text:
Q: mt_rand and rand not changing on page reload I am having an odd issue with PHP. Here's my code:
<?php $rand = mt_rand(0,99);?>
<!doctype html5>

<title>MCAP</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">

<div style="width:<?php echo $rand;?>%;background:blue no-repeat left center;background-size:100% 100%;height:100%;"><?php echo $rand;?>%

The issue I'm facing is that the page will not update the number when I refresh it.
The site: http://play.elementfx.com
It will show a random number when I initially load the page, and when I refresh it once, but refreshing the page any more makes no difference. I am using an iPhone SE on Safari on iOS 11.0.2, in case that matters.
EDIT: It seems like a cache issue, but I'm not sure.

A: You have a server side cache for your PHP script response:
HTTP/1.1 200 OK
Date: Sun, 08 Oct 2017 20:17:58 GMT
Content-Type: text/html
Vary: Accept-Encoding
X-Varnish: 291144118 290391078
Age: 7
X-Cache: HIT
X-Cache-Hits: 5
Accept-Ranges: bytes
Connection: keep-alive

Disable the cache in your server configuration or ask the administrator to do so.

A: safari cache you page try this
Go to Safari > Empty Cache, or hit Opt+Cmd+E. To refresh, click the refresh button on the addressbar or press Cmd+R.
Another tip. If you want to restore Safari, like completely clear all the caches, or parts of it, go to Safari > Reset Safari. I use it usually when I need to clear a lot of memory from Safari, for it will clear the webpage screenshots, the cookies, the favicons, etc.

Edit: On the latest version of Empty Cache isn't on the Safari menu any more. It's now on the Develop menu. To show the Develop menu it, go to Safari > Preferences..., click the Advanced tab, and check Show Develop menu in menu bar. The keyboard shortcut remains unchanged, though.
Safari > Reset Safari isn't an option any more. To clear history you can use History > Clear History... and to clear cookies/local storage data, go to Safari > Preferences..., click the Privacy tab, and either click Remove All Website Data... or Details... to view and remove it for individual sites.


Short Wheel Base - Monday to Friday £59 per day, £129 weekend, Saturday £79 per day, Sunday £89 per day. Half day in the week £49.
Transit Long Wheel Base Medium Roof (Front wheel drive) - Monday to Friday £69 per day, £149 weekend, Saturday £99 per day, Sunday £109 per day. Half day in the week £54.
Transit Long Wheel Base High Roof - Monday to Friday £69 per day, £149 weekend, Saturday £99 per day, Sunday £109 per day. Half day in the week £54.
Luton with tail lift - Monday to Friday £99 per day, £179 weekend, Saturday £139 per day, Sunday £149 per day. Half day in the week £69.
Luton Lo Loader 'House Mover' - Monday to Friday £99 per day, £199 weekend, Saturday £159 per day, Sunday £169 per day. Half day in the week £79.
Local Van for Local Jobs - Monday to Friday £59 per day, £119 weekend, Saturday £79 per day, Sunday £89 per day. Half day in the week £49. 100 mile per day limit. Fuel charged at 36p per mile.
Add a half days hire on any van in the week for only £36.
Unlimited mileage on Saturday or Sunday & weekend hires. Weekday mileage limit 200 miles, please ask about our mileage supplement if you think you will exceed this. If you are looking to travel overseas please call for with your requirements.


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Q: Getting "TypeError: not all arguments converted during string formatting", not really sure why I am working on a project for a Udemy course on learning Python. The goal is to create a tic tac toe game and whenever I run the script for some reason running the game when I chose where to put either marker on the board I get the error:
Traceback (most recent call last):
File "C:\Users\zanec\Desktop\Udemy_Python_course\practice\milestone-1-tic-
tac-toe-game.py", line 189, in <module>
player_input()
File "C:\Users\zanec\Desktop\Udemy_Python_course\practice\milestone-1-tic-
tac-toe-game.py", line 137, in player_input
Player_1_lucky()
File "C:\Users\zanec\Desktop\Udemy_Python_course\practice\milestone-1-tic-
tac-toe-game.py", line 36, in Player_1_lucky
if number%2 != 0:
TypeError: not all arguments converted during string formatting

Here is the code. Any feedback I will be grateful for thank you.
import random
from IPython.display import clear_output

#tries = 1
board = [0,1,2,3,4,5,6,7,8,9]
player_one = ('X')
player_two = ('O')

def display_board(board):

    print('     |     | ')
    print(' ',board[7],' | ',board[8],' | ',board[9])
    print('     |     | ')
    print('----------------')
    print('     |     | ')
    print(' ',board[4],' | ',board[5],' | ',board[6])
    print('     |     | ')
    print('----------------')
    print('     |     | ')
    print(' ',board[1],' | ',board[2],' | ',board[3])
    print('     |     | ')

def player_input():

    players_rand = 0 #random.randint(0,1)

    for number in board:

            if number == 0:
                print('Welcome to Tic Tac Toe!')

            else:
                if players_rand == 0:
                    def Player_1_lucky():

                        if number%2 != 0:
                            #def Player_1_turn():
                            answer1 = int(input('Player 1, assign the
marker: X, to the board using a number from 1 to 9: '))
                            #answer_convert1 = int(answer1)

                            if answer1 == 1:
                                board[1] = ('X')
                                display_board(board)
                            #elif board[1] == ('X'):
                                #print('You cannot use this place because it
is already taken. Please pick another number.')
                                #Player_1_turn()
                            if answer1 == 2:
                                board[2] = ('X')
                                display_board(board)
                            if answer1 == 3:
                                board[3] = ('X')
                                display_board(board)
                            if answer1 == 4:
                                board[4] = ('X')
                                display_board(board)
                            if answer1 == 5:
                                board[5] = ('X')
                                display_board(board)
                            if answer1 == 6:
                                board[6] = ('X')
                                display_board(board)
                            if answer1 == 7:
                                board[7] = ('X')
                                display_board(board)
                            if answer1 == 8:
                                board[8] = ('X')
                                display_board(board)
                            if answer1 == 9:
                                board[9] = ('X')
                                display_board(board)

                            #Player_1_turn()

                        elif number%2 == 0:
                            def Player_2_turn():
                                answer2 = int(input('Player 2, assign the
marker: O, to the board using a number from 1 to 9: '))
                                #answer_convert2 = int(answer2)

                                if answer2 == 1 and board[1] == ('X'):
                                    #board[1] = ('X')
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 1:
                                    board[1] = ('O')
                                    display_board(board)
                                if answer2 == 2 and board[2] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 2:
                                    board[2] = ('O')
                                    display_board(board)
                                if answer2 == 3 and board[3] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 3:
                                    board[3] = ('O')
                                    display_board(board)
                                if answer2 == 4 and board[4] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 4:
                                    board[4] = ('O')
                                    display_board(board)
                                if answer2 == 5 and board[5] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 5:
                                    board[5] = ('O')
                                    display_board(board)
                                if answer2 == 6 and board[6] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 6:
                                    board[6] = ('O')
                                    display_board(board)
                                if answer2 == 7 and board[7] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 7:
                                    board[7] = ('O')
                                    display_board(board)
                                if answer2 == 8 and board[8] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 8:
                                    board[8] = ('O')
                                    display_board(board)
                                if answer2 == 9 and board[9] == ('X'):
                                    print('You cannot use this place because
it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 9:
                                    board[9] = ('O')
                                    display_board(board)

                            Player_2_turn()

                    Player_1_lucky()

                if players_rand == 1:

                    if number%2 != board[0]:
                        answer2 = input('Play   er 2, assign the marker: O,
 to the board using a number from 1 to 9: ')
                        answer_convert2 = int(answer2)
                    else:
                        answer1 = input('Player 1, assign the marker: X, to
the board using a number from 1 to 9: ')
                        answer_convert1 = int(answer1)

display_board(board)
player_input()

A: In these lines:
answer2 = int(input('Player 2, assign the marker: O, to the board using a number from 1 to 9: '))
#answer_convert2 = int(answer2)

the code is correctly converting the user's input from a string to an int. But lower down, in these lines:
answer2 = input('Player 2, assign the marker: O, to the board using a number from 1 to 9: ')
answer_convert2 = int(answer2)

the code is leaving answer2 as a string. That means that this line:
if number % 2 != 0:

sometimes performs the modulo operation you expect and tests for oddness (when it is an integer) and sometimes tries to do string interpolation (when it is a string).

A: As Paulo Scardine has pointed out. The issue is the the values in number are changed as the game progresses. A simple fix for this could be to add an additional parameter called turns and use it to keep track of the players turns.
import random
from IPython.display import clear_output

#tries = 1
turns = range(10)
board = ["","","","","","","","","",""]
player_one = ('X')
player_two = ('O')

def display_board(board):

    print('     |     | ')
    print(' ',board[7],' | ',board[8],' | ',board[9])
    print('     |     | ')
    print('----------------')
    print('     |     | ')
    print(' ',board[4],' | ',board[5],' | ',board[6])
    print('     |     | ')
    print('----------------')
    print('     |     | ')
    print(' ',board[1],' | ',board[2],' | ',board[3])
    print('     |     | ')

def player_input():

    players_rand = 0 #random.randint(0,1)

    for number in turns:

            if number == 0:
                print('Welcome to Tic Tac Toe!')

            else:
                if players_rand == 0:
                    def Player_1_lucky():
                        print "===================="
                        print(number)
                        print "===================="
                        if number%2 != 0:
                            #def Player_1_turn():
                            answer1 = int(input('Player 1, assign the marker: X, to the board using a number from 1 to 9: '))
                            #answer_convert1 = int(answer1)

                            if answer1 == 1:
                                board[1] = ('X')
                                display_board(board)
                            #elif board[1] == ('X'):
                                #print('You cannot use this place because it is already taken. Please pick another number.')
                                #Player_1_turn()
                            if answer1 == 2:
                                board[2] = ('X')
                                display_board(board)
                            if answer1 == 3:
                                board[3] = ('X')
                                display_board(board)
                            if answer1 == 4:
                                board[4] = ('X')
                                display_board(board)
                            if answer1 == 5:
                                board[5] = ('X')
                                display_board(board)
                            if answer1 == 6:
                                board[6] = ('X')
                                display_board(board)
                            if answer1 == 7:
                                board[7] = ('X')
                                display_board(board)
                            if answer1 == 8:
                                board[8] = ('X')
                                display_board(board)
                            if answer1 == 9:
                                board[9] = ('X')
                                display_board(board)

                            #Player_1_turn()

                        elif number%2 == 0:
                            def Player_2_turn():
                                answer2 = int(input('Player 2, assign the marker: O, to the board using a number from 1 to 9: '))
                                #answer_convert2 = int(answer2)

                                if answer2 == 1 and board[1] == ('X'):
                                    #board[1] = ('X')
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 1:
                                    board[1] = ('O')
                                    display_board(board)
                                if answer2 == 2 and board[2] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 2:
                                    board[2] = ('O')
                                    display_board(board)
                                if answer2 == 3 and board[3] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 3:
                                    board[3] = ('O')
                                    display_board(board)
                                if answer2 == 4 and board[4] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 4:
                                    board[4] = ('O')
                                    display_board(board)
                                if answer2 == 5 and board[5] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 5:
                                    board[5] = ('O')
                                    display_board(board)
                                if answer2 == 6 and board[6] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 6:
                                    board[6] = ('O')
                                    display_board(board)
                                if answer2 == 7 and board[7] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 7:
                                    board[7] = ('O')
                                    display_board(board)
                                if answer2 == 8 and board[8] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 8:
                                    board[8] = ('O')
                                    display_board(board)
                                if answer2 == 9 and board[9] == ('X'):
                                    print('You cannot use this place because it is already taken. Please pick another number.')
                                    Player_2_turn()
                                elif answer2 == 9:
                                    board[9] = ('O')
                                    display_board(board)

                            Player_2_turn()

                    Player_1_lucky()

                if players_rand == 1:

                    if number%2 != board[0]:
                        answer2 = input('Play   er 2, assign the marker: O,  to the board using a number from 1 to 9: ')
                        answer_convert2 = int(answer2)
                    else:
                        answer1 = input('Player 1, assign the marker: X, to the board using a number from 1 to 9: ')
                        answer_convert1 = int(answer1)

display_board(board)
player_input()

A: Thank you guys so much for your feedback. Because of your help, I figured that the board string while the numbers were being replaced with strings, the for loop couldn't properly function any longer while the game progressed because it relied on the numbers to decide which player's turn it is. The solution I came up with involved both your guys solutions.

redpajama_set_name: RedPajamaStackExchange


Amount of Travel Required: 25%. Seasonal.
Work Schedule: Monday – Friday business hours; Plus trade shows and to meet dealer's needs.
Provide technical service, support and training to NECO dealers, AGI sales force, and end users of NECO equipment. Represents NECO and provides excellent support for outside sales activities. Assists manufacturing in continuous improvement projects, quality root cause analysis and corrective actions. Assists product engineering in development of new products and field testing.
• Provide technical support services and warranty administration for dealers and customers for NECO products.
• Assist with installation, testing, data collection and support of new products with product engineers.
and quality root cause analysis and corrective actions.
• Communication: Must have excellent verbal communication skills, in English, and the ability to identify and satisfy customer needs so as to improve customer retention and loyalty.
• Self-Motivated and Directed: Is internally motivated and inspired to perform a task to the best of one's ability using his or her-own drive and initiative. Ability to analyze and solve problems quickly, take initiative and work with minimum supervision.
• Ethical: Demonstrates professional and ethical conduct conforming to a set of values and accepted standards.
• Responsible: Able to be held accountable or answerable for one's conduct.
• Safety Awareness: Is knowledgeable of safety rules and procedures; Identifies and corrects unsafe conditions. Acts in safe manner in hazardous environments and conditions.
• Accountability: Seeks and accepts responsibility and accounts for his/her actions.
• Relationship Building: Effectively builds strong, positive working relationships with customers and co-workers.
• Active Listening: Exercises active listening while working with others, especially customers. Attends to the other person / speaker and conveys understanding with follow up comments and questions.
• Training: Develops skills in others to bring them up to a predetermined standard of work performance.
• Technical Aptitude: Understands and comprehends complex technical topics and specialized information. Able to find a solution for or to deal proactively with work-related problems.
• Knowledge and Professionalism: Understands responsibilities of current position and relevant information regarding industry standards. Must have high degree of professionalism, leadership aptitude, project management potential and decision making ability.
Education: Bachelor's Degree (4-year college or technical school) in Mechanical / Electrical Engineering, Mechanized Systems Management, or related field, preferred. OR, Associate's Degree (2-year college or technical school) in related technical subject plus practical hands-on technical experience equivalency (i.e. 3 to 5 years in field / agricultural environments).
Experience: Experience in the following areas strongly preferred: Agriculture Products Technical Service / Maintenance and Operation, Electrical, Grain Dryers, PLC's, Hands-On Mechanical troubleshooting skills.
Computer Skills: Strong working knowledge of Microsoft Office Suite (i.e. Word, Excel, PowerPoint), Email and internet. Some working knowledge and ability in using computer aided drawing software preferred. Ability to program in excel desired.
Other Requirements: Must possess current driver's license and good driving record. Subject to MVR for insurability of company vehicles. Must have passport and be able to travel domestically and internationally OR must have the ability to secure a passport..
• Vision: able to read detailed electrical schematics with or without corrective eyewear.
• Ability to travel to job sites.
Office, field, agricultural, and manufacturing environments exposure. Subjected to occasional harsh weather during field service work.
The company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee's ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the company reserves the right to change this job description and/or assign tasks for the employee to perform, as the company may deem appropriate.


It is not unusual to feel like we are isolated, all alone in our experience. When we feel this way, we feel a sense of loneliness, a sense of separation in our experience and a lack of connection. We feel cut off from each other and the natural world.
Recently, I have been struggling with my own vulnerability at coming forward with my story, the one I am starting to tell about living with migraines and the effect it has had on my nervous system, adrenals and its relationship to my hormonal health. When I was sitting and speaking to one of the health representatives I am collaborating with, feeling completely insecure, vulnerable isolated and alone about how I want to spread a message of hormonal health, nervous system health, and adrenal health, he said, ¨well those are the three biggest health conditions on the planet today.¨ All of a sudden I didn't feel so alone.
Loneliness is not a bad thing. It is part of the human condition. However, like many of the more painful emotions, it is a feeling that we often want to avoid feeling and get out of as quickly as possible. With loneliness it is normal to not want to open to the feeling of loneliness.
We have all sorts of ways of avoiding the emotions of loneliness and isolation. Usually we look for a way out. We look for something to cheer us up or to change our mood. This might be compulsive social media scrolling, or workaholism to fill the void. Maybe we fill our social calendar with social engagements to fill the quiet. Perhaps if we do not want to be with the raw discomfort of isolation we might tell ourselves the story of how we are a victim or of how somebody else has messed up. Either way we claim victory or victim-hood in our discursive thought and endless stories.
With loneliness we are encouraged to go beyond the impulsivity to avoid the emotion or propel ourselves into the stories and open to the raw, ache of our heart. Opening to that sense of tenderness and vulnerability is a courageous act of compassion that paves the way for trustworthiness. When you make friends with your own loneliness, you realize that many others are suffering just like you, and ironically you discover you are not alone but intimately connected.
With loneliness, with isolation, with that sense of separation, we can identify with and connect with others – there is a sense of tenderness and vulnerability that becomes possible in yourself and others and through that your compassion becomes more trustworthy.
Let me know in the comments how it is to open to the challenging emotion of isolation and loneliness.
If you want more support in opening to loneliness, each Monday we meet in our live classes in our membership community for guided meditations. I give a teaching talk and then lead a guided meditation. You have a chance to ask questions and receive support for your practice. This is an amazing part of our community and we would love to have you.


By: Philippa May THE Royal National College for the Blind (RNC) has given a permanent home to the national BlindArt Collection, the world's first permanent showcase of fully accessible visual art which includes more than 30 exceptional paintings, sculptures, installations and other works of art that appeal to a multitude of senses.
The BlindArt Collection is now on display in a dedicated gallery space at RNC and will be open to the public throughout Herefordshire Art Week until September 20 (1pm to 7pm daily), when visitors will be encouraged to explore and interpret these diverse and thought provoking pieces through texture, sound and smell as well as sight.
The Collection will continue to open every Thursday (1-7pm) and Sunday (10am-5pm) after h.Art for the public, education projects and participation in other local, regional and national arts events. Entry is free of charge.
The College has also unveiled a new piece of public artwork at its Venns Lane site, created by the world renowned metalwork artist Walenty Pytel.
Seeking inspiration after an accident caused memory loss, Walenty, whose public artworks include the Jubilee Fountain at Westminster, 'Take Off' at Birmingham Airport and Europe's largest metalwork sculpture at JCB in Birmingham, found it in a student painting.
'Frantic' by Sarah Withers depicts a man running in the Futurist style, capturing movement. Sarah achieved a grade A in A level Art when she completed her studies at RNC in 2004, and Walenty has brought her painting to stunning three dimensional life in galvanised steel.
Called the '4Runner', the sculpture stands on a 14 foot plinth 'running' towards the entrance of the College's new sports and conference centre, thePoint4, which is open to the local community.


text:
Q: How to combine 2 rows into single row in Teradata I have a resultset in the below-mentioned form returned by a SQL:
ID   Key
1    A
2    A
3    A

Now my requirement is to show the data in the below form:
Key ID1 ID2 ID3
A   1   2   3

How to build an SQL for this?

A: A Windowed Aggregate based solution with a single STATS-step in Explain:
SELECT
   key,
   -- value from 1st row = current row
   ID AS ID1,
   -- value from next row, similar to LEAD(ID, 1) Over (PARTITION BY Key ORDER BY ID)
   Min(ID)
   Over (PARTITION BY Key
         ORDER BY ID
         ROWS BETWEEN 1 Following AND 1 Following) AS ID2 ,
   -- value from 3rd row
   Min(ID)
   Over (PARTITION BY Key
         ORDER BY ID
         ROWS BETWEEN 2 Following AND 2 Following) AS ID3
FROM mytable
QUALIFY -- only return the 1st row
   Row_Number()
   Over (PARTITION BY key
         ORDER BY ID) = 1

A: As teradata 14.10 doesn't have a PIVOT function and assuming that for every unique key, there will be no more than 3 IDs( as mentioned in comments), you can use row_number() and aggregate function as below to get your desired result.
SELECT
  key1,
  MAX(CASE WHEN rn = 1 THEN ID END) AS ID1,
  MAX(CASE WHEN rn = 2 THEN ID END) AS ID2,
  MAX(CASE WHEN rn = 3 THEN ID END) AS ID3
  FROM
  (SELECT
  t.*,
  ROW_NUMBER() OVER (PARTITION BY key1 ORDER BY ID) AS rn
  FROM table1 t) t
  GROUP BY key1;

Result:
+------------+-----+-----+-----+
|    key1    | id1 | id2 | id3 |
+------------+-----+-----+-----+
| A          |   1 |   2 |   3 |
+------------+-----+-----+-----+

DEMO


As the summer season brings lot of joy and happiness to children …. Parents start planning short and long trips around Mumbai and Pune.
Short trips include one of the most favorite destination Mahabaleshwar & Panchgani.
Here is BRAND NEW destination for spending weekend (Saturday and Sunday) as called as Village of Books aka Pustakanche Gaav aka पुस्तकांचे गाव !
The concept of this village is inspired by Britain's Hay-on-Wye, a Welsh town known for its bookstores and literature festivals. Modelled along the lines of Hay on Wye, the Welsh market town best known for its plentitude of bookstores, libraries and a famous literary festival.
On 4th May 2017 village was officially opened as Village of Books or Pustakanche Gaav.
Initially Bhilar has developed as best agro-tourism destination, with people loving the strawberry farming here.
Just to tell you the fact that the strawberry brings huge revenue of over 50 crore Rupees per year ! Wow, plenty of tourists from Mumbai and Pune get down to the village to get a taste of local flavor, get hands on picking experience through farms !!
How the concept was taken forward ?
Our Education minister Vinod Tawde has conceived this idea of Village of Books, and undertook as a project under the department of Marathi Bhasha.
The intention behind developing the Village of Books is duel purpose, promote Marathi as well as agro tourism. Surely its novel concept, bringing you freshness of farm with local cuisine & tasty books.
He called over 75 artists to paint the village premises and finally to develop them as reader hotspots.
Work was completed in a 3 day painting camp to deliver wall paintings with graphics as per the genre of book that was going to be placed in that house or area. Total 25 locations are designed covering everything from history, poetry, and literature to autobiographies, biographies, festival specials, poetry, religion, history, environment, folk literature.
To begin with, the collection includes Marathi books but later it will also include Hindi and English books.
The village contains Maps at different locations with short description of each location which will make navigation easy and quick.
Since Bhilar homes are already covered under the B&B scheme, you will get nice food and stay by the villagers.
Most of the houses are single or twin floor designs. Upper floor normally developed specially for the tourists. The houses are quite specious. And they will serve home made food which is really the thing to be experienced alongwith experiencing reading the books.
By Road : There are various private buses, cabs and taxi services from Pune and Mumbai. Bhilar village is only 17km from Mahabaleshwar.
By Railway : The nearest railway station is Satara which is 56 kilometers away from Bhilar. Nearest major railway junctions include Pune (148 km) and Miraj (188 km).
Air : The nearest airport is Pune International Airport, which is about 118 km from Bhilar. Chhatrapati Shivaji International Airport of Mumbai is 259 km away.


text:
Tag Archives: Katherine Mansfield
AWF18: Between Two Worlds, featuring Alison Jones and Redmer Yska
Posted on May 19, 2018 by booksellersnz
AWF: Between Two Worlds, featuring Alison Jones and Redmer Yska
The regimented nature of the festival is clearest when sitting in sessions in the Heartland Festival Room or the Upper NZI Room – both of which edge onto Aotea Square and are well within earshot of the Auckland Town Hall Clock Tower. It chimed 10am right as the speakers took their seats. Tick!
Chair Geoff Walker gave a brief introduction to the session itself and the featured authors. Kuni Kaa Jenkins was unable to make the session, but her co-author Alison Jones was present, as was the session's other featured author, Redmer Yska. Both books being focused on in the session, Jones' and Jenkins' Ockham-winning Tuai: A Traveller in Two Worlds (Bridget Williams Books) and Yska's A Strange Beautiful Excitement: Katherine Mansfield's Wellington (Otago University Press), share a parallel of citizens of Aotearoa travelling to the other side of the world, in a manner that Yska described as resembling the journey of godwits.
''They're both doing a form of OE, really. That hunger for what's out there in the world… that wide-eyed tradition that comes from being so far-flung.'
While both Tuai and KM (as Mansfield was fondly referred to by chair and author alike throughout the session) did hail from New Zealand, they were from entirely different worlds – temporally (Tuai's early 19th century vs. KM's late 19th century/early 20th), geographically (Bay of Islands vs. Karori) and of course, the tangata whenua vs. pākehā divide.
Both authors provided a bit of backstory into the whys and hows they decided to undertake these particular projects. Jones spoke of Tuai popping up while she and Jenkins were working on their earlier collaboration He Kōrero. 'He sort of threw himself at us,' Jones commented. 'He wanted to be written about!'
Meanwhile, Yska described how 'our famous writer with the bob and the faraway gaze' is well biographied… but not necessarily by New Zealanders who have a full understanding of her formative years in Thorndon and Karori. 'They're in Wellington for 10 minutes, they acknowledge the wind and then go.' So Yska took it upon himself to tell these Wellington stories, creating 'an intimate atlas'.
Jones spoke on Tuai's place in the establishment of wary trust between colonial travellers and Māori. 'He was of that first generation of Māori who were confident with Pākehā ships coming into New Zealand.' That same generation, she said, were the ones who began to see the exciting possibilities across the sea, as they witnessed both white men coming and going, and Māori travelling to Australia and returning.
In lovely little insights into his personality quirks, there was recurring reference to Tuai's penchant for European fashion. 'Māori are still fashion mavens!' Jones said. There was also commentary on Tuai's terse relationship with missionaries, with Jones noting that he was never convinced of the need for the Pākehā god in Aotearoa – after all, that god lived in England! 'There were plenty of atua in New Zealand – why did they need another one?'
A contrast in the two protagonists can be seen in their relationship with their people and families. While Tuai was deeply connected to his people, as a young chief of his Ngare Raumati hapū, KM was 'such a punk, really' according to Yska. 'She was quite anarchistic, with no allegiance to anyone'.
In examining KM's other traits, Yska also described her as 'a hustler. She was a businesswoman in many ways, and quite mercantilist.' Tuai meanwhile had his 'cultural flexibility' highlighted by Jones. 'They were able to move within these cultural frames [of New Zealand and Europe] with dignity and integrity.'
Before things wrapped up with question time, there was a brief discussion of the sense of shared ownership that both books would potentially have. For Tuai, this was due to his place within the whakapapa of a hapū and iwi that neither Jones nor Jenkins had any immediate connection to ('I was Pākehā, Kuni was Ngāti Porou, I wasn't sure about who was more out of place asking these questions up north!'). Meanwhile with KM, it was more about the sense of the ardent fans out there, always seeking a new tidbit of information to get new insights into their (our, to be honest – there are Mansfield tattoo plans in the works for this reviewer) short story pioneering heroine.
A great hour spent looking into two figures of New Zealand history that brought their own versions of the Kiwi experience with them to Europe – and brought those experience back home again.
Reviewed by Briar Lawry
Click through the links below to see any further sessions. Both books mentioned are available at bookshops nationwide.
Kuni Kaa Jenkins
Redmer Yska
Posted in Auckland writers festival, NZ Writers Festivals, Uncategorized	| Tagged A Beautiful Excitement, Alison Jones, bridget williams books, Katherine Mansfield, Kuni Kaa Jenkins, otago university press, Redmer Yska, Tuai A Traveller in two worlds	| Leave a reply
AWF18 – The Absent Sea: Carlos Franz
The Absent Sea: Carlos Franz, Friday 18 May, 10 – 11am at Auckland Writers Festival 2018
Chilean writer Carlos Franz, who arrived in Auckland some 24 hours before his conversation with Tom Moody, has spent the little time he has had in Auckland trying to find traces of Katherine Mansfield in the city, with little success. When you come to a country you don't know, he levels, you spend your time looking for the elements familiar to you from literature.
This relationship between literature and place, in addition to power, emerges in various guises during the course of a convivial conversation. Carlos discovered literature as a place of refuge at the age of fourteen, when both his country and domestic life were a mess (his parents were going through a bitter divorce; the country witnessed a coup). He found that he could 'live inside the book' and that he too could create worlds through writing.
It is this fourteen-year-old self that Tom asks to hear more from in relation to Allende's overthrow. Carlos remembers being terribly disappointed and 'instinctively against it'. The coup had practical implications: a curfew was enforced for the entirety of his youth. And psychologically: lunches at his grandfather's would play out in the divides between left and right, ending in terrible arguments and family rifts. At the private school he attended, he was found to be an outsider again – first a reader among sporty types; now a leftist among the right.
He tells us that The Absent Sea, the only of his works to be translated into English, is his attempt to understand his relationship to Chile's tumultuous past. The protagonist returns to Chile 20 years after the coup, to Pampa Hundida, a fictional city. It is a small town in the northern desert of Chile, a fertile and rich oasis surrounded by a menacing environment, a spiritual hub where once a year 100,000 people from across Latin America gather to celebrate the virgin and expunge their sins through rites.
For Carlos, Pampa Hundida can do something that a real city cannot. By mixing attributes found in the real world – physical, spiritual and otherwise – he was attempting to comprehend what happened in Chile – where force and the law, cruelty and compassion hung in the balance. 'What could lead us to such cruelty? What sort of forces were latent that suddenly appeared?'
Tom guides the conversation to contemporary Chile and its literary scene, which is characterised by many small independent publishers – so many, according to Carlos, that it is in fact 'hard to say what is happening'. The big ones are bankrupt and there is a reliance on Spanish publishing houses for distribution. We get a feel for Spain's hegemony in Spanish-language literature – Carlos calls it the Rome for Spanish language writers, in that this is where the major critics, writers and publishing houses are. They are the gatekeepers deciding who will be lucky enough to be published beyond Latin America.
And what of the English-speaking world's resistance to translated works? Carlos acknowledges that is notoriously difficult to be translated into English – only 2 per cent of works published in English are translated. Diplomatically, he suggests this is because the English-speaking world is vast, and has novels in English from Pakistan to South Africa, and that perhaps we are thus satisfied. But, he warns, this leads to cultural isolation. Over 40 per cent of works published in Spanish are translated; readers are better informed about the rest of the world. (As we find out during question time, he read Mansfield's The Garden Party at age 15 – it was translated in the 30s).
Carlos rallies the audience, saying in these times of diminished outlets for literature, one can still take a stand. There is an act of rebellion in participating in literature at all: 'Writers and readers are resisting a world that is trying to crush us'.
Reviewed by Emma Johnson
The Absent Sea (El desierto)
Published by McPherson
Carlos Franz will appear again at free event Disappearances
on Sunday, 20 May 1:30pm – 2:20pm
Limelight Room, Aotea Centre
Posted in Auckland writers festival, NZ Writers Festivals	| Tagged AWF18, Carlos Franz, El desierto, Emma Johnson, Katherine Mansfield, The Absent Sea, Tom Moody	| 1 Reply
Book Review: Shelf Life, by C. K. Stead
Available now in bookshops nationwide.
I looked forward to reading this book by our former poet laureate and well known man of letters. It transpired, though, to be less of a read and more of a dip in and out. Stead is a thoughtful man with strong opinions which are based on a long experience of the literary world in New Zealand and the people that world has contained over the years. An argument well presented is always interesting, even if only as a comparison to one's own opinion or beliefs, and I found myself reading an essay or interview then spending time reflecting on Stead's words.
His writings on Mansfield and the criticisms leveled at her by those who came after her, present a microcosm of the Colonial's dilemma – how to wrench oneself free of the home country's influence while attempting to rise above the cultural cringe engendered by comparisons with literary giants from the past.
The book is a delight of words, valuable for that alone, when language is no longer valued for the most part. But to read the thoughts of an erudite man, familiar, as Stead is, with his subject, is to enjoy the company of those of whom he writes, whether still alive or long dead.
His reviews of others' work are thoughtful and concise with many examples added, which enables the reader to build his own understanding and knowledge of a poet or author. The index at the back of the book gives an indication of how wide Stead's range of interests are, and offers the reader a regular smorgasbord of subjects for contemplation and consideration.
As Stead says of Patrick Evans novel Gifted, this is "literature for the literate and the literary," and it is certainly a treat for those such inclined. But even a mild interest in the thoughts of a man with a wide experience of New Zealand writing would be rewarded by a dip into its pages.
Reviewed by Lesley Vlietstra
Shelf Life: Reviews, Replies and Reminiscences
by C. K. Stead
Published by Auckland University Press
Posted in Book review, NZ Non-Fiction	| Tagged auckland university press, C.K. Stead, Gifted, Karl Stead, Katherine Mansfield, Lesley Vlietstra, literary, literate, literature, Reviews Replies and Reminiscences, Shelf Life	| Leave a reply

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: ASP.NET Boilerplate Entity commit immediately I've started working with Entities within ASP.NET Boilerplate. Im trying to get my entities to commit to the database immediately but i cant seem to do it.
I am calling await CreateAsync(EntityDto);.
I've tried overriding the CreateAsync within my controller to include CurrentUnitOfWork.SaveChanges();.
I have also tried to wrap the code in a unit of work.
        using (var unitOfWork = _unitOfWorkManager.Begin())
        {
            var entityDto = await CreateAsync(entityDto);
            await unitOfWork.CompleteAsync();
        }

But it never seems to commit to the database immediately.
Any help would be much apricated.

A: According to official document, all you need is to use the SaveChanges or SaveChangesAsync method of the current unit of work.
Note that if the current unit of work is transactional, all changes in the transaction are rolled back if an exception occurs. Even the saved changes.

A: ABP's Conventional Unit of Work is scoped around your Controller action and The unit of work is ambient.
You should require a new unit of work with TransactionScopeOption.RequiresNew:
using (var unitOfWork = _unitOfWorkManager.Begin(TransactionScopeOption.RequiresNew))
{
    var entityDto = await CreateAsync(entityDto);
    await unitOfWork.CompleteAsync();
}

Alternatively, you can suppress the unit of work with TransactionScopeOption.Suppress:
using (var unitOfWork = _unitOfWorkManager.Begin(TransactionScopeOption.Suppress))
{
    var entityDto = await CreateAsync(entityDto);
    await unitOfWork.CompleteAsync();
}


text:
Carnac e Rofiac (en francès Carnac-Rouffiac) és un municipi francès, situat al departament de l'Òlt i a la regió d'Occitània.

El municipi té Carnac com a capital administrativa, i també compta amb els agregats de Rofiac, lo Verd, las Cabanas i Combaplana.

Demografia

Administració

Referències

Municipis de l'Òlt

redpajama_set_name: RedPajamaWikipedia


text:
Fighting the Pandemic of 2020
May 27, 2020 By Jewish Home LA
Imagine you are back in seventh grade American History class. For 45 minutes, you listen to your teacher lecture about the city of St. Louis in 1918. She describes how they closed schools, playgrounds, and churches when the flu broke out that year.
Assuming Coronavirus never happened, this history lesson might seem boring, irrelevant.
As the teacher reads an excerpt from someone's diary during that time, you might yawn and think, Who cares? You flip the glossy pages of the history book and glance at the ticking clock on the wall. This information will just be facts to memorize for an upcoming test.
Students may not empathize with the challenges that accompany a shutdown of such magnitude. The listener struggles to consider what it means for the people who have lost jobs or businesses, or who were living in isolation. The teacher describes death statistics, and even these numbers fall on deaf ears. To the student, this entire lesson hardly seems worth mentioning.
Suddenly, in 2020, this history lesson comes alive as we ourselves are experiencing challenges and unprecedented anxiety concerning the future.
True accounts of my friends include:
"I'm trying to keep my composure with my children even though every time I clean something, it gets messy three seconds later."
"I have no strength left, and no one seems to know how long this will last. I'm done. The other night when my children were fighting again, I just covered my face and cried."
Our patience is being tested every moment. Worry follows us through our daily tasks. This time period can be thought of as "middot in the making"—or breaking.
How can we overcome these battles? How are we meant to maintain calm and fight the yetzer hara, which provokes unrelentingly?
Small and Specific Goals
Just like setting small goals while long distance running, we can manage the long haul of the quarantine by setting mini-goal posts along our way. Locate your next target and simply reach for that. For example: "We just need to get to Shabbos." Or, "I just have to make it through dinnertime."
Small goals are necessary in combating the yetzer hara, especially when managing the overwhelming middle part of this process.
Specificity makes our goals actionable. By the time a student is finishing her fourth year of medical school, she doesn't tell people, "I want to be a doctor." Instead, she states more specific ambitions: "I want to be a neurologist." Similarly, we need to clarify our own specific goals in this difficult time. We cannot be content with, "I want to grow spiritually." Rather, "I want to grow spiritually by reciting one perek of tehillim each day."
Almost every successful business uses specific goal setting to create unbounded success. Unless we set specific objectives, the yetzer hara will crush us into feeling too overwhelmed to begin the growth process. Growth can occur anytime and anywhere, even in a quarantine. We can combat the yetzer hara by creating a specific and manageable plan.
One of the greatest antidotes to the yetzer hara is Torah study. "I have created the yetzer hara, and the Torah as the antidote."[1] Torah is such a powerful weapon against the yetzer hara because it is through learning that we understand what Hashem really wants from us.
Suppose a husband says to his wife, "I got you the best birthday present ever!" She is dreaming of jewelry when he continues, "It's a new tool set!"
Without learning Torah, we don't know what Hashem wants from us, and we are like the spouse who is somewhat clueless. We can deepen our relationship and connection by learning Torah and taking small steps to doing that which Hashem wants.[2]
The Torah delineates Hashem's desires and sets a clear path beneath our feet. When we remove obscurity, we can tackle our purpose with joy.
Many connect to prayer by asking for material needs while simultaneously overlooking the benefits of praying for spiritual success. The midrash informs us that we must pray for everything we need, even a pencil. We might assume that indicates only praying for physical needs, but the Maharal instructs that we must also pray for our spiritual success.[3]
Recently, I was praying, "Ribono Shel Olam, it's going to take a complete miracle to raise children in our society today. With the obstacles of drugs, alcohol, promiscuity, and technology, raising happy, productive, and kindhearted children cannot be done without You."
A few days after praying in this way, I began a parenting class, and the first sentence that the teacher, Mrs. Chani Heyman, expressed was, "Before anything else, we must pray. It doesn't matter if you do everything right, prayer is essential to our success as parents."
Sarah Rigler was involved in a character development group led by Rabbi Leib Kelemen, and she was specifically working on her anger. Rabbi Kelemen asked how she was faring. "Terrible," she responded. "I am doing everything you suggested, and it's simply not working."
"Have you been praying for success in this area?" he asked.
Praying for success to overcome her anger had not occurred to Rigler. Kelemen was adamant that without prayer, success would not be attainable.[4]
There may be times when we are grieving, or too numb to pray with fervor. Yet even these prayers can lead to change—both within ourselves and for the overall situation. Every prayer has purpose, and can be applied to material or spiritual struggle. We are powerless over our addictions, challenges, and yetzer hara without prayer. As humans we have finite capabilities, but when we enlist the powers of HaKadosh Baruch Hu, we attach ourselves to something infinite, and then the impossible can happen.
Living a Memoir, Not a Diary
Memoirs and diaries give very different perspectives on the same story.[5] Diaries are valuable because they relay an honest, first-hand encounter sharing detailed emotional highs and lows. However, it does not contain the perspective that a memoir has. The author of a memoir has a longitudinal vision, and therefore does not include every difficult moment. A memoir uses life perspective to skip certain periods, knowing they won't all have impact on the main story. They may gloss over areas that a diary would describe as paramount. Alternatively, a memoir may emphasize historic events that a diary would not include because the author may not realize the event would later have a major impact.
Although keeping a journal during this difficult time is worthwhile, it could be more advantageous to maintain the perspective of a memoir. Try staying above the highs and lows of daily life, sugarcoating the challenges, and glossing over difficult days. A memoir skips moments that although may have been intense or troublesome at the time, are not important to the overall life story. We can, too.
I recently saw a beautiful description of this concept in an anonymous Facebook post. In 2040 someone may ask, "In history class we learned that the Covid-19 pandemic of 2020 was pretty bad. What was it really like?"
One answer might resemble a diary entry: "It was horrible. We had trouble finding essentials in the store, like toilet paper and food. We were scared of economic failure, and we went stir crazy in the house.
Another might describe it as memoir would. "All I remember is school closing and being homeschooled. We did scavenger hunts in the backyard, went on bike rides, slept in, and ate meals together as a family for a change. It was a very happy time in my childhood."
Ultimately, we have the power to create our own story. Will we remember this time period like a diary, giving detailed accounts of the challenges? Or will we focus on the positive, turning it into a timeless memoir?
These days of quarantine offer highs and lows for even the most composed of us. But if we can set specific goals, pray, and see life from the lens of a memoir, then we stand a fighting chance of coming out a winner. Stay tuned for the next column for more techniques to battling the yetzer hara in this new environment.
[1] Kiddushin 30b
[2] Heller and Rigler, Battle Plans, p. 186
[3] Heller and Rigler, Battle Plans, p. 111, referring to Gur Aryeh to Bereishit 46:29
[4] Heller and Rigler, Battle Plans, p. 52
[5] Lipstadt, Deborah, Foreword of Renia's Diary, p. 8


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Search the Rare Diseases Research site
The Li Weibo (李伟波) Institute for Rare Diseases Research
Alpha-1 Antitrypsin Deficiency
Canavan Disease
CDKL5 Disorder
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Researcher Spotlight: Guangping Gao, PhD
Early Discoveries on the Genetics and Treatment of Canavan Disease
Researcher Spotlight: Scot A. Wolfe, PhD
Optimizing Genome Editing Technologies for Therapeutic Application
Researcher Spotlight: Neil Aronin, MD
Understanding Huntington's disease
About Li Weibo Institute for Rare Diseases Research
With 40 investigators committed to unlocking the causes and potential cures for rare diseases, the Li Weibo (李伟波) Institute for Rare Diseases Research at UMass Chan Medical School demonstrates a rare commitment to rare diseases research. Leveraging existing faculty expertise, innovative research platforms and the collaborative culture that defines UMass Chan Medical School, our goal is to accelerate the development of novel therapeutics for a host of rare diseases. The institute also serves as a formal structure to bring together the world-class, rare-disease focused research taking place across all academic departments at UMass Chan Medical School.
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There are more than 7,000 diseases defined as "rare" by the National Institutes of Health, generally those that impact fewer than 200,000 people. Please select disease or condition from the list below for more information about the latest in research, clinical trials and therapy strategies.
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Li Weibo Institute for Rare Diseases Research is home to the world-class preeminent researchers, who are committed for years to uncovering new discoveries. Working closely together in this uniquely collaborative environment, they seek to identify and develop solutions to devastating ailments, from heart disease to ALS. Their efforts have the potential to unlock therapies or even cures for people with a variety of rare diseases.
UMass Chan researchers achieve gene therapy milestone for potential Cockayne syndrome treatment
Researchers working with UMass Chan Medical School's Translational Institute for Molecular Therapeutics announced progress in developing a vector to deliver gene replacement therapy in mice models with Cockayne syndrome, a rare and fatal neurodegenerative disease that largely affects children and young adults.
UMass Chan licenses rights to spinal muscular atrophy gene therapy program to CANbridge Pharmaceuticals
UMass Chan Medical School has licensed the rights to develop and commercialize a novel second-generation gene therapy to treat spinal muscular atrophy developed by Jun Xie, PhD, Guangping Gao, PhD, and colleagues to global biopharmaceutical company CANbridge Pharmaceuticals Inc.
Top story: UMass Chan launches Translational Institute for Molecular Therapeutics
Top story: The Translational Institute for Molecular Therapeutics leverages UMass Chan Medical School's extensive experience in researching and developing gene therapies for early-stage clinical trials. Miguel Sena-Esteves, PhD, is director of the new institute.
NTSAD to honor Guangping Gao for lifetime work on Canavan disease, as gene therapy trial shows promise
Guangping Gao, PhD, will be honored by the National Tay-Sachs & Allied Diseases Association for his work in identifying the Canavan gene, revitalizing gene therapy, and his many accomplishments leading to potential treatments for Canavan disease.
Study of rare bone disease led by UMass Chan researcher Jae-Hyuck Shim reaches important milestone
Progress in UMass Chan Medical School research in developing a gene therapy for a rare bone disease characterized by abnormal bone formation in the skeletal muscle and in connective tissues has reached an important milestone.
Turning muscle into a protein factory for gene therapy treatments
Researchers at the University of Massachusetts Amherst and UMass Chan Medical School mapped the expression and maturation of the protein alpha-1 antitrypsin (AAT) with unprecedented clarity. UMass Chan gene therapy pioneer Terence R. Flotte, MD, is a co-author on the paper.
Eric Baehrecke, Jeanne Lawrence and Alan Mullen appointed to endowed chairs
Chancellor Michael F. Collins announced that the University's Board of Trustees has approved the appointment of three of faculty members to endowed chairs. They join more than 60 named chairs at UMass Chan.
UMass Chan research supports development of new suppressor-tRNA-based gene therapies
Guangping Gao, PhD, and Dan Wang, PhD, show the first evidence that a suppressor transfer RNA therapy, delivered by a recombinant adeno-associated virus, can restore protein production up to six months after treatment in a mouse model of the rare genetic disease mucopolysaccharidosis type I.
Muscle stem cell technology developed at UMass Chan prelude to new muscular dystrophy therapeutics
Charles P Emerson Jr., PhD, and colleagues at UMass Chan Medical School have developed a technology to isolate human skeletal muscle stem cells, or progenitor cells, from induced pluripotent stem cells.
First gene therapy for Tay-Sachs disease successfully given to two children
In a piece written for The Conversation, Miguel Sena-Esteves, PhD, talks about research leading to the first ever gene therapy for Tay-Sachs disease and the launch of the Translational Institute for Molecular Therapeutics at UMass Chan.
Raiden Science Foundation makes gift to UMass Chan for UBA5 gene therapy research
An Oregon couple whose baby was diagnosed with an ultra-rare genetic disorder has launched a foundation to raise money to accelerate development of therapies for the condition and recently signed a gift agreement with UMass Chan Medical School to jump start the research.
UMass Chan launches Translational Institute for Molecular Therapeutics
The Translational Institute for Molecular Therapeutics leverages UMass Chan Medical School's extensive experience in researching and developing gene therapies for early-stage clinical trials. Miguel Sena-Esteves, PhD, is director of the new institute.
UMass Chan clinical trial shows antisense oligonucleotide safely suppresses mutant ALS gene in pilot human study
Robert H. Brown Jr., DPhil, MD, Jonathan Watts, PhD, and colleagues have shown the ability to suppress mutant forms of an ALS gene in a single-patient pilot study.
Flotte lab to develop gene therapy models for genetic lung disease
Researchers from UMass Chan Medical School have received a five-year $13.6 million program project grant from the National Heart, Lung and Blood Institute to develop new gene therapy models for alpha-1 antitrypsin deficiency, a chronic, debilitating genetic lung disease that shortens the lifespan.
Sio Gene Therapies reports positive interim data for gene therapy trial
Sio Gene Therapies, a clinical-stage company focused on developing gene therapies for neurodegenerative diseases, presented positive interim data from its Phase I/II study of AXO-AAV-GM1, an adeno-associated viral vector-based gene therapy candidate for GM1 gangliosidosis that was licensed from UMass Chan.
Riaan Research Initiative funds Cockayne syndrome gene replacement therapy research at UMass Chan Medical School
Riaan Research Initiative, a non-profit organization, and UMass Chan Medical School are entering into an agreement to fund, research and develop a gene replacement therapy to combat Cockayne syndrome, a fatal autosomal recessive disorder.
Behind the research: Jae-Hyuck Shim strives to unlock cure for devastating childhood bone disease
Jae-Hyuck Shim, PhD, is inspired to develop a gene therapy for fibrodysplasia ossificans progressiva (FOP) after seeing the strength of families who have a child with the rare, crippling disease.
Two new studies from Daryl Bosco lab shed new light on ALS mechanisms
Two studies from the lab of Daryl Bosco, PhD, offer new insights into the biochemical and molecular mechanisms that cause amyotrophic lateral sclerosis.
Guangping Gao and Dan Wang partner with ASC Therapeutics to develop novel gene therapy for maple syrup urine disease
UMass Medical School researchers Guangping Gao, PhD, and Dan Wang, PhD, are working with ASC Therapeutics to bring a gene therapy for maple syrup urine disease (MSUD) to the clinic.
USA Today reports on first baby in gene therapy clinical trial for Sandhoff, Tay-Sachs diseases
Thomas Feldborg and Daria Rokina, of Denmark, chose to enroll their baby daughter, Alissa, in an investigational gene therapy for the treatment of GM2 gangliosidosis, which causes Tay-Sachs and Sandhoff diseases, to "let hope conquer the fears," according to a report in USA Today chronicling their journey.
More UMass Chan Medical School research news
The Li Weibo Institute for Rare Diseases Research • 55 Lake Ave North, Worcester MA 01655
Questions or Comments? E-mail: raredisease@umassmed.edu


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Elgin serial number 5806149 is a grade 73, 18 size, 7 jewels, made about 1895. Open faced movement (this applies to the movement, not the case the watch happens to be in). Full plate design. Pendent wind and set.
Grade: 73
Finish: Gold gilded
Serial Numbers in Grade 73: 659000
Details for grade 73, including serial number ranges, private labels and notes on specific watches
Production history for grade 73
Production history for gold gilded, 18 size Elgin watches
Other 18 size models, 1915 and earlier
Grade 73 at the Elgintime Watch Blog, 1
Grade 73 at the Elgintime Watch Blog, 6, Regarding Left-Handed Screws
Photos of Elgin number 6491938
Do you need service for an antique Elgin pocketwatch? Click here for complete information!
Grade 73 Elgin Watches Serviced by J. Sexton: 6672564 (1/2010), 5054253 (5/2010), 5804583 (1/2011), 4322286 (2/2011), 4557640 (4/2011), 5863622 (7/2011), 6650871 (8/2012), 6852080 (10/2013), 5479648 (11/2014), 5311573 (3/2015), 7557555 (11/2015), 5806149 (4/2016), 5589802 (6/2016), 6237023 (8/2016), 3880734 (1/2018), 4900088 (2/2018)
183952, 2 minutes ago
Google Photos: How Not To Use
Accredited Horological Schools
Jacob Bachtold - Grand Central Terminal Clockmaster
Setting Up An Escapement


text:
mcarbone@cc.hawaii.edu
Download Dr. Carbone's CV
About My Lab & Collaborators
Drs. Carbone & Yang Lab Team
Collaborators From Around the World
Thoughts About Science
The Barry & Virginia Weinman Symposium
Mesothelioma Info
What Is Malignant Mesothelioma?
Genetics & Mesothelioma
Field Work Around The World
Mechanisms Of Asbestos Carcinogenesis
SV40 Virus
About My Research on the SV40 Virus
Our Team's Work
Asbestos BAP1 Syndrome Environmental Carcinogenesis Genetic Research HMGB1 Presentations Research Findings June 5, 2017
Dr. Michele Carbone has been researching malignant mesothelioma, a type of cancer often associated with asbestos exposure, since the early 1990s. His work with Turkish scientists in the villages of Cappadocia, Turkey, helped pave the way for his team's discoveries about how environment and genetics affect the development of this deadly disease.
This presentation summarizes the work done in the last two years by the team that he and Dr. Haining Yang, MD, PhD run together from the University of Hawaii Cancer Center. During the years we have had the good fortune to work closely with some of the best scientists in the US and abroad and many bright students and post docs: they contributed enormously to the success of our research. Several US National granting agencies, non–profit organizations, and private donors, acknowledged in our papers, made our work possible. Mostly we are in debt to the many patients and families struck by mesothelioma, that shared with us their clinical information, cells and tumors; they made the discoveries summarized in the presentation possible.
This presentation highlights recent articles and developments on the three main projects that our team studies:
BAP1
Environmental carcinogenesis
How asbestos causes mesothelioma
Within the presentation slides there are links to all of the articles our team has published during the years 2014-16.
View this presentation – Carbone and Yang Research Review 2014 – 2016
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News / UK News
Molecule in fish 'plays role in protecting and improving cognitive function'
A molecule found in fish and other seafood could play a role in protecting and improving cognitive function in the brain, a study suggests.
Researchers investigated the role of trimethylamine N-oxide (TMAO), which is present in people's diets, and produced by the body during digestion of fish.
It is broken down by bacteria in the gut as foods containing TMAO are ingested.
The breakdown product is taken up into the bloodstream and converted back to TMAO, which interacts with organs throughout the body, researchers say.
The brain's circulatory and vascular system is exposed to TMAO, which interacts directly with the blood-brain barrier.
Potentially harmful toxins in the body are prevented from reaching the brain by this barrier.
However, as people age the blood-brain barrier becomes leaky and more easily penetrated by these toxins.
They new study found that TMAO makes the blood-brain barrier less leaky.
According to the research, long-term presence of TMAO in the diet positively influenced both blood-brain barrier integrity and cognition in mice – preventing recognition memory impairments – compared to the absence of the molecule.
The Nottingham Trent University and Queen Mary University of London researchers argue that the findings have implications for dietary interventions in humans that target the gut-brain connection to potentially improve cognitive function.
Professor Lesley Hoyles, a microbiologist at Nottingham's School of Science and Technology, said: "This work is a big step forward in better understanding how our diet could positively influence cognitive function and healthy ageing."
She added: "Microbiota-produced metabolites come from gut bacteria and have numerous effects on our bodies.
"We have demonstrated that TMAO – a bacterial metabolite associated with the human gut microbiome and found in high quantities in fish and seafood – has a direct and beneficial interaction with the blood-brain barrier and influences cognitive function.
"This opens up a range of new work exploring dietary interventions that connect the gut and brain."
Lead author Dr Simon McArthur, from the Institute of Dentistry, Queen Mary University of London, said: "We know that damage to the brain's blood vessels is a feature of many neurological diseases, including stroke and dementia.
"By identifying the gut bacteria as able to modify brain blood vessel integrity, our findings open up exciting new avenues for protective intervention by manipulating the diet.
"We have long known that eating fish is good for your brain – now we can add the gut bacteria as a fresh aspect to this old adage."
The study is published in the journal Microbiome.
Health: How probiotics can boost the immune system and help battle those bugs
Health: How to banish the tell-tale symptoms of ageing with a few simple changes
'I had gut feeling I could help my husband's pain': Physiotherapist improves spouse's health through food


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Daily News! Jalopy's Turkey Update Released, Marvel Heroes Omega launching on XBONE 06/30, and Wartile gets major update!
by Joe Gribble | Jun 9, 2017 | Games, Mobile, News, Nintendo, PC, Playstation, Xbox | 0 comments
Welcome to the Daily News!
In the press today…
Jalopy's Turkey Update Released
Jalopy's Turkey update has arrived. The headline feature for this update is the brand new Turkey route – a fresh environment for players to explore! Take a look at the new trailer here.
In addition, two new pieces of original music have been added into the mix – Jeremy Warmsley's unique collection of original Jalopy compositions has now been completed with the launch of this update. To celebrate, we've now released the official Jalopy Soundtrack on Steam!
Other new features include the tyre repair kit, meaning that players no longer need to replace tyres every time they are damaged. The game's starring Laika 601 Deluxe now has a randomly generated licence plate for each player, which adhere to real world licensing procedures in the DDR. Players who want to dig a little deeper into their Jalopy's history can decipher their licence plate to find out more about their in-game Laika.
Last but not least, the Turkey update allows players to drive all the way back home, after completing their road-trip! The Uncle eagerly awaits players' return home, where this whole journey started…
Turkey Update Feature List
Turkey route added, which is the final map expansion for Jalopy
Two new original tracks have been added to Jalopy, which players can hear using the Laika's radio
Tyre Repair Kits added
Authentic licence plates added
Players can now drive the reverse route, all the way back home
Improved car handling
New options for key binding
Various bug fixes
Jalopy original soundtrack is now available to purchase on Steam
Marvel Heroes Omega Xbox One Launch Set for June 30
Gazillion today announced that Marvel Heroes Omega launches on June 30, 2017 for Microsoft's Xbox One, the same date Marvel Heroes Omega on PlayStation 4 transitions out of Open Beta.
Offered as a free download, Marvel Heroes Omega combines the core gameplay of action-RPGs and MMOs with an expansive library of heroes from the Marvel Universe. Take on the role of your favorite characters, including Spider-Man, the Avengers, the Defenders, the Inhumans, the X-Men, the Guardians of the Galaxy, and more! With thousands of hours of character progression, hundreds of costumes, and an ever-growing roster of playable heroes and rewards, Marvel Heroes Omega comes packed with tons of replay value and a steady stream of new challenges coming in regular updates.
Marvel Heroes Omega is a free action-RPG MMO currently in open beta on PlayStation 4 and is scheduled to launch on both PlayStation 4 and Xbox One on June 30, 2017.
For more information on Marvel Heroes Omega, please visit the official website and find us on Facebook, Twitter, Twitch.tv, and YouTube.
Medieval Tabletop Inspired RTS Wartile Gets Major Update
Indie development team Playwood Project today announced that Wartile, its visually stunning medieval real time strategy game played out on digital diorama-themed Battle boards, gets its first major content update today in the form of Adventure Pack 0.5.
"This latest update and content package is considerably bigger than 0.4.6.0 and represents the core of the feedback and work we've been doing on Wartile since Early Access," said Michael Rud Jakobsen, Founder and Creative Director of Playwood Project. "This Adventure Pack also introduces a new skirmish mode that we're very excited to reveal with a whole new Battleboard, in addition to a new mission titled 'Thors Wrath', updated UI and reworked art for the card system, as we strive to continually enhance the overall player experience."
In addition to the new 'Trail of Tyr' skirmish game mode which will test players' combat prowess against waves of attackers, Adventure Pack 0.5 adds a female Viking archer to the ranks, providing a whole new tactical edge to combat and a much sought after community request. 'Thor's Wrath' is an exciting new mission variant with new challenges where players embark on the search for ancient relics connected to Viking Mythology in a revisit to the Heidrun Clan. Trail of Tyr now takes the available number of playable Battleboards in Wartile to 8, with more coming in forthcoming updates.
Other updates and tweaks include brand new art for Ability and Godly cards, which have been revamped with new art and coloured markings so players can distinguish them more clearly. Poisonous toad dust bombs have also been added to the player's arsenal of deadly assets and, for those keen to get up close and personal, the Viking headbutt will allow players to stun opponents during an attack. Oil Bombs now provide a short based range attack to engage in full on Viking arson, and no Viking rampage would be complete without the healing benefits of alcohol – flasks of medieval Mead can now be consumed by your Viking to provide a small recovery to health.
A 10% discount on Steam and on the Humble Bundle store will also coincide with this latest June update.
Take The Galaxy Kickstarter Funded
We are thrilled to announce that our sci-fi board game Take The Galaxy has been a 100% funded on Kickstarter, but we're not done yet!
https://www.kickstarter.com/projects/catchtimestudio/take-the-galaxy
Let's talk stretch goals
Even though extra funding would be amazing, we want to keep focus on the bare minimum needed to bring the game to market. The game is complete as it is, and we don't want to overload you with additional stretch goals. We would like to share our first stretch goal however, since it benefits all Early Backers*; an upgrade of the standard version of the game, which allows you to play with 3-4 players without requiring a second set! After reaching this goal, the pledge levels will be changed in accordance to the upgraded product and new stretch goals will be revealed (you determine their order!).
* All backers that pledged €25 or more before we reached €10,500.
Anyone who hasn't pledged yet, and wants a copy of Take The Galaxy, can still do so until the campaign ends on Friday 23rd of June.
DAREWISE ENTERTAINMENT DELIVERS BIGGEST PATCH YET FOR MARTIAN ADAPTIVE SURVIVAL GAME ROKH
Darewise Entertainment and Nvizzio Creations today released the biggest Steam update yet for their game ROKH. The mega-update features new and improved servers for more stability, an in game chat feature, "Salvage" gameplay, and much more. Set on the planet Mars, ROKH features a persistent world and multiplayer co-op where players will explore the Martian way of life.
Read the developer's notes on the update HERE: steamcommunity.com/games/462440/announcements/detail/1323343670318110995
The ROKH update list of features and improvements includes:
New Chat Feature
Allows global and private messages between players
Salvage feature
Use your crowbar to break down assembled objects and tools into their component materials
Server connectivity: players can now connect through Steam Server list or the in-game Server Browse menu
Starting Hammer Tool
A helpful tool to get newcomers crafting right away
Magnetron is now craftable
The update also fixes several bugs, including:
Fixed server crash relating to the power grid
Fixed server crash relating to connecting pipes and storage tanks
Fixed floating or misplaced art assets
Fixed some backstory items that weren't interactive
Doors now remain locked after a server is restarted
Tile Mold can now be picked up
The TAB key can now rebound, ALT and CTRL can now be used for combo inputs
Audio settings are reverted when cancelling the options menu if they were not applied
In ROKH, players must explore the Martian landscape as they scavenge through deserted human structures to gather the resources they need to survive. With few blueprints, players must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations.
ROKH places players on a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth's resources are tapped and the planet is dying. Mars is a hostile planet where joining forces with friends increases efficiency, and invites trade and barter to develop a habitable and customizable ecosystem.
ROKH is available on Steam Early Access for $24.99.
Kholat is finally out on Xbox One – watch the thrilling launch trailer!
Global publisher and developer IMGN.PRO is releasing the game on Microsoft's console! Begin your journey through the unsettling Ural Mountains, this time on Xbox One. Discover the secrets behind the Dyatlov Pass incident, which happened over 58 years ago. Inspired by a true story, Kholat gives you an opportunity to experience the most dreadful and chilling story you could imagine. The game is now available for all Xbox One owners who are ready to face the danger and delve into an unforgettable, unsolved mystery.
WATCH THE LAUNCH TRAILER HERE
A terrifying adventure awaits the bravest Xbox One players! Kholat is finally available on Xbox One – you can purchase the game on the Xbox Store for $19.99. For more information, visit the official product page: https://www.microsoft.com/store/p/kholat/bs2p4jmznpvt .
Kholat is a FPP storytelling / experience game with horror elements developed by independent studio IMGN.PRO and inspired by the true events of the "Dyatlov Pass incident", which took the lives of nine Russian students who went on an expedition in the northern Ural Mountains. The team never reached its goal and the entire crew died in strange circumstances that have yet to be explained. The mystery has given rise to many theories and much speculation. In Kholat, gamers follow their own path, gradually sinking into the hostile environment. There is only one objective – to find out what happened. Everything is tied together by the fantastic narration by Sean Bean.
KHOLAT – MAIN FEATURES:
Beautiful high-quality graphics fueled by Unreal Engine 4
Fantastic narration by Sean Bean
Atmospheric soundtrack by Arkadiusz Reikowski, empowering the sense of mystery
Open world full of danger and unexplained secrets
Non-linear gameplay focused on exploration and discovering the story
Additional side missions which give added depth to the story
Navigation using a map and compass
Unsettling story based on actual events from over 58 years ago
Kholat originally released on June 10th, 2015 on PC. On March 8th, 2016 the game launched on PS4, and now it's also available on Xbox One. The game has been ported to Xbox One in cooperation with BlitWorks.
More information about the game can be found on the official website (http://kholat.com/), and on Facebook and Twitter.
EXPLORE A DESERT WORLD FILLED WITH MYSTERY IN EVER OASIS, COMING TO NINTENDO 3DS FAMILY SYSTEMS ON 23RD JUNE 2017
A brand new IP that combines action adventure RPG and town management gameplay elements with a visually distinctive art style and emotionally-driven storyline
The new game from Koichi Ishii, the renowned creator of the acclaimed Mana series of RPGs, Ever Oasis will open up a whole new world for players to explore when it launches for Nintendo 3DS family systems on 23rd June 2017. Mr Ishii recently took the time to share some insights into the game's development process, and the first instalment of his article – The world of Ever Oasis – part 1 – is available to read now. The game can be seen in action in the new Ever Oasis – Overview trailer.
Ever Oasis is a brand new take on the action adventure RPG genre, developed by Grezzo, the team who brought The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D to Nintendo 3DS. Taking the role of a plant-like Seedling, the player must team up with the Water Spirit Esna in order to build a new oasis in the desert – a place of safety and respite in a world threatened by the spread of the life-stealing Chaos. By helping visitors who arrive at the oasis, the player can encourage them to take up residence and set up their own shops known as Bloom Booths. These will generate income and, over time, transform the oasis into a thriving hub of activity. Heroes must also venture out into the desert, to gather valuable resources and uncover the secrets that lie in the many puzzle-filled dungeons throughout the world. New allies may join the adventuring party too, and they'll be needed, as the taint of Chaos is everywhere, and a host of enemies stand ready to attack our hero in exciting real-time combat.
Tying all of this together is the story, which constitutes the emotional heart of the game. As Mr Ishii explains, "The story has been designed to illustrate the importance of kindness and, at times, to touch the heart." In his recent article The world of Ever Oasis – part 1, he touched upon this theme again, and how it relates to the character design in-game: "The story of Ever Oasis is all about working with your friends and supporting each other, so we didn't want to create a hero who could do everything by themselves. Heroes will encounter all sort of situations in which it's impossible to progress without help from other residents of the oasis." In a game which requires careful gathering and management of resources, as the story unfolds the player may learn that friendship is an even more important resource to nurture.
Additionally, an exclusive pre-launch reward will be available on My Nintendo. Members can save 10% on a purchase of Ever Oasis from Nintendo eShop, by exchanging 30 Gold Points between 15th June and 30th June. The discount will be applied for purchases between 23rd June and 7th July.
Stay tuned for further insights from Mr Ishii in the weeks leading up to 23rd June, when the game launches for Nintendo 3DS family systems in Europe.
For further updates:
Ever Oasis website: http://www.nintendo.co.uk/everoasis
SENRAN KAGURA Peach Beach Splash French Localisation & Japan Expo Attendance Confirmed!
Marvelous Europe proudly announce that highly-anticipated summer-themed title, 'SENRAN KAGURA Peach Beach Splash' will support a series first, full text localisation for French players while retaining authentic Japanese audio. The first European public hands-on showing of the title will be at Japan Expo 2017 in Paris.
"With every release, the fan-base who champion Marvelous Europe titles expands further!", commented Marvelous Europe Marketing Manager, Michael Fisher. "The addition of French localisation is the next step in helping our games reach an even broader audience. We know from listening to our community that localisation support is very important to them and we greatly look forward to our French fans being able to experience this title in their native language."
Marvelous Europe is also incredibly happy to announce that they will be attending Japan Expo, from Thursday 6th July to Sunday 9th July, 2017. You can catch Marvelous Europe at Hall 6, Stand B661 and get a hands-on demo with SENRAN KAGURA Peach Beach Splash for PlayStation®4, Fate/EXTELLA for Nintendo Switch, and VALKYRIE DRIVE -BHIKKHUNI- for Windows PC. Come along and play the titles to receive an exclusive SENRAN KAGURA Peach Beach Splash poster featuring the artwork below.
In the single-player mode of SENRAN KAGURA Peach Beach Splash players will choose a team of five from the more than 30 girls available, outfit them with customisable weapons and abilities, and then lead them into lighthearted water gun battles in a variety of combat arenas. Players can also go online to join their friends and take on opposing teams in 5-on-5 team battles as well as survival matches. Attribute cards add another layer of strategy to the water gun war with over 800 cards available, providing improved weapons, unique skills, and summonable pets. Players can equip any combination of six skill cards and three pet cards per match for a combo their opponents will never see coming. Come on in; the water's great!
Developed by Marvelous Inc. and published in Europe by Marvelous Europe Limited, SENRAN KAGURA Peach Beach Splash is slated to launch this Summer for the PlayStation 4 system.
Get your Killer some swag with the new add-on for Dead by Daylight – "The Headcase" out now on Steam
Starbreeze together with Behaviour Digital today released a new add-on for Dead by Daylight, titled "The Headcase" on the digital distribution platform Steam. Complementing the existing outfits with trendy hairstyles and accessories, the "Headcase" will allow you to turn your favorite Survivor into a fashion victim!
Priced at $2.99, this pack includes 12 new hairstyles and accessories for the survivors:
The "Night Out Nea" and the "Melonade" for Nea
The "White Panama" and the "Tomstache" for Ace
The "Myopian Frohawk" and the "Colorful Headscarf" for Claudette
The "Millennial Dwight" and the "Preppy Flatcap" for Dwight
The "Modern Explorer Beanie" and the "Jakebun" for Jake
The "Tier III Braids" and the "Jogging Headband" for Meg
Visit the website for more on the background story and content: http://www.deadbydaylight.com/bloodstained-sack/
Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game that casts one savage Killer and up to four Survivors that desperately try to survive a terrifying nightmare. Survivors play in third-person with a strong situational awareness to avoid being caught, tortured and slayed. The Killer plays in first-person, focused on hunting down and killing their victims. Released on PC in June 2016, Dead by Daylight has already sold more than 1.8 million copies on the digital distribution platform Steam and became an instant favourite with streamers on Twitch and other streaming platforms. Dead by Daylight is out now and available on Steam and in June 2017 on Playstation 4 and Xbox One.
That's all for the news today!
~Ciao!


Four Seasons Resort Hualalai at Historic Kaupulehu announces La Dolce Vita, a Resort-wide celebration of the "sweet life" featuring Palmina and Brewer-Clifton wines.
The series of celebratory events, June 9-15, includes cooking classes, culinary adventures and spectacular dinners co-hosted by Steve and Chrystal Clifton, owners of Palmina and partners of Brewer-Clifton wines, as well as a variety of Spa, retail, eco and entertainment experiences.
Chef Angela Kenyon and winemaker Steve Clifton host this Palmina tradition at Beach Tree, in which they grill three specialty pizzas over an open fire beachside while guests enjoy Palmina's just-released 2013 Dolcetto.
Beach Tree Chef Angela Kenyon, Manager Teddy Lyau and winemakers Steve and Chrystal Clifton host a trip to WOW Farms – Hawaii's best tomato farm. Guests will join a private tour from owner Mike Hodson, pick tomatoes for that evening's dinner and enjoy a farm lunch with Palmina Wines.
WOW Farms owner Mike Hodson and winemakers Steve and Chrystal Clifton join Chef Angela Kenyon and Manager Teddy Lyau for an extraordinary three-course prix fixe dinner. WOW Farm tomatoes will be featured in all three courses, including made-to-order spaghetti with wild boar and Beach Tree's signature Rosso wine by Palmina.
See the future now, at the Natural Energy Labs of Hawaiian Authority (NELHA), with a fascinating visit to the Hawaii Ocean Science Technology Park. NELHA is developing innovative and sustainable marine resources, including deep-sea farming of kampachi and Maine lobster. After the tour, enjoy a lunch, freshly prepared on-site by the culinary team from Four Seasons.
Beach Tree Manager Teddy Lyau leads guests through the art of creating limoncello, the famed Italian digestif. Guests will bottle their own sample to take home, allowing them to celebrate La Dolce Vita back on the mainland.
Lobster, kampachi and chardonnay – Chef Ricardo Jarquin will grill local favourites lobster and kampachi beachside, while Manager Chuck Wilson and winemakers Steve & Chrystal Clifton pour the new 'ULU Chardonnay by Palmina, for the perfect seaside pairing.
Protecting the world we live in sustains our ability to enjoy the sweet life. On the slopes of Mauna Kea, guests will see first-hand how important it is to take action now to preserve the beauty of Hawaii Island. Learn how Hawaiian Legacy Hardwoods and Four Seasons are joining forces to make a difference by planting 500,000 legacy koa trees. Guests tour this spectacular forest, plant their very own legacy koa tree and enjoy an amazing lunch, all while giving back and paying it forward.
A fun and fast-moving tournament at the Surf Shack to kick-off the beginning of the World Cup. Five-minute games between guests of all ages are refereed Resort Manager Florian Riedel.
Day 1 of the biggest sporting event in the world takes centre stage, live on big-screen televisions at the Surf Shack, as Brazil faces-off with Croatia.
Chef Angela Kenyon will teach guests to prepare Beach Tree's famous gnocchi, while enjoying housemade sangria. That evening at the Gnocchi and Barbera Dinner, Chef Angela and winemaker Steve Clifton will cook the gnocchi the guests prepared, serving them their respective creations.
Chef Angela Kenyon and winemaker Steve Clifton prepare gnocchi to order – on display in the Beach Tree dining room, paired with Palmina's Barbera wine.
Start the morning with a 45-minute yoga session in the Spa's Waiea Garden, followed by a wellness discussion and breakfast with Hualalai Spa's fitness expert Beth D'Angelo. Guests will then enjoy a 20-minute mini massage treatment in an outdoor Spa hale before heading off to conquer the day.
Chef Angela Kenyon will host a fun and educational tasting of olive oils, including Beach Tree's signature olive oil. Guests will learn about the rich history of olive oil, its various characteristics and which varietal to use with different foods.
The party will begin at the Beach Tree Lounge, with passed hors d'ouevres and wine, before the main seating in the dining room, featuring Chef Angela Kenyon's four-course family-style prix fixe dinner and celebration. Winemakers Steve and Chrystal Clifton present a variety of acclaimed Palmina Wines.
An old-school bocce ball tournament on the Sunset Lawn. Sinatra, sparkling wine and the spirit of friendly competition are sure to be seen and heard at this festive event.
Executive Pastry Chef Melissa Logan opens up her kitchen for an interactive class, creating some of her favorite Italian-inspired desserts.
Guests are invited to join Steve and Chrystal Clifton, makers of Palmina Wines and partners of Brewer-Clifton Wines for an intimate reception on the 'ULU Ocean Grill + Sushi Lounge beach, featuring some of their favourite wines paired with Chef Ricardo Jarquin's hors d'oeuvres.
Guests will be treated to a spectacular evening of dining and wine pairings at 'ULU Ocean Grill + Sushi Lounge. The evening begins with hors d'oeuvres and wine alongside the beach, before the seating on the oceanfront lanai. Winemakers Steve and Chrystal Clifton host the evening, which features Chef Ricardo Jarquin's locally-sourced five-course menu and Brewer-Clifton wines.


VCam is a Webcam Emulator, which emulates a webcam in your system and works like a real one. It can be used in most of the applications which use a webcam, such as video broadcasting, video conferencing, video teaching, remote education, video chatting etc.
One can use it to set images, video clips and even your desktop screen as the video of your webcam. VCam can add image/video/text overlay or cool video special effects to it, paint on it, let it can be used by several applications at the same time (webcam splitter), and makes your webcam video more interesting.
VCam SDK allows you to use camera function in your application. Potential users are VCam SDK developers who write programs that use webcams or other video devices and there is a need for expanded opportunities.


So my old kites were great but as they are really pivotal turning, its difficult (for me anyway) to get the landings right if you aren't accurate with your take offs. They generate such little turning pull that I pretty much always ended up looping the kite in order to get enough pull to land smoothly. Something that gave a little more pull through the turn is what the doctor ordered.
I got two afternoons testing my new toy. First in plenty of wind and a day later towards the bottom of the wind range for it. Does it boost. Yes - and very well to. I'm not the best booster in the world (have yet to get over 10m) but I'm not a member of the 'pulling me legs up as I ride over a wave and calling it a jump' gang either. For both sessions I was playing in the flat shallows and the light bar pressure meant you could get a really strong stance and get a good edge. The advantage of that light pressure was that the gusts would pull more through the harness so you could resist with your legs rather than being pulled through the arms and folding at the waist. In terms of height, I didn't hit a PB but my average height was better. I'd say it has a fairly broad sweet spot for reasonable jumps. I handed it over mid session to a mate on a 9m XR5 for 10 minutes and he was hitting the same height with both kites so its not obviously out-gunned in the boosting department.
What about hang time? Its medium to good. Better than a wave kite, worse than a bow kite. Enough time for a few grabs but thats more down to my limited repertoire. Its not the most explosive lift but you got a good double lift of height.
Landing was so much easier. I fluffed a takeoff and started to swing under the kite (normally a recipe for a big splash) but with this kite, I left the kite at the edge a bit longer to slow my swing and then was able to dive it for a clean (if not perfectly soft) landing. To be able to get away with mistakes is a big thumbs up in my book.
What about pop? So the magazine articles talk about really good pop. I have to say I didn't really notice it. Sure it pops fine but I didn't notice an improvement over my regular kites and I don't think they are anything special. Certainly it wasn't in the North Dice school of noticeable pop - although again, this could be the rider at fault here.
Wind range. Seems a decent spread of range. Was blasting along at the low end (like 18knots) and it was controllable and more importantly comfortable at the top end (say 28-29 knots). I have to say my other kites are magic at the low end with plenty of apparent wind but a bit of a handful the closer to the top end you go. This thing has a broad spread of sweet spot. Bonus!
Any good in the surf? Errrrr. Sorry wrong person really. It drifts alright on a twin tip and there's a setting on LE labelled 'Surf' that you can change the bridle onto ( I haven't tried it). Does that count?
So you can probably tell I'm pretty stoked with getting this one right for me. Its fast turning, smooth, fun throughout the range and has that extra pull through the turns that helps with boosting.
What might I like to see as an improvement?
- The big valve thing (liquid force derived max flow) is alright but its another proprietary connector (that doesn't fit a North pump) and I don't like the air release mechanism.
- Weight. Whilst not heavy at 3.07kg, its the same weight as my lightweight 12m.
- Tiny rubber one-pump system. Inflates fine. SLLOOOWW to deflate the struts.
- What seems to be a scaled down bag. Given you can't get the air out of the kite easily - why such a tight fit on the bag?
Someone who wants a freeride kite that's as fast as a surf kite and doesn't want forearms resembling an ambidextrous serial masturbator.
* I accidentally flew on a high Y for the first half the session. Don't do it! Its fine once powered up and going fast but the response is slower and it doesn't like to complete the loops. Moved the V setting down and it flew nicely.