bali bombings Stats, NationMaster." 2002. <http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings>.
'New Zealand 2002 Bali bombings Stats, NationMaster', <http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings> [assessed 2002]
"New Zealand 2002 Bali bombings Stats", NationMaster [Internet]. 2002. Avaliable from: <http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings>.
"New Zealand 2002 Bali bombings Stats", NationMaster. Avaliable at: nationmaster.com. Assessed 2002.
"New Zealand 2002 Bali bombings Stats, NationMaster," http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings (assessed 2002)
"New Zealand 2002 Bali bombings Stats", NationMaster, http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings (last visited 2002)
"New Zealand 2002 Bali bombings Stats", NationMaster, http://www.nationmaster.com/country-info/profiles/New-Zealand/Terrorism/2002-Bali-bombings (as of 2002)
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A Return to Integrity for Quality Media
by Ellise Pham
Lately, I have developed a habit of flipping through my news feed on my phone during breakfast. And of course, over the past few days, stories of the Vietnamese national squad qualifying for the World Cup and new pandemic cases were always on top. The beauty of these news feeds is that they can keep up with my frequently changing interests.
It's just one example demonstrating that the threat to traditional media is real.
In the 4.0 age, speed has become decisive in delivering news and social media is winning. With social media these days, everyone and anyone with a smartphone can be a reporter. Not only that, social media offers the interaction which most media users desire – a chance to be heard.
For those so-called influencers, social media is not just a communication platform to voice their opinions on issues of interest to their audience. It allows them to interact in ways which did not exist before. Like it or not, social media allows us to view various critical economic, social, and political issues of our life from multiple perspectives, often filling the gaps left by mainstream media.
Traditional media can make up for its weaknesses in interactive ability and speed with data-driven reporting, fact-checking, rigorous analysis, and writing excellence. Furthermore, mainstream media in Vietnam can step up its role in giving critical feedback on issues of concern to the public.
Speed can be a double-edged sword since it does not always allow the content producer enough time to check the facts, verify the details, and view the issue from stakeholders' perspectives; hence, the credibility and transparency of the content may be in doubt. This, in fact, is traditional media's fundamental way of working and need to be reinforced in the face of the aforementioned challenges from social media.
The likes of Facebook and Google use algorithms to monitor media consumers' preferences and tailor content to their shifting interests. Traditional media cannot keep up with this and they should not have to. Instead, they can pick their own battles and choose to embrace technology and learn to work with the likes of Facebook and Google to tailor contents to media consumers' tastes, knowing full well they must become more open to criticism.
Throughout my 20-year career in public affairs, never have I been told that a certain publication is investing in audience research. Understanding who reads what and why it is paramount to build up the capability to develop the right editorial contents. But audience research should not be limited to reach, scope, and basic media users' characteristics such as age, gender, and education.
Rather, audience research should be more advanced and include media users' assessments of specific content and reporting quality. This broader understanding of audience research is not only a means for editorial managers and journalists to learn about their readers, listeners, and viewers but it can also be helpful for advertising managers to design better promotion programmes.
Old habits die hard. As someone who grew up with printed newspapers, I still pick up my favourite newspapers whenever I have the chance but lately it has become exceedingly difficult to find a newsstand on the street. I know I am not the exception. Readers like me are becoming fewer and fewer than those young people belonging to generations X and Z who are satisfied with consuming electronic and social media content only.
Friends of mine working in the publishing business say the costs of printing and distribution are the two highest costs that publications have to bear. While each publication has its own reasons for maintaining its print edition, to serve its political mandate for one, the sad reality is that print editions these days are like critically ill patients on life support. Sooner or later, a hard decision will have to be made about pulling the plug.
On the bright side, the Fourth Industrial Revolution has opened up numerous opportunities for electronic media. In addition, the pandemic has been a catalyst for electronic media to flourish since, with social distancing, people have more time to spend online and the space to do it more comfortably.
Faced with the steep decline in revenues, Vietnam's electronic media agencies and management authorities have been touting the idea of shifting to a subscription-based model for a couple of years. While this idea has received widespread support from media stakeholders to date, the lack of investment in resources and confidence in producing quality content to attract subscribers has delayed bringing this idea to life. However, recent talks about this topic among communication practitioners have resumed after VietNamNet announced the official launch of its subscription-based edition, VietNamNet Premium.
The truth is that, from the dawn of journalism, quality reporting has never been free. So instead of worrying about driving readers away with the shift to a subscription-based model, publications should focus on getting back to the basics of quality journalism, ensuring that facts are accurate, the story includes views of relevant stakeholders, and details are rigorously analysed.
The day we wake up and do not see the same report in every major media outlet, copied and pasted over and over, is the day we know quality journalism has prevailed. The shift to a subscription-based model may be gradual but its foundation would be solid, as it would be built upon quality journalism.
Please view the original article here:
https://vir.com.vn/a-return-to-integrity-for-quality-media-84970.html
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The National 9/11 Memorial Museum
Posted by runbholarun 1564 days ago (http://feedproxy.google.com)
The National 9/11 Memorial Museum, located at the former site of the World Trade Center in New York, was opened in May 2014 to honor the nearly 3,000 people that were killed on September 11, 2001, in one of the worst terrorist attack in the country. The Museum's 110,000 square feet of exhibition space located 70 feet below ground level, at the foundations of the original twin towers, tell the story of 9/11 through a variety of multimedia displays, archives, narratives and a rich collection of monumental and authentic artifacts. The museum houses more than 10,000 artifacts salvaged from the destroyed buildings – from personal mementos such as a teddy bear, an unposted letter, a shoe, to large artifacts like mangled pieces of steel from the collapsed towers, an elevator motor, wrecked fire engines and pieces of plane.
The remnant of a firetruck that was damaged in the September 11 attacks. Photo credit
© Amusing Planet, 2015.
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using System.Collections.Generic;
using System.Linq;

namespace Meow.Diagnostic.Tests.Support
{
    public class TestSuite : Suite
    {
        public override IEnumerable<ITask> GetTasks()
        {
            return new List<ITask>
                   {
                       new PassingTask(),
                       new FailingTask(),
                   };
        }
    }
}


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Nathan Road, Tsim Sha Tsui , Kowloon
Business centre in the heart of bustling Tsim Sha Tsui - Major shopping centre on first six floor of the building - 10th floor office space ...
Office Space: Nathan Road, Tsim Sha Tsui , Kowloon, Hong Kong, HK
Coworking spaces From $4080 per person per month
Virtual Office From $648 per month
The estimated price of this office can be affected by a number of factors including the amount of space needed, length of contract and move-in date.
This Business Centre is on the 10th floor and is located in bustling Tsim Sha Tsui at the heart of the commercial and entertainment hub of the Kowloon Peninsula. The Miramar Shopping Centre, situated on the first six levels of the tower, is one of the largest malls on Nathan Road. It has a seven-level annexed podium and features many up scale lifestyle brand labels, speciality shops and restaurants such as Agnes b, Anna Sui, East Ocean Seafood Restaurant, Fu Ho Restaurant, and Pacific Coffee. Other amenities nearby include The Mira Hong Kong hotel, Kowloon Park and Kowloon Park Sports Centre.
The tower is at the junction of Nathan Road and Kimberley Road near Park Lane Shopper's Boulevard, offering convenient access to many means of public transportation including Tsim Sha Tsui MTR Station, Star Ferry, taxi, bus and mini bus.
Tsim Sha Tsui Station0.4 Km
Hung Hom Station1 Km
Shek Kong Airfield17.9 Km
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