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A Guide to the Rules of Match Play.
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Most of our golf competitions are played under the Rules of Stroke Play, which includes Medals, Bogey, Par and Stableford competitions. However, many Golf Clubs run Match Play competitions, such as Club Knockouts, which are often scheduled to run over a full season.
An important point that you must understand is that there are many differences between the Stroke Play and Match Play formats of golf that you should be aware of if you do not want to incur penalties, or worse, an unnecessary disqualification.
Because certain rules specific to Match Play are greatly different from those governing Stroke Play, the R&A, previously, prohibited any competitions that would combine the two formats.
However, under the New Rules of Golf although the combining of Match Play and Stroke Play is discouraged, because of the substantial difference of certain Rules between the two formats, the R&A and USGA recognise that there will be times when players either request to combine the two forms of play or do so on their own, and then request a ruling. A Committee should make its best efforts to support players at these times and should use the following guidelines in doing so.(Committee Procedures 6c(12))
When players request to combine Match Play and Stroke Play
If a Committee chooses to allow players to play a match while competing in a stroke-play competition, it is recommended that the players be advised that the Rules for Stroke Play apply throughout. For example, no concessions are allowed and if one player plays out of turn, the other does not have the option of recalling the stroke.
When players request a ruling having combined Match Play and Stroke Play
If the Committee is asked for a ruling when players have combined Match Play and Stroke Play, it should apply the Rules of Golf as they would apply to each of Match Play and Stroke Play separately. For example, if one player did not complete a hole for whatever reason then he or she is disqualified from the stroke-play competition for a breach of Rule 3.3c. But, for Stableford, Maximum Score and Par/Bogey see Rules 21.1c(2), 21.2c and 21.3c(2) respectively.
Remember that if you do anything during the round that breaches the Stroke Play format, this could disqualify you from the singles competition. For example, you must putt out on every hole, respect the order of play, not give or receive any advice, or ignore a breach of Rule made by any player in the group.
During a round, the player and opponent must play each hole in the same group, (Rule 5.4a) and, as with all Golf competitions, play under the Rules of Golf in force at the time.
The Rules of Golf do not require players to keep a score card in Match Play, because each hole is either won by one of the two sides, or halved between them. The winner is the side who wins the most holes over the stipulated round, or an extension of that round if the match has to be played to a conclusion. For example, if a side is 3 holes up and there are only 2 holes of the stipulated round remaining, the match is over with a result of 3 and 2 to that side.
However, a minority of handicapping systems, including the USGA Handicap System, require players to record and return their Match Play scores, as these authorities consider them to be acceptable scores for the purposes of handicap review.
At the moment, including these scores is not envisaged in the World Handicap System, due to be introduced in March 2020, for the UK, but this requirement could change.
Match Play Format
In Match Play (see Rule 3.2), a player, or team and an opponent or opposing team, compete against each other based on holes won, lost or tied and the result of the match is decided under Rule 3.2a(3) or (4).
A player wins a hole when:
The player completes the hole in fewer strokes (including strokes made and penalty strokes) than the opponent,
The opponent concedes the hole, or
The opponent gets the general penalty (loss of hole).
If the opponent's ball in motion needs to be holed to tie the hole and the ball is deliberately deflected or stopped by any person at a time when there is no reasonable chance it can be holed (such as when the ball has rolled past the hole and will not roll back there), the result of the hole has been decided and the player wins the hole (see Rule 11.2a, Exception).
A hole is tied (also known as "halved") when:
The player and opponent complete the hole in the same number of strokes (including strokes made and penalty strokes), or
The player and opponent agree to treat the hole as tied (but this is allowed only after at least one of the players has made a stroke to begin the hole).
A player wins a match when:
The player leads the opponent by more holes than remain to be played,
The opponent concedes the match, or
The opponent is disqualified.
If a match is tied after the final hole:
The match is extended one hole at a time until there is a winner. See Rule 5.1 (an extended match is a continuation of the same round, not a new round).
The holes are played in the same order as in the round, unless the Committee sets a different order.
But the Terms of the Competition may say that the match will end in a tie rather than be extended.
The result of a match becomes final in the way stated by the Committee (which should be set out in the Terms of the Competition), such as:
When the result is recorded on an official scoreboard or other identified place, or
When the result is reported to a person identified by the Committee.
See Committee Procedures, Section 5A(7) (recommendations on how the result of a match becomes final).
Concessions (Rule 3.2b and 23.6)
Whereas in Stroke Play the player must finish every hole by holing out, in Match Play a player may concede a stroke to their opponent so that they can pick-up without holing out.
A player may concede the opponent's next stroke, a hole or the match:
Stroke: This is allowed any time before the opponent's next stroke is made.
The opponent has then completed the hole with a score that includes that conceded stroke, and the ball may be removed by anyone.
A concession made while the opponent's ball is still in motion after the previous stroke applies to the opponent's next stroke, unless the ball is holed (in which case the concession does not matter).
The player may concede the opponent's next stroke by deflecting or stopping the opponent's ball in motion only if that is done specifically to concede the next stroke and only when there is no reasonable chance the ball can be holed. Hole: This is allowed any time before the hole is completed (see Rule 6.5), including before the players start the hole.
Match: This is allowed any time before the result of the match is decided (see Rules 3.2a(3) and (4)), including before the players start the match.
A concession is made only when clearly communicated:
This can be done either verbally or by an action that clearly shows the player's intent to concede the stroke, the hole or the match (such as making a gesture).
If the opponent lifts his or her ball in breach of a Rule because of a reasonable misunderstanding that the player's statement or action was a concession of the next stroke or the hole or match, there is no penalty and the ball must be replaced on its original spot (which if not known must be estimated) (see Rule 14.2).
A concession is final and cannot be declined or withdrawn.
So, if you concede a short putt to your opponent, but they putt anyway and miss, it does not matter because they are still considered to have holed out with the conceded putt for the purposes of the match.
Whilst there is no penalty when a player putts out after their next stroke has been conceded, if this would be of help to a partner in a Four-Ball or Four Ball Better Ball Match, the player's score for the hole stands, without a penalty, but the partner's score for the hole cannot count for the side. (Exception to Rule 23.6)
A breach of the Rules, that only incurs a one stroke penalty in Stroke Play, also incurs a one stroke penalty in Match Play.
In Stroke Play, the General Penalty for a breach of the Rules is two strokes, whereas in Match Play it is loss-of-hole.
Resolving Rules Issues During Round (Rule 20.1b)
If you are unsure of a Rule or a procedure in Match Play the Rules do not permit you to play a second ball, (Rule 20.1b(3)), as they do in Stroke Play, (20.1c). You must try and resolve the issue with your opponent without undue delay. If you cannot agree, a claim must be made before teeing-off at the next hole. You must notify your opponent that you are making a claim, agree the facts of the situation and make it clear that you will be asking the Committee for a ruling.
During a round, the players in a match may agree how to decide a Rules issue:
The agreed outcome is conclusive even if it turns out to have been wrong under the Rules, so long as the players did not deliberately agree to ignore any Rule or penalty they knew applied (see Rule 1.3b(1)).
But if a referee is assigned to the match, the referee must rule on any issue that comes to his or her attention in time and the players must follow that ruling.
In the absence of a referee, if players do not agree or have doubt about how the Rules apply, either player may request a ruling under Rule 20.1b(2).
Ruling Request Made Before Result of Match Is Final: When a player wants a referee or the Committee to decide how to apply the Rules to his or her own play or the opponent's play, the player may make a request for a ruling.
If a referee or the Committee is not available in a reasonable time, the player may make the request for a ruling by notifying the opponent that a later ruling will be sought when a referee or the Committee becomes available.
If a player makes a request for a ruling before the result of the match is final:
A ruling will be given only if the request is made in time, which depends on when the player becomes aware of the facts creating the Rules issue:
When Player Becomes Aware of the Facts Before Either Player Starts the Final Hole of the Match. When the player becomes aware of the facts, the ruling request must be made before either player makes a stroke to begin another hole.
When Player Becomes Aware of the Facts During or After Completion of the Final Hole of the Match. The ruling request must be made before the result of the match is final (see Rule 3.2a(5)).
If the player does not make the request in this time, a ruling will not be given by a referee or the Committee and the result of the hole(s) in question will stand even if the Rules were applied in the wrong way.
If the player requests a ruling about an earlier hole, a ruling will be given only if all three of these apply:
The opponent breached Rule 3.2d(1) (giving wrong number of strokes taken) or Rule 3.2d(2) (failing to tell the player about a penalty),
The request is based on facts the player was not aware of before either player made a stroke to begin the hole being played or, if between holes, the hole just completed, and
After becoming aware of these facts, the player makes a request for a ruling in time (as set out above).
When a player makes a request for a ruling after the result of the match is final:
The Committee will give the player a ruling only if both of these apply:
The request is based on facts the player was not aware of before the result of the match was final, and
The opponent breached Rule 3.2d(1) (giving wrong number of strokes taken) or Rule 3.2d(2) (failing to tell the player about a penalty) and knew of the breach before the result of the match was final.
There is no time limit on giving such a ruling.
A player who is uncertain about the right procedure in a match is not allowed to play out the hole with two balls.
That procedure applies only in stroke play (see Rule 20.1c).
Applying Handicaps (Rule 3.2c)
Before starting a match, in which handicaps are to be considered, the players should tell each other their respective handicaps.
If a player begins a match having declared a wrong handicap from that to which they are entitled and does not correct this mistake before the opponent makes his or her next stroke:
If the handicap declared is too high the player is disqualified if this affects the number of strokes the player would get or receive. If it does not, there is no penalty.
If the player declares a lower handicap there is no penalty but the player must play off that lower handicap.
Handicap strokes are given by hole, and the lower net score wins he hole.
If a tied match is extended, handicap strokes are allocated by hole in the same way as in the round, (unless a committee sets a different way of doing so).
Each player is responsible for knowing he holes where he or she gets or gives strokes, based on the stroke index allocation set by the Committee. There is no penalty if players fail to determine one another's handicaps before starting a match, but if this results in one of them not receiving a handicap stroke at a hole at which they are entitled to receive one, the hole stands as played (3.2d(3)).
If the players mistakenly apply handicap strokes on a hole, the agreed result stands, unless it is corrected before either player makes a stroke to begin another hole or for the final hole, before the result of the match is final (see Rule 3.2a(5)).
If however a player has requested a ruling in time (Rule 20.1(b)) and the finding of the ruling would affect the match score, it must be corrected.
Practice (Rule 5.2a)
Unlike in Stroke Play competitions, on any day of a Match Play competition, a player may practice on the competition course before their round or between rounds.
However, occasionally a Committee may prohibit practice on the day in the Conditions of Competition, so it is wise to check first.
Time of starting (Rule 5.3)
Some players often think that the start time for a match is not as important as it is for a Stroke Play competition. This is not the case.
If a player arrives at the first teeing area late, but within five minutes of their start time, they lose the hole at the same time if they tee-off before their start-time, but no more than five minutes earlier they get the General Penalty of loss-of-hole, applied to his or her first hole.
If player/s arrive more than five minutes late, they are disqualified.
If both players or teams arrive on the first teeing area late, but within five minutes of their start time, each player would incur a penalty of loss of the 1st hole and the result of the first hole is a tie (Interpretation 5.3a/5.
Note that if exceptional circumstances prevent a player or players to start on time and it is up to a committee to determine what acceptable exceptional circumstances are, a Committee may, with the concurrence of the opponent, waive a starting penalty or postpone the match for a reasonable period. (Interpretation 5.3a/1)).
Starting and Ending a Round (Rule 5.3a)
A round ends in Match Play when the result of the Match is decided under Rule 3.2a(3) or (4)
Stopping Play, Resuming Play (Rule 5.7a and 5.7b(2))
In Stroke Play players may not suspend play for bad weather, unless they consider there is danger from lightning. If they do, the Committee would be justified in disqualifying them. However, in Match Play, players may discontinue their match by agreement, unless by so doing the competition is delayed.
However, when either player decides that they want to resume play, the other player must also resume, otherwise there is no longer agreement between them and that player is disqualified. If a match is discontinued by agreement, e.g. due to darkness or threat of lightning, the match must be resumed from where it was discontinued; the players do not start the match again, even if resumption occurs on a subsequent day.
Advice (Rule 10.2a)
As with Stroke Play, except when playing together as partners on a side, a player must not ask for advice or give advice to a member of his or her team playing on the course.
This applies whether the team member is playing in the same group as a player or in another group on the course.
In team Match Play, it is important that team captains familiarise themselves with the conditions of the competition. It is common for there to be a condition stipulating that only the team captain, or someone else that has been agreed by the captains prior to the start of the match, may give advice. A team captain who is also playing in the competition may not give advice to a team member other than their four-ball or foursome playing partner (Interpretation 24.4/1).
Telling Opponent of Your Breach of Rule (Rule 3.2d(2))
If you incur a penalty that has not been observed by your opponent, you must inform them as soon as reasonably possible. If you fail to do so before your opponent makes their next stroke you get the General Penalty of loss of hole.
You do not, however, receive a penalty if your opponent knew that you had received a penalty but failed to tell your opponent about it.
This penalty also applies if you give incorrect information during play of a hole regarding the number of strokes taken and you do not correct that mistake before your opponent makes their next stroke. You are always entitled to ascertain from your opponent the number of strokes they have taken on the hole.
Order of Play (Rule 6.4 and 5.6b(2))
In Match Play the order of play is fundamental, if a player plays out of turn, the opponent may cancel that stroke and make the player play again.
On the first teeing ground, both in Stroke Play and Match Play, the side that has the honour (i.e. plays first) is determined by the order of the draw. In the absence of a draw, the honour should be decided by lot (e.g. tossing a coin).
Thereafter, the person who won the previous hole, or in the case of a halved hole played first on that hole has the honour and plays first from the teeing area. Anywhere else on the course the ball farthest from the hole is played first. Whereas, there is no penalty in Stroke Play for playing in the wrong order, unless players have agreed to do so to give one of them an advantage in which case, they are both disqualified, it is different in Match Play. If a player makes a stroke when their opponent should have played first, there is still no penalty, but the opponent may immediately require the player to cancel that stroke and play again, in the correct order, as nearly as possible at the spot from which the original ball was last played. In other words, if you think your opponent played a bad shot when they played out of turn you should say nothing, but if they played a good shot then you may want to ask them to cancel the stroke and, in correct order, play a ball as nearly as possible at the spot from which the original ball was last played (see Rule 14.6), in the hope that the result of their next shot will not be as good as the one that you required them to cancel.
Note that in Match Play players may agree that one of them will play out of turn to save time (Rule 6.4a)
In four-ball Match Play, balls belonging to the same side may be played in the order that the side considers best.
For example, Ball A is farthest from the hole and in Stroke Play should be played first, unless 'Ready Golf' is in operation (Rule 6.4b Exception).
In Match Play, if A and B are on the same side, they may choose whose ball to play first.
Playing from Outside Teeing Ground (Rule 6.1b)
If a player, when starting a hole, plays a ball from outside the teeing area there is no penalty, but their opponent may choose whether the stroke stands or require them to cancel their stroke.
This cancellation must be done promptly and before any player makes another stroke. The cancellation cannot be withdrawn and the player must play again from within the teeing area and it is still his her turn to play.
If the opponent does not cancel the stroke, the stroke counts and the ball is in play and must be played as it lies.
Wrong Ball in Match Play (Rule 6.3c)
A player who plays a wrong ball in singles Match Play loses the hole. If a player and an opponent exchange balls during the play of a hole the first to make a stroke at a wrong ball loses the hole; when this cannot be determined, there is no penalty and the hole must be played out with the balls exchanged.
Ball at Rest Lifted or Moved by Opponent, Caddie or Equipment (Rule 9.5)
This rule applies only when it is Known or Virtually Certain that an opponent lifted or moved a ball at rest; there is a one stroke penalty, except when it happens accidentally while searching, marking a player's ball on the putting green or lifting a ball at a player's request. for an opponent's ball.
The ball must be replaced if it has been moved on its original or an estimated spot, (Rule 14.2), except when the opponent is conceding the next stroke, hole or match (Rule 3.2b) or when the opponent lifts or moves a ball at the player's request.
Ball Overhanging Hole Deliberately Lifted or Moved by Opponent Before Waiting Time Ended (Rule 13.3b)
If your opponent deliberately lifts or moves your ball overhanging the hole before the waiting time has ended, your ball is treated as having been holed with the previous stroke, and there is no penalty to the opponent under Rule 11.2b
Opponent Lifts or Deliberately Touches Ball Causing it to Move
Opponent incurs a 1-stroke penalty, except when conceding next stroke, hole or Match or at player's request or when marking or lifting player's ball on putting green in mistaken belief that it was opponent's own ball or accidentally moving ball
Ball in Motion Accidentally Hits Person or Outside Influence (Rule 11.1)
If you play a stroke and your ball hits any person or outside influence which includes your opponent, caddie, their equipment there is no penalty and you play your next shot from where it comes to rest.
Ball in Motion Deflected or Stopped by Another Ball
This is an unusual one, which not many Match Play golfers know about. If a putt from the putting green hits another ball at rest on the putting green, whether it is your partner's ball or your opponent's ball, there is no penalty in Match Play, whereas this would incur a penalty of two stokes in Stroke Play. Just play your ball from where it comes to rest and ensure that the ball that your ball moved is replaced back to where it was.
Ball or Ball-Marker Helping or Interfering with Play
15. 3a Ball on Putting Green Helping Play
Rules of Golf Interpretations 15.3a/2
Players Allowed to Leave Helping Ball in Match Play
In a match, a player may agree to leave his or her ball in place to help the opponent since the outcome of any benefit that may come from the agreement affects only their match.
Ball in Motion Deliberately Deflected or Stopped by Person (Rule 11.2)
This rule applies only when it is Known or Virtually Certain that a player's ball in motion was deliberately deflected or stopped by a person. The Opponent gets the General Penalty of loss of hole unless the action is taken at a time when there is no reasonable chance the ball can be holed and when done either as a concession or when the ball needed to be holed to tie the hole, (Rules 3.2a(1) and 3.2b(1).
Playing from Wrong Place (Rule 14.7a)
In Match Play a player who plays from a wrong place loses the hole.
Deliberately Moving Objects or Altering Conditions to Affect Ball in Motion (Rule 11.3)
When a ball is in motion a player must not deliberately alter physical conditions such as replacing a divot or pressing down a raised area of turf (Rule 8.1a), lift a loose impediment (rule 15.1a Exception 2) or a movable obstruction (Rule 15.2a Exception 2).
Penalty is loss of hole.
Four-Ball Match Play – Representation of Side (Rule 23.4)
A side may be represented by one partner for all or any part of a match. A partner who arrives late for the start of a match, after any player has started play of a hole, may join it on that hole, but may not play until the next hole. However, they may give advice to their partner as soon as they arrive.
Four-Ball Match Play – Wrong Ball (Rule 23)
If a player incurs the loss of hole penalty under Rule 15-3a for making a stroke at a wrong ball, they are disqualified for that hole, but their partner incurs no penalty, even if the wrong ball belongs to them.
Four-Ball Match Play – Penalty only to Player (Rule 23.8a(1)
When a player gets a penalty other than disqualification, that penalty normally applies only to the player and not also to his or her partner.
Any penalty strokes are added only to the player's score, not to the partner's score.
In match play, a player who gets the general penalty (loss of hole) has no score that can count for the side on that hole; but this penalty has no effect on the partner, who may continue to play for the side on that hole.
Four-Ball Match Play – Penalty to Side (Rule 23.8a(2)
In those cases where the penalty for a breach of Rule is by the deduction of one hole for each hole at which the breach occurred, with a maximum deduction per round of two holes, (principally Rule 4.1b, Limit of 14 Clubs, Shared, Added or Replaced Clubs), both players of the side are penalised and not just the player that breached the Rule.
When player's breach helps partner's play or when player's breach hurts opponent's play, adjustment is made to the side's score.
Four-Ball Match Play – Disqualification to Side (Rule 23.8b)
(1) When Breach by One Partner Means Side Is Disqualified.
A side is disqualified if either partner gets a penalty of disqualification under any of these Rules:
Rule 1.2 Standards of Player Conduct
Rule 1.3 Playing by the Rules
Rule 4.1a Clubs Allowed in Making a Stroke
Rule 4.1c Procedure for Taking Clubs Out of Play
Rule 4.2a Balls Allowed In Play of Round
Rule 4.3 Use of Equipment
Rule 5.6a Unreasonable Delay
Rule 5.7b-c When Committee Suspends Play and Play Resumes
Rule 6.2b Teeing Area Rules
Match Play Only:
Rule 3.2c Applying Handicaps in Handicap Match
(2) When Breach by Both Partners Means Side Is Disqualified.
A side is disqualified if both partners get a penalty of disqualification under any of these Rules:
Rule 5.3 Starting and Ending Round
Rule 5.4 Playing in Groups
Rule 5.7a When Players May or Must Stop Play
(3)When Breach by One Player Means Only That the Player Has No Valid Score for Hole.
In all other situations where a player breaches a Rule with a penalty of disqualification, the player is not disqualified but his or her score on the hole where the breach happened cannot count for the side.
In match play, if both partners breach such a Rule on the same hole, the side loses the hole.
Three Ball Match Play (Rule 21.4)
Three-Ball Match Play is a form of match play where:
Each of three players plays an individual match against the other two players at the same time, and
Each player plays one ball that is used in both of his or her matches.
The normal Rules for match play in Rules 1-20 apply to all three individual matches, except that these specific Rules apply in two situations where applying the normal Rules in one match might conflict with applying them in another match.
Playing Out of Turn
If a player plays out of turn in any match, the opponent who should have played first may cancel the stroke under Rule 6.4a(2):
If the player played out of turn in both matches, each opponent may choose whether to cancel the stroke in his or her match with the player.
If a player's stroke is cancelled only in one match:
The player must continue play with the original ball in the other match.
This means the player must complete the hole by playing a separate ball in each match.
Ball or Ball-Marker Lifted or Moved by One Opponent
If an opponent gets one penalty stroke for lifting a player's ball or ball-marker or causing the ball or ball-marker to move under Rule 9.5b or 9.7b, that penalty applies only in the match with that player.
The opponent gets no penalty in his or her match with the other player.
Ignoring a Breach of Rule Made By Your Opponent (1.3c(3))
In match play, the player and opponent may agree how to decide a Rules issue so long as they do not deliberately agree to apply the Rules in the wrong way (see Rule 20.1b(1)).
In Stroke Play, you have an obligation to your fellow competitors to report every breach of a Rule that you witness. There is no such obligation in Match Play, as you may disregard, or overlook any breach of a Rule by your opponent. The reason for this is that only you or your side are affected by a breach of Rule by an opponent, it does not affect any other entrant in the Match Play competition.
However, you still must not say anything to your opponent during play of the hole where the breach occurred, as under Rule 1.3b players must not agree to exclude the operation of any Rule, or to waive any penalty incurred by either side. If they do, the penalty is disqualification for both sides. So, you must wait until the result of the hole has been decided and at least one player has commenced play of the next hole, before making any comment on a penalty that you witnessed on the previous hole. At this stage it cannot be considered that there was agreement between the sides to waive a Rule and no penalty is incurred.
Summary Check List That Everyone Should Be Aware Of
You may practice on the competition course before a round or between rounds of a match (Rule 5.2a).
Playing from Wrong Teeing Area (Rule 6.1b(1))
If you play from outside a teeing area or even from a wrong set of tee markers there is no penalty, but your opponent may cancel your stroke, which he or she must do immediately before any other stroke is made. You still retain the order of play and must play from inside the correct teeing area.
If your opponent does not cancel the stroke the stroke counts and your ball is played as it lies
You must not touch your opponent's ball in play (Rule 95b), unless you are helping to search for it. You will incur a 1-stroke penalty.
Do not mark an opponent's ball on the putting green unless requested to do so by your opponent.
A concession of a hole may be given at any time and cannot be declined or withdrawn (Rule 3.2b and 23.6).
You may putt out after your putt has been conceded, providing it will not assist your partner when your side would then lose the hole.
Incorrect information (Rule 9-2).
If your opponent gives you wrong information about their score, they must correct it before you make your next stroke, or they lose the hole.
Order of Play (Rule 6.4, 6.4a(2)).
If your opponent plays out of turn you may ask them to cancel their stroke and play again in order. In four-ball Match Play, balls belonging to the same side may be played in the order that the side considers best.
Playing Wrong Ball (Rule 6.3c)
If you play a wrong ball you lose the hole. If you and your opponent play wrong balls the first to have played the wrong ball loses the hole. If it cannot be determined who payed the wrong ball first continue play with the exchanged balls.
Your ball hits your opponent or their equipment (Rule 11.1).
There is no penalty and you play your next shot from where your ball comes to rest.
Putt from the putting green hits a ball at rest on the putting green (Rule 11.1a).
There is no penalty in Match Play, the other ball is replaced, and you must play your ball from where it comes to rest.
Four-Ball Match Play –Representation of Side (Rule 23.4).
One partner may play for all or any part of a match, but when their partner arrives they must wait until the start of the next hole.
Four-Ball Match Play – Wrong Ball (Exception to Rule 23.8a(2)).
If a player makes a stroke at a wrong ball, he or she gets the general Penalty of loss of hole, but his or her partner may continue play of the hole incurring no penalty, even if the wrong ball belongs to them.
Asking for and giving Advice (Rule 10.2a).
If a spectator gives advice there is no penalty, but you must request them not to. You may not give advice to any team member other than your partner.
If you are unsure of a Rule or procedure try and resolve it with your opponent immediately (Rule 20.1b).
If you cannot agree, a claim must be made before teeing-off at the next hole. You must notify your opponent that you are making a claim, agree the facts and ask the Committee for a ruling.
When a Player knows of an Opponent's Breach of Rule (Exception to Rule3.2d(2))
In Match Play, you do not have to call a penalty on your opponent if you witness a breach of a Rule by them. They do not get a penalty because you were aware of the breach, but DO NOT discuss it with them before teeing off at the next hole, or you could both be disqualified for agreeing to waive a Rule.
Informing an Opponent of Breach of Rule (Rule 3.2d(2)).
You must tell your opponent about any penalty that you incur, failure to do so and you lose the hole. However, if you correct your mistake before your opponent makes another stroke or takes another action e.g. conceding the next stroke or hole, then only the penalty for the breach is applied.
Handicapping (Rule 3.2c and 3.2d(3))
You and your opponent must declare your handicaps before the start of a match, if a handicap is declared that is too high the player is disqualified; if it is too low, there is no penalty and the player must play off the declared lower handicap.
If a player mistakenly applies handicap strokes on a hole, the agreed result of the hole must stand, unless the players correct the mistake before a stroke is made at the next hole or for the final hole, the match result is agreed.
Stopping and Resuming Play Rule(5.7b(2) and 5.7c)
Players in a match may agree to stop play for any reason, except if doing so would delay the competition. If they agree to stop and then one player wants to resume play, they must resume play, if one player refuses to resume play, he or she is disqualified.
If you are given advice by a spectator, there is no penalty, but you must ensure that it does not continue. If it does you will lose the hole.
You are, however, allowed to give advice to your partner.
Rules of Match Play - PDF
Download File Match-Play-2019.pdf – 267 KB
Rules of Match Play - Word
Download File Match-Play-2019-1.docx – 101 KB
17 Replies to "Rules of Match Play"
betting on open golf says:
1st December 2022 at 7:16 am
You did a fantastic job at writing it, and your thoughts are excellent. This article is superb!
John Harvey says:
29th October 2020 at 10:09 am
Under the new whs how do you calculate the handicap for a team of two players ie for a greensomes competition?
29th October 2020 at 12:14 pm
If you follow the link below to the Guidance on the Rules of Handicapping as they Apply to GB&I you will find on Page 42 the answer to how Greensome Handicaps will be calculated.
See later in the publication if you are running Mixed Tee Competitions.
https://www.my-golf.uk/world-handicap-system-2020-rules-of-handicapping-player-reference-guide-as-applies-to-gbi/
Best wishes and stay safe
Darryl Mason says:
19th October 2020 at 1:52 pm
Currently in Match Play
Four-ball: Back marker to concede strokes to the other 3 players
(better ball) based on 90% of the difference between the full handicaps.
On the WHS Handicap Allowance Table, Four Ball says 95%.
Does that mean 95% of the difference in Course Handicaps ?
I ask for clarity since the table is not specific.
Regards Darryl
21st October 2020 at 12:22 pm
The 95% Handicap Allowance is applied to the Course Handicap, this is to ensure that there is only one rounding up calculation performed when it comes to the players' playing handicap.
Here is a link to a copy of the Guidance on the WHS Rules of Handicapping as Applied to GB&I
World Handicap System 2020 – Rules of Handicapping Player Reference Guide as Applies to GB&I
Please see Page 40 for Guidance on 4BBB Match Play.
Note that in the one example of a Mixed Tee Competition, a Handicap Allowance of 85% is used; this is because on of the players is a Plus Handicap and the percentage is different in these circumstances.
Stay Safe and Play Safe
John /harvey says:
Derek says:
28th July 2020 at 12:28 am
Question, in a Four Ball Match Play, can a player who is off the green chipping agree with their own playing partner to leave his/her ball on the green to possibly assist the partners chip?
There is no problem with leaving a ball as a 'backstop' in Match Play, this is because the decision will only affect the outcome of your Match
In Stroke Play, however, there would be a General Penalty of 2 Strokes and this is because the outcome would have an affect on the results of other competitors
See Four Ball Rule 23.5a:
'in stroke play, partners must not agree with each other to leave a ball in place on the putting green to help either of them or any other player (see Rule 15.3a)'.
(but it's OK in Match Play)
This is also dealt with in Rule 15.3c:
'In stroke play, the competition involves all players and, because each player in the competition cannot be present to protect his or her own interests, protecting the field is an important responsibility that all players in the competition share.
Therefore, in stroke play, if there is a reasonable possibility that a player's ball close to the hole could help another player who is about to play from off the green, both players should ensure that the player whose ball is close to the hole marks and lifts that ball before the other player plays.
If all players follow this best practice, it ensures the protection of the interests of everyone in the competition'.
(Clarification added – 1/2020)
The relevant reference for Match Play. as in your situation, is dealt with under Interpretation 15.3a/2
15.3a/2
This would also be interpreted as 'to help a partner'.
Celia Vieira Petrov says:
3rd August 2020 at 10:31 am
Hi my name is Celia and I have a question
Playing a match play if a player for mistake plays with his partner club what is the ruling?
I hope to hear from you soon
2nd September 2020 at 10:48 am
Hi Celia
Your answer is covered by Rule of Golf 23
Rules of Golf 23.7 – Partners May Share Clubs
Rule 4.1b(2) is modified to allow partners to share clubs, so long as the total number of clubs they have together is not more than 14.
If the players have more than 14 clubs between them then the club that has been 'shared' must be taken out of play and not used again during the competition by either partner.
Penalty for Breach of Rule 4.1b: The penalty applies based on when the player becomes aware of the breach:
• Player Becomes Aware of Breach While Playing the Hole. The penalty is applied at the end of the hole being played. In match play, the player must complete the hole, apply the result of that hole to the match score and then apply the penalty to adjust the match score.
• Player Becomes Aware of Breach Between Two Holes. The penalty is applied as of the end of the hole just completed, not the next hole.
Penalty in Match Play – Match Score Revised by Deducting Hole, Maximum of Two Holes:
• This is a match adjustment penalty – it is not the same as a loss of hole penalty.
• At the end of the hole being played or just completed, the match score is revised by deducting one hole for each hole where a breach happened, with a maximum deduction of two holes in the round.
• For example, if a player who started with 15 clubs becomes aware of the breach while playing the 3rd hole and then wins that hole to go three up in the match, the maximum adjustment of two holes applies and the player would now be one up in the match.
Hope this answers your question
Colin Galloway says:
7th November 2019 at 12:40 pm
If playing a mixed gender matchplay match, when the course has different SSS for the different tees, does this impact on shot allocation, or is shot allocation based on Handicap only.
7th November 2019 at 5:18 pm
In Mixed Tee, Stroke Play competitions where all players play their own ball, they should use their own par and SI.
However, in Mixed Tee Match Play competitions, even though players may be playing their own ball, because players compete on a hole-by-hole basis, it is recommended that all players play using a single par and SI and CONGU recommend the forward (shortest) set of tees.
This usually means the Ladies Tees, and so the Ladies would play off the Ladies' Tee, scoring against the Ladies' Card, and the Men would play off the Men's Tees and score against the Ladies Card.
The reasons for this recommendation are:
1. This should have minimal effect for two reasons.
a. Players rarely play their best (or worst) golf on the holes where they get a shot
b. When players don't get a shot where they should it means they do get a shot where they shouldn't.
2. Use of the Ladies' Par and Stroke Index is recommended as this does not then require ladies to play holes that have a lower Par than CONGU would recommend. It does mean that the men will return somewhat higher scores than against their own Par however to do otherwise would militate against ladies making an appropriate contribution.
Committees do have the authority to state which course players will play and which Stroke Index they will use during a competition and some Committees choose to use the Men's S.I.; you must check the competition entry requirements before you play your round.
In order to maintain equity in determining the prize winners in these competitions the Playing Handicaps of some of the competitors may require to be adjusted to provide a Competition Handicap Allowance.
Medal Stroke Play
This is the format most easily understood by the competitors and the simplest to administer. For the purposes of the competition, each player playing the course with the higher Standard Scratch Score must be awarded a Competition Handicap Allowance equivalent to his/her Playing Handicap increased by the difference in the two Standard Scratch Scores.
Men`s Course (White Tees): SSS 70 Ladies` Course (Red Tees): SSS 72 SSS (Ladies) – SSS (Men`s) = 2 All Ladies handicaps should be increased by 2 strokes
Ladies Exact Handicap
Competition Handicap Allowance for Competition Purposes.
18.8 19 (19 +2) = 21
If the Men's course has a higher SSS than the Ladies', then their handicap would be increased by the difference between the SSSs.
A Handicap Allowance is then calculated for the different formats being played i.e.:
Singles: Full difference between the handicaps of the players,
Foursomes: 1/2 difference between combined handicaps of each side,
Hope this makes things a little clearer
Derrick says:
So in Match Play when using handicaps are the opponents required to start from Hole #1? If you have multiple groups playing matches can you start them off using the shotgun format?
22nd October 2019 at 9:35 am
Derrick, many thanks for your comment.
I see no reason why a Match Play Competition cannot be run as a Shotgun Start, and Shotgun Starts have their place in Club Competitions, especially when a Club would like everyone completing their round in order to attend a prize-giving or a meal after a competition. It also removes the long wait for some players before they tee-off or sit down for a meal after they have completed their round.
A committee may authorise play in a competition to start elsewhere other than from the 1st Tee.
This applies to all competitions. It also includes Qualifying Handicap Competitions, so long as all criteria for Competition Course Conditions are satisfied.
From the R&A Pace of Play Manual ( a copy of which you can download by clicking on R&A Pace of Play Manual):
2. Management Practices, Clause 2.2(d):
A "shotgun start" is where groups start simultaneously from multiple tees and it is an effective way of getting more players around the course in a shorter period of time, simply because more of the holes are utilised from the start rather than needing to be filled from the 1st tee (or the 1st and 10th tees). Shotgun starts are more common in club and corporate hospitality events where the concern may be less about pace of play than the desire to have all the players completing their rounds by a specific time, e.g. in order to attend a prize giving or other function. Efficient organisation is vital when conducting a shotgun start as you need to ensure that all players are in position at the appropriate starting. time. Golf cart transportation can be very helpful when conducting a shotgun start. As the course will be full from the beginning, managing a good pace of play is crucial. Like a two-tee start, a shotgun start should enable you to have two "waves" of play – a morning wave and an afternoon wave.
In a handicap competition, in general, a player, receiving or giving handicap strokes, will take or give them in the S.I. order assigned on the scorecard. For example, if a player off a handicap of 15 receives 4 handicap strokes from a player off a handicap of 11, s/he will receive strokes on the holes allocated S.I. 1,2,3 and 4.
Some players may comment on the fact that they are giving or receiving strokes earlier or later in their match than if they started on the 1st Tee.
In my opinion, this does not really hold any water because, if they were playing the match on another course, with the same Competition Handicap Allowance, they will be giving or receiving strokes in accordance with that Golf Course's S.I. Allocation, which may be different from their Home Course Allocation and therefore receiving them on different holes from those on their home course anyway.
22nd October 2019 at 2:27 pm
It does, thanks for the assistance.
Paula Mooney says:
29th August 2019 at 1:57 pm
If you play a mixed matchplay competition and the men tee off first with their ball of their choice is it cheating when it comes to the ladies teeing off with their own ball or must they tee with the ball used by the man on the first tee?
30th August 2019 at 9:54 am
Provided the competition does not have a 'One Ball' local rule in operation then it is quite permissible to play with different balls.
It does not mean that you have to literally play with the same ball as your partner, only a ball of the same make and model.
In formats where players play one ball, then partners may agree to play a particular make and model of ball that one partner prefers, but this does not tie them to having to use that specific make and brand to play out the hole or the whole round. There may be times when the ball has to be substituted and players do not necessarily have the same ball in their bag.
The one ball rule is an optional condition that Committees may choose to use. If this rule is in effect, you must play with the same brand, make and model of golf ball that you started the round with. This means that if you start playing with a Titleist Pro V1, you must play a Titleist Pro V1 for the remainder of the round and may not switch to another brand or even another model of Titleist golf ball (see Committee Procedures; Model Local Rule G-4).
This rule is usually reserved for elite competitions especially those played by the professional golfers, normal Club and County Competitions do not adopt this rule.


text:
Boyd's of Texas
Maker, August 2018
By Marissa Rodriguez
Photo Courtesy Boyd's of Texas
For Katherine and Dennon Couron, fragrance is a vehicle for storytelling. The husband-and-wife team behind Boyd's of Texas—a chic, independent fragrance house that started out as a skincare brand called Boyd's Farm—work with all natural ingredients to handcraft complex scents that reflect a sense of place or call a memory to mind. "We wanted to create an experience for people with all the warmth and the texture of the South," says Katherine. Each of their fragrances is created in small batches, and the work is slow and meticulous, with some taking a year to develop, cure and prepare for sale. The results are unlike anything shoppers will find at a department store. Green Vetiver, one of their signature scent collections, is inspired by Dennon's grandfather's cologne, but reimagined as a genderless fragrance that any woman would wear. "We want to create something people can connect with and want to use over and over again," she says.
Curio at Hotel Emma or boydsoftexas.com
This article appears in the August 2018 issue of San Antonio Magazine

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Multicast to work on IPoIB with ESXi 6.5 My lab is running:

*

*ESXi, 6.5.0, 4887370

*OFED 1.8.2.5

*ConnectX-2 MHQH29C with 2.9.1000

*IS5035 switch with subnet manager

I followed the instructions here: 10Gb SFP+ single port = cheaper than dirt
I am able to get IPoIB working and all of the hosts can ping each other.
However, multicast is not working. How can I get multicast to work? It is preventing vSAN from working.

A: Strictly speaking this doesn't answer your question... but if you're already running 6.5 build 4887370 (6.5a?) why don't you update to 6.5d (VSAN 6.6) or higher and say "Goodbye Multicast"?

redpajama_set_name: RedPajamaStackExchange


text:
#pragma once
#include <aws/cognito-idp/CognitoIdentityProvider_EXPORTS.h>
#include <aws/cognito-idp/model/ChallengeNameType.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <aws/cognito-idp/model/AuthenticationResultType.h>

namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;

namespace Utils
{
namespace Json
{
  class JsonValue;
} // namespace Json
} // namespace Utils
namespace CognitoIdentityProvider
{
namespace Model
{
  /**
   *
The response to respond to the authentication challenge.

   */
  class AWS_COGNITOIDENTITYPROVIDER_API RespondToAuthChallengeResult
  {
  public:
    RespondToAuthChallengeResult();
    RespondToAuthChallengeResult(const AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
    RespondToAuthChallengeResult& operator=(const AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);

    /**
     *
The challenge name.

     */
    inline const ChallengeNameType& GetChallengeName() const{ return m_challengeName; }

    /**
     *
The challenge name.

     */
    inline void SetChallengeName(const ChallengeNameType& value) { m_challengeName = value; }

    /**
     *
The challenge name.

     */
    inline void SetChallengeName(ChallengeNameType&& value) { m_challengeName = value; }

    /**
     *
The challenge name.

     */
    inline RespondToAuthChallengeResult& WithChallengeName(const ChallengeNameType& value) { SetChallengeName(value); return *this;}

    /**
     *
The challenge name.

     */
    inline RespondToAuthChallengeResult& WithChallengeName(ChallengeNameType&& value) { SetChallengeName(value); return *this;}

    /**
     *
The session.

     */
    inline const Aws::String& GetSession() const{ return m_session; }

    /**
     *
The session.

     */
    inline void SetSession(const Aws::String& value) { m_session = value; }

    /**
     *
The session.

     */
    inline void SetSession(Aws::String&& value) { m_session = value; }

    /**
     *
The session.

     */
    inline void SetSession(const char* value) { m_session.assign(value); }

    /**
     *
The session.

     */
    inline RespondToAuthChallengeResult& WithSession(const Aws::String& value) { SetSession(value); return *this;}

    /**
     *
The session.

     */
    inline RespondToAuthChallengeResult& WithSession(Aws::String&& value) { SetSession(value); return *this;}

    /**
     *
The session.

     */
    inline RespondToAuthChallengeResult& WithSession(const char* value) { SetSession(value); return *this;}

    /**
     *
The challenge parameters.

     */
    inline const Aws::Map<Aws::String, Aws::String>& GetChallengeParameters() const{ return m_challengeParameters; }

    /**
     *
The challenge parameters.

     */
    inline void SetChallengeParameters(const Aws::Map<Aws::String, Aws::String>& value) { m_challengeParameters = value; }

    /**
     *
The challenge parameters.

     */
    inline void SetChallengeParameters(Aws::Map<Aws::String, Aws::String>&& value) { m_challengeParameters = value; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& WithChallengeParameters(const Aws::Map<Aws::String, Aws::String>& value) { SetChallengeParameters(value); return *this;}

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& WithChallengeParameters(Aws::Map<Aws::String, Aws::String>&& value) { SetChallengeParameters(value); return *this;}

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(const Aws::String& key, const Aws::String& value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(Aws::String&& key, const Aws::String& value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(const Aws::String& key, Aws::String&& value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(Aws::String&& key, Aws::String&& value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(const char* key, Aws::String&& value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(Aws::String&& key, const char* value) { m_challengeParameters[key] = value; return *this; }

    /**
     *
The challenge parameters.

     */
    inline RespondToAuthChallengeResult& AddChallengeParameters(const char* key, const char* value) { m_challengeParameters[key] = value; return *this; }

    inline const AuthenticationResultType& GetAuthenticationResult() const{ return m_authenticationResult; }

    inline void SetAuthenticationResult(const AuthenticationResultType& value) { m_authenticationResult = value; }

    inline void SetAuthenticationResult(AuthenticationResultType&& value) { m_authenticationResult = value; }

    inline RespondToAuthChallengeResult& WithAuthenticationResult(const AuthenticationResultType& value) { SetAuthenticationResult(value); return *this;}

    inline RespondToAuthChallengeResult& WithAuthenticationResult(AuthenticationResultType&& value) { SetAuthenticationResult(value); return *this;}

  private:
    ChallengeNameType m_challengeName;
    Aws::String m_session;
    Aws::Map<Aws::String, Aws::String> m_challengeParameters;
    AuthenticationResultType m_authenticationResult;
  };

} // namespace Model
} // namespace CognitoIdentityProvider
} // namespace Aws

redpajama_set_name: RedPajamaGithub


Modern technology has created so many new opportunities for people with disabilities to communicate with the world around them. However, many children and their families who use Augmentative and Alternative Communication (AAC) rarely find opportunities to interact with other children and families who also use AAC. This monthly meeting is an informal and fun opportunity to socialize with others using AAC in their daily lives to play, chat and connect. AAC users of all ages and skill levels (even those considering AAC) are encouraged to attend. Space is limited and RSVP is required.


text:
Gena Radcliffe April 3, 2020 TV
"Cursed Films" Offers a Creepy Peek Behind the Scenes
Cursed Films (Shudder)
Shudder's 5 part docuseries is a brief but fascinating look at the urban legends and true life tragedies of classic horror films.
You can't write anything on the internet that isn't true. John F. Kennedy Jr. faking his death so he could become the head of a shadowy cabal intent on helping President Trump collapse the government? Of course it's true, people don't just make up stuff like that, let alone passionately defend it. In the age of disinformation, it's surprising that more rumors and urban legends don't crop up about behind the scenes mysteries and malfeasance during movie shoots. Nevertheless, that particular era seems to have passed, and is the focus of Cursed Films, Shudder's five part docuseries that walks a careful line between camp and respectful restraint.
Clocking in at a bite-sized half hour episodes, Cursed Films depicts the bad mojo surrounding the filming of such legendary horror films as The Exorcist and The Crow. The first of two episodes available for critics, focusing on Poltergeist, runs on a bit of a lean mixture, spending far too much time on fans who, even more than 35 years later, still flock to the Simi Valley, California house where the exterior shots were filmed. The long-standing rumor that the use of real skeletons in the terrifying pool scene somehow cursed the film, ultimately resulting in the untimely deaths of stars Heather O'Rourke and Dominique Dunne, is almost immediately dismissed, thankfully. In addition to being tacky and sensationalist, it also ignores the fact that real skeletons are often used as horror movie props, going as far back as the original Frankenstein, largely because they're cheaper than paying a special effects technician to make them. Literally anyone can buy a real skeleton. Go ahead, try it. Hang your clothes on it. You probably won't bring a death curse upon your household.
The episode is at its most compelling during an interview with Poltergeist III director Gary Sherman, who speaks, with genuine grief, about his relationship with O'Rourke, and the struggle to complete the film after her death when MGM refused to scrap it. Sherman's sorrow is a good illustration of critic/screenwriter April Wolfe's observation that people have an easier time processing terrible things if we can attribute them to some otherworldly force. It wasn't skeletons that killed Heather O'Rourke, it was a misdiagnosed medical condition, just as it was an angry, abusive ex-boyfriend who killed Dominique Dunne. We can control whether or not we buy a real skeleton, we have no say over medical error, or the real life evil that men do.
Cursed Films walks a careful line between camp and respectful restraint.
It's thoughtful, but, other than an interview with the surprisingly amiable neighbor who lives next door to the Freeling family house, it doesn't bring much new information to the table. A bit juicier (and more fun) is the episode devoted to The Omen. Per capita, The Omen probably has more grisly events surrounding it (including a decapitation in a car accident, and someone literally being eaten by a tiger) than any of the other movies featured in the series. If you want to be a party pooper you could point out that many of the events mentioned happened both before, and long after shooting took place, or that some of them, like an IRA bombing, are tenuously connected at best. Still, a reasonable case could be made for some sort of malevolent forces at work, and even if there's no way to prove that the previously mentioned car accident happened mere steps away from a road sign reading OMMEN 66.6, it makes for some entertainingly creepy storytelling.
Rather than attributing the rash of misfortune to the use of real skeletons as props, some of the interviewees suggest that the Devil himself, a shy, retiring type who didn't want the world to be aware of his infernal existence, personally sabotaged the film. Considering that The Omen was a massive hit, and, along with The Exorcist, remains the gold standard in religious horror, it would appear that he wasn't all that successful. Because this episode of Cursed Films doesn't involve the death of a child, it's free to get a little silly, and it does, particularly with interviews with "black magicians," and a Satanist who performs an incantation. All it's missing is someone using a Ouija board to get in touch with the Devil's PR agent.
If you're a horror fan, you'll likely already know most of the stories recounted in Cursed Films (in fact, three separate documentaries about the strange events surrounding the filming of The Omen already exist). Nevertheless, like a campfire ghost story, they're always fun to hear again while maintaining both an open mind and a raised eyebrow. Most film shoots will have bizarre events or unexplained accidents somewhere behind the scenes, if you look hard enough. That it seems to happen more often with horror movies is what makes the genre so effective, and so popular.
Cursed Films is streaming now on Shudder.
Cursed Films Trailer:
Gena Radcliffe
Associate Editor at The Spool
Gena Radcliffe is the co-host of the award-winning (not really) horror podcast Kill by Kill, and has also written for F This Movie, Anatomy of a Scream, and Grim magazine (although the Spool is her pride and joy). Her pitch graveyard and "pieces that don't really belong anywhere else" can be found at genaradcliffe.com, and you can see her slowly losing her mind at Twitter under @porcelain72.
Latest posts by Gena Radcliffe (see all)
"Servant" spins its wheels in a messy season 2 - January 13, 2021
"Zodiac" and the very slow walk to justice - December 19, 2020
"A Creepshow Holiday Special" is an unpleasant lump of coal - December 18, 2020
Posted in TV and tagged april wolfe, documentary, dominique dunne, gary sherman, horror, shudder. Bookmark the permalink.
"The Other Lamb" Will Graze Its Way Into Your Nightmares
Paul Leonard-Morgan Puts the Future to Music in "Tales from the Loop"


With the new year comes new resolutions. And the number one resolution involves a healthier lifestyle. I'd like to help you on your way to achieving that goal. I've narrated several audiobooks that you may find interesting and inspirational. To learn more about each title, just click on it!


text:
Technical preparations for the in-vessel 14 MeV neutron calibration at JET
The power output of fusion devices is measured from their neutron yields which relate directly to the fusion yield. In this paper we describe the devices and methods that have been prepared to perform a new in situ 14 MeV neutron calibration at JET in view of the new DT campaign planned at JET in the next years. The target accuracy of this calibration is ±10% as required for ITER, where a precise neutron yield measurement is important, e.g., for tritium accountancy. In this paper, the constraints and early decisions which defined the main calibration approach are discussed, e.g., the choice of 14 MeV neutron source and the deployment method. The physics preparations, source issues, safety and engineering aspects required to calibrate directly the JET neutron detectors are also discussed. The existing JET remote-handling system will be used to deploy the neutron source inside the JET vessel. For this purpose, compatible tooling and systems necessary to ensure safe and efficient deployment have been developed. The scientific programme of the preparatory phase is devoted to fully characterizing the selected 14 MeV neutron generator to be used as the calibrating source, obtain a better understanding of the limitations of the calibration, optimise the measurements and other provisions, and to provide corrections for perturbing factors (e.g., anisotropy of the neutron generator, neutron energy spectrum dependence on emission angle). Much of this work has been based on an extensive programme of Monte-Carlo calculations which provide support and guidance in developing the calibration strategy. © 2017 EURATOM
Titolo: Technical preparations for the in-vessel 14 MeV neutron calibration at JET
BATISTONI, PAOLA
FUSION ENGINEERING AND DESIGN


text:
All Products / Crown Imperial
Crown Imperial
The Leyland Band, under their conductor Thomas Wyss, present this CD featuring much of the music performed at the coronations of King George VI and Queen Elizabeth II. The music comes from the most eminent of British composers including Edward Elgar, Ralph Vaughan Williams, Gustav Holst, Herbert Howells, John Ireland, Arthur Bliss and William Walton - it is a patriotic tribute to the pomp that only the British can do!
"This disc has some old favourites dressed up in new clothes - and a better fit I would contest - and some new material to brass band. Phillip Littlemore has already carved out a reputation for his imaginative arrangements and here he builds on that success with his new company, Timbercroft. The substance here is much more than the classical romps which are full of predictable pomp and circumstance. This is an imaginative programme. How refreshing." (Tim Mutum, The British Bandsman)
"Leyland Band has enjoyed a musical connection with Philip Littlemore for many years. This fertile link continues with this recording, which showcases a number of new arrangements, enlivened old favourites and fresh repertoire which has been expertly connected in a coherent programme, much of it linked to the pageantry of state occasions. There is much to enjoy here." (Peter Bale, 4barsrest)
Full Track Listing:
1. Welcome The Queen Arthur Bliss, 7'04"
2. Epic March John Ireland, 7'24"
3. Blaenwern William Rowlands, 4'21"
4. Toccata Ralph Vaughan Williams, 4'54"
Music for the Royal Fireworks George Frederic Handel
5. Overture, 8'37"
6. Bouree, 2'13"
7. La Paix, 2'30"
8. Minuets I & II, 2'43"
9. La Rejouissance, 2'50"
10. Crown Imperial William Walton, 6'59"
11. Nimrod Edward Elgar, 4'00"
12. King's Herald Herbert Howells, 4'40"
13. The Westminster Waltz Robert Farnon, 2'49"
14. I Vow To Thee, My Country Gustav Holst, 5'40"
15. Pomp & Circumstance March No.1 Edward Elgar, 6'48"
Item Code: TPCD-003
Total Playing Time: 73'41
Some soundclips of the music can be found here


text:
About MCB
Journal Article | Research Support, Non-U.S. Gov't | Research Support, U.S. Gov't, P.H.S.
Erythroid-cell-specific properties of transcription factor GATA-1 revealed by phenotypic rescue of a gene-targeted cell line.
M J Weiss, C Yu, S H Orkin
M J Weiss
Children's Hospital, Dana-Farber Cancer Institute, Department of Pediatrics, Harvard Medical School, Boston, Massachusetts 02115, USA.
C Yu
S H Orkin
DOI: 10.1128/MCB.17.3.1642
https://doi.org/10.1128/MCB.17.3.1642
Published online March 1, 1997.
M J Weiss,
C Yu and
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Molecular and Cellular Biology Mar 1997, 17 (3) 1642-1651; DOI: 10.1128/MCB.17.3.1642
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Close to 1,200 prospects signed during the previous international signing period, and if this year's start is any indication, clubs are once again focused on the international market and there could be even more deals than last period.
More than 150 prospects have signed in the days since the signing period began Monday, and there are hundreds of prospects with agreements in the process of becoming official. The countries represented so far during the 2018-2019 period are Colombia, Cuba, Curacao, Dominican Republic, Nicaragua, Panama and Venezuela, with more expected to join the list.
And while the international signing period always starts with a flurry of signings each July 2, the period continues through June 15 and clubs will continue to add talent throughout the year.
Here's what we've learned from the start of the 2018-2019 international signing period.
The Brewers, Cubs, Dodgers, Giants, Indians, Mets, Tigers and Yankees were among the most aggressive teams on the market, with each coming to terms with at least two prospects on MLB Pipeline's Top 30 International Prospects list. The Dodgers can already claim No. 1 international prospect Diego Cartaya, a catcher from Venezuela, along with No. 30 right-handed pitcher Jerming Rosario among their international acquisitions this year, but the club is not done. The Dodgers acquired international pool money in a trade with the Reds and are looking to add more international prospects to their farm system.
More international prospects sign out of the Dominican Republic than any other country, but Venezuela's efforts should not be overlooked. Faced with the difficult circumstances that come with operating in a country during political and economic unrest, Venezuela continues to produce prospects. Last year, close to 400 prospects from Venezuela signed during the international signing period and almost 60 prospects have already signed during the current period. Venezuela is still known for producing infielders, but there has been an increase in top catchers from the country in the last two years. Cartaya (No.1), Antonio Gomez (No.11), Francisco Alvarez (No. 13) and Jose Rodriguez (No. 21) are all catchers from Venezuela. The late Daniel Flores, a top international prospect who signed with the Red Sox last summer, was also from Venezuela. Call it "The Salvador Perez Effect."
Players from Cuba are still highly coveted on the international market. There are three Cuban players (No. 9 Osiel Rodriguez, No. 14 Sandy Gaston, and No. 29 Denny Larrondo) on the Top 30 International Prospects list and other Cuban prospects like outfielder Victor Victor Mesa, an outfielder who has not been declared a free agent, and shortstop Alexander Vargas, who is eligible to sign, could sign during the current period.
So far, the Cuban prospects to sign with MLB teams include, third baseman Malcom Nunez (Cardinals), outfielder Jairo Pomarez (Giants) along with infielders Bryan Ramos and Harold Diaz, both with the White Sox. There are other agreements with Cuban prospects for less than $300,000 each. The days of signing Cuban prospects for bonuses in the high seven figures are over because of the bonus pool limits in place for each team, but the market for teenage talent from the island remains an important part of player acquisition.
Major League Baseball and Mexican League Baseball are working on a player transfer system, and until a practice is agreed upon, all players with an affiliation to Mexican League teams, including those eligible to sign during the international signing period, cannot sign a contract with a Major League team. So far this period, Mario Perez, a right-handed pitcher who trains with the Gonzalez Sports Academy and signed with the Brewers for $337,000, is the only notable signing from the country. The Gonzalez Sports Academy is run by the family of first baseman Adrian Gonzalez and is not affiliated with any Mexican League team.
There were around 90 players from Mexico to sign during the entire 2017-2018 international signing period.
A large bonus awarded to an international prospect does not always equate with success on the field, but the multi-million deals signed by players like Gary Sanchez, Texas sluggers Ronald Guzman and Nomar Mazara, White Sox prospect Eloy Jimenez and Toronto's Vladimir Guerrero Jr. are already paying off. That said, the search for the next Ronald Acuna Jr., a prospect that signed for only $100,000, is also a big part of an international scouting director's job.
With that in mind, more than half of the international prospects signed since the period began received bonuses of $300,000 or less. The Padres and Nationals -- who like the A's, Astros, Braves, Cardinals, Reds and White Sox, are in the maximum penalty, and cannot sign an individual player for more than $300,000 this period -- have signed 16 and six prospects for $300,000 each, respectively. The White Sox have also signed three international prospects for $300,000 each.
Below is a look at which players from MLB Pipeline's Top 30 International Prospects list have agreed to terms with clubs, and for how much. Unless otherwise noted, clubs have not confirmed the deals.


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Q: Why does the type cast of malloc in C have the * symbol on the right and not on the left? In C, a void pointer is declared, usually, like this:
int a = 10;
char b = 'x';

void *p = &a;  // void pointer holds address of int 'a'
p = &b; // void pointer holds address of char 'b'

However, the syntax of malloc in C is like this:
ptr = (cast-type*) malloc(byte-size)

What I can't understand is why the "*" symbol in the "cast-type" section of the code above is on the right. I would assume the correct way of writing the same line of code would be like this:
ptr = (*cast-type) malloc(byte-size)

That's because when declaring a pointer the "*" is on the left, not on the right.
What's the problem with my reasoning?

A:
That's because when declaring a pointer the "*" is on the left, not on the right.

The * is on the right of the type name. In void *p = &a; type is void *, a void pointer. It is on the left of the thing it's being applied to, the variable p.
In ptr = (cast-type*) malloc(byte-size) the type is cast-type *, the * is to the right of the type name. The cast is on the left of the thing being cast, the call to malloc, like an adjective.
[I do find it odd that we write type *variable, which makes it seem like the * is part of the variable rather than type* variable which puts the * with the type.]

A: The * indirection operator is a unary operator, meaning its operand is to the right of the operator, as in *p.
C declarations are broken into two major sections - a sequence of declaration specifiers (type specifiers, storage class specifiers, type qualifiers, etc.) followed by a comma-separated list of declarators.  A declarator introduces the name of the thing being declared, along with information about that thing's array-ness, pointer-ness, and function-ness.  In the declaration statement
int a[10], *p, f(void);

the declaration specifier is int and the declarators are a[10], *p, and f(void).  Note that the * is bound to the declarator, not the type specifier.  Because it's a unary operator and token on its own, you don't need whitespace to separate the type specifier from the identifier - all of
int *p;
int* p;
int*p;
int     *      p;

are equally valid, and all are interpreted as int (*p); - the operand of * is always p, not int or any other type specifier1.
The type of a is "10-element array of int", which is fully specified by the combination of the int type specifier and by the [10] in the declarator.  Similarly the type of p is "pointer to int", which again is fully specified by the combination of the type specifier and the * operator in the declarator.  And the type of f is "function returning int" by the same reasoning.
This is key - there is no type specifier for pointer, array, or function types - they can only be specified by a combination of one or more declaration specifiers and a declarator.
So how do we specify pointer types (or array or function types) in a cast?  Basically, we write a declaration composed of declaration specifiers and a declarator, but with no identifier.  If we want to cast something as a pointer to int, we write it as a regular pointer declaration with an unnamed variable - (int *).

*

*This is why I'm not fond of the C++ convention of writing pointer declarations as T* p;; it doesn't follow the syntax, and it's inconsistent - a declaration like int* a[N]; is schizophrenic.  It also introduces confusion when you write something like T* p, q; because it looks like you intend to declare both p and q as pointers, but only p is.


Dr. Ghislain Kouematchoua Tchuitcheu is a computer scientist and health informatics expert based in Hamburg, Germany. He is currently Chief Information Officer (CIO) at the "Kassenärztliche Vereinigung Hamburg (KVH) – Hamburg Association of Statutory Health Insurance Physicians". Before this he was a clinical IT, eHealth and telematics consultant at the KVH and a researcher and docent at the Department of Medical Informatics of the Georg-August University of Göttingen. He has been coordinator of the Health Informatics Program of this University and Rep of the Göttinger Health Informatics Program to the International Medical Informatics Association (IMIA). Further to these, Dr. Kouematchoua has been consultant for international Organizations dealing with eHealth/health informatics issues in Africa.
In addition to the above activities, Dr. Kouematchoua is actively involved in many scientific organizations. He is President of the Pan African Health Informatics Association (HELINA) and has been general chair of the HELINA conferences since 2011. He is member of the board of directors of the International Medical Informatics Association (IMIA) as Vice President for HELINA. He is also Vice President and founding member of the Cameroonian Society for Health Informatics (CAHIS) and member of the German Society for Medical Informatics, Biometry and Epidemiology (GMDS). Finally Dr. Kouematchoua is founder, chairman and CEO of the NGO Koegni-eHealth Innovation for Development, which is publishing the Journal of Health Informatics in Africa (JHIA) and has initiated and implemented health informatics initiatives for Cameroon that include research, education and curriculum development projects in collaboration with German Universities as well as the development and implementation of Health Information Systems, decision support systems, and capacity building programs based on ICT facilities in rural and urban areas.


Yesterday was the grand re-opening of Tapio Boba Cafe. After temporarily closing their doors at the end of December, they moved to a new, bigger space and expanded their menu to begin serving food as well as their signature boba tea drinks. I can't tell you how eagerly I was awaiting their re-opening. Three months is a long time for an Asian girl from Orange County to go without satisfying her boba fix.
That was one of the things I missed the most when I first moved to Charleston over three years ago: good, legitimate boba milk tea. There were a couple Chinese restaurants that served what they passed as "boba milk tea," but their tapioca balls were hard and tasteless, and their milk teas powdered and fake-tasting. I greatly mourned the loss of boba. Not only are the teas delicious and refreshing, boba cafes were a great place to hang out or catch up with friends. I have great memories of chatting with my college friends over milk tea from Sweetheart Cafe in Berkeley.
So when Tapio first opened their doors a couple years ago, I was beyond ecstatic. FINALLY, authentic boba in Charleston!!!
I would soon learn that Tapio was the brainchild of Terry and AJ Hung. After years of searching high and low for decent boba in Charleston, they decided to create their own. And thus, Tapio was born. You can tell that they have put a ton of love and hard work into their business, and you can taste the dedication in every hand-shaken or blended cup of magical boba tea.
It was evident how much the Charleston community loved and missed Tapio by the line that wrapped around the building on the day of their re-opening. Their new location is in a cute historic building on the corner of Cannon and Coming, and has a bigger space that accommodates a room with tables to dine-in, and a separate lounge area to hang out for a short while.
We ordered the Khao Man Gai (Thai chicken over rice) and the Yansu Ji (Taiwanese popcorn chicken). The popcorn chicken, fried with basil leaves, was reminiscent of Quickly's, minus the spicy chili powder. You have a choice of dark or white meat for the Khao Man Gai, which comes in slices over a bed of subtle garlic jasmine rice, and topped with cilantro. It comes with a side of sliced cucumber and a light broth, as well as your choice of either Thai spicy sauce or ginger and scallion sauce. You guys. YOU GUYS. That Thai spicy sauce was the tastiest. We poured the entire sauce cup over our tray, and even dipped the popcorn chicken into it. My mouth is watering just thinking about it. I highly recommend it!
They currently offer four food options and a variety of tea flavors, from milky to blended to fruity. Tapio is the place to go for a simple but tasty, no-frills Thai and Taiwanese experience. We will definitely be going back to try the pork belly over rice, and of course, my favorite classic boba milk tea, half sweet!
Check out Tapio on Facebook, Instagram, and Yelp, as well as in real life!


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WarnerMedia and Discovery to merge, forming streaming giant
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A good cup of tea in the afternoon is just about perfect! No sugar and not too much milk,just perfect!
A lovely evening pot of masala chai.
Recently I've found a craving for green tea.
My Mum has made a lot of tea! It's a lovely thing to come home to!
I like the weird exotic blends. For instance, over the weekend at the Rennaisance Faire, I picked up some Elderberry tea, Ice Wine tea, and Rum Punch tea. So far, the elderberry is very good; haven't gotten to the others yet.
At least drink your tea and enjoy it, never when you are in a foul mood.
What I'm enjoying now. Tea at 1.20pm. Including a fancy little cake.
Some of my tea cups and saucers. Second hand and very pretty.