great play today and a breeze to marshals lots of comments on the games and a few great ideas i even tried some of the scenarios you guys have been putting put on the forum with a few tweeks . but as always your thoughts are very important to us .
Cant remember when I last had that much fun, with all the extra layers of clothes on!!!!
Pictures are uploading as I type.
Cracking day both as a Marshall and a player.
PS Steve any way to download the pics of me?
Loved it as usual, play was varied and players were great fun.
For constructive feedback as opposed to gushing praise, I am liking the 'build-up' of games toward the longer game in the afternoon, I think that gives everyone the best of both worlds.
You realise that anyone who doesn't have me as a friend on Facebook can't see these right?
If I send them to you do you want to host them on your album for the day?
Constructive criticism... none really, from what I experienced the day went brilliantly with nothing bad to report. I know that doesn't really help improve but I cannot think of anything that could have been done differently.
One of the standout things for me for the day was how little time I spent in the pub and the Bunker/D5/medical block - usually I'm in there heavily during game days but this gameday I spent very little time there at all - spent most of the day north of the embassy, and it was a refreshing change tbh, I very much enjoyed it.
Great scenarios as usual, and I did like the rapid turn around between games and the game lengths were great - I much prefer longer games rather than lots of stopping and starting.
The fighting at the magazine was some of the best I've seen at Anzio in a long time, and some great team play from the Reds up there in managing to take it from the yellows then take out their advancing team carrying the bomb. Congrats to Sam in his mad dash to recover the bomb and then some truly brilliant play from the reds in defending D2 and the bomb until End-Ex. Thoroughly enjoyed myself.
Special thanks to Eric for fixing my M4 and P90's, and I had lots of fun playing with my new grenade launcher and P90 - and being the attacking team in the escalating engagement is ALWAYS fun.
On that note, I'd like to apologise to the F&O staff for the snafu in the morning before the first game - valid points were raised and will be adhered to in future.
Finally, here's some of the video footage taken by Jamie Slingsby using my camera - there's another short section from the single shot/AEG game to come but the battery in the camera ran out mid filming so not a lot of that unfortunately.
Yep. Just open up the image by clicking on it and it will give you various sizes across the top (From S for small all the way up to O for original). Click on the size you want and once it has opened you can Right click and save the picture.
heres the pics from my camera.
Great day can't wait for next time!!!
Great day at Anzio. Lots of honest play and well worked tactics in places. Marshalls paying close attention to game play. From the look of it some great pictures taken too. Shall be back again on the 31st with hopefuly a bit less wind. Cheers again chaps.
Some great game play from both sides I thought. Particularly good effort from the reds in capturing the bomb and laptops, we definitely 'loosened' it up for you guys though.
On the way back to regen after being hit by the Ammo bunker I could also see the reds in D5 (yellow CP) aswell so definitely a bit of command and coordination going on there. Very good.
Constructive criticism: I suggest that there should be some kind of 'calibration' in place for the chronos used or at least a few more chronos available to obtain an 'Average Velocity'. A few guys had to take their primaries out of the game due to being hot.
1. Out of two chronos one was saying a weapon was under the required FPS limit and another was saying it was over the limit. The differences I heard were that of around 10-30fps, which is a big variance.
2. Some of the owners of the AEGs had used them previously and had never had them chrono hot.
Now rightly so, no chances were taken and the AEGs weren't allowed in the game. However, for people paying to play with the kit they brought, I think it only fair that they are given a much fairer service by ensuring the velocity measurement is as true and accurate as possible rather than rely on two potentially uncalibrated chronos.
Other than that, quality management and marshalling as always. I'm accustomed to nothing less from F&O having skirmished with them for years.
We calabrated the two we use together for a no variance bettween them. One in m/s and one in ft/s. But intresting point priest thanks for bringing it up. The main point being if you never want booted from a game then have your fps around 328 or less if your over then lots of things can raise fps. And if you are over 350 fps in game your of simples. But that said if there is a better chrono than a scan i would love to hear about it.
Was it both of the skan chronos that were reading differently to each other? I have noticed a roughly 20fps difference between skan chrono results and (3 different) xcortech chrono results before now so that really wouldn't surprise me but if it was a difference between the two skans I would be a little more concerned.
I have and always will love the extended games in the afternoon. I just went out with pistols in the afternoon and loved every minute of it. A place like Anzio, a well set up pistol and a stack of pyros are just the sort of style of play for me whilst there. Big grins! I do have a massive pile of pyros left over though so something went wrong there.
Only had really one issue to complain about which was a guy saying he was red until I stepped out and he quickly changed his mind to yellows and started shooting at me. He was in the shadows so I couldn't get much if a discription sadly but I didn't let it ruin my day.
I did manage to misplace an M4 hi-cap with thin brown tape around it round the back of the pub and also a TM MK23 pistol mag with AZUBI written in white paint pen and a white circle culoured in on the base lost up by the magazine.
Azubi - I'll keep an eye out for it on the next game day. Roughly where were you when you lost it? In the magazine, or on the approach up to it from the embankment that runs past D5 and the Bunker?
Azubi your pistol mag was found mate, it was at the shop with Martin on Sunday as we were both trying to work out what the name was in the white writing. If you PM him I am sure he has kept hold of it for you.
Cheers lads! I only realised when I got home and I may have been a little bit pissed when I marked up all of my kit It was lucky that I couldn't find my etcher!
I confirm that a pistol mag was found and has your name on it Azubi. It will follow the trailer and will be at Bolton this Saturday and Anzio the following week. Come and see us, Next time I am in the trailer i will see if i can find your M4 hi-cap with thin brown tape on it though i cannot recollect it being handed in.
As Jamie is busy celebrating his birthday, I'll link in the videos he has uploaded to Youtube.
I just love that new shooty-boom thing you got dan.


How would you like to win a brand new Nikon Coolshot 80 VR worth almost £400? NCG is giving away the latest laser rangefinder to one lucky winner.
Multi-layer-coated 6x high-quality finder for bright, clear images, with the measurement result shown in approx. 0.5 seconds thanks to Nikon's original data-processing algorithm 'Hyper Read'.
Compact design ensures portability and a comfortable grip, whilst the waterproof and fog-proof structure (with rainproof battery chamber) means it is ready for use whatever the weather, enabling you to focus on your game with stress-free measurement.
This competition will close on Friday November 10, 2017.
For more information you can visit the Nikon website.


text:
#ifndef itkFastMarchingBase_h
#define itkFastMarchingBase_h

#include "itkIntTypes.h"
#include "itkFastMarchingStoppingCriterionBase.h"
#include "itkFastMarchingTraits.h"

#include <queue>
#include <functional>

namespace itk
{
/**
 * \class FastMarchingBase
 * \brief Abstract class to solve an Eikonal based-equation using Fast Marching
 * Method.
 *
 * Fast marching solves an Eikonal equation where the speed is always
 * non-negative and depends on the position only. Starting from an
 * initial position on the front, fast marching systematically moves the
 * front forward one node at a time.
 *
 * Updates are preformed using an entropy satisfy scheme where only
 * "upwind" neighborhoods are used. This implementation of Fast Marching
 * uses a std::priority_queue to locate the next proper node to
 * update.
 *
 * Fast Marching sweeps through N points in (N log N) steps to obtain
 * the arrival time value as the front propagates through the domain.
 *
 * The initial front is specified by two containers:
 * \li one containing the known nodes (Alive Nodes: nodes that are already
 * part of the object),
 * \li one containing the trial nodes (Trial Nodes: nodes that are
 * considered for inclusion).
 *
 * In order for the filter to evolve, at least some trial nodes must be
 * specified. These can for instance be specified as the layer of
 * nodes around the alive ones.
 *
 * The algorithm is terminated early by setting an appropriate stopping
 * criterion, or if there are no more nodes to process.
 *
 * \tparam TTraits traits which includes definition such as:
 *    \li InputDomainType (itk::Image or itk::QuadEdgeMesh)
 *    \li OutputDomainType (similar to InputDomainType)
 *    \li NodeType (itk::Index if itk::Image and PointIdentifier if
 * itk::QuadEdgeMesh)
 *    \li NodePairType std::pair< NodeType, OutputPixelType >
 *    \li Superclass (itk::ImageToImageFilter or
 * itk::QuadEdgeMeshToQuadEdgeMeshFilter )
 *
 * \todo In the current implemenation, std::priority_queue only allows
 * taking nodes out from the front and putting nodes in from the back.
 * Use itk::PriorityQueueContainer instead.
 *
 * \par Topology constraints:
 * Additional flexibiility in this class includes the implementation of
 * topology constraints for image-based fast marching.  Further details
 * can be found in the paper
 *
 * NJ Tustison, BA Avants, MF Siqueira, JC Gee. "Topological Well-
 * Composedness and Glamorous Glue: A Digital Gluing Algorithm for
 * Topologically Constrained Front Propagation, IEEE Transactions on
 * Image Processing, 20(6):1756-1761, June 2011.
 *
 * Essentially, one can constrain the propagating front(s) such that
 * they either:
 *  1. don't merge (using the "Strict" option)
 *  2. don't create handles (using the "NoHandles" option)
 *
 * Whereas the majority of related work uses the digital topological
 * concept of "simple points" to constrain the evolving front, this
 * filter uses the concept of "well-composedness".  Advantages of
 * the latter over the former includes being able to use the standard
 * marching cubes algorithm to produce a mesh whose genus is identical
 * to that of the evolved front(s).
 *
 * \sa FastMarchingStoppingCriterionBase
 *
 * \ingroup ITKFastMarching
*/
template< typename TInput, typename TOutput >
class ITK_TEMPLATE_EXPORT FastMarchingBase : public FastMarchingTraits<TInput, TOutput>::SuperclassType
  {
public:
  typedef FastMarchingTraits<TInput, TOutput>   Traits;
  typedef typename Traits::SuperclassType       SuperclassType;

  typedef FastMarchingBase            Self;
  typedef SuperclassType              Superclass;
  typedef SmartPointer< Self >        Pointer;
  typedef SmartPointer< const Self >  ConstPointer;

  /** Input Domain related definitions */
  typedef typename Traits::InputDomainType        InputDomainType;
  typedef typename Traits::InputDomainPointer     InputDomainPointer;
  typedef typename Traits::InputPixelType         InputPixelType;

  /** Output Domain related definitions */
  typedef typename Traits::OutputDomainType       OutputDomainType;
  typedef typename Traits::OutputDomainPointer    OutputDomainPointer;
  typedef typename Traits::OutputPixelType        OutputPixelType;

  /** NodeType type of node */
  typedef typename Traits::NodeType                 NodeType;

  /** NodePairType pair of node and corresponding value */
  typedef typename Traits::NodePairType             NodePairType;
  typedef typename Traits::NodePairContainerType    NodePairContainerType;
  typedef typename Traits::NodePairContainerPointer NodePairContainerPointer;
  typedef typename Traits::NodePairContainerConstIterator
    NodePairContainerConstIterator;

  typedef typename Traits::LabelType                LabelType;

  /** StoppingCriterionType stopping criterion */
  typedef FastMarchingStoppingCriterionBase< TInput, TOutput > StoppingCriterionType;
  typedef typename StoppingCriterionType::Pointer              StoppingCriterionPointer;

  /*
  typedef long ElementIdentifier;

  typedef MinPriorityQueueElementWrapper< NodeType,
    OutputPixelType,
    ElementIdentifier > PriorityQueueElementType;

  typedef PriorityQueueContainer< PriorityQueueElementType,
    PriorityQueueElementType,
    OutputPixelType,
    ElementIdentifier > PriorityQueueType;
  typedef typename PriorityQueueType::Pointer PriorityQueuePointer;
  */

  /** \enum TopologyCheckType */
  enum TopologyCheckType {
    /** \c Nothing */
    Nothing = 0,
    /** \c NoHandles */
    NoHandles,
    /** \c Strict */
    Strict };

  /** Set/Get the TopologyCheckType macro indicating whether the user
  wants to check topology (and which one). */
  itkSetMacro( TopologyCheck, TopologyCheckType );
  itkGetConstReferenceMacro( TopologyCheck, TopologyCheckType );

  /** Set/Get TrialPoints */
  itkSetObjectMacro( TrialPoints, NodePairContainerType );
  itkGetModifiableObjectMacro(TrialPoints, NodePairContainerType );

  /** Set/Get AlivePoints */
  itkSetObjectMacro( AlivePoints, NodePairContainerType );
  itkGetModifiableObjectMacro(AlivePoints, NodePairContainerType );

  /** Set/Get ProcessedPoints */
  itkSetObjectMacro( ProcessedPoints, NodePairContainerType );
  itkGetModifiableObjectMacro(ProcessedPoints, NodePairContainerType );

  /** Set/Get ForbiddenPoints */
  itkSetObjectMacro( ForbiddenPoints, NodePairContainerType );
  itkGetModifiableObjectMacro(ForbiddenPoints, NodePairContainerType );

  /** \brief Set/Get the Stopping Criterion */
  itkSetObjectMacro( StoppingCriterion, StoppingCriterionType );
  itkGetModifiableObjectMacro(StoppingCriterion, StoppingCriterionType );

  /** \brief Set/Get SpeedConstant */
  itkGetMacro( SpeedConstant, double );
  itkSetMacro( SpeedConstant, double );

  /** \brief Set/Get NormalizationFactor */
  itkGetMacro( NormalizationFactor, double );
  itkSetMacro( NormalizationFactor, double );

  /** \brief Get the value reached by the front when it stops propagating */
  itkGetMacro( TargetReachedValue, OutputPixelType );

  /** Set the Collect Points flag. Instrument the algorithm to collect
  * a container of all nodes which it has visited. Useful for
  * creating Narrowbands for level set algorithms that supports
  * narrow banding. */
  itkSetMacro(CollectPoints, bool);

  /** Get the Collect Points flag. */
  itkGetConstReferenceMacro(CollectPoints, bool);
  itkBooleanMacro(CollectPoints);

protected:

  /** \brief Constructor */
  FastMarchingBase();

  /** \brief Destructor */
  virtual ~FastMarchingBase();

  StoppingCriterionPointer m_StoppingCriterion;

  double m_SpeedConstant;
  double m_InverseSpeed;
  double m_NormalizationFactor;

  OutputPixelType m_TargetReachedValue;
  OutputPixelType m_LargeValue;
  OutputPixelType m_TopologyValue;

  NodePairContainerPointer  m_TrialPoints;
  NodePairContainerPointer  m_AlivePoints;
  NodePairContainerPointer  m_ProcessedPoints;
  NodePairContainerPointer  m_ForbiddenPoints;

  bool m_CollectPoints;

  //PriorityQueuePointer m_Heap;
  typedef std::vector< NodePairType >   HeapContainerType;
  typedef std::greater< NodePairType >  NodeComparerType;

  typedef std::priority_queue<
    NodePairType,
    HeapContainerType,
    NodeComparerType >
    PriorityQueueType;

  PriorityQueueType m_Heap;

  TopologyCheckType m_TopologyCheck;

  /** \brief Get the total number of nodes in the domain */
  virtual IdentifierType GetTotalNumberOfNodes() const = 0;

  /** \brief Get the ouput value (front value) for a given node */
  virtual const OutputPixelType GetOutputValue( OutputDomainType* oDomain,
                                         const NodeType& iNode ) const = 0;

  /** \brief Set the output value (front value) for a given node */
  virtual void SetOutputValue( OutputDomainType* oDomain,
                              const NodeType& iNode,
                              const OutputPixelType& iValue ) = 0;

  /** \brief Get the LabelType Value for a given node
    \param[in] iNode
    \return its label value  */
  virtual unsigned char
  GetLabelValueForGivenNode( const NodeType& iNode ) const = 0;

  /** \brief Set the Label Value for a given node
    \param[in] iNode
    \param[in] iLabel */
  virtual void SetLabelValueForGivenNode( const NodeType& iNode,
                                         const LabelType& iLabel ) = 0;

  /** \brief Update neighbors to a given node
    \param[in] oDomain
    \param[in] iNode
  */
  virtual void UpdateNeighbors( OutputDomainType* oDomain,
                               const NodeType& iNode ) = 0;

  /** \brief Update value for a given node
    \param[in] oDomain
    \param[in] iNode
    */
  virtual void UpdateValue( OutputDomainType* oDomain,
                           const NodeType& iNode ) = 0;

  /** \brief Check if the current node violate topological criterion.
    \param[in] oDomain
    \param[in] iNode
   */
  virtual bool CheckTopology( OutputDomainType* oDomain,
                             const NodeType& iNode ) = 0;

  /** \brief   */
  void Initialize( OutputDomainType* oDomain );

  /**    */
  virtual void InitializeOutput( OutputDomainType* oDomain ) = 0;

  /**    */
  void GenerateData() ITK_OVERRIDE;

  /** \brief PrintSelf method  */
  void PrintSelf(std::ostream & os, Indent indent) const ITK_OVERRIDE;

private:
  ITK_DISALLOW_COPY_AND_ASSIGN(FastMarchingBase);
  };
}

#ifndef ITK_MANUAL_INSTANTIATION
#include "itkFastMarchingBase.hxx"
#endif

#endif

redpajama_set_name: RedPajamaGithub


text:
Azure Power wins 50MW of Indian government building rooftop solar projects
By Tom Kenning
Power Plants, Projects
Asia & Oceania, Central & East Asia
The rooftop solar arm of Indian PV developer Azure Power has won 50MW of rooftop projects for government buildings in an auction conducted by Solar Energy Corporation of India (SECI).
This is the largest rooftop allocation by SECI to a developer, out of the roughly 360MW of awards.
Azure Roof Power will provide power for 25 years to various Government of India buildings across states and union territories of Chandigarh, Chhattisgarh, Delhi, Haryana, Kerala, Odisha, Punjab, Rajasthan, Uttar Pradesh and West Bengal.
Power will be sold at a tariff range of INR3.19 – 3.97/kWh (US$0.05-0.06) based on location. Azure Power also qualifies for a capital incentive from SECI, which is expected to result in a weighted average levelized tariff of INR4.65/kWh (~US$0.07).
Azure Roof Power has more than 150MW of operating and pipeline solar assets across 19 states.
Inderpreet Wadhwa, founder, chairman and chief executive, Azure Power said: "Azure Roof Power offers tremendous value to our customers across various segments. We are pleased to announce our latest win with Solar Energy Corporation of India to electrify Government of India buildings across 10 states. With this win, we have once again demonstrated our strong project development capabilities and are delighted to make this contribution towards realization of our Hon'ble Prime Minister's commitment towards clean and green energy, through solar power generation."
Recently, the Railway Energy Management Company Limited (REMCL) awarded 67MW of solar capacity for Indian Railways across India, and ABB India was chosen by Azure Power to provide inverters to 750 train stations in North India.
azure power, government buildings, india, seci, ssfa17

redpajama_set_name: RedPajamaCommonCrawl


I like too. I love all colors.
Thanks, new friend. Have a great day!!!
Everyone has been so welcoming !
THANKS FOR THE ADD ISRAEL - WELCOME!
Morning is a wonderful opportunity to wish to love to care to smile and to see you in good mood. - Good Morning Quote.
Thank you for the welcome !! It has already influenced my day !!


text:
require 'spec_helper'
require 'musical'

include Musical

describe DVD do
  describe '.detect' do
    subject(:detect) { DVD.detect }
    let(:drutil) { 'drutil status' }

    context 'when DVD drive is not found' do
      before do
        expect(DVD).to receive(:execute_command).with(drutil).and_return('')
      end

      it 'raises a RuntimeError' do
        expect { detect }.to raise_error(RuntimeError)
      end
    end

    context 'when DVD is not inserted' do
      let(:drutil_out) do
        <<"EOM"
Vendor   Product           Rev
MATSHITA DVD-R   UJ-85J    FM0S

Type: No Media Inserted
EOM
      end
      before { expect(DVD).to receive(:execute_command).with(drutil).and_return(drutil_out) }

      it 'raises a RuntimeError' do
        expect { detect }.to raise_error(RuntimeError)
      end
    end

    context 'when DVD is inserted' do
      let(:drutil_out) do
        <<"EOM"
 Vendor   Product           Rev
 MATSHITA DVD-R   UJ-85J    FM0S

           Type: DVD-ROM              Name: /dev/disk3
       Sessions: 1                  Tracks: 1
   Overwritable:   00:00:00         blocks:        0 /   0.00MB /   0.00MiB
     Space Free:   00:00:00         blocks:        0 /   0.00MB /   0.00MiB
     Space Used:  787:56:00         blocks:  3545700 /   7.26GB /   6.76GiB
    Writability:
      Book Type: DVD-ROM (v1)
EOM
      end
      before do
        expect(DVD).to receive(:execute_command).with(drutil).and_return(drutil_out)
      end

      it { is_expected.to eq('/dev/disk3') }
    end
  end

  describe '.path' do
    subject { DVD.path }
    context 'path class property is not set' do
      it 'returns nil' do
        expect(subject).to eq(nil)
      end
    end

    context 'path class property is set' do
      before{ DVD.path = '/dev/path' }
      it 'returns property value' do
        expect(subject).to eq('/dev/path')
      end
    end
  end

  describe '.load' do
    before { DVD.path = nil }
    before { expect_any_instance_of(DVD).to receive(:info).and_return('info data') }

    context 'when options are not given' do
      subject { DVD.load }

      context 'and if path is set' do
        before { DVD.path = '/dev/some/path' }
        it 'does not call DVD.detect' do
          expect(DVD).not_to receive(:detect)
          subject
        end
      end

      context 'and if DVD path is not set' do
        it 'sets path by DVD.detect' do
          expect(DVD).to receive(:detect).and_return('/dev/some/path')
          subject
          expect(DVD.path).to eq('/dev/some/path')
        end
      end
    end

    context 'when options are given' do
      subject { DVD.load(options) }
      context 'and if option does not have `forcibly` key' do
        let(:options) { { path: '/dev/path', title: 'some title' } }

        it 'sets path by given option' do
          subject
          expect(DVD.path).to eq('/dev/path')
        end

        it 'sets title by given option' do
          subject
          expect(DVD.instance.title).to eq('some title')
        end
      end

      context 'and if option has `forcibly` key' do
        let(:options) { { forcibly: true } }
        before { DVD.path = '/dev/some/path' }

        it 'calls DVD.detect forcibly even if path is already set' do
          expect(DVD).to receive(:detect).and_return('/dev/some/path')
          subject
        end
      end
    end

    context 'when block is given' do
      subject { DVD.load { |dvd| dvd.artist = 'some artist' }  }
      before { expect(DVD).to receive(:detect).and_return('/dev/path') }
      it 'calls proc object' do
        subject
        expect(DVD.instance.artist).to eq('some artist')
      end
    end
  end

  describe '#info' do
    subject { dvd.info }
    let(:dvd) { DVD.instance }

    context 'when DVD.path is not set' do
      before { DVD.path = nil }
      it 'raises an RuntimeError' do
        expect { subject }.to raise_error(RuntimeError)
      end
    end

    context 'when DVD.path is set' do
      before { DVD.path = '/dev/path' }
      let(:info_data) { 'dvd data' }
      it 'returns DVD disk data' do
        expect(dvd).to receive(:execute_command).with("dvdbackup --info --input='/dev/path'", true).and_return(info_data)
        expect(subject).to eq(info_data)
      end
    end
  end

  describe '#title_sets' do
    subject { dvd.title_sets }
    let(:info) do
      <<"EOM"
Title Sets:

        Title set 1
                The aspect ratio of title set 1 is 16:9
                Title set 1 has 1 angle
                Title set 1 has 1 audio track
                Title set 1 has 0 subpicture channels

                Title included in title set 1 is
                        Title 1:
                                Title 1 has 15 chapters
                                Title 1 has 2 audio channels
EOM
    end
    let(:dvd) { DVD.instance }

    before { expect(dvd).to receive(:info).and_return(info) }

    it 'returns each pair of title and chapter data' do
      expect(subject).to be_an Array
      expect(subject.size).to eq(1)
      expect(subject.first[:title]).to eq(1)
      expect(subject.first[:chapter]).to eq(15)
    end
  end

  describe '#rip' do
    subject { dvd.rip }
    let(:dvd) { DVD.instance }

    context 'when DVD.path if not set' do
      before { DVD.path = nil }
      it 'raises an RuntimeError' do
        expect { subject }.to raise_error(RuntimeError)
      end
    end

    context 'when DVD.path is set' do
      before { DVD.path = '/dev/path' }

      let(:configuration) { OpenStruct.new(output: '/tmp/out', working_dir: '/tmp/working') }
      let(:title_sets) { [{ title: 1, chapter: 3 }, { title: 2, chapter: 4 }] }
      let(:vob_path) { '/tmp/working/foo.vob' }

      def stub_methods
        expect(Musical).to receive(:configuration).at_least(1).times.and_return(configuration)
        expect(dvd).to receive(:title_sets).at_least(1).and_return(title_sets)
        expect(dvd).to receive(:execute_command).at_least(1).with(/dvdbackup (.)*/, true) { FileUtils.touch(vob_path) }
        expect(dvd).to receive(:execute_command).at_least(1).with(/find (.)*/).and_return("#{vob_path}\n")
      end

      before do
        FileUtils.mkdir_p(configuration.output)
        FileUtils.mkdir_p(configuration.working_dir)
        stub_methods
      end

      after do
        FileUtils.rm_rf(configuration.working_dir)
        FileUtils.rm_rf(configuration.output)
      end

      it 'returns an array of all chapters', fakefs: true do
        expect(subject).to be_an Array
        expect(subject.size).to eq(7)
      end
    end
  end
end


After 3 years, players were anxious for Babolat to roll out the newest edition of their vaunted Pure Drive line in 2018. Babolat didn't disappoint, updating the popular Pure Drive formula with the latest technological advancements. Utilizing a new material called SMAC, Cortex Pure Feel moves the dampening system inside the handle and offers improved levels of dampening and a more muted response. The fist version of Babolat's FSI technology was all about providing more control at the top of the hoop. The updated FSI Power focuses on power and spin by widening the string spacing and using diamond shaped grommets to enhance string movement. Here is an overview of my recent court time with Babolat's newest flagship racquet model.
The Pure Drive has long been associated with tremendous power and the new model was no different. The firm design and 23/26/23mm beam width offered ample power from both sides at the baseline. The racquet made it incredibly easy create offense at any point of a rally and crack a winner off either wing. I did find the power level to be more difficult to control than the previous version of this frame. The ball seemed to launch higher off the string bed, resulting in more shots that sailed if I didn't have the proper swing path. The 100 square inch head had a generous sweet spot with no major power fluctuations off center. At a little over 11oz strung, I found enough mass to hit penetrating shots while still keeping my swing speed high for an entire session. Control was the primary weak point of the Pure Drive. Anything that I flattened out or approached too casually was unpredictable and I was uneasy playing rally balls as I felt they could fly out at any point. Thankfully, FSI Power also improved the spin production of the Pure Drive and I used that spin to keep hold of the ball. I felt this updated Pure Drive was the Pure Aero's equal in terms of overall spin and shots where I focused on adding spin were met with high bouncing, deep shots that elicited weak replies. The racquet was also quite stable for its weight class and I had no trouble using it to redirect pace from big hitters.
The Pure Drive was in its element when finishing off high balls at the net. With so much easy power, it rewarded quick aggression, driving the ball through the court. While I wouldn't describe it as a scalpel at net, the frame was maneuverable enough to stay in front of most quick exchanges at the net. On more casual volleys, the power level created some issues with balls floating too much so I had to make a concerted effort to really finish my shot when volleying. Compared to its heavier siblings, I didn't find as much success on touch volleys with the standard Pure Drive. The firm build didn't provide a lot of ball pocketing and I missed the ability to use the added mass of the Tour models to help take pace off the ball. Stability was another high point at net as the racquet consistently fought off hard hit balls and kept me in the point at net.
Serving with the Pure Drive felt easier than should be allowed. There was excellent power for flattening out serves at will. I was able to easily accelerate through contact and generate plenty of racquet head speed for pace and depth on my first serve. While it didn't exhibit pinpoint precision, I felt comfortable moving my serve around the box and showing returners I could hit multiple locations. The spin benefits of FSI Power were also on display while serving. The open string pattern and easy acceleration made it a snap to mix in a wide variety of spin and slice serves, keeping opponents off balance. My kick serve had good height and movement away from my opponents' strike zones. My slice serve didn't have the same bite as it did with the Tour models but it was still effective at opening up the court and giving me room to play an aggressive first ball.
The implementation of Cortex Pure Feel produced a feel that was vastly different from prior versions of the Pure Drive. While still a stiff frame, there was a noticeably more muted response compared to the crisp feedback of the previous version. Some players may enjoy the fact that some of the harshness has been taken out while other players may miss the ultra crisp feedback of the older models. Comfort was a mixed bag. While I enjoyed the softer feel during play, I could still feel the overall frame stiffness catching up to my arm after awhile. It is important to remember that the rubberized compounds brands are using these days do not result in a lower RA rating, so the racquets are still just as firm as they've been before. Any Pure Drive player with arm concerns will need to dial in the string that offers enough comfort but matches up well with the more muted response of the new Pure Drive.
The recipe for success with the Pure Drive really doesn't change. While Babolat has made a noticeable change in feel with this update, the same easy power, spin and offensive firepower still remain. The Pure Drive offers everything needed to dictate from the baseline, still makes tough shots easier to execute and offers it all in a package that is accessible to a wide variety of play styles and levels. Players looking for a frame that suits the modern game with a bit smoother feel will find this model a worthy addition to the Pure Drive name.
For this new generation of the iconic Pure Drive, Babolat has extended the legendary power on every shot that competitive, demanding players have come to expect from this racquet, while offering the best possible feel through a unique management of vibrations and unrivaled comfort.


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Happy's Place
Happy's Place was an afternoon children's television program that aired on WFFT-TV Super 55 Fox in Fort Wayne, Indiana in the 1980s and 1990s.
The Happy's Place title screen, displayed during the opening credits
Kids with Happy on the set of Happy's Place in 1984
The program was known for its two-hour block of children's programming (in later supplied by the Fox Network) that initially aired from 3 to 5 in the afternoon. In the mid to late 1980s, programming included DuckTales, Inspector Gadget, The Smurfs, He-Man, Saber Rider and G.I. Joe. The original program was called Happy's Hour which began broadcasting in 1976 on WTVQ, Channel 62 in Lexington, KY, with Tim Eppenstein playing the character of Happy and Mike McMellon providing the voice of Froggie.
During programming breaks, Happy, who was a clown dressed as a hobo, would do children's activities from the WFFT studios. In the show, he had a sidekick named Froggie, a frog puppet (voiced by Craig Beaverson). Froggie had his own morning program on WFFT Super 55 Fox, entitled Froggie's Pad. Froggie's Pad featured children's cartoons such as ThunderCats and SilverHawks. Later on, Chester T. Fox (Paul Moring) and Lawn Boy (Rick Miller) were added.
The original program was called Happy's Hour which began broadcasting in 1976 on WTVQ, Channel 62 in Lexington, KY, with Tim Eppenstein playing the character of Happy and Mike McMellon providing the voice of Froggie. The voice of Froggie was later provided by Greg Rice. Eppenstein, McMellon, and Rice all reunited in 2011 for the documentary film When Happy Met Froggie, which reunited the cast and crew of the show. The documentary film also featured interviews with actresses Lana Wood and Morgan Brittany, who made guests appearances on the original television show. [1]
Charles Willer was slated to be the first Happy, but he turned the job down when WFFT asked him to retire his other locally-known clown character, Chuckles the Clown, as a condition of employment. The original Happy was then played by Mike Fry, a television show host-turned inventor.[2] Fry left the show in 1990 to concentrate on the gourmet fortune cookie company he started with girlfriend Kim Harvey in 1988.[3]
Happy's Place was visited by "Cousin" Happy (Chris Danielson), dressed in the same hobo apparel when the original Happy blew out his knee and needed surgery. This injury was the result of Mike slipping off the roof of the "Happymobile"—a customized golf cart—during Fort Wayne's Thanksgiving Parade in 1988. A new "Happy" (Phillip Colglazier, now the executive director of the Fort Wayne Civic Theatre) eventually joined the show when Mike Fry left to pursue his inventing career. That Happy eventually left the show to a fourth Happy the Hobo (Adrian Guenther), who went on to work for WPTA-TV.
The show featured an in-studio audience, in which children met Happy on TV during breaks between programs in a single file line. Children were chosen to play games on the show. Parents had a place to sit on the side and were not shown to be part of the TV audience. When the kids were leaving after the show was over, they were all given goodie bags containing treats like Pop Weaver microwave popcorn, Astro Pops suckers, and Archway Cookies.
From 1981 to 1997 Happy's Place was a live program, and no recordings of Happy's Place were saved by WFFT, however there are some episodes on YouTube.
The best known theme song of the show was a song by KC & The Sunshine Band - "Give It Up"
Mike Fry (aka the original Happy) died on the 5th of November, 2012 at Indiana University Health University Hospital of an autoimmune disease.
^ When Happy Met Froggie, archived from the original on 2012-04-23
^ The Toy Story: An Inventor's Dream Come True, archived from the original on 2006-10-21
^ McIntyre, Janet, Seeking a cookie fortune
Retrieved from "https://en.wikipedia.org/w/index.php?title=Happy%27s_Place&oldid=906039602"
1980s American children's television series
Local children's television programming in the United States
Television programs featuring puppetry


text:
Last edited by Gole
Friday, April 17, 2020 | History
7 edition of Talk of the town found in the catalog.
Published 2009 by Thorndike Press in Waterville, Me .
Women television producers and directors -- Fiction,
Talent shows -- Fiction,
City and town life -- Texas -- Fiction,
Statement by Lisa Wingate.
Genre Fiction.
Series Thorndike Press large print clean reads
LC Classifications PS3573.I53165 T35 2009
Captain Ninian Steele and his descendants
Micro radio and the FCC
The Louth to Bardney branch
Soldering aluminium.
U.S.-China agreements
Electrical conductivity sounding experiments in seismically active areas
The curious incident at Claridges
law of the constitution
Love, Labor and Laughter
Pascal, Programming, and Problem Solving
The Light in the Cellar
The robbers daughter.
To regulate the height, exterior design, and construction of private and semipublic buildings in certain areas of the National Capital.
Talk of the town by Lisa Wingate Download PDF EPUB FB2
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An escaped prisoner and a stuffy law professor vie for the hand of a spirited schoolteacher. — Talk of the town book has rented the house for the summer while he writes his new book. The second is Nora herself. 5 benefits of a Town Talk digital subscription Be one of the first to learn about breaking news in Central Louisiana with alerts, flip through a digital replica of The Town Talk, and more.
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Don't miss out on this treat!/5(). A tickle your ribs sort of book by an outstanding Christian wordsmith I loved this book, Talk of the Town, for a number of reasons, but the main ones are that Daily, TX, is a lot like my little town (I don't think it is a roman a clef), I really enjoy Lisa Wingate's writing, and the book was just downright fun to might consider the way the book jumps back and forth between viewpoints.
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*Dungeons & Dragons
Greater Invis and Stealth checks, how do you rule it?

Combat, like it or not, changes the stakes in D&D.  There's a reason there's a phenomenon called the "combat swoosh," because you sudden transition to a rather different set of resolution mechanics and it's heralded by an initiative roll.  Since the stakes change, there's a strong move towards mechanics that don't require a lot of on the spot adjudication of finicky bits and ones that are more uniformly applied across tables (ie, more concrete guidance instead of the looser guidance in the rest of the game).  Also, combat in D&D immediately elevates stakes to life and death (usually, unless you take steps to do otherwise).  Because of this, the baseline presumption is that everyone knows where everyone else is so decisions can be made that reflect a good understanding of the risks and rewards.  Removing information is powerful in the combat pillar, which is why location information removal is gated behind successful Hide actions, the environment, and the current tactical positioning.  Invisibility, as a 2nd level spell, should not drastically alter how combat is balanced -- that's the role of higher level spells.  If a 2nd level spell can, without effort, remove one of the main risk understanding sources in combat, then it starts to assume a disruptive position.  Hence, the understanding is that Invisibility allows the Hide action at any time which means it does not normally make the target of the effect hidden.  If you are not hidden, you can be detected, even if you are not seen.  Thus, the baseline presumption of Invisibility is that you are detected unless you take steps in addition to being invisible.  That may be the Hide action, or it may be taking advantage of the terrain, or something else, but without it, you are detected.  How?  Well, as you note, you aren't seen, but perhaps the dust you kick up is, or you make a sound, or there's a brief fluctuation in the Invisibility that creates a distortion around you, or..... sky's the limit, be creative.

[QUOTE="Ovinomancer, post: 8097652, member: 16814"] Combat, like it or not, changes the stakes in D&D. There's a reason there's a phenomenon called the "combat swoosh," because you sudden transition to a rather different set of resolution mechanics and it's heralded by an initiative roll. Since the stakes change, there's a strong move towards mechanics that don't require a lot of on the spot adjudication of finicky bits and ones that are more uniformly applied across tables (ie, more concrete guidance instead of the looser guidance in the rest of the game). Also, combat in D&D immediately elevates stakes to life and death (usually, unless you take steps to do otherwise). Because of this, the baseline presumption is that everyone knows where everyone else is so decisions can be made that reflect a good understanding of the risks and rewards. Removing information is powerful in the combat pillar, which is why location information removal is gated behind successful Hide actions, the environment, and the current tactical positioning. Invisibility, as a 2nd level spell, should not drastically alter how combat is balanced -- that's the role of higher level spells. If a 2nd level spell can, without effort, remove one of the main risk understanding sources in combat, then it starts to assume a disruptive position. Hence, the understanding is that Invisibility allows the Hide action at any time which means it does not normally make the target of the effect hidden. If you are not hidden, you can be detected, even if you are not seen. Thus, the baseline presumption of Invisibility is that you are detected unless you take steps in addition to being invisible. That may be the Hide action, or it may be taking advantage of the terrain, or something else, but without it, you are detected. How? Well, as you note, you aren't seen, but perhaps the dust you kick up is, or you make a sound, or there's a brief fluctuation in the Invisibility that creates a distortion around you, or..... sky's the limit, be creative. [/QUOTE]


text:
Who to Watch in 2004
The people and events that will have an impact in the coming year
By CN&R Staff
For many years now the News & Review has started off the New Year with an effort to discern who the year's likely newsmakers will be. To some extent we're taking shots in the dark—you can refer to our sidebar reprise of last year's nominees, "Who we watched in 2003," to see how accurate our predictions were then—but this time around we're more confident than usual about our choices.
That's because some of them are obvious and unquestionable. The two new presidents at the area's colleges, for example, will be major newsmakers this year, not only because they're new but also because they'll confront daunting budgetary challenges even as they're learning their new jobs.
As for the rest, we've diverged from precedent somewhat this year by nominating a national corporation, Wal-Mart, and the Chico City Council election as likely newsmakers this year. Wal-Mart's effort to build a new "supercenter" here is bound to be controversial, and the council election, in which four seats will be up for grabs, is sure to see all kinds of fireworks.
Don't agree with our list? Then just write or e-mail us with your suggestions and reasoning, and we'll publish them in an upcoming issue.
In the meantime, Happy New Year!
Butte leader sees silver lining
Diana Van Der Ploeg
Diana Van Der Ploeg believes budget crisis can be unifier
Back in Colorado, Diana Van Der Ploeg's friends wondered if she was crazy, taking a job leading a community college in California, a state whose budget situation and apparent legislative disdain for so-called "junior colleges" is legendary.
But Van Der Ploeg is excited about taking the helm at Butte College and foresees a year that could be more about lobbying than lobbing hundreds of thousands of dollars off the school's budget.
"The most challenging issue will be the budget, without a doubt," she said, "and trying to minimize our reliance on the state."
She relishes the thought of banding with other community colleges and telling their story to lawmakers, a tactic that met with some success last year. "Trying to get all of us together to have one voice is really powerful," Van Der Ploeg said. "And we're finally seeing more and more legislators who have gone to community college."
Van Der Ploeg, who started work Aug. 1, 2003, and just recently sent for her two dogs, has a reputation for standing up for her schools—and herself. "I don't usually back down much," she said. "[Controversy] reaffirms the fact that you have to know what your values are."
While it might be a tad overoptimistic, she doesn't anticipate a lot of infighting on campus when cuts are made.
Butte College serves a hugely important role in the community, but it has had a tendency to act as an island unto itself, placing administrative autonomy ahead of communication.
Paul Zingg
The big positive for 2004 is the construction of the bond-funded Chico center, which should be offering classes in spring 2005. "It'll open up a whole new world for us in the Chico area," said Van Der Ploeg, adding that the passage of the bond was a big show of support by the community for Butte College and its mission.
She also must figure out how to balance enrollment growth with available money. "We're so broad in our mission. We want to help everybody."
Besides asking a lot of questions and "not assuming anything," Van Der Ploeg expects her 2004 will include dealing with turnover as longtime faculty members retire, increasing diversity and helping people understand what the college is all about.
One change she doesn't plan to make is how Butte College teachers teach. "I don't feel the need to walk in and change the culture of the classroom," Van Der Ploeg said. "We have wonderful faculty."
"I've always enjoyed variety. I've always enjoyed a challenge. I'm interested in a lot of things, and I always want to learn more," she said. "I get bored very easily."—Devanie Angel
Can style trump budget bitterness?
Paul Zingg hopes openness will make cutting less painful
Paul Zingg is still wrapping things up at his old job and scoping out a place to live in Chico. But his mental wheels are already spinning as he readies himself to take over the presidency of Chico State University on Feb. 1.
Debra Lucero
"I'm secretly working already," Zingg confided in a telephone interview from Cal Poly San Luis Obispo, where he is leaving the post of provost and vice president for academic affairs. "My calendar is already filling up."
He anticipates an interesting 2004 but one that will be dominated by a dark cloud: "The budget will be the big news."
Zingg will be among those meeting with California State University system leaders to deconstruct the governor's budget announcement due by Jan. 10. The new president predicts a budget crisis even worse than the one that forced massive cuts at CSUs in the early 1990s. "Those budget cuts were never fully restored," he said, and the latest cuts "are going to stretch for three straight years."
If Zingg wants a long honeymoon, he'll have to be open and communicative—and he knows it. "Inclusion is the key," he said. "I think the university is in good shape to have those conversations."
All cuts, he said, will be based on the values and goals set by the campus as a whole. Chico State will have to ask itself, "What do you most want to preserve? What do you least want to lose?"
His worst fear is that the budget could compromise the access that is the cornerstone of state-supported education. Turning away qualified, eager-to-learn students "would be terrible. That's short-sighted and tragic and it's very problematic."
Zingg opted not to venture a guess as to what might be the first controversial step he will take.
Rob Glusman (with raised hand)
"Inevitably, someone's going to be unhappy," Zingg said, but he can take any criticism. "The buck stops here."
One of his tasks will be to oversee the hiring of someone to replace retiring Vice President of University Advancement and Student Affairs Paul Moore, and Zingg is seeking someone who is a "team player." But while one of Manuel Esteban's last acts as president was to direct the hiring of an additional vice president, this one in charge of fund-raising, Zingg said he might choose to hold off on that one for at least a year because of the tight budget.
"I haven't made up my mind whether I'm going to move on a new vice president in advancement right away," he said. "I'm not convinced it is the first step that should be taken."
Whatever he does, Zingg said, he wants the Chico community to get to know him as a president who's out and about and who is open for discussion. "Trust and respect—it goes a long way," he said.—Devanie Angel
Juggling a lot of apples
Debra Lucero planning a big year in the arts
Artists have a new friend. Well, she's not really new—you just may not have realized yet what a friend you have in Debra Lucero.
As executive director of the arts advocacy and promotion group Friends of the Arts (the state-local partner of the California Arts Council), Lucero is spearheading the most involved and ambitious arts-friendly projects in Chico in the coming year. The very real plans with the Annies Arts Awards show, the National Endowment for the Arts-funded local cultural assessment project and her involvement in establishing an arts center in the old City Hall building all have the potential to change and shape how the overall arts community is perceived for years to come.
"I'm gearing up for the Annies Arts Awards at Sierra Nevada," shared the busy Lucero in a recent telephone interview. The now biennial arts awards show (which will take place Sunday, April 4, in the Big Room at the Sierra Nevada Brewing Co.) is one of the cornerstones of the FOA organization, and planning the event has become more involved than simply assembling the seven selection committees in the disciplines of architecture, dance, film and video, literature, music, theater and visual arts.
"We're honoring Asian culture this year," explained Lucero.
"Each year we try to put a cultural influence [in the program]. …It's always a challenge crossing over into all those [different] realms."
Drawing from the active Hmong community and the history of the Chinese population in Butte County, the plan is to frame the awards ceremony thematically in the same way the 2002 program did with its focus on Maidu arts and culture.
With the new year also comes a new source of funds, as Friends of the Arts just received a $10,000 grant from the NEA for continuing its cultural assessment to determine, as Lucero puts it, "basically, what the artists need and what the community wants" with regard to local promotion and spending for the arts. It's hoped that the information gathered in the cultural survey will be useful in helping Butte County's Cultural Tourism Project (which Lucero also heads) and the Chico Chamber of Commerce's Arts Marketing Campaign create the most comprehensive composite possible of the arts community in this area.
Also on her agenda is the formation of joint venture between the Chico Art Center and a consortium of Friends of the Arts, the Janet Turner Gallery and the Chico Area Parks and Recreation District. The two groups, which were both separately vying for use of the old City Hall, are now in mediation to come together and create "a center for art history and culture" out of the vacant downtown landmark.
Additionally, Lucero will be finishing up putting together the coffee-table book Land of Ishi: The Rugged Beauty of Northern California, featuring the striking photography of Kenneth Parker (www.kennethparker.com), as a fund-raiser for Friends.—Jason Cassidy
Bill Connelly
New judge, DA square off
Rob Glusman at odds with Mike Ramsey on medpot cases
When Chico attorney Robert A. Glusman was appointed to Butte County Superior Court in September 2002, the legal community didn't really know what to expect. After all, while Glusman had spent nearly three decades in family law, he had almost no experience in criminal court.
So it came as no surprise when Glusman made a decision that some considered unorthodox. What was surprising was that his decision went against a powerful and established district attorney, and what's more Glusman stood by his decision in the face of that D.A.'s withering criticism. Glusman's overturning of a medical-marijuana case has earned him both the respect of defense attorneys and closer scrutiny by Butte County D.A. Mike Ramsey.
The case Glusman threw out just happened to be Ramsey's only successful prosecution of a medical-marijuana patient who was accused of selling his marijuana. After Glusman overturned the jury's guilty verdict, Ramsey publicly criticized the decision, calling it a "rookie judge's mistake" and saying Glusman's "mind wasn't right." The case has been appealed to a higher court, and Ramsey has since disqualified Glusman from presiding over at least two other marijuana cases.
"We felt that he was just not educated enough, especially in [Proposition] 215 cases," Ramsey said recently. "In those cases, we felt his philosophical bent might be detrimental to public safety."
Glusman was out of town and thus unable to comment, but he recently told a legal journal that he stood by his decision. That same journal article quoted two local attorneys who supported Glusman's decision and who felt that Ramsey was angry at Glusman for displaying too much independence.
Ramsey denied those allegations.
Tom DiGiovanni
"I love it when judges think for themselves," he said. "We make arguments based on what we think is right on a legal and factual basis." And if a judge disagrees, Ramsey said, "That's what the appellate court is for."
This year, we'll be watching to see whether Glusman gets his "mind right" or continues to challenge Ramsey. Aside from filing appeals, Ramsey can also disqualify Glusman from hearing some cases. (Just as a potential juror can be excused from a case, so can a judge.) Ramsey said he is not likely to issue a blanket challenge, as he believes Glusman is an excellent judge when it comes to environmental issues, domestic-violence cases and cases involving families. But you can bet that he also will be keeping a close eye on the "rookie" judge.—Josh Indar
Another brick in the Wal
-Mart plan for world domination
Last summer, amid much chaos, confusion and some subterfuge, it became clear—sort of—that Wal-Mart was going to expand its Forest Avenue store into a supercenter, basically doubling the size to 200,000 square feet and the workforce from 250 to 500. The supercenter offers groceries, and with Wal-Mart's low prices due at least in part to low-paying, non-union jobs, unionized Safeway grocery clerks up for contract negotiations in July are more than a little concerned.
The last time the contract for the United Food & Commercial Workers was up, nine years ago, management tried to cut retirement and benefit packages, saying it could not compete with big-box stores such as Wal-Mart. That was before Wal-Mart started building supercenters, at least 40 of which are planned for California. And grocery workers in Southern California are currently locked into a three-month strike that has threatened to move north.
Last summer, Wal-Mart's plans to expand were scuttled, not by the Chico City Council or Planning Commission, but rather by the giant corporation's own bureaucratic layers of confusion and the inability to communicate with itself and resolve a property issue. The site where the expansion would take place, between the existing store and Wittmeier Auto Center, is owned by Wal-Mart Inc. The store sits on property owned by the Wal-Mart Real Estate Business Trust. They are two different entities incorporated out of Delaware.
A Chico land ordinance says a building may not sit across a property line of parcels owned by two separate companies. Until that is resolved there will be no expansion. That is the only leverage the city has to stop the expansion. Currently there is some confusion as to whether the two companies have resolved the problem. In the meantime a local man, John Shannon, first president of the Central Labor Council of Butte & Glenn Counties, has filed a court action to stop expansion based on the idea that it may violate the California Environmental Quality Act.
Coleen Jarvis
Toward the end of last year, it was revealed that Wal-Mart was looking to purchase the Sunset Hills Golf Course on The Esplanade, just north of the city limits and under Butte County jurisdiction. Initial plans there are for a supercenter either in addition to or in place of the Forest Avenue store. Local officials speculate that Wal-Mart may be trying to send a signal to the city that, if it doesn't get its way at the Forest Avenue store, it will simply vacate that location, leaving a big empty structure, and start over on The Esplanade.
The county, reacting to news of Wal-Mart sniffing around north of Chico, has taken a proactive stance. Supervisors Mary Anne Houx and Jane Dolan directed the county counsel to draft an ordinance that would require big-box businesses larger than 25,000 square feet to be issued a use permit before being allowed to build. Efforts to control the Beast from Bentonville, as Wal-Mart is sometimes called, have been strongly challenged in other counties and communities across the state and country. Look for some fireworks and good theater this summer.—Tom Gascoyne
Making a contest of it
Bill Connelly brings intrigue to supervisor's race
Out of the three seats up for grabs in this year's Butte County Board of Supervisors election—Districts 1, 4 and 5, held by Bob Beeler, of Oroville, Curt Josiassen, of Richvale, and Kim Yamaguchi, of Paradise, respectively—one race promises to be the most interesting. Current board Chairman Bob Beeler's seat still looks pretty safe in this stage of the race, but with political newcomer Bill Connelly leading a grassroots challenge, there is at least likely to be plenty of intrigue.
Connelly, a licensed contractor and Oroville native, said he is running because he simply believes he can do a better job. While not as well-connected with the political in-crowd as Beeler seems to be, Connelly has gained support from some locals who are frustrated with the Lake Oroville relicensing process—which looks to be a major issue in the campaign—and has the backing of six out of seven Oroville City Council members. His platform includes cleaning up blight in Oroville, pressing the state for more local perks when the Oroville Dam is granted a new federal license and creating more jobs in his district.
Connelly admits he has made some neophyte mistakes early on in his campaign, such as referring to Beeler as "mumbling and fumbling" at board meetings, as well as missing a deadline for filing campaign finance disclosures. The Beeler camp has been quick to point out Connelly's gaffes, making much of the fact that Connelly has never held office and alleging that his relative inexperience and lack of political contacts would make him an ineffective supervisor. Connelly has retorted that Beeler had also never held a public office before his successful run for supervisor in 1996.
"The established politicians won't elect me; the people will elect me," Connelly said in reference to Beeler's list of endorsers—right-of-center bigwigs such as Assemblyman Rick Keene, R-Chico, Rep. John Doolittle; R-Granite Bay, state Sen. Sam Aanestad, R-Grass Valley, state Sen. Rico Oller, R-San Andreas, and Oroville Mayor Gordon Andoe. Connelly, in classic form as the political outsider, maintains that Beeler's connections to these established politicos are more of a liability than an asset. His attempt to stake a claim to the regular Joes of District 1 should provoke an entertaining political catfight or two in a supervisors' race looks to be otherwise fairly dull.
Steve Bertagna
Connelly is 50, a registered Republican, has been married for over 30 years and has two kids. He's an Air Force veteran, a former motocross champ and rides a Harley when he isn't on a contracting job.—Josh Indar
With Meriam Park Tom DiGiovanni hopes to leave a legacy
Tom DiGiovanni is an unusual breed of developer. He wants people to critique his designs, he doesn't have a beef with developer fees and he doesn't really care if he ends up rich.
"I think this will be a great year," predicts DiGiovanni, whose name has become synonymous with innovation in neighborhood design in Chico.
With available land shrinking and house prices rising, DiGiovanni's Heritage Partners is planning to spend the next decade turning 250 acres in Southeast Chico into a neighborhood, or series of neighborhoods, that will redefine development here.
He still has a couple of years to go building out Doe Mill Neighborhood, the neat rows of houses that Chicoans either find charmingly cozy or too close together. His next "sense of place" will be named Meriam Park, after the late civic leader Ted Meriam.
DiGiovanni didn't exactly rise to "fame" overnight. He came to Chico 16 years ago to work on a project that never even got built.
Dan Nguyen-Tan
But he believes Chico has always been ready for "new urbanist" development—it's just taken a while for developers to catch up with the demand for homey, self-contained neighborhoods on narrow, easily navigated streets.
He said that although the developers of the Diamond Match/Barber Yard property take a different approach to new urbanism than he does, that infill project is another sign of the move away from the post-World War II cul-de-sacs and garage-dominated houses on large lots.
"There's no such thing as the perfect place and the perfect life," DiGiovanni said. "But we want to be known for doing really good work. … In reality, a developer plays a transitory role, but the impact of what's done, whether it's done well or not, is a long-term legacy."
During a charrette held in early December, citizens were invited to see world-renowned new urbanists work on the design for Meriam Park, and DiGiovanni said all suggestions were welcome and many are being incorporated into the plan.
DiGiovanni said charrettes that truly weigh the advice of the community are a smart move for any developer, not just from an ethical standpoint, but also because, "from a purely practical and utilitarian standpoint, you can avoid problems and create value by listening to folks."
"When someone has a critique, I really want to listen," he said.
DiGiovanni doesn't think he'll have any problem convincing city leaders, during permit processes and hearings planned for this year, that this unconventional approach to building is good for the city. "[Even] those councilmembers who are perceived to be friendly to [conventional] developers believe in a free-market approach to the business."
Larry Wahl
"Bigger is not always better," he said, but Meriam Park should have something for everyone—even those with incomes below Chico's median. "The boomer generation is beginning to downsize. There's no need to build the 'unibox' that everyone would be OK with but nobody loves."—Devanie Angel
Four council seats up
Year offers possible power shift for city politics
If the letters-to-the-editor page is any barometer, it's fair to say that the campaign for four City Council seats up for election this November has begun. Local gadfly John Gillander, who's kept a low profile in recent times, is back in the game and has already sent and had published in the Chico Enterprise-Record two hit pieces against Councilmember Dan Nguyen-Tan.
Gillander's first letter, published about a month ago, charged Nguyen-Tan with carrying out the anti-growth wishes of an unnamed political benefactor based on Nguyen-Tan's push for a minimal Humboldt Dump cleanup, one that would do little to facilitate and finance residential development in the area. The second letter said "Nguyen-Tan and his City Council Democratic majority" wanted to charge an average property owner $5,000 to remove a dead tree from his or her land without permission.
Both letters are filled with half-truths, nonsense and vague accusations—as is the typical political hit-piece—but they are also protected by the First Amendment and decades of court rulings protecting free speech in matters of public concern.
Nguyen-Tan and Councilmembers Coleen Jarvis, Larry Wahl and Steve Bertagna see their terms expire this year.
Jarvis, Nguyen-Tan and Scott Gruendl sit on the left side of the council, both physically and politically, while Wahl, Bertagna and Dan Herbert are on the right. If the four incumbents are re-elected, the status quo, with moderate Mayor Maureen Kirk casting the swing vote on controversial issues, will remain. But the conservatives in Chico, who have little interest in compromise, would love to knock Nguyen-Tan and/or Jarvis off the council and replace them with candidates holding strong conservative values.
No talk yet, at least publicly, on who could run. Short-term planning commissioner and nature trail enthusiast Michael Jones says he'd given the possibility some thought but will not run this year.
Strategies on both sides will most likely call for running only one candidate along with the incumbents so as to not risk diluting votes. Names often bandied about in a council election year include bike advocate Ed McLaughlin on the liberal side and banker Jolene Francis on the conservative side.—Tom Gascoyne
Who we watched in 2003
How good were our predictions last year? Here's the reckoning.
Other stories of note from 2003
Stories of note from 2003.
From the recall circus and state budget crisis to the Halloween lockdown and the neverending burn dump controversy, here are the top 10 Chico stories for 2003.
'Vat a year!'
A look at some of the more questionable choices and decisions in the news durign the past year.


text:
Q: How to prevent super class from being mocked by jmockit? Given a class hierarchy that looks like this:
public class Vehicle {

    private String name;

    public Vehicle(String name) {
        this.name = name;
    }

    public String getName() {
        return name;
    }

}

public class Car extends Vehicle {

    public Car(String name) {
        super(name);
    }

    public String drive() {
        return "driving the car";
    }

    public String boardBus() {
        Bus bus = new Bus("bus to cut off");

        return bus.board();
    }

}

public class Bus extends Vehicle {

    public Bus(String name) {
        super(name);
    }

    public String board() {
        return "boarding the bus";
    }

}

I'm trying to test the Car class.  However, Car also happens to make use of Bus.  So, in my test, I'm trying to mock Bus.  My test code looks like this:
import static org.junit.Assert.assertEquals;
import mockit.Mocked;
import mockit.NonStrictExpectations;

import org.junit.Test;

public class CarTest {

    @Test
    public void testCar() {
        final String name = "I am a car";
        final Car car = new Car(name);

        new NonStrictExpectations() {
            @Mocked Bus bus;

            {
                bus.board(); result = "test bus boarding";
            }
        };

        assertEquals("I am a car", car.getName());
    }

}

The assert fails because car.getName() returns null.
By inserting System.out.println's in the constructors for Vehicle, Car, and Bus, I'm suspecting that the "real" Vehicle that is loaded by new Car(name) is later replaced by a mocked Vehicle when the @Mocked Bus bus is executed.
Is there a way for jmockit to preserve the real Vehicle that is "instantiated" when Car is constructed?

A: I see two solutions:
@Test
public void boardBus_usingInstanceSpecificMockingForNewedInstances()
{
    new Expectations() {
        @Capturing @Injectable Bus bus;

        {
            bus.board(); result = "mocked";
        }
    };

    String result = new Car("myCar").boardBus();
    assertEquals("mocked", result);
}

@Test
public void boardBus_usingPartialMocking()
{
    final Bus bus = new Bus("");
    new Expectations(bus) {{ bus.board(); result = "mocked"; }};

    String result = new Car("myCar").boardBus();
    assertEquals("mocked", result);
}

A: There is no Vehicle "associated" with a Car - Car is a Vehicle. Association and inheritance are not the same. Therefore it's not possible to have a Car with a "mocked" Vehicle - this sentence is meaningless when Car extends Vehicle.
Are you sure there isn't a (legit) bug in either the Car's constructor or getName()? What does the code for these methods look like?

redpajama_set_name: RedPajamaStackExchange


Lionel Strang snuck into the National Train Show in Cleveland before it was set up and checked out what was happening.
You guys have way too much fun.
Can't Wait for the next part. Jeff Schultz posted some very nice videos of the convention and it will only be an added bonus to have more coverage of the convention for those of us that could not make it. Love TMTV. Keep up the GREAT work.