text:
Peter Sandrart (* um 1656 Straßburg; † 1722 Magdeburg), Unternehmer (Tabakfabrikant), langjähriger Bürgermeister der Pfälzer Kolonie in Magdeburg (1700–1722).

Leben

Peter  Sandrart entstammte einer alten,  adeligen Hugenottenfamilie, die bereits im 16. Jahrhundert aus religiösen Gründen ihre Heimat, den unter katholischer, spanischer Herrschaft stehenden Hennegau verließ und in Straßburg eine neue Heimat fand. Nach dem frühen Tode seines Vaters Jakob Sandrart (* um 1630, † um 1670) heiratete Peter Sandrarts Mutter Jakobea de Barry (um 1635, † nach 1680) den Unternehmer Daniel Würtz (*um 1640).
In dem seit 1681 französischen Straßburg, war die Familie  Sandrart/Würtz seit der Aufhebung des  Ediktes von Nantes durch Ludwig XIV im Jahre 1685 wiederum religiösem Druck ausgesetzt, obwohl das Elsass formal von dieser politischen Maßnahme des französischen Königs nicht betroffen war. So folgten die Brüder Peter und Georg Sandrart mit ihrer Mutter Jakobea de Barry, dem Stiefvater Daniel Würtz und den 4 Halbschwestern (Töchter des Stiefvaters Würtz) dem  Einladungsedikt des Großen Kurfürsten und gingen 1690 nach Magdeburg.

Peter Sandrart war verheiratet mit Anna Elisabeth Burry (*um 1664). Aus der Ehe gingen 10 Kinder hervor. Von deren 3 Söhnen sind keine Nachkommen bekannt.

Öffentliches Wirken
Schon kurz nach seiner Ankunft in Magdeburg, wurde Peter Sandrart am 16. Juni 1690 Bürger der Pfälzer Kolonie.
Gemeinsam mit seinem Stiefvater Daniel Würtz gründete er die 1. Tabakfabrik in Magdeburg. Mitinhaber war auch Peters Bruder Georg Sandrart (verheiratet mit Elisabeth Timmermann). Sie wurde in der ehemaligen großen, kurfürstlichen Manufaktur, am heutigen Georgenplatz eingerichtet. Peter Sandrart war als Unternehmer sehr erfolgreich; daher hinterließ er seinen Kindern (6 Töchter und 1 Sohn) das beachtliche Erbe von 30.000 Talern!
Im Jahre 1700 wurde Sandrart zum Bürgermeister der Pfälzer Kolonie gewählt. Hier war er Nachfolger von Theodor Timmermann, mit dessen Nachkommen die Familie Sandrart später noch vielfältige familiäre Bindungen einging (Dohlhoff, Schwartz). Er behielt das Amt bis zu seinem Tode im Jahr 1722.
Später wurden noch über Jahrzehnte hinweg immer wieder Mitglieder der Familie Sandrart sowie der anverwandten Familien Schwartz und Dohlhoff in das Amt des Bürgermeisters der Pfälzer Kolonie gewählt. Sie bewährten sich aufgrund ihrer Erfahrung als Großkaufleute oder Industrielle auch in diesem Amt.

Literatur
 Johannes Fischer, Die Pfälzer Kolonie zu Magdeburg, Magdeburg, 1939

Einzelnachweise

Unternehmer (Magdeburg)
Person (Magdeburg)
Bürgermeister (Magdeburg)
Peter
Hugenotte
Geboren im 17. Jahrhundert
Gestorben 1722
Mann


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The village of Epehy was captured at the beginning of April 1917. It was lost on 22 March 1918 after a spirited defence by the Leicester Brigade of the 21st Division and the 2nd Royal Munster Fusiliers. It was retaken on 18 September 1918. The cemetery takes its name from the Ferme du Bois, a little to the east.The cemetery, which was expanded with burials from smaller cemeteries in the area, was designed by Sir Herbert Baker.
Do you know something about Epehy Wood Farm Cemetery that hasn't been mentioned?


Were are an up and coming catering company in the MD/DC/ VA area, our catering services range from business luncheons, picnics in the park, family gatherings to wedding receptions etc. We will meet your event needs by exploring options and ideas with you.
We provide catering for your personal and/or business needs. Our approach to culinary excellence event preparation will exceed your expectations and leave your guests enchanted.


Every Elite: Dangerous player starts with Sidewinder aka Sidey. Most of the Commanders are trying as quickly as possible to forget about the entry-level ship and move up the ladder, buying bigger, better, and more expensive toys.
But not Archon Fury, who actually made his name by producing "Sidey Versus the Galaxy" YouTube videos, showing that a small ship can be enough to kill virtually anything in the Elite universe.
Watching his fights always raises the quite simple question: How the f*** did he manage to pull that off?!


text:
Обособленные транснептуновые объекты () — класс объектов Солнечной системы, расположенных за орбитой Нептуна. Эти объекты имеют точки перигелия орбит на значительном расстоянии от Нептуна и не испытывают его гравитационного влияния, и это делает их, по существу, «обособленными» от остальной части солнечной системы.

Таким образом, они существенно отличаются от большинства известных транснептуновых объектов, орбиты которых изменились в той или иной степени до своего текущего состояния благодаря гравитационным возмущениям от сближений с газовыми гигантами, преимущественно Нептуном. Обособленные объекты имеют бо́льшие значения перигелия орбит, в отличие от других групп ТНО, в том числе объектов, состоящих в орбитальном резонансе с Нептуном, таких как Плутон, классических объектов пояса Койпера, не состоящих в резонансе, таких как Макемаке, и объектов рассеянного диска, вроде Эриды.

По формальной классификации Глубоким обзором эклиптики, обособленные объекты представляются объектами расширенного рассеянного диска (), далёкими обособленными объектами () или продолжением рассеянного диска. Это отражает динамические градации, которые могут существовать между орбитальными параметрами объектов рассеянного диска и обособленными объектами.

По меньшей мере уже девять таких объектов были надёжно определены, из которых наиболее известным является, вероятно, Седна.

Орбиты
Обособленные объекты, как правило, имеют большие орбиты с большим эксцентриситетом с большими полуосями — до нескольких сотен астрономических единиц (а. е., радиус земной орбиты). Такие орбиты не были результатом гравитационного рассеяния газовыми гигантами (в частности, Нептуном). Для объяснения этого феномена был выдвинут ряд объяснений, в том числе взаимодействие с проходящей рядом звездой и влияние далёкой крупной планеты, например, пятого газового гиганта. Классификация, предложенная группой Глубокого обзора эклиптики, вводит формальные различия между ближними объектами рассеянного диска (которые могли быть рассеяны Нептуном) и его отдалёнными объектами (например, (90377) Седна), используя значение критерия Тиссерана, начиная от 3.

После компьютерного моделирования Энн-Мари Мэдиган из Департамента астрофизических и планетарных наук пришла вместе с коллегами к выводу, что странные орбиты обособленных транснептуновых объектов объясняются не существованием Девятой планеты, а коллективной гравитацией, так как более мелкие объекты, движущиеся со стороны Солнца, врезаются в более крупные объекты типа Седны, в результате чего более крупные объекты отталкиваются к окраинам Солнечной системы и изменяются параметры их орбит.

Классификация
Обособленные объекты являются одним из четырёх различных классов ТНО (другие три класса: классические объекты пояса Койпера, резонансные транснептуновые объекты и объекты рассеянного диска). У обособленных объектов перигелий, как правило на расстоянии более 40 а. е., препятствующем сильным взаимодействиям с Нептуном, который имеет практически круговую орбиту радиусом в 30 а. е. Однако нет чётких границ зоны объектов рассеянного диска и зоны обособленных объектов, так как могут существовать транснептуновые объекты в промежуточной области с перигелием на расстоянии между 37 и 40 а. е. Один из таких промежуточных объектов, с хорошо определённой орбитой (120132) 2003 FY128.

Открытие (90377) Седны вместе с несколькими другими объектами такими как (148209) 2000 CR105 и 2004 XR190 (также известным как «Баффи») вынудили начать обсуждение категоризации удалённых объектов, которые также могут быть частью внутреннего облака Оорта или (что более вероятно) переходными объектами между рассеянным диском и внутренней частью облака Оорта.

Хотя Седна официально считается объектом рассеянного диска (MPC), её первооткрыватель Майкл Браун предположил, что, поскольку его перигелий составляет 76 а. е. и слишком далёк от гравитационного воздействия Нептуна, поэтому его следует рассматривать как объект внутреннего облака Оорта, а не частью рассеянного диска. Эта классификация Седны, как отдельного объекта, принимается в последних публикациях.

Таким образом, предполагается, что отсутствие значительного гравитационного взаимодействия с внешними планетами создаёт расширенную внешнюю группу, начинающуюся где-то между Седной (перигелий 76 а.е.) и более традиционными объектами рассеянного диска, вроде Эриды (перигелий 37 а. е.). Эрида указана как объект рассеянного диска Глубоким обзором эклиптики.

Одной из проблем, связанных с этой расширенной категорией, является то, что слабые резонансы могут существовать, и это будет трудно доказать, в связи с хаотическими планетарными возмущениями и отсутствием в настоящее время точного определения орбит этих далёких объектов. Эти объекты имеют орбитальные периоды более 300 лет, и большинство из них наблюдались лишь в течение короткой дуги за пару лет наблюдений. Из-за их большого расстояния и медленного движения на фоне звёзд должны пройти десятилетия, прежде чем удастся достаточно хорошо определить параметры их орбит, чтобы с уверенностью подтвердить или исключить наличие резонанса. Дальнейшее изучение орбит и потенциального резонанса этих объектов поможет понять перемещение планет-гигантов и эволюцию солнечной системы. Например, методы Емельяненко и Киселёва в 2007 году показывают, что многие удалённые объекты могут быть в резонансе с Нептуном. Они показывают наличие 10 % вероятности того, что 2000 CR105 в резонансе 1:20, 38 % — что 2003 QK91 в резонансе 3:10 и 84 % вероятность того, что (82075) 2000 YW34 в резонансе 3:8 с Нептуном. Кандидат в карликовые планеты (145480) 2005 TB190, судя по всему, имеет менее 1 % вероятности резонанса 1:4.

Кандидаты
Здесь приведён список известных объектов, в порядке уменьшения перигелия, которые не могут быть легко рассеяны Нептуном, и поэтому, вероятно, будут обособленными объектами:

Примечания

Рассеянный диск

redpajama_set_name: RedPajamaWikipedia


Move right in to this this beautiful 4 bedroom, 2.5 bath home that sits at the end of a quiet tree lined street. In addition to the beautiful landscaping and ample back yard space, the home as been freshly painted, has new floors and lots of space in the basement for storage. This forever home is waiting for you.


The laundry room is not necessarily our favourite room in our home, but why not make it more convivial; and more importantly, more practical, in order to brighten up the quite tedious task of doing laundry?
In addition to it being the place where you do your laundry, this room can also allow you to arrange for some extra cabinet storage. This room could even become a peaceful haven for those who use it almost every other day.
To make doing laundry more pleasant, and to create an efficient space, here are 5 ideas for a beautiful and functional laundry room.
For articles of clothing that can't be dried in the dryer, set up a place for them to air-dry. A line, a support or even a ladder installed near the washer could be very useful for your delicate items.
Even if some people prefer to gather their clean clothes in a basket to fold in front of their favourite tv show, for practical reasons, a counter next to your dryer is a must. You could even install a counter on the top of your front load washer and dryer.
Obviously, when we think of a laundry room, we think about its practical uses and functionalities. However, because of all the time spent folding or ironing clothes, the aesthetics of the room are just as important and should be taken into consideration. Choose a bright and dynamic wall colour, and add a few decorations like frames and flowers. Why not transform the task into a more pleasant one by putting a small radio within reach?
Laundry detergent, stain remover, softener and bleach are some of the products you'll need when it's laundry time. By installing cabinets around and on top of your machines, you will have enough space to store your laundry room essentials. You could even store your iron, ironing board, sewing accessories and other items needed for the maintenance of your clothes.
In short, we spend an inordinate amount of time organizing our kitchen and thinking about the storage in our bathroom or our bedroom; However, the laundry room is one of the most used rooms in a home.
That is why our team at Armoires Senécal et Fils remains at your disposal – from design to installation – to offer you custom-made storage that perfectly fits your needs. Our unique but primarily practical solutions, tailor to your budget while matching your decor. Don't hesitate to consult with our specialists to learn more about our custom-made furniture.


text:
Q: Receive a notification key from ios I have the following command where I get my notification in ios, I want to get my key more I'm not getting it, what I tried was
   public override void DidReceiveRemoteNotification(UIApplication application, NSDictionary userInfo, Action<UIBackgroundFetchResult> completionHandler)
    {
        Messaging.SharedInstance.AppDidReceiveMessage(userInfo);

        NSString[] keys = { new NSString("Event_type") };
        NSObject[] values = { new NSString("Recieve_Notification") };
        var parameters = NSDictionary<NSString, NSObject>.FromObjectsAndKeys(keys, values, keys.Length);

        Firebase.Analytics.Analytics.LogEvent("CustomEvent", parameters);

        System.Diagnostics.Debug.WriteLine(userInfo);

        // var aps_d = userInfo["aps"] as NSDictionary;
        //var alert_d = aps_d["alert"] as NSDictionary;
        //var body = alert_d["keys"] as NSString;
    }

System.Diagnostics.Debug.WriteLine
receive this
[0:] {
aps =     {
    alert =         {
        body = "teste";
        title = "teste";
    };
};
"gcm.message_id" = "0:1505400569099941%712ac0f8712a1234";
"gcm.n.e" = 1;
"google.c.a.c_id" = 5974019197827881234;
"google.c.a.c_l" = "teste";
"google.c.a.e" = 1;
"google.c.a.ts" = 1505400123;
"google.c.a.udt" = 0;
keys = 152113;
}

A: keys is a top level and last entry in the dictionary, so you can directly access it via userInfo["keys"], i.e:
var keys = userInfo["keys"] as NSString;

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Crest Plaza Shopping Center is located at the corner of SEC Cedar Crest & Walbert Blvds., Allentown. It is a Community Center which opened in 1960 and was last renovated in 2003. It is an Open shopping mall with 1,489 parking spaces. It covers an area of 257,401 sqft. and has about 17 stores.


text:
Day Care (Crèche)
Primary School in Bida
Secondary School in Niger State
Pre-School in Niger State
Remedial Studies
Apply for Admission Here
Download Bellow
Primary Secondary
Admission Process/Policy
ASSESSEMENT POLICY
REG. FORM (NUR/PRI)
REG. FORM (SECONDARY)
Jofegan International School (JIS) accepts applications into its various programs (Crèche/Daycare, Play Clss. Nursery/Kindergateen, Primary and Secondary) except into the terminal classes. Application Form is available online and in hardcopy as from 1st February and closes by 30 June each year. The dates for Entrance Examinations are communicated at the point of purchase and/or return of forms. The forms are returned with relevant supporting documents. The examination is designed to test a child's abilities in Mathematics, English Language, Quantitative and Verbal Reasoning.
A child is admitted after the cut-off score, as may be set from time to time, is met and the supporting documents have been carefully reviewed and considered satisfactory. The school however, deserves the right to deny or withdraw an admission as deemed necessary.
School Fees Policy
Fees are paid annually or termly as parents may desire or choose. Fees for a specific term must be paid in full before the day of resumption. Fees, once paid, are refundable (less 10% administrative charges) before the term starts. After the term has started, only 50% will be refunded. After 4 weeks of school resumption, fees paid are not refundable. Request for refund must be in writing.
School fees can be paid annually or termly.
Annually: School fees can be paid in advance annually. However, parents may receive 10% discount on total annual tuition fee, if full payment is made on or before the first working day of the academic session.
Termly: School fees must be paid in full before the resumption of each term. Parents may receive a discount of 2.5% on total termly fees if full payment for the term is made on or before the first working day of the term. Learners with outstanding fees shall not be allowed to remain in the classroom after the 4th week of resumption.
Parents with up to 3 children in the school will be given 50% discount on tuition fees of one of the children. Usually this is to be enjoyed by the most brilliant child. Positioning in the class shall be used to determine the most brilliant child.
Where a parent has up to 6 children, 100% discount on tuition shall be given to one of the children as described above.
It is the policy of the school to give financial aid, in the form of scholarship, to indigent students/pupils who otherwise could not afford the school fees. In doing this, priority is given to the vulnerable groups – Orphans, Widows, etc. The purpose of this is to promote economic diversity of the student body.
Financial Aid grants are to be paid out from the Foundation/Endowment Fund to be set up by the school for this purpose.
JIS reserves the right to demand the withdrawal of any student whose presence in the school is deemed harmful to himself/herself, other students, staff and/or the community as a whole. In cases of expulsion and voluntary withdrawal, the term started must be paid in full.
During the course of a term, students of Jofegan International School, Bida, Niger State, are assessed through Continuous Assessment (CA) and the End of Term Examination. The CA is 40% while the examination is 60%.
The CA is made up of 3 components as follows:
Class Work -5%
Five (5) Class Works are assessed in a given term. Paper/pencil is used for class work
Take Home Assignments – 5%
Five (5) Assignments, including Project Assignment, are also assessed in a given term. Paper/pencil is used for assignments.
CA Tests – 30%
Two CA tests of 15minutes each are conducted per term. The weight of each is 15%. Computer Based Test (CBT) Format is used for Secondary and Senior Primary students/pupils while Paper/pencil is used for Nursery and Junior Primary Pupils.
The End of Term examination which has a weight of 60% is the main cognitive assessment tool for the term. The duration varies from 1 – 2 hrs depending on the class and subject. Paper/pencil is used for examination.
Last School Attended *
Reason for Leaving *
Name of Parent *
Place of Work *
Upload Passport and Other Documents
Minna Address
Jofegan International School,
Opposite Shiroro Hotel,
Sauka Kahuta, Minna,
Niger State.
Bida, Gbazhi
20, Jofegan Street,
Gbazhi, Bida,
Bida, GRA
Jofegan Premier School,
Opposite Recreational Club,
GRA, Bida,
Kutigi
Kutigi,
Lavun LGA,
Niger State
Enagi Address
Jofegan International School
Mokwa Road, Enagi,
Edati LGA,
Bida, Ciriro
Jofegan Academy,
Opposite Ndazabo Block Industry,
Cirico, Bida,
Copyright 2022 © Jofegan International Schools

redpajama_set_name: RedPajamaCommonCrawl


text:
Warrior Next Steps
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Enrollment Fee
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Freeman Lecture Series
Parent/Student Calendar 2022-2023
Warrior Wire
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SterlingNOW
Sterling Scholarship Fund
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Give Cryptocurrency
Home / Sterling College begins commencement activities on Friday
Sterling College begins commencement activities on Friday
This year's Sterling College Weekend Celebration will be unlike any other previously as two classes will be honored: the Class of 2020 and the Class of 2021. The graduating seniors will gather in the cafeteria for the annual senior breakfast provided by the Alumni Association and Career Services on Friday morning, followed by their class pictures on the steps of Cooper Hall.
The traditional bagpipes will begin at 9:45 a.m. on Saturday to begin Commencement, which will take place on East Cooper Lawn. Commencement will feature speaker Paul Brandes '11, chaplain and associate vice president for student life, who will share his speech, "Resilience Is Still Required."
Brandes has served as Sterling's chaplain since 2019 and now oversees the diversity committee, church relations and the Freeman Lecture Series in addition to continuing to oversee the work of spiritual life on campus. He previously served as the executive pastor for Christ Community Church's Brookside campus in Kansas City, Mo.
"Graduating from college is an incredible accomplishment, and a commencement ceremony is an incredible opportunity to honor those who have worked so hard to achieve that goal. I could not be more excited to serve as commencement speaker at my alma mater. This past year has been difficult, and my aim is to craft a speech that speaks to our unique moment and the challenges these classes have navigated to be able to cross the stage to celebrate their accomplishments," said Brandes.
More information on Sterling College's Commencement Weekend Celebration can be found at www.sterling.edu/academics/commencement.
Sterling College is a Christ-centered, four-year college located in Sterling, Kansas, with a mission to develop creative and thoughtful leaders who understand a maturing Christian faith. For more information, visit www.sterling.edu.
Sterling College
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Monitoring of earthquake and volcanic acitivity at Mount St. Helens.
This dataset includes volcanic ash leachate, catchment and rainwater chemistry for samples collected between May-June 2018.
Plot locations for "rat mark-recapture in rodenticide treatment and non-treatment plots, Hawaii Volcanoes National Park, fall 2016 and spring 2017"


text:
Search in Beast: The Primordial only Advanced Search
Chronicles of Darkness
Beast: The Primordial
I Of The Storm-Test Case: Heroic Lair
ArcaneArts
"It takes a strong man to deny what's in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not:
A hero."
-Colonel John Konrad, Spec Ops: The Line
"Can you not feel the world, turning in my direction already?"
-Omadon, The Flight of Dragons
*singing* No one's coming to save you. Swing that sword that you made, with the pain that they gave you, like the pain is gonna save you.
Ahem, anyways.
So the test cases show that we've got something workable for addressing the thematic role and narrative positioning of Heroes, which is good, because I by and large considered squaring the Hero circle the big that that Beast needs going forward. That said, while wrenching that direction for the narrative fixes up a lot of problems, it doesn't address one of the other bigger problems-a problem, admittedly, that seems to have been forgotten more as time has gone on-namely, Heroes are a little underpowered.
To be fair, the larger problem was always Heroes relationship with the rest of the text, and back when the underpowered argument was really going on, it was often being made by people who had their axes to grind against Beast and this point was just a cherry on the top, and it was made without a real appreciation for just how potent Gifts and Anathema were, particularly when employed with the sort of tactics that an average player group would use if they were Heroes-but that said, there does feel like something is missing from Heroes, some particular oomph that take them from simply being effective killers of Beasts to something horrifying.
And trying to create the answer for how to make Heroes terrifying has a particularly hard thread to needle, because part of the point is that Heroes do need to be underdogs compared to Beasts. I've talked about it before-twice, in fact-but the short hand version of it is that a Hero isn't terrifying because they're powerful, but rather because they bear an inevitability, that power doesn't matter versus someone who gets a world-written Win card-which is even harder to thread the needle on when your protagonists are also supposed to still be able to win against them. Finding a way to empower them that doesn't destroy some of their sense of weakness and their inevitability is an ask, to put it bluntly.
There was also the question of where to draw such a fix from, because while Heroes aren't the most established creature in the Chronicles world, they have enough grounding that you can't just do something willy nilly with them. It's got to make sense that whatever addition comes with them.
This is one of the reasons why making them a fully on Children of the Dark Mother is appealing-not only does it bring in the themes of Beast more strongly with them and create the sort of conflict space that makes sense, it allows a certain amount of introduction of universe-connected space to explore options to empower Heroes. I didn't want to give them Atavisms or Nightmares, but things like Lair and Satiety set the stage for things to improve, and the particulars of how Heroes are a different Children allows us to break the mold established by the Begotten and the Insatiable. Of those possible solutions, I find my answers with Saiteyt are really wibbly, and while I know how [REDACTED] works, I'm wibbly on what exactly the payoff should look like outside of the basics. By contrast, I have a pretty solid idea of what Heroic Lair looks like and does.
But what do you actually do to solve the problem?
Well, it probably helps to start at the beginning of the postulate.
Slay Your Devils, Kill 'Em All-The Conquering of All Fears
Heroes clearly never listened to Arsonist's Lullaby by Hozier. You can take that as a hard rule-whatever your Hero's backstory, they never listened to Arsonist's Lullaby.
ANYWAYS, Heroes start their story the same as their siblings-they're born with a soul that connects to the Dreaming, deeply, meaningfully. They're often more in touch with the way things are or the way people think and act, their dreams are more portentious and truthful that others-loaded with symbols and their meanings still, but speaking universally as well as to the bounds of human comprehension. (Note: Deep Dreamer merit or B-splat template, do it) Theirs is a soul is big enough to be more than itself, that could instead act as half of another being.
And so the Horror comes.
A Conquering starts off no different from a Devouring. Night after night, sleep after sleep, the dreamer is tormented by a monster, and wakes up in fits of panicked breathing, cold sweats, and disturbing (but true) revelations. As this goes on, the dreamer begins to piece together sense from the dreams, begins to realize similarity and kinship, to see themselves in the monster that prevails against them.
Where it goes different is that as this realization begins to form, a nascent Hero rejects it. As they begin to internalize the beginnings of the psychospiritual reconciliation, they turn those revelations instead into facts about the Horrors weaknesses, frailties, and failings. When the limits of dream and self and place begin to limit how much a Hero can choke a Horror on their own Lair, the Hero's consciousness of self slips beyond the bound of their selves, and they find themselves in Dreaming exploring that which magnifies the wound-to-be in the Horror. It's not easy-the Horror does still hunt the Hero down, leading to chaotic dreams of escape and capture, catch and release. But inevtiably, their moments of escape find the Bright Dream. They find that portion of the human soul that wishes to forget it's animal self.
Above all, they find their way to the Realm of Heroism. Who knows why-but more on that in a bit. They find the world where all the pieces of their revelations and struggle and be brought together, can be forged into the answer they need-the weapon to slay the Horror. They fully form baby's first Anathema.
At the point where a Beast would be coming to terms with themselves and actualize into the ouroboros of Devouring, a Hero has their final nightmare, armed with the Anathema of their rejection, their refusal. They forswear this thing that is them, they say they never were this. And then they set to conquering their Horror.
The Dreaming is not a world where actions get to escape consequences. It's not a world where meaning behind actions is a suggestion. To slip this Anathema between the ribs of a Horror who is your own shadow, your own id-it is an act that defines who you are, for now. The Hero has claimed their Heart, but have done so by mutilating. The Lair of the Horror retches and reels, tears itself apart and pulls itself back together in the wake of this denial of self. The Anathema draws in all the world that a Hero sees in rejection of the Horror, and the mutitlated Heart poorly heals around that portion of the Bright Dream that was dragged in with the thrust of the Anathema. The Heart of a Hero is twilight exception to the form and structure of the Dreaming-simultaneously both in the Primordial and Bright Dreams.
They wake up, changed, reticent to portion of the world, feeling a push to act against it, feeling a headache that points towards those places-those-people-those monsters-who would whispers lies of accepting a thing they know they can never accept. They feel the power to push against that, to shove stick and blade and soul against and through it. They wake up Heroes, and take to the world to fight the monsters they already slain inside themselves.
Now you may be asking at this point-"Wait, Conquering is a mutilation that warps the Primordial and Bright Dreams, and this has been happening for how long? Doesn't that have consequences?"
Can You Feel the Storm, Getting Closer Now?-The Hero Storm and The Storm Hero
Those who study the Dreaming, and in particular the (nominally understood)Bright Dream Realm of Heroism, have to ask-how much of the way it is now the result of intervention, by the Dark Mother or by other entitites, and how much of it is just a matter of it having always been that way? Many Heroes who research the subject think that Heroism used to be a pure and unadulterated Bright Dream Realm until The Dark Mother (and possibly others) interfered with it. Other scholars posit that Heroism was always a twilight Realm, possibly as much a Chamber as a Realm, straddled in the Day (or the Dusk, if Heroes are discussing it), but that it's tumultuous state is a result of said interference. And others, often Beasts, think it was always like this.
The possible answer doesn't matter much. Where other realms in the Bright Dream are, for the comparative purpose, stable, the Realm of Heroism, with it's open sores bleeding into the Primordial Dream is subject to the psychospiritual equivalent of thermal exchange between a cold and warm front, or some kind of pressure differential. The result is that Heroism is tempestuous, unstable and riotous, active unlike other Bright Dream Realms. Heroism is like a continual cutting motion, a wind, a current, a meme that blows through anything and everything. In game terms, It's always subject to Dreamquakes of varying magnitudes.
In all honesty, only academics who've never been there and understand the world in neat little boxes call it Heroism. Anyone who's been there call Heroism the Eclipse Storm, or the Hero Storm. It's not an idle claim. Ser-*, They Who Are Heroism, doesn't identify themselves simply as Hero, Heroine, or other such things-they are the Storm Hero, and this hurricane of psychic presence is their domain, the Children who bear their title their Children-and the Dark Mother's claim in contradiction is not appreciated. Ser- refuses to answer why Children of the Dark Mother can become Heroes-though some wonder if it's less a matter of won't and more one of can't- just as much as they will not clarify what their relationship is, or was, with the Dark Mother-whether they were an entity equal, greater, or less than the Dark Mother, whether they were a willing consort of the Dark Mothers or if the story has a darker take to it, and if the ongoing "custody battle" with the Dark Mother over Heroes is the whole of their conflict with the Dark Mother, or if it started before that point. All that matters is that the Storm Hero pits themselves against the Dark Mother and all of her Children, and never pays too much attention that they and all things under their purview technically count.
The Hero Storm is enough of a problem on it's own while anyone is there, but what becomes interesting-and troublesome-is that the winds of Heroism aren't confined to just related Astral Realm. Often, it's matter only Chidlren would notice-but some realms that are otherwise unconnected an going about their business can have a stream that started in Heroism blow through-and as all things psychospiritually act upon each other, be driven into action of flowing, defending, binding, and grasping. What might seem like a realm embodying all that it is is, in fact, taking on a new dimension because the influence of the Storm upon it. it sweeps Dreamborn along and out of their nativities into different realms-sometimes, even out of the ideal world and into the real world.
Heroes themselves bear these psychopsiritual winds about them-given context by their individual self and their grasp of the world, it blows through the world, preceeding them as a sort of "coming around" the nature of the world, a Hero's perception becoming the way you think, the way you understand the world. A Hero reflects the realm they claimed as defintion-a the eye of a psychic storm that dares to make the world over in it's own image.
The Bones of What You Believe-Okay, Basic Framework of Heroic Lair Time
Okay, so the in-universe stuff is all well and fin, but what does Heroic Lair, in plain speak, do? Well, we'll get there, but first, let's lay out how it works on it' basics.
Lair is a powerstat for Heroes as much as it is for Beasts, but even on this front it's a mistake to think it's the same. Heroes can gain Lair up to 5, but may temporarily raise it up by 4 points through the process of [REDACTED], even above the limit of 5**. Heroes can only raise their lair through the murder of Beasts, much like how they gain Gifts. The limit of Attributes doesn't interfere with how Gifts might provide Attributes, so if a gift raises a Hero's strength to 6, it's not stopped, but otherwise Heroes have a cap of 5 like humans. Heroes don't have Chambers or Lair Traits, though if they are ever in their Heart, they are not subject to the Lair Trait of it. Lair does effect a Hero's Satiety in the same way it would effect a Beast.
Heroes are driven to build Lair in the same way a Beast does-having this as a moment of satisfying self-"actualization", the need to self-"transcend" becomes a need to meet, and this manifests with a Hero going forth to be the exemplar of their own world view that will bring others into their wisdom and understanding, and inevitably will bring their metaphysical weight to bear against beasts as the blatant antithesis of the Hero-even if , on all other counts, the Beast agrees with them, that a Beast has accepted their fear means they are fundamentally opposed to a Hero.
Okay, so that's the basics covered? Okay.
Let's get to bending the world.
The World As Self, the Self As World-Heroic Lair Traits
Heroic Lair primarily manifests in two ways-The Hero's Journey, or Waymaking, and Boons of the Goddess, or simply Boons.
The Hero's Journey, or Waymaking, is easiest to understand as one part Talecrafting from Swords at Dawn (Changeling: the Lost First edition supplement) and one part Disquiet. At each level of Lair, the Hero gains a Trait that's expressed, primarily, as a trope or expectation-You'll Always Get the Girl in the End, Your Enemies Will Always Try to Poison You, stuff like that. Everyone who gets into the Hero's area of effect, or is there when a Hero dreams, as determined by the Lair Stat, will be subject to a roll for resisting it. Those who succeed go on as normal, but those who fail-find themselves starting to think along lines that will lead to them acting in accordance to the trait, as though it was just always the way it worked. A girl who fails to a Hero he believes they'll always get the girl in the end find themselves being attracted to the Hero, and coming up with reasons to be around them, making arguments that their current relationships need to be cast aside, might starting feeling like they were just lying to themselves if they have an orientation that the hero doesn't match until they thoroughly talk themselves out of being themselves, and indeed will work themselves up to such a point that, by the time the Hero kills a Beast, they hook up with them. Beasts who get caught up in the Lair of a Hero who believes everyone who will oppose them will inevitably try to poison them start to become convinced that their usual answers probably aren't going to work, that they need a sly and final way to deal with the hero, and inevitably the thoughts turn to poisoning.
The first Trait a Hero has is always a reflection of their Forswearing, something like Heroes Always Win In the End or It's Simpler than You Think It Is.
As Heroes start to hunt down Beasts and building up [REDACTED], The Heroes Journey is laid more and more out in front of them, everyone and everything acting in the way they expect it to, everything starting to work out for them as they always thought it would. It's not helped by the second major aspect of Heroic Lair.
Boons of the Goddess, or Boons, allows a Hero to subconciously summon Dreamborn and apply Manifestations to them to allow them to act in benefit to the Hero. At low Lair, A Hero being strangled by a Beast might be "lucky" to always be able to find a find to clobber them in the head with-realistically summoning and manifesting an Astral Rock- or, if fleeing from a Beast, may be lucky to have a janitor open a door for them to dive through before closing it again and locking up-summoning a Dreamborn Janitor to let them in and then re-establishing the barrier. At High Lair, You get your embodying a zeitgeist or an ideal moment, those moments when a hero seems to be executing the will of the age or are in that moment where they can say "I AM JUSTICE!" Or "I AM VENGENANCE! I AM THE NIGHT!"-in reality, reverse-claiming a Rank 5 Dreamborn and rapidly increasing their attritubtes and employing their Influence, bearing the power of an Astral God to their own ends. In this way, a Hero never lacks for aid or tools in their moments of need.
Boons often act in accordance to The Hero's Journey. If a Beast absolutely refuses to poison a Hero and tries to have a peaceful negotiation with them over drinks, the Hero who believes his enemies will always try to poison him will invariably find poison in their glass, Astrally manifested through their own belief. A Plain Hero finds that the shot his comrade was saying was difficult turns out to be pretty easy, as their Lair works on the world to remove the complications. A Victorious Hero, having failed so far to really wound the Beast, screws up their courage and takes one final shot-and everything "works out" to allow him to strike a killing blow at the last second, their Lair summoning the power to get that knife through the Beast's hide.
This can also lead to the situation where Dreamborn don't always get back to the Dreaming, instead ending up trapped in the world until someone can get them back (usually one of the Children, but sometimes mages and demons and others)
Hero's don't control these traits, per se-they are rolled when triggered, or added as a Hero develops their own legend and Lair, and spread as the Hero acts. A lot of Heroes don't ever learn they are the source of these effects. Those who do are often frustrated by their inability to make it go at their will, and it can often lead them to start questioning their Forswearing.
Beasts, pretty thankfully, can be fairly resistant to these traits on their own (and I'm toying with them also being able to use Nightmares to explictly fight it, but I haven't nailed that down)....at first. As a Hero begins hunting them and developing [REDACTED] and a Beast's Lair starts to turn against, their presence is not enough keep Dreamborn from slipping in or from the Heroes forseen journey starting to seem like the only way things will go. As people more and more start to the Hero and and stand with how they see the world-and the worlds continues to bend against the Beast, it begins to seem like all the world is turning against the Begotten, and the only way this all ends is with the Hero's Anathema.
Madness to the Method-So Why Do It This Way?
As we mentioned, Heroes occupy a position, not of power, but of inevitability-but more importantly, what's terrifying about Heroes is their casual ability to impose on others. The short story that describes Anathema in the BPG is one of the most effective short form horror stories I've ever come across, and it captures how much Heroes make the world fit the way they understand it. I wanted to really tap into the horror of a person who the world will revolve around, the way it must feel hopeless to be someone in a fiction world, but not the protagonist, the way things can bend to their lives. I think it gets into the horror of how certain people can make decisions that will damn everyone else, force them to be something they're not.
I also wanted to draw a line between Beasts and Heroes in that Beasts actually do offer people a microcosmic world. Sure, it's not the friendliest of places, but our own world is harsh too, and just like that world, Beasts give you a place where you can breath in their atmospehre, where you can work ground to yield plants, hide in caves to shelter from storms, so on and so forth. Heroes, by contrast, don't give you anything like that. They don't give you room to stand, a place to breath, a space to be safe in. Making it psychic influence (well, psychospiritual, but I'm sure some of you are tired of me saying that) that warps the world, makes of reality a Hero's Lair, struck me as a good way to do it.
Heroes have never actually had anything to do with the Bright Dream before, but the inclusion of the Storm was a way to explain, at least in gaming layman, one big reason they're called Heroes, and allowed us to engage in the dialogue about the push and pull relationship of the Primordial Dream and the Bright Dream, of how the latter grew from the former and doesn't have to be opposed to it, but people often use many of the things that is the Bright Dream to reject the things that are the Primordial Dream, to deny the animal and emotional self and proclaim one's self a civilized being above all of that. Also it tapped really strongly in the chaoskampf themes and motifs that Cinder and I want to drive Beast with, and honestly I just think it's a cool setting detail that can be used to do a lot of neat stories with. I just like the idea of Heroism-as-Storm, and I'm oddly really fond of Ser-.
Sooooo yeah. That's how I would do Heroic Lair. How do you think it works?
*if the Deity that is Heroism has a name, it's this proto-Indo-European root for the word Hero to begin with, whose nature is to flow, to defend, to bind, and to grasp. Ser- might be kept distinct from other Astral gods who would identify by whatever word is used to describe what they are, in that they prefer this word over others-but if that's the case, it would only make it clear Ser- is not quite like, say, Sage, Trickster, or Hoard. Or in other words, we would only make a point of this because we think calling Heroism Ser- is really cool.
**So a Hero with Lair 1 who has spun enough [REDACTED] would effectively be Lair 5 until the Beast was killed, and that means that the higher a Hero can be is Lair 9. Lair 10 Heroes exist, but it's appropriately the stuff of legend.
Last edited by ArcaneArts; 09-06-2021, 01:33 AM.
Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
21C Hermit
And for some reason I'm thinking of Japanese light novel protagonists, Korean webnovel protagonists, and the fricking True Fae who model themselves as less old god and more the high human. (Note: probably biased from recent binge readings of the second category)
MtAw Homebrew:
Even more Legacies, updated to 2E
New 2E Legacies, expanded
Originally posted by 21C Hermit View Post
If the True Fae regard Beasts as wild animals to be wary of, they probably see Heroes would-be rivals. One possibility I'd tease in a book is that the group that kicked out the Huntsmen and became Gentry might have been High Lair Heroes.
And while I was not thinking about how so much of isekai annoys me in comparison to older portal fantasy narratives while thinking this up....there's a lot of Kirito in thinking about Heroes.
Also noting that Waymaking and Boons kinda look like dhampir Twists of Fate; unintentional, and Thematic. Intriguing.
I've never read Half-Damned, so that'd be purely accidental.
Not super jazzed about some of the nomenclature — "the Eclipse Storm" in particular reads first-draft-y as far as diegetic terms go — and I feel like Ser- and the Realm of Heroism are leaning into a style of Temenotic Realm that we've pretty much only seen in the Realm of Death in published books so far,* but the practical output is definitely a solid take.
The metaphysics dweeb in me is pondering whether connecting to the disjunction between the Cave and the Omphalos as metaphysical dividers between the part of the human soul that has the Ecstatic Wind in it** and the part that doesn't might be worth exploring for metaphor-space, and Waymaking as a parallel ability to Nightmares is an easy comparison to make.
* If anything, Heroes tending not to cooperate with each other well inclines me against their conceptual realm having a ruling archetype with a unified name, and the Storm described generously sounds like a mobile Realm (or a flailing and unstable Burrow/inter-realm connection, in less generous terms).
** There's bones to be made from the Big Three gamelines' having spiritual elements adjacent to the Anima Mundi that involve making other beings extensions of yourself that can probably be leaned into for Heroism's impact on the mortal populace, but that's spitballing on my part.
Resident Lore-Hound
Currently Consuming: Hunter: the Vigil 1e
Originally posted by Satchel View Post
I'm not sold on some of the names either (though Ser- grabs me, as noted), so it's good to get that affirmed.
Dealing with the part of humanity that still belongs to the world, aka has the Ecstatic Wind, is a thing I want a book with more space for Astral talk just to explore and ask questions about.
Dataweaver
No Chambers or Environmental Tilts? Fine by me; but at that point, is Lair an appropriate name for it anymore?
Note: I'm strictly concerned about the name here; the idea that Heroes have a power stat that in some way mirrors a Beast's Lair is not an issue for me.
I was also struck by a vague parallel between the Wayfaring that you describe here and the Fate-Binding that shows up in Scion. In both cases, there's a sense that there's a way that things "ought to be" and a tendency to draft innocent bystanders into your narrative. Beasts, by contrast, prefer a more clear-eyed approach where they strive to understand and teach "what is".
Hmm… maybe something like "Narrative" might work as the Heroic counterpart to a Beast's Lair? Or maybe not. I don't know.
My hacks: Trinity Continuum, Scion, Exalted, World of Darkness, Chronicles of Darkness
On a slightly off-topic note: something in me is very pleased to see the Bright Dream, the Primordial Dream, and the Anima Mundi/Mother's Land matching one-by-one to Heroes, Beasts, and Insatiables. Not an exact fit, but still. Makes me want to match Heralds to Oneiri.
espritdecalmar
Boons as unconsciously summoned Dreamborn is a really neat idea. For some reason it immediately brings to mind for me the climactic scene of Fire Walk With Me (although if Laura Palmer is a Hero, well. . . she took a very different journey). Or actually, come to think of it, the freezer scene in The Shining, depending on how you feel about the argument re: its being the one truly supernatural event in the entire movie. It also brings to mind a Hero doing a sick guitar riff followed by a lightning strike and wolf howl.
I wonder how often Heroes call their Lair a Temple.
Originally posted by Dataweaver View Post
I mean, I probably wouldn't for two big and inter-related reasons, but I'm not the Beast Dev yet, so.
Anyways, reason one is that one of the center poles of the hypothetical second edition this would all ultimately contribute to is that Beast is about Lair, about that presence in the psychospiritual landscape of humanity, the way these monsters dwell in the minds and cultures of people, make a home out of it. It's about reputation and individuation, and the game is geared towards Building Lair, Defining Lair, Losing Lair, Twisting Lair-the Insatiable see the Primordial and Bright Dreams as a lair they took to to be separate from the rest of the world. While something like Legend (the word I would go to if I wanted to rename Heroic Lair) might communicate that, Lair changes some of the way you think about it, and while it's not as intuitive, what it communicates is fundmanetally good for the tilt of thought about it. I wouldn't remove the throughline in almost situation-any time it comes to that portion of the game that deals with the concept of self-transcendance and it's costs, I would use the word Lair. It may have been an interesting choice to begin with, but at this point I would double down on it.
Reason two is that, while they are definitely a bickering, in-fighting bunch, one of the points this take hammers home is that Beasts, Heroes, and the Insatiable are all siblings-siblings whose mother sometimes seems to be really massively different people , but still-children to the same mom*. Keeping Lair reinforces the fact that, while a Hero might deny it (and have metaphysical consequences for that, like Kinship being unable to metaphysically form), they still are family with these other sets of monsters, and that means family drama can go anywhere from trying to murder each other to weeping as they try to figure out why they are like this. By keeping some of the terms consistent across the board, particularly the ones that are central ot the game like Lair, Satiety, and Hunger, it helps to reinforce the familiarity between the three, and thus push some of the questions Beast ask to a near-omnipresent forefront.
So yeah, while I wouldn't begrudge anyone else who started trying to get Beast up and running doing something similar but not keeping the name, I wouldn't change the name from Lair.
And Fatebinding did come into the picture of thinking this up. It wasn't there initially, but particularly as the notion of Beast being the Scion Darkly settled in, there was a quick and obvious parallel to draw.
*Fun fact, my and my three siblings are divided up roughly into two major temporal packets-there's a signficiant gap between the second and third child-and this problem actually came up. The time between the two sets allowed my mother to become both more assertive and to learn more about how to think about and raise kids, and so her parenting was very different between the two. The older generation has had to come to terms with that difference in raising and what that means for understanding me and the middle brother.
Primordial newcomer
Hilariously enough, this was the exact kinda stuff I was hoping you were gonna give Heroes when you mentioned Lair long ago with them. Awesome quotes by the way.
Question though. As Lair going up also represents Beasts growing in the landscape of the primordial dream, do Heroes also solidify their place in the psycho spiritual landscape while ALSO putting beast in a negative light at the same time?
Originally posted by espritdecalmar View Post
Again, they kind of have to be aware that they're doing it first. I imagine the more scholarly of Heroes who catch on would be inclined to call it their Presence or their Legend, and those who actually get to the Dreaming to explore Heroism might also call it their Storm. The really daring who consult with Beasts and Instaible would, of course, start to call it their Lair, but that's a way down the line.
Originally posted by Primordial newcomer View Post
[REDACTED] more covers that angle. Heroes seem like they're not meant to keep Lair given they can get and lose up to four temporary dots of the stuff. It's not an accident that the only way they can build up their permanent Lair stat is through the murder of Beasts, though the exact why of that is the sort of thing I'd either like the BSG to discuss or leave as a dangling Tier 4 plot thread. For now, I would say the murder is also literally stealing and transmuting a Beast's Lair into their own.
EDIT: Possibly the most useless edit I've ever done, but
don't you look good in red?
Last edited by ArcaneArts; 09-06-2021, 08:50 PM.
Nicolas Milioni
Y'know, I think heroes once were compared to Gaston. They seem very Frollo now.
And that's all right
Ok,just had to get the reference out of the way.
Do Beasts and Heroes sense each other?


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Different names or designations are based upon the feature and function from the video game. There're those that are meant to look for financing for nationwide sporting activities advancement, specify facilities, and many others. If you're puzzled, why can a video game just like that. All because, this video game was previously handled straight by the main federal government. During that time, the Federal government performed this task because of seeing incredible outcomes for modifications in a nation. Because, the speed from cash in this video game is huge. Obviously, this can make the nation get a range from advantages to develop all type of requires, such as facilities and others. This genuine evidence is really revealed by SINGAPORE AND ENGLISH that effectively developed their nation from the video game.
So from that, our Federal government likewise held this. For many years, this task went efficiently and there were no challenges whatsoever. For every effective champion, will stand up to Rp 2 billion. Listening to the worth from the huge reward, this ended up that this progressively aroused the environment from individuals to contend for this. Nevertheless, inning accordance with historic tales that exist. This video game, this ends up this has set off a number of aspects from the Federal government to dedicate funds embezzlement that gotten to Rp. 600 billion. Such a circumstance, that makes the specify income from the video game reduces and impacts the cessation from facilities advancement.
Seeing this, made the Indonesian people go berserk and demonstration. Not just that, the neighborhood and spiritual leaders that contradict likewise pressure the Federal government to quit this task and prohibit this from being held once again. Lastly, about the 1990s this video game started to be dismissed and was restricted from being held once again. So, what regarding those that currently such as this task? For those that currently such as this task, secretly remain to do so under the auspices from the landowners. Not just that, this video game likewise has a brand-new call understood to this day, specifically TOGEL (Toto Dark). Why is this called just like that? Because, ever since this video game has not consisted of LEGAL. Nevertheless, this consists of being an ILLEGAL video game or this can be stated to be a wager. So, for anybody that plays this quietly and without main consent.
So, he'll get a jail sentence and a financial great. Because, every gaming task in Indonesia is purely restricted. However, those that just like this are still identified to do this task daily. As a matter of fact, the Judi Togel Flight terminal provides International-class wagering markets. Obviously, this additional enhances the general public rate of interest to play this video game. Although they've to take hefty dangers, they're captured by the authorities.
Nevertheless, after a number of years from making it through to delight in this lotto gaming task. Obviously, the general public rate of interest started to decrease to play. Why? All that's not because they're scared from the guidelines. Rather, they all changed methods to delight in this video game, specifically with on the internet media.
Yes.. Obviously, the on the internet lotto gaming representatives have utilized the innovation globe. So, they can see chances in this task. Additionally, they likewise deal safety and security in having fun this on the internet lotto gaming task. So, anybody can be risk-free and comfy doing this anywhere. Without needing to stress over the quest from the authorities. Because, you can delight in on the internet lotto gaming tasks utilizing devices such as : Laptop computer/Computer system as well as Android/iOS phones. Obviously, this is an extremely useful, practical and risk-free deal. Best isn't this?
Basically, that is the description regarding the advancement from lotto gaming in Indonesia. So, for those from you that are novices on the planet from on the internet lotto gaming. Have fun with On the internet Gaming Representatives that offer Togel video games. If you wish to delight in the enjoyable and many benefits from lotto video games. Obviously that's the best response.
Well.. For those from you that have took part in this on the internet lotto gaming task very first. Nevertheless, this has not had the ability to win the video game. Do not be dissuaded very first as well as criticize the video game. Why? Perhaps, it is all because you have not completely comprehended the chance in this On the internet Gaming On the internet. Keep in mind!!! The video game provided in Judi Togel On the internet is really much. Nevertheless, this stays at one objective, specifically Thinking Numbers. Later on, the number anticipated in this video game is just 4 numbers behind the lotto outcomes. So, this will be simpler, really except you all.
Because, the video game provided is really much in this on the internet lotto gaming. So, what you ought to do is select a couple of. Nevertheless, this should be with a relatively big chance to be won. Well.. For those from you that are novices, please describe all these explanations. So, you can likewise quickly win each time you location a wager later on. Begin, go directly right into the style from our conversation this time around, which is Discovering a method to win from this on the internet lotto gaming video game.
As discussed over, if you wish to win this on the internet lotto gaming video game. So, all you've to play is simply a couple of. What is implied? Inspect This Out!!!
The kind of wager that can provide you the very first win is a 2D video game. Later on, in the on the internet lotto gaming video game there will be many kinds for this 2D. However, what we'll discuss at the starting is 2D front, center 2D and 2D back video games. Perhaps, for those from you that are currently knowledgeable about on the internet lotto gaming tasks currently understand this kind of wager. Nevertheless, never ever attempted this or have not also discovered a strategy to win this. So, you believe that on the internet lotto gaming is really challenging to win. From currently on, discard much – away ideas just like that very first. So, what we share this time around is understandable. So, there will be no considerable problems later on.
Well, we simply begin the very first description beginning with 2D House. Because, this on the internet lotto gaming video game is simply thinking the last 4 numbers. So, we take 2 numbers at the starting for 2D video games in advance. For instance : If at 4 numbers appear 1223, after that what 2D states following is number 12. Exactly how do you all comprehend? If so, let's go into the following description. Because, just 2 numbers are taken. Obviously, probably to be foreseeable will be really simple. Why? All because, the numbers utilized are just 0 – 99. Keep in mind!!! This is the secret to winning this.
Because the number utilized is 0 to 99, this implies that if it's accumulated it's 100 factors in overall. The method to win is to location 50 to 60 arbitrary numbers for your wager. As a test at the starting, location the tiniest wager small very first. To ensure that you can get utilized to this later on in the method we provide this. For instance such as this : Let's simply state you've a funding from Rp 100, 000. Because the number you desire to earn a wager is 60, after that the small wager is IDR 1, 000. After that : IDR 100, 000 – IDR 60, 000 = IDR 40, 000 (the remainder from your funding) Best?
Because, this on the internet lotto gaming video game has discount rates for every kind of wager. So, if you comply with the 2D wager kind in advance, you'll get a 27% discount rate for every number. That implies, if you location 60 numbers with a small worth from Rp. 1000. The quantity you ought to pay is Rp. 43, 800 just. Truly really lucrative for you, best? That implies, your funding is IDR 100, 000 – IDR 43, 800 = IDR 56, 200. If later on, from an overall from 60 numbers that you arbitrarily choose, this ends up among them appeared in the attract.
So, what you'll get is IDR 70, 000. Attempt to picture, obviously this is a benefit best? Yes… although the worth isn't also huge. Nevertheless, if you just win in 4 markets at someday. The revenue you get is Rp. 104, 800 for this kind of wager. In addition to if you play the kind of wager for 2D Main and 2D behind at the same time with the wager quantity just like that. Obviously, the worth from your revenues will certainly grow daily. Don't believe?
Furthermore, if you're competent and attempt to dual the risks. Obviously, the advantages that you can receive from simply having fun 2D, front and center 2D and behind wagers will certainly grow monthly. Well.. If you've effectively comprehended the description over correctly and properly. So, it is time we'll welcome you right into various other kinds of video games. This kind of video game can likewise include cash to your bag daily. Because, the chances provided are likewise huge. What kind of wager is implied? This kind of wager is Colok Bebas. Wish to know what type of job system remains in this kind of wager.


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(1861, April 16). The Argus (Melbourne, Vic. : 1848 - 1957), p. 1. Retrieved January 17, 2021, from http://nla.gov.au/nla.news-page203524
The Argus (Melbourne, Vic. : 1848 - 1957) 16 April 1861: 1. Web. 17 Jan 2021 <http://nla.gov.au/nla.news-page203524>.
1861, The Argus (Melbourne, Vic. : 1848 - 1957), 16 April, p. 1. , viewed 17 Jan 2021, http://nla.gov.au/nla.news-page203524
{{cite news |url=http://nla.gov.au/nla.news-page203524 |newspaper=[[The Argus (Melbourne)]] |issue=4,639 |location=Victoria, Australia |date=16 April 1861 |accessdate=17 January 2021 |page=1 |via=National Library of Australia}}
The Argus (Melbourne, Vic. : 1848 - 1957), Tue 16 Apr 1861, Page 1


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Michelle Wu Biography
Quick Facts About Michelle Wu
Michelle Wu
Barrington High School
Conor Pewarski
1; Blaise and Cass
Source of Wealth
Wikipedia Instagram
Michelle Wu is an American lawyer and politician who is famous for being a member of the Boston City Council. She is the first Asian-American lady to serve on the board. First elected in 2013, she has served on the Boston City Council since January 2014. From January 2016 to January 2018, she served as council president-the first woman of color to hold that position. She is viewed as a political reformist and has been known as a "protégée" of Elizabeth Warren, whom Wu considers a mentor. served as council president-the first woman of color to hold that position. In addition, she has advocated "demilitarizing" the Boston Police Department and establishing an unarmed community safety crisis response system that would assume responsibility for nonviolent 9-1-1 calls. Wu has also proposed a municipal "Green New Deal" for Boston. Her political party is democratic. In September 2020, she declared her office for the 2021 Boston mayoral political race. The Boston Magazine listed Michelle Wu at number 31 in "The 100 Most Influential People in Boston list" published in April of 2018.
Boston's next mayor will make history as Michelle Wu and Annissa Essaibi George advance to a runoff
Michelle Wu, the top vote-getter in Tuesday's runoff, will face fellow city councilor Annissa Essaibi George in the November 2 mayoral election, CBS Boston station WBZ reports. Essaibi George trailed Wu by more than 11,700 votes, according to unofficial results posted by the city Wednesday. "The race is over," Essaibi George told WBZ-TV Wednesday morning. "We're confident in these results. We're confident in our finish in this race and we're excited to participate in this next half of this campaign." "I want to congratulate Michelle Wu and Annissa Essaibi George on their victories this evening," Kim Janey said in a statement Tuesday night. "This was a spirited and historic race, and I wish them both luck in the final election." Earlier this year, Janey became the first Black Bostonian and the first woman to occupy the city's top office in an acting capacity after former Mayor Marty Walsh stepped down to become President Joe Biden's labor secretary. "This is a moment in Boston where we are facing big challenges. I'm running for mayor to tackle big challenges with bold solutions that include everyone. So I know what's possible," Wu told.
Everything You Need To Know About Annissa Essaibi George
Being a lawyer as well as a politician from the USA. Being a member of the Boston City Council.Being the first Asian-American woman to serve on the council, and only the second Asian American member to serve on the council.
What Ethnicity is Michelle Wu? Details About Her Age, Parents, Education
Michelle Wu was born on 14th January 1985 in Chicago, Illinois, the USA. She holds American nationality and her ethnicity is mixed of Asian-Taiwanese-American. She was born to her parents who emigrated to the USA from Taiwan. She was born as the oldest of four children. Thus, she has three siblings. Her first language was Mandarin Chinese. Wu's parents eventually divorced. When Wu was in her early twenties, her mother developed severe mental illness, and Wu began taking care of her and raising her two youngest siblings. Her Zodiac sign falls under Capricorn and she follows the Christianity religion. Her present age is 36 as of 2021. She has never disclosed her parents' and siblings' names to the media.
About Michelle's education, she graduated from Barrington High School in the year 2003, where she was valedictorian. In 2003, she was selected as a U.S. Presidential Scholar from the state of Illinois. During the 2002–2003 school year, Wu was also the President of the National Junior Classical League. She then moved to the Boston area to attend college at Harvard University, where she concentrated on economics and graduated in 2007. In 2010, Wu also graduated from Emerge Massachusetts, an intensive training program for women who aspire to seek elected office. She later graduated from Harvard Law School in 2012.
Michelle Wu Political Career Timeline
Michelle Wu initially worked as a consultant at the Boston Consulting Group after graduated from college. Then, she started a teahouse business in order to financially support her family.She returned to Massachusetts to earn her J.D. from Harvard Law School. It was in the year 2009. After a year, she worked in Boston City Hall for Mayor Thomas M. Menino in the Office of Administration and Finance. After then, she worked as a Rappaport Fellow in Law and Public Policy under Menino's Chief of Staff Mitch Weiss.Moreover, she also created the Restaurant Roadmap guide to opening a restaurant in Boston, as well as spearheaded the Boston Food Truck Challenge which resulted in three food trucks opening on City Hall Plaza.She then began working at the Boston Medical Center-based Medical-Legal Partnership, providing legal services to low-income patients. She worked as the Constituency Director for Warren's 2012 campaign against Scott Brown in 2012 and coordinated outreach to all constituency groups, including communities of color, the LGBTQ+ community, veterans, and women.Since January 2014, she has been a member of the Boston City Council, having been first elected in November 2013 and re-elected three times, most recently in November 2019. She finished in second place to incumbent Ayanna Pressley; the top four finishers are elected to the council. She became the first Asian American woman to serve on the council, and only the second Asian American member to serve on the council.She served as president of the council from January 2016 to January 2018 and was its first woman of the color president and first Asian American.She faced controversy in the weeks prior to taking office when it was reported that Wu had decided she would be voting for Bill Linehan to serve as the president of the Boston City Council. She successfully became the first city councilor in Boston history to give birth while serving on the Boston City Council in late 2014.During her third term on the city council, she threw her support behind Kim Janey to be the next president of the City Council. In the weeks before the start of the 2020-22 Boston City Council term, the elected members were initially sharply divided in their support between Janey and Matt O'Malley where Wu played an important role in helping Janey secure the support to become City Council president. She also delivered the motion to nominate Janey to be the council's president on 6th January 2020, and Janey was successfully elected.She has chaired powerful committees, including the Post Audit and Oversight Committee during her tenure. In August 2020, Wu released plans for a Green New Deal for the city of Boston.During the COVID-19, Wu voiced support for implementing a vaccine passport program, requiring people to be vaccinated for indoor dining and other public indoor activities in August 2021. For 2021, Wu is forgoing seeking a fifth term on the City Council and is instead running for mayor.Michelle Wu has also endorsed Lydia Edwards' unsuccessful campaign in the special election for the Suffolk and Middlesex Massachusetts Senate district in 2016, endorsed Jay Gonzalez's unsuccessful campaign in the Massachusetts gubernatorial election in 2018, endorsed Elizabeth Warren's 2020 presidential campaign in a speech at Warren's official campaign launch on February 9, 2019. On September 15, she posted a video on Twitter announcing her entrance into the 2021 Boston mayoral election. Upon her entrance into the race, Wu declared that she was running a "people-powered campaign to bring new leadership to Boston's executive office".On January 9, Senator Elizabeth Warren endorsed Wu for mayor. In polling, by early September, she was regarded to have established herself as the nonpartisan primary election's front-runner. Lisa Kashinsky of Politico described Wu's polling lead as, "commanding".
Who is Michelle Wu married to?
Michelle Wu is a married woman. She tied a knot to her longtime boyfriend turned husband, Conor Pewarski in September 2012. He proposed Wu in the Cambridge Common, across from Harvard Law School, and then got engaged in December 2011. The duo is also blessed with two children; two sons namely Blaise (born 2014) and Cass (born 2017). Currently, the duo is enjoying their present life happily with her mother in Boston's Roslindale neighborhood and there is no sign of divorce between them. Her sexual orientation is straight.
What is Michelle Wu Net Worth and Salary?
Michelle Wu is a talented and successful politician as well as a lawyer who has made an average amount of money. As of September 2021, the net worth of Michelle Wu is $2 Million whereas her exact salary details are unavailable at a moment but there is no doubt in the mind of her followers that she is making a considerable amount of money from her present work. Her major source of wealth comes from her political career.
Michelle Wu has stated that she is fluent in English, Mandarin Chinese, and Spanish. She has also stated that she speaks "rusty" French.Her political party is democratic.On September 15, 2021, she posted a video on Twitter announcing her entrance into the 2021 Boston mayoral election.When Wu was in her early twenties, her mother developed severe mental illness, and Wu began taking care of her and raising her two youngest siblings.Her Zodiac sign falls under Capricorn.


Manchester United have been told to forget about Kylian Mbappe move to Old Trafford this summer, French football expert Joseph Johnson has claimed.
The France international is thought to be facing an uncertain future at Ligue 1 champions Paris Saint-Germain due to their financial restrictions.
Mbappe scored 13 goals and made eight assists in 27 games in Ligue 1 following his loan move to Parc des Princes from AS Monaco last summer.
The teenager netted four times and made three assists in eight outings in the Champions League to underline his rising status.
Champions League winners Real Madrid have also been linked with a swoop to sign Mbappe over the past 12 months.
Sky Sports News reporter Johnson is adamant that Manchester United won't be signing the France striker in the current transfer window.
Manchester United finished in second place in the Premier League table last season to finish ahead of Spurs and Liverpool FC.
However, the Red Devils ended up 19 points adrift of English champions Manchester City.


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Can you beat these fly fishing world records?
It's not about breaking fly fishing world records, but wouldn't it be cool if you did?
For a vast majority of the fly fishing community, we don't care about fly fishing world records. It's being a part of the outdoors, chasing a native fish, being in beautiful places, and just spending time with friends on the water that we enjoy. However, if you've caught a big fish on the fly, and I mean a really big fish, you'd be curious about how close to the record that fish actually was. Well, let's dive into it a little deeper and find out if you could have owned the top spot.
The International Game Fish Association, or IGFA, keeps a list of all-time fly fishing world records in several categories. There is the all-tackle record which is the biggest fish ever caught by any method, then line-class records, and finally length records. Several categories are even broken down in men's and women's divisions. For the sake of this article, we are going to look at some of the records for a few popular species that can be beaten by tippet size. If you see the list yourself, you'll see some are just nuts and will stand for a long time.
The below tippet size world records are for the men's categories. The next article we do will feature the women's division. Make sure you subscribe at the bottom for the latest content. For now, grab your favorite fly rod, select your tippet size, and get after it. One thing though, don't go chasing a record at the expense of the fish. It's your right to keep a trophy fish, but killing fish to chase a trophy isn't right.
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Tippet Size Fly Fishing World Records
2lb Tippet
Rainbow Trout - 7.48 kg (16 lb 8 oz)
Brown Trout - 7.71 kg (17 lb 0 oz)
Brook Trout - 3.40 kg (7 lb 8 oz)
Cutthroat Trout - 3.88 kg (8 lb 9 oz)
Largemouth - 3.62 kg (8 lb 0 oz)
Smallmouth - 3.43 kg (7 lb 9 oz)
Carp - 10.85 kg (23 lb 14 oz)
Muskie - 4.42 kg (9 lb 12 oz)
Atlantic Bonefish - 5.44 kg (12 lb 0 oz)
Tarpon - 14.51 kg (32 lb 0 oz)
Rainbow Trout - 13.30 kg (29 lb 5 oz)
Cutthroat Trout - 5.78 kg (12 lb 12 oz)
Largemouth - 4.41 kg (9 lb 11 oz)
Carp - 13.34 kg (29 lb 6 oz)
Muskie - 4.88 kg (10 lb 12 oz)
Tarpon - 54.06 kg (119 lb 3 oz)
Brown Trout - 12.53 kg (27 lb 10 oz)
Cutthroat Trout - 7.03 kg (15 lb 8 oz)
Largemouth - 6.41 kg (14 lb 2 oz)
Muskie - 7.82 kg (17 lb 4 oz)
Brown Trout - 12.70 kg (28 lb 0 oz)
Largemouth - 7.60 kg (16 lb 12 oz)
12lb tippet
Rainbow Trout - 14.05 kg (30 lb 15 oz)
Brook Trout - 3.45 kg (7 lb 10 oz)
Muskie - 13.80 kg (30 lb 6 oz)
Brook Trout - 4.87 kg (10 lb 12 oz)
Smallmouth - Vacant
Brook Trout - Vacant
Largemouth - Vacant
Atlantic Bonefish - Vacant
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All length Fly Fishing World Records
So maybe the total weight of the fish seems a little challenging. Well, the length is definitely an option as well. The whole list here is expansive, but here are some of the targets most in the US can chase. Also, some of these numbers were rounded up to the nearest inch. To beat these fly fishing world records, just catch a bigger fish and release it alive. That's it.
Brown Trout - 38 inches all-tackle / vacant in fly fishing
Rainbow Trout - 37 inches all-tackle / vacant in fly fishing
Brook Trout - 23 inches in fly fishing
Blue Gill - 11 inches in fly fishing
Largemouth Bass - 25.5 inches all-tackle / Vacant in fly fishing
Smallmouth Bass - 21 inches all-tackle / vacant in fly fishing
Atlantic Bonefish - 29 inches in fly fishing
Black Crappie - 15 inches all-tackle and fly fishing
King Salmon - 46 inches in fly fly fishing
Snook - 45 inches all tackle / vacant in fly fishing
So...which fish is on your list to target for the next world record?
NEXT: Top 5 Fall Fly Fishing Destinations Near the Midwest
10 Hidden Midwestern Fly Fishing Streams to Fish ASAP
Top 5 Fall Fly Fishing Destinations Near the Midwest
How Good is the Avari Fly Rod? It's the Daily Driver for one Florida Fly Fishing Guide


Anyone ever notice I don't write about politics? No blogs on who should be voted as our President. Just curious to see how astute you are.
Anyway, about that blog on my political thoughts, ideas, and who should run our country…I keep that private.
See, there are things I don't share on the Internet.