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Tank Encyclopedia Gaming
News from the AFV gaming world!
World of Tanks Questions and Answers
Written by Joseph Banks	no comments
Classified in : World of Tanks PC	Tags : none
WoT recently ran a QnA on Reddit for the EU and NA communities, here's the full list of questions and their answers...
Note: This is a pretty lengthy article and has a lot of reading to work through, with a lot of tricky question answering by the WG representatives.
Q: Will there be more tier X cosmetics like the ones we got in the Christmas boxes? They are a great way to monetize the game instead of op premium tanks.
A: Yes, we are working on many more of those, you will see quite soon
Q: Considering how some older premiums have already received buffs (Pz 58 Mutz, STA-2 as the latest examples) is there anything planned to say AMX CDC, T34, Löwe and so on? These tanks are surpassed by a lot of tanks in their performance and statistics already, like comparing the Progetto M35 46 and the CDC there's really no contest or T34 to any other high alpha heavy tank.
A: We are constantly working on actualizing premiums to the current metagame. Currently, we are running sandbox tests of new balance for all tiers and vehicles. Whatever the outcome of the tests is: we will balance all the vehicles up to a new scheme. If it doesn't go to prod, we will do a balancing up to a current scheme.
Q: Nobody likes to have three SPG in one battle. Are there any plans for reducing the max number of artillery pieces in one match?
A: With current MM we are trying to make sure that three SPG battles, as well as zero SPG battles, happen with predictable regularity. No plans to change the limit from three to two at the moment.
Q: With the new ammo changes introduced, are we going to see the super heavies with non-existent frontal weak spots (cupolas/lower plates) added weak spots to them?
Answer: If new balance changes to ammo and HP goes live, we will have to look into all the vehicles and their behaviour in the new meta. We cannot give a definite answer at the moment.
Q: Are there any plans to reintroduce 9.22 maps which were removed in 1.0, such as Pearl River and Swamp?
A: Right now, we are looking what maps should be next, Pearl River is one of the candidates.
Q: At the moment it is very one sided with only Russian players. Will there be a chance we get once again a Supertest with tankers from different nations? It could lead to a more balanced tank and less of the so-called " Russian bias" and might sooth the community a bit. Over the last couple of years, Supertest info's went from " Someone had to be a mole and leak the info" to WG straight up posting almost all new things on their forums themselves.
And as a follow-up question. When the Supertest would open up, will WG allow for example YouTubers and Streams in to let them make videos and opinions on it? I like what the Sandbox server is doing in the sense of that it is basically a no-NDA environment, and everybody can see what is going to happen to World of Tanks. ?
A: As you probably know, our main production force is based in Minsk, Belarus. And lots of our employees with limited English skills. So, it is much more effective to organize and support ST in the Russian language. However, we understand that we definitely need to hear the voice of the community, thus we have a different testing instrument. Supertest is used more for our internal tasks. As for SB, we use it lastly to test major changes that affect all the regions and players, you will see quite a few SB launches this year. For example, wheeled vehicles were tested on actual production servers.
Q: Are you planning on fixing invisible textures on edges of terrain, rocks, buildings etc. that make you peek a little more when wanting to take a shot behind them? They are transparent but shots don't go through them. This problem has occurred since the introduction of HD maps, and since hasn't been resolved.
A: Definitely yes. There is a problem with matching Havoc body with our terrain. We are working with Havoc team to solve it.
Q: Since now all the tank models were ported to HD can we expect an in-game armour model viewer for the game like it's in WoWS or in that other tank game?
A: This feature is in pipeline.
Q: Have you ever considered a separate class for super-heavy tanks (Maus, E 100, Japanese heavies etc.)?
A: We do not consider to make a separate class for those. However, we understand that these tanks are different from other heavies, so Matchmaker has special rules for those tanks, and we are working on communication system improvements that will allow players to tell allies "Achtung! Maus!" much easier than it is now.
Q: Since WG has teased us with changes to the E-100 line, it is implied that changes to Tiger I and Tiger II are in sight. What kind of parameters of said tanks does WG plan to change? If you can't answer that question, at least tell us how soon can we expect the rebalancing of the E100 branch. Don't touch E-75. It's good as is.
A: Currently we are running sandbox tests of new balance for all tiers and vehicles. For now, we are holding back some changes but definitely will apply them when new balance appears. Or in case it does not go live, we will make them to the current scheme.
Q: Now that Type 4/5 Heavies got rebalanced and are far less toxic to the game, are there any plans for a tier VIII Japanese heavy premium?
A: We are researching other JP branches, however no plans for tier 8 heavy so far. But thanks for the idea.
Q: Is there any chance serious action is being taken against bot users soon?
A: We have a system that detects abnormal behaviour based on server data. So, we have two ways at the moment: continue to do periodical ban waves or just close the client for any modifications. The latter is quite effective but can be compared to decapitation to cure a headache. So, we are sticking to the first way for now.
Q: Do you consider adding a mini-map indicator for flipped vehicles for allies to know (and help)? Maybe the F7 'Help!' command could be changed to 'Help, I'm flipped' when the player emitting it is flipped.
An: This is in the plan for communication system improvement.
Q: Regarding new player retention: Have the devs thought about splitting the low tier player base into two parts? 1 newbie and 1 veteran up until Tier V-VI? You could use battles played for the requirement to become a veteran and when there is a time period when the newbie player base is low you could add bots to fill up their battles.
A: It actually works as you described already – new players are playing only vs players under 100 battles played in total. this system is quite old, and we want to improve that, maybe by adding more special rules to Matchmaker.
Q: The forums contain lots of interesting material, from new branch proposals (leggasiini's IJA TD line & HT rework) to new maps (grizly1973's Arad, Ghioroc and Warsaw proposals). Are the devs using the forums to get any kind of information or they're there just for players to change opinions? To me, it looks like the feedback from the forum is very rarely, if ever, taken into account.
A: We are working with many sources of information and forums are one important of those. We have a weekly digest from forums gathered and pay a lot of attention to it. As for the tech trees, we try to rely on hard evidence like actual archive documents, letters and other historical material only. As for the maps, we have a lot of prototypes inside, however, not all of them are getting even to Supertest stage. Our level design team reads forums like the rest of the team.
Q: Is the WoT timeline now expanded from the mid-'60s to the mid-'70s, since the release of the Swedish mediums? If yes, will it be possible to bring new German tanks, since the Germans had a "development gap" in the 50-60's?
A: We try to operate not within the period but more within a certain tech stack (up to the spread of composite armour, smooth barrel guns, automated fire control systems etc.) due to it completely changes the tank battle paradigms. New German tanks were designed in this new paradigm.
Q: What are the plans with IS-4? Is it getting reworked, or maybe replaced in the near future? Recently got back into the game and I feel so bad about the state of IS-4.
A: If the rebalance we are currently testing on Sandbox goes live, we will see whether it needs any tweaks
Q: Have you considered taking steps for real balance in all tiers, for example with frequent patches only making small incremental changes each time?
Answer: That is why we are running Sandbox balance experiment which in case of success will be a single whole rebalance.
Q: Is it part of some idea/meta-design new tanks stronger than ever? For example, impenetrable monsters like Obj.279 and Chieftain. Why don't you just do reasonable buff to forgotten tanks like E100? And why does it take so long to make adjustments? Between, add more checkboxes to ban maps – at least 6.
A: All the tanks that we introduce have their weaknesses and a part of the design is to make players find and use those. For example, 279 does not have a lower plate, which means that over its tracks it has gentle belly, just go figure how to use this tip In case rebalance experiment which we run at the moment on Sandbox goes well, we will definitely give some love to all vehicles, E100 included. As for the maps, we picked the number of slots to banned maps to make sure all players are getting as comfortable Matchmaker time as possible.
Q: Why are recoilless rifles, high tier autocannons and small calibre smoothbores such a no but tanks that's have an insane amount of armour and agility (430U) is fine?
Answer: This is no for a reason: new tech makes all current tanks obsolete without exceptions. For example, a late 16th-century knight in full gothic armour was a king on the battlefield at some point, but a rifle has kicked him straight out of a saddle. So yes, 430U is a powerful vehicle in its habitat, but in a smoothbore gun world, is not that useful.
Q: Is there any chance of WG working together or at least helping out the developer of tanks.gg? Since the game was ported to the new engine the dev at tanks.gg has issues properly exporting the armour models of tanks. As the site was helpful before, it would be nice if it could work properly again.
A: Well, that's weird since the new engine did not touch models. We will try to get more info on that case. (Note from Harkonnen: This has to do with Havok and licensing as far as I know. WG is currently working on getting this sorted so sites like tanks.gg can have the armour models back correctly.)
Q: Bonds shop (vehicles for bonds) you promised us at the end of 2018, why was it delayed and when is the ETA?
A: The functionality is ready, however, during the test stage we've encountered some tech issues and are currently fixing those.
Q: Will there in game Finland tech tree?
A: If we get enough content to compile at least one full branch not being formed from clone tanks, we will definitely introduce it. Sorry to say, but we do not have any evidence of an original Finnish tech tree existence.
Q: Would it be possible to make Girls und Panzer styles and emblems, for example for the StuG III Ausf G? As far as I know, WoT Blitz has a few GuP premiums, so there shouldn't be any copyright issues, right? GuP is what got me interested in tanks, and therefore brought me to WoT, and other people as well probably.
A: We are negotiating to continue our cooperation with GuP brand and if everything goes right, sure we will do that.
Q: Will there be an additional British heavy line with Chieftains as top tiers?
A: Not planning to do that.
Q: Any plan on improving/upgrading the game menu. It looks really "old/washout" if you compare it to the WoWs for example.
A: When we introduce an update to a feature, we usually update the UI for it, so eventually, all the interfaces will be updated with time.
Q: Wargaming should remove the retraining cost for tech tree tanks from Tiers 1,2,3 and 4. When new players start a new account they get a 100% crew. That's great… except you only need to play tier 1 1-5 games. Tier 2 doesn't last very long; Tier 3 takes a little longer. Tier 4 takes a decent amount of time. At that point, it is worth it to keep the same crew from Tier 4 to Tier 5. I was trying to help a new player understand the crew system (Their crew was 81% in the tank); after helping them understand they decided it was best off to just quit because they don't have the time to invest in doing that. P.S. The Crew system is bad, and it will be until next year that we hopefully get a change/to revamp.
A: We promised to rework the entire crew system and we are working on that. The new system contains a solution to this as well as many other issues with the crew.
Q: With the addition of map blacklisting, is there any data being collected around what maps are commonly blacklisted and any possible correlations, or interesting information you can share? Or potentially if data is being collected if it's being used to help inform any changes to maps or the game?
A: Yes, we are using this as a data source. We are also conducting surveys from time to time and were quite puzzled that many of the blacklisted maps actually were on top of maps from the survey results. Soon we are planning to share some data with players.
Q: Any plans on balancing Chieftain, 279e, and 907? Currently, they massively outperform tech tree tanks.
A: This issue is quite delicate. From one side those tanks are rewards for high-end activities, so players expect them to be quite powerful. And they are. However, one cannot say that those tanks have no weak spots to counter them in battle. From the other side, while some tanks are possessed only by top skilled players, it is hard to make conclusions that they massively outperform the others. For example, Batchat which is not quite in current meta is a powerhouse if controlled by a top skill player. At the moment we are also conducting a series of Sandbox tests to validate some new ideas for balance. With the help of these tests, we are trying to find a more generic solution on how to create an attractive interesting reward vehicle that won't feel as unfair as they sometimes feel now.
Q: What is the current state of the revisions coming to crew mechanics?
A: It is in progress. Our first take was too dramatic, and we went too far with our ideas. The following design was way too conservative, and we figured out it won't satisfy you guys as well as us. So now, we hope we are on the right track with the changes. Stay tuned for more information.
Q: Will tracked light tanks get their top speed back from when most of them were nerfed in 9.18, with the introduction of wheeled lights seeing how they outperform tracked lights in both p/w and top speed?
A: At the moment we do not feel that tracked LTs as a class requires a buff. We are currently testing our big rebalance initiative on Sandbox and if it proves our ideas to be right, it could lead to a significant change for all classes, LTs in particular. Thus, we will be able to correct the balance between tracked and wheeled light tanks as well, if we continue to gather proofs it is indeed needed.
Q: Can we please get assistance for breaking the wheels on the race cars? Please. If my 155mm shell isn't enough to do damage after hitting the wheel a little assisted damage would heal the wound faster.
A: That is actually a good point. Let us investigate this further.
Q: Are you planning improvements to the penetration indicator? It does not appear to accurately report penetration with HEAT vs spaced armour. Nor does it report overmatch as a separate condition/colour from penetration.
A: For spaced armour, this is quite a heavy calculation in real time. As far as we remember, it should work properly for overmatch, let us doublecheck.
Q: I really like the changes made to the WOT Premium Account. However, the fact that the x3 modifier experience increase goes to the vehicle instead of towards crew training is very frustrating, especially when it's an Elite Vehicle / Tier X vehicle, and you are trying to grind up the crew skills with the 'accelerate crew's training' option. I understand that you don't want players swapping out crews, then applying the x3 bonus, but can't you just give us a second checkbox for 'Premium Account: Accelerate your crew's training with x3 exp bonus?', and if the checkbox is set, the XP gets applied to the crew training automatically at the end of the winning match?
A: The core issue is that this bonus might be applied way after the actual battle happened and a player might manipulate a crew meanwhile like move it, disband, etc. As we have failed to find a good answer initially, we made the bonus ineffective towards crew training. We believe we have a good solution now and we are currently working on the fix. It will go live shortly.
Q: Might some reward tanks be made available in the Bonds shop? There are rare vehicles like the IS-5 and the T23E3 that I would very like to get my hands on, but I've missed out on getting in the past.
A: Yes, that is exactly the idea for Bonds shop content. We had some tech issues with Bonds shop operations, so it did not go live in 1.5, however, we hope to get it fixed soon and at the moment we are finalizing the first batch of offers for the shop.
Q: Are there plans for a Japanese tank destroyer branch? They could easily fill one out and I believe it would be far less controversial than the heavy line.
A: Yes, we are looking into it.
Q: Might it be possible for some tanks to be researched by tanks of other nations? For example, might I be able to research the British Firefly from the American M4A3E8 (at an increased XP cost)? This might be a way to add nations to the game that would otherwise be unable to have complete tech trees of their own.
A: You have just hit a bullseye. Seems you've got access to one of the designs we have on the table for a while Still, at the moment we are pursuing somewhat different solution as we believe it will allow us to reach the same goal w/o making the trees even harder to read than they are now.
Q: Any plan for chieftain MK 6 tech tree tank?
A: Not at the moment.
Q: Why are some tanks so erroneously misnamed? The Object 279 (e) should be called the Object 726, the AMX M4 51 should be called the AMX M4 49 bis, and the IS-M should be called the IS-2Sh, to name a few. I have a post over here that identifies a lot of the misnamed tanks in the game.
A: In many cases vehicles that never reached mass production or were cancelled in early prototype (or even tech requirement stage) have different names in different sources. This is especially true with experimental vehicles, like Obj 279/279(e)/726 when the same vehicle based on the archives, we have access to has changed its name several times based on document time or even origin, and some of the abandoned names were also re-used later on. In any case, when selecting a particular name, we put our trust on our historians and the hard evidence we got on hands with legal means. But seriously, thanks for the question and the link. We'll definitely pass it to our guys for a double check.
Q: I'm one of the few players who has all 3 tier 8 CW tanks, one of which I paid 12k gold for. Any plans on buffing them? I know this is not relevant to many people but the dust on my IS-5 is a foot deep.
A: This is something we are considering at the moment.
Q: Upcoming tank: Will the ST-II be a replacement for the IS4 and if so, will the IS4 become a legacy tank like the Fv215b/FV215b 183 and Foch155? The tank was already leaked from the Supertest allot of us would like to keep the IS4 and also know if the ST-II is planned to be replaced.
A: If ST-II and other double-barrelled vehicles will make it into the game, they will form a separate sub-branch.
Q: What can you tell us about wheeled vehicles? What is Wargaming's current perception of them? When might we expect more wheeled vehicles added to the game? Has Wargaming considered making them their own class (ex: Armoured Cars)?
A: We are carefully looking into the data and are happy with wheeled vehicles performance at the moment. It had some issues in Frontline mode and we are addressing those. As for the new wheeled trees, it is too early to say something. However, we do not see it necessary to create a new class, since wheeled tanks have same purpose on the battlefield as light tanks.
Q: Seal Clubbing. Do you have plans on fixing it? I'm not referring to seasoned players who just started grinding a line but to those who already have higher tiered tanks on the same line playing on lower tier games. This essentially discourages a lot of new potential players that will populate the game.
A: We have finally got to this issue and plan to address it (relatively) soon.
Q: When is the T110E5 getting a Buff? Why is the S. Conqueror allowed to exist today (no problem with S. Conq balance) but the T110E5 got hit with the nerf hammer so hard? The S. Conq excels at it's designed role very well (ridgeline warrior same as E5) it has better gun handling, DPM, much better turret armour, 200 more HP and an extra 2 degrees of gun depression. As the E5 currently stands it has better mobility and slightly stronger upper plate. In the hands of equally skilled players a S. Conq would win a fight against an E5 7/10 times minimum. Is anything going to be down to buff/improve the E5 so it's once again competitive? Realistically all that needs to be done is remove the Cupola (like blitz) or strengthen it to withstand premium round penetration at least 50% of the time, as its cupola is much more pronounced/larger and in the front of the turret. No real need to buff anything else to make it competitive again, though a small gun handling/mobility buff would make it play like a true heavy/medium hybrid. I say this in the hopes of being able to grind the line with the on-track event coming up and enjoy the E5 as it was designed to be (before it was nerfed). I do not wish or hope the S. Conq gets a nerf.
A: If you recall, some years ago we strengthened the cupola and community started to ask us to nerf it, as E5 quickly becomes a Swiss army knife of heavies. So, we did. Now it is quite a solid tank, however, we cannot disagree that in duel scenario SC (that was not available back then) is stronger and is also generally simpler to play. At the same time, we believe that it is not quite right to measure the vehicle's performance on duels. As you've mentioned, better mobility and stronger upper plate are giving E5 tactical edge in many situations. Still, we started a big rebalance initiative, that you can try out on Sandbox server, in order to find a more generic solution to individual vehicles balance issues. If we'll get proof that the direction is right, we would do a big rebalance sweep based on it. If we prove it's a wrong turn, we might consider getting back to incremental changes until we'll come up with a better generic solution. And thanks for not asking to nerf SC, by the way.
Q: I'm sure you guys get fan-made tech trees and branches all the time. What are some things you look for in these proposals? What makes for a good fan-made tech tree?
A: With every tech tree at least for the past few years we are trying to reach both gameplay diversity (hence new mechanics for Swedes and Italians etc) and a certain grade of historical accuracy at the same time. The latter means that we are constantly looking for legally acquirable hard evidence (documents, photocopies, letters, military protocols and so forth) that could give us a solid ground for a new tree/branch composition. For example, it took us three years of working together with some Polish military institutions to build a Polish tree that is composed of something original, not just modernized versions of USSR tanks Polish army was using past WW2.
Now, back to your question. A good fan-made tech tree in our eyes should meet both the above criteria: be contrast enough from the gameplay POV and be based on some solid evidence that does not require our guys breaking into classified archives and James Bonding blueprints from there to obtain Still, the community efforts are often serving as the source of ideas and inspiration both for design team and our historians that do field studies across the globe.
Q: Has Wargaming considered a combined "Latin American + Spanish" tech tree? This could be a way to get tanks from Brazil, Spain, Uruguay, and Argentina into the game, amongst others.
A: We did. We believe we have a better answer now to how to introduce some specific tank variants into the game and will be happy to present it to the community soon.
Q: Are there any materials to suggest it's possible we might see additional tank branches for the Czech, Japanese, Italian, or Polish tech trees?
A: There are some indeed, not for all the nations you've mentioned though. At the moment we are in progress with Japanese TDs and looking for opportunities with Czech and Italian trees as well. Once we have something solid on hands, we'll make it public ASAP.
Q: When might we expect some premium tanks to change nationalities? I know there's been talk of the Rudy becoming a Polish tank. But others like the FCM36Pak40 and the 105 LeFH18 B2 are German conversions, not tanks of French design.
A: This is coming soon.
Q: Will you implement a tool or mechanic to transfer crew XP from one crew member to another? With the SoS, Berlin, and other zero skill crews we need a way to take full advantage of those crews and not let those old crews' XP go to waste in the barracks.
A: Not in plans yet.
Q: I am moving to EU soon from NA. Are there any plans on adding in account migrations between servers?
A: There is such a feature on demand.
Q: Can you share with us what some of the most blocked maps are across all regions?
A: We are planning to share this data soon
Q: The Black Market not only introduced long-lost tanks back into the game, but also buying premium tanks with credits, and premium T10 tanks, which had never been done before, but also introduced a new store mechanic of items on a "flash sale" for a certain period of time. Any plans to reprise this? Perhaps later for Black Friday? Or a "summer tank of the week sale"?
A: We are processing the statistics from the event at the moment to understand the full extent of it. PS: there were no T10 premiums on sale.
Q: Wargaming has said they want to give 6th Sense as a base skill for the commander. Why not just make the 6th Sense Directive to cost 0 bonds until the time comes when you actually add it to the game? That would be a welcoming change – certainly for the new players that have 50% or 75% crews.
A: We are thinking about changing the pricing for Directives till the new Crew System is finished
Q: Is there any plan to revitalize the competitive side of WoT? WGL isn't around anymore. Tournaments are in the decline due to low gold pay-out and there aren't any more "large event" tournaments like there used to be. Ranked battles aren't present in NA and APAC, this leaves players feeling like there's no outlet for top performing players…we're all just stuck playing random battles day after day which is quite unsatisfying for me personally.
A: There are a few different questions here. First, we have the solution for RB for NA and APAC, so it is coming. Second, we are reworking everything tournament at the moment, and it should address low attractiveness of such competitive activities – we want to re-introduce large events back, just not the WGL format itself. The WGL story is definitely over though unless we will find a better game mode to at least make competitive play more enjoyable to watch
Q: I love the introduction of session statistics, and I have always liked the individual tank stats like average dmg per game, average exp per game, etc. Is there any way the game could track my most profitable tank in terms of credits? After "resupply cost" would be even more useful. When I'm grinding credits to be able to afford that t10, a feature like this would be really helpful!
Answer: This is just the first iteration of Session Stats, more are coming. Thanks for the idea, we'll consider something like that.
Q: My estimates suggest it's possible to introduce a full branch of TOG tanks beginning at Tier IV. What do we have to do to make this happen?
A: Andrii Biletskyi: Thanks man, you made us stop for a while and discuss a few of the craziest events and modes I can recall since I was 15.
Q: Will changes be made for South Spawn on Mountain Pass allowing for the Heavy tanks to actually be able to get to the southwest corner and don't either be dead or near dead?
A: We are picking up the next map to modify once we'll deal with Minsk. It might be Mountain Pass
Q: On the subject of light vehicles: any chance for the lower tier light tanks to get their "fun guns" back (i.e. VK 28.01's 105mm derp, MT-25's and 59-16's low-pen autoloaders, SP I C's autoloader [maybe on the HWK as well?], etc.), and/or top speed nerfs reverted? While the light rework was nice to get tier 10 lights (and I love most of the tier 9s), many of the lower tiers all feel the same to play (especially at tier 6, where they are nearly identical to one another, save for the AMX 12 t), and – coupled with the much more limited top speeds – no longer have as much "fun factor" to them, making them feel a lot less interesting/rewarding to play post-rework.
A: Hopefully past the big balance paradigm shift we are trying to validate now. If it turns out to be something solid, the next steps would include low and mid tiers re-balance and role adjustments guaranteed. Unless the tests on Sandbox fail, we'd rather avoid doing multiple out of sync increments on specific nations/vehicle classes
Q: Any planned buff to the FV201 (A45)? It could do okay as a preferential matchmaking tank, but seriously needs buffs in its current state. It has the lowest pen of all tier 7 heavies, poor speed, and a hull and turret that can be penetrated easily by even many tier 5 tanks, let alone tier 9. Also, seeing as the M46 KR was recently replaced by the T92 in the tech tree, is this a sign of a larger-scale tech tree premium rotation as in Warplanes?
A: No specific planned buffs at the moment due to our main balance experiment running on Sandbox. Once it will be concluded, will be happy to give you more details
Q: Are there currently any plans to put in new branches or full lines of wheeled vehicles into the game? What nation could be next?
A: Brits, but it's not a plan yet, just a desire. We will wait for a few more months to make sure French wheels are operating as intended and before investing in any other wheeled vehicles.
Q: How come both the Churchill I and Churchill III claim to have 177.8mm of frontal hull armour? This is only over a small portion of the upper plate, and is incredibly misleading, especially to newer players.
A: Good point. The system that generates this data operates automatically, and while it's fine in most of the cases, it might generate confusing results from time to time. Honestly speaking, we were not planning to deep dive into it up to the point Armor Preview will get into production pipeline, but we'll see what we can do quickly
Q: Has Wargaming considered a combined "Pan-Balkans" tech tree? This could be a way to get tanks from Hungary, Yugoslavia, and Romania into the game, amongst others.
A: Well, we did. While doing it we believe we've found a better solution to the problem you rose. We hope to announce it to all of you guys really soon.
Q: What are your plans regarding balancing HESH rounds? Do you want them to continue functioning as higher-pen HE rounds, or are you considering alternative mechanics? For example, making them work more like old HE.
A: We had a few ideas on what to do with HESH at different moments. Currently, the team is working on the proposal to test on the Sandbox, and if the current SB iteration won't prove us mad, you'll be able to test it all soon. Thanks for your patience, this one is lasting for a while
Q: Many players claim that light tanks are significantly underperforming compared to other classes. Nothing has been changed for light tanks since patch 9.20.1. Are there any plans to change light tanks to make them more competitive on the battlefield whether it's better view range, speed, or guns?
A: At the moment they are underperforming so heavily that we sometimes are seriously scared they might push Meds out of their niche.
Q: Is it part of the rebalancing to bring back and give some tanks additional weak spots on the turret and the front hull?
A: Well, this way we will have way more questions on when we are planning to strengthen a cupola/hatch/plate in this or that tank, man To your point, our teams do perpetually monitor every tank performance and AFAIK there are no vehicles at the moment that show abnormal tanking ability. Oh, by the way, you guys will probably laugh out loud after learning how well IS-4 and KV-5 are doing in that field despite lots of people think otherwise.
Q: Why is it not an option for WG to limit the "special ammo"?
A: It is, just not a preferred one at the moment
Q: As it becomes harder and harder to find new tanks to add to the tech trees, would you consider adding more modern tanks, fake tanks, or new tech trees? Elaboration on each would be great!
Answer: We are looking into it, but it is way too early to talk about this topic. Stay tuned.
Q: Wheeled vehicles have been a rather hot topic (to say the least) since their addition in 1.4. I personally enjoy them quite a bit, but I know many who find their breakneck speed to be a bit annoying. As such, is there any chance we might see wheeled vehicles that are not as fast but focus a bit more on their firepower instead, in the future? (Somewhat akin to the role of tank destroyers they often played in the latter half of the 20th Century.) Perhaps not quite as strongly gunned as actual tank destroyers in-game, but somewhere in between lights and TDs?
A: It is a distinct possibility.
Q: Is it possible the original FV215b could see some sort of buff in the future? While it is still relatively capable in skilled hands, the vehicle has unfortunately fallen behind a bit in its' playability due to power creep since its' release. (And, when the Foch 155 and FV215b (183) both received slight buffs when they were retired to "special" status, the FV215b remained completely unchanged.
A: We are considering bringing it back to the game in the Bonds Shop. If it will happen, we'll definitely look at it as the vehicle is staying retired for quite a while now and might need some love.
Q: The Christmas boxes were very compelling as a purchase, you were guaranteed at least to get back out in gold/items at least what you put in, with a chance of getting something extremely good. Will this be repeated again this coming year?
A: We are cooking the Christmas event for this Holiday season and hope you'll enjoy it even more than ever before.
Q: Flexible premium time that gets consumed only when you are playing. What happened to it? It would be nice to have those even if it's a few times more expensive than regular premium time.
A: Nothing, it never was like that. To some extent, a 1-day Premium Time offer is what you're asking for. It is the most flexible through the least cost-effective option we offer.
Q: There is any chance the Grille will receive the option to mount the 128mm gun from the WT PZ IV? In this way, we can have a playstyle that focuses on DPM and not alpha dmg.
A: Never thought about that before. Basically, the whole branch is training a player to take on more positioning-focused Alpha-centric playstyle. At first glance, it doesn't sound to us as a good idea, but we'll think about it now.
Q: I really love American tanks, but I have finished the entire American tech tree and there is nothing new for me to grind. Are there any plans to expand the American tech tree with new branches? Maybe a second medium tank line (complete line with tier X medium) or another heavy line would be wonderful.
A: We do. However, it is one of the most difficult nations for us to research second only to China due to the clearance process. So, it is moving, but slowly. We are trying to find the ways in without any Mission Impossible tricks.
Q: Many players seem to want the Churchill AVRE in the game. Personally, I don't think it's a good idea, but have you ruled out adding that vehicle (and other tanks of monstrous calibre, like the Sturmtiger) any time soon?
A: We fully agree with you on that. Every two years or so we are building a new prototype of Assault SPG gameplay just to bury it. If we ever succeed, we'll let everyone know new gods are coming.
Q: I recall Ardelt had a plan to fit the E-100 with a 1000 hp engine. But to make it fit, they would need to change the fighting compartment and the engine compartment of the E-100 around, effectively giving the tank a rear turret, and allowing for a long gun. Might we see this vehicle at Tier X in place of the current E-100? That way the E-100, E-75, Tiger II, and Tiger I could all be down-tiered and made a little more balanced without giving them too unhistorical characteristics.
Answer: We are not planning anything like that. Same time we hope to breathe a new life into some older vehicles like E-100 with the new balance design that is currently being tested on Sandbox.
Q: What are the current rules for adding new vehicles to the game? Would a vehicle from the year 2000 be able to be added if it was stuck using technology from 1950?
A: No smooth bore guns, no autocannons, no composite, dynamic or active armour. The XXI century vehicle stripped off all XXI century tech won't be a good opponent for mid-XX century vehicles if it fights on their terms, i.e. shell-vs-armour with limited communication capacity. Just think about a unit of nowadays marines with their modern training armed with spears and muskets but wearing their current uniform with no protective gear trying to combat Spanish mid-XVI century tercio at Pavia. Marines would object I bet.
Q: Is there an ETA for removal of team damage from Random Battles?
A: It's almost there.
Q: Have still continued to study the "multiple-turret mechanism"? WG also have World of Warships, they should know how to do it in World of Tanks. (…I hope to play T-35 and other multiple-turret tanks in World of Tanks, not in War Thunder.)
A: We have tested the mechanics in Halloween mode 2 years ago and that was kind of clunky, people did not liked the control scheme. We have some more new mechanics in works at the moment, but we put aside multi-turret mechanics for now. Maybe we will get back to it a bit later.
Q: Will the Girl und Panzer event/mod for PC will come back since a new movie just came out in Japan (Girl und Panzer das final part 2)
A: We are working on our agreement on further cooperation with Bandai, hope that will be possible to join WoT PC as well.
Q: On crew skin, it indicates, 'Without voice over'. When will crew skins be added with voiceover?
A: There are some crew members with voice over (Buffon, Sabaton). There will be more in the future.
Q: Are there any plans to implement skill-based matchmaking(taking into account age, battles played, etc into account) in random battles, so as to prevent the steamrolls(15-0/1/2/3 matches)? If a player with barely 3k battles has to face a 30k battle player in the same tank, we all know the outcome.
A: Well, we plan to introduce some special MM rules for newcomers and new players in general that are based on account age, battles played and some other criteria. Still, this is not a skill-based MM by any means. So, a paradoxical "No, but yes" sounds like the best answer we can give you at this moment.
Q: Have tier 9 premiums for free XP ever been considered? WoWs has that and it works reasonably well IMO, and now WoT Console is doing it as well. Or well, have you ever considered tier 9 premiums in general?
A: We have already announced 9 tier tanks as a reward for Ranked Battles and Frontline. As for the Free XP we have not considered it yet.
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Girl posts stupid observation to tumblr, gets trolled.
"Tricking your parents into buying a new iphone so you can keep pretending you know how to read."
Its time to stop posting!
Was the original photo supposed to be tricking her parents through convincing them that books are magical and glow?
A lot of trickery going on here.
la manita del gato como diciendo " ya deja de postear pendejadas"


Some of us feel stress acutely, and know it's taking a toll. But for many of us, we'll truck right along, not really aware of just how tense, worried, or irritated we are. But stress can wreak havoc on us whether we're aware of it or not, and a big part of managing stress is recognizing when it's affecting us.
There are a number of stress awareness indicators and tactics. For this article, we'll focus on simply paying attention to your body, and your mind.
#1. Listen to your body. Or, rather, feel your body's response to your current situation.
Pay attention to the sensations in your body throughout the day — particularly when you're feeling busy, distracted, rushed, or trying to navigate a difficult situation.
Is your jaw clenched or tense?
Is there tightness in your chest or throat?
Does your body feel warm?
Can you suddenly feel your own heartbeat?
Our bodies' stress response brings with it physical sensations and urges. So if you feel shortness of breath or suddenly overheated, take stock. These might be in-the-moment stress indicators, and it could be time to try a few quick stress-relieving tactics, like some deep breathing, a short walk, or some positive, "it's gonna be ok" self-talk.
Your body can also tell you about underlying stress. Do any of these issues sound familiar? Did they show up seemingly out of the blue?
Your digestion has been abnormal, or you've had lots of stomach aches and heartburn.
You've been plagued by headaches.
Your skin is suddenly irritated or breaking out.
You're sick…for, like, the fourth time this winter.
You've felt exhausted for most of the day, again.
Your shoulders and back have been aching.
You felt overheated and sweaty for no reason.
You keep catching yourself grinding your teeth or clenching your jaw.
Now, we're not saying stress is the only cause of these issues, and you should certainly always check with a health professional to make sure you get to the root of any health troubles you're experiencing! But many of these concerns can be symptoms of prolonged stress. Even though you might not realize that you're stressed out, your body could be feeling the strain and telling you something is off.
#2 Pay attention to the conversation you're having with yourself.
It's late at night, and almost all you've been thinking about since you got home is your tough day at work. Right now, you just want to think about it, and think about it some more.
You're majorly irritated about something. You've been thinking about how upset you are, how justified your anger is, and what you're gonna do about it. You were annoyed initially, but the more you've thought about it, the more angry you've become, and now you're downright livid.
You're so upset with yourself. Why did you do that? What were you thinking? Why aren't you better at this, or why do you keep making these mistakes?
Sound familiar at all? Situations like these are definitely normal, and it's common for us humans to have thoughts like these over and over again, to chew on them and ruminate. We are, after all, intellectual, problem-solving beings, and we need to think things through to find solutions.
But when that inner voice just won't stop talking about something, it's time to perk up and pay attention.
There's a big difference between problem-solving or reassuring yourself, and between ruminating, worrying, or beating yourself up. If you find yourself thinking about the same thing repeatedly, but those thoughts aren't providing a solution, or reassurance, or a sense of calm, then you're probably stressin'. Some problem out there is hijacking your mind space, preventing you from relaxing and enjoying the moment. That mental churning can trigger your body's stress response.
When you catch yourself in these thought patterns, stop and ask yourself, "How long have I been thinking about this? Has it helped at all? " If you're thinking and thinking, but not mentally getting anywhere, you could be doing yourself more harm than good.
Once again, it's time to try some of your stress management tactics, particularly those that involve pulling yourself back into the moment. This is what practicing mindfulness or meditation is designed to do. But if you can't or don't want to meditate, you can also try some quick techniques to move your mind from your worries to the present, like this five-minute exercise from Psychology Today.
For more on teaching yourself how to notice stress, check out the mindfulness overview from The Greater Good Science Center.
Disclaimer: This article is not intended to replace medical or psychological advice. If you're noticing unusual health symptoms, or want to better understand if and how stress may be impacting your life, we encourage you to speak with a health professional.


b. Run "cvs co gsdl3"
i. In my case the path added was "C:\Program Files\MS VS .Net\Vc7\bin"
c. Then, in build.properties remove the path name from compile. windows.c++.setup.
i. This results in the following line: "compile.windows.c++.setup=VCVARS32. BAT"
i. "ant -logfile buildcpp.log compile-windows-c++"
a. Run "ant -Dproperties.accepted=yes -logfile build.log prepare install"
8) You can now run Greenstone server by entering "ant start"
9) If you point your browser to http://localhost:8080/asdl3/ you will see the result!


Kaela Gallo is a product and UX designer working at Propel, a tech company trying to make the safety net more user friendly. She's currently focused on Fresh EBT, an app for SNAP and TANF recipients.
Originally from New Hampshire, she received her BFA in Graphic Design from the New England School of Art and Design at Suffolk University in 2012 and finished a year of service as an AmeriCorps*VISTA at Habitat for Humanity Greater Boston.
She further developed her skills at Startup Institute NY, Sverve, and Bloglovin'.
Kaela loves exploring new places, meeting new faces, and making things by hand. She's always looking for an excuse to practice her Spanish and constantly trying out new vegetarian recipes!


text:
Frederic Block
Judge Frederic Block was appointed to the Eastern District of New York in 1994. After 25 years on the bench, Block continues to maintain a full caseload. He also regularly sits by designation on the 9th U.S. Circuit Court of Appeals at San Francisco, where he has authored over a dozen opinions. Block recently authored the reality-fiction novel Race to Judgment, after having written his highly acclaimed memoir Disrobed: An Inside Look at the Life and Work of a Federal Trial Judge.
What goes on in the mind of a sentencing judge?
Frederic Block talks about sentencing issues, the details surrounding the cases covered in the book, and the most important case that he has ever handled.

redpajama_set_name: RedPajamaCommonCrawl


Donald Trump has been trying to take down Ted Cruz's evangelical supporters in Iowa for the first primary, and he thought he would do it by addressing a large assembly of Christians at Liberty University.
But when he made this embarrassing gaffe, it might have exposed his real beliefs!!
Now if you didn't notice it, Trump tried to quote the Bible, but he said it in a way that no Christian ever says it.
He said "two Corinthians" instead of "second Corinthians," which nearly everyone says because it is the second letter of Paul to the church at Corinth.
If you watch again, you might hear the audience laugh uncomfortably at him, knowing the mistake he made.
Is it a big deal? Not really… but for a guy who's trying to convince us that he's really Christian, well, it puts some doubt in our minds.
What do you think? Did the Donald screw this up or was it just an accident? Let us know what you think in the comments section below!


Here at the MCSE, we've been busy. At the start of the summer, we hosted our Bread Loaf Faculty and Staff Forum (see pictures here.) Our student interns were soon hard at work. In June we welcomed Lauren Kelly '13 and Krisztina Pjeczka '15 (who by July was working for the great ¡Integrando a Mexico! project.) In July, we were joined by Liza Winton '13. We were also thrilled to be joined by Jaya Ghosh '12, newly hired after graduation in May as an ES Major.
Biggest news of all: we have moved. See pictures here of our new office, at 118 South Main St. Yes, we will miss the proximity to Noonies at our old office! Other than that, we are thrilled to be on campus. Alongside our MiddCORE colleagues, we are eager to launch our new programs in September, as students get back to campus. Stay tuned!


text:
Q: How are private fields in javascript implemented in terms of the object model? I'm trying to understand javascript classes in terms of the object model, but the one thing I can't figure out is private fields. Normally, when I want a private field in a class, I do something like:

function A() {
    let privateField = "privateField";
    this.publicField = "publicField";

    // Can access privateField
    this.privilegedMethod = function() {
        console.log(privateField);
    }

}

// Cannot access privateField
A.prototype.publicMethod = function() {
    console.log(this.publicField);
}

var a = new A();
a.privilegedMethod(); //"privateField"
a.publicMethod(); //"publicField"

Now, privateField is only accessible within A, and to methods written inside of it, and not to the methods written on A's prototype.
However, private fields in class definitions don't seem to work that way. For instance, if I write:

class A {
    #privateField = "privateField";
    publicField = "publicField";

    // Can access privateField
    privilegedMethod = function() {
        console.log(this.#privateField);
    }

    // Can somehow also access privateField
    publicMethod() {
        console.log(this.publicField, this.#privateField);
    }
}

var a = new A();
a.privilegedMethod(); //"privateField"
a.publicMethod(); //"publicField privateField"

I assumed that privateFields would be implemented using closures similarly to the first example, but that doesn't seem to be the case, since publicMethod is a method defined on A.prototype, but it can access privateField. The only explanation I can think of is that privateFields are implemented as a special kind of property on an object that is only visible within classes. This seems to contradict the idea that the class keyword is only syntactic sugar though, since this kind of property can't be assigned without it. I found a link on MDN to the description of class fields on the TC39 github: https://github.com/tc39/proposal-class-fields. It doesn't have many details about private fields, but it seems to suggest that they aren't normal properties, since it states that "private fields cannot be created later, ad-hoc, through assigning to them, the way that normal properties can". So my question is, is my explanation and its implications correct, and if not, then how are privateFields implemented, and is it possible to create one without the class keyword. Thanks!

A:
The only explanation I can think of is that privateFields are implemented as a special kind of property on an object that is only visible within classes.

That's exactly what happens. Private fields are special properties only accessible inside the class body. They also can't be created dynamically; they need to be defined first.

This seems to contradict the idea that the class keyword is only syntactic sugar though, since this kind of property can't be assigned without it.

That's somewhat true, although there other ways to implement private fields. Maybe MDN should be updated.

redpajama_set_name: RedPajamaStackExchange


text:
De verkiezing van de Belgische Gouden Schoen 2010 werd op 19 januari 2011 gehouden in het casino van Oostende en uitgezonden op VTM. Bij deze gelegenheid won Mbark Boussoufa na diverse stemrondes voor de tweede keer deze voetbaltrofee. Het gala werd uitgezonden door VTM en gepresenteerd door Robin Janssens en Francesca Vanthielen.

De prijsuitreiking

Mbark Boussoufa won de eerste stemronde overtuigend met 242 punten. Zijn ploegmaat Romelu Lukaku werd in die ronde tweede, voor Lucas Biglia en Jelle Van Damme, beiden eveneens Anderlecht-spelers. In de tweede stemronde werd Boussoufa pas derde, na Jelle Vossen en Lukaku. Toch was dat voldoende om voor de tweede keer de Gouden Schoen te winnen.

De meeste stemgerechtigden noemden Boussoufa een terecht winnaar omdat hij tijdens het kalenderjaar 2010 regelmatig gepresteerd had, dit in tegenstelling tot Lukaku, die in de play-offs van het seizoen 2009/10 weggezakt was. Vossen had zijn derde plaats vooral te danken aan de zestien doelpunten die hij in de heenronde van het seizoen 2010/11 gescoord had.

Boussoufa kreeg de trofee uit handen van Eric Gerets, de toenmalige bondscoach van Marokko en tevens de winnaar uit 1982. Wesley Sonck maakte het Doelpunt van het Jaar en afscheidnemend scheidsrechter Frank De Bleeckere kreeg de Lifetime Achievement Award. Vincent Kompany, ten slotte, werd uitgeroepen tot Beste Belg in het Buitenland.

Uitslag

Gouden Schoen

Beste Belg in het Buitenland

Belgische Gouden Schoen
Voetbal in 2010

redpajama_set_name: RedPajamaWikipedia


All men's, women's, children and infant clothing including outerwear, underwear, shoes and boots, jackets, ties, shirts, dresses, blouses, sweaters, pants, hats, gloves, handbags, purses, raincoats and overcoats, swimsuits, sandals, shorts, sleepwear, jeans, T-shirts and formal wear.
Cosmetics and toiletries (unopened), eyeglasses and sunglasses, artificial flowers and trees, umbrellas, yarns and material, knick-knacks, antiques, jewelry, luggage, buttons, musical instruments, towels, area rugs-6x9 or smaller, Christmas and seasonal decorations, novelties, framed pictures and paintings, yard tools, hardware tools, bedding, draperies, blankets, bedspreads, quilts, sheets, pillows and pillow cases.
Cookware and bakeware, dishes, utensils, flatware, silverware, pots and pans, Tupperware, glasses and cups, serving plates and trays and canning jars.
Fisher Price and Little Tikes items, bicycles, tricycles, board and other games, stuffed animals, software for Playstation, Xbox and Wii.
Irons and ironing boards, sewing machines, microwaves, clocks, hair dryers, electric griddles, blenders, coffee makers and toasters.
Flat screen TV's, computer items including towers, printers, flat screen monitors, hard drives, software and accessories, telephones, smart phones, answering machines, portable copiers, fax machines, calculators, stereos, DVD players, video cameras and equipment and radios.
Camping equipment, roller blades, ice skates, golf clubs, baseball, football, basketball, ice hockey, soccer, tennis, lacrosse equipment and accessories, skiing equipment and boots and fitness items.
Hardback, paperback and children's books, CDs, DVDs, Blue Ray movies, electronics, books and record albums.
Solid wood furniture weighing less than 50 pounds such as end tables, coffee tables, lamps, night stands, wooden chairs, rocking chairs, stools and plant stands.
Note: All items are subject to GreenDrop driver discretion.


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California Is Considering Ending Criminal Court Fees and Wiping Out Billions in Debt
Mother Jones – By Jacob Rosenberg
Three years ago, during Brandon Greene's first week working as a lawyer in a new clinic affiliated with the East Bay Community Law Center, he was handed a stack of cases to review. Each involved a client who was struggling to pay down the fines and fees that easily accumulate in California's criminal justice system. It was his job to help. A handful of the cases were so old that he couldn't find current contact information for the clients. He quickly realized that "some of those folks," even if he did reach them, "could not get back on their feet at all" because of their debt. "The folks who were being affected were mostly indigent," he said. "Everything costs money. Every program costs money. And a lot of folks can't afford to pay these things."
Now, there's a chance they won't have to.
This year, state Sen. Holly Mitchell introduced SB 144—the Families Over Fees Act—which would eliminate many administrative fees and discharge billions in debt, according to estimates from backers of the bill.
Stephanie Campos-Bui, a supervising attorney with the policy advocacy clinic at the University of California-Berkeley, joined forces with Greene to come up with policy solutions. First, she had to understand the problem. "You ask [a county], what's your fee schedule? What can a person potentially be charged? And they can't even tell you," she said. For nearly two years, she's tried to answer it herself.
The work was complex. Fees vary by county and are often byzantine. They can manifest as a $30-a-day charge for an ankle monitor in San Mateo, or more than $1,000 in Butte County for court-mandated reports, or $55 per court-mandated drug test in San Luis Obispo. The idea is that "using" a government service costs money. As Campos-Bui combed through statutes with her collaborators at Debt Free Justice California, they found "100 to 150 different sections of the code that allowed counties to charge fees."
"From booking and arrests, to representation by a public defender, to supervision on probation: At every point, someone can be charged a fee for that particular service," she said.
Campos-Bui, along with sponsors from Debt Free Justice California, has been using that data to show California officials the extent of the problem.
Tags: clean slateFines and fees
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Longtime Artist, Musician, Songwriter, Producer, Audio Engineer, On-Air Radio Personality in the Phoenix, Az. and surrounding areas for over 30 years. Past Projects include Musical Groups such as "Multi Purpose", "Combined Minds", "Technopolis", "Travelin' High", "Zeon Projekt", and many others. Founding partner in Multi Purpose Recording Studios, Cornville and Jerome, AZ. Morning (expired link). and Production Specialist at AM 780 KAZM in Sedona, Az. 1996 to 2009. Now residing in Cave Creek, Az. Founding "Synergy SoundwerX" Studios as well as New music under the same name.


text:
The CHS Podcast
The Dark Shadows Daybook: AUGUST 24
By PATRICK McCRAY
Taped on this date in 1966: Episode 53
The morning after Carolyn and Vicki found -- and then lost -- the body at Widow's Hill, David is unusually contentious and morose. He once again blames Vicki for preventing his mother to return, and then goes on to say that she is marked for death and that he has no plans on attending her funeral. As the day wears on, he continues his assault on happiness, pronouncing doom for Joe and Carolyn's love and insisting that last night's body truly was Bill Malloy. Elizabeth visits Matthew, seeking answers. He confesses that the body was Malloy's and that he pushed it back into the sea.
After demonstrating how risky, insightful, and nimble they could be as storytellers with episode 50, Team Curtis grounds itself with safe, predictable surprises, cliffhangers, and general foreboding. David once again harps about his mother with the nonsensical assertion that Vicki is preventing her return. I feel both envious of and sorry for Diana Millay. They are clearly building Laura up with a mythic stature befitting her abilities. It's hard to give a bad performance when the audience has been told how to regard you for months and months. At the same time, it's a lot to live up to. One reason that Laura is so disappointing as a villain is that no actress short of Agnes Moorhead could step out of a shadow like that. But it's a step in the right direction. As for the current story? For viewers in-the-know, the promise of Laura and her powers makes the humdrummery of a simple murder seem like last week's mashed potatoes. They end the Matthew Morgan storyline with such splash and panache that it feels as if the writers know that the show must change.
It's been a good week for Dana Elcar across the timeline. He's like Chekhov's Gun. They mention Sheriff Patterson today; they'll be showing him tomorrow. However, they won't be shooting him the day after that. Dana was, I think, invulnerable to bullets, anyway.
Today is the birthday of Stephen Fry, who played Professor Stokes in my fevered imagination's version of the Tim Burton film. Speaking of DARK SHADOWS movies, today is also the anniversary of the release of HOUSE OF DARK SHADOWS at the DeMille Theater in 1970. My review of HODS has been hailed by me as a highlight of TASTE THE BLOOD OF MONSTER SERIAL, although it has yet to appear on the website. Another reason to buy that great book.
Posted by Cousin Barnabas at 7:48 AM
Labels: August 24, Dark Shadows Daybook
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The Collinsport Historical Society Index
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This document is out of date as of version 0.67. Please consult the documentation in measure2d.pm and measure3d.pm. The following is provided for historical purposes only.
How to create a new statistics package for the Ngram Statistics Package.
The following steps should be followed while creating a new statistic library package for NSP.
The filename should have an extension of .pm. Usually the name of the file should be Statistic.pm, where "Statistic" is the name of the particular statistic you are writing.
1) The ngram size. eg: 2 (for bigrams), 3 (for trigrams) etc.
2) The total number of bigrams in the corpus.
4) An array containing the frequency combinations.
The fourth data structure above may be accessed as a double dimensioned array in which each row represents a single frequency combination. On a given row, the first element denotes the number of indices on this row, say 'n'. This is followed by 'n' numbers representing the 'n' indices that make up this frequency combination. (For details on frequency combinations, see README.pod).
(The "Row X:" parts are for explanation purposes are not passed). Thus row 1 start with the number '3' which says that there are 3 more numbers on this row, 0, 1, and 2. Similarly, row two 2 starts with '1' and then has one number after it: 0. And so on.
This function is called before any calls to the function calculateStatistic() and can be used by the statistic library to set up any values that may be required for the calculations later. For example, many statistical measures require the corpus size, and so this would be a good place to save that value (the second item passed above). Also, since the frequencies passed to the calculateStatistic() function below follow the order defined through the frequency combination array passed above, it is important to note which indices are to be used for the calculation. See dice.pm for an example of one way to do this.
This function is not expected to return anything. If an error occurs, it can be reported through the mechanisms described below.
The other mandatory function is calculateStatistic(). This is passed an array containing the frequency values for an ngram as found in the input n-gram file. The size of this array is guaranteed to be exactly the same as the third number passed to the initializeStatistic() function above.
Function calculateStatistic() is expected to return a (possibly floating) value as the value of the statistical measure calculated using the frequency values passed to it.
When a library is loaded, statistic.pl checks for these two functions: if they are not implemented, then an error is reported and the program quits.
Function errorCode, if implemented, is called immediately after the call to function initializeStatistic() and immediately after every call to function calculateStatistic().
a) return 0 to imply that the last operation was successful.
and that statistic.pl should abort.
warning was issued will be ignored by statistic.pl.
If a non-zero code is returned by function errorCode(), statistic.pl will print to STDERR the message "Error from statistic library!", if the error code starts with 1, or the message "Warning from statistic library" if the error starts with 2. Then, statistic.pl will print the actual error code returned. Finally, if function errorString() has been defined, this function will be called. This function may be implemented by the user to return a wordy description of the error or warning; the string returned by this function is then printed to STDERR.
Note that functions errorCode() and errorString() should be implemented in such a way that they reset the error code and the error message respectively after a call to the function. This will prevent mistakenly reporting a warning more than once.
The third function that may be implemented is getStatisticName(). If this function is implemented, it is expected to return a string containing the name of the statistic being implmented. This string is used in the formatted output of statistic.pl. If this function is not implemented, then the statistic file name entered on the commandline is used in the formatted output.
Note that all three functions described in this section are first checked for existence before being called. So, if the user elects to not implement these functions, no harm will be done. However, we strongly recommend the implementation of at least the function errorCode() since this is the only way for the statistic library to report errors to the user.
Having implemented the two mandatory functions (in point 3 above) and zero or more of the three non-mandatory functions (in point 4 above), one must make these functions available outside the package. To do so, one has to export them, thusly.
Note that the user may implement other functions too, and may export them if he so wishes, but since statistic.pl is not expecting anything besides the five functions above, doing so would have no effect on statistic.pl.
is necessary so that when this package is loaded, it returns a TRUE value.
The filename does not end with a .pm.
The rest of the filename (besides the extension) does not match the package name (declared in the first line of the file). Remember its case sensitive!
The five functions (2 mandatory, 3 non-mandatory) must have their names match EXACTLY with those shown above. Again, names are all case sensitive.
The last line of the file is not "1;". This is necessary, and easily overlooked!


text:
Where does PALOMAR rank in the most common names in the U.S.?
PALOMAR is identified by the U.S. Bureau of the Census as a surname with more than 100 occurrences in the United States for the year-2000 U.S. Census. In "Demographic Aspects of Surnames from Census 2000", the Census Bureau tabulated the surnames of all people who had obtained Social Security Numbers by the year 2000.
PALOMAR ranks # 24146 in terms of the most common surnames in America for 2000.
PALOMAR had 974 occurrences in the 2000 Census, according the U.S. government records.
Out of a sample of 100,000 people in the United States, PALOMAR would occur an average of 0.36 times.
For the last name of PALOMAR the Census Bureau reports the following race / ethnic origin breakdown:
6.88 percent, or 67 total occurrences, were "Non-Hispanic White Only"
1.03 percent, or 10 total occurrences, were "Non-Hispanic of Two or More Races"
82.03 percent, or 799 total occurrences, were "Hispanic Origin"
Search the web for more on the name PALOMAR :


The UC Managing Implicit Bias Series is a six-course online training series designed to increase awareness of implicit bias and reduce its impact at the University. The series reinforces the UC diversity, equity, and inclusion values that enable the University to attract and retain a top talent workforce, and it further supports the UC commitment to developing effective leaders and managers of people. It is intended to supplement existing location programs and resources.
Describe how the brain uses shortcuts and schema to process stimuli. Explain how attitudes, stereotypes and biases form. Differentiate between explicit and implicit biases.
Describe ways in which implicit bias can affect our actions.
Assess your implicit bias. Recognize situations wherein you are more prone to the influence of bias. Recognize external factors that make you more prone to the influence of bias. Evaluate whether you are being influenced by bias. Understanding awareness and humility.
Simply log in to the UC Learning Center and search the catalog for the specfic course title, or select from the complete listing of classes here.
You can also contact your Learning and Development Team for questions and assistance.


Human beings can find ways to rise above suffering and even find some meaning. In this CareNote, Fr. Wintz writes, "our best impulse in our moments of trial is to open ourselves to the good God who walks with us in the struggle.


And finally our newly refurbished toilets!
The hall is dressed and ready for "Lazy Salsa Sunday" A new exciting event!
Committee members, old and new.
A huge crowd gathered in the village hall to say farewell to our lovely sub post office man, Roy.
What a beautiful community event organised by North Weald Village Life and North Weald Village Hall.
We all hope Roy will keep in touch with us.


The region's standout destinations, especially for lovers of architecture, art and design, are Dessau-Rosslau, birthplace of the Bauhaus movement, and the stunning manicured pleasure gardens of Gartenreich Dessau-Wörlitz.
This otherwise unassuming region in the heart of the former GDR is best known today for Lutherstadt Eisleben and Lutherstadt Wittenberg, two towns so inextricably linked to religious reformer Martin Luther that the townsfolk decided to tack on the 'Lutherstadt' to their town names. The 500th anniversary of the Reformation in 2017 was a very big deal in these parts and gave both towns a healthy economic boost and a restorative facelift, which has left each looking better than ever before.
History buffs could head also to Magdeburg, the state capital, and Halle, birthplace of heavyweight baroque composer Georg Händel. Both cities celebrated their 1200th birthdays in recent years and have also made efforts to improve their visual appeal.
Ready to go? Get to the heart of Lutherstadt Wittenberg & Saxony-Anhalt with one of Lonely Planet's in-depth, award-winning guidebooks.


In response to the horticultural and epicurean heritage of the County, one of the islands includes a Worcester Black Pear Orchard. This heritage breed was common in the 16th Century, but is now extremely rare. The orchard, under planted with companion plants and herbs, provides a shady spot for a summers day and celebrates the local pear variety, which is also the County fruit of Worcester.


This was posted in another thread, but it definitely deserves it's own topic.
This was so very well done and informative...I feel like I owe Marco tuition.
Thanks Peter, I didn't notice that. Tuition paid.
Well done. Now that's some useful information, presented in a plain and simple way.
Helpful video for those not accustomed to raw photography (and by extension cinematography).
Once you shoot raw stills, going over to a more than moderately compressed, delivery bit depth (8-bit) codec in video is a bummer.
The main point about a 12-bit source converted to 8-bit is superior to an 8-bit source is a significant and well-presented one. I can't tell you how many people I've seen dismiss the BMCC as a worthwhile option simply because they only produce web content, or because they only edit in 8-bit NLE's.
12-bit means it can store detailed information about the scene in a way that can be moved around and the accuracy of the changes are then fully granular across the 8 bits in the output. It's like having more sauce than you need so you can make a choice about how much you want and where and not have to spread it thin.
This is great, thanks Marco!
Dispelling myths is always a good thing!
Both of Marco's videos on the BMDCC were informative and extremely well shot. A++ Thanks Marco. :) I signed up as well.
Great stuff! :) Thanks for posting!
This is probably the best explanation and examples I've seen of this. Trying to explain this to clients isn't always easy, and they don't always get it. Maybe from now on I'll just show then this video.
I wonder if people will finally drop the "sharpen brings out detail" claim for Mark III footage, now. =P Probably not.
Probably not. PB started that one in his 5DIII review, and we all know how many followers he has.
Great videos! Thank you for making them, Marco.
The video sold me on the BMCC. thanks for taking the time to put it together.