text:
Project Runway alum goes Gown Crazy
by Cynthia Boris
Cynthia Boris
Cynthia's Most Recent Stories
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August 13, 2009 at 3:19pm PM EDT
Johnathan Kayne Gillaspie loves rhinestones. He loves the glitter and the glamour and that's probably why he's Gown Crazy. Now, the top five finisher on Project Runway 3 is about to star in his own one-hour special. Gillaspie embarks on the road to the Miss Oklahoma pageant — no, not as a contestant, but as the gown designer for three of the women competing for the prize.
Want the
inside scoop? I got Kayne to take the pins out of his mouth and chat with me about his brand new special for TLC. Listen in as this sassy, Southern boy talks about glitz, glam and going for it.
Gaga for Gowns
SheKnows: I got to ask. Why gowns?
Johnathan Kayne Gillaspie: I started doing gowns more out of necessity than choice because that's what was paying the bills. When I first had a store here in Oklahoma, I could make
dance costumes and less expensive things all day long but I kept getting tons of customers wanting my evening wear. It was supply and demand. Then, when I was on Project Runway, it was a whole different market. I got hired by a formal wear
shoe company and now my shoes are in twenty-two hundred stores. Then I got hired by a prom line and that's in about six hundred stores and I'm their sole designer. And it just kept leading me back
into that niche. I'm just securing my place in those markets, building my brand and slowing moving into the other areas. It think that's one of the reasons I've been successful since Project Runway
because I'm not trying to be the next Calvin Klein or Donna Karan — yet. I will, as part of my master plan, but my lines are doing well, so why not run with this.
SheKnows: You also profess a love of rhinestones. What's that all about?
Johnathan Kayne Gillaspie: I absolutely love the glitz and glam side of things. I've always been enamored with what women were wearing on the red carpet and in the old movies. My
favorite person in the world is Dolly Parton, so hello – wearing rhinestones at eight o'clock in the morning. It's part of my past, growing up in Nashville, loving my country music singers and you
know it's kind of who I am and I'm loving my life and being able to do it.
SheKnows: You're designing for three contestants in the Miss Oklahoma Pageant. How do you decide who gets what?
Johnathan Kayne Gillaspie: When the girls come in I try to feed off their personality. I'll have designs that I'm working on or I'll get a new fabric in that I'm super excited
about and I try to feel out what the girl is wanting. I already know a lot of these girls, so I know their skin tone and their hair color and what color I'd love to see on them. Some of these girls
I've worked with for a couple of years so it's like, what have we done in the past and what can we do to top that. I treat all my clients as if you were going to the Oscars. What would I put you in
to walk the red carpet?
SheKnows: On Gown Crazy, one girl raves about how she loves the dress, then immediately suggests a drastic change. Does that happen often?
Johnathan Kayne Gillaspie: A lot of girls think they want one thing but then, by the end of the process, they really didn't want that. That's what great about my fitting process.
When they come in, it's a pretty raw fitting, a basic lining shell of the dress to get the lines and the fit. Some of my girls say, go with it, I trust you. Some of the girls need a little bit of
reassurance. I try to please my customer but not lose any of my design integrity when I do it.
Pageant gown 101
SheKnows: Many pageant gowns are very old fashioned. Are there rules for pageant gowns?
Johnathan Kayne Gillaspie: The Miss America Organization is the more conservative of the pageants. That being said, they are starting to come around on what's in and hot in fashion
and even trying to step up their game on allowing the girls to be a little sexier. But there are still a lot of taboo things versus the Miss USA or Miss Universe system, — you can kind of wear
anything you want. They want to be cutting edge and stand out, using a great design and designer.
SheKnows: Did you have any reservations about letting cameras follow you around while you work?
Johnathan Kayne Gillaspie: It's one of those things where I would be lying if I said I didn't love it. One of my best friends who was on Project Runway with me, Robert Best, the Barbie designer, we've
remained friends and the week after we left we were kidding each other like, where's my camera man and where's my sound crew. We loved our crew people, I love TV. I did theater in high school and
always loved movies. So for me, it was kind of fun. Just more people in my house — I don't want to say party, because it wasn't a party atmosphere — but it was fun. I love being around people who
are inspiring and hard working and talented in their field.
Crazy stress
SheKnows: In the show, one of your clients jokes about you doing your best work under pressure.
Johnathan Kayne Gillaspie: I wear so many hats and I try to get so many things done, but when the pressure is on I know I have to turn it on and get things done. It's not my best
trait, but I'm a Pisces and we're very aloof, scatterbrained, artistic people for the most part. I learned that a long time ago so I surround myself with people on my staff who are very Type A so
they can keep me on track because I tend to flutter off into my own world doing my own thing. But I always manage to get things done. I also have a habit of not saying no and biting off more than I
can chew. But my staff is awesome and they help me out when crunch time is on.
SheKnows: Creative work and running a business comes from two different sides of the brain. How to make it all work?
Johnathan Kayne Gillaspie: It's one of those things where, in my own little world, I would just love to create beautiful things all day long with no deadlines and enjoy what I'm
doing. It's hard to accommodate that side of the business because it gets a little crazy to wear both hats. I don't like being the boss and then there's that whole other aspect of not only managing
your time but everyone else who works for you. It's a learning process. I'm thirty-years-young and still learning what's the best way to make it successful in the shortest amount of time.
SheKnows: What do you want people to take away after watching Gown Crazy?
Johnathan Kayne Gillaspie: I want them to see that I'm a real person doing real things. If you speak it into existence and you have the passion and the drive you really can do
anything. I am a gay boy in Oklahoma running several quite successful fashion lines. If you work hard and you believe in it and put the time in, you can pretty much do anything. Sounds easy and
stupid but it's the truth. I want people to see that you can do it and I'd like to be an inspiration or at least entertainment for people.
I'm here to tell you that he is both — an inspiration and entertaining. Watch Gown Crazy Friday, August 14 at 10:00 on TLC.
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Designers for season 6 of Project Runway revealed
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by Kristyn Burtt
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by Reshma Gopaldas
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by Julia Teti
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Q: Can't upload multiple image upload with videos I am trying to upload multiple images to the server using the same input field to upload a video file. The images upload successfully, but if it contains a video or video is selected, it cannot be moved to the directory, but the video path is saved to database. Here is my code:
publish.php
$file_name = '';
    $tmp_name= $file_type='';
    $data = '';
    $folder = "mobile uploads/$chare/images/";
    $video = "mobile uploads/$chare/videos/";
    $dir = '';
    if (!empty($_FILES['media']['name'])) {
      foreach ($_FILES['media']['name'] as $key => $val) {
        $file_name = $_FILES['media']['name'][$key];
        $tmp_name = $_FILES['media']['tmp_name'][$key];
        $file_type = $_FILES['media']['type'][$key];
        $extension = pathinfo($_FILES["media"]["name"][$key], PATHINFO_EXTENSION);
        $dir = $folder. md5($_FILES["media"]["name"][$key]) . '.'.$extension;
        $vid = $video. md5($_FILES["media"]["name"][$key]) . '.'.$extension;

        if (($file_type == "image/jpeg") || ($file_type == "image/png") || ($file_type == "image/gif")) {
          if(compress($tmp_name, $dir,50)){
            $image_link .= $dir.',';
          }
        }else{
          echo "invalid";
        }

      }
    }
      //echo $video_link;

    if there is a video
      $file_name = $_FILES['video']['name'];
      $tmp_name = $_FILES['video']['tmp_name'];
      $file_type = $_FILES['video']['type'];
      $extension = pathinfo($_FILES["video"]["name"], PATHINFO_EXTENSION);
      $dir =  md5($_FILES["video"]["name"]) . '.'.$extension;

      if (isset($file_name)) {
        if (($extension == "mp4") || ($extension == "ogg") || ($extension == "webm")){
          if(move_uploaded_file($tmp_name, $video.$file_name)){
            $video_link = $video.$dir;
            echo $video_link;
          }
        }else{
          echo "invalid";
        }
      }
      if (move_uploaded_file($tmp_name, $dir)) {
        $video_link = $dir;
      }

    if (!empty($_FILES['audio']['name'])) {
      # code...
    }
    //saving post to db
    if($video_link==null AND $image_link == null AND $post == null ){
       echo 'empty';
    }else{

        $save_post = mysqli_query($con,"INSERT INTO wall_posts(user_id, post_body, images, date_posted, posted_to,videos,video_type) VALUES ('$user_id','$post','$image_link', '$date','$to','$video_link','$file_type')")or die("Error saving post. ".mysqli_error($con));
        if ($save_post) {
          echo "saved";
        }else{
          echo "error ".mysqli_error($con);
        }
        if (!empty($image_link)) {
          mysqli_query($con,"INSERT INTO uploads (user_id,link,date_added,type) VALUES('$user_id','$image_link','$date','Image')");
        }
    }

and here is my input

        <textarea cols="3" name="post" class="form-control" placeholder="What do you think <?= $user['fname']?>?" style="border: none; resize: none;" ></textarea>
        <input type="file" onchange="preview_image()" id="file" style="display: none;" name="media[]" multiple >

        <button type="submit" name="publish" class="btn btn-sm btn-round btn-info pull-right">Publish</button>

and here is my js
$('#publishPost').on('submit', function(e){
            e.preventDefault();
            var preview = document.getElementById('image_preview');
            var formc = document.getElementById('publishPost');
            var p = document.getElementById('post');
            $.ajax({
                url: "publish_post",
                type: "POST",
                data: new FormData(this),
                contentType: false,
                processData:false,
                success: function(data){
                    //$('#publishPost').reset();
                     preview.innerHTML='';
                    if (data=='saved') {
                        //Notify
                        $.notify({
                            icon: 'flaticon-alarm-1',
                            title: 'Success!',
                            message: 'Post feed created successfully',
                        },{
                            type: 'info',
                            placement: {
                                from: "top",
                                align: "right"
                            },
                            time: 1000,
                        });
                    }else if(data=='invalid'){
                        //Notify
                        $.notify({
                            icon: 'fas fa-exclamation',
                            title: 'Ops!',
                            message: 'Incorrect File format. Try again!',
                        },{
                            type: 'danger',
                            placement: {
                                from: "top",
                                align: "right"
                            },
                            time: 1000,
                        });
                    }else if (data=='empty') {
                        //Notify
                        $.notify({
                            icon: 'flaticon-alarm-1',
                            title: 'Ops!',
                            message: 'Can not create empty Post',
                        },{
                            type: 'warning',
                            placement: {
                                from: "top",
                                align: "right"
                            },
                            time: 1000,
                        });
                    }else{
                        //Notify
                        $.notify({
                            icon: 'fas fa-exclamation',
                            title: 'Error!',
                            message: data,//'Something went wrong! Please try again',
                        },{
                            type: 'danger',
                            placement: {
                                from: "top",
                                align: "right"
                            },
                            time: 1000,
                        });
                    }

                    formc.reset();
                }
           }).fail(function (jqXHR, textStatus, error) {enter code here
                // Handle error here
                alert(jqXHR.responseText)
            });
        });

Thanks for your help.

redpajama_set_name: RedPajamaStackExchange


text:
Not All Developers Are Into Progress
December 3, 2010 Ben-Dutka — 34 Comments
I believe we've hit a certain point in this industry where top-tier developers are starting to split into two groups.
Now, if you read a lot of interviews and know the stances many big-name designers take in regards to gaming's current position and future, you know what I'm talking about. On the one hand, there are designers who wholeheartedly wish to leave the stereotypes and old-fashioned standards behind, while the other side consists of the "old guard," so to speak. I don't necessarily mean developers who have been in games for a long time; I'm talking about those who might almost side with Roger Ebert's "games aren't art" claim (which he recanted, if you weren't already aware). They are typically of the "this is supposed to be fun" school. It's the school that doesn't necessarily believe in artistic progression.
In other words, while we have guys like David Cage and Quantic Dream, who repeatedly say gaming absolutely needs to evolve, that we must continue to push into unknown realms of interaction, we also have other guys…who just think we're all taking ourselves too seriously. Some really don't think gaming can be a viable storytelling medium, that video games are, and should remain, "video games," if you get the meaning. Thing is, these game makers remain focused the traditional style of virtual interaction. They want to make the experience better, of course (all good developers do), but "progress" doesn't necessarily mean better writing, in-depth character development, and the inclusion of history, philosophy, or other sciences. No, those should stay in the book and movie venues.
Both sides have a point. But is either side more right than the other? What is the next step beyond something like Heavy Rain ? Where are we headed? What if our gaming experiences change so drastically, they don't seem to retain any semblance of the old days? Or has it already happened, and that's exactly why the old guard hangs on and produces certain products… It's an interesting question, I think.
Video games have always been art. Art is in the eye of the beholder and is in anything that evokes emotion.
You cannot play Heavy Rain, MGS4 or Uncharted 2 for example and not see them as supreme pieces of art. The emotion felt playing these games ("playing" is too small a word, "embracing" or "experiencing" may be better) is more than I've felt for any movie or piece of music for years.
The video game market is just "maturing" and becoming more segmented into genres. As with Hollywood you have your popcorn films, your adult dramas and your art house.
You probably cannot say one developer is right and one is wrong. It's just a matter of audience and what area they are aiming for.
So a divergence of opinions in "video games as art" may not be a bad thing but can be seen as the industry becoming older and more mature and having audiences diverse enough to cater for multiple genres.
AcHiLLiA
yah, just like watching pro skaterboarders in skate videos.
LightShow
i'm firmly in the "games are supposed to be fun" camp. i'm also in the cynical "some games that nobody likes are called "too progressive" by the few that do" camp.
new stuff is good. but if the game isnt fun, its missing the point. its gonna get marginalized in the same section as arthouse movies and post modern abstract art.
Alienange
Gotta say, that's a comment I 100% agree with.
My time with Flower was an absolute bore-fest. If someone walked away from playing that with some hippy emotional high, they have seriously got to get out of the basement and go plant a tulip.
Well a game needs to be a game, but a story goes a long way. ACII has a better story than ACB, but ACB is a better game all together. Games that reached and achieved a high level in both storytelling and gameplay are UC1/2, MGS1-4, Bioshock 1/2, RDR, GTAIV, etc. Some games are more story oriented like Fallout who succeeds, but as a game still succeed. Demon Souls is light on story telling, but the gameplay in my opinion is sublime. GOWIII doesn't have the best story in the world, but that gameplay is classic. Even though I enjoyed Heavy Rain, it isn't a game and I'm not sure I will shell out $60 again for another similiar product…I would just wait for it to go on sale, but that won't happen as Heavy Rain is still selling at retail price. People might hate that I said that, but seriously it's not a game. I mean the story wasn't the best thing ever though pacing and atmosphere are classic, so what are you truly left with. And the childrens voice acting was so annoying. This is just my opinion. But something like Heavy Rain needs to exist because it gives gaming a more diverse dynamic, but for $60…there should be more content….no DLC episodes please.
NoSmokingBandit
Just like with game, theres a certain balance between well-written and progressive movies and mindless summer blockbusters with guns, explosions, some boobs, and even more guns.
As long as a game is great i dont care about its artistic validity. Mario Kart DS is by no means an artistic or progressive game, but its a great game and i had tons of fun getting gold in every series. Having the contrast between Mario Kart and Heavy Rain is what makes me appreciate each games nuances.
Last edited by NoSmokingBandit on 12/3/2010 10:02:45 PM
BikerSaint
This ole fart says "the more they evole, the better".
Just make sure to add in that funtastic factor.
That's how I'll role(pun intended)
Temjin001
I think devs have all kinds of great ideas they would love to design. But, whether, or not, that product is marketable is another story. I think games like SoC, Mirror's Edge, Heavy Rain and Flower are a few recent examples of designers who have tried to change the way we think about video games. But these games are hard pressed to garner the attention that Mario, Halo, GTA and GH have received.
Likewise, Marvel and DC have been blamed for turning the sequential art medium into nothing more than spandex wearing, mutant, super powered comic stories. There's been a number of attempts at trying to expand the medium in different directions but none have been as profitable as Spider_Man/Batman/ Superman, etc. The argument is that the decades long dominance of over exposed content solidified a stereo type of the art form.
It's not that games like Mario, Halo and GTA aren't, or weren't original at the beginning, they were, but popular passions and sensationalized media helps to perpetuate the excitement longer than it otherwise would have.
maxpontiac
I believe gaming as an industry needs to walk the fine of both aspects. Uncharted 2 was the first game to capture my emotions from start to finish, and on top of the connection I experienced, it was a blast to play. I was left wanting more.
Heavy Rain offered us something entirely new, all the while continuing the same level of emotional response that Uncharted 2 brought me. An awesome experience all in itself, but no where near the thrill ride when compared to U2. It was missing a certain fun factor.
If Naughty Dog were to use some Heavy Rain style of control, it could be near perfection in my book.
I want my hobby to challenge my heart strings but in the same light, I want to have fun doing it.
Lawless SXE
I see no problem with the split in ideals here. It is good that games are evolving, developing into more complex and engaging stories, and offering whole new methods of gameplay. I will latch onto any titles where the story takes a front seat. This is actually fantastic, bringing gaming into the realms of art, and placing them on the same level as movies and novels in the way that you can simply enjoy them for what is happening. This is the aim of such games as MGS, HR, UC and Enslaved, among others.
On the other hand, you have games that are made purely for the gameplay experience, with a story that is often weak and used merely as a vessel to prolong the game. But, the focus is firmly on the gameplay and offering the player a huge amount of fun, or replayability. Games like this include, LBP, Demon's Souls, and GT.
But then I see a third category. I see the games that are a mid-point. They have gameplay that makes you want to continue to play it, and a story that also makes you feel the same way. However, neither is necessarily as strong as it is in the other two categories. I would include, GoW, inFamous, Resistance and Ratchet and Clank in here.
Progress is subjective. Sure, the evolution into the mainstream by making the stories interesting is a good way to go about it, but transforming older play styles into a more complex design is also applaudable. I'm cool with both moves for the future.
P.S. Sorry if this is a bit garbled, my head is spinning something fierce right now. I can honestly not see straight, and am contemplating heading up to the hospital to find out what's wrong.
I hope you went to the doctor's. If you can write all that with your head spinning, you're either really ill or you have super powers. It would be good to know which.
Nah, must have just been a twenty four hour bug. I'm feeling a considerable amount better now.
Beamboom
I find all this talk about games being "art" to be a pile of pompous cr*p, to be honest. It's "games", why can't that be good enough?
Flower was a masterpiece. They managed to combine visuals, audio and playability in a way I've never experienced before or after. But one small release like that can't turn an entire multi-million branch into "artists".
Don't get me started on Heavy Rain. There is no room for another Heavy Rain in this world, period. I've had just as much fun playing with the buttons on a video player, forward and backward in slow and fast motion.
Progress is a Good Thing. But it's not progress when a game try to be a movie, a book or a painting. Progress is made by progressing, not towards something else that's already there but towards *new* directions.
And "new", in my opinion, means pushing the game concepts beyond what's possible today, both technically and conceptually.
And that means figuring out how to progress away from what games basically has been up until now: Get rid of the prerendered scenes, away with the pre-scripted events, scrap the dotted "walk here, push there" lines on the ground and deliver a gaming experience that never makes you question "is this a game? Or a movie?", but instead shout "Hot damn, now THIS is a GAME, damnit!"
Qubex
"Get rid of the prerendered scenes, away with the pre-scripted events, scrap the dotted "walk here, push there" lines on the ground and deliver a gaming experience that never makes you question "is this a game? Or a movie?", but instead shout "Hot damn, now THIS is a GAME, damnit!""
The problem is Beamboom… not everyone who play games are good. I enjoy games very much but I am not good at them. It can take me years to complete them.
I don't want to struggle, and I don't want an impossible challenge, so for me "the push button here", and "follow that line" there are crucial so I can get through it.
Put simply, one can push game concepts far, but always make sure there are options to bring up the help at any time…
Like movies and music, there is no doubt games are and "art form", and give it time, one day you will have digital museums dedicated to the art of gaming.
As our societies evolve and "progress" – so they will change and new experience and concepts will be categories as "art forms" and celebrated like other "art forms" have been celebrated in the past.
"play.experience.enjoy"
Last edited by Qubex on 12/3/2010 11:50:54 PM
Yes, but you play games to experience a given kind of joy, not just to finish it, right? Now how about a game that gives you that particular experience, *without* having to lay out a dotted line in front of you?
Now I have no idea how that can be done, if I knew I'd be sitting writing code now.
Today it's like you indicate: The less you have to be a puppet on a string, the more time you have to spend figuring out "what to do and where to do it". But that only goes to show what a sad, limited state the current games are at. Give a player freedom within a game and what is revealed? A whole lot of nothing, basically. We have to get squeezed into tiny maps to experience the illusion of "content".
My curse is that I can't stand being the mentioned puppet. If they want to direct every little detail of the story I am about to experience then give me the damn movie and a bowl of popcorn instead of this black thing with two sticks on.
In a few generations ahead, when we're sitting with each our PS6 or whatever, then we will look back at todays games like we look at the 70s pinball games now. I guess one can call them art too. But who cares. I want GAMES!
Last edited by Beamboom on 12/4/2010 12:27:08 AM
Oh and by the way Qubex: I'm not particularly good at games either. On the contrary, I bet I hold the records in slowest progressions around here. They usually grind to a holt at just about the third boss or so. That's the "end game scene" for me. 😀
Ben Dutka PSXE
I'm sorry BeamBoom but you're entirely missing the point of something like Heavy Rain. I'm not really going to explain it, though; people who don't get it actually can't get it.
It's not an insult; it's a matter of perception. Games aren't "trying" to be like books or movies; they're evolving of their own accord.
I know I don't get the point with Heavy Rain, Ben. That has been crystal clear to me since day one.
However (and this is essential): I do not regret buying it! On the contrary. Attempts such as these deserve the support. *Someone* has to try to push the envelope further, and I will continue to support anyone who try to do so with a certain amount of effort, or we will be stuck in the current fps/tps shallow "action adventure" hellhole forever.
Lord knows they put effort into heavy rain. But that's done now. We really do not need an encore.
WolfCrimson
OK, which side is the one that believes turn-based JRPGs are still good and not "outdated"? That's the side I agree with.
mastiffchild
Different and more convoluted and daft argument entirely, imho. No one ever said turn based rpgs were no longer "good" but the thing is they've reached their ceiling sales wise and, in many people's eyes, as a genre to be advanced with current mechanics and structure.
I LOVE a great number of turn based jrpg and wrpgs but imo the need is there to bring fresh things and impetus into the genre if it's going to survive into the coming years in a healthy state and not merely become a Japanese/eastern pursuit as the long term western turn based fans diminish in number-the genre needs to find a way of balancing the strategy of turn based with the real time immersion of action RPGs and MUST do so without dumbing down either the turn based/strategy or the action itself.
Just cos we don't have a rigid turn basefd set up doesn't mean it has to be "press X to win" either-why can't the two meet without it all falling to the lowest common factor of either system? Differing difficulties which introduce more intense strategy and actual real time skills as they go up with the turn based/strategic stuff done in increasingly short dynamic pauses etc? Wouldn't something along those lines allow for a bit of both and keep us away from the thing about turn based games which baffles newcomers(that it's a bit odd when you think about the "I'll slap you, then you slap me" set up of these games which IS faintly odd and archaic if you haven't been playing that kind of game for an age)AND satisfy the old school need for turn based depth to combat?
Real time shouldn't mean dumbed down and the "action" should needs as much skill and nous as the strategy, no? IO just think the genre needs to breathe to moved on and it's there where it touches on Ben's wider point. Naturally all forms of art and media are dynamic, to my mind, so every developer will move the medium forwards a little as the tech and techniques themselves get more complex and composed so those saying "it's just a bit of fun" will soon find that they're helping defeat their own points of view.
I think that the evolution of the turn-based genre should come from implementing quick-time events for carrying out the attacks. The attack strength depends on how well you do, and the stronger attacks require far more complex actions. Thus, you retain the strategy of turn-based while allowing for people who usually not be satisfied with it to enjoy the more fast-paced nature. Just my two cents.
Sure, Lawless, there's plenty of ways and means to be looked into and I feel part of the current malaise we feel ion the jrpg scene is down to devs unsure of how(or whether to) sraddle the two divdes they seem to have:the East/West one(which they should ignore, imho as a good game is a good game and variety is also good)and the new gamer/old turn based jrpg gamer divides.
Personally, I see why those new to rpgs might see turn based combat as fairly daft in it's "after you…" style-something I saw first hand with the way Pokemon divided a lot of my mates when it first landed, mates that hadn't come across turn based gaming at all before then. I also see why old schoolers like their turn based stuff and the strategy it brings-I also think, though, that actually skilled action alongside the strategy would be good and not a bad thing but as the devs aren't sure where they stand they must either grow some balls and make a guess OR go a similar route to what I suggested and leave the differences in the varying difficulty choices, no?
What's REALLY depressing is when a great story is wrecked by combat which, above all else, just feels tacked on and dumbed down. And I mean crappy action combat and crappy turn based compromises-why can't the strategy AND the action be good and easily tailored to the individual gamer? It's not a big coding issue I'm told to instigate various levels and rules for them so what's the issue?
As for the hows and whys your ideas are as valid as mine and I'd like to see both tried orn used in tandem. I'm all for the old style stuff but feel that we can still play that if we want(tons of old style DS and PSP games from Chrono to TWEWY over the past coupla years)and await the game that brings the two sides of the coin together and moves the whole genre towards a bigger future.
for once i agree!
ive said that many times, most developers are not interested in innovation all there interested in is milking the sh*t out of something, AKA sucking out as much money as possible!
cough EA, cough antivision, cough $E, cough crapcom, cough ubisoft.
Snaaaake
CoD will be the inspiration for developers to NOT take their games to the next level.
If they're not, at least they can remaster COD: UO for the PS3.
Fane1024
I'm with David Cage.
The further games get from Pong or Donkey Kong, the better, in my opinion.
But I'd never say they should stop making retro games, as long as other people want them.
Something else, I think the term game is way too generalized today for video gaming; It's misleading.
A game is a set of clearly defined boundaries for a specific goal and accompanying obstacles. This can aptly be applied to earlier generation gaming: arcade games, many 8-bit/16-bit games etc. Something like Joe Danger is a great modern example of a GAME. The experience from playing Joe Danger can be described as "fun." The game objects are the game pieces and the visual content simply provides a theme.
In contrast, I've been playing Mass Effect 2 and I can not describe the experience as "fun." But I love experiencing it for entirely different reasons.
The emotions the game draws from me are not generated from the fun of successfully overcoming simple obstacles within a sphere of clearly defined rules and boundaries. The game presents roles, expectations, social interaction, and aesthetic qualities that evoke emotions from me that are independent from traditional game design. It's more like virtual reality in this regard. It attempts to create the illusion that I'm interacting within a living breathing universe. In fact, I think ME is at it's worst when it transitions into a "shooter." At this point, virtual reality is discarded and I need to engage time sensitive obstacles within a set of boundaries that constantly remind me that I'm working within the structure of shooter/action. I can pause the action, select abilities, heal myself etc. but the game is no longer suspending the virtual role within this fictional reality. Instead, it becomes "GAME" time. There's a seam there.
I could actually go much further.. You know, I think I may write a book on this stuff some day =)
And for the record, ME2's combat is vastly improved over the first game. But, from what I've played thus far, there's other modern TPS shooters on the market that still beat it out in this convention. Thankfully, I love the game for entirely different reasons.
Last edited by Temjin001 on 12/4/2010 9:59:33 AM
GuyverLT
Some really don't think gaming can be a viable storytelling medium, that video games are, and should remain, "video games,".
A painting on canvas can be a viable storytelling medium, a movie can be a viable storytelling medium, so WHY in the blue hell can't videogames can be a viable storytelling medium. If there is no progress then of course they won't be a viable storytelling medium. If all developers were in this kind of mind set then we wouldn't have the Uncharted games or the GOW games nuff said.
Last edited by GuyverLT on 12/4/2010 10:08:39 AM
Isn't it just a matter of different KINDS of games? What pig-headed fool developer is going to say his better written story makes his game better than the puzzle solving of, say, Critter Crunch?
Or hell, let's use a more recent example. Has GT5 "progressed" much from 3 and 4? Should we be upset because there's no "story?" Sometimes all the progress we want is graphics and sounds.
Games are fun. They always were and they always will be. If a developer wants to "progress" beyond fun, then he and his company will fade away into obscurity.
You're right it is a matter of what genre of game were talking about here because racing games have never really needed a storyline to be fun, I'm mean who the hell wants to play Burnout with sop-opera storyline(not me) but at the same time as I stated in my 1st comment; what would games like uncharted series or Assassin Creed series be like without a good storyline. I'm not saying that wouldn't still be fun but would they be as good as they are now without a storyline.
Speaking of racing games what the hell ever happen to Road Rash series I used to love those games. The road rash series is definitely something I would like to make a comeback.
Last edited by GuyverLT on 12/4/2010 3:01:25 PM
Underdog15
hmm… what if being immersed through more artistic mediums is what some of us find fun? Is that not the right kind of fun?
I think we need both camps, it gives us diversity in games. There is no right or wrong direction here, they're just different.
We still need games that are just plain fun. Games we can just plug in and mindlessly waste a few hours with and have fun doing it. But I LOVE a good game with a rich story and atmosphere that immerses me in the experience. You don't just play games like that, you experience them and you take away from them a lot more than a couple hours of button mashing satisfaction.
Exactly, well said.

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Mike Akins
Inman Police Chief Mike Leland Akins Jr. is accused of abusing three girls and one boy, all under the age of 14, and the alleged crimes were reported to have happened between December 2008 and December 2009.
He is charged with one count of rape of a child, 12 counts of aggravated indecent liberties with a child, two counts of aggravated indecent solicitation of a child, one count of indecent solicitation of a child, one count of lewd and lascivious behavior, and two counts of misdemeanor battery. Six of those charges, if he's convicted, could result in sentences of life in prison.
Originally Akins was to have his preliminary hearing this month. Now it has been rescheduled for 9 a.m. March 26 in McPherson County District Court, according to a Hutchinson News report.
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My name is Todd Vogts. I am an assistant professor of media. I like the color green, riding my motorcycle, and being with my family and friends. A good book is a perfect companion for me any time, and I'm a published author and journalist. Visit my website at www.toddvogts.com and follow me on Twitter at www.twitter.com/toddvogts.
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Welcome to the official website of the 2019 the 3rd International Conference on Metallurgical Fundamentals and Science (ICMFS 2019). The conference will be held in Hiroshima, Japan , during March 26-28, 2019, hosted by Hiroshima University, Japan. ICMFS 2019 is the workshop of ICMENS 2019. The aim of ICMFS is to present the latest research and results of scientists related to Metallurgical Fundamentals and Science. This conference provides opportunities for the different areas delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration. We hope that the conference results constituted significant contribution to the knowledge in these up to date scientific field.
ICMFS 2019 is supposed to be the largest technical event on Metallurgical Fundamentals and Science in Hiroshima, in 2019. The focus of the conference is to establish an effective platform for institutions and industries to share ideas and to present the works of scientists, engineers, educators and students from all over the world. The organizing committee of conference is pleased to invite prospective authors to submit their original manuscripts to ICMFS 2019. All papers, both invited and contributed, will be reviewed by two or three experts from the TC.
2019 the 3rd International Conference on Metallurgical Fundamentals and Science (ICMFS 2019) is a workshop of ICMENS 2019, which is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Metallurgical Fundamentals and Science. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.


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Explore the origin of your food. Experience food through the eyes of local producers and follow your food from it's origin. We want to understand where our food comes from. Taste your local flavors while you read along. We care about our food.
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This is our weekly collection of stories, videos, and insights on the minds of the authors at The Artisan Situation. We recommend reading these after Sunday Brunch.
Welcome to our new series call Thoughts from the Grange. A series of sit-down interviews with young farmers and food entrepreneurs. Brody Mcallister is thoughtful, opinionated, and knowledgable about what makes the Baltimore-area community special, but also vulnerable. The conversation started with discussions about dogs and family, but suddenly dove deep into the fabric that guides our food decisions.
The wanton ways of Winter have us pining for the Fall again, where change was a predictable constant. Compared to Winter's indecisive cold-warm, snow-rain weather, Fall's reliable and slow decent into colder weather feels like a more welcome kind of change. Here are two Liquid Lyric submissions inspired by that time of year. Consider this our "sweater weather" Liquid Lyrics.
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[Genesis:3:1-24  Now the serpent was more subtil than any beast of the field which the LORD God had made. And he said unto the woman, Yea, hath God said, Ye shall not eat of every tree of the garden?  And the woman said unto the serpent, We may eat of the fruit of the trees of the garden:  But of the fruit of the tree which is in the midst of the garden, God hath said, Ye shall not eat of it, neither shall ye touch it, lest ye die.  And the serpent said unto the woman, Ye shall not surely die:  For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods, knowing good and evil.  And when the woman saw that the tree was good for food, and that it was pleasant to the eyes, and a tree to be desired to make one wise, she took of the fruit thereof, and did eat, and gave also unto her husband with her; and he did eat.  And the eyes of them both were opened, and they knew that they were naked; and they sewed fig leaves together, and made themselves aprons.  And they heard the voice of the LORD God walking in the garden in the cool of the day: and Adam and his wife hid themselves from the presence of the LORD God amongst the trees of the garden.  And the LORD God called unto Adam, and said unto him, Where art thou?  And he said, I heard thy voice in the garden, and I was afraid, because I was naked; and I hid myself.  And he said, Who told thee that thou wast naked? Hast thou eaten of the tree, whereof I commanded thee that thou shouldest not eat?  And the man said, The woman whom thou gavest to be with me, she gave me of the tree, and I did eat.  And the LORD God said unto the woman, What is this that thou hast done? And the woman said, The serpent beguiled me, and I did eat.  And the LORD God said unto the serpent, Because thou hast done this, thou art cursed above all cattle, and above every beast of the field; upon thy belly shalt thou go, and dust shalt thou eat all the days of thy life:  And I will put enmity between thee and the woman, and between thy seed and her seed; it shall bruise thy head, and thou shalt bruise his heel.  Unto the woman he said, I will greatly multiply thy sorrow and thy conception; in sorrow thou shalt bring forth children; and thy desire shall be to thy husband, and he shall rule over thee.  And unto Adam he said, Because thou hast hearkened unto the voice of thy wife, and hast eaten of the tree, of which I commanded thee, saying, Thou shalt not eat of it: cursed is the ground for thy sake; in sorrow shalt thou eat of it all the days of thy life;  Thorns also and thistles shall it bring forth to thee; and thou shalt eat the herb of the field;  In the sweat of thy face shalt thou eat bread, till thou return unto the ground; for out of it wast thou taken: for dust thou art, and unto dust shalt thou return.  And Adam called his wife's name Eve; because she was the mother of all living.  Unto Adam also and to his wife did the LORD God make coats of skins, and clothed them.  And the LORD God said, Behold, the man is become as one of us, to know good and evil: and now, lest he put forth his hand, and take also of the tree of life, and eat, and live for ever:  Therefore the LORD God sent him forth from the garden of Eden, to till the ground from whence he was taken.  So he drove out the man; and he placed at the east of the garden of Eden Cherubims, and a flaming sword which turned every way, to keep the way of the tree of life. ].
"What is man, that thou art mindful of him?" (Psalm 8:4).
The peace and beauty and harmony in the Garden of Eden were to be short lived. The sinless perfection in which Adam and Eve lived was soon lost through disobedience to their loving heavenly Father who had wanted to do only good to them.
In the cool of the day God would come down and walk and talk with these people He had made. He enjoyed their friendship and they had sweet communion together. There was no sin in the hearts of Adam and Eve to make them feel uncomfortable in the presence of the Holy God. What a happy world it was in which they lived!
But one day Satan came also. He delights in making trouble. His business, is to deceive people, and try to destroy Christ's Kingdom. All through the history of mankind it can be noted that when God began to work in blessing His people, Satan would come to try to hinder. God is all powerful, and could destroy Satan and stop him forever, but it is not yet the time. Jesus called him "the prince of this world" (John:12:31But rather seek ye the kingdom of God; and all these things shall be added unto you. ), and for a time he is given limited power. However, in the end Jesus will triumph over every power of Satan. "For this purpose the Son of God was manifested, that he might destroy the works of the devil" (1 John:3:8But, beloved, be not ignorant of this one thing, that one day is with the Lord as a thousand years, and a thousand years as one day. ). Satan will be cast into the lake of fire, and there he "shall be tormented day and night for ever and ever" (Revelation:20:10).
As soon as God had man set in a beautiful world, Satan came to spoil it all.
God wanted man to worship Him because he had a desire to do so. God could have created Adam in such a way that he had to be good, and could never do anything but praise God. But God wanted voluntary praise from the grateful heart of obedient men and women. So He created them with a free will, to do as they pleased. They could worship God if they wanted to, or they did not have to.
You would think that Adam and Eve would have been so grateful to God that they would have been happy to obey Him. Besides that, God had promised to punish them if they did not obey.
There was only one chance for man to sin -- and he took it. God had given them only one commandment to obey: "Of the tree of the knowledge of good and evil, thou shalt not eat of it" (Genesis:2:17But of the tree of the knowledge of good and evil, thou shalt not eat of it: for in the day that thou eatest thereof thou shalt surely die. ).
Satan now came to Eve in the form of a serpent, and asked, "Yea, hath God said, Ye shall not eat of every tree of the garden?" The Bible tells us that the serpent was more subtle than any beast. He was just the one for Satan to use. Satan knew what God had forbidden, but asked the question in order to put a little doubt into the mind of Eve.
Eve answered unhesitatingly: "Of the fruit of the tree which is in the midst of the garden, God hath said, Ye shall not eat of it, neither shall ye touch it, lest ye die." She knew the commandment of God, and was without excuse. She even knew the punishment she would suffer for disobedience. She should never have stopped to listen to Satan.
We have the Bible, God's written Word. If there is ever a question in our mind about the will of God, we can find God's rules in His inspired Book. Satan has come as an angel of light to many people, and has deceived them with promises of greater knowledge, greater power, or what they think is spiritual discernment; and they have listened to him rather than take their stand for the truth of God's Word. May we cling to God's precious Word, and let no one put a doubt in our mind by asking, "Has God said?"
Yes, God had said, and Eve knew He had. Satan did not deny the words that God had said, but he twisted the reason that God had given. "God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods, knowing good and evil."
Until this time Adam and Eve had known only good. What a happy life they lived, knowing nothing about evil! Why should they want to know anything about evil? Satan spoke the truth when he said that they would know good and evil if they ate of the tree of the knowledge of good and evil; but of what benefit would that be to them? They would bring only sorrow upon themselves by getting such knowledge.
God had also said, "In the day that thou eatest thereof thou shalt surely die." Satan denied God's word, and said, "Ye shall not surely die." Some might say that again Satan spoke the truth, for Adam and Eve did not die physically that day. But they did die spiritually and were driven out of the Garden where they had had fellowship with God.
What is death? One time a ruler came to Jesus and asked Him to come and revive his daughter who was dead. Jesus said, "The maid is not dead, but sleepeth" (Matthew:9:24). She was truly what we would call dead, but Jesus called it sleep. Everyone who leaves this world before Jesus comes must die, the Christian and the sinner alike, but to the Christian, death is merely a passing into a better life. The death, which the sinner suffers will be torment throughout all eternity.
Disobedience to God brings that eternal death. If Adam and Eve did not repent they suffered that eternal death because they sinned against God in obeying the serpent.
And although Adam and Eve did not die a physical death the day they transgressed against God, the sentence of death was passed upon them. Man could have lived forever, but now God said to him, "Dust thou art, and unto dust shalt thou return."
In Eve's disobedience, she took one step at a time. First she listened to Satan. Then she looked at the tree and saw that it was pleasant to the eyes. Satan will come to tempt us, too; and if we listen to him, soon we will be looking at the thing that he shows us, and we may think they look pretty good. Be careful! Don't look at the things with which Satan is tempting you. Soon you will find yourself longing for them, if you do.
Sometimes young people do not like to listen to the advice of their parents or older people who know the pitfalls in some seemingly innocent pleasures of the world. They become headstrong and insist on having their own way, thinking they know better. In the end, they are bound by the power of Satan, and unless they repent they will be lost forever. Do not believe the enticements of Satan, even though some of the things he says may be true. By mixing in a little truth with his lies, he has deceived many people who are earnest in their religion. Nothing he says is for your bene¬fit. "There is a way which seemeth right unto a man, but the end thereof are the ways of death" (Proverbs:14:12).
Why did Adam and Eve hide that evening when God came to talk with them? Satan had made their eating of the tree sound so innocent. But they had broken the commandment of God, and immediately they felt guilty. They knew they had done wrong.
That one disobedience plunged the whole human race into sin. Every child born into the world has been born with that fallen nature. Adam and Eve lost the Image of God in which they had been created, by that one transgression. Can you see how deadly only one sin can be?
When God called to Adam, "Where art thou?" Adam answered that he was afraid. Sin brings fear. Perfect love casts out fear ([1 John:4:18There is no fear in love; but perfect love casteth out fear: because fear hath torment. He that feareth is not made perfect in love. ]). If Adam had continued to love God with all his heart, he would never have disobeyed. We are not afraid of God when we live to please Him.
Think of the terror that will be in the hearts of sinners when they face the Judge of all the earth at the great White Throne Judgement!
When Adam was accused of his crime, he immediately began to make excuses. Eve, the woman God had given him, had offered him the food, so he had eaten. In other words, Adam was even blaming God. If God had not made the woman, he would not have been tempted. But that was only an excuse.
All nature was cursed, too, through Adam's sin. The serpent which Satan had used as a channel through which to work, was cursed above other animals. Satan and man were to be perpetual enemies from that time on. Thistles and thorns would grow up to hinder the growth of food giving plants. Hereafter Adam would have to work hard for his living: "In the sweat of thy face shalt thou eat bread."
It looked as though all were lost. The beauty and harmony of the world and its inhabitants were upset. The Apostle Paul tells us: "We know that the whole creation groaneth and travaileth in pain together until now" (Romans 8.22). Nature has suffered because man sinned.
Still the mercy of God was present. Man deserved no mercy, but God, in His love, gave again. He promised that a Redeemer would come who would bruise the head of the serpent. This was the first prophecy concerning the coming of Jesus, through whose death we all may be saved.
Adam and Eve had tried to cover their shame and nakedness with fig leaves, but now God killed some animals and made them coverings of skins. Thus blood was shed for the first sin ever committed. God's rule is, "Without shedding of blood is no remission" (Hebrews:9:22). All the animals that were killed in sacrifices throughout the Old Testament history were a type, or picture, of Jesus who would one day come to die on the Cross -- "the Lamb of God, which taketh away the sin of the world" (John:1:29And when she saw him, she was troubled at his saying, and cast in her mind what manner of salutation this should be. ).
1. What one commandment had God given to Adam and Eve?
2. Whom did Satan tempt first?
3. What question did he ask?
4. What punishment had God promised for disobedience?
5. What did Satan say about the punishment?
6. What did Eve do after she had eaten of the fruit?
7. What did Adam and Eve do when God came to talk with them? Why?
8. What happened because of Adam's and Eve's sins?
9. Who and what was afflicted by Adam's sin?
10. What was the promise of the Redeemer?


Something mysterious and magical happens during the three hours the Seahawks play every week. Fans collectively fall under a spell that causes acute amnesia. Whatever expectations they had before kickoff are wiped out. It often happens gradually in games where the distance between pregame prognostications and in-game results are diverging. The Seahawks are tied with the Rams after one quarter? Well, they can't hang with these guys are probably still going to get blown out. At some point, the distance grows too great and the fans lose touch with their pregame beliefs. The trepidation, intimidation, and dread of facing a stacked Rams team that absolutely humiliated the Seahawks last season in Seattle is replaced with a belief that the Seahawks should win this game. For many, it goes as far as believing they should actually being playing even better, despite already completely eclipsing any reasonable expectations. That leads to anger and frustration when the result ultimately goes against your team. Some will belittle what happened as a moral victory. This was more than that. Seattle exits this game having earned the right to dream bigger, to fear no opponent. You may find yourself looking down on the coaching, the players, and the outcome, but that is because those same people have lifted you to a higher perch than you were just three hours earlier.
I won't spend much time explaining how much better this year's Rams team is to the one that curb-stomped the Seahawks last season, or how much talent the Seahawks have lost compared to the team that lost that day. I do think it is worth jogging your memory about how that Rams team won. Jared Goff had just 120 yards passing. Todd Gurley had 152 yards rushing, 28 yards receiving, 4 touchdowns, and sat out the fourth quarter. The Seahawks offense had fewer total yards (149) than Gurley had on the ground. Russell Wilson was sacked seven times, and was the team's leading rusher with 39 yards.
Let's bring it forward to this season. The Rams offense has been on a record-shattering pace in terms of yards per play, especially through the air where they were averaging over 10 yards per attempt. That is a first down every time they drop back to pass. They had scored 38 points and piled up 556 yards of offense last week against an incredibly talented Vikings defense that was the best in the NFL last season. They scored 35 points and had 521 yards of offense the week before against the Chargers. They scored 34 points against Arizona and 33 points against the Raiders in a season-opener where they were still shaking off the rust. Their offensive line has been ranked best in the NFL by a variety of metrics.
They were far and away the favorite to win the Super Bowl before Sunday by every advanced analytic and Vegas oddsmaker. Profootballfocus had them as easily the most talented roster in the NFL with a 93.7 grade (anything above 90 is rarified air). Seattle entered this game with a 69.0 grade, good for 27th out of 32 teams. They lost their best defensive player last week in Earl Thomas. They lost their second-best linebacker in Mychal Kendricks. They are still without K.J. Wright. They lost their promising rookie tight end in Will Dissly. Their best receiver, Doug Baldwin, is dragging around two damaged knees.
I picked to win this game 20-17 on our podcasts this week, but only after prefacing the pick by saying that my gut was that this was going to be a 37-7 blowout. We were David. They were Goliath. And we very nearly knocked them on their asses. Seattle rewrote the story of their season this Sunday.
It was once known that teams that faced the Seahawks were highly likely to lose the next week because, the thinking went, that Seattle so physically punished their opponent that they were not able to recover for at least a week. You better believe the Rams defense is waking up sore this morning after the beatdown the Seahawks offensive line delivered. Think about that.
The Seahawks offensive line punished a Rams defensive line that featured Aaron Donald, Michael Brockers, and Ndamukong Suh. This is real life. It happened. We are finally seeing a melding of the physical mentality Pete Carroll talks about as the circle of toughness that starts with the running game.
Seattle has had three consecutive 100-yard rushers for the first time since Marshawn Lynch did it four straight games to end the 2012 season.
Chris Carson was an absolute badass. He averaged 6.1 yards per carry, and the yards after contact numbers have to be insane. He bulled his way through Rams defenders up the middle and around the edges. Mike Davis was the perfect counterpunch, darting inside and out for 5.7 yards per attempt. They helped the Seahawks convert 7-12 third down attempts, including four on the ground. Those were the most rushing conversions since the Indianapolis game last year. Before that, they had not done it since 2015 against the Vikings.
They also had another rushing touchdown in the red zone on a play where D.J. Fluker put Suh on his back. Seattle was a perfect 2-2 in the red zone, and now lead the entire NFL in red zone efficiency, scoring touchdowns on 80% of the red zone possessions.
Russell Wilson was great, throwing three touchdowns and no interceptions and averaging 9.4 yards per throw. He was sacked just twice and both appeared to be on the offensive line, as opposed to the quarterback holding onto the ball too long.
What was most encouraging about this game was how repeatable it seemed to be. Seattle is getting better and better at the running game. The blocking has improved as the coaches finally gave the team a chance to dig in. It would not be hard for me to get aggravated thinking back to the first two weeks of the season when the coaching staff inexplicably were passing 60% of the time and giving rushing reps to anyone not named Chris Carson. Instead, I am heartened by the trend we are seeing in both how the Seahawks are approaching their craft and who they are leaning on.
Keep in mind that Fluker was not available the first two weeks of the season. His addition to that line, and the chance for J.R. Sweezy to take over the other guard spot, has been a massive difference figuratively and literally. Germain Ifedi has steadied. Wilson is not having to run for his life, and running backs are not having to avoid defenders three yards deep in the backfield. Dare I say it, but this offensive line is becoming a strength of this team. God help me.
That is part of what made it so disappointing to see the game come down to two big mistakes by Ifedi and Fluker. A false start for Ifedi, and then a holding call on Fluker, moved the Seahawks out of field goal range. A team that had played so well for so long against such a potent opponent could not afford those miscues. It is impossible to say with certainty whether Seattle would have won had those penalties not happened, but that is my belief.
The Seahawks defense is among the least talented in football.
The other story line will be how Carroll made egregious mental errors. I will let others argue both sides of that debate. I have known who Carroll was for years. I think we all should know by now. He is a remarkable football coach with a clear philosophy that has translated to some of the best football we have ever seen in Seattle and a impressive week-to-week consistency in terms of effort from his players. He has shown great ability to make adjustments at halftime. He is also a horrible game manager who gets in the way of his players and coaches. I still remember him calling a quarterback sneak at the goalline with Matt Hasselbeck before halftime with no timeouts left, which did not work and the Seahawks left with zero points on the possession. That was the moment where I knew Carroll was going to cost the team some games with poor decisions.
He also coached a team with far inferior talent to stand toe-to-toe with the best team in football and nearly win. I am not going to sweat something that is not going to change. Carroll will be Carroll with in-game decisions (and I will almost certainly complain about them in the future), but this was not the game to focus there. I am far more impressed with the way he got his team to play than I am angry with the poor decisions he may have made.
Seattle legitimately looked like a playoff team in this game. They made the road far more difficult by essentially throwing away the first two games of the season, but this is a team I can look forward to watching each week. The offense will pound you on the ground and strike with explosive plays through the air. David Moore will be given a chance to grow into an impact player. Tyler Lockett will continue to earn his new contract. Maybe even 325-pound George Fant will catch a pass. The defense will give up yards and points, but they will play hard and hit hard and create turnovers. My expectations have been raised, and I like the view.
Here's my pet peeve with clock management. And Pete should have improved on this by now because he's always preaching always compete and always get better. Well get better about this Pete!
2:10 left in the game. Call timeout. Next play the two minute warning stops the clock at 2:00. It's an extra play Pete. Tom Landry used to do this decades ago so it's not new math. Pete let's the clock hit 2:00 for the second week in a row. Now they run a play and he uses that timeout anyways except NOW there's only 1:39 left in the game. That's one more play for Wilson to run if you get the ball back. A play up the middle for a big gain instead of a sideline pass.
It didn't end up mattering anyways, but it's the process, not the result.
I completely agree. I don't know why this isn't basic strategy.
Thank you, Brian, for being the voice of reason. I had two hopes for this game. 1. Hawks play their hearts out. 2. They avoid injuries. Both were realized.
I'm very proud of them!
Since the TO controversy is sucking all the oxygen I'll toss out my slightly different take. That call didn't cost the game, the loss emanated from the team going scoreless in the fourth quarter and the defense apparently running out of steam. Even if they'd gotten the ball back in the last minute it would have constituted some kind of miracle to win it. As a tactical matter arguments on both sides of "was it good/bad" can be rational. PC isn't likely the only coach who would make that choice on the fly. To me he blundered away a psychological advantage. By making that call he gave time for McVey's crew to lobby for the sneak play which bolstered their self image (as if they needed more) and that little subconscious "voice" that says, "hey, the coach really has confidence in us.". Pete, on the other hand, gained nothing. He put his guys in the position of going off the field at the end of the game with a whimper instead of a roar. It's a small thing, might not amount to much, but for a young (mostly) team working to jell, every little event matters. The first three quarters of this game potentially injected a lot of enthusiasm and confidence. Hopefully that will sustain. I keep saying it's about team, not individual talent…………..this game was a vindication of that notion.
To that point, can we stop with the ETIII laments? He won't be part of any game the rest of this season…….or maybe ever again. And I don't mean we should forget all the fantastic play he's given us for the better part of a decade. Likewise for the rest of the former stars that have departed for whatever reason. We're "stuck" with the team we've got…………give 'em a break and judge them on their own efforts, not a comparison to some unrealistic belief in "what might have been". T2 made a mistake or two……………news flash…………Earl wasn't perfect in reality either. That stuff on Gurley toward the end of the 4th was just flat out heads up play……give the man credit for that and more. While the pass rush wasn't great, it wasn't a failure either. The soft middle of the field wasn't entirely the fault of bad line backer/safety/cb coverage, it's a function of Pete's system, we've had a soft middle zone for years.
The O-line is rounding into shape for good reason. Brown taking Ifedi under his wing seems to be working for the most part. Fluker is a bulldozer, and a mean one at that. I loved his post game comments. He respects but doesn't fear the big names across the line. Until the fourth quarter he and the rest handled those guys pretty well. Sweezy has that attitude edge as well and likely is in over Pocic because of it. Pocic bulked up, now he needs to "mean up", and we'll be better for it.
Games are won as much on confidence as individual skill and team effort. Hopefully that game yesterday will help instill even more in this gang. They haven't been blown out yet this year. They can prevail "on any Sunday (or Monday or Thursday)". This won't be a championship year, but if they can figure a way to recruit just a few more capable hands to meld in with this unit in the next off season, next year could be more like what we fans hope for.
Your first paragraph is outstanding. The others are terriffic too. Thanx.
I may have missed something, any reason why Carson wasn't used on the last drive?


Anna Sandiford has written before about how she uses pollen in her forensic science work after watching an episode of 'Bones'. Pollen also offers a world of other exciting opportunities – from searching for oil or preventing 'honey fraud', to tracking goods or fighting the war on drugs.
As a palynologist (pollen scientist) I started my career reconstructing ancient climates on Chatham Island, but soon found that pollen could do more than tell us what type of plants were around at a particular time.
Its power lies in its diversity and robustness. There is amazing variety in the size and shape of pollen, so a single pollen grain can be identified by what plant produced it. Pollen is also extremely robust, capable of surviving extremes of temperature, pressure and pH. So it 'hangs around' for quite a long time under the right conditions. These properties can be harnessed in a number of useful ways.
For example, the oil industry uses pollen in exploration, where pollen provides the age of rock samples from test wells, via a technique known as biostratigraphy. Pollen types from long-extinct plants have very well defined 'lifetimes', thus they can be used to give an age of the sediments they occur in. This is important for mapping oil reservoirs, as the oil-bearing rocks in a given area typically fall within a 'narrow' timeframe.
Pollen acts as a key tool for product quality control – very important for honey types whichcommand premium prices, and for preventing 'honey fraud'. A single teaspoon of honey will potentially contain up to 500,000 grains of pollen. Counting and identifying the pollen indicates the nectar source(s) of the honey. I now regularly perform honey pollen analyses for apiarists who are either interested in where their bees have been or require floral analysis to export their honey to overseas markets. Here in New Zealand, issues over Manuka honey mislabeling are casting a shadow over our honey export business. I have found myself contributing in this sphere too, by differentiating between pollen of Manuka and the very closely related Kanuka in New Zealand honey samples.
This same tracking concept is also applied at borders to track both people and goods. To avoid paying full import tariffs, shipments of goods are often routed through one or more other countries where import tariffs may be lower. Pollen can potentially overcome this, in that the assortment of pollen types obtained off goods that originated from say China, would be very different from that collected from an Italian shipment. The US Department of Homeland Security are currently investigating the feasibility of using pollen in this way to combat the war on drugs. They are working out where intercepted drug shipments came from and then linking traffickers to drug shipments.
With all these uses, I wouldn't be surprised if we see pollen analysis popping up on more TV shows than just Bones. Maybe we'll see it Border Security or even in upcoming Breaking Bad spin-off?
Dr Katherine Holt is a lecturer in physical geography in the Institute of Agriculture and Envrionment at Massey University. Her main research interests are the palynology and geology of the Chatham Islands, and the wider New Zealand region. She is also involved in testing and development of automated systems for the counting and classification of pollen.
Lagerstrom, R. Holt., K.A., Arzhaeva, Y., Lovell, D., Bischof, L., (in press). Pollen Image Classification Using the Classifynder System: Algorithm Comparison and a Case Study on New Zealand Honey. In: Sun, C., Bednarz, T., Pham, T.D., Vallotton, P., Wang, D. (eds) Signal and Image Analysis for Biomedical and Life Sciences. Springer.
I'd love to think that pollen would be used more often at crime scenes. The problem is perception of the cost of collection, processing and interpretation. Plus scene examiners need training in how to collect samples – an on-call palynologist is an expensive luxury that police forces just can't afford unfortunately. Plus there are very few forensic palynologists who can undertake the work for either the prosecution or the defence. The private sector is far more likely to be willing to pay for it. Let me know if you need a hand educating the investigation sector in the investigative value and the actual cost of sample processing!


Under the Controlled Substances Act 1984 (SA), some (not all) offences have two types - a basic offence and an aggravated offence. Of these two types, the aggravated offence will have a higher maximum penalty. A higher penalty may also apply to offences committed by an offender classified as a serious drug offender - see Serious Drug Offenders below.
in the course of, or in connection with, the offence, the offender identified themselves in some way as belonging to, or being associated with, a criminal organisation (even if the offender did not actually belong to or was not actually associated with a criminal organisation.
Controlled Substances Act 1984 (SA) s 43.
The ways in which a person may identify themselves as belonging to, or being associated with, a criminal organisation are not limited. One example is that a person will be taken to have identified themselves as belonging to or being associated with a criminal organisation if the person displayed (whether on an article of clothing, as a tattoo or otherwise) the insignia of the criminal organisation, unless the person proves that they did not display the insignia knowingly or recklessly [s 43(2)].
What is a criminal organisation?
There are three definitions of a criminal organisation [Part 3B Criminal Law Consolidation Act 1935 (SA)].
A criminal organisation is a 'criminal group', that is, a group consisting of 2 or more persons where an aim or activity of the group includes engaging in conduct, or facilitating engagement in conduct, constituting a serious offence of violence.
(c) perverting the course of justice in relation to any of the above conduct.
A criminal organisation is a criminal group, that is, a group consisting of 2 or more persons where an aim or activity of the group includes engaging in conduct, or facilitating engagement in conduct, constituting a serious offence intended to benefit the group, persons who participate in the group or their associates.
A serious offence is an indictable offence that is punishable by imprisonment for life or for a term of 5 years or more.
An organisation can be declared to be a criminal organisation under the Serious and Organised Crime (Control) Act 2008 (SA).
Many offences in the Controlled Substances Act 1984 (SA) will contain a penalty that applies where a basic offence is committed by a serious drug offender. These penalties are higher than the ordinary basic offence penalty and are often the same as the penalties that apply to aggravated offences.
3 or more offences against Part 5 (other than sections 33D, 33DA, 33I(2), 33K, 33LA, 33LAB or 33LB).
See Controlled Substances Act 1984 (SA) s 4(7a).


AVT Prosilica GC1020 1/3" Progressive Scan Monochrome CCD Camera, 1024 H x 768 V, 33 fps, GigE Output - RMA Electronics, Inc.
The GC1020 is a 1024 x 768 resolution CCD camera with Gigabit Ethernet interface (GigE Vision®). The GC1020 incorporates the Sony ICX204 CCD sensor providing excellent monochrome and color image quality. The GC1020 runs over 30 frames per second at full resolution and even faster with region of interest readout.


All kinds of sessions are available from couples to whole families, babies, children, maternity and high school seniors. Sessions are never rushed and last approximately 45-90 minutes at an on site location of your choice within 20 miles of 17363 or my indoor or outdoor studio. I have several locations I can recommend if you need suggestions. Multiple packages are available to meet your needs that include archival quality prints, wall art and digital files. Contact me for further details and to build the package that's just right for you. Signature albums, fine art prints, metals and gallery wrapped canvas are also available to display in your home.


text:
6039 Parmenides è un asteroide della fascia principale. Scoperto nel 1989, presenta un'orbita caratterizzata da un semiasse maggiore pari a 3,4143351 UA e da un'eccentricità di 0,0595223, inclinata di 13,10584° rispetto all'eclittica.

L'asteroide è dedicato al filosofo greco antico Parmenide.

Collegamenti esterni

Corpi celesti scoperti nel 1989
Parmenides

redpajama_set_name: RedPajamaWikipedia


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MIRANDA'S NOTEBOOK
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London Culture | The Wider Earth, Natural History Museum
Please note: I was given tickets to 'The Wider Earth' in exchange for an honest review. All opinions expressed are my own.
If you've got children and are hoping for some fun (and even educational) entertainment over half-term next week, then I've got the perfect theatre suggestion for you! I was lucky enough to be given tickets to see The Wider Earth, a play about Charles Darwin's famous voyage on the HMS Beagle, which is now showing (highly appropriately!) at the Natural History Museum.
The museum has installed a custom-built theatre to host this production, which features a cast of seven, as well as incredible puppetry by the Dead Puppet Society. A basic stage setup was brilliantly amplified by the use of watercolour-style projections that made stunning backdrops to the drama.
Bradley Foster, Marcello Cruz and Matt Tait in The Wider Earth. Photo by Mark Douet.
The Wider Earth is written and directed by David Morton, and he shows Charles Darwin as a 22 year-old student in Cambridge, who is delighted when he's given the once-in-a-lifetime opportunity to continue his passion for nature and science by taking the post as resident naturalist on the HMS Beagle on its voyage to far-flung corners of the globe.
I felt this play was clearly written with an educational view in mind, so the script is serviceable, but not overly ambitious. Morton, however, does a good job at showing how Darwin's experiences on the voyage and the deductions he made from his observations of the lands and animals he encountered, led him to write the world-changing On the Origin of Species. Bradley Foster, who plays Charles Darwin, is engaging and perfectly combines an attitude of youthful zeal with a very serious desire to seek out truths.
It's the visual experience of this production that truly makes it stand out. I was extremely impressed by the painterly projections that were used to add further detail and mood to the various settings. The puppets were beautiful, too, and brilliantly operated by the actors. It was lovely to hear the gasps of appreciation from the young audience when the particularly striking large puppets were used.
Bradley Foster as Charles Darwin in The Wider Earth. Photograph: Maisie Marshall/Rex/Shutterstock
Although much of the action of this play takes place on board ship, I also greatly enjoyed the details about Darwin's home life, particularly his engagement to Emma Wedgwood. I'd had no idea that Emma Darwin had originally been Emma Wedgwood, part of the famous Wedgwood family, and in fact as soon as I got home, I ordered a biography of her in order to discover a bit more about her life. David Morton did a great job in fleshing out Emma's character in a short space of time, and his emphasis on her passion for abolishing slavery and involvement in the abolitionist movement definitely peaked my interest. I'm looking forward to reading her biography when I get the chance, and it seemed fitting that I should leave the play on a quest for more information, even if about one of its more peripheral subjects.
The Wider Earth makes for a brilliant afternoon or night out for all the family. I would say it's most appropriate for those age 10+, as though those younger would love the puppets, the dialogue would be difficult to follow. I definitely had my teacher cap on whilst I was watching it, and I think it would also make an excellent outing for schools for Year 6 and up.
Tickets for The Wider Earth may be purchased here. The play is showing at the Natural History Museum until 30th December, and both matinee and evening performances are available.
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