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Posts Tagged 'Call of Cthulhu'
Even Rougher Nights
June 15, 2021 graemedavis Leave a comment
My WFRP 4 adventure collection Rough Nights and Hard Days uses a multi-plot format that I first developed at Games Workshop more than 30 years ago. It's been widely discussed online, though to my surprise I never heard of anyone using the same style in their own adventures – until quite recently.
A little while ago, I got a very complimentary email from Arjen Poutsma in the Netherlands, thanking me for all the enjoyment that WFRP had given him and sharing a copy of a multi-plot Call of Cthulhu adventure he had written called Night of the Rising Sun. It is now available on DriveThruRPG.
As the title suggests, the adventure is set in Japan – 1830s Japan, to be exact, which makes it something of a niche product. Still, I think it is worth your time. It was designed to be run as a one-off, and would make a different and interesting con adventure. With a little work, it can be adapted to be run with 80s-era games like Bushido, GURPS Japan, AD&D Oriental Adventures, or Land of the Rising Sun, which will shortly be available in a new 5th edition. With a little more work and a little imagination, it can be set in any version of Japan from the 1920s of Call of Cthulhu to that of cyberpunk settings.
Thinking of Night of the Rising Sun reminded me that I had written one other multi-plot adventure beside those in Rough Nights and Hard Days. Called 'The Last Resort', it was written for the d20/3.5 rules and appeared in Green Ronin's 2003 adventure collection Tales of Freeport.
The adventure has eight plots, which I won't spoil by describing them here. It is set in a grand hotel and features a wide and diverse cast of characters, and while it fits right into the Freeport setting, it could easily be moved to Altdorf or another large city in WFRP's Old World, or to 1920s New York, London, Paris, Berlin, San Francisco or somewhere similar for Call of Cthulhu.
'The Last Resort' completes the catalogue of multi-plot adventures that I have currently in print, but I'll add a little teaser: there's another one coming from Rookery Publications. If you don't already know about this new indie publisher (which consists of WFRP veterans Andy Law, Lindsay Law, Andy Leask, and Mark Gibbons as well as me, and was described by one poster as 'a roleplaying supergroup'), you can find out more here:
Facebook: https://www.facebook.com/groups/1044080065964332/
Twitter: https://twitter.com/RookeryP
Discord: https://discord.gg/mMeRpPgY
YouTube: https://www.youtube.com/channel/UCxVxRCPYv–_w9xFjW5fdOA
So are there any other multi-plot adventures on the market? Has anyone tried to create one for their own campaign? How did it go? Let me know in the comments section!
Categories: games, WFRP, writing Tags: Arjen Poutsma, Call of Cthulhu, Cubicle 7, DriveThruRPG, Freeport, game writing, games, Green Ronin, Night of the Rising Sun, roleplaying, roleplaying games, Rookery Publications, rough nights, rough nights and hard days, rpg, Tales of Freeport, warhammer fantasy roleplay, WFRP
My Top Five RPG Monster Books
January 18, 2020 graemedavis 14 comments
Ever since I saw Ray Harryhausen's skeletons in Jason and the Argonauts on my parents' black-and-white TV, I have been obsessed with monsters – especially those from myth and folklore. In my first D&D game, I played two thief characters, both of them killed by a minotaur. In the Games Workshop printing of the basic rulebook, I saw other names I recognized, and I was hooked right away.
I still love monsters, mythology and folklore, and monster books are still among my favorite types of tabletop roleplaying supplement. In this post I will discuss some of my favorites, looking especially at what each one offers the reader beyond the basic description and stat block.
Some of these are old – very old, but then so am I! – and there may very well be newer, even better books out there that I have not yet seen. If that's the case, let me know! The comments section is right there at the bottom of the page. I'll look forward to reading your views, and discussing what makes a monster book good, or great, or amazing.
So here they are, in no particular order:
Monster Manual 3.5
The original Monster Manual from 1977 was a landmark product in many ways, and just about every monster supplement published since has been influenced by it. Still, the 3.5 edition is better in my opinion. This is for three main reasons:
First, each monster description includes a 'Combat' section which covers the creature's combat-related abilities and its preferred tactics. This makes it far easier to design encounters and run combats.
Second, the chapters at the back of the book – Improving Monsters, Making Monsters, and Monster Feats – make the book far more than just another collection of creatures. Following their instructions, the DM can customize monsters and create new monsters, providing the sort of endless variety that will keep players on their toes.
Finally, the list of monsters by challenge rating saves a lot of trouble when creating adventures. Page for page, it might even be the most valuable part of the book.
Today, no self-respecting monster book would be without these three features, and that makes the 3.5 Monster Manual something of a milestone.
Buy it at DriveThruRPG.
Petersen's Field Guide to Lovecraftian Horrors
There are Cthulhu Mythos monster books aplenty, but Petersen's Field Guide stands out. It starts with a jokey-looking flowchart titled "Identifying Monsters of the Mythos" which is actually very useful indeed.
Fifty-three full colour spreads describe monsters in detail, including brief notes on their habitat, distribution, life and habits, and distinguishing features. A full-page main image is supplemented by sketches and notes illustrating different life stages and other peculiarities, as well as a human image for scale reference.
The lack of game stats is both a positive and a negative feature. On the one hand, they are something that readers expect in a monster book published by a game company; on the other, their absence makes the book system-independent. There are a lot of Mythos-based games on the market, from Call of Cthulhu to Delta Green to Arkham Horror, and their various rulebooks provide game stats for pretty much all of the creatures covered here.
The book ends with an extensive bibliography, covering game supplements, fiction, and other sources. The section headed "Bibliography for Other Monsters" winks at the reader, for its contents are entirely fictional. However, it makes a great list of documents for player characters to find in-game.
One very nice touch is the provision of initial letters on the page edge. This makes it very quick and easy to riffle through to the creature you are looking for.
Buy it from Chaosium.com.
Old World Bestiary
I'm allowed to like this one, because I didn't work on it. Packed full of grimdark Warhammer atmosphere, it is broken into two parts. The first presents common knowledge about various creatures, consisting of equal parts useful information, rumor, and prejudice, while the second, aimed at the GM, contains the more familiar descriptions, stat blocks, and rules for Warhammer Fantasy Roleplay's second edition rules.
The presentation works well enough, and although it can sometimes be annoying having to flip back and forth to find everything on a particular creature, the atmospheric material is gold for a GM who needs something to tell a player who just made a successful Lore or Research roll. Another nice feature is the appendix of hit location tables for different body plans.
GURPS Fantasy Folk
Fantasy Folk differs from a standard monster book (such as GURPS Fantasy Bestiary) in that it looks in depth at 24 races, providing enough detail on each one's ecology, culture, and politics to create an almost endless variety of NPCs from each– and player characters too, if desired.
Centaurs, great eagles, and other non-humanoid races are covered in addition to the usual elves, dwarves, goblins, and so on. Best of all, each race is provided with a worked example of a character – essentially a detailed NPC, ready to go – and a selection of adventure seeds.
While most GMs will not use every single race in this book, it offers a solid starting-point for developing races for use in a campaign. Better still – and perhaps without meaning to – it provides a template for describing fantasy races of one's own, which is far better than starting from a blank screen.
Buy it from Steve Jackson Games.
Trollpak
Chaosium's Trollpak for RuneQuest was one of the first tabletop roleplaying supplements to describe a single race in detail, and it is still worth reading if you can find a copy. The boxed set consists of three booklets: Uz Lore ("Uz" being the trolls' name for themselves) covers their nature and history, The Book of Uz presents rules and information on playing troll characters, and Into Uzdom is a selection of adventures. Also included are two more adventures and a 22" x 17" map of the troll heartlands.
Both atmospheric and useful, Trollpak sets a standard that is hard to beat even now, and anyone planning a single-race roleplaying supplement would be well advised to study it. There is much here worth plundering.
In addition to these five, I have to mention two series of magazine articles that, to my mind, significantly advanced the art and craft of rpg monster descriptions.
The "Ecology of…" series in Dragon magazine established a very good format for looking at monsters in greater detail than the Monster Manual allowed. Sections on history (including, where appropriate, a short box on the creature's origins in myth and folklore), physiology, psychology and society, and lair design offer invaluable information to the DM, and notes on the creature's presence in various D&D campaign settings are useful to those who set their campaigns there. The sweetest meat, though, is saved for last: options for developing advanced versions of the creature, with at least one worked example. Like GURPS Fantasy Folk, these articles also establish a template which can be used for developing monsters of your own, which can only enhance both the monsters and the campaign setting.
Before the first "Ecology" article appeared in Dragon, though, TSR's British arm published a short-lived magazine called Imagine. It ran to only thirty issues but contained a lot of innovative material – including the "Brief Encounters" articles. These presented a single new monster using a showcase encounter which was specially written to demonstrate everything that was new and interesting about it. Brief Encounters continued in Imagine's even shorter-lived successor, the indie magazine GM Publications, and when most of the staff from both magazines joined Games Workshop, there was talk of re-using the format for Warhammer Fantasy Roleplay. However, the only published fruit of this effort was "Terror in the Darkness" in White Dwarf 108, which introduced a creature from the Warhammer 40,000 Rogue Trader rulebook to the Old World. More about that here.
These are my particular favorites, and I'm sure you will have your favorites too. I'm sure I have missed a great many very fine monster books, particularly given the way tabletop rpgs have proliferated in recent years. So don't be shy – let me know about your favorites in the comments section. I'm always up for discovering a new monster book.
At some time in the future, too, I will set modesty aside and look at some of the monster books that I've worked on over the years, explaining what I was trying to achieve with each one and discussing how well I succeeded – or didn't. (I did. It's here.)
I'm looking forward to reading your comments and suggestions!
Categories: games, Monsters, Myth and Folklore, WFRP Tags: american folklore, Arkham Horror, Bestiary, Black Industries, Brief Encounters, Call of Cthulhu, Chaosium, cthulhu, Cthulhu Mythos, Cubicle 7, d&d, D&D 3.5, Delta Green, Dragon Magazine, dungeons & dragons, Encounter design, fantasy, Fantasy Folk, Fantasy Races, Field Guide, folklore, games, games workshop, GM Publications, Graeme Davis, GURPS, Imagine, Jason and the Argonauts, lovecraft, Lovecraftian Horrors, Monster description, Monster Manual, Monster stats, Monsters, mythology, Mythos, Old World, pathfinder, Pelinore, Ray Harryhausen, Rogue Trader, roleplaying, RuneQuest, Sandy Petersen, Steve Jackson Games, tabletop roleplaying, Tabletop RPG, Trollpak, TSR, warhammer, warhammer 40, Warhammer 40000, Warhammer 40K, warhammer fantasy roleplay, Warhammer FRP, WFRP, Wizards of the Coast
The Twelve Books of Christmas: Part Eleven
December 23, 2018 graemedavis 12 comments
My eleventh book of Christmas is The Dirge of Reason, a tie-in novella I wrote for Fantasy Flight's Arkham Horror boardgame. It was part of a series giving an origin story for each character in the game, and my assigned character was Agent Roland Banks of the Bureau of Investigation (the FBI not being founded until some nine years after the game's date of 1926). I researched 20s slang and did my best to channel Dashiell Hammett in this tale of a boy-scout agent forced into a situation where the rules – not just of the Bureau, but of physics and sanity – no longer make sense.
The story itself has a longer history. I first came up with the basic idea around 1982, when I had just purchased the first edition of Call of Cthulhu and was running a campaign for my college gaming group. I wrote up the first part as an adventure and sent it to Chaosium; I received a very nice letter back from Sandy Petersen himself, telling me that he liked the adventure and planned to use it in the Second Cthulhu Companion.
When that book was published in 1985, though, my adventure – then titled "Rhapsody in Fear" – was not included, so I approached Games Workshop, who had just started publishing small Call of Cthulhu adventures including the excruciatingly-titled Trail of the Loathsome Slime and the double feature Shadow of the Sorcerer and The Vanishing Conjurer (for which I wrote a sequel, "Ghost Jackal Kill," which was published in White Dwarf #79). I got another nice letter back, this time from Call of Cthulhu editor (and future Fighting Fantasy honcho) Marc Gascoigne, encouraging me to develop the adventure further. But then I was offered a job at Games Workshop developing Warhammer Fantasy Roleplay, and all things Cthulhu went on a back burner.
Fast-forward twenty-five years or so, and I was writing WFRP for Fantasy Flight's third edition when I heard of the proposed Arkham Horror novella line. I put "Rhapsody in Fear" forward, and this time – with a new title and a few changes – it was published. In addition to the story itself, the handsome hardback package includes a lavish color section with reproductions of various documents from the story, and some exclusive game cards relating to the character of Roland Banks. As a side-project (my eleven-and-a-halfth book of Christmas?), I was hired to write more short fiction featuring Roland and a few other game characters for the imposing tome The Investigators of Arkham Horror.
While The Dirge of Reason was written as a game tie-in, I made sure that the story, with its mix of hard-boiled action and cosmic horror, would be accessible to readers who are not familiar with the game. Here is what some reviewers had to say about it:
"Pulp fiction of an agreeably lowbrow caliber. That's not a slam. It's exactly what I wanted, and exactly what I got."
– Goodreads
"A fun read …I expect I'll read it again several times over the years."
– Amazon.com
…and the book's page on the Fantasy Flight web site is here.
Tomorrow I cover the last of my Twelve Books of Christmas. If you're not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like. Links to online retailers selling this and many of my other books can be found on the My Books page.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter's Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Twelve: More Deadly than the Male.
Categories: Bibliography, Fiction, games, Monsters, writing Tags: 12books, Arkham Horror, Call of Cthulhu, christmas, Cthulhu Mythos, dirge of reason, fantasy flight games, roland banks
2016: The Year in (belated) Review
March 10, 2017 graemedavis Leave a comment
Here it is, March already. How did that happen?
While a lot of the most popular posts on this blog are about the old days (and especially my Games Workshop days), I also like to keep readers up to date with what I'm doing now – so go to My Books and BUY! BUY! BUY!
Anyway, here's a brief look at what came out in 2016.
GAMES AND BOOKS
Dawnbringer
Danish game developer Kiloo is best known for their hit mobile game Subway Surfers. They hired me to help develop the setting and characters for this high fantasy swipe-and-slash game for iOS and Android. You play a fallen angel battling demons in a ruined world, and searching for redemption along the way.
Kiloo's Dawnbringer page
My earlier post about Dawnbringer
Of Gods and Mortals: Celts
The first army supplement for Andrea Sfiligoi's mythological skirmish game, and yet another chapter in my ongoing love affair with Celtic history and myth.
Ganesha Games' Of Gods and Mortals page
My earlier post about Of Gods and Mortals: Celts
The Investigators of Arkham Horror
I contributed five stories to this gorgeously-presented collection based on Fantasy Flight's acclaimed Cthulhu Mythos boardgame.
Fantasy Flight Games' page
My earlier post about The Investigators of Arkham Horror
Nazi Moonbase
All the Nazi super-science conspiracy theories I could find, collected and wrapped up in a unifying narrative that also explains the urgency behind the Cold War space race.
Osprey Publishing's Nazi Moonbase page
My earlier post about Nazi Moonbase
I edited the text of Robin Laws' thought-provoking solo Cthulhupulp game, where the Mythos is arguably the least of the horrors.
Pelgrane Press' Cthulhu Confidential page
Pyramid 3/92: Zombies
I contributed "The Viking Dead" on Icelandic draugur and haugbui, as well as a systemless look at several varieties of "Indian Ghouls."
Pyramid 3/87: Low-Tech III
"Tempered Punks" contains some systemless advice for dealing with gadget-happy players whose modern knowledge wrings unbalancing power from old-time technology.
Fenix, Kickstarter special edition
I contributed a systemless article titled "Mummies: A New Approach" to support this bilingual Swedish-English roleplaying magazine. It includes seven mummy sub-types based on the ancient Egyptian multiple-soul concept, along with descriptions of ancient Egyptian mummy amulets with powers to affect both the living and the undead.
Fenix Kickstarter page
Fenix #6/2016
My Call of Cthulhu adventure "Spirit of the Mountain" takes the investigators into the Wild West.
Fenix back issues page
"La Llorona" discusses the famous Southwestern ghost, with notes for Speltidningen's Western RPG. I'm told that an English-language edition of Western is in the works: I'll have more to say about that in the future.
Aviation History, September 2016
I indulge my love of vintage aviation with "Aussie Battler," tracing the rushed, post-Pearl-Harbor development and surprising career of Australia's home-grown (and largely improvised) CAC Boomerang fighter.
Aviation History magazine
I posted a couple of new pieces in 2016, including "Converting Between Call of Cthulhu and Colonial Gothic" (which does exactly what it says on the tin) and "A Green, Unpleasant Land," which presents some previously-unpublished British Call of Cthulhu adventure seeds I wrote in early 1986 for Games Workshop's supplement of a similar name.
Go to the Freebies page
Categories: Bibliography, Fiction, games, Monsters, Myth and Folklore, Nonfiction, writing Tags: Aksfageln, Arkham Horror, Call of Cthulhu, Clockpunk, Commonwealth Boomerang, cthulhu, Dawnbringer, e-books, ebooks, fantasy, fantasy flight games, Fenix, fiction, freelance, freelancing, Gadgetpunk, game writing, games, Ghouls, history, horror, Kickstarter, llorona, Mummies, Mummy, mysteries, mythology, Nazi Moonbase, nonfiction, Of Gods and Monsters, Osprey Books, publishing, roleplaying, roleplaying games, rpg, Speltidningen, Stonepunk, video games, vintage planes, writing, Zombies
Cthulhu 1776: Converting Colonial Gothic to Call of Cthulhu
December 15, 2015 graemedavis 2 comments
A few months ago I posted about the release of the Colonial Gothic: Lovecraft sourcebook. The shadow of the Colonial period looms over much of Lovecraft's writing, reflected in his descriptions of Innsmouth and Arkham and taking a more active role in stories like The Case of Charles Dexter Ward and The Dreams in the Witch-House. At an early stage in its development, Colonial Gothic itself was pitched to Chaosium as Cthulhu 1776. With the release of Colonial Gothic: Lovecraft, players can experience black-powder fantasy adventures against the horrors of the Cthulhu Mythos.
With the return of Greg Stafford and Sandy Petersen to Chaosium, the original Lovecraftian tabletop RPG looks set for a new lease on life. Based on Chaosium's excellent Basic Roleplaying ruleset, Call of Cthulhu has been the leading Mythos-based RPG since it first appeared in 1981. Colonial Gothic is new by comparison, but the game's core books can offer Call of Cthulhu players and Keepers the chance to explore the dark past of Lovecraft country.
One of my major concerns while developing Colonial Gothic: Lovecraft was ensuring that the game stats for the Mythos creatures were accurate and playable. I'm not ashamed to admit that I used the Call of Cthulhu rulebook as a reference, and while it was not the only factor in developing the creature stats, it proved a very useful numerical benchmark. I came up with the following rough system for converting between Call of Cthulhu and Colonial Gothic, and I am sharing it here because I think it could be useful to players of both games.
Colonial Gothic to Call of Cthulhu
Using this system, the Call of Cthulhu Keeper can turn many of Colonial Gothic's adventures and sourcebooks into resources for an 18th-century Call of Cthulhu campaign, or just for a time-traveling side-track from one of Chaosium's established timelines. The following titles are of particular interest to Call of Cthulhu fans:
Second Edition Rulebook: contains general historical and setting information, equipment, prices, common character types, etc;
Gazetteer: describes each of the Thirteen Colonies up to 1776, with notes on local mysteries and other items of interest;
Boston Besieged: includes a detailed sourcebook on Boston during the siege of 1775-1776;
The Philadelphia Affair: describes the city at the time of the Second Continental Congress and the drafting of the Declaration of Independence;
Player Companion: includes detailed templates which are easily adapted to create period Investigator types for Call of Cthulhu;
The Bestiary: presents a range of non-Mythos adversaries for rounding out Colonial-era adventures;
Many other sourcebooks and adventures are available in print, PDF, ePub, and Kindle formats.
STR = Might * 1.67
CON = Vigor * 2.27
SIZ: generate from scratch, referring to similar characters/creatures in the Call of Cthulhu rules.
INT = Reason * 1.75
POW: generate from scratch, referring to similar characters/creatures in the Call of Cthulhu rules.
DEX = Nimble * 2.17
Skills and spells are hard to convert directly because of differences in the two game systems. However, with a little imagination an experienced Keeper should have no difficulty in coming up with numbers that work, based on the attribute scores, the overall concept and the relevant Colonial Gothic skill, spell, and Trait descriptions.
Call of Cthulhu to Colonial Gothic
A Colonial Gothic GM can use this system to help convert additional Mythos horrors from Call of Cthulhu sources: the copyright status of the Cthulhu Mythos is complex, and limited the range of creatures that could be covered in the Colonial Gothic sourcebook.
Might = STR * 0.6
Nimble = DEX * 0.46
Vigor = CON * 0.44
Reason = INT * 0.57
Resolution: generate from scratch, based on Reason score and POW * 0.5.
Vitality = (Might + Vigor) * 2.5, rounding down.
Skills, spells, and Traits can be adapted from Call of Cthulhu descriptions. Several new Traits, specific to the Cthulhu Mythos, are listed in the Colonial Gothic: Lovecraft sourcebook. The GM will find additional Traits in the Colonial Gothic Bestiary.
Converting Dice Rolls
The AnyDice converter provides a useful tool for examining probabilities: it converts the results of any dice roll into percentages. To see the probabilities for a 2d12 roll, enter output 2d12 in the top window and click the Calculate button immediately beneath.
Categories: games, Monsters Tags: american revolution, Call of Cthulhu, Chaosium, chulhu, colonial gothic, conspiracy, e-books, ebooks, flames of freedom, games, history, horror, lovecraft, rogue games, roleplaying, roleplaying games, rpg, rpgs, sleepy hollow
Colonial Gothic: Lovecraft
September 9, 2015 graemedavis 5 comments
Preorders opened yesterday for the new Colonial Gothic sourcebook, Lovecraft. It is available in PDF, ePub, and Kindle formats as well as the physical book. It's also something I've been looking forward to for some time, and here's why: it is the first time in almost 25 years that I got to work with Tony Ackland.
If you are a fan of Games Workshop's products from the 80's, you'll be familiar with Tony's work. Tony was instrumental in establishing the look and feel of the Warhammer world, and I worked very closely with him on the first edition of Warhammer Fantasy Roleplay. We also hung out a lot after work a lot, playing Go and talking about everything from World War II aircraft to the campaigns of Napoleon to fossils to classic horror books and movies. A significant quantity of Bass Ale was involved too, I recall.
It's hard to pick a favorite out of Tony's enormous output from those years, but I was especially impressed by his monster illustrations for the hardback 3rd edition Call of Cthulhu rulebook published under license by Games Workshop in 1986. For many British players, it was the first edition they could actually afford: the earlier boxed sets, imported from Chaosium in the States, were ruinously expensive.
When he retired, Tony taught himself to use a drawing tablet by creating pictures of – you guessed it – creatures from the Cthulhu Mythos. Every few days, it seemed, his friends would find another batch of unnamably blasphemous goodness in their email. And that's when I had an idea.
I had been helping Richard Iorio of Rogue Games with the Colonial Gothic product line for a few years. We had talked about a Lovecraft-themed product often. While set in his own "present day" of the 1920s and 1930s, many of Lovecraft's stories harked back to Colonial times, and in fact Richard had pitched "Cthulhu 1776" to Chaosium before deciding to launch Colonial Gothic through his own company. Tony's illustrations were an opportunity too good to miss – and I think these new images hold up very well against the Call of Cthulhu bestiary from almost 30 years ago. I'm delighted to see this book come out, for personal reasons as well as professional.
The book covers the best-known gods and beasts of the Cthulhu Mythos, but there are many things that we couldn't touch for copyright reasons (click here for more on the complex copyright issues surrounding his work and those of the other Mythos authors). If you should happen to want to use another Mythos creature in a Colonial Gothic adventure of your own, converting the stats from Call of Cthulhu is a fairly simple matter. Here is a rough method based on creatures that are common to both systems: the GM may need to make minor adjustments according to personal taste and preferred play style, but this will provide a reasonable starting-point.
Note: these guidelines are given for personal use only, and are not intended to challenge any copyrights held by Chaosium, Inc, or any other party.
Might = CoC STR x 0.6
Nimble = CoC DEX x 0.46
Vigor = CoC CON x 0.44
Reason = CoC INT x 0.57
Resolution has no directly comparable stat in Call of Cthulhu. I recommend picking something suitable, bearing in mind that the human average is 7.
Start with the governing attribute score and adjust according to the needs of the adventure. For more accurate conversions, Call of Cthulhu uses a percentile skill system, so GMs with good math skills can calculate the odds of 2d12 results and come up with a conversion table if they wish.
Colonial Gothic non-weapon attacks are attribute-based, so it is easy to assign attack damage. If the GM doesn't mind a little work, it is possible to derive a damage score by cross-referencing CoC damage with damage from weapons that are common to both Colonial Gothic and Call of Cthulhu (or another Basic Role Playing game, such as Runequest).
Most creatures of the Cthulhu Mythos have Fear and Horrific Visage to reflect their effect on an observer's Sanity. The severity of each of these Traits should be proportional to the creature's SAN loss rating in Call of Cthulhu. Use the creatures from Colonial Gothic: Lovecraft as a guide. Other Traits are at the GM's option: the book lists several new Traits for Cthulhu Mythos creatures.
Categories: games, writing Tags: american revolution, Bestiary, Call of Cthulhu, Chaosium, colonial gothic, conspiracy, cthulhu, Cthulhu Mythos, e-books, ebooks, fantasy, flames of freedom, games, games workshop, history, horror, lovecraft, Monsters, mysteries, rogue games, roleplaying, roleplaying games, rpg, rpgs, Tony Ackland
My Complete and Utter Cthulhu Bibliography
July 1, 2015 graemedavis 18 comments
I had been playing AD&D for about four years when the first edition of Call of Cthulhu was published in 1981. Although I wasn't terribly familiar with Lovecraft's work at the time, I liked the fact that it was a horror game set in the real world of the 20th century. Initially I thought it could be used to play Hammer-horror style games, but as I read more Lovecraft I quickly came to realize how perfectly Call of Cthulhu was designed for Lovecraft's more cerebral style of horror – and most importantly, I think, how first edition Call of Cthulhu forced players to think beyond combat as a first response.
Although my college gaming group continued to focus mainly on AD&D, I started to run an occasional Call of Cthulhu campaign. As I've already said in various places (including the previous post), Call of Cthulhu went on to become a major influence on my writing for Warhammer Fantasy Roleplay.
Although Games Workshop published various titles for Call of Cthulhu during my time there (the best, in my opinion, was the hardback rulebook with bestiary art by Tony Ackland), I only got to work on one GW CoC product, and that was before I joined the staff. At work my time was fully taken up, at first by WFRP and later by other games, so everything I wrote for Call of Cthulhu, I wrote on my own time. I did send an adventure to Chaosium around 1986-87, and I got a very nice letter back from Sandy Petersen saying he wanted to use it in the Second Cthulhu Companion, but it was cut at the last minute and it languished in a to-be-developed pile until 2015, when I finally got the opportunity to develop it into a tie-in novella for the Arkham Horror boardgame called The Dirge of Reason.
Although my bibliography for Call of Cthulhu is shorter than for many other games, I still regard it as one of my favorites. Although opportunities to write for it didn't come my way very often, it's still a great game and, as I've said before, a milestone in the history of tabletop RPG design. I think of it as the first game of the second generation, when RPG design crawled out of the dungeon, stood upright, and began to do more than just hit things with swords.
The Dirge of Reason, Fantasy Flight Games, 2017 – author Buy it here
The Investigators of Arkham Horror, Fantasy Flight Games, 2016 – contributor Buy it here
Cthulhu Britannica, Cubicle 7 Games, 2014 – promotional postcards (Kickstarter)
Achtung! Cthulhu: Under the Gun, Modiphius Entertainment, 2019 – author Buy it here
Cthulhu Confidential, Pelgrane Press, 2016 – editor Buy it here
Colonial Gothic: Lovecraft, Rogue Games, 2015 – co-author Buy it here
Green & Pleasant Land, Games Workshop 1987 – contributing author
"Converting Between Call of Cthulhu and Colonial Gothic," blog, March 2016 Download free here
"A Green, Unpleasant Land," blog, January 2016 Download free here
"Out of the Ordinary," Shadis #41, Oct 1996
"Mind Over Matter," Shadis #38, Jul 1996 Download free here
"Spirit of the Mountain," White Dwarf #99, Apr 1988
"Trilogy of Terror," White Dwarf #97, Feb 1988
"The Worm Stones," Fantasy Chronicles #5, November 1986 – co-author
"Ghost Jackal Kill," White Dwarf #79, Aug 1986
"Crawling Chaos," White Dwarf #68, Sep 1985 – contributor
"Haunters of the Dark," White Dwarf #67, Aug 1985
Call of Cthulhu: Dark Corners of the Earth, Bethesda Softworks 2005 – pickup writer (in-game documents)
Other Bibliography Posts
My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)
My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)
My Complete and Utter D&D/AD&D/d20 Bibliography
My Complete and Utter GURPS Bibliography
My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography
My Complete and Utter Fighting Fantasy and Gamebook Bibliography
My Complete and Utter Colonial Gothic Bibliography
My Complete and Utter Dark Future Bibliography
My Complete and Utter Video Gameography
My Complete and Utter Bibliography: The Rest of the RPGs
My Complete and Utter Bibliography: Odds and Ends
Categories: Bibliography, Fiction, games, writing Tags: bibliography, Call of Cthulhu, colonial gothic, conspiracy, cthulhu, fantasy, game writing, games, games workshop, horror, memories, roleplaying, roleplaying games, rpg, rpgs, stone skin press, warhammer, warhammer fantasy roleplay, WFRP
February 10, 2014 graemedavis Leave a comment
2014 is shaping up to be a busy year. Right now I've got four mobile games, two tabletop RPG books, and two nonfiction books at various stages of development, and I'm also trying to keep my promise to myself that I will write more fiction.
With all this going on, I haven't had time to put together an elegant and well-reasoned thought piece or a vivid and fascinating memory of The Old Days for this update. However, there are a few bits and pieces that might be of interest:
Kingdoms of Camelot: Battle for the North is now in its third year, and still going strong. I'm currently helping develop a great new feature that I can't really talk about, which will be released later in the year. You'll see some familiar faces, and I think that fans of deeper Arthurian lore will be pleasantly surprised. That's the intention, anyway.
In other KBN news, the game is ranked #10 by worldwide revenue in App Annie's 2013 retrospective. A year ago, it was the iTunes Store's #1 top-grossing app of 2012. And, of course, it's also available for Android. I've been involved with KBN since the very start, and I'm delighted with its continuing success.
Another Kabam title I've worked on also did well in 2013, according to App Annie. The Hobbit: Kingdoms of Middle-earth ranked #8 by revenue in the U.S., #5 in the UK, and #6 in both France and Germany. Over the last year I worked on a narrative campaign feature that allows players to fight the Goblins of the Misty Mountains alongside heroes from the movies – and, in the most recent instalment, lets them take on the dread Necromancer from Mirkwood to Amon Lanc and beyond. Like all of Kabam's mobile games, this is also available on Android.
Dragons of Atlantis: Heirs of the Dragon has just acquired a great little feature that allows your dragon to go exploring when you're not using it in battle, and find you all kinds of interesting treasures. I wasn't involved with that particular feature, but throughout the last year I've been working on new dragons, new troops, and various other expansions. More on those when I'm allowed to talk about them. Also on Android.
Beside these three, I've been working on localization editing for a whole bunch of games from China that are hoping to build on their success in that booming market and move into the West. Three projects down so far, and two more in progress: more when I can talk about them. There is some good stuff coming out of China, for sure, and many commentators have tagged it as a market to watch. Russia, India, and Brazil are also poised to become significant mobile-games markets in 2014, according to many analysts.
And finally in mobile gaming, I've been working on a new fantasy RPG for iOS. I can't give any details at this stage, but I will say that the setting is interesting and I've been having a very good time developing the backstory and advising on some quite intriguing features, both in narrative and gameplay.
The two books I wrote for Osprey Adventures in 2013 have been well received, and I've signed up to write two more. Thor: Viking God of Thunder in the Myths and Legends line has been getting good reviews, and the new Templar conspiracy I laid out in Knights Templar: A Secret History has been well reviewed and has inspired both fiction writers and tabletop RPG designers. I've been contracted to write two more titles: Theseus and the Minotaur is due to be released in November this year, and I'm just starting work on a yet-to-be-announced Dark Osprey title.
I've also been indulging my love for historical fantasy in a few tabletop RPG projects.
Colonial Gothic, the game of horror and conspiracy at the dawn of American history, received a great boost from the release of the Second Edition Rulebook, and that was followed up with the release of the Bestiary in October.
Just open for preorders is Lost Colony, a unique two-period adventure that explores the mystery of Massachusetts' ill-fated Popham colony in both 1607 and 1776. It is written by award-winning author Jennifer Brozek, whose previous credits for Colonial Gothic include the acclaimed Locations mini-campaigns and the groundbreaking e-book The Ross-Allen Letters, which blurs the lines between adventure and fiction.
I'm working on another Colonial Gothic supplement at the moment. I can't talk about it yet, but it's one that has been very long in the planning and it reunites me with a favorite collaborator from my Warhammer Fantasy Roleplay days. We haven't worked together for more than twenty years, and this project promises to be a lot of fun.
As much as I love Colonial Gothic, I am occasionally tempted by other tabletop RPG projects. When author and roleplaying luminary Robin D. Laws was recruiting talent for his Hillfolk Kickstarter campaign, I was honored to be one of the people he asked to submit an original setting for this fascinating game. I pitched Pyrates as "Firefly of the Caribbean," and it was a lot of fun to write.
British publisher Chronicle City ran a Kickstarter campaign for their version of the Steampunk classic Space: 1889 – a favorite of mine from the 80s – and I offered an adventure for a stretch goal that, sadly, was not reached. I still hope to write it someday. Their Kickstarter campaign for Cthulhu Britannica saw me contribute to their intriguing postcard-based adventure generator. I was especially happy to be involved with this project because my first commissioned work for Games Workshop, way back in 1985, came when they were developing A Green and Pleasant Land, the first ever British sourcebook for Call of Cthulhu.
Last year I wrote a couple of articles for Steve Jackson Games' Pyramid magazine, both about obscure guns. The Puckle Gun, a repeating heavy musket, was covered in issue 3/52 (February), while the fearsome Nock volley gun appeared in issue 3/57. I'm planning to adapt both these weapons for Colonial Gothic in the near future, possibly in an unannounced supplement that I have on the back burner. Meanwhile, I have another article – not gun-related this time – being considered for a future issue of Pyramid.
Finally, 2013 was the year I discovered the Oldhammer movement. It seems that there are a lot of folks out there who remember the Games Workshop products of the 80s with great affection, and several of them asked me to give them interviews or to share my memories of working at GW during what some regard as that golden age. I have a couple more interviews lined up, but here are links to some that have appeared so far.
So that's what 2013 looked like for me, and what 2014 is looking like so far. As always, I'll be covering ongoing projects in more detail just as soon as I'm allowed to talk about them. But now I'd better get back to work – there's plenty to do.
Categories: games, writing Tags: 2013, american revolution, Battle for the North, Call of Cthulhu, colonial gothic, conspiracy, Dark Osprey, dragons of atlantis, e-books, ebooks, fiction, flames of freedom, freelancing, game writing, games, games workshop, Greek myth, GURPS, Hillfolk, history, horror, Kabam, Kickstarter, kingdoms of camelot, localization, lovecraft, memories, Minotaur, MMO, mobile games, mysteries, mythology, nonfiction, Norse myth, Oldhammer, Osprey Books, pelgrane press, publishing, Pyramid, Pyrates, Robin Laws, rogue games, roleplaying, roleplaying games, rpg, rpgs, Space 1889, Steampunk, templars, The Hobbit, the hobbit movie, Theseus, Thor, video games, warhammer


These Harry & David promo codes have expired but may still work.
Scroll down to the bottom of the homepage of the Harry & David website and click on "Coupon Codes" under "Shop With Us" to see the coupons. Each one has a code to use at checkout. If you click on the link that says "View Retail Coupons," you can find coupons to download and print to use in stores.
Keep an eye out for promotions! The website offers different sales and coupons often and they'll inform you about them via email if you set up an account. The site also lists their best gifts under $30 to make budget gifting easy.
Celebrations Rewards is the joint rewards program for all the companies in the Harry & David business family. It is free to join and gives reward points at $1 = 1 point. You receive a $20 "savings pass" for each 200 points you earn. You can also upgrade your membership for $29.99 per year, which gets you free 2-day shipping on an unlimited number of orders, as well as some members-only offers and previews of products.
Most Harry & David orders take 4-7 business days to ship and cost depends on the cost of the order, starting at $4.99. The monthly clubs have various flat shipping rates. They offer refunds and replacements and will even substitute an item of equal or greater value if the item you wanted is unavailable.
Harry & David is a fine food gifts company best known for their signature Royal Riviera pears. Other products include seasonal fruits, flowers, sweets, popcorn, baked goods, condiments, wine, and snack mixes. They also offer monthly gift clubs of fruit, cheesecake, cookies, plants, and chocolate.
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Our team is confident that we have found the newest Harry & David coupons. Feel free to share with us if we've missed something.


text:
Hyundai Mercury Prize – Albums of the Year 2016
Now in its 25th year, The Mercury Prize is awarded to the best British or Irish Album of the Year. From the hundreds of applications the judges choose a shortlist of 12 Albums each of whom are invited to perform at the awards ceremony, which in 2016 was held at The Eventim Apollo London.
The event was broadcast live across the BBC and was hosted by Lauren Laverne and Shaun Keaveny.
LRI has been involved with The Mercury Prize since it began in 1992 and this year, with a new format in a new venue, with new management this was a new and exciting challenge for us.
The biggest challenge in producing The Hyundai Mercury Prize is staging up to 12 acts on one stage. Using the venue's flat floor system to allow two tiers of table guests meant that we needed to build up our own stage. We did this and then put a recessed revolve into the stage which allowed us two performance areas. We then included two more areas by extending the apron on the stage with two round sections stage left and right, these were used as the presenter's area and a third performance area respectively. This format enabled us to seamlessly bring artists on and off stage to ensure the audience in the room saw a faultless show.
As well as 3 stage spaces we needed to create 11 distinct visual lighting looks. With limited programming time, our Lighting Director chose to have a large number of LED and moving lights to give him a stunning and diverse look. With the addition of a moving truss powered by Kenysis we were able to create different on-screen looks as well different looks on stage.
With performances from artists including Bat for Lashes, Kano, Michael Kiwanuka, and eventual winner Skepta we created a stunning and varied show.
The added challenge this year was the inclusion of a second 'finalists' show. Of the 12 shortlisted artists, 6 went on to perform again, and the team had to prepare for this without letting the public or the artists know. With just 30 minutes to reset between shows, all of our planning was tested to the limit. Due to the professionalism and quality of our team we were able to pull this off with precision and poise. As a thrilling finale to the show we were even able to stage the winner Skepta performing a different track from his Mercury Prize winning album.
"The show was magic. I hope you are reading this and basking in the glory that you so deserve. My lot are delighted with how it went. Much respect and thank all your team from us!"
Maggie Crowe OBE, Director of Events and Charities at the BPI
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redpajama_set_name: RedPajamaCommonCrawl


text:
Elenia Group
ELENIA SITE TERMS OF SERVICE
Welcome to Elenia's site (hereinafter referred to as "Site"). We urge you to read these terms of service (hereinafter referred to as "Terms of Service") carefully before you use the Site. These Terms of Service shall apply to all Elenia sites established for various purposes and accessible on various devices.
This Site may only be used in accordance with the valid Terms of Service and applicable legislation. These Terms of Service shall apply to all actions undertaken by the user on the Site. Separate special terms and conditions may apply to the use of certain functions or sections of the Site. In the event that some of the provisions set out in these Terms of Service are considered to be in breach of the law, mandatory legislation shall apply to such provisions. The other provisions of these Terms of Service shall, however, remain in force.
Elenia Oy and companies that belong to the same group of companies at any given time.
Patamäenkatu 7, FI-33901 Tampere, FINLAND
Telephone: +358 20 586 11
Email: asiakaspalvelu@elenia.fi
The Site and its contents, such as software, texts, images and graphics (hereinafter referred to as "Contents"), shall remain the property of the Service Provider or its co-operation partners and protected by copyright law and international copyright agreements.
All intellectual property rights to the Site and Contents (such as copyright, registered and unregistered trademark and design rights, domain names, patents, database rights and trade secrets) as well as the goodwill generated by their use shall remain the property of the Service Provider or its co-operation partners. The user must ensure that all print-outs and copies of the Contents include all notices of copyright and other rights set out in the said Contents. The Service Provider does not grant the user any direct or indirect rights to any intellectual property rights.
The Service Provider shall process all personal data pertaining to the user and accumulated via the Site in the manner provided for and mandated by applicable personal data legislation. In the event that the use of the Site requires that the user provide personal data to the Service Provider, the user must provide the Service Provider with accurate and up-to-date information. Providing false data is prohibited. Please ensure that you read the file description of the personal data register maintained by the Service Provider on the basis of customer relationships or other valid grounds that describes how personal data is processed in further detail.
Cookies or other corresponding techniques may be used to collect information on the use of the Site and the user's device via the Site. Such information may include e.g. the browser used by the user as well as the sections of the Site browsed by the user and the dates and times thereof or how the user arrived on the Site. Cookies are small text files that can be conveyed to the user's device via the Site. Information accumulated through the use of cookies is anonymous, but the information can be linked to the personal data provided by the user.
Cookies enable the processing of hits and other Site-related information. By processing the said information, the Service Provider may e.g. analyse and individualise the Site's operations as well as improve user experience. The Service Provider may also use such information to produce user-specific marketing that better corresponds to the interests of each specific user. The User may prevent the use of cookies by changing their browser settings. The removal of cookies or blocking their use may, however, have a detrimental effect on the use of the Site or its specific functions or even prevent such use.
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The Service Provider grants a non-exclusive, non-transferable and cancellable right to access the Site and use the Site in accordance with these Terms of Service. Using the Site does not grant the user intellectual property rights to any of the information or Contents provided on the Site.
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The Service Provider grants the user the limited license defined in these Terms of Service to use the Site for their own, non-commercial purposes. The user is entitled to view and read the Site and its Contents. The user is not entitled to modify or copy the Contents. The user is also not entitled even in part to share, distribute, transfer, publish or otherwise make public the Contents as is or in a modified form unless otherwise specifically stated in these Terms of Service or any other special terms and conditions applied to the sections of the Site. Using the Site or the Contents for commercial purposes is explicitly prohibited. The Service Provider does not grant the user any other rights to the Site or Contents than those specifically set out in these Terms of Service.
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The Site may contain links to sites owned and maintained by third parties. The Service Provider does not control the linked sites in any way, nor does the Service Provider monitor or check the contents of the linked sites. The Service Provider is thus not liable for the contents, correctness, reliability or data security of the linked sites. Providing links to third-party sites on the Site also does not imply that a relationship exists between the Service Provider and the third party that owns or maintains the linked site, nor does it imply that the Service Provider in any way supports or promotes the services provided by the linked site.
The user acknowledges and accepts that the links provided on the Site will redirect the user to another site and that the user uses any linked sites at their own risk. The user should carefully read the terms of service of the linked site as well as any other possible instructions before they use the linked site.
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The use of the Site and these Terms of Service shall be construed and governed by the laws of Finland, excluding its conflict of laws rules. The Parties shall strive to resolve any disputes primarily through negotiations. In the event that the Parties cannot reach an agreement, disputes shall be primarily resolved by the Pirkanmaa District Court as a court of first instance. Consumers may also submit disputes to be resolved by the District Court or Consumer Disputes Board of their domicile.
Elenia Sites Terms of Use
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Map of operational area
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Interior Size: 2453 sq. ft.
Directions POB Exit i-75 at Jenks Main Street Exit which is also W 96th St Turn left on S Maybelle bear right on S Maybelle Ave Enter Gregory Circle then follow the road around on 99th St to house on left.


I Am A Physiotherapist, And I Do More Than Just Simple Massages!
Meet Pauline Khoo, a certified physiotherapist in Singapore. She tore her ACL when she was in JC, and that experience made her discover her passion to pursue physiotherapy as a career.
People often think physiotherapist don't have much medical knowledge, and that they just do massages or teach exercises. The truth is, they have to obtain sufficent qualification and are subjected to regulation by the Ministry of Health.
Their work involves working closely with orthopaedic doctors to come up with the best plan to help with a patient's rehabilitation.
Join her live AMA on Tuesday, 30 October 2018, at 3:30 PM as she answers your questions you have about being a physiotherapist in Singapore.
You can submit your questions to Pauline by leaving your comments at the following link: http://bit.ly/pauline-khoo-physio-ama.
Not the answer you're looking for? Browse other answers tagged Orthopaedic Surgery Sport Medicine Singapore Healthcare or ask your own question now FOR FREE.


text:
Адилева — деревня в составе Октябрьского городского округа в Пермском крае.

География
Деревня находится в юго-восточной части края, в южной части округа, в пределах Уфимского плоскогорья, на правом берегу реки Тесяк, на расстоянии приблизительно в 20 километрах на юг по прямой от посёлка городского типа Октябрьский, административного центра округа.

Климат
Климат характеризуется как умеренно континентальный, с морозной снежной зимой и коротким тёплым летом. Средняя многолетняя температура самого холодного месяца (января) составляет −16,3 °С, температура самого тёплого (июля) 16,5 °С. Длительность вегетационного периода (с температурой выше +5о составляет 160 дней. Среднегодовое количество осадков — 533 мм.

История
Деревня известна с 1816 года. До 2020 года входила в состав Петропавловского сельского поселения Октябрьского района. После упразднения обоих муниципальных образований входит в состав Октябрьского городского округа.

Население

Постоянное население составляло 410 человек в 2002 году (93 % татары), 320 человек в 2010 году.

Примечания

Населённые пункты Октябрьского района (Пермский край)

redpajama_set_name: RedPajamaWikipedia


At one time or another, most of us have thought of chucking it all in and living a simple life in a cabin by a lake. The dream is pleasant, but reality soon rears its head and we move to Plan B, which is to determine if we can afford a part-time rustic retreat for battery recharging in between bouts of money earning.
Whether you are in the Plan A or Plan B stage of the process, you will enjoy this book. It offers you a range of alternatives. Starting with scribed-log construction as the method that produces the best-quality structure, it goes on to show construction techniques for less complex structures that are more easily built by a beginner or someone with a time limitation. It is wholly practical, including a good selection of floor plans as well as plans for rustic furniture.
Whether or not you ever live the dream, this book will, at minimum, provide more to dream about and may just give you the confidence to build that cabin.
Smyth-sewn softcover, 6" x 9", 120 pages. First published in the 1940s; reprinted in 2005 as part of our Classic Reprint Series.


Digital transformation, whether it's done to improve the customer experience or operations, is the biggest opportunity and threat for most companies. But transforming existing IT infrastructure to support digital business is hard. Digital business can increase query and transaction volumes up 10 to 1000x, and generate 50x or more data about customers, products, and interactions. It also requires companies to act in real-time.
Many companies have succeeded with their digital transformations. They did not have to rip out and replace their existing applications and databases. Instead, they took a more evolutionary approach. First, they added speed and scalability by sliding an in-memory data grid (IMDG) in-between their existing applications and databases. This approach was more cost effective and provided a new in-memory layer for accessing and processing existing and new data. In-memory computing became the foundation that allowed them to combine transactions and services with real-time analytics and deliver new HTAP applications for their digital transformations and customer experience initiatives.
This white paper provides an overview of in-memory computing technology with a focus on in-memory data grids. It discusses the advantages and uses of an IMDG and its role in digital transformation and improving the customer experience. It also introduces the GridGain® in-memory computing platform, and explains GridGain's IMDG and other capabilities that have helped companies add speed and scalability to their existing applications.


35,000 feet in the air on board a Boeing 747!
On board a private Inter City 125 train!
On board a ship for its maiden voyage!
These are just a few of the numerous Magic Venues in London Darryl has performed his memorable magic!


text:
Q: Recontruction of the weak topolgy from the scalar product on a subset of a Hilbert Space Let $M$ be a set a let $K:M\times M\to\mathbb{C}$ be a positive definite kernel. By a version of Moore-Aronszajn Theorem, there is a unique (up to the unitary euivalence) Hilbert Space $X$, and a map $\kappa:M\to X$, such that $\kappa\left(M\right)$ is total in $X$ and $K\left(p,q\right)=\left<\kappa\left(q\right),\kappa\left(p\right)\right>$, for every $p,q\in M$. Then we can endow $M$ with certain topologies by pulling them from $X$ by $\kappa$. However, the strong topology of $X$ can be introduced on $M$ without this procedure, since
$\|\kappa\left(p\right)-\kappa\left(q\right)\|^{2}=\left<\kappa\left(p\right)-\kappa\left(q\right),\kappa\left(p\right)-\kappa\left(q\right)\right>=\left<\kappa\left(p\right),\kappa\left(p\right)\right>-2\mathrm{Re}\left<\kappa\left(q\right),\kappa\left(p\right)\right>+\left<\kappa\left(q\right),\kappa\left(q\right)\right>=K\left(p,p\right)-2\mathrm{Re}K\left(p,q\right)+K\left(q,q\right).$
Now, my question is how to define the weak topology on $M$ inherited from $X$ without actually constructing the latter, just in terms of $K$.
Another interpretation. Suppose we have a subset $M$ of a Hilbert Space $X$, such that $M^{\bot}=0$. In fact $M$ contains all information about $X$. How to reconstruct the weak topology on $M$ if we "forget" about $X$? Note that we even can forget about the linear structure and then reconstruct it, by representing elements of $M$ as functions acting on $M$ by $x\left(y\right)=\left<x,y\right>$.
At the moment I do not understand how to define the weak topology even on the algebraic direct sum of the countably many copies of $\mathbb{C}$, with the natural scalar product.
Clearly this topology has to be strong enough for $K$ (in the earlier notations) to be separately continuous. Note, that this implies the correspondence $M\ni p\to K\left(p,p\right)$ to be lower semi-continuous. However this is not a sufficient condition. Another necessary condition is the following: $K\left(p,p\right)$ has to be bounded on compact sets. This is in fact, sufficient if we know that the weak topology on $M$ is compactly generated. However, this condition is not very convenient and I do not know if it is sufficient in the general case.

redpajama_set_name: RedPajamaStackExchange


text:
Grown Man Talk is a 2003 mixtape from Hip Hop artist Diamond D, released through Diamond's own Diamond Mine imprint. The album was not distributed nationwide, and only a limited number of copies were printed. Grown Man Talk featured production from Diamond and 88 Keys, as well as appearances from Brand Nubian's Sadat X.

Track listing
All tracks produced by Diamond D, except track 10 produced by 88 Keys

References

2003 albums
Diamond D albums
Albums produced by Diamond D


Lutherville and Middle River drivers looking for a new, affordable and capable electric vehicle should consider the Nissan LEAF available now at Jones Bel Air Nissan.
The Nissan LEAF comes available in three distinct trim levels--the Nissan LEAF Plus is the most advanced and will give drivers the most features and flexibility.
If you're near Baltimore, Middle River, or Parkville, and you're on the lookout for a new, versatile SUV, check out the new and improved Nissan Rogue Sport available now at Jones Bel Air Nissan.
The Nissan Rogue Sport still includes all of the features you know and love but now has the added benefit of new safety features and more infotainment capabilities.
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The Nissan Maxima stands as a testament to uncompromising mid-size sedan craftsmanship - luxurious yet dependable, the Nissan Maxima across all generations provide drivers with the steadfast performance and plush interior comfort they seek from their next sedan. Affordable and comprehensive, our selection of used Nissan Maxima models offers Baltimore and Middle River drivers the versatile inventory they seek when shopping for their next car.
Used Murano Inventory at Jones Junction Inc.
The Nissan Murano stands as a uniquely versatile SUV due to its stylish exterior sculpting, luxurious interior design, and steadfast engineering. Dependable, spacious and versatile, the Nissan Murano across its numerous model years and available trim levels ensures drivers and families shopping for their next SUV their ideal balance between affordability and capability.
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Back to Tomato sauces
Arrabbiata sauce (Chili pepper)
480ml - FA04
Our arrabbiata sauce's rich candied tomato flavour quickly gives way to a spicy, peppery finish, much appreciated by hot chili aficionados.
Arrabbiata sauce is traditionally served with penne and topped with grated pecorino. For more variety, add shrimp or serve with mussels. Average proportions are 375 mL (1 ½ cup) tomato sauce for 500 g (1 lb) pasta. Don't throw away all your pasta cooking water: it's a good idea to add a bit to your sauce. Mix in ¼ to ½ cup (or a ladleful) cooking water with the sauce before adding the pasta. The salted, starchy water will enhance flavours and thicken the sauce, helping it stick to the pasta.
Distinctives attributes
Nothing rivals with the taste of Italian tomatoes ripened under the Mediterranean sun and seasoned with fresh, locally grown aromatics. If our sauces have a velvety texture, comparable to a homemade sauce, it is partly because they are prepared in small batches and cooked over an open flame, the same technique traditionally used by Italian mammas, allowing the water to evaporate gradually.
The De Laurentiis family owns an artisanal business in the Abruzzo mountain region. For two generations, it has been drawing on traditional ingredients and know-how to offer products with an authentically Italian taste. The family grows organic tomatoes, saffron and other seasonings on its own plots of land, and turns them into sauces and condiments thanks to a veritable regiment of cooks who busily tend the ovens.
Roccascalegna, Abruzzo, Italy.
History and anecdotes
Arrabbiata sauce has its origins in the Latium region, where Rome is located. Its name literally means "angry". It may have earned its name because those who eat it become red in the face, as if they were furious!
Tomato pulp and sieved datterino tomatoes 93% (Italy), extra virgin olive oil, chili pepper 1%, garlic, sea salt, parsley, pepper, citric acid.
May contain: Milk, pine nuts.
Refrigerate after opening and use within 3 to 4 days. Contains no preservatives.
De Laurentiis Family
Basil sauce 480ml - FA05 $8.99
Puttanesca sauce 480ml - FA21 $8.99
Black truffle extra-virgin olive oil 100ml - FA03 $16.99
Pistachio cream P.D.O Bronte 180g - FA06201 $14.99


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text:
from . import Event, Response, Request

class GotSearchResults(Event):
    pass

class SearchResult(Event):
    pass

class SearchRequest(Request):
    pass

class SearchResponse(Response):
    pass

redpajama_set_name: RedPajamaGithub


Previous 5 ways Twitter could revolutionize education.
Well also, the tweets you're sending (and asking to be retweeted) are effectively spam.
You're free not to follow me on Twitter nor visit my blog, Stephen. Spam is context-dependent.
Oh I don't follow you – nothing personal, I don't follow anyone. I use Twitter by means of hashtags and searches. And I've noticed that these are being rendered less and less useful by the propagation of self-propelled advertising material.


TORONTO, ON – Spearhead Brewing has announced that two of its core brands have shifted from bottles to cans for retail and licensee sales.
Hawaiian Style Pale Ale and Moroccan Brown Ale are now available in 473 ml tall cans, a move that Spearhead president Josh Hayter says was driven by industry and consumer trends, as well as the better ability of cans to protect beer from light and air.
Cans of the two brands started rolling out last month, and are available now at LCBO locations, licensed grocery stores, and select bars and restaurants throughout Ontario.


text:
Tedquarters
Ted Berg
Cole Hamels
Embarrassing photos
He listens to Lifehouse
He loves the Twilight books
Sandwich map
Sandwich Hall of Fame
Adobo torta
Breaded steak
Brody special
Cemita al Pastor
Hot roast beef
Jibarito
No. 7 Sub Club
P.B.L.T.
Pork banh mi
Pork bun
Pork schnitzel sandwich
Sloppy Bao
Spicy falafel pita
Spicy pork kimcheesesteak
The Fed Ex
Ultimate Fry Bread Taco
Water balloon stuff
Posted on December 7, 2010 by Ted Berg
As far as I understand it, the bulk of the knowledge you gain from going away to college is not from the classroom, but from interacting with new people from different places and various backgrounds. Not that you can't gain the same knowledge elsewhere or otherwise or whatever, just that college sort of expedites the process and allows you to do it all in a reasonably safe place while getting drunk with some frequency.
Anyway, every student brings something to the exchange: unique perspectives, diverse interests — all that stuff they probably brag about in the student handbook, if there is such a thing.
I brought water balloons. That was my contribution to the Georgetown University campus community from the fall of 1999 to the spring of 2003.
At home on Long Island, my friends and I owned one of those water-balloon slingshots. It was amazing. Also, for some unclear reason, Rockville Centre is like the nightlife capital of Southern Long Island, providing a group of very bored young men with a bevy of unknowing potential targets for water-balloon fire.
Drunk people get so mad when they're nailed with water balloons. And the hilarious thing about using the slingshot is that the victim never even considers that it might have come from like 100 yards away. A balloon shot from that distance always explodes on impact so it doesn't really hurt as much as you'd expect. So the natural reaction is only to check your immediate surroundings for the perp. Little do you know he's comfortably hidden across the parking lot, giggling his ass off.
Actually, thanks to Google Maps, I can show you. The A flag on this one is R.J. Daniels, one of the town's bars — though it wasn't called R.J. Daniels then. That red awning behind it is the outdoor-patio area of the bar, which got pretty crowded in the summers and extended out into that tiny patch beyond the awning. Ground Zero, essentially. We set up either on the train trestle (the red arrow on the left) or the parking lot behind the gym, past the elevated train tracks and across the street.
The distance, you will note, provided us ample time to run like hell in the rare instance a posse of angry drunk dudes would figure out that the balloons were launched remotely and come storming out of the bar thirsty for blood.
Once I felt comfortable enough in college to unleash my hobby upon the campus, my friends and I found a great spot. Check it out — the arrow in the map below points to a little-known but easily accessible perch above the main entrance to the campus' student center. From it, you had a clear but well-covered shot at anyone coming out of the Henle dorms to the north or walking along the main campus paths, seen here in white.
Get a case of beer and a cooler full of water balloons and you've got yourself a pretty solid evening out. (Lord, we were losers.) One time we put a balloon between a guy playing guitar and the girl he was trying to impress. Another time, a well-placed shot in the middle of two passing groups prompted a minor scuffle. We knocked a drunk guy over once with a direct hit. That one we felt a little bad about, after we stopped giggling.
For safety reasons we tried to avoid cars. But once, from a different location, we hit a slow-moving black town car heading to a campus function, and then the angry driver when he got out and started yelling. We were told later that the passenger was a certain Senator Biden from Delaware.
Anyway, my sophomore year I caught a case of mono that forced most of my water balloon exploits indoors. Desperate times. I wound up in a pretty serious and ongoing water-balloon battle with my neighbors downstairs which meant I kept filled balloons on hand in our bathroom at most times.
One of those times, some loud and liquored-up students were standing outside in the courtyard, three floors below my bedroom window. Maybe I was jealous that they could still enjoy parties while I was stuck inside sick.
Anyway, I figured nothing all that bad could come of it, so I dropped a balloon quick and ducked inside. This is a close-range shot we're talking about, much riskier than when we normally targeted strangers. The arrow on the left is the approximate location of my window, and the arrow on the right is about where these people were standing.
I didn't imagine all that much that could go wrong if I just tossed one out the window into the group. My door was locked, plus most people who go to Georgetown are total weenies.
Only not the particular guy I hit. He was a 270-some pound lineman on the football team, and he and two of his football buddies lumbered upstairs and kicked open my door.
I took the R. Kelly approach: deny everything. The drenched dude asked me if I was throwing water balloons, I said no. He asked me why my window was open, I said it was for fresh air. Then one of his friends made his way into the bathroom and came out asking why I had all those water balloons in the bathroom if I wasn't throwing water balloons. I said they weren't mine.
They stared me down for a few anxious seconds, then one turned to the other two:
"OK, this guy's cool."
It gets better: Apparently all the commotion prompted someone in my stairwell to call the cops. Before they showed up, the drunk guys went back outside, all fired up and looking for trouble. They found it in the form of one member of the basketball team and two of his high-school friends from D.C.
I don't know what prompted it, but from my window I watched as one of the D.C. locals stepped to the football guy, punched him in the face and knocked him to the ground. Then he took one step to his right, punched the next guy in the face and knocked him to the ground. Then he took another step and reared back to punch the third guy, only the third guy just sort of ducked out of the way and stumbled to the ground on his own.
When the cops arrived, they found three drunk, drenched, dazed meatheads practically waiting to be arrested.
The postscript is that some of my oldest friends from college were also on the football team, and I told them the whole story a couple days later. Turns out they also didn't like the meathead in question, and used the story of his ignominious ass-kicking as fodder for harassment for the remainder of their time in college.
This entry was posted in Items of note, Words by Ted Berg. Bookmark the permalink.
8 thoughts on "Water balloon stuff"
bbilko on December 7, 2010 at 5:35 pm said:
water balloons are sweet.
Chris M on December 7, 2010 at 5:57 pm said:
The three man slingshot could be one of the greatest inventions ever. In a remarkably similar story, we did almost the exact same types of things you guys did with the three man sling shot.
My freshman year next door neighbor was the genius that made sure to pack the 3 man slinger when packing for college. Besides water balloons which were great for outside, we also shot just about anything we could find from the thing. The way the dorm was set up, there was always one room at the end of the hall whose door faced down the hall (usually the RA's room). We'd go middle of the night, fully load the sling shot from about 40 feet down the hall, and blast the RAs door with usually an orange or an apple from the caf.
It would sound like cannon fire, and leave nothing but orange juice behind. But the crowning acheivement was when the maintenance staff one day left the elevator unlocked allowing it to go to the roof of the 15 floor freshman dorm. We set up shop up there, for a good half hour, mid afternoon just launching water balloon blindly toward the middle of campus. We dont even have any idea where they were landing of or what they were hitting since we were getting so much distance from that high up.
We heard some stories later that day in the cafeteria and the fitness center going around, but its still mostly a mystery.
Josh on December 7, 2010 at 9:27 pm said:
"Drunk people get so mad when they're nailed with water balloons."
Truer words have never been spoken.
Oh, and Chris M – about half of what you say reminds me so much of a friend of mine who's also a Chris M that I'm always a little surprised to remember that you're not him.
Tim on December 8, 2010 at 2:10 pm said:
Weeeiird, Headstoned is probably going to end up playing at Vibe Lounge in the New Year. I'll keep my eye on that spot, nowadays kid's are probably shootin' guns or something.
Ted Berg on December 8, 2010 at 2:32 pm said:
Ha, I've played a bunch of shows at prior incarnations of that place. One time I went a little overboard with the smoke machine and the fire alarm went off. So be careful with that.
Pablo on December 8, 2010 at 2:32 pm said:
Noticed that one of your RVC lanuching points was right behind the police station. Cops never saw you guys?
Not once. We actually usually set up a little more toward the Sportset side, but I think right behind the police station is actually a pretty solid place to be committing crime. Where they least expect it.
Tits McGee on December 10, 2010 at 5:00 pm said:
Finally the story has been told in print! It was always well documented, just never written down. I also liked when we moved from our fixed position, which was behind the Maple Medical Center, slightly away from the police station (RVC police was out on patrols looking for 14 year old kids toilet papering), to just parking in random parking lots and firing over the buildings downtown. I wish it was still 2000.


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Q: How to make friendly routes in angular? I am trying to make friendly routes in angular.
For example, I would need something like this:
example.com/my-post-title
instead of:
example.com/post/23
Thanks!

A: At first I wanna mention why changing the URL from example.com/post/23 to example.com/my-post-title is a bad idea. The 23 of your URL is most likely a unique identifier for the post, that should be loaded. If we replace the URL like you want to, the identifier is gone and after a reload or accessing the URL directly with example.com/my-post-title wouldn't work, unless you dig through your posts and search for the specific title.
I would recommend to add the more human readable text after the identifier. That way the URL is readable for a human and your application. So the URL would look like example.com/post/23/my-post-title
1. Changing the route
At first we need to add a parameter to the route for the slug, so we can fetch the slug later when the corresponding component has loaded, to check if the slug is already appended or not. But you will need two routes, one where only the ID is entered, if the user visits the URL without the slug, and one that includes the slug-parameter.
So your route should look something like that:
const routes: Routes = [
...
  {
    path: 'post/:id',
    component: PostComponent,
  },
  {
    path: 'post/:id/:slug',
    component: PostComponent,
  },
]

2. Replace the URL in the Item-Component
When the Post-Component loads, we wanna check if the slug parameter was set and if not, add it to the URL with the replaceUrl option of the Router.navigate(). With the replaceURL we can manipulate the URL without reloading the page or adding any entries to the browser-history.
  setSlug() {
    const postSlug = this.activatedRoute.snapshot.params.slug;
    if (!postSlug) {
      // Simple function that replaces spaces with dashes
      let slug = this.dasherize(this.post.title);
      // Here happenes the magic. We append the slug to the current URL
      this.router
        .navigate([slug], { relativeTo: this.activatedRoute, replaceUrl: true })
        .then();
    }
  }

And now your components should add the slug when it is visited by the URL example.com/post/23 to example.com/post/23/my-post-title!
Here is a working StackBlitz example:
https://stackblitz.com/edit/angular-ivy-yudqtn?file=src/app/app.component.ts
Hope I was of help,
Lord Tkay


Hi, Here's another recipe found in an old magazine. It was an ad for Sirena Tuna and was called "Beirut Breakfast" pizza.
We have made it a few times for Brunch or a light dinner. Pretty quick and easy to make and open to all sorts of adaptions. It cooks well in a pan on the Sideburner but we have often done it on the plate on the BBQ. We found it easier to handle by folding the Flatbreads in half rather than the traditional sandwich style.
I really enjoy making the spice mix..... there's something theraputic about a mortar and pestle isn't there?
Please forgive us but these pics were taken while cooking them inside on the stovetop but they are a great Sideburner recipe.
185g can of Tuna in Oil drained, Reserve the Oil.
1/ To make Zaatar grind all ingredients in mortar until coarsely crushed.
2/ Drizzle 4 flatbreads with reserved poil then sprinkle generously with Zaatar.
Divide Tuna, Onion, Tomato, Olives Haloumi and Parsley among Flatbreads.
3/ Heat a frying pan on the Sideburner (or use the flat plate on the BBQ) over medium heat and cook flatbreads for around 1 1/2 minutes each side or until golden brown and the cheese has melted.
Serve with extra parsley and a sqeeze of lemon juice if you like it.
Hi Wayne, looks awesome, very similiar to a quesadilla from Mexico, I was a cook at Hogs Breath years back and we made them on the menu and very popular.
Love that sort of food, thanks for posting this Wayne!
Great idea, and recipie thanks for posting !
Very nice. Will have to try some!


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Continental Breakfast: 10:00 a.m. to 11:00 a.m.
Late Lunch: 2:00 p.m. to 5:00 p.m.
Brunch: 10:00 a.m. to 1:30 a.m.
Continental Breakfast: 8:00 a.m. to 10:00 a.m.
Lunch: 12:00 p.m. (noon) to 2:00 p.m.
Monday - Saturday: 11:00 a.m. - 11:00 p.m.
7:30 a.m. to 11:30 p.m.
12 p.m. (noon) to 5 p.m.
Closed from Friday at 2 p.m. until the following Tuesday at 5 p.m.
Closed from Tuesday at 2 p.m. until the following Sunday at 5 p.m.
Closed from Friday at 2 p.m. until two Sundays later at 6 p.m.
Note: Although these are the hours for the campus security office, campus security officers are always on duty. For assistance, please call 864-977-7777.


Vietnam: The Right Side of History?
Like many readers, I am of a certain "vintage" (sounds a hell of a lot better than "age") that clearly recalls the war in Vietnam. The Ken Burns series on Vietnam has resurrected many of these memories and feelings of a war that was _____________________ (readers are invited to add their own phrase).
North Korea Reportedly Seeks Military "Equilibrium" with the U.S.


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Burger Business
Charging More But Seeing Less
We're Spending More At Restaurants, But Not Because We're Dining Out More
In 2015, the average household spent around $3,008 to go to restaurants and have someone else do the cooking and dishwashing for once. That's a slight uptick over the previous year, but spending more money at restaurants doesn't necessarily mean we're eating out more frequently.


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Category Archives: Sasha Chmelevski
San Jose Sharks Prospect Sasha Chmelevski Relishing in OHL Final
Category : Andre Tourigny , CHL , Hockey , NHL , OHL Championship , OHL Playoffs , Ottawa 67s , San Jose Sharks , Sasha Chmelevski
OTTAWA– The Ottawa 67's and San Jose Sharks have been on similar paths. While one organization may be junior and the professional, they share the common joy of competing in their respective postseasons. And since 2017, the Sharks have invested into young forward Sasha Chmelevski, drafting him and watching him develop with the 67's. In Game 1 of the OHL Championship Series, Chmelevski was a star on the ice. He got the scoring going for Ottawa in the first period. He would eventually generate two goals, propelling the 67's to a 7-2 victory over the Guelph Storm. Despite taking nine penalties, Chmelevski was ecstatic with his team's ability to handle the pressure of playing in a Championship series.
"The best thing about this team is we always live in the present," said Chmelevski after the game. "We did a good job responding to adversity. You don't just win 13 games by accident."
Chmelevski Has Showcased Offensive Abilities Since OHL Draft
Sasha Chmelevski isn't your ordinary hockey story. He didn't grow up in the snowy hills or frozen ponds of Canada. Instead, he was born in Huntington Beach, California, a place marked by sunny skies and surfing.
Growing up in California could present an obstacle to breaking into hockey. But not for Chmelevski. From early on, Sasha demonstrated tremendous ability to break out into the offensive zone. His stick handling and ability to control the puck are second to none, and from an early age, he showed an affinity to score goals. This is what attracted the Sarnia Sting to initially draft the young forward in the 2015 OHL Draft. But 29 games played with the Sting, Chmelevski struggled to adjust to the pace and physicality of the OHL. Only generating nine goals and eight assists, the Sting traded Chemlevski to the Ottawa 67's.
A move that according to Sasha's Father, Tal, made all the difference for the forward to become a prolific scorer in the league.
"Ah, Ottawa has been very good to us," Tal said. "Sasha is having a blast here."
Chmelevski Relishing Opportunity to Help Ottawa 67's Win OHL Championship
It appears that the choice to draft Sasha Chmelevski has paid off for the San Jose Sharks. Last season, Chmelevski has a career-high 76 points for the 67's (35 goals, 41 assists), earning him a chance to play six games for the Sharks' AHL affiliate squad. This season was a mirror to last year, generating 35 goals and 40 assists in 56 games. Despite a slower start to the season, Ottawa 67's coach Andre Tourigny has been impressed with Chmelevski's development offensively and defensively.
"He's not a fast starter, but this year he took over a little bit earlier," said Tourigny. "It was in late November when he started getting the points like he is now.
"The big thing about Sasha is his best asset can be the worst enemy as well. His best asset, for me, is his competitiveness. You play ping pong with Sasha, and if he loses, he will want to fight. At the start of the year, he was pushing a lot to get points."
When it has mattered most, Chmelevski has risen to the expectations. This postseason, where the Ottawa 67's have gone a perfect 13-0 thus far, Sasha has eight goals and 17 assists in 23 games played. In Game 1 of the OHL Championship Series against the Storm, Chmelevski scored the game's first goal and was an anchor on an Ottawa 67's powerplay that generated four goals.
With his stellar play in the OHL Playoffs, Chmelevski will likely have a full-time role for the San Jose Sharks AHL team, the San Jose Barracuda. The San Jose Sharks are currently in the heart of the NHL Playoffs, looking to advance to their second Western Conference Final in four years. For Sasha Chmelevski, his sole focus is helping the Ottawa 67's qualify to the CHL Memorial Cup in Halifax. And to emulate the performance of his current NHL team in the playoffs.
The post San Jose Sharks Prospect Sasha Chmelevski Relishing in OHL Final appeared first on Last Word on Sports.